Varmundt's Biosphere Depth
Overview
Varmundt Biosphere Depth is the harder version of regular Varmundt Biosphere Dungeons. You can access this dungeon by the following maps:
- (bl_death 65, 121)
- (bl_grass 131, 365)
- (bl_ice 198, 268)
- (bl_lava 151, 263)
- (bl_soul 300, 292)
- (bl_temple 272, 331)
- (bl_venom 182, 250)
Reputation Quests
NPC |
Location | Quest | Level Requirement | Reward |
![]() |
(ba_in01 286, 104) | Hunt 2,000 any monsters in Depth Level 1 | 250 | ![]()
|
Hunt 300 any monsters in Depth level 1 | 250 | ![]()
| ||
Collect 30x ![]() |
250 | ![]() Base/Job Experience | ||
Collect 30x ![]() |
250 | ![]() Base/Job Experience | ||
Collect 30x ![]() |
250 | ![]() Base/Job Experience | ||
Collect 30x ![]() |
250 | ![]() Base/Job Experience | ||
Collect 30x ![]() |
250 | ![]() Base/Job Experience | ||
Collect 30x ![]() |
250 | ![]() Base/Job Experience | ||
Collect 30x ![]() |
250 | ![]() Base/Job Experience | ||
Collect 30x ![]() |
250 | ![]() Base/Job Experience | ||
Hunt 80x Depth Lava Toad and Depth Fire Frilldora | 250 | ![]() Base/Job Experience | ||
Hunt 80x Depth Anolian and Depth Kapha | 250 | ![]() Base/Job Experience | ||
Hunt 80x Depth Sting and Depth Wood Goblin | 250 | ![]() Base/Job Experience | ||
Hunt 80x Depth Dragon Tail and Depth Little Fatum | 250 | ![]() Base/Job Experience | ||
Hunt 80x Depth Holy Frus and Depth Holy Skogul | 250 | ![]() Base/Job Experience | ||
Hunt 80x Depth Skeleton Archer and Depth Soldier Skeleton | 250 | ![]() Base/Job Experience | ||
Hunt 80x Depth Empathize and Depth Pray | 250 | ![]() Base/Job Experience | ||
Hunt 80x Depth Dark Pinquicula and Depth Pom Spider | 250 | ![]() Base/Job Experience |
Every 2x Depth Level 1 Research Document (1001289) of each submission on (ba_in01 292, 104) gains 3 reputation points on Varmundt Depth Level 1 as well as some loot related to the dungeon. These reputation points are used to access shops, enchanting, and engraving on Chirp (ba_in01 293, 116).
Dungeon Mechanics
- Increased Health, ATK, MATK, DEF and MDEF. In addition to RES and MRES.
- Monster are above Level 250. This increases probability of inducing Status Debuffs on players.
- Race, Size, Element remains unchanged from their original counterparts.
- All monsters are boss
- All monster have 90% reduction
- No teleporting, saving, relogging, memoing
Monsters Info
Monster drop Shadow Energy Stone (1001174)
![]() | ||||
![]() Depth Lava Toad (22143) 102,957,370 HP Fire 4 Brute Medium |
![]() Depth Empathizer (22146) 78,695,860 HP Ghost 2 Angel Medium |
![]() Depth Anolian (22140) 107,320,500 HP Water 3 Fish Medium |
![]() Depth Little Fatum (22144) 87,700,530 HP Wind 3 Demi-Human Medium | |
![]() Depth Holy Frus (22148) 85,467,880 HP Holy 2 Angel Medium |
![]() Depth Kapha (22150) 105,899,670 HP Water 3 Fish Medium |
![]() Depth Pray (22154) 89,002,070 HP Ghost 3 Angel Medium |
![]() Depth Skeleton Archer (22141) 98,579,600 HP Undead 2 Undead Medium | |
![]() Depth Dragon Tail (22142) 83,702,230 HP Wind 4 Insect Medium |
![]() Depth Skeleton Soldier (22151) 100,400,600 HP Undead 3 Undead Medium |
![]() Depth Dark Pinguicula (22152) 81,679,820 HP Poison 3 Plant Medium |
![]() Depth Wood Goblin (22155) 99,900,999 HP Earth 3 Plant Medium | |
![]() Depth Fire Frilldora (22147) 93,256,470 HP Fire 3 Brute Medium |
![]() Depth Holy Skogul (22149) 83.587,530 HP Holy 2 Angel Medium |
![]() Depth Pom Spider (22153) 89,009,870 HP Poison 2 Insect Medium |
![]() Depth Sting (22145) 101,934,980 HP Earth 4 Formless Medium |
Materials Exchange
There are three types of exchanging materials: Fuse Energy, Fuse Crystals, and Fuse Runes. You can convert these items to even rarer materials at Ellie (ba_in01 293, 119)
Example:
For Fuse Energy:
10x Depth Earth Energy (1001291) + 30,000 zenies equals 1
Depth Earth Crystal (1001299) .
