Sinful Weapons
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Introduction
Sinful Weapons are series of weapon pairs that gain different powerful effects when paired with their Good and Evil Headgears counterpart.
Weapons
You can buy those weapons at NPC Govil (tha_t12 122, 88).
Costs:
- 666x
Piece of Sin (1000257)
- 100x
Wicked Orb (1001072)
- 100x
Ectoplasmic Stone (1001073)
- 100x
Black jewel (1001137)
- 5x
Powerful Dimensional Essence (7925)
- 17,000,000 zeny
Item | Hammer | Shop Materials | Item consumed | Refine Change |
All refined +9 ~ +11 Sinful Weapons | 1x ![]() |
166x ![]() 10x ![]() 25x ![]() 1x ![]() 1x ![]() |
100x ![]() |
+1 |
Sinful Weapons: | |||
![]() A knuckle imbued with the power to slay numerous demons. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Explosion Blaster by 5%. _______________________ Refine Level +5: Increases damage of Explosion Blaster by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Explosion Blaster by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Explosion Blaster by additional 5%. Increases damage of Oleum Sanctum by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Inquisitor _______________________ Type: Knuckle Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A Bible sealed with evil energy. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Petitio by 5%. _______________________ Refine Level +5: Increases damage of Petitio by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Petitio by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Petitio by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Cardinal _______________________ Type: Book Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
![]() A book created to gather and use the power of darkness. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Midnight Kick by 5%. _______________________ Refine Level +5: Increases damage of Midnight Kick by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Midnight Kick by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Midnight Kick by additional 5%. Increases damage of Dawn Break by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
![]() A two-handed staff crafted to control demonic magic. _______________________ Indestructible in battle _______________________ MATK +290 MATK +5%, SPL +2 Increases damage of Soul Vulcan Strike by 5%. _______________________ Refine Level +5: Increases damage of Soul Vulcan Strike by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Ghost and Shadow element by 5%. _______________________ Refine Level +9: Increases damage of Soul Vulcan Strike by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Soul Vulcan Strike by additional 5%. Increases damage of Mystery Illusion by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Ghost and Shadow element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 95 Magic Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 215 |
![]() A bible containing information related to the power of destruction. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Venom Swamp by 5%. _______________________ Refine Level +5: Increases damage of Venom Swamp by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Fire and Poison element by 5%. _______________________ Refine Level +9: Increases damage of Venom Swamp by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Venom Swamp by additional 5%. Increases damage of Conflagration by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Fire and Poison element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Elemental Master _______________________ Type: Book Position: Right Hand Physical Attack: 120 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
![]() A one-handed staff with the ability to gather souls. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Exorcism of Malicious Soul by 5%. _______________________ Refine Level +5: Increases damage of Exorcism of Malicious Soul by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Exorcism of Malicious Soul by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Exorcism of Malicious Soul by additional 5%. Increases damage of Talisman of Soul Stealing by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 90 Required Level: 215 |
![]() A katar with a sharp blade used by a person called a Shinigami. _______________________ ATK +5%, POW +2 Increases damage of Impact Crater by 5%. _______________________ Refine Level +5: Increases damage of Impact Crater by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Impact Crater by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Impact Crater by additional 5%. Increases Melee Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
![]() A dagger with strong power crafted from hell. _______________________ ATK +5%, CON +2 Increases damage of Flame Trap and Solid Trap by 5%. _______________________ Refine Level +5: Increases damage of Flame Trap and Solid Trap by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Flame Trap and Solid Trap by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Flame Trap and Solid Trap by additional 5%. Increases damage of Swift Trap and Deep Blind Trap by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Wind Hawk _______________________ Type: Dagger Position: Right Hand Physical Attack: 180 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
![]() A one-handed sword specialized in magic attacks because of the devil's curse. _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Napalm Vulcan Strike by 5%. _______________________ Refine Level +5: Increases damage of Napalm Vulcan Strike by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Ghost and Neutral element by 5%. _______________________ Refine Level +9: Increases damage of Napalm Vulcan Strike by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Napalm Vulcan Strike by additional 5%. Increases damage of Ground Gravitation by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Ghost and Neutral element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Hyper Novice _______________________ Type: 1hSword Position: Right Hand Physical Attack: 110 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 215 |
![]() A bow used by a fallen angel. _______________________ ATK +5%, CON +2 Increases damage of Chain Reaction Shot by 5%. _______________________ Refine Level +5: Increases damage of Chain Reaction Shot by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Chain Reaction Shot by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Chain Reaction Shot by additional 5%. Increases damage of Frenzy Shot by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A violin that generates powerful power from the accumulation of evil spirits. _______________________ MATK +220 MATK +5%, SPL +2. Increases damage of Metallic Fury by 5%. _______________________ Refine Level +5: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Metallic Fury by additional 5%. Increases damage of Sound Blend by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Troubadour _______________________ Type: Musical Position: Right Hand Physical Attack: 120 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
![]() A whip that generates powerful power from the accumulation of evil spirits. _______________________ MATK +220 MATK +5%, SPL +2. Increases damage of Metallic Fury by 5%. _______________________ Refine Level +5: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Metallic Fury by additional 5%. Increases damage of Sound Blend by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Trouvere _______________________ Type: Whip Position: Right Hand Physical Attack: 120 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
![]() A gatling gun that has been strengthened by the power of destruction. _______________________ ATK +5%, CON +2 Increases damage of The Vigilante at Night by 5%. _______________________ Refine Level +5: Increases damage of The Vigilante at Night by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of The Vigilante at Night by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of The Vigilante at Night by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Gatling Position: Right Hand Physical Attack: 295 Weapon Level: 5 Refinable / Gradable Weight: 290 Required Level: 215 |
![]() A grenade launcher crafted by a corrupted Gunmaster with demonic power. _______________________ ATK +5%, CON +2 Increases damage of Spiral Shooting by 5%. _______________________ Refine Level +5: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Spiral Shooting by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Grenade Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 215 |
![]() A rifle that is said to make you hear screams from the accumulated resentment. _______________________ ATK +5%, CON +2 Increases damage of Hasty Fire in the Hole by 5%. _______________________ Refine Level +5: Increases damage of Hasty Fire in the Hole by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Hasty Fire in the Hole by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Hasty Fire in the Hole by additional 5%. Increases damage of Grenades Dropping by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Rifle Position: Right Hand Physical Attack: 265 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 215 |
![]() A revolver known to use devil's bullets. _______________________ ATK +5%, CON +2 Increases damage of Only One Bullet by 5%. _______________________ Refine Level +5: Increases damage of Only One Bullet by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Only One Bullet by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Only One Bullet by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Revolver _______________________ Class Restrictions: Night Watch _______________________ Type: Revolver Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
![]() A shotgun imbued with the curse of an outlaw. _______________________ ATK +5%, CON +2 Deals Splash Damage. Increases damage of Wild Fire by 5%. _______________________ Refine Level +5: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Wild Fire by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Shotgun Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 215 |
![]() A one-handed sword with a bloody blade stained from the countless battles. _______________________ ATK +5%, POW +2 Increases damage of Mayhemic Thorns by 5%. _______________________ Refine Level +5: Increases damage of Mayhemic Thorns by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Mayhemic Thorns by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Mayhemic Thorns by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Biolo _______________________ Type: 1hSword Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A one-handed axe which is said to have changed for the destruction of the world. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2 Increases damage of Triple Laser by 5%. _______________________ Refine Level +5: Increases damage of Triple Laser by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Triple Laser by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Triple Laser by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Meister _______________________ Type: 1hAxe Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 440 Required Level: 215 |
![]() A huuma shuriken that is imbued with demonic power and transformed into demonic claws. _______________________ Indestructible in battle _______________________ MATK +330 MATK +5%, SPL +2 Increases damage of Darkening Cannon by 5%. _______________________ Refine Level +5: Increases damage of Darkening Cannon by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Shadow and Fire element by 5%. _______________________ Refine Level +9: Increases damage of Darkening Cannon by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Darkening Cannon by additional 5%. Increases damage of Red Flame Cannon by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Shadow and Fire element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Huuma Position: Right Hand Physical Attack: 100 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
![]() A two-handed sword that executes everything in sight. _______________________ ATK +5%, POW +2. Increases damage of Hack and Slasher by 5%. _______________________ Refine Level +5: Increases damage of Hack and Slasher by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Hack and Slasher by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Hack and Slasher by additional 5%. Increases damage of Storm Slash by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Dragon Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 420 Required Level: 215 |
![]() A one-handed sword used by the gatekeeper who guards the gates of hell. _______________________ MATK +220 _______________________ MATK +5%, SPL +2 Increases damage of Cross Rain by 5%. _______________________ Refine Level +5: Increases damage of Cross Rain by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 5%. _______________________ Refine Level +9: Increases damage of Cross Rain by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Cross Rain by additional 5%. Increases Magical Damage with Holy element by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Holy element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Imperial Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 100 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 215 |
![]() A foxtail model that grew up in a place where the power of darkness is settled. _______________________ Indestructible in battle _______________________ MATK +330 MATK +5%, SPL +2 Increases damage of Hyunrok Cannon by 5%. _______________________ Refine Level +5: Increases damage of Hyunrok Cannon by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Hyunrok Cannon by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Hyunrok Cannon by additional 5%. Increases damage of Hyunrok Breeze by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 215 |
Enchantment
Target Items | Slot 3 | Slot 4 | Reset Process |
All Sinful Weapons | 1x ![]() 250x ![]() and 3,000,000 zeny |
150x ![]() and 1,500,000 zeny |
20x ![]() and 1,000,000 zeny 100% Chance |
Slot 3 Enchants
Enchants | Upgrade Options | |||||||
Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
![]() Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
+ 50x ![]() |
![]() Increases Ranged Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
+ 55x ![]() |
![]() Increases Ranged Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 60x ![]() |
![]() Increases Ranged Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 65x ![]() 1x ![]() |
![]() Increases Ranged Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 2%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 4%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 10%. _______________________ Type: Enchant Position: Unknown | ||||
![]() Increases Melee Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
Slot 4 Enchants
Enchants | Upgrade Options | |||||||
Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
![]() Decreases Variable Casting Time by 2%. _______________________ Type: Enchant Position: Unknown |
+ 40x ![]() |
![]() Decreases Variable Casting Time by 4%. _______________________ Type: Enchant Position: Unknown |
+ 45x ![]() |
![]() Decreases Variable Casting Time by 6%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 50x ![]() |
![]() Decreases Variable Casting Time by 8%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 55x ![]() 1x ![]() |
![]() Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown |
![]() HIT +5 Perfect HIT +3% _______________________ Type: Enchant Position: Unknown |
![]() HIT +10 Perfect HIT +6% _______________________ Type: Enchant Position: Unknown |
![]() HIT +15 Perfect HIT +9% _______________________ Type: Enchant Position: Unknown |
![]() HIT +20 Perfect HIT +12% _______________________ Type: Enchant Position: Unknown |
![]() HIT +25 Perfect HIT +15% _______________________ Type: Enchant Position: Unknown | ||||
![]() Decreases After Attack Delay by 4%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Attack Speed by 10%. ASPD +1 _______________________ Type: Enchant Position: Unknown | ||||
![]() CRI +6 HIT +2 _______________________ Type: Enchant Position: Unknown |
![]() CRI +9 HIT +3 _______________________ Type: Enchant Position: Unknown |
![]() CRI +12 HIT +4 _______________________ Type: Enchant Position: Unknown |
![]() CRI +14 HIT +5 _______________________ Type: Enchant Position: Unknown |
![]() CRI +15 HIT +6 _______________________ Type: Enchant Position: Unknown |