Thanatos Tower Revamp
Details
- Questrequirement: Thanatos Tower
- Monsters which spawned on 9F, 10F, 11F and 12F will be replaced by new stronger monsters.
- The new monsters drop Shards, which are necessary to trade in new Accessories and enchanting them.
- If you did the Thanatos Tower revamp quest and reached level 7, our warper will offer you 3 different levels of Thanatos tower to warp: Level 1, 7 and 9.
Monsters
Monster | HP | Race/Element/Size | Card |
![]() Book of Death (20780) |
3,864,501 | Formless/Undead 4/Small | ![]() Increases damage of Soul Expansion by 30%. _______________________ When equipped with Death Word Card: Base Level at least 200: Increases Magical Damage with Ghost element by 30%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
![]() Void Mimic (20779) |
3,842,817 | Formless/Neutral 4/Medium | ![]() Increases Critical Damage by 15%. _______________________ When equipped with Treasure Mimic Card: Base Level at least 200: Increases Critical Damage by additional 15%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
![]() Crow Duke (20782) |
3,894,053 | Demon/Wind 3/Medium | ![]() MATK +5% _______________________ Base Level at least 200: Increases Magical Damage with Water and Earth element by 15%. _______________________ When equipped with Crow Baron Card and equipped by Sage classes: Increases damage of Cold Bolt and Heaven's Drive by 30%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
![]() Crow Baron (20783) |
3,893,746 | Demon/Neutral 3/Medium | ![]() Increases Attack Speed by 5%. _______________________ Base Level at least 200: Increases Magical Damage with Fire and Wind element by 15%. _______________________ When equipped with Crow Duke Card and equipped by Sage classes: Increases damage of Fire Bolt and Lightning Bolt by 30%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
![]() Eldest (20781) |
3,882,829 | Demi Human/Dark 4/Large | ![]() MaxSP -25% _______________________ Increases Magical Damage with Ghost element by 10%. _______________________ When equipped with Observation Card and Base Level at least 200: For each 40 base INT: Increases Magical Damage with Ghost element by additional 15%. _______________________ Type: Card Compound on: Garment Weight: 1 |
![]() Empathize (20773) |
3,788,426 | Angel/Ghost 4/Medium | ![]() MaxSP -25% _______________________ Increases Ranged Physical Damage by 10%. _______________________ When equipped with Observation Card and Base Level at least 200: For each 40 base DEX: Increases Ranged Physical Damage by additional 15%. _______________________ Type: Card Compound on: Garment Weight: 1 |
![]() Happy (20774) |
3,827,826 | Angel/Wind 4/Small | ![]() MaxSP -25% _______________________ Increases Melee Physical Damage by 10%. _______________________ When equipped with Shelter Card and Base Level at least 200: For each 40 base STR: Increases Melee Physical Damage by additional 15%. _______________________ Type: Card Compound on: Garment Weight: 1 |
![]() Pray (20844) |
3,845,709 | Angel/Ghost 3/Medium | ![]() MaxSP -25% _______________________ Increases Magical Damage with Holy element by 10%. _______________________ When equipped with Solace Card and Base Level at least 200: For each 40 base INT: Increases Magical Damage with Holy element by additional 15%. _______________________ Type: Card Compound on: Garment Weight: 1 |
![]() Smile (20845) |
3,808,424 | Angel/Holy 3/Medium | ![]() MaxSP -25% _______________________ Increases Magical Damage with Neutral element by 10%. _______________________ When equipped with Solace Card and Base Level at least 200: For each 40 base INT: Increases Magical Damage with Neutral element by additional 15%. _______________________ Type: Card Compound on: Garment Weight: 1 |
![]() Anger of Thanatos (20775) |
3,845,405 | Demon/Fire 4/Large | ![]() ATK -10% _______________________ For each 3 Refine Levels: ATK +3% _______________________ Refine Level +11: ATK +5% _______________________ Type: Card Compound on: Left Hand Weight: 1 |
![]() Horror of Thanatos (20776) |
3,8007,368 | Demon/Poison 4/Small | ![]() MATK -10% _______________________ For each 3 Refine Levels: MATK +3% _______________________ Refine Level +11: MATK +5% _______________________ Type: Card Compound on: Left Hand Weight: 1 |
![]() Resent of Thanatos (20777) |
3,883,906 | Undead/Ghost 4/Medium | ![]() Reflects 15% Physical Melee Damage taken back to the attackers. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
![]() Regret of Thanatos (20778) |
3,831,613 | Demon/Ghost 4/Large | ![]() Increases Magical Damage against Angel race by 10%. _______________________ Base Level at least 200: Increases Magical Damage against Angel race by additional 20%. _______________________ When equipped with Dolor of Thanatos Card: Increases Magical Damage against Angel race by additional 20%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
Equipment
Introduction
Good and Evil Headgears are series of headgears that gain powerful effects when paired with their Sinful Weapons counterpart.
Their synergy grow even stronger when fully enchanted to the 3rd slot.
Headgears
You can buy those headgears at NPC Govil (tha_t12 122, 88).
