The Complete Elemental Master Guide by Goldie: Difference between revisions

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** Their ultimate skill''' https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' acts as their 4th job equivalent of Psychic Wave as it can be endowed to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as a CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Master|Elemental Master section]], so please bear with me! <s>*''cough''* '''Autocast Elemental Buster''' ''*cough*''</s>
** Their ultimate skill''' https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' acts as their 4th job equivalent of Psychic Wave as it can be endowed to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as a CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Master|Elemental Master section]], so please bear with me! <s>*''cough''* '''Autocast Elemental Buster''' ''*cough*''</s>
* The class does not shy away when effortlessly '''one'''-'''hit knocking out''' ('''OHKO''') monsters due to its immanent high burst damage.  
* The class does not shy away when effortlessly '''one'''-'''hit knocking out''' ('''OHKO''') monsters due to its immanent high burst damage.  
** This gives the class the liberty to leave behind some damage gears in favor of [[Increase item drop gears#Equipment that increases drop rate|drop rate gears]] such as {{#icon:19095}}{{#linkitem:19095|Happy Balloon}}, {{#icon:19118}}{{#linkitem:19118|Poring Sunglasses+}}, and {{#icon:22069}}{{#linkitem:22069|Lian Shoes}} to name a few in order to get better yields when farming. There will come a point in the game wherein you will have too much damage that sacrificing some of it won't hurt so you can be ahead of everybody else in terms of farming rates.
** This gives the class the liberty to leave behind some damage gears in favor of [[Increase item drop gears#Equipment that increases drop rate|drop rate gears]] such as {{#icon:19095}} {{#linkitem:19095|Happy Balloon}}, {{#icon:19118}} {{#linkitem:19118|Poring Sunglasses+}}, and {{#icon:22069}} {{#linkitem:22069|Lian Shoes}} to name a few in order to get better yields when farming. There will come a point in the game wherein you will have too much damage that sacrificing some of it won't hurt so you can be ahead of everybody else in terms of farming rates.
** Just as seen in this [https://www.youtube.com/watch?v=bceNkypFuN0 showcase video], EMs can farm the most endgame dungeon [[Varmundt's Biosphere Depth 2]] with 24% drop gears and still OHKO the mobs inside. Not all classes can do this and EM is ''the greatest'' magical class to ever do it alongside [[Inquisitor|Inquisitors]] (in the physical department) so make the most out of this advantage.
** Just as seen in this [https://www.youtube.com/watch?v=bceNkypFuN0 showcase video], EMs can farm the most endgame dungeon [[Varmundt's Biosphere Depth 2]] with 24% drop gears and still OHKO the mobs inside. Not all classes can do this and EM is ''the greatest'' magical class to ever do it alongside [[Inquisitor|Inquisitors]] (in the physical department) so make the most out of this advantage.


* They have at least two (2) forms of mobility with the skills '''Level 1'''  '''{{#skill:2459}}''' on '''Level 2 {{#skill:2456}}''' ('''Defensive Mode''') and '''{{#skill:6517}}'''.  
* They have at least two (2) forms of mobility with the skills '''Level 1'''  '''{{#skill:2459}}''' on '''Level 2 {{#skill:2456}}''' ('''Defensive Mode''') and '''{{#skill:6517}}'''.  
** You may argue that {{#icon:12710}}{{#linkitem:12710|Guyak Pudding}} is basically free and only costs 10 {{#icon:50000}}{{#linkitem:50000|Muh Coin}}, but having free guyak whenever you need it is a big add-on, especially for those tight on budget. And besides, not only does it boost movement speed but it also gives you +'''50% FLEE Rate''', which greatly improves an EM's survivability.
** You may argue that {{#icon:12710}} {{#linkitem:12710|Guyak Pudding}} is basically free and only costs 10 {{#icon:50000}} {{#linkitem:50000|Muh Coin}}, but having free guyak whenever you need it is a big add-on, especially for those tight on budget. And besides, not only does it boost movement speed but it also gives you +'''50% FLEE Rate''', which greatly improves an EM's survivability.
** EM is already a class gifted with lots of ground magical skills, above average range and AoE, and yet they were still given another mobility skill with Psychic Stream. This skill with a nine (9) cells range lets you blink/dash towards a monster or a mob of monsters making farming faster and efficient. As an example, you use Psychic Stream on a mob then proceed to autocast your Elemental Buster from the Dimension Set to kill the horde of mobs around you, while aiming Diamond Storm to another pack of mobs to maximize your range and space around you.
** EM is already a class gifted with lots of ground magical skills, above average range and AoE, and yet they were still given another mobility skill with Psychic Stream. This skill with a nine (9) cells range lets you blink/dash towards a monster or a mob of monsters making farming faster and efficient. As an example, you use Psychic Stream on a mob then proceed to autocast your Elemental Buster from the Dimension Set to kill the horde of mobs around you, while aiming Diamond Storm to another pack of mobs to maximize your range and space around you.
** Endgame dungeons such as Biosphere Depth 2, [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]], and [[Chapter 1#Fields/Monsters|Encroached Geffenia]] do not allow the usage of the teleportation item {{#icon:601}}{{#linkitem:601|Fly Wing}}and thus restricts skills such as the [[Soul Ascetic]] (SA) skill '''{{#skill:426}}'''—but not Psychic Stream. This gives the class a sharper edge than SA in terms of mobility in these dungeons, because even with their 11x11 to 15x15 AoEs SAs will still need to walk to get closer to each pack of mobs to be in range of their self-centered AoE skills '''{{#skill:5427}}''' + '''{{#skill:5429}}''', while EMs have farther reach, can pliantly maneuver their ground skills to any directions, have crowd control effects, and can swiftly zoom in/out with Psychic Stream.
** Endgame dungeons such as Biosphere Depth 2, [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]], and [[Chapter 1#Fields/Monsters|Encroached Geffenia]] do not allow the usage of the teleportation item {{#icon:601}}{{#linkitem:601|Fly Wing}}and thus restricts skills such as the [[Soul Ascetic]] (SA) skill '''{{#skill:426}}'''—but not Psychic Stream. This gives the class a sharper edge than SA in terms of mobility in these dungeons, because even with their 11x11 to 15x15 AoEs SAs will still need to walk to get closer to each pack of mobs to be in range of their self-centered AoE skills '''{{#skill:5427}}''' + '''{{#skill:5429}}''', while EMs have farther reach, can pliantly maneuver their ground skills to any directions, have crowd control effects, and can swiftly zoom in/out with Psychic Stream.
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Some spirits excel and perform better than the others in certain maps or areas. Here, I'll layout which High Elementals and Elementals work best for different contents and explain as to why they're ideal to use on those. This is based on my experience and my recommendations, and if you prefer to use other spirits you may still do so.
Some spirits excel and perform better than the others in certain maps or areas. Here, I'll layout which High Elementals and Elementals work best for different contents and explain as to why they're ideal to use on those. This is based on my experience and my recommendations, and if you prefer to use other spirits you may still do so.


Also from here on out, starting with the High Elementals, I will be grouping and separating sections according to the weapon and headgear you will be using. For example, the '''Time Dimensions combo''' consisting of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}or {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}will have a section of their own that is separate from when your main weapon is already the '''Another Dimensions''' {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}which you will likely transition to eventually.
Also from here on out, starting with the High Elementals, I will be grouping and separating sections according to the weapon and headgear you will be using. For example, the '''Time Dimensions combo''' consisting of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}or {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}will have a section of their own that is separate from when your main weapon is already the '''Another Dimensions''' {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}which you will likely transition to eventually.


==== Time Dimensions {{#icon:400536}} <span style="font-size: 0.85rem">+</span> {{#icon:540079}}{{#icon:540080}} ====
==== <span style="font-size: 0.95rem">Time Dimensions</span> {{#icon:400536}} <span style="font-size: 0.85rem">+</span> {{#icon:540079}}{{#icon:540080}} ====
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
! Spirits !! Notes !! Content
! Spirits !! Notes !! Content
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*<span style="color:#bd0f1e;">Ardor</span> is easily the best High Elemental to dish out the highest and most consistent DPS as he can fully capitalize on '''{{#skill:285}}''' (+20% <span style="color:red;">Fire</span> Damage and +30 MAtk) and '''Level 3''' <span style="color:red;">'''{{#skill:2465}}'''</span> (+25% <span style="color:red;">Fire</span> property magical damage and +50 MAtk).
*<span style="color:#bd0f1e;">Ardor</span> is easily the best High Elemental to dish out the highest and most consistent DPS as he can fully capitalize on '''{{#skill:285}}''' (+20% <span style="color:red;">Fire</span> Damage and +30 MAtk) and '''Level 3''' <span style="color:red;">'''{{#skill:2465}}'''</span> (+25% <span style="color:red;">Fire</span> property magical damage and +50 MAtk).
||
||
<small>
* [[Niflheim|Niflheim 2]]  
* [[Niflheim|Niflheim 2]]  
* [[Mjolnir Underground Cave]]
* [[Mjolnir Underground Cave]]
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* [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]]
* [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]]
* [[Chapter 1#Fields/Monsters|Encroached Geffenia]]
* [[Chapter 1#Fields/Monsters|Encroached Geffenia]]
* [[Central Laboratory]]
* [[Villa of Deception]]
* [[Lake of Fire]]
* [[Lake of Fire]]
* [[Alice Twisted Madness]]
* [[Alice Twisted Madness]]
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* [[Hall of Life]]
* [[Hall of Life]]
* [[Tower of Trials]]
* [[Tower of Trials]]
</small>
|- style="height:19.5em"
|- style="height:19.5em"
|  [[File:High Elemental Serpens.v2.png|center|200x200px|]] <br>'''<center><span style="color:purple;">SERPENS</span></center>'''
|  [[File:High Elemental Serpens.v2.png|center|200x200px|]] <br>'''<center><span style="color:purple;">SERPENS</span></center>'''
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* [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]]
* [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]]
* [[Varmundt%27s_Biosphere#Biosphere_Fire|Varmundt's Biosphere (Fire & Soul)]]
* [[Varmundt%27s_Biosphere#Biosphere_Fire|Varmundt's Biosphere (Fire & Soul)]]
* [[Zero_Cell_Sector#Zero_Cell_Sector_-_Nox|Zero Cell Sector]]
* [[Mysterious Ghost Ship]]
* [[Mysterious Ghost Ship]]
* [[Final Battle]]
* [[Final Battle]]
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||
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* [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]]
* [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]]
* [[Zero_Cell_Sector#Zero_Cell_Sector_-_Nox|Zero Cell Sector (Nox & Ark)]]
* [[Thanatos_Tower_Revamp#Monsters|Thanatos Tower Flr. 11]]
* [[Thanatos_Tower_Revamp#Monsters|Thanatos Tower Flr. 11]]
|- style="height:19.5em"
|- style="height:19.5em"
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** [[Old Glast Heim Challenge Mode]]
** [[Old Glast Heim Challenge Mode]]
* Casual Farming
* Casual Farming
|- style="height:18.5em"
|- style="height:21.5em"
| [[File:Adolescent Aqua.v2.png|center|200x200px]] <br>'''<center><span style="color:blue;">AQUA</span></center>'''
| [[File:Adolescent Aqua.v2.png|center|200x200px]] <br>'''<center><span style="color:blue;">AQUA</span></center>'''
||
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*Lil' Ms. <span style="color:blue;">Aqua</span> is sometimes used in PvP scenarios like WoE and Battlegrounds (BG) where she's sought after because of her ability to increase '''{{#skill:2447}}''''s crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''.  
*Lil' Ms. <span style="color:blue;">Aqua</span> is sometimes used in PvP scenarios like WoE and Battlegrounds (BG) where she's sought after because of her ability to increase '''{{#skill:2447}}''''s crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''.  
*Everybody knows how annoying the <span style="color:#49AFFC;">crystallization</span> debuff can be when it's applied. You will be rendered susceptible to a couple of attacks, increasing the damage you take by 50% from <span style="color:green;">Wind</span> property magical attacks and several weapon types such as Maces, Axes, and Two-Handed Axes; not to mention you cannot move, attack, and use most of your skills and items. Truly, <span style="color:blue;">Aqua</span> may look cute and innocent on the outside but she is as deadly as a viper!
*Everybody knows how annoying the <span style="color:#49AFFC;">crystallization</span> debuff can be when it's applied. You will be rendered susceptible to a couple of attacks, increasing the damage you take by 50% from <span style="color:green;">Wind</span> property magical attacks and several weapon types such as Maces, Axes, and Two-Handed Axes; not to mention you cannot move, attack, and use most of your skills and items. Truly, <span style="color:blue;">Aqua</span> may look cute and innocent on the outside but she is as deadly as a viper!
* <span style="color:blue;">Aqua</span> is also the best Elemental to use for the x1 EXP rate leveling fever, most especially during the Sorcerer stage. When placed on '''Level 1''' '''{{#skill:2456}}''' ('''Passive Mode'''), she will grant you the ability to endow your '''{{#skill:2449}}''' to the <span style="color:blue;">Water</span> element as well as boosting the damage output of '''{{#skill:2447}}''' by ('''JobLv × 5''')'''%'''. These two (2) <span style="color:blue;">Water</span> skills complement well with each other as they will simultaneously benefit from damage modifiers provided by pieces of equipment like {{#icon:19483}} {{#linkitem:19483|Temporal Circlet (Sorcerer)}}, and the '''17'''.'''2 Card set''' consisting of {{#item:300124}}, {{#item:300081}}, and {{#item:300104}}.
||
||
*[[The_Complete_Elemental_Master_Guide_by_Goldie#Leveling_as_a_Sorcerer_(100-200)|x1 Experience Rate Leveling]]
*[[WoE_SE|WoE]]
*[[WoE_SE|WoE]]
*[[Battlegrounds|Battlegrounds (BG)]]
*[[Battlegrounds|Battlegrounds (BG)]]
|}
|}


==== Elemental Spirits {{#icon:540114}} ====
==== <span style="font-size: 0.95rem">Elemental Spirits</span> {{#icon:540114}} <span style="font-size: 0.79rem">feat. Frontier Combo</span> {{#icon:400982}} + {{#icon:540110}} ====
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
! Spirits !! Notes !! Content
! Spirits !! Notes !! Content
|- style="height:35.3em"
|- style="height:36em"
| [[File:High Elemental Terremotus.v3.png|center|200x200px|]] <br>'''<center><span style="color:#966606;">TERREMOTUS</span></center>'''
| [[File:High Elemental Terremotus.v3.png|center|200x200px|]] <br>'''<center><span style="color:#966606;">TERREMOTUS</span></center>'''
||
||
* Surprise, surprise, the once neglected <span style="color:brown;">Earth</span> element is now your primary element and it's about time for our stalwart <span style="color:#966606;">Terremotus</span> to get his fair share of the spotlight! With {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}} now as your main weapon for endgame, most of your modifiers will be funneled towards <span style="color:brown;">Earth</span> and <span style="color:blue;">Water</span> elements. This is even further backed up when you pair {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}} with {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}. This combo will give you '''75%''' '''{{#skill:5373}}''' and '''{{#skill:5370}}''' modifiers when both your Yorscalp Crown and Elemental Spirits are refined to +15, and then on top of that you can capitalize on the 100% <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> element magical property bonuses from {{#item:27362}}.
* Surprise, surprise, the once neglected <span style="color:brown;">Earth</span> element is now your primary element and it's about time for our stalwart <span style="color:#966606;">Terremotus</span> to get his fair share of the spotlight! With {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}} now as your main weapon for endgame, most of your modifiers will be funneled towards <span style="color:brown;">Earth</span> and <span style="color:blue;">Water</span> elements. This is even further backed up when you pair {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}} with {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}. This combo will give you '''75%''' '''{{#skill:5373}}''' and '''{{#skill:5370}}''' modifiers when both your Yorscalp Crown and Elemental Spirits are refined to +15, and then on top of that you can capitalize on the 100% <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> element magical property bonuses from {{#item:27362}}.
* Due to the insane amounts of skill modifiers that you will reap off of the Episode 21 card Ilse El Heine and Yorscalp Crown combo, this gives <span style="color:#966606;">Terremotus</span> a sharper edge than Diluvio even though both of them will benefit from other sources of damage modifiers.
* Due to the insane amounts of skill modifiers that you will reap off of the Episode 21 card Ilse El Heine and Yorscalp Crown combo, this gives <span style="color:#966606;">Terremotus</span> a sharper edge than Diluvio even though both of them will benefit from other sources of damage modifiers.
* In a party composition where you will benefit from all kinds of buffs, <span style="color:brown;">Earth</span> proves to be the strongest element to choose from. The Arch Mage class will act as a dedicated debuffer via their skill '''Level 4''' '''{{#skill:5232}}''' + '''{{#skill:5218}}''' ('''Climax Earth''') to reduce the affected enemies' <span style="color:brown;">Earth</span> resistance by 100%. <span style="color:blue;">Water</span> element doesn't get such debuffs from the Arch Mage, but <span style="color:red;">Fire</span> will get some via '''Level 4''' '''{{#skill:5232}}''' + '''{{#skill:5222}}''' ('''Climax Bloom'''), which will reduce the opponents' <span style="color:red;">Fire</span> element resistance by 100%. Combine all these debuffs with your own elemental insignias and you will for sure shine the brightest among all the magical classes in your party.
* In a party composition where you will benefit from all kinds of buffs, <span style="color:brown;">Earth</span> proves to be the strongest element to choose from. The Arch Mage class will act as a dedicated debuffer via their skill '''Level 4''' '''{{#skill:5232}}''' + '''{{#skill:5218}}''' ('''Climax Earth''') to reduce the affected enemies' <span style="color:brown;">Earth</span> resistance by 100%. <span style="color:blue;">Water</span> element doesn't get such debuffs from the Arch Mage, but <span style="color:red;">Fire</span> will get some via '''Level 4''' '''{{#skill:5232}}''' + '''{{#skill:5222}}''' ('''Climax Bloom'''), which will reduce the opponents' <span style="color:red;">Fire</span> element resistance by 100%. Combine all these debuffs with your own elemental insignias and you will for sure shine the brightest among all the magical classes in your party.
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* One of the best areas where <span style="color:#966606;">Terremotus</span> is ideally used is in the endgame dungeon '''Zero Cell Sector''' ('''Nox''' & '''Ark'''). Granted the monsters '''M'''.'''GN-6059''', '''M'''.'''GN-0001''' and their partner homunculus are <span style="color:red;">Fire</span> and <span style="color:brown;">Earth</span> element and thus resists and are immune against <span style="color:brown;">Earth</span>—respectively, <span style="color:brown;">Earth</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' will hit all the mobs here. Nox Floor mobs are also generally less tanky than Ark Floor's and they will die instantly with your Double Busters when you're endgame geared.
* One of the best areas where <span style="color:#966606;">Terremotus</span> is ideally used is in the endgame dungeon '''Zero Cell Sector''' ('''Nox''' & '''Ark'''). Granted the monsters '''M'''.'''GN-6059''', '''M'''.'''GN-0001''' and their partner homunculus are <span style="color:red;">Fire</span> and <span style="color:brown;">Earth</span> element and thus resists and are immune against <span style="color:brown;">Earth</span>—respectively, <span style="color:brown;">Earth</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' will hit all the mobs here. Nox Floor mobs are also generally less tanky than Ark Floor's and they will die instantly with your Double Busters when you're endgame geared.
||
||
<small>
* [[Niflheim|Niflheim 2]]  
* [[Niflheim|Niflheim 2]]  
* [[Mjolnir Underground Cave]]
* [[Mjolnir Underground Cave]]
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* [[Chapter 1#Fields/Monsters|Encroached Geffenia]]
* [[Chapter 1#Fields/Monsters|Encroached Geffenia]]
* [[Zero_Cell_Sector#Zero_Cell_Sector_-_Nox|Zero Cell Sector (Nox & Ark)]]
* [[Zero_Cell_Sector#Zero_Cell_Sector_-_Nox|Zero Cell Sector (Nox & Ark)]]
* [[Central Laboratory]]
* [[Villa of Deception]]
* [[Lake of Fire]]
* [[Lake of Fire]]
* [[Alice Twisted Madness]]
* [[Alice Twisted Madness]]
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* [[Hall of Life]]
* [[Hall of Life]]
* [[Tower of Trials]]
* [[Tower of Trials]]
</small>
|- style="height:26.7em"
|- style="height:26.7em"
| [[File:High Elemental Diluvio.v2.png|center|200x200px|]]<br>'''<center><span style="color:#0685CF;">DILUVIO</span></center>'''
| [[File:High Elemental Diluvio.v2.png|center|200x200px|]]<br>'''<center><span style="color:#0685CF;">DILUVIO</span></center>'''
||
||
* <span style="color:#0685CF;">Diluvio</span> also gets a glow up alongside <span style="color:#966606;">Terremotus</span> because she also benefits from {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}'s autocast shenanigan. Every time you cast '''{{#skill:5369}}''', you will autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', and when you use the card {{#item:27362}} you will get 100% <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> element magical property bonuses. As had been previously mentioned, the two primary reasons why Diluvio ranked 2nd and below Terremotus is because Diamond Storm won't get any skill modifiers from {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}}+ {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}, and <span style="color:blue;">Water</span> won't get any less 100% resistance from Arch Mage's debuffs. However, Arch Mage can give you '''30%''' <span style="color:blue;">Water</span> property elemental modifier with their skill '''Level 1''' '''{{#skill:5232}}''' + '''{{#skill:5225}}''', but with the enormous amount of elemental modifier you will have and due to the so-called diminishing returns, the added bonuses won't be as impactful as compared to when elemental resistance is reduced by 100%.
* <span style="color:#0685CF;">Diluvio</span> also gets a glow up alongside <span style="color:#966606;">Terremotus</span> because she also benefits from {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}'s autocast shenanigan. Every time you cast '''{{#skill:5369}}''', you will autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', and when you use the card {{#item:27362}} you will get 100% <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> element magical property bonuses. As had been previously mentioned, the two primary reasons why Diluvio ranked 2nd and below Terremotus is because Diamond Storm won't get any skill modifiers from {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}}+ {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}, and <span style="color:blue;">Water</span> won't get any less 100% resistance from Arch Mage's debuffs. However, Arch Mage can give you '''30%''' <span style="color:blue;">Water</span> property elemental modifier with their skill '''Level 1''' '''{{#skill:5232}}''' + '''{{#skill:5225}}''', but with the enormous amount of elemental modifier you will have and due to the so-called diminishing returns, the added bonuses won't be as impactful as compared to when elemental resistance is reduced by 100%.
* <span style="color:blue;">Water</span> gets access to one of your elemental floor buffs via '''{{#skill:286}}''', and this skill boosts any <span style="color:blue;">Water</span> property elemental attacks by 20% including your Diamond Storm and <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. The damage boost you get from Deluge will make it on par with <span style="color:brown;">Earth</span>'s Ilse El Heine and Yorscalp Crown combo. One of the key reasons why both <span style="color:brown;">Earth</span> and <span style="color:blue;">Water</span> builds are comparable to one another for solo-play, but differ greatly once placed in a party scenario.  
* <span style="color:blue;">Water</span> gets access to one of your elemental floor buffs via '''{{#skill:286}}''', and this skill boosts any <span style="color:blue;">Water</span> property elemental attacks by 20% including your Diamond Storm and <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. The damage boost you get from Deluge will make it on par with <span style="color:brown;">Earth</span>'s Ilse El Heine and Yorscalp Crown combo. One of the key reasons why both <span style="color:brown;">Earth</span> and <span style="color:blue;">Water</span> builds are comparable to one another for solo-play, but differ greatly once placed in a party scenario.  
* <span style="color:#0685CF;">Diluvio</span> will retain all of its utility including endowing your armor to the <span style="color:blue;">Water</span> property to give you 100% resistance against <span style="color:blue;">Water</span>-based attacks via '''Level 2''' '''{{#skill:2456}}''' ('''Defensive Mode'''). This will make you survive Encroached Tan's '''{{#skill:2204}}''' and Ghost Ship Captain's '''{{#skill:86}}'''. Even with no access to {{#item:4128}}, you can easily cheese your way and make instance farming effortless.
* <span style="color:#0685CF;">Diluvio</span> will retain all of its utility including endowing your armor to the <span style="color:blue;">Water</span> property to give you 100% resistance against <span style="color:blue;">Water</span>-based attacks via '''Level 2''' '''{{#skill:2456}}''' ('''Defensive Mode'''). This will make you survive Encroached Tan's '''{{#skill:2204}}''' and Ghost Ship Captain's '''{{#skill:86}}'''. Even with no access to {{#item:4128}}, you can easily cheese your way and make instance farming effortless.
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* <span style="color:#bd0f1e;">Ardor</span> has still retained its strengths and utilities and don't ever think he is no longer a powerful spirit to use. I would say he just got outranked by both <span style="color:#966606;">Terremotus</span> and <span style="color:#0685CF;">Diluvio</span> due to the distribution of skill and elemental modifiers, but he did not necessarily lost his viability.
* <span style="color:#bd0f1e;">Ardor</span> has still retained its strengths and utilities and don't ever think he is no longer a powerful spirit to use. I would say he just got outranked by both <span style="color:#966606;">Terremotus</span> and <span style="color:#0685CF;">Diluvio</span> due to the distribution of skill and elemental modifiers, but he did not necessarily lost his viability.
* There will be places where <span style="color:#bd0f1e;">Ardor</span> is still the most preferred High Elemental to summon. Places like '''Varmundt's Biosphere''' ('''Grass''', '''Death''', & '''Venom''') and '''Ruined Valkyrie Realm''' where <span style="color:red;">Fire</span> will hit the hardest or has far greater coverage, you will for sure need the assistance of our beloved <span style="color:#bd0f1e;">Ardor</span>.  
* There will be places where <span style="color:#bd0f1e;">Ardor</span> is still the most preferred High Elemental to summon. Places like '''Varmundt's Biosphere''' ('''Grass''', '''Death''', & '''Venom''') and '''Ruined Valkyrie Realm''' where <span style="color:red;">Fire</span> will hit the hardest or has far greater coverage, you will for sure need the assistance of our beloved <span style="color:#bd0f1e;">Ardor</span>.  
* <span style="color:#bd0f1e;">Ardor</span>'s ability to endow your armor to the <span style="color:red;">Fire</span> element by activating '''Defensive Mode''' with the skill '''Level 2''' '''{{#skill:2456}}''' makes him the best spirit to use for '''The Immortal''' and '''Recreated Dark Whispe'''r instances. You will survive  '''Lasgand''' and '''Immortal Monarch'''<nowiki/>'s '''{{#skill:83}}s''' and resist their '''{{#skill:91}}''' skill; likewise, if you use <span style="color:#bd0f1e;">Ardor</span> for '''Mjolnir Underground Cave''', you will survive the Aferdes that cast hard hitting <span style="color:red;">Fire</span> magical spells and some random '''{{#skill:2006}}''' here and there.  
* <span style="color:#bd0f1e;">Ardor</span>'s ability to endow your armor to the <span style="color:red;">Fire</span> element by activating '''Defensive Mode''' with the skill '''Level 2''' '''{{#skill:2456}}''' makes him the best spirit to use for '''The Immortal''' and '''Recreated Dark Whisper''' instances. You will survive  '''Lasgand''' and '''Immortal Monarch'''<nowiki/>'s '''{{#skill:83}}s''' and resist their '''{{#skill:91}}''' skill; likewise, if you use <span style="color:#bd0f1e;">Ardor</span> for '''Mjolnir Underground Cave''', you will survive the {{#linkmob:21952}} that cast hard hitting <span style="color:red;">Fire</span> magical spells and some random '''{{#skill:2006}}''' here and there.  
||
||
* [[Mjolnir Underground Cave]]
* [[Mjolnir Underground Cave]]
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** [[Old Glast Heim Challenge Mode]]
** [[Old Glast Heim Challenge Mode]]
* Casual Farming
* Casual Farming
|- style="height:18.5em"
|- style="height:21.5em"
| [[File:Adolescent Aqua.v2.png|center|200x200px]] <br>'''<center><span style="color:blue;">AQUA</span></center>'''
| [[File:Adolescent Aqua.v2.png|center|200x200px]] <br>'''<center><span style="color:blue;">AQUA</span></center>'''
||
||
*Lil' Ms. <span style="color:blue;">Aqua</span> is sometimes used in PvP scenarios like WoE and Battlegrounds (BG) where she's sought after because of her ability to increase '''{{#skill:2447}}''''s crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''.  
*Lil' Ms. <span style="color:blue;">Aqua</span> is sometimes used in PvP scenarios like WoE and Battlegrounds (BG) where she's sought after because of her ability to increase '''{{#skill:2447}}''''s crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''.  
*Everybody knows how annoying the <span style="color:#49AFFC;">crystallization</span> debuff can be when it's applied. You will be rendered susceptible to a couple of attacks, increasing the damage you take by 50% from <span style="color:green;">Wind</span> property magical attacks and several weapon types such as Maces, Axes, and Two-Handed Axes; not to mention you cannot move, attack, and use most of your skills and items. Truly, <span style="color:blue;">Aqua</span> may look cute and innocent on the outside but she is as deadly as a viper!
*Everybody knows how annoying the <span style="color:#49AFFC;">crystallization</span> debuff can be when it's applied. You will be rendered susceptible to a couple of attacks, increasing the damage you take by 50% from <span style="color:green;">Wind</span> property magical attacks and several weapon types such as Maces, Axes, and Two-Handed Axes; not to mention you cannot move, attack, and use most of your skills and items. Truly, <span style="color:blue;">Aqua</span> may look cute and innocent on the outside but she is as deadly as a viper!
* <span style="color:blue;">Aqua</span> is also the best Elemental to use for the x1 EXP rate leveling fever, most especially during the Sorcerer stage. When placed on '''Level 1''' '''{{#skill:2456}}''' ('''Passive Mode'''), she will grant you the ability to endow your '''{{#skill:2449}}''' to the <span style="color:blue;">Water</span> element as well as boosting the damage output of '''{{#skill:2447}}''' by ('''JobLv × 5''')'''%'''. These two (2) <span style="color:blue;">Water</span> skills complement well with each other as they will simultaneously benefit from damage modifiers provided by pieces of equipment like {{#icon:19483}} {{#linkitem:19483|Temporal Circlet (Sorcerer)}}, and the '''17'''.'''2 Card set''' consisting of {{#item:300124}}, {{#item:300081}}, and {{#item:300104}}.
||
||
*[[The_Complete_Elemental_Master_Guide_by_Goldie#Leveling_as_a_Sorcerer_(100-200)|x1 Experience Rate Leveling]]
*[[WoE_SE|WoE]]
*[[WoE_SE|WoE]]
*[[Battlegrounds|Battlegrounds (BG)]]
*[[Battlegrounds|Battlegrounds (BG)]]
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</small>
</small>
|
|
* '''Victory Wing Ears''' and '''Magical Booster''' are both obtained from {{#item:41078}}, dropped by mobs inside [[Amicitia#Gear|Amicitia]]. Victory Wing Ears can be enchanted using {{#item:100009}}, while Magical Booster will be enchanted using {{#item:23308}}, both bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
* '''Victory Wing Ears''' and '''Magical Booster''' are both obtained as two of the possible rewards from {{#item:41078}}, which is dropped by mobs inside [[Amicitia#Gear|Amicitia]]. Victory Wing Ears can be enchanted using {{#item:100009}}, while Magical Booster will be enchanted using {{#item:23308}}, both bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
** Victory Wing Ears can be enchanted with:
** Victory Wing Ears can be enchanted with:
*** '''1st line''': MaxHP + 50~100
*** '''1st line''': MaxHP + 50~100
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<center><span style="font-size: 1.05rem;font-family: trebuchet ms;">'''Legends'''</span></center>
<center><span style="font-size: 1.05rem;font-family: trebuchet ms;">'''Legends'''</span></center>
<center><span style="color:lightgrey;">──────────────────────</span><span style="color:#F078CC; font-size: 0.95rem;">୨ৎ</span><span style="color:lightgrey;">──────────────────────</span></center>
<center><span style="color:lightgrey;">──────────────────────</span><span style="color:#F078CC; font-size: 0.95rem;">୨ৎ</span><span style="color:lightgrey;">──────────────────────</span></center>
* '''DS combo''' refers to {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} with '''{{#skill:5369}}''' as the catalyst skill to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''.
* '''DS combo''' refers to {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}} {{#linkitem:540079|Dimensions Elemental Magic Book}} with '''{{#skill:5369}}''' as the catalyst skill to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''.


* '''TD combo''' refers to {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} with '''{{#skill:5373}}''' as the catalyst skill to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''.
* '''TD combo''' refers to {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}} {{#linkitem:540080|Dimensions Elemental Spell Book}} with '''{{#skill:5373}}''' as the catalyst skill to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''.
|}
|}
</center>
</center>


=== Beginner ===
=== Beginner ===
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* Already got your Dimensions combo? Great! Now you'll have lesser skills to include in your rotation. That's because the Dimensions combo {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} lets you autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast '''{{#skill:5369}}''' while {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} lets you autocast Elemental Buster every time you cast '''{{#skill:5373}}''' so long as both combos are '''Grade A'''.
* Already got your Dimensions combo? Great! Now you'll have lesser skills to include in your rotation. That's because the Dimensions combo {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}} {{#linkitem:540079|Dimensions Elemental Magic Book}} lets you autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast '''{{#skill:5369}}''' while {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}} {{#linkitem:540080|Dimensions Elemental Spell Book}} lets you autocast Elemental Buster every time you cast '''{{#skill:5373}}''' so long as both combos are '''Grade A'''.
* The main idea behind this specific skill rotation is to autocast Elemental Buster whenever you can and that means whenever either Diamond Storm or Terra Drive is off-CD. Both DS and TD have 1 second cooldown and thus you can autocast your Elemental Buster every other second.
* The main idea behind this specific skill rotation is to autocast Elemental Buster whenever you can and that means whenever either Diamond Storm or Terra Drive is off-CD. Both DS and TD have 1 second cooldown and thus you can autocast your Elemental Buster every other second.
* You will start with your 1st DoT skill like '''{{#skill:5372}}''' (DS combo) or '''{{#skill:5370}}''' (TD combo). Proceed that with either DS or TD to autocast Elemental Buster. Now while DS and TD is on CD, you have the option to cast another DoT of your choice. It's up to you if you want to cast either '''{{#skill:5371}}''' or '''{{#skill:5372}}''' and/or '''{{#skill:5371}}''' or '''{{#skill:5370}}''' next. If you have enough ACD, you could just use both skills before DS or TD goes off-CD. I recommend at least '''60% ACD''' for a fluid skill cycle.
* You will start with your 1st DoT skill like '''{{#skill:5372}}''' (DS combo) or '''{{#skill:5370}}''' (TD combo). Proceed that with either DS or TD to autocast Elemental Buster. Now while DS and TD is on CD, you have the option to cast another DoT of your choice. It's up to you if you want to cast either '''{{#skill:5371}}''' or '''{{#skill:5372}}''' and/or '''{{#skill:5371}}''' or '''{{#skill:5370}}''' next. If you have enough ACD, you could just use both skills before DS or TD goes off-CD. I recommend at least '''60% ACD''' for a fluid skill cycle.
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* You must wondering why this part got so many skills all of a sudden but that's because this is the part where you ''will actually'' do real DPS. This is when you have all set-ups (i.e. insignias, and elemental floor buffs) considered. You don't really do DPS when farming; you '''burst''' them to smithereens.
* You must wondering why this part got so many skills all of a sudden but that's because this is the part where you ''will actually'' do real DPS. This is when you have all set-ups (i.e. insignias, and elemental floor buffs) considered. You don't really do DPS when farming; you '''burst''' them to smithereens.
* When setting up your insignias and elemental floor buffs, it'll be up to you how you'll place them after knowing the basics of what we've discussed from the previous [[The_Complete_Elemental_Master_Guide_by_Goldie#What_are_Insignias_&_How_to_Use_Them|sections]]. The only key essential part that distinguished this particular rotation is because of the skill '''Lvl.''' '''3''' '''<span style="color:green;">{{#skill:2467}}</span>'''. When underneath a '''Lvl. 3 <span style="color:green;">Wind Insignia</span>''', you get +'''50%''' '''ACD''' '''reduction''' on all of your <span style="color:green;">Wind</span> skills such as '''{{#skill:5370}}''' and this gives you freedom to cast ''another'' one of your DoT skills such as '''{{#skill:5371}}''', and I'll have to stress VS specifically. I'll explain as to why. But yes, it's as if you casted another skill with like zero (0) delay or global delay thanks to that nifty +50% ACD redux.
* When setting up your insignias and elemental floor buffs, it'll be up to you how you'll place them after knowing the basics of what we've discussed from the previous [[The_Complete_Elemental_Master_Guide_by_Goldie#What_are_Insignias_&_How_to_Use_Them|sections]]. The only key essential part that distinguished this particular rotation is because of the skill '''Lvl.''' '''3''' '''<span style="color:green;">{{#skill:2467}}</span>'''. When underneath a '''Lvl. 3 <span style="color:green;">Wind Insignia</span>''', you get +'''50%''' '''ACD''' '''reduction''' on all of your <span style="color:green;">Wind</span> skills such as '''{{#skill:5370}}''' and this gives you freedom to cast ''another'' one of your DoT skills such as '''{{#skill:5371}}''', and I'll have to stress VS specifically. I'll explain as to why. But yes, it's as if you casted another skill with like zero (0) delay or global delay thanks to that nifty +50% ACD redux.
* Now if you're wondering why VS specifically that's because for the DS combo, you would want '''{{#skill:5372}}''' to be on CD first so that by the time you go back to it after doing your sequenced skill rotation it's already off-CD AND it gets skill modifiers for the DS combo so it hits harder than LL. You want Conflag to be laying on the ground doing damage as you sequence your skills. Meanwhile for the TD Combo, Conflag doesn't get too many skill modifiers only from the {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} (only up to 15% assuming your crown is +15). And in this combo, VS gets more skill modifiers than Conflag so what you do is you cast your LL first, proceed to VS then TD with proced autocasted Elemental Buster then Conflag then back to TD with proced autocasted Elemental Buster and then go back to LL. '''Rinse and repeat'''.
* Now if you're wondering why VS specifically that's because for the DS combo, you would want '''{{#skill:5372}}''' to be on CD first so that by the time you go back to it after doing your sequenced skill rotation it's already off-CD AND it gets skill modifiers for the DS combo so it hits harder than LL. You want Conflag to be laying on the ground doing damage as you sequence your skills. Meanwhile for the TD Combo, Conflag doesn't get too many skill modifiers only from the {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} (only up to 15% assuming your crown is +15). And in this combo, VS gets more skill modifiers than Conflag so what you do is you cast your LL first, proceed to VS then TD with proced autocasted Elemental Buster then Conflag then back to TD with proced autocasted Elemental Buster and then go back to LL. '''Rinse and repeat'''.
 


==== Double Book ====
==== Double Book ====
<center><code>'''{{#skill:5369}}'''  —> '''{{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}''' —> '''{{#skill:5373}}'''    —>  '''{{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}''' —> '''''repeat'''''</code></center>
<center><code>'''{{#skill:5369}}'''  —> '''{{#icon:540080}} {{#linkitem:540080|Dimensions Elemental Spell Book}}''' —> '''{{#skill:5373}}'''    —>  '''{{#icon:540079}} {{#linkitem:540079|Dimensions Elemental Magic Book}}''' —> '''''repeat'''''</code></center>




<center><code>'''{{#skill:5373}}'''  —> '''{{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}''' —> '''{{#skill:5369}}'''    —>  '''{{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}''' —> '''''repeat'''''</code></center>
<center><code>'''{{#skill:5373}}'''  —> '''{{#icon:540079}} {{#linkitem:540079|Dimensions Elemental Magic Book}}''' —> '''{{#skill:5369}}'''    —>  '''{{#icon:540080}} {{#linkitem:540080|Dimensions Elemental Spell Book}}''' —> '''''repeat'''''</code></center>




* If you happen to have both books and you're good at micromanaging, then this skill rotation could be for you. The main idea here is you would want to abuse the book's combo with {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} which lets you autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' to your heart's content every time you cast '''{{#skill:5369}}''' or '''{{#skill:5373}}'''. Though instead of only focusing on one (1) book, you'll be using both. Whether you cast DS or TD first won't matter as you'll only rotate between these two (2) skills and no other skills anymore.  
* If you happen to have both books and you're good at micromanaging, then this skill rotation could be for you. The main idea here is you would want to abuse the book's combo with {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} which lets you autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' to your heart's content every time you cast '''{{#skill:5369}}''' or '''{{#skill:5373}}'''. Though instead of only focusing on one (1) book, you'll be using both. Whether you cast DS or TD first won't matter as you'll only rotate between these two (2) skills and no other skills anymore.  
* First, you would want to designate four (4) hotkeys for your skills and books each close in proximity similar to this one  [[File:Hotkeys.png]]
* First, you would want to designate four (4) hotkeys for your skills and books each close in proximity similar to this one  [[File:Hotkeys.png]]
* As an example, let's say I reserved hotkeys '''1'''<big>–</big>'''2'''<big>–</big>'''Q'''<big>–</big>'''W''' for '''DS'''<big>–</big>'''TD'''<big>–</big>'''Magic Book'''<big>–</big>'''Spell Book''', respectively. I will press '''<u>Hotkey 1</u>''' first to cast DS then switch to Spell Book by pressing '''<u>Hotkey W</u>'''. After which, I will cast TD then press my '''<u>Hotkey Q</u>''' to equip my Magic Book and then press '''<u>Hotkey 1</u>''' to cast DS again. Keep repeating this 'til you fully master switching books. I myself am not good with micromanaging the Hotkeys that's why I don't use this skill rotation often despite owning the two (2) books. If you're fast with your fingers, then this skill rotation may just be for you.
* As an example, let's say I reserved hotkeys '''1'''<big>–</big>'''2'''<big>–</big>'''Q'''<big>–</big>'''W''' for '''DS'''<big>–</big>'''TD'''<big>–</big>'''Magic Book'''<big>–</big>'''Spell Book''', respectively. I will press '''<u>Hotkey 1</u>''' first to cast DS then switch to Spell Book by pressing '''<u>Hotkey W</u>'''. After which, I will cast TD then press my '''<u>Hotkey Q</u>''' to equip my Magic Book and then press '''<u>Hotkey 1</u>''' to cast DS again. Keep repeating this 'til you fully master switching books. I myself am not good with micromanaging the Hotkeys that's why I don't use this skill rotation often despite owning the two (2) books. If you're fast with your fingers, then this skill rotation may just be for you.


=== Elemental Spirits {{#icon:540114}} ===
=== Elemental Spirits {{#icon:540114}} ===
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* If you desire to cover more grounds or you are attentive enough to know when your AoE "puddles" will be off-CD, this is the rotation for you. This one is almost identical with the first, but instead of alternating between '''{{#skill:5373}}''' and  '''{{#skill:5369}}''', you will also cast your other lingering skills such as '''{{#skill:5370}}''', '''{{#skill:5372}}''', and '''{{#skill:5371}}'''.
* If you desire to cover more grounds or you are attentive enough to know when your AoE "puddles" will be off-CD, this is the rotation for you. This one is almost identical with the first, but instead of alternating between '''{{#skill:5373}}''' and  '''{{#skill:5369}}''', you will also cast your other lingering skills such as '''{{#skill:5370}}''', '''{{#skill:5372}}''', and '''{{#skill:5371}}'''.
* Whether you only want  to cast LL among your choices of lingering skills due to the skill modifier bonuses that {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}} give when you pair it with {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}, the door is always open for you to cycle Conflag or VS as well. This is particularly important when you want to farm in a map where monsters would resist <span style="color:green;">Wind</span> element or your two other main elements like <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span>. Don't hesitate to use your two other puddle skills for coverage when you encounter such a predicament.
* Whether you only want  to cast LL among your choices of lingering skills due to the skill modifier bonuses that {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}} give when you pair it with {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}, the door is always open for you to cycle Conflag or VS as well. This is particularly important when you want to farm in a map where monsters would resist <span style="color:green;">Wind</span> element or your two other main elements like <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span>. Don't hesitate to use your two other puddle skills for coverage when you encounter such a predicament.
* For places like [[Zero Cell Sector#Zero Cell Sector - Lux|Zero Cell (Lux Floor)]], I would use this specific rotation and main <span style="color:blue;">Water</span> element. In this scenario, my <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' will not hit all the mobs (i.e. M.MC.M-5407) and these mobs that are immune or resist <span style="color:blue;">Water</span> will be handled by LL and VS since these two skills are super effective against them.
* For places like [[Zero Cell Sector#Zero Cell Sector - Lux|Zero Cell (Lux Floor)]], I would use this specific rotation and main <span style="color:blue;">Water</span> element. In this scenario, my <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' will not hit all the mobs (i.e. M.MC.M-5407) and these mobs that are immune or resist <span style="color:blue;">Water</span> will be handled by LL and VS since these two skills are super effective against them.
* Recommended amount of ACD for the 1st to 3rd rotations is just 50%~55%. Ideal for the 4th rotation would be 60% ACD or more.
* Recommended amount of ACD for the 1st to 3rd rotations is just 50%~55%. Ideal for the 4th rotation would be 60% ACD or more.


==== Casual Farming with Psychic Stream ====
==== Casual Farming with Psychic Stream ====
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*'''Poring Sunglasses''' are obtained from [[Poring Village#Items|Poring Village]] Instance, dropped by the {{#linkmob:3810}}.
*'''Poring Sunglasses''' are obtained from [[Poring Village#Items|Poring Village]] Instance, dropped by the {{#linkmob:3810}}.
**Both slotted and unslotted versions of Poring Sunglasses share a combo with {{#icon:22101}}{{#linkitem:22101|Angel Poring Boots}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate.
**Both slotted and unslotted versions of Poring Sunglasses share a combo with {{#icon:22101}} {{#linkitem:22101|Angel Poring Boots}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate.
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills.
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills.
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
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*'''Happy Balloon''' is obtained from [[Slot Machine]] as one of the rewards from the {{#item:41006}}.
*'''Happy Balloon''' is obtained from [[Slot Machine]] as one of the rewards from the {{#item:41006}}.
**The advantage of Happy Balloon is the 5% more increase in drop rate, but in terms of %EXP gain the Poring Family Balloons give higher value.
**The advantage of Happy Balloon is the 5% more increase in drop rate, but in terms of %EXP gain the Poring Family Balloons give higher value.
*[[Poring Family Balloons]] such as {{#item:19146}} and {{#item:19143}} give the most amount of %EXP gain when enchanted with {{#icon:311004}}{{#linkitem:311004|Blessing of Rune Midgarts}}. With this enchant, Poring Balloons give a total of 10% EXP from all monsters.  
*[[Poring Family Balloons]] such as {{#item:19146}} and {{#item:19143}} give the most amount of %EXP gain when enchanted with {{#icon:311004}} {{#linkitem:311004|Blessing of Rune Midgarts}}. With this enchant, Poring Balloons give a total of 10% EXP from all monsters.  
**Contained in the {{#item:23135}} which is obtained from the [[Wave Mode]] Instance.
**Contained in the {{#item:23135}} which is obtained from the [[Wave Mode]] Instance.
**Can be enchanted using {{#item:1000874}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|46|182}} at the '''Equipment Enhancement Room''' ('''@go 50'''). For more info, check this [[Poring_Family_Balloons#Enchantment|link]].
**Can be enchanted using {{#item:1000874}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|46|182}} at the '''Equipment Enhancement Room''' ('''@go 50'''). For more info, check this [[Poring_Family_Balloons#Enchantment|link]].
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</small>
</small>
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* Obtained frombtained from {{#item:23107}} as one of the possible rewards.
* Obtained from {{#item:23107}} as one of the possible rewards.
* Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''.
* Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''.
* Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills.
* Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills.
*Use of any the garment cards that will boost your <span style="color:red;">Fire</span> magical damage since '''{{#skill:17}}''' will be your main skill leveling up.
*Use of any the garment cards that will boost your <span style="color:red;">Fire</span> magical damage since '''{{#skill:17}}''' will be your main skill leveling up.
|- style=height:26.3em
|- style=height:32.3em
|'''Shoe'''
|'''Shoe'''
| align="center" | +0 to +10 {{#item:22101}} <br> or <br> {{#item:470068}}
| align="center" | +0 to +12 {{#item:22101}} <br> or <br> {{#item:470068}}
|  
|  
<small>
<small>
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* '''Angel Poring Boots''' is obtained from [[Poring Village]] instance, dropped by the {{#linkmob:3810}}.
* '''Angel Poring Boots''' is obtained from [[Poring Village]] instance, dropped by the {{#linkmob:3810}}.
** Enchanted with {{#item:29149}}, {{#item:29150}}, or {{#item:29151}}. For more info about the enchants, check this [[Angel Poring Boots & Sunglasses|page]].
** Enchanted with {{#item:29149}}, {{#item:29150}}, or {{#item:29151}}. For more info about the enchants, check this [[Angel Poring Boots & Sunglasses|page]].
** Shares a combo with both {{#icon:19118}}{{#linkitem:19118|Poring Sunglasses+}}and {{#icon:19117}}{{#linkitem:19117|Poring Sunglasses}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate, respectively.  
** Shares a combo with both {{#icon:19118}} {{#linkitem:19118|Poring Sunglasses+}}and {{#icon:19117}} {{#linkitem:19117|Poring Sunglasses}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate, respectively.  
* When {{#icon:410013}}{{#linkitem:410013|EXP Advisor}}is your preferred choice for middle headgear, '''Paradise Shoes''' will suffice and you don't need to wear Angel Poring Boots. The only disadvantage of Paradise Shoes is it doesn't have any card slots which prevents you from using {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}} which significantly boosts your '''{{#skill:17}}''' skill.
* When {{#icon:410013}}{{#linkitem:410013|EXP Advisor}}is your preferred choice for middle headgear, '''Paradise Shoes''' will suffice and you don't need to wear Angel Poring Boots. The only disadvantage of Paradise Shoes is it doesn't have any card slots which prevents you from using {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}} which significantly boosts your '''{{#skill:17}}''' skill.
*'''Research Assistant Bot Card''' boosts the damage output of your '''{{#skill:17}}''' skill by 25%. You will keep using this card until Sorcerer, and it works as a set with {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}}to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers.
*'''Research Assistant Bot Card''' boosts the damage output of your '''{{#skill:17}}''' skill by 25%. You will keep using this card until Sorcerer, and it works as a set with {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}}to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers.
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*'''Icewind Card''' gives 5% VCT to help you reach instant cast; the rest of its effects are negligible since they only take effect when your boots is a '''Level 2 Armor'''.
*'''Icewind Card''' gives 5% VCT to help you reach instant cast; the rest of its effects are negligible since they only take effect when your boots is a '''Level 2 Armor'''.
*'''Volcaring Card''' is your cheapest option that will boost your <span style="color:red;">Fire</span> magical damage.
*'''Volcaring Card''' is your cheapest option that will boost your <span style="color:red;">Fire</span> magical damage.
<center>
{| class="wikitable" style="width: 25%;"
|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirement'''
|
* '''Level 10''': Paradise Shoe
|}
</center>
|- style=height:17.5em
|- style=height:17.5em
|'''Accessory (Right)'''
|'''Accessory (Right)'''
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*'''Scorpio Celestial Coronet''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} and 50 {{#item:25669}} each. You can farm Unknown Parts and Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*'''Scorpio Celestial Coronet''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} and 50 {{#item:25669}} each. You can farm Unknown Parts and Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**A good headgear to pair with both {{#icon:26118}}{{#linkitem:26118|Shadow Staff}}and {{#icon:550012}}{{#linkitem:550012|Patent Shadow Staff}} in the early stages when you don't want to use the {{#icon:19428}}{{#linkitem:19428|Illusion Morpheus's Hood}}+ {{#icon:550030}}{{#linkitem:550030|ITSoD}}combo. The coronet gives a good amount of size modifiers, all property magical damage, VCT%, and 0.2s FCT reduction (when refined to +11).
**A good headgear to pair with both {{#icon:26118}}{{#linkitem:26118|Shadow Staff}}and {{#icon:550012}}{{#linkitem:550012|Patent Shadow Staff}} in the early stages when you don't want to use the {{#icon:19428}} {{#linkitem:19428|Illusion Morpheus's Hood}}+ {{#icon:550030}}{{#linkitem:550030|ITSoD}}combo. The coronet gives a good amount of size modifiers, all property magical damage, VCT%, and 0.2s FCT reduction (when refined to +11).
*'''Illusion Morpheus'''<nowiki/>''''s Hood''' is obtained from [[Illusion of Labyrinth#Unique Item Drops|Illusion of Labyrinth]].
*'''Illusion Morpheus'''<nowiki/>''''s Hood''' is obtained from [[Illusion of Labyrinth#Unique Item Drops|Illusion of Labyrinth]].
**Can be refined using the {{#item:100423}}, dropped by monsters at Illusion of Labyrinth.
**Can be refined using the {{#item:100423}}, dropped by monsters at Illusion of Labyrinth.
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*'''Poring Sunglasses''' are obtained from [[Poring Village#Items|Poring Village]] Instance, dropped by the {{#linkmob:3810}}.
*'''Poring Sunglasses''' are obtained from [[Poring Village#Items|Poring Village]] Instance, dropped by the {{#linkmob:3810}}.
**Both slotted and unslotted versions of Poring Sunglasses share a combo with {{#icon:22101}}{{#linkitem:22101|Angel Poring Boots}} by bestowing you 5% EXP gain and 5% increase drop rate.
**Both slotted and unslotted versions of Poring Sunglasses share a combo with {{#icon:22101}} {{#linkitem:22101|Angel Poring Boots}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate.
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills.
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills.
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
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*'''Happy Balloon''' is obtained from [[Slot Machine]] as one of the rewards from the {{#item:41006}}.
*'''Happy Balloon''' is obtained from [[Slot Machine]] as one of the rewards from the {{#item:41006}}.
**The advantage of Happy Balloon is the 5% more increase in drop rate, but in terms of %EXP gain the Poring Family Balloons give higher value.
**The advantage of Happy Balloon is the 5% more increase in drop rate, but in terms of %EXP gain the Poring Family Balloons give higher value.
*[[Poring Family Balloons]] such as {{#item:19146}} and {{#item:19143}} give the most amount of %EXP gain when enchanted with {{#icon:311004}}{{#linkitem:311004|Blessing of Rune Midgarts}}. With this enchant, Poring Balloons give a total of 10% EXP from all monsters.  
*[[Poring Family Balloons]] such as {{#item:19146}} and {{#item:19143}} give the most amount of %EXP gain when enchanted with {{#icon:311004}} {{#linkitem:311004|Blessing of Rune Midgarts}}. With this enchant, Poring Balloons give a total of 10% EXP from all monsters.  
**Contained in the {{#item:23135}} which is obtained from the [[Wave Mode]] Instance.
**Contained in the {{#item:23135}} which is obtained from the [[Wave Mode]] Instance.
**Can be enchanted using {{#item:1000874}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|46|182}} at the '''Equipment Enhancement Room''' ('''@go 50'''). For more info, check this [[Poring_Family_Balloons#Enchantment|link]].
**Can be enchanted using {{#item:1000874}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|46|182}} at the '''Equipment Enhancement Room''' ('''@go 50'''). For more info, check this [[Poring_Family_Balloons#Enchantment|link]].
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*'''Grey Wolf Robe''' enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}. For more info regarding the enchanting process, check this [[18_Direction_of_Prayer#Gray_Wolf_Armor_Enchantments|page]].
*'''Grey Wolf Robe''' enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}. For more info regarding the enchanting process, check this [[18_Direction_of_Prayer#Gray_Wolf_Armor_Enchantments|page]].
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
** This armor is a direct upgrade from {{#icon:450406}}{{#linkitem:450406|Convertible Magical Armor}} and {{#icon:450128}}{{#linkitem:450128|Automatic Armor Type B}}. Your strongest armor until you can wear {{#icon:450173}}{{#linkitem:450173|Nebula Robe of Spell}}for 4th Jobs.
** This armor is a direct upgrade from {{#icon:450406}} {{#linkitem:450406|Convertible Magical Armor}} and {{#icon:450128}}{{#linkitem:450128|Automatic Armor Type B}}. Your strongest armor until you can wear {{#icon:450173}}{{#linkitem:450173|Nebula Robe of Spell}}for 4th Jobs.
<center>
<center>
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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|- style=height:114.5em
|- style=height:114.5em
|'''Shoe'''
|'''Shoe'''
| align="center" | +0 to +10 {{#item:22101}} <br> or <br> +10 {{#item:22009}} <br> or <br> +10 {{#item:22008}} <br> or <br> +9 {{#item:470017}} <br> or <br> +9 to +11 {{#item:22197}} <br> or <br> +9 {{#item:470021}} <br> or <br> +11 {{#item:470023}}
| align="center" | +0 to +12 {{#item:22101}} <br> or <br> +10 {{#item:22009}} <br> or <br> +10 {{#item:22008}} <br> or <br> +9 {{#item:470017}} <br> or <br> +9 to +11 {{#item:22197}} <br> or <br> +9 {{#item:470021}} <br> or <br> +11 {{#item:470023}}
|  
|  
<small>
<small>
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*'''Happy Balloon''' is obtained from [[Slot Machine]] as one of the rewards from the {{#item:41006}}.
*'''Happy Balloon''' is obtained from [[Slot Machine]] as one of the rewards from the {{#item:41006}}.
**The advantage of Happy Balloon is the 5% more increase in drop rate, but in terms of %EXP gain the Poring Family Balloons give higher value.
**The advantage of Happy Balloon is the 5% more increase in drop rate, but in terms of %EXP gain the Poring Family Balloons give higher value.
*[[Poring Family Balloons]] such as {{#item:19146}} and {{#item:19143}} give the most amount of %EXP gain when enchanted with {{#icon:311004}}{{#linkitem:311004|Blessing of Rune Midgarts}}. With this enchant, Poring Balloons give a total of 10% EXP from all monsters.  
*[[Poring Family Balloons]] such as {{#item:19146}} and {{#item:19143}} give the most amount of %EXP gain when enchanted with {{#icon:311004}} {{#linkitem:311004|Blessing of Rune Midgarts}}. With this enchant, Poring Balloons give a total of 10% EXP from all monsters.  
**Contained in the {{#item:23135}} which is obtained from the [[Wave Mode]] Instance.
**Contained in the {{#item:23135}} which is obtained from the [[Wave Mode]] Instance.
**Can be enchanted using {{#item:1000874}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|46|182}} at the '''Equipment Enhancement Room''' ('''@go 50'''). For more info, check this [[Poring_Family_Balloons#Enchantment|link]].
**Can be enchanted using {{#item:1000874}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|46|182}} at the '''Equipment Enhancement Room''' ('''@go 50'''). For more info, check this [[Poring_Family_Balloons#Enchantment|link]].
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Your leveling routine for Levels 200-275 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Skill Rotation|playstyle and proper skill rotations as an Elemental Master]]. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first.
Your leveling routine for Levels 200-275 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Skill Rotation|playstyle and proper skill rotations as an Elemental Master]]. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first.


