The Complete Elemental Master Guide by Goldie: Difference between revisions

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* Any entity inside its AoE will benefit from Deluge's effects.
* Any entity inside its AoE will benefit from Deluge's effects.
** As an example, Encroached Tan standing underneath Deluge will amplify his '''{{#skill:2204}}''' just as your  '''{{#skill:5369}}''' or <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary. Oh and he would also get +15% MaxHP and I'm pretty sure you wouldn't want that.
** As an example, Encroached Tan standing underneath Deluge will amplify his '''{{#skill:2204}}''' just as your  '''{{#skill:5369}}''' or <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary. Oh and he would also get +15% MaxHP and I'm pretty sure you wouldn't want that.
*Priest classes standing on Deluge can endlessly cast their '''{{#skill:31}}''' to produce {{#item:523}}. On the other hand, the Wizard class' '''{{#skill:86}}''' can also be casted underneath Deluge though the shallow water cells of Deluge will be consumed by the Water Ball skill; in such cases, Deluge will have to be recasted to allow the usage of Water Ball in the absence of a fixed supply of shallow <span style="color:blue;">Water</span> in the environment.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}} by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}} by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
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** Hits are blocked by '''{{#skill:12}}'''.
** Hits are blocked by '''{{#skill:12}}'''.
** Hits are mirrored back by '''{{#skill:252}}'''.
** Hits are mirrored back by '''{{#skill:252}}'''.
** Inflicted hits will benefit from {{#icon:4115}}{{#linkitem:4115|Hunter Fly Card}}.
** Attacks would hit twice with the passive skill '''{{#skill:48}}''' (provided by items like {{#icon:25302}}{{#linkitem:25302|Double Attack Garment Stone}})
** Attacks would hit twice with the passive skill '''{{#skill:48}}''' (provided by items like {{#icon:25302}}{{#linkitem:25302|Double Attack Garment Stone}})
** Affected by the skill https://static.divine-pride.net/images/skill/675.png '''Stone Skin'''.
** Affected by the skill https://static.divine-pride.net/images/skill/675.png '''Stone Skin'''.
** Benefits from the Guillotine Cross skill '''{{#skill:5001}}'''.
** Benefits from the Guillotine Cross skill '''{{#skill:5001}}'''.
** Does not apply {{#item:4147}}'s 3x3 splashing effect due to getting lower priority than Spell Fist's conversion of melee magical attacks.
** Does not apply {{#icon:4147}}{{#linkitem:4147|(MVP) Baphomet Card}}'s 3x3 splashing effect due to getting lower priority than Spell Fist's conversion of melee magical attacks.
* Spell Fist also doesn't need high DEX and HIT rate since it ignores FLEE for it is a magical attack in nature.
* Spell Fist also doesn't need high DEX and HIT rate since it ignores FLEE for it is a magical attack in nature.
* Any direct buffs made to the three elemental bolts whether they are skill modifiers (i.e. {{#icon:300267}}{{#linkitem:300267|Crow Baron Card}}& {{#icon:300268}}{{#linkitem:300268|Crow Duke Card}}combo) or the EM's High Elemental's Passive Mode will always be translated into Spell Fist's individual hits.
* Any direct buffs made to the three elemental bolts whether they are skill modifiers (i.e. {{#icon:300267}}{{#linkitem:300267|Crow Baron Card}}& {{#icon:300268}}{{#linkitem:300268|Crow Duke Card}}combo) or the EM's High Elemental's Passive Mode will always be translated into Spell Fist's individual hits.
* When soloing with Spell Fist, slotting in a {{#icon:4115}}{{#linkitem:4115|Hunter Fly Card}}on your weapon is a great choice for sustain during long periods of battle like endgame instances or MVP fights. If every hit of your melee magical damage does 5 billion, that is basically equivalent to 750,000,000 HP leech. Instead of chugging countless {{#icon:1100005}}{{#linkitem:1100005|Concentrated Golden Syrup Potions}}and {{#icon:607}}{{#linkitem:607|Yggdrasil Berries}} to keep your character alive, you can feasibly reduce the amount of healing consumables you will use and simply rely on your Spell Fist hits for sustainability albeit the chance for the HP leech is sitting at 3%.
* Ideally, you'd want to have an FCT lower than 1 second or VCT lower than 90% so you can't instant cast your bolt skills. Yes, that may sound absurd but that's because you'd need to not completely cast your elemental bolts so you could apply Spell Fist as an active skill. Aim your bolt skills on a target, cast it, then immediately press Spell Fist. Instant casting your bolt skills will make it impossible for you to activate Spell Fist.
* Ideally, you'd want to have an FCT lower than 1 second or VCT lower than 90% so you can't instant cast your bolt skills. Yes, that may sound absurd but that's because you'd need to not completely cast your elemental bolts so you could apply Spell Fist as an active skill. Aim your bolt skills on a target, cast it, then immediately press Spell Fist. Instant casting your bolt skills will make it impossible for you to activate Spell Fist.
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* Elemental Buster ('''EB''') is our ultimate skill as EMs. This skill changes elemental property (<span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>) based on the currently summoned High Elemental Spirit (<span style="color:#BD0F1E;">Ardor</span>, <span style="color:#0685CF;">Diluvio</span>, <span style="color:limegreen;">Procella</span>, <span style="color:#966606;">Terremotus</span>, or <span style="color:purple;">Serpens</span>). '''Does not work with Sorcerer's Elementals'''.
* Elemental Buster ('''EB''') is our ultimate skill as EMs. This skill changes elemental property (<span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>) based on the currently summoned High Elemental Spirit (<span style="color:#BD0F1E;">Ardor</span>, <span style="color:#0685CF;">Diluvio</span>, <span style="color:limegreen;">Procella</span>, <span style="color:#966606;">Terremotus</span>, or <span style="color:purple;">Serpens</span>). '''Does not work with Sorcerer's Elementals'''.
*With a 13x13 AoE centered around you and with an '''SPL''' '''scaling''' of <code>'''(10 x SPL)'''</code>, EB deals increased damage against Dragon/Formless races. Originally, it has a 2 seconds cooldown and consumes 15 AP per manual cast, but with the Dimensions combo, this can be bypassed and EMs can freely spam this skill to their heart's content.
*With a 13x13 AoE centered around you and with an '''SPL''' '''scaling''' of <code>'''(10 x SPL)'''</code>, EB deals increased damage against Dragon/Formless races. Originally, it has a 2 seconds cooldown and consumes 15 AP per manual cast, but with the Dimensions combo, this can be bypassed and EMs can freely spam this skill to their heart's content.
*When autocasting this skill using the Dimensions combo, not only will the 15 AP requirement be ignored but you will recover 5 AP instead as the system will recognize the skills (i.e. '''{{#skill:5369}}''' or '''{{#skill:5373}}''') that triggered it and assume their mana/FCT/VCT requirements and AP recovery in place of Elemental Buster's.
*When autocasting this skill using the Dimensions combo and Elemental Spirits weapon, not only will the 15 AP requirement be ignored but you will recover 5 AP instead as the system will recognize the skills (i.e. '''{{#skill:5369}}''' or '''{{#skill:5373}}''') that triggered it and assume their mana/FCT/VCT requirements and AP recovery in place of Elemental Buster's.
*Unbeknownst to many, EB also acts as a crowd control skill. Any units targeted by this skill, with the exception of MVPs, <u>gets stunned during the entire duration of its skill animation</u>. In a way you could say it is a crowd control damaging skill in that manner. So even if you get surrounded by large mobs, casting or autocasting EB alone will let you survive.
*Unbeknownst to many, EB also acts as a crowd control skill. Any units targeted by this skill, with the exception of MVPs, <u>gets stunned during the entire duration of its skill animation</u>. In a way you could say it is a crowd control damaging skill in that manner. So even if you get surrounded by large mobs, casting or autocasting EB alone will let you survive.
*It has the damage, it has the AoE, it has a CC effect, could change its elemental property anytime, and easily spammable. What more would you want from this skill honestly. This skill alongside the Dimensions combo and Elemental Spirits is what makes Elemental Master one of the strongest magical DPS class.
*It has the damage, it has the AoE, it has a CC effect, could change its elemental property anytime, and easily spammable. What more would you want from this skill honestly. This skill alongside the Dimensions combo and Elemental Spirits is what makes Elemental Master one of the strongest magical DPS class.
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'''Passive Mode''' for the most part is used to buff an EM's offensive capabilities outside of its own summons. Meaning this is usually a direct buff to the summoner and not to the spirits themselves. Also starting from Sorcerer to Elemental Master, all of your spirits' Passive mode caters mostly to '''{{#skill:2449}}''' and '''{{#skill:2445}}''' builds and thus finds very little use when focusing on 4th job skills of EM. The only instance I could think of that it still complements 4th job skills is <span style="color:purple;">Serpens</span> on Passive mode. <span style="color:purple;">Serpens</span> will increase your 3rd job skill '''{{#skill:2450}}''' by 1500% which if you're focusing on a <span style="color:purple;">Poison</span>-centric build will be beneficial for you. Or when you're still incorporating Psychic Wave into your skill rotation cycle since its elemental property can be endowed according to the element of your currently summoned Elemental or High Elemental. To not be confused, Passive Mode is not the same as the '''High Elemental's''' '''passive effects'''; unlike Passive Mode which requires a separate activation mechanic via '''Lvl'''. '''1''' '''{{#skill:2456}}''', the passive effects of your High Elementals are like active buffs that they bestow upon you for as long as they are alive and present.