Costs:
- 500x
Piece of Sin (1000257)
- 500x
Fragment of Good Will (1000263)
- 150x
Sealed Temporal Circlet (25864)
- 1500x
Fragment of Vicious Mind (22687)
- 2x
Mother's Nightmare (7020)
- 17,600,000 zeny
Item | Hammer | Shop Materials | Item consumed | Refine Change |
All refined +9 ~ +11 Good& Evil Headgears | 1x ![]() |
250x ![]() 250x ![]() 10x ![]() 1x ![]() 1x ![]() |
75x ![]() 75x |
+1 |
Headgears: | ||
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Poison, Water and Earth element by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Doom Bible: For each 3 Refine Levels of Doom Bible: Increases damage of Venom Swamp by 4%. Increases damage of Conflagration by 5%. If Doom Bible's Grade is B or higher: Increases damage of Venom Swamp by additional 10%. When equipped with Evil Spell: Increases damage of Venom Swamp by additional 15%. Increases damage of Conflagration by additional 20%. _______________________ When equipped with Blessed Bible: For each 3 Refine Levels of Blessed Bible: Increases damage of Diamond Storm by 4%. Increases damage of Terra Drive by 5%. If Blessed Bible's Grade is B or higher: Increases damage of Diamond Storm by additional 10%. When equipped with Good Spell:: Increases damage of Diamond Storm by additional 15%. Increases damage of Terra Drive by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3, S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Elemental Master _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: CRI +5 Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Blood Rapier: For each 3 Refine Levels of Blood Rapier: Increases damage of Mayhemic Thorns by 4%. Increases Critical Damage by 10%. If Blood Rapier's Grade is B or higher: Increases damage of Mayhemic Thorns by additional 10%. When equipped with Evil Spell: Increases damage of Mayhemic Thorns by additional 15%. Increases Critical Damage by additional 25%. _______________________ When equipped with Victory Sword: For each 3 Refine Levels of Victory Sword: Increases damage of Explosive Powder by 4%. Increases Melee Physical Damage by 5%. If Victory Sword's Grade is B or higher: Increases damage of Explosive Powder by additional 10%. When equipped with Good Spell:: Increases damage of Explosive Powder by additional 15%. Increases Melee Physical Damage by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Biolo _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: ATK +5%, MATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Crime Violin or Crime Whip: For each 3 Refine Levels of Crime Violin or Crime Whip: Increases damage of Metallic Fury by 4%. Increases damage of Sound Blend by 5%. If Crime Violin or Crime Whip's Grade is B or higher: Increases damage of Metallic Fury by additional 10%. When equipped with Evil Spell: Increases damage of Metallic Fury by additional 15%. Increases damage of Sound Blend by additional 20%. _______________________ When equipped with Light Power Harp or Light Power Spark: For each 3 Refine Levels of Light Power Harp or Light Power Spark: Increases damage of Rhythm Shooting by 4%. Increases damage of Rose Blossom by 5%. If Light Power Harp or Light Power Spark's Grade is B or higher: Increases damage of Rhythm Shooting by additional 10%. When equipped with Good Spell:: Increases damage of Rhythm Shooting by additional 15%. Increases damage of Rose Blossom by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Troubadour, Trouvere _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. _______________________ Refine Level +11: ATK +5%, MATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Devil Claw: For each 3 Refine Levels of Devil Claw: Increases damage of Darkening Cannon by 4%. Increases damage of Red Flame Cannon by 5%. If Devil Claw's Grade is B or higher: Increases damage of Darkening Cannon by additional 10%. When equipped with Evil Spell: Increases damage of Darkening Cannon by additional 15%. Increases damage of Red Flame Cannon by additional 20%. _______________________ When equipped with Huuma Shuriken Brilliance: For each 3 Refine Levels of Huuma Shuriken Brilliance: Increases damage of Huuma Shuriken - Construct by 4%. Increases damage of Huuma Shuriken - Grasp by 5%. If Huuma Shuriken Brilliance's Grade is B or higher: Increases damage of Huuma Shuriken - Construct by additional 10%. When equipped with Good Spell:: Increases damage of Huuma Shuriken - Construct by additional 15%. Increases damage of Huuma Shuriken - Grasp by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Darkness Tablet: For each 3 Refine Levels of Darkness Tablet: Increases damage of Midnight Kick by 4%. Increases damage of Dawn Break by 5%. If Darkness Tablet's Grade is B or higher: Increases damage of Midnight Kick by additional 10%. When equipped with Evil Spell: Increases damage of Midnight Kick by additional 15%. Increases damage of Dawn Break by additional 20%. _______________________ When equipped with Origin of Life: For each 3 Refine Levels of Origin of Life: Increases damage of Noon Blast by 4%. Increases damage of Sunset Blast by 5%. If Origin of Life's Grade is B or higher: Increases damage of Noon Blast by additional 10%. When equipped with Good Spell:: Increases damage of Noon Blast by additional 15%. Increases damage of Sunset Blast by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Magical Damage with every element by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Soul Harvest: For each 3 Refine Levels of Soul Harvest: Increases damage of Exorcism of Malicious Soul by 4%. Increases damage of Talisman of Soul Stealing by 5%. If Soul Harvest's Grade is B or higher: Increases damage of Exorcism of Malicious Soul by additional 10%. When equipped with Evil Spell: Increases damage of Exorcism of Malicious Soul by additional 15%. Increases damage of Talisman of Soul Stealing by additional 20%. _______________________ When equipped with Soul Liberator: For each 3 Refine Levels of Soul Liberator: Increases damage of Talisman of Four Bearing God by 4%. Increases damage of Talisman of Red Phoenix by 5%. If Soul Liberator's Grade is B or higher: Increases damage of Talisman of Four Bearing God by additional 10%. When equipped with Good Spell:: Increases damage of Talisman of Four Bearing God by additional 15%. Increases damage of Talisman of Red Phoenix by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. Increases Magical Damage with Ghost and Neutral element by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. CRI +5 _______________________ Refine Level +11: ATK +5%, MATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Darkness Foxtail Model: For each 3 Refine Levels of Darkness Foxtail Model: Increases damage of Hyunrok Cannon by 4%. Increases damage of Hyunrok Breeze by 5%. If Darkness Foxtail Model's Grade is B or higher: Increases damage of Hyunrok Cannon by additional 10%. When equipped with Evil Spell: Increases damage of Hyunrok Cannon by additional 15%. Increases damage of Hyunrok Breeze by additional 20%. _______________________ When equipped with Lightforce Foxtail Wand: For each 3 Refine Levels of Lightforce Foxtail Wand: Increases damage of Chulho Sonic Claw by 4%. Increases damage of Hogogong Strike by 5%. If Lightforce Foxtail Wand's Grade is B or