The Complete Elemental Master Guide by Goldie: Difference between revisions

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* For this was a test against a non-specific element/race, the dummy's element/race were purposedly changed to <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy</span>/Plant while the <span style="color:gray;">Neutral</span>/Formless enchants on gears were left untouched. Most of the damage modifiers from cards and gears were funneled to size modifiers instead.
* For this was a test against a non-specific element/race, the dummy's element/race were purposedly changed to <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy</span>/Plant while the <span style="color:gray;">Neutral</span>/Formless enchants on gears were left untouched. Most of the damage modifiers from cards and gears were funneled to size modifiers instead.
* Based from the results of the tests, once element/race advantage are taken out of the equation, '''Elemental Spirits''' + '''Yorscalp Crown''''s 136B won and dealt the most in terms of DPS—so much so that the difference in damage leaped by ≈37B coming from '''Time Dimension''''s 99B.
* Based from the results of the tests, once element/race advantage are taken out of the equation, '''Elemental Spirits''' + '''Yorscalp Crown''''s 136B won and dealt the most in terms of DPS—so much so that the difference in damage leaped by ≈37B coming from '''Time Dimension''''s 99B.
* Elemental Spirits gets an advantage in this scenario due to {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}'s {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}'s procs which basically grants 20% Size/Race/Element/Protocol modifiers, so even though we cut out all of the element/race modifiers from our gears and cards alike we won back some of them.
* Elemental Spirits gets an advantage in this scenario due to {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}'s {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}'s procs which basically grants 20% Size/Race/Element/Protocol modifiers, so even though we cut out all of the element/race modifiers from our gears and cards alike we won back some of them.
* The conclusion we can draw out from the tests is that when doing instances like [[Tower of Trials]] or farming maps where there are a lot of unequal variations of element/race among monsters, Elemental Spirits will be the clear winner. It is just a matter of procing and upkeeping Warrant of Bailiff, though for our class that won't be a problem because we are almost always guaranteed to have it activated due to the nature of our skills being multi-hit.
* The conclusion we can draw out from the tests is that when doing instances like [[Tower of Trials]] or farming maps where there are a lot of unequal variations of element/race among monsters, Elemental Spirits will be the clear winner. It is just a matter of procing and upkeeping Warrant of Bailiff, though for our class that won't be a problem because we are almost always guaranteed to have it activated due to the nature of our skills being multi-hit.