Good and Evil Headgears

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Introduction

Good and Evil Headgears are series of headgears that gain powerful effects when paired with their Sinful Weapons counterpart.
Their synergy grow even stronger when fully enchanted to the 3rd slot.

Headgears

You can buy those headgears at NPC Govil (tha_t12 122, 88).
Costs:

Item Hammer Shop Materials Item consumed Refine Change
All refined +9 ~ +11 Good& Evil Headgears 1x 102075.png Good and Evil Helm Refine Hammer (102075) 250x 1000257.png Piece of Sin (1000257)
250x 1000263.png Fragment of Good Will (1000263)
10x 1005.png Hammer of Blacksmith (1005)
1x 4690.png Randel Lawrence Card (4690)
1x 4694.png Gertie We Card (4694)
75x 1000257.png Piece of Sin (1000257)

75x 1000263.png Fragment of Good Will (1000263)

+1
Headgears:
400377.png Crown of Good and Evil (Elemental Master) [1] (400377)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Poison, Water and Earth element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Doom Bible:
For each 3 Refine Levels of Doom Bible:
Increases damage of Venom Swamp by 4%.
Increases damage of Conflagration by 5%.

If Doom Bible's Grade is B or higher:
Increases damage of Venom Swamp by additional 10%.

When equipped with Evil Spell:
Increases damage of Venom Swamp by additional 15%.
Increases damage of Conflagration by additional 20%.
_______________________
When equipped with Blessed Bible:
For each 3 Refine Levels of Blessed Bible:
Increases damage of Diamond Storm by 4%.
Increases damage of Terra Drive by 5%.

If Blessed Bible's Grade is B or higher:
Increases damage of Diamond Storm by additional 10%.

When equipped with Good Spell::
Increases damage of Diamond Storm by additional 15%.
Increases damage of Terra Drive by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3, S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Elemental Master
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400381.png Crown of Good and Evil (Biolo) [1] (400381)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
CRI +5
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Blood Rapier:
For each 3 Refine Levels of Blood Rapier:
Increases damage of Mayhemic Thorns by 4%.
Increases Critical Damage by 10%.

If Blood Rapier's Grade is B or higher:
Increases damage of Mayhemic Thorns by additional 10%.

When equipped with Evil Spell:
Increases damage of Mayhemic Thorns by additional 15%.
Increases Critical Damage by additional 25%.
_______________________
When equipped with Victory Sword:
For each 3 Refine Levels of Victory Sword:
Increases damage of Explosive Powder by 4%.
Increases Melee Physical Damage by 5%.

If Victory Sword's Grade is B or higher:
Increases damage of Explosive Powder by additional 10%.

When equipped with Good Spell::
Increases damage of Explosive Powder by additional 15%.
Increases Melee Physical Damage by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Biolo
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400385.png Crown of Good and Evil (Trouvere & Troubadour) [1] (400385)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Crime Violin or Crime Whip:
For each 3 Refine Levels of Crime Violin or Crime Whip:
Increases damage of Metallic Fury by 4%.
Increases damage of Sound Blend by 5%.

If Crime Violin or Crime Whip's Grade is B or higher:
Increases damage of Metallic Fury by additional 10%.

When equipped with Evil Spell:
Increases damage of Metallic Fury by additional 15%.
Increases damage of Sound Blend by additional 20%.
_______________________
When equipped with Light Power Harp or Light Power Spark:
For each 3 Refine Levels of Light Power Harp or Light Power Spark:
Increases damage of Rhythm Shooting by 4%.
Increases damage of Rose Blossom by 5%.

If Light Power Harp or Light Power Spark's Grade is B or higher:
Increases damage of Rhythm Shooting by additional 10%.

When equipped with Good Spell::
Increases damage of Rhythm Shooting by additional 15%.
Increases damage of Rose Blossom by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Troubadour, Trouvere
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400386.png Crown of Good and Evil (Shinkiro & Shiranui) [1] (400386)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil Claw:
For each 3 Refine Levels of Devil Claw:
Increases damage of Darkening Cannon by 4%.
Increases damage of Red Flame Cannon by 5%.

If Devil Claw's Grade is B or higher:
Increases damage of Darkening Cannon by additional 10%.

When equipped with Evil Spell:
Increases damage of Darkening Cannon by additional 15%.
Increases damage of Red Flame Cannon by additional 20%.
_______________________
When equipped with Huuma Shuriken Brilliance:
For each 3 Refine Levels of Huuma Shuriken Brilliance:
Increases damage of Huuma Shuriken - Construct by 4%.
Increases damage of Huuma Shuriken - Grasp by 5%.

