Miyu's Magical Adventures Mage Guide/cs: Difference between revisions
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<h3 style="font-size: 1.7em; color: #8A6444;">Rozdělení dovedností ♻️</h3> | |||
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Toto je optimalizovaný build dovedností navržený pro maximální flexibilitu v endgame obsahu. | |||
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Revision as of 15:24, 13 October 2026
Vítej v Miyině komplexním průvodci Mage!
Učme se spolu magii!
Zdravím! Ahoj, dobrodruzi! (ノ◕ヮ◕)ノ*:・゚✧
Jmenuji se Miyu ♥ a jsem naprosto nadšená, že tě mohu přivítat ve svém Komplexním průvodci Mage! ✨
- 💫 Mechaniky – Nauč se tajemství přesného sesílání kouzel.
- 🔮 Buildy – Přizpůsob si svého Mage pro maximální výkon.
- 🔥 Hraní – Ovládni strategie, jak přelstít své nepřátele.
- ⚔️ Vybavení – Vyzbroj se tím nejlepším magickým arzenálem.
- ✨ Tipy – Odemkni skryté triky a pozvedni svou hru s Mage!
O Arch Mage
Arch Mages jsou vrcholem třídy Wizard v Ragnarok Online a představují nejvyšší povolání.
Známí jako 4. povolání, Arch Mages navazují na 3. povolání, Warlocks.
▶ Třída Arch Mage je exkluzivní pro rasu Norman.
▶ Příběh napovídá, že Warlocks překročili limity své moci a odemkli svůj skutečný potenciál. Po letech usilovného studia, přednášení dávných zaříkadel a ovládnutí široké škály kouzel dosáhli hlubokého vylepšení kouzel a dosáhli své konečné formy—síly Climax. Osvobozeni od potřeby kouzelnických knih nyní mohou vést magii bez omezení a překonávat tradiční hranice tajemných umění. Jejich kouzla rezonují s takovou silou, že dokážou prorazit magické obrany, včetně těch, které poskytují předměty jako Golden Thief Bug Card. S touto nově nalezenou silou dosáhli Warlocks nevídaného mistrovství v magii a ovládají její plný ničivý potenciál.
- Pro více informací o prvním vydání 4. povolání navštiv následující odkaz:
https://www.divine-pride.net/forum/index.php?/topic/4672-kro-fourth-class-jobs-skills-info-and-related-items-updated-23072023/
O mně
Magický telefon zvoní zvoní~
Moje cesta jako Mage ☄️
📌Většinou mě najdeš pod mými herními aliasy: Phrixi Felatine
💬 „Jsem oddaná Mage už od svých nejranějších dnů v Ragnarok Online. Moje cesta začala v KRO Korean Ragnarok Online (2005-2014), pokračovala v NovaRO Nova Ragnarok Online (2014-2022) a teď jsem našla svůj nový domov v MuHRO od začátku roku 2022. Magie není jen můj styl hry – je to moje vášeň.“ - Miyu 2k25
Nikdo mě nenaučil, jak ovládnout třídu Mage; učila jsem se metodou pokusů a omylů a klopýtala hrou stejně jako všichni ostatní. (Selhání je nevyhnutelné) Ale díky nesčetným pokusům jsem získala neocenitelné zkušenosti. Teď jsem tu, abych se s tebou podělila o všechno, co jsem se naučila, abys mohl přeskočit strasti, kterým jsem čelila, a skočit rovnou do úspěchu!
Sociální sítě 🌐
Můj Discord: 민정#7897 / miyoung.
Můj YouTube: https://www.Youtube.com/미유/ https://bit.ly/Miyu
Můj Twitch: https://www.twitch.tv/miyuh2o
Prohlášení
Já respektuji tebe, ty respektuješ mě~
Zásluhy ⚖️
„Všechny zásluhy patří jejich příslušným vlastníkům. ♥ Tento průvodce je vytvořen s láskou a vášní, přímo z mého srdce a duše.“
Tento průvodce má pomoci každému, kdo to potřebuje, a nebude použit pro zisk ani nelegální distribuci.
„Všechna práva vyhrazena“ ©
▶ Fair Use:
Prohlášení o autorských právech podle oddílu 107 zákona o autorských právech z roku 1976 umožňuje fair use pro účely, jako je kritika, komentář, zpravodajství, studium a výzkum. Fair use je použití povolené autorským zákonem, které by jinak mohlo být porušením. Nekomerční, vzdělávací nebo osobní použití naklání rovnováhu ve prospěch fair use.
- Některé tabulky a informace jsou převzaty z externích zdrojů, ale s úctou jsem je přepracovala, vylepšila a vytvořila jejich jedinečné verze.
- Tento průvodce je stále rozpracovaný. Vše, co zde vidíš, se může změnit nebo upravit v závislosti na budoucích aktualizacích hry.
- Tento průvodce vychází z mých osobních zkušeností, znalostí, názorů a preferencí ve hře.
- Toto je průvodce, je na tobě, zda se budeš řídit celým, částí, nebo vůbec ničím.
- Tento průvodce ti pomůže od třídy Magician až po třídu Arch Mage.
- Budu se snažit udržovat tohoto průvodce aktuálního, dokud budu pokračovat ve hře.
- V tomto průvodci mohou být chyby nebo nepřesnosti. Pokud na nějaké narazíš, neváhej mě kontaktovat, a budu velmi vděčná za jakékoli opravy!
Výhody a nevýhody
Věci, které bys měl vědět o tom, v čem jsme dobří a v čem ne.
Výhody ✅
- Výjimečné AoE (Area of Effect) poškození: Arch Mageové jsou známí svými mocnými AoE kouzly, jako jsou Crystal Impact a Astral Strike, díky nimž dokážou udělit obrovské poškození hned několika nepřátelům najednou.
- Kouzla na dlouhou vzdálenost: Arch Mageové mohou na nepřátele útočit z velké dálky pomocí kouzel jako Comet, All Bloom a Violent Quake, což z nich dělá velmi efektivní bojovníky na dálku.
- Univerzálnost v elementech: Díky přístupu k různým elementům (Fire, Water, Wind, Earth, Ghost, Undead, Shadow) dokážou Arch Mageové využívat slabin nepřátel a přizpůsobit se široké škále situací.
- Vysoké DPS (poškození za sekundu): Arch Mageové patří mezi nejsilnější DPS povolání a dokážou udělit obrovské poškození jak v PvM (Player vs. Monster), tak v PvP (Player vs. Player).
- Crowd Control a debuffy: Mají k dispozici řadu schopností pro ovládání davu (např. Frost Misty, Quagmire) a silné debuffy, jako je magická intoxikace z Comet, které dokážou oslabit nepřátele a narušit jejich strategie.
- Oblíbení v party runech: Arch Mageové jsou díky svým AoE schopnostem a kontrole nad bojištěm často první volbou pro mobbing, sweepování a čištění během party runů.
- Efektní a ničivá kouzla: Kouzla Arch Magea, především Soul Vulcan Strike + Telekinesis Intense, jsou vizuálně úchvatná a neuvěřitelně ničivá, což z nich dělá jedno z nejzábavnějších povolání na hraní.
