The Complete Elemental Master Guide by Goldie: Difference between revisions

Goldee (talk | contribs)
Goldee (talk | contribs)
 
(49 intermediate revisions by the same user not shown)
Line 511: Line 511:
* No reason to leave it Lvl. 1. Always get the maximum level of this skill.
* No reason to leave it Lvl. 1. Always get the maximum level of this skill.
* Removes most buffs ''and'' debuffs from enemies and allies alike. Be careful when you're using this skill as it can also remove debuffs your party has applied on the enemies such as the Warlock's '''{{#skill:2213}}''''s<nowiki/> Magic Intoxication or the Rogue's  '''{{#skill:214}}''', so it's always advisable to coordinate with them before using this skill. For a list of buffs and debuffs that Dispell removes, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Dispell|below]].
* Removes most buffs ''and'' debuffs from enemies and allies alike. Be careful when you're using this skill as it can also remove debuffs your party has applied on the enemies such as the Warlock's '''{{#skill:2213}}''''s<nowiki/> Magic Intoxication or the Rogue's  '''{{#skill:214}}''', so it's always advisable to coordinate with them before using this skill. For a list of buffs and debuffs that Dispell removes, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Dispell|below]].
* Dispell can't be self-casted and you will need the assistance of another Sage player to cast Dispell unto you to cancel any active debuffs you want removed.
|style="text-align: center;" | 5
|style="text-align: center;" | 5
|style="text-align: center; background:#ccffcc"| Supportive
|style="text-align: center; background:#ccffcc"| Supportive
Line 536: Line 537:
|style="text-align: center; background:#ffcccc"| Offensive
|style="text-align: center; background:#ffcccc"| Offensive
|-
|-
| {{#skill:91}} Heaven's Drive
| {{#skill:91}}
||
||
* Skip this one, but if you plan on focusing mainly on <span style="color:purple;">Poison</span> builds then put 5 skill points since this will be needed as a prerequisite skill for the Sorcerer's '''{{#skill:2450}}''' skill.
* Skip this one, but if you plan on focusing mainly on <span style="color:purple;">Poison</span> builds then put 5 skill points since this will be needed as a prerequisite skill for the Sorcerer's '''{{#skill:2450}}''' skill.
Line 1,173: Line 1,174:
|style="text-align: center;" | 3  
|style="text-align: center;" | 3  
|style="text-align: center; background:#ffffcc"| Active
|style="text-align: center; background:#ffffcc"| Active
|-
| {{#skill:5014}}
||
* Ignore this skill and never put any points here.
* A skill that gives more drawbacks than benefits and also a skill that is shared by all 3rd Job classes that passed through transcendence.
|style="text-align: center;" | 0
|style="text-align: center; background:#ccffcc"| Supportive
|}
|}


Line 1,446: Line 1,454:
* When hitting mobs immune to <span style="color:gray;">Neutral</span> property such as <span style="color:#F0DF5D;">Ghost 4</span> mobs, the damage won't be dealt but the blink/dash will still connect.
* When hitting mobs immune to <span style="color:gray;">Neutral</span> property such as <span style="color:#F0DF5D;">Ghost 4</span> mobs, the damage won't be dealt but the blink/dash will still connect.
* Psychic Stream is more practically used for field farming, and less practical to use in instances.
* Psychic Stream is more practically used for field farming, and less practical to use in instances.
* Since the updates on 20 March 2026 of [https://forum.muhro.eu/d/4924-patch-notes-217-20-march-2026 Patch Notes#217] and 17 April 2026 of [https://forum.muhro.eu/d/5051-patch-notes-221-17-april-2026 Patch Notes#221]:
* Since the updates on 20 March 2026 with [https://forum.muhro.eu/d/4924-patch-notes-217-20-march-2026 Patch Notes#217] and 17 April 2026 with [https://forum.muhro.eu/d/5051-patch-notes-221-17-april-2026 Patch Notes#221]:
** Psychic Stream's CD got reduced by 0.5 second in all levels. Now at Level 5, this skill's original CD of 2.5 seconds got reduced to 2 seconds.
** Psychic Stream's CD got reduced by 0.5 second in all levels. Now at Level 5, this skill's original CD of 2.5 seconds got reduced to 2 seconds.
** Its base MAtk% and SPL ratio got significantly increased. Psychic Stream's original base MAtk% of 18,500% was increased to 21,000% while the factor weight of SPL was buffed from <code>'''(7 x SPL)'''</code> to <code>'''(12 x SPL)'''</code>.
** Its base MAtk% and SPL ratio got significantly increased. Psychic Stream's original base MAtk% of 18,500% was increased to 21,000% while the factor weight of SPL was buffed from <code>'''(7 x SPL)'''</code> to <code>'''(12 x SPL)'''</code>.
Line 1,880: Line 1,888:
On the other hand, '''Defensive Mode''' unlike Passive Mode is used to buff an EM's defensive capabilities. Spirits would endow an EM's armor property to their corresponding element. If for example you have <span style="color:#BD0F1E;">Ardor</span> summoned and you placed him in Defensive mode, he will change your armor property to <span style="color:red;">Fire</span> and you'll get decreased damaged against <span style="color:red;">Fire</span> property attacks but reduced resistance for the opposing element which is <span style="color:blue;">Water</span>. Another good example is '''Lvl'''. '''1''' '''{{#skill:2459}}''' in its Child form placed in Defensive Mode; in this mode, <span style="color:green;">Ventus</span> doesn't endow your armor to <span style="color:green;">Wind</span> but she does however give you free {{#icon:12710}}{{#linkitem:12710|Guyak Pudding}} effect and +'''50% FLEE''' '''Rate''' for as long as she is active.   
On the other hand, '''Defensive Mode''' unlike Passive Mode is used to buff an EM's defensive capabilities. Spirits would endow an EM's armor property to their corresponding element. If for example you have <span style="color:#BD0F1E;">Ardor</span> summoned and you placed him in Defensive mode, he will change your armor property to <span style="color:red;">Fire</span> and you'll get decreased damaged against <span style="color:red;">Fire</span> property attacks but reduced resistance for the opposing element which is <span style="color:blue;">Water</span>. Another good example is '''Lvl'''. '''1''' '''{{#skill:2459}}''' in its Child form placed in Defensive Mode; in this mode, <span style="color:green;">Ventus</span> doesn't endow your armor to <span style="color:green;">Wind</span> but she does however give you free {{#icon:12710}}{{#linkitem:12710|Guyak Pudding}} effect and +'''50% FLEE''' '''Rate''' for as long as she is active.   


Meanwhile, '''Offensive Mode''' is the state where your spirits will go on an aggro or attack state. They'll randomly attack, select and cast skills they know in their skill pool at a certain chance. For most people this  mode looks and sounds useless which to a degree is true since why would you want your spirits to gain aggro and get attacked when they're already too frail to begin with. But you should know that there are ways to make them tankier than even your own, and spirits gaining aggro from mobs lets you farm efficiently or stay alive as long as possible. Think of them as your own version of the Biolo's Homunculus.
Meanwhile, '''Offensive Mode''' is the state where your spirits will go on an aggro or attack state. They'll randomly attack, select and cast skills they know in their skill pool at a certain chance. For most people this  mode looks and sounds useless which to a degree is true since why would you want your spirits to gain aggro and get attacked when they're already too frail to begin with. But you should know that there are ways to make them tankier than even your own, and spirits gaining aggro from mobs and MVPs lets you farm efficiently or stay alive as long as possible. Think of them as your own version of the Biolo's Homunculus. Personally, this is the mode that I activate every time I would farm endgame dungeons and instances such as [[Varmundt's Biosphere Depth 2|Depth 2]], [[Chapter 1#Fields/Monsters|Encroached Geffenia]], [[Zero Cell Sector]], and [[Constellation Tower]], even more so now that we have the 90% damage reduction buff for our High Elementals.


The next mode that maybe most of you aren't still aware of is the '''Waiting Mode'''. Now, Waiting mode isn't under any specific Level of '''{{#skill:2456}}''', but it's a state where your spirits can freely enter anytime. The moment you summon your spirits, they are by default in Waiting mode, and once you've placed them into any of the three (3) modes, they exit this state. To place them back into this state once again, you'll need to recast the same level of Elemental Control according to the same mode your spirits are in. If <span style="color:#BD0F1E;">Ardor</span> is in Passive Mode, recast '''Lvl'''. '''1''' '''{{#skill:2456}}''' one more time and he'll be in Waiting mode again. During this state, your spirits don't give anything or do anything for you ''but'' they regain 2% HP/SP every 3 seconds which serves as their own healing consumable in a way acting like their own source of {{#icon:14534}}{{#linkitem:14534|Small Life Potion}}. This helps them stay longer in battles, so put them in Waiting mode as you deem fit and necessary. When either you or your Spirits ran out of SP, you are given a few seconds before your Spirits disappear permanently so make it a habit to replenish your SP and maintain a healthy mana pool at all times.
The next mode that maybe most of you aren't still aware of is the '''Waiting Mode'''. Now, Waiting mode isn't under any specific Level of '''{{#skill:2456}}''', but it's a state where your spirits can freely enter anytime. The moment you summon your spirits, they are by default in Waiting mode, and once you've placed them into any of the three (3) modes, they exit this state. To place them back into this state once again, you'll need to recast the same level of Elemental Control according to the same mode your spirits are in. If <span style="color:#BD0F1E;">Ardor</span> is in Passive Mode, recast '''Lvl'''. '''1''' '''{{#skill:2456}}''' one more time and he'll be in Waiting mode again. During this state, your spirits don't give anything or do anything for you ''but'' they regain 2% HP/SP every 3 seconds which serves as their own healing consumable in a way acting like their own source of {{#icon:14534}}{{#linkitem:14534|Small Life Potion}}. This helps them stay longer in battles, so put them in Waiting mode as you deem fit and necessary. In all active modes except for Waiting Mode, Spirits will be unable to recover HP/SP passively and they will drain a portion of the summoner's SP every 10 seconds. When either you or your Spirits ran out of SP, you are given a few seconds before your Spirits disappear permanently so make it a habit to replenish your SP and maintain a healthy mana pool at all times.  


