Miyu's Magical Adventures Mage Guide

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Arch Mage
Job Base:
Warlock
Written by:

(Author)

Miyu / Mio
Job Bonuses (@ Baselevel 200)
STR
AGI
VIT
INT
DEX
LUK
+1 +7 +6 +13 +8 +2
4th Job Bonuses (@ Baselevel 260)
POW
STA
WIS
SPL
CON
CRT
+0 +7 +6 +11 +8 +1

Welcome to Miyu's Comprehensive mage guide!

Let's learn magic together!

(STILL UNDER CONSTRUCTION/REVIVING IT SLOWLY)
From NovaRO: Wiki

์•ˆ๋…•ํ•˜์„ธ์š”! Hello, Adventurers! (๏พ‰โ—•ใƒฎโ—•)๏พ‰*:๏ฝฅ๏พŸโœง
My name is Miyu โ™ฅ, and Iโ€™m absolutely thrilled to welcome you to my Comprehensive Mage Guide! โœจ

  • ๐Ÿ’ซ Mechanics โ€“ Learn the secrets of spellcasting precision.
  • ๐Ÿ”ฎ Builds โ€“ Customize your Mage for peak performance.
  • ๐Ÿ”ฅ Gameplays โ€“ Master strategies to outwit your foes.
  • โš”๏ธ Gears โ€“ Equip yourself with the finest magical arsenal.
  • โœจ Tips โ€“ Unlock the hidden tricks to elevate your Mage game!

About Arch Mage

Arch Mages are the pinnacle of the Wizard class in Ragnarok Online, standing as the highest job class.
Known as the 4th job class, Arch Mages succeed the 3rd job class, Warlocks.

โ–ถ The Arch Mage class is exclusive to the Norman race.

โ–ถ Lore suggests that Warlocks have transcended the limits of their power, unlocking their true potential. Through years of rigorous study, the recitation of ancient incantations, and mastery over a vast array of spells, they have achieved profound spell augmentations and reached their ultimate formโ€”Climax power. Freed from the need for spellbooks, they can now channel magic without restrictions, surpassing the traditional boundaries of arcane arts. Their spells resonate with such force that they can break through magical defenses, including those granted by items like the Golden Thief Bug Card. With this newfound power, Warlocks have attained unparalleled mastery over magic, wielding its full destructive potential.

  • For more details about the initial release of the 4th job classes, visit the following link:
https://www.divine-pride.net/forum/index.php?/topic/4672-kro-fourth-class-jobs-skills-info-and-related-items-updated-23072023/

About Me

Magic phone ring ring~

My Mage Journey โ˜„๏ธ

๐Ÿ“ŒYou can mostly find me by my in-game aliases: Phrixi Felatine

๐Ÿ’ฌ "I've been a dedicated Mage since my earliest days in Ragnarok Online. My journey started in KRO Korean Ragnarok Online from (2005-2014), continued in NovaRO Nova Ragnarok Online (2014-2022), and now I've found my new home in MuHRO since early 2022. Magic isn't just my playstyle - it's my passion." - Miyu 2k25

No one taught me how to master the Mage class; I learned through trial and error, stumbling through the game like everyone else. (Failure is Inevitable) But through countless attempts, I gained invaluable experience. Now, I'm here to share everything I've learned with you, so you can skip the struggles I faced and jump straight into success!

Socials ๐ŸŒ

My Discord: ๋ฏผ์ •#7897 / miyoung.
My Youtube: https://www.Youtube.com/๋ฏธ์œ / https://bit.ly/Miyu
My Twitch: https://www.twitch.tv/miyuh2o

Disclaimers

I respect you, you respect me~

Credits โš–๏ธ

"All credit goes to their respective owners. โ™ฅ This guide is crafted with love and passion, straight from my heart and soul."
This guide is intended to assist anyone in need and will not be used for profit or illegal distribution.
"All Rights Reserved" ยฉ

โ–ถ Fair Use:

Copyright Disclaimer under Section 107 of the Copyright Act of 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.

  • Some tables and information are borrowed from external sources, but I have respectfully redesigned, improved, and created unique versions of them.
  • This guide is still a work in progress. Everything you see here may change or be adjusted depending on future game updates.
  • This guide is based on my personal experience, knowledge, opinions, and preferences in the game.
  • This is a guide, it's up to you whether you follow all or part of it or not at all.
  • This guide will assist you from the range of being a Magician class to the Arch Mage class.
  • I will strive to keep this guide up to date as long as I continue to play the game.
  • There may be errors or inaccuracies in this guide. If you spot any, feel free to contact me, and I would greatly appreciate any corrections!


Pros and Cons

Things that you should know what we're good and bad at.

Pros โœ…

  • Exceptional AoE (Area of Effect) Damage: Arch Mages are renowned for their powerful AoE spells, such as Crystal Impact and Astral Strike, which allow them to deal massive damage to multiple enemies at once.
  • Long Range Spells: Arch Mages can engage enemies from a long distance with spells like Comet, All Bloom, and Violent Quake, making them highly effective in ranged combat.
  • Elemental Versatility: With access to various elements (Fire, Water, Wind, Earth, Ghost, Undead, Shadow), Arch Mages can exploit enemy weaknesses and adapt to a wide range of situations.
  • High DPS (Damage per Second): Arch Mages are among the strongest DPS classes, capable of delivering huge damage both in PvM (Player vs. Monster) and PvP (Player vs. Player).
  • Crowd Control and Debuffs: They possess a variety of crowd control abilities (e.g., Frost Misty, Quagmire) and strong debuffs like Cometโ€™s magic intoxification, which can weaken enemies and disrupt their strategies.
  • Preferred in Party Runs: Arch Mages are often the go-to class for mobbing, sweeping, and cleaning during party runs due to their AoE capabilities and control over the battlefield.
  • Flashy and Destructive Spells: The Arch Mageโ€™s spells, especially Soul Vulcan Strike + Telekinesis Intense, are visually striking and incredibly destructive, making them one of the most exciting classes to play.
  • Magic Immunity Bypass (Late-Game): In later stages, Arch Mages can use specific abilities to bypass magic immunities (Deadly Projection), making them a formidable force against enemies that are typically resistant to magic.
  • Magic Can't Miss: Mages' magic spells typically cannot miss, making them effective against enemies with high flee or defensive skills like Guard or Parry.

Cons ๐Ÿ…พ๏ธ

  • Low HP Pool: Arch Mages have one of the lowest health pools among all classes, making them vulnerable to a deadly 1hitko attacks and requiring careful positioning.
  • Dependence on MDEF Penetration: Their damage is heavily reliant on MDEF (Magic Defense) penetration, so they can struggle against enemies with high MDEF unless they have the right gear or skills to bypass it.
  • Limited Skill Points: Arch Mages are often forced to specialize in only a few key skills due to limited skill points, making it difficult to diversify their abilities across different builds.
  • Vulnerable to Reflect Damage: Reflect damage is one of the Arch Mageโ€™s biggest threats, especially from enemies using Golden Thief Bug Card or Reflect Magic or Max Pain. This can be deadly in both PvP and PvM scenarios.
  • High Gear Dependency: Mages require a significant investment in gear to optimize their performance, including equipment that gives Variable Cast Time and Fixed Cast Time, After Cast Delay, and MDEF penetration.
  • Elemental Restrictions: Some of their most powerful skills are tied to specific elements (e.g., Soul Vulcan Strike, Mystery Illusion), which means they may be less effective against enemies with resistances or immunities to those elements.
  • No Movement Buffs: Unlike other classes, Arch Mages lack skills that increase movement speed, which can make them slower and less mobile compared to other classes.
  • SP Drain Vulnerability: Arch Mages are highly reliant on SP for casting spells, making them vulnerable to SP Drain effects and debuffs that limit their ability to use skills.
  • Expensive to Gear Up: Arch Mages require different sets of equipment for different builds, which makes them an expensive class to fully optimize and maintain.

Stats and Traits

Did you know Dex stat Gives attack speed and Matk too?

[ Stats ]
STR 1-16+ This stat is primarily for increasing weight capacity. (Mages, by default, cannot carry heavy loads.)
AGI 90-130 Attack Speed (AtkSpd/ASPD) helps you cast spells faster and continuously spam skills. (It also reduces animation delays.)
VIT 90-130 Vitality (VIT) enhances survivability, but you can trade some VIT for Agility (AGI) or Luck (LUK). (Aim for at least 120 if using the Fallen Warrior Manteau and Vicious Mind Aura.)
INT 90-130 Intelligence (INT) increases Matk and serves as your main source of damage and SP regeneration. (At least 120 INT is recommended if using Temporal INT Boots.)
DEX 0-120+ Dexterity (DEX) also boosts Matk. Investing in DEX can help achieve instant-cast through stats. (If relying on gear for Variable Cast Time (VCT) reduction, you can skip DEX entirely. Aim for at least 120 DEX when using Temporal DEX Boots.)
LUK 1-100+ Luck (LUK) is a situational stat, useful only if you have spare points for additional resistance and Matk.
[ 4th Job Trait Stats ]
POW 0 Mages neither deal nor scale with physical damage, so this stat provides no benefit.
STA 30+ Although Mages aren't naturally tanky, this stat can be useful for hybrid builds to reduce physical damage.
WIS 30+ Similarly, while Mages lack natural tankiness, this stat can help hybrid builds reduce magic damage.
SPL 110 This is the primary core stat, providing the highest damage boost for every 3 points. (For example, 110 SPL grants 34 S.MATK.)
CON 110 This is the secondary core stat, offering damage increases every 5 points. (For instance, 110 CON provides 20 S.MATK.)
CRT 0 Mage skills and magic, in general, do not crit, so this stat provides no benefit.

Stats ๐Ÿ“€

โ˜… Strength (STR) [Optional]
โ–ท This stat primarily increases your weight capacity (in addition to Gym Passes). It also contributes to Masquerade resistance in PvP/WoE. If you have extra points to allocate, a STR range of 10-40 is sufficient.

โ˜… Agility (AGI) [Essential]
โ–ท Agility reduces ASPD delays, grants +1 Flee per point, and increases ASPD. Every 5 points in AGI also provides 1 SoftDEF. AGI boosts your attack speed, which significantly enhances skill spam. For most builds, aiming for [90+ AGI or higher] is recommended, and I suggest achieving at least 175+ ASPD to eliminate delays.
It also shortens the duration of Masquerades in PvP/WoE.

โ˜… Vitality (VIT) [Essential]
โ–ท Vitality increases your Max HP by +1% per point and boosts the effectiveness of potions. Mages have the lowest HP modifier among classes (though not as low as Super Novices), and they can be quite fragile in both PvE and PvP scenarios. For improved survivability, it's recommended to invest in [70-90+ total VIT].
VIT also provides protection against Crystallization, Freezing, and Mandragora Howling in PvP/WoE.

โ˜… Intelligence (INT) [Essential]
โ–ท Intelligence directly increases your MATK by +1.5 per point and is your primary source of SP regeneration. It also reduces cast time. INT is your core stat for maximizing damage output, and it is recommended to have [120+ INT], or 130 if aiming for instant-cast via stat.
Additionally, INT helps reduce the duration of debuffs like Sleep, Deep Sleep, and Oblivion Curse.

โ˜… Dexterity (DEX) [Optional]
โ–ท Dexterity helps reduce cast time, boosts ASPD by a small amount, and increases MATK by 1/5 per point. It is ideal to keep your DEX in multiples of 5 for efficiency. A minimum of [90-100+ DEX] and a maximum of 120-130 DEX are recommended, or 0 DEX if using VCT% gear for instant-cast.
DEX also helps reduce the duration of Freezing effects.

โ˜… Luck (LUK) [Optional]
โ–ท Every 3 points of LUK provide +1 MATK, making it a valuable option for increasing MATK in the later stages of the game. Raising INT from 120 to 130 requires 340 stat points and grants +15 MATK, whereas increasing LUK from 1 to 30 only requires 86 stat points for a +10 MATK boost. Glass Cannon and damage-focused builds typically invest in 30 or 60 LUK, depending on personal preference.

Traits ๐Ÿ’ฟ

โ˜… Power (POW) [Useless]
โ–ท As mentioned earlier, this stat offers no practical benefit for Mages, so it's best to avoid investing in it.
Status physical attack increases by 5 per point.
P.ATK increases by 1 per 3 points.

โ˜… Stamina (STA) [Optional]
โ–ท This trait stat boosts physical resistance (RES). While not highly recommended, it can be useful for hybrid builds.
RES increases by 1 per point.
RES increases by 5 per 3 points.

โ˜… Wisdom (WIS) [Optional]
โ–ท This trait stat increases magic resistance (MRES). Similar to Stamina, it's not highly recommended but can be useful for hybrid builds.
MRES increases by 1 per point.
MRES increases by 5 per 3 points.

โ˜… Spell (SPL) [Essential]
โ–ท This is your primary trait stat, directly increasing your status magic attack and Spell Magic Attack (S.MATK).
Status Magic Attack increases by 5 per point.
S.MATK increases by 1 per 3 points.

โ˜… Concentration (CON) [Essential]
โ–ท This secondary trait stat increases accuracy (HIT), evasion (FLEE), physical attack (P.ATK), and Spell Magic Attack (S.MATK).
S.MATK increases by 1 per 5 points.

โ˜… Creative (CRT) [Useless]
โ–ท As with Power, this stat provides no significant benefit for Mages, so it is best to avoid it.
H.PLUS increases by 1 per point.
C.RATE increases by 1 per 3 points.

Explanation ๐Ÿ“

[ About 4th Job Trait Stats ]

โ˜… There are 6 main trait stats that a player can allocate towards:

(POW, STA, WIS, SPL, CON and CRT)

โ˜… Each of these main trait stats can grant various sub-trait stats:

(P.ATK, S.MATK, RES, MRES, H.PLUS,and C.RATE)

โ˜… Any levels from 200 and beyond will grant Trait Stats instead of the normal Primary Stats.

  • A max level 4th job (lvl-250) has 197 Trait Status Points to use.
  • Turning to 4th job gives you 7 Trait Status Points.
  • Then every level gives you 3 Trait Status Points.
  • For every level that is divisible by 5 (Ex: 200, 205, 210โ€ฆ), you will get 7 trait stat points.
[ About 4th Job Sub-Trait stat ]

โ–ถ Physical Power (P.ATK)

Final status physical attack and final equipment attack increases by %.

โ–ถ Spell Magical Attack (S.MATK)

Final status magic attack and final equipment magic attack increases by %.

โ–ถ Physical Resistance (RES)

Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 50%)

โ–ถ Magic Resistance (MRES)

Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 50%)

โ–ถ Heal Plus (H.PLUS)

Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects.

โ–ถ Critical Rate (C.RATE)

Increases the critical damage percent by %.
  • New status system!

โ–ถ When you reach the 4th job level, status points for existing (STR , AGI , VIT , INT , DEX , LUK ) are not given. But new trait status points are given instead, and those six new status trait stats are (POW, STA, WIS, SPL, CON and CRT).

โ–ถ Talent status points do not increase the amount of additional points gradually as the level increases. A certain point is given per level up, and bonus points are given for each specific unit level.

โ–ถ Each new characteristic status has a fixed point investment cost of 1 point, unlike the existing status. Gravity made it possible to check the point investment more intuitively.

Power (POW)

Main Trait for Physical, melee and ranged, Damage Dealers.
โ‡’ Adds Power Attack (P.ATK) and Stat ATK (ATK).
โ‡’ Power Attack is a final % increase that boosts Weapon and Status Attack by that same value.
โ‡’ E.g.: 10 P.ATK means 10% of extra Weapon ATK (200 -> 220) and 10% of Status Attack (300 -> 330).

Stamina (STA)

Main Trait for players that want more survival against physical damage.
โ‡’ Adds Resistance (RES).
โ‡’ Resistance works like Steel Body, as a percentage value, against the damage you would take, but before anything else.
โ‡’ Resistance has a hard cap of 50 points, so anything above that means 0.
โ‡’ E.g.: 2000 damage with 25 RES means that you will take instead 1500 damage as the initial damage taken (2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500),
then you do the usual calculations for Hard and Soft DEF.

Wisdom (WIS)

Main Trait for players that want more survival against magical damage.
โ‡’ Wisdom works like Steel Body, as a percentage value, against the damage you would take, but before anything else.
โ‡’ Wisdom has a hard cap of 50 points, so anything above that means 0.
โ‡’ E.g.: 2000 damage with 25 WIS means that you will take instead 1500 damage as the initial damage taken (2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500), then you do the usual calculations for Hard and Soft MDEF.

Spell (SPL)

Main Trait for Magical Damage Dealers.
โ‡’ Adds Spell Magic Attack (S.MATK) and Magical Attack (MATK).
โ‡’ Spell Magic Attack is a final % increase that boosts the total of your MATK by that same value.
โ‡’ E.g.: 10 S.ATK means 10% of extra MATK (2000 -> 2200).

Concentration (CON)

Secondary Trait for players that need HIT to deal damage.
Also useful for players that have extra points to spend somewhere and want a bit of extra damage.
โ‡’ CON adds HIT, FLEE, P.ATK, and S.MATK.
โ‡’ It's very useful if your skills depend on HIT to cause damage or you want a bit of extra FLEE to dodge some physical damage.
โ‡’ It's very easy to get absurd numbers on those two thanks to it.

Creative (CRT)

Main Trait for players that have skills that deal Critical Hits or play Heal builds.
โ‡’ CRT adds Critical Rate (C.RATE) and Heal Plus (H.PLUS).
C.RATE
โ‡’ C.RATE boosts the 40% extra damage, the initial boost, of a physical hit, long or short ranged, for being critical.
โ‡’ If your critical hits did 1000 damage non-crits, they do 1400 when they do Critical Hits (1000 + 40% = 1000 * 1.4 = 1400).
โ‡’ If you have 10 C.RATE, they do 1500 instead. The 40% becomes a 50% bonus (40% + 10% from the 10 C.RATE).
โ‡’ This doesn't stack with Critical Damage modifiers, those still apply in a different slot of modifiers, which means that they multiply with this.
H.PLUS
โ‡’ H.PLUS boosts the heal done by healing skills after all the other mods are taken into consideration.
โ‡’ If you use a healing skill and it heals 20000 HP, when you add 20 H.PLUS you will heal 24000 HP instead.

Stats Allocations ๐Ÿ“‹

๐Ÿ’ก[1st Image]: This 1st Build Mostly focuses on Damage or Matk stacking while having decent enough Vit/Agi/Luk. (Max SPL/CON for damage and a balance of STA and WIS for defense)

๐Ÿ’ก[2nd Image]: This 2nd Build Mostly focuses on HP stacking/Tank and ASPD stacking while having decent enough Int/Luk. (Max SPL/CON for damage and a balance of STA and WIS for defense)

๐Ÿ’ก[3rd Image]: This 3rd Build Mostly focuses on ASPD/Spamming while still having decent Agi/Vit/Int. (Max SPL/CON for damage and a balance of STA and WIS for defense)

๐Ÿ’ก[4th Image]:This would be your go to Trait build for any and all builds.

Activity Point (AP)

If you die, your stored AP will be lost. Hmph!

Activity Point ๐Ÿ“ˆ

โ–ถ Activity Point (AP) is a new resource mechanic exclusive to 4th job skills.
It is visible in your HUD and appears under your SP Bar as a third resource pool.
By default, an unfilled AP pool is shaded in transparent black, and a filled AP pool bar is colored beige.

๐Ÿ’ก[Ragnarok and Tekken Similarities]: Easiest explanation of AP from RO is the Super bar from the famous Tekken Game! (You accumulate and get enough to fill the bar to cast your ultimate skill)


โ–ถ Ragnarok's version of Super/Special Moves. Every 4th job has skills that build up AP (such as gaining a few AP per cast of specific skills) and special skills that consume AP, costing around 150~200 AP per cast.

The idea is to use the skills that charge AP, and once you've accumulated enough AP, you use it for one big, powerful special skill. Many of these skills are extremely strong, but some are particularly unique, like the Archmage's ability to change the functions of their skills, such as Climax.

  • There are usually two Super / Special skills that consume the majority of your AP.
  • The maximum amount of AP you can hold is 200 AP, regardless of class.
  • Each 4th job has skills that generate or grant AP. (You can check the skill's description) Keyword โ–ท AP Recovery

โ–ถ Example: Arch Mage's Frozen Slash Skill gives 2 AP per cast (low cooldown).
โ–ถ Example: Arch Mage's Climax Skill consumes 125 AP per cast (high cooldown).

AP Gains and Lost ๐Ÿงบ

  • Dying resets your AP to 0%. Unlike HP or SP, AP does not regenerate passively, but it can be recovered from a Healer NPC.
  • There are two skills that other class can use to give AP as well like: EM's5368.png Increasing Activity and SH's5442.png Kisul Rampage


AP Skills ๐Ÿ”ฎ

โ–ถ List of all ArchMage's AP-related skills and their AP recovery/consume amounts:

  • 5217.png Mystery Illusion= Recovers 5 AP
  • 5235.png Crimson Arrow= Recovers 2 AP
  • 5237.png Frozen Slash= Recovers 2 AP
  • 5234.png Storm Cannon= Recovers 2 AP
  • 5233.png Rock Down= Recovers 2 AP
  • 5232.png Climax= Consumes 125 AP
  • 5230.png Astral Strike= Consumes 25 AP
  • 6516.png Energy Conversion= Consumes 22/19/16/13/10 AP

Casting Time / Variable Cast Time / Fixed Cast Time / Cast Delay

โ€œI love Dex and Int, they help me cast faster!โ€ (โ—•โ€ฟโ—•)

Casting Time โŒš๏ธ

Casting Time is the period required to execute a skill. This is an essential consideration when planning builds, especially for Mage classes, as it influences stat choices, skill selection, and equipment.

In Renewal, the Cast Time is divided into two components:

  • Variable Cast Time (VCT)
  • Fixed Cast Time (FCT)

Skills typically have a combination of both, though some may have only one of these components.

Unit of Measurement:
The standard unit for measuring cast time is seconds.

- If a skill has no base Cast Time or modifiers reduce it to 0 or less, the casting phase is skipped entirely, and no cast bar appears.
- During casting, the character cannot move, attack, or use other skills, but consumables can still be used. If the character takes damage during casting, the skill is canceled unless special conditions apply (e.g., using a 4077.png Phen Card (4077) Phen or being 255.png Devotion by a Crusader).

Casting Bar โฐ

The Casting Bar (or "Cast Bar" or CB) is shown as a progress gauge above the character's head. It starts as an empty black bar and gradually fills green as casting progresses. Once the bar is full, the casting is complete. Some skills may not display a Cast Bar, even though they have a cast time (e.g., 10.png Sight or 92.png Quagmire).

Variable Cast Time โŒ›๏ธ

Variable Cast Time is the most flexible type of cast time and can be reduced through various methods. The general formula for calculating VCT is:

Final VCT = Skill VCT ร— (1 โˆ’ Stat-Based Reductions) ร— (1 โˆ’ [Sum of General Percentage VCT Reductions]) ร— (1 โˆ’ [Sum of Skill Based VCT Reductions]) seconds

Where the Stat Reduction is calculated as:

Stat Reduction = 1 โˆ’ โˆš([DEX ร— 2 + INT] รท 530)

To effectively reduce Variable Cast Time using stats, you need a combination of DEX and INT such that DEX ร— 2 + INT = 530.

Alternatively, Variable Cast Time can also be reduced using gear, equipment, or pets with specific VCT reduction bonuses. These reductions are stackable up to 100%, which results in an instant cast (equivalent to 530 stat points).

Example:

If a player has 160 INT and 160 DEX and wears gear that reduces VCT by 90%, the calculation would be:

  • Stat Reduction = 1 - โˆš([160 ร— 2 + 160] รท 530) โ‰ˆ 0.048
  • Final VCT = 10s ร— 0.048 ร— (1 - 0.90) = 0.048s

This reduction can be checked using the @Battlestats or @BS command, which provides details on the total VCT reductions from stats, skills, and equipment.

You can also check it on equipment stats at ALT+Q (lower right)

    Important Notes:
  • You can achieve 0 VCT using stats alone or via percentage reductions, but not by combining both methods due to the way the formula works.
  • Some effects, like 2599.png Fairy Soul , stack with VCT reductions, while others, like 67.png Suffragium and 321.png Poem of Bragi, do not.
  • (The Reason being is because they're part of the skill based vct reductions category, which is multiplicative from general vct reductions)

Final Tip:
For efficient VCT reduction, it's recommended to balance DEX and INT to minimize skill point expenditure and reach 0 VCT as efficiently as possible.


Fixed Cast Time โŒ›๏ธ

โ–ถ Fixed cast time is in a more complicated side when taken in account than VCT, being totally unaffected by stats. The formula for FCT is as follows:

Final FCT = ( Skill FCT - [ Sum of Flat FCT Mods] ) ร— ( 1 - [ Max of Percentage FCT Decrease ] + [ Max of Percentage FCT Increase ] )

โ–ถ Fixed cast time can only be reduced by buffs from a skill, an item consumable and from equipments.

Percentage based reductions do not stack here, only the strongest one is applied.

Percentage based reduction effects do not stack no matter the source. If a player is under multiple FCT percentage reduction effects, only the highest value will take effect.
๐Ÿ“Œ Highest Percentage will overwrite and hinder the lower ones useless.


  • Example (1): Having 2208.png Radius at level 3 reduces your fixed cast time by 20% (Warlock Skill), but your Archbishop friend casts 2515.png Sacrament on you, which reduces your fixed cast time by 50%. Since only the strongest one applies, your fixed cast time will be reduced only by 50% and will overwrite the 20% from 2208.png Radius.
However, fixed (flat) reduction does stack with percentage reduction, and also with itself. This makes it possible to reduce fixed cast time to zero.
  • Example (2): A player has a headgear compounded with a 4556.png [MVP] Fenrir Card (4556) equipped and then has 2515.png Sacrament cast upon them. As Sacrament's bonus of 50% is less than Fenrir's 70%, Sacrament does nothing, and the player's FCT reduction remains at 70%.
  • Example (3): A player has two 2907.png Buwaya Agimat Tattoo (2907) equipped. Their FCT would be reduced by 7%, not 14%, as it does not stack (but they would get MATK +14% as expected).
  • Example (4): A player has one 2907.png Buwaya Agimat Tattoo (2907) equipped and is under the effect of 2515.png Sacrament. As Sacrament's bonus of 50% reduction is the larger bonus compared to Buwaya's 7%, the player has their FCT reduced by 50%.



โ–ถ However, flat reductions like:


Do stack with other flat reduction effects. Stacking flat reductions is the only possible way of removing a skill's fixed cast time because there exists no single source of 100% FCT reduction. The only exception are the Oboro / Kagerou classes, who have the skill 3022.png 16th Night which removes fixed cast time entirely.


  • 2202.png Soul Expansion: This skill doesn't have any FCT (you could ditch FCT gears and wear damage gears for more damage on this build).
  • 157.png Energy Coat: This skill only has FCT and it's the highest FCT requisite among Warlock skills (a big whopping 5.0 secs of FCT).
  • 366.png Mystical Amplification: This skill now has an un-reducible amount of fixed cast time (impossible to instant-cast by any means).

Cast Delay โณ

Cast Delay refers to the time after using a skill during which you cannot use the same or other skills. This mechanic was relatively obscure in Pre-Renewal but became more significant in Renewal. Cast Delay is now divided into two distinct types:

  • Cast Delay: Prevents all skills from being cast. Some skills, such as 89.png Storm Gust, have longer Cast Delays, while others, like 14.png Cold Bolt, have shorter ones. Cast Delay can be reduced by specific equipment, such as the 2703.png Expert Ring [1] (2703) , 4403.png [MVP] Kiel Card (4403) , or through a Bard's 321.png Poem of Bragi skill.
  • Cooldown: Prevents the specific skill from being used again until the cooldown period ends.

Types of Delays

  • After Cast Delay: The period during which all skills are temporarily unavailable after casting a skill.
  • Skill Delay: A delay specific to the skill itself, preventing its immediate reuse.
  • Animation Delay: The visual animation time that affects the ability to chain skills.

The ability to spam a skill is limited by the highest of these factors. For example:

  • If the After Cast Delay of a skill that has no Skill Delay is reduced to a value smaller than its Animation Delay, increasing ASPD (Attack Speed) or using Animation Delay Cancel will allow you to reuse the skill more frequently.
  • Some skills lose their Animation Delay entirely when Instant Cast (265 DEX or 100% Cast Time Reduction) is achieved. Examples include 89.png Storm Gust and 83.png Meteor Storm.
  • However, skills like 84.png Jupitel Thunder are oddly more effective when cast with 264 DEX instead of 265, due to better animation timing. The same behavior is observed with 2214.png Chain Lightning from the Warlock skill tree.


List of Notable Skills and Their Required After-Cast Delay (ACD) to Fully Utilize Skill Spam

โš ๏ธ Skills not included in this list has longer cooldowns or do not require (ACD) at all.

๐Ÿงฎ These given percentages are also dependent on your ASPD (you might have a different outcome).

โ–ถ Magician

11.png Napalm Beat (72% ACD)

13.png Soul Strike (90% ACD)

14.png Cold Bolt (53% ACD)

15.png Frost Diver (72% ACD)

17.png Fire Ball (80% ACD)

19.png Fire Bolt (53% ACD)

20.png Lightning Bolt (53% ACD)

21.png Thunder Storm (93% ACD)


โ–ถ Wizard/High Wizard

81.png Sightrasher (93% ACD)

80.png Fire Pillar (86% ACD)

84.png Jupitel Thunder (96% ACD)

88.png Frost Nova (29% ACD)

90.png Earth Spike (90% ACD)

91.png Heaven's Drive (72% ACD)

92.png Quagmire (86% ACD)


โ–ถ Warlock

2205.png Marsh of Abyss (86% ACD)

2207.png Sienna Execrate (93% ACD)

2202.png Soul Expansion (72% ACD)

2214.png Chain Lightning (97% ACD)

2216.png Earth Strain (72% ACD)

2211.png Crimson Rock (72% ACD) Using 100071.png Spell Book (Crimson Rock) (100071)

2204.png Jack Frost (86% ACD) Using 100069.png Spell Book (Jack Frost) (100069)

2213.png Comet (91% ACD) Using 100073.png Spell Book (Comet) (100073)


โ–ถ Arch Mage

5235.png Crimson Arrow (40% ACD)

5237.png Frozen Slash (10% ACD)

5234.png Storm Cannon (40% ACD)

5233.png Rock Down (40% ACD)

Reading Spell Books / Mind Slots / Releasing

I love reading novels! *cough* i mean spell books!

Reading Spell Book ๐Ÿ“š

  • This skill allows you to instantly cast previously stored spells by 2231.png Reading Spell Book like 100073.png Spell Book (Comet) (100073) , which can later be released using the 2230.png Release skill.
  • There are a total of 17 (Old Spell Books) and 9 (New Spell Books); the rest of the spell books have been discontinued and are no longer available.
  • Once a spell is sealed or after reading the spellbook, the corresponding SP cost is immediately applied.
  • Skills cast through this method can be enhanced by 366.png Mystical Amplification, as the 2230.png Release skill no longer consumes the effect as it did in the past.
  • If you attempt to read a Spell Book for a skill you haven't learned, the attempt will fail and the caster will be put to Sleep. (Make sure you've allocated skill points to those skills first!)

Old Behavior:โŒ

To store a spell, you must have the specific spellbook in your inventory. A Spell Storing tab will appear, allowing you to select which spell you wish to store. By left-clicking it, each spellbook has a โ€œmind slotโ€ cost โ€“ the more powerful the spell, the more slots it occupies.


New Behavior:โœ”๏ธ

With the new update and the introduction of the new spellbooks, to store a spell, you simply need to read and consume the book. There is no longer a Spell Storing tab, making the process much faster and more convenient. Spells are now automatically stored once you read the book, removing the need for the previous manual process.

Mind Slots ๐ŸŒŒ

  • Mind Slots are a limited resource that determines how many spells you can memorize at any given time. The number of available slots is influenced by your Base Level, INT, and the level of 2232.png Freezing Spell if you've learned it. This determines how many spells you can store.
  • Note that this mechanic is implicit and there is no visible indicator of how many spells you have memorized or how many slots are available.

๐Ÿ“Œ However, thanks to Muh (exclusive to MuhRO), you can visually track how many spells you can store.
You can check this by using the (@spellbook) command in-game.


______________________________________________________________

  • The number of spells you can store is determined by the following formula:

Old Formula:โŒ

Slots = (4 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)

New Formula:โœ”๏ธ

With the updated system, the mind slot cost per skill level has been increased from 4 to 8. However, the maximum number of spells you can memorize is capped at 7.

Slots = (8 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)

Releasing ๐ŸŒ 

โ–ถ Inflicts MATK|Magic Damage to a single target one or multiple times by using the elemental orbs summoned through their respective skills (Fire, Water, Lightning, Stone). This skill can also be used to quickly let out one of the sealed spells at random through Reading Spell Book.

โ–ถ For released ground spells like Storm Gust and Comet, the target will be the center of the Area of Effect. The exception to this is Earth Strain, where the location of the target only indicates the direction the spell will travel to.

2230.png Release [Level 1]โœ”๏ธ 2230.png Release [Level 2]โŒ

Lvl 1 Release = Releases the Stored Spells that you read from a Spellbook
Lvl 2 Release = Releases Elemental orbs from Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, Summon Stone Ball

Always check your Release Level as they have different function on each level.

[ Old Spell Books ] >>>>>>>> [ New Spell Books ]

โ–ถ There are new versions of these mage spellbooks but the lower ones got discontinued because of inefficiency and ineffectiveness

 โŒ = Discontinued โœ”๏ธ = Has Newer Versions

โ™ฃ Beginner's Spell Books

โ™ฆ Intermediate Spell Books

โ™  Superior Spell Books

โ™ฅ Ultimate Magic Books

Purchasing Spell Books ๐Ÿ“–

  • You can purchase spell books at the [MainOffice.] from the Magician Dealer NPC (main_office 63, 59).
  • Each Spell Book has a cost, dependent on the level/Tier of the Spell Book.

Soft Mdef / Hard Mdef / Mres / Magic Penetrations

Did you know flee's are useless against mages?

Magic Defense ๐Ÿ”ฐ

  • The total magical defense that is factored upon magic damage, which is generally based on MATK as a whole or partially. However, there are exceptions.
  • To obtain the final damage, apply Hard MDEF first and then apply Soft MDEF.

Soft Magic Defense ๐Ÿ”ฐ

  • Soft magic defense, also known as "INT" magic defense, reduces incoming magic damage directly.
SoftMDEF      = INT + VIT รท 5 + DEX รท 5 + BaseLv รท 4
TotalSoftMDEF = [(SoftMDEF + BonusA) ร— (1 + BonusB รท 100)]
  • BonusA is the sum of additive bonuses.
  • BonusB is the sum of multiplicative bonuses.
  • Monsters use a different SoftMDEF formula.
SoftMDEF      = floor(Lvl รท 4) + floor(VIT รท 10) + floor(INT รท 5)

Hard Magic Defense ๐Ÿ”ฐ

  • Hard magic defense, also known as "armor" or "equipment" magic defense, reduces incoming magic damage multiplicatively.
  • Hard magic defense has a base value of 0, and is increased by equipment, some skills, and items.
  • Damage after Hard MDEF = Damage ร— [(1000 + HardMDEF) รท (1000 + HardMDEF ร— 10)]

โš ๏ธ This indicates that as Hard MDEF increases, the percentage of magic damage reduced also increases, but with diminishing returns. For example:
๐Ÿ”ฎ 20 Hard MDEF provides approximately 15% damage reduction.
๐Ÿ”ฎ 40 Hard MDEF provides approximately 25% damage reduction.
๐Ÿ”ฎ 125 Hard MDEF provides approximately 50% damage reduction.

(It is shown as A + B in the Status Window, where A represents the Soft Mdef and B represents the Hard Mdef.)

  • The Magical Defense (MDEF) system was revamped in the Renewal Update. HardDEF/MDEF is no longer limited into a 1-100 point system, with 100 being full immunity. Instead, the effect of HardMDEF is now reduced exponentially as the number goes up (i.e. the higher the number, the less effect every single point adds);
  • SoftDEF/MDEF, which is mostly based on VIT and INT respectively, did not go through a lot of change from Pre-Renewal. They reduce damage subtractively, removing flat amounts from the final damage after the HardDEF/MDEF reductions are applied.

(While introducing the 4th job trait/status seen as C in the lower Status Window as Mres

Magic Resistance ๐Ÿ”ฐ(MRES)

  • Magic Resistance (MRES) is a defensive stat that reduces incoming magic damage multiplicatively.
  • MRES is primarily increased through equipment, buffs, skills, and certain consumable items.
  • Formula: The final damage reduction is calculated as:
        Damage after MRES = Damage ร— [(2000 + MRES) รท (2000 + MRES ร— 5)
        
  • Similar to Hard MDEF, MRES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.
  • The Effectiveness amount is at 50%

MRES Penetration ๐ŸŽฏ

  • MRES Penetration is an offensive stat that reduces the target's Magic Resistance (MRES), allowing for higher magic damage output.
  • This stat is crucial for magic classes, such as Arch Mage, to deal consistent damage against high-MRES targets like bosses or heavily geared players.
  • Formula: The effective MRES after penetration is calculated as:
        Effective MRES = Max(0, Target's MRES - MRES Penetration)
        
  • MRES Penetration can be obtained through equipment effects, enchantments, and certain skills.
  • The bypass amount is capped at 50%, and Magic Resist Penetration effects cannot exceed this limit..


    Example (1): Cardinal's skill 5271.png Argutus Vita provides 25% bypass.

    5271.png Argutus Vita
    Max Level: 5
    Requirement: Mediale Votum 3, Reparatio 3
    Skill Form: Active
    Type: Supportive
    Target: Caster and Party Members
    Cast Time: 1.5s Fixed / 2s Variable
    After Cast Delay: 1s
    Cool Down: None
    Description: Grants the ability to ignore
    magical resistance (
    MRES) to a single
    party member or the caster.