higher: Increases damage of Chulho Sonic Claw by additional 10%. When equipped with Good Spell:: Increases damage of Chulho Sonic Claw by additional 15%. Increases damage of Hogogong Strike by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Devil's Bullet: For each 3 Refine Levels of Devil's Bullet: Increases damage of Only One Bullet by 4%. Increases Ranged Physical Damage by additional 5%. If Devil's Bullet's Grade is B or higher: Increases damage of Only One Bullet by additional 10%. When equipped with Evil Spell: Increases damage of Only One Bullet by additional 15%. Increases Ranged Physical Damage by additional 20%. _______________________ When equipped with Devil Hunter: For each 3 Refine Levels of Devil Hunter: Increases damage of Magazine for One by 4%. Increases Critical Damage by 10%. If Devil Hunter's Grade is B or higher: Increases damage of Magazine for One by additional 10%. When equipped with Good Spell:: Increases damage of Magazine for One by additional 15%. Increases Critical Damage by additional 25%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with RG-5649: For each 3 Refine Levels of RG-5649: Increases damage of The Vigilante at Night by 4%. Increases Ranged Physical Damage by additional 5%. If RG-5649's Grade is B or higher: Increases damage of The Vigilante at Night by additional 10%. When equipped with Evil Spell: Increases damage of The Vigilante at Night by additional 15%. Increases Ranged Physical Damage by additional 20%. _______________________ When equipped with Lightning Splatter: For each 3 Refine Levels of Lightning Splatter: Increases damage of Magazine for One by 4%. Increases Ranged Physical Damage by additional 5%. If Lightning Splatter's Grade is B or higher: Increases damage of Magazine for One by additional 10%. When equipped with Good Spell:: Increases damage of Magazine for One by additional 15%. Increases Ranged Physical Damage by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Outlaw Cursed Shotgun: For each 3 Refine Levels of Outlaw Cursed Shotgun: Increases damage of Wild Fire by 4%. Increases Ranged Physical Damage by additional 5%. If Outlaw Cursed Shotgun's Grade is B or higher: Increases damage of Wild Fire by additional 10%. When equipped with Evil Spell: Increases damage of Wild Fire by additional 15%. Increases Ranged Physical Damage by additional 20%. _______________________ When equipped with Lord of Glory: For each 3 Refine Levels of Lord of Glory: Increases damage of The Vigilante at Night by 4%. Increases Ranged Physical Damage by additional 5%. If Lord of Glory's Grade is B or higher: Increases damage of The Vigilante at Night by additional 10%. When equipped with Good Spell:: Increases damage of The Vigilante at Night by additional 15%. Increases Ranged Physical Damage by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. Increases Magical Damage with Ghost and Neutral element by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. _______________________ Refine Level +11: ATK +5%, MATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Devil Cursed Sword: For each 3 Refine Levels of Devil Cursed Sword: Increases damage of Napalm Vulcan Strike by 4%. Increases damage of Ground Gravitation by 5%. If Devil Cursed Sword's Grade is B or higher: Increases damage of Napalm Vulcan Strike by additional 10%. When equipped with Evil Spell: Increases damage of Napalm Vulcan Strike by additional 15%. Increases damage of Ground Gravitation by additional 20%. _______________________ When equipped with Guardian Saber: For each 3 Refine Levels of Guardian Saber: Increases damage of Shield Chain Rush by 4%. Increases damage of Spiral Pierce Max by 5%. If Guardian Saber's Grade is B or higher: Increases damage of Shield Chain Rush by additional 10%. When equipped with Good Spell:: Increases damage of Shield Chain Rush by additional 15%. Increases damage of Spiral Pierce Max by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Hyper Novice _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Screaming Rifle: For each 3 Refine Levels of Screaming Rifle: Increases damage of Hasty Fire in the Hole by 4%. Increases damage of Grenades Dropping by 5%. If Screaming Rifle's Grade is B or higher: Increases damage of Hasty Fire in the Hole by additional 10%. When equipped with Evil Spell: Increases damage of Hasty Fire in the Hole by additional 15%. Increases damage of Grenades Dropping by additional 20%. _______________________ When equipped with Last Dawn: For each 3 Refine Levels of Last Dawn: Increases damage of Spiral Shooting by 4%. Increases damage of Only One Bullet by 5%. If Last Dawn's Grade is B or higher: Increases damage of Spiral Shooting by additional 10%. When equipped with Good Spell:: Increases damage of Spiral Shooting by additional 15%. Increases damage of Only One Bullet by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. Increases Magical Damage with Holy element by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. CRI +5 _______________________ Refine Level +11: ATK +5%, MATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Sealed Bible: For each 3 Refine Levels of Sealed Bible: Increases damage of Petitio by 4%. Increases Critical Damage by 10%. If Sealed Bible's Grade is B or higher: Increases damage of Petitio by additional 10%. When equipped with Evil Spell: Increases damage of Petitio by additional 15%. Increases Critical Damage by additional 25%. _______________________ When equipped with Saint Bringer: For each 3 Refine Levels of Saint Bringer: Increases damage of Framen by 4%. Increases damage of Arbitrium by 5%. If Saint Bringer's Grade is B or higher: Increases damage of Framen by additional 10%. When equipped with Good Spell:: Increases damage of Framen by additional 15%. Increases damage of Arbitrium by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Cardinal _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Execution Great Sword: For each 3 Refine Levels of Execution Great Sword: Increases damage of Hack and Slasher by 4%. Increases damage of Storm Slash by 5%. If Execution Great Sword's Grade is B or higher: Increases damage of Hack and Slasher by additional 10%. When equipped with Evil Spell: Increases damage of Hack and Slasher by additional 15%. Increases damage of Storm Slash by additional 20%. _______________________ When equipped with Jupiter Spear: For each 3 Refine Levels of Jupiter Spear: Increases damage of Dragonic Breath by 4%. Increases damage of Madness Crusher by 5%. If Jupiter Spear's Grade is B or higher: Increases damage of Dragonic Breath by additional 10%. When equipped with Good Spell:: Increases damage of Dragonic Breath by additional 15%. Increases damage of Madness Crusher by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Dragon Knight _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: CRI +10 _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Demonic Claw: For each 3 Refine Levels of Demonic Claw: Increases damage of Explosion Blaster by 4%. Increases damage of Oleum Sanctum by 5%. If Demonic Claw's Grade is B or higher: Increases damage of Explosion Blaster by additional 10%. When equipped with Evil Spell: Increases damage of Explosion Blaster by additional 15%. Increases damage of Oleum