- Prostnívání magické imunity (pozdní hra): V pozdějších fázích mohou Arch Mageové použít specifické schopnosti k obejití magických imunit (Deadly Projection), což z nich dělá obávanou sílu proti nepřátelům, kteří jsou obvykle vůči magii odolní.
- Magie nemůže minout: Kouzla mágů obvykle nemohou minout, takže jsou efektivní proti nepřátelům s vysokým flee nebo obrannými schopnostmi, jako jsou Guard nebo Parry.
Nevýhody 🅾️
- Nízké HP: Arch Mageové mají jednu z nejnižších zásob zdraví ze všech povolání, což je činí zranitelnými vůči smrtícím útokům na jednu ránu a vyžaduje pečlivé umístění.
- Závislost na prostnivání MDEF: Jejich poškození silně závisí na prostnivání MDEF (Magic Defense), takže mohou mít problém s nepřáteli s vysokým MDEF, pokud nemají správnou výbavu nebo schopnosti, které by ji obešly.
- Omezené skill pointy: Kvůli omezeným skill pointům jsou Arch Mageové často nuceni specializovat se jen na několik klíčových schopností, což ztěžuje rozložení jejich schopností mezi různé buildy.
- Zranitelnost vůči odraženému poškození: Odražené poškození je jednou z největších hrozeb pro Arch Magea, obzvlášť od nepřátel používajících Golden Thief Bug Card nebo Reflect Magic či Max Pain. To může být smrtelné jak v PvP, tak v PvM.
- Vysoká závislost na výbavě: Mágové vyžadují značné investice do výbavy, aby optimalizovali svůj výkon, včetně equipu, který dává Variable Cast Time a Fixed Cast Time, After Cast Delay a prostnivání MDEF.
- Omezení podle elementů: Některé z jejich nejsilnějších schopností jsou vázané na konkrétní elementy (např. Soul Vulcan Strike, Mystery Illusion), což znamená, že mohou být méně efektivní proti nepřátelům s odolností nebo imunitou vůči těmto elementům.
- Žádné buffy na pohyb: Na rozdíl od jiných povolání Arch Mageové nemají schopnosti zvyšující rychlost pohybu, což z nich může dělat pomalejší a méně mobilní povolání.
- Zranitelnost vůči SP Drainu: Arch Mageové jsou při sesílání kouzel silně závislí na SP, což je činí zranitelnými vůči efektům SP Drain a debuffům, které omezují používání schopností.
- Nákladné vybavení: Arch Mageové potřebují různé sady výbavy pro různé buildy, což z nich dělá nákladné povolání na plnou optimalizaci a udržování.
Staty a traity
Věděl jsi, že stat Dex dává i rychlost útoku a Matk?
| [ Staty ] | ||
|---|---|---|
| STR | 1-16+ | Tato statika slouží především ke zvýšení nosnosti. (Mágové ve výchozím nastavení neunesou těžká břemena.) |
| AGI | 90-130 | Rychlost útoku (AtkSpd/ASPD) ti pomáhá rychleji sesílat kouzla a neustále spamovat dovednosti. (Snižuje také zpoždění animací.) |
| VIT | 90-130 | Vitalita (VIT) zvyšuje odolnost, ale část VIT můžeš vyměnit za Agility (AGI) nebo Luck (LUK). (Pokud používáš Fallen Warrior Manteau a Vicious Mind Aura, míř alespoň na 120.) |
| INT | 90-130 | Inteligence (INT) zvyšuje Matk a je tvým hlavním zdrojem poškození a regenerace SP. (Pokud používáš Temporal INT Boots, doporučuje se alespoň 120 INT.) |
| DEX | 0-120+ | Obratnost (DEX) také zvyšuje Matk. Investice do DEX ti může pomoci dosáhnout okamžitého sesílání díky statům. (Pokud se při snižování Variable Cast Time (VCT) spoléháš na výbavu, můžeš DEX úplně vynechat. Při používání Temporal DEX Boots míř alespoň na 120 DEX.) |
| LUK | 1-100+ | Luck (LUK) je situační statika, užitečná jen tehdy, když máš body navíc na dodatečnou odolnost a Matk. |
| [ Trait staty 4. povolání ] | ||
|---|---|---|
| POW | 0 | Mágové nezpůsobují fyzické poškození ani s ním neškálují, takže tato statika nepřináší žádný užitek. |
| STA | 30+ | Ačkoli mágové nejsou přirozeně odolní, tato statika se může hodit u hybridních buildů ke snížení fyzického poškození. |
| WIS | 30+ | Podobně, i když mágům chybí přirozená odolnost, tato statika může hybridním buildům pomoci snížit magické poškození. |
| SPL | 110 | Toto je hlavní klíčová statika, která za každé 3 body poskytuje nejvyšší nárůst poškození. (Například 110 SPL dává 34 S.MATK.) |
| CON | 110 | Toto je druhá klíčová statika, která zvyšuje poškození každých 5 bodů. (Například 110 CON poskytuje 20 S.MATK.) |
| CRT | 0 | Mágské dovednosti a magie obecně nedávají kritické zásahy, takže tato statika nepřináší žádný užitek. |
Staty 📀
★ Síla (STR) [Volitelné]
▷ Tento stat primárně zvyšuje tvou nosnost (kromě Gym Passes). Také přispívá k odolnosti proti Masquerade v PvP/WoE. Pokud máš body navíc, rozmezí STR 10-40 stačí.
★ Obratnost (AGI) [Nezbytné]
▷ Obratnost snižuje zpoždění ASPD, dává +1 Flee za každý bod a zvyšuje ASPD. Každých 5 bodů v AGI také poskytuje 1 SoftDEF. AGI zvyšuje tvou rychlost útoku, což výrazně vylepšuje spamování skillů. U většiny buildů se doporučuje mířit na [90+ AGI nebo více] a doporučuji dosáhnout alespoň 175+ ASPD, abys odstranil zpoždění.
Zkracuje také trvání Masquerade v PvP/WoE.
★ Vitalita (VIT) [Nezbytné]
▷ Vitalita zvyšuje tvoje Max HP o +1 % za každý bod a zvyšuje účinnost lektvarů. Mage má nejnižší HP modifikátor ze všech tříd (i když ne tak nízký jako Super Novices) a může být dost křehký v PvE i PvP. Pro lepší přežití se doporučuje investovat do [70-90+ celkové VIT].
VIT také poskytuje ochranu proti Crystallization, Freezing a Mandragora Howling v PvP/WoE.
★ Inteligence (INT) [Nezbytné]
▷ Inteligence přímo zvyšuje tvůj MATK o +1,5 za každý bod a je tvým hlavním zdrojem regenerace SP. Také snižuje dobu sesílání. INT je tvůj stěžejní stat pro maximalizaci poškození a doporučuje se mít [120+ INT], nebo 130, pokud chceš dosáhnout okamžitého sesílání přes staty.
INT navíc pomáhá snižovat trvání debuffů jako Sleep, Deep Sleep a Oblivion Curse.