    [Lv 1]: Ignore Mres: 5%, Duration: 120 seconds
    [Lv 2]: Ignore Mres: 10%, Duration: 150 seconds
    [Lv 3]: Ignore Mres: 15%, Duration: 180 seconds
    [Lv 4]: Ignore Mres: 20%, Duration: 210 seconds
    [Lv 5]: Ignore Mres: 25%, Duration: 240 seconds


    Example (2): Master Shadow gears like 24800.png Master Shadow Armor (24800) also provides 20% bypass, when worn completely with the entire set.

    ItemID: 24800
    _______________________
    A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
    _______________________
    When equipped with Master Shadow Shield:
    All Traits +2
    _______________________
    When equipped with Master Shadow Shield and Master Shadow Shoes:
    P.ATK +1, S.MATK +1

    Total Refine Level of entire set is at least +27:
    Ignores physical and magical defense of every race, except Players, by 50%.
    _______________________
    When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant:
    Ignores physical and magical resistance of every race, except Players, by 20%.
    _______________________
    Type: Shadow Armor
    _______________________
    Requirement:
    Base Level 200
    4th and High Expanded Classes

MDEF Penetration ๐ŸŽฏ

MDEF (Magic Defense) is a significant barrier for Magic classes in Ragnarok Online, as it reduces the damage dealt by magic attacks. For years, Magic classes struggled because MDEF made it difficult to deal high damage to enemies with strong defense. However, recent updates have introduced various gear and abilities that help bypass or reduce MDEF, allowing Magic classes to deal more damage. With the right setup, you can achieve up to 100% MDEF bypass.

The formula for calculating the final MDEF after accounting for reductions and bypass percentages is as follows:

Final MDEF = (Total_Mdef - Sum_MdefReduceValues) ร— (1 โˆ’ Sum_MdefBypassPercent รท 100)

  • Total_Mdef = The total Hard MDEF value displayed in the Status Window.
  • Sum_MdefReduceValues = The sum of all flat MDEF reductions applied to the enemy, such as the effects of skills like Odin Power.
  • Sum_MdefBypassPercent = The sum of all percentage-based MDEF bypass effects, such as those from skills like Expiatio or equipment bonuses.

To better understand this, consider the following example: Suppose a player has the following:

The enemy has 100 Hard MDEF. To calculate the final MDEF, we apply the formula:

Final MDEF = (100 - 40) ร— (1 โˆ’ (25 + 20) รท 100)

This means the enemy's MDEF will be reduced by the flat 40 MDEF from 2537.png Odin power, and then further reduced by 45% due to the MDEF bypass effects. The resulting value will determine how much of the magic damage actually goes through the enemyโ€™s defense.

It may seem a bit complex at first, but the key takeaway is this: MDEF bypass allows a portion of your magic damage to go through without being reduced by the enemyโ€™s defense. The higher the MDEF bypass percentage, the less damage is blocked by MDEF, and the more effective your magic attacks become.

At 100% Full MDEF Bypass: All of your magic damage will bypass the enemyโ€™s MDEF, dealing full damage without any reduction.
  • MDEF Penetration can also be obtained through equipment effects, enchantments, and certain skills.


Example (1): Blue Shadow gears like 24667.png Full Tempest Shadow Armor (24667) provides 100% bypass, when worn completely with another pair like 24666.png Full Tempest Shadow Shoes (24666) .

ItemID: 24667
_______________________
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Shoes:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
Type: Shadow Armor

Modifier stacking

To spread and not to stack, got it!

How Does Diminishing Return Work in Ragnarok Online? ๐Ÿ”Ž

  • The law of diminishing marginal returns states that, at some point, adding more of a particular input (such as stat points or resources) will result in progressively smaller increases in output (such as damage or effectiveness).
In simpler terms: "Too much of something can be counterproductive, leading to higher costs and reduced effectiveness."
This concept becomes clear when applied to Ragnarok Online, where the following examples are commonly experienced by all players:

Raising Stats (Str, Agi, Vit, Int, Dex, Luk)

  • Raising a stat from 1-10 (Output) costs 2 points (Factor of Production).
  • Raising a stat from 81-90 (Output) costs 10 points (Factor of Production).
  • Raising a stat from 126-130 (Output) costs 36 points (Factor of Production).

As you continue to raise the same stat, you will need to allocate more and more points (factor of production) to gain just one more point in the stat (output). This is a clear example of how diminishing returns work in Ragnarok Online.

  • Whether 1 additional point in the 126-130 range is more valuable than 1 point in the 1-10 range depends on your individual goals. However, if you decide to invest in gear that boosts another stat, that's also a viable option.

Stacking Modifiers ๐Ÿ“

Modifiers in the game come in several types: (Race, Size, Element Property, Boss, Normal, Skill)
  • General Rule of Thumb:

It is better to distribute modifiers across different types rather than stacking multiple copies of the same modifier. "Diminishing returns" sets in once you apply multiple instances of the same modifier.

Although it's possible to exceed 100% for a single modifier, this is only effective if the modifiers are balanced with other types.

(Example: 120% Neutral Property + 50% Medium + 30% Boss) is more effective than (Example: 200% Neutral Property + 10% Medium + 10% Boss)

______________________________________________________________

Modifier Effectiveness Meter ๐Ÿ“

โ–ถ In late-game, itโ€™s common to achieve high percentages for modifiers (e.g., 200% or more) due to new cards and equipment introduced in updates.
However, to maximize damage, it's important to balance modifiers across different types.

โ–ถ Stacking the same modifier type excessively leads to reduced overall efficiency, as modifiers of the same type are additive, while different types are multiplicative.

  • Raising a Racial Modifier in this manner: 100% โ†’ 200% โ†’ 300% โ†’ 400% โ†’ 500%+
  • Raising an Elemental Modifier in this manner: 100% โ†’ 200% โ†’ 300% โ†’ 400% โ†’ 500%+
  • Raising a Size Modifier in this manner: 100% โ†’ 200% โ†’ 300% โ†’ 400% โ†’ 500%+
  • Raising a Special Modifier in this manner: 100% โ†’ 200% โ†’ 300% โ†’ 400% โ†’ 500%+
  • Raising a Skill Modifier in this manner: 100% โ†’ 200% โ†’ 300% โ†’ 400% โ†’ 500%+


    Efficiency tiers for stacking modifiers:
    โฌค Balanced distribution: Good
    โฌค Minor imbalance: Okay
    โฌค Heavy stacking of one type: Bad
    โฌค Extreme stacking: Worst
    โฌค Neglecting other types: Futile๐Ÿ’€
    โš ๏ธKey Tip: Always aim for a balanced approach by distributing modifiers evenly across Race, Element, Size, Special, and Skill types to maximize total damage.


Modifier Types:

Matk%: (General Magic)
Race%: (Angel, Demon, Dragon, Fish, etc.)
Element%: (Wind, Fire, Water, earth, etc.)
Size%: (Small, Medium, Large)
Special%: (Anything else that isn't Matk/Race/Element/Size/skill)
Skill%: (Comet, Soul Expansion, etc.) Skill Modifiers are treated as "Final" Modifiers.
Modifiers of the same type are additive, while modifiers of different types are multiplicative.

To determine the total damage increase from your card combo, follow this formula:

Final Damage = (1 + MATK%) ร— (1 + Race%) ร— (1 + Element%) ร— (1 + Size%) ร— (1 + Special%) ร— Skill%

(1) x (1) x (1) x (1) x (1) = 1 or 100%

or

(1 + MATK%) ร— (1 + Race Modifier) ร— (1 + Element Modifier) ร— (1 + Size Modifier) ร— (1 + Special Modifier) ร— Skill Modifiers


______________________________________________________________

Weโ€™ll be using these cards as example:

Weโ€™ll be using (Human / Player) as our Target:

  • Properties: [Human, Medium, Neutral]

Tip: Players are considered as Human/Player and medium size monsters and are neutral property by default

Using the cards above, we'll have the following formula when you compound those cards in your 4-slotted weapon:

    (1 + 0.1 + 0.1 + 0.1 + 0.1) x (1) x (1) x (1) = 1.40 or 140% Increased in Damage
    (1 + 0.1 + 0.1 + 0.1) x (1) x (1 + 0.25) x (1) = 1.625 or 162.5% Increased in Damage
    (1 + 0.1 + 0.1) x (1 + 0.3) x (1 + 0.25) x (1) = 1.95 or 195% Increased in Damage
    (1 + 0.1 + 0.1) x (1 + 0.6) x (1) x (1) = 1.92 or 192% Increased in Damage

So we can therefore conclude that using a maximum of 2 cards per modifier type is more effective than using 4 of the same cards.

Game Commands and Settings

Did you know !vysnc helps alot when you are on Directx7?

Game Commands for Mages โš™๏ธ

Commands ๐Ÿ“œ Example ๐Ÿ’ก Description ๐Ÿ“ƒ
@spellbook - Shows Reading Spell Book info (for mages only)
@aoes - Displays colored areas of skills: Storm Gust, Lord of Vermillion, Meteor Storm.
@lgp - Enables/Disables LGP
@cooldown - Displays the user's Instance cooldown timers
@showdelay - Displays Cast Delay or Cooldown for skills, requires Skill Failure Display option to be on
@lastwarp @lw - Teleports you to the last location you visited via Warper NPC
@refresh Reloads displayed positions (Removes Position Lag errors)
@noks - Prevents players from damaging mobs who hit you or were hit by you
@battlestats @bs - Displays in-depth character stats
@battlestats2 @bs2 - Displays in-depth defensive character stats
@killcounter mobid killcounterlist - You can count 5 different mobs at the same time. So you type @kc >mobid< >1 (first position of 5)<
@showzeny - Displays gained zeny.
@unequipall - Takes off the gear you wearing.
@hold - Movement by clicking will be ignored
@noattack - Autoattack action will be ignored (your character will still stand within attack range when clicking on an enemy)
@hidepet @hidepets - Pets will no longer be shown.
@hidehateffects - Turns off all headgear/garment effects on Player Characters
@autoloot @al - Automatically loots drop rate below the rate selected
@restock - Restock allows you to automatically draw a set of registered items from the current opened Storage.
@storeall - Stores all Items into an opened storage.
@getall - Moves all Items from an opened storage into inventory
@stockall - Moves all items from cart to inventory

Types: -1 = All (default), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition

@dropall - Drops all items from inventory except equipped or favourited items

Types: -1 = All (default), 0 = Healing, 2 = Useable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition


Elemental Tables

Overcome the weakness! (yes i know more memorizing again...)

Element System ๐Ÿ”ฅ

Mastering the elemental system in Renewal is key to maximizing damage output and reducing incoming damage. Whether you're battling through dungeons, fighting bosses, or engaging in PvP,
understanding the elemental relationships allows players to tailor their gear and skills to exploit their opponents' weaknesses.

Level 1 ๐Ÿ“—

๐Ÿ”ฐDefensive โ†’ ๐Ÿ”˜Neutral ๐Ÿ”ตWater ๐ŸŸคEarth ๐Ÿ”ดFire ๐ŸŸขWind ๐ŸŸฃPoison โšช๏ธHoly โšซ๏ธShadow ๐ŸŸ Ghost ๐ŸŸกUndead
โš”๏ธOffensive โ†“
๐Ÿ”˜Neutral100%100%100%100%100%100%100%100%90%100%
๐Ÿ”ตWater100%25%100%150%90%150%100%100%100%100%
๐ŸŸคEarth100%100%25%90%150%150%100%100%100%100%
๐Ÿ”ดFire100%90%150%25%100%150%100%100%100%125%
๐ŸŸขWind100%150%90%100%25%150%100%100%100%100%
๐ŸŸฃPoison100%150%150%150%150%0%75%75%75%75%
โšช๏ธHoly100%100%100%100%100%75%0%125%100%125%
โšซ๏ธShadow100%100%100%100%100%75%125%0%100%0%
๐ŸŸ Ghost90%100%100%100%100%75%90%90%125%100%
๐ŸŸกUndead100%100%100%90%100%75%125%0%100%0%

Level 2 ๐Ÿ“˜

๐Ÿ”ฐDefensive โ†’ ๐Ÿ”˜Neutral ๐Ÿ”ตWater ๐ŸŸคEarth ๐Ÿ”ดFire ๐ŸŸขWind ๐ŸŸฃPoison โšช๏ธHoly โšซ๏ธShadow ๐ŸŸ Ghost ๐ŸŸกUndead
โš”๏ธOffensive โ†“
๐Ÿ”˜Neutral100%100%100%100%100%100%100%100%70%100%
๐Ÿ”ตWater100%0%100%175%80%150%100%100%100%100%
๐ŸŸคEarth100%100%0%80%175%150%100%100%100%100%
๐Ÿ”ดFire100%80%175%0%100%150%100%100%100%150%
๐ŸŸขWind100%175%80%100%0%150%100%100%100%100%
๐ŸŸฃPoison100%150%150%150%150%0%75%75%75%50%
โšช๏ธHoly100%100%100%100%100%75%0%150%100%150%
โšซ๏ธShadow100%100%100%100%100%75%150%0%100%0%
๐ŸŸ Ghost70%100%100%100%100%75%80%80%150%125%
๐ŸŸกUndead100%100%100%80%100%50%150%0%125%0%

Level 3 ๐Ÿ“™

๐Ÿ”ฐDefensive โ†’ ๐Ÿ”˜Neutral ๐Ÿ”ตWater ๐ŸŸคEarth ๐Ÿ”ดFire ๐ŸŸขWind ๐ŸŸฃPoison โšช๏ธHoly โšซ๏ธShadow ๐ŸŸ Ghost ๐ŸŸกUndead
โš”๏ธOffensive โ†“
๐Ÿ”˜Neutral100%100%100%100%100%100%100%100%50%100%
๐Ÿ”ตWater100%0%100%200%70%125%100%100%100%100%
๐ŸŸคEarth100%100%0%70%200%125%100%100%100%100%
๐Ÿ”ดFire100%70%200%0%100%125%100%100%100%175%
๐ŸŸขWind100%200%70%100%0%125%100%100%100%100%
๐ŸŸฃPoison100%125%125%125%125%0%50%50%50%25%
โšช๏ธHoly100%100%100%100%100%50%0%175%100%175%
โšซ๏ธShadow100%100%100%100%100%50%175%0%100%0%
๐ŸŸ Ghost50%100%100%100%100%50%70%70%175%150%
๐ŸŸกUndead100%100%100%70%100%25%175%0%150%0%

Level 4 ๐Ÿ“•

๐Ÿ”ฐDefensive โ†’ ๐Ÿ”˜Neutral ๐Ÿ”ตWater ๐ŸŸคEarth ๐Ÿ”ดFire ๐ŸŸขWind ๐ŸŸฃPoison โšช๏ธHoly โšซ๏ธShadow ๐ŸŸ Ghost ๐ŸŸกUndead
โš”๏ธOffensive โ†“
๐Ÿ”˜Neutral100%100%100%100%100%100%100%100%0%100%
๐Ÿ”ตWater100%โˆ’50%100%200%60%125%100%100%100%100%
๐ŸŸคEarth100%100%โˆ’50%60%200%125%100%100%100%100%
๐Ÿ”ดFire100%60%200%โˆ’50%100%125%100%100%100%200%
๐ŸŸขWind100%200%60%100%โˆ’50%125%100%100%100%100%
๐ŸŸฃPoison100%125%125%125%125%0%50%50%50%0%
โšช๏ธHoly100%100%100%100%100%50%0%200%100%200%
โšซ๏ธShadow100%100%100%100%100%50%200%0%100%0%
๐ŸŸ Ghost0%100%100%100%100%50%60%60%200%175%
๐ŸŸกUndead100%100%100%60%100%0%200%0%175%0%


Cards

Blue eyes white dragon on attack mode! oops wrong game~

Elemental Cards ๐Ÿƒ

Only the Mage's Elements are included in this list (Normal,Boss and Sealed) (Fire, Water, Wind, Earth, Ghost, Undead, Shadow)

Up to date until EP21 (Episode 21)

Neutral Wind Fire Water Earth Ghost Shadow Undead
Head
Armor 300308.png Meyer Lugenburg Card (300308)
Weapon
Garment
Shoes
  • 4586.png Rebellion Dien Card
  • 4586.png Rebellion Dien Card
Accessory

Card Descriptions ๐Ÿ€„๏ธ

If you want to check each card with ease i've made a table below for you

โš ๏ธ do note that not all card is in the database yet and some aren't updated with a descriptions

Neutral Magical Cards
Card Slot Effect
Plaga Card (27310) Headgear ItemID: 27310
_______________________
MATK +10
_______________________
Increases Magical Damage with Neutral element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Neutral element by additional 5%
_______________________
Type: Card
Compound on: Headgear
Weight: 1
Plagarion Card (300251) ItemID: 300251
_______________________
MATK +15
_______________________
Increases Magical Damage with Neutral element by 7%.
Increases SP Consumption by 5%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
Meyer Lugenburg Card (300308) Armor ItemID: 300308
_______________________
Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%
_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon ItemID: 300442
_______________________
MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Secret Wing Lazy Card (300497) ItemID: 300497
_______________________
Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Philofontes Card (300495) ItemID: 300495
_______________________
Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Spell Addicted Plaga Card (300114) ItemID: 300114
_______________________
When compounded on a Staff or Two-Handed Staff class weapon:
Increases Magical Damage with Neutral element by 10%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral element by additional 10%.
_______________________
Refine Level +14:
Increases Magical Damage with Neutral element by additional 10%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Jormungandr Guardian Card (300460) ItemID: 300460
_______________________
MATK +40
_______________________
Increases Magical Damage with Neutral, Shadow and Ghost element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Friedrich S. Heine Card (300424) Garment ItemID: 300424
_______________________
Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
Purple Pitaya Card (300123) ItemID: 300123
_______________________
Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
For each Refine Level:
Increases Magical Damage with Neutral element by 3%.
_______________________
When equipped with Boiling Water Marc Card:
Decreases damage taken from Neutral elemental attacks by additional 5%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
Smile Card (300273) ItemID: 300273
_______________________
MaxSP -25%
_______________________
Increases Magical Damage with Neutral element by 10%.
_______________________
When equipped with Solace Card and Base Level at least 200:
For each 40 base INT:
Increases Magical Damage with Neutral element by additional 15%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
Fallen Root Card (27382) ItemID: 27382
_______________________
ATK +30
MATK +30
_______________________
When equipped with Realized Corruption Root Card:
Increases Magical Damage with Fire and Neutral element by 30%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
One Eye Dollarcist Card (300375) ItemID: 300375
_______________________
Decreases damage taken from Neutral element attacks by 20%.
_______________________
Up to max +11 Refine Level:
Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%.
_______________________
Refine Level +12:
Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%.
_______________________
When compounded Garment' Armor Level is 2:
Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
MVP Phantom of Himmelmez Card (27381) ItemID: 27381
_______________________
Increases Magical Damage with Holy and Neutral element by 100%.
Increases damage taken from all elemental attacks by 30%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
Dio Anemos Card (27250) Footgear ItemID: 27250
_______________________
MATK +3%
Increases Magical Damage with Earth and Neutral element by 5%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
Midnight Dio Anemos Card (300178) ItemID: 300178
_______________________
Increases Earth and Neutral elemental magical damage by 10%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
Tumbling Card (300221) ItemID: 300221
_______________________
Increases Magical Damage with Neutral and Shadow element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 1%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
Midnight Fei Kanablian Card (300190) ItemID: 300190
_______________________
Increases Magical Damage with Neutral and Earth element by 10%.
_______________________
2% chance to transform into a Golem for 5 seconds when dealing Physical Damage.
During transformation:
DEF +500
_______________________
Type: Card
Compound on: Shoes
Weight: 1
Rebellion Dien Card invalid id
D.Y Card (27262) Accessory ItemID: 27262
_______________________
Increases Magical Damage with Neutral and Shadow element by 20%.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
Midnight D.Y Card (300191) ItemID: 300191
_______________________
Increases Magical Damage with Neutral, Shadow and Undead element by 20%.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
Jewelant Card (300066)
Ashhopper Card (300218) ItemID: 300218
_______________________
Increases Magical Damage with Neutral element by 35%.
Increases SP Consumption by 10%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
Icebear Card (300476)
Summer Vacation Pope Card invalid id
Wind Magical Cards
Card Slot Effect
Tikbalang Card (4586) Headgear ItemID: 4586
_______________________
MATK +10
_______________________
Increases Magical Damage with Wind element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Wind element by 5%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
Litus Card (300258) ItemID: 300258
_______________________
MATK +15
_______________________
Increases Magical Damage with Shadow element by 7%.
Increases SP Consumption by 5%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
Diosa Card Headgear invalid id
Meyer Lugenburg Card (300308) Armor ItemID: 300308
_______________________
Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%
_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon ItemID: 300442
_______________________
MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Secret Wing Lazy Card (300497) ItemID: 300497
_______________________
Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Philofontes Card (300495) ItemID: 300495
_______________________
Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Superior Rgan Warlock Card (300462) ItemID: 300462
_______________________
MATK +40
_______________________
Increases Magical Damage with Fire, Wind and Earth element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Fire, Wind and Earth element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Fire, Wind and Earth element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Fire, Wind and Earth element by additional 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Friedrich S. Heine Card (300424) Garment ItemID: 300424
_______________________
Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
Abyssmal Phen Card (300149) ItemID: 300149
_______________________
Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
For each refine level:
Increases Magical Damage with Wind element by 3%.
_______________________
When equipped with Abysmal Obeaune Card,
Decreases damage taken from Neutral elemental attacks by additional 5%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
Merciless Sliea Card (11003) ItemID: 11003
_______________________
A famous novel by a kRO player that was published in Monthly RO that's about the Kafra Corporation.
_______________________
Weight: 1
Sealed Gioia Card (27221) ItemID: 27221
_______________________
Increases Magical Damage with Wind and Ghost element by 50%.
Increases damage taken from all elementals by 60%.
_______________________
Refine Level +15:
Increases Magical Damage with Wind and Ghost element by 75% instead.
Increases damage taken from all elementals by 40% instead.
_______________________
Type: Card
Compound on: Garment
Weight: 1
Ordre Card (27255) Footgear ItemID: 27255
_______________________
MATK +3%
Increases Magical Damage with Wind and Water element by 5%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
Midnight Ordre Card (300183) ItemID: 300183
_______________________
Increases Magical Damage with Wind and Water element by 10%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
Rebellion Dien Card invalid id
Elvira Card (4577) Accessory ItemID: 4577
_______________________
Increases Magical Damage with Wind and Ghost element by 20%.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
Crow Baron Card (300267) ItemID: 300267
_______________________
Increases Attack Speed by 5%.
_______________________
Base Level at least 200:
Increases Magical Damage with Fire and Wind element by 15%.
_______________________
When equipped with Crow Duke Card and equipped by Sage classes:
Increases damage of Fire Bolt and Lightning Bolt by 30%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
Summer Vacation Pope Card invalid id
Fire Magical Cards
Card Slot Effect
Lichtern Red Card (4599) Headgear ItemID: 4599
_______________________
MATK +10
_______________________
Increases Magical Damage with Fire element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire element by 5%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
Fillia Card (300256) ItemID: 300256
_______________________
MATK +15
_______________________
Increases Magical Damage with Fire element by 7%.
Increases SP Consumption by 5%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
Meyer Lugenburg Card (300308) Armor ItemID: 300308
_______________________
Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%
_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon ItemID: 300442
_______________________
MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Secret Wing Lazy Card (300497) ItemID: 300497
_______________________
Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Philofontes Card (300495) ItemID: 300495
_______________________
Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
E-Rail Card (300462) ItemID: 300462
_______________________
MATK +40
_______________________
Increases Magical Damage with Fire, Wind and Earth element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Fire, Wind and Earth element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Fire, Wind and Earth element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Fire, Wind and Earth element by additional 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Friedrich S. Heine Card (300424) Garment ItemID: 300424
_______________________
Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
Faceworm Larva Card (27167) ItemID: 27167
_______________________
Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
For each Refine Level:
Increases Magical Damage with Water element by 3%.
_______________________
When equipped with Faceworm Egg Card:
Decreases damage taken from Neutral elemental attacks by 5%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
Polluted Spider Queen Card (300201) ItemID: 300201
_______________________
Increases Water and Earth elemental magical damage by 50%.
Increases damage taken from all elemental attacks by 60%.
_______________________
Refine Level +15:
Increases Water and Earth elemental magical damage by additional 25%.
Increases damage taken from all elemental attacks by additional 40%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
[MVP] Polluted Spider Queen Card (300202)
Geffen Thief Card (27253) Footgear ItemID: 27253
_______________________
MATK +3%
Increases Magical Damage with Fire and Holy element by 5%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
Volcring Card (300215) ItemID: 300215
_______________________
Increases Magical Damage with Fire and Earth element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Fire and Earth element by additional 1%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
Rebellion Dien Card invalid id
Mavka Card (2761) Accessory ItemID: 2761
_______________________
Rental Item
A ring that has special power ineach shape.
_______________________
Increases experience gained from defeating Angel race monsters by 15%.
_______________________
Type: Accessory
Weight: 0
Armor Level: 1
Crow Baron Card (300267) ItemID: 300267
_______________________
Increases Attack Speed by 5%.
_______________________
Base Level at least 200:
Increases Magical Damage with Fire and Wind element by 15%.
_______________________
When equipped with Crow Duke Card and equipped by Sage classes:
Increases damage of Fire Bolt and Lightning Bolt by 30%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
Firewind Rike Card (300222) ItemID: 300222
_______________________
Increases Magical Damage with Wind element by 35%.
Increases SP Consumption by 10%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
Summer Vacation Pope Card invalid id
Water Magical Cards
Card Slot Effect
Lichtern Blue Card (4597) Headgear ItemID: 4597
_______________________
MATK +10
_______________________
Increases Magical Damage with Water element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Water element by 5%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
Vanilaqus Card (300257) ItemID: 300257
_______________________
MATK +15
_______________________
Increases Magical Damage with Water element by 7%.
Increases SP Consumption by 5%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
Ice Gangu Card (300359) ItemID: 300359
_______________________
MATK +10, S.MATK +1
_______________________
Increases Magical Damage with Water element by 4%.
Increases SP Consumption by 7%.
_______________________
Refine Level +9:
Increases Magical Damage with Water element by additional 3%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by 5%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
Ice Straw Card (300361) Armor ItemID: 300361
_______________________
S.MATK +1
_______________________
Increases SP Consumption by 7%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Water element by 4%.
_______________________
When equipped with Ice Gangu Card:
MATK +10%
_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon ItemID: 300442
_______________________
MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Secret Wing Lazy Card (300497) ItemID: 300497
_______________________
Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Philofontes Card (300495) ItemID: 300495
_______________________
Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Blue Pitaya Card (300124) Weapon ItemID: 300124
_______________________
When compounded on a Staff and Two-Handed Staff class weapon:
Increases Magical Damage with Water element by 10%.
_______________________
Refine Level +10:
Increases Magical Damage with Water element by additional 10%.
_______________________
Refine Level +14:
Increases Magical Damage with Water element by additional 10%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Brinaranea Card (27324) ItemID: 27324
_______________________
Increases Magical Damage with Water element by 15%.
_______________________
When equipped with Muspellskoll Card:
Increases Magical Damage with Water element by aditional 10%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Superior Rgan Healer Card (300463) ItemID: 300463
_______________________
MATK +40
_______________________
Increases Magical Damage with Water, Poison and Holy element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Water, Poison and Holy element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Water, Poison and Holy element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Water, Poison and Holy element by additional 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Friedrich S. Heine Card (300424) Garment ItemID: 300424
_______________________
Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
Midnight Ordre Card (300183) Footgear ItemID: 300183
_______________________
Increases Magical Damage with Wind and Water element by 10%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
Boiling Water Marc Card (300121) ItemID: 300121
_______________________
Increases Magical Damage with Holy and Water element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Holy and Water element by additional 1%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
Ordre Card (27255) ItemID: 27255
_______________________
MATK +3%
Increases Magical Damage with Wind and Water element by 5%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
Crow Duke Card (300268) Accessory ItemID: 300268
_______________________
MATK +5%
_______________________
Base Level at least 200:
Increases Magical Damage with Water and Earth element by 15%.
_______________________
When equipped with Crow Baron Card and equipped by Sage classes:
Increases damage of Cold Bolt and Heaven's Drive by 30%.
_______________________
Type: Card
Compound on: Accessory (Right)
Weight: 1
Headless Mule Card (27125) ItemID: 27125
_______________________
Increases Magical Damage with Water and Holy element by 20%.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
Lude Gal Card (300243) ItemID: 300243
_______________________
When equipped by Novice or Super Novice:
MATK +10%, MaxSP +500.

When equipped with Ghost Cube Card:
Magical attacks have a certain chance to increase Magical Damage with Water and Fire element by 40% for 7 seconds.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
Calmaring Card (300364) ItemID: 300364
_______________________
Increases Magical Damage with Water element by 35%.
Increases SP Consumption by 10%.
_______________________
Type: Card
Compound on: Accessory(Left)
Weight: 1
Elite Rgan Warlock Card (300464) ItemID: 300464
_______________________
Increases Magical Damage with Water, Poison and Holy element by 25%.
_______________________
Base INT at least 90:
Increases SP Consumption by 7%.
_______________________
Type: Card
Compound on: Accessory(Right)
Weight: 1
Earth Magical Cards
Card Slot Effect
Lichtern Yellow Card (4600) Headgear ItemID: 4600
_______________________
MATK +10
_______________________
Increases Magical Damage with Earth element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Earth element by 5%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
Fulgor Card (300259) ItemID: 300259
_______________________
MATK +15
_______________________
Increases Magical Damage with Earth element by 7%.
Increases SP Consumption by 5%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
Meyer Lugenburg Card (300308) Armor ItemID: 300308
_______________________
Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%
_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon ItemID: 300442
_______________________
MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Secret Wing Lazy Card (300497) ItemID: 300497
_______________________
Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Philofontes Card (300495) ItemID: 300495
_______________________
Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Superior Rgan Warlock Card (300462) Weapon ItemID: 300462
_______________________
MATK +40
_______________________
Increases Magical Damage with Fire, Wind and Earth element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Fire, Wind and Earth element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Fire, Wind and Earth element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Fire, Wind and Earth element by additional 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Friedrich S. Heine Card (300424) Garment ItemID: 300424
_______________________
Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
Arc Elder Card (4629) ItemID: 4629
_______________________
Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
For each Refine Level:
Increases Magical Damage with Earth element by 3%.
_______________________
When equipped with shoes compounded with Time Keeper Card:
Decreases damage taken from Neutral elemental attacks by additional 5%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
Dio Anemos Card (27250) Footgear ItemID: 27250
_______________________
MATK +3%
Increases Magical Damage with Earth and Neutral element by 5%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
Midnight Dio Anemos Card (300178) ItemID: 300178
_______________________
Increases Earth and Neutral elemental magical damage by 10%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
Ash Toad Card (300211) Accessory ItemID: 300211
_______________________
Increases Magical Damage with Earth element by 35%.
Increases SP Consumption by 10%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
Crow Duke Card (300268) ItemID: 300268
_______________________
MATK +5%
_______________________
Base Level at least 200:
Increases Magical Damage with Water and Earth element by 15%.
_______________________
When equipped with Crow Baron Card and equipped by Sage classes:
Increases damage of Cold Bolt and Heaven's Drive by 30%.
_______________________
Type: Card
Compound on: Accessory (Right)
Weight: 1
Calmaring Card (300364) ItemID: 300364
_______________________
Increases Magical Damage with Water element by 35%.
Increases SP Consumption by 10%.
_______________________
Type: Card
Compound on: Accessory(Left)
Weight: 1
Elite Rgan Warlock Card (300464) ItemID: 300464
_______________________
Increases Magical Damage with Water, Poison and Holy element by 25%.
_______________________
Base INT at least 90:
Increases SP Consumption by 7%.
_______________________
Type: Card
Compound on: Accessory(Right)
Weight: 1
Ghost Magical Cards
Card Slot Effect
Lichtern Green Card (4598) Headgear ItemID: 4598
_______________________
MATK +10
_______________________
Increases Magical Damage with Ghost element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Ghost element by 5%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
Pierrotziost Card (300247) ItemID: 300247
_______________________
Increases Variable Casting Time by 5%.
_______________________
For each Refine Level:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +9:
Increases Magical Damage with Ghost element by 1%.
_______________________
Refine Level +11:
Increases Magical Damage with Ghost element by additional 2%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
Meyer Lugenburg Card (300308) Armor ItemID: 300308
_______________________
Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%
_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon ItemID: 300442
_______________________
MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Secret Wing Lazy Card (300497) ItemID: 300497
_______________________
Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Philofontes Card (300495) ItemID: 300495
_______________________
Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Spectrum Plasma Card (300248) ItemID: 300248
_______________________
MATK +10%
_______________________
Increases SP Consumption by 50%.
Increases Magical Damage against Demon and Formless race by 50%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
Book of Death Card (300279) Weapon ItemID: 300279
_______________________
Increases damage of Soul Expansion by 30%.
_______________________
When equipped with Death Word Card:
Base Level at least 200:
Increases Magical Damage with Ghost element by 30%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Friedrich S. Heine Card (300424) Garment ItemID: 300424
_______________________
Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
Tumbling Card (300221) Footgear ItemID: 300221
_______________________
Increases Magical Damage with Neutral and Shadow element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 1%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
D.Y Card (27262) Accessory ItemID: 27262
_______________________
Increases Magical Damage with Neutral and Shadow element by 20%.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
Midnight D.Y Card (300191) ItemID: 300191
_______________________
Increases Magical Damage with Neutral, Shadow and Undead element by 20%.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
Jewelant Card (300066)
Icebear Card (300478)
Shadow Magical Cards
Card Slot Effect
Lavaeter Card (300258) Headgear ItemID: 300258
_______________________
MATK +15
_______________________
Increases Magical Damage with Shadow element by 7%.
Increases SP Consumption by 5%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
Meyer Lugenburg Card (300308) Armor ItemID: 300308
_______________________
Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%
_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon ItemID: 300442
_______________________
MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Secret Wing Lazy Card (300497) ItemID: 300497
_______________________
Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Philofontes Card (300495) ItemID: 300495
_______________________
Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Ashring Card (300219) ItemID: 300219
_______________________
When compounded on either One-Handed Staff or Two-Handed Staff:
Increases Magical Damage with Shadow element by 10%.

Refine Level +10:
Increases Magical Damage with Shadow element by additional 10%.

Refine Level +14:
Increases Magical Damage with Shadow element by additional 10%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Jormungandr Guardian Card (300460) Weapon ItemID: 300460
_______________________
MATK +40
_______________________
Increases Magical Damage with Neutral, Shadow and Ghost element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Friedrich S. Heine Card (300424) Garment ItemID: 300424
_______________________
Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
One Eye Dollarcis Card (300375) Garment ItemID: 300375
_______________________
Decreases damage taken from Neutral element attacks by 20%.
_______________________
Up to max +11 Refine Level:
Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%.
_______________________
Refine Level +12:
Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%.
_______________________
When compounded Garment' Armor Level is 2:
Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
[MVP] Abysmal Witch Card (300328) Garment
Rebellion Dien Card Footgear ItemID: 300000
_______________________
AGI +1
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Midnight D.Y Card (300191) Accessory ItemID: 300191
_______________________
Increases Magical Damage with Neutral, Shadow and Undead element by 20%.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
Jennifer Card (300249) ItemID: 300249
_______________________
Increases Physical Damage against Formless race by 5%.
_______________________
Base Level at least 200:
Increases Physical Damage against Formless race by additional 15%.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
Summer Vacation Pope Card ItemID: 300000
_______________________
AGI +1
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Undead Magical Cards
Card Slot Effect
Meyer Lugenburg Card (300308) Armor ItemID: 300308
_______________________
Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%
_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon ItemID: 300442
_______________________
MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Secret Wing Lazy Card (300497) ItemID: 300497
_______________________
Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Philofontes Card (300495) ItemID: 300495
_______________________
Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Jormungandr Guardian Card (300460) Weapon ItemID: 300460
_______________________
MATK +40
_______________________
Increases Magical Damage with Neutral, Shadow and Ghost element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Friedrich S. Heine Card (300424) Garment ItemID: 300424
_______________________
Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
[MVP] Aquila Card (300382) Garment ItemID: 300382
_______________________
Increases Magical Damage with Poison and Undead element by 100%.
Increases damage taken from every element by 30%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
Yordos Judge Card Garment ItemID: 300000
_______________________
AGI +1
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Rebellion Dien Card Footgear ItemID: 300000
_______________________
AGI +1
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Midnight D.Y Card (300191) Accessory ItemID: 300191
_______________________
Increases Magical Damage with Neutral, Shadow and Undead element by 20%.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
Jennifer Card (300249) ItemID: 300249
_______________________
Increases Physical Damage against Formless race by 5%.
_______________________
Base Level at least 200:
Increases Physical Damage against Formless race by additional 15%.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
Summer Vacation Pope Card ItemID: 300000
_______________________
AGI +1
_______________________
Type: Card
Compound on: Weapon
Weight: 1


Doomsday Pianist Build ๐ŸŽน

You aren't sure which element to play as a mage? no worries i got the best set up for you!

I call it, The DPB or the "Doomsday Pianist Build" muhahahaha!

๐ŸŽน The Jack of all trades ๐ŸŽน
Top 300456.png Icewind Egg Card (300456)
Mid 27109.png Jitterbug Card (27109)
Low
Armor 300308.png Meyer Lugenburg Card (300308)
Weapon 300455.png Copo Card (300455) + 27384.png Mutating White Knight Card (27384)
Shield 27385.png Mutating Khalitzburg Card (27385)
Garment 300424.png Friedrich S. Heine Card (300424)
Shoes 300458.png Icewind Card (300458)
Accessory R 27108.png Singing Pere Card (27108)
Accessory L 27107.png Playing Pere Card (27107)

Also good against End-game MVP's Like:

End-game MVP Counters
22174.gif
Rigel (22174)
20994.gif
Betelgeuse (20994)
21532.gif
Juncea (21532)
21531.gif
Aquila (21531)
21062.gif
Unidentified Life Forms (21062)
20928.gif
The One (20928)
20892.gif
Sakray (20892)
20785.gif
Broken Thanatos (20785)
20387.gif
Cursed King Schmidt (20387)
3190.gif
Sarah (3190)

Skills

So much skills to choose from... T - T

Mage 1๏ธโƒฃ

Mage Skills ๐Ÿ“—
9.png Increase SP Recovery
Max Level: 10
Skill Form: Passive
Description: Restores SP every 10 sec
while idle.
MaxSP affects how much SP
restoration is increased by this skill.