Sanctum by additional 20%. _______________________ When equipped with Punish Scepter: For each 3 Refine Levels of Punish Scepter: Increases damage of Third Punish by 4%. Increases damage of First Brand by 5%. If Punish Scepter's Grade is B or higher: Increases damage of Third Punish by additional 10%. When equipped with Good Spell:: Increases damage of Third Punish by additional 15%. Increases damage of First Brand by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Inquisitor _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. Increases Magical Damage with Holy element by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5%, MATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Devil Guardian Sword: For each 3 Refine Levels of Devil Guardian Sword: Increases damage of Cross Rain by 4%. Increases Magical Damage with Holy element by additional 5%. If Devil Guardian Sword's Grade is B or higher: Increases damage of Cross Rain by additional 10%. When equipped with Evil Spell: Increases damage of Cross Rain by additional 15%. Increases Magical Damage with Holy element by additional 20%. _______________________ When equipped with Holy Light Spear: For each 3 Refine Levels of Holy Light Spear: Increases damage of Overslash by 4%. Increases Melee Physical Damage by additional 5%. If Holy Light Spear's Grade is B or higher: Increases damage of Overslash by additional 10%. When equipped with Good Spell:: Increases damage of Overslash by additional 15%. Increases Melee Physical Damage by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Imperial Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: CRI +5 Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Dark Angel Ray Bow: For each 3 Refine Levels of Dark Angel Ray Bow: Increases damage of Chain Reaction Shot by 4%. Increases damage of Frenzy Shot by 5%. If Dark Angel Ray Bow's Grade is B or higher: Increases damage of Chain Reaction Shot by additional 10%. When equipped with Evil Spell: Increases damage of Chain Reaction Shot by additional 15%. Increases damage of Frenzy Shot by additional 20%. _______________________ When equipped with Holy Light Dagger: For each 3 Refine Levels of Holy Light Dagger: Increases damage of Abyss Dagger by 4%. Increases damage of Deft Stab by 5%. If Holy Light Dagger's Grade is B or higher: Increases damage of Abyss Dagger by additional 10%. When equipped with Good Spell:: Increases damage of Abyss Dagger by additional 15%. Increases damage of Deft Stab by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Ghost, Shadow and Water element by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Devil Wing Staff: For each 3 Refine Levels of Devil Wing Staff: Increases damage of Soul Vulcan Strike by 4%. Increases damage of Mystery Illusion by 5%. If Devil Wing Staff's Grade is B or higher: Increases damage of Soul Vulcan Strike by additional 10%. When equipped with Evil Spell: Increases damage of Soul Vulcan Strike by additional 15%. Increases damage of Mystery Illusion by additional 20%. _______________________ When equipped with Destiny Staff: For each 3 Refine Levels of Destiny Staff: Increases damage of Frozen Slash by 4%. Increases damage of Rain of Crystal by 5%. If Destiny Staff's Grade is B or higher: Increases damage of Frozen Slash by additional 10%. When equipped with Good Spell:: Increases damage of Frozen Slash by additional 15%. Increases damage of Rain of Crystal by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: CRI +5 Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Destruction Axe: For each 3 Refine Levels of Destruction Axe: Increases damage of Triple Laser by 4%. Increases Critical Damage by 10%. If Destruction Axe's Grade is B or higher: Increases damage of Triple Laser by additional 10%. When equipped with Evil Spell: Increases damage of Triple Laser by additional 15%. Increases Critical Damage by additional 25%. _______________________ When equipped with Divine Buster: For each 3 Refine Levels of Divine Buster: Increases damage of Mighty Smash by 4%. Increases damage of Axe Stomp by 5%. If Divine Buster's Grade is B or higher: Increases damage of Mighty Smashh by additional 10%. When equipped with Good Spell:: Increases damage of Mighty Smash by additional 15%. Increases damage of Axe Stomp by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Meister _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Devil Lord Launcher: For each 3 Refine Levels of Devil Lord Launcher: Increases damage of Spiral Shooting by 4%. Increases Ranged Physical Damage by additional 5%. If Devil Lord Launcher's Grade is B or higher: Increases damage of Spiral Shooting by additional 10%. When equipped with Evil Spell: Increases damage of Spiral Shooting by additional 15%. Increases Ranged Physical Damage by additional 20%. _______________________ When equipped with Justice Bomber: For each 3 Refine Levels of Justice Bomber: Increases damage of Wild Fire by 4%. Increases Ranged Physical Damage by additional 5%. If Justice Bomber's Grade is B or higher: Increases damage of Wild Fire by additional 10%. When equipped with Good Spell:: Increases damage of Wild Fire by additional 15%. Increases Ranged Physical Damage by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with The Ripper: For each 3 Refine Levels of The Ripper: Increases damage of Impact Crater by 4%. Increases Melee Physical Damage by 10%. If The Ripper's Grade is B or higher: Increases damage of Impact Crater by additional 10%. When equipped with Evil Spell: Increases damage of Impact Crater by additional 15%. Increases Melee Physical Damage by additional 20%. _______________________ When equipped with Shining Light Kater: For each 3 Refine Levels of Shining Light Kater: Increases damage of Eternal Slash by 4%. Increases damage of Savage Impact by 5%. If Shining Light Kater's Grade is B or higher: Increases damage of Eternal Slash by additional 10%. When equipped with Good Spell:: Increases damage of Eternal Slash by additional 15%. Increases damage of Savage Impact by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Melee and Ranged Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: CRI +5 Decreases Variable Casting Time by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Underworld Knife: For each 3 Refine Levels of Underworld Knife: Increases damage of Flame Trap and Solid Trap by 4%. Increases damage of Swift Trap and Deep Blind Trap by 5%. If Underworld Knife's Grade is B or higher: Increases damage of Flame Trap and Solid Trap by additional 10%. When equipped with Evil Spell: Increases damage of Flame Trap and Solid Trap by additional 15%. Increases damage of Swift Trap and Deep Blind Trap by additional 20%. _______________________ When equipped with Angel Wing Bow: For each 3 Refine Levels of Angel Wing Bow: Increases damage of Crescive Bolt by 4%. Increases damage of Gale Storm by 5%. If Angel Wing Bow's Grade is B or higher: Increases damage of Crescive Bolt by additional 10%. When equipped with Good Spell:: Increases damage of Crescive Bolt by additional 15%. Increases damage of Gale Storm by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Windhawk _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
Enchantment
All of its enchants are pickable.
