Miyu's Magical Adventures Mage Guide/th: Difference between revisions
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<p><span style="color:Brown;"><i style="font-size: 1.2em;">📌 อย่างไรก็ตาม ด้วยความช่วยเหลือจาก Muh (เฉพาะ MuhRO) คุณสามารถติดตามจำนวนเวทที่เก็บได้ด้วยภาพ</i></span> <br> | |||
<p><span style="color:Brown;"><i style="font-size: 1.2em;">📌 | <b style="font-size: 1.2em;">คุณสามารถตรวจสอบได้โดยใช้คำสั่ง <i>(<span style="color:Brown;">@spellbook</span>)</i> ในเกม</b><br></p> | ||
<b style="font-size: 1.2em;"> | |||
[[File:miyu spellbook slots.png|700px]] | [[File:miyu spellbook slots.png|700px]] | ||
<p style="font-size: 1.2em;">______________________________________________________________<br></p> | <p style="font-size: 1.2em;">______________________________________________________________<br></p> | ||
<ul> | <ul> | ||
<li style="font-size: 1.2em;"> | <li style="font-size: 1.2em;">จำนวนเวทที่คุณสามารถเก็บได้กำหนดโดยสูตรต่อไปนี้:</li> | ||
</ul> | </ul> | ||
'''<p style="font-size: 1.4em;">สูตรเดิม:❌</p> | |||
'''<p style="font-size: 1.4em;"> | |||
<pre style="font-size: 1.3em;">Slots = (4 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)</pre> | <pre style="font-size: 1.3em;">Slots = (4 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)</pre> | ||
'''<p style="font-size: 1.4em;">สูตรใหม่:✔️</p> | |||
'''<p style="font-size: 1.4em;"> | <p style="font-size: 1.3em;">ด้วยระบบที่อัปเดตแล้ว ค่าใช้จ่าย mind slot ต่อเลเวลสกิลเพิ่มขึ้นจาก 4 เป็น 8 อย่างไรก็ตาม จำนวนเวทสูงสุดที่คุณสามารถจดจำได้ถูกจำกัดไว้ที่ 7</p> | ||
<p style="font-size: 1.3em;"> | |||
<pre style="font-size: 1.3em;">Slots = (8 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)</pre> | <pre style="font-size: 1.3em;">Slots = (8 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)</pre> | ||
<div style="max-width: 1000px;"> | <div style="max-width: 1000px;"> | ||
<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Releasing 🌠</span></h3> | <h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Releasing 🌠</span></h3> | ||
<p style="font-size: 1.3em;">▶ | <p style="font-size: 1.3em;">▶ สร้างความเสียหาย MATK|Magic Damage แก่เป้าหมายเดี่ยวหนึ่งครั้งหรือหลายครั้ง โดยใช้ลูกแก้วธาตุที่เรียกออกมาผ่านสกิลที่เกี่ยวข้อง (Fire, Water, Lightning, Stone) สกิลนี้ยังสามารถใช้เพื่อปล่อย <b>หนึ่ง</b> ในเวทที่ผนึกไว้แบบสุ่มอย่างรวดเร็วผ่าน Reading Spell Book</p> | ||
<p style="font-size: 1.3em;">▶ | <p style="font-size: 1.3em;">▶ สำหรับเวทพื้นดินที่ปล่อยออกมา เช่น Storm Gust และ Comet เป้าหมายจะเป็นศูนย์กลางของพื้นที่เอฟเฟกต์ ข้อยกเว้นคือ Earth Strain ซึ่งตำแหน่งของเป้าหมายเพียงบ่งบอกทิศทางที่เวทจะเคลื่อนที่ไปเท่านั้น</p> | ||
<span style="font-size: larger;">'''{{#skill:2230}}''' '''[ | <span style="font-size: larger;">'''{{#skill:2230}}''' '''[เลเวล 1]'''✔️</span> | ||
<span style="font-size: larger;">'''{{#skill:2230}}''' '''[ | <span style="font-size: larger;">'''{{#skill:2230}}''' '''[เลเวล 2]'''❌</span> | ||
<div style="background-color: #f5f5f5; padding: 10px; margin-left: 0; font-size: 1.3em;"> | |||
<div style="background-color: #f5f5f5; padding: 10px; margin-left: 0; font-size: 1.3em;"> | <div><b>Lvl 1</b> Release = ปลดปล่อยเวทที่เก็บไว้ซึ่งคุณอ่านจาก Spellbook</div> | ||
<div><b>Lvl 1</b> Release = | <div><b>Lvl 2</b> Release = ปลดปล่อย Elemental orbs จาก Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, Summon Stone Ball</div> | ||
<div><b>Lvl 2</b> Release = | |||
</div> | </div> | ||
<p style="color: brown; font-size: 1.3em;"><b> | <p style="color: brown; font-size: 1.3em;"><b>ตรวจสอบเลเวล Release ของคุณเสมอ เนื่องจากแต่ละเลเวลมีฟังก์ชันที่แตกต่างกัน</b></p> | ||
<p style="font-size: 1.3em;"><b>[ | <p style="font-size: 1.3em;"><b>[ ตำราเวทแบบเก่า ]</b> >>>>>>>> <b>[ ตำราเวทแบบใหม่ ]</b></p> | ||
[[File:Miyu old and new spellbooks.png|600px]] | [[File:Miyu old and new spellbooks.png|600px]] | ||
<p style="font-size: 1.3em;">▶ มีตำราเวทของเมจรุ่นใหม่เหล่านี้ แต่รุ่นล่าง ๆ ถูกยกเลิกไปเนื่องจากไม่มีประสิทธิภาพและไม่ได้ผล</p> | |||
<p style="font-size: 1.3em;">▶ | ❌ = ยกเลิกแล้ว ✔️ = มีเวอร์ชันใหม่กว่า | ||
❌ = | |||
<div style="font-size: 1.3em; margin-left: 0;"> | |||
<div style="font-size: 1.3em; margin-left: 0;"> | <p style="color: blue; font-size: 1.3em;"><b>♣ คัมภีร์เวทมนตร์ระดับเริ่มต้น</b></p> | ||
<p style="color: blue; font-size: 1.3em;"><b>♣ | |||
<ul style="list-style-type: none; padding-left: 10px; margin-left: 0; font-size: 1.2em;"> | <ul style="list-style-type: none; padding-left: 10px; margin-left: 0; font-size: 1.2em;"> | ||
<li>⬤ '''{{#skill:19}}''' (<b style="color: brown;">7</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:19}}''' (<b style="color: brown;">7</b> Mind slots) >>> (ใหม่) >>>> {{#item:6189}}❌</li> | ||
<li>⬤ '''{{#skill:14}}''' (<b style="color: brown;">7</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:14}}''' (<b style="color: brown;">7</b> Mind slots) >>> (ใหม่) >>>> {{#item:6190}}❌</li> | ||
<li>⬤ '''{{#skill:20}}''' (<b style="color: brown;">7</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:20}}''' (<b style="color: brown;">7</b> Mind slots) >>> (ใหม่) >>>> {{#item:6191}}❌</li> | ||
</ul> | </ul> | ||
<p style="color: green; font-size: 1.3em;"><b>♦ | <p style="color: green; font-size: 1.3em;"><b>♦ คัมภีร์เวทมนตร์ระดับกลาง</b></p> | ||
<ul style="list-style-type: none; padding-left: 10px; margin-left: 0; font-size: 1.2em;"> | <ul style="list-style-type: none; padding-left: 10px; margin-left: 0; font-size: 1.2em;"> | ||
<li>⬤ '''{{#skill:90}}''' (<b style="color: brown;">8</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:90}}''' (<b style="color: brown;">8</b> Mind slots) >>> (ใหม่) >>>> {{#item:6201}}❌</li> | ||
<li>⬤ '''{{#skill:21}}''' (<b style="color: brown;">9</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:21}}''' (<b style="color: brown;">9</b> Mind slots) >>> (ใหม่) >>>> {{#item:6197}}❌</li> | ||
<li>⬤ '''{{#skill:84}}''' (<b style="color: brown;">9</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:84}}''' (<b style="color: brown;">9</b> Mind slots) >>> (ใหม่) >>>> {{#item:6198}}❌</li> | ||
<li>⬤ '''{{#skill:86}}''' (<b style="color: brown;">9</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:86}}''' (<b style="color: brown;">9</b> Mind slots) >>> (ใหม่) >>>> {{#item:6199}}❌</li> | ||
<li>⬤ '''{{#skill:91}}''' '''Heaven's Drive '''(<b style="color: brown;">9</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:91}}''' '''Heaven's Drive '''(<b style="color: brown;">9</b> Mind slots) >>> (ใหม่) >>>> {{#item:6200}}❌</li> | ||
<li>⬤ '''{{#skill:89}}''' (<b style="color: brown;">10</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:89}}''' (<b style="color: brown;">10</b> Mind slots) >>> (ใหม่) >>>> {{#item:100065}}✔️ </li> | ||
<li>⬤ '''{{#skill:85}}''' (<b style="color: brown;">10</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:85}}''' (<b style="color: brown;">10</b> Mind slots) >>> (ใหม่) >>>> {{#item:100066}}✔️ </li> | ||
<li>⬤ '''{{#skill:83}}''' (<b style="color: brown;">10</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:83}}''' (<b style="color: brown;">10</b> Mind slots) >>> (ใหม่) >>>> {{#item:100067}}✔️ </li> | ||
</ul> | </ul> | ||
<p style="color: orange; font-size: 1.3em;"><b>♠ | <p style="color: orange; font-size: 1.3em;"><b>♠ คัมภีร์เวทมนตร์ระดับสูง</b></p> | ||
<ul style="list-style-type: none; padding-left: 10px; margin-left: 0; font-size: 1.2em;"> | <ul style="list-style-type: none; padding-left: 10px; margin-left: 0; font-size: 1.2em;"> | ||
<li>⬤ '''{{#skill:2210}}''' (<b style="color: brown;">8</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:2210}}''' (<b style="color: brown;">8</b> Mind slots) >>> (ใหม่) >>>> {{#item:100068}}✔️ </li> | ||
<li>⬤ '''{{#skill:2216}}''' (<b style="color: brown;">12</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:2216}}''' (<b style="color: brown;">12</b> Mind slots) >>> (ใหม่) >>>> {{#item:100070}}✔️ </li> | ||
<li>⬤ '''{{#skill:2211}}''' (<b style="color: brown;">12</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:2211}}''' (<b style="color: brown;">12</b> Mind slots) >>> (ใหม่) >>>> {{#item:100071}}✔️ </li> | ||
<li>⬤ '''{{#skill:2214}}''' (<b style="color: brown;">12</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:2214}}''' (<b style="color: brown;">12</b> Mind slots) >>> (ใหม่) >>>> {{#item:100072}}✔️ </li> | ||
</ul> | </ul> | ||
<p style="color: red; font-size: 1.3em;"><b>♥ | <p style="color: red; font-size: 1.3em;"><b>♥ คัมภีร์เวทมนตร์ระดับสูงสุด</b></p> | ||
<ul style="list-style-type: none; padding-left: 10px; margin-left: 0; font-size: 1.2em;"> | <ul style="list-style-type: none; padding-left: 10px; margin-left: 0; font-size: 1.2em;"> | ||
<li>⬤ '''{{#skill:2213}}''' (<b style="color: brown;">22</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:2213}}''' (<b style="color: brown;">22</b> Mind slots) >>> (ใหม่) >>>> {{#item:100073}}✔️ </li> | ||
<li>⬤ '''{{#skill:2217}}''' (<b style="color: brown;">22</b> Mind slots) >>> ( | <li>⬤ '''{{#skill:2217}}''' (<b style="color: brown;">22</b> Mind slots) >>> (ใหม่) >>>> {{#item:100074}}✔️ </li> | ||
</ul> | </ul> | ||
</div> | </div> | ||
</div> | </div> | ||
<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">การซื้อคัมภีร์เวทมนตร์ 📖</span></h3> | |||
<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;"> | |||
<ul style="font-size: 1.3rem;"> | <ul style="font-size: 1.3rem;"> | ||
<li> | <li>คุณสามารถซื้อคัมภีร์เวทมนตร์ได้ที่ [[https://wiki.muhro.eu/Main_Office|Main Office]] จาก NPC Magician Dealer {{#navi:main_office|63|59}}</li> | ||
[[File:Miyu Mage Tool Dealer.png|700px]] | [[File:Miyu Mage Tool Dealer.png|700px]] | ||
<li> | <li>คัมภีร์เวทมนตร์แต่ละเล่มมีราคาแตกต่างกัน ขึ้นอยู่กับเลเวล/Tier ของคัมภีร์นั้น</li> | ||
[[File:Miyu Mage Tool Dealer 2.png|700px]] | [[File:Miyu Mage Tool Dealer 2.png|700px]] | ||
</ul> | </ul> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Soft Mdef / Hard Mdef / Mres / Magic Penetrations</span></span></h2> | <h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Soft Mdef / Hard Mdef / Mres / Magic Penetrations</span></span></h2> | ||
<p><i> | <p><i>รู้หรือไม่ว่า Flee ไม่มีผลอะไรกับ Mage?</i></p> | ||
<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Magic Defense 🔰</span></h3> | <h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Magic Defense 🔰</span></h3> | ||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li> | <li>ค่าป้องกันเวทมนตร์รวมที่นำมาคิดกับความเสียหายเวทมนตร์ ซึ่งโดยทั่วไปคิดจาก MATK ทั้งหมดหรือบางส่วน อย่างไรก็ตามก็มีข้อยกเว้นอยู่</li> | ||
<li> | <li>ในการหาความเสียหายสุดท้าย ให้นำ Hard MDEF มาคิดก่อน แล้วจึงนำ Soft MDEF มาคิด</li> | ||
</ul> | </ul> | ||
[[File:Miyu spell block.gif]] | [[File:Miyu spell block.gif]] | ||
<h3><span class="mw-headline" id="Soft_Magic_Defense" style="font-size: 1.5rem;">Soft Magic Defense 🔰</span></h3> | <h3><span class="mw-headline" id="Soft_Magic_Defense" style="font-size: 1.5rem;">Soft Magic Defense 🔰</span></h3> | ||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li>Soft magic defense | <li>Soft magic defense หรือที่เรียกว่า magic defense จาก "INT" จะลดความเสียหายเวทมนตร์ที่ได้รับโดยตรง</li> | ||
</ul> | </ul> | ||
<pre style="font-size: 1.2rem;"> | <pre style="font-size: 1.2rem;"> | ||
| Line 808: | Line 785: | ||
</pre> | </pre> | ||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li><b>BonusA</b> | <li><b>BonusA</b> คือผลรวมของโบนัสแบบบวกเพิ่ม</li> | ||
<li><b>BonusB</b> | <li><b>BonusB</b> คือผลรวมของโบนัสแบบคูณ</li> | ||
</ul> | </ul> | ||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li> | <li>มอนสเตอร์ใช้สูตร SoftMDEF ที่แตกต่างออกไป</li> | ||
</ul> | </ul> | ||
<pre style="font-size: 1.2rem;"> | <pre style="font-size: 1.2rem;"> | ||
SoftMDEF = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5) | SoftMDEF = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5) | ||
</pre> | </pre> | ||
<h3><span class="mw-headline" id="Hard_Magic_Defense" style="font-size: 1.5rem;">Hard Magic Defense 🔰</span></h3> | <h3><span class="mw-headline" id="Hard_Magic_Defense" style="font-size: 1.5rem;">Hard Magic Defense 🔰</span></h3> | ||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li>Hard magic defense | <li>Hard magic defense หรือที่เรียกว่า magic defense จาก "เกราะ" หรือ "อุปกรณ์" จะลดความเสียหายเวทมนตร์ที่ได้รับแบบคูณ</li> | ||
<li>Hard magic defense | <li>Hard magic defense มีค่าเริ่มต้นที่ 0 และเพิ่มขึ้นจากอุปกรณ์ สกิลบางอย่าง และไอเทม</li> | ||
<li><b> | <li><b>ความเสียหายหลังคิด Hard MDEF</b> = <code>Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]</code></li> | ||
</ul> | </ul> | ||
<p style="font-size: 1.2rem;"> | <p style="font-size: 1.2rem;"> | ||
⚠️ | ⚠️ นี่แสดงว่าเมื่อ Hard MDEF เพิ่มขึ้น เปอร์เซ็นต์การลดความเสียหายเวทมนตร์ก็จะเพิ่มขึ้นด้วย แต่จะได้ผลตอบแทนที่ลดน้อยลงตามลำดับ ตัวอย่างเช่น: </br> | ||
🔮 Hard MDEF 20 ให้การลดความเสียหายประมาณ 15% </br> | |||
🔮 | 🔮 Hard MDEF 40 ให้การลดความเสียหายประมาณ 25% </br> | ||
🔮 | 🔮 Hard MDEF 125 ให้การลดความเสียหายประมาณ 50% </br> | ||
🔮 | |||
</p> | </p> | ||
[[File:Miyu mdef mres.png|400px]] | [[File:Miyu mdef mres.png|400px]] | ||
[[File:Miyu_effect_of_mdef.png|600px]] | [[File:Miyu_effect_of_mdef.png|600px]] | ||
<p style="font-size: 1.2rem;"> | <p style="font-size: 1.2rem;"> | ||
<b>( | <b>(โดยแสดงเป็น </b><span style="color:Red;">A</span><b> + </b><span style="color:Blue;">B</span><b> ในหน้าต่างสถานะ โดยที่ </b><span style="color:Red;">A</span><b> แทน </b><span style="color:Red;">Soft Mdef</span><b> และ </b><span style="color:Blue;">B</span><b> แทน </b><span style="color:Blue;">Hard Mdef</span><b>.)</b> | ||
</p> | </p> | ||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li> | <li>ระบบ Magical Defense (MDEF) ได้รับการปรับปรุงใหม่ใน Renewal | ||
Update | Update โดย HardDEF/MDEF ไม่ได้จำกัดอยู่ในระบบ 1-100 คะแนน | ||
โดยที่ 100 คือการป้องกันเต็มรูปแบบอีกต่อไป แต่ผลของ HardMDEF จะ | |||
ลดลงแบบเอกซ์โพเนนเชียลเมื่อค่าสูงขึ้น (กล่าวคือ ยิ่งค่าสูงขึ้น | |||
ผลของแต่ละคะแนนก็จะยิ่งน้อยลง);</li> | |||
</ul> | </ul> | ||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li>SoftDEF/MDEF | <li>SoftDEF/MDEF ซึ่งส่วนใหญ่ขึ้นอยู่กับ VIT และ INT ตามลำดับ | ||
ไม่ได้เปลี่ยนแปลงมากนักจาก Pre-Renewal โดยจะลดความเสียหาย | |||
แบบลบออกไป โดยหักจำนวนคงที่จากความเสียหายสุดท้ายหลังจาก | |||
HardDEF/MDEF | ที่มีการลดจาก HardDEF/MDEF แล้ว</li> | ||
</ul> | </ul> | ||
<p style="font-size: 1.2rem;"> | <p style="font-size: 1.2rem;"> | ||
<b>( | <b>(พร้อมกับการแนะนำอาชีพ/สถานะขั้นที่ 4 ที่แสดงเป็น </b><span style="color:Green;">C</span><b> ในหน้าต่างสถานะด้านล่างเป็น </b><span style="color:Green;">Mres</span><b> </b> | ||
</p> | </p> | ||
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Magic Resistance 🔰(MRES)</span></h3> | <h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Magic Resistance 🔰(MRES)</span></h3> | ||
<ul style="font-size: 1.1rem;"> | <ul style="font-size: 1.1rem;"> | ||
<li>Magic Resistance (MRES) | <li>Magic Resistance (MRES) เป็นค่าสถานะป้องกันที่ลดความเสียหายเวทที่เข้ามาแบบทวีคูณ</li> | ||
<li>MRES | <li>MRES ส่วนใหญ่เพิ่มขึ้นจากอุปกรณ์ บัฟ สกิล และไอเท็มบริโภคบางชนิด</li> | ||
<li><b> | <li><b>สูตร:</b> การลดความเสียหายสุดท้ายคำนวณได้ดังนี้: | ||
<pre style="font-size: 1.1rem;"> | <pre style="font-size: 1.1rem;"> | ||
Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5) | Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5) | ||
</pre> | </pre> | ||
</li> | </li> | ||
<li> | <li>เช่นเดียวกับ Hard MDEF, MRES จะให้การลดความเสียหายอย่างมีนัยสำคัญเมื่อค่าสูงขึ้น แต่ประสิทธิภาพจะลดลงเมื่อค่าสูงมากเนื่องจาก diminishing returns</li> | ||
<span style="color:Brown;"> | <span style="color:Brown;">ปริมาณประสิทธิผลอยู่ที่ <b>50%</b></span> | ||
</ul> | </ul> | ||
[[File:miyu frifern block magic.gif]] | [[File:miyu frifern block magic.gif]] | ||
<h3><span class="mw-headline" id="Magic_Resistance_Penetration" style="font-size: 1.5rem;">MRES Penetration 🎯</span></h3> | <h3><span class="mw-headline" id="Magic_Resistance_Penetration" style="font-size: 1.5rem;">MRES Penetration 🎯</span></h3> | ||
<ul style="font-size: 1.1rem;"> | <ul style="font-size: 1.1rem;"> | ||
<li>MRES Penetration | <li>MRES Penetration เป็นค่าสถานะโจมตีที่ลด Magic Resistance (MRES) ของเป้าหมาย ทำให้สามารถสร้างความเสียหายเวทได้สูงขึ้น</li> | ||
<li> | <li>ค่าสถานะนี้สำคัญมากสำหรับอาชีพเวท เช่น Arch Mage เพื่อสร้างความเสียหายอย่างสม่ำเสมอต่อเป้าหมายที่มี MRES สูง เช่น บอสหรือผู้เล่นที่ใส่เกียร์หนัก</li> | ||
<li><b> | <li><b>สูตร:</b> ค่า MRES ที่มีผลหลังการเจาะคำนวณได้ดังนี้: | ||
<pre style="font-size: 1.1rem;"> | <pre style="font-size: 1.1rem;"> | ||
Effective MRES = Max(0, Target's MRES - MRES Penetration) | Effective MRES = Max(0, Target's MRES - MRES Penetration) | ||
</pre> | </pre> | ||
</li> | </li> | ||
<li>MRES Penetration | <li>MRES Penetration สามารถได้รับจากเอฟเฟกต์อุปกรณ์ การ enchant และสกิลบางชนิด</li> | ||
<span style="color:Brown;">ปริมาณการ bypass ถูกจำกัดไว้ที่ <b>50%</b> และเอฟเฟกต์ Magic Resist Penetration ไม่สามารถเกินขีดจำกัดนี้ได้</span> | |||
<span style="color:Brown;"> | |||
<br> | <br> | ||
<p style="font-size: 0.9em;"> | <p style="font-size: 0.9em;"> | ||
<br> | <br> | ||
<u> | <u>ตัวอย่าง (1): สกิลของ Cardinal {{#skill:5271}} ให้ bypass 25%</u><br> | ||
<br> | <br> | ||
{{#skillDesc:5271}} <br> | {{#skillDesc:5271}} <br> | ||
<br> | <br> | ||
<br> | <br> | ||
<u> | <u>ตัวอย่าง (2): Master Shadow gears เช่น {{#item:24800}} ก็ให้ bypass 20% เมื่อสวมใส่ครบทั้งเซต</u> <br> | ||
<br> | <br> | ||
{{#itemDesc:24800}}<br> | {{#itemDesc:24800}}<br> | ||
</p> | </p> | ||
</ul> | </ul> | ||
<h3><span class="mw-headline" id="Magic_Resistance_Penetration" style="font-size: 1.5em;">การเจาะ MDEF 🎯</span></h3> | |||
<h3><span class="mw-headline" id="Magic_Resistance_Penetration" style="font-size: 1.5em;">MDEF | |||
<p style="font-size: 1.3em;"> | <p style="font-size: 1.3em;"> | ||
MDEF (Magic Defense) | MDEF (Magic Defense) เป็นอุปสรรคสำคัญสำหรับคลาสสายเวทใน Ragnarok Online เพราะมันลดความเสียหายจากการโจมตีเวท หลายปีที่ผ่านมา คลาสสายเวทต้องดิ้นรนเพราะ MDEF ทำให้การสร้างความเสียหายสูงให้ศัตรูที่มีพลังป้องกันแข็งแกร่งเป็นเรื่องยาก อย่างไรก็ตาม การอัปเดตล่าสุดได้เพิ่มอุปกรณ์และความสามารถหลายอย่างที่ช่วยเจาะทะลุหรือลด MDEF ทำให้คลาสสายเวทสร้างความเสียหายได้มากขึ้น หากตั้งค่าถูกต้อง คุณสามารถทำการเจาะ MDEF ได้สูงถึง 100% | ||
</p> | </p> | ||
<p style="font-size: 1.3em;"> | <p style="font-size: 1.3em;"> | ||
สูตรสำหรับคำนวณ MDEF สุดท้ายหลังจากคำนึงถึงการลดและเปอร์เซ็นต์การเจาะมีดังนี้: | |||
</p> | </p> | ||
<p style="font-size: 1.3em;"> | <p style="font-size: 1.3em;"> | ||
<b> | <b>MDEF สุดท้าย =</b> (Total_Mdef - Sum_MdefReduceValues) × (1 − Sum_MdefBypassPercent ÷ 100) | ||
</p> | </p> | ||
<ul style="font-size: 1.3em;"> | <ul style="font-size: 1.3em;"> | ||
<li><b>Total_Mdef</b> = | <li><b>Total_Mdef</b> = ค่า Hard MDEF รวมที่แสดงในหน้าต่างสถานะ</li> | ||
<li><b>Sum_MdefReduceValues</b> = | <li><b>Sum_MdefReduceValues</b> = ผลรวมของการลด MDEF แบบคงที่ทั้งหมดที่ใช้กับศัตรู เช่น ผลของสกิลอย่าง Odin Power</li> | ||
<li><b>Sum_MdefBypassPercent</b> = | <li><b>Sum_MdefBypassPercent</b> = ผลรวมของเอฟเฟกต์เจาะ MDEF แบบเปอร์เซ็นต์ทั้งหมด เช่น จากสกิลอย่าง Expiatio หรือโบนัสจากอุปกรณ์</li> | ||
</ul> | </ul> | ||
<p style="font-size: 1.3em;"> | <p style="font-size: 1.3em;"> | ||
เพื่อให้เข้าใจได้ดีขึ้น ลองพิจารณาตัวอย่างต่อไปนี้: สมมติว่าผู้เล่นมีสิ่งต่อไปนี้: | |||
</p> | </p> | ||
<ul style="font-size: 1.3em;"> | <ul style="font-size: 1.3em;"> | ||
<li>25% | <li>เจาะ MDEF 25% จาก '''{{#skill:2053}}''' (บัฟสกิล)</li> | ||
<li>20% | <li>เจาะ MDEF 20% จาก {{#item:24667}} & {{#item:24665}}</li> | ||
<li><p>'''{{#skill:2537}}''' '''Odin | <li><p>'''{{#skill:2537}}''' '''Odin Power [ Level 2 ] ''', ซึ่งลด MDEF ลง 40</li> | ||
</ul> | </ul> | ||
<p style="font-size: 1.3em;"> | <p style="font-size: 1.3em;"> | ||
ศัตรูมี Hard MDEF 100 ในการคำนวณ MDEF สุดท้าย เราใช้สูตร: | |||
</p> | </p> | ||
<p style="font-size: 1.3em;"> | <p style="font-size: 1.3em;"> | ||
<b> | <b>MDEF สุดท้าย = (100 - 40) × (1 − (25 + 20) ÷ 100)</b> | ||
</p> | </p> | ||
<p style="font-size: 1.3em;"> | <p style="font-size: 1.3em;"> | ||
ซึ่งหมายความว่า MDEF ของศัตรูจะถูกลดลง 40 แบบคงที่จาก '''{{#skill:2537}}''' '''Odin Power''' และจากนั้นลดลงอีก 45% จากเอฟเฟกต์เจาะ MDEF ค่าที่ได้จะกำหนดว่าความเสียหายเวทจริง ๆ ทะลุผ่านพลังป้องกันของศัตรูไปได้มากน้อยเพียงใด | |||
</p> | </p> | ||
<p style="font-size: 1.3em;"> | <p style="font-size: 1.3em;"> | ||
ตอนแรกอาจดูซับซ้อนเล็กน้อย แต่สิ่งสำคัญคือ: การเจาะ MDEF ทำให้ความเสียหายเวทส่วนหนึ่งทะลุผ่านโดยไม่ถูกลดจากพลังป้องกันของศัตรู ยิ่งเปอร์เซ็นต์เจาะ MDEF สูงเท่าไร ความเสียหายก็จะถูก MDEF บล็อกน้อยลง และการโจมตีเวทของคุณก็จะยิ่งมีประสิทธิภาพมากขึ้นเท่านั้น | |||
</p> | </p> | ||
<pre style="font-size: 1.3em;"> | <pre style="font-size: 1.3em;">ที่การเจาะ MDEF เต็ม 100%: ความเสียหายเวททั้งหมดของคุณจะทะลุ MDEF ของศัตรู สร้างความเสียหายเต็มจำนวนโดยไม่มีการลดใด ๆ</pre> | ||
<ul style="font-size: 1.3em;"> <li>MDEF | <ul style="font-size: 1.3em;"> <li>การเจาะ MDEF ยังสามารถหาได้จากเอฟเฟกต์อุปกรณ์ การ enchant และสกิลบางอย่าง</li> </ul> | ||
<p style="font-size: 1.3em;"> | <p style="font-size: 1.3em;"> | ||
<br> | <br> | ||
<u> | <u>ตัวอย่าง (1): อุปกรณ์ Blue Shadow เช่น {{#item:24667}} ให้การเจาะ 100% เมื่อสวมครบพร้อมกับอีกคู่เช่น {{#item:24666}}</u> <br> | ||
<br> | <br> | ||
{{#itemDesc:24667}} </b><br> | {{#itemDesc:24667}} </b><br> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">การซ้อนทับตัวคูณ</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>กระจาย ไม่ซ้อนทับ เข้าใจแล้ว!</i></p> | ||
<p><i> | <h3><span id="How_Does_Diminishing_Return_Work_in_Ragnarok_Online.3F"></span><span class="mw-headline" id="How_Does_Diminishing_Return_Work_in_Ragnarok_Online?" style="font-size: 1.6em;">Diminishing Return ทำงานอย่างไรใน Ragnarok Online? 🔎</span></h3> | ||
<h3><span id="How_Does_Diminishing_Return_Work_in_Ragnarok_Online.3F"></span><span class="mw-headline" id="How_Does_Diminishing_Return_Work_in_Ragnarok_Online?" style="font-size: 1.6em;"> | |||
<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> | ||
<li> | <li>กฎของผลตอบแทนส่วนเพิ่มที่ลดลงกล่าวว่า ณ จุดหนึ่ง การเพิ่มปัจจัยนำเข้าใด ๆ (เช่น คะแนนสถานะหรือทรัพยากร) มากขึ้น จะทำให้ผลลัพธ์ (เช่น ความเสียหายหรือประสิทธิภาพ) เพิ่มขึ้นในอัตราที่น้อยลงเรื่อย ๆ</li> | ||
</ul> | </ul> | ||
<pre style="font-size: 1.2em;"> | <pre style="font-size: 1.2em;">พูดง่าย ๆ คือ "อะไรที่มากเกินไปอาจให้ผลตรงกันข้าม ทำให้ต้นทุนสูงขึ้นและประสิทธิภาพลดลง"</pre> | ||
<dl style="font-size: 1.2em;"> | <dl style="font-size: 1.2em;"> | ||
<dd> | <dd>แนวคิดนี้จะชัดเจนขึ้นเมื่อนำมาปรับใช้กับ Ragnarok Online ซึ่งตัวอย่างต่อไปนี้เป็นสิ่งที่ผู้เล่นทุกคนมักพบเจอ:</dd> | ||
</dl> | </dl> | ||
<p style="font-size: 1.2em;"><b> | <p style="font-size: 1.2em;"><b>การเพิ่มค่าสถานะ (Str, Agi, Vit, Int, Dex, Luk)</b></p> | ||
<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> | ||
<li> | <li>การเพิ่มค่าสถานะจาก 1-10 (<b>ผลลัพธ์</b>) ใช้ <b><span style="color:Green;">2</span></b> แต้ม (<b>ปัจจัยการผลิต</b>)</li> | ||
<li> | <li>การเพิ่มค่าสถานะจาก 81-90 (<b>ผลลัพธ์</b>) ใช้ <b><span style="color:Orange;">10</span></b> แต้ม (<b>ปัจจัยการผลิต</b>)</li> | ||
<li> | <li>การเพิ่มค่าสถานะจาก 126-130 (<b>ผลลัพธ์</b>) ใช้ <b><span style="color:Red;">36</span></b> แต้ม (<b>ปัจจัยการผลิต</b>)</li> | ||
</ul> | </ul> | ||
<p style="font-size: 1.2em;"> | <p style="font-size: 1.2em;">เมื่อคุณเพิ่มค่าสถานะเดิมต่อไป คุณจะต้องใช้แต้ม (ปัจจัยการผลิต) มากขึ้นเรื่อย ๆ เพื่อให้ได้ค่าสถานะเพิ่มขึ้นเพียงหนึ่งแต้ม (ผลลัพธ์) นี่เป็นตัวอย่างที่ชัดเจนของวิธีที่ผลตอบแทนที่ลดลงทำงานใน Ragnarok Online</p> | ||
<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> | ||
<li> | <li>การที่ 1 แต้มเพิ่มเติมในช่วง 126-130 จะมีค่ามากกว่า 1 แต้มในช่วง 1-10 หรือไม่ ขึ้นอยู่กับเป้าหมายส่วนตัวของคุณ อย่างไรก็ตาม หากคุณตัดสินใจลงทุนกับอุปกรณ์ที่เพิ่มค่าสถานะอื่น นั่นก็เป็นทางเลือกที่ใช้ได้เช่นกัน</li> | ||
</ul> | </ul> | ||
[[File:Miyu_Diminishing_return.png|600px]] | [[File:Miyu_Diminishing_return.png|600px]] | ||
<h3 style="font-size: 1.6em;"><span class="mw-headline" id="Stacking_Modifiers">ตัวคูณแบบซ้อนทับ 📐</span></h3> | |||
<h3 style="font-size: 1.6em;"><span class="mw-headline" id="Stacking_Modifiers"> | <pre style="font-size: 1.2em;">ตัวคูณในเกมมีหลายประเภท: (Race, Size, Element Property, Boss, Normal, Skill)</pre> | ||
<pre style="font-size: 1.2em;"> | |||
<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> | ||
<li><b><span style="color:Brown;"> | <li><b><span style="color:Brown;">หลักการทั่วไป:</span></b></li> | ||
</ul> | </ul> | ||
<p style="font-size: 1.2em;"> | <p style="font-size: 1.2em;">ควรกระจายตัวคูณไปยังประเภทต่างๆ มากกว่าการซ้อนตัวคูณชนิดเดียวกันหลายๆ อัน "ผลตอบแทนที่ลดลง" จะเริ่มเกิดเมื่อคุณใช้ตัวคูณชนิดเดิมซ้ำหลายครั้ง</p> | ||
