Furious Equipment
Overview
Furious Equipments can be crafted at (jor_back2 167, 232) from Angry Beetle
Equipment
Dragon Knight
Item | Description | Materials |
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Atk + 10. _______________________ For each 3 Refine Levels: increases Servant Weapon and Madness Crusher damage by 4%. _______________________ Refine Level +7: Increases Attack Speed by 15%. _______________________ Refine Level +9: increases critical damage and long ranged physical damage by 10%. _______________________ Refine Level +11: Atk + 5%, reduces fixed casting time by 0.3 seconds. _______________________ When equipped with Furious Slayer: increases Hack and Slasher damage by 15%. _______________________ When equipped with Furious Trident: increases Madness Crusher damage by 15%. _______________________ [Bonus by Grade] [Grade D]: POW + 5, CON + 5, P.Atk + 3. _______________________ [Grade C]: Increases critical damage and long ranged physical damage by 10%. _______________________ [Grade B]: Atk + 5%, reduces fixed casting time by additional 0.2 seconds. _______________________ [Grade A]: C.Rate + 5, increases critical damage and long ranged physical damage by 15%. _______________________ Class Restrictions: Dragon Knight _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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A slayer imbued with the power of fury. _______________________ Increases Servant Weapon damage by 10%. _______________________ Base Level at least 210: Atk + 7%, Atk + 70. _______________________ Base Level at least 220: increases Servant Weapon damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases critical damage by 10%. _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +10: Cri + 10. _______________________ Refine Level +11: increases Servant Weapon damage by additional 10%. _______________________ When equipped with Furious Boots: increases Hack and Slasher damage by 15%, when dealing normal melee physical damage, has a 5% chance to auto-cast Hack and Slasher level 5 (the user must have learned Hack and Slasher at level 5 or higher for auto-casting). _______________________ [Bonus by Grade] [Grade D]: Increases critical damage by 15%. _______________________ [Grade C]: Increases Servant Weapon damage by 5%. _______________________ [Grade B]: Increases Servant Weapon damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 4%, P.Atk + 4. _______________________ Class Restrictions: Dragon Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 350 Required Level: 205 |
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A trident imbued with the power of fury. _______________________ Increases Madness Crusher damage by 10%. _______________________ Base Level at least 210: Atk + 7%, Atk + 70. _______________________ Base Level at least 220: increases Madness Crusher damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases long ranged physical damage by 10%. _______________________ Refine Level +9: increases Madness Crusher damage by additional 10%. _______________________ Refine Level +10: reduces After Cast Delay by 10%. _______________________ Refine Level +11: increases Madness Crusher damage by additional 10%. _______________________ When equipped with Furious Boots: increases Madness Crusher damage by (the sum of refine rate)%. _______________________ [Bonus by Grade] [Grade D]: Increases long ranged physical damage by 15%. _______________________ [Grade C]: Increases Madness Crusher damage by 5%. _______________________ [Grade B]: Increases Madness Crusher damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 4%, P.Atk + 4. _______________________ Class Restrictions: Dragon Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 850 Required Level: 205 |
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Imperial Guard
Item | Description | Materials |
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Atk + 10. _______________________ For each 3 Refine Levels: increases Overslash and Shield Shooting damage by 4%. _______________________ Refine Level +7: Increases Attack Speed by 15%. _______________________ Refine Level +9: increases melee and long ranged physical damage by 10%. _______________________ Refine Level +11: Atk + 5%, reduces fixed casting time by 0.3 seconds. _______________________ When equipped with Furious Over Spear: increases physical damage against all race monsters (except players) by 10%. _______________________ When equipped with Furious Lance: increases physical damage against all race monsters (except players) by 10%. _______________________ [Bonus by Grade] [Grade D]: POW + 5, CON + 5, P.Atk + 3. _______________________ [Grade C]: Increases melee and long ranged physical damage by 10%. _______________________ [Grade B]: Atk + 5%, reduces fixed casting time by additional 0.2 seconds. _______________________ [Grade A]: C.Rate + 5, increases melee and long ranged physical damage by 15%. _______________________ Class Restrictions: Imperial Guard _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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An overspear imbued with the power of fury. _______________________ Increases Overslash damage by 5%. _______________________ Base Level at least 210: Atk + 4%, Atk + 40. _______________________ Base Level at least 220: increases Overslash damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases melee physical damage by 10%. _______________________ Refine Level +9: increases Overslash damage by additional 10%. _______________________ Refine Level +10: reduces After Cast Delay by 10%. _______________________ Refine Level +11: increases Overslash damage by additional 10%. _______________________ When equipped with Furious Boots: increases Overslash damage by (the sum of refine rate)%. _______________________ [Bonus by Grade] [Grade D]: Increases melee physical damage by 15%. _______________________ [Grade C]: Increases Overslash damage by 5%. _______________________ [Grade B]: Increases Overslash damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 3%, P.Atk + 3. _______________________ Class Restrictions: Imperial Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 350 Required Level: 205 |
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A spear imbued with the power of wrath. _______________________ Increases Shield Shooting damage by 5%. _______________________ Base Level at least 210: Atk + 4%, Atk + 40. _______________________ Base Level at least 220: increases Shield Shooting damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases long ranged physical damage by 10%. _______________________ Refine Level +9: increases Shield Shooting damage by additional 10%. _______________________ Refine Level +10: reduces After Cast Delay by 10%. _______________________ Refine Level +11: increases Shield Shooting damage by additional 10%. _______________________ When equipped with Furious Boots: increases Shield Shooting damage by (the sum of refine rate)%. _______________________ [Bonus by Grade] [Grade D]: Increases long ranged physical damage by 15%. _______________________ [Grade C]: Increases Shield Shooting damage by 5%. _______________________ [Grade B]: Increases Shield Shooting damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 3%, P.Atk + 3. _______________________ Class Restrictions: Imperial Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 850 Required Level: 205 |
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A shield that resonates with the Spear of Wrath. _______________________ Refine Level +7: Increases Shield Shooting damage by 5%. _______________________ Refine Level +9: Res + 10, Mres + 10. _______________________ When equipped with Furious Lance: Increases physical damage against all element enemies by 5%. _______________________ [Bonus by Grade] [Grade D]: Res + 5, Mres + 5. _______________________ [Grade C]: Increases Shield Shooting damage by 5%. _______________________ [Grade B]: Def + 50. _______________________ [Grade A]: Increases Shield Shooting damage by additional 10%. _______________________ Class Restrictions: Imperial Guard _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 400 Required Level: 205 |
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Arch Mage
Item | Description | Materials |
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases Floral Flare Road, Crimson Arrow, Mystery Illusion and Soul Vulcan Strike damage by 4%. _______________________ Refine Level +7: reduces variable casting time by 15%. _______________________ Refine Level +9: increases all elemental magic damage by 10%. _______________________ Refine Level +11: Matk + 5%, reduces fixed casting time by 0.3 seconds. _______________________ When equipped with Furious Flame Staff: increases All Bloom damage by 25%. _______________________ When equipped with Furious Specter: increases magical damage to all monster races (except players) by 10%. _______________________ [Bonus by Grade] [Grade D]: SPL + 5, CON + 5, S.MATK + 3. _______________________ [Grade C]: Increases all elemental magic damage by 10%. _______________________ [Grade B]: Matk + 5%, reduces fixed casting time by additional 0.2 seconds. _______________________ [Grade A]: S.Matk + 5, increases all elemental magic damage by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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A two-handed staff filled with the heat of wrath. _______________________ Indestructible in battle _______________________ MATK +270 Increases damage of Floral Flare Road by 10%. _______________________ Base Level at least 210: Matk + 7%, Matk + 70. _______________________ Base Level at least 220: increases Crimson Arrow damage by 5%. _______________________ Base Level at least 230: increases magical damage against all size enemies by 10%. _______________________ Refine Level +7: increases fire elemental magic damage by 10%. _______________________ Refine Level +9: increases Floral Flare Road and Crimson Arrow damage by additional 10%. _______________________ Refine Level +10: reduces variable cast time by 10%. _______________________ Refine Level +11: increases Floral Flare Road and Crimson Arrow damage by additional 10%. _______________________ When equipped with Furious Boots: increases All Bloom damage by (the sum of refine rate)%. _______________________ [Bonus by Grade] [Grade D]: Increases fire elemental magic damage by 15%. _______________________ [Grade C]: Increases Floral Flare Road damage by 5%. _______________________ [Grade B]: Increases Crimson Arrow damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: Matk + 4%, S.Matk + 4. _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 270 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 205 |