Target Items | Slot 3 | Slot 4 | Reset Process |
All Good and Evil Headgears | 250x ![]() 250x ![]() 3x ![]() and 3,000,000 zeny |
2x ![]() 100x ![]() 100x ![]() and 3,000,000 zeny |
50x ![]() 50x ![]() and 1,000,000 zeny 100% Chance |
Slot 3 Enchant
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Slot 4 Enchant
Enchants | Upgrade Options | |||
Materials | Level 2 | Materials | Level 3 | |
![]() Increases Melee Physical Damage by 4%. Perfect HIT +1 _______________________ Type: Enchant Position: Unknown |
+ 50x ![]() 50x ![]() 1x ![]() |
![]() Increases Melee Physical Damage by 8%. Perfect HIT +2 _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 70x ![]() 70x ![]() 1x ![]() |
![]() Increases Melee Physical Damage by 12%. Perfect HIT +3 _______________________ Type: Enchant Position: Unknown |
![]() MaxHP +5% DEF +140 MDEF +20 _______________________ Type: Enchant Position: Unknown |
![]() MaxHP +10% DEF +180 MDEF +40 _______________________ Type: Enchant Position: Unknown |
![]() MaxHP +15% DEF +220 MDEF +60 _______________________ Type: Enchant Position: Unknown | ||
![]() MATK +4% Decreases Fixed Casting Time by 0.1 second. _______________________ Type: Enchant Position: Unknown |
![]() MATK +8% Decreases Fixed Casting Time by 0.2 seconds. _______________________ Type: Enchant Position: Unknown |
![]() MATK +12% Decreases Fixed Casting Time by 0.3 seconds. _______________________ Type: Enchant Position: Unknown | ||
![]() Increases Ranged Physical Damage by 4%. Increases Attack Speed by 1%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Ranged Physical Damage by 8%. Increases Attack Speed by 2%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Ranged Physical Damage by 12%. Increases Attack Speed by 3%. _______________________ Type: Enchant Position: Unknown | ||
![]() CRI +3 Increases Critical Damage by 20%. _______________________ Type: Enchant Position: Unknown |
![]() CRI +6 Increases Critical Damage by 35%. _______________________ Type: Enchant Position: Unknown |
![]() CRI +9 Increases Critical Damage by 50%. _______________________ Type: Enchant Position: Unknown | ||
![]() Increases Healing skills effectiveness by 5%. MaxSP +3% _______________________ Type: Enchant Position: Unknown |
![]() Increases Healing skills effectiveness by 10%. MaxSP +6% _______________________ Type: Enchant Position: Unknown |
![]() Increases Healing skills effectiveness by 15%. MaxSP +9% _______________________ Type: Enchant Position: Unknown |
For the 4th Slot enchant you can also use the random enchant option: 1x Powerful Dimensional Essence (7925) , 25x
Piece of Sin (1000257) , 25x
Fragment of Good Will (1000263) and 300,000 z.
Weapons
You can buy those weapons at NPC Govil (tha_t12 122, 88).
Costs:
- 700x
Fragment of Good Will (1000263)
- 100x
Wicked Orb (1001072)
- 100x
Ectoplasmic Stone (1001073)
- 100x
Black jewel (1001137)
- 5x
Powerful Dimensional Essence (7925)
- 16,000,000 zeny
Item | Hammer | Shop Materials | Item consumed | Refine Change |
All refined +9 ~ +11 Brilliant Light Weapons | 1x ![]() |
177x ![]() 10x ![]() 25x ![]() 1x ![]() 1x ![]() |
100x ![]() |
+1 |
Brilliant Light Weapons: | ||
![]() A one-handed spear whose divine power has increased by defeating demons for a long time. _______________________ ATK +5%, POW +2 Increases damage of Overslash by 5%. _______________________ Refine Level +5: Increases damage of Overslash by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Overslash by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Overslash by additional 5%. Increases Melee Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Imperial Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
![]() A scepter said to be used to slay demons with evil energy. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2 Increases damage of Third Punish by 5%. _______________________ Refine Level +5: Increases damage of Third Punish by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Third Punish by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Third Punish by additional 5%. Increases damage of First Brand by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Inquisitor _______________________ Type: Mace Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A one-handed staff with the ability to liberate the soul. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Talisman of Four Bearing God by 5%. _______________________ Refine Level +5: Increases damage of Talisman of Four Bearing God by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Talisman of Four Bearing God by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Talisman of Four Bearing God by additional 5%. Increases damage of Talisman of Red Phoenix by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Staff Position: Right Hand Physical Attack: 70 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
![]() A sword given to those who protect it. _______________________ ATK +5%, POW +2 Increases damage of Shield Chain Rush by 5%. _______________________ Refine Level +5: Increases damage of Shield Chain Rush by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Shield Chain Rush by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Shield Chain Rush by additional 5%. Increases damage of Spiral Pierce Max by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Hyper Novice _______________________ Type: 1hSword Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
![]() A revolver that has killed countless demons. _______________________ ATK +5%, CON +2 Increases damage of Magazine for One by 5%. _______________________ Refine Level +5: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Magazine for One by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Revolver _______________________ Class Restrictions: Night Watch _______________________ Type: Revolver Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 170 Required Level: 215 |
![]() A staff for guides on the path of the divine light. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Framen by 5%. _______________________ Refine Level +5: Increases damage of Framen by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 5%. _______________________ Refine Level +9: Increases damage of Framen by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Framen by additional 5%. Increases damage of Arbitrium by 20%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Holy element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Cardinal _______________________ Type: Staff Position: Right Hand Physical Attack: 60 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
![]() A gatling gun used by the Knights of Light. _______________________ ATK +5%, CON +2 Increases damage of Magazine for One by 5%. _______________________ Refine Level +5: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Magazine for One by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Gatling Position: Right Hand Physical Attack: 295 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 215 |
![]() A tablet meaning that the beginning of light is the source of recorded life. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Noon Blast by 5%. _______________________ Refine Level +5: Increases damage of Noon Blast by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Noon Blast by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Noon Blast by additional 5%. Increases damage of Sunset Blast by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
![]() A foxtail wand that radiates energy of light. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2 Increases damage of Chulho Sonic Claw by 5%. _______________________ Refine Level +5: Increases damage of Chulho Sonic Claw by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Chulho Sonic Claw by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Chulho Sonic Claw by additional 5%. Increases damage of Hogogong Strike by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A shotgun with brilliant glory. _______________________ ATK +5%, CON +2 Deals Splash Damage. Increases damage of The Vigilante at Night by 5%. _______________________ Refine Level +5: Increases damage of The Vigilante at Night by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of The Vigilante at Night by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of The Vigilante at Night by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Shotgun Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 215 |
![]() A huuma shuriken that emits light imbued with holy power. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2 Increases damage of Huuma Shuriken - Construct by 5%. _______________________ Refine Level +5: Increases damage of Huuma Shuriken - Construct by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Huuma Shuriken - Construct by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Huuma Shuriken - Construct by additional 5%. Increases damage of Huuma Shuriken - Grasp by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Ranged Damage against enemies of every size +10%. _______________________ [Grade B]: Ranged Damage against enemies of every race +10%. _______________________ [Grade A]: Ranged Damage against enemies of every element +10%. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Huuma Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 260 Required Level: 215 |
