The Complete Elemental Master Guide by Goldie: Difference between revisions

Goldee (talk | contribs)
Goldee (talk | contribs)
Line 3,248: Line 3,248:
***'''3rd slot''': {{#item:310100}}
***'''3rd slot''': {{#item:310100}}
***'''4th slot''': {{#item:310100}} ''or'' {{#item:310110}}
***'''4th slot''': {{#item:310100}} ''or'' {{#item:310110}}
*** Usual combination are 1x {{#icon:310143}}{{#linkitem:310143|Shadow Spell}} and 2x {{#icon:310100}}{{#linkitem:310100|Magic Powers}}for all-out damage; if needing a bit of utility with some ACD%, 2x {{#icon:310100}}{{#linkitem:310100|Magic Powers}}and 1x {{#icon:310110}}{{#linkitem:310110|After Cast Delay}} will be used.
*** Usual combination are 1x {{#icon:310143}}{{#linkitem:310143|Shadow Spell}} and 2x {{#icon:310100}}{{#linkitem:310100|Magic Powers}}for all-out damage; if needing a bit of utility with some ACD%, 2x {{#icon:310100}}{{#linkitem:310100|Magic Powers}}and 1x {{#icon:310110}}{{#linkitem:310110|After Cast Delay}} will be used. For more info about the enchanting process, check this [[Automatic_Enchantment_(17.2)|page]].
**Can be refined straight to +11 using {{#item:100252}}, also bought from '''NPC Cube Lane''' for 30m zeny each or by using [[Armor Weapon Tickets]] instead. Automatic Armor has to be refined to at least +4 in order for the refinement cube to work.
**Can be refined straight to +11 using {{#item:100252}}, also bought from '''NPC Cube Lane''' for 30m zeny each or by using [[Armor Weapon Tickets]] instead. Automatic Armor has to be refined to at least +4 in order for the refinement cube to work.
*'''Grey Wolf Robe''' enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}.
*'''Grey Wolf Robe''' enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}.
Line 3,391: Line 3,391:
***'''3rd slot''': {{#item:310126}}
***'''3rd slot''': {{#item:310126}}
***'''4th slot''':{{#item:310111}}
***'''4th slot''':{{#item:310111}}
***2nd slot and 3rd slot enchants are interchangeable (i.e. {{#icon:310122}}{{#linkitem:310122}|Spell Buster}}can occupy 3rd slot the same way {{#icon:310126}}{{#linkitem:310126}|Lucky Strike}}can also occupy the 2nd slot.)
***2nd slot and 3rd slot enchants are interchangeable (i.e. {{#icon:310122}}{{#linkitem:310122}|Spell Buster}}can occupy 3rd slot the same way {{#icon:310126}}{{#linkitem:310126}|Lucky Strike}}can also occupy the 2nd slot). For more info about the enchanting process, check this [[Automatic_Enchantment_(17.2)|page]].
**Automatic Leg gives the <u>second best damage boost to all your Sorcerer skills</u> when {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}}procs. If you prefer consistency over sudden burst damage, Automatic Leg's Spell Buster enchant is easier to proc as compared to Temporal INT/DEX's {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}which may take a few tries to get proced.
**Automatic Leg gives the <u>second best damage boost to all your Sorcerer skills</u> when {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}}procs. If you prefer consistency over sudden burst damage, Automatic Leg's Spell Buster enchant is easier to proc as compared to Temporal INT/DEX's {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}which may take a few tries to get proced.
**Another advantage of Automatic Leg over Temporal Boots is it can be enchanted with {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Lucky Strike)}}as well, which will get you through 'til 4th Jobs since INT won't be as impactful anymore on your 4th Job EM skills as compared to 3rd Job Sorcerer skills. {{#icon:310111}}{{#linkitem:310111|Automatic Modification Orb (Fixed Casting)}}will also come in handy because your 4th Job skills will require at least 1.5 seconds FCT reduction.
**Another advantage of Automatic Leg over Temporal Boots is it can be enchanted with {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Lucky Strike)}}as well, which will get you through 'til 4th Jobs since INT won't be as impactful anymore on your 4th Job EM skills as compared to 3rd Job Sorcerer skills. {{#icon:310111}}{{#linkitem:310111|Automatic Modification Orb (Fixed Casting)}}will also come in handy because your 4th Job skills will require at least 1.5 seconds FCT reduction.