Miyu's Magical Adventures Mage Guide

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Arch Mage
Classe Base:
Warlock
Escrito por:

(Autor)

Miyu / Mio
Bônus de Classe (@ Baselevel 200)
STR
AGI
VIT
INT
DEX
LUK
+1 +7 +6 +13 +8 +2
Bônus da 4ª Classe (@ Baselevel 260)
POW
STA
WIS
SPL
CON
CRT
+0 +7 +6 +11 +8 +1

Bem-vindo ao guia completo de Mago da Miyu!

Vamos aprender magia juntos!

(AINDA EM CONSTRUÇÃO/REAVIVANDO AOS POUCOS)
De NovaRO: Wiki

안녕하세요! Olá, Aventureiros! (ノ◕ヮ◕)ノ*:・゚✧
Meu nome é Miyu ♥, e fico muito feliz em te dar as boas-vindas ao meu Guia Completo de Mago! ✨

  • 💫 Mecânicas – Aprenda os segredos da precisão na conjuração de magias.
  • 🔮 Builds – Personalize seu Mago para o máximo desempenho.
  • 🔥 Gameplays – Domine estratégias para superar seus inimigos.
  • ⚔️ Equipamentos – Equipe-se com o melhor arsenal mágico.
  • ✨ Dicas – Desbloqueie os truques escondidos para elevar seu jogo de Mago!

Sobre o Arch Mage

Os Arch Mages são o ápice da classe Wizard em Ragnarok Online, sendo a classe mais avançada do jogo.
Conhecidos como a 4ª classe, os Arch Mages sucedem a 3ª classe, os Warlocks.

▶ A classe Arch Mage é exclusiva da raça Norman.

▶ A lore sugere que os Warlocks transcenderam os limites do seu poder, desbloqueando seu verdadeiro potencial. Após anos de estudo rigoroso, a recitação de encantamentos ancestrais e o domínio de uma vasta gama de magias, eles alcançaram profundas amplificações de feitiços e atingiram sua forma final — o poder do Climax. Livres da necessidade de livros de magia, agora podem canalizar magia sem restrições, superando as fronteiras tradicionais das artes arcanas. Suas magias ressoam com tanta força que conseguem atravessar defesas mágicas, incluindo as concedidas por itens como a Golden Thief Bug Card. Com esse novo poder, os Warlocks alcançaram um domínio inigualável sobre a magia, empunhando todo o seu potencial destrutivo.

  • Para mais detalhes sobre o lançamento inicial das 4ª classes, acesse o link a seguir:
https://www.divine-pride.net/forum/index.php?/topic/4672-kro-fourth-class-jobs-skills-info-and-related-items-updated-23072023/

Sobre Mim

Telefone mágico tocando~

Minha Jornada de Mage ☄️

📌Você pode me encontrar principalmente pelos meus apelidos no jogo: Phrixi Felatine

💬 "Tenho me dedicado à classe Mage desde meus primeiros dias em Ragnarok Online. Minha jornada começou no KRO Korean Ragnarok Online (2005-2014), continuou no NovaRO Nova Ragnarok Online (2014-2022), e agora encontrei meu novo lar no MuHRO desde o início de 2022. Magia não é só meu estilo de jogo - é minha paixão." - Miyu 2k25

Ninguém me ensinou a dominar a classe Mage; aprendi na tentativa e erro, tropeçando pelo jogo como todo mundo. (O fracasso é inevitável) Mas, através de incontáveis tentativas, adquiri uma experiência inestimável. Agora, estou aqui para compartilhar tudo o que aprendi com você, para que você possa pular as dificuldades que enfrentei e ir direto para o sucesso!

Redes Sociais 🌐

Meu Discord: 민정#7897 / miyoung.
Meu Youtube: https://www.Youtube.com/미유/ https://bit.ly/Miyu
Meu Twitch: https://www.twitch.tv/miyuh2o

Avisos Legais

Eu te respeito, você me respeita~

Créditos ⚖️

"Todos os créditos vão para seus respectivos proprietários. ♥ Este guia é feito com amor e paixão, direto do meu coração e da minha alma."
Este guia tem a intenção de ajudar qualquer pessoa que precise e não será usado para lucro ou distribuição ilegal.
"Todos os Direitos Reservados" ©

▶ Uso Justo:

Aviso de Direitos Autorais sob a Seção 107 da Lei de Direitos Autorais de 1976, é concedida permissão para uso justo para fins como crítica, comentário, reportagem, bolsa de estudos e pesquisa. O uso justo é um uso permitido pelo estatuto de direitos autorais que de outra forma poderia ser infrator. Uso sem fins lucrativos, educacional ou pessoal inclina o equilíbrio a favor do uso justo.

  • Algumas tabelas e informações são emprestadas de fontes externas, mas eu respeitosamente as redesenhei, melhorei e criei versões únicas delas.
  • Este guia ainda está em andamento. Tudo o que você vê aqui pode mudar ou ser ajustado dependendo de futuras atualizações do jogo.
  • Este guia é baseado na minha experiência pessoal, conhecimento, opiniões e preferências no jogo.
  • Este é um guia; cabe a você seguir tudo, parte dele ou nada.
  • Este guia vai te ajudar desde a classe Magician até a classe Arch Mage.
  • Vou me esforçar para manter este guia atualizado enquanto eu continuar jogando.
  • Pode haver erros ou imprecisões neste guia. Se você encontrar algum, sinta-se à vontade para entrar em contato, e eu agradeceria muito por quaisquer correções!


Prós e Contras

Coisas que você deve saber sobre nossos pontos fortes e fracos.

Prós ✅

  • Dano em Área (AoE) Excepcional: Arch Mages são renomados por suas poderosas magias de AoE, como Crystal Impact e Astral Strike, que permitem causar dano massivo a múltiplos inimigos de uma só vez.
  • Magias de Longo Alcance: Arch Mages podem engajar inimigos à distância com magias como Comet, All Bloom, e Violent Quake, tornando-os altamente eficazes em combate à distância.
  • Versatilidade Elemental: Com acesso a vários elementos (Fire, Water, Wind, Earth, Ghost, Undead, Shadow), Arch Mages podem explorar fraquezas inimigas e se adaptar a uma ampla variedade de situações.
  • DPS Alto (Dano por Segundo): Arch Mages estão entre as classes de DPS mais fortes, capazes de causar dano enorme tanto em PvM (Jogador vs. Monstro) quanto em PvP (Jogador vs. Jogador).
  • Controle de Grupo e Debuffs: Eles possuem uma variedade de habilidades de controle de grupo (por exemplo, Frost Misty, Quagmire) e debuffs fortes como a intoxicação mágica de Comet, que podem enfraquecer inimigos e interromper suas estratégias.
  • Preferidos em Corridas de Grupo: Arch Mages são frequentemente a classe preferida para mobbing, sweeping e cleaning durante corridas de grupo devido às suas capacidades de AoE e controle sobre o campo de batalha.
  • Magias Vistosas e Destrutivas: As magias do Arch Mage, especialmente Soul Vulcan Strike + Telekinesis Intense, são visualmente impressionantes e incrivelmente destrutivas, tornando-os uma das classes mais empolgantes de se jogar.
  • Superação de Imunidade Mágica (Late-Game): Em estágios avançados, Arch Mages podem usar habilidades específicas para ignorar imunidades mágicas (Deadly Projection), tornando-os uma força formidável contra inimigos que são tipicamente resistentes à magia.
  • Magia Não Erra: As magias dos Mages normalmente não erram, tornando-os eficazes contra inimigos com alta esquiva ou habilidades defensivas como Guard ou Parry.

Contras 🅾️

  • Pouco HP: Arch Mages têm um dos menores pools de vida entre todas as classes, tornando-os vulneráveis a ataques mortais de 1hitko e exigindo posicionamento cuidadoso.
  • Dependência de Penetração de MDEF: Seu dano depende fortemente da penetração de MDEF (Defesa Mágica), então podem ter dificuldades contra inimigos com alta MDEF, a menos que tenham o equipamento ou habilidades certas para ignorá-la.
  • Pontos de Habilidade Limitados: Arch Mages são frequentemente forçados a se especializar em apenas algumas habilidades-chave devido aos pontos de habilidade limitados, tornando difícil diversificar suas habilidades em diferentes builds.
  • Vulnerável a Dano Refletido: Dano refletido é uma das maiores ameaças do Arch Mage, especialmente de inimigos usando Golden Thief Bug Card ou Reflect Magic ou Max Pain. Isso pode ser mortal tanto em cenários PvP quanto PvM.
  • Alta Dependência de Equipamento: Mages exigem um investimento significativo em equipamento para otimizar seu desempenho, incluindo equipamentos que fornecem Tempo de Conjuração Variável e Tempo de Conjuração Fixo, Atraso Pós-Conjuração e penetração de MDEF.
  • Restrições Elementais: Algumas de suas habilidades mais poderosas estão ligadas a elementos específicos (por exemplo, Soul Vulcan Strike, Mystery Illusion), o que significa que podem ser menos eficazes contra inimigos com resistências ou imunidades a esses elementos.
  • Sem Buffs de Movimento: Ao contrário de outras classes, Arch Mages não possuem habilidades que aumentam a velocidade de movimento, o que pode torná-los mais lentos e menos móveis em comparação com outras classes.
  • Vulnerabilidade a Drenagem de SP: Arch Mages são altamente dependentes de SP para conjurar magias, tornando-os vulneráveis a efeitos de SP Drain e debuffs que limitam sua capacidade de usar habilidades.
  • Caro para Equipar: Arch Mages exigem diferentes conjuntos de equipamentos para diferentes builds, o que os torna uma classe cara para otimizar e manter completamente.

Atributos e Características

Você sabia que o atributo Dex também dá velocidade de ataque e Matk?

[ Atributos ]
STR 1-16+ Este atributo serve principalmente para aumentar a capacidade de peso. (Magos, por padrão, não conseguem carregar cargas pesadas.)
AGI 90-130 Velocidade de Ataque (AtkSpd/ASPD) ajuda você a conjurar magias mais rápido e usar habilidades continuamente. (Também reduz atrasos de animação.)
VIT 90-130 Vitalidade (VIT) aumenta a sobrevivência, mas você pode trocar um pouco de VIT por Agilidade (AGI) ou Sorte (LUK). (Mire pelo menos 120 se estiver usando a Fallen Warrior Manteau e a Vicious Mind Aura.)
INT 90-130 Inteligência (INT) aumenta o Matk e serve como sua principal fonte de dano e regeneração de SP. (Pelo menos 120 de INT é recomendado se estiver usando Temporal INT Boots.)
DEX 0-120+ Destreza (DEX) também aumenta o Matk. Investir em DEX pode ajudar a alcançar conjuração instantânea através dos atributos. (Se depender de equipamentos para redução do Tempo de Conjuração Variável (VCT), você pode pular DEX completamente. Mire pelo menos 120 de DEX ao usar Temporal DEX Boots.)
LUK 1-100+ Sorte (LUK) é um atributo situacional, útil apenas se você tiver pontos sobrando para resistência adicional e Matk.
[ Atributos de Traço de 4ª Classe ]
POW 0 Magos não causam nem escalam com dano físico, então este atributo não fornece benefício algum.
STA 30+ Embora Magos não sejam naturalmente tanques, este atributo pode ser útil para builds híbridas reduzirem dano físico.
WIS 30+ Da mesma forma, embora Magos não tenham resistência natural, este atributo pode ajudar builds híbridas a reduzirem dano mágico.
SPL 110 Este é o atributo principal, fornecendo o maior aumento de dano a cada 3 pontos. (Por exemplo, 110 de SPL concede 34 de S.MATK.)
CON 110 Este é o atributo secundário, oferecendo aumentos de dano a cada 5 pontos. (Por exemplo, 110 de CON fornece 20 de S.MATK.)
CRT 0 Habilidades de Mago e magias, em geral, não causam crítico, então este atributo não fornece benefício algum.

Atributos 📀

★ Força (STR) [Opcional]
▷ Este atributo aumenta principalmente sua capacidade de peso (além das Gym Passes). Também contribui para a resistência a Masquerade em PvP/WoE. Se você tiver pontos extras para distribuir, uma faixa de STR de 10-40 é suficiente.

★ Agilidade (AGI) [Essencial]
▷ Agilidade reduz os atrasos de ASPD, concede +1 Flee por ponto e aumenta a ASPD. A cada 5 pontos em AGI, também fornece 1 SoftDEF. AGI aumenta sua velocidade de ataque, o que melhora significativamente o spam de habilidades. Para a maioria das builds, recomenda-se buscar [90+ AGI ou mais], e sugiro alcançar pelo menos 175+ ASPD para eliminar os atrasos.
Também reduz a duração de Masquerades em PvP/WoE.

★ Vitalidade (VIT) [Essencial]
▷ Vitalidade aumenta seu HP Máximo em +1% por ponto e melhora a eficácia das poções. Mages têm o menor modificador de HP entre as classes (embora não tão baixo quanto Super Novices), e podem ser bastante frágeis em cenários PvE e PvP. Para melhorar a sobrevivência, recomenda-se investir em [70-90+ VIT total].
VIT também fornece proteção contra Crystallization, Freezing e Mandragora Howling em PvP/WoE.

★ Inteligência (INT) [Essencial]
▷ Inteligência aumenta diretamente seu MATK em +1.5 por ponto e é sua principal fonte de regeneração de SP. Também reduz o tempo de conjuração. INT é seu atributo principal para maximizar o dano, e recomenda-se ter [120+ INT], ou 130 se você busca conjuração instantânea via atributo.
Além disso, INT ajuda a reduzir a duração de debuffs como Sleep, Deep Sleep e Oblivion Curse.

★ Destreza (DEX) [Opcional]
▷ Destreza ajuda a reduzir o tempo de conjuração, aumenta a ASPD em uma pequena quantidade e aumenta o MATK em 1/5 por ponto. É ideal manter sua DEX em múltiplos de 5 para eficiência. Recomenda-se um mínimo de [90-100+ DEX] e um máximo de 120-130 DEX, ou 0 DEX se estiver usando equipamentos com VCT% para conjuração instantânea.
DEX também ajuda a reduzir a duração dos efeitos de Freezing.

★ Sorte (LUK) [Opcional]
▷ A cada 3 pontos de LUK, você ganha +1 MATK, tornando-a uma opção valiosa para aumentar o MATK nos estágios avançados do jogo. Aumentar INT de 120 para 130 requer 340 pontos de atributo e concede +15 MATK, enquanto aumentar LUK de 1 para 30 requer apenas 86 pontos de atributo para um aumento de +10 MATK. Builds focadas em dano e Glass Cannon normalmente investem em 30 ou 60 LUK, dependendo da preferência pessoal.

Traços 💿

★ Poder (POW) [Inútil]
▷ Como mencionado anteriormente, este atributo não oferece benefício prático para Mages, então é melhor evitar investir nele.
Status physical attack aumenta em 5 por ponto.
P.ATK aumenta em 1 a cada 3 pontos.

★ Vigor (STA) [Opcional]
▷ Este atributo de traço aumenta a resistência física (RES). Embora não seja altamente recomendado, pode ser útil para builds híbridas.
RES aumenta em 1 por ponto.
RES aumenta em 5 a cada 3 pontos.

★ Sabedoria (WIS) [Opcional]
▷ Este atributo de traço aumenta a resistência mágica (MRES). Similar ao Vigor, não é altamente recomendado, mas pode ser útil para builds híbridas.
MRES aumenta em 1 por ponto.
MRES aumenta em 5 a cada 3 pontos.

★ Feitiço (SPL) [Essencial]
▷ Este é seu principal atributo de traço, aumentando diretamente seu Status Magic Attack e Spell Magic Attack (S.MATK).
Status Magic Attack aumenta em 5 por ponto.
S.MATK aumenta em 1 a cada 3 pontos.

★ Concentração (CON) [Essencial]
▷ Este atributo de traço secundário aumenta a precisão (HIT), evasão (FLEE), ataque físico (P.ATK) e Spell Magic Attack (S.MATK).
S.MATK aumenta em 1 a cada 5 pontos.

★ Criativo (CRT) [Inútil]
▷ Assim como Poder, este atributo não fornece benefício significativo para Mages, então é melhor evitá-lo.
H.PLUS aumenta em 1 por ponto.
C.RATE aumenta em 1 a cada 3 pontos.

Explicação 📁

[ Sobre os Trait Stats da 4ª Classe ]

★ Há 6 trait stats principais nos quais você pode investir:

(POW, STA, WIS, SPL, CON e CRT)

★ Cada um desses trait stats principais pode conceder vários sub-trait stats:

(P.ATK, S.MATK, RES, MRES, H.PLUS e C.RATE)

★ Qualquer nível a partir de 200 concederá Trait Stats em vez dos Atributos Primários normais.

  • Uma 4ª classe no nível máximo (lvl-250) tem 197 Pontos de Trait Status para usar.
  • Passar para a 4ª classe concede 7 Pontos de Trait Status.
  • Depois, cada nível concede 3 Pontos de Trait Status.
  • A cada nível divisível por 5 (Ex.: 200, 205, 210…), você receberá 7 pontos de trait stat.
[ Sobre o sub-trait stat da 4ª Classe ]

▶ Poder Físico (P.ATK)

O ataque físico final de status e o ataque final de equipamento aumentam em %.

▶ Ataque Mágico de Feitiço (S.MATK)

O ataque mágico final de status e o ataque mágico final de equipamento aumentam em %.

▶ Resistência Física (RES)

Antes de calcular a defesa física, reduz em % o dano físico normal recebido. (Somente até 50%)

▶ Resistência Mágica (MRES)

Antes de calcular a defesa mágica, reduz em % o dano mágico normal recebido. (Somente até 50%)

▶ Cura Adicional (H.PLUS)

Aumenta em % a recuperação final de cura. Esse aumento é aplicado após os efeitos normais que aumentam a recuperação de cura.

▶ Taxa de Crítico (C.RATE)

Aumenta o percentual de dano crítico em %.
  • Novo sistema de status!

▶ Ao alcançar o nível da 4ª classe, não são concedidos pontos de status para os atributos existentes (STR , AGI , VIT , INT , DEX , LUK ). Em vez disso, novos pontos de status de trait são concedidos, e esses seis novos trait stats de status são (POW, STA, WIS, SPL, CON e CRT).

▶ Os pontos de status de talento não aumentam a quantidade de pontos adicionais gradualmente conforme o nível aumenta. Uma quantidade fixa de pontos é concedida por nível ganho, e pontos de bônus são concedidos a cada nível específico.

▶ Cada novo status de característica tem um custo fixo de investimento de 1 ponto, diferente dos status existentes. A Gravity fez com que fosse possível verificar o investimento de pontos de forma mais intuitiva.

Poder (POW)

Trait principal para causadores de dano físicos, corpo a corpo e à distância.
⇒ Adiciona Ataque de Poder (P.ATK) e Ataque de Status (ATK).
⇒ O Ataque de Poder é um aumento final de % que aumenta o Ataque da Arma e o Ataque de Status nesse mesmo valor.
⇒ Ex.: 10 P.ATK significa 10% de ATK de Arma extra (200 -> 220) e 10% de Ataque de Status (300 -> 330).

Vigor (STA)

Trait principal para jogadores que querem mais sobrevivência contra dano físico.
⇒ Adiciona Resistência (RES).
⇒ A Resistência funciona como Steel Body, como um valor percentual, contra o dano que você receberia, mas antes de qualquer outra coisa.
⇒ A Resistência tem um limite máximo de 50 pontos, então qualquer valor acima disso significa 0.
⇒ Ex.: 2000 de dano com 25 RES significa que, em vez disso, você receberá 1500 de dano como dano inicial (2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500),
depois você faz os cálculos normais de Hard DEF e Soft DEF.

Sabedoria (WIS)

Trait principal para jogadores que querem mais sobrevivência contra dano mágico.
⇒ A Sabedoria funciona como Steel Body, como um valor percentual, contra o dano que você receberia, mas antes de qualquer outra coisa.
⇒ A Sabedoria tem um limite máximo de 50 pontos, então qualquer valor acima disso significa 0.
⇒ Ex.: 2000 de dano com 25 WIS significa que, em vez disso, você receberá 1500 de dano como dano inicial (2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500), depois você faz os cálculos normais de Hard MDEF e Soft MDEF.

Spell (SPL)

Atributo principal para causadores de dano mágico.
⇒ Adiciona Spell Magic Attack (S.MATK) e Magical Attack (MATK).
⇒ Spell Magic Attack é um aumento final % que aumenta o total do seu MATK nesse mesmo valor.
⇒ Ex.: 10 S.ATK significa 10% de MATK extra (2000 -> 2200).

Concentration (CON)

Atributo secundário para jogadores que precisam de HIT para causar dano.
Também útil para jogadores que têm pontos extras para gastar em algum lugar e querem um pouco de dano extra.
⇒ CON adiciona HIT, FLEE, P.ATK e S.MATK.
⇒ É muito útil se suas habilidades dependem de HIT para causar dano ou se você quer um pouco de FLEE extra para esquivar de algum dano físico.
⇒ É muito fácil conseguir números absurdos nesses dois graças a ele.

Creative (CRT)

Atributo principal para jogadores que têm habilidades que causam Critical Hits ou usam builds de cura.
⇒ CRT adiciona Critical Rate (C.RATE) e Heal Plus (H.PLUS).
C.RATE
⇒ C.RATE aumenta os 40% de dano extra, o bônus inicial, de um acerto físico, de longo ou curto alcance, por ser crítico.
⇒ Se seus acertos críticos causavam 1000 de dano quando não eram críticos, eles causam 1400 quando são acertos críticos (1000 + 40% = 1000 * 1.4 = 1400).
⇒ Se você tiver 10 C.RATE, eles causam 1500 em vez disso. Os 40% se tornam um bônus de 50% (40% + 10% dos 10 C.RATE).
⇒ Isso não acumula com modificadores de Critical Damage, eles ainda se aplicam em um espaço diferente de modificadores, o que significa que eles multiplicam com isso.
H.PLUS
⇒ H.PLUS aumenta a cura feita por habilidades de cura depois que todos os outros modificadores são levados em consideração.
⇒ Se você usar uma habilidade de cura e ela curar 20000 HP, quando você adicionar 20 H.PLUS você curará 24000 HP em vez disso.

Alocação de Stats 📋

💡[1ª Imagem]: Esta 1ª Build foca principalmente em empilhar Dano ou Matk enquanto tem Vit/Agi/Luk decentes o suficiente. (Max SPL/CON para dano e um equilíbrio de STA e WIS para defesa)

💡[2ª Imagem]: Esta 2ª Build foca principalmente em empilhar HP/Tank e empilhar ASPD enquanto tem Int/Luk decentes o suficiente. (Max SPL/CON para dano e um equilíbrio de STA e WIS para defesa)

💡[3ª Imagem]: Esta 3ª Build foca principalmente em ASPD/Spamming enquanto ainda tem Agi/Vit/Int decentes. (Max SPL/CON para dano e um equilíbrio de STA e WIS para defesa)

💡[4ª Imagem]: Esta seria sua build de Atributo ideal para qualquer build.

Activity Point (AP)

Se você morrer, seu AP armazenado será perdido. Hmph!

Activity Point 📈

▶ Activity Point (AP) é uma nova mecânica de recurso exclusiva de habilidades de 4th job.
Ela é visível no seu HUD e aparece abaixo da sua barra de SP como uma terceira reserva de recurso.
Por padrão, uma reserva de AP não preenchida é sombreada em preto transparente, e uma barra de AP preenchida é colorida de bege.

💡[Semelhanças entre Ragnarok e Tekken]: A explicação mais fácil de AP no RO é a barra Super do famoso jogo Tekken! (Você acumula e consegue o suficiente para encher a barra e usar sua habilidade ultimate)


▶ A versão de Ragnarok dos Super/Special Moves. Toda 4th job tem habilidades que acumulam AP (como ganhar alguns AP por uso de habilidades específicas) e habilidades especiais que consomem AP, custando cerca de 150~200 AP por uso.

A ideia é usar as habilidades que carregam AP, e quando você acumular AP suficiente, usá-lo para uma grande e poderosa habilidade especial. Muitas dessas habilidades são extremamente fortes, mas algumas são particularmente únicas, como a capacidade do Archmage de mudar as funções de suas habilidades, como Climax.

  • Normalmente há duas habilidades Super / Special que consomem a maior parte do seu AP.
  • A quantidade máxima de AP que você pode acumular é 200 AP, independentemente da classe.
  • Cada 4th job tem habilidades que geram ou concedem AP. (Você pode verificar a descrição da habilidade) Keyword ▷ AP Recovery

▶ Exemplo: A habilidade Frozen Slash do Arch Mage dá 2 AP por uso (cooldown baixo).
▶ Exemplo: A habilidade Climax do Arch Mage consome 125 AP por uso (cooldown alto).

Ganhos e Perdas de AP 🧺

  • Morrer reseta seu AP para 0%. Diferente de HP ou SP, o AP não regenera passivamente, mas pode ser recuperado com um NPC Healer.
  • Há duas habilidades que outras classes podem usar para dar AP também, como: EM's Increasing Activity e SH's Kisul Rampage


Habilidades de AP 🔮

▶ Lista de todas as habilidades relacionadas a AP do ArchMage e suas quantidades de recuperação/consumo de AP:

  • Mystery Illusion= Recupera 5 AP
  • Crimson Arrow= Recupera 2 AP
  • Frozen Slash= Recupera 2 AP
  • Storm Cannon= Recupera 2 AP
  • Rock Down= Recupera 2 AP
  • Climax= Consome 125 AP
  • Astral Strike= Consome 25 AP
  • Energy Conversion= Consome 22/19/16/13/10 AP

Tempo de Conjuração / Tempo de Conjuração Variável / Tempo de Conjuração Fixo / Atraso de Conjuração

“Amo Dex e Int, eles me ajudam a conjurar mais rápido!” (◕‿◕)

Tempo de Conjuração ⌚️

O Tempo de Conjuração é o período necessário para executar uma habilidade. É uma consideração essencial ao planejar builds, especialmente para classes Mage, pois influencia a escolha de atributos, seleção de habilidades e equipamentos.

No Renewal, o Tempo de Conjuração é dividido em dois componentes:

  • Tempo de Conjuração Variável (VCT)
  • Tempo de Conjuração Fixo (FCT)

As habilidades geralmente têm uma combinação de ambos, embora algumas possam ter apenas um desses componentes.

Unidade de Medida:
A unidade padrão para medir o tempo de conjuração é segundos.

- Se uma habilidade não tem Tempo de Conjuração base ou modificadores o reduzem para 0 ou menos, a fase de conjuração é totalmente ignorada, e nenhuma barra de conjuração aparece.
- Durante a conjuração, o personagem não pode se mover, atacar ou usar outras habilidades, mas consumíveis ainda podem ser usados. Se o personagem sofrer dano durante a conjuração, a habilidade é cancelada, a menos que condições especiais se apliquem (por exemplo, usar um 4077.png Phen Card (4077)Phen ou ser alvo de Sacrifice por um Crusader).

Barra de Conjuração ⏰

A Barra de Conjuração (ou "Barra de Cast" ou BC) é mostrada como uma barra de progresso acima da cabeça do personagem. Ela começa como uma barra preta vazia e gradualmente se preenche de verde conforme a conjuração progride. Quando a barra está cheia, a conjuração está completa. Algumas habilidades podem não exibir uma Barra de Conjuração, mesmo tendo um tempo de conjuração (por exemplo, Sight ou Quagmire).

Tempo de Conjuração Variável ⌛️

O Tempo de Conjuração Variável é o tipo mais flexível de tempo de conjuração e pode ser reduzido por vários métodos. A fórmula geral para calcular o VCT é:

VCT Final = VCT da Habilidade × (1 − Reduções Baseadas em Atributos) × (1 − [Soma das Reduções Percentuais Gerais de VCT]) × (1 − [Soma das Reduções de VCT Baseadas em Habilidades]) segundos

Onde a Redução por Atributos é calculada como:

Redução por Atributos = 1 − √([DEX × 2 + INT] ÷ 530)

Para reduzir efetivamente o Tempo de Conjuração Variável usando atributos, você precisa de uma combinação de DEX e INT de modo que DEX × 2 + INT = 530.

Alternativamente, o Tempo de Conjuração Variável também pode ser reduzido usando equipamentos, itens ou pets com bônus específicos de redução de VCT. Essas reduções são acumuláveis até 100%, o que resulta em uma conjuração instantânea (equivalente a 530 pontos de atributo).

Exemplo:

Se um jogador tem 160 INT e 160 DEX e usa equipamentos que reduzem o VCT em 90%, o cálculo seria:

  • Redução por Atributos = 1 - √([160 × 2 + 160] ÷ 530) ≈ 0.048
  • VCT Final = 10s × 0.048 × (1 - 0.90) = 0.048s

Essa redução pode ser verificada usando o comando @Battlestats ou @BS, que fornece detalhes sobre as reduções totais de VCT de atributos, habilidades e equipamentos.

Você também pode verificá-lo nas estatísticas de equipamento em ALT+Q (canto inferior direito)

    Notas Importantes:
  • Você pode alcançar 0 VCT usando apenas atributos ou por meio de reduções percentuais, mas não combinando os dois métodos devido à forma como a fórmula funciona.
  • Alguns efeitos, como Fairy's SoulFairy Soul , acumulam com reduções de VCT, enquanto outros, como Suffragium e Poem of Bragi, não.
  • (O motivo é porque eles fazem parte da categoria de reduções de VCT baseadas em habilidades, que é multiplicativa em relação às reduções gerais de VCT)

Dica Final:
Para uma redução eficiente de VCT, é recomendado equilibrar DEX e INT para minimizar o gasto de pontos de habilidade e alcançar 0 VCT da forma mais eficiente possível.


Conjuração Fixa ⌛️

▶ A conjuração fixa é um lado mais complicado quando levada em conta do que a VCT, sendo totalmente não afetada por atributos. A fórmula para FCT é a seguinte:

Final FCT = ( Skill FCT - [ Sum of Flat FCT Mods] ) × ( 1 - [ Max of Percentage FCT Decrease ] + [ Max of Percentage FCT Increase ] )

▶ A conjuração fixa só pode ser reduzida por buffs de uma habilidade, um item consumível e por equipamentos.

Reduções baseadas em porcentagem não se acumulam aqui, apenas a mais forte é aplicada.

Efeitos de redução baseados em porcentagem não se acumulam, não importa a fonte. Se um jogador estiver sob múltiplos efeitos de redução percentual de FCT, apenas o valor mais alto terá efeito.
📌 A porcentagem mais alta irá sobrescrever e inutilizar as menores.


  • Exemplo (1): Ter Radius no nível 3 reduz sua conjuração fixa em 20% (Habilidade de Warlock), mas seu amigo Archbishop conjura Sacrament em você, o que reduz sua conjuração fixa em 50%. Como apenas a mais forte se aplica, sua conjuração fixa será reduzida apenas em 50% e irá sobrescrever os 20% de Radius.
No entanto, redução fixa (plana) se acumula com redução percentual, e também consigo mesma. Isso torna possível reduzir a conjuração fixa a zero.
  • Exemplo (2): Um jogador tem um equipamento de cabeça com um 4556.png [MVP] Fenrir Card (4556) equipado e então recebe Sacrament. Como o bônus de 50% de Sacrament é menor que os 70% de Fenrir, Sacrament não faz nada, e a redução de FCT do jogador permanece em 70%.
  • Exemplo (3): Um jogador tem dois 2907.png Buwaya Agimat Tattoo (2907) equipados. Sua FCT seria reduzida em 7%, não 14%, pois não se acumula (mas ele receberia MATK +14% como esperado).
  • Exemplo (4): Um jogador tem um 2907.png Buwaya Agimat Tattoo (2907) equipado e está sob o efeito de Sacrament. Como o bônus de 50% de redução de Sacrament é maior que os 7% de Buwaya, o jogador tem sua FCT reduzida em 50%.



▶ No entanto, reduções planas como:


Acumulam-se com outros efeitos de redução plana. Acumular reduções planas é a única maneira possível de remover a conjuração fixa de uma habilidade, porque não existe uma única fonte de 100% de redução de FCT. A única exceção são as classes Oboro / Kagerou, que possuem a habilidade 16th Night que remove completamente a conjuração fixa.


  • Soul Expansion: Esta habilidade não tem nenhum FCT (você pode dispensar equipamentos de FCT e usar equipamentos de dano para mais dano nesta build).
  • Energy Coat: Esta habilidade só tem FCT e é o maior requisito de FCT entre as habilidades de Warlock (nada mais nada menos que 5.0 segundos de FCT).
  • Mystical Amplification: Esta habilidade agora tem uma quantidade irredutível de conjuração fixa (impossível de conjurar instantaneamente por qualquer meio).

Pós-conjuração ⏳

Pós-conjuração refere-se ao tempo após usar uma habilidade durante o qual você não pode usar a mesma ou outras habilidades. Este mecanismo era relativamente obscuro no Pre-Renewal, mas tornou-se mais significativo no Renewal. A Pós-conjuração agora é dividida em dois tipos distintos:

  • Pós-conjuração: Impede que todas as habilidades sejam conjuradas. Algumas habilidades, como Storm Gust, têm Pós-conjurações mais longas, enquanto outras, como Cold Bolt, têm mais curtas. A Pós-conjuração pode ser reduzida por equipamentos específicos, como 2703.png Expert Ring [1] (2703), 4403.png [MVP] Kiel Card (4403), ou através da habilidade Poem of Bragi de um Bard.
  • Recarga: Impede que a habilidade específica seja usada novamente até que o período de recarga termine.

Tipos de Atrasos

  • Atraso Pós-Conjuração: O período durante o qual todas as habilidades ficam temporariamente indisponíveis após conjurar uma habilidade.
  • Atraso de Habilidade: Um atraso específico da própria habilidade, impedindo sua reutilização imediata.
  • Atraso de Animação: O tempo de animação visual que afeta a capacidade de encadear habilidades.

A capacidade de spammar uma habilidade é limitada pelo maior destes fatores. Por exemplo:

  • Se o Atraso Pós-Conjuração de uma habilidade que não tem Atraso de Habilidade for reduzido a um valor menor que seu Atraso de Animação, aumentar ASPD (Velocidade de Ataque) ou usar Cancelamento de Atraso de Animação permitirá reutilizar a habilidade com mais frequência.
  • Algumas habilidades perdem completamente seu Atraso de Animação quando Conjuração Instantânea (265 DEX ou 100% de Redução de Tempo de Conjuração) é alcançada. Exemplos incluem Storm Gust e Meteor Storm.
  • No entanto, habilidades como Jupitel Thunder são estranhamente mais eficazes quando conjuradas com 264 DEX em vez de 265, devido ao melhor timing de animação. O mesmo comportamento é observado com Chain Lightning da árvore de habilidades de Warlock.


Lista de Habilidades Notáveis e o Atraso Pós-Conjuração (ACD) Necessário para Utilizar Totalmente o Spam de Habilidades

⚠️ Habilidades não incluídas nesta lista têm recargas mais longas ou não estão sendo (Usadas) de forma alguma.

🧮 Essas porcentagens fornecidas também dependem do seu ASPD (você pode ter um resultado diferente se não estiver dentro de 193 ASPD).

▶ Magician

Napalm Beat (72% ACD) ➡️ 7.14 habilidades/seg

Soul Strike (90% ACD) ➡️ 7.14 habilidades/seg

Cold Bolt (90% ACD) ➡️ 7.14 habilidades/seg

Frost Diver (72% ACD) ➡️ 7.14 habilidades/seg

Fire Ball (80% ACD) ➡️ 7.14 habilidades/seg

Fire Bolt (90% ACD) ➡️ 7.14 habilidades/seg

Lightning Bolt (90% ACD) ➡️ 7.14 habilidades/seg

Thunderstorm (93% ACD) ➡️ 7.14 habilidades/seg


▶ Wizard/High Wizard

Sightrasher (93% ACD) ➡️ 7.14 habilidades/seg

Fire Pillar (86% ACD) ➡️ 7.14 habilidades/seg

Jupitel Thunder (0% ACD) ➡️ 7.14 habilidades/seg

Frost Nova (30% ACD) ➡️ 7.14 habilidades/seg

Earth Spike (90% ACD) ➡️ 7.14 habilidades/seg

Heaven's Drive (0% ACD) ➡️ 1.00 habilidades/seg

Quagmire (86% ACD) ➡️ 7.14 habilidades/seg


▶ Warlock

Marsh of Abyss (0% ACD) ➡️ 0.22 habilidades/seg

Sienna Execrate (93% ACD) ➡️ 7.14 habilidades/seg

Soul Expansion (72% ACD) ➡️ 7.14 habilidades/seg

Chain Lightning (96% ACD) ➡️ 7.14 habilidades/seg

Earth Strain (0% ACD) ➡️ 0.14 habilidades/seg

Crimson Rock (72% ACD) Usando 100071.png Spell Book(Crimson Rock) (100071) ➡️ 7.14 habilidades/seg

Jack Frost (86% ACD) Usando 100069.png Spell Book(Jack Frost) (100069) ➡️ 7.14 habilidades/seg

Comet (91% ACD) Usando 100073.png Spell Book(Comet) (100073) ➡️ 7.14 habilidades/seg


▶ Arch Mage

Crimson Arrow (40% ACD) ➡️ 3.33 habilidades/seg

Frozen Slash (10% ACD) ➡️ 2.22 habilidades/seg

Storm Cannon (40% ACD) ➡️ 3.33 habilidades/seg

Rock Down (40% ACD) ➡️ 3.33 habilidades/seg

Soul Vulcan Strike (0% ACD) Se Usar 640054.png Time Gap Arch Staff [2] (640054) ➡️ 3.33 habilidades/seg

Leitura de Livros de Magia / Slots Mentais / Liberação

Adoro ler romances! *cof* quero dizer, livros de magia!

Reading Spell Book 📚

  • Esta habilidade permite conjurar instantaneamente magias previamente armazenadas por Reading Spellbook como 100073.png Spell Book(Comet) (100073), que podem depois ser liberadas usando a habilidade Release.
  • Há um total de 17 (Livros de Magia Antigos) e 9 (Livros de Magia Novos); o restante dos livros de magia foi descontinuado e não está mais disponível.
  • Assim que uma magia é selada ou após ler o livro de magia, o custo de SP correspondente é aplicado imediatamente.
  • Habilidades conjuradas por este método podem ser aprimoradas por Mystical Amplification, já que a habilidade Release não consome mais o efeito como costumava fazer no passado.
  • Se você tentar ler um Livro de Magia de uma habilidade que não aprendeu, a tentativa falhará e o conjurador receberá Sono. (Certifique-se de ter distribuído pontos de habilidade para essas habilidades primeiro!)

Comportamento Antigo:❌

Para armazenar uma magia, você precisa ter o livro de magias específico no inventário. Uma aba de Armazenamento de Magias aparecerá, permitindo que você selecione qual magia deseja armazenar. Ao clicar com o botão esquerdo, cada livro de magias tem um custo de “espaço mental” – quanto mais poderosa a magia, mais espaços ela ocupa.


Novo Comportamento:✔️

Com a nova atualização e a introdução dos novos livros de magias, para armazenar uma magia, você só precisa ler e consumir o livro. Não há mais uma aba de Armazenamento de Magias, tornando o processo muito mais rápido e conveniente. As magias agora são armazenadas automaticamente assim que você lê o livro, eliminando a necessidade do processo manual anterior.

Espaços Mentais 🌌

  • Espaços Mentais são um recurso limitado que determina quantas magias você pode memorizar a qualquer momento. O número de espaços disponíveis é influenciado pelo seu Nível de Base, INT, e pelo nível de Freezing Spell se você o tiver aprendido. Isso determina quantas magias você pode armazenar.
  • Observe que essa mecânica é implícita e não há um indicador visível de quantas magias você memorizou ou de quantos espaços estão disponíveis.

📌 No entanto, graças ao Muh (exclusivo do MuhRO), você pode acompanhar visualmente quantas magias pode armazenar.
Você pode verificar isso usando o comando (@spellbook) dentro do jogo.


______________________________________________________________

  • O número de magias que você pode armazenar é determinado pela seguinte fórmula:

Fórmula Antiga:❌

Slots = (4 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)

Nova Fórmula:✔️

Com o sistema atualizado, o custo de espaço mental por nível de habilidade foi aumentado de 4 para 8. No entanto, o número máximo de magias que você pode memorizar é limitado a 7.