![]() A dagger imbued with holy power used for self-defense. _______________________ ATK +5%, POW +2 Increases damage of Abyss Dagger by 5%. _______________________ Refine Level +5: Increases damage of Abyss Dagger by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Abyss Dagger by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Abyss Dagger by additional 5%. Increases damage of Deft Stab by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 5%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 205 Weapon Level: 5 Refinable / Gradable Weight: 80 Required Level: 215 |
![]() A two-handed staff with the power to choose fate. _______________________ Indestructible in battle _______________________ MATK +290 MATK +5%, SPL +2 Increases damage of Frozen Slash by 5%. _______________________ Refine Level +5: Increases damage of Frozen Slash by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Water element by 5%. _______________________ Refine Level +9: Increases damage of Frozen Slash by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Frozen Slash by additional 5%. Increases damage of Rain of Crystal by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Water element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 110 Magic Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 215 |
![]() A katar infused with the power of radiant light to fight the devil. _______________________ ATK +5%, POW +2. Increases damage of Eternal Slash by 5%. _______________________ Refine Level +5: Increases damage of Eternal Slash by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Eternal Slash by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Eternal Slash by additional 5%. Increases damage of Savage Impact by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
![]() A grenade launcher of justice that punishes evil. _______________________ ATK +5%, CON +2 Increases damage of Wild Fire by 5%. _______________________ Refine Level +5: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Wild Fire by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Grenade Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 260 Required Level: 215 |
![]() A holy two-handed spear made after the weapon used by the ancient gods. _______________________ MaxHP +5%, POW +2. Increases damage of Dragonic Breath by 5%. _______________________ Refine Level +5: Increases damage of Dragonic Breath by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Dragonic Breath by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Dragonic Breath by additional 5%. Increases damage of Madness Crusher by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Dragon Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 300 Weapon Level: 5 Refinable / Gradable Weight: 500 Required Level: 215 |
![]() An instrument that absorbs light and emits it as music. _______________________ ATK +5%, CON +2 Increases damage of Rythm Shooting by 5%. _______________________ Refine Level +5: Increases damage of Rythm Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Rythm Shooting by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Rythm Shooting by additional 5%. Increases damage of Rose Blossom by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Troubadour _______________________ Type: Musical Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
![]() A one-handed sword containing the power of a hero who won the battle. _______________________ ATK +5%, POW +2 Increases damage of Explosive Powder by 5%. _______________________ Refine Level +5: Increases damage of Explosive Powder by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Explosive Powder by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Explosive Powder by additional 5%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 5%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Biolo _______________________ Type: 1hSword Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A bow made of angel wings. _______________________ Indestructible in battle _______________________ ATK +5%, CON +2 Increases damage of Crescive Bolt by 5%. _______________________ Refine Level +5: Increases damage of Crescive Bolt by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Crescive Bolt by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Crescive Bolt by additional 5%. Increases damage of Gale Storm by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Wind Hawk _______________________ Type: Bow Position: Right Hand Physical Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A rifle that does not lose its luster until the final battle. _______________________ ATK +5%, CON +2 Increases damage of Spiral Shooting by 5%. _______________________ Refine Level +5: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Spiral Shooting by additional 5%. Increases damage of Only One Bullet by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Rifle Position: Right Hand Physical Attack: 265 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 215 |
![]() A bible blessed by the priests. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Diamond Storm by 5%. _______________________ Refine Level +5: Increases damage of Diamond Storm by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Water and Earth element by 5%. _______________________ Refine Level +9: Increases damage of Diamond Storm by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Diamond Storm by additional 5%. Increases damage of Terra Drive by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Water and Earth element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Elemental Master _______________________ Type: Book Position: Right Hand Physical Attack: 60 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 80 Required Level: 215 |
![]() A whip that releases the power of light. _______________________ ATK +5%, CON +2 Increases damage of Rythm Shooting by 5%. _______________________ Refine Level +5: Increases damage of Rythm Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Rythm Shooting by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Rythm Shooting by additional 5%. Increases damage of Rose Blossom by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Trouvere _______________________ Type: Whip Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
![]() A two-handed axe with holy power used by the leader of the Holy Knights. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Mighty Smash by 5%. _______________________ Refine Level +5: Increases damage of Mighty Smash by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Mighty Smash by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Mighty Smash by additional 5%. Increases damage of Axe Stomp by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Meister _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 660 Required Level: 215 |
Enchantment
Target Items | Slot 3 | Slot 4 | Reset Process |
All Brilliant Light Weapons | 1x ![]() 250x ![]() and 3,000,000 zeny |
150x ![]() and 1,500,000 zeny |
20x ![]() and 1,000,000 zeny 100% Chance |
Slot 3 Enchants
Enchants | Upgrade Options | |||||||
Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
![]() Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
+ 50x ![]() |
![]() Increases Ranged Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
+ 55x ![]() |
![]() Increases Ranged Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 60x ![]() |
![]() Increases Ranged Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 65x ![]() 1x ![]() |
![]() Increases Ranged Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 2%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 4%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 10%. _______________________ Type: Enchant Position: Unknown | ||||
![]() Increases Melee Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
Slot 4 Enchants
Enchants | Upgrade Options | |||||||
Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
![]() Decreases Variable Casting Time by 2%. _______________________ Type: Enchant Position: Unknown |
+ 40x ![]() |
![]() Decreases Variable Casting Time by 4%. _______________________ Type: Enchant Position: Unknown |
+ 45x ![]() |
![]() Decreases Variable Casting Time by 6%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 50x ![]() |
![]() Decreases Variable Casting Time by 8%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 55x ![]() 1x ![]() |
![]() Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown |
![]() HIT +5 Perfect HIT +3% _______________________ Type: Enchant Position: Unknown |
![]() HIT +10 Perfect HIT +6% _______________________ Type: Enchant Position: Unknown |
![]() HIT +15 Perfect HIT +9% _______________________ Type: Enchant Position: Unknown |
![]() HIT +20 Perfect HIT +12% _______________________ Type: Enchant Position: Unknown |
![]() HIT +25 Perfect HIT +15% _______________________ Type: Enchant Position: Unknown | ||||
![]() Decreases After Attack Delay by 4%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Attack Speed by 10%. ASPD +1 _______________________ Type: Enchant Position: Unknown | ||||
![]() CRI +6 HIT +2 _______________________ Type: Enchant Position: Unknown |
![]() CRI +9 HIT +3 _______________________ Type: Enchant Position: Unknown |
![]() CRI +12 HIT +4 _______________________ Type: Enchant Position: Unknown |
![]() CRI +14 HIT +5 _______________________ Type: Enchant Position: Unknown |
![]() CRI +15 HIT +6 _______________________ Type: Enchant Position: Unknown |
Introduction
Sinful Weapons are series of weapon pairs that gain different powerful effects when paired with their Good and Evil Headgears counterpart.