★ Zručnost (DEX) [Volitelné]
▷ Zručnost pomáhá snižovat dobu sesílání, mírně zvyšuje ASPD a zvyšuje MATK o 1/5 za každý bod. Je ideální držet DEX v násobcích 5 pro efektivitu. Doporučuje se minimum [90-100+ DEX] a maximum 120-130 DEX, nebo 0 DEX, pokud používáš VCT% výbavu pro okamžité sesílání.
DEX také pomáhá snižovat trvání Freezing efektů.
★ Štěstí (LUK) [Volitelné]
▷ Každé 3 body LUK poskytují +1 MATK, což je cenná možnost, jak zvýšit MATK v pozdějších fázích hry. Zvýšení INT ze 120 na 130 vyžaduje 340 stat bodů a dává +15 MATK, zatímco zvýšení LUK z 1 na 30 vyžaduje pouze 86 stat bodů za +10 MATK. Glass Cannon a buildy zaměřené na poškození obvykle investují 30 nebo 60 LUK podle osobních preferencí.
Traity 💿
★ Power (POW) [Zbytečné]
▷ Jak už bylo zmíněno, tento stat nepřináší pro Mage žádný praktický užitek, takže je nejlepší do něj neinvestovat.
Status physical attack se zvyšuje o 5 za každý bod.
P.ATK se zvyšuje o 1 za každé 3 body.
★ Stamina (STA) [Volitelné]
▷ Tento trait zvyšuje fyzickou odolnost (RES). I když se příliš nedoporučuje, může být užitečný pro hybridní buildy.
RES se zvyšuje o 1 za každý bod.
RES se zvyšuje o 5 za každé 3 body.
★ Wisdom (WIS) [Volitelné]
▷ Tento trait zvyšuje magickou odolnost (MRES). Podobně jako Stamina se příliš nedoporučuje, ale může být užitečný pro hybridní buildy.
MRES se zvyšuje o 1 za každý bod.
MRES se zvyšuje o 5 za každé 3 body.
★ Spell (SPL) [Nezbytné]
▷ Toto je tvůj hlavní trait, přímo zvyšuje tvůj Status Magic Attack a Spell Magic Attack (S.MATK).
Status Magic Attack se zvyšuje o 5 za každý bod.
S.MATK se zvyšuje o 1 za každé 3 body.
★ Concentration (CON) [Nezbytné]
▷ Tento sekundární trait zvyšuje přesnost (HIT), vyhýbání (FLEE), fyzický útok (P.ATK) a Spell Magic Attack (S.MATK).
S.MATK se zvyšuje o 1 za každých 5 bodů.
★ Creative (CRT) [Zbytečné]
▷ Stejně jako u Power tento stat neposkytuje pro Mage žádný významný užitek, takže je nejlepší se mu vyhnout.
H.PLUS se zvyšuje o 1 za každý bod.
C.RATE se zvyšuje o 1 za každé 3 body.
Vysvětlení 📁
|
[ O trait statech 4. povolání ]
★ Existuje 6 hlavních trait statů, které může hráč rozdělovat: (POW, STA, WIS, SPL, CON a CRT) ★ Každý z těchto hlavních trait statů může poskytnout různé vedlejší trait staty: (P.ATK, S.MATK, RES, MRES, H.PLUS a C.RATE) ★ Jakékoli úrovně od 200 a výše poskytnou trait staty místo běžných primárních statů.
|
|
[ O sub-trait statu 4. povolání ]
▶ Fyzická síla (P.ATK)
▶ Magický útok kouzel (S.MATK)
▶ Fyzická odolnost (RES)
▶ Magická odolnost (MRES)
▶ Léčení Plus (H.PLUS)
▶ Kritická šance (C.RATE)
|
- Nový systém statů!
▶ Když dosáhneš úrovně 4. povolání, nedostávají se status body pro stávající (STR , AGI , VIT , INT , DEX , LUK ). Místo toho se dávají nové trait status body a těchto šest nových trait statů je (POW, STA, WIS, SPL, CON a CRT).
▶ Talent status body nezvyšují množství dodatečných bodů postupně s rostoucí úrovní. Určitý počet bodů se dává za každou úroveň a bonusové body se dávají za každou konkrétní úroveň.
▶ Každý nový trait status má pevné náklady na investici 1 bodu, na rozdíl od stávajícího statu. Díky Gravity je možné kontrolovat investici bodů intuitivněji.
Power (POW)
Hlavní trait pro fyzické dealery poškození na blízko i na dálku.
⇒ Přidává Power Attack (P.ATK) a Stat ATK (ATK).
⇒ Power Attack je konečné zvýšení o %, které posiluje útok zbraně a statusový útok o stejnou hodnotu.
⇒ Např.: 10 P.ATK znamená 10% extra útoku zbraně (200 -> 220) a 10% statusového útoku (300 -> 330).
Stamina (STA)
Hlavní trait pro hráče, kteří chtějí více přežít fyzické poškození.
⇒ Přidává Odolnost (RES).
⇒ Odolnost funguje jako Steel Body, jako procentuální hodnota, proti poškození, které bys utrpěl, ale před vším ostatním.
⇒ Odolnost má tvrdý strop 50 bodů, takže cokoli nad tím znamená 0.
⇒ Např.: 2000 poškození s 25 RES znamená, že místo toho utrpíš 1500 poškození jako počáteční utrpěné poškození (2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500),
pak provedeš obvyklé výpočty pro Hard a Soft DEF.
Wisdom (WIS)
Hlavní trait pro hráče, kteří chtějí více přežít magické poškození.
⇒ Wisdom funguje jako Steel Body, jako procentuální hodnota, proti poškození, které bys utrpěl, ale před vším ostatním.
⇒ Wisdom má tvrdý strop 50 bodů, takže cokoli nad tím znamená 0.
⇒ Např.: 2000 poškození s 25 WIS znamená, že místo toho utrpíš 1500 poškození jako počáteční utrpěné poškození (2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500), pak provedeš obvyklé výpočty pro Hard a Soft MDEF.
Spell (SPL)
Hlavní vlastnost pro magické dealery poškození.
⇒ Přidává Spell Magic Attack (S.MATK) a Magical Attack (MATK).
⇒ Spell Magic Attack je konečné % zvýšení, které navyšuje celkový MATK o stejnou hodnotu.
⇒ Např.: 10 S.ATK znamená 10% extra MATK (2000 -> 2200).
Concentration (CON)
Sekundární vlastnost pro hráče, kteří potřebují HIT k udělování poškození.
Také užitečná pro hráče, kteří mají body navíc, které chtějí někam utratit, a chtějí trochu poškození navíc.
⇒ CON přidává HIT, FLEE, P.ATK a S.MATK.
⇒ Je velmi užitečná, pokud tvé schopnosti závisí na HIT, aby způsobily poškození, nebo chceš trochu FLEE navíc na uhýbání fyzickému poškození.
⇒ Díky ní je velmi snadné dostat absurdní čísla u těch dvou.
Creative (CRT)
Hlavní vlastnost pro hráče, kteří mají schopnosti způsobující Critical Hits nebo hrají Heal buildy.