Lastly, we have '''Lvl'''. '''4''' '''{{#skill:2456}}''', which isn't even a mode or give anything good to either you or your spirits like reeaallyy. Don't ever use this skill as you'll only regret it. What it does is it kills your active spirits. I mean why? Just why would you want that? It's always easier to just cast another summoning skill if you want to switch Elementals or High Elementals, but purposedly killing them is really such a questionable move by Gravity. Remove this in your hotkey or better yet don't ever bother getting it, it's a waste of skill point and a waste of space.
Lastly, we have '''Lvl'''. '''4''' '''{{#skill:2456}}''', which isn't even a mode or give anything good to either you or your spirits like reeaallyy. Don't ever use this skill as you'll only regret it. What it does is it kills your active spirits. I mean why? Just why would you want that? It's always easier to just cast another summoning skill if you want to switch Elementals or High Elementals, but purposedly killing them is really such a questionable move by Gravity. Remove this in your hotkey or better yet don't ever bother getting it, it's a waste of skill point and a waste of space.
Line 3,010: Line 3,018:
*Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''.
*Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''.
*Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet.
*Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet.
*Both headgears can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*'''Katrinn Card''' will help with instant casting.
*'''Katrinn Card''' will help with instant casting.
|- style=height:19.8em
|- style=height:19.8em
Line 3,043: Line 3,052:
***'''3rd slot''': {{#item:311004}}
***'''3rd slot''': {{#item:311004}}
***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}}
***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}}
|- style=height:9.5em
|- style=height:10.5em
|'''Armor'''
|'''Armor'''
| align="center" | +0 to +10 {{#item:15186}}
| align="center" | +0 to +10 {{#item:15186}}
Line 3,056: Line 3,065:
**'''1st line''': Indestructible in battle
**'''1st line''': Indestructible in battle
**'''2nd line''': Any of the raw stats
**'''2nd line''': Any of the raw stats
*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
|- style=height:23.5em
|- style=height:23.5em
|'''Weapon'''
|'''Weapon'''
Line 3,076: Line 3,086:
|}
|}
</center>
</center>
|- style=height:16.5em
|- style=height:18.5em
|'''Shield'''
|'''Shield'''
| align="center" | {{#item:2102}} <br> or <br> +0 to +10 {{#item:2195}}
| align="center" | {{#item:2102}} <br> or <br> +0 to +10 {{#item:2195}}
Line 3,086: Line 3,096:
*Socketed '''Guard''' is dropped by {{#linkmob:1230}}. If you really need an early protective shield to socket in '''Mutating Khalitzburg Card''', you can wear this shield until EXP shields at Level 65.
*Socketed '''Guard''' is dropped by {{#linkmob:1230}}. If you really need an early protective shield to socket in '''Mutating Khalitzburg Card''', you can wear this shield until EXP shields at Level 65.
*'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
*'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market.
**A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market.
<center>
<center>
Line 3,106: Line 3,117:
|
|
* Obtained from {{#item:23107}} as one of the possible rewards.
* Obtained from {{#item:23107}} as one of the possible rewards.
* Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
* Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''.
* Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''.
* Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills.
* Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills.
*Use of any the garment cards that will boost your <span style="color:red;">Fire</span> magical damage since '''{{#skill:17}}''' will be your main skill leveling up.
*Use of any the garment cards that will boost your <span style="color:red;">Fire</span> magical damage since '''{{#skill:17}}''' will be your main skill leveling up.
|- style=height:35.5em
|- style=height:37.2em
|'''Shoe'''
|'''Shoe'''
| align="center" | +0 to +12 {{#item:22101}} <br> or <br> {{#item:470068}}
| align="center" | +0 to +12 {{#item:22101}} <br> or <br> {{#item:470068}}
Line 3,124: Line 3,136:
* '''Angel Poring Boots''' is obtained from [[Poring Village]] instance, dropped by the {{#linkmob:3810}}.
* '''Angel Poring Boots''' is obtained from [[Poring Village]] instance, dropped by the {{#linkmob:3810}}.
** Enchanted with {{#item:29149}}, {{#item:29150}}, or {{#item:29151}}. For more info about the enchants, check this [[Angel Poring Boots & Sunglasses|page]].
** Enchanted with {{#item:29149}}, {{#item:29150}}, or {{#item:29151}}. For more info about the enchants, check this [[Angel Poring Boots & Sunglasses|page]].
** Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
** Shares a combo with both {{#icon:19118}} {{#linkitem:19118|Poring Sunglasses+}}and {{#icon:19117}} {{#linkitem:19117|Poring Sunglasses}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate, respectively.  
** Shares a combo with both {{#icon:19118}} {{#linkitem:19118|Poring Sunglasses+}}and {{#icon:19117}} {{#linkitem:19117|Poring Sunglasses}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate, respectively.  
* When {{#icon:410013}}{{#linkitem:410013|EXP Advisor}}is your preferred choice for middle headgear, '''Paradise Shoes''' will suffice and you don't need to wear Angel Poring Boots. The only disadvantage of Paradise Shoes is it doesn't have any card slots and this prevents you from using {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}} which significantly boosts your '''{{#skill:17}}''' skill.
* When {{#icon:410013}}{{#linkitem:410013|EXP Advisor}}is your preferred choice for middle headgear, '''Paradise Shoes''' will suffice and you don't need to wear Angel Poring Boots. The only disadvantage of Paradise Shoes is it doesn't have any card slots and this prevents you from using {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}} which significantly boosts your '''{{#skill:17}}''' skill.
*'''Research Assistant Bot Card''' boosts the damage output of your '''{{#skill:17}}''' skill by 25%. You will keep using this card until Sorcerer, and it works as a set with {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}}to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers.
*'''Research Assistant Bot Card''' boosts the damage output of your '''{{#skill:17}}''' skill by 25%. You will keep using this card until Sorcerer, and it works as a set with {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}}to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers.
*'''Skeleton General Card''' and '''Zombie Prisoner Card''' are your EXP racial cards; the latter will cover at least [[The_Complete_Elemental_Master_Guide_by_Goldie#Dungeons|three (3) separate dungeons]] where the Undead race is abundant.
*'''Skeleton General''' and '''Zombie Prisoner Cards''' are your EXP racial cards; the latter will cover at least [[The_Complete_Elemental_Master_Guide_by_Goldie#Dungeons|three (3) separate dungeons]] where the Undead race is abundant.
*'''Nightmare Verit Card''' gives MAtk% and will boost your damage early on.
*'''Nightmare Verit Card''' gives MAtk% and will boost your damage early on.
*'''Icewind Card''' gives 5% VCT to help you reach instant cast; the rest of its effects are negligible since they only take effect when your boots is a '''Level 2 Armor'''.
*'''Icewind Card''' gives 5% VCT to help you reach instant cast; the rest of its effects are negligible since they only take effect when your boots is a '''Level 2 Armor'''.
Line 3,179: Line 3,192:
!Card
!Card
!Enchants and Notes
!Enchants and Notes
|- style=height:60.7em
|- style=height:62.5em
|'''Upper'''
|'''Upper'''
| align="center" | <center>  
| align="center" | <center>  
Line 3,198: Line 3,211:
**Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''.
**Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''.
**Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet.
**Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet.
** Both headgears can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*'''Scorpio Celestial Coronet''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} and 50 {{#item:25669}} each. You can farm Unknown Parts and Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*'''Scorpio Celestial Coronet''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} and 50 {{#item:25669}} each. You can farm Unknown Parts and Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
Line 3,250: Line 3,264:
***'''3rd slot''': {{#item:311004}}
***'''3rd slot''': {{#item:311004}}
***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}}
***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}}
|- style=height:111.5em
|- style=height:120em
|'''Armor'''
|'''Armor'''
| align="center" | +0 to +10 {{#item:15186}} <br> or <br> +9 {{#item:450042}} <br> or <br> +9 to +11 {{#item:15377}} <br> or <br> +11 to +12 {{#item:450406}} <br> or <br> +9 {{#item:450112}} <br> or <br> +11 to +12 {{#item:450128}} <br> or <br> +11 to +12 {{#item:450178}}
| align="center" | +0 to +10 {{#item:15186}} <br> or <br> +9 {{#item:450042}} <br> or <br> +9 to +11 {{#item:15377}} <br> or <br> +11 to +12 {{#item:450406}} <br> or <br> +9 {{#item:450112}} <br> or <br> +11 to +12 {{#item:450128}} <br> or <br> +11 to +12 {{#item:450178}}
Line 3,264: Line 3,278:
***'''1st line''': Indestructible in battle
***'''1st line''': Indestructible in battle
***'''2nd line''': Any of the raw stats
***'''2nd line''': Any of the raw stats
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*'''Noblesse Psychic Robe''' can be bought with 10 {{#item:6919}} at '''Prontera Central Palace'''  from the '''NPC''' '''Quartermaster''' {{#navi:prt_cas|167|259}}.
*'''Noblesse Psychic Robe''' can be bought with 10 {{#item:6919}} at '''Prontera Central Palace'''  from the '''NPC''' '''Quartermaster''' {{#navi:prt_cas|167|259}}.
**Refine the boots to +9 using the {{#item:100128}}, which costs 10 {{#item:6919}}.
**Refine the boots to +9 using the {{#item:100128}}, which costs 10 {{#item:6919}}.
Line 3,283: Line 3,298:
**Can be enchanted with the following combination and set of enchants:
**Can be enchanted with the following combination and set of enchants:
***'''2nd slot''': {{#item:310143}} ''or'' {{#item:310100}}
***'''2nd slot''': {{#item:310143}} ''or'' {{#item:310100}}
***'''3rd slot''': {{#item:310100}}
***'''3rd slot''': {{#item:310100}} ''or'' {{#item:310143}}
***'''4th slot''': {{#item:310100}} ''or'' {{#item:310110}}
***'''4th slot''': {{#item:310100}} ''or'' {{#item:310110}}
*** Usual combination are 1x {{#icon:310143}}{{#linkitem:310143|Shadow Spell}} and 2x {{#icon:310100}}{{#linkitem:310100|Magic Powers}}for all-out damage; if needing a bit of utility with some ACD%, 2x {{#icon:310100}}{{#linkitem:310100|Magic Powers}}and 1x {{#icon:310110}}{{#linkitem:310110|After Cast Delay}} will be used. For more info about the enchanting process, check this [[Automatic_Enchantment_(17.2)|page]].
*** Usual combination are 1x {{#icon:310143}}{{#linkitem:310143|Shadow Spell}} and 2x {{#icon:310100}} {{#linkitem:310100|Magic Powers}}for all-out damage; if needing a bit of utility with some ACD%, 2x {{#icon:310100}} {{#linkitem:310100|Magic Powers}}and 1x {{#icon:310110}}{{#linkitem:310110|After Cast Delay}} will be used. For more info about the enchanting process, check this [[Automatic_Enchantment_(17.2)|page]].
***A combination of 2x {{#icon:310143}}{{#linkitem:310143|Shadow Spells}}and 1x {{#icon:310100}} {{#linkitem:310100|Magic Power}}is also possible but it won't be as strong as 1x Shadow Spell and 2x Magic Powers due to [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]] because as a Sorcerer you will mostly focus only on 1 or 2 elements at most (either <span style="color:blue;">Water</span>/<span style="color:brown;">Earth</span>, or <span style="color:gray;">Neutral</span>, or both). 2x Shadow Spells and 1x Magic Power only starts to shine when you transition to EM when you cast more than 2 elements, but by the time you reach this stage {{#icon:450178}}{{#linkitem:450178|Grey Wolf Robe}} is already functional and miles stronger.
**Can be refined straight to +11 using {{#item:100252}}, also bought from '''NPC Cube Lane''' for 30m zeny each or by using [[Armor Weapon Tickets]] instead. Automatic Armor has to be refined to at least +4 in order for the refinement cube to work.
**Can be refined straight to +11 using {{#item:100252}}, also bought from '''NPC Cube Lane''' for 30m zeny each or by using [[Armor Weapon Tickets]] instead. Automatic Armor has to be refined to at least +4 in order for the refinement cube to work.
**Can also be dropped from {{#item:102558}}, {{#item:102560}}, and {{#item:102561}}, already pre-refined to +7~+9 ''or'' +9~+11, depending on which antiquities you open.
**Can also be dropped from {{#item:102558}}, {{#item:102560}}, and {{#item:102561}}, already pre-refined to +7~+9 ''or'' +9~+11, depending on which antiquities you open.
Line 3,302: Line 3,318:
|}
|}
</center>
</center>
|- style=height:64em
|- style=height:69em
|'''Weapon'''
|'''Weapon'''
| align="center" | +11 {{#item:26118}} <br> or <br>+11 {{#item:550012}} <br> or <br> +10 to +12 {{#item:550030}}
| align="center" | +11 {{#item:26118}} <br> or <br>+11 {{#item:550012}} <br> or <br> +10 to +12 {{#item:550030}}
Line 3,326: Line 3,342:
**{{#item:300124}} & {{#item:300442}}
**{{#item:300124}} & {{#item:300442}}
**Collectively known as the '''17'''.'''2 Card set''', '''Blue Pitaya Card''' will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer.
**Collectively known as the '''17'''.'''2 Card set''', '''Blue Pitaya Card''' will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer.
*In my opinion, it's better to use the Shadow Staves for leveling because they both reduce PW's CD by 1 second. Combine them with {{#item:25419}} + {{#item:25420}} to reduce PW's by another 2 seconds and at that point PW is pretty spammy. However, ITSoD is still a viable option and could be used if you don't want to over invest on the Shadow Staves.