[Lv 1]: Restores (5+0.2% of MaxSP) SP
[Lv 2]: Restores (10+0.4% of MaxSP) SP
[Lv 3]: Restores (15+0.6% of MaxSP) SP
[Lv 4]: Restores (20+0.8% of MaxSP) SP
[Lv 5]: Restores (25+1.0% of MaxSP) SP
[Lv 6]: Restores (30+1.2% of MaxSP) SP
[Lv 7]: Restores (35+1.4% of MaxSP) SP
[Lv 8]: Restores (40+1.6% of MaxSP) SP
[Lv 9]: Restores (45+1.8% of MaxSP) SP
[Lv 10]: Restores (50+2.0% of MaxSP) SP
10.png Sight
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Uses 10 SP to summon a fire
ball that for 10 seconds will detect hidden
characters in 7x7 AoE around the caster.
11.png Napalm Beat
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.1s Fixed / 0.4s Variable
After Cast Delay: (Lv10)0.5s
Cool Down: None
Description: Uses telekinesis power to
attack a target and 3x3 cells around it
with
Ghost elemental magic. The damage
portion is divided among the targets.

[Lv 1]: 80% MATK
[Lv 2]: 90% MATK
[Lv 3]: 100% MATK
[Lv 4]: 110% MATK
[Lv 5]: 120% MATK
[Lv 6]: 130% MATK
[Lv 7]: 140% MATK
[Lv 8]: 150% MATK
[Lv 9]: 160% MATK
[Lv 10]: 170% MATK
12.png Safety Wall
Max Level: 10
Requirement: Napalm Beat 7, Soul Strike 5
Requirement: Napalm Beat 7, Soul Strike 5
Requirement: Aspersio 4, Sanctuary 3
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: (Lv10)0.08s Fixed / 0.32s Variable
After Cast Delay: (Lv10)None
Cool Down: None
Description: Creates a magic barrier on
a targeted spot that will block certain
number of physical melee attacks and damage.
The barrier will disappear after a
period of time.
Consumes 1
Blue Gemstone.
[Lv 1]: Barrier: 300, Blocks 2 Hits
[Lv 2]: Barrier: 600, Blocks 3 Hits
[Lv 3]: Barrier: 900, Blocks 4 Hits
[Lv 4]: Barrier: 1200, Blocks 5 Hits
[Lv 5]: Barrier: 1500, Blocks 6 Hits
[Lv 6]: Barrier: 1800, Blocks 7 Hits
[Lv 7]: Barrier: 2100, Blocks 8 Hits
[Lv 8]: Barrier: 2400, Blocks 9 Hits
[Lv 9]: Barrier: 2700, Blocks 10 Hits
[Lv 10]: Barrier: 3000, Blocks 11 Hits
13.png Soul Strike
Max Level: 10
Requirement: Napalm Beat 4
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.1s Fixed / 0.4s Variable
After Cast Delay: (Lv10)1.4s
Cool Down: None
Description: Summons holy spirit to
inflict 100%
MATK Ghost elemental
magical damage per Hit on a target.
This skill inflicts additional damage
against
Undead monster.
[Lv 1]: 1 Hit, Undead +5%,
18 SP Consumption

[Lv 2]: 1 Hit, Undead +10%,
14 SP Consumption

[Lv 3]: 2 Hits, Undead +15%,
24 SP Consumption

[Lv 4]: 2 Hits, Undead +20%,
20 SP Consumption

[Lv 5]: 3 Hits, Undead +25%,
30 SP Consumption

[Lv 6]: 3 Hits, Undead +30%,
26 SP Consumption

[Lv 7]: 4 Hits, Undead +35%,
36 SP Consumption

[Lv 8]: 4 Hits, Undead +40%,
32 SP Consumption

[Lv 9]: 5 Hits, Undead +45%,
42 SP Consumption

[Lv 10]: 5 Hits, Undead +50%,
38 SP Consumption
14.png Cold Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: Enemy
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Summons bolts of frigid ice
to strike at an enemy which inflicts 100%
MATKWater elemental magic damage per Hit.
[Lv 1]: 1 Hit, 12 SP Consumption
[Lv 2]: 2 Hits, 14 SP Consumption
[Lv 3]: 3 Hits, 16 SP Consumption
[Lv 4]: 4 Hits, 18 SP Consumption
[Lv 5]: 5 Hits, 20 SP Consumption
[Lv 6]: 6 Hits, 22 SP Consumption
[Lv 7]: 7 Hits, 24 SP Consumption
[Lv 8]: 8 Hits, 26 SP Consumption
[Lv 9]: 9 Hits, 28 SP Consumption
[Lv 10]: 10 Hits, 30 SP Consumption
15.png Frost Diver
Max Level: 10
Requirement: Cold Bolt 5
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Cast Time: (Lv10)0.16s Fixed / 0.64s Variable
After Cast Delay: (Lv10)0.5s
Cool Down: None
Description: Inflicts Water magic
damage on a target, which has a chance to
inflict
Freezing status. The Freezing
chance and duration are affected by target's
Level, MDEF and LUK stats.
[Lv 1]: 110% MATK, Frozen Chance: 38%
[Lv 2]: 120% MATK, Frozen Chance: 41%
[Lv 3]: 130% MATK, Frozen Chance: 44%
[Lv 4]: 140% MATK, Frozen Chance: 47%
[Lv 5]: 150% MATK, Frozen Chance: 50%
[Lv 6]: 160% MATK, Frozen Chance: 53%
[Lv 7]: 170% MATK, Frozen Chance: 56%
[Lv 8]: 180% MATK, Frozen Chance: 59%
[Lv 9]: 190% MATK, Frozen Chance: 62%
[Lv 10]: 200% MATK, Frozen Chance: 65%
16.png Stone Curse
Max Level: 10
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Inflicts Stone Curse to a
target. Consumes 1
Red Gemstone.
Cast Time:
(Lv10)0.2s Fixed / 0.8s Variable
After Cast Delay: None
Cool Down: None
From level 6, Red Gemstone is consumed
only when the skill is successfull.
Stone Curse chance and duration are
affected by target's
Level, MDEF
and
LUK stats.
[Lv 1]: Stone Curse chance: 24%
[Lv 2]: Stone Curse chance: 28%
[Lv 3]: Stone Curse chance: 32%
[Lv 4]: Stone Curse chance: 36%
[Lv 5]: Stone Curse chance: 40%
[Lv 6]: Stone Curse chance: 44%
[Lv 7]: Stone Curse chance: 48%
[Lv 8]: Stone Curse chance: 52%
[Lv 9]: Stone Curse chance: 56%
[Lv 10]: Stone Curse chance: 60%
17.png Fire Ball
Max Level: 10
Requirement: Fire Bolt 4
Skill Form: Active
Type: Magical, AoE
Target: 1 Character
Cast Time: (Lv10)0.2s Fixed / 0.8s Variable
After Cast Delay: 0.7s
Cool Down: None
Description: Summons a fire ball to
damage a target and all enemies within
5x5 cells area with
Fire elemental
magical damage. Inner area (3x3) and
outer area (5x5) receive different
damage.

[Lv 1]: Inner: 160% MATK, Outer: 120% MATK
[Lv 2]: Inner: 180% MATK, Outer: 135% MATK
[Lv 3]: Inner: 200% MATK, Outer: 150% MATK
[Lv 4]: Inner: 220% MATK, Outer: 165% MATK
[Lv 5]: Inner: 240% MATK, Outer: 180% MATK
[Lv 6]: Inner: 260% MATK, Outer: 195% MATK
[Lv 7]: Inner: 280% MATK, Outer: 210% MATK
[Lv 8]: Inner: 300% MATK, Outer: 225% MATK
[Lv 9]: Inner: 320% MATK, Outer: 240% MATK
[Lv 10]: Inner: 340% MATK, Outer: 255% MATK
18.png Fire Wall
Max Level: 10
Requirement: Sight 1, Fire Ball 5
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)0.14s Fixed / 0.56s Variable
After Cast Delay: None
Cool Down: None
Description: Uses 40 SP to create a fire
barrier that inflicts 50%
MATK Fire
elemental magic damage on upcoming enemies
and knock them 2 cells backward.

[Lv 1]: Each Wall: 3 Hits, lasts 5 seconds
[Lv 2]: Each Wall: 4 Hits, lasts 6 seconds
[Lv 3]: Each Wall: 5 Hits, lasts 7 seconds
[Lv 4]: Each Wall: 6 Hits, lasts 8 seconds
[Lv 5]: Each Wall: 7 Hits, lasts 9 seconds
[Lv 6]: Each Wall: 8 Hits, lasts 10 seconds
[Lv 7]: Each Wall: 9 Hits, lasts 11 seconds
[Lv 8]: Each Wall: 10 Hits, lasts 12 seconds
[Lv 9]: Each Wall: 11 Hits, lasts 13 seconds
[Lv 10]: Each Wall: 12 Hits, lasts 14 seconds
19.png Fire Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Attacks a target with arrow
made of fire inflicting 100%
MATK Fire
elemental magic damage per Hit.

[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
20.png Lightning Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Drops lightning on target
inflicting 100%
MATK Wind elemental
magic damage per Hit.

[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
21.png Thunder Storm
Max Level: 10
Requirement: Lightning Bolt 4
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)1.5s Fixed / 4.5s Variable
After Cast Delay: 2s
Cool Down: None
Description: Drops lightning bolt on
specific location, inflicting 100%
MATK Wind
elemental magic per Hit in a 5x5 cell area.

[Lv 1]: 1 Hit, SP Consumption: 29
[Lv 2]: 2 Hits, SP Consumption: 34
[Lv 3]: 3 Hits, SP Consumption: 39
[Lv 4]: 4 Hits, SP Consumption: 44
[Lv 5]: 5 Hits, SP Consumption: 49
[Lv 6]: 6 Hits, SP Consumption: 54
[Lv 7]: 7 Hits, SP Consumption: 59
[Lv 8]: 8 Hits, SP Consumption: 64
[Lv 9]: 9 Hits, SP Consumption: 69
[Lv 10]: 10 Hits, SP Consumption: 74
Quest Skills
157.png Energy Coat
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: (Lv10)5s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Creates a barrier of
spiritual energy that will buffer
attacks at the caster. Caster's
remaining
SP affects the amount of
damage reduced by the barrier. Higher damage
means more
SP will be drained
by the barrier.

[SP 100~81%]: -30% Damage,
SP Consumption: 3.0%

[SP 80~61%]: -24% Damage,
SP Consumption: 2.5%

[SP 60~41%]: -18% Damage,
SP Consumption: 2.0%

[SP 40~21%]: -12% Damage,
SP Consumption: 1.5%

[SP 20~1%]: -6% Damage,
SP Consumption: 1.0%

Wizard 2๏ธโƒฃ

Wizard Skills ๐Ÿ“˜
80.png Fire Pillar
Max Level: 10
Requirement: Fire Wall 1
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)0,048s Fixed / 0,192s Variable
After Cast Delay: 1s
Cool Down: None
Description: Summons a pillar of flame
on a targeted spot that will deal
Fire
elemental magic damage to enemies that come
into contact with it. If no one steps on it
for 30 seconds, it will disappear.
You can place up to 5
Fire Pillars
at once and consumes 1
Blue Gemstone
with level 6 and above. Also it can't be placed
if there is an enemy standing on that cell already.

[Lv 1]: Hits: 3, AoE: 3x3 cells
[Lv 2]: Hits: 4, AoE: 3X3 cells
[Lv 3]: Hits: 5, AoE: 3X3 cells
[Lv 4]: Hits: 6, AoE: 3X3 cells
[Lv 5]: Hits: 7, AoE: 3X3 cells
[Lv 6]: Hits: 8, AoE: 7x7 cells
[Lv 7]: Hits: 9, AoE: 7x7 cells
[Lv 8]: Hits: 10 AoE: 7x7 cells
[Lv 9]: Hits: 11, AoE: 7x7 cells
[Lv 10]: Hits: 12, AoE: 7x7 Cells
81.png Sightrasher
Max Level: 10
Requirement: Sight 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Cast Time: (Lv10)0.08s Fixed / 0.32s Variable
After Cast Delay: 2s
Cool Down: None
Description: Attacks enemies by shooting
fireballs, which are first summoned by the
Sight skill, in 8 directions that radiate
away from the caster and inflicting
Fire
elemental magic damage as well as
knockback the enemies by 2 cells.

[Lv 1]: MATK 120%
[Lv 2]: MATK 140%
[Lv 3]: MATK 160%
[Lv 4]: MATK 180%
[Lv 5]: MATK 200%
[Lv 6]: MATK 220%
[Lv 7]: MATK 240%
[Lv 8]: MATK 260%
[Lv 9]: MATK 280%
[Lv 10]: MATK 300%
83.png Meteor Storm
Max Level: 10
Requirement: Thunder Storm 1, Sightrasher 2
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)1.5s Fixed / 6.3s Variable
After Cast Delay: 1s
Cool Down: 7s
Description: Summons meteors towards a
targeted area to inflict 125%
MATK Fire
elemental magic damage upon enemies in an
13x13 area and have a chance to cause
Stun.
Each meteorite has a range of 7x7 cells and
depending on skill level, the number of
falling meteorites and the number of hits per
meteorite are increased.

[Lv 1]: Meteorites: 2, Hits: 1, Stun Chance: 3%
[Lv 2]: Meteorites: 3, Hits: 1, Stun Chance: 6%
[Lv 3]: Meteorites: 3, Hits: 2, Stun Chance: 9%
[Lv 4]: Meteorites: 4, Hits: 2, Stun Chance: 12%
[Lv 5]: Meteorites: 4, Hits: 3, Stun Chance: 15%
[Lv 6]: Meteorites: 5, Hits: 3, Stun Chance: 18%
[Lv 7]: Meteorites: 5, Hits: 4, Stun Chance: 21%
[Lv 8]: Meteorites: 6, Hits: 4, Stun Chance: 24%
[Lv 9]: Meteorites: 6, Hits: 5, Stun Chance: 27%
[Lv 10]: Meteorites: 7, Hits: 5, Stun Chance: 30%
84.png Jupitel Thunder
Max Level: 10
Requirement: Napalm Beat 1,
Lightning Bolt 1

Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.5s Fixed / 3.8s Variable
After Cast Delay: 3s
Cool Down: None
Description: Fires a ball of crackling
lightning that inflicts 100%
MATK Wind
elemental magic damage and knock back
the targeted enemy. The number of hits
increases with the skill level.

[Lv 1]: Hits: 3
[Lv 2]: Hits: 4
[Lv 3]: Hits: 5
[Lv 4]: Hits: 6
[Lv 5]: Hits: 7
[Lv 6]: Hits: 8
[Lv 7]: Hits: 9
[Lv 8]: Hits: 10
[Lv 9]: Hits: 11
[Lv 10]: Hits: 12
85.png Lord of Vermilion
Max Level: 10
Requirement: Thunder Storm 1,
Jupitel Thunder 5

Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)1.5s Fixed / 4.5s Variable
After Cast Delay: 1s
Cool Down: 5s
Description: Collects and drops lightning
strikes on the ground in an 13x13 area around
a designated cell, inflicting
Wind elemental
magic damage and probably cause
Blind status.
The chance of causing
Blind status is reduced
by the immunity of the targets.

[Lv 1]: MATK 500%, Blind Chance: 15%
[Lv 2]: MATK 600%, Blind Chance: 20%
[Lv 3]: MATK 700%, Blind Chance: 25%
[Lv 4]: MATK 800%, Blind Chance: 30%
[Lv 5]: MATK 900%, Blind Chance: 35%
[Lv 6]: MATK 1000%, Blind Chance: 40%
[Lv 7]: MATK 1100%, Blind Chance: 45%
[Lv 8]: MATK 1200%, Blind Chance: 50%
[Lv 9]: MATK 1300%, Blind Chance: 55%
[Lv 10]: MATK 1400%, Blind Chance: 60%
86.png Water Ball
Max Level: 5
Requirement: Cold Bolt 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv5)0.8s Fixed / 3.2s Variable
After Cast Delay: None
Cool Down: None
Description: Hurls spheres of water at
high velocity at a targeted enemy.
Caster must be standing in
Water in
order to cast
Water Ball and cannot be
used in an underwater map. Detection
range of
Water cells increases
with skill level and can be used on skill
effects such as
Deluge.
[Lv 1]: MATK 130% each Hit, Water Cells: 1x1
[Lv 2]: MATK 160% each Hit, Water Cells: 3x3
[Lv 3]: MATK 190% each Hit, Water Cells: 3x3
[Lv 4]: MATK 220% each Hit, Water Cells: 5x5
[Lv 5]: MATK 250% each Hit, Water Cells: 5x5
87.png Ice Wall
Max Level: 10
Requirement: Stone Curse 1, Frost Diver 1
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Creates a frozen wall
of ice in 1x5 cells that will block enemies,
but it can be destroyed using attacks.
The
HP of the Ice Wall depends
on skill level and when placed, it's
HP is
reduced by 50 per second. It will disappear
when it's
HP reaches zero.
[Lv 1]: Ice Wall HP: 400
[Lv 2]: Ice Wall HP: 600
[Lv 3]: Ice Wall HP: 800
[Lv 4]: Ice Wall HP: 1000
[Lv 5]: Ice Wall HP: 1200
[Lv 6]: Ice Wall HP: 1400
[Lv 7]: Ice Wall HP: 1600
[Lv 8]: Ice Wall HP: 1800
[Lv 9]: Ice Wall HP: 2000
[Lv 10]: Ice Wall HP: 2200
88.png Frost Nova
Max Level: 10
Requirement: Frost Diver 1, Ice Wall 1
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Cast Time: (Lv10)0,096s Fixed / 0,384s Variable
After Cast Delay: 0.2s
Cool Down: None
Description: Inflicts Water elemental
magical damage to enemies within 5x5 cells
of the caster and inflicts
Freezing status.
Freezing chance and duration increases
with the skill level.

[Lv 1]: Freezing Time: 1.5 seconds,
Freeing Chance: 38%

[Lv 2]: Freezing Time: 3.0 seconds,
Freeing Chance: 43%

[Lv 3]: Freezing Time: 4.5 seconds,
Freeing Chance: 48%

[Lv 4]: Freezing time: 6.0 seconds,
Freeing Chance: 53%

[Lv 5]: Freezing Time: 7.5 seconds,
Freeing Chance: 58%

[Lv 6]: Freezing Time: 9.0 seconds,
Freeing Chance: 63%

[Lv 7]: Freezing Time: 10.5 seconds,
Freeing Chance: 68%

[Lv 8]: Freezing Time: 12.0 seconds,
Freeing Chance: 73%

[Lv 9]: Freezing Time: 13.5 seconds,
Freeing Chance: 78%

[Lv 10]: Freezing Time: 15.0 seconds,
Freeing Chance: 83%
89.png Storm Gust
Max Level: 10
Requirement: Frost Diver 1,
Jupitel Thunder 3

Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)1.5s Fixed / 6.3s Variable
After Cast Delay: 1s
Cool Down: 6s
Description: Summons a blizzard on the ground
in an 11x11 area around an designated cell
to inflict
Water elemental magic damage on
enemies. The blizzard lasts for 4.5 seconds
hitting once every 0.45 seconds and knocking
back enemies by 2 cells. Damaged targets have
a certain chance to be inflicted with
Freezing status and do not take damage while
the
Freezing status is active.
[Lv 1]: MATK 120% each Hit
[Lv 2]: MATK 170% each Hit
[Lv 3]: MATK 220% each Hit
[Lv 4]: MATK 270% each Hit
[Lv 5]: MATK 320% each Hit
[Lv 6]: MATK 370% each Hit
[Lv 7]: MATK 420% each Hit
[Lv 8]: MATK 470% each Hit
[Lv 9]: MATK 520% each Hit
[Lv 10]: MATK 570% each Hit
90.png Earth Spike
Max Level: 5
Requirement: Stone Curse 1
Requirement: Stone Curse 1
Requirement: Seismic Weapon 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv5)1.2s Fixed / 3.2s Variable
After Cast Delay: 1.4s
Cool Down: None
Description: Commands the ground
beneath a targeted enemy to rise into
spikes inflicting 200%
MATK Earth
elemental magic damage. The number of hits
increases with the skill level.

[Lv 1]: Hits: 1
[Lv 2]: Hits: 2
[Lv 3]: Hits: 3
[Lv 4]: Hits: 4
[Lv 5]: Hits: 5
91.png Heaven's Drive
Max Level: 5
Requirement: Earth Spike 3
Requirement: Earth Spike 3
Requirement: Earth Spike 1
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv5)0.8s Fixed / 1.9s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Commands the ground in a
targeted area to rise into spikes in
order to deal
Earth elemental magic damage
enemies within a 5x5 area. If there is a target
hidden in the ground within that range, it also
deals damage to that target and releases
it from
Hiding.
[Lv 1]: MATK 125%
[Lv 2]: MATK 250%
[Lv 3]: MATK 375%
[Lv 4]: MATK 500%
[Lv 5]: MATK 625%
92.png Quagmire
Max Level: 5
Requirement: Heaven's Drive 1
Skill Form: Active
Type: Debuff
Target: Ground
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Temporarily converts
targeted area into marshland that will
reduce the
Movement Speed, AGI and DEX
of all targets by half.
AGI and DEX
can be reduced maximum by 50. Players
will only receive half of the effect.

[Lv 1]: Lasts 5 seconds, AGI/DEX -10%
[Lv 2]: Lasts 10 seconds, AGI/DEX -20%
[Lv 3]: Lasts 15 seconds, AGI/DEX -30%
[Lv 4]: Lasts 20 seconds, AGI/DEX -40%
[Lv 5]: Lasts 25 seconds, AGI/DEX -50%
93.png Sense
Max Level: 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Reveals detailed information
about a targeted monster to the caster
and members in caster's party.
Quest Skills
1006.png Sight Blaster
Requirement: Finish Quest
Skill Form: Active
Type: Magical
Target: Caster
Cast Time: 0.32s Fixed / 1.28s Variable
After Cast Delay: None
Cool Down: None
Description: Summons a protective fire
ball that will encircle the caster for 2
minutes. When an enemy approaches the
caster, the fire ball will inflict
damage equal to caster's
MATK, push the
enemy backward, then the skill will
cancel.
Sight Blaster's knockback effect
has no effect during WoE.

High Wizard 3๏ธโƒฃ

High Wizard Skills ๐Ÿ“’
364.png Soul Drain
Max Level: 10
Requirement: Increase SP Recovery 5,
Soul Strike 7

Skill Form: Passive
Description: Increases MaxSP. Whenever
you defeat an enemy with magical or
physical attack, you will gain certain
amount of
SP depend on monster's level.
(does not work on ground targeted skills)
[Lv 1]: MaxSP +2%
[Lv 2]: MaxSP +4%
[Lv 3]: MaxSP +6%
[Lv 4]: MaxSP +8%
[Lv 5]: MaxSP +10%
[Lv 6]: MaxSP +12%
[Lv 7]: MaxSP +14%
[Lv 8]: MaxSP +16%
[Lv 9]: MaxSP +18%
[Lv 10]: MaxSP +20%
365.png Magic Crasher
Max Level: 1
Requirement: Increase SP Recovery 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 0.06s Fixed / 0.24s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Inflicts Neutral elemental
damage that is equal to the
MATK of the
caster and is affected by the
target's
Defense.
366.png Mystical Amplification
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0.7s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Amplifies MATK for 60 seconds.
[Lv 1]: MATK +5%
[Lv 2]: MATK +10%
[Lv 3]: MATK +15%
[Lv 4]: MATK +20%
[Lv 5]: MATK +25%
[Lv 6]: MATK +30%
[Lv 7]: MATK +35%
[Lv 8]: MATK +40%
[Lv 9]: MATK +45%
[Lv 10]: MATK +50%
400.png Napalm Vulcan
Max Level: 5
Requirement: Napalm Beat 5
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 0.2s Fixed / 0.8s Variable
After Cast Delay: 0.5s
Cool Down: 1s
Description: Delivers multiple
psychokinetic blows at an enemy in an 3x3 area
with a low chance of causing an
Abnormal
status. This skill's level affects the number
of hits from
Napalm Vulcan.
Damage additionally increases according
to the caster's
Base Level.
[Lv 1]: MATK 70%, Hits: 1
[Lv 2]: MATK 140%, Hits: 2
[Lv 3]: MATK 210%, Hits: 3
[Lv 4]: MATK 280%, Hits: 4
[Lv 5]: MATK 350%, Hits: 5
483.png Ganbantein
Max Level: 1
Requirement: Sense 1, Ice Wall 1
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 3s Fixed / 0s Variable
After Cast Delay: 5s
Cool Down: None
Description: Enables the chance of
canceling ground targeting magic spell
cast on a 3x3 cell area around the
targeted spot. This skill will cancel
Land Protector on areas that have been
enchanted by that skill. This skill is
unaffected by items or skills that
remove
Gemstone requirements.
Has 5 second cast delay.
Consumes 1
Blue Gemstone and
Yellow Gemstone.
484.png Gravitational Field
Max Level: 5
Requirement: Quagmire 1,
Magic Crasher 1,
Mystical Amplification 10

Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1s Fixed / 5s Variable
After Cast Delay: 1s
Cool Down: 5s
Description: Increases the gravity in a
5x5 area inflicting
Neutral elemental
magical damage. As skill level increases, the
number of hits and the damage increases. The
caster's
Base Level affects also
the damage inflicted.

[Lv 1]: MATK 100%, Hits: 2
[Lv 2]: MATK 200%, Hits: 4
[Lv 3]: MATK 300%, Hits: 6
[Lv 4]: MATK 400%, Hits: 8
[Lv 5]: MATK 500%, Hits: 10

Warlock 4๏ธโƒฃ

Warlock Skills ๐Ÿ“™
2216.png Earth Strain
Max Level: 5
Requirement: Sienna Execrate 2
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv5)2s Fixed / 6s Variable
After Cast Delay: 0.5s
Cool Down: 7s
Description: Uplifts a wide land and
inflicts
Earth elemental magic damage
to all enemies within skill range.

[Lv 1]: 1600% MATK
[Lv 2]: 2200% MATK
[Lv 3]: 2800% MATK
[Lv 4]: 3400% MATK
[Lv 5]: 4000% MATK
2201.png White Imprison
Max Level: 5
Requirement: Soul Expansion 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: 4s
Description: Locks a target in a
transparent box that prevents damage
except from
Ghost elemental damage. Can
be casted on oneself, when the duration
is finished, the caster loses
HP. Has no
effect on
Boss monsters.
[Lv 1]: 50% success rate, 10 sec. duration
[Lv 2]: 60% success rate, 12 sec. duration
[Lv 3]: 70% success rate, 14 sec. duration
[Lv 4]: 80% success rate, 16 sec. duration
[Lv 5]: 90% success rate, 18 sec. duration
2202.png Soul Expansion
Max Level: 5
Requirement: Drain Life 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.5s Fixed / 2s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Deals 2 hits of Ghost
elemental magic damage to a target and
surrounding. If the target is in the
White Imprison it deals double damage.
Damage additionally increases according
to the caster's
Base Level and INT.
[Lv 1]: 1200% MATK
[Lv 2]: 1400% MATK
[Lv 3]: 1600% MATK
[Lv 4]: 1800% MATK
[Lv 5]: 2000% MATK
2203.png Frost Misty
Max Level: 5
Requirement: Summon Water Ball 1
Skill Form: Active
Type: Debuff
Target: Ground
Cast Time: (Lv5)0.5s Fixed / 4s Variable
After Cast Delay: 1s
Cool Down: 4s
Description: Releases freezing mist over
the ground, dealing damage and
inflicting
Frost status on all
enemies. Targets affected by
Frost
will receive reduced
DEF, Movement
Speed, Attack Speed
and increased
Fixed Casting Time.
[Lv 1]: 30% Frost Chance, 300% MATK, 1 Hit
[Lv 2]: 35% Frost Chance, 400% MATK, 2 Hit
[Lv 3]: 40% Frost Chance, 500% MATK, 3 Hit
[Lv 4]: 45% Frost Chance, 600% MATK, 4 Hit
[Lv 5]: 50% Frost Chance, 700% MATK, 5 Hit
2204.png Jack Frost
Max Level: 5
Requirement: Frost Misty 2
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Cast Time: (Lv5)0.5s Fixed / 4s Variable
After Cast Delay: 1s
Cool Down: 4s
Description: Deals Water elemental
damage to a target and surrounding targets.
Enemies affected by
Frost status will
receive additional damage.
Damage additionally increases according
to the caster's
Base Level.
[Lv 1]: 1300% MATK, Frost MATK 1800%
[Lv 2]: 1600% MATK, Frost MATK 2400%
[Lv 3]: 1900% MATK, Frost MATK 3000%
[Lv 4]: 2200% MATK, Frost MATK 3600%
[Lv 5]: 2500% MATK, Frost MATK 4200%
2205.png Marsh of Abyss
Max Level: 5
Requirement: Quagmire 1
Skill Form: Active
Type: Debuff
Target: Ground
Cast Time: 0.5s Fixed / 2.5s Variable
After Cast Delay: 1s
Cool Down: None
Description: Curses a target, reducing
it's
Movement Speed, Defense and Flee
rate. Caster's
INT and Job Level affect
it's effectiveness.

[Lv 1]: -50% Movement Speed
[Lv 2]: -60% Movement Speed
[Lv 3]: -70% Movement Speed
[Lv 4]: -80% Movement Speed
[Lv 5]: -90% Movement Speed
2206.png Recognized Spell
Max Level: 5
Requirement: Release 2, Stasis 1,
White Imprison 1

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: 1s
Cool Down: 170s
Description: Maximizes one's own magical
potential, dealing maximum damage with
magical attacks for the skill duration.
Increases
SP cost by 25%.
[Lv 1]: 60 sec. duration
[Lv 2]: 90 sec. duration
[Lv 3]: 110 sec. duration
[Lv 4]: 140 sec. duration
[Lv 5]: 170 sec. duration
2207.png Sienna Execrate
Max Level: 5
Requirement: Summon Stone 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: 2s
Cool Down: None
Description: Curses a target and it's
surrounding with a
Stone Curse. Requires
2
Red Gemstones. Caster's Job Level
affect it's effectiveness.

[Lv 1]: 48% Curse Chance, 3x3 cells, 10 sec.
[Lv 2]: 56% Curse Chance, 5x5 cells, 12 sec.
[Lv 3]: 64% Curse Chance, 5x5 cells, 14 sec.
[Lv 4]: 72% Curse Chance, 7x7 cells, 16 sec.
[Lv 5]: 80% Curse Chance, 7x7 cells, 18 sec.
2208.png Radius
Max Level: 3
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: Increases magic skill range
of the
Warlock and slightly reduces
Casting Time.
[Lv 1]: Casting range +1 Cell,
reduces Fixed Casting Time by 10%

[Lv 2]: Casting range +2 Cells,
reduces Fixed Casting Time by 15%

[Lv 3]: Casting Range +3 Cells,
reduces Fixed Casting Time by 20%
2209.png Stasis
Max Level: 5
Requirement: Drain Life 1
Skill Form: Active
Type: Debuff
Target: Caster
Cast Time: 1s Fixed / 3s Variable
After Cast Delay: 2s
Cool Down: (Lv5)220s
Description: Stops the air around the
Caster, all targets within skill range
will no longer be able to use magic
skills and some song and chorus skills.
The duration is reduced by
DEX and VIT
of target (Minimum duration is 10 sec).

[Lv 1]: 20 sec. duration, 19x19 AoE
[Lv 2]: 30 sec. duration, 21x21 AoE
[Lv 3]: 40 sec. duration, 23x23 AoE
[Lv 4]: 50 sec. duration, 25x25 AoE
[Lv 5]: 60 sec. duration, 27x27 AoE
2210.png Drain Life
Max Level: 5
Requirement: Radius 1
Skill Form: Active
Type: Recovery
Target: 1 Character
Cast Time: 1s Fixed / 4s Variable
After Cast Delay: None
Cool Down: 2s
Description: Deals magic damage on a
target, converting a certain amount of
damage into
HP. Chance of absorbing
damage affected by skill level and
Job
Level
and the amount of absorbed damage
is affected by skill level and
Base Level.
Caster's
Base Level and INT affect
damage inflicted.

[Lv 1]: 200% Neutral Magic Damage,
8% Damage absorbed, 74% Absorb Chance

[Lv 2]: 400% Neutral Magic Damage,
16% Damage absorbed, 78% Absorb Chance

[Lv 3]: 600% Neutral Magic Damage,
24% Damage absorbed, 82% Absorb Chance

[Lv 4]: 800% Neutral Magic Damage,
32% Damage absorbed, 86% Absorb Chance

[Lv 5]: 1000% Neutral Magic Damage,
40% Damage absorbed, 90% Absorb Chance

2211.png Crimson Rock
Max Level: 5
Requirement: Summon Fireball 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1s Fixed / 5s Variable
After Cast Delay: 0.5s
Cool Down: 5s
Description: Summons huge meteorites to
deal significant amount of
Fire elemental
magic damage on a target and it's surroundings.
When the meteorite hits the ground, all
targets will be knocked back.
Damage additionally increases according
to the caster's
Base Level.
[Lv 1]: 1600% MATK
[Lv 2]: 1900% MATK
[Lv 3]: 2500% MATK
[Lv 4]: 3100% MATK
[Lv 5]: 3700% MATK
2212.png Hell Inferno
Max Level: 5
Requirement: Crimson Rock 2
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1s Fixed / 3s Variable
After Cast Delay: 0.5s
Cool Down: 3s
Description: Burns a target and it's surroundings
with fire from hell inflicting
Fire and
Shadow elemental magic damage.
Damage additionally increases according
to the caster's
Base Level.
[Lv 1]: 400% Fire/600% Shadow MATK,
3x3 AoE

[Lv 2]: 800% Fire/1200% Shadow MATK,
3x3 AoE

[Lv 3]: 1200% Fire/1800% Shadow MATK,
3x3 AoE

[Lv 4]: 1600% Fire/2400% Shadow MATK,
5x5 AoE

[Lv 5]: 2000% Fire/3000% Shadow MATK,
5x5 AoE

2213.png Comet
Max Level: 5
Requirement: Hell Inferno 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv5)2s Fixed / 10s Variable
After Cast Delay: 1.5s
Cool Down: 20s
Description: Summons destructive comet
from space to attack all targets within
13x13 AoE that has chance of inflicting
Neutral elemental magic damage and
Magical Intoxication status, which
decreases the resistances against all
elemental attacks by 50% for 20 seconds.
Damage additionally increases according
to the caster's
Base Level.
[Lv 1]: 3200% MATK
[Lv 2]: 3900% MATK
[Lv 3]: 4600% MATK
[Lv 4]: 5300% MATK
[Lv 5]: 6000% MATK
2214.png Chain Lightning
Max Level: 5
Requirement: Summon Ball Lightning 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv5)1s Fixed / 5.5s Variable
After Cast Delay: 3s
Cool Down: None
Description: Summons lightning to attack
a target. If there is another enemy near
the target that is hit by the lightning
damage,
Chain Lightning will
automatically finds and damages them.
If there are multiple targets, it will
attack at random. Skill level affects
the number of chain and damage
inflicted. If there are no other enemies
near the target, it will hit the target
three times.

[Lv 1]: 600% Wind Magic Damage, 5 chains
[Lv 2]: 700% Wind Magic Damage, 6 chains
[Lv 3]: 800% Wind Magic Damage, 7 chains
[Lv 4]: 900% Wind Magic Damage, 8 chains
[Lv 5]: 1000% Wind Magic Damage, 9 chains
2231.png Reading Spell Book
Max Level: 1
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: Warlock can preserve their
magic by reading magic books and also
can release those preserved magic with
the
Release skill. However, Reading
Spell Books
can't save skills, which are
not learned yet.
2230.png Release
Max Level: 2
Requirement: Warlock Basic Skill
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: You can activate a spell,
which is saved via
Reading Spellbook or
release your active
Fire Balls, Lightning Balls,
Water Balls
and/or Stone Balls,
that are currently summoned to deal magical
damage to a single target.