⇒ CRT přidává Critical Rate (C.RATE) a Heal Plus (H.PLUS).
C.RATE
⇒ C.RATE navyšuje 40% poškození navíc, počáteční bonus, fyzického zásahu, na dlouhou nebo krátkou vzdálenost, za to, že je kritický.
⇒ Pokud tvé kritické zásahy dělaly 1000 poškození nekriticky, dělají 1400, když udělají Critical Hits (1000 + 40% = 1000 * 1.4 = 1400).
⇒ Pokud máš 10 C.RATE, udělají místo toho 1500. Těch 40% se změní na 50% bonus (40% + 10% z 10 C.RATE).
⇒ Toto se nesčítá s modifikátory Critical Damage, ty se stále uplatňují v jiné části modifikátorů, což znamená, že se s tímto násobí.
H.PLUS
⇒ H.PLUS navyšuje léčení provedené léčivými schopnostmi poté, co se vezmou v úvahu všechny ostatní modifikátory.
⇒ Pokud použiješ léčivou schopnost a ta vyléčí 20000 HP, když přidáš 20 H.PLUS, vyléčíš místo toho 24000 HP.
Rozdělení statů 📋
💡[1. obrázek]: Tento 1. build se zaměřuje hlavně na Damage nebo stackování Matk, přičemž má dostatečně slušné Vit/Agi/Luk. (Max SPL/CON pro poškození a vyvážené STA a WIS na obranu)
💡[2. obrázek]: Tento 2. build se zaměřuje hlavně na HP stacking/Tank a ASPD stacking, přičemž má dostatečně slušné Int/Luk. (Max SPL/CON pro poškození a vyvážené STA a WIS na obranu)
💡[3. obrázek]: Tento 3. build se zaměřuje hlavně na ASPD/Spamming, přičemž stále má slušné Agi/Vit/Int. (Max SPL/CON pro poškození a vyvážené STA a WIS na obranu)
💡[4. obrázek]: Toto by měl být tvůj hlavní Trait build pro všechny možné buildy.
Activity Point (AP)
Pokud zemřeš, tvá uložená AP se ztratí. Hmph!
Activity Point 📈
▶ Activity Point (AP) je nová mechanika zdrojů exkluzivní pro schopnosti 4. jobu. Je viditelná v tvém HUD a objevuje se pod lištou SP jako třetí zásobník zdrojů. Ve výchozím nastavení je nezaplněný AP pool podbarven průhlednou černou a zaplněná lišta AP poolu je zbarvena béžově.
💡[Ragnarok a Tekken – podobnosti]: Nejjednodušší vysvětlení AP z RO je Super bar ze známé hry Tekken! (Akumuluješ a získáš dost na to, aby se naplnil bar a mohl jsi použít svou ultimátní schopnost)
▶ Ragnarokova verze Super/Special Moves. Každý 4. job má schopnosti, které budují AP (například získání několika AP za použití konkrétních schopností), a speciální schopnosti, které AP spotřebovávají, přičemž stojí kolem 150~200 AP za použití.
Myšlenka je používat schopnosti, které nabíjejí AP, a jakmile nashromáždíš dost AP, použiješ je na jednu velkou, mocnou speciální schopnost. Mnoho z těchto schopností je extrémně silných, ale některé jsou obzvláště jedinečné, jako schopnost Archmage měnit funkce svých schopností, například Climax.
- Obvykle existují dvě schopnosti Super / Special, které spotřebovávají většinu tvého AP.
- Maximální množství AP, které můžeš mít, je 200 AP, bez ohledu na třídu.
- Každý 4. job má schopnosti, které generují nebo dávají AP. (Můžeš si zkontrolovat popis schopnosti) Klíčové slovo ▷ AP Recovery
▶ Příklad: Arch Mageova schopnost Frozen Slash dává 2 AP za použití (nízký cooldown).
▶ Příklad: Arch Mageova schopnost Climax spotřebovává 125 AP za použití (vysoký cooldown).
Zisky a ztráty AP 🧺
- Smrt resetuje tvé AP na 0%. Na rozdíl od HP nebo SP se AP pasivně neregeneruje, ale můžeš ho obnovit u Healer NPC.
- Existují také dvě schopnosti, které může použít jiná třída, aby dala AP, například: EM
Increasing Activity a SH
Kisul Rampage
AP dovednosti 🔮
▶ Seznam všech AP dovedností ArchMage a jejich množství obnovy/spotřeby AP:
Mystery Illusion= Obnovuje 5 AP
Crimson Arrow= Obnovuje 2 AP
Frozen Slash= Obnovuje 2 AP
Storm Cannon= Obnovuje 2 AP
Rock Down= Obnovuje 2 AP
Climax= Spotřebovává 125 AP
Astral Strike= Spotřebovává 25 AP
Energy Conversion= Spotřebovává 22/19/16/13/10 AP
Doba sesílání / Variabilní doba sesílání / Fixní doba sesílání / Zpoždění sesílání
„Miluju Dex a Int, pomáhají mi sesílat rychleji!“ (◕‿◕)
Doba sesílání ⌚️
Doba sesílání je čas potřebný k vyvolání dovednosti. Je to zásadní faktor při plánování buildů, zejména pro třídy Mage, protože ovlivňuje volbu statů, výběr dovedností a vybavení.
V Renewal se doba sesílání dělí na dvě složky:
- Variabilní doba sesílání (VCT)
- Fixní doba sesílání (FCT)
Dovednosti obvykle mají kombinaci obou, i když některé mohou mít pouze jednu z těchto složek.
Měrná jednotka:
Standardní jednotkou pro měření doby sesílání jsou sekundy.
- Pokud dovednost nemá základní dobu sesílání nebo ji modifikátory sníží na 0 či méně, fáze sesílání se zcela přeskočí a nezobrazí se žádný ukazatel sesílání.
- Během sesílání se postava nemůže pohybovat, útočit ani používat jiné dovednosti, ale spotřební předměty lze stále použít. Pokud postava během sesílání utrpí poškození, dovednost se přeruší, pokud neplatí zvláštní podmínky (např. použití
Phen Card (4077)Phen nebo když na ni Crusader použije
Sacrifice.)
Ukazatel sesílání ⏰
Ukazatel sesílání (nebo „Cast Bar“ či CB) se zobrazuje jako ukazatel průběhu nad hlavou postavy. Začíná jako prázdný černý pruh a postupně se plní zelenou barvou, jak sesílání postupuje. Jakmile je pruh plný, sesílání je dokončeno. Některé dovednosti nemusí zobrazovat ukazatel sesílání, i když mají dobu sesílání (např.
Sight nebo
Quagmire).
Variabilní doba sesílání ⌛️
Variabilní doba sesílání je nejflexibilnější typ doby sesílání a lze ji snížit různými způsoby. Obecný vzorec pro výpočet VCT je:
Výsledné VCT = VCT dovednosti × (1 − snížení ze statů) × (1 − [součet obecných procentuálních snížení VCT]) × (1 − [součet snížení VCT z dovedností]) sekund
Kde snížení ze statů se vypočítá jako:
Snížení ze statů = 1 − √([DEX × 2 + INT] ÷ 530)
Abys efektivně snížil variabilní dobu sesílání pomocí statů, potřebuješ kombinaci DEX a INT takovou, že DEX × 2 + INT = 530.