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A one-handed staff that contains the power of illusion without a clear form. _______________________ Can't be destroyed. Matk + 185. Increases Mystery Illusion damage by 5%. _______________________ Base Level at least 210: Matk + 4%, Matk + 40. _______________________ Base Level at least 220: increases Soul Vulcan Strike damage by 5%. _______________________ Base Level at least 230: increases magical damage against all size enemies by 10%. _______________________ Refine Level +7: increases shadow and ghost elemental magic damage by 10%. _______________________ Refine Level +9: increases Mystery Illusion damage by additional 10%. _______________________ Refine Level +10: reduces variable cast time by 10%. _______________________ Refine Level +11: increases Soul Vulcan Strike damage by additional 10%. _______________________ When equipped with Furious Boots: increases Soul Vulcan Strike damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases shadow and ghost elemental magic damage by 10%. _______________________ [Grade C]: Increases Mystery Illusion damage by 10%. _______________________ [Grade B]: Increases Soul Vulcan Strike damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: Matk + 3%, S.Matk + 3. _______________________ Class Restrictions: Arch Mage _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 185 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 205 |
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Elemental Master
Item | Description | Materials |
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases Conflagration, Lightning Land, Diamond Storm and Terra Drive damage by 4%. _______________________ Refine Level +7: Increases Attack Speed by 15%. _______________________ Refine Level +9: increases all element magical damage by 10%. _______________________ Refine Level +11: Matk + 5%, reduces fixed casting time by 0.3 seconds. _______________________ When equipped with Furious Master Spellbook: increases magical damage against all race monsters (except players) by 10%. _______________________ When equipped with Furious Grimoire: increases Terra Drive damage by 15% and when dealing normal physical melee damage, there is a 7% chance to cast Terra Drive level 4 (Activates when Terra Drive is learned at level 4 or higher). _______________________ [Bonus by Grade] [Grade D]: SPL + 5, CON + 5, S.Matk + 3. _______________________ [Grade C]: Increases all element magical damage by 10%. _______________________ [Grade B]: Matk + 5%, reduces fixed casting time by additional 0.2 seconds. _______________________ [Grade A]: S.Matk + 5, increases all element magical damage by 15%. _______________________ Class Restrictions: Elemental Master _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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A master spellbook imbued with the power of fury. _______________________ MATK + 190. Increases Conflagration damage by 15%. _______________________ Base Level at least 210: Matk + 4%, Matk + 40. _______________________ Base Level at least 220: increases Lightning Land damage by 15%. _______________________ Base Level at least 230: increases magical damage against all size enemies by 10%. _______________________ Refine Level +7: increases fire, wind and poison magical element damage by 10%. _______________________ Refine Level +9: increases Venom Swamp damage by additional 10%. _______________________ Refine Level +10: reduces variable casting time by 10%. _______________________ Refine Level +11: increases Conflagration and Lightning Land damage by additional 10%. _______________________ When equipped with Furious Boots: increases Venom Swamp damage by (the sum of refine rate)%. _______________________ [Bonus by Grade] [Grade D]: Increases fire, wind and poison magical element damage by 10%. _______________________ [Grade C]: Increases Lightning Land damage by 10%. _______________________ [Grade B]: Increases Conflagration damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: Matk + 3%, S.Matk + 3. _______________________ Class Restrictions: Elemental Master _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 205 |
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A grimoire imbued with the power of fury. _______________________ MATK + 190. Increases Diamond Storm damage by 10%. Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 100%. Increases fixed casting time of Fire Bolt, Cold Bolt and Lightning Bolt by 2.5 sec. _______________________ Base Level at least 210: Matk + 4%, Matk + 40. _______________________ Base Level at least 220: increases Terra Drive damage by 10%. _______________________ Base Level at least 230: increases magical damage against all size enemies by 10%. _______________________ Refine Level +7: increases earth, fire, water and wind magical element damage by 10%. _______________________ Refine Level +9: increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 60%. _______________________ Refine Level +10: increases Attack Speed (Decreases After Attack Delay by 10%). _______________________ Refine Level +11: increases Diamond Storm and Terra Drive damage by additional 15%, and Fire Bolt, Cold Bolt and Lightning Bolt damage increases by additional 40%. _______________________ When equipped with Furious Boots: Diamond Storm damage increases by 15%, and there is a 5% chance to activate Diamond Storm level 4 when performing a normal melee physical attack (Activates when Diamond Storm has been learned to level 4 or higher, activates with a 7% chance if the Boots of Wrath grade is B or higher). _______________________ [Bonus by Grade] [Grade D]: Increases earth, fire, water and wind magical element damage by 10%. _______________________ [Grade C]: Increases Diamond Storm damage by 10%. _______________________ [Grade B]: Increases Terra Drive damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: Matk + 3%, S.Matk + 3. _______________________ Class Restrictions: Elemental Master _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 205 |
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Cardinal
Item | Description | Materials |
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Atk + 10, Matk + 10. _______________________ For each 3 Refine Levels: increases Petitio and Framen damage by 4%. _______________________ Refine Level +7: reduces variable casting time by 15%. _______________________ Refine Level +9: increases melee physical damage and all element magical damage by 10%. _______________________ Refine Level +11: Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. _______________________ When equipped with Furious Saint Book: increases Petitio damage by 15%. _______________________ When equipped with Furious Saint Wand: increases Framen damage by 15%. _______________________ [Bonus by Grade] [Grade D]: POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3. _______________________ [Grade C]: Increases melee physical damage and all element magical damage by 10%. _______________________ [Grade B]: Atk + 5%, Matk + 5%, reduces fixed casting time by additional 0.2 seconds. _______________________ [Grade A]: P.Atk + 5, S.Matk + 5, increases critical damage by 15%, increases all element magical damage by 15%. _______________________ Class Restrictions: Cardinal _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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The Bible contains wrath toward those without faith. _______________________ MATK + 145. Increases Petitio damage by 5%. _______________________ Base Level at least 210: Atk + 4%, Atk + 40. _______________________ Base Level at least 220: increases Petitio damage by 5%. _______________________ Base Level at least 230: increases physical / magical damage against all size enemies by 10%. _______________________ Refine Level +7: increases critical damage by 10%. _______________________ Refine Level +9: increases Petitio damage by additional 10%. _______________________ Refine Level +10: when dealing normal melee physical damage, has a 7% chance to auto-cast Framen level 3 (if the user has higher level, that level will be cast instead). _______________________ Refine Level +11: increases Petitio damage by additional 10%. _______________________ When equipped with Furious Boots: when dealing physical damage, has a 7% chance to increase Duple Light damage by (the sum of refine rate x 15)% for 10 seconds. _______________________ [Bonus by Grade] [Grade D]: Increases critical damage by 10%. _______________________ [Grade C]: Increases Petitio damage by 5%. _______________________ [Grade B]: Increases Petitio damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 3%, P.Atk + 3. _______________________ Class Restrictions: Cardinal _______________________ Type: Book Position: Right Hand Physical Attack: 175 Magic Attack: 145 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 205 |