For Fuse Crystals:
5x Depth Earth Crystal (1001299) + 50,000 zenies equals 1
Depth Earth Rune (1001307) .
For Fuse Runes:
10x Depth Earth Rune (1001307) + 100,000 zenies equals 1
Depth Earth Essence (1001315) .
Unengraved Armors
You need to have 500 reputation points to purchase these armors at Chirp (ba_in01 293, 116).
Item | Description | Currency Ammount |
![]() |
Armor created from deep energy research in the Varmund Biosphere. Imprinted with fire and earth runic energies. _______________________ CRI - 10. ATK + 100. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 3%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 3, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee Physical Damage by 5%. _______________________ [Bonus by Grade] [Grade D]: ATK + 10 ATK + 5%. _______________________ [Grade C]: ATK + 20 ATK + 8% Increases Melee Physical Damage by 3%. _______________________ [Grade B]: ATK + 11% Increases Melee Physical Damage by 5% POW + 5. _______________________ [Grade A]: ATK + 14% Increases Melee Physical Damage by 7% CON + 5. _______________________ Type: Armor Position: Armor Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 250 |
1,000,000z 45x |
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Armor created from deep energy research in the Varmund Biosphere. Imprinted with the runic enchantments of ice and storm. _______________________ CRI - 10. ATK + 100. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 3%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 3, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Ranged Physical Damage by 5%. _______________________ [Bonus by Grade] [Grade D]: ATK + 10 ATK + 5%. _______________________ [Grade C]: ATK + 20 ATK + 8% Increases Ranged Physical Damage by 3%. _______________________ [Grade B]: ATK + 11% Increases Ranged Physical Damage by 5% POW + 5 _______________________ [Grade A]: ATK + 14% Increases Ranged Physical Damage by 7% CON + 5 _______________________ Type: Armor Position: Armor Armor Level: 2 Refinable / Gradable Weight: 75 Required Level: 250 |
1,000,000z 45x |
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Armor created from deep energy research in the Varmund Biosphere. Runes of soul and purification are engraved. _______________________ Increases SP Consumption by 10%. MATK + 100. _______________________ For each 2 Refine Levels: MATK + 15, DEF + 30. _______________________ Refine Level +7: MATK + 3%, S.MATK + 2, MDEF + 25. _______________________ Refine Level +9: S.MATK + 3, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases all elemental magical damage by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 10 MATK + 5%. _______________________ [Grade C]: MATK + 20 MATK + 8% Increases all elemental magical damage by 3%. _______________________ [Grade B]: MATK + 11% Increases all elemental magical damage by 5% SPL + 5 _______________________ [Grade A]: MATK + 14% Increases all elemental magical damage by 7% CON + 5 _______________________ Type: Armor Position: Armor Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 250 |
1,000,000z 45x |
![]() |
Armor created from deep energy research in the Varmund Biosphere. Imprinted with the runes of Corruption and Venom. _______________________ CRI + 5. ATK + 70. _______________________ For each 2 Refine Levels: ATK + 12, DEF + 30. _______________________ Refine Level +7: ATK + 3%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: MDEF + 25, C.RATE + 3. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee/Ranged Physical Damage by 2% Increases Critical Damage by 5%. _______________________ [Bonus by Grade] [Grade D]: ATK + 10 ATK + 5% _______________________ [Grade C]: ATK + 20 ATK + 8% Increases Critical Damage by 8%. _______________________ [Grade B]: ATK + 11% Increases Melee and Ranged Physical Damage by 5% POW + 5 _______________________ [Grade A]: ATK + 14% Increases Melee and Ranged Physical Damage by 7% CRT + 5 _______________________ Type: Armor Position: Armor Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 250 |
1,000,000z 45x |
Engraving armors requires 1,500 reputation points on Varmundt Depth level 1 at Chirp (ba_in01 293, 116).. Warning!!: Engraving the armors will become master account bound.
