Panduan Mage Petualangan Magis Miyu

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Arch Mage
Job Dasar:
Warlock
Ditulis oleh:

(Penulis)

Miyu / Mio
Bonus Job (@ Baselevel 200)
STR
AGI
VIT
INT
DEX
LUK
+1 +7 +6 +13 +8 +2
Bonus Job ke-4 (@ Baselevel 260)
POW
STA
WIS
SPL
CON
CRT
+0 +7 +6 +11 +8 +1

Selamat datang di Panduan Mage Komprehensif Miyu!

Ayo belajar sihir bersama!

(MASIH DALAM PEMBUATAN/MENGHIDUPKANNYA KEMBALI PELAN-PELAN)
Dari NovaRO: Wiki

안녕하세요! Halo, Petualang! (ノ◕ヮ◕)ノ*:・゚✧
Namaku Miyu ♥, dan aku sangat senang menyambutmu di Panduan Mage Komprehensif milikku! ✨

  • 💫 Mekanik – Pelajari rahasia presisi dalam merapal sihir.
  • 🔮 Build – Sesuaikan Mage-mu untuk performa puncak.
  • 🔥 Gameplay – Kuasai strategi untuk mengakali musuhmu.
  • ⚔️ Gear – Lengkapi dirimu dengan persenjataan magis terbaik.
  • ✨ Tips – Ungkap trik tersembunyi untuk meningkatkan permainan Mage-mu!

Tentang Arch Mage

Arch Mage adalah puncak dari kelas Wizard di Ragnarok Online, berdiri sebagai kelas job tertinggi.
Dikenal sebagai kelas job ke-4, Arch Mage merupakan kelanjutan dari kelas job ke-3, Warlock.

▶ Kelas Arch Mage eksklusif untuk ras Norman.

▶ Lore menceritakan bahwa Warlock telah melampaui batas kekuatan mereka, membuka potensi sejati mereka. Setelah bertahun-tahun belajar keras, melafalkan mantra kuno, dan menguasai berbagai macam spell, mereka telah mencapai augmentasi spell yang mendalam dan mencapai bentuk pamungkas mereka—kekuatan Climax. Terbebas dari kebutuhan akan spellbook, mereka sekarang dapat menyalurkan sihir tanpa batasan, melampaui batas tradisional seni arcane. Spell mereka beresonansi dengan kekuatan begitu besar sehingga dapat menembus pertahanan magis, termasuk yang diberikan oleh item seperti Golden Thief Bug Card. Dengan kekuatan baru ini, Warlock telah mencapai penguasaan sihir yang tak tertandingi, menggunakan potensi destruktif penuhnya.

  • Untuk detail lebih lanjut tentang perilisan awal kelas job ke-4, kunjungi tautan berikut:
https://www.divine-pride.net/forum/index.php?/topic/4672-kro-fourth-class-jobs-skills-info-and-related-items-updated-23072023/

Tentang Saya

Telepon ajaib kring kring~

Perjalanan Mage Saya ☄️

📌Kamu biasanya bisa menemukanku dari alias dalam game-ku: Phrixi Felatine

💬 "Aku telah menjadi Mage yang berdedikasi sejak hari-hari awalku di Ragnarok Online. Perjalananku dimulai di KRO Korean Ragnarok Online dari (2005-2014), berlanjut di NovaRO Nova Ragnarok Online (2014-2022), dan sekarang aku telah menemukan rumah baruku di MuHRO sejak awal 2022. Sihir bukan hanya gaya bermainku - itu adalah hasratku." - Miyu 2k25

Tidak ada yang mengajariku cara menguasai kelas Mage; aku belajar melalui coba-coba, melewati game seperti orang lain. (Kegagalan Tidak Terhindarkan) Tapi melalui percobaan yang tak terhitung, aku mendapatkan pengalaman yang tak ternilai. Sekarang, aku di sini untuk membagikan semua yang telah aku pelajari denganmu, sehingga kamu bisa melewati perjuangan yang aku hadapi dan langsung menuju kesuksesan!

Media Sosial 🌐

Discord-ku: 민정#7897 / miyoung.
Youtube-ku: https://www.Youtube.com/미유/ https://bit.ly/Miyu
Twitch-ku: https://www.twitch.tv/miyuh2o

Penafian

Aku menghormatimu, kamu menghormatiku~

Kredit ⚖️

"Semua kredit diberikan kepada pemiliknya masing-masing. ♥ Panduan ini dibuat dengan cinta dan hasrat, langsung dari hati dan jiwaku."
Panduan ini dimaksudkan untuk membantu siapa pun yang membutuhkan dan tidak akan digunakan untuk keuntungan atau distribusi ilegal.
"All Rights Reserved" ©

▶ Penggunaan Wajar:

Penafian Hak Cipta berdasarkan Pasal 107 Undang-Undang Hak Cipta tahun 1976, izin diberikan untuk penggunaan wajar untuk tujuan seperti kritik, komentar, pelaporan berita, beasiswa, dan penelitian. Penggunaan wajar adalah penggunaan yang diizinkan oleh undang-undang hak cipta yang mungkin melanggar hukum. Penggunaan non-profit, pendidikan, atau pribadi menyeimbangkan ke arah penggunaan wajar.

  • Beberapa tabel dan informasi dipinjam dari sumber eksternal, tetapi saya telah dengan hormat mendesain ulang, meningkatkan, dan membuat versi uniknya.
  • Panduan ini masih dalam proses pengerjaan. Semua yang kamu lihat di sini mungkin berubah atau disesuaikan tergantung pada pembaruan game di masa mendatang.
  • Panduan ini didasarkan pada pengalaman pribadi, pengetahuan, pendapat, dan preferensi saya di dalam game.
  • Ini adalah panduan, terserah kamu apakah mengikuti semuanya, sebagian, atau tidak sama sekali.
  • Panduan ini akan membantumu dari kelas Magician hingga kelas Arch Mage.
  • Saya akan berusaha menjaga panduan ini tetap mutakhir selama saya masih bermain game ini.
  • Mungkin ada kesalahan atau ketidakakuratan dalam panduan ini. Jika kamu menemukannya, jangan ragu untuk menghubungi saya, dan saya akan sangat menghargai koreksinya!


Kelebihan dan Kekurangan

Hal-hal yang perlu kamu tahu tentang kelebihan dan kekurangan kita.

Kelebihan ✅

  • Damage AoE (Area of Effect) yang Luar Biasa: Arch Mage terkenal karena skill AoE mereka yang kuat, seperti Crystal Impact dan Astral Strike, yang memungkinkan mereka memberikan damage besar ke banyak musuh sekaligus.
  • Skill Jarak Jauh: Arch Mage bisa menyerang musuh dari jarak jauh dengan skill seperti Comet, All Bloom, dan Violent Quake, sehingga sangat efektif dalam pertarungan jarak jauh.
  • Fleksibilitas Elemen: Dengan akses ke berbagai elemen (Fire, Water, Wind, Earth, Ghost, Undead, Shadow), Arch Mage dapat memanfaatkan kelemahan musuh dan beradaptasi dengan berbagai situasi.
  • DPS (Damage per Second) Tinggi: Arch Mage termasuk class DPS terkuat, mampu memberikan damage besar baik di PvM (Player vs. Monster) maupun PvP (Player vs. Player).
  • Crowd Control dan Debuff: Mereka memiliki berbagai kemampuan crowd control (misalnya, Frost Misty, Quagmire) dan debuff kuat seperti magic intoxication milik Comet, yang dapat melemahkan musuh dan mengacaukan strategi mereka.
  • Diutamakan dalam Party Run: Arch Mage sering menjadi class andalan untuk mobbing, sweeping, dan cleaning saat party run karena kemampuan AoE dan kontrol medan perangnya.
  • Skill yang Mencolok dan Destruktif: Skill Arch Mage, terutama Soul Vulcan Strike + Telekinesis Intense, terlihat mencolok dan sangat destruktif, menjadikannya salah satu class paling seru untuk dimainkan.
  • Bypass Immunity Magic (Late-Game): Di tahap akhir, Arch Mage dapat menggunakan kemampuan tertentu untuk menembus immunity magic (Deadly Projection), menjadikan mereka kekuatan yang tangguh melawan musuh yang biasanya resisten terhadap magic.
  • Magic Tidak Bisa Meleset: Skill magic Mage biasanya tidak bisa meleset, membuat mereka efektif melawan musuh dengan flee tinggi atau skill defensif seperti Guard atau Parry.

Kekurangan 🅾️

  • HP Pool Rendah: Arch Mage memiliki salah satu health pool terendah di antara semua class, membuat mereka rentan terhadap serangan 1hitko yang mematikan dan membutuhkan positioning yang hati-hati.
  • Bergantung pada MDEF Penetration: Damage mereka sangat bergantung pada penetrasi MDEF (Magic Defense), sehingga mereka bisa kesulitan melawan musuh dengan MDEF tinggi kecuali punya gear atau skill yang tepat untuk menembusnya.
  • Skill Point Terbatas: Arch Mage sering dipaksa hanya berspesialisasi pada beberapa skill utama karena skill point terbatas, sehingga sulit untuk memvariasikan kemampuan mereka di berbagai build.
  • Rentan terhadap Reflect Damage: Reflect damage adalah salah satu ancaman terbesar Arch Mage, terutama dari musuh yang memakai Golden Thief Bug Card atau Reflect Magic atau Max Pain. Ini bisa mematikan di skenario PvP maupun PvM.
  • Ketergantungan Gear Tinggi: Mage membutuhkan investasi gear yang besar untuk mengoptimalkan performa mereka, termasuk equipment yang memberikan Variable Cast Time dan Fixed Cast Time, After Cast Delay, serta penetrasi MDEF.
  • Batasan Elemen: Beberapa skill terkuat mereka terikat pada elemen tertentu (misalnya, Soul Vulcan Strike, Mystery Illusion), yang berarti mereka mungkin kurang efektif melawan musuh dengan resistensi atau imunitas terhadap elemen tersebut.
  • Tidak Ada Buff Gerakan: Berbeda dari class lain, Arch Mage tidak punya skill yang meningkatkan movement speed, sehingga mereka bisa lebih lambat dan kurang lincah dibandingkan class lain.
  • Rentan terhadap SP Drain: Arch Mage sangat bergantung pada SP untuk merapal skill, membuat mereka rentan terhadap efek SP Drain dan debuff yang membatasi kemampuan mereka menggunakan skill.
  • Mahal untuk Gear Up: Arch Mage membutuhkan set equipment berbeda untuk build yang berbeda, menjadikan mereka class yang mahal untuk dioptimalkan dan dirawat sepenuhnya.

Stats dan Traits

Tahukah kamu kalau stat Dex juga memberikan attack speed dan Matk?

[ Statistik ]
STR 1-16+ Stat ini terutama untuk meningkatkan kapasitas berat. (Mage, secara default, tidak bisa membawa beban berat.)
AGI 90-130 Attack Speed (AtkSpd/ASPD) membantumu merapal sihir lebih cepat dan terus-menerus spam skill. (Ini juga mengurangi delay animasi.)
VIT 90-130 Vitality (VIT) meningkatkan daya tahan, tapi kamu bisa menukar sebagian VIT untuk Agility (AGI) atau Luck (LUK). (Targetkan setidaknya 120 jika menggunakan Fallen Warrior Manteau dan Vicious Mind Aura.)
INT 90-130 Intelligence (INT) meningkatkan Matk dan menjadi sumber utama damage serta regenerasi SP. (Setidaknya 120 INT direkomendasikan jika menggunakan Temporal INT Boots.)
DEX 0-120+ Dexterity (DEX) juga meningkatkan Matk. Berinvestasi di DEX dapat membantu mencapai instant-cast melalui stat. (Jika mengandalkan gear untuk pengurangan Variable Cast Time (VCT), kamu bisa melewatkan DEX sepenuhnya. Targetkan setidaknya 120 DEX saat menggunakan Temporal DEX Boots.)
LUK 1-100+ Luck (LUK) adalah stat situasional, berguna hanya jika kamu memiliki poin sisa untuk resistensi tambahan dan Matk.
[ Statistik Trait Job ke-4 ]
POW 0 Mage tidak menghasilkan maupun meningkatkan physical damage, jadi stat ini tidak memberikan manfaat.
STA 30+ Meskipun Mage tidak secara alami tanky, stat ini bisa berguna untuk build hybrid guna mengurangi physical damage.
WIS 30+ Serupa, meskipun Mage kurang tanky secara alami, stat ini dapat membantu build hybrid mengurangi magic damage.
SPL 110 Ini adalah stat inti utama, memberikan peningkatan damage tertinggi untuk setiap 3 poin. (Contoh, 110 SPL memberikan 34 S.MATK.)
CON 110 Ini adalah stat inti sekunder, menawarkan peningkatan damage setiap 5 poin. (Misalnya, 110 CON memberikan 20 S.MATK.)
CRT 0 Skill Mage dan sihir, secara umum, tidak crit, jadi stat ini tidak memberikan manfaat.

Stat 📀

★ Strength (STR) [Opsional]
▷ Stat ini terutama meningkatkan kapasitas berat badanmu (selain Gym Passes). Ini juga berkontribusi pada resistensi Masquerade di PvP/WoE. Jika kamu punya poin ekstra untuk dialokasikan, rentang STR 10-40 sudah cukup.

★ Agility (AGI) [Esensial]
▷ Agility mengurangi jeda ASPD, memberikan +1 Flee per poin, dan meningkatkan ASPD. Setiap 5 poin AGI juga memberikan 1 SoftDEF. AGI meningkatkan kecepatan seranganmu, yang secara signifikan mempercepat spam skill. Untuk sebagian besar build, disarankan menargetkan [90+ AGI atau lebih], dan saya sarankan mencapai setidaknya 175+ ASPD untuk menghilangkan jeda.
Ini juga memperpendek durasi Masquerade di PvP/WoE.

★ Vitality (VIT) [Esensial]
▷ Vitality meningkatkan Max HP-mu sebesar +1% per poin dan meningkatkan efektivitas potion. Mage memiliki pengali HP terendah di antara class (meskipun tidak serendah Super Novice), dan mereka bisa cukup rapuh di skenario PvE maupun PvP. Untuk meningkatkan daya tahan, disarankan untuk menginvestasikan [total 70-90+ VIT].
VIT juga memberikan perlindungan terhadap Crystallization, Freezing, dan Mandragora Howling di PvP/WoE.

★ Intelligence (INT) [Esensial]
▷ Intelligence secara langsung meningkatkan MATK-mu sebesar +1.5 per poin dan merupakan sumber utama regenerasi SP-mu. Ini juga mengurangi cast time. INT adalah stat intimu untuk memaksimalkan damage output, dan disarankan memiliki [120+ INT], atau 130 jika ingin instant-cast melalui stat.
Selain itu, INT membantu mengurangi durasi debuff seperti Sleep, Deep Sleep, dan Oblivion Curse.

★ Dexterity (DEX) [Opsional]
▷ Dexterity membantu mengurangi cast time, meningkatkan ASPD dalam jumlah kecil, dan menambah MATK sebesar 1/5 per poin. Idealnya, jaga DEX-mu dalam kelipatan 5 untuk efisiensi. Minimum [90-100+ DEX] dan maksimum 120-130 DEX disarankan, atau 0 DEX jika menggunakan gear VCT% untuk instant-cast.
DEX juga membantu mengurangi durasi efek Freezing.

★ Luck (LUK) [Opsional]
▷ Setiap 3 poin LUK memberikan +1 MATK, menjadikannya opsi berharga untuk meningkatkan MATK di tahap akhir permainan. Menaikkan INT dari 120 ke 130 membutuhkan 340 stat point dan memberikan +15 MATK, sedangkan menaikkan LUK dari 1 ke 30 hanya membutuhkan 86 stat point untuk dorongan +10 MATK. Build Glass Cannon dan yang berfokus pada damage biasanya menginvestasikan 30 atau 60 LUK, tergantung preferensi pribadi.

Trait 💿

★ Power (POW) [Tidak Berguna]
▷ Seperti yang disebutkan sebelumnya, stat ini tidak memberikan manfaat praktis untuk Mage, jadi sebaiknya hindari menginvestasikan poin ke sini.
Status physical attack meningkat sebesar 5 per poin.
P.ATK meningkat sebesar 1 per 3 poin.

★ Stamina (STA) [Opsional]
▷ Stat trait ini meningkatkan physical resistance (RES). Meskipun tidak terlalu direkomendasikan, ini bisa berguna untuk build hybrid.
RES meningkat sebesar 1 per poin.
RES meningkat sebesar 5 per 3 poin.

★ Wisdom (WIS) [Opsional]
▷ Stat trait ini meningkatkan magic resistance (MRES). Mirip dengan Stamina, tidak terlalu direkomendasikan tetapi bisa berguna untuk build hybrid.
MRES meningkat sebesar 1 per poin.
MRES meningkat sebesar 5 per 3 poin.

★ Spell (SPL) [Esensial]
▷ Ini adalah stat trait utamamu, secara langsung meningkatkan status magic attack dan Spell Magic Attack (S.MATK).
Status Magic Attack meningkat sebesar 5 per poin.
S.MATK meningkat sebesar 1 per 3 poin.

★ Concentration (CON) [Esensial]
▷ Stat trait sekunder ini meningkatkan akurasi (HIT), evasi (FLEE), serangan fisik (P.ATK), dan Spell Magic Attack (S.MATK).
S.MATK meningkat sebesar 1 per 5 poin.

★ Creative (CRT) [Tidak Berguna]
▷ Seperti halnya Power, stat ini tidak memberikan manfaat signifikan untuk Mage, jadi sebaiknya dihindari.
H.PLUS meningkat sebesar 1 per poin.
C.RATE meningkat sebesar 1 per 3 poin.

Penjelasan 📁

[ Tentang Stat Trait 4th Job ]

★ Ada 6 stat trait utama yang bisa kamu alokasikan:

(POW, STA, WIS, SPL, CON and CRT)

★ Masing-masing stat trait utama ini bisa memberikan berbagai sub-stat trait:

(P.ATK, S.MATK, RES, MRES, H.PLUS, and C.RATE)

★ Level dari 200 ke atas akan memberikan Stat Trait, bukan Stat Utama seperti biasanya.

  • Level maksimal 4th job (lvl-250) memiliki 197 Poin Status Trait untuk digunakan.
  • Saat beralih ke 4th job, kamu mendapatkan 7 Poin Status Trait.
  • Lalu setiap level memberikan kamu 3 Poin Status Trait.
  • Untuk setiap level yang habis dibagi 5 (Contoh: 200, 205, 210…), kamu akan mendapatkan 7 poin stat trait.
[ Tentang Stat Sub-Trait 4th Job ]

▶ Physical Power (P.ATK)

Physical attack status final dan equipment attack final meningkat sebesar %.

▶ Spell Magical Attack (S.MATK)

Magic attack status final dan equipment magic attack final meningkat sebesar %.

▶ Physical Resistance (RES)

Sebelum menghitung pertahanan fisik, ini mengurangi damage fisik normal yang diterima sebesar %. (Hanya sampai 50%)

▶ Magic Resistance (MRES)

Sebelum menghitung pertahanan magis, ini mengurangi damage magis normal yang diterima sebesar %. (Hanya sampai 50%)

▶ Heal Plus (H.PLUS)

Meningkatkan pemulihan heal final sebesar %. Peningkatan ini diterapkan setelah efek peningkatan pemulihan heal normal.

▶ Critical Rate (C.RATE)

Meningkatkan persentase damage kritis sebesar %.
  • Sistem status baru!

▶ Saat kamu mencapai level 4th job, poin status untuk (STR , AGI , VIT , INT , DEX , LUK ) yang ada tidak diberikan. Tapi sebagai gantinya, poin status trait baru diberikan, dan enam stat trait baru tersebut adalah (POW, STA, WIS, SPL, CON dan CRT).

▶ Poin status Talent tidak meningkatkan jumlah poin tambahan secara bertahap seiring naiknya level. Sejumlah poin tertentu diberikan per kenaikan level, dan poin bonus diberikan untuk setiap level unit tertentu.

▶ Setiap status karakteristik baru memiliki biaya investasi poin tetap sebesar 1 poin, tidak seperti status yang sudah ada. Gravity membuatnya mungkin untuk memeriksa investasi poin secara lebih intuitif.

Power (POW)

Trait Utama untuk Damage Dealer fisik, melee, dan ranged.
⇒ Menambah Power Attack (P.ATK) dan Stat ATK (ATK).
⇒ Power Attack adalah peningkatan final % yang meningkatkan Weapon Attack dan Status Attack sebesar nilai yang sama.
⇒ Contoh: 10 P.ATK berarti 10% tambahan Weapon ATK (200 -> 220) dan 10% tambahan Status Attack (300 -> 330).

Stamina (STA)

Trait Utama untuk pemain yang ingin lebih bertahan terhadap damage fisik.
⇒ Menambah Resistance (RES).
⇒ Resistance bekerja seperti Steel Body, sebagai nilai persentase, terhadap damage yang akan kamu terima, tapi sebelum perhitungan lainnya.
⇒ Resistance memiliki batas maksimal 50 poin, jadi apa pun di atas itu berarti 0.
⇒ Contoh: 2000 damage dengan 25 RES berarti kamu hanya akan menerima 1500 damage sebagai damage awal yang diterima (2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500),
lalu kamu melakukan perhitungan biasa untuk Hard dan Soft DEF.

Wisdom (WIS)

Trait Utama untuk pemain yang ingin lebih bertahan terhadap damage magis.
⇒ Wisdom bekerja seperti Steel Body, sebagai nilai persentase, terhadap damage yang akan kamu terima, tapi sebelum perhitungan lainnya.
⇒ Wisdom memiliki batas maksimal 50 poin, jadi apa pun di atas itu berarti 0.
⇒ Contoh: 2000 damage dengan 25 WIS berarti kamu hanya akan menerima 1500 damage sebagai damage awal yang diterima (2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500), lalu kamu melakukan perhitungan biasa untuk Hard dan Soft MDEF.

Spell (SPL)

Trait Utama untuk Dealer Damage Magis.
⇒ Menambahkan Spell Magic Attack (S.MATK) dan Magical Attack (MATK).
⇒ Spell Magic Attack adalah peningkatan % final yang meningkatkan total MATK kamu sebesar nilai yang sama.
⇒ Contoh: 10 S.ATK berarti 10% MATK ekstra (2000 -> 2200).

Concentration (CON)

Trait Sekunder untuk pemain yang membutuhkan HIT untuk menghasilkan damage.
Juga berguna untuk pemain yang memiliki poin ekstra untuk dibelanjakan di tempat lain dan ingin sedikit damage tambahan.
⇒ CON menambahkan HIT, FLEE, P.ATK, dan S.MATK.
⇒ Sangat berguna jika skill kamu bergantung pada HIT untuk menghasilkan damage atau kamu ingin sedikit tambahan FLEE untuk menghindari damage fisik.
⇒ Sangat mudah untuk mendapatkan angka absurd pada keduanya berkat itu.

Creative (CRT)

Trait Utama untuk pemain yang memiliki skill yang menghasilkan Critical Hit atau memainkan build Heal.
⇒ CRT menambahkan Critical Rate (C.RATE) dan Heal Plus (H.PLUS).
C.RATE
⇒ C.RATE meningkatkan 40% damage ekstra, peningkatan awal, dari serangan fisik, jarak jauh atau dekat, karena menjadi critical.
⇒ Jika critical hit kamu menghasilkan 1000 damage non-crit, mereka menghasilkan 1400 saat Critical Hit (1000 + 40% = 1000 * 1.4 = 1400).
⇒ Jika kamu memiliki 10 C.RATE, mereka menghasilkan 1500. 40% menjadi bonus 50% (40% + 10% dari 10 C.RATE).
⇒ Ini tidak stack dengan modifier Critical Damage, mereka masih berlaku di slot modifier yang berbeda, yang berarti mereka dikalikan dengan ini.
H.PLUS
⇒ H.PLUS meningkatkan heal yang dihasilkan oleh skill penyembuhan setelah semua modifier lain diperhitungkan.
⇒ Jika kamu menggunakan skill penyembuhan dan itu menyembuhkan 20000 HP, saat kamu menambahkan 20 H.PLUS kamu akan menyembuhkan 24000 HP.

Alokasi Stats 📋

💡[Gambar 1]: Build ke-1 ini sebagian besar berfokus pada Damage atau Matk stacking dengan Vit/Agi/Luk yang cukup layak. (Max SPL/CON untuk damage dan keseimbangan STA dan WIS untuk pertahanan)

💡[Gambar 2]: Build ke-2 ini sebagian besar berfokus pada HP stacking/Tank dan ASPD stacking dengan Int/Luk yang cukup layak. (Max SPL/CON untuk damage dan keseimbangan STA dan WIS untuk pertahanan)

💡[Gambar 3]: Build ke-3 ini sebagian besar berfokus pada ASPD/Spamming dengan Agi/Vit/Int yang masih layak. (Max SPL/CON untuk damage dan keseimbangan STA dan WIS untuk pertahanan)

💡[Gambar 4]: Ini akan menjadi build Trait andalan kamu untuk semua build.

Activity Point (AP)

Jika kamu mati, AP yang tersimpan akan hilang. Hmph!

Activity Point 📈

▶ Activity Point (AP) adalah mekanisme sumber daya baru yang eksklusif untuk skill job ke-4.
Ini terlihat di HUD kamu dan muncul di bawah SP Bar sebagai kumpulan sumber daya ketiga.
Secara default, kumpulan AP yang tidak terisi berwarna hitam transparan, dan bar AP yang terisi berwarna krem.

💡[Kesamaan Ragnarok dan Tekken]: Penjelasan termudah tentang AP dari RO adalah bar Super dari Game Tekken yang terkenal! (Kamu mengumpulkannya dan mendapatkan cukup untuk mengisi bar guna mengeluarkan skill ultimate kamu)


▶ Versi Ragnarok dari Super/Special Moves. Setiap job ke-4 memiliki skill yang membangun AP (seperti mendapatkan beberapa AP per cast skill tertentu) dan skill spesial yang mengonsumsi AP, dengan biaya sekitar 150~200 AP per cast.

Idenya adalah menggunakan skill yang mengisi AP, dan setelah kamu mengumpulkan cukup AP, kamu menggunakannya untuk satu skill spesial yang besar dan kuat. Banyak dari skill ini sangat kuat, tetapi beberapa sangat unik, seperti kemampuan Archmage untuk mengubah fungsi skill mereka, seperti Climax.

  • Biasanya ada dua skill Super / Special yang mengonsumsi sebagian besar AP kamu.
  • Jumlah maksimum AP yang dapat kamu simpan adalah 200 AP, terlepas dari kelas.
  • Setiap job ke-4 memiliki skill yang menghasilkan atau memberikan AP. (Kamu dapat memeriksa deskripsi skill) Keyword ▷ AP Recovery

▶ Contoh: Skill Frozen Slash milik Arch Mage memberikan 2 AP per cast (cooldown rendah).
▶ Contoh: Skill Climax milik Arch Mage mengonsumsi 125 AP per cast (cooldown tinggi).

Perolehan dan Kehilangan AP 🧺

  • Mati akan mengatur ulang AP kamu menjadi 0%. Berbeda dengan HP atau SP, AP tidak beregenerasi secara pasif, tetapi dapat dipulihkan dari NPC Healer.
  • Ada dua skill yang dapat digunakan kelas lain untuk memberikan AP juga seperti: EM Increasing Activity dan SH Kisul Rampage


Skill AP 🔮

▶ Daftar semua skill AP ArchMage dan jumlah pemulihan/penggunaan AP-nya:

  • Mystery Illusion= Memulihkan 5 AP
  • Crimson Arrow= Memulihkan 2 AP
  • Frozen Slash= Memulihkan 2 AP
  • Storm Cannon= Memulihkan 2 AP
  • Rock Down= Memulihkan 2 AP
  • Climax= Mengonsumsi 125 AP
  • Astral Strike= Mengonsumsi 25 AP
  • Energy Conversion= Mengonsumsi 22/19/16/13/10 AP

Waktu Casting / Waktu Cast Variable / Waktu Cast Fixed / Jeda Cast

“Aku suka Dex dan Int, mereka membantuku cast lebih cepat!” (◕‿◕)

Waktu Casting ⌚️

Waktu Casting adalah periode yang dibutuhkan untuk mengeksekusi sebuah skill. Ini adalah pertimbangan penting saat merencanakan build, terutama untuk kelas Mage, karena memengaruhi pilihan stat, pemilihan skill, dan equipment.

Di Renewal, Waktu Casting dibagi menjadi dua komponen:

  • Waktu Cast Variable (VCT)
  • Waktu Cast Fixed (FCT)

Skill biasanya memiliki kombinasi keduanya, meskipun beberapa mungkin hanya memiliki salah satu komponen ini.

Satuan Pengukuran:
Satuan standar untuk mengukur waktu cast adalah detik.

- Jika skill tidak memiliki Cast Time dasar atau modifier menguranginya menjadi 0 atau kurang, fase casting dilewati sepenuhnya, dan tidak ada cast bar yang muncul.
- Selama casting, karakter tidak dapat bergerak, menyerang, atau menggunakan skill lain, tetapi consumable masih bisa digunakan. Jika karakter menerima damage saat casting, skill dibatalkan kecuali kondisi khusus berlaku (misalnya, menggunakan 4077.png Phen Card (4077)Phen atau di- Sacrifice oleh Crusader).

Bar Casting ⏰

Bar Casting (atau "Cast Bar" atau CB) ditampilkan sebagai bilah progres di atas kepala karakter. Awalnya berupa bar hitam kosong dan secara bertahap terisi hijau seiring berjalannya casting. Setelah bar penuh, casting selesai. Beberapa skill mungkin tidak menampilkan Cast Bar, meskipun memiliki waktu cast (misalnya, Sight atau Quagmire).

Waktu Cast Variable ⌛️

Waktu Cast Variable adalah jenis waktu cast yang paling fleksibel dan dapat dikurangi melalui berbagai metode. Rumus umum untuk menghitung VCT adalah:

VCT Akhir = VCT Skill × (1 − Pengurangan Berbasis Stat) × (1 − [Jumlah Pengurangan VCT Persentase Umum]) × (1 − [Jumlah Pengurangan VCT Berbasis Skill]) detik

Di mana Pengurangan Stat dihitung sebagai:

Pengurangan Stat = 1 − √([DEX × 2 + INT] ÷ 530)

Untuk mengurangi Waktu Cast Variable secara efektif menggunakan stat, kamu membutuhkan kombinasi DEX dan INT sehingga DEX × 2 + INT = 530.

Alternatifnya, Waktu Cast Variable juga dapat dikurangi menggunakan gear, equipment, atau pet dengan bonus pengurangan VCT tertentu. Pengurangan ini dapat ditumpuk hingga 100%, yang menghasilkan instant cast (setara dengan 530 poin stat).

Contoh:

Jika pemain memiliki 160 INT dan 160 DEX dan memakai gear yang mengurangi VCT sebesar 90%, perhitungannya adalah:

  • Pengurangan Stat = 1 - √([160 × 2 + 160] ÷ 530) ≈ 0.048
  • VCT Akhir = 10s × 0.048 × (1 - 0.90) = 0.048s

Pengurangan ini dapat diperiksa menggunakan perintah @Battlestats atau @BS, yang memberikan detail tentang total pengurangan VCT dari stat, skill, dan equipment.

Kamu juga dapat memeriksanya pada stat equipment di ALT+Q (kanan bawah)

    Catatan Penting:
  • Kamu bisa mencapai 0 VCT hanya dengan stat saja atau melalui pengurangan persentase, tetapi tidak dengan menggabungkan kedua metode tersebut karena cara kerja rumusnya.
  • Beberapa efek, seperti Fairy's SoulFairy Soul , bisa stack dengan pengurangan VCT, sementara efek lain, seperti Suffragium dan Poem of Bragi, tidak bisa.
  • (Alasannya adalah karena efek-efek tersebut termasuk dalam kategori pengurangan VCT berbasis skill, yang bersifat multiplikatif terhadap pengurangan VCT umum)

Tips Terakhir:
Untuk pengurangan VCT yang efisien, disarankan untuk menyeimbangkan DEX dan INT untuk meminimalkan pengeluaran poin skill dan mencapai 0 VCT seefisien mungkin.


Waktu Cast Tetap ⌛️

▶ Waktu cast tetap berada di sisi yang lebih rumit jika diperhitungkan dibandingkan VCT, karena sama sekali tidak terpengaruh oleh stats. Rumus untuk FCT adalah sebagai berikut:

Final FCT = ( Skill FCT - [ Sum of Flat FCT Mods] ) × ( 1 - [ Max of Percentage FCT Decrease ] + [ Max of Percentage FCT Increase ] )

▶ Waktu cast tetap hanya dapat dikurangi oleh buff dari skill, item consumable, dan dari equipment.

Pengurangan berbasis persentase tidak stack di sini, hanya yang terkuat yang diterapkan.

Efek pengurangan berbasis persentase tidak stack dari sumber mana pun. Jika pemain berada di bawah beberapa efek pengurangan persentase FCT, hanya nilai tertinggi yang akan berlaku.
📌 Persentase tertinggi akan menimpa dan membuat yang lebih rendah tidak berguna.


  • Contoh (1): Memiliki Radius pada level 3 mengurangi waktu cast tetap kamu sebesar 20% (Skill Warlock), tetapi teman Archbishop kamu men-cast Sacrament padamu, yang mengurangi waktu cast tetap kamu sebesar 50%. Karena hanya yang terkuat yang berlaku, waktu cast tetap kamu hanya akan berkurang 50% dan akan menimpa 20% dari Radius.
Namun, pengurangan fixed (flat) tetap stack dengan pengurangan persentase, dan juga dengan dirinya sendiri. Ini memungkinkan untuk mengurangi waktu cast tetap menjadi nol.
  • Contoh (2): Seorang pemain memakai headgear yang di-compound dengan 4556.png [MVP] Fenrir Card (4556) lalu mendapat cast Sacrament. Karena bonus Sacrament sebesar 50% lebih kecil dari 70% milik Fenrir, Sacrament tidak berpengaruh, dan pengurangan FCT pemain tetap 70%.
  • Contoh (3): Seorang pemain memakai dua 2907.png Buwaya Agimat Tattoo (2907). FCT mereka akan berkurang 7%, bukan 14%, karena tidak stack (tetapi mereka tetap mendapat MATK +14% seperti seharusnya).
  • Contoh (4): Seorang pemain memakai satu 2907.png Buwaya Agimat Tattoo (2907) dan berada di bawah efek Sacrament. Karena bonus pengurangan 50% dari Sacrament lebih besar dibandingkan 7% milik Buwaya, FCT pemain berkurang 50%.



▶ Namun, pengurangan flat seperti:


Bisa stack dengan efek pengurangan flat lainnya. Menumpuk pengurangan flat adalah satu-satunya cara untuk menghilangkan waktu cast tetap sebuah skill karena tidak ada sumber tunggal yang memberikan pengurangan FCT 100%. Pengecualiannya hanya class Oboro / Kagerou, yang memiliki skill 16th Night yang menghilangkan waktu cast tetap sepenuhnya.


  • Soul Expansion: Skill ini tidak memiliki FCT sama sekali (kamu bisa meninggalkan gear FCT dan memakai gear damage untuk damage lebih besar di build ini).
  • Energy Coat: Skill ini hanya memiliki FCT dan merupakan kebutuhan FCT tertinggi di antara skill Warlock (yang sangat besar, yaitu 5.0 detik FCT).
  • Mystical Amplification: Skill ini sekarang memiliki jumlah waktu cast tetap yang tidak dapat dikurangi (mustahil untuk instant-cast dengan cara apa pun).

Jeda Cast ⏳

Jeda Cast mengacu pada waktu setelah menggunakan skill di mana kamu tidak dapat menggunakan skill yang sama atau skill lainnya. Mekanisme ini relatif tidak jelas di Pre-Renewal tetapi menjadi lebih penting di Renewal. Jeda Cast sekarang dibagi menjadi dua tipe berbeda:

  • Jeda Cast: Mencegah semua skill untuk di-cast. Beberapa skill, seperti Storm Gust, memiliki Jeda Cast lebih lama, sementara yang lain, seperti Cold Bolt, memiliki jeda lebih pendek. Jeda Cast dapat dikurangi oleh equipment tertentu, seperti 2703.png Expert Ring [1] (2703), 4403.png [MVP] Kiel Card (4403), atau melalui skill Poem of Bragi milik Bard.
  • Cooldown: Mencegah skill tertentu digunakan lagi sampai periode cooldown berakhir.

Tipe Jeda

  • Jeda Setelah Cast: Periode di mana semua skill untuk sementara tidak tersedia setelah menggunakan skill.
  • Jeda Skill: Jeda khusus untuk skill itu sendiri, mencegah penggunaannya kembali secara langsung.
  • Jeda Animasi: Waktu animasi visual yang memengaruhi kemampuan untuk merangkai skill.

Kemampuan untuk spam skill dibatasi oleh faktor tertinggi dari faktor-faktor ini. Contohnya:

  • Jika After Cast Delay dari skill yang tidak memiliki Skill Delay dikurangi menjadi nilai yang lebih kecil dari Animation Delay-nya, meningkatkan ASPD (Attack Speed) atau menggunakan Animation Delay Cancel akan memungkinkan kamu untuk menggunakan skill tersebut lebih sering.
  • Beberapa skill kehilangan Animation Delay sepenuhnya saat Instant Cast (265 DEX atau 100% Cast Time Reduction) tercapai. Contohnya termasuk Storm Gust dan Meteor Storm.
  • Namun, skill seperti Jupitel Thunder justru lebih efektif saat di-cast dengan 264 DEX daripada 265, karena timing animasi yang lebih baik. Perilaku yang sama terlihat pada Chain Lightning dari skill tree Warlock.


Daftar Skill Penting dan After-Cast Delay (ACD) yang Diperlukan untuk Memaksimalkan Skill Spam

⚠️ Skill yang tidak termasuk dalam daftar ini memiliki cooldown lebih lama atau tidak (Digunakan) sama sekali.

🧮 Persentase yang diberikan juga bergantung pada ASPD kamu (kamu mungkin mendapatkan hasil berbeda jika ASPD kamu tidak berada di kisaran 193).

▶ Magician

Napalm Beat (72% ACD) ➡️ 7.14 skills/sec

Soul Strike (90% ACD) ➡️ 7.14 skills/sec

Cold Bolt (90% ACD) ➡️ 7.14 skills/sec

Frost Diver (72% ACD) ➡️ 7.14 skills/sec

Fire Ball (80% ACD) ➡️ 7.14 skills/sec

Fire Bolt (90% ACD) ➡️ 7.14 skills/sec

Lightning Bolt (90% ACD) ➡️ 7.14 skills/sec

Thunderstorm (93% ACD) ➡️ 7.14 skills/sec


▶ Wizard/High Wizard

Sightrasher (93% ACD) ➡️ 7.14 skills/sec

Fire Pillar (86% ACD) ➡️ 7.14 skills/sec

Jupitel Thunder (0% ACD) ➡️ 7.14 skills/sec

Frost Nova (30% ACD) ➡️ 7.14 skills/sec

Earth Spike (90% ACD) ➡️ 7.14 skills/sec

Heaven's Drive (0% ACD) ➡️ 1.00 skills/sec

Quagmire (86% ACD) ➡️ 7.14 skills/sec


▶ Warlock

Marsh of Abyss (0% ACD) ➡️ 0.22 skills/sec

Sienna Execrate (93% ACD) ➡️ 7.14 skills/sec

Soul Expansion (72% ACD) ➡️ 7.14 skills/sec

Chain Lightning (96% ACD) ➡️ 7.14 skills/sec

Earth Strain (0% ACD) ➡️ 0.14 skills/sec

Crimson Rock (72% ACD) Using 100071.png Spell Book(Crimson Rock) (100071) ➡️ 7.14 skills/sec

Jack Frost (86% ACD) Using 100069.png Spell Book(Jack Frost) (100069) ➡️ 7.14 skills/sec

Comet (91% ACD) Using 100073.png Spell Book(Comet) (100073) ➡️ 7.14 skills/sec


▶ Arch Mage

Crimson Arrow (40% ACD) ➡️ 3.33 skills/sec

Frozen Slash (10% ACD) ➡️ 2.22 skills/sec

Storm Cannon (40% ACD) ➡️ 3.33 skills/sec

Rock Down (40% ACD) ➡️ 3.33 skills/sec

Soul Vulcan Strike (0% ACD) If Using 640054.png Time Gap Arch Staff [2] (640054) ➡️ 3.33 skills/sec

Reading Spell Books / Mind Slots / Releasing

Aku suka membaca novel! *uhuk* maksudku spell book!