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A wand containing caution against negativity. _______________________ Can't be destroyed. MATK + 180. Increases Framen damage by 5%. _______________________ Base Level at least 210: Matk + 4%, Matk + 40. _______________________ Base Level at least 220: increases Framen damage by 5%. _______________________ Base Level at least 230: increases magical damage against all size enemies by 10%. _______________________ Refine Level +7: increases holy elemental magic damage by 10%. _______________________ Refine Level +9: increases Framen damage by additional 10%. _______________________ Refine Level +10: reduces variable casting time by 10%. _______________________ Refine Level +11: increases Framen damage by additional 10%. _______________________ When equipped with Furious Boots: reduces After Cast Delay by 10%, increases Framen damage by (the sum of refine rate)%. _______________________ [Bonus by Grade] [Grade D]: Increases holy elemental magic damage by 10%. _______________________ [Grade C]: Increases Framen damage by 5%. _______________________ [Grade B]: Increases Framen damage by additional 10%. _______________________ [Grade A]: _______________________ For each 2 Refine Levels: Matk + 3%, S.Matk + 3. _______________________ Class Restrictions: Cardinal _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 180 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 205 |
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Inquisitor
Item | Description | Materials |
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Atk + 10. _______________________ For each 3 Refine Levels: increases Explosion Blaster and Third Punish damage by 4%. _______________________ Refine Level +7: CRIT +15. _______________________ Refine Level +9: increases critical damage and melee physical damage by 10%. _______________________ Refine Level +11: Atk + 5%, reduces fixed casting time by additional 0.3 seconds. _______________________ When equipped with Furious Gale Claw: increases Massive Flame Blaster damage by 25%, reduces skill cooldown of Massive Flame Blaster by 1.2 seconds. _______________________ When equipped with Furious Extermination: increases Third Flame Bomb damage by 25%. _______________________ [Bonus by Grade] [Grade D]: POW + 5, CON + 5, P.Atk + 3. _______________________ [Grade C]: Increases melee and ranged physical damage by 10%. _______________________ [Grade B]: Atk + 5%, reduces fixed casting time by additional 0.2 seconds. _______________________ [Grade A]: P.Atk + 5, increases melee and ranged physical damage by 15%. _______________________ Class Restrictions: Inquisitor _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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A knuckle filled with the power of an unusually rough energy. _______________________ Increases Explosion Blaster damage by 5%. _______________________ Base Level at least 210: Atk + 4%, Atk + 40. _______________________ Base Level at least 220: increases Explosion Blaster damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases critical damage by 10%. _______________________ Refine Level +9: increases Explosion Blaster damage by additional 10%. _______________________ Refine Level +10: CRIT +10. _______________________ Refine Level +11: increases Explosion Blaster damage by additional 10%. _______________________ When equipped with Furious Boots: increases Massive Flame Blaster damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases critical damage by 10%. _______________________ [Grade C]: Increases Explosion Blaster damage by 5%. _______________________ [Grade B]: Increases Explosion Blaster damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 3%, P.Atk + 3. _______________________ Class Restrictions: Inquisitor _______________________ Type: Knuckle Position: Right Hand Physical Attack: 215 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 205 |
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A knuckle with a firm determination to condemn and destroy heresy. _______________________ Increases Third Punish damage by 5%. _______________________ Base Level at least 210: Atk + 4%, Atk + 40. _______________________ Base Level at least 220: increases Third Punish damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases melee physical damage by 10%. _______________________ Refine Level +9: increases Third Punish damage by additional 10%. _______________________ Refine Level +10: Perfect Hit +10%. CRIT +5. _______________________ Refine Level +11: increases Third Punish damage by additional 10%. _______________________ When equipped with Furious Boots: increases Third Flame Bomb damage by (sum of refinement level)%. _______________________ [Bonus by Grade] [Grade D]: Increases melee physical damage by 10%. _______________________ [Grade C]: Increases Third Punish damage by 5%. _______________________ [Grade B]: Increases Third Punish damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 3%, P.Atk + 3. _______________________ Class Restrictions: Inquisitor _______________________ Type: Knuckle Position: Right Hand Physical Attack: 215 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 205 |
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Meister
Item | Description | Materials |
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Atk + 10. _______________________ For each 3 Refine Levels: increases Mighty Smash and Spark Blaster damage by 4%. _______________________ Refine Level +7: reduces variable casting time by 15%. _______________________ Refine Level +9: increases melee and long ranged physical damage by 10%. _______________________ Refine Level +11: Atk + 5%, reduces fixed casting time by 0.3 seconds. _______________________ When equipped with Furious Gigantic Axe: increases physical damage against all race monsters (except players) by 10%. _______________________ When equipped with Furious Hammer: increases physical damage against all race monsters (except players) by 10%. _______________________ [Bonus by Grade] [Grade D]: POW + 5, CON + 5, P.Atk + 3. _______________________ [Grade C]: Increases melee and long ranged physical damage by 10%. _______________________ [Grade B]: Atk + 5%, reduces fixed casting time by 0.2 seconds. _______________________ [Grade A]: P.Atk + 5, increases melee and long ranged physical damage by 15%. _______________________ Class Restrictions: Meister _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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A Gigantic Axe imbued with the power of fury. _______________________ Indestructible in battle _______________________ Increases Axe Stomp damage by 10%. _______________________ Base Level at least 210: Atk + 7%, Atk + 70. _______________________ Base Level at least 220: increases Mighty Smash damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases melee physical damage by 10%. _______________________ Refine Level +9: increases Mighty Smash damage by additional 10%. _______________________ Refine Level +10: reduces After Cast Delay by 10%. _______________________ Refine Level +11: increases Mighty Smash damage by additional 10%. _______________________ When equipped with Furious Boots: increases Axe Stomp damage by 20%, if Furious Boots is graded B or higher, additional increases Axe Stomp damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases melee physical damage by 15%. _______________________ [Grade C]: Increases Axe Stomp damage by 10%. _______________________ [Grade B]: Increases Mighty Smash damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 4%, P.Atk + 4. _______________________ Class Restrictions: Meister _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 600 Required Level: 205 |
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A hammer imbued with the power of fury. _______________________ Indestructible in battle _______________________ Increases Spark Blaster damage by 10%. Increases Arms Cannon damage by 25%. _______________________ Base Level at least 210: Atk + 4%, Atk + 40. _______________________ Base Level at least 220: increases Spark Blaster damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases long ranged physical damage by 10%. _______________________ Refine Level +9: increases Arms Cannon damage by additional 25%. _______________________ Refine Level +10: reduces variable casting time by 10%. _______________________ Refine Level +11: increases Spark Blaster and Arms Cannon damage by additional 15%. _______________________ When equipped with Furious Boots: increases Arms Cannon damage by 25%, increases Spark Blaster damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases long ranged physical damage by 10%. _______________________ [Grade C]: Increases Spark Blaster damage by 5%. _______________________ [Grade B]: Increases Spark Blaster damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 3%, P.Atk + 3. _______________________ Class Restrictions: Meister _______________________ Type: Mace Position: Right Hand Physical Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 350 Required Level: 205 |
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Biolo
Item | Description | Materials |
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Atk + 10. _______________________ For each 3 Refine Levels: increases Explosive Powder and Mayhemic Thorns damage by 4%. _______________________ Refine Level +7: reduces variable casting time by 15%. _______________________ Refine Level +9: increases critical damage and melee physical damage by 10%. _______________________ Refine Level +11: Atk + 5%, increases physical damage against all property enemies by 5%. _______________________ When equipped with Furious Rapier: reduces skill cooldown of Explosive Powder by 0.12 seconds. _______________________ When equipped with Furious Sharp Sword: reduces skill cooldown of Mayhemic Thorns by 0.12 seconds. _______________________ [Bonus by Grade] [Grade D]: POW + 5, CON + 5, P.Atk + 3. _______________________ [Grade C]: Increases critical damage and melee physical damage by 10%. _______________________ [Grade B]: Atk + 5%, increases physical damage against all race monsters (except players) by 5%. _______________________ [Grade A]: P.Atk + 5, increases critical damage and melee physical damage by 15%. _______________________ Class Restrictions: Biolo _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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A rapier imbued with the power of fury. _______________________ Increases Explosive Powder damage by 5%. _______________________ Base Level at least 210: Atk + 4%, Atk + 40. _______________________ Base Level at least 220: increases Explosive Powder damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases melee physical damage by 10%. _______________________ Refine Level +9: increases Explosive Powder damage by additional 10%. _______________________ Refine Level +10: increases melee physical damage by 10%. _______________________ Refine Level +11: increases Explosive Powder damage by additional 10%. _______________________ When equipped with Furious Boots: increases Explosive Powder damage by (the sum of refine rate)%. _______________________ [Bonus by Grade] [Grade D]: Increases melee physical damage by 10%. _______________________ [Grade C]: Increases Explosive Powder damage by 5%. _______________________ [Grade B]: Increases Explosive Powder damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 3%, P.Atk + 3. _______________________ Class Restrictions: Biolo _______________________ Type: 1hSword Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 205 |
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A sharpsword imbued with the power of fury. _______________________ Increases Mayhemic Thorns damage by 5%. _______________________ Base Level at least 210: Atk + 4%, Atk + 40. _______________________ Base Level at least 220: increases Mayhemic Thorns damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases critical damage by 10%. _______________________ Refine Level +9: increases Mayhemic Thorns damage by additional 10%. _______________________ Refine Level +10: Cri + 10. _______________________ Refine Level +11: increases Mayhemic Thorns damage by additional 10%. _______________________ When equipped with Furious Boots: Cri + 5, increases critical damage by 15%, if grade of Furious Boots is B or higher, increases Mayhemic Thorns damage by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases critical damage by 10%. _______________________ [Grade C]: Increases Mayhemic Thorns damage by 5%. _______________________ [Grade B]: Increases Mayhemic Thorns damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 3%, P.Atk + 3. _______________________ Class Restrictions: Biolo _______________________ Type: 1hSword Position: Right Hand Physical Attack: 205 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 205 |
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Shadow Cross
Item | Description | Materials |
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Atk + 10. _______________________ For each 3 Refine Levels: increases Savage Impact and Shadow Stab damage by 4%. _______________________ Refine Level +7: Increases Attack Speed by 15%. _______________________ Refine Level +9: increases melee and critical damage by 10%. _______________________ Refine Level +11: Atk + 5%, reduces After Cast Delay by 10%. _______________________ When equipped with Furious Impact: reduces skill cooldown of Savage Impact by 0.12 seconds. _______________________ When equipped with Furious Shape and Furious Shadow: increases physical damage against all race monsters (except players) by 10%. (This effect is applied when Furious Shadow is equipped on the left hand). _______________________ [Bonus by Grade] [Grade D]: POW + 5, CON + 5, P.Atk + 3. _______________________ [Grade C]: Increases critical damage and melee physical damage by 10%. _______________________ [Grade B]: Atk + 5%, reduces After Cast Delay by 5%. _______________________ [Grade A]: P.Atk + 5, increases critical damage and melee ranged physical damage by 15%. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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Katar, where the power of an angry devil resides. _______________________ Increases Savage Impact damage by 5%. _______________________ Base Level at least 210: Atk + 7%, Atk + 70. _______________________ Base Level at least 220: increases Savage Impact damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases critical damage by 10%. _______________________ Refine Level +9: increases Savage Impact damage by additional 10%. _______________________ Refine Level +10: Cri + 10. _______________________ Refine Level +11: increases Savage Impact damage by additional 10%. _______________________ When equipped with Furious Boots: Cri + 10, increases melee physical damage by 10%. _______________________ [Bonus by Grade] [Grade D]: Increases critical damage by 15%. _______________________ [Grade C]: Increases Savage Impact damage by 5%. _______________________ [Grade B]: Increases Savage Impact damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 4%, P.Atk + 4. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 205 |
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One of the daggers forged for assassins who use martial arts. _______________________ When equipped with Furious Shadow on the left hand, increases Shadow Stab damage by 5%, Base Level at least 210: Atk + 7%, Atk + 70, Base Level at least 220: increases Shadow Stab damage by 5%, Base Level at least 230: increases physical damage against all size enemies by 10%, If the sum of refine rate is 14 or higher: increases melee physical damage by 10%, If the sum of refine rate is 17 or higher: increases Shadow Stab damage by additional 10%, If the sum of refine rate is 19 or higher: reduces After Cast Delay by 10%, If the sum of refine rate is 21 or higher: increases Shadow Stab damage by additional 10%. _______________________ When equipped with Furious Boots: increases Shadow Stab damage by (the sum of refine rate)%. (This effect is applied when Furious Shadow is equipped on the left hand). _______________________ [Bonus by Grade] [Grade D]: Increases melee physical damage by 15%. _______________________ [Grade C]: Increases Shadow Stab damage by 5%. _______________________ [Grade B]: Increases Shadow Stab damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 4%, P.Atk + 4. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 180 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 205 |
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A brotherly dagger forged with the image of fury. _______________________ Furious gears enchantment doesn't apply to Furious Shadow. _______________________ [Bonus by Grade] [Grade D]: Atk + 2%, Atk + 15. _______________________ [Grade C]: Increases Shadow Stab damage by 5%. _______________________ [Grade B]: P.Atk + 3. _______________________ [Grade A]: Increases Shadow Stab damage by additional 10%. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 120 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 205 |
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Abyss Chaser
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Atk + 10, Matk + 10. _______________________ For each 3 Refine Levels: increases From the Abyss and Deft Stab damage by 4%. _______________________ Refine Level +7: Increases Attack Speed by 15%. _______________________ Refine Level +9: increases melee physical damage and all element magical damage by 10%. _______________________ Refine Level +11: Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. _______________________ When equipped with Furious Demonius: increases Deft Stab damage by 15%. _______________________ When equipped with Furious Demon Sword: increases From the Abyss damage by 15%. _______________________ [Bonus by Grade] [Grade D]: POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3. _______________________ [Grade C]: Increases melee physical damage and all element magical damage by 10%. _______________________ [Grade B]: Atk + 5%, Matk + 5%, reduces fixed casting time by additional 0.2 seconds. _______________________ [Grade A]: P.Atk + 5, S.Matk + 5, increases melee physical damage by 15%, increases all element magical damage by 15%. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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A dagger imbued with the power of an angry devil. _______________________ Increases Deft Stab damage by 5%. _______________________ Base Level at least 210: Atk + 4%, Atk + 40. _______________________ Base Level at least 220: increases Deft Stab damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases melee physical damage by 10%. _______________________ Refine Level +9: increases Deft Stab damage by additional 10%. _______________________ Refine Level +10: reduces After Cast Delay by 10%. _______________________ Refine Level +11: increases Deft Stab damage by additional 10%. _______________________ When equipped with Furious Boots: increases Deft Stab damage by (the sum of refine rate)%. _______________________ [Bonus by Grade] [Grade D]: Increases melee physical damage by 10%. _______________________ [Grade C]: Increases Deft Stab damage by 5%. _______________________ [Grade B]: Increases Deft Stab damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 3%, P.Atk + 3. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 180 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 205 |
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Abyss Chaser's dagger possessed by a demon. _______________________ MATK + 180 Increases From the Abyss damage by 5%. _______________________ Base Level at least 210: Matk + 4%, Matk + 40. _______________________ Base Level at least 220: increases From the Abyss damage by 5%. _______________________ Base Level at least 230: increases magical damage against all size enemies by 10%. _______________________ Refine Level +7: increases neutral and fire elemental magic damage by 10%. _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +10: increases neutral and fire elemental magic damage by additional 10%. _______________________ Refine Level +11: increases From the Abyss damage by 10%. _______________________ When equipped with Furious Boots: increases From the Abyss damage by (the sum of refine rate)%. _______________________ [Bonus by Grade] [Grade D]: Increases neutral and fire elemental magic damage by 10%. _______________________ [Grade C]: Increases From the Abyss damage by 5%. _______________________ [Grade B]: Increases From the Abyss damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Matk + 3%, S.Matk + 3. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 140 Magic Attack: 180 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 205 |