If Huuma Shuriken Brilliance's Grade is B or higher:
Increases damage of Huuma Shuriken - Construct by additional 10%.

When equipped with Good Spell::
Increases damage of Huuma Shuriken - Construct by additional 15%.
Increases damage of Huuma Shuriken - Grasp by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Shinkiro, Shiranui
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400387.png Crown of Good and Evil (Sky Emperor) [1] (400387)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Darkness Tablet:
For each 3 Refine Levels of Darkness Tablet:
Increases damage of Midnight Kick by 4%.
Increases damage of Dawn Break by 5%.

If Darkness Tablet's Grade is B or higher:
Increases damage of Midnight Kick by additional 10%.

When equipped with Evil Spell:
Increases damage of Midnight Kick by additional 15%.
Increases damage of Dawn Break by additional 20%.
_______________________
When equipped with Origin of Life:
For each 3 Refine Levels of Origin of Life:
Increases damage of Noon Blast by 4%.
Increases damage of Sunset Blast by 5%.

If Origin of Life's Grade is B or higher:
Increases damage of Noon Blast by additional 10%.

When equipped with Good Spell::
Increases damage of Noon Blast by additional 15%.
Increases damage of Sunset Blast by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Sky Emperor
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400388.png Crown of Good and Evil (Soul Ascetic) [1] (400388)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Soul Harvest:
For each 3 Refine Levels of Soul Harvest:
Increases damage of Exorcism of Malicious Soul by 4%.
Increases damage of Talisman of Soul Stealing by 5%.

If Soul Harvest's Grade is B or higher:
Increases damage of Exorcism of Malicious Soul by additional 10%.

When equipped with Evil Spell:
Increases damage of Exorcism of Malicious Soul by additional 15%.
Increases damage of Talisman of Soul Stealing by additional 20%.
_______________________
When equipped with Soul Liberator:
For each 3 Refine Levels of Soul Liberator:
Increases damage of Talisman of Four Bearing God by 4%.
Increases damage of Talisman of Red Phoenix by 5%.

If Soul Liberator's Grade is B or higher:
Increases damage of Talisman of Four Bearing God by additional 10%.

When equipped with Good Spell::
Increases damage of Talisman of Four Bearing God by additional 15%.
Increases damage of Talisman of Red Phoenix by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Soul Ascetic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400390.png Crown of Good and Evil (Spirit Handler) [1] (400390)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with Ghost and Neutral element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
CRI +5
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Darkness Foxtail Model:
For each 3 Refine Levels of Darkness Foxtail Model:
Increases damage of Hyunrok Cannon by 4%.
Increases damage of Hyunrok Breeze by 5%.

If Darkness Foxtail Model's Grade is B or higher:
Increases damage of Hyunrok Cannon by additional 10%.

When equipped with Evil Spell:
Increases damage of Hyunrok Cannon by additional 15%.
Increases damage of Hyunrok Breeze by additional 20%.
_______________________
When equipped with Lightforce Foxtail Wand:
For each 3 Refine Levels of Lightforce Foxtail Wand:
Increases damage of Chulho Sonic Claw by 4%.
Increases damage of Hogogong Strike by 5%.

If Lightforce Foxtail Wand's Grade is B or higher:
Increases damage of Chulho Sonic Claw by additional 10%.

When equipped with Good Spell::
Increases damage of Chulho Sonic Claw by additional 15%.
Increases damage of Hogogong Strike by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Spirit Handler
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400392.png Crown of Good and Evil (Night Watch - Revolver) [1] (400392)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil's Bullet:
For each 3 Refine Levels of Devil's Bullet:
Increases damage of Only One Bullet by 4%.
Increases Ranged Physical Damage by additional 5%.

If Devil's Bullet's Grade is B or higher:
Increases damage of Only One Bullet by additional 10%.

When equipped with Evil Spell:
Increases damage of Only One Bullet by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
When equipped with Devil Hunter:
For each 3 Refine Levels of Devil Hunter:
Increases damage of Magazine for One by 4%.
Increases Critical Damage by 10%.

If Devil Hunter's Grade is B or higher:
Increases damage of Magazine for One by additional 10%.

