Choi's Prerenewbie Guide to Renewal

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New to renewal and feeling overwhelmed? Same, tbh, but here's some information that I thought was helpful starting out. A lot of this information uses Madame Celery's Guide to MuhRO which is a very helpful resource.

Preface

My guild and I come from a prerenewal server and had very limited knowledge about Renewal, so I had created this guide to help them but decided to share with anyone interested. The purpose of this guide is to hopefully help people who are new to renewal and should be used as a supplement to the other guides! Also, please check out the other User Guides that are available! Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!

As a note, I created this guide for my guild gradually, as we progressed. So I would recommend that you read through this gradually as well! For my suggestion on what to read until you're ready for the next section:

Starting out and Leveling

Most of the leveling is done through Main Board Quests that you can get at Main Office and Eden Board Quests that you can get at Eden

The Job Changer can be found at @go main at the top left. Get to Base Level 10 and Job Level 10, and talk with the Job Changer to change to your first class. Additionally, in the Top Right of Main, talk to the Daily Instance Board.

Eden Quests and Paradise Gear: Eden Quests are a great way to level during your early levels. Go to @go Eden and talk with Lime Evenor to join the Eden Group and accept the applicable board quests there. In Eden, enter the top right portal and talk with Lucy and Lothaire in the room on the right to get your Paradise Gear and Paradise Shadow Gear.

Poring Village: After you receive your Paradise gear, go and complete the Poring Village Instance. Once completed you can go back to the Daily Instance Board @go main to get some additional experience. You should be job level 50 by now and can change to your next class at main. After that, go back to Eden and you can get some additional items from Labraham in the Paradise Equipment room.

Eden Quests to level 99: Now, you should move forward with completing Eden Quests. In the Eden Room, talk to the job boards applicable to your level range, to receive the quests. These quests are repeatable, so you can do the same quest repeatedly. The quests that I most often do are Turtle Dungeon 1-4, Glast Heim Monastery, Ice Dungeon 1, Moscovia Dungeon 3, and Louyang Field 1.

Rebirth: Once you get to level 99 or close to level 99, do the quest again, but do not turn in the experience rewards. Instead, finish the quest and rebirth, level up to job level 10, and job change. Now, go and turn in your quest. This should jump you to a high level and job level 50, so you can change into your 2-2 Class. Do Eden quests again until you get to your third class.

Level 100+ and Illusion Dungeons: You can use the table below after you get to Base Level 100. You can now access Illusion Dungeons by going to Warper -> Illusion. For Illusion Dungeons and other dungeons in the table you can talk to the Daily Quest Board at the bottom right of @go Main to get quests and rewards.

Notes on the Leveling Table:

  • The table is ordered by least experience given to most experience given.
  • The level requirement is only the required level to access the dungeon. This is not an indicator of the difficulty of the dungeon.
  • Difficulty is also a good indicator of the gear threshold you need to hit. If you're having trouble with specific difficulties, it might be time to look into upgrading your gear!
  • Otherwise, if you find that an area is too difficult, you should level at a lower difficulty area.
  • Quests are repeatable.
  • Some areas need to be accessed once before you can access them through the warper. Some areas may need episode completion to access it.
  • As a note, there's no rush to get to Level 260. I would say that the main threshold for leveling should be 240. At that point, you can use most gear and access most instances/dungeons. I recommend at that point that you just carry on farming, and you will get to 260 before you even realize it!
Leveling 100+
Dungeon Level Requirement Difficulty Experience Notes
Illusion of Moonlight 100 D D
Illusion of Vampire 130 D D
Illusion of Teddy Bear 150 D D A good early source of 984.png Oridecon (984) and 985.png Elunium (985) .
Illusion of Twins 160 D D The 460017.png Illusion Guard [1] (460017) and 460018.png Illusion Silver Guard [1] (460018) are great shields that I would recommend keeping, as you will use them into the late game.
Verus Tunnel Outskirts 160 D C This is an Eden Board Quest at (ver_tunn 13, 35). I would recommend doing this over Twins or Teddy Bear. Need Episode 15 completed (can use skip ticket)
Illusion of Labyrinth 170 C C The Illusion Morpheus Gear are great gears for magic classes in the early game.
Magma Dungeon F3 175 D C A good early farming spot for zeny
Illusion of Underwater F2 180 C C
Odin's Past 180 C B
Einbech F3 180 C B
Abyss Lake F4 190 C B
Thanatos Tower Revamp 180 C B Involves multiple quests that span from floor 9 to floor 12. You will also need to do the Thanatos Tower quest to access this dungeon. An excellent farming spot
Rudus F4 200 B B A good early farming spot for farming late game material like 25729.png Shadowdecon (25729) and 25731.png Zelunium (25731) . The 420003.png CD in Mouth (420003) , 410092.png Cor Core Booster [1] (410092) , and 410017.png Battle Processor [1] (410017) are good early game headgears as well.
Amicitia Dungeon F1 215 B B The 400002.png Victory Wing Ears [1] (400002) is a great mid headgear for aftercast delay.
Amicitia Dungeon F2 230 A A A good farming spot. The 400002.png Victory Wing Ears [1] (400002) is a great mid headgear for aftercast delay.
Niflheim Dungeon F2 240 A A An excellent farming spot for late game material. 12103.png Bloody Branch (12103) can also be sold to players for a great price. The 410094.png Sealed Chain [1] (410094) and 420076.png Bondage Necklace (420076) are great headgears.
Varmundt Biosphere 230 S S An excellent farming spot. Some of the Rune Gear and Rings are end-game gear.
Power Twisted Plains 250 S S
Mjolnir Underground Cave 250 S S
Varmundt's Biosphere Depth 230 S+ S+ The most difficult dungeon. The Engraved Armor are currently the strongest armor in the game.