Slots = (8 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)

Liberação 🌠

▶ Causa Dano Mágico (MATK) a um único alvo uma ou várias vezes usando os orbes elementais invocados por meio de suas respectivas habilidades (Fire, Water, Lightning, Stone). Esta habilidade também pode ser usada para liberar rapidamente uma das magias seladas aleatoriamente através de Reading Spell Book.

▶ Para magias de solo liberadas como Storm Gust e Comet, o alvo será o centro da Área de Efeito. A exceção é Earth Strain, onde a localização do alvo indica apenas a direção para onde a magia viajará.

Release [Level 1]✔️ Release [Level 2]❌

Lvl 1 Release = Libera as Magias Armazenadas que você leu de um Livro de Magias
Lvl 2 Release = Libera orbes elementais de Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, Summon Stone Ball

Sempre verifique seu Nível de Release, pois eles têm funções diferentes em cada nível.

[ Livros de Magias Antigos ] >>>>>>>> [ Livros de Magias Novos ]

▶ Existem novas versões desses livros de magias de Mage, mas os de nível mais baixo foram descontinuados por causa de ineficiência e ineficácia

 ❌ = Descontinuado ✔️ = Tem Versões Mais Novas

♣ Livros de Feitiços para Iniciantes

♦ Livros de Feitiços Intermediários

♠ Livros de Feitiços Superiores

♥ Livros de Magia Supremos

Comprando Livros de Feitiços 📖

  • Você pode comprar livros de feitiços no [Office] com o NPC Magician Dealer (main_office 63, 59).
  • Cada Livro de Feitiços tem um custo, dependendo do nível/Tier do Livro de Feitiços.

Soft Mdef / Hard Mdef / Mres / Magic Penetrations

Você sabia que Flee é inútil contra magos?

Defesa Mágica 🔰

  • A defesa mágica total que é considerada no dano mágico, que geralmente é baseada em MATK no todo ou parcialmente. No entanto, há exceções.
  • Para obter o dano final, aplique Hard MDEF primeiro e depois aplique Soft MDEF.

Defesa Mágica Suave 🔰

  • A defesa mágica suave, também conhecida como defesa mágica de "INT", reduz diretamente o dano mágico recebido.
SoftMDEF      = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4
TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)]
  • BonusA é a soma dos bônus aditivos.
  • BonusB é a soma dos bônus multiplicativos.
  • Monstros usam uma fórmula diferente de SoftMDEF.
SoftMDEF      = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)

Defesa Mágica Dura 🔰

  • A defesa mágica dura, também conhecida como defesa mágica de "armadura" ou "equipamento", reduz o dano mágico recebido de forma multiplicativa.
  • A defesa mágica dura tem um valor base de 0 e é aumentada por equipamentos, algumas habilidades e itens.
  • Dano após Hard MDEF = Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]

⚠️ Isso indica que, à medida que o Hard MDEF aumenta, a porcentagem de dano mágico reduzido também aumenta, mas com retornos decrescentes. Por exemplo:
🔮 20 de Hard MDEF fornece aproximadamente 15% de redução de dano.
🔮 40 de Hard MDEF fornece aproximadamente 25% de redução de dano.
🔮 125 de Hard MDEF fornece aproximadamente 50% de redução de dano.

(Isso é mostrado como A + B na Janela de Status, onde A representa o Soft Mdef e B representa o Hard Mdef.)

  • O sistema de Defesa Mágica (MDEF) foi reformulado na Atualização Renewal. HardDEF/MDEF não é mais limitado a um sistema de 1-100 pontos, com 100 sendo imunidade total. Em vez disso, o efeito do HardMDEF agora é reduzido exponencialmente conforme o número aumenta (ou seja, quanto maior o número, menor o efeito que cada ponto adiciona);
  • SoftDEF/MDEF, que é baseado principalmente em VIT e INT, respectivamente, não passou por muitas mudanças desde o Pre-Renewal. Eles reduzem o dano de forma subtrativa, removendo quantidades fixas do dano final após as reduções de HardDEF/MDEF serem aplicadas.

(Ao introduzir o 4º traço/status de classe visto como C na Janela de Status inferior como Mres

Resistência Mágica 🔰(MRES)

  • Resistência Mágica (MRES) é um atributo defensivo que reduz o dano mágico recebido de forma multiplicativa.
  • MRES é aumentado principalmente através de equipamentos, buffs, habilidades e certos itens consumíveis.
  • Fórmula: A redução final de dano é calculada como:
        Dano após MRES = Dano × [(2000 + MRES) ÷ (2000 + MRES × 5)
        
  • Similar ao Hard MDEF, MRES fornece reduções significativas conforme aumenta, mas sua eficácia diminui em valores mais altos devido aos rendimentos decrescentes.
  • A quantidade de Eficácia é de 50%

Penetração de MRES 🎯

  • A Penetração de MRES é um atributo ofensivo que reduz a Resistência Mágica (MRES) do alvo, permitindo maior dano mágico.
  • Este atributo é crucial para classes mágicas, como Arch Mage, para causar dano consistente contra alvos com alto MRES, como chefes ou jogadores com equipamentos pesados.
  • Fórmula: O MRES efetivo após a penetração é calculado como:
        MRES Efetivo = Max(0, MRES do Alvo - Penetração de MRES)
        
  • A Penetração de MRES pode ser obtida através de efeitos de equipamentos, encantamentos e certas habilidades.
  • A quantidade de perfuração é limitada a 50%, e os efeitos de Penetração de Resistência Mágica não podem exceder este limite.


    Exemplo (1): A habilidade de Cardinal Argutus Vita fornece 25% de perfuração.

    Argutus Vita
    Max Level: 5
    Requirement: Mediale Votum 3, Reparatio 3
    Skill Form: Active
    Type: Supportive
    Target: Caster and Party Members
    Description: Grants the ability to ignore magical resistance (MRES) to a single party member or the caster.
    [Lv 1]: Ignore Mres: 5%, Duration: 120 seconds
    [Lv 2]: Ignore Mres: 10%, Duration: 150 seconds
    [Lv 3]: Ignore Mres: 15%, Duration: 180 seconds
    [Lv 4]: Ignore Mres: 20%, Duration: 210 seconds
    [Lv 5]: Ignore Mres: 25%, Duration: 240 seconds
    LvSP CostFixed CastVariable CastAfter Cast DelayDurationRange
    1301.5s2s1s120s9 cells
    2451.5s2s1s150s9 cells
    3601.5s2s1s180s9 cells
    4751.5s2s1s210s9 cells
    5901.5s2s1s240s9 cells



    Exemplo (2): Equipamentos Master Shadow como 24800.png Master Shadow Armor (24800) também fornecem 20% de perfuração, quando usados completamente com o conjunto completo.

    A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
    _______________________
    When equipped with Master Shadow Shield:
    All Traits +2
    _______________________
    When equipped with Master Shadow Shield and Master Shadow Shoes:
    P.ATK +1, S.MATK +1

    Total Refine Level of entire set is at least +27:
    Ignores physical and magical defense of every race, except Players, by 50%.
    _______________________
    When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant:
    Ignores physical and magical resistance of every race, except Players, by 20%.
    _______________________
    Class Restrictions:
    4th and High Expanded Classes
    _______________________
    From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

    _______________________
    Type: ShadowGear
    Position: Shadow Armor
    Refinable
    Required Level: 200

Penetração de MDEF 🎯

MDEF (Defesa Mágica) é uma barreira significativa para classes mágicas em Ragnarok Online, pois reduz o dano causado por ataques mágicos. Por anos, as classes mágicas tiveram dificuldades porque a MDEF tornava difícil causar dano alto em inimigos com defesa forte. No entanto, atualizações recentes introduziram vários equipamentos e habilidades que ajudam a perfurar ou reduzir a MDEF, permitindo que classes mágicas causem mais dano. Com a configuração certa, você pode alcançar até 100% de perfuração de MDEF.

A fórmula para calcular a MDEF final após considerar reduções e porcentagens de perfuração é a seguinte:

MDEF Final = (Total_Mdef - Sum_MdefReduceValues) × (1 − Sum_MdefBypassPercent ÷ 100)

  • Total_Mdef = O valor total de MDEF Rígida exibido na Janela de Status.
  • Sum_MdefReduceValues = A soma de todas as reduções planas de MDEF aplicadas ao inimigo, como os efeitos de habilidades como Odin Power.
  • Sum_MdefBypassPercent = A soma de todos os efeitos de perfuração de MDEF baseados em porcentagem, como os de habilidades como Expiatio ou bônus de equipamentos.

Para entender melhor isso, considere o seguinte exemplo: Suponha que um jogador tenha o seguinte:

O inimigo tem 100 de MDEF Rígida. Para calcular a MDEF final, aplicamos a fórmula:

MDEF Final = (100 - 40) × (1 − (25 + 20) ÷ 100)

Isso significa que a MDEF do inimigo será reduzida pelos 40 de MDEF planos de Odin's Power Odin power, e depois reduzida em mais 45% devido aos efeitos de perfuração de MDEF. O valor resultante determinará quanto do dano mágico realmente atravessa a defesa do inimigo.

Pode parecer um pouco complexo no início, mas o ponto principal é este: a perfuração de MDEF permite que uma parte do seu dano mágico atravesse sem ser reduzida pela defesa do inimigo. Quanto maior a porcentagem de perfuração de MDEF, menos dano é bloqueado pela MDEF, e mais eficazes seus ataques mágicos se tornam.

Com 100% de Perfuração Total de MDEF: Todo o seu dano mágico vai perfurar a MDEF do inimigo, causando dano total sem qualquer redução.
  • A Penetração de MDEF também pode ser obtida por meio de efeitos de equipamentos, encantamentos e certas habilidades.


Exemplo (1): Equipamentos Blue Shadow como 24667.png Full Tempest Shadow Armor (24667) fornecem 100% de perfuração, quando usados completamente com outro par como 24666.png Full Tempest Shadow Shoes (24666).

A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Shoes:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable

Acúmulo de modificadores

Distribuir e não acumular, entendi!

Como Funcionam os Retornos Decrescentes em Ragnarok Online? 🔎

  • A lei dos retornos marginais decrescentes afirma que, em certo ponto, adicionar mais de um determinado insumo (como pontos de atributo ou recursos) resultará em aumentos progressivamente menores no resultado (como dano ou eficácia).
Em termos mais simples: "Excesso de algo pode ser contraproducente, levando a custos maiores e eficácia reduzida."
Esse conceito fica claro quando aplicado a Ragnarok Online, onde os exemplos a seguir são comumente vivenciados por todos os jogadores:

Aumentando Atributos (Str, Agi, Vit, Int, Dex, Luk)

  • Aumentar um atributo de 1-10 (Resultado) custa 2 pontos (Fator de Produção).
  • Aumentar um atributo de 81-90 (Resultado) custa 10 pontos (Fator de Produção).
  • Aumentar um atributo de 126-130 (Resultado) custa 36 pontos (Fator de Produção).

À medida que você continua aumentando o mesmo atributo, precisará alocar cada vez mais pontos (fator de produção) para ganhar apenas mais um ponto no atributo (resultado). Este é um exemplo claro de como os retornos decrescentes funcionam em Ragnarok Online.

  • Se 1 ponto adicional na faixa de 126-130 vale mais do que 1 ponto na faixa de 1-10 depende dos seus objetivos individuais. No entanto, se você decidir investir em equipamentos que aumentam outro atributo, essa também é uma opção viável.

Modificadores Acumulativos 📐

Os modificadores no jogo vêm em vários tipos: (Raça, Tamanho, Propriedade Elemental, Boss, Normal, Habilidade)
  • Regra Geral:

É melhor distribuir os modificadores entre tipos diferentes do que acumular várias cópias do mesmo modificador. Os "retornos decrescentes" começam quando você aplica várias instâncias do mesmo modificador.

Embora seja possível ultrapassar 100% em um único modificador, isso só é eficaz se os modificadores estiverem equilibrados com outros tipos.

(Exemplo: 120% Propriedade Neutra + 50% Médio + 30% Boss) é mais eficaz que (Exemplo: 200% Propriedade Neutra + 10% Médio + 10% Boss)

______________________________________________________________

Medidor de Eficácia dos Modificadores 📏

▶ No final do jogo, é comum alcançar porcentagens altas de modificadores (ex.: 200% ou mais) devido a novas cartas e equipamentos introduzidos em atualizações.
No entanto, para maximizar o dano, é importante equilibrar os modificadores entre tipos diferentes.

▶ Acumular excessivamente o mesmo tipo de modificador reduz a eficiência geral, pois modificadores do mesmo tipo são aditivos, enquanto tipos diferentes são multiplicativos.

  • Aumentar um Modificador Racial desta forma: 100% → 200% → 300% → 400% → 500%+
  • Aumentar um Modificador Elemental desta forma: 100% → 200% → 300% → 400% → 500%+
  • Aumentar um Modificador de Tamanho desta forma: 100% → 200% → 300% → 400% → 500%+
  • Aumentar um Modificador Especial desta forma: 100% → 200% → 300% → 400% → 500%+
  • Aumentar um Modificador de Habilidade desta forma: 100% → 200% → 300% → 400% → 500%+


    Níveis de eficiência para acúmulo de modificadores:
    ⬤ Distribuição equilibrada: Bom
    ⬤ Desequilíbrio leve: Aceitável
    ⬤ Acúmulo pesado de um tipo: Ruim
    ⬤ Acúmulo extremo: Péssimo
    ⬤ Negligenciar outros tipos: Fútil💀
    ⚠️Dica principal: Sempre busque uma abordagem equilibrada, distribuindo modificadores igualmente entre os tipos Raça, Elemento, Tamanho, Especial e Habilidade para maximizar o dano total.


Tipos de Modificadores:

Matk%: (Magia Geral)
Raça%: (Anjo, Demônio, Dragão, Peixe, etc.)
Elemento%: (Vento, Fogo, Água, Terra, etc.)
Tamanho%: (Pequeno, Médio, Grande)
Especial%: (Qualquer outra coisa que não seja Matk/Raça/Elemento/Tamanho/Habilidade)
Habilidade%: (Comet, Soul Expansion, etc.) Modificadores de Habilidade são tratados como Modificadores "Finais".
Modificadores do mesmo tipo são aditivos, enquanto modificadores de tipos diferentes são multiplicativos.

Para determinar o aumento total de dano do seu combo de cartas, siga esta fórmula:

Dano Final = (1 + MATK%) × (1 + Raça%) × (1 + Elemento%) × (1 + Tamanho%) × (1 + Especial%) × Habilidade%

(1) x (1) x (1) x (1) x (1) = 1 ou 100%

ou

(1 + MATK%) × (1 + Modificador de Raça) × (1 + Modificador de Elemento) × (1 + Modificador de Tamanho) × (1 + Modificador Especial) × Modificadores de Habilidade


______________________________________________________________

Vamos usar estas cartas como exemplo:

Vamos usar (Human / Player) como nosso Alvo:

  • Propriedades: [Human, Medium, Neutral]

Dica: Jogadores são considerados Human/Player, de tamanho Medium e propriedade Neutral por padrão

Usando as cartas acima, teremos a seguinte fórmula ao compor essas cartas em sua arma de 4 slots:

    (1 + 0.1 + 0.1 + 0.1 + 0.1) x (1) x (1) x (1) = 1.40 ou 140% de aumento no dano
    (1 + 0.1 + 0.1 + 0.1) x (1) x (1 + 0.25) x (1) = 1.625 ou 162.5% de aumento no dano
    (1 + 0.1 + 0.1) x (1 + 0.3) x (1 + 0.25) x (1) = 1.95 ou 195% de aumento no dano
    (1 + 0.1 + 0.1) x (1 + 0.6) x (1) x (1) = 1.92 ou 192% de aumento no dano

Portanto, podemos concluir que usar no máximo 2 cartas por tipo de modificador é mais eficaz do que usar 4 das mesmas cartas.

Comandos e Configurações do Jogo

Você sabia que !vysnc ajuda muito quando você está no Directx7?

Comandos do Jogo para Mages ⚙️

Comandos 📜 Exemplo 💡 Descrição 📃
@spellbook - Mostra informações de Reading Spell Book (apenas para mages)
@aoes - Exibe áreas coloridas das habilidades: Storm Gust, Lord of Vermillion, Meteor Storm.
@lgp - Ativa/Desativa LGP
@cooldown - Exibe os tempos de cooldown de Instance do usuário
@showdelay - Exibe o Cast Delay ou Cooldown das habilidades; requer que a opção Skill Failure Display esteja ativada
@lastwarp @lw - Teleporta você para o último local que você visitou via Warper NPC
@refresh Recarrega as posições exibidas (remove erros de Position Lag)
@noks - Impede que jogadores causem dano a mobs que te acertaram ou foram acertados por você
@battlestats @bs - Exibe status detalhados do personagem
@battlestats2 @bs2 - Exibe status defensivos detalhados do personagem
@killcounter mobid killcounterlist - Você pode contar 5 mobs diferentes ao mesmo tempo. Então você digita @kc >mobid< >1 (primeira posição de 5)
@showzeny - Exibe o zeny obtido.
@unequipall - Remove os equipamentos que você está usando.
@hold - Movimentação por clique será ignorada
@noattack - A ação de ataque automático será ignorada (seu personagem ainda ficará dentro do alcance de ataque ao clicar em um inimigo)
@hidepet @hidepets - Pets não serão mais exibidos.
@hidehateffects - Desativa todos os efeitos de headgear/garment em Personagens Jogadores
@autoloot @al - Saqueia automaticamente itens com taxa de drop abaixo da taxa selecionada
@restock - O Restock permite que você retire automaticamente um conjunto de itens registrados do Storage aberto no momento.
@storeall - Armazena todos os itens em um Storage aberto.
@getall - Move todos os itens de um Storage aberto para o inventário
@stockall - Move todos os itens do carrinho para o inventário

Tipos: -1 = All (padrão), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition

@dropall - Descarta todos os itens do inventário, exceto itens equipados ou favoritados

Tipos: -1 = All (padrão), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition


Tabelas Elementais

Supere a fraqueza! (sim, eu sei, mais coisa para decorar de novo...)

Sistema Elemental 🔥

Dominar o sistema elemental no Renewal é essencial para maximizar o dano causado e reduzir o dano recebido. Seja enfrentando masmorras, lutando contra bosses ou participando de PvP,
entender as relações elementais permite que você adapte seus equipamentos e habilidades para explorar as fraquezas dos oponentes.

Level 1 📗

🔰Defensive → 🔘Neutral 🔵Water 🟤Earth 🔴Fire 🟢Wind 🟣Poison ⚪️Holy ⚫️Shadow 🟠Ghost 🟡Undead
⚔️Offensive ↓
🔘Neutral100%100%100%100%100%100%100%100%90%100%
🔵Water100%25%100%150%90%150%100%100%100%100%
🟤Earth100%100%25%90%150%150%100%100%100%100%
🔴Fire100%90%150%25%100%150%100%100%100%125%
🟢Wind100%150%90%100%25%150%100%100%100%100%
🟣Poison100%150%150%150%150%0%75%75%75%75%
⚪️Holy100%100%100%100%100%75%0%125%100%125%
⚫️Shadow100%100%100%100%100%75%125%0%100%0%
🟠Ghost90%100%100%100%100%75%90%90%125%100%
🟡Undead100%100%100%90%100%75%125%0%100%0%

Level 2 📘

🔰Defensive → 🔘Neutral 🔵Water 🟤Earth 🔴Fire 🟢Wind 🟣Poison ⚪️Holy ⚫️Shadow 🟠Ghost 🟡Undead
⚔️Offensive ↓
🔘Neutral100%100%100%100%100%100%100%100%70%100%
🔵Water100%0%100%175%80%150%100%100%100%100%
🟤Earth100%100%0%80%175%150%100%100%100%100%
🔴Fire100%80%175%0%100%150%100%100%100%150%
🟢Wind100%175%80%100%0%150%100%100%100%100%
🟣Poison100%150%150%150%150%0%75%75%75%50%
⚪️Holy100%100%100%100%100%75%0%150%100%150%
⚫️Shadow100%100%100%100%100%75%150%0%100%0%
🟠Ghost70%100%100%100%100%75%80%80%150%125%
🟡Undead100%100%100%80%100%50%150%0%125%0%

Nível 3 📙

🔰Defensivo → 🔘Neutro 🔵Água 🟤Terra 🔴Fogo 🟢Vento 🟣Veneno ⚪️Sagrado ⚫️Sombra 🟠Fantasma 🟡Morto-Vivo
⚔️Ofensivo ↓
🔘Neutro100%100%100%100%100%100%100%100%50%100%
🔵Água100%0%100%200%70%125%100%100%100%100%
🟤Terra100%100%0%70%200%125%100%100%100%100%
🔴Fogo100%70%200%0%100%125%100%100%100%175%
🟢Vento100%200%70%100%0%125%100%100%100%100%
🟣Veneno100%125%125%125%125%0%50%50%50%25%
⚪️Sagrado100%100%100%100%100%50%0%175%100%175%
⚫️Sombra100%100%100%100%100%50%175%0%100%0%
🟠Fantasma50%100%100%100%100%50%70%70%175%150%
🟡Morto-Vivo100%100%100%70%100%25%175%0%150%0%

Nível 4 📕

🔰Defensivo → 🔘Neutro 🔵Água 🟤Terra 🔴Fogo 🟢Vento 🟣Veneno ⚪️Sagrado ⚫️Sombra 🟠Fantasma 🟡Morto-Vivo
⚔️Ofensivo ↓
🔘Neutro100%100%100%100%100%100%100%100%0%100%
🔵Água100%−50%100%200%60%125%100%100%100%100%
🟤Terra100%100%−50%60%200%125%100%100%100%100%
🔴Fogo100%60%200%−50%100%125%100%100%100%200%
🟢Vento100%200%60%100%−50%125%100%100%100%100%
🟣Veneno100%125%125%125%125%0%50%50%50%0%
⚪️Sagrado100%100%100%100%100%50%0%200%100%200%
⚫️Sombra100%100%100%100%100%50%200%0%100%0%
🟠Fantasma0%100%100%100%100%50%60%60%200%175%
🟡Morto-Vivo100%100%100%60%100%0%200%0%175%0%


Cards

Dragão Branco de Olhos Azuis em modo de ataque! ops, jogo errado~

Cards Elementais 🃏

Apenas os Elementos do Mage estão incluídos nesta lista (Normal, Boss e Selado) (Fogo, Água, Vento, Terra, Fantasma, Morto-Vivo, Sombra)

Atualizado até o EP21 (Episódio 21)

Neutro Vento Fogo Água Terra Fantasma Sombra Morto-Vivo
Cabeça
Armadura 300308.png Meyer Lugenburg Card (300308)
Arma
Capa
Sapatos
  • 4586.pngRebellion Dien Card
  • 4586.pngRebellion Dien Card
Acessório

Descrições das Cartas 🀄️

Se você quiser conferir cada carta com facilidade, fiz uma tabela abaixo para você

⚠️ observe que nem todas as cartas estão no banco de dados ainda, e algumas não foram atualizadas com descrições

Cartas Mágicas Neutras
Carta Slot Efeito
Plaga Card (27310) Cabeça MATK +10
_______________________
Increases Magical Damage with Neutral element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Neutral element by additional 5%

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Plagarion Card (300251) MATK +15
_______________________
Increases Magical Damage with Neutral element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Meyer Lugenburg Card (300308) Armadura Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Arma MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Spell Addicted Plaga Card (300114) When compounded on a Staff or Two-Handed Staff class weapon:
Increases Magical Damage with Neutral element by 10%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral element by additional 10%.
_______________________
Refine Level +14:
Increases Magical Damage with Neutral element by additional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Jormungandr Guardian Card (300460) MATK +40
_______________________
Increases Magical Damage with Neutral, Shadow and Ghost element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Capa Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Purple Pitaya Card (300123) Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
For each Refine Level:
Increases Magical Damage with Neutral element by 3%.
_______________________
When equipped with Boiling Water Marc Card:
Decreases damage taken from Neutral elemental attacks by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Smile Card (300273) MaxSP -25%
_______________________
Increases Magical Damage with Neutral element by 10%.
_______________________
When equipped with Solace Card and Base Level at least 200:
For each 40 base INT:
Increases Magical Damage with Neutral element by additional 15%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Fallen Root Card (27382) ATK +30
MATK +30
_______________________
When equipped with Realized Corruption Root Card:
Increases Magical Damage with Fire and Neutral element by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
One Eye Dollarcist Card (300375) Decreases damage taken from Neutral element attacks by 20%.
_______________________
Up to max +11 Refine Level:
Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%.
_______________________
Refine Level +12:
Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%.
_______________________
When compounded Garment' Armor Level is 2:
Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
MVP Phantom of Himmelmez Card (27381) Increases Magical Damage with Holy and Neutral element by 100%.
Increases damage taken from all elemental attacks by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Dio Anemos Card (27250) Calçado MATK +3%
Increases Magical Damage with Earth and Neutral element by 5%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Midnight Dio Anemos Card (300178) Increases Earth and Neutral elemental magical damage by 10%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Tumbling Card (300221) Increases Magical Damage with Neutral and Shadow element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Midnight Fei Kanablian Card (300190) Increases Magical Damage with Neutral and Earth element by 10%.
_______________________
2% chance to transform into a Golem for 5 seconds when dealing Physical Damage.
During transformation:
DEF +500

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Rebellion Dien Card invalid id
D.Y Card (27262) Acessório Increases Magical Damage with Neutral and Shadow element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Midnight D.Y Card (300191) Increases Magical Damage with Neutral, Shadow and Undead element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Jewelant Card (300066)
Ashhopper Card (300218) Increases Magical Damage with Neutral element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Icebear Card (300476)
Summer Vacation Pope Card invalid id
Cartas Mágicas de Vento
Carta Slot Efeito
Tikbalang Card (4586) Cabeça MATK +10
_______________________
Increases Magical Damage with Wind element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Wind element by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Litus Card (300258) MATK +15
_______________________
Increases Magical Damage with Shadow element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Diosa Card Cabeça invalid id
Meyer Lugenburg Card (300308) Armadura Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Arma MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Superior Rgan Warlock Card (300462) MATK +40
_______________________
Increases Magical Damage with Fire, Wind and Earth element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Fire, Wind and Earth element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Fire, Wind and Earth element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Fire, Wind and Earth element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Capa Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Abyssmal Phen Card (300149) Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
For each refine level:
Increases Magical Damage with Wind element by 3%.
_______________________
When equipped with Abysmal Obeaune Card,
Decreases damage taken from Neutral elemental attacks by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Merciless Sliea Card (11003) A famous novel by a kRO player that was published in Monthly RO that's about the Kafra Corporation.

_______________________
Type: Etc
Position: Unknown
Weight: 1
Sealed Gioia Card (27221) Increases Magical Damage with Wind and Ghost element by 50%.
Increases damage taken from all elementals by 60%.
_______________________
Refine Level +15:
Increases Magical Damage with Wind and Ghost element by 75% instead.
Increases damage taken from all elementals by 40% instead.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Ordre Card (27255) Calçado MATK +3%
Increases Magical Damage with Wind and Water element by 5%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Midnight Ordre Card (300183) Increases Magical Damage with Wind and Water element by 10%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Rebellion Dien Card invalid id
Elvira Card (4577) Acessório Increases Magical Damage with Wind and Ghost element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Crow Baron Card (300267) Increases Attack Speed by 5%.
_______________________
Base Level at least 200:
Increases Magical Damage with Fire and Wind element by 15%.
_______________________
When equipped with Crow Duke Card and equipped by Sage classes:
Increases damage of Fire Bolt and Lightning Bolt by 30%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Summer Vacation Pope Card invalid id
Cartas Mágicas de Fogo
Carta Slot Efeito
Lichtern Red Card (4599) Cabeça MATK +10
_______________________
Increases Magical Damage with Fire element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire element by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Fillia Card (300256) MATK +15
_______________________
Increases Magical Damage with Fire element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Meyer Lugenburg Card (300308) Armadura Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Arma MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
E-Rail Card (300462) MATK +40
_______________________
Increases Magical Damage with Fire, Wind and Earth element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Fire, Wind and Earth element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Fire, Wind and Earth element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Fire, Wind and Earth element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Capa Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Faceworm Larva Card (27167) Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
For each Refine Level:
Increases Magical Damage with Water element by 3%.
_______________________
When equipped with Faceworm Egg Card:
Decreases damage taken from Neutral elemental attacks by 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Polluted Spider Queen Card (300201) Increases Water and Earth elemental magical damage by 50%.
Increases damage taken from all elemental attacks by 60%.
_______________________
Refine Level +15:
Increases Water and Earth elemental magical damage by additional 25%.
Increases damage taken from all elemental attacks by additional 40%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
[MVP] Polluted Spider Queen Card (300202)
_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Geffen Thief Card (27253) Calçado MATK +3%
Increases Magical Damage with Fire and Holy element by 5%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Volcring Card (300215) Increases Magical Damage with Fire and Earth element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Fire and Earth element by additional 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Rebellion Dien Card invalid id
Mavka Card (2761) Acessório Rental Item
A ring that has special power ineach shape.
_______________________
Increases experience gained from defeating Angel race monsters by 15%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Crow Baron Card (300267) Increases Attack Speed by 5%.
_______________________
Base Level at least 200:
Increases Magical Damage with Fire and Wind element by 15%.
_______________________
When equipped with Crow Duke Card and equipped by Sage classes:
Increases damage of Fire Bolt and Lightning Bolt by 30%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Firewind Rike Card (300222) Increases Magical Damage with Wind element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Summer Vacation Pope Card invalid id
Cartas Mágicas de Água
Carta Slot Efeito
Lichtern Blue Card (4597) Cabeça MATK +10
_______________________
Increases Magical Damage with Water element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Water element by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Vanilaqus Card (300257) MATK +15
_______________________
Increases Magical Damage with Water element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Ice Gangu Card (300359) MATK +10, S.MATK +1
_______________________
Increases Magical Damage with Water element by 4%.
Increases SP Consumption by 7%.
_______________________
Refine Level +9:
Increases Magical Damage with Water element by additional 3%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Ice Straw Card (300361) Armadura S.MATK +1
_______________________
Increases SP Consumption by 7%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Water element by 4%.
_______________________
When equipped with Ice Gangu Card:
MATK +10%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Arma MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Blue Pitaya Card (300124) Arma When compounded on a Staff and Two-Handed Staff class weapon:
Increases Magical Damage with Water element by 10%.
_______________________
Refine Level +10:
Increases Magical Damage with Water element by additional 10%.
_______________________
Refine Level +14:
Increases Magical Damage with Water element by additional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Brinaranea Card (27324) Increases Magical Damage with Water element by 15%.
_______________________
When equipped with Muspellskoll Card:
Increases Magical Damage with Water element by aditional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Superior Rgan Healer Card (300463) MATK +40
_______________________
Increases Magical Damage with Water, Poison and Holy element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Water, Poison and Holy element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Water, Poison and Holy element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Water, Poison and Holy element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Capa Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Midnight Ordre Card (300183) Calçado Increases Magical Damage with Wind and Water element by 10%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Boiling Water Marc Card (300121) Increases Magical Damage with Holy and Water element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Holy and Water element by additional 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Ordre Card (27255) MATK +3%
Increases Magical Damage with Wind and Water element by 5%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Crow Duke Card (300268) Acessório MATK +5%
_______________________
Base Level at least 200:
Increases Magical Damage with Water and Earth element by 15%.
_______________________
When equipped with Crow Baron Card and equipped by Sage classes:
Increases damage of Cold Bolt and Heaven's Drive by 30%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Headless Mule Card (27125) Increases Magical Damage with Water and Holy element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Lude Gal Card (300243) When equipped by Novice or Super Novice:
MATK +10%, MaxSP +500.

When equipped with Ghost Cube Card:
Magical attacks have a certain chance to increase Magical Damage with Water and Fire element by 40% for 7 seconds.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Calmaring Card (300364) Increases Magical Damage with Water element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Elite Rgan Warlock Card (300464) Increases Magical Damage with Water, Poison and Holy element by 25%.
_______________________
Base INT at least 90:
Increases SP Consumption by 7%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Cartas Mágicas de Terra
Carta Slot Efeito
Lichtern Yellow Card (4600) Headgear MATK +10
_______________________
Increases Magical Damage with Earth element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Earth element by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Fulgor Card (300259) MATK +15
_______________________
Increases Magical Damage with Earth element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Meyer Lugenburg Card (300308) Armor Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Superior Rgan Warlock Card (300462) Weapon MATK +40
_______________________
Increases Magical Damage with Fire, Wind and Earth element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Fire, Wind and Earth element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Fire, Wind and Earth element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Fire, Wind and Earth element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Arc Elder Card (4629) Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
For each Refine Level:
Increases Magical Damage with Earth element by 3%.
_______________________
When equipped with shoes compounded with Time Keeper Card:
Decreases damage taken from Neutral elemental attacks by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Dio Anemos Card (27250) Footgear MATK +3%
Increases Magical Damage with Earth and Neutral element by 5%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Midnight Dio Anemos Card (300178) Increases Earth and Neutral elemental magical damage by 10%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Ash Toad Card (300211) Accessory Increases Magical Damage with Earth element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Crow Duke Card (300268) MATK +5%
_______________________
Base Level at least 200:
Increases Magical Damage with Water and Earth element by 15%.
_______________________
When equipped with Crow Baron Card and equipped by Sage classes:
Increases damage of Cold Bolt and Heaven's Drive by 30%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Calmaring Card (300364) Increases Magical Damage with Water element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Elite Rgan Warlock Card (300464) Increases Magical Damage with Water, Poison and Holy element by 25%.
_______________________
Base INT at least 90:
Increases SP Consumption by 7%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Cartas Mágicas de Fantasma
Carta Slot Efeito
Lichtern Green Card (4598) Headgear MATK +10
_______________________
Increases Magical Damage with Ghost element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Ghost element by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Pierrotziost Card (300247) Increases Variable Casting Time by 5%.
_______________________
For each Refine Level:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +9:
Increases Magical Damage with Ghost element by 1%.
_______________________
Refine Level +11:
Increases Magical Damage with Ghost element by additional 2%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Meyer Lugenburg Card (300308) Armor Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Spectrum Plasma Card (300248) MATK +10%
_______________________
Increases SP Consumption by 50%.
Increases Magical Damage against Demon and Formless race by 50%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Book of Death Card (300279) Weapon Increases damage of Soul Expansion by 30%.
_______________________
When equipped with Death Word Card:
Base Level at least 200:
Increases Magical Damage with Ghost element by 30%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Tumbling Card (300221) Footgear Increases Magical Damage with Neutral and Shadow element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
D.Y Card (27262) Accessory Increases Magical Damage with Neutral and Shadow element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Midnight D.Y Card (300191) Increases Magical Damage with Neutral, Shadow and Undead element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Jewelant Card (300066)
Icebear Card (300478)
Cartas Mágicas de Sombra
Carta Slot Efeito
Lavaeter Card (300258) Headgear MATK +15
_______________________
Increases Magical Damage with Shadow element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Meyer Lugenburg Card (300308) Armor Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Ashring Card (300219) When compounded on either One-Handed Staff or Two-Handed Staff:
Increases Magical Damage with Shadow element by 10%.

Refine Level +10:
Increases Magical Damage with Shadow element by additional 10%.

Refine Level +14:
Increases Magical Damage with Shadow element by additional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Jormungandr Guardian Card (300460) Weapon MATK +40
_______________________
Increases Magical Damage with Neutral, Shadow and Ghost element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
One Eye Dollarcis Card (300375) Garment Decreases damage taken from Neutral element attacks by 20%.
_______________________
Up to max +11 Refine Level:
Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%.
_______________________
Refine Level +12:
Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%.
_______________________
When compounded Garment' Armor Level is 2:
Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
[MVP] Abysmal Witch Card (300328) Garment
_______________________
Type: Card
Compound on: Head Top
Weight: 1
Rebellion Dien Card Footgear AGI +1

_______________________
Type: Card
Compound on: Unknown
Weight: 1
Midnight D.Y Card (300191) Accessory Increases Magical Damage with Neutral, Shadow and Undead element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Jennifer Card (300249) Increases Physical Damage against Formless race by 5%.
_______________________
Base Level at least 200:
Increases Physical Damage against Formless race by additional 15%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Summer Vacation Pope Card AGI +1

_______________________
Type: Card
Compound on: Unknown
Weight: 1
Cartas Mágicas de Morto-Vivo
Carta Slot Efeito
Meyer Lugenburg Card (300308) Armadura Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Arma MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Jormungandr Guardian Card (300460) Arma MATK +40
_______________________
Increases Magical Damage with Neutral, Shadow and Ghost element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Capa Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
[MVP] Aquila Card (300382) Capa Increases Magical Damage with Poison and Undead element by 100%.
Increases damage taken from every element by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Yordos Judge Card Capa AGI +1

_______________________
Type: Card
Compound on: Unknown
Weight: 1
Rebellion Dien Card Calçado AGI +1

_______________________
Type: Card
Compound on: Unknown
Weight: 1
Midnight D.Y Card (300191) Acessório Increases Magical Damage with Neutral, Shadow and Undead element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Jennifer Card (300249) Increases Physical Damage against Formless race by 5%.
_______________________
Base Level at least 200:
Increases Physical Damage against Formless race by additional 15%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Summer Vacation Pope Card AGI +1

_______________________
Type: Card
Compound on: Unknown
Weight: 1


Build do Pianista do Apocalipse 🎹

Você não sabe qual elemento usar como Mage? Não se preocupe, eu tenho o melhor setup para você!

Eu chamo isso de DPB ou "Build do Pianista do Apocalipse" muhahahaha!