Případně lze variabilní dobu sesílání snížit také pomocí výbavy, vybavení nebo mazlíčků se specifickými bonusy ke snížení VCT. Tato snížení se sčítají až do 100 %, což vede k okamžitému seslání (odpovídá 530 statovým bodům).
Příklad:
Pokud má hráč 160 INT a 160 DEX a nosí výbavu, která snižuje VCT o 90 %, výpočet by byl:
- Snížení ze statů = 1 - √([160 × 2 + 160] ÷ 530) ≈ 0.048
- Výsledné VCT = 10s × 0.048 × (1 - 0.90) = 0.048s
Toto snížení si můžeš zkontrolovat pomocí příkazu @Battlestats nebo @BS, který poskytuje podrobnosti o celkových sníženích VCT ze statů, dovedností a vybavení.
Můžeš si to také zkontrolovat ve statistikách vybavení pomocí ALT+Q (vpravo dole)
- Důležité poznámky:
- Můžeš dosáhnout 0 VCT pouze pomocí statů nebo procentuálních snížení, ale ne kombinací obou metod kvůli způsobu, jakým vzorec funguje.
- Některé efekty, jako
Fairy's SoulFairy Soul, se sčítají se sníženími VCT, zatímco jiné, jako
Suffragium a
Poem of Bragi, ne. (Důvod je ten, že patří do kategorie snížení VCT z dovedností, která se násobí s obecnými sníženími VCT)
Poslední tip:
Pro efektivní snížení VCT se doporučuje vyvážit DEX a INT, abys minimalizoval výdaje za body dovedností a dosáhl 0 VCT co nejefektivněji.
Pevná doba sesílání ⌛️
▶ Pevná doba sesílání je při zohlednění složitější než VCT, protože není vůbec ovlivněna statistikami. Vzorec pro FCT je následující:
Konečná FCT = ( FCT skillu - [ Součet plochých modifikátorů FCT ] ) × ( 1 - [ Max. procentuální snížení FCT ] + [ Max. procentuální zvýšení FCT ] )
▶ Pevná doba sesílání může být snížena pouze pomocí buffů ze schopnosti, spotřebního předmětu a z výbavy.
Procentuální snížení se zde nesčítají, použije se pouze nejsilnější.
Procentuální efekty snižující dobu se nesčítají bez ohledu na zdroj. Pokud je hráč pod vlivem více procentuálních efektů snižujících FCT, uplatní se pouze nejvyšší hodnota.
📌 Nejvyšší procento přepíše a učiní nižší hodnoty zbytečnými.
- Příklad (1): Máš
Radius na úrovni 3, což snižuje tvou pevnou dobu sesílání o 20 % (schopnost Warlocka), ale tvůj přítel Archbishop na tebe sesílá
Sacrament, což snižuje tvou pevnou dobu sesílání o 50 %. Protože se uplatní pouze nejsilnější efekt, tvá pevná doba sesílání bude snížena pouze o 50 % a přepíše 20 % z
Radius.
- Nicméně, ploché (fixní) snížení se sčítá s procentuálním snížením, a také samo se sebou. To umožňuje snížit pevnou dobu sesílání na nulu.
- Příklad (2): Hráč má nasazenou pokrývku hlavy s
[MVP] Fenrir Card (4556) a poté na něj někdo sesílá
Sacrament. Protože bonus Sacramentu 50 % je menší než Fenrirův 70 %, Sacrament neudělá nic a snížení FCT hráče zůstává na 70 %. - Příklad (3): Hráč má nasazené dva
Buwaya Agimat Tattoo (2907). Jejich FCT by se snížilo o 7 %, ne o 14 %, protože se nesčítají (ale dostanou MATK +14 %, jak se očekává). - Příklad (4): Hráč má nasazený jeden
Buwaya Agimat Tattoo (2907) a je pod vlivem
Sacrament. Protože bonus Sacramentu 50% snížení je větší než Buwayovo 7 %, hráč má FCT snížené o 50 %.
▶ Nicméně, ploché snížení jako:
Temporal DEX Boots [1] (22008) (snížení FCT o 0.5 s) a
Archmage's Courtesy [1] (400054) (snížení FCT o 0.2 s) = snížení FCT o 0.7 s
Automatic Leg Type B [1] (470023) (snížení FCT o 0.8 s) a
Brilliant Light Sapphire Ring [1] (490064) +
Brilliant Light Sapphire Necklace [1] (490065) (snížení FCT o 0.2 s) = snížení FCT o 1.0 s
Magic Essence Lv5 (29075) (snížení FCT o 0.5 s) a
Cast Stone (Garment) (25067) (snížení FCT o 0.5 s) = snížení FCT o 1.0 s
Illusion Morpheus's Hood [1] (19428) (snížení FCT o 0.5 s) a
Illusion Thorny Staff of Darkness [2] (550030) (Celkový/Součet vylepšení je 22 nebo vyšší) = snížení FCT o 0.5 s
Vesper Headgear [1] (400111) (snížení FCT o 0.5 s) a
Moan of Corruption [1] (470204) (snížení FCT o 1.0 s) = snížení FCT o 1.5 s
Sčítají se s ostatními plochými efekty snižujícími dobu. Sčítání plochých snížení je jediný možný způsob, jak odstranit pevnou dobu sesílání schopnosti, protože neexistuje jediný zdroj 100% snížení FCT. Jedinou výjimkou jsou třídy Oboro / Kagerou, které mají schopnost
16th Night, jež zcela odstraňuje pevnou dobu sesílání.
Soul Expansion: Tato schopnost nemá žádné FCT (můžeš zahodit FCT výbavu a nosit výbavu na poškození pro větší damage v tomto buildu).
Energy Coat: Tato schopnost má pouze FCT a to je nejvyšší požadavek na FCT mezi schopnostmi Warlocka (celých 5.0 sekund FCT).
Mystical Amplification: Tato schopnost má nyní nesnížitelné množství pevné doby sesílání (nemožné okamžitě seslat jakýmkoli způsobem).
Zpoždění sesílání ⏳
Zpoždění sesílání označuje dobu po použití schopnosti, během níž nemůžeš použít stejnou ani jiné schopnosti. Tento mechanismus byl v Pre-Renewal poměrně neznámý, ale v Renewal se stal významnějším. Zpoždění sesílání se nyní dělí na dva odlišné typy:
- Zpoždění sesílání: Zabraňuje seslání všech schopností. Některé schopnosti, jako například
Storm Gust, mají delší zpoždění sesílání, zatímco jiné, jako
Cold Bolt, mají kratší. Zpoždění sesílání lze snížit specifickou výbavou, jako je
Expert Ring [1] (2703),
[MVP] Kiel Card (4403), nebo pomocí Bardovy
Poem of Bragi schopnosti. - Cooldown: Zabraňuje opětovnému použití konkrétní schopnosti, dokud neskončí doba cooldownu.
