Miyus magische Abenteuer Mage-Guide
Willkommen zu Miyus umfassendem Mage-Guide!
Lass uns gemeinsam Magie lernen!
안녕하세요! Hallo, Abenteurer! (ノ◕ヮ◕)ノ*:・゚✧
Mein Name ist Miyu ♥, und ich freue mich riesig, dich in meinem umfassenden Mage-Guide willkommen zu heißen! ✨
- 💫 Mechaniken – Lerne die Geheimnisse präzisen Zauberwirkens.
- 🔮 Builds – Passe deinen Mage für Höchstleistung an.
- 🔥 Gameplay – Meistere Strategien, um deine Gegner auszutricksen.
- ⚔️ Ausrüstung – Rüste dich mit dem feinsten magischen Arsenal aus.
- ✨ Tipps – Entdecke die verborgenen Tricks, um dein Mage-Spiel zu verbessern!
Über Arch Mage
Arch Mages sind die Spitze der Wizard-Klasse in Ragnarok Online und die höchste Jobklasse.
Bekannt als 4. Jobklasse treten Arch Mages die Nachfolge der 3. Jobklasse an, der Warlocks.
▶ Die Arch Mage-Klasse ist exklusiv für die Rasse der Norman.
▶ Die Überlieferung besagt, dass Warlocks die Grenzen ihrer Macht überschritten und ihr wahres Potenzial entfesselt haben. Durch jahrelanges strenges Studium, das Rezitieren uralter Beschwörungsformeln und die Beherrschung einer Vielzahl von Zaubersprüchen haben sie tiefgreifende Zauberverstärkungen erreicht und ihre ultimative Form erlangt – die Climax-Kraft. Vom Bedarf an Zauberbüchern befreit, können sie nun Magie ohne Einschränkungen kanalisieren und die traditionellen Grenzen der arkanen Künste überschreiten. Ihre Zauber schwingen mit solcher Wucht, dass sie magische Verteidigungen durchbrechen können, einschließlich jener, die durch Gegenstände wie die Golden Thief Bug Card gewährt werden. Mit dieser neu gewonnenen Macht haben Warlocks eine beispiellose Beherrschung der Magie erlangt und setzen deren volles zerstörerisches Potenzial ein.
- Für mehr Details über die ursprüngliche Veröffentlichung der 4. Jobklassen besuche den folgenden Link:
https://www.divine-pride.net/forum/index.php?/topic/4672-kro-fourth-class-jobs-skills-info-and-related-items-updated-23072023/
Über mich
Magisches Telefon klingeling~
Meine Reise als Mage ☄️
📌Du findest mich meistens unter meinen In-Game-Aliassen: Phrixi Felatine
💬 "Ich bin seit meinen frühesten Tagen in Ragnarok Online ein leidenschaftlicher Mage. Meine Reise begann in KRO Korean Ragnarok Online von 2005 bis 2014, setzte sich in NovaRO Nova Ragnarok Online (2014-2022) fort, und jetzt habe ich seit Anfang 2022 mein neues Zuhause in MuHRO gefunden. Magie ist nicht nur mein Spielstil - sie ist meine Leidenschaft." - Miyu 2k25
Niemand hat mir beigebracht, die Mage-Klasse zu meistern; ich habe durch Versuch und Irrtum gelernt und bin wie alle anderen durch das Spiel gestolpert. (Scheitern ist unvermeidlich) Doch durch unzählige Versuche habe ich unschätzbare Erfahrungen gesammelt. Jetzt bin ich hier, um alles, was ich gelernt habe, mit dir zu teilen, damit du die Kämpfe, die ich durchgemacht habe, überspringen und direkt zum Erfolg springen kannst!
Soziale Medien 🌐
Mein Discord: 민정#7897 / miyoung.
Mein YouTube: https://www.Youtube.com/미유/ https://bit.ly/Miyu
Mein Twitch: https://www.twitch.tv/miyuh2o
Haftungsausschlüsse
Ich respektiere dich, du respektierst mich~
Danksagungen ⚖️
"Alle Credits gehen an ihre jeweiligen Rechteinhaber. ♥ Dieser Guide wurde mit Liebe und Leidenschaft erstellt, direkt aus meinem Herzen und meiner Seele."
Dieser Guide soll jedem helfen, der Unterstützung braucht, und wird nicht für Profit oder illegale Verbreitung verwendet.
"Alle Rechte vorbehalten" ©
▶ Fair Use:
Copyright-Haftungsausschluss nach Section 107 des Copyright Act von 1976: Fair Use wird für Zwecke wie Kritik, Kommentar, Berichterstattung, Wissenschaft und Forschung erlaubt. Fair Use ist eine Nutzung, die durch das Urheberrechtsgesetz erlaubt ist und andernfalls eine Verletzung darstellen könnte. Gemeinnützige, Bildungs- oder persönliche Nutzung verschiebt die Waage zugunsten von Fair Use.
- Einige Tabellen und Informationen stammen aus externen Quellen, aber ich habe sie respektvoll neu gestaltet, verbessert und einzigartige Versionen davon erstellt.
- Dieser Guide befindet sich noch in Arbeit. Alles, was du hier siehst, kann sich ändern oder je nach zukünftigen Spiel-Updates angepasst werden.
- Dieser Guide basiert auf meiner persönlichen Erfahrung, meinem Wissen, meinen Meinungen und Vorlieben im Spiel.
- Dies ist ein Guide; es liegt an dir, ob du ihm ganz, teilweise oder gar nicht folgst.
- Dieser Guide unterstützt dich von der Magician-Klasse bis zur Arch Mage-Klasse.
- Ich werde mich bemühen, diesen Guide aktuell zu halten, solange ich das Spiel weiter spiele.
- Dieser Guide kann Fehler oder Ungenauigkeiten enthalten. Wenn du welche entdeckst, kontaktiere mich gerne, und ich wäre für Korrekturen sehr dankbar!
Vor- und Nachteile
Dinge, die du wissen solltest: Worin wir gut und worin wir schlecht sind.
Vorteile ✅
- Außergewöhnlicher AoE-Schaden (Flächenschaden): Arch Mages sind bekannt für ihre mächtigen AoE-Zauber wie Crystal Impact und Astral Strike, mit denen sie mehreren Gegnern gleichzeitig massiven Schaden zufügen können.
- Zauber mit großer Reichweite: Arch Mages können Gegner aus großer Entfernung mit Zaubern wie Comet, All Bloom und Violent Quake angreifen, was sie im Fernkampf äußerst effektiv macht.
- Elementare Vielseitigkeit: Mit Zugriff auf verschiedene Elemente (Fire, Water, Wind, Earth, Ghost, Undead, Shadow) können Arch Mages gegnerische Schwächen ausnutzen und sich an eine Vielzahl von Situationen anpassen.
- Hoher DPS (Schaden pro Sekunde): Arch Mages gehören zu den stärksten DPS-Klassen und können sowohl in PvM (Spieler gegen Monster) als auch in PvP (Spieler gegen Spieler) enormen Schaden verursachen.
- Crowd Control und Debuffs: Sie verfügen über eine Vielzahl von Crowd-Control-Fähigkeiten (z. B. Frost Misty, Quagmire) und starke Debuffs wie Comets magische Intoxikation, die Gegner schwächen und ihre Strategien durchkreuzen können.
- Bevorzugt in Gruppenläufen: Arch Mages sind aufgrund ihrer AoE-Fähigkeiten und ihrer Kontrolle über das Schlachtfeld oft die erste Wahl für Mobbing, Sweeping und Cleaning während Gruppenläufen.
- Spektakuläre und zerstörerische Zauber: Die Zauber des Arch Mage, insbesondere Soul Vulcan Strike + Telekinesis Intense, sind visuell beeindruckend und unglaublich zerstörerisch, was sie zu einer der spannendsten Klassen zum Spielen macht.
- Umgehung von Magieimmunität (Late-Game): In späteren Spielphasen können Arch Mages bestimmte Fähigkeiten einsetzen, um Magieimmunitäten zu umgehen (Deadly Projection), was sie zu einer gewaltigen Kraft gegen Gegner macht, die normalerweise gegen Magie resistent sind.
- Magie kann nicht verfehlen: Die Magiezauber von Magiern können normalerweise nicht verfehlen, was sie effektiv gegen Gegner mit hohem Flee oder defensiven Fähigkeiten wie Guard oder Parry macht.
Nachteile 🅾️
- Niedriger HP-Pool: Arch Mages haben einen der niedrigsten HP-Pools unter allen Klassen, was sie anfällig für tödliche One-Hit-KO-Angriffe macht und eine sorgfältige Positionierung erfordert.
- Abhängigkeit von MDEF-Durchdringung: Ihr Schaden hängt stark von der Durchdringung der MDEF (Magieverteidigung) ab, daher können sie gegen Gegner mit hoher MDEF Schwierigkeiten haben, es sei denn, sie haben die richtige Ausrüstung oder Fähigkeiten, um sie zu umgehen.
- Begrenzte Skillpunkte: Arch Mages sind aufgrund begrenzter Skillpunkte oft gezwungen, sich auf nur wenige Schlüsselfähigkeiten zu spezialisieren, was es schwierig macht, ihre Fähigkeiten über verschiedene Builds hinweg zu diversifizieren.
- Anfällig für Reflektionsschaden: Reflektionsschaden ist eine der größten Bedrohungen für den Arch Mage, besonders von Gegnern, die Golden Thief Bug Card oder Reflect Magic oder Max Pain verwenden. Dies kann sowohl in PvP- als auch in PvM-Szenarien tödlich sein.
- Hohe Ausrüstungsabhängigkeit: Magier erfordern eine erhebliche Investition in Ausrüstung, um ihre Leistung zu optimieren, einschließlich Ausrüstung, die Variable Cast Time und Fixed Cast Time, After Cast Delay und MDEF-Durchdringung bietet.
- Elementare Einschränkungen: Einige ihrer mächtigsten Fähigkeiten sind an bestimmte Elemente gebunden (z. B. Soul Vulcan Strike, Mystery Illusion), was bedeutet, dass sie gegen Gegner mit Resistenzen oder Immunitäten gegen diese Elemente möglicherweise weniger effektiv sind.
- Keine Bewegungsbuffs: Im Gegensatz zu anderen Klassen fehlen Arch Mages Fähigkeiten, die die Bewegungsgeschwindigkeit erhöhen, was sie im Vergleich zu anderen Klassen langsamer und weniger mobil machen kann.
- Anfälligkeit für SP Drain: Arch Mages sind beim Wirken von Zaubern stark auf SP angewiesen, was sie anfällig für SP Drain-Effekte und Debuffs macht, die ihre Fähigkeit, Skills einzusetzen, einschränken.
- Teuer auszurüsten: Arch Mages benötigen für verschiedene Builds unterschiedliche Ausrüstungssets, was sie zu einer teuren Klasse macht, um sie vollständig zu optimieren und zu unterhalten.
Attribute und Eigenschaften
Wusstest du, dass das Dex-Attribut auch Angriffsgeschwindigkeit und Matk gibt?
| [ Werte ] | ||
|---|---|---|
| STR | 1-16+ | Dieser Wert dient hauptsächlich dazu, die Tragkraft zu erhöhen. (Mages können standardmäßig keine schweren Lasten tragen.) |
| AGI | 90-130 | Angriffsgeschwindigkeit (AtkSpd/ASPD) hilft dir, Zauber schneller zu wirken und Skills kontinuierlich einzusetzen. (Sie reduziert außerdem Animationsverzögerungen.) |
| VIT | 90-130 | Vitalität (VIT) erhöht die Überlebensfähigkeit, aber du kannst etwas VIT gegen Beweglichkeit (AGI) oder Glück (LUK) eintauschen. (Strebe mindestens 120 an, wenn du Fallen Warrior Manteau und Vicious Mind Aura verwendest.) |
| INT | 90-130 | Intelligenz (INT) erhöht Matk und dient als deine Hauptquelle für Schaden und SP-Regeneration. (Mindestens 120 INT werden empfohlen, wenn du Temporal INT Boots verwendest.) |
| DEX | 0-120+ | Geschicklichkeit (DEX) erhöht ebenfalls Matk. In DEX zu investieren kann helfen, durch Stats Instant-Cast zu erreichen. (Wenn du für die Reduzierung der Variable Cast Time (VCT) auf Ausrüstung setzt, kannst du DEX komplett überspringen. Strebe mindestens 120 DEX an, wenn du Temporal DEX Boots verwendest.) |
| LUK | 1-100+ | Glück (LUK) ist ein situativer Wert, der nur nützlich ist, wenn du übrige Punkte für zusätzliche Resistenz und Matk hast. |
| [ Trait-Werte der 4. Jobklasse ] | ||
|---|---|---|
| POW | 0 | Mages verursachen keinen physischen Schaden und skalieren auch nicht damit, deshalb bringt dieser Wert keinen Nutzen. |
| STA | 30+ | Obwohl Mages von Natur aus nicht tanky sind, kann dieser Wert für Hybrid-Builds nützlich sein, um physischen Schaden zu reduzieren. |
| WIS | 30+ | Ebenso kann dieser Wert, obwohl Mages von Natur aus nicht tanky sind, Hybrid-Builds helfen, magischen Schaden zu reduzieren. |
| SPL | 110 | Dies ist der primäre Kernwert und bietet die höchste Schadenssteigerung pro 3 Punkte. (Zum Beispiel gewähren 110 SPL 34 S.MATK.) |
| CON | 110 | Dies ist der sekundäre Kernwert und bietet Schadenssteigerungen alle 5 Punkte. (Zum Beispiel liefern 110 CON 20 S.MATK.) |
| CRT | 0 | Mage-Skills und Magie im Allgemeinen verursachen keine kritischen Treffer, daher bringt dieser Wert keinen Nutzen. |
Werte 📀
★ Stärke (STR) [Optional]
▷ Dieser Wert erhöht in erster Linie deine Gewichtskapazität (zusätzlich zu Gym Passes). Außerdem trägt er zum Widerstand gegen Masquerade in PvP/WoE bei. Wenn du zusätzliche Punkte zu verteilen hast, reicht ein STR-Bereich von 10-40 aus.
★ Beweglichkeit (AGI) [Essenziell]
▷ Beweglichkeit reduziert ASPD-Verzögerungen, gewährt +1 Flee pro Punkt und erhöht ASPD. Alle 5 Punkte in AGI geben außerdem 1 SoftDEF. AGI erhöht deine Angriffsgeschwindigkeit, was das Spammen von Skills deutlich verbessert. Für die meisten Builds wird ein Ziel von [90+ AGI oder höher] empfohlen, und ich empfehle, mindestens 175+ ASPD zu erreichen, um Verzögerungen zu eliminieren.
Außerdem verkürzt es die Dauer von Masquerades in PvP/WoE.
★ Vitalität (VIT) [Essenziell]
▷ Vitalität erhöht deine Max HP um +1 % pro Punkt und verstärkt die Wirkung von Tränken. Magier haben den niedrigsten HP-Modifikator aller Klassen (aber nicht so niedrig wie Super Novices) und können sowohl in PvE- als auch in PvP-Szenarien recht zerbrechlich sein. Für bessere Überlebensfähigkeit wird empfohlen, in [70-90+ VIT insgesamt] zu investieren.
VIT bietet außerdem Schutz vor Crystallization, Freezing und Mandragora Howling in PvP/WoE.
★ Intelligenz (INT) [Essenziell]
▷ Intelligenz erhöht deinen MATK direkt um +1,5 pro Punkt und ist deine Hauptquelle für SP-Regeneration. Außerdem reduziert sie die Zauberzeit. INT ist dein Kernwert, um deinen Schaden zu maximieren, und es wird empfohlen, [120+ INT] zu haben, oder 130, wenn du Instant-Cast über Stats anstrebst.
Zusätzlich hilft INT dabei, die Dauer von Debuffs wie Sleep, Deep Sleep und Oblivion Curse zu verringern.
★ Geschicklichkeit (DEX) [Optional]
▷ Geschicklichkeit hilft, die Zauberzeit zu reduzieren, erhöht ASPD um einen kleinen Betrag und erhöht MATK um 1/5 pro Punkt. Es ist ideal, deine DEX für Effizienz in Vielfachen von 5 zu halten. Ein Minimum von [90-100+ DEX] und ein Maximum von 120-130 DEX werden empfohlen, oder 0 DEX, wenn du VCT%-Ausrüstung für Instant-Cast verwendest.
DEX hilft außerdem, die Dauer von Freezing-Effekten zu reduzieren.
★ Glück (LUK) [Optional]
▷ Alle 3 Punkte LUK geben +1 MATK, was es zu einer wertvollen Option macht, um MATK in späteren Spielphasen zu erhöhen. INT von 120 auf 130 zu erhöhen erfordert 340 Statuspunkte und bringt +15 MATK, während LUK von 1 auf 30 zu erhöhen nur 86 Statuspunkte für einen +10 MATK-Boost erfordert. Glass Cannon- und schadensfokussierte Builds investieren typischerweise 30 oder 60 LUK, je nach persönlicher Vorliebe.
Eigenschaften 💿
★ Kraft (POW) [Nutzlos]
▷ Wie bereits erwähnt, bietet dieser Wert für Magier keinen praktischen Nutzen, daher solltest du besser nicht in ihn investieren.
Status-physischer Angriff erhöht sich um 5 pro Punkt.
P.ATK erhöht sich um 1 pro 3 Punkte.
★ Ausdauer (STA) [Optional]
▷ Dieser Eigenschaftswert erhöht den physischen Widerstand (RES). Er ist zwar nicht sehr empfehlenswert, kann aber für Hybrid-Builds nützlich sein.
RES erhöht sich um 1 pro Punkt.
RES erhöht sich um 5 pro 3 Punkte.
★ Weisheit (WIS) [Optional]
▷ Dieser Eigenschaftswert erhöht den magischen Widerstand (MRES). Ähnlich wie Ausdauer ist er nicht sehr empfehlenswert, kann aber für Hybrid-Builds nützlich sein.
MRES erhöht sich um 1 pro Punkt.
MRES erhöht sich um 5 pro 3 Punkte.
★ Zauber (SPL) [Essenziell]
▷ Dies ist dein primärer Eigenschaftswert und erhöht direkt deinen Status-Magieangriff und Spell Magic Attack (S.MATK).
Status-Magieangriff erhöht sich um 5 pro Punkt.
S.MATK erhöht sich um 1 pro 3 Punkte.
★ Konzentration (CON) [Essenziell]
▷ Dieser sekundäre Eigenschaftswert erhöht Genauigkeit (HIT), Ausweichen (FLEE), physischen Angriff (P.ATK) und Spell Magic Attack (S.MATK).
S.MATK erhöht sich um 1 pro 5 Punkte.
★ Kreativität (CRT) [Nutzlos]
▷ Wie bei Kraft bietet dieser Wert für Magier keinen nennenswerten Nutzen, daher solltest du ihn am besten meiden.
H.PLUS erhöht sich um 1 pro Punkt.
C.RATE erhöht sich um 1 pro 3 Punkte.
Erklärung 📁
|
[ Über 4th Job Trait Stats ]
★ Es gibt 6 Haupt-Trait-Stats, die ein Spieler verteilen kann: (POW, STA, WIS, SPL, CON und CRT) ★ Jeder dieser Haupt-Trait-Stats kann verschiedene Sub-Trait-Stats gewähren: (P.ATK, S.MATK, RES, MRES, H.PLUS und C.RATE) ★ Alle Level ab 200 und darüber gewähren Trait Stats anstelle der normalen Primary Stats.
|
|
[ Über 4th Job Sub-Trait stat ]
▶ Physical Power (P.ATK)
▶ Spell Magical Attack (S.MATK)
▶ Physical Resistance (RES)
▶ Magic Resistance (MRES)
▶ Heal Plus (H.PLUS)
▶ Critical Rate (C.RATE)
|
- Neues Status-System!
▶ Wenn du das 4th Job-Level erreichst, werden keine Statuspunkte für die bestehenden (STR , AGI , VIT , INT , DEX , LUK ) vergeben. Stattdessen werden neue Trait Status Points vergeben, und diese sechs neuen Status-Trait-Stats sind (POW, STA, WIS, SPL, CON und CRT).
▶ Talent-Statuspunkte erhöhen die Menge der zusätzlichen Punkte nicht schrittweise mit steigendem Level. Pro Levelaufstieg wird eine bestimmte Punktzahl vergeben, und für jedes bestimmte Einheitenlevel werden Bonuspunkte gewährt.
▶ Jeder neue Charakteristik-Status hat im Gegensatz zum bestehenden Status feste Punktinvestitionskosten von 1 Punkt. Gravity hat es ermöglicht, die Punktinvestition intuitiver zu überprüfen.
Power (POW)
Haupt-Trait für physische, Nah- und Fernkampf-Schadensverursacher.
⇒ Fügt Power Attack (P.ATK) und Stat ATK (ATK) hinzu.
⇒ Power Attack ist eine finale % Erhöhung, die Waffen- und Status-Angriff um denselben Wert erhöht.
⇒ Z.B.: 10 P.ATK bedeutet 10% zusätzlichen Waffen-ATK (200 -> 220) und 10% Status-Angriff (300 -> 330).
Stamina (STA)
Haupt-Trait für Spieler, die mehr Überlebensfähigkeit gegen physischen Schaden wollen.
⇒ Fügt Resistance (RES) hinzu.
⇒ Resistance funktioniert wie Steel Body, als Prozentwert, gegen den Schaden, den du erleiden würdest, aber vor allem anderen.
⇒ Resistance hat eine harte Obergrenze von 50 Punkten, alles darüber bedeutet 0.
⇒ Z.B.: 2000 Schaden mit 25 RES bedeutet, dass du stattdessen 1500 Schaden als anfänglichen Schaden erleidest (2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500),
dann führst du die üblichen Berechnungen für Hard und Soft DEF durch.
Wisdom (WIS)
Haupt-Trait für Spieler, die mehr Überlebensfähigkeit gegen magischen Schaden wollen.
⇒ Wisdom funktioniert wie Steel Body, als Prozentwert, gegen den Schaden, den du erleiden würdest, aber vor allem anderen.
⇒ Wisdom hat eine harte Obergrenze von 50 Punkten, alles darüber bedeutet 0.
⇒ Z.B.: 2000 Schaden mit 25 WIS bedeutet, dass du stattdessen 1500 Schaden als anfänglichen Schaden erleidest (2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500), dann führst du die üblichen Berechnungen für Hard und Soft MDEF durch.
Spell (SPL)
Hauptattribut für Verursacher magischen Schadens.
⇒ Fügt Spell Magic Attack (S.MATK) und Magical Attack (MATK) hinzu.
⇒ Spell Magic Attack ist eine finale % Erhöhung, die deinen gesamten MATK um denselben Wert erhöht.
⇒ Z.B.: 10 S.ATK bedeuten 10% zusätzlichen MATK (2000 -> 2200).
Concentration (CON)
Sekundäres Attribut für Spieler, die HIT benötigen, um Schaden zu verursachen.
Auch nützlich für Spieler, die zusätzliche Punkte übrig haben und etwas mehr Schaden wollen.
⇒ CON fügt HIT, FLEE, P.ATK und S.MATK hinzu.
⇒ Es ist sehr nützlich, wenn deine Fähigkeiten von HIT abhängen, um Schaden zu verursachen, oder du etwas zusätzliche FLEE möchtest, um physischem Schaden auszuweichen.
⇒ Dank dessen ist es sehr einfach, absurde Werte bei diesen beiden zu erreichen.
Creative (CRT)
Hauptattribut für Spieler, deren Fähigkeiten kritische Treffer verursachen oder die Heil-Builds spielen.
⇒ CRT fügt Critical Rate (C.RATE) und Heal Plus (H.PLUS) hinzu.
C.RATE
⇒ C.RATE erhöht den 40%igen Zusatzschaden, den anfänglichen Bonus, eines physischen Treffers, ob Fern- oder Nahkampf, für einen kritischen Treffer.
⇒ Wenn deine kritischen Treffer bei Nicht-Krits 1000 Schaden verursacht haben, verursachen sie 1400, wenn sie kritisch treffen (1000 + 40% = 1000 * 1.4 = 1400).
⇒ Wenn du 10 C.RATE hast, verursachen sie stattdessen 1500. Die 40% werden zu einem 50%igen Bonus (40% + 10% durch die 10 C.RATE).
⇒ Dies stapelt sich nicht mit kritischen Schadensmodifikatoren, diese gelten weiterhin in einem anderen Modifikator-Slot, was bedeutet, dass sie sich damit multiplizieren.
H.PLUS
⇒ H.PLUS erhöht die Heilung durch Heilfähigkeiten, nachdem alle anderen Modifikatoren berücksichtigt wurden.
⇒ Wenn du eine Heilfähigkeit benutzt und sie 20000 HP heilt, wirst du mit 20 H.PLUS stattdessen 24000 HP heilen.
Attributverteilung 📋
💡[1. Bild]: Dieser 1. Build konzentriert sich hauptsächlich auf Schaden oder MATK-Stapelung, während er ausreichend VIT/AGI/LUK bietet. (Max SPL/CON für Schaden und eine Balance aus STA und WIS für Verteidigung)
💡[2. Bild]: Dieser 2. Build konzentriert sich hauptsächlich auf HP-Stapelung/Tank und ASPD-Stapelung, während er ausreichend INT/LUK bietet. (Max SPL/CON für Schaden und eine Balance aus STA und WIS für Verteidigung)
💡[3. Bild]: Dieser 3. Build konzentriert sich hauptsächlich auf ASPD/Spamming, während er weiterhin ausreichend AGI/VIT/INT bietet. (Max SPL/CON für Schaden und eine Balance aus STA und WIS für Verteidigung)
💡[4. Bild]: Dies wäre dein bevorzugter Trait-Build für alle möglichen Builds.
Aktivitätspunkte (AP)
Wenn du stirbst, gehen deine gespeicherten AP verloren. Hmph!
Aktivitätspunkte 📈
▶ Aktivitätspunkte (AP) sind eine neue Ressourcenmechanik, die exklusiv für Fähigkeiten der 4. Jobklasse ist. Sie sind im HUD sichtbar und erscheinen unter deiner SP-Leiste als dritter Ressourcenpool. Standardmäßig ist ein ungefüllter AP-Pool in transparentem Schwarz schattiert, und ein gefüllter AP-Pool-Balken ist beige gefärbt.
💡[Ähnlichkeiten zwischen Ragnarok und Tekken]: Die einfachste Erklärung für AP in RO ist die Super-Leiste aus dem berühmten Tekken-Spiel! (Du sammelst und bekommst genug, um die Leiste zu füllen, um deine ultimative Fähigkeit zu wirken)
▶ Ragnaroks Version von Super/Special Moves. Jeder 4. Job hat Fähigkeiten, die AP aufbauen (z. B. einige AP pro Einsatz bestimmter Fähigkeiten) und Spezialfähigkeiten, die AP verbrauchen, was etwa 150~200 AP pro Einsatz kostet.
Die Idee ist, die Fähigkeiten zu nutzen, die AP aufladen, und sobald du genug AP angesammelt hast, verwendest du sie für eine große, mächtige Spezialfähigkeit. Viele dieser Fähigkeiten sind extrem stark, aber einige sind besonders einzigartig, wie die Fähigkeit des Archmages, die Funktionen seiner Fähigkeiten zu ändern, wie z. B. Climax.
- Es gibt normalerweise zwei Super / Special Fähigkeiten, die den Großteil deiner AP verbrauchen.
- Die maximale Menge an AP, die du halten kannst, ist 200 AP, unabhängig von der Klasse.
- Jeder 4. Job hat Fähigkeiten, die AP generieren oder gewähren. (Du kannst die Beschreibung der Fähigkeit überprüfen) Schlüsselwort ▷ AP Recovery
▶ Beispiel: Der Frozen Slash-Skill des Arch Mages gibt 2 AP pro Einsatz (niedrige Abklingzeit).
▶ Beispiel: Der Climax-Skill des Arch Mages verbraucht 125 AP pro Einsatz (hohe Abklingzeit).
AP-Gewinne und -Verluste 🧺
- Sterben setzt deine AP auf 0% zurück. Anders als HP oder SP regenerieren AP nicht passiv, aber sie können von einem Heiler-NPC wiederhergestellt werden.