🎹 O faz-tudo 🎹
Topo 300456.png Icewind Egg Card (300456)
Meio 27109.png Jitterbug Card (27109)
Baixo
Armadura 300308.png Meyer Lugenburg Card (300308)
Arma 300455.png Copo Card (300455) + 27384.png Mutating White Knight Card (27384)
Escudo 27385.png Mutating Khalitzburg Card (27385)
Capa 300424.png Friedrich S. Heine Card (300424)
Sapatos 300458.png Icewind Card (300458)
Acessório D 27108.png Singing Pere Card (27108)
Acessório E 27107.png Playing Pere Card (27107)

Também é bom contra MVPs de end-game como:

Counters de MVP de end-game
22174.png
Rigel (22174)
20994.png
Betelgeuse (20994)
21532.png
Juncea (21532)
21531.png
Aquila (21531)
21062.png
Unidentified Life Forms (21062)
20928.png
The One (20928)
20892.png
Sakray (20892)
20785.png
Broken Thanatos (20785)
20387.png
Cursed King Schmidt (20387)
3190.png
Sarah (3190)

Skills

Tantas skills para escolher... T - T

Mage 1️⃣

Skills de Mage 📗
Increase SP Recovery
Max Level: 10
Skill Form: Passive
Description: Restores SP every 10 sec while idle.
MaxSP affects how much SP restoration is increased by this skill.
[Lv 1]: Restores (5+0.2% of MaxSP) SP
[Lv 2]: Restores (10+0.4% of MaxSP) SP
[Lv 3]: Restores (15+0.6% of MaxSP) SP
[Lv 4]: Restores (20+0.8% of MaxSP) SP
[Lv 5]: Restores (25+1.0% of MaxSP) SP
[Lv 6]: Restores (30+1.2% of MaxSP) SP
[Lv 7]: Restores (35+1.4% of MaxSP) SP
[Lv 8]: Restores (40+1.6% of MaxSP) SP
[Lv 9]: Restores (45+1.8% of MaxSP) SP
[Lv 10]: Restores (50+2.0% of MaxSP) SP
Sight
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
LvSP CostDuration
11010s
Napalm Beat
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic.
The damage portion is divided among the targets.
[Lv 1]: 80% MATK
[Lv 2]: 90% MATK
[Lv 3]: 100% MATK
[Lv 4]: 110% MATK
[Lv 5]: 120% MATK
[Lv 6]: 130% MATK
[Lv 7]: 140% MATK
[Lv 8]: 150% MATK
[Lv 9]: 160% MATK
[Lv 10]: 170% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayRange
190.1s0.4s0.5s9 cells
290.1s0.4s0.5s9 cells
390.1s0.4s0.5s9 cells
4120.1s0.4s0.5s9 cells
5120.1s0.4s0.5s9 cells
6120.1s0.4s0.5s9 cells
7150.1s0.4s0.5s9 cells
8150.1s0.4s0.5s9 cells
9150.1s0.4s0.5s9 cells
10180.1s0.4s0.5s9 cells
Safety Wall
Max Level: 10
Requirement: Napalm Beat 7, Soul Strike 5
Skill Form: Active
Type: Supportive
Target: Ground
Description: Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage.
The barrier will disappear after a period of time.
Consumes 1 Blue Gemstone.
[Lv 1]: Barrier: 300, Blocks 2 Hits
[Lv 2]: Barrier: 600, Blocks 3 Hits
[Lv 3]: Barrier: 900, Blocks 4 Hits
[Lv 4]: Barrier: 1200, Blocks 5 Hits
[Lv 5]: Barrier: 1500, Blocks 6 Hits
[Lv 6]: Barrier: 1800, Blocks 7 Hits
[Lv 7]: Barrier: 2100, Blocks 8 Hits
[Lv 8]: Barrier: 2400, Blocks 9 Hits
[Lv 9]: Barrier: 2700, Blocks 10 Hits
[Lv 10]: Barrier: 3000, Blocks 11 Hits
LvSP CostItemsFixed CastVariable CastDurationRange
130Blue Gemstone x10.8s3.2s5s9 cells
230Blue Gemstone x10.72s2.88s10s9 cells
330Blue Gemstone x10.64s2.56s15s9 cells
435Blue Gemstone x10.56s2.24s20s9 cells
535Blue Gemstone x10.48s1.92s25s9 cells
635Blue Gemstone x10.4s1.6s30s9 cells
740Blue Gemstone x10.32s1.28s35s9 cells
840Blue Gemstone x10.24s0.96s40s9 cells
940Blue Gemstone x10.16s0.64s45s9 cells
1040Blue Gemstone x10.08s0.32s50s9 cells
Soul Strike
Max Level: 10
Requirement: Napalm Beat 4
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target.
This skill inflicts additional damage against Undead monster.
[Lv 1]: 1 Hit, Undead +5%, 18 SP Consumption
[Lv 2]: 1 Hit, Undead +10%, 14 SP Consumption
[Lv 3]: 2 Hits, Undead +15%, 24 SP Consumption
[Lv 4]: 2 Hits, Undead +20%, 20 SP Consumption
[Lv 5]: 3 Hits, Undead +25%, 30 SP Consumption
[Lv 6]: 3 Hits, Undead +30%, 26 SP Consumption
[Lv 7]: 4 Hits, Undead +35%, 36 SP Consumption
[Lv 8]: 4 Hits, Undead +40%, 32 SP Consumption
[Lv 9]: 5 Hits, Undead +45%, 42 SP Consumption
[Lv 10]: 5 Hits, Undead +50%, 38 SP Consumption
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1180.1s0.4s1.4s9 cells
2140.1s0.4s1.4s9 cells
3240.1s0.4s1.4s9 cells
4200.1s0.4s1.4s9 cells
5300.1s0.4s1.4s9 cells
6260.1s0.4s1.4s9 cells
7360.1s0.4s1.4s9 cells
8320.1s0.4s1.4s9 cells
9420.1s0.4s1.4s9 cells
10380.1s0.4s1.4s9 cells
Cold Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: Enemy
Description: Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATK Water elemental magic damage per Hit.
[Lv 1]: 1 Hit, 12 SP Consumption
[Lv 2]: 2 Hits, 14 SP Consumption
[Lv 3]: 3 Hits, 16 SP Consumption
[Lv 4]: 4 Hits, 18 SP Consumption
[Lv 5]: 5 Hits, 20 SP Consumption
[Lv 6]: 6 Hits, 22 SP Consumption
[Lv 7]: 7 Hits, 24 SP Consumption
[Lv 8]: 8 Hits, 26 SP Consumption
[Lv 9]: 9 Hits, 28 SP Consumption
[Lv 10]: 10 Hits, 30 SP Consumption
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1120.3s0.5s1.4s9 cells
2140.4s0.8s1.4s9 cells
3160.5s1.1s1.4s9 cells
4180.6s1.4s1.4s9 cells
5200.7s1.7s1.4s9 cells
6220.8s2s1.4s9 cells
7240.9s2.3s1.4s9 cells
8261s2.6s1.4s9 cells
9281.1s2.9s1.4s9 cells
10301.2s3.2s1.4s9 cells
Frost Diver
Max Level: 10
Requirement: Cold Bolt 5
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Description: Inflicts Water magic damage on a target, which has a chance to inflict Freezing status.
The Freezing chance and duration are affected by target's Level, MDEF and LUK stats.
[Lv 1]: 110% MATK, Frozen Chance: 38%
[Lv 2]: 120% MATK, Frozen Chance: 41%
[Lv 3]: 130% MATK, Frozen Chance: 44%
[Lv 4]: 140% MATK, Frozen Chance: 47%
[Lv 5]: 150% MATK, Frozen Chance: 50%
[Lv 6]: 160% MATK, Frozen Chance: 53%
[Lv 7]: 170% MATK, Frozen Chance: 56%
[Lv 8]: 180% MATK, Frozen Chance: 59%
[Lv 9]: 190% MATK, Frozen Chance: 62%
[Lv 10]: 200% MATK, Frozen Chance: 65%
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1250.16s0.64s0.5s9 cells
2240.16s0.64s0.5s9 cells
3230.16s0.64s0.5s9 cells
4220.16s0.64s0.5s9 cells
5210.16s0.64s0.5s9 cells
6200.16s0.64s0.5s9 cells
7190.16s0.64s0.5s9 cells
8180.16s0.64s0.5s9 cells
9170.16s0.64s0.5s9 cells
10160.16s0.64s0.5s9 cells
Stone Curse
Max Level: 10
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Inflicts Stone Curse to a target.
Consumes 1 Red Gemstone.
From level 6, Red Gemstone is consumed only when the skill is successfull.
Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats.
[Lv 1]: Stone Curse chance: 24%
[Lv 2]: Stone Curse chance: 28%
[Lv 3]: Stone Curse chance: 32%
[Lv 4]: Stone Curse chance: 36%
[Lv 5]: Stone Curse chance: 40%
[Lv 6]: Stone Curse chance: 44%
[Lv 7]: Stone Curse chance: 48%
[Lv 8]: Stone Curse chance: 52%
[Lv 9]: Stone Curse chance: 56%
[Lv 10]: Stone Curse chance: 60%
LvSP CostItemsFixed CastVariable CastDurationRange
125Red Gemstone x10.2s0.8s5s2 cells
224Red Gemstone x10.2s0.8s5s2 cells
323Red Gemstone x10.2s0.8s5s2 cells
422Red Gemstone x10.2s0.8s5s2 cells
521Red Gemstone x10.2s0.8s5s2 cells
620Red Gemstone x10.2s0.8s5s2 cells
719Red Gemstone x10.2s0.8s5s2 cells
818Red Gemstone x10.2s0.8s5s2 cells
917Red Gemstone x10.2s0.8s5s2 cells
1016Red Gemstone x10.2s0.8s5s2 cells
Fire Ball
Max Level: 10
Requirement: Fire Bolt 4
Skill Form: Active
Type: Magical, AoE
Target: 1 Character
Description: Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage.
Inner area (3x3) and outer area (5x5) receive different damage.
[Lv 1]: Inner: 160% MATK, Outer: 120% MATK
[Lv 2]: Inner: 180% MATK, Outer: 135% MATK
[Lv 3]: Inner: 200% MATK, Outer: 150% MATK
[Lv 4]: Inner: 220% MATK, Outer: 165% MATK
[Lv 5]: Inner: 240% MATK, Outer: 180% MATK
[Lv 6]: Inner: 260% MATK, Outer: 195% MATK
[Lv 7]: Inner: 280% MATK, Outer: 210% MATK
[Lv 8]: Inner: 300% MATK, Outer: 225% MATK
[Lv 9]: Inner: 320% MATK, Outer: 240% MATK
[Lv 10]: Inner: 340% MATK, Outer: 255% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1250.2s0.8s0.7s9 cells
2250.2s0.8s0.7s9 cells
3250.2s0.8s0.7s9 cells
4250.2s0.8s0.7s9 cells
5250.2s0.8s0.7s9 cells
6250.2s0.8s0.7s9 cells
7250.2s0.8s0.7s9 cells
8250.2s0.8s0.7s9 cells
9250.2s0.8s0.7s9 cells
10250.2s0.8s0.7s9 cells
Fire Wall
Max Level: 10
Requirement: Sight 1, Fire Ball 5
Skill Form: Active
Type: Magical
Target: Ground
Description: Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward.
[Lv 1]: Each Wall: 3 Hits, lasts 5 seconds
[Lv 2]: Each Wall: 4 Hits, lasts 6 seconds
[Lv 3]: Each Wall: 5 Hits, lasts 7 seconds
[Lv 4]: Each Wall: 6 Hits, lasts 8 seconds
[Lv 5]: Each Wall: 7 Hits, lasts 9 seconds
[Lv 6]: Each Wall: 8 Hits, lasts 10 seconds
[Lv 7]: Each Wall: 9 Hits, lasts 11 seconds
[Lv 8]: Each Wall: 10 Hits, lasts 12 seconds
[Lv 9]: Each Wall: 11 Hits, lasts 13 seconds
[Lv 10]: Each Wall: 12 Hits, lasts 14 seconds
LvSP CostFixed CastVariable CastDurationRange
1400.4s1.6s5s9 cells
2400.36s1.44s6s9 cells
3400.32s1.28s7s9 cells
4400.28s1.12s8s9 cells
5400.24s0.96s9s9 cells
6400.22s0.88s10s9 cells
7400.2s0.8s11s9 cells
8400.18s0.72s12s9 cells
9400.16s0.64s13s9 cells
10400.14s0.56s14s9 cells
Fire Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit.
[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1120.3s0.5s1.4s9 cells
2140.4s0.8s1.4s9 cells
3160.5s1.1s1.4s9 cells
4180.6s1.4s1.4s9 cells
5200.7s1.7s1.4s9 cells
6220.8s2s1.4s9 cells
7240.9s2.3s1.4s9 cells
8261s2.6s1.4s9 cells
9281.1s2.9s1.4s9 cells
10301.2s3.2s1.4s9 cells
Lightning Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit.
[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1120.3s0.5s1.4s9 cells
2140.4s0.8s1.4s9 cells
3160.5s1.1s1.4s9 cells
4180.6s1.4s1.4s9 cells
5200.7s1.7s1.4s9 cells
6220.8s2s1.4s9 cells
7240.9s2.3s1.4s9 cells
8261s2.6s1.4s9 cells
9281.1s2.9s1.4s9 cells
10301.2s3.2s1.4s9 cells
Thunder Storm
Max Level: 10
Requirement: Lightning Bolt 4
Skill Form: Active
Type: Magical
Target: Ground
Description: Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area.
[Lv 1]: 1 Hit, SP Consumption: 29
[Lv 2]: 2 Hits, SP Consumption: 34
[Lv 3]: 3 Hits, SP Consumption: 39
[Lv 4]: 4 Hits, SP Consumption: 44
[Lv 5]: 5 Hits, SP Consumption: 49
[Lv 6]: 6 Hits, SP Consumption: 54
[Lv 7]: 7 Hits, SP Consumption: 59
[Lv 8]: 8 Hits, SP Consumption: 64
[Lv 9]: 9 Hits, SP Consumption: 69
[Lv 10]: 10 Hits, SP Consumption: 74
LvSP CostFixed CastVariable CastAfter Cast DelayDurationRange
1291.5s2.7s2s0.1s9 cells
2341.5s2.9s2s0.1s9 cells
3391.5s3.1s2s0.1s9 cells
4441.5s3.3s2s0.1s9 cells
5491.5s3.5s2s0.1s9 cells
6541.5s3.7s2s0.1s9 cells
7591.5s3.9s2s0.1s9 cells
8641.5s4.1s2s0.1s9 cells
9691.5s4.3s2s0.1s9 cells
10741.5s4.5s2s0.1s9 cells
Skills de Quest
Energy Coat
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: Caster
Description: Creates a barrier of spiritual energy that will buffer attacks at the caster.
Caster's remaining SP affects the amount of damage reduced by the barrier.
Higher damage means more SP will be drained by the barrier.
[SP 100~81%]: -30% Damage,
SP Consumption: 3.0% [SP 80~61%]: -24% Damage,
SP Consumption: 2.5% [SP 60~41%]: -18% Damage,
SP Consumption: 2.0% [SP 40~21%]: -12% Damage,
SP Consumption: 1.5% [SP 20~1%]: -6% Damage,
SP Consumption: 1.0%
LvSP CostFixed CastDuration
1305s5 min

Wizard 2️⃣

Skills de Wizard 📘
Fire Pillar
Max Level: 10
Requirement: Fire Wall 1
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons a pillar of flame on a targeted spot that will deal Fire elemental magic damage to enemies that come into contact with it.
If no one steps on it for 30 seconds, it will disappear.
You can place up to 5 Fire Pillars at once and consumes 1 Blue Gemstone with level 6 and above.
Also it can't be placed if there is an enemy standing on that cell already.
[Lv 1]: Hits: 3, AoE: 3x3 cells
[Lv 2]: Hits: 4, AoE: 3X3 cells
[Lv 3]: Hits: 5, AoE: 3X3 cells
[Lv 4]: Hits: 6, AoE: 3X3 cells
[Lv 5]: Hits: 7, AoE: 3X3 cells
[Lv 6]: Hits: 8, AoE: 7x7 cells
[Lv 7]: Hits: 9, AoE: 7x7 cells
[Lv 8]: Hits: 10 AoE: 7x7 cells
[Lv 9]: Hits: 11, AoE: 7x7 cells
[Lv 10]: Hits: 12, AoE: 7x7 Cells
LvSP CostItemsFixed CastVariable CastAfter Cast DelayDurationRange
175-0.48s1.92s1s30s9 cells
275-0.43s1.73s1s30s9 cells
375-0.38s1.54s1s30s9 cells
475-0.34s1.34s1s30s9 cells
575-0.29s1.15s1s30s9 cells
675Blue Gemstone x10.24s0.96s1s30s9 cells
775Blue Gemstone x10.19s0.77s1s30s9 cells
875Blue Gemstone x10.14s0.58s1s30s9 cells
975Blue Gemstone x10.1s0.38s1s30s9 cells
1075Blue Gemstone x10.05s0.19s1s30s9 cells
Sightrasher
Max Level: 10
Requirement: Sight 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells.
[Lv 1]: MATK 120%
[Lv 2]: MATK 140%
[Lv 3]: MATK 160%
[Lv 4]: MATK 180%
[Lv 5]: MATK 200%
[Lv 6]: MATK 220%
[Lv 7]: MATK 240%
[Lv 8]: MATK 260%
[Lv 9]: MATK 280%
[Lv 10]: MATK 300%
LvSP CostFixed CastVariable CastAfter Cast DelayDuration
1350.08s0.32s2s0.5s
2370.08s0.32s2s0.5s
3390.08s0.32s2s0.5s
4410.08s0.32s2s0.5s
5430.08s0.32s2s0.5s
6450.08s0.32s2s0.5s
7470.08s0.32s2s0.5s
8490.08s0.32s2s0.5s
9510.08s0.32s2s0.5s
10530.08s0.32s2s0.5s
Active statusSight
Meteor Storm
Max Level: 10
Requirement: Thunder Storm 1, Sightrasher 2
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons meteors towards a targeted area to inflict 125% MATK Fire elemental magic damage upon enemies in an 13x13 area and have a chance to cause Stun.
Each meteorite has a range of 7x7 cells and depending on skill level, the number of falling meteorites and the number of hits per meteorite are increased.
[Lv 1]: Meteorites: 2, Hits: 1, Stun Chance: 3%
[Lv 2]: Meteorites: 3, Hits: 1, Stun Chance: 6%
[Lv 3]: Meteorites: 3, Hits: 2, Stun Chance: 9%
[Lv 4]: Meteorites: 4, Hits: 2, Stun Chance: 12%
[Lv 5]: Meteorites: 4, Hits: 3, Stun Chance: 15%
[Lv 6]: Meteorites: 5, Hits: 3, Stun Chance: 18%
[Lv 7]: Meteorites: 5, Hits: 4, Stun Chance: 21%
[Lv 8]: Meteorites: 6, Hits: 4, Stun Chance: 24%
[Lv 9]: Meteorites: 6, Hits: 5, Stun Chance: 27%
[Lv 10]: Meteorites: 7, Hits: 5, Stun Chance: 30%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1201.5s6.3s1s2.5s2s9 cells
2241.5s6.3s1s3s3s9 cells
3301.5s6.3s1s3.5s3s9 cells
4341.5s6.3s1s4s4s9 cells
5401.5s6.3s1s4.5s4s9 cells
6441.5s6.3s1s5s5s9 cells
7501.5s6.3s1s5.5s5s9 cells
8541.5s6.3s1s6s6s9 cells
9601.5s6.3s1s6.5s6s9 cells
10641.5s6.3s1s7s7s9 cells
Jupitel Thunder
Max Level: 10
Requirement: Napalm Beat 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Fires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy.
The number of hits increases with the skill level.
[Lv 1]: Hits: 3
[Lv 2]: Hits: 4
[Lv 3]: Hits: 5
[Lv 4]: Hits: 6
[Lv 5]: Hits: 7
[Lv 6]: Hits: 8
[Lv 7]: Hits: 9
[Lv 8]: Hits: 10
[Lv 9]: Hits: 11
[Lv 10]: Hits: 12
LvSP CostFixed CastVariable CastRange
1200.5s2s9 cells
2230.5s2.2s9 cells
3260.5s2.4s9 cells
4290.5s2.6s9 cells
5320.5s2.8s9 cells
6350.5s3s9 cells
7380.5s3.2s9 cells
8410.5s3.4s9 cells
9440.5s3.6s9 cells
10470.5s3.8s9 cells
Lord of Vermilion
Max Level: 10
Requirement: Thunder Storm 1, Jupitel Thunder 5
Skill Form: Active
Type: Magical
Target: Ground
Description: Collects and drops lightning strikes on the ground in an 13x13 area around a designated cell, inflicting Wind elemental magic damage and probably cause Blind status.
The chance of causing Blind status is reduced by the immunity of the targets.
[Lv 1]: MATK 500%, Blind Chance: 15%
[Lv 2]: MATK 600%, Blind Chance: 20%
[Lv 3]: MATK 700%, Blind Chance: 25%
[Lv 4]: MATK 800%, Blind Chance: 30%
[Lv 5]: MATK 900%, Blind Chance: 35%
[Lv 6]: MATK 1000%, Blind Chance: 40%
[Lv 7]: MATK 1100%, Blind Chance: 45%
[Lv 8]: MATK 1200%, Blind Chance: 50%
[Lv 9]: MATK 1300%, Blind Chance: 55%
[Lv 10]: MATK 1400%, Blind Chance: 60%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1601.5s6.3s1s5s1s9 cells
2641.5s6.1s1s5s1s9 cells
3681.5s5.9s1s5s1s9 cells
4721.5s5.7s1s5s1s9 cells
5761.5s5.5s1s5s1s9 cells
6801.5s5.3s1s5s1s9 cells
7841.5s5.1s1s5s1s9 cells
8881.5s4.9s1s5s1s9 cells
9921.5s4.7s1s5s1s9 cells
10961.5s4.5s1s5s1s9 cells
Water Ball
Max Level: 5
Requirement: Cold Bolt 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Hurls spheres of water at high velocity at a targeted enemy.
Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map.
Detection range of Water cells increases with skill level and can be used on skill effects such as Deluge.
[Lv 1]: MATK 130% each Hit, Water Cells: 1x1
[Lv 2]: MATK 160% each Hit, Water Cells: 3x3
[Lv 3]: MATK 190% each Hit, Water Cells: 3x3
[Lv 4]: MATK 220% each Hit, Water Cells: 5x5
[Lv 5]: MATK 250% each Hit, Water Cells: 5x5
LvSP CostFixed CastVariable CastDurationRange
1150.16s0.64s10s9 cells
2200.32s1.28s10s9 cells
3200.48s1.92s10s9 cells
4250.64s2.56s10s9 cells
5250.8s3.2s10s9 cells
RequiresOn water
Ice Wall
Max Level: 10
Requirement: Stone Curse 1, Frost Diver 1
Skill Form: Active
Type: Supportive
Target: Ground
Description: Creates a frozen wall of ice in 1x5 cells that will block enemies, but it can be destroyed using attacks.
The HP of the Ice Wall depends on skill level and when placed, it's HP is reduced by 50 per second.
It will disappear when it's HP reaches zero.
[Lv 1]: Ice Wall HP: 400
[Lv 2]: Ice Wall HP: 600
[Lv 3]: Ice Wall HP: 800
[Lv 4]: Ice Wall HP: 1000
[Lv 5]: Ice Wall HP: 1200
[Lv 6]: Ice Wall HP: 1400
[Lv 7]: Ice Wall HP: 1600
[Lv 8]: Ice Wall HP: 1800
[Lv 9]: Ice Wall HP: 2000
[Lv 10]: Ice Wall HP: 2200
LvSP CostRange
1209 cells
2209 cells
3209 cells
4209 cells
5209 cells
6209 cells
7209 cells
8209 cells
9209 cells
10209 cells
Frost Nova
Max Level: 10
Requirement: Frost Diver 1, Ice Wall 1
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Inflicts Water elemental magical damage to enemies within 5x5 cells of the caster and inflicts Freezing status.
Freezing chance and duration increases with the skill level.
[Lv 1]: Freezing Time: 1.5 seconds, Freeing Chance: 38%
[Lv 2]: Freezing Time: 3.0 seconds, Freeing Chance: 43%
[Lv 3]: Freezing Time: 4.5 seconds, Freeing Chance: 48%
[Lv 4]: Freezing time: 6.0 seconds, Freeing Chance: 53%
[Lv 5]: Freezing Time: 7.5 seconds, Freeing Chance: 58%
[Lv 6]: Freezing Time: 9.0 seconds, Freeing Chance: 63%
[Lv 7]: Freezing Time: 10.5 seconds, Freeing Chance: 68%
[Lv 8]: Freezing Time: 12.0 seconds, Freeing Chance: 73%
[Lv 9]: Freezing Time: 13.5 seconds, Freeing Chance: 78%
[Lv 10]: Freezing Time: 15.0 seconds, Freeing Chance: 83%
LvSP CostFixed CastVariable CastAfter Cast Delay
1450.16s0.64s0.2s
2430.16s0.64s0.2s
3410.14s0.58s0.2s
4390.14s0.58s0.2s
5370.13s0.51s0.2s
6350.13s0.51s0.2s
7330.11s0.45s0.2s
8310.11s0.45s0.2s
9290.1s0.38s0.2s
10270.1s0.38s0.2s
Storm Gust
Max Level: 10
Requirement: Frost Diver 1, Jupitel Thunder 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons a blizzard on the ground in an 11x11 area around an designated cell to inflict Water elemental magic damage on enemies.
The blizzard lasts for 4.5 seconds hitting once every 0.45 seconds and knocking back enemies by 2 cells.
Damaged targets have a certain chance to be inflicted with Freezing status and do not take damage while the Freezing status is active.
[Lv 1]: MATK 120% each Hit
[Lv 2]: MATK 170% each Hit
[Lv 3]: MATK 220% each Hit
[Lv 4]: MATK 270% each Hit
[Lv 5]: MATK 320% each Hit
[Lv 6]: MATK 370% each Hit
[Lv 7]: MATK 420% each Hit
[Lv 8]: MATK 470% each Hit
[Lv 9]: MATK 520% each Hit
[Lv 10]: MATK 570% each Hit
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1781.5s4.5s1s6s4.5s9 cells
2781.5s4.7s1s6s4.5s9 cells
3781.5s4.9s1s6s4.5s9 cells
4781.5s5.1s1s6s4.5s9 cells
5781.5s5.3s1s6s4.5s9 cells
6781.5s5.5s1s6s4.5s9 cells
7781.5s5.7s1s6s4.5s9 cells
8781.5s5.9s1s6s4.5s9 cells
9781.5s6.1s1s6s4.5s9 cells
10781.5s6.3s1s6s4.5s9 cells
Earth Spike
Max Level: 5
Requirement: Stone Curse 1
Requirement: Stone Curse 1
Requirement: Seismic Weapon 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage.
The number of hits increases with the skill level.
[Lv 1]: Hits: 1
[Lv 2]: Hits: 2
[Lv 3]: Hits: 3
[Lv 4]: Hits: 4
[Lv 5]: Hits: 5
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1140.4s0.8s1.4s9 cells
2180.6s1.4s1.4s9 cells
3220.8s2s1.4s9 cells
4261s2.6s1.4s9 cells
5301.2s3.2s1.4s9 cells
Heaven's Drive
Max Level: 5
Requirement: Earth Spike 3
Requirement: Earth Spike 3
Requirement: Earth Spike 1
Skill Form: Active
Type: Magical
Target: Ground
Description: Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area.
If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding.
[Lv 1]: MATK 125%
[Lv 2]: MATK 250%
[Lv 3]: MATK 375%
[Lv 4]: MATK 500%
[Lv 5]: MATK 625%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1280.8s1.1s0.5s1s0.1s9 cells
2320.8s1.3s0.5s1s0.1s9 cells
3360.8s1.5s0.5s1s0.1s9 cells
4400.8s1.7s0.5s1s0.1s9 cells
5440.8s1.9s0.5s1s0.1s9 cells
Quagmire
Max Level: 5
Requirement: Heaven's Drive 1
Skill Form: Active
Type: Debuff
Target: Ground
Description: Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half.
AGI and DEX can be reduced maximum by 50.
Players will only receive half of the effect.
[Lv 1]: Lasts 5 seconds, AGI/DEX -10%
[Lv 2]: Lasts 10 seconds, AGI/DEX -20%
[Lv 3]: Lasts 15 seconds, AGI/DEX -30%
[Lv 4]: Lasts 20 seconds, AGI/DEX -40%
[Lv 5]: Lasts 25 seconds, AGI/DEX -50%
LvSP CostAfter Cast DelayDurationRange
151s5s9 cells
2101s10s9 cells
3151s15s9 cells
4201s20s9 cells
5251s25s9 cells
Sense
Max Level: 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Reveals detailed information about a targeted monster to the caster and members in caster's party.
LvSP CostRange
1109 cells
Skills de Quest
Sight Blaster
Requirement: Finish Quest
Skill Form: Active
Type: Magical
Target: Caster
Description: Summons a protective fire ball that will encircle the caster for 2 minutes.
When an enemy approaches the caster, the fire ball will inflict damage equal to caster's MATK, push the enemy backward, then the skill will cancel.
Sight Blaster's knockback effect has no effect during WoE.
LvSP CostFixed CastVariable CastDuration
1800.32s1.28s15 min

High Wizard 3️⃣

Skills de High Wizard 📒
Soul Drain
Max Level: 10
Requirement: Increase SP Recovery 5, Soul Strike 7
Skill Form: Passive
Description: Increases MaxSP.
Whenever you defeat an enemy with magical or physical attack, you will gain certain amount of SP depend on monster's level.
(does not work on ground targeted skills)
[Lv 1]: MaxSP +2%
[Lv 2]: MaxSP +4%
[Lv 3]: MaxSP +6%
[Lv 4]: MaxSP +8%
[Lv 5]: MaxSP +10%
[Lv 6]: MaxSP +12%
[Lv 7]: MaxSP +14%
[Lv 8]: MaxSP +16%
[Lv 9]: MaxSP +18%
[Lv 10]: MaxSP +20%
Magic Crasher
Max Level: 1
Requirement: Increase SP Recovery 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Inflicts Neutral elemental damage that is equal to the MATK of the caster and is affected by the target's Defense.
LvSP CostFixed CastVariable CastAfter Cast DelayRange
180.06s0.24s0.3s9 cells
Mystical Amplification
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Caster
Description: Amplifies MATK for 180 seconds.
[Lv 1]: MATK +5%
[Lv 2]: MATK +10%
[Lv 3]: MATK +15%
[Lv 4]: MATK +20%
[Lv 5]: MATK +25%
[Lv 6]: MATK +30%
[Lv 7]: MATK +35%
[Lv 8]: MATK +40%
[Lv 9]: MATK +45%
[Lv 10]: MATK +50%
LvSP CostFixed CastDuration
1350.7s180s
2400.7s180s
3450.7s180s
4500.7s180s
5550.7s180s
6600.7s180s
7650.7s180s
8700.7s180s
9750.7s180s
10800.7s180s
Napalm Vulcan
Max Level: 5
Requirement: Napalm Beat 5
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Delivers multiple psychokinetic blows at an enemy in an 3x3 area with a low chance of causing an Abnormal status.
This skill's level affects the number of hits from Napalm Vulcan.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: MATK 70%, Hits: 1
[Lv 2]: MATK 140%, Hits: 2
[Lv 3]: MATK 210%, Hits: 3
[Lv 4]: MATK 280%, Hits: 4
[Lv 5]: MATK 350%, Hits: 5
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1300.2s0.8s0.5s1s9 cells
2400.2s0.8s0.5s1s9 cells
3500.2s0.8s0.5s1s9 cells
4600.2s0.8s0.5s1s9 cells
5700.2s0.8s0.5s1s9 cells
Ganbantein
Max Level: 1
Requirement: Sense 1, Ice Wall 1
Skill Form: Active
Type: Supportive
Target: Ground
Description: Enables the chance of canceling ground targeting magic spell cast on a 3x3 cell area around the targeted spot.
This skill will cancel Land Protector on areas that have been enchanted by that skill.
This skill is unaffected by items or skills that remove Gemstone requirements.
Has 5 second cast delay.
Consumes 1 Blue Gemstone and Yellow Gemstone.
LvSP CostItemsFixed CastAfter Cast DelayRange
140Yellow Gemstone x1, Blue Gemstone x13s5s18 cells
Gravitational Field
Max Level: 5
Requirement: Quagmire 1, Magic Crasher 1, Mystical Amplification 10
Skill Form: Active
Type: Magical
Target: Ground
Description: Increases the gravity in a 5x5 area inflicting Neutral elemental magical damage.
As skill level increases, the number of hits and the damage increases.
The caster's Base Level affects also the damage inflicted.
[Lv 1]: MATK 100%, Hits: 2
[Lv 2]: MATK 200%, Hits: 4
[Lv 3]: MATK 300%, Hits: 6
[Lv 4]: MATK 400%, Hits: 8
[Lv 5]: MATK 500%, Hits: 10
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1601s5s1s5s0.1s18 cells
2701s5s1s5s0.1s18 cells
3801s5s1s5s0.1s18 cells
4901s5s1s5s0.1s18 cells
51001s5s1s5s0.1s18 cells

Warlock 4️⃣

Habilidades de Warlock 📙
Earth Strain
Max Level: 5
Requirement: Sienna Execrate 2
Skill Form: Active
Type: Magical
Target: Ground
Description: Uplifts a wide land and inflicts Earth elemental magic damage to all enemies within skill range.
[Lv 1]: 1600% MATK
[Lv 2]: 2200% MATK
[Lv 3]: 2800% MATK
[Lv 4]: 3400% MATK
[Lv 5]: 4000% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1701s2s0.5s7s0.1s6 cells
2781s3s0.5s7s0.1s6 cells
3861s4s0.5s7s0.1s6 cells
4941s5s0.5s7s0.1s6 cells
51021s6s0.5s7s0.1s6 cells
White Imprison
Max Level: 5
Requirement: Soul Expansion 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Locks a target in a transparent box that prevents damage except from Ghost elemental damage.
Can be casted on oneself, when the duration is finished, the caster loses HP.
Has no effect on Boss monsters.
[Lv 1]: 50% success rate, 10 sec. duration
[Lv 2]: 60% success rate, 12 sec. duration
[Lv 3]: 70% success rate, 14 sec. duration
[Lv 4]: 80% success rate, 16 sec. duration
[Lv 5]: 90% success rate, 18 sec. duration
LvSP CostCool DownDurationRange
1504s6s11 cells
2554s8s11 cells
3604s10s11 cells
4654s12s11 cells
5704s14s11 cells
Soul Expansion
Max Level: 5
Requirement: Drain Life 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Deals 2 hits of Ghost elemental magic damage to a target and surrounding.
If the target is in the White Imprison it deals double damage.
Damage additionally increases according to the caster's Base Level and INT.
Base damage is increased by 1% every 1 INT.
[Lv 1]: 1200% MATK
[Lv 2]: 1400% MATK
[Lv 3]: 1600% MATK
[Lv 4]: 1800% MATK
[Lv 5]: 2000% MATK
LvSP CostVariable CastAfter Cast DelayRange
1302s0.5s11 cells
2352s0.5s11 cells
3402s0.5s11 cells
4452s0.5s11 cells
5502s0.5s11 cells
Frost Misty
Max Level: 5
Requirement: Summon Water Ball 1
Skill Form: Active
Type: Debuff
Target: Ground
Description: Releases freezing mist over the ground, dealing damage and inflicting Frost status on all enemies.
Targets affected by Frost will receive reduced DEF, Movement Speed, Attack Speed and increased Fixed Casting Time.
[Lv 1]: 30% Frost Chance, 300% MATK, 1 Hit
[Lv 2]: 35% Frost Chance, 400% MATK, 2 Hit
[Lv 3]: 40% Frost Chance, 500% MATK, 3 Hit
[Lv 4]: 45% Frost Chance, 600% MATK, 4 Hit
[Lv 5]: 50% Frost Chance, 700% MATK, 5 Hit
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1400.5s2s1s8s40s11 cells
2480.5s2.5s1s8s40s11 cells
3560.5s3s1s8s40s11 cells
4640.5s3.5s1s8s40s11 cells
5720.5s4s1s8s40s11 cells
Jack Frost
Max Level: 5
Requirement: Frost Misty 2
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Description: Deals Water elemental damage to a target and surrounding targets.
Enemies affected by Frost status will receive additional damage.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 1300% MATK, Frost MATK 1800%
[Lv 2]: 1600% MATK, Frost MATK 2400%
[Lv 3]: 1900% MATK, Frost MATK 3000%
[Lv 4]: 2200% MATK, Frost MATK 3600%
[Lv 5]: 2500% MATK, Frost MATK 4200%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1501s2s0.5s4s12.5s11 cells
2601s2.5s0.5s4s17.5s11 cells
3701s3s0.5s4s22.5s11 cells
4801s3.5s0.5s4s27.5s11 cells
5901s4s0.5s4s32.5s11 cells
Marsh of Abyss
Max Level: 5
Requirement: Quagmire 1
Skill Form: Active
Type: Debuff
Target: Ground
Description: Curses a target, reducing it's Movement Speed, Defense and Flee rate.
Caster's INT and Job Level affect it's effectiveness.
[Lv 1]: -50% Movement Speed
[Lv 2]: -60% Movement Speed
[Lv 3]: -70% Movement Speed
[Lv 4]: -80% Movement Speed
[Lv 5]: -90% Movement Speed
LvSP CostFixed CastAfter Cast DelayCool DownDurationRange
1400.5s1s2.5s30s11 cells
2420.5s1s3s30s11 cells
3440.5s1s3.5s30s11 cells
4460.5s1s4s30s11 cells
5480.5s1s4.5s30s11 cells
Recognized Spell
Max Level: 5
Requirement: Release 2, Stasis 1, White Imprison 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Maximizes one's own magical potential, dealing maximum damage with magical attacks for the skill duration.
Increases SP cost by 25%.
[Lv 1]: 60 sec. duration
[Lv 2]: 90 sec. duration
[Lv 3]: 110 sec. duration
[Lv 4]: 140 sec. duration
[Lv 5]: 170 sec. duration
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
11001s1s1s50s60s
21201s1s1s80s90s
31401s1s1s110s120s
41601s1s1s140s150s
51801s1s1s170s180s
Sienna Execrate
Max Level: 5
Requirement: Summon Stone 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Curses a target and it's surrounding with a Stone Curse.
Requires 2 Red Gemstones.
Caster's Job Level affect it's effectiveness.
[Lv 1]: 48% Curse Chance, 3x3 cells, 10 sec.
[Lv 2]: 56% Curse Chance, 5x5 cells, 12 sec.
[Lv 3]: 64% Curse Chance, 5x5 cells, 14 sec.
[Lv 4]: 72% Curse Chance, 7x7 cells, 16 sec.
[Lv 5]: 80% Curse Chance, 7x7 cells, 18 sec.
LvSP CostItemsVariable CastAfter Cast DelayDurationRange
132Red Gemstone x22s2s0.1s7 cells
234Red Gemstone x22s2s0.1s7 cells
336Red Gemstone x22s2s0.1s7 cells
438Red Gemstone x22s2s0.1s7 cells
540Red Gemstone x22s2s0.1s7 cells
Radius
Max Level: 3
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: Increases magic skill range of the Warlock and slightly reduces Casting Time.
[Lv 1]: Casting range +1 Cell, reduces Fixed Casting Time by 10%
[Lv 2]: Casting range +2 Cells, reduces Fixed Casting Time by 15%
[Lv 3]: Casting Range +3 Cells, reduces Fixed Casting Time by 20%
Stasis
Max Level: 5
Requirement: Drain Life 1
Skill Form: Active
Type: Debuff
Target: Caster
Description: Stops the air around the Caster, all targets within skill range will no longer be able to use magic skills and some song and chorus skills.
The duration is reduced by DEX and VIT of target (Minimum duration is 10 sec).
[Lv 1]: 20 sec. duration, 19x19 AoE
[Lv 2]: 30 sec. duration, 21x21 AoE
[Lv 3]: 40 sec. duration, 23x23 AoE
[Lv 4]: 50 sec. duration, 25x25 AoE
[Lv 5]: 60 sec. duration, 27x27 AoE
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1501s3s2s180s20s
2601s3s2s190s30s
3701s3s2s200s40s
4801s3s2s210s50s
5901s3s2s220s60s
Drain Life
Max Level: 5
Requirement: Radius 1
Skill Form: Active
Type: Recovery
Target: 1 Character
Description: Deals magic damage on a target, converting a certain amount of damage into HP.
Chance of absorbing damage affected by skill level and Job Level and the amount of absorbed damage is affected by skill level and Base Level.
Caster's Base Level and INT affect damage inflicted.
Base damage is increased by 1% every 1 INT.
[Lv 1]: 200% Neutral Magic Damage, 8% Damage absorbed, 74% Absorb Chance
[Lv 2]: 400% Neutral Magic Damage, 16% Damage absorbed, 78% Absorb Chance
[Lv 3]: 600% Neutral Magic Damage, 24% Damage absorbed, 82% Absorb Chance
[Lv 4]: 800% Neutral Magic Damage, 32% Damage absorbed, 86% Absorb Chance
[Lv 5]: 1000% Neutral Magic Damage, 40% Damage absorbed, 90% Absorb Chance
LvSP CostFixed CastVariable CastCool DownRange
1201s4s2s11 cells
2241s4s2s11 cells
3281s4s2s11 cells
4321s4s2s11 cells
5361s4s2s11 cells
Crimson Rock
Max Level: 5
Requirement: Summon Fireball 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons huge meteorites to deal significant amount of Fire elemental magic damage on a target and it's surroundings.
When the meteorite hits the ground, all targets will be knocked back.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 1600% MATK
[Lv 2]: 1900% MATK
[Lv 3]: 2500% MATK
[Lv 4]: 3100% MATK
[Lv 5]: 3700% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1601s5s0.5s5s4.5s11 cells
2701s5s0.5s5s4.5s11 cells
3801s5s0.5s5s4.5s11 cells
4901s5s0.5s5s4.5s11 cells
51001s5s0.5s5s4.5s11 cells
Hell Inferno
Max Level: 5
Requirement: Crimson Rock 2
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Burns a target and it's surroundings with fire from hell inflicting Fire and Shadow elemental magic damage.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 400% Fire/600% Shadow MATK, 3x3 AoE
[Lv 2]: 800% Fire/1200% Shadow MATK, 3x3 AoE
[Lv 3]: 1200% Fire/1800% Shadow MATK, 3x3 AoE
[Lv 4]: 1600% Fire/2400% Shadow MATK, 5x5 AoE
[Lv 5]: 2000% Fire/3000% Shadow MATK, 5x5 AoE
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1641s3s0.5s3s11 cells
2701s3s0.5s3s11 cells
3761s3s0.5s3s11 cells
4821s3s0.5s3s11 cells
5881s3s0.5s3s11 cells
Comet
Max Level: 5
Requirement: Hell Inferno 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons destructive comet from space to attack all targets within 13x13 AoE that has chance of inflicting Neutral elemental magic damage and Magical Intoxication status, which decreases the resistances against all elemental attacks by 50% for 20 seconds.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 3200% MATK
[Lv 2]: 3900% MATK
[Lv 3]: 4600% MATK
[Lv 4]: 5300% MATK
[Lv 5]: 6000% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1702s6s1.5s20s0.1s11 cells
2902s7s1.5s20s0.1s11 cells
31102s8s1.5s20s0.1s11 cells
41302s9s1.5s20s0.1s11 cells
51502s10s1.5s20s0.1s11 cells
Chain Lightning
Max Level: 5
Requirement: Summon Ball Lightning 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons lightning to attack a target.
If there is another enemy near the target that is hit by the lightning damage, Chain Lightning will automatically finds and damages them.
If there are multiple targets, it will attack at random.
Skill level affects the number of chain and damage inflicted.
If there are no other enemies near the target, it will hit the target three times.
[Lv 1]: 600% Wind Magic Damage, 5 chains
[Lv 2]: 700% Wind Magic Damage, 6 chains
[Lv 3]: 800% Wind Magic Damage, 7 chains
[Lv 4]: 900% Wind Magic Damage, 8 chains
[Lv 5]: 1000% Wind Magic Damage, 9 chains
LvSP CostFixed CastVariable CastAfter Cast DelayDurationRange
1801s3.5s3s0.1s11 cells
2901s4s3s0.1s11 cells
31001s4.5s3s0.1s11 cells
41101s5s3s0.1s11 cells
51201s5.5s3s0.1s11 cells
Reading Spell Book
Max Level: 1
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: Warlock can preserve their magic by reading magic books and also can release those preserved magic with the Release skill.
However, Reading Spell Books can't save skills, which are not learned yet.
LvFixed CastVariable CastAfter Cast DelayDuration
11s5s0.5s30s
Release
Max Level: 2
Requirement: Warlock Basic Skill
Skill Form: Active
Type: Magical
Target: 1 Character
Description: You can activate a spell, which is saved via Reading Spellbook or release your active Fire Balls, Lightning Balls, Water Balls and/or Stone Balls, that are currently summoned to deal magical damage to a single target.
[Lv 1]: Activate a saved spell
[Lv 2]: Release all current Summon Balls
LvSP CostRange
1311 cells
22011 cells
Tetra Vortex
Max Level: 10
Requirement: Jack Frost 5, Chain Lightning 5, Earth Strain 5, Hell Inferno 5
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Description: Summons 4 elements of ether, to deal 4 hits of magic damage of each element (Fire, Water, Wind, Earth).
In order to use Tetra Vortex, you have to summon at least 4 of Fire Ball, Lightning Ball, Water Ball or Stone Ball before casting or the skill will fail.
Depending on which Summon skill is used, the damage attribute of Tetra Vortex changes.
At Level 6 or higher Tetra Vortex will also damage surrounding enemies.
Targets that has been damaged have a high chance of being inflicted by Burning, Freezing, Stun or Bleeding status.
[Lv 1]: 1200% Elemental Magic Damage x4
[Lv 2]: 1600% Elemental Magic Damage x4
[Lv 3]: 2000% Elemental Magic Damage x4
[Lv 4]: 2400% Elemental Magic Damage x4
[Lv 5]: 2800% Elemental Magic Damage x4
[Lv 6]: 3200% Elemental Magic Damage x4, AoE: 3x3 cells
[Lv 7]: 3600% Elemental Magic Damage x4, AoE: 3x3 cells
[Lv 8]: 4000% Elemental Magic Damage x4, AoE: 5x5 cells
[Lv 9]: 4400% Elemental Magic Damage x4, AoE: 5x5 cells
[Lv 10]: 4800% Elemental Magic Damage x4, AoE: 7x7 cells
LvSP CostFixed CastVariable CastCool DownRange
11201s5s15s11 cells
21501s6s15s11 cells
31801s7s15s11 cells
42101s8s15s11 cells
52401s9s15s11 cells
62001s10s15s11 cells
72401s11s15s11 cells
82801s12s15s11 cells
93201s13s15s11 cells
103601s14s15s11 cells
Freezing Spell
Max Level: 10
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: To preserve magic by Reading Spell Book, Warlock has to learn the basic preserving skills.
The number of magic that can be maintained increases depending on caster's Base Level and INT.
It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic.
Summon Fire Ball
Max Level: 2
Requirement: Meteor Storm 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Fire Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Fire Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Fire Balls
[Lv 2]: Summon 5 Fire Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
Summon Lightning Ball
Max Level: 2
Requirement: Lord of Vermillion 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Lightning Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Lightning Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Lightning Balls
[Lv 2]: Summon 5 Lightning Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
Summon Water Ball
Max Level: 2
Requirement: Storm Gust 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Water Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Water Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Water Balls
[Lv 2]: Summon 5 Water Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
Summon Stone Ball
Max Level: 2
Requirement: Heaven's Drive 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Stone Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Stone Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Stone Balls
[Lv 2]: Summon 5 Stone Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
Telekinesis Intense
Max Level: 5
Requirement: Soul Expansion 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: Ghost magic enters caster's circulatory system, increasing Ghost magic damage and reducing Variable Cast Time and SP cost of spells for 1 minute.
This skill cannot be removed by Clearance or Dispell.
[Lv 1]: Ghost Magic Damage x1.4, -10% Variable Casting Time, -10% Ghost Magic SP Cost
[Lv 2]: Ghost Magic Damage x1.8, -20% Variable Casting Time, -20% Ghost Magic SP Cost
[Lv 3]: Ghost Magic Damage x2.2, -30% Variable Casting Time, -30% Ghost Magic SP Cost
[Lv 4]: Ghost Magic Damage x2.6, -40% Variable Casting Time, -40% Ghost Magic SP Cost
[Lv 5]: Ghost Magic Damage x3, -50% Variable Casting Time, -50% Ghost Magic SP Cost
LvSP CostAfter Cast DelayCool DownDuration
11000.5s5 min60s
21500.5s5 min60s
32000.5s5 min60s
42500.5s5 min60s
53000.5s5 min60s