Typy zpoždění
- After Cast Delay: Období, během něhož jsou všechny schopnosti dočasně nedostupné po seslání schopnosti.
- Skill Delay: Zpoždění specifické pro danou schopnost, které brání jejímu okamžitému opětovnému použití.
- Animation Delay: Doba vizuální animace, která ovlivňuje schopnost řetězit schopnosti.
Možnost spamovat dovednost je omezena nejvyšším z těchto faktorů. Například:
- Pokud je After Cast Delay dovednosti, která nemá Skill Delay, snížen na hodnotu menší než její Animation Delay, umožní ti zvýšení ASPD (Attack Speed) nebo použití Animation Delay Cancel používat dovednost častěji.
- Některé dovednosti úplně ztratí svůj Animation Delay, když dosáhneš Instant Cast (265 DEX nebo 100% snížení doby sesílání). Mezi příklady patří
Storm Gust a
Meteor Storm - Dovednosti jako
Jupitel Thunder jsou ale kupodivu účinnější, když je sesíláš s 264 DEX místo 265, kvůli lepšímu časování animace. Stejné chování lze pozorovat u
Chain Lightning ze stromu dovedností Warlocka.
Seznam důležitých dovedností a jejich potřebného After-Cast Delay (ACD) pro plné využití spamu dovedností
⚠️ Dovednosti, které v tomto seznamu nejsou, mají delší cooldowny, nebo se vůbec (nepoužívají).
🧮 Uvedená procenta také závisí na tvém ASPD (můžeš mít jiný výsledek, pokud se nepohybuješ kolem 193 ASPD).
▶ Magician
Napalm Beat (72% ACD) ➡️ 7.14 skills/sec
Soul Strike (90% ACD) ➡️ 7.14 skills/sec
Cold Bolt (90% ACD) ➡️ 7.14 skills/sec
Frost Diver (72% ACD) ➡️ 7.14 skills/sec
Fire Ball (80% ACD) ➡️ 7.14 skills/sec
Fire Bolt (90% ACD) ➡️ 7.14 skills/sec
Lightning Bolt (90% ACD) ➡️ 7.14 skills/sec
Thunderstorm (93% ACD) ➡️ 7.14 skills/sec
▶ Wizard/High Wizard
Sightrasher (93% ACD) ➡️ 7.14 skills/sec
Fire Pillar (86% ACD) ➡️ 7.14 skills/sec
Jupitel Thunder (0% ACD) ➡️ 7.14 skills/sec
Frost Nova (30% ACD) ➡️ 7.14 skills/sec
Earth Spike (90% ACD) ➡️ 7.14 skills/sec
Heaven's Drive (0% ACD) ➡️ 1.00 skills/sec
Quagmire (86% ACD) ➡️ 7.14 skills/sec
▶ Warlock
Marsh of Abyss (0% ACD) ➡️ 0.22 skills/sec
Sienna Execrate (93% ACD) ➡️ 7.14 skills/sec
Soul Expansion (72% ACD) ➡️ 7.14 skills/sec
Chain Lightning (96% ACD) ➡️ 7.14 skills/sec
Earth Strain (0% ACD) ➡️ 0.14 skills/sec
Crimson Rock (72% ACD) S použitím
Spell Book(Crimson Rock) (100071) ➡️ 7.14 skills/sec
Jack Frost (86% ACD) S použitím
Spell Book(Jack Frost) (100069) ➡️ 7.14 skills/sec
Comet (91% ACD) S použitím
Spell Book(Comet) (100073) ➡️ 7.14 skills/sec
▶ Arch Mage
Crimson Arrow (40% ACD) ➡️ 3.33 skills/sec
Frozen Slash (10% ACD) ➡️ 2.22 skills/sec
Storm Cannon (40% ACD) ➡️ 3.33 skills/sec
Rock Down (40% ACD) ➡️ 3.33 skills/sec
Soul Vulcan Strike (0% ACD) Při použití
Time Gap Arch Staff [2] (640054) ➡️ 3.33 skills/sec
Čtení kouzelnických knih / Mind Slots / Uvolňování
Miluju čtení románů! *ehm* teda kouzelnických knih!
Čtení kouzelnických knih 📚
- Tato dovednost ti umožňuje okamžitě seslat dříve uložená kouzla pomocí
Reading Spellbook, jako je
Spell Book(Comet) (100073), která pak můžeš uvolnit dovedností
Release - Celkem existuje 17 (starých kouzelnických knih) a 9 (nových kouzelnických knih); zbývající kouzelnické knihy byly vyřazeny a už nejsou dostupné.
- Jakmile je kouzlo zapečetěno, nebo po přečtení kouzelnické knihy, se okamžitě odečte odpovídající cena v SP.
- Dovednosti seslané tímto způsobem lze posílit pomocí
Mystical Amplification, protože dovednost
Release už nespotřebovává efekt jako dříve. - Pokud se pokusíš přečíst kouzelnickou knihu pro dovednost, kterou jsi se nenaučil, pokus selže a sesilatel upadne do Sleep. (Nejdřív se ujisti, že máš do těchto dovedností rozdělené body dovedností!)
Staré chování:❌
Abys uložil kouzlo, musíš mít v inventáři konkrétní knihu kouzel. Objeví se záložka Ukládání kouzel, která ti umožní vybrat, které kouzlo si chceš uložit. Po kliknutí levým tlačítkem má každá kniha kouzel cenu ve „slotech mysli“ – čím mocnější kouzlo, tím více slotů zabírá.
Nové chování:✔️
S novou aktualizací a zavedením nových knih kouzel stačí ke uložení kouzla jednoduše přečíst a spotřebovat knihu. Záložka Ukládání kouzel už neexistuje, takže je proces mnohem rychlejší a pohodlnější. Kouzla se nyní ukládají automaticky, jakmile knihu přečteš, takže odpadá potřeba předchozího ručního postupu.
Sloty mysli 🌌
- Sloty mysli jsou omezený zdroj, který určuje, kolik kouzel si můžeš v danou chvíli zapamatovat. Počet dostupných slotů ovlivňuje tvůj Base Level, INT a úroveň
Freezing Spell, pokud ses ji naučil. To určuje, kolik kouzel můžeš uložit. - Tento mechanismus je skrytý a neexistuje žádný viditelný ukazatel toho, kolik kouzel máš zapamatovaných nebo kolik slotů je k dispozici.
📌 Díky Muh (exkluzivně pro MuhRO) však můžeš vizuálně sledovat, kolik kouzel můžeš uložit.
Můžeš to zkontrolovat pomocí příkazu (@spellbook) ve hře.
______________________________________________________________
- Počet kouzel, které můžeš uložit, se určuje podle následujícího vzorce:
Starý vzorec:❌
Slots = (4 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)
Nový vzorec:✔️
V aktualizovaném systému se cena ve slotech mysli za úroveň dovednosti zvýšila ze 4 na 8. Maximální počet kouzel, které si můžeš zapamatovat, je však omezen na 7.