<p style="font-size: 1.2em;"><b> | <p style="font-size: 1.2em;"><b>แม้จะทำตัวคูณเดี่ยวให้เกิน 100% ได้ แต่จะได้ผลก็ต่อเมื่อตัวคูณนั้นสมดุลกับประเภทอื่นๆ เท่านั้น</b></p> | ||
<pre style="font-size: 1.2em;">( | <pre style="font-size: 1.2em;">(ตัวอย่าง: Neutral Property 120% + Medium 50% + Boss 30%) จะได้ผลดีกว่า (ตัวอย่าง: Neutral Property 200% + Medium 10% + Boss 10%)</pre> | ||
<p style="font-size: 1.2em;">______________________________________________________________</p> | <p style="font-size: 1.2em;">______________________________________________________________</p> | ||
<h3 style="font-size: 1.6em;"><span class="mw-headline" id="Modifier_Good_and_Bad-o-meter">มาตรวัดประสิทธิภาพของตัวคูณ 📏</span></h3> | |||
<h3 style="font-size: 1.6em;"><span class="mw-headline" id="Modifier_Good_and_Bad-o-meter"> | <p style="font-size: 1.2em;">▶ ในช่วง late-game เป็นเรื่องปกติที่จะมีเปอร์เซ็นต์ตัวคูณสูงๆ (เช่น 200% ขึ้นไป) จากการ์ดและอุปกรณ์ใหม่ที่เพิ่มเข้ามาในอัปเดต <br><b><span style="color:Brown;">อย่างไรก็ตาม หากต้องการเพิ่มความเสียหายให้สูงสุด สิ่งสำคัญคือต้องปรับสมดุลตัวคูณระหว่างประเภทต่างๆ</span></b></p> | ||
<p style="font-size: 1.2em;">▶ | <p style="font-size: 1.2em;">▶ การซ้อนตัวคูณประเภทเดียวกันมากเกินไปจะทำให้ประสิทธิภาพโดยรวมลดลง เนื่องจากตัวคูณประเภทเดียวกันจะบวกกัน ขณะที่ต่างประเภทจะคูณกัน</p> | ||
<p style="font-size: 1.2em;">▶ | |||
<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> | ||
<li> | <li>การเพิ่มตัวคูณ Race ในลักษณะนี้: <b><span style="color:green;">100%</span></b> → <b><span style="color:blue;">200%</span></b> → <b><span style="color:orange;">300%</span></b> → <b><span style="color:red;">400%</span></b> → <b><span style="color:indigo;">500%</span></b>+</li> | ||
<li> | <li>การเพิ่มตัวคูณ Element ในลักษณะนี้: <b><span style="color:green;">100%</span></b> → <b><span style="color:blue;">200%</span></b> → <b><span style="color:orange;">300%</span></b> → <b><span style="color:red;">400%</span></b> → <b><span style="color:indigo;">500%</span></b>+</li> | ||
<li> | <li>การเพิ่มตัวคูณ Size ในลักษณะนี้: <b><span style="color:green;">100%</span></b> → <b><span style="color:blue;">200%</span></b> → <b><span style="color:orange;">300%</span></b> → <b><span style="color:red;">400%</span></b> → <b><span style="color:indigo;">500%</span></b>+</li> | ||
<li> | <li>การเพิ่มตัวคูณ Special ในลักษณะนี้: <b><span style="color:green;">100%</span></b> → <b><span style="color:blue;">200%</span></b> → <b><span style="color:orange;">300%</span></b> → <b><span style="color:red;">400%</span></b> → <b><span style="color:indigo;">500%</span></b>+</li> | ||
<li> | <li>การเพิ่มตัวคูณ Skill ในลักษณะนี้: <b><span style="color:green;">100%</span></b> → <b><span style="color:blue;">200%</span></b> → <b><span style="color:orange;">300%</span></b> → <b><span style="color:red;">400%</span></b> → <b><span style="color:indigo;">500%</span></b>+</li> | ||
</ul> | </ul> | ||
</br> | </br> | ||
<ul style="font-size: 1.5em;"> | <ul style="font-size: 1.5em;"> | ||
ระดับประสิทธิภาพสำหรับการซ้อนตัวคูณ: | |||
</ul> | </ul> | ||
<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> | ||
⬤ | ⬤ กระจายตัวคูณสมดุล: <b><span style="color:green;">ดี</span></b> </br> | ||
⬤ | ⬤ ไม่สมดุลเล็กน้อย: <b><span style="color:blue;">พอใช้</span></b> </br> | ||
⬤ | ⬤ ซ้อนประเภทเดียวมากเกินไป: <b><span style="color:orange;">แย่</span></b> </br> | ||
⬤ | ⬤ ซ้อนแบบสุดโต่ง: <b><span style="color:red;">แย่ที่สุด</span></b> </br> | ||
⬤ | ⬤ ละเลยประเภทอื่น: <b><span style="color:indigo;">เปล่าประโยชน์💀</span></b> </br> | ||
⚠️เทคนิคสำคัญ: ควรกระจายตัวคูณให้สมดุลเท่าๆ กันระหว่างประเภท Race, Element, Size, Special และ Skill เพื่อเพิ่มความเสียหายรวมให้สูงสุด | |||
</ul> | </ul> | ||
</br> | </br> | ||
<p style="font-size: 1.4em;"><b> | <p style="font-size: 1.4em;"><b>ประเภทของตัวคูณ:</b></p> | ||
<p style="font-size: 1.2em;"> | <p style="font-size: 1.2em;"> | ||
<b><span style="color:Fuchsia;">Matk%</span></b>: ( | <b><span style="color:Fuchsia;">Matk%</span></b>: (เวททั่วไป)<br> | ||
<b><span style="color:red;">Race%</span></b>: (Angel, Demon, Dragon, Fish | <b><span style="color:red;">Race%</span></b>: (Angel, Demon, Dragon, Fish ฯลฯ)<br> | ||
<b><span style="color:blue;">Element%</span></b>: (Wind, Fire, Water, | <b><span style="color:blue;">Element%</span></b>: (Wind, Fire, Water, Earth ฯลฯ)<br> | ||
<b><span style="color:indigo;">Size%</span></b>: (Small, Medium, Large)<br> | <b><span style="color:indigo;">Size%</span></b>: (Small, Medium, Large)<br> | ||
<b><span style="color:green;">Special%</span></b>: ( | <b><span style="color:green;">Special%</span></b>: (อย่างอื่นที่ไม่ใช่ Matk/Race/Element/Size/skill)<br> | ||
<b><span style="color:Orange;">Skill%</span></b>: (Comet, Soul Expansion | <b><span style="color:Orange;">Skill%</span></b>: (Comet, Soul Expansion ฯลฯ) <b>ตัวคูณ Skill จะถือเป็นตัวคูณ "<span style="color:Brown;">Final</span>"</b><br> | ||
<b><span style="color:Brown;"> | <b><span style="color:Brown;">ตัวคูณประเภทเดียวกันจะบวกกัน ขณะที่ตัวคูณต่างประเภทจะคูณกัน</b></p> | ||
<p style="font-size: 1.2em;">เพื่อหาว่าคอมโบการ์ดของคุณเพิ่มความเสียหายรวมเท่าไร ให้ใช้สูตรนี้:</p> | |||
<p style="font-size: 1.2em;"> | |||
<p style="font-size: 1.2em;"> | <p style="font-size: 1.2em;"> | ||
<b> | <b>ความเสียหายสุดท้าย = <span style="color:Fuchsia;">(1 + MATK%)</span> × | ||
<span style="color:red;">(1 + Race%)</span> × | <span style="color:red;">(1 + Race%)</span> × | ||
<span style="color:blue;">(1 + Element%)</span> × | <span style="color:blue;">(1 + Element%)</span> × | ||
| Line 1,046: | Line 993: | ||
<span style="color:Orange;">Skill%</span></b> | <span style="color:Orange;">Skill%</span></b> | ||
</p> | </p> | ||
<pre style="font-size: 1.2em;">(1) x (1) x (1) x (1) x (1) = 1 or 100%</pre> | <pre style="font-size: 1.2em;">(1) x (1) x (1) x (1) x (1) = 1 or 100%</pre> | ||
หรือ | |||
<pre style="font-size: 1.2em;">(1 + MATK%) × (1 + Race Modifier) × (1 + Element Modifier) × (1 + Size Modifier) × (1 + Special Modifier) × Skill Modifiers</pre> | <pre style="font-size: 1.2em;">(1 + MATK%) × (1 + Race Modifier) × (1 + Element Modifier) × (1 + Size Modifier) × (1 + Special Modifier) × Skill Modifiers</pre> | ||
[[File:Miyu modifiers.png|300px]] | [[File:Miyu modifiers.png|300px]] | ||
<p style="font-size: 1.2em;">______________________________________________________________</p> | <p style="font-size: 1.2em;">______________________________________________________________</p> | ||
<p style="font-size: 1.2em;"><b> | <p style="font-size: 1.2em;"><b>เราจะใช้การ์ดเหล่านี้เป็นตัวอย่าง:</b></p> | ||
<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> | ||
<li><b>'''{{#item:4474}}''' [<b><span style="color:red;"> | <li><b>'''{{#item:4474}}''' [<b><span style="color:red;">เผ่าพันธุ์</span></b>] – เพิ่มความเสียหายต่อมอนสเตอร์กึ่งมนุษย์ 10%</li> | ||
<li><b>'''{{#item:300114}}''' [<b><span style="color:Blue;"> | <li><b>'''{{#item:300114}}''' [<b><span style="color:Blue;">ธาตุ</span></b>] – เพิ่มความเสียหายธาตุ Neutral 30%</li> | ||
<li><b>'''{{#item:27384}}''' [<b><span style="color:indigo;"> | <li><b>'''{{#item:27384}}''' [<b><span style="color:indigo;">ขนาด</span></b>] – เพิ่มความเสียหายที่กระทำต่อมอนสเตอร์ขนาดกลางและใหญ่ 25% MATK + 15</li> | ||
</ul> | </ul> | ||
<p style="font-size: 1.2em;"><b> | <p style="font-size: 1.2em;"><b>เราจะใช้ (มนุษย์ / ผู้เล่น) เป็นเป้าหมาย:</b></p> | ||
<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> | ||
<li> | <li>คุณสมบัติ: [มนุษย์, ขนาดกลาง, Neutral] <br></li> | ||
</ul> | </ul> | ||
<p style="font-size: 1.2em;"><b><span style="color:Brown;"> | <p style="font-size: 1.2em;"><b><span style="color:Brown;">เคล็ดลับ: ผู้เล่นถือเป็นมนุษย์/ผู้เล่น และมอนสเตอร์ขนาดกลาง และมีธาตุ Neutral โดยค่าเริ่มต้น</span></b><br><br></p> | ||
<p style="font-size: 1.2em;"><b> | <p style="font-size: 1.2em;"><b>เมื่อใช้การ์ดด้านบน เราจะได้สูตรต่อไปนี้เมื่อคุณใส่การ์ดเหล่านั้นในอาวุธที่มี 4 ช่อง:</b></p> | ||
<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> | ||
<li> '''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:4474}}'''</li> | <li> '''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:4474}}'''</li> | ||
</ul> | </ul> | ||
<ul style="font-size: 1.2em;"><b><span style="color:red;">(1 + 0.1 + 0.1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1)</span></b> x <b><span style="color:Indigo;">(1)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.40 | <ul style="font-size: 1.2em;"><b><span style="color:red;">(1 + 0.1 + 0.1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1)</span></b> x <b><span style="color:Indigo;">(1)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.40 หรือเพิ่มความเสียหาย 140%</ul> | ||
<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> | ||
<li>'''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:27384}}'''</li> | <li>'''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:27384}}'''</li> | ||
</ul> | </ul> | ||
<ul style="font-size: 1.2em;"> <b><span style="color:red;">(1 + 0.1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1)</span></b> x <b><span style="color:Indigo;">(1 + 0.25)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.625 | <ul style="font-size: 1.2em;"> <b><span style="color:red;">(1 + 0.1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1)</span></b> x <b><span style="color:Indigo;">(1 + 0.25)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.625 หรือเพิ่มความเสียหาย 162.5%</ul> | ||
<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> | ||
<li>'''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:300114}}''', '''{{#item:27384}}'''</li> | <li>'''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:300114}}''', '''{{#item:27384}}'''</li> | ||
</ul> | </ul> | ||
<ul style="font-size: 1.2em;"> <b><span style="color:red;">(1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1 + 0.3)</span></b> x <b><span style="color:Indigo;">(1 + 0.25)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.95 | <ul style="font-size: 1.2em;"> <b><span style="color:red;">(1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1 + 0.3)</span></b> x <b><span style="color:Indigo;">(1 + 0.25)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.95 หรือเพิ่มความเสียหาย 195%</ul> | ||
<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> | ||
<li>'''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:300114}}''', '''{{#item:300114}}'''</li> | <li>'''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:300114}}''', '''{{#item:300114}}'''</li> | ||
</ul> | </ul> | ||
<ul style="font-size: 1.2em;"><b><span style="color:red;">(1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1 + 0.6)</span></b> x <b><span style="color:Indigo;">(1)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.92 | <ul style="font-size: 1.2em;"><b><span style="color:red;">(1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1 + 0.6)</span></b> x <b><span style="color:Indigo;">(1)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.92 หรือเพิ่มความเสียหาย 192%</ul> | ||
<p style="font-size: 1.2em;"> | <p style="font-size: 1.2em;">ดังนั้นเราจึงสรุปได้ว่าการใช้การ์ดสูงสุด 2 ใบต่อประเภทตัวปรับแต่งจะได้ผลดีกว่าการใช้การ์ดแบบเดียวกัน 4 ใบ</p> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">คำสั่งและตั้งค่าเกม</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>คุณรู้หรือไม่ว่า !vsync ช่วยได้มากเมื่อคุณใช้ Directx7?</i></p> | ||
<p><i> | <h3><span class="mw-headline" id="Magic_Resistance_Penetration" style="font-size: 1.6em;">คำสั่งในเกมสำหรับ Mage ⚙️</span></h3> | ||
<h3><span class="mw-headline" id="Magic_Resistance_Penetration" style="font-size: 1.6em;"> | |||
{| class="wikitable" style="width:60%; font-size: larger;" | {| class="wikitable" style="width:60%; font-size: larger;" | ||
|+ | |+ | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | คำสั่ง 📜 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | ตัวอย่าง 💡 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | คำอธิบาย 📃 | ||
|- | |- | ||
|@spellbook | |@spellbook | ||
| - | | - | ||
| | |แสดงข้อมูล Reading Spell Book (สำหรับ Mage เท่านั้น) | ||
|- | |- | ||
|@aoes | |@aoes | ||
| - | | - | ||
| | |แสดงพื้นที่สีของสกิล: Storm Gust, Lord of Vermillion, Meteor Storm | ||
|- | |- | ||
|@lgp | |@lgp | ||
| - | | - | ||
| | |เปิด/ปิด LGP | ||
|- | |- | ||
Revision as of 15:30, 13 October 2026
ยินดีต้อนรับสู่คู่มือ Mage ฉบับครบถ้วนของ Miyu!
มาเรียนรู้เวทมนตร์ไปด้วยกันเถอะ!
สวัสดีค่ะ! สวัสดีนักผจญภัยทุกท่าน! (ノ◕ヮ◕)ノ*:・゚✧
ฉันชื่อ Miyu ♥ และรู้สึกตื่นเต้นเป็นอย่างยิ่งที่ได้ต้อนรับทุกท่านเข้าสู่ คู่มือ Mage ฉบับครบถ้วนของฉัน! ✨
- 💫 กลไกเกม – เรียนรู้เคล็ดลับของความแม่นยำในการร่ายเวท
- 🔮 การจัด Build – ปรับแต่ง Mage ของคุณให้เล่นได้เต็มประสิทธิภาพที่สุด
- 🔥 การเล่นจริง – เชี่ยวชาญกลยุทธ์เพื่อเอาชนะศัตรู
- ⚔️ อุปกรณ์ – ประกอบร่างด้วยคลังอาวุธเวทมนตร์ที่ดีที่สุด
- ✨ เคล็ดลับ – ปลดล็อกเทคนิคลับเพื่อยกระดับการเล่น Mage ของคุณ!
เกี่ยวกับ Arch Mage
Arch Mage คือจุดสูงสุดของสายอาชีพ Wizard ใน Ragnarok Online และเป็นอาชีพระดับสูงสุด
รู้จักกันในชื่ออาชีพขั้นที่ 4 โดย Arch Mage สืบทอดต่อจากอาชีพขั้นที่ 3 อย่าง Warlock
▶ อาชีพ Arch Mage เปิดให้เฉพาะเผ่า Norman เท่านั้น
▶ ตามเนื้อเรื่องกล่าวว่า Warlock ได้ก้าวข้ามขีดจำกัดของพลังเดิม และปลดล็อกศักยภาพที่แท้จริงออกมา ผ่านการศึกษาอย่างหนักหน่วงเป็นเวลาหลายปี การท่องคาถาโบราณ และความชำนาญในเวทมนตร์นานาชนิด พวกเขาได้รับการเสริมพลังเวทอย่างลึกซึ้งและไปถึงร่างสุดท้าย—พลัง Climax เมื่อไม่ต้องพึ่งหนังสือเวทอีกต่อไป พวกเขาจึงร่ายเวทมนตร์ได้อย่างไร้ข้อจำกัด เกินขอบเขตของศิลปะเวทมนตร์แบบดั้งเดิม เวทของพวกเขาสั่นสะเทือนด้วยพลังมากพอจะทะลวงการป้องกันเวทมนตร์ รวมถึงการป้องกันที่ได้จากไอเทมอย่าง Golden Thief Bug Card ด้วยพลังใหม่นี้ Warlock จึงมีความชำนาญในเวทมนตร์อย่างหาที่เปรียบไม่ได้ พร้อมปลดปล่อยศักยภาพการทำลายล้างได้อย่างเต็มที่
- หากต้องการรายละเอียดเพิ่มเติมเกี่ยวกับการเปิดตัวครั้งแรกของอาชีพขั้นที่ 4 สามารถเข้าไปดูได้ที่ลิงก์ต่อไปนี้:
https://www.divine-pride.net/forum/index.php?/topic/4672-kro-fourth-class-jobs-skills-info-and-related-items-updated-23072023/
เกี่ยวกับฉัน
เสียงโทรศัพท์เวทมนตร์ดังกริ๊งกริ๊ง~
เส้นทาง Mage ของฉัน ☄️
📌โดยส่วนใหญ่คุณจะเจอฉันได้จากชื่อในเกม: Phrixi Felatine
💬 “ฉันเป็น Mage ที่ทุ่มเทมาตั้งแต่ยุคแรก ๆ ใน Ragnarok Online การเดินทางของฉันเริ่มต้นใน KRO Korean Ragnarok Online ช่วง (2005-2014) ต่อใน NovaRO Nova Ragnarok Online (2014-2022) และตอนนี้ฉันพบบ้านใหม่ใน MuHRO ตั้งแต่ต้นปี 2022 เวทมนตร์ไม่ใช่แค่สไตล์การเล่นของฉัน - มันคือความหลงใหลของฉัน” - Miyu 2k25
ไม่มีใครสอนวิธีฝึกฝนคลาส Mage ให้ฉัน ฉันเรียนรู้จากการลองผิดลองถูก ล้มลุกคลุกคลานไปในเกมเหมือนคนอื่น ๆ (ความล้มเหลวเป็นสิ่งที่หลีกเลี่ยงไม่ได้) แต่จากความพยายามนับครั้งไม่ถ้วน ฉันได้ประสบการณ์อันล้ำค่า ตอนนี้ฉันมาที่นี่เพื่อแบ่งปันทุกสิ่งที่เรียนรู้กับคุณ เพื่อให้คุณข้ามความยากลำบากที่ฉันเจอไป และก้าวสู่ความสำเร็จได้เลย!
โซเชียล 🌐
Discord ของฉัน: 민정#7897 / miyoung.
Youtube ของฉัน: https://www.Youtube.com/미유/ https://bit.ly/Miyu
Twitch ของฉัน: https://www.twitch.tv/miyuh2o
ข้อจำกัดความรับผิดชอบ
ฉันเคารพคุณ คุณเคารพฉัน~
เครดิต ⚖️
“เครดิตทั้งหมดเป็นของเจ้าของที่เกี่ยวข้อง ♥ คู่มือนี้จัดทำขึ้นด้วยความรักและความหลงใหล จากใจและจิตวิญญาณของฉัน”
คู่มือนี้มีจุดประสงค์เพื่อช่วยเหลือผู้ที่ต้องการ และจะไม่ถูกนำไปใช้เพื่อผลกำไรหรือเผยแพร่ผิดกฎหมาย
“สงวนลิขสิทธิ์” ©
▶ การใช้โดยชอบธรรม:
คำชี้แจงลิขสิทธิ์ภายใต้มาตรา 107 แห่งพระราชบัญญัติลิขสิทธิ์ ค.ศ. 1976 อนุญาตให้ใช้โดยชอบธรรมเพื่อวัตถุประสงค์เช่น การวิจารณ์ การแสดงความคิดเห็น การรายงานข่าว ทุนการศึกษา และการวิจัย การใช้โดยชอบธรรมคือการใช้ที่ได้รับอนุญาตตามกฎหมายลิขสิทธิ์ ซึ่งมิฉะนั้นอาจเป็นการละเมิด การใช้เพื่อการไม่แสวงหากำไร เพื่อการศึกษา หรือเพื่อส่วนตัว จะทำให้ดุลยภาพเอนเอียงไปในทางที่เป็นการใช้โดยชอบธรรม
- ตารางและข้อมูลบางส่วนยืมมาจากแหล่งภายนอก แต่ฉันได้ออกแบบใหม่ ปรับปรุง และสร้างเวอร์ชันเฉพาะขึ้นมาด้วยความเคารพ
- คู่มือนี้ยังอยู่ระหว่างการพัฒนา ทุกสิ่งที่คุณเห็นที่นี่อาจเปลี่ยนแปลงหรือปรับปรุงได้ตามการอัปเดตเกมในอนาคต
- คู่มือนี้สร้างจากประสบการณ์ ความรู้ ความคิดเห็น และความชอบส่วนตัวของฉันในเกม
- นี่เป็นคู่มือ จะทำตามทั้งหมด บางส่วน หรือไม่ทำตามเลยก็ได้ตามใจคุณ
- คู่มือนี้จะช่วยคุณตั้งแต่ระดับคลาส Magician ไปจนถึงคลาส Arch Mage
- ฉันจะพยายามอัปเดตคู่มือนี้ให้ทันสมัยอยู่เสมอ ตราบใดที่ฉันยังเล่นเกมนี้ต่อไป
- คู่มือนี้อาจมีข้อผิดพลาดหรือความไม่ถูกต้อง หากคุณพบเห็น สามารถติดต่อฉันได้เลย และฉันจะขอบคุณมากสำหรับการแก้ไข!
ข้อดีและข้อเสีย
สิ่งที่คุณควรรู้ว่าเราเก่งและอ่อนเรื่องอะไร
ข้อดี ✅
- ดาเมจ AoE (Area of Effect) ที่ยอดเยี่ยม: Arch Mages ขึ้นชื่อในเรื่องเวท AoE ที่ทรงพลัง เช่น Crystal Impact และ Astral Strike ซึ่งช่วยให้พวกเขาสร้างความเสียหายมหาศาลให้กับศัตรูหลายตัวพร้อมกัน
- เวทระยะไกล: Arch Mages สามารถโจมตีศัตรูจากระยะไกลด้วยเวทอย่าง Comet, All Bloom, และ Violent Quake ทำให้พวกเขามีประสิทธิภาพสูงในการต่อสู้ระยะไกล
- ความหลากหลายทางธาตุ: ด้วยการเข้าถึงธาตุต่างๆ (Fire, Water, Wind, Earth, Ghost, Undead, Shadow) Arch Mages สามารถใช้ประโยชน์จากจุดอ่อนของศัตรูและปรับตัวเข้ากับสถานการณ์ที่หลากหลาย
- DPS สูง (ความเสียหายต่อวินาที): Arch Mages เป็นหนึ่งในคลาส DPS ที่แข็งแกร่งที่สุด สามารถสร้างความเสียหายมหาศาลได้ทั้งใน PvM (ผู้เล่นต่อมอนสเตอร์) และ PvP (ผู้เล่นต่อผู้เล่น)
- การควบคุมฝูงชนและดีบัฟ: พวกเขามีความสามารถในการควบคุมฝูงชนที่หลากหลาย (เช่น Frost Misty, Quagmire) และดีบัฟที่แข็งแกร่งเช่น magic intoxication ของ Comet ซึ่งสามารถทำให้ศัตรูอ่อนแอและขัดขวางกลยุทธ์ของพวกมัน
- เป็นที่ต้องการในการลงปาร์ตี้: Arch Mages มักเป็นคลาสที่เลือกใช้สำหรับ mobbing, sweeping, และ cleaning ระหว่างลงปาร์ตี้ เนื่องจากความสามารถ AoE และการควบคุมสนามรบ
- เวทที่สวยงามและทำลายล้างสูง: เวทของ Arch Mage โดยเฉพาะ Soul Vulcan Strike + Telekinesis Intense นั้นสวยงามและทำลายล้างอย่างเหลือเชื่อ ทำให้เป็นหนึ่งในคลาสที่น่าตื่นเต้นที่สุดในการเล่น
- การทะลุ Magic Immunity (ช่วงท้ายเกม): ในช่วงหลัง Arch Mages สามารถใช้ความสามารถเฉพาะเพื่อทะลุ magic immunities (Deadly Projection) ทำให้พวกเขาเป็นกำลังที่น่าเกรงขามต่อศัตรูที่มักต้านทานเวท
- เวทไม่มีทางพลาด: เวทของ Mage โดยทั่วไปจะไม่พลาด ทำให้มีประสิทธิภาพกับศัตรูที่มี flee สูงหรือมีทักษะป้องกันเช่น Guard หรือ Parry
ข้อเสีย 🅾️
- ค่าพลังชีวิตต่ำ: Arch Mages มีค่าพลังชีวิตต่ำที่สุดในบรรดาคลาสทั้งหมด ทำให้เสี่ยงต่อการถูกโจมตี 1hitko และต้องการการจัดตำแหน่งอย่างระมัดระวัง
- พึ่งพาการเจาะ MDEF: ความเสียหายของพวกเขาขึ้นอยู่กับการเจาะ MDEF (การป้องกันเวท) อย่างมาก ดังนั้นพวกเขาอาจลำบากกับศัตรูที่มี MDEF สูง เว้นแต่จะมีอุปกรณ์หรือทักษะที่เหมาะสมในการทะลุ
- คะแนนสกิลจำกัด: Arch Mages มักถูกบังคับให้เลือกเฉพาะสกิลหลักไม่กี่อย่างเนื่องจากคะแนนสกิลจำกัด ทำให้ยากที่จะกระจายความสามารถไปยังบิลด์ต่างๆ
- เสี่ยงต่อการสะท้อนความเสียหาย: การสะท้อนความเสียหายเป็นหนึ่งในภัยคุกคามที่ใหญ่ที่สุดของ Arch Mage โดยเฉพาะจากศัตรูที่ใช้ Golden Thief Bug Card หรือ Reflect Magic หรือ Max Pain ซึ่งอาจถึงตายได้ทั้งใน PvP และ PvM
- พึ่งพาอุปกรณ์สูง: Mage ต้องการการลงทุนในอุปกรณ์อย่างมากเพื่อเพิ่มประสิทธิภาพ รวมถึงอุปกรณ์ที่ให้ Variable Cast Time และ Fixed Cast Time, After Cast Delay, และการเจาะ MDEF
- ข้อจำกัดทางธาตุ: สกิลที่ทรงพลังที่สุดบางสกิลของพวกเขาผูกกับธาตุเฉพาะ (เช่น Soul Vulcan Strike, Mystery Illusion) ซึ่งหมายความว่าอาจมีประสิทธิภาพน้อยลงกับศัตรูที่ต้านทานหรือ immune ต่อธาตุเหล่านั้น
- ไม่มีบัฟเพิ่มความเร็วในการเคลื่อนที่: ต่างจากคลาสอื่น Arch Mages ขาดสกิลที่เพิ่มความเร็วในการเคลื่อนที่ ทำให้ช้ากว่าและคล่องตัวน้อยกว่าคลาสอื่น
- เสี่ยงต่อ SP Drain: Arch Mages พึ่งพา SP อย่างมากในการร่ายเวท ทำให้เสี่ยงต่อผลของ SP Drain และดีบัฟที่จำกัดความสามารถในการใช้สกิล
- อุปกรณ์ราคาแพง: Arch Mages ต้องการชุดอุปกรณ์ที่แตกต่างกันสำหรับบิลด์ที่แตกต่างกัน ทำให้เป็นคลาสที่แพงในการปรับแต่งและดูแลอย่างเต็มที่
ค่าสถานะและคุณสมบัติ
คุณรู้หรือไม่ว่า Dex ก็ให้ความเร็วโจมตีและ Matk ด้วย?
| [ สถานะ ] | ||
|---|---|---|
| STR | 1-16+ | ค่าสถานะนี้มีไว้หลักๆ เพื่อเพิ่มความจุน้ำหนักที่สามารถแบกได้ (โดยปกติแล้ว Mage ไม่สามารถแบกของหนักๆ ได้) |
| AGI | 90-130 | ความเร็วโจมตี (AtkSpd/ASPD) ช่วยให้คุณร่ายเวทได้เร็วขึ้นและใช้สกิลต่อเนื่องได้ (ยังลดดีเลย์ของแอนิเมชันด้วย) |
| VIT | 90-130 | Vitality (VIT) ช่วยเพิ่มความอยู่รอด แต่คุณสามารถแลก VIT บางส่วนไปเป็น Agility (AGI) หรือ Luck (LUK) ได้ (หากใช้ Fallen Warrior Manteau และ Vicious Mind Aura ควรมี VIT อย่างน้อย 120) |
| INT | 90-130 | Intelligence (INT) เพิ่ม Matk และเป็นแหล่งความเสียหายหลักและการฟื้นฟู SP ของคุณ (แนะนำให้มี INT อย่างน้อย 120 หากใช้ Temporal INT Boots) |
| DEX | 0-120+ | Dexterity (DEX) ก็ช่วยเพิ่ม Matk เช่นกัน การลง DEX ช่วยให้สามารถร่ายแบบ Instant ผ่านค่าสถานะได้ (หากอาศัยอุปกรณ์ในการลด Variable Cast Time (VCT) คุณสามารถข้าม DEX ได้เลย ควรมี DEX อย่างน้อย 120 เมื่อใช้ Temporal DEX Boots) |
| LUK | 1-100+ | Luck (LUK) เป็นค่าสถานะที่ใช้เป็นกรณีไป มีประโยชน์ก็ต่อเมื่อคุณมีแต้มเหลือสำหรับเพิ่มความต้านทานและ Matk |
| [ ค่าสถานะเฉพาะของอาชีพขั้น 4 ] | ||
|---|---|---|
| POW | 0 | Mage ไม่ได้สร้างหรือเพิ่มความเสียหายทางกายภาพ ดังนั้นค่าสถานะนี้จึงไม่มีประโยชน์ |
| STA | 30+ | แม้ว่า Mage จะไม่ทนทานโดยธรรมชาติ แต่ค่าสถานะนี้มีประโยชน์สำหรับบิลด์ลูกผสมในการลดความเสียหายทางกายภาพ |
| WIS | 30+ | เช่นเดียวกัน แม้ว่า Mage จะขาดความทนทานตามธรรมชาติ แต่ค่าสถานะนี้ช่วยให้บิลด์ลูกผสมลดความเสียหายทางเวทได้ |
| SPL | 110 | นี่คือค่าสถานะหลักที่ให้การเพิ่มความเสียหายสูงสุดทุกๆ 3 แต้ม (ตัวอย่างเช่น SPL 110 ให้ S.MATK 34) |
| CON | 110 | นี่คือค่าสถานะหลักรองลงมา ให้การเพิ่มความเสียหายทุกๆ 5 แต้ม (ตัวอย่างเช่น CON 110 ให้ S.MATK 20) |
| CRT | 0 | โดยทั่วไปแล้ว สกิลและเวทของ Mage ไม่คริติคอล ดังนั้นค่าสถานะนี้จึงไม่มีประโยชน์ |
ค่าสถานะ 📀
★ Strength (STR) [ทางเลือก]
▷ ค่าสถานะนี้ช่วยเพิ่มความจุน้ำหนักเป็นหลัก (นอกเหนือจาก Gym Passes) และยังช่วยเพิ่มความต้านทาน Masquerade ใน PvP/WoE หากมีแต้มเหลือให้ลง ควรลง STR ประมาณ 10-40 ก็เพียงพอ
★ Agility (AGI) [จำเป็น]
▷ Agility ช่วยลดดีเลย์ ASPD เพิ่ม Flee +1 ต่อ 1 แต้ม และเพิ่ม ASPD ทุก 5 แต้มใน AGI ยังให้ SoftDEF 1 อีกด้วย AGI ช่วยเพิ่มความเร็วโจมตี ซึ่งช่วยเพิ่มการสแปมสกิลอย่างมาก สำหรับบิลด์ส่วนใหญ่ แนะนำให้ตั้งเป้าที่ [90+ AGI หรือสูงกว่า] และแนะนำให้ทำ ASPD อย่างน้อย 175+ เพื่อลดดีเลย์
นอกจากนี้ยังลดระยะเวลาของ Masquerades ใน PvP/WoE
★ Vitality (VIT) [จำเป็น]
▷ Vitality ช่วยเพิ่ม Max HP +1% ต่อ 1 แต้ม และเพิ่มประสิทธิภาพของยา Mages มีตัวคูณ HP ต่ำที่สุดในบรรดาคลาส (แต่ไม่ต่ำเท่า Super Novices) และอาจเปราะบางมากทั้งใน PvE และ PvP เพื่อความอยู่รอดที่ดีขึ้น แนะนำให้ลง [VIT รวม 70-90+]
VIT ยังช่วยป้องกัน Crystallization, Freezing และ Mandragora Howling ใน PvP/WoE
★ Intelligence (INT) [จำเป็น]
▷ Intelligence เพิ่ม MATK โดยตรง +1.5 ต่อ 1 แต้ม และเป็นแหล่งฟื้นฟู SP หลัก ช่วยลดเวลาร่าย INT เป็นค่าสถานะหลักสำหรับเพิ่มดาเมจสูงสุด แนะนำให้มี [INT 120+] หรือ 130 หากต้องการร่ายทันทีผ่านค่าสถานะ
นอกจากนี้ INT ยังช่วยลดระยะเวลาของดีบัฟอย่าง Sleep, Deep Sleep และ Oblivion Curse
★ Dexterity (DEX) [ทางเลือก]
▷ Dexterity ช่วยลดเวลาร่าย เพิ่ม ASPD เล็กน้อย และเพิ่ม MATK 1/5 ต่อ 1 แต้ม ควรทำให้ DEX เป็นจำนวนเท่าของ 5 เพื่อประสิทธิภาพสูงสุด แนะนำให้มี [DEX 90-100+] เป็นอย่างน้อย และสูงสุด 120-130 DEX หรือ 0 DEX หากใช้ชุด VCT% เพื่อร่ายทันที
DEX ยังช่วยลดระยะเวลาของเอฟเฟกต์ Freezing
★ Luck (LUK) [ทางเลือก]
▷ ทุก 3 แต้มของ LUK ให้ +1 MATK ทำให้เป็นตัวเลือกที่มีค่าในการเพิ่ม MATK ในช่วงท้ายเกม การเพิ่ม INT จาก 120 เป็น 130 ต้องใช้ 340 แต้มสถานะและให้ +15 MATK ในขณะที่การเพิ่ม LUK จาก 1 เป็น 30 ใช้เพียง 86 แต้มสถานะเพื่อได้ +10 MATK บิลด์ Glass Cannon และบิลด์ที่เน้นดาเมจมักลง LUK 30 หรือ 60 ขึ้นอยู่กับความชอบส่วนตัว
ค่า Traits 💿
★ Power (POW) [ไร้ประโยชน์]
▷ ตามที่กล่าวไว้ก่อนหน้านี้ ค่าสถานะนี้ไม่ได้ให้ประโยชน์จริงจังกับ Mages จึงควรหลีกเลี่ยงการลง
Status physical attack เพิ่มขึ้น 5 ต่อ 1 แต้ม
P.ATK เพิ่มขึ้น 1 ต่อ 3 แต้ม
★ Stamina (STA) [ทางเลือก]
▷ ค่า Traits นี้ช่วยเพิ่มความต้านทานกายภาพ (RES) แม้จะไม่ได้แนะนำเป็นพิเศษ แต่มีประโยชน์สำหรับบิลด์ลูกผสม
RES เพิ่มขึ้น 1 ต่อ 1 แต้ม
RES เพิ่มขึ้น 5 ต่อ 3 แต้ม
★ Wisdom (WIS) [ทางเลือก]
▷ ค่า Traits นี้ช่วยเพิ่มความต้านทานเวท (MRES) คล้ายกับ Stamina ไม่ได้แนะนำเป็นพิเศษแต่มีประโยชน์สำหรับบิลด์ลูกผสม
MRES เพิ่มขึ้น 1 ต่อ 1 แต้ม
MRES เพิ่มขึ้น 5 ต่อ 3 แต้ม
★ Spell (SPL) [จำเป็น]
▷ นี่คือค่า Traits หลักของคุณ ช่วยเพิ่ม status magic attack และ Spell Magic Attack (S.MATK) โดยตรง
Status Magic Attack เพิ่มขึ้น 5 ต่อ 1 แต้ม
S.MATK เพิ่มขึ้น 1 ต่อ 3 แต้ม
★ Concentration (CON) [จำเป็น]
▷ ค่า Traits รองนี้ช่วยเพิ่มความแม่นยำ (HIT), การหลบหลีก (FLEE), กายภาพโจมตี (P.ATK) และ Spell Magic Attack (S.MATK)
S.MATK เพิ่มขึ้น 1 ต่อ 5 แต้ม
★ Creative (CRT) [ไร้ประโยชน์]
▷ เช่นเดียวกับ Power ค่าสถานะนี้ไม่ได้ให้ประโยชน์สำคัญกับ Mages จึงควรหลีกเลี่ยง
H.PLUS เพิ่มขึ้น 1 ต่อ 1 แต้ม
C.RATE เพิ่มขึ้น 1 ต่อ 3 แต้ม
คำอธิบาย 📁
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[ เกี่ยวกับ Trait Stats ของอาชีพขั้น 4 ]
★ มี Trait Stats หลัก 6 อย่าง ที่ผู้เล่นสามารถจัดสรรได้: (POW, STA, WIS, SPL, CON และ CRT) ★ Trait Stats หลักแต่ละอย่างสามารถให้ Trait Stats ย่อยต่างๆ ได้: (P.ATK, S.MATK, RES, MRES, H.PLUS, และ C.RATE) ★ เลเวลตั้งแต่ 200 ขึ้นไปจะให้ Trait Stats แทน Primary Stats ปกติ
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[ เกี่ยวกับ Sub-Trait stat ของอาชีพขั้น 4 ]
▶ Physical Power (P.ATK)
▶ Spell Magical Attack (S.MATK)
▶ Physical Resistance (RES)
▶ Magic Resistance (MRES)
▶ Heal Plus (H.PLUS)
▶ Critical Rate (C.RATE)
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- ระบบสเตตัสใหม่!