'''Passive Mode''' for the most part is used to buff an EM's offensive capabilities outside of its own summons. Meaning this is usually a direct buff to the summoner and not to the spirits themselves. Also starting from Sorcerer to Elemental Master, all of your spirits' Passive mode caters mostly to '''{{#skill:2449}}''' and '''{{#skill:2445}}''' builds and thus finds very little use when focusing on 4th job skills of EM. The only instance I could think of that it still complements 4th job skills is <span style="color:purple;">Serpens</span> on Passive mode. <span style="color:purple;">Serpens</span> will increase your 3rd job skill '''{{#skill:2450}}''' by 1500% which if you're focusing on a <span style="color:purple;">Poison</span>-centric build will be beneficial for you. Or when you're still incorporating Psychic Wave into your skill rotation cycle since its elemental property can be endowed according to the element of your currently summoned Elemental or High Elemental. To not be confused, Passive Mode is not the same as the '''High Elemental's''' '''passive effects'''; unlike Passive Mode which requires a separate activation mechanic via '''Lvl'''. '''1''' '''{{#skill:2456}}''', the passive effects of your High Elementals are like active buffs that they bestow upon you for as long as they are alive and present.


On the other hand, '''Defensive Mode''' unlike Passive Mode is used to buff an EM's defensive capabilities. Spirits would endow an EM's armor property to their corresponding element. If for example you have <span style="color:#BD0F1E;">Ardor</span> summoned and you placed him in Defensive mode, he will change your armor property to <span style="color:red;">Fire</span> and you'll get decreased damaged against <span style="color:red;">Fire</span> property attacks but reduced resistance for the opposing element which is <span style="color:blue;">Water</span>. Another good example is '''Lvl'''. '''1''' '''{{#skill:2459}}''' in its Child form placed in Defensive Mode; in this mode, <span style="color:green;">Ventus</span> doesn't endow your armor to <span style="color:green;">Wind</span> but she does however give you free {{#icon:12710}}{{#linkitem:12710|Guyak Pudding}} effect and +'''50% FLEE''' '''Rate''' for as long as she is active.   
On the other hand, '''Defensive Mode''' unlike Passive Mode is used to buff an EM's defensive capabilities. Spirits would endow an EM's armor property to their corresponding element. If for example you have <span style="color:#BD0F1E;">Ardor</span> summoned and you placed him in Defensive Mode, he will change your armor property to <span style="color:red;">Fire</span> and you'll get decreased damaged against <span style="color:red;">Fire</span> property attacks but reduced resistance for the opposing element which is <span style="color:blue;">Water</span>. Elemental property changes brought about by Defensive Mode takes the highest priority over consumables and cards such as {{#icon:4119}}{{#linkitem:4119|Bathory Card}}, {{#icon:14539}} {{#linkitem:14539|Shadow Armor Scroll}}, and {{#icon:14540}} {{#linkitem:14540|Holy Armor Scroll}} that also change your armor's elemental property. Another good example is '''Lvl'''. '''1''' '''{{#skill:2459}}''' in its Child form placed in Defensive Mode; in this mode, <span style="color:green;">Ventus</span> doesn't endow your armor to <span style="color:green;">Wind</span> but she does however give you free {{#icon:12710}} {{#linkitem:12710|Guyak Pudding}} effect and +'''50% FLEE''' '''Rate''' for as long as she is active.   


Meanwhile, '''Offensive Mode''' is the state where your spirits will go on an aggro or attack state. They'll randomly attack, select and cast skills they know in their skill pool at a certain chance. For most people this  mode looks and sounds useless which to a degree is true since why would you want your spirits to gain aggro and get attacked when they're already too frail to begin with. But you should know that there are ways to make them tankier than even your own, and spirits gaining aggro from mobs and MVPs lets you farm efficiently or stay alive as long as possible. Think of them as your own version of the Biolo's Homunculus. Personally, this is the mode that I activate every time I would farm endgame dungeons and instances such as [[Varmundt's Biosphere Depth 2|Depth 2]], [[Chapter 1#Fields/Monsters|Encroached Geffenia]], [[Zero Cell Sector]], and [[Constellation Tower]], even more so now that we have the 90% damage reduction buff for our High Elementals.
Meanwhile, '''Offensive Mode''' is the state where your spirits will go on an aggro or attack state. They'll randomly attack, select and cast skills they know in their skill pool at a certain chance. For most people this  mode looks and sounds useless which to a degree is true since why would you want your spirits to gain aggro and get attacked when they're already too frail to begin with. But you should know that there are ways to make them tankier than even your own, and spirits gaining aggro from mobs and MVPs lets you farm efficiently or stay alive as long as possible. Think of them as your own version of the Biolo's Homunculus. Personally, this is the mode that I activate every time I would farm endgame dungeons and instances such as [[Varmundt's Biosphere Depth 2|Depth 2]], [[Chapter 1#Fields/Monsters|Encroached Geffenia]], [[Zero Cell Sector]], and [[Constellation Tower]], even more so now that we have the 90% damage reduction buff for our High Elementals.
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* [[Forgotten Time]]
* [[Forgotten Time]]
* [[Varmundt's Biosphere Depth 2]]
* [[Varmundt's Biosphere Depth 2]]
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|- style="height:28.5em"
| [[File:High Elemental Ardor.v2.png|center|235x235px]] <br>'''<center><span style="color:#bd0f1e;">ARDOR</span></center>'''
| [[File:High Elemental Ardor.v2.png|center|235x235px]] <br>'''<center><span style="color:#bd0f1e;">ARDOR</span></center>'''
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* <span style="color:#bd0f1e;">Ardor</span> has still retained its strengths and utilities and don't ever think he is no longer a powerful spirit to use. I would say he just got outranked by both <span style="color:#966606;">Terremotus</span> and <span style="color:#0685CF;">Diluvio</span> due to the distribution of skill and elemental modifiers, but he did not necessarily lost his viability.
* <span style="color:#bd0f1e;">Ardor</span> has still retained its strengths and utilities and don't ever think he is no longer a powerful spirit to use. I would say he just got outranked by both <span style="color:#966606;">Terremotus</span> and <span style="color:#0685CF;">Diluvio</span> due to the distribution of skill and elemental modifiers, but he did not necessarily lost his viability.
* There will be places where <span style="color:#bd0f1e;">Ardor</span> is still the most preferred High Elemental to summon. Places like '''Varmundt's Biosphere''' ('''Grass''', '''Death''', & '''Venom''') and '''Ruined Valkyrie Realm''' where <span style="color:red;">Fire</span> will hit the hardest or has far greater coverage, you will for sure need the assistance of our beloved <span style="color:#bd0f1e;">Ardor</span>.  
* There will be places where <span style="color:#bd0f1e;">Ardor</span> is still the most preferred High Elemental to summon. Places like '''Varmundt's Biosphere''' ('''Grass''', '''Death''', & '''Venom''') and '''Ruined Valkyrie Realm''' where <span style="color:red;">Fire</span> will hit the hardest or has far greater coverage, you will for sure need the assistance of our beloved <span style="color:#bd0f1e;">Ardor</span>.
* When playing '''{{#skill:2445}}''' build, <span style="color:#bd0f1e;">Ardor</span> will also be the most ideal spirit to summon <u>in a party setting</u> while <span style="color:limegreen;">Procella</span> herself will remain the best choice for solo setups. This is because in a party setting you will most likely than not have a debuffer Arch Mage class that will reduce a group of monster's <span style="color:red;">Fire</span> element resistance by 100% via their skill '''Level 4''' '''{{#skill:5232}}''' + '''{{#skill:5222}}''' ('''Climax Bloom''').
** The Climax Bloom debuff will substantially boost your <span style="color:red;">Fire</span>-infused melee magical attacks, <span style="color:#bd0f1e;">Ardor</span>'s own '''{{#skill:19}}''' autocasts during https://static.divine-pride.net/images/skill/2456.png '''Passive Mode''', '''{{#skill:6515}}''' + '''{{#skill:5235}}''' + '''{{#skill:5372}}''' autocasts coming from items like {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}+ {{#icon:300774}}{{#linkitem:300774|(MVP) Flame Anima Card}}, and eventually [[File:Elemental Integration.png|28px]] '''Elemental Integration''''s '''<span style="color:#ED3F13;">Burning Flame</span>''' elemental magic, which will singlehandedly turn <span style="color:#bd0f1e;">Ardor</span> as the mightiest High Elemental to stand by you in a party scenario.
* <span style="color:#bd0f1e;">Ardor</span>'s ability to endow your armor to the <span style="color:red;">Fire</span> element by activating '''Defensive Mode''' with the skill '''Level 2''' '''{{#skill:2456}}''' makes him the best spirit to use for '''The Immortal''' and '''Recreated Dark Whisper''' instances. You will survive '''{{#skill:83}}s''' and resist the '''{{#skill:91}}''' skill of {{#linkmob:21981}} and {{#linkmob:22497}}; likewise, if you use <span style="color:#bd0f1e;">Ardor</span> for '''Mjolnir Underground Cave''', you will survive the {{#linkmob:21952}} that cast hard hitting <span style="color:red;">Fire</span> magical spells and some random '''{{#skill:2006}}''' here and there.  