Arch Mage 5️⃣

Habilidades de Arch Mage 📕
Deadly Projection
Max Level: 5
Requirement: Mystery Illusion 3
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Corrupts the target's somatic cells.
It negates the target's magic immunity for the skills duration and inflicts Undead elemental magic damage.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 2800%, Duration: 4 seconds
[Lv 2]: MATK 5600%, Duration: 5 seconds
[Lv 3]: MATK 8400%, Duration: 6 seconds
[Lv 4]: MATK 11200%, Duration: 7 seconds
[Lv 5]: MATK 14000%, Duration: 8 seconds
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1701.5s3s0.5s2s4s9 cells
2751.5s3s0.5s2s5s9 cells
3801.5s3s0.5s2s6s9 cells
4851.5s3s0.5s2s7s9 cells
5901.5s3s0.5s2s8s9 cells
Destructive Hurricane
Max Level: 5
Requirement: Tornado Storm 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Dispellable: No
Description: Creates a strong wind around you inflicting Wind elemental magic damage to targets within range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 10% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Adds an additional hit which inflicts 12500% Wind elemental magic damage.
Level 2 Climax: Adds an 2 cell knock-back effect.
Level 3 Climax: Increases damage of Destructive Hurricane by 150%.
Level 4 Climax: Destructive Hurricane will not inflict damage, but increases MATK by 100 and Wind elemental magic damage by 30% for 900 seconds.
Level 5 Climax: Increases AoE to 19x19 cells and decreases the damage of Destructive Hurricane by 20%.
[Lv 1]: MATK 3850%, AoE: 7x7 cells
[Lv 2]: MATK 7100%, AoE: 7x7 cells
[Lv 3]: MATK 10350%, AoE: 9x9 cells
[Lv 4]: MATK 13600%, AoE: 9x9 cells
[Lv 5]: MATK 16850%, AoE: 11x11 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool Down
11701.5s4s0.5s2.5s
21741.5s4s0.5s2.5s
31781.5s4s0.5s2.5s
41821.5s4s0.5s2.5s
51861.5s4s0.5s2.5s
Violent Quake
Max Level: 5
Requirement: Strantum Tremor 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Causes an earthquake at the targeted area and rocks are rising randomly during the skill duration inflicting Earth elemental magic damage to targets within 7x7 cells.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 10% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases skill damage, but let twice as many rocks rise.
Level 2 Climax: Increases the rocks attack range to 9x9 cells.
Level 3 Climax: Increases damage of Violant Quake by 200%.
Level 4 Climax: Violant Quake will not inflict damage, but all targets within range will receive increased Earth elemental damage by 100% for 30 seconds.
Level 5 Climax: Fixes AoE to 7x7 cells.
[Lv 1]: MATK 1400%, Number of Rocks: 4, AoE: 7x7 cells
[Lv 2]: MATK 2600%, Number of Rocks: 8, AoE: 7x7 cells
[Lv 3]: MATK 3800%, Number of Rocks: 12, AoE: 9x9 cells
[Lv 4]: MATK 5000%, Number of Rocks: 16, AoE: 9x9 cells
[Lv 5]: MATK 6200%, Number of Rocks: 20, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
11101.5s4s1s6s1.2s9 cells
21141.5s4s1s6s2.4s9 cells
31181.5s4s1s6s3.6s9 cells
41221.5s4s1s6s4.8s9 cells
51261.5s4s1s6s6s9 cells
Mystery Illusion
Max Level: 5
Requirement: Hell Inferno 3, Soul Vulcan Strike 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Casts unknown magic at the specified target area.
Inflicts Shadow elemental magic damage to targets within range during the skills duration.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 950%, AoE: 9x9 cells
[Lv 2]: MATK 1900%, AoE: 9x9 cells
[Lv 3]: MATK 2850%, AoE: 11x11 cells
[Lv 4]: MATK 3800%, AoE: 11x11 cells
[Lv 5]: MATK 4750%, AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1781.5s4s0.75s4s4s9 cells5
2861.5s4s0.75s4s4s9 cells5
3941.5s4s0.75s4s4s9 cells5
41021.5s4s0.75s4s4s9 cells5
51101.5s4s0.75s4s4s9 cells5
Rain of Crystal
Max Level: 5
Requirement: Frost Misty 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Makes rain made of ice picks fall around you and inflicting Water elemental magic damage to targets within range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 940%, AoE: 9x9 cells
[Lv 2]: MATK 1700%, AoE: 9x9 cells
[Lv 3]: MATK 2460%, AoE: 11x11 cells
[Lv 4]: MATK 3220%, AoE: 11x11 cells
[Lv 5]: MATK 3980%, AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1851.5s3s0.75s5s4s
2951.5s3s0.75s5s4s
31051.5s3s0.75s5s4s
41151.5s3s0.75s5s4s
51251.5s3s0.75s5s4s
Soul Vulcan Strike
Max Level: 5
Requirement: Soul Expansion 5, Two-Handed Staff Mastery 3
Skill Form: Active
Type: Magical
Target: 1 Character
Description: A powerful soul strike is fired at one target and nearby targets dealing Ghost elemental magic damage.
The damage further increases based on the caster's Base Level and SPL.
Base damage is increased by 3% every 1 SPL.
[Lv 1]: MATK 380%, Hits: 3, AoE: 3x3 cells
[Lv 2]: MATK 710%, Hits: 4, AoE: 5x5 cells
[Lv 3]: MATK 1040%, Hits: 5, AoE: 7x7 cells
[Lv 4]: MATK 1370%, Hits: 6, AoE: 9x9 cells
[Lv 5]: MATK 1700%, Hits: 7, AoE: 11x11 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1901s3s0.5s0.7s9 cells
2951s3s0.5s0.7s9 cells
31001s3s0.5s0.7s9 cells
41051s3s0.5s0.7s9 cells
51101s3s0.5s0.7s9 cells
Crystal Impact
Max Level: 5
Requirement: Rain of Crystal 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Dispellable: No
Description: Creates the powerful water wave from the ground under the caster feet to inflict Water elemental magical damage to all targets within the skill range.
Targets attacked by the water wave will taken additional Water elemental magical damage after a while.
Damage additionally increases according to the caster's Base Level and SPL.
The wave and additional damage are increased by 10% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100 and Water elemental magic damage by 30% for 900 seconds for all allies in the skills range.
Level 2 Climax: The water wave causes 1 additional hit.
Level 3 Climax: Increases damage of the water wave by 50%.
Level 4 Climax: Decreases the damage of the water wave, but the additional damage is increased by 150%.
Level 5 Climax: The water wave damage is expanded to 15x15 cells and a 5x5 cells range is added to the additional damage.
[Lv 1]: MATK 1800%/Hit, AoE: 7x7 cells
[Lv 2]: MATK 3200%/Hit, AoE: 9x9 cells
[Lv 3]: MATK 4600%/Hit, AoE: 11x11 cells
[Lv 4]: MATK 6000%/Hit, AoE: 11x11 cells
[Lv 5]: MATK 7400%/Hit, AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool Down
11701.5s4s0.5s2s
21741.5s4s0.5s2s
31781.5s4s0.5s2s
41821.5s4s0.5s2s
51861.5s4s0.5s2s
Astral Strike
Max Level: 10
Requirement: Comet 5, Mystery Illusion 3, Deadly Projection 3
Skill Form: Active(AP)
Type: Magical
Target: Ground
Description: Drops a powerful meteorite on the ground to inflict Neutral elemental magic damage over time for 6 seconds.
The skill inflicts more damage increases against Undead and Dragon race monsters.
Damage additionally increases according to the caster's Base Level and SPL.
The meteor and additional hits are increased by 10% every 1 SPL.
[Lv 1]: MATK 3300%/3450%(Undead, Dragon), Additional hits: MATK 650%, AoE: 5x5 cells
[Lv 2]: MATK 5900%/6200%(Undead, Dragon), Additional hits: MATK 1300%, AoE: 5x5 cells
[Lv 3]: MATK 8500%/8950%(Undead, Dragon), Additional hits: MATK 1950%, AoE: 5x5 cells
[Lv 4]: MATK 11100%/11700%(Undead, Dragon), Additional hits: MATK 2600%, AoE: 7x7 cells
[Lv 5]: MATK 13700%/14450%(Undead, Dragon), Additional hits: MATK 3250%, AoE: 7x7 cells
[Lv 6]: MATK 16300%/17200%(Undead, Dragon), Additional hits: MATK 3900%, AoE: 7x7 cells
[Lv 7]: MATK 18900%/19950%(Undead, Dragon), Additional hits: MATK 4550%, AoE: 9x9 cells
[Lv 8]: MATK 21500%/22700%(Undead, Dragon), Additional hits: MATK 5200%, AoE: 9x9 cells
[Lv 9]: MATK 24100%/25450%(Undead, Dragon), Additional hits: MATK 5850%, AoE: 9x9 cells
[Lv 10]: MATK 26700%/28200%(Undead, Dragon), Additional hits: MATK 6500%, AoE: 11x11 cells
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1130151.5s4s1s6s6s9 cells
2130151.5s4s1s6s6s9 cells
3130151.5s4s1s6s6s9 cells
4130151.5s4s1s6s6s9 cells
5130151.5s4s1s6s6s9 cells
6130151.5s4s1s6s6s9 cells
7130151.5s4s1s6s6s9 cells
8130151.5s4s1s6s6s9 cells
9130151.5s4s1s6s6s9 cells
10130151.5s4s1s6s6s9 cells
All Bloom
Max Level: 5
Requirement: Floral Flare Road 3
Skill Form: Active
Type: Magical
Target: Ground
Description: A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration inflicting Fire elemental magic damage to targets within 7x7 cells.
Damage additionally increases according to the caster's Base Level.
Rose bud damage is increased by 5% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases the spawn interval of the flower buds by half.
Level 2 Climax: Twice as many flowers explode.
Level 3 Climax: Increases damage of All Bloom by 300%.
Level 4 Climax: All Bloom will not inflict damage, but all targets within range will receive increased Fire elemental damage by 100% for 30 seconds.
Level 5 Climax: Upon all flower buds exploded, inflict 85000% Fire elemantal magic damage to all targets within flower garden.
[Lv 1]: MATK 1400%, Buds: 4, AoE: 7x7 cells
[Lv 2]: MATK 2600%, Buds: 8, AoE: 7x7 cells
[Lv 3]: MATK 3800%, Buds: 12, AoE: 9x9 cells
[Lv 4]: MATK 5000%, Buds: 16, AoE: 9x9 cells
[Lv 5]: MATK 6200%, Buds: 20, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1941.5s4s1s6s1.2s9 cells
21021.5s4s1s6s2.4s9 cells
31101.5s4s1s6s3.6s9 cells
41181.5s4s1s6s4.8s9 cells
51261.5s4s1s6s6s9 cells
Floral Flare Road
Max Level: 5
Requirement: Crimson Rock 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Creates burning petals in the direction the caster is facing, inflicting Fire elemental magic damage to targets.
which enter the targeted area during the skill duration.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 790%, AoE: 3x3 cells
[Lv 2]: MATK 1530%, AoE: 5x5 cells
[Lv 3]: MATK 2270%, AoE: 7x7 cells
[Lv 4]: MATK 3010%, AoE: 9x9 cells
[Lv 5]: MATK 3750%, AoE: 11x11 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1701.5s3s0.75s5s5s9 cells
2761.5s3s0.75s5s5s9 cells
3821.5s3s0.75s5s5s9 cells
4881.5s3s0.75s5s5s9 cells
5941.5s3s0.75s5s5s9 cells
Tornado Storm
Max Level: 5
Requirement: Chain Lightning 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Creates a tornado accompanied by a powerful lightning on the targeted area and inflicts Wind elemental magic damage to all targets withing the skills range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 860%, AoE: 5x5 cells
[Lv 2]: MATK 1620%, AoE: 5x5 cells
[Lv 3]: MATK 2380%, AoE: 7x7 cells
[Lv 4]: MATK 3140%, AoE: 7x7 cells
[Lv 5]: MATK 3900%, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1781.5s3s0.75s5s3s9 cells
2821.5s3s0.75s5s3s9 cells
3861.5s3s0.75s5s3s9 cells
4901.5s3s0.75s5s3s9 cells
5941.5s3s0.75s5s3s9 cells
Two-Handed Staff Mastery
Max Level: 10
Skill Form: Passive
Description: Increases S.Matk and Magic Damage when equipped with a Two-Handed Staff.
[Lv 1]: S.Matk+2, Magic Damage +1%
[Lv 2]: S.Matk+4, Magic Damage +2%
[Lv 3]: S.Matk+6, Magic Damage +3%
[Lv 4]: S.Matk+8, Magic Damage +4%
[Lv 5]: S.Matk+10, Magic Damage +5%
[Lv 6]: S.Matk+12, Magic Damage +6%
[Lv 7]: S.Matk+14, Magic Damage +7%
[Lv 8]: S.Matk+16, Magic Damage +8%
[Lv 9]: S.Matk+18, Magic Damage +9%
[Lv 10]: S.Matk+20, Magic Damage +10%
Crimson Arrow
Max Level: 5
Requirement: Floral Flare Road 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Shoots a fire arrow in a straight line to the target inflicting Fire elemental magic damage to the targets in a straight line.
The damage further increases based on the caster's Base Level.
Base damage is increased by 3% every 1 SPL.
Explosion damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 400% Explosion damage : 750% Matk / AoE: 5x5 cells
[Lv 2]: MATK 800% Explosion damage : 1500% Matk / AoE: 5x5 cells
[Lv 3]: MATK 1200% Explosion damage : 2250% Matk / AoE: 5x5 cells
[Lv 4]: MATK 1600% Explosion damage : 3000% Matk / AoE: 7x7 cells
[Lv 5]: MATK 2000% Explosion damage : 3750% Matk / AoE: 7x7 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1741.5s4s0.5s0.3s9 cells2
2781.5s4s0.5s0.3s9 cells2
3821.5s4s0.5s0.3s9 cells2
4861.5s4s0.5s0.3s9 cells2
5901.5s4s0.5s0.3s9 cells2
Strantum Tremor
Max Level: 5
Requirement: Sienna Execrate 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Shakes the ground to inflict Earth elemental magical damage to targets within skill range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 830%, AoE: 5x5 cells
[Lv 2]: MATK 1560%, AoE: 5x5 cells
[Lv 3]: MATK 2290%, AoE: 7x7 cells
[Lv 4]: MATK 3020%, AoE: 7x7 cells
[Lv 5]: MATK 3750%, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1741.5s3s0.75s4s4s9 cells
2791.5s3s0.75s4s4s9 cells
3841.5s3s0.75s4s4s9 cells
4891.5s3s0.75s4s4s9 cells
5941.5s3s0.75s4s4s9 cells
Frozen Slash
Max Level: 5
Requirement: Rain of Crystal 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Use sharp ice to inflict Water elemental damage to targets within the caster's range.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1400%/1900% Matk (Climax) / AoE: 9x9 cells
[Lv 2]: MATK 2350%/3200% Matk (Climax) / AoE: 9x9 cells
[Lv 3]: MATK 3300%/4500% Matk (Climax) / AoE: 11x11 cells
[Lv 4]: MATK 4250%/5800% Matk (Climax) / AoE: 11x11 cells
[Lv 5]: MATK 5200%/7100% Matk (Climax) / AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownAP Recovery
11031.5s4s0.5s0.45s2
21061.5s4s0.5s0.45s2
31091.5s4s0.5s0.45s2
41121.5s4s0.5s0.45s2
51151.5s4s0.5s0.45s2
Climax
Max Level: 5
Requirement: Tetra Vortex 5, Two-Handed Staff Mastery 3
Skill Form: Active(AP)
Type: Magical
Target: Caster
Dispellable: No
Description: Grants a special effects to certain skills for 300 seconds.
The effects depends on Climax skill level.
[Lv 1]: Grants Climax Level 1
[Lv 2]: Grants Climax Level 2
[Lv 3]: Grants Climax Level 3
[Lv 4]: Grants Climax Level 4
[Lv 5]: Grants Climax Level 5
LvSP CostAP CostFixed CastAfter Cast DelayCool DownDuration
1601254s0.3s60s5 min
2601254s0.3s60s5 min
3601254s0.3s60s5 min
4601254s0.3s60s5 min
5601254s0.3s60s5 min
Rock Down
Max Level: 5
Requirement: Strantum Tremor 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Drops a large rock on the target and inflicts Earth elemental magic damage to the target and nearby targets within 3x3 cells around the target.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1550% / 1850% (Climax) / AoE: 5x5 cells
[Lv 2]: MATK 3100% / 3700% (Climax) / AoE: 5x5 cells
[Lv 3]: MATK 4650% / 5550% (Climax) / AoE: 5x5 cells
[Lv 4]: MATK 6200% / 7400% (Climax) / AoE: 7x7 cells
[Lv 5]: MATK 7750% / 9250% (Climax) / AoE: 7x7 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1721.5s4s0.5s0.3s9 cells2
2761.5s4s0.5s0.3s9 cells2
3801.5s4s0.5s0.3s9 cells2
4841.5s4s0.5s0.3s9 cells2
5881.5s4s0.5s0.3s9 cells2
Storm Cannon
Max Level: 5
Requirement: Tornado Storm 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Shoots a vortex of wind in a straight line to the target inflicting Wind elemental magic damage to the targets in a straight line.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1550% / 1850% (Climax)
[Lv 2]: MATK 3100% / 3700% (Climax)
[Lv 3]: MATK 4650% / 5550% (Climax)
[Lv 4]: MATK 6200% / 7400% (Climax)
[Lv 5]: MATK 7750% / 9250% (Climax)
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1761.5s4s0.5s0.3s9 cells2
2791.5s4s0.5s0.3s9 cells2
3821.5s4s0.5s0.3s9 cells2
4851.5s4s0.5s0.3s9 cells2
5881.5s4s0.5s0.3s9 cells2
Energy Conversion
Max Level: 5
Requirement: Recognized Spell 2, Climax 1
Skill Form: Active(AP)
Type: Recovery
Target: Caster
Description: Converts a portion of the caster's AP into SP through energy transference.
[Lv 1]: Consumes 13 AP / Recovers SP 80
[Lv 2]: Consumes 11 AP / Recovers SP 240
[Lv 3]: Consumes 9 AP / Recovers SP 480
[Lv 4]: Consumes 7 AP / Recovers SP 800
[Lv 5]: Consumes 5 AP / Recovers SP 1200
LvSP CostAP CostFixed CastCool Down
110131.2s1s
210111.2s1s
31091.2s1s
41071.2s1s
51051.2s1s

Distribuição de Skills ♻️

Esta é uma build de skills otimizada, pensada para dar o máximo de flexibilidade em conteúdo de endgame.

Legenda de Cores

Cor Significado
🔴 Vermelho Skills obrigatórias como pré-requisito
🔵 Azul Skills para upar com eficiência
🟢 Verde Skills centrais essenciais

Principais Características

  • Todos os pré-requisitos de skills são cumpridos para a evolução de 4ª classe
  • Distribuição equilibrada tanto para upar quanto para conteúdo de endgame
  • Alocação flexível nas skills de 4ª classe para situações diferentes
  • Uso otimizado dos pontos de skill, sem investimentos desperdiçados

Exemplos de Árvore de Skills

Como alternativa, você pode usar a de baixo para usuários de 2-Handed/AM stone.

🔴 = Pré-requisitos 🔵 = Upar 🟢 = Importantes

Equipamentos e Encantamentos

Deixe-me mostrar o que há de melhor disponível!

(ainda em construção)


Equipamentos Principais ♎️ (Headgear)

✔️ Aqui estão os Encantamentos que eu recomendo para Headgears!

19428.png Illusion Morpheus's Hood [1] (19428) 300455.png 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
18978.png Old Magic Stone Hat [1] (18978) 300455.png 29075.png Magic Essence Lv5 (29075) 4734.png AGI+5 (4734) 4734.png AGI+5 (4734)
400154.png Survival Circlet-LT [1] (400154) 300455.png
19482.png Temporal Circlet (Warlock) [1] (19482) 300455.png 29075.png Magic Essence Lv5 (29075) 29677.png Temporal Jewel (AGI) Lv 3 (29677) 4713.png INT+4 (4713)
400145.png Thanatos Magic Helmet-LT [1] (400145) 300455.png 311375.png Earth Magic (Magical) Lv. 3 (311375) 29073.png Magic Essence Lv3 (29073)
400179.png Helm of Faith II (Warlock) [1] (400179) 300455.png 29075.png Magic Essence Lv5 (29075) 4948.png AfterSkillDelay Lv1 (4948)
400178.png Helm of Faith (Warlock) [1] (400178) 300455.png 29075.png Magic Essence Lv5 (29075) 4948.png AfterSkillDelay Lv1 (4948)
18849.png Celine's Ribbon [1] (18849) 300455.png 4732.png AGI+3 (4732) 4881.png DelayAfterAttack Lv4 (4881)
400694.png Furious Crown (Arch Mage) [1] (400694) 300455.png 29073.png Magic Essence Lv3 (29073) 313134.png SPL Enforcement (313134)
400111.png Vesper Headgear [1] (400111) 300455.png
400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535) 300455.png 312763.png Magic Essence Jewel Lv5 (312763) 312718.png Time Dimension Jewel (Wisdom) Lv3 (312718) Qualquer
400724.png Yorscalp Crown of Judgment [1] (400724) 300455.png 313427.png Warrant of Bailiff (313427) 313421.png Speed of Yorscalp Lv4 (313421) or 313413.png Intelligence of Yorscalp Lv4 (313413) 4714.png INT+5 (4714)
410017.png Battle Processor [1] (410017) 300455.png Matk +20 Matk +20 4720.png DEX+1 (4720)
410080.png Deep Blue Sunglasses [1] (410080) 300455.png MATK +3% MATK +3%
420022.png Young Leaf of World Tree (Intelligence) (420022) 300455.png 310985.png S.MATK Lv.2 (310985) 310989.png MATK Lv.2 (310989) 4712.png INT+3 (4712)
400002.png Victory Wing Ears [1] (400002) 300455.png After cast delay -3% After cast delay -3% 4720.png DEX+1 (4720)
410233.png Gambler's Seal [1] (410233) 300455.png After cast delay -5% After cast delay -5%
420213.png Ace of Spades in Mouth (Magical) (420213) 300455.png 4714.png INT+5 (4714) S.MATK + 7

Equipamentos Principais ♓️ (Armaduras)

✔️ Aqui estão os Encantamentos que eu recomendo para Armaduras!

450110.png Grace Crimson Robe [1] (450110) 300455.png Reduz o dano recebido de todas as propriedades (exceto neutro) em 1-5% Aumenta o dano mágico contra inimigos de tamanho médio em 1-5%
15377.png Illusion Armor Type B [1] (15377) 300455.png 29540.png Modification Orb (After Cast Delay) (29540) 29535.png Modification Orb (Magic Power) (29535) 29535.png Modification Orb (Magic Power) (29535)
15279.png Robust Magical Armor [1] (15279) 300455.png Reduz o tempo de conjuração variável em 1-5% Matk 1-3%
450128.png Automatic Armor Type B [1] (450128) 300455.png 310143.png Automatic Orb (Shadow Spell) (310143) 310143.png Automatic Orb (Shadow Spell) (310143) 310110.png Automatic Modification Orb (After Cast Delay) (310110)
450178.png Grey Wolf Robe [1] (450178) 300455.png 310532.png Wolf Orb (Shadow Spell) (310532) 310510.png Wolf Orb (Mage) Lv.3 (310510) 310507.png Wolf Orb (Mage) Lv.2 (310507)
450207.png Snow Flower Robe [1] (450207) 300455.png 311154.png Ice Flower Spell (Shadow Spell) (311154) 311102.png Ice Flower Spell (Mage) (311102) 311099.png Ice Flower Spell (Magic Defense) (311099)
450265.png Glacier Robe [1] (450265) 300455.png 312066.png Glacier Flower Meow Power (Grand Mage) (312066) 312063.png Glacier Flower Meow Power (Mage) (312063) 312059.png Glacier Flower Meow Power (SPL & WIS) (312059)
450284.png Engraved Soul Purification Rune Robe [1] (450284) 300455.png 312374.png Soul Purification Rune Lv10 (312374) 312364.png Purification Rune Lv5 (312364) 312359.png Soul Rune Lv5 (312359)
450271.png Dim Glacier Robe [1] (450271) 300455.png 312126.png Blessing of the Snake God (312126) 312125.png Warmth of the Snake God (Matk) Lv10 (312125) 312105.png Warmth of the Snake God (Def) Lv10 (312105)
450173.png Nebula Robe of Spell [1] (450173) 300455.png 310688.png Star Cluster of Spell Lv.3 (310688) 310738.png Nebula of Spell Lv.3 (310738) 4734.png AGI+5 (4734)
450351.png Gaebolg Robe [1] (450351) 300455.png 313081.png Forest Magic Orb (Magic Force) (313081) 313079.png Forest Magic Orb (Wizard) (313079) 313075.png Forest Magic Orb (Magician) (313075)
450413.png Yorscalp Robe [1] (450413) 300455.png 313081.png Forest Magic Orb (Magic Force) (313081) 313079.png Forest Magic Orb (Wizard) (313079) 313075.png Forest Magic Orb (Magician) (313075)

Equipamentos Principais ♐️ (Armas)

✔️ Aqui estão meus Encantamentos recomendados para Armas!

550030.png Illusion Thorny Staff of Darkness [2] (550030) Reduz o tempo de conjuração variável em 10-20% Qualquer Qualquer Perfura 6-12% da MDEF de monstros normais
28762.png Illusion Bazerald [2] (28762) Reduz o tempo de conjuração variável em 10-20% Qualquer Qualquer Perfura 6-12% da MDEF de monstros normais
2051.png Illusion Survivor's Staff [2] (2051) Reduz o tempo de conjuração variável em 10-20% Qualquer Qualquer Perfura 6-12% da MDEF de monstros normais
2039.png Illusion Wizardry Staff [2] (2039) Reduz o tempo de conjuração variável em 10-20% Qualquer Qualquer Perfura 6-12% da MDEF de monstros normais
640033.png Glacier Staff (640033) 300455.png 311353.png Glacier Flower Spell (Magical-Element) (311353) 311351.png Glacier Flower Spell (Magical-Size) (311351) 311349.png Glacier Flower Spell (Magical-Race) (311349)
640034.png Dim Glacier Staff [1] (640034) 300455.png 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311294.png Glacier Flower Spell (Illusion Soul Magic) (311294) 311294.png Glacier Flower Spell (Illusion Soul Magic) (311294)
550089.png Dim Glacier Wand [1] (550089) 300455.png 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311294.png Glacier Flower Spell (Illusion Soul Magic) (311294) 311294.png Glacier Flower Spell (Illusion Soul Magic) (311294)
640049.png Dimensions Arch Staff [2] (640049) 300455.png 312800.png Varmundt's Crystal (Poison) Lv3 (312800) 311928.png Biosphere Gem (Dragon Fishing) (311928)
640050.png Dimensions Arch Rod [2] (640050) 300455.png 312800.png Varmundt's Crystal (Poison) Lv3 (312800) 311928.png Biosphere Gem (Dragon Fishing) (311928)
640054.png Time Gap Arch Staff [2] (640054) 300455.png 312800.png Varmundt's Crystal (Poison) Lv3 (312800) 311928.png Biosphere Gem (Dragon Fishing) (311928)

Equipamentos Principais ♊️ (Escudo)

✔️ Aqui estão meus Encantamentos recomendados para Escudos!

2114.png Stone Buckler [1] (2114) 300455.png
2122.png Platinum Shield (2122) 300455.png
2115.png Valkyrie Shield [1] (2115) 300455.png
460018.png Illusion Silver Guard [1] (460018) 300455.png 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
460017.png Illusion Guard [1] (460017) 300455.png 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
28942.png Cursed Knight's Shield [1] (28942) 300455.png Reduz o tempo de conjuração variável em 1-5% Reduz o atraso após o ataque em 1-5%
28945.png Bloody Knight's Shield [1] (28945) 300455.png Reduz o tempo de conjuração variável em 1-5% Reduz o atraso após o ataque em 1-5%
28946.png Purified Knight's Shield [1] (28946) 300455.png Reduz o tempo de conjuração variável em 1-5% Reduz o atraso após o ataque em 1-5% Ignora 30-60% da MDEF de monstros chefes
460040.png Glacier Guard [1] (460040) 300455.png 312095.png Glacier Flower Meow Power (Intelligence) (312095) 312093.png Glacier Flower Meow Power (Magical Resistance) (312093) 312091.png Glacier Flower Meow Power (Attack) (312091)
460020.png Mad Bunny-LT [1] (460020) 300455.png 310860.png Variable Casting (Magical) Lv.3 (310860)
460005.png Magic Absorber [1] (460005) 300455.png Ignora a Defesa Mágica de Monstros Normais + 30% ~ 60% Ignora a Defesa Mágica de Monstros Chefes + 30% ~ 60% Tempo de Conjuração Variável - 1% ~ 5%

Equipamentos Principais ⛎ (Manto)

✔️ Aqui estão meus Encantamentos recomendados para Mantos!

480019.png Grace Magic Manteau [1] (480019) 300455.png Reduz o dano recebido de todas as propriedades (exceto neutro) em 1-5% Aumenta o dano mágico contra inimigos de tamanho médio em 1-5%
20948.png Illusion Morpheus's Shawl [1] (20948) 300455.png 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
20934.png Illusion Engine Wing Type B [1] (20934) 300455.png 29538.png Modification Orb (Caster) (29538) 29538.png Modification Orb (Caster) (29538) 29542.png Modification Orb (Above All) (29542)
480125.png Convertible Magical Wing [1] (480125) 300455.png
480021.png Automatic Engine Wing Type B [1] (480021) 300455.png 310103.png Automatic Modification Orb (Caster) (310103) 310102.png Automatic Modification Orb (Fast) (310102) 310119.png Automatic Modification Orb (Powerful) (310119)
480090.png Grey Wolf Muffler [1] (480090) 300455.png 310584.png Wolf Orb (Powerful) Lv.3 (310584) 310576.png Wolf Orb (Caster) Lv.3 (310576) 310493.png Wolf Orb (INT) Lv.3 (310493)
480160.png Snow Flower Muffler [1] (480160) 300455.png 311111.png Ice Flower Spell (Powerful) (311111) 311107.png Ice Flower Spell (Caster) (311107) 311095.png Ice Flower Spell (INT) (311095)
450267.png Glacier Muffler [1] (450267) 300455.png 312073.png Glacier Flower Meow Power (Powerful) (312073) 312070.png Glacier Flower Meow Power (Caster) (312070) 312057.png Glacier Flower Meow Power (Magical Defense) (312057)
480284.png Dim Glacier Muffler [1] (480284) 300455.png 312157.png Grace of the Snake God (312157) 312156.png Malice of the Snake God (Matk) Lv10 (312156) 312136.png Malice of the Snake God (Def) Lv10 (312136)
480233.png Death Rune Manteau [1] (480233) 300455.png 311881.png Varmundt's Crystal (Death) Lv5 (311881) 310925.png Spell of Varmundt Lv3 (310925) 4734.png AGI+5 (4734)
480351.png Circulation of Life Autumn [1] (480351) 300455.png 313018.png Life of Autumn (Intelligence) (313018) 312558.png Magical Fruit Lv20 (312558) 312518.png Magical Flower Lv5 (312518)
480416.png Gaebolg Muffler [1] (480416) 300455.png 313088.png Forest Magic Orb (Spell) (313088) 313084.png Forest Magic Orb (Caster) (313084) 313071.png Forest Magic Orb (Magical Defense) (313071)
480496.png Yorscalp Muffler [1] (480496) 300455.png 313088.png Forest Magic Orb (Spell) (313088) 313084.png Forest Magic Orb (Caster) (313084) 313071.png Forest Magic Orb (Magical Defense) (313071)

Equipamentos Principais ♑️ (Sapatos)

✔️ Aqui estão meus Encantamentos recomendados para Sapatos!

470021.png Grace Magic Boots [1] (470021) 300455.png
22008.png Temporal DEX Boots [1] (22008) 300455.png 4876.png Runaway Magic (4876) 4826.png Spell Lv5 (4826)
22009.png Temporal INT Boots [1] (22009) 300455.png 4876.png Runaway Magic (4876) 4826.png Spell Lv5 (4826)
22197.png Illusion Leg Type B [1] (22197) 300455.png 29541.png Modification Orb (Fixed Casting Time) (29541) 29548.png Modification Orb (Spell Buster) (29548) 29552.png Modification Orb (Lucky Strike) (29552)
470023.png Automatic Leg Type B [1] (470023) 300455.png 310111.png Automatic Modification Orb (Fixed Casting) (310111) 310122.png Automatic Orb (Spell Buster) (310122) 310126.png Automatic Orb (Lucky Strike) (310126)
470088.png Grey Wolf Shoes [1] (470088) 300455.png 310602.png Wolf Orb (Fixed Casting) Lv.3 (310602) 310610.png Wolf Orb (Spell Buster) (310610) 310599.png Wolf Orb (Robust) Lv.3 (310599)
470116.png Snow Flower Shoes [1] (470116) 300455.png 311117.png Ice Flower Spell (Fixed Casting) (311117) 311121.png Ice Flower Spell (Spell Buster) (311121) 311099.png Ice Flower Spell (Magic Defense) (311099)
450268.png Glacier Shoes [1] (450268) 300455.png 312076.png Glacier Flower Meow Power (Fixed Casting) (312076) 312080.png Glacier Flower Meow Power (Spell Buster) (312080) 312078.png Glacier Flower Meow Power (Magical Force) (312078)
470198.png Dim Glacier Shoes [1] (470198) 300455.png 312188.png Glory of the Snake God (312188) 312187.png Mystery of the Snake God (Matk) Lv10 (312187) 312167.png Mystery of the Snake God (Def) Lv10 (312167)
470204.png Moan of Corruption [1] (470204) 300455.png
470261.png Gaebolg Shoes [1] (470261) 300455.png 313099.png Forest Magic Orb (Spell Buster) (313099) 313095.png Forest Magic Orb (Size Spell) (313095) 313093.png Forest Magic Orb (Magical Force) (313093)
470304.png Yorscalp Shoes [1] (470304) 300455.png 313099.png Forest Magic Orb (Spell Buster) (313099) 313095.png Forest Magic Orb (Size Spell) (313095) 313093.png Forest Magic Orb (Magical Force) (313093)

Equipamentos Principais ♉️ (Acessórios)

✔️ Aqui estão os meus Encantamentos Recomendados para Acessórios!