▶ เมื่อคุณไปถึงเลเวลอาชีพขั้น 4 จะไม่ได้รับสเตตัสพอยต์สำหรับ (STR , AGI , VIT , INT , DEX , LUK ) แบบเดิม แต่จะได้รับแต้มสเตตัสแบบใหม่แทน และสเตตัส Trait ใหม่ทั้งหกนี้คือ (POW, STA, WIS, SPL, CON และ CRT).
▶ แต้ม Talent Status จะไม่เพิ่มจำนวนแต้มพิเศษแบบค่อยเป็นค่อยไปตามเลเวลที่สูงขึ้น จะได้รับแต้มจำนวนหนึ่งต่อการเลเวลอัป และได้รับแต้มโบนัสตามเลเวลแต่ละช่วงที่กำหนด
▶ สเตตัสคุณลักษณะใหม่แต่ละอย่างมีค่าลงแต้มคงที่ 1 แต้ม ต่างจากสเตตัสเดิม Gravity ทำให้การตรวจสอบการลงแต้มทำได้เข้าใจง่ายขึ้น
Power (POW)
Trait หลักสำหรับตัวทำดาเมจกายภาพ ทั้งระยะประชิดและระยะไกล
⇒ เพิ่ม Power Attack (P.ATK) และ Stat ATK (ATK)
⇒ Power Attack เป็นการเพิ่มแบบสุดท้าย % ที่เพิ่มโจมตีจากอาวุธและโจมตีจากสเตตัสด้วยค่าเดียวกัน
⇒ ตัวอย่าง: 10 P.ATK หมายถึง Weapon ATK เพิ่มขึ้น 10% (200 -> 220) และ Status Attack เพิ่มขึ้น 10% (300 -> 330)
Stamina (STA)
Trait หลักสำหรับผู้เล่นที่ต้องการอยู่รอดต่อความเสียหายกายภาพมากขึ้น
⇒ เพิ่ม Resistance (RES)
⇒ Resistance ทำงานเหมือน Steel Body โดยเป็นค่าเปอร์เซ็นต์ต่อความเสียหายที่คุณจะได้รับ แต่จะคำนวณก่อนสิ่งอื่นใด
⇒ Resistance มีเพดานสูงสุดที่ 50 แต้ม ดังนั้นค่าที่เกินกว่านั้นถือเป็น 0
⇒ ตัวอย่าง: ความเสียหาย 2000 ด้วย 25 RES หมายความว่าคุณจะได้รับความเสียหายเริ่มต้นเพียง 1500 แทน (2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500),
จากนั้นจึงคำนวณ Hard และ Soft DEF ตามปกติ
Wisdom (WIS)
Trait หลักสำหรับผู้เล่นที่ต้องการอยู่รอดต่อความเสียหายเวทมากขึ้น
⇒ Wisdom ทำงานเหมือน Steel Body โดยเป็นค่าเปอร์เซ็นต์ต่อความเสียหายที่คุณจะได้รับ แต่จะคำนวณก่อนสิ่งอื่นใด
⇒ Wisdom มีเพดานสูงสุดที่ 50 แต้ม ดังนั้นค่าที่เกินกว่านั้นถือเป็น 0
⇒ ตัวอย่าง: ความเสียหาย 2000 ด้วย 25 WIS หมายความว่าคุณจะได้รับความเสียหายเริ่มต้นเพียง 1500 แทน (2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500) จากนั้นจึงคำนวณ Hard และ Soft MDEF ตามปกติ
Spell (SPL)
คุณสมบัติหลักสำหรับผู้เล่นที่เน้นความเสียหายเวทมนตร์
⇒ เพิ่ม Spell Magic Attack (S.MATK) และ Magical Attack (MATK)
⇒ Spell Magic Attack เป็นการเพิ่ม % สุดท้ายที่ช่วยเพิ่มค่า MATK รวมของคุณตามค่านั้น
⇒ เช่น: 10 S.ATK หมายถึง MATK เพิ่มขึ้น 10% (2000 -> 2200)
Concentration (CON)
คุณสมบัติรองสำหรับผู้เล่นที่ต้องการ HIT เพื่อสร้างความเสียหาย
ยังมีประโยชน์สำหรับผู้เล่นที่มีแต้มเหลือและต้องการความเสียหายเพิ่มขึ้นเล็กน้อย
⇒ CON เพิ่ม HIT, FLEE, P.ATK และ S.MATK
⇒ มีประโยชน์มากหากสกิลของคุณต้องพึ่ง HIT ในการสร้างความเสียหาย หรือคุณต้องการ FLEE เพิ่มขึ้นเล็กน้อยเพื่อหลบหลีกความเสียหายทางกายภาพ
⇒ เป็นเรื่องง่ายมากที่จะได้ค่าสองอย่างนี้สูงลิ่วเพราะมัน
Creative (CRT)
คุณสมบัติหลักสำหรับผู้เล่นที่มีสกิลที่สร้างความเสียหายคริติคอลหรือเล่นสายฮีล
⇒ CRT เพิ่ม Critical Rate (C.RATE) และ Heal Plus (H.PLUS)
C.RATE
⇒ C.RATE เพิ่มความเสียหายพิเศษ 40% ซึ่งเป็นการเพิ่มเริ่มต้นของการโจมตีทางกายภาพ ไม่ว่าจะระยะไกลหรือระยะใกล้ เมื่อเกิดคริติคอล
⇒ หากการโจมตีปกติของคุณสร้างความเสียหาย 1000 เมื่อเกิดคริติคอลจะสร้าง 1400 (1000 + 40% = 1000 * 1.4 = 1400)
⇒ หากคุณมี 10 C.RATE จะสร้าง 1500 แทน ส่วนโบนัส 40% จะกลายเป็น 50% (40% + 10% จาก 10 C.RATE)
⇒ สิ่งนี้ไม่ซ้อนทับกับตัวคูณ Critical Damage ซึ่งยังคงมีผลในช่องตัวคูณอื่น ซึ่งหมายความว่ามันจะคูณกับสิ่งนี้
H.PLUS
⇒ H.PLUS เพิ่มปริมาณการฮีลจากสกิลฮีลหลังจากนำตัวคูณอื่นๆ มาคำนวณแล้ว
⇒ หากคุณใช้สกิลฮีลและฮีล 20000 HP เมื่อเพิ่ม 20 H.PLUS คุณจะฮีล 24000 HP แทน
การจัดสรรค่าสถานะ 📋
💡[ภาพที่ 1]: บิลด์ที่ 1 เน้นไปที่การสะสมความเสียหายหรือ Matk เป็นหลัก ในขณะที่ยังมี Vit/Agi/Luk เพียงพอ (เพิ่ม SPL/CON สูงสุดเพื่อความเสียหาย และสมดุล STA กับ WIS เพื่อการป้องกัน)
💡[ภาพที่ 2]: บิลด์ที่ 2 เน้นไปที่การสะสม HP/แทงก์ และการสะสม ASPD เป็นหลัก ในขณะที่ยังมี Int/Luk เพียงพอ (เพิ่ม SPL/CON สูงสุดเพื่อความเสียหาย และสมดุล STA กับ WIS เพื่อการป้องกัน)
💡[ภาพที่ 3]: บิลด์ที่ 3 เน้นไปที่ ASPD/การร่ายสกิลรัวๆ ในขณะที่ยังมี Agi/Vit/Int พอใช้ (เพิ่ม SPL/CON สูงสุดเพื่อความเสียหาย และสมดุล STA กับ WIS เพื่อการป้องกัน)
💡[ภาพที่ 4]:นี่จะเป็นบิลด์คุณสมบัติที่คุณใช้สำหรับทุกบิลด์
Activity Point (AP)
ถ้าคุณตาย AP ที่สะสมไว้จะหายไป หึ!
Activity Point 📈
▶ Activity Point (AP) เป็นกลไกทรัพยากรใหม่ที่ใช้เฉพาะกับสกิลอาชีพขั้น 4 มันปรากฏใน HUD ของคุณและแสดงใต้แถบ SP เป็นแหล่งทรัพยากรที่สาม โดยค่าเริ่มต้น AP ที่ยังไม่เต็มจะแสดงเป็นสีดำโปร่งแสง และแถบ AP ที่เต็มจะแสดงเป็นสีเบจ
💡[ความคล้ายคลึงระหว่าง Ragnarok และ Tekken]: คำอธิบายที่ง่ายที่สุดของ AP จาก RO คือแถบ Super จากเกม Tekken ที่มีชื่อเสียง! (คุณสะสมและทำให้เต็มแถบเพื่อร่ายสกิลไม้ตาย)
▶ เวอร์ชันของ Ragnarok สำหรับ Super/Special Moves ทุกอาชีพขั้น 4 มีสกิลที่สะสม AP (เช่น ได้ AP จำนวนหนึ่งต่อการร่ายสกิลเฉพาะ) และสกิลพิเศษที่ใช้ AP โดยใช้ประมาณ 150~200 AP ต่อการร่าย
แนวคิดคือใช้สกิลที่ชาร์จ AP และเมื่อคุณสะสม AP ได้เพียงพอแล้ว คุณจะใช้มันกับสกิลพิเศษที่ทรงพลังหนึ่งครั้ง สกิลเหล่านี้หลายอันแข็งแกร่งมาก แต่บางอันก็มีเอกลักษณ์เฉพาะตัว เช่น ความสามารถของ Archmage ในการเปลี่ยนฟังก์ชันของสกิล เช่น Climax
- โดยปกติจะมีสกิล Super / Special สองสกิลที่ใช้ AP ส่วนใหญ่ของคุณ
- จำนวน AP สูงสุดที่คุณสามารถถือได้คือ 200 AP ไม่ว่าคลาสใด
- อาชีพขั้น 4 แต่ละอาชีพมีสกิลที่สร้างหรือให้ AP (คุณสามารถดูคำอธิบายสกิลได้) คำสำคัญ ▷ AP Recovery
▶ ตัวอย่าง: สกิล Frozen Slash ของ Arch Mage ให้ 2 AP ต่อการร่าย (คูลดาวน์ต่ำ)
▶ ตัวอย่าง: สกิล Climax ของ Arch Mage ใช้ 125 AP ต่อการร่าย (คูลดาวน์สูง)
การได้รับและสูญเสีย AP 🧺
- การตายจะรีเซ็ต AP ของคุณเป็น 0% ต่างจาก HP หรือ SP, AP ไม่ฟื้นฟูเองตามธรรมชาติ แต่สามารถฟื้นฟูได้จาก Healer NPC
- มีสองสกิลที่คลาสอื่นสามารถใช้เพื่อให้ AP ได้เช่นกัน เช่น: EM's
Increasing Activity และ SH's
Kisul Rampage
สกิล AP 🔮
▶ รายการสกิลที่เกี่ยวข้องกับ AP ทั้งหมดของ ArchMage และปริมาณการฟื้นฟู/ใช้ AP ของแต่ละสกิล:
Mystery Illusion= ฟื้นฟู 5 AP
Crimson Arrow= ฟื้นฟู 2 AP
Frozen Slash= ฟื้นฟู 2 AP
Storm Cannon= ฟื้นฟู 2 AP
Rock Down= ฟื้นฟู 2 AP
Climax= ใช้ 125 AP
Astral Strike= ใช้ 25 AP
Energy Conversion= ใช้ 22/19/16/13/10 AP
เวลาร่าย / เวลาร่ายแบบแปรผัน / เวลาร่ายแบบคงที่ / ดีเลย์การร่าย
“ฉันรัก Dex กับ Int พวกมันช่วยให้ฉันร่ายเร็วขึ้น!” (◕‿◕)
เวลาร่าย ⌚️
เวลาร่ายคือช่วงเวลาที่ต้องใช้ในการร่ายสกิล สิ่งนี้เป็นปัจจัยสำคัญเมื่อวางแผนบิลด์ โดยเฉพาะสำหรับคลาส Mage เนื่องจากมีผลต่อการเลือกสเตตัส การเลือกสกิล และอุปกรณ์
ใน Renewal เวลาร่ายจะแบ่งออกเป็นสองส่วน:
- เวลาร่ายแบบแปรผัน (VCT)
- เวลาร่ายแบบคงที่ (FCT)
สกิลโดยทั่วไปมักมีทั้งสองส่วนรวมกัน แม้ว่าบางสกิลอาจมีเพียงส่วนใดส่วนหนึ่งก็ได้
หน่วยวัด:
หน่วยมาตรฐานที่ใช้ในการวัดเวลาร่ายคือ วินาที.
- หากสกิลไม่มีเวลาร่ายพื้นฐาน หรือตัวปรับลดเวลาร่ายจนเหลือ 0 หรือน้อยกว่า ระยะการร่ายจะถูกข้ามไปทั้งหมด และจะไม่มีแถบการร่ายปรากฏขึ้น
- ระหว่างการร่าย ตัวละครไม่สามารถเคลื่อนที่ โจมตี หรือใช้สกิลอื่นได้ แต่ยังสามารถใช้ไอเทมบริโภคได้ หากตัวละครได้รับความเสียหายระหว่างการร่าย สกิลจะถูกยกเลิก เว้นแต่เข้าเงื่อนไขพิเศษ (เช่น การใช้
Phen Card (4077)Phen หรือถูก
Sacrifice โดย Crusader)
แถบการร่าย ⏰
แถบการร่าย (หรือ "Cast Bar" หรือ CB) จะแสดงเป็นเกจความคืบหน้าเหนือหัวตัวละคร มันเริ่มต้นเป็นแถบสีดำว่างเปล่า และค่อยๆ เติมเป็นสีเขียวเมื่อการร่ายดำเนินไป เมื่อแถบเต็ม การร่ายก็เสร็จสมบูรณ์ บางสกิลอาจไม่แสดงแถบการร่าย แม้ว่าจะมีเวลาร่ายก็ตาม (เช่น
Sight หรือ
Quagmire)
เวลาร่ายแบบแปรผัน ⌛️
เวลาร่ายแบบแปรผันเป็นเวลาร่ายประเภทที่ยืดหยุ่นที่สุด และสามารถลดได้ด้วยหลายวิธี สูตรทั่วไปในการคำนวณ VCT คือ:
VCT สุดท้าย = VCT ของสกิล × (1 − การลดจากสเตตัส) × (1 − [ผลรวมของการลด VCT เป็นเปอร์เซ็นต์ทั่วไป]) × (1 − [ผลรวมของการลด VCT ตามสกิล]) วินาที
โดยที่ การลดจากสเตตัส คำนวณได้ดังนี้:
การลดจากสเตตัส = 1 − √([DEX × 2 + INT] ÷ 530)
เพื่อลดเวลาร่ายแบบแปรผันอย่างมีประสิทธิภาพด้วยสเตตัส คุณต้องมี DEX และ INT รวมกันในลักษณะที่ DEX × 2 + INT = 530.
อีกทางหนึ่ง เวลาร่ายแบบแปรผันยังสามารถลดได้ด้วยอุปกรณ์สวมใส่ อุปกรณ์ หรือสัตว์เลี้ยงที่มีโบนัสลด VCT โดยเฉพาะ การลดเหล่านี้สามารถ ซ้อนทับ ได้ถึง 100% ซึ่งส่งผลให้เกิด การร่ายทันที (เทียบเท่ากับ 530 สเตตัสพอยต์)
ตัวอย่าง:
หากผู้เล่นมี 160 INT และ 160 DEX และสวมอุปกรณ์ที่ลด VCT 90% การคำนวณจะเป็นดังนี้:
- การลดจากสเตตัส = 1 - √([160 × 2 + 160] ÷ 530) ≈ 0.048
- VCT สุดท้าย = 10s × 0.048 × (1 - 0.90) = 0.048s
สามารถตรวจสอบการลดนี้ได้โดยใช้คำสั่ง @Battlestats หรือ @BS ซึ่งให้รายละเอียดเกี่ยวกับผลรวมการลด VCT จากสเตตัส สกิล และอุปกรณ์
คุณยังสามารถตรวจสอบได้ที่สเตตัสอุปกรณ์ที่ ALT+Q (มุมขวาล่าง)
- หมายเหตุสำคัญ:
- คุณสามารถบรรลุ 0 VCT ได้โดยใช้ค่าสถานะเพียงอย่างเดียว หรือผ่านการลดเปอร์เซ็นต์ แต่ไม่สามารถทำได้โดยการรวมทั้งสองวิธีเนื่องจากวิธีการทำงานของสูตร
- เอฟเฟกต์บางอย่าง เช่น
Fairy's SoulFairy Soul จะรวมกับการลด VCT ในขณะที่บางอย่าง เช่น
Suffragium และ
Poem of Bragi จะไม่ (เหตุผลก็เพราะว่าพวกมันเป็นส่วนหนึ่งของหมวดหมู่การลด VCT ที่อิงจากสกิล ซึ่งเป็นการคูณจากการลด VCT ทั่วไป)
เคล็ดลับสุดท้าย:
สำหรับการลด VCT อย่างมีประสิทธิภาพ แนะนำให้บาลานซ์ DEX และ INT เพื่อลดการใช้สกิลพอยต์ให้เหลือน้อยที่สุด และไปถึง 0 VCT อย่างมีประสิทธิภาพมากที่สุด
เวลาร่ายแบบคงที่ ⌛️
▶ เวลาร่ายแบบคงที่ถือเป็นส่วนที่ซับซ้อนกว่า VCT เมื่อนำมาคิด เพราะไม่ได้รับผลจากค่าสถานะเลย สูตรสำหรับ FCT มีดังนี้:
Final FCT = ( Skill FCT - [ Sum of Flat FCT Mods] ) × ( 1 - [ Max of Percentage FCT Decrease ] + [ Max of Percentage FCT Increase ] )
▶ เวลาร่ายแบบคงที่สามารถลดได้เฉพาะจากบัฟของสกิล, ไอเทมที่ใช้แล้วหมดไป และจากอุปกรณ์เท่านั้น
การลดแบบเป็นเปอร์เซ็นต์ไม่ซ้อนกันที่นี่ จะใช้เฉพาะค่าที่แรงที่สุดเท่านั้น
ผลการลดแบบเป็นเปอร์เซ็นต์ไม่ซ้อนกันไม่ว่าแหล่งที่มาจะเป็นอะไรก็ตาม หากผู้เล่นอยู่ภายใต้ผลลด FCT แบบเปอร์เซ็นต์หลายอย่าง จะมีเพียงค่าที่สูงที่สุดเท่านั้นที่มีผล
📌 เปอร์เซ็นต์ที่สูงที่สุดจะเขียนทับและทำให้ค่าที่ต่ำกว่าไร้ประโยชน์.
- ตัวอย่าง (1): การมี
Radius ที่เลเวล 3 จะลดเวลาร่ายแบบคงที่ของคุณลง 20% (สกิลของ Warlock) แต่เพื่อน Archbishop ของคุณร่าย
Sacrament ใส่คุณ ซึ่งลดเวลาร่ายแบบคงที่ของคุณลง 50% เนื่องจากมีเพียงอันที่แรงที่สุดเท่านั้นที่มีผล เวลาร่ายแบบคงที่ของคุณจะลดลงเพียง 50% และจะเขียนทับ 20% จาก
Radius.
- อย่างไรก็ตาม การลดแบบคงที่ (flat) สามารถซ้อนกับการลดแบบเปอร์เซ็นต์ และซ้อนกับตัวเองได้ด้วย ซึ่งทำให้สามารถลดเวลาร่ายแบบคงที่ให้เหลือศูนย์ได้
- ตัวอย่าง (2): ผู้เล่นสวมอุปกรณ์ศีรษะที่ฝัง
[MVP] Fenrir Card (4556) ไว้ และจากนั้นถูก
Sacrament ร่ายใส่ เนื่องจากโบนัส 50% ของ Sacrament น้อยกว่า 70% ของ Fenrir ทำให้ Sacrament ไม่มีผล และการลด FCT ของผู้เล่นยังคงอยู่ที่ 70% - ตัวอย่าง (3): ผู้เล่นสวม
Buwaya Agimat Tattoo (2907) สองชิ้น FCT ของพวกเขาจะลดลง 7% ไม่ใช่ 14% เนื่องจากมันไม่ซ้อนกัน (แต่พวกเขาจะได้รับ MATK +14% ตามที่คาดไว้) - ตัวอย่าง (4): ผู้เล่นสวม
Buwaya Agimat Tattoo (2907) หนึ่งชิ้นและอยู่ภายใต้ผลของ
Sacrament เนื่องจากโบนัสลด 50% ของ Sacrament เป็นโบนัสที่มากกว่าเมื่อเทียบกับ 7% ของ Buwaya ผู้เล่นจึงมีการลด FCT ลง 50%
▶ อย่างไรก็ตาม การลดแบบคงที่เช่น:
Temporal DEX Boots [1] (22008) (ลด FCT 0.5 วินาที) และ
Archmage's Courtesy [1] (400054) (ลด FCT 0.2 วินาที) = ลด FCT 0.7 วินาที
Automatic Leg Type B [1] (470023) (ลด FCT 0.8 วินาที) และ
Brilliant Light Sapphire Ring [1] (490064) +
Brilliant Light Sapphire Necklace [1] (490065) (ลด FCT 0.2 วินาที) = ลด FCT 1.0 วินาที
Magic Essence Lv5 (29075) (ลด FCT 0.5 วินาที) และ
Cast Stone (Garment) (25067) (ลด FCT 0.5 วินาที) = ลด FCT 1.0 วินาที
Illusion Morpheus's Hood [1] (19428) (ลด FCT 0.5 วินาที) และ
Illusion Thorny Staff of Darkness [2] (550030) (Total/Sum Refine ตั้งแต่ 22 ขึ้นไป) = ลด FCT 0.5 วินาที
Vesper Headgear [1] (400111) (ลด FCT 0.5 วินาที) และ
Moan of Corruption [1] (470204) (ลด FCT 1.0 วินาที) = ลด FCT 1.5 วินาที
ซ้อนกันได้ กับผลลดแบบคงที่อื่น ๆ การซ้อนการลดแบบคงที่เป็นวิธีเดียวที่เป็นไปได้ในการลบเวลาร่ายแบบคงที่ของสกิล เพราะไม่มีแหล่งใดแหล่งหนึ่งที่ลด FCT 100% ได้ ข้อยกเว้นเดียวคือคลาส Oboro / Kagerou ซึ่งมีสกิล
16th Night ที่ลบเวลาร่ายแบบคงที่ออกทั้งหมด
Soul Expansion: สกิลนี้ไม่มี FCT เลย (คุณสามารถทิ้งอุปกรณ์ FCT แล้วใส่อุปกรณ์เพิ่มดาเมจเพื่อเพิ่มดาเมจให้บิลด์นี้ได้)
Energy Coat: สกิลนี้มีแค่ FCT และเป็น FCT ที่สูงที่สุดในบรรดาสกิลของ Warlock (สูงถึง 5.0 วินาทีเลยทีเดียว)
Mystical Amplification: ตอนนี้สกิลนี้มีเวลาร่ายแบบคงที่ที่ลดไม่ได้ (ไม่สามารถร่ายทันทีได้ด้วยวิธีใด ๆ)
ดีเลย์การร่าย ⏳
ดีเลย์การร่าย หมายถึงเวลาหลังจากใช้สกิลซึ่งคุณไม่สามารถใช้สกิลเดิมหรือสกิลอื่นได้ กลไกนี้ค่อนข้างไม่ชัดเจนใน Pre-Renewal แต่มีความสำคัญมากขึ้นใน Renewal ปัจจุบันดีเลย์การร่ายแบ่งออกเป็นสองประเภทที่แตกต่างกัน:
- ดีเลย์การร่าย: ป้องกันไม่ให้ใช้สกิลทั้งหมดได้ สกิลบางอย่าง เช่น
Storm Gust มีดีเลย์การร่ายที่นานกว่า ขณะที่สกิลอื่น เช่น
Cold Bolt มีที่สั้นกว่า ดีเลย์การร่ายสามารถลดได้ด้วยอุปกรณ์เฉพาะ เช่น
Expert Ring [1] (2703),
[MVP] Kiel Card (4403) หรือผ่านสกิล
Poem of Bragi ของ Bard - คูลดาวน์: ป้องกันไม่ให้ใช้สกิลนั้นซ้ำจนกว่าช่วงคูลดาวน์จะสิ้นสุด
ประเภทของดีเลย์
- ดีเลย์หลังการร่าย: ช่วงเวลาที่สกิลทั้งหมดไม่สามารถใช้ได้ชั่วคราวหลังจากร่ายสกิลหนึ่ง
- ดีเลย์สกิล: ดีเลย์ที่เฉพาะเจาะจงกับสกิลนั้น ป้องกันไม่ให้ใช้สกิลนั้นซ้ำทันที
- ดีเลย์แอนิเมชัน: เวลาการแสดงแอนิเมชันที่ส่งผลต่อความสามารถในการต่อสกิล
ความสามารถในการสแปมสกิลจะถูกจำกัดด้วยปัจจัยที่สูงที่สุดในบรรดาปัจจัยเหล่านี้ ตัวอย่างเช่น:
- หาก After Cast Delay ของสกิลที่ไม่มี Skill Delay ถูกลดลงไปต่ำกว่า Animation Delay การเพิ่ม ASPD (Attack Speed) หรือใช้ Animation Delay Cancel จะช่วยให้คุณใช้สกิลซ้ำได้บ่อยขึ้น
- สกิลบางอย่างจะสูญเสีย Animation Delay ไปเลยเมื่อทำ Instant Cast (DEX 265 หรือลด Cast Time 100%) ตัวอย่างเช่น
Storm Gust และ
Meteor Storm - อย่างไรก็ตาม สกิลอย่าง
Jupitel Thunder กลับมีประสิทธิภาพดีกว่าอย่างน่าประหลาดเมื่อร่ายด้วย DEX 264 แทนที่จะเป็น 265 เนื่องจากจังหวะแอนิเมชันที่ดีกว่า และพบพฤติกรรมเดียวกันกับ
Chain Lightning จากสกิลทรีของ Warlock
รายการสกิลที่ควรรู้และ After-Cast Delay (ACD) ที่ต้องการเพื่อใช้สแปมสกิลได้เต็มที่
⚠️ สกิลที่ไม่อยู่ในรายการนี้มีคูลดาวน์นานกว่าหรือไม่ได้ถูก (ใช้) เลย
🧮 เปอร์เซ็นต์ที่ให้มาขึ้นอยู่กับ ASPD ของคุณด้วย (ผลลัพธ์อาจแตกต่างหากคุณไม่ได้อยู่ในช่วง 193 ASPD)
▶ Magician
Napalm Beat (72% ACD) ➡️ 7.14 สกิล/วินาที
Soul Strike (90% ACD) ➡️ 7.14 สกิล/วินาที
Cold Bolt (90% ACD) ➡️ 7.14 สกิล/วินาที
Frost Diver (72% ACD) ➡️ 7.14 สกิล/วินาที
Fire Ball (80% ACD) ➡️ 7.14 สกิล/วินาที
Fire Bolt (90% ACD) ➡️ 7.14 สกิล/วินาที
Lightning Bolt (90% ACD) ➡️ 7.14 สกิล/วินาที
Thunderstorm (93% ACD) ➡️ 7.14 สกิล/วินาที
▶ Wizard/High Wizard
Sightrasher (93% ACD) ➡️ 7.14 สกิล/วินาที
Fire Pillar (86% ACD) ➡️ 7.14 สกิล/วินาที
Jupitel Thunder (0% ACD) ➡️ 7.14 สกิล/วินาที
Frost Nova (30% ACD) ➡️ 7.14 สกิล/วินาที
Earth Spike (90% ACD) ➡️ 7.14 สกิล/วินาที
Heaven's Drive (0% ACD) ➡️ 1.00 สกิล/วินาที
Quagmire (86% ACD) ➡️ 7.14 สกิล/วินาที
▶ Warlock
Marsh of Abyss (0% ACD) ➡️ 0.22 สกิล/วินาที
Sienna Execrate (93% ACD) ➡️ 7.14 สกิล/วินาที
Soul Expansion (72% ACD) ➡️ 7.14 สกิล/วินาที
Chain Lightning (96% ACD) ➡️ 7.14 สกิล/วินาที
Earth Strain (0% ACD) ➡️ 0.14 สกิล/วินาที
Crimson Rock (72% ACD) ใช้
Spell Book(Crimson Rock) (100071) ➡️ 7.14 สกิล/วินาที
Jack Frost (86% ACD) ใช้
Spell Book(Jack Frost) (100069) ➡️ 7.14 สกิล/วินาที
Comet (91% ACD) ใช้
Spell Book(Comet) (100073) ➡️ 7.14 สกิล/วินาที
▶ Arch Mage
Crimson Arrow (40% ACD) ➡️ 3.33 สกิล/วินาที
Frozen Slash (10% ACD) ➡️ 2.22 สกิล/วินาที
Storm Cannon (40% ACD) ➡️ 3.33 สกิล/วินาที
Rock Down (40% ACD) ➡️ 3.33 สกิล/วินาที
Soul Vulcan Strike (0% ACD) หากใช้
Time Gap Arch Staff [2] (640054) ➡️ 3.33 สกิล/วินาที
Reading Spell Books / Mind Slots / Releasing
ฉันชอบอ่านนิยาย! *แค่ก* ฉันหมายถึง Spell Books ต่างหาก!
Reading Spell Book 📚
- สกิลนี้ช่วยให้คุณร่ายเวทที่เก็บไว้ก่อนหน้าได้ทันทีด้วย
Reading Spellbook เช่น
Spell Book(Comet) (100073) ซึ่งสามารถปล่อยออกมาในภายหลังได้โดยใช้สกิล
Release - มีทั้งหมด 17 เล่ม (Old Spell Books) และ 9 เล่ม (New Spell Books); ส่วน Spell Books ที่เหลือถูกยกเลิกและไม่มีให้ใช้งานแล้ว
- เมื่อเวทถูกผนึกหรือหลังจากอ่าน Spell Book แล้ว จะต้องจ่ายค่า SP ที่สอดคล้องกันทันที
- สกิลที่ร่ายด้วยวิธีนี้สามารถเพิ่มพลังได้ด้วย
Mystical Amplification เนื่องจากสกิล
Release ไม่กินเอฟเฟกต์เหมือนแต่ก่อนแล้ว - หากคุณพยายามอ่าน Spell Book สำหรับสกิลที่คุณยังไม่ได้เรียน การอ่านจะล้มเหลวและผู้ร่ายจะติดสถานะ Sleep (ตรวจสอบให้แน่ใจว่าคุณได้ลงสกิลพอยต์ให้สกิลเหล่านั้นแล้ว!)