**If you're tenacious enough to ditch the 17.2 Card set in favor of EXP racial cards on your shoe slot, you can replace {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card Card}}with either {{#icon:27384}}{{#linkitem:27384|Mutating White Knight (MWK) Card}}or {{#icon:300442}}{{#linkitem:300442|Deadsera Card}}, and run 2x MWK, 2x Deadsera, or a mix of both; though truthfully, 2x MWK will most likely be stronger than 2x Deadsera or 1x MWK & 1x Deadsera.
*In my opinion, it's better to use the Shadow Staves for leveling because they both reduce PW's CD by 1 second. Combine them with {{#item:25419}} + {{#item:25420}} to reduce PW's CD by another 2 seconds and at that point PW is pretty spammy. However, ITSoD is still a viable option and could be used if you don't want to over invest on the Shadow Staves.
<center>
<center>
{| class="wikitable" style="width: 40%;"
{| class="wikitable" style="width: 40%;"
Line 3,336: Line 3,353:
|}
|}
</center>
</center>
|- style=height:21.3em
|- style=height:22.5em
|'''Shield'''
|'''Shield'''
| align="center" | +0 to +10 {{#item:2195}} <br> or <br>+9 to +10 {{#item:460018}}
| align="center" | +0 to +10 {{#item:2195}} <br> or <br>+9 to +10 {{#item:460018}}
Line 3,345: Line 3,362:
|
|
*'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
*'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market.
**A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market.
*'''Illusion Silver Guard''' can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]].
*'''Illusion Silver Guard''' can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]].
Line 3,357: Line 3,375:
|}
|}
</center>
</center>
|- style=height:57em
|- style=height:78em
|'''Garment'''
|'''Garment'''
| align="center" | +10 to +14 {{#item:20802}} <br> or <br> +9 {{#item:480014}} <br> or <br> +9 to +11 {{#item:20934}} <br> or <br> +9 {{#item:480019}} <br> or <br> +11 to+ 12 {{#item:480125}}  
| align="center" | +10 to +14 {{#item:20802}} <br> or <br> +9 to +11 {{#item:20966}} <br> or <br> +9 {{#item:480014}} <br> or <br> +9 to +11 {{#item:20934}} <br> or <br> +9 {{#item:480019}} <br> or <br> +11 to+ 12 {{#item:480125}}  
|  
|  
<small>
<small>
Line 3,370: Line 3,388:
</small>
</small>
|
|
*'''Teleport Amistr Bag''' obtained from {{#item:23107}} as one of the possible rewards.
*'''Teleport Amistr Bag''' is obtained from {{#item:23107}} as one of the possible rewards.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''.
**Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''.
*'''Temporal Int Manteau''' is obtained from [[Fall_of_Glastheim#Normal_Mode|Fall of Glast Heim (Normal Mode)]], dropped by the MVP {{#linkmob:20386}}.
**Can be enchanted using {{#item:9551}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. For more info about the list of possible enchants, check this [[Temporal_Manteaus|page]].
**As early as Level 100, this manteau can already be worn and actually provides the <u>2nd most damage boost to your skills as a Sorcerer</u> until you can wear {{#icon:480125}} {{#linkitem:480125|Convertible Magical Wing}} at Level 150. Only downside is that it doesn't provide any VCT% outside of its enchants which may be infuriating for some. It also shares a combo with {{#icon:22009}}{{#linkitem:22009|Temporal INT Boots}}for more raw power.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**Can also be dropped from {{#item:102550}}, already pre-refined to +7~+11.
*'''Noblesse Magic Manteau''' can be bought with 10 {{#item:6919}} at '''Prontera Central Palace'''  from the '''NPC''' '''Quartermaster''' {{#navi:prt_cas|167|259}}.
*'''Noblesse Magic Manteau''' can be bought with 10 {{#item:6919}} at '''Prontera Central Palace'''  from the '''NPC''' '''Quartermaster''' {{#navi:prt_cas|167|259}}.
**Refine the boots to +9 using the {{#item:100128}}, which costs 10 {{#item:6919}}.
**Refine the boots to +9 using the {{#item:100128}}, which costs 10 {{#item:6919}}.
Line 3,377: Line 3,401:
*'''Illusion Engine Wing Type B''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each. You can farm Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.  
*'''Illusion Engine Wing Type B''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each. You can farm Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.  
** Enchanted with {{#item:29538}}, {{#item:29538}}, and {{#item:29542}}. For more info about the enchanting process, check this [[Illusion_Armors_(17.1)|page]].
** Enchanted with {{#item:29538}}, {{#item:29538}}, and {{#item:29542}}. For more info about the enchanting process, check this [[Illusion_Armors_(17.1)|page]].
** In terms of damage, Illusion Wing, even with its combo with {{#icon:22197}}{{#linkitem:22197|Illusion Leg Type B}}, didn't perform stronger than {{#icon:20966}} {{#linkitem:20966|Temporal Int Manteau}}; the biggest advantage of Illusion Wing is it can provide more VCT% (about 23%) for instant cast and some resistances which Temporal Int Manteau lacks.
**Can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Armor Type B has to be refined to at least +4 in order for the refinement cube to work.
**Can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Armor Type B has to be refined to at least +4 in order for the refinement cube to work.
**Can also be dropped from {{#item:102556}}, already pre-refined to +9~+11.
**Can also be dropped from {{#item:102556}}, already pre-refined to +9~+11.
Line 3,385: Line 3,410:
*'''Convertible Magical Wing''' needs to be [[Convertible_Wings|crafted]].
*'''Convertible Magical Wing''' needs to be [[Convertible_Wings|crafted]].
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
** This garment will combo with {{#icon:450406}} {{#linkitem:450406|Convertible Magical Armor}}to give you lots of bonuses including 5% ACD, increased damage against all property enemies, and all property magical damage modifier. Your strongest garment choice for 3rd Jobs and it is something which you can use until 4th Jobs so the hassle of crafting it will be worth it. For this reason, I prefer to craft this one instead of {{#item:480021}}.
** This garment will combo with {{#icon:450406}} {{#linkitem:450406|Convertible Magical Armor}}to give you lots of bonuses including 5% ACD, increased damage against all property enemies, and all property magical damage modifier. Your <u>strongest garment choice for 3rd Jobs</u> and it is something which you can use until 4th Jobs so the hassle of crafting it will be worth it. For this reason, I prefer to craft this one instead of {{#item:480021}}.
<center>
<center>
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements'''
|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements'''
|
|
*'''Level 100''': Noblesse Magic Manteau
*'''Level 100''': Temporal Int Manteau & Noblesse Magic Manteau
*'''Level 130''': Illusion Engine Wing Type B
*'''Level 130''': Illusion Engine Wing Type B
* '''Level 150''': Convertible Magical Wing & Grace Magic Manteau
* '''Level 150''': Convertible Magical Wing & Grace Magic Manteau
|}
|}
</center>
</center>
|- style=height:118em
|- style=height:119em
|'''Shoe'''
|'''Shoe'''
| align="center" | +0 to +12 {{#item:22101}} <br> or <br> +10 {{#item:22009}} <br> or <br> +10 {{#item:22008}} <br> or <br> +9 {{#item:470017}} <br> or <br> +9 to +11 {{#item:22197}} <br> or <br> +9 {{#item:470021}} <br> or <br> +11 {{#item:470023}}
| align="center" | +0 to +12 {{#item:22101}} <br> or <br> +10 {{#item:22009}} <br> or <br> +10 {{#item:22008}} <br> or <br> +9 {{#item:470017}} <br> or <br> +9 to +11 {{#item:22197}} <br> or <br> +9 {{#item:470021}} <br> or <br> +11 {{#item:470023}}
Line 3,412: Line 3,437:
|
|
*'''Angel Poring Boots''' is obtained from [[Poring Village]] instance, dropped by the {{#linkmob:3810}}.
*'''Angel Poring Boots''' is obtained from [[Poring Village]] instance, dropped by the {{#linkmob:3810}}.
*Enchanted with {{#item:29149}}, {{#item:29150}}, or {{#item:29151}}.
**Enchanted with {{#item:29149}}, {{#item:29150}}, or {{#item:29151}}. For more info about the enchants, check this [[Angel Poring Boots & Sunglasses|page]].
**For more info about the enchants, check this [[Angel Poring Boots & Sunglasses|page]].
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*'''Temporal INT'''/'''DEX Boots''' are both obtained from [[Old_Glast_Heim#Temporal_Boots|Old Glast Heim]] instance. They will be enchanted with {{#item:4876}} and {{#item:4826}}. For more info about the enchanting process, check this [[Temporal_Boots_Enchanting|page]].
*'''Temporal INT'''/'''DEX Boots''' are both obtained from [[Old_Glast_Heim#Temporal_Boots|Old Glast Heim]] instance. They will be enchanted with {{#item:4876}} and {{#item:4826}}. For more info about the enchanting process, check this [[Temporal_Boots_Enchanting|page]].
**'''Temporal INT''' is desired for its huge raw power, while '''Temporal DEX''' is sought after for its utility by reducing your FCT by 0.5 second (at Level 5, '''{{#skill:2449}}''' needs 0.6 second while '''{{#skill:2446}}''' needs 1 second; '''{{#skill:2447}}''' is all VCT and doesn't require FCT). Both boots can be worn as early as Level 99, and actually <u>gives the best damage boost to all your Sorcerer skills</u> once {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}gets proced.
**'''Temporal INT''' is desired for its huge raw power, while '''Temporal DEX''' is sought after for its utility by reducing your FCT by 0.5 second (at Level 5, '''{{#skill:2449}}''' needs 0.6 second while '''{{#skill:2446}}''' needs 1 second; '''{{#skill:2447}}''' is all VCT and doesn't require FCT). Both boots can be worn as early as Level 99, and actually <u>gives the best damage boost to all your Sorcerer skills</u> once {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}gets proced.
Line 3,441: Line 3,466:
**Can also be dropped from {{#item:102558}}, {{#item:102560}}, and {{#item:102561}}, already pre-refined to +7~+9 ''or'' +9~+11, depending on which antiquities you open.
**Can also be dropped from {{#item:102558}}, {{#item:102560}}, and {{#item:102561}}, already pre-refined to +7~+9 ''or'' +9~+11, depending on which antiquities you open.
*Collectively known as the '''17'''.'''2 Card set''', {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}will work as a set with {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer.
*Collectively known as the '''17'''.'''2 Card set''', {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}will work as a set with {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer.
*'''Zombie Prisoner''', '''Iron Fist''', '''Skeleton General''', and '''Explosion cards''' will be your most commonly used EXP racial cards for this stage. Only socket them in your shoe slot if you can kill fast enough even without the damage boost from your 17.2 Card set.
*'''Zombie Prisoner''', '''Iron Fist''', '''Skeleton General''', and '''Explosion Cards''' will be your most commonly used EXP racial cards for this stage. Only socket them in your shoe slot if you can kill fast enough even without the damage boost from your 17.2 Card set.
<center>
<center>
{| class="wikitable" style="width: 40%;"
{| class="wikitable" style="width: 40%;"
Line 3,504: Line 3,529:
</center>
</center>
|}
|}
Your leveling routine for Levels 100-200 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Leveling as a Sorcerer|Leveling as a Sorcerer]]. They are still applicable for leveling up your Sorcerer on a x1 Experience Rate. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first. Upon a successful job change to Sorcerer and once you are '''Level 100''', you can finally start accepting [[Board Quests|Dailies]] by talking to '''NPC Roxanne''' ('''Daily Hunts''') {{#navi:moc_para01|50|23}} inside Eden ('''@go eden'''). Daily Hunt turn-in quests are also available at the '''Main Office''' {{#navi:main_office|123|36}} ('''@go main'''), but it is more convenient to turn-in your quests directly to Roxanne inside Eden since you can also turn-in your Eden Board quests if there are any.
Your leveling routine for Levels 100-200 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Leveling as a Sorcerer|Leveling as a Sorcerer]]. They are still applicable for leveling up your Sorcerer on a x1 Experience Rate. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first. Upon a successful job change to Sorcerer and once you are '''Level 100''', you can finally start accepting [[Board Quests|Dailies]] by talking to '''NPC Roxanne''' ('''Daily Hunts''') {{#navi:moc_para01|50|23}} inside Eden ('''@go eden'''). Daily Hunt turn-in quests are also available at the '''Main Office''' {{#navi:main_office|123|36}} ('''@go main'''), but it is more convenient to turn-in your quests directly to Roxanne inside Eden since you can also turn-in your Eden Board quests if there are any. For transparency's sake and before the breakdown of gears for leveling, the [[Noblesse_set_(16.1)|Noblesse Set]] and [[Grace Set]] are so far only sufficient as placeholders and they are available for quick budget options; however don't expect them to be stronger than either Temporal, Illusion, Automatic, or Convertible sets. This is partly because you will not be using the whole set for Noblesse and Grace since the right accessories {{#icon:490015}} {{#linkitem:490015|Noblesse Magic Ring}} and {{#icon:490020}} {{#linkitem:490020|Grace Magic Ring}}<u>will always be supplanted by your EXP gear</u> {{#icon:490374}}{{#linkitem:490374|Sea Otter Mini Fan-LT}}; thus you will miss out on their shared bonuses as a set together.


