The Complete Elemental Master Guide by Goldie: Difference between revisions
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***'''3rd slot''': {{#item:310100}} | ***'''3rd slot''': {{#item:310100}} | ||
***'''4th slot''': {{#item:310100}} ''or'' {{#item:310110}} | ***'''4th slot''': {{#item:310100}} ''or'' {{#item:310110}} | ||
*** Usual combination are 1x {{#icon:310143}}{{#linkitem:310143|Shadow Spell}} and 2x {{#icon:310100}}{{#linkitem:310100|Magic Powers}}for all-out damage; if needing a bit of utility with some ACD%, 2x {{#icon:310100}}{{#linkitem:310100|Magic Powers}}and 1x {{#icon:310110}}{{#linkitem:310110|After Cast Delay}} will be used. | *** Usual combination are 1x {{#icon:310143}}{{#linkitem:310143|Shadow Spell}} and 2x {{#icon:310100}}{{#linkitem:310100|Magic Powers}}for all-out damage; if needing a bit of utility with some ACD%, 2x {{#icon:310100}}{{#linkitem:310100|Magic Powers}}and 1x {{#icon:310110}}{{#linkitem:310110|After Cast Delay}} will be used. For more info about the enchanting process, check this [[Automatic_Enchantment_(17.2)|page]]. | ||
**Can be refined straight to +11 using {{#item:100252}}, also bought from '''NPC Cube Lane''' for 30m zeny each or by using [[Armor Weapon Tickets]] instead. Automatic Armor has to be refined to at least +4 in order for the refinement cube to work. | **Can be refined straight to +11 using {{#item:100252}}, also bought from '''NPC Cube Lane''' for 30m zeny each or by using [[Armor Weapon Tickets]] instead. Automatic Armor has to be refined to at least +4 in order for the refinement cube to work. | ||
*'''Grey Wolf Robe''' enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}. | *'''Grey Wolf Robe''' enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}. | ||
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***'''3rd slot''': {{#item:310126}} | ***'''3rd slot''': {{#item:310126}} | ||
***'''4th slot''':{{#item:310111}} | ***'''4th slot''':{{#item:310111}} | ||
***2nd slot and 3rd slot enchants are interchangeable (i.e. {{#icon:310122}}{{#linkitem:310122}|Spell Buster}}can occupy 3rd slot the same way {{#icon:310126}}{{#linkitem:310126}|Lucky Strike}}can also occupy the 2nd slot.) | ***2nd slot and 3rd slot enchants are interchangeable (i.e. {{#icon:310122}}{{#linkitem:310122}|Spell Buster}}can occupy 3rd slot the same way {{#icon:310126}}{{#linkitem:310126}|Lucky Strike}}can also occupy the 2nd slot). For more info about the enchanting process, check this [[Automatic_Enchantment_(17.2)|page]]. | ||
**Automatic Leg gives the <u>second best damage boost to all your Sorcerer skills</u> when {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}}procs. If you prefer consistency over sudden burst damage, Automatic Leg's Spell Buster enchant is easier to proc as compared to Temporal INT/DEX's {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}which may take a few tries to get proced. | **Automatic Leg gives the <u>second best damage boost to all your Sorcerer skills</u> when {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}}procs. If you prefer consistency over sudden burst damage, Automatic Leg's Spell Buster enchant is easier to proc as compared to Temporal INT/DEX's {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}which may take a few tries to get proced. | ||
**Another advantage of Automatic Leg over Temporal Boots is it can be enchanted with {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Lucky Strike)}}as well, which will get you through 'til 4th Jobs since INT won't be as impactful anymore on your 4th Job EM skills as compared to 3rd Job Sorcerer skills. {{#icon:310111}}{{#linkitem:310111|Automatic Modification Orb (Fixed Casting)}}will also come in handy because your 4th Job skills will require at least 1.5 seconds FCT reduction. | **Another advantage of Automatic Leg over Temporal Boots is it can be enchanted with {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Lucky Strike)}}as well, which will get you through 'til 4th Jobs since INT won't be as impactful anymore on your 4th Job EM skills as compared to 3rd Job Sorcerer skills. {{#icon:310111}}{{#linkitem:310111|Automatic Modification Orb (Fixed Casting)}}will also come in handy because your 4th Job skills will require at least 1.5 seconds FCT reduction. | ||