* <span style="color:#bd0f1e;">Ardor</span>'s ability to endow your armor to the <span style="color:red;">Fire</span> element by activating '''Defensive Mode''' with the skill '''Level 2''' '''{{#skill:2456}}''' makes him the best spirit to use for '''The Immortal''' and '''Recreated Dark Whisper''' instances. You will survive '''{{#skill:83}}s''' and resist the '''{{#skill:91}}''' skill of {{#linkmob:21981}} and {{#linkmob:22497}}; likewise, if you use <span style="color:#bd0f1e;">Ardor</span> for '''Mjolnir Underground Cave''', you will survive the {{#linkmob:21952}} that cast hard hitting <span style="color:red;">Fire</span> magical spells and some random '''{{#skill:2006}}''' here and there.  
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* The elegant <span style="color:limegreen;">Procella</span> has finally found her sunny day and gets her well-deserved flowers because with the Chapter 1 patch that introduced the {{#item:400982}} + {{#item:540110}}combo as part of the [[Frontier Rune Crown|Frontier Rune Crown and Weapon series]], she is hands down the best spirit to use for '''{{#skill:2445}}''' build. The Frontier combo lets you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''' and {{#item:18666}}.
* The elegant <span style="color:limegreen;">Procella</span> has finally found her sunny day and gets her well-deserved flowers because with the Chapter 1 patch that introduced the {{#item:400982}} + {{#item:540110}}combo as part of the [[Frontier Rune Crown|Frontier Rune Crown and Weapon series]], she is hands down the best spirit to use for '''{{#skill:2445}}''' build. The Frontier combo lets you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''' and {{#item:18666}}.
* Now what makes <span style="color:limegreen;">Procella</span> the overall best spirit to use for Spell Fist build is because when you use the {{#item:4576}}you will get 100% <span style="color:green;">Wind</span>/<span style="color:#F0DF5D;">Ghost</span> magical property modifier which will boost our <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', Soul Strike, and SVS at the same time!  
* Now what makes <span style="color:limegreen;">Procella</span> the overall best spirit to use for Spell Fist build is because when you use the {{#item:4576}} you will get 100% <span style="color:green;">Wind</span>/<span style="color:#F0DF5D;">Ghost</span> magical property modifier which will boost our <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', Soul Strike, and SVS at the same time! For these reasons, <span style="color:limegreen;">Procella</span> will be your best pick to use in solo setups.
* I've played the revamped build for Spell Fist and trust me when I say it has gotten a lot stronger now, and is no longer a meme build. The {{#item:300666}} lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. What's more, this omits the need to wear {{#item:470265}} in place of {{#item:470204}} or {{#item:470337}}, which gives you a lot of SPL bonuses. More things will be discussed in Spell Fist's own [[The_Complete_Elemental_Master_Guide_by_Goldie#Spell_Fist|build section]], and for now let us rejoice and be happy for our glamorous <span style="color:limegreen;">Procella</span>.
* I've played the revamped build for Spell Fist and trust me when I say it has gotten a lot stronger now, and is no longer a meme build. The {{#item:300666}} lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. What's more, this omits the need to wear {{#item:470265}} in place of {{#item:470204}} or {{#item:470337}}, which gives you a lot of SPL bonuses. More things will be discussed in Spell Fist's own [[The_Complete_Elemental_Master_Guide_by_Goldie#Spell_Fist|build section]], and for now let us rejoice and be happy for our glamorous <span style="color:limegreen;">Procella</span>.
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* In the first skill rotation, while Lightning Land is dealing damage and on cooldown for 2 seconds, we can alternate between Terra Drive and Diamond Storm to autocast four (4) undisrupted  https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Busters'''</span> to burst down MVPs and monsters to smithereens. Once LL is off-CD, we will cast it again then go back to spamming Elemental Buster. This specific skill rotation does the least DPS as compared to the next three rotations but finds the most comfort among the three since it will only require about 50% ACD and have fewer skills to manage.
* In the first skill rotation, while Lightning Land is dealing damage and on cooldown for 2 seconds, we can alternate between Terra Drive and Diamond Storm to autocast four (4) undisrupted  https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Busters'''</span> to burst down MVPs and monsters to smithereens. Once LL is off-CD, we will cast it again then go back to spamming Elemental Buster. This specific skill rotation does the least DPS as compared to the next three rotations but finds the most comfort among the three since it will only require about 50% ACD and have fewer skills to manage.
* Meanwhile, the next three rotations will <s>probably strain your fingers</s> depend on your party composition and the situation; for example, when an Arch Mage is present to debuff the MVP with their https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5222.png '''Climax Bloom''' and https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5221.png '''Climax Earth''', and then you even add your own '''{{#skill:2468}}''', the second one (with Conflagration) will do the second most DPS. Whereas, the third one (with Venom Swamp) will be situational and is for when mobs are either resistant or immune to your Conflag or <span style="color:red;">Fire</span> skills in general. These two rotations will need a bit more ACD (≈60% more or less) and higher ASPD to smoothly cycle all your skills.
* Meanwhile, the next three rotations will <s>probably strain your fingers</s> depend on your party composition and the situation; for example, when an Arch Mage is present to debuff the MVP with their https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5222.png '''Climax Bloom''' and https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5221.png '''Climax Earth''', and then you even add your own '''{{#skill:2468}}''', the second one (with Conflagration) will do the second most DPS. Whereas, the third one (with Venom Swamp) will be situational and is for when mobs are either resistant or immune to your Conflag or <span style="color:red;">Fire</span> skills in general. If you play in a party and a Shadow Cross class and a dedicated EM support class are both present, they can also improve your Venom Swamp's damage with their '''{{#skill:2021}}''' skill debuff and https://static.divine-pride.net/images/skill/2450.png '''Cloud Poison''' debuff which reduce the monsters' <span style="color:purple;>Poison</span> property resistance by 75%, additively. These two rotations will need a bit more ACD (≈60% more or less) and higher ASPD to smoothly cycle all your skills.
* The fourth and last skill rotation is the overall best one to give out the highest value in damage numbers or total DPS as you will be able to cast all three of your DoT skills before you spam your autocasted Elemental Busters. In this particular rotation, you will have an adequate amount of time before your three DoT skills stop lingering and go off-CD but this also means you will need ''A LOT'' of ACD for this rotation to work. I have experimented on a couple of set-ups and what worked best for me is by having '''full''' '''193 ASPD''' and an ACD ranging from '''65% to 72%'''—65% is already baseline clunky and anything below 65% would be a lot clunkier and more problematic. Moreover, it is also ideal and optimal to designate the keys for your DoT skills (LL, Conflag, and VS) to be on [[Patcher#Turbo Setup|smart-cast mode]] as this will allow you to rapidly spam all of them in a fast sequential manner; this is crucial because you would want to cast all three of them <u>within a short time-frame</u> so that by the time you get back to recasting them again there won't be any delays or gaps. Remember, though your DoT skills have a two (2) seconds cooldown for each one of them, they exist and linger for up to three (3) seconds.  
* The fourth and last skill rotation is the overall best one to give out the highest value in damage numbers or total DPS as you will be able to cast all three of your DoT skills before you spam your autocasted Elemental Busters. In this particular rotation, you will have an adequate amount of time before your three DoT skills stop lingering and go off-CD but this also means you will need ''A LOT'' of ACD for this rotation to work. I have experimented on a couple of set-ups and what worked best for me is by having '''full''' '''193 ASPD''' and an ACD ranging from '''65% to 72%'''—65% is already baseline clunky and anything below 65% would be a lot clunkier and more problematic. Moreover, it is also ideal and optimal to designate the keys for your DoT skills (LL, Conflag, and VS) to be on [[Patcher#Turbo Setup|smart-cast mode]] as this will allow you to rapidly spam all of them in a fast sequential manner; this is crucial because you would want to cast all three of them <u>within a short time-frame</u> so that by the time you get back to recasting them again there won't be any delays or gaps. Remember, though your DoT skills have a two (2) seconds cooldown for each one of them, they exist and linger for up to three (3) seconds.  
* One last reminder I would like to share is that don't let people tell you otherwise not to run 72% ACD or else it's impractical. We have different set of rotations and different need of ACD for very different situations. When farming maps and dungeons where walking will be inevitable, that alone will already save time and before you know it your skills will be off-CD already. You will also not rotate all your skills and only some of them, but here since in this section we are talking about DPS we will treat it differently. DPS will mean achieving the highest possible value over time, which is different from bursting and farming. 72% ACD is possible to get with the gears and buffs we have, and so long as there's discipline for passion, fight for it!
