Illusion Armors (17.1)
Equipment Exchange
To start the exchange, you must first complete the Capturing Elyumina quest.
Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108, 130). You can then exchange both equipment types from her.
- OS Weapons
- Illusion Armors
Illusion Armors
Illusion Armors can be obtained by exchanging 50 Cor Core (25723) , with Elyumina.
You can choose the exact piece you want.
Item | Description |
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A type A combat armor made from illusion technology. There are various modules that can be installed to enhance it. _______________________ ATK +100 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +7: Decreases After Attack Delay by 10%. _______________________ When equipped with Illusion Engine Wing Type A: ATK +50 _______________________ When equipped with Illusion Engine Wing Type B: Decreases After Cast Delay by 10%. _______________________ Enchantable: Yes _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 1 Refinable Weight: 100 Required Level: 130 |
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Combat engine A type created with Illusion's technology. It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1000 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Increases Attack Speed by 5%. _______________________ When equipped with Illusion Leg Type A: Increases Critical Damage by 10%. _______________________ When equipped with Illusion Leg Type B: Decreases Variable Casting Time by 10%. _______________________ Enchantable: Yes _______________________ Type: Armor Position: Garment Defense: 50 Armor Level: 1 Refinable Weight: 90 Required Level: 130 |
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Combat engine B type created with Illusion's technology. It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1000 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ When equipped with Illusion Leg Type A: Increases Ranged Physical Damage by 5%. _______________________ When equipped with Illusion Leg Type B: Increases Magical Damage with every element by 10%. _______________________ Enchantable: Yes _______________________ Type: Armor Position: Garment Defense: 50 Armor Level: 1 Refinable Weight: 90 Required Level: 130 |
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Combat boots A type born from Illusion's technology. It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +200 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ When equipped with Illusion Armor Type A: ATK +5% _______________________ When equipped with Illusion Armor Type B: Increases Attack Speed by 5%. _______________________ Enchantable: Yes _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 1 Refinable Weight: 50 Required Level: 130 |
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Combat boots B type born from Illusion's technology. It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +200 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ When equipped with Illusion Armor Type A: MaxSP +5% _______________________ When equipped with Illusion Armor Type B: MATK +5% _______________________ Enchantable: Yes _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 1 Refinable Weight: 50 Required Level: 130 |
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This combat booster is enhanced with the illusion technology. There are various modules that can be installed on this chip. _______________________ ATK +5% _______________________ Enchantable: Yes _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
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This combat booster is enhanced with the illusion technology. There are various modules that can be installed on this chip. _______________________ ATK +5% _______________________ Enchantable: Yes _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
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This battle chip is enhanced with the illusion technology. There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
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This battle chip is enhanced with the illusion technology. There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
Illusion Armors Echanting
The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion (sp_cor 108, 130).
You can exchange 30 Unknown Parts (25669) and 5
Cor Core (25723) for a random Modification Module.
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 (sp_cor 106, 136). The enchanting process consumes the Modification Module and never fails.
Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.
The following table lists the available modules, their effects and their enchantment limitations.
Modification Module | Modification Orb | Effect | Location | Max Count |
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Common Enchants | ||||
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DEF +25 _______________________ Refine Level +7: DEF +10 _______________________ Refine Level +9: DEF +10 _______________________ Type: Enchant Position: Unknown |
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3 |
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MDEF +2 _______________________ Refine Level +7: MDEF +3 _______________________ Refine Level +9: MDEF +3 _______________________ Type: Enchant Position: Unknown | ||
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VIT +3 _______________________ Type: Enchant Position: Unknown |
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LUK +3 _______________________ Type: Enchant Position: Unknown | ||
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STR +3 _______________________ Type: Enchant Position: Unknown |
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AGI +3 _______________________ Type: Enchant Position: Unknown | ||
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INT +3 _______________________ Type: Enchant Position: Unknown |
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DEX +3 _______________________ Type: Enchant Position: Unknown | ||
Rare Enchants | ||||
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HP Recovery +20%. _______________________ Type: Enchant Position: Unknown |
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2 |
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SP Recovery +20%. _______________________ Type: Enchant Position: Unknown |
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MATK +18 _______________________ Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown |
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1 |