In order to make your leveling grind as a Sorcerer bearable, I highly suggest you use Sorcerer exclusive items that will either reduce the CD of your skills like '''{{#skill:2449}}''' and''' {{#skill:2447}}''', cards and equipment that will boost the damage output of your x1 character so you can level up faster. We all want to ease the suffering of leveling up as a Sorcerer and you can only do that if you follow the set of gears I have listed. Think of it this way: sacrificing some of your EXP gears in favor of Sorcerer progression gears won't slow you down, it will slow you down even more the moment you can't kill the mobs fast enough, so better to run the right gears on your Sorcerer. That being said, I encourage you to use the shadow staves {{#item:26118}} + {{#item:550012}}, the costume enchant stones  {{#item:25419}} + {{#item:25420}}, and the shadow gears {{#item:24297}} or {{#item:24310}}. The sooner you get to equip a {{#icon:22008}}{{#linkitem:22008|Temporal DEX Boots}}or {{#icon:22001}}{{#linkitem:22001|Temporal INT Boots}}with {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}at Level 99, an {{#icon:22197}}{{#linkitem:22197|Illusion Leg Type B}}with {{#icon:29548}}{{#linkitem:29548|Modification Orb (Spell Buster)}} at Level 130, or even an {{#icon:470023}}{{#linkitem:470023|Automatic Leg Type B}}with the enchant {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}} at Level 160, the stronger your hunting capabilities become due to Sorcerer skills benefitting so much from INT. For estimation, it took me at least an hour or two (2) rounds of farming '''Rudus Floor 2''' to collect {{#item:25723}} and {{#item:25669}} that were exchanged to '''NPC Sentinel''' {{#navi:sp_cor|108|130}} at '''Cor''' ('''@go cor''') to randomly get the modules needed to enchant the [[Illusion_Armors_(17.1)|Illusion equipment]]. As for the [[Automatic_Equipment_(17.2)|Automatic equipment]], I farmed enough {{#item:1000103}} while also farming for {{#item:25223}} at '''Second Power Plant'''. I then exchanged the Varmeal Tickets for random automatic modules to '''NPC Yecheong''' {{#navi:ba_in01|87|380}} at '''Varmundt's Mansion''' ('''@go 47'''). In order to get guaranteed epic modules of your choice such as {{#item:1000168}}, you may trade 17,500 Varmeal Tickets to the same NPC for a total of 50 {{#item:1000104}}; exchange 100 {{#item:50009}} to [[Board_Quests#Instance_Coin_Shop|NPC Doil]] {{#navi:main_office|124|48}} in the '''1st Floor of Main Office''' ('''@go 15''') for 50 Soapstones, or just buy the epic modules straight from market vendors if available.
In order to make your leveling grind as a Sorcerer bearable, I highly suggest you use Sorcerer exclusive items that will either reduce the CD of your skills like '''{{#skill:2449}}''' and''' {{#skill:2447}}''', cards and equipment that will boost the damage output of your x1 character so you can level up faster. We all want to ease the suffering of leveling up as a Sorcerer and you can only do that if you follow the set of gears I have listed. Think of it this way: sacrificing some of your EXP gears in favor of Sorcerer progression gears won't slow you down, it will slow you down even more the moment you can't kill the mobs fast enough, so better to run the right gears on your Sorcerer. That being said, I encourage you to use the shadow staves {{#item:26118}} + {{#item:550012}}, the costume enchant stones  {{#item:25419}} + {{#item:25420}}, and the shadow gears {{#item:24297}} or {{#item:24310}}. The sooner you get to equip a {{#icon:22008}}{{#linkitem:22008|Temporal DEX Boots}}or {{#icon:22001}}{{#linkitem:22001|Temporal INT Boots}}with {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}at Level 99, an {{#icon:22197}}{{#linkitem:22197|Illusion Leg Type B}}with {{#icon:29548}}{{#linkitem:29548|Modification Orb (Spell Buster)}} at Level 130, or even an {{#icon:470023}}{{#linkitem:470023|Automatic Leg Type B}}with the enchant {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}} at Level 160, the stronger your hunting capabilities become due to Sorcerer skills benefitting so, so much from INT. For estimation, it took me at least an hour or two (2) rounds of farming '''Rudus Floor 2''' to collect {{#item:25723}} and {{#item:25669}} that were exchanged to '''NPC Sentinel''' {{#navi:sp_cor|108|130}} at '''Cor''' ('''@go cor''') to randomly get the modules needed to enchant the [[Illusion_Armors_(17.1)|Illusion equipment]]. As for the [[Automatic_Equipment_(17.2)|Automatic equipment]], I farmed enough {{#item:1000103}} while also farming for {{#item:25223}} at '''Second Power Plant'''. I then exchanged the Varmeal Tickets for random automatic modules to '''NPC Yecheong''' {{#navi:ba_in01|87|380}} at '''Varmundt's Mansion''' ('''@go 47'''). In order to get guaranteed epic modules of your choice such as {{#item:1000168}}, you may trade 17,500 Varmeal Tickets to the same NPC for a total of 50 {{#item:1000104}}; exchange 100 {{#item:50009}} to [[Board_Quests#Instance_Coin_Shop|NPC Doil]] {{#navi:main_office|124|48}} in the '''1st Floor of Main Office''' ('''@go 15''') for 50 Soapstones, or just buy the epic modules straight from market vendors if available.