When equipped with Good Spell::
Increases damage of Magazine for One by additional 15%.
Increases Critical Damage by additional 25%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400393.png Crown of Good and Evil (Night Watch - Gatling Gun) [1] (400393)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with RG-5649:
For each 3 Refine Levels of RG-5649:
Increases damage of The Vigilante at Night by 4%.
Increases Ranged Physical Damage by additional 5%.

If RG-5649's Grade is B or higher:
Increases damage of The Vigilante at Night by additional 10%.

When equipped with Evil Spell:
Increases damage of The Vigilante at Night by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
When equipped with Lightning Splatter:
For each 3 Refine Levels of Lightning Splatter:
Increases damage of Magazine for One by 4%.
Increases Ranged Physical Damage by additional 5%.

If Lightning Splatter's Grade is B or higher:
Increases damage of Magazine for One by additional 10%.

When equipped with Good Spell::
Increases damage of Magazine for One by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400394.png Crown of Good and Evil (Night Watch - Shotgun) [1] (400394)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Outlaw Cursed Shotgun:
For each 3 Refine Levels of Outlaw Cursed Shotgun:
Increases damage of Wild Fire by 4%.
Increases Ranged Physical Damage by additional 5%.

If Outlaw Cursed Shotgun's Grade is B or higher:
Increases damage of Wild Fire by additional 10%.

When equipped with Evil Spell:
Increases damage of Wild Fire by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
When equipped with Lord of Glory:
For each 3 Refine Levels of Lord of Glory:
Increases damage of The Vigilante at Night by 4%.
Increases Ranged Physical Damage by additional 5%.

If Lord of Glory's Grade is B or higher:
Increases damage of The Vigilante at Night by additional 10%.

When equipped with Good Spell::
Increases damage of The Vigilante at Night by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400389.png Crown of Good and Evil (Hyper Novice) [1] (400389)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with Ghost and Neutral element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil Cursed Sword:
For each 3 Refine Levels of Devil Cursed Sword:
Increases damage of Napalm Vulcan Strike by 4%.
Increases damage of Ground Gravitation by 5%.

If Devil Cursed Sword's Grade is B or higher:
Increases damage of Napalm Vulcan Strike by additional 10%.

When equipped with Evil Spell:
Increases damage of Napalm Vulcan Strike by additional 15%.
Increases damage of Ground Gravitation by additional 20%.
_______________________
When equipped with Guardian Saber:
For each 3 Refine Levels of Guardian Saber:
Increases damage of Shield Chain Rush by 4%.
Increases damage of Spiral Pierce Max by 5%.

If Guardian Saber's Grade is B or higher:
Increases damage of Shield Chain Rush by additional 10%.

When equipped with Good Spell::
Increases damage of Shield Chain Rush by additional 15%.
Increases damage of Spiral Pierce Max by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Hyper Novice
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400395.png Crown of Good and Evil (Night Watch - Rifle) [1] (400395)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Screaming Rifle:
For each 3 Refine Levels of Screaming Rifle:
Increases damage of Hasty Fire in the Hole by 4%.
Increases damage of Grenades Dropping by 5%.

If Screaming Rifle's Grade is B or higher:
Increases damage of Hasty Fire in the Hole by additional 10%.

When equipped with Evil Spell:
Increases damage of Hasty Fire in the Hole by additional 15%.
Increases damage of Grenades Dropping by additional 20%.
_______________________
When equipped with Last Dawn:
For each 3 Refine Levels of Last Dawn:
Increases damage of Spiral Shooting by 4%.
Increases damage of Only One Bullet by 5%.

If Last Dawn's Grade is B or higher:
Increases damage of Spiral Shooting by additional 10%.

When equipped with Good Spell::
Increases damage of Spiral Shooting by additional 15%.
Increases damage of Only One Bullet by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400378.png Crown of Good and Evil (Cardinal) [1] (400378)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
Increases Magical Damage with Holy element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
CRI +5
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Sealed Bible:
For each 3 Refine Levels of Sealed Bible:
Increases damage of Petitio by 4%.
Increases Critical Damage by 10%.

If Sealed Bible's Grade is B or higher:
Increases damage of Petitio by additional 10%.

When equipped with Evil Spell:
Increases damage of Petitio by additional 15%.
Increases Critical Damage by additional 25%.
_______________________
When equipped with Saint Bringer:
For each 3 Refine Levels of Saint Bringer:
Increases damage of Framen by 4%.
Increases damage of Arbitrium by 5%.