[Lv 1]: Activate a saved spell
[Lv 2]: Release all current Summon Balls
2217.png Tetra Vortex
Max Level: 10
Requirement: Jack Frost 5,
Chain Lightning 5, Earth Strain 5, Hell Inferno 5

Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Cast Time: (Lv5+)2s Fixed / 9s Variable
After Cast Delay: 2s
Cool Down: 15s
Description: Summons 4 elements of
ether, to deal 4 hits of magic damage of each
element (
Fire, Water, Wind, Earth).
In order to use
Tetra Vortex, you have
to summon at least 4 of
Fire Ball,
Lightning Ball, Water Ball or Stone
Ball
before casting or the skill will fail.
Depending on which Summon skill is
used, the damage attribute of
Tetra
Vortex
changes. At Level 6 or higher Tetra Vortex
will also damage surrounding enemies.
Targets that has been damaged have a high
chance of being inflicted by
Burning,
Freezing, Stun or Bleeding status.
[Lv 1]: 1200% Elemental Magic Damage x4
[Lv 2]: 1600% Elemental Magic Damage x4
[Lv 3]: 2000% Elemental Magic Damage x4
[Lv 4]: 2400% Elemental Magic Damage x4
[Lv 5]: 2800% Elemental Magic Damage x4
[Lv 6]: 3200% Elemental Magic Damage x4,
AoE: 3x3 cells

[Lv 7]: 3600% Elemental Magic Damage x4,
AoE: 3x3 cells

[Lv 8]: 4000% Elemental Magic Damage x4,
AoE: 5x5 cells

[Lv 9]: 4400% Elemental Magic Damage x4,
AoE: 5x5 cells

[Lv 10]: 4800% Elemental Magic Damage x4,
AoE: 7x7 cells
2232.png Freezing Spell
Max Level: 10
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: To preserve magic by
Reading Spell Book, Warlock has to learn
the basic preserving skills. The number
of magic that can be maintained increases
depending on caster's
Base Level
and
INT. It consumes SP while
preserving magic and also consuming
amount is different depending on the
quantities and kinds of maintained magic.
2222.png Summon Fire Ball
Max Level: 2
Requirement: Meteor Storm 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: None
Cool Down: None
Description: Summons up to 5 Fire Balls,
continuously consuming
SP for
280 seconds. For Level 2, removes all current
Summon Balls and summons 5 Fire Balls
instead. Increases the damage when using
Release according to the caster's
Base Level and Job Level.
[Lv 1]: Summon 1 Fire Balls
[Lv 2]: Summon 5 Fire Balls
2223.png Summon Lightning Ball
Max Level: 2
Requirement: Lord of Vermillion 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: None
Cool Down: None
Description: Summons up to 5 Lightning Balls,
continuously consuming
SP for
280 seconds. For Level 2, removes all current
Summon Balls and summons 5 Lightning Balls
instead. Increases the damage when using
Release according to the caster's
Base Level and Job Level.
[Lv 1]: Summon 1 Lightning Balls
[Lv 2]: Summon 5 Lightning Balls
2224.png Summon Water Ball
Max Level: 2
Requirement: Storm Gust 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: None
Cool Down: None
Description: Summons up to 5 Water Balls,
continuously consuming
SP for
280 seconds. For Level 2, removes all current
Summon Balls and summons 5 Water Balls
instead. Increases the damage when using
Release according to the caster's
Base Level and Job Level.
[Lv 1]: Summon 1 Water Balls
[Lv 2]: Summon 5 Water Balls
2229.png Summon Stone Ball
Max Level: 2
Requirement: Heaven's Drive 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: None
Cool Down: None
Description: Summons up to 5 Stone Balls,
continuously consuming
SP for
280 seconds. For Level 2, removes all current
Summon Balls and summons 5 Stone Balls
instead. Increases the damage when using
Release according to the caster's
Base Level and Job Level.
[Lv 1]: Summon 1 Stone Balls
[Lv 2]: Summon 5 Stone Balls
5012.png Telekinesis Intense
Max Level: 5
Requirement: Soul Expansion 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 300s
Description: Ghost magic enters caster's
circulatory system, increasing
Ghost
magic damage and reducing
Variable
Cast Time
and SP cost of spells for 1 minute.
This skill cannot be removed by
Clearance
or
Dispell.
[Lv 1]: Ghost Magic Damage x1.4,
-10% Variable Casting Time,
-10% Ghost Magic SP Cost

[Lv 2]: Ghost Magic Damage x1.8,
-20% Variable Casting Time,
-20% Ghost Magic SP Cost

[Lv 3]: Ghost Magic Damage x2.2,
-30% Variable Casting Time,
-30% Ghost Magic SP Cost

[Lv 4]: Ghost Magic Damage x2.6,
-40% Variable Casting Time,
-40% Ghost Magic SP Cost

[Lv 5]: Ghost Magic Damage x3,
-50% Variable Casting Time,
-50% Ghost Magic SP Cost

Arch Mage 5๏ธโƒฃ

Arch Mage Skills ๐Ÿ“•
5214.png Deadly Projection
Max Level: 5
Requirement: Mystery Illusion 3
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.5s Fixed / 3s Variable
After Cast Delay: 0.5s
Cool Down: 2s
Description: Corrupts the target's somatic cells.
It negates the target's magic immunity for
the skills duration and inflicts
Undead
elemental magic damage. The damage
further increases based on the
caster's
Base Level and SPL.
[Lv 1]: MATK 2800%, Duration: 4 seconds
[Lv 2]: MATK 5600%, Duration: 5 seconds
[Lv 3]: MATK 8400%, Duration: 6 seconds
[Lv 4]: MATK 11200%, Duration: 7 seconds
[Lv 5]: MATK 14000%, Duration: 8 seconds
5215.png Destructive Hurricane
Max Level: 5
Requirement: Tornado Storm 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 0.5s
Cool Down: 2.5s
Dispellable: No
Description: Creates a strong wind around you
inflicting
Wind elemental magic damage to
targets within range.
Damage additionally increases according
to the caster's
Base Level and SPL.
If you
Climax status active,
the effect will change according to
the
Climax skill level:
Level 1 Climax: Adds an additional hit which
inflicts 12500%
Wind elemental magic damage.
Level 2 Climax:
Adds an 2 cell knock-back effect.
Level 3 Climax: Increases damage
of
Destructive Hurricane by 150%.
Level 4 Climax: Destructive Hurricane
will not inflict damage, but increases
MATK
by 100 and
Wind elemental magic damage
by 30% for 900 seconds.
Level 5 Climax: Increases AoE to
19x19 cells and decreases the damage of
Destructive Hurricane by 20%.
[Lv 1]: MATK 3450%, AoE: 7x7 cells
[Lv 2]: MATK 6300%, AoE: 7x7 cells
[Lv 3]: MATK 9150%, AoE: 9x9 cells
[Lv 4]: MATK 12000%, AoE: 9x9 cells
[Lv 5]: MATK 14850%, AoE: 11x11 cells
5218.png Violent Quake
Max Level: 5
Requirement: Strantum Tremor 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 1s
Cool Down: 6s
Description: Causes an earthquake at the
targeted area and rocks are rising randomly
during the skill duration inflicting
Earth
elemental magic damage to targets
within 7x7 cells.
Damage additionally increases according
to the caster's
Base Level and SPL.
If you
Climax status active,
the effect will change according to
the
Climax skill level:
Level 1 Climax: Decreases skill damage,
but let twice as many rocks rise.
Level 2 Climax: Increases the rocks
attack range to 9x9 cells.
Level 3 Climax: Increases damage
of
Violant Quake by 200%.
Level 4 Climax: Violant Quake
will not inflict damage, but all targets
within range will receive increased
Earth
elemental damage by 100% for 30 seconds.
Level 5 Climax: Fixes AoE to 7x7 cells.
[Lv 1]: MATK 1400%, Number of Rocks: 4,
AoE: 7x7 cells

[Lv 2]: MATK 2600%, Number of Rocks: 8,
AoE: 7x7 cells

[Lv 3]: MATK 3800%, Number of Rocks: 12,
AoE: 9x9 cells

[Lv 4]: MATK 5000%, Number of Rocks: 16,
AoE: 9x9 cells

[Lv 5]: MATK 6200%, Number of Rocks: 20,
AoE: 9x9 cells
5217.png Mystery Illusion
Max Level: 5
Requirement: Hell Inferno 3, Soul Vulcan Strike 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 0.75s
Cool Down: 4s
AP Recovery: 5
Description: Casts unknown magic at the
specified target area. Inflicts
Shadow elemental
magic damage to targets within range during
the skills duration. The damage further
increases based on the caster's
Base Level and SPL.
[Lv 1]: MATK 950%, AoE: 9x9 cells
[Lv 2]: MATK 1900%, AoE: 9x9 cells
[Lv 3]: MATK 2850%, AoE: 11x11 cells
[Lv 4]: MATK 3800%, AoE: 11x11 cells
[Lv 5]: MATK 4750%, AoE: 13x13 cells
5216.png Rain of Crystal
Max Level: 5
Requirement: Frost Misty 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Cast Time: 1.5s Fixed / 3s Variable
After Cast Delay: 0.75s
Cool Down: 5s
Description: Makes rain made of ice picks
fall around you and inflicting
Water elemental
magic damage to targets within range.
Damage additionally increases according
to the caster's
Base Level and SPL.
[Lv 1]: MATK 940%, AoE: 9x9 cells
[Lv 2]: MATK 1700%, AoE: 9x9 cells
[Lv 3]: MATK 2460%, AoE: 11x11 cells
[Lv 4]: MATK 3220%, AoE: 11x11 cells
[Lv 5]: MATK 3980%, AoE: 13x13 cells
5220.png Soul Vulcan Strike
Max Level: 5
Requirement: Soul Expansion 5,
Two-Handed Staff Mastery 3

Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1s Fixed / 3s Variable
After Cast Delay: 0.5s
Cool Down: 0.7s
Description: A powerful soul strike is fired
at one target and nearby targets dealing
Ghost elemental magic damage. The damage
further increases based on the caster's
Base Level and SPL.
[Lv 1]: MATK 300%, Hits: 3, AoE: 3x3 cells
[Lv 2]: MATK 600%, Hits: 4, AoE: 5x5 cells
[Lv 3]: MATK 900%, Hits: 5, AoE: 7x7 cells
[Lv 4]: MATK 1200%, Hits: 6, AoE: 9x9 cells
[Lv 5]: MATK 1500%, Hits: 7, AoE: 11x11 cells
5225.png Crystal Impact
Max Level: 5
Requirement: Rain of Crystal 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 0.5s
Cool Down: 2s
Dispellable: No
Description: Creates the powerful water wave
from the ground under the caster feet to inflict
Water elemental magical damage to all targets
within the skill range. Targets attacked by
the water wave will taken additional
Water
elemental magical damage after a while.
Damage additionally increases according
to the caster's
Base Level and SPL.
If you
Climax status active,
the effect will change according to
the
Climax skill level:
Level 1 Climax: Decreases damage taken
from
Water elemental attacks by 30%,
increases DEF by 300, MDEF by 100 and
Water
elemental magic damage by 30% for 900
seconds for all allies in the skills range.
Level 2 Climax: The water wave causes
1 additional hit.
Level 3 Climax: Increases damage
of the water wave by 50%.
Level 4 Climax: Decreases the damage
of the water wave, but the additional damage
is increased by 150%.
Level 5 Climax: The water wave damage is
expanded to 15x15 cells and a 5x5 cells
range is added to the additional damage.

[Lv 1]: MATK 1550%/Hit, AoE: 7x7 cells
[Lv 2]: MATK 2850%/Hit, AoE: 9x9 cells
[Lv 3]: MATK 4150%/Hit, AoE: 11x11 cells
[Lv 4]: MATK 5450%/Hit, AoE: 11x11 cells
[Lv 5]: MATK 6750%/Hit, AoE: 13x13 cells
5230.png Astral Strike
Max Level: 10
Requirement: Comet 5, Mystery Illusion 3,
Deadly Projection 3

Skill Form: Active(AP)
Type: Magical
Target: Ground
Cast Time: 2s Fixed / 4s Variable
After Cast Delay: 1s
Cool Down: 6s
AP Cost: 25
Description: Drops a powerful meteorite on the
ground to inflict
Neutral elemental
magic damage over time for 6 seconds.
The skill inflicts more damage increases
against
Undead and Dragon
race monsters.
Damage additionally increases according
to the caster's
Base Level and SPL.
[Lv 1]: MATK 2100%/2500%(Undead, Dragon),
Additional hits: MATK 650%, AoE: 5x5 cells

[Lv 2]: MATK 3900%/4600%(Undead, Dragon),
Additional hits: MATK 1300%, AoE: 5x5 cells

[Lv 3]: MATK 5700%/6700%(Undead, Dragon),
Additional hits: MATK 1950%, AoE: 5x5 cells

[Lv 4]: MATK 7500%/8800%(Undead, Dragon),
Additional hits: MATK 2600%, AoE: 7x7 cells

[Lv 5]: MATK 9300%/10900%(Undead, Dragon),
Additional hits: MATK 3250%, AoE: 7x7 cells

[Lv 6]: MATK 11100%/13000%(Undead, Dragon),
Additional hits: MATK 3900%, AoE: 7x7 cells

[Lv 7]: MATK 12900%/15100%(Undead, Dragon),
Additional hits: MATK 4550%, AoE: 9x9 cells

[Lv 8]: MATK 14700%/17200%(Undead, Dragon),
Additional hits: MATK 5200%, AoE: 9x9 cells

[Lv 9]: MATK 16500%/19300%(Undead, Dragon),
Additional hits: MATK 5850%, AoE: 9x9 cells

[Lv 10]: MATK 18300%/21400%(Undead, Dragon),
Additional hits: MATK 6500%, AoE: 11x11 cells
5222.png All Bloom
Max Level: 5
Requirement: Floral Flare Road 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 1s
Cool Down: 6s
Description: A flower garden is created in the
targeted area and the fiery flower buds explode
randomly for the skill duration inflicting
Fire elemental magic damage to targets
within 7x7 cells.
Damage additionally increases according
to the caster's
Base Level and SPL.
If you
Climax status active,
the effect will change according to
the
Climax skill level:
Level 1 Climax: Decreases the spawn interval
of the flower buds by half.
Level 2 Climax: Twice as many flowers explode.
Level 3 Climax: Increases damage
of
All Bloom by 300%.
Level 4 Climax: All Bloom
will not inflict damage, but all targets
within range will receive increased
Fire
elemental damage by 100% for 30 seconds.
Level 5 Climax: Upon all flower buds exploded,
inflict 85000%
Fire elemantal magic damage to
all targets within flower garden.

[Lv 1]: MATK 1400%, Buds: 4, AoE: 7x7 cells
[Lv 2]: MATK 2600%, Buds: 8, AoE: 7x7 cells
[Lv 3]: MATK 3800%, Buds: 12, AoE: 9x9 cells
[Lv 4]: MATK 5000%, Buds: 16, AoE: 9x9 cells
[Lv 5]: MATK 6200%, Buds: 20, AoE: 9x9 cells
5229.png Floral Flare Road
Max Level: 5
Requirement: Crimson Rock 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / 3s Variable
After Cast Delay: 0.75s
Cool Down: 5s
Description: Creates burning petals in
the direction the caster is facing, inflicting
Fire elemental magic damage to targets.
which enter the targeted area during
the skill duration.
Damage additionally increases according
to the caster's
Base Level and SPL.
[Lv 1]: MATK 790%, AoE: 3x3 cells
[Lv 2]: MATK 1530%, AoE: 5x5 cells
[Lv 3]: MATK 2270%, AoE: 7x7 cells
[Lv 4]: MATK 3010%, AoE: 9x9 cells
[Lv 5]: MATK 3750%, AoE: 11x11 cells
5227.png Tornado Storm
Max Level: 5
Requirement: Chain Lightning 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / 3s Variable
After Cast Delay: 0.75s
Cool Down: 5s
Description: Creates a tornado accompanied by
a powerful lightning on the targeted area and
inflicts
Wind elemental magic damage to
all targets withing the skills range.
Damage additionally increases according
to the caster's
Base Level and SPL.
[Lv 1]: MATK 860%, AoE: 5x5 cells
[Lv 2]: MATK 1620%, AoE: 5x5 cells
[Lv 3]: MATK 2380%, AoE: 7x7 cells
[Lv 4]: MATK 3140%, AoE: 7x7 cells
[Lv 5]: MATK 3900%, AoE: 9x9 cells
5228.png Two-Handed Staff Mastery
Max Level: 10
Skill Form: Passive
Description: Increases S.Matk and Magic Damage
when equipped with a
Two-Handed Staff.
[Lv 1]: S.Matk+2, Magic Damage +1%
[Lv 2]: S.Matk+4, Magic Damage +2%
[Lv 3]: S.Matk+6, Magic Damage +3%
[Lv 4]: S.Matk+8, Magic Damage +4%
[Lv 5]: S.Matk+10, Magic Damage +5%
[Lv 6]: S.Matk+12, Magic Damage +6%
[Lv 7]: S.Matk+14, Magic Damage +7%
[Lv 8]: S.Matk+16, Magic Damage +8%
[Lv 9]: S.Matk+18, Magic Damage +9%
[Lv 10]: S.Matk+20, Magic Damage +10%
5235.png Crimson Arrow
Max Level: 5
Requirement: Floral Flare Road 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 0.5s
Cool Down: (Lv5) 0.3s
AP Recovery: 2
Description: Shoots a fire arrow in a
straight line to the target inflicting
Fire
elemental magic damage to the targets in
a straight line. The damage further increases
based on the caster's
Base Level and SPL.
[Lv 1]: MATK 400% Explosion damage : 750% Matk / AoE: 5x5 cells
[Lv 2]: MATK 800% Explosion damage : 1500% Matk / AoE: 5x5 cells
[Lv 3]: MATK 1200% Explosion damage : 2250% Matk / AoE: 5x5 cells
[Lv 4]: MATK 1600% Explosion damage : 3000% Matk / AoE: 7x7 cells
[Lv 5]: MATK 2000% Explosion damage : 3750% Matk / AoE: 7x7 cells
5221.png Strantum Tremor
Max Level: 5
Requirement: Sienna Execrate 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / 3s Variable
After Cast Delay: 0.75s
Cool Down: 4s
Description: Shakes the ground to inflict
Earth elemental magical damage
to targets within skill range.
Damage additionally increases according
to the caster's
Base Level and SPL.
[Lv 1]: MATK 830%, AoE: 5x5 cells
[Lv 2]: MATK 1560%, AoE: 5x5 cells
[Lv 3]: MATK 2290%, AoE: 7x7 cells
[Lv 4]: MATK 3020%, AoE: 7x7 cells
[Lv 5]: MATK 3750%, AoE: 9x9 cells
5237.png Frozen Slash
Max Level: 5
Requirement: Rain of Crystal 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 0.5s
Cool Down: 0.45s
AP Recovery: 2
Description: Use sharp ice to inflict
Water elemental damage to
targets within the caster's range.
The damage further increases based on the
caster's
Base Level and SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1400%/1900% Matk (Climax) / AoE: 9x9 cells
[Lv 2]: MATK 2350%/3200% Matk (Climax) / AoE: 9x9 cells
[Lv 3]: MATK 3300%/4500% Matk (Climax) / AoE: 11x11 cells
[Lv 4]: MATK 4250%/5800% Matk (Climax) / AoE: 11x11 cells
[Lv 5]: MATK 5200%/7100% Matk (Climax) / AoE: 13x13 cells
5232.png Climax
Max Level: 5
Requirement: Tetra Vortex 5,
Two-Handed Staff Mastery 3

Skill Form: Active(AP)
Type: Magical
Target: Caster
Cast Time: 2.5s Fixed / 2s Variable
After Cast Delay: 0.5s
Cool Down: 60s
AP Cost: 125
Dispellable: No
Description: Grants a special effects to certain
skills for 300 seconds. The effects depends on
Climax skill level.
[Lv 1]: Grants Climax Level 1
[Lv 2]: Grants Climax Level 2
[Lv 3]: Grants Climax Level 3
[Lv 4]: Grants Climax Level 4
[Lv 5]: Grants Climax Level 5
5233.png Rock Down
Max Level: 5
Requirement: Strantum Tremor 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 1s
Cool Down: (Lv5) 0.3s
AP Recovery: 2
Description: Drops a large rock on the target
and inflicts
Earth elemental magic damage
to the target and nearby targets within 3x3 cells
around the target. The damage further increases
based on the caster's
Base Level and SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1550% / 1850% (Climax) / AoE: 5x5 cells
[Lv 2]: MATK 3100% / 3700% (Climax) / AoE: 5x5 cells
[Lv 3]: MATK 4650% / 5550% (Climax) / AoE: 5x5 cells
[Lv 4]: MATK 6200% / 7400% (Climax) / AoE: 7x7 cells
[Lv 5]: MATK 7750% / 9250% (Climax) / AoE: 7x7 cells
5234.png Storm Cannon
Max Level: 5
Requirement: Tornado Storm 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 0.5s
Cool Down: (Lv5) 0.3s
AP Recovery: 2
Description: Shoots a vortex of wind in a
straight line to the target inflicting
Wind
elemental magic damage to the targets in
a straight line. The damage further increases
based on the caster's
Base Level and SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1550% / 1850% (Climax)
[Lv 2]: MATK 3100% / 3700% (Climax)
[Lv 3]: MATK 4650% / 5550% (Climax)
[Lv 4]: MATK 6200% / 7400% (Climax)
[Lv 5]: MATK 7750% / 9250% (Climax)
6516.png Energy Conversion
Max Level: 5
Requirement: Recognized Spell 2, Climax 1
Skill Form: Active (AP)
Type: Supportive
Target: Caster
Cast Time: 1.2s Fixed / 0s Variable
After Cast Delay: None
Cool Down: 1s
AP Cost: 22 AP ~ 10
Description: Converts a portion of the caster's AP into SP through energy transference.
[Lv 1]: Consumes 22 AP / Recovers SP 40
[Lv 2]: Consumes 19 AP / Recovers SP 120
[Lv 3]: Consumes 16 AP / Recovers SP 240
[Lv 4]: Consumes 13 AP / Recovers SP 400
[Lv 5]: Consumes 10 AP / Recovers SP 600

Skill Allocations โ™ป๏ธ

This is an optimized skill build designed for maximum flexibility in endgame content.

Color Legend

Color Meaning
๐Ÿ”ด Red Required Pre-requisite Skills
๐Ÿ”ต Blue Skills for Efficient Leveling
๐ŸŸข Green Essential Core Skills

Key Features

  • All prerequisite skills are met for 4th job advancement
  • Balanced distribution for both leveling and endgame content
  • Flexible allocation in 4th job skills for different situations
  • Optimized skill point efficiency without wasted investments

Skill tree Samples

Alternatively you can use this one below for 2-Handed/AM stone users.

๐Ÿ”ด = Pre-requisites ๐Ÿ”ต = Leveling ๐ŸŸข = Important

Equipments & Enchants

Let me show you what's best in store!

(still under construction)


Main Gears โ™Ž๏ธ (Headgear)


19428.png Illusion Morpheus's Hood [1] (19428) 300455.png 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
18978.png Old Magic Stone Hat [1] (18978) 300455.png 29075.png Magic Essence Lv5 (29075) 4734.png AGI+5 (4734) 4734.png AGI+5 (4734)
400154.png Survival Circlet-LT [1] (400154) 300455.png
19482.png Temporal Circlet (Warlock) [1] (19482) 300455.png 29075.png Magic Essence Lv5 (29075) 29677.png Temporal Jewel (AGI) Lv 3 (29677) 4713.png INT+4 (4713)
400145.png Thanatos Magic Helmet-LT [1] (400145) 300455.png 311375.png Gray Spell(Magic) Lv3 (311375) 29073.png Magic Essence Lv3 (29073)
400179.png Helm of Faith II (Warlock) [1] (400179) 300455.png 29075.png Magic Essence Lv5 (29075) 4948.png AfterSkillDelay Lv1 (4948)
400178.png Helm of Faith (Warlock) [1] (400178) 300455.png 29075.png Magic Essence Lv5 (29075) 4948.png AfterSkillDelay Lv1 (4948)
18849.png Celine's Ribbon [1] (18849) 300455.png 4732.png AGI+3 (4732) 4881.png After Attack Delay Lv4 (4881)
400694.png Furious Crown (Arch Mage) [1] (400694) 300455.png 29073.png Magic Essence Lv3 (29073) 313134.png SPL Enforcement (313134)
400111.png Vesper Headgear [1] (400111) 300455.png
400535.png Time Dimensions Rune Crown(Arch Mage) [1] (400535) 300455.png 312763.png Magic Essence Jewel Lv5 (312763) 312718.png Time Dimension Jewel (Wisdom) Lv3 (312718) Any
410017.png Battle Processor [1] (410017) 300455.png Matk +20 Matk +20 4720.png DEX+1 (4720)
410080.png Deep Blue Sunglasses [1] (410080) 300455.png MATK +3% MATK +3%
420022.png Young Leaf of World Tree (Intelligence) (420022) 300455.png 310985.png S.MATK Lv.2 (310985) 310989.png MATK Lv.2 (310989) 4712.png INT+3 (4712)
400002.png Victory Wing Ears [1] (400002) 300455.png After cast delay -3% After cast delay -3% 4720.png DEX+1 (4720)
410233.png Gambler's Seal [1] (410233) 300455.png After cast delay -5% After cast delay -5%
420213.png Ace of Spades in Mouth (Magical) (420213) 300455.png 4714.png INT+5 (4714) S.MATK + 7

Main Gears โ™“๏ธ (Armors)


450110.png Grace Crimson Robe [1] (450110) 300455.png Reduces damage taken from all property (except neutral) 1-5% Increases magical damage against medium size enemies 1-5%
15377.png Illusion Armor Type B [1] (15377) 300455.png 29540.png Modification Orb (After Cast Delay) (29540) 29535.png Modification Orb (Magic Power) (29535) 29535.png Modification Orb (Magic Power) (29535)
15279.png Robust Magical Armor [1] (15279) 300455.png Reduces variable casting time 1-5% Matk 1-3%
450128.png Automatic Armor Type B [1] (450128) 300455.png 310143.png Automatic Orb (Shadow Spell) (310143) 310143.png Automatic Orb (Shadow Spell) (310143) 310110.png Automatic Modification Orb (After Cast Delay) (310110)
450178.png Gray Wolf Robe [1] (450178) 300455.png 310532.png Wolf Orb (Shadow Spell) (310532) 310510.png Wolf Orb (Mage) Lv.3 (310510) 310507.png Wolf Orb (Mage) Lv.2 (310507)
450207.png Snow Flower Robe [1] (450207) 300455.png 311154.png Ice Flower Spell (Shadow Spell) (311154) 311102.png Ice Flower Spell (Magician) (311102) 311099.png Ice Flower Spell (Magical Defense) (311099)
450265.png Glacier Robe [1] (450265) 300455.png 312066.png Glacier Flower Meow Power(Grand Mage) (312066) 312063.png Glacier Flower Meow Power(Mage) (312063) 312059.png Glacier Flower Meow Power(SPL&WIS) (312059)
450284.png Engraved Soul Purification Rune Robe [1] (450284) 300455.png 312374.png Soul Purification Rune Lv10 (312374) 312364.png Purification Rune Lv5 (312364) 312359.png Soul Rune Lv5 (312359)
450271.png Dim Glacier Robe [1] (450271) 300455.png 312126.png Blessing of the Snake God (312126) 312125.png Warmth of the Snake God(MATK) Lv10 (312125) 312105.png Warmth of the Snake God(DEF) Lv10 (312105)
450173.png Nebula Robe of Spell [1] (450173) 300455.png 310688.png Star Cluster of Spell Lv.3 (310688) 310738.png Nebula of Spell Lv.3 (310738) 4734.png AGI+5 (4734)

Main Gears โ™๏ธ (Weapons)


550030.png Illusion Thorny Staff of Darkness [2] (550030) Reduces variable casting time 10-20% Any Any Pierces 6-12% MDEF of Normal monster
28762.png Illusion Bazerald [2] (28762) Reduces variable casting time 10-20% Any Any Pierces 6-12% MDEF of Normal monster
2051.png Illusion Survivor's Staff [2] (2051) Reduces variable casting time 10-20% Any Any Pierces 6-12% MDEF of Normal monster
2039.png Illusion Wizardry Staff [2] (2039) Reduces variable casting time 10-20% Any Any Pierces 6-12% MDEF of Normal monster
640033.png Glacier Staff (640033) 300455.png 311353.png Glacier Flower Spell (Magical - Element) (311353) 311351.png Glacier Flower Spell (Magical - Size) (311351) 311349.png Glacier Flower Spell (Magical - Race) (311349)
640034.png Dim Glacier Staff [1] (640034) 300455.png 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311294.png Glacier Flower Spell (Illusion Soul Magic) (311294) 311294.png Glacier Flower Spell (Illusion Soul Magic) (311294)
550089.png Dim Glacier Wand [1] (550089) 300455.png 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311294.png Glacier Flower Spell (Illusion Soul Magic) (311294) 311294.png Glacier Flower Spell (Illusion Soul Magic) (311294)
640049.png Dimensions Arch Staff [2] (640049) 300455.png 312800.png Varmundt's Crystal (Poison) Lv3 (312800) 311928.png Biosphere Gem (Dragon Fishing) (311928)
640050.png Dimensions Arch Rod [2] (640050) 300455.png 312800.png Varmundt's Crystal (Poison) Lv3 (312800) 311928.png Biosphere Gem (Dragon Fishing) (311928)
Time Gap Arch Staff640054.png [1] (640054) 300455.png 312800.png Varmundt's Crystal (Poison) Lv3 (312800) 311928.png Biosphere Gem (Dragon Fishing) (311928)

Main Gears โ™Š๏ธ (Shield)

2114.png Stone Buckler [1] (2114) 300455.png
2122.png Platinum Shield (2122) 300455.png
2115.png Valkyrie Shield [1] (2115) 300455.png
460018.png Illusion Silver Guard [1] (460018) 300455.png 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
460017.png Illusion Guard [1] (460017) 300455.png 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
28942.png Cursed Knight's Shield [1] (28942) 300455.png Reduces variable casting time 1-5% Reduces delay after attack 1-5%
28945.png Bloody Knight's Shield [1] (28945) 300455.png Reduces variable casting time 1-5% Reduces delay after attack 1-5%
28946.png Purified Knight's Shield [1] (28946) 300455.png Reduces variable casting time 1-5% Reduces delay after attack 1-5% Bypass mdef of boss monster 30-60%
460040.png Glacier Guard [1] (460040) 300455.png 312095.png Glacier Flower Meow Power(Intelligence) (312095) 312093.png Glacier Flower Meow Power(Magical Resistance) (312093) 312091.png Glacier Flower Meow Power(Attack) (312091)
460020.png Mad Bunny-LT [1] (460020) 300455.png 310860.png Variable Casting (Magical) Lv.3 (310860)
460005.png Magic Absorber [1] (460005) 300455.png Ignore Magical Defense of Normal Monsters + 30% ~ 60% Ignore Magical Defense of Boss Monsters + 30% ~ 60% Variable Cast Time - 1% ~ 5%

Main Gears โ›Ž (Garment)


480019.png Grace Magic Manteau [1] (480019) 300455.png Reduces damage taken from all property (except neutral) 1-5% Increases magical damage against medium size enemies 1-5%
20948.png Illusion Morpheus's Shawl [1] (20948) 300455.png 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
20934.png Illusion Engine Wing Type B [1] (20934) 300455.png 29538.png Modification Orb (Caster) (29538) 29538.png Modification Orb (Caster) (29538) 29542.png Modification Orb (Above All) (29542)
480125.png Convertible Magical Wing [1] (480125) 300455.png
480021.png Automatic Engine Wing Type B [1] (480021) 300455.png 310103.png Automatic Modification Orb (Caster) (310103) 310102.png Automatic Modification Orb (Fast) (310102) 310119.png Automatic Modification Orb (Powerful) (310119)
480090.png Gray Wolf Muffler [1] (480090) 300455.png 310584.png Wolf Orb (Powerful) Lv.3 (310584) 310576.png Wolf Orb (Caster) Lv.3 (310576) 310493.png Wolf Orb (INT) Lv.3 (310493)
480160.png Snow Flower Muffler [1] (480160) 300455.png 311111.png Ice Flower Spell (Powerful) (311111) 311107.png Ice Flower Spell (Caster) (311107) 311095.png Ice Flower Spell (INT) (311095)
450267.png Glacier Muffler [1] (450267) 300455.png 312073.png Glacier Flower Meow Power(Powerful) (312073) 312070.png Glacier Flower Meow Power(Caster) (312070) 312057.png Glacier Flower Meow Power(Magical Defense) (312057)
480284.png Dim Glacier Muffler [1] (480284) 300455.png 312157.png Grace of the Snake God (312157) 312156.png Malice of the Snake God(MATK) Lv10 (312156) 312136.png Malice of the Snake God(DEF) Lv10 (312136)
480233.png Death Rune Manteau [1] (480233) 300455.png 311881.png Varmundt's Crystal(Death) Lv5 (311881) 310925.png Spell of Varmundt Lv3 (310925) 4734.png AGI+5 (4734)
480351.png Circulation of Life: Autumn [1] (480351) 300455.png 313018.png Life of Autumn (Spell) (313018) 312558.png Magical Fruit Lv20 (312558) 312518.png Magical Flower Lv5 (312518)

Main Gears โ™‘๏ธ (Shoes)


470021.png Grace Magic Boots [1] (470021) 300455.png
22008.png Temporal DEX Boots [1] (22008) 300455.png 4876.png Runaway Magic (4876) 4826.png Spell Lv5 (4826)
22009.png Temporal INT Boots [1] (22009) 300455.png 4876.png Runaway Magic (4876) 4826.png Spell Lv5 (4826)
22197.png Illusion Leg Type B [1] (22197) 300455.png 29541.png Modification Orb (Fixed Casting Time) (29541) 29548.png Modification Orb (Spell Buster) (29548) 29552.png Modification Orb (Lucky Strike) (29552)
470023.png Automatic Leg Type B [1] (470023) 300455.png 310111.png Automatic Modification Orb (Fixed Casting) (310111) 310122.png Automatic Orb (Spell Buster) (310122) 310126.png Automatic Orb (Lucky Strike) (310126)
470088.png Gray Wolf Shoes [1] (470088) 300455.png 310602.png Wolf Orb (Fixed Casting) Lv.3 (310602) 310610.png Wolf Orb (Spell Buster) (310610) 310599.png Wolf Orb (Robust) Lv.3 (310599)
470116.png Snow Flower Shoes [1] (470116) 300455.png 311117.png Ice Flower Spell (Fixed Casting) (311117) 311121.png Ice Flower Spell (Spell Buster) (311121) 311099.png Ice Flower Spell (Magical Defense) (311099)
450268.png Glacier Shoes [1] (450268) 300455.png 312076.png Glacier Flower Meow Power(Fixed Casting) (312076) 312080.png Glacier Flower Meow Power(Spell Buster) (312080) 312078.png Glacier Flower Meow Power(Magical Force) (312078)
470198.png Dim Glacier Shoes [1] (470198) 300455.png 312188.png Glory of the Snake God (312188) 312187.png Mystery of the Snake God(MATK) Lv10 (312187) 312167.png Mystery of the Snake God(DEF) Lv10 (312167)
470204.png Moan of Corruption [1] (470204) 300455.png

Main Gears โ™‰๏ธ (Accessories)


490020.png Grace Magic Ring [1] (490020) 300455.png
32209.png Illusion Battle Chip R [1] (32209) 300455.png 4826.png Spell Lv5 (4826) 4752.png LUK+3 (4752) 4752.png LUK+3 (4752)
32210.png Illusion Battle Chip L [1] (32210) 300455.png 4826.png Spell Lv5 (4826) 4712.png INT+3 (4712) 4712.png INT+3 (4712)
32238.png Illusion Morpheus's Ring [1] (32238) 300455.png 4713.png INT+4 (4713) 4713.png INT+4 (4713)
32239.png Illusion Morpheus's Bracelet [1] (32239) 300455.png 4713.png INT+4 (4713) 4713.png INT+4 (4713)
490026.png Automatic Battle Chip R [1] (490026) 300455.png 310116.png Automatic Modification Orb (Magic Soul) (310116) 310092.png Automatic Modification Orb (Spell) (310092) 310088.png Automatic Modification Orb (INT) (310088)
490027.png Automatic Battle Chip L [1] (490027) 300455.png 310116.png Automatic Modification Orb (Magic Soul) (310116) 310092.png Automatic Modification Orb (Spell) (310092) 310088.png Automatic Modification Orb (INT) (310088)
490109.png Gray Wolf Necklace [1] (490109) 300455.png 310634.png Wolf Orb (Magic Power) Lv.4 (310634) 310634.png Wolf Orb (Magic Power) Lv.4 (310634) 310493.png Wolf Orb (INT) Lv.3 (310493)
490108.png Gray Wolf Earring [1] (490108) 300455.png 310634.png Wolf Orb (Magic Power) Lv.4 (310634) 310634.png Wolf Orb (Magic Power) Lv.4 (310634) 310493.png Wolf Orb (INT) Lv.3 (310493)
490064.png Brilliant Light Sapphire Ring [1] (490064) 300455.png 310226.png Happiness Lv5 (310226) 310256.png Destructive Evil Lv5 (310256)
490065.png Brilliant Light Sapphire Necklace [1] (490065) 300455.png 310226.png Happiness Lv5 (310226) 310256.png Destructive Evil Lv5 (310256)
490052.png Sinful Sapphire Ring [1] (490052) 300455.png 310206.png Horror Lv5 (310206) 310246.png Dragon Scale Lv5 (310246)
490053.png Sinful Sapphire Necklace [1] (490053) 300455.png 310206.png Horror Lv5 (310206) 310246.png Dragon Scale Lv5 (310246)
490329.png Glacier Earring [1] (490329) 300455.png 312088.png Glacier Flower Meow Power(Magical Power) (312088) 312085.png Glacier Flower Meow Power(Spell) (312085) 312082.png Glacier Flower Meow Power(Speed) (312082)
490327.png Glacier Ring [1] (490327) 300455.png 312088.png Glacier Flower Meow Power(Magical Power) (312088) 312085.png Glacier Flower Meow Power(Spell) (312085) 312082.png Glacier Flower Meow Power(Speed) (312082)
490304.png Temple Rune Ring [1] (490304) 300455.png 311943.png Brilliant Biosphere Gem (Boss Type) (311943) 311958.png Intelligence of Varmundt Lv5 (311958) 311998.png Fragment of Varmundt (SPL) Lv5 (311998)
490307.png Temple Magic Ring [1] (490307) 300455.png 311943.png Brilliant Biosphere Gem (Boss Type) (311943) 311958.png Intelligence of Varmundt Lv5 (311958) 311998.png Fragment of Varmundt (SPL) Lv5 (311998)
490136.png Stellar Spell Seal [1] (490136) 300455.png 313038.png Star Cluster of Intelligence Lv5 (313038) 310711.png Star of Spell Lv.5 (310711) 310711.png Star of Spell Lv.5 (310711)
490485.png Signet of Circulation: Autumn [1] (490485) 300455.png 312996.png Signet of Spell Lv5 (312996) 312981.png Token of Life (312981)

Shadow Gears โ™’๏ธ (Shadows)

+10 24883.png Full Spell Shadow Armor (24883) 4732.png AGI+3 (4732) 312664.png S. Magic Power Lv5 (312664)
+10 24884.png Full Spell Shadow Shoes (24884) 4732.png AGI+3 (4732) 312664.png S. Magic Power Lv5 (312664)
+10 24753.png Magical Spell Shadow Weapon (24753) Matk+3% SPL+5
+10 24754.png Magical Spell Shadow Shield (24754) Matk+3% SPL+5
+10 24665.png Full Tempest Shadow Earring (24665) Matk+3% SPL+5
+10 24668.png Full Tempest Shadow Pendant (24668) Matk+3% SPL+5
+10 24675.png True Gemstone Shadow Armor (24675) Attack Speed+5% SPL+5
+10 24676.png True Gemstone Shadow Shoes (24676) Attack Speed+5% SPL+5
+10 24768.png Mega Blitz Shadow Weapon (24768) Attack Speed+5% SPL+5
+10 24746.png Separate Reload Shadow Shield (24746) Attack Speed+5% SPL+5
+10 24665.png Full Tempest Shadow Earring (24665) Attack Speed+5% SPL+5
+10 24668.png Full Tempest Shadow Pendant (24668) Attack Speed+5% SPL+5
+10 24747.png Spell Caster Shadow Armor (24747) vct+3% SPL+5
+10 24748.png Spell Caster Shadow Shoes (24748) vct+3% SPL+5
+10 24736.png Clever Shadow Weapon (24736) vct+3% SPL+5
+10 24737.png Clever Shadow Shield (24737) vct+3% SPL+5
+10 24665.png Full Tempest Shadow Earring (24665) vct+3% SPL+5
+10 24668.png Full Tempest Shadow Pendant (24668) vct+3% SPL+5
+10 24800.png Master Shadow Armor (24800) 312244.png Arch Mage Soul(Crimson Arrow) (312244) 312192.png SPL+3 (312192)
+10 24801.png Master Shadow Shoes (24801) 312244.png Arch Mage Soul(Crimson Arrow) (312244) 312192.png SPL+3 (312192)
+10 24792.png Master Shadow Weapon (24792) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
+10 24793.png Master Shadow Shield (24793) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
+10 24802.png Master Shadow Earring (24802) 312244.png Arch Mage Soul(Crimson Arrow) (312244) 312192.png SPL+3 (312192)
+10 24803.png Master Shadow Pendant (24803) 312244.png Arch Mage Soul(Crimson Arrow) (312244) 312192.png SPL+3 (312192)

Gear Stages & Builds

For more informations on enchants check my Equipment and Enchant Section!