Your main partner Elemental to use as a Sorcerer is either Lil' Ms. <span style="color:blue;">Aqua</span> or baby <span style="color:green;">Ventus</span>. If you don't mind consuming a {{#item:12710}}, I suggest you summon Adolescent <span style="color:blue;">Aqua</span>, place her on '''Level''' '''1''' '''{{#skill:2456}}''' ('''Passive Mode'''), and she will endow the property of your '''{{#skill:2449}}''' skill to the <span style="color:blue;">Water</span> property as well as boosting the damage output of '''{{#skill:2447}}'''. By endowing your PW to <span style="color:blue;">Water</span>, both your main damaging skills PW and DD will benefit simultaneously from cards like {{#item:300124}}. Collectively known as the '''17'''.'''2 Card set''', {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. Running full <span style="color:blue;">Water</span> setup brings back a lot of memories during the 3rd Job era when Sorcerer who has always been most proficient at summoning powerful Elementals of <span style="color:blue;">Water</span> and <span style="color:#00BFFF;">Ice</span> has been famously known to specialize as a <span style="color:#00BFFF;">Frost Mage</span>. However, if you prefer survivability over offense, you can summon Child <span style="color:green;">Ventus</span> instead and place her on '''Level''' '''2''' '''{{#skill:2456}}''' ('''Defensive Mode''') for her free {{#item:12710}} + '''50% FLEE Rate'''. There will be places where <span style="color:green;">Ventus</span> is more ideal to use than <span style="color:blue;">Aqua</span> just like in [[Illusion of Frozen]]. You don't want to endow your PW to <span style="color:blue;">Water</span> here and leaving it on <span style="color:gray;">Neutral</span> or endowing it to <span style="color:green;">Wind</span> are smarter options.
Your main partner Elemental to use as a Sorcerer is either Lil' Ms. <span style="color:blue;">Aqua</span> or baby <span style="color:green;">Ventus</span>. If you don't mind consuming a {{#item:12710}}, I suggest you summon Adolescent <span style="color:blue;">Aqua</span>, place her on '''Level''' '''1''' '''{{#skill:2456}}''' ('''Passive Mode'''), and she will endow the property of your '''{{#skill:2449}}''' skill to the <span style="color:blue;">Water</span> property as well as boosting the damage output of '''{{#skill:2447}}'''. By endowing your PW to <span style="color:blue;">Water</span>, both your main damaging skills PW and DD will benefit simultaneously from cards like {{#item:300124}}. Collectively known as the '''17'''.'''2 Card set''', {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. Running full <span style="color:blue;">Water</span> setup brings back a lot of memories during the 3rd Job era when Sorcerer who has always been most proficient at summoning powerful Elementals of <span style="color:blue;">Water</span> and <span style="color:#00BFFF;">Ice</span> has been famously known to specialize as a <span style="color:#00BFFF;">Frost Mage</span>. However, if you prefer survivability over offense, you can summon Child <span style="color:green;">Ventus</span> instead and place her on '''Level''' '''2''' '''{{#skill:2456}}''' ('''Defensive Mode''') for her free {{#item:12710}} + '''50% FLEE Rate'''. There will be places where <span style="color:green;">Ventus</span> is more ideal to use than <span style="color:blue;">Aqua</span> just like in [[Illusion of Frozen]]. You don't want to endow your PW to <span style="color:blue;">Water</span> here and leaving it on <span style="color:gray;">Neutral</span> or endowing it to <span style="color:green;">Wind</span> are smarter decisions.


====Leveling as an Elemental Master (200-275)====
====Leveling as an Elemental Master (200-275)====
Line 3,516: Line 3,541:
!Card
!Card
!Enchants and Notes
!Enchants and Notes
|- style=height:57.5em
|- style=height:60.2em
|'''Upper'''
|'''Upper'''
| align="center" | <center>  
| align="center" | <center>  
Line 3,535: Line 3,560:
**Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''.
**Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''.
**Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet.
**Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet.
**Both headgears can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*'''Scorpio Celestial Coronet''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} and 50 {{#item:25669}} each. You can farm Unknown Parts and Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*'''Scorpio Celestial Coronet''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} and 50 {{#item:25669}} each. You can farm Unknown Parts and Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
Line 3,587: Line 3,613:
***'''3rd slot''': {{#item:311004}}
***'''3rd slot''': {{#item:311004}}
***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}}
***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}}
|- style=height:26.3em
|- style=height:27.8em
|'''Armor'''
|'''Armor'''
| align="center" | +0 to +10 {{#item:15186}} <br> or <br> +11 to +12 {{#item:450178}} <br> or <br> +12 to 15 [A] {{#item:450173}}
| align="center" | +0 to +10 {{#item:15186}} <br> or <br> +11 to +12 {{#item:450178}} <br> or <br> +12 to 15 [A] {{#item:450173}}
Line 3,602: Line 3,628:
***'''1st line''': Indestructible in battle
***'''1st line''': Indestructible in battle
***'''2nd line''': Any of the raw stats
***'''2nd line''': Any of the raw stats
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*'''Grey Wolf Robe''' enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}. For more info regarding the enchanting process, check this [[18_Direction_of_Prayer#Gray_Wolf_Armor_Enchantments|page]].
*'''Grey Wolf Robe''' enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}. For more info regarding the enchanting process, check this [[18_Direction_of_Prayer#Gray_Wolf_Armor_Enchantments|page]].
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
Line 3,669: Line 3,696:
|}
|}
</center>
</center>
|- style=height:34.5em
|- style=height:36em
|'''Shield'''
|'''Shield'''
| align="center" | +0 to +10 {{#item:2195}} <br> or <br> +9 to +10 {{#item:460018}} <br> or <br> +12 [A] {{#item:460020}} <br> or <br> +12 [C] {{#item:460040}}
| align="center" | +0 to +10 {{#item:2195}} <br> or <br> +9 to +10 {{#item:460018}} <br> or <br> +12 [A] {{#item:460020}} <br> or <br> +12 [C] {{#item:460040}}
Line 3,685: Line 3,712:
|
|
*'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
*'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market.
**A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market.
*'''Illusion Silver Guard''' can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]].
*'''Illusion Silver Guard''' can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]].
Line 3,701: Line 3,729:
|}
|}
</center>
</center>
|- style=height:35em
|- style=height:36.7em
|'''Garment'''
|'''Garment'''
| align="center" | +10 to +14 {{#item:20802}} <br> or <br> +11 to +12 {{#item:480125}} <br> or <br> +9 to +10 [C/A] {{#item:480233}} <br> or <br> +12 to +15 [A] {{#item:480351}}
| align="center" | +10 to +14 {{#item:20802}} <br> or <br> +11 to +12 {{#item:480125}} <br> or <br> +9 to +10 [C/A] {{#item:480233}} <br> or <br> +12 to +15 [A] {{#item:480351}}
Line 3,715: Line 3,743:
</small>
</small>
|
|
*'''Teleport Amistr Bag''' obtained from {{#item:23107}} as one of the possible rewards.
*'''Teleport Amistr Bag''' is obtained from {{#item:23107}} as one of the possible rewards.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''.
**Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''.
*'''Convertible Magical Wing''' needs to be [[Convertible_Wings|crafted]].
*'''Convertible Magical Wing''' needs to be [[Convertible_Wings|crafted]].
Line 3,734: Line 3,763:
|}
|}
</center>
</center>
|- style=height:58.7em
|- style=height:62.2em
|'''Shoe'''
|'''Shoe'''
| align="center" | +11 {{#item:470023}} <br> or <br> +10 to +11 {{#item:470088}} <br> or <br> +12 [A] {{#item:470204}} <br> or <br> +12 to 15 [A] {{#item:470337}}
| align="center" | +11 {{#item:470023}} <br> or <br> +10 to +11 {{#item:470088}} <br> or <br> +12 [A] {{#item:470204}} <br> or <br> +12 to 15 [A] {{#item:470337}}
Line 3,768: Line 3,797:
**'''4th slot''': Any of the racial damage modifiers of your choice.
**'''4th slot''': Any of the racial damage modifiers of your choice.
**For more info on how to enchant, check this [[Chapter_1#Dimension_Shoes_&_Enchants|page]].
**For more info on how to enchant, check this [[Chapter_1#Dimension_Shoes_&_Enchants|page]].
*You may use your EXP racial cards as you deem fit and necessary. I personally wore '''Ancient Worm Card''' when I tried leveling in [[Niflheim#Level_2|Niflheim Floor 2]] for example.
<center>
<center>
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
Line 4,093: Line 4,123:
| <center> {{#item:9192}} </center>
| <center> {{#item:9192}} </center>
|}
|}
For more info on how to tame, raise, and evolve pets, check this [[Pet_System|page]]. Among all the listed pets above, only {{#icon:9109}}{{#linkitem:9109|Sweet Drops}} gives additional EXP gain from defeating monsters. Sweet Drops is the evolved form of {{#icon:9002}}{{#linkitem:9002|Drops}} and it needs to reach max intimacy first before you can benefit from its bonuses.
For more info on how to '''tame''', '''raise''', and '''evolve''' pets, check this [[Pet_System|page]].  
 