Weapons
You can buy those weapons at NPC Govil (tha_t12 122, 88).
Costs:
- 666x
Piece of Sin (1000257)
- 100x
Wicked Orb (1001072)
- 100x
Ectoplasmic Stone (1001073)
- 100x
Black jewel (1001137)
- 5x
Powerful Dimensional Essence (7925)
- 17,000,000 zeny
Item | Hammer | Shop Materials | Item consumed | Refine Change |
All refined +9 ~ +11 Sinful Weapons | 1x ![]() |
166x ![]() 10x ![]() 25x ![]() 1x ![]() 1x ![]() |
100x ![]() |
+1 |
Sinful Weapons: | |||
![]() A knuckle imbued with the power to slay numerous demons. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Explosion Blaster by 5%. _______________________ Refine Level +5: Increases damage of Explosion Blaster by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Explosion Blaster by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Explosion Blaster by additional 5%. Increases damage of Oleum Sanctum by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Inquisitor _______________________ Type: Knuckle Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A Bible sealed with evil energy. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Petitio by 5%. _______________________ Refine Level +5: Increases damage of Petitio by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Petitio by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Petitio by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Cardinal _______________________ Type: Book Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
![]() A book created to gather and use the power of darkness. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Midnight Kick by 5%. _______________________ Refine Level +5: Increases damage of Midnight Kick by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Midnight Kick by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Midnight Kick by additional 5%. Increases damage of Dawn Break by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
![]() A two-handed staff crafted to control demonic magic. _______________________ Indestructible in battle _______________________ MATK +290 MATK +5%, SPL +2 Increases damage of Soul Vulcan Strike by 5%. _______________________ Refine Level +5: Increases damage of Soul Vulcan Strike by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Ghost and Shadow element by 5%. _______________________ Refine Level +9: Increases damage of Soul Vulcan Strike by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Soul Vulcan Strike by additional 5%. Increases damage of Mystery Illusion by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Ghost and Shadow element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 95 Magic Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 215 |
![]() A bible containing information related to the power of destruction. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Venom Swamp by 5%. _______________________ Refine Level +5: Increases damage of Venom Swamp by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Fire and Poison element by 5%. _______________________ Refine Level +9: Increases damage of Venom Swamp by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Venom Swamp by additional 5%. Increases damage of Conflagration by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Fire and Poison element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Elemental Master _______________________ Type: Book Position: Right Hand Physical Attack: 120 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
![]() A one-handed staff with the ability to gather souls. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Exorcism of Malicious Soul by 5%. _______________________ Refine Level +5: Increases damage of Exorcism of Malicious Soul by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Exorcism of Malicious Soul by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Exorcism of Malicious Soul by additional 5%. Increases damage of Talisman of Soul Stealing by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 90 Required Level: 215 |
![]() A katar with a sharp blade used by a person called a Shinigami. _______________________ ATK +5%, POW +2 Increases damage of Impact Crater by 5%. _______________________ Refine Level +5: Increases damage of Impact Crater by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Impact Crater by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Impact Crater by additional 5%. Increases Melee Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
![]() A dagger with strong power crafted from hell. _______________________ ATK +5%, CON +2 Increases damage of Flame Trap and Solid Trap by 5%. _______________________ Refine Level +5: Increases damage of Flame Trap and Solid Trap by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Flame Trap and Solid Trap by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Flame Trap and Solid Trap by additional 5%. Increases damage of Swift Trap and Deep Blind Trap by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Wind Hawk _______________________ Type: Dagger Position: Right Hand Physical Attack: 180 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
![]() A one-handed sword specialized in magic attacks because of the devil's curse. _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Napalm Vulcan Strike by 5%. _______________________ Refine Level +5: Increases damage of Napalm Vulcan Strike by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Ghost and Neutral element by 5%. _______________________ Refine Level +9: Increases damage of Napalm Vulcan Strike by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Napalm Vulcan Strike by additional 5%. Increases damage of Ground Gravitation by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Ghost and Neutral element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Hyper Novice _______________________ Type: 1hSword Position: Right Hand Physical Attack: 110 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 215 |
![]() A bow used by a fallen angel. _______________________ ATK +5%, CON +2 Increases damage of Chain Reaction Shot by 5%. _______________________ Refine Level +5: Increases damage of Chain Reaction Shot by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Chain Reaction Shot by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Chain Reaction Shot by additional 5%. Increases damage of Frenzy Shot by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A violin that generates powerful power from the accumulation of evil spirits. _______________________ MATK +220 MATK +5%, SPL +2. Increases damage of Metallic Fury by 5%. _______________________ Refine Level +5: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Metallic Fury by additional 5%. Increases damage of Sound Blend by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Troubadour _______________________ Type: Musical Position: Right Hand Physical Attack: 120 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
![]() A whip that generates powerful power from the accumulation of evil spirits. _______________________ MATK +220 MATK +5%, SPL +2. Increases damage of Metallic Fury by 5%. _______________________ Refine Level +5: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Metallic Fury by additional 5%. Increases damage of Sound Blend by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Trouvere _______________________ Type: Whip Position: Right Hand Physical Attack: 120 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
![]() A gatling gun that has been strengthened by the power of destruction. _______________________ ATK +5%, CON +2 Increases damage of The Vigilante at Night by 5%. _______________________ Refine Level +5: Increases damage of The Vigilante at Night by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of The Vigilante at Night by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of The Vigilante at Night by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Gatling Position: Right Hand Physical Attack: 295 Weapon Level: 5 Refinable / Gradable Weight: 290 Required Level: 215 |