พฤติกรรมเดิม:❌
ในการเก็บเวท คุณต้องมีตำราเวทที่เฉพาะเจาะจงอยู่ใน inventory จะมีแท็บ Spell Storing ปรากฏขึ้น ให้คุณเลือกว่าเวทใดที่ต้องการเก็บ เมื่อคลิกซ้ายที่มัน ตำราเวทแต่ละเล่มจะมีค่าใช้จ่าย “mind slot” – ยิ่งเวททรงพลังมากเท่าไร ก็ยิ่งใช้สล็อตมากขึ้นเท่านั้น
พฤติกรรมใหม่:✔️
ด้วยการอัปเดตใหม่และการเปิดตัวตำราเวทใหม่ ในการเก็บเวท คุณเพียงแค่อ่านและใช้ตำราเวท ก็ไม่จำเป็นต้องมีแท็บ Spell Storing อีกต่อไป ทำให้ขั้นตอนรวดเร็วและสะดวกขึ้นมาก ตอนนี้เวทจะถูกเก็บโดยอัตโนมัติเมื่อคุณอ่านตำราเวท ช่วยลดความจำเป็นในขั้นตอนที่ต้องทำเองแบบเดิม
Mind Slots 🌌
- Mind Slots เป็นทรัพยากรจำกัดที่กำหนดว่าคุณสามารถจดจำเวทได้กี่บทในแต่ละครั้ง จำนวนสล็อตที่มีจะได้รับอิทธิพลจาก Base Level, INT และเลเวลของ
Freezing Spell หากคุณได้เรียนรู้มัน สิ่งนี้กำหนดจำนวนเวทที่คุณสามารถเก็บได้ - โปรดทราบว่ากลไกนี้เป็นกลไกแฝง และไม่มีตัวบ่งชี้ที่มองเห็นได้ว่าคุณจดจำเวทไปแล้วกี่บทหรือเหลือสล็อตอยู่กี่ช่อง
📌 อย่างไรก็ตาม ด้วยความช่วยเหลือจาก Muh (เฉพาะ MuhRO) คุณสามารถติดตามจำนวนเวทที่เก็บได้ด้วยภาพ
คุณสามารถตรวจสอบได้โดยใช้คำสั่ง (@spellbook) ในเกม
______________________________________________________________
- จำนวนเวทที่คุณสามารถเก็บได้กำหนดโดยสูตรต่อไปนี้:
สูตรเดิม:❌
Slots = (4 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)
สูตรใหม่:✔️
ด้วยระบบที่อัปเดตแล้ว ค่าใช้จ่าย mind slot ต่อเลเวลสกิลเพิ่มขึ้นจาก 4 เป็น 8 อย่างไรก็ตาม จำนวนเวทสูงสุดที่คุณสามารถจดจำได้ถูกจำกัดไว้ที่ 7
Slots = (8 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)
Releasing 🌠
▶ สร้างความเสียหาย MATK|Magic Damage แก่เป้าหมายเดี่ยวหนึ่งครั้งหรือหลายครั้ง โดยใช้ลูกแก้วธาตุที่เรียกออกมาผ่านสกิลที่เกี่ยวข้อง (Fire, Water, Lightning, Stone) สกิลนี้ยังสามารถใช้เพื่อปล่อย หนึ่ง ในเวทที่ผนึกไว้แบบสุ่มอย่างรวดเร็วผ่าน Reading Spell Book
▶ สำหรับเวทพื้นดินที่ปล่อยออกมา เช่น Storm Gust และ Comet เป้าหมายจะเป็นศูนย์กลางของพื้นที่เอฟเฟกต์ ข้อยกเว้นคือ Earth Strain ซึ่งตำแหน่งของเป้าหมายเพียงบ่งบอกทิศทางที่เวทจะเคลื่อนที่ไปเท่านั้น
Release [เลเวล 1]✔️
Release [เลเวล 2]❌
ตรวจสอบเลเวล Release ของคุณเสมอ เนื่องจากแต่ละเลเวลมีฟังก์ชันที่แตกต่างกัน
[ ตำราเวทแบบเก่า ] >>>>>>>> [ ตำราเวทแบบใหม่ ]
▶ มีตำราเวทของเมจรุ่นใหม่เหล่านี้ แต่รุ่นล่าง ๆ ถูกยกเลิกไปเนื่องจากไม่มีประสิทธิภาพและไม่ได้ผล
❌ = ยกเลิกแล้ว ✔️ = มีเวอร์ชันใหม่กว่า
♣ คัมภีร์เวทมนตร์ระดับเริ่มต้น
- ⬤
Fire Bolt (7 Mind slots) >>> (ใหม่) >>>>
Old Spell Book (Fire Bolt) (6189)❌ - ⬤
Cold Bolt (7 Mind slots) >>> (ใหม่) >>>>
Old Spell Book (Cold Bolt) (6190)❌ - ⬤
Lightning Bolt (7 Mind slots) >>> (ใหม่) >>>>
Old Spell Book (Lightning Bolt) (6191)❌
♦ คัมภีร์เวทมนตร์ระดับกลาง
- ⬤
Earth Spike (8 Mind slots) >>> (ใหม่) >>>>
Old Spell Book (Earth Spike) (6201)❌ - ⬤
Thunderstorm (9 Mind slots) >>> (ใหม่) >>>>
Old Spell Book (Thunderstorm) (6197)❌ - ⬤
Jupitel Thunder (9 Mind slots) >>> (ใหม่) >>>>
Old Spell Book (Jupitel Thunder) (6198)❌ - ⬤
Water Ball (9 Mind slots) >>> (ใหม่) >>>>
Old Spell Book (Water Ball) (6199)❌ - ⬤
Heaven's Drive Heaven's Drive (9 Mind slots) >>> (ใหม่) >>>>
Spell Book (Heaven's Drive) (6200)❌ - ⬤
Storm Gust (10 Mind slots) >>> (ใหม่) >>>>
Spell Book(Storm Gust) (100065)✔️ - ⬤
Lord of Vermilion (10 Mind slots) >>> (ใหม่) >>>>
Spell Book (Lord of Vermillion) (100066)✔️ - ⬤
Meteor Storm (10 Mind slots) >>> (ใหม่) >>>>
Spell Book(Meteor Storm) (100067)✔️
♠ คัมภีร์เวทมนตร์ระดับสูง
- ⬤
Drain Life (8 Mind slots) >>> (ใหม่) >>>>
Spell Book(Drain Life) (100068)✔️ - ⬤
Earth Strain (12 Mind slots) >>> (ใหม่) >>>>
Spell Book(Earth Strain) (100070)✔️ - ⬤
Crimson Rock (12 Mind slots) >>> (ใหม่) >>>>
Spell Book(Crimson Rock) (100071)✔️ - ⬤
Chain Lightning (12 Mind slots) >>> (ใหม่) >>>>
Spell Book(Chain Lightning) (100072)✔️
♥ คัมภีร์เวทมนตร์ระดับสูงสุด
- ⬤
Comet (22 Mind slots) >>> (ใหม่) >>>>
Spell Book(Comet) (100073)✔️ - ⬤
Tetra Vortex (22 Mind slots) >>> (ใหม่) >>>>
Spell Book(Tetra Vortex) (100074)✔️
การซื้อคัมภีร์เวทมนตร์ 📖
- คุณสามารถซื้อคัมภีร์เวทมนตร์ได้ที่ [Office] จาก NPC Magician Dealer (main_office 63, 59)
- คัมภีร์เวทมนตร์แต่ละเล่มมีราคาแตกต่างกัน ขึ้นอยู่กับเลเวล/Tier ของคัมภีร์นั้น
Soft Mdef / Hard Mdef / Mres / Magic Penetrations
รู้หรือไม่ว่า Flee ไม่มีผลอะไรกับ Mage?
Magic Defense 🔰
- ค่าป้องกันเวทมนตร์รวมที่นำมาคิดกับความเสียหายเวทมนตร์ ซึ่งโดยทั่วไปคิดจาก MATK ทั้งหมดหรือบางส่วน อย่างไรก็ตามก็มีข้อยกเว้นอยู่
- ในการหาความเสียหายสุดท้าย ให้นำ Hard MDEF มาคิดก่อน แล้วจึงนำ Soft MDEF มาคิด
Soft Magic Defense 🔰
- Soft magic defense หรือที่เรียกว่า magic defense จาก "INT" จะลดความเสียหายเวทมนตร์ที่ได้รับโดยตรง
SoftMDEF = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4 TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)]
- BonusA คือผลรวมของโบนัสแบบบวกเพิ่ม
- BonusB คือผลรวมของโบนัสแบบคูณ
- มอนสเตอร์ใช้สูตร SoftMDEF ที่แตกต่างออกไป
SoftMDEF = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
Hard Magic Defense 🔰
- Hard magic defense หรือที่เรียกว่า magic defense จาก "เกราะ" หรือ "อุปกรณ์" จะลดความเสียหายเวทมนตร์ที่ได้รับแบบคูณ
- Hard magic defense มีค่าเริ่มต้นที่ 0 และเพิ่มขึ้นจากอุปกรณ์ สกิลบางอย่าง และไอเทม
- ความเสียหายหลังคิด Hard MDEF =
Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]
⚠️ นี่แสดงว่าเมื่อ Hard MDEF เพิ่มขึ้น เปอร์เซ็นต์การลดความเสียหายเวทมนตร์ก็จะเพิ่มขึ้นด้วย แต่จะได้ผลตอบแทนที่ลดน้อยลงตามลำดับ ตัวอย่างเช่น:
🔮 Hard MDEF 20 ให้การลดความเสียหายประมาณ 15%
🔮 Hard MDEF 40 ให้การลดความเสียหายประมาณ 25%
🔮 Hard MDEF 125 ให้การลดความเสียหายประมาณ 50%
(โดยแสดงเป็น A + B ในหน้าต่างสถานะ โดยที่ A แทน Soft Mdef และ B แทน Hard Mdef.)
- ระบบ Magical Defense (MDEF) ได้รับการปรับปรุงใหม่ใน Renewal Update โดย HardDEF/MDEF ไม่ได้จำกัดอยู่ในระบบ 1-100 คะแนน โดยที่ 100 คือการป้องกันเต็มรูปแบบอีกต่อไป แต่ผลของ HardMDEF จะ ลดลงแบบเอกซ์โพเนนเชียลเมื่อค่าสูงขึ้น (กล่าวคือ ยิ่งค่าสูงขึ้น ผลของแต่ละคะแนนก็จะยิ่งน้อยลง);
- SoftDEF/MDEF ซึ่งส่วนใหญ่ขึ้นอยู่กับ VIT และ INT ตามลำดับ ไม่ได้เปลี่ยนแปลงมากนักจาก Pre-Renewal โดยจะลดความเสียหาย แบบลบออกไป โดยหักจำนวนคงที่จากความเสียหายสุดท้ายหลังจาก ที่มีการลดจาก HardDEF/MDEF แล้ว
(พร้อมกับการแนะนำอาชีพ/สถานะขั้นที่ 4 ที่แสดงเป็น C ในหน้าต่างสถานะด้านล่างเป็น Mres
Magic Resistance 🔰(MRES)
- Magic Resistance (MRES) เป็นค่าสถานะป้องกันที่ลดความเสียหายเวทที่เข้ามาแบบทวีคูณ
- MRES ส่วนใหญ่เพิ่มขึ้นจากอุปกรณ์ บัฟ สกิล และไอเท็มบริโภคบางชนิด
- สูตร: การลดความเสียหายสุดท้ายคำนวณได้ดังนี้:
Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5) - เช่นเดียวกับ Hard MDEF, MRES จะให้การลดความเสียหายอย่างมีนัยสำคัญเมื่อค่าสูงขึ้น แต่ประสิทธิภาพจะลดลงเมื่อค่าสูงมากเนื่องจาก diminishing returns ปริมาณประสิทธิผลอยู่ที่ 50%
MRES Penetration 🎯
- MRES Penetration เป็นค่าสถานะโจมตีที่ลด Magic Resistance (MRES) ของเป้าหมาย ทำให้สามารถสร้างความเสียหายเวทได้สูงขึ้น
- ค่าสถานะนี้สำคัญมากสำหรับอาชีพเวท เช่น Arch Mage เพื่อสร้างความเสียหายอย่างสม่ำเสมอต่อเป้าหมายที่มี MRES สูง เช่น บอสหรือผู้เล่นที่ใส่เกียร์หนัก
- สูตร: ค่า MRES ที่มีผลหลังการเจาะคำนวณได้ดังนี้:
Effective MRES = Max(0, Target's MRES - MRES Penetration) - MRES Penetration สามารถได้รับจากเอฟเฟกต์อุปกรณ์ การ enchant และสกิลบางชนิด ปริมาณการ bypass ถูกจำกัดไว้ที่ 50% และเอฟเฟกต์ Magic Resist Penetration ไม่สามารถเกินขีดจำกัดนี้ได้
ตัวอย่าง (1): สกิลของ Cardinal
Argutus Vita ให้ bypass 25%
Max Level: 5
Requirement: Mediale Votum 3, Reparatio 3
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Description: Grants the ability to ignore magical resistance (MRES) to a single party member or the caster.
[Lv 1]: Ignore Mres: 5%, Duration: 120 seconds
[Lv 2]: Ignore Mres: 10%, Duration: 150 seconds
[Lv 3]: Ignore Mres: 15%, Duration: 180 seconds
[Lv 4]: Ignore Mres: 20%, Duration: 210 seconds
[Lv 5]: Ignore Mres: 25%, Duration: 240 seconds
| Lv | SP Cost | Fixed Cast | Variable Cast | After Cast Delay | Duration | Range |
|---|---|---|---|---|---|---|
| 1 | 30 | 1.5s | 2s | 1s | 120s | 9 cells |
| 2 | 45 | 1.5s | 2s | 1s | 150s | 9 cells |
| 3 | 60 | 1.5s | 2s | 1s | 180s | 9 cells |
| 4 | 75 | 1.5s | 2s | 1s | 210s | 9 cells |
| 5 | 90 | 1.5s | 2s | 1s | 240s | 9 cells |
ตัวอย่าง (2): Master Shadow gears เช่น
Master Shadow Armor (24800) ก็ให้ bypass 20% เมื่อสวมใส่ครบทั้งเซต
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
When equipped with Master Shadow Shield:
All Traits +2
_______________________
When equipped with Master Shadow Shield and Master Shadow Shoes:
P.ATK +1, S.MATK +1
Total Refine Level of entire set is at least +27:
Ignores physical and magical defense of every race, except Players, by 50%.
_______________________
When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant:
Ignores physical and magical resistance of every race, except Players, by 20%.
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)
_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
การเจาะ MDEF 🎯
MDEF (Magic Defense) เป็นอุปสรรคสำคัญสำหรับคลาสสายเวทใน Ragnarok Online เพราะมันลดความเสียหายจากการโจมตีเวท หลายปีที่ผ่านมา คลาสสายเวทต้องดิ้นรนเพราะ MDEF ทำให้การสร้างความเสียหายสูงให้ศัตรูที่มีพลังป้องกันแข็งแกร่งเป็นเรื่องยาก อย่างไรก็ตาม การอัปเดตล่าสุดได้เพิ่มอุปกรณ์และความสามารถหลายอย่างที่ช่วยเจาะทะลุหรือลด MDEF ทำให้คลาสสายเวทสร้างความเสียหายได้มากขึ้น หากตั้งค่าถูกต้อง คุณสามารถทำการเจาะ MDEF ได้สูงถึง 100%
สูตรสำหรับคำนวณ MDEF สุดท้ายหลังจากคำนึงถึงการลดและเปอร์เซ็นต์การเจาะมีดังนี้:
MDEF สุดท้าย = (Total_Mdef - Sum_MdefReduceValues) × (1 − Sum_MdefBypassPercent ÷ 100)
- Total_Mdef = ค่า Hard MDEF รวมที่แสดงในหน้าต่างสถานะ
- Sum_MdefReduceValues = ผลรวมของการลด MDEF แบบคงที่ทั้งหมดที่ใช้กับศัตรู เช่น ผลของสกิลอย่าง Odin Power
- Sum_MdefBypassPercent = ผลรวมของเอฟเฟกต์เจาะ MDEF แบบเปอร์เซ็นต์ทั้งหมด เช่น จากสกิลอย่าง Expiatio หรือโบนัสจากอุปกรณ์
เพื่อให้เข้าใจได้ดีขึ้น ลองพิจารณาตัวอย่างต่อไปนี้: สมมติว่าผู้เล่นมีสิ่งต่อไปนี้:
- เจาะ MDEF 25% จาก
Expiatio (บัฟสกิล) - เจาะ MDEF 20% จาก
Full Tempest Shadow Armor (24667) &
Full Tempest Shadow Earring (24665)
Odin's Power Odin Power [ Level 2 ] , ซึ่งลด MDEF ลง 40
ศัตรูมี Hard MDEF 100 ในการคำนวณ MDEF สุดท้าย เราใช้สูตร:
MDEF สุดท้าย = (100 - 40) × (1 − (25 + 20) ÷ 100)
ซึ่งหมายความว่า MDEF ของศัตรูจะถูกลดลง 40 แบบคงที่จาก
Odin's Power Odin Power และจากนั้นลดลงอีก 45% จากเอฟเฟกต์เจาะ MDEF ค่าที่ได้จะกำหนดว่าความเสียหายเวทจริง ๆ ทะลุผ่านพลังป้องกันของศัตรูไปได้มากน้อยเพียงใด
ตอนแรกอาจดูซับซ้อนเล็กน้อย แต่สิ่งสำคัญคือ: การเจาะ MDEF ทำให้ความเสียหายเวทส่วนหนึ่งทะลุผ่านโดยไม่ถูกลดจากพลังป้องกันของศัตรู ยิ่งเปอร์เซ็นต์เจาะ MDEF สูงเท่าไร ความเสียหายก็จะถูก MDEF บล็อกน้อยลง และการโจมตีเวทของคุณก็จะยิ่งมีประสิทธิภาพมากขึ้นเท่านั้น
ที่การเจาะ MDEF เต็ม 100%: ความเสียหายเวททั้งหมดของคุณจะทะลุ MDEF ของศัตรู สร้างความเสียหายเต็มจำนวนโดยไม่มีการลดใด ๆ
- การเจาะ MDEF ยังสามารถหาได้จากเอฟเฟกต์อุปกรณ์ การ enchant และสกิลบางอย่าง
ตัวอย่าง (1): อุปกรณ์ Blue Shadow เช่น
Full Tempest Shadow Armor (24667) ให้การเจาะ 100% เมื่อสวมครบพร้อมกับอีกคู่เช่น
Full Tempest Shadow Shoes (24666)
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Shoes:
MATK +2%
Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)
_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
การซ้อนทับตัวคูณ
กระจาย ไม่ซ้อนทับ เข้าใจแล้ว!
Diminishing Return ทำงานอย่างไรใน Ragnarok Online? 🔎
- กฎของผลตอบแทนส่วนเพิ่มที่ลดลงกล่าวว่า ณ จุดหนึ่ง การเพิ่มปัจจัยนำเข้าใด ๆ (เช่น คะแนนสถานะหรือทรัพยากร) มากขึ้น จะทำให้ผลลัพธ์ (เช่น ความเสียหายหรือประสิทธิภาพ) เพิ่มขึ้นในอัตราที่น้อยลงเรื่อย ๆ
พูดง่าย ๆ คือ "อะไรที่มากเกินไปอาจให้ผลตรงกันข้าม ทำให้ต้นทุนสูงขึ้นและประสิทธิภาพลดลง"
- แนวคิดนี้จะชัดเจนขึ้นเมื่อนำมาปรับใช้กับ Ragnarok Online ซึ่งตัวอย่างต่อไปนี้เป็นสิ่งที่ผู้เล่นทุกคนมักพบเจอ:
การเพิ่มค่าสถานะ (Str, Agi, Vit, Int, Dex, Luk)
- การเพิ่มค่าสถานะจาก 1-10 (ผลลัพธ์) ใช้ 2 แต้ม (ปัจจัยการผลิต)
- การเพิ่มค่าสถานะจาก 81-90 (ผลลัพธ์) ใช้ 10 แต้ม (ปัจจัยการผลิต)
- การเพิ่มค่าสถานะจาก 126-130 (ผลลัพธ์) ใช้ 36 แต้ม (ปัจจัยการผลิต)
เมื่อคุณเพิ่มค่าสถานะเดิมต่อไป คุณจะต้องใช้แต้ม (ปัจจัยการผลิต) มากขึ้นเรื่อย ๆ เพื่อให้ได้ค่าสถานะเพิ่มขึ้นเพียงหนึ่งแต้ม (ผลลัพธ์) นี่เป็นตัวอย่างที่ชัดเจนของวิธีที่ผลตอบแทนที่ลดลงทำงานใน Ragnarok Online
- การที่ 1 แต้มเพิ่มเติมในช่วง 126-130 จะมีค่ามากกว่า 1 แต้มในช่วง 1-10 หรือไม่ ขึ้นอยู่กับเป้าหมายส่วนตัวของคุณ อย่างไรก็ตาม หากคุณตัดสินใจลงทุนกับอุปกรณ์ที่เพิ่มค่าสถานะอื่น นั่นก็เป็นทางเลือกที่ใช้ได้เช่นกัน
ตัวคูณแบบซ้อนทับ 📐
ตัวคูณในเกมมีหลายประเภท: (Race, Size, Element Property, Boss, Normal, Skill)
- หลักการทั่วไป:
ควรกระจายตัวคูณไปยังประเภทต่างๆ มากกว่าการซ้อนตัวคูณชนิดเดียวกันหลายๆ อัน "ผลตอบแทนที่ลดลง" จะเริ่มเกิดเมื่อคุณใช้ตัวคูณชนิดเดิมซ้ำหลายครั้ง
แม้จะทำตัวคูณเดี่ยวให้เกิน 100% ได้ แต่จะได้ผลก็ต่อเมื่อตัวคูณนั้นสมดุลกับประเภทอื่นๆ เท่านั้น
(ตัวอย่าง: Neutral Property 120% + Medium 50% + Boss 30%) จะได้ผลดีกว่า (ตัวอย่าง: Neutral Property 200% + Medium 10% + Boss 10%)
______________________________________________________________
มาตรวัดประสิทธิภาพของตัวคูณ 📏
▶ ในช่วง late-game เป็นเรื่องปกติที่จะมีเปอร์เซ็นต์ตัวคูณสูงๆ (เช่น 200% ขึ้นไป) จากการ์ดและอุปกรณ์ใหม่ที่เพิ่มเข้ามาในอัปเดต
อย่างไรก็ตาม หากต้องการเพิ่มความเสียหายให้สูงสุด สิ่งสำคัญคือต้องปรับสมดุลตัวคูณระหว่างประเภทต่างๆ
▶ การซ้อนตัวคูณประเภทเดียวกันมากเกินไปจะทำให้ประสิทธิภาพโดยรวมลดลง เนื่องจากตัวคูณประเภทเดียวกันจะบวกกัน ขณะที่ต่างประเภทจะคูณกัน
- การเพิ่มตัวคูณ Race ในลักษณะนี้: 100% → 200% → 300% → 400% → 500%+
- การเพิ่มตัวคูณ Element ในลักษณะนี้: 100% → 200% → 300% → 400% → 500%+
- การเพิ่มตัวคูณ Size ในลักษณะนี้: 100% → 200% → 300% → 400% → 500%+
- การเพิ่มตัวคูณ Special ในลักษณะนี้: 100% → 200% → 300% → 400% → 500%+
- การเพิ่มตัวคูณ Skill ในลักษณะนี้: 100% → 200% → 300% → 400% → 500%+
-
ระดับประสิทธิภาพสำหรับการซ้อนตัวคูณ:
-
⬤ กระจายตัวคูณสมดุล: ดี
⬤ ไม่สมดุลเล็กน้อย: พอใช้
⬤ ซ้อนประเภทเดียวมากเกินไป: แย่
⬤ ซ้อนแบบสุดโต่ง: แย่ที่สุด
⬤ ละเลยประเภทอื่น: เปล่าประโยชน์💀
⚠️เทคนิคสำคัญ: ควรกระจายตัวคูณให้สมดุลเท่าๆ กันระหว่างประเภท Race, Element, Size, Special และ Skill เพื่อเพิ่มความเสียหายรวมให้สูงสุด
ประเภทของตัวคูณ:
Matk%: (เวททั่วไป)
Race%: (Angel, Demon, Dragon, Fish ฯลฯ)
Element%: (Wind, Fire, Water, Earth ฯลฯ)
Size%: (Small, Medium, Large)
Special%: (อย่างอื่นที่ไม่ใช่ Matk/Race/Element/Size/skill)
Skill%: (Comet, Soul Expansion ฯลฯ) ตัวคูณ Skill จะถือเป็นตัวคูณ "Final"
ตัวคูณประเภทเดียวกันจะบวกกัน ขณะที่ตัวคูณต่างประเภทจะคูณกัน
เพื่อหาว่าคอมโบการ์ดของคุณเพิ่มความเสียหายรวมเท่าไร ให้ใช้สูตรนี้:
ความเสียหายสุดท้าย = (1 + MATK%) × (1 + Race%) × (1 + Element%) × (1 + Size%) × (1 + Special%) × Skill%
(1) x (1) x (1) x (1) x (1) = 1 or 100%
หรือ
(1 + MATK%) × (1 + Race Modifier) × (1 + Element Modifier) × (1 + Size Modifier) × (1 + Special Modifier) × Skill Modifiers
______________________________________________________________
เราจะใช้การ์ดเหล่านี้เป็นตัวอย่าง:
Zakudam Card (4474) [เผ่าพันธุ์] – เพิ่มความเสียหายต่อมอนสเตอร์กึ่งมนุษย์ 10%
Spell Addicted Plaga Card (300114) [ธาตุ] – เพิ่มความเสียหายธาตุ Neutral 30%
Mutating White Knight Card (27384) [ขนาด] – เพิ่มความเสียหายที่กระทำต่อมอนสเตอร์ขนาดกลางและใหญ่ 25% MATK + 15
เราจะใช้ (มนุษย์ / ผู้เล่น) เป็นเป้าหมาย:
- คุณสมบัติ: [มนุษย์, ขนาดกลาง, Neutral]
เคล็ดลับ: ผู้เล่นถือเป็นมนุษย์/ผู้เล่น และมอนสเตอร์ขนาดกลาง และมีธาตุ Neutral โดยค่าเริ่มต้น
เมื่อใช้การ์ดด้านบน เราจะได้สูตรต่อไปนี้เมื่อคุณใส่การ์ดเหล่านั้นในอาวุธที่มี 4 ช่อง:
-
Zakudam Card (4474),
Zakudam Card (4474),
Zakudam Card (4474),
Zakudam Card (4474)
- (1 + 0.1 + 0.1 + 0.1 + 0.1) x (1) x (1) x (1) = 1.40 หรือเพิ่มความเสียหาย 140%
Zakudam Card (4474),
Zakudam Card (4474),
Zakudam Card (4474),
Mutating White Knight Card (27384)
- (1 + 0.1 + 0.1 + 0.1) x (1) x (1 + 0.25) x (1) = 1.625 หรือเพิ่มความเสียหาย 162.5%
Zakudam Card (4474),
Zakudam Card (4474),
Spell Addicted Plaga Card (300114),
Mutating White Knight Card (27384)
- (1 + 0.1 + 0.1) x (1 + 0.3) x (1 + 0.25) x (1) = 1.95 หรือเพิ่มความเสียหาย 195%
Zakudam Card (4474),
Zakudam Card (4474),
Spell Addicted Plaga Card (300114),
Spell Addicted Plaga Card (300114)
- (1 + 0.1 + 0.1) x (1 + 0.6) x (1) x (1) = 1.92 หรือเพิ่มความเสียหาย 192%
ดังนั้นเราจึงสรุปได้ว่าการใช้การ์ดสูงสุด 2 ใบต่อประเภทตัวปรับแต่งจะได้ผลดีกว่าการใช้การ์ดแบบเดียวกัน 4 ใบ
คำสั่งและตั้งค่าเกม
คุณรู้หรือไม่ว่า !vsync ช่วยได้มากเมื่อคุณใช้ Directx7?
คำสั่งในเกมสำหรับ Mage ⚙️
| คำสั่ง 📜 | ตัวอย่าง 💡 | คำอธิบาย 📃 |
|---|---|---|
| @spellbook | - | แสดงข้อมูล Reading Spell Book (สำหรับ Mage เท่านั้น) |
| @aoes | - | แสดงพื้นที่สีของสกิล: Storm Gust, Lord of Vermillion, Meteor Storm |
| @lgp | - | เปิด/ปิด LGP |
| @cooldown | - | Displays the user's Instance cooldown timers |
| @showdelay | - | Displays Cast Delay or Cooldown for skills, requires Skill Failure Display option to be on |
| @lastwarp @lw | - | Teleports you to the last location you visited via Warper NPC |
| @refresh | Reloads displayed positions (Removes Position Lag errors) | |
| @noks | - | Prevents players from damaging mobs who hit you or were hit by you |
| @battlestats @bs | - | Displays in-depth character stats |
| @battlestats2 @bs2 | - | Displays in-depth defensive character stats |
| @killcounter mobid killcounterlist | - | You can count 5 different mobs at the same time. So you type @kc >mobid< >1 (first position of 5)< |
| @showzeny | - | Displays gained zeny. |
| @unequipall | - | Takes off the gear you wearing. |
| @hold | - | Movement by clicking will be ignored |
| @noattack | - | Autoattack action will be ignored (your character will still stand within attack range when clicking on an enemy) |
| @hidepet @hidepets | - | Pets will no longer be shown. |
| @hidehateffects | - | Turns off all headgear/garment effects on Player Characters |
| @autoloot @al | - | Automatically loots drop rate below the rate selected |
| @restock | - | Restock allows you to automatically draw a set of registered items from the current opened Storage. |
| @storeall | - | Stores all Items into an opened storage. |
| @getall | - | Moves all Items from an opened storage into inventory |
| @stockall | - | Moves all items from cart to inventory
Types: -1 = All (default), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition |
| @dropall | - | Drops all items from inventory except equipped or favourited items
Types: -1 = All (default), 0 = Healing, 2 = Useable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition |
Elemental Tables
Overcome the weakness! (yes i know more memorizing again...)
Element System 🔥
Mastering the elemental system in Renewal is key to maximizing damage output and reducing incoming damage. Whether you're battling through dungeons, fighting bosses, or engaging in PvP,
understanding the elemental relationships allows players to tailor their gear and skills to exploit their opponents' weaknesses.
Level 1 📗
| 🔰Defensive → | 🔘Neutral | 🔵Water | 🟤Earth | 🔴Fire | 🟢Wind | 🟣Poison | ⚪️Holy | ⚫️Shadow | 🟠Ghost | 🟡Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️Offensive ↓ | ||||||||||
| 🔘Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 90% | 100% |
| 🔵Water | 100% | 25% | 100% | 150% | 90% | 150% | 100% | 100% | 100% | 100% |
| 🟤Earth | 100% | 100% | 25% | 90% | 150% | 150% | 100% | 100% | 100% | 100% |
| 🔴Fire | 100% | 90% | 150% | 25% | 100% | 150% | 100% | 100% | 100% | 125% |
| 🟢Wind | 100% | 150% | 90% | 100% | 25% | 150% | 100% | 100% | 100% | 100% |
| 🟣Poison | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 75% |
| ⚪️Holy | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 125% | 100% | 125% |
| ⚫️Shadow | 100% | 100% | 100% | 100% | 100% | 75% | 125% | 0% | 100% | 0% |
| 🟠Ghost | 90% | 100% | 100% | 100% | 100% | 75% | 90% | 90% | 125% | 100% |
| 🟡Undead | 100% | 100% | 100% | 90% | 100% | 75% | 125% | 0% | 100% | 0% |
Level 2 📘
| 🔰Defensive → | 🔘Neutral | 🔵Water | 🟤Earth | 🔴Fire | 🟢Wind | 🟣Poison | ⚪️Holy | ⚫️Shadow | 🟠Ghost | 🟡Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️Offensive ↓ | ||||||||||
| 🔘Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 70% | 100% |
| 🔵Water | 100% | 0% | 100% | 175% | 80% | 150% | 100% | 100% | 100% | 100% |
| 🟤Earth | 100% | 100% | 0% | 80% | 175% | 150% | 100% | 100% | 100% | 100% |
| 🔴Fire | 100% | 80% | 175% | 0% | 100% | 150% | 100% | 100% | 100% | 150% |
| 🟢Wind | 100% | 175% | 80% | 100% | 0% | 150% | 100% | 100% | 100% | 100% |
| 🟣Poison | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 50% |
| ⚪️Holy | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 150% | 100% | 150% |
| ⚫️Shadow | 100% | 100% | 100% | 100% | 100% | 75% | 150% | 0% | 100% | 0% |
| 🟠Ghost | 70% | 100% | 100% | 100% | 100% | 75% | 80% | 80% | 150% | 125% |
| 🟡Undead | 100% | 100% | 100% | 80% | 100% | 50% | 150% | 0% | 125% | 0% |
Level 3 📙
| 🔰Defensive → | 🔘Neutral | 🔵Water | 🟤Earth | 🔴Fire | 🟢Wind | 🟣Poison | ⚪️Holy | ⚫️Shadow | 🟠Ghost | 🟡Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️Offensive ↓ | ||||||||||
| 🔘Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 50% | 100% |
| 🔵Water | 100% | 0% | 100% | 200% | 70% | 125% | 100% | 100% | 100% | 100% |
| 🟤Earth | 100% | 100% | 0% | 70% | 200% | 125% | 100% | 100% | 100% | 100% |
| 🔴Fire | 100% | 70% | 200% | 0% | 100% | 125% | 100% | 100% | 100% | 175% |
| 🟢Wind | 100% | 200% | 70% | 100% | 0% | 125% | 100% | 100% | 100% | 100% |
| 🟣Poison | 100% | 125% | 125% | 125% | 125% | 0% | 50% | 50% | 50% | 25% |
| ⚪️Holy | 100% | 100% | 100% | 100% | 100% | 50% | 0% | 175% | 100% | 175% |
| ⚫️Shadow | 100% | 100% | 100% | 100% | 100% | 50% | 175% | 0% | 100% | 0% |
| 🟠Ghost | 50% | 100% | 100% | 100% | 100% | 50% | 70% | 70% | 175% | 150% |
| 🟡Undead | 100% | 100% | 100% | 70% | 100% | 25% | 175% | 0% | 150% | 0% |
Level 4 📕
| 🔰Defensive → | 🔘Neutral | 🔵Water | 🟤Earth | 🔴Fire | 🟢Wind | 🟣Poison | ⚪️Holy | ⚫️Shadow | 🟠Ghost | 🟡Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️Offensive ↓ | ||||||||||
| 🔘Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 0% | 100% |
| 🔵Water | 100% | −50% | 100% | 200% | 60% | 125% | 100% | 100% | 100% | 100% |
| 🟤Earth | 100% | 100% | −50% | 60% | 200% | 125% | 100% | 100% | 100% | 100% |
| 🔴Fire | 100% | 60% | 200% | −50% | 100% | 125% | 100% | 100% | 100% | 200% |
| 🟢Wind | 100% | 200% | 60% | 100% | −50% | 125% | 100% | 100% | 100% | 100% |
| 🟣Poison | 100% | 125% | 125% | 125% | 125% | 0% | 50% | 50% | 50% | 0% |
| ⚪️Holy | 100% | 100% | 100% | 100% | 100% | 50% | 0% | 200% | 100% | 200% |
| ⚫️Shadow | 100% | 100% | 100% | 100% | 100% | 50% | 200% | 0% | 100% | 0% |
| 🟠Ghost | 0% | 100% | 100% | 100% | 100% | 50% | 60% | 60% | 200% | 175% |
| 🟡Undead | 100% | 100% | 100% | 60% | 100% | 0% | 200% | 0% | 175% | 0% |
Cards
Blue eyes white dragon on attack mode! oops wrong game~
Elemental Cards 🃏
Only the Mage's Elements are included in this list (Normal,Boss and Sealed) (Fire, Water, Wind, Earth, Ghost, Undead, Shadow)
Up to date until EP21 (Episode 21)
Card Descriptions 🀄️
If you want to check each card with ease i've made a table below for you
⚠️ do note that not all card is in the database yet and some aren't updated with a descriptions
| Neutral Magical Cards | ||
| Card | Slot | Effect |
| Plaga Card (27310) | Headgear | MATK +10 _______________________ Increases Magical Damage with Neutral element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Neutral element by additional 5% _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Plagarion Card (300251) | MATK +15 _______________________ Increases Magical Damage with Neutral element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Spell Addicted Plaga Card (300114) | When compounded on a Staff or Two-Handed Staff class weapon: Increases Magical Damage with Neutral element by 10%. _______________________ Refine Level +10: Increases Magical Damage with Neutral element by additional 10%. _______________________ Refine Level +14: Increases Magical Damage with Neutral element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Jormungandr Guardian Card (300460) | MATK +40 _______________________ Increases Magical Damage with Neutral, Shadow and Ghost element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Purple Pitaya Card (300123) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each Refine Level: Increases Magical Damage with Neutral element by 3%. _______________________ When equipped with Boiling Water Marc Card: Decreases damage taken from Neutral elemental attacks by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Smile Card (300273) | MaxSP -25% _______________________ Increases Magical Damage with Neutral element by 10%. _______________________ When equipped with Solace Card and Base Level at least 200: For each 40 base INT: Increases Magical Damage with Neutral element by additional 15%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Fallen Root Card (27382) | ATK +30 MATK +30 _______________________ When equipped with Realized Corruption Root Card: Increases Magical Damage with Fire and Neutral element by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| One Eye Dollarcist Card (300375) | Decreases damage taken from Neutral element attacks by 20%. _______________________ Up to max +11 Refine Level: Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ Refine Level +12: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ When compounded Garment' Armor Level is 2: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| MVP Phantom of Himmelmez Card (27381) | Increases Magical Damage with Holy and Neutral element by 100%. Increases damage taken from all elemental attacks by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Dio Anemos Card (27250) | Footgear | MATK +3% Increases Magical Damage with Earth and Neutral element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Midnight Dio Anemos Card (300178) | Increases Earth and Neutral elemental magical damage by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Tumbling Card (300221) | Increases Magical Damage with Neutral and Shadow element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Neutral and Shadow element by 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Midnight Fei Kanablian Card (300190) | Increases Magical Damage with Neutral and Earth element by 10%. _______________________ 2% chance to transform into a Golem for 5 seconds when dealing Physical Damage. During transformation: DEF +500 _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Rebellion Dien Card | invalid id | |
| D.Y Card (27262) | Accessory | Increases Magical Damage with Neutral and Shadow element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Midnight D.Y Card (300191) | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Jewelant Card (300066) | ||
| Ashhopper Card (300218) | Increases Magical Damage with Neutral element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Icebear Card (300476) | ||
| Summer Vacation Pope Card | invalid id | |
| Wind Magical Cards | ||
| Card | Slot | Effect |
| Tikbalang Card (4586) | Headgear | MATK +10 _______________________ Increases Magical Damage with Wind element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Wind element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Litus Card (300258) | MATK +15 _______________________ Increases Magical Damage with Shadow element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Diosa Card | Headgear | invalid id |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Superior Rgan Warlock Card (300462) | MATK +40 _______________________ Increases Magical Damage with Fire, Wind and Earth element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Fire, Wind and Earth element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Fire, Wind and Earth element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Fire, Wind and Earth element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Abyssmal Phen Card (300149) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each refine level: Increases Magical Damage with Wind element by 3%. _______________________ When equipped with Abysmal Obeaune Card, Decreases damage taken from Neutral elemental attacks by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Merciless Sliea Card (11003) | A famous novel by a kRO player that was published in Monthly RO that's about the Kafra Corporation. _______________________ Type: Etc Position: Unknown Weight: 1 | |
| Sealed Gioia Card (27221) | Increases Magical Damage with Wind and Ghost element by 50%. Increases damage taken from all elementals by 60%. _______________________ Refine Level +15: Increases Magical Damage with Wind and Ghost element by 75% instead. Increases damage taken from all elementals by 40% instead. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Ordre Card (27255) | Footgear | MATK +3% Increases Magical Damage with Wind and Water element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Midnight Ordre Card (300183) | Increases Magical Damage with Wind and Water element by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Rebellion Dien Card | invalid id | |
| Elvira Card (4577) | Accessory | Increases Magical Damage with Wind and Ghost element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Crow Baron Card (300267) | Increases Attack Speed by 5%. _______________________ Base Level at least 200: Increases Magical Damage with Fire and Wind element by 15%. _______________________ When equipped with Crow Duke Card and equipped by Sage classes: Increases damage of Fire Bolt and Lightning Bolt by 30%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Summer Vacation Pope Card | invalid id | |
| Fire Magical Cards | ||
| Card | Slot | Effect |
| Lichtern Red Card (4599) | Headgear | MATK +10 _______________________ Increases Magical Damage with Fire element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Fire element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Fillia Card (300256) | MATK +15 _______________________ Increases Magical Damage with Fire element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| E-Rail Card (300462) | MATK +40 _______________________ Increases Magical Damage with Fire, Wind and Earth element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Fire, Wind and Earth element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Fire, Wind and Earth element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Fire, Wind and Earth element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Faceworm Larva Card (27167) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each Refine Level: Increases Magical Damage with Water element by 3%. _______________________ When equipped with Faceworm Egg Card: Decreases damage taken from Neutral elemental attacks by 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Polluted Spider Queen Card (300201) | Increases Water and Earth elemental magical damage by 50%. Increases damage taken from all elemental attacks by 60%. _______________________ Refine Level +15: Increases Water and Earth elemental magical damage by additional 25%. Increases damage taken from all elemental attacks by additional 40%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| [MVP] Polluted Spider Queen Card (300202) | _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Geffen Thief Card (27253) | Footgear | MATK +3% Increases Magical Damage with Fire and Holy element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Volcring Card (300215) | Increases Magical Damage with Fire and Earth element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Fire and Earth element by additional 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Rebellion Dien Card | invalid id | |
| Mavka Card (2761) | Accessory | Rental Item A ring that has special power ineach shape. _______________________ Increases experience gained from defeating Angel race monsters by 15%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 |
| Crow Baron Card (300267) | Increases Attack Speed by 5%. _______________________ Base Level at least 200: Increases Magical Damage with Fire and Wind element by 15%. _______________________ When equipped with Crow Duke Card and equipped by Sage classes: Increases damage of Fire Bolt and Lightning Bolt by 30%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Firewind Rike Card (300222) | Increases Magical Damage with Wind element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Summer Vacation Pope Card | invalid id | |
| Water Magical Cards | ||
| Card | Slot | Effect |
| Lichtern Blue Card (4597) | Headgear | MATK +10 _______________________ Increases Magical Damage with Water element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Water element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Vanilaqus Card (300257) | MATK +15 _______________________ Increases Magical Damage with Water element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Ice Gangu Card (300359) | MATK +10, S.MATK +1 _______________________ Increases Magical Damage with Water element by 4%. Increases SP Consumption by 7%. _______________________ Refine Level +9: Increases Magical Damage with Water element by additional 3%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Ice Straw Card (300361) | Armor | S.MATK +1 _______________________ Increases SP Consumption by 7%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Water element by 4%. _______________________ When equipped with Ice Gangu Card: MATK +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Blue Pitaya Card (300124) | Weapon | When compounded on a Staff and Two-Handed Staff class weapon: Increases Magical Damage with Water element by 10%. _______________________ Refine Level +10: Increases Magical Damage with Water element by additional 10%. _______________________ Refine Level +14: Increases Magical Damage with Water element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Brinaranea Card (27324) | Increases Magical Damage with Water element by 15%. _______________________ When equipped with Muspellskoll Card: Increases Magical Damage with Water element by aditional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Superior Rgan Healer Card (300463) | MATK +40 _______________________ Increases Magical Damage with Water, Poison and Holy element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Water, Poison and Holy element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Water, Poison and Holy element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Water, Poison and Holy element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Midnight Ordre Card (300183) | Footgear | Increases Magical Damage with Wind and Water element by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Boiling Water Marc Card (300121) | Increases Magical Damage with Holy and Water element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Holy and Water element by additional 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Ordre Card (27255) | MATK +3% Increases Magical Damage with Wind and Water element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Crow Duke Card (300268) | Accessory | MATK +5% _______________________ Base Level at least 200: Increases Magical Damage with Water and Earth element by 15%. _______________________ When equipped with Crow Baron Card and equipped by Sage classes: Increases damage of Cold Bolt and Heaven's Drive by 30%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
| Headless Mule Card (27125) | Increases Magical Damage with Water and Holy element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Lude Gal Card (300243) | When equipped by Novice or Super Novice: MATK +10%, MaxSP +500. When equipped with Ghost Cube Card: Magical attacks have a certain chance to increase Magical Damage with Water and Fire element by 40% for 7 seconds. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Calmaring Card (300364) | Increases Magical Damage with Water element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Elite Rgan Warlock Card (300464) | Increases Magical Damage with Water, Poison and Holy element by 25%. _______________________ Base INT at least 90: Increases SP Consumption by 7%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Earth Magical Cards | ||
| Card | Slot | Effect |
| Lichtern Yellow Card (4600) | Headgear | MATK +10 _______________________ Increases Magical Damage with Earth element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Earth element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Fulgor Card (300259) | MATK +15 _______________________ Increases Magical Damage with Earth element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Superior Rgan Warlock Card (300462) | Weapon | MATK +40 _______________________ Increases Magical Damage with Fire, Wind and Earth element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Fire, Wind and Earth element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Fire, Wind and Earth element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Fire, Wind and Earth element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Arc Elder Card (4629) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each Refine Level: Increases Magical Damage with Earth element by 3%. _______________________ When equipped with shoes compounded with Time Keeper Card: Decreases damage taken from Neutral elemental attacks by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Dio Anemos Card (27250) | Footgear | MATK +3% Increases Magical Damage with Earth and Neutral element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Midnight Dio Anemos Card (300178) | Increases Earth and Neutral elemental magical damage by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Ash Toad Card (300211) | Accessory | Increases Magical Damage with Earth element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
| Crow Duke Card (300268) | MATK +5% _______________________ Base Level at least 200: Increases Magical Damage with Water and Earth element by 15%. _______________________ When equipped with Crow Baron Card and equipped by Sage classes: Increases damage of Cold Bolt and Heaven's Drive by 30%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Calmaring Card (300364) | Increases Magical Damage with Water element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Elite Rgan Warlock Card (300464) | Increases Magical Damage with Water, Poison and Holy element by 25%. _______________________ Base INT at least 90: Increases SP Consumption by 7%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Ghost Magical Cards | ||
| Card | Slot | Effect |
| Lichtern Green Card (4598) | Headgear | MATK +10 _______________________ Increases Magical Damage with Ghost element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Ghost element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Pierrotziost Card (300247) | Increases Variable Casting Time by 5%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: Increases Magical Damage with Ghost element by 1%. _______________________ Refine Level +11: Increases Magical Damage with Ghost element by additional 2%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Spectrum Plasma Card (300248) | MATK +10% _______________________ Increases SP Consumption by 50%. Increases Magical Damage against Demon and Formless race by 50%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Book of Death Card (300279) | Weapon | Increases damage of Soul Expansion by 30%. _______________________ When equipped with Death Word Card: Base Level at least 200: Increases Magical Damage with Ghost element by 30%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Tumbling Card (300221) | Footgear | Increases Magical Damage with Neutral and Shadow element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Neutral and Shadow element by 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| D.Y Card (27262) | Accessory | Increases Magical Damage with Neutral and Shadow element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Midnight D.Y Card (300191) | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Jewelant Card (300066) | ||
| Icebear Card (300478) | ||
| Shadow Magical Cards | ||
| Card | Slot | Effect |
| Lavaeter Card (300258) | Headgear | MATK +15 _______________________ Increases Magical Damage with Shadow element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Ashring Card (300219) | When compounded on either One-Handed Staff or Two-Handed Staff: Increases Magical Damage with Shadow element by 10%. Refine Level +10: Increases Magical Damage with Shadow element by additional 10%. Refine Level +14: Increases Magical Damage with Shadow element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Jormungandr Guardian Card (300460) | Weapon | MATK +40 _______________________ Increases Magical Damage with Neutral, Shadow and Ghost element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| One Eye Dollarcis Card (300375) | Garment | Decreases damage taken from Neutral element attacks by 20%. _______________________ Up to max +11 Refine Level: Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ Refine Level +12: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ When compounded Garment' Armor Level is 2: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| [MVP] Abysmal Witch Card (300328) | Garment | _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Rebellion Dien Card | Footgear | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 |
| Midnight D.Y Card (300191) | Accessory | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Jennifer Card (300249) | Increases Physical Damage against Formless race by 5%. _______________________ Base Level at least 200: Increases Physical Damage against Formless race by additional 15%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Summer Vacation Pope Card | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 | |
| Undead Magical Cards | ||
| Card | Slot | Effect |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Jormungandr Guardian Card (300460) | Weapon | MATK +40 _______________________ Increases Magical Damage with Neutral, Shadow and Ghost element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| [MVP] Aquila Card (300382) | Garment | Increases Magical Damage with Poison and Undead element by 100%. Increases damage taken from every element by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Yordos Judge Card | Garment | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 |
| Rebellion Dien Card | Footgear | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 |
| Midnight D.Y Card (300191) | Accessory | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Jennifer Card (300249) | Increases Physical Damage against Formless race by 5%. _______________________ Base Level at least 200: Increases Physical Damage against Formless race by additional 15%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Summer Vacation Pope Card | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 | |
Doomsday Pianist Build 🎹
You aren't sure which element to play as a mage? no worries i got the best set up for you!
I call it, The DPB or the "Doomsday Pianist Build" muhahahaha!
| 🎹 The Jack of all trades 🎹 | |
|---|---|
| Top | |
| Mid | |
| Low | |
| Armor | |
| Weapon | |
| Shield | |
| Garment | |
| Shoes | |
| Accessory R | |
| Accessory L | |
Also good against End-game MVP's Like:
Rigel (22174) |
Betelgeuse (20994) |
Juncea (21532) |
Aquila (21531) |
Unidentified Life Forms (21062) |
The One (20928) |
Sakray (20892) |
Broken Thanatos (20785) |
Cursed King Schmidt (20387) |
Sarah (3190) |
Skills
So much skills to choose from... T - T
Mage 1️⃣
| Mage Skills 📗 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Skill Form: Passive Description: Restores SP every 10 sec while idle. MaxSP affects how much SP restoration is increased by this skill. [Lv 1]: Restores (5+0.2% of MaxSP) SP [Lv 2]: Restores (10+0.4% of MaxSP) SP [Lv 3]: Restores (15+0.6% of MaxSP) SP [Lv 4]: Restores (20+0.8% of MaxSP) SP [Lv 5]: Restores (25+1.0% of MaxSP) SP [Lv 6]: Restores (30+1.2% of MaxSP) SP [Lv 7]: Restores (35+1.4% of MaxSP) SP [Lv 8]: Restores (40+1.6% of MaxSP) SP [Lv 9]: Restores (45+1.8% of MaxSP) SP [Lv 10]: Restores (50+2.0% of MaxSP) SP |
Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Description: Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
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Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Description: Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic. The damage portion is divided among the targets. [Lv 1]: 80% MATK [Lv 2]: 90% MATK [Lv 3]: 100% MATK [Lv 4]: 110% MATK [Lv 5]: 120% MATK [Lv 6]: 130% MATK [Lv 7]: 140% MATK [Lv 8]: 150% MATK [Lv 9]: 160% MATK [Lv 10]: 170% MATK
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Max Level: 10 Requirement: Napalm Beat 7, Soul Strike 5 Skill Form: Active Type: Supportive Target: Ground Description: Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage. The barrier will disappear after a period of time. Consumes 1 Blue Gemstone. [Lv 1]: Barrier: 300, Blocks 2 Hits [Lv 2]: Barrier: 600, Blocks 3 Hits [Lv 3]: Barrier: 900, Blocks 4 Hits [Lv 4]: Barrier: 1200, Blocks 5 Hits [Lv 5]: Barrier: 1500, Blocks 6 Hits [Lv 6]: Barrier: 1800, Blocks 7 Hits [Lv 7]: Barrier: 2100, Blocks 8 Hits [Lv 8]: Barrier: 2400, Blocks 9 Hits [Lv 9]: Barrier: 2700, Blocks 10 Hits [Lv 10]: Barrier: 3000, Blocks 11 Hits
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Max Level: 10 Requirement: Napalm Beat 4 Skill Form: Active Type: Magical Target: 1 Character Description: Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target. This skill inflicts additional damage against Undead monster. [Lv 1]: 1 Hit, Undead +5%, 18 SP Consumption [Lv 2]: 1 Hit, Undead +10%, 14 SP Consumption [Lv 3]: 2 Hits, Undead +15%, 24 SP Consumption [Lv 4]: 2 Hits, Undead +20%, 20 SP Consumption [Lv 5]: 3 Hits, Undead +25%, 30 SP Consumption [Lv 6]: 3 Hits, Undead +30%, 26 SP Consumption [Lv 7]: 4 Hits, Undead +35%, 36 SP Consumption [Lv 8]: 4 Hits, Undead +40%, 32 SP Consumption [Lv 9]: 5 Hits, Undead +45%, 42 SP Consumption [Lv 10]: 5 Hits, Undead +50%, 38 SP Consumption
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Max Level: 10 Skill Form: Active Type: Magical Target: Enemy Description: Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATK Water elemental magic damage per Hit. [Lv 1]: 1 Hit, 12 SP Consumption [Lv 2]: 2 Hits, 14 SP Consumption [Lv 3]: 3 Hits, 16 SP Consumption [Lv 4]: 4 Hits, 18 SP Consumption [Lv 5]: 5 Hits, 20 SP Consumption [Lv 6]: 6 Hits, 22 SP Consumption [Lv 7]: 7 Hits, 24 SP Consumption [Lv 8]: 8 Hits, 26 SP Consumption [Lv 9]: 9 Hits, 28 SP Consumption [Lv 10]: 10 Hits, 30 SP Consumption
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Max Level: 10 Requirement: Cold Bolt 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Description: Inflicts Water magic damage on a target, which has a chance to inflict Freezing status. The Freezing chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: 110% MATK, Frozen Chance: 38% [Lv 2]: 120% MATK, Frozen Chance: 41% [Lv 3]: 130% MATK, Frozen Chance: 44% [Lv 4]: 140% MATK, Frozen Chance: 47% [Lv 5]: 150% MATK, Frozen Chance: 50% [Lv 6]: 160% MATK, Frozen Chance: 53% [Lv 7]: 170% MATK, Frozen Chance: 56% [Lv 8]: 180% MATK, Frozen Chance: 59% [Lv 9]: 190% MATK, Frozen Chance: 62% [Lv 10]: 200% MATK, Frozen Chance: 65%
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Max Level: 10 Skill Form: Active Type: Debuff Target: 1 Character Description: Inflicts Stone Curse to a target. Consumes 1 Red Gemstone. From level 6, Red Gemstone is consumed only when the skill is successfull. Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: Stone Curse chance: 24% [Lv 2]: Stone Curse chance: 28% [Lv 3]: Stone Curse chance: 32% [Lv 4]: Stone Curse chance: 36% [Lv 5]: Stone Curse chance: 40% [Lv 6]: Stone Curse chance: 44% [Lv 7]: Stone Curse chance: 48% [Lv 8]: Stone Curse chance: 52% [Lv 9]: Stone Curse chance: 56% [Lv 10]: Stone Curse chance: 60%
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Max Level: 10 Requirement: Fire Bolt 4 Skill Form: Active Type: Magical, AoE Target: 1 Character Description: Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage. Inner area (3x3) and outer area (5x5) receive different damage. [Lv 1]: Inner: 160% MATK, Outer: 120% MATK [Lv 2]: Inner: 180% MATK, Outer: 135% MATK [Lv 3]: Inner: 200% MATK, Outer: 150% MATK [Lv 4]: Inner: 220% MATK, Outer: 165% MATK [Lv 5]: Inner: 240% MATK, Outer: 180% MATK [Lv 6]: Inner: 260% MATK, Outer: 195% MATK [Lv 7]: Inner: 280% MATK, Outer: 210% MATK [Lv 8]: Inner: 300% MATK, Outer: 225% MATK [Lv 9]: Inner: 320% MATK, Outer: 240% MATK [Lv 10]: Inner: 340% MATK, Outer: 255% MATK
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Max Level: 10 Requirement: Sight 1, Fire Ball 5 Skill Form: Active Type: Magical Target: Ground Description: Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward. [Lv 1]: Each Wall: 3 Hits, lasts 5 seconds [Lv 2]: Each Wall: 4 Hits, lasts 6 seconds [Lv 3]: Each Wall: 5 Hits, lasts 7 seconds [Lv 4]: Each Wall: 6 Hits, lasts 8 seconds [Lv 5]: Each Wall: 7 Hits, lasts 9 seconds [Lv 6]: Each Wall: 8 Hits, lasts 10 seconds [Lv 7]: Each Wall: 9 Hits, lasts 11 seconds [Lv 8]: Each Wall: 10 Hits, lasts 12 seconds [Lv 9]: Each Wall: 11 Hits, lasts 13 seconds [Lv 10]: Each Wall: 12 Hits, lasts 14 seconds
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Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Description: Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30
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Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Description: Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30
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Max Level: 10 Requirement: Lightning Bolt 4 Skill Form: Active Type: Magical Target: Ground Description: Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area. [Lv 1]: 1 Hit, SP Consumption: 29 [Lv 2]: 2 Hits, SP Consumption: 34 [Lv 3]: 3 Hits, SP Consumption: 39 [Lv 4]: 4 Hits, SP Consumption: 44 [Lv 5]: 5 Hits, SP Consumption: 49 [Lv 6]: 6 Hits, SP Consumption: 54 [Lv 7]: 7 Hits, SP Consumption: 59 [Lv 8]: 8 Hits, SP Consumption: 64 [Lv 9]: 9 Hits, SP Consumption: 69 [Lv 10]: 10 Hits, SP Consumption: 74
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| Quest Skills | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Caster Description: Creates a barrier of spiritual energy that will buffer attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier. Higher damage means more SP will be drained by the barrier. [SP 100~81%]: -30% Damage, SP Consumption: 3.0% [SP 80~61%]: -24% Damage, SP Consumption: 2.5% [SP 60~41%]: -18% Damage, SP Consumption: 2.0% [SP 40~21%]: -12% Damage, SP Consumption: 1.5% [SP 20~1%]: -6% Damage, SP Consumption: 1.0%
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Wizard 2️⃣
| Wizard Skills 📘 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Requirement: Fire Wall 1 Skill Form: Active Type: Magical Target: Ground Description: Summons a pillar of flame on a targeted spot that will deal Fire elemental magic damage to enemies that come into contact with it. If no one steps on it for 30 seconds, it will disappear. You can place up to 5 Fire Pillars at once and consumes 1 Blue Gemstone with level 6 and above. Also it can't be placed if there is an enemy standing on that cell already. [Lv 1]: Hits: 3, AoE: 3x3 cells [Lv 2]: Hits: 4, AoE: 3X3 cells [Lv 3]: Hits: 5, AoE: 3X3 cells [Lv 4]: Hits: 6, AoE: 3X3 cells [Lv 5]: Hits: 7, AoE: 3X3 cells [Lv 6]: Hits: 8, AoE: 7x7 cells [Lv 7]: Hits: 9, AoE: 7x7 cells [Lv 8]: Hits: 10 AoE: 7x7 cells [Lv 9]: Hits: 11, AoE: 7x7 cells [Lv 10]: Hits: 12, AoE: 7x7 Cells
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Max Level: 10 Requirement: Sight 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: Enemies around the caster Description: Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells. [Lv 1]: MATK 120% [Lv 2]: MATK 140% [Lv 3]: MATK 160% [Lv 4]: MATK 180% [Lv 5]: MATK 200% [Lv 6]: MATK 220% [Lv 7]: MATK 240% [Lv 8]: MATK 260% [Lv 9]: MATK 280% [Lv 10]: MATK 300%
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Max Level: 10 Requirement: Thunder Storm 1, Sightrasher 2 Skill Form: Active Type: Magical Target: Ground Description: Summons meteors towards a targeted area to inflict 125% MATK Fire elemental magic damage upon enemies in an 13x13 area and have a chance to cause Stun. Each meteorite has a range of 7x7 cells and depending on skill level, the number of falling meteorites and the number of hits per meteorite are increased. [Lv 1]: Meteorites: 2, Hits: 1, Stun Chance: 3% [Lv 2]: Meteorites: 3, Hits: 1, Stun Chance: 6% [Lv 3]: Meteorites: 3, Hits: 2, Stun Chance: 9% [Lv 4]: Meteorites: 4, Hits: 2, Stun Chance: 12% [Lv 5]: Meteorites: 4, Hits: 3, Stun Chance: 15% [Lv 6]: Meteorites: 5, Hits: 3, Stun Chance: 18% [Lv 7]: Meteorites: 5, Hits: 4, Stun Chance: 21% [Lv 8]: Meteorites: 6, Hits: 4, Stun Chance: 24% [Lv 9]: Meteorites: 6, Hits: 5, Stun Chance: 27% [Lv 10]: Meteorites: 7, Hits: 5, Stun Chance: 30%
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Max Level: 10 Requirement: Napalm Beat 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: 1 Character Description: Fires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy. The number of hits increases with the skill level. [Lv 1]: Hits: 3 [Lv 2]: Hits: 4 [Lv 3]: Hits: 5 [Lv 4]: Hits: 6 [Lv 5]: Hits: 7 [Lv 6]: Hits: 8 [Lv 7]: Hits: 9 [Lv 8]: Hits: 10 [Lv 9]: Hits: 11 [Lv 10]: Hits: 12
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Max Level: 10 Requirement: Thunder Storm 1, Jupitel Thunder 5 Skill Form: Active Type: Magical Target: Ground Description: Collects and drops lightning strikes on the ground in an 13x13 area around a designated cell, inflicting Wind elemental magic damage and probably cause Blind status. The chance of causing Blind status is reduced by the immunity of the targets. [Lv 1]: MATK 500%, Blind Chance: 15% [Lv 2]: MATK 600%, Blind Chance: 20% [Lv 3]: MATK 700%, Blind Chance: 25% [Lv 4]: MATK 800%, Blind Chance: 30% [Lv 5]: MATK 900%, Blind Chance: 35% [Lv 6]: MATK 1000%, Blind Chance: 40% [Lv 7]: MATK 1100%, Blind Chance: 45% [Lv 8]: MATK 1200%, Blind Chance: 50% [Lv 9]: MATK 1300%, Blind Chance: 55% [Lv 10]: MATK 1400%, Blind Chance: 60%
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Max Level: 5 Requirement: Cold Bolt 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: 1 Character Description: Hurls spheres of water at high velocity at a targeted enemy. Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map. Detection range of Water cells increases with skill level and can be used on skill effects such as Deluge. [Lv 1]: MATK 130% each Hit, Water Cells: 1x1 [Lv 2]: MATK 160% each Hit, Water Cells: 3x3 [Lv 3]: MATK 190% each Hit, Water Cells: 3x3 [Lv 4]: MATK 220% each Hit, Water Cells: 5x5 [Lv 5]: MATK 250% each Hit, Water Cells: 5x5
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Max Level: 10 Requirement: Stone Curse 1, Frost Diver 1 Skill Form: Active Type: Supportive Target: Ground Description: Creates a frozen wall of ice in 1x5 cells that will block enemies, but it can be destroyed using attacks. The HP of the Ice Wall depends on skill level and when placed, it's HP is reduced by 50 per second. It will disappear when it's HP reaches zero. [Lv 1]: Ice Wall HP: 400 [Lv 2]: Ice Wall HP: 600 [Lv 3]: Ice Wall HP: 800 [Lv 4]: Ice Wall HP: 1000 [Lv 5]: Ice Wall HP: 1200 [Lv 6]: Ice Wall HP: 1400 [Lv 7]: Ice Wall HP: 1600 [Lv 8]: Ice Wall HP: 1800 [Lv 9]: Ice Wall HP: 2000 [Lv 10]: Ice Wall HP: 2200
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Max Level: 10 Requirement: Frost Diver 1, Ice Wall 1 Skill Form: Active Type: Magical Target: Enemies around the caster Description: Inflicts Water elemental magical damage to enemies within 5x5 cells of the caster and inflicts Freezing status. Freezing chance and duration increases with the skill level. [Lv 1]: Freezing Time: 1.5 seconds, Freeing Chance: 38% [Lv 2]: Freezing Time: 3.0 seconds, Freeing Chance: 43% [Lv 3]: Freezing Time: 4.5 seconds, Freeing Chance: 48% [Lv 4]: Freezing time: 6.0 seconds, Freeing Chance: 53% [Lv 5]: Freezing Time: 7.5 seconds, Freeing Chance: 58% [Lv 6]: Freezing Time: 9.0 seconds, Freeing Chance: 63% [Lv 7]: Freezing Time: 10.5 seconds, Freeing Chance: 68% [Lv 8]: Freezing Time: 12.0 seconds, Freeing Chance: 73% [Lv 9]: Freezing Time: 13.5 seconds, Freeing Chance: 78% [Lv 10]: Freezing Time: 15.0 seconds, Freeing Chance: 83%
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Max Level: 10 Requirement: Frost Diver 1, Jupitel Thunder 3 Skill Form: Active Type: Magical Target: Ground Description: Summons a blizzard on the ground in an 11x11 area around an designated cell to inflict Water elemental magic damage on enemies. The blizzard lasts for 4.5 seconds hitting once every 0.45 seconds and knocking back enemies by 2 cells. Damaged targets have a certain chance to be inflicted with Freezing status and do not take damage while the Freezing status is active. [Lv 1]: MATK 120% each Hit [Lv 2]: MATK 170% each Hit [Lv 3]: MATK 220% each Hit [Lv 4]: MATK 270% each Hit [Lv 5]: MATK 320% each Hit [Lv 6]: MATK 370% each Hit [Lv 7]: MATK 420% each Hit [Lv 8]: MATK 470% each Hit [Lv 9]: MATK 520% each Hit [Lv 10]: MATK 570% each Hit
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Max Level: 5 Requirement: Stone Curse 1 Requirement: Stone Curse 1 Requirement: Seismic Weapon 1 Skill Form: Active Type: Magical Target: 1 Character Description: Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage. The number of hits increases with the skill level. [Lv 1]: Hits: 1 [Lv 2]: Hits: 2 [Lv 3]: Hits: 3 [Lv 4]: Hits: 4 [Lv 5]: Hits: 5
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Max Level: 5 Requirement: Earth Spike 3 Requirement: Earth Spike 3 Requirement: Earth Spike 1 Skill Form: Active Type: Magical Target: Ground Description: Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area. If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding. [Lv 1]: MATK 125% [Lv 2]: MATK 250% [Lv 3]: MATK 375% [Lv 4]: MATK 500% [Lv 5]: MATK 625%
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Max Level: 5 Requirement: Heaven's Drive 1 Skill Form: Active Type: Debuff Target: Ground Description: Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half. AGI and DEX can be reduced maximum by 50. Players will only receive half of the effect. [Lv 1]: Lasts 5 seconds, AGI/DEX -10% [Lv 2]: Lasts 10 seconds, AGI/DEX -20% [Lv 3]: Lasts 15 seconds, AGI/DEX -30% [Lv 4]: Lasts 20 seconds, AGI/DEX -40% [Lv 5]: Lasts 25 seconds, AGI/DEX -50%
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Max Level: 1 Skill Form: Active Type: Supportive Target: 1 Character Description: Reveals detailed information about a targeted monster to the caster and members in caster's party.
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Requirement: Finish Quest Skill Form: Active Type: Magical Target: Caster Description: Summons a protective fire ball that will encircle the caster for 2 minutes. When an enemy approaches the caster, the fire ball will inflict damage equal to caster's MATK, push the enemy backward, then the skill will cancel. Sight Blaster's knockback effect has no effect during WoE.
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High Wizard 3️⃣
| High Wizard Skills 📒 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Requirement: Increase SP Recovery 5, Soul Strike 7 Skill Form: Passive Description: Increases MaxSP. Whenever you defeat an enemy with magical or physical attack, you will gain certain amount of SP depend on monster's level. (does not work on ground targeted skills) [Lv 1]: MaxSP +2% [Lv 2]: MaxSP +4% [Lv 3]: MaxSP +6% [Lv 4]: MaxSP +8% [Lv 5]: MaxSP +10% [Lv 6]: MaxSP +12% [Lv 7]: MaxSP +14% [Lv 8]: MaxSP +16% [Lv 9]: MaxSP +18% [Lv 10]: MaxSP +20% |
Max Level: 1 Requirement: Increase SP Recovery 1 Skill Form: Active Type: Magical Target: 1 Character Description: Inflicts Neutral elemental damage that is equal to the MATK of the caster and is affected by the target's Defense.
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Max Level: 10 Skill Form: Active Type: Supportive Target: Caster Description: Amplifies MATK for 180 seconds. [Lv 1]: MATK +5% [Lv 2]: MATK +10% [Lv 3]: MATK +15% [Lv 4]: MATK +20% [Lv 5]: MATK +25% [Lv 6]: MATK +30% [Lv 7]: MATK +35% [Lv 8]: MATK +40% [Lv 9]: MATK +45% [Lv 10]: MATK +50%
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Max Level: 5 Requirement: Napalm Beat 5 Skill Form: Active Type: Magical Target: 1 Character Description: Delivers multiple psychokinetic blows at an enemy in an 3x3 area with a low chance of causing an Abnormal status. This skill's level affects the number of hits from Napalm Vulcan. Damage additionally increases according to the caster's Base Level. [Lv 1]: MATK 70%, Hits: 1 [Lv 2]: MATK 140%, Hits: 2 [Lv 3]: MATK 210%, Hits: 3 [Lv 4]: MATK 280%, Hits: 4 [Lv 5]: MATK 350%, Hits: 5
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Max Level: 1 Requirement: Sense 1, Ice Wall 1 Skill Form: Active Type: Supportive Target: Ground Description: Enables the chance of canceling ground targeting magic spell cast on a 3x3 cell area around the targeted spot. This skill will cancel Land Protector on areas that have been enchanted by that skill. This skill is unaffected by items or skills that remove Gemstone requirements. Has 5 second cast delay. Consumes 1 Blue Gemstone and Yellow Gemstone.