If Saint Bringer's Grade is B or higher:
Increases damage of Framen by additional 10%.

When equipped with Good Spell::
Increases damage of Framen by additional 15%.
Increases damage of Arbitrium by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Cardinal
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400374.png Crown of Good and Evil (Dragon Knight) [1] (400374)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Execution Great Sword:
For each 3 Refine Levels of Execution Great Sword:
Increases damage of Hack and Slasher by 4%.
Increases damage of Storm Slash by 5%.

If Execution Great Sword's Grade is B or higher:
Increases damage of Hack and Slasher by additional 10%.

When equipped with Evil Spell:
Increases damage of Hack and Slasher by additional 15%.
Increases damage of Storm Slash by additional 20%.
_______________________
When equipped with Jupiter Spear:
For each 3 Refine Levels of Jupiter Spear:
Increases damage of Dragonic Breath by 4%.
Increases damage of Madness Crusher by 5%.

If Jupiter Spear's Grade is B or higher:
Increases damage of Dragonic Breath by additional 10%.

When equipped with Good Spell::
Increases damage of Dragonic Breath by additional 15%.
Increases damage of Madness Crusher by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Dragon Knight
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400379.png Crown of Good and Evil (Inquisitor) [1] (400379)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
CRI +10
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Demonic Claw:
For each 3 Refine Levels of Demonic Claw:
Increases damage of Explosion Blaster by 4%.
Increases damage of Oleum Sanctum by 5%.

If Demonic Claw's Grade is B or higher:
Increases damage of Explosion Blaster by additional 10%.

When equipped with Evil Spell:
Increases damage of Explosion Blaster by additional 15%.
Increases damage of Oleum Sanctum by additional 20%.
_______________________
When equipped with Punish Scepter:
For each 3 Refine Levels of Punish Scepter:
Increases damage of Third Punish by 4%.
Increases damage of First Brand by 5%.

If Punish Scepter's Grade is B or higher:
Increases damage of Third Punish by additional 10%.

When equipped with Good Spell::
Increases damage of Third Punish by additional 15%.
Increases damage of First Brand by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Inquisitor
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400375.png Crown of Good and Evil (Imperial Guard) [1] (400375)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
Increases Magical Damage with Holy element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil Guardian Sword:
For each 3 Refine Levels of Devil Guardian Sword:
Increases damage of Cross Rain by 4%.
Increases Magical Damage with Holy element by additional 5%.

If Devil Guardian Sword's Grade is B or higher:
Increases damage of Cross Rain by additional 10%.

When equipped with Evil Spell:
Increases damage of Cross Rain by additional 15%.
Increases Magical Damage with Holy element by additional 20%.
_______________________
When equipped with Holy Light Spear:
For each 3 Refine Levels of Holy Light Spear:
Increases damage of Overslash by 4%.
Increases Melee Physical Damage by additional 5%.

If Holy Light Spear's Grade is B or higher:
Increases damage of Overslash by additional 10%.

When equipped with Good Spell::
Increases damage of Overslash by additional 15%.
Increases Melee Physical Damage by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Imperial Guard
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400383.png Crown of Good and Evil (Abyss Chaser) [1] (400383)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
CRI +5
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Dark Angel Ray Bow:
For each 3 Refine Levels of Dark Angel Ray Bow:
Increases damage of Chain Reaction Shot by 4%.
Increases damage of Frenzy Shot by 5%.

If Dark Angel Ray Bow's Grade is B or higher:
Increases damage of Chain Reaction Shot by additional 10%.

When equipped with Evil Spell:
Increases damage of Chain Reaction Shot by additional 15%.
Increases damage of Frenzy Shot by additional 20%.
_______________________
When equipped with Holy Light Dagger:
For each 3 Refine Levels of Holy Light Dagger:
Increases damage of Abyss Dagger by 4%.
Increases damage of Deft Stab by 5%.

If Holy Light Dagger's Grade is B or higher:
Increases damage of Abyss Dagger by additional 10%.

When equipped with Good Spell::
Increases damage of Abyss Dagger by additional 15%.
Increases damage of Deft Stab by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Abyss Chaser
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400376.png Crown of Good and Evil (Arch Mage) [1] (400376)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Ghost, Shadow and Water element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil Wing Staff:
For each 3 Refine Levels of Devil Wing Staff:
Increases damage of Soul Vulcan Strike by 4%.
Increases damage of Mystery Illusion by 5%.