![]() A grenade launcher crafted by a corrupted Gunmaster with demonic power. _______________________ ATK +5%, CON +2 Increases damage of Spiral Shooting by 5%. _______________________ Refine Level +5: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Spiral Shooting by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Grenade Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 215 |
![]() A rifle that is said to make you hear screams from the accumulated resentment. _______________________ ATK +5%, CON +2 Increases damage of Hasty Fire in the Hole by 5%. _______________________ Refine Level +5: Increases damage of Hasty Fire in the Hole by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Hasty Fire in the Hole by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Hasty Fire in the Hole by additional 5%. Increases damage of Grenades Dropping by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Rifle Position: Right Hand Physical Attack: 265 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 215 |
![]() A revolver known to use devil's bullets. _______________________ ATK +5%, CON +2 Increases damage of Only One Bullet by 5%. _______________________ Refine Level +5: Increases damage of Only One Bullet by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Only One Bullet by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Only One Bullet by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Revolver _______________________ Class Restrictions: Night Watch _______________________ Type: Revolver Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
![]() A shotgun imbued with the curse of an outlaw. _______________________ ATK +5%, CON +2 Deals Splash Damage. Increases damage of Wild Fire by 5%. _______________________ Refine Level +5: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Wild Fire by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Shotgun Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 215 |
![]() A one-handed sword with a bloody blade stained from the countless battles. _______________________ ATK +5%, POW +2 Increases damage of Mayhemic Thorns by 5%. _______________________ Refine Level +5: Increases damage of Mayhemic Thorns by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Mayhemic Thorns by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Mayhemic Thorns by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Biolo _______________________ Type: 1hSword Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A one-handed axe which is said to have changed for the destruction of the world. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2 Increases damage of Triple Laser by 5%. _______________________ Refine Level +5: Increases damage of Triple Laser by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Triple Laser by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Triple Laser by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Meister _______________________ Type: 1hAxe Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 440 Required Level: 215 |
![]() A huuma shuriken that is imbued with demonic power and transformed into demonic claws. _______________________ Indestructible in battle _______________________ MATK +330 MATK +5%, SPL +2 Increases damage of Darkening Cannon by 5%. _______________________ Refine Level +5: Increases damage of Darkening Cannon by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Shadow and Fire element by 5%. _______________________ Refine Level +9: Increases damage of Darkening Cannon by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Darkening Cannon by additional 5%. Increases damage of Red Flame Cannon by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Shadow and Fire element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Huuma Position: Right Hand Physical Attack: 100 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
![]() A two-handed sword that executes everything in sight. _______________________ ATK +5%, POW +2. Increases damage of Hack and Slasher by 5%. _______________________ Refine Level +5: Increases damage of Hack and Slasher by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Hack and Slasher by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Hack and Slasher by additional 5%. Increases damage of Storm Slash by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Dragon Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 420 Required Level: 215 |
![]() A one-handed sword used by the gatekeeper who guards the gates of hell. _______________________ MATK +220 _______________________ MATK +5%, SPL +2 Increases damage of Cross Rain by 5%. _______________________ Refine Level +5: Increases damage of Cross Rain by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 5%. _______________________ Refine Level +9: Increases damage of Cross Rain by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Cross Rain by additional 5%. Increases Magical Damage with Holy element by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Holy element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Imperial Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 100 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 215 |
![]() A foxtail model that grew up in a place where the power of darkness is settled. _______________________ Indestructible in battle _______________________ MATK +330 MATK +5%, SPL +2 Increases damage of Hyunrok Cannon by 5%. _______________________ Refine Level +5: Increases damage of Hyunrok Cannon by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Hyunrok Cannon by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Hyunrok Cannon by additional 5%. Increases damage of Hyunrok Breeze by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 215 |
Enchantment
Target Items | Slot 3 | Slot 4 | Reset Process |
All Sinful Weapons | 1x ![]() 250x ![]() and 3,000,000 zeny |
150x ![]() and 1,500,000 zeny |
20x ![]() and 1,000,000 zeny 100% Chance |
Slot 3 Enchants
Enchants | Upgrade Options | |||||||
Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
![]() Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
+ 50x ![]() |
![]() Increases Ranged Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
+ 55x ![]() |
![]() Increases Ranged Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 60x ![]() |
![]() Increases Ranged Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 65x ![]() 1x ![]() |
![]() Increases Ranged Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 2%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 4%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 10%. _______________________ Type: Enchant Position: Unknown | ||||
![]() Increases Melee Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
Slot 4 Enchants
Enchants | Upgrade Options | |||||||
Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
![]() Decreases Variable Casting Time by 2%. _______________________ Type: Enchant Position: Unknown |
+ 40x ![]() |
![]() Decreases Variable Casting Time by 4%. _______________________ Type: Enchant Position: Unknown |
+ 45x ![]() |
![]() Decreases Variable Casting Time by 6%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 50x ![]() |
![]() Decreases Variable Casting Time by 8%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 55x ![]() 1x ![]() |
![]() Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown |
![]() HIT +5 Perfect HIT +3% _______________________ Type: Enchant Position: Unknown |
![]() HIT +10 Perfect HIT +6% _______________________ Type: Enchant Position: Unknown |
![]() HIT +15 Perfect HIT +9% _______________________ Type: Enchant Position: Unknown |
![]() HIT +20 Perfect HIT +12% _______________________ Type: Enchant Position: Unknown |
![]() HIT +25 Perfect HIT +15% _______________________ Type: Enchant Position: Unknown | ||||
![]() Decreases After Attack Delay by 4%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Attack Speed by 10%. ASPD +1 _______________________ Type: Enchant Position: Unknown | ||||
![]() CRI +6 HIT +2 _______________________ Type: Enchant Position: Unknown |
![]() CRI +9 HIT +3 _______________________ Type: Enchant Position: Unknown |
![]() CRI +12 HIT +4 _______________________ Type: Enchant Position: Unknown |
![]() CRI +14 HIT +5 _______________________ Type: Enchant Position: Unknown |
![]() CRI +15 HIT +6 _______________________ Type: Enchant Position: Unknown |