Engraved Depth Equipment Reform | |||
Unengraved Armor | Materials | Refine/Grade Change | Engraved Armor |
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30x ![]() 30x |
None | ![]() |
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30x ![]() 30x |
None | ![]() |
![]() |
30x ![]() 30x |
None | ![]() |
![]() |
30x ![]() 30x |
None | ![]() |
Engraved Armors
Do note that once they are engraved, they become master account bound.
Item | Description |
![]() |
Armor created from deep energy research in the Varmund Biosphere. Runic energies of fire and earth are imprinted along with your own. _______________________ POW + 3, CON + 3, CRI - 10. ATK + 140. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Melee Physical Damage by 3%. _______________________ [Grade B]: ATK + 13% Increases Melee Physical Damage by 5% POW + 10. _______________________ [Grade A]: ATK + 16% Increases Melee Physical Damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 200 Armor Level: 2 Refinable / Gradable Required Level: 250 |
![]() |
Armor created from deep energy research in the Varmund Biosphere. The runes of ice and storm are imprinted with your mana. _______________________ POW + 3, CON + 3, CRI - 10. ATK + 140. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Ranged Physical Damage by 3%. _______________________ [Grade B]: ATK + 13% Increases Ranged Physical Damage by 5% POW + 10. _______________________ [Grade A]: ATK + 16% Increases Ranged Physical Damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 125 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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Armor created from deep energy research in the Varmund Biosphere. Runic energies of soul and purification are imprinted along with your own. _______________________ SPL + 3, CON + 3 Increases SP Consumption by 10%. MATK + 140. _______________________ For each 2 Refine Levels: MATK + 15, DEF + 30. _______________________ Refine Level +7: MATK + 5%, S.MATK + 2, MDEF + 25. _______________________ Refine Level +9: S.MATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases all elemental magical damage by 15%. _______________________ [Bonus by Grade] [Grade D]: MATK + 25 MATK + 5% _______________________ [Grade C]: MATK + 45 MATK + 8% Increases all elemental magical damage by 3%. _______________________ [Grade B]: MATK + 13% Increases all elemental magical damage by 5% SPL + 10 _______________________ [Grade A]: MATK + 16% Increases all elemental magical damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 75 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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Armor created from deep energy research in the Varmund Biosphere. Runes of Corruption and Venom are imprinted with your mana. _______________________ POW + 3, CRT + 3, CRI + 10. ATK + 120. _______________________ For each 2 Refine Levels: ATK + 12, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: MDEF + 25, C.RATE + 7. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee/Ranged Physical Damage by 5% Increases Critical Damage by 10%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Critical Damage by 8%. _______________________ [Grade B]: ATK + 13% Increases Melee/Ranged Physical Damage by 5% POW + 10 _______________________ [Grade A]: ATK + 16% Increases Melee/Ranged Physical Damage by 7% CRT + 10 _______________________ Type: Armor Position: Armor Defense: 150 Armor Level: 2 Refinable / Gradable Required Level: 250 |
In order to become tradable again, you need to unengrave the armors. You need to have 3,500 reputation points in order to unengrave at Chirp (ba_in01 293, 116).
Unengraved Depth Equipment Reform | |||
Engraved Armor | Materials | Refine/Grade Change | Unengraved Armor |
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60x ![]() 60x |
None | ![]() |
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60x ![]() 60x |
None | ![]() |
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60x ![]() 60x |
None | ![]() |
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60x ![]() 60x |
None | ![]() |
Enchants
These armors can be enchanted once you reached 1,000 reputation points on Varmundt Depth level 1. Talk to Chirp (ba_in01 293, 116) to start the enchanting of these armors.
Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
Grade | Refine | ||||
![]()
|
4>3>2 | No Grade | 0 | allowed | Never |
Slot 2 | Slot 3 | Slot 4 |
75x ![]() 75x ![]() 50x ![]() 50x ![]() and 6,000,000z |
100x ![]() 75x ![]() 50x ![]() 30x ![]() and 2,500,000z |
100x ![]() 75x ![]() 50x ![]() 30x ![]() and 2,500,000z |
Success Chance: 100% | ||
Grade Changes
Grade D: none | ||
Enchants | ||
![]() For each 20 base STR: ATK + 10 _______________________ Type: Enchant Position: Unknown |
![]() DEF + 30 Increases Melee Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
![]() ATK + 10 Increases Melee Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
Grade | Refine | ||||
![]()
|
4>3>2 | No Grade | 0 | allowed | Never |
Slot 2 | Slot 3 | Slot 4 |
75x ![]() 75x ![]() 50x ![]() 50x ![]() and 6,000,000z |
100x ![]() 75x ![]() 50x ![]() 30x ![]() and 2,500,000z |
100x ![]() 75x ![]() 50x ![]() 30x ![]() and 2,500,000z |
Success Chance: 100% | ||
Grade Changes
Grade D: none | ||
Enchants | ||
![]() For each 20 base DEX: ATK + 10 _______________________ Type: Enchant Position: Unknown |
![]() DEF + 30 Increases Ranged Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
![]() ATK + 10 Increases Ranged Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
Grade | Refine | ||||
![]() |
4>3>2 | No Grade | 0 | allowed | Never |
Slot 2 | Slot 3 | Slot 4 |
75x ![]() 75x ![]() 50x ![]() 50x ![]() and 6,000,000z |
100x ![]() 75x ![]() 50x ![]() 30x ![]() and 2,500,000z |
100x ![]() 75x ![]() 50x ![]() 30x ![]() and 2,500,000z |
Success Chance: 100% | ||
Grade Changes
Grade D: none | ||
Enchants | ||
![]() For each 20 base INT: MATK + 10 _______________________ Type: Enchant Position: Unknown |
![]() DEF + 30 Increases all elemental magical damage by 3%. _______________________ Type: Enchant Position: Unknown |
![]() MATK + 10 Increases all elemental magical damage by 3%. _______________________ Type: Enchant Position: Unknown |
Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
Grade | Refine | ||||
![]() |
4>3>2 | No Grade | 0 | allowed | Never |
Slot 2 | Slot 3 | Slot 4 |
75x ![]() 75x ![]() 50x ![]() 50x ![]() and 6,000,000z |
100x ![]() 75x ![]() 50x ![]() 30x ![]() and 2,500,000z |
100x ![]() 75x ![]() 50x ![]() 30x ![]() and 2,500,000z |
Success Chance: 100% | ||
Grade Changes
Grade D: none | ||
Enchants | ||
![]() For each 20 base LUK: ATK + 10 _______________________ Type: Enchant Position: Unknown |
![]() DEF + 30 Increases Critical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
![]() ATK + 10, CRI + 3. _______________________ Type: Enchant Position: Unknown |
Enchant Upgrades
Flame Earth Rune Armors and its engraved version
Slot 2
Slot 3
Enchant | Enchantment Process | ||
---|---|---|---|
From | To | Materials | Zeny |
![]() |
![]() |
100x ![]() 150x ![]() 100x ![]() |
1,000,000 |
![]() |
![]() |
125x ![]() 50x ![]() 150x ![]() |
1,500,000 |
![]() |
![]() |
75x ![]() 25x ![]() 50x ![]() |
2,000,000 |
![]() |
![]() |
100x ![]() 50x ![]() 75x ![]() 70x ![]() |
2,500,000 |
Slot 4
Enchant | Enchantment Process | ||
---|---|---|---|
From | To | Materials | Zeny |
![]() |
![]() |
100x ![]() 150x ![]() 100x ![]() |
1,000,000 |
![]() |
![]() |