If Devil Wing Staff's Grade is B or higher:
Increases damage of Soul Vulcan Strike by additional 10%.

When equipped with Evil Spell:
Increases damage of Soul Vulcan Strike by additional 15%.
Increases damage of Mystery Illusion by additional 20%.
_______________________
When equipped with Destiny Staff:
For each 3 Refine Levels of Destiny Staff:
Increases damage of Frozen Slash by 4%.
Increases damage of Rain of Crystal by 5%.

If Destiny Staff's Grade is B or higher:
Increases damage of Frozen Slash by additional 10%.

When equipped with Good Spell::
Increases damage of Frozen Slash by additional 15%.
Increases damage of Rain of Crystal by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Arch Mage
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400380.png Crown of Good and Evil (Meister) [1] (400380)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
CRI +5
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Destruction Axe:
For each 3 Refine Levels of Destruction Axe:
Increases damage of Triple Laser by 4%.
Increases Critical Damage by 10%.

If Destruction Axe's Grade is B or higher:
Increases damage of Triple Laser by additional 10%.

When equipped with Evil Spell:
Increases damage of Triple Laser by additional 15%.
Increases Critical Damage by additional 25%.
_______________________
When equipped with Divine Buster:
For each 3 Refine Levels of Divine Buster:
Increases damage of Mighty Smash by 4%.
Increases damage of Axe Stomp by 5%.

If Divine Buster's Grade is B or higher:
Increases damage of Mighty Smashh by additional 10%.

When equipped with Good Spell::
Increases damage of Mighty Smash by additional 15%.
Increases damage of Axe Stomp by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Meister
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400391.png Crown of Good and Evil (Night Watch - GL) [1] (400391)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil Lord Launcher:
For each 3 Refine Levels of Devil Lord Launcher:
Increases damage of Spiral Shooting by 4%.
Increases Ranged Physical Damage by additional 5%.

If Devil Lord Launcher's Grade is B or higher:
Increases damage of Spiral Shooting by additional 10%.

When equipped with Evil Spell:
Increases damage of Spiral Shooting by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
When equipped with Justice Bomber:
For each 3 Refine Levels of Justice Bomber:
Increases damage of Wild Fire by 4%.
Increases Ranged Physical Damage by additional 5%.

If Justice Bomber's Grade is B or higher:
Increases damage of Wild Fire by additional 10%.

When equipped with Good Spell::
Increases damage of Wild Fire by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400382.png Crown of Good and Evil (Shadow Cross) [1] (400382)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with The Ripper:
For each 3 Refine Levels of The Ripper:
Increases damage of Impact Crater by 4%.
Increases Melee Physical Damage by 10%.

If The Ripper's Grade is B or higher:
Increases damage of Impact Crater by additional 10%.

When equipped with Evil Spell:
Increases damage of Impact Crater by additional 15%.
Increases Melee Physical Damage by additional 20%.
_______________________
When equipped with Shining Light Kater:
For each 3 Refine Levels of Shining Light Kater:
Increases damage of Eternal Slash by 4%.
Increases damage of Savage Impact by 5%.

If Shining Light Kater's Grade is B or higher:
Increases damage of Eternal Slash by additional 10%.

When equipped with Good Spell::
Increases damage of Eternal Slash by additional 15%.
Increases damage of Savage Impact by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Shadow Cross
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400384.png Crown of Good and Evil (Wind Hawk) [1] (400384)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee and Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
CRI +5
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Underworld Knife:
For each 3 Refine Levels of Underworld Knife:
Increases damage of Flame Trap and Solid Trap by 4%.
Increases damage of Swift Trap and Deep Blind Trap by 5%.

If Underworld Knife's Grade is B or higher:
Increases damage of Flame Trap and Solid Trap by additional 10%.

When equipped with Evil Spell:
Increases damage of Flame Trap and Solid Trap by additional 15%.
Increases damage of Swift Trap and Deep Blind Trap by additional 20%.
_______________________
When equipped with Angel Wing Bow:
For each 3 Refine Levels of Angel Wing Bow:
Increases damage of Crescive Bolt by 4%.
Increases damage of Gale Storm by 5%.

If Angel Wing Bow's Grade is B or higher:
Increases damage of Crescive Bolt by additional 10%.

When equipped with Good Spell::
Increases damage of Crescive Bolt by additional 15%.
Increases damage of Gale Storm by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Windhawk
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215


Enchantment

All of its enchants are pickable.