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Max Level: 5 Requirement: Quagmire 1, Magic Crasher 1, Mystical Amplification 10 Skill Form: Active Type: Magical Target: Ground Description: Increases the gravity in a 5x5 area inflicting Neutral elemental magical damage. As skill level increases, the number of hits and the damage increases. The caster's Base Level affects also the damage inflicted. [Lv 1]: MATK 100%, Hits: 2 [Lv 2]: MATK 200%, Hits: 4 [Lv 3]: MATK 300%, Hits: 6 [Lv 4]: MATK 400%, Hits: 8 [Lv 5]: MATK 500%, Hits: 10
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Warlock 4️⃣
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Max Level: 5 Requirement: Sienna Execrate 2 Skill Form: Active Type: Magical Target: Ground Description: Uplifts a wide land and inflicts Earth elemental magic damage to all enemies within skill range. [Lv 1]: 1600% MATK [Lv 2]: 2200% MATK [Lv 3]: 2800% MATK [Lv 4]: 3400% MATK [Lv 5]: 4000% MATK
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Max Level: 5 Requirement: Soul Expansion 3 Skill Form: Active Type: Supportive Target: 1 Character Description: Locks a target in a transparent box that prevents damage except from Ghost elemental damage. Can be casted on oneself, when the duration is finished, the caster loses HP. Has no effect on Boss monsters. [Lv 1]: 50% success rate, 10 sec. duration [Lv 2]: 60% success rate, 12 sec. duration [Lv 3]: 70% success rate, 14 sec. duration [Lv 4]: 80% success rate, 16 sec. duration [Lv 5]: 90% success rate, 18 sec. duration
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Max Level: 5 Requirement: Drain Life 1 Skill Form: Active Type: Magical Target: 1 Character Description: Deals 2 hits of Ghost elemental magic damage to a target and surrounding. If the target is in the White Imprison it deals double damage. Damage additionally increases according to the caster's Base Level and INT. Base damage is increased by 1% every 1 INT. [Lv 1]: 1200% MATK [Lv 2]: 1400% MATK [Lv 3]: 1600% MATK [Lv 4]: 1800% MATK [Lv 5]: 2000% MATK
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Max Level: 5 Requirement: Summon Water Ball 1 Skill Form: Active Type: Debuff Target: Ground Description: Releases freezing mist over the ground, dealing damage and inflicting Frost status on all enemies. Targets affected by Frost will receive reduced DEF, Movement Speed, Attack Speed and increased Fixed Casting Time. [Lv 1]: 30% Frost Chance, 300% MATK, 1 Hit [Lv 2]: 35% Frost Chance, 400% MATK, 2 Hit [Lv 3]: 40% Frost Chance, 500% MATK, 3 Hit [Lv 4]: 45% Frost Chance, 600% MATK, 4 Hit [Lv 5]: 50% Frost Chance, 700% MATK, 5 Hit
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Max Level: 5 Requirement: Frost Misty 2 Skill Form: Active Type: Magical, Debuff Target: 1 Character Description: Deals Water elemental damage to a target and surrounding targets. Enemies affected by Frost status will receive additional damage. Damage additionally increases according to the caster's Base Level. [Lv 1]: 1300% MATK, Frost MATK 1800% [Lv 2]: 1600% MATK, Frost MATK 2400% [Lv 3]: 1900% MATK, Frost MATK 3000% [Lv 4]: 2200% MATK, Frost MATK 3600% [Lv 5]: 2500% MATK, Frost MATK 4200%
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Max Level: 5 Requirement: Quagmire 1 Skill Form: Active Type: Debuff Target: Ground Description: Curses a target, reducing it's Movement Speed, Defense and Flee rate. Caster's INT and Job Level affect it's effectiveness. [Lv 1]: -50% Movement Speed [Lv 2]: -60% Movement Speed [Lv 3]: -70% Movement Speed [Lv 4]: -80% Movement Speed [Lv 5]: -90% Movement Speed
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Max Level: 5 Requirement: Release 2, Stasis 1, White Imprison 1 Skill Form: Active Type: Supportive Target: Caster Description: Maximizes one's own magical potential, dealing maximum damage with magical attacks for the skill duration. Increases SP cost by 25%. [Lv 1]: 60 sec. duration [Lv 2]: 90 sec. duration [Lv 3]: 110 sec. duration [Lv 4]: 140 sec. duration [Lv 5]: 170 sec. duration
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Max Level: 5 Requirement: Summon Stone 1 Skill Form: Active Type: Debuff Target: 1 Character Description: Curses a target and it's surrounding with a Stone Curse. Requires 2 Red Gemstones. Caster's Job Level affect it's effectiveness. [Lv 1]: 48% Curse Chance, 3x3 cells, 10 sec. [Lv 2]: 56% Curse Chance, 5x5 cells, 12 sec. [Lv 3]: 64% Curse Chance, 5x5 cells, 14 sec. [Lv 4]: 72% Curse Chance, 7x7 cells, 16 sec. [Lv 5]: 80% Curse Chance, 7x7 cells, 18 sec.
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Max Level: 3 Requirement: Warlock Basic Skill Skill Form: Passive Description: Increases magic skill range of the Warlock and slightly reduces Casting Time. [Lv 1]: Casting range +1 Cell, reduces Fixed Casting Time by 10% [Lv 2]: Casting range +2 Cells, reduces Fixed Casting Time by 15% [Lv 3]: Casting Range +3 Cells, reduces Fixed Casting Time by 20% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Drain Life 1 Skill Form: Active Type: Debuff Target: Caster Description: Stops the air around the Caster, all targets within skill range will no longer be able to use magic skills and some song and chorus skills. The duration is reduced by DEX and VIT of target (Minimum duration is 10 sec). [Lv 1]: 20 sec. duration, 19x19 AoE [Lv 2]: 30 sec. duration, 21x21 AoE [Lv 3]: 40 sec. duration, 23x23 AoE [Lv 4]: 50 sec. duration, 25x25 AoE [Lv 5]: 60 sec. duration, 27x27 AoE
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Max Level: 5 Requirement: Radius 1 Skill Form: Active Type: Recovery Target: 1 Character Description: Deals magic damage on a target, converting a certain amount of damage into HP. Chance of absorbing damage affected by skill level and Job Level and the amount of absorbed damage is affected by skill level and Base Level. Caster's Base Level and INT affect damage inflicted. Base damage is increased by 1% every 1 INT. [Lv 1]: 200% Neutral Magic Damage, 8% Damage absorbed, 74% Absorb Chance [Lv 2]: 400% Neutral Magic Damage, 16% Damage absorbed, 78% Absorb Chance [Lv 3]: 600% Neutral Magic Damage, 24% Damage absorbed, 82% Absorb Chance [Lv 4]: 800% Neutral Magic Damage, 32% Damage absorbed, 86% Absorb Chance [Lv 5]: 1000% Neutral Magic Damage, 40% Damage absorbed, 90% Absorb Chance
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Max Level: 5 Requirement: Summon Fireball 1 Skill Form: Active Type: Magical Target: 1 Character Description: Summons huge meteorites to deal significant amount of Fire elemental magic damage on a target and it's surroundings. When the meteorite hits the ground, all targets will be knocked back. Damage additionally increases according to the caster's Base Level. [Lv 1]: 1600% MATK [Lv 2]: 1900% MATK [Lv 3]: 2500% MATK [Lv 4]: 3100% MATK [Lv 5]: 3700% MATK
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Max Level: 5 Requirement: Crimson Rock 2 Skill Form: Active Type: Magical Target: 1 Character Description: Burns a target and it's surroundings with fire from hell inflicting Fire and Shadow elemental magic damage. Damage additionally increases according to the caster's Base Level. [Lv 1]: 400% Fire/600% Shadow MATK, 3x3 AoE [Lv 2]: 800% Fire/1200% Shadow MATK, 3x3 AoE [Lv 3]: 1200% Fire/1800% Shadow MATK, 3x3 AoE [Lv 4]: 1600% Fire/2400% Shadow MATK, 5x5 AoE [Lv 5]: 2000% Fire/3000% Shadow MATK, 5x5 AoE
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Max Level: 5 Requirement: Hell Inferno 3 Skill Form: Active Type: Magical Target: Ground Description: Summons destructive comet from space to attack all targets within 13x13 AoE that has chance of inflicting Neutral elemental magic damage and Magical Intoxication status, which decreases the resistances against all elemental attacks by 50% for 20 seconds. Damage additionally increases according to the caster's Base Level. [Lv 1]: 3200% MATK [Lv 2]: 3900% MATK [Lv 3]: 4600% MATK [Lv 4]: 5300% MATK [Lv 5]: 6000% MATK
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Max Level: 5 Requirement: Summon Ball Lightning 1 Skill Form: Active Type: Magical Target: 1 Character Description: Summons lightning to attack a target. If there is another enemy near the target that is hit by the lightning damage, Chain Lightning will automatically finds and damages them. If there are multiple targets, it will attack at random. Skill level affects the number of chain and damage inflicted. If there are no other enemies near the target, it will hit the target three times. [Lv 1]: 600% Wind Magic Damage, 5 chains [Lv 2]: 700% Wind Magic Damage, 6 chains [Lv 3]: 800% Wind Magic Damage, 7 chains [Lv 4]: 900% Wind Magic Damage, 8 chains [Lv 5]: 1000% Wind Magic Damage, 9 chains
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Max Level: 1 Requirement: Warlock Basic Skill Skill Form: Passive Description: Warlock can preserve their magic by reading magic books and also can release those preserved magic with the Release skill. However, Reading Spell Books can't save skills, which are not learned yet.
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Max Level: 2 Requirement: Warlock Basic Skill Skill Form: Active Type: Magical Target: 1 Character Description: You can activate a spell, which is saved via Reading Spellbook or release your active Fire Balls, Lightning Balls, Water Balls and/or Stone Balls, that are currently summoned to deal magical damage to a single target. [Lv 1]: Activate a saved spell [Lv 2]: Release all current Summon Balls
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Max Level: 10 Requirement: Jack Frost 5, Chain Lightning 5, Earth Strain 5, Hell Inferno 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Description: Summons 4 elements of ether, to deal 4 hits of magic damage of each element (Fire, Water, Wind, Earth). In order to use Tetra Vortex, you have to summon at least 4 of Fire Ball, Lightning Ball, Water Ball or Stone Ball before casting or the skill will fail. Depending on which Summon skill is used, the damage attribute of Tetra Vortex changes. At Level 6 or higher Tetra Vortex will also damage surrounding enemies. Targets that has been damaged have a high chance of being inflicted by Burning, Freezing, Stun or Bleeding status. [Lv 1]: 1200% Elemental Magic Damage x4 [Lv 2]: 1600% Elemental Magic Damage x4 [Lv 3]: 2000% Elemental Magic Damage x4 [Lv 4]: 2400% Elemental Magic Damage x4 [Lv 5]: 2800% Elemental Magic Damage x4 [Lv 6]: 3200% Elemental Magic Damage x4, AoE: 3x3 cells [Lv 7]: 3600% Elemental Magic Damage x4, AoE: 3x3 cells [Lv 8]: 4000% Elemental Magic Damage x4, AoE: 5x5 cells [Lv 9]: 4400% Elemental Magic Damage x4, AoE: 5x5 cells [Lv 10]: 4800% Elemental Magic Damage x4, AoE: 7x7 cells
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Max Level: 10 Requirement: Warlock Basic Skill Skill Form: Passive Description: To preserve magic by Reading Spell Book, Warlock has to learn the basic preserving skills. The number of magic that can be maintained increases depending on caster's Base Level and INT. It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic. |
Max Level: 2 Requirement: Meteor Storm 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Fire Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Fire Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Fire Balls [Lv 2]: Summon 5 Fire Balls
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Max Level: 2 Requirement: Lord of Vermillion 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Lightning Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Lightning Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Lightning Balls [Lv 2]: Summon 5 Lightning Balls
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Max Level: 2 Requirement: Storm Gust 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Water Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Water Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Water Balls [Lv 2]: Summon 5 Water Balls
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Max Level: 2 Requirement: Heaven's Drive 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Stone Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Stone Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Stone Balls [Lv 2]: Summon 5 Stone Balls
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Max Level: 5 Requirement: Soul Expansion 5 Skill Form: Active Type: Supportive Target: Caster Description: Ghost magic enters caster's circulatory system, increasing Ghost magic damage and reducing Variable Cast Time and SP cost of spells for 1 minute. This skill cannot be removed by Clearance or Dispell. [Lv 1]: Ghost Magic Damage x1.4, -10% Variable Casting Time, -10% Ghost Magic SP Cost [Lv 2]: Ghost Magic Damage x1.8, -20% Variable Casting Time, -20% Ghost Magic SP Cost [Lv 3]: Ghost Magic Damage x2.2, -30% Variable Casting Time, -30% Ghost Magic SP Cost [Lv 4]: Ghost Magic Damage x2.6, -40% Variable Casting Time, -40% Ghost Magic SP Cost [Lv 5]: Ghost Magic Damage x3, -50% Variable Casting Time, -50% Ghost Magic SP Cost
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Arch Mage 5️⃣
| Arch Mage Skills 📕 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Mystery Illusion 3 Skill Form: Active Type: Magical Target: 1 Character Description: Corrupts the target's somatic cells. It negates the target's magic immunity for the skills duration and inflicts Undead elemental magic damage. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 2800%, Duration: 4 seconds [Lv 2]: MATK 5600%, Duration: 5 seconds [Lv 3]: MATK 8400%, Duration: 6 seconds [Lv 4]: MATK 11200%, Duration: 7 seconds [Lv 5]: MATK 14000%, Duration: 8 seconds
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Max Level: 5 Requirement: Tornado Storm 3 Skill Form: Active Type: Magical Target: Enemies around the caster Dispellable: No Description: Creates a strong wind around you inflicting Wind elemental magic damage to targets within range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 10% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Adds an additional hit which inflicts 12500% Wind elemental magic damage. Level 2 Climax: Adds an 2 cell knock-back effect. Level 3 Climax: Increases damage of Destructive Hurricane by 150%. Level 4 Climax: Destructive Hurricane will not inflict damage, but increases MATK by 100 and Wind elemental magic damage by 30% for 900 seconds. Level 5 Climax: Increases AoE to 19x19 cells and decreases the damage of Destructive Hurricane by 20%. [Lv 1]: MATK 3850%, AoE: 7x7 cells [Lv 2]: MATK 7100%, AoE: 7x7 cells [Lv 3]: MATK 10350%, AoE: 9x9 cells [Lv 4]: MATK 13600%, AoE: 9x9 cells [Lv 5]: MATK 16850%, AoE: 11x11 cells
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Max Level: 5 Requirement: Strantum Tremor 3 Skill Form: Active Type: Magical Target: Ground Description: Causes an earthquake at the targeted area and rocks are rising randomly during the skill duration inflicting Earth elemental magic damage to targets within 7x7 cells. Damage additionally increases according to the caster's Base Level. Base damage is increased by 10% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases skill damage, but let twice as many rocks rise. Level 2 Climax: Increases the rocks attack range to 9x9 cells. Level 3 Climax: Increases damage of Violant Quake by 200%. Level 4 Climax: Violant Quake will not inflict damage, but all targets within range will receive increased Earth elemental damage by 100% for 30 seconds. Level 5 Climax: Fixes AoE to 7x7 cells. [Lv 1]: MATK 1400%, Number of Rocks: 4, AoE: 7x7 cells [Lv 2]: MATK 2600%, Number of Rocks: 8, AoE: 7x7 cells [Lv 3]: MATK 3800%, Number of Rocks: 12, AoE: 9x9 cells [Lv 4]: MATK 5000%, Number of Rocks: 16, AoE: 9x9 cells [Lv 5]: MATK 6200%, Number of Rocks: 20, AoE: 9x9 cells
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Max Level: 5 Requirement: Hell Inferno 3, Soul Vulcan Strike 3 Skill Form: Active Type: Magical Target: Ground Description: Casts unknown magic at the specified target area. Inflicts Shadow elemental magic damage to targets within range during the skills duration. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 950%, AoE: 9x9 cells [Lv 2]: MATK 1900%, AoE: 9x9 cells [Lv 3]: MATK 2850%, AoE: 11x11 cells [Lv 4]: MATK 3800%, AoE: 11x11 cells [Lv 5]: MATK 4750%, AoE: 13x13 cells
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Max Level: 5 Requirement: Frost Misty 3 Skill Form: Active Type: Magical Target: Enemies around the caster Description: Makes rain made of ice picks fall around you and inflicting Water elemental magic damage to targets within range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 940%, AoE: 9x9 cells [Lv 2]: MATK 1700%, AoE: 9x9 cells [Lv 3]: MATK 2460%, AoE: 11x11 cells [Lv 4]: MATK 3220%, AoE: 11x11 cells [Lv 5]: MATK 3980%, AoE: 13x13 cells
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Max Level: 5 Requirement: Soul Expansion 5, Two-Handed Staff Mastery 3 Skill Form: Active Type: Magical Target: 1 Character Description: A powerful soul strike is fired at one target and nearby targets dealing Ghost elemental magic damage. The damage further increases based on the caster's Base Level and SPL. Base damage is increased by 3% every 1 SPL. [Lv 1]: MATK 380%, Hits: 3, AoE: 3x3 cells [Lv 2]: MATK 710%, Hits: 4, AoE: 5x5 cells [Lv 3]: MATK 1040%, Hits: 5, AoE: 7x7 cells [Lv 4]: MATK 1370%, Hits: 6, AoE: 9x9 cells [Lv 5]: MATK 1700%, Hits: 7, AoE: 11x11 cells
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Max Level: 5 Requirement: Rain of Crystal 3 Skill Form: Active Type: Magical Target: Enemies around the caster Dispellable: No Description: Creates the powerful water wave from the ground under the caster feet to inflict Water elemental magical damage to all targets within the skill range. Targets attacked by the water wave will taken additional Water elemental magical damage after a while. Damage additionally increases according to the caster's Base Level and SPL. The wave and additional damage are increased by 10% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100 and Water elemental magic damage by 30% for 900 seconds for all allies in the skills range. Level 2 Climax: The water wave causes 1 additional hit. Level 3 Climax: Increases damage of the water wave by 50%. Level 4 Climax: Decreases the damage of the water wave, but the additional damage is increased by 150%. Level 5 Climax: The water wave damage is expanded to 15x15 cells and a 5x5 cells range is added to the additional damage. [Lv 1]: MATK 1800%/Hit, AoE: 7x7 cells [Lv 2]: MATK 3200%/Hit, AoE: 9x9 cells [Lv 3]: MATK 4600%/Hit, AoE: 11x11 cells [Lv 4]: MATK 6000%/Hit, AoE: 11x11 cells [Lv 5]: MATK 7400%/Hit, AoE: 13x13 cells
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Max Level: 10 Requirement: Comet 5, Mystery Illusion 3, Deadly Projection 3 Skill Form: Active(AP) Type: Magical Target: Ground Description: Drops a powerful meteorite on the ground to inflict Neutral elemental magic damage over time for 6 seconds. The skill inflicts more damage increases against Undead and Dragon race monsters. Damage additionally increases according to the caster's Base Level and SPL. The meteor and additional hits are increased by 10% every 1 SPL. [Lv 1]: MATK 3300%/3450%(Undead, Dragon), Additional hits: MATK 650%, AoE: 5x5 cells [Lv 2]: MATK 5900%/6200%(Undead, Dragon), Additional hits: MATK 1300%, AoE: 5x5 cells [Lv 3]: MATK 8500%/8950%(Undead, Dragon), Additional hits: MATK 1950%, AoE: 5x5 cells [Lv 4]: MATK 11100%/11700%(Undead, Dragon), Additional hits: MATK 2600%, AoE: 7x7 cells [Lv 5]: MATK 13700%/14450%(Undead, Dragon), Additional hits: MATK 3250%, AoE: 7x7 cells [Lv 6]: MATK 16300%/17200%(Undead, Dragon), Additional hits: MATK 3900%, AoE: 7x7 cells [Lv 7]: MATK 18900%/19950%(Undead, Dragon), Additional hits: MATK 4550%, AoE: 9x9 cells [Lv 8]: MATK 21500%/22700%(Undead, Dragon), Additional hits: MATK 5200%, AoE: 9x9 cells [Lv 9]: MATK 24100%/25450%(Undead, Dragon), Additional hits: MATK 5850%, AoE: 9x9 cells [Lv 10]: MATK 26700%/28200%(Undead, Dragon), Additional hits: MATK 6500%, AoE: 11x11 cells
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Max Level: 5 Requirement: Floral Flare Road 3 Skill Form: Active Type: Magical Target: Ground Description: A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration inflicting Fire elemental magic damage to targets within 7x7 cells. Damage additionally increases according to the caster's Base Level. Rose bud damage is increased by 5% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases the spawn interval of the flower buds by half. Level 2 Climax: Twice as many flowers explode. Level 3 Climax: Increases damage of All Bloom by 300%. Level 4 Climax: All Bloom will not inflict damage, but all targets within range will receive increased Fire elemental damage by 100% for 30 seconds. Level 5 Climax: Upon all flower buds exploded, inflict 85000% Fire elemantal magic damage to all targets within flower garden. [Lv 1]: MATK 1400%, Buds: 4, AoE: 7x7 cells [Lv 2]: MATK 2600%, Buds: 8, AoE: 7x7 cells [Lv 3]: MATK 3800%, Buds: 12, AoE: 9x9 cells [Lv 4]: MATK 5000%, Buds: 16, AoE: 9x9 cells [Lv 5]: MATK 6200%, Buds: 20, AoE: 9x9 cells
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Max Level: 5 Requirement: Crimson Rock 3 Skill Form: Active Type: Magical Target: Ground Description: Creates burning petals in the direction the caster is facing, inflicting Fire elemental magic damage to targets. which enter the targeted area during the skill duration. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 790%, AoE: 3x3 cells [Lv 2]: MATK 1530%, AoE: 5x5 cells [Lv 3]: MATK 2270%, AoE: 7x7 cells [Lv 4]: MATK 3010%, AoE: 9x9 cells [Lv 5]: MATK 3750%, AoE: 11x11 cells
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Max Level: 5 Requirement: Chain Lightning 3 Skill Form: Active Type: Magical Target: Ground Description: Creates a tornado accompanied by a powerful lightning on the targeted area and inflicts Wind elemental magic damage to all targets withing the skills range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 860%, AoE: 5x5 cells [Lv 2]: MATK 1620%, AoE: 5x5 cells [Lv 3]: MATK 2380%, AoE: 7x7 cells [Lv 4]: MATK 3140%, AoE: 7x7 cells [Lv 5]: MATK 3900%, AoE: 9x9 cells
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Max Level: 10 Skill Form: Passive Description: Increases S.Matk and Magic Damage when equipped with a Two-Handed Staff. [Lv 1]: S.Matk+2, Magic Damage +1% [Lv 2]: S.Matk+4, Magic Damage +2% [Lv 3]: S.Matk+6, Magic Damage +3% [Lv 4]: S.Matk+8, Magic Damage +4% [Lv 5]: S.Matk+10, Magic Damage +5% [Lv 6]: S.Matk+12, Magic Damage +6% [Lv 7]: S.Matk+14, Magic Damage +7% [Lv 8]: S.Matk+16, Magic Damage +8% [Lv 9]: S.Matk+18, Magic Damage +9% [Lv 10]: S.Matk+20, Magic Damage +10% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Floral Flare Road 1 Skill Form: Active Type: Magical Target: 1 Character Description: Shoots a fire arrow in a straight line to the target inflicting Fire elemental magic damage to the targets in a straight line. The damage further increases based on the caster's Base Level. Base damage is increased by 3% every 1 SPL. Explosion damage is increased by 5% every 1 SPL. [Lv 1]: MATK 400% Explosion damage : 750% Matk / AoE: 5x5 cells [Lv 2]: MATK 800% Explosion damage : 1500% Matk / AoE: 5x5 cells [Lv 3]: MATK 1200% Explosion damage : 2250% Matk / AoE: 5x5 cells [Lv 4]: MATK 1600% Explosion damage : 3000% Matk / AoE: 7x7 cells [Lv 5]: MATK 2000% Explosion damage : 3750% Matk / AoE: 7x7 cells
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Max Level: 5 Requirement: Sienna Execrate 3 Skill Form: Active Type: Magical Target: Ground Description: Shakes the ground to inflict Earth elemental magical damage to targets within skill range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 830%, AoE: 5x5 cells [Lv 2]: MATK 1560%, AoE: 5x5 cells [Lv 3]: MATK 2290%, AoE: 7x7 cells [Lv 4]: MATK 3020%, AoE: 7x7 cells [Lv 5]: MATK 3750%, AoE: 9x9 cells
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Max Level: 5 Requirement: Rain of Crystal 1 Skill Form: Active Type: Magical Target: 1 Character Description: Use sharp ice to inflict Water elemental damage to targets within the caster's range. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1400%/1900% Matk (Climax) / AoE: 9x9 cells [Lv 2]: MATK 2350%/3200% Matk (Climax) / AoE: 9x9 cells [Lv 3]: MATK 3300%/4500% Matk (Climax) / AoE: 11x11 cells [Lv 4]: MATK 4250%/5800% Matk (Climax) / AoE: 11x11 cells [Lv 5]: MATK 5200%/7100% Matk (Climax) / AoE: 13x13 cells
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Max Level: 5 Requirement: Tetra Vortex 5, Two-Handed Staff Mastery 3 Skill Form: Active(AP) Type: Magical Target: Caster Dispellable: No Description: Grants a special effects to certain skills for 300 seconds. The effects depends on Climax skill level. [Lv 1]: Grants Climax Level 1 [Lv 2]: Grants Climax Level 2 [Lv 3]: Grants Climax Level 3 [Lv 4]: Grants Climax Level 4 [Lv 5]: Grants Climax Level 5
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Max Level: 5 Requirement: Strantum Tremor 1 Skill Form: Active Type: Magical Target: 1 Character Description: Drops a large rock on the target and inflicts Earth elemental magic damage to the target and nearby targets within 3x3 cells around the target. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1550% / 1850% (Climax) / AoE: 5x5 cells [Lv 2]: MATK 3100% / 3700% (Climax) / AoE: 5x5 cells [Lv 3]: MATK 4650% / 5550% (Climax) / AoE: 5x5 cells [Lv 4]: MATK 6200% / 7400% (Climax) / AoE: 7x7 cells [Lv 5]: MATK 7750% / 9250% (Climax) / AoE: 7x7 cells
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Max Level: 5 Requirement: Tornado Storm 1 Skill Form: Active Type: Magical Target: 1 Character Description: Shoots a vortex of wind in a straight line to the target inflicting Wind elemental magic damage to the targets in a straight line. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1550% / 1850% (Climax) [Lv 2]: MATK 3100% / 3700% (Climax) [Lv 3]: MATK 4650% / 5550% (Climax) [Lv 4]: MATK 6200% / 7400% (Climax) [Lv 5]: MATK 7750% / 9250% (Climax)
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Max Level: 5 Requirement: Recognized Spell 2, Climax 1 Skill Form: Active(AP) Type: Recovery Target: Caster Description: Converts a portion of the caster's AP into SP through energy transference. [Lv 1]: Consumes 13 AP / Recovers SP 80 [Lv 2]: Consumes 11 AP / Recovers SP 240 [Lv 3]: Consumes 9 AP / Recovers SP 480 [Lv 4]: Consumes 7 AP / Recovers SP 800 [Lv 5]: Consumes 5 AP / Recovers SP 1200
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Skill Allocations ♻️
This is an optimized skill build designed for maximum flexibility in endgame content.
Color Legend
| Color | Meaning |
|---|---|
| 🔴 Red | Required Pre-requisite Skills |
| 🔵 Blue | Skills for Efficient Leveling |
| 🟢 Green | Essential Core Skills |
Key Features
- All prerequisite skills are met for 4th job advancement
- Balanced distribution for both leveling and endgame content
- Flexible allocation in 4th job skills for different situations
- Optimized skill point efficiency without wasted investments
Skill tree Samples
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Alternatively you can use this one below for 2-Handed/AM stone users.
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🔴 = Pre-requisites 🔵 = Leveling 🟢 = Important
Equipments & Enchants
Let me show you what's best in store!
(still under construction)
Main Gears ♎️ (Headgear)
✔️ Here are my Recommended Enchants for Headgears!
Main Gears ♓️ (Armors)
✔️ Here are my Recommended Enchants for Armors!
Main Gears ♐️ (Weapons)
✔️ Here are my Recommended Enchants for Weapons!
Main Gears ♊️ (Shield)
✔️ Here are my Recommended Enchants for Shields!
| Reduces variable casting time 1-5% | Reduces delay after attack 1-5% | |||
| Reduces variable casting time 1-5% | Reduces delay after attack 1-5% | |||
| Reduces variable casting time 1-5% | Reduces delay after attack 1-5% | Bypass mdef of boss monster 30-60% | ||
| Ignore Magical Defense of Normal Monsters + 30% ~ 60% | Ignore Magical Defense of Boss Monsters + 30% ~ 60% | Variable Cast Time - 1% ~ 5% |
Main Gears ⛎ (Garment)
✔️ Here are my Recommended Enchants for Garments!
Main Gears ♑️ (Shoes)
✔️ Here are my Recommended Enchants for Shoes!
Main Gears ♉️ (Accessories)
✔️ Here are my Recommended Enchants for Accessories!
Shadow Gears ♒️ (Shadows)
✔️ Here are my Recommended Enchants for Shadow Gears!
📌 Maximum Damage Set
| Matk+3% | SPL+5 | |
| Matk+3% | SPL+5 | |
| Matk+3% | SPL+5 | |
| Matk+3% | SPL+5 |
📌 Nullify Gemstone & ASPD Set
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 |
📌 Full Casting Set
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 |
📌 Master Shadow Set 1
📌 Master Shadow Set 2
📌 Master Shadow Set 3
📌 Master Shadow Set 4
📌 Master Shadow Set 5
📈 You Can freely combine different types of master shadows parts to your liking or whatever is the build you are building.
Gear Stages & Builds
For more informations on enchants check my Equipment and Enchant Section!
STAGE 1 🕐(Early Tier)
Suitable for early stages or initial progress. Offers basic utility but falls off as you advance.
| 🚸Type | ⚔️Gears | 👻Shadow Gears and 🌑Costume stones |
|---|---|---|
| Upper | ||
| Middle | ||
| Lower | ||
| Armor | ||
| Weapon | ||
| Shield | ||
| Garment | ||
| Shoe | ||
| Accessory (Right) | ||
| Accessory (Left) |
| 📌Gears Descriptions |
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_______________________ MATK +60 _______________________ Magical attacks have a certain chance to recover 350 HP every second for 4 seconds. Magical attacks have a certain chance to recover 80 SP every second for 4 seconds. _______________________ Type: Armor Position: Head Top Defense: 7 Armor Level: 1 Required Level: 100 |
_______________________ Decreases Variable Casting Time by 8%. Decreases After Cast Delay by 8%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 5%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Increases Magical Damage with every element by 5%. _______________________ Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage. _______________________ When equipped with Old Parasol: MATK +50 Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 20 Required Level: 10 |
_______________________ HIT +30 MaxHP +1000 MaxSP +200 _______________________ Decreases Variable Casting Time by 10%. Increases restoration amount of Novice Potion by 50%. Increases Healing amount by 150%. _______________________ For each 10 Base Level: HIT -3 Increases Variable Casting Time by 1% MaxHP -100, MaxSP -20 Decreases Healing amount by 10%, Increases Healing received and Restoration items by 10%. _______________________ When Base Level 99+ is reached, the item effect will not activate. _______________________ The effect will not work during WoE, WoE:Second Edition, Battleground and WoE:TE Edition. _______________________ This item can not be traded with other accounts. _______________________ Type: Costume Position: Head Low Recolor: Not available |
_______________________ MaxHP +1000 MaxSP +250 _______________________ Decreases After Cast Delay by 5%. _______________________ For each 10 Base Level: MATK +5 (Up to Base Level 150) _______________________ Base Level at least 105: MATK +3% _______________________ Base Level at least 110: Decreases After Cast Delay by additional 5%. _______________________ Base Level at least 120: MaxHP +3% _______________________ Base Level at least 130: MATK +40 _______________________ Type: Armor Position: Armor Defense: 35 Armor Level: 1 Required Level: 100 |
_______________________ MATK +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 20%. _______________________ Refine Level +9: Increases Magical Damage with Fire element by 10%. _______________________ When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: Decreases Variable Casting Time by additional 5%. MATK +2% Increases damage of Crimson Rock by 15%. _______________________ Total Refine Level of Grace Crimson Robe, Grace Magic Manteau and Grace Magic Boots is +27 or higher: Decreases Variable Casting Time by additional 5%. MATK +3% Increases damage of Crimson Rock by additional 15%. _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Armor Defense: 100 Armor Level: 1 Refinable Required Level: 150 |
_______________________ MaxHP +100 HIT +5 _______________________ When equipped with Paradise Shadow Weapon, Paradise Shadow Shield, Paradise Shadow Shoes, Paradise Shadow Pendant and Paradise Shadow Earring: ASPD +2 Decreases Variable Casting Time by 10%. Ignores physical and magical defense of all race, except Players, by 50%. _______________________ Type: Shadowgear Position: Shadow Armor |
_______________________ MATK +200 MATK +5% _______________________ Indestructible in battle _______________________ For each Level of Mystical Amplification: Decreases Variable Casting Time by 1%. _______________________ Base Level at least 105: Increases Magical Damage with Fire and Earth element by 10%. Increases damage of Crimson Rock and Earth Strain by 25%. _______________________ Base Level at least 110: Increases Magical Damage with Fire and Earth element by additional 15%. Increases Magical Damage against all sizes by 15%. _______________________ Base Level at least 115: Increases damage of Crimson Rock and Earth Strain by additional 15%. _______________________ Class Restrictions: Warlock classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 200 Weapon Level: 4 Required Level: 100 |
_______________________ MATK +200 MATK +5% _______________________ Indestructible in battle _______________________ For each Level of Mystical Amplification: Decreases Variable Casting Time by 1%. _______________________ Base Level at least 105: Increases Magical Damage with Wind and Ghost element by 10%. Increases damage of Chain Lightning and Soul Expansion by 25%. _______________________ Base Level at least 110: Increases Magical Damage with Wind and Ghost element by additional 15%. Increases Magical Damage against all sizes by 15%. _______________________ Base Level at least 115: Increases damage of Chain Lightning and Soul Expansion by additional 15%. _______________________ Class Restrictions: Warlock classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 200 Weapon Level: 4 Required Level: 100 |
_______________________ ATK +10 MATK +10 _______________________ Increases Magical Damage with every element by 5%. Increases Melee and Ranged Physical Damage by 5%. _______________________ Type: Shadowgear Position: Shadow Weapon |
_______________________ MDEF +5 _______________________ Decreases damage taken from Water, Fire, Undead and Shadow elemental attacks by 20%. _______________________ When equipped with Fricca's Circlet and Odin's Blessing: DEF +2 MDEF +5 All Refine Levels of the Shield and Circlet adds to MDEF Instead of DEF. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Left Hand Defense: 80 Armor Level: 1 Refinable Weight: 50 Required Level: 65 |
It possesses the powers of giants which rival the might of the gods. _______________________ Decreases damage taken from Large size by 5%. _______________________ When equipped with Magni's Cap and Odin's Blessing: STR +2 DEF +5 MDEF +5 When equipped by Swordman classes: DEF +6 _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Left Hand Defense: 45 Armor Level: 1 Refinable Weight: 150 Required Level: 65 |
_______________________ MaxHP +100 _______________________ Decreases Variable Casting Time by 5%. _______________________ Type: Shadowgear Position: Shadow Shield |
_______________________ FLEE +40 _______________________ Decreases damage taken from Neutral elemental attacks by 20%. Decreases Variable Casting Time by 15%. _______________________ For each 10 Base Level: Increases Attack Speed by 1%. (Up to Base Level 150) _______________________ Base Level at least 105: Increases Attack Speed (Decreases After Attack Delay by additional 5%). _______________________ Base Level at least 110: Decreases Variable Casting Time by additional 5%. _______________________ Base Level at least 120: Decreases After Cast Delay by 5%. _______________________ Base Level at least 130: Decreases After Cast Delay by additional 5%. _______________________ Type: Armor Position: Garment Defense: 10 Armor Level: 1 Required Level: 100 |
_______________________ Decreases Variable Casting Time by 10%. _______________________ Refine Level +7: Decreases After Cast Delay by 5%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Garment Defense: 30 Armor Level: 1 Refinable Required Level: 150 |
_______________________ Increases Magical Damage with every element by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ For each 10 Base Level: MaxHP +40, MaxSP +30 (Up to Base Level 150) _______________________ Base Level at least 105: Decreases Variable Casting Time by 10%. _______________________ Base Level at least 110: Increases Magical Damage against enemies of every element by 5%. _______________________ Base Level at least 120: Increases Magical Damage against enemies of every element by additional 5%. _______________________ Base Level at least 130: MATK +5% _______________________ Type: Armor Position: Shoes Defense: 10 Armor Level: 1 Required Level: 100 |
_______________________ MATK +20 FLEE +20 _______________________ Refine Level +7: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Shoes Defense: 30 Armor Level: 1 Refinable Required Level: 150 |
_______________________ MaxHP +100 _______________________ Increases Attack Speed by 5%. _______________________ Type: Shadowgear Position: Shadow Shoes |
_______________________ Decreases Variable Casting Time by 10%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Required Level: 100 |
_______________________ Increases Attack Speed by 7%. Decreases Variable Casting Time by 10%. Increases Magical Damage against enemies of every element by 10%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 1 Weight: 0.0 Required Level: 150 |
_______________________ MaxHP +100 MATK +5 _______________________ Type: Shadowgear Position: Shadow Right Accessory |
_______________________ MATK +3% _______________________ Protects from skill cast interruption. _______________________ When equipped with Advanced Paradise Necklace: Decreases Fixed Casting Time by 0.2 seconds. Decreases Variable Casting Time by 10%. Base Level at least 105: MATK +2% Base Level at least 110: Increases Magical Damage with every element by 5%. Base Level at least 120: Increases Magical Damage against enemies of every element by 5%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Required Level: 100 |
_______________________ MaxHP +100 ATK +5 _______________________ Type: Shadowgear Position: Shadow Left Accessory |
STAGE 2 🕑(Mid Tier)
Good for mid-game or intermediate stages. Balanced performance but not exceptional.