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Decreases After Attack Delay by 10%. _______________________ Type: Enchant Position: Unknown | ||
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Increases Critical Damage by 10%. _______________________ CRI +4. _______________________ Type: Enchant Position: Unknown | ||
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Increases Ranged Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown | ||
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MaxHP +5% _______________________ Refine Level +7: MaxHP +500 _______________________ Refine Level +9: MaxHP +750 _______________________ Type: Enchant Position: Unknown |
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2 |
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MaxSP +5% _______________________ Refine Level +7: MaxSP +100 _______________________ Refine Level +9: MaxSP +150 _______________________ Type: Enchant Position: Unknown | ||
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Increases Healing skills effectiveness by 5%. _______________________ Refine Level +7: Increases Healing skills effectiveness by additional 5%. _______________________ Refine Level +9: Increases Healing skills effectiveness by additional 5%. _______________________ Type: Enchant Position: Unknown | ||
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ATK +5% _______________________ Refine Level +7: ATK +25 _______________________ Refine Level +9: ATK +25 _______________________ Type: Enchant Position: Unknown |
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MATK +5% _______________________ Refine Level +7: MATK +25 _______________________ Refine Level +9: MATK +25 _______________________ Type: Enchant Position: Unknown | ||
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Increases Ranged Physical Damage by 3%. _______________________ Refine Level +7: Increases Ranged Physical Damage by additional 2%. _______________________ Refine Level +9: Increases Ranged Physical Damage by additional 2%. _______________________ Type: Enchant Position: Unknown | ||
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ASPD +1 _______________________ Refine Level +7: Decreases After Attack Delay by 3%. _______________________ Refine Level +9: Decreases After Attack Delay by additional 3%. _______________________ Type: Enchant Position: Unknown |
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Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: Decreases Variable Casting Time by additional 3%. _______________________ Refine Level +9: Decreases Variable Casting Time by additional 3%. _______________________ Type: Enchant Position: Unknown | ||
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CRI +10 _______________________ Refine Level +7: Increases Critical Damage by 5%. _______________________ Refine Level +9: Increases Critical Damage by additional 5%. _______________________ Type: Enchant Position: Unknown | ||
Unique Enchants | ||||
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Decreases After Cast Delay by 5%. _______________________ Refine Level +7: Decreases After Cast Delay by additional 5%. _______________________ Refine Level +9: Decreases After Cast Delay by additional 5%. _______________________ Type: Enchant Position: Unknown |
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1 |
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Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +7: Decreases Fixed Casting Time by 0.2 additional seconds. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 additional seconds. _______________________ Type: Enchant Position: Unknown |
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Decreases Physical and Magical Damage from against enemies of every element by 5%. _______________________ Refine Level +7: Decreases Physical and Magical Damage from all size enemies by 5%. _______________________ Refine Level +9: Decreases Physical and Magical Damage from all races by 5% (Except Players). _______________________ Type: Enchant Position: Unknown |
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Physical attacks have a 2 % chance to restore 2% of the inflicted damage as HP. _______________________ Type: Enchant Position: Unknown |
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Physical attacks have a 1 % chance to restore 1% of the inflicted damage as SP. _______________________ Type: Enchant Position: Unknown |
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Magical attacks have a 2% chance to recover 400HP per 0.5 second for 10 seconds. _______________________ Type: Enchant Position: Unknown |
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Magical attacks have a 1% chance to recover 80SP per 0.5 second for 10 seconds. _______________________ Type: Enchant Position: Unknown |
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Legendary Enchants | ||||
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receiving physical or magical damage have a chance to activate Everlasting Life for 10 seconds. _______________________ [Everlasting Life] VIT +50 Recover 400HP per 0.5 second. Recover 20SP per second. _______________________ Type: Enchant Position: Unknown |
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1 |
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Magical attacks have a chance to activate Magic Storm for 10 seconds. _______________________ [Magic Storm] INT +50 MATK +15% ATK -15% _______________________ Type: Enchant Position: Unknown | ||
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Physical attacks have a chance to activate Plunging Shooter for 10 seconds. _______________________ [Plunging Shooter] DEX +50 Increases Ranged Physical Damage by 10%. Drains 20SP per second. _______________________ Type: Enchant Position: Unknown | ||
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Physical attacks have a chance to activate Raging Fight for 10 seconds. _______________________ [Raging Fight] STR +50 ATK +15% MATK -15% _______________________ Type: Enchant Position: Unknown | ||
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Physical attacks have a chance to activate Fatal Flash for 10 seconds. _______________________ [Fatal Flash] AGI +50 Increases Critical Damage by 10%. Drains 300HP per second. _______________________ Type: Enchant Position: Unknown | ||
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Magical attacks have a chance to activate Good Fortune for 10 seconds. _______________________ [Good Fortune] LUK +50 Increases all elemental magical damage by 10%. Drains 300HP per second. _______________________ Type: Enchant Position: Unknown |