Reading Spell Book 📚

  • Skill ini memungkinkan kamu untuk langsung cast spell yang sebelumnya disimpan oleh Reading Spellbook seperti 100073.png Spell Book(Comet) (100073), yang nantinya dapat dilepaskan menggunakan skill Release.
  • Ada total 17 (Spell Book Lama) dan 9 (Spell Book Baru); sisa spell book telah dihentikan dan tidak lagi tersedia.
  • Setelah spell disegel atau setelah membaca spellbook, biaya SP yang sesuai langsung diterapkan.
  • Skill yang di-cast melalui metode ini dapat ditingkatkan oleh Mystical Amplification, karena skill Release tidak lagi mengonsumsi efeknya seperti di masa lalu.
  • Jika kamu mencoba membaca Spell Book untuk skill yang belum kamu pelajari, usaha itu akan gagal dan caster akan terkena Sleep. (Pastikan kamu telah mengalokasikan poin skill ke skill tersebut terlebih dahulu!)

Perilaku Lama:❌

Untuk menyimpan spell, kamu harus memiliki spellbook tertentu di inventory-mu. Tab Spell Storing akan muncul, memungkinkanmu memilih spell mana yang ingin kamu simpan. Dengan mengklik kiri, setiap spellbook memiliki biaya “mind slot” – semakin kuat spell-nya, semakin banyak slot yang digunakan.


Perilaku Baru:✔️

Dengan update baru dan hadirnya spellbook baru, untuk menyimpan spell, kamu cukup membaca dan menggunakan bukunya. Tidak ada lagi tab Spell Storing, sehingga prosesnya jauh lebih cepat dan praktis. Spell sekarang otomatis tersimpan begitu kamu membaca buku, tanpa perlu proses manual seperti sebelumnya.

Mind Slots 🌌

  • Mind Slots adalah sumber daya terbatas yang menentukan berapa banyak spell yang bisa kamu hafalkan pada satu waktu. Jumlah slot yang tersedia dipengaruhi oleh Base Level, INT, dan level dari Freezing Spell jika kamu sudah mempelajarinya. Ini menentukan berapa banyak spell yang bisa kamu simpan.
  • Perhatikan bahwa mekanik ini bersifat implisit dan tidak ada indikator yang terlihat tentang berapa banyak spell yang sudah kamu hafalkan atau berapa slot yang tersedia.

📌 Namun, berkat Muh (eksklusif untuk MuhRO), kamu bisa memantau secara visual berapa banyak spell yang dapat kamu simpan.
Kamu dapat mengeceknya dengan menggunakan perintah (@spellbook) di dalam game.


______________________________________________________________

  • Jumlah spell yang dapat kamu simpan ditentukan oleh formula berikut:

Formula Lama:❌

Slots = (4 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)

Formula Baru:✔️

Dengan sistem yang diperbarui, biaya mind slot per level skill telah ditingkatkan dari 4 menjadi 8. Namun, jumlah maksimum spell yang bisa kamu hafalkan dibatasi hingga 7.

Slots = (8 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)

Melepaskan 🌠

▶ Memberikan MATK|Magic Damage ke satu target satu kali atau beberapa kali dengan menggunakan elemental orb yang dipanggil melalui skill masing-masing (Fire, Water, Lightning, Stone). Skill ini juga dapat digunakan untuk mengeluarkan satu dari spell tersegel secara acak melalui Reading Spell Book.

▶ Untuk ground spell yang dilepaskan seperti Storm Gust dan Comet, target akan menjadi pusat Area of Effect. Pengecualiannya adalah Earth Strain, di mana lokasi target hanya menunjukkan arah perjalanan spell-nya.

Release [Level 1]✔️ Release [Level 2]❌

Lvl 1 Release = Melepaskan Spell Tersimpan yang kamu baca dari Spellbook
Lvl 2 Release = Melepaskan Elemental orb dari Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, Summon Stone Ball

Selalu cek Level Release-mu karena fungsinya berbeda di setiap level.

[ Old Spell Books ] >>>>>>>> [ New Spell Books ]

▶ Ada versi baru dari spellbook mage ini, tetapi yang lebih rendah dihentikan karena tidak efisien dan tidak efektif

 ❌ = Dihentikan ✔️ = Punya Versi Baru

♣ Buku Sihir Pemula

♦ Buku Sihir Menengah

♠ Buku Sihir Unggul

♥ Buku Sihir Terbaik

Membeli Buku Sihir 📖

  • Kamu bisa membeli buku sihir di [Office] dari NPC Magician Dealer (main_office 63, 59).
  • Setiap Buku Sihir memiliki biaya, tergantung pada level/Tier dari Buku Sihir tersebut.

Mdef Lunak / Mdef Keras / Mres / Penetrasi Sihir

Apakah kamu tahu bahwa flee tidak berguna melawan mage?

Pertahanan Sihir 🔰

  • Total pertahanan sihir yang diperhitungkan terhadap damage sihir, yang umumnya didasarkan pada MATK secara keseluruhan atau sebagian. Namun, ada pengecualian.
  • Untuk mendapatkan damage akhir, terapkan Hard MDEF terlebih dahulu lalu terapkan Soft MDEF.

Pertahanan Sihir Lunak 🔰

  • Pertahanan sihir lunak, juga dikenal sebagai pertahanan sihir "INT", mengurangi damage sihir yang masuk secara langsung.
SoftMDEF      = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4
TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)]
  • BonusA adalah jumlah bonus aditif.
  • BonusB adalah jumlah bonus multiplikatif.
  • Monster menggunakan formula SoftMDEF yang berbeda.
SoftMDEF      = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)

Pertahanan Sihir Keras 🔰

  • Pertahanan sihir keras, juga dikenal sebagai pertahanan sihir "armor" atau "equipment", mengurangi damage sihir yang masuk secara multiplikatif.
  • Pertahanan sihir keras memiliki nilai dasar 0, dan ditingkatkan oleh equipment, beberapa skill, dan item.
  • Damage setelah Hard MDEF = Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]

⚠️ Ini menunjukkan bahwa seiring meningkatnya Hard MDEF, persentase damage sihir yang dikurangi juga meningkat, tetapi dengan hasil yang semakin berkurang. Contohnya:
🔮 20 Hard MDEF memberikan pengurangan damage sekitar 15%.
🔮 40 Hard MDEF memberikan pengurangan damage sekitar 25%.
🔮 125 Hard MDEF memberikan pengurangan damage sekitar 50%.

(Ini ditampilkan sebagai A + B di Status Window, di mana A mewakili Soft Mdef dan B mewakili Hard Mdef.)

  • Sistem Magical Defense (MDEF) dirombak pada Renewal Update. HardDEF/MDEF tidak lagi dibatasi pada sistem 1-100 poin, dengan 100 berarti kekebalan penuh. Sebaliknya, efek HardMDEF sekarang berkurang secara eksponensial seiring bertambahnya angka (yaitu semakin tinggi angkanya, semakin kecil efek yang ditambahkan setiap poinnya);
  • SoftDEF/MDEF, yang sebagian besar didasarkan pada VIT dan INT secara berurutan, tidak banyak mengalami perubahan dari Pre-Renewal. Mereka mengurangi damage secara subtraktif, menghilangkan jumlah tetap dari damage akhir setelah pengurangan HardDEF/MDEF diterapkan.

(Saat memperkenalkan trait/status job ke-4 yang terlihat sebagai C di bagian bawah Status Window sebagai Mres

Magic Resistance 🔰(MRES)

  • Magic Resistance (MRES) adalah stat defensif yang mengurangi damage sihir masuk secara multiplikatif.
  • MRES terutama ditingkatkan melalui equipment, buff, skill, dan item consumable tertentu.
  • Formula: Pengurangan damage akhir dihitung sebagai:
        Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5)
        
  • Mirip dengan Hard MDEF, MRES memberikan pengurangan signifikan seiring peningkatannya, tetapi efektivitasnya berkurang pada nilai yang lebih tinggi karena diminishing returns.
  • Jumlah Efektivitasnya berada di 50%

MRES Penetration 🎯

  • MRES Penetration adalah stat ofensif yang mengurangi Magic Resistance (MRES) target, memungkinkan output damage sihir yang lebih tinggi.
  • Stat ini sangat penting bagi kelas magic, seperti Arch Mage, untuk memberikan damage yang konsisten terhadap target dengan MRES tinggi seperti boss atau pemain dengan gear tebal.
  • Formula: MRES efektif setelah penetrasi dihitung sebagai:
        Effective MRES = Max(0, Target's MRES - MRES Penetration)
        
  • MRES Penetration dapat diperoleh melalui efek equipment, enchantment, dan skill tertentu.
  • Jumlah bypass dibatasi maksimal 50%, dan efek Magic Resist Penetration tidak dapat melebihi batas ini..


    Contoh (1): Skill Cardinal Argutus Vita memberikan 25% bypass.

    Argutus Vita
    Max Level: 5
    Requirement: Mediale Votum 3, Reparatio 3
    Skill Form: Active
    Type: Supportive
    Target: Caster and Party Members
    Description: Grants the ability to ignore magical resistance (MRES) to a single party member or the caster.
    [Lv 1]: Ignore Mres: 5%, Duration: 120 seconds
    [Lv 2]: Ignore Mres: 10%, Duration: 150 seconds
    [Lv 3]: Ignore Mres: 15%, Duration: 180 seconds
    [Lv 4]: Ignore Mres: 20%, Duration: 210 seconds
    [Lv 5]: Ignore Mres: 25%, Duration: 240 seconds
    LvSP CostFixed CastVariable CastAfter Cast DelayDurationRange
    1301.5s2s1s120s9 cells
    2451.5s2s1s150s9 cells
    3601.5s2s1s180s9 cells
    4751.5s2s1s210s9 cells
    5901.5s2s1s240s9 cells



    Contoh (2): Gear Master Shadow seperti 24800.png Master Shadow Armor (24800) juga memberikan 20% bypass, saat dipakai lengkap dengan seluruh set.

    A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
    _______________________
    When equipped with Master Shadow Shield:
    All Traits +2
    _______________________
    When equipped with Master Shadow Shield and Master Shadow Shoes:
    P.ATK +1, S.MATK +1

    Total Refine Level of entire set is at least +27:
    Ignores physical and magical defense of every race, except Players, by 50%.
    _______________________
    When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant:
    Ignores physical and magical resistance of every race, except Players, by 20%.
    _______________________
    Class Restrictions:
    4th and High Expanded Classes
    _______________________
    From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

    _______________________
    Type: ShadowGear
    Position: Shadow Armor
    Refinable
    Required Level: 200

Penetrasi MDEF 🎯

MDEF (Pertahanan Sihir) adalah penghalang besar bagi job sihir di Ragnarok Online, karena mengurangi damage yang diberikan oleh serangan sihir. Bertahun-tahun job sihir kesulitan karena MDEF membuat mereka sulit memberikan damage tinggi ke musuh dengan pertahanan kuat. Namun, update terbaru telah memperkenalkan berbagai gear dan kemampuan yang membantu melewati atau mengurangi MDEF, sehingga job sihir bisa memberikan damage lebih besar. Dengan setup yang tepat, kamu bisa mencapai hingga 100% bypass MDEF.

Rumus untuk menghitung MDEF akhir setelah memperhitungkan pengurangan dan persentase bypass adalah sebagai berikut:

MDEF Akhir = (Total_Mdef - Sum_MdefReduceValues) × (1 − Sum_MdefBypassPercent ÷ 100)

  • Total_Mdef = Nilai total Hard MDEF yang ditampilkan di Jendela Status.
  • Sum_MdefReduceValues = Jumlah semua pengurangan MDEF flat yang diterapkan ke musuh, seperti efek skill seperti Odin Power.
  • Sum_MdefBypassPercent = Jumlah semua efek bypass MDEF berbasis persentase, seperti dari skill seperti Expiatio atau bonus equipment.

Agar lebih mudah dipahami, perhatikan contoh berikut: Misalkan seorang pemain memiliki:

Musuh memiliki 100 Hard MDEF. Untuk menghitung MDEF akhir, kita terapkan rumusnya:

MDEF Akhir = (100 - 40) × (1 − (25 + 20) ÷ 100)

Ini berarti MDEF musuh akan dikurangi oleh 40 MDEF flat dari Odin's Power Odin power, lalu dikurangi lagi sebesar 45% karena efek bypass MDEF. Nilai yang dihasilkan akan menentukan berapa banyak damage sihir yang benar-benar menembus pertahanan musuh.

Mungkin awalnya terlihat agak rumit, tetapi intinya begini: bypass MDEF memungkinkan sebagian damage sihirmu menembus tanpa dikurangi oleh pertahanan musuh. Semakin tinggi persentase bypass MDEF, semakin sedikit damage yang diblokir oleh MDEF, dan semakin efektif serangan sihirmu.

Pada 100% Full MDEF Bypass: Semua damage sihirmu akan melewati MDEF musuh, memberikan damage penuh tanpa pengurangan apa pun.
  • Penetrasi MDEF juga bisa didapatkan melalui efek equipment, enchantment, dan skill tertentu.


Contoh (1): Blue Shadow gear seperti 24667.png Full Tempest Shadow Armor (24667) memberikan 100% bypass, saat dipakai lengkap dengan pasangan lain seperti 24666.png Full Tempest Shadow Shoes (24666).

A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Shoes:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable

Penumpukan Modifier

Untuk disebar, bukan ditumpuk, paham!

Bagaimana Diminishing Return Bekerja di Ragnarok Online? 🔎

  • Hukum diminishing marginal returns menyatakan bahwa pada titik tertentu, menambahkan lebih banyak input tertentu (seperti poin stat atau sumber daya) akan menghasilkan peningkatan output yang semakin kecil (seperti damage atau efektivitas).
Sederhananya: "Terlalu banyak sesuatu bisa jadi kontraproduktif, menyebabkan biaya lebih tinggi dan efektivitas berkurang."
Konsep ini menjadi jelas saat diterapkan di Ragnarok Online, di mana contoh-contoh berikut umum dialami oleh semua pemain:

Menaikkan Stat (Str, Agi, Vit, Int, Dex, Luk)

  • Menaikkan stat dari 1-10 (Output) membutuhkan 2 poin (Faktor Produksi).
  • Menaikkan stat dari 81-90 (Output) membutuhkan 10 poin (Faktor Produksi).
  • Menaikkan stat dari 126-130 (Output) membutuhkan 36 poin (Faktor Produksi).

Semakin kamu terus menaikkan stat yang sama, kamu perlu mengalokasikan semakin banyak poin (faktor produksi) hanya untuk mendapatkan satu poin tambahan pada stat tersebut (output). Ini contoh jelas bagaimana diminishing returns bekerja di Ragnarok Online.

  • Apakah 1 poin tambahan di rentang 126-130 lebih berharga daripada 1 poin di rentang 1-10 tergantung tujuan pribadimu. Namun, jika kamu memutuskan berinvestasi pada gear yang meningkatkan stat lain, itu juga pilihan yang masuk akal.

Penumpukan Modifier 📐

Modifier dalam game hadir dalam beberapa jenis: (Race, Size, Element Property, Boss, Normal, Skill)
  • Aturan Umum:

Sebaiknya sebarkan modifier ke berbagai jenis yang berbeda daripada menumpuk banyak salinan modifier yang sama. "Diminishing returns" mulai berlaku setelah kamu menerapkan modifier yang sama beberapa kali.

Meskipun mungkin melebihi 100% untuk satu modifier, ini hanya efektif jika modifier tersebut seimbang dengan jenis lainnya.

(Contoh: 120% Neutral Property + 50% Medium + 30% Boss) lebih efektif daripada (Contoh: 200% Neutral Property + 10% Medium + 10% Boss)

______________________________________________________________

Meteran Efektivitas Modifier 📏

▶ Di late-game, wajar mencapai persentase tinggi untuk modifier (mis., 200% atau lebih) berkat kartu dan equipment baru yang diperkenalkan di update.
Namun, untuk memaksimalkan damage, penting untuk menyeimbangkan modifier di berbagai jenis yang berbeda.

▶ Menumpuk jenis modifier yang sama secara berlebihan menyebabkan efisiensi keseluruhan menurun, karena modifier dengan jenis yang sama bersifat aditif, sedangkan jenis yang berbeda bersifat multiplikatif.

  • Menaikkan Modifier Racial dengan pola seperti ini: 100% → 200% → 300% → 400% → 500%+
  • Menaikkan Modifier Elemental dengan pola seperti ini: 100% → 200% → 300% → 400% → 500%+
  • Menaikkan Modifier Size dengan pola seperti ini: 100% → 200% → 300% → 400% → 500%+
  • Menaikkan Modifier Special dengan pola seperti ini: 100% → 200% → 300% → 400% → 500%+
  • Menaikkan Modifier Skill dengan pola seperti ini: 100% → 200% → 300% → 400% → 500%+


    Tingkatan efisiensi untuk menumpuk modifier:
    ⬤ Distribusi seimbang: Bagus
    ⬤ Ketidakseimbangan ringan: Oke
    ⬤ Penumpukan berat pada satu jenis: Buruk
    ⬤ Penumpukan ekstrem: Terburuk
    ⬤ Mengabaikan jenis lain: Sia-sia💀
    ⚠️Tips Kunci: Selalu upayakan pendekatan seimbang dengan membagi modifier secara merata ke jenis Race, Element, Size, Special, dan Skill untuk memaksimalkan total damage.


Jenis Modifier:

Matk%: (Magic Umum)
Race%: (Angel, Demon, Dragon, Fish, dll.)
Element%: (Wind, Fire, Water, Earth, dll.)
Size%: (Small, Medium, Large)
Special%: (Apa pun yang bukan Matk/Race/Element/Size/skill)
Skill%: (Comet, Soul Expansion, dll.) Skill Modifier diperlakukan sebagai Modifier "Final".
Modifier dengan jenis yang sama bersifat aditif, sedangkan modifier dengan jenis yang berbeda bersifat multiplikatif.

Untuk menentukan total peningkatan damage dari combo kartu kamu, gunakan rumus berikut:

Damage Akhir = (1 + MATK%) × (1 + Race%) × (1 + Element%) × (1 + Size%) × (1 + Special%) × Skill%

(1) x (1) x (1) x (1) x (1) = 1 atau 100%

atau

(1 + MATK%) × (1 + Race Modifier) × (1 + Element Modifier) × (1 + Size Modifier) × (1 + Special Modifier) × Skill Modifiers


______________________________________________________________

Kita akan menggunakan kartu-kartu ini sebagai contoh:

  • 4474.png Zakudam Card (4474) [Race] – Meningkatkan damage terhadap monster Demi-Human sebesar 10%.
  • 300114.png Spell Addicted Plaga Card (300114) [Element] – Meningkatkan damage properti Neutral sebesar 30%.
  • 27384.png Mutating White Knight Card (27384) [Size] – Meningkatkan damage yang diberikan ke monster ukuran Medium dan Large sebesar 25%. MATK + 15

Kita akan menggunakan (Human / Player) sebagai Target kita:

  • Properti: [Human, Medium, Neutral]

Tip: Pemain dianggap sebagai Human/Player dan monster ukuran medium serta memiliki properti neutral secara default

Dengan menggunakan kartu-kartu di atas, kita akan mendapatkan formula berikut saat kamu memasukkan kartu-kartu tersebut ke senjata dengan 4 slot:

    (1 + 0.1 + 0.1 + 0.1 + 0.1) x (1) x (1) x (1) = 1.40 atau 140% Peningkatan Damage
    (1 + 0.1 + 0.1 + 0.1) x (1) x (1 + 0.25) x (1) = 1.625 atau 162.5% Peningkatan Damage
    (1 + 0.1 + 0.1) x (1 + 0.3) x (1 + 0.25) x (1) = 1.95 atau 195% Peningkatan Damage
    (1 + 0.1 + 0.1) x (1 + 0.6) x (1) x (1) = 1.92 atau 192% Peningkatan Damage

Jadi kita dapat menyimpulkan bahwa menggunakan maksimal 2 kartu per jenis modifier lebih efektif daripada menggunakan 4 kartu yang sama.

Perintah dan Pengaturan Game

Tahukah kamu bahwa !vsync sangat membantu saat kamu menggunakan Directx7?

Perintah Game untuk Mage ⚙️

Perintah 📜 Contoh 💡 Deskripsi 📃
@spellbook - Menampilkan info Reading Spell Book (hanya untuk Mage)
@aoes - Menampilkan area berwarna dari skill: Storm Gust, Lord of Vermillion, Meteor Storm.
@lgp - Mengaktifkan/Menonaktifkan LGP
@cooldown - Menampilkan timer cooldown Instance pengguna
@showdelay - Menampilkan Cast Delay atau Cooldown untuk skill, memerlukan opsi Skill Failure Display untuk diaktifkan
@lastwarp @lw - Teleportasi kamu ke lokasi terakhir yang kamu kunjungi melalui Warper NPC
@refresh Memuat ulang posisi yang ditampilkan (Menghilangkan error Position Lag)
@noks - Mencegah pemain melukai mob yang memukul kamu atau yang telah kamu pukul
@battlestats @bs - Menampilkan statistik karakter secara mendalam
@battlestats2 @bs2 - Menampilkan statistik pertahanan karakter secara mendalam
@killcounter mobid killcounterlist - Kamu dapat menghitung 5 mob berbeda pada saat yang sama. Jadi kamu mengetik @kc >mobid< >1 (posisi pertama dari 5)
@showzeny - Menampilkan zeny yang diperoleh.
@unequipall - Melepas semua perlengkapan yang kamu kenakan.
@hold - Pergerakan dengan mengklik akan diabaikan
@noattack - Aksi autoattack akan diabaikan (karaktermu akan tetap berdiri dalam jangkauan serang saat mengklik musuh)
@hidepet @hidepets - Pet tidak akan ditampilkan lagi.
@hidehateffects - Menonaktifkan semua efek headgear/garment pada Karakter Pemain
@autoloot @al - Secara otomatis mengambil item dengan drop rate di bawah rate yang dipilih
@restock - Restock memungkinkan kamu untuk secara otomatis mengambil satu set item yang terdaftar dari Storage yang sedang terbuka.
@storeall - Menyimpan semua Item ke dalam storage yang terbuka.
@getall - Memindahkan semua Item dari storage yang terbuka ke inventory
@stockall - Memindahkan semua item dari cart ke inventory

Tipe: -1 = Semua (default), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition

@dropall - Menjatuhkan semua item dari inventory kecuali item yang terpasang atau difavoritkan

Tipe: -1 = Semua (default), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition


Tabel Elemen

Atasi kelemahannya! (ya, aku tahu ini menghafal lagi...)

Sistem Elemen 🔥

Menguasai sistem elemen di Renewal adalah kunci untuk memaksimalkan damage output dan mengurangi damage yang diterima. Baik kamu sedang bertarung di dungeon, melawan boss, atau ikut PvP,
memahami hubungan antar elemen memungkinkan pemain untuk menyesuaikan gear dan skill mereka guna memanfaatkan kelemahan lawan.

Level 1 📗

🔰Defensif → 🔘Neutral 🔵Water 🟤Earth 🔴Fire 🟢Wind 🟣Poison ⚪️Holy ⚫️Shadow 🟠Ghost 🟡Undead
⚔️Ofensif ↓
🔘Neutral100%100%100%100%100%100%100%100%90%100%
🔵Water100%25%100%150%90%150%100%100%100%100%
🟤Earth100%100%25%90%150%150%100%100%100%100%
🔴Fire100%90%150%25%100%150%100%100%100%125%
🟢Wind100%150%90%100%25%150%100%100%100%100%
🟣Poison100%150%150%150%150%0%75%75%75%75%
⚪️Holy100%100%100%100%100%75%0%125%100%125%
⚫️Shadow100%100%100%100%100%75%125%0%100%0%
🟠Ghost90%100%100%100%100%75%90%90%125%100%
🟡Undead100%100%100%90%100%75%125%0%100%0%

Level 2 📘

🔰Defensif → 🔘Neutral 🔵Water 🟤Earth 🔴Fire 🟢Wind 🟣Poison ⚪️Holy ⚫️Shadow 🟠Ghost 🟡Undead
⚔️Ofensif ↓
🔘Neutral100%100%100%100%100%100%100%100%70%100%
🔵Water100%0%100%175%80%150%100%100%100%100%
🟤Earth100%100%0%80%175%150%100%100%100%100%
🔴Fire100%80%175%0%100%150%100%100%100%150%
🟢Wind100%175%80%100%0%150%100%100%100%100%
🟣Poison100%150%150%150%150%0%75%75%75%50%
⚪️Holy100%100%100%100%100%75%0%150%100%150%
⚫️Shadow100%100%100%100%100%75%150%0%100%0%
🟠Ghost70%100%100%100%100%75%80%80%150%125%
🟡Undead100%100%100%80%100%50%150%0%125%0%

Level 3 📙

🔰Bertahan → 🔘Neutral 🔵Water 🟤Earth 🔴Fire 🟢Wind 🟣Poison ⚪️Holy ⚫️Shadow 🟠Ghost 🟡Undead
⚔️Menyerang ↓
🔘Neutral100%100%100%100%100%100%100%100%50%100%
🔵Water100%0%100%200%70%125%100%100%100%100%
🟤Earth100%100%0%70%200%125%100%100%100%100%
🔴Fire100%70%200%0%100%125%100%100%100%175%
🟢Wind100%200%70%100%0%125%100%100%100%100%
🟣Poison100%125%125%125%125%0%50%50%50%25%
⚪️Holy100%100%100%100%100%50%0%175%100%175%
⚫️Shadow100%100%100%100%100%50%175%0%100%0%
🟠Ghost50%100%100%100%100%50%70%70%175%150%
🟡Undead100%100%100%70%100%25%175%0%150%0%

Level 4 📕

🔰Bertahan → 🔘Neutral 🔵Water 🟤Earth 🔴Fire 🟢Wind 🟣Poison ⚪️Holy ⚫️Shadow 🟠Ghost 🟡Undead
⚔️Menyerang ↓
🔘Neutral100%100%100%100%100%100%100%100%0%100%
🔵Water100%−50%100%200%60%125%100%100%100%100%
🟤Earth100%100%−50%60%200%125%100%100%100%100%
🔴Fire100%60%200%−50%100%125%100%100%100%200%
🟢Wind100%200%60%100%−50%125%100%100%100%100%
🟣Poison100%125%125%125%125%0%50%50%50%0%
⚪️Holy100%100%100%100%100%50%0%200%100%200%
⚫️Shadow100%100%100%100%100%50%200%0%100%0%
🟠Ghost0%100%100%100%100%50%60%60%200%175%
🟡Undead100%100%100%60%100%0%200%0%175%0%


Kartu

Blue Eyes White Dragon dalam mode menyerang! ups, salah game~

Kartu Elemental 🃏

Hanya Element milik Mage yang masuk dalam daftar ini (Normal, Boss dan Sealed) (Fire, Water, Wind, Earth, Ghost, Undead, Shadow)

Sudah diperbarui sampai EP21 (Episode 21)

Neutral Wind Fire Water Earth Ghost Shadow Undead
Kepala
Armor 300308.png Meyer Lugenburg Card (300308)
Senjata
Garment
Sepatu
  • 4586.pngRebellion Dien Card
  • 4586.pngRebellion Dien Card
Aksesori

Deskripsi Kartu 🀄️

Jika kamu ingin memeriksa setiap kartu dengan mudah, aku sudah membuat tabel di bawah ini untukmu

⚠️ perlu dicatat bahwa tidak semua kartu sudah ada di database dan beberapa belum diperbarui dengan deskripsinya

Kartu Magis Neutral
Kartu Slot Efek
Plaga Card (27310) Headgear MATK +10
_______________________
Increases Magical Damage with Neutral element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Neutral element by additional 5%

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Plagarion Card (300251) MATK +15
_______________________
Increases Magical Damage with Neutral element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Meyer Lugenburg Card (300308) Armor Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Spell Addicted Plaga Card (300114) When compounded on a Staff or Two-Handed Staff class weapon:
Increases Magical Damage with Neutral element by 10%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral element by additional 10%.
_______________________
Refine Level +14:
Increases Magical Damage with Neutral element by additional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Jormungandr Guardian Card (300460) MATK +40
_______________________
Increases Magical Damage with Neutral, Shadow and Ghost element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Purple Pitaya Card (300123) Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
For each Refine Level:
Increases Magical Damage with Neutral element by 3%.
_______________________
When equipped with Boiling Water Marc Card:
Decreases damage taken from Neutral elemental attacks by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Smile Card (300273) MaxSP -25%
_______________________
Increases Magical Damage with Neutral element by 10%.
_______________________
When equipped with Solace Card and Base Level at least 200:
For each 40 base INT:
Increases Magical Damage with Neutral element by additional 15%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Fallen Root Card (27382) ATK +30
MATK +30
_______________________
When equipped with Realized Corruption Root Card:
Increases Magical Damage with Fire and Neutral element by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
One Eye Dollarcist Card (300375) Decreases damage taken from Neutral element attacks by 20%.
_______________________
Up to max +11 Refine Level:
Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%.
_______________________
Refine Level +12:
Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%.
_______________________
When compounded Garment' Armor Level is 2:
Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
MVP Phantom of Himmelmez Card (27381) Increases Magical Damage with Holy and Neutral element by 100%.
Increases damage taken from all elemental attacks by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Dio Anemos Card (27250) Footgear MATK +3%
Increases Magical Damage with Earth and Neutral element by 5%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Midnight Dio Anemos Card (300178) Increases Earth and Neutral elemental magical damage by 10%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Tumbling Card (300221) Increases Magical Damage with Neutral and Shadow element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Midnight Fei Kanablian Card (300190) Increases Magical Damage with Neutral and Earth element by 10%.
_______________________
2% chance to transform into a Golem for 5 seconds when dealing Physical Damage.
During transformation:
DEF +500

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Rebellion Dien Card invalid id
D.Y Card (27262) Accessory Increases Magical Damage with Neutral and Shadow element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Midnight D.Y Card (300191) Increases Magical Damage with Neutral, Shadow and Undead element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Jewelant Card (300066)
Ashhopper Card (300218) Increases Magical Damage with Neutral element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Icebear Card (300476)
Summer Vacation Pope Card invalid id
Kartu Magis Wind
Kartu Slot Efek
Tikbalang Card (4586) Headgear MATK +10
_______________________
Increases Magical Damage with Wind element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Wind element by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Litus Card (300258) MATK +15
_______________________
Increases Magical Damage with Shadow element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Diosa Card Headgear invalid id
Meyer Lugenburg Card (300308) Armor Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Superior Rgan Warlock Card (300462) MATK +40
_______________________
Increases Magical Damage with Fire, Wind and Earth element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Fire, Wind and Earth element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Fire, Wind and Earth element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Fire, Wind and Earth element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Abyssmal Phen Card (300149) Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
For each refine level:
Increases Magical Damage with Wind element by 3%.
_______________________
When equipped with Abysmal Obeaune Card,
Decreases damage taken from Neutral elemental attacks by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Merciless Sliea Card (11003) A famous novel by a kRO player that was published in Monthly RO that's about the Kafra Corporation.

_______________________
Type: Etc
Position: Unknown
Weight: 1
Sealed Gioia Card (27221) Increases Magical Damage with Wind and Ghost element by 50%.
Increases damage taken from all elementals by 60%.
_______________________
Refine Level +15:
Increases Magical Damage with Wind and Ghost element by 75% instead.
Increases damage taken from all elementals by 40% instead.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Ordre Card (27255) Footgear MATK +3%
Increases Magical Damage with Wind and Water element by 5%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Midnight Ordre Card (300183) Increases Magical Damage with Wind and Water element by 10%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Rebellion Dien Card invalid id
Elvira Card (4577) Accessory Increases Magical Damage with Wind and Ghost element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Crow Baron Card (300267) Increases Attack Speed by 5%.
_______________________
Base Level at least 200:
Increases Magical Damage with Fire and Wind element by 15%.
_______________________
When equipped with Crow Duke Card and equipped by Sage classes:
Increases damage of Fire Bolt and Lightning Bolt by 30%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Summer Vacation Pope Card invalid id
Kartu Magis Api
Kartu Slot Efek
Lichtern Red Card (4599) Headgear MATK +10
_______________________
Increases Magical Damage with Fire element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire element by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Fillia Card (300256) MATK +15
_______________________
Increases Magical Damage with Fire element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Meyer Lugenburg Card (300308) Armor Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
E-Rail Card (300462) MATK +40
_______________________
Increases Magical Damage with Fire, Wind and Earth element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Fire, Wind and Earth element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Fire, Wind and Earth element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Fire, Wind and Earth element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Faceworm Larva Card (27167) Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
For each Refine Level:
Increases Magical Damage with Water element by 3%.
_______________________
When equipped with Faceworm Egg Card:
Decreases damage taken from Neutral elemental attacks by 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Polluted Spider Queen Card (300201) Increases Water and Earth elemental magical damage by 50%.
Increases damage taken from all elemental attacks by 60%.
_______________________
Refine Level +15:
Increases Water and Earth elemental magical damage by additional 25%.
Increases damage taken from all elemental attacks by additional 40%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
[MVP] Polluted Spider Queen Card (300202)
_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Geffen Thief Card (27253) Footgear MATK +3%
Increases Magical Damage with Fire and Holy element by 5%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Volcring Card (300215) Increases Magical Damage with Fire and Earth element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Fire and Earth element by additional 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Rebellion Dien Card invalid id
Mavka Card (2761) Accessory Rental Item
A ring that has special power ineach shape.
_______________________
Increases experience gained from defeating Angel race monsters by 15%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Crow Baron Card (300267) Increases Attack Speed by 5%.
_______________________
Base Level at least 200:
Increases Magical Damage with Fire and Wind element by 15%.
_______________________
When equipped with Crow Duke Card and equipped by Sage classes:
Increases damage of Fire Bolt and Lightning Bolt by 30%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Firewind Rike Card (300222) Increases Magical Damage with Wind element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Summer Vacation Pope Card invalid id
Kartu Magis Air
Kartu Slot Efek
Lichtern Blue Card (4597) Headgear MATK +10
_______________________
Increases Magical Damage with Water element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Water element by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Vanilaqus Card (300257) MATK +15
_______________________
Increases Magical Damage with Water element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Ice Gangu Card (300359) MATK +10, S.MATK +1
_______________________
Increases Magical Damage with Water element by 4%.
Increases SP Consumption by 7%.
_______________________
Refine Level +9:
Increases Magical Damage with Water element by additional 3%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Ice Straw Card (300361) Armor S.MATK +1
_______________________
Increases SP Consumption by 7%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Water element by 4%.
_______________________
When equipped with Ice Gangu Card:
MATK +10%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Blue Pitaya Card (300124) Weapon When compounded on a Staff and Two-Handed Staff class weapon:
Increases Magical Damage with Water element by 10%.
_______________________
Refine Level +10:
Increases Magical Damage with Water element by additional 10%.
_______________________
Refine Level +14:
Increases Magical Damage with Water element by additional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Brinaranea Card (27324) Increases Magical Damage with Water element by 15%.
_______________________
When equipped with Muspellskoll Card:
Increases Magical Damage with Water element by aditional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Superior Rgan Healer Card (300463) MATK +40
_______________________
Increases Magical Damage with Water, Poison and Holy element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Water, Poison and Holy element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Water, Poison and Holy element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Water, Poison and Holy element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Midnight Ordre Card (300183) Footgear Increases Magical Damage with Wind and Water element by 10%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Boiling Water Marc Card (300121) Increases Magical Damage with Holy and Water element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Holy and Water element by additional 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Ordre Card (27255) MATK +3%
Increases Magical Damage with Wind and Water element by 5%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Crow Duke Card (300268) Accessory MATK +5%
_______________________
Base Level at least 200:
Increases Magical Damage with Water and Earth element by 15%.
_______________________
When equipped with Crow Baron Card and equipped by Sage classes:
Increases damage of Cold Bolt and Heaven's Drive by 30%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Headless Mule Card (27125) Increases Magical Damage with Water and Holy element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Lude Gal Card (300243) When equipped by Novice or Super Novice:
MATK +10%, MaxSP +500.

When equipped with Ghost Cube Card:
Magical attacks have a certain chance to increase Magical Damage with Water and Fire element by 40% for 7 seconds.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Calmaring Card (300364) Increases Magical Damage with Water element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Elite Rgan Warlock Card (300464) Increases Magical Damage with Water, Poison and Holy element by 25%.
_______________________
Base INT at least 90:
Increases SP Consumption by 7%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Kartu Sihir Earth
Kartu Slot Efek
Lichtern Yellow Card (4600) Headgear MATK +10
_______________________
Increases Magical Damage with Earth element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Earth element by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Fulgor Card (300259) MATK +15
_______________________
Increases Magical Damage with Earth element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Meyer Lugenburg Card (300308) Armor Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Superior Rgan Warlock Card (300462) Weapon MATK +40
_______________________
Increases Magical Damage with Fire, Wind and Earth element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Fire, Wind and Earth element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Fire, Wind and Earth element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Fire, Wind and Earth element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Arc Elder Card (4629) Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
For each Refine Level:
Increases Magical Damage with Earth element by 3%.
_______________________
When equipped with shoes compounded with Time Keeper Card:
Decreases damage taken from Neutral elemental attacks by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Dio Anemos Card (27250) Footgear MATK +3%
Increases Magical Damage with Earth and Neutral element by 5%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Midnight Dio Anemos Card (300178) Increases Earth and Neutral elemental magical damage by 10%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Ash Toad Card (300211) Accessory Increases Magical Damage with Earth element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Crow Duke Card (300268) MATK +5%
_______________________
Base Level at least 200:
Increases Magical Damage with Water and Earth element by 15%.
_______________________
When equipped with Crow Baron Card and equipped by Sage classes:
Increases damage of Cold Bolt and Heaven's Drive by 30%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Calmaring Card (300364) Increases Magical Damage with Water element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Elite Rgan Warlock Card (300464) Increases Magical Damage with Water, Poison and Holy element by 25%.
_______________________
Base INT at least 90:
Increases SP Consumption by 7%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Kartu Sihir Ghost
Kartu Slot Efek
Lichtern Green Card (4598) Headgear MATK +10
_______________________
Increases Magical Damage with Ghost element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Ghost element by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Pierrotziost Card (300247) Increases Variable Casting Time by 5%.
_______________________
For each Refine Level:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +9:
Increases Magical Damage with Ghost element by 1%.
_______________________
Refine Level +11:
Increases Magical Damage with Ghost element by additional 2%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Meyer Lugenburg Card (300308) Armor Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Spectrum Plasma Card (300248) MATK +10%
_______________________
Increases SP Consumption by 50%.
Increases Magical Damage against Demon and Formless race by 50%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Book of Death Card (300279) Weapon Increases damage of Soul Expansion by 30%.
_______________________
When equipped with Death Word Card:
Base Level at least 200:
Increases Magical Damage with Ghost element by 30%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Tumbling Card (300221) Footgear Increases Magical Damage with Neutral and Shadow element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
D.Y Card (27262) Accessory Increases Magical Damage with Neutral and Shadow element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Midnight D.Y Card (300191) Increases Magical Damage with Neutral, Shadow and Undead element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Jewelant Card (300066)
Icebear Card (300478)
Kartu Sihir Shadow
Kartu Slot Efek
Lavaeter Card (300258) Headgear MATK +15
_______________________
Increases Magical Damage with Shadow element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Meyer Lugenburg Card (300308) Armor Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Ashring Card (300219) When compounded on either One-Handed Staff or Two-Handed Staff:
Increases Magical Damage with Shadow element by 10%.

Refine Level +10:
Increases Magical Damage with Shadow element by additional 10%.

Refine Level +14:
Increases Magical Damage with Shadow element by additional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Jormungandr Guardian Card (300460) Weapon MATK +40
_______________________
Increases Magical Damage with Neutral, Shadow and Ghost element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
One Eye Dollarcis Card (300375) Garment Decreases damage taken from Neutral element attacks by 20%.
_______________________
Up to max +11 Refine Level:
Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%.
_______________________
Refine Level +12:
Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%.
_______________________
When compounded Garment' Armor Level is 2:
Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
[MVP] Abysmal Witch Card (300328) Garment
_______________________
Type: Card
Compound on: Head Top
Weight: 1
Rebellion Dien Card Footgear AGI +1

_______________________
Type: Card
Compound on: Unknown
Weight: 1
Midnight D.Y Card (300191) Accessory Increases Magical Damage with Neutral, Shadow and Undead element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Jennifer Card (300249) Increases Physical Damage against Formless race by 5%.
_______________________
Base Level at least 200:
Increases Physical Damage against Formless race by additional 15%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Summer Vacation Pope Card AGI +1

_______________________
Type: Card
Compound on: Unknown
Weight: 1
Kartu Magis Undead
Kartu Slot Efek
Meyer Lugenburg Card (300308) Armor Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Jormungandr Guardian Card (300460) Weapon MATK +40
_______________________
Increases Magical Damage with Neutral, Shadow and Ghost element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
[MVP] Aquila Card (300382) Garment Increases Magical Damage with Poison and Undead element by 100%.
Increases damage taken from every element by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Yordos Judge Card Garment AGI +1

_______________________
Type: Card
Compound on: Unknown
Weight: 1
Rebellion Dien Card Footgear AGI +1

_______________________
Type: Card
Compound on: Unknown
Weight: 1
Midnight D.Y Card (300191) Accessory Increases Magical Damage with Neutral, Shadow and Undead element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Jennifer Card (300249) Increases Physical Damage against Formless race by 5%.
_______________________
Base Level at least 200:
Increases Physical Damage against Formless race by additional 15%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Summer Vacation Pope Card AGI +1

_______________________
Type: Card
Compound on: Unknown
Weight: 1


Build Pianis Kiamat 🎹

Kamu tidak yakin elemen mana yang harus dimainkan sebagai mage? Jangan khawatir, aku sudah siapkan setup terbaik untukmu!