- Es gibt zwei Fähigkeiten, die andere Klassen verwenden können, um AP zu geben, wie: EM's
Increasing Activity und SH's
Kisul Rampage
AP-Fähigkeiten 🔮
▶ Liste aller AP-bezogenen Fähigkeiten des ArchMage und ihrer AP-Wiederherstellungs-/Verbrauchsmengen:
Mystery Illusion= Stellt 5 AP wieder her
Crimson Arrow= Stellt 2 AP wieder her
Frozen Slash= Stellt 2 AP wieder her
Storm Cannon= Stellt 2 AP wieder her
Rock Down= Stellt 2 AP wieder her
Climax= Verbraucht 125 AP
Astral Strike= Verbraucht 25 AP
Energy Conversion= Verbraucht 22/19/16/13/10 AP
Zauberzeit / Variable Zauberzeit / Feste Zauberzeit / Zauberverzögerung
“Ich liebe Dex und Int, sie helfen mir, schneller zu zaubern!” (◕‿◕)
Zauberzeit ⌚️
Zauberzeit ist die Zeitspanne, die benötigt wird, um eine Fähigkeit auszuführen. Dies ist ein wesentlicher Aspekt bei der Planung von Builds, besonders für Mage-Klassen, da sie die Statuswertwahl, Fähigkeitenauswahl und Ausrüstung beeinflusst.
In Renewal wird die Zauberzeit in zwei Komponenten unterteilt:
- Variable Zauberzeit (VCT)
- Feste Zauberzeit (FCT)
Fähigkeiten haben normalerweise eine Kombination aus beiden, wobei einige nur eine dieser Komponenten besitzen.
Maßeinheit:
Die Standardeinheit zur Messung der Zauberzeit ist Sekunden.
- Wenn eine Fähigkeit keine Basis-Zauberzeit hat oder Modifikatoren sie auf 0 oder weniger reduzieren, wird die Zauberphase vollständig übersprungen und es erscheint kein Zauberbalken.
- Während des Zauberns kann sich die Figur nicht bewegen, angreifen oder andere Fähigkeiten verwenden, aber Verbrauchsgüter können weiterhin benutzt werden. Wenn die Figur während des Zauberns Schaden erleidet, wird die Fähigkeit abgebrochen, es sei denn, es gelten besondere Bedingungen (z. B. die Verwendung von
Phen Card (4077)Phen oder wenn man
Sacrifice von einem Crusader erhält).
Zauberbalken ⏰
Der Zauberbalken (oder "Cast Bar" oder CB) wird als Fortschrittsanzeige über dem Kopf der Figur angezeigt. Er beginnt als leerer schwarzer Balken und füllt sich während des Zauberns allmählich grün. Sobald der Balken voll ist, ist das Zaubern abgeschlossen. Manche Fähigkeiten zeigen möglicherweise keinen Zauberbalken an, obwohl sie eine Zauberzeit haben (z. B.
Sight oder
Quagmire).
Variable Zauberzeit ⌛️
Variable Zauberzeit ist die flexibelste Art der Zauberzeit und kann durch verschiedene Methoden reduziert werden. Die allgemeine Formel zur Berechnung von VCT lautet:
Endgültige VCT = Fähigkeits-VCT × (1 − statuswertbasierte Reduzierungen) × (1 − [Summe allgemeiner prozentualer VCT-Reduzierungen]) × (1 − [Summe fähigkeitsbasierter VCT-Reduzierungen]) Sekunden
Wobei die Statuswert-Reduzierung wie folgt berechnet wird:
Statuswert-Reduzierung = 1 − √([DEX × 2 + INT] ÷ 530)
Um die variable Zauberzeit effektiv durch Statuswerte zu reduzieren, brauchst du eine Kombination aus DEX und INT, sodass DEX × 2 + INT = 530 gilt.
Alternativ kann die variable Zauberzeit auch durch Gear, Ausrüstung oder Pets mit spezifischen VCT-Reduzierungsboni gesenkt werden. Diese Reduzierungen sind stapelbar bis zu 100%, was zu einem Instant Cast führt (entspricht 530 Statuspunkten).
Beispiel:
Wenn ein Spieler 160 INT und 160 DEX hat und Gear trägt, das VCT um 90% reduziert, würde die Berechnung wie folgt aussehen:
- Statuswert-Reduzierung = 1 - √([160 × 2 + 160] ÷ 530) ≈ 0.048
- Endgültige VCT = 10s × 0.048 × (1 - 0.90) = 0.048s
Diese Reduzierung kann mit dem Befehl @Battlestats oder @BS überprüft werden, der Details zu den gesamten VCT-Reduzierungen durch Statuswerte, Fähigkeiten und Ausrüstung liefert.
Du kannst es auch in den Ausrüstungsstatistiken bei ALT+Q (unten rechts) überprüfen.
- Wichtige Hinweise:
- Du kannst 0 VCT allein durch Stats oder durch prozentuale Reduzierungen erreichen, aber nicht durch eine Kombination beider Methoden, weil die Formel so funktioniert.
- Einige Effekte, wie
Fairy's SoulFairy Soul , stapeln sich mit VCT-Reduzierungen, während andere, wie
Suffragium und
Poem of Bragi, dies nicht tun. (Der Grund dafür ist, dass sie zur Kategorie der skillbasierten VCT-Reduzierungen gehören, die multiplikativ mit allgemeinen VCT-Reduzierungen verrechnet wird)
Letzter Tipp:
Für eine effiziente VCT-Reduzierung wird empfohlen, DEX und INT auszugleichen, um den Einsatz von Skillpunkten zu minimieren und 0 VCT so effizient wie möglich zu erreichen.
Feste Zauberzeit ⌛️
▶ Die feste Zauberzeit ist komplizierter als VCT, wenn man sie berücksichtigt, da sie völlig unbeeinflusst von Statistiken ist. Die Formel für FCT lautet wie folgt:
Endgültige FCT = ( Skill-FCT - [ Summe der flachen FCT-Mods ] ) × ( 1 - [ Max. prozentuale FCT-Verringerung ] + [ Max. prozentuale FCT-Erhöhung ] )
▶ Die feste Zauberzeit kann nur durch Buffs von einer Fähigkeit, einem Verbrauchsitem und aus Ausrüstung reduziert werden.
Prozentuale Verringerungen stapeln sich hier nicht; nur die stärkste wird angewendet.
Prozentuale Verringerungseffekte stapeln sich unabhängig von der Quelle nicht. Wenn ein Spieler unter mehreren prozentualen FCT-Verringerungseffekten steht, wirkt nur der höchste Wert.
📌 Der höchste Prozentwert überschreibt die niedrigeren und macht sie nutzlos.
- Beispiel (1): Wenn du
Radius auf Stufe 3 hast, reduziert das deine feste Zauberzeit um 20 % (Warlock-Fähigkeit), aber dein Archbishop-Freund wirkt
Sacrament auf dich, was deine feste Zauberzeit um 50 % reduziert. Da nur die stärkste angewendet wird, wird deine feste Zauberzeit nur um 50 % reduziert und überschreibt die 20 % von
Radius.
- Allerdings stapelt sich feste (flache) Verringerung mit prozentualer Verringerung und auch mit sich selbst. Dadurch ist es möglich, die feste Zauberzeit auf null zu reduzieren.
- Beispiel (2): Ein Spieler hat eine Kopfbedeckung mit einem
[MVP] Fenrir Card (4556) kompoundiert ausgerüstet und dann wird
Sacrament auf ihn gewirkt. Da Sacraments Bonus von 50 % geringer ist als Fenrirs 70 %, bewirkt Sacrament nichts, und die FCT-Verringerung des Spielers bleibt bei 70 %. - Beispiel (3): Ein Spieler hat zwei
Buwaya Agimat Tattoo (2907) ausgerüstet. Seine FCT würde um 7 % reduziert, nicht um 14 %, da es sich nicht stapelt (aber er würde wie erwartet MATK +14 % erhalten). - Beispiel (4): Ein Spieler hat ein
Buwaya Agimat Tattoo (2907) ausgerüstet und steht unter dem Effekt von
Sacrament. Da Sacraments Bonus von 50 % Verringerung der größere Bonus im Vergleich zu Buwayas 7 % ist, wird die FCT des Spielers um 50 % reduziert.
▶ Allerdings stapeln sich flache Verringerungen wie:
Temporal DEX Boots [1] (22008) (0.5s FCT-Verringerung) und
Archmage's Courtesy [1] (400054) (0.2s FCT-Verringerung) = 0.7 FCT-Verringerung
Automatic Leg Type B [1] (470023) (0.8s FCT-Verringerung) und
Brilliant Light Sapphire Ring [1] (490064) +
Brilliant Light Sapphire Necklace [1] (490065) (0.2s FCT-Verringerung) = 1.0s FCT-Verringerung
Magic Essence Lv5 (29075) (0.5s FCT-Verringerung) und
Cast Stone (Garment) (25067) (0.5s FCT-Verringerung) = 1.0s FCT-Verringerung
Illusion Morpheus's Hood [1] (19428) (0.5s FCT-Verringerung) und
Illusion Thorny Staff of Darkness [2] (550030) (Gesamt-/Summen-Refine ist 22 oder höher) = 0.5s FCT-Verringerung
Vesper Headgear [1] (400111) (0.5s FCT-Verringerung) und
Moan of Corruption [1] (470204) (1.0s FCT-Verringerung) = 1.5s FCT-Verringerung
Stapeln sich mit anderen flachen Verringerungseffekten. Das Stapeln flacher Verringerungen ist die einzige Möglichkeit, die feste Zauberzeit einer Fähigkeit zu entfernen, da es keine einzelne Quelle für 100% FCT-Verringerung gibt. Die einzige Ausnahme sind die Klassen Oboro / Kagerou, die die Fähigkeit
16th Night haben, welche die feste Zauberzeit vollständig entfernt.
Soul Expansion: Diese Fähigkeit hat keine FCT (du könntest FCT-Ausrüstung weglassen und Schadensausrüstung für mehr Schaden in diesem Build tragen).
Energy Coat: Diese Fähigkeit hat nur FCT und es ist die höchste FCT-Voraussetzung unter den Warlock-Fähigkeiten (satte 5.0 Sekunden FCT).
Mystical Amplification: Diese Fähigkeit hat jetzt eine nicht reduzierbare Menge an fester Zauberzeit (es ist unmöglich, sie mit irgendwelchen Mitteln sofort zu wirken).
Zauberverzögerung ⏳
Zauberverzögerung bezieht sich auf die Zeit nach der Verwendung einer Fähigkeit, in der du weder dieselbe noch andere Fähigkeiten verwenden kannst. Diese Mechanik war in Pre-Renewal relativ unbekannt, wurde aber in Renewal bedeutender. Die Zauberverzögerung ist jetzt in zwei verschiedene Arten unterteilt:
- Zauberverzögerung: Verhindert, dass alle Fähigkeiten gewirkt werden. Einige Fähigkeiten wie
Storm Gust haben längere Zauberverzögerungen, während andere wie
Cold Bolt kürzere haben. Die Zauberverzögerung kann durch bestimmte Ausrüstung wie
Expert Ring [1] (2703),
[MVP] Kiel Card (4403) oder durch die Fähigkeit
Poem of Bragi von einem Bard reduziert werden. - Abklingzeit: Verhindert, dass die jeweilige Fähigkeit erneut verwendet wird, bis die Abklingzeit endet.
Arten von Verzögerungen
- Nach-Zauberverzögerung: Der Zeitraum, in dem nach dem Wirken einer Fähigkeit vorübergehend keine Fähigkeiten verfügbar sind.
- Fähigkeitsverzögerung: Eine Verzögerung, die spezifisch für die Fähigkeit selbst ist und ihre sofortige Wiederverwendung verhindert.
- Animationsverzögerung: Die visuelle Animationszeit, die das Verketten von Fähigkeiten beeinflusst.
Die Fähigkeit, einen Skill zu spammen, wird durch den höchsten dieser Faktoren begrenzt. Zum Beispiel:
- Wenn die After Cast Delay eines Skills, der keine Skill Delay hat, auf einen Wert kleiner als seine Animation Delay reduziert wird, kannst du durch Erhöhung der ASPD (Angriffsgeschwindigkeit) oder Nutzung von Animation Delay Cancel den Skill häufiger erneut einsetzen.
- Einige Skills verlieren ihre Animation Delay vollständig, wenn Instant Cast (265 DEX oder 100 % Cast Time Reduction) erreicht wird. Beispiele hierfür sind
Storm Gust und
Meteor Storm. - Allerdings sind Skills wie
Jupitel Thunder seltsamerweise effektiver, wenn sie mit 264 DEX statt 265 gewirkt werden, aufgrund des besseren Animations-Timings. Dasselbe Verhalten ist bei
Chain Lightning aus dem Warlock-Skillbaum zu beobachten.
Liste bemerkenswerter Skills und ihre erforderliche After-Cast Delay (ACD), um Skill-Spam voll auszunutzen
⚠️ Skills, die nicht in dieser Liste enthalten sind, haben längere Cooldowns oder werden überhaupt nicht (verwendet).
🧮 Diese angegebenen Prozentsätze hängen auch von deiner ASPD ab (du könntest ein anderes Ergebnis erhalten, wenn du nicht innerhalb von 193 ASPD liegst).
▶ Magician
Napalm Beat (72% ACD) ➡️ 7.14 Skills/Sek.
Soul Strike (90% ACD) ➡️ 7.14 Skills/Sek.
Cold Bolt (90% ACD) ➡️ 7.14 Skills/Sek.
Frost Diver (72% ACD) ➡️ 7.14 Skills/Sek.
Fire Ball (80% ACD) ➡️ 7.14 Skills/Sek.
Fire Bolt (90% ACD) ➡️ 7.14 Skills/Sek.
Lightning Bolt (90% ACD) ➡️ 7.14 Skills/Sek.
Thunderstorm (93% ACD) ➡️ 7.14 Skills/Sek.
▶ Wizard/High Wizard
Sightrasher (93% ACD) ➡️ 7.14 Skills/Sek.
Fire Pillar (86% ACD) ➡️ 7.14 Skills/Sek.
Jupitel Thunder (0% ACD) ➡️ 7.14 Skills/Sek.
Frost Nova (30% ACD) ➡️ 7.14 Skills/Sek.
Earth Spike (90% ACD) ➡️ 7.14 Skills/Sek.
Heaven's Drive (0% ACD) ➡️ 1.00 Skills/Sek.
Quagmire (86% ACD) ➡️ 7.14 Skills/Sek.
▶ Warlock
Marsh of Abyss (0% ACD) ➡️ 0.22 Skills/Sek.
Sienna Execrate (93% ACD) ➡️ 7.14 Skills/Sek.
Soul Expansion (72% ACD) ➡️ 7.14 Skills/Sek.
Chain Lightning (96% ACD) ➡️ 7.14 Skills/Sek.
Earth Strain (0% ACD) ➡️ 0.14 Skills/Sek.
Crimson Rock (72% ACD) Mit
Spell Book(Crimson Rock) (100071) ➡️ 7.14 Skills/Sek.
Jack Frost (86% ACD) Mit
Spell Book(Jack Frost) (100069) ➡️ 7.14 Skills/Sek.
Comet (91% ACD) Mit
Spell Book(Comet) (100073) ➡️ 7.14 Skills/Sek.
▶ Arch Mage
Crimson Arrow (40% ACD) ➡️ 3.33 Skills/Sek.
Frozen Slash (10% ACD) ➡️ 2.22 Skills/Sek.
Storm Cannon (40% ACD) ➡️ 3.33 Skills/Sek.
Rock Down (40% ACD) ➡️ 3.33 Skills/Sek.
Soul Vulcan Strike (0% ACD) Bei Verwendung von
Time Gap Arch Staff [2] (640054) ➡️ 3.33 Skills/Sek.
Reading Spell Books / Mind Slots / Releasing
Ich liebe es, Romane zu lesen! *hust* ich meine Zauberbücher!
Reading Spell Book 📚
- Dieser Skill ermöglicht es dir, zuvor gespeicherte Zauber durch
Reading Spellbook wie
Spell Book(Comet) (100073) sofort zu wirken, die später mit dem Skill
Release freigesetzt werden können. - Es gibt insgesamt 17 (Old Spell Books) und 9 (New Spell Books); der Rest der Zauberbücher wurde eingestellt und ist nicht mehr verfügbar.
- Sobald ein Zauber versiegelt ist oder nach dem Lesen des Zauberbuchs, werden die entsprechenden SP-Kosten sofort abgezogen.
- Skills, die durch diese Methode gewirkt werden, können durch
Mystical Amplification verstärkt werden, da der Skill
Release den Effekt nicht mehr verbraucht wie früher. - Wenn du versuchst, ein Spell Book für einen Skill zu lesen, den du nicht gelernt hast, schlägt der Versuch fehl und der Zauberer wird in Sleep versetzt. (Stelle sicher, dass du zuerst Skillpunkte in diese Skills investiert hast!)
Altes Verhalten:❌
Um einen Zauberspruch zu speichern, musst du das spezifische Zauberbuch in deinem Inventar haben. Ein Spell Storing-Tab wird erscheinen, der es dir ermöglicht, auszuwählen, welchen Zauberspruch du speichern möchtest. Durch Linksklick darauf hat jedes Zauberbuch einen „Mind Slot“-Kostenaufwand – je mächtiger der Zauberspruch, desto mehr Slots belegt er.
Neues Verhalten:✔️
Mit dem neuen Update und der Einführung der neuen Zauberbücher musst du zum Speichern eines Zauberspruchs einfach das Buch lesen und verbrauchen. Es gibt keinen Spell Storing-Tab mehr, was den Vorgang viel schneller und bequemer macht. Zaubersprüche werden jetzt automatisch gespeichert, sobald du das Buch liest, wodurch der vorherige manuelle Vorgang entfällt.
Mind Slots 🌌
- Mind Slots sind eine begrenzte Ressource, die bestimmt, wie viele Zaubersprüche du zu einem bestimmten Zeitpunkt auswendig lernen kannst. Die Anzahl der verfügbaren Slots wird durch dein Base Level, INT und den Level von
Freezing Spell beeinflusst, wenn du es gelernt hast. Dies bestimmt, wie viele Zaubersprüche du speichern kannst. - Beachte, dass dieser Mechanismus implizit ist und es keine sichtbare Anzeige dafür gibt, wie viele Zaubersprüche du auswendig gelernt hast oder wie viele Slots verfügbar sind.
📌 Dank Muh (exklusiv für MuhRO) kannst du jedoch visuell verfolgen, wie viele Zaubersprüche du speichern kannst.
Du kannst dies überprüfen, indem du den Befehl (@spellbook) im Spiel verwendest.
______________________________________________________________
- Die Anzahl der Zaubersprüche, die du speichern kannst, wird durch die folgende Formel bestimmt:
Alte Formel:❌
Slots = (4 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)
Neue Formel:✔️
Mit dem aktualisierten System wurde der Mind-Slot-Kostenaufwand pro Skill-Level von 4 auf 8 erhöht. Die maximale Anzahl an Zaubersprüchen, die du auswendig lernen kannst, ist jedoch auf 7 begrenzt.
Slots = (8 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)
Releasing 🌠
▶ Verursacht MATK|Magischen Schaden an einem einzelnen Ziel einmal oder mehrmals, indem du die Elementarorbs verwendest, die durch ihre jeweiligen Skills (Feuer, Wasser, Blitz, Stein) beschworen werden. Dieser Skill kann auch verwendet werden, um schnell einen der versiegelten Zaubersprüche zufällig durch Reading Spell Book freizusetzen.
▶ Bei freigesetzten Boden-Zaubersprüchen wie Storm Gust und Comet wird das Ziel zum Zentrum des Wirkungsbereichs. Die Ausnahme ist Earth Strain, wo die Position des Ziels nur die Richtung angibt, in die sich der Zauberspruch bewegt.
Release [Level 1]✔️
Release [Level 2]❌
Überprüfe immer dein Release-Level, da sie auf jeder Stufe eine andere Funktion haben.
[ Alte Zauberbücher ] >>>>>>>> [ Neue Zauberbücher ]
▶ Es gibt neue Versionen dieser Magier-Zauberbücher, aber die niedrigeren wurden aufgrund von Ineffizienz und Unwirksamkeit eingestellt.
❌ = Eingestellt ✔️ = Hat neuere Versionen
♣ Zauberbücher für Anfänger
- ⬤
Fire Bolt (7 Mind-Slots) >>> (Neu) >>>>
Old Spell Book (Fire Bolt) (6189)❌ - ⬤
Cold Bolt (7 Mind-Slots) >>> (Neu) >>>>
Old Spell Book (Cold Bolt) (6190)❌ - ⬤
Lightning Bolt (7 Mind-Slots) >>> (Neu) >>>>
Old Spell Book (Lightning Bolt) (6191)❌
♦ Fortgeschrittene Zauberbücher
- ⬤
Earth Spike (8 Mind-Slots) >>> (Neu) >>>>
Old Spell Book (Earth Spike) (6201)❌ - ⬤
Thunderstorm (9 Mind-Slots) >>> (Neu) >>>>
Old Spell Book (Thunderstorm) (6197)❌ - ⬤
Jupitel Thunder (9 Mind-Slots) >>> (Neu) >>>>
Old Spell Book (Jupitel Thunder) (6198)❌ - ⬤
Water Ball (9 Mind-Slots) >>> (Neu) >>>>
Old Spell Book (Water Ball) (6199)❌ - ⬤
Heaven's Drive Heaven's Drive (9 Mind-Slots) >>> (Neu) >>>>
Spell Book (Heaven's Drive) (6200)❌ - ⬤
Storm Gust (10 Mind-Slots) >>> (Neu) >>>>
Spell Book(Storm Gust) (100065)✔️ - ⬤
Lord of Vermilion (10 Mind-Slots) >>> (Neu) >>>>
Spell Book (Lord of Vermillion) (100066)✔️ - ⬤
Meteor Storm (10 Mind-Slots) >>> (Neu) >>>>
Spell Book(Meteor Storm) (100067)✔️
♠ Überlegene Zauberbücher
- ⬤
Drain Life (8 Mind-Slots) >>> (Neu) >>>>
Spell Book(Drain Life) (100068)✔️ - ⬤
Earth Strain (12 Mind-Slots) >>> (Neu) >>>>
Spell Book(Earth Strain) (100070)✔️ - ⬤
Crimson Rock (12 Mind-Slots) >>> (Neu) >>>>
Spell Book(Crimson Rock) (100071)✔️ - ⬤
Chain Lightning (12 Mind-Slots) >>> (Neu) >>>>
Spell Book(Chain Lightning) (100072)✔️
♥ Ultimative Magiebücher
- ⬤
Comet (22 Mind-Slots) >>> (Neu) >>>>
Spell Book(Comet) (100073)✔️ - ⬤
Tetra Vortex (22 Mind-Slots) >>> (Neu) >>>>
Spell Book(Tetra Vortex) (100074)✔️
Zauberbücher kaufen 📖
- Du kannst Zauberbücher im [Office] beim NPC Magician Dealer (main_office 63, 59) kaufen.
- Jedes Zauberbuch hat einen Preis, der vom Level/Tier des Zauberbuchs abhängt.
Soft Mdef / Hard Mdef / Mres / Magic Penetrations
Wusstest du, dass FLEE gegen Magier nutzlos ist?
Magieverteidigung 🔰
- Die gesamte magische Verteidigung, die beim Magieschaden berücksichtigt wird und die im Allgemeinen ganz oder teilweise auf MATK basiert. Es gibt jedoch Ausnahmen.
- Um den endgültigen Schaden zu erhalten, wendest du zuerst Hard MDEF und dann Soft MDEF an.
Weiche Magieverteidigung 🔰
- Die weiche Magieverteidigung, auch bekannt als "INT"-Magieverteidigung, reduziert eingehenden Magieschaden direkt.
SoftMDEF = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4 TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)]
- BonusA ist die Summe der additiven Boni.
- BonusB ist die Summe der multiplikativen Boni.
- Monster verwenden eine andere SoftMDEF-Formel.
SoftMDEF = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
Harte Magieverteidigung 🔰
- Die harte Magieverteidigung, auch bekannt als "Rüstungs-" oder "Ausrüstungs"-Magieverteidigung, reduziert eingehenden Magieschaden multiplikativ.
- Die harte Magieverteidigung hat einen Basiswert von 0 und wird durch Ausrüstung, einige Skills und Items erhöht.
- Schaden nach Hard MDEF =
Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]
⚠️ Das bedeutet: Je höher die Hard MDEF ist, desto höher ist auch der Prozentsatz des reduzierten Magieschadens, allerdings mit abnehmendem Nutzen. Zum Beispiel:
🔮 20 Hard MDEF bieten ungefähr 15 % Schadensreduktion.
🔮 40 Hard MDEF bieten ungefähr 25 % Schadensreduktion.
🔮 125 Hard MDEF bieten ungefähr 50 % Schadensreduktion.
(Es wird im Statusfenster als A + B angezeigt, wobei A die Soft Mdef darstellt und B die Hard Mdef.)
- Das Magische Verteidigung (MDEF)-System wurde im Renewal Update. HardDEF/MDEF ist nicht mehr auf ein 1-100-Punkte-System beschränkt, wobei 100 vollständige Immunität bedeutet. Stattdessen wird der Effekt von HardMDEF nun exponentiell reduziert, je höher die Zahl wird (d. h. je höher die Zahl, desto weniger Wirkung bringt jeder einzelne Punkt);
- SoftDEF/MDEF, das hauptsächlich auf VIT bzw. INT basiert, hat sich seit Pre-Renewal nicht stark verändert. Sie reduzieren Schaden subtraktiv, indem sie feste Beträge vom Endschaden abziehen, nachdem die HardDEF/MDEF-Reduktionen angewendet wurden.
(Bei der Einführung des 4th-Job-Merkmals/Status, das im unteren Statusfenster als C zu sehen ist, als Mres
Magieresistenz 🔰(MRES)
- Magieresistenz (MRES) ist ein defensiver Wert, der eingehenden Magieschaden multiplikativ reduziert.
- MRES wird hauptsächlich durch Ausrüstung, Buffs, Skills und bestimmte Verbrauchsgegenstände erhöht.
- Formel: Die endgültige Schadensreduktion wird wie folgt berechnet:
Schaden nach MRES = Schaden × [(2000 + MRES) ÷ (2000 + MRES × 5) - Ähnlich wie Hard MDEF bietet MRES mit steigendem Wert eine deutliche Reduktion, aber seine Wirksamkeit nimmt bei höheren Werten aufgrund abnehmenden Grenznutzens ab. Die Wirksamkeit liegt bei 50%
MRES-Durchdringung 🎯
- MRES-Durchdringung ist ein offensiver Wert, der die Magieresistenz (MRES) des Ziels reduziert und so höheren Magieschaden ermöglicht.
- Dieser Wert ist entscheidend für Magieklassen wie Arch Mage, um konstanten Schaden gegen Ziele mit hoher MRES wie Bosse oder stark ausgerüstete Spieler zu verursachen.
- Formel: Die effektive MRES nach Durchdringung wird wie folgt berechnet:
Effektive MRES = Max(0, MRES des Ziels - MRES-Durchdringung) - MRES-Durchdringung kann durch Ausrüstungseffekte, Verzauberungen und bestimmte Skills erhalten werden. Der Umgehungsanteil ist auf 50% begrenzt, und Magieresistenz-Durchdringungseffekte können dieses Limit nicht überschreiten.
Beispiel (1): Cardinals Skill
Argutus Vita bietet 25% Umgehung.
Max Level: 5
Requirement: Mediale Votum 3, Reparatio 3
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Description: Grants the ability to ignore magical resistance (MRES) to a single party member or the caster.
[Lv 1]: Ignore Mres: 5%, Duration: 120 seconds
[Lv 2]: Ignore Mres: 10%, Duration: 150 seconds
[Lv 3]: Ignore Mres: 15%, Duration: 180 seconds
[Lv 4]: Ignore Mres: 20%, Duration: 210 seconds
[Lv 5]: Ignore Mres: 25%, Duration: 240 seconds
| Lv | SP Cost | Fixed Cast | Variable Cast | After Cast Delay | Duration | Range |
|---|---|---|---|---|---|---|
| 1 | 30 | 1.5s | 2s | 1s | 120s | 9 cells |
| 2 | 45 | 1.5s | 2s | 1s | 150s | 9 cells |
| 3 | 60 | 1.5s | 2s | 1s | 180s | 9 cells |
| 4 | 75 | 1.5s | 2s | 1s | 210s | 9 cells |
| 5 | 90 | 1.5s | 2s | 1s | 240s | 9 cells |
Beispiel (2): Master Shadow-Ausrüstung wie
Master Shadow Armor (24800) bietet ebenfalls 20% Umgehung, wenn sie komplett mit dem gesamten Set getragen wird.
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
When equipped with Master Shadow Shield:
All Traits +2
_______________________
When equipped with Master Shadow Shield and Master Shadow Shoes:
P.ATK +1, S.MATK +1
Total Refine Level of entire set is at least +27:
Ignores physical and magical defense of every race, except Players, by 50%.
_______________________
When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant:
Ignores physical and magical resistance of every race, except Players, by 20%.