Traits and Damage Classes

As part of Renewal, Traits have been added for Fourth Classes that provide additional bonuses to your stats. You will see that some of your Fourth Class skills scale with your specific traits. For example, Soul Vulcan Strike benefits from SPL for the scaling and the additional S.Matk you get from SPL. Additionally, some stats have new mechanics that may be good to review. The main one to keep in mind is Cast Time for skills which has a mix of Fixed Cast Time (Reducable through gear) and Variable Cast time (Reducable through Int and Dex or Gear).

Skill Damage is separated into Physical Melee, Physical Ranged, and Magical. You will see a lot of gear and equipment are separated in this way (e.g. 27384.png Mutating White Knight Card (27384) , 300270.png Empathize Card (300270) , 450169.png Nebula Armor of Power [1] (450169) ). You can see your skill's damage type under "Type" in your skill description. However, I would break it out into five types:

  • Magical
  • Ranged Physical
  • Ranged Physical Crit
  • Melee Physical
  • Melee Physical Crit

Similar to 382.png Sharp Shooting, many physical skills in Renewal are able to critically strike. As such, I would organize the damage types in this way, as the gear required for these damage types will be fairly similar across classes.

Gear Progression OR How I Think About Gear

Celery's Guide has a very helpful Gear Progression Table. I have copied it here with some updates. In this table, when you click on the links to the specific gears, it will give you information on the applicable equipment and its related instances, quests, and mobs. I also recommend checking out the various other User Guides, as they may go into better detail about gear and gear progression.

At level 100, you can talk with Labraham and Louis to get Advanced Paradise Gear. These gear will require 7318.png Old Pick (7318) , 1034.png Blue Hair (1034) , and 7200.png Elastic Band (7200) . Once you get these, you will be at Stage 1 in her Gear Progression Table.