Aku menyebutnya, The DPB atau "Doomsday Pianist Build" muhahahaha!

🎹 Serba Bisa 🎹
Top 300456.png Icewind Egg Card (300456)
Mid 27109.png Jitterbug Card (27109)
Low
Armor 300308.png Meyer Lugenburg Card (300308)
Weapon 300455.png Copo Card (300455) + 27384.png Mutating White Knight Card (27384)
Shield 27385.png Mutating Khalitzburg Card (27385)
Garment 300424.png Friedrich S. Heine Card (300424)
Shoes 300458.png Icewind Card (300458)
Accessory R 27108.png Singing Pere Card (27108)
Accessory L 27107.png Playing Pere Card (27107)

Juga bagus melawan MVP End-game seperti:

Counter MVP End-game
22174.png
Rigel (22174)
20994.png
Betelgeuse (20994)
21532.png
Juncea (21532)
21531.png
Aquila (21531)
21062.png
Unidentified Life Forms (21062)
20928.png
The One (20928)
20892.png
Sakray (20892)
20785.png
Broken Thanatos (20785)
20387.png
Cursed King Schmidt (20387)
3190.png
Sarah (3190)

Skill

Banyak banget skill yang bisa dipilih... T - T

Mage 1️⃣

Skill Mage 📗
Increase SP Recovery
Max Level: 10
Skill Form: Passive
Description: Restores SP every 10 sec while idle.
MaxSP affects how much SP restoration is increased by this skill.
[Lv 1]: Restores (5+0.2% of MaxSP) SP
[Lv 2]: Restores (10+0.4% of MaxSP) SP
[Lv 3]: Restores (15+0.6% of MaxSP) SP
[Lv 4]: Restores (20+0.8% of MaxSP) SP
[Lv 5]: Restores (25+1.0% of MaxSP) SP
[Lv 6]: Restores (30+1.2% of MaxSP) SP
[Lv 7]: Restores (35+1.4% of MaxSP) SP
[Lv 8]: Restores (40+1.6% of MaxSP) SP
[Lv 9]: Restores (45+1.8% of MaxSP) SP
[Lv 10]: Restores (50+2.0% of MaxSP) SP
Sight
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
LvSP CostDuration
11010s
Napalm Beat
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic.
The damage portion is divided among the targets.
[Lv 1]: 80% MATK
[Lv 2]: 90% MATK
[Lv 3]: 100% MATK
[Lv 4]: 110% MATK
[Lv 5]: 120% MATK
[Lv 6]: 130% MATK
[Lv 7]: 140% MATK
[Lv 8]: 150% MATK
[Lv 9]: 160% MATK
[Lv 10]: 170% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayRange
190.1s0.4s0.5s9 cells
290.1s0.4s0.5s9 cells
390.1s0.4s0.5s9 cells
4120.1s0.4s0.5s9 cells
5120.1s0.4s0.5s9 cells
6120.1s0.4s0.5s9 cells
7150.1s0.4s0.5s9 cells
8150.1s0.4s0.5s9 cells
9150.1s0.4s0.5s9 cells
10180.1s0.4s0.5s9 cells
Safety Wall
Max Level: 10
Requirement: Napalm Beat 7, Soul Strike 5
Skill Form: Active
Type: Supportive
Target: Ground
Description: Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage.
The barrier will disappear after a period of time.
Consumes 1 Blue Gemstone.
[Lv 1]: Barrier: 300, Blocks 2 Hits
[Lv 2]: Barrier: 600, Blocks 3 Hits
[Lv 3]: Barrier: 900, Blocks 4 Hits
[Lv 4]: Barrier: 1200, Blocks 5 Hits
[Lv 5]: Barrier: 1500, Blocks 6 Hits
[Lv 6]: Barrier: 1800, Blocks 7 Hits
[Lv 7]: Barrier: 2100, Blocks 8 Hits
[Lv 8]: Barrier: 2400, Blocks 9 Hits
[Lv 9]: Barrier: 2700, Blocks 10 Hits
[Lv 10]: Barrier: 3000, Blocks 11 Hits
LvSP CostItemsFixed CastVariable CastDurationRange
130Blue Gemstone x10.8s3.2s5s9 cells
230Blue Gemstone x10.72s2.88s10s9 cells
330Blue Gemstone x10.64s2.56s15s9 cells
435Blue Gemstone x10.56s2.24s20s9 cells
535Blue Gemstone x10.48s1.92s25s9 cells
635Blue Gemstone x10.4s1.6s30s9 cells
740Blue Gemstone x10.32s1.28s35s9 cells
840Blue Gemstone x10.24s0.96s40s9 cells
940Blue Gemstone x10.16s0.64s45s9 cells
1040Blue Gemstone x10.08s0.32s50s9 cells
Soul Strike
Max Level: 10
Requirement: Napalm Beat 4
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target.
This skill inflicts additional damage against Undead monster.
[Lv 1]: 1 Hit, Undead +5%, 18 SP Consumption
[Lv 2]: 1 Hit, Undead +10%, 14 SP Consumption
[Lv 3]: 2 Hits, Undead +15%, 24 SP Consumption
[Lv 4]: 2 Hits, Undead +20%, 20 SP Consumption
[Lv 5]: 3 Hits, Undead +25%, 30 SP Consumption
[Lv 6]: 3 Hits, Undead +30%, 26 SP Consumption
[Lv 7]: 4 Hits, Undead +35%, 36 SP Consumption
[Lv 8]: 4 Hits, Undead +40%, 32 SP Consumption
[Lv 9]: 5 Hits, Undead +45%, 42 SP Consumption
[Lv 10]: 5 Hits, Undead +50%, 38 SP Consumption
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1180.1s0.4s1.4s9 cells
2140.1s0.4s1.4s9 cells
3240.1s0.4s1.4s9 cells
4200.1s0.4s1.4s9 cells
5300.1s0.4s1.4s9 cells
6260.1s0.4s1.4s9 cells
7360.1s0.4s1.4s9 cells
8320.1s0.4s1.4s9 cells
9420.1s0.4s1.4s9 cells
10380.1s0.4s1.4s9 cells
Cold Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: Enemy
Description: Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATK Water elemental magic damage per Hit.
[Lv 1]: 1 Hit, 12 SP Consumption
[Lv 2]: 2 Hits, 14 SP Consumption
[Lv 3]: 3 Hits, 16 SP Consumption
[Lv 4]: 4 Hits, 18 SP Consumption
[Lv 5]: 5 Hits, 20 SP Consumption
[Lv 6]: 6 Hits, 22 SP Consumption
[Lv 7]: 7 Hits, 24 SP Consumption
[Lv 8]: 8 Hits, 26 SP Consumption
[Lv 9]: 9 Hits, 28 SP Consumption
[Lv 10]: 10 Hits, 30 SP Consumption
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1120.3s0.5s1.4s9 cells
2140.4s0.8s1.4s9 cells
3160.5s1.1s1.4s9 cells
4180.6s1.4s1.4s9 cells
5200.7s1.7s1.4s9 cells
6220.8s2s1.4s9 cells
7240.9s2.3s1.4s9 cells
8261s2.6s1.4s9 cells
9281.1s2.9s1.4s9 cells
10301.2s3.2s1.4s9 cells
Frost Diver
Max Level: 10
Requirement: Cold Bolt 5
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Description: Inflicts Water magic damage on a target, which has a chance to inflict Freezing status.
The Freezing chance and duration are affected by target's Level, MDEF and LUK stats.
[Lv 1]: 110% MATK, Frozen Chance: 38%
[Lv 2]: 120% MATK, Frozen Chance: 41%
[Lv 3]: 130% MATK, Frozen Chance: 44%
[Lv 4]: 140% MATK, Frozen Chance: 47%
[Lv 5]: 150% MATK, Frozen Chance: 50%
[Lv 6]: 160% MATK, Frozen Chance: 53%
[Lv 7]: 170% MATK, Frozen Chance: 56%
[Lv 8]: 180% MATK, Frozen Chance: 59%
[Lv 9]: 190% MATK, Frozen Chance: 62%
[Lv 10]: 200% MATK, Frozen Chance: 65%
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1250.16s0.64s0.5s9 cells
2240.16s0.64s0.5s9 cells
3230.16s0.64s0.5s9 cells
4220.16s0.64s0.5s9 cells
5210.16s0.64s0.5s9 cells
6200.16s0.64s0.5s9 cells
7190.16s0.64s0.5s9 cells
8180.16s0.64s0.5s9 cells
9170.16s0.64s0.5s9 cells
10160.16s0.64s0.5s9 cells
Stone Curse
Max Level: 10
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Inflicts Stone Curse to a target.
Consumes 1 Red Gemstone.
From level 6, Red Gemstone is consumed only when the skill is successfull.
Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats.
[Lv 1]: Stone Curse chance: 24%
[Lv 2]: Stone Curse chance: 28%
[Lv 3]: Stone Curse chance: 32%
[Lv 4]: Stone Curse chance: 36%
[Lv 5]: Stone Curse chance: 40%
[Lv 6]: Stone Curse chance: 44%
[Lv 7]: Stone Curse chance: 48%
[Lv 8]: Stone Curse chance: 52%
[Lv 9]: Stone Curse chance: 56%
[Lv 10]: Stone Curse chance: 60%
LvSP CostItemsFixed CastVariable CastDurationRange
125Red Gemstone x10.2s0.8s5s2 cells
224Red Gemstone x10.2s0.8s5s2 cells
323Red Gemstone x10.2s0.8s5s2 cells
422Red Gemstone x10.2s0.8s5s2 cells
521Red Gemstone x10.2s0.8s5s2 cells
620Red Gemstone x10.2s0.8s5s2 cells
719Red Gemstone x10.2s0.8s5s2 cells
818Red Gemstone x10.2s0.8s5s2 cells
917Red Gemstone x10.2s0.8s5s2 cells
1016Red Gemstone x10.2s0.8s5s2 cells
Fire Ball
Max Level: 10
Requirement: Fire Bolt 4
Skill Form: Active
Type: Magical, AoE
Target: 1 Character
Description: Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage.
Inner area (3x3) and outer area (5x5) receive different damage.
[Lv 1]: Inner: 160% MATK, Outer: 120% MATK
[Lv 2]: Inner: 180% MATK, Outer: 135% MATK
[Lv 3]: Inner: 200% MATK, Outer: 150% MATK
[Lv 4]: Inner: 220% MATK, Outer: 165% MATK
[Lv 5]: Inner: 240% MATK, Outer: 180% MATK
[Lv 6]: Inner: 260% MATK, Outer: 195% MATK
[Lv 7]: Inner: 280% MATK, Outer: 210% MATK
[Lv 8]: Inner: 300% MATK, Outer: 225% MATK
[Lv 9]: Inner: 320% MATK, Outer: 240% MATK
[Lv 10]: Inner: 340% MATK, Outer: 255% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1250.2s0.8s0.7s9 cells
2250.2s0.8s0.7s9 cells
3250.2s0.8s0.7s9 cells
4250.2s0.8s0.7s9 cells
5250.2s0.8s0.7s9 cells
6250.2s0.8s0.7s9 cells
7250.2s0.8s0.7s9 cells
8250.2s0.8s0.7s9 cells
9250.2s0.8s0.7s9 cells
10250.2s0.8s0.7s9 cells
Fire Wall
Max Level: 10
Requirement: Sight 1, Fire Ball 5
Skill Form: Active
Type: Magical
Target: Ground
Description: Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward.
[Lv 1]: Each Wall: 3 Hits, lasts 5 seconds
[Lv 2]: Each Wall: 4 Hits, lasts 6 seconds
[Lv 3]: Each Wall: 5 Hits, lasts 7 seconds
[Lv 4]: Each Wall: 6 Hits, lasts 8 seconds
[Lv 5]: Each Wall: 7 Hits, lasts 9 seconds
[Lv 6]: Each Wall: 8 Hits, lasts 10 seconds
[Lv 7]: Each Wall: 9 Hits, lasts 11 seconds
[Lv 8]: Each Wall: 10 Hits, lasts 12 seconds
[Lv 9]: Each Wall: 11 Hits, lasts 13 seconds
[Lv 10]: Each Wall: 12 Hits, lasts 14 seconds
LvSP CostFixed CastVariable CastDurationRange
1400.4s1.6s5s9 cells
2400.36s1.44s6s9 cells
3400.32s1.28s7s9 cells
4400.28s1.12s8s9 cells
5400.24s0.96s9s9 cells
6400.22s0.88s10s9 cells
7400.2s0.8s11s9 cells
8400.18s0.72s12s9 cells
9400.16s0.64s13s9 cells
10400.14s0.56s14s9 cells
Fire Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit.
[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1120.3s0.5s1.4s9 cells
2140.4s0.8s1.4s9 cells
3160.5s1.1s1.4s9 cells
4180.6s1.4s1.4s9 cells
5200.7s1.7s1.4s9 cells
6220.8s2s1.4s9 cells
7240.9s2.3s1.4s9 cells
8261s2.6s1.4s9 cells
9281.1s2.9s1.4s9 cells
10301.2s3.2s1.4s9 cells
Lightning Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit.
[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1120.3s0.5s1.4s9 cells
2140.4s0.8s1.4s9 cells
3160.5s1.1s1.4s9 cells
4180.6s1.4s1.4s9 cells
5200.7s1.7s1.4s9 cells
6220.8s2s1.4s9 cells
7240.9s2.3s1.4s9 cells
8261s2.6s1.4s9 cells
9281.1s2.9s1.4s9 cells
10301.2s3.2s1.4s9 cells
Thunder Storm
Max Level: 10
Requirement: Lightning Bolt 4
Skill Form: Active
Type: Magical
Target: Ground
Description: Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area.
[Lv 1]: 1 Hit, SP Consumption: 29
[Lv 2]: 2 Hits, SP Consumption: 34
[Lv 3]: 3 Hits, SP Consumption: 39
[Lv 4]: 4 Hits, SP Consumption: 44
[Lv 5]: 5 Hits, SP Consumption: 49
[Lv 6]: 6 Hits, SP Consumption: 54
[Lv 7]: 7 Hits, SP Consumption: 59
[Lv 8]: 8 Hits, SP Consumption: 64
[Lv 9]: 9 Hits, SP Consumption: 69
[Lv 10]: 10 Hits, SP Consumption: 74
LvSP CostFixed CastVariable CastAfter Cast DelayDurationRange
1291.5s2.7s2s0.1s9 cells
2341.5s2.9s2s0.1s9 cells
3391.5s3.1s2s0.1s9 cells
4441.5s3.3s2s0.1s9 cells
5491.5s3.5s2s0.1s9 cells
6541.5s3.7s2s0.1s9 cells
7591.5s3.9s2s0.1s9 cells
8641.5s4.1s2s0.1s9 cells
9691.5s4.3s2s0.1s9 cells
10741.5s4.5s2s0.1s9 cells
Skill Quest
Energy Coat
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: Caster
Description: Creates a barrier of spiritual energy that will buffer attacks at the caster.
Caster's remaining SP affects the amount of damage reduced by the barrier.
Higher damage means more SP will be drained by the barrier.
[SP 100~81%]: -30% Damage,
SP Consumption: 3.0% [SP 80~61%]: -24% Damage,
SP Consumption: 2.5% [SP 60~41%]: -18% Damage,
SP Consumption: 2.0% [SP 40~21%]: -12% Damage,
SP Consumption: 1.5% [SP 20~1%]: -6% Damage,
SP Consumption: 1.0%
LvSP CostFixed CastDuration
1305s5 min

Wizard 2️⃣

Skill Wizard 📘
Fire Pillar
Max Level: 10
Requirement: Fire Wall 1
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons a pillar of flame on a targeted spot that will deal Fire elemental magic damage to enemies that come into contact with it.
If no one steps on it for 30 seconds, it will disappear.
You can place up to 5 Fire Pillars at once and consumes 1 Blue Gemstone with level 6 and above.
Also it can't be placed if there is an enemy standing on that cell already.
[Lv 1]: Hits: 3, AoE: 3x3 cells
[Lv 2]: Hits: 4, AoE: 3X3 cells
[Lv 3]: Hits: 5, AoE: 3X3 cells
[Lv 4]: Hits: 6, AoE: 3X3 cells
[Lv 5]: Hits: 7, AoE: 3X3 cells
[Lv 6]: Hits: 8, AoE: 7x7 cells
[Lv 7]: Hits: 9, AoE: 7x7 cells
[Lv 8]: Hits: 10 AoE: 7x7 cells
[Lv 9]: Hits: 11, AoE: 7x7 cells
[Lv 10]: Hits: 12, AoE: 7x7 Cells
LvSP CostItemsFixed CastVariable CastAfter Cast DelayDurationRange
175-0.48s1.92s1s30s9 cells
275-0.43s1.73s1s30s9 cells
375-0.38s1.54s1s30s9 cells
475-0.34s1.34s1s30s9 cells
575-0.29s1.15s1s30s9 cells
675Blue Gemstone x10.24s0.96s1s30s9 cells
775Blue Gemstone x10.19s0.77s1s30s9 cells
875Blue Gemstone x10.14s0.58s1s30s9 cells
975Blue Gemstone x10.1s0.38s1s30s9 cells
1075Blue Gemstone x10.05s0.19s1s30s9 cells
Sightrasher
Max Level: 10
Requirement: Sight 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells.
[Lv 1]: MATK 120%
[Lv 2]: MATK 140%
[Lv 3]: MATK 160%
[Lv 4]: MATK 180%
[Lv 5]: MATK 200%
[Lv 6]: MATK 220%
[Lv 7]: MATK 240%
[Lv 8]: MATK 260%
[Lv 9]: MATK 280%
[Lv 10]: MATK 300%
LvSP CostFixed CastVariable CastAfter Cast DelayDuration
1350.08s0.32s2s0.5s
2370.08s0.32s2s0.5s
3390.08s0.32s2s0.5s
4410.08s0.32s2s0.5s
5430.08s0.32s2s0.5s
6450.08s0.32s2s0.5s
7470.08s0.32s2s0.5s
8490.08s0.32s2s0.5s
9510.08s0.32s2s0.5s
10530.08s0.32s2s0.5s
Active statusSight
Meteor Storm
Max Level: 10
Requirement: Thunder Storm 1, Sightrasher 2
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons meteors towards a targeted area to inflict 125% MATK Fire elemental magic damage upon enemies in an 13x13 area and have a chance to cause Stun.
Each meteorite has a range of 7x7 cells and depending on skill level, the number of falling meteorites and the number of hits per meteorite are increased.
[Lv 1]: Meteorites: 2, Hits: 1, Stun Chance: 3%
[Lv 2]: Meteorites: 3, Hits: 1, Stun Chance: 6%
[Lv 3]: Meteorites: 3, Hits: 2, Stun Chance: 9%
[Lv 4]: Meteorites: 4, Hits: 2, Stun Chance: 12%
[Lv 5]: Meteorites: 4, Hits: 3, Stun Chance: 15%
[Lv 6]: Meteorites: 5, Hits: 3, Stun Chance: 18%
[Lv 7]: Meteorites: 5, Hits: 4, Stun Chance: 21%
[Lv 8]: Meteorites: 6, Hits: 4, Stun Chance: 24%
[Lv 9]: Meteorites: 6, Hits: 5, Stun Chance: 27%
[Lv 10]: Meteorites: 7, Hits: 5, Stun Chance: 30%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1201.5s6.3s1s2.5s2s9 cells
2241.5s6.3s1s3s3s9 cells
3301.5s6.3s1s3.5s3s9 cells
4341.5s6.3s1s4s4s9 cells
5401.5s6.3s1s4.5s4s9 cells
6441.5s6.3s1s5s5s9 cells
7501.5s6.3s1s5.5s5s9 cells
8541.5s6.3s1s6s6s9 cells
9601.5s6.3s1s6.5s6s9 cells
10641.5s6.3s1s7s7s9 cells
Jupitel Thunder
Max Level: 10
Requirement: Napalm Beat 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Fires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy.
The number of hits increases with the skill level.
[Lv 1]: Hits: 3
[Lv 2]: Hits: 4
[Lv 3]: Hits: 5
[Lv 4]: Hits: 6
[Lv 5]: Hits: 7
[Lv 6]: Hits: 8
[Lv 7]: Hits: 9
[Lv 8]: Hits: 10
[Lv 9]: Hits: 11
[Lv 10]: Hits: 12
LvSP CostFixed CastVariable CastRange
1200.5s2s9 cells
2230.5s2.2s9 cells
3260.5s2.4s9 cells
4290.5s2.6s9 cells
5320.5s2.8s9 cells
6350.5s3s9 cells
7380.5s3.2s9 cells
8410.5s3.4s9 cells
9440.5s3.6s9 cells
10470.5s3.8s9 cells
Lord of Vermilion
Max Level: 10
Requirement: Thunder Storm 1, Jupitel Thunder 5
Skill Form: Active
Type: Magical
Target: Ground
Description: Collects and drops lightning strikes on the ground in an 13x13 area around a designated cell, inflicting Wind elemental magic damage and probably cause Blind status.
The chance of causing Blind status is reduced by the immunity of the targets.
[Lv 1]: MATK 500%, Blind Chance: 15%
[Lv 2]: MATK 600%, Blind Chance: 20%
[Lv 3]: MATK 700%, Blind Chance: 25%
[Lv 4]: MATK 800%, Blind Chance: 30%
[Lv 5]: MATK 900%, Blind Chance: 35%
[Lv 6]: MATK 1000%, Blind Chance: 40%
[Lv 7]: MATK 1100%, Blind Chance: 45%
[Lv 8]: MATK 1200%, Blind Chance: 50%
[Lv 9]: MATK 1300%, Blind Chance: 55%
[Lv 10]: MATK 1400%, Blind Chance: 60%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1601.5s6.3s1s5s1s9 cells
2641.5s6.1s1s5s1s9 cells
3681.5s5.9s1s5s1s9 cells
4721.5s5.7s1s5s1s9 cells
5761.5s5.5s1s5s1s9 cells
6801.5s5.3s1s5s1s9 cells
7841.5s5.1s1s5s1s9 cells
8881.5s4.9s1s5s1s9 cells
9921.5s4.7s1s5s1s9 cells
10961.5s4.5s1s5s1s9 cells
Water Ball
Max Level: 5
Requirement: Cold Bolt 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Hurls spheres of water at high velocity at a targeted enemy.
Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map.
Detection range of Water cells increases with skill level and can be used on skill effects such as Deluge.
[Lv 1]: MATK 130% each Hit, Water Cells: 1x1
[Lv 2]: MATK 160% each Hit, Water Cells: 3x3
[Lv 3]: MATK 190% each Hit, Water Cells: 3x3
[Lv 4]: MATK 220% each Hit, Water Cells: 5x5
[Lv 5]: MATK 250% each Hit, Water Cells: 5x5
LvSP CostFixed CastVariable CastDurationRange
1150.16s0.64s10s9 cells
2200.32s1.28s10s9 cells
3200.48s1.92s10s9 cells
4250.64s2.56s10s9 cells
5250.8s3.2s10s9 cells
RequiresOn water
Ice Wall
Max Level: 10
Requirement: Stone Curse 1, Frost Diver 1
Skill Form: Active
Type: Supportive
Target: Ground
Description: Creates a frozen wall of ice in 1x5 cells that will block enemies, but it can be destroyed using attacks.
The HP of the Ice Wall depends on skill level and when placed, it's HP is reduced by 50 per second.
It will disappear when it's HP reaches zero.
[Lv 1]: Ice Wall HP: 400
[Lv 2]: Ice Wall HP: 600
[Lv 3]: Ice Wall HP: 800
[Lv 4]: Ice Wall HP: 1000
[Lv 5]: Ice Wall HP: 1200
[Lv 6]: Ice Wall HP: 1400
[Lv 7]: Ice Wall HP: 1600
[Lv 8]: Ice Wall HP: 1800
[Lv 9]: Ice Wall HP: 2000
[Lv 10]: Ice Wall HP: 2200
LvSP CostRange
1209 cells
2209 cells
3209 cells
4209 cells
5209 cells
6209 cells
7209 cells
8209 cells
9209 cells
10209 cells
Frost Nova
Max Level: 10
Requirement: Frost Diver 1, Ice Wall 1
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Inflicts Water elemental magical damage to enemies within 5x5 cells of the caster and inflicts Freezing status.
Freezing chance and duration increases with the skill level.
[Lv 1]: Freezing Time: 1.5 seconds, Freeing Chance: 38%
[Lv 2]: Freezing Time: 3.0 seconds, Freeing Chance: 43%
[Lv 3]: Freezing Time: 4.5 seconds, Freeing Chance: 48%
[Lv 4]: Freezing time: 6.0 seconds, Freeing Chance: 53%
[Lv 5]: Freezing Time: 7.5 seconds, Freeing Chance: 58%
[Lv 6]: Freezing Time: 9.0 seconds, Freeing Chance: 63%
[Lv 7]: Freezing Time: 10.5 seconds, Freeing Chance: 68%
[Lv 8]: Freezing Time: 12.0 seconds, Freeing Chance: 73%
[Lv 9]: Freezing Time: 13.5 seconds, Freeing Chance: 78%
[Lv 10]: Freezing Time: 15.0 seconds, Freeing Chance: 83%
LvSP CostFixed CastVariable CastAfter Cast Delay
1450.16s0.64s0.2s
2430.16s0.64s0.2s
3410.14s0.58s0.2s
4390.14s0.58s0.2s
5370.13s0.51s0.2s
6350.13s0.51s0.2s
7330.11s0.45s0.2s
8310.11s0.45s0.2s
9290.1s0.38s0.2s
10270.1s0.38s0.2s
Storm Gust
Max Level: 10
Requirement: Frost Diver 1, Jupitel Thunder 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons a blizzard on the ground in an 11x11 area around an designated cell to inflict Water elemental magic damage on enemies.
The blizzard lasts for 4.5 seconds hitting once every 0.45 seconds and knocking back enemies by 2 cells.
Damaged targets have a certain chance to be inflicted with Freezing status and do not take damage while the Freezing status is active.
[Lv 1]: MATK 120% each Hit
[Lv 2]: MATK 170% each Hit
[Lv 3]: MATK 220% each Hit
[Lv 4]: MATK 270% each Hit
[Lv 5]: MATK 320% each Hit
[Lv 6]: MATK 370% each Hit
[Lv 7]: MATK 420% each Hit
[Lv 8]: MATK 470% each Hit
[Lv 9]: MATK 520% each Hit
[Lv 10]: MATK 570% each Hit
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1781.5s4.5s1s6s4.5s9 cells
2781.5s4.7s1s6s4.5s9 cells
3781.5s4.9s1s6s4.5s9 cells
4781.5s5.1s1s6s4.5s9 cells
5781.5s5.3s1s6s4.5s9 cells
6781.5s5.5s1s6s4.5s9 cells
7781.5s5.7s1s6s4.5s9 cells
8781.5s5.9s1s6s4.5s9 cells
9781.5s6.1s1s6s4.5s9 cells
10781.5s6.3s1s6s4.5s9 cells
Earth Spike
Max Level: 5
Requirement: Stone Curse 1
Requirement: Stone Curse 1
Requirement: Seismic Weapon 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage.
The number of hits increases with the skill level.
[Lv 1]: Hits: 1
[Lv 2]: Hits: 2
[Lv 3]: Hits: 3
[Lv 4]: Hits: 4
[Lv 5]: Hits: 5
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1140.4s0.8s1.4s9 cells
2180.6s1.4s1.4s9 cells
3220.8s2s1.4s9 cells
4261s2.6s1.4s9 cells
5301.2s3.2s1.4s9 cells
Heaven's Drive
Max Level: 5
Requirement: Earth Spike 3
Requirement: Earth Spike 3
Requirement: Earth Spike 1
Skill Form: Active
Type: Magical
Target: Ground
Description: Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area.
If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding.
[Lv 1]: MATK 125%
[Lv 2]: MATK 250%
[Lv 3]: MATK 375%
[Lv 4]: MATK 500%
[Lv 5]: MATK 625%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1280.8s1.1s0.5s1s0.1s9 cells
2320.8s1.3s0.5s1s0.1s9 cells
3360.8s1.5s0.5s1s0.1s9 cells
4400.8s1.7s0.5s1s0.1s9 cells
5440.8s1.9s0.5s1s0.1s9 cells
Quagmire
Max Level: 5
Requirement: Heaven's Drive 1
Skill Form: Active
Type: Debuff
Target: Ground
Description: Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half.
AGI and DEX can be reduced maximum by 50.
Players will only receive half of the effect.
[Lv 1]: Lasts 5 seconds, AGI/DEX -10%
[Lv 2]: Lasts 10 seconds, AGI/DEX -20%
[Lv 3]: Lasts 15 seconds, AGI/DEX -30%
[Lv 4]: Lasts 20 seconds, AGI/DEX -40%
[Lv 5]: Lasts 25 seconds, AGI/DEX -50%
LvSP CostAfter Cast DelayDurationRange
151s5s9 cells
2101s10s9 cells
3151s15s9 cells
4201s20s9 cells
5251s25s9 cells
Sense
Max Level: 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Reveals detailed information about a targeted monster to the caster and members in caster's party.
LvSP CostRange
1109 cells
Skill Quest
Sight Blaster
Requirement: Finish Quest
Skill Form: Active
Type: Magical
Target: Caster
Description: Summons a protective fire ball that will encircle the caster for 2 minutes.
When an enemy approaches the caster, the fire ball will inflict damage equal to caster's MATK, push the enemy backward, then the skill will cancel.
Sight Blaster's knockback effect has no effect during WoE.
LvSP CostFixed CastVariable CastDuration
1800.32s1.28s15 min

High Wizard 3️⃣

Skill High Wizard 📒
Soul Drain
Max Level: 10
Requirement: Increase SP Recovery 5, Soul Strike 7
Skill Form: Passive
Description: Increases MaxSP.
Whenever you defeat an enemy with magical or physical attack, you will gain certain amount of SP depend on monster's level.
(does not work on ground targeted skills)
[Lv 1]: MaxSP +2%
[Lv 2]: MaxSP +4%
[Lv 3]: MaxSP +6%
[Lv 4]: MaxSP +8%
[Lv 5]: MaxSP +10%
[Lv 6]: MaxSP +12%
[Lv 7]: MaxSP +14%
[Lv 8]: MaxSP +16%
[Lv 9]: MaxSP +18%
[Lv 10]: MaxSP +20%
Magic Crasher
Max Level: 1
Requirement: Increase SP Recovery 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Inflicts Neutral elemental damage that is equal to the MATK of the caster and is affected by the target's Defense.
LvSP CostFixed CastVariable CastAfter Cast DelayRange
180.06s0.24s0.3s9 cells
Mystical Amplification
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Caster
Description: Amplifies MATK for 180 seconds.
[Lv 1]: MATK +5%
[Lv 2]: MATK +10%
[Lv 3]: MATK +15%
[Lv 4]: MATK +20%
[Lv 5]: MATK +25%
[Lv 6]: MATK +30%
[Lv 7]: MATK +35%
[Lv 8]: MATK +40%
[Lv 9]: MATK +45%
[Lv 10]: MATK +50%
LvSP CostFixed CastDuration
1350.7s180s
2400.7s180s
3450.7s180s
4500.7s180s
5550.7s180s
6600.7s180s
7650.7s180s
8700.7s180s
9750.7s180s
10800.7s180s
Napalm Vulcan
Max Level: 5
Requirement: Napalm Beat 5
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Delivers multiple psychokinetic blows at an enemy in an 3x3 area with a low chance of causing an Abnormal status.
This skill's level affects the number of hits from Napalm Vulcan.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: MATK 70%, Hits: 1
[Lv 2]: MATK 140%, Hits: 2
[Lv 3]: MATK 210%, Hits: 3
[Lv 4]: MATK 280%, Hits: 4
[Lv 5]: MATK 350%, Hits: 5
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1300.2s0.8s0.5s1s9 cells
2400.2s0.8s0.5s1s9 cells
3500.2s0.8s0.5s1s9 cells
4600.2s0.8s0.5s1s9 cells
5700.2s0.8s0.5s1s9 cells
Ganbantein
Max Level: 1
Requirement: Sense 1, Ice Wall 1
Skill Form: Active
Type: Supportive
Target: Ground
Description: Enables the chance of canceling ground targeting magic spell cast on a 3x3 cell area around the targeted spot.
This skill will cancel Land Protector on areas that have been enchanted by that skill.
This skill is unaffected by items or skills that remove Gemstone requirements.
Has 5 second cast delay.
Consumes 1 Blue Gemstone and Yellow Gemstone.
LvSP CostItemsFixed CastAfter Cast DelayRange
140Yellow Gemstone x1, Blue Gemstone x13s5s18 cells
Gravitational Field
Max Level: 5
Requirement: Quagmire 1, Magic Crasher 1, Mystical Amplification 10
Skill Form: Active
Type: Magical
Target: Ground
Description: Increases the gravity in a 5x5 area inflicting Neutral elemental magical damage.
As skill level increases, the number of hits and the damage increases.
The caster's Base Level affects also the damage inflicted.
[Lv 1]: MATK 100%, Hits: 2
[Lv 2]: MATK 200%, Hits: 4
[Lv 3]: MATK 300%, Hits: 6
[Lv 4]: MATK 400%, Hits: 8
[Lv 5]: MATK 500%, Hits: 10
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1601s5s1s5s0.1s18 cells
2701s5s1s5s0.1s18 cells
3801s5s1s5s0.1s18 cells
4901s5s1s5s0.1s18 cells
51001s5s1s5s0.1s18 cells

