Sinful Weapons

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Introduction

Sinful Weapons are series of weapon pairs that gain different powerful effects when paired with their Good and Evil Headgears counterpart.

Weapons

You can buy those weapons at NPC Govil (tha_t12 122, 88).
Costs:

Item Hammer Shop Materials Item consumed Refine Change
All refined +9 ~ +11 Sinful Weapons 1x 102073.png Injustice Weapon Refine Hammer (102073) 166x 1000257.png Piece of Sin (1000257)
10x 1005.png Hammer of Blacksmith (1005)
25x 984.png Oridecon (984)
1x 4267.png Explosion Card (4267)
1x 4684.png Eremes Guile Card (4684)
100x 1000257.png Piece of Sin (1000257) +1
Sinful Weapons:
560036.png Demonic Claw [2] (560036)
A knuckle imbued with the power to slay numerous demons.
_______________________
Indestructible in battle
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ATK +5%, POW +2.
Increases damage of Explosion Blaster by 5%.
_______________________
Refine Level +5:
Increases damage of Explosion Blaster by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Explosion Blaster by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Explosion Blaster by additional 5%.
Increases damage of Oleum Sanctum by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Inquisitor
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
540053.png Sealed Bible [2] (540053)
A Bible sealed with evil energy.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2.
Increases damage of Petitio by 5%.
_______________________
Refine Level +5:
Increases damage of Petitio by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Petitio by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Petitio by additional 5%.
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Cardinal
_______________________
Type: Book
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 215
540054.png Darkness Tablet [2] (540054)
A book created to gather and use the power of darkness.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2.
Increases damage of Midnight Kick by 5%.
_______________________
Refine Level +5:
Increases damage of Midnight Kick by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Midnight Kick by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Midnight Kick by additional 5%.
Increases damage of Dawn Break by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Sky Emperor
_______________________
Type: Book
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 215
640036.png Devil Wing Staff [2] (640036)
A two-handed staff crafted to control demonic magic.
_______________________
Indestructible in battle
_______________________
MATK +290
MATK +5%, SPL +2
Increases damage of Soul Vulcan Strike by 5%.
_______________________
Refine Level +5:
Increases damage of Soul Vulcan Strike by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Ghost and Shadow element by 5%.
_______________________
Refine Level +9:
Increases damage of Soul Vulcan Strike by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Soul Vulcan Strike by additional 5%.
Increases damage of Mystery Illusion by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Ghost and Shadow element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Arch Mage
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 95
Magic Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 140
Required Level: 215
540059.png Doom Bible [2] (540059)
A bible containing information related to the power of destruction.
_______________________
Indestructible in battle
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Venom Swamp by 5%.
_______________________
Refine Level +5:
Increases damage of Venom Swamp by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Fire and Poison element by 5%.
_______________________
Refine Level +9:
Increases damage of Venom Swamp by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Venom Swamp by additional 5%.
Increases damage of Conflagration by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Fire and Poison element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Elemental Master
_______________________
Type: Book
Position: Right Hand
Physical Attack: 120
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 215
550093.png Soul Harvest [2] (550093)
A one-handed staff with the ability to gather souls.
_______________________
Indestructible in battle
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Exorcism of Malicious Soul by 5%.
_______________________
Refine Level +5:
Increases damage of Exorcism of Malicious Soul by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases damage of Exorcism of Malicious Soul by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Exorcism of Malicious Soul by additional 5%.
Increases damage of Talisman of Soul Stealing by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Soul Ascetic
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 100
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 90
Required Level: 215
610044.png The Ripper [2] (610044)
A katar with a sharp blade used by a person called a Shinigami.
_______________________
ATK +5%, POW +2
Increases damage of Impact Crater by 5%.
_______________________
Refine Level +5:
Increases damage of Impact Crater by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Impact Crater by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Impact Crater by additional 5%.
Increases Melee Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Shadow Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 215
510091.png Underworld Knife [2] (510091)
A dagger with strong power crafted from hell.
_______________________
ATK +5%, CON +2
Increases damage of Flame Trap and Solid Trap by 5%.
_______________________
Refine Level +5:
Increases damage of Flame Trap and Solid Trap by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Flame Trap and Solid Trap by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Flame Trap and Solid Trap by additional 5%.
Increases damage of Swift Trap and Deep Blind Trap by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Wind Hawk
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 180
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 215
500062.png Devil Cursed Sword [2] (500062)
A one-handed sword specialized in magic attacks because of the devil's curse.
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Napalm Vulcan Strike by 5%.
_______________________
Refine Level +5:
Increases damage of Napalm Vulcan Strike by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Ghost and Neutral element by 5%.
_______________________
Refine Level +9:
Increases damage of Napalm Vulcan Strike by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Napalm Vulcan Strike by additional 5%.
Increases damage of Ground Gravitation by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Ghost and Neutral element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Hyper Novice
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 110
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 215
700066.png Dark Angel Ray Bow [2] (700066)
A bow used by a fallen angel.
_______________________
ATK +5%, CON +2
Increases damage of Chain Reaction Shot by 5%.
_______________________
Refine Level +5:
Increases damage of Chain Reaction Shot by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Chain Reaction Shot by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Chain Reaction Shot by additional 5%.
Increases damage of Frenzy Shot by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Abyss Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 280
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
570036.png Crime Violin [2] (570036)
A violin that generates powerful power from the accumulation of evil spirits.
_______________________
MATK +220
MATK +5%, SPL +2.
Increases damage of Metallic Fury by 5%.
_______________________
Refine Level +5:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Metallic Fury by additional 5%.