Among all the listed pets above, only {{#icon:9109}}{{#linkitem:9109|Sweet Drops}}gives additional EXP gain from defeating monsters. Sweet Drops is the evolved form of {{#icon:9002}}{{#linkitem:9002|Drops}}and it needs to reach max intimacy first before you can benefit from its bonuses. VCT% pets such as {{#icon:9048}}{{#linkitem:9048|Miyabi Ningyo}}and {{#icon:9119}}{{#linkitem:9119|Alicel}}are also available to pick from if you need to complete your instant cast; choose damage-focused pets like {{#icon:9134}}{{#linkitem:9134|White Knight}} and {{#icon:9147}} {{#linkitem:9147|Icewind}}if you need the extra oomph in your skills to kill efficiently.


====Dungeons====
====Dungeons====
Line 4,121: Line 4,153:
* Turn-in quests (only Board Quests) are available at Eden.
* Turn-in quests (only Board Quests) are available at Eden.
* Using your '''{{#skill:17}}''', kill {{#linkmob:1015}} and {{#linkmob:1076}} for the Kill Count quest, and {{#linkmob:1005}} and {{#linkmob:1031}} for additional experience points.
* Using your '''{{#skill:17}}''', kill {{#linkmob:1015}} and {{#linkmob:1076}} for the Kill Count quest, and {{#linkmob:1005}} and {{#linkmob:1031}} for additional experience points.
* You may also use the {{#item:4275}} here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. The '''Zombies''' and '''Skeletons''' are both Undead race.
* You may also use the {{#icon:4275}}{{#linkitem:4275|Zombie Prisoner Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. The '''Zombies''' and '''Skeletons''' are both Undead race.
|-
|-
| <center> Anthell Dungeon Floor 1 </center>
| <center> Anthell Dungeon Floor 1 </center>
Line 4,129: Line 4,161:
* No available turn-in quests.
* No available turn-in quests.
* Kill the stationary {{#linkmob:1236}} as well as the {{#linkmob:1239}}, {{#linkmob:1237}}, {{#linkmob:1238}}, and {{#linkmob:1176}} with your '''{{#skill:17}}'''.
* Kill the stationary {{#linkmob:1236}} as well as the {{#linkmob:1239}}, {{#linkmob:1237}}, {{#linkmob:1238}}, and {{#linkmob:1176}} with your '''{{#skill:17}}'''.
* You may also use the {{#item:4221}} here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Insect monsters. All four (4) '''ant mobs''' are Insect race, except for the '''Ant Egg''' which is Formless.
* You may also use the {{#icon:4221}}{{#linkitem:4221|Skeleton General Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Insect monsters. All four (4) '''ant mobs''' are Insect race, except for the '''Ant Egg''' which is Formless.
|-
|-
! <center> 40-79 </center>
! <center> 40-79 </center>
Line 4,138: Line 4,170:
* Turn-in quests (only Board Quests) are available at Eden.
* Turn-in quests (only Board Quests) are available at Eden.
* Kill {{#linkmob:3898}}, {{#linkmob:1152}}, and {{#linkmob:1177}} with your '''{{#skill:17}}'''.
* Kill {{#linkmob:3898}}, {{#linkmob:1152}}, and {{#linkmob:1177}} with your '''{{#skill:17}}'''.
* You may also use the {{#item:4275}} here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. The '''Orc Zombies''' and '''Orc Skeletons''' are both Undead race.
* You may also use the {{#icon:4275}}{{#linkitem:4275|Zombie Prisoner Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. The '''Orc Zombies''' and '''Orc Skeletons''' are both Undead race.
|-
|-
! <center> 80-89 </center>
! <center> 80-89 </center>
Line 4,147: Line 4,179:
* Turn-in quests (only Board Quests) are available at Eden.
* Turn-in quests (only Board Quests) are available at Eden.
* Kill {{#linkmob:1192}} and {{#linkmob:1117}} with your '''{{#skill:17}}'''.
* Kill {{#linkmob:1192}} and {{#linkmob:1117}} with your '''{{#skill:17}}'''.
* You may also use the {{#item:4275}} here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. The '''Wraiths''' and '''Evil Druids''' are both Undead race.
* You may also use the {{#icon:4275}}{{#linkitem:4275|Zombie Prisoner Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. The '''Wraiths''' and '''Evil Druids''' are both Undead race.
|-
|-
! rowspan="2" | <center> 90-99 </center>
! rowspan="2" | <center> 90-99 </center>
Line 4,164: Line 4,196:
* Type '''@go veins''' and walk towards south to enter Veins Field 7 {{#navi:ve_fild07|147|366}}.
* Type '''@go veins''' and walk towards south to enter Veins Field 7 {{#navi:ve_fild07|147|366}}.
* You can command your Cardinal to '''/memo''' Veins Field 7 and it will be saved for their '''{{#skill:27}}''' skill so you won't have to walk every time.
* You can command your Cardinal to '''/memo''' Veins Field 7 and it will be saved for their '''{{#skill:27}}''' skill so you won't have to walk every time.
* Kill {{#linkmob:1784}}, {{#linkmob:1781}}, and {{#linkmob:1780}} with your '''{{#skill:17}}'''.
* Using your '''{{#skill:17}}''', kill {{#linkmob:1784}} for the Kill Count quest, and {{#linkmob:1781}} and {{#linkmob:1780}} for additional experience points.
|-
|-
! <center> 100-129 </center>
! <center> 100-129 </center>
Line 4,176: Line 4,208:
* Kill all the mobs here with your <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* {{#linkmob:3762}} is <span style="color:blue;">Water 2</span> element and <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' will miss so stick to <span style="color:gray;">Neutral</span> PW.
* {{#linkmob:3762}} is <span style="color:blue;">Water 2</span> element and <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' will miss so stick to <span style="color:gray;">Neutral</span> PW.
* You may also use the {{#item:4275}} here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. Five (5) of the monsters here are Undead race including {{#linkmob:3760}}, {{#linkmob:3761}}, and {{#linkmob:3763}}, {{#linkmob:3764}}, and {{#linkmob:3765}}.
* You may also use the {{#icon:4275}}{{#linkitem:4275|Zombie Prisoner Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. Five (5) of the monsters here are Undead race including {{#linkmob:3760}}, {{#linkmob:3761}}, and {{#linkmob:3763}}, {{#linkmob:3764}}, and {{#linkmob:3765}}.
|-
|-
! <center> 120-129 </center>
! <center> 120-129 </center>
Line 4,187: Line 4,219:
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:green;">Wind</span>-endowed '''{{#skill:2449}}''', '''{{#skill:2454}}''', and '''{{#skill:2446}}''' skills.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:green;">Wind</span>-endowed '''{{#skill:2449}}''', '''{{#skill:2454}}''', and '''{{#skill:2446}}''' skills.
* All the mobs here are <span style="color:blue;">Water</span> element. Endow your '''{{#skill:2449}}''' to <span style="color:green;">Wind</span> or leave it at <span style="color:gray;">Neutral</span> element.
* All the mobs here are <span style="color:blue;">Water</span> element. Endow your '''{{#skill:2449}}''' to <span style="color:green;">Wind</span> or leave it at <span style="color:gray;">Neutral</span> element.
* You may also use the {{#item:4239}} here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Formless monsters. Three (3) of the monsters here are Formless race including {{#linkmob:3793}}, {{#linkmob:3794}}, and {{#linkmob:3795}}.
* You may also use the {{#icon:4239}}{{#linkitem:4239|Iron Fist Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Formless monsters. Three (3) of the monsters here are Formless race including {{#linkmob:3793}}, {{#linkmob:3794}}, and {{#linkmob:3795}}.
|-
|-
! <center> 130-149 </center>
! <center> 130-149 </center>
Line 4,196: Line 4,228:
* Turn-in quests (only Daily Hunts) are available at Eden.
* Turn-in quests (only Daily Hunts) are available at Eden.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* You may also use the {{#item:4275}} here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. Three (3) of the monsters here are Undead race including {{#linkmob:3751}}, {{#linkmob:3752}}, and {{#linkmob:3753}}.
* You may also use the {{#icon:4275}}{{#linkitem:4275|Zombie Prisoner Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. Three (3) of the monsters here are Undead race including {{#linkmob:3751}}, {{#linkmob:3752}}, and {{#linkmob:3753}}.
|-
|-
! <center> 150-159 </center>
! <center> 150-159 </center>
Line 4,206: Line 4,238:
* Kill all the mobs here with your <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* {{#linkmob:20259}} and {{#linkmob:20256}} are <span style="color:blue;">Water 1</span> and <span style="color:green;">Wind 1</span> element, respectively. <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' will deal reduced damage against them; stick to <span style="color:gray;">Neutral</span> PW to damage all the monsters evenly.
* {{#linkmob:20259}} and {{#linkmob:20256}} are <span style="color:blue;">Water 1</span> and <span style="color:green;">Wind 1</span> element, respectively. <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' will deal reduced damage against them; stick to <span style="color:gray;">Neutral</span> PW to damage all the monsters evenly.
* You may also use the {{#item:4239}} here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Formless monsters. All of the monsters here are Formless race except for {{#linkmob:20261}}.
* You may also use the {{#icon:4239}}{{#linkitem:4239|Iron Fist Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Formless monsters. All of the monsters here are Formless race except for {{#linkmob:20261}}.
|-
|-
! <center> 160-169 </center>
! <center> 160-169 </center>
Line 4,215: Line 4,247:
* Turn-in quests (only Daily Hunts) are available at Eden.
* Turn-in quests (only Daily Hunts) are available at Eden.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span> or <span style="color:red;">Fire</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span> or <span style="color:red;">Fire</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* You may also use the {{#item:4221}} here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Insect monsters. Seven (7) of the monsters here are Insect race including {{#linkmob:21386}}, {{#linkmob:21387}}, {{#linkmob:21388}}, {{#linkmob:21389}}, {{#linkmob:21390}}, {{#linkmob:21394}}, and {{#linkmob:21395}}.
* You may also use the {{#icon:4221}}{{#linkitem:4221|Skeleton General Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Insect monsters. Seven (7) of the monsters here are Insect race including {{#linkmob:21386}}, {{#linkmob:21387}}, {{#linkmob:21388}}, {{#linkmob:21389}}, {{#linkmob:21390}}, {{#linkmob:21394}}, and {{#linkmob:21395}}.
|-
|-
! <center> 170-179 </center>
! <center> 170-179 </center>
Line 4,234: Line 4,266:
* {{#linkmob:20592}} is <span style="color:#F0DF5D;">Ghost 4</span> element and <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' will miss so endow your PW to <span style="color:blue;">Water</span>.
* {{#linkmob:20592}} is <span style="color:#F0DF5D;">Ghost 4</span> element and <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' will miss so endow your PW to <span style="color:blue;">Water</span>.
* If this is your first time to enter Einbech Dungeon Floor 3, you will need to walk your way towards the main entrance first, and after which you will gain access to the '''NPC Warper'''.
* If this is your first time to enter Einbech Dungeon Floor 3, you will need to walk your way towards the main entrance first, and after which you will gain access to the '''NPC Warper'''.
* You may also use the {{#item:4239}} here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Formless monsters. Seven (7) of the monsters here are Formless race including {{#linkmob:20592}}, {{#linkmob:20593}}, {{#linkmob:20594}}, {{#linkmob:20595}}, {{#linkmob:20596}}, {{#linkmob:20597}}, and {{#linkmob:20600}}.
* You may also use the {{#icon:4239}}{{#linkitem:4239|Iron Fist Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Formless monsters. Seven (7) of the monsters here are Formless race including {{#linkmob:20592}}, {{#linkmob:20593}}, {{#linkmob:20594}}, {{#linkmob:20595}}, {{#linkmob:20596}}, {{#linkmob:20597}}, and {{#linkmob:20600}}.
|-
|-
! <center> 190-229 </center>
! <center> 190-229 </center>
Line 4,246: Line 4,278:
* Summon our buddy <span style="color:#BD0F1E;">Ardor</span>, and try to refrain from casting '''{{#skill:5371}}''' and don't summon <span style="color:purple;">Serpens</span> here since the mobs here are mostly <span style="color:#C95FB4;">Undead</span> and <span style="color:#F0DF5D;">Ghost</span>/<span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> elements and they are immune and resists <span style="color:purple;">Poison</span>, respectively.  
* Summon our buddy <span style="color:#BD0F1E;">Ardor</span>, and try to refrain from casting '''{{#skill:5371}}''' and don't summon <span style="color:purple;">Serpens</span> here since the mobs here are mostly <span style="color:#C95FB4;">Undead</span> and <span style="color:#F0DF5D;">Ghost</span>/<span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> elements and they are immune and resists <span style="color:purple;">Poison</span>, respectively.  
* Some players stay at Abyss Lake Floor 4 until '''Level 240''' if they can't farm comfortably well in '''Amicitia Dungeon Floor 2'''. Abyss 4 will still be a good place to level up because of its Board and Daily quests, and you get to farm {{#item:25223}} at the same time too.  
* Some players stay at Abyss Lake Floor 4 until '''Level 240''' if they can't farm comfortably well in '''Amicitia Dungeon Floor 2'''. Abyss 4 will still be a good place to level up because of its Board and Daily quests, and you get to farm {{#item:25223}} at the same time too.  
* You may also use the {{#item:4267}} here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' while you're still a Sorcerer and you may dislike its side effect of you increasing the physical attack damage you receive from Dragon monsters. Three (3) of the monsters here are Dragon race including {{#linkmob:20612}}, {{#linkmob:20614}}, and {{#linkmob:20615}}.
* You may also use the {{#icon:4267}}{{#linkitem:4267|Explosion Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' while you're still a Sorcerer and you may dislike its side effect of you increasing the physical attack damage you receive from Dragon monsters. Three (3) of the monsters here are Dragon race including {{#linkmob:20612}}, {{#linkmob:20614}}, and {{#linkmob:20615}}.
|-
|-
! <center> 230-239 </center>
! <center> 230-239 </center>
Line 4,265: Line 4,297:
* Use <span style="color:red;">Fire</span> element here and let our best friend <span style="color:#BD0F1E;">Ardor</span> aid us in leveling. Three (3) of the mobs here are <span style="color:brown;">Earth</span> element, while the rest are <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy</span> and <span style="color:green;">Wind</span>. <span style="color:purple;">Serpens</span> would have been perfect here too but the {{#linkmob:21548}} is <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy 3</span> and would resist <span style="color:purple;">Poison</span>.
* Use <span style="color:red;">Fire</span> element here and let our best friend <span style="color:#BD0F1E;">Ardor</span> aid us in leveling. Three (3) of the mobs here are <span style="color:brown;">Earth</span> element, while the rest are <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy</span> and <span style="color:green;">Wind</span>. <span style="color:purple;">Serpens</span> would have been perfect here too but the {{#linkmob:21548}} is <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy 3</span> and would resist <span style="color:purple;">Poison</span>.
* A good place to level up and grind for zeny at the same time. Raw zeny value are high, and map is full of aggressive mobs. Consider popping a {{#item:12264}} here.
* A good place to level up and grind for zeny at the same time. Raw zeny value are high, and map is full of aggressive mobs. Consider popping a {{#item:12264}} here.
* You may also use the {{#item:4204}} here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Brute monsters. Three (3) of the monsters here are Brute race including '''Verdant Cornus''', {{#linkmob:21552}}, and {{#linkmob:21554}}.
* You may also use the {{#icon:4204}}{{#linkitem:4204|Mini Demon Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Brute monsters. Three (3) of the monsters here are Brute race including '''Verdant Cornus''', {{#linkmob:21552}}, and {{#linkmob:21554}}.
|-
|-
| <center> [[Niflheim#Level_2|Niflheim Floor 2]] </center>
| <center> [[Niflheim#Level_2|Niflheim Floor 2]] </center>
Line 4,274: Line 4,306:
* If you want to level up and at the same time make profit by farming {{#item:12103}}, Niflheim Floor 2 is a great place to do just that. I find the experience points gained from monsters and the quests lower than Varmundt's Bioshpere (Grass) though.
* If you want to level up and at the same time make profit by farming {{#item:12103}}, Niflheim Floor 2 is a great place to do just that. I find the experience points gained from monsters and the quests lower than Varmundt's Bioshpere (Grass) though.
* Use either <span style="color:#BD0F1E;">Ardor</span> or <span style="color:purple;">Serpens</span> in this dungeon. Both <span style="color:red;">Fire</span> and <span style="color:purple;">Poison</span> elements have mobs such as {{#linkmob:20940}}, {{#linkmob:20936}}, and {{#linkmob:20942}} that resist them but your 4th Job skills should be strong enough to kill them fast.
* Use either <span style="color:#BD0F1E;">Ardor</span> or <span style="color:purple;">Serpens</span> in this dungeon. Both <span style="color:red;">Fire</span> and <span style="color:purple;">Poison</span> elements have mobs such as {{#linkmob:20940}}, {{#linkmob:20936}}, and {{#linkmob:20942}} that resist them but your 4th Job skills should be strong enough to kill them fast.
* You may also use the {{#item:4249}} here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Demon monsters. Four (4) of the monsters here are Demon race including {{#linkmob:20941}}, {{#linkmob:20936}}, {{#linkmob:20940}}, and {{#linkmob:20942}}.
* You may also use the {{#icon:4249}}{{#linkitem:4249|Ancient Worm Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Demon monsters. All of the normal monsters here are Demon race, namely {{#linkmob:20941}}, {{#linkmob:20936}}, {{#linkmob:20940}}, and {{#linkmob:20942}}.
|-
|-
! rowspan="3" | <center> 250-275 </center>
! rowspan="3" | <center> 250-275 </center>
Line 4,285: Line 4,317:
* Always swarmed with Leveling parties every time there is an '''EXP event'''. The EXP points are even shared and every party member's combined efforts make Unknown Blue Hole one of the best leveling areas for Levels 250-275.
* Always swarmed with Leveling parties every time there is an '''EXP event'''. The EXP points are even shared and every party member's combined efforts make Unknown Blue Hole one of the best leveling areas for Levels 250-275.
* If you cannot solo Depths 1 and 2, you can level up here with a party. Some parties bring in a dedicated '''{{#skill:307}}''' performer slave and they will notify everybody in the party once it's time to rebuff again.
* If you cannot solo Depths 1 and 2, you can level up here with a party. Some parties bring in a dedicated '''{{#skill:307}}''' performer slave and they will notify everybody in the party once it's time to rebuff again.
* You may also use the {{#item:4245}} here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Demi-Human monsters. Four (4) of the monsters here are Demi-Human race including {{#linkmob:22437}}, {{#linkmob:22442}}, {{#linkmob:22434}}, and {{#linkmob:22439}}.
* You may also use the {{#icon:4245}}{{#linkitem:4245|Am Mut Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Demi-Human monsters. Four (4) of the monsters here are Demi-Human race including {{#linkmob:22437}}, {{#linkmob:22442}}, {{#linkmob:22434}}, and {{#linkmob:22439}}.
|-
|-
| <center> [[Varmundt's Biosphere Depth]] </center>
| <center> [[Varmundt's Biosphere Depth]] </center>
Line 4,293: Line 4,325:
* Turn-in quests (only Daily Hunts) are available at Eden or at the entrance at Varmundt's Biosphere A/B (use command '''@lw''').
* Turn-in quests (only Daily Hunts) are available at Eden or at the entrance at Varmundt's Biosphere A/B (use command '''@lw''').
* Among the three dungeons, this is my least preferred dungeon to level up not because it's bad but I don't really like the fact that you'll have to warp, walk, and teleport until you enter the main entrance to Depth 1.
* Among the three dungeons, this is my least preferred dungeon to level up not because it's bad but I don't really like the fact that you'll have to warp, walk, and teleport until you enter the main entrance to Depth 1.
* You may also use the {{#item:4235}} here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Angel monsters. Four (4) of the monsters here are Angel race including {{#linkmob:22146}}, {{#linkmob:22148}}, {{#linkmob:22149}}, and {{#linkmob:22154}}.
* You may also use the {{#icon:4235}}{{#linkitem:4235|Christmas Cookie Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Angel monsters. Four (4) of the monsters here are Angel race including {{#linkmob:22146}}, {{#linkmob:22148}}, {{#linkmob:22149}}, and {{#linkmob:22154}}.
|-
|-
| <center> [[Varmundt's Biosphere Depth 2]] </center>
| <center> [[Varmundt's Biosphere Depth 2]] </center>
Line 4,514: Line 4,546:
*'''Meyer Lugenburg Card''' will combo with {{#item:300424}} in the garment slot to give 5% more All property magical damage.
*'''Meyer Lugenburg Card''' will combo with {{#item:300424}} in the garment slot to give 5% more All property magical damage.
*Keep wearing '''Bathory Card''' if you're still farming in Thanatos Tower Flr. 12 for <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> immunity.
*Keep wearing '''Bathory Card''' if you're still farming in Thanatos Tower Flr. 12 for <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> immunity.
|- style=height:21.5em
|- style=height:20.5em
|'''Weapon'''
|'''Weapon'''
| align="center" | +9 {{#item:540049}} <br> or <br> + 11 {{#item:550030}}
| align="center" | +9 {{#item:540049}} <br> or <br> + 11 {{#item:550030}}
Line 4,553: Line 4,585:
*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*'''Friedrich S'''. '''Heine Card''' will combo with {{#item:300308}} in the Armor slot to give 5% more All property magical damage.
*'''Friedrich S'''. '''Heine Card''' will combo with {{#item:300308}} in the Armor slot to give 5% more All property magical damage.
|- style=height:36.5em
|- style=height:38.3em
|'''Shoe'''
|'''Shoe'''
| align="center" | +11 {{#item:470023}} <br> or <br> +10 to +11 {{#item:470088}}
| align="center" | +11 {{#item:470023}} <br> or <br> +10 to +11 {{#item:470088}}
Line 4,563: Line 4,595:
|
|
*'''Automatic Leg Type B''' is [[Automatic Equipment (17.2)#Automatic Equipment|reformed]] from a +9 {{#item:22197}}. '''NPC Yeonchong''' {{#navi:ba_in01|85|383}} is located inside the '''Restaurant Building of Varmundt's Mansion''' ('''@go 47''') and he will reform the boots for you but will require 900 pcs. {{#item:1000103}}.  
*'''Automatic Leg Type B''' is [[Automatic Equipment (17.2)#Automatic Equipment|reformed]] from a +9 {{#item:22197}}. '''NPC Yeonchong''' {{#navi:ba_in01|85|383}} is located inside the '''Restaurant Building of Varmundt's Mansion''' ('''@go 47''') and he will reform the boots for you but will require 900 pcs. {{#item:1000103}}.  
**'''Illusion Leg Type B''' can be purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each, and can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Leg has to be refined to at least +4 in order for the refinement cube to work.
**'''Illusion Leg Type B''' can be purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each, and can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Leg has to be refined to at least +4 in order for the refinement cube to work; it can also be dropped from {{#item:102556}}, already pre-refined to +9~+11.
**Can be enchanted with the following set of enchants:
**Can be enchanted with the following set of enchants:
***'''2nd slot''':{{#item:310122}}
***'''2nd slot''':{{#item:310122}}
Line 5,554: Line 5,586:
!Card
!Card
!Notes
!Notes
|- style="height:33em"
|- style="height:36em"
|'''Upper'''
|'''Upper'''
| <center> +12 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} </center>
| <center> +12 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} </center>
Line 5,570: Line 5,602:
*Even refines on Spirit of Chung E gives additional +1% increase drop rate; at +14 this headgear will give a total of '''7% increase drop rate'''.
*Even refines on Spirit of Chung E gives additional +1% increase drop rate; at +14 this headgear will give a total of '''7% increase drop rate'''.
*Drooping Gunslinger only gives 5% increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet.
*Drooping Gunslinger only gives 5% increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet.
*Both headgears can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*For farming low to mid game dungeons, Spirit of Chung E or Drooping Gunslinger can be used instead of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} and {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgement}} when you have enough damage to OHKO the monsters.  
*For farming low to mid game dungeons, Spirit of Chung E or Drooping Gunslinger can be used instead of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} and {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgement}} when you have enough damage to OHKO the monsters.  
**Just be aware that when you use this headgear in place of your Time Dimension Rune Crown (TDRC) you will lose the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. Due to this, you will stick to your 4th job skills though without the autocasted Elemental Buster.
**Just be aware that when you use this headgear in place of your Time Dimension Rune Crown (TDRC) you will lose the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. Due to this, you will stick to your 4th job skills though without the autocasted Elemental Buster.
Line 5,606: Line 5,639:
**'''1st line''': Indestructible in battle  
**'''1st line''': Indestructible in battle  
**'''2nd line''': Any of the raw stats  
**'''2nd line''': Any of the raw stats  
 