* One last reminder I would like to share is that don't let people tell you otherwise not to run 72% ACD or else it's impractical. We have different set of rotations and different need of ACD for very different situations. When farming maps and dungeons where walking will be inevitable, that alone will already save time and before you know it your skills will be off-CD already. You will also not rotate all your skills and only some of them, but here since in this section we are talking about DPS we will treat it differently. DPS will mean achieving the highest possible value over time, which is different from bursting and farming. 72% ACD is possible to get with the gears and buffs we have, and so long as there's discipline for passion, fight for it!




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!Card
!Card
!Enchants and Notes
!Enchants and Notes
|- style=height:62.5em
|- style=height:83.2em
|'''Upper'''
|'''Upper'''
| align="center" | <center>  
| align="center" | <center>  
+10 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} <br> or <br> +11 {{#item:400059}} <br> or <br> +10 to +11 {{#item:19428}} <br> or <br> +12 [B] {{#item:400154}} <br> or <br> +10 to +12 {{#item:19483}}   
+10 to +12 [B] {{#item:400445}} <br> or <br> +10 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} <br> or <br> +11 {{#item:400059}} <br> or <br> +10 to +11 {{#item:19428}} <br> or <br> +12 [B] {{#item:400154}} <br> or <br> +10 to +12 {{#item:19483}}   
</center>
</center>
|  
|  
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</small>
</small>
|
|
*'''Officer's Hat'''-'''LT''' is [[Officer%27s_Hat-LT|reformed]] from a +9 and above {{#item:400011}}. Unreformed Officer's Hat is [[Equipment_Crafting#Floating_Book_-_Rideword_Hat,_Blood_Sucker,_Officer's_Hat|crafted]] by '''NPC Floating Book''' {{#navi:m_crafting|70|164}}, located at '''Equipment Workshop''' ('''@go 59'''). Officer's Hat-LT gives the most EXP gain at 11%~15% (scales with Base Level and Grade Level) when enchanted with {{#icon:312406}} {{#linkitem:312406|Experience Badge}}.
**Can be enchanted via zeny by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|46|182}} at the '''Equipment Enhancement Room''' ('''@go 50'''). Zeny cost to enchant from 4th slot up to 3rd slot is 1,500,000 zeny while resetting the enchants will require 300,000 zeny. For more info, check this [[Officer%27s_Hat-LT|page]].
***'''3rd slot''': {{#item:312406}}
***'''4th slot''': {{#item:4712}} ''or'' any of the raw stats
** It is a Level 2 Armor which you can already wear as early as Level 100. The moment you transition to 3rd Job Sorcerer, you can opt to wear this headgear instead of {{#icon:19136}} {{#linkitem:19136|Spirit of Chung E}} or {{#icon:19157}} {{#linkitem:19157|Drooping Gunslinger}} so you may gain more EXP points while leveling though with lesser drop rate boost.
*'''Spirit of Chung E''' and '''Drooping Gunslinger''' are both [[Equipment Crafting#Jewy - Orbs of Survival, Survival Circlet, Heart Wings Hairband, Rosary's Necklace, Drooping Gunslinger|crafted]] from '''NPC Jewy''' {{#navi:m_crafting|47|109}}.
*'''Spirit of Chung E''' and '''Drooping Gunslinger''' are both [[Equipment Crafting#Jewy - Orbs of Survival, Survival Circlet, Heart Wings Hairband, Rosary's Necklace, Drooping Gunslinger|crafted]] from '''NPC Jewy''' {{#navi:m_crafting|47|109}}.
**Spirit of Chung E can be enchanted by talking to '''NPC Slotty''' {{#navi:muh_market|144, 194}} at '''Market''' ('''@go 37''').   
**Spirit of Chung E can be enchanted by talking to '''NPC Slotty''' {{#navi:muh_market|144, 194}} at '''Market''' ('''@go 37''').   
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**Enchanted with {{#item:29001}} and {{#item:29001}}.
**Enchanted with {{#item:29001}} and {{#item:29001}}.
**It combos with {{#icon:550030}}{{#linkitem:550030|ITSoD}}to give various effects that scale with the sum of their total refine level, '''including 0'''.'''5s FCT reduction''' <u>when the entire set's sum is refined to +22</u>.
**It combos with {{#icon:550030}}{{#linkitem:550030|ITSoD}}to give various effects that scale with the sum of their total refine level, '''including 0'''.'''5s FCT reduction''' <u>when the entire set's sum is refined to +22</u>.
*'''Survival Circlet'''-'''LT''' is [[Various Headgears Reform#Survival Circlet|reformed]] from a +9 and above {{#item:19266}}. Unreformed Survival Circlet is [[Equipment Crafting#Jewy - Orbs of Survival, Survival Circlet, Heart Wings Hairband, Rosary's Necklace, Drooping Gunslinger|crafted]] by '''NPC Jewy''' {{#navi:m_crafting|47|109}}, located at '''Equipment Workshop''' ('''@go 59''').
*'''Survival Circlet'''-'''LT''' is [[Various Headgears Reform#Survival Circlet|reformed]] from a +9 and above {{#item:19266}}. Unreformed Survival Circlet is [[Equipment Crafting#Jewy - Orbs of Survival, Survival Circlet, Heart Wings Hairband, Rosary's Necklace, Drooping Gunslinger|crafted]] by '''NPC Jewy''' {{#navi:m_crafting|47|109}}, located at '''Equipment Workshop''' ('''@go 59''').
**It is a Level 2 Armor which you can already wear as early as Level 150. You will use this headgear more once you've transitioned to Elemental Master. While for 3rd jobs Temporal Circlet is stronger and if you don't want expend too much resources on it, you can use Survival Circlet-LT instead.  
**It is a Level 2 Armor which you can already wear as early as Level 150. You will use this headgear more once you've transitioned to Elemental Master. While for 3rd jobs Temporal Circlet is stronger and if you don't want expend too much resources on it, you can use Survival Circlet-LT instead.  
*'''Temporal Circlet (Sorcerer)''' enchanted with {{#item:29075}}, {{#item:29076}}, or {{#item:29077}}, {{#item:29683}}, and {{#item:4713}}.
*'''Temporal Circlet (Sorcerer)''' enchanted with {{#item:29075}}, {{#item:29076}}, or {{#item:29077}}, {{#item:29683}}, and {{#item:4713}}.
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|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements'''
|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements'''
|
|
*'''Level 100''': Officer's Hat-LT
*'''Level 130''': Scorpio Celestial Coronet & Illusion Morpheus's Hood
*'''Level 130''': Scorpio Celestial Coronet & Illusion Morpheus's Hood
*'''Level 150''': Survival Circlet-LT
*'''Level 150''': Survival Circlet-LT
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!Card
!Card
!Enchants and Notes
!Enchants and Notes
|- style=height:60.2em
|- style=height:81.2em
|'''Upper'''
|'''Upper'''
| align="center" | <center>  
| align="center" | <center>  
+10 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} <br> or <br> +11 {{#item:400059}} <br> or <br> +10 to +11 {{#item:19428}} <br> or <br> +12 [B] {{#item:400154}}  <br> or <br>  +9 to +10 [C/A] {{#item:400111}} <br> or <br> +12 to +15 [A] {{#item:400536}} <br>or<br> +12 to +15 [A] {{#item:400724}}  
+10 to +12 [B] {{#item:400445}} <br> or <br> +10 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} <br> or <br> +11 {{#item:400059}} <br> or <br> +10 to +11 {{#item:19428}} <br> or <br> +12 [B] {{#item:400154}}  <br> or <br>  +9 to +10 [C/A] {{#item:400111}} <br> or <br> +12 to +15 [A] {{#item:400536}} <br>or<br> +12 to +15 [A] {{#item:400724}}  
</center>
</center>
|  
|  
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</small>
</small>
|
|
*'''Officer's Hat'''-'''LT''' is [[Officer%27s_Hat-LT|reformed]] from a +9 and above {{#item:400011}}. Unreformed Officer's Hat is [[Equipment_Crafting#Floating_Book_-_Rideword_Hat,_Blood_Sucker,_Officer's_Hat|crafted]] by '''NPC Floating Book''' {{#navi:m_crafting|70|164}}, located at '''Equipment Workshop''' ('''@go 59'''). Officer's Hat-LT gives the most EXP gain at 11%~15% (scales with Base Level and Grade Level) when enchanted with {{#icon:312406}} {{#linkitem:312406|Experience Badge}}.
**Can be enchanted via zeny by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|46|182}} at the '''Equipment Enhancement Room''' ('''@go 50'''). Zeny cost to enchant from 4th slot up to 3rd slot is 1,500,000 zeny while resetting the enchants will require 300,000 zeny. For more info, check this [[Officer%27s_Hat-LT|page]].
***'''3rd slot''': {{#item:312406}}
***'''4th slot''': {{#item:4712}} ''or'' any of the raw stats
** You can keep using this headgear for leveling purposes once you transition to Elemental Master. You can opt to wear this headgear instead of {{#icon:19136}} {{#linkitem:19136|Spirit of Chung E}} or {{#icon:19157}} {{#linkitem:19157|Drooping Gunslinger}} so you may gain more EXP points while leveling though with lesser drop rate boost.
*'''Spirit of Chung E''' and '''Drooping Gunslinger''' are both [[Equipment Crafting#Jewy - Orbs of Survival, Survival Circlet, Heart Wings Hairband, Rosary's Necklace, Drooping Gunslinger|crafted]] from '''NPC Jewy''' {{#navi:m_crafting|47|109}}.