Warlock 4️⃣

Skill Warlock 📙
Earth Strain
Max Level: 5
Requirement: Sienna Execrate 2
Skill Form: Active
Type: Magical
Target: Ground
Description: Uplifts a wide land and inflicts Earth elemental magic damage to all enemies within skill range.
[Lv 1]: 1600% MATK
[Lv 2]: 2200% MATK
[Lv 3]: 2800% MATK
[Lv 4]: 3400% MATK
[Lv 5]: 4000% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1701s2s0.5s7s0.1s6 cells
2781s3s0.5s7s0.1s6 cells
3861s4s0.5s7s0.1s6 cells
4941s5s0.5s7s0.1s6 cells
51021s6s0.5s7s0.1s6 cells
White Imprison
Max Level: 5
Requirement: Soul Expansion 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Locks a target in a transparent box that prevents damage except from Ghost elemental damage.
Can be casted on oneself, when the duration is finished, the caster loses HP.
Has no effect on Boss monsters.
[Lv 1]: 50% success rate, 10 sec. duration
[Lv 2]: 60% success rate, 12 sec. duration
[Lv 3]: 70% success rate, 14 sec. duration
[Lv 4]: 80% success rate, 16 sec. duration
[Lv 5]: 90% success rate, 18 sec. duration
LvSP CostCool DownDurationRange
1504s6s11 cells
2554s8s11 cells
3604s10s11 cells
4654s12s11 cells
5704s14s11 cells
Soul Expansion
Max Level: 5
Requirement: Drain Life 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Deals 2 hits of Ghost elemental magic damage to a target and surrounding.
If the target is in the White Imprison it deals double damage.
Damage additionally increases according to the caster's Base Level and INT.
Base damage is increased by 1% every 1 INT.
[Lv 1]: 1200% MATK
[Lv 2]: 1400% MATK
[Lv 3]: 1600% MATK
[Lv 4]: 1800% MATK
[Lv 5]: 2000% MATK
LvSP CostVariable CastAfter Cast DelayRange
1302s0.5s11 cells
2352s0.5s11 cells
3402s0.5s11 cells
4452s0.5s11 cells
5502s0.5s11 cells
Frost Misty
Max Level: 5
Requirement: Summon Water Ball 1
Skill Form: Active
Type: Debuff
Target: Ground
Description: Releases freezing mist over the ground, dealing damage and inflicting Frost status on all enemies.
Targets affected by Frost will receive reduced DEF, Movement Speed, Attack Speed and increased Fixed Casting Time.
[Lv 1]: 30% Frost Chance, 300% MATK, 1 Hit
[Lv 2]: 35% Frost Chance, 400% MATK, 2 Hit
[Lv 3]: 40% Frost Chance, 500% MATK, 3 Hit
[Lv 4]: 45% Frost Chance, 600% MATK, 4 Hit
[Lv 5]: 50% Frost Chance, 700% MATK, 5 Hit
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1400.5s2s1s8s40s11 cells
2480.5s2.5s1s8s40s11 cells
3560.5s3s1s8s40s11 cells
4640.5s3.5s1s8s40s11 cells
5720.5s4s1s8s40s11 cells
Jack Frost
Max Level: 5
Requirement: Frost Misty 2
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Description: Deals Water elemental damage to a target and surrounding targets.
Enemies affected by Frost status will receive additional damage.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 1300% MATK, Frost MATK 1800%
[Lv 2]: 1600% MATK, Frost MATK 2400%
[Lv 3]: 1900% MATK, Frost MATK 3000%
[Lv 4]: 2200% MATK, Frost MATK 3600%
[Lv 5]: 2500% MATK, Frost MATK 4200%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1501s2s0.5s4s12.5s11 cells
2601s2.5s0.5s4s17.5s11 cells
3701s3s0.5s4s22.5s11 cells
4801s3.5s0.5s4s27.5s11 cells
5901s4s0.5s4s32.5s11 cells
Marsh of Abyss
Max Level: 5
Requirement: Quagmire 1
Skill Form: Active
Type: Debuff
Target: Ground
Description: Curses a target, reducing it's Movement Speed, Defense and Flee rate.
Caster's INT and Job Level affect it's effectiveness.
[Lv 1]: -50% Movement Speed
[Lv 2]: -60% Movement Speed
[Lv 3]: -70% Movement Speed
[Lv 4]: -80% Movement Speed
[Lv 5]: -90% Movement Speed
LvSP CostFixed CastAfter Cast DelayCool DownDurationRange
1400.5s1s2.5s30s11 cells
2420.5s1s3s30s11 cells
3440.5s1s3.5s30s11 cells
4460.5s1s4s30s11 cells
5480.5s1s4.5s30s11 cells
Recognized Spell
Max Level: 5
Requirement: Release 2, Stasis 1, White Imprison 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Maximizes one's own magical potential, dealing maximum damage with magical attacks for the skill duration.
Increases SP cost by 25%.
[Lv 1]: 60 sec. duration
[Lv 2]: 90 sec. duration
[Lv 3]: 110 sec. duration
[Lv 4]: 140 sec. duration
[Lv 5]: 170 sec. duration
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
11001s1s1s50s60s
21201s1s1s80s90s
31401s1s1s110s120s
41601s1s1s140s150s
51801s1s1s170s180s
Sienna Execrate
Max Level: 5
Requirement: Summon Stone 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Curses a target and it's surrounding with a Stone Curse.
Requires 2 Red Gemstones.
Caster's Job Level affect it's effectiveness.
[Lv 1]: 48% Curse Chance, 3x3 cells, 10 sec.
[Lv 2]: 56% Curse Chance, 5x5 cells, 12 sec.
[Lv 3]: 64% Curse Chance, 5x5 cells, 14 sec.
[Lv 4]: 72% Curse Chance, 7x7 cells, 16 sec.
[Lv 5]: 80% Curse Chance, 7x7 cells, 18 sec.
LvSP CostItemsVariable CastAfter Cast DelayDurationRange
132Red Gemstone x22s2s0.1s7 cells
234Red Gemstone x22s2s0.1s7 cells
336Red Gemstone x22s2s0.1s7 cells
438Red Gemstone x22s2s0.1s7 cells
540Red Gemstone x22s2s0.1s7 cells
Radius
Max Level: 3
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: Increases magic skill range of the Warlock and slightly reduces Casting Time.
[Lv 1]: Casting range +1 Cell, reduces Fixed Casting Time by 10%
[Lv 2]: Casting range +2 Cells, reduces Fixed Casting Time by 15%
[Lv 3]: Casting Range +3 Cells, reduces Fixed Casting Time by 20%
Stasis
Max Level: 5
Requirement: Drain Life 1
Skill Form: Active
Type: Debuff
Target: Caster
Description: Stops the air around the Caster, all targets within skill range will no longer be able to use magic skills and some song and chorus skills.
The duration is reduced by DEX and VIT of target (Minimum duration is 10 sec).
[Lv 1]: 20 sec. duration, 19x19 AoE
[Lv 2]: 30 sec. duration, 21x21 AoE
[Lv 3]: 40 sec. duration, 23x23 AoE
[Lv 4]: 50 sec. duration, 25x25 AoE
[Lv 5]: 60 sec. duration, 27x27 AoE
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1501s3s2s180s20s
2601s3s2s190s30s
3701s3s2s200s40s
4801s3s2s210s50s
5901s3s2s220s60s
Drain Life
Max Level: 5
Requirement: Radius 1
Skill Form: Active
Type: Recovery
Target: 1 Character
Description: Deals magic damage on a target, converting a certain amount of damage into HP.
Chance of absorbing damage affected by skill level and Job Level and the amount of absorbed damage is affected by skill level and Base Level.
Caster's Base Level and INT affect damage inflicted.
Base damage is increased by 1% every 1 INT.
[Lv 1]: 200% Neutral Magic Damage, 8% Damage absorbed, 74% Absorb Chance
[Lv 2]: 400% Neutral Magic Damage, 16% Damage absorbed, 78% Absorb Chance
[Lv 3]: 600% Neutral Magic Damage, 24% Damage absorbed, 82% Absorb Chance
[Lv 4]: 800% Neutral Magic Damage, 32% Damage absorbed, 86% Absorb Chance
[Lv 5]: 1000% Neutral Magic Damage, 40% Damage absorbed, 90% Absorb Chance
LvSP CostFixed CastVariable CastCool DownRange
1201s4s2s11 cells
2241s4s2s11 cells
3281s4s2s11 cells
4321s4s2s11 cells
5361s4s2s11 cells
Crimson Rock
Max Level: 5
Requirement: Summon Fireball 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons huge meteorites to deal significant amount of Fire elemental magic damage on a target and it's surroundings.
When the meteorite hits the ground, all targets will be knocked back.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 1600% MATK
[Lv 2]: 1900% MATK
[Lv 3]: 2500% MATK
[Lv 4]: 3100% MATK
[Lv 5]: 3700% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1601s5s0.5s5s4.5s11 cells
2701s5s0.5s5s4.5s11 cells
3801s5s0.5s5s4.5s11 cells
4901s5s0.5s5s4.5s11 cells
51001s5s0.5s5s4.5s11 cells
Hell Inferno
Max Level: 5
Requirement: Crimson Rock 2
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Burns a target and it's surroundings with fire from hell inflicting Fire and Shadow elemental magic damage.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 400% Fire/600% Shadow MATK, 3x3 AoE
[Lv 2]: 800% Fire/1200% Shadow MATK, 3x3 AoE
[Lv 3]: 1200% Fire/1800% Shadow MATK, 3x3 AoE
[Lv 4]: 1600% Fire/2400% Shadow MATK, 5x5 AoE
[Lv 5]: 2000% Fire/3000% Shadow MATK, 5x5 AoE
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1641s3s0.5s3s11 cells
2701s3s0.5s3s11 cells
3761s3s0.5s3s11 cells
4821s3s0.5s3s11 cells
5881s3s0.5s3s11 cells
Comet
Max Level: 5
Requirement: Hell Inferno 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons destructive comet from space to attack all targets within 13x13 AoE that has chance of inflicting Neutral elemental magic damage and Magical Intoxication status, which decreases the resistances against all elemental attacks by 50% for 20 seconds.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 3200% MATK
[Lv 2]: 3900% MATK
[Lv 3]: 4600% MATK
[Lv 4]: 5300% MATK
[Lv 5]: 6000% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1702s6s1.5s20s0.1s11 cells
2902s7s1.5s20s0.1s11 cells
31102s8s1.5s20s0.1s11 cells
41302s9s1.5s20s0.1s11 cells
51502s10s1.5s20s0.1s11 cells
Chain Lightning
Max Level: 5
Requirement: Summon Ball Lightning 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons lightning to attack a target.
If there is another enemy near the target that is hit by the lightning damage, Chain Lightning will automatically finds and damages them.
If there are multiple targets, it will attack at random.
Skill level affects the number of chain and damage inflicted.
If there are no other enemies near the target, it will hit the target three times.
[Lv 1]: 600% Wind Magic Damage, 5 chains
[Lv 2]: 700% Wind Magic Damage, 6 chains
[Lv 3]: 800% Wind Magic Damage, 7 chains
[Lv 4]: 900% Wind Magic Damage, 8 chains
[Lv 5]: 1000% Wind Magic Damage, 9 chains
LvSP CostFixed CastVariable CastAfter Cast DelayDurationRange
1801s3.5s3s0.1s11 cells
2901s4s3s0.1s11 cells
31001s4.5s3s0.1s11 cells
41101s5s3s0.1s11 cells
51201s5.5s3s0.1s11 cells
Reading Spell Book
Max Level: 1
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: Warlock can preserve their magic by reading magic books and also can release those preserved magic with the Release skill.
However, Reading Spell Books can't save skills, which are not learned yet.
LvFixed CastVariable CastAfter Cast DelayDuration
11s5s0.5s30s
Release
Max Level: 2
Requirement: Warlock Basic Skill
Skill Form: Active
Type: Magical
Target: 1 Character
Description: You can activate a spell, which is saved via Reading Spellbook or release your active Fire Balls, Lightning Balls, Water Balls and/or Stone Balls, that are currently summoned to deal magical damage to a single target.
[Lv 1]: Activate a saved spell
[Lv 2]: Release all current Summon Balls
LvSP CostRange
1311 cells
22011 cells
Tetra Vortex
Max Level: 10
Requirement: Jack Frost 5, Chain Lightning 5, Earth Strain 5, Hell Inferno 5
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Description: Summons 4 elements of ether, to deal 4 hits of magic damage of each element (Fire, Water, Wind, Earth).
In order to use Tetra Vortex, you have to summon at least 4 of Fire Ball, Lightning Ball, Water Ball or Stone Ball before casting or the skill will fail.
Depending on which Summon skill is used, the damage attribute of Tetra Vortex changes.
At Level 6 or higher Tetra Vortex will also damage surrounding enemies.
Targets that has been damaged have a high chance of being inflicted by Burning, Freezing, Stun or Bleeding status.
[Lv 1]: 1200% Elemental Magic Damage x4
[Lv 2]: 1600% Elemental Magic Damage x4
[Lv 3]: 2000% Elemental Magic Damage x4
[Lv 4]: 2400% Elemental Magic Damage x4
[Lv 5]: 2800% Elemental Magic Damage x4
[Lv 6]: 3200% Elemental Magic Damage x4, AoE: 3x3 cells
[Lv 7]: 3600% Elemental Magic Damage x4, AoE: 3x3 cells
[Lv 8]: 4000% Elemental Magic Damage x4, AoE: 5x5 cells
[Lv 9]: 4400% Elemental Magic Damage x4, AoE: 5x5 cells
[Lv 10]: 4800% Elemental Magic Damage x4, AoE: 7x7 cells
LvSP CostFixed CastVariable CastCool DownRange
11201s5s15s11 cells
21501s6s15s11 cells
31801s7s15s11 cells
42101s8s15s11 cells
52401s9s15s11 cells
62001s10s15s11 cells
72401s11s15s11 cells
82801s12s15s11 cells
93201s13s15s11 cells
103601s14s15s11 cells
Freezing Spell
Max Level: 10
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: To preserve magic by Reading Spell Book, Warlock has to learn the basic preserving skills.
The number of magic that can be maintained increases depending on caster's Base Level and INT.
It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic.
Summon Fire Ball
Max Level: 2
Requirement: Meteor Storm 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Fire Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Fire Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Fire Balls
[Lv 2]: Summon 5 Fire Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
Summon Lightning Ball
Max Level: 2
Requirement: Lord of Vermillion 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Lightning Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Lightning Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Lightning Balls
[Lv 2]: Summon 5 Lightning Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
Summon Water Ball
Max Level: 2
Requirement: Storm Gust 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Water Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Water Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Water Balls
[Lv 2]: Summon 5 Water Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
Summon Stone Ball
Max Level: 2
Requirement: Heaven's Drive 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Stone Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Stone Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Stone Balls
[Lv 2]: Summon 5 Stone Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
Telekinesis Intense
Max Level: 5
Requirement: Soul Expansion 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: Ghost magic enters caster's circulatory system, increasing Ghost magic damage and reducing Variable Cast Time and SP cost of spells for 1 minute.
This skill cannot be removed by Clearance or Dispell.
[Lv 1]: Ghost Magic Damage x1.4, -10% Variable Casting Time, -10% Ghost Magic SP Cost
[Lv 2]: Ghost Magic Damage x1.8, -20% Variable Casting Time, -20% Ghost Magic SP Cost
[Lv 3]: Ghost Magic Damage x2.2, -30% Variable Casting Time, -30% Ghost Magic SP Cost
[Lv 4]: Ghost Magic Damage x2.6, -40% Variable Casting Time, -40% Ghost Magic SP Cost
[Lv 5]: Ghost Magic Damage x3, -50% Variable Casting Time, -50% Ghost Magic SP Cost
LvSP CostAfter Cast DelayCool DownDuration
11000.5s5 min60s
21500.5s5 min60s
32000.5s5 min60s
42500.5s5 min60s
53000.5s5 min60s

Arch Mage 5️⃣

Skill Arch Mage 📕
Deadly Projection
Max Level: 5
Requirement: Mystery Illusion 3
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Corrupts the target's somatic cells.
It negates the target's magic immunity for the skills duration and inflicts Undead elemental magic damage.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 2800%, Duration: 4 seconds
[Lv 2]: MATK 5600%, Duration: 5 seconds
[Lv 3]: MATK 8400%, Duration: 6 seconds
[Lv 4]: MATK 11200%, Duration: 7 seconds
[Lv 5]: MATK 14000%, Duration: 8 seconds
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1701.5s3s0.5s2s4s9 cells
2751.5s3s0.5s2s5s9 cells
3801.5s3s0.5s2s6s9 cells
4851.5s3s0.5s2s7s9 cells
5901.5s3s0.5s2s8s9 cells
Destructive Hurricane
Max Level: 5
Requirement: Tornado Storm 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Dispellable: No
Description: Creates a strong wind around you inflicting Wind elemental magic damage to targets within range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 10% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Adds an additional hit which inflicts 12500% Wind elemental magic damage.
Level 2 Climax: Adds an 2 cell knock-back effect.
Level 3 Climax: Increases damage of Destructive Hurricane by 150%.
Level 4 Climax: Destructive Hurricane will not inflict damage, but increases MATK by 100 and Wind elemental magic damage by 30% for 900 seconds.
Level 5 Climax: Increases AoE to 19x19 cells and decreases the damage of Destructive Hurricane by 20%.
[Lv 1]: MATK 3850%, AoE: 7x7 cells
[Lv 2]: MATK 7100%, AoE: 7x7 cells
[Lv 3]: MATK 10350%, AoE: 9x9 cells
[Lv 4]: MATK 13600%, AoE: 9x9 cells
[Lv 5]: MATK 16850%, AoE: 11x11 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool Down
11701.5s4s0.5s2.5s
21741.5s4s0.5s2.5s
31781.5s4s0.5s2.5s
41821.5s4s0.5s2.5s
51861.5s4s0.5s2.5s
Violent Quake
Max Level: 5
Requirement: Strantum Tremor 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Causes an earthquake at the targeted area and rocks are rising randomly during the skill duration inflicting Earth elemental magic damage to targets within 7x7 cells.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 10% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases skill damage, but let twice as many rocks rise.
Level 2 Climax: Increases the rocks attack range to 9x9 cells.
Level 3 Climax: Increases damage of Violant Quake by 200%.
Level 4 Climax: Violant Quake will not inflict damage, but all targets within range will receive increased Earth elemental damage by 100% for 30 seconds.
Level 5 Climax: Fixes AoE to 7x7 cells.
[Lv 1]: MATK 1400%, Number of Rocks: 4, AoE: 7x7 cells
[Lv 2]: MATK 2600%, Number of Rocks: 8, AoE: 7x7 cells
[Lv 3]: MATK 3800%, Number of Rocks: 12, AoE: 9x9 cells
[Lv 4]: MATK 5000%, Number of Rocks: 16, AoE: 9x9 cells
[Lv 5]: MATK 6200%, Number of Rocks: 20, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
11101.5s4s1s6s1.2s9 cells
21141.5s4s1s6s2.4s9 cells
31181.5s4s1s6s3.6s9 cells
41221.5s4s1s6s4.8s9 cells
51261.5s4s1s6s6s9 cells
Mystery Illusion
Max Level: 5
Requirement: Hell Inferno 3, Soul Vulcan Strike 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Casts unknown magic at the specified target area.
Inflicts Shadow elemental magic damage to targets within range during the skills duration.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 950%, AoE: 9x9 cells
[Lv 2]: MATK 1900%, AoE: 9x9 cells
[Lv 3]: MATK 2850%, AoE: 11x11 cells
[Lv 4]: MATK 3800%, AoE: 11x11 cells
[Lv 5]: MATK 4750%, AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1781.5s4s0.75s4s4s9 cells5
2861.5s4s0.75s4s4s9 cells5
3941.5s4s0.75s4s4s9 cells5
41021.5s4s0.75s4s4s9 cells5
51101.5s4s0.75s4s4s9 cells5
Rain of Crystal
Max Level: 5
Requirement: Frost Misty 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Makes rain made of ice picks fall around you and inflicting Water elemental magic damage to targets within range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 940%, AoE: 9x9 cells
[Lv 2]: MATK 1700%, AoE: 9x9 cells
[Lv 3]: MATK 2460%, AoE: 11x11 cells
[Lv 4]: MATK 3220%, AoE: 11x11 cells
[Lv 5]: MATK 3980%, AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1851.5s3s0.75s5s4s
2951.5s3s0.75s5s4s
31051.5s3s0.75s5s4s
41151.5s3s0.75s5s4s
51251.5s3s0.75s5s4s
Soul Vulcan Strike
Max Level: 5
Requirement: Soul Expansion 5, Two-Handed Staff Mastery 3
Skill Form: Active
Type: Magical
Target: 1 Character
Description: A powerful soul strike is fired at one target and nearby targets dealing Ghost elemental magic damage.
The damage further increases based on the caster's Base Level and SPL.
Base damage is increased by 3% every 1 SPL.
[Lv 1]: MATK 380%, Hits: 3, AoE: 3x3 cells
[Lv 2]: MATK 710%, Hits: 4, AoE: 5x5 cells
[Lv 3]: MATK 1040%, Hits: 5, AoE: 7x7 cells
[Lv 4]: MATK 1370%, Hits: 6, AoE: 9x9 cells
[Lv 5]: MATK 1700%, Hits: 7, AoE: 11x11 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1901s3s0.5s0.7s9 cells
2951s3s0.5s0.7s9 cells
31001s3s0.5s0.7s9 cells
41051s3s0.5s0.7s9 cells
51101s3s0.5s0.7s9 cells
Crystal Impact
Max Level: 5
Requirement: Rain of Crystal 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Dispellable: No
Description: Creates the powerful water wave from the ground under the caster feet to inflict Water elemental magical damage to all targets within the skill range.
Targets attacked by the water wave will taken additional Water elemental magical damage after a while.
Damage additionally increases according to the caster's Base Level and SPL.
The wave and additional damage are increased by 10% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100 and Water elemental magic damage by 30% for 900 seconds for all allies in the skills range.
Level 2 Climax: The water wave causes 1 additional hit.
Level 3 Climax: Increases damage of the water wave by 50%.
Level 4 Climax: Decreases the damage of the water wave, but the additional damage is increased by 150%.
Level 5 Climax: The water wave damage is expanded to 15x15 cells and a 5x5 cells range is added to the additional damage.
[Lv 1]: MATK 1800%/Hit, AoE: 7x7 cells
[Lv 2]: MATK 3200%/Hit, AoE: 9x9 cells
[Lv 3]: MATK 4600%/Hit, AoE: 11x11 cells
[Lv 4]: MATK 6000%/Hit, AoE: 11x11 cells
[Lv 5]: MATK 7400%/Hit, AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool Down
11701.5s4s0.5s2s
21741.5s4s0.5s2s
31781.5s4s0.5s2s
41821.5s4s0.5s2s
51861.5s4s0.5s2s
Astral Strike
Max Level: 10
Requirement: Comet 5, Mystery Illusion 3, Deadly Projection 3
Skill Form: Active(AP)
Type: Magical
Target: Ground
Description: Drops a powerful meteorite on the ground to inflict Neutral elemental magic damage over time for 6 seconds.
The skill inflicts more damage increases against Undead and Dragon race monsters.
Damage additionally increases according to the caster's Base Level and SPL.
The meteor and additional hits are increased by 10% every 1 SPL.
[Lv 1]: MATK 3300%/3450%(Undead, Dragon), Additional hits: MATK 650%, AoE: 5x5 cells
[Lv 2]: MATK 5900%/6200%(Undead, Dragon), Additional hits: MATK 1300%, AoE: 5x5 cells
[Lv 3]: MATK 8500%/8950%(Undead, Dragon), Additional hits: MATK 1950%, AoE: 5x5 cells
[Lv 4]: MATK 11100%/11700%(Undead, Dragon), Additional hits: MATK 2600%, AoE: 7x7 cells
[Lv 5]: MATK 13700%/14450%(Undead, Dragon), Additional hits: MATK 3250%, AoE: 7x7 cells
[Lv 6]: MATK 16300%/17200%(Undead, Dragon), Additional hits: MATK 3900%, AoE: 7x7 cells
[Lv 7]: MATK 18900%/19950%(Undead, Dragon), Additional hits: MATK 4550%, AoE: 9x9 cells
[Lv 8]: MATK 21500%/22700%(Undead, Dragon), Additional hits: MATK 5200%, AoE: 9x9 cells
[Lv 9]: MATK 24100%/25450%(Undead, Dragon), Additional hits: MATK 5850%, AoE: 9x9 cells
[Lv 10]: MATK 26700%/28200%(Undead, Dragon), Additional hits: MATK 6500%, AoE: 11x11 cells
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1130151.5s4s1s6s6s9 cells
2130151.5s4s1s6s6s9 cells
3130151.5s4s1s6s6s9 cells
4130151.5s4s1s6s6s9 cells
5130151.5s4s1s6s6s9 cells
6130151.5s4s1s6s6s9 cells
7130151.5s4s1s6s6s9 cells
8130151.5s4s1s6s6s9 cells
9130151.5s4s1s6s6s9 cells
10130151.5s4s1s6s6s9 cells
All Bloom
Max Level: 5
Requirement: Floral Flare Road 3
Skill Form: Active
Type: Magical
Target: Ground
Description: A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration inflicting Fire elemental magic damage to targets within 7x7 cells.
Damage additionally increases according to the caster's Base Level.
Rose bud damage is increased by 5% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases the spawn interval of the flower buds by half.
Level 2 Climax: Twice as many flowers explode.
Level 3 Climax: Increases damage of All Bloom by 300%.
Level 4 Climax: All Bloom will not inflict damage, but all targets within range will receive increased Fire elemental damage by 100% for 30 seconds.
Level 5 Climax: Upon all flower buds exploded, inflict 85000% Fire elemantal magic damage to all targets within flower garden.
[Lv 1]: MATK 1400%, Buds: 4, AoE: 7x7 cells
[Lv 2]: MATK 2600%, Buds: 8, AoE: 7x7 cells
[Lv 3]: MATK 3800%, Buds: 12, AoE: 9x9 cells
[Lv 4]: MATK 5000%, Buds: 16, AoE: 9x9 cells
[Lv 5]: MATK 6200%, Buds: 20, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1941.5s4s1s6s1.2s9 cells
21021.5s4s1s6s2.4s9 cells
31101.5s4s1s6s3.6s9 cells
41181.5s4s1s6s4.8s9 cells
51261.5s4s1s6s6s9 cells
Floral Flare Road
Max Level: 5
Requirement: Crimson Rock 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Creates burning petals in the direction the caster is facing, inflicting Fire elemental magic damage to targets.
which enter the targeted area during the skill duration.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 790%, AoE: 3x3 cells
[Lv 2]: MATK 1530%, AoE: 5x5 cells
[Lv 3]: MATK 2270%, AoE: 7x7 cells
[Lv 4]: MATK 3010%, AoE: 9x9 cells
[Lv 5]: MATK 3750%, AoE: 11x11 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1701.5s3s0.75s5s5s9 cells
2761.5s3s0.75s5s5s9 cells
3821.5s3s0.75s5s5s9 cells
4881.5s3s0.75s5s5s9 cells
5941.5s3s0.75s5s5s9 cells
Tornado Storm
Max Level: 5
Requirement: Chain Lightning 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Creates a tornado accompanied by a powerful lightning on the targeted area and inflicts Wind elemental magic damage to all targets withing the skills range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 860%, AoE: 5x5 cells
[Lv 2]: MATK 1620%, AoE: 5x5 cells
[Lv 3]: MATK 2380%, AoE: 7x7 cells
[Lv 4]: MATK 3140%, AoE: 7x7 cells
[Lv 5]: MATK 3900%, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1781.5s3s0.75s5s3s9 cells
2821.5s3s0.75s5s3s9 cells
3861.5s3s0.75s5s3s9 cells
4901.5s3s0.75s5s3s9 cells
5941.5s3s0.75s5s3s9 cells
Two-Handed Staff Mastery
Max Level: 10
Skill Form: Passive
Description: Increases S.Matk and Magic Damage when equipped with a Two-Handed Staff.
[Lv 1]: S.Matk+2, Magic Damage +1%
[Lv 2]: S.Matk+4, Magic Damage +2%
[Lv 3]: S.Matk+6, Magic Damage +3%
[Lv 4]: S.Matk+8, Magic Damage +4%
[Lv 5]: S.Matk+10, Magic Damage +5%
[Lv 6]: S.Matk+12, Magic Damage +6%
[Lv 7]: S.Matk+14, Magic Damage +7%
[Lv 8]: S.Matk+16, Magic Damage +8%
[Lv 9]: S.Matk+18, Magic Damage +9%
[Lv 10]: S.Matk+20, Magic Damage +10%
Crimson Arrow
Max Level: 5
Requirement: Floral Flare Road 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Shoots a fire arrow in a straight line to the target inflicting Fire elemental magic damage to the targets in a straight line.
The damage further increases based on the caster's Base Level.
Base damage is increased by 3% every 1 SPL.
Explosion damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 400% Explosion damage : 750% Matk / AoE: 5x5 cells
[Lv 2]: MATK 800% Explosion damage : 1500% Matk / AoE: 5x5 cells
[Lv 3]: MATK 1200% Explosion damage : 2250% Matk / AoE: 5x5 cells
[Lv 4]: MATK 1600% Explosion damage : 3000% Matk / AoE: 7x7 cells
[Lv 5]: MATK 2000% Explosion damage : 3750% Matk / AoE: 7x7 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1741.5s4s0.5s0.3s9 cells2
2781.5s4s0.5s0.3s9 cells2
3821.5s4s0.5s0.3s9 cells2
4861.5s4s0.5s0.3s9 cells2
5901.5s4s0.5s0.3s9 cells2
Strantum Tremor
Max Level: 5
Requirement: Sienna Execrate 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Shakes the ground to inflict Earth elemental magical damage to targets within skill range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 830%, AoE: 5x5 cells
[Lv 2]: MATK 1560%, AoE: 5x5 cells
[Lv 3]: MATK 2290%, AoE: 7x7 cells
[Lv 4]: MATK 3020%, AoE: 7x7 cells
[Lv 5]: MATK 3750%, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1741.5s3s0.75s4s4s9 cells
2791.5s3s0.75s4s4s9 cells
3841.5s3s0.75s4s4s9 cells
4891.5s3s0.75s4s4s9 cells
5941.5s3s0.75s4s4s9 cells
Frozen Slash
Max Level: 5
Requirement: Rain of Crystal 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Use sharp ice to inflict Water elemental damage to targets within the caster's range.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1400%/1900% Matk (Climax) / AoE: 9x9 cells
[Lv 2]: MATK 2350%/3200% Matk (Climax) / AoE: 9x9 cells
[Lv 3]: MATK 3300%/4500% Matk (Climax) / AoE: 11x11 cells
[Lv 4]: MATK 4250%/5800% Matk (Climax) / AoE: 11x11 cells
[Lv 5]: MATK 5200%/7100% Matk (Climax) / AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownAP Recovery
11031.5s4s0.5s0.45s2
21061.5s4s0.5s0.45s2
31091.5s4s0.5s0.45s2
41121.5s4s0.5s0.45s2
51151.5s4s0.5s0.45s2
Climax
Max Level: 5
Requirement: Tetra Vortex 5, Two-Handed Staff Mastery 3
Skill Form: Active(AP)
Type: Magical
Target: Caster
Dispellable: No
Description: Grants a special effects to certain skills for 300 seconds.
The effects depends on Climax skill level.
[Lv 1]: Grants Climax Level 1
[Lv 2]: Grants Climax Level 2
[Lv 3]: Grants Climax Level 3
[Lv 4]: Grants Climax Level 4
[Lv 5]: Grants Climax Level 5
LvSP CostAP CostFixed CastAfter Cast DelayCool DownDuration
1601254s0.3s60s5 min
2601254s0.3s60s5 min
3601254s0.3s60s5 min
4601254s0.3s60s5 min
5601254s0.3s60s5 min
Rock Down
Max Level: 5
Requirement: Strantum Tremor 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Drops a large rock on the target and inflicts Earth elemental magic damage to the target and nearby targets within 3x3 cells around the target.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1550% / 1850% (Climax) / AoE: 5x5 cells
[Lv 2]: MATK 3100% / 3700% (Climax) / AoE: 5x5 cells
[Lv 3]: MATK 4650% / 5550% (Climax) / AoE: 5x5 cells
[Lv 4]: MATK 6200% / 7400% (Climax) / AoE: 7x7 cells
[Lv 5]: MATK 7750% / 9250% (Climax) / AoE: 7x7 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1721.5s4s0.5s0.3s9 cells2
2761.5s4s0.5s0.3s9 cells2
3801.5s4s0.5s0.3s9 cells2
4841.5s4s0.5s0.3s9 cells2
5881.5s4s0.5s0.3s9 cells2
Storm Cannon
Max Level: 5
Requirement: Tornado Storm 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Shoots a vortex of wind in a straight line to the target inflicting Wind elemental magic damage to the targets in a straight line.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1550% / 1850% (Climax)
[Lv 2]: MATK 3100% / 3700% (Climax)
[Lv 3]: MATK 4650% / 5550% (Climax)
[Lv 4]: MATK 6200% / 7400% (Climax)
[Lv 5]: MATK 7750% / 9250% (Climax)
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1761.5s4s0.5s0.3s9 cells2
2791.5s4s0.5s0.3s9 cells2
3821.5s4s0.5s0.3s9 cells2
4851.5s4s0.5s0.3s9 cells2
5881.5s4s0.5s0.3s9 cells2
Energy Conversion
Max Level: 5
Requirement: Recognized Spell 2, Climax 1
Skill Form: Active(AP)
Type: Recovery
Target: Caster
Description: Converts a portion of the caster's AP into SP through energy transference.
[Lv 1]: Consumes 13 AP / Recovers SP 80
[Lv 2]: Consumes 11 AP / Recovers SP 240
[Lv 3]: Consumes 9 AP / Recovers SP 480
[Lv 4]: Consumes 7 AP / Recovers SP 800
[Lv 5]: Consumes 5 AP / Recovers SP 1200
LvSP CostAP CostFixed CastCool Down
110131.2s1s
210111.2s1s
31091.2s1s
41071.2s1s
51051.2s1s

Alokasi Skill ♻️

Ini adalah build skill yang dioptimalkan untuk fleksibilitas maksimal di konten endgame.

Legenda Warna

Warna Arti
🔴 Merah Skill Prasyarat yang Diperlukan
🔵 Biru Skill untuk Leveling Efisien
🟢 Hijau Skill Inti Penting

Fitur Utama

  • Semua skill prasyarat sudah dipenuhi untuk naik ke job ke-4
  • Distribusi seimbang untuk leveling dan konten endgame
  • Alokasi fleksibel di skill job ke-4 untuk berbagai situasi
  • Efisiensi poin skill yang dioptimalkan tanpa investasi terbuang

Contoh Skill Tree

Alternatifnya, kamu bisa menggunakan yang di bawah ini untuk pengguna 2-Handed/AM stone.

🔴 = Prasyarat 🔵 = Leveling 🟢 = Penting

Equipment & Enchant

Aku akan menunjukkan yang terbaik yang tersedia!

(masih dalam pembangunan)


Gear Utama ♎️ (Headgear)

✔️ Berikut rekomendasi Enchants dariku untuk Headgear!

19428.png Illusion Morpheus's Hood [1] (19428) 300455.png 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
18978.png Old Magic Stone Hat [1] (18978) 300455.png 29075.png Magic Essence Lv5 (29075) 4734.png AGI+5 (4734) 4734.png AGI+5 (4734)
400154.png Survival Circlet-LT [1] (400154) 300455.png
19482.png Temporal Circlet (Warlock) [1] (19482) 300455.png 29075.png Magic Essence Lv5 (29075) 29677.png Temporal Jewel (AGI) Lv 3 (29677) 4713.png INT+4 (4713)
400145.png Thanatos Magic Helmet-LT [1] (400145) 300455.png 311375.png Earth Magic (Magical) Lv. 3 (311375) 29073.png Magic Essence Lv3 (29073)
400179.png Helm of Faith II (Warlock) [1] (400179) 300455.png 29075.png Magic Essence Lv5 (29075) 4948.png AfterSkillDelay Lv1 (4948)
400178.png Helm of Faith (Warlock) [1] (400178) 300455.png 29075.png Magic Essence Lv5 (29075) 4948.png AfterSkillDelay Lv1 (4948)
18849.png Celine's Ribbon [1] (18849) 300455.png 4732.png AGI+3 (4732) 4881.png DelayAfterAttack Lv4 (4881)
400694.png Furious Crown (Arch Mage) [1] (400694) 300455.png 29073.png Magic Essence Lv3 (29073) 313134.png SPL Enforcement (313134)
400111.png Vesper Headgear [1] (400111) 300455.png
400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535) 300455.png 312763.png Magic Essence Jewel Lv5 (312763) 312718.png Time Dimension Jewel (Wisdom) Lv3 (312718) Apapun
400724.png Yorscalp Crown of Judgment [1] (400724) 300455.png 313427.png Warrant of Bailiff (313427) 313421.png Speed of Yorscalp Lv4 (313421) atau 313413.png Intelligence of Yorscalp Lv4 (313413) 4714.png INT+5 (4714)
410017.png Battle Processor [1] (410017) 300455.png Matk +20 Matk +20 4720.png DEX+1 (4720)
410080.png Deep Blue Sunglasses [1] (410080) 300455.png MATK +3% MATK +3%
420022.png Young Leaf of World Tree (Intelligence) (420022) 300455.png 310985.png S.MATK Lv.2 (310985) 310989.png MATK Lv.2 (310989) 4712.png INT+3 (4712)
400002.png Victory Wing Ears [1] (400002) 300455.png After cast delay -3% After cast delay -3% 4720.png DEX+1 (4720)
410233.png Gambler's Seal [1] (410233) 300455.png After cast delay -5% After cast delay -5%
420213.png Ace of Spades in Mouth (Magical) (420213) 300455.png 4714.png INT+5 (4714) S.MATK + 7

Gear Utama ♓️ (Armor)

✔️ Berikut ini adalah rekomendasi Enchant saya untuk Armor!

450110.png Grace Crimson Robe [1] (450110) 300455.png Mengurangi damage yang diterima dari semua elemen (kecuali neutral) 1-5% Meningkatkan damage magis terhadap monster ukuran medium 1-5%
15377.png Illusion Armor Type B [1] (15377) 300455.png 29540.png Modification Orb (After Cast Delay) (29540) 29535.png Modification Orb (Magic Power) (29535) 29535.png Modification Orb (Magic Power) (29535)
15279.png Robust Magical Armor [1] (15279) 300455.png Mengurangi variable casting time 1-5% Matk 1-3%
450128.png Automatic Armor Type B [1] (450128) 300455.png 310143.png Automatic Orb (Shadow Spell) (310143) 310143.png Automatic Orb (Shadow Spell) (310143) 310110.png Automatic Modification Orb (After Cast Delay) (310110)
450178.png Grey Wolf Robe [1] (450178) 300455.png 310532.png Wolf Orb (Shadow Spell) (310532) 310510.png Wolf Orb (Mage) Lv.3 (310510) 310507.png Wolf Orb (Mage) Lv.2 (310507)
450207.png Snow Flower Robe [1] (450207) 300455.png 311154.png Ice Flower Spell (Shadow Spell) (311154) 311102.png Ice Flower Spell (Mage) (311102) 311099.png Ice Flower Spell (Magic Defense) (311099)
450265.png Glacier Robe [1] (450265) 300455.png 312066.png Glacier Flower Meow Power (Grand Mage) (312066) 312063.png Glacier Flower Meow Power (Mage) (312063) 312059.png Glacier Flower Meow Power (SPL & WIS) (312059)
450284.png Engraved Soul Purification Rune Robe [1] (450284) 300455.png 312374.png Soul Purification Rune Lv10 (312374) 312364.png Purification Rune Lv5 (312364) 312359.png Soul Rune Lv5 (312359)
450271.png Dim Glacier Robe [1] (450271) 300455.png 312126.png Blessing of the Snake God (312126) 312125.png Warmth of the Snake God (Matk) Lv10 (312125) 312105.png Warmth of the Snake God (Def) Lv10 (312105)
450173.png Nebula Robe of Spell [1] (450173) 300455.png 310688.png Star Cluster of Spell Lv.3 (310688) 310738.png Nebula of Spell Lv.3 (310738) 4734.png AGI+5 (4734)
450351.png Gaebolg Robe [1] (450351) 300455.png 313081.png Forest Magic Orb (Magic Force) (313081) 313079.png Forest Magic Orb (Wizard) (313079) 313075.png Forest Magic Orb (Magician) (313075)
450413.png Yorscalp Robe [1] (450413) 300455.png 313081.png Forest Magic Orb (Magic Force) (313081) 313079.png Forest Magic Orb (Wizard) (313079) 313075.png Forest Magic Orb (Magician) (313075)

Gear Utama ♐️ (Senjata)

✔️ Berikut rekomendasi Enchant untuk Senjata dari saya!

550030.png Illusion Thorny Staff of Darkness [2] (550030) Mengurangi variable casting time 10-20% Bebas Bebas Menembus 6-12% MDEF monster Normal
28762.png Illusion Bazerald [2] (28762) Mengurangi variable casting time 10-20% Bebas Bebas Menembus 6-12% MDEF monster Normal
2051.png Illusion Survivor's Staff [2] (2051) Mengurangi variable casting time 10-20% Bebas Bebas Menembus 6-12% MDEF monster Normal
2039.png Illusion Wizardry Staff [2] (2039) Mengurangi variable casting time 10-20% Bebas Bebas Menembus 6-12% MDEF monster Normal
640033.png Glacier Staff (640033) 300455.png 311353.png Glacier Flower Spell (Magical-Element) (311353) 311351.png Glacier Flower Spell (Magical-Size) (311351) 311349.png Glacier Flower Spell (Magical-Race) (311349)
640034.png Dim Glacier Staff [1] (640034) 300455.png 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311294.png Glacier Flower Spell (Illusion Soul Magic) (311294) 311294.png Glacier Flower Spell (Illusion Soul Magic) (311294)
550089.png Dim Glacier Wand [1] (550089) 300455.png 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311294.png Glacier Flower Spell (Illusion Soul Magic) (311294) 311294.png Glacier Flower Spell (Illusion Soul Magic) (311294)
640049.png Dimensions Arch Staff [2] (640049) 300455.png 312800.png Varmundt's Crystal (Poison) Lv3 (312800) 311928.png Biosphere Gem (Dragon Fishing) (311928)
640050.png Dimensions Arch Rod [2] (640050) 300455.png 312800.png Varmundt's Crystal (Poison) Lv3 (312800) 311928.png Biosphere Gem (Dragon Fishing) (311928)
640054.png Time Gap Arch Staff [2] (640054) 300455.png 312800.png Varmundt's Crystal (Poison) Lv3 (312800) 311928.png Biosphere Gem (Dragon Fishing) (311928)

Gear Utama ♊️ (Perisai)

✔️ Berikut rekomendasi Enchant untuk Perisai dari saya!

2114.png Stone Buckler [1] (2114) 300455.png
2122.png Platinum Shield (2122) 300455.png
2115.png Valkyrie Shield [1] (2115) 300455.png
460018.png Illusion Silver Guard [1] (460018) 300455.png 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
460017.png Illusion Guard [1] (460017) 300455.png 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
28942.png Cursed Knight's Shield [1] (28942) 300455.png Mengurangi variable casting time 1-5% Mengurangi delay setelah serangan 1-5%
28945.png Bloody Knight's Shield [1] (28945) 300455.png Mengurangi variable casting time 1-5% Mengurangi delay setelah serangan 1-5%
28946.png Purified Knight's Shield [1] (28946) 300455.png Mengurangi variable casting time 1-5% Mengurangi delay setelah serangan 1-5% Menembus mdef monster boss 30-60%
460040.png Glacier Guard [1] (460040) 300455.png 312095.png Glacier Flower Meow Power (Intelligence) (312095) 312093.png Glacier Flower Meow Power (Magical Resistance) (312093) 312091.png Glacier Flower Meow Power (Attack) (312091)
460020.png Mad Bunny-LT [1] (460020) 300455.png 310860.png Variable Casting (Magical) Lv.3 (310860)
460005.png Magic Absorber [1] (460005) 300455.png Mengabaikan Magical Defense monster Normal + 30% ~ 60% Mengabaikan Magical Defense monster Boss + 30% ~ 60% Variable Cast Time - 1% ~ 5%

Gear Utama ⛎ (Garment)

✔️ Berikut rekomendasi Enchant untuk Garment dari saya!

480019.png Grace Magic Manteau [1] (480019) 300455.png Mengurangi damage yang diterima dari semua elemen (kecuali neutral) 1-5% Meningkatkan damage magis terhadap monster ukuran medium 1-5%
20948.png Illusion Morpheus's Shawl [1] (20948) 300455.png 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
20934.png Illusion Engine Wing Type B [1] (20934) 300455.png 29538.png Modification Orb (Caster) (29538) 29538.png Modification Orb (Caster) (29538) 29542.png Modification Orb (Above All) (29542)
480125.png Convertible Magical Wing [1] (480125) 300455.png
480021.png Automatic Engine Wing Type B [1] (480021) 300455.png 310103.png Automatic Modification Orb (Caster) (310103) 310102.png Automatic Modification Orb (Fast) (310102) 310119.png Automatic Modification Orb (Powerful) (310119)
480090.png Grey Wolf Muffler [1] (480090) 300455.png 310584.png Wolf Orb (Powerful) Lv.3 (310584) 310576.png Wolf Orb (Caster) Lv.3 (310576) 310493.png Wolf Orb (INT) Lv.3 (310493)
480160.png Snow Flower Muffler [1] (480160) 300455.png 311111.png Ice Flower Spell (Powerful) (311111) 311107.png Ice Flower Spell (Caster) (311107) 311095.png Ice Flower Spell (INT) (311095)
450267.png Glacier Muffler [1] (450267) 300455.png 312073.png Glacier Flower Meow Power (Powerful) (312073) 312070.png Glacier Flower Meow Power (Caster) (312070) 312057.png Glacier Flower Meow Power (Magical Defense) (312057)
480284.png Dim Glacier Muffler [1] (480284) 300455.png 312157.png Grace of the Snake God (312157) 312156.png Malice of the Snake God (Matk) Lv10 (312156) 312136.png Malice of the Snake God (Def) Lv10 (312136)
480233.png Death Rune Manteau [1] (480233) 300455.png 311881.png Varmundt's Crystal (Death) Lv5 (311881) 310925.png Spell of Varmundt Lv3 (310925) 4734.png AGI+5 (4734)
480351.png Circulation of Life Autumn [1] (480351) 300455.png 313018.png Life of Autumn (Intelligence) (313018) 312558.png Magical Fruit Lv20 (312558) 312518.png Magical Flower Lv5 (312518)
480416.png Gaebolg Muffler [1] (480416) 300455.png 313088.png Forest Magic Orb (Spell) (313088) 313084.png Forest Magic Orb (Caster) (313084) 313071.png Forest Magic Orb (Magical Defense) (313071)
480496.png Yorscalp Muffler [1] (480496) 300455.png 313088.png Forest Magic Orb (Spell) (313088) 313084.png Forest Magic Orb (Caster) (313084) 313071.png Forest Magic Orb (Magical Defense) (313071)

Gear Utama ♑️ (Sepatu)

✔️ Berikut rekomendasi Enchant untuk Sepatu dari saya!