Gear Slot Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Upper Headgear Eden Paradise Headgear OS-LT Headgear
Celine's Ribbon
Illusion Hot-Blooded Headband
Illusion Morpheus's Hood
Bio5 Headgear
Zodiac Sign Headgear
Helm of Faith
Thanatos Helmet
Survival Circlet-LT
Temporal Circlet
Vesper Headgear
Boitata Hat
Crown Of Beelzebub
Time Dimensions Rune Crown
Middle Headgear Chain of Seals
Victorious Wing Ears
Cor Core Booster
New Wave Sunglasses Deep Blue Sunglasses
Battle Processor
Gambler's Seal
Lower Headgear Blood Sucker
Poring Family Balloon
Bondage Necklace
CD in Mouth
Feather in Mouth
Ninja's Blue Mask
Young Leaf of World Tree
Survival Orbs-LT
Card in Mouth
Armor Eden Paradise Armor Grace Armor Automatic Armor
Celine's Dress
Gray Wolf Armor
Phreeoni Wing Suit
Varmundt Rune Armor
Snow Flower Armor
Nebula Armor
Engraved Depth Armor
Weapon Eden Paradise Weapon Illusion Weapons
OS-AD Weapon
Einbech Weapon
Edda Weapon
Glacier Weapon
Thanatos-AD Weapon
Solid, Wicked, or Precision Weapons
Hero-LT Weapons
Vivatus Fides Weapon
Poenitentia Weapon
Dim Glacier Weapon
Flush Weapon
Dimensions Weapons
Shield illusion Silver Guard
illusion Guard
illusion Sacred Mission
Magic Absorber
Complete Encyclopedia
Mad Bunny-LT
Garment Eden Paradise Garment Grace Garment Temporal Manteau
Convertible Wing
Varmundt Rune Garment
Pirate Captain's Coat
Footgear Eden Paradise Footgear Grace Footgear Automatic Leg
Temporal Boots
Gray Wolf Footgear
Hero Boots-LT
Snow Flower Footgear
Varmundt Rune Footgear
Moan of Corruption
Right Accessory Eden Paradise Right Accessory Grace Accessory Automatic Booster
Brilliant Light Ring
Sinful Ring
Celine's Brooch
Gray Wolf Accessory
Heroic Token
Snow Flower Accessories
Stellar Seal
Varmundt Ring
Left Accessory Eden Paradise Left Accessory Automatic Booster
Brilliant Light Ring
Sinful Ring
Hero's Badge
Evil Thread Glove(Celine Combo)
King Schmidt's Insignia
Gray Wolf Accessory
Heroic Token
Snow Flower Accessories
Varmundt Ring

For the most part, the equipment in renewal requires specific currencies that can be received from instances, quests, or mob kills. For example:

Instances: 18849.png Celine's Ribbon [1] (18849) requires 7642.png Bloody Coin (7642) to be created. Bloody Coins can be received when completing the Instance "Horror Toy Factory" and can be dropped from mobs within that Instance.
Quests: Grace Equipment requires 25669.png Unknown Parts (25669) and 25723.png Cor Core (25723) . In order to access the map that allows you to exchange these currencies for Grace Equipment, you need to complete the 17.1 episode quest. The quests involved in this will provide you with a good amount of that currency. Mobs in areas and dungeons related to 17.1 will provide you with the currency as well.
Mob Drops: Certain equipment can be received from mobs. Illusion dungeons are a great example of this. Another example is Rudus Dungeon 4. Within that dungeon, all mobs have a low chance of dropping 410016.png Battle Processor (410016) , 410017.png Battle Processor [1] (410017) , 410091.png Cor Core Booster (410091) , 410092.png Cor Core Booster [1] (410092) , and 420003.png CD in Mouth (420003) .

When deciding which gear to farm, I look through the different equipment options starting from Stage 2 and upwards and compare them to my Eden Paradise gear to consider the effort required to get there. The Eden Paradise gear starting out is already pretty good overall. So for example, when looking at Armor, I reviewed the Grace Armor, Automatic Armor, and Celine's Dress, and decided that it wasn't an improvement enough to replace my Eden Paradise Armor. Instead, I skipped to the Stage 4 armor Gray Wolf Armor.

I did this for each slot of my gear and then decided to work on the earliest stage gear that I decided I would use. So: I decided I wanted the Grace Footgear, Gray Wolf Armor, and Illusion Silver Guard. Instead of working on the Stage 4 Gray Wolf Armor, I started on the Stage 2 Grace Footgear and Illusion Silver Guard. I also prioritized the Middle and Lower Headgear of Cor Core Booster + CD in mouth as I didn't have an Eden Paradise equivalent, so it was an easy boost in gear.

It may be tempting to try to skip to Stage 4 and Stage 5, but I do recommend switching where necessary, as it helps clear instances and dungeons significantly.

The Grace Equipment may be a good place to start if you're looking to upgrade your Paradise gear!

Episode Quests

Certain gear and maps require episode quests to be completed. Completing the episode quests gives you access to the maps and gives you a lot of the relevant currencies. This is a good route to take to move forward with gear progression.

17.2, 18, and 19 require the prior episode quests to be completed.

Clear Tickets can also be bought for Cash points. Episodes 15, 16, and 17.1 don't have any requirements. 17.2, 18, and 19 require at least 1 character among your master account to have completed this quest.

Refining Gear

Now that you have these gears, you may be looking to refine them. Refining in Renewal is very important as cards and gears will have special bonuses at specific refinement levels or at specific intervals of refinement!

Refining in Renewal is a bit different, as there are a lot of upgrade boxes and upgrade items. Some equipment have special ways to refine them to a higher level without any of the risks of refining it to that level. So while leveling to 4 is safe for a weapon but anything above that has a risk of breaking when you refine them, items exist that will jump you to the higher refine level without that risk.

One item you may have found while leveling in the Illusion Dungeons is its related Refinement Box. These Refinement boxes will refine an item from a specific list of items that is stated on the box description, and refine it safely but randomly from +4 to +7-10. For example, the 100423.png Labyrinth Refinement Box (100423) can be used to +7 to +10 any illusion equipment from the Illusion of Labyrinth. Additionally, gears related to instances or quests will often have an item that can be bought with currency to upgrade the item to a specific value. For example, Cor (Part of Episode 17.1), has an npc that will sell you 100130.png Grace Refine Ticket (100130) which can be used to upgrade the Grace Equipment.

Renewal also added Safe to Refine Tickets that can be used for any level 1 armor or level 4 or below weapon! Safe to Refine Tickets can be made with Red Hugo in the top left corner of Para. These tickets can be created using Exchange Hammers that can be bought from the npc that will get a +X refined gear and exchange it for a X-1 Safe to Refine Ticket. So, if you have a +9 armor you can use an 50005.png +9 Lv1 Armor Refine Ticket Exchange Hammer (50005) to get a 6233.png Safe to +8 Armor Certificate (6233) . You can also exchange multiple of the same level Safe to Refine Ticket to get a higher refine level Ticket through Red Hugo. These tickets can go up to +12. One thing to keep in mind is that these tickets cannot be used for level 5 weapons and level 2 armors. However, most of those gear have equivalent boxes that can be used (e.g. 101637.png Dim Glacier Reinforcement Device (101637) , 101307.png Varmundt Armor Refine Hammer (101307) , 50052.png MVP Equip Refine (50052) ).

The Refinement boxes and Safe To Refine Tickets work well together. A great way to farm Safe to Refine Tickets is by farming Illusion Dungeons for their Illusion Gear and Refinement boxes and turning those in to get the Safe to Refine Tickets. A popular Illusion for this is Illusion of Underwater Floor 2.

With this in mind, you should think about which refine level you would like your gear to be. Though it was a thing in Prerenewal to have gear and cards have more effects at different refinements (4160.png Antique Firelock Card (4160) , 5468.png Parade Hat [1] (5468) , etc.), it is significantly more common in Renewal. Most gear and the majority of cards you will find will have bonuses at specific refinement levels (Additional X at Refine Level +Y), at specific intervals (Additional X for each Y Refine Levels) or both! For example, The 450178.png Gray Wolf Robe [1] (450178) gives a flat Matk + 130. However, it also gives Matk +15 for each 2 Refine Levels and decreases Variable Casting Time by 15% at Refine Level +7. As such, for this armor, you would want to refine it to +8 so you can take advantage of the Variable Casting Time Reduction at +7 while also having it at an interval of 2 for the Matk. Note: Some enchantments give bonuses at specific refine levels as well. However, this will be covered in the next section.

Enchantments

Pre-renewal had enchanting in the form of +1 - +3 stats on specific armors. However, Enchanting in renewal is a lot more powerful. In some cases, a significant portion of the equipment's power comes from the enchantments making a deceptively weak item incredibly strong (e.g. Dim Glacier/Glacier weapons).

Enchantment is the process of adding additional bonuses like stats, healing effectiveness, and more to equipment. This process is done through NPCs related to that specific equipment through the use of their applicable currencies, similar to how gear can be bought.

Generally, you can add random enchantments for the equipment for a specific amount of currency or add a specific enchantment you would like for a greater amount of that currency. In some cases, you will have to add an enchantment on the equipment and upgrade that enchantment to get a stronger version of it.

A good way to dip your toes into enchanting is by enchanting your illusion gear with the Illusion Enchanter in Prontera. By now, you should have a decent amount of 25271.png Illusion Stone (25271) and Illusion Gear from leveling in the Illusion Dungeons. These Illusion Stones can be used with the NPC to roll enchants on your weapons, armors, and accessories. Additionally, you will see that Illusion Weapons often have additional lines with extra effects (e.g. +X damage to X Type Monsters). These can be rerolled as well. If you're currently using any Illusion Gear, go ahead and try some enchanting if you have illusion stones just sitting in storage!