*'''Spirit of Chung E''' and '''Drooping Gunslinger''' are both [[Equipment Crafting#Jewy - Orbs of Survival, Survival Circlet, Heart Wings Hairband, Rosary's Necklace, Drooping Gunslinger|crafted]] from '''NPC Jewy''' {{#navi:m_crafting|47|109}}.
**Spirit of Chung E can be enchanted by talking to '''NPC Slotty''' {{#navi:muh_market|144, 194}} at '''Market''' ('''@go 37''').   
**Spirit of Chung E can be enchanted by talking to '''NPC Slotty''' {{#navi:muh_market|144, 194}} at '''Market''' ('''@go 37''').   
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|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements'''
|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements'''
|
|
*'''Level 100''': Officer's Hat-LT
*'''Level 130''': Scorpio Celestial Coronet & Illusion Morpheus's Hood
*'''Level 130''': Scorpio Celestial Coronet & Illusion Morpheus's Hood
*'''Level 150''': Survival Circlet-LT
*'''Level 150''': Survival Circlet-LT
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Your leveling routine for Levels 200-275 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Skill Rotation|playstyle and proper skill rotations as an Elemental Master]]. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first.
Your leveling routine for Levels 200-275 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Skill Rotation|playstyle and proper skill rotations as an Elemental Master]]. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first.


Much like with x50 Experience Rate, you will grind levels and you will finally start using your 4th Job skills with much more forgiving CDs, higher base MAtk%, and lower global delays. And since now you will be focusing on 4th Job skills, you can stop using your Sorcerer exclusive items like {{#item:25419}} + {{#item:25420}}, {{#item:24297}}, and {{#item:24310}}and then replace them with {{#item:1002404}}, {{#item:25015}}, {{#item:25171}}, {{#item:25141}}, {{#item:24770}}, and {{#item:24683}} for more EXP points gained. If you feel like you can't kill fast enough or having a hard time clearing mobs, don't hesitate to replace your EXP gears with damage gears and modifiers so that you can hunt better. I've kept using the {{#item:490374}} and {{#item:490375}} accessories for every dungeons up 'til [[Unknown Blue Hole]]; once I can enter [[Varmundt's Biosphere Depth|Depth 1]] and [[Varmundt's Biosphere Depth 2|Depth 2]], I would need to switch my Mini Fans and the rest of my EXP gears (with the exception of middle and lower headgears) to [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life "HoL" gears]] because I need the extra damage oomph to kill efficiently in these dungeons and since I also equip drop rate shoes like {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}instead of {{#icon:470204}}{{#linkitem:470204}|Moan of Corruption}}or {{#icon:470337}}{{#linkitem:470337}|Dimension World Spell Shoes}}to get better yields in farming.  
Much like with x50 Experience Rate, you will grind levels and you will finally start using your 4th Job skills with much more forgiving CDs, higher base MAtk%, and lower global delays. And since now you will be focusing on 4th Job skills, you can stop using your Sorcerer exclusive items like {{#item:25419}} + {{#item:25420}}, {{#item:24297}}, and {{#item:24310}} and then replace them with {{#item:1002404}}, {{#item:25015}}, {{#item:25171}}, {{#item:25141}}, {{#item:24770}}, and {{#item:24683}} for more EXP points gained. If you feel like you can't kill fast enough or having a hard time clearing mobs, don't hesitate to replace your EXP gears with damage gears and modifiers so that you can hunt better. I've kept using the {{#item:490374}} and {{#item:490375}} accessories for every dungeons up 'til [[Unknown Blue Hole]]; once I can enter [[Varmundt's Biosphere Depth|Depth 1]] and [[Varmundt's Biosphere Depth 2|Depth 2]], I would need to switch my Mini Fans and the rest of my EXP gears (with the exception of middle and lower headgears) to [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life "HoL" gears]] because I need the extra damage oomph to kill efficiently in these dungeons and since I also equip drop rate shoes like {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}instead of {{#icon:470204}}{{#linkitem:470204}|Moan of Corruption}}or {{#icon:470337}}{{#linkitem:470337}|Dimension World Spell Shoes}}to get better yields in farming.  


Elemental Master in a field farming scenario is pretty straightforward with its playstyle wherein you will rotate skills, press 2 or 3 buttons, and then rinse and repeat. The only thing you will have to pay attention to I guess is which High Elementals is best used for each content and I've already specified that in the [[The Complete Elemental Master Guide by Goldie#Choosing Which Spirits to Use for Each Content|High Elemental section]]. Even for the [[The Complete Elemental Master Guide by Goldie#Dungeons|dungeons section]] below, I've already highlighted which High Elementals to use for each dungeons. That pretty much sums up the x1 Experience Rate, and now it's up to you whether you would stop at Level 250 or keep climbing up higher to Level 275. I hope and pray you have a good time leveling up your characters and I wish you all the best of luck!
Elemental Master in a field farming scenario is pretty straightforward with its playstyle wherein you will rotate skills, press 2 or 3 buttons, and then rinse and repeat. The only thing you will have to pay attention to I guess is which High Elementals is best used for each content and I've already specified that in the [[The Complete Elemental Master Guide by Goldie#Choosing Which Spirits to Use for Each Content|High Elemental section]]. Even for the [[The Complete Elemental Master Guide by Goldie#Dungeons|dungeons section]] below, I've already highlighted which High Elementals to use for each dungeons. That pretty much sums up the x1 Experience Rate, and now it's up to you whether you would stop at Level 250 or keep climbing up higher to Level 275. I hope and pray you have a good time leveling up your characters and I wish you all the best of luck!
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|
|
*Can be bought from vendors ('''@ws itemid''') for an affordable price and combos with {{#item:410092}}; these two won't cost much.
*Can be bought from vendors ('''@ws itemid''') for an affordable price and combos with {{#item:410092}}; these two won't cost much.
|- style=height:15em
|- style=height:22.2em
|'''Armor'''
|'''Armor'''
| align="center" | +9 {{#item:450112}}
| align="center" | +9 {{#item:450112}}
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*{{#item:300665}}
*{{#item:300665}}
*{{#item:4409}}
*{{#item:4409}}
*{{#item:4119}}
</small>
</small>
|
|
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*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*'''Yortus Conjurator Card''' used to be extremely expensive for the strong damage boost it provides but now it's relatively cheaper.
*'''Yortus Conjurator Card''' used to be extremely expensive for the strong damage boost it provides but now it's relatively cheaper.
*'''Bathory Card''' is preferably worn when you farm in [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]] for raw zeny. This card makes you immune to the monsters' https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike''' and https://static.divine-pride.net/images/skill/653.png '''Dark Jupitel Thunder'''.
*Instead of equipping a {{#item:4119}}, a {{#item:14539}} is now preferably used when you farm in [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]] for raw zeny. This consumable makes you immune to the monsters' https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike''' and https://static.divine-pride.net/images/skill/653.png '''Dark Jupitel Thunder'''. Save your armor card slot for cards focused on damage so you can hunt more efficiently.
**Refrain from placing any of your active '''High Elementals''' on '''Level 2 {{#skill:2456}}''' ('''Defensive Mode''') since their Defensive Mode will always take priority over Shadow Armor Scroll, regardless of order (i.e. Casting Defensive Mode first and popping Shadow Armor Scroll last).
|- style=height:24.5em
|- style=height:24.5em
|'''Weapon'''
|'''Weapon'''
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*{{#item:300376}}  
*{{#item:300376}}  
*{{#item:300308}}
*{{#item:300308}}
*{{#item:4119}}
</small>
</small>
|
|
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*'''Two Eyes Dollocaris Card''' is only used when your Gray Wolf Robe is refined to +12; any refine levels below +12 will give you negative effects instead of positive effects.
*'''Two Eyes Dollocaris Card''' is only used when your Gray Wolf Robe is refined to +12; any refine levels below +12 will give you negative effects instead of positive effects.
*'''Meyer Lugenburg Card''' will combo with {{#item:300424}} in the garment slot to give 5% more All property magical damage.
*'''Meyer Lugenburg Card''' will combo with {{#item:300424}} in the garment slot to give 5% more All property magical damage.
*Keep wearing '''Bathory Card''' if you're still farming in Thanatos Tower Flr. 12 for <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> immunity.
*Keep using {{#icon:14539}} {{#linkitem:14539|Shadow Armor Scroll}}if you're still farming in Thanatos Tower Flr. 12 for <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> immunity.
|- style=height:20.5em
|- style=height:20.5em
|'''Weapon'''
|'''Weapon'''
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If you're one of those people who joined the bandwagon and only played EM because of the autocast feature that the Dimensions set gives, well this is now the part (or earlier before now) where you should have a {{#item:400536}} to pair with one of your books. Put as much attention as you can on the Dimensions Rune Crown and Dimensions Book and refine them to +12 to +15 if you can because besides allowing you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', these two will also give you Elemental Buster skill modifier. At +15 for both pieces of equipment, it'll be a total of '''60% Elemental Buster skill modifier'''! No other classes besides EM and only EM gets the privilege and the prestige of autocasting their ultimate and on top of that gets skill modifier for it, so make sure to capitalize on that. Time Dimensions will still have its uses for [[The Complete Elemental Master Guide by Goldie#x1 Experience Rate|x1 rate leveling]] and increased efficiency farming  in Depth 2, even though it is no longer your equipment for absolute endgame. To [[Varmundt%27s_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|craft]] one, you'll need to have access first to Depth Abyss 2. You will need 2,000 Reputation pts. from [[Varmundt's Biosphere Depth]] to access this dungeon. More pieces of information regarding the enchanting process on this [[Varmundt%27s_Biosphere_Depth_2#Normal_Enchants|page]].  