STAGE 1 ๐Ÿ•(Early Tier)

Suitable for early stages or initial progress. Offers basic utility but falls off as you advance.

Stage 1 Gears (Early Tier)
๐ŸšธType โš”๏ธGears ๐Ÿ‘ปShadow Gears and ๐ŸŒ‘Costume stones
Upper 400140.png Advanced Paradise Hat (400140)
Middle 410091.png Cor Core Booster (410091) or 410092.png Cor Core Booster [1] (410092)
Lower 420003.png CD in Mouth (420003) 20307.png Costume Beginner Cap (20307)
Armor 450186.png Advanced Paradise Robe (450186) or +9 450110.png Grace Crimson Robe [1] (450110) 24689.png Paradise Shadow Armor (24689)
Weapon 640023.png Paradise Warlock Staff (640023) or 640024.png Paradise Warlock Wand (640024) 24687.png Paradise Shadow Weapon (24687)
Shield 2115.png Valkyrie Shield [1] (2115) or 2114.png Stone Buckler [1] (2114) 24688.png Paradise Shadow Shield (24688)
Garment 480106.png Advanced Paradise Muffler (480106) or +9 480019.png Grace Magic Manteau [1] (480019)
Shoe 470093.png Advanced Paradise Shoes (470093) or +9 470021.png Grace Magic Boots [1] (470021) 24690.png Paradise Shadow Shoes (24690)
Accessory (Right) 490129.png Advanced Paradise Necklace (490129) or 490020.png Grace Magic Ring [1] (490020) 24691.png Paradise Shadow Earring (24691)
Accessory (Left) 490128.png Advanced Paradise Magic Ring (490128) 24692.png Paradise Shadow Pendant (24692)
๐Ÿ“ŒGears Descriptions
400140.png Advanced Paradise Hat (400140) ItemID: 400140
_______________________
A high-quality cap given to members of the Paradise Group.
_______________________
MATK +60
_______________________
Magical attacks have a certain chance to recover 350 HP every second for 4 seconds.
Magical attacks have a certain chance to recover 80 SP every second for 4 seconds.
_______________________
Type: Headgear
Defense: 7
Position: Top
Weight: 0
Armor Level: 1
Refineable: No
_______________________
Requirement:
Base Level 100
410091.png Cor Core Booster (410091) ItemID: 410091
_______________________
Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 8%.
Decreases After Cast Delay by 8%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 7%.
_______________________
Type: Headgear
Defense: 5
Position: Mid
Weight: 10
_______________________
Requirement:
Base Level 150
410092.png Cor Core Booster [1] (410092) ItemID: 410092
_______________________
Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 5%.
_______________________
Type: Headgear
Defense: 5
Position: Mid
Weight: 10
_______________________
Requirement:
Base Level 150
420003.png CD in Mouth (420003) ItemID: 420003
_______________________
It feels like a lot of data in the compact disc is passing through my mouth and into my brain.
_______________________
Increases Magical Damage with every element by 5%.
_______________________
Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage.
_______________________
When equipped with Old Parasol:
MATK +50
Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 20
Armor Level: 1
20307.png Costume Beginner Cap (20307) ItemID: 20307
_______________________
A costume awarded to adventurer who barely start his adventure.
_______________________
HIT +30
MaxHP +1000
MaxSP +200
_______________________
Decreases Variable Casting Time by 10%.
Increases restoration amount of Novice Potion by 50%.
Increases Healing amount by 150%.
_______________________
For each 10 Base Level:
HIT -3
Increases Variable Casting Time by 1%
MaxHP -100, MaxSP -20
Decreases Healing amount by 10%,
Increases Healing received and Restoration items by 10%.
_______________________
When Base Level 99+ is reached, the item effect will not activate.
_______________________
The effect will not work during WoE, WoE:Second Edition, Battleground and WoE:TE Edition.
_______________________
This item can not be traded with other accounts.
_______________________
Type: Costume
Position: Low
Weight: 0
450186.png Advanced Paradise Robe (450186) ItemID: 450186
_______________________
A high-quality robe given to members of the Paradise Group.
_______________________
MaxHP +1000
MaxSP +250
_______________________
Decreases After Cast Delay by 5%.
_______________________
For each 10 Base Level:
MATK +5 (Up to Base Level 150)
_______________________
Base Level at least 105:
MATK +3%
_______________________
Base Level at least 110:
Decreases After Cast Delay by additional 5%.
_______________________
Base Level at least 120:
MaxHP +3%
_______________________
Base Level at least 130:
MATK +40
_______________________
Type: Armor
Defense: 35
Weight: 0
Armor Level: 1
Refineable: No
_______________________
Requirement:
Base Level 100
450110.png Grace Crimson Robe [1] (450110) ItemID: 450110
_______________________
Noble Warlock Robe with the emblem of Rune Midgarts
_______________________
MATK +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 20%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire element by 10%.
_______________________
When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring:
Decreases Variable Casting Time by additional 5%.
MATK +2%
Increases damage of Crimson Rock by 15%.
_______________________
Total Refine Level of Grace Crimson Robe, Grace Magic Manteau and Grace Magic Boots is +27 or higher:
Decreases Variable Casting Time by additional 5%.
MATK +3%
Increases damage of Crimson Rock by additional 15%.
_______________________
Type: Armor
Defense: 100
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 150
Warlock
24689.png Paradise Shadow Armor (24689) ItemID: 24689
_______________________
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
HIT +5
_______________________
When equipped with Paradise Shadow Weapon, Paradise Shadow Shield, Paradise Shadow Shoes, Paradise Shadow Pendant and Paradise Shadow Earring:
ASPD +2
Decreases Variable Casting Time by 10%.
Ignores physical and magical defense of all race, except Players, by 50%.
_______________________
Type: Shadow Armor
Refineable: No
640023.png Paradise Warlock Staff (640023) ItemID: 640023
_______________________
A high-quality two-handed staff made by the Paradise Group.
_______________________
MATK +200
MATK +5%
_______________________
Indestructible in battle
_______________________
For each Level of Mystical Amplification:
Decreases Variable Casting Time by 1%.
_______________________
Base Level at least 105:
Increases Magical Damage with Fire and Earth element by 10%.
Increases damage of Crimson Rock and Earth Strain by 25%.
_______________________
Base Level at least 110:
Increases Magical Damage with Fire and Earth element by additional 15%.
Increases Magical Damage against all sizes by 15%.
_______________________
Base Level at least 115:
Increases damage of Crimson Rock and Earth Strain by additional 15%.
_______________________
Type: Two-Handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Warlock classes
640024.png Paradise Warlock Wand (640024) ItemID: 640024
_______________________
A high-quality two-handed staff made by the Paradise Group.
_______________________
MATK +200
MATK +5%
_______________________
Indestructible in battle
_______________________
For each Level of Mystical Amplification:
Decreases Variable Casting Time by 1%.
_______________________
Base Level at least 105:
Increases Magical Damage with Wind and Ghost element by 10%.
Increases damage of Chain Lightning and Soul Expansion by 25%.
_______________________
Base Level at least 110:
Increases Magical Damage with Wind and Ghost element by additional 15%.
Increases Magical Damage against all sizes by 15%.
_______________________
Base Level at least 115:
Increases damage of Chain Lightning and Soul Expansion by additional 15%.
_______________________
Type: Two-Handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Warlock classes
24687.png Paradise Shadow Weapon (24687) ItemID: 24687
_______________________
A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +10
MATK +10
_______________________
Increases Magical Damage with every element by 5%.
Increases Melee and Ranged Physical Damage by 5%.
_______________________
Type: Shadow Weapon
Refineable: No
2115.png Valkyrie Shield [1] (2115) ItemID: 2115
_______________________
A shield used by Gna, messenger of Freya, when she served as a Valkyrie.
_______________________
MDEF +5
_______________________
Decreases damage taken from Water, Fire, Undead and Shadow elemental attacks by 20%.
_______________________
When equipped with Fricca's Circlet and Odin's Blessing:
DEF +2
MDEF +5
All Refine Levels of the Shield and Circlet adds to MDEF Instead of DEF.
_______________________
Type: Shield
Defense: 80
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 65
All Jobs except Novice
2114.png Stone Buckler [1] (2114) ItemID: 2114
_______________________
A stone shield which Thor obtained by killing Hrungnir, king of giants.
It possesses the powers of giants which rival the might of the gods.
_______________________
Decreases damage taken from Large size by 5%.
_______________________
When equipped with Magni's Cap and Odin's Blessing:
STR +2
DEF +5
MDEF +5
When equipped by Swordman classes:
DEF +6
_______________________
Type: Shield
Defense: 45
Weight: 150
Armor Level: 1
_______________________
Requirement:
Base Level 65
All Jobs except Novice
24688.png Paradise Shadow Shield (24688) ItemID: 24688
_______________________
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Decreases Variable Casting Time by 5%.
_______________________
Type: Shadow Shield
Refineable: No
480106.png Advanced Paradise Muffler (480106) ItemID: 480106
_______________________
A high-quality muffler given to members of the Paradise Group.
_______________________
FLEE +40
_______________________
Decreases damage taken from Neutral elemental attacks by 20%.
Decreases Variable Casting Time by 15%.
_______________________
For each 10 Base Level:
Increases Attack Speed by 1%.
(Up to Base Level 150)
_______________________
Base Level at least 105:
Increases Attack Speed (Decreases After Attack Delay by additional 5%).
_______________________
Base Level at least 110:
Decreases Variable Casting Time by additional 5%.
_______________________
Base Level at least 120:
Decreases After Cast Delay by 5%.
_______________________
Base Level at least 130:
Decreases After Cast Delay by additional 5%.
_______________________
Type: Garment
Defense: 10
Weight: 0
Armor Level: 1
Refineable: No
_______________________
Requirement:
Base Level 100
480019.png Grace Magic Manteau [1] (480019) ItemID: 480019
_______________________
A noble cloak engraved with the emblem of Rune Midgarts.
_______________________
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +7:
Decreases After Cast Delay by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Type: Garment
Defense: 30
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 150
470093.png Advanced Paradise Shoes (470093) ItemID: 470093
_______________________
A pair of high-quality shoes given to members of the Paradise Group.
_______________________
Increases Magical Damage with every element by 10%.
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
For each 10 Base Level:
MaxHP +40, MaxSP +30 (Up to Base Level 150)
_______________________
Base Level at least 105:
Decreases Variable Casting Time by 10%.
_______________________
Base Level at least 110:
Increases Magical Damage against enemies of every element by 5%.
_______________________
Base Level at least 120:
Increases Magical Damage against enemies of every element by additional 5%.
_______________________
Base Level at least 130:
MATK +5%
_______________________
Type: Shoes
Defense: 10
Weight: 0
Armor Level: 1
Refineable: No
_______________________
Requirement:
Base Level 100
470021.png Grace Magic Boots [1] (470021) ItemID: 470021
_______________________
Aristocratic shoes with the emblem of Rune Midgarts.
_______________________
MATK +20
FLEE +20
_______________________
Refine Level +7:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Type: Shoes
Defense: 30
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 150
24690.png Paradise Shadow Shoes (24690) ItemID: 24690
_______________________
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Increases Attack Speed by 5%.
_______________________
Type: Shadow Shoes
Refineable: No
490129.png Advanced Paradise Necklace (490129) ItemID: 490129
_______________________
A high-quality necklace given to members of the Paradise Group.
_______________________
Decreases Variable Casting Time by 10%.
Increases Attack Speed by 5%.
_______________________
Type: Accessory
Position: Right
Defense: 0
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 100
490020.png Grace Magic Ring [1] (490020) ItemID: 490020
_______________________
Noble Ring engraved with the emblem of Rune Midgarts
_______________________
Increases Attack Speed by 7%.
Decreases Variable Casting Time by 10%.
Increases Magical Damage against enemies of every element by 10%.
_______________________
Type: Accessory
Position: Right
Defense: 10
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 150
24691.png Paradise Shadow Earring (24691) ItemID: 24691
_______________________
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
MATK +5
_______________________
Type: Shadow Earring
Refineable: No
490128.png Advanced Paradise Magic Ring (490128) ItemID: 490128
_______________________
A high-quality magic ring given to members of the Paradise Group.
_______________________
MATK +3%
_______________________
Protects from skill cast interruption.
_______________________
When equipped with Advanced Paradise Necklace:
Decreases Fixed Casting Time by 0.2 seconds.
Decreases Variable Casting Time by 10%.

Base Level at least 105:
MATK +2%

Base Level at least 110:
Increases Magical Damage with every element by 5%.

Base Level at least 120:
Increases Magical Damage against enemies of every element by 5%.
_______________________
Type: Accessory
Position: Left
Defense: 0
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 100
24692.png Paradise Shadow Pendant (24692) ItemID: 24692
_______________________
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
ATK +5
_______________________
Type: Shadow Pendant
Refineable: No

STAGE 2 ๐Ÿ•‘(Mid Tier)

Good for mid-game or intermediate stages. Balanced performance but not exceptional.

Stage 2 Gears (Mid Tier)
๐ŸšธType โš”๏ธGears ๐Ÿ‘ปShadow Gears and ๐ŸŒ‘Costume stones
Upper +11 19428.png Illusion Morpheus's Hood [1] (19428) or +10 18978.png Old Magic Stone Hat [1] (18978) 25172.png Variable Cast Stone (Top) (25172)
Middle 410091.png Cor Core Booster (410091) or 410092.png Cor Core Booster [1] (410092) 25173.png Variable Cast Stone (25173)
Lower 420003.png CD in Mouth (420003) 25174.png Variable Cast Stone (Low) (25174)
Armor +9 15377.png Illusion Armor Type B [1] (15377) or +9 15279.png Robust Magical Armor [1] (15279) 24694.png Advanced Paradise Shadow Armor (24694)
Weapon +10 550030.png Illusion Thorny Staff of Darkness [2] (550030) or +9 28762.png Illusion Bazerald [2] (28762) 24704.png Warlock Advanced Paradise Shadow Weapon (24704)
Shield +7 460018.png Illusion Silver Guard [1] (460018) or +7 460017.png Illusion Guard [1] (460017) 24693.png Advanced Paradise Shadow Shield (24693)
Garment +11 20948.png Illusion Morpheus's Shawl [1] (20948) or +9 20934.png Illusion Engine Wing Type B [1] (20934) 25170.png Minor Casting Stone (Garment) (25170) and 1000521.png Minor Casting Stone (Dual) (1000521)
Shoe +9 22197.png Illusion Leg Type B [1] (22197) +9 22008.png Temporal DEX Boots [1] (22008) 24695.png Advanced Paradise Shadow Shoes (24695)
Accessory (Right) 32238.png Illusion Morpheus's Ring [1] (32238) or 32209.png Illusion Battle Chip R [1] (32209) 24696.png Advanced Paradise Shadow Earring (24696)
Accessory (Left) 32239.png Illusion Morpheus's Bracelet [1] (32239) or 32210.png Illusion Battle Chip L [1] (32210) 24697.png Advanced Paradise Shadow Pendant (24697)
๐Ÿ“ŒGears Descriptions
19428.png Illusion Morpheus's Hood [1] (19428) ItemID: 19428
_______________________
Hood that says that the true power of
Morphys is sealed in. Some items are
needed to unlock the seal.
_______________________
INT +10,
MDEF +15,
MaxSP +20%
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
MATK +30
_______________________
Refine Level +9:
Protects from skill cast interruption.
_______________________
When equipped with Illusion Morpheus's Shawl
Illusion Morpheus's Bracelet and
Illusion Morpheus's Ring:
INT +5, MaxSP +10%,
DEF +100
Increases Magical Damage with Water, Earth and Neutral element by 10%.
_______________________
Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher:
MATK +40
_______________________
Total Refine Level of entire set at least +18:
MATK +40
Increases Magical Damage with Ghost, Wind and Holy element by 15%.
_______________________
Total Refine Level of entire set at least +22:
MATK +10%
Ignores magic defense of Formless, Brute and Demon race by 50%.
_______________________
Position: Headgear
Defense: 15
Position: Top
Weight: 20
Armor Level: 1
_______________________
Requirement:
Base Level 130
18978.png Old Magic Stone Hat [1] (18978) ItemID: 18978
_______________________
An old, abandoned magic stone hat that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
Increases SP Recovery Rate by 20%.
Decreases Crimson Rock skill cooldown by 1 second.
_______________________
For each Refine Level:
MATK +1%
Decreases Crimson Rock skill cooldown by additional 0.1 second.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Soul Expansion by 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Warlock
25172.png Variable Cast Stone (Top) (25172) ItemID: 25172
_______________________
Decreases Variable Casting Time by 3%.
Gives ability when compounded on top slot costume.
Variable Cast Stone SET (Top, Mid and Low), Decreases Variable Casting Time by 6%.
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
410091.png Cor Core Booster (410091) ItemID: 410091
_______________________
Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 8%.
Decreases After Cast Delay by 8%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 7%.
_______________________
Type: Headgear
Defense: 5
Position: Mid
Weight: 10
_______________________
Requirement:
Base Level 150
410092.png Cor Core Booster [1] (410092) ItemID: 410092
_______________________
Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 5%.
_______________________
Type: Headgear
Defense: 5
Position: Mid
Weight: 10
_______________________
Requirement:
Base Level 150
25173.png Variable Cast Stone (25173) ItemID: 25173
_______________________
Decreases Variable Casting Time by 3%.
Gives ability when compounded on mid slot costume.
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
420003.png CD in Mouth (420003) ItemID: 420003
_______________________
It feels like a lot of data in the compact disc is passing through my mouth and into my brain.
_______________________
Increases Magical Damage with every element by 5%.
_______________________
Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage.
_______________________
When equipped with Old Parasol:
MATK +50
Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 20
Armor Level: 1
25174.png Variable Cast Stone (Low) (25174) ItemID: 25174
_______________________
Decreases Variable Casting Time by 3%.
Gives ability when compounded on low slot costume.
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
15377.png Illusion Armor Type B [1] (15377) ItemID: 15377
_______________________
A type B combat armor made from illusion technology.
There are various modules that can be installed to enhance it.
_______________________
MATK +100
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
When equipped with Illusion Engine Wing Type A:
Decreases After Attack Delay by 10%.
_______________________
When equipped with Illusion Engine Wing Type B:
MATK +50
_______________________
Type: Armor
Defense: 105
Weight: 100
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
15279.png Robust Magical Armor [1] (15279) ItemID: 15279
_______________________
Blue armor with strong magic.
_______________________
MATK +50
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
Refine Level +7:
Ignores magical defense of Brute and Demon race by 30%.
_______________________
Refine Level +9:
Increases Magical Damage against Brute and Demon race by 10%.
_______________________
Refine Level +11:
Increases Magical Damage against Wind and Earth elemental enemies by 10%.
_______________________
When equipped with Temporal INT Boots [1] or Modified INT Boots [1]:
MATK +10%
Total Refine Level of entire set at least +21:
Ignores magical defense of Brute and Demon race by additional 20%.
_______________________
Type: Armor
Defense: 60
Weight: 90
Armor Level: 1
24694.png Advanced Paradise Shadow Armor (24694) ItemID: 24694
_______________________
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
HIT +15
_______________________
Type: Shadow Armor
Refineable: No
_______________________
Requirement:
Base Level 100
550030.png Illusion Thorny Staff of Darkness [2] (550030) ItemID: 550030
_______________________
It is a staff surrounded by thorn vines and has a strong magical meaning.
_______________________
Indestructible in battle
_______________________
MATK +180
INT +3
DEX +3
_______________________
For each Refine Level:
Ignores Magical Defense of monsters of every race, except Players, by 3%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 3%.
_______________________
Refine Level +7:
MATK +7%
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
Increases Magical Damage against Holy element and monsters of Angel race by 20%.
_______________________
Refine Level +11:
Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%.
_______________________
When equipped with Illusion Morpheus's Hood:
MATK +20

If Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher:
Increases Magical Damage against every element by 10%.

If total Refine Level of entire set at least +18:
Increases Magical Damage against Shadow element and monsters of Demon race by 20%.

If total Refine Level of entire set at least +22:
Increases Magical Damage against all sizes by 15%.
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Type: One-Handed Staff
Attack: 60
Element:Shadow
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Wizard, Acolyte and Soul Linker classes
28762.png Illusion Bazerald [2] (28762) ItemID: 28762
_______________________
A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions.
_______________________
INT +5
MATK +170
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +7:
Increases Magical Damage with Fire element by 10%.
_______________________
Refine Level +9:
Increases damage of Fire Bolt by 40%.
Increases damage of Fire Ball by 40%.
_______________________
Refine Level +11:
Increases damage of Meteor Storm by 30%.
Increases damage of Crimson Rock by 30%.
_______________________
When equipped with Fancy Flower:
MATK +50
_______________________
Refine Level of Illusion Bazerald and Fancy Flower each is +7 or higher:
Decreases Variable Casting Time by 10%.
_______________________
If total Refine Level of entire set at least +18:
Increases Magical Damage against Small and Medium size by 15%.
_______________________
Total Refine Level of entire set at least +22:
Random chance to increase MATK +50 and Magical Damage with Fire element by 20% for 10 sec when dealing magical attacks.
_______________________
Type: Dagger
Attack: 120
Weight: 50
Element: Fire
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes
24704.png Warlock Advanced Paradise Shadow Weapon (24704) ItemID: 24704
_______________________
A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +10
MATK +10
_______________________
When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant:
Increases Magical Damage with every element by 15%.
Decreases Variable Casting Time by 10%.
Increases damage of Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion by 15%.
Decreases After Cast Delay by 15%.
Ignores magical defense of all race, except Players, by 50%.
_______________________
Type: Shadow Weapon
Refineable: No
_______________________
Requirement:
Base Level 100
Warlock
460018.png Illusion Silver Guard [1] (460018) ItemID: 460018
_______________________
A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)
_______________________
Type: Shield
Defense: 60
Weight: 30
_______________________
Requirement:
Base Level 120
460017.png Illusion Guard [1] (460017) ItemID: 460017
_______________________
A shield made to simply block enemy attacks.
_______________________
ASPD +2
_______________________
For each 2 Refine Levels:
Perfect HIT +3% (Up to Refine Level 12)
_______________________
Type: Shield
Defense: 60
Weight: 60
_______________________
Requirement:
Base Level 120
24693.png Advanced Paradise Shadow Shield (24693) ItemID: 24693
_______________________
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Decreases Variable Casting Time by 10%.
_______________________
Type: Shadow Shield
Refineable: No
_______________________
Requirement:
Base Level 100
20948.png Illusion Morpheus's Shawl [1] (20948) ItemID: 20948
_______________________
One of three keys to unlocking Morpheus power,
this shawl is said to contain ancient spells.
_______________________
MaxSP +10%
MDEF +5
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 10%.
_______________________
Position: Garment
Defense: 8
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 130
20934.png Illusion Engine Wing Type B [1] (20934) ItemID: 20934
_______________________
Combat engine B type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1000
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
When equipped with Illusion Leg Type A:
Increases Ranged Physical Damage by 5%.
_______________________
When equipped with Illusion Leg Type B:
Increases Magical Damage with every element by 10%.
_______________________
Type: Garment
Defense: 50
Weight: 90
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
25170.png Minor Casting Stone (Garment) (25170) ItemID: 25170
_______________________
Decreases Fixed Casting Time by 0.3 seconds.
Gives ability when compounded on garment costume slot.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
1000521.png Minor Casting Stone (Dual) (1000521) ItemID: 1000521
_______________________
A stone that slightly decreases Fixed Casting Time.
Gives the following effects when compounded on the 2nd slot of a Costume Garment.
_______________________
Decreases Fixed Casting Time by 0.1 second.
_______________________
When equipped with Minor Casting Stone (Garment):
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
22197.png Illusion Leg Type B [1] (22197) ItemID: 22197
_______________________
Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +200
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
When equipped with Illusion Armor Type A:
MaxSP +5%
_______________________
When equipped with Illusion Armor Type B:
MATK +5%
_______________________
Type: Shoes
Defense: 20
Weight: 50
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
22008.png Temporal DEX Boots [1] (22008) ItemID: 22008
_______________________
These boots are obviously old but they show no signs of wear and tear.
_______________________
MaxHP +300
MaxSP +30
_______________________
For each 3 Refine Levels:
MaxHP +100
MaxSP +10
DEX +3
_______________________
Base DEX at least 120:
Decreases Fixed Casting Time by 0.5 seconds.
Increases Ranged Physical Damage by 5%.
_______________________
Type: Shoes
Defense: 25
Weight: 60
Armor Level: 1
Can be enchanted by:
<NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI>
_______________________
Requirement:
Base Level 99
All Classes
24695.png Advanced Paradise Shadow Shoes (24695) ItemID: 24695
_______________________
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Increases Attack Speed by 7%.
_______________________
Type: Shadow Shoes
Refineable: No
_______________________
Requirement:
Base Level 100
32238.png Illusion Morpheus's Ring [1] (32238) ItemID: 32238
_______________________
A ring, enchanted with the power of the Fate Stone, that is one of the three keys for theseal which binds Morpheus.
_______________________
INT +3
MaxSP +5%
_______________________
When equipped with Illusion Morpheus's Bracelet:
Decreases Variable Casting Time by 10%.
_______________________
Type: Accessory
Position: Right
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 130
All Jobs except Novice
32209.png Illusion Battle Chip R [1] (32209) ItemID: 32209
_______________________
This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%
_______________________
Type: Accessory
Position: Right
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 130
24696.png Advanced Paradise Shadow Earring (24696) ItemID: 24696
_______________________
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
MATK +15
_______________________
Type: Shadow Earring
Refineable: No
_______________________
Requirement:
Base Level 100
32239.png Illusion Morpheus's Bracelet [1] (32239) ItemID: 32239
_______________________
A bracelet, rumored to be a memento of Morpheus's beloved, that is one of the three keys for the seal which binds Morpheus.
_______________________
INT +3
MaxSP +5%
_______________________
When equipped with Illusion Morpheus's Ring:
MATK +10%
_______________________
Type: Accessory
Position: Left
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 130
32210.png Illusion Battle Chip L [1] (32210) ItemID: 32210
_______________________
This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%
_______________________
Type: Accessory
Position: Left
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 130
24697.png Advanced Paradise Shadow Pendant (24697) ItemID: 24697
_______________________
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
ATK +15
_______________________
Type: Shadow Pendant
Refineable: No
_______________________
Requirement:
Base Level 100

STAGE 3 ๐Ÿ•’(Late Tier)

Starts to shine in the late stages or under specific conditions. Stronger than early or mid-tier options but not the ultimate choice.

Stage 3 Gears (Late Tier)
๐ŸšธType โš”๏ธGears ๐Ÿ‘ปShadow Gears and ๐ŸŒ‘Costume stones
Upper +11 400154.png Survival Circlet-LT [1] (400154) or +11 19428.png Illusion Morpheus's Hood [1] (19428) 1000528.png Magic Power Stone (Top) (1000528)
Middle 410017.png Battle Processor [1] (410017) or 410080.png Deep Blue Sunglasses [1] (410080) 1000529.png Magic Power Stone (1000529)
Lower 420066.png Orbs of Survival-LT (420066) or 420022.png Young Leaf of World Tree (Intelligence) (420022) 1000530.png Magic Power Stone (Low) (1000530)
Armor +11 450178.png Gray Wolf Robe [1] (450178) or +11 450128.png Automatic Armor Type B [1] (450128) +9 24800.png Master Shadow Armor (24800)
Weapon +9 640033.png Glacier Staff (640033) +9 24792.png Master Shadow Weapon (24792)
Shield +11 460018.png Illusion Silver Guard [1] (460018) or +11 460017.png Illusion Guard [1] (460017) +9 24793.png Master Shadow Shield (24793)
Garment +11 480125.png Convertible Magical Wing [1] (480125) or +11 480021.png Automatic Engine Wing Type B [1] (480021) 25067.png Cast Stone (Garment) (25067) and 1000527.png Magic Power Stone (Dual) (1000527)
Shoe +11 470088.png Gray Wolf Shoes [1] (470088) or +11 470023.png Automatic Leg Type B [1] (470023) +9 24801.png Master Shadow Shoes (24801)
Accessory (Right) 490109.png Gray Wolf Necklace [1] (490109) or 490026.png Automatic Battle Chip R [1] (490026) +9 24802.png Master Shadow Earring (24802)
Accessory (Left) 490108.png Gray Wolf Earring [1] (490108) or 490027.png Automatic Battle Chip L [1] (490027) +9 24803.png Master Shadow Pendant (24803)
๐Ÿ“ŒGears Descriptions
400154.png Survival Circlet-LT [1] (400154) ItemID: 400154
_______________________
An improvised version of the headdress used by practitioners.
_______________________
INT +3
MATK +50
_______________________
Base Level at least 180:
MATK +50
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +10:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Boss class by 20%.
_______________________
When equipped with Survivor Orb-LT:
Protects from skill cast interruption.
Increases Magical Damage against enemies of every element by 10%.

Refine Level of Survival Circlet-LT is +11 or higher:
Decreases After Cast Delay by 12%.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11:
After Cast Delay -5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 150
19428.png Illusion Morpheus's Hood [1] (19428) ItemID: 19428
_______________________
Hood that says that the true power of
Morphys is sealed in. Some items are
needed to unlock the seal.
_______________________
INT +10,
MDEF +15,
MaxSP +20%
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
MATK +30
_______________________
Refine Level +9:
Protects from skill cast interruption.
_______________________
When equipped with Illusion Morpheus's Shawl
Illusion Morpheus's Bracelet and
Illusion Morpheus's Ring:
INT +5, MaxSP +10%,
DEF +100
Increases Magical Damage with Water, Earth and Neutral element by 10%.
_______________________
Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher:
MATK +40
_______________________
Total Refine Level of entire set at least +18:
MATK +40
Increases Magical Damage with Ghost, Wind and Holy element by 15%.
_______________________
Total Refine Level of entire set at least +22:
MATK +10%
Ignores magic defense of Formless, Brute and Demon race by 50%.
_______________________
Position: Headgear
Defense: 15
Position: Top
Weight: 20
Armor Level: 1
_______________________
Requirement:
Base Level 130
1000528.png Magic Power Stone (Top) (1000528) ItemID: 1000528
_______________________
A stone that increases Magical Damage.
Gives the following effects when compounded on slot of a Costume Top Headgear.
Increases Magical Damage with every element by 3%.
_______________________
When equipped with Magic Power Stone and Magic Power Stone (Low):
Increases Magical Damage with every element by additional 6%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
410017.png Battle Processor [1] (410017) ItemID: 410017
_______________________
Specialized processor for improving combative functions.
_______________________
ATK +10,
MATK +10
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 0
Armor Level: 1
410080.png Deep Blue Sunglasses [1] (410080) ItemID: 410080
_______________________
Sunglasses specially coated in dark blue.
Excellent for UV protection.
_______________________
Decreases Variable Casting Time by 5%.
_______________________
Additional abilities can be activated by using the Lens Craft Stone.
Lens Craft Stone can be obtained from
<NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyanvine Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.
_______________________
Type: Heagear
Defense: 0
Position: Mid
Weight: 10
1000529.png Magic Power Stone (1000529) ItemID: 1000529
_______________________
A stone that increases Magical Damage.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
Increases Magical Damage with every element by 3%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
420066.png Orbs of Survival-LT (420066) ItemID: 420066
_______________________
An improved version of the freestanding orb that automatically assists the owner.
_______________________
Decreases Variable Casting Time by 3%.
Increases Magical Damage with every element by 7%.
_______________________
Type: Headgear
Defense: 2
Position: Low
Weight: 30
Armor Level: 2
_______________________
Requirement:
Base Level 150
420022.png Young Leaf of World Tree (Intelligence) (420022) ItemID: 420022
_______________________
The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power.
_______________________
When equipped with Temporal INT Manteau and Robust Magical Armor:
Decreases Variable Casting Time by 10%.

Total Refine Level of entire set at least +14:
MATK +80

If total Refine Level of entire set at least +18:
Increases Magical Damage with every element by 10%.
Decreases After Cast Delay by 7%.

If total Refine Level of entire set at least +22:
Increases Magical Damage against all sizes by 10%.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 5
Armor Level: 1
_______________________
Requirement:
Base Level 100
1000530.png Magic Power Stone (Low) (1000530) ItemID: 1000530
_______________________
A stone that increases Magical Damage.
Gives the following effects when compounded on slot of a Costume Low Headgear.
Increases Magical Damage with every element by 3%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
450178.png Gray Wolf Robe [1] (450178) ItemID: 450178
_______________________
A robe given to those who have been recognized by the Gray Wolf Clan.
_______________________
MATK +130
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Gray Wolf Manteau:
Increases Attack Speed by 10%.
_______________________
When equipped with Gray Wolf Muffler:
MATK +50
_______________________
Type: Armor
Defense: 160
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 190
450128.png Automatic Armor Type B [1] (450128) ItemID: 450128
_______________________
Combat armor type B improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +125
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Automatic Engine Wing Type A:
Increases Attack Speed by 10%.
_______________________
When equipped with Automatic Engine Wing Type B:
MATK +50
_______________________
Type: Armor
Defense: 135
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 160
24800.png Master Shadow Armor (24800) ItemID: 24800
_______________________
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
When equipped with Master Shadow Shield:
All Traits +2
_______________________
When equipped with Master Shadow Shield and Master Shadow Shoes:
P.ATK +1, S.MATK +1

Total Refine Level of entire set is at least +27:
Ignores physical and magical defense of every race, except Players, by 50%.
_______________________
When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant:
Ignores physical and magical resistance of every race, except Players, by 20%.
_______________________
Type: Shadow Armor
_______________________
Requirement:
Base Level 200
4th and High Expanded Classes
640033.png Glacier Staff (640033) ItemID: 640033
_______________________
A two-handed staff crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
_______________________
Indestructible in battle
_______________________
MATK +290
_______________________
Type: Two-Handed Staff
Attack: 150
Weight: 240
Weapon Level: 5
_______________________
Requirement:
Base Level 210
Mage, Acolyte and Soul Linker classes
24792.png Master Shadow Weapon (24792) ItemID: 24792
_______________________
A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +2%, MATK +2%
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 1%.
Increases Magical Damage with every element by 1%.
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
P.ATK +2, S.MATK +2
_______________________
Type: Shadow Weapon
_______________________
Requirement:
Base Level 200
4th and High Expanded Classes
460018.png Illusion Silver Guard [1] (460018) ItemID: 460018
_______________________
A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)
_______________________
Type: Shield
Defense: 60
Weight: 30
_______________________
Requirement:
Base Level 120
460017.png Illusion Guard [1] (460017) ItemID: 460017
_______________________
A shield made to simply block enemy attacks.
_______________________
ASPD +2
_______________________
For each 2 Refine Levels:
Perfect HIT +3% (Up to Refine Level 12)
_______________________
Type: Shield
Defense: 60
Weight: 60
_______________________
Requirement:
Base Level 120
24793.png Master Shadow Shield (24793) ItemID: 24793
_______________________
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
ATK +2%, MATK +2%
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 1%.
Increases Magical Damage with every element by 1%.
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
P.ATK +2, S.MATK +2
_______________________
Type: Shadow Shield
_______________________
Requirement:
Base Level 200
4th and High Expanded Classes
480125.png Convertible Magical Wing [1] (480125) ItemID: 480125
_______________________
A multi-purpose wing that has been further improved for the purpose of high efficiency and high output.
A magical process is installed.
Compatible with various items.
_______________________
For each 2 Refine Levels:
MATK +5, MATK +1%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage against enemies of every size by 3%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
Decreases damage taken from Neutral elemental attacks by 7%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
When equipped with Deep Blue Sunglasses[1]:
MATK +7%
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Victory Wing Ears[1]:
MATK +7%
Decreases After Cast Delay by 15%.
_______________________
When equipped with Battle Processor[1]:
MATK +7%
Increases Magical Damage with every element by 5%.
_______________________
Type: Garment
Defense: 38
Weight: 40
Armor Level: 1
_______________________
Requirement:
Base Level 150
_______________________
Can be crafted at: <NAVI>Cool Mechanic<INFO>verus01,46,247,0,100,0,0</INFO></NAVI>
480021.png Automatic Engine Wing Type B [1] (480021) ItemID: 480021
_______________________
Combat engine B type improved with the technology of Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1500
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Automatic Leg Type A:
Increases long range physical damage by 7%.
_______________________
When equipped with Automatic Leg Type B:
Increases Magical Damage with every element by 15%.
_______________________
Type: Garment
Defense: 70
Weight: 90
Armor Level: 1
_______________________
Requirement:
Base Level 160
25067.png Cast Stone (Garment) (25067) ItemID: 25067
_______________________
A stone that can Reduces Fixed Casting Time.
Adds enchantment on garment slot costume.
Decreases Fixed Casting Time by 0.5 second.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
1000527.png Magic Power Stone (Dual) (1000527) ItemID: 1000527
_______________________
A stone that increases Magical Damage.
Gives the following effects when compounded on the 2nd slot of a Costume Garment.
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Magic Power Stone (Top):
Increases Magical Damage with every element by additional 2%.
_______________________
When equipped with Magic Power Stone:
Increases Magical Damage with every element by additional 2%.
_______________________
When equipped with Magic Power Stone (Low):
Increases Magical Damage with every element by additional 2%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
470088.png Gray Wolf Shoes [1] (470088) ItemID: 470088
_______________________
A pair of shoes given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Gray Wolf Suit:
MaxSP +7%
_______________________
When equipped with Gray Wolf Robe:
MATK +7%
_______________________
Type: Shoes
Defense: 70
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 190
470023.png Automatic Leg Type B [1] (470023) ItemID: 470023
_______________________
Combat boots B type improved with the technology of Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Automatic Armor Type A:
MaxSP +7%
_______________________
When equipped with Automatic Armor Type B:
MATK +7%
_______________________
Type: Shoes
Defense: 70
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 160
24801.png Master Shadow Shoes (24801) ItemID: 24801
_______________________
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
When equipped with Master Shadow Shield:
All Traits +2
_______________________
Type: Shadow Shoes
_______________________
Requirement:
Base Level 200
4th and High Expanded Classes
490109.png Gray Wolf Necklace [1] (490109) ItemID: 490109
_______________________
A necklace given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxSP +5%
_______________________
Type: Accessory
Position: Left
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 190
490026.png Automatic Battle Chip R [1] (490026) ItemID: 490026
_______________________
A battle-enhancing chip improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +5%
MaxHP +5%
_______________________
Type: Accessory
Position: Right
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 160
24802.png Master Shadow Earring (24802) ItemID: 24802
_______________________
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
When equipped with Master Shadow Weapon:
All Traits +2
_______________________
When equipped with Master Shadow Weapon and Master Shadow Pendant:
P.ATK +1, S.MATK +1

Total Refine Level of entire set is at least +27:
Ignores physical and magical defense of every race, except Players, by 50%.
_______________________
Type: Shadow Earring
_______________________
Requirement:
Base Level 200
4th and High Expanded Classes
490108.png Gray Wolf Earring [1] (490108) ItemID: 490108
_______________________
Earrings given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxHP +5%
_______________________
Type: Accessory
Position: Right
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 190
490027.png Automatic Battle Chip L [1] (490027) ItemID: 490027
_______________________
A battle-enhancing chip improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +5%
MaxSP +5%
_______________________
Type: Accessory
Position: Left
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 160
24803.png Master Shadow Pendant (24803) ItemID: 24803
_______________________
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
When equipped with Master Shadow Weapon:
All Traits +2
_______________________
Type: Shadow Pendant
_______________________
Requirement:
Base Level 200
4th and High Expanded Classes

STAGE 4 ๐Ÿ•“(Strong Tier)

Consistently powerful and effective in most situations. Not quite the absolute best but close.

Stage 4 Gears (Strong Tier)
๐ŸšธType โš”๏ธGears ๐Ÿ‘ปShadow Gears and ๐ŸŒ‘Costume stones
Upper +10 [A] 400111.png Vesper Headgear [1] (400111) or +11 400154.png Survival Circlet-LT [1] (400154) 1000857.png Arch Bishop Stone (Top) (1000857)
Middle 410233.png Gambler's Seal [1] (410233) or 400002.png Victory Wing Ears [1] (400002) 1000614.png Warlock Stone (1000614)
Lower 420213.png Ace of Spades in Mouth (Magical) (420213) or 420022.png Young Leaf of World Tree (Intelligence) (420022) 1000859.png Arch Bishop Stone (Low) (1000859)
Armor +11 450265.png Glacier Robe [1] (450265) or +11 450207.png Snow Flower Robe [1] (450207) +9 24883.png Full Spell Shadow Armor (24883)
Weapon +12 [A] 550089.png Dim Glacier Wand [1] (550089) +9 24753.png Magical Spell Shadow Weapon (24753)
Shield +11 460040.png Glacier Guard [1] (460040) or +12 460018.png Illusion Silver Guard [1] (460018) +9 24754.png Magical Spell Shadow Shield (24754)
Garment +11 450267.png Glacier Muffler [1] (450267) or +11 480160.png Snow Flower Muffler [1] (480160) 1000019.png Archbishop Stone II (Garment) (1000019)
Shoe +11 450268.png Glacier Shoes [1] (450268) +11 470116.png Snow Flower Shoes [1] (470116) +9 24884.png Full Spell Shadow Shoes (24884)
Accessory (Right) 490052.png Sinful Sapphire Ring [1] (490052) or 490064.png Brilliant Light Sapphire Ring [1] (490064) +9 24665.png Full Tempest Shadow Earring (24665)
Accessory (Left) 490053.png Sinful Sapphire Necklace [1] (490053) or 490065.png Brilliant Light Sapphire Necklace [1] (490065) +9 24668.png Full Tempest Shadow Pendant (24668)
๐Ÿ“ŒGears Descriptions
400111.png Vesper Headgear [1] (400111) ItemID: 400111
_______________________
SPL + 5, CON + 5, MaxSP - 10%.
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
MATK + 25, DEF + 10.
_______________________
Refine Level +7:
Increases all elemental magic damage by 25%.
_______________________
Refine Level +9:
MATK + 40, MATK + 10%.
_______________________
Refine Level +11:
S.MATK + 12.
Increases Magical Damage against all elemental enemies by 12%.
_______________________
When equipped with Vesper Card:
Decreases Variable Casting Time by 7%.
Increases Magical Damage against Boss class by 10%.
_______________________
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by 3%.
Increases Magical Damage against Boss class by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 12%.
_______________________
[Grade B]:
S.MATK + 2
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Grade A]:
S.MATK + 2
For each 3 Refine Levels:
Increases magical damage against all races (Except Players) by 3%.
_______________________
Can be crafted at: <NAVI>Roby<INFO>juperos_02,137,283,0,100,0,0</INFO></NAVI>
_______________________
Type: Headgear
Defense: 15
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 240
400154.png Survival Circlet-LT [1] (400154) ItemID: 400154
_______________________
An improvised version of the headdress used by practitioners.
_______________________
INT +3
MATK +50
_______________________
Base Level at least 180:
MATK +50
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +10:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Boss class by 20%.
_______________________
When equipped with Survivor Orb-LT:
Protects from skill cast interruption.
Increases Magical Damage against enemies of every element by 10%.

Refine Level of Survival Circlet-LT is +11 or higher:
Decreases After Cast Delay by 12%.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11:
After Cast Delay -5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 150
1000857.png Arch Bishop Stone (Top) (1000857) ItemID: 1000857
_______________________
A stone that awakens the potential of Arch Bishops.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Clementia:
Decreases After Cast Delay by 3%.
_______________________
When equipped with Arch Bishop Stone (Garment):
Increases Magical Damage with every element by 15%.
_______________________
When equipped with Arch Bishop Stone II (Garment):
Increases Magical Damage against all sizes by 15%.
_______________________
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
410233.png Gambler's Seal [1] (410233) ItemID: 410233
_______________________
A sticker that gamblers put on their balls.
It can be attached and detached.
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 150
400002.png Victory Wing Ears [1] (400002) ItemID: 400002
_______________________
Ears ornament known only given to a winner.
Wear it to show off your splendor.
_______________________
ATK +5
MATK +5
_______________________
Decreases After Cast Delay by 4%.
_______________________
This item can receive additional enchantment from Muzaszir.
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 10
Armor Level: 1
Refineable: No
1000614.png Warlock Stone (1000614) ItemID: 1000614
_______________________
A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
_______________________
For each Level of Comet:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
420213.png Ace of Spades in Mouth (Magical) (420213) ItemID: 420213
_______________________
Ace of Spades in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
MATK +5%
Increases Magical Damage with every element by 10%.
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 150
420022.png Young Leaf of World Tree (Intelligence) (420022) ItemID: 420022
_______________________
The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power.
_______________________
When equipped with Temporal INT Manteau and Robust Magical Armor:
Decreases Variable Casting Time by 10%.

Total Refine Level of entire set at least +14:
MATK +80

If total Refine Level of entire set at least +18:
Increases Magical Damage with every element by 10%.
Decreases After Cast Delay by 7%.

If total Refine Level of entire set at least +22:
Increases Magical Damage against all sizes by 10%.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 5
Armor Level: 1
_______________________
Requirement:
Base Level 100
1000859.png Arch Bishop Stone (Low) (1000859) ItemID: 1000859
_______________________
A stone that awakens the potential of Arch Bishops.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Expiatio:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Arch Bishop Stone (Garment):
Increases Magical Damage against all races by 15%.
_______________________
When equipped with Arch Bishop Stone II (Garment):
Increases all elemental magic damage by 15%.
_______________________
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
450265.png Glacier Robe [1] (450265) ItemID: 450265
_______________________
A robe forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
MATK +120
_______________________
For each 2 Refine Levels:
MATK +15, DEF +15
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
S.MATK +3
Decreases Variable Casting Time by additional 5%.
_______________________
Refine Level +10:
DEF +100
Decreases After Cast Delay by 5%.
_______________________
When equipped with Glacier Muffler:
MATK +50
_______________________
[Bonus by Grade]
[Grade D]
SPL +3
CON +3
After Cast Delay -5%.
_______________________
[Grade C]
MATK +3%
S.MATK +2.
_______________________
Type: Armor
Defense: 120
Weight: 120
Armor Level: 2
_______________________
Requirement:
Base Level 230
450207.png Snow Flower Robe [1] (450207) ItemID: 450207
_______________________
A robe made by grinding the flower petals that grow in Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
_______________________
MATK +130
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
S.MATK +2
_______________________
When equipped with Snow Flower Manteau:
Increases Attack Speed by 10%.
_______________________
When equipped with Snow Flower Muffler:
MATK +50
_______________________
Type: Armor
Defense: 150
Weight: 80
Armor Level: 2
_______________________
Requirement:
Base Level 210
24883.png Full Spell Shadow Armor (24883) ItemID: 24883
_______________________
Additional defensive effects can be obtained by wearing armor over armor. It can be used alone, but has little defensive effect.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Full Spell Shadow Shoes:
MATK + 2%, S.MATK + 2
Total Refine Level of entire set at least +18:
increases all elemental magical damage by 5%
Increases magical damage against all size enemies by 10%.
_______________________
When equipped with Magical Spell Shadow Weapon:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
Type: Shadow Armor
_______________________
Requirement:
Base Level 200
550089.png Dim Glacier Wand [1] (550089) ItemID: 550089
_______________________
A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Type: One-Handed Staff
Attack: 150
Weight: 130
Weapon Level: 5
_______________________
Requirement:
Base Level 230
Novice, Mage, Acolyte and Soul Linker classes
24753.png Magical Spell Shadow Weapon (24753) ItemID: 24753
_______________________
A pair of gloves that can draw the wearer's potential ability.
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
When combined with Magical Spell Shadow Shield:
S.Matk +3
_______________________
Type: Shadow Weapon
460040.png Glacier Guard [1] (460040) ItemID: 460040
_______________________
A shield forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
RES +15, MRES +15
_______________________
For each 2 Refine Levels:
DEF +10, MDEF +2
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +10:
DEF +50, MDEF +10
_______________________
[Bonus by Grade]
[Grade D]:
RES +10, MRES +10.
_______________________
[Grade C]:
P.ATK +2, S.MATK +2.
_______________________
Type: Shield
Defense: 220
Weight: 350
Armor Level: 2
_______________________
Requirement:
Base Level 230
460018.png Illusion Silver Guard [1] (460018) ItemID: 460018
_______________________
A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)
_______________________
Type: Shield
Defense: 60
Weight: 30
_______________________
Requirement:
Base Level 120
24754.png Magical Spell Shadow Shield (24754) ItemID: 24754
_______________________
A small shield worn on the arm for additional defense
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
Type: Shadow Shield
450267.png Glacier Muffler [1] (450267) ItemID: 450267
_______________________
A muffler forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
MaxHP +2000, MaxSP +1000
_______________________
For each 2 Refine Levels:
MaxHP +150, MaxSP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
SPL +3
_______________________
Refine Level +10:
Increases Attack Speed by 5%.
_______________________
When equipped with Glacier Shoes:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D
MATK +3%
S.MATK +2.
_______________________
[Grade C]
After Attack Delay -10%.
_______________________
Type: Garment
Defense: 80
Weight: 80
Armor Level: 2
_______________________
Requirement:
Base Level 230
480160.png Snow Flower Muffler [1] (480160) ItemID: 480160
_______________________
A muffler made by grinding the flower petals that grow in Isgard.
You can enchant them with Ice Flower Magic Stones for special abilities.
_______________________
MaxHP +2000, MaxSP +1000
_______________________
For each 2 Refine Levels:
MaxHP +150, MaxSP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
SPL +3
_______________________
When equipped with Snow Flower Boots:
Increases Ranged Phyical Damage by 7%.
_______________________
When equipped with Snow Flower Shoes:
Increases Magical Damage with every element by 15%.
_______________________
Type: Garment
Defense: 70
Weight: 90
Armor Level: 2
_______________________
Requirement:
Base Level 210
1000019.png Archbishop Stone II (Garment) (1000019) ItemID: 1000019
_______________________
A stone that awakens the potential of Archbishops.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Increases damage of Judex by 15%.
_______________________
When equipped with High Priest Stone II (Top):
Increases damage of Judex by additional 15%.
_______________________
When equipped with High Priest Stone II:
Decreases SP Consumption of Judex by 10%.
_______________________
When equipped with High Priest Stone II (Low):
Increases Magical Damage with Holy element by 10%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
450268.png Glacier Shoes [1] (450268) ItemID: 450268
_______________________
Shoes forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
MaxHP +6%, MaxSP +6%
_______________________
For each 2 Refine Levels:
MaxSP +1%, DEF +15
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +9:
S.MATK +3
_______________________
Refine Level +10:
DEF +100
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Glacier Robe:
MATK +7%
_______________________
[Bonus by Grade]
[Grade D]
RES +25
MRES +25.
_______________________
[Grade C]
S.MATK +2
SPL +2
CON +2.
_______________________
Type: Shoes
Defense: 70
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 230
470116.png Snow Flower Shoes [1] (470116) ItemID: 470116
_______________________
A pair of shoes made by grinding the flower petals that grow in Isgard.
You can enchant them with Ice Flower Magic Stones for special abilities.
_______________________
MaxHP +6%, MaxSP +6%
_______________________
For each 2 Refine Levels:
MaxSP +1%
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +9:
S.MATK +2
_______________________
When equipped with Snow Flower Armor:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Snow Flower Robe:
MATK +7%
_______________________
Type: Shoes
Defense: 70
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 210
24884.png Full Spell Shadow Shoes (24884) ItemID: 24884
_______________________
Shoes that can be worn in addition to shoes. It can be used alone, but the effect is less.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Magical Spell Shadow Shield:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
Type: Shadow Shoes
_______________________
Requirement:
Base Level 200
490052.png Sinful Sapphire Ring [1] (490052) ItemID: 490052
_______________________
stained with sin with a blue Sapphire embedded in it.
Evil and powerful energy is being released from the depths.
_______________________
MATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with
Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Dragon race by 20%.
Decreases damage taken from Angel and Dragon race by 10%.
_______________________
Type: Accessory
Position Right
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
490064.png Brilliant Light Sapphire Ring [1] (490064) ItemID: 490064
_______________________
A ring that shines brightly with a blue Sapphire.
From the depths, it has a sacred and powerful energy.
_______________________
MATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with INT Soutane, Clergy's Manteau and Clergy's Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Demon race by 20%.
Decreases damage taken from Angel and Demon race by 10%.
_______________________
Type: Accessory
Position Right
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
24665.png Full Tempest Shadow Earring (24665) ItemID: 24665
_______________________
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
Type: Shadow Earring
490053.png Sinful Sapphire Necklace [1] (490053) ItemID: 490053
_______________________
A necklace stained with sin, decorated with purple Amethyst.
It is emitting a dark and cold energy from the deep.
_______________________
MATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Sinful Sapphire Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
Increases Magical Damage against Angel and Dragon race by 15%.
_______________________
Type: Accessory
Position Left
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
490065.png Brilliant Light Sapphire Necklace [1] (490065) ItemID: 490065
_______________________
A shining necklace decorated with a blue Sapphire.
It radiates bright and warm energy from the deep.
_______________________
MATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Brilliant Light Sapphire Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Demon race by 15%.
_______________________
Type: Accessory
Position Left
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
24668.png Full Tempest Shadow Pendant (24668) ItemID: 24668
_______________________
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
Type: Shadow Pendant

STAGE 5 ๐Ÿ•”(Elite Tier)

The ultimate choice for maximum performance. Optimal for advanced scenarios and highly desirable.

Stage 5 Gears (Elite Tier)
๐ŸšธType โš”๏ธGears ๐Ÿ‘ปShadow Gears and ๐ŸŒ‘Costume stones
Upper +12 [A] 400111.png Vesper Headgear [1] (400111) or +12 [A] 400535.png Time Dimensions Rune Crown(Arch Mage) [1] (400535) 1000613.png Warlock Stone (Top) (1000613)
Middle 410233.png Gambler's Seal [1] (410233) or 400002.png Victory Wing Ears [1] (400002) 1000614.png Warlock Stone (1000614)
Lower 420213.png Ace of Spades in Mouth (Magical) (420213) 1000615.png Warlock Stone (Low) (1000615)
Armor +12 [A] 450284.png Engraved Soul Purification Rune Robe [1] (450284) or +12 [A] 450173.png Nebula Robe of Spell [1] (450173) or +12 [C] 450271.png Dim Glacier Robe [1] (450271) +10 24883.png Full Spell Shadow Armor (24883)
Weapon +12 [A] 550089.png Dim Glacier Wand [1] (550089) or +12 [A] 640049.png Dimensions Arch Staff [2] (640049) +10 24753.png Magical Spell Shadow Weapon (24753)
Shield +12 [A] 460020.png Mad Bunny-LT [1] (460020) or +11 [C] 460040.png Glacier Guard [1] (460040) +10 24754.png Magical Spell Shadow Shield (24754)
Garment +11 [A] 480233.png Death Rune Manteau [1] (480233) or +12 [C] 480284.png Dim Glacier Muffler [1] (480284) 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)
Shoe +12 [A] 470204.png Moan of Corruption [1] (470204) or +12 [C] 470198.png Dim Glacier Shoes [1] (470198) +10 24884.png Full Spell Shadow Shoes (24884)
Accessory (Right) 490304.png Temple Rune Ring [1] (490304) or 490136.png Stellar Spell Seal [1] (490136) +10 24665.png Full Tempest Shadow Earring (24665)
Accessory (Left) 490307.png Temple Magic Ring [1] (490307) or 490329.png Glacier Earring [1] (490329) +10 24668.png Full Tempest Shadow Pendant (24668)
๐Ÿ“ŒGears Descriptions
400111.png Vesper Headgear [1] (400111) ItemID: 400111
_______________________
SPL + 5, CON + 5, MaxSP - 10%.
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
MATK + 25, DEF + 10.
_______________________
Refine Level +7:
Increases all elemental magic damage by 25%.
_______________________
Refine Level +9:
MATK + 40, MATK + 10%.
_______________________
Refine Level +11:
S.MATK + 12.
Increases Magical Damage against all elemental enemies by 12%.
_______________________
When equipped with Vesper Card:
Decreases Variable Casting Time by 7%.
Increases Magical Damage against Boss class by 10%.
_______________________
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by 3%.
Increases Magical Damage against Boss class by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 12%.
_______________________
[Grade B]:
S.MATK + 2
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Grade A]:
S.MATK + 2
For each 3 Refine Levels:
Increases magical damage against all races (Except Players) by 3%.
_______________________
Can be crafted at: <NAVI>Roby<INFO>juperos_02,137,283,0,100,0,0</INFO></NAVI>
_______________________
Type: Headgear
Defense: 15
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 240
400535.png Time Dimensions Rune Crown(Arch Mage) [1] (400535) ItemID: 400535
_______________________
A crown imbued with runic magic that exists within the distortion of time and space.
_______________________
For each 2 Refine Levels:
MaxHP + 120, MaxSP + 30.
_______________________
For each 3 Refine Levels:
Matk + 2%.
_______________________
For each 4 Refine Levels:
increases Frozen Slash, Storm Cannon, Crimson Arrow and Rock Down damage by 5%.
_______________________
Refine Level +7:
Increases all elemental magic damage by 10%.
_______________________
Refine Level +9:
S.Matk + 5.
_______________________
Refine Level +10:
increases magical damage against all race monsters (except players) by 15%.
_______________________
Refine Level +11:
Matk + 50
Reduces fixed casting time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 3
_______________________
[Grade C]:
MaxHP + 3%
MaxSP + 3%
_______________________
[Grade B]:
Increases all elemental magic damage by 10%.
_______________________
[Grade A]:
Increases magical damage against all size enemies by 15%.
_______________________
Type: Headgear
Defense: 50
Position: Upper
Weight: 0
Armor Level: 2
_______________________
Requirement:
Base Level 250
Arch Mage
1000613.png Warlock Stone (Top) (1000613) ItemID: 1000613
_______________________
A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Soul Expansion:
Increases Magical Damage with every element by 2%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Soul Expansion by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
410233.png Gambler's Seal [1] (410233) ItemID: 410233
_______________________
A sticker that gamblers put on their balls.
It can be attached and detached.
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 150
400002.png Victory Wing Ears [1] (400002) ItemID: 400002
_______________________
Ears ornament known only given to a winner.
Wear it to show off your splendor.
_______________________
ATK +5
MATK +5
_______________________
Decreases After Cast Delay by 4%.
_______________________
This item can receive additional enchantment from Muzaszir.
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 10
Armor Level: 1
Refineable: No
1000614.png Warlock Stone (1000614) ItemID: 1000614
_______________________
A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
_______________________
For each Level of Comet:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
420213.png Ace of Spades in Mouth (Magical) (420213) ItemID: 420213
_______________________
Ace of Spades in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
MATK +5%
Increases Magical Damage with every element by 10%.
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 150
1000615.png Warlock Stone (Low) (1000615) ItemID: 1000615
_______________________
A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Chain Lightning:
Decreases After Cast Delay by 1%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Comet by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
450284.png Engraved Soul Purification Rune Robe [1] (450284) ItemID: 450284
_______________________
Armor created from deep energy research in the Varmund Biosphere.
Runic energies of soul and purification are imprinted along with your own.
_______________________
SPL + 3, CON + 3
Increases SP Consumption by 10%.
MATK + 140.
_______________________
For each 2 Refine Levels:
MATK + 15, DEF + 30.
_______________________
Refine Level +7:
MATK + 5%, S.MATK + 2, MDEF + 25.
_______________________
Refine Level +9:
S.MATK + 5, MDEF + 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
Increases all elemental magical damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 25
MATK + 5%
_______________________
[Grade C]:
MATK + 45
MATK + 8%
Increases all elemental magical damage by 3%.
_______________________
[Grade B]:
MATK + 13%
Increases all elemental magical damage by 5%
SPL + 10
_______________________
[Grade A]:
MATK + 16%
Increases all elemental magical damage by 7%
CON + 10
_______________________
Type: Armor
Defense: 75
Weight: 0
Armor Level: 2
_______________________
Requirement:
Base Level 250
450173.png Nebula Robe of Spell [1] (450173) ItemID: 450173
_______________________
A robe that received the energy of spell among the power of stars.
Magic ability will be increased.
_______________________
SPL +1
MATK +125
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +9:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
MATK +2
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade C]:
For each 2 Refine Levels:
MATK +3
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade B]:
For each 2 Refine Levels:
MATK +2%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +1
_______________________
[Grade A]:
For each 2 Refine Levels:
MATK +3%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +2
_______________________
Type: Armor
Defense: 105
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 240
450271.png Dim Glacier Robe [1] (450271) ItemID: 450271
_______________________
Glacier's Robe lost it's light due to being engulfed in venomous magic.
_______________________
MATK +140
_______________________
For each 2 Refine Levels:
SPL +1, CON +1
_______________________
Refine Level +7:
MATK +3%, S.MATK +2
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
When equipped with Dim Glacier Muffler and Dim Glacier Shoes:
Increases Magical Damage with every element by 5%.
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
MATK +(Total Refine Level of entire set)*2
_______________________
When equipped with Dim Glacier Muffler, Dim Glacier Shoes and any Dim Glacier weapon:
For each 3 Refine Levels of equipped Weapon:
MATK +10

If the Weapon's Grade is C or higher:
S.MATK +6, SPL +5, CON +5

If the Weapon's Grade is B or higher:
S.MATK +5, SPL +5, CON +5

If the Weapon's Grade is A or higher:
S.MATK +4, SPL +5, CON +5

If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Increases Magical Damage against monsters of every element by 20%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +5%
SPL +5
CON +5
_______________________
[Grade C]
Magical Damage with every element +10%.
_______________________
[Grade B]
MATK +1%
_______________________
[Grade A]
MATK +2%
_______________________
Type: Armor
Defense: 145
Weight: 120
Armor Level: 2
_______________________
Requirement:
Base Level 230
24883.png Full Spell Shadow Armor (24883) ItemID: 24883
_______________________
Additional defensive effects can be obtained by wearing armor over armor. It can be used alone, but has little defensive effect.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Full Spell Shadow Shoes:
MATK + 2%, S.MATK + 2
Total Refine Level of entire set at least +18:
increases all elemental magical damage by 5%
Increases magical damage against all size enemies by 10%.
_______________________
When equipped with Magical Spell Shadow Weapon:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
Type: Shadow Armor
_______________________
Requirement:
Base Level 200
550089.png Dim Glacier Wand [1] (550089) ItemID: 550089
_______________________
A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Type: One-Handed Staff
Attack: 150
Weight: 130
Weapon Level: 5
_______________________
Requirement:
Base Level 230
Novice, Mage, Acolyte and Soul Linker classes
640049.png Dimensions Arch Staff [2] (640049) ItemID: 640049
_______________________
A two-handed staff imbued with runic magic.
_______________________
MATK + 330, Can't be destroyed.
MATK + 3%
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
For each 2 Refine Levels:
MATK + 25, MATK + 1%.
_______________________
For each 3 Refine Levels:
increases Storm Cannon and Crimson Arrow damage by 5%.
_______________________
Refine Level +7:
increases wind and fire property magical damage by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%, S.Matk + 7.
_______________________
Refine Level +11:
increases Storm Cannon and Crimson Arrow damage by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases Soul Vulcan Strike damage by 45%
Increases ghost property magical damage by 30%
Increases wind and fire property magical damage by 10%,
if grade of Dimensions Arch Staff and Time Dimensions Rune Crown (Arch Mage) is A or higher
Increases Soul Vulcan Strike damage by additional percentage equal to the sum of refine rate of set, when using Crimson Arrow, auto-cast Storm Cannon at the maximum level the user has learned (the user must have learned Storm Cannon at level 1 or higher for auto-casting).
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 5.
_______________________
[Grade C]:
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
[Grade B]:
Increases wind and fire property magical damage by 10%.
_______________________
[Grade A]:
For each 2 Refine Levels:
S.Matk + 3.
_______________________
Type: Two-handed Staff
Attack: 120
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Arch Mage
24753.png Magical Spell Shadow Weapon (24753) ItemID: 24753
_______________________
A pair of gloves that can draw the wearer's potential ability.
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
When combined with Magical Spell Shadow Shield:
S.Matk +3
_______________________
Type: Shadow Weapon
460020.png Mad Bunny-LT [1] (460020) ItemID: 460020
_______________________
A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from enemies of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.
_______________________
Type: Shield
Defense: 0
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 160
460040.png Glacier Guard [1] (460040) ItemID: 460040
_______________________
A shield forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
RES +15, MRES +15
_______________________
For each 2 Refine Levels:
DEF +10, MDEF +2
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +10:
DEF +50, MDEF +10
_______________________
[Bonus by Grade]
[Grade D]:
RES +10, MRES +10.
_______________________
[Grade C]:
P.ATK +2, S.MATK +2.
_______________________
Type: Shield
Defense: 220
Weight: 350
Armor Level: 2
_______________________
Requirement:
Base Level 230
24754.png Magical Spell Shadow Shield (24754) ItemID: 24754
_______________________
A small shield worn on the arm for additional defense
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
Type: Shadow Shield
480233.png Death Rune Manteau [1] (480233) ItemID: 480233
_______________________
A manteau engraved with Varmundt's Death Rune magic.
The imprint is amplified with the essence of death.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
MATK +10%
_______________________
When equipped with Death Rune Armor and Death Rune Boots:
For each 30 base INT:
SPL +1

Increases Magical Damage with every element by additional 10%.
Decreases Variable Casting Time by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +5%
_______________________
[Grade C]
MATK +5%
S.MATK +5
_______________________
[Grade B]
Magical Damage with every element +10%.
_______________________
[Grade A]
Decreases After Cast Delay by 10%
S.MATK +2.
_______________________
Type: Garment
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 230
480284.png Dim Glacier Muffler [1] (480284) ItemID: 480284
_______________________
A Glacier Muffler that has lost it's light due to being engulfed in venomous magic.
_______________________
SPL +1, CON +1
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%, SPL +5, CON +5.
_______________________
[Grade C]:
S.MATK +2
Magical Damage with every element +5%.
_______________________
[Grade B]:
S.MATK +1
_______________________
[Grade A]:
MATK +2%
_______________________
Type: Garment
Defense: 105
Weight: 80
Armor Level: 2
_______________________
Requirement:
Base Level 230
1001787.png Arch Mage Stone (Garment) (1001787) ItemID: 1001787
_______________________
A stone that awakens the potential of Arch Mage.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%.
_______________________
When equipped with Warlock Stone (Top):
increases Soul Vulcan Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Mid):
increases Mystery Illusion Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Low):
increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
1000921.png Spell Stone (Dual) (1000921) ItemID: 1000921
_______________________
SPL + 5.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
470204.png Moan of Corruption [1] (470204) ItemID: 470204
_______________________
SPL + 5, CON + 3.
Increases SP Consumption by 15%.
_______________________
For each 3 Refine Levels:
MATK + 7.
_______________________
Refine Level +7:
MATK + 5%, S.MATK + 3.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage against Medium and Large size by 15%.
_______________________
When equipped with Falling Bishop Card:
MaxSP + 25%.
Increases Magical Damage against Holy elemental enemies by 15%.
_______________________
When equipped with Sealed Falling Bishop Card:
MaxSP + 15%.
Increases Magical Damage against Holy elemental enemies by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Decreases Fixed Casting Time by 1 second.
_______________________
[Grade B]:
S.MATK + 7.
_______________________
[Grade A]:
For each 2 Refine Levels:
SPL + 8.
_______________________
Type: Shoes
Defense: 16
Weight: 30
Armor Level: 2
_______________________
Requirement:
Base Level 240
_______________________
Can be crafted at: <NAVI>Pirate Mayne<INFO>treasure01,74,120,0,100,0,0</INFO></NAVI>
470198.png Dim Glacier Shoes [1] (470198) ItemID: 470198
_______________________
Glacier's Shoes that have lost their light due to being engulfed in venomous magic.
_______________________
SPL +2, CON +2
_______________________
Refine Level +7:
MATK +5%, S.MATK +2
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +2%
_______________________
[Grade C]
Fixed Casting Time -1 second.
_______________________
[Grade B]
S.MATK +2
MATK +1%
_______________________
[Grade A]
MATK +2%
_______________________
Type: Shoes
Defense: 90
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 230
24884.png Full Spell Shadow Shoes (24884) ItemID: 24884
_______________________
Shoes that can be worn in addition to shoes. It can be used alone, but the effect is less.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Magical Spell Shadow Shield:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
Type: Shadow Shoes
_______________________
Requirement:
Base Level 200
490304.png Temple Rune Ring [1] (490304) ItemID: 490304
_______________________
Increases all elemental magical damage by 15%.
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.
_______________________
Type: Accessory (Right)
Defense: 10
Weight: 20
Armor Level: 2
_______________________
Requirement:
Base Level 230
490136.png Stellar Spell Seal [1] (490136) ItemID: 490136
_______________________
A seal imbued with the power of spell from the stars.
_______________________
Increases Magical Damage with every element by 7%.
S.MATK +2
_______________________
When equipped with Nebula Robe of Spell:
Increases Magical Damage with every element by additional 5%.
S.MATK +2
_______________________
Type: Accessory
Position: Right
Defense: 10
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 240
24665.png Full Tempest Shadow Earring (24665) ItemID: 24665
_______________________
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
Type: Shadow Earring
490307.png Temple Magic Ring [1] (490307) ItemID: 490307
_______________________
Increases all elemental magical damage by 15%.
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.
_______________________
Type: Accessory (Left)
Defense: 10
Weight: 20
Armor Level: 2
_______________________
Requirement:
Base Level 230
490329.png Glacier Earring [1] (490329) ItemID: 490329
_______________________
An earring forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
MATK +8%, MaxSP +7%
_______________________
When equipped with Glacier Necklace:
DEF +50
_______________________
Type: Accessory
Position: Left
Defense: 0
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 230
24668.png Full Tempest Shadow Pendant (24668) ItemID: 24668
_______________________
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
Type: Shadow Pendant

STAGE 6 ๐Ÿ••(Best in Slot)

The Current Meta breaking gear combo there is right now.

Stage 6 Gears (Best in Slot)
๐ŸšธType โš”๏ธGears ๐Ÿ‘ปShadow Gears and ๐ŸŒ‘Costume stones
Upper +15 [A] 400535.png Time Dimensions Rune Crown(Arch Mage) [1] (400535) or +15 [A] 400111.png Vesper Headgear [1] (400111) 1000613.png Warlock Stone (Top) (1000613)
Middle 410233.png Gambler's Seal [1] (410233) 1000529.png Magic Power Stone (1000529)
Lower 420213.png Ace of Spades in Mouth (Magical) (420213) 1000615.png Warlock Stone (Low) (1000615)
Armor +15 [A] 450173.png Nebula Robe of Spell [1] (450173) +10 24883.png Full Spell Shadow Armor (24883)
Weapon +15 [A] 640049.png Dimensions Arch Staff [2] (640049) or +15 [A] 550089.png Dim Glacier Wand [1] (550089) +10 24753.png Magical Spell Shadow Weapon (24753)
Shield +14 [A] 460020.png Mad Bunny-LT [1] (460020) +10 24754.png Magical Spell Shadow Shield (24754)
Garment +15 [A] 480351.png Circulation of Life: Autumn [1] (480351) 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)
Shoe +15 [A] 470204.png Moan of Corruption [1] (470204) +10 24884.png Full Spell Shadow Shoes (24884)
Accessory (Right) 490136.png Stellar Spell Seal [1] (490136) +10 24665.png Full Tempest Shadow Earring (24665)
Accessory (Left) 490485.png Signet of Circulation: Autumn [1] (490485) +10 24668.png Full Tempest Shadow Pendant (24668)
๐Ÿ“ŒGears Descriptions
400535.png Time Dimensions Rune Crown(Arch Mage) [1] (400535) ItemID: 400535
_______________________
A crown imbued with runic magic that exists within the distortion of time and space.
_______________________
For each 2 Refine Levels:
MaxHP + 120, MaxSP + 30.
_______________________
For each 3 Refine Levels:
Matk + 2%.
_______________________
For each 4 Refine Levels:
increases Frozen Slash, Storm Cannon, Crimson Arrow and Rock Down damage by 5%.
_______________________
Refine Level +7:
Increases all elemental magic damage by 10%.
_______________________
Refine Level +9:
S.Matk + 5.
_______________________
Refine Level +10:
increases magical damage against all race monsters (except players) by 15%.
_______________________
Refine Level +11:
Matk + 50
Reduces fixed casting time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 3
_______________________
[Grade C]:
MaxHP + 3%
MaxSP + 3%
_______________________
[Grade B]:
Increases all elemental magic damage by 10%.
_______________________
[Grade A]:
Increases magical damage against all size enemies by 15%.
_______________________
Type: Headgear
Defense: 50
Position: Upper
Weight: 0
Armor Level: 2
_______________________
Requirement:
Base Level 250
Arch Mage
400111.png Vesper Headgear [1] (400111) ItemID: 400111
_______________________
SPL + 5, CON + 5, MaxSP - 10%.
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
MATK + 25, DEF + 10.
_______________________
Refine Level +7:
Increases all elemental magic damage by 25%.
_______________________
Refine Level +9:
MATK + 40, MATK + 10%.
_______________________
Refine Level +11:
S.MATK + 12.
Increases Magical Damage against all elemental enemies by 12%.
_______________________
When equipped with Vesper Card:
Decreases Variable Casting Time by 7%.
Increases Magical Damage against Boss class by 10%.
_______________________
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by 3%.
Increases Magical Damage against Boss class by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 12%.
_______________________
[Grade B]:
S.MATK + 2
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Grade A]:
S.MATK + 2
For each 3 Refine Levels:
Increases magical damage against all races (Except Players) by 3%.
_______________________
Can be crafted at: <NAVI>Roby<INFO>juperos_02,137,283,0,100,0,0</INFO></NAVI>
_______________________
Type: Headgear
Defense: 15
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 240
1000613.png Warlock Stone (Top) (1000613) ItemID: 1000613
_______________________
A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Soul Expansion:
Increases Magical Damage with every element by 2%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Soul Expansion by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
410233.png Gambler's Seal [1] (410233) ItemID: 410233
_______________________
A sticker that gamblers put on their balls.
It can be attached and detached.
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 150
1000529.png Magic Power Stone (1000529) ItemID: 1000529
_______________________
A stone that increases Magical Damage.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
Increases Magical Damage with every element by 3%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
420213.png Ace of Spades in Mouth (Magical) (420213) ItemID: 420213
_______________________
Ace of Spades in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
MATK +5%
Increases Magical Damage with every element by 10%.
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 150
1000615.png Warlock Stone (Low) (1000615) ItemID: 1000615
_______________________
A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Chain Lightning:
Decreases After Cast Delay by 1%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Comet by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
450173.png Nebula Robe of Spell [1] (450173) ItemID: 450173
_______________________
A robe that received the energy of spell among the power of stars.
Magic ability will be increased.
_______________________
SPL +1
MATK +125
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +9:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
MATK +2
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade C]:
For each 2 Refine Levels:
MATK +3
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade B]:
For each 2 Refine Levels:
MATK +2%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +1
_______________________
[Grade A]:
For each 2 Refine Levels:
MATK +3%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +2
_______________________
Type: Armor
Defense: 105
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 240
24883.png Full Spell Shadow Armor (24883) ItemID: 24883
_______________________
Additional defensive effects can be obtained by wearing armor over armor. It can be used alone, but has little defensive effect.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Full Spell Shadow Shoes:
MATK + 2%, S.MATK + 2
Total Refine Level of entire set at least +18:
increases all elemental magical damage by 5%
Increases magical damage against all size enemies by 10%.
_______________________
When equipped with Magical Spell Shadow Weapon:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
Type: Shadow Armor
_______________________
Requirement:
Base Level 200
640049.png Dimensions Arch Staff [2] (640049) ItemID: 640049
_______________________
A two-handed staff imbued with runic magic.
_______________________
MATK + 330, Can't be destroyed.
MATK + 3%
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
For each 2 Refine Levels:
MATK + 25, MATK + 1%.
_______________________
For each 3 Refine Levels:
increases Storm Cannon and Crimson Arrow damage by 5%.
_______________________
Refine Level +7:
increases wind and fire property magical damage by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%, S.Matk + 7.
_______________________
Refine Level +11:
increases Storm Cannon and Crimson Arrow damage by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases Soul Vulcan Strike damage by 45%
Increases ghost property magical damage by 30%
Increases wind and fire property magical damage by 10%,
if grade of Dimensions Arch Staff and Time Dimensions Rune Crown (Arch Mage) is A or higher
Increases Soul Vulcan Strike damage by additional percentage equal to the sum of refine rate of set, when using Crimson Arrow, auto-cast Storm Cannon at the maximum level the user has learned (the user must have learned Storm Cannon at level 1 or higher for auto-casting).
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 5.
_______________________
[Grade C]:
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
[Grade B]:
Increases wind and fire property magical damage by 10%.
_______________________
[Grade A]:
For each 2 Refine Levels:
S.Matk + 3.
_______________________
Type: Two-handed Staff
Attack: 120
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Arch Mage
550089.png Dim Glacier Wand [1] (550089) ItemID: 550089
_______________________
A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Type: One-Handed Staff
Attack: 150
Weight: 130
Weapon Level: 5
_______________________
Requirement:
Base Level 230
Novice, Mage, Acolyte and Soul Linker classes
24753.png Magical Spell Shadow Weapon (24753) ItemID: 24753
_______________________
A pair of gloves that can draw the wearer's potential ability.
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
When combined with Magical Spell Shadow Shield:
S.Matk +3
_______________________
Type: Shadow Weapon
460020.png Mad Bunny-LT [1] (460020) ItemID: 460020
_______________________
A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from enemies of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.
_______________________
Type: Shield
Defense: 0
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 160
24754.png Magical Spell Shadow Shield (24754) ItemID: 24754
_______________________
A small shield worn on the arm for additional defense
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
Type: Shadow Shield
480351.png Circulation of Life: Autumn [1] (480351) ItemID: 480351
_______________________
A cloak that amplifies the energy of autumn according to the truth of the cycle of life.
True power was awakened by the power of the constellation.
_______________________
SPL + 4, CON + 4.
Increases SP consumption of skills by 15%.
_______________________
For each 2 Refine Levels:
Matk + 10.
_______________________
For each 3 Refine Levels:
increases all element magical damage by 2%.
_______________________
Refine Level +7:
reduces variable casting time by 10%.
_______________________
Refine Level +9:
reduces variable casting time by additional 5%, Increases Attack Speed by 5%.
_______________________
Refine Level +11:
S.Matk + 7, reduces After Cast Delay by 10%.
_______________________
[Bonus by Grade]
_______________________
[Grade D]:
Res + 25, Mres + 25.
_______________________
[Grade C]:
Matk + 10%, increases all element magical damage by 7%.
_______________________
[Grade B]:
SPL + 5, CON + 5, S.Matk + 7, Def + 50.
_______________________
[Grade A]:
S.Matk + 9, increases magical damage against all element enemies by 7%.
_______________________
Type: Garment
Defense: 80
Weight: 70
Armor Level: 2
_______________________
Requirement:
Base Level 250
1001787.png Arch Mage Stone (Garment) (1001787) ItemID: 1001787
_______________________
A stone that awakens the potential of Arch Mage.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%.
_______________________
When equipped with Warlock Stone (Top):
increases Soul Vulcan Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Mid):
increases Mystery Illusion Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Low):
increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
1000921.png Spell Stone (Dual) (1000921) ItemID: 1000921
_______________________
SPL + 5.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
470204.png Moan of Corruption [1] (470204) ItemID: 470204
_______________________
SPL + 5, CON + 3.
Increases SP Consumption by 15%.
_______________________
For each 3 Refine Levels:
MATK + 7.
_______________________
Refine Level +7:
MATK + 5%, S.MATK + 3.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage against Medium and Large size by 15%.
_______________________
When equipped with Falling Bishop Card:
MaxSP + 25%.
Increases Magical Damage against Holy elemental enemies by 15%.
_______________________
When equipped with Sealed Falling Bishop Card:
MaxSP + 15%.
Increases Magical Damage against Holy elemental enemies by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Decreases Fixed Casting Time by 1 second.
_______________________
[Grade B]:
S.MATK + 7.
_______________________
[Grade A]:
For each 2 Refine Levels:
SPL + 8.
_______________________
Type: Shoes
Defense: 16
Weight: 30
Armor Level: 2
_______________________
Requirement:
Base Level 240
_______________________
Can be crafted at: <NAVI>Pirate Mayne<INFO>treasure01,74,120,0,100,0,0</INFO></NAVI>
24884.png Full Spell Shadow Shoes (24884) ItemID: 24884
_______________________
Shoes that can be worn in addition to shoes. It can be used alone, but the effect is less.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Magical Spell Shadow Shield:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
Type: Shadow Shoes
_______________________
Requirement:
Base Level 200
490136.png Stellar Spell Seal [1] (490136) ItemID: 490136
_______________________
A seal imbued with the power of spell from the stars.
_______________________
Increases Magical Damage with every element by 7%.
S.MATK +2
_______________________
When equipped with Nebula Robe of Spell:
Increases Magical Damage with every element by additional 5%.
S.MATK +2
_______________________
Type: Accessory
Position: Right
Defense: 10
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 240
24665.png Full Tempest Shadow Earring (24665) ItemID: 24665
_______________________
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
Type: Shadow Earring
490485.png Signet of Circulation: Autumn [1] (490485) ItemID: 490485
_______________________
A seal imbued with the energy of autumn according to the truth of the cycle of life.
_______________________
Increases all element magical damage by 10%, reduces variable casting time by 10%.
_______________________
_______________________
When equipped with Circulation of Life: Autumn:
reduces After Cast Delay by 10%,
increases magical damage against all race monsters (except players) by 5%,
_______________________
For each 2 Refine Levels of Garment:
increases magical damage against all race monsters (except players) by additional 3%.
_______________________
Type: Accessory
Position: Left
Defense: 10
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 250
24668.png Full Tempest Shadow Pendant (24668) ItemID: 24668
_______________________
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
Type: Shadow Pendant

STAGE 7 ๐Ÿ• (Drop Gears)

The Current Meta Drop gear combo for farming (Boosted drop% rate)

Stage 7 Gears (Drop tier)
๐ŸšธType โš”๏ธGears ๐Ÿ‘ปShadow Gears and ๐ŸŒ‘Costume stones
Upper +15 [A] 400535.png Time Dimensions Rune Crown(Arch Mage) [1] (400535) or +15 [A] 400111.png Vesper Headgear [1] (400111) 1000613.png Warlock Stone (Top) (1000613)
Middle 19118.png Poring Sunglasses+ [1] (19118) or 19117.png Poring Sunglasses (19117) 1000614.png Warlock Stone (1000614)
Lower 19095.png Happy Balloon (19095) or 19154.png Arch Angeling Balloon (19154) 1000615.png Warlock Stone (Low) (1000615)
Armor +12 15186.png Kafra Uniform [1] (15186) +10 24747.png Spell Caster Shadow Armor (24747)
Weapon +15 [A] 640049.png Dimensions Arch Staff [2] (640049) or +15 [A] 550089.png Dim Glacier Wand [1] (550089) +10 24736.png Clever Shadow Weapon (24736)
Shield +14 [A] 460020.png Mad Bunny-LT [1] (460020) +10 24737.png Clever Shadow Shield (24737)
Garment +15 [A] 480351.png Circulation of Life: Autumn [1] (480351) or +15 [A] 480233.png Death Rune Manteau [1] (480233) 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)
Shoe +12 22048.png Sombre Shoes [1] (22048) or +12 22061.png Lumiere Shoes [1] (22061) or +12 22069.png Lian Shoes [1] (22069) +10 24748.png Spell Caster Shadow Shoes (24748)
Accessory (Right) 490052.png Sinful Sapphire Ring [1] (490052) +10 24665.png Full Tempest Shadow Earring (24665)
Accessory (Left) 490053.png Sinful Sapphire Necklace [1] (490053) +10 24668.png Full Tempest Shadow Pendant (24668)
๐Ÿ“ŒGears Descriptions
400535.png Time Dimensions Rune Crown(Arch Mage) [1] (400535) ItemID: 400535
_______________________
A crown imbued with runic magic that exists within the distortion of time and space.
_______________________
For each 2 Refine Levels:
MaxHP + 120, MaxSP + 30.
_______________________
For each 3 Refine Levels:
Matk + 2%.
_______________________
For each 4 Refine Levels:
increases Frozen Slash, Storm Cannon, Crimson Arrow and Rock Down damage by 5%.
_______________________
Refine Level +7:
Increases all elemental magic damage by 10%.
_______________________
Refine Level +9:
S.Matk + 5.
_______________________
Refine Level +10:
increases magical damage against all race monsters (except players) by 15%.
_______________________
Refine Level +11:
Matk + 50
Reduces fixed casting time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 3
_______________________
[Grade C]:
MaxHP + 3%
MaxSP + 3%
_______________________
[Grade B]:
Increases all elemental magic damage by 10%.
_______________________
[Grade A]:
Increases magical damage against all size enemies by 15%.
_______________________
Type: Headgear
Defense: 50
Position: Upper
Weight: 0
Armor Level: 2
_______________________
Requirement:
Base Level 250
Arch Mage
400111.png Vesper Headgear [1] (400111) ItemID: 400111
_______________________
SPL + 5, CON + 5, MaxSP - 10%.
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
MATK + 25, DEF + 10.
_______________________
Refine Level +7:
Increases all elemental magic damage by 25%.
_______________________
Refine Level +9:
MATK + 40, MATK + 10%.
_______________________
Refine Level +11:
S.MATK + 12.
Increases Magical Damage against all elemental enemies by 12%.
_______________________
When equipped with Vesper Card:
Decreases Variable Casting Time by 7%.
Increases Magical Damage against Boss class by 10%.
_______________________
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by 3%.
Increases Magical Damage against Boss class by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 12%.
_______________________
[Grade B]:
S.MATK + 2
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Grade A]:
S.MATK + 2
For each 3 Refine Levels:
Increases magical damage against all races (Except Players) by 3%.
_______________________
Can be crafted at: <NAVI>Roby<INFO>juperos_02,137,283,0,100,0,0</INFO></NAVI>
_______________________
Type: Headgear
Defense: 15
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 240
1000613.png Warlock Stone (Top) (1000613) ItemID: 1000613
_______________________
A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Soul Expansion:
Increases Magical Damage with every element by 2%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Soul Expansion by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
19118.png Poring Sunglasses+ [1] (19118) ItemID: 19118
_______________________
Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 4%.
_______________________
Increases items drop rate by 4%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 4%.
Increases items drop rate by 4%.

When Refine Level of Angel Poring Boots is +12 or higher:
Decreases Fixed Casting Time by 0.4 seconds.
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 1
Armor Level: 1
Refineable: No
19117.png Poring Sunglasses (19117) ItemID: 19117
_______________________
Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases items drop rate by 5%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 5%.
Increases items drop rate by 5%.

Refine Level +12:
Decreases Fixed Casting Time by 0.4 seconds.
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 1
Armor Level: 1
Refineable: No
1000614.png Warlock Stone (1000614) ItemID: 1000614
_______________________
A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
_______________________
For each Level of Comet:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
19095.png Happy Balloon (19095) ItemID: 19095
_______________________
Colorful balloons with poring image on it's surface. Kids love to hold these when on festival?
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 10%.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 1
Armor Level: 1
Refineable: No
19154.png Arch Angeling Balloon (19154) ItemID: 19154
_______________________
An Arch Angeling balloon that floating over your head. Somehow you feel really lucky just by wearing this.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases item drop rate by 5%.
_______________________
Enables the use of Level 1 Resurrection.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 1
Armor Level: 1
Refineable: No
1000615.png Warlock Stone (Low) (1000615) ItemID: 1000615
_______________________
A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Chain Lightning:
Decreases After Cast Delay by 1%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Comet by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
15186.png Kafra Uniform [1] (15186) ItemID: 15186
_______________________
A costume of Kafra employee. It's looks as ordinary maid costume.
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 5%.
_______________________
For each Refine Level:
MaxHP +100
MaxSP +20
_______________________
Refine Level +7:
MaxHP +3%
MaxSP +3%
_______________________
Refine Level +9:
MaxHP +5%
MaxSP +5%
_______________________
Refine Level +12:
Increases HP and SP Recovery Rate by 100%.
_______________________
Type: Armor
Defense: 40
Weight: 50
Armor Level: 1
24747.png Spell Caster Shadow Armor (24747) ItemID: 24747
_______________________
A pair of gloves that can draw the wearer's potential ability.
_______________________
For each Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
For each 3 Refine Levels:
ATK +1%
MATK +1%
_______________________
When combined with Spell Caster Shadow Shoes:
Decreases SP Consumption by 10%.

Total Refine Level of entire set (Armor, Shoes) at least +20:
Decreases Fixed Casting Time by 0.3 second.
_______________________
Type: Shadow Armor
640049.png Dimensions Arch Staff [2] (640049) ItemID: 640049
_______________________
A two-handed staff imbued with runic magic.
_______________________
MATK + 330, Can't be destroyed.
MATK + 3%
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
For each 2 Refine Levels:
MATK + 25, MATK + 1%.
_______________________
For each 3 Refine Levels:
increases Storm Cannon and Crimson Arrow damage by 5%.
_______________________
Refine Level +7:
increases wind and fire property magical damage by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%, S.Matk + 7.
_______________________
Refine Level +11:
increases Storm Cannon and Crimson Arrow damage by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases Soul Vulcan Strike damage by 45%
Increases ghost property magical damage by 30%
Increases wind and fire property magical damage by 10%,
if grade of Dimensions Arch Staff and Time Dimensions Rune Crown (Arch Mage) is A or higher
Increases Soul Vulcan Strike damage by additional percentage equal to the sum of refine rate of set, when using Crimson Arrow, auto-cast Storm Cannon at the maximum level the user has learned (the user must have learned Storm Cannon at level 1 or higher for auto-casting).
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 5.
_______________________
[Grade C]:
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
[Grade B]:
Increases wind and fire property magical damage by 10%.
_______________________
[Grade A]:
For each 2 Refine Levels:
S.Matk + 3.
_______________________
Type: Two-handed Staff
Attack: 120
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Arch Mage
550089.png Dim Glacier Wand [1] (550089) ItemID: 550089
_______________________
A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Type: One-Handed Staff
Attack: 150
Weight: 130
Weapon Level: 5
_______________________
Requirement:
Base Level 230
Novice, Mage, Acolyte and Soul Linker classes
24736.png Clever Shadow Weapon (24736) ItemID: 24736
_______________________
A pair of gloves that can draw the wearer's potential ability.
_______________________
Increases Magical Damage with every element by 2%.
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with every element by additional 7%.
_______________________
Type: Shadow Weapon
_______________________
Requirement:
Base Level 99
460020.png Mad Bunny-LT [1] (460020) ItemID: 460020
_______________________
A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from enemies of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.
_______________________
Type: Shield
Defense: 0
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 160
24737.png Clever Shadow Shield (24737) ItemID: 24737
_______________________
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
Increases Magical Damage with every element by 2%.
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with every element by additional 7%.
_______________________
Type: Shadow Shield
_______________________
Requirement:
Base Level 99
480351.png Circulation of Life: Autumn [1] (480351) ItemID: 480351
_______________________
A cloak that amplifies the energy of autumn according to the truth of the cycle of life.
True power was awakened by the power of the constellation.
_______________________
SPL + 4, CON + 4.
Increases SP consumption of skills by 15%.
_______________________
For each 2 Refine Levels:
Matk + 10.
_______________________
For each 3 Refine Levels:
increases all element magical damage by 2%.
_______________________
Refine Level +7:
reduces variable casting time by 10%.
_______________________
Refine Level +9:
reduces variable casting time by additional 5%, Increases Attack Speed by 5%.
_______________________
Refine Level +11:
S.Matk + 7, reduces After Cast Delay by 10%.
_______________________
[Bonus by Grade]
_______________________
[Grade D]:
Res + 25, Mres + 25.
_______________________
[Grade C]:
Matk + 10%, increases all element magical damage by 7%.
_______________________
[Grade B]:
SPL + 5, CON + 5, S.Matk + 7, Def + 50.
_______________________
[Grade A]:
S.Matk + 9, increases magical damage against all element enemies by 7%.
_______________________
Type: Garment
Defense: 80
Weight: 70
Armor Level: 2
_______________________
Requirement:
Base Level 250
480233.png Death Rune Manteau [1] (480233) ItemID: 480233
_______________________
A manteau engraved with Varmundt's Death Rune magic.
The imprint is amplified with the essence of death.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
MATK +10%
_______________________
When equipped with Death Rune Armor and Death Rune Boots:
For each 30 base INT:
SPL +1

Increases Magical Damage with every element by additional 10%.
Decreases Variable Casting Time by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +5%
_______________________
[Grade C]
MATK +5%
S.MATK +5
_______________________
[Grade B]
Magical Damage with every element +10%.
_______________________
[Grade A]
Decreases After Cast Delay by 10%
S.MATK +2.
_______________________
Type: Garment
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 230
1001787.png Arch Mage Stone (Garment) (1001787) ItemID: 1001787
_______________________
A stone that awakens the potential of Arch Mage.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%.
_______________________
When equipped with Warlock Stone (Top):
increases Soul Vulcan Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Mid):
increases Mystery Illusion Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Low):
increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
1000921.png Spell Stone (Dual) (1000921) ItemID: 1000921
_______________________
SPL + 5.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
22048.png Sombre Shoes [1] (22048) ItemID: 22048
_______________________
Shoes stained by the power of darkness. Reduces attacks from dark attribute monsters.
_______________________
MDEF +3.
_______________________
Decreases damage taken from Shadow elemental attacks by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Sombre Shield:
Decreases damage taken from Shadow elemental enemies by 5%.

For each Refine Level of Sombre Shield:
Increases damage against Shadow elemental enemies by 2%.
_______________________
When equipped with Sombre Manteau:
Increases damage against Shadow elemental enemies by 5%.

For each Refine Level of Sombre Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.
_______________________
Type: Shoes
Defense: 12
Weight: 25
Armor Level: 1
_______________________
Requirement:
Base Level 90
22061.png Lumiere Shoes [1] (22061) ItemID: 22061
_______________________
Holy spiritual shoes. Reduces attacks from holy elemental monsters.
_______________________
MDEF +3
_______________________
Decreases damage taken from Holy elementals attack by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Lumiere Shield:
Decreases damage taken from Holy elemental enemies by 5%.

For each Refine Level of Lumiere Shield:
Decreases damage taken from Holy elemental enemies by 2%.
_______________________
When equipped with Lumiere Manteau:
Increases damage against Holy elemental enemies by 5%.

For each Refine Level of Lumiere Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.
_______________________
Type: Shoes
Defense: 12
Weight: 25
Armor Level: 1
_______________________
Requirement:
Base Level 90
22069.png Lian Shoes [1] (22069) ItemID: 22069
_______________________
A pair of shoes dyed with the force of freedom.
_______________________
MDEF +3
_______________________
Decreases damage taken from Neutral elementals attacks by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Lien Shield:
Decreases damage taken from Neutral elemental enemies by 5%.

For each Refine Level of Lien Shield:
Decreases damage taken from Neutral elemental enemies by 2%.
_______________________
When equipped with Lien Manteau:
Increases damage against Neutral elemental enemies by 5%.

For each Refine Level of Lien Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.
_______________________
Type: Shoes
Defense: 12
Weight: 25
Armor Level: 1
_______________________
Requirement:
Base Level 90
24748.png Spell Caster Shadow Shoes (24748) ItemID: 24748
_______________________
A pair of shoes worn on top of normal shoes for additional defense.
_______________________
For each Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
For each 3 Refine Levels:
ATK +1%
MATK +1%
_______________________
Type: Shadow Shoes
490052.png Sinful Sapphire Ring [1] (490052) ItemID: 490052
_______________________
stained with sin with a blue Sapphire embedded in it.
Evil and powerful energy is being released from the depths.
_______________________
MATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with
Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Dragon race by 20%.
Decreases damage taken from Angel and Dragon race by 10%.
_______________________
Type: Accessory
Position Right
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
24665.png Full Tempest Shadow Earring (24665) ItemID: 24665
_______________________
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
Type: Shadow Earring
490053.png Sinful Sapphire Necklace [1] (490053) ItemID: 490053
_______________________
A necklace stained with sin, decorated with purple Amethyst.
It is emitting a dark and cold energy from the deep.
_______________________
MATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Sinful Sapphire Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
Increases Magical Damage against Angel and Dragon race by 15%.
_______________________
Type: Accessory
Position Left
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
24668.png Full Tempest Shadow Pendant (24668) ItemID: 24668
_______________________
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
Type: Shadow Pendant


For more informations on enchants check my Equipment and Enchant Section!

Ghost Build โšซ๏ธ

Ghost Build

Main Skill: 5220.png Soul Vulcan Strike,
Secondary skill: 5012.png Telekinesis Intense and 5217.png Mystery Illusion

โš ๏ธ Click Expand to see full build โš ๏ธ
Equipments โš”๏ธ

Top || +12 [A] 400111.png Vesper Headgear [1] (400111)

Mid || 410233.png Gambler's Seal [1] (410233)

Low || 420213.png Ace of Spades in Mouth (Magical) (420213)

Armor || +12 [A] 450284.png Engraved Soul Purification Rune Robe [1] (450284)

Weapon || +12 [A] 550089.png Dim Glacier Wand [1] (550089)

Shield || +12 [A] 460020.png Mad Bunny-LT [1] (460020)

Garment || +12 [A] 480233.png Death Rune Manteau [1] (480233)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490304.png Temple Rune Ring [1] (490304)

Accessory L || 490307.png Temple Magic Ring [1] (490307)

Shadow Gears + Costume Stones ๐ŸŒŒ

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000614.png Warlock Stone (1000614)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cards ๐ŸŽด

Top || 300247.png Pierrotzoist Card (300247)

Mid || 4598.png Lichtern Green Card (4598)

Low || None

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 300375.png One Eye Dollocaris Card (300375)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300470.png Icebear Card (300470)

Accessory L || 300370.png Wasted Intermediate Rgan Card (300370)

Fire Build ๐Ÿ”ด

Fire Build

Main Skill: 5235.png Crimson Arrow,
Secondary skill: 5229.png Floral Flare Road and 5222.png All Bloom

โš ๏ธ Click Expand to see full build โš ๏ธ
Equipments

Top || +15 [A] 400535.png Time Dimensions Rune Crown(Arch Mage) [1] (400535)

Mid || 410233.png Gambler's Seal [1] (410233)

Low || 420213.png Ace of Spades in Mouth (Magical) (420213)

Armor || +12 [A] 450173.png Nebula Robe of Spell [1] (450173)

Weapon || +15 [A] 640049.png Dimensions Arch Staff [2] (640049)

Shield || None

Garment || +12 [A] 480351.png Circulation of Life: Autumn [1] (480351)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490136.png Stellar Spell Seal [1] (490136)

Accessory L || 490485.png Signet of Circulation: Autumn [1] (490485)

Shadow Gears + Costume Stones ๐ŸŒŒ

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000529.png Magic Power Stone (1000529)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cards ๐ŸŽด

Top || 4599.png Lichtern Red Card (4599)

Mid || 300256.png Fillia Card (300256)

Low || None

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455) + 27384.png Mutating White Knight Card (27384)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 4657.png Nightmare Ancient Mummy Card (4657)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300469.png Melibe Iceslug Card (300469)

Accessory L || 300216.png Lava Toad Card (300216)

Water Build ๐Ÿ”ต

Water Build

Main Skill: 5237.png Frozen Slash,
Secondary skill: 5216.png Rain of Crystal and 5225.png Crystal Impact

โš ๏ธ Click Expand to see full build โš ๏ธ
Equipments

Top || +12 [A] 400535.png Time Dimensions Rune Crown(Arch Mage) [1] (400535)

Mid || 410233.png Gambler's Seal [1] (410233)

Low || 420213.png Ace of Spades in Mouth (Magical) (420213)

Armor || +12 [A] 450173.png Nebula Robe of Spell [1] (450173)

Weapon || +12 [A] 640050.png Dimensions Arch Rod [2] (640050)

Shield || None

Garment || +12 [A] 480351.png Circulation of Life: Autumn [1] (480351)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490136.png Stellar Spell Seal [1] (490136)

Accessory L || 490485.png Signet of Circulation: Autumn [1] (490485)

Shadow Gears + Costume Stones ๐ŸŒŒ

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000529.png Magic Power Stone (1000529)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cards ๐ŸŽด

Top || 300359.png Ice Gangu Card (300359)

Mid || 300257.png Vanilaqus Card (300257)

Low || None

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 27167.png Faceworm Larva Card (27167)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300464.png Elite Rgan Warlock Card (300464)

Accessory L || 300364.png Calmaring Card (300364)

Wind Build ๐ŸŸข

Wind Build

Main Skill: 5234.png Storm Cannon,
Secondary skill: 5227.png Tornado Storm and 5215.png Destructive Hurricane

โš ๏ธ Click Expand to see full build โš ๏ธ
Equipments

Top || +15 [A] 400535.png Time Dimensions Rune Crown(Arch Mage) [1] (400535)

Mid || 410233.png Gambler's Seal [1] (410233)

Low || 420213.png Ace of Spades in Mouth (Magical) (420213)

Armor || +12 [A] 450173.png Nebula Robe of Spell [1] (450173)

Weapon || +15 [A] 640049.png Dimensions Arch Staff [2] (640049)

Shield || None

Garment || +12 [A] 480351.png Circulation of Life: Autumn [1] (480351)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490136.png Stellar Spell Seal [1] (490136)

Accessory L || 490485.png Signet of Circulation: Autumn [1] (490485)

Shadow Gears + Costume Stones

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000529.png Magic Power Stone (1000529)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cards

Top || 4586.png Tikbalang Card (4586)

Mid || 300255.png Litus Card (300255)

Low || None

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 300149.png Abysmal Phen Card (300149)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300469.png Melibe Iceslug Card (300469)

Accessory L || 300222.png Firewind Kite Card (300222)

Earth Build ๐ŸŸค

Earth Build

Main Skill: 5233.png Rock Down,
Secondary skill: 5221.png Strantum Tremor and 5218.png Violent Quake

โš ๏ธ Click Expand to see full build โš ๏ธ
Equipments

Top || +12 [A] 400535.png Time Dimensions Rune Crown(Arch Mage) [1] (400535)

Mid || 410233.png Gambler's Seal [1] (410233)

Low || 420213.png Ace of Spades in Mouth (Magical) (420213)

Armor || +12 [A] 450173.png Nebula Robe of Spell [1] (450173)

Weapon || +12 [A] 640050.png Dimensions Arch Rod [2] (640050)

Shield || None

Garment || +12 [A] 480351.png Circulation of Life: Autumn [1] (480351)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490136.png Stellar Spell Seal [1] (490136)

Accessory L || 490485.png Signet of Circulation: Autumn [1] (490485)

Shadow Gears + Costume Stones

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000529.png Magic Power Stone (1000529)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cards

Top || 4600.png Lichtern Yellow Card (4600)

Mid || 300259.png Fulgor Card (300259)

Low || None

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455) + 27384.png Mutating White Knight Card (27384)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 4629.png Arc Elder Card (4629)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300469.png Melibe Iceslug Card (300469)

Accessory L || 300211.png Ash Toad Card (300211)

Neutral Build โšช๏ธ

Neutral Build

Main Skill: 5230.png Astral Strike,
Secondary skill: 2213.png Comet and 5217.png Mystery Illusion

โš ๏ธ Click Expand to see full build โš ๏ธ
Equipments

Top || +12 [A] 400111.png Vesper Headgear [1] (400111)

Mid || 410233.png Gambler's Seal [1] (410233)

Low || 420213.png Ace of Spades in Mouth (Magical) (420213)

Armor || +12 [A] 450284.png Engraved Soul Purification Rune Robe [1] (450284)

Weapon || +12 [A] 550089.png Dim Glacier Wand [1] (550089)

Shield || +12 [A] 460020.png Mad Bunny-LT [1] (460020)

Garment || +12 [A] 480233.png Death Rune Manteau [1] (480233)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490304.png Temple Rune Ring [1] (490304)

Accessory L || 490307.png Temple Magic Ring [1] (490307)

Shadow gears + Costume Stones

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000614.png Warlock Stone (1000614)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cards

Top || 27310.png Plaga Card (27310)

Mid || 300251.png Plagarion Card (300251)

Low || None

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 300375.png One Eye Dollocaris Card (300375)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300470.png Icebear Card (300470)

Accessory L || 300218.png Ashhopper Card (300218)

For more informations on enchants check my Equipment and Enchant Section!


Rune Tablet

We are now called Rune Mages! Ha! take that knights!

Magic Runes ๐ŸŒŒ

๐Ÿ”‘ Rune System is the new system in Ragnarok Online

๐Ÿ“ŒRune tablet gives the player additional effects beside from equipped items.

โ–ถ Here are my best choices for mages listed all below:

Tablet list
Tablet set name Required rune pieces Activation cost Effects
Episode 17
Wing Set

Aries
Papila Triples
Garden Beautification
Heart Hunter Sanare
Bookworm

1500 x 1000103.png Varmeal Ticket (1000103)
7 x 1000104.png Magical Soapstone (1000104)
200 x 1001282.png Imperfect Rune (1001282)
3 x 1001283.png Perfect Rune (1001283)

2 pieces: Every 3 enhancement level: Atk + 3, Matk + 3; Every 5 enhancement level: MaxHP + 1%, MaxSP + 1%
4 pieces: Additional MaxHP + 1%, MaxSP + 1%, Atk + 15, Matk + 15
5 pieces: Additional MaxHP + 3%, MaxSP + 3%, Atk + 45, Matk + 45

Doubtful Components Set

Doubtful Components (Melee)
Doubtful Components (Long Ranged)
Doubtful Components (Magic)
Doubtful Components (Hidden Weapon)

75 x 25669.png Unknown Parts (25669)
35 x 25723.png Cor Core (25723)
5 x 25668.png Broken Weapon (25668)
150 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)

2 pieces: Every 3 enhancement level: Atk + 2, Matk + 2
4 pieces: Increases physical and magical damage against all size enemies by 1%, Atk + 10, Matk + 10

Mutant Set

Plaga
Dolor
Venenum

80 x 25669.png Unknown Parts (25669)
35 x 25723.png Cor Core (25723)
15 x 25668.png Broken Weapon (25668)
150 x 1001282.png Imperfect Rune (1001282)
2 x 1001283.png Perfect Rune (1001283)

2 pieces: Every 5 enhancement level: Reduces variable cast time by 1%
3 pieces: Increases neutral property magical damage by 3%

Spell Addict Set

Hot Red Pepper
Spell Addict
Spell Sphere
Spell Overload

850 x 1000103.png Varmeal Ticket (1000103)
3 x 1000104.png Magical Soapstone (1000104)
150 x 1001282.png Imperfect Rune (1001282)
3 x 1001283.png Perfect Rune (1001283)

2 pieces: Matk + 15, every 3 enhancement level: Matk + 3
3 pieces: Increases all property magical damage by 1%
4 pieces: Increases all property magical damage by additional 4%

Episode 18
False Magician Set Adulter Fides Book

Adulter Fides Magical


Adulter Fides Rhythm

950 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


1 x 1001283.png Perfect Rune (1001283)

2 pieces: For each 5 upgrades: Any Element Magic damage +1%

3 pieces: Any Element Magic damage +3%

Lava Zone Set Rakehand

Lava and Ash


Hot Volcaring

850 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


1 x 1001283.png Perfect Rune (1001283)

2 pieces: Shadow Magic Damage +3%

3 pieces: Earth Magic Damage +3%, For each 3 upgrades: Fire Magic Damage +2%

Burning Fang Set Hot Volcaring

Burning Fang


Lava and Ash

1250 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


1 x 1001283.png Perfect Rune (1001283)

2 pieces: When dealing damage: 2% chance to recover 200 SP per second for 4 seconds

3 pieces: SP Consumption -5%, For each 3 upgrades SP Consumption -2%

Demigod Set โญ๏ธ Demigod

Phantom Kite


Grey Wolf

1250 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


2 x 1001283.png Perfect Rune (1001283)

2 pieces: Damage vs. Boss Class +10%

3 pieces: Damage vs. Boss Class +15%, For Each 3 upgrades: Damage vs. Boss Class +3%

Episode 19
Glacier Weapon Set Glacier Blade
Glacier Crusher
Glacier Graver
Glacier Piercer
Glacier Caster
Glacier Marksman
450 x 1000608.png Flower Petals (1000608)
75 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)
2 pieces: ATK +35, MATK +35

4 pieces: P.ATK +2, S.MATK +2, For each 5 upgrades: P.ATK +1, S.MATK +1
6 pieces: Melee physical damage +4%, Ranged physical damage +4%, All elemental Magic damage +3%

Fusion Set Fusion
Transformation
1550x 1000608.png Flower Petals (1000608)
200 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)
2 pieces: S.MATK +15, All elemental resistance -15%, For each 3 upgrades: All elemental resistance +3%, Poison and Fire Magic damage +4%
Basement Set Family
Failure
Transformation
850 x 1000608.png Flower Petals (1000608)
150 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)
2 pieces: S.MATK +3, SP cost for skills +5%, For each 5 upgrades: Water, poison Magic damage +1%, Dark, Fire Magic damage +1%

3 pieces: Water, Poison Magic damage +5%, Dark, Fire Magic damage +5%, SP cost for skills -5%

EVT
21st Anniversary Set Night Market Poring
Night Market Lunatic
Night Market Fabre
Night Market Food
21 x 1001282.png Imperfect Rune (1001282) 2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1

3 pieces: Increases HP recovery rate of Monster Bread and Poring Kombucha by 100%
4 pieces: Additional Atk + 10, Matk + 10

22nd Anniversary Set Night Market Poring
Night Market Lunatic
Night Market Fabre
Night Market BeBe
Night Market Coco
Night Market Food
22 x 1001282.png Imperfect Rune (1001282) 2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1

4 pieces: Atk +10, Matk +10
5 pieces: Every 5 enhancement level: Attack Speed +1%, Variable Casti Time -1%
6 pieces: MHP +1000 MSP +500, For Each 3 upgrades: MHP +100, MSP +10

You can find and activate this at the Equip Enhancing room (@go 50) (grademk 50, 179)


Consumables

Mages looooooooves potions, which one is your favorite?~

Consumables ๐Ÿฅƒ

Come on drink this~ uwu

๐Ÿพ These are all the Consumables that would favor us more into the winning battle!