470021.png Grace Magic Boots [1] (470021) 300455.png
22008.png Temporal DEX Boots [1] (22008) 300455.png 4876.png Runaway Magic (4876) 4826.png Spell Lv5 (4826)
22009.png Temporal INT Boots [1] (22009) 300455.png 4876.png Runaway Magic (4876) 4826.png Spell Lv5 (4826)
22197.png Illusion Leg Type B [1] (22197) 300455.png 29541.png Modification Orb (Fixed Casting Time) (29541) 29548.png Modification Orb (Spell Buster) (29548) 29552.png Modification Orb (Lucky Strike) (29552)
470023.png Automatic Leg Type B [1] (470023) 300455.png 310111.png Automatic Modification Orb (Fixed Casting) (310111) 310122.png Automatic Orb (Spell Buster) (310122) 310126.png Automatic Orb (Lucky Strike) (310126)
470088.png Grey Wolf Shoes [1] (470088) 300455.png 310602.png Wolf Orb (Fixed Casting) Lv.3 (310602) 310610.png Wolf Orb (Spell Buster) (310610) 310599.png Wolf Orb (Robust) Lv.3 (310599)
470116.png Snow Flower Shoes [1] (470116) 300455.png 311117.png Ice Flower Spell (Fixed Casting) (311117) 311121.png Ice Flower Spell (Spell Buster) (311121) 311099.png Ice Flower Spell (Magic Defense) (311099)
450268.png Glacier Shoes [1] (450268) 300455.png 312076.png Glacier Flower Meow Power (Fixed Casting) (312076) 312080.png Glacier Flower Meow Power (Spell Buster) (312080) 312078.png Glacier Flower Meow Power (Magical Force) (312078)
470198.png Dim Glacier Shoes [1] (470198) 300455.png 312188.png Glory of the Snake God (312188) 312187.png Mystery of the Snake God (Matk) Lv10 (312187) 312167.png Mystery of the Snake God (Def) Lv10 (312167)
470204.png Moan of Corruption [1] (470204) 300455.png
470261.png Gaebolg Shoes [1] (470261) 300455.png 313099.png Forest Magic Orb (Spell Buster) (313099) 313095.png Forest Magic Orb (Size Spell) (313095) 313093.png Forest Magic Orb (Magical Force) (313093)
470304.png Yorscalp Shoes [1] (470304) 300455.png 313099.png Forest Magic Orb (Spell Buster) (313099) 313095.png Forest Magic Orb (Size Spell) (313095) 313093.png Forest Magic Orb (Magical Force) (313093)

Gear Utama ♉️ (Aksesori)

✔️ Berikut rekomendasi Enchants saya untuk Aksesori!

490020.png Grace Magic Ring [1] (490020) 300455.png
32209.png Illusion Battle chip R [1] (32209) 300455.png 4826.png Spell Lv5 (4826) 4752.png LUK+3 (4752) 4752.png LUK+3 (4752)
32210.png Illusion Battle chip L [1] (32210) 300455.png 4826.png Spell Lv5 (4826) 4712.png INT+3 (4712) 4712.png INT+3 (4712)
32238.png Illusion Morpheus's Ring [1] (32238) 300455.png 4713.png INT+4 (4713) 4713.png INT+4 (4713)
32239.png Illusion Morpheus's Bracelet [1] (32239) 300455.png 4713.png INT+4 (4713) 4713.png INT+4 (4713)
490026.png Automatic Battle Chip R [1] (490026) 300455.png 310116.png Automatic Modification Orb (Magic Soul) (310116) 310092.png Automatic Modification Orb (Spell) (310092) 310088.png Automatic Modification Orb (INT) (310088)
490027.png Automatic Battle Chip L [1] (490027) 300455.png 310116.png Automatic Modification Orb (Magic Soul) (310116) 310092.png Automatic Modification Orb (Spell) (310092) 310088.png Automatic Modification Orb (INT) (310088)
490109.png Grey Wolf Necklace [1] (490109) 300455.png 310634.png Wolf Orb (Magic Power) Lv.4 (310634) 310634.png Wolf Orb (Magic Power) Lv.4 (310634) 310493.png Wolf Orb (INT) Lv.3 (310493)
490108.png Grey Wolf Earring [1] (490108) 300455.png 310634.png Wolf Orb (Magic Power) Lv.4 (310634) 310634.png Wolf Orb (Magic Power) Lv.4 (310634) 310493.png Wolf Orb (INT) Lv.3 (310493)
490064.png Brilliant Light Sapphire Ring [1] (490064) 300455.png 310226.png Happiness Lv5 (310226) 310256.png Destructive Evil Lv5 (310256)
490065.png Brilliant Light Sapphire Necklace [1] (490065) 300455.png 310226.png Happiness Lv5 (310226) 310256.png Destructive Evil Lv5 (310256)
490052.png Sinful Sapphire Ring [1] (490052) 300455.png 310206.png Horror Lv5 (310206) 310246.png Dragon Scale Lv5 (310246)
490053.png Sinful Sapphire Necklace [1] (490053) 300455.png 310206.png Horror Lv5 (310206) 310246.png Dragon Scale Lv5 (310246)
490329.png Glacier Earring [1] (490329) 300455.png 312088.png Glacier Flower Meow Power (Magical Power) (312088) 312085.png Glacier Flower Meow Power (Spell) (312085) 312082.png Glacier Flower Meow Power (Speed) (312082)
490327.png Glacier Ring [1] (490327) 300455.png 312088.png Glacier Flower Meow Power (Magical Power) (312088) 312085.png Glacier Flower Meow Power (Spell) (312085) 312082.png Glacier Flower Meow Power (Speed) (312082)
490304.png Temple Rune Ring [1] (490304) 300455.png 311943.png Brilliant Biosphere Gem (Boss Type) (311943) 311958.png Intelligence of Varmundt Lv5 (311958) 311998.png Fragment of Varmundt (SPL) Lv5 (311998)
490307.png Temple Magic Ring [1] (490307) 300455.png 311943.png Brilliant Biosphere Gem (Boss Type) (311943) 311958.png Intelligence of Varmundt Lv5 (311958) 311998.png Fragment of Varmundt (SPL) Lv5 (311998)
490136.png Spell Signet of Star [1] (490136) 300455.png 313038.png Star Cluster of Intelligence Lv5 (313038) 310711.png Star of Spell Lv.5 (310711) 310711.png Star of Spell Lv.5 (310711)
490485.png Signet of Circulation Autumn [1] (490485) 300455.png 312996.png Signet of Spell Lv5 (312996) 312981.png Token of Life (312981)
490509.png Gaebolg Earring [1] (490509) 300455.png 313109.png Forest Magic Orb (Magical Power) (313109) 313107.png Forest Magic Orb (Magic Essence) (313107) 313103.png Forest Magic Orb (Spell Power) (313103)
490510.png Gaebolg Necklace [1] (490510) 300455.png 313109.png Forest Magic Orb (Magical Power) (313109) 313107.png Forest Magic Orb (Magic Essence) (313107) 313103.png Forest Magic Orb (Spell Power) (313103)
490622.png Yorscalp Earring [1] (490622) 300455.png 313109.png Forest Magic Orb (Magical Power) (313109) 313107.png Forest Magic Orb (Magic Essence) (313107) 313103.png Forest Magic Orb (Spell Power) (313103)
490623.png Yorscalp Necklace [1] (490623) 300455.png 313109.png Forest Magic Orb (Magical Power) (313109) 313107.png Forest Magic Orb (Magic Essence) (313107) 313103.png Forest Magic Orb (Spell Power) (313103)

Shadow Gears ♒️ (Shadows)

✔️ Berikut rekomendasi Enchants saya untuk Shadow Gears!

📌 Set Damage Maksimum

24883.png Full Spell Shadow Armor (24883) 4732.png AGI+3 (4732) 312664.png S. Magic Power Lv5 (312664)
24884.png Full Spell Shadow Shoes (24884) 4732.png AGI+3 (4732) 312664.png S. Magic Power Lv5 (312664)
24753.png Magical Spell Shadow Weapon (24753) Matk+3% SPL+5
24754.png Magical Spell Shadow Shield (24754) Matk+3% SPL+5
24665.png Full Tempest Shadow Earring (24665) Matk+3% SPL+5
24668.png Full Tempest Shadow Pendant (24668) Matk+3% SPL+5

📌 Set Penetral Gemstone & ASPD

24675.png True Gemstone Shadow Armor (24675) Attack Speed+5% SPL+5
24676.png True Gemstone Shadow Shoes (24676) Attack Speed+5% SPL+5
24768.png Mega Blitz Shadow Weapon (24768) Attack Speed+5% SPL+5
24746.png Separate Reload Shadow Shield (24746) Attack Speed+5% SPL+5
24665.png Full Tempest Shadow Earring (24665) Attack Speed+5% SPL+5
24668.png Full Tempest Shadow Pendant (24668) Attack Speed+5% SPL+5

📌 Set Full Casting

24747.png Spell Caster Shadow Armor (24747) vct+3% SPL+5
24748.png Spell Caster Shadow Shoes (24748) vct+3% SPL+5
24736.png Clever Shadow Weapon (24736) vct+3% SPL+5
24737.png Clever Shadow Shield (24737) vct+3% SPL+5
24665.png Full Tempest Shadow Earring (24665) vct+3% SPL+5
24668.png Full Tempest Shadow Pendant (24668) vct+3% SPL+5

📌 Master Shadow Set 1

24800.png Master Shadow Armor (24800) 312244.png Arch Mage Soul (Crimson Arrow) (312244) 312192.png SPL+3 (312192)
24801.png Master Shadow Shoes (24801) 312244.png Arch Mage Soul (Crimson Arrow) (312244) 312192.png SPL+3 (312192)
24792.png Master Shadow Weapon (24792) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24793.png Master Shadow Shield (24793) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24802.png Master Shadow Earring (24802) 312244.png Arch Mage Soul (Crimson Arrow) (312244) 312192.png SPL+3 (312192)
24803.png Master Shadow Pendant (24803) 312244.png Arch Mage Soul (Crimson Arrow) (312244) 312192.png SPL+3 (312192)

📌 Master Shadow Set 2

24993.png Magical Master Shadow Armor (24993) 312246.png Arch Mage Soul (Frozen Slash) (312246) 312192.png SPL+3 (312192)
24994.png Magical Master Shadow Shoes (24994) 312246.png Arch Mage Soul (Frozen Slash) (312246) 312192.png SPL+3 (312192)
24792.png Master Shadow Weapon (24792) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24793.png Master Shadow Shield (24793) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24995.png Magical Master Shadow Earring (24995) 312246.png Arch Mage Soul (Frozen Slash) (312246) 312192.png SPL+3 (312192)
24996.png Magical Master Shadow Pendant (24996) 312246.png Arch Mage Soul (Frozen Slash) (312246) 312192.png SPL+3 (312192)

📌 Master Shadow Set 3

24997.png Spell Master Shadow Armor (24997) 312241.png Arch Mage Soul (Soul Vulcan Strike) (312241) 312192.png SPL+3 (312192)
24998.png Spell Master Shadow Shoes (24998) 312241.png Arch Mage Soul (Soul Vulcan Strike) (312241) 312192.png SPL+3 (312192)
24792.png Master Shadow Weapon (24792) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24793.png Master Shadow Shield (24793) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24999.png Spell Master Shadow Earring (24999) 312241.png Arch Mage Soul (Soul Vulcan Strike) (312241) 312192.png SPL+3 (312192)
1270000.png Spell Master Shadow Pendant (1270000) 312241.png Arch Mage Soul (Soul Vulcan Strike) (312241) 312192.png SPL+3 (312192)

📌 Master Shadow Set 4

1270093.png Violent Soul Tremor Shadow Armor (1270093) 312249.png Arch Mage Soul (Stratum Tremor) (312249) 312192.png SPL+3 (312192)
1270094.png Violent Soul Tremor Shadow Shoes (1270094) 312249.png Arch Mage Soul (Stratum Tremor) (312249) 312192.png SPL+3 (312192)
24792.png Master Shadow Weapon (24792) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24793.png Master Shadow Shield (24793) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24971.png Flare Bloom Shadow Earring (24971) 312243.png Arch Mage Soul (Floral Flare Road) (312243) 312192.png SPL+3 (312192)
24972.png Flare Bloom Shadow Pendant (24972) 312243.png Arch Mage Soul (Floral Flare Road) (312243) 312192.png SPL+3 (312192)

📌 Master Shadow Set 5

24973.png Storm Hurricane Shadow Armor (24973) 312247.png Arch Mage Soul (Tornado Storm) (312247) 312192.png SPL+3 (312192)
24974.png Storm Hurricane Shadow Shoes (24974) 312247.png Arch Mage Soul (Tornado Storm) (312247) 312192.png SPL+3 (312192)
24792.png Master Shadow Weapon (24792) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24793.png Master Shadow Shield (24793) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
1270091.png Crystal Illusion Shadow Earring (1270091) 312245.png Arch Mage Soul (Rain of Crystal) (312245) 312192.png SPL+3 (312192)
1270092.png Crystal Illusion Shadow Pendant (1270092) 312245.png Arch Mage Soul (Rain of Crystal) (312245) 312192.png SPL+3 (312192)

📈 Kamu bebas menggabungkan berbagai jenis bagian master shadow sesuai selera atau build apa pun yang sedang kamu susun.

Tahapan Gear & Build

Untuk info lebih lanjut soal enchant, cek Equipment and Enchant Section!

TAHAP 1 🕐(Early Tier)

Cocok untuk tahap awal atau progres permulaan. Memberi utilitas dasar, tapi mulai tertinggal seiring kamu maju.

Gear Tahap 1 (Early Tier)
🚸Jenis ⚔️Gear 👻Shadow Gear dan 🌑Costume stone
Atas 400140.png Advanced Paradise Hat (400140)
Tengah 410091.png Cor Core Booster (410091) atau 410092.png Cor Core Booster [1] (410092)
Bawah 420003.png CD in Mouth (420003) 20307.png C. Beginner Cap (20307)
Armor 450186.png Advanced Paradise Robe (450186) atau +9 450110.png Grace Crimson Robe [1] (450110) 24689.png Paradise Shadow Armor (24689)
Senjata 640023.png Paradise Warlock Staff (640023) atau 640024.png Paradise Warlock Wand (640024) 24687.png Paradise Shadow Weapon (24687)
Perisai 2115.png Valkyrie Shield [1] (2115) atau 2114.png Stone Buckler [1] (2114) 24688.png Paradise Shadow Shield (24688)
Garment 480106.png Advanced Paradise Muffler (480106) atau +9 480019.png Grace Magic Manteau [1] (480019)
Sepatu 470093.png Advanced Paradise Shoes (470093) atau +9 470021.png Grace Magic Boots [1] (470021) 24690.png Paradise Shadow Shoes (24690)
Aksesori (Kanan) 490129.png Advanced Paradise Necklace (490129) atau 490020.png Grace Magic Ring [1] (490020) 24691.png Paradise Shadow Earring (24691)
Aksesori (Kiri) 490128.png Advanced Paradise Magic Ring (490128) 24692.png Paradise Shadow Pendant (24692)
📌Deskripsi Gear
400140.png Advanced Paradise Hat (400140)A high-quality cap given to members of the Paradise Group.
_______________________
MATK +60
_______________________
Magical attacks have a certain chance to recover 350 HP every second for 4 seconds.
Magical attacks have a certain chance to recover 80 SP every second for 4 seconds.

_______________________
Type: Armor
Position: Head Top
Defense: 7
Armor Level: 1
Required Level: 100
410091.png Cor Core Booster (410091)Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 8%.
Decreases After Cast Delay by 8%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 7%.

_______________________
Type: Armor
Position: Head Mid
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 150
410092.png Cor Core Booster [1] (410092)Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 5%.

_______________________
Type: Armor
Position: Head Mid
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 150
420003.png CD in Mouth (420003)It feels like a lot of data in the compact disc is passing through my mouth and into my brain.
_______________________
Increases Magical Damage with every element by 5%.
_______________________
Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage.
_______________________
When equipped with Old Parasol:
MATK +50
Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 20
Required Level: 10
20307.png C. Beginner Cap (20307)A costume awarded to adventurer who barely start his adventure.
_______________________
HIT +30
MaxHP +1000
MaxSP +200
_______________________
Decreases Variable Casting Time by 10%.
Increases restoration amount of Novice Potion by 50%.
Increases Healing amount by 150%.
_______________________
For each 10 Base Level:
HIT -3
Increases Variable Casting Time by 1%
MaxHP -100, MaxSP -20
Decreases Healing amount by 10%,
Increases Healing received and Restoration items by 10%.
_______________________
When Base Level 99+ is reached, the item effect will not activate.
_______________________
The effect will not work during WoE, WoE:Second Edition, Battleground and WoE:TE Edition.
_______________________
This item can not be traded with other accounts.

_______________________
Type: Costume
Position: Head Low
Recolor: Not available
450186.png Advanced Paradise Robe (450186)A high-quality robe given to members of the Paradise Group.
_______________________
MaxHP +1000
MaxSP +250
_______________________
Decreases After Cast Delay by 5%.
_______________________
For each 10 Base Level:
MATK +5 (Up to Base Level 150)
_______________________
Base Level at least 105:
MATK +3%
_______________________
Base Level at least 110:
Decreases After Cast Delay by additional 5%.
_______________________
Base Level at least 120:
MaxHP +3%
_______________________
Base Level at least 130:
MATK +40

_______________________
Type: Armor
Position: Armor
Defense: 35
Armor Level: 1
Required Level: 100
450110.png Grace Crimson Robe [1] (450110)Noble Warlock Robe with the emblem of Rune Midgarts
_______________________
MATK +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 20%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire element by 10%.
_______________________
When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring:
Decreases Variable Casting Time by additional 5%.
MATK +2%
Increases damage of Crimson Rock by 15%.
_______________________
Total Refine Level of Grace Crimson Robe, Grace Magic Manteau and Grace Magic Boots is +27 or higher:
Decreases Variable Casting Time by additional 5%.
MATK +3%
Increases damage of Crimson Rock by additional 15%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: Armor
Position: Armor
Defense: 100
Armor Level: 1
Refinable
Required Level: 150
24689.png Paradise Shadow Armor (24689)A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
HIT +5
_______________________
When equipped with Paradise Shadow Weapon, Paradise Shadow Shield, Paradise Shadow Shoes, Paradise Shadow Pendant and Paradise Shadow Earring:
ASPD +2
Decreases Variable Casting Time by 10%.
Ignores physical and magical defense of all race, except Players, by 50%.

_______________________
Type: Shadowgear
Position: Shadow Armor
640023.png Paradise Warlock Staff (640023)A high-quality two-handed staff made by the Paradise Group.
_______________________
MATK +200
MATK +5%
_______________________
Indestructible in battle
_______________________
For each Level of Mystical Amplification:
Decreases Variable Casting Time by 1%.
_______________________
Base Level at least 105:
Increases Magical Damage with Fire and Earth element by 10%.
Increases damage of Crimson Rock and Earth Strain by 25%.
_______________________
Base Level at least 110:
Increases Magical Damage with Fire and Earth element by additional 15%.
Increases Magical Damage against all sizes by 15%.
_______________________
Base Level at least 115:
Increases damage of Crimson Rock and Earth Strain by additional 15%.
_______________________
Class Restrictions:
Warlock classes

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 150
Magic Attack: 200
Weapon Level: 4
Required Level: 100
640024.png Paradise Warlock Wand (640024)A high-quality two-handed staff made by the Paradise Group.
_______________________
MATK +200
MATK +5%
_______________________
Indestructible in battle
_______________________
For each Level of Mystical Amplification:
Decreases Variable Casting Time by 1%.
_______________________
Base Level at least 105:
Increases Magical Damage with Wind and Ghost element by 10%.
Increases damage of Chain Lightning and Soul Expansion by 25%.
_______________________
Base Level at least 110:
Increases Magical Damage with Wind and Ghost element by additional 15%.
Increases Magical Damage against all sizes by 15%.
_______________________
Base Level at least 115:
Increases damage of Chain Lightning and Soul Expansion by additional 15%.
_______________________
Class Restrictions:
Warlock classes

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 150
Magic Attack: 200
Weapon Level: 4
Required Level: 100
24687.png Paradise Shadow Weapon (24687)A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +10
MATK +10
_______________________
Increases Magical Damage with every element by 5%.
Increases Melee and Ranged Physical Damage by 5%.

_______________________
Type: Shadowgear
Position: Shadow Weapon
2115.png Valkyrie Shield [1] (2115)A shield used by Gna, messenger of Freya, when she served as a Valkyrie.
_______________________
MDEF +5
_______________________
Decreases damage taken from Water, Fire, Undead and Shadow elemental attacks by 20%.
_______________________
When equipped with Fricca's Circlet and Odin's Blessing:
DEF +2
MDEF +5
All Refine Levels of the Shield and Circlet adds to MDEF Instead of DEF.
_______________________
Class Restrictions:
All Jobs except Novice

_______________________
Type: Armor
Position: Left Hand
Defense: 80
Armor Level: 1
Refinable
Weight: 50
Required Level: 65
2114.png Stone Buckler [1] (2114)A stone shield which Thor obtained by killing Hrungnir, king of giants.
It possesses the powers of giants which rival the might of the gods.
_______________________
Decreases damage taken from Large size by 5%.
_______________________
When equipped with Magni's Cap and Odin's Blessing:
STR +2
DEF +5
MDEF +5
When equipped by Swordman classes:
DEF +6
_______________________
Class Restrictions:
All Jobs except Novice

_______________________
Type: Armor
Position: Left Hand
Defense: 45
Armor Level: 1
Refinable
Weight: 150
Required Level: 65
24688.png Paradise Shadow Shield (24688)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Decreases Variable Casting Time by 5%.

_______________________
Type: Shadowgear
Position: Shadow Shield
480106.png Advanced Paradise Muffler (480106)A high-quality muffler given to members of the Paradise Group.
_______________________
FLEE +40
_______________________
Decreases damage taken from Neutral elemental attacks by 20%.
Decreases Variable Casting Time by 15%.
_______________________
For each 10 Base Level:
Increases Attack Speed by 1%.
(Up to Base Level 150)
_______________________
Base Level at least 105:
Increases Attack Speed (Decreases After Attack Delay by additional 5%).
_______________________
Base Level at least 110:
Decreases Variable Casting Time by additional 5%.
_______________________
Base Level at least 120:
Decreases After Cast Delay by 5%.
_______________________
Base Level at least 130:
Decreases After Cast Delay by additional 5%.

_______________________
Type: Armor
Position: Garment
Defense: 10
Armor Level: 1
Required Level: 100
480019.png Grace Magic Manteau [1] (480019)A noble cloak engraved with the emblem of Rune Midgarts.
_______________________
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +7:
Decreases After Cast Delay by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.

_______________________
Type: Armor
Position: Garment
Defense: 30
Armor Level: 1
Refinable
Required Level: 150
470093.png Advanced Paradise Shoes (470093)A pair of high-quality shoes given to members of the Paradise Group.
_______________________
Increases Magical Damage with every element by 10%.
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
For each 10 Base Level:
MaxHP +40, MaxSP +30 (Up to Base Level 150)
_______________________
Base Level at least 105:
Decreases Variable Casting Time by 10%.
_______________________
Base Level at least 110:
Increases Magical Damage against enemies of every element by 5%.
_______________________
Base Level at least 120:
Increases Magical Damage against enemies of every element by additional 5%.
_______________________
Base Level at least 130:
MATK +5%

_______________________
Type: Armor
Position: Shoes
Defense: 10
Armor Level: 1
Required Level: 100
470021.png Grace Magic Boots [1] (470021)Aristocratic shoes with the emblem of Rune Midgarts.
_______________________
MATK +20
FLEE +20
_______________________
Refine Level +7:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 30
Armor Level: 1
Refinable
Required Level: 150
24690.png Paradise Shadow Shoes (24690)A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Increases Attack Speed by 5%.

_______________________
Type: Shadowgear
Position: Shadow Shoes
490129.png Advanced Paradise Necklace (490129)A high-quality necklace given to members of the Paradise Group.
_______________________
Decreases Variable Casting Time by 10%.
Increases Attack Speed by 5%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Required Level: 100
490020.png Grace Magic Ring [1] (490020)Noble Ring engraved with the emblem of Rune Midgarts
_______________________
Increases Attack Speed by 7%.
Decreases Variable Casting Time by 10%.
Increases Magical Damage against enemies of every element by 10%.

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 1
Weight: 0.0
Required Level: 150
24691.png Paradise Shadow Earring (24691)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
MATK +5

_______________________
Type: Shadowgear
Position: Shadow Right Accessory
490128.png Advanced Paradise Magic Ring (490128)A high-quality magic ring given to members of the Paradise Group.
_______________________
MATK +3%
_______________________
Protects from skill cast interruption.
_______________________
When equipped with Advanced Paradise Necklace:
Decreases Fixed Casting Time by 0.2 seconds.
Decreases Variable Casting Time by 10%.

Base Level at least 105:
MATK +2%

Base Level at least 110:
Increases Magical Damage with every element by 5%.

Base Level at least 120:
Increases Magical Damage against enemies of every element by 5%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Required Level: 100
24692.png Paradise Shadow Pendant (24692)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
ATK +5

_______________________
Type: Shadowgear
Position: Shadow Left Accessory

TAHAP 2 🕑(Mid Tier)

Bagus untuk mid-game atau tahap menengah. Performa seimbang, tapi belum istimewa.

Gear Tahap 2 (Mid Tier)
🚸Jenis ⚔️Gear 👻Shadow Gear dan 🌑Costume stone
Atas +11 19428.png Illusion Morpheus's Hood [1] (19428) atau +10 18978.png Old Magic Stone Hat [1] (18978) 25172.png Variable Cast Stone (Top) (25172)
Tengah 410091.png Cor Core Booster (410091) atau 410092.png Cor Core Booster [1] (410092) 25173.png Variable Cast Stone (Mid) (25173)
Bawah 420003.png CD in Mouth (420003) 25174.png Variable Cast Stone (Low) (25174)
Armor +9 15377.png Illusion Armor Type B [1] (15377) atau +9 15279.png Robust Magical Armor [1] (15279) 24694.png Advanced Paradise Shadow Armor (24694)
Senjata +10 550030.png Illusion Thorny Staff of Darkness [2] (550030) atau +9 28762.png Illusion Bazerald [2] (28762) 24704.png Warlock Advanced Paradise Shadow Weapon (24704)
Perisai +7 460018.png Illusion Silver Guard [1] (460018) atau +7 460017.png Illusion Guard [1] (460017) 24693.png Advanced Paradise Shadow Shield (24693)
Garment +11 20948.png Illusion Morpheus's Shawl [1] (20948) atau +9 20934.png Illusion Engine Wing Type B [1] (20934) 25170.png Minor Casting Stone (Garment) (25170) dan 1000521.png Minor Casting Stone (Dual) (1000521)
Sepatu +9 22197.png Illusion Leg Type B [1] (22197) +9 22008.png Temporal DEX Boots [1] (22008) 24695.png Advanced Paradise Shadow Shoes (24695)
Aksesori (Kanan) 32238.png Illusion Morpheus's Ring [1] (32238) atau 32209.png Illusion Battle chip R [1] (32209) 24696.png Advanced Paradise Shadow Earring (24696)
Aksesori (Kiri) 32239.png Illusion Morpheus's Bracelet [1] (32239) atau 32210.png Illusion Battle chip L [1] (32210) 24697.png Advanced Paradise Shadow Pendant (24697)
📌Deskripsi Gear
19428.png Illusion Morpheus's Hood [1] (19428)Hood that says that the true power of
Morphys is sealed in. Some items are
needed to unlock the seal.
_______________________
INT +10,
MDEF +15,
MaxSP +20%
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
MATK +30
_______________________
Refine Level +9:
Protects from skill cast interruption.
_______________________
When equipped with Illusion Morpheus's Shawl
Illusion Morpheus's Bracelet and
Illusion Morpheus's Ring:
INT +5, MaxSP +10%,
DEF +100
Increases Magical Damage with Water, Earth and Neutral element by 10%.
_______________________
Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher:
MATK +40
_______________________
Total Refine Level of entire set at least +18:
MATK +40
Increases Magical Damage with Ghost, Wind and Holy element by 15%.
_______________________
Total Refine Level of entire set at least +22:
MATK +10%
Ignores magic defense of Formless, Brute and Demon race by 50%.

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 1
Refinable
Weight: 20
Required Level: 130
18978.png Old Magic Stone Hat [1] (18978)An old, abandoned magic stone hat that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
Increases SP Recovery Rate by 20%.
Decreases Crimson Rock skill cooldown by 1 second.
_______________________
For each Refine Level:
MATK +1%
Decreases Crimson Rock skill cooldown by additional 0.1 second.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Soul Expansion by 15%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Warlock

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
25172.png Variable Cast Stone (Top) (25172)Decreases Variable Casting Time by 3%.
Gives ability when compounded on top slot costume.
Variable Cast Stone SET (Top, Mid and Low), Decreases Variable Casting Time by 6%.
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
410091.png Cor Core Booster (410091)Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 8%.
Decreases After Cast Delay by 8%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 7%.

_______________________
Type: Armor
Position: Head Mid
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 150
410092.png Cor Core Booster [1] (410092)Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 5%.

_______________________
Type: Armor
Position: Head Mid
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 150
25173.png Variable Cast Stone (Mid) (25173)Decreases Variable Casting Time by 3%.
Gives ability when compounded on mid slot costume.
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
420003.png CD in Mouth (420003)It feels like a lot of data in the compact disc is passing through my mouth and into my brain.
_______________________
Increases Magical Damage with every element by 5%.
_______________________
Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage.
_______________________
When equipped with Old Parasol:
MATK +50
Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 20
Required Level: 10
25174.png Variable Cast Stone (Low) (25174)Decreases Variable Casting Time by 3%.
Gives ability when compounded on low slot costume.
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
15377.png Illusion Armor Type B [1] (15377)A type B combat armor made from illusion technology.
There are various modules that can be installed to enhance it.
_______________________
MATK +100
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
When equipped with Illusion Engine Wing Type A:
Decreases After Attack Delay by 10%.
_______________________
When equipped with Illusion Engine Wing Type B:
MATK +50
_______________________
Enchantable: Yes

_______________________
Type: Armor
Position: Armor
Defense: 105
Armor Level: 1
Refinable
Weight: 100
Required Level: 130
15279.png Robust Magical Armor [1] (15279)Blue armor with strong magic.
_______________________
MATK +50
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
Refine Level +7:
Ignores magical defense of Brute and Demon race by 30%.
_______________________
Refine Level +9:
Increases Magical Damage against Brute and Demon race by 10%.
_______________________
Refine Level +11:
Increases Magical Damage against Wind and Earth elemental enemies by 10%.
_______________________
When equipped with Temporal INT Boots [1] or Modified INT Boots [1]:
MATK +10%
Total Refine Level of entire set at least +21:
Ignores magical defense of Brute and Demon race by additional 20%.

_______________________
Type: Armor
Position: Armor
Defense: 60
Armor Level: 1
Refinable
Weight: 90
24694.png Advanced Paradise Shadow Armor (24694)A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
HIT +15

_______________________
Type: Shadowgear
Position: Shadow Armor
Required Level: 100
550030.png Illusion Thorny Staff of Darkness [2] (550030)It is a staff surrounded by thorn vines and has a strong magical meaning.
_______________________
Indestructible in battle
_______________________
MATK +180
INT +3
DEX +3
_______________________
For each Refine Level:
Ignores Magical Defense of monsters of every race, except Players, by 3%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 3%.
_______________________
Refine Level +7:
MATK +7%
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
Increases Magical Damage against Holy element and monsters of Angel race by 20%.
_______________________
Refine Level +11:
Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%.
_______________________
When equipped with Illusion Morpheus's Hood:
MATK +20

If Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher:
Increases Magical Damage against every element by 10%.

If total Refine Level of entire set at least +18:
Increases Magical Damage against Shadow element and monsters of Demon race by 20%.

If total Refine Level of entire set at least +22:
Increases Magical Damage against all sizes by 15%.
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Element:Shadow
_______________________
Class Restrictions:
Wizard, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 60
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 120
Required Level: 120
28762.png Illusion Bazerald [2] (28762)A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions.
_______________________
INT +5
MATK +170
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +7:
Increases Magical Damage with Fire element by 10%.
_______________________
Refine Level +9:
Increases damage of Fire Bolt by 40%.
Increases damage of Fire Ball by 40%.
_______________________
Refine Level +11:
Increases damage of Meteor Storm by 30%.
Increases damage of Crimson Rock by 30%.
_______________________
When equipped with Fancy Flower:
MATK +50
_______________________
Refine Level of Illusion Bazerald and Fancy Flower each is +7 or higher:
Decreases Variable Casting Time by 10%.
_______________________
If total Refine Level of entire set at least +18:
Increases Magical Damage against Small and Medium size by 15%.
_______________________
Total Refine Level of entire set at least +22:
Random chance to increase MATK +50 and Magical Damage with Fire element by 20% for 10 sec when dealing magical attacks.
_______________________
Element: Fire
_______________________
Class Restrictions:
Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 120
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 50
Required Level: 120
24704.png Warlock Advanced Paradise Shadow Weapon (24704)A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +10
MATK +10
_______________________
When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant:
Increases Magical Damage with every element by 15%.
Decreases Variable Casting Time by 10%.
Increases damage of Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion by 15%.
Decreases After Cast Delay by 15%.
Ignores magical defense of all race, except Players, by 50%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: Shadowgear
Position: Shadow Weapon
Required Level: 100
460018.png Illusion Silver Guard [1] (460018)A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)

_______________________
Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 30
Required Level: 120
460017.png Illusion Guard [1] (460017)A shield made to simply block enemy attacks.
_______________________
ASPD +2
_______________________
For each 2 Refine Levels:
Perfect HIT +3% (Up to Refine Level 12)

_______________________
Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 60
Required Level: 120
24693.png Advanced Paradise Shadow Shield (24693)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Decreases Variable Casting Time by 10%.

_______________________
Type: Shadowgear
Position: Shadow Shield
Required Level: 100
20948.png Illusion Morpheus's Shawl [1] (20948)One of three keys to unlocking Morpheus power,
this shawl is said to contain ancient spells.
_______________________
MaxSP +10%
MDEF +5
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 10%.

_______________________
Type: Armor
Position: Garment
Defense: 8
Armor Level: 1
Refinable
Weight: 60
Required Level: 130
20934.png Illusion Engine Wing Type B [1] (20934)Combat engine B type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1000
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
When equipped with Illusion Leg Type A:
Increases Ranged Physical Damage by 5%.
_______________________
When equipped with Illusion Leg Type B:
Increases Magical Damage with every element by 10%.
_______________________
Enchantable: Yes

_______________________
Type: Armor
Position: Garment
Defense: 50
Armor Level: 1
Refinable
Weight: 90
Required Level: 130
25170.png Minor Casting Stone (Garment) (25170)Decreases Fixed Casting Time by 0.3 seconds.
Gives ability when compounded on garment costume slot.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000521.png Minor Casting Stone (Dual) (1000521)A stone that slightly decreases Fixed Casting Time.
Gives the following effects when compounded on the 2nd slot of a Costume Garment.
_______________________
Decreases Fixed Casting Time by 0.1 second.
_______________________
When equipped with Minor Casting Stone (Garment):
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
22197.png Illusion Leg Type B [1] (22197)Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +200
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
When equipped with Illusion Armor Type A:
MaxSP +5%
_______________________
When equipped with Illusion Armor Type B:
MATK +5%
_______________________
Enchantable: Yes

_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 1
Refinable
Weight: 50
Required Level: 130
22008.png Temporal DEX Boots [1] (22008)These boots are obviously old but they show no signs of wear and tear.
_______________________
MaxHP +300
MaxSP +30
_______________________
For each 3 Refine Levels:
MaxHP +100
MaxSP +10
DEX +3
_______________________
Base DEX at least 120:
Decreases Fixed Casting Time by 0.5 seconds.
Increases Ranged Physical Damage by 5%.
_______________________
Can be enchanted by:
<NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI>
_______________________
Class Restrictions:
All Classes

_______________________
Type: Armor
Position: Shoes
Defense: 25
Armor Level: 1
Refinable
Weight: 60
Required Level: 99
24695.png Advanced Paradise Shadow Shoes (24695)A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Increases Attack Speed by 7%.

_______________________
Type: Shadowgear
Position: Shadow Shoes
Required Level: 100
32238.png Illusion Morpheus's Ring [1] (32238)A ring, enchanted with the power of the Fate Stone, that is one of the three keys for theseal which binds Morpheus.
_______________________
INT +3
MaxSP +5%
_______________________
When equipped with Illusion Morpheus's Bracelet:
Decreases Variable Casting Time by 10%.
_______________________
Class Restrictions:
All Jobs except Novice

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 130
32209.png Illusion Battle chip R [1] (32209)This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 130
24696.png Advanced Paradise Shadow Earring (24696)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
MATK +15

_______________________
Type: Shadowgear
Position: Shadow Right Accessory
Required Level: 100
32239.png Illusion Morpheus's Bracelet [1] (32239)A bracelet, rumored to be a memento of Morpheus's beloved, that is one of the three keys for the seal which binds Morpheus.
_______________________
INT +3
MaxSP +5%
_______________________
When equipped with Illusion Morpheus's Ring:
MATK +10%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 130
32210.png Illusion Battle chip L [1] (32210)This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 130
24697.png Advanced Paradise Shadow Pendant (24697)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
ATK +15

_______________________
Type: Shadowgear
Position: Shadow Left Accessory
Required Level: 100

TAHAP 3 🕒(Tier Akhir)

Mulai bersinar di tahap akhir atau dalam kondisi tertentu. Lebih kuat daripada opsi tier awal atau menengah, tetapi bukan pilihan pamungkas.

Gear Tahap 3 (Tier Akhir)
🚸Tipe ⚔️Gear 👻Shadow Gears dan 🌑Costume stones
Atas +11 400154.png Survival Circlet-LT [1] (400154) atau +11 19428.png Illusion Morpheus's Hood [1] (19428) 1000528.png Magic Power Stone (Top) (1000528)
Tengah 410017.png Battle Processor [1] (410017) atau 410080.png Deep Blue Sunglasses [1] (410080) 1000529.png Magic Power Stone (Mid) (1000529)
Bawah 420066.png Orbs of Survival-LT (420066) atau 420022.png Young Leaf of World Tree (Intelligence) (420022) 1000530.png Magic Power Stone (Low) (1000530)
Armor +11 450178.png Grey Wolf Robe [1] (450178) atau +11 450128.png Automatic Armor Type B [1] (450128) +9 24800.png Master Shadow Armor (24800)
Senjata +9 640033.png Glacier Staff (640033) +9 24792.png Master Shadow Weapon (24792)
Tameng +11 460018.png Illusion Silver Guard [1] (460018) atau +11 460017.png Illusion Guard [1] (460017) +9 24793.png Master Shadow Shield (24793)
Garment +11 480125.png Convertible Magical Wing [1] (480125) atau +11 480021.png Automatic Engine Wing Type B [1] (480021) 25067.png Cast Stone (Garment) (25067) dan 1000527.png Magic Power Stone (Dual) (1000527)
Sepatu +11 470088.png Grey Wolf Shoes [1] (470088) atau +11 470023.png Automatic Leg Type B [1] (470023) +9 24801.png Master Shadow Shoes (24801)
Aksesori (Kanan) 490109.png Grey Wolf Necklace [1] (490109) atau 490026.png Automatic Battle Chip R [1] (490026) +9 24802.png Master Shadow Earring (24802)
Aksesori (Kiri) 490108.png Grey Wolf Earring [1] (490108) atau 490027.png Automatic Battle Chip L [1] (490027) +9 24803.png Master Shadow Pendant (24803)
📌Deskripsi Gear
400154.png Survival Circlet-LT [1] (400154)An improvised version of the headdress used by practitioners.
_______________________
INT +3
MATK +50
_______________________
Base Level at least 180:
MATK +50
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +10:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Boss class by 20%.
_______________________
When equipped with Survivor Orb-LT:
Protects from skill cast interruption.
Increases Magical Damage against enemies of every element by 10%.

Refine Level of Survival Circlet-LT is +11 or higher:
Decreases After Cast Delay by 12%.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11:
After Cast Delay -5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 150
19428.png Illusion Morpheus's Hood [1] (19428)Hood that says that the true power of
Morphys is sealed in. Some items are
needed to unlock the seal.
_______________________
INT +10,
MDEF +15,
MaxSP +20%
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
MATK +30
_______________________
Refine Level +9:
Protects from skill cast interruption.
_______________________
When equipped with Illusion Morpheus's Shawl
Illusion Morpheus's Bracelet and
Illusion Morpheus's Ring:
INT +5, MaxSP +10%,
DEF +100
Increases Magical Damage with Water, Earth and Neutral element by 10%.
_______________________
Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher:
MATK +40
_______________________
Total Refine Level of entire set at least +18:
MATK +40
Increases Magical Damage with Ghost, Wind and Holy element by 15%.
_______________________
Total Refine Level of entire set at least +22:
MATK +10%
Ignores magic defense of Formless, Brute and Demon race by 50%.

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 1
Refinable
Weight: 20
Required Level: 130
1000528.png Magic Power Stone (Top) (1000528)A stone that increases Magical Damage.
Gives the following effects when compounded on slot of a Costume Top Headgear.
Increases Magical Damage with every element by 3%.
_______________________
When equipped with Magic Power Stone and Magic Power Stone (Low):
Increases Magical Damage with every element by additional 6%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
410017.png Battle Processor [1] (410017)Specialized processor for improving combative functions.
_______________________
ATK +10,
MATK +10

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
410080.png Deep Blue Sunglasses [1] (410080)Sunglasses specially coated in dark blue.
Excellent for UV protection.
_______________________
Decreases Variable Casting Time by 5%.
_______________________
Additional abilities can be activated by using the Lens Craft Stone.
Lens Craft Stone can be obtained from
<NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyanvine Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
1000529.png Magic Power Stone (Mid) (1000529)A stone that increases Magical Damage.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
Increases Magical Damage with every element by 3%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
420066.png Orbs of Survival-LT (420066)An improved version of the freestanding orb that automatically assists the owner.
_______________________
Decreases Variable Casting Time by 3%.
Increases Magical Damage with every element by 7%.