Increases damage of Sound Blend by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Troubadour
_______________________
Type: Musical
Position: Right Hand
Physical Attack: 120
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 215
580037.png Crime Whip [2] (580037)
A whip that generates powerful power from the accumulation of evil spirits.
_______________________
MATK +220
MATK +5%, SPL +2.
Increases damage of Metallic Fury by 5%.
_______________________
Refine Level +5:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Metallic Fury by additional 5%.
Increases damage of Sound Blend by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Trouvere
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 120
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 215
830025.png RG-5649 [2] (830025)
A gatling gun that has been strengthened by the power of destruction.
_______________________
ATK +5%, CON +2
Increases damage of The Vigilante at Night by 5%.
_______________________
Refine Level +5:
Increases damage of The Vigilante at Night by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of The Vigilante at Night by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of The Vigilante at Night by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Gatling
Position: Right Hand
Physical Attack: 295
Weapon Level: 5
Refinable / Gradable
Weight: 290
Required Level: 215
840020.png Devil Lord Launcher [2] (840020)
A grenade launcher crafted by a corrupted Gunmaster with demonic power.
_______________________
ATK +5%, CON +2
Increases damage of Spiral Shooting by 5%.
_______________________
Refine Level +5:
Increases damage of Spiral Shooting by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Spiral Shooting by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Spiral Shooting by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Grenade
Position: Right Hand
Physical Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 250
Required Level: 215
810026.png Screaming Rifle [2] (810026)
A rifle that is said to make you hear screams from the accumulated resentment.
_______________________
ATK +5%, CON +2
Increases damage of Hasty Fire in the Hole by 5%.
_______________________
Refine Level +5:
Increases damage of Hasty Fire in the Hole by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Hasty Fire in the Hole by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Hasty Fire in the Hole by additional 5%.
Increases damage of Grenades Dropping by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Rifle
Position: Right Hand
Physical Attack: 265
Weapon Level: 5
Refinable / Gradable
Weight: 220
Required Level: 215
800026.png Devil's Bullet [2] (800026)
A revolver known to use devil's bullets.
_______________________
ATK +5%, CON +2
Increases damage of Only One Bullet by 5%.
_______________________
Refine Level +5:
Increases damage of Only One Bullet by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Only One Bullet by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Only One Bullet by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Revolver
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Revolver
Position: Right Hand
Physical Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 215
820020.png Outlaw Cursed Shotgun [2] (820020)
A shotgun imbued with the curse of an outlaw.
_______________________
ATK +5%, CON +2
Deals Splash Damage.
Increases damage of Wild Fire by 5%.
_______________________
Refine Level +5:
Increases damage of Wild Fire by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Wild Fire by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Wild Fire by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Shotgun
Position: Right Hand
Physical Attack: 280
Weapon Level: 5
Refinable / Gradable
Weight: 250
Required Level: 215
500065.png Blood Rapier [2] (500065)
A one-handed sword with a bloody blade stained from the countless battles.
_______________________
ATK +5%, POW +2
Increases damage of Mayhemic Thorns by 5%.
_______________________
Refine Level +5:
Increases damage of Mayhemic Thorns by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Mayhemic Thorns by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Mayhemic Thorns by additional 5%.
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Biolo
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
1341.png Destruction Axe [2] (1341)
A one-handed axe which is said to have changed for the destruction of the world.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2
Increases damage of Triple Laser by 5%.
_______________________
Refine Level +5:
Increases damage of Triple Laser by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Triple Laser by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Triple Laser by additional 5%.
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Meister
_______________________
Type: 1hAxe
Position: Right Hand
Physical Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 440
Required Level: 215
650033.png Devil Claw [2] (650033)
A huuma shuriken that is imbued with demonic power and transformed into demonic claws.
_______________________
Indestructible in battle
_______________________
MATK +330
MATK +5%, SPL +2
Increases damage of Darkening Cannon by 5%.
_______________________
Refine Level +5:
Increases damage of Darkening Cannon by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Shadow and Fire element by 5%.
_______________________
Refine Level +9:
Increases damage of Darkening Cannon by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Darkening Cannon by additional 5%.
Increases damage of Red Flame Cannon by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Shadow and Fire element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Shinkiro, Shiranui
_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 100
Magic Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 215
600041.png Execution Great Sword [2] (600041)
A two-handed sword that executes everything in sight.
_______________________
ATK +5%, POW +2.
Increases damage of Hack and Slasher by 5%.
_______________________
Refine Level +5:
Increases damage of Hack and Slasher by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Hack and Slasher by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Hack and Slasher by additional 5%.
Increases damage of Storm Slash by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Dragon Knight
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 280
Weapon Level: 5
Refinable / Gradable
Weight: 420
Required Level: 215
500072.png Devil Guardian Sword [2] (500072)
A one-handed sword used by the gatekeeper who guards the gates of hell.
_______________________
MATK +220
_______________________
MATK +5%, SPL +2
Increases damage of Cross Rain by 5%.
_______________________
Refine Level +5:
Increases damage of Cross Rain by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by 5%.
_______________________
Refine Level +9:
Increases damage of Cross Rain by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Cross Rain by additional 5%.
Increases Magical Damage with Holy element by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Holy element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Imperial Guard
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 100
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 180
Required Level: 215
550115.png Darkness Foxtail Model [2] (550115)
A foxtail model that grew up in a place where the power of darkness is settled.
_______________________
Indestructible in battle
_______________________
MATK +330
MATK +5%, SPL +2
Increases damage of Hyunrok Cannon by 5%.
_______________________
Refine Level +5:
Increases damage of Hyunrok Cannon by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases damage of Hyunrok Cannon by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Hyunrok Cannon by additional 5%.
Increases damage of Hyunrok Breeze by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Spirit Handler
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 140
Required Level: 215