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Wind Hawk
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Atk + 10. _______________________ For each 3 Refine Levels: increases Gale Storm and Crescive Bolt damage by 4%. _______________________ Refine Level +7: reduces variable casting time by 15%. _______________________ Refine Level +9: increases long ranged physical damage by 10%. _______________________ Refine Level +11: Atk + 5%, reduces fixed casting time by 0.3 seconds. _______________________ When equipped with Furious Storm Bow: increases Gale Storm damage by 15%. _______________________ When equipped with Furious Tornado Bow: increases Crescive Bolt damage by 15%. _______________________ [Bonus by Grade] [Grade D]: POW + 5, CON + 5, P.Atk + 3. _______________________ [Grade C]: Increases long ranged physical damage by 10%. _______________________ [Grade B]: Atk + 5%, reduces fixed casting time by additional 0.2 seconds. _______________________ [Grade A]: C.Rate + 5, increases critical damage by 15%. _______________________ Class Restrictions: Windhawk _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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A bow imbued with the power of angry winds. _______________________ Increases Gale Storm damage by 5%. _______________________ Base Level at least 210: Atk + 7%, Atk + 70. _______________________ Base Level at least 220: increases Gale Storm damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases critical damage by 10%. _______________________ Refine Level +9: increases Gale Storm damage by additional 10%. _______________________ Refine Level +10: Cri + 10. _______________________ Refine Level +11: increases Gale Storm damage by additional 10%. _______________________ When equipped with Furious Boots: reduces SP consumption of Gale Storm by 20. _______________________ [Bonus by Grade] [Grade D]: Increases critical damage by 15%. _______________________ [Grade C]: Increases Gale Storm damage by 5%. _______________________ [Grade B]: Increases Gale Storm damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 4%, P.Atk + 4. _______________________ Class Restrictions: Windhawk _______________________ Type: Bow Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 205 |
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A bow imbued with the power of a wrathful gale. _______________________ Increases Crescive Bolt damage by 5%. _______________________ Base Level at least 210: Atk + 7%, Atk + 70. _______________________ Base Level at least 220: increases Crescive Bolt damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases critical damage by 10%. _______________________ Refine Level +9: increases Crescive Bolt damage by additional 10%. _______________________ Refine Level +10: reduces variable casting time by 10%. _______________________ Refine Level +11: increases Crescive Bolt damage by additional 10%. _______________________ When equipped with Furious Boots: reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] [Grade D]: Increases critical damage by 15%. _______________________ [Grade C]: Increases Crescive Bolt damage by 5%. _______________________ [Grade B]: Increases Crescive Bolt damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 4%, P.Atk + 4. _______________________ Class Restrictions: Windhawk _______________________ Type: Bow Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 205 |
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Troubadour & Trouvere
Item | Description | Materials |
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Atk + 10, Matk + 10. _______________________ For each 3 Refine Levels: increases Metallic Fury and Rose Blossom damage by 4%. _______________________ Refine Level +7: reduces variable casting time by 15%. _______________________ Refine Level +9: increases long ranged physical damage and all elemental magic damage by 10%. _______________________ Refine Level +11: Atk + 5%, Matk + 5%, increases physical and magical damage against all property enemies by 5%. _______________________ When equipped with Furious Metal Violin or Furious Metal Whip: increases Reverberation damage by 35%, increases magical damage against all race monsters (except players) by 10%. _______________________ When equipped with Furious Harp or Furious Whip: increases physical damage against all race monsters (except players) by 10%. _______________________ [Bonus by Grade] [Grade D]: POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3. _______________________ [Grade C]: Increases long ranged physical damage and all elemental magic damage by 10%. _______________________ [Grade B]: Atk + 5%, Matk + 5%, increases physical and magical damage against all race monsters (except players) by 5%. _______________________ [Grade A]: P.Atk + 5, S.Matk + 5, increases long ranged physical damage and all elemental magic damage by 15%. _______________________ Class Restrictions: Troubadour, Trouvere _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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A metal violin imbued with the power of fury. _______________________ MATK + 185. Increases Metallic Fury damage by 5%, increases Reverberation damage by 70%. _______________________ Base Level at least 210: Matk + 4%, Matk + 40. _______________________ Base Level at least 220: increases Metallic Fury damage by 10%. _______________________ Base Level at least 230: increases magical damage against all size enemies by 10%. _______________________ Refine Level +7: increases all elemental magic damage by 10%. _______________________ Refine Level +9: increases Metallic Fury damage by additional 10%. _______________________ Refine Level +10: increases all elemental magic damage by 10%. _______________________ Refine Level +11: increases Metallic Fury damage by additional 10%, increases Reverberation damage by additional 50%. _______________________ When equipped with Furious Boots: increases Metallic Fury damage by 20%, increases Reverberation damage by 70%. _______________________ [Bonus by Grade] [Grade D]: Increases all elemental magic damage by 10%. _______________________ [Grade C]: Increases Reverberation damage by 30%. _______________________ [Grade B]: Increases Metallic Fury damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: Matk + 3%, S.Matk + 3. _______________________ Type: Instrument _______________________ Class Restrictions: Troubadour _______________________ Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 185 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 205 |
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A harp imbued with the power of fury. _______________________ Increases Rose Blossom damage by 5%. _______________________ Base Level at least 210: Atk + 4%, Atk + 40. _______________________ Base Level at least 220: increases Rose Blossom damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases long ranged physical damage by 10%. _______________________ Refine Level +9: increases Rose Blossom damage by additional 10%. _______________________ Refine Level +10: increases long ranged physical damage by 10%. _______________________ Refine Level +11: increases Rose Blossom damage by additional 10%. _______________________ When equipped with Furious Boots: increases Rose Blossom damage by (the sum of refine rate)%. _______________________ [Bonus by Grade] [Grade D]: Increases long ranged physical damage by 15%. _______________________ [Grade C]: Increases Rose Blossom damage by 5%. _______________________ [Grade B]: Increases Rose Blossom damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 3%, P.Atk + 3. _______________________ Type: Instrument _______________________ Class Restrictions: Troubadour _______________________ Type: Musical Position: Right Hand Physical Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 205 |
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A metal whip imbued with the power of fury. _______________________ MATK + 185. Increases Metallic Fury damage by 5%, increases Reverberation damage by 70%. _______________________ Base Level at least 210: Matk + 4%, Matk + 40. _______________________ Base Level at least 220: increases Metallic Fury damage by 10%. _______________________ Base Level at least 230: increases magical damage against all size enemies by 10%. _______________________ Refine Level +7: increases all elemental magic damage by 10%. _______________________ Refine Level +9: increases Metallic Fury damage by additional 10%. _______________________ Refine Level +10: increases all elemental magic damage by 10%. _______________________ Refine Level +11: increases Metallic Fury damage by additional 10%, increases Reverberation damage by additional 50%. _______________________ When equipped with Furious Boots: increases Metallic Fury damage by 20%, increases Reverberation damage by 70%. _______________________ [Bonus by Grade] [Grade D]: Increases all elemental magic damage by 10%. _______________________ [Grade C]: Increases Reverberation damage by 30%. _______________________ [Grade B]: Increases Metallic Fury damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: Matk + 3%, S.Matk + 3. _______________________ Class Restrictions: Trouvere _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 185 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 205 |
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A whip imbued with the power of fury. _______________________ Increases Rose Blossom damage by 5%. _______________________ Base Level at least 210: Atk + 4%, Atk + 40. _______________________ Base Level at least 220: increases Rose Blossom damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases long ranged physical damage by 10%. _______________________ Refine Level +9: increases Rose Blossom damage by additional 10%. _______________________ Refine Level +10: increases long ranged physical damage by 10%. _______________________ Refine Level +11: increases Rose Blossom damage by additional 10%. _______________________ When equipped with Furious Boots: increases Rose Blossom damage by (the sum of refine rate)%. _______________________ [Bonus by Grade] [Grade D]: Increases long ranged physical damage by 15%. _______________________ [Grade C]: Increases Rose Blossom damage by 5%. _______________________ [Grade B]: Increases Rose Blossom damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 3%, P.Atk + 3. _______________________ Class Restrictions: Trouvere _______________________ Type: Whip Position: Right Hand Physical Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 205 |