490020.png Grace Magic Ring [1] (490020) 300455.png
32209.png Illusion Battle chip R [1] (32209) 300455.png 4826.png Spell Lv5 (4826) 4752.png LUK+3 (4752) 4752.png LUK+3 (4752)
32210.png Illusion Battle chip L [1] (32210) 300455.png 4826.png Spell Lv5 (4826) 4712.png INT+3 (4712) 4712.png INT+3 (4712)
32238.png Illusion Morpheus's Ring [1] (32238) 300455.png 4713.png INT+4 (4713) 4713.png INT+4 (4713)
32239.png Illusion Morpheus's Bracelet [1] (32239) 300455.png 4713.png INT+4 (4713) 4713.png INT+4 (4713)
490026.png Automatic Battle Chip R [1] (490026) 300455.png 310116.png Automatic Modification Orb (Magic Soul) (310116) 310092.png Automatic Modification Orb (Spell) (310092) 310088.png Automatic Modification Orb (INT) (310088)
490027.png Automatic Battle Chip L [1] (490027) 300455.png 310116.png Automatic Modification Orb (Magic Soul) (310116) 310092.png Automatic Modification Orb (Spell) (310092) 310088.png Automatic Modification Orb (INT) (310088)
490109.png Grey Wolf Necklace [1] (490109) 300455.png 310634.png Wolf Orb (Magic Power) Lv.4 (310634) 310634.png Wolf Orb (Magic Power) Lv.4 (310634) 310493.png Wolf Orb (INT) Lv.3 (310493)
490108.png Grey Wolf Earring [1] (490108) 300455.png 310634.png Wolf Orb (Magic Power) Lv.4 (310634) 310634.png Wolf Orb (Magic Power) Lv.4 (310634) 310493.png Wolf Orb (INT) Lv.3 (310493)
490064.png Brilliant Light Sapphire Ring [1] (490064) 300455.png 310226.png Happiness Lv5 (310226) 310256.png Destructive Evil Lv5 (310256)
490065.png Brilliant Light Sapphire Necklace [1] (490065) 300455.png 310226.png Happiness Lv5 (310226) 310256.png Destructive Evil Lv5 (310256)
490052.png Sinful Sapphire Ring [1] (490052) 300455.png 310206.png Horror Lv5 (310206) 310246.png Dragon Scale Lv5 (310246)
490053.png Sinful Sapphire Necklace [1] (490053) 300455.png 310206.png Horror Lv5 (310206) 310246.png Dragon Scale Lv5 (310246)
490329.png Glacier Earring [1] (490329) 300455.png 312088.png Glacier Flower Meow Power (Magical Power) (312088) 312085.png Glacier Flower Meow Power (Spell) (312085) 312082.png Glacier Flower Meow Power (Speed) (312082)
490327.png Glacier Ring [1] (490327) 300455.png 312088.png Glacier Flower Meow Power (Magical Power) (312088) 312085.png Glacier Flower Meow Power (Spell) (312085) 312082.png Glacier Flower Meow Power (Speed) (312082)
490304.png Temple Rune Ring [1] (490304) 300455.png 311943.png Brilliant Biosphere Gem (Boss Type) (311943) 311958.png Intelligence of Varmundt Lv5 (311958) 311998.png Fragment of Varmundt (SPL) Lv5 (311998)
490307.png Temple Magic Ring [1] (490307) 300455.png 311943.png Brilliant Biosphere Gem (Boss Type) (311943) 311958.png Intelligence of Varmundt Lv5 (311958) 311998.png Fragment of Varmundt (SPL) Lv5 (311998)
490136.png Spell Signet of Star [1] (490136) 300455.png 313038.png Star Cluster of Intelligence Lv5 (313038) 310711.png Star of Spell Lv.5 (310711) 310711.png Star of Spell Lv.5 (310711)
490485.png Signet of Circulation Autumn [1] (490485) 300455.png 312996.png Signet of Spell Lv5 (312996) 312981.png Token of Life (312981)
490509.png Gaebolg Earring [1] (490509) 300455.png 313109.png Forest Magic Orb (Magical Power) (313109) 313107.png Forest Magic Orb (Magic Essence) (313107) 313103.png Forest Magic Orb (Spell Power) (313103)
490510.png Gaebolg Necklace [1] (490510) 300455.png 313109.png Forest Magic Orb (Magical Power) (313109) 313107.png Forest Magic Orb (Magic Essence) (313107) 313103.png Forest Magic Orb (Spell Power) (313103)
490622.png Yorscalp Earring [1] (490622) 300455.png 313109.png Forest Magic Orb (Magical Power) (313109) 313107.png Forest Magic Orb (Magic Essence) (313107) 313103.png Forest Magic Orb (Spell Power) (313103)
490623.png Yorscalp Necklace [1] (490623) 300455.png 313109.png Forest Magic Orb (Magical Power) (313109) 313107.png Forest Magic Orb (Magic Essence) (313107) 313103.png Forest Magic Orb (Spell Power) (313103)

Equipamentos Sombrios ♒️ (Sombras)

✔️ Aqui estão os meus Encantamentos Recomendados para Equipamentos Sombrios!

📌 Conjunto de Dano Máximo

24883.png Full Spell Shadow Armor (24883) 4732.png AGI+3 (4732) 312664.png S. Magic Power Lv5 (312664)
24884.png Full Spell Shadow Shoes (24884) 4732.png AGI+3 (4732) 312664.png S. Magic Power Lv5 (312664)
24753.png Magical Spell Shadow Weapon (24753) Matk+3% SPL+5
24754.png Magical Spell Shadow Shield (24754) Matk+3% SPL+5
24665.png Full Tempest Shadow Earring (24665) Matk+3% SPL+5
24668.png Full Tempest Shadow Pendant (24668) Matk+3% SPL+5

📌 Conjunto de Anulação de Gemstone e ASPD

24675.png True Gemstone Shadow Armor (24675) Attack Speed+5% SPL+5
24676.png True Gemstone Shadow Shoes (24676) Attack Speed+5% SPL+5
24768.png Mega Blitz Shadow Weapon (24768) Attack Speed+5% SPL+5
24746.png Separate Reload Shadow Shield (24746) Attack Speed+5% SPL+5
24665.png Full Tempest Shadow Earring (24665) Attack Speed+5% SPL+5
24668.png Full Tempest Shadow Pendant (24668) Attack Speed+5% SPL+5

📌 Conjunto de Conjuração Completa

24747.png Spell Caster Shadow Armor (24747) vct+3% SPL+5
24748.png Spell Caster Shadow Shoes (24748) vct+3% SPL+5
24736.png Clever Shadow Weapon (24736) vct+3% SPL+5
24737.png Clever Shadow Shield (24737) vct+3% SPL+5
24665.png Full Tempest Shadow Earring (24665) vct+3% SPL+5
24668.png Full Tempest Shadow Pendant (24668) vct+3% SPL+5

📌 Conjunto Master Shadow 1

24800.png Master Shadow Armor (24800) 312244.png Arch Mage Soul (Crimson Arrow) (312244) 312192.png SPL+3 (312192)
24801.png Master Shadow Shoes (24801) 312244.png Arch Mage Soul (Crimson Arrow) (312244) 312192.png SPL+3 (312192)
24792.png Master Shadow Weapon (24792) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24793.png Master Shadow Shield (24793) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24802.png Master Shadow Earring (24802) 312244.png Arch Mage Soul (Crimson Arrow) (312244) 312192.png SPL+3 (312192)
24803.png Master Shadow Pendant (24803) 312244.png Arch Mage Soul (Crimson Arrow) (312244) 312192.png SPL+3 (312192)

📌 Conjunto Master Shadow 2

24993.png Magical Master Shadow Armor (24993) 312246.png Arch Mage Soul (Frozen Slash) (312246) 312192.png SPL+3 (312192)
24994.png Magical Master Shadow Shoes (24994) 312246.png Arch Mage Soul (Frozen Slash) (312246) 312192.png SPL+3 (312192)
24792.png Master Shadow Weapon (24792) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24793.png Master Shadow Shield (24793) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24995.png Magical Master Shadow Earring (24995) 312246.png Arch Mage Soul (Frozen Slash) (312246) 312192.png SPL+3 (312192)
24996.png Magical Master Shadow Pendant (24996) 312246.png Arch Mage Soul (Frozen Slash) (312246) 312192.png SPL+3 (312192)

📌 Conjunto Master Shadow 3

24997.png Spell Master Shadow Armor (24997) 312241.png Arch Mage Soul (Soul Vulcan Strike) (312241) 312192.png SPL+3 (312192)
24998.png Spell Master Shadow Shoes (24998) 312241.png Arch Mage Soul (Soul Vulcan Strike) (312241) 312192.png SPL+3 (312192)
24792.png Master Shadow Weapon (24792) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24793.png Master Shadow Shield (24793) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24999.png Spell Master Shadow Earring (24999) 312241.png Arch Mage Soul (Soul Vulcan Strike) (312241) 312192.png SPL+3 (312192)
1270000.png Spell Master Shadow Pendant (1270000) 312241.png Arch Mage Soul (Soul Vulcan Strike) (312241) 312192.png SPL+3 (312192)

📌 Conjunto Master Shadow 4

1270093.png Violent Soul Tremor Shadow Armor (1270093) 312249.png Arch Mage Soul (Stratum Tremor) (312249) 312192.png SPL+3 (312192)
1270094.png Violent Soul Tremor Shadow Shoes (1270094) 312249.png Arch Mage Soul (Stratum Tremor) (312249) 312192.png SPL+3 (312192)
24792.png Master Shadow Weapon (24792) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24793.png Master Shadow Shield (24793) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24971.png Flare Bloom Shadow Earring (24971) 312243.png Arch Mage Soul (Floral Flare Road) (312243) 312192.png SPL+3 (312192)
24972.png Flare Bloom Shadow Pendant (24972) 312243.png Arch Mage Soul (Floral Flare Road) (312243) 312192.png SPL+3 (312192)

📌 Master Shadow Set 5

24973.png Storm Hurricane Shadow Armor (24973) 312247.png Arch Mage Soul (Tornado Storm) (312247) 312192.png SPL+3 (312192)
24974.png Storm Hurricane Shadow Shoes (24974) 312247.png Arch Mage Soul (Tornado Storm) (312247) 312192.png SPL+3 (312192)
24792.png Master Shadow Weapon (24792) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24793.png Master Shadow Shield (24793) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
1270091.png Crystal Illusion Shadow Earring (1270091) 312245.png Arch Mage Soul (Rain of Crystal) (312245) 312192.png SPL+3 (312192)
1270092.png Crystal Illusion Shadow Pendant (1270092) 312245.png Arch Mage Soul (Rain of Crystal) (312245) 312192.png SPL+3 (312192)

📈 Você pode combinar livremente diferentes tipos de peças de master shadow como quiser, ou de acordo com a build que você está montando.

Estágios de Equipamento & Builds

Para mais informações sobre encantamentos, confira minha Seção de Equipamentos e Encantamentos!

ESTÁGIO 1 🕐(Tier Inicial)

Adequado para estágios iniciais ou progresso inicial. Oferece utilidade básica, mas perde eficiência conforme você avança.

Equipamentos do Estágio 1 (Tier Inicial)
🚸Tipo ⚔️Equipamentos 👻Shadow Gears e 🌑Pedras de Costume
Topo 400140.png Advanced Paradise Hat (400140)
Meio 410091.png Cor Core Booster (410091) ou 410092.png Cor Core Booster [1] (410092)
Baixo 420003.png CD in Mouth (420003) 20307.png C. Beginner Cap (20307)
Armadura 450186.png Advanced Paradise Robe (450186) ou +9 450110.png Grace Crimson Robe [1] (450110) 24689.png Paradise Shadow Armor (24689)
Arma 640023.png Paradise Warlock Staff (640023) ou 640024.png Paradise Warlock Wand (640024) 24687.png Paradise Shadow Weapon (24687)
Escudo 2115.png Valkyrie Shield [1] (2115) ou 2114.png Stone Buckler [1] (2114) 24688.png Paradise Shadow Shield (24688)
Capa 480106.png Advanced Paradise Muffler (480106) ou +9 480019.png Grace Magic Manteau [1] (480019)
Sapato 470093.png Advanced Paradise Shoes (470093) ou +9 470021.png Grace Magic Boots [1] (470021) 24690.png Paradise Shadow Shoes (24690)
Acessório (Direita) 490129.png Advanced Paradise Necklace (490129) ou 490020.png Grace Magic Ring [1] (490020) 24691.png Paradise Shadow Earring (24691)
Acessório (Esquerda) 490128.png Advanced Paradise Magic Ring (490128) 24692.png Paradise Shadow Pendant (24692)
📌Descrições dos Equipamentos
400140.png Advanced Paradise Hat (400140)A high-quality cap given to members of the Paradise Group.
_______________________
MATK +60
_______________________
Magical attacks have a certain chance to recover 350 HP every second for 4 seconds.
Magical attacks have a certain chance to recover 80 SP every second for 4 seconds.

_______________________
Type: Armor
Position: Head Top
Defense: 7
Armor Level: 1
Required Level: 100
410091.png Cor Core Booster (410091)Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 8%.
Decreases After Cast Delay by 8%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 7%.

_______________________
Type: Armor
Position: Head Mid
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 150
410092.png Cor Core Booster [1] (410092)Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 5%.

_______________________
Type: Armor
Position: Head Mid
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 150
420003.png CD in Mouth (420003)It feels like a lot of data in the compact disc is passing through my mouth and into my brain.
_______________________
Increases Magical Damage with every element by 5%.
_______________________
Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage.
_______________________
When equipped with Old Parasol:
MATK +50
Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 20
Required Level: 10
20307.png C. Beginner Cap (20307)A costume awarded to adventurer who barely start his adventure.
_______________________
HIT +30
MaxHP +1000
MaxSP +200
_______________________
Decreases Variable Casting Time by 10%.
Increases restoration amount of Novice Potion by 50%.
Increases Healing amount by 150%.
_______________________
For each 10 Base Level:
HIT -3
Increases Variable Casting Time by 1%
MaxHP -100, MaxSP -20
Decreases Healing amount by 10%,
Increases Healing received and Restoration items by 10%.
_______________________
When Base Level 99+ is reached, the item effect will not activate.
_______________________
The effect will not work during WoE, WoE:Second Edition, Battleground and WoE:TE Edition.
_______________________
This item can not be traded with other accounts.

_______________________
Type: Costume
Position: Head Low
Recolor: Not available
450186.png Advanced Paradise Robe (450186)A high-quality robe given to members of the Paradise Group.
_______________________
MaxHP +1000
MaxSP +250
_______________________
Decreases After Cast Delay by 5%.
_______________________
For each 10 Base Level:
MATK +5 (Up to Base Level 150)
_______________________
Base Level at least 105:
MATK +3%
_______________________
Base Level at least 110:
Decreases After Cast Delay by additional 5%.
_______________________
Base Level at least 120:
MaxHP +3%
_______________________
Base Level at least 130:
MATK +40

_______________________
Type: Armor
Position: Armor
Defense: 35
Armor Level: 1
Required Level: 100
450110.png Grace Crimson Robe [1] (450110)Noble Warlock Robe with the emblem of Rune Midgarts
_______________________
MATK +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 20%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire element by 10%.
_______________________
When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring:
Decreases Variable Casting Time by additional 5%.
MATK +2%
Increases damage of Crimson Rock by 15%.
_______________________
Total Refine Level of Grace Crimson Robe, Grace Magic Manteau and Grace Magic Boots is +27 or higher:
Decreases Variable Casting Time by additional 5%.
MATK +3%
Increases damage of Crimson Rock by additional 15%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: Armor
Position: Armor
Defense: 100
Armor Level: 1
Refinable
Required Level: 150
24689.png Paradise Shadow Armor (24689)A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
HIT +5
_______________________
When equipped with Paradise Shadow Weapon, Paradise Shadow Shield, Paradise Shadow Shoes, Paradise Shadow Pendant and Paradise Shadow Earring:
ASPD +2
Decreases Variable Casting Time by 10%.
Ignores physical and magical defense of all race, except Players, by 50%.

_______________________
Type: Shadowgear
Position: Shadow Armor
640023.png Paradise Warlock Staff (640023)A high-quality two-handed staff made by the Paradise Group.
_______________________
MATK +200
MATK +5%
_______________________
Indestructible in battle
_______________________
For each Level of Mystical Amplification:
Decreases Variable Casting Time by 1%.
_______________________
Base Level at least 105:
Increases Magical Damage with Fire and Earth element by 10%.
Increases damage of Crimson Rock and Earth Strain by 25%.
_______________________
Base Level at least 110:
Increases Magical Damage with Fire and Earth element by additional 15%.
Increases Magical Damage against all sizes by 15%.
_______________________
Base Level at least 115:
Increases damage of Crimson Rock and Earth Strain by additional 15%.
_______________________
Class Restrictions:
Warlock classes

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 150
Magic Attack: 200
Weapon Level: 4
Required Level: 100
640024.png Paradise Warlock Wand (640024)A high-quality two-handed staff made by the Paradise Group.
_______________________
MATK +200
MATK +5%
_______________________
Indestructible in battle
_______________________
For each Level of Mystical Amplification:
Decreases Variable Casting Time by 1%.
_______________________
Base Level at least 105:
Increases Magical Damage with Wind and Ghost element by 10%.
Increases damage of Chain Lightning and Soul Expansion by 25%.
_______________________
Base Level at least 110:
Increases Magical Damage with Wind and Ghost element by additional 15%.
Increases Magical Damage against all sizes by 15%.
_______________________
Base Level at least 115:
Increases damage of Chain Lightning and Soul Expansion by additional 15%.
_______________________
Class Restrictions:
Warlock classes

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 150
Magic Attack: 200
Weapon Level: 4
Required Level: 100
24687.png Paradise Shadow Weapon (24687)A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +10
MATK +10
_______________________
Increases Magical Damage with every element by 5%.
Increases Melee and Ranged Physical Damage by 5%.

_______________________
Type: Shadowgear
Position: Shadow Weapon
2115.png Valkyrie Shield [1] (2115)A shield used by Gna, messenger of Freya, when she served as a Valkyrie.
_______________________
MDEF +5
_______________________
Decreases damage taken from Water, Fire, Undead and Shadow elemental attacks by 20%.
_______________________
When equipped with Fricca's Circlet and Odin's Blessing:
DEF +2
MDEF +5
All Refine Levels of the Shield and Circlet adds to MDEF Instead of DEF.
_______________________
Class Restrictions:
All Jobs except Novice

_______________________
Type: Armor
Position: Left Hand
Defense: 80
Armor Level: 1
Refinable
Weight: 50
Required Level: 65
2114.png Stone Buckler [1] (2114)A stone shield which Thor obtained by killing Hrungnir, king of giants.
It possesses the powers of giants which rival the might of the gods.
_______________________
Decreases damage taken from Large size by 5%.
_______________________
When equipped with Magni's Cap and Odin's Blessing:
STR +2
DEF +5
MDEF +5
When equipped by Swordman classes:
DEF +6
_______________________
Class Restrictions:
All Jobs except Novice

_______________________
Type: Armor
Position: Left Hand
Defense: 45
Armor Level: 1
Refinable
Weight: 150
Required Level: 65
24688.png Paradise Shadow Shield (24688)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Decreases Variable Casting Time by 5%.

_______________________
Type: Shadowgear
Position: Shadow Shield
480106.png Advanced Paradise Muffler (480106)A high-quality muffler given to members of the Paradise Group.
_______________________
FLEE +40
_______________________
Decreases damage taken from Neutral elemental attacks by 20%.
Decreases Variable Casting Time by 15%.
_______________________
For each 10 Base Level:
Increases Attack Speed by 1%.
(Up to Base Level 150)
_______________________
Base Level at least 105:
Increases Attack Speed (Decreases After Attack Delay by additional 5%).
_______________________
Base Level at least 110:
Decreases Variable Casting Time by additional 5%.
_______________________
Base Level at least 120:
Decreases After Cast Delay by 5%.
_______________________
Base Level at least 130:
Decreases After Cast Delay by additional 5%.

_______________________
Type: Armor
Position: Garment
Defense: 10
Armor Level: 1
Required Level: 100
480019.png Grace Magic Manteau [1] (480019)A noble cloak engraved with the emblem of Rune Midgarts.
_______________________
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +7:
Decreases After Cast Delay by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.

_______________________
Type: Armor
Position: Garment
Defense: 30
Armor Level: 1
Refinable
Required Level: 150
470093.png Advanced Paradise Shoes (470093)A pair of high-quality shoes given to members of the Paradise Group.
_______________________
Increases Magical Damage with every element by 10%.
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
For each 10 Base Level:
MaxHP +40, MaxSP +30 (Up to Base Level 150)
_______________________
Base Level at least 105:
Decreases Variable Casting Time by 10%.
_______________________
Base Level at least 110:
Increases Magical Damage against enemies of every element by 5%.
_______________________
Base Level at least 120:
Increases Magical Damage against enemies of every element by additional 5%.
_______________________
Base Level at least 130:
MATK +5%

_______________________
Type: Armor
Position: Shoes
Defense: 10
Armor Level: 1
Required Level: 100
470021.png Grace Magic Boots [1] (470021)Aristocratic shoes with the emblem of Rune Midgarts.
_______________________
MATK +20
FLEE +20
_______________________
Refine Level +7:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 30
Armor Level: 1
Refinable
Required Level: 150
24690.png Paradise Shadow Shoes (24690)A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Increases Attack Speed by 5%.

_______________________
Type: Shadowgear
Position: Shadow Shoes
490129.png Advanced Paradise Necklace (490129)A high-quality necklace given to members of the Paradise Group.
_______________________
Decreases Variable Casting Time by 10%.
Increases Attack Speed by 5%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Required Level: 100
490020.png Grace Magic Ring [1] (490020)Noble Ring engraved with the emblem of Rune Midgarts
_______________________
Increases Attack Speed by 7%.
Decreases Variable Casting Time by 10%.
Increases Magical Damage against enemies of every element by 10%.

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 1
Weight: 0.0
Required Level: 150
24691.png Paradise Shadow Earring (24691)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
MATK +5

_______________________
Type: Shadowgear
Position: Shadow Right Accessory
490128.png Advanced Paradise Magic Ring (490128)A high-quality magic ring given to members of the Paradise Group.
_______________________
MATK +3%
_______________________
Protects from skill cast interruption.
_______________________
When equipped with Advanced Paradise Necklace:
Decreases Fixed Casting Time by 0.2 seconds.
Decreases Variable Casting Time by 10%.

Base Level at least 105:
MATK +2%

Base Level at least 110:
Increases Magical Damage with every element by 5%.

Base Level at least 120:
Increases Magical Damage against enemies of every element by 5%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Required Level: 100
24692.png Paradise Shadow Pendant (24692)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
ATK +5

_______________________
Type: Shadowgear
Position: Shadow Left Accessory

ESTÁGIO 2 🕑(Tier Intermediário)

Bom para o meio do jogo ou estágios intermediários. Desempenho equilibrado, mas não excepcional.

Equipamentos do Estágio 2 (Tier Intermediário)
🚸Tipo ⚔️Equipamentos 👻Shadow Gears e 🌑Pedras de Costume
Topo +11 19428.png Illusion Morpheus's Hood [1] (19428) ou +10 18978.png Old Magic Stone Hat [1] (18978) 25172.png Variable Cast Stone (Top) (25172)
Meio 410091.png Cor Core Booster (410091) ou 410092.png Cor Core Booster [1] (410092) 25173.png Variable Cast Stone (Mid) (25173)
Baixo 420003.png CD in Mouth (420003) 25174.png Variable Cast Stone (Low) (25174)
Armadura +9 15377.png Illusion Armor Type B [1] (15377) ou +9 15279.png Robust Magical Armor [1] (15279) 24694.png Advanced Paradise Shadow Armor (24694)
Arma +10 550030.png Illusion Thorny Staff of Darkness [2] (550030) ou +9 28762.png Illusion Bazerald [2] (28762) 24704.png Warlock Advanced Paradise Shadow Weapon (24704)
Escudo +7 460018.png Illusion Silver Guard [1] (460018) ou +7 460017.png Illusion Guard [1] (460017) 24693.png Advanced Paradise Shadow Shield (24693)
Capa +11 20948.png Illusion Morpheus's Shawl [1] (20948) ou +9 20934.png Illusion Engine Wing Type B [1] (20934) 25170.png Minor Casting Stone (Garment) (25170) e 1000521.png Minor Casting Stone (Dual) (1000521)
Sapato +9 22197.png Illusion Leg Type B [1] (22197) +9 22008.png Temporal DEX Boots [1] (22008) 24695.png Advanced Paradise Shadow Shoes (24695)
Acessório (Direita) 32238.png Illusion Morpheus's Ring [1] (32238) ou 32209.png Illusion Battle chip R [1] (32209) 24696.png Advanced Paradise Shadow Earring (24696)
Acessório (Esquerda) 32239.png Illusion Morpheus's Bracelet [1] (32239) ou 32210.png Illusion Battle chip L [1] (32210) 24697.png Advanced Paradise Shadow Pendant (24697)
📌Descrições dos Equipamentos
19428.png Illusion Morpheus's Hood [1] (19428)Hood that says that the true power of
Morphys is sealed in. Some items are
needed to unlock the seal.
_______________________
INT +10,
MDEF +15,
MaxSP +20%
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
MATK +30
_______________________
Refine Level +9:
Protects from skill cast interruption.
_______________________
When equipped with Illusion Morpheus's Shawl
Illusion Morpheus's Bracelet and
Illusion Morpheus's Ring:
INT +5, MaxSP +10%,
DEF +100
Increases Magical Damage with Water, Earth and Neutral element by 10%.
_______________________
Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher:
MATK +40
_______________________
Total Refine Level of entire set at least +18:
MATK +40
Increases Magical Damage with Ghost, Wind and Holy element by 15%.
_______________________
Total Refine Level of entire set at least +22:
MATK +10%
Ignores magic defense of Formless, Brute and Demon race by 50%.

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 1
Refinable
Weight: 20
Required Level: 130
18978.png Old Magic Stone Hat [1] (18978)An old, abandoned magic stone hat that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
Increases SP Recovery Rate by 20%.
Decreases Crimson Rock skill cooldown by 1 second.
_______________________
For each Refine Level:
MATK +1%
Decreases Crimson Rock skill cooldown by additional 0.1 second.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Soul Expansion by 15%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Warlock

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
25172.png Variable Cast Stone (Top) (25172)Decreases Variable Casting Time by 3%.
Gives ability when compounded on top slot costume.
Variable Cast Stone SET (Top, Mid and Low), Decreases Variable Casting Time by 6%.
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
410091.png Cor Core Booster (410091)Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 8%.
Decreases After Cast Delay by 8%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 7%.

_______________________
Type: Armor
Position: Head Mid
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 150
410092.png Cor Core Booster [1] (410092)Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 5%.

_______________________
Type: Armor
Position: Head Mid
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 150
25173.png Variable Cast Stone (Mid) (25173)Decreases Variable Casting Time by 3%.
Gives ability when compounded on mid slot costume.
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
420003.png CD in Mouth (420003)It feels like a lot of data in the compact disc is passing through my mouth and into my brain.
_______________________
Increases Magical Damage with every element by 5%.
_______________________
Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage.
_______________________
When equipped with Old Parasol:
MATK +50
Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 20
Required Level: 10
25174.png Variable Cast Stone (Low) (25174)Decreases Variable Casting Time by 3%.
Gives ability when compounded on low slot costume.
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
15377.png Illusion Armor Type B [1] (15377)A type B combat armor made from illusion technology.
There are various modules that can be installed to enhance it.
_______________________
MATK +100
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
When equipped with Illusion Engine Wing Type A:
Decreases After Attack Delay by 10%.
_______________________
When equipped with Illusion Engine Wing Type B:
MATK +50
_______________________
Enchantable: Yes

_______________________
Type: Armor
Position: Armor
Defense: 105
Armor Level: 1
Refinable
Weight: 100
Required Level: 130
15279.png Robust Magical Armor [1] (15279)Blue armor with strong magic.
_______________________
MATK +50
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
Refine Level +7:
Ignores magical defense of Brute and Demon race by 30%.
_______________________
Refine Level +9:
Increases Magical Damage against Brute and Demon race by 10%.
_______________________
Refine Level +11:
Increases Magical Damage against Wind and Earth elemental enemies by 10%.
_______________________
When equipped with Temporal INT Boots [1] or Modified INT Boots [1]:
MATK +10%
Total Refine Level of entire set at least +21:
Ignores magical defense of Brute and Demon race by additional 20%.

_______________________
Type: Armor
Position: Armor
Defense: 60
Armor Level: 1
Refinable
Weight: 90
24694.png Advanced Paradise Shadow Armor (24694)A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
HIT +15

_______________________
Type: Shadowgear
Position: Shadow Armor
Required Level: 100
550030.png Illusion Thorny Staff of Darkness [2] (550030)It is a staff surrounded by thorn vines and has a strong magical meaning.
_______________________
Indestructible in battle
_______________________
MATK +180
INT +3
DEX +3
_______________________
For each Refine Level:
Ignores Magical Defense of monsters of every race, except Players, by 3%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 3%.
_______________________
Refine Level +7:
MATK +7%
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
Increases Magical Damage against Holy element and monsters of Angel race by 20%.
_______________________
Refine Level +11:
Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%.
_______________________
When equipped with Illusion Morpheus's Hood:
MATK +20

If Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher:
Increases Magical Damage against every element by 10%.

If total Refine Level of entire set at least +18:
Increases Magical Damage against Shadow element and monsters of Demon race by 20%.

If total Refine Level of entire set at least +22:
Increases Magical Damage against all sizes by 15%.
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Element:Shadow
_______________________
Class Restrictions:
Wizard, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 60
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 120
Required Level: 120
28762.png Illusion Bazerald [2] (28762)A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions.
_______________________
INT +5
MATK +170
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +7:
Increases Magical Damage with Fire element by 10%.
_______________________
Refine Level +9:
Increases damage of Fire Bolt by 40%.
Increases damage of Fire Ball by 40%.
_______________________
Refine Level +11:
Increases damage of Meteor Storm by 30%.
Increases damage of Crimson Rock by 30%.
_______________________
When equipped with Fancy Flower:
MATK +50
_______________________
Refine Level of Illusion Bazerald and Fancy Flower each is +7 or higher:
Decreases Variable Casting Time by 10%.
_______________________
If total Refine Level of entire set at least +18:
Increases Magical Damage against Small and Medium size by 15%.
_______________________
Total Refine Level of entire set at least +22:
Random chance to increase MATK +50 and Magical Damage with Fire element by 20% for 10 sec when dealing magical attacks.
_______________________
Element: Fire
_______________________
Class Restrictions:
Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 120
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 50
Required Level: 120
24704.png Warlock Advanced Paradise Shadow Weapon (24704)A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +10
MATK +10
_______________________
When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant:
Increases Magical Damage with every element by 15%.
Decreases Variable Casting Time by 10%.
Increases damage of Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion by 15%.
Decreases After Cast Delay by 15%.
Ignores magical defense of all race, except Players, by 50%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: Shadowgear
Position: Shadow Weapon
Required Level: 100
460018.png Illusion Silver Guard [1] (460018)A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)

_______________________
Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 30
Required Level: 120
460017.png Illusion Guard [1] (460017)A shield made to simply block enemy attacks.
_______________________
ASPD +2
_______________________
For each 2 Refine Levels:
Perfect HIT +3% (Up to Refine Level 12)

_______________________
Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 60
Required Level: 120
24693.png Advanced Paradise Shadow Shield (24693)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Decreases Variable Casting Time by 10%.

_______________________
Type: Shadowgear
Position: Shadow Shield
Required Level: 100
20948.png Illusion Morpheus's Shawl [1] (20948)One of three keys to unlocking Morpheus power,
this shawl is said to contain ancient spells.
_______________________
MaxSP +10%
MDEF +5
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 10%.

_______________________
Type: Armor
Position: Garment
Defense: 8
Armor Level: 1
Refinable
Weight: 60
Required Level: 130
20934.png Illusion Engine Wing Type B [1] (20934)Combat engine B type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1000
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
When equipped with Illusion Leg Type A:
Increases Ranged Physical Damage by 5%.
_______________________
When equipped with Illusion Leg Type B:
Increases Magical Damage with every element by 10%.
_______________________
Enchantable: Yes

_______________________
Type: Armor
Position: Garment
Defense: 50
Armor Level: 1
Refinable
Weight: 90
Required Level: 130
25170.png Minor Casting Stone (Garment) (25170)Decreases Fixed Casting Time by 0.3 seconds.
Gives ability when compounded on garment costume slot.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000521.png Minor Casting Stone (Dual) (1000521)A stone that slightly decreases Fixed Casting Time.
Gives the following effects when compounded on the 2nd slot of a Costume Garment.
_______________________
Decreases Fixed Casting Time by 0.1 second.
_______________________
When equipped with Minor Casting Stone (Garment):
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
22197.png Illusion Leg Type B [1] (22197)Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +200
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
When equipped with Illusion Armor Type A:
MaxSP +5%
_______________________
When equipped with Illusion Armor Type B:
MATK +5%
_______________________
Enchantable: Yes

_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 1
Refinable
Weight: 50
Required Level: 130
22008.png Temporal DEX Boots [1] (22008)These boots are obviously old but they show no signs of wear and tear.
_______________________
MaxHP +300
MaxSP +30
_______________________
For each 3 Refine Levels:
MaxHP +100
MaxSP +10
DEX +3
_______________________
Base DEX at least 120:
Decreases Fixed Casting Time by 0.5 seconds.
Increases Ranged Physical Damage by 5%.
_______________________
Can be enchanted by:
<NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI>
_______________________
Class Restrictions:
All Classes

_______________________
Type: Armor
Position: Shoes
Defense: 25
Armor Level: 1
Refinable
Weight: 60
Required Level: 99
24695.png Advanced Paradise Shadow Shoes (24695)A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Increases Attack Speed by 7%.

_______________________
Type: Shadowgear
Position: Shadow Shoes
Required Level: 100
32238.png Illusion Morpheus's Ring [1] (32238)A ring, enchanted with the power of the Fate Stone, that is one of the three keys for theseal which binds Morpheus.
_______________________
INT +3
MaxSP +5%
_______________________
When equipped with Illusion Morpheus's Bracelet:
Decreases Variable Casting Time by 10%.
_______________________
Class Restrictions:
All Jobs except Novice

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 130
32209.png Illusion Battle chip R [1] (32209)This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 130
24696.png Advanced Paradise Shadow Earring (24696)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
MATK +15

_______________________
Type: Shadowgear
Position: Shadow Right Accessory
Required Level: 100
32239.png Illusion Morpheus's Bracelet [1] (32239)A bracelet, rumored to be a memento of Morpheus's beloved, that is one of the three keys for the seal which binds Morpheus.
_______________________
INT +3
MaxSP +5%
_______________________
When equipped with Illusion Morpheus's Ring:
MATK +10%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 130
32210.png Illusion Battle chip L [1] (32210)This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 130
24697.png Advanced Paradise Shadow Pendant (24697)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
ATK +15

_______________________
Type: Shadowgear
Position: Shadow Left Accessory
Required Level: 100

ESTÁGIO 3 🕒(Tier Tardio)

Começa a brilhar nos estágios tardios ou em condições específicas. Mais forte que as opções de tier inicial ou intermediário, mas não é a escolha definitiva.

Equipamentos do Estágio 3 (Tier Tardio)
🚸Tipo ⚔️Equipamentos 👻Equipamentos Sombrios e 🌑Pedras de Traje
Topo +11 400154.png Survival Circlet-LT [1] (400154) ou +11 19428.png Illusion Morpheus's Hood [1] (19428) 1000528.png Magic Power Stone (Top) (1000528)
Meio 410017.png Battle Processor [1] (410017) ou 410080.png Deep Blue Sunglasses [1] (410080) 1000529.png Magic Power Stone (Mid) (1000529)
Baixo 420066.png Orbs of Survival-LT (420066) ou 420022.png Young Leaf of World Tree (Intelligence) (420022) 1000530.png Magic Power Stone (Low) (1000530)
Armadura +11 450178.png Grey Wolf Robe [1] (450178) ou +11 450128.png Automatic Armor Type B [1] (450128) +9 24800.png Master Shadow Armor (24800)
Arma +9 640033.png Glacier Staff (640033) +9 24792.png Master Shadow Weapon (24792)
Escudo +11 460018.png Illusion Silver Guard [1] (460018) ou +11 460017.png Illusion Guard [1] (460017) +9 24793.png Master Shadow Shield (24793)
Capa +11 480125.png Convertible Magical Wing [1] (480125) ou +11 480021.png Automatic Engine Wing Type B [1] (480021) 25067.png Cast Stone (Garment) (25067) e 1000527.png Magic Power Stone (Dual) (1000527)
Sapato +11 470088.png Grey Wolf Shoes [1] (470088) ou +11 470023.png Automatic Leg Type B [1] (470023) +9 24801.png Master Shadow Shoes (24801)
Acessório (Direito) 490109.png Grey Wolf Necklace [1] (490109) ou 490026.png Automatic Battle Chip R [1] (490026) +9 24802.png Master Shadow Earring (24802)
Acessório (Esquerdo) 490108.png Grey Wolf Earring [1] (490108) ou 490027.png Automatic Battle Chip L [1] (490027) +9 24803.png Master Shadow Pendant (24803)
📌Descrições dos Equipamentos
400154.png Survival Circlet-LT [1] (400154)An improvised version of the headdress used by practitioners.
_______________________
INT +3
MATK +50
_______________________
Base Level at least 180:
MATK +50
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +10:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Boss class by 20%.
_______________________
When equipped with Survivor Orb-LT:
Protects from skill cast interruption.
Increases Magical Damage against enemies of every element by 10%.

Refine Level of Survival Circlet-LT is +11 or higher:
Decreases After Cast Delay by 12%.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11:
After Cast Delay -5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 150
19428.png Illusion Morpheus's Hood [1] (19428)Hood that says that the true power of
Morphys is sealed in. Some items are
needed to unlock the seal.
_______________________
INT +10,
MDEF +15,
MaxSP +20%
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
MATK +30
_______________________
Refine Level +9:
Protects from skill cast interruption.
_______________________
When equipped with Illusion Morpheus's Shawl
Illusion Morpheus's Bracelet and
Illusion Morpheus's Ring:
INT +5, MaxSP +10%,
DEF +100
Increases Magical Damage with Water, Earth and Neutral element by 10%.
_______________________
Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher:
MATK +40
_______________________
Total Refine Level of entire set at least +18:
MATK +40
Increases Magical Damage with Ghost, Wind and Holy element by 15%.
_______________________
Total Refine Level of entire set at least +22:
MATK +10%
Ignores magic defense of Formless, Brute and Demon race by 50%.

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 1
Refinable
Weight: 20
Required Level: 130
1000528.png Magic Power Stone (Top) (1000528)A stone that increases Magical Damage.
Gives the following effects when compounded on slot of a Costume Top Headgear.
Increases Magical Damage with every element by 3%.
_______________________
When equipped with Magic Power Stone and Magic Power Stone (Low):
Increases Magical Damage with every element by additional 6%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
410017.png Battle Processor [1] (410017)Specialized processor for improving combative functions.
_______________________
ATK +10,
MATK +10

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
410080.png Deep Blue Sunglasses [1] (410080)Sunglasses specially coated in dark blue.
Excellent for UV protection.
_______________________
Decreases Variable Casting Time by 5%.
_______________________
Additional abilities can be activated by using the Lens Craft Stone.
Lens Craft Stone can be obtained from
<NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyanvine Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
1000529.png Magic Power Stone (Mid) (1000529)A stone that increases Magical Damage.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
Increases Magical Damage with every element by 3%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
420066.png Orbs of Survival-LT (420066)An improved version of the freestanding orb that automatically assists the owner.
_______________________
Decreases Variable Casting Time by 3%.
Increases Magical Damage with every element by 7%.

_______________________
Type: Armor
Position: Head Low
Defense: 2
Armor Level: 2
Weight: 30
Required Level: 150
420022.png Young Leaf of World Tree (Intelligence) (420022)The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power.
_______________________
When equipped with Temporal INT Manteau and Robust Magical Armor:
Decreases Variable Casting Time by 10%.

Total Refine Level of entire set at least +14:
MATK +80

If total Refine Level of entire set at least +18:
Increases Magical Damage with every element by 10%.
Decreases After Cast Delay by 7%.