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)
_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
MDEF-Durchdringung 🎯
MDEF (Magieverteidigung) ist eine erhebliche Barriere für Magie-Klassen in Ragnarok Online, da es den Schaden reduziert, der durch magische Angriffe verursacht wird. Jahrelang hatten Magie-Klassen Schwierigkeiten, weil MDEF es schwierig machte, hohen Schaden bei Gegnern mit starker Verteidigung zu verursachen. Neuere Updates haben jedoch verschiedene Ausrüstung und Fähigkeiten eingeführt, die helfen, MDEF zu umgehen oder zu reduzieren, wodurch Magie-Klassen mehr Schaden verursachen können. Mit der richtigen Ausrüstung kannst du bis zu 100 % MDEF-Umgehung erreichen.
Die Formel zur Berechnung der endgültigen MDEF nach Berücksichtigung von Reduzierungen und Umgehungsprozentsätzen lautet wie folgt:
Endgültige MDEF = (Total_Mdef - Sum_MdefReduceValues) × (1 − Sum_MdefBypassPercent ÷ 100)
- Total_Mdef = Der gesamte harte MDEF-Wert, der im Statusfenster angezeigt wird.
- Sum_MdefReduceValues = Die Summe aller flachen MDEF-Reduzierungen, die auf den Gegner angewendet werden, wie die Effekte von Fähigkeiten wie Odin Power.
- Sum_MdefBypassPercent = Die Summe aller prozentualen MDEF-Umgehungseffekte, wie die von Fähigkeiten wie Expiatio oder Ausrüstungsboni.
Um dies besser zu verstehen, betrachte das folgende Beispiel: Angenommen, ein Spieler hat Folgendes:
- 25 % MDEF-Umgehung durch
Expiatio (ein Fähigkeitsbuff). - 20 % MDEF-Umgehung durch
Full Tempest Shadow Armor (24667) &
Full Tempest Shadow Earring (24665).
Odin's Power Odin power [ Level 2 ] , was MDEF um 40 reduziert.
Der Gegner hat 100 harte MDEF. Um die endgültige MDEF zu berechnen, wenden wir die Formel an:
Endgültige MDEF = (100 - 40) × (1 − (25 + 20) ÷ 100)
Das bedeutet, die MDEF des Gegners wird um die flachen 40 MDEF von
Odin's Power Odin power reduziert und dann aufgrund der MDEF-Umgehungseffekte um weitere 45 % verringert. Der resultierende Wert bestimmt, wie viel des magischen Schadens tatsächlich durch die Verteidigung des Gegners geht.
Es mag zunächst etwas komplex erscheinen, aber die wichtigste Erkenntnis ist: MDEF-Umgehung ermöglicht es einem Teil deines magischen Schadens, durchzukommen, ohne von der Verteidigung des Gegners reduziert zu werden. Je höher der MDEF-Umgehungsprozentsatz, desto weniger Schaden wird durch MDEF blockiert und desto effektiver werden deine magischen Angriffe.
Bei 100 % vollständiger MDEF-Umgehung: Dein gesamter magischer Schaden umgeht die MDEF des Gegners und verursacht vollen Schaden ohne jegliche Reduzierung.
- MDEF-Durchdringung kann auch durch Ausrüstungseffekte, Verzauberungen und bestimmte Fähigkeiten erhalten werden.
Beispiel (1): Blue Shadow-Ausrüstung wie
Full Tempest Shadow Armor (24667) bietet 100 % Umgehung, wenn sie vollständig mit einem anderen Paar wie
Full Tempest Shadow Shoes (24666) getragen wird.
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Shoes:
MATK +2%
Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)
_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Modifikator-Stapelung
Verteilen statt stapeln, verstanden!
Wie funktioniert der abnehmende Grenznutzen in Ragnarok Online? 🔎
- Das Gesetz vom abnehmenden Grenzertrag besagt, dass ab einem bestimmten Punkt das Hinzufügen weiterer Einheiten eines bestimmten Inputs (wie Statuspunkte oder Ressourcen) zu immer kleineren Zuwächsen beim Output (wie Schaden oder Effektivität) führt.
Einfacher ausgedrückt: "Zu viel von etwas kann kontraproduktiv sein, was zu höheren Kosten und geringerer Effektivität führt."
- Dieses Konzept wird deutlich, wenn man es auf Ragnarok Online anwendet, wo die folgenden Beispiele von allen Spielern häufig erlebt werden:
Statuswerte erhöhen (Str, Agi, Vit, Int, Dex, Luk)
- Das Erhöhen eines Statuswerts von 1-10 (Ergebnis) kostet 2 Punkte (Produktionsfaktor).
- Das Erhöhen eines Statuswerts von 81-90 (Ergebnis) kostet 10 Punkte (Produktionsfaktor).
- Das Erhöhen eines Statuswerts von 126-130 (Ergebnis) kostet 36 Punkte (Produktionsfaktor).
Wenn du denselben Statuswert weiter erhöhst, musst du immer mehr Punkte (Produktionsfaktor) aufwenden, um nur einen weiteren Punkt in dem Statuswert (Ergebnis) zu erhalten. Dies ist ein klares Beispiel dafür, wie abnehmende Erträge in Ragnarok Online funktionieren.
- Ob 1 zusätzlicher Punkt im Bereich 126-130 wertvoller ist als 1 Punkt im Bereich 1-10, hängt von deinen individuellen Zielen ab. Wenn du dich jedoch entscheidest, in Ausrüstung zu investieren, die einen anderen Statuswert erhöht, ist das auch eine praktikable Option.
Modifikatoren stapeln 📐
Modifikatoren gibt es im Spiel in mehreren Typen: (Rasse, Größe, Elementareigenschaft, Boss, Normal, Skill)
- Allgemeine Faustregel:
Es ist besser, Modifikatoren auf verschiedene Typen zu verteilen, als mehrere Kopien desselben Modifikators zu stapeln. „Abnehmende Erträge“ setzen ein, sobald du mehrere Instanzen desselben Modifikators einsetzt.
Obwohl es möglich ist, bei einem einzelnen Modifikator 100% zu überschreiten, ist das nur effektiv, wenn die Modifikatoren mit anderen Typen ausgeglichen sind.
(Beispiel: 120% Neutral Property + 50% Medium + 30% Boss) ist effektiver als (Beispiel: 200% Neutral Property + 10% Medium + 10% Boss)
______________________________________________________________
Wirksamkeitsanzeige für Modifikatoren 📏
▶ Im Endgame ist es üblich, hohe Prozentwerte für Modifikatoren zu erreichen (z. B. 200% oder mehr), bedingt durch neue Karten und Ausrüstung aus Updates.
Um den Schaden zu maximieren, ist es jedoch wichtig, Modifikatoren über verschiedene Typen hinweg auszugleichen.
▶ Das übermäßige Stapeln desselben Modifikatortyps führt zu einer verringerten Gesamteffizienz, da Modifikatoren desselben Typs additiv sind, während verschiedene Typen multiplikativ sind.
- Einen Rassen-Modifikator auf diese Weise erhöhen: 100% → 200% → 300% → 400% → 500%+
- Einen Element-Modifikator auf diese Weise erhöhen: 100% → 200% → 300% → 400% → 500%+
- Einen Größen-Modifikator auf diese Weise erhöhen: 100% → 200% → 300% → 400% → 500%+
- Einen Spezial-Modifikator auf diese Weise erhöhen: 100% → 200% → 300% → 400% → 500%+
- Einen Skill-Modifikator auf diese Weise erhöhen: 100% → 200% → 300% → 400% → 500%+
-
Effizienzstufen für das Stapeln von Modifikatoren:
-
⬤ Ausgewogene Verteilung: Gut
⬤ Geringes Ungleichgewicht: Okay
⬤ Starkes Stapeln eines Typs: Schlecht
⬤ Extremes Stapeln: Am schlechtesten
⬤ Andere Typen vernachlässigen: Zwecklos💀
⚠️Wichtiger Tipp: Strebe immer einen ausgewogenen Ansatz an, indem du Modifikatoren gleichmäßig auf die Typen Rasse, Element, Größe, Spezial und Skill verteilst, um den Gesamtschaden zu maximieren.
Modifikatortypen:
Matk%: (Allgemeine Magie)
Race%: (Angel, Demon, Dragon, Fish, usw.)
Element%: (Wind, Fire, Water, Earth, usw.)
Size%: (Small, Medium, Large)
Special%: (Alles andere, was nicht Matk/Race/Element/Size/Skill ist)
Skill%: (Comet, Soul Expansion, usw.) Skill-Modifikatoren werden als „Final“-Modifikatoren behandelt.
Modifikatoren desselben Typs sind additiv, während Modifikatoren verschiedener Typen multiplikativ sind.
Um die gesamte Schadenserhöhung deines Karten-Combos zu bestimmen, verwende folgende Formel:
Endschaden = (1 + MATK%) × (1 + Race%) × (1 + Element%) × (1 + Size%) × (1 + Special%) × Skill%
(1) x (1) x (1) x (1) x (1) = 1 oder 100%
oder
(1 + MATK%) × (1 + Rassen-Modifikator) × (1 + Element-Modifikator) × (1 + Größen-Modifikator) × (1 + Spezial-Modifikator) × Skill-Modifikatoren
______________________________________________________________
Wir verwenden diese Karten als Beispiel:
Zakudam Card (4474) [Rasse] – Erhöht den Schaden an Demi-Human-Monstern um 10%.
Spell Addicted Plaga Card (300114) [Element] – Erhöht den Schaden der Neutral-Eigenschaft um 30%.
Mutating White Knight Card (27384) [Größe] – Erhöht den Schaden an mittelgroßen und großen Monstern um 25%. MATK + 15
Wir verwenden (Human / Player) als unser Ziel:
- Eigenschaften: [Human, Medium, Neutral]
Tipp: Spieler gelten standardmäßig als Human/Player und mittelgroße Monster und haben die Neutral-Eigenschaft
Mit den obigen Karten erhalten wir die folgende Formel, wenn du diese Karten in deine Waffe mit 4 Slots einsetzt:
-
Zakudam Card (4474),
Zakudam Card (4474),
Zakudam Card (4474),
Zakudam Card (4474)
- (1 + 0.1 + 0.1 + 0.1 + 0.1) x (1) x (1) x (1) = 1.40 oder 140% Schadenserhöhung
Zakudam Card (4474),
Zakudam Card (4474),
Zakudam Card (4474),
Mutating White Knight Card (27384)
- (1 + 0.1 + 0.1 + 0.1) x (1) x (1 + 0.25) x (1) = 1.625 oder 162.5% Schadenserhöhung
Zakudam Card (4474),
Zakudam Card (4474),
Spell Addicted Plaga Card (300114),
Mutating White Knight Card (27384)
- (1 + 0.1 + 0.1) x (1 + 0.3) x (1 + 0.25) x (1) = 1.95 oder 195% Schadenserhöhung
Zakudam Card (4474),
Zakudam Card (4474),
Spell Addicted Plaga Card (300114),
Spell Addicted Plaga Card (300114)
- (1 + 0.1 + 0.1) x (1 + 0.6) x (1) x (1) = 1.92 oder 192% Schadenserhöhung
Daraus kannst du schließen, dass es effektiver ist, maximal 2 Karten pro Modifikator-Typ zu verwenden, als 4 derselben Karten.
Spielbefehle und Einstellungen
Wusstest du, dass !vsync sehr hilft, wenn du DirectX7 verwendest?
Spielbefehle für Magier ⚙️
| Befehle 📜 | Beispiel 💡 | Beschreibung 📃 |
|---|---|---|
| @spellbook | - | Zeigt Informationen zu Reading Spell Book an (nur für Magier) |
| @aoes | - | Zeigt farbige Bereiche von Skills an: Storm Gust, Lord of Vermillion, Meteor Storm. |
| @lgp | - | Aktiviert/Deaktiviert LGP |
| @cooldown | - | Zeigt die Instance-Cooldown-Timer des Benutzers an |
| @showdelay | - | Zeigt Cast Delay oder Cooldown für Skills an; erfordert, dass die Option Skill Failure Display aktiviert ist |
| @lastwarp @lw | - | Teleportiert dich zum letzten Ort, den du über den Warper NPC besucht hast |
| @refresh | Lädt angezeigte Positionen neu (entfernt Positions-Lag-Fehler) | |
| @noks | - | Verhindert, dass Spieler Mobs Schaden zufügen, die dich getroffen haben oder von dir getroffen wurden |
| @battlestats @bs | - | Zeigt ausführliche Charakterwerte an |
| @battlestats2 @bs2 | - | Zeigt ausführliche defensive Charakterwerte an |
| @killcounter mobid killcounterlist | - | Du kannst 5 verschiedene Mobs gleichzeitig zählen. Du gibst also @kc >mobid< >1 ein (erste Position von 5) |
| @showzeny | - | Zeigt erhaltenes Zeny an. |
| @unequipall | - | Legt die Ausrüstung ab, die du trägst. |
| @hold | - | Bewegung durch Klicken wird ignoriert |
| @noattack | - | Autoangriff-Aktion wird ignoriert (dein Charakter bleibt dennoch in Angriffsreichweite, wenn du auf einen Gegner klickst) |
| @hidepet @hidepets | - | Pets werden nicht mehr angezeigt. |
| @hidehateffects | - | Schaltet alle Headgear-/Garment-Effekte bei Spielercharakteren aus |
| @autoloot @al | - | Sammelt automatisch Drops mit einer Dropchance unter der ausgewählten Rate ein |
| @restock | - | Restock ermöglicht es dir, automatisch eine Auswahl registrierter Items aus dem aktuell geöffneten Storage zu entnehmen. |
| @storeall | - | Lagert alle Items in einen geöffneten Storage ein. |
| @getall | - | Bewegt alle Items aus einem geöffneten Storage ins Inventar |
| @stockall | - | Bewegt alle Items vom Cart ins Inventar
Typen: -1 = Alle (Standard), 0 = Heilung, 2 = Verwendbar, 3 = Sonstiges, 4 = Rüstung, 5 = Waffe, 6 = Karte, 7 = Pet-Ei, 8 = Pet-Rüstung, 10 = Munition |
| @dropall | - | Wirft alle Items aus dem Inventar ab, außer ausgerüstete oder favorisierte Items
Typen: -1 = Alle (Standard), 0 = Heilung, 2 = Verwendbar, 3 = Sonstiges, 4 = Rüstung, 5 = Waffe, 6 = Karte, 7 = Pet-Ei, 8 = Pet-Rüstung, 10 = Munition |
Elementartabellen
Überwinde die Schwäche! (ja, ich weiß, noch mehr Auswendiglernen...)
Elementarsystem 🔥
Das Beherrschen des Elementarsystems in Renewal ist der Schlüssel zur Maximierung des Schadensoutputs und zur Reduzierung eingehenden Schadens. Ob du durch Dungeons kämpfst, Bosse bekämpfst oder dich in PvP engagierst,
das Verständnis der elementaren Beziehungen ermöglicht es Spielern, ihre Ausrüstung und Fähigkeiten anzupassen, um die Schwächen ihrer Gegner auszunutzen.
Level 1 📗
| 🔰Defensiv → | 🔘Neutral | 🔵Water | 🟤Earth | 🔴Fire | 🟢Wind | 🟣Poison | ⚪️Holy | ⚫️Shadow | 🟠Ghost | 🟡Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️Offensiv ↓ | ||||||||||
| 🔘Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 90% | 100% |
| 🔵Water | 100% | 25% | 100% | 150% | 90% | 150% | 100% | 100% | 100% | 100% |
| 🟤Earth | 100% | 100% | 25% | 90% | 150% | 150% | 100% | 100% | 100% | 100% |
| 🔴Fire | 100% | 90% | 150% | 25% | 100% | 150% | 100% | 100% | 100% | 125% |
| 🟢Wind | 100% | 150% | 90% | 100% | 25% | 150% | 100% | 100% | 100% | 100% |
| 🟣Poison | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 75% |
| ⚪️Holy | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 125% | 100% | 125% |
| ⚫️Shadow | 100% | 100% | 100% | 100% | 100% | 75% | 125% | 0% | 100% | 0% |
| 🟠Ghost | 90% | 100% | 100% | 100% | 100% | 75% | 90% | 90% | 125% | 100% |
| 🟡Undead | 100% | 100% | 100% | 90% | 100% | 75% | 125% | 0% | 100% | 0% |
Level 2 📘
| 🔰Defensiv → | 🔘Neutral | 🔵Water | 🟤Earth | 🔴Fire | 🟢Wind | 🟣Poison | ⚪️Holy | ⚫️Shadow | 🟠Ghost | 🟡Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️Offensiv ↓ | ||||||||||
| 🔘Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 70% | 100% |
| 🔵Water | 100% | 0% | 100% | 175% | 80% | 150% | 100% | 100% | 100% | 100% |
| 🟤Earth | 100% | 100% | 0% | 80% | 175% | 150% | 100% | 100% | 100% | 100% |
| 🔴Fire | 100% | 80% | 175% | 0% | 100% | 150% | 100% | 100% | 100% | 150% |
| 🟢Wind | 100% | 175% | 80% | 100% | 0% | 150% | 100% | 100% | 100% | 100% |
| 🟣Poison | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 50% |
| ⚪️Holy | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 150% | 100% | 150% |
| ⚫️Shadow | 100% | 100% | 100% | 100% | 100% | 75% | 150% | 0% | 100% | 0% |
| 🟠Ghost | 70% | 100% | 100% | 100% | 100% | 75% | 80% | 80% | 150% | 125% |
| 🟡Undead | 100% | 100% | 100% | 80% | 100% | 50% | 150% | 0% | 125% | 0% |
Level 3 📙
| 🔰Defensiv → | 🔘Neutral | 🔵Water | 🟤Earth | 🔴Fire | 🟢Wind | 🟣Poison | ⚪️Holy | ⚫️Shadow | 🟠Ghost | 🟡Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️Offensiv ↓ | ||||||||||
| 🔘Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 50% | 100% |
| 🔵Water | 100% | 0% | 100% | 200% | 70% | 125% | 100% | 100% | 100% | 100% |
| 🟤Earth | 100% | 100% | 0% | 70% | 200% | 125% | 100% | 100% | 100% | 100% |
| 🔴Fire | 100% | 70% | 200% | 0% | 100% | 125% | 100% | 100% | 100% | 175% |
| 🟢Wind | 100% | 200% | 70% | 100% | 0% | 125% | 100% | 100% | 100% | 100% |
| 🟣Poison | 100% | 125% | 125% | 125% | 125% | 0% | 50% | 50% | 50% | 25% |
| ⚪️Holy | 100% | 100% | 100% | 100% | 100% | 50% | 0% | 175% | 100% | 175% |
| ⚫️Shadow | 100% | 100% | 100% | 100% | 100% | 50% | 175% | 0% | 100% | 0% |
| 🟠Ghost | 50% | 100% | 100% | 100% | 100% | 50% | 70% | 70% | 175% | 150% |
| 🟡Undead | 100% | 100% | 100% | 70% | 100% | 25% | 175% | 0% | 150% | 0% |
Level 4 📕
| 🔰Defensiv → | 🔘Neutral | 🔵Water | 🟤Earth | 🔴Fire | 🟢Wind | 🟣Poison | ⚪️Holy | ⚫️Shadow | 🟠Ghost | 🟡Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️Offensiv ↓ | ||||||||||
| 🔘Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 0% | 100% |
| 🔵Water | 100% | −50% | 100% | 200% | 60% | 125% | 100% | 100% | 100% | 100% |
| 🟤Earth | 100% | 100% | −50% | 60% | 200% | 125% | 100% | 100% | 100% | 100% |
| 🔴Fire | 100% | 60% | 200% | −50% | 100% | 125% | 100% | 100% | 100% | 200% |
| 🟢Wind | 100% | 200% | 60% | 100% | −50% | 125% | 100% | 100% | 100% | 100% |
| 🟣Poison | 100% | 125% | 125% | 125% | 125% | 0% | 50% | 50% | 50% | 0% |
| ⚪️Holy | 100% | 100% | 100% | 100% | 100% | 50% | 0% | 200% | 100% | 200% |
| ⚫️Shadow | 100% | 100% | 100% | 100% | 100% | 50% | 200% | 0% | 100% | 0% |
| 🟠Ghost | 0% | 100% | 100% | 100% | 100% | 50% | 60% | 60% | 200% | 175% |
| 🟡Undead | 100% | 100% | 100% | 60% | 100% | 0% | 200% | 0% | 175% | 0% |
Karten
Blue-Eyes White Dragon im Angriffsmodus! Ups, falsches Spiel~
Elementarkarten 🃏
Nur die Elemente des Mage sind in dieser Liste enthalten (Normal, Boss und Sealed) (Fire, Water, Wind, Earth, Ghost, Undead, Shadow)
Aktuell bis EP21 (Episode 21)
Kartenbeschreibungen 🀄️
Wenn du jede Karte leicht überprüfen möchtest, habe ich unten eine Tabelle für dich erstellt
⚠️ Beachte, dass noch nicht alle Karten in der Datenbank sind und einige noch nicht mit Beschreibungen aktualisiert wurden.
| Neutrale Magische Karten | ||
| Karte | Slot | Effekt |
| Plaga Card (27310) | Headgear | MATK +10 _______________________ Increases Magical Damage with Neutral element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Neutral element by additional 5% _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Plagarion Card (300251) | MATK +15 _______________________ Increases Magical Damage with Neutral element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Spell Addicted Plaga Card (300114) | When compounded on a Staff or Two-Handed Staff class weapon: Increases Magical Damage with Neutral element by 10%. _______________________ Refine Level +10: Increases Magical Damage with Neutral element by additional 10%. _______________________ Refine Level +14: Increases Magical Damage with Neutral element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Jormungandr Guardian Card (300460) | MATK +40 _______________________ Increases Magical Damage with Neutral, Shadow and Ghost element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Purple Pitaya Card (300123) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each Refine Level: Increases Magical Damage with Neutral element by 3%. _______________________ When equipped with Boiling Water Marc Card: Decreases damage taken from Neutral elemental attacks by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Smile Card (300273) | MaxSP -25% _______________________ Increases Magical Damage with Neutral element by 10%. _______________________ When equipped with Solace Card and Base Level at least 200: For each 40 base INT: Increases Magical Damage with Neutral element by additional 15%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Fallen Root Card (27382) | ATK +30 MATK +30 _______________________ When equipped with Realized Corruption Root Card: Increases Magical Damage with Fire and Neutral element by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| One Eye Dollarcist Card (300375) | Decreases damage taken from Neutral element attacks by 20%. _______________________ Up to max +11 Refine Level: Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ Refine Level +12: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ When compounded Garment' Armor Level is 2: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| MVP Phantom of Himmelmez Card (27381) | Increases Magical Damage with Holy and Neutral element by 100%. Increases damage taken from all elemental attacks by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Dio Anemos Card (27250) | Footgear | MATK +3% Increases Magical Damage with Earth and Neutral element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Midnight Dio Anemos Card (300178) | Increases Earth and Neutral elemental magical damage by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Tumbling Card (300221) | Increases Magical Damage with Neutral and Shadow element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Neutral and Shadow element by 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Midnight Fei Kanablian Card (300190) | Increases Magical Damage with Neutral and Earth element by 10%. _______________________ 2% chance to transform into a Golem for 5 seconds when dealing Physical Damage. During transformation: DEF +500 _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Rebellion Dien Card | invalid id | |
| D.Y Card (27262) | Accessory | Increases Magical Damage with Neutral and Shadow element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Midnight D.Y Card (300191) | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Jewelant Card (300066) | ||
| Ashhopper Card (300218) | Increases Magical Damage with Neutral element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Icebear Card (300476) | ||
| Summer Vacation Pope Card | invalid id | |
| Wind Magische Karten | ||
| Karte | Slot | Effekt |
| Tikbalang Card (4586) | Headgear | MATK +10 _______________________ Increases Magical Damage with Wind element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Wind element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Litus Card (300258) | MATK +15 _______________________ Increases Magical Damage with Shadow element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Diosa Card | Headgear | invalid id |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Superior Rgan Warlock Card (300462) | MATK +40 _______________________ Increases Magical Damage with Fire, Wind and Earth element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Fire, Wind and Earth element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Fire, Wind and Earth element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Fire, Wind and Earth element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Abyssmal Phen Card (300149) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each refine level: Increases Magical Damage with Wind element by 3%. _______________________ When equipped with Abysmal Obeaune Card, Decreases damage taken from Neutral elemental attacks by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Merciless Sliea Card (11003) | A famous novel by a kRO player that was published in Monthly RO that's about the Kafra Corporation. _______________________ Type: Etc Position: Unknown Weight: 1 | |
| Sealed Gioia Card (27221) | Increases Magical Damage with Wind and Ghost element by 50%. Increases damage taken from all elementals by 60%. _______________________ Refine Level +15: Increases Magical Damage with Wind and Ghost element by 75% instead. Increases damage taken from all elementals by 40% instead. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Ordre Card (27255) | Footgear | MATK +3% Increases Magical Damage with Wind and Water element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Midnight Ordre Card (300183) | Increases Magical Damage with Wind and Water element by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Rebellion Dien Card | invalid id | |
| Elvira Card (4577) | Accessory | Increases Magical Damage with Wind and Ghost element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Crow Baron Card (300267) | Increases Attack Speed by 5%. _______________________ Base Level at least 200: Increases Magical Damage with Fire and Wind element by 15%. _______________________ When equipped with Crow Duke Card and equipped by Sage classes: Increases damage of Fire Bolt and Lightning Bolt by 30%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Summer Vacation Pope Card | invalid id | |
| Magische Feuerkarten | ||
| Karte | Slot | Effekt |
| Lichtern Red Card (4599) | Kopfbedeckung | MATK +10 _______________________ Increases Magical Damage with Fire element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Fire element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Fillia Card (300256) | MATK +15 _______________________ Increases Magical Damage with Fire element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | Rüstung | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Waffe | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| E-Rail Card (300462) | MATK +40 _______________________ Increases Magical Damage with Fire, Wind and Earth element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Fire, Wind and Earth element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Fire, Wind and Earth element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Fire, Wind and Earth element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | Umhang | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Faceworm Larva Card (27167) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each Refine Level: Increases Magical Damage with Water element by 3%. _______________________ When equipped with Faceworm Egg Card: Decreases damage taken from Neutral elemental attacks by 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Polluted Spider Queen Card (300201) | Increases Water and Earth elemental magical damage by 50%. Increases damage taken from all elemental attacks by 60%. _______________________ Refine Level +15: Increases Water and Earth elemental magical damage by additional 25%. Increases damage taken from all elemental attacks by additional 40%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| [MVP] Polluted Spider Queen Card (300202) | _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Geffen Thief Card (27253) | Fußbekleidung | MATK +3% Increases Magical Damage with Fire and Holy element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Volcring Card (300215) | Increases Magical Damage with Fire and Earth element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Fire and Earth element by additional 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Rebellion Dien Card | invalid id | |
| Mavka Card (2761) | Accessoire | Rental Item A ring that has special power ineach shape. _______________________ Increases experience gained from defeating Angel race monsters by 15%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 |
| Crow Baron Card (300267) | Increases Attack Speed by 5%. _______________________ Base Level at least 200: Increases Magical Damage with Fire and Wind element by 15%. _______________________ When equipped with Crow Duke Card and equipped by Sage classes: Increases damage of Fire Bolt and Lightning Bolt by 30%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Firewind Rike Card (300222) | Increases Magical Damage with Wind element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Summer Vacation Pope Card | invalid id | |
| Magische Wasserkarten | ||
| Karte | Slot | Effekt |
| Lichtern Blue Card (4597) | Kopfbedeckung | MATK +10 _______________________ Increases Magical Damage with Water element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Water element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Vanilaqus Card (300257) | MATK +15 _______________________ Increases Magical Damage with Water element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Ice Gangu Card (300359) | MATK +10, S.MATK +1 _______________________ Increases Magical Damage with Water element by 4%. Increases SP Consumption by 7%. _______________________ Refine Level +9: Increases Magical Damage with Water element by additional 3%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Ice Straw Card (300361) | Rüstung | S.MATK +1 _______________________ Increases SP Consumption by 7%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Water element by 4%. _______________________ When equipped with Ice Gangu Card: MATK +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Waffe | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Blue Pitaya Card (300124) | Waffe | When compounded on a Staff and Two-Handed Staff class weapon: Increases Magical Damage with Water element by 10%. _______________________ Refine Level +10: Increases Magical Damage with Water element by additional 10%. _______________________ Refine Level +14: Increases Magical Damage with Water element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Brinaranea Card (27324) | Increases Magical Damage with Water element by 15%. _______________________ When equipped with Muspellskoll Card: Increases Magical Damage with Water element by aditional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Superior Rgan Healer Card (300463) | MATK +40 _______________________ Increases Magical Damage with Water, Poison and Holy element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Water, Poison and Holy element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Water, Poison and Holy element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Water, Poison and Holy element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | Umhang | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Midnight Ordre Card (300183) | Fußbekleidung | Increases Magical Damage with Wind and Water element by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Boiling Water Marc Card (300121) | Increases Magical Damage with Holy and Water element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Holy and Water element by additional 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Ordre Card (27255) | MATK +3% Increases Magical Damage with Wind and Water element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Crow Duke Card (300268) | Accessoire | MATK +5% _______________________ Base Level at least 200: Increases Magical Damage with Water and Earth element by 15%. _______________________ When equipped with Crow Baron Card and equipped by Sage classes: Increases damage of Cold Bolt and Heaven's Drive by 30%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
| Headless Mule Card (27125) | Increases Magical Damage with Water and Holy element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Lude Gal Card (300243) | When equipped by Novice or Super Novice: MATK +10%, MaxSP +500. When equipped with Ghost Cube Card: Magical attacks have a certain chance to increase Magical Damage with Water and Fire element by 40% for 7 seconds. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Calmaring Card (300364) | Increases Magical Damage with Water element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Elite Rgan Warlock Card (300464) | Increases Magical Damage with Water, Poison and Holy element by 25%. _______________________ Base INT at least 90: Increases SP Consumption by 7%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Earth Magische Karten | ||
| Karte | Slot | Effekt |
| Lichtern Yellow Card (4600) | Headgear | MATK +10 _______________________ Increases Magical Damage with Earth element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Earth element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Fulgor Card (300259) | MATK +15 _______________________ Increases Magical Damage with Earth element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Superior Rgan Warlock Card (300462) | Weapon | MATK +40 _______________________ Increases Magical Damage with Fire, Wind and Earth element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Fire, Wind and Earth element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Fire, Wind and Earth element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Fire, Wind and Earth element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Arc Elder Card (4629) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each Refine Level: Increases Magical Damage with Earth element by 3%. _______________________ When equipped with shoes compounded with Time Keeper Card: Decreases damage taken from Neutral elemental attacks by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Dio Anemos Card (27250) | Footgear | MATK +3% Increases Magical Damage with Earth and Neutral element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Midnight Dio Anemos Card (300178) | Increases Earth and Neutral elemental magical damage by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Ash Toad Card (300211) | Accessory | Increases Magical Damage with Earth element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
| Crow Duke Card (300268) | MATK +5% _______________________ Base Level at least 200: Increases Magical Damage with Water and Earth element by 15%. _______________________ When equipped with Crow Baron Card and equipped by Sage classes: Increases damage of Cold Bolt and Heaven's Drive by 30%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Calmaring Card (300364) | Increases Magical Damage with Water element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Elite Rgan Warlock Card (300464) | Increases Magical Damage with Water, Poison and Holy element by 25%. _______________________ Base INT at least 90: Increases SP Consumption by 7%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Ghost Magische Karten | ||
| Karte | Slot | Effekt |
| Lichtern Green Card (4598) | Headgear | MATK +10 _______________________ Increases Magical Damage with Ghost element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Ghost element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Pierrotziost Card (300247) | Increases Variable Casting Time by 5%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: Increases Magical Damage with Ghost element by 1%. _______________________ Refine Level +11: Increases Magical Damage with Ghost element by additional 2%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Spectrum Plasma Card (300248) | MATK +10% _______________________ Increases SP Consumption by 50%. Increases Magical Damage against Demon and Formless race by 50%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Book of Death Card (300279) | Weapon | Increases damage of Soul Expansion by 30%. _______________________ When equipped with Death Word Card: Base Level at least 200: Increases Magical Damage with Ghost element by 30%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Tumbling Card (300221) | Footgear | Increases Magical Damage with Neutral and Shadow element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Neutral and Shadow element by 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| D.Y Card (27262) | Accessory | Increases Magical Damage with Neutral and Shadow element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Midnight D.Y Card (300191) | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Jewelant Card (300066) | ||
| Icebear Card (300478) | ||
| Shadow Magische Karten | ||
| Karte | Slot | Effekt |
| Lavaeter Card (300258) | Headgear | MATK +15 _______________________ Increases Magical Damage with Shadow element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Ashring Card (300219) | When compounded on either One-Handed Staff or Two-Handed Staff: Increases Magical Damage with Shadow element by 10%. Refine Level +10: Increases Magical Damage with Shadow element by additional 10%. Refine Level +14: Increases Magical Damage with Shadow element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Jormungandr Guardian Card (300460) | Weapon | MATK +40 _______________________ Increases Magical Damage with Neutral, Shadow and Ghost element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| One Eye Dollarcis Card (300375) | Garment | Decreases damage taken from Neutral element attacks by 20%. _______________________ Up to max +11 Refine Level: Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ Refine Level +12: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ When compounded Garment' Armor Level is 2: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| [MVP] Abysmal Witch Card (300328) | Garment | _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Rebellion Dien Card | Footgear | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 |
| Midnight D.Y Card (300191) | Accessory | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Jennifer Card (300249) | Increases Physical Damage against Formless race by 5%. _______________________ Base Level at least 200: Increases Physical Damage against Formless race by additional 15%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Summer Vacation Pope Card | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 | |
| Untote Magische Karten | ||
| Karte | Slot | Effekt |
| Meyer Lugenburg Card (300308) | Rüstung | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Waffe | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Jormungandr Guardian Card (300460) | Waffe | MATK +40 _______________________ Increases Magical Damage with Neutral, Shadow and Ghost element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Gewand | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| [MVP] Aquila Card (300382) | Gewand | Increases Magical Damage with Poison and Undead element by 100%. Increases damage taken from every element by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Yordos Judge Card | Gewand | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 |
| Rebellion Dien Card | Schuhe | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 |
| Midnight D.Y Card (300191) | Accessoire | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Jennifer Card (300249) | Increases Physical Damage against Formless race by 5%. _______________________ Base Level at least 200: Increases Physical Damage against Formless race by additional 15%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Summer Vacation Pope Card | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 | |
Doomsday Pianist Build 🎹
Du bist dir nicht sicher, welches Element du als Magier spielen sollst? Keine Sorge, ich habe das beste Setup für dich!