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Shinkiro & Shiranui
Item | Description | Materials |
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Atk + 10, Matk + 10. _______________________ For each 3 Refine Levels: increases Kunai - Rotation and Cold Blooded Cannon damage by 4%. _______________________ Refine Level +7: reduces variable casting time by 15%. _______________________ Refine Level +9: increases long ranged physical damage and all element magical damage by 10%. _______________________ Refine Level +11: Atk + 5%, Matk + 5%, increases physical and magical damage against all race monsters (except players) by 5%. _______________________ When equipped with Furious Huuma Shuriken: reduces skill cooldown of Kunai - Rotation by 0.3 seconds. _______________________ When equipped with Furious Wheel Shuriken: increases Golden Dragon Cannon damage by 15%. _______________________ [Bonus by Grade] [Grade D]: POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3. _______________________ [Grade C]: Increases long ranged physical damage and all element magical damage by 10%. _______________________ [Grade B]: Atk + 5%, Matk + 5%, increases physical and magical damage against all race monsters (except players) by 5%. _______________________ [Grade A]: P.Atk + 5, S.Matk + 5, increases long ranged physical damage and all element magical damage by 15%. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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A Fuuma Shuriken containing the power of wrath. _______________________ Can't be destroyed. Increases Kunai - Rotation damage by 10%. _______________________ Base Level at least 210: Atk + 7%, Atk + 70. _______________________ Base Level at least 220: increases Kunai - Rotation damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases long ranged physical damage by 10%. _______________________ Refine Level +9: increases Kunai - Rotation damage by additional 10%. _______________________ Refine Level +10: increases long ranged physical damage by additional 10%. _______________________ Refine Level +11: increases Kunai - Rotation damage by additional 10%. _______________________ When equipped with Furious Boots: increases Kunai - Rafraction damage by (the sum of refine rate)%, if grade of Furious Boots is B or higher, reduces skill cooldown of Kunai - Rotation by 0.2 seconds. _______________________ [Bonus by Grade] [Grade D]: Increases long ranged physical damage by 15%. _______________________ [Grade C]: Increases Kunai - Rotation damage by 5%. _______________________ [Grade B]: Increases Kunai - Rafraction damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 4%, P.Atk + 4. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Huuma Position: Right Hand Physical Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 280 Required Level: 205 |
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A wheeled shuriken containing the power of wrath. _______________________ Can't be destroyed. Matk + 350. Increases Cold Blooded Cannon damage by 10%. _______________________ Base Level at least 210: Matk + 7%, Matk + 70. _______________________ Base Level at least 220: increases Cold Blooded Cannon damage by 5%. _______________________ Base Level at least 230: increases magical damage against all size enemies by 10%. _______________________ Refine Level +7: increases water and earth elemental magic damage by 10%. _______________________ Refine Level +9: increases Cold Blooded Cannon damage by additional 10%. _______________________ Refine Level +10: increases water and earth elemental magic damage by additional 10%. _______________________ Refine Level +11: increases Cold Blooded Cannon damage by additional 10%. _______________________ When equipped with Furious Boots: increases Golden Dragon Cannon damage by (the sum of refine rate)%. _______________________ [Bonus by Grade] [Grade D]: Increases water and earth elemental magic damage by 15%. _______________________ [Grade C]: Increases Cold Blooded Cannon damage by 5%. _______________________ [Grade B]: Increases Golden Dragon Cannon damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: Matk + 4%, S.Matk + 4. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Huuma Position: Right Hand Physical Attack: 150 Magic Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 205 |
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Sky Emperor
Item | Description | Materials |
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Atk + 10. _______________________ For each 3 Refine Levels: increases Noon Blast and Midnight Kick damage by 4%. _______________________ Refine Level +7: reduces variable casting time by 15%. _______________________ Refine Level +9: increases melee physical damage by 10%. _______________________ Refine Level +11: Atk + 5%, reduces fixed casting time by 0.3 seconds. _______________________ When equipped with Furious Sun Book: increases Noon Blast damage by 15%. _______________________ When equipped with Furious Moon Word: increases Midnight Kick damage by 15%. _______________________ [Bonus by Grade] [Grade D]: POW + 5, CON + 5, P.Atk + 3. _______________________ [Grade C]: Increases melee physical damage by 10%. _______________________ [Grade B]: Atk + 5%, reduces fixed casting time by additional 0.2 seconds. _______________________ [Grade A]: P.Atk + 5, increases melee physical damage by 15%. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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A book about the power of the sun that can burn all things. _______________________ Increases Noon Blast damage by 5%. _______________________ Base Level at least 210: Atk + 4%, Atk + 40. _______________________ Base Level at least 220: increases Noon Blast damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases critical damage by 10%. _______________________ Refine Level +9: increases Noon Blast damage by additional 10%. _______________________ Refine Level +10: Cri + 10. _______________________ Refine Level +11: increases Noon Blast damage by additional 10%. _______________________ When equipped with Furious Boots: reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] [Grade D]: Increases critical damage by 10%. _______________________ [Grade C]: Increases Noon Blast damage by 5%. _______________________ [Grade B]: Increases Noon Blast damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 3%, P.Atk + 3. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 175 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 205 |
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A book imbued with the power of the wrathful moon. _______________________ Increases Midnight Kick damage by 5%. _______________________ Base Level at least 210: Atk + 4%, Atk + 40. _______________________ Base Level at least 220: increases Midnight Kick damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases melee physical damage by 10%. _______________________ Refine Level +9: increases Midnight Kick damage by additional 10%. _______________________ Refine Level +10: reduces variable casting time by 10%. _______________________ Refine Level +11: increases Midnight Kick damage by additional 10%. _______________________ When equipped with Furious Boots: increases Midnight Kick damage by 15%, increases Dawn Break damage by (the sum of refine rate x 2)%. _______________________ [Bonus by Grade] [Grade D]: Increases melee physical damage by 10%. _______________________ [Grade C]: Increases Midnight Kick damage by 5%. _______________________ [Grade B]: Increases Midnight Kick damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 3%, P.Atk + 3. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 175 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 205 |
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Soul Ascetic
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases Exorcism of Malicious Soul, Talisman of Red Phoenix and Talisman of Black Tortoise damage by 4%. _______________________ Refine Level +7: Increases Attack Speed by 15%. _______________________ Refine Level +9: increases all element magical damage by 10%. _______________________ Refine Level +11: Matk + 5%, reduces fixed casting time by 0.3 seconds. _______________________ When equipped with Furious Soul: increases magical damage against all race monsters (except players) by 10%. _______________________ When equipped with Furious Spirit Stick: increases magical damage against all race monsters (except players) by 10%. _______________________ [Bonus by Grade] [Grade D]: SPL + 5, CON + 5, S.Matk + 3. _______________________ [Grade C]: Increases all element magical damage by 10%. _______________________ [Grade B]: Matk + 5%, reduces fixed casting time by additional 0.2 seconds. _______________________ [Grade A]: S.Matk + 5, increases all element magical damage by 15%. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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A Furious Soul imbued with the power of fury. _______________________ Can't be destroyed. MATK + 180 Increases Exorcism of Malicious Soul damage by 5%. _______________________ Base Level at least 210: Matk + 4%, Matk + 40. _______________________ Base Level at least 220: increases Exorcism of Malicious Soul damage by 5%. _______________________ Base Level at least 230: increases magical damage against all size enemies by 10%. _______________________ Refine Level +7: increases all elemental magic damage by 10%. _______________________ Refine Level +9: increases Exorcism of Malicious Soul damage by 10%. _______________________ Refine Level +10: reduces variable casting time by 10%. _______________________ Refine Level +11: increases Exorcism of Malicious Soul damage by 10%. _______________________ When equipped with Furious Boots: increases Exorcism of Malicious Soul damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases all elemental magic damage by 10%. _______________________ [Grade C]: Increases Exorcism of Malicious Soul damage by 5%. _______________________ [Grade B]: Increases Exorcism of Malicious Soul damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Matk + 3%, S.Matk + 3. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 180 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 205 |
