Wolfchev's Laboratory

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Informations

  • Base Level 150
  • Prequests: Cursed Spirit and Dangerous Rumors
  • Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
  • In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up.
  • In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
  • You have 4 hours to complete this instance.
  • 1 day cooldown

Instance

  1. Talk to the Researcher at (lhz_dun04 151, 276) and select Going into the laboratory to generate the instance.
  2. Click on the Laboratory Entrance to enter it and select Go inside.
  3. Kill all the Starving Lab animals to proceed.
  4. Look at the Manual Sheet (39, 168) to get directions about the valves. Remember them.
  5. Talk to the required Valve and do the operations given just before. Once you're done, a portal will open to access the second room.
  6. Kill all the mobs in this room to open the portal for the third room.
  7. Repeat the step above to access the final boss room (fourth room).
  8. A random Bio3 or 4 MVP will then spawn.
  9. Once you defeat it, Wolfchev will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed.
  10. If you finished the MVP hunt quest (kill every of the 13 MVPs) you will be rewarded with one of the possible rewards (random chance).

Monsters

Possible MvPs from Bio 3
Monster Level HP Size/Race/Element
1646.png.gif
[1] (1646.png)
160 4,680,000 Medium/Demi-Human/Fire 4
1647.gif
Assassin Cross Eremes (1647)
160 4,230,000 Medium/Demi-Human/Poison 4
1648.gif
Whitesmith Harword (1648)
160 6,750,000 Medium/Demi-Human/Earth 4
1649.gif
High Priest Magaleta (1649)
160 4,800,000 Medium/Demi-Human/Holy 4
1650.png.gif
[2] (1650.png)
160 4,140,000 Medium/Demi-Human/Wind 4
1651.gif
High Wizard Katrinn (1651)
160 4,500,000 Medium/Demi-Human/Ghost 3

MVPs

Possible MvPs from Bio 4
Monster Level HP Size/Race/Element
2235.gif
Paladin Randel (2235)
160 6,870,000 Medium/Demi-Human/Holy 4
2236.gif
Creator Flamel (2236)
160 4,230,000 Medium/Demi-Human/Fire 4
2237.gif
Professor Celia (2237)
160 3,847,804 Medium/Demi-Human/Ghost 3
2238.gif
Champion Chen (2238)
160 4,249,350 Medium/Demon/Water 4
2239.gif
Stalker Gertie (2239)
160 4,057,279 Medium/Demon/Poison 4
2240.gif
Clown Alphoccio (2240)
160 3,894,278 Medium/Demi-Human/Wind 4
2241.gif
Gypsy Trentini (2241)
160 3,894,278 Medium/Demi-Human/Wind 4

Cards

Item Description
4357.png [MVP] Lord Knight Seyren Card (4357) MaxHP -50%
_______________________
Enables the use of Level 1 Berserk.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
4359.png [MVP] Assassin Cross Eremes Card (4359) Enables the use of Level 3 Cloaking.

_______________________
Type: Card
Compound on: Garment
Weight: 1
4362.png Howard Card (4362) HIT +30
_______________________
Increases After Attack Delay by 5%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
4363.png [MVP] High Priest Magaleta Card (4363) Random chance to auto-cast Level 5 Assumptio on the wearer when wearer receiving physical or magical attack.

_______________________
Type: Card
Compound on: Armor
Weight: 1
4367.png [MVP] Sniper Shecil Card (4367) Adds 5% chance of absorbing 20% of the physical damage against target by the wearer as HP.
Disables HP Recovery Rate.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
4365.png [MVP] High Wizard Katrinn Card (4365) Ignores magical defense of Normal class by 100%.
Increases Variable Casting Time by 100%.
Disables SP Recovery Rate.
Drains 2,000 SP when the compounded headgear is unequipped.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
4565.png [MVP] Paladin Randel Card (4565) Random chance to auto-cast Level 10 Grand Cross when receiving physical damage.
_______________________
MaxHP +10%
_______________________
Base INT at least 110:
MaxHP +10%

_______________________
Type: Card
Compound on: Armor
Weight: 1
4563.png [MVP] Creator Flamel Card (4563) Random chance to auto-cast Level 5 Acid Terror on attacker when receiving physical damage.
_______________________
CRI +20
_______________________
Base STR at least 110:
CRI +20

_______________________
Type: Card
Compound on: Armor
Weight: 1
4561.png [MVP] Professor Celia Card (4561) Random chance to auto-cast Level 5 Land Protector around the user when receiving magical damage.
_______________________
MATK +7%
_______________________
Base DEX at least 110:
MATK +7%