| 📌Gears Descriptions |
|---|
Morphys is sealed in. Some items are needed to unlock the seal. _______________________ INT +10, MDEF +15, MaxSP +20% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: MATK +30 _______________________ Refine Level +9: Protects from skill cast interruption. _______________________ When equipped with Illusion Morpheus's Shawl Illusion Morpheus's Bracelet and Illusion Morpheus's Ring: INT +5, MaxSP +10%, DEF +100 Increases Magical Damage with Water, Earth and Neutral element by 10%. _______________________ Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher: MATK +40 _______________________ Total Refine Level of entire set at least +18: MATK +40 Increases Magical Damage with Ghost, Wind and Holy element by 15%. _______________________ Total Refine Level of entire set at least +22: MATK +10% Ignores magic defense of Formless, Brute and Demon race by 50%. _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 1 Refinable Weight: 20 Required Level: 130 |
_______________________ All Basic Stats +1 MDEF +5 _______________________ Increases SP Recovery Rate by 20%. Decreases Crimson Rock skill cooldown by 1 second. _______________________ For each Refine Level: MATK +1% Decreases Crimson Rock skill cooldown by additional 0.1 second. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Soul Expansion by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
Gives ability when compounded on top slot costume. Variable Cast Stone SET (Top, Mid and Low), Decreases Variable Casting Time by 6%. <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Decreases Variable Casting Time by 8%. Decreases After Cast Delay by 8%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 5%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
Gives ability when compounded on mid slot costume. <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases Magical Damage with every element by 5%. _______________________ Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage. _______________________ When equipped with Old Parasol: MATK +50 Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 20 Required Level: 10 |
Gives ability when compounded on low slot costume. <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
There are various modules that can be installed to enhance it. _______________________ MATK +100 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ When equipped with Illusion Engine Wing Type A: Decreases After Attack Delay by 10%. _______________________ When equipped with Illusion Engine Wing Type B: MATK +50 _______________________ Enchantable: Yes _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 1 Refinable Weight: 100 Required Level: 130 |
_______________________ MATK +50 _______________________ For each 3 Refine Levels: MATK +2% _______________________ Refine Level +7: Ignores magical defense of Brute and Demon race by 30%. _______________________ Refine Level +9: Increases Magical Damage against Brute and Demon race by 10%. _______________________ Refine Level +11: Increases Magical Damage against Wind and Earth elemental enemies by 10%. _______________________ When equipped with Temporal INT Boots [1] or Modified INT Boots [1]: MATK +10% Total Refine Level of entire set at least +21: Ignores magical defense of Brute and Demon race by additional 20%. _______________________ Type: Armor Position: Armor Defense: 60 Armor Level: 1 Refinable Weight: 90 |
_______________________ MaxHP +100 HIT +15 _______________________ Type: Shadowgear Position: Shadow Armor Required Level: 100 |
_______________________ Indestructible in battle _______________________ MATK +180 INT +3 DEX +3 _______________________ For each Refine Level: Ignores Magical Defense of monsters of every race, except Players, by 3%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 3%. _______________________ Refine Level +7: MATK +7% Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Increases Magical Damage against Holy element and monsters of Angel race by 20%. _______________________ Refine Level +11: Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%. _______________________ When equipped with Illusion Morpheus's Hood: MATK +20 If Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher: Increases Magical Damage against every element by 10%. If total Refine Level of entire set at least +18: Increases Magical Damage against Shadow element and monsters of Demon race by 20%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 15%. Decreases Fixed Casting Time by 0.5 seconds. _______________________ Element:Shadow _______________________ Class Restrictions: Wizard, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 60 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 120 Required Level: 120 |
_______________________ INT +5 MATK +170 _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +7: Increases Magical Damage with Fire element by 10%. _______________________ Refine Level +9: Increases damage of Fire Bolt by 40%. Increases damage of Fire Ball by 40%. _______________________ Refine Level +11: Increases damage of Meteor Storm by 30%. Increases damage of Crimson Rock by 30%. _______________________ When equipped with Fancy Flower: MATK +50 _______________________ Refine Level of Illusion Bazerald and Fancy Flower each is +7 or higher: Decreases Variable Casting Time by 10%. _______________________ If total Refine Level of entire set at least +18: Increases Magical Damage against Small and Medium size by 15%. _______________________ Total Refine Level of entire set at least +22: Random chance to increase MATK +50 and Magical Damage with Fire element by 20% for 10 sec when dealing magical attacks. _______________________ Element: Fire _______________________ Class Restrictions: Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes _______________________ Type: Dagger Position: Right Hand Physical Attack: 120 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 50 Required Level: 120 |
_______________________ ATK +10 MATK +10 _______________________ When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant: Increases Magical Damage with every element by 15%. Decreases Variable Casting Time by 10%. Increases damage of Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion by 15%. Decreases After Cast Delay by 15%. Ignores magical defense of all race, except Players, by 50%. _______________________ Class Restrictions: Warlock _______________________ Type: Shadowgear Position: Shadow Weapon Required Level: 100 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
_______________________ MaxHP +100 _______________________ Decreases Variable Casting Time by 10%. _______________________ Type: Shadowgear Position: Shadow Shield Required Level: 100 |
this shawl is said to contain ancient spells. _______________________ MaxSP +10% MDEF +5 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Variable Casting Time by additional 10%. _______________________ Type: Armor Position: Garment Defense: 8 Armor Level: 1 Refinable Weight: 60 Required Level: 130 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1000 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ When equipped with Illusion Leg Type A: Increases Ranged Physical Damage by 5%. _______________________ When equipped with Illusion Leg Type B: Increases Magical Damage with every element by 10%. _______________________ Enchantable: Yes _______________________ Type: Armor Position: Garment Defense: 50 Armor Level: 1 Refinable Weight: 90 Required Level: 130 |
Gives ability when compounded on garment costume slot. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Gives the following effects when compounded on the 2nd slot of a Costume Garment. _______________________ Decreases Fixed Casting Time by 0.1 second. _______________________ When equipped with Minor Casting Stone (Garment): Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +200 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ When equipped with Illusion Armor Type A: MaxSP +5% _______________________ When equipped with Illusion Armor Type B: MATK +5% _______________________ Enchantable: Yes _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 1 Refinable Weight: 50 Required Level: 130 |
_______________________ MaxHP +300 MaxSP +30 _______________________ For each 3 Refine Levels: MaxHP +100 MaxSP +10 DEX +3 _______________________ Base DEX at least 120: Decreases Fixed Casting Time by 0.5 seconds. Increases Ranged Physical Damage by 5%. _______________________ Can be enchanted by: <NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI> _______________________ Class Restrictions: All Classes _______________________ Type: Armor Position: Shoes Defense: 25 Armor Level: 1 Refinable Weight: 60 Required Level: 99 |
_______________________ MaxHP +100 _______________________ Increases Attack Speed by 7%. _______________________ Type: Shadowgear Position: Shadow Shoes Required Level: 100 |
_______________________ INT +3 MaxSP +5% _______________________ When equipped with Illusion Morpheus's Bracelet: Decreases Variable Casting Time by 10%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
_______________________ MaxHP +100 MATK +15 _______________________ Type: Shadowgear Position: Shadow Right Accessory Required Level: 100 |
_______________________ INT +3 MaxSP +5% _______________________ When equipped with Illusion Morpheus's Ring: MATK +10% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
_______________________ MaxHP +100 ATK +15 _______________________ Type: Shadowgear Position: Shadow Left Accessory Required Level: 100 |
STAGE 3 🕒(Late Tier)
Starts to shine in the late stages or under specific conditions. Stronger than early or mid-tier options but not the ultimate choice.
| 📌Gears Descriptions |
|---|
_______________________ INT +3 MATK +50 _______________________ Base Level at least 180: MATK +50 _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. _______________________ Refine Level +10: MATK +5% _______________________ Refine Level +11: Increases Magical Damage against Boss class by 20%. _______________________ When equipped with Survivor Orb-LT: Protects from skill cast interruption. Increases Magical Damage against enemies of every element by 10%. Refine Level of Survival Circlet-LT is +11 or higher: Decreases After Cast Delay by 12%. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: After Cast Delay -5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 150 |
Morphys is sealed in. Some items are needed to unlock the seal. _______________________ INT +10, MDEF +15, MaxSP +20% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: MATK +30 _______________________ Refine Level +9: Protects from skill cast interruption. _______________________ When equipped with Illusion Morpheus's Shawl Illusion Morpheus's Bracelet and Illusion Morpheus's Ring: INT +5, MaxSP +10%, DEF +100 Increases Magical Damage with Water, Earth and Neutral element by 10%. _______________________ Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher: MATK +40 _______________________ Total Refine Level of entire set at least +18: MATK +40 Increases Magical Damage with Ghost, Wind and Holy element by 15%. _______________________ Total Refine Level of entire set at least +22: MATK +10% Ignores magic defense of Formless, Brute and Demon race by 50%. _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 1 Refinable Weight: 20 Required Level: 130 |
Gives the following effects when compounded on slot of a Costume Top Headgear. Increases Magical Damage with every element by 3%. _______________________ When equipped with Magic Power Stone and Magic Power Stone (Low): Increases Magical Damage with every element by additional 6%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ ATK +10, MATK +10 _______________________ Type: Armor Position: Head Mid Armor Level: 1 |
Excellent for UV protection. _______________________ Decreases Variable Casting Time by 5%. _______________________ Additional abilities can be activated by using the Lens Craft Stone. Lens Craft Stone can be obtained from <NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyanvine Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. Increases Magical Damage with every element by 3%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Decreases Variable Casting Time by 3%. Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Low Defense: 2 Armor Level: 2 Weight: 30 Required Level: 150 |
_______________________ When equipped with Temporal INT Manteau and Robust Magical Armor: Decreases Variable Casting Time by 10%. Total Refine Level of entire set at least +14: MATK +80 If total Refine Level of entire set at least +18: Increases Magical Damage with every element by 10%. Decreases After Cast Delay by 7%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
Gives the following effects when compounded on slot of a Costume Low Headgear. Increases Magical Damage with every element by 3%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MATK +130 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ When equipped with Gray Wolf Manteau: Increases Attack Speed by 10%. _______________________ When equipped with Gray Wolf Muffler: MATK +50 _______________________ Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +125 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ When equipped with Automatic Engine Wing Type A: Increases Attack Speed by 10%. _______________________ When equipped with Automatic Engine Wing Type B: MATK +50 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 1 Refinable Weight: 100 Required Level: 160 |
_______________________ When equipped with Master Shadow Shield: All Traits +2 _______________________ When equipped with Master Shadow Shield and Master Shadow Shoes: P.ATK +1, S.MATK +1 Total Refine Level of entire set is at least +27: Ignores physical and magical defense of every race, except Players, by 50%. _______________________ When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant: Ignores physical and magical resistance of every race, except Players, by 20%. _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
You can enchant it with Ice Flower Magic Stones for special abilities. _______________________ Indestructible in battle _______________________ MATK +290 _______________________ Class Restrictions: Mage, Acolyte and Soul Linker classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 210 |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 200 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 200 |
A magical process is installed. Compatible with various items. _______________________ For each 2 Refine Levels: MATK +5, MATK +1%. _______________________ For each 3 Refine Levels: Increases Magical Damage against enemies of every size by 3%. _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Decreases damage taken from Neutral elemental attacks by 7%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ When equipped with Deep Blue Sunglasses[1]: MATK +7% Decreases Variable Casting Time by 15%. _______________________ When equipped with Victory Wing Ears[1]: MATK +7% Decreases After Cast Delay by 15%. _______________________ When equipped with Battle Processor[1]: MATK +7% Increases Magical Damage with every element by 5%. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Cool Mechanic<INFO>m_crafting,54,39,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Garment Defense: 38 Armor Level: 1 Refinable Weight: 40 Required Level: 150 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1500 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ When equipped with Automatic Leg Type A: Increases long range physical damage by 7%. _______________________ When equipped with Automatic Leg Type B: Increases Magical Damage with every element by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 160 |
Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Gives the following effects when compounded on the 2nd slot of a Costume Garment. Increases Magical Damage with every element by 4%. _______________________ When equipped with Magic Power Stone (Top): Increases Magical Damage with every element by additional 2%. _______________________ When equipped with Magic Power Stone (Mid): Increases Magical Damage with every element by additional 2%. _______________________ When equipped with Magic Power Stone (Low): Increases Magical Damage with every element by additional 2%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Gray Wolf Suit: MaxSP +7% _______________________ When equipped with Gray Wolf Robe: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Automatic Armor Type A: MaxSP +7% _______________________ When equipped with Automatic Armor Type B: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 160 |
_______________________ When equipped with Master Shadow Shield: All Traits +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
_______________________ MATK +7% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +5% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 160 |
_______________________ When equipped with Master Shadow Weapon: All Traits +2 _______________________ When equipped with Master Shadow Weapon and Master Shadow Pendant: P.ATK +1, S.MATK +1 Total Refine Level of entire set is at least +27: Ignores physical and magical defense of every race, except Players, by 50%. _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable Required Level: 200 |
_______________________ MATK +7% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +5% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 160 |
_______________________ When equipped with Master Shadow Weapon: All Traits +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable Required Level: 200 |
STAGE 4 🕓(Strong Tier)
Consistently powerful and effective in most situations. Not quite the absolute best but close.
| 📌Gears Descriptions |
|---|
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
_______________________ INT +3 MATK +50 _______________________ Base Level at least 180: MATK +50 _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. _______________________ Refine Level +10: MATK +5% _______________________ Refine Level +11: Increases Magical Damage against Boss class by 20%. _______________________ When equipped with Survivor Orb-LT: Protects from skill cast interruption. Increases Magical Damage against enemies of every element by 10%. Refine Level of Survival Circlet-LT is +11 or higher: Decreases After Cast Delay by 12%. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: After Cast Delay -5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Clementia: Decreases After Cast Delay by 3%. _______________________ When equipped with Arch Bishop Stone (Garment): Increases Magical Damage with every element by 15%. _______________________ When equipped with Arch Bishop Stone II (Garment): Increases Magical Damage against all sizes by 15%. _______________________ <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Wear it to show off your splendor. _______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ When equipped with Temporal INT Manteau and Robust Magical Armor: Decreases Variable Casting Time by 10%. Total Refine Level of entire set at least +14: MATK +80 If total Refine Level of entire set at least +18: Increases Magical Damage with every element by 10%. Decreases After Cast Delay by 7%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Expiatio: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Arch Bishop Stone (Garment): Increases Magical Damage against all races by 15%. _______________________ When equipped with Arch Bishop Stone II (Garment): Increases all elemental magic damage by 15%. _______________________ <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
You can add abilities by granting a legend with special magical powers. _______________________ MATK +120 _______________________ For each 2 Refine Levels: MATK +15, DEF +15 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: S.MATK +3 Decreases Variable Casting Time by additional 5%. _______________________ Refine Level +10: DEF +100 Decreases After Cast Delay by 5%. _______________________ When equipped with Glacier Muffler: MATK +50 _______________________ [Bonus by Grade] [Grade D] SPL +3 CON +3 After Cast Delay -5%. _______________________ [Grade C] MATK +3% S.MATK +2. _______________________ Type: Armor Position: Armor Defense: 120 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 230 |
You can enchant it with Ice Flower Magic Stones for special abilities. _______________________ MATK +130 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ Refine Level +9: S.MATK +2 _______________________ When equipped with Snow Flower Manteau: Increases Attack Speed by 10%. _______________________ When equipped with Snow Flower Muffler: MATK +50 _______________________ Type: Armor Position: Armor Defense: 150 Armor Level: 2 Refinable Weight: 80 Required Level: 210 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Full Spell Shadow Shoes: MATK + 2%, S.MATK + 2 Total Refine Level of entire set at least +18: increases all elemental magical damage by 5% Increases magical damage against all size enemies by 10%. _______________________ When equipped with Magical Spell Shadow Weapon: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ When combined with Magical Spell Shadow Shield: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable |
You can add abilities by granting a legend with special magical powers. _______________________ RES +15, MRES +15 _______________________ For each 2 Refine Levels: DEF +10, MDEF +2 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +10: DEF +50, MDEF +10 _______________________ [Bonus by Grade] [Grade D]: RES +10, MRES +10. _______________________ [Grade C]: P.ATK +2, S.MATK +2. _______________________ Type: Armor Position: Left Hand Defense: 220 Armor Level: 2 Refinable / Gradable Weight: 350 Required Level: 230 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
You can add abilities by granting a legend with special magical powers. _______________________ MaxHP +2000, MaxSP +1000 _______________________ For each 2 Refine Levels: MaxHP +150, MaxSP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: SPL +3 _______________________ Refine Level +10: Increases Attack Speed by 5%. _______________________ When equipped with Glacier Shoes: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D MATK +3% S.MATK +2. _______________________ [Grade C] After Attack Delay -10%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 80 Required Level: 230 |
You can enchant them with Ice Flower Magic Stones for special abilities. _______________________ MaxHP +2000, MaxSP +1000 _______________________ For each 2 Refine Levels: MaxHP +150, MaxSP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: SPL +3 _______________________ When equipped with Snow Flower Boots: Increases Ranged Phyical Damage by 7%. _______________________ When equipped with Snow Flower Shoes: Increases Magical Damage with every element by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 2 Refinable Weight: 90 Required Level: 210 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Increases damage of Judex by 15%. _______________________ When equipped with High Priest Stone II (Top): Increases damage of Judex by additional 15%. _______________________ When equipped with High Priest Stone II: Decreases SP Consumption of Judex by 10%. _______________________ When equipped with High Priest Stone II (Low): Increases Magical Damage with Holy element by 10%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
You can add abilities by granting a legend with special magical powers. _______________________ MaxHP +6%, MaxSP +6% _______________________ For each 2 Refine Levels: MaxSP +1%, DEF +15 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ Refine Level +9: S.MATK +3 _______________________ Refine Level +10: DEF +100 Decreases Variable Casting Time by 7%. _______________________ When equipped with Glacier Robe: MATK +7% _______________________ [Bonus by Grade] [Grade D] RES +25 MRES +25. _______________________ [Grade C] S.MATK +2 SPL +2 CON +2. _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
You can enchant them with Ice Flower Magic Stones for special abilities. _______________________ MaxHP +6%, MaxSP +6% _______________________ For each 2 Refine Levels: MaxSP +1% _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ Refine Level +9: S.MATK +2 _______________________ When equipped with Snow Flower Armor: Decreases Variable Casting Time by 7%. _______________________ When equipped with Snow Flower Robe: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 2 Refinable Weight: 50 Required Level: 210 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Magical Spell Shadow Shield: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
From the depths, it has a sacred and powerful energy. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with INT Soutane, Clergy's Manteau and Clergy's Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Demon race by 20%. Decreases damage taken from Angel and Demon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
It radiates bright and warm energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Brilliant Light Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Demon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
STAGE 5 🕔(Elite Tier)
The ultimate choice for maximum performance. Optimal for advanced scenarios and highly desirable.
| 📌Gears Descriptions |
|---|
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
_______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Soul Expansion: Increases Magical Damage with every element by 2%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Soul Expansion by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Wear it to show off your splendor. _______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Runic energies of soul and purification are imprinted along with your own. _______________________ SPL + 3, CON + 3 Increases SP Consumption by 10%. MATK + 140. _______________________ For each 2 Refine Levels: MATK + 15, DEF + 30. _______________________ Refine Level +7: MATK + 5%, S.MATK + 2, MDEF + 25. _______________________ Refine Level +9: S.MATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases all elemental magical damage by 15%. _______________________ [Bonus by Grade] [Grade D]: MATK + 25 MATK + 5% _______________________ [Grade C]: MATK + 45 MATK + 8% Increases all elemental magical damage by 3%. _______________________ [Grade B]: MATK + 13% Increases all elemental magical damage by 5% SPL + 10 _______________________ [Grade A]: MATK + 16% Increases all elemental magical damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 75 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
_______________________ MATK +140 _______________________ For each 2 Refine Levels: SPL +1, CON +1 _______________________ Refine Level +7: MATK +3%, S.MATK +2 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ When equipped with Dim Glacier Muffler and Dim Glacier Shoes: Increases Magical Damage with every element by 5%. Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. MATK +(Total Refine Level of entire set)*2 _______________________ When equipped with Dim Glacier Muffler, Dim Glacier Shoes and any Dim Glacier weapon: For each 3 Refine Levels of equipped Weapon: MATK +10 If the Weapon's Grade is C or higher: S.MATK +6, SPL +5, CON +5 If the Weapon's Grade is B or higher: S.MATK +5, SPL +5, CON +5 If the Weapon's Grade is A or higher: S.MATK +4, SPL +5, CON +5 If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Increases Magical Damage against monsters of every element by 20%. _______________________ [Bonus by Grade] [Grade D] MATK +5% SPL +5 CON +5 _______________________ [Grade C] Magical Damage with every element +10%. _______________________ [Grade B] MATK +1% _______________________ [Grade A] MATK +2% _______________________ Type: Armor Position: Armor Defense: 145 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 230 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Full Spell Shadow Shoes: MATK + 2%, S.MATK + 2 Total Refine Level of entire set at least +18: increases all elemental magical damage by 5% Increases magical damage against all size enemies by 10%. _______________________ When equipped with Magical Spell Shadow Weapon: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ When combined with Magical Spell Shadow Shield: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
You can add abilities by granting a legend with special magical powers. _______________________ RES +15, MRES +15 _______________________ For each 2 Refine Levels: DEF +10, MDEF +2 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +10: DEF +50, MDEF +10 _______________________ [Bonus by Grade] [Grade D]: RES +10, MRES +10. _______________________ [Grade C]: P.ATK +2, S.MATK +2. _______________________ Type: Armor Position: Left Hand Defense: 220 Armor Level: 2 Refinable / Gradable Weight: 350 Required Level: 230 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
_______________________ SPL +1, CON +1 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ [Bonus by Grade] [Grade D]: MATK +3%, SPL +5, CON +5. _______________________ [Grade C]: S.MATK +2 Magical Damage with every element +5%. _______________________ [Grade B]: S.MATK +1 _______________________ [Grade A]: MATK +2% _______________________ Type: Armor Position: Garment Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 80 Required Level: 230 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Increases SP Consumption by 15%. _______________________ For each 3 Refine Levels: MATK + 7. _______________________ Refine Level +7: MATK + 5%, S.MATK + 3. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage against Medium and Large size by 15%. _______________________ When equipped with Falling Bishop Card: MaxSP + 25%. Increases Magical Damage against Holy elemental enemies by 15%. _______________________ When equipped with Sealed Falling Bishop Card: MaxSP + 15%. Increases Magical Damage against Holy elemental enemies by 10%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. _______________________ [Grade B]: S.MATK + 7. _______________________ [Grade A]: For each 2 Refine Levels: SPL + 8. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Shoes Defense: 16 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 240 |
_______________________ SPL +2, CON +2 _______________________ Refine Level +7: MATK +5%, S.MATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ [Bonus by Grade] [Grade D] MATK +2% _______________________ [Grade C] Fixed Casting Time -1 second. _______________________ [Grade B] S.MATK +2 MATK +1% _______________________ [Grade A] MATK +2% _______________________ Type: Armor Position: Shoes Defense: 90 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Magical Spell Shadow Shield: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
_______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
You can add abilities by granting a legend with special magical powers. _______________________ MATK +8%, MaxSP +7% _______________________ When equipped with Glacier Necklace: DEF +50 _______________________ Type: Armor Position: Left Accessory Armor Level: 2 Weight: 10 Required Level: 230 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
STAGE 6 🕕(Best in Slot)
The Current Meta breaking gear combo there is right now.
| 📌Gears Descriptions |
|---|
_______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Soul Expansion: Increases Magical Damage with every element by 2%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Soul Expansion by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. Increases Magical Damage with every element by 3%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Full Spell Shadow Shoes: MATK + 2%, S.MATK + 2 Total Refine Level of entire set at least +18: increases all elemental magical damage by 5% Increases magical damage against all size enemies by 10%. _______________________ When equipped with Magical Spell Shadow Weapon: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ When combined with Magical Spell Shadow Shield: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Increases SP Consumption by 15%. _______________________ For each 3 Refine Levels: MATK + 7. _______________________ Refine Level +7: MATK + 5%, S.MATK + 3. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage against Medium and Large size by 15%. _______________________ When equipped with Falling Bishop Card: MaxSP + 25%. Increases Magical Damage against Holy elemental enemies by 15%. _______________________ When equipped with Sealed Falling Bishop Card: MaxSP + 15%. Increases Magical Damage against Holy elemental enemies by 10%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. _______________________ [Grade B]: S.MATK + 7. _______________________ [Grade A]: For each 2 Refine Levels: SPL + 8. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Shoes Defense: 16 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 240 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Magical Spell Shadow Shield: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
_______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
_______________________ Increases all element magical damage by 10%, reduces variable casting time by 10%. _______________________ When equipped with Circulation of Life: Autumn: reduces After Cast Delay by 10%, increases magical damage against all race monsters (except players) by 5%, _______________________ For each 2 Refine Levels of Garment: increases magical damage against all race monsters (except players) by additional 3%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 250 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
Extra Stage 1 🕠(Future Insight Gears)
New Gears New Meta? Let's find out!
| 📌Gears Descriptions |
|---|
MATK +4% _______________________ Refine +4 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +6 or higher (additional): MATK +4% _______________________ Refine +7 or higher (additional): Fire and Earth magic damage +10% _______________________ Refine +8 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +9 or higher (additional): MATK +4% Magic damage to all races (except players) +15% S.MATK +7 _______________________ Refine +12 or higher (additional): MATK +4% Crimson Arrow damage +5% Rock Down damage +5% Fixed Cast Time -0.5s Fire and Earth magic damage +15% MATK +50 _______________________ Refine +15 or higher (additional): MATK +4% _______________________ Refine +16 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +18 or higher (additional): MATK +4% _______________________ Refine +20 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Grade D or higher (additional): S.MATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Fire and Earth magic damage +10% _______________________ Grade A or higher (additional): Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM> <ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM> Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Fire and Earth magic damage +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
S.MATK +5 Crimson Arrow damage +5% Rock Down damage +5% _______________________ For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine +3 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +6 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +9 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% Fire and Earth magic damage +15% S.MATK +7 _______________________ Refine +11 or higher (additional): Crimson Arrow damage +15% Rock Down damage +15% _______________________ Refine +12 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% Crimson Arrow damage +20% Rock Down damage +20% Violent Quake damage +25% All Bloom damage +25% _______________________ Refine +15 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +18 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Grade D or higher (additional): Fire and Earth magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): Crimson Arrow damage +15% Rock Down damage +15% _______________________ Grade B or higher (additional): Fire and Earth magic damage +10% _______________________ Grade A or higher (additional): For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM> <ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM> Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Fire and Earth magic damage +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Soul Vulcan Strike damage +15% Mystery Illusion damage +15% _______________________ For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 _______________________ Refine +7 or higher (additional): Ghost and Shadow magic damage +10% Mystery Illusion damage +15% _______________________ Refine +9 or higher (additional): S.MATK +7 Soul Vulcan Strike damage +15% _______________________ Refine +12 or higher (additional): Soul Vulcan Strike damage +10% _______________________ Grade D or higher (additional): Ghost and Shadow magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): SPL +7 Soul Vulcan Strike damage +15% _______________________ Grade B or higher (additional): Ghost and Shadow magic damage +10% _______________________ Grade A or higher (additional): S.MATK +15 _______________________ Grade A or higher (additional) / Refine +12 or higher (additional): Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage +15% Telekinesis Intense cooldown -30s _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
_______________________ SPL +7 CON +7 Increases SP Consumption by 10%. _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: S.MATK +5 Increases Magical Damage of Neutral, Shadow and Poison elemental attacks by 15%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Magical Damage of Fire, Water, Wind and Earth elemental attacks by 15%. _______________________ When equipped with Temple Magic Ring: Increases Magical Damage against enemies of every element by 10%. Increases Magical Damage against enemies of all sizes by 10%. Increases Magical Damage against enemies in Encroached Geffenia area by 15%. _______________________ When equipped with Signet of Circulation Autumn: S.MATK +7 Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ [Bonus by Grade] [Grade D]: SPL +5 CON +5 MATK +25 _______________________ [Grade C]: MATK +3% S.MATK +3 _______________________ [Grade B]: MATK +5% S.MATK +3 _______________________ [Grade A]: Increases Magical Damage of Neutral, Shadow, Poison, Fire, Water, Wind and Earth elemental attacks by 15%. Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
_______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Increases all element magical damage by 10%, reduces variable casting time by 10%. _______________________ When equipped with Circulation of Life: Autumn: reduces After Cast Delay by 10%, increases magical damage against all race monsters (except players) by 5%, _______________________ For each 2 Refine Levels of Garment: increases magical damage against all race monsters (except players) by additional 3%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 250 |
Extra Stage 2 🕠(Drop Gears)
The Current Meta Drop gear combo for farming (Boosted drop% rate)
| 📌Gears Descriptions |
|---|
_______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Soul Expansion: Increases Magical Damage with every element by 2%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Soul Expansion by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 4%. _______________________ Increases items drop rate by 4%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 4%. Increases items drop rate by 4%. When Refine Level of Angel Poring Boots is +12 or higher: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases items drop rate by 5%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 5%. Increases items drop rate by 5%. Refine Level +12: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 5%. _______________________ For each Refine Level: MaxHP +100 MaxSP +20 _______________________ Refine Level +7: MaxHP +3% MaxSP +3% _______________________ Refine Level +9: MaxHP +5% MaxSP +5% _______________________ Refine Level +12: Increases HP and SP Recovery Rate by 100%. _______________________ Type: Armor Position: Armor Defense: 40 Armor Level: 1 Refinable Weight: 50 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ When combined with Spell Caster Shadow Shoes: Decreases SP Consumption by 10%. Total Refine Level of entire set (Armor, Shoes) at least +20: Decreases Fixed Casting Time by 0.3 second. (However, fixed casting time reduction doesn't stack with counterpart Spell Caster Set (Earring, Pendant)). _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 99 |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 99 |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MDEF +3. _______________________ Decreases damage taken from Shadow elemental attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Sombre Shield: Decreases damage taken from Shadow elemental enemies by 5%. For each Refine Level of Sombre Shield: Increases damage against Shadow elemental enemies by 2%. _______________________ When equipped with Sombre Manteau: Increases damage against Shadow elemental enemies by 5%. For each Refine Level of Sombre Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Holy elementals attack by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lumiere Shield: Decreases damage taken from Holy elemental enemies by 5%. For each Refine Level of Lumiere Shield: Decreases damage taken from Holy elemental enemies by 2%. _______________________ When equipped with Lumiere Manteau: Increases damage against Holy elemental enemies by 5%. For each Refine Level of Lumiere Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Neutral elementals attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lien Shield: Decreases damage taken from Neutral elemental enemies by 5%. For each Refine Level of Lien Shield: Decreases damage taken from Neutral elemental enemies by 2%. _______________________ When equipped with Lien Manteau: Increases damage against Neutral elemental enemies by 5%. For each Refine Level of Lien Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
Extra Stage 3 🕠(Leveling Gears)
The Current Gears that you can and may wear if you are on the leveling Stage!
| 🚸Type | ⚔️Gears | 👻Shadow Gears and 🌑Costume stones |
|---|---|---|
| Upper | +12 |
|
| Middle | ||
| Lower | ||
| Armor | +12 |
+10 |
| Weapon | +12 [A] |
+10 |
| Shield | +9 |
+10 |
| Garment | +12 |
|
| Shoe | +12 |
+10 |
| Accessory (Right) | +10 | |
| Accessory (Left) | +10 |
| 📌Gears Descriptions |
|---|
_______________________ All Basic Stats +1 _______________________ Decreases SP Consumption by 10%. _______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 5%. _______________________ Refine Level +9: ASPD +1 Refine Level +12: Increases movement speed. _______________________ Can be crafted at: <NAVI>Jewy<INFO>m_crafting,51,107,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Armor Level: 1 Refinable Weight: 20 |
_______________________ Random chance to transform wearer into Chung E for 5 seconds when dealing physical or magical attack. While transforming Increases MATK and Critical attack damage by 30%. _______________________ For each 2 Refine Levels: Increases experience gained from defeating monsters by 1%. Increases item drop rate by 1%. _______________________ For each 4 Refine Levels: MaxHP +2% MaxSP +2% _______________________ Refine Level +9: Increases HP and SP Recovery Rate by 40%. _______________________ Refine Level +12: MaxHP +3% MaxSP +3% _______________________ Type: Armor Position: Head Top Armor Level: 1 Refinable Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases items drop rate by 5%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 5%. Increases items drop rate by 5%. Refine Level +12: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 4%. _______________________ Increases items drop rate by 4%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 4%. Increases items drop rate by 4%. When Refine Level of Angel Poring Boots is +12 or higher: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases items drop rate by 5%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 5%. Increases items drop rate by 5%. Refine Level +12: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 5%. _______________________ For each Refine Level: MaxHP +100 MaxSP +20 _______________________ Refine Level +7: MaxHP +3% MaxSP +3% _______________________ Refine Level +9: MaxHP +5% MaxSP +5% _______________________ Refine Level +12: Increases HP and SP Recovery Rate by 100%. _______________________ Type: Armor Position: Armor Defense: 40 Armor Level: 1 Refinable Weight: 50 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ When combined with Spell Caster Shadow Shoes: Decreases SP Consumption by 10%. Total Refine Level of entire set (Armor, Shoes) at least +20: Decreases Fixed Casting Time by 0.3 second. (However, fixed casting time reduction doesn't stack with counterpart Spell Caster Set (Earring, Pendant)). _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 99 |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 99 |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MDEF +3. _______________________ Decreases damage taken from Shadow elemental attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Sombre Shield: Decreases damage taken from Shadow elemental enemies by 5%. For each Refine Level of Sombre Shield: Increases damage against Shadow elemental enemies by 2%. _______________________ When equipped with Sombre Manteau: Increases damage against Shadow elemental enemies by 5%. For each Refine Level of Sombre Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Holy elementals attack by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lumiere Shield: Decreases damage taken from Holy elemental enemies by 5%. For each Refine Level of Lumiere Shield: Decreases damage taken from Holy elemental enemies by 2%. _______________________ When equipped with Lumiere Manteau: Increases damage against Holy elemental enemies by 5%. For each Refine Level of Lumiere Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Neutral elementals attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lien Shield: Decreases damage taken from Neutral elemental enemies by 5%. For each Refine Level of Lien Shield: Decreases damage taken from Neutral elemental enemies by 2%. _______________________ When equipped with Lien Manteau: Increases damage against Neutral elemental enemies by 5%. For each Refine Level of Lien Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
For more informations on enchants check my Equipment and Enchant Section!