Enchantment

Target Items Slot 3 Slot 4 Reset Process
All Sinful Weapons 1x 7925.png Powerful Dimensional Essence (7925)
250x 1000257.png Piece of Sin (1000257)
and
3,000,000 zeny
150x 1000257.png Piece of Sin (1000257)
and
1,500,000 zeny
20x 1000257.png Piece of Sin (1000257)
and
1,000,000 zeny
100% Chance

Slot 3 Enchants

Enchants Upgrade Options
Materials Level 2 Materials Level 3 Materials Level 4 Materials Level 5
4832.png Expert Archer Lv1 (4832)
Increases Ranged Physical Damage by 2%.
_______________________
Type: Enchant
Position: Unknown
+
50x 1000257.png Piece of Sin (1000257)
4833.png Expert Archer Lv2 (4833)
Increases Ranged Physical Damage by 4%.
_______________________
Type: Enchant
Position: Unknown
+
55x 1000257.png Piece of Sin (1000257)
4834.png Expert Archer Lv3 (4834)
Increases Ranged Physical Damage by 6%.
_______________________
Type: Enchant
Position: Unknown
+
1x 7925.png Powerful Dimensional Essence (7925)
60x 1000257.png Piece of Sin (1000257)
4835.png Expert Archer Lv4 (4835)
Increases Ranged Physical Damage by 8%.
_______________________
Type: Enchant
Position: Unknown
+
1x 7925.png Powerful Dimensional Essence (7925)
65x 1000257.png Piece of Sin (1000257)
1x 1000874.png Enchant Ticket (1000874)
4836.png Expert Archer Lv5 (4836)
Increases Ranged Physical Damage by 10%.
_______________________
Type: Enchant
Position: Unknown
311389.png Expert Magician Lv. 1 (311389)
Increases Magical Damage with every element by 2%.
_______________________
Type: Enchant
Position: Unknown
311390.png Expert Magician Lv. 2 (311390)
Increases Magical Damage with every element by 4%.
_______________________
Type: Enchant
Position: Unknown
311391.png Expert Magician Lv. 3 (311391)
Increases Magical Damage with every element by 6%.
_______________________
Type: Enchant
Position: Unknown
311392.png Expert Magician Lv. 4 (311392)
Increases Magical Damage with every element by 8%.
_______________________
Type: Enchant
Position: Unknown
311393.png Expert Magician Lv. 5 (311393)
Increases Magical Damage with every element by 10%.
_______________________
Type: Enchant
Position: Unknown
311384.png Expert Fighter Lv. 1 (311384)
Increases Melee Physical Damage by 2%.
_______________________
Type: Enchant
Position: Unknown
311385.png Expert Fighter Lv. 2 (311385)
Increases Melee Physical Damage by 4%.
_______________________
Type: Enchant
Position: Unknown
311386.png Expert Fighter Lv. 3 (311386)
Increases Melee Physical Damage by 6%.
_______________________
Type: Enchant
Position: Unknown
311387.png Expert Fighter Lv. 4 (311387)
Increases Melee Physical Damage by 8%.
_______________________
Type: Enchant
Position: Unknown
311388.png Expert Fighter Lv. 5 (311388)
Increases Melee Physical Damage by 10%.
_______________________
Type: Enchant
Position: Unknown