If you're one of those people who joined the bandwagon and only played EM because of the autocast feature that the Dimensions set gives, well this is now the part (or earlier before now) where you should have a {{#item:400536}} to pair with one of your books. Put as much attention as you can on the Dimensions Rune Crown and Dimensions Book and refine them to +12 to +15 if you can because besides allowing you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', these two will also give you Elemental Buster skill modifier. At +15 for both pieces of equipment, it'll be a total of '''60% Elemental Buster skill modifier'''! No other classes besides EM and only EM gets the privilege and the prestige of autocasting their ultimate and on top of that gets skill modifier for it, so make sure to capitalize on that. Time Dimensions will still have its uses for [[The Complete Elemental Master Guide by Goldie#x1 Experience Rate|x1 rate leveling]] and increased efficiency farming  in Depth 2, even though it is no longer your equipment for absolute endgame. To [[Varmundt%27s_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|craft]] one, you'll need to have access first to Depth Abyss 2. You will need 2,000 Reputation pts. from [[Varmundt's Biosphere Depth]] to access this dungeon. More pieces of information regarding the enchanting process on this [[Varmundt%27s_Biosphere_Depth_2#Normal_Enchants|page]].  


Your other better option for a weapon is the [[Another Dimension Weapon]] {{#item:540114}}, which also allows you to '''autocast double''' '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Busters</span>''' <u>without ever needing to swap between two books and acts indepedently on its own without a combo headgear</u>. This gives you freedom to choose a headgear of your choice and in this case {{#item:400724}} is the perfect option because of its {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}enchant. Once proced, it will instantly give you '''20% Size'''/'''Race'''/'''Element'''/'''Protocol modifiers''' which substantially increases your damage for all your skills! And as you should know, our class have no problems triggering this proc due to the nature of our skills being multi-hit which means each hit will serve as separate chances to activate Warrant of Bailiff's effect. For more information about '''Yorscalp Crown''', check this [[Yorscalp_Equipment/en|page]]. For more details about '''Elemental Spirits''', you may check this [[Another_Dimension_Weapon|page]]. Moreover, if you are curious which between Time Dimensions and Elemental Spirits is stronger and which will carry you through to absolute endgame, you can check the [[The_Complete_Elemental_Master_Guide_by_Goldie#Time_Dimensions_vs._Elemental_Spirits| FAQs section]] of the guide.
Your other better option for a weapon is the [[Another Dimension Weapon]] {{#item:540114}}, which also allows you to '''autocast double''' '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Busters</span>''' <u>without ever needing to swap between two books and acts indepedently on its own without a combo headgear</u>. This gives you freedom to choose a headgear of your choice and in this case {{#item:400724}} is the perfect option because of its {{#icon:313427}} {{#linkitem:313427|Warrant of Bailiff}}enchant. Once proced, it will instantly give you '''20% Size'''/'''Race'''/'''Element'''/'''Protocol modifiers''' which substantially increases your damage for all your skills! And as you should know, our class have no problems triggering this proc due to the nature of our skills being multi-hit which means each hit will serve as separate chances to activate Warrant of Bailiff's effect. For more information about '''Yorscalp Crown''', check this [[Yorscalp_Equipment/en|page]]. For more details about '''Elemental Spirits''', you may check this [[Another_Dimension_Weapon|page]]. Moreover, if you are curious which between Time Dimensions and Elemental Spirits is stronger and which will carry you through to absolute endgame, you can check the [[The_Complete_Elemental_Master_Guide_by_Goldie#Time_Dimensions_vs._Elemental_Spirits| FAQs section]] of the guide.


You may also now begin [[Divine_Beast%27s_Cloak:_Autumn#Circulation_of_Life:_Autumn|reforming]] your {{#item:480347}} to {{#item:480351}} and then start maximizing its enchant altogether with the {{#item:490485}} and {{#item:490136}}. All four (4) pieces of these Hall of Life equipment have noteworthy enchants such as {{#item:310688}} from the Nebula Robe, {{#item:313018}} from the Manteau, {{#item:312996}} and {{#item:312981}} from the Signet, and {{#item:313038}} from the Spell Signet that will combo with one another to give you considerable amounts of damage modifiers, stats, and boosts. Completing all of them will exceedingly improve your DPS potential, and they will pretty much be needed to let you comfortably farm endgame dungeons such as Depth 2 and Chapter 1 areas.
You may also now begin [[Divine_Beast%27s_Cloak:_Autumn#Circulation_of_Life:_Autumn|reforming]] your {{#item:480347}} to {{#item:480351}} and then start maximizing its enchant altogether with the {{#item:490485}} and {{#item:490136}}. All four (4) pieces of these Hall of Life equipment have noteworthy enchants such as {{#item:310688}} from the Nebula Robe, {{#item:313018}} from the Manteau, {{#item:312996}} and {{#item:312981}} from the Signet, and {{#item:313038}} from the Spell Signet that will combo with one another to give you considerable amounts of damage modifiers, stats, and boosts. Completing all of them will exceedingly improve your DPS potential, and they will pretty much be needed to let you comfortably farm endgame dungeons such as Depth 2 and Chapter 1 areas.


====Part II – Absolute Endgame====
====Part II – Absolute Endgame====
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:87%;"
!Type
!Type
!Item
!Item
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*Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.  
*Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.  
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|- style=height:29.5em
|- style=height:29.2em
|'''Weapon'''
|'''Weapon'''
| align="center" | +15 [A] {{#item:540114}}
| align="center" | +15 [A] {{#item:540114}}
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**For normal field farming sessions where you don't need as much ACD, Glacier Shield will still be a suitable choice.
**For normal field farming sessions where you don't need as much ACD, Glacier Shield will still be a suitable choice.
*In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card.
*In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card.
|- style=height:21em
|- style=height:49.3em
|'''Garment'''
|'''Garment'''
| align="center" | +15 [A] {{#item:480351}}
| align="center" | +15 [A] {{#item:480351}}
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**When the Warlock and Sorcerer mobs inflict you with their https://static.divine-pride.net/images/skill/5214.png '''Deadly Curse''' debuff, I advise you to pause and go slow to let the status effect subside first so you won't recklessly die from the monsters' magical skills.
**When the Warlock and Sorcerer mobs inflict you with their https://static.divine-pride.net/images/skill/5214.png '''Deadly Curse''' debuff, I advise you to pause and go slow to let the status effect subside first so you won't recklessly die from the monsters' magical skills.
**{{#icon:27167}}{{#linkitem:27167|Faceworm Larva Card}}and {{#icon:4629}}{{#linkitem:4629|Arc Elder Card}} could be substituted for Deviling Card. These two (2) elemental cards give +15% <span style="color:gray;">Neutral</span> property resistance while boosting your <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> magical damage by 45% (when garment is +15). I use Faceworm Larva Card instead of Deviling Card, specifically for '''Zero Cell''' ('''Lux'''/'''Vita''') since mobs here don't hit as much as Nox/Ark's Geneticists.
**{{#icon:27167}}{{#linkitem:27167|Faceworm Larva Card}}and {{#icon:4629}}{{#linkitem:4629|Arc Elder Card}} could be substituted for Deviling Card. These two (2) elemental cards give +15% <span style="color:gray;">Neutral</span> property resistance while boosting your <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> magical damage by 45% (when garment is +15). I use Faceworm Larva Card instead of Deviling Card, specifically for '''Zero Cell''' ('''Lux'''/'''Vita''') since mobs here don't hit as much as Nox/Ark's Geneticists.
* The dual combo of '''Golden Thief Bug''' ('''GTB''') '''Card'''  and '''Deviling Card''' is also a strong choice when farming the renewed [[Chapter 1#Fields/Monsters|Encroached Geffenia]]. Since the changes on their stats on 22 May 2026 with [https://dis.muhro.eu/t/patch-notes-227-22-may-2026/4751 Patch Notes#227], mobs here now hit faster and harder. When you don't have a GTB Card and you want to make your farming experience here a little bit more bearable, I encourage you to use a {{#icon:14539}} {{#linkitem:14539|Shadow Armor Scroll}}so you can be immune to the monsters' https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike'''.