Much like with x50 Experience Rate, you will grind levels and you will finally start using your 4th Job skills with much more forgiving CDs, higher base MAtk%, and lower global delays. And since now you will be focusing on 4th Job skills, you can stop using your Sorcerer exclusive items like {{#item:25419}} + {{#item:25420}}, {{#item:24297}}, and {{#item:24310}}and then replace them with {{#item:1002404}}, {{#item:25015}}, {{#item:25171}}, {{#item:25141}}, {{#item:24770}}, and {{#item:24683}} for more EXP points gained. If you feel like you can't kill fast enough or having a hard time clearing mobs, don't hesitate to replace your EXP gears with damage gears and modifiers so that you can hunt better. I've kept using the {{#item:490374}} and {{#item:490375}} accessories for every dungeons up 'til [[Unknown Blue Hole]]; once I can enter [[Varmundt's Biosphere Depth|Depth 1]] and [[Varmundt's Biosphere Depth 2|Depth 2]], I would need to switch my Mini Fans and the rest of my EXP gears (with the exception of middle and lower headgears) to [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life "HoL" gears]] because I need the extra damage oomph to kill efficiently in these dungeons and since I also equip drop rate shoes like {{#icon:22069}}{{#linkitem:22069|Lian Shoes}}instead of {{#icon:470204}}{{#linkitem:470204}|Moan of Corruption}}or {{#icon:470337}}{{#linkitem:470337}|Dimension World Spell Shoes}}to get better yields in farming.  
Much like with x50 Experience Rate, you will grind levels and you will finally start using your 4th Job skills with much more forgiving CDs, higher base MAtk%, and lower global delays. And since now you will be focusing on 4th Job skills, you can stop using your Sorcerer exclusive items like {{#item:25419}} + {{#item:25420}}, {{#item:24297}}, and {{#item:24310}}and then replace them with {{#item:1002404}}, {{#item:25015}}, {{#item:25171}}, {{#item:25141}}, {{#item:24770}}, and {{#item:24683}} for more EXP points gained. If you feel like you can't kill fast enough or having a hard time clearing mobs, don't hesitate to replace your EXP gears with damage gears and modifiers so that you can hunt better. I've kept using the {{#item:490374}} and {{#item:490375}} accessories for every dungeons up 'til [[Unknown Blue Hole]]; once I can enter [[Varmundt's Biosphere Depth|Depth 1]] and [[Varmundt's Biosphere Depth 2|Depth 2]], I would need to switch my Mini Fans and the rest of my EXP gears (with the exception of middle and lower headgears) to [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life "HoL" gears]] because I need the extra damage oomph to kill efficiently in these dungeons and since I also equip drop rate shoes like {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}instead of {{#icon:470204}}{{#linkitem:470204}|Moan of Corruption}}or {{#icon:470337}}{{#linkitem:470337}|Dimension World Spell Shoes}}to get better yields in farming.  


Elemental Master in a field farming scenario is pretty straightforward with its playstyle wherein you will rotate skills, press 2 or 3 buttons, and then rinse and repeat. The only thing you will have to pay attention to I guess is which High Elementals is best used for each content and I've already specified that in the [[The Complete Elemental Master Guide by Goldie#Choosing Which Spirits to Use for Each Content|High Elemental section]]. Even for the [[The Complete Elemental Master Guide by Goldie#Dungeons|dungeons section]] below, I've already highlighted which High Elementals to use for each dungeons. That pretty much sums up the x1 Experience Rate, and now it's up to you whether you would stop at Level 250 or keep climbing up higher to Level 275. I hope and pray you have a good time leveling up your characters and I wish you all the best of luck!
Elemental Master in a field farming scenario is pretty straightforward with its playstyle wherein you will rotate skills, press 2 or 3 buttons, and then rinse and repeat. The only thing you will have to pay attention to I guess is which High Elementals is best used for each content and I've already specified that in the [[The Complete Elemental Master Guide by Goldie#Choosing Which Spirits to Use for Each Content|High Elemental section]]. Even for the [[The Complete Elemental Master Guide by Goldie#Dungeons|dungeons section]] below, I've already highlighted which High Elementals to use for each dungeons. That pretty much sums up the x1 Experience Rate, and now it's up to you whether you would stop at Level 250 or keep climbing up higher to Level 275. I hope and pray you have a good time leveling up your characters and I wish you all the best of luck!
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*No available turn-in quests.
*No available turn-in quests.
*The moment you warp to Hidden Dungeon, there should be some {{#linkmob:1002}} for you to kill; if not, you can enter and exit the portals until you can see mobs that you can kill like {{#linkmob:1174}} or {{#linkmob:1008}}.
*The moment you warp to Hidden Dungeon, there should be some {{#linkmob:1002}} for you to kill; if not, you can enter and exit the portals until you can see mobs that you can kill like {{#linkmob:1174}} or {{#linkmob:1008}}.
*Watch out for {{#linkmob:1013}} and {{#linkmob:1092}} because they may randomly appear on the spawning point and they may kill you. Immediately warp out when you spot them.
|-
! rowspan="2" | <center> 10-39 </center>
| <center> Payon Dungeon Floor 1 </center>
| <center> ✔️ </center>
| <center> ❌ </center>
|
* Turn-in quests (only Board Quests) are available at Eden.
* Using your '''{{#skill:17}}''', kill {{#linkmob:1015}} and {{#linkmob:1076}} for the Kill Count quest, and {{#linkmob:1005}} and {{#linkmob:1031}} for additional experience points.
|-
|-
! <center> 10-39 </center>
| <center> Anthell Dungeon Floor 1 </center>
| <center> Anthell Dungeon Floor 1 </center>
| <center> ❌ </center>
| <center> ❌ </center>
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* '''Tip''': There is a portal in the middle of the dungeon and when you've completed your Kill Count quests and you're near the portal, sometimes it's a lot faster to interact with it instead of using the command '''@lw'''.
* '''Tip''': There is a portal in the middle of the dungeon and when you've completed your Kill Count quests and you're near the portal, sometimes it's a lot faster to interact with it instead of using the command '''@lw'''.
* Summon the malignant <span style="color:purple;">Serpens</span> for this dungeon.
* Summon the malignant <span style="color:purple;">Serpens</span> for this dungeon.
* My go-to every time I would make a x1 EM character. As an EM, we have the innate advantage of having access to the <span style="color:purple;">Poison</span> element. Mobs here are made up of <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> properties with the exception of the {{#linkmob:22259}} which is a <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> element. So long as you're properly geared,  '''{{#skill:5371}}''' will clear all corners fast and our <span style="color:purple;">Poison</span>-endowed https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> will OHKO all the mobs here including the '''Depth Morroc Incarnation''' (if you enchant your Dimensions books with {{#icon:311864}}{{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}}{{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants) even if you wear drop rate shoes like {{#icon:22069}}{{#linkitem:22069|Lian Shoes}}, and not all classes can do this.  
* My go-to every time I would make a x1 EM character. As an EM, we have the innate advantage of having access to the <span style="color:purple;">Poison</span> element. Mobs here are made up of <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> properties with the exception of the {{#linkmob:22259}} which is a <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> element. So long as you're properly geared,  '''{{#skill:5371}}''' will clear all corners fast and our <span style="color:purple;">Poison</span>-endowed https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> will OHKO all the mobs here including the '''Depth Morroc Incarnation''' (if you enchant your Dimensions books with {{#icon:311864}} {{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}} {{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants) even if you wear drop rate shoes like {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}, and not all classes can do this.  
* Besides grinding for levels here, you are killing two birds with one stone because you will also be farming for {{#item:41245}}, {{#item:1001555}}, and {{#item:1001556}}. You can sell the boxes to NPCs for a good amount of raw zeny; use the runes for yourself or sell to players at very high values.
* Besides grinding for levels here, you are killing two birds with one stone because you will also be farming for {{#item:41245}}, {{#item:1001555}}, and {{#item:1001556}}. You can sell the boxes to NPCs for a good amount of raw zeny; use the runes for yourself or sell to players at very high values.
* Mobs and turn-in quests in Depth 2 also give out the highest experience points.  
* Mobs and turn-in quests in Depth 2 also give out the highest experience points.  
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|
|
*'''Illusion Thorny Staff of Darkness''' ('''ITSoD''') is obtained from [[Illusion of Twins#Illusion Gear|Illusion of Twins]]. Can be enchanted with {{#item:100004}}.
*'''Illusion Thorny Staff of Darkness''' ('''ITSoD''') is obtained from [[Illusion of Twins#Illusion Gear|Illusion of Twins]]. Can be enchanted with {{#item:100004}}.
**ITSoD combos with {{#icon:19428}}{{#linkitem:19428|Illusion Morpheus's Hood}}to give various effects that scale with the sum of their total refine level, '''including 0'''.'''5s FCT reduction''' <u>when the entire set's sum is refined to +22</u>.
**ITSoD combos with {{#icon:19428}} {{#linkitem:19428|Illusion Morpheus's Hood}}to give various effects that scale with the sum of their total refine level, '''including 0'''.'''5s FCT reduction''' <u>when the entire set's sum is refined to +22</u>.
**ITSoD on its own gives some ACD% and MDef pierce that is additive to your free Paradise Shadow Gears. When ITSoD is refined to +11, that is already equivalent to 15% ACD and 83% MDef pierce (with the Paradise Shadow Gears).
**ITSoD on its own gives some ACD% and MDef pierce that is additive to your free Paradise Shadow Gears. When ITSoD is refined to +11, that is already equivalent to 15% ACD and 83% MDef pierce (with the Paradise Shadow Gears).
**Can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]].
**Can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]].
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*Refine the boots to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}.
*Refine the boots to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}.
*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*A good source of FCT redux. You need a total of 1.5 seconds on your AoE skills. With this boots, {{#item:1000672}}, {{#item:25067}}, and/or the combo of {{#icon:19428}}{{#linkitem:19428|Illusion Morpheus's Hood}}+{{#icon:550030}}{{#linkitem:550030|Illusion Thorny Staff of Darkness}}(when the sum of their refine level is +22), you can get 1.5s to 2s FCT redux in total.
*A good source of FCT redux. You need a total of 1.5 seconds on your AoE skills. With this boots, {{#item:1000672}}, {{#item:25067}}, and/or the combo of {{#icon:19428}} {{#linkitem:19428|Illusion Morpheus's Hood}}+{{#icon:550030}}{{#linkitem:550030|Illusion Thorny Staff of Darkness}}(when the sum of their refine level is +22), you can get 1.5s to 2s FCT redux in total.
*'''Nightmare Verit Card''' is much cheaper and gives more MAtk%.
*'''Nightmare Verit Card''' is much cheaper and gives more MAtk%.
*'''Icewind Card''' is a bit more expensive but gives 5% VCT to help you reach instant cast.
*'''Icewind Card''' is a bit more expensive but gives 5% VCT to help you reach instant cast.
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*'''Glacier Book''' enchanted with {{#item:311353}}, {{#item:311351}}, {{#item:311349}}, and {{#item:311349}}.
*'''Glacier Book''' enchanted with {{#item:311353}}, {{#item:311351}}, {{#item:311349}}, and {{#item:311349}}.
**The enchants work best on a two-handed weapon, but you will lose shield slot. Stick with book.
**The enchants work best on a two-handed weapon, but you will lose shield slot. Stick with book.
*'''ITSoD''' is still a great contender for this stage. It gives some ACD% and MDef pierce; and when the sum of its refine rate with {{#icon:19428}}{{#linkitem:19428|Illusion Morpheus's Hood}}is +22, it gives 0.5s FCT reduction.
*'''ITSoD''' is still a great contender for this stage. It gives some ACD% and MDef pierce; and when the sum of its refine rate with {{#icon:19428}} {{#linkitem:19428|Illusion Morpheus's Hood}}is +22, it gives 0.5s FCT reduction.
**Can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]].
**Can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]].
*Only ITSoD has card slots and can be carded with the following combo:
*Only ITSoD has card slots and can be carded with the following combo:
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*When in need of more VCT% and ACD%, '''Tulip Card''' will pair with '''Lobelia Card''' to give you 15% VCT and 7% ACD—though keep in mind you will lose damage by replacing either '''Lava Toad Card''' or '''Cave Calmaring Card'''.
*When in need of more VCT% and ACD%, '''Tulip Card''' will pair with '''Lobelia Card''' to give you 15% VCT and 7% ACD—though keep in mind you will lose damage by replacing either '''Lava Toad Card''' or '''Cave Calmaring Card'''.
|}
|}
At this stage, you ought to purchase the {{#item:450178}}after doing [[18 Direction of Prayer|Episode 18]] or if you are impatient you may use and buy the {{#item:1000288}}for 9,000,000 zeny from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} even if you haven't cleared the questline once. By finishing the Episode 18 quests step-by-step, you are given a generous amount of {{#item: 1000405}}for you to get one. To farm more of these fragments, you can go to [[Oz_Labyrinth#Floor_2|Oz Dungeon Flr. 2]] so you can determinedly enchant your Robe with  {{#icon:310532}}{{#linkitem:3101532|Wolf Orb (Shadow Spell)}}, {{#icon:310515}}{{#linkitem:3101515|Wolf Orb (After Cast Delay)}}, and {{#icon:310507}}{{#linkitem:310507|Wolf Orb (Mage) Lv.2}}. ACD is preferably chosen over {{#icon:310510}}{{#linkitem:310510|Wolf Orb (Mage) Lv.3}}since EM is a rotation-heavy class and having more '''ACD''' would help you cycle your skills fluidly (about '''60% ACD''' is needed in total if you want to optimize it). However if you value damage over comfortable rotation then you may freely choose '''Wolf Orb (Mage) Lv. 3''' instead. Additional pieces of information on how to enchant the robe are provided [[Gray Wolf Equipment#Gray Wolf Armor Enchantments|here]].  
At this stage, you ought to purchase the {{#item:450178}}after doing [[18 Direction of Prayer|Episode 18]] or if you are impatient you may use and buy the {{#item:1000288}}for 9,000,000 zeny from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} even if you haven't cleared the questline once. By finishing the Episode 18 quests step-by-step, you are given a generous amount of {{#item: 1000405}}for you to get one. To farm more of these fragments, you can go to [[Oz_Labyrinth#Floor_2|Oz Dungeon Flr. 2]] so you can determinedly enchant your Robe with  {{#icon:310532}}{{#linkitem:3101532|Wolf Orb (Shadow Spell)}}, {{#icon:310515}}{{#linkitem:3101515|Wolf Orb (After Cast Delay)}}, and {{#icon:310507}} {{#linkitem:310507|Wolf Orb (Mage) Lv.2}}. ACD is preferably chosen over {{#icon:310510}} {{#linkitem:310510|Wolf Orb (Mage) Lv.3}}since EM is a rotation-heavy class and having more '''ACD''' would help you cycle your skills fluidly (about '''60% ACD''' is needed in total if you want to optimize it). However if you value damage over comfortable rotation then you may freely choose '''Wolf Orb (Mage) Lv. 3''' instead. Additional pieces of information on how to enchant the robe are provided [[Gray Wolf Equipment#Gray Wolf Armor Enchantments|here]].  