_______________________
Type: Armor
Position: Head Low
Defense: 2
Armor Level: 2
Weight: 30
Required Level: 150
420022.png Young Leaf of World Tree (Intelligence) (420022)The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power.
_______________________
When equipped with Temporal INT Manteau and Robust Magical Armor:
Decreases Variable Casting Time by 10%.

Total Refine Level of entire set at least +14:
MATK +80

If total Refine Level of entire set at least +18:
Increases Magical Damage with every element by 10%.
Decreases After Cast Delay by 7%.

If total Refine Level of entire set at least +22:
Increases Magical Damage against all sizes by 10%.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 5
Required Level: 100
1000530.png Magic Power Stone (Low) (1000530)A stone that increases Magical Damage.
Gives the following effects when compounded on slot of a Costume Low Headgear.
Increases Magical Damage with every element by 3%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
450178.png Grey Wolf Robe [1] (450178)A robe given to those who have been recognized by the Gray Wolf Clan.
_______________________
MATK +130
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Gray Wolf Manteau:
Increases Attack Speed by 10%.
_______________________
When equipped with Gray Wolf Muffler:
MATK +50

_______________________
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190
450128.png Automatic Armor Type B [1] (450128)Combat armor type B improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +125
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Automatic Engine Wing Type A:
Increases Attack Speed by 10%.
_______________________
When equipped with Automatic Engine Wing Type B:
MATK +50

_______________________
Type: Armor
Position: Armor
Defense: 135
Armor Level: 1
Refinable
Weight: 100
Required Level: 160
24800.png Master Shadow Armor (24800)A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
When equipped with Master Shadow Shield:
All Traits +2
_______________________
When equipped with Master Shadow Shield and Master Shadow Shoes:
P.ATK +1, S.MATK +1

Total Refine Level of entire set is at least +27:
Ignores physical and magical defense of every race, except Players, by 50%.
_______________________
When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant:
Ignores physical and magical resistance of every race, except Players, by 20%.
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
640033.png Glacier Staff (640033)A two-handed staff crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
_______________________
Indestructible in battle
_______________________
MATK +290
_______________________
Class Restrictions:
Mage, Acolyte and Soul Linker classes

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 150
Magic Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 210
24792.png Master Shadow Weapon (24792)A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +2%, MATK +2%
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 1%.
Increases Magical Damage with every element by 1%.
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
P.ATK +2, S.MATK +2
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
Required Level: 200
460018.png Illusion Silver Guard [1] (460018)A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)

_______________________
Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 30
Required Level: 120
460017.png Illusion Guard [1] (460017)A shield made to simply block enemy attacks.
_______________________
ASPD +2
_______________________
For each 2 Refine Levels:
Perfect HIT +3% (Up to Refine Level 12)

_______________________
Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 60
Required Level: 120
24793.png Master Shadow Shield (24793)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
ATK +2%, MATK +2%
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 1%.
Increases Magical Damage with every element by 1%.
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
P.ATK +2, S.MATK +2
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
Required Level: 200
480125.png Convertible Magical Wing [1] (480125)A multi-purpose wing that has been further improved for the purpose of high efficiency and high output.
A magical process is installed.
Compatible with various items.
_______________________
For each 2 Refine Levels:
MATK +5, MATK +1%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage against enemies of every size by 3%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
Decreases damage taken from Neutral elemental attacks by 7%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
When equipped with Deep Blue Sunglasses[1]:
MATK +7%
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Victory Wing Ears[1]:
MATK +7%
Decreases After Cast Delay by 15%.
_______________________
When equipped with Battle Processor[1]:
MATK +7%
Increases Magical Damage with every element by 5%.
_______________________
Class Restrictions:
_______________________
Can be crafted at: <NAVI>Cool Mechanic<INFO>m_crafting,54,39,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Garment
Defense: 38
Armor Level: 1
Refinable
Weight: 40
Required Level: 150
480021.png Automatic Engine Wing Type B [1] (480021)Combat engine B type improved with the technology of Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1500
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Automatic Leg Type A:
Increases long range physical damage by 7%.
_______________________
When equipped with Automatic Leg Type B:
Increases Magical Damage with every element by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 160
25067.png Cast Stone (Garment) (25067)A stone that can Reduces Fixed Casting Time.
Adds enchantment on garment slot costume.
Decreases Fixed Casting Time by 0.5 second.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000527.png Magic Power Stone (Dual) (1000527)A stone that increases Magical Damage.
Gives the following effects when compounded on the 2nd slot of a Costume Garment.
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Magic Power Stone (Top):
Increases Magical Damage with every element by additional 2%.
_______________________
When equipped with Magic Power Stone (Mid):
Increases Magical Damage with every element by additional 2%.
_______________________
When equipped with Magic Power Stone (Low):
Increases Magical Damage with every element by additional 2%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
470088.png Grey Wolf Shoes [1] (470088)A pair of shoes given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Gray Wolf Suit:
MaxSP +7%
_______________________
When equipped with Gray Wolf Robe:
MATK +7%

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190
470023.png Automatic Leg Type B [1] (470023)Combat boots B type improved with the technology of Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Automatic Armor Type A:
MaxSP +7%
_______________________
When equipped with Automatic Armor Type B:
MATK +7%

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 160
24801.png Master Shadow Shoes (24801)A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
When equipped with Master Shadow Shield:
All Traits +2
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
Required Level: 200
490109.png Grey Wolf Necklace [1] (490109)A necklace given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490026.png Automatic Battle Chip R [1] (490026)A battle-enhancing chip improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +5%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 160
24802.png Master Shadow Earring (24802)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
When equipped with Master Shadow Weapon:
All Traits +2
_______________________
When equipped with Master Shadow Weapon and Master Shadow Pendant:
P.ATK +1, S.MATK +1

Total Refine Level of entire set is at least +27:
Ignores physical and magical defense of every race, except Players, by 50%.
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
Required Level: 200
490108.png Grey Wolf Earring [1] (490108)Earrings given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490027.png Automatic Battle Chip L [1] (490027)A battle-enhancing chip improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +5%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 160
24803.png Master Shadow Pendant (24803)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
When equipped with Master Shadow Weapon:
All Traits +2
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable
Required Level: 200

TAHAP 4 🕓(Tier Kuat)

Kuat dan efektif secara konsisten di sebagian besar situasi. Bukan yang terbaik mutlak, tetapi sudah dekat.

Gear Tahap 4 (Tier Kuat)
🚸Tipe ⚔️Gear 👻Shadow Gears dan 🌑Costume stones
Atas +10 [A] 400111.png Vesper Headgear [1] (400111) atau +11 400154.png Survival Circlet-LT [1] (400154) 1000857.png Archbishop Stone (Top) (1000857)
Tengah 410233.png Gambler's Seal [1] (410233) atau 400002.png Victory Wing Ears [1] (400002) 1000614.png Warlock Stone (Mid) (1000614)
Bawah 420213.png Ace of Spades in Mouth (Magical) (420213) atau 420022.png Young Leaf of World Tree (Intelligence) (420022) 1000859.png Archbishop Stone (Low) (1000859)
Armor +11 450265.png Glacier Robe [1] (450265) atau +11 450207.png Snow Flower Robe [1] (450207) +9 24883.png Full Spell Shadow Armor (24883)
Senjata +12 [A] 550089.png Dim Glacier Wand [1] (550089) +9 24753.png Magical Spell Shadow Weapon (24753)
Tameng +11 460040.png Glacier Guard [1] (460040) atau +12 460018.png Illusion Silver Guard [1] (460018) +9 24754.png Magical Spell Shadow Shield (24754)
Garment +11 450267.png Glacier Muffler [1] (450267) atau +11 480160.png Snow Flower Muffler [1] (480160) 1000019.png Archbishop Stone II (Garment) (1000019)
Sepatu +11 450268.png Glacier Shoes [1] (450268) +11 470116.png Snow Flower Shoes [1] (470116) +9 24884.png Full Spell Shadow Shoes (24884)
Aksesori (Kanan) 490052.png Sinful Sapphire Ring [1] (490052) atau 490064.png Brilliant Light Sapphire Ring [1] (490064) +9 24665.png Full Tempest Shadow Earring (24665)
Aksesori (Kiri) 490053.png Sinful Sapphire Necklace [1] (490053) atau 490065.png Brilliant Light Sapphire Necklace [1] (490065) +9 24668.png Full Tempest Shadow Pendant (24668)
📌Deskripsi Gear
400111.png Vesper Headgear [1] (400111)SPL + 5, CON + 5, MaxSP - 10%.
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
MATK + 25, DEF + 10.
_______________________
Refine Level +7:
Increases all elemental magic damage by 25%.
_______________________
Refine Level +9:
MATK + 40, MATK + 10%.
_______________________
Refine Level +11:
S.MATK + 12.
Increases Magical Damage against all elemental enemies by 12%.
_______________________
When equipped with Vesper Card:
Decreases Variable Casting Time by 7%.
Increases Magical Damage against Boss class by 10%.
_______________________
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by 3%.
Increases Magical Damage against Boss class by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 12%.
_______________________
[Grade B]:
S.MATK + 2
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Grade A]:
S.MATK + 2
For each 3 Refine Levels:
Increases magical damage against all races (Except Players) by 3%.
_______________________
Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 240
400154.png Survival Circlet-LT [1] (400154)An improvised version of the headdress used by practitioners.
_______________________
INT +3
MATK +50
_______________________
Base Level at least 180:
MATK +50
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +10:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Boss class by 20%.
_______________________
When equipped with Survivor Orb-LT:
Protects from skill cast interruption.
Increases Magical Damage against enemies of every element by 10%.

Refine Level of Survival Circlet-LT is +11 or higher:
Decreases After Cast Delay by 12%.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11:
After Cast Delay -5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 150
1000857.png Archbishop Stone (Top) (1000857)A stone that awakens the potential of Arch Bishops.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Clementia:
Decreases After Cast Delay by 3%.
_______________________
When equipped with Arch Bishop Stone (Garment):
Increases Magical Damage with every element by 15%.
_______________________
When equipped with Arch Bishop Stone II (Garment):
Increases Magical Damage against all sizes by 15%.
_______________________
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
410233.png Gambler's Seal [1] (410233)A sticker that gamblers put on their cheeks.
It can be attached and detached.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
Required Level: 150
400002.png Victory Wing Ears [1] (400002)Ears ornament known only given to a winner.
Wear it to show off your splendor.
_______________________
ATK +5
MATK +5
_______________________
Decreases After Cast Delay by 4%.
_______________________
This item can receive additional enchantment from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
1000614.png Warlock Stone (Mid) (1000614)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
_______________________
For each Level of Comet:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
420213.png Ace of Spades in Mouth (Magical) (420213)Ace of Spades in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
MATK +5%
Increases Magical Damage with every element by 10%.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 10
Required Level: 150
420022.png Young Leaf of World Tree (Intelligence) (420022)The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power.
_______________________
When equipped with Temporal INT Manteau and Robust Magical Armor:
Decreases Variable Casting Time by 10%.

Total Refine Level of entire set at least +14:
MATK +80

If total Refine Level of entire set at least +18:
Increases Magical Damage with every element by 10%.
Decreases After Cast Delay by 7%.

If total Refine Level of entire set at least +22:
Increases Magical Damage against all sizes by 10%.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 5
Required Level: 100
1000859.png Archbishop Stone (Low) (1000859)A stone that awakens the potential of Arch Bishops.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Expiatio:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Arch Bishop Stone (Garment):
Increases Magical Damage against all races by 15%.
_______________________
When equipped with Arch Bishop Stone II (Garment):
Increases all elemental magic damage by 15%.
_______________________
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
450265.png Glacier Robe [1] (450265)A robe forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
MATK +120
_______________________
For each 2 Refine Levels:
MATK +15, DEF +15
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
S.MATK +3
Decreases Variable Casting Time by additional 5%.
_______________________
Refine Level +10:
DEF +100
Decreases After Cast Delay by 5%.
_______________________
When equipped with Glacier Muffler:
MATK +50
_______________________
[Bonus by Grade]
[Grade D]
SPL +3
CON +3
After Cast Delay -5%.
_______________________
[Grade C]
MATK +3%
S.MATK +2.

_______________________
Type: Armor
Position: Armor
Defense: 120
Armor Level: 2
Refinable / Gradable
Weight: 120
Required Level: 230
450207.png Snow Flower Robe [1] (450207)A robe made by grinding the flower petals that grow in Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
_______________________
MATK +130
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
S.MATK +2
_______________________
When equipped with Snow Flower Manteau:
Increases Attack Speed by 10%.
_______________________
When equipped with Snow Flower Muffler:
MATK +50

_______________________
Type: Armor
Position: Armor
Defense: 150
Armor Level: 2
Refinable
Weight: 80
Required Level: 210
24883.png Full Spell Shadow Armor (24883)Additional defensive effects can be obtained by wearing armor over armor. It can be used alone, but has little defensive effect.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Full Spell Shadow Shoes:
MATK + 2%, S.MATK + 2
Total Refine Level of entire set at least +18:
increases all elemental magical damage by 5%
Increases magical damage against all size enemies by 10%.
_______________________
When equipped with Magical Spell Shadow Weapon:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
550089.png Dim Glacier Wand [1] (550089)A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Class Restrictions:
Novice, Mage, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 230
24753.png Magical Spell Shadow Weapon (24753)A pair of gloves that can draw the wearer's potential ability.
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
When combined with Magical Spell Shadow Shield:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
460040.png Glacier Guard [1] (460040)A shield forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
RES +15, MRES +15
_______________________
For each 2 Refine Levels:
DEF +10, MDEF +2
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +10:
DEF +50, MDEF +10
_______________________
[Bonus by Grade]
[Grade D]:
RES +10, MRES +10.
_______________________
[Grade C]:
P.ATK +2, S.MATK +2.

_______________________
Type: Armor
Position: Left Hand
Defense: 220
Armor Level: 2
Refinable / Gradable
Weight: 350
Required Level: 230
460018.png Illusion Silver Guard [1] (460018)A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)

_______________________
Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 30
Required Level: 120
24754.png Magical Spell Shadow Shield (24754)A small shield worn on the arm for additional defense
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
450267.png Glacier Muffler [1] (450267)A muffler forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
MaxHP +2000, MaxSP +1000
_______________________
For each 2 Refine Levels:
MaxHP +150, MaxSP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
SPL +3
_______________________
Refine Level +10:
Increases Attack Speed by 5%.
_______________________
When equipped with Glacier Shoes:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D
MATK +3%
S.MATK +2.
_______________________
[Grade C]
After Attack Delay -10%.

_______________________
Type: Armor
Position: Garment
Defense: 80
Armor Level: 2
Refinable / Gradable
Weight: 80
Required Level: 230
480160.png Snow Flower Muffler [1] (480160)A muffler made by grinding the flower petals that grow in Isgard.
You can enchant them with Ice Flower Magic Stones for special abilities.
_______________________
MaxHP +2000, MaxSP +1000
_______________________
For each 2 Refine Levels:
MaxHP +150, MaxSP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
SPL +3
_______________________
When equipped with Snow Flower Boots:
Increases Ranged Phyical Damage by 7%.
_______________________
When equipped with Snow Flower Shoes:
Increases Magical Damage with every element by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 2
Refinable
Weight: 90
Required Level: 210
1000019.png Archbishop Stone II (Garment) (1000019)A stone that awakens the potential of Archbishops.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Increases damage of Judex by 15%.
_______________________
When equipped with High Priest Stone II (Top):
Increases damage of Judex by additional 15%.
_______________________
When equipped with High Priest Stone II:
Decreases SP Consumption of Judex by 10%.
_______________________
When equipped with High Priest Stone II (Low):
Increases Magical Damage with Holy element by 10%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
450268.png Glacier Shoes [1] (450268)Shoes forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
MaxHP +6%, MaxSP +6%
_______________________
For each 2 Refine Levels:
MaxSP +1%, DEF +15
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +9:
S.MATK +3
_______________________
Refine Level +10:
DEF +100
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Glacier Robe:
MATK +7%
_______________________
[Bonus by Grade]
[Grade D]
RES +25
MRES +25.
_______________________
[Grade C]
S.MATK +2
SPL +2
CON +2.

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
470116.png Snow Flower Shoes [1] (470116)A pair of shoes made by grinding the flower petals that grow in Isgard.
You can enchant them with Ice Flower Magic Stones for special abilities.
_______________________
MaxHP +6%, MaxSP +6%
_______________________
For each 2 Refine Levels:
MaxSP +1%
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +9:
S.MATK +2
_______________________
When equipped with Snow Flower Armor:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Snow Flower Robe:
MATK +7%

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 2
Refinable
Weight: 50
Required Level: 210
24884.png Full Spell Shadow Shoes (24884)Shoes that can be worn in addition to shoes. It can be used alone, but the effect is less.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Magical Spell Shadow Shield:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
Required Level: 200
490052.png Sinful Sapphire Ring [1] (490052) stained with sin with a blue Sapphire embedded in it.
Evil and powerful energy is being released from the depths.
_______________________
MATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with
Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Dragon race by 20%.
Decreases damage taken from Angel and Dragon race by 10%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 170
490064.png Brilliant Light Sapphire Ring [1] (490064)A ring that shines brightly with a blue Sapphire.
From the depths, it has a sacred and powerful energy.
_______________________
MATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with INT Soutane, Clergy's Manteau and Clergy's Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Demon race by 20%.
Decreases damage taken from Angel and Demon race by 10%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24665.png Full Tempest Shadow Earring (24665)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
490053.png Sinful Sapphire Necklace [1] (490053)A necklace stained with sin, decorated with purple Amethyst.
It is emitting a dark and cold energy from the deep.
_______________________
MATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Sinful Sapphire Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
Increases Magical Damage against Angel and Dragon race by 15%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 170
490065.png Brilliant Light Sapphire Necklace [1] (490065)A shining necklace decorated with a blue Sapphire.
It radiates bright and warm energy from the deep.
_______________________
MATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Brilliant Light Sapphire Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Demon race by 15%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24668.png Full Tempest Shadow Pendant (24668)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable

TAHAP 5 🕔(Tier Elite)

Pilihan pamungkas untuk performa maksimal. Optimal untuk skenario tingkat lanjut dan sangat diidamkan.

Gear Tahap 5 (Tier Elite)
🚸Tipe ⚔️Gear 👻Shadow Gears dan 🌑Costume stones
Upper +12 [A] 400111.png Vesper Headgear [1] (400111) atau +12 [A] 400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535) 1000613.png Warlock Stone (Top) (1000613)
Middle 410233.png Gambler's Seal [1] (410233) atau 400002.png Victory Wing Ears [1] (400002) 1000614.png Warlock Stone (Mid) (1000614)
Lower 420213.png Ace of Spades in Mouth (Magical) (420213) 1000615.png Warlock Stone (Low) (1000615)
Armor +12 [A] 450284.png Engraved Soul Purification Rune Robe [1] (450284) atau +12 [A] 450173.png Nebula Robe of Spell [1] (450173) atau +12 [C] 450271.png Dim Glacier Robe [1] (450271) +10 24883.png Full Spell Shadow Armor (24883)
Weapon +12 [A] 550089.png Dim Glacier Wand [1] (550089) atau +12 [A] 640049.png Dimensions Arch Staff [2] (640049) +10 24753.png Magical Spell Shadow Weapon (24753)
Shield +12 [A] 460020.png Mad Bunny-LT [1] (460020) atau +11 [C] 460040.png Glacier Guard [1] (460040) +10 24754.png Magical Spell Shadow Shield (24754)
Garment +11 [A] 480233.png Death Rune Manteau [1] (480233) atau +12 [C] 480284.png Dim Glacier Muffler [1] (480284) 1001787.png Arch Mage Stone (Garment) (1001787) dan 1000921.png Spell Stone (Dual) (1000921)
Shoe +12 [A] 470204.png Moan of Corruption [1] (470204) atau +12 [C] 470198.png Dim Glacier Shoes [1] (470198) +10 24884.png Full Spell Shadow Shoes (24884)
Accessory (Right) 490304.png Temple Rune Ring [1] (490304) atau 490136.png Spell Signet of Star [1] (490136) +10 24665.png Full Tempest Shadow Earring (24665)
Accessory (Left) 490307.png Temple Magic Ring [1] (490307) atau 490329.png Glacier Earring [1] (490329) +10 24668.png Full Tempest Shadow Pendant (24668)
📌Deskripsi Gear
400111.png Vesper Headgear [1] (400111)SPL + 5, CON + 5, MaxSP - 10%.
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
MATK + 25, DEF + 10.
_______________________
Refine Level +7:
Increases all elemental magic damage by 25%.
_______________________
Refine Level +9:
MATK + 40, MATK + 10%.
_______________________
Refine Level +11:
S.MATK + 12.
Increases Magical Damage against all elemental enemies by 12%.
_______________________
When equipped with Vesper Card:
Decreases Variable Casting Time by 7%.
Increases Magical Damage against Boss class by 10%.
_______________________
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by 3%.
Increases Magical Damage against Boss class by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 12%.
_______________________
[Grade B]:
S.MATK + 2
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Grade A]:
S.MATK + 2
For each 3 Refine Levels:
Increases magical damage against all races (Except Players) by 3%.
_______________________
Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 240
400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535)A crown imbued with runic magic that exists within the distortion of time and space.
_______________________
For each 2 Refine Levels:
MaxHP +120
MaxSP +30
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
For each 4 Refine Levels:
Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
S.MATK +5
_______________________
Refine Level +10:
Increases Magical Damage against enemies of every race, except Players, by 15%.
_______________________
Refine Level +11:
MATK +50
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk +3
_______________________
[Grade C]:
MaxHP +3%
MaxSP +3%
_______________________
[Grade B]:
Increases Magical Damage with every element by 10%.
_______________________
[Grade A]:
Increases Magical Damage against enemies of all sizes by 15%.
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: Armor
Position: Head Top
Defense: 50
Armor Level: 2
Refinable / Gradable
Required Level: 250
1000613.png Warlock Stone (Top) (1000613)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Soul Expansion:
Increases Magical Damage with every element by 2%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Soul Expansion by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
410233.png Gambler's Seal [1] (410233)A sticker that gamblers put on their cheeks.
It can be attached and detached.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
Required Level: 150
400002.png Victory Wing Ears [1] (400002)Ears ornament known only given to a winner.
Wear it to show off your splendor.
_______________________
ATK +5
MATK +5
_______________________
Decreases After Cast Delay by 4%.
_______________________
This item can receive additional enchantment from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
1000614.png Warlock Stone (Mid) (1000614)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
_______________________
For each Level of Comet:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
420213.png Ace of Spades in Mouth (Magical) (420213)Ace of Spades in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
MATK +5%
Increases Magical Damage with every element by 10%.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 10
Required Level: 150
1000615.png Warlock Stone (Low) (1000615)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Chain Lightning:
Decreases After Cast Delay by 1%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Comet by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
450284.png Engraved Soul Purification Rune Robe [1] (450284)Armor created from deep energy research in the Varmund Biosphere.
Runic energies of soul and purification are imprinted along with your own.
_______________________
SPL + 3, CON + 3
Increases SP Consumption by 10%.
MATK + 140.
_______________________
For each 2 Refine Levels:
MATK + 15, DEF + 30.
_______________________
Refine Level +7:
MATK + 5%, S.MATK + 2, MDEF + 25.
_______________________
Refine Level +9:
S.MATK + 5, MDEF + 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
Increases all elemental magical damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 25
MATK + 5%
_______________________
[Grade C]:
MATK + 45
MATK + 8%
Increases all elemental magical damage by 3%.
_______________________
[Grade B]:
MATK + 13%
Increases all elemental magical damage by 5%
SPL + 10
_______________________
[Grade A]:
MATK + 16%
Increases all elemental magical damage by 7%
CON + 10

_______________________
Type: Armor
Position: Armor
Defense: 75
Armor Level: 2
Refinable / Gradable
Required Level: 250
450173.png Nebula Robe of Spell [1] (450173)A robe that received the energy of spell among the power of stars.
Magic ability will be increased.
_______________________
SPL +1
MATK +125
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +9:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
MATK +2
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade C]:
For each 2 Refine Levels:
MATK +3
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade B]:
For each 2 Refine Levels:
MATK +2%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +1
_______________________
[Grade A]:
For each 2 Refine Levels:
MATK +3%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +2

_______________________
Type: Armor
Position: Armor
Defense: 105
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 240
450271.png Dim Glacier Robe [1] (450271)Glacier's Robe lost it's light due to being engulfed in venomous magic.
_______________________
MATK +140
_______________________
For each 2 Refine Levels:
SPL +1, CON +1
_______________________
Refine Level +7:
MATK +3%, S.MATK +2
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
When equipped with Dim Glacier Muffler and Dim Glacier Shoes:
Increases Magical Damage with every element by 5%.
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
MATK +(Total Refine Level of entire set)*2
_______________________
When equipped with Dim Glacier Muffler, Dim Glacier Shoes and any Dim Glacier weapon:
For each 3 Refine Levels of equipped Weapon:
MATK +10

If the Weapon's Grade is C or higher:
S.MATK +6, SPL +5, CON +5

If the Weapon's Grade is B or higher:
S.MATK +5, SPL +5, CON +5

If the Weapon's Grade is A or higher:
S.MATK +4, SPL +5, CON +5

If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Increases Magical Damage against monsters of every element by 20%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +5%
SPL +5
CON +5
_______________________
[Grade C]
Magical Damage with every element +10%.
_______________________
[Grade B]
MATK +1%
_______________________
[Grade A]
MATK +2%

_______________________
Type: Armor
Position: Armor
Defense: 145
Armor Level: 2
Refinable / Gradable
Weight: 120
Required Level: 230
24883.png Full Spell Shadow Armor (24883)Additional defensive effects can be obtained by wearing armor over armor. It can be used alone, but has little defensive effect.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Full Spell Shadow Shoes:
MATK + 2%, S.MATK + 2
Total Refine Level of entire set at least +18:
increases all elemental magical damage by 5%
Increases magical damage against all size enemies by 10%.
_______________________
When equipped with Magical Spell Shadow Weapon:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
550089.png Dim Glacier Wand [1] (550089)A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Class Restrictions:
Novice, Mage, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 230
640049.png Dimensions Arch Staff [2] (640049)A two-handed staff imbued with runic magic.
_______________________
Indestructible in battle
_______________________
MATK +3%
Increases damage of Storm Cannon and Crimson Arrow by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Storm Cannon and Crimson Arrow by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Wind and Fire element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
_______________________
Refine Level +11:
Increases damage of Storm Cannon and Crimson Arrow by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases damage of Soul Vulcan Strike by 45%.
Increases Magical Damage with Ghost element by 30%.
Increases Magical Damage with Wind and Fire element by 10%.

If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A:
Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%.

Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 5
_______________________
[Grade C]:
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
[Grade B]:
Increases Magical Damage with Wind and Fire element by 10%.
_______________________
[Grade A]:
For each 2 Refine Levels:
S.MATK +3
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 250
24753.png Magical Spell Shadow Weapon (24753)A pair of gloves that can draw the wearer's potential ability.
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
When combined with Magical Spell Shadow Shield:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
460020.png Mad Bunny-LT [1] (460020)A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from monsters of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 160
460040.png Glacier Guard [1] (460040)A shield forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
RES +15, MRES +15
_______________________
For each 2 Refine Levels:
DEF +10, MDEF +2
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +10:
DEF +50, MDEF +10
_______________________
[Bonus by Grade]
[Grade D]:
RES +10, MRES +10.
_______________________
[Grade C]:
P.ATK +2, S.MATK +2.

_______________________
Type: Armor
Position: Left Hand
Defense: 220
Armor Level: 2
Refinable / Gradable
Weight: 350
Required Level: 230
24754.png Magical Spell Shadow Shield (24754)A small shield worn on the arm for additional defense
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
480233.png Death Rune Manteau [1] (480233)A manteau engraved with Varmundt's Death Rune magic.
The imprint is amplified with the essence of death.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
MATK +10%
_______________________
When equipped with Death Rune Armor and Death Rune Boots:
For each 30 base INT:
SPL +1

Increases Magical Damage with every element by additional 10%.
Decreases Variable Casting Time by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +5%
_______________________
[Grade C]
MATK +5%
S.MATK +5
_______________________
[Grade B]
Magical Damage with every element +10%.
_______________________
[Grade A]
Decreases After Cast Delay by 10%
S.MATK +2.

_______________________
Type: Armor
Position: Garment
Defense: 45
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
480284.png Dim Glacier Muffler [1] (480284)A Glacier Muffler that has lost it's light due to being engulfed in venomous magic.
_______________________
SPL +1, CON +1
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%, SPL +5, CON +5.
_______________________
[Grade C]:
S.MATK +2
Magical Damage with every element +5%.
_______________________
[Grade B]:
S.MATK +1
_______________________
[Grade A]:
MATK +2%

_______________________
Type: Armor
Position: Garment
Defense: 105
Armor Level: 2
Refinable / Gradable
Weight: 80
Required Level: 230
1001787.png Arch Mage Stone (Garment) (1001787)A stone that awakens the potential of Arch Mage.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%.
_______________________
When equipped with Warlock Stone (Top):
increases Soul Vulcan Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Mid):
increases Mystery Illusion Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Low):
increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000921.png Spell Stone (Dual) (1000921)SPL + 5.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
470204.png Moan of Corruption [1] (470204)SPL + 5, CON + 3.
Increases SP Consumption by 15%.
_______________________
For each 3 Refine Levels:
MATK + 7.
_______________________
Refine Level +7:
MATK + 5%, S.MATK + 3.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage against Medium and Large size by 15%.
_______________________
When equipped with Falling Bishop Card:
MaxSP + 25%.
Increases Magical Damage against Holy elemental enemies by 15%.
_______________________
When equipped with Sealed Falling Bishop Card:
MaxSP + 15%.
Increases Magical Damage against Holy elemental enemies by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Decreases Fixed Casting Time by 1 second.
_______________________
[Grade B]:
S.MATK + 7.
_______________________
[Grade A]:
For each 2 Refine Levels:
SPL + 8.
_______________________
Class Restrictions:
_______________________
Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Shoes
Defense: 16
Armor Level: 2
Refinable / Gradable
Weight: 30
Required Level: 240
470198.png Dim Glacier Shoes [1] (470198)Glacier's Shoes that have lost their light due to being engulfed in venomous magic.
_______________________
SPL +2, CON +2
_______________________
Refine Level +7:
MATK +5%, S.MATK +2
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +2%
_______________________
[Grade C]
Fixed Casting Time -1 second.
_______________________
[Grade B]
S.MATK +2
MATK +1%
_______________________
[Grade A]
MATK +2%

_______________________
Type: Armor
Position: Shoes
Defense: 90
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
24884.png Full Spell Shadow Shoes (24884)Shoes that can be worn in addition to shoes. It can be used alone, but the effect is less.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Magical Spell Shadow Shield:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
Required Level: 200
490304.png Temple Rune Ring [1] (490304)Increases all elemental magical damage by 15%.
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 20
Required Level: 230
490136.png Spell Signet of Star [1] (490136)A seal imbued with the power of spell from the stars.
_______________________
Increases Magical Damage with every element by 7%.
S.MATK +2
_______________________
When equipped with Nebula Robe of Spell:
Increases Magical Damage with every element by additional 5%.
S.MATK +2

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 240
24665.png Full Tempest Shadow Earring (24665)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
490307.png Temple Magic Ring [1] (490307)Increases all elemental magical damage by 15%.
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.

_______________________
Type: Armor
Position: Left Accessory
Defense: 10
Armor Level: 2
Weight: 20
Required Level: 230
490329.png Glacier Earring [1] (490329)An earring forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
MATK +8%, MaxSP +7%
_______________________
When equipped with Glacier Necklace:
DEF +50

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 2
Weight: 10
Required Level: 230
24668.png Full Tempest Shadow Pendant (24668)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable

TAHAP 6 🕕(Best in Slot)

Kombinasi gear yang saat ini mendobrak meta.

Gear Tahap 6 (Best in Slot)
🚸Tipe ⚔️Gear 👻Shadow Gears dan 🌑Costume stones
Upper +15 [A] 400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535) atau +15 [A] 400724.png Yorscalp Crown of Judgment [1] (400724) 1002408.png Warlock Stone II (Top) (1002408)
Middle 410233.png Gambler's Seal [1] (410233) 1002409.png Warlock Stone II (Mid) (1002409)
Lower 420213.png Ace of Spades in Mouth (Magical) (420213) 1002410.png Warlock Stone II (Low) (1002410)
Armor +15 [A] 450173.png Nebula Robe of Spell [1] (450173) +10 24993.png Magical Master Shadow Armor (24993)
Weapon +15 [A] 640049.png Dimensions Arch Staff [2] (640049) atau +15 [A] 640054.png Time Gap Arch Staff [2] (640054) +10 24792.png Master Shadow Weapon (24792)
Shield +14 [A] 460020.png Mad Bunny-LT [1] (460020) +10 24793.png Master Shadow Shield (24793)
Garment +15 [A] 480351.png Circulation of Life Autumn [1] (480351) 1002405.png Arch Mage Stone II (Garment) (1002405) dan 1000921.png Spell Stone (Dual) (1000921)
Shoe +14 [A] 470204.png Moan of Corruption [1] (470204) +10 24994.png Magical Master Shadow Shoes (24994)
Accessory (Right) 490136.png Spell Signet of Star [1] (490136) +10 24995.png Magical Master Shadow Earring (24995)
Accessory (Left) 490485.png Signet of Circulation Autumn [1] (490485) +10 24996.png Magical Master Shadow Pendant (24996)
📌Deskripsi Gear
400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535)A crown imbued with runic magic that exists within the distortion of time and space.
_______________________
For each 2 Refine Levels:
MaxHP +120
MaxSP +30
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
For each 4 Refine Levels:
Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
S.MATK +5
_______________________
Refine Level +10:
Increases Magical Damage against enemies of every race, except Players, by 15%.
_______________________
Refine Level +11:
MATK +50
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk +3
_______________________
[Grade C]:
MaxHP +3%
MaxSP +3%
_______________________
[Grade B]:
Increases Magical Damage with every element by 10%.
_______________________
[Grade A]:
Increases Magical Damage against enemies of all sizes by 15%.
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: Armor
Position: Head Top
Defense: 50
Armor Level: 2
Refinable / Gradable
Required Level: 250
400111.png Vesper Headgear [1] (400111)SPL + 5, CON + 5, MaxSP - 10%.
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
MATK + 25, DEF + 10.
_______________________
Refine Level +7:
Increases all elemental magic damage by 25%.
_______________________
Refine Level +9:
MATK + 40, MATK + 10%.
_______________________
Refine Level +11:
S.MATK + 12.
Increases Magical Damage against all elemental enemies by 12%.
_______________________
When equipped with Vesper Card:
Decreases Variable Casting Time by 7%.
Increases Magical Damage against Boss class by 10%.
_______________________
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by 3%.
Increases Magical Damage against Boss class by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 12%.
_______________________
[Grade B]:
S.MATK + 2
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Grade A]:
S.MATK + 2
For each 3 Refine Levels:
Increases magical damage against all races (Except Players) by 3%.
_______________________
Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 240
1000613.png Warlock Stone (Top) (1000613)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Soul Expansion:
Increases Magical Damage with every element by 2%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Soul Expansion by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
410233.png Gambler's Seal [1] (410233)A sticker that gamblers put on their cheeks.
It can be attached and detached.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
Required Level: 150
1000529.png Magic Power Stone (Mid) (1000529)A stone that increases Magical Damage.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
Increases Magical Damage with every element by 3%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
420213.png Ace of Spades in Mouth (Magical) (420213)Ace of Spades in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
MATK +5%
Increases Magical Damage with every element by 10%.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 10
Required Level: 150
1000615.png Warlock Stone (Low) (1000615)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Chain Lightning:
Decreases After Cast Delay by 1%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Comet by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
450173.png Nebula Robe of Spell [1] (450173)A robe that received the energy of spell among the power of stars.
Magic ability will be increased.
_______________________
SPL +1
MATK +125
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +9:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
MATK +2
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade C]:
For each 2 Refine Levels:
MATK +3
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade B]:
For each 2 Refine Levels:
MATK +2%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +1
_______________________
[Grade A]:
For each 2 Refine Levels:
MATK +3%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +2

_______________________
Type: Armor
Position: Armor
Defense: 105
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 240
24883.png Full Spell Shadow Armor (24883)Additional defensive effects can be obtained by wearing armor over armor. It can be used alone, but has little defensive effect.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Full Spell Shadow Shoes:
MATK + 2%, S.MATK + 2
Total Refine Level of entire set at least +18:
increases all elemental magical damage by 5%
Increases magical damage against all size enemies by 10%.
_______________________
When equipped with Magical Spell Shadow Weapon:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
640049.png Dimensions Arch Staff [2] (640049)A two-handed staff imbued with runic magic.
_______________________
Indestructible in battle
_______________________
MATK +3%
Increases damage of Storm Cannon and Crimson Arrow by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Storm Cannon and Crimson Arrow by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Wind and Fire element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
_______________________
Refine Level +11:
Increases damage of Storm Cannon and Crimson Arrow by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases damage of Soul Vulcan Strike by 45%.
Increases Magical Damage with Ghost element by 30%.
Increases Magical Damage with Wind and Fire element by 10%.

If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A:
Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%.

Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 5
_______________________
[Grade C]:
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
[Grade B]:
Increases Magical Damage with Wind and Fire element by 10%.
_______________________
[Grade A]:
For each 2 Refine Levels:
S.MATK +3
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 250
550089.png Dim Glacier Wand [1] (550089)A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Class Restrictions:
Novice, Mage, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 230
24753.png Magical Spell Shadow Weapon (24753)A pair of gloves that can draw the wearer's potential ability.
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
When combined with Magical Spell Shadow Shield:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
460020.png Mad Bunny-LT [1] (460020)A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from monsters of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 160
24754.png Magical Spell Shadow Shield (24754)A small shield worn on the arm for additional defense
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
480351.png Circulation of Life Autumn [1] (480351)A cloak that amplifies the energy of autumn according to the truth of the cycle of life.
True power was awakened by the power of the constellation.
_______________________
SPL + 4, CON + 4.
Increases SP consumption of skills by 15%.
_______________________
For each 2 Refine Levels:
Matk + 10.
_______________________
For each 3 Refine Levels:
increases all element magical damage by 2%.
_______________________
Refine Level +7:
reduces variable casting time by 10%.
_______________________
Refine Level +9:
reduces variable casting time by additional 5%, Increases Attack Speed by 5%.
_______________________
Refine Level +11:
S.Matk + 7, reduces After Cast Delay by 10%.
_______________________
[Bonus by Grade]
_______________________
[Grade D]:
Res + 25, Mres + 25.
_______________________
[Grade C]:
Matk + 10%, increases all element magical damage by 7%.
_______________________
[Grade B]:
SPL + 5, CON + 5, S.Matk + 7, Def + 50.
_______________________
[Grade A]:
S.Matk + 9, increases magical damage against all element enemies by 7%.

_______________________
Type: Armor
Position: Garment
Defense: 80
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 250
1001787.png Arch Mage Stone (Garment) (1001787)A stone that awakens the potential of Arch Mage.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%.
_______________________
When equipped with Warlock Stone (Top):
increases Soul Vulcan Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Mid):
increases Mystery Illusion Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Low):
increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000921.png Spell Stone (Dual) (1000921)SPL + 5.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
470204.png Moan of Corruption [1] (470204)SPL + 5, CON + 3.
Increases SP Consumption by 15%.
_______________________
For each 3 Refine Levels:
MATK + 7.
_______________________
Refine Level +7:
MATK + 5%, S.MATK + 3.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage against Medium and Large size by 15%.
_______________________
When equipped with Falling Bishop Card:
MaxSP + 25%.
Increases Magical Damage against Holy elemental enemies by 15%.
_______________________
When equipped with Sealed Falling Bishop Card:
MaxSP + 15%.
Increases Magical Damage against Holy elemental enemies by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Decreases Fixed Casting Time by 1 second.
_______________________
[Grade B]:
S.MATK + 7.
_______________________
[Grade A]:
For each 2 Refine Levels:
SPL + 8.
_______________________
Class Restrictions:
_______________________
Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Shoes
Defense: 16
Armor Level: 2
Refinable / Gradable
Weight: 30
Required Level: 240
24884.png Full Spell Shadow Shoes (24884)Shoes that can be worn in addition to shoes. It can be used alone, but the effect is less.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Magical Spell Shadow Shield:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
Required Level: 200
490136.png Spell Signet of Star [1] (490136)A seal imbued with the power of spell from the stars.
_______________________
Increases Magical Damage with every element by 7%.
S.MATK +2
_______________________
When equipped with Nebula Robe of Spell:
Increases Magical Damage with every element by additional 5%.
S.MATK +2

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 240
24665.png Full Tempest Shadow Earring (24665)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
490485.png Signet of Circulation Autumn [1] (490485)A seal imbued with the energy of autumn according to the truth of the cycle of life.
_______________________
Increases all element magical damage by 10%, reduces variable casting time by 10%.
_______________________
When equipped with Circulation of Life: Autumn:
reduces After Cast Delay by 10%,
increases magical damage against all race monsters (except players) by 5%,
_______________________
For each 2 Refine Levels of Garment:
increases magical damage against all race monsters (except players) by additional 3%.

_______________________
Type: Armor
Position: Left Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 250
24668.png Full Tempest Shadow Pendant (24668)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable

Tahap Ekstra 1 🕠(Gear Prediksi Masa Depan)

Gear Baru, Meta Baru? Ayo cari tahu!

Tahap Ekstra 1 (Gear Masa Depan)
🚸Tipe ⚔️Gear 👻Shadow Gears dan 🌑Costume stones
Upper +12 [A] 400981.png Frontier Rune Crown (Arch Mage) [1] (400981) 1002408.png Warlock Stone II (Top) (1002408)
Middle 410233.png Gambler's Seal [1] (410233) 1002409.png Warlock Stone II (Mid) (1002409)
Lower 420213.png Ace of Spades in Mouth (Magical) (420213) 1002410.png Warlock Stone II (Low) (1002410)
Armor +12 450173.png Nebula Robe of Spell [1] (450173) +10 24993.png Magical Master Shadow Armor (24993)
Weapon +12 [A] 640064.png Frontier Arc Staff [3] (640064) atau +12 [A] 640067.png Wepawet [3] (640067) +10 24792.png Master Shadow Weapon (24792)
Shield +12 [A] 460020.png Mad Bunny-LT [1] (460020) +10 24793.png Master Shadow Shield (24793)
Garment +12 [A] 480351.png Circulation of Life Autumn [1] (480351) 1002405.png Arch Mage Stone II (Garment) (1002405) dan 1000921.png Spell Stone (Dual) (1000921)
Shoe +12 470337.png Dimension World Spell Shoes [1] (470337) +10 24994.png Magical Master Shadow Shoes (24994)
Accessory (Right) 490136.png Spell Signet of Star [1] (490136) +10 24995.png Magical Master Shadow Earring (24995)
Accessory (Left) 490485.png Signet of Circulation Autumn [1] (490485) +10 24996.png Magical Master Shadow Pendant (24996)
📌Deskripsi Gears
400981.png Frontier Rune Crown (Arch Mage) [1] (400981)Refine +3 or higher (additional):
MATK +4%
_______________________
Refine +4 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +6 or higher (additional):
MATK +4%
_______________________
Refine +7 or higher (additional):
Fire and Earth magic damage +10%
_______________________
Refine +8 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +9 or higher (additional):
MATK +4%
Magic damage to all races (except players) +15%
S.MATK +7
_______________________
Refine +12 or higher (additional):
MATK +4%
Crimson Arrow damage +5%
Rock Down damage +5%
Fixed Cast Time -0.5s
Fire and Earth magic damage +15%
MATK +50
_______________________
Refine +15 or higher (additional):
MATK +4%
_______________________
Refine +16 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +18 or higher (additional):
MATK +4%
_______________________
Refine +20 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Grade D or higher (additional):
S.MATK +5
_______________________
Grade C or higher (additional):
Max HP +5%
Max SP +5%
_______________________
Grade B or higher (additional):
Fire and Earth magic damage +10%
_______________________
Grade A or higher (additional):
Magic damage to All sizes +15%
_______________________
[Set Bonus]
<ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM>
<ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM>

Violent Quake damage +35%
All Bloom damage +35%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
5% chance on magic attack to trigger for 10s:
Fire and Earth magic damage +15%
Magic damage to Water property +15%
Magic damage to Wind property +15%
Ignore 15% M.RES of All races except players
_______________________
Class Restrictions:
Wizard

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
410233.png Gambler's Seal [1] (410233)A sticker that gamblers put on their cheeks.
It can be attached and detached.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
Required Level: 150
420213.png Ace of Spades in Mouth (Magical) (420213)Ace of Spades in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
MATK +5%
Increases Magical Damage with every element by 10%.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 10
Required Level: 150
450173.png Nebula Robe of Spell [1] (450173)A robe that received the energy of spell among the power of stars.
Magic ability will be increased.
_______________________
SPL +1
MATK +125
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +9:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
MATK +2
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade C]:
For each 2 Refine Levels:
MATK +3
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade B]:
For each 2 Refine Levels:
MATK +2%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +1
_______________________
[Grade A]:
For each 2 Refine Levels:
MATK +3%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +2

_______________________
Type: Armor
Position: Armor
Defense: 105
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 240
640064.png Frontier Arc Staff [3] (640064)Weapon cannot be broken
S.MATK +5
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine +3 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +6 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +9 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
Fire and Earth magic damage +15%
S.MATK +7
_______________________
Refine +11 or higher (additional):
Crimson Arrow damage +15%
Rock Down damage +15%
_______________________
Refine +12 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
Crimson Arrow damage +20%
Rock Down damage +20%
Violent Quake damage +25%
All Bloom damage +25%
_______________________
Refine +15 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +18 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Grade D or higher (additional):
Fire and Earth magic damage +10%
S.MATK +7
_______________________
Grade C or higher (additional):
Crimson Arrow damage +15%
Rock Down damage +15%
_______________________
Grade B or higher (additional):
Fire and Earth magic damage +10%
_______________________
Grade A or higher (additional):
For each 2 Refine Levels:
S.MATK +3
_______________________
[Set Bonus]
<ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM>
<ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM>

Violent Quake damage +35%
All Bloom damage +35%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
5% chance on magic attack to trigger for 10s:
Fire and Earth magic damage +15%
Magic damage to Water property +15%
Magic damage to Wind property +15%
Ignore 15% M.RES of All races except players
_______________________
Class Restrictions:
Wizard

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 380
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 265
640067.png Wepawet [3] (640067)Weapon cannot be broken
Soul Vulcan Strike damage +15%
Mystery Illusion damage +15%
_______________________
For each 2 Refine Levels:
Soul Vulcan Strike damage +4%
Mystery Illusion damage +4%
MATK +1%
MATK +20
_______________________
Refine +7 or higher (additional):
Ghost and Shadow magic damage +10%
Mystery Illusion damage +15%
_______________________
Refine +9 or higher (additional):
S.MATK +7
Soul Vulcan Strike damage +15%
_______________________
Refine +12 or higher (additional):
Soul Vulcan Strike damage +10%
_______________________
Grade D or higher (additional):
Ghost and Shadow magic damage +10%
S.MATK +7
_______________________
Grade C or higher (additional):
SPL +7
Soul Vulcan Strike damage +15%
_______________________
Grade B or higher (additional):
Ghost and Shadow magic damage +10%
_______________________
Grade A or higher (additional):
S.MATK +15
_______________________
Grade A or higher (additional) / Refine +12 or higher (additional):
Soul Vulcan Strike cooldown -0.2s
Mystery Illusion damage +15%
Telekinesis Intense cooldown -30s
_______________________
Class Restrictions:
Wizard

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 380
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 265
460020.png Mad Bunny-LT [1] (460020)A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from monsters of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 160
480351.png Circulation of Life Autumn [1] (480351)A cloak that amplifies the energy of autumn according to the truth of the cycle of life.
True power was awakened by the power of the constellation.
_______________________
SPL + 4, CON + 4.
Increases SP consumption of skills by 15%.
_______________________
For each 2 Refine Levels:
Matk + 10.
_______________________
For each 3 Refine Levels:
increases all element magical damage by 2%.
_______________________
Refine Level +7:
reduces variable casting time by 10%.
_______________________
Refine Level +9:
reduces variable casting time by additional 5%, Increases Attack Speed by 5%.
_______________________
Refine Level +11:
S.Matk + 7, reduces After Cast Delay by 10%.
_______________________
[Bonus by Grade]
_______________________
[Grade D]:
Res + 25, Mres + 25.
_______________________
[Grade C]:
Matk + 10%, increases all element magical damage by 7%.
_______________________
[Grade B]:
SPL + 5, CON + 5, S.Matk + 7, Def + 50.
_______________________
[Grade A]:
S.Matk + 9, increases magical damage against all element enemies by 7%.

_______________________
Type: Armor
Position: Garment
Defense: 80
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 250
470337.png Dimension World Spell Shoes [1] (470337)Sage's shoes imbued with magical power flowing from the dimensional frontier.
_______________________
SPL +7
CON +7
Increases SP Consumption by 10%.
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +7:
Increases Attack Speed (Decreases After Attack Delay of 10%).
_______________________
Refine Level +9:
S.MATK +5
Increases Magical Damage of Neutral, Shadow and Poison elemental attacks by 15%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by 5%.
Decreases Fixed Casting Time by 1 second.
Increases Magical Damage of Fire, Water, Wind and Earth elemental attacks by 15%.
_______________________
When equipped with Temple Magic Ring:
Increases Magical Damage against enemies of every element by 10%.
Increases Magical Damage against enemies of all sizes by 10%.
Increases Magical Damage against enemies in Encroached Geffenia area by 15%.
_______________________
When equipped with Signet of Circulation Autumn:
S.MATK +7
Increases Magical Damage against enemies in Encroached Geffenia area by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
SPL +5
CON +5
MATK +25
_______________________
[Grade C]:
MATK +3%
S.MATK +3
_______________________
[Grade B]:
MATK +5%
S.MATK +3
_______________________
[Grade A]:
Increases Magical Damage of Neutral, Shadow, Poison, Fire, Water, Wind and Earth elemental attacks by 15%.
Increases Magical Damage against enemies in Encroached Geffenia area by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 100
Armor Level: 2
Refinable / Gradable
Weight: 120
Required Level: 260
490136.png Spell Signet of Star [1] (490136)A seal imbued with the power of spell from the stars.
_______________________
Increases Magical Damage with every element by 7%.
S.MATK +2
_______________________
When equipped with Nebula Robe of Spell:
Increases Magical Damage with every element by additional 5%.
S.MATK +2

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 240
490485.png Signet of Circulation Autumn [1] (490485)A seal imbued with the energy of autumn according to the truth of the cycle of life.
_______________________
Increases all element magical damage by 10%, reduces variable casting time by 10%.
_______________________
When equipped with Circulation of Life: Autumn:
reduces After Cast Delay by 10%,
increases magical damage against all race monsters (except players) by 5%,
_______________________
For each 2 Refine Levels of Garment:
increases magical damage against all race monsters (except players) by additional 3%.

_______________________
Type: Armor
Position: Left Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 250

Extra Stage 2 🕠(Drop Gears)

Kombinasi gear Drop meta saat ini untuk farming (drop% rate naik)

Extra Stage 2 (Drop Gears)
🚸Tipe ⚔️Gears 👻Shadow Gears dan 🌑Costume Stones
Upper +15 [A] 400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535) atau +15 [A] 400724.png Yorscalp Crown of Judgment [1] (400724) 29156.png Decreases Variable Cast (29156)
Middle 19118.png Poring Sunglasses+ [1] (19118) atau 19117.png Poring Sunglasses (19117) 29157.png Decreases Variable Cast (29157)
Lower 19095.png Happy Balloon (19095) atau 19154.png Arch Angeling Balloon (19154) atau 19243.png Indigo Rear Ribbon (19243) 29158.png Decreases Variable Cast (29158)
Armor +12 15186.png Kafra Uniform [1] (15186) +10 24747.png Spell Caster Shadow Armor (24747)
Weapon +15 [A] 640049.png Dimensions Arch Staff [2] (640049) atau +15 [A] 640054.png Time Gap Arch Staff [2] (640054) +10 24736.png Clever Shadow Weapon (24736)
Shield +14 [A] 460020.png Mad Bunny-LT [1] (460020) +10 24737.png Clever Shadow Shield (24737)
Garment +15 [A] 480351.png Circulation of Life Autumn [1] (480351) atau +12 20802.png Teleport Amistr Bag [1] (20802) 25170.png Minor Casting Stone (Garment) (25170) dan 310658.png Minor Casting Stone (Dual) (310658)
Shoe +12 22048.png Sombre Shoes [1] (22048) atau +12 22061.png Lumiere Shoes [1] (22061) atau +12 22069.png Lian Shoes [1] (22069) +10 24748.png Spell Caster Shadow Shoes (24748)
Accessory (Right) 490052.png Sinful Sapphire Ring [1] (490052) Sinful kalau kamu tidak punya Minor Casting Set, kalau punya balik lagi ke Signet & Circulation Acc +10 24665.png Full Tempest Shadow Earring (24665)
Accessory (Left) 490053.png Sinful Sapphire Necklace [1] (490053) +10 24668.png Full Tempest Shadow Pendant (24668)
📌Deskripsi Gears
400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535)A crown imbued with runic magic that exists within the distortion of time and space.
_______________________
For each 2 Refine Levels:
MaxHP +120
MaxSP +30
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
For each 4 Refine Levels:
Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
S.MATK +5
_______________________
Refine Level +10:
Increases Magical Damage against enemies of every race, except Players, by 15%.
_______________________
Refine Level +11:
MATK +50
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk +3
_______________________
[Grade C]:
MaxHP +3%
MaxSP +3%
_______________________
[Grade B]:
Increases Magical Damage with every element by 10%.
_______________________
[Grade A]:
Increases Magical Damage against enemies of all sizes by 15%.
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: Armor
Position: Head Top
Defense: 50
Armor Level: 2
Refinable / Gradable
Required Level: 250
400111.png Vesper Headgear [1] (400111)SPL + 5, CON + 5, MaxSP - 10%.
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
MATK + 25, DEF + 10.
_______________________
Refine Level +7:
Increases all elemental magic damage by 25%.
_______________________
Refine Level +9:
MATK + 40, MATK + 10%.
_______________________
Refine Level +11:
S.MATK + 12.
Increases Magical Damage against all elemental enemies by 12%.
_______________________
When equipped with Vesper Card:
Decreases Variable Casting Time by 7%.
Increases Magical Damage against Boss class by 10%.
_______________________
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by 3%.
Increases Magical Damage against Boss class by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 12%.
_______________________
[Grade B]:
S.MATK + 2
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Grade A]:
S.MATK + 2
For each 3 Refine Levels:
Increases magical damage against all races (Except Players) by 3%.
_______________________
Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 240
1000613.png Warlock Stone (Top) (1000613)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Soul Expansion:
Increases Magical Damage with every element by 2%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Soul Expansion by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
19118.png Poring Sunglasses+ [1] (19118)Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 4%.
_______________________
Increases items drop rate by 4%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 4%.
Increases items drop rate by 4%.

When Refine Level of Angel Poring Boots is +12 or higher:
Decreases Fixed Casting Time by 0.4 seconds.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 1
19117.png Poring Sunglasses (19117)Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases items drop rate by 5%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 5%.
Increases items drop rate by 5%.

Refine Level +12:
Decreases Fixed Casting Time by 0.4 seconds.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 1
1000614.png Warlock Stone (Mid) (1000614)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
_______________________
For each Level of Comet:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
19095.png Happy Balloon (19095)Colorful balloons with poring image on it's surface. Kids love to hold these when on festival?
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1
19154.png Arch Angeling Balloon (19154)An Arch Angeling balloon that floating over your head. Somehow you feel really lucky just by wearing this.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases item drop rate by 5%.
_______________________
Enables the use of Level 1 Resurrection.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1
1000615.png Warlock Stone (Low) (1000615)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Chain Lightning:
Decreases After Cast Delay by 1%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Comet by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
15186.png Kafra Uniform [1] (15186)A costume of Kafra employee. It's looks as ordinary maid costume.
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 5%.
_______________________
For each Refine Level:
MaxHP +100
MaxSP +20
_______________________
Refine Level +7:
MaxHP +3%
MaxSP +3%
_______________________
Refine Level +9:
MaxHP +5%
MaxSP +5%
_______________________
Refine Level +12:
Increases HP and SP Recovery Rate by 100%.

_______________________
Type: Armor
Position: Armor
Defense: 40
Armor Level: 1
Refinable
Weight: 50
24747.png Spell Caster Shadow Armor (24747)A pair of gloves that can draw the wearer's potential ability.
_______________________
For each Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
For each 3 Refine Levels:
ATK +1%
MATK +1%
_______________________
When combined with Spell Caster Shadow Shoes:
Decreases SP Consumption by 10%.

Total Refine Level of entire set (Armor, Shoes) at least +20:
Decreases Fixed Casting Time by 0.3 second.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster Set (Earring, Pendant)).
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
640049.png Dimensions Arch Staff [2] (640049)A two-handed staff imbued with runic magic.
_______________________
Indestructible in battle
_______________________
MATK +3%
Increases damage of Storm Cannon and Crimson Arrow by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Storm Cannon and Crimson Arrow by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Wind and Fire element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
_______________________
Refine Level +11:
Increases damage of Storm Cannon and Crimson Arrow by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases damage of Soul Vulcan Strike by 45%.
Increases Magical Damage with Ghost element by 30%.
Increases Magical Damage with Wind and Fire element by 10%.

If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A:
Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%.

Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 5
_______________________
[Grade C]:
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
[Grade B]:
Increases Magical Damage with Wind and Fire element by 10%.
_______________________
[Grade A]:
For each 2 Refine Levels:
S.MATK +3
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 250
550089.png Dim Glacier Wand [1] (550089)A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Class Restrictions:
Novice, Mage, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 230
24736.png Clever Shadow Weapon (24736)A pair of gloves that can draw the wearer's potential ability.
_______________________
Increases Magical Damage with every element by 2%.
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with every element by additional 7%.
_______________________
From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
Required Level: 99
460020.png Mad Bunny-LT [1] (460020)A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from monsters of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 160
24737.png Clever Shadow Shield (24737)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
Increases Magical Damage with every element by 2%.
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with every element by additional 7%.
_______________________
From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
Required Level: 99
480351.png Circulation of Life Autumn [1] (480351)A cloak that amplifies the energy of autumn according to the truth of the cycle of life.
True power was awakened by the power of the constellation.
_______________________
SPL + 4, CON + 4.
Increases SP consumption of skills by 15%.
_______________________
For each 2 Refine Levels:
Matk + 10.
_______________________
For each 3 Refine Levels:
increases all element magical damage by 2%.
_______________________
Refine Level +7:
reduces variable casting time by 10%.
_______________________
Refine Level +9:
reduces variable casting time by additional 5%, Increases Attack Speed by 5%.
_______________________
Refine Level +11:
S.Matk + 7, reduces After Cast Delay by 10%.
_______________________
[Bonus by Grade]
_______________________
[Grade D]:
Res + 25, Mres + 25.
_______________________
[Grade C]:
Matk + 10%, increases all element magical damage by 7%.
_______________________
[Grade B]:
SPL + 5, CON + 5, S.Matk + 7, Def + 50.
_______________________
[Grade A]:
S.Matk + 9, increases magical damage against all element enemies by 7%.

_______________________
Type: Armor
Position: Garment
Defense: 80
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 250
480233.png Death Rune Manteau [1] (480233)A manteau engraved with Varmundt's Death Rune magic.
The imprint is amplified with the essence of death.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
MATK +10%
_______________________
When equipped with Death Rune Armor and Death Rune Boots:
For each 30 base INT:
SPL +1

Increases Magical Damage with every element by additional 10%.
Decreases Variable Casting Time by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +5%
_______________________
[Grade C]
MATK +5%
S.MATK +5
_______________________
[Grade B]
Magical Damage with every element +10%.
_______________________
[Grade A]
Decreases After Cast Delay by 10%
S.MATK +2.

_______________________
Type: Armor
Position: Garment
Defense: 45
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
1001787.png Arch Mage Stone (Garment) (1001787)A stone that awakens the potential of Arch Mage.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%.
_______________________
When equipped with Warlock Stone (Top):
increases Soul Vulcan Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Mid):
increases Mystery Illusion Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Low):
increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000921.png Spell Stone (Dual) (1000921)SPL + 5.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
22048.png Sombre Shoes [1] (22048)Shoes stained by the power of darkness. Reduces attacks from dark attribute monsters.
_______________________
MDEF +3.
_______________________
Decreases damage taken from Shadow elemental attacks by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Sombre Shield:
Decreases damage taken from Shadow elemental enemies by 5%.

For each Refine Level of Sombre Shield:
Increases damage against Shadow elemental enemies by 2%.
_______________________
When equipped with Sombre Manteau:
Increases damage against Shadow elemental enemies by 5%.

For each Refine Level of Sombre Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
22061.png Lumiere Shoes [1] (22061)Holy spiritual shoes. Reduces attacks from holy elemental monsters.
_______________________
MDEF +3
_______________________
Decreases damage taken from Holy elementals attack by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Lumiere Shield:
Decreases damage taken from Holy elemental enemies by 5%.

For each Refine Level of Lumiere Shield:
Decreases damage taken from Holy elemental enemies by 2%.
_______________________
When equipped with Lumiere Manteau:
Increases damage against Holy elemental enemies by 5%.

For each Refine Level of Lumiere Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
22069.png Lian Shoes [1] (22069)A pair of shoes dyed with the force of freedom.
_______________________
MDEF +3
_______________________
Decreases damage taken from Neutral elementals attacks by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Lien Shield:
Decreases damage taken from Neutral elemental enemies by 5%.

For each Refine Level of Lien Shield:
Decreases damage taken from Neutral elemental enemies by 2%.
_______________________
When equipped with Lien Manteau:
Increases damage against Neutral elemental enemies by 5%.

For each Refine Level of Lien Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
24748.png Spell Caster Shadow Shoes (24748)A pair of shoes worn on top of normal shoes for additional defense.
_______________________
For each Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
For each 3 Refine Levels:
ATK +1%
MATK +1%
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
490052.png Sinful Sapphire Ring [1] (490052) stained with sin with a blue Sapphire embedded in it.
Evil and powerful energy is being released from the depths.
_______________________
MATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with
Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Dragon race by 20%.
Decreases damage taken from Angel and Dragon race by 10%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24665.png Full Tempest Shadow Earring (24665)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
490053.png Sinful Sapphire Necklace [1] (490053)A necklace stained with sin, decorated with purple Amethyst.
It is emitting a dark and cold energy from the deep.
_______________________
MATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Sinful Sapphire Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
Increases Magical Damage against Angel and Dragon race by 15%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24668.png Full Tempest Shadow Pendant (24668)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable

Extra Stage 3 🕠(Leveling Gears)

Gear yang bisa dan boleh kamu pakai kalau kamu masih di tahap leveling!

Extra Stage 3 (Leveling Gears)
🚸Tipe ⚔️Gears 👻Shadow Gears dan 🌑Costume Stones
Upper +12 19157.png Drooping Gunslinger [1] (19157) atau +12 19136.png Spirit of Chung E [1] (19136) 25171.png EXP Stone (Top) (25171)
Middle 19117.png Poring Sunglasses (19117) atau 18839.png Poring Sunglasses [1] (18839) 25141.png Exp Stone (Mid) (25141)
Lower 19095.png Happy Balloon (19095) atau 19154.png Arch Angeling Balloon (19154) atau 19152.png Angeling Balloon (19152) 25015.png EXP Stone (Low) (25015)
Armor +12 15186.png Kafra Uniform [1] (15186) +10 24747.png Spell Caster Shadow Armor (24747)
Weapon +12 [A] 550089.png Dim Glacier Wand [1] (550089) atau +12 [A] 640054.png Time Gap Arch Staff [2] (640054) +10 24770.png Experience Shadow Weapon (24770)
Shield +9 2195.png Lian Shield [1] (2195) +10 24683.png Experience Shadow Shield (24683)
Garment +12 20802.png Teleport Amistr Bag [1] (20802) 1002404.png Experience Stone (Garment) (1002404)
Shoe +12 22101.png Angel Poring Boots [1] (22101) +10 24748.png Spell Caster Shadow Shoes (24748)
Accessory (Right) 28439.png Sea Otter Mini Fan [1] (28439) +10 24665.png Full Tempest Shadow Earring (24665)
Accessory (Left) 28440.png Seal Mini Fan [1] (28440) +10 24668.png Full Tempest Shadow Pendant (24668)
📌Deskripsi Gears
19157.png Drooping Gunslinger [1] (19157)A doll that resemble the legendary mercenary. don'tbe fooled by its cute appearance.
_______________________
All Basic Stats +1
_______________________
Decreases SP Consumption by 10%.
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 5%.
_______________________
Refine Level +9:
ASPD +1
Refine Level +12:
Increases movement speed.
_______________________
Can be crafted at: <NAVI>Jewy<INFO>m_crafting,51,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Armor Level: 1
Refinable
Weight: 20
19136.png Spirit of Chung E [1] (19136)A spirit of Chung E that float on your head.
_______________________
Random chance to transform wearer into Chung E for 5 seconds when dealing physical or magical attack.
While transforming
Increases MATK and Critical attack damage by 30%.
_______________________
For each 2 Refine Levels:
Increases experience gained from defeating monsters by 1%.
Increases item drop rate by 1%.
_______________________
For each 4 Refine Levels:
MaxHP +2%
MaxSP +2%
_______________________
Refine Level +9:
Increases HP and SP Recovery Rate by 40%.
_______________________
Refine Level +12:
MaxHP +3%
MaxSP +3%

_______________________
Type: Armor
Position: Head Top
Armor Level: 1
Refinable
Weight: 1
19117.png Poring Sunglasses (19117)Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases items drop rate by 5%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 5%.
Increases items drop rate by 5%.

Refine Level +12:
Decreases Fixed Casting Time by 0.4 seconds.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 1
19118.png Poring Sunglasses+ [1] (19118)Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 4%.
_______________________
Increases items drop rate by 4%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 4%.
Increases items drop rate by 4%.

When Refine Level of Angel Poring Boots is +12 or higher:
Decreases Fixed Casting Time by 0.4 seconds.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 1
19117.png Poring Sunglasses (19117)Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases items drop rate by 5%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 5%.
Increases items drop rate by 5%.

Refine Level +12:
Decreases Fixed Casting Time by 0.4 seconds.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 1
1000614.png Warlock Stone (Mid) (1000614)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
_______________________
For each Level of Comet:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
19095.png Happy Balloon (19095)Colorful balloons with poring image on it's surface. Kids love to hold these when on festival?
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1
19154.png Arch Angeling Balloon (19154)An Arch Angeling balloon that floating over your head. Somehow you feel really lucky just by wearing this.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases item drop rate by 5%.
_______________________
Enables the use of Level 1 Resurrection.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1
1000615.png Warlock Stone (Low) (1000615)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Chain Lightning:
Decreases After Cast Delay by 1%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Comet by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
15186.png Kafra Uniform [1] (15186)A costume of Kafra employee. It's looks as ordinary maid costume.
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 5%.
_______________________
For each Refine Level:
MaxHP +100
MaxSP +20
_______________________
Refine Level +7:
MaxHP +3%
MaxSP +3%
_______________________
Refine Level +9:
MaxHP +5%
MaxSP +5%
_______________________
Refine Level +12:
Increases HP and SP Recovery Rate by 100%.

_______________________
Type: Armor
Position: Armor
Defense: 40
Armor Level: 1
Refinable
Weight: 50
24747.png Spell Caster Shadow Armor (24747)A pair of gloves that can draw the wearer's potential ability.
_______________________
For each Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
For each 3 Refine Levels:
ATK +1%
MATK +1%
_______________________
When combined with Spell Caster Shadow Shoes:
Decreases SP Consumption by 10%.

Total Refine Level of entire set (Armor, Shoes) at least +20:
Decreases Fixed Casting Time by 0.3 second.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster Set (Earring, Pendant)).
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
640049.png Dimensions Arch Staff [2] (640049)A two-handed staff imbued with runic magic.
_______________________
Indestructible in battle
_______________________
MATK +3%
Increases damage of Storm Cannon and Crimson Arrow by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Storm Cannon and Crimson Arrow by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Wind and Fire element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
_______________________
Refine Level +11:
Increases damage of Storm Cannon and Crimson Arrow by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases damage of Soul Vulcan Strike by 45%.
Increases Magical Damage with Ghost element by 30%.
Increases Magical Damage with Wind and Fire element by 10%.

If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A:
Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%.

Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 5
_______________________
[Grade C]:
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
[Grade B]:
Increases Magical Damage with Wind and Fire element by 10%.
_______________________
[Grade A]:
For each 2 Refine Levels:
S.MATK +3
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 250
550089.png Dim Glacier Wand [1] (550089)A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Class Restrictions:
Novice, Mage, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 230
24736.png Clever Shadow Weapon (24736)A pair of gloves that can draw the wearer's potential ability.
_______________________
Increases Magical Damage with every element by 2%.
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with every element by additional 7%.
_______________________
From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
Required Level: 99
460020.png Mad Bunny-LT [1] (460020)A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from monsters of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 160
24737.png Clever Shadow Shield (24737)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
Increases Magical Damage with every element by 2%.
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with every element by additional 7%.
_______________________
From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
Required Level: 99
480351.png Circulation of Life Autumn [1] (480351)A cloak that amplifies the energy of autumn according to the truth of the cycle of life.
True power was awakened by the power of the constellation.
_______________________
SPL + 4, CON + 4.
Increases SP consumption of skills by 15%.
_______________________
For each 2 Refine Levels:
Matk + 10.
_______________________
For each 3 Refine Levels:
increases all element magical damage by 2%.
_______________________
Refine Level +7:
reduces variable casting time by 10%.
_______________________
Refine Level +9:
reduces variable casting time by additional 5%, Increases Attack Speed by 5%.
_______________________
Refine Level +11:
S.Matk + 7, reduces After Cast Delay by 10%.
_______________________
[Bonus by Grade]
_______________________
[Grade D]:
Res + 25, Mres + 25.
_______________________
[Grade C]:
Matk + 10%, increases all element magical damage by 7%.
_______________________
[Grade B]:
SPL + 5, CON + 5, S.Matk + 7, Def + 50.
_______________________
[Grade A]:
S.Matk + 9, increases magical damage against all element enemies by 7%.

_______________________
Type: Armor
Position: Garment
Defense: 80
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 250
480233.png Death Rune Manteau [1] (480233)A manteau engraved with Varmundt's Death Rune magic.
The imprint is amplified with the essence of death.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
MATK +10%
_______________________
When equipped with Death Rune Armor and Death Rune Boots:
For each 30 base INT:
SPL +1

Increases Magical Damage with every element by additional 10%.
Decreases Variable Casting Time by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +5%
_______________________
[Grade C]
MATK +5%
S.MATK +5
_______________________
[Grade B]
Magical Damage with every element +10%.
_______________________
[Grade A]
Decreases After Cast Delay by 10%
S.MATK +2.

_______________________
Type: Armor
Position: Garment
Defense: 45
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
1001787.png Arch Mage Stone (Garment) (1001787)A stone that awakens the potential of Arch Mage.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%.
_______________________
When equipped with Warlock Stone (Top):
increases Soul Vulcan Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Mid):
increases Mystery Illusion Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Low):
increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000921.png Spell Stone (Dual) (1000921)SPL + 5.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
22048.png Sombre Shoes [1] (22048)Shoes stained by the power of darkness. Reduces attacks from dark attribute monsters.
_______________________
MDEF +3.
_______________________
Decreases damage taken from Shadow elemental attacks by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Sombre Shield:
Decreases damage taken from Shadow elemental enemies by 5%.

For each Refine Level of Sombre Shield:
Increases damage against Shadow elemental enemies by 2%.
_______________________
When equipped with Sombre Manteau:
Increases damage against Shadow elemental enemies by 5%.

For each Refine Level of Sombre Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
22061.png Lumiere Shoes [1] (22061)Holy spiritual shoes. Reduces attacks from holy elemental monsters.
_______________________
MDEF +3
_______________________
Decreases damage taken from Holy elementals attack by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Lumiere Shield:
Decreases damage taken from Holy elemental enemies by 5%.

For each Refine Level of Lumiere Shield:
Decreases damage taken from Holy elemental enemies by 2%.
_______________________
When equipped with Lumiere Manteau:
Increases damage against Holy elemental enemies by 5%.

For each Refine Level of Lumiere Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
22069.png Lian Shoes [1] (22069)A pair of shoes dyed with the force of freedom.
_______________________
MDEF +3
_______________________
Decreases damage taken from Neutral elementals attacks by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Lien Shield:
Decreases damage taken from Neutral elemental enemies by 5%.

For each Refine Level of Lien Shield:
Decreases damage taken from Neutral elemental enemies by 2%.
_______________________
When equipped with Lien Manteau:
Increases damage against Neutral elemental enemies by 5%.

For each Refine Level of Lien Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
24748.png Spell Caster Shadow Shoes (24748)A pair of shoes worn on top of normal shoes for additional defense.
_______________________
For each Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
For each 3 Refine Levels:
ATK +1%
MATK +1%
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
490052.png Sinful Sapphire Ring [1] (490052) stained with sin with a blue Sapphire embedded in it.
Evil and powerful energy is being released from the depths.
_______________________
MATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with
Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Dragon race by 20%.
Decreases damage taken from Angel and Dragon race by 10%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24665.png Full Tempest Shadow Earring (24665)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
490053.png Sinful Sapphire Necklace [1] (490053)A necklace stained with sin, decorated with purple Amethyst.
It is emitting a dark and cold energy from the deep.
_______________________
MATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Sinful Sapphire Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
Increases Magical Damage against Angel and Dragon race by 15%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24668.png Full Tempest Shadow Pendant (24668)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable

Untuk info lebih lanjut tentang enchant, cek Bagian Equipment and Enchant!

(BAGIAN BUILD DI BAWAH SEDIKIT KETINGGALAN, AKAN DIPERBARUI KALAU ADA WAKTU)

Build Ghost ⚫️

Build Ghost

Skill Utama: Soul Vulcan Strike,
Skill Sekunder: Telekinesis Intense dan Mystery Illusion

⚠️ Klik Expand untuk melihat build lengkap ⚠️
Equipment ⚔️

Atas || +12 [A] 400111.png Vesper Headgear [1] (400111)

Tengah || 410233.png Gambler's Seal [1] (410233)

Bawah || 420213.png Ace of Spades in Mouth (Magical) (420213)

Armor || +12 [A] 450284.png Engraved Soul Purification Rune Robe [1] (450284)

Senjata || +12 [A] 550089.png Dim Glacier Wand [1] (550089)

Perisai || +12 [A] 460020.png Mad Bunny-LT [1] (460020)

Garment || +12 [A] 480233.png Death Rune Manteau [1] (480233)

Sepatu || +12 [A] 470204.png Moan of Corruption [1] (470204)

Aksesori R || 490304.png Temple Rune Ring [1] (490304)

Aksesori L || 490307.png Temple Magic Ring [1] (490307)

Shadow Gears + Costume Stones 🌌

Atas || 1000613.png Warlock Stone (Top) (1000613)

Tengah || 1000614.png Warlock Stone (Mid) (1000614)

Bawah || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Senjata || +10 24753.png Magical Spell Shadow Weapon (24753)

Perisai || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) dan 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cards 🎴

Top || 300247.png Pierrotzoist Card (300247)

Mid || 4598.png Lichtern Green Card (4598)

Low || None

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 300375.png One Eye Dollocaris Card (300375)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300470.png Icebear Card (300470)

Accessory L || 300370.png Disposed Midrange Rgan Card (300370)

Fire Build 🔴

Fire Build

Main Skill: Crimson Arrow,
Secondary skill: Floral Flare Road and All Bloom

⚠️ Click Expand to see full build ⚠️
Equipments

Mid || 410233.png Gambler's Seal [1] (410233)

Armor || +12 [A] 450173.png Nebula Robe of Spell [1] (450173)

Weapon || +15 [A] 640049.png Dimensions Arch Staff [2] (640049)

Shield || None

Garment || +12 [A] 480351.png Circulation of Life Autumn [1] (480351)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490136.png Spell Signet of Star [1] (490136)

Accessory L || 490485.png Signet of Circulation Autumn [1] (490485)

Shadow Gears + Costume Stones 🌌

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000529.png Magic Power Stone (Mid) (1000529)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cards 🎴

Top || 4599.png Lichtern Red Card (4599)

Mid || 300256.png Fillia Card (300256)

Low || None

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455) + 27384.png Mutating White Knight Card (27384)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 4657.png Nightmare Ancient Mummy Card (4657)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300469.png Melibe Iceslug Card (300469)

Accessory L || 300216.png Lava Toad Card (300216)

Water Build 🔵

Water Build

Main Skill: Frozen Slash,
Secondary skill: Rain Of Crystal and Crystal Impact

⚠️ Click Expand to see full build ⚠️
Equipments

Mid || 410233.png Gambler's Seal [1] (410233)

Armor || +12 [A] 450173.png Nebula Robe of Spell [1] (450173)

Weapon || +12 [A] 640050.png Dimensions Arch Rod [2] (640050)

Shield || None

Garment || +12 [A] 480351.png Circulation of Life Autumn [1] (480351)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490136.png Spell Signet of Star [1] (490136)

Accessory L || 490485.png Signet of Circulation Autumn [1] (490485)

Shadow Gears + Costume Stones 🌌

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000529.png Magic Power Stone (Mid) (1000529)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cards 🎴

Top || 300359.png Ice Gangu Card (300359)

Mid || 300257.png Vanilaqus Card (300257)

Low || None

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 27167.png Faceworm Larva Card (27167)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300464.png Elite Rgan Warlock Card (300464)

Accessory L || 300364.png Calmaring Card (300364)

Wind Build 🟢

Wind Build

Main Skill: Storm Cannon,
Secondary skill: Tornado Storm and Destructive Hurricane

⚠️ Click Expand to see full build ⚠️
Equipments

Mid || 410233.png Gambler's Seal [1] (410233)

Armor || +12 [A] 450173.png Nebula Robe of Spell [1] (450173)

Weapon || +15 [A] 640049.png Dimensions Arch Staff [2] (640049)

Shield || None

Garment || +12 [A] 480351.png Circulation of Life Autumn [1] (480351)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490136.png Spell Signet of Star [1] (490136)

Accessory L || 490485.png Signet of Circulation Autumn [1] (490485)

Shadow Gears + Costume Stones

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000529.png Magic Power Stone (Mid) (1000529)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cards

Top || 4586.png Tikbalang Card (4586)

Mid || 300255.png Litus Card (300255)

Low || None

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 300149.png Abysmal Phen Card (300149)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300469.png Melibe Iceslug Card (300469)

Accessory L || 300222.png Firewind Kite Card (300222)

Earth Build 🟤

Earth Build

Main Skill: Rock Down,
Secondary skill: Strantum Tremor and Violent Quake

⚠️ Click Expand to see full build ⚠️
Equipments

Mid || 410233.png Gambler's Seal [1] (410233)

Armor || +12 [A] 450173.png Nebula Robe of Spell [1] (450173)

Weapon || +12 [A] 640050.png Dimensions Arch Rod [2] (640050)

Shield || None

Garment || +12 [A] 480351.png Circulation of Life Autumn [1] (480351)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490136.png Spell Signet of Star [1] (490136)

Accessory L || 490485.png Signet of Circulation Autumn [1] (490485)

Shadow Gears + Costume Stones

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000529.png Magic Power Stone (Mid) (1000529)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cards

Top || 4600.png Lichtern Yellow Card (4600)

Mid || 300259.png Fulgor Card (300259)

Low || None

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455) + 27384.png Mutating White Knight Card (27384)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 4629.png Arc Elder Card (4629)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300469.png Melibe Iceslug Card (300469)

Accessory L || 300211.png Ash Toad Card (300211)

Neutral Build ⚪️

Neutral Build

Main Skill: Astral Strike,
Secondary skill: Comet and Mystery Illusion

⚠️ Click Expand to see full build ⚠️
Equipments

Top || +12 [A] 400111.png Vesper Headgear [1] (400111)

Mid || 410233.png Gambler's Seal [1] (410233)

Armor || +12 [A] 450284.png Engraved Soul Purification Rune Robe [1] (450284)

Weapon || +12 [A] 550089.png Dim Glacier Wand [1] (550089)

Shield || +12 [A] 460020.png Mad Bunny-LT [1] (460020)

Garment || +12 [A] 480233.png Death Rune Manteau [1] (480233)

Shoes || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessory R || 490304.png Temple Rune Ring [1] (490304)

Accessory L || 490307.png Temple Magic Ring [1] (490307)

Shadow gears + Costume Stones

Top || 1000613.png Warlock Stone (Top) (1000613)

Mid || 1000614.png Warlock Stone (Mid) (1000614)

Low || 1000615.png Warlock Stone (Low) (1000615)

Armor || +10 24883.png Full Spell Shadow Armor (24883)

Weapon || +10 24753.png Magical Spell Shadow Weapon (24753)

Shield || +10 24754.png Magical Spell Shadow Shield (24754)

Garment || 1001787.png Arch Mage Stone (Garment) (1001787) and 1000921.png Spell Stone (Dual) (1000921)

Shoes || +10 24884.png Full Spell Shadow Shoes (24884)

Accessory R || +10 24665.png Full Tempest Shadow Earring (24665)

Accessory L || +10 24668.png Full Tempest Shadow Pendant (24668)

Cards

Top || 27310.png Plaga Card (27310)

Mid || 300251.png Plagarion Card (300251)

Low || None

Armor || 300308.png Meyer Lugenburg Card (300308)

Weapon || 300455.png Copo Card (300455)

Shield || 27385.png Mutating Khalitzburg Card (27385)

Garment || 300375.png One Eye Dollocaris Card (300375)

Shoes || 300458.png Icewind Card (300458)

Accessory R || 300470.png Icebear Card (300470)

Accessory L || 300218.png Ashhopper Card (300218)

For more informations on enchants check my Equipment and Enchant Section!