**Refrain from placing any of your active '''High Elementals''' on '''Level 2 {{#skill:2456}}''' ('''Defensive Mode''') since their Defensive Mode will always take priority over Shadow Armor Scroll, regardless of order (i.e. Casting Defensive Mode first and popping Shadow Armor Scroll last).
|- style=height:37.5em
|- style=height:37.5em
|'''Shoe'''
|'''Shoe'''
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| <center>✔️</center>
| <center>✔️</center>
| <center>❌</center>
| <center>❌</center>
| <center>❌</center>
|-
| <center>{{#item:12209}}</center>
|
*Life Insurance prevents EXP penalty loss every time you unexpectedly die. Gets the most value when leveling your [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 EM character]], but still useful if you also level up your [[The_Complete_Elemental_Master_Guide_by_Goldie#x50_Experience_Rate|x50 EM character]] and you just dislike EXP penalty loss in general.
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or redeem {{#item:50003}} to buy from Cash Shop.
*Does not have an hour version.
| <center>❌</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>❌</center>
| <center>❌</center>
|-
|-
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*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:14535}}{{#linkitem:14535|Medium Life Potion}}.
*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:14535}}{{#linkitem:14535|Medium Life Potion}}.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables.
*Farmed and bought with {{#item:25223}} or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40''').
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, redeem {{#item:50003}} to buy from Cash Shop, or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40''').
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center></center>
| <center>✔️</center>
| <center></center>
| <center>✔️</center>
| <center>❌</center>
| <center>❌</center>
|-
|-
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*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:12832}}{{#linkitem:12832|Mysterious Life Potion}}.
*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:12832}}{{#linkitem:12832|Mysterious Life Potion}}.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables.
*Farmed and bought with {{#item:25223}} or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40''').
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, redeem {{#item:50003}} to buy from Cash Shop, or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40''').
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>❌</center>
| <center>❌</center>
|-
| <center>{{#item:12578}}</center>
|
*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}}, {{#icon:14535}}{{#linkitem:14535|Medium Life Potion}}, and {{#icon:12832}}{{#linkitem:12832|Mysterious Life Potion}}.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables. I advise you only add this consumable to your list when you ''really'' need it. One (1) bottle of Rapid Life Potion requires 25 {{#item:25223}} and it only lasts for 10 minutes; even when you convert it to its 1 hr. version, that is already six (6) Rapid Life Potions which cost 150 Eden Coins in total. Best contents and places to use this consumable would be '''Temple of Demon God''' ('''Hard Mode'''), [[Tower of Trials]], [[Zero Cell Sector]], and [[Chapter 1#Fields/Monsters|Encroached Geffenia]].
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or redeem {{#item:50003}} to buy from Cash Shop.
*10 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
| <center>❌</center>
| <center>❌</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>❌</center>
|-
| <center>{{#item:14537}}</center>
|
*This consumable increases the efficacy of healing potions as well as the recovery amount you receive from '''{{#skill:28}}''' and other Healing skill variants by 20%.
*Be extra smart and careful when you choose to use this consumable. While it is not as expensive as {{#icon:12578}}{{#linkitem:12578|Rapid Life Potion}}, Regeneration Potion <u>gets dispelled upon death</u> which can be a waste of resources. To avoid this, my advice is to bring multiple copies but don't convert them to their 1 hr. version, and just pop them as needed.
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or redeem {{#item:50003}} to buy from Cash Shop.
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
| <center>❌</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>❌</center>
| <center>❌</center>
|-
|-
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| <center>❌</center>
| <center>❌</center>
| <center>✔️</center>
| <center>✔️</center>
|-
| <center>{{#item:14539}}</center>
|
*This scroll endows your armor to <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow 1</span> property. This card eliminates the need to equip a {{#item:4119}} when farming areas like [[Thanatos_Tower_Revamp|Thanatos Tower Floor 12]], [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]], and [[Chapter 1#Fields/Monsters|Encroached Geffenia]]. By changing your armor's elemental property to <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow 1</span>, you will be immune to <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> elemental attacks such as https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike''' and https://static.divine-pride.net/images/skill/653.png '''Dark Jupitel Thunder'''.
*As an example, if you farm '''Encroached Geffenia''' and you lack a {{#item:4128}}, this armor scroll will add another layer of immunity without compromising anything on your side.
*Refrain from placing any of your active '''High Elementals''' on '''Level 2 {{#skill:2456}}''' ('''Defensive Mode''') since their Defensive Mode will always take priority over Shadow Armor Scroll, regardless of order (i.e. Casting Defensive Mode first and popping Shadow Armor Scroll last). Instead, place them in either '''Waiting Mode''', '''Passive Mode''', or '''Offensive Mode'''.
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or redeem {{#item:50003}} to buy from Cash Shop.
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
| <center>❌</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>❌</center>
|-
|-
| <center>{{#item:12216}}</center>
| <center>{{#item:12216}}</center>
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|
|
* Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.
* Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.
|- style="height:34.5em"
|- style="height:38em"
| '''Weapon'''
| '''Weapon'''
| align="center" | +12 to +14 [A]{{#item:540091}}
| align="center" | +12 to +14 [A]{{#item:540091}}
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*{{#item:27384}}  
*{{#item:27384}}  
*{{#item:300455}}
*{{#item:300455}}
*{{#item:4115}}
*{{#item:300594}}
*{{#item:300594}}
*{{#item:300495}}
*{{#item:300495}}
Line 7,758: Line 7,825:
**{{#item:300495}} & {{#item:300497}}
**{{#item:300495}} & {{#item:300497}}
*Can also be carded with {{#item: 300189}}, but you already have too much elemental bolt modifiers at this point which makes you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]]. For more info on this, check Choi's in-depth explanation about it on his "Guide to Magic".
*Can also be carded with {{#item: 300189}}, but you already have too much elemental bolt modifiers at this point which makes you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]]. For more info on this, check Choi's in-depth explanation about it on his "Guide to Magic".
* It is suitable to use {{#icon:4115}}{{#linkitem:4115|Hunter Fly Card}}during long periods of battle wherein it can occupy one of the weapon card slots if you want sustainability without overly relying on healing consumables.
*The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]] and if for some wildest reason you want to have fun with Spell Fist to bonk these two MVPs to death.
*The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]] and if for some wildest reason you want to have fun with Spell Fist to bonk these two MVPs to death.
|- style="height:17em"
|- style="height:17em"
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|
|
* Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.
* Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.
|- style="height:40em"
|- style="height:43.2em"
| '''Weapon'''
| '''Weapon'''
| align="center" | +12 to +15 [A]{{#item:540110}}
| align="center" | +12 to +15 [A]{{#item:540110}}
Line 7,908: Line 7,976:
*{{#item:27384}}  
*{{#item:27384}}  
*{{#item:300455}}
*{{#item:300455}}
*{{#item:4115}}
*{{#item:300495}}
*{{#item:300495}}
*{{#item:300497}}
*{{#item:300497}}
Line 7,922: Line 7,991:
**{{#item:300495}} & {{#item:300497}}
**{{#item:300495}} & {{#item:300497}}
*Can also be carded with {{#item: 300189}}, but you already have too much elemental bolt modifiers at this point which makes you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]]. For more info on this, check Choi's in-depth explanation about it on his "Guide to Magic".
*Can also be carded with {{#item: 300189}}, but you already have too much elemental bolt modifiers at this point which makes you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]]. For more info on this, check Choi's in-depth explanation about it on his "Guide to Magic".
* It is suitable to use {{#icon:4115}}{{#linkitem:4115|Hunter Fly Card}}during long periods of battle wherein it can occupy one of the weapon card slots if you want sustainability without overly relying on healing consumables.
*The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]]. Bonk these two MVPs to death which is no longer far from reality!
*The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]]. Bonk these two MVPs to death which is no longer far from reality!
*Per refine of the Frontier Book grants you 7% '''{{#skill:5220}}''' skill modifier for as long as the '''{{#skill:2445}}''' buff remains active; at +15, this book will bestow you a total of 105% SVS modifiers!
*Per refine of the Frontier Book grants you 7% '''{{#skill:5220}}''' skill modifier for as long as the '''{{#skill:2445}}''' buff remains active; at +15, this book will bestow you a total of 105% SVS modifiers!
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== Frequently Asked Questions (FAQs) ==
== Frequently Asked Questions (FAQs) ==
This section of the guide will be reserved for confusing questions that needs clarification and answering. Here, I'll be providing damage tests, comparison and contrasts of equipment to give objective, reliable, and honest answers. If you think there are questions left unanswered that need to be included, you may reach out to me and as such this section will always be edited as needed. Two that are already in works are the, "'''What Enchants to Aim For Dimensional World Shoes'''", and the, "'''How Big is the Jump from Furious to Frontier for Spell Fist'''", and I will add them as soon as I am able to.
This section of the guide will be reserved for confusing questions that needs clarification and answering. Here, I'll be providing damage tests, comparison and contrasts of equipment to give objective, reliable, and honest answers. If you think there are questions left unanswered that need to be included, you may reach out to me and as such this section will always be edited as needed. One that is already in works is the, "'''What Enchants to Aim For Dimensional World Shoes'''", and I will add it as soon as I am able to.