125x ![]() 50x ![]() 150x ![]() |
1,500,000 |
![]() |
![]() |
75x ![]() 25x ![]() 50x ![]() |
2,000,000 |
![]() |
![]() |
100x ![]() 50x ![]() 75x ![]() 70x ![]() |
2,500,000 |
Ice Storm Rune Suits and its engraved version
Slot 2
Enchant | Enchantment Process | ||
---|---|---|---|
From | To | Materials | Zeny |
![]() |
![]() |
50x ![]() 50x ![]() 25x ![]() 25x ![]() |
2,000,000 |
![]() |
![]() |
70x ![]() 70x ![]() 15x ![]() 15x ![]() 35x ![]() 35x ![]() |
2,500,000 |
![]() |
![]() |
25x ![]() 25x ![]() 45x ![]() 45x ![]() |
3,000,000 |
![]() |
![]() |
35x ![]() 35x ![]() 55x ![]() 55x ![]() 25x ![]() 25x ![]() |
3,500,000 |
![]() |
![]() |
45x ![]() 45x ![]() 35x ![]() 35x ![]() |
4,000,000 |
![]() |
![]() |
55x ![]() 55x ![]() 35x ![]() 35x ![]() 45x ![]() 45x ![]() |
4,500,000 |
![]() |
![]() |
45x ![]() 45x ![]() 55x ![]() 55x ![]() |
5,000,000 |
![]() |
![]() |
55x ![]() 55x ![]() 65x ![]() 65x ![]() 50x ![]() 50x ![]() |
5,500,000 |
![]() |
![]() |
80x ![]() 80x ![]() 70x ![]() 70x ![]() |
6,000,000 |
Slot 3
Enchant | Enchantment Process | ||
---|---|---|---|
From | To | Materials | Zeny |
![]() |
![]() |
100x ![]() 150x ![]() 100x ![]() |
1,000,000 |
![]() |
![]() |
125x ![]() 50x ![]() 150x ![]() |
1,500,000 |
![]() |
![]() |
75x ![]() 25x ![]() 50x ![]() |
2,000,000 |
![]() |
![]() |
100x ![]() 50x ![]() 75x ![]() 70x ![]() |
2,500,000 |
Slot 4
Enchant | Enchantment Process | ||
---|---|---|---|
From | To | Materials | Zeny |
![]() |
![]() |
100x ![]() 150x ![]() 100x ![]() |
1,000,000 |
![]() |
![]() |
125x ![]() 50x ![]() 150x ![]() |
1,500,000 |
![]() |
![]() |
75x ![]() 25x ![]() 50x ![]() |
2,000,000 |
![]() |
![]() |
100x ![]() 50x ![]() 75x ![]() 70x ![]() |
2,500,000 |
Soul Purification Rune Robes and its engraved version
Slot 2
Slot 3
Enchant | Enchantment Process | ||
---|---|---|---|
From | To | Materials | Zeny |
![]() |
![]() |
100x ![]() 150x ![]() 100x ![]() |
1,000,000 |
![]() |
![]() |
125x ![]() 50x ![]() 150x ![]() |
1,500,000 |
![]() |
![]() |
75x ![]() 25x ![]() 50x ![]() |
2,000,000 |
![]() |
![]() |
100x ![]() 50x ![]() 75x ![]() 70x ![]() |
2,500,000 |
Slot 4
Enchant | Enchantment Process | ||
---|---|---|---|
From | To | Materials | Zeny |
![]() |
![]() |
100x ![]() 150x ![]() 100x ![]() |
1,000,000 |
![]() |
![]() |
125x ![]() 50x ![]() 150x ![]() |
1,500,000 |
![]() |
![]() |
75x ![]() 25x ![]() 50x ![]() |
2,000,000 |
![]() |
![]() |
100x ![]() 50x ![]() 75x ![]() 70x ![]() |
2,500,000 |
Corruption Poison Rune Cloths and its engraved version
Slot 2
Slot 3
Enchant | Enchantment Process | ||
---|---|---|---|
From | To | Materials | Zeny |
![]() |
![]() |
100x ![]() 150x ![]() 100x ![]() |
1,000,000 |
![]() |
![]() |
125x ![]() 50x ![]() 150x ![]() |
1,500,000 |
![]() |
![]() |
75x ![]() 25x ![]() 50x ![]() |
2,000,000 |
![]() |
![]() |
100x ![]() 50x ![]() 75x ![]() 70x ![]() |
2,500,000 |
Slot 4
Enchant | Enchantment Process | ||
---|---|---|---|
From | To | Materials | Zeny |
![]() |
![]() |
100x ![]() 150x ![]() 100x ![]() |
1,000,000 |
![]() |
![]() |
125x ![]() 50x ![]() 150x ![]() |
1,500,000 |
![]() |
![]() |
75x ![]() 25x ![]() 50x ![]() |
2,000,000 |
![]() |
![]() |
100x ![]() 50x ![]() 75x ![]() 70x ![]() |
2,500,000 |