The boots {{#item:470023}} is obtained from Episode 17.2 and will be enchanted with {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}}, {{#icon:310126}}{{#linkitem:310126|Automatic Orb (Lucky Strike)}}, and {{#icon:310111}}{{#linkitem:310111|Automatic Modification Orb (Fixed Casting)}}. You would need Automatic modules for it so you can enchant the boots. For more details on [[Automatic_Equipment_(17.2)|how to obtain the boots]] and [[Automatic_Enchantment_(17.2)|how to enchant them]], check the given links. When module supplies for Automatic Leg are scarce, another option you have for your boots is the {{#item:470088}} from Episode 18. This boots like your Gray Wolf Robe can be determinedly enchanted at the cost of more Amethyst Fragments. The enchants you would need to get would be {{#icon:310610}}{{#linkitem:310111|Wolf Orb (Spell Buster)}}, {{#icon:310602}}{{#linkitem:3101602|Wolf Orb (Fixed Casting) Lv.3}}, and {{#icon:310599}}{{#linkitem:3101599|Wolf Orb (Robust) Lv.3}}. More info on how to enchant the boots [[Gray Wolf Equipment#Gray Wolf Footgear|here]].  
The boots {{#item:470023}} is obtained from Episode 17.2 and will be enchanted with {{#icon:310122}} {{#linkitem:310122|Automatic Orb (Spell Buster)}}, {{#icon:310126}} {{#linkitem:310126|Automatic Orb (Lucky Strike)}}, and {{#icon:310111}} {{#linkitem:310111|Automatic Modification Orb (Fixed Casting)}}. You would need Automatic modules for it so you can enchant the boots. For more details on [[Automatic_Equipment_(17.2)|how to obtain the boots]] and [[Automatic_Enchantment_(17.2)|how to enchant them]], check the given links. When module supplies for Automatic Leg are scarce, another option you have for your boots is the {{#item:470088}} from Episode 18. This boots like your Gray Wolf Robe can be determinedly enchanted at the cost of more Amethyst Fragments. The enchants you would need to get would be {{#icon:310610}} {{#linkitem:310111|Wolf Orb (Spell Buster)}}, {{#icon:310602}}{{#linkitem:3101602|Wolf Orb (Fixed Casting) Lv.3}}, and {{#icon:310599}}{{#linkitem:3101599|Wolf Orb (Robust) Lv.3}}. More info on how to enchant the boots [[Gray Wolf Equipment#Gray Wolf Footgear|here]].  


Another good improvement for your damage is the weapon {{#item:540049}}. The recommended enchants {{#icon:311353}}{{#linkitem:311353|Glacier Flower Spell (Magical-Element)}}, {{#icon:311351}}{{#linkitem:311351|Glacier Flower Spell (Magical-Size)}}, {{#icon:311349}}{{#linkitem:311349|Glacier Flower Spell (Magical-Race)}}, and {{#icon:311349}}{{#linkitem:311349|Glacier Flower Spell (Magical-Race)}}work best when enchanted on a {{#item:640033}}, but then you will lose {{#item:460018}}in your shield slot which helps you reach instant cast and fast casting is important for every magical class so I don't recommend enchanting on a Two-Hand Staff. Keep in mind you would need to clear [[19 Isgard Land of Snow Flowers|Episode 19]] first if you will be manually enchanting your book and when nobody is selling one in the market. To know more about the enchanting process, kindly check this [[Glacier And Dim Glacier Weapons For Dummies#What Are Glacier Weapons?|page]].
Another good improvement for your damage is the weapon {{#item:540049}}. The recommended enchants {{#icon:311353}} {{#linkitem:311353|Glacier Flower Spell (Magical-Element)}}, {{#icon:311351}} {{#linkitem:311351|Glacier Flower Spell (Magical-Size)}}, {{#icon:311349}} {{#linkitem:311349|Glacier Flower Spell (Magical-Race)}}, and {{#icon:311349}} {{#linkitem:311349|Glacier Flower Spell (Magical-Race)}}work best when enchanted on a {{#item:640033}}, but then you will lose {{#item:460018}}in your shield slot which helps you reach instant cast and fast casting is important for every magical class so I don't recommend enchanting on a Two-Hand Staff. Keep in mind you would need to clear [[19 Isgard Land of Snow Flowers|Episode 19]] first if you will be manually enchanting your book and when nobody is selling one in the market. To know more about the enchanting process, kindly check this [[Glacier And Dim Glacier Weapons For Dummies#What Are Glacier Weapons?|page]].


Another piece of equipment you'll need to craft is the {{#item:480125}} which will help you get through most stages and you'll still be using this one 'til Mid Game so it's worth the hassle of crafting one. For more info on how to craft it, check this [[Convertible_Wings|page]]. The Sinful accessories {{#icon:490052}}{{#linkitem:490052|Sinful Sapphire Ring}}and {{#icon:490053}}{{#linkitem:490053|Sinful Sapphire Necklace}}, and the Brilliant Light accessories {{#icon:490064}}{{#linkitem:490064|Brilliant Light Sapphire Ring}}and {{#icon:490065}}{{#linkitem:490065|Brilliant Light Sapphire Necklace}}can be obtained from [[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower]], and they can be enchanted using {{#item:1000257}} and {{#item:1000263}}, respectively. As you farm for raw zeny in Thanatos Flrs. 11 & 12, you can exchange the fragments you loot there for Pieces of Sin/Good Will and use them for enchanting. The Sinful variants will be your all-around accessories for general contents while the Brilliant variants are strictly for Thanatos Tower and [[Niflheim#Level 2|Niflheim 2]] due to the abundance of Demon race monsters in these dungeons.  
Another piece of equipment you'll need to craft is the {{#item:480125}} which will help you get through most stages and you'll still be using this one 'til Mid Game so it's worth the hassle of crafting one. For more info on how to craft it, check this [[Convertible_Wings|page]]. The Sinful accessories {{#icon:490052}} {{#linkitem:490052|Sinful Sapphire Ring}}and {{#icon:490053}} {{#linkitem:490053|Sinful Sapphire Necklace}}, and the Brilliant Light accessories {{#icon:490064}} {{#linkitem:490064|Brilliant Light Sapphire Ring}}and {{#icon:490065}} {{#linkitem:490065|Brilliant Light Sapphire Necklace}}can be obtained from [[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower]], and they can be enchanted using {{#item:1000257}} and {{#item:1000263}}, respectively. As you farm for raw zeny in Thanatos Flrs. 11 & 12, you can exchange the fragments you loot there for Pieces of Sin/Good Will and use them for enchanting. The Sinful variants will be your all-around accessories for general contents while the Brilliant variants are strictly for Thanatos Tower and [[Niflheim#Level 2|Niflheim 2]] due to the abundance of Demon race monsters in these dungeons.  


If you're looking to slightly improve your Shadow Gears, you have the option to buy or rent the '''Advanced Paradise Shadow Gears''' from '''NPC Lucy''' {{#navi:moc_para01|108|91}} ('''@go eden''') using the currency {{#item:25223}}. To farm Eden Coins, I suggest you start in [[Abyss_Lake|Abyss Lake 4]] and once you gain access to 17.2  Varmundt, you can transfer to Second Power Plant to farm Eden Coins much efficiently. The Advanced Paradise Shadow Gears consisting of {{#item:24705|Sorcerer Paradise Advanced Shadow Weapon}}, {{#item:24693|Paradise Advanced Shadow Shield}}, {{#item:24694|Paradise Advanced Shadow Armor}}, {{#item:24695|Paradise Advanced Shadow Shoes}}, {{#item:24696|Paradise Advanced Shadow Earring}}, and {{#item:24697|Paradise Advanced Shadow Pendant}} offer a slight increase in damage and 15% more ACD, but gives 5% less VCT than your free Paradise Shadow Gears.
If you're looking to slightly improve your Shadow Gears, you have the option to buy or rent the '''Advanced Paradise Shadow Gears''' from '''NPC Lucy''' {{#navi:moc_para01|108|91}} ('''@go eden''') using the currency {{#item:25223}}. To farm Eden Coins, I suggest you start in [[Abyss_Lake|Abyss Lake 4]] and once you gain access to 17.2  Varmundt, you can transfer to Second Power Plant to farm Eden Coins much efficiently. The Advanced Paradise Shadow Gears consisting of {{#item:24705|Sorcerer Paradise Advanced Shadow Weapon}}, {{#item:24693|Paradise Advanced Shadow Shield}}, {{#item:24694|Paradise Advanced Shadow Armor}}, {{#item:24695|Paradise Advanced Shadow Shoes}}, {{#item:24696|Paradise Advanced Shadow Earring}}, and {{#item:24697|Paradise Advanced Shadow Pendant}} offer a slight increase in damage and 15% more ACD, but gives 5% less VCT than your free Paradise Shadow Gears.
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One other core gear you need to [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|craft]] is the {{#item:470204}}. MoC gets stronger as you grade it, but at this stage of the progression you must grade it to at least Grade C so you get 1 second FCT redux. With more FCT redux, you can ditch {{#item:25067}} and use the {{#item:1001420}} instead for more damage improvement.
One other core gear you need to [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|craft]] is the {{#item:470204}}. MoC gets stronger as you grade it, but at this stage of the progression you must grade it to at least Grade C so you get 1 second FCT redux. With more FCT redux, you can ditch {{#item:25067}} and use the {{#item:1001420}} instead for more damage improvement.


Now, if up to this point you still haven't crafted yourself a Convertible Wing because you find it too hard to make, you may use {{#item:450267}} instead ''but'' you really have to be sure you have finished Episodes [[19 Isgard Land of Snow Flowers|19]]-[[20 The Immortal|20]] already since the NPC that enchants it for you is located in '''Ice Castle''' ('''@go 53'''); if not, find a good soul who has access to enchant it for you. The muffler will be enchanted with {{#icon:312073}}{{#linkitem:312073|Glacier Flower Meow Power (Powerful)}}, {{#icon:312070}}{{#linkitem:312070|Glacier Flower Meow Power (Caster)}}, and {{#icon:312057}}{{#linkitem:312057|Glacier Flower Meow Power (Magical Defense)}}. For more information regarding the enchanting process of the muffler, kindly check this [[20 The Immortal#Glacier Garments|page]]. The muffler won't perform as strong as the Convertible Wing but it is passable as a transitory garment until your next upgrade to {{#item:480233}} soon or you finally find the means and the motivation to craft the Convertible Wing.  
Now, if up to this point you still haven't crafted yourself a Convertible Wing because you find it too hard to make, you may use {{#item:450267}} instead ''but'' you really have to be sure you have finished Episodes [[19 Isgard Land of Snow Flowers|19]]-[[20 The Immortal|20]] already since the NPC that enchants it for you is located in '''Ice Castle''' ('''@go 53'''); if not, find a good soul who has access to enchant it for you. The muffler will be enchanted with {{#icon:312073}} {{#linkitem:312073|Glacier Flower Meow Power (Powerful)}}, {{#icon:312070}} {{#linkitem:312070|Glacier Flower Meow Power (Caster)}}, and {{#icon:312057}} {{#linkitem:312057|Glacier Flower Meow Power (Magical Defense)}}. For more information regarding the enchanting process of the muffler, kindly check this [[20 The Immortal#Glacier Garments|page]]. The muffler won't perform as strong as the Convertible Wing but it is passable as a transitory garment until your next upgrade to {{#item:480233}} soon or you finally find the means and the motivation to craft the Convertible Wing.  


{{#item:400111}} is another piece of equipment you will need to craft. I don't recommend committing too much on this headgear as this will not be your endgame headgear but it is for other classes such as our cousins the Arch Mages. While this headgear only acts as a placeholder, it still imparts a strong increase in damage. Having on Grade D is okay to have but better if you can get Grade C. You can always resell it later don't worry. Additionally, it will also serve as your early game to mid game progression headgear (depending on your current state) to pair with {{#item:540114}} while you are working on your {{#item:400724}} eventually.
{{#item:400111}} is another piece of equipment you will need to craft. I don't recommend committing too much on this headgear as this will not be your endgame headgear but it is for other classes such as our cousins the Arch Mages. While this headgear only acts as a placeholder, it still imparts a strong increase in damage. Having on Grade D is okay to have but better if you can get Grade C. You can always resell it later don't worry. Additionally, it will also serve as your early game to mid game progression headgear (depending on your current state) to pair with {{#item:540114}} while you are working on your {{#item:400724}} eventually.
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Mid Game is the start where you can finally farm comfortably and considerably well on popular farming maps. You should also be finished with Episode 19 or 20 by this point and you ought to get better gears now such as {{#item:460040}}. While this shield takes less priority than your other gears, it is fairly cheap to get and enchant. It only costs 100 {{#item:1001217}} to buy one. The same with the enchanting process, it is also affordable. To know more about the enchanting costs, check this [[20_The_Immortal#Glacier_Shield|page]].  
Mid Game is the start where you can finally farm comfortably and considerably well on popular farming maps. You should also be finished with Episode 19 or 20 by this point and you ought to get better gears now such as {{#item:460040}}. While this shield takes less priority than your other gears, it is fairly cheap to get and enchant. It only costs 100 {{#item:1001217}} to buy one. The same with the enchanting process, it is also affordable. To know more about the enchanting costs, check this [[20_The_Immortal#Glacier_Shield|page]].  


Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}}{{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}}{{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]].
Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}} {{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}} {{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]].


