The Complete Elemental Master Guide by Goldie: Difference between revisions
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***'''3rd slot''': {{#item:311004}} | ***'''3rd slot''': {{#item:311004}} | ||
***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}} | ***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}} | ||
|- style=height: | |- style=height:120em | ||
|'''Armor''' | |'''Armor''' | ||
| align="center" | +0 to +10 {{#item:15186}} <br> or <br> +9 {{#item:450042}} <br> or <br> +9 to +11 {{#item:15377}} <br> or <br> +11 to +12 {{#item:450406}} <br> or <br> +9 {{#item:450112}} <br> or <br> +11 to +12 {{#item:450128}} <br> or <br> +11 to +12 {{#item:450178}} | | align="center" | +0 to +10 {{#item:15186}} <br> or <br> +9 {{#item:450042}} <br> or <br> +9 to +11 {{#item:15377}} <br> or <br> +11 to +12 {{#item:450406}} <br> or <br> +9 {{#item:450112}} <br> or <br> +11 to +12 {{#item:450128}} <br> or <br> +11 to +12 {{#item:450178}} | ||
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**Can be enchanted with the following combination and set of enchants: | **Can be enchanted with the following combination and set of enchants: | ||
***'''2nd slot''': {{#item:310143}} ''or'' {{#item:310100}} | ***'''2nd slot''': {{#item:310143}} ''or'' {{#item:310100}} | ||
***'''3rd slot''': {{#item:310100}} | ***'''3rd slot''': {{#item:310100}} ''or'' {{#item:310143}} | ||
***'''4th slot''': {{#item:310100}} ''or'' {{#item:310110}} | ***'''4th slot''': {{#item:310100}} ''or'' {{#item:310110}} | ||
*** Usual combination are 1x {{#icon:310143}}{{#linkitem:310143|Shadow Spell}} and 2x {{#icon:310100}}{{#linkitem:310100|Magic Powers}}for all-out damage; if needing a bit of utility with some ACD%, 2x {{#icon:310100}}{{#linkitem:310100|Magic Powers}}and 1x {{#icon:310110}}{{#linkitem:310110|After Cast Delay}} will be used. For more info about the enchanting process, check this [[Automatic_Enchantment_(17.2)|page]]. | *** Usual combination are 1x {{#icon:310143}}{{#linkitem:310143|Shadow Spell}} and 2x {{#icon:310100}} {{#linkitem:310100|Magic Powers}}for all-out damage; if needing a bit of utility with some ACD%, 2x {{#icon:310100}} {{#linkitem:310100|Magic Powers}}and 1x {{#icon:310110}}{{#linkitem:310110|After Cast Delay}} will be used. For more info about the enchanting process, check this [[Automatic_Enchantment_(17.2)|page]]. | ||
***A combination of 2x {{#icon:310143}}{{#linkitem:310143|Shadow Spells}}and 1x {{#icon:310100}} {{#linkitem:310100|Magic Power}}is also possible but it won't be as strong as 1x Shadow Spell and 2x Magic Powers due to [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]] because as a Sorcerer you will mostly focus only on 1 or 2 elements at most (either <span style="color:blue;">Water</span> or <span style="color:gray;">Neutral</span>). 2x Shadow Spells and 1x Magic Power only starts to shine when you transition to EM when you cast more than 2 elements, but by the time you reach this stage {{#icon:450178}}{{#linkitem:450178|Grey Wolf Robe}} is already functional and miles stronger. | |||
**Can be refined straight to +11 using {{#item:100252}}, also bought from '''NPC Cube Lane''' for 30m zeny each or by using [[Armor Weapon Tickets]] instead. Automatic Armor has to be refined to at least +4 in order for the refinement cube to work. | **Can be refined straight to +11 using {{#item:100252}}, also bought from '''NPC Cube Lane''' for 30m zeny each or by using [[Armor Weapon Tickets]] instead. Automatic Armor has to be refined to at least +4 in order for the refinement cube to work. | ||
**Can also be dropped from {{#item:102558}}, {{#item:102560}}, and {{#item:102561}}, already pre-refined to +7~+9 ''or'' +9~+11, depending on which antiquities you open. | **Can also be dropped from {{#item:102558}}, {{#item:102560}}, and {{#item:102561}}, already pre-refined to +7~+9 ''or'' +9~+11, depending on which antiquities you open. | ||