*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*For farming low to mid game dungeons, Kafra Uniform can be used instead of {{#icon:450173}}{{#linkitem:450173|Nebula Robe of Spell}} when you have enough damage to OHKO the monsters.
*For farming low to mid game dungeons, Kafra Uniform can be used instead of {{#icon:450173}}{{#linkitem:450173|Nebula Robe of Spell}} when you have enough damage to OHKO the monsters.
|- style=height:13em
|- style=height:13em
Line 5,625: Line 5,658:
|
|
*Obtained from {{#item:23107}} as one of the possible rewards.  
*Obtained from {{#item:23107}} as one of the possible rewards.  
*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*Even refines gives additional +1% increase drop rate; at +14 this garment will give a total of '''7% increase drop rate'''.
*Even refines gives additional +1% increase drop rate; at +14 this garment will give a total of '''7% increase drop rate'''.
*Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills.
*Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills.
Line 5,639: Line 5,673:
|
|
*Obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
*Obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*A variety of drop rate shoes are available to choose from such as {{#item:22049}} and {{#item:22051}}. I just used Lian Shoes as top example since this shoes, in my opinion, gives slightly more utility than its other counterparts due to its '''decrease damage taken from <span style="color:gray;">Neutral</span> elemental attacks by 5%''' (i.e. Basic attacks).
*A variety of drop rate shoes are available to choose from such as {{#item:22049}} and {{#item:22051}}. I just used Lian Shoes as top example since this shoes, in my opinion, gives slightly more utility than its other counterparts due to its '''decrease damage taken from <span style="color:gray;">Neutral</span> elemental attacks by 5%''' (i.e. Basic attacks).
*Losing the FCT reduction that {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}} provides will require you to get other sources of FCT from items like {{#icon:25067}}{{#linkitem:25067|Cast Stone (Garment)}}, {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10), or summon https://static.divine-pride.net/images/skill/2459.png <span style="color:green;">Ventus</span> in her '''Passive Mode''' state so you can instant cast all your skills which demand 1.5 seconds FCT in total.
*Losing the FCT reduction that {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}} provides will require you to get other sources of FCT from items like {{#icon:25067}}{{#linkitem:25067|Cast Stone (Garment)}}, {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10), or summon https://static.divine-pride.net/images/skill/2459.png <span style="color:green;">Ventus</span> in her '''Passive Mode''' state so you can instant cast all your skills which demand 1.5 seconds FCT in total.
Line 6,738: Line 6,773:
|+ style="white-space:nowrap; border:1px solid black; padding:4px; align="center" | Compiles the effects of the following consumables:
|+ style="white-space:nowrap; border:1px solid black; padding:4px; align="center" | Compiles the effects of the following consumables:
|
|
<center>{{#icon:14534}}{{#linkitem:14534|Small Life Potion}}, {{#icon:23203}}{{#linkitem:23203|Small Mana Potion}}, {{#icon:23204}}{{#linkitem:23204|Brilliant Protection Scroll}}, {{#icon:12883}}{{#linkitem:12883|Almighty}}, {{#icon:14766}}{{#linkitem:14766|Limited Power Booster}}, {{#icon:23475}}{{#linkitem:23475|Infinity Drink}}, {{#icon:12796}}{{#linkitem:12796|Red Booster}}, {{#icon:12684}}{{#linkitem:12684|Enhanced ASPD Potion}}, {{#icon:14601}}{{#linkitem:14601|Tyr's Blessing}}, & {{#icon:14600}}{{#linkitem:14600|Mental Potion}}</center>  
<center>{{#icon:14534}}{{#linkitem:14534|Small Life Potion}}, {{#icon:23203}}{{#linkitem:23203|Small Mana Potion}}, {{#icon:23204}} {{#linkitem:23204|Brilliant Protection Scroll}}, {{#icon:12883}} {{#linkitem:12883|Almighty}}, {{#icon:14766}} {{#linkitem:14766|Limited Power Booster}}, {{#icon:23475}} {{#linkitem:23475|Infinity Drink}}, {{#icon:12796}} {{#linkitem:12796|Red Booster}}, {{#icon:12684}} {{#linkitem:12684|Enhanced ASPD Potion}}, {{#icon:14601}} {{#linkitem:14601|Tyr's Blessing}}, & {{#icon:14600}}{{#linkitem:14600|Mental Potion}}</center>  
|}
|}
</center>
</center>
Line 6,788: Line 6,823:
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>❌</center>
|-
| <center>{{#item:12412}}</center>
|
*HE Bubble Gum gives you +200% increase item drop rate for 15 minutes—the most that any bubble gums can give. This consumable should always be used when your biggest goal is to farm MVP cards and you want to <u>increase its base drop rate from 0.04% to 0.12%</u> (up to 0.13% if you include at least +25% [[The_Complete_Elemental_Master_Guide_by_Goldie#Drop_Rate_Gears|drop rate from equipment]]).
*Some players pop HE BBGs just to get higher yields of {{#icon:12103}} {{#linkitem:12103|Bloody Branches}}, {{#icon:25731}} {{#linkitem:25731|Zeluniums}}, and {{#icon:25729}} {{#linkitem:25729|Shadowdecons}}in their farming sessions. Depending on the fluctuating price of Muh Coins and availability of resources, you may follow this method if it fits you.
*Can only be bought with {{#item:50000}} from '''NPC''' '''Muh Coin Shop''' {{#navi:main_office|90|59}} in the '''Main Office''' ('''@go 15''') for 200 Muh Coins each. Occasionally, can also be bought from vendors in the market, retrieved from in-game events, or given by Muh staffs via the item {{#item:41015}} every time there are long unforeseen server crashes.
| <center>❌</center>
| <center>❌</center>
| <center>✔️</center>
| <center>❌</center>
| <center>❌</center>
|-
| <center>{{#item:14533}}</center>
|
*Core Battle Manual (Bound Version) gives you +100% EXP gain for 30 minutes. This consumable should always be used when one of your biggest goal is to level up your [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1]] or [[The_Complete_Elemental_Master_Guide_by_Goldie#x50_Experience_Rate|x50]] EM character.
*{{#item:12263}} is the Bound 50% version, which is farmed and bought with {{#item:25223}}; {{#item:12208}} is the Cash Shop equivalent, which can be bought by converting {{#item:50000}} to Muh Point or by redeeming {{#item:50003}} to buy from Cash Shop. Both versions last for an hour and they can be combined into a Core Battle Manual by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
| <center>❌</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>❌</center>
|-
| <center>{{#item:12411}}</center>
|
*HE Battle Manual gives you +200% EXP gain for 30 minutes—the most that any battle manuals can give. This consumable should always be used when your biggest goal is to level up your [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 EM character]] and when you have the means to provide for yourself.
*Can only be bought with {{#item:50000}} from '''NPC''' '''Muh Coin Shop''' {{#navi:main_office|90|59}} in the '''Main Office''' ('''@go 15''') for 150 Muh Coins each. Occasionally, can also be bought from vendors in the market, retrieved from in-game events, or given by Muh staffs via the item {{#item:41015}} every time there are long unforeseen server crashes.
| <center>❌</center>
| <center>❌</center>
| <center>✔️</center>
| <center>❌</center>
| <center>❌</center>
| <center>❌</center>
|-
|-
Line 6,827: Line 6,893:
*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:14535}}{{#linkitem:14535|Medium Life Potion}}.
*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:14535}}{{#linkitem:14535|Medium Life Potion}}.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables.
*Farmed and bought with {{#item:25223}}or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40''').
*Farmed and bought with {{#item:25223}} or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40''').
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
| <center>✔️</center>
| <center>✔️</center>
Line 6,839: Line 6,905:
*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:12832}}{{#linkitem:12832|Mysterious Life Potion}}.
*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:12832}}{{#linkitem:12832|Mysterious Life Potion}}.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables.
*Farmed and bought with {{#item:25223}}or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40''').
*Farmed and bought with {{#item:25223}} or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40''').
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
| <center>✔️</center>
| <center>✔️</center>
Line 6,850: Line 6,916:
|
|
*Minor Brisket gives '''+20 VIT''' which is perfect for making you ''and'' your [[The Complete Elemental Master Guide by Goldie#How to keep Elementals and High Elementals Alive|Spirits tankier]].
*Minor Brisket gives '''+20 VIT''' which is perfect for making you ''and'' your [[The Complete Elemental Master Guide by Goldie#How to keep Elementals and High Elementals Alive|Spirits tankier]].
*Needed most in endgame dungeons and instances such as [[Varmundt's Biosphere Depth]], [[Varmundt's Biosphere Depth 2]], and [[Hall of Life]].
*Needed most in endgame dungeons and instances such as [[Varmundt's Biosphere Depth 2]], [[Chapter 1#Fields/Monsters|Encroached Geffenia]], [[Zero Cell Sector]], [[Hall of Life]], and [[Tower of Trials]].
*Crafted from a Biolo with their Geneticist skill '''{{#skill:2495}}'''. For more information on how to craft, refer to this [[Creations_from_special_jobclasses#Mixed_Cooking_(Genetic)|page]].
*Crafted from a Biolo with their Geneticist skill '''{{#skill:2495}}'''. For more information on how to craft, refer to this [[Creations_from_special_jobclasses#Mixed_Cooking_(Genetic)|page]].
*Can be converted to 30 mins. or 1 hr. versions by '''NPC Mandy''' {{#navi:main_office|69|59}} in the '''Main Office''' ('''@go 15''').
*Can be converted to 30 mins. or 1 hr. versions by '''NPC Mandy''' {{#navi:main_office|69|59}} in the '''Main Office''' ('''@go 15''').
Line 6,895: Line 6,961:
|
|
*Trans Candy Red gives MaxHP + 20% which is perfect for making you ''and'' your [[The Complete Elemental Master Guide by Goldie#How to keep Elementals and High Elementals Alive|Spirits tankier]].
*Trans Candy Red gives MaxHP + 20% which is perfect for making you ''and'' your [[The Complete Elemental Master Guide by Goldie#How to keep Elementals and High Elementals Alive|Spirits tankier]].
*Needed most in endgame dungeons and instances such as [[Varmundt's Biosphere Depth]], [[Varmundt's Biosphere Depth 2]], and [[Hall of Life]].
*Needed most in endgame dungeons and instances such as [[Varmundt's Biosphere Depth 2]], [[Chapter 1#Fields/Monsters|Encroached Geffenia]], [[Zero Cell Sector]], [[Hall of Life]], and [[Tower of Trials]].
*Farmed and bought with {{#item:25223}}.
*Farmed and bought with {{#item:25223}}.
*Dropped by Halloween-exclusive monsters during [[Halloween Event]].
*Dropped by Halloween-exclusive monsters during [[Halloween Event]].
Line 7,006: Line 7,072:
|}
|}