<sup><span style="font-size: 0.55rem;">★</sup>Provided you have completed the Dimensions combo consisting of {{#item:400536}}and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you.
<sup><span style="font-size: 0.55rem;">★</sup>Provided you have completed the Dimensions combo consisting of {{#item:400536}} and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you.
<br>
<br>
<sup><span style="font-size: 0.5rem;"><big>◆</big></span></sup> {{#item:400724}} is obtained from [[21_Age_of_Heroes|Episode 21]] while {{#item:540114}} is procured from [[Chapter 1]] and both items are <u>account-bound and can't be traded with players</u>, so even if you have the complete materials with you, you really cannot ask players to craft them for you. There are no rush at all and if up to this point you still haven't cleared Episode 21 and Chapter 1, you may settle for the '''Time Dimensions combo'''. However if you've managed to fast tracked the episodic quests, then you can transition or switch to Yorscalp Crown + Elemental Spirits immediately as these two pieces of equipment will be your absolute endgame gears with the book alone allowing you to '''autocast double''' '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Busters</span>'''. For more information about '''Yorscalp Crown''', check this [[Yorscalp_Equipment/en|page]]. For more details about '''Elemental Spirits''', you may check this [[Another_Dimension_Weapon|page]].
<sup><span style="font-size: 0.5rem;"><big>◆</big></span></sup> {{#item:400724}} is obtained from [[21_Age_of_Heroes|Episode 21]] while {{#item:540114}} is procured from [[Chapter 1]] and both items are <u>account-bound and can't be traded with players</u>, so even if you have the complete materials with you, you really cannot ask players to craft them for you. There are no rush at all and if up to this point you still haven't cleared Episode 21 and Chapter 1, you may settle for the '''Time Dimensions combo'''. However if you've managed to fast tracked the episodic quests, then you can transition or switch to Yorscalp Crown + Elemental Spirits immediately as these two pieces of equipment will be your absolute endgame gears with the book alone allowing you to '''autocast double''' '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Busters</span>'''. For more information about '''Yorscalp Crown''', check this [[Yorscalp_Equipment/en|page]]. For more details about '''Elemental Spirits''', you may check this [[Another_Dimension_Weapon|page]].
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**{{#item:300660}} & {{#item:27384}}
**{{#item:300660}} & {{#item:27384}}
**{{#item:300660}} & {{#item:300455}}
**{{#item:300660}} & {{#item:300455}}
**Specifically for '''Elemental Spirits''', {{#item:300594}} will be equipped in place of '''Lunarina''' and '''Shadiest''' and is the preferred choice when your headgear is already a +10 to +15 [A] {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}to maximize the '''{{#skill:5373}}''' and '''{{#skill:5370}}''' skill modifiers from Yorscalp.
**Specifically for '''Elemental Spirits''', {{#item:300594}} will be equipped in place of '''Lunarina''' and '''Shadiest''' and is the preferred choice when your headgear is already a +10 to +15 [A] {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}to maximize the '''{{#skill:5373}}''' and '''{{#skill:5370}}''' skill modifiers from Yorscalp.
|- style=height:7.5em
|- style=height:7.5em
|'''Shield'''
|'''Shield'''
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The '''Manteau of Mystical Beast Autumn''' is still in its unreformed version, but you can already start refining and grading it and worry about enchanting it later. You will need to farm the [[Lake of Fire]] (LoF) instance to get the needed materials to buy one copy of this manteau, which is also the same case with your '''Signet of Circulation Autumn'''. Watch out for those frequent public invitations in the #LFG channel in-game for LoF; I advise you to party up with fellow players and clear the instance together to benefit from the server's '''party loot drop system''' for this instance. For more info about the Autumn Manteau, kindly check this [[Divine_Beast%27s_Cloak:_Autumn|page]]. Though with the Signet, you will have to either buy the mats or farm the [[Hall of Life]] instance on a weekly basis to get {{#item:1001457}} and {{#item:1001458}} so you can purchase yourself one signet. Since this instance will require you to be at least endgame geared, I would advise you to just purchase them directly from vendors or just clear the lower levels of the instance with a party.  
The '''Manteau of Mystical Beast Autumn''' is still in its unreformed version, but you can already start refining and grading it and worry about enchanting it later. You will need to farm the [[Lake of Fire]] (LoF) instance to get the needed materials to buy one copy of this manteau, which is also the same case with your '''Signet of Circulation Autumn'''. Watch out for those frequent public invitations in the #LFG channel in-game for LoF; I advise you to party up with fellow players and clear the instance together to benefit from the server's '''party loot drop system''' for this instance. For more info about the Autumn Manteau, kindly check this [[Divine_Beast%27s_Cloak:_Autumn|page]]. Though with the Signet, you will have to either buy the mats or farm the [[Hall of Life]] instance on a weekly basis to get {{#item:1001457}} and {{#item:1001458}} so you can purchase yourself one signet. Since this instance will require you to be at least endgame geared, I would advise you to just purchase them directly from vendors or just clear the lower levels of the instance with a party.  


If you're looking to enchant your signet as early as now, you will need to farm '''Zones 1 & 2''' of the [[Forgotten Time]] dungeon and the '''big three (3) Glast Heim instances'''—[[Old Glast Heim]], [[Fall of Glastheim]], and [[Old Glast Heim Challenge Mode]]. The drops such as {{#item:6608}}, {{#item:6755}}, {{#item:25739}}, {{#item:25865}}, and {{#item:25866}} from these three instances will be used to exchange them to the '''NPC Vending Machine''' {{#navi:t_garden|132|117}} for items like {{#item:1001461}}, {{#item:1001464}}, {{#item:1001465}}, and {{#item:1001600}} which will be used for enchanting your signet and eventually your reformed {{#item:480351}}. For more info about the Signet and its enchanting process, you can check this [[Circulation_of_Life_Accessories|page]] and for its material costs you may check this [[Garden_of_Time#Various_Goods_Vending_Machine|one]]. Since the update on 22 May 2026 with [https://dis.muhro.eu/t/patch-notes-227-22-may-2026/4751 Patch Notes#227], OGH loots like Coagulated Spells and Contaminated Magics can now be purchased from '''NPC Heimhunter''' {{#navi:paramk|119|102}} at [[Eden_Market#Bio,_Bioresearch,_OGH_Stuff|Eden Market]] ('''@go 40''') for 75,000 zeny each with unlimited stock and supplies; if you want to cross out OGH in your list of instances to farm, you now have the option to just buy them straight from the NPC.
If you're looking to enchant your signet as early as now, you will need to farm '''Zones 1 & 2''' of the [[Forgotten Time]] dungeon and the '''big three (3) Glast Heim instances'''—[[Old Glast Heim]], [[Fall of Glastheim]], and [[Old Glast Heim Challenge Mode]]. The drops such as {{#item:6608}}, {{#item:6755}}, {{#item:25739}}, {{#item:25865}}, and {{#item:25866}} from these three instances will be used to exchange them to the '''NPC Vending Machine''' {{#navi:t_garden|132|117}} for items like {{#item:1001461}}, {{#item:1001464}}, {{#item:1001465}}, and {{#item:1001600}} which will be used for enchanting your signet and eventually your reformed {{#item:480351}}. For more info about the Signet and its enchanting process, you can check this [[Circulation_of_Life_Accessories|page]] and for its material costs you may check this [[Garden_of_Time#Various_Goods_Vending_Machine|one]]. Since the updates on 22 May 2026 and 1 June 2026 with [https://dis.muhro.eu/t/patch-notes-227-22-may-2026/4751 Patch Notes#227] and [https://dis.muhro.eu/t/patch-notes-229-01-june-2026/4775 Patch Notes #229], OGH loots like Coagulated Spells and Contaminated Magics can now be purchased from '''NPC Heimhunter''' {{#navi:paramk|119|102}} at [[Eden_Market#Bio,_Bioresearch,_OGH_Stuff|Eden Market]] ('''@go 40''') for 100,000 zeny each with unlimited stock and supplies; if you want to cross out OGH in your list of instances to farm, you now have the option to just buy them straight from the NPC.


===Endgame===
===Endgame===
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**{{#item:300594}} & {{#item:300455}}
**{{#item:300594}} & {{#item:300455}}
**{{#item:300594}} & {{#item:27384}}
**{{#item:300594}} & {{#item:27384}}
**{{#item:300594}} should be a constant in your card combinations to maximize the '''{{#skill:5373}}''' and '''{{#skill:5370}}''' skill modifiers from {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}.
**{{#item:300594}} should be a constant in your card combinations to maximize the '''{{#skill:5373}}''' and '''{{#skill:5370}}''' skill modifiers from {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}.
**'''Lunarina''' and '''Shadiest''' cards, based on my tests, give slightly lower damage than your '''Copo''' and '''Mutating White Knight''' cards.  The two latter cards give more numeric values for size% modifier than the lackluster values that the former two impart.
**'''Lunarina''' and '''Shadiest''' cards, based on my tests, give slightly lower damage than your '''Copo''' and '''Mutating White Knight''' cards.  The two latter cards give more numeric values for size% modifier than the lackluster values that the former two impart.
**'''Philofontes''' and '''Secret Wing Lazy''' cards are also not great options since these two cards should always be paired with one another to reap their full effects. Even against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]], always stick with {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}}.
**'''Philofontes''' and '''Secret Wing Lazy''' cards are also not great options since these two cards should always be paired with one another to reap their full effects. Even against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]], always stick with {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}}.
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Spell Fist build hasn't changed that much since its implementation during the 3rd job era. It's only gotten stronger like most skills that came with it and before it due to the 4th job traits. Spell Fist gameplay remains the same wherein you'll need to aim and cast your chosen elemental bolt skill first on a target then immediately apply Spell Fist. Though for the 4th jobs skill tree, it's gotten a blink skill in the form of '''{{#skill:6517}}''' which made farming as a Spell Fist EM much tolerable. All of our High Elementals on Passive Mode also complements Spell Fist. When in Passive Mode, your bolt skills corresponding to the summoned High Elementals receives increased base damage by adding a value of 400% to their base MAtk%. For example, if a '''Level 1''' '''{{#skill:19}}''' skill does 100% <span style="color:red;">Fire</span> property magical damage per hit/bolt, this would translate to 1000% at '''Level 10'''—effectively 5000% (100% + 400% x Skill Lv.10) with Passive Mode activated; on top of that, you will also have a chance to autocast the highest level learned of that bolt skill. And that's the extent of what's improved with Spell Fist so far; most of the 4th job skills complement the caster build of an EM.  
Spell Fist build hasn't changed that much since its implementation during the 3rd job era. It's only gotten stronger like most skills that came with it and before it due to the 4th job traits. Spell Fist gameplay remains the same wherein you'll need to aim and cast your chosen elemental bolt skill first on a target then immediately apply Spell Fist. Though for the 4th jobs skill tree, it's gotten a blink skill in the form of '''{{#skill:6517}}''' which made farming as a Spell Fist EM much tolerable. All of our High Elementals on Passive Mode also complements Spell Fist. When in Passive Mode, your bolt skills corresponding to the summoned High Elementals receives increased base damage by adding a value of 400% to their base MAtk%. For example, if a '''Level 1''' '''{{#skill:19}}''' skill does 100% <span style="color:red;">Fire</span> property magical damage per hit/bolt, this would translate to 1000% at '''Level 10'''—effectively 5000% (100% + 400% x Skill Lv.10) with Passive Mode activated; on top of that, you will also have a chance to autocast the highest level learned of that bolt skill. And that's the extent of what's improved with Spell Fist so far; most of the 4th job skills complement the caster build of an EM.  


I've tried Spell Fist too and built the gears needed to "make it work" but it's still haunted by the curse of being in melee range and lack of wide AoE making it hard to use while farming. Its main source of damage will be coming from outdated 1st Job Mage skills with the likes of '''{{#skill:19}}''', '''{{#skill:14}}''', and '''{{#skill:20}}''' and even though these skills will get supplemented by your '''{{#skill:279}}''' and '''{{#skill:482}}''' skills it still won't be enough as the elemental bolts don't scale with your base level and their MAtk% is comparably lower than your 4th Job or even your 3rd Job skills. There are little to none existing equipment that give Spell Fist modifier too besides the {{#icon:18793}}{{#linkitem:118793|Sorc Night Cap}}, which gets outshined by {{#icon:400662}}{{#linkitem:400662|Furious Crown (Elemental Master)}} that lets you autocast the 4th Job skill '''{{#skill:5373}}''' when paired with {{#icon:540091}}{{#linkitem:540091|Furious Grimoire}}. It's also discouraging to use strong garment cards like {{#icon:27362}}{{#linkitem:27362|(MVP) Polluted Spider Queen Card}} because of its side effect of you receiving more damage against all properties. With all that being said, I advise you to play this build for fun and if and only if you really know what you're going into. It'll always going to have that charm as being a unique build to play.
I've tried Spell Fist too and built the gears needed to "make it work" but it's still haunted by the curse of being in melee range and lack of wide AoE making it hard to use while farming. Its main source of damage will be coming from outdated 1st Job Mage skills with the likes of '''{{#skill:19}}''', '''{{#skill:14}}''', and '''{{#skill:20}}''' and even though these skills will get supplemented by your '''{{#skill:279}}''' and '''{{#skill:482}}''' skills it still won't be enough as the elemental bolts don't scale with your base level and their MAtk% is comparably lower than your 4th Job or even your 3rd Job skills. There are little to none existing equipment that give Spell Fist modifier too besides the {{#icon:18793}} {{#linkitem:118793|Sorc Night Cap}}, which gets outshined by {{#icon:400662}} {{#linkitem:400662|Furious Crown (Elemental Master)}} that lets you autocast the 4th Job skill '''{{#skill:5373}}''' when paired with {{#icon:540091}} {{#linkitem:540091|Furious Grimoire}}. It's also discouraging to use strong garment cards like {{#icon:27362}}{{#linkitem:27362|(MVP) Polluted Spider Queen Card}} because of its side effect of you receiving more damage against all properties. With all that being said, I advise you to play this build for fun and if and only if you really know what you're going into. It'll always going to have that charm as being a unique build to play.


==== Contemporary ====
==== Contemporary ====
[[Chapter 1]] brings us an upgrade from the current Furious set to the new combo consisting of {{#icon:400982}}{{#linkitem:400982|Frontier Rune Crown (Elemental Master)}} + {{#icon:540110}}{{#linkitem:540110|Frontier Elemental Book}} as part of the [[Frontier_Rune_Crown|Frontier Rune Crown and Weapon series]] which are obtained from the [[Zero Cell Sector]]. Post-Frontier Gears/Chapter 1 updates, I am happy to share that Spell Fist has advanced from being a meme build to being a viable and almost competitive build to play. Now what makes this combo different from the Furious set is that it will let you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. What's more, Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''', {{#icon:18666}}{{#linkitem:18666|Foreign CD In Mouth}}, and {{#icon:420003}}{{#linkitem:420003|CD in Mouth}}. This eliminates the problem of not being able to equip {{#icon:470338}}{{#linkitem:470338|Dimension World Magic Shoes}}to boost your 4th job skills unlike Furious set where you would always need to equip the {{#icon:470265}}{{#linkitem:470265|Furious Boots}}or otherwise the autocast shenanigans won't happen. With the Chapter 1 update also comes new set of cards, and one of them that stands out the most is the {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}which lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. You are not just autocasting 1st/2nd/3rd job skills anymore, but 4th job skills which all scale with your SPL and have higher base MAtk%.  
[[Chapter 1]] brings us an upgrade from the current Furious set to the new combo consisting of {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}} + {{#icon:540110}} {{#linkitem:540110|Frontier Elemental Book}} as part of the [[Frontier_Rune_Crown|Frontier Rune Crown and Weapon series]] which are obtained from the [[Zero Cell Sector]]. Post-Frontier Gears/Chapter 1 updates, I am happy to share that Spell Fist has advanced from being a meme build to being a viable and almost competitive build to play. Now what makes this combo different from the Furious set is that it will let you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. What's more, Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''', {{#icon:18666}}{{#linkitem:18666|Foreign CD In Mouth}}, and {{#icon:420003}}{{#linkitem:420003|CD in Mouth}}. This eliminates the problem of not being able to equip {{#icon:470338}}{{#linkitem:470338|Dimension World Magic Shoes}}to boost your 4th job skills unlike Furious set where you would always need to equip the {{#icon:470265}} {{#linkitem:470265|Furious Boots}}or otherwise the autocast shenanigans won't happen. With the Chapter 1 update also comes new set of cards, and one of them that stands out the most is the {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}which lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. You are not just autocasting 1st/2nd/3rd job skills anymore, but 4th job skills which all scale with your SPL and have higher base MAtk%.  


The only downside I could see with this build is it will need more CD reduction for our gap closer skill '''{{#skill:6517}}'''. Having an 11x11 AoE with SVS is good but having the need to get closer to each individual monster is not. I hope Gravity would consider decreasing the innate CD of Psychic Stream to make this build more viable for field farming. Now, while Spell Fist build has improved a lot, I still see don't see it being stronger than our autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' build, and it shouldn't really replace it and we should just appreciate them separately on their own. Spell Fist build will cater to a niche few which is not bad, and Elemental Buster build for the majority of the player base which is understandable. Again, play whatever build you love the most. That way, you will have more fun in the game when you play something that you genuinely love doing. More planned upgrades for Spell Fist will arrive with '''Chapter 2''' once we get the [https://www.divine-pride.net/database/item/300774/kROM <nowiki>[MVP] Flame Anima Card</nowiki>], which will allow us to autocast our own '''{{#skill:5372}}''' skill and another Arch Mage skill '''{{#skill:5235}}''' at a 4% and 12% chance, respectively. This card goes to your right accessory and is considered the cousin of Bulgasari card.
The only downside I could see with this build is it will need more CD reduction for our gap closer skill '''{{#skill:6517}}'''. Having an 11x11 AoE with SVS is good but having the need to get closer to each individual monster is not. I hope Gravity would consider decreasing the innate CD of Psychic Stream to make this build more viable for field farming. Now, while Spell Fist build has improved a lot, I still see don't see it being stronger than our autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' build, and it shouldn't really replace it and we should just appreciate them separately on their own. Spell Fist build will cater to a niche few which is not bad, and Elemental Buster build for the majority of the player base which is understandable. Again, play whatever build you love the most. That way, you will have more fun in the game when you play something that you genuinely love doing. More planned upgrades for Spell Fist will arrive with '''Chapter 2''' once we get the [https://www.divine-pride.net/database/item/300774/kROM <nowiki>[MVP] Flame Anima Card</nowiki>], which will allow us to autocast our own '''{{#skill:5372}}''' skill and another Arch Mage skill '''{{#skill:5235}}''' at a 4% and 12% chance, respectively. This card goes to your right accessory and is considered the cousin of Bulgasari card.
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*Needs to be [[Frontier Rune Crown|crafted]]. '''Crafter NPC Vitoli''' {{#navi:ygg_fruit|162|122}} is located at '''Ash Tree Village''' ('''@go 61''').
*Needs to be [[Frontier Rune Crown|crafted]]. '''Crafter NPC Vitoli''' {{#navi:ygg_fruit|162|122}} is located at '''Ash Tree Village''' ('''@go 61''').
*Enchanted with {{#item:312766}}, {{#item:312709}}, and {{#item:4714}}.
*Enchanted with {{#item:312766}}, {{#item:312709}}, and {{#item:4714}}.
*Currently, there are some classes that switch their headgears from Frontier to {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}. They do this to activate the "Frontier buff" from the Frontier headgear and weapon combo. By swapping to Yorscalp, you will retain the Frontier buff for as long as the '''{{#skill:2445}}''' buff remains active. After the Spell Fist buff goes away, you swap back again to Frontier Crown and rinse and repeat; however, I am not sure if this is intentional that's why I do not recommend this tactic. There's always that chance that it might not be intended and thus a bug, so for now just I advise you to stick with Frontier Crown. Let's just all wait for [GM] Muh to confirm this and fix it if it's really not intended.
*Currently, there are some classes that switch their headgears from Frontier to {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}. They do this to activate the "Frontier buff" from the Frontier headgear and weapon combo. By swapping to Yorscalp, you will retain the Frontier buff for as long as the '''{{#skill:2445}}''' buff remains active. After the Spell Fist buff goes away, you swap back again to Frontier Crown and rinse and repeat; however, I am not sure if this is intentional that's why I do not recommend this tactic. There's always that chance that it might not be intended and thus a bug, so for now just I advise you to stick with Frontier Crown. Let's just all wait for [GM] Muh to confirm this and fix it if it's really not intended.
|- style=height:17.2em
|- style=height:17.2em
|'''Middle'''
|'''Middle'''
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**{{#item:300660}} & {{#item:300455}}
**{{#item:300660}} & {{#item:300455}}
**{{#item:300495}} & {{#item:300497}}
**{{#item:300495}} & {{#item:300497}}
*{{#icon:300592}}{{#linkitem:300592|Laura Valdaris Card}}is a viable option if you also use {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}on your left accessory and you use {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}as your swap headgear. Laura Valdaris actually produces the highest DPS potential for Spell Fist, but in order for that to happen you have to be able to land 3 or more '''{{#skill:6515}}''' in a span of a second, though in terms of consistency it doesn't really do well since it's entirely dependent on luck. To reiterate, I don't recommend for now the swapping tactic to activate "Frontier buff", since it could be a bug.
*{{#icon:300592}}{{#linkitem:300592|Laura Valdaris Card}}is a viable option if you also use {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}on your left accessory and you use {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}as your swap headgear. Laura Valdaris actually produces the highest DPS potential for Spell Fist, but in order for that to happen you have to be able to land 3 or more '''{{#skill:6515}}''' in a span of a second, though in terms of consistency it doesn't really do well since it's entirely dependent on luck. To reiterate, I don't recommend for now the swapping tactic to activate "Frontier buff", since it could be a bug.
*Can also be carded with {{#item: 300189}}, but you already have too much elemental bolt modifiers at this point which makes you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]]. For more info on this, check Choi's in-depth explanation about it on his "Guide to Magic".
*Can also be carded with {{#item: 300189}}, but you already have too much elemental bolt modifiers at this point which makes you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]]. For more info on this, check Choi's in-depth explanation about it on his "Guide to Magic".
*The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]]. Bonk these two MVPs to death which is no longer far from reality!
*The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]]. Bonk these two MVPs to death which is no longer far from reality!
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* Both builds are close in damage numbers, with Elemental Spirits being higher by ≈8B. The enchants on the Time Dimension Book were {{#item:312800}} and {{#item:311934}}, while Elemental Spirits had MAtk + 9% and <span style="color:brown;">Earth</span> elemental magic skill damage +25%. The gap and range could be higher if perfect enchants (e.g. MAtk + 10% & MAtk + 20% Against <span style="color:gray;">Neutral</span> Element) were used for Elemental Spirits, but with the current state of retrieving enchants on Encroached weapons this will be harder to apply.
* Both builds are close in damage numbers, with Elemental Spirits being higher by ≈8B. The enchants on the Time Dimension Book were {{#item:312800}} and {{#item:311934}}, while Elemental Spirits had MAtk + 9% and <span style="color:brown;">Earth</span> elemental magic skill damage +25%. The gap and range could be higher if perfect enchants (e.g. MAtk + 10% & MAtk + 20% Against <span style="color:gray;">Neutral</span> Element) were used for Elemental Spirits, but with the current state of retrieving enchants on Encroached weapons this will be harder to apply.
* 60% Elemental Buster skill modifier (Time Dimensions) vs. 25% Elemental Buster skill modifier (Elemental Spirits).
* 60% Elemental Buster skill modifier (Time Dimensions) vs. 25% Elemental Buster skill modifier (Elemental Spirits).
* Absence of specific Racial/Neutral enchants and reduced Elemental Buster skill modifier on Elemental Spirits were compensated with '''every''' '''half a second''' '''spammability of https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}'s procs, '''up to''' '''180%''' '''{{#skill:5373}}''' skill modifiers, and two of our skills benefitting simultaneously from {{#item:27362}}.
* Absence of specific Racial/Neutral enchants and reduced Elemental Buster skill modifier on Elemental Spirits were compensated with '''every''' '''half a second''' '''spammability of https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', {{#icon:313427}} {{#linkitem:313427|Warrant of Bailiff}}'s procs, '''up to''' '''180%''' '''{{#skill:5373}}''' skill modifiers, and two of our skills benefitting simultaneously from {{#item:27362}}.
* Total MAtk% of all our skills for '''Time Dimensions''' aggregated 101,450%, while '''Elemental Spirits''' summed up to 147,100%.
* Total MAtk% of all our skills for '''Time Dimensions''' aggregated 101,450%, while '''Elemental Spirits''' summed up to 147,100%.
** '''Time Dimensions''' with <span style="color:#BD0F1E;">Ardor</span> as the Main Spirit
** '''Time Dimensions''' with <span style="color:#BD0F1E;">Ardor</span> as the Main Spirit
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* For this was a test against a non-specific element/race, the dummy's element/race were purposedly changed to <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy</span>/Plant while the <span style="color:gray;">Neutral</span>/Formless enchants on gears were left untouched. Most of the damage modifiers from cards and gears were funneled to size modifiers instead.
* For this was a test against a non-specific element/race, the dummy's element/race were purposedly changed to <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy</span>/Plant while the <span style="color:gray;">Neutral</span>/Formless enchants on gears were left untouched. Most of the damage modifiers from cards and gears were funneled to size modifiers instead.
* Based from the results of the tests, once element/race advantage are taken out of the equation, '''Elemental Spirits''' + '''Yorscalp Crown''''s 136B won and dealt the most in terms of DPS—so much so that the difference in damage leaped by ≈37B coming from '''Time Dimension''''s 99B.
* Based from the results of the tests, once element/race advantage are taken out of the equation, '''Elemental Spirits''' + '''Yorscalp Crown''''s 136B won and dealt the most in terms of DPS—so much so that the difference in damage leaped by ≈37B coming from '''Time Dimension''''s 99B.
* Elemental Spirits gets an advantage in this scenario due to {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}'s {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}'s procs which basically grants 20% Size/Race/Element/Protocol modifiers, so even though we cut out all of the element/race modifiers from our gears and cards alike we won back some of them.
* Elemental Spirits gets an advantage in this scenario due to {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}'s {{#icon:313427}} {{#linkitem:313427|Warrant of Bailiff}}'s procs which basically grants 20% Size/Race/Element/Protocol modifiers, so even though we cut out all of the element/race modifiers from our gears and cards alike we won back some of them.
* The conclusion we can draw out from the tests is that when doing instances like [[Tower of Trials]] or farming maps where there are a lot of unequal variations of element/race among monsters, Elemental Spirits will be the clear winner. It is just a matter of procing and upkeeping Warrant of Bailiff, though for our class that won't be a problem because we are almost always guaranteed to have it activated due to the nature of our skills being multi-hit.
* The conclusion we can draw out from the tests is that when doing instances like [[Tower of Trials]] or farming maps where there are a lot of unequal variations of element/race among monsters, Elemental Spirits will be the clear winner. It is just a matter of procing and upkeeping Warrant of Bailiff, though for our class that won't be a problem because we are almost always guaranteed to have it activated due to the nature of our skills being multi-hit.


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* While Elemental Spirits for the most part is the better choice, Time Dimensions is still useable and not completely obsolete.  
* While Elemental Spirits for the most part is the better choice, Time Dimensions is still useable and not completely obsolete.  
* Later on, you might decide to make a [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 EM character]] to gain the '''+50% Drop Rate buff''', and you will be needing leveling up gears to get you to max level. Time Dimensions is already functional by Level 250, while Elemental Spirits won't be 'til you reach Level 265.
* Later on, you might decide to make a [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 EM character]] to gain the '''+50% Drop Rate buff''', and you will be needing leveling up gears to get you to max level. Time Dimensions is already functional by Level 250, while Elemental Spirits won't be 'til you reach Level 265.
* Additionally, the choice whether to use Time Dimensions or Elemental Spirits will also depend on your playstyle and preference. Time Dimensions distributes more skill and elemental modifiers for your lingering skills such as '''{{#skill:5372}}''' and''' {{#skill:5371}}'''. If your manner of playing is more about covering grounds by laying out puddles on the floor, then Time Dimensions might be the gear for you. Furthermore, if you don't want to rely on {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}'s procs all the time before you can OHKO monsters, then you might want to stick to Time Dimensions since this set of gear doesn't rely on procs and your damage is always at 100%.
* Additionally, the choice whether to use Time Dimensions or Elemental Spirits will also depend on your playstyle and preference. Time Dimensions distributes more skill and elemental modifiers for your lingering skills such as '''{{#skill:5372}}''' and''' {{#skill:5371}}'''. If your manner of playing is more about covering grounds by laying out puddles on the floor, then Time Dimensions might be the gear for you. Furthermore, if you don't want to rely on {{#icon:313427}} {{#linkitem:313427|Warrant of Bailiff}}'s procs all the time before you can OHKO monsters, then you might want to stick to Time Dimensions since this set of gear doesn't rely on procs and your damage is always at 100%.
** For me personally, I still use my Time Dimensions gears for [[Varmundt's Biosphere Depth 2]], specifically. As an Elemental Master that has access to the <span style="color:purple;>Poison</span> element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my <span style="color:purple;>Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', including the <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> element '''Depth Morroc Incarnation''' (huge thanks to my book's {{#icon:311864}}{{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}}{{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants). Also, farming Depth 2 is fast-paced and in the manner of my playstyle I find more efficiency when I also cast my lingering skills as well since I get to cover more grounds and mobs here will die in their 1st to 2nd tick even with {{#icon:22069}}{{#linkitem:22069|Lian Shoes}}.
** For me personally, I still use my Time Dimensions gears for [[Varmundt's Biosphere Depth 2]], specifically. As an Elemental Master that has access to the <span style="color:purple;>Poison</span> element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my <span style="color:purple;>Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', including the <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> element '''Depth Morroc Incarnation''' (huge thanks to my book's {{#icon:311864}} {{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}} {{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants). Also, farming Depth 2 is fast-paced and in the manner of my playstyle I find more efficiency when I also cast my lingering skills as well since I get to cover more grounds and mobs here will die in their 1st to 2nd tick even with {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}.


=== What Enchants to Aim for Encroached Book ===
=== What Enchants to Aim for Encroached Book ===