If total Refine Level of entire set at least +22:
Increases Magical Damage against all sizes by 10%.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 5
Required Level: 100
1000530.png Magic Power Stone (Low) (1000530)A stone that increases Magical Damage.
Gives the following effects when compounded on slot of a Costume Low Headgear.
Increases Magical Damage with every element by 3%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
450178.png Grey Wolf Robe [1] (450178)A robe given to those who have been recognized by the Gray Wolf Clan.
_______________________
MATK +130
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Gray Wolf Manteau:
Increases Attack Speed by 10%.
_______________________
When equipped with Gray Wolf Muffler:
MATK +50

_______________________
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190
450128.png Automatic Armor Type B [1] (450128)Combat armor type B improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +125
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Automatic Engine Wing Type A:
Increases Attack Speed by 10%.
_______________________
When equipped with Automatic Engine Wing Type B:
MATK +50

_______________________
Type: Armor
Position: Armor
Defense: 135
Armor Level: 1
Refinable
Weight: 100
Required Level: 160
24800.png Master Shadow Armor (24800)A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
When equipped with Master Shadow Shield:
All Traits +2
_______________________
When equipped with Master Shadow Shield and Master Shadow Shoes:
P.ATK +1, S.MATK +1

Total Refine Level of entire set is at least +27:
Ignores physical and magical defense of every race, except Players, by 50%.
_______________________
When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant:
Ignores physical and magical resistance of every race, except Players, by 20%.
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
640033.png Glacier Staff (640033)A two-handed staff crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
_______________________
Indestructible in battle
_______________________
MATK +290
_______________________
Class Restrictions:
Mage, Acolyte and Soul Linker classes

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 150
Magic Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 210
24792.png Master Shadow Weapon (24792)A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +2%, MATK +2%
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 1%.
Increases Magical Damage with every element by 1%.
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
P.ATK +2, S.MATK +2
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
Required Level: 200
460018.png Illusion Silver Guard [1] (460018)A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)

_______________________
Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 30
Required Level: 120
460017.png Illusion Guard [1] (460017)A shield made to simply block enemy attacks.
_______________________
ASPD +2
_______________________
For each 2 Refine Levels:
Perfect HIT +3% (Up to Refine Level 12)

_______________________
Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 60
Required Level: 120
24793.png Master Shadow Shield (24793)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
ATK +2%, MATK +2%
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 1%.
Increases Magical Damage with every element by 1%.
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
P.ATK +2, S.MATK +2
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
Required Level: 200
480125.png Convertible Magical Wing [1] (480125)A multi-purpose wing that has been further improved for the purpose of high efficiency and high output.
A magical process is installed.
Compatible with various items.
_______________________
For each 2 Refine Levels:
MATK +5, MATK +1%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage against enemies of every size by 3%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
Decreases damage taken from Neutral elemental attacks by 7%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
When equipped with Deep Blue Sunglasses[1]:
MATK +7%
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Victory Wing Ears[1]:
MATK +7%
Decreases After Cast Delay by 15%.
_______________________
When equipped with Battle Processor[1]:
MATK +7%
Increases Magical Damage with every element by 5%.
_______________________
Class Restrictions:
_______________________
Can be crafted at: <NAVI>Cool Mechanic<INFO>m_crafting,54,39,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Garment
Defense: 38
Armor Level: 1
Refinable
Weight: 40
Required Level: 150
480021.png Automatic Engine Wing Type B [1] (480021)Combat engine B type improved with the technology of Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1500
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Automatic Leg Type A:
Increases long range physical damage by 7%.
_______________________
When equipped with Automatic Leg Type B:
Increases Magical Damage with every element by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 160
25067.png Cast Stone (Garment) (25067)A stone that can Reduces Fixed Casting Time.
Adds enchantment on garment slot costume.
Decreases Fixed Casting Time by 0.5 second.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000527.png Magic Power Stone (Dual) (1000527)A stone that increases Magical Damage.
Gives the following effects when compounded on the 2nd slot of a Costume Garment.
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Magic Power Stone (Top):
Increases Magical Damage with every element by additional 2%.
_______________________
When equipped with Magic Power Stone (Mid):
Increases Magical Damage with every element by additional 2%.
_______________________
When equipped with Magic Power Stone (Low):
Increases Magical Damage with every element by additional 2%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
470088.png Grey Wolf Shoes [1] (470088)A pair of shoes given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Gray Wolf Suit:
MaxSP +7%
_______________________
When equipped with Gray Wolf Robe:
MATK +7%

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190
470023.png Automatic Leg Type B [1] (470023)Combat boots B type improved with the technology of Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Automatic Armor Type A:
MaxSP +7%
_______________________
When equipped with Automatic Armor Type B:
MATK +7%

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 160
24801.png Master Shadow Shoes (24801)A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
When equipped with Master Shadow Shield:
All Traits +2
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
Required Level: 200
490109.png Grey Wolf Necklace [1] (490109)A necklace given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490026.png Automatic Battle Chip R [1] (490026)A battle-enhancing chip improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +5%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 160
24802.png Master Shadow Earring (24802)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
When equipped with Master Shadow Weapon:
All Traits +2
_______________________
When equipped with Master Shadow Weapon and Master Shadow Pendant:
P.ATK +1, S.MATK +1

Total Refine Level of entire set is at least +27:
Ignores physical and magical defense of every race, except Players, by 50%.
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
Required Level: 200
490108.png Grey Wolf Earring [1] (490108)Earrings given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490027.png Automatic Battle Chip L [1] (490027)A battle-enhancing chip improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +5%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 160
24803.png Master Shadow Pendant (24803)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
When equipped with Master Shadow Weapon:
All Traits +2
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable
Required Level: 200

ESTÁGIO 4 🕓(Tier Forte)

Consistentemente poderoso e eficaz na maioria das situações. Não é exatamente o melhor absoluto, mas chega perto.

Equipamentos do Estágio 4 (Tier Forte)
🚸Tipo ⚔️Equipamentos 👻Equipamentos Sombrios e 🌑Pedras de Traje
Topo +10 [A] 400111.png Vesper Headgear [1] (400111) ou +11 400154.png Survival Circlet-LT [1] (400154) 1000857.png Archbishop Stone (Top) (1000857)
Meio 410233.png Gambler's Seal [1] (410233) ou 400002.png Victory Wing Ears [1] (400002) 1000614.png Warlock Stone (Mid) (1000614)
Baixo 420213.png Ace of Spades in Mouth (Magical) (420213) ou 420022.png Young Leaf of World Tree (Intelligence) (420022) 1000859.png Archbishop Stone (Low) (1000859)
Armadura +11 450265.png Glacier Robe [1] (450265) ou +11 450207.png Snow Flower Robe [1] (450207) +9 24883.png Full Spell Shadow Armor (24883)
Arma +12 [A] 550089.png Dim Glacier Wand [1] (550089) +9 24753.png Magical Spell Shadow Weapon (24753)
Escudo +11 460040.png Glacier Guard [1] (460040) ou +12 460018.png Illusion Silver Guard [1] (460018) +9 24754.png Magical Spell Shadow Shield (24754)
Capa +11 450267.png Glacier Muffler [1] (450267) ou +11 480160.png Snow Flower Muffler [1] (480160) 1000019.png Archbishop Stone II (Garment) (1000019)
Sapato +11 450268.png Glacier Shoes [1] (450268) +11 470116.png Snow Flower Shoes [1] (470116) +9 24884.png Full Spell Shadow Shoes (24884)
Acessório (Direito) 490052.png Sinful Sapphire Ring [1] (490052) ou 490064.png Brilliant Light Sapphire Ring [1] (490064) +9 24665.png Full Tempest Shadow Earring (24665)
Acessório (Esquerdo) 490053.png Sinful Sapphire Necklace [1] (490053) ou 490065.png Brilliant Light Sapphire Necklace [1] (490065) +9 24668.png Full Tempest Shadow Pendant (24668)
📌Descrições dos Equipamentos
400111.png Vesper Headgear [1] (400111)SPL + 5, CON + 5, MaxSP - 10%.
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
MATK + 25, DEF + 10.
_______________________
Refine Level +7:
Increases all elemental magic damage by 25%.
_______________________
Refine Level +9:
MATK + 40, MATK + 10%.
_______________________
Refine Level +11:
S.MATK + 12.
Increases Magical Damage against all elemental enemies by 12%.
_______________________
When equipped with Vesper Card:
Decreases Variable Casting Time by 7%.
Increases Magical Damage against Boss class by 10%.
_______________________
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by 3%.
Increases Magical Damage against Boss class by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 12%.
_______________________
[Grade B]:
S.MATK + 2
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Grade A]:
S.MATK + 2
For each 3 Refine Levels:
Increases magical damage against all races (Except Players) by 3%.
_______________________
Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 240
400154.png Survival Circlet-LT [1] (400154)An improvised version of the headdress used by practitioners.
_______________________
INT +3
MATK +50
_______________________
Base Level at least 180:
MATK +50
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +10:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Boss class by 20%.
_______________________
When equipped with Survivor Orb-LT:
Protects from skill cast interruption.
Increases Magical Damage against enemies of every element by 10%.

Refine Level of Survival Circlet-LT is +11 or higher:
Decreases After Cast Delay by 12%.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11:
After Cast Delay -5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 150
1000857.png Archbishop Stone (Top) (1000857)A stone that awakens the potential of Arch Bishops.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Clementia:
Decreases After Cast Delay by 3%.
_______________________
When equipped with Arch Bishop Stone (Garment):
Increases Magical Damage with every element by 15%.
_______________________
When equipped with Arch Bishop Stone II (Garment):
Increases Magical Damage against all sizes by 15%.
_______________________
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
410233.png Gambler's Seal [1] (410233)A sticker that gamblers put on their cheeks.
It can be attached and detached.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
Required Level: 150
400002.png Victory Wing Ears [1] (400002)Ears ornament known only given to a winner.
Wear it to show off your splendor.
_______________________
ATK +5
MATK +5
_______________________
Decreases After Cast Delay by 4%.
_______________________
This item can receive additional enchantment from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
1000614.png Warlock Stone (Mid) (1000614)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
_______________________
For each Level of Comet:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
420213.png Ace of Spades in Mouth (Magical) (420213)Ace of Spades in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
MATK +5%
Increases Magical Damage with every element by 10%.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 10
Required Level: 150
420022.png Young Leaf of World Tree (Intelligence) (420022)The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power.
_______________________
When equipped with Temporal INT Manteau and Robust Magical Armor:
Decreases Variable Casting Time by 10%.

Total Refine Level of entire set at least +14:
MATK +80

If total Refine Level of entire set at least +18:
Increases Magical Damage with every element by 10%.
Decreases After Cast Delay by 7%.

If total Refine Level of entire set at least +22:
Increases Magical Damage against all sizes by 10%.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 5
Required Level: 100
1000859.png Archbishop Stone (Low) (1000859)A stone that awakens the potential of Arch Bishops.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Expiatio:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Arch Bishop Stone (Garment):
Increases Magical Damage against all races by 15%.
_______________________
When equipped with Arch Bishop Stone II (Garment):
Increases all elemental magic damage by 15%.
_______________________
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
450265.png Glacier Robe [1] (450265)A robe forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
MATK +120
_______________________
For each 2 Refine Levels:
MATK +15, DEF +15
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
S.MATK +3
Decreases Variable Casting Time by additional 5%.
_______________________
Refine Level +10:
DEF +100
Decreases After Cast Delay by 5%.
_______________________
When equipped with Glacier Muffler:
MATK +50
_______________________
[Bonus by Grade]
[Grade D]
SPL +3
CON +3
After Cast Delay -5%.
_______________________
[Grade C]
MATK +3%
S.MATK +2.

_______________________
Type: Armor
Position: Armor
Defense: 120
Armor Level: 2
Refinable / Gradable
Weight: 120
Required Level: 230
450207.png Snow Flower Robe [1] (450207)A robe made by grinding the flower petals that grow in Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
_______________________
MATK +130
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
S.MATK +2
_______________________
When equipped with Snow Flower Manteau:
Increases Attack Speed by 10%.
_______________________
When equipped with Snow Flower Muffler:
MATK +50

_______________________
Type: Armor
Position: Armor
Defense: 150
Armor Level: 2
Refinable
Weight: 80
Required Level: 210
24883.png Full Spell Shadow Armor (24883)Additional defensive effects can be obtained by wearing armor over armor. It can be used alone, but has little defensive effect.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Full Spell Shadow Shoes:
MATK + 2%, S.MATK + 2
Total Refine Level of entire set at least +18:
increases all elemental magical damage by 5%
Increases magical damage against all size enemies by 10%.
_______________________
When equipped with Magical Spell Shadow Weapon:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
550089.png Dim Glacier Wand [1] (550089)A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Class Restrictions:
Novice, Mage, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 230
24753.png Magical Spell Shadow Weapon (24753)A pair of gloves that can draw the wearer's potential ability.
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
When combined with Magical Spell Shadow Shield:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
460040.png Glacier Guard [1] (460040)A shield forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
RES +15, MRES +15
_______________________
For each 2 Refine Levels:
DEF +10, MDEF +2
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +10:
DEF +50, MDEF +10
_______________________
[Bonus by Grade]
[Grade D]:
RES +10, MRES +10.
_______________________
[Grade C]:
P.ATK +2, S.MATK +2.

_______________________
Type: Armor
Position: Left Hand
Defense: 220
Armor Level: 2
Refinable / Gradable
Weight: 350
Required Level: 230
460018.png Illusion Silver Guard [1] (460018)A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)

_______________________
Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 30
Required Level: 120
24754.png Magical Spell Shadow Shield (24754)A small shield worn on the arm for additional defense
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
450267.png Glacier Muffler [1] (450267)A muffler forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
MaxHP +2000, MaxSP +1000
_______________________
For each 2 Refine Levels:
MaxHP +150, MaxSP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
SPL +3
_______________________
Refine Level +10:
Increases Attack Speed by 5%.
_______________________
When equipped with Glacier Shoes:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D
MATK +3%
S.MATK +2.
_______________________
[Grade C]
After Attack Delay -10%.

_______________________
Type: Armor
Position: Garment
Defense: 80
Armor Level: 2
Refinable / Gradable
Weight: 80
Required Level: 230
480160.png Snow Flower Muffler [1] (480160)A muffler made by grinding the flower petals that grow in Isgard.
You can enchant them with Ice Flower Magic Stones for special abilities.
_______________________
MaxHP +2000, MaxSP +1000
_______________________
For each 2 Refine Levels:
MaxHP +150, MaxSP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
SPL +3
_______________________
When equipped with Snow Flower Boots:
Increases Ranged Phyical Damage by 7%.
_______________________
When equipped with Snow Flower Shoes:
Increases Magical Damage with every element by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 2
Refinable
Weight: 90
Required Level: 210
1000019.png Archbishop Stone II (Garment) (1000019)A stone that awakens the potential of Archbishops.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Increases damage of Judex by 15%.
_______________________
When equipped with High Priest Stone II (Top):
Increases damage of Judex by additional 15%.
_______________________
When equipped with High Priest Stone II:
Decreases SP Consumption of Judex by 10%.
_______________________
When equipped with High Priest Stone II (Low):
Increases Magical Damage with Holy element by 10%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
450268.png Glacier Shoes [1] (450268)Shoes forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
MaxHP +6%, MaxSP +6%
_______________________
For each 2 Refine Levels:
MaxSP +1%, DEF +15
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +9:
S.MATK +3
_______________________
Refine Level +10:
DEF +100
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Glacier Robe:
MATK +7%
_______________________
[Bonus by Grade]
[Grade D]
RES +25
MRES +25.
_______________________
[Grade C]
S.MATK +2
SPL +2
CON +2.

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
470116.png Snow Flower Shoes [1] (470116)A pair of shoes made by grinding the flower petals that grow in Isgard.
You can enchant them with Ice Flower Magic Stones for special abilities.
_______________________
MaxHP +6%, MaxSP +6%
_______________________
For each 2 Refine Levels:
MaxSP +1%
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +9:
S.MATK +2
_______________________
When equipped with Snow Flower Armor:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Snow Flower Robe:
MATK +7%

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 2
Refinable
Weight: 50
Required Level: 210
24884.png Full Spell Shadow Shoes (24884)Shoes that can be worn in addition to shoes. It can be used alone, but the effect is less.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Magical Spell Shadow Shield:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
Required Level: 200
490052.png Sinful Sapphire Ring [1] (490052) stained with sin with a blue Sapphire embedded in it.
Evil and powerful energy is being released from the depths.
_______________________
MATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with
Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Dragon race by 20%.
Decreases damage taken from Angel and Dragon race by 10%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 170
490064.png Brilliant Light Sapphire Ring [1] (490064)A ring that shines brightly with a blue Sapphire.
From the depths, it has a sacred and powerful energy.
_______________________
MATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with INT Soutane, Clergy's Manteau and Clergy's Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Demon race by 20%.
Decreases damage taken from Angel and Demon race by 10%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24665.png Full Tempest Shadow Earring (24665)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
490053.png Sinful Sapphire Necklace [1] (490053)A necklace stained with sin, decorated with purple Amethyst.
It is emitting a dark and cold energy from the deep.
_______________________
MATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Sinful Sapphire Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
Increases Magical Damage against Angel and Dragon race by 15%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 170
490065.png Brilliant Light Sapphire Necklace [1] (490065)A shining necklace decorated with a blue Sapphire.
It radiates bright and warm energy from the deep.
_______________________
MATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Brilliant Light Sapphire Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Demon race by 15%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24668.png Full Tempest Shadow Pendant (24668)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable

ESTÁGIO 5 🕔(Tier Elite)

A escolha definitiva para o desempenho máximo. Ideal para cenários avançados e altamente desejável.

Equipamentos do Estágio 5 (Categoria Elite)
🚸Tipo ⚔️Equipamentos 👻Equipamentos Sombrios e 🌑Pedras de Traje
Superior +12 [A] 400111.png Vesper Headgear [1] (400111) ou +12 [A] 400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535) 1000613.png Warlock Stone (Top) (1000613)
Médio 410233.png Gambler's Seal [1] (410233) ou 400002.png Victory Wing Ears [1] (400002) 1000614.png Warlock Stone (Mid) (1000614)
Inferior 420213.png Ace of Spades in Mouth (Magical) (420213) 1000615.png Warlock Stone (Low) (1000615)
Armadura +12 [A] 450284.png Engraved Soul Purification Rune Robe [1] (450284) ou +12 [A] 450173.png Nebula Robe of Spell [1] (450173) ou +12 [C] 450271.png Dim Glacier Robe [1] (450271) +10 24883.png Full Spell Shadow Armor (24883)
Arma +12 [A] 550089.png Dim Glacier Wand [1] (550089) ou +12 [A] 640049.png Dimensions Arch Staff [2] (640049) +10 24753.png Magical Spell Shadow Weapon (24753)
Escudo +12 [A] 460020.png Mad Bunny-LT [1] (460020) ou +11 [C] 460040.png Glacier Guard [1] (460040) +10 24754.png Magical Spell Shadow Shield (24754)
Capa +11 [A] 480233.png Death Rune Manteau [1] (480233) ou +12 [C] 480284.png Dim Glacier Muffler [1] (480284) 1001787.png Arch Mage Stone (Garment) (1001787) e 1000921.png Spell Stone (Dual) (1000921)
Sapato +12 [A] 470204.png Moan of Corruption [1] (470204) ou +12 [C] 470198.png Dim Glacier Shoes [1] (470198) +10 24884.png Full Spell Shadow Shoes (24884)
Acessório (Direito) 490304.png Temple Rune Ring [1] (490304) ou 490136.png Spell Signet of Star [1] (490136) +10 24665.png Full Tempest Shadow Earring (24665)
Acessório (Esquerdo) 490307.png Temple Magic Ring [1] (490307) ou 490329.png Glacier Earring [1] (490329) +10 24668.png Full Tempest Shadow Pendant (24668)
📌Descrições dos Equipamentos
400111.png Vesper Headgear [1] (400111)SPL + 5, CON + 5, MaxSP - 10%.
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
MATK + 25, DEF + 10.
_______________________
Refine Level +7:
Increases all elemental magic damage by 25%.
_______________________
Refine Level +9:
MATK + 40, MATK + 10%.
_______________________
Refine Level +11:
S.MATK + 12.
Increases Magical Damage against all elemental enemies by 12%.
_______________________
When equipped with Vesper Card:
Decreases Variable Casting Time by 7%.
Increases Magical Damage against Boss class by 10%.
_______________________
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by 3%.
Increases Magical Damage against Boss class by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 12%.
_______________________
[Grade B]:
S.MATK + 2
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Grade A]:
S.MATK + 2
For each 3 Refine Levels:
Increases magical damage against all races (Except Players) by 3%.
_______________________
Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 240
400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535)A crown imbued with runic magic that exists within the distortion of time and space.
_______________________
For each 2 Refine Levels:
MaxHP +120
MaxSP +30
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
For each 4 Refine Levels:
Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
S.MATK +5
_______________________
Refine Level +10:
Increases Magical Damage against enemies of every race, except Players, by 15%.
_______________________
Refine Level +11:
MATK +50
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk +3
_______________________
[Grade C]:
MaxHP +3%
MaxSP +3%
_______________________
[Grade B]:
Increases Magical Damage with every element by 10%.
_______________________
[Grade A]:
Increases Magical Damage against enemies of all sizes by 15%.
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: Armor
Position: Head Top
Defense: 50
Armor Level: 2
Refinable / Gradable
Required Level: 250
1000613.png Warlock Stone (Top) (1000613)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Soul Expansion:
Increases Magical Damage with every element by 2%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Soul Expansion by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
410233.png Gambler's Seal [1] (410233)A sticker that gamblers put on their cheeks.
It can be attached and detached.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
Required Level: 150
400002.png Victory Wing Ears [1] (400002)Ears ornament known only given to a winner.
Wear it to show off your splendor.
_______________________
ATK +5
MATK +5
_______________________
Decreases After Cast Delay by 4%.
_______________________
This item can receive additional enchantment from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
1000614.png Warlock Stone (Mid) (1000614)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
_______________________
For each Level of Comet:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
420213.png Ace of Spades in Mouth (Magical) (420213)Ace of Spades in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
MATK +5%
Increases Magical Damage with every element by 10%.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 10
Required Level: 150
1000615.png Warlock Stone (Low) (1000615)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Chain Lightning:
Decreases After Cast Delay by 1%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Comet by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
450284.png Engraved Soul Purification Rune Robe [1] (450284)Armor created from deep energy research in the Varmund Biosphere.
Runic energies of soul and purification are imprinted along with your own.
_______________________
SPL + 3, CON + 3
Increases SP Consumption by 10%.
MATK + 140.
_______________________
For each 2 Refine Levels:
MATK + 15, DEF + 30.
_______________________
Refine Level +7:
MATK + 5%, S.MATK + 2, MDEF + 25.
_______________________
Refine Level +9:
S.MATK + 5, MDEF + 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
Increases all elemental magical damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 25
MATK + 5%
_______________________
[Grade C]:
MATK + 45
MATK + 8%
Increases all elemental magical damage by 3%.
_______________________
[Grade B]:
MATK + 13%
Increases all elemental magical damage by 5%
SPL + 10
_______________________
[Grade A]:
MATK + 16%
Increases all elemental magical damage by 7%
CON + 10

_______________________
Type: Armor
Position: Armor
Defense: 75
Armor Level: 2
Refinable / Gradable
Required Level: 250
450173.png Nebula Robe of Spell [1] (450173)A robe that received the energy of spell among the power of stars.
Magic ability will be increased.
_______________________
SPL +1
MATK +125
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +9:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
MATK +2
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade C]:
For each 2 Refine Levels:
MATK +3
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade B]:
For each 2 Refine Levels:
MATK +2%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +1
_______________________
[Grade A]:
For each 2 Refine Levels:
MATK +3%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +2

_______________________
Type: Armor
Position: Armor
Defense: 105
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 240
450271.png Dim Glacier Robe [1] (450271)Glacier's Robe lost it's light due to being engulfed in venomous magic.
_______________________
MATK +140
_______________________
For each 2 Refine Levels:
SPL +1, CON +1
_______________________
Refine Level +7:
MATK +3%, S.MATK +2
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
When equipped with Dim Glacier Muffler and Dim Glacier Shoes:
Increases Magical Damage with every element by 5%.
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
MATK +(Total Refine Level of entire set)*2
_______________________
When equipped with Dim Glacier Muffler, Dim Glacier Shoes and any Dim Glacier weapon:
For each 3 Refine Levels of equipped Weapon:
MATK +10

If the Weapon's Grade is C or higher:
S.MATK +6, SPL +5, CON +5

If the Weapon's Grade is B or higher:
S.MATK +5, SPL +5, CON +5

If the Weapon's Grade is A or higher:
S.MATK +4, SPL +5, CON +5

If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Increases Magical Damage against monsters of every element by 20%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +5%
SPL +5
CON +5
_______________________
[Grade C]
Magical Damage with every element +10%.
_______________________
[Grade B]
MATK +1%
_______________________
[Grade A]
MATK +2%

_______________________
Type: Armor
Position: Armor
Defense: 145
Armor Level: 2
Refinable / Gradable
Weight: 120
Required Level: 230
24883.png Full Spell Shadow Armor (24883)Additional defensive effects can be obtained by wearing armor over armor. It can be used alone, but has little defensive effect.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Full Spell Shadow Shoes:
MATK + 2%, S.MATK + 2
Total Refine Level of entire set at least +18:
increases all elemental magical damage by 5%
Increases magical damage against all size enemies by 10%.
_______________________
When equipped with Magical Spell Shadow Weapon:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
550089.png Dim Glacier Wand [1] (550089)A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Class Restrictions:
Novice, Mage, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 230
640049.png Dimensions Arch Staff [2] (640049)A two-handed staff imbued with runic magic.
_______________________
Indestructible in battle
_______________________
MATK +3%
Increases damage of Storm Cannon and Crimson Arrow by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Storm Cannon and Crimson Arrow by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Wind and Fire element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
_______________________
Refine Level +11:
Increases damage of Storm Cannon and Crimson Arrow by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases damage of Soul Vulcan Strike by 45%.
Increases Magical Damage with Ghost element by 30%.
Increases Magical Damage with Wind and Fire element by 10%.

If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A:
Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%.

Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 5
_______________________
[Grade C]:
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
[Grade B]:
Increases Magical Damage with Wind and Fire element by 10%.
_______________________
[Grade A]:
For each 2 Refine Levels:
S.MATK +3
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 250
24753.png Magical Spell Shadow Weapon (24753)A pair of gloves that can draw the wearer's potential ability.
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
When combined with Magical Spell Shadow Shield:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
460020.png Mad Bunny-LT [1] (460020)A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from monsters of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 160
460040.png Glacier Guard [1] (460040)A shield forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
RES +15, MRES +15
_______________________
For each 2 Refine Levels:
DEF +10, MDEF +2
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +10:
DEF +50, MDEF +10
_______________________
[Bonus by Grade]
[Grade D]:
RES +10, MRES +10.
_______________________
[Grade C]:
P.ATK +2, S.MATK +2.

_______________________
Type: Armor
Position: Left Hand
Defense: 220
Armor Level: 2
Refinable / Gradable
Weight: 350
Required Level: 230
24754.png Magical Spell Shadow Shield (24754)A small shield worn on the arm for additional defense
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
480233.png Death Rune Manteau [1] (480233)A manteau engraved with Varmundt's Death Rune magic.
The imprint is amplified with the essence of death.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
MATK +10%
_______________________
When equipped with Death Rune Armor and Death Rune Boots:
For each 30 base INT:
SPL +1

Increases Magical Damage with every element by additional 10%.
Decreases Variable Casting Time by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +5%
_______________________
[Grade C]
MATK +5%
S.MATK +5
_______________________
[Grade B]
Magical Damage with every element +10%.
_______________________
[Grade A]
Decreases After Cast Delay by 10%
S.MATK +2.

_______________________
Type: Armor
Position: Garment
Defense: 45
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
480284.png Dim Glacier Muffler [1] (480284)A Glacier Muffler that has lost it's light due to being engulfed in venomous magic.
_______________________
SPL +1, CON +1
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%, SPL +5, CON +5.
_______________________
[Grade C]:
S.MATK +2
Magical Damage with every element +5%.
_______________________
[Grade B]:
S.MATK +1
_______________________
[Grade A]:
MATK +2%

_______________________
Type: Armor
Position: Garment
Defense: 105
Armor Level: 2
Refinable / Gradable
Weight: 80
Required Level: 230
1001787.png Arch Mage Stone (Garment) (1001787)A stone that awakens the potential of Arch Mage.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%.
_______________________
When equipped with Warlock Stone (Top):
increases Soul Vulcan Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Mid):
increases Mystery Illusion Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Low):
increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000921.png Spell Stone (Dual) (1000921)SPL + 5.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
470204.png Moan of Corruption [1] (470204)SPL + 5, CON + 3.
Increases SP Consumption by 15%.
_______________________
For each 3 Refine Levels:
MATK + 7.
_______________________
Refine Level +7:
MATK + 5%, S.MATK + 3.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage against Medium and Large size by 15%.
_______________________
When equipped with Falling Bishop Card:
MaxSP + 25%.
Increases Magical Damage against Holy elemental enemies by 15%.
_______________________
When equipped with Sealed Falling Bishop Card:
MaxSP + 15%.
Increases Magical Damage against Holy elemental enemies by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Decreases Fixed Casting Time by 1 second.
_______________________
[Grade B]:
S.MATK + 7.
_______________________
[Grade A]:
For each 2 Refine Levels:
SPL + 8.
_______________________
Class Restrictions:
_______________________
Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Shoes
Defense: 16
Armor Level: 2
Refinable / Gradable
Weight: 30
Required Level: 240
470198.png Dim Glacier Shoes [1] (470198)Glacier's Shoes that have lost their light due to being engulfed in venomous magic.
_______________________
SPL +2, CON +2
_______________________
Refine Level +7:
MATK +5%, S.MATK +2
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +2%
_______________________
[Grade C]
Fixed Casting Time -1 second.
_______________________
[Grade B]
S.MATK +2
MATK +1%
_______________________
[Grade A]
MATK +2%

_______________________
Type: Armor
Position: Shoes
Defense: 90
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
24884.png Full Spell Shadow Shoes (24884)Shoes that can be worn in addition to shoes. It can be used alone, but the effect is less.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Magical Spell Shadow Shield:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
Required Level: 200
490304.png Temple Rune Ring [1] (490304)Increases all elemental magical damage by 15%.
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 20
Required Level: 230
490136.png Spell Signet of Star [1] (490136)A seal imbued with the power of spell from the stars.
_______________________
Increases Magical Damage with every element by 7%.
S.MATK +2
_______________________
When equipped with Nebula Robe of Spell:
Increases Magical Damage with every element by additional 5%.
S.MATK +2

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 240
24665.png Full Tempest Shadow Earring (24665)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
490307.png Temple Magic Ring [1] (490307)Increases all elemental magical damage by 15%.
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.

_______________________
Type: Armor
Position: Left Accessory
Defense: 10
Armor Level: 2
Weight: 20
Required Level: 230
490329.png Glacier Earring [1] (490329)An earring forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
MATK +8%, MaxSP +7%
_______________________
When equipped with Glacier Necklace:
DEF +50

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 2
Weight: 10
Required Level: 230
24668.png Full Tempest Shadow Pendant (24668)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable

ESTÁGIO 6 🕕(Melhor da Categoria)

A combinação de equipamentos que está quebrando o meta atual agora.

Equipamentos do Estágio 6 (Melhor da Categoria)
🚸Tipo ⚔️Equipamentos 👻Equipamentos Sombrios e 🌑Pedras de Traje
Superior +15 [A] 400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535) ou +15 [A] 400724.png Yorscalp Crown of Judgment [1] (400724) 1002408.png Warlock Stone II (Top) (1002408)
Médio 410233.png Gambler's Seal [1] (410233) 1002409.png Warlock Stone II (Mid) (1002409)
Inferior 420213.png Ace of Spades in Mouth (Magical) (420213) 1002410.png Warlock Stone II (Low) (1002410)
Armadura +15 [A] 450173.png Nebula Robe of Spell [1] (450173) +10 24993.png Magical Master Shadow Armor (24993)
Arma +15 [A] 640049.png Dimensions Arch Staff [2] (640049) ou +15 [A] 640054.png Time Gap Arch Staff [2] (640054) +10 24792.png Master Shadow Weapon (24792)
Escudo +14 [A] 460020.png Mad Bunny-LT [1] (460020) +10 24793.png Master Shadow Shield (24793)
Capa +15 [A] 480351.png Circulation of Life Autumn [1] (480351) 1002405.png Arch Mage Stone II (Garment) (1002405) e 1000921.png Spell Stone (Dual) (1000921)
Sapato +14 [A] 470204.png Moan of Corruption [1] (470204) +10 24994.png Magical Master Shadow Shoes (24994)
Acessório (Direito) 490136.png Spell Signet of Star [1] (490136) +10 24995.png Magical Master Shadow Earring (24995)
Acessório (Esquerdo) 490485.png Signet of Circulation Autumn [1] (490485) +10 24996.png Magical Master Shadow Pendant (24996)
📌Descrições dos Equipamentos
400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535)A crown imbued with runic magic that exists within the distortion of time and space.
_______________________
For each 2 Refine Levels:
MaxHP +120
MaxSP +30
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
For each 4 Refine Levels:
Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
S.MATK +5
_______________________
Refine Level +10:
Increases Magical Damage against enemies of every race, except Players, by 15%.
_______________________
Refine Level +11:
MATK +50
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk +3
_______________________
[Grade C]:
MaxHP +3%
MaxSP +3%
_______________________
[Grade B]:
Increases Magical Damage with every element by 10%.
_______________________
[Grade A]:
Increases Magical Damage against enemies of all sizes by 15%.
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: Armor
Position: Head Top
Defense: 50
Armor Level: 2
Refinable / Gradable
Required Level: 250
400111.png Vesper Headgear [1] (400111)SPL + 5, CON + 5, MaxSP - 10%.
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
MATK + 25, DEF + 10.
_______________________
Refine Level +7:
Increases all elemental magic damage by 25%.
_______________________
Refine Level +9:
MATK + 40, MATK + 10%.
_______________________
Refine Level +11:
S.MATK + 12.
Increases Magical Damage against all elemental enemies by 12%.
_______________________
When equipped with Vesper Card:
Decreases Variable Casting Time by 7%.
Increases Magical Damage against Boss class by 10%.
_______________________
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by 3%.
Increases Magical Damage against Boss class by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 12%.
_______________________
[Grade B]:
S.MATK + 2
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Grade A]:
S.MATK + 2
For each 3 Refine Levels:
Increases magical damage against all races (Except Players) by 3%.
_______________________
Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 240
1000613.png Warlock Stone (Top) (1000613)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Soul Expansion:
Increases Magical Damage with every element by 2%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Soul Expansion by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
410233.png Gambler's Seal [1] (410233)A sticker that gamblers put on their cheeks.
It can be attached and detached.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
Required Level: 150
1000529.png Magic Power Stone (Mid) (1000529)A stone that increases Magical Damage.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
Increases Magical Damage with every element by 3%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
420213.png Ace of Spades in Mouth (Magical) (420213)Ace of Spades in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
MATK +5%
Increases Magical Damage with every element by 10%.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 10
Required Level: 150
1000615.png Warlock Stone (Low) (1000615)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Chain Lightning:
Decreases After Cast Delay by 1%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Comet by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
450173.png Nebula Robe of Spell [1] (450173)A robe that received the energy of spell among the power of stars.
Magic ability will be increased.
_______________________
SPL +1
MATK +125
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +9:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
MATK +2
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade C]:
For each 2 Refine Levels:
MATK +3
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade B]:
For each 2 Refine Levels:
MATK +2%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +1
_______________________
[Grade A]:
For each 2 Refine Levels:
MATK +3%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +2

_______________________
Type: Armor
Position: Armor
Defense: 105
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 240
24883.png Full Spell Shadow Armor (24883)Additional defensive effects can be obtained by wearing armor over armor. It can be used alone, but has little defensive effect.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Full Spell Shadow Shoes:
MATK + 2%, S.MATK + 2
Total Refine Level of entire set at least +18:
increases all elemental magical damage by 5%
Increases magical damage against all size enemies by 10%.
_______________________
When equipped with Magical Spell Shadow Weapon:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
640049.png Dimensions Arch Staff [2] (640049)A two-handed staff imbued with runic magic.
_______________________
Indestructible in battle
_______________________
MATK +3%
Increases damage of Storm Cannon and Crimson Arrow by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Storm Cannon and Crimson Arrow by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Wind and Fire element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
_______________________
Refine Level +11:
Increases damage of Storm Cannon and Crimson Arrow by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases damage of Soul Vulcan Strike by 45%.
Increases Magical Damage with Ghost element by 30%.
Increases Magical Damage with Wind and Fire element by 10%.

If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A:
Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%.

Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 5
_______________________
[Grade C]:
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
[Grade B]:
Increases Magical Damage with Wind and Fire element by 10%.
_______________________
[Grade A]:
For each 2 Refine Levels:
S.MATK +3
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 250
550089.png Dim Glacier Wand [1] (550089)A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Class Restrictions:
Novice, Mage, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 230
24753.png Magical Spell Shadow Weapon (24753)A pair of gloves that can draw the wearer's potential ability.
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
When combined with Magical Spell Shadow Shield:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
460020.png Mad Bunny-LT [1] (460020)A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from monsters of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 160
24754.png Magical Spell Shadow Shield (24754)A small shield worn on the arm for additional defense
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
480351.png Circulation of Life Autumn [1] (480351)A cloak that amplifies the energy of autumn according to the truth of the cycle of life.
True power was awakened by the power of the constellation.
_______________________
SPL + 4, CON + 4.
Increases SP consumption of skills by 15%.
_______________________
For each 2 Refine Levels:
Matk + 10.
_______________________
For each 3 Refine Levels:
increases all element magical damage by 2%.
_______________________
Refine Level +7:
reduces variable casting time by 10%.
_______________________
Refine Level +9:
reduces variable casting time by additional 5%, Increases Attack Speed by 5%.
_______________________
Refine Level +11:
S.Matk + 7, reduces After Cast Delay by 10%.
_______________________
[Bonus by Grade]
_______________________
[Grade D]:
Res + 25, Mres + 25.
_______________________
[Grade C]:
Matk + 10%, increases all element magical damage by 7%.
_______________________
[Grade B]:
SPL + 5, CON + 5, S.Matk + 7, Def + 50.
_______________________
[Grade A]:
S.Matk + 9, increases magical damage against all element enemies by 7%.

_______________________
Type: Armor
Position: Garment
Defense: 80
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 250
1001787.png Arch Mage Stone (Garment) (1001787)A stone that awakens the potential of Arch Mage.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%.
_______________________
When equipped with Warlock Stone (Top):
increases Soul Vulcan Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Mid):
increases Mystery Illusion Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Low):
increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000921.png Spell Stone (Dual) (1000921)SPL + 5.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
470204.png Moan of Corruption [1] (470204)SPL + 5, CON + 3.
Increases SP Consumption by 15%.
_______________________
For each 3 Refine Levels:
MATK + 7.
_______________________
Refine Level +7:
MATK + 5%, S.MATK + 3.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage against Medium and Large size by 15%.
_______________________
When equipped with Falling Bishop Card:
MaxSP + 25%.
Increases Magical Damage against Holy elemental enemies by 15%.
_______________________
When equipped with Sealed Falling Bishop Card:
MaxSP + 15%.
Increases Magical Damage against Holy elemental enemies by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Decreases Fixed Casting Time by 1 second.
_______________________
[Grade B]:
S.MATK + 7.
_______________________
[Grade A]:
For each 2 Refine Levels:
SPL + 8.
_______________________
Class Restrictions:
_______________________
Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Shoes
Defense: 16
Armor Level: 2
Refinable / Gradable
Weight: 30
Required Level: 240
24884.png Full Spell Shadow Shoes (24884)Shoes that can be worn in addition to shoes. It can be used alone, but the effect is less.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Magical Spell Shadow Shield:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
Required Level: 200
490136.png Spell Signet of Star [1] (490136)A seal imbued with the power of spell from the stars.
_______________________
Increases Magical Damage with every element by 7%.
S.MATK +2
_______________________
When equipped with Nebula Robe of Spell:
Increases Magical Damage with every element by additional 5%.
S.MATK +2

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 240
24665.png Full Tempest Shadow Earring (24665)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
490485.png Signet of Circulation Autumn [1] (490485)A seal imbued with the energy of autumn according to the truth of the cycle of life.
_______________________
Increases all element magical damage by 10%, reduces variable casting time by 10%.
_______________________
When equipped with Circulation of Life: Autumn:
reduces After Cast Delay by 10%,
increases magical damage against all race monsters (except players) by 5%,
_______________________
For each 2 Refine Levels of Garment:
increases magical damage against all race monsters (except players) by additional 3%.