Ich nenne es The DPB oder den "Doomsday Pianist Build" muhahahaha!
| 🎹 Der Alleskönner 🎹 | |
|---|---|
| Oben | |
| Mitte | |
| Unten | |
| Rüstung | |
| Waffe | |
| Schild | |
| Gewand | |
| Schuhe | |
| Accessoire R | |
| Accessoire L | |
Auch gut gegen Endgame-MVPs wie:
Rigel (22174) |
Betelgeuse (20994) |
Juncea (21532) |
Aquila (21531) |
Unidentified Life Forms (21062) |
The One (20928) |
Sakray (20892) |
Broken Thanatos (20785) |
Cursed King Schmidt (20387) |
Sarah (3190) |
Fähigkeiten
So viele Fähigkeiten zur Auswahl... T - T
Mage 1️⃣
| Mage-Fähigkeiten 📗 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Skill Form: Passive Description: Restores SP every 10 sec while idle. MaxSP affects how much SP restoration is increased by this skill. [Lv 1]: Restores (5+0.2% of MaxSP) SP [Lv 2]: Restores (10+0.4% of MaxSP) SP [Lv 3]: Restores (15+0.6% of MaxSP) SP [Lv 4]: Restores (20+0.8% of MaxSP) SP [Lv 5]: Restores (25+1.0% of MaxSP) SP [Lv 6]: Restores (30+1.2% of MaxSP) SP [Lv 7]: Restores (35+1.4% of MaxSP) SP [Lv 8]: Restores (40+1.6% of MaxSP) SP [Lv 9]: Restores (45+1.8% of MaxSP) SP [Lv 10]: Restores (50+2.0% of MaxSP) SP |
Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Description: Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
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Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Description: Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic. The damage portion is divided among the targets. [Lv 1]: 80% MATK [Lv 2]: 90% MATK [Lv 3]: 100% MATK [Lv 4]: 110% MATK [Lv 5]: 120% MATK [Lv 6]: 130% MATK [Lv 7]: 140% MATK [Lv 8]: 150% MATK [Lv 9]: 160% MATK [Lv 10]: 170% MATK
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Max Level: 10 Requirement: Napalm Beat 7, Soul Strike 5 Skill Form: Active Type: Supportive Target: Ground Description: Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage. The barrier will disappear after a period of time. Consumes 1 Blue Gemstone. [Lv 1]: Barrier: 300, Blocks 2 Hits [Lv 2]: Barrier: 600, Blocks 3 Hits [Lv 3]: Barrier: 900, Blocks 4 Hits [Lv 4]: Barrier: 1200, Blocks 5 Hits [Lv 5]: Barrier: 1500, Blocks 6 Hits [Lv 6]: Barrier: 1800, Blocks 7 Hits [Lv 7]: Barrier: 2100, Blocks 8 Hits [Lv 8]: Barrier: 2400, Blocks 9 Hits [Lv 9]: Barrier: 2700, Blocks 10 Hits [Lv 10]: Barrier: 3000, Blocks 11 Hits
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Max Level: 10 Requirement: Napalm Beat 4 Skill Form: Active Type: Magical Target: 1 Character Description: Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target. This skill inflicts additional damage against Undead monster. [Lv 1]: 1 Hit, Undead +5%, 18 SP Consumption [Lv 2]: 1 Hit, Undead +10%, 14 SP Consumption [Lv 3]: 2 Hits, Undead +15%, 24 SP Consumption [Lv 4]: 2 Hits, Undead +20%, 20 SP Consumption [Lv 5]: 3 Hits, Undead +25%, 30 SP Consumption [Lv 6]: 3 Hits, Undead +30%, 26 SP Consumption [Lv 7]: 4 Hits, Undead +35%, 36 SP Consumption [Lv 8]: 4 Hits, Undead +40%, 32 SP Consumption [Lv 9]: 5 Hits, Undead +45%, 42 SP Consumption [Lv 10]: 5 Hits, Undead +50%, 38 SP Consumption
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Max Level: 10 Skill Form: Active Type: Magical Target: Enemy Description: Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATK Water elemental magic damage per Hit. [Lv 1]: 1 Hit, 12 SP Consumption [Lv 2]: 2 Hits, 14 SP Consumption [Lv 3]: 3 Hits, 16 SP Consumption [Lv 4]: 4 Hits, 18 SP Consumption [Lv 5]: 5 Hits, 20 SP Consumption [Lv 6]: 6 Hits, 22 SP Consumption [Lv 7]: 7 Hits, 24 SP Consumption [Lv 8]: 8 Hits, 26 SP Consumption [Lv 9]: 9 Hits, 28 SP Consumption [Lv 10]: 10 Hits, 30 SP Consumption
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Max Level: 10 Requirement: Cold Bolt 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Description: Inflicts Water magic damage on a target, which has a chance to inflict Freezing status. The Freezing chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: 110% MATK, Frozen Chance: 38% [Lv 2]: 120% MATK, Frozen Chance: 41% [Lv 3]: 130% MATK, Frozen Chance: 44% [Lv 4]: 140% MATK, Frozen Chance: 47% [Lv 5]: 150% MATK, Frozen Chance: 50% [Lv 6]: 160% MATK, Frozen Chance: 53% [Lv 7]: 170% MATK, Frozen Chance: 56% [Lv 8]: 180% MATK, Frozen Chance: 59% [Lv 9]: 190% MATK, Frozen Chance: 62% [Lv 10]: 200% MATK, Frozen Chance: 65%
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Max Level: 10 Skill Form: Active Type: Debuff Target: 1 Character Description: Inflicts Stone Curse to a target. Consumes 1 Red Gemstone. From level 6, Red Gemstone is consumed only when the skill is successfull. Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: Stone Curse chance: 24% [Lv 2]: Stone Curse chance: 28% [Lv 3]: Stone Curse chance: 32% [Lv 4]: Stone Curse chance: 36% [Lv 5]: Stone Curse chance: 40% [Lv 6]: Stone Curse chance: 44% [Lv 7]: Stone Curse chance: 48% [Lv 8]: Stone Curse chance: 52% [Lv 9]: Stone Curse chance: 56% [Lv 10]: Stone Curse chance: 60%
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Max Level: 10 Requirement: Fire Bolt 4 Skill Form: Active Type: Magical, AoE Target: 1 Character Description: Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage. Inner area (3x3) and outer area (5x5) receive different damage. [Lv 1]: Inner: 160% MATK, Outer: 120% MATK [Lv 2]: Inner: 180% MATK, Outer: 135% MATK [Lv 3]: Inner: 200% MATK, Outer: 150% MATK [Lv 4]: Inner: 220% MATK, Outer: 165% MATK [Lv 5]: Inner: 240% MATK, Outer: 180% MATK [Lv 6]: Inner: 260% MATK, Outer: 195% MATK [Lv 7]: Inner: 280% MATK, Outer: 210% MATK [Lv 8]: Inner: 300% MATK, Outer: 225% MATK [Lv 9]: Inner: 320% MATK, Outer: 240% MATK [Lv 10]: Inner: 340% MATK, Outer: 255% MATK
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Max Level: 10 Requirement: Sight 1, Fire Ball 5 Skill Form: Active Type: Magical Target: Ground Description: Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward. [Lv 1]: Each Wall: 3 Hits, lasts 5 seconds [Lv 2]: Each Wall: 4 Hits, lasts 6 seconds [Lv 3]: Each Wall: 5 Hits, lasts 7 seconds [Lv 4]: Each Wall: 6 Hits, lasts 8 seconds [Lv 5]: Each Wall: 7 Hits, lasts 9 seconds [Lv 6]: Each Wall: 8 Hits, lasts 10 seconds [Lv 7]: Each Wall: 9 Hits, lasts 11 seconds [Lv 8]: Each Wall: 10 Hits, lasts 12 seconds [Lv 9]: Each Wall: 11 Hits, lasts 13 seconds [Lv 10]: Each Wall: 12 Hits, lasts 14 seconds
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Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Description: Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30
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Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Description: Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30
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Max Level: 10 Requirement: Lightning Bolt 4 Skill Form: Active Type: Magical Target: Ground Description: Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area. [Lv 1]: 1 Hit, SP Consumption: 29 [Lv 2]: 2 Hits, SP Consumption: 34 [Lv 3]: 3 Hits, SP Consumption: 39 [Lv 4]: 4 Hits, SP Consumption: 44 [Lv 5]: 5 Hits, SP Consumption: 49 [Lv 6]: 6 Hits, SP Consumption: 54 [Lv 7]: 7 Hits, SP Consumption: 59 [Lv 8]: 8 Hits, SP Consumption: 64 [Lv 9]: 9 Hits, SP Consumption: 69 [Lv 10]: 10 Hits, SP Consumption: 74
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| Quest-Fähigkeiten | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Caster Description: Creates a barrier of spiritual energy that will buffer attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier. Higher damage means more SP will be drained by the barrier. [SP 100~81%]: -30% Damage, SP Consumption: 3.0% [SP 80~61%]: -24% Damage, SP Consumption: 2.5% [SP 60~41%]: -18% Damage, SP Consumption: 2.0% [SP 40~21%]: -12% Damage, SP Consumption: 1.5% [SP 20~1%]: -6% Damage, SP Consumption: 1.0%
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Wizard 2️⃣
| Wizard-Fähigkeiten 📘 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Requirement: Fire Wall 1 Skill Form: Active Type: Magical Target: Ground Description: Summons a pillar of flame on a targeted spot that will deal Fire elemental magic damage to enemies that come into contact with it. If no one steps on it for 30 seconds, it will disappear. You can place up to 5 Fire Pillars at once and consumes 1 Blue Gemstone with level 6 and above. Also it can't be placed if there is an enemy standing on that cell already. [Lv 1]: Hits: 3, AoE: 3x3 cells [Lv 2]: Hits: 4, AoE: 3X3 cells [Lv 3]: Hits: 5, AoE: 3X3 cells [Lv 4]: Hits: 6, AoE: 3X3 cells [Lv 5]: Hits: 7, AoE: 3X3 cells [Lv 6]: Hits: 8, AoE: 7x7 cells [Lv 7]: Hits: 9, AoE: 7x7 cells [Lv 8]: Hits: 10 AoE: 7x7 cells [Lv 9]: Hits: 11, AoE: 7x7 cells [Lv 10]: Hits: 12, AoE: 7x7 Cells
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Max Level: 10 Requirement: Sight 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: Enemies around the caster Description: Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells. [Lv 1]: MATK 120% [Lv 2]: MATK 140% [Lv 3]: MATK 160% [Lv 4]: MATK 180% [Lv 5]: MATK 200% [Lv 6]: MATK 220% [Lv 7]: MATK 240% [Lv 8]: MATK 260% [Lv 9]: MATK 280% [Lv 10]: MATK 300%
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Max Level: 10 Requirement: Thunder Storm 1, Sightrasher 2 Skill Form: Active Type: Magical Target: Ground Description: Summons meteors towards a targeted area to inflict 125% MATK Fire elemental magic damage upon enemies in an 13x13 area and have a chance to cause Stun. Each meteorite has a range of 7x7 cells and depending on skill level, the number of falling meteorites and the number of hits per meteorite are increased. [Lv 1]: Meteorites: 2, Hits: 1, Stun Chance: 3% [Lv 2]: Meteorites: 3, Hits: 1, Stun Chance: 6% [Lv 3]: Meteorites: 3, Hits: 2, Stun Chance: 9% [Lv 4]: Meteorites: 4, Hits: 2, Stun Chance: 12% [Lv 5]: Meteorites: 4, Hits: 3, Stun Chance: 15% [Lv 6]: Meteorites: 5, Hits: 3, Stun Chance: 18% [Lv 7]: Meteorites: 5, Hits: 4, Stun Chance: 21% [Lv 8]: Meteorites: 6, Hits: 4, Stun Chance: 24% [Lv 9]: Meteorites: 6, Hits: 5, Stun Chance: 27% [Lv 10]: Meteorites: 7, Hits: 5, Stun Chance: 30%
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Max Level: 10 Requirement: Napalm Beat 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: 1 Character Description: Fires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy. The number of hits increases with the skill level. [Lv 1]: Hits: 3 [Lv 2]: Hits: 4 [Lv 3]: Hits: 5 [Lv 4]: Hits: 6 [Lv 5]: Hits: 7 [Lv 6]: Hits: 8 [Lv 7]: Hits: 9 [Lv 8]: Hits: 10 [Lv 9]: Hits: 11 [Lv 10]: Hits: 12
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Max Level: 10 Requirement: Thunder Storm 1, Jupitel Thunder 5 Skill Form: Active Type: Magical Target: Ground Description: Collects and drops lightning strikes on the ground in an 13x13 area around a designated cell, inflicting Wind elemental magic damage and probably cause Blind status. The chance of causing Blind status is reduced by the immunity of the targets. [Lv 1]: MATK 500%, Blind Chance: 15% [Lv 2]: MATK 600%, Blind Chance: 20% [Lv 3]: MATK 700%, Blind Chance: 25% [Lv 4]: MATK 800%, Blind Chance: 30% [Lv 5]: MATK 900%, Blind Chance: 35% [Lv 6]: MATK 1000%, Blind Chance: 40% [Lv 7]: MATK 1100%, Blind Chance: 45% [Lv 8]: MATK 1200%, Blind Chance: 50% [Lv 9]: MATK 1300%, Blind Chance: 55% [Lv 10]: MATK 1400%, Blind Chance: 60%
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Max Level: 5 Requirement: Cold Bolt 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: 1 Character Description: Hurls spheres of water at high velocity at a targeted enemy. Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map. Detection range of Water cells increases with skill level and can be used on skill effects such as Deluge. [Lv 1]: MATK 130% each Hit, Water Cells: 1x1 [Lv 2]: MATK 160% each Hit, Water Cells: 3x3 [Lv 3]: MATK 190% each Hit, Water Cells: 3x3 [Lv 4]: MATK 220% each Hit, Water Cells: 5x5 [Lv 5]: MATK 250% each Hit, Water Cells: 5x5
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Max Level: 10 Requirement: Stone Curse 1, Frost Diver 1 Skill Form: Active Type: Supportive Target: Ground Description: Creates a frozen wall of ice in 1x5 cells that will block enemies, but it can be destroyed using attacks. The HP of the Ice Wall depends on skill level and when placed, it's HP is reduced by 50 per second. It will disappear when it's HP reaches zero. [Lv 1]: Ice Wall HP: 400 [Lv 2]: Ice Wall HP: 600 [Lv 3]: Ice Wall HP: 800 [Lv 4]: Ice Wall HP: 1000 [Lv 5]: Ice Wall HP: 1200 [Lv 6]: Ice Wall HP: 1400 [Lv 7]: Ice Wall HP: 1600 [Lv 8]: Ice Wall HP: 1800 [Lv 9]: Ice Wall HP: 2000 [Lv 10]: Ice Wall HP: 2200
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Max Level: 10 Requirement: Frost Diver 1, Ice Wall 1 Skill Form: Active Type: Magical Target: Enemies around the caster Description: Inflicts Water elemental magical damage to enemies within 5x5 cells of the caster and inflicts Freezing status. Freezing chance and duration increases with the skill level. [Lv 1]: Freezing Time: 1.5 seconds, Freeing Chance: 38% [Lv 2]: Freezing Time: 3.0 seconds, Freeing Chance: 43% [Lv 3]: Freezing Time: 4.5 seconds, Freeing Chance: 48% [Lv 4]: Freezing time: 6.0 seconds, Freeing Chance: 53% [Lv 5]: Freezing Time: 7.5 seconds, Freeing Chance: 58% [Lv 6]: Freezing Time: 9.0 seconds, Freeing Chance: 63% [Lv 7]: Freezing Time: 10.5 seconds, Freeing Chance: 68% [Lv 8]: Freezing Time: 12.0 seconds, Freeing Chance: 73% [Lv 9]: Freezing Time: 13.5 seconds, Freeing Chance: 78% [Lv 10]: Freezing Time: 15.0 seconds, Freeing Chance: 83%
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Max Level: 10 Requirement: Frost Diver 1, Jupitel Thunder 3 Skill Form: Active Type: Magical Target: Ground Description: Summons a blizzard on the ground in an 11x11 area around an designated cell to inflict Water elemental magic damage on enemies. The blizzard lasts for 4.5 seconds hitting once every 0.45 seconds and knocking back enemies by 2 cells. Damaged targets have a certain chance to be inflicted with Freezing status and do not take damage while the Freezing status is active. [Lv 1]: MATK 120% each Hit [Lv 2]: MATK 170% each Hit [Lv 3]: MATK 220% each Hit [Lv 4]: MATK 270% each Hit [Lv 5]: MATK 320% each Hit [Lv 6]: MATK 370% each Hit [Lv 7]: MATK 420% each Hit [Lv 8]: MATK 470% each Hit [Lv 9]: MATK 520% each Hit [Lv 10]: MATK 570% each Hit
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Max Level: 5 Requirement: Stone Curse 1 Requirement: Stone Curse 1 Requirement: Seismic Weapon 1 Skill Form: Active Type: Magical Target: 1 Character Description: Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage. The number of hits increases with the skill level. [Lv 1]: Hits: 1 [Lv 2]: Hits: 2 [Lv 3]: Hits: 3 [Lv 4]: Hits: 4 [Lv 5]: Hits: 5
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Max Level: 5 Requirement: Earth Spike 3 Requirement: Earth Spike 3 Requirement: Earth Spike 1 Skill Form: Active Type: Magical Target: Ground Description: Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area. If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding. [Lv 1]: MATK 125% [Lv 2]: MATK 250% [Lv 3]: MATK 375% [Lv 4]: MATK 500% [Lv 5]: MATK 625%
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Max Level: 5 Requirement: Heaven's Drive 1 Skill Form: Active Type: Debuff Target: Ground Description: Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half. AGI and DEX can be reduced maximum by 50. Players will only receive half of the effect. [Lv 1]: Lasts 5 seconds, AGI/DEX -10% [Lv 2]: Lasts 10 seconds, AGI/DEX -20% [Lv 3]: Lasts 15 seconds, AGI/DEX -30% [Lv 4]: Lasts 20 seconds, AGI/DEX -40% [Lv 5]: Lasts 25 seconds, AGI/DEX -50%
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Max Level: 1 Skill Form: Active Type: Supportive Target: 1 Character Description: Reveals detailed information about a targeted monster to the caster and members in caster's party.
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Requirement: Finish Quest Skill Form: Active Type: Magical Target: Caster Description: Summons a protective fire ball that will encircle the caster for 2 minutes. When an enemy approaches the caster, the fire ball will inflict damage equal to caster's MATK, push the enemy backward, then the skill will cancel. Sight Blaster's knockback effect has no effect during WoE.
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High Wizard 3️⃣
| High Wizard-Fähigkeiten 📒 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Requirement: Increase SP Recovery 5, Soul Strike 7 Skill Form: Passive Description: Increases MaxSP. Whenever you defeat an enemy with magical or physical attack, you will gain certain amount of SP depend on monster's level. (does not work on ground targeted skills) [Lv 1]: MaxSP +2% [Lv 2]: MaxSP +4% [Lv 3]: MaxSP +6% [Lv 4]: MaxSP +8% [Lv 5]: MaxSP +10% [Lv 6]: MaxSP +12% [Lv 7]: MaxSP +14% [Lv 8]: MaxSP +16% [Lv 9]: MaxSP +18% [Lv 10]: MaxSP +20% |
Max Level: 1 Requirement: Increase SP Recovery 1 Skill Form: Active Type: Magical Target: 1 Character Description: Inflicts Neutral elemental damage that is equal to the MATK of the caster and is affected by the target's Defense.
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Max Level: 10 Skill Form: Active Type: Supportive Target: Caster Description: Amplifies MATK for 180 seconds. [Lv 1]: MATK +5% [Lv 2]: MATK +10% [Lv 3]: MATK +15% [Lv 4]: MATK +20% [Lv 5]: MATK +25% [Lv 6]: MATK +30% [Lv 7]: MATK +35% [Lv 8]: MATK +40% [Lv 9]: MATK +45% [Lv 10]: MATK +50%
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Max Level: 5 Requirement: Napalm Beat 5 Skill Form: Active Type: Magical Target: 1 Character Description: Delivers multiple psychokinetic blows at an enemy in an 3x3 area with a low chance of causing an Abnormal status. This skill's level affects the number of hits from Napalm Vulcan. Damage additionally increases according to the caster's Base Level. [Lv 1]: MATK 70%, Hits: 1 [Lv 2]: MATK 140%, Hits: 2 [Lv 3]: MATK 210%, Hits: 3 [Lv 4]: MATK 280%, Hits: 4 [Lv 5]: MATK 350%, Hits: 5
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Max Level: 1 Requirement: Sense 1, Ice Wall 1 Skill Form: Active Type: Supportive Target: Ground Description: Enables the chance of canceling ground targeting magic spell cast on a 3x3 cell area around the targeted spot. This skill will cancel Land Protector on areas that have been enchanted by that skill. This skill is unaffected by items or skills that remove Gemstone requirements. Has 5 second cast delay. Consumes 1 Blue Gemstone and Yellow Gemstone.