Some enchantments, like the Gray Wolf Armor mentioned in the previous section, also have special bonuses at specific refinement levels or at specific intervals of refinement. The Gray Wolf Enchantments have extra bonuses at +7, +9, and +11, so take a look at the enchantments when working on refining.

Lastly, Fashion Points that you've been collecting in game let you buy Costume Enchant Boxes. These boxes give Enchant Stones that can be enchanted onto your costumes for a lot of additional power. The list of Enchant Stones and their % drops can be found here: Costume_Enchants_(Fashion_Points)#Enchant_Stones

Shadow Gears

If you talked with Lucy in the Paradise Equipment room in Eden, you should have the Paradise Shadow Equipment. Shadow Equipment is additional equipment that is equipped in your Costume Equipment for the Armor, Weapon, Shield, Shoes, and Accessories that provide additional benefits but no cosmetic effects.

You can talk with Lucy to buy Advanced Shadow Gear (230 25223.png Eden Coin (25223) for the whole set) or rent it for 3 days (20 25223.png Eden Coin (25223) ). The regular Paradise Shadow Equipment is already pretty good, but the Advanced Shadow Gear will provide around double the stats with the whole set. Eden Coins can be farmed by doing the level 100+ Eden missions.

Better Shadow Gear can be found in the Main Office basement (bottom right of the main office). The Shadow Gear can give a large amount of benefits like an increase in specific skill damage, increased stats, increased movement speed, armor/magic resist Pen, and more! Generally, each piece of the Shadow Gear will need 80x 50033.png Shadow (50033) , 5x MvP Item, and 15x 25729.png Shadowdecon (25729) . Shadows are obtained through 50034.png Shadow Crate (50034) which you can get from killing MVPs or by trading with Rayja in the basement for 5 25729.png Shadowdecon (25729) . Generally, the best Shadow Gear will require related Thump Boxes that will require an amount of specific Shadow items at a specific Refine Rate to create one piece of that Shadow Gear. For example, the Almighty Shadow Accessories, which provide +1 All Basic Stats per Refine Level, uses the 23247.png Status Shadow Thump Box (23247) which requires 5 +7 of any of the Power, Vital, Intelligence, Dexterous, and Lucky Shadow gear to create one random piece of the Almighty Shadow Accessories. Thankfully, they can be exchanged for the other piece with Rajya using the 1000854.png Shadow Exchange Ticket (1000854) if you get the piece you don't need.

Shadow Gear has benefits in the specific combos, but not all combos are all pieces of the shadow gear, so you can mix and match the shadow gear as you'd like (e.g. Full Tempest Armor and Shoes with the Almighty Accessories). One set of Combo Gear I might recommend is the Master Class Combo, which provides strong benefits for any damage-dealing class (and will often be BIS for certain classes).

All Shadow gear including accessories can be upgraded! A 23926.png Shadow 9 Refine Hammer (23926) for Shadow gear can be bought for 150 50033.png Shadow (50033) and 150 25729.png Shadowdecon (25729) or they can be refined with the regular refiner.

Lastly, for those of you interested in upgrading your Shadow Gear, I recommend going through the Endless Tower and Endless Cellar instances as they provide a great way to farm shadow crates!

Grade Enhancing

Now your gear is starting to come along and you have a lot of zeny and don't know what to do with it. Well do I have a great solution for you!

Grade Enhancing is a new mechanic in Renewal that allows you to enhance your equips (from Ungraded -> D -> C -> B -> A) to strengthen your Level 5 Weapons and Level 2 Armors in two ways: increasing the ATK & MATK refine bonus given from refining and providing additional Grade Bonuses that are unique to the specific equipment and/or its enchants. Generally, the Grade Bonus is the biggest bonus and will provide grades for each increased Grade.

A great example of this is the 470204.png Moan of Corruption [1] (470204) that gives Matk +5% and SPL +5 at Grade D, 1s Fixed Casting Time Reduction at Grade C, S.Matk +7 at Grade B, and SPL +8 per 2 Refine Levels at Grade A. In the case of the Moan of Corruption, it might not be worthwhile to start using it until you get it to Grade C.