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A spirit seal imbued with the power of fury. _______________________ Can't be destroyed. MATK + 180 Increases Talisman of Red Phoenix damage by 10%. _______________________ Base Level at least 210: Matk + 4%, Matk + 40. _______________________ Base Level at least 220: increases Talisman of Black Tortoise damage by 10%. _______________________ Base Level at least 230: increases magical damage against all size enemies by 10%. _______________________ Refine Level +7: increases all elemental magic damage by 10%. _______________________ Refine Level +9: increases Talisman of Four Bearing God damage by 10%. _______________________ Refine Level +10: reduces variable casting time by 10%. _______________________ Refine Level +11: increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by 15%. _______________________ When equipped with Furious Boots: increases Talisman of Four Bearing God damage by (the sum of refine rate)%. _______________________ [Bonus by Grade] [Grade D]: Increases all elemental magic damage by 10%. _______________________ [Grade C]: Increases Talisman of Red Phoenix damage by 10%. _______________________ [Grade B]: Increases Talisman of Black Tortoise damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Matk + 3%, S.Matk + 3. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 180 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 205 |
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Hyper Novice
Item | Description | Materials |
---|---|---|
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Atk + 10, Matk + 10. _______________________ For each 3 Refine Levels: increases Hell's Drive, Jupitel Thunderstorm and Double Bowling Bash damage by 4%. _______________________ Refine Level +7: reduces variable casting time by 15%. _______________________ Refine Level +9: increases all elemental magic damage and melee physical damage by 10%. _______________________ Refine Level +11: Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. _______________________ When equipped with Furious Stick: reduces skill cooldown of Jupitel Thunderstorm by 0.25 seconds. _______________________ When equipped with Furious White Sword: reduces skill cooldown of Double Bowling Bash by 0.15 seconds. _______________________ [Bonus by Grade] [Grade D]: POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3. _______________________ [Grade C]: Increases melee physical damage and all elemental magic damage by 10%. _______________________ [Grade B]: Atk + 5%, Matk + 5%, reduces fixed casting time by additional 0.2 seconds. _______________________ [Grade A]: P.Atk + 5, S.Matk + 5, increases melee physical damage and all elemental magic damage by 15%. _______________________ Class Restrictions: Hyper Novice _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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A white sword imbued with the power of fury. _______________________ Increases Double Bowling Bash damage by 5%. _______________________ Base Level at least 210: Atk + 4%, Atk + 40. _______________________ Base Level at least 220: increases Double Bowling Bash damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases melee physical damage by 10%. _______________________ Refine Level +9: increases Double Bowling Bash damage by additional 10%. _______________________ Refine Level +10: reduces After Cast Delay by 10%. _______________________ Refine Level +11: increases Double Bowling Bash damage by additional 10%. _______________________ When equipped with Furious Boots: increases Double Bowling Bash damage by (the sum of refine rate)%. _______________________ [Bonus by Grade] [Grade D]: Increases melee physical damage by 15%. _______________________ [Grade C]: Increases Double Bowling Bash damage by 5%. _______________________ [Grade B]: Increases Double Bowling Bash damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 3%, P.Atk + 3. _______________________ Class Restrictions: Hyper Novice _______________________ Type: 1hSword Position: Right Hand Physical Attack: 205 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 205 |
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A stick imbued with the power of fury. _______________________ Can't be destroyed. Matk + 195. Increases Hell's Drive damage by 10%. _______________________ Base Level at least 210: Matk + 4%, Matk + 40. _______________________ Base Level at least 220: increases Jupitel Thunderstorm damage by 10%. _______________________ Base Level at least 230: increases magical damage against all size enemies by 10%. _______________________ Refine Level +7: increases earth and wind elemental magic damage by 10%. _______________________ Refine Level +9: increases Hell's Drive damage by additional 10%. _______________________ Refine Level +10: reduces After Cast Delay by 10%. _______________________ Refine Level +11: increases Jupitel Thunderstorm and Hell's Drive damage by additional 15%. _______________________ When equipped with Furious Boots: increases Hell's Drive damage by 20%, if grade of Furious Boots is B or higher, when using Hell's Drive, auto-cast Terra Drive level 4. _______________________ [Bonus by Grade] [Grade D]: Increases earth and wind elemental magic damage by 10%. _______________________ [Grade C]: Increases Hell's Drive damage by 10%. _______________________ [Grade B]: Increases Jupitel Thunderstorm damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: Matk + 3%, S.Matk + 3. _______________________ Class Restrictions: Hyper Novice _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 195 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 205 |
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Spirit Handler
Item | Description | Materials |
---|---|---|
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Atk + 10, Matk + 10. _______________________ For each 3 Refine Levels: increases Chulho Sonic Claw and Hyunrok Cannon damage by 4%. _______________________ Refine Level +7: reduces variable casting time by 15%. _______________________ Refine Level +9: increases long ranged physical damage and all element magical damage by 10%. _______________________ Refine Level +11: Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. _______________________ When equipped with Furious Foxtail: increases Hogogong Strike damage by 15%. _______________________ When equipped with Furious Foxtail Model: increases Hyunrok Breeze damage by 15%. _______________________ [Bonus by Grade] [Grade D]: POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3. _______________________ [Grade C]: Increases long ranged physical damage and all element magical damage by 10%. _______________________ [Grade B]: Atk + 5%, Matk + 5%, reduces fixed casting time by additional 0.2 seconds. _______________________ [Grade A]: P.Atk + 5, S.Matk + 5, increases long ranged physical damage and all element magical damage by 15%. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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A foxtail that contains the fierce power of wrath. _______________________ Can't be destroyed. Increases Chulho Sonic Claw damage by 5%. _______________________ Base Level at least 210: Atk + 4%, Atk + 40. _______________________ Base Level at least 220: increases Chulho Sonic Claw damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases critical damage by 10%. _______________________ Refine Level +9: increases Chulho Sonic Claw damage by additional 10%. _______________________ Refine Level +10: reduces After Cast Delay by 10%. _______________________ Refine Level +11: increases Chulho Sonic Claw damage by additional 10%. _______________________ When equipped with Furious Boots: increases Hogogong Strike damage by (the sum of refine rate)%. _______________________ [Bonus by Grade] [Grade D]: Increases critical damage by 10%. _______________________ [Grade C]: Increases Chulho Sonic Claw damage by 5%. _______________________ [Grade B]: Increases Chulho Sonic Claw damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 3%, P.Atk + 3. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 160 Required Level: 205 |
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A foxtail model of a spirit possessed by anger. _______________________ Can't be destroyed. MATK + 380 Increases Hyunrok Cannon damage by 5%. _______________________ Base Level at least 210: Matk + 4%, Matk + 40. _______________________ Base Level at least 220: increases Hyunrok Cannon damage by 5%. _______________________ Base Level at least 230: increases magical damage against all size enemies by 10%. _______________________ Refine Level +7: increases neutral, water, wind, earth, fire, shadow and holy elemental magic damage by 10%. _______________________ Refine Level +9: increases Hyunrok Cannon damage by 10%. _______________________ Refine Level +10: increases neutral, water, wind, earth, fire, shadow and holy elemental magic damage by additional 10%. _______________________ Refine Level +11: increases Hyunrok Cannon damage by 10%. _______________________ When equipped with Furious Boots: increases Hyunrok Breeze damage by (the sum of refine rate)%. _______________________ [Bonus by Grade] [Grade D]: Increases neutral, water, wind, earth, fire, shadow and holy elemental magic damage by 10%. _______________________ [Grade C]: Increases Hyunrok Cannon damage by 5%. _______________________ [Grade B]: Increases Hyunrok Cannon damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Matk + 3%, S.Matk + 3. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 180 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 160 Required Level: 205 |