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Max Level: 5 Requirement: Quagmire 1, Magic Crasher 1, Mystical Amplification 10 Skill Form: Active Type: Magical Target: Ground Description: Increases the gravity in a 5x5 area inflicting Neutral elemental magical damage. As skill level increases, the number of hits and the damage increases. The caster's Base Level affects also the damage inflicted. [Lv 1]: MATK 100%, Hits: 2 [Lv 2]: MATK 200%, Hits: 4 [Lv 3]: MATK 300%, Hits: 6 [Lv 4]: MATK 400%, Hits: 8 [Lv 5]: MATK 500%, Hits: 10
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Warlock 4️⃣
| Warlock-Fähigkeiten 📙 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Sienna Execrate 2 Skill Form: Active Type: Magical Target: Ground Description: Uplifts a wide land and inflicts Earth elemental magic damage to all enemies within skill range. [Lv 1]: 1600% MATK [Lv 2]: 2200% MATK [Lv 3]: 2800% MATK [Lv 4]: 3400% MATK [Lv 5]: 4000% MATK
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Max Level: 5 Requirement: Soul Expansion 3 Skill Form: Active Type: Supportive Target: 1 Character Description: Locks a target in a transparent box that prevents damage except from Ghost elemental damage. Can be casted on oneself, when the duration is finished, the caster loses HP. Has no effect on Boss monsters. [Lv 1]: 50% success rate, 10 sec. duration [Lv 2]: 60% success rate, 12 sec. duration [Lv 3]: 70% success rate, 14 sec. duration [Lv 4]: 80% success rate, 16 sec. duration [Lv 5]: 90% success rate, 18 sec. duration
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Max Level: 5 Requirement: Drain Life 1 Skill Form: Active Type: Magical Target: 1 Character Description: Deals 2 hits of Ghost elemental magic damage to a target and surrounding. If the target is in the White Imprison it deals double damage. Damage additionally increases according to the caster's Base Level and INT. Base damage is increased by 1% every 1 INT. [Lv 1]: 1200% MATK [Lv 2]: 1400% MATK [Lv 3]: 1600% MATK [Lv 4]: 1800% MATK [Lv 5]: 2000% MATK
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Max Level: 5 Requirement: Summon Water Ball 1 Skill Form: Active Type: Debuff Target: Ground Description: Releases freezing mist over the ground, dealing damage and inflicting Frost status on all enemies. Targets affected by Frost will receive reduced DEF, Movement Speed, Attack Speed and increased Fixed Casting Time. [Lv 1]: 30% Frost Chance, 300% MATK, 1 Hit [Lv 2]: 35% Frost Chance, 400% MATK, 2 Hit [Lv 3]: 40% Frost Chance, 500% MATK, 3 Hit [Lv 4]: 45% Frost Chance, 600% MATK, 4 Hit [Lv 5]: 50% Frost Chance, 700% MATK, 5 Hit
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Max Level: 5 Requirement: Frost Misty 2 Skill Form: Active Type: Magical, Debuff Target: 1 Character Description: Deals Water elemental damage to a target and surrounding targets. Enemies affected by Frost status will receive additional damage. Damage additionally increases according to the caster's Base Level. [Lv 1]: 1300% MATK, Frost MATK 1800% [Lv 2]: 1600% MATK, Frost MATK 2400% [Lv 3]: 1900% MATK, Frost MATK 3000% [Lv 4]: 2200% MATK, Frost MATK 3600% [Lv 5]: 2500% MATK, Frost MATK 4200%
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Max Level: 5 Requirement: Quagmire 1 Skill Form: Active Type: Debuff Target: Ground Description: Curses a target, reducing it's Movement Speed, Defense and Flee rate. Caster's INT and Job Level affect it's effectiveness. [Lv 1]: -50% Movement Speed [Lv 2]: -60% Movement Speed [Lv 3]: -70% Movement Speed [Lv 4]: -80% Movement Speed [Lv 5]: -90% Movement Speed
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Max Level: 5 Requirement: Release 2, Stasis 1, White Imprison 1 Skill Form: Active Type: Supportive Target: Caster Description: Maximizes one's own magical potential, dealing maximum damage with magical attacks for the skill duration. Increases SP cost by 25%. [Lv 1]: 60 sec. duration [Lv 2]: 90 sec. duration [Lv 3]: 110 sec. duration [Lv 4]: 140 sec. duration [Lv 5]: 170 sec. duration
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Max Level: 5 Requirement: Summon Stone 1 Skill Form: Active Type: Debuff Target: 1 Character Description: Curses a target and it's surrounding with a Stone Curse. Requires 2 Red Gemstones. Caster's Job Level affect it's effectiveness. [Lv 1]: 48% Curse Chance, 3x3 cells, 10 sec. [Lv 2]: 56% Curse Chance, 5x5 cells, 12 sec. [Lv 3]: 64% Curse Chance, 5x5 cells, 14 sec. [Lv 4]: 72% Curse Chance, 7x7 cells, 16 sec. [Lv 5]: 80% Curse Chance, 7x7 cells, 18 sec.
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Max Level: 3 Requirement: Warlock Basic Skill Skill Form: Passive Description: Increases magic skill range of the Warlock and slightly reduces Casting Time. [Lv 1]: Casting range +1 Cell, reduces Fixed Casting Time by 10% [Lv 2]: Casting range +2 Cells, reduces Fixed Casting Time by 15% [Lv 3]: Casting Range +3 Cells, reduces Fixed Casting Time by 20% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Drain Life 1 Skill Form: Active Type: Debuff Target: Caster Description: Stops the air around the Caster, all targets within skill range will no longer be able to use magic skills and some song and chorus skills. The duration is reduced by DEX and VIT of target (Minimum duration is 10 sec). [Lv 1]: 20 sec. duration, 19x19 AoE [Lv 2]: 30 sec. duration, 21x21 AoE [Lv 3]: 40 sec. duration, 23x23 AoE [Lv 4]: 50 sec. duration, 25x25 AoE [Lv 5]: 60 sec. duration, 27x27 AoE
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Max Level: 5 Requirement: Radius 1 Skill Form: Active Type: Recovery Target: 1 Character Description: Deals magic damage on a target, converting a certain amount of damage into HP. Chance of absorbing damage affected by skill level and Job Level and the amount of absorbed damage is affected by skill level and Base Level. Caster's Base Level and INT affect damage inflicted. Base damage is increased by 1% every 1 INT. [Lv 1]: 200% Neutral Magic Damage, 8% Damage absorbed, 74% Absorb Chance [Lv 2]: 400% Neutral Magic Damage, 16% Damage absorbed, 78% Absorb Chance [Lv 3]: 600% Neutral Magic Damage, 24% Damage absorbed, 82% Absorb Chance [Lv 4]: 800% Neutral Magic Damage, 32% Damage absorbed, 86% Absorb Chance [Lv 5]: 1000% Neutral Magic Damage, 40% Damage absorbed, 90% Absorb Chance
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Max Level: 5 Requirement: Summon Fireball 1 Skill Form: Active Type: Magical Target: 1 Character Description: Summons huge meteorites to deal significant amount of Fire elemental magic damage on a target and it's surroundings. When the meteorite hits the ground, all targets will be knocked back. Damage additionally increases according to the caster's Base Level. [Lv 1]: 1600% MATK [Lv 2]: 1900% MATK [Lv 3]: 2500% MATK [Lv 4]: 3100% MATK [Lv 5]: 3700% MATK
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Max Level: 5 Requirement: Crimson Rock 2 Skill Form: Active Type: Magical Target: 1 Character Description: Burns a target and it's surroundings with fire from hell inflicting Fire and Shadow elemental magic damage. Damage additionally increases according to the caster's Base Level. [Lv 1]: 400% Fire/600% Shadow MATK, 3x3 AoE [Lv 2]: 800% Fire/1200% Shadow MATK, 3x3 AoE [Lv 3]: 1200% Fire/1800% Shadow MATK, 3x3 AoE [Lv 4]: 1600% Fire/2400% Shadow MATK, 5x5 AoE [Lv 5]: 2000% Fire/3000% Shadow MATK, 5x5 AoE
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Max Level: 5 Requirement: Hell Inferno 3 Skill Form: Active Type: Magical Target: Ground Description: Summons destructive comet from space to attack all targets within 13x13 AoE that has chance of inflicting Neutral elemental magic damage and Magical Intoxication status, which decreases the resistances against all elemental attacks by 50% for 20 seconds. Damage additionally increases according to the caster's Base Level. [Lv 1]: 3200% MATK [Lv 2]: 3900% MATK [Lv 3]: 4600% MATK [Lv 4]: 5300% MATK [Lv 5]: 6000% MATK
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Max Level: 5 Requirement: Summon Ball Lightning 1 Skill Form: Active Type: Magical Target: 1 Character Description: Summons lightning to attack a target. If there is another enemy near the target that is hit by the lightning damage, Chain Lightning will automatically finds and damages them. If there are multiple targets, it will attack at random. Skill level affects the number of chain and damage inflicted. If there are no other enemies near the target, it will hit the target three times. [Lv 1]: 600% Wind Magic Damage, 5 chains [Lv 2]: 700% Wind Magic Damage, 6 chains [Lv 3]: 800% Wind Magic Damage, 7 chains [Lv 4]: 900% Wind Magic Damage, 8 chains [Lv 5]: 1000% Wind Magic Damage, 9 chains
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Max Level: 1 Requirement: Warlock Basic Skill Skill Form: Passive Description: Warlock can preserve their magic by reading magic books and also can release those preserved magic with the Release skill. However, Reading Spell Books can't save skills, which are not learned yet.
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Max Level: 2 Requirement: Warlock Basic Skill Skill Form: Active Type: Magical Target: 1 Character Description: You can activate a spell, which is saved via Reading Spellbook or release your active Fire Balls, Lightning Balls, Water Balls and/or Stone Balls, that are currently summoned to deal magical damage to a single target. [Lv 1]: Activate a saved spell [Lv 2]: Release all current Summon Balls
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Max Level: 10 Requirement: Jack Frost 5, Chain Lightning 5, Earth Strain 5, Hell Inferno 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Description: Summons 4 elements of ether, to deal 4 hits of magic damage of each element (Fire, Water, Wind, Earth). In order to use Tetra Vortex, you have to summon at least 4 of Fire Ball, Lightning Ball, Water Ball or Stone Ball before casting or the skill will fail. Depending on which Summon skill is used, the damage attribute of Tetra Vortex changes. At Level 6 or higher Tetra Vortex will also damage surrounding enemies. Targets that has been damaged have a high chance of being inflicted by Burning, Freezing, Stun or Bleeding status. [Lv 1]: 1200% Elemental Magic Damage x4 [Lv 2]: 1600% Elemental Magic Damage x4 [Lv 3]: 2000% Elemental Magic Damage x4 [Lv 4]: 2400% Elemental Magic Damage x4 [Lv 5]: 2800% Elemental Magic Damage x4 [Lv 6]: 3200% Elemental Magic Damage x4, AoE: 3x3 cells [Lv 7]: 3600% Elemental Magic Damage x4, AoE: 3x3 cells [Lv 8]: 4000% Elemental Magic Damage x4, AoE: 5x5 cells [Lv 9]: 4400% Elemental Magic Damage x4, AoE: 5x5 cells [Lv 10]: 4800% Elemental Magic Damage x4, AoE: 7x7 cells
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Max Level: 10 Requirement: Warlock Basic Skill Skill Form: Passive Description: To preserve magic by Reading Spell Book, Warlock has to learn the basic preserving skills. The number of magic that can be maintained increases depending on caster's Base Level and INT. It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic. |
Max Level: 2 Requirement: Meteor Storm 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Fire Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Fire Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Fire Balls [Lv 2]: Summon 5 Fire Balls
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Max Level: 2 Requirement: Lord of Vermillion 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Lightning Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Lightning Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Lightning Balls [Lv 2]: Summon 5 Lightning Balls
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Max Level: 2 Requirement: Storm Gust 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Water Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Water Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Water Balls [Lv 2]: Summon 5 Water Balls
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Max Level: 2 Requirement: Heaven's Drive 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Stone Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Stone Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Stone Balls [Lv 2]: Summon 5 Stone Balls
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Max Level: 5 Requirement: Soul Expansion 5 Skill Form: Active Type: Supportive Target: Caster Description: Ghost magic enters caster's circulatory system, increasing Ghost magic damage and reducing Variable Cast Time and SP cost of spells for 1 minute. This skill cannot be removed by Clearance or Dispell. [Lv 1]: Ghost Magic Damage x1.4, -10% Variable Casting Time, -10% Ghost Magic SP Cost [Lv 2]: Ghost Magic Damage x1.8, -20% Variable Casting Time, -20% Ghost Magic SP Cost [Lv 3]: Ghost Magic Damage x2.2, -30% Variable Casting Time, -30% Ghost Magic SP Cost [Lv 4]: Ghost Magic Damage x2.6, -40% Variable Casting Time, -40% Ghost Magic SP Cost [Lv 5]: Ghost Magic Damage x3, -50% Variable Casting Time, -50% Ghost Magic SP Cost
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Arch Mage 5️⃣
| Arch Mage-Fähigkeiten 📕 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Mystery Illusion 3 Skill Form: Active Type: Magical Target: 1 Character Description: Corrupts the target's somatic cells. It negates the target's magic immunity for the skills duration and inflicts Undead elemental magic damage. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 2800%, Duration: 4 seconds [Lv 2]: MATK 5600%, Duration: 5 seconds [Lv 3]: MATK 8400%, Duration: 6 seconds [Lv 4]: MATK 11200%, Duration: 7 seconds [Lv 5]: MATK 14000%, Duration: 8 seconds
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Max Level: 5 Requirement: Tornado Storm 3 Skill Form: Active Type: Magical Target: Enemies around the caster Dispellable: No Description: Creates a strong wind around you inflicting Wind elemental magic damage to targets within range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 10% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Adds an additional hit which inflicts 12500% Wind elemental magic damage. Level 2 Climax: Adds an 2 cell knock-back effect. Level 3 Climax: Increases damage of Destructive Hurricane by 150%. Level 4 Climax: Destructive Hurricane will not inflict damage, but increases MATK by 100 and Wind elemental magic damage by 30% for 900 seconds. Level 5 Climax: Increases AoE to 19x19 cells and decreases the damage of Destructive Hurricane by 20%. [Lv 1]: MATK 3850%, AoE: 7x7 cells [Lv 2]: MATK 7100%, AoE: 7x7 cells [Lv 3]: MATK 10350%, AoE: 9x9 cells [Lv 4]: MATK 13600%, AoE: 9x9 cells [Lv 5]: MATK 16850%, AoE: 11x11 cells
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Max Level: 5 Requirement: Strantum Tremor 3 Skill Form: Active Type: Magical Target: Ground Description: Causes an earthquake at the targeted area and rocks are rising randomly during the skill duration inflicting Earth elemental magic damage to targets within 7x7 cells. Damage additionally increases according to the caster's Base Level. Base damage is increased by 10% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases skill damage, but let twice as many rocks rise. Level 2 Climax: Increases the rocks attack range to 9x9 cells. Level 3 Climax: Increases damage of Violant Quake by 200%. Level 4 Climax: Violant Quake will not inflict damage, but all targets within range will receive increased Earth elemental damage by 100% for 30 seconds. Level 5 Climax: Fixes AoE to 7x7 cells. [Lv 1]: MATK 1400%, Number of Rocks: 4, AoE: 7x7 cells [Lv 2]: MATK 2600%, Number of Rocks: 8, AoE: 7x7 cells [Lv 3]: MATK 3800%, Number of Rocks: 12, AoE: 9x9 cells [Lv 4]: MATK 5000%, Number of Rocks: 16, AoE: 9x9 cells [Lv 5]: MATK 6200%, Number of Rocks: 20, AoE: 9x9 cells
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Max Level: 5 Requirement: Hell Inferno 3, Soul Vulcan Strike 3 Skill Form: Active Type: Magical Target: Ground Description: Casts unknown magic at the specified target area. Inflicts Shadow elemental magic damage to targets within range during the skills duration. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 950%, AoE: 9x9 cells [Lv 2]: MATK 1900%, AoE: 9x9 cells [Lv 3]: MATK 2850%, AoE: 11x11 cells [Lv 4]: MATK 3800%, AoE: 11x11 cells [Lv 5]: MATK 4750%, AoE: 13x13 cells
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Max Level: 5 Requirement: Frost Misty 3 Skill Form: Active Type: Magical Target: Enemies around the caster Description: Makes rain made of ice picks fall around you and inflicting Water elemental magic damage to targets within range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 940%, AoE: 9x9 cells [Lv 2]: MATK 1700%, AoE: 9x9 cells [Lv 3]: MATK 2460%, AoE: 11x11 cells [Lv 4]: MATK 3220%, AoE: 11x11 cells [Lv 5]: MATK 3980%, AoE: 13x13 cells
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Max Level: 5 Requirement: Soul Expansion 5, Two-Handed Staff Mastery 3 Skill Form: Active Type: Magical Target: 1 Character Description: A powerful soul strike is fired at one target and nearby targets dealing Ghost elemental magic damage. The damage further increases based on the caster's Base Level and SPL. Base damage is increased by 3% every 1 SPL. [Lv 1]: MATK 380%, Hits: 3, AoE: 3x3 cells [Lv 2]: MATK 710%, Hits: 4, AoE: 5x5 cells [Lv 3]: MATK 1040%, Hits: 5, AoE: 7x7 cells [Lv 4]: MATK 1370%, Hits: 6, AoE: 9x9 cells [Lv 5]: MATK 1700%, Hits: 7, AoE: 11x11 cells
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Max Level: 5 Requirement: Rain of Crystal 3 Skill Form: Active Type: Magical Target: Enemies around the caster Dispellable: No Description: Creates the powerful water wave from the ground under the caster feet to inflict Water elemental magical damage to all targets within the skill range. Targets attacked by the water wave will taken additional Water elemental magical damage after a while. Damage additionally increases according to the caster's Base Level and SPL. The wave and additional damage are increased by 10% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100 and Water elemental magic damage by 30% for 900 seconds for all allies in the skills range. Level 2 Climax: The water wave causes 1 additional hit. Level 3 Climax: Increases damage of the water wave by 50%. Level 4 Climax: Decreases the damage of the water wave, but the additional damage is increased by 150%. Level 5 Climax: The water wave damage is expanded to 15x15 cells and a 5x5 cells range is added to the additional damage. [Lv 1]: MATK 1800%/Hit, AoE: 7x7 cells [Lv 2]: MATK 3200%/Hit, AoE: 9x9 cells [Lv 3]: MATK 4600%/Hit, AoE: 11x11 cells [Lv 4]: MATK 6000%/Hit, AoE: 11x11 cells [Lv 5]: MATK 7400%/Hit, AoE: 13x13 cells
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Max Level: 10 Requirement: Comet 5, Mystery Illusion 3, Deadly Projection 3 Skill Form: Active(AP) Type: Magical Target: Ground Description: Drops a powerful meteorite on the ground to inflict Neutral elemental magic damage over time for 6 seconds. The skill inflicts more damage increases against Undead and Dragon race monsters. Damage additionally increases according to the caster's Base Level and SPL. The meteor and additional hits are increased by 10% every 1 SPL. [Lv 1]: MATK 3300%/3450%(Undead, Dragon), Additional hits: MATK 650%, AoE: 5x5 cells [Lv 2]: MATK 5900%/6200%(Undead, Dragon), Additional hits: MATK 1300%, AoE: 5x5 cells [Lv 3]: MATK 8500%/8950%(Undead, Dragon), Additional hits: MATK 1950%, AoE: 5x5 cells [Lv 4]: MATK 11100%/11700%(Undead, Dragon), Additional hits: MATK 2600%, AoE: 7x7 cells [Lv 5]: MATK 13700%/14450%(Undead, Dragon), Additional hits: MATK 3250%, AoE: 7x7 cells [Lv 6]: MATK 16300%/17200%(Undead, Dragon), Additional hits: MATK 3900%, AoE: 7x7 cells [Lv 7]: MATK 18900%/19950%(Undead, Dragon), Additional hits: MATK 4550%, AoE: 9x9 cells [Lv 8]: MATK 21500%/22700%(Undead, Dragon), Additional hits: MATK 5200%, AoE: 9x9 cells [Lv 9]: MATK 24100%/25450%(Undead, Dragon), Additional hits: MATK 5850%, AoE: 9x9 cells [Lv 10]: MATK 26700%/28200%(Undead, Dragon), Additional hits: MATK 6500%, AoE: 11x11 cells
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Max Level: 5 Requirement: Floral Flare Road 3 Skill Form: Active Type: Magical Target: Ground Description: A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration inflicting Fire elemental magic damage to targets within 7x7 cells. Damage additionally increases according to the caster's Base Level. Rose bud damage is increased by 5% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases the spawn interval of the flower buds by half. Level 2 Climax: Twice as many flowers explode. Level 3 Climax: Increases damage of All Bloom by 300%. Level 4 Climax: All Bloom will not inflict damage, but all targets within range will receive increased Fire elemental damage by 100% for 30 seconds. Level 5 Climax: Upon all flower buds exploded, inflict 85000% Fire elemantal magic damage to all targets within flower garden. [Lv 1]: MATK 1400%, Buds: 4, AoE: 7x7 cells [Lv 2]: MATK 2600%, Buds: 8, AoE: 7x7 cells [Lv 3]: MATK 3800%, Buds: 12, AoE: 9x9 cells [Lv 4]: MATK 5000%, Buds: 16, AoE: 9x9 cells [Lv 5]: MATK 6200%, Buds: 20, AoE: 9x9 cells
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Max Level: 5 Requirement: Crimson Rock 3 Skill Form: Active Type: Magical Target: Ground Description: Creates burning petals in the direction the caster is facing, inflicting Fire elemental magic damage to targets. which enter the targeted area during the skill duration. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 790%, AoE: 3x3 cells [Lv 2]: MATK 1530%, AoE: 5x5 cells [Lv 3]: MATK 2270%, AoE: 7x7 cells [Lv 4]: MATK 3010%, AoE: 9x9 cells [Lv 5]: MATK 3750%, AoE: 11x11 cells
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Max Level: 5 Requirement: Chain Lightning 3 Skill Form: Active Type: Magical Target: Ground Description: Creates a tornado accompanied by a powerful lightning on the targeted area and inflicts Wind elemental magic damage to all targets withing the skills range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 860%, AoE: 5x5 cells [Lv 2]: MATK 1620%, AoE: 5x5 cells [Lv 3]: MATK 2380%, AoE: 7x7 cells [Lv 4]: MATK 3140%, AoE: 7x7 cells [Lv 5]: MATK 3900%, AoE: 9x9 cells
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Max Level: 10 Skill Form: Passive Description: Increases S.Matk and Magic Damage when equipped with a Two-Handed Staff. [Lv 1]: S.Matk+2, Magic Damage +1% [Lv 2]: S.Matk+4, Magic Damage +2% [Lv 3]: S.Matk+6, Magic Damage +3% [Lv 4]: S.Matk+8, Magic Damage +4% [Lv 5]: S.Matk+10, Magic Damage +5% [Lv 6]: S.Matk+12, Magic Damage +6% [Lv 7]: S.Matk+14, Magic Damage +7% [Lv 8]: S.Matk+16, Magic Damage +8% [Lv 9]: S.Matk+18, Magic Damage +9% [Lv 10]: S.Matk+20, Magic Damage +10% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Floral Flare Road 1 Skill Form: Active Type: Magical Target: 1 Character Description: Shoots a fire arrow in a straight line to the target inflicting Fire elemental magic damage to the targets in a straight line. The damage further increases based on the caster's Base Level. Base damage is increased by 3% every 1 SPL. Explosion damage is increased by 5% every 1 SPL. [Lv 1]: MATK 400% Explosion damage : 750% Matk / AoE: 5x5 cells [Lv 2]: MATK 800% Explosion damage : 1500% Matk / AoE: 5x5 cells [Lv 3]: MATK 1200% Explosion damage : 2250% Matk / AoE: 5x5 cells [Lv 4]: MATK 1600% Explosion damage : 3000% Matk / AoE: 7x7 cells [Lv 5]: MATK 2000% Explosion damage : 3750% Matk / AoE: 7x7 cells
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Max Level: 5 Requirement: Sienna Execrate 3 Skill Form: Active Type: Magical Target: Ground Description: Shakes the ground to inflict Earth elemental magical damage to targets within skill range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 830%, AoE: 5x5 cells [Lv 2]: MATK 1560%, AoE: 5x5 cells [Lv 3]: MATK 2290%, AoE: 7x7 cells [Lv 4]: MATK 3020%, AoE: 7x7 cells [Lv 5]: MATK 3750%, AoE: 9x9 cells
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Max Level: 5 Requirement: Rain of Crystal 1 Skill Form: Active Type: Magical Target: 1 Character Description: Use sharp ice to inflict Water elemental damage to targets within the caster's range. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1400%/1900% Matk (Climax) / AoE: 9x9 cells [Lv 2]: MATK 2350%/3200% Matk (Climax) / AoE: 9x9 cells [Lv 3]: MATK 3300%/4500% Matk (Climax) / AoE: 11x11 cells [Lv 4]: MATK 4250%/5800% Matk (Climax) / AoE: 11x11 cells [Lv 5]: MATK 5200%/7100% Matk (Climax) / AoE: 13x13 cells
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Max Level: 5 Requirement: Tetra Vortex 5, Two-Handed Staff Mastery 3 Skill Form: Active(AP) Type: Magical Target: Caster Dispellable: No Description: Grants a special effects to certain skills for 300 seconds. The effects depends on Climax skill level. [Lv 1]: Grants Climax Level 1 [Lv 2]: Grants Climax Level 2 [Lv 3]: Grants Climax Level 3 [Lv 4]: Grants Climax Level 4 [Lv 5]: Grants Climax Level 5
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Max Level: 5 Requirement: Strantum Tremor 1 Skill Form: Active Type: Magical Target: 1 Character Description: Drops a large rock on the target and inflicts Earth elemental magic damage to the target and nearby targets within 3x3 cells around the target. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1550% / 1850% (Climax) / AoE: 5x5 cells [Lv 2]: MATK 3100% / 3700% (Climax) / AoE: 5x5 cells [Lv 3]: MATK 4650% / 5550% (Climax) / AoE: 5x5 cells [Lv 4]: MATK 6200% / 7400% (Climax) / AoE: 7x7 cells [Lv 5]: MATK 7750% / 9250% (Climax) / AoE: 7x7 cells
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Max Level: 5 Requirement: Tornado Storm 1 Skill Form: Active Type: Magical Target: 1 Character Description: Shoots a vortex of wind in a straight line to the target inflicting Wind elemental magic damage to the targets in a straight line. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1550% / 1850% (Climax) [Lv 2]: MATK 3100% / 3700% (Climax) [Lv 3]: MATK 4650% / 5550% (Climax) [Lv 4]: MATK 6200% / 7400% (Climax) [Lv 5]: MATK 7750% / 9250% (Climax)
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Max Level: 5 Requirement: Recognized Spell 2, Climax 1 Skill Form: Active(AP) Type: Recovery Target: Caster Description: Converts a portion of the caster's AP into SP through energy transference. [Lv 1]: Consumes 13 AP / Recovers SP 80 [Lv 2]: Consumes 11 AP / Recovers SP 240 [Lv 3]: Consumes 9 AP / Recovers SP 480 [Lv 4]: Consumes 7 AP / Recovers SP 800 [Lv 5]: Consumes 5 AP / Recovers SP 1200
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Skill-Verteilung ♻️
Dies ist ein optimierter Skill-Build, der für maximale Flexibilität im Endgame entwickelt wurde.
Farblegende
| Farbe | Bedeutung |
|---|---|
| 🔴 Rot | Erforderliche Voraussetzungs-Skills |
| 🔵 Blau | Skills für effizientes Leveln |
| 🟢 Grün | Wichtige Kern-Skills |
Hauptmerkmale
- Alle Voraussetzungs-Skills für den 4. Job-Aufstieg sind erfüllt
- Ausgewogene Verteilung für Leveling und Endgame-Inhalte
- Flexible Verteilung der 4. Job-Skills für verschiedene Situationen
- Optimierte Skillpunkt-Effizienz ohne verschwendete Investitionen
Skilltree-Beispiele
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Alternativ kannst du den folgenden für Nutzer von 2-Handed/AM stone verwenden.
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🔴 = Voraussetzungen 🔵 = Leveling 🟢 = Wichtig
Ausrüstung & Verzauberungen
Lass mich dir zeigen, was es Gutes gibt!
(noch im Aufbau)
Hauptausrüstung ♎️ (Kopfbedeckung)
✔️ Hier sind meine empfohlenen Verzauberungen für Kopfbedeckungen!
Hauptausrüstung ♓️ (Rüstungen)
✔️ Hier sind meine empfohlenen Verzauberungen für Rüstungen!
Hauptausrüstung ♐️ (Waffen)
✔️ Hier sind meine empfohlenen Verzauberungen für Waffen!
Hauptausrüstung ♊️ (Schild)
✔️ Hier sind meine empfohlenen Verzauberungen für Schilde!
| Reduziert variable Zauberzeit 1-5% | Reduziert Verzögerung nach Angriff 1-5% | |||
| Reduziert variable Zauberzeit 1-5% | Reduziert Verzögerung nach Angriff 1-5% | |||
| Reduziert variable Zauberzeit 1-5% | Reduziert Verzögerung nach Angriff 1-5% | Umgeht mdef von Bossmonstern 30-60% | ||
| Ignoriert Magische Verteidigung von normalen Monstern + 30% ~ 60% | Ignoriert Magische Verteidigung von Bossmonstern + 30% ~ 60% | Variable Zauberzeit - 1% ~ 5% |
Hauptausrüstung ⛎ (Umhang)
✔️ Hier sind meine empfohlenen Verzauberungen für Umhänge!
Hauptausrüstung ♑️ (Schuhe)
✔️ Hier sind meine empfohlenen Verzauberungen für Schuhe!
Hauptausrüstung ♉️ (Accessoires)
✔️ Hier sind meine empfohlenen Verzauberungen für Accessoires!
Shadow Gears ♒️ (Schatten)
✔️ Hier sind meine empfohlenen Verzauberungen für Shadow Gears!