Rune Tablet

We are now called Rune Mages! Ha! take that knights!

Magic Runes 🌌

🔑 Rune System is the new system in Ragnarok Online

📌Rune tablet gives the player additional effects beside from equipped items.

▶ Here are my best choices for mages listed all below:

Tablet list
Tablet set name Required rune pieces Activation cost Effects
Episode 17
Wing Set

Aries
Papila Triples
Garden Beautification
Heart Hunter Sanare
Bookworm

1500 x 1000103.png Varmeal Ticket (1000103)
7 x 1000104.png Magical Soapstone (1000104)
200 x 1001282.png Imperfect Rune (1001282)
3 x 1001283.png Perfect Rune (1001283)

2 pieces: Every 3 enhancement level: Atk + 3, Matk + 3; Every 5 enhancement level: MaxHP + 1%, MaxSP + 1%
4 pieces: Additional MaxHP + 1%, MaxSP + 1%, Atk + 15, Matk + 15
5 pieces: Additional MaxHP + 3%, MaxSP + 3%, Atk + 45, Matk + 45

Doubtful Components Set

Doubtful Components (Melee)
Doubtful Components (Long Ranged)
Doubtful Components (Magic)
Doubtful Components (Hidden Weapon)

75 x 25669.png Unknown Parts (25669)
35 x 25723.png Cor Core (25723)
5 x 25668.png Broken Weapon (25668)
150 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)

2 pieces: Every 3 enhancement level: Atk + 2, Matk + 2
4 pieces: Increases physical and magical damage against all size enemies by 1%, Atk + 10, Matk + 10

Mutant Set

Plaga
Dolor
Venenum

80 x 25669.png Unknown Parts (25669)
35 x 25723.png Cor Core (25723)
15 x 25668.png Broken Weapon (25668)
150 x 1001282.png Imperfect Rune (1001282)
2 x 1001283.png Perfect Rune (1001283)

2 pieces: Every 5 enhancement level: Reduces variable cast time by 1%
3 pieces: Increases neutral property magical damage by 3%

Spell Addict Set

Hot Red Pepper
Spell Addict
Spell Sphere
Spell Overload

850 x 1000103.png Varmeal Ticket (1000103)
3 x 1000104.png Magical Soapstone (1000104)
150 x 1001282.png Imperfect Rune (1001282)
3 x 1001283.png Perfect Rune (1001283)

2 pieces: Matk + 15, every 3 enhancement level: Matk + 3
3 pieces: Increases all property magical damage by 1%
4 pieces: Increases all property magical damage by additional 4%

Episode 18
False Magician Set Adulter Fides Book

Adulter Fides Magical


Adulter Fides Rhythm

950 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


1 x 1001283.png Perfect Rune (1001283)

2 pieces: For each 5 upgrades: Any Element Magic damage +1%

3 pieces: Any Element Magic damage +3%

Lava Zone Set Rakehand

Lava and Ash


Hot Volcaring

850 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


1 x 1001283.png Perfect Rune (1001283)

2 pieces: Shadow Magic Damage +3%

3 pieces: Earth Magic Damage +3%, For each 3 upgrades: Fire Magic Damage +2%

Burning Fang Set Hot Volcaring

Burning Fang


Lava and Ash

1250 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


1 x 1001283.png Perfect Rune (1001283)

2 pieces: When dealing damage: 2% chance to recover 200 SP per second for 4 seconds

3 pieces: SP Consumption -5%, For each 3 upgrades SP Consumption -2%

Demigod Set ⭐️ Demigod

Phantom Kite


Grey Wolf

1250 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


2 x 1001283.png Perfect Rune (1001283)

2 pieces: Damage vs. Boss Class +10%

3 pieces: Damage vs. Boss Class +15%, For Each 3 upgrades: Damage vs. Boss Class +3%

Episode 19
Glacier Weapon Set Glacier Blade
Glacier Crusher
Glacier Graver
Glacier Piercer
Glacier Caster
Glacier Marksman
450 x 1000608.png Flower Petals (1000608)
75 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)
2 pieces: ATK +35, MATK +35

4 pieces: P.ATK +2, S.MATK +2, For each 5 upgrades: P.ATK +1, S.MATK +1
6 pieces: Melee physical damage +4%, Ranged physical damage +4%, All elemental Magic damage +3%

Fusion Set Fusion
Transformation
1550x 1000608.png Flower Petals (1000608)
200 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)
2 pieces: S.MATK +15, All elemental resistance -15%, For each 3 upgrades: All elemental resistance +3%, Poison and Fire Magic damage +4%
Basement Set Family
Failure
Transformation
850 x 1000608.png Flower Petals (1000608)
150 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)
2 pieces: S.MATK +3, SP cost for skills +5%, For each 5 upgrades: Water, poison Magic damage +1%, Dark, Fire Magic damage +1%

3 pieces: Water, Poison Magic damage +5%, Dark, Fire Magic damage +5%, SP cost for skills -5%

EVT
21st Anniversary Set Night Market Poring
Night Market Lunatic
Night Market Fabre
Night Market Food
21 x 1001282.png Imperfect Rune (1001282) 2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1

3 pieces: Increases HP recovery rate of Monster Bread and Poring Kombucha by 100%
4 pieces: Additional Atk + 10, Matk + 10

22nd Anniversary Set Night Market Poring
Night Market Lunatic
Night Market Fabre
Night Market BeBe
Night Market Coco
Night Market Food
22 x 1001282.png Imperfect Rune (1001282) 2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1

4 pieces: Atk +10, Matk +10
5 pieces: Every 5 enhancement level: Attack Speed +1%, Variable Casti Time -1%
6 pieces: MHP +1000 MSP +500, For Each 3 upgrades: MHP +100, MSP +10

You can find and activate this at the Equip Enhancing room (@go 50) (grademk 50, 179)


Consumables

Mages looooooooves potions, which one is your favorite?~

Consumables 🥃

Come on drink this~ uwu

🍾 These are all the Consumables that would favor us more into the winning battle!

List of all Essentials
Consumable 🧃 Description 📃 Where to Obtain ❓
657.png Berserk Potion (657) A very special potion that enrages the character and turns him into a berserker and increases the character's attack speed.
_______________________
Type: Stat booster
Effect: Increases attack speed
_______________________
Class Restrictions:
Swordsman, Merchant and Wizard classes; Rogue and Magician
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 20
Required Level: 85
Any Tool Dealer🥤
12437.png Enrich Celermine Juice (12437) A juice that made of various potions.
_______________________
Type: Stat booster
Effect: Reduces After Attack Delay by 10%
_______________________
The effect will not disappear even if the character dies.
500 Seconds

_______________________
Type: Usable
Position: Unknown
Weight: 5
Special Pharmacy
100233.png Blue Herb Activator (100233) A blue solution made by mixing a solution extracted from a Blue Herb with powder of a Seed of Yggdrasil.
_______________________
Effect: Increases Magical Damage with every element by 15%.
_______________________
The effect will not disappear even if the character dies.
500 Seconds

_______________________
Type: Healing
Position: Unknown
Weight: 3
Special Pharmacy
12215.png Level 10 Blessing Scroll (12215) A scroll in which a single use of Level 10 Blessing has been recorded.
_______________________
Type: Magic scroll
Cast: Level 10 Blessing

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12216.png Level 10 Increase Agility Scroll (12216) A scroll in which a single use of Level 10 Increase Agility has been recorded.
_______________________
Type: Magic scroll
Cast: Level 10 Increase Agility

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12218.png Level 5 Assumptio Scroll (12218) A scroll in which a single use of Level 5 Assumptio has been recorded.
_______________________
Type: Magic scroll
Cast: Level 5 Assumptio

_______________________
Type: Usable
Position: Unknown
Weight: 1
Event Eggs🥚 or Cash Shop💰
22511.png Fenrir's Power Card (22511) It temporarily endows its user with Fenrir's power.
MATK +25, -50% Fixed Casting.
Lasts for 5 minutes.

_______________________
Type: Usable
Position: Unknown
Weight: 1
(dali 97, 141) or (dali02 81, 61)
12710.png Guyak Pudding (12710) Once eat the pudding while it's cold, it soothes summer heat for a while.
_______________________
Type: Supportive
Effect: Increases movement speed
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 20
Event Eggs🥚 or Cash Shop💰 or Slots🎰
14601.png Tyr's Blessing (14601) A potion that possesses the spirit of Tyr, the god of battle.
_______________________
Effect:
ATK and MATK +20
HIT and FLEE +30
_______________________
The effect will not disappear even if the character dies.
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
23204.png Brilliant Protection Scroll (23204) A scroll that greatly increases the physical and magical defenses for a certain period of time, helping to increase the survival rate.
_______________________
Effect:
DEF +500
MDEF +200
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPC's below to craft a True Brilliant Protection Scroll:
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Event Eggs🥚 or Cash Shop💰
12414.png Guarana Candy (12414) A candy made of guarana fruit. don'teat too much at once beacuse it increases concentration.
_______________________
Type: Stat booster
Effect: Reduces After Attack Delay by 10%, Cast Level 5 Increase Agi
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(brasilis 187, 161)
22754.png Transformation Scroll (Necromancer) (22754) Over a period of time this scroll transforms you into a Necromancer.
During transformation:
MATK +50

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
22755.png Transformation Scroll (Wind Ghost) (22755) Over a period of time this scroll transforms you into a Wind Ghost.
During transformation:
MATK +50

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
22750.png Transformation Scroll (Horn Scaraba) (22750) Over a period of time this scroll transforms you into a Horn Scaraba.
During transformation:
ASPD +2
HIT +10

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
22751.png Transformation Scroll (Wanderer) (22751) Over a period of time this scroll transforms you into a Wanderer.
During transformation:
ASPD +2
HIT +10

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
11592.png Trans Candy Red (11592) Transform user into Bloody Murderer for 10 minutes.
During transformation: MaxHP +20%.
_______________________
Restores about 45 HP.

_______________________
Type: Healing
Position: Unknown
Weight: 3
(moc_para01 52, 31) or Event Eggs🥚
23016.png Grudge Fragment (23016) Unstable material made up of powerful vicious mind. There are so many feelings mixed up, may cause problem if you touch it.

_______________________
Type: Usable
Position: Unknown
Weight: 0.1
(lighthalzen 320, 218)
12424.png HP Increase Potion (Large) (12424) A big bottle of potion that can increases MaxHP.
_______________________
Type: Restorative
Heal: 5% HP
Effect: Considerably increases MaxHP
_______________________
The effect will not disappear even if the character dies.
500 Seconds

_______________________
Type: Usable
Position: Unknown
Weight: 8
Special Pharmacy
12427.png SP Increase Potion (Large) (12427) A big bottle of potion that increases MaxSP.
_______________________
Type: Restorative
Heal: 8% SP
Effect: Considerably increases MaxSP
_______________________
The effect will not disappear even if the character dies.
500 Seconds

_______________________
Type: Usable
Position: Unknown
Weight: 8
Special Pharmacy
14600.png Mental Potion (14600) A potion that refill your spirit.
_______________________
Effect:
MaxSP +10%
Decreases SP Consumption by 10%
Increases movement speed for 10 minutes.
_______________________
The effect will not disappear even if the character dies.
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
14766.png Limited Power Booster (14766) A booster that increases your power significantly.
_______________________
ATK & MATK +30
ATK & MATK +1%
HIT & FLEE +30
ASPD +1
Decreases SP Consumption by 5%.
Decreases Fixed Casting Time by 30%.
(Only the highest effect of increase/decrease percentage effect is applied to Fixed Casting Time.)
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the NPCs below to create a True Limited Power Booster.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
23475.png Infinity Drink (23475) An Infinity Drink which you can feel infinite energy from.
_______________________
Effect:
MaxHP and MaxSP +5%
Increases Critical, Ranged Physical and Magical Damage with every element by 5%.
Casting cannot be interupted.
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPCs to make a True Infinity Drink.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12796.png Red Booster (12796) A Magical booster which activates the body energy in order to combat better.
_______________________
Effect:
Increases ATK and MATK by 30.,
Increases Attack Speed by 5%.,
Decreases Variable Casting Time by 5%.
Decreases MaxHP and MaxSP by 10%.
When attacking, Concentration Level 3 will be casted with a certain chance.
(If the character has the skill higher than Lv 3, the skill will be casted with the reached Level)
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Red Booster.
<NAVI>
Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12684.png Enhanced ASPD Potion (12684) The Bonus ASPD is affected by character's AGI point
If this potion is used with those other ASPD up potion, the effect will be maximized.
_______________________
Effect:
Increases Attack Speed.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Enhanced ASPD Potion.
<NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
50035.png The One Potion (50035) A potion containing the condensed blessings of many gods.
_______________________
Effect:
MaxHP -5%
MaxSP +5%
Recovers 5% of MaxHP and MaxSP every 5 seconds.
DEF +500
MDEF +200
All Basic Stats +10
ATK and MATK +80
ATK and MATK +1%
HIT and FLEE +60
Increases Critical, Ranged Physical and Magical Damage with every element by 5%.
Increases Attack Speed by 5%.,
ASPD +1
The Bonus ASPD is affected by character's AGI points
If this potion is used with other ASPD up potions, the effect will be maximized.
Casting cannot be interupted.
Decreases SP Consumption by 15%.
Decreases Variable Casting Time by 5%,
Decreases Fixed Casting Time 30%.
Physical or magical attacks have a certain chance to auto cast Level 3 Improve Concentration. (If you learned a higher Level, it will auto cast that Level instead.)
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPC's below to craft a True One Potion:
<NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
23203.png Small Mana Potion (23203) A small bottle of sap from the petals of Yggdrasil. It is said to be effective in mana regeneration.
_______________________
Effect:
Recovers 5% of MaxSP every 5 seconds.
_______________________
The effect does not activate in Berserk.
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPC's below to craft a True Small Mana Potion:
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
14534.png Small Life Potion (14534) A small bottle of Yggdrasil Tree Sap that is effective on healing wounds.
_______________________
Effect:
Recovers 5% of MaxHP every 5 seconds.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Small Life Potion.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
14535.png Medium Life Potion (14535) A sizeable bottle of Yggdrasil Tree Sap that is effective on healing wounds.
_______________________
Effect:
Recovers 7% of MaxHP every 4 seconds.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Medium Life Potion.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12832.png Mysterious Life Potion (12832) A potion that created from concentrated Life Potion and other recovery potions.
_______________________
Effect:
Recovers 4% of MaxHP every 3 seconds.
_______________________
This item cannot be used in Berserk state.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Mysterious Life Potion.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12883.png Almighty (12883) Created from all ultimate ingredients.
_______________________
Effect:
All Basic Stats +10
ATK and MATK +30
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Almighty.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12430.png Warg Blood Cocktail (12430) A deep red colored cocktail containing wolf's blood.
_______________________
Type: Cooked Food
Effect: INT +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12432.png Siroma Icetea (12432) Fantastic combination of transparent ice and tea.
_______________________
Type: Cooked Food
Effect: DEX +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12433.png Drosera Herb Stew (12433) One of the best delicacies in Arunafeltz that has a chewy texture.
_______________________
Type: Cooked Food
Effect: AGI +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12431.png Minor Brisket (12431) Meat of a Minor's head. Famous for it's soft and tender textures.
_______________________
Type: Cooked Food
Effect: VIT +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12118.png Fireproof Potion (12118) A potion that will
temporarily increase
the user's resistance
to the Fire element
at the cost of increasing
damage from the Water
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Fire resistances +20%
Water resistance -15%
20 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
Prepare Potion or 4389.png Plasma Card (4389)
12119.png Coldproof Potion (12119) A potion that will
temporarily increase
the user's resistance
to the Water element
at the cost of increasing
damage from the Wind
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Water resistances +20%
Wind resistance -15%
20 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
Prepare Potion or 4389.png Plasma Card (4389)
12121.png Thunderproof Potion (12121) A potion that will
temporarily increase
the user's resistance
to the Wind element
at the cost of increasing
damage from the earth
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Wind resistances +20%
Earth resistance -15%
20 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
Prepare Potion or 4389.png Plasma Card (4389)
12120.png Earthproof Potion (12120) A potion that will
temporarily increase
the user's resistance
to the earth element
at the cost of increasing
damage from the Fire
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Earth resistances +20%
Fire resistance -15%
20 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
Prepare Potion or 4389.png Plasma Card (4389)
1100005.png Concentrated Golden Syrup Potion (1100005) Potion created by mixing White Syrup and Yellow Syrup and then
concentrating it once more.
It became lighter and the efficiency of use was also increased.
However, since it is a highly concentrated potion, there are some restrictions on taking it.
_______________________
Effect: Recovers 2750 HP

_______________________
Type: Healing
Position: Unknown
Weight: 0.2
Required Level: 180
Special Pharmacy
1100004.png Concentrated Blue Syrup Potion (1100004) Potion created by concentrating Blue Syrup once more.
It became lighter and the efficiency of use was also increased.
However, since it is a highly concentrated potion, there are some restrictions on taking it.
_______________________
Effect: Recovers 360 SP

_______________________
Type: Healing
Position: Unknown
Weight: 0.2
Required Level: 120
Special Pharmacy
607.png Yggdrasil Berry (607) Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life.
_______________________
Type: Restorative
Heal: 100% HP, 100% SP
4 Seconds

_______________________
Type: Healing
Position: Unknown
Weight: 30
(yuno 215, 344)
102803.png Force Booster (102803) A booster that draws out hidden power to enhance special stats, attack power, and magic power.
For 30 minutes: All Trait Stats +5, P.ATK +10, S.MATK +10.
_______________________
The effect will not disappear even if the character dies.

_______________________
Type: Usable
Position: Unknown
Weight: 1
Cash Shop💰
102985.png Speed Booster (102985) A booster that draws out hidden power to enhance movement speed, evasion rate, and attack speed.
For 30 minutes: FLEE +50, ASPD +1, increases Movement Speed.
Warning! Does not stack with existing movement speed increases from Agility Up, Moonlight Flower Card, etc.!
_______________________
The effect will not disappear even if the character dies.

_______________________
Type: Usable
Position: Unknown
Weight: 1
Cash Shop💰


Pets

If you die, you'll lose intimacy D:

Companions 🐶

what kind of weird pet is this...

🐈 Make sure to keep your pets well fed, I've listed all the companions that is well suited for us mages!

Taming
Pet 🐸 Where to Obtain ❓ Description 📃
2995.png
Abandoned Teddy Bear (2995)
Evolved Teddy Bear

300 7442.png Cursed Seal (7442)

50 724.png Cursed Ruby (724)

3 23189.png Small Doll Needle (23189)

1 4340.png Teddy Bear Card (4340)

An egg in which an Abandoned Teddy Bear cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MaxSP +50
_______________________
When intimacy is Neutral:
MaxSP +100
_______________________
When intimacy is Cordial:
MaxSP +150
Random chance to restore 30 SP per second for 5 sec by when dealing magical damage.
_______________________
When intimacy is Loyal:
MaxSP +150
Random chance to restore 40 SP per second for 5 sec by when dealing magical damage.
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1301.png
Am Mut (1301)
Evolved Dokebi

3 637.png Old Broom (637)

3 981.png Violet Dyestuffs (981)

300 1021.png Dokebi Horn (1021)

3 969.png Gold (969)

An egg in which an Am Mut cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MATK +1%
_______________________
When intimacy is Neutral:
MATK +2%
_______________________
When intimacy is Cordial:
MATK +3%
_______________________
When intimacy is Loyal:
MATK +4%
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1735.png
Alicel (1735)
Evolved Teddy Bear

100 518.png Honey (518)

50 7449.png Bloody Page (7449)

500 7317.png Rusty Screw (7317)

1 4340.png Teddy Bear Card (4340)

An egg in which a Alicel pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
Decreases Variable Casting Time by 2%.
_______________________
When intimacy is Neutral:
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Cordial:
Decreases Variable Casting Time by 4%.
Increases Magical Damage with Neutral element by 3%.
_______________________
When intimacy is Loyal:
Decreases Variable Casting Time by 5%.
Increases Magical Damage with Neutral element by 5%.
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1107.png
Baby Desert Wolf (1107)
628.png Well-Dried Bone (628) An egg in which a Baby Desert Wolf cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +1
MaxSP +50
_______________________
When intimacy is Loyal:
INT +2
MaxSP +75
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
21334.png
Bacsojin (21334)
Evolved Wicked Nymph

50 12002.png Level 5 Heal (12002)

3 4328.png Hyegun Card (4328)

3 4373.png Chung E Card (4373)

An egg in which a Bacsojin pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MaxSP +2%
_______________________
When intimacy is Neutral:
MaxSP +3%
Decreases After Cast Delay by 1%.
_______________________
When intimacy is Cordial:
MaxSP +4%
Decreases After Cast Delay by 2%.
_______________________
When intimacy is Loyal:
MaxSP +5%
Decreases After Cast Delay by 3%.
_______________________
Diet: Luxurious Pet Food

_______________________
Type: Petegg
Position: Unknown
21965.png
Copo (21965)
102202.png Chubby Ice Gangu (102202) An egg that contains a Copo Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial, Atk + 1%, Matk + 1%.
_______________________
When intimacy is Loyal, Atk + 2%, Matk + 2%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1272.png
Dark Lord (1272)
Evolved Dark Illusion

10x 4169.png Dark Illusion Card (4169)
10x 4141.png Evil Druid Card (4141)
10x 4171.png Dark Priest Card (4171)
5x 7925.png Powerful Dimensional Essence (7925)

An egg that contains a Dark Lord Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy
Increases shadow property magical damage by 3%.
_______________________
When intimacy is Neutral
Increases shadow property magical damage by 5%.
_______________________
When intimacy is Cordial
Increases shadow property magical damage by 7%.
_______________________
When intimacy is Loyal
Increases shadow property magical damage by 7%
Increases movement speed.
_______________________
Diet: Luxurious Pet Food

_______________________
Type: PetEgg
Position: Unknown
1198.png
Dark Priest (1198)
100796.png Dark Bible (100796) An egg that contains a Dark Priest Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Int + 1
Increase magical damage against holy property enemies by 3%.
_______________________
When intimacy is Loyal:
Int + 2
Increase magical damage against holy property enemies by 5%.
_______________________
Diet: Evil Dark Water

_______________________
Type: Petegg
Position: Unknown
1302.png
Dark Illusion (1302)
Evolved Dark Priest

500x 7005.png Skull (7005)
1x 2608.png Rosary (2608)
5x 1009.png Hand of God (1009)
10x 4171.png Dark Priest Card (4171)

An egg in which a Dark Illusion pet rests. Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
Decreases Variable Casting Time by 2%.
_______________________
When intimacy is Neutral:
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Cordial:
Decreases Variable Casting Time by 4%.
Increases Magical Damage with Shadow element by 3%.
_______________________
When intimacy is Loyal:
Decreases Variable Casting Time by 5%.
Increases Magical Damage with Shadow element by 5%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1106.png
Desert Wolf (1106)
Evolved Baby Desert Wolf

300 7030.png Claw of Desert Wolf (7030)

20 919.png Animal Skin (919)

3 628.png Well-Dried Bone (628)

1 4082.png Desert Wolf Card (4082)

An egg in which a Desert Wolf pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy:
Int + 1
MaxSP + 50
_______________________
When intimacy is Neutral:
Int + 2
MaxSP + 75
_______________________
When intimacy is Cordial:
Int + 3
MaxSP + 105
Increases earth property magical damage by 3%.
_______________________
When intimacy is Loyal:
Int + 4
MaxSP + 130
Increases earth property magical damage by 5%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1110.png
Dokebi (1110)
637.png Old Broom (637) An egg in which a Dokebi cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MATK +1%
_______________________
When intimacy is Loyal:
MATK +2%
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1005.png
Familiar (1005)
101331.png Assorted Fruit Trap (101331) An egg in which a Familiar pet rests. Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +3
Increases resistance to Curse status by 10%.
_______________________
When intimacy is Loyal:
INT +5
Increases resistance to Curse status by 20%.
_______________________
Diet: Complex Fruit Juice

_______________________
Type: PetEgg
Position: Unknown
1303.png
Giant Hornet (1303)
Evolved Hornet
80x 518.png Honey (518)
50x 526.png Royal Jelly (526)
200x 7121.png Honey Pot (7121)
300x 7163.png Hard Feeler (7163)
10x 4019.png Hornet Card (4019)
An egg that contains a Giant Hornet Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy
Decreases Variable Casting Time by 2%.
_______________________
When intimacy is Neutral
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Cordial
Decreases Variable Casting Time by 4%.
Increases Magical Damage with Wind element by 3%.
_______________________
When intimacy is Loyal
Decreases Variable Casting Time by 5%.
Increases Magical Damage with Wind element by 5%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1768.png
Gloom Under Night (1768)
Evolved Hodremlin

3 4409.png Agav Card (4409)

3 4410.png Echio Card (4410)

3 4412.png Isilla Card (4412)

3 4413.png Hodremlin Card (4413)

3 4414.png Seeker Card (4414)

50 7340.png Will of the Darkness (7340)

An egg in which a Gloom Under Night pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MATK +10
_______________________
When intimacy is Neutral:
MATK +20
_______________________
When intimacy is Cordial:
MATK +30
Increases Magical Damage with Ghost and Fire element by 5%.
_______________________
When intimacy is Loyal:
MATK +40
Increases Magical Damage with Ghost and Fire element by 7%.
_______________________
Diet: Luxurious Pet Food

_______________________
Type: Petegg
Position: Unknown
1004.png
Hornet (1004)
102723.png Beehive Box (102723) An egg that contains a Giant Hornet Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial
Decreases Variable Casting Time by 1%.
Increases Magical Damage with Wind element by 1%.
_______________________
When intimacy is Loyal
Decreases Variable Casting Time by 2%.
Increases Magical Damage with Wind element by 2%.
_______________________
Diet: Apple Pudding

_______________________
Type: PetEgg
Position: Unknown
21965.png
Copo (21965)
102202.png Chubby Ice Gangu (102202) An egg that contains a Copo Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial, Atk + 1%, Matk + 1%.
_______________________
When intimacy is Loyal, Atk + 2%, Matk + 2%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
20574.png
Mutating White Knight (20574)
  1. OGH CM Machine
  2. Egg drops from Mutated White Knight
An egg that contains a Mutating White Knight Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial, Atk + 1%, Matk + 1%.
_______________________
When intimacy is Loyal, Atk + 2%, Matk + 2%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1026.png
Munak (1026)
636.png No Recipient (636) An egg in which a Munak cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +1
DEF +1
_______________________
When intimacy is Loyal:
INT +2
DEF +2
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1404.png
Miyabi Ningyo (1404)
12366.png Girl Doll (12366) An egg in which a Miyabi Ningyo cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +1
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Loyal:
INT +2
Decreases Variable Casting Time by 5%.
_______________________
Diet: Well Ripened Berry

_______________________
Type: Petegg
Position: Unknown
20373.png
Rigid Nightmare Terror (20373)
Evolved Nightmare Terror

100 510.png Blue Herb (510)

100 935.png Shell (935)

500 7120.png Burning Horseshoe (7120)

1 4166.png Nightmare Terror Card (4166)

An egg in which a Rigid Nightmare Terror pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
INT +1
_______________________
When intimacy is Neutral:
INT +2
_______________________
When intimacy is Cordial:
INT +3
MaxSP +1%
Prevents Sleep status.
_______________________
When intimacy is Loyal:
INT +4
MaxSP +3%
Prevents Sleep status.
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1782.png
Roween (1782)
23258.png Stinky Rotten Meat (23258) An egg in which a Roween cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Increases Magical Damage with Wind element by 2%.
_______________________
When intimacy is Loyal:
Increases Magical Damage with Wind element by 3%.
_______________________
Diet: Rotten Meat

_______________________
Type: Petegg
Position: Unknown
1010.png
Willow (1010)
23257.png Old Tree's Dew (23257) An egg in which a Willow cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +2
_______________________
When intimacy is Loyal:
INT +3
_______________________
Diet: Fine-grained Trunk

_______________________
Type: Petegg
Position: Unknown
20390.png
White Knight (20390)
⭐️
Evolved Mutated White Knight

100 25509.png Shiny Round Shell (25509)

100 1000831.png Shiny Seaweed Stem (1000831)

200 1000263.png Fragment of Good Will (1000263)

An egg that contains a White Knight Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy, Matk + 2%.
_______________________
When intimacy is Neutral, Matk + 3%.
_______________________
When intimacy is Cordial, Matk + 4%, S.Matk + 1
Increases magical damage against boss monsters by 3%.
_______________________
When intimacy is Loyal, Matk + 5%, S.Matk + 2
Increases magical damage against boss monsters by 5%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown

Leveling

Dying Loses Experience points becareful!~

Leveling Locations 💡

You can get a 1 free beginner manual at the start so use it wisely!

Don't forget to bring and use 12208.png Battle Manual (12208)

Level ↗️ Dungeon 🌋 Available Quests 🧾
1 - 40 Anthell Dungeon 1 🦟 None
40 - 70 Orc Dungeon 1 👹 Eden Board Quest
70 - 99 Glastheim Monastery 👻 Eden Board Quest
100 - 130 Illusion of Moonlight 🦊 Main Office Board Quest
130 - 160 Illusion of Vampire 🦇 Main Office Board Quest
160 - 200 Illusion of Labyrinth 🐍 Main Office Board Quest
200 - 230 Illusion of Underwater 2 🦀 Main Office Board Quest
230 - 240 Abyss Lake 4 🐉 Main Office Board Quest & Eden Board Quest
240 - 250 Varmundt's Biosphere A & B 🦖 Main Office Board Quest & Eden Board Quest
250 - 260 Power Twisted Plains 🐎 Main Office Board Quest
260 - 275 Varmundt's Biosphere Depth or Varmundt's Biosphere Depth 2 🐊 Main-Office Board Quest

You can get Experience field manuals or 12263.png [Bound] Battle Manual (12263) at (moc_para01 52, 31) Eden Machine which cost x20 25223.png Eden Coin (25223)

💡You could also wait for the EXP Event (Bonus +50% more exp) you can check this at Capoo NPC located here:(neustadt 113, 116)

Instances Difficulty

Instances drops Antiquity! make sure to finish the dungeons!

Remember to buff yourselves before you enter! (even better if you have party or a guild friends to run with)

I've Listed all the possible instances that you might want to farm with as you progress the game

Instances 💰

  • Episodes are grouped roughly by their release timeline and game progression.
  • Instances within each tier are approximately ordered by when you should attempt them.
  • Red and Purple Tier (Nightmare/Extreme/Expert) are typically end-game contents.
  • Some instances may appear Easier or Harder because of Updates and buffs/Nerfs.
  • Consider your gear progression and party composition when attempting higher difficulties.

Additionally you can check this Guide on how much you can farm/earn per 30mins or gum in different type of scenarios: https://wiki.muhro.eu/Farming_Items

This is a general guide on leveling and farming, aimed at new players making their first character on this server: https://wiki.muhro.eu/The_Road_to_a_Billion_Zeny_-_Newbie_Leveling/Farming_Guide

Instances you can farm by Episodes / Difficulty
Nightmare Mode
(Party is Required)
Tomb of Remorse • Constellation Tower • Airship Destruction • Simulation Battle • Hall of Life • Lake of Fire • Final Battle
Extreme Mode
(Party is sometimes needed)
Memories of Thanatos • Geffen Night Arena • Immortal • Alice Twisted Madness • Airship Crash • Sunken Tower
Expert Mode
(Party only if Necessary)
Old Glast Heim Challenge Mode • Villa of Deception • Sticky Sea
Very Hard Mode Fall of Glastheim • Water Garden • Lost in Time • Hidden Flower Garden
Hard Mode Old Glast Heim • Horror Toy Factory • Temple God • Morses Cave • Bios Island• Infinite Space • Faceworms Nest • Endless Cellar / Endless Tower • Geffen Magic Tournament • Cor Mission • OS Mission
Normal Mode Devil Tower • Geffen Magic Tournament • Central Laboratory • Last Room • Bioresearch Laboratory • Charleston Crisis • Friday • Heart Hunter War Base • Sky Fortress • Wolfchev's Laboratory • Room of Consciousness • King's Heels • Dreams and Shadows
Easy Mode Sealed Shrine • Sarah and Fenrir • Sanctuary Purification • Airship Raid • Hey! Sweety! • Nightmarish Jitterbug • Sarah's Memory • Werner's Laboratory • Half-Moon in the Daytime • Deserted Island
Novice Mode Nidhoggur's Nest • Hazy Forest • Octopus Cave • Iwin Patrol • Bakonawa Lake • Buwaya Cave • Malangdo Culvert • Orc's Memory • Bangungot Hospital • Overlook Water Dungeon
Beginner Mode Poring Village • Wave Mode

💡Don't forget to get instances Quest and Submit them after finishing it, you can check this at Daily Instance Board NPC located here:(main_office 123, 53)

Gameplay

Thanks for Watching owo

Mage Gameplays 🎥

Here's a lil Videos that i had with the class

0.jpg 0.jpg (Soon)
(Soon) (Soon) (Soon)
(Soon) (Soon) (Soon)


Gallery

The beauty and the brains~

Mage Arts 📸

Behold! the Magestic Spell Wielders of Midgard!

Chibi Versions

Sprites

A fashion Wizard is the best kind of wizard!

Outfits 👗

You can freely change your outfit via 50010.png Alternate Outfit Coupon (50010) and use it at the stylist NPC
(You obtain this voucher at the Cash Shop, or from another player)


Palettes 👘

Here are the list of Color Palettes that you might want to peek for your mix and match looks!
(The Image provided is for both Male and Female Sprites)

Mage Sprites and Outfits
1st 2nd Transcendent 3rd Alternate 3rd (j) 3rd (old) 4th
Magician Wizard High Wizard Warlock Alternate Warlock Old Warlock Arch Mage


Acronyms

You are a wizard! Memorize!

Glossary 📝

I think you might want to know what players or people call it as time goes on~ (RO TERMS)

Spell / Skill Acronyms:

Acronym Meaning Description
AMP Mystical Amplification Magic damage amplification skill
ACD After Cast Delay Time before next spell can be cast
SW Safety Wall Protective ground barrier spell
EC Energy Coat Defensive magic shield
QM Quagmire Ground-based movement debuff
CL Chain Lightning Lightning damage that chains between targets
CR Crimson Rock Fire-based area damage spell
SE Soul Expansion Ghost property magic damage
FM Frosty Misty Ice-based area control spell
SG Storm Gust Powerful ice storm area spell
JF Jack Frost Ice-based crowd control spell
ES Earth Strain Earth-based area damage
TV Tetra Vortex Multi-elemental powerful spell
IT Intense Telekinesis Psychic damage spell
FS Freezing Spell Ice-based crowd control
GAN Ganbantein Anti-magic field spell
WI White Imprison Target lockdown spell
MOA Marsh of Abyss Movement/attack speed debuff
DL Drain Life HP drain spell
LoV Lord of Vermilion Powerful lightning AoE spell
MS Meteor Storm Fire-based area damage
FW Fire Wall Fire barrier control spell
FB Fire Bolt Basic fire damage spell
CB Cold Bolt Basic ice damage spell
LB Lightning Bolt Basic lightning damage spell
FP Fire Pillar Fire-based control spell
JP Jupiter Thunder Advanced lightning spell series
WB Water Ball Water element damage spell

Class Names

Acronym Meaning Description
WL Warlock Advanced magic damage dealer
AM Arch Mage Advanced support/offensive caster
WIZ Wizard Basic magic class

Game Mechanics

Acronym Meaning Description
CD Cooldown/Cast Delay Spell reuse timer
AoE Area of Effect Spell affect area
ASPD Attack Speed per second Attack speed calculation
BiS Best in Slot Optimal equipment choice
CC Crowd Control Ability to control/restrict enemies
DEF Defense Physical defense stat
MDEF Magic Defense Magical defense stat
MOD Modifier/Modification Stat/damage adjustments
DPS Damage-Per-Second Damage output measure
FCT Fixed Cast Time Unchangeable cast time portion
VCT Variable Cast Time Reducible cast time portion
CB Cast Bar Casting progress indicator
FT Full Throttle Maximum performance state
HP Health Points Life points
MATK Magic Attack Magic damage stat
SP Spell Points/Mana Magic resource
RES Resistance Damage/effect resistance
MDB Magic Defense Bonus INT-based magic defense
HCT Hard Cast Time Total casting time (FCT + VCT)
MA Magic Amplification Magic damage increase
MSP Maximum SP Total mana pool
SMATK S.MATK 4th job Magic Damage trait
SPR SP Recovery SP regeneration rate
PPM Pots Per Minute Potion consumption rate

Equipment Terms

Acronym Meaning Description
ESD Elemental Staffs/Damage Element-based weapons
ROD Rod Basic mage weapon
2H Two-Handed Handed Staff Weapon
MS Magic Stone Equipment upgrade item

Status Effects

Acronym Meaning Description
SR Status Resistance CC resistance
Silence Silence Spell casting prevention
SB Spell Break Cast interruption
KB Knockback Forced movement
SA Status Ailment Negative effects

Character Stats

Stat Meaning Description
INT Intelligence Primary mage stat
AGI Agility Affects cast speed
VIT Vitality Health and defense stat

Resources

Term Meaning Description
YGG Yggdrasil Berry The fruit of life
Blue Syrup Blue Potion SP recovery item
Yellow Syrup White Potion HP recovery item

Tips and Tricks

Tricks up my sleeve ey?

Please don't forget about it...

Pro Tips 📌

  • Did you Know you can get Climax Level 1's Crystal Impact and Climax Level 4's Destructive Hurricane buffs active together?
  • Did you know Spellbook Spells from Release will always be casted on the maximum range regardless of the spellbook tier?
  • Did you know you can use White Imprison on yourself to negate Incoming Damage? (Make sure you press shift while aiming it at yourself)
  • Did you Know Using Recognized Spell Level 1 is most efficient than a lvl 5 one?
  • Did you know you could Cancel Hard Animation Mystical Amplification by Using First Aid after?
  • Did you know we could bypass Magic Immunity via Deadly Projection?
  • Did you know you only need a minimum of 185 ASPD and 40% ACD for most Arch mage skills?
  • Did you know that the damage reduction from Energy Coat is based off your current remaining SP and not the maximum amount of SP?
  • ⚠️ DO NOT INVEST ANY SKILL POINTS IN Energy Conversion I REPEAT DO NOT! ⚠️
  • Attack Speed Modifiers

    We Shall Cast and Spam faster!

    Mage ASPD 🎈

    ASPD (Weight)
    Equip 🔮 Attack Speed 📈 From 2nd Class 2️⃣
    🖐 Bare-Handed 151 +5
    2142.pngShield -5 +3
    510035.pngDagger -7 -3
    8908.pngRod(1h) -5 -2
    2000.pngStaff(2h) -11 -2
    ASPD (Tool Dealer Consumables)
    ASPD Potions 🧪 Usable ❔
    645.png Concentration Potion (645) ✔️
    656.png Awakening Potion (656) ✔️
    657.png Berserk Potion (657) ✔️

    (Remember you can only use 1 type of these, they won't stack. so use the highest one)

    Frequently Asked Questions

    Why is the female mage not called Witch?... (・_・;)

    FAQ 🔍

    Mage Class - Frequently Asked Questions
    Questions Answers
    ▶ Is Mage Class fun to play? Yes
    ▶ Will I regret playing this class? No
    ▶ Are we in a good position in the current meta? Yes
    ▶ Is this class also good for PvP [Siege] content? Yes
    ▶ Are spellbooks mandatory? Yes
    ▶ Can Mages levitate or fly? No
    ▶ Can Mages play tank/support roles? Yes
    ▶ Does it take more than 2 brain cells to play? Yes
    ▶ How much MATK/S.MATK should I aim for? Yes
    ▶ Should I use Release Level 2? No
    ▶ Is Comet necessary to get, even at 4th jobs? Yes
    ▶ Are Mages a good starter or farming class? No
    ▶ Is Magic Crasher good? No
    ▶ Can I use my Mage gears on other Magic classes? Yes
    ▶ Can I disregard DEX with 100% VCT? Yes
    ▶ Can I make Mystical Amplification insta-cast? No
    ▶ Can we still be decent without insta-cast? Yes
    ▶ Can we solo hunt MvPs? Yes
    ▶ Is 100% MDEF Pierce necessary? Yes
    ▶ Is 193 ASPD necessary? No

    Special Mentions

    감사합니다!

    miyu frieren pat fern.gif

    Thank you for reading my guide! you are now ready to become a powerful mage~ 🔮

    Special Thanks 🎁

    Schuuuubiiii 💐
    Stacey 💐
    Muh 💐
    Rain 💐
    Frieren 💐
    and the rest of you who supported and cared/respected for my work 💐

    See Also

    📌 My Profile: https://wiki.muhro.eu/User:Miyu/

    📁 Miyu's Magical Adventures Mage Guide ✅ You are Currently Here!~ ♥