 
===Time Dimensions vs. Elemental Spirits ===
===Time Dimensions vs. Elemental Spirits ===
====Which is Stronger Against a Specific Race and Element====
====Which is Stronger Against a Specific Race and Element====
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* Additionally, the choice whether to use Time Dimensions or Elemental Spirits will also depend on your playstyle and preference. Time Dimensions distributes more skill and elemental modifiers for your lingering skills such as '''{{#skill:5372}}''' and''' {{#skill:5371}}'''. If your manner of playing is more about covering grounds by laying out puddles on the floor, then Time Dimensions might be the gear for you. Furthermore, if you don't want to rely on {{#icon:313427}} {{#linkitem:313427|Warrant of Bailiff}}'s procs all the time before you can OHKO monsters, then you might want to stick to Time Dimensions since this set of gear doesn't rely on procs and your damage is always at 100%.
* Additionally, the choice whether to use Time Dimensions or Elemental Spirits will also depend on your playstyle and preference. Time Dimensions distributes more skill and elemental modifiers for your lingering skills such as '''{{#skill:5372}}''' and''' {{#skill:5371}}'''. If your manner of playing is more about covering grounds by laying out puddles on the floor, then Time Dimensions might be the gear for you. Furthermore, if you don't want to rely on {{#icon:313427}} {{#linkitem:313427|Warrant of Bailiff}}'s procs all the time before you can OHKO monsters, then you might want to stick to Time Dimensions since this set of gear doesn't rely on procs and your damage is always at 100%.
** For me personally, I still use my Time Dimensions gears for [[Varmundt's Biosphere Depth 2]], specifically. As an Elemental Master that has access to the <span style="color:purple;>Poison</span> element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my <span style="color:purple;>Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', including the <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> element {{#linkmob:22259}} (huge thanks to my book's {{#icon:311864}} {{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}} {{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants). Also, farming Depth 2 is fast-paced and in the manner of my playstyle I find more efficiency when I also cast my lingering skills as well since I get to cover more grounds and mobs here will die in their 1st to 2nd tick even with {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}.
** For me personally, I still use my Time Dimensions gears for [[Varmundt's Biosphere Depth 2]], specifically. As an Elemental Master that has access to the <span style="color:purple;>Poison</span> element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my <span style="color:purple;>Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', including the <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> element {{#linkmob:22259}} (huge thanks to my book's {{#icon:311864}} {{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}} {{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants). Also, farming Depth 2 is fast-paced and in the manner of my playstyle I find more efficiency when I also cast my lingering skills as well since I get to cover more grounds and mobs here will die in their 1st to 2nd tick even with {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}.
=== Spell Fist – <span style="font-size: 0.98rem">Furious Set vs. Frontier Combo </span> ===
==== How Big is the Jump from Furious Set to Frontier Combo ====
To view the images much more clearly, right click and open them in a separate tab and it should take you to the File's original size wherein you can freely zoom in and out.
<div style="display: flex;">
    <div style="flex: 1;">
{| class="wikitable" style="margin: 0 auto;"
|- style="text-align:center;background-color: #A9E5FE;"
| colspan="3" | <span style="font-size: 0.95rem; font-family: trebuchet ms;">'''Furious Set'''</span>
|-
| colspan="3" | [[File:Spell Fist - Furious Set.png|center|500px]]
|- style="text-align:center;background-color: #A9E5FE;"
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Damage per Second (DPS)'''</span>
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.9rem; font-family: trebuchet ms;">Total DPS: <u>43B+</u></span>
|- style="text-align:center;background-color: #A9E5FE;"
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br>Jitterbug combo was not used.<br> Main Spirit is <span style="color:#0685CF;">Diluvio</span> and <span style="color:blue;">Water</span>/<span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Deluge were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>Maximum 193 ASPD.</span>
|}
</div>
    <div style="flex: 1;">
{| class="wikitable" style="margin: 0 auto;"
|- style="text-align:center;background-color: #D9F8B9;"
| colspan="3" | <span style="font-size: 0.95rem; font-family: trebuchet ms;">'''Frontier Combo'''</span>
|-
| colspan="3" | [[File:Spell Fist - Frontier Combo .png|center|500px]]
|- style="text-align:center;background-color: #D9F8B9;"
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Damage per Second (DPS)'''</span>
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.9rem; font-family: trebuchet ms;">Total DPS: <u>127B+</u></span>
|- style="text-align:center;background-color: #D9F8B9;"
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:limegreen;">Procella</span> and <span style="color:green;">Wind</span>/<span style="color:#F0DF5D;">Ghost</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Violent Gale were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>Maximum 193 ASPD.</span>
|}
    </div>
</div>
* In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD.
* '''Furious Set''' is comprised of {{#icon:400662}} {{#linkitem:400662|Frontier Crown (Elemental Master)}}, {{#icon:540091}} {{#linkitem:540091|Furious Grimoire}}, and {{#icon:470265}} {{#linkitem:470265|Furious Boots}}. On the other hand, the Frontier Combo is consisted of {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}} and {{#icon:540110}} {{#linkitem:540110|Frontier Elemental Book}}. Both builds made use of the {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}, as well as the Hall of Life "HoL" set.
* The garment card used for the Furious Set was the {{#item:27362}} to maximize our <span style="color:Blue;">Water</span>-infused melee magical attacks, as well as '''{{#skill:14}}''', '''{{#skill:5369}}''', '''{{#skill:5373}}''', and '''{{#skill:5233}}''' autocasts' damage. Conversely, the garment card used for the Frontier Combo was the {{#item:4576}} to boost the damage output of our <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', '''{{#skill:13}}''', and '''{{#skill:5220}}''' autocasts.
* Total DPS for the Furious Set is 43B that sometimes fluctuate to 45B, depending on the autocast chances. Meanwhile, the Frontier Combo went as high as 127B which also fluctuates to 137B, depending on the success chance of autocast skills. The jump in damage from Furious Set to Frontier Combo is ≈84B to ≈92B. This noticeable difference is attributed to the fact that Frontier Combo is less restrictive with gear choices such that the combo can wear either {{#item:470204}} or {{#item:470337}} to gain lots of SPL bonuses which our 4th skills benefit from, as well as higher chances of procing SVS coming from multiple sources such as '''{{#skill:279}}''' and {{#item:18666}}. On the other hand, Furious Set's autocasts were limited such that only '''Level 4''' '''{{#skill:5369}}''' and '''{{#skill:5373}}''' are proced and not the highest learned level of those skills. The chance of autocasting Diamond Storm and Terra Drive only sits at 7% each as compared to Frontier Combo's 60% chance to autocast SVS each time Soul Strike is casted. And though the Furious equipment can be enchanted with Race/Element-focused enchants such as {{#item:313121}} and {{#item:313111}}, the Frontier Combo offers far better stats on its equipment and its {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}}can even be perfectly enchanted with {{#item:312766}} while {{#icon:400662}} {{#linkitem:400662|Frontier Crown (Elemental Master)}} can never go up above {{#item:29073}}.
* The clear winner between the two is the Frontier Combo as backed up by the reasonings I've previously mentioned here and in the earlier sections of the guide. Frontier Combo turned the unconventional and once forgotten '''{{#skill:2445}}''' build into a competitive and viable build with plenty of rooms for improvement. Remember, we ought to get upgrades for Spell Fist in the forthcoming updates that are yet to arrive to the server, namely {{#icon:300774}}{{#linkitem:300774|(MVP) Flame Anima Card}} from [[Chapter 2]] and the brand new skill called [[File:Elemental Integration.png|28px]] '''Elemental Integration''' that is yet to arrive on the main kRO. With the developers adding newer items catered to auto attack builds, this makes me believe that they are slowly but surely making the builds revitalized with Spell Fist and even Abyss Chaser's own unique gimmicky build on the forefront.


=== What Enchants to Aim for Encroached Book ===
=== What Enchants to Aim for Encroached Book ===
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*<s>Class-Specific x1 Rate Leveling Guide and Tips From Novice to Mage to Sage/Professor to Sorcerer until Elemental Master</s> (Finished)
*<s>Class-Specific x1 Rate Leveling Guide and Tips From Novice to Mage to Sage/Professor to Sorcerer until Elemental Master</s> (Finished)
*What Enchants to Aim For Dimensional World Shoes under FAQs
*What Enchants to Aim For Dimensional World Shoes under FAQs
*How Big is the Jump from Furious to Frontier for Spell Fist under FAQs
*<s>How Big is the Jump from Furious to Frontier for Spell Fist under FAQs</s> (Finished)
*Add the missing Rune Tablets
*Add the missing Rune Tablets
*Revise and update the Recommended Skill Trees for Elemental Spirits and Spell Fist
*Revise and update the Recommended Skill Trees for Elemental Spirits and Spell Fist
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* As of 7 May 2026:
* As of 7 May 2026:
** Added a new subsection called [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 Experience Rate]] under [[The_Complete_Elemental_Master_Guide_by_Goldie#Leveling|Leveling]] section.
** Added a new subsection called [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 Experience Rate]] under [[The_Complete_Elemental_Master_Guide_by_Goldie#Leveling|Leveling]] section.
* As of 18 August 2026:
** Added [[The_Complete_Elemental_Master_Guide_by_Goldie#How_Big_is_the_Jump_from_Furious_Set_to_Frontier_Combo|test results]] featuring Spell Fist, Furious Set, and Frontier Combo under [[The_Complete_Elemental_Master_Guide_by_Goldie#Frequently_Asked_Questions_(FAQs)|Frequently Asked Questions (FAQs) section]].
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