_______________________
Type: Armor
Position: Left Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 250
24668.png Full Tempest Shadow Pendant (24668)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable

Estágio Extra 1 🕠(Equipamentos de Visão Futura)

Novos Equipamentos, Novo Meta? Vamos descobrir!

Estágio Extra 1 (Equipamentos Futuros)
🚸Tipo ⚔️Equipamentos 👻Equipamentos Sombrios e 🌑Pedras de Traje
Superior +12 [A] 400981.png Frontier Rune Crown (Arch Mage) [1] (400981) 1002408.png Warlock Stone II (Top) (1002408)
Médio 410233.png Gambler's Seal [1] (410233) 1002409.png Warlock Stone II (Mid) (1002409)
Inferior 420213.png Ace of Spades in Mouth (Magical) (420213) 1002410.png Warlock Stone II (Low) (1002410)
Armadura +12 450173.png Nebula Robe of Spell [1] (450173) +10 24993.png Magical Master Shadow Armor (24993)
Arma +12 [A] 640064.png Frontier Arc Staff [3] (640064) ou +12 [A] 640067.png Wepawet [3] (640067) +10 24792.png Master Shadow Weapon (24792)
Escudo +12 [A] 460020.png Mad Bunny-LT [1] (460020) +10 24793.png Master Shadow Shield (24793)
Capa +12 [A] 480351.png Circulation of Life Autumn [1] (480351) 1002405.png Arch Mage Stone II (Garment) (1002405) e 1000921.png Spell Stone (Dual) (1000921)
Sapato +12 470337.png Dimension World Spell Shoes [1] (470337) +10 24994.png Magical Master Shadow Shoes (24994)
Acessório (Direito) 490136.png Spell Signet of Star [1] (490136) +10 24995.png Magical Master Shadow Earring (24995)
Acessório (Esquerdo) 490485.png Signet of Circulation Autumn [1] (490485) +10 24996.png Magical Master Shadow Pendant (24996)
📌Descrições dos Equipamentos
400981.png Frontier Rune Crown (Arch Mage) [1] (400981)Refine +3 or higher (additional):
MATK +4%
_______________________
Refine +4 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +6 or higher (additional):
MATK +4%
_______________________
Refine +7 or higher (additional):
Fire and Earth magic damage +10%
_______________________
Refine +8 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +9 or higher (additional):
MATK +4%
Magic damage to all races (except players) +15%
S.MATK +7
_______________________
Refine +12 or higher (additional):
MATK +4%
Crimson Arrow damage +5%
Rock Down damage +5%
Fixed Cast Time -0.5s
Fire and Earth magic damage +15%
MATK +50
_______________________
Refine +15 or higher (additional):
MATK +4%
_______________________
Refine +16 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +18 or higher (additional):
MATK +4%
_______________________
Refine +20 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Grade D or higher (additional):
S.MATK +5
_______________________
Grade C or higher (additional):
Max HP +5%
Max SP +5%
_______________________
Grade B or higher (additional):
Fire and Earth magic damage +10%
_______________________
Grade A or higher (additional):
Magic damage to All sizes +15%
_______________________
[Set Bonus]
<ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM>
<ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM>

Violent Quake damage +35%
All Bloom damage +35%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
5% chance on magic attack to trigger for 10s:
Fire and Earth magic damage +15%
Magic damage to Water property +15%
Magic damage to Wind property +15%
Ignore 15% M.RES of All races except players
_______________________
Class Restrictions:
Wizard

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
410233.png Gambler's Seal [1] (410233)A sticker that gamblers put on their cheeks.
It can be attached and detached.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
Required Level: 150
420213.png Ace of Spades in Mouth (Magical) (420213)Ace of Spades in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
MATK +5%
Increases Magical Damage with every element by 10%.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 10
Required Level: 150
450173.png Nebula Robe of Spell [1] (450173)A robe that received the energy of spell among the power of stars.
Magic ability will be increased.
_______________________
SPL +1
MATK +125
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +9:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
MATK +2
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade C]:
For each 2 Refine Levels:
MATK +3
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade B]:
For each 2 Refine Levels:
MATK +2%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +1
_______________________
[Grade A]:
For each 2 Refine Levels:
MATK +3%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +2

_______________________
Type: Armor
Position: Armor
Defense: 105
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 240
640064.png Frontier Arc Staff [3] (640064)Weapon cannot be broken
S.MATK +5
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine +3 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +6 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +9 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
Fire and Earth magic damage +15%
S.MATK +7
_______________________
Refine +11 or higher (additional):
Crimson Arrow damage +15%
Rock Down damage +15%
_______________________
Refine +12 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
Crimson Arrow damage +20%
Rock Down damage +20%
Violent Quake damage +25%
All Bloom damage +25%
_______________________
Refine +15 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +18 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Grade D or higher (additional):
Fire and Earth magic damage +10%
S.MATK +7
_______________________
Grade C or higher (additional):
Crimson Arrow damage +15%
Rock Down damage +15%
_______________________
Grade B or higher (additional):
Fire and Earth magic damage +10%
_______________________
Grade A or higher (additional):
For each 2 Refine Levels:
S.MATK +3
_______________________
[Set Bonus]
<ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM>
<ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM>

Violent Quake damage +35%
All Bloom damage +35%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
5% chance on magic attack to trigger for 10s:
Fire and Earth magic damage +15%
Magic damage to Water property +15%
Magic damage to Wind property +15%
Ignore 15% M.RES of All races except players
_______________________
Class Restrictions:
Wizard

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 380
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 265
640067.png Wepawet [3] (640067)Weapon cannot be broken
Soul Vulcan Strike damage +15%
Mystery Illusion damage +15%
_______________________
For each 2 Refine Levels:
Soul Vulcan Strike damage +4%
Mystery Illusion damage +4%
MATK +1%
MATK +20
_______________________
Refine +7 or higher (additional):
Ghost and Shadow magic damage +10%
Mystery Illusion damage +15%
_______________________
Refine +9 or higher (additional):
S.MATK +7
Soul Vulcan Strike damage +15%
_______________________
Refine +12 or higher (additional):
Soul Vulcan Strike damage +10%
_______________________
Grade D or higher (additional):
Ghost and Shadow magic damage +10%
S.MATK +7
_______________________
Grade C or higher (additional):
SPL +7
Soul Vulcan Strike damage +15%
_______________________
Grade B or higher (additional):
Ghost and Shadow magic damage +10%
_______________________
Grade A or higher (additional):
S.MATK +15
_______________________
Grade A or higher (additional) / Refine +12 or higher (additional):
Soul Vulcan Strike cooldown -0.2s
Mystery Illusion damage +15%
Telekinesis Intense cooldown -30s
_______________________
Class Restrictions:
Wizard

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 380
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 265
460020.png Mad Bunny-LT [1] (460020)A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from monsters of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 160
480351.png Circulation of Life Autumn [1] (480351)A cloak that amplifies the energy of autumn according to the truth of the cycle of life.
True power was awakened by the power of the constellation.
_______________________
SPL + 4, CON + 4.
Increases SP consumption of skills by 15%.
_______________________
For each 2 Refine Levels:
Matk + 10.
_______________________
For each 3 Refine Levels:
increases all element magical damage by 2%.
_______________________
Refine Level +7:
reduces variable casting time by 10%.
_______________________
Refine Level +9:
reduces variable casting time by additional 5%, Increases Attack Speed by 5%.
_______________________
Refine Level +11:
S.Matk + 7, reduces After Cast Delay by 10%.
_______________________
[Bonus by Grade]
_______________________
[Grade D]:
Res + 25, Mres + 25.
_______________________
[Grade C]:
Matk + 10%, increases all element magical damage by 7%.
_______________________
[Grade B]:
SPL + 5, CON + 5, S.Matk + 7, Def + 50.
_______________________
[Grade A]:
S.Matk + 9, increases magical damage against all element enemies by 7%.

_______________________
Type: Armor
Position: Garment
Defense: 80
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 250
470337.png Dimension World Spell Shoes [1] (470337)Sage's shoes imbued with magical power flowing from the dimensional frontier.
_______________________
SPL +7
CON +7
Increases SP Consumption by 10%.
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +7:
Increases Attack Speed (Decreases After Attack Delay of 10%).
_______________________
Refine Level +9:
S.MATK +5
Increases Magical Damage of Neutral, Shadow and Poison elemental attacks by 15%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by 5%.
Decreases Fixed Casting Time by 1 second.
Increases Magical Damage of Fire, Water, Wind and Earth elemental attacks by 15%.
_______________________
When equipped with Temple Magic Ring:
Increases Magical Damage against enemies of every element by 10%.
Increases Magical Damage against enemies of all sizes by 10%.
Increases Magical Damage against enemies in Encroached Geffenia area by 15%.
_______________________
When equipped with Signet of Circulation Autumn:
S.MATK +7
Increases Magical Damage against enemies in Encroached Geffenia area by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
SPL +5
CON +5
MATK +25
_______________________
[Grade C]:
MATK +3%
S.MATK +3
_______________________
[Grade B]:
MATK +5%
S.MATK +3
_______________________
[Grade A]:
Increases Magical Damage of Neutral, Shadow, Poison, Fire, Water, Wind and Earth elemental attacks by 15%.
Increases Magical Damage against enemies in Encroached Geffenia area by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 100
Armor Level: 2
Refinable / Gradable
Weight: 120
Required Level: 260
490136.png Spell Signet of Star [1] (490136)A seal imbued with the power of spell from the stars.
_______________________
Increases Magical Damage with every element by 7%.
S.MATK +2
_______________________
When equipped with Nebula Robe of Spell:
Increases Magical Damage with every element by additional 5%.
S.MATK +2

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 240
490485.png Signet of Circulation Autumn [1] (490485)A seal imbued with the energy of autumn according to the truth of the cycle of life.
_______________________
Increases all element magical damage by 10%, reduces variable casting time by 10%.
_______________________
When equipped with Circulation of Life: Autumn:
reduces After Cast Delay by 10%,
increases magical damage against all race monsters (except players) by 5%,
_______________________
For each 2 Refine Levels of Garment:
increases magical damage against all race monsters (except players) by additional 3%.

_______________________
Type: Armor
Position: Left Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 250

Estágio Extra 2 🕠(Equipamentos de Drop)

A combinação atual de equipamentos Meta de Drop para farm (taxa de drop aumentada)

Estágio Extra 2 (Equipamentos de Drop)
🚸Tipo ⚔️Equipamentos 👻Equipamentos de Sombra e 🌑Pedras de Traje
Topo +15 [A] 400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535) ou +15 [A] 400724.png Yorscalp Crown of Judgment [1] (400724) 29156.png Decreases Variable Cast (29156)
Meio 19118.png Poring Sunglasses+ [1] (19118) ou 19117.png Poring Sunglasses (19117) 29157.png Decreases Variable Cast (29157)
Baixo 19095.png Happy Balloon (19095) ou 19154.png Arch Angeling Balloon (19154) ou 19243.png Indigo Rear Ribbon (19243) 29158.png Decreases Variable Cast (29158)
Armadura +12 15186.png Kafra Uniform [1] (15186) +10 24747.png Spell Caster Shadow Armor (24747)
Arma +15 [A] 640049.png Dimensions Arch Staff [2] (640049) ou +15 [A] 640054.png Time Gap Arch Staff [2] (640054) +10 24736.png Clever Shadow Weapon (24736)
Escudo +14 [A] 460020.png Mad Bunny-LT [1] (460020) +10 24737.png Clever Shadow Shield (24737)
Capa +15 [A] 480351.png Circulation of Life Autumn [1] (480351) ou +12 20802.png Teleport Amistr Bag [1] (20802) 25170.png Minor Casting Stone (Garment) (25170) e 310658.png Minor Casting Stone (Dual) (310658)
Calçado +12 22048.png Sombre Shoes [1] (22048) ou +12 22061.png Lumiere Shoes [1] (22061) ou +12 22069.png Lian Shoes [1] (22069) +10 24748.png Spell Caster Shadow Shoes (24748)
Acessório (Direito) 490052.png Sinful Sapphire Ring [1] (490052) Sinful se você não tiver Minor Casting Set, caso contrário, volte para Signet & Circulation Acc +10 24665.png Full Tempest Shadow Earring (24665)
Acessório (Esquerdo) 490053.png Sinful Sapphire Necklace [1] (490053) +10 24668.png Full Tempest Shadow Pendant (24668)
📌Descrições dos Equipamentos
400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535)A crown imbued with runic magic that exists within the distortion of time and space.
_______________________
For each 2 Refine Levels:
MaxHP +120
MaxSP +30
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
For each 4 Refine Levels:
Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
S.MATK +5
_______________________
Refine Level +10:
Increases Magical Damage against enemies of every race, except Players, by 15%.
_______________________
Refine Level +11:
MATK +50
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk +3
_______________________
[Grade C]:
MaxHP +3%
MaxSP +3%
_______________________
[Grade B]:
Increases Magical Damage with every element by 10%.
_______________________
[Grade A]:
Increases Magical Damage against enemies of all sizes by 15%.
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: Armor
Position: Head Top
Defense: 50
Armor Level: 2
Refinable / Gradable
Required Level: 250
400111.png Vesper Headgear [1] (400111)SPL + 5, CON + 5, MaxSP - 10%.
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
MATK + 25, DEF + 10.
_______________________
Refine Level +7:
Increases all elemental magic damage by 25%.
_______________________
Refine Level +9:
MATK + 40, MATK + 10%.
_______________________
Refine Level +11:
S.MATK + 12.
Increases Magical Damage against all elemental enemies by 12%.
_______________________
When equipped with Vesper Card:
Decreases Variable Casting Time by 7%.
Increases Magical Damage against Boss class by 10%.
_______________________
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by 3%.
Increases Magical Damage against Boss class by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 12%.
_______________________
[Grade B]:
S.MATK + 2
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Grade A]:
S.MATK + 2
For each 3 Refine Levels:
Increases magical damage against all races (Except Players) by 3%.
_______________________
Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 240
1000613.png Warlock Stone (Top) (1000613)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Soul Expansion:
Increases Magical Damage with every element by 2%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Soul Expansion by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
19118.png Poring Sunglasses+ [1] (19118)Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 4%.
_______________________
Increases items drop rate by 4%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 4%.
Increases items drop rate by 4%.

When Refine Level of Angel Poring Boots is +12 or higher:
Decreases Fixed Casting Time by 0.4 seconds.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 1
19117.png Poring Sunglasses (19117)Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases items drop rate by 5%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 5%.
Increases items drop rate by 5%.

Refine Level +12:
Decreases Fixed Casting Time by 0.4 seconds.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 1
1000614.png Warlock Stone (Mid) (1000614)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
_______________________
For each Level of Comet:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
19095.png Happy Balloon (19095)Colorful balloons with poring image on it's surface. Kids love to hold these when on festival?
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1
19154.png Arch Angeling Balloon (19154)An Arch Angeling balloon that floating over your head. Somehow you feel really lucky just by wearing this.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases item drop rate by 5%.
_______________________
Enables the use of Level 1 Resurrection.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1
1000615.png Warlock Stone (Low) (1000615)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Chain Lightning:
Decreases After Cast Delay by 1%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Comet by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
15186.png Kafra Uniform [1] (15186)A costume of Kafra employee. It's looks as ordinary maid costume.
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 5%.
_______________________
For each Refine Level:
MaxHP +100
MaxSP +20
_______________________
Refine Level +7:
MaxHP +3%
MaxSP +3%
_______________________
Refine Level +9:
MaxHP +5%
MaxSP +5%
_______________________
Refine Level +12:
Increases HP and SP Recovery Rate by 100%.

_______________________
Type: Armor
Position: Armor
Defense: 40
Armor Level: 1
Refinable
Weight: 50
24747.png Spell Caster Shadow Armor (24747)A pair of gloves that can draw the wearer's potential ability.
_______________________
For each Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
For each 3 Refine Levels:
ATK +1%
MATK +1%
_______________________
When combined with Spell Caster Shadow Shoes:
Decreases SP Consumption by 10%.

Total Refine Level of entire set (Armor, Shoes) at least +20:
Decreases Fixed Casting Time by 0.3 second.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster Set (Earring, Pendant)).
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
640049.png Dimensions Arch Staff [2] (640049)A two-handed staff imbued with runic magic.
_______________________
Indestructible in battle
_______________________
MATK +3%
Increases damage of Storm Cannon and Crimson Arrow by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Storm Cannon and Crimson Arrow by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Wind and Fire element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
_______________________
Refine Level +11:
Increases damage of Storm Cannon and Crimson Arrow by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases damage of Soul Vulcan Strike by 45%.
Increases Magical Damage with Ghost element by 30%.
Increases Magical Damage with Wind and Fire element by 10%.

If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A:
Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%.

Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 5
_______________________
[Grade C]:
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
[Grade B]:
Increases Magical Damage with Wind and Fire element by 10%.
_______________________
[Grade A]:
For each 2 Refine Levels:
S.MATK +3
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 250
550089.png Dim Glacier Wand [1] (550089)A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Class Restrictions:
Novice, Mage, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 230
24736.png Clever Shadow Weapon (24736)A pair of gloves that can draw the wearer's potential ability.
_______________________
Increases Magical Damage with every element by 2%.
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with every element by additional 7%.
_______________________
From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
Required Level: 99
460020.png Mad Bunny-LT [1] (460020)A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from monsters of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 160
24737.png Clever Shadow Shield (24737)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
Increases Magical Damage with every element by 2%.
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with every element by additional 7%.
_______________________
From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
Required Level: 99
480351.png Circulation of Life Autumn [1] (480351)A cloak that amplifies the energy of autumn according to the truth of the cycle of life.
True power was awakened by the power of the constellation.
_______________________
SPL + 4, CON + 4.
Increases SP consumption of skills by 15%.
_______________________
For each 2 Refine Levels:
Matk + 10.
_______________________
For each 3 Refine Levels:
increases all element magical damage by 2%.
_______________________
Refine Level +7:
reduces variable casting time by 10%.
_______________________
Refine Level +9:
reduces variable casting time by additional 5%, Increases Attack Speed by 5%.
_______________________
Refine Level +11:
S.Matk + 7, reduces After Cast Delay by 10%.
_______________________
[Bonus by Grade]
_______________________
[Grade D]:
Res + 25, Mres + 25.
_______________________
[Grade C]:
Matk + 10%, increases all element magical damage by 7%.
_______________________
[Grade B]:
SPL + 5, CON + 5, S.Matk + 7, Def + 50.
_______________________
[Grade A]:
S.Matk + 9, increases magical damage against all element enemies by 7%.

_______________________
Type: Armor
Position: Garment
Defense: 80
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 250
480233.png Death Rune Manteau [1] (480233)A manteau engraved with Varmundt's Death Rune magic.
The imprint is amplified with the essence of death.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
MATK +10%
_______________________
When equipped with Death Rune Armor and Death Rune Boots:
For each 30 base INT:
SPL +1

Increases Magical Damage with every element by additional 10%.
Decreases Variable Casting Time by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +5%
_______________________
[Grade C]
MATK +5%
S.MATK +5
_______________________
[Grade B]
Magical Damage with every element +10%.
_______________________
[Grade A]
Decreases After Cast Delay by 10%
S.MATK +2.

_______________________
Type: Armor
Position: Garment
Defense: 45
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
1001787.png Arch Mage Stone (Garment) (1001787)A stone that awakens the potential of Arch Mage.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%.
_______________________
When equipped with Warlock Stone (Top):
increases Soul Vulcan Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Mid):
increases Mystery Illusion Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Low):
increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000921.png Spell Stone (Dual) (1000921)SPL + 5.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
22048.png Sombre Shoes [1] (22048)Shoes stained by the power of darkness. Reduces attacks from dark attribute monsters.
_______________________
MDEF +3.
_______________________
Decreases damage taken from Shadow elemental attacks by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Sombre Shield:
Decreases damage taken from Shadow elemental enemies by 5%.

For each Refine Level of Sombre Shield:
Increases damage against Shadow elemental enemies by 2%.
_______________________
When equipped with Sombre Manteau:
Increases damage against Shadow elemental enemies by 5%.

For each Refine Level of Sombre Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
22061.png Lumiere Shoes [1] (22061)Holy spiritual shoes. Reduces attacks from holy elemental monsters.
_______________________
MDEF +3
_______________________
Decreases damage taken from Holy elementals attack by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Lumiere Shield:
Decreases damage taken from Holy elemental enemies by 5%.

For each Refine Level of Lumiere Shield:
Decreases damage taken from Holy elemental enemies by 2%.
_______________________
When equipped with Lumiere Manteau:
Increases damage against Holy elemental enemies by 5%.

For each Refine Level of Lumiere Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
22069.png Lian Shoes [1] (22069)A pair of shoes dyed with the force of freedom.
_______________________
MDEF +3
_______________________
Decreases damage taken from Neutral elementals attacks by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Lien Shield:
Decreases damage taken from Neutral elemental enemies by 5%.

For each Refine Level of Lien Shield:
Decreases damage taken from Neutral elemental enemies by 2%.
_______________________
When equipped with Lien Manteau:
Increases damage against Neutral elemental enemies by 5%.

For each Refine Level of Lien Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
24748.png Spell Caster Shadow Shoes (24748)A pair of shoes worn on top of normal shoes for additional defense.
_______________________
For each Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
For each 3 Refine Levels:
ATK +1%
MATK +1%
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
490052.png Sinful Sapphire Ring [1] (490052) stained with sin with a blue Sapphire embedded in it.
Evil and powerful energy is being released from the depths.
_______________________
MATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with
Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Dragon race by 20%.
Decreases damage taken from Angel and Dragon race by 10%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24665.png Full Tempest Shadow Earring (24665)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
490053.png Sinful Sapphire Necklace [1] (490053)A necklace stained with sin, decorated with purple Amethyst.
It is emitting a dark and cold energy from the deep.
_______________________
MATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Sinful Sapphire Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
Increases Magical Damage against Angel and Dragon race by 15%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24668.png Full Tempest Shadow Pendant (24668)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable

Estágio Extra 3 🕠(Equipamentos de Leveling)

Os equipamentos atuais que você pode e deve usar se estiver no estágio de leveling!

Estágio Extra 3 (Equipamentos de Leveling)
🚸Tipo ⚔️Equipamentos 👻Equipamentos de Sombra e 🌑Pedras de Traje
Topo +12 19157.png Drooping Gunslinger [1] (19157) ou +12 19136.png Spirit of Chung E [1] (19136) 25171.png EXP Stone (Top) (25171)
Meio 19117.png Poring Sunglasses (19117) ou 18839.png Poring Sunglasses [1] (18839) 25141.png Exp Stone (Mid) (25141)
Baixo 19095.png Happy Balloon (19095) ou 19154.png Arch Angeling Balloon (19154) ou 19152.png Angeling Balloon (19152) 25015.png EXP Stone (Low) (25015)
Armadura +12 15186.png Kafra Uniform [1] (15186) +10 24747.png Spell Caster Shadow Armor (24747)
Arma +12 [A] 550089.png Dim Glacier Wand [1] (550089) ou +12 [A] 640054.png Time Gap Arch Staff [2] (640054) +10 24770.png Experience Shadow Weapon (24770)
Escudo +9 2195.png Lian Shield [1] (2195) +10 24683.png Experience Shadow Shield (24683)
Capa +12 20802.png Teleport Amistr Bag [1] (20802) 1002404.png Experience Stone (Garment) (1002404)
Calçado +12 22101.png Angel Poring Boots [1] (22101) +10 24748.png Spell Caster Shadow Shoes (24748)
Acessório (Direito) 28439.png Sea Otter Mini Fan [1] (28439) +10 24665.png Full Tempest Shadow Earring (24665)
Acessório (Esquerdo) 28440.png Seal Mini Fan [1] (28440) +10 24668.png Full Tempest Shadow Pendant (24668)
📌Descrições dos Equipamentos
19157.png Drooping Gunslinger [1] (19157)A doll that resemble the legendary mercenary. don'tbe fooled by its cute appearance.
_______________________
All Basic Stats +1
_______________________
Decreases SP Consumption by 10%.
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 5%.
_______________________
Refine Level +9:
ASPD +1
Refine Level +12:
Increases movement speed.
_______________________
Can be crafted at: <NAVI>Jewy<INFO>m_crafting,51,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Armor Level: 1
Refinable
Weight: 20
19136.png Spirit of Chung E [1] (19136)A spirit of Chung E that float on your head.
_______________________
Random chance to transform wearer into Chung E for 5 seconds when dealing physical or magical attack.
While transforming
Increases MATK and Critical attack damage by 30%.
_______________________
For each 2 Refine Levels:
Increases experience gained from defeating monsters by 1%.
Increases item drop rate by 1%.
_______________________
For each 4 Refine Levels:
MaxHP +2%
MaxSP +2%
_______________________
Refine Level +9:
Increases HP and SP Recovery Rate by 40%.
_______________________
Refine Level +12:
MaxHP +3%
MaxSP +3%

_______________________
Type: Armor
Position: Head Top
Armor Level: 1
Refinable
Weight: 1
19117.png Poring Sunglasses (19117)Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases items drop rate by 5%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 5%.
Increases items drop rate by 5%.

Refine Level +12:
Decreases Fixed Casting Time by 0.4 seconds.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 1
19118.png Poring Sunglasses+ [1] (19118)Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 4%.
_______________________
Increases items drop rate by 4%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 4%.
Increases items drop rate by 4%.

When Refine Level of Angel Poring Boots is +12 or higher:
Decreases Fixed Casting Time by 0.4 seconds.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 1
19117.png Poring Sunglasses (19117)Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases items drop rate by 5%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 5%.
Increases items drop rate by 5%.

Refine Level +12:
Decreases Fixed Casting Time by 0.4 seconds.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 1
1000614.png Warlock Stone (Mid) (1000614)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
_______________________
For each Level of Comet:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
19095.png Happy Balloon (19095)Colorful balloons with poring image on it's surface. Kids love to hold these when on festival?
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1
19154.png Arch Angeling Balloon (19154)An Arch Angeling balloon that floating over your head. Somehow you feel really lucky just by wearing this.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases item drop rate by 5%.
_______________________
Enables the use of Level 1 Resurrection.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1
1000615.png Warlock Stone (Low) (1000615)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Chain Lightning:
Decreases After Cast Delay by 1%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Comet by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
15186.png Kafra Uniform [1] (15186)A costume of Kafra employee. It's looks as ordinary maid costume.
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 5%.
_______________________
For each Refine Level:
MaxHP +100
MaxSP +20
_______________________
Refine Level +7:
MaxHP +3%
MaxSP +3%
_______________________
Refine Level +9:
MaxHP +5%
MaxSP +5%
_______________________
Refine Level +12:
Increases HP and SP Recovery Rate by 100%.

_______________________
Type: Armor
Position: Armor
Defense: 40
Armor Level: 1
Refinable
Weight: 50
24747.png Spell Caster Shadow Armor (24747)A pair of gloves that can draw the wearer's potential ability.
_______________________
For each Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
For each 3 Refine Levels:
ATK +1%
MATK +1%
_______________________
When combined with Spell Caster Shadow Shoes:
Decreases SP Consumption by 10%.

Total Refine Level of entire set (Armor, Shoes) at least +20:
Decreases Fixed Casting Time by 0.3 second.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster Set (Earring, Pendant)).
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
640049.png Dimensions Arch Staff [2] (640049)A two-handed staff imbued with runic magic.
_______________________
Indestructible in battle
_______________________
MATK +3%
Increases damage of Storm Cannon and Crimson Arrow by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Storm Cannon and Crimson Arrow by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Wind and Fire element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
_______________________
Refine Level +11:
Increases damage of Storm Cannon and Crimson Arrow by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases damage of Soul Vulcan Strike by 45%.
Increases Magical Damage with Ghost element by 30%.
Increases Magical Damage with Wind and Fire element by 10%.

If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A:
Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%.

Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 5
_______________________
[Grade C]:
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
[Grade B]:
Increases Magical Damage with Wind and Fire element by 10%.
_______________________
[Grade A]:
For each 2 Refine Levels:
S.MATK +3
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 250
550089.png Dim Glacier Wand [1] (550089)A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Class Restrictions:
Novice, Mage, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 230
24736.png Clever Shadow Weapon (24736)A pair of gloves that can draw the wearer's potential ability.
_______________________
Increases Magical Damage with every element by 2%.
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with every element by additional 7%.
_______________________
From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
Required Level: 99
460020.png Mad Bunny-LT [1] (460020)A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from monsters of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 160
24737.png Clever Shadow Shield (24737)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
Increases Magical Damage with every element by 2%.
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with every element by additional 7%.
_______________________
From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
Required Level: 99
480351.png Circulation of Life Autumn [1] (480351)A cloak that amplifies the energy of autumn according to the truth of the cycle of life.
True power was awakened by the power of the constellation.
_______________________
SPL + 4, CON + 4.
Increases SP consumption of skills by 15%.
_______________________
For each 2 Refine Levels:
Matk + 10.
_______________________
For each 3 Refine Levels:
increases all element magical damage by 2%.
_______________________
Refine Level +7:
reduces variable casting time by 10%.
_______________________
Refine Level +9:
reduces variable casting time by additional 5%, Increases Attack Speed by 5%.
_______________________
Refine Level +11:
S.Matk + 7, reduces After Cast Delay by 10%.
_______________________
[Bonus by Grade]
_______________________
[Grade D]:
Res + 25, Mres + 25.
_______________________
[Grade C]:
Matk + 10%, increases all element magical damage by 7%.
_______________________
[Grade B]:
SPL + 5, CON + 5, S.Matk + 7, Def + 50.
_______________________
[Grade A]:
S.Matk + 9, increases magical damage against all element enemies by 7%.

_______________________
Type: Armor
Position: Garment
Defense: 80
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 250
480233.png Death Rune Manteau [1] (480233)A manteau engraved with Varmundt's Death Rune magic.
The imprint is amplified with the essence of death.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
MATK +10%
_______________________
When equipped with Death Rune Armor and Death Rune Boots:
For each 30 base INT:
SPL +1

Increases Magical Damage with every element by additional 10%.
Decreases Variable Casting Time by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +5%
_______________________
[Grade C]
MATK +5%
S.MATK +5
_______________________
[Grade B]
Magical Damage with every element +10%.
_______________________
[Grade A]
Decreases After Cast Delay by 10%
S.MATK +2.

_______________________
Type: Armor
Position: Garment
Defense: 45
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
1001787.png Arch Mage Stone (Garment) (1001787)A stone that awakens the potential of Arch Mage.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%.
_______________________
When equipped with Warlock Stone (Top):
increases Soul Vulcan Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Mid):
increases Mystery Illusion Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Low):
increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000921.png Spell Stone (Dual) (1000921)SPL + 5.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
22048.png Sombre Shoes [1] (22048)Shoes stained by the power of darkness. Reduces attacks from dark attribute monsters.
_______________________
MDEF +3.
_______________________
Decreases damage taken from Shadow elemental attacks by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Sombre Shield:
Decreases damage taken from Shadow elemental enemies by 5%.

For each Refine Level of Sombre Shield:
Increases damage against Shadow elemental enemies by 2%.
_______________________
When equipped with Sombre Manteau:
Increases damage against Shadow elemental enemies by 5%.

For each Refine Level of Sombre Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
22061.png Lumiere Shoes [1] (22061)Holy spiritual shoes. Reduces attacks from holy elemental monsters.
_______________________
MDEF +3
_______________________
Decreases damage taken from Holy elementals attack by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Lumiere Shield:
Decreases damage taken from Holy elemental enemies by 5%.

For each Refine Level of Lumiere Shield:
Decreases damage taken from Holy elemental enemies by 2%.
_______________________
When equipped with Lumiere Manteau:
Increases damage against Holy elemental enemies by 5%.

For each Refine Level of Lumiere Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
22069.png Lian Shoes [1] (22069)A pair of shoes dyed with the force of freedom.
_______________________
MDEF +3
_______________________
Decreases damage taken from Neutral elementals attacks by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Lien Shield:
Decreases damage taken from Neutral elemental enemies by 5%.

For each Refine Level of Lien Shield:
Decreases damage taken from Neutral elemental enemies by 2%.
_______________________
When equipped with Lien Manteau:
Increases damage against Neutral elemental enemies by 5%.

For each Refine Level of Lien Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
24748.png Spell Caster Shadow Shoes (24748)A pair of shoes worn on top of normal shoes for additional defense.
_______________________
For each Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
For each 3 Refine Levels:
ATK +1%
MATK +1%
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
490052.png Sinful Sapphire Ring [1] (490052) stained with sin with a blue Sapphire embedded in it.
Evil and powerful energy is being released from the depths.
_______________________
MATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with
Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Dragon race by 20%.
Decreases damage taken from Angel and Dragon race by 10%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24665.png Full Tempest Shadow Earring (24665)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
490053.png Sinful Sapphire Necklace [1] (490053)A necklace stained with sin, decorated with purple Amethyst.
It is emitting a dark and cold energy from the deep.
_______________________
MATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Sinful Sapphire Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
Increases Magical Damage against Angel and Dragon race by 15%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24668.png Full Tempest Shadow Pendant (24668)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable

Para mais informações sobre encantamentos, confira minha Seção de Equipamentos e Encantamentos!

(A SEÇÃO DE BUILDS ABAIXO ESTÁ UM POUCO DESATUALIZADA, VOU ATUALIZAR QUANDO TIVER TEMPO)

Ghost Build ⚫️

Ghost Build

Habilidade Principal: Soul Vulcan Strike,
Habilidade secundária: Telekinesis Intense e Mystery Illusion

⚠️ Clique em Expandir para ver a build completa ⚠️
Equipamentos ⚔️

Top || +12 [A] 400111.png Vesper Headgear [1] (400111)

Mid || 410233.png Gambler's Seal [1] (410233)

Low || 420213.png Ace of Spades in Mouth (Magical) (420213)

Armor || +12 [A] 450284.png Engraved Soul Purification Rune Robe [1] (450284)

Weapon || +12 [A] 550089.png Dim Glacier Wand [1] (550089)

Shield || +12 [A] 460020.png Mad Bunny-LT [1] (460020)

Garment || +12 [A] 480233.png Death Rune Manteau [1] (480233)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490304.png Temple Rune Ring [1] (490304)

Accessory L || 490307.png Temple Magic Ring [1] (490307)

Shadow Gears + Costume Stones 🌌

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000614.png Warlock Stone (Mid) (1000614)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cartas 🎴

Top || 300247.png Pierrotzoist Card (300247)

Mid || 4598.png Lichtern Green Card (4598)

Low || Nenhum

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 300375.png One Eye Dollocaris Card (300375)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300470.png Icebear Card (300470)

Accessory L || 300370.png Disposed Midrange Rgan Card (300370)

Fire Build 🔴

Fire Build

Habilidade Principal: Crimson Arrow,
Habilidade secundária: Floral Flare Road e All Bloom

⚠️ Clique em Expandir para ver a build completa ⚠️
Equipamentos

Top || +15 [A] 400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535)

Mid || 410233.png Gambler's Seal [1] (410233)

Low || 420213.png Ace of Spades in Mouth (Magical) (420213)

Armor || +12 [A] 450173.png Nebula Robe of Spell [1] (450173)

Weapon || +15 [A] 640049.png Dimensions Arch Staff [2] (640049)

Shield || Nenhum

Garment || +12 [A] 480351.png Circulation of Life Autumn [1] (480351)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490136.png Spell Signet of Star [1] (490136)

Accessory L || 490485.png Signet of Circulation Autumn [1] (490485)

Shadow Gears + Costume Stones 🌌

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000529.png Magic Power Stone (Mid) (1000529)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cartas 🎴

Top || 4599.png Lichtern Red Card (4599)

Mid || 300256.png Fillia Card (300256)

Low || Nenhum

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455) + 27384.png Mutating White Knight Card (27384)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 4657.png Nightmare Ancient Mummy Card (4657)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300469.png Melibe Iceslug Card (300469)

Accessory L || 300216.png Lava Toad Card (300216)

Water Build 🔵

Water Build

Habilidade Principal: Frozen Slash,
Habilidade secundária: Rain Of Crystal e Crystal Impact

⚠️ Clique em Expandir para ver a build completa ⚠️
Equipamentos

Top || +12 [A] 400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535)

Mid || 410233.png Gambler's Seal [1] (410233)

Low || 420213.png Ace of Spades in Mouth (Magical) (420213)

Armor || +12 [A] 450173.png Nebula Robe of Spell [1] (450173)

Weapon || +12 [A] 640050.png Dimensions Arch Rod [2] (640050)

Shield || Nenhum

Garment || +12 [A] 480351.png Circulation of Life Autumn [1] (480351)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490136.png Spell Signet of Star [1] (490136)

Accessory L || 490485.png Signet of Circulation Autumn [1] (490485)

Shadow Gears + Costume Stones 🌌

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000529.png Magic Power Stone (Mid) (1000529)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cards 🎴

Top || 300359.png Ice Gangu Card (300359)

Mid || 300257.png Vanilaqus Card (300257)

Low || None

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 27167.png Faceworm Larva Card (27167)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300464.png Elite Rgan Warlock Card (300464)

Accessory L || 300364.png Calmaring Card (300364)

Wind Build 🟢

Wind Build

Main Skill: Storm Cannon,
Secondary skill: Tornado Storm and Destructive Hurricane

⚠️ Click Expand to see full build ⚠️
Equipments

Mid || 410233.png Gambler's Seal [1] (410233)

Armor || +12 [A] 450173.png Nebula Robe of Spell [1] (450173)

Weapon || +15 [A] 640049.png Dimensions Arch Staff [2] (640049)

Shield || None

Garment || +12 [A] 480351.png Circulation of Life Autumn [1] (480351)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490136.png Spell Signet of Star [1] (490136)

Accessory L || 490485.png Signet of Circulation Autumn [1] (490485)

Shadow Gears + Costume Stones

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000529.png Magic Power Stone (Mid) (1000529)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cards

Top || 4586.png Tikbalang Card (4586)

Mid || 300255.png Litus Card (300255)

Low || None

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 300149.png Abysmal Phen Card (300149)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300469.png Melibe Iceslug Card (300469)

Accessory L || 300222.png Firewind Kite Card (300222)

Earth Build 🟤

Earth Build

Main Skill: Rock Down,
Secondary skill: Strantum Tremor and Violent Quake

⚠️ Click Expand to see full build ⚠️
Equipments

Mid || 410233.png Gambler's Seal [1] (410233)

Armor || +12 [A] 450173.png Nebula Robe of Spell [1] (450173)

Weapon || +12 [A] 640050.png Dimensions Arch Rod [2] (640050)

Shield || None

Garment || +12 [A] 480351.png Circulation of Life Autumn [1] (480351)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490136.png Spell Signet of Star [1] (490136)

Accessory L || 490485.png Signet of Circulation Autumn [1] (490485)

Shadow Gears + Costume Stones

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000529.png Magic Power Stone (Mid) (1000529)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cards

Top || 4600.png Lichtern Yellow Card (4600)

Mid || 300259.png Fulgor Card (300259)

Low || None

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455) + 27384.png Mutating White Knight Card (27384)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 4629.png Arc Elder Card (4629)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300469.png Melibe Iceslug Card (300469)

Accessory L || 300211.png Ash Toad Card (300211)

Neutral Build ⚪️

Neutral Build

Main Skill: Astral Strike,
Secondary skill: Comet and Mystery Illusion

⚠️ Click Expand to see full build ⚠️
Equipments

Top || +12 [A] 400111.png Vesper Headgear [1] (400111)

Mid || 410233.png Gambler's Seal [1] (410233)

Armor || +12 [A] 450284.png Engraved Soul Purification Rune Robe [1] (450284)

Weapon || +12 [A] 550089.png Dim Glacier Wand [1] (550089)

Shield || +12 [A] 460020.png Mad Bunny-LT [1] (460020)

Garment || +12 [A] 480233.png Death Rune Manteau [1] (480233)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490304.png Temple Rune Ring [1] (490304)

Accessory L || 490307.png Temple Magic Ring [1] (490307)

Shadow gears + Costume Stones

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000614.png Warlock Stone (Mid) (1000614)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cards

Top || 27310.png Plaga Card (27310)

Mid || 300251.png Plagarion Card (300251)

Low || None

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 300375.png One Eye Dollocaris Card (300375)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300470.png Icebear Card (300470)

Accessory L || 300218.png Ashhopper Card (300218)

For more informations on enchants check my Equipment and Enchant Section!


Rune Tablet

We are now called Rune Mages! Ha! take that knights!

Magic Runes 🌌

🔑 Rune System is the new system in Ragnarok Online

📌Rune tablet gives the player additional effects beside from equipped items.