(THE BUILD SECTION BELOW IS A LIL OUTDATED, WILL UPDATED WHEN I HAVE THE TIME)
Ghost Build ⚫️
| Ghost Build
Main Skill: |
⚠️ Click Expand to see full build ⚠️ | ||
| Equipments ⚔️
Top || +12 [A] Mid || Low || Armor || +12 [A] Weapon || +12 [A] Shield || +12 [A] Garment || +12 [A] Shoes || +12 [A] Accessory R || Accessory L || |
Shadow Gears + Costume Stones 🌌
Top || Mid || Low || Armor || +10 Weapon || +10 Shield || +10 Garment || Shoes || +10 Accessory R || +10 Accessory L || +10 |
Cards 🎴
Top || Mid || Low || None Armor || Weapon || Shield || Garment || Shoes || Accessory R || Accessory L || | |
Fire Build 🔴
| Fire Build
Main Skill: |
⚠️ Click Expand to see full build ⚠️ | ||
| Equipments
Top || +15 [A] Mid || Low || Armor || +12 [A] Weapon || +15 [A] Shield || None Garment || +12 [A] Shoes || +12 [A] Accessory R || Accessory L || |
Shadow Gears + Costume Stones 🌌
Top || Mid || Low || Armor || +10 Weapon || +10 Shield || +10 Garment || Shoes || +10 Accessory R || +10 Accessory L || +10 |
Cards 🎴
Top || Mid || Low || None Armor || Weapon || Shield || Garment || Shoes || Accessory R || Accessory L || | |
Water Build 🔵
| Water Build
Main Skill: |
⚠️ Click Expand to see full build ⚠️ | ||
| Equipments
Top || +12 [A] Mid || Low || Armor || +12 [A] Weapon || +12 [A] Shield || None Garment || +12 [A] Shoes || +12 [A] Accessory R || Accessory L || |
Shadow Gears + Costume Stones 🌌
Top || Mid || Low || Armor || +10 Weapon || +10 Shield || +10 Garment || Shoes || +10 Accessory R || +10 Accessory L || +10 |
Cards 🎴
Top || Mid || Low || None Armor || Weapon || Shield || Garment || Shoes || Accessory R || Accessory L || | |
Wind Build 🟢
| Wind Build
Main Skill: |
⚠️ Click Expand to see full build ⚠️ | ||
| Equipments
Top || +15 [A] Mid || Low || Armor || +12 [A] Weapon || +15 [A] Shield || None Garment || +12 [A] Shoes || +12 [A] Accessory R || Accessory L || |
Shadow Gears + Costume Stones
Top || Mid || Low || Armor || +10 Weapon || +10 Shield || +10 Garment || Shoes || +10 Accessory R || +10 Accessory L || +10 |
Cards
Top || Mid || Low || None Armor || Weapon || Shield || Garment || Shoes || Accessory R || Accessory L || | |
Earth Build 🟤
| Earth Build
Main Skill: |
⚠️ Click Expand to see full build ⚠️ | ||
| Equipments
Top || +12 [A] Mid || Low || Armor || +12 [A] Weapon || +12 [A] Shield || None Garment || +12 [A] Shoes || +12 [A] Accessory R || Accessory L || |
Shadow Gears + Costume Stones
Top || Mid || Low || Armor || +10 Weapon || +10 Shield || +10 Garment || Shoes || +10 Accessory R || +10 Accessory L || +10 |
Cards
Top || Mid || Low || None Armor || Weapon || Shield || Garment || Shoes || Accessory R || Accessory L || | |
Neutral Build ⚪️
| Neutral Build
Main Skill: |
⚠️ Click Expand to see full build ⚠️ | ||
| Equipments
Top || +12 [A] Mid || Low || Armor || +12 [A] Weapon || +12 [A] Shield || +12 [A] Garment || +12 [A] Shoes || +12 [A] Accessory R || Accessory L || |
Shadow gears + Costume Stones
Top || Mid || Low || Armor || +10 Weapon || +10 Shield || +10 Garment || Shoes || +10 Accessory R || +10 Accessory L || +10 |
Cards
Top || Mid || Low || None Armor || Weapon || Shield || Garment || Shoes || Accessory R || Accessory L || | |
For more informations on enchants check my Equipment and Enchant Section!
Rune Tablet
We are now called Rune Mages! Ha! take that knights!
Magic Runes 🌌
🔑 Rune System is the new system in Ragnarok Online
📌Rune tablet gives the player additional effects beside from equipped items.
▶ Here are my best choices for mages listed all below:
| Tablet list | |||
| Tablet set name | Required rune pieces | Activation cost | Effects |
| Episode 17 | |||
|---|---|---|---|
| Wing Set |
Aries |
1500 x |
2 pieces: Every 3 enhancement level: Atk + 3, Matk + 3; Every 5 enhancement level: MaxHP + 1%, MaxSP + 1% |
| Doubtful Components Set |
Doubtful Components (Melee) |
75 x |
2 pieces: Every 3 enhancement level: Atk + 2, Matk + 2 |
| Mutant Set |
Plaga |
80 x |
2 pieces: Every 5 enhancement level: Reduces variable cast time by 1% |
| Spell Addict Set |
Hot Red Pepper |
850 x |
2 pieces: Matk + 15, every 3 enhancement level: Matk + 3 |
| Episode 18 | |||
| False Magician Set | Adulter Fides Book
Adulter Fides Magical
Adulter Fides Rhythm |
950 x
150 x
1 x |
2 pieces: For each 5 upgrades: Any Element Magic damage +1%
3 pieces: Any Element Magic damage +3% |
| Lava Zone Set | Rakehand
Lava and Ash
Hot Volcaring |
850 x
150 x
1 x |
2 pieces: Shadow Magic Damage +3%
3 pieces: Earth Magic Damage +3%, For each 3 upgrades: Fire Magic Damage +2% |
| Burning Fang Set | Hot Volcaring
Burning Fang
Lava and Ash |
1250 x
150 x
1 x |
2 pieces: When dealing damage: 2% chance to recover 200 SP per second for 4 seconds
3 pieces: SP Consumption -5%, For each 3 upgrades SP Consumption -2% |
| Demigod Set ⭐️ | Demigod
Phantom Kite
Grey Wolf |
1250 x
150 x
2 x |
2 pieces: Damage vs. Boss Class +10%
3 pieces: Damage vs. Boss Class +15%, For Each 3 upgrades: Damage vs. Boss Class +3% |
| Episode 19 | |||
| Glacier Weapon Set | Glacier Blade Glacier Crusher Glacier Graver Glacier Piercer Glacier Caster Glacier Marksman |
450 x 75 x 1 x |
2 pieces: ATK +35, MATK +35 4 pieces: P.ATK +2, S.MATK +2, For each 5 upgrades: P.ATK +1, S.MATK +1 |
| Fusion Set | Fusion Transformation |
1550x 200 x 1 x |
2 pieces: S.MATK +15, All elemental resistance -15%, For each 3 upgrades: All elemental resistance +3%, Poison and Fire Magic damage +4% |
| Basement Set | Family Failure Transformation |
850 x 150 x 1 x |
2 pieces: S.MATK +3, SP cost for skills +5%, For each 5 upgrades: Water, poison Magic damage +1%, Dark, Fire Magic damage +1%
3 pieces: Water, Poison Magic damage +5%, Dark, Fire Magic damage +5%, SP cost for skills -5% |
| EVT | |||
| 21st Anniversary Set | Night Market Poring Night Market Lunatic Night Market Fabre Night Market Food |
21 x |
2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1 3 pieces: Increases HP recovery rate of Monster Bread and Poring Kombucha by 100% |
| 22nd Anniversary Set | Night Market Poring Night Market Lunatic Night Market Fabre Night Market BeBe Night Market Coco Night Market Food |
22 x |
2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1 4 pieces: Atk +10, Matk +10 |
You can find and activate this at the Equip Enhancing room (@go 50) (grademk 50, 179)
Consumables
Mages looooooooves potions, which one is your favorite?~
Consumables 🥃
🍾 These are all the Consumables that would favor us more into the winning battle!
| Consumable 🧃 | Description 📃 | Where to Obtain ❓ |
|---|---|---|
| A very special potion that enrages the character and turns him into a berserker and increases the character's attack speed. _______________________ Type: Stat booster Effect: Increases attack speed _______________________ Class Restrictions: Swordsman, Merchant and Wizard classes; Rogue and Magician 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 20 Required Level: 85 |
Any Tool Dealer🥤 | |
| A juice that made of various potions. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10% _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| A blue solution made by mixing a solution extracted from a Blue Herb with powder of a Seed of Yggdrasil. _______________________ Effect: Increases Magical Damage with every element by 15%. _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Healing Position: Unknown Weight: 3 |
||
| A scroll in which a single use of Level 10 Blessing has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Blessing _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A scroll in which a single use of Level 10 Increase Agility has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Increase Agility _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A scroll in which a single use of Level 5 Assumptio has been recorded. _______________________ Type: Magic scroll Cast: Level 5 Assumptio _______________________ Type: Usable Position: Unknown Weight: 1 |
Event Eggs🥚 or Cash Shop💰 | |
| It temporarily endows its user with Fenrir's power. MATK +25, -50% Fixed Casting. Lasts for 5 minutes. _______________________ Type: Usable Position: Unknown Weight: 1 |
(dali 97, 141) or (dali02 81, 61) | |
| Once eat the pudding while it's cold, it soothes summer heat for a while. _______________________ Type: Supportive Effect: Increases movement speed 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 20 |
Event Eggs🥚 or Cash Shop💰 or Slots🎰 | |
| A potion that possesses the spirit of Tyr, the god of battle. _______________________ Effect: ATK and MATK +20 HIT and FLEE +30 _______________________ The effect will not disappear even if the character dies. 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A scroll that greatly increases the physical and magical defenses for a certain period of time, helping to increase the survival rate. _______________________ Effect: DEF +500 MDEF +200 _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Brilliant Protection Scroll: <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Event Eggs🥚 or Cash Shop💰 | |
| A candy made of guarana fruit. don'teat too much at once beacuse it increases concentration. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10%, Cast Level 5 Increase Agi 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(brasilis 187, 161) | |
| Over a period of time this scroll transforms you into a Necromancer. During transformation: MATK +50 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Wind Ghost. During transformation: MATK +50 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Horn Scaraba. During transformation: ASPD +2 HIT +10 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Wanderer. During transformation: ASPD +2 HIT +10 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| Transform user into Bloody Murderer for 10 minutes. During transformation: MaxHP +20%. _______________________ Restores about 45 HP. _______________________ Type: Healing Position: Unknown Weight: 3 |
(moc_para01 52, 31) or Event Eggs🥚 | |
| Unstable material made up of powerful vicious mind. There are so many feelings mixed up, may cause problem if you touch it. _______________________ Type: Usable Position: Unknown Weight: 0.1 |
(lighthalzen 320, 218) | |
| A big bottle of potion that can increases MaxHP. _______________________ Type: Restorative Heal: 5% HP Effect: Considerably increases MaxHP _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 8 |
||
| A big bottle of potion that increases MaxSP. _______________________ Type: Restorative Heal: 8% SP Effect: Considerably increases MaxSP _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 8 |
||
| A potion that refill your spirit. _______________________ Effect: MaxSP +10% Decreases SP Consumption by 10% Increases movement speed for 10 minutes. _______________________ The effect will not disappear even if the character dies. 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A booster that increases your power significantly. _______________________ ATK & MATK +30 ATK & MATK +1% HIT & FLEE +30 ASPD +1 Decreases SP Consumption by 5%. Decreases Fixed Casting Time by 30%. (Only the highest effect of increase/decrease percentage effect is applied to Fixed Casting Time.) _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the NPCs below to create a True Limited Power Booster. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| An Infinity Drink which you can feel infinite energy from. _______________________ Effect: MaxHP and MaxSP +5% Increases Critical, Ranged Physical and Magical Damage with every element by 5%. Casting cannot be interupted. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPCs to make a True Infinity Drink. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A Magical booster which activates the body energy in order to combat better. _______________________ Effect: Increases ATK and MATK by 30., Increases Attack Speed by 5%., Decreases Variable Casting Time by 5%. Decreases MaxHP and MaxSP by 10%. When attacking, Concentration Level 3 will be casted with a certain chance. (If the character has the skill higher than Lv 3, the skill will be casted with the reached Level) _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Red Booster. <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| The Bonus ASPD is affected by character's AGI point If this potion is used with those other ASPD up potion, the effect will be maximized. _______________________ Effect: Increases Attack Speed. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Enhanced ASPD Potion. <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A potion containing the condensed blessings of many gods. _______________________ Effect: MaxHP -5% MaxSP +5% Recovers 5% of MaxHP and MaxSP every 5 seconds. DEF +500 MDEF +200 All Basic Stats +10 ATK and MATK +80 ATK and MATK +1% HIT and FLEE +60 Increases Critical, Ranged Physical and Magical Damage with every element by 5%. Increases Attack Speed by 5%., ASPD +1 The Bonus ASPD is affected by character's AGI points If this potion is used with other ASPD up potions, the effect will be maximized. Casting cannot be interupted. Decreases SP Consumption by 15%. Decreases Variable Casting Time by 5%, Decreases Fixed Casting Time 30%. Physical or magical attacks have a certain chance to auto cast Level 3 Improve Concentration. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True One Potion: <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A small bottle of sap from the petals of Yggdrasil. It is said to be effective in mana regeneration. _______________________ Effect: Recovers 5% of MaxSP every 5 seconds. _______________________ The effect does not activate in Berserk. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Small Mana Potion: <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A small bottle of Yggdrasil Tree Sap that is effective on healing wounds. _______________________ Effect: Recovers 5% of MaxHP every 5 seconds. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Small Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A sizeable bottle of Yggdrasil Tree Sap that is effective on healing wounds. _______________________ Effect: Recovers 7% of MaxHP every 4 seconds. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Medium Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A potion that created from concentrated Life Potion and other recovery potions. _______________________ Effect: Recovers 4% of MaxHP every 3 seconds. _______________________ This item cannot be used in Berserk state. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Mysterious Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| Created from all ultimate ingredients. _______________________ Effect: All Basic Stats +10 ATK and MATK +30 _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Almighty. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A deep red colored cocktail containing wolf's blood. _______________________ Type: Cooked Food Effect: INT +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| Fantastic combination of transparent ice and tea. _______________________ Type: Cooked Food Effect: DEX +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| One of the best delicacies in Arunafeltz that has a chewy texture. _______________________ Type: Cooked Food Effect: AGI +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| Meat of a Minor's head. Famous for it's soft and tender textures. _______________________ Type: Cooked Food Effect: VIT +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| A potion that will temporarily increase the user's resistance to the Fire element at the cost of increasing damage from the Water element for the potion's active duration. _______________________ Type: Supportive Effect: Fire resistances +20% Water resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| A potion that will temporarily increase the user's resistance to the Water element at the cost of increasing damage from the Wind element for the potion's active duration. _______________________ Type: Supportive Effect: Water resistances +20% Wind resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| A potion that will temporarily increase the user's resistance to the Wind element at the cost of increasing damage from the earth element for the potion's active duration. _______________________ Type: Supportive Effect: Wind resistances +20% Earth resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| A potion that will temporarily increase the user's resistance to the earth element at the cost of increasing damage from the Fire element for the potion's active duration. _______________________ Type: Supportive Effect: Earth resistances +20% Fire resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| Potion created by mixing White Syrup and Yellow Syrup and then concentrating it once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 2750 HP _______________________ Type: Healing Position: Unknown Weight: 0.2 Required Level: 180 |
||
| Potion created by concentrating Blue Syrup once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 360 SP _______________________ Type: Healing Position: Unknown Weight: 0.2 Required Level: 120 |
||
| Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life. _______________________ Type: Restorative Heal: 100% HP, 100% SP 4 Seconds _______________________ Type: Healing Position: Unknown Weight: 30 |
(yuno 215, 344) | |
| A booster that draws out hidden power to enhance special stats, attack power, and magic power. For 30 minutes: All Trait Stats +5, P.ATK +10, S.MATK +10. _______________________ The effect will not disappear even if the character dies. _______________________ Type: Usable Position: Unknown Weight: 1 |
Cash Shop💰 | |
| A booster that draws out hidden power to enhance movement speed, evasion rate, and attack speed. For 30 minutes: FLEE +50, ASPD +1, increases Movement Speed. Warning! Does not stack with existing movement speed increases from Agility Up, Moonlight Flower Card, etc.! _______________________ The effect will not disappear even if the character dies. _______________________ Type: Usable Position: Unknown Weight: 1 |
Cash Shop💰 |
Pets
If you die, you'll lose intimacy D:
Companions 🐶
what kind of weird pet is this...
🐈 Make sure to keep your pets well fed, I've listed all the companions that is well suited for us mages!
| Pet 🐸 | Where to Obtain ❓ | Description 📃 |
|---|---|---|
Abandoned Teddy Bear (2995) |
Evolved Teddy Bear
300 50 3 1 |
An egg in which an Abandoned Teddy Bear cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxSP +50 _______________________ When intimacy is Neutral: MaxSP +100 _______________________ When intimacy is Cordial: MaxSP +150 Random chance to restore 30 SP per second for 5 sec by when dealing magical damage. _______________________ When intimacy is Loyal: MaxSP +150 Random chance to restore 40 SP per second for 5 sec by when dealing magical damage. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Am Mut (1301) |
Evolved Dokebi
3 3 300 3 |
An egg in which an Am Mut cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MATK +1% _______________________ When intimacy is Neutral: MATK +2% _______________________ When intimacy is Cordial: MATK +3% _______________________ When intimacy is Loyal: MATK +4% _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Alicel (1735) |
Evolved Teddy Bear
100 50 500 1 |
An egg in which a Alicel pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral: Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial: Decreases Variable Casting Time by 4%. Increases Magical Damage with Neutral element by 3%. _______________________ When intimacy is Loyal: Decreases Variable Casting Time by 5%. Increases Magical Damage with Neutral element by 5%. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Baby Desert Wolf (1107) |
An egg in which a Baby Desert Wolf cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 MaxSP +50 _______________________ When intimacy is Loyal: INT +2 MaxSP +75 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Bacsojin (21334) |
Evolved Wicked Nymph
50 3 3 3 3 3 |
An egg in which a Bacsojin pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxSP +2% _______________________ When intimacy is Neutral: MaxSP +3% Decreases After Cast Delay by 1%. _______________________ When intimacy is Cordial: MaxSP +4% Decreases After Cast Delay by 2%. _______________________ When intimacy is Loyal: MaxSP +5% Decreases After Cast Delay by 3%. _______________________ Diet: Luxurious Pet Food _______________________ Type: Petegg Position: Unknown |
Copo (21965) |
An egg that contains a Copo Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown | |
Dark Lord (1272) |
Evolved Dark Illusion 10x |
An egg that contains a Dark Lord Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy Increases shadow property magical damage by 3%. _______________________ When intimacy is Neutral Increases shadow property magical damage by 5%. _______________________ When intimacy is Cordial Increases shadow property magical damage by 7%. _______________________ When intimacy is Loyal Increases shadow property magical damage by 7% Increases movement speed. _______________________ Diet: Luxurious Pet Food _______________________ Type: PetEgg Position: Unknown |
Dark Priest (1198) |
An egg that contains a Dark Priest Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Int + 1 Increase magical damage against holy property enemies by 3%. _______________________ When intimacy is Loyal: Int + 2 Increase magical damage against holy property enemies by 5%. _______________________ Diet: Evil Dark Water _______________________ Type: Petegg Position: Unknown | |
Dark Illusion (1302) |
Evolved Dark Priest 500x |
An egg in which a Dark Illusion pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral: Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial: Decreases Variable Casting Time by 4%. Increases Magical Damage with Shadow element by 3%. _______________________ When intimacy is Loyal: Decreases Variable Casting Time by 5%. Increases Magical Damage with Shadow element by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Desert Wolf (1106) |
Evolved Baby Desert Wolf
300 20 3 1 |
An egg in which a Desert Wolf pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy: Int + 1 MaxSP + 50 _______________________ When intimacy is Neutral: Int + 2 MaxSP + 75 _______________________ When intimacy is Cordial: Int + 3 MaxSP + 105 Increases earth property magical damage by 3%. _______________________ When intimacy is Loyal: Int + 4 MaxSP + 130 Increases earth property magical damage by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Dokebi (1110) |
An egg in which a Dokebi cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MATK +1% _______________________ When intimacy is Loyal: MATK +2% _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Familiar (1005) |
An egg in which a Familiar pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +3 Increases resistance to Curse status by 10%. _______________________ When intimacy is Loyal: INT +5 Increases resistance to Curse status by 20%. _______________________ Diet: Complex Fruit Juice _______________________ Type: PetEgg Position: Unknown | |
Giant Hornet (1303) |
Evolved Hornet 80x 50x 200x 300x 10x |
An egg that contains a Giant Hornet Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial Decreases Variable Casting Time by 4%. Increases Magical Damage with Wind element by 3%. _______________________ When intimacy is Loyal Decreases Variable Casting Time by 5%. Increases Magical Damage with Wind element by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Gloom Under Night (1768) |
Evolved Hodremlin
3 3 3 3 3 50 |
An egg in which a Gloom Under Night pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MATK +10 _______________________ When intimacy is Neutral: MATK +20 _______________________ When intimacy is Cordial: MATK +30 Increases Magical Damage with Ghost and Fire element by 5%. _______________________ When intimacy is Loyal: MATK +40 Increases Magical Damage with Ghost and Fire element by 7%. _______________________ Diet: Luxurious Pet Food _______________________ Type: Petegg Position: Unknown |
Hornet (1004) |
An egg that contains a Giant Hornet Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial Decreases Variable Casting Time by 1%. Increases Magical Damage with Wind element by 1%. _______________________ When intimacy is Loyal Decreases Variable Casting Time by 2%. Increases Magical Damage with Wind element by 2%. _______________________ Diet: Apple Pudding _______________________ Type: PetEgg Position: Unknown | |
Copo (21965) |
An egg that contains a Copo Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown | |
Mutating White Knight (20574) |
|
An egg that contains a Mutating White Knight Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Munak (1026) |
An egg in which a Munak cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 DEF +1 _______________________ When intimacy is Loyal: INT +2 DEF +2 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Miyabi Ningyo (1404) |
An egg in which a Miyabi Ningyo cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 Decreases Variable Casting Time by 3%. _______________________ When intimacy is Loyal: INT +2 Decreases Variable Casting Time by 5%. _______________________ Diet: Well Ripened Berry _______________________ Type: Petegg Position: Unknown | |
Rigid Nightmare Terror (20373) |
Evolved Nightmare Terror
100 100 500 1 |
An egg in which a Rigid Nightmare Terror pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: INT +1 _______________________ When intimacy is Neutral: INT +2 _______________________ When intimacy is Cordial: INT +3 MaxSP +1% Prevents Sleep status. _______________________ When intimacy is Loyal: INT +4 MaxSP +3% Prevents Sleep status. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Roween (1782) |
An egg in which a Roween cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Increases Magical Damage with Wind element by 2%. _______________________ When intimacy is Loyal: Increases Magical Damage with Wind element by 3%. _______________________ Diet: Rotten Meat _______________________ Type: Petegg Position: Unknown | |
Willow (1010) |
An egg in which a Willow cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +2 _______________________ When intimacy is Loyal: INT +3 _______________________ Diet: Fine-grained Trunk _______________________ Type: Petegg Position: Unknown | |
White Knight (20390) ⭐️ |
Evolved Mutated White Knight
100 100 200 2 2 |
An egg that contains a White Knight Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy, Matk + 2%. _______________________ When intimacy is Neutral, Matk + 3%. _______________________ When intimacy is Cordial, Matk + 4%, S.Matk + 1 Increases magical damage against boss monsters by 3%. _______________________ When intimacy is Loyal, Matk + 5%, S.Matk + 2 Increases magical damage against boss monsters by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Leveling
Dying Loses Experience points becareful!~
Leveling Locations 💡
You can get a 1 free beginner manual at the start so use it wisely!
Don't forget to bring and use
Battle Manual (12208)
| Level ↗️ | Dungeon 🌋 | Available Quests 🧾 |
|---|---|---|
| 1 - 40 | Anthell Dungeon 1 🦟 | None |
| 40 - 70 | Orc Dungeon 1 👹 | Eden Board Quest |
| 70 - 99 | Glastheim Monastery 👻 | Eden Board Quest |
| 100 - 130 | Illusion of Moonlight 🦊 | Main Office Board Quest |
| 130 - 160 | Illusion of Vampire 🦇 | Main Office Board Quest |
| 160 - 200 | Illusion of Labyrinth 🐍 | Main Office Board Quest |
| 200 - 230 | Illusion of Underwater 2 🦀 | Main Office Board Quest |
| 230 - 240 | Abyss Lake 4 🐉 | Main Office Board Quest & Eden Board Quest |
| 240 - 250 | Varmundt's Biosphere A & B 🦖 | Main Office Board Quest & Eden Board Quest |
| 250 - 260 | Power Twisted Plains 🐎 | Main Office Board Quest |
| 260 - 275 | Varmundt's Biosphere Depth or Varmundt's Biosphere Depth 2 🐊 | Main-Office Board Quest |
You can get Experience field manuals or
[Bound] Battle Manual (12263) at (moc_para01 52, 31) Eden Machine which cost x20
Eden Coin (25223)
💡You could also wait for the EXP Event (Bonus +50% more exp) you can check this at Capoo NPC located here:(neustadt 113, 116)
Instances Difficulty
Instances drops Antiquity! make sure to finish the dungeons!
Remember to buff yourselves before you enter! (even better if you have party or a guild friends to run with)
I've Listed all the possible instances that you might want to farm with as you progress the game
Instances 💰
- Episodes are grouped roughly by their release timeline and game progression.
- Instances within each tier are approximately ordered by when you should attempt them.
- Red and Purple Tier (Nightmare/Extreme/Expert) are typically end-game contents.
- Some instances may appear Easier or Harder because of Updates and buffs/Nerfs.
- Consider your gear progression and party composition when attempting higher difficulties.
Additionally you can check this Guide on how much you can farm/earn per 30mins or gum in different type of scenarios: https://wiki.muhro.eu/Farming_Items
This is a general guide on leveling and farming, aimed at new players making their first character on this server: https://wiki.muhro.eu/The_Road_to_a_Billion_Zeny_-_Newbie_Leveling/Farming_Guide
💡Don't forget to get instances Quest and Submit them after finishing it, you can check this at Daily Instance Board NPC located here:(main_office 123, 53)
Gameplay
Thanks for Watching owo
Mage Gameplays 🎥
Here's a lil Videos that i had with the class
Gallery
The beauty and the brains~
Mage Arts 📸
Behold! the Magestic Spell Wielders of Midgard!
Sprites
A fashion Wizard is the best kind of wizard!
Outfits 👗
You can freely change your outfit via
Alternate Outfit Coupon (50010) and use it at the stylist NPC
(You obtain this voucher at the Cash Shop, or from another player)
Palettes 👘
Here are the list of Color Palettes that you might want to peek for your mix and match looks!
(The Image provided is for both Male and Female Sprites)
| 1st | 2nd | Transcendent | 3rd | Alternate 3rd (j) | 3rd (old) | 4th |
|---|---|---|---|---|---|---|
| Magician | Wizard | High Wizard | Warlock | Alternate Warlock | Old Warlock | Arch Mage |
Acronyms
You are a wizard! Memorize!
Glossary 📝
I think you might want to know what players or people call it as time goes on~ (RO TERMS)
Spell / Skill Acronyms:
| Acronym | Meaning | Description |
|---|---|---|
| AMP | Mystical Amplification | Magic damage amplification skill |
| ACD | After Cast Delay | Time before next spell can be cast |
| SW | Safety Wall | Protective ground barrier spell |
| EC | Energy Coat | Defensive magic shield |
| QM | Quagmire | Ground-based movement debuff |
| CL | Chain Lightning | Lightning damage that chains between targets |
| CR | Crimson Rock | Fire-based area damage spell |
| SE | Soul Expansion | Ghost property magic damage |
| FM | Frosty Misty | Ice-based area control spell |
| SG | Storm Gust | Powerful ice storm area spell |
| JF | Jack Frost | Ice-based crowd control spell |
| ES | Earth Strain | Earth-based area damage |
| TV | Tetra Vortex | Multi-elemental powerful spell |
| IT | Intense Telekinesis | Psychic damage spell |
| FS | Freezing Spell | Ice-based crowd control |
| GAN | Ganbantein | Anti-magic field spell |
| WI | White Imprison | Target lockdown spell |
| MOA | Marsh of Abyss | Movement/attack speed debuff |
| DL | Drain Life | HP drain spell |
| LoV | Lord of Vermilion | Powerful lightning AoE spell |
| MS | Meteor Storm | Fire-based area damage |
| FW | Fire Wall | Fire barrier control spell |
| FB | Fire Bolt | Basic fire damage spell |
| CB | Cold Bolt | Basic ice damage spell |
| LB | Lightning Bolt | Basic lightning damage spell |
| FP | Fire Pillar | Fire-based control spell |
| JP | Jupiter Thunder | Advanced lightning spell series |
| WB | Water Ball | Water element damage spell |
Class Names
| Acronym | Meaning | Description |
|---|---|---|
| WL | Warlock | Advanced magic damage dealer |
| AM | Arch Mage | Advanced support/offensive caster |
| WIZ | Wizard | Basic magic class |
Game Mechanics
| Acronym | Meaning | Description |
|---|---|---|
| CD | Cooldown/Cast Delay | Spell reuse timer |
| AoE | Area of Effect | Spell affect area |
| ASPD | Attack Speed per second | Attack speed calculation |
| BiS | Best in Slot | Optimal equipment choice |
| CC | Crowd Control | Ability to control/restrict enemies |
| DEF | Defense | Physical defense stat |
| MDEF | Magic Defense | Magical defense stat |
| MOD | Modifier/Modification | Stat/damage adjustments |
| DPS | Damage-Per-Second | Damage output measure |
| FCT | Fixed Cast Time | Unchangeable cast time portion |
| VCT | Variable Cast Time | Reducible cast time portion |
| CB | Cast Bar | Casting progress indicator |
| FT | Full Throttle | Maximum performance state |
| HP | Health Points | Life points |
| MATK | Magic Attack | Magic damage stat |
| SP | Spell Points/Mana | Magic resource |
| RES | Resistance | Damage/effect resistance |
| MDB | Magic Defense Bonus | INT-based magic defense |
| HCT | Hard Cast Time | Total casting time (FCT + VCT) |
| MA | Magic Amplification | Magic damage increase |
| MSP | Maximum SP | Total mana pool |
| SMATK | S.MATK | 4th job Magic Damage trait |
| SPR | SP Recovery | SP regeneration rate |
| PPM | Pots Per Minute | Potion consumption rate |
Equipment Terms
| Acronym | Meaning | Description |
|---|---|---|
| ESD | Elemental Staffs/Damage | Element-based weapons |
| ROD | Rod | Basic mage weapon |
| 2H | Two-Handed Handed | Staff Weapon |
| MS | Magic Stone | Equipment upgrade item |
Status Effects
| Acronym | Meaning | Description |
|---|---|---|
| SR | Status Resistance | CC resistance |
| Silence | Silence | Spell casting prevention |
| SB | Spell Break | Cast interruption |
| KB | Knockback | Forced movement |
| SA | Status Ailment | Negative effects |
Character Stats
| Stat | Meaning | Description |
|---|---|---|
| INT | Intelligence | Primary mage stat |
| AGI | Agility | Affects cast speed |
| VIT | Vitality | Health and defense stat |
Resources
| Term | Meaning | Description |
|---|---|---|
| YGG | Yggdrasil Berry | The fruit of life |
| Blue Syrup | Blue Potion | SP recovery item |
| Yellow Syrup | White Potion | HP recovery item |
Tips and Tricks
Tricks up my sleeve ey?
Attack Speed Modifiers
We Shall Cast and Spam faster!
Mage ASPD 🎈
| Equip 🔮 | Attack Speed 📈 | From 2nd Class 2️⃣ |
|---|---|---|
| 🖐 Bare-Handed | 151 | +5 |
| -5 | +3 | |
| -7 | -3 | |
| -5 | -2 | |
| -11 | -2 |
| ASPD Potions 🧪 | Usable ❔ |
|---|---|
| ✔️ | |
| ✔️ | |
| ✔️ |
(Remember you can only use 1 type of these, they won't stack. so use the highest one)
Frequently Asked Questions
Why is the female mage not called Witch?... (・_・;)
FAQ 🔍
| Mage Class - Frequently Asked Questions | |
|---|---|
| Questions | Answers |
| ▶ Is Mage Class fun to play? | Yes |
| ▶ Will I regret playing this class? | No |
| ▶ Are we in a good position in the current meta? | Yes |
| ▶ Is this class also good for PvP [Siege] content? | Yes |
| ▶ Are spellbooks mandatory? | Yes |
| ▶ Can Mages levitate or fly? | No |
| ▶ Can Mages play tank/support roles? | Yes |
| ▶ Does it take more than 2 brain cells to play? | Yes |
| ▶ How much MATK/S.MATK should I aim for? | Yes |
| ▶ Should I use Release Level 2? | No |
| ▶ Is Comet necessary to get, even at 4th jobs? | Yes |
| ▶ Are Mages a good starter or farming class? | No |
| ▶ Is Magic Crasher good? | No |
| ▶ Can I use my Mage gears on other Magic classes? | Yes |
| ▶ Can I disregard DEX with 100% VCT? | Yes |
| ▶ Can I make Mystical Amplification insta-cast? | No |
| ▶ Can we still be decent without insta-cast? | Yes |
| ▶ Can we solo hunt MvPs? | Yes |
| ▶ Is 100% MDEF Pierce necessary? | Yes |
| ▶ Is 193 ASPD necessary? | No |
Special Mentions
감사합니다!
Thank you for reading my guide! you are now ready to become a powerful mage~ 🔮
Special Thanks 🎁
Schuuuubiiii 💐
Stacey 💐
Muh 💐
Rain 💐
Frieren 💐
and the rest of you who supported and cared/respected for my work 💐
See Also
📌 My Profile: https://wiki.muhro.eu/User:Miyu/
📁 Miyu's Magical Adventures Mage Guide ✅ You are Currently Here!~ ♥




