Target Items Slot 3 Slot 4 Reset Process
All Good and Evil Headgears 250x 1000257.png Piece of Sin (1000257)
250x 1000263.png Fragment of Good Will (1000263)
3x 1000874.png Enchant Ticket (1000874)
and
3,000,000 zeny
2x 7925.png Powerful Dimensional Essence (7925)
100x 1000257.png Piece of Sin (1000257)
100x 1000263.png Fragment of Good Will (1000263)
and
3,000,000 zeny
50x 1000257.png Piece of Sin (1000257)
50x 1000263.png Fragment of Good Will (1000263)
and
1,000,000 zeny
100% Chance

Slot 3 Enchant

312014.png Good Spell (312014) 312021.png Evil Spell (312021)

Slot 4 Enchant

Enchants Upgrade Options
Materials Level 2 Materials Level 3
29706.png Tenacity Lv1 (29706)
Increases Melee Physical Damage by 4%.
Perfect HIT +1
_______________________
Type: Enchant
Position: Unknown
+ 50x 1000257.png Piece of Sin (1000257)
50x 1000263.png Fragment of Good Will (1000263)
1x 1000874.png Enchant Ticket (1000874)
29707.png Tenacity Lv2 (29707)
Increases Melee Physical Damage by 8%.
Perfect HIT +2
_______________________
Type: Enchant
Position: Unknown
+ 1x 7925.png Powerful Dimensional Essence (7925)
70x 1000257.png Piece of Sin (1000257)
70x 1000263.png Fragment of Good Will (1000263)
1x 1000874.png Enchant Ticket (1000874)
29708.png Tenacity Lv3 (29708)
Increases Melee Physical Damage by 12%.
Perfect HIT +3
_______________________
Type: Enchant
Position: Unknown
29101.png Adamantine Lv1 (29101)
MaxHP +5%
DEF +140
MDEF +20
_______________________
Type: Enchant
Position: Unknown
29102.png Adamantine Lv2 (29102)
MaxHP +10%
DEF +180
MDEF +40
_______________________
Type: Enchant
Position: Unknown
29103.png Adamantine Lv3 (29103)
MaxHP +15%
DEF +220
MDEF +60
_______________________
Type: Enchant
Position: Unknown
29071.png Magic Essence Lv1 (29071)
MATK +4%
Decreases Fixed Casting Time by 0.1 second.
_______________________
Type: Enchant
Position: Unknown
29072.png Magic Essence Lv2 (29072)
MATK +8%
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Type: Enchant
Position: Unknown
29073.png Magic Essence Lv3 (29073)
MATK +12%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
Type: Enchant
Position: Unknown
29091.png Master Archer Lv1 (29091)
Increases Ranged Physical Damage by 4%.
Increases Attack Speed by 1%.
_______________________
Type: Enchant
Position: Unknown
29092.png Master Archer Lv2 (29092)
Increases Ranged Physical Damage by 8%.
Increases Attack Speed by 2%.
_______________________
Type: Enchant
Position: Unknown
29093.png Master Archer Lv3 (29093)
Increases Ranged Physical Damage by 12%.
Increases Attack Speed by 3%.
_______________________
Type: Enchant
Position: Unknown
29081.png Acute Lv1 (29081)
CRI +3
Increases Critical Damage by 20%.
_______________________
Type: Enchant
Position: Unknown
29082.png Acute Lv2 (29082)
CRI +6
Increases Critical Damage by 35%.
_______________________
Type: Enchant
Position: Unknown
29083.png Acute Lv3 (29083)
CRI +9
Increases Critical Damage by 50%.
_______________________
Type: Enchant
Position: Unknown
29111.png Affection Lv1 (29111)
Increases Healing skills effectiveness by 5%.
MaxSP +3%
_______________________
Type: Enchant
Position: Unknown
29112.png Affection Lv2 (29112)
Increases Healing skills effectiveness by 10%.
MaxSP +6%
_______________________
Type: Enchant
Position: Unknown
29113.png Affection Lv3 (29113)
Increases Healing skills effectiveness by 15%.
MaxSP +9%
_______________________
Type: Enchant
Position: Unknown

For the 4th Slot enchant you can also use the random enchant option: 1x 7925.png Powerful Dimensional Essence (7925) , 25x 1000257.png Piece of Sin (1000257) , 25x 1000263.png Fragment of Good Will (1000263) and 300,000 z.