▶ Here are my best choices for mages listed all below:

Tablet list
Tablet set name Required rune pieces Activation cost Effects
Episode 17
Wing Set

Aries
Papila Triples
Garden Beautification
Heart Hunter Sanare
Bookworm

1500 x 1000103.png Varmeal Ticket (1000103)
7 x 1000104.png Magical Soapstone (1000104)
200 x 1001282.png Imperfect Rune (1001282)
3 x 1001283.png Perfect Rune (1001283)

2 pieces: Every 3 enhancement level: Atk + 3, Matk + 3; Every 5 enhancement level: MaxHP + 1%, MaxSP + 1%
4 pieces: Additional MaxHP + 1%, MaxSP + 1%, Atk + 15, Matk + 15
5 pieces: Additional MaxHP + 3%, MaxSP + 3%, Atk + 45, Matk + 45

Doubtful Components Set

Doubtful Components (Melee)
Doubtful Components (Long Ranged)
Doubtful Components (Magic)
Doubtful Components (Hidden Weapon)

75 x 25669.png Unknown Parts (25669)
35 x 25723.png Cor Core (25723)
5 x 25668.png Broken Weapon (25668)
150 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)

2 pieces: Every 3 enhancement level: Atk + 2, Matk + 2
4 pieces: Increases physical and magical damage against all size enemies by 1%, Atk + 10, Matk + 10

Mutant Set

Plaga
Dolor
Venenum

80 x 25669.png Unknown Parts (25669)
35 x 25723.png Cor Core (25723)
15 x 25668.png Broken Weapon (25668)
150 x 1001282.png Imperfect Rune (1001282)
2 x 1001283.png Perfect Rune (1001283)

2 pieces: Every 5 enhancement level: Reduces variable cast time by 1%
3 pieces: Increases neutral property magical damage by 3%

Spell Addict Set

Hot Red Pepper
Spell Addict
Spell Sphere
Spell Overload

850 x 1000103.png Varmeal Ticket (1000103)
3 x 1000104.png Magical Soapstone (1000104)
150 x 1001282.png Imperfect Rune (1001282)
3 x 1001283.png Perfect Rune (1001283)

2 pieces: Matk + 15, every 3 enhancement level: Matk + 3
3 pieces: Increases all property magical damage by 1%
4 pieces: Increases all property magical damage by additional 4%

Episode 18
False Magician Set Adulter Fides Book

Adulter Fides Magical


Adulter Fides Rhythm

950 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


1 x 1001283.png Perfect Rune (1001283)

2 pieces: For each 5 upgrades: Any Element Magic damage +1%

3 pieces: Any Element Magic damage +3%

Lava Zone Set Rakehand

Lava and Ash


Hot Volcaring

850 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


1 x 1001283.png Perfect Rune (1001283)

2 pieces: Shadow Magic Damage +3%

3 pieces: Earth Magic Damage +3%, For each 3 upgrades: Fire Magic Damage +2%

Burning Fang Set Hot Volcaring

Burning Fang


Lava and Ash

1250 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


1 x 1001283.png Perfect Rune (1001283)

2 pieces: When dealing damage: 2% chance to recover 200 SP per second for 4 seconds

3 pieces: SP Consumption -5%, For each 3 upgrades SP Consumption -2%

Demigod Set ⭐️ Demigod

Phantom Kite


Grey Wolf

1250 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


2 x 1001283.png Perfect Rune (1001283)

2 pieces: Damage vs. Boss Class +10%

3 pieces: Damage vs. Boss Class +15%, For Each 3 upgrades: Damage vs. Boss Class +3%

Episode 19
Glacier Weapon Set Glacier Blade
Glacier Crusher
Glacier Graver
Glacier Piercer
Glacier Caster
Glacier Marksman
450 x 1000608.png Flower Petals (1000608)
75 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)
2 pieces: ATK +35, MATK +35

4 pieces: P.ATK +2, S.MATK +2, For each 5 upgrades: P.ATK +1, S.MATK +1
6 pieces: Melee physical damage +4%, Ranged physical damage +4%, All elemental Magic damage +3%

Fusion Set Fusion
Transformation
1550x 1000608.png Flower Petals (1000608)
200 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)
2 pieces: S.MATK +15, All elemental resistance -15%, For each 3 upgrades: All elemental resistance +3%, Poison and Fire Magic damage +4%
Basement Set Family
Failure
Transformation
850 x 1000608.png Flower Petals (1000608)
150 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)
2 pieces: S.MATK +3, SP cost for skills +5%, For each 5 upgrades: Water, poison Magic damage +1%, Dark, Fire Magic damage +1%

3 pieces: Water, Poison Magic damage +5%, Dark, Fire Magic damage +5%, SP cost for skills -5%

EVT
21st Anniversary Set Night Market Poring
Night Market Lunatic
Night Market Fabre
Night Market Food
21 x 1001282.png Imperfect Rune (1001282) 2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1

3 pieces: Increases HP recovery rate of Monster Bread and Poring Kombucha by 100%
4 pieces: Additional Atk + 10, Matk + 10

22nd Anniversary Set Night Market Poring
Night Market Lunatic
Night Market Fabre
Night Market BeBe
Night Market Coco
Night Market Food
22 x 1001282.png Imperfect Rune (1001282) 2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1

4 pieces: Atk +10, Matk +10
5 pieces: Every 5 enhancement level: Attack Speed +1%, Variable Casti Time -1%
6 pieces: MHP +1000 MSP +500, For Each 3 upgrades: MHP +100, MSP +10

You can find and activate this at the Equip Enhancing room (@go 50) (grademk 50, 179)


Consumables

Mages looooooooves potions, which one is your favorite?~

Consumables 🥃

Come on drink this~ uwu

🍾 These are all the Consumables that would favor us more into the winning battle!

List of all Essentials
Consumable 🧃 Description 📃 Where to Obtain ❓
657.png Berserk Potion (657) A very special potion that enrages the character and turns him into a berserker and increases the character's attack speed.
_______________________
Type: Stat booster
Effect: Increases attack speed
_______________________
Class Restrictions:
Swordsman, Merchant and Wizard classes; Rogue and Magician
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 20
Required Level: 85
Any Tool Dealer🥤
12437.png Enrich Celermine Juice (12437) A juice that made of various potions.
_______________________
Type: Stat booster
Effect: Reduces After Attack Delay by 10%
_______________________
The effect will not disappear even if the character dies.
500 Seconds

_______________________
Type: Usable
Position: Unknown
Weight: 5
Special Pharmacy
100233.png Blue Herb Activator (100233) A blue solution made by mixing a solution extracted from a Blue Herb with powder of a Seed of Yggdrasil.
_______________________
Effect: Increases Magical Damage with every element by 15%.
_______________________
The effect will not disappear even if the character dies.
500 Seconds

_______________________
Type: Healing
Position: Unknown
Weight: 3
Special Pharmacy
12215.png Level 10 Blessing Scroll (12215) A scroll in which a single use of Level 10 Blessing has been recorded.
_______________________
Type: Magic scroll
Cast: Level 10 Blessing

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12216.png Level 10 Increase Agility Scroll (12216) A scroll in which a single use of Level 10 Increase Agility has been recorded.
_______________________
Type: Magic scroll
Cast: Level 10 Increase Agility

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12218.png Level 5 Assumptio Scroll (12218) A scroll in which a single use of Level 5 Assumptio has been recorded.
_______________________
Type: Magic scroll
Cast: Level 5 Assumptio

_______________________
Type: Usable
Position: Unknown
Weight: 1
Event Eggs🥚 or Cash Shop💰
22511.png Fenrir's Power Card (22511) It temporarily endows its user with Fenrir's power.
MATK +25, -50% Fixed Casting.
Lasts for 5 minutes.

_______________________
Type: Usable
Position: Unknown
Weight: 1
(dali 97, 141) or (dali02 81, 61)
12710.png Guyak Pudding (12710) Once eat the pudding while it's cold, it soothes summer heat for a while.
_______________________
Type: Supportive
Effect: Increases movement speed
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 20
Event Eggs🥚 or Cash Shop💰 or Slots🎰
14601.png Tyr's Blessing (14601) A potion that possesses the spirit of Tyr, the god of battle.
_______________________
Effect:
ATK and MATK +20
HIT and FLEE +30
_______________________
The effect will not disappear even if the character dies.
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
23204.png Brilliant Protection Scroll (23204) A scroll that greatly increases the physical and magical defenses for a certain period of time, helping to increase the survival rate.
_______________________
Effect:
DEF +500
MDEF +200
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPC's below to craft a True Brilliant Protection Scroll:
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Event Eggs🥚 or Cash Shop💰
12414.png Guarana Candy (12414) A candy made of guarana fruit. don'teat too much at once beacuse it increases concentration.
_______________________
Type: Stat booster
Effect: Reduces After Attack Delay by 10%, Cast Level 5 Increase Agi
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(brasilis 187, 161)
22754.png Transformation Scroll (Necromancer) (22754) Over a period of time this scroll transforms you into a Necromancer.
During transformation:
MATK +50

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
22755.png Transformation Scroll (Wind Ghost) (22755) Over a period of time this scroll transforms you into a Wind Ghost.
During transformation:
MATK +50

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
22750.png Transformation Scroll (Horn Scaraba) (22750) Over a period of time this scroll transforms you into a Horn Scaraba.
During transformation:
ASPD +2
HIT +10

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
22751.png Transformation Scroll (Wanderer) (22751) Over a period of time this scroll transforms you into a Wanderer.
During transformation:
ASPD +2
HIT +10

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
11592.png Trans Candy Red (11592) Transform user into Bloody Murderer for 10 minutes.
During transformation: MaxHP +20%.
_______________________
Restores about 45 HP.

_______________________
Type: Healing
Position: Unknown
Weight: 3
(moc_para01 52, 31) or Event Eggs🥚
23016.png Grudge Fragment (23016) Unstable material made up of powerful vicious mind. There are so many feelings mixed up, may cause problem if you touch it.

_______________________
Type: Usable
Position: Unknown
Weight: 0.1
(lighthalzen 320, 218)
12424.png HP Increase Potion (Large) (12424) A big bottle of potion that can increases MaxHP.
_______________________
Type: Restorative
Heal: 5% HP
Effect: Considerably increases MaxHP
_______________________
The effect will not disappear even if the character dies.
500 Seconds

_______________________
Type: Usable
Position: Unknown
Weight: 8
Special Pharmacy
12427.png SP Increase Potion (Large) (12427) A big bottle of potion that increases MaxSP.
_______________________
Type: Restorative
Heal: 8% SP
Effect: Considerably increases MaxSP
_______________________
The effect will not disappear even if the character dies.
500 Seconds

_______________________
Type: Usable
Position: Unknown
Weight: 8
Special Pharmacy
14600.png Mental Potion (14600) A potion that refill your spirit.
_______________________
Effect:
MaxSP +10%
Decreases SP Consumption by 10%
Increases movement speed for 10 minutes.
_______________________
The effect will not disappear even if the character dies.
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
14766.png Limited Power Booster (14766) A booster that increases your power significantly.
_______________________
ATK & MATK +30
ATK & MATK +1%
HIT & FLEE +30
ASPD +1
Decreases SP Consumption by 5%.
Decreases Fixed Casting Time by 30%.
(Only the highest effect of increase/decrease percentage effect is applied to Fixed Casting Time.)
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the NPCs below to create a True Limited Power Booster.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
23475.png Infinity Drink (23475) An Infinity Drink which you can feel infinite energy from.
_______________________
Effect:
MaxHP and MaxSP +5%
Increases Critical, Ranged Physical and Magical Damage with every element by 5%.
Casting cannot be interupted.
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPCs to make a True Infinity Drink.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12796.png Red Booster (12796) A Magical booster which activates the body energy in order to combat better.
_______________________
Effect:
Increases ATK and MATK by 30.,
Increases Attack Speed by 5%.,
Decreases Variable Casting Time by 5%.
Decreases MaxHP and MaxSP by 10%.
When attacking, Concentration Level 3 will be casted with a certain chance.
(If the character has the skill higher than Lv 3, the skill will be casted with the reached Level)
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Red Booster.
<NAVI>
Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12684.png Enhanced ASPD Potion (12684) The Bonus ASPD is affected by character's AGI point
If this potion is used with those other ASPD up potion, the effect will be maximized.
_______________________
Effect:
Increases Attack Speed.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Enhanced ASPD Potion.
<NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
50035.png The One Potion (50035) A potion containing the condensed blessings of many gods.
_______________________
Effect:
MaxHP -5%
MaxSP +5%
Recovers 5% of MaxHP and MaxSP every 5 seconds.
DEF +500
MDEF +200
All Basic Stats +10
ATK and MATK +80
ATK and MATK +1%
HIT and FLEE +60
Increases Critical, Ranged Physical and Magical Damage with every element by 5%.
Increases Attack Speed by 5%.,
ASPD +1
The Bonus ASPD is affected by character's AGI points
If this potion is used with other ASPD up potions, the effect will be maximized.
Casting cannot be interupted.
Decreases SP Consumption by 15%.
Decreases Variable Casting Time by 5%,
Decreases Fixed Casting Time 30%.
Physical or magical attacks have a certain chance to auto cast Level 3 Improve Concentration. (If you learned a higher Level, it will auto cast that Level instead.)
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPC's below to craft a True One Potion:
<NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
23203.png Small Mana Potion (23203) A small bottle of sap from the petals of Yggdrasil. It is said to be effective in mana regeneration.
_______________________
Effect:
Recovers 5% of MaxSP every 5 seconds.
_______________________
The effect does not activate in Berserk.
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPC's below to craft a True Small Mana Potion:
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
14534.png Small Life Potion (14534) A small bottle of Yggdrasil Tree Sap that is effective on healing wounds.
_______________________
Effect:
Recovers 5% of MaxHP every 5 seconds.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Small Life Potion.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
14535.png Medium Life Potion (14535) A sizeable bottle of Yggdrasil Tree Sap that is effective on healing wounds.
_______________________
Effect:
Recovers 7% of MaxHP every 4 seconds.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Medium Life Potion.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12832.png Mysterious Life Potion (12832) A potion that created from concentrated Life Potion and other recovery potions.
_______________________
Effect:
Recovers 4% of MaxHP every 3 seconds.
_______________________
This item cannot be used in Berserk state.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Mysterious Life Potion.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12883.png Almighty (12883) Created from all ultimate ingredients.
_______________________
Effect:
All Basic Stats +10
ATK and MATK +30
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Almighty.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12430.png Warg Blood Cocktail (12430) A deep red colored cocktail containing wolf's blood.
_______________________
Type: Cooked Food
Effect: INT +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12432.png Siroma Icetea (12432) Fantastic combination of transparent ice and tea.
_______________________
Type: Cooked Food
Effect: DEX +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12433.png Drosera Herb Stew (12433) One of the best delicacies in Arunafeltz that has a chewy texture.
_______________________
Type: Cooked Food
Effect: AGI +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12431.png Minor Brisket (12431) Meat of a Minor's head. Famous for it's soft and tender textures.
_______________________
Type: Cooked Food
Effect: VIT +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12118.png Fireproof Potion (12118) A potion that will
temporarily increase
the user's resistance
to the Fire element
at the cost of increasing
damage from the Water
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Fire resistances +20%
Water resistance -15%
20 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
Prepare Potion or 4389.png Plasma Card (4389)
12119.png Coldproof Potion (12119) A potion that will
temporarily increase
the user's resistance
to the Water element
at the cost of increasing
damage from the Wind
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Water resistances +20%
Wind resistance -15%
20 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
Prepare Potion or 4389.png Plasma Card (4389)
12121.png Thunderproof Potion (12121) A potion that will
temporarily increase
the user's resistance
to the Wind element
at the cost of increasing
damage from the earth
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Wind resistances +20%
Earth resistance -15%
20 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
Prepare Potion or 4389.png Plasma Card (4389)
12120.png Earthproof Potion (12120) A potion that will
temporarily increase
the user's resistance
to the earth element
at the cost of increasing
damage from the Fire
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Earth resistances +20%
Fire resistance -15%
20 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
Prepare Potion or 4389.png Plasma Card (4389)
1100005.png Concentrated Golden Syrup Potion (1100005) Potion created by mixing White Syrup and Yellow Syrup and then
concentrating it once more.
It became lighter and the efficiency of use was also increased.
However, since it is a highly concentrated potion, there are some restrictions on taking it.
_______________________
Effect: Recovers 2750 HP

_______________________
Type: Healing
Position: Unknown
Weight: 0.2
Required Level: 180
Special Pharmacy
1100004.png Concentrated Blue Syrup Potion (1100004) Potion created by concentrating Blue Syrup once more.
It became lighter and the efficiency of use was also increased.
However, since it is a highly concentrated potion, there are some restrictions on taking it.
_______________________
Effect: Recovers 360 SP

_______________________
Type: Healing
Position: Unknown
Weight: 0.2
Required Level: 120
Special Pharmacy
607.png Yggdrasil Berry (607) Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life.
_______________________
Type: Restorative
Heal: 100% HP, 100% SP
4 Seconds

_______________________
Type: Healing
Position: Unknown
Weight: 30
(yuno 215, 344)
102803.png Force Booster (102803) A booster that draws out hidden power to enhance special stats, attack power, and magic power.
For 30 minutes: All Trait Stats +5, P.ATK +10, S.MATK +10.
_______________________
The effect will not disappear even if the character dies.

_______________________
Type: Usable
Position: Unknown
Weight: 1
Cash Shop💰
102985.png Speed Booster (102985) A booster that draws out hidden power to enhance movement speed, evasion rate, and attack speed.
For 30 minutes: FLEE +50, ASPD +1, increases Movement Speed.
Warning! Does not stack with existing movement speed increases from Agility Up, Moonlight Flower Card, etc.!
_______________________
The effect will not disappear even if the character dies.

_______________________
Type: Usable
Position: Unknown
Weight: 1
Cash Shop💰


Pets

If you die, you'll lose intimacy D:

Companions 🐶

what kind of weird pet is this...

🐈 Make sure to keep your pets well fed, I've listed all the companions that is well suited for us mages!

Taming
Pet 🐸 Where to Obtain ❓ Description 📃
2995.png
Abandoned Teddy Bear (2995)
Evolved Teddy Bear

300 7442.png Cursed Seal (7442)

50 724.png Cursed Ruby (724)

3 23189.png Small Doll Needle (23189)

1 4340.png Teddy Bear Card (4340)

An egg in which an Abandoned Teddy Bear cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MaxSP +50
_______________________
When intimacy is Neutral:
MaxSP +100
_______________________
When intimacy is Cordial:
MaxSP +150
Random chance to restore 30 SP per second for 5 sec by when dealing magical damage.
_______________________
When intimacy is Loyal:
MaxSP +150
Random chance to restore 40 SP per second for 5 sec by when dealing magical damage.
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1301.png
Am Mut (1301)
Evolved Dokebi

3 637.png Old Broom (637)

3 981.png Violet Dyestuffs (981)

300 1021.png Dokebi Horn (1021)

3 969.png Gold (969)

An egg in which an Am Mut cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MATK +1%
_______________________
When intimacy is Neutral:
MATK +2%
_______________________
When intimacy is Cordial:
MATK +3%
_______________________
When intimacy is Loyal:
MATK +4%
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1735.png
Alicel (1735)
Evolved Teddy Bear

100 518.png Honey (518)

50 7449.png Bloody Page (7449)

500 7317.png Rusty Screw (7317)

1 4340.png Teddy Bear Card (4340)

An egg in which a Alicel pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
Decreases Variable Casting Time by 2%.
_______________________
When intimacy is Neutral:
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Cordial:
Decreases Variable Casting Time by 4%.
Increases Magical Damage with Neutral element by 3%.
_______________________
When intimacy is Loyal:
Decreases Variable Casting Time by 5%.
Increases Magical Damage with Neutral element by 5%.
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1107.png
Baby Desert Wolf (1107)
628.png Well-Dried Bone (628) An egg in which a Baby Desert Wolf cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +1
MaxSP +50
_______________________
When intimacy is Loyal:
INT +2
MaxSP +75
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
21334.png
Bacsojin (21334)
Evolved Wicked Nymph

50 12002.png Level 5 Heal (12002)

3 4328.png Hyegun Card (4328)

3 4373.png Chung E Card (4373)

An egg in which a Bacsojin pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MaxSP +2%
_______________________
When intimacy is Neutral:
MaxSP +3%
Decreases After Cast Delay by 1%.
_______________________
When intimacy is Cordial:
MaxSP +4%
Decreases After Cast Delay by 2%.
_______________________
When intimacy is Loyal:
MaxSP +5%
Decreases After Cast Delay by 3%.
_______________________
Diet: Luxurious Pet Food

_______________________
Type: Petegg
Position: Unknown
21965.png
Copo (21965)
102202.png Chubby Ice Gangu (102202) An egg that contains a Copo Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial, Atk + 1%, Matk + 1%.
_______________________
When intimacy is Loyal, Atk + 2%, Matk + 2%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1272.png
Dark Lord (1272)
Evolved Dark Illusion

10x 4169.png Dark Illusion Card (4169)
10x 4141.png Evil Druid Card (4141)
10x 4171.png Dark Priest Card (4171)
5x 7925.png Powerful Dimensional Essence (7925)

An egg that contains a Dark Lord Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy
Increases shadow property magical damage by 3%.
_______________________
When intimacy is Neutral
Increases shadow property magical damage by 5%.
_______________________
When intimacy is Cordial
Increases shadow property magical damage by 7%.
_______________________
When intimacy is Loyal
Increases shadow property magical damage by 7%
Increases movement speed.
_______________________
Diet: Luxurious Pet Food

_______________________
Type: PetEgg
Position: Unknown
1198.png
Dark Priest (1198)
100796.png Dark Bible (100796) An egg that contains a Dark Priest Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Int + 1
Increase magical damage against holy property enemies by 3%.
_______________________
When intimacy is Loyal:
Int + 2
Increase magical damage against holy property enemies by 5%.
_______________________
Diet: Evil Dark Water

_______________________
Type: Petegg
Position: Unknown
1302.png
Dark Illusion (1302)
Evolved Dark Priest

500x 7005.png Skull (7005)
1x 2608.png Rosary (2608)
5x 1009.png Hand of God (1009)
10x 4171.png Dark Priest Card (4171)

An egg in which a Dark Illusion pet rests. Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
Decreases Variable Casting Time by 2%.
_______________________
When intimacy is Neutral:
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Cordial:
Decreases Variable Casting Time by 4%.
Increases Magical Damage with Shadow element by 3%.
_______________________
When intimacy is Loyal:
Decreases Variable Casting Time by 5%.
Increases Magical Damage with Shadow element by 5%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1106.png
Desert Wolf (1106)
Evolved Baby Desert Wolf

300 7030.png Claw of Desert Wolf (7030)

20 919.png Animal Skin (919)

3 628.png Well-Dried Bone (628)

1 4082.png Desert Wolf Card (4082)

An egg in which a Desert Wolf pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy:
Int + 1
MaxSP + 50
_______________________
When intimacy is Neutral:
Int + 2
MaxSP + 75
_______________________
When intimacy is Cordial:
Int + 3
MaxSP + 105
Increases earth property magical damage by 3%.
_______________________
When intimacy is Loyal:
Int + 4
MaxSP + 130
Increases earth property magical damage by 5%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1110.png
Dokebi (1110)
637.png Old Broom (637) An egg in which a Dokebi cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MATK +1%
_______________________
When intimacy is Loyal:
MATK +2%
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1005.png
Familiar (1005)
101331.png Assorted Fruit Trap (101331) An egg in which a Familiar pet rests. Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +3
Increases resistance to Curse status by 10%.
_______________________
When intimacy is Loyal:
INT +5
Increases resistance to Curse status by 20%.
_______________________
Diet: Complex Fruit Juice

_______________________
Type: PetEgg
Position: Unknown
1303.png
Giant Hornet (1303)
Evolved Hornet
80x 518.png Honey (518)
50x 526.png Royal Jelly (526)
200x 7121.png Honey Pot (7121)
300x 7163.png Hard Feeler (7163)
10x 4019.png Hornet Card (4019)
An egg that contains a Giant Hornet Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy
Decreases Variable Casting Time by 2%.
_______________________
When intimacy is Neutral
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Cordial
Decreases Variable Casting Time by 4%.
Increases Magical Damage with Wind element by 3%.
_______________________
When intimacy is Loyal
Decreases Variable Casting Time by 5%.
Increases Magical Damage with Wind element by 5%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1768.png
Gloom Under Night (1768)
Evolved Hodremlin

3 4409.png Agav Card (4409)

3 4410.png Echio Card (4410)

3 4412.png Isilla Card (4412)

3 4413.png Hodremlin Card (4413)

3 4414.png Seeker Card (4414)

50 7340.png Will of the Darkness (7340)

An egg in which a Gloom Under Night pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MATK +10
_______________________
When intimacy is Neutral:
MATK +20
_______________________
When intimacy is Cordial:
MATK +30
Increases Magical Damage with Ghost and Fire element by 5%.
_______________________
When intimacy is Loyal:
MATK +40
Increases Magical Damage with Ghost and Fire element by 7%.
_______________________
Diet: Luxurious Pet Food

_______________________
Type: Petegg
Position: Unknown
1004.png
Hornet (1004)
102723.png Beehive Box (102723) An egg that contains a Giant Hornet Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial
Decreases Variable Casting Time by 1%.
Increases Magical Damage with Wind element by 1%.
_______________________
When intimacy is Loyal
Decreases Variable Casting Time by 2%.
Increases Magical Damage with Wind element by 2%.
_______________________
Diet: Apple Pudding

_______________________
Type: PetEgg
Position: Unknown
21965.png
Copo (21965)
102202.png Chubby Ice Gangu (102202) An egg that contains a Copo Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial, Atk + 1%, Matk + 1%.
_______________________
When intimacy is Loyal, Atk + 2%, Matk + 2%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
20574.png
Mutating White Knight (20574)
  1. OGH CM Machine
  2. Egg drops from Mutated White Knight
An egg that contains a Mutating White Knight Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial, Atk + 1%, Matk + 1%.
_______________________
When intimacy is Loyal, Atk + 2%, Matk + 2%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1026.png
Munak (1026)
636.png No Recipient (636) An egg in which a Munak cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +1
DEF +1
_______________________
When intimacy is Loyal:
INT +2
DEF +2
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1404.png
Miyabi Ningyo (1404)
12366.png Girl Doll (12366) An egg in which a Miyabi Ningyo cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +1
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Loyal:
INT +2
Decreases Variable Casting Time by 5%.
_______________________
Diet: Well Ripened Berry

_______________________
Type: Petegg
Position: Unknown
20373.png
Rigid Nightmare Terror (20373)
Evolved Nightmare Terror

100 510.png Blue Herb (510)

100 935.png Shell (935)

500 7120.png Burning Horseshoe (7120)

1 4166.png Nightmare Terror Card (4166)

An egg in which a Rigid Nightmare Terror pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
INT +1
_______________________
When intimacy is Neutral:
INT +2
_______________________
When intimacy is Cordial:
INT +3
MaxSP +1%
Prevents Sleep status.
_______________________
When intimacy is Loyal:
INT +4
MaxSP +3%
Prevents Sleep status.
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1782.png
Roween (1782)
23258.png Stinky Rotten Meat (23258) An egg in which a Roween cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Increases Magical Damage with Wind element by 2%.
_______________________
When intimacy is Loyal:
Increases Magical Damage with Wind element by 3%.
_______________________
Diet: Rotten Meat

_______________________
Type: Petegg
Position: Unknown
1010.png
Willow (1010)
23257.png Old Tree's Dew (23257) An egg in which a Willow cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +2
_______________________
When intimacy is Loyal:
INT +3
_______________________
Diet: Fine-grained Trunk

_______________________
Type: Petegg
Position: Unknown
20390.png
White Knight (20390)
⭐️
Evolved Mutated White Knight

100 25509.png Shiny Round Shell (25509)

100 1000831.png Shiny Seaweed Stem (1000831)

200 1000263.png Fragment of Good Will (1000263)

An egg that contains a White Knight Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy, Matk + 2%.
_______________________
When intimacy is Neutral, Matk + 3%.
_______________________
When intimacy is Cordial, Matk + 4%, S.Matk + 1
Increases magical damage against boss monsters by 3%.
_______________________
When intimacy is Loyal, Matk + 5%, S.Matk + 2
Increases magical damage against boss monsters by 5%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown

Leveling

Dying Loses Experience points becareful!~

Leveling Locations 💡

You can get a 1 free beginner manual at the start so use it wisely!

Don't forget to bring and use 12208.png Battle Manual (12208)

Level ↗️ Dungeon 🌋 Available Quests 🧾
1 - 40 Anthell Dungeon 1 🦟 None
40 - 70 Orc Dungeon 1 👹 Eden Board Quest
70 - 99 Glastheim Monastery 👻 Eden Board Quest
100 - 130 Illusion of Moonlight 🦊 Main Office Board Quest
130 - 160 Illusion of Vampire 🦇 Main Office Board Quest
160 - 200 Illusion of Labyrinth 🐍 Main Office Board Quest
200 - 230 Illusion of Underwater 2 🦀 Main Office Board Quest
230 - 240 Abyss Lake 4 🐉 Main Office Board Quest & Eden Board Quest
240 - 250 Varmundt's Biosphere A & B 🦖 Main Office Board Quest & Eden Board Quest
250 - 260 Power Twisted Plains 🐎 Main Office Board Quest
260 - 275 Varmundt's Biosphere Depth or Varmundt's Biosphere Depth 2 🐊 Main-Office Board Quest

You can get Experience field manuals or 12263.png [Bound] Battle Manual (12263) at (moc_para01 52, 31) Eden Machine which cost x20 25223.png Eden Coin (25223)

💡You could also wait for the EXP Event (Bonus +50% more exp) you can check this at Capoo NPC located here:(neustadt 113, 116)

Instances Difficulty

Instances drops Antiquity! make sure to finish the dungeons!

Remember to buff yourselves before you enter! (even better if you have party or a guild friends to run with)

I've Listed all the possible instances that you might want to farm with as you progress the game

Instances 💰

  • Episodes are grouped roughly by their release timeline and game progression.
  • Instances within each tier are approximately ordered by when you should attempt them.
  • Red and Purple Tier (Nightmare/Extreme/Expert) are typically end-game contents.
  • Some instances may appear Easier or Harder because of Updates and buffs/Nerfs.
  • Consider your gear progression and party composition when attempting higher difficulties.

Additionally you can check this Guide on how much you can farm/earn per 30mins or gum in different type of scenarios: https://wiki.muhro.eu/Farming_Items

This is a general guide on leveling and farming, aimed at new players making their first character on this server: https://wiki.muhro.eu/The_Road_to_a_Billion_Zeny_-_Newbie_Leveling/Farming_Guide

Instances you can farm by Episodes / Difficulty
Nightmare Mode
(Party is Required)
Tomb of Remorse • Constellation Tower • Airship Destruction • Simulation Battle • Hall of Life • Lake of Fire • Final Battle
Extreme Mode
(Party is sometimes needed)
Memories of Thanatos • Geffen Night Arena • Immortal • Alice Twisted Madness • Airship Crash • Sunken Tower
Expert Mode
(Party only if Necessary)
Old Glast Heim Challenge Mode • Villa of Deception • Sticky Sea
Very Hard Mode Fall of Glastheim • Water Garden • Lost in Time • Hidden Flower Garden
Hard Mode Old Glast Heim • Horror Toy Factory • Temple God • Morses Cave • Bios Island• Infinite Space • Faceworms Nest • Endless Cellar / Endless Tower • Geffen Magic Tournament • Cor Mission • OS Mission
Normal Mode Devil Tower • Geffen Magic Tournament • Central Laboratory • Last Room • Bioresearch Laboratory • Charleston Crisis • Friday • Heart Hunter War Base • Sky Fortress • Wolfchev's Laboratory • Room of Consciousness • King's Heels • Dreams and Shadows
Easy Mode Sealed Shrine • Sarah and Fenrir • Sanctuary Purification • Airship Raid • Hey! Sweety! • Nightmarish Jitterbug • Sarah's Memory • Werner's Laboratory • Half-Moon in the Daytime • Deserted Island
Novice Mode Nidhoggur's Nest • Hazy Forest • Octopus Cave • Iwin Patrol • Bakonawa Lake • Buwaya Cave • Malangdo Culvert • Orc's Memory • Bangungot Hospital • Overlook Water Dungeon
Beginner Mode Poring Village • Wave Mode

💡Don't forget to get instances Quest and Submit them after finishing it, you can check this at Daily Instance Board NPC located here:(main_office 123, 53)

Gameplay

Thanks for Watching owo

Mage Gameplays 🎥

Here's a lil Videos that i had with the class

0.jpg 0.jpg (Soon)
(Soon) (Soon) (Soon)
(Soon) (Soon) (Soon)


Gallery

The beauty and the brains~

Mage Arts 📸

Behold! the Magestic Spell Wielders of Midgard!

Chibi Versions

Sprites

A fashion Wizard is the best kind of wizard!

Outfits 👗

You can freely change your outfit via 50010.png Alternate Outfit Coupon (50010) and use it at the stylist NPC
(You obtain this voucher at the Cash Shop, or from another player)


Palettes 👘

Here are the list of Color Palettes that you might want to peek for your mix and match looks!
(The Image provided is for both Male and Female Sprites)

Mage Sprites and Outfits
1st 2nd Transcendent 3rd Alternate 3rd (j) 3rd (old) 4th
Magician Wizard High Wizard Warlock Alternate Warlock Old Warlock Arch Mage


Acronyms

You are a wizard! Memorize!

Glossary 📝

I think you might want to know what players or people call it as time goes on~ (RO TERMS)

Spell / Skill Acronyms:

Acronym Meaning Description
AMP Mystical Amplification Magic damage amplification skill
ACD After Cast Delay Time before next spell can be cast
SW Safety Wall Protective ground barrier spell
EC Energy Coat Defensive magic shield
QM Quagmire Ground-based movement debuff
CL Chain Lightning Lightning damage that chains between targets
CR Crimson Rock Fire-based area damage spell
SE Soul Expansion Ghost property magic damage
FM Frosty Misty Ice-based area control spell
SG Storm Gust Powerful ice storm area spell
JF Jack Frost Ice-based crowd control spell
ES Earth Strain Earth-based area damage
TV Tetra Vortex Multi-elemental powerful spell
IT Intense Telekinesis Psychic damage spell
FS Freezing Spell Ice-based crowd control
GAN Ganbantein Anti-magic field spell
WI White Imprison Target lockdown spell
MOA Marsh of Abyss Movement/attack speed debuff
DL Drain Life HP drain spell
LoV Lord of Vermilion Powerful lightning AoE spell
MS Meteor Storm Fire-based area damage
FW Fire Wall Fire barrier control spell
FB Fire Bolt Basic fire damage spell
CB Cold Bolt Basic ice damage spell
LB Lightning Bolt Basic lightning damage spell
FP Fire Pillar Fire-based control spell
JP Jupiter Thunder Advanced lightning spell series
WB Water Ball Water element damage spell

Class Names

Acronym Meaning Description
WL Warlock Advanced magic damage dealer
AM Arch Mage Advanced support/offensive caster
WIZ Wizard Basic magic class

Game Mechanics

Acronym Meaning Description
CD Cooldown/Cast Delay Spell reuse timer
AoE Area of Effect Spell affect area
ASPD Attack Speed per second Attack speed calculation
BiS Best in Slot Optimal equipment choice
CC Crowd Control Ability to control/restrict enemies
DEF Defense Physical defense stat
MDEF Magic Defense Magical defense stat
MOD Modifier/Modification Stat/damage adjustments
DPS Damage-Per-Second Damage output measure
FCT Fixed Cast Time Unchangeable cast time portion
VCT Variable Cast Time Reducible cast time portion
CB Cast Bar Casting progress indicator
FT Full Throttle Maximum performance state
HP Health Points Life points
MATK Magic Attack Magic damage stat
SP Spell Points/Mana Magic resource
RES Resistance Damage/effect resistance
MDB Magic Defense Bonus INT-based magic defense
HCT Hard Cast Time Total casting time (FCT + VCT)
MA Magic Amplification Magic damage increase
MSP Maximum SP Total mana pool
SMATK S.MATK 4th job Magic Damage trait
SPR SP Recovery SP regeneration rate
PPM Pots Per Minute Potion consumption rate

Equipment Terms

Acronym Meaning Description
ESD Elemental Staffs/Damage Element-based weapons
ROD Rod Basic mage weapon
2H Two-Handed Handed Staff Weapon
MS Magic Stone Equipment upgrade item

Status Effects

Acronym Meaning Description
SR Status Resistance CC resistance
Silence Silence Spell casting prevention
SB Spell Break Cast interruption
KB Knockback Forced movement
SA Status Ailment Negative effects

Character Stats

Stat Meaning Description
INT Intelligence Primary mage stat
AGI Agility Affects cast speed
VIT Vitality Health and defense stat

Resources

Term Meaning Description
YGG Yggdrasil Berry The fruit of life
Blue Syrup Blue Potion SP recovery item
Yellow Syrup White Potion HP recovery item

Tips and Tricks

Tricks up my sleeve ey?

Please don't forget about it...

Pro Tips 📌

  • Did you Know you can get Climax Level 1's Crystal Impact and Climax Level 4's Destructive Hurricane buffs active together?
  • Did you know Spellbook Spells from Release will always be casted on the maximum range regardless of the spellbook tier?
  • Did you know you can use White Imprison on yourself to negate Incoming Damage? (Make sure you press shift while aiming it at yourself)
  • Did you Know Using Recognized Spell Level 1 is most efficient than a lvl 5 one?
  • Did you know you could Cancel Hard Animation Mystical Amplification by Using First Aid after?
  • Did you know we could bypass Magic Immunity via Deadly Projection?
  • Did you know you only need a minimum of 185 ASPD and 40% ACD for most Arch mage skills?
  • Did you know that the damage reduction from Energy Coat is based off your current remaining SP and not the maximum amount of SP?
  • ⚠️ DO NOT INVEST ANY SKILL POINTS IN Energy Conversion I REPEAT DO NOT! ⚠️
  • Attack Speed Modifiers

    We Shall Cast and Spam faster!

    Mage ASPD 🎈

    ASPD (Weight)
    Equip 🔮 Attack Speed 📈 From 2nd Class 2️⃣
    🖐 Bare-Handed 151 +5
    2142.pngShield -5 +3
    510035.pngDagger -7 -3
    8908.pngRod(1h) -5 -2
    2000.pngStaff(2h) -11 -2
    ASPD (Tool Dealer Consumables)
    ASPD Potions 🧪 Usable ❔
    645.png Concentration Potion (645) ✔️
    656.png Awakening Potion (656) ✔️
    657.png Berserk Potion (657) ✔️

    (Remember you can only use 1 type of these, they won't stack. so use the highest one)

    Frequently Asked Questions

    Why is the female mage not called Witch?... (・_・;)

    FAQ 🔍

    Mage Class - Frequently Asked Questions
    Questions Answers
    ▶ Is Mage Class fun to play? Yes
    ▶ Will I regret playing this class? No
    ▶ Are we in a good position in the current meta? Yes
    ▶ Is this class also good for PvP [Siege] content? Yes
    ▶ Are spellbooks mandatory? Yes
    ▶ Can Mages levitate or fly? No
    ▶ Can Mages play tank/support roles? Yes
    ▶ Does it take more than 2 brain cells to play? Yes
    ▶ How much MATK/S.MATK should I aim for? Yes
    ▶ Should I use Release Level 2? No
    ▶ Is Comet necessary to get, even at 4th jobs? Yes
    ▶ Are Mages a good starter or farming class? No
    ▶ Is Magic Crasher good? No
    ▶ Can I use my Mage gears on other Magic classes? Yes
    ▶ Can I disregard DEX with 100% VCT? Yes
    ▶ Can I make Mystical Amplification insta-cast? No
    ▶ Can we still be decent without insta-cast? Yes
    ▶ Can we solo hunt MvPs? Yes
    ▶ Is 100% MDEF Pierce necessary? Yes
    ▶ Is 193 ASPD necessary? No

    Special Mentions

    감사합니다!

    miyu frieren pat fern.gif

    Thank you for reading my guide! you are now ready to become a powerful mage~ 🔮

    Special Thanks 🎁

    Schuuuubiiii 💐
    Stacey 💐
    Muh 💐
    Rain 💐
    Frieren 💐
    and the rest of you who supported and cared/respected for my work 💐

    See Also

    📌 My Profile: https://wiki.muhro.eu/User:Miyu/

    📁 Miyu's Magical Adventures Mage Guide ✅ You are Currently Here!~ ♥