Slot 4 Enchants

Enchants Upgrade Options
Materials Level 2 Materials Level 3 Materials Level 4 Materials Level 5
311400.png Caster Lv. 1 (311400)
Decreases Variable Casting Time by 2%.
_______________________
Type: Enchant
Position: Unknown
+
40x 1000257.png Piece of Sin (1000257)
311401.png Caster Lv. 2 (311401)
Decreases Variable Casting Time by 4%.
_______________________
Type: Enchant
Position: Unknown
+
45x 1000257.png Piece of Sin (1000257)
311402.png Caster Lv. 3 (311402)
Decreases Variable Casting Time by 6%.
_______________________
Type: Enchant
Position: Unknown
+
1x 7925.png Powerful Dimensional Essence (7925)
50x 1000257.png Piece of Sin (1000257)
311403.png Caster Lv. 4 (311403)
Decreases Variable Casting Time by 8%.
_______________________
Type: Enchant
Position: Unknown
+
1x 7925.png Powerful Dimensional Essence (7925)
55x 1000257.png Piece of Sin (1000257)
1x 1000874.png Enchant Ticket (1000874)
311404.png Caster Lv. 5 (311404)
Decreases Variable Casting Time by 10%.
_______________________
Type: Enchant
Position: Unknown
311395.png Hit Plus Lv. 1 (311395)
HIT +5
Perfect HIT +3%
_______________________
Type: Enchant
Position: Unknown
311396.png Hit Plus Lv. 2 (311396)
HIT +10
Perfect HIT +6%
_______________________
Type: Enchant
Position: Unknown
311397.png Hit Plus Lv. 3 (311397)
HIT +15
Perfect HIT +9%
_______________________
Type: Enchant
Position: Unknown
311398.png Hit Plus Lv. 4 (311398)
HIT +20
Perfect HIT +12%
_______________________
Type: Enchant
Position: Unknown
311399.png Hit Plus Lv. 5 (311399)
HIT +25
Perfect HIT +15%
_______________________
Type: Enchant
Position: Unknown
4869.png DelayAfterAttack Lv1 (4869)
Decreases After Attack Delay by 4%.
_______________________
Type: Enchant
Position: Unknown
4872.png DelayAfterAttack Lv2 (4872)
Decreases After Attack Delay by 6%.
_______________________
Type: Enchant
Position: Unknown
4873.png DelayAfterAttack Lv3 (4873)
Decreases After Attack Delay by 8%.
_______________________
Type: Enchant
Position: Unknown
4881.png DelayAfterAttack Lv4 (4881)
Decreases After Attack Delay by 10%.
_______________________
Type: Enchant
Position: Unknown
311394.png Attack Delay Lv. 5 (311394)
Increases Attack Speed by 10%.
ASPD +1
_______________________
Type: Enchant
Position: Unknown
4818.png Sharp Lv1 (4818)
CRI +6
HIT +2
_______________________
Type: Enchant
Position: Unknown
4817.png Sharp Lv2 (4817)
CRI +9
HIT +3
_______________________
Type: Enchant
Position: Unknown
4816.png Sharp Lv3 (4816)
CRI +12
HIT +4
_______________________
Type: Enchant
Position: Unknown
4843.png Sharp Lv4 (4843)
CRI +14
HIT +5
_______________________
Type: Enchant
Position: Unknown
4844.png Sharp Lv5 (4844)
CRI +15
HIT +6
_______________________
Type: Enchant
Position: Unknown