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Night Watch
Item | Description | Materials |
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A helmet that resonates with the wrathful weapon and draws out its latent power. _______________________ For each 2 Refine Levels: Atk + 10. _______________________ For each 3 Refine Levels: increases The Vigilante at Night and Spiral Shooting damage by 4%. _______________________ Refine Level +7: reduces After Cast Delay by 10%. _______________________ Refine Level +9: increases critical damage and ranged physical damage by 10%. _______________________ Refine Level +11: Atk + 5%, reduces fixed casting time by additional 0.3 seconds. _______________________ When equipped with Furious Gatling Gun: increases Magazine for One damage by 25%, increases physical damage to all monster races (except players) by 10%. _______________________ When equipped with Furious Rifle: increases Only One Bullet damage by 25%. _______________________ [Bonus by Grade] [Grade D]: POW + 5, CON + 5, P.Atk + 3. _______________________ [Grade C]: Increases critical and ranged physical damage by 10%. _______________________ [Grade B]: Atk + 5%, reduces fixed casting time by additional 0.2 seconds. _______________________ [Grade A]: P.Atk + 5, increases critical and ranged physical damage by 15%. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 235 |
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A rifle imbued with the power of fury. _______________________ Increases Spiral Shooting damage by 5%. _______________________ Base Level at least 210: Atk + 7%, Atk + 70. _______________________ Base Level at least 220: increases Spiral Shooting damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases critical damage by 10%. _______________________ Refine Level +9: increases Spiral Shooting damage by additional 10%. _______________________ Refine Level +10: Cri + 10. _______________________ Refine Level +11: increases Spiral Shooting damage by additional 10%. _______________________ When equipped with Furious Boots: increases Only One Bullet damage by 25%. _______________________ [Bonus by Grade] [Grade D]: Increases critical damage by 15%. _______________________ [Grade C]: Increases Spiral Shooting damage by 5%. _______________________ [Grade B]: Increases Spiral Shooting damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 4%, P.Atk + 4. _______________________ Class Restrictions: Night Watch _______________________ Type: Rifle Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 205 |
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A gatling gun imbued with the fury of deep night. _______________________ Increases The Vigilante at Night damage by 10%. _______________________ Base Level at least 210: Atk + 7%, Atk + 70. _______________________ Base Level at least 220: increases The Vigilante at Night damage by 5%. _______________________ Base Level at least 230: increases physical damage against all size enemies by 10%. _______________________ Refine Level +7: increases ranged physical damage by 10%. _______________________ Refine Level +9: increases The Vigilante at Night damage by additional 10%. _______________________ Refine Level +10: reduces after cast delay by 10%. _______________________ Refine Level +11: increases The Vigilante at Night damage by additional 10%. _______________________ When equipped with Furious Boots: increases The Vigilante at Night damage by 15% and Magazine For One damage by 25%. _______________________ [Bonus by Grade] [Grade D]: Increases ranged physical damage by 15%. _______________________ [Grade C]: Increases The Vigilante at Night damage by 5%. _______________________ [Grade B]: Increases The Vigilante at Night damage by additional 10%. _______________________ [Grade A]: For each 2 Refine Levels: Atk + 4%, P.Atk + 4. _______________________ Class Restrictions: Night Watch _______________________ Type: Gatling Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 205 |
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Furious Boots
Item | Description | Materials |
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Boots that resonate with wrathful weapons and bring out their latent power. _______________________ Base Level at least 230: increases physical / magical damage against normal and boss type enemies by 5%. _______________________ Refine Level +7: Atk + 5%, Matk + 5%. _______________________ Refine Level +9: reduces variable casting time by 10%. _______________________ Refine Level +10: reduces fixed casting time by 0.7 seconds. _______________________ Refine Level +11: increases melee and long ranged physical damage by 10%, increases all element magical damage by 10%. _______________________ [Bonus by Grade] [Grade D]: Atk + 5%, Matk + 5%. _______________________ [Grade C]: Reduces fixed casting time by additional 0.3 seconds. _______________________ [Grade B]: P.Atk + 5, S.Matk + 5. _______________________ [Grade A]: P.Atk + 2, S.Matk + 2. _______________________ Type: Armor Position: Shoes Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 220 |
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Furious Refine Stone
Increases the refine rate of Furious Crowns, Furious Weapons and Furious Boots with a refine rate between +9 and +11 by 1 Level
Furious Refine Stone (102900) can be obtained from MC Hammer in Paradise Market (@go 40)
Buying Cost | Target Item | Items Consumed (Weapon) | Items Consumed (Armor) | Refine Change |
---|---|---|---|---|
250x ![]() 250x 10x 1x 1x |
+9 ~ +11 Furious Equipment | 20x ![]() 10x |
20x ![]() 10x |
+1 |
Enchantment
Furious Crowns
Slot
Order |
Minimum
Requirement |
Reset | |
---|---|---|---|
Grade | Refine | ||
4 > 3 | No
Grade |
0 | 30x ![]() 30x 30x 500.000z |
Perfect Enchant (Slot 4)
Slot 4 Enchant | Materials |
---|---|
![]() Every 7 base POW, Res + 1, Def + 3. (Applies up to 100 base POW) _______________________ Type: Enchant Position: Unknown |
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![]() Every 10 base POW, Atk + 1%, increases melee/long ranged physical damage by 1%. (Applies up to 100 base POW) _______________________ Type: Enchant Position: Unknown | |
![]() Every 7 base SPL, Mres + 1, Mdef + 3. (Applies up to 100 base SPL) _______________________ Type: Enchant Position: Unknown | |
![]() Every 10 base SPL, Matk + 1%, increases all element magical damage by 1%. (Applies up to 100 base SPL) _______________________ Type: Enchant Position: Unknown | |
![]() Every 7 base STA, P.Atk + 1. (Applies up to 100 base STA) _______________________ Type: Enchant Position: Unknown | |
![]() Every 10 base STA, MaxHP + 1%. (Applies up to 100 base STA) _______________________ Type: Enchant Position: Unknown | |
![]() Every 7 base WIS, S.Matk + 1. (Applies up to 100 base WIS) _______________________ Type: Enchant Position: Unknown | |
![]() _______________________ Type: Enchant Position: Unknown | |
![]() Every 7 base CON, CRI + 1, C.Rate + 1. (Applies up to 100 base CON) _______________________ Type: Enchant Position: Unknown | |
![]() Every 7 base CON, Atk + 5, increases melee/long ranged physical damage by 1%. (Applies up to 100 base CON) _______________________ Type: Enchant Position: Unknown | |
![]() Every 7 base CON, Matk + 5, increases all element magical damage by 1%. (Applies up to 100 base CON) _______________________ Type: Enchant Position: Unknown | |
![]() Every 7 base CRT, Hit + 5, Flee + 5. (Applies up to 100 base CRT) _______________________ Type: Enchant Position: Unknown | |
![]() Every 10 base CRT, CRI + 1, increases critical damage by 1%. (Applies up to 100 base CRT) _______________________ Type: Enchant Position: Unknown |
Perfect Enchant (Slot 3)
Slot 3 Enchant | Materials | Upgrade | Materials |
---|---|---|---|
![]() MATK +6 |
30x ![]() 30x 30x 500.000z |
![]() > |
1x ![]() |
![]() ATK +4% | |||
![]() MATK +4% | |||
![]() CRI +3 |
![]() > |
3x ![]() | |
![]() Increases Ranged Physical Damage by 4%. | |||
![]() Increases Melee Physical Damage by 4%. |
Furious Weapons & Boots
Slot
Order |
Minimum
Requirement |
Reset | |
---|---|---|---|
Grade | Refine | ||
4 > 3 | No
Grade |
0 | 30x ![]() 30x 500.000z |
Perfect Enchant (Slot 4)
Slot 4 Enchant | Materials | |
---|---|---|
![]() Increases physical and magical damage against neutral property enemies by 5%. |
![]() Increases physical and magical damage against water property enemies by 5%. |
30x ![]() 30x |
![]() Increases physical and magical damage against wind property enemies by 5%. |
![]() Increases physical and magical damage against fire property enemies by 5%. | |
![]() Increases physical and magical damage against earth property enemies by 5%. |
![]() Increases physical and magical damage against undead property enemies by 5%. | |
![]() Increases physical and magical damage against shadow property enemies by 5%. |
![]() Increases physical and magical damage against ghost property enemies by 5%. | |
![]() Increases physical and magical damage against holy property enemies by 5%. |
![]() Increases physical and magical damage against poison property enemies by 5%. |
Perfect Enchant (Slot 3)
Slot 3 Enchant | Materials | |
---|---|---|
![]() Increases physical / magical damage against formless race monsters by 5%. |
![]() Increases physical and magical damage against demihuman race enemies by 5%. |
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![]() Increases physical and magical damage against dragon race enemies by 5%. |
![]() Increases physical and magical damage against plant race enemies by 5%. | |
![]() Increases physical and magical damage against insect race enemies by 5%. |
![]() Increases physical and magical damage against brute race enemies by 5%. | |
![]() Increases physical and magical damage against fish race enemies by 5%. |
![]() Increases physical and magical damage against angel race enemies by 5%. | |
![]() Increases physical and magical damage against demon race enemies by 5%. |
![]() Increases physical and magical damage against undead race enemies by 5%. |