📌 Maximalschaden-Set
| Matk+3% | SPL+5 | |
| Matk+3% | SPL+5 | |
| Matk+3% | SPL+5 | |
| Matk+3% | SPL+5 |
📌 Edelstein-Neutralisierung & ASPD Set
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 |
📌 Set für vollständiges Zauberwirken
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 |
📌 Master Shadow Set 1
📌 Master Shadow Set 2
📌 Master Shadow Set 3
📌 Master Shadow Set 4
📌 Master Shadow Set 5
📈 Du kannst verschiedene Arten von Master Shadow-Teilen nach Belieben kombinieren oder passend zu dem Build, den du gerade spielst.
Ausrüstungsstufen & Builds
Für mehr Informationen zu Verzauberungen schau in meinen Ausrüstungs- und Verzauberungsbereich!
STUFE 1 🕐(Frühe Stufe)
Geeignet für frühe Phasen oder den ersten Fortschritt. Bietet grundlegenden Nutzen, verliert aber an Wirkung, je weiter du kommst.
| 🚸Typ | ⚔️Ausrüstung | 👻Shadow Gears und 🌑Costume-Steine |
|---|---|---|
| Oben | ||
| Mitte | ||
| Unten | ||
| Rüstung | ||
| Waffe | ||
| Schild | ||
| Umhang | ||
| Schuhe | ||
| Accessoire (Rechts) | ||
| Accessoire (Links) |
| 📌Ausrüstungsbeschreibungen |
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_______________________ MATK +60 _______________________ Magical attacks have a certain chance to recover 350 HP every second for 4 seconds. Magical attacks have a certain chance to recover 80 SP every second for 4 seconds. _______________________ Type: Armor Position: Head Top Defense: 7 Armor Level: 1 Required Level: 100 |
_______________________ Decreases Variable Casting Time by 8%. Decreases After Cast Delay by 8%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 5%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Increases Magical Damage with every element by 5%. _______________________ Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage. _______________________ When equipped with Old Parasol: MATK +50 Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 20 Required Level: 10 |
_______________________ HIT +30 MaxHP +1000 MaxSP +200 _______________________ Decreases Variable Casting Time by 10%. Increases restoration amount of Novice Potion by 50%. Increases Healing amount by 150%. _______________________ For each 10 Base Level: HIT -3 Increases Variable Casting Time by 1% MaxHP -100, MaxSP -20 Decreases Healing amount by 10%, Increases Healing received and Restoration items by 10%. _______________________ When Base Level 99+ is reached, the item effect will not activate. _______________________ The effect will not work during WoE, WoE:Second Edition, Battleground and WoE:TE Edition. _______________________ This item can not be traded with other accounts. _______________________ Type: Costume Position: Head Low Recolor: Not available |
_______________________ MaxHP +1000 MaxSP +250 _______________________ Decreases After Cast Delay by 5%. _______________________ For each 10 Base Level: MATK +5 (Up to Base Level 150) _______________________ Base Level at least 105: MATK +3% _______________________ Base Level at least 110: Decreases After Cast Delay by additional 5%. _______________________ Base Level at least 120: MaxHP +3% _______________________ Base Level at least 130: MATK +40 _______________________ Type: Armor Position: Armor Defense: 35 Armor Level: 1 Required Level: 100 |
_______________________ MATK +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 20%. _______________________ Refine Level +9: Increases Magical Damage with Fire element by 10%. _______________________ When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: Decreases Variable Casting Time by additional 5%. MATK +2% Increases damage of Crimson Rock by 15%. _______________________ Total Refine Level of Grace Crimson Robe, Grace Magic Manteau and Grace Magic Boots is +27 or higher: Decreases Variable Casting Time by additional 5%. MATK +3% Increases damage of Crimson Rock by additional 15%. _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Armor Defense: 100 Armor Level: 1 Refinable Required Level: 150 |
_______________________ MaxHP +100 HIT +5 _______________________ When equipped with Paradise Shadow Weapon, Paradise Shadow Shield, Paradise Shadow Shoes, Paradise Shadow Pendant and Paradise Shadow Earring: ASPD +2 Decreases Variable Casting Time by 10%. Ignores physical and magical defense of all race, except Players, by 50%. _______________________ Type: Shadowgear Position: Shadow Armor |
_______________________ MATK +200 MATK +5% _______________________ Indestructible in battle _______________________ For each Level of Mystical Amplification: Decreases Variable Casting Time by 1%. _______________________ Base Level at least 105: Increases Magical Damage with Fire and Earth element by 10%. Increases damage of Crimson Rock and Earth Strain by 25%. _______________________ Base Level at least 110: Increases Magical Damage with Fire and Earth element by additional 15%. Increases Magical Damage against all sizes by 15%. _______________________ Base Level at least 115: Increases damage of Crimson Rock and Earth Strain by additional 15%. _______________________ Class Restrictions: Warlock classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 200 Weapon Level: 4 Required Level: 100 |
_______________________ MATK +200 MATK +5% _______________________ Indestructible in battle _______________________ For each Level of Mystical Amplification: Decreases Variable Casting Time by 1%. _______________________ Base Level at least 105: Increases Magical Damage with Wind and Ghost element by 10%. Increases damage of Chain Lightning and Soul Expansion by 25%. _______________________ Base Level at least 110: Increases Magical Damage with Wind and Ghost element by additional 15%. Increases Magical Damage against all sizes by 15%. _______________________ Base Level at least 115: Increases damage of Chain Lightning and Soul Expansion by additional 15%. _______________________ Class Restrictions: Warlock classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 200 Weapon Level: 4 Required Level: 100 |
_______________________ ATK +10 MATK +10 _______________________ Increases Magical Damage with every element by 5%. Increases Melee and Ranged Physical Damage by 5%. _______________________ Type: Shadowgear Position: Shadow Weapon |
_______________________ MDEF +5 _______________________ Decreases damage taken from Water, Fire, Undead and Shadow elemental attacks by 20%. _______________________ When equipped with Fricca's Circlet and Odin's Blessing: DEF +2 MDEF +5 All Refine Levels of the Shield and Circlet adds to MDEF Instead of DEF. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Left Hand Defense: 80 Armor Level: 1 Refinable Weight: 50 Required Level: 65 |
It possesses the powers of giants which rival the might of the gods. _______________________ Decreases damage taken from Large size by 5%. _______________________ When equipped with Magni's Cap and Odin's Blessing: STR +2 DEF +5 MDEF +5 When equipped by Swordman classes: DEF +6 _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Left Hand Defense: 45 Armor Level: 1 Refinable Weight: 150 Required Level: 65 |
_______________________ MaxHP +100 _______________________ Decreases Variable Casting Time by 5%. _______________________ Type: Shadowgear Position: Shadow Shield |
_______________________ FLEE +40 _______________________ Decreases damage taken from Neutral elemental attacks by 20%. Decreases Variable Casting Time by 15%. _______________________ For each 10 Base Level: Increases Attack Speed by 1%. (Up to Base Level 150) _______________________ Base Level at least 105: Increases Attack Speed (Decreases After Attack Delay by additional 5%). _______________________ Base Level at least 110: Decreases Variable Casting Time by additional 5%. _______________________ Base Level at least 120: Decreases After Cast Delay by 5%. _______________________ Base Level at least 130: Decreases After Cast Delay by additional 5%. _______________________ Type: Armor Position: Garment Defense: 10 Armor Level: 1 Required Level: 100 |
_______________________ Decreases Variable Casting Time by 10%. _______________________ Refine Level +7: Decreases After Cast Delay by 5%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Garment Defense: 30 Armor Level: 1 Refinable Required Level: 150 |
_______________________ Increases Magical Damage with every element by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ For each 10 Base Level: MaxHP +40, MaxSP +30 (Up to Base Level 150) _______________________ Base Level at least 105: Decreases Variable Casting Time by 10%. _______________________ Base Level at least 110: Increases Magical Damage against enemies of every element by 5%. _______________________ Base Level at least 120: Increases Magical Damage against enemies of every element by additional 5%. _______________________ Base Level at least 130: MATK +5% _______________________ Type: Armor Position: Shoes Defense: 10 Armor Level: 1 Required Level: 100 |
_______________________ MATK +20 FLEE +20 _______________________ Refine Level +7: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Shoes Defense: 30 Armor Level: 1 Refinable Required Level: 150 |
_______________________ MaxHP +100 _______________________ Increases Attack Speed by 5%. _______________________ Type: Shadowgear Position: Shadow Shoes |
_______________________ Decreases Variable Casting Time by 10%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Required Level: 100 |
_______________________ Increases Attack Speed by 7%. Decreases Variable Casting Time by 10%. Increases Magical Damage against enemies of every element by 10%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 1 Weight: 0.0 Required Level: 150 |
_______________________ MaxHP +100 MATK +5 _______________________ Type: Shadowgear Position: Shadow Right Accessory |
_______________________ MATK +3% _______________________ Protects from skill cast interruption. _______________________ When equipped with Advanced Paradise Necklace: Decreases Fixed Casting Time by 0.2 seconds. Decreases Variable Casting Time by 10%. Base Level at least 105: MATK +2% Base Level at least 110: Increases Magical Damage with every element by 5%. Base Level at least 120: Increases Magical Damage against enemies of every element by 5%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Required Level: 100 |
_______________________ MaxHP +100 ATK +5 _______________________ Type: Shadowgear Position: Shadow Left Accessory |
STUFE 2 🕑(Mittlere Stufe)
Gut für das Mid-Game oder Zwischenstufen. Ausgewogene Leistung, aber nicht herausragend.
| 📌Ausrüstungsbeschreibungen |
|---|
Morphys is sealed in. Some items are needed to unlock the seal. _______________________ INT +10, MDEF +15, MaxSP +20% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: MATK +30 _______________________ Refine Level +9: Protects from skill cast interruption. _______________________ When equipped with Illusion Morpheus's Shawl Illusion Morpheus's Bracelet and Illusion Morpheus's Ring: INT +5, MaxSP +10%, DEF +100 Increases Magical Damage with Water, Earth and Neutral element by 10%. _______________________ Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher: MATK +40 _______________________ Total Refine Level of entire set at least +18: MATK +40 Increases Magical Damage with Ghost, Wind and Holy element by 15%. _______________________ Total Refine Level of entire set at least +22: MATK +10% Ignores magic defense of Formless, Brute and Demon race by 50%. _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 1 Refinable Weight: 20 Required Level: 130 |
_______________________ All Basic Stats +1 MDEF +5 _______________________ Increases SP Recovery Rate by 20%. Decreases Crimson Rock skill cooldown by 1 second. _______________________ For each Refine Level: MATK +1% Decreases Crimson Rock skill cooldown by additional 0.1 second. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Soul Expansion by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
Gives ability when compounded on top slot costume. Variable Cast Stone SET (Top, Mid and Low), Decreases Variable Casting Time by 6%. <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Decreases Variable Casting Time by 8%. Decreases After Cast Delay by 8%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 5%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
Gives ability when compounded on mid slot costume. <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases Magical Damage with every element by 5%. _______________________ Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage. _______________________ When equipped with Old Parasol: MATK +50 Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 20 Required Level: 10 |
Gives ability when compounded on low slot costume. <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
There are various modules that can be installed to enhance it. _______________________ MATK +100 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ When equipped with Illusion Engine Wing Type A: Decreases After Attack Delay by 10%. _______________________ When equipped with Illusion Engine Wing Type B: MATK +50 _______________________ Enchantable: Yes _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 1 Refinable Weight: 100 Required Level: 130 |
_______________________ MATK +50 _______________________ For each 3 Refine Levels: MATK +2% _______________________ Refine Level +7: Ignores magical defense of Brute and Demon race by 30%. _______________________ Refine Level +9: Increases Magical Damage against Brute and Demon race by 10%. _______________________ Refine Level +11: Increases Magical Damage against Wind and Earth elemental enemies by 10%. _______________________ When equipped with Temporal INT Boots [1] or Modified INT Boots [1]: MATK +10% Total Refine Level of entire set at least +21: Ignores magical defense of Brute and Demon race by additional 20%. _______________________ Type: Armor Position: Armor Defense: 60 Armor Level: 1 Refinable Weight: 90 |
_______________________ MaxHP +100 HIT +15 _______________________ Type: Shadowgear Position: Shadow Armor Required Level: 100 |
_______________________ Indestructible in battle _______________________ MATK +180 INT +3 DEX +3 _______________________ For each Refine Level: Ignores Magical Defense of monsters of every race, except Players, by 3%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 3%. _______________________ Refine Level +7: MATK +7% Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Increases Magical Damage against Holy element and monsters of Angel race by 20%. _______________________ Refine Level +11: Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%. _______________________ When equipped with Illusion Morpheus's Hood: MATK +20 If Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher: Increases Magical Damage against every element by 10%. If total Refine Level of entire set at least +18: Increases Magical Damage against Shadow element and monsters of Demon race by 20%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 15%. Decreases Fixed Casting Time by 0.5 seconds. _______________________ Element:Shadow _______________________ Class Restrictions: Wizard, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 60 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 120 Required Level: 120 |
_______________________ INT +5 MATK +170 _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +7: Increases Magical Damage with Fire element by 10%. _______________________ Refine Level +9: Increases damage of Fire Bolt by 40%. Increases damage of Fire Ball by 40%. _______________________ Refine Level +11: Increases damage of Meteor Storm by 30%. Increases damage of Crimson Rock by 30%. _______________________ When equipped with Fancy Flower: MATK +50 _______________________ Refine Level of Illusion Bazerald and Fancy Flower each is +7 or higher: Decreases Variable Casting Time by 10%. _______________________ If total Refine Level of entire set at least +18: Increases Magical Damage against Small and Medium size by 15%. _______________________ Total Refine Level of entire set at least +22: Random chance to increase MATK +50 and Magical Damage with Fire element by 20% for 10 sec when dealing magical attacks. _______________________ Element: Fire _______________________ Class Restrictions: Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes _______________________ Type: Dagger Position: Right Hand Physical Attack: 120 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 50 Required Level: 120 |
_______________________ ATK +10 MATK +10 _______________________ When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant: Increases Magical Damage with every element by 15%. Decreases Variable Casting Time by 10%. Increases damage of Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion by 15%. Decreases After Cast Delay by 15%. Ignores magical defense of all race, except Players, by 50%. _______________________ Class Restrictions: Warlock _______________________ Type: Shadowgear Position: Shadow Weapon Required Level: 100 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
_______________________ MaxHP +100 _______________________ Decreases Variable Casting Time by 10%. _______________________ Type: Shadowgear Position: Shadow Shield Required Level: 100 |
this shawl is said to contain ancient spells. _______________________ MaxSP +10% MDEF +5 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Variable Casting Time by additional 10%. _______________________ Type: Armor Position: Garment Defense: 8 Armor Level: 1 Refinable Weight: 60 Required Level: 130 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1000 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ When equipped with Illusion Leg Type A: Increases Ranged Physical Damage by 5%. _______________________ When equipped with Illusion Leg Type B: Increases Magical Damage with every element by 10%. _______________________ Enchantable: Yes _______________________ Type: Armor Position: Garment Defense: 50 Armor Level: 1 Refinable Weight: 90 Required Level: 130 |
Gives ability when compounded on garment costume slot. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Gives the following effects when compounded on the 2nd slot of a Costume Garment. _______________________ Decreases Fixed Casting Time by 0.1 second. _______________________ When equipped with Minor Casting Stone (Garment): Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +200 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ When equipped with Illusion Armor Type A: MaxSP +5% _______________________ When equipped with Illusion Armor Type B: MATK +5% _______________________ Enchantable: Yes _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 1 Refinable Weight: 50 Required Level: 130 |
_______________________ MaxHP +300 MaxSP +30 _______________________ For each 3 Refine Levels: MaxHP +100 MaxSP +10 DEX +3 _______________________ Base DEX at least 120: Decreases Fixed Casting Time by 0.5 seconds. Increases Ranged Physical Damage by 5%. _______________________ Can be enchanted by: <NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI> _______________________ Class Restrictions: All Classes _______________________ Type: Armor Position: Shoes Defense: 25 Armor Level: 1 Refinable Weight: 60 Required Level: 99 |
_______________________ MaxHP +100 _______________________ Increases Attack Speed by 7%. _______________________ Type: Shadowgear Position: Shadow Shoes Required Level: 100 |
_______________________ INT +3 MaxSP +5% _______________________ When equipped with Illusion Morpheus's Bracelet: Decreases Variable Casting Time by 10%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
_______________________ MaxHP +100 MATK +15 _______________________ Type: Shadowgear Position: Shadow Right Accessory Required Level: 100 |
_______________________ INT +3 MaxSP +5% _______________________ When equipped with Illusion Morpheus's Ring: MATK +10% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
_______________________ MaxHP +100 ATK +15 _______________________ Type: Shadowgear Position: Shadow Left Accessory Required Level: 100 |
STUFE 3 🕒(Spätes Tier)
Beginnt in den späten Phasen oder unter bestimmten Bedingungen zu glänzen. Stärker als Early- oder Mid-Tier-Optionen, aber nicht die ultimative Wahl.
| 📌Ausrüstungsbeschreibungen |
|---|
_______________________ INT +3 MATK +50 _______________________ Base Level at least 180: MATK +50 _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. _______________________ Refine Level +10: MATK +5% _______________________ Refine Level +11: Increases Magical Damage against Boss class by 20%. _______________________ When equipped with Survivor Orb-LT: Protects from skill cast interruption. Increases Magical Damage against enemies of every element by 10%. Refine Level of Survival Circlet-LT is +11 or higher: Decreases After Cast Delay by 12%. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: After Cast Delay -5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 150 |
Morphys is sealed in. Some items are needed to unlock the seal. _______________________ INT +10, MDEF +15, MaxSP +20% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: MATK +30 _______________________ Refine Level +9: Protects from skill cast interruption. _______________________ When equipped with Illusion Morpheus's Shawl Illusion Morpheus's Bracelet and Illusion Morpheus's Ring: INT +5, MaxSP +10%, DEF +100 Increases Magical Damage with Water, Earth and Neutral element by 10%. _______________________ Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher: MATK +40 _______________________ Total Refine Level of entire set at least +18: MATK +40 Increases Magical Damage with Ghost, Wind and Holy element by 15%. _______________________ Total Refine Level of entire set at least +22: MATK +10% Ignores magic defense of Formless, Brute and Demon race by 50%. _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 1 Refinable Weight: 20 Required Level: 130 |
Gives the following effects when compounded on slot of a Costume Top Headgear. Increases Magical Damage with every element by 3%. _______________________ When equipped with Magic Power Stone and Magic Power Stone (Low): Increases Magical Damage with every element by additional 6%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ ATK +10, MATK +10 _______________________ Type: Armor Position: Head Mid Armor Level: 1 |
Excellent for UV protection. _______________________ Decreases Variable Casting Time by 5%. _______________________ Additional abilities can be activated by using the Lens Craft Stone. Lens Craft Stone can be obtained from <NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyanvine Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. Increases Magical Damage with every element by 3%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Decreases Variable Casting Time by 3%. Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Low Defense: 2 Armor Level: 2 Weight: 30 Required Level: 150 |
_______________________ When equipped with Temporal INT Manteau and Robust Magical Armor: Decreases Variable Casting Time by 10%. Total Refine Level of entire set at least +14: MATK +80 If total Refine Level of entire set at least +18: Increases Magical Damage with every element by 10%. Decreases After Cast Delay by 7%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
Gives the following effects when compounded on slot of a Costume Low Headgear. Increases Magical Damage with every element by 3%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MATK +130 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ When equipped with Gray Wolf Manteau: Increases Attack Speed by 10%. _______________________ When equipped with Gray Wolf Muffler: MATK +50 _______________________ Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +125 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ When equipped with Automatic Engine Wing Type A: Increases Attack Speed by 10%. _______________________ When equipped with Automatic Engine Wing Type B: MATK +50 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 1 Refinable Weight: 100 Required Level: 160 |
_______________________ When equipped with Master Shadow Shield: All Traits +2 _______________________ When equipped with Master Shadow Shield and Master Shadow Shoes: P.ATK +1, S.MATK +1 Total Refine Level of entire set is at least +27: Ignores physical and magical defense of every race, except Players, by 50%. _______________________ When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant: Ignores physical and magical resistance of every race, except Players, by 20%. _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
You can enchant it with Ice Flower Magic Stones for special abilities. _______________________ Indestructible in battle _______________________ MATK +290 _______________________ Class Restrictions: Mage, Acolyte and Soul Linker classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 210 |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 200 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 200 |
A magical process is installed. Compatible with various items. _______________________ For each 2 Refine Levels: MATK +5, MATK +1%. _______________________ For each 3 Refine Levels: Increases Magical Damage against enemies of every size by 3%. _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Decreases damage taken from Neutral elemental attacks by 7%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ When equipped with Deep Blue Sunglasses[1]: MATK +7% Decreases Variable Casting Time by 15%. _______________________ When equipped with Victory Wing Ears[1]: MATK +7% Decreases After Cast Delay by 15%. _______________________ When equipped with Battle Processor[1]: MATK +7% Increases Magical Damage with every element by 5%. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Cool Mechanic<INFO>m_crafting,54,39,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Garment Defense: 38 Armor Level: 1 Refinable Weight: 40 Required Level: 150 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1500 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ When equipped with Automatic Leg Type A: Increases long range physical damage by 7%. _______________________ When equipped with Automatic Leg Type B: Increases Magical Damage with every element by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 160 |
Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Gives the following effects when compounded on the 2nd slot of a Costume Garment. Increases Magical Damage with every element by 4%. _______________________ When equipped with Magic Power Stone (Top): Increases Magical Damage with every element by additional 2%. _______________________ When equipped with Magic Power Stone (Mid): Increases Magical Damage with every element by additional 2%. _______________________ When equipped with Magic Power Stone (Low): Increases Magical Damage with every element by additional 2%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Gray Wolf Suit: MaxSP +7% _______________________ When equipped with Gray Wolf Robe: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Automatic Armor Type A: MaxSP +7% _______________________ When equipped with Automatic Armor Type B: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 160 |
_______________________ When equipped with Master Shadow Shield: All Traits +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
_______________________ MATK +7% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +5% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 160 |
_______________________ When equipped with Master Shadow Weapon: All Traits +2 _______________________ When equipped with Master Shadow Weapon and Master Shadow Pendant: P.ATK +1, S.MATK +1 Total Refine Level of entire set is at least +27: Ignores physical and magical defense of every race, except Players, by 50%. _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable Required Level: 200 |
_______________________ MATK +7% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +5% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 160 |
_______________________ When equipped with Master Shadow Weapon: All Traits +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable Required Level: 200 |
STUFE 4 🕓(Starkes Tier)
Beständig mächtig und in den meisten Situationen effektiv. Nicht ganz das absolute Optimum, aber nah dran.
| 📌Ausrüstungsbeschreibungen |
|---|
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
_______________________ INT +3 MATK +50 _______________________ Base Level at least 180: MATK +50 _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. _______________________ Refine Level +10: MATK +5% _______________________ Refine Level +11: Increases Magical Damage against Boss class by 20%. _______________________ When equipped with Survivor Orb-LT: Protects from skill cast interruption. Increases Magical Damage against enemies of every element by 10%. Refine Level of Survival Circlet-LT is +11 or higher: Decreases After Cast Delay by 12%. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: After Cast Delay -5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Clementia: Decreases After Cast Delay by 3%. _______________________ When equipped with Arch Bishop Stone (Garment): Increases Magical Damage with every element by 15%. _______________________ When equipped with Arch Bishop Stone II (Garment): Increases Magical Damage against all sizes by 15%. _______________________ <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Wear it to show off your splendor. _______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ When equipped with Temporal INT Manteau and Robust Magical Armor: Decreases Variable Casting Time by 10%. Total Refine Level of entire set at least +14: MATK +80 If total Refine Level of entire set at least +18: Increases Magical Damage with every element by 10%. Decreases After Cast Delay by 7%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Expiatio: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Arch Bishop Stone (Garment): Increases Magical Damage against all races by 15%. _______________________ When equipped with Arch Bishop Stone II (Garment): Increases all elemental magic damage by 15%. _______________________ <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
You can add abilities by granting a legend with special magical powers. _______________________ MATK +120 _______________________ For each 2 Refine Levels: MATK +15, DEF +15 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: S.MATK +3 Decreases Variable Casting Time by additional 5%. _______________________ Refine Level +10: DEF +100 Decreases After Cast Delay by 5%. _______________________ When equipped with Glacier Muffler: MATK +50 _______________________ [Bonus by Grade] [Grade D] SPL +3 CON +3 After Cast Delay -5%. _______________________ [Grade C] MATK +3% S.MATK +2. _______________________ Type: Armor Position: Armor Defense: 120 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 230 |
You can enchant it with Ice Flower Magic Stones for special abilities. _______________________ MATK +130 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ Refine Level +9: S.MATK +2 _______________________ When equipped with Snow Flower Manteau: Increases Attack Speed by 10%. _______________________ When equipped with Snow Flower Muffler: MATK +50 _______________________ Type: Armor Position: Armor Defense: 150 Armor Level: 2 Refinable Weight: 80 Required Level: 210 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Full Spell Shadow Shoes: MATK + 2%, S.MATK + 2 Total Refine Level of entire set at least +18: increases all elemental magical damage by 5% Increases magical damage against all size enemies by 10%. _______________________ When equipped with Magical Spell Shadow Weapon: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ When combined with Magical Spell Shadow Shield: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable |
You can add abilities by granting a legend with special magical powers. _______________________ RES +15, MRES +15 _______________________ For each 2 Refine Levels: DEF +10, MDEF +2 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +10: DEF +50, MDEF +10 _______________________ [Bonus by Grade] [Grade D]: RES +10, MRES +10. _______________________ [Grade C]: P.ATK +2, S.MATK +2. _______________________ Type: Armor Position: Left Hand Defense: 220 Armor Level: 2 Refinable / Gradable Weight: 350 Required Level: 230 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
You can add abilities by granting a legend with special magical powers. _______________________ MaxHP +2000, MaxSP +1000 _______________________ For each 2 Refine Levels: MaxHP +150, MaxSP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: SPL +3 _______________________ Refine Level +10: Increases Attack Speed by 5%. _______________________ When equipped with Glacier Shoes: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D MATK +3% S.MATK +2. _______________________ [Grade C] After Attack Delay -10%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 80 Required Level: 230 |
You can enchant them with Ice Flower Magic Stones for special abilities. _______________________ MaxHP +2000, MaxSP +1000 _______________________ For each 2 Refine Levels: MaxHP +150, MaxSP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: SPL +3 _______________________ When equipped with Snow Flower Boots: Increases Ranged Phyical Damage by 7%. _______________________ When equipped with Snow Flower Shoes: Increases Magical Damage with every element by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 2 Refinable Weight: 90 Required Level: 210 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Increases damage of Judex by 15%. _______________________ When equipped with High Priest Stone II (Top): Increases damage of Judex by additional 15%. _______________________ When equipped with High Priest Stone II: Decreases SP Consumption of Judex by 10%. _______________________ When equipped with High Priest Stone II (Low): Increases Magical Damage with Holy element by 10%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
You can add abilities by granting a legend with special magical powers. _______________________ MaxHP +6%, MaxSP +6% _______________________ For each 2 Refine Levels: MaxSP +1%, DEF +15 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ Refine Level +9: S.MATK +3 _______________________ Refine Level +10: DEF +100 Decreases Variable Casting Time by 7%. _______________________ When equipped with Glacier Robe: MATK +7% _______________________ [Bonus by Grade] [Grade D] RES +25 MRES +25. _______________________ [Grade C] S.MATK +2 SPL +2 CON +2. _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
You can enchant them with Ice Flower Magic Stones for special abilities. _______________________ MaxHP +6%, MaxSP +6% _______________________ For each 2 Refine Levels: MaxSP +1% _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ Refine Level +9: S.MATK +2 _______________________ When equipped with Snow Flower Armor: Decreases Variable Casting Time by 7%. _______________________ When equipped with Snow Flower Robe: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 2 Refinable Weight: 50 Required Level: 210 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Magical Spell Shadow Shield: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
From the depths, it has a sacred and powerful energy. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with INT Soutane, Clergy's Manteau and Clergy's Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Demon race by 20%. Decreases damage taken from Angel and Demon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
It radiates bright and warm energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Brilliant Light Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Demon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
STUFE 5 🕔(Elite-Tier)
Die ultimative Wahl für maximale Leistung. Optimal für fortgeschrittene Szenarien und äußerst begehrt.
| 📌Ausrüstungsbeschreibungen |
|---|
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
_______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Soul Expansion: Increases Magical Damage with every element by 2%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Soul Expansion by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Wear it to show off your splendor. _______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Runic energies of soul and purification are imprinted along with your own. _______________________ SPL + 3, CON + 3 Increases SP Consumption by 10%. MATK + 140. _______________________ For each 2 Refine Levels: MATK + 15, DEF + 30. _______________________ Refine Level +7: MATK + 5%, S.MATK + 2, MDEF + 25. _______________________ Refine Level +9: S.MATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases all elemental magical damage by 15%. _______________________ [Bonus by Grade] [Grade D]: MATK + 25 MATK + 5% _______________________ [Grade C]: MATK + 45 MATK + 8% Increases all elemental magical damage by 3%. _______________________ [Grade B]: MATK + 13% Increases all elemental magical damage by 5% SPL + 10 _______________________ [Grade A]: MATK + 16% Increases all elemental magical damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 75 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
_______________________ MATK +140 _______________________ For each 2 Refine Levels: SPL +1, CON +1 _______________________ Refine Level +7: MATK +3%, S.MATK +2 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ When equipped with Dim Glacier Muffler and Dim Glacier Shoes: Increases Magical Damage with every element by 5%. Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. MATK +(Total Refine Level of entire set)*2 _______________________ When equipped with Dim Glacier Muffler, Dim Glacier Shoes and any Dim Glacier weapon: For each 3 Refine Levels of equipped Weapon: MATK +10 If the Weapon's Grade is C or higher: S.MATK +6, SPL +5, CON +5 If the Weapon's Grade is B or higher: S.MATK +5, SPL +5, CON +5 If the Weapon's Grade is A or higher: S.MATK +4, SPL +5, CON +5 If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Increases Magical Damage against monsters of every element by 20%. _______________________ [Bonus by Grade] [Grade D] MATK +5% SPL +5 CON +5 _______________________ [Grade C] Magical Damage with every element +10%. _______________________ [Grade B] MATK +1% _______________________ [Grade A] MATK +2% _______________________ Type: Armor Position: Armor Defense: 145 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 230 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Full Spell Shadow Shoes: MATK + 2%, S.MATK + 2 Total Refine Level of entire set at least +18: increases all elemental magical damage by 5% Increases magical damage against all size enemies by 10%. _______________________ When equipped with Magical Spell Shadow Weapon: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ When combined with Magical Spell Shadow Shield: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
You can add abilities by granting a legend with special magical powers. _______________________ RES +15, MRES +15 _______________________ For each 2 Refine Levels: DEF +10, MDEF +2 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +10: DEF +50, MDEF +10 _______________________ [Bonus by Grade] [Grade D]: RES +10, MRES +10. _______________________ [Grade C]: P.ATK +2, S.MATK +2. _______________________ Type: Armor Position: Left Hand Defense: 220 Armor Level: 2 Refinable / Gradable Weight: 350 Required Level: 230 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
_______________________ SPL +1, CON +1 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ [Bonus by Grade] [Grade D]: MATK +3%, SPL +5, CON +5. _______________________ [Grade C]: S.MATK +2 Magical Damage with every element +5%. _______________________ [Grade B]: S.MATK +1 _______________________ [Grade A]: MATK +2% _______________________ Type: Armor Position: Garment Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 80 Required Level: 230 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Increases SP Consumption by 15%. _______________________ For each 3 Refine Levels: MATK + 7. _______________________ Refine Level +7: MATK + 5%, S.MATK + 3. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage against Medium and Large size by 15%. _______________________ When equipped with Falling Bishop Card: MaxSP + 25%. Increases Magical Damage against Holy elemental enemies by 15%. _______________________ When equipped with Sealed Falling Bishop Card: MaxSP + 15%. Increases Magical Damage against Holy elemental enemies by 10%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. _______________________ [Grade B]: S.MATK + 7. _______________________ [Grade A]: For each 2 Refine Levels: SPL + 8. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Shoes Defense: 16 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 240 |
_______________________ SPL +2, CON +2 _______________________ Refine Level +7: MATK +5%, S.MATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ [Bonus by Grade] [Grade D] MATK +2% _______________________ [Grade C] Fixed Casting Time -1 second. _______________________ [Grade B] S.MATK +2 MATK +1% _______________________ [Grade A] MATK +2% _______________________ Type: Armor Position: Shoes Defense: 90 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Magical Spell Shadow Shield: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
_______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
You can add abilities by granting a legend with special magical powers. _______________________ MATK +8%, MaxSP +7% _______________________ When equipped with Glacier Necklace: DEF +50 _______________________ Type: Armor Position: Left Accessory Armor Level: 2 Weight: 10 Required Level: 230 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
STUFE 6 🕕(Best in Slot)
Das aktuell meta-brechende Ausrüstungs-Combo, das es derzeit gibt.
| 📌Ausrüstungsbeschreibungen |
|---|
_______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Soul Expansion: Increases Magical Damage with every element by 2%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Soul Expansion by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. Increases Magical Damage with every element by 3%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Full Spell Shadow Shoes: MATK + 2%, S.MATK + 2 Total Refine Level of entire set at least +18: increases all elemental magical damage by 5% Increases magical damage against all size enemies by 10%. _______________________ When equipped with Magical Spell Shadow Weapon: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ When combined with Magical Spell Shadow Shield: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Increases SP Consumption by 15%. _______________________ For each 3 Refine Levels: MATK + 7. _______________________ Refine Level +7: MATK + 5%, S.MATK + 3. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage against Medium and Large size by 15%. _______________________ When equipped with Falling Bishop Card: MaxSP + 25%. Increases Magical Damage against Holy elemental enemies by 15%. _______________________ When equipped with Sealed Falling Bishop Card: MaxSP + 15%. Increases Magical Damage against Holy elemental enemies by 10%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. _______________________ [Grade B]: S.MATK + 7. _______________________ [Grade A]: For each 2 Refine Levels: SPL + 8. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Shoes Defense: 16 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 240 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Magical Spell Shadow Shield: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
_______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
_______________________ Increases all element magical damage by 10%, reduces variable casting time by 10%. _______________________ When equipped with Circulation of Life: Autumn: reduces After Cast Delay by 10%, increases magical damage against all race monsters (except players) by 5%, _______________________ For each 2 Refine Levels of Garment: increases magical damage against all race monsters (except players) by additional 3%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 250 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
Extra-Stufe 1 🕠(Ausrüstung mit Zukunftsblick)
Neue Ausrüstung, neues Meta? Finden wir es heraus!
| 📌Ausrüstungsbeschreibungen |
|---|
MATK +4% _______________________ Refine +4 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +6 or higher (additional): MATK +4% _______________________ Refine +7 or higher (additional): Fire and Earth magic damage +10% _______________________ Refine +8 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +9 or higher (additional): MATK +4% Magic damage to all races (except players) +15% S.MATK +7 _______________________ Refine +12 or higher (additional): MATK +4% Crimson Arrow damage +5% Rock Down damage +5% Fixed Cast Time -0.5s Fire and Earth magic damage +15% MATK +50 _______________________ Refine +15 or higher (additional): MATK +4% _______________________ Refine +16 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +18 or higher (additional): MATK +4% _______________________ Refine +20 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Grade D or higher (additional): S.MATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Fire and Earth magic damage +10% _______________________ Grade A or higher (additional): Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM> <ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM> Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Fire and Earth magic damage +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
S.MATK +5 Crimson Arrow damage +5% Rock Down damage +5% _______________________ For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine +3 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +6 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +9 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% Fire and Earth magic damage +15% S.MATK +7 _______________________ Refine +11 or higher (additional): Crimson Arrow damage +15% Rock Down damage +15% _______________________ Refine +12 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% Crimson Arrow damage +20% Rock Down damage +20% Violent Quake damage +25% All Bloom damage +25% _______________________ Refine +15 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +18 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Grade D or higher (additional): Fire and Earth magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): Crimson Arrow damage +15% Rock Down damage +15% _______________________ Grade B or higher (additional): Fire and Earth magic damage +10% _______________________ Grade A or higher (additional): For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM> <ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM> Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Fire and Earth magic damage +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Soul Vulcan Strike damage +15% Mystery Illusion damage +15% _______________________ For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 _______________________ Refine +7 or higher (additional): Ghost and Shadow magic damage +10% Mystery Illusion damage +15% _______________________ Refine +9 or higher (additional): S.MATK +7 Soul Vulcan Strike damage +15% _______________________ Refine +12 or higher (additional): Soul Vulcan Strike damage +10% _______________________ Grade D or higher (additional): Ghost and Shadow magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): SPL +7 Soul Vulcan Strike damage +15% _______________________ Grade B or higher (additional): Ghost and Shadow magic damage +10% _______________________ Grade A or higher (additional): S.MATK +15 _______________________ Grade A or higher (additional) / Refine +12 or higher (additional): Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage +15% Telekinesis Intense cooldown -30s _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
_______________________ SPL +7 CON +7 Increases SP Consumption by 10%. _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: S.MATK +5 Increases Magical Damage of Neutral, Shadow and Poison elemental attacks by 15%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Magical Damage of Fire, Water, Wind and Earth elemental attacks by 15%. _______________________ When equipped with Temple Magic Ring: Increases Magical Damage against enemies of every element by 10%. Increases Magical Damage against enemies of all sizes by 10%. Increases Magical Damage against enemies in Encroached Geffenia area by 15%. _______________________ When equipped with Signet of Circulation Autumn: S.MATK +7 Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ [Bonus by Grade] [Grade D]: SPL +5 CON +5 MATK +25 _______________________ [Grade C]: MATK +3% S.MATK +3 _______________________ [Grade B]: MATK +5% S.MATK +3 _______________________ [Grade A]: Increases Magical Damage of Neutral, Shadow, Poison, Fire, Water, Wind and Earth elemental attacks by 15%. Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
_______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Increases all element magical damage by 10%, reduces variable casting time by 10%. _______________________ When equipped with Circulation of Life: Autumn: reduces After Cast Delay by 10%, increases magical damage against all race monsters (except players) by 5%, _______________________ For each 2 Refine Levels of Garment: increases magical damage against all race monsters (except players) by additional 3%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 250 |
Extra Stage 2 🕠(Drop-Ausrüstung)
Die aktuelle Meta-Drop-Ausrüstungskombination zum Farmen (erhöhte Drop%-Rate)
| 🚸Typ | ⚔️Ausrüstung | 👻Schattenausrüstung und 🌑Kostümsteine |
|---|---|---|
| Oben | +15 [A] |
|
| Mitte | ||
| Unten | ||
| Rüstung | +12 |
+10 |
| Waffe | +15 [A] |
+10 |
| Schild | +14 [A] |
+10 |
| Umhang | +15 [A] |
|
| Schuhe | +12 |
+10 |
| Accessoire (Rechts) | +10 | |
| Accessoire (Links) | +10 |
| 📌Ausrüstungsbeschreibungen |
|---|
_______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Soul Expansion: Increases Magical Damage with every element by 2%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Soul Expansion by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 4%. _______________________ Increases items drop rate by 4%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 4%. Increases items drop rate by 4%. When Refine Level of Angel Poring Boots is +12 or higher: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases items drop rate by 5%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 5%. Increases items drop rate by 5%. Refine Level +12: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 5%. _______________________ For each Refine Level: MaxHP +100 MaxSP +20 _______________________ Refine Level +7: MaxHP +3% MaxSP +3% _______________________ Refine Level +9: MaxHP +5% MaxSP +5% _______________________ Refine Level +12: Increases HP and SP Recovery Rate by 100%. _______________________ Type: Armor Position: Armor Defense: 40 Armor Level: 1 Refinable Weight: 50 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ When combined with Spell Caster Shadow Shoes: Decreases SP Consumption by 10%. Total Refine Level of entire set (Armor, Shoes) at least +20: Decreases Fixed Casting Time by 0.3 second. (However, fixed casting time reduction doesn't stack with counterpart Spell Caster Set (Earring, Pendant)). _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 99 |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 99 |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MDEF +3. _______________________ Decreases damage taken from Shadow elemental attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Sombre Shield: Decreases damage taken from Shadow elemental enemies by 5%. For each Refine Level of Sombre Shield: Increases damage against Shadow elemental enemies by 2%. _______________________ When equipped with Sombre Manteau: Increases damage against Shadow elemental enemies by 5%. For each Refine Level of Sombre Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Holy elementals attack by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lumiere Shield: Decreases damage taken from Holy elemental enemies by 5%. For each Refine Level of Lumiere Shield: Decreases damage taken from Holy elemental enemies by 2%. _______________________ When equipped with Lumiere Manteau: Increases damage against Holy elemental enemies by 5%. For each Refine Level of Lumiere Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Neutral elementals attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lien Shield: Decreases damage taken from Neutral elemental enemies by 5%. For each Refine Level of Lien Shield: Decreases damage taken from Neutral elemental enemies by 2%. _______________________ When equipped with Lien Manteau: Increases damage against Neutral elemental enemies by 5%. For each Refine Level of Lien Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
Extra Stage 3 🕠(Leveling-Ausrüstung)
Die aktuelle Ausrüstung, die du tragen kannst und darfst, wenn du in der Leveling-Phase bist!
| 📌Ausrüstungsbeschreibungen |
|---|
_______________________ All Basic Stats +1 _______________________ Decreases SP Consumption by 10%. _______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 5%. _______________________ Refine Level +9: ASPD +1 Refine Level +12: Increases movement speed. _______________________ Can be crafted at: <NAVI>Jewy<INFO>m_crafting,51,107,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Armor Level: 1 Refinable Weight: 20 |
_______________________ Random chance to transform wearer into Chung E for 5 seconds when dealing physical or magical attack. While transforming Increases MATK and Critical attack damage by 30%. _______________________ For each 2 Refine Levels: Increases experience gained from defeating monsters by 1%. Increases item drop rate by 1%. _______________________ For each 4 Refine Levels: MaxHP +2% MaxSP +2% _______________________ Refine Level +9: Increases HP and SP Recovery Rate by 40%. _______________________ Refine Level +12: MaxHP +3% MaxSP +3% _______________________ Type: Armor Position: Head Top Armor Level: 1 Refinable Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases items drop rate by 5%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 5%. Increases items drop rate by 5%. Refine Level +12: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 4%. _______________________ Increases items drop rate by 4%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 4%. Increases items drop rate by 4%. When Refine Level of Angel Poring Boots is +12 or higher: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases items drop rate by 5%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 5%. Increases items drop rate by 5%. Refine Level +12: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 5%. _______________________ For each Refine Level: MaxHP +100 MaxSP +20 _______________________ Refine Level +7: MaxHP +3% MaxSP +3% _______________________ Refine Level +9: MaxHP +5% MaxSP +5% _______________________ Refine Level +12: Increases HP and SP Recovery Rate by 100%. _______________________ Type: Armor Position: Armor Defense: 40 Armor Level: 1 Refinable Weight: 50 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ When combined with Spell Caster Shadow Shoes: Decreases SP Consumption by 10%. Total Refine Level of entire set (Armor, Shoes) at least +20: Decreases Fixed Casting Time by 0.3 second. (However, fixed casting time reduction doesn't stack with counterpart Spell Caster Set (Earring, Pendant)). _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 99 |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 99 |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MDEF +3. _______________________ Decreases damage taken from Shadow elemental attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Sombre Shield: Decreases damage taken from Shadow elemental enemies by 5%. For each Refine Level of Sombre Shield: Increases damage against Shadow elemental enemies by 2%. _______________________ When equipped with Sombre Manteau: Increases damage against Shadow elemental enemies by 5%. For each Refine Level of Sombre Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Holy elementals attack by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lumiere Shield: Decreases damage taken from Holy elemental enemies by 5%. For each Refine Level of Lumiere Shield: Decreases damage taken from Holy elemental enemies by 2%. _______________________ When equipped with Lumiere Manteau: Increases damage against Holy elemental enemies by 5%. For each Refine Level of Lumiere Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Neutral elementals attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lien Shield: Decreases damage taken from Neutral elemental enemies by 5%. For each Refine Level of Lien Shield: Decreases damage taken from Neutral elemental enemies by 2%. _______________________ When equipped with Lien Manteau: Increases damage against Neutral elemental enemies by 5%. For each Refine Level of Lien Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
Für mehr Informationen zu Verzauberungen schau in meinen Ausrüstungs- und Verzauberungsabschnitt!
(DER BUILD-BEREICH UNTEN IST ETWAS VERALTET, WIRD AKTUALISIERT, SOBALD ICH ZEIT HABE)
Geist-Build ⚫️
| Geist-Build
Hauptskill: |
⚠️ Klicke auf Ausklappen, um den vollständigen Build zu sehen ⚠️ | ||
| Ausrüstung ⚔️
Oben || +12 [A] Mitte || Unten || Rüstung || +12 [A] Waffe || +12 [A] Schild || +12 [A] Umhang || +12 [A] Schuhe || +12 [A] Accessoire R || Accessoire L || |
Shadow Gears + Costume Stones 🌌
Oben || Mitte || Unten || Rüstung || +10 Waffe || +10 Schild || +10 Umhang || Schuhe || +10 Accessoire R || +10 Accessoire L || +10 |
Karten 🎴
Oben || Mitte || Unten || Keine Rüstung || Waffe || Schild || Umhang || Schuhe || Accessoire R || Accessoire L || | |
Feuer-Build 🔴
| Feuer-Build
Hauptskill: |
⚠️ Klicke auf Ausklappen, um den vollständigen Build zu sehen ⚠️ | ||
| Ausrüstung
Oben || +15 [A] Mitte || Unten || Rüstung || +12 [A] Waffe || +15 [A] Schild || Keine Umhang || +12 [A] Schuhe || +12 [A] Accessoire R || Accessoire L || |
Shadow Gears + Costume Stones 🌌
Oben || Mitte || Unten || Rüstung || +10 Waffe || +10 Schild || +10 Umhang || Schuhe || +10 Accessoire R || +10 Accessoire L || +10 |
Karten 🎴
Oben || Mitte || Unten || Keine Rüstung || Waffe || Schild || Umhang || Schuhe || Accessoire R || Accessoire L || | |
Wasser-Build 🔵
| Wasser-Build
Hauptskill: |
⚠️ Klicke auf Ausklappen, um den vollständigen Build zu sehen ⚠️ | ||
| Ausrüstung
Oben || +12 [A] Mitte || Unten || Rüstung || +12 [A] Waffe || +12 [A] Schild || Keine Umhang || +12 [A] Schuhe || +12 [A] Accessoire R || Accessoire L || |
Shadow Gears + Costume Stones 🌌
Oben || Mitte || Unten || Rüstung || +10 Waffe || +10 Schild || +10 Umhang || Schuhe || +10 Accessoire R || +10 Accessoire L || +10 |
Karten 🎴
Oben || Mitte || Unten || Keine Rüstung || Waffe || Schild || Umhang || Schuhe || Accessoire R || Accessoire L || | |
Wind-Build 🟢
| Wind-Build
Hauptskill: |
⚠️ Klicke auf Ausklappen, um den vollständigen Build zu sehen ⚠️ | ||
| Ausrüstung
Oben || +15 [A] Mitte || Unten || Rüstung || +12 [A] Waffe || +15 [A] Schild || Keine Umhang || +12 [A] Schuhe || +12 [A] Accessoire R || Accessoire L || |
Shadow Gears + Costume Stones
Oben || Mitte || Unten || Rüstung || +10 Waffe || +10 Schild || +10 Umhang || Schuhe || +10 Accessoire R || +10 Accessoire L || +10 |
Karten
Oben || Mitte || Unten || Keine Rüstung || Waffe || Schild || Umhang || Schuhe || Accessoire R || Accessoire L || | |
Erd-Build 🟤
| Erd-Build
Hauptskill: |
⚠️ Klicke auf Ausklappen, um den vollständigen Build zu sehen ⚠️ | ||
| Ausrüstung
Oben || +12 [A] Mitte || Unten || Rüstung || +12 [A] Waffe || +12 [A] Schild || Keine Umhang || +12 [A] Schuhe || +12 [A] Accessoire R || Accessoire L || |
Schattenausrüstung + Kostümsteine
Oben || Mitte || Unten || Rüstung || +10 Waffe || +10 Schild || +10 Umhang || Schuhe || +10 Accessoire R || +10 Accessoire L || +10 |
Karten
Oben || Mitte || Unten || Keine Rüstung || Waffe || Schild || Umhang || Schuhe || Accessoire R || Accessoire L || | |
Neutral-Build ⚪️
| Neutral-Build
Hauptskill: |
⚠️ Klicke auf Ausklappen, um den vollständigen Build zu sehen ⚠️ | ||
| Ausrüstung
Oben || +12 [A] Mitte || Unten || Rüstung || +12 [A] Waffe || +12 [A] Schild || +12 [A] Umhang || +12 [A] Schuhe || +12 [A] Accessoire R || Accessoire L || |
Schattenausrüstung + Kostümsteine
Oben || Mitte || Unten || Rüstung || +10 Waffe || +10 Schild || +10 Umhang || Schuhe || +10 Accessoire R || +10 Accessoire L || +10 |
Karten
Oben || Mitte || Unten || Keine Rüstung || Waffe || Schild || Umhang || Schuhe || Accessoire R || Accessoire L || | |
Für mehr Informationen zu Verzauberungen schau in meinen Ausrüstungs- und Verzauberungsbereich!
Runentafel
Wir heißen jetzt Runenmagier! Ha! Nimm das, Ritter!
Magische Runen 🌌
🔑 Das Runensystem ist das neue System in Ragnarok Online
📌Die Runentafel verleiht dem Spieler zusätzliche Effekte zusätzlich zu ausgerüsteten Gegenständen.
▶ Hier sind meine besten Empfehlungen für Magier, alle unten aufgelistet:
| Tablet-Liste | |||
| Name des Tablet-Sets | Benötigte Runenstücke | Aktivierungskosten | Effekte |
| Episode 17 | |||
|---|---|---|---|
| Wing Set |
Aries |
1500 x |
2 Teile: Alle 3 Verstärkungsstufen: Atk + 3, Matk + 3; Alle 5 Verstärkungsstufen: MaxHP + 1%, MaxSP + 1% |
| Doubtful Components Set |
Doubtful Components (Melee) |
75 x |
2 Teile: Alle 3 Verstärkungsstufen: Atk + 2, Matk + 2 |
| Mutant Set |
Plaga |
80 x |
2 Teile: Alle 5 Verstärkungsstufen: Reduziert die variable Zauberzeit um 1% |
| Spell Addict Set |
Hot Red Pepper |
850 x |
2 Teile: Matk + 15, alle 3 Verstärkungsstufen: Matk + 3 |
| Episode 18 | |||
| False Magician Set | Adulter Fides Book
Adulter Fides Magical
|
950 x
|
2 Teile: Für jeweils 5 Verbesserungen: Magischer Schaden aller Elemente +1%
3 Teile: Magischer Schaden aller Elemente +3% |
| Lava Zone Set | Rakehand
Lava and Ash
|
850 x
|
2 Teile: Magischer Schaden der Schatten-Eigenschaft +3%
3 Teile: Magischer Schaden der Erde-Eigenschaft +3%, pro 3 Verbesserungen: Magischer Schaden der Feuer-Eigenschaft +2% |
| Burning Fang Set | Hot Volcaring
Burning Fang
|
1250 x
|
2 Teile: Beim Zufügen von Schaden: 2% Chance, 4 Sekunden lang 200 SP pro Sekunde wiederherzustellen
3 Teile: SP-Verbrauch -5%, pro 3 Verbesserungen SP-Verbrauch -2% |
| Demigod Set ⭐️ | Demigod
Phantom Kite
|
1250 x
|
2 Teile: Schaden gegen Boss-Klasse +10%
3 Teile: Schaden gegen Boss-Klasse +15%, pro 3 Verbesserungen: Schaden gegen Boss-Klasse +3% |
| Episode 19 | |||
| Glacier Weapon Set | Glacier Blade Glacier Crusher Glacier Graver Glacier Piercer Glacier Caster Glacier Marksman |
450 x 75 x 1 x |
2 Teile: ATK +35, MATK +35 4 Teile: P.ATK +2, S.MATK +2, pro 5 Verbesserungen: P.ATK +1, S.MATK +1 |
| Fusion Set | Fusion Transformation |
1550x 200 x 1 x |
2 Teile: S.MATK +15, Resistenz gegen alle Elemente -15%, pro 3 Verbesserungen: Resistenz gegen alle Elemente +3%, magischer Schaden der Gift- und Feuer-Eigenschaft +4% |
| Basement Set | Family Failure Transformation |
850 x 150 x 1 x |
2 Teile: S.MATK +3, SP-Kosten für Fertigkeiten +5%, pro 5 Verbesserungen: magischer Schaden der Wasser- und Gift-Eigenschaft +1%, magischer Schaden der Dunkel- und Feuer-Eigenschaft +1%
3 Teile: Magischer Schaden der Wasser- und Gift-Eigenschaft +5%, magischer Schaden der Dunkel- und Feuer-Eigenschaft +5%, SP-Kosten für Fertigkeiten -5% |
| Event | |||
| 21st Anniversary Set | Night Market Poring Night Market Lunatic Night Market Fabre Night Market Food |
21 x |
2 Teile: Alle 3 Verbesserungsstufen: Atk + 1, Matk + 1 3 Teile: Erhöht die HP-Wiederherstellungsrate von Monster Bread und Poring Kombucha um 100% |
| 22nd Anniversary Set | Night Market Poring Night Market Lunatic Night Market Fabre Night Market BeBe Night Market Coco Night Market Food |
22 x |
2 Teile: Alle 3 Verbesserungsstufen: Atk + 1, Matk + 1 4 Teile: Atk +10, Matk +10 |
Du kannst dies im Equip Enhancing room finden und aktivieren (@go 50) (grademk 50, 179)
Verbrauchsgüter
Magier lieeeeeeben Tränke, welchen magst du am liebsten?~
Verbrauchsgüter 🥃
🍾 Das sind alle Verbrauchsgüter, die uns im Kampf den Sieg erleichtern!