List of all Essentials
Consumable ๐Ÿงƒ Description ๐Ÿ“ƒ Where to Obtain โ“
657.png Berserk Potion (657) ItemID: 657
_______________________
A very special potion that enrages the character and turns him into a berserker and increases the character's attack speed.
_______________________
Type: Stat booster
Effect: Increases attack speed
Rental duration: 30 minutes
Weight: 20
_______________________
Requirement:
Base Level 85
Swordsman, Merchant and Wizard classes; Rogue and Magician
Any Tool Dealer๐Ÿฅค
12437.png Enrich Celermine Juice (12437) ItemID: 12437
_______________________
A juice that made of various potions.
_______________________
Type: Stat booster
Effect: Reduces After Attack Delay by 10%
Rental duration: 500 seconds
Weight: 5
2497.png Special Pharmacy
100233.png Blue Herb Activator (100233) ItemID: 100233
_______________________
A blue solution made by mixing a solution extracted from a Blue Herb with powder of a Seed of Yggdrasil.
_______________________
Effect: Increases all elemental magical damage by 15%.
Duration: 500 seconds
_______________________
Weight: 3
2497.png Special Pharmacy
12215.png Level 10 Blessing Scroll (12215) ItemID: 12215
_______________________
A scroll in which a single use of Level 10 Blessing has been recorded.
_______________________
Type: Magic scroll
Cast: Level 10 Blessing
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
12216.png Level 10 Increase Agility Scroll (12216) ItemID: 12216
_______________________
A scroll in which a single use of Level 10 Increase Agility has been recorded.
_______________________
Type: Magic scroll
Cast: Level 10 Increase Agility
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
12218.png Level 5 Assumptio Scroll (12218) ItemID: 12218
_______________________
A scroll in which a single use of Level 5 Assumptio has been recorded.
_______________________
Type: Magic scroll
Cast: Level 5 Assumptio
Weight: 1
Event Eggs๐Ÿฅš or Cash Shop๐Ÿ’ฐ
22511.png Fenrir's Power Card (22511) ItemID: 22511
_______________________
It temporarily endows its user with Fenrir's power.
MATK +25, -50% Fixed Casting.
Lasts for 5 minutes.
_______________________
Weight: 1
(dali 97, 141) or (dali02 81, 61)
12710.png Guyak Pudding (12710) ItemID: 12710
_______________________
Once eat the pudding while it's cold, it soothes summer heat for a while.
Increases movement speed 30 minutes.
_______________________
Weight: 20
Event Eggs๐Ÿฅš or Cash Shop๐Ÿ’ฐ or Slots๐ŸŽฐ
14601.png Tyr's Blessing (14601) ItemID: 14601
_______________________
A potion that possesses the spirit of Tyr, the god of battle.
Increases ATK & 20 MATK for 30 minutes. HIT +30, FLEE +30
_______________________
Warning! - If you are incapacitated or hit by the Dispell skill, the hit and flee effect will disappear.
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
23204.png Brilliant Protection Scroll (23204) ItemID: 23204
_______________________
A scroll that greatly increases the physical and magical defenses for a certain period of time, helping to increase the survival rate.
_______________________
DEF +500 and MDEF +200 for 30 minutes.
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPC's below to craft a True Brilliant Protection Scroll:
<NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Event Eggs๐Ÿฅš or Cash Shop๐Ÿ’ฐ
12414.png Guarana Candy (12414) ItemID: 12414
_______________________
A candy made of guarana fruit. Don't eat too much at once beacuse it increases concentration.
_______________________
Type: Stat booster
Effect: Reduces After Attack Delay by 10%, Cast Level 5 Increase Agi
Rental duration: 30 minutes
Weight: 1
(brasilis 187, 161)
22754.png Transformation Scroll (Necromancer) (22754) ItemID: 22754
_______________________
Over a period of time this scroll transforms you into a Necromancer.
During transformation:
MATK +50
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
22755.png Transformation Scroll (Wind Ghost) (22755) ItemID: 22755
_______________________
Over a period of time this scroll transforms you into a Wind Ghost.
During transformation:
MATK +50
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
22750.png Transformation Scroll (Horn Scaraba) (22750) ItemID: 22750
_______________________
Over a period of time this scroll transforms you into a Horn Scaraba.
During transformation:
ASPD +2
HIT +10
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
22751.png Transformation Scroll (Wanderer) (22751) ItemID: 22751
_______________________
Over a period of time this scroll transforms you into a Wanderer.
During transformation:
ASPD +2
HIT +10
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
11592.png Trans Candy Red (11592) ItemID: 11592
_______________________
Transform user into Bloody Murderer for 10 minutes.
During transformation: MaxHP +20%.
_______________________
Restores about 45 HP.
Weight: 3
(moc_para01 52, 31) or Event Eggs๐Ÿฅš
23016.png Grudge Fragment (23016) ItemID: 23016
_______________________
Unstable material made up of powerful vicious mind. There are so many feelings mixed up, may cause problem if you touch it.
_______________________
Weight: 0.1
(lighthalzen 320, 218)
12424.png HP Increase Potion (Large) (12424) ItemID: 12424
_______________________
A big bottle of potion that can Increases MaxHP.
_______________________
Type: Restorative
Heal: 5% HP
Effect: Considerably increases MaxHP
Rental duration: 500 sec
Weight: 8
2497.png Special Pharmacy
12427.png SP Increase Potion (Large) (12427) ItemID: 12427
_______________________
A big bottle of potion that increases MaxSP.
_______________________
Type: Restorative
Heal: 8% SP
Effect: Considerably increases MaxSP
Rental duration: 500 sec
Weight: 8
2497.png Special Pharmacy
14600.png Mental Potion (14600) ItemID: 14600
_______________________
A potion that refill your spirit.
_______________________
Type: Stat booster
Effect: MaxSP +10%
Reduces SP cost by 10%
Duration: 30 minutes
_______________________
The effect will not disappear even if the character dies.
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
14766.png Limited Power Booster (14766) ItemID: 14766
_______________________
A booster that increases your power significantly.
_______________________
Increases ATK and MATK by 30, ATK and MATK by 1%,
HIT and FLEE by 30, ASPD by 1,
Decreases SP Consumption by 5%,
Decreases Fixed Casting Time by 30%
(Only the highest effect of increase/decrease percentage effect is applied to Fixed Casting Time.)
Effect Duration: 30 minutes
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the NPCs below to create a True Limited Power Booster.
<NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
23475.png Infinity Drink (23475) ItemID: 23475
_______________________
An Infinity Drink which you can feel infinite energy from.
_______________________
Effect:
MaxHP +5%, MaxSP +5% for 30 minutes.
Increases critical, long range physical and Magical Damage with every element by 5%.
Casting cannot be interupted.
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPCs to make a True Infinity Drink.
<NAVI>[Nya Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nya Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
12796.png Red Booster (12796) ItemID: 12796
_______________________
A Magical booster which activates the body energy in order to combat better.
_______________________
Increases ATK/MATK by 30,
Increases Attack Speed by 5%.,
Decreases Variable Casting Time by 5%
and decreases MaxHP/MaxSP by 10% for 30 minutes.
When attacking, Concentration Level 3 will be casted with a certain chance.
(If the character has the skill higher than Lv 3, the skill will be casted with the reached Level)
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Red Booster.
<NAVI>
Nyan Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyan Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
12684.png Enhanced ASPD Potion (12684) ItemID: 12684
_______________________
The Bonus ASPD is affected by character's AGI point
If this potion is used with those other ASPD up potion, the effect will be maximized.
Increases ASPD for 30 minutes.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Enhanced ASPD Potion.
<NAVI>Nyan Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyan Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
50035.png The One Potion (50035) ItemID: 50035
_______________________
A potion containing the condensed blessings of many gods.
_______________________
Effect:
MaxHP -5%, MaxSP +5%.
Restores 5% of your MaxSP and MaxHP every 5 seconds
DEF +500 and MDEF +200
All Basic Stats +10
ATK and MATK +80
ATK and MATK +1%
HIT and FLEE +60
Increases critical, long range physical and Magical Damage with every element by 5%.
Increases Attack Speed by 5%.,
ASPD +1
The Bonus ASPD is affected by character's AGI points
If this potion is used with other ASPD up potions, the effect will be maximized.
Casting cannot be interupted.
Decreases SP Consumption by 15%.
Decreases Variable Casting Time by 5%,
Decreases Fixed Casting Time 30%.
Physical or magical attacks have a certain chance to auto cast Level 3 Improve Concentration. (If you learned a higher Level, it will auto cast that Level instead.)
Effect duration: 30 minutes
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPC's below to craft a True One Potion:
<NAVI>Nyan Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyan Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
23203.png Small Mana Potion (23203) ItemID: 23203
_______________________
A small bottle of sap from the petals of Yggdrasil. It is said to be effective in mana regeneration.
_______________________
When consumed, it restores 5% of MaxSP every 5 seconds for 30 minutes.
The effect does not activate in Berserk.
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPC's below to craft a True Small Mana Potion:
<NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
14534.png Small Life Potion (14534) ItemID: 14534
_______________________
A small bottle of Yggdrasil Tree Sap that is effective on healing wounds.
Restores an amount of HP equal of 5% of your MaxHP every 5 seconds for a 30 minute duration.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Small Life Potion.
<NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyan Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
14535.png Medium Life Potion (14535) ItemID: 14535
_______________________
A sizeable bottle of Yggdrasil Tree Sap that is effective on healing wounds.
Restores an amount of HP equal of 7% of your MaxHP every 4 seconds for a 30 minute duration.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Medium Life Potion.
<NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyan Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
12832.png Mysterious Life Potion (12832) ItemID: 12832
_______________________
A potion that created from concentrated Life Potion and other recovery potions.
Recover 4% of MaxHP every 3 seconds for 30 minutes.
This item cannot be used in Berserk state.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Mysterious Life Potion.
<NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 5
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
12883.png Almighty (12883) ItemID: 12883
_______________________
Created from all ultimate ingredients.
All Basic Stats +10, ATK +30, MATK +30 for 30 minutes.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Almighty.
<NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop๐Ÿ’ฐ
12430.png Warg Blood Cocktail (12430) ItemID: 12430
_______________________
A deep red colored cocktail containing wolf's blood.
_______________________
Type: Cooked Food
Effect: INT +20
Rental duration: 5 minutes
Weight: 5
2495.png Mix Cooking
12432.png Siroma Icetea (12432) ItemID: 12432
_______________________
Fantastic combination of transparent ice and tea.
_______________________
Type: Cooked Food
Effect: DEX +20
Rental duration: 5 minutes
Weight: 5
2495.png Mix Cooking
12433.png Drosera Herb Stew (12433) ItemID: 12433
_______________________
One of the best delicacies in Arunafeltz that has a chewy texture.
_______________________
Type: Cooked Food
Effect: AGI +20
Rental duration: 5 minutes
Weight: 5
2495.png Mix Cooking
12431.png Minor Brisket (12431) ItemID: 12431
_______________________
Meat of a Minor's head. Famous for it's soft and tender textures.
_______________________
Type: Cooked Food
Effect: VIT +20
Rental duration: 5 minutes
Weight: 5
2495.png Mix Cooking
12118.png Fireproof Potion (12118) ItemID: 12118
_______________________
A potion that will
temporarily increase
the user's resistance
to the Fire element
at the cost of increasing
damage from the Water
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Fire resistances +20%
Water resistance -15%
Rental duration: 20 minutes
Weight: 1
228.png Pharmacy (Prepare Potion) or 4389.png Plasma Card (4389)
12119.png Coldproof Potion (12119) ItemID: 12119
_______________________
A potion that will
temporarily increase
the user's resistance
to the Water element
at the cost of increasing
damage from the Wind
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Water resistances +20%
Wind resistance -15%
Rental duration: 20 minutes
Weight: 1
228.png Pharmacy (Prepare Potion) or 4389.png Plasma Card (4389)
12121.png Thunderproof Potion (12121) ItemID: 12121
_______________________
A potion that will
temporarily increase
the user's resistance
to the Wind element
at the cost of increasing
damage from the earth
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Wind resistances +20%
Earth resistance -15%
Rental duration: 20 minutes
Weight: 1
228.png Pharmacy (Prepare Potion) or 4389.png Plasma Card (4389)
12120.png Earthproof Potion (12120) ItemID: 12120
_______________________
A potion that will
temporarily increase
the user's resistance
to the earth element
at the cost of increasing
damage from the Fire
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Earth resistances +20%
Fire resistance -15%
Rental duration: 20 minutes
Weight: 1
228.png Pharmacy (Prepare Potion) or 4389.png Plasma Card (4389)
1100005.png Concentrated Golden Syrup Potion (1100005) ItemID: 1100005
_______________________
Potion created by mixing White Syrup and Yellow Syrup and then
concentrating it once more.
It became lighter and the efficiency of use was also increased.
However, since it is a highly concentrated potion, there are some restrictions on taking it.
_______________________
Effect: Recovers 2750 HP
Weight: 0.2
_______________________
Requirement:
Base Level 180
2497.png Special Pharmacy
1100004.png Concentrated Blue Syrup Potion (1100004) ItemID: 1100004
_______________________
Potion created by concentrating Blue Syrup once more.
It became lighter and the efficiency of use was also increased.
However, since it is a highly concentrated potion, there are some restrictions on taking it.
_______________________
Effect: Recovers 360 SP
Weight: 0.2
_______________________
Requirement:
Base Level 120
2497.png Special Pharmacy
607.png Yggdrasil Berry (607) ItemID: 607
_______________________
Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life.
_______________________
Type: Restorative
Heal: 100% HP, 100% SP
Weight: 30
(yuno 215, 344)
102803.png [2] (102803) Cash Shop๐Ÿ’ฐ
102985.png [3] (102985) Cash Shop๐Ÿ’ฐ


Pets

If you die, you'll lose intimacy D:

Companions ๐Ÿถ

what kind of weird pet is this...

๐Ÿˆ Make sure to keep your pets well fed, I've listed all the companions that is well suited for us mages!

Taming
Pet ๐Ÿธ Where to Obtain โ“ Description ๐Ÿ“ƒ
2995.gif
Abandoned Teddy Bear (2995)
Evolved Teddy Bear

300 7442.png Cursed Seal (7442)

50 724.png Cursed Ruby (724)

3 23189.png Small Doll Needle (23189)

1 4340.png Teddy Bear Card (4340)

ItemID: 9108
_______________________
An egg in which an Abandoned Teddy Bear cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MaxSP +50
_______________________
When intimacy is Neutral:
MaxSP +100
_______________________
When intimacy is Cordial:
MaxSP +150
Random chance to restore 30 SP per second for 5 sec by when dealing magical damage.
_______________________
When intimacy is Loyal:
MaxSP +150
Random chance to restore 40 SP per second for 5 sec by when dealing magical damage.
_______________________
Type: Monster Egg
Diet: Pet Food
1301.gif
Am Mut (1301)
Evolved Dokebi

3 637.png Old Broom (637)

3 981.png Violet Dyestuffs (981)

300 1021.png Dokebi Horn (1021)

3 969.png Gold (969)

ItemID: 9089
_______________________
An egg in which an Am Mut cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MATK +1%
_______________________
When intimacy is Neutral:
MATK +2%
_______________________
When intimacy is Cordial:
MATK +3%
_______________________
When intimacy is Loyal:
MATK +4%
_______________________
Type: Monster Egg
Diet: Pet Food
1735.gif
Alicel (1735)
Evolved Teddy Bear

100 518.png Honey (518)

50 7449.png Bloody Page (7449)

500 7317.png Rusty Screw (7317)

1 4340.png Teddy Bear Card (4340)

ItemID: 9119
_______________________
An egg in which a Alicel pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
Decreases Variable Casting Time by 2%.
_______________________
When intimacy is Neutral:
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Cordial:
Decreases Variable Casting Time by 4%.
Increases Magical Damage with Neutral element by 3%.
_______________________
When intimacy is Loyal:
Decreases Variable Casting Time by 5%.
Increases Magical Damage with Neutral element by 5%.
_______________________
Type: Monster Egg
Diet: Pet Food
1107.gif
Baby Desert Wolf (1107)
628.png Well-Dried Bone (628) ItemID: 9010
_______________________
An egg in which a Baby Desert Wolf cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +1
MaxSP +50
_______________________
When intimacy is Loyal:
INT +2
MaxSP +75
_______________________
Type: Monster Egg
Diet: Pet Food
21334.gif
Bacsojin (21334)
Evolved Wicked Nymph

50 12002.png Level 5 Heal (12002)

3 4202.png Civil Servant Card (4202)

3 4258.png Wicked Nymph Card (4258)

3 4272.png Zhu Po Long Card (4272)

3 4328.png Hyegun Card (4328)

3 4373.png Chung E Card (4373)

ItemID: 9115
_______________________
An egg in which a Bacsojin pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MaxSP +2%
_______________________
When intimacy is Neutral:
MaxSP +3%
Decreases After Cast Delay by 1%.
_______________________
When intimacy is Cordial:
MaxSP +4%
Decreases After Cast Delay by 2%.
_______________________
When intimacy is Loyal:
MaxSP +5%
Decreases After Cast Delay by 3%.
_______________________
Type: Monster Egg
Diet: Luxurious Pet Food
21965.gif
Copo (21965)
102202.png Chubby Ice Gangu (102202) ItemID: 9145
_______________________
An egg that contains a Copo Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial, Atk + 1%, Matk + 1%.
_______________________
When intimacy is Loyal, Atk + 2%, Matk + 2%.
_______________________
Type: Monster Egg
Diet: Pet Food
1272.gif
Dark Lord (1272)
Evolved Dark Illusion

10x 4169.png Dark Illusion Card (4169)
10x 4141.png Evil Druid Card (4141)
10x 4171.png Dark Priest Card (4171)
5x 7925.png Powerful Dimensional Essence (7925)

ItemID: 9148
_______________________
An egg that contains a Dark Lord Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy
Increases shadow property magical damage by 3%.
_______________________
When intimacy is Neutral
Increases shadow property magical damage by 5%.
_______________________
When intimacy is Cordial
Increases shadow property magical damage by 7%.
_______________________
When intimacy is Loyal
Increases shadow property magical damage by 7%
Increases movement speed.
_______________________
Type: Monster Egg
Diet: Luxurious Pet Food
1198.gif
Dark Priest (1198)
100796.png Dark Bible (100796) ItemID: 9128
_______________________
An egg that contains a Dark Priest Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Int + 1
Increase magical damage against holy property enemies by 3%.
_______________________
When intimacy is Loyal:
Int + 2
Increase magical damage against holy property enemies by 5%.
_______________________
Type: Monster Egg
Diet: Evil Dark Water
1302.gif
Dark Illusion (1302)
Evolved Dark Priest

500x 7005.png Skull (7005)
1x 2608.png Rosary (2608)
5x 1009.png Hand of God (1009)
10x 4171.png Dark Priest Card (4171)

ItemID: 9139
_______________________
An egg in which a Dark Illusion pet rests. Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
Decreases Variable Casting Time by 2%.
_______________________
When intimacy is Neutral:
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Cordial:
Decreases Variable Casting Time by 4%.
Increases Magical Damage with Shadow element by 3%.
_______________________
When intimacy is Loyal:
Decreases Variable Casting Time by 5%.
Increases Magical Damage with Shadow element by 5%.
_______________________
Type: Monster Egg
Diet: Pet Food
1106.gif
Desert Wolf (1106)
Evolved Baby Desert Wolf

300 7030.png Claw of Desert Wolf (7030)

20 919.png Animal Skin (919)

3 628.png Well-Dried Bone (628)

1 4082.png Desert Wolf Card (4082)

ItemID: 9129
_______________________
An egg in which a Desert Wolf pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy:
Int + 1
MaxSP + 50
_______________________
When intimacy is Neutral:
Int + 2
MaxSP + 75
_______________________
When intimacy is Cordial:
Int + 3
MaxSP + 105
Increases earth property magical damage by 3%.
_______________________
When intimacy is Loyal:
Int + 4
MaxSP + 130
Increases earth property magical damage by 5%.
_______________________
Type: Monster Egg
Diet: Pet Food
1110.gif
Dokebi (1110)
637.png Old Broom (637) ItemID: 9019
_______________________
An egg in which a Dokebi cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MATK +1%
_______________________
When intimacy is Loyal:
MATK +2%
_______________________
Type: Monster Egg
Diet: Pet Food
1005.gif
Familiar (1005)
101331.png Assorted Fruit Trap (101331) ItemID: 9138
_______________________
An egg in which a Familiar pet rests. Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +3
Increases resistance to Curse status by 10%.
_______________________
When intimacy is Loyal:
INT +5
Increases resistance to Curse status by 20%.
_______________________
Type: Monster Egg
Diet: Complex Fruit Juice
1303.gif
Giant Hornet (1303)
Evolved Hornet
80x 518.png Honey (518)
50x 526.png Royal Jelly (526)
200x 7121.png Honey Pot (7121)
300x 7163.png Hard Feeler (7163)
10x 4019.png Hornet Card (4019)
ItemID: 9192
_______________________
An egg that contains a Giant Hornet Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy
Decreases Variable Casting Time by 2%.
_______________________
When intimacy is Neutral
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Cordial
Decreases Variable Casting Time by 4%.
Increases Magical Damage with Wind element by 3%.
_______________________
When intimacy is Loyal
Decreases Variable Casting Time by 5%.
Increases Magical Damage with Wind element by 5%.
_______________________
Type: Monster Egg
Diet: Pet Food
1768.gif
Gloom Under Night (1768)
Evolved Hodremlin

3 4409.png Agav Card (4409)

3 4410.png Echio Card (4410)

3 4412.png Isilla Card (4412)

3 4413.png Hodremlin Card (4413)

3 4414.png Seeker Card (4414)

50 7340.png Will of the Darkness (7340)

ItemID: 9122
_______________________
An egg in which a Gloom Under Night pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MATK +10
_______________________
When intimacy is Neutral:
MATK +20
_______________________
When intimacy is Cordial:
MATK +30
Increases Magical Damage with Ghost and Fire element by 5%.
_______________________
When intimacy is Loyal:
MATK +40
Increases Magical Damage with Ghost and Fire element by 7%.
_______________________
Type: Monster Egg
Diet: Luxurious Pet Food
1004.gif
Hornet (1004)
102723.png Beehive Box (102723) ItemID: 9155
_______________________
An egg that contains a Giant Hornet Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial
Decreases Variable Casting Time by 1%.
Increases Magical Damage with Wind element by 1%.
_______________________
When intimacy is Loyal
Decreases Variable Casting Time by 2%.
Increases Magical Damage with Wind element by 2%.
_______________________
Type: Monster Egg
Diet: Apple Pudding
21965.gif
Copo (21965)
102202.png Chubby Ice Gangu (102202) ItemID: 9145
_______________________
An egg that contains a Copo Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial, Atk + 1%, Matk + 1%.
_______________________
When intimacy is Loyal, Atk + 2%, Matk + 2%.
_______________________
Type: Monster Egg
Diet: Pet Food
20574.gif
Mutating White Knight (20574)
  1. OGH CM Machine
  2. Egg drops from Mutated White Knight
ItemID: 9133
_______________________
An egg that contains a Mutating White Knight Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial, Atk + 1%, Matk + 1%.
_______________________
When intimacy is Loyal, Atk + 2%, Matk + 2%.
_______________________
Type: Monster Egg
Diet: Pet Food
1026.gif
Munak (1026)
636.png No Recipient (636) ItemID: 9018
_______________________
An egg in which a Munak cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +1
DEF +1
_______________________
When intimacy is Loyal:
INT +2
DEF +2
_______________________
Type: Monster Egg
Diet: Pet Food
1404.gif
Miyabi Ningyo (1404)
12366.png Girl Doll (12366) ItemID: 9048
_______________________
An egg in which a Miyabi Ningyo cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +1
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Loyal:
INT +2
Decreases Variable Casting Time by 5%.
_______________________
Type: Monster Egg
Diet: Well Ripened Berry
20373.gif
Rigid Nightmare Terror (20373)
Evolved Nightmare Terror

100 510.png Blue Herb (510)

100 935.png Shell (935)

500 7120.png Burning Horseshoe (7120)

1 4166.png Nightmare Terror Card (4166)

ItemID: 9116
_______________________
An egg in which a Rigid Nightmare Terror pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
INT +1
_______________________
When intimacy is Neutral:
INT +2
_______________________
When intimacy is Cordial:
INT +3
MaxSP +1%
Prevents Sleep status.
_______________________
When intimacy is Loyal:
INT +4
MaxSP +3%
Prevents Sleep status.
_______________________
Type: Monster Egg
Diet: Pet Food
1782.gif
Roween (1782)
23258.png Stinky Rotten Meat (23258) ItemID: 9104
_______________________
An egg in which a Roween cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Increases Magical Damage with Wind element by 2%.
_______________________
When intimacy is Loyal:
Increases Magical Damage with Wind element by 3%.
_______________________
Type: Monster Egg
Diet: Rotten Meat
1010.gif
Willow (1010)
23257.png Old Tree's Dew (23257) ItemID: 9103
_______________________
An egg in which a Willow cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +2
_______________________
When intimacy is Loyal:
INT +3
_______________________
Type: Monster Egg
Diet: Fine-grained Trunk
20390.gif
White Knight (20390) โญ๏ธ
Evolved Mutated White Knight

100 25509.png Shiny Round Shell (25509)

100 1000831.png Shining Seaweed Stem (1000831)

200 1000263.png Fragment of Good Will (1000263)

2 4608.png White Knight Card (4608)

2 27384.png Mutating White Knight Card (27384)

ItemID: 9134
_______________________
An egg that contains a White Knight Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy, Matk + 2%.
_______________________
When intimacy is Neutral, Matk + 3%.
_______________________
When intimacy is Cordial, Matk + 4%, S.Matk + 1
Increases magical damage against boss monsters by 3%.
_______________________
When intimacy is Loyal, Matk + 5%, S.Matk + 2
Increases magical damage against boss monsters by 5%.
_______________________
Type: Monster Egg
Diet: Pet Food

Leveling

Dying Loses Experience points becareful!~

Leveling Locations ๐Ÿ’ก

You can get a 1 free beginner manual at the start so use it wisely!

Don't forget to bring and use 12208.png Battle Manual (12208)

Level โ†—๏ธ Dungeon ๐ŸŒ‹ Available Quests ๐Ÿงพ
1 - 40 Anthell Dungeon 1 ๐ŸฆŸ None
40 - 70 Orc Dungeon 1 ๐Ÿ‘น Eden Board Quest
70 - 99 Glastheim Monastery ๐Ÿ‘ป Eden Board Quest
100 - 130 Illusion of Moonlight ๐ŸฆŠ Main Office Board Quest
130 - 160 Illusion of Vampire ๐Ÿฆ‡ Main Office Board Quest
160 - 200 Illusion of Labyrinth ๐Ÿ Main Office Board Quest
200 - 230 Illusion of Underwater 2 ๐Ÿฆ€ Main Office Board Quest
230 - 240 Abyss Lake 4 ๐Ÿ‰ Main Office Board Quest & Eden Board Quest
240 - 250 Varmundt's Biosphere A & B ๐Ÿฆ– Main Office Board Quest & Eden Board Quest
250 - 260 Power Twisted Plains ๐ŸŽ Main Office Board Quest
260 - 275 Varmundt's Biosphere Depth or Varmundt's Biosphere Depth 2 ๐ŸŠ Main-Office Board Quest

You can get Experience field manuals or 12263.png [Bound] Battle Manual (12263) at (moc_para01 52, 31) Eden Machine which cost x20 25223.png Eden Coin (25223)

๐Ÿ’กYou could also wait for the EXP Event (Bonus +50% more exp) you can check this at Capoo NPC located here:(neustadt 113, 116)

Instances Difficulty

Instances drops Antiquity! make sure to finish the dungeons!

Remember to buff yourselves before you enter! (even better if you have party or a guild friends to run with)

I've Listed all the possible instances that you might want to farm with as you progress the game

Instances ๐Ÿ’ฐ

  • Episodes are grouped roughly by their release timeline and game progression.
  • Instances within each tier are approximately ordered by when you should attempt them.
  • Red and Purple Tier (Nightmare/Extreme/Expert) are typically end-game contents.
  • Some instances may appear Easier or Harder because of Updates and buffs/Nerfs.
  • Consider your gear progression and party composition when attempting higher difficulties.
Instances you can farm by Episodes / Difficulty
Nightmare Mode
(Party is Required)
Tomb of Remorse โ€ข Constellation Tower โ€ข Airship Destruction โ€ข Simulation Battle โ€ข Hall of Life โ€ข Lake of Fire โ€ข Final Battle
Extreme Mode
(Party is sometimes needed)
Memories of Thanatos โ€ข Geffen Night Arena โ€ข Immortal โ€ข Alice Twisted Madness โ€ข Airship Crash โ€ข Sunken Tower
Expert Mode
(Party only if Necessary)
Old Glast Heim Challenge Mode โ€ข Villa of Deception โ€ข Sticky Sea
Very Hard Mode Fall of Glastheim โ€ข Water Garden โ€ข Lost in Time โ€ข Hidden Flower Garden
Hard Mode Old Glast Heim โ€ข Horror Toy Factory โ€ข Temple God โ€ข Morses Cave โ€ข Bios Islandโ€ข Infinite Space โ€ข Faceworms Nest โ€ข Endless Cellar / Endless Tower โ€ข Geffen Magic Tournament โ€ข Cor Mission โ€ข OS Mission
Normal Mode Devil Tower โ€ข Geffen Magic Tournament โ€ข Central Laboratory โ€ข Last Room โ€ข Bioresearch Laboratory โ€ข Charleston Crisis โ€ข Friday โ€ข Heart Hunter War Base โ€ข Sky Fortress โ€ข Wolfchev's Laboratory โ€ข Room of Consciousness โ€ข King's Heels โ€ข Dreams and Shadows
Easy Mode Sealed Shrine โ€ข Sarah and Fenrir โ€ข Sanctuary Purification โ€ข Airship Raid โ€ข Hey! Sweety! โ€ข Nightmarish Jitterbug โ€ข Sarah's Memory โ€ข Werner's Laboratory โ€ข Half-Moon in the Daytime โ€ข Deserted Island
Novice Mode Nidhoggur's Nest โ€ข Hazy Forest โ€ข Octopus Cave โ€ข Iwin Patrol โ€ข Bakonawa Lake โ€ข Buwaya Cave โ€ข Malangdo Culvert โ€ข Orc's Memory โ€ข Bangungot Hospital โ€ข Overlook Water Dungeon
Beginner Mode Poring Village โ€ข Wave Mode

๐Ÿ’กDon't forget to get instances Quest and Submit them after finishing it, you can check this at Daily Instance Board NPC located here:(main_office 123, 53)

Gameplay

Thanks for Watching owo

Mage Gameplays ๐ŸŽฅ

Here's a lil Videos that i had with the class

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Gallery

The beauty and the brains~

Mage Arts ๐Ÿ“ธ

Behold! the Magestic Spell Wielders of Midgard!

Chibi Versions

Sprites

A fashion Wizard is the best kind of wizard!

Outfits ๐Ÿ‘—

You can freely change your outfit via 50010.png Alternate Outfit Coupon (50010) and use it at the stylist NPC
(You obtain this voucher at the Cash Shop, or from another player)


Palettes ๐Ÿ‘˜

Here are the list of Color Palettes that you might want to peek for your mix and match looks!
(The Image provided is for both Male and Female Sprites)

Mage Sprites and Outfits
1st 2nd Transcendent 3rd Alternate 3rd (j) 3rd (old) 4th
Magician Wizard High Wizard Warlock Alternate Warlock Old Warlock Arch Mage


Acronyms

You are a wizard! Memorize!

Glossary ๐Ÿ“

I think you might want to know what players or people call it as time goes on~ (RO TERMS)

Spell / Skill Acronyms:

Acronym Meaning Description
AMP Mystical Amplification Magic damage amplification skill
ACD After Cast Delay Time before next spell can be cast
SW Safety Wall Protective ground barrier spell
EC Energy Coat Defensive magic shield
QM Quagmire Ground-based movement debuff
CL Chain Lightning Lightning damage that chains between targets
CR Crimson Rock Fire-based area damage spell
SE Soul Expansion Ghost property magic damage
FM Frosty Misty Ice-based area control spell
SG Storm Gust Powerful ice storm area spell
JF Jack Frost Ice-based crowd control spell
ES Earth Strain Earth-based area damage
TV Tetra Vortex Multi-elemental powerful spell
IT Intense Telekinesis Psychic damage spell
FS Freezing Spell Ice-based crowd control
GAN Ganbantein Anti-magic field spell
WI White Imprison Target lockdown spell
MOA Marsh of Abyss Movement/attack speed debuff
DL Drain Life HP drain spell
LoV Lord of Vermilion Powerful lightning AoE spell
MS Meteor Storm Fire-based area damage
FW Fire Wall Fire barrier control spell
FB Fire Bolt Basic fire damage spell
CB Cold Bolt Basic ice damage spell
LB Lightning Bolt Basic lightning damage spell
FP Fire Pillar Fire-based control spell
JP Jupiter Thunder Advanced lightning spell series
WB Water Ball Water element damage spell

Class Names

Acronym Meaning Description
WL Warlock Advanced magic damage dealer
AM Arch Mage Advanced support/offensive caster
WIZ Wizard Basic magic class

Game Mechanics

Acronym Meaning Description
CD Cooldown/Cast Delay Spell reuse timer
AoE Area of Effect Spell affect area
ASPD Attack Speed per second Attack speed calculation
BiS Best in Slot Optimal equipment choice
CC Crowd Control Ability to control/restrict enemies
DEF Defense Physical defense stat
MDEF Magic Defense Magical defense stat
MOD Modifier/Modification Stat/damage adjustments
DPS Damage-Per-Second Damage output measure
FCT Fixed Cast Time Unchangeable cast time portion
VCT Variable Cast Time Reducible cast time portion
CB Cast Bar Casting progress indicator
FT Full Throttle Maximum performance state
HP Health Points Life points
MATK Magic Attack Magic damage stat
SP Spell Points/Mana Magic resource
RES Resistance Damage/effect resistance
MDB Magic Defense Bonus INT-based magic defense
HCT Hard Cast Time Total casting time (FCT + VCT)
MA Magic Amplification Magic damage increase
MSP Maximum SP Total mana pool
SMATK S.MATK 4th job Magic Damage trait
SPR SP Recovery SP regeneration rate
PPM Pots Per Minute Potion consumption rate

Equipment Terms

Acronym Meaning Description
ESD Elemental Staffs/Damage Element-based weapons
ROD Rod Basic mage weapon
2H Two-Handed Handed Staff Weapon
MS Magic Stone Equipment upgrade item

Status Effects

Acronym Meaning Description
SR Status Resistance CC resistance
Silence Silence Spell casting prevention
SB Spell Break Cast interruption
KB Knockback Forced movement
SA Status Ailment Negative effects

Character Stats

Stat Meaning Description
INT Intelligence Primary mage stat
AGI Agility Affects cast speed
VIT Vitality Health and defense stat

Resources

Term Meaning Description
YGG Yggdrasil Berry The fruit of life
Blue Syrup Blue Potion SP recovery item
Yellow Syrup White Potion HP recovery item

Tips and Tricks

Tricks up my sleeve ey?

Please don't forget about it...

Pro Tips ๐Ÿ“Œ

  • Did you Know you can get 5232.png Climax Level 1's 5225.png Crystal Impact and 5232.png Climax Level 4's 5215.png Destructive Hurricane buffs active together?
  • Did you know Spellbook Spells from 2230.png Release will always be casted on the maximum range regardless of the spellbook tier?
  • Did you know you can use 2201.png White Imprison on yourself to negate Incoming Damage? (Make sure you press shift while aiming it at yourself)
  • Did you Know Using 2206.png Recognized Spell Level 1 is most efficient than a lvl 5 one?
  • Did you know you could Cancel Hard Animation 366.png Mystical Amplification by Using 142.png First Aid after?
  • Did you know we could bypass Magic Immunity via 5214.png Deadly Projection?
  • Did you know you only need a minimum of 185 ASPD and 40% ACD for most Arch mage skills?
  • Did you know that the damage reduction from 157.png Energy Coat is based off your current remaining SP and not the maximum amount of SP?
  • โš ๏ธ DO NOT INVEST ANY SKILL POINTS IN 6516.png Energy Conversion I REPEAT DO NOT! โš ๏ธ

Attack Speed Modifiers

We Shall Cast and Spam faster!

Mage ASPD ๐ŸŽˆ

ASPD (Weight)
Equip ๐Ÿ”ฎ Attack Speed ๐Ÿ“ˆ From 2nd Class 2๏ธโƒฃ
๐Ÿ– Bare-Handed 151 +5
2142.png Shield -5 +3
510035.png Dagger -7 -3
8908.png Rod(1h) -5 -2
2052.png Staff(2h) -11 -2
ASPD (Tool Dealer Consumables)
ASPD Potions ๐Ÿงช Usable โ”
645.png Concentration Potion (645) โœ”๏ธ
656.png Awakening Potion (656) โœ”๏ธ
657.png Berserk Potion (657) โœ”๏ธ

Frequently Asked Questions

Why is the female mage not called Witch?... (ใƒป_ใƒป;)

FAQ ๐Ÿ”

Mage Class - Frequently Asked Questions
Questions Answers
โ–ถ Is Mage Class fun to play? Yes
โ–ถ Will I regret playing this class? No
โ–ถ Are we in a good position in the current meta? Yes
โ–ถ Is this class also good for PvP [Siege] content? Yes
โ–ถ Are spellbooks mandatory? Yes
โ–ถ Can Mages levitate or fly? No
โ–ถ Can Mages play tank/support roles? Yes
โ–ถ Does it take more than 2 brain cells to play? Yes
โ–ถ How much MATK/S.MATK should I aim for? Yes
โ–ถ Should I use Release Level 2? No
โ–ถ Is Comet necessary to get, even at 4th jobs? Yes
โ–ถ Are Mages a good starter or farming class? No
โ–ถ Is Magic Crasher good? No
โ–ถ Can I use my Mage gears on other Magic classes? Yes
โ–ถ Can I disregard DEX with 100% VCT? Yes
โ–ถ Can I make Mystical Amplification insta-cast? No
โ–ถ Can we still be decent without insta-cast? Yes
โ–ถ Can we solo hunt MvPs? Yes
โ–ถ Is 100% MDEF Pierce necessary? Yes
โ–ถ Is 193 ASPD necessary? No

Special Mentions

๊ฐ์‚ฌํ•ฉ๋‹ˆ๋‹ค!

miyu frieren pat fern.gif

Thank you for reading my guide! you are now ready to become a powerful mage~ ๐Ÿ”ฎ

Special Thanks ๐ŸŽ

Schuuuubiiii ๐Ÿ’
Stacey ๐Ÿ’
Muh ๐Ÿ’
Rain ๐Ÿ’
Frieren ๐Ÿ’
and the rest of you who supported and cared/respected for my work ๐Ÿ’

See Also

๐Ÿ“Œ My Profile: https://wiki.muhro.eu/User:Miyu/

๐Ÿ“ Miyu's Magical Adventures Mage Guide โœ… You are Currently Here!~ โ™ฅ

๐Ÿ“ Miyu's Imperial Guard Devotion and Tank Guide

๐Ÿ“ Miyu's Spirit Handler Healer and Tank Guide

๐Ÿ“ Miyu's Cardinal Mediale and Tank Guide