Grade Enhancing is one of the most expensive mechanics in Renewal as it requires specific materials for the grading process and a specific refine level, often requiring you to go past the safe refine level and requiring 6635.png Blacksmith's Blessing (6635) to go about it without the risk of destruction. Grading itself also has a chance of success, but there is an option to make sure that it won't get destroyed at the cost of 5x the material. 1000337.png Blessed Etel Dust (1000337) can be used, but I do not recommend using these, as the cost of the required 6635.png Blacksmith's Blessing (6635) is often significantly more than the cost of the materials to grade.

A common and great place to start Grade Enhancing is with the dim glacier weapon as it is the BIS weapon for most classes. Due to the cost-effectiveness of the 101637.png Dim Glacier Reinforcement Device (101637) , it is significantly easier to get it to the refinement level for the desired enchantment.

Process Required Refine Required Materials Base Success Chance Failure Penalty
No Grade → Grade D +9 1x 1000325.png Etel Aquamarine (1000325)
175.000 Zeny
+9: 20%
+10: 30%
+11: 70%
Equipment Destroyed
No Grade → Grade D +9 5x 1000325.png Etel Aquamarine (1000325)
875.000 Zeny
+9: 20%
+10: 30%
+11: 70%
-
Grade D → Grade C +10 1x 1000326.png Etel Topaz (1000326)
175.000 Zeny
+10: 30%
+11: 60%
Equipment Destroyed
Grade D → Grade C +10 5x 1000326.png Etel Topaz (1000326)
875.000 Zeny
+10: 30%
+11: 60%
-
Grade C → Grade B +11 1x 1000327.png Etel Amethyst (1000327)
175.000 Zeny
50% Equipment Destroyed
Grade C → Grade B +11 5x 1000327.png Etel Amethyst (1000327)
875.000 Zeny
50% -
Grade B → Grade A +11 2x 1000328.png Etel Amber (1000328)
175.000 Zeny
40% Equipment Destroyed
Grade B → Grade A +11 10x 1000328.png Etel Amber (1000328)
875.000 Zeny
40% -

MuhRo Resources

Finally, welcome to the server! It's a lot to take in, but there's no rush to learn everything, and you'll learn what you need to learn in time. I wanted to provide some useful resources, commands, and other information that might be helpful to you in Muh RO.

MuhRO has a lot of helpful resources and information. If you're on this guide, I'm sure you're familiar with the wiki. However, in case you don't:

  • Useful player guides will have a bunch of player guides created by helpful MuhRO compatriots!
  • Instances will provide information for any instance.
  • Dungeons will similarly provide information for many popular dungeons.
  • Available classes will provide descriptions of all of the available classes! Super helpful if you're not sure what to play!
  • The home page of course will have a lot of relevant information right there.


The MuhRO home page also has a lot of valuable resources for players to use when they are logged in!

  • The Item Database allows you to search for any item in the database. When you click on an item, you can see what monsters drop it and their drop rate, whether it's currently being sold by vendors and their price, and even the item's vending history to get an idea of the price if it's not being sold by vendors at the time!
  • The Monster Database allows you to search for any monster in the database and gives you monster details and drops. This won't let you know where a monster can be found, so I normally use @whereis for that information.


A lot of helpful commands can be used in-game to find relevant information as well.

  • @ii lets you search an item to read its description. For you costume lovers out there, I often use it to search a costume to click the item description and view the preview e.g. @ii Costume Crescent Moon.
  • @mi lets you search a monster to view its monster details and item drops e.g. @mi Grote.
  • @whereis lets you search a monster to see where that mob is located e.g. @whereis Grote.
  • @whodrops lets you search an item to see what mobs drop that specific item e.g. @whodrops Blacksmith's Blessing.
  • @whosells lets you search an item to see if any vendors are currently selling that item e.g. @whosells Blacksmith's Blessing.
  • @whobuys lets you search an item to see if any vendors are currently buying that item e.g. @whobuys Blacksmith's Blessing.
  • @wn lets you search an item to see if any NPCs sell that item e.g. @wn Blacksmith's Blessing.
  • @navi gives you navigation directions to get to a specific map or coordinate e.g. @navi ein_dun03. You will find that a lot of the Wiki pages will provide specific coordinates in orange like this (prt_monk 94, 213). You can click these and paste them into your text bar in-game to allow you to navigate to it. Additionally, you can access the navigation window in-game with alt + n.
  • @commands will provide you a list of all of the other @ commands.