| Verbrauchsgüter 🧃 | Beschreibung 📃 | Wo zu erhalten ❓ |
|---|---|---|
| A very special potion that enrages the character and turns him into a berserker and increases the character's attack speed. _______________________ Type: Stat booster Effect: Increases attack speed _______________________ Class Restrictions: Swordsman, Merchant and Wizard classes; Rogue and Magician 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 20 Required Level: 85 |
Jeder Tool Dealer🥤 | |
| A juice that made of various potions. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10% _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| A blue solution made by mixing a solution extracted from a Blue Herb with powder of a Seed of Yggdrasil. _______________________ Effect: Increases Magical Damage with every element by 15%. _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Healing Position: Unknown Weight: 3 |
||
| A scroll in which a single use of Level 10 Blessing has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Blessing _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| A scroll in which a single use of Level 10 Increase Agility has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Increase Agility _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| A scroll in which a single use of Level 5 Assumptio has been recorded. _______________________ Type: Magic scroll Cast: Level 5 Assumptio _______________________ Type: Usable Position: Unknown Weight: 1 |
Event Eggs🥚 oder Cash Shop💰 | |
| It temporarily endows its user with Fenrir's power. MATK +25, -50% Fixed Casting. Lasts for 5 minutes. _______________________ Type: Usable Position: Unknown Weight: 1 |
(dali 97, 141) oder (dali02 81, 61) | |
| Once eat the pudding while it's cold, it soothes summer heat for a while. _______________________ Type: Supportive Effect: Increases movement speed 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 20 |
Event Eggs🥚 oder Cash Shop💰 oder Slots🎰 | |
| A potion that possesses the spirit of Tyr, the god of battle. _______________________ Effect: ATK and MATK +20 HIT and FLEE +30 _______________________ The effect will not disappear even if the character dies. 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| A scroll that greatly increases the physical and magical defenses for a certain period of time, helping to increase the survival rate. _______________________ Effect: DEF +500 MDEF +200 _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Brilliant Protection Scroll: <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Event Eggs🥚 oder Cash Shop💰 | |
| A candy made of guarana fruit. don'teat too much at once beacuse it increases concentration. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10%, Cast Level 5 Increase Agi 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(brasilis 187, 161) | |
| Over a period of time this scroll transforms you into a Necromancer. During transformation: MATK +50 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Wind Ghost. During transformation: MATK +50 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Horn Scaraba. During transformation: ASPD +2 HIT +10 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Wanderer. During transformation: ASPD +2 HIT +10 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| Transform user into Bloody Murderer for 10 minutes. During transformation: MaxHP +20%. _______________________ Restores about 45 HP. _______________________ Type: Healing Position: Unknown Weight: 3 |
(moc_para01 52, 31) oder Event Eggs🥚 | |
| Unstable material made up of powerful vicious mind. There are so many feelings mixed up, may cause problem if you touch it. _______________________ Type: Usable Position: Unknown Weight: 0.1 |
(lighthalzen 320, 218) | |
| A big bottle of potion that can increases MaxHP. _______________________ Type: Restorative Heal: 5% HP Effect: Considerably increases MaxHP _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 8 |
||
| A big bottle of potion that increases MaxSP. _______________________ Type: Restorative Heal: 8% SP Effect: Considerably increases MaxSP _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 8 |
||
| A potion that refill your spirit. _______________________ Effect: MaxSP +10% Decreases SP Consumption by 10% Increases movement speed for 10 minutes. _______________________ The effect will not disappear even if the character dies. 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| A booster that increases your power significantly. _______________________ ATK & MATK +30 ATK & MATK +1% HIT & FLEE +30 ASPD +1 Decreases SP Consumption by 5%. Decreases Fixed Casting Time by 30%. (Only the highest effect of increase/decrease percentage effect is applied to Fixed Casting Time.) _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the NPCs below to create a True Limited Power Booster. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| An Infinity Drink which you can feel infinite energy from. _______________________ Effect: MaxHP and MaxSP +5% Increases Critical, Ranged Physical and Magical Damage with every element by 5%. Casting cannot be interupted. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPCs to make a True Infinity Drink. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| A Magical booster which activates the body energy in order to combat better. _______________________ Effect: Increases ATK and MATK by 30., Increases Attack Speed by 5%., Decreases Variable Casting Time by 5%. Decreases MaxHP and MaxSP by 10%. When attacking, Concentration Level 3 will be casted with a certain chance. (If the character has the skill higher than Lv 3, the skill will be casted with the reached Level) _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Red Booster. <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| The Bonus ASPD is affected by character's AGI point If this potion is used with those other ASPD up potion, the effect will be maximized. _______________________ Effect: Increases Attack Speed. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Enhanced ASPD Potion. <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| A potion containing the condensed blessings of many gods. _______________________ Effect: MaxHP -5% MaxSP +5% Recovers 5% of MaxHP and MaxSP every 5 seconds. DEF +500 MDEF +200 All Basic Stats +10 ATK and MATK +80 ATK and MATK +1% HIT and FLEE +60 Increases Critical, Ranged Physical and Magical Damage with every element by 5%. Increases Attack Speed by 5%., ASPD +1 The Bonus ASPD is affected by character's AGI points If this potion is used with other ASPD up potions, the effect will be maximized. Casting cannot be interupted. Decreases SP Consumption by 15%. Decreases Variable Casting Time by 5%, Decreases Fixed Casting Time 30%. Physical or magical attacks have a certain chance to auto cast Level 3 Improve Concentration. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True One Potion: <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| A small bottle of sap from the petals of Yggdrasil. It is said to be effective in mana regeneration. _______________________ Effect: Recovers 5% of MaxSP every 5 seconds. _______________________ The effect does not activate in Berserk. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Small Mana Potion: <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| A small bottle of Yggdrasil Tree Sap that is effective on healing wounds. _______________________ Effect: Recovers 5% of MaxHP every 5 seconds. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Small Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| A sizeable bottle of Yggdrasil Tree Sap that is effective on healing wounds. _______________________ Effect: Recovers 7% of MaxHP every 4 seconds. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Medium Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| A potion that created from concentrated Life Potion and other recovery potions. _______________________ Effect: Recovers 4% of MaxHP every 3 seconds. _______________________ This item cannot be used in Berserk state. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Mysterious Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| Created from all ultimate ingredients. _______________________ Effect: All Basic Stats +10 ATK and MATK +30 _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Almighty. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) oder Cash Shop💰 | |
| A deep red colored cocktail containing wolf's blood. _______________________ Type: Cooked Food Effect: INT +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| Fantastic combination of transparent ice and tea. _______________________ Type: Cooked Food Effect: DEX +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| One of the best delicacies in Arunafeltz that has a chewy texture. _______________________ Type: Cooked Food Effect: AGI +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| Meat of a Minor's head. Famous for it's soft and tender textures. _______________________ Type: Cooked Food Effect: VIT +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| A potion that will temporarily increase the user's resistance to the Fire element at the cost of increasing damage from the Water element for the potion's active duration. _______________________ Type: Supportive Effect: Fire resistances +20% Water resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| A potion that will temporarily increase the user's resistance to the Water element at the cost of increasing damage from the Wind element for the potion's active duration. _______________________ Type: Supportive Effect: Water resistances +20% Wind resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| A potion that will temporarily increase the user's resistance to the Wind element at the cost of increasing damage from the earth element for the potion's active duration. _______________________ Type: Supportive Effect: Wind resistances +20% Earth resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| A potion that will temporarily increase the user's resistance to the earth element at the cost of increasing damage from the Fire element for the potion's active duration. _______________________ Type: Supportive Effect: Earth resistances +20% Fire resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| Potion created by mixing White Syrup and Yellow Syrup and then concentrating it once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 2750 HP _______________________ Type: Healing Position: Unknown Weight: 0.2 Required Level: 180 |
||
| Potion created by concentrating Blue Syrup once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 360 SP _______________________ Type: Healing Position: Unknown Weight: 0.2 Required Level: 120 |
||
| Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life. _______________________ Type: Restorative Heal: 100% HP, 100% SP 4 Seconds _______________________ Type: Healing Position: Unknown Weight: 30 |
(yuno 215, 344) | |
| A booster that draws out hidden power to enhance special stats, attack power, and magic power. For 30 minutes: All Trait Stats +5, P.ATK +10, S.MATK +10. _______________________ The effect will not disappear even if the character dies. _______________________ Type: Usable Position: Unknown Weight: 1 |
Cash Shop💰 | |
| A booster that draws out hidden power to enhance movement speed, evasion rate, and attack speed. For 30 minutes: FLEE +50, ASPD +1, increases Movement Speed. Warning! Does not stack with existing movement speed increases from Agility Up, Moonlight Flower Card, etc.! _______________________ The effect will not disappear even if the character dies. _______________________ Type: Usable Position: Unknown Weight: 1 |
Cash Shop💰 |
Haustiere
Wenn du stirbst, verlierst du Zuneigung D:
Begleiter 🐶
Was für ein seltsames Haustier ist das...
🐈 Achte darauf, dass deine Haustiere gut gefüttert sind, ich habe alle Begleiter aufgelistet, die gut zu uns Magiern passen!
| Haustier 🐸 | Wo zu erhalten ❓ | Beschreibung 📃 |
|---|---|---|
Abandoned Teddy Bear (2995) |
Evolved Teddy Bear
300 50 3 1 |
An egg in which an Abandoned Teddy Bear cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxSP +50 _______________________ When intimacy is Neutral: MaxSP +100 _______________________ When intimacy is Cordial: MaxSP +150 Random chance to restore 30 SP per second for 5 sec by when dealing magical damage. _______________________ When intimacy is Loyal: MaxSP +150 Random chance to restore 40 SP per second for 5 sec by when dealing magical damage. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Am Mut (1301) |
Evolved Dokebi
3 3 300 3 |
An egg in which an Am Mut cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MATK +1% _______________________ When intimacy is Neutral: MATK +2% _______________________ When intimacy is Cordial: MATK +3% _______________________ When intimacy is Loyal: MATK +4% _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Alicel (1735) |
Evolved Teddy Bear
100 50 500 1 |
An egg in which a Alicel pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral: Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial: Decreases Variable Casting Time by 4%. Increases Magical Damage with Neutral element by 3%. _______________________ When intimacy is Loyal: Decreases Variable Casting Time by 5%. Increases Magical Damage with Neutral element by 5%. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Baby Desert Wolf (1107) |
An egg in which a Baby Desert Wolf cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 MaxSP +50 _______________________ When intimacy is Loyal: INT +2 MaxSP +75 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Bacsojin (21334) |
Evolved Wicked Nymph
50 3 3 3 3 3 |
An egg in which a Bacsojin pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxSP +2% _______________________ When intimacy is Neutral: MaxSP +3% Decreases After Cast Delay by 1%. _______________________ When intimacy is Cordial: MaxSP +4% Decreases After Cast Delay by 2%. _______________________ When intimacy is Loyal: MaxSP +5% Decreases After Cast Delay by 3%. _______________________ Diet: Luxurious Pet Food _______________________ Type: Petegg Position: Unknown |
Copo (21965) |
An egg that contains a Copo Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown | |
Dark Lord (1272) |
Evolved Dark Illusion 10x |
An egg that contains a Dark Lord Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy Increases shadow property magical damage by 3%. _______________________ When intimacy is Neutral Increases shadow property magical damage by 5%. _______________________ When intimacy is Cordial Increases shadow property magical damage by 7%. _______________________ When intimacy is Loyal Increases shadow property magical damage by 7% Increases movement speed. _______________________ Diet: Luxurious Pet Food _______________________ Type: PetEgg Position: Unknown |
Dark Priest (1198) |
An egg that contains a Dark Priest Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Int + 1 Increase magical damage against holy property enemies by 3%. _______________________ When intimacy is Loyal: Int + 2 Increase magical damage against holy property enemies by 5%. _______________________ Diet: Evil Dark Water _______________________ Type: Petegg Position: Unknown | |
Dark Illusion (1302) |
Evolved Dark Priest 500x |
An egg in which a Dark Illusion pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral: Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial: Decreases Variable Casting Time by 4%. Increases Magical Damage with Shadow element by 3%. _______________________ When intimacy is Loyal: Decreases Variable Casting Time by 5%. Increases Magical Damage with Shadow element by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Desert Wolf (1106) |
Evolved Baby Desert Wolf
300 20 3 1 |
An egg in which a Desert Wolf pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy: Int + 1 MaxSP + 50 _______________________ When intimacy is Neutral: Int + 2 MaxSP + 75 _______________________ When intimacy is Cordial: Int + 3 MaxSP + 105 Increases earth property magical damage by 3%. _______________________ When intimacy is Loyal: Int + 4 MaxSP + 130 Increases earth property magical damage by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Dokebi (1110) |
An egg in which a Dokebi cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MATK +1% _______________________ When intimacy is Loyal: MATK +2% _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Familiar (1005) |
An egg in which a Familiar pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +3 Increases resistance to Curse status by 10%. _______________________ When intimacy is Loyal: INT +5 Increases resistance to Curse status by 20%. _______________________ Diet: Complex Fruit Juice _______________________ Type: PetEgg Position: Unknown | |
Giant Hornet (1303) |
Evolved Hornet 80x 50x 200x 300x 10x |
An egg that contains a Giant Hornet Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial Decreases Variable Casting Time by 4%. Increases Magical Damage with Wind element by 3%. _______________________ When intimacy is Loyal Decreases Variable Casting Time by 5%. Increases Magical Damage with Wind element by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Gloom Under Night (1768) |
Evolved Hodremlin
3 3 3 3 3 50 |
An egg in which a Gloom Under Night pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MATK +10 _______________________ When intimacy is Neutral: MATK +20 _______________________ When intimacy is Cordial: MATK +30 Increases Magical Damage with Ghost and Fire element by 5%. _______________________ When intimacy is Loyal: MATK +40 Increases Magical Damage with Ghost and Fire element by 7%. _______________________ Diet: Luxurious Pet Food _______________________ Type: Petegg Position: Unknown |
Hornet (1004) |
An egg that contains a Giant Hornet Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial Decreases Variable Casting Time by 1%. Increases Magical Damage with Wind element by 1%. _______________________ When intimacy is Loyal Decreases Variable Casting Time by 2%. Increases Magical Damage with Wind element by 2%. _______________________ Diet: Apple Pudding _______________________ Type: PetEgg Position: Unknown | |
Copo (21965) |
An egg that contains a Copo Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown | |
Mutating White Knight (20574) |
|
An egg that contains a Mutating White Knight Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Munak (1026) |
An egg in which a Munak cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 DEF +1 _______________________ When intimacy is Loyal: INT +2 DEF +2 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Miyabi Ningyo (1404) |
An egg in which a Miyabi Ningyo cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 Decreases Variable Casting Time by 3%. _______________________ When intimacy is Loyal: INT +2 Decreases Variable Casting Time by 5%. _______________________ Diet: Well Ripened Berry _______________________ Type: Petegg Position: Unknown | |
Rigid Nightmare Terror (20373) |
Evolved Nightmare Terror
100 100 500 1 |
An egg in which a Rigid Nightmare Terror pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: INT +1 _______________________ When intimacy is Neutral: INT +2 _______________________ When intimacy is Cordial: INT +3 MaxSP +1% Prevents Sleep status. _______________________ When intimacy is Loyal: INT +4 MaxSP +3% Prevents Sleep status. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Roween (1782) |
An egg in which a Roween cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Increases Magical Damage with Wind element by 2%. _______________________ When intimacy is Loyal: Increases Magical Damage with Wind element by 3%. _______________________ Diet: Rotten Meat _______________________ Type: Petegg Position: Unknown | |
Willow (1010) |
An egg in which a Willow cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +2 _______________________ When intimacy is Loyal: INT +3 _______________________ Diet: Fine-grained Trunk _______________________ Type: Petegg Position: Unknown | |
White Knight (20390) ⭐️ |
Evolved Mutated White Knight
100 100 200 2 2 |
An egg that contains a White Knight Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy, Matk + 2%. _______________________ When intimacy is Neutral, Matk + 3%. _______________________ When intimacy is Cordial, Matk + 4%, S.Matk + 1 Increases magical damage against boss monsters by 3%. _______________________ When intimacy is Loyal, Matk + 5%, S.Matk + 2 Increases magical damage against boss monsters by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Leveln
Beim Sterben verlierst du Erfahrungspunkte, sei vorsichtig!~
Orte zum Leveln 💡
Du bekommst am Anfang 1 kostenloses beginner manual, also setze es klug ein!
Vergiss nicht,
Battle Manual (12208) mitzubringen und zu benutzen
| Level ↗️ | Dungeon 🌋 | Verfügbare Quests 🧾 |
|---|---|---|
| 1 - 40 | Anthell Dungeon 1 🦟 | Keine |
| 40 - 70 | Orc Dungeon 1 👹 | Eden Board Quest |
| 70 - 99 | Glastheim Monastery 👻 | Eden Board Quest |
| 100 - 130 | Illusion of Moonlight 🦊 | Main Office Board Quest |
| 130 - 160 | Illusion of Vampire 🦇 | Main Office Board Quest |
| 160 - 200 | Illusion of Labyrinth 🐍 | Main Office Board Quest |
| 200 - 230 | Illusion of Underwater 2 🦀 | Main Office Board Quest |
| 230 - 240 | Abyss Lake 4 🐉 | Main Office Board Quest & Eden Board Quest |
| 240 - 250 | Varmundt's Biosphere A & B 🦖 | Main Office Board Quest & Eden Board Quest |
| 250 - 260 | Power Twisted Plains 🐎 | Main Office Board Quest |
| 260 - 275 | Varmundt's Biosphere Depth oder Varmundt's Biosphere Depth 2 🐊 | Main-Office Board Quest |
Du kannst Experience field manuals oder
[Bound] Battle Manual (12263) bei (moc_para01 52, 31) Eden Machine bekommen, was x20
Eden Coin (25223) kostet
💡Du könntest auch auf das EXP Event warten (Bonus +50% mehr exp). Du kannst das beim Capoo NPC überprüfen, der sich hier befindet:(neustadt 113, 116)
Instanzen-Schwierigkeit
Instanzen droppen Antiquity! Stell sicher, dass du die Dungeons abschließt!
Denk daran, dich vor dem Betreten zu buffen! (noch besser, wenn du eine Party oder Freunde aus der Gilde zum Mitlaufen hast)
Ich habe alle möglichen Instanzen aufgelistet, die du beim Voranschreiten im Spiel farmen könntest
Instanzen 💰
- Episoden sind grob nach ihrem Veröffentlichungszeitpunkt und Spielfortschritt gruppiert.
- Instanzen innerhalb jeder Stufe sind ungefähr danach geordnet, wann du sie versuchen solltest.
- Rote und violette Stufe (Nightmare/Extreme/Expert) sind typischerweise Endgame-Inhalte.
- Manche Instanzen können aufgrund von Updates und Buffs/Nerfs einfacher oder schwerer erscheinen.
- Berücksichtige deine Ausrüstungsentwicklung und Partyzusammenstellung, wenn du höhere Schwierigkeitsgrade versuchst.
Zusätzlich kannst du diesen Guide prüfen, wie viel du pro 30 Minuten oder pro Gum in verschiedenen Szenarien farmen/verdienen kannst: https://wiki.muhro.eu/Farming_Items
Dies ist ein allgemeiner Leitfaden zum Leveln und Farmen, der sich an neue Spieler richtet, die ihren ersten Charakter auf diesem Server erstellen: https://wiki.muhro.eu/The_Road_to_a_Billion_Zeny_-_Newbie_Leveling/Farming_Guide
💡Vergiss nicht, die Instanz-Quest anzunehmen und sie nach dem Abschluss abzugeben; du kannst das beim Daily Instance Board NPC hier überprüfen:(main_office 123, 53)
Gameplay
Danke fürs Zuschauen owo
Mage Gameplays 🎥
Hier sind ein paar kleine Videos, die ich mit der Klasse gemacht habe
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(Bald) | ||
| (Bald) | (Bald) | (Bald) | ||
| (Bald) | (Bald) | (Bald) | ||
Galerie
Die Schönheit und der Verstand~
Magiekünste 📸
Seht her! Die majestätischen Zauberwirker von Midgard!
Chibi-Versionen
Sprites
Ein modischer Wizard ist der beste Wizard!
Outfits 👗
Du kannst dein Outfit frei über
Alternate Outfit Coupon (50010) ändern und es beim Stylist-NPC verwenden
(Du erhältst diesen Gutschein im Cash Shop oder von einem anderen Spieler)
Paletten 👘
Hier ist die Liste der Farbpaletten, die du dir für deine Mix-and-Match-Looks ansehen möchtest!
(Die bereitgestellten Bilder gelten für männliche und weibliche Sprites)
| 1. | 2. | Transcendent | 3. | Alternativer 3. (j) | 3. (alt) | 4. |
|---|---|---|---|---|---|---|
| Magician | Wizard | High Wizard | Warlock | Alternate Warlock | Old Warlock | Arch Mage |
Abkürzungen
Du bist ein Wizard! Prägs dir ein!
Glossar 📝
Ich denke, du möchtest vielleicht wissen, wie Spieler oder Leute es mit der Zeit nennen~ (RO-Begriffe)
Zauber-/Skill-Abkürzungen:
| Abkürzung | Bedeutung | Beschreibung |
|---|---|---|
| AMP | Mystical Amplification | Magieschaden-Verstärkungs-Skill |
| ACD | After Cast Delay | Zeit, bevor der nächste Zauber gewirkt werden kann |
| SW | Safety Wall | Schützender Bodenbarriere-Zauber |
| EC | Energy Coat | Defensiver Magieschild |
| QM | Quagmire | Bodenbasierter Bewegungs-Debuff |
| CL | Chain Lightning | Blitzschaden, der zwischen Zielen weitergeleitet wird |
| CR | Crimson Rock | Feuerbasierter Flächenschaden-Zauber |
| SE | Soul Expansion | Geistereigenschaft-Magieschaden |
| FM | Frosty Misty | Eisbasierter Flächenkontroll-Zauber |
| SG | Storm Gust | Mächtiger Eissturm-Flächenzauber |
| JF | Jack Frost | Eisbasierter Crowd-Control-Zauber |
| ES | Earth Strain | Erdbasierter Flächenschaden |
| TV | Tetra Vortex | Mächtiger multielementarer Zauber |
| IT | Intense Telekinesis | Psychischer Schadenszauber |
| FS | Freezing Spell | Eisbasierte Crowd-Control |
| GAN | Ganbantein | Antimagie-Feld-Zauber |
| WI | White Imprison | Ziel-Fixierungs-Zauber |
| MOA | Marsh of Abyss | Bewegungs-/Angriffsgeschwindigkeits-Debuff |
| DL | Drain Life | HP-Absorptions-Zauber |
| LoV | Lord of Vermilion | Mächtiger Blitz-AoE-Zauber |
| MS | Meteor Storm | Feuerbasierter Flächenschaden |
| FW | Fire Wall | Feuerbarriere-Kontrollzauber |
| FB | Fire Bolt | Einfacher Feuerschaden-Zauber |
| CB | Cold Bolt | Einfacher Eisschaden-Zauber |
| LB | Lightning Bolt | Einfacher Blitzschaden-Zauber |
| FP | Fire Pillar | Feuerbasierter Kontrollzauber |
| JP | Jupiter Thunder | Fortgeschrittene Blitzzauber-Serie |
| WB | Water Ball | Wasserelementar-Schadenszauber |
Klassennamen
| Abkürzung | Bedeutung | Beschreibung |
|---|---|---|
| WL | Warlock | Fortgeschrittener Magieschaden-Dealer |
| AM | Arch Mage | Fortgeschrittener Support-/Offensiv-Zauberer |
| WIZ | Wizard | Grundlegende Magieklasse |
Spielmechaniken
| Akronym | Bedeutung | Beschreibung |
|---|---|---|
| CD | Abklingzeit/Zauberverzögerung | Wiederverwendungszeit für Zauber |
| AoE | Wirkungsbereich | Fläche, auf die Zauber wirken |
| ASPD | Angriffsgeschwindigkeit pro Sekunde | Berechnung der Angriffsgeschwindigkeit |
| BiS | Beste Ausrüstung für den Slot | Optimale Ausrüstungswahl |
| CC | Gegnerkontrolle | Fähigkeit, Gegner zu kontrollieren/einzuschränken |
| DEF | Verteidigung | Physischer Verteidigungswert |
| MDEF | Magieverteidigung | Magischer Verteidigungswert |
| MOD | Modifikator/Modifikation | Anpassungen von Werten/Schaden |
| DPS | Schaden pro Sekunde | Maß für Schadensausstoß |
| FCT | Feste Zauberzeit | Unveränderlicher Teil der Zauberzeit |
| VCT | Variable Zauberzeit | Reduzierbarer Teil der Zauberzeit |
| CB | Zauberleiste | Anzeige des Zauberfortschritts |
| FT | Vollgas | Zustand maximaler Leistung |
| HP | Lebenspunkte | Lebenspunkte |
| MATK | Magischer Angriff | Magischer Schadenswert |
| SP | Zauberpunkte/Mana | Magieressource |
| RES | Widerstand | Schadens-/Effektwiderstand |
| MDB | Magieverteidigungsbonus | INT-basierte Magieverteidigung |
| HCT | Harte Zauberzeit | Gesamte Zauberzeit (FCT + VCT) |
| MA | Magieverstärkung | Erhöhung des Magieschadens |
| MSP | Maximale SP | Gesamter Manavorrat |
| SMATK | S.MATK | Magieschaden-Eigenschaft der 4. Klasse |
| SPR | SP-Erholung | SP-Regenerationsrate |
| PPM | Tränke pro Minute | Trankverbrauchsrate |
Ausrüstungsbegriffe
| Akronym | Bedeutung | Beschreibung |
|---|---|---|
| ESD | Elementarstäbe/-schaden | Elementbasierte Waffen |
| ROD | Stab | Einfache Magierwaffe |
| 2H | Zweihändig | Stabwaffe |
| MS | Magic Stone | Ausrüstungsverbesserungsgegenstand |
Statuseffekte
| Akronym | Bedeutung | Beschreibung |
|---|---|---|
| SR | Statuswiderstand | CC-Widerstand |
| Silence | Stille | Verhindert das Wirken von Zaubern |
| SB | Zauberbruch | Unterbrechung des Wirkens |
| KB | Rückstoß | Erzwungene Bewegung |
| SA | Statusleiden | Negative Effekte |
Charakterwerte
| Stat | Bedeutung | Beschreibung |
|---|---|---|
| INT | Intelligenz | Primärer Magierwert |
| AGI | Beweglichkeit | Beeinflusst die Zaubergeschwindigkeit |
| VIT | Vitalität | Lebens- und Verteidigungswert |
Ressourcen
| Begriff | Bedeutung | Beschreibung |
|---|---|---|
| YGG | Yggdrasil Berry | Die Frucht des Lebens |
| Blue Syrup | Blue Potion | SP-Wiederherstellungsgegenstand |
| Yellow Syrup | White Potion | HP-Wiederherstellungsgegenstand |
Tipps und Tricks
Tricks auf Lager, was?
Profi-Tipps 📌
- Wusstest du, dass du
Climax Level 1
Crystal Impact und
Climax Level 4
Destructive Hurricane Buffs gleichzeitig aktiv haben kannst? - Wusstest du, dass Spellbook-Zauber von
Release immer auf maximaler Reichweite gewirkt werden, unabhängig von der Spellbook-Stufe? - Wusstest du, dass du
White Imprison auf dich selbst wirken kannst, um eingehenden Schaden zu negieren? (Stelle sicher, dass du Shift drückst, während du auf dich selbst zielst) - Wusstest du, dass die Verwendung von
Recognized Spell Level 1 effizienter ist als die eines Level 5? - Wusstest du, dass du die harte Animation von
Mystical Amplification abbrechen kannst, indem du danach
First Aid verwendest? - Wusstest du, dass wir Magieimmunität mit
Deadly Projection umgehen können?
- Wusstest du, dass du für die meisten Arch Mage-Skills nur mindestens 185 ASPD und 40 % ACD benötigst?
- Wusstest du, dass die Schadensreduktion von
Energy Coat auf deinen aktuellen verbleibenden SP und nicht auf der maximalen SP-Menge basiert?
- ⚠️ INVESTIERE AUF KEINEN FALL SKILLPUNKTE IN
Energy Conversion ICH WIEDERHOLE: NICHT! ⚠️
Angriffsgeschwindigkeitsmodifikatoren
Wir werden schneller zaubern und spammen!
Magier-ASPD 🎈
| Ausrüstung 🔮 | Angriffsgeschwindigkeit 📈 | Ab 2. Klasse 2️⃣ |
|---|---|---|
| 🖐 Mit bloßen Händen | 151 | +5 |
| -5 | +3 | |
| -7 | -3 | |
| -5 | -2 | |
| -11 | -2 |
| ASPD-Tränke 🧪 | Nutzbar ❔ |
|---|---|
| ✔️ | |
| ✔️ | |
| ✔️ |
(Denk daran, dass du nur 1 Sorte davon verwenden kannst, sie stapeln sich nicht. Nimm also die stärkste Sorte.)
Häufig gestellte Fragen
Warum heißt die weibliche Mage nicht Witch?... (・_・;)
FAQ 🔍
| Mage Class - Häufig gestellte Fragen | |
|---|---|
| Fragen | Antworten |
| ▶ Macht Mage Class Spaß? | Ja |
| ▶ Werde ich es bereuen, diese Klasse zu spielen? | Nein |
| ▶ Sind wir im aktuellen Meta gut aufgestellt? | Ja |
| ▶ Ist diese Klasse auch gut für PvP-[Siege]-Inhalte? | Ja |
| ▶ Sind Spellbooks Pflicht? | Ja |
| ▶ Können Mages schweben oder fliegen? | Nein |
| ▶ Können Mages Tank-/Support-Rollen übernehmen? | Ja |
| ▶ Braucht man mehr als 2 Gehirnzellen, um das zu spielen? | Ja |
| ▶ Wie viel MATK/S.MATK sollte ich anstreben? | Ja |
| ▶ Sollte ich Release Level 2 verwenden? | Nein |
| ▶ Muss man Comet holen, selbst bei 4th Jobs? | Ja |
| ▶ Sind Mages eine gute Starter- oder Farming-Klasse? | Nein |
| ▶ Ist Magic Crasher gut? | Nein |
| ▶ Kann ich meine Mage-Ausrüstung für andere Magic-Klassen verwenden? | Ja |
| ▶ Kann ich DEX bei 100% VCT vernachlässigen? | Ja |
| ▶ Kann ich Mystical Amplification zu einem Insta-Cast machen? | Nein |
| ▶ Können wir auch ohne Insta-Cast noch gut sein? | Ja |
| ▶ Können wir MvPs solo jagen? | Ja |
| ▶ Sind 100% MDEF Pierce notwendig? | Ja |
| ▶ Sind 193 ASPD notwendig? | Nein |
Besondere Erwähnungen
Danke!
Danke, dass du meinen Guide gelesen hast! Du bist jetzt bereit, ein mächtiger Mage zu werden~ 🔮
Besonderer Dank 🎁
Schuuuubiiii 💐
Stacey 💐
Muh 💐
Rain 💐
Frieren 💐
und an alle anderen, die meine Arbeit unterstützt und geschätzt/respektiert haben 💐
Siehe auch
📌 Mein Profil: https://wiki.muhro.eu/User:Miyu/
📁 Miyus magische Abenteuer Mage Guide ✅ Du bist gerade hier!~ ♥
📁 Miyus Imperial Guard Devotion und Tank Guide




