In order to convert {{#icon:50000}}{{#linkitem:50000|Muh Coins}}to Muh Points, you must first talk to the '''NPC Rich Cow''' {{#navi:main_office|87|59}}, situated in the '''Main Office''' ('''@go 15'''). The conversion ratio is 1:10, which only means 1 Muh Coin is equivalent to 10 Muh Points. Muh Coins are obtained by opening {{#icon:50001}}{{#linkitem:50001|Forgotten Heirlooms}}, which are acquired by completing [[Board_Quests|Daily Board Quests]], by joining [[Server Events]], or by buying them in the market from vendors. On the other hand, the only way to get {{#icon:50003}}{{#linkitem:50003|Muh Vouchers}} is thru [[Redeem_Donations#How_to_donate?|donation]] or by buying them directly from your fellow players.
In order to convert {{#icon:50000}} {{#linkitem:50000|Muh Coins}}to Muh Points, you must first talk to the '''NPC Rich Cow''' {{#navi:main_office|87|59}}, situated in the '''Main Office''' ('''@go 15'''). The conversion ratio is 1:10, which only means 1 Muh Coin is equivalent to 10 Muh Points. Muh Coins are obtained by opening {{#icon:50001}}{{#linkitem:50001|Forgotten Heirlooms}}, which are acquired by completing [[Board_Quests|Daily Board Quests]], by joining [[Server Events]], or by buying them in the market from vendors. On the other hand, the only way to get {{#icon:50003}} {{#linkitem:50003|Muh Vouchers}} is thru [[Redeem_Donations#How_to_donate?|donation]] or by buying them directly from your fellow players.


For Eden consumables, you will need to travel inside '''Eden Group''' ('''@go eden''') and interact with the '''NPC''' '''Eden Machine''' {{#navi:moc_para01|50|31}}. Consumables inside the vending machine are good for 3~30 {{#icon:25223}}{{#linkitem:25223|Eden Coins}}each, depending on which item you would want to purchase. The best areas and maps to farm Eden Coins are either '''Abyss Lake 4''' {{#navi:abyss_041|169|160}} or [[17.2 Sage Legacy|Episode 17.2]]'s '''Second Power Plant''' {{#navi:ba_maison|88|271}}. To warp instantly to these two areas, you need to talk to the '''NPC Warper''' in any towns and choose '''Dungeons''' –> '''Abyss Lake 4''' or '''Varmundt Dungeons''' then '''Second Power Plant'''. You will need to travel first to Abyss Lake 4 before you can unlock it and have full access to Episode 17.2 before you can teleport to Second Power Plant—both via the NPC Warper.
For Eden consumables, you will need to travel inside '''Eden Group''' ('''@go eden''') and interact with the '''NPC''' '''Eden Machine''' {{#navi:moc_para01|50|31}}. Consumables inside the vending machine are good for 3~30 {{#icon:25223}} {{#linkitem:25223|Eden Coins}}each, depending on which item you would want to purchase. The best areas and maps to farm Eden Coins are either '''Abyss Lake 4''' {{#navi:abyss_041|169|160}} or [[17.2 Sage Legacy|Episode 17.2]]'s '''Second Power Plant''' {{#navi:ba_maison|88|271}}. To warp instantly to these two areas, you need to talk to the '''NPC Warper''' in any towns and choose '''Dungeons''' –> '''Abyss Lake 4''' or '''Varmundt Dungeons''' then '''Second Power Plant'''. You will need to travel first to Abyss Lake 4 before you can unlock it and have full access to Episode 17.2 before you can teleport to Second Power Plant—both via the NPC Warper.


=== Pet Suggestions ===
=== Pet Suggestions ===
For more info on how to tame, raise, and evolve pets, check this [[Pet_System|page]].
For more info on how to '''tame''', '''raise''', and '''evolve''' pets, check this [[Pet_System|page]].


{| class="wikitable mw-collapsible mw-collapsed" style="width:65%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%;"
Line 7,769: Line 7,835:
!Card
!Card
!Enchants and Notes
!Enchants and Notes
|- style="height:19.2em"
|- style="height:22em"
| '''Upper'''
| '''Upper'''
| align="center" | +12 to +15 [A] {{#item:400982}}
| align="center" | +12 to +15 [A] {{#item:400982}}
Line 7,782: Line 7,848:
*Enchanted with {{#item:312766}}, {{#item:312709}}, and {{#item:4714}}.
*Enchanted with {{#item:312766}}, {{#item:312709}}, and {{#item:4714}}.
*Currently, there are some classes that switch their headgears from Frontier to {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}. They do this to activate the "Frontier buff" from the Frontier headgear and weapon combo. By swapping to Yorscalp, you will retain the Frontier buff for as long as the '''{{#skill:2445}}''' buff remains active. After the Spell Fist buff goes away, you swap back again to Frontier Crown and rinse and repeat; however, I am not sure if this is intentional that's why I do not recommend this tactic. There's always that chance that it might not be intended and thus a bug, so for now just I advise you to stick with Frontier Crown. Let's just all wait for [GM] Muh to confirm this and fix it if it's really not intended.
*Currently, there are some classes that switch their headgears from Frontier to {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}. They do this to activate the "Frontier buff" from the Frontier headgear and weapon combo. By swapping to Yorscalp, you will retain the Frontier buff for as long as the '''{{#skill:2445}}''' buff remains active. After the Spell Fist buff goes away, you swap back again to Frontier Crown and rinse and repeat; however, I am not sure if this is intentional that's why I do not recommend this tactic. There's always that chance that it might not be intended and thus a bug, so for now just I advise you to stick with Frontier Crown. Let's just all wait for [GM] Muh to confirm this and fix it if it's really not intended.
*'''Note''': Since the update on 12 June 2026 with [https://dis.muhro.eu/t/patch-notes-231-12-june-2026/4835 Patch Notes #231], the Frontier/Yorscalp Crown switch is no longer feasible; doing so will now cancel out the Frontier buff.
|- style=height:17.2em
|- style=height:17.2em
|'''Middle'''
|'''Middle'''
Line 7,817: Line 7,884:
|
|
* Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.
* Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.
|- style="height:43.3em"
|- style="height:40em"
| '''Weapon'''
| '''Weapon'''
| align="center" | +12 to +15 [A]{{#item:540110}}
| align="center" | +12 to +15 [A]{{#item:540110}}
Line 7,839: Line 7,906:
**{{#item:300660}} & {{#item:300455}}
**{{#item:300660}} & {{#item:300455}}
**{{#item:300495}} & {{#item:300497}}
**{{#item:300495}} & {{#item:300497}}
*{{#icon:300592}}{{#linkitem:300592|Laura Valdaris Card}}is a viable option if you also use {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}on your left accessory and you use {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}as your swap headgear. Laura Valdaris actually produces the highest DPS potential for Spell Fist, but in order for that to happen you have to be able to land 3 or more '''{{#skill:6515}}''' in a span of a second, though in terms of consistency it doesn't really do well since it's entirely dependent on luck. To reiterate, I don't recommend for now the swapping tactic to activate "Frontier buff", since it could be a bug.
*Can also be carded with {{#item: 300189}}, but you already have too much elemental bolt modifiers at this point which makes you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]]. For more info on this, check Choi's in-depth explanation about it on his "Guide to Magic".
*Can also be carded with {{#item: 300189}}, but you already have too much elemental bolt modifiers at this point which makes you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]]. For more info on this, check Choi's in-depth explanation about it on his "Guide to Magic".
*The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]]. Bonk these two MVPs to death which is no longer far from reality!
*The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]]. Bonk these two MVPs to death which is no longer far from reality!
*Per refine of the Frontier Book grants you 7% '''{{#skill:5220}}''' skill modifier for as long as the '''{{#skill:2445}}''' buff remains active; at +15, this book will bestow you a total of 105% SVS modifiers!
*Per refine of the Frontier Book grants you 7% '''{{#skill:5220}}''' skill modifier for as long as the '''{{#skill:2445}}''' buff remains active; at +15, this book will bestow you a total of 105% SVS modifiers!
*'''Note''': Since the update on 12 June 2026 with [https://dis.muhro.eu/t/patch-notes-231-12-june-2026/4835 Patch Notes #231], the Frontier/Yorscalp Crown switch is no longer feasible; doing so will now cancel out the Frontier buff and slotting in a {{#icon:300592}}{{#linkitem:300592|Laura Valdaris Card}}to combo with Yorscalp Crown to gain lots of '''{{#skill:6515}}''' skill modifier is no longer a workable option.
|- style="height:17em"
|- style="height:17em"
| '''Shield'''
| '''Shield'''
Line 8,525: Line 8,592:
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
|- style="text-align:center;"
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br>Jitterbug combo was not used.<br> Main Spirit is <span style="color:#bd0f1e;">Ardor</span> and <span style="color:red;">Fire</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>60% ACD and 193 ASPD.</span>
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br>Jitterbug combo was not used.<br> Main Spirit is <span style="color:#bd0f1e;">Ardor</span> and <span style="color:red;">Fire</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>60% ACD and 193 ASPD.</span>
|}
|}
</div>
</div>
Line 8,541: Line 8,608:
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
|- style="text-align:center;"
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#966606;">Terremotus</span> and <span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>72% ACD and 193 ASPD.</span>
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#966606;">Terremotus</span> and <span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>72% ACD and 193 ASPD.</span>
|}
|}
     </div>
     </div>
Line 8,578: Line 8,645:
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
|- style="text-align:center;"
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> No Element/Racial Advantage. Modifiers Mostly Catered Towards Size.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#bd0f1e;">Ardor</span> and <span style="color:red;">Fire</span> Element-Centric. <br>  The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>60% ACD and 193 ASPD.</span>
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> No Element/Racial Advantage. Modifiers Mostly Catered Towards Size.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#bd0f1e;">Ardor</span> and <span style="color:red;">Fire</span> Element-Centric. <br>  The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>60% ACD and 193 ASPD.</span>
|}
|}
</div>
</div>
Line 8,594: Line 8,661:
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
|- style="text-align:center;"
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> No Element/Racial Advantage. Modifiers Mostly Catered Towards Size.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#966606;">Terremotus</span> and <span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>72% ACD and 193 ASPD.</span>
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> No Element/Racial Advantage. Modifiers Mostly Catered Towards Size.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#966606;">Terremotus</span> and <span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>72% ACD and 193 ASPD.</span>
|}
|}
     </div>
     </div>