_______________________
Type: Card
Compound on: Armor
Weight: 1
4562.png [MVP] Champion Chen Card (4562) Random chance to auto-cast Level 5 Investigate on attacker when receiving physical damage.
_______________________
Increases physical damage against all classes by 7%
_______________________
Base AGI at least 110:
Increases physical damage against all classes by 7%

_______________________
Type: Card
Compound on: Armor
Weight: 1
4564.png [MVP] Stalker Gertie Card (4564) Random chance to auto-cast Level 1 Full Strip on attacker when receiving physical damage.
_______________________
HIT +20
_______________________
Base LUK at least 110:
HIT +20

_______________________
Type: Card
Compound on: Armor
Weight: 1
4560.png [MVP] Clown Alphoccio Card (4560) FLEE +20

Base VIT at least 110:
FLEE +20
_______________________
When compounded on a Musical Instrument or Whip class weapon:
Enables the use of Level 10 Poem of Bragi.

_______________________
Type: Card
Compound on: Armor
Weight: 1
4566.png [MVP] Gypsy Trentini Card (4566) When compounded on a Whip or Musical Instrument class weapon:
Enables the use of Level 10 Fortune's Kiss.
_______________________
FLEE +20
_______________________
Base VIT at least 110:
FLEE +20

_______________________
Type: Card
Compound on: Armor
Weight: 1

Rewards

This items are rewards from the instance Werner's_Laboratory.

Item Description
2582.png Salvage Cape (2582) This wide Manteau carries with it the meaning of Salvation.
_______________________
Enables the use of Level 1 Cicada Skin Shed.
Increases Cicada Skin Shed skill cooldown by 30 secs.
_______________________
Increases SP Consumption by 100%.
Drains SP by 1200 when this garment unequipped.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Warlock and Archbishop
_______________________
Type: Armor
Position: Garment
Defense: 1
Armor Level: 1
Refinable
Weight: 40
Required Level: 130
18570.png Ancient Gold Ornament [1] (18570) A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class.
_______________________
Base Level at least 150:
All Basic Stats +2
_______________________
When equipped by Swordman, Merchant or Thief classes:
Increases physical damage against all classes by 8%
_______________________
When equipped by Mage or Acolyte classes:
MATK +8%.
Increases Healing skills effectiveness by 7%.
_______________________
When equipped by Archer classes:
DEX +3
Increases Ranged Physical Damage by 10%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
3rd classes
_______________________
Type: Armor
Position: Head Top
Defense: 7
Armor Level: 1
Refinable
Weight: 40
Required Level: 100
16017.png Bloody Cross (16017) A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood.
_______________________
When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno.
Increases the casting rate of the skill by the Refine Level.
_______________________
Element: Shadow
Enchantable: Yes
_______________________
Class Restrictions:
Transcendent Acolyte
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 170
Weapon Level: 4
Refinable
Weight: 150
Required Level: 100
1291.png Guillotine Katar [1] (1291) Long ago, a Guillotine Cross used this to kill his betrayer.
_______________________
DEX +2
FLEE -30
_______________________
Increases Physical Damage against Demi-Human race by 50%.
_______________________
Increases damage of Cross Impact by 30%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 140
1584.png Chilly Spell Book [2] (1584) One of the 4 element magic books which have a High Socerer's study. [Part. ice]
_______________________
DEX +1
MATK +160
_______________________
Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%.
_______________________
Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level.
_______________________
Indestructible in battle
_______________________
Element: Water
Enchantable: Yes
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Book
Position: Right Hand
Physical Attack: 100
Magic Attack: 160
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
1490.png Giant Lance (1490) The mini sized version of a spear from the Giants who were guardians in an Ancient temple.
_______________________
ASPD -10
_______________________
When you unequip this weapon it will drain SP by 600.
_______________________
Increases skill cooldown of Spiral Pierce by 20 seconds.
_______________________
Base STR at least 120:
ATK +300
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 20
Weapon Level: 4
Refinable
Weight: 2,000
Required Level: 140
6471.png Ghost Chill (6471)

Possible amount: x10 / x20

The darkness of Nifflheim is lumped into this.

Used for combining biological materials in a testing lab

6469.png Will of Warrior (6469)

Possible amount: x10 / x20

A collection of biological relics from various warriors

Used for combining biological materials in a testing lab

6470.png Blood Thirst (6470)

Possible amount: x10 / x20

Reactionary forces causes the thirst for blood

Used for combining biological materials in a testing lab