Slots = (8 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)
Release 🌠
▶ Způsobuje MATK|magické poškození jednomu cíli jednou nebo vícekrát pomocí elementárních koulí přivolaných příslušnými dovednostmi (Fire, Water, Lightning, Stone). Tato dovednost se také dá použít k rychlému vypuštění jednoho z zapečetěných kouzel náhodně pomocí Reading Spell Book.
▶ U vypuštěných plošných kouzel, jako jsou Storm Gust a Comet, bude cíl středem oblasti účinku. Výjimkou je Earth Strain, kde umístění cíle pouze určuje směr, kterým se kouzlo vydá.
Release [Level 1]✔️
Release [Level 2]❌
Vždy si zkontroluj úroveň Release, protože každá úroveň má jinou funkci.
[ Staré knihy kouzel ] >>>>>>>> [ Nové knihy kouzel ]
▶ Existují nové verze těchto knih kouzel pro mágy, ale ty nižší byly zrušeny kvůli neefektivitě a neúčinnosti
❌ = Zrušeno ✔️ = Má novější verze
♣ Knihy kouzel pro začátečníky
- ⬤
Fire Bolt (7 Mind slotů) >>> (Nové) >>>>
Old Spell Book (Fire Bolt) (6189)❌ - ⬤
Cold Bolt (7 Mind slotů) >>> (Nové) >>>>
Old Spell Book (Cold Bolt) (6190)❌ - ⬤
Lightning Bolt (7 Mind slotů) >>> (Nové) >>>>
Old Spell Book (Lightning Bolt) (6191)❌
♦ Knihy kouzel pro mírně pokročilé
- ⬤
Earth Spike (8 Mind slotů) >>> (Nové) >>>>
Old Spell Book (Earth Spike) (6201)❌ - ⬤
Thunderstorm (9 Mind slotů) >>> (Nové) >>>>
Old Spell Book (Thunderstorm) (6197)❌ - ⬤
Jupitel Thunder (9 Mind slotů) >>> (Nové) >>>>
Old Spell Book (Jupitel Thunder) (6198)❌ - ⬤
Water Ball (9 Mind slotů) >>> (Nové) >>>>
Old Spell Book (Water Ball) (6199)❌ - ⬤
Heaven's Drive Heaven's Drive (9 Mind slotů) >>> (Nové) >>>>
Spell Book (Heaven's Drive) (6200)❌ - ⬤
Storm Gust (10 Mind slotů) >>> (Nové) >>>>
Spell Book(Storm Gust) (100065)✔️ - ⬤
Lord of Vermilion (10 Mind slotů) >>> (Nové) >>>>
Spell Book (Lord of Vermillion) (100066)✔️ - ⬤
Meteor Storm (10 Mind slotů) >>> (Nové) >>>>
Spell Book(Meteor Storm) (100067)✔️
♠ Vynikající knihy kouzel
- ⬤
Drain Life (8 Mind slotů) >>> (Nové) >>>>
Spell Book(Drain Life) (100068)✔️ - ⬤
Earth Strain (12 Mind slotů) >>> (Nové) >>>>
Spell Book(Earth Strain) (100070)✔️ - ⬤
Crimson Rock (12 Mind slotů) >>> (Nové) >>>>
Spell Book(Crimson Rock) (100071)✔️ - ⬤
Chain Lightning (12 Mind slotů) >>> (Nové) >>>>
Spell Book(Chain Lightning) (100072)✔️
♥ Ultimátní knihy kouzel
- ⬤
Comet (22 Mind slotů) >>> (Nové) >>>>
Spell Book(Comet) (100073)✔️ - ⬤
Tetra Vortex (22 Mind slotů) >>> (Nové) >>>>
Spell Book(Tetra Vortex) (100074)✔️
Nákup knih kouzel 📖
- Knihy kouzel si můžeš zakoupit v [Office] u NPC Magician Dealer (main_office 63, 59).
- Každá kniha kouzel má svou cenu, která se odvíjí od úrovně/tieru dané knihy.
Soft Mdef / Hard Mdef / Mres / Magic Penetrations
Věděl jsi, že flee je proti mágům k ničemu?
Magic Defense 🔰
- Celková magická obrana, která se započítává do magického poškození a která se obecně zakládá na MATK jako celku, nebo jen částečně. Existují však výjimky.
- Pro získání výsledného poškození se nejprve uplatní Hard MDEF a teprve poté Soft MDEF.
Soft Magic Defense 🔰
- Soft magic defense, známá také jako "INT" magická obrana, snižuje příchozí magické poškození přímo.
SoftMDEF = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4 TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)]
- BonusA je součet aditivních bonusů.
- BonusB je součet multiplikativních bonusů.
- Příšery používají jiný vzorec pro SoftMDEF.
SoftMDEF = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
Hard Magic Defense 🔰
- Hard magic defense, známá také jako "armor" nebo "equipment" magická obrana, snižuje příchozí magické poškození multiplikativně.
- Hard magic defense má základní hodnotu 0 a zvyšuje se pomocí výbavy, některých dovedností a předmětů.
- Poškození po Hard MDEF =
Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]
⚠️ To znamená, že s rostoucí Hard MDEF roste i procento sníženého magického poškození, ovšem s klesajícími výnosy. Například:
🔮 20 Hard MDEF poskytuje přibližně 15% snížení poškození.
🔮 40 Hard MDEF poskytuje přibližně 25% snížení poškození.
🔮 125 Hard MDEF poskytuje přibližně 50% snížení poškození.
(Zobrazuje se jako A + B v okně Status, kde A představuje Soft Mdef a B představuje Hard Mdef.)
- Systém Magical Defense (MDEF) byl předělán v Renewal Update. HardDEF/MDEF už není omezen na systém 1-100 bodů, kde 100 znamená plnou imunitu. Místo toho je efekt HardMDEF nyní snižován exponenciálně, jak číslo roste (tj. čím vyšší číslo, tím menší efekt přidává každý jednotlivý bod);
- SoftDEF/MDEF, které jsou většinou založeny na VIT, resp. INT, neprošly od Pre-Renewal příliš velkými změnami. Snižují poškození subtraktivně, odečítají pevné množství z konečného poškození poté, co jsou aplikovány redukce HardDEF/MDEF.
(Při zavádění vlastnosti/statusu 4. jobu, který je vidět jako C v dolním okně Status jako Mres
Magic Resistance 🔰(MRES)
- Magic Resistance (MRES) je obranný stat, který snižuje příchozí magické poškození multiplikativně.
- MRES se primárně zvyšuje pomocí výbavy, buffů, dovedností a určitých spotřebních předmětů.
- Vzorec: Konečná redukce poškození se vypočítá takto:
Poškození po MRES = Poškození × [(2000 + MRES) ÷ (2000 + MRES × 5) - Podobně jako Hard MDEF poskytuje MRES významné redukce, jak roste, ale jeho účinnost se při vyšších hodnotách snižuje kvůli klesajícím výnosům. Míra účinnosti je 50%
MRES Penetration 🎯
- MRES Penetration je útočný stat, který snižuje Magic Resistance (MRES) cíle, což umožňuje vyšší magické poškození.
- Tento stat je klíčový pro magické třídy, jako je Arch Mage, aby způsobovaly konzistentní poškození proti cílům s vysokým MRES, jako jsou bossové nebo hráči v silné výbavě.
- Vzorec: Efektivní MRES po penetraci se vypočítá takto:
Efektivní MRES = Max(0, MRES cíle - MRES Penetration) - MRES Penetration lze získat pomocí efektů výbavy, enchantů a určitých dovedností. Množství bypassu je omezeno na 50% a efekty Magic Resist Penetration nesmí překročit tento limit.
Příklad (1): Cardinalova dovednost
Argutus Vita poskytuje 25% bypass.
Max Level: 5
Requirement: Mediale Votum 3, Reparatio 3
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Description: Grants the ability to ignore magical resistance (MRES) to a single party member or the caster.
[Lv 1]: Ignore Mres: 5%, Duration: 120 seconds
[Lv 2]: Ignore Mres: 10%, Duration: 150 seconds
[Lv 3]: Ignore Mres: 15%, Duration: 180 seconds
[Lv 4]: Ignore Mres: 20%, Duration: 210 seconds
[Lv 5]: Ignore Mres: 25%, Duration: 240 seconds
| Lv | SP Cost | Fixed Cast | Variable Cast | After Cast Delay | Duration | Range |
|---|---|---|---|---|---|---|
| 1 | 30 | 1.5s | 2s | 1s | 120s | 9 cells |
| 2 | 45 | 1.5s | 2s | 1s | 150s | 9 cells |
| 3 | 60 | 1.5s | 2s | 1s | 180s | 9 cells |
| 4 | 75 | 1.5s | 2s | 1s | 210s | 9 cells |
| 5 | 90 | 1.5s | 2s | 1s | 240s | 9 cells |
Příklad (2): Master Shadow Gear jako
Master Shadow Armor (24800) také poskytuje 20% bypass, když je nošen kompletně s celou sadou.
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
When equipped with Master Shadow Shield:
All Traits +2
_______________________
When equipped with Master Shadow Shield and Master Shadow Shoes:
P.ATK +1, S.MATK +1
Total Refine Level of entire set is at least +27:
Ignores physical and magical defense of every race, except Players, by 50%.
_______________________
When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant:
Ignores physical and magical resistance of every race, except Players, by 20%.
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)
_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
Pronikání MDEF 🎯
MDEF (Magic Defense) je významnou překážkou pro magická povolání v Ragnarok Online, protože snižuje poškození způsobené magickými útoky. Roky magická povolání strádala, protože MDEF ztěžovalo udělovat vysoké poškození nepřátelům se silnou obranou. Nedávné aktualizace však přinesly různé vybavení a schopnosti, které pomáhají MDEF obejít nebo snížit, což magickým povoláním umožňuje udělovat větší poškození. Se správným nastavením můžeš dosáhnout až 100% prostupu MDEF.
Vzorec pro výpočet konečného MDEF po zohlednění redukcí a procent prostupu je následující:
Konečné MDEF = (Total_Mdef - Sum_MdefReduceValues) × (1 − Sum_MdefBypassPercent ÷ 100)
- Total_Mdef = Celková hodnota Hard MDEF zobrazená v okně stavů.
- Sum_MdefReduceValues = Součet všech pevných redukcí MDEF aplikovaných na nepřítele, jako jsou efekty schopností, například Odin Power.
- Sum_MdefBypassPercent = Součet všech procentuálních efektů prostupu MDEF, jako jsou ty ze schopností, například Expiatio, nebo bonusů z vybavení.
Pro lepší pochopení si uveďme následující příklad: Předpokládejme, že hráč má následující:
- 25% prostup MDEF z
Expiatio (buff schopnosti). - 20% prostup MDEF z
Full Tempest Shadow Armor (24667) &
Full Tempest Shadow Earring (24665).
Odin's Power Odin power [ Level 2 ] , která snižuje MDEF o 40.
Nepřítel má 100 Hard MDEF. Pro výpočet konečného MDEF použijeme vzorec:
Konečné MDEF = (100 - 40) × (1 − (25 + 20) ÷ 100)
To znamená, že MDEF nepřítele bude sníženo o pevných 40 MDEF z
Odin's Power Odin power a poté dále sníženo o 45 % díky efektům prostupu MDEF. Výsledná hodnota určí, kolik magického poškození skutečně projde obranou nepřítele.
Na první pohled se to může zdát trochu složité, ale to hlavní je toto: prostup MDEF umožňuje část tvého magického poškození projít, aniž by bylo sníženo obranou nepřítele. Čím vyšší je procento prostupu MDEF, tím méně poškození MDEF zablokuje a tím účinnější budou tvé magické útoky.
Při 100% plném prostupu MDEF: Veškeré tvé magické poškození obejde MDEF nepřítele a udělí plné poškození bez jakékoli redukce.
- Pronikání MDEF lze také získat pomocí efektů vybavení, enchantů a určitých schopností.
Příklad (1): Blue Shadow vybavení, jako například
Full Tempest Shadow Armor (24667), poskytuje 100% prostup, když je nošeno kompletně s dalším párem, jako je
Full Tempest Shadow Shoes (24666).
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Shoes:
MATK +2%
Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)
_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Stackování modifikátorů
Rozprostřít, a ne stackovat, jasně!
Jak fungují klesající výnosy v Ragnarok Online? 🔎
- Zákon klesajících mezních výnosů říká, že v určitém bodě přidání dalšího vstupu (například statových bodů nebo zdrojů) povede k postupně menším přírůstkům výstupu (například poškození nebo účinnosti).
Jednodušeji: „Příliš mnoho něčeho může být kontraproduktivní, což vede k vyšším nákladům a snížené účinnosti.“
- Tento koncept je jasný, když ho aplikujeme na Ragnarok Online, kde se s následujícími příklady běžně setkávají všichni hráči:
Zvyšování statů (Str, Agi, Vit, Int, Dex, Luk)
- Zvýšení statu z 1-10 (Výstup) stojí 2 body (Výrobní faktor).
- Zvýšení statu z 81-90 (Výstup) stojí 10 body (Výrobní faktor).
- Zvýšení statu z 126-130 (Výstup) stojí 36 body (Výrobní faktor).
Jak budeš dál zvyšovat stejný stat, budeš muset přidělovat čím dál více bodů (výrobní faktor), abys získal jen o jeden bod statu více (výstup). To je jasný příklad toho, jak fungují klesající výnosy v Ragnarok Online.
- Zda je 1 další bod v rozsahu 126-130 hodnotnější než 1 bod v rozsahu 1-10, závisí na tvých individuálních cílech. Pokud se však rozhodneš investovat do vybavení, které zvyšuje jiný stat, je to také schůdná možnost.
Vrstvení modifikátorů 📐
Modifikátory ve hře existují v několika typech: (Rasa, Velikost, Element, Boss, Normální, Skill)
- Obecné pravidlo:
Je lepší modifikátory rozložit mezi různé typy, než vršit více kopií stejného modifikátoru. Jakmile použiješ více instancí stejného modifikátoru, začne se projevovat „klesající výnos“.
Přestože je možné u jednoho modifikátoru přesáhnout 100 %, je to efektivní jen tehdