Power Twisted Plains

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Access

  • Baselevel 250+
  • (ra_fild10 352, 341)

Monsters

Monster Health Race/Element/Size Cards
21947.gif
Dedsera (21947)
48.836.035 Plant/Undead2/Small 300442.png Deadsera Card (300442)
MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
21948.gif
Hardrock Titan (21948)
47.874.030 Formless/Earth1/Large 300443.png Hardrock Titan Card (300443)
ATK +5%
_______________________
Refine Level +7:
Increases Physical Damage against enemies of Earth elemental by 10%.
_______________________
Refine Level +9:
Increases Physical Damage against enemies of Earth elemental by additional 7%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
21949.gif
Deadween (21949)
50.482.947 Brute/Posion3/Medium 300444.png Deadween Card (300444)
ATK +5%
_______________________
Refine Level +7:
ATK +3%
_______________________
Refine Level +9:
ATK +2%

_______________________
Type: Card
Compound on: Shoes
Weight: 1
21946.gif
Burning Knight (21946)
45.319.714 Demon/Ghost2/Large 300441.png Burning Night Card (300441)
ATK +5%
_______________________
When compounded on a One-Handed Axe or Two-Handed Axe class weapon:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases Ranged Physical Damage by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Ranged Physical Damage by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
21950.gif
Gaia Pol (21950)
825,000,000 Brute/Earth4/Large 300445.png [MVP] Gaia Pol Card (300445)
Increases Physical Damage against monsters of Neutral and Earth element by 40%.
Increases Physical Damage against monsters of Plant and Demi-Human race by 40%.

_______________________
Type: Card
Compound on: Armor
Weight: 1



Muqaddas Weapons

Muqaddas Weapons are obtainable at NPC Weapon Master. (ra_pol01 300, 109)

One Weapon costs:

One 1001200.png Determination of contamination (1001200) costs:

One 1001201.png Bishop's Relic (1001201) costs:

One 1001202.png Bishop's Holy Water (1001202) costs:


Base Item Option Materials Refine Change
All +9 ~ +10 refined Muqadda Weapons 150x 1001201.png Bishop's Relic (1001201)

150x 1001202.png Bishop's Holy Water (1001202)

+1
Muqadda Weapons:
500074.png Muqaddas Sasyiir [2] (500074)

A holy sword created by combining holy relics and magical powers.
_______________________
MATK +230
_______________________
MATK +5%
Increases damage of Cross Rain by 10%.
_______________________
Refine Level +7:
Decreases Cooldown of Genesis Ray by 1 second.
_______________________
Refine Level +9:
Increases damage of Cross Rain by additional 10%.
_______________________
Refine Level +11:
Increases damage of Cross Rain by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Magical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Magical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
S.MATK +5
Cooldown of Genesis Ray -0.5 seconds.
_______________________
Class Restrictions:
Imperial Guard
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 100
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 250

630028.png Muqaddas Banjiiraa [2] (630028)

An two-handed spear created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of Madness Crusher by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Madness Crusher by additional 10%.
_______________________
Refine Level +11:
Increases damage of Madness Crusher by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Class Restrictions:
Dragon Knight
_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 310
Weapon Level: 5
Refinable / Gradable
Weight: 500
Required Level: 250

520031.png Muqaddas Tabar [2] (520031)

A axe created by combining holy relics and magical powers.
_______________________
Indestructible in battle
_______________________
ATK +5%
Increases damage of Triple Laser by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Triple Laser by additional 10%.
_______________________
Refine Level +11:
Increases damage of Triple Laser by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Class Restrictions:
Meister
_______________________
Type: 1hAxe
Position: Right Hand
Physical Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 600
Required Level: 250

590062.png Muqaddas Daablunta [2] (590062)

An scepter created by combining holy relics and magical powers.
_______________________
Indestructible in battle
_______________________
ATK +5%
Increases damage of Explosive Powder by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Explosive Powder by additional 10%.
_______________________
Refine Level +11:
Increases damage of Explosive Powder by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Class Restrictions:
Biolo
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 250

510102.png Muqaddas Tasyiribatiy [2] (510102)

A dagger created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of Deft Stab by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Deft Stab by additional 10%.
_______________________
Refine Level +11:
Increases damage of Deft Stab by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Class Restrictions:
Abyss Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 215
Weapon Level: 5
Refinable / Gradable
Weight: 125
Required Level: 250

610054.png Muqaddas Dayats [2] (610054)

An katar created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of Savage Impact by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Savage Impact by additional 10%.
_______________________
Refine Level +11:
Increases damage of Savage Impact by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Class Restrictions:
Shadow Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 300
Weapon Level: 5
Refinable / Gradable
Weight: 125
Required Level: 250

700076.png Muqaddas Kahassu [2] (700076)

An bow created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of Hawk Rush by 10%.
_______________________
Refine Level +7:
Ranged Physical attacks have a certain chance (15%) to auto cast Level 1 Sharp Shooting. (If you learned a higher Level, it will auto cast that Level instead.)
_______________________
Refine Level +9:
Increases damage of Hawk Rush by additional 10%.
_______________________
Refine Level +11:
Increases damage of Hawk Rush by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Class Restrictions:
Windhawk
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 300
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 250

570045.png Muqaddas Saz [2] (570045)

An instrument created by combining holy relics and magical powers.
_______________________
MATK +230
MATK +5%
Increases damage of Metallic Fury by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +11:
Increases damage of Metallic Fury by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Magical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Magical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
S.MATK +5
_______________________
Class Restrictions:
Troubadour
_______________________
Type: Musical
Position: Right Hand
Physical Attack: 120
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 250

560048.png Muqaddas Mashts [2] (560048)

Knuckles created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of Third Flame Bomb by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Third Flame Bomb by additional 10%.
_______________________
Refine Level +11:
Increases damage of Third Flame Bomb by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Class Restrictions:
Inquisitor
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 250

550117.png Muqaddas Baru [2] (550117)

A staff created by combining holy relics and magical powers.
_______________________
Indestructible in battle
_______________________
MATK +230
MATK +5%
Increases damage of Framen by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by 10%.
_______________________
Refine Level +9:
Increases damage of Framen by additional 10%.
_______________________
Refine Level +11:
Increases damage of Framen by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Magical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Magical Damage against enemies of Large size +15%.
[Grade A]:
S.MATK +5
_______________________
Class Restrictions:
Cardinal
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 70
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 125
Required Level: 250

550119.png Muqaddas Kharawasu [2] (550119)

A staff created by combining holy relics and magical powers.
_______________________
Indestructible in battle
_______________________
MATK +230
MATK +5%
Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by additional 10%.
_______________________
Refine Level +11:
Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Magical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Magical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
S.MATK +5
_______________________
Class Restrictions:
Soul Ascetic
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 90
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 250

540075.png Muqaddas Kajuza [2] (540075)

A book created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of Midnight Kick and Dawn Break by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Midnight Kick and Dawn Break by additional 10%.
_______________________
Refine Level +11:
Increases damage of Midnight Kick and Dawn Break by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Class Restrictions:
Sky Emperor
_______________________
Type: Book
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 250

580046.png Muqaddas Syaraq [2] (580046)

An whip created by combining holy relics and magical powers.
_______________________
MATK +230
MATK +5%
Increases damage of Metallic Fury by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +11:
Increases damage of Metallic Fury by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Magical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Magical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
S.MATK +5
_______________________
Class Restrictions:
Trouvere
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 100
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 250

550118.png Muqaddas Sharman [2] (550118)

A foxtail created by combining holy relics and magical powers.
_______________________
Indestructible in battle
_______________________
MATK +340
ATK/MATK +5%
Increases damage of Chulho Sonic Claw and Hyunrok Cannon by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
Increases damage of Chulho Sonic Claw and Hyunrok Cannon by additional 10%.
_______________________
Refine Level +11:
Increases damage of Chulho Sonic Claw and Hyunrok Cannon by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
S.MATK +5.
_______________________
Class Restrictions:
Spirit Handler
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 290
Magic Attack: 340
Weapon Level: 5
Refinable / Gradable
Weight: 125
Required Level: 250

840028.png Muqaddas Naranzak [2] (840028)

An grenade launcher created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of Spiral Shooting by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Spiral Shooting by additional 10%.
_______________________
Refine Level +11:
Increases damage of Spiral Shooting by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Grenade
Position: Right Hand
Physical Attack: 340
Weapon Level: 5
Refinable / Gradable
Weight: 250
Required Level: 250

810034.png Muqaddas Tabanji [2] (810034)

An rifle created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of Only One Bullet by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Only One Bullet by additional 10%.
_______________________
Refine Level +11:
Increases damage of Only One Bullet by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Rifle
Position: Right Hand
Physical Attack: 275
Weapon Level: 5
Refinable / Gradable
Weight: 220
Required Level: 250

510103.png Muqaddas Nazar [2] (510103)

A dagger created by combining holy relics and magical powers.
It must be equipped with Mocadas Nanjar to display it's true power.
_______________________
When equipped with Muqaddas Kanjar:
ATK +5%
Increases damage of Shadow Flash by 10%.

Refine Level +7:
Increases Melee Physical Damage by 10%.

Refine Level +9:
Increases damage of Shadow Flash by additional 10%.

Refine Level +11:
Increases damage of Shadow Flash by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Class Restrictions:
Shinkiro, Shiranui
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 250

590063.png Muqaddas Ayyasy [2] (590063)

An cross created by combining holy relics and magical powers.
_______________________
Indestructible in battle
_______________________
ATK +5%
Increases damage of Mega Sonic Blow by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Mega Sonic Blow by additional 10%.
_______________________
Refine Level +11:
Increases damage of Mega Sonic Blow by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Class Restrictions:
Hyper Novice
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 250

830033.png Muqaddas Taliin [2] (830033)

An gatling gun created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of The Vigilante at Night by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of The Vigilante at Night by additional 10%.
_______________________
Refine Level +11:
Increases damage of The Vigilante at Night by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Gatling
Position: Right Hand
Physical Attack: 305
Weapon Level: 5
Refinable / Gradable
Weight: 320
Required Level: 250

820028.png Muqaddas Saka [2] (820028)

An shotgun created by combining holy relics and magical powers.
_______________________
Deals Splash Damage.
_______________________
ATK +5%
Increases damage of Wild Fire by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Wild Fire by additional 10%.
_______________________
Refine Level +11:
Increases damage of Wild Fire by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Shotgun
Position: Right Hand
Physical Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 250
Required Level: 250

640046.png Muqaddas Jaydukhar [2] (640046)

An two-handed staff created by combining holy relics and magical powers.
_______________________
Indestructible in battle
_______________________
MATK +330
MATK +5%
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Earth and Water element by 10%.
_______________________
Refine Level +9:
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.
_______________________
Refine Level +11:
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Magical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Magical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
S.MATK +5
_______________________
Class Restrictions:
Arch Mage
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 80
Magic Attack: 300
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 250

540074.png Muqaddas Kitab [2] (540074)

A book created by combining holy relics and magical powers.
_______________________
MATK +230
_______________________
MATK +5%
Increases damage of Lightling Land and Diamond Storm by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Water and Wind element by 10%.
_______________________
Refine Level +9:
Increases damage of Lightling Land and Diamond Storm by additional 10%.
_______________________
Refine Level +11:
Increases damage of Lightling Land and Diamond Storm by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Magical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Magical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
S.MATK +5
_______________________
Class Restrictions:
Elemental Master
_______________________
Type: Book
Position: Right Hand
Physical Attack: 60
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 80
Required Level: 250

Cannot be reformed:
510104.png Muqaddas Kanjar (510104)

A dagger created by combining holy relics and magical powers.
_______________________
Must be equipped with Muqaddas Nazar.
_______________________
Class Restrictions:
Shinkiro, Shiranui
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 150
Weapon Level: 5
Refinable
Weight: 150
Required Level: 250


Enchantment

Target Items Slot 3 Slot 4 Reset Process
All Muqaddas Weapons 300x 1001201.png Bishop's Relic (1001201)
300x 1001202.png Bishop's Holy Water (1001202)
and
5,000,000 zeny
200x 1001201.png Bishop's Relic (1001201)
200x 1001202.png Bishop's Holy Water (1001202)
and
3,000,000 zeny
150x 1001201.png Bishop's Relic (1001201)
150x 1001202.png Bishop's Holy Water (1001202)
and
3,000,000 zeny
100% Chance

Slot 3 Perfect Enchants

312009.png Warped Spell (Melee) (312009)
Increases Melee Physical Damage by 5%.
_______________________
Depending on the Grade of the enchanted Weapon:
Increases Melee Physical Damage by additional 5%.
_______________________
Type: Enchant
Position: Unknown
312010.png Warped Spell (Magic) (312010)
Increases Magical Damage with every element by 5%.
_______________________
Depending on the Grade of the enchanted Weapon:
Increases Magical Damage with every element by additional 5%.
_______________________
Type: Enchant
Position: Unknown
312011.png Warped Spell (Long Ranged) (312011)
Increases Ranged Physical Damage by 5%.
_______________________
Depending on the Grade of the enchanted Weapon:
Increases Ranged Physical Damage by additional 5%.
_______________________
Type: Enchant
Position: Unknown

Slot 4 Perfect Enchants

312004.png Bishop's Blessing (Attack Speed) (312004)
Increases Attack Speed by 3%.
_______________________
Depending on the Grade of the enchanted Weapon:
Increases Attack Speed (Decreases After Attack Delay by additional 3%).
_______________________
Type: Enchant
Position: Unknown
312005.png Bishop's Blessing (Variable Casting) (312005)
Decreases Variable Casting Time by 3%.
_______________________
Depending on the Grade of the enchanted Weapon:
Decreases Variable Casting Time by additional 3%.
_______________________
Type: Enchant
Position: Unknown
312006.png Bishop's Blessing (Global Cool Time) (312006)
Decreases After Cast Delay by 3%.
_______________________
Depending on the Grade of the enchanted Weapon:
Decreases After Cast Delay by additional 3%.
_______________________
Type: Enchant
Position: Unknown
312007.png Bishop's Blessing (Perfect Hit) (312007)
Perfect HIT +3%
_______________________
Depending on the Grade of the enchanted Weapon:
Perfect HIT +3%
_______________________
Type: Enchant
Position: Unknown
312008.png Bishop's Blessing (Cri) (312008)
CRI +3
_______________________
Depending on the Grade of the enchanted Weapon:
CRI +3
_______________________
Type: Enchant
Position: Unknown

For the 4th Slot enchant you can also use the random enchant option: 50x 1001201.png Bishop's Relic (1001201) 50x 1001202.png Bishop's Holy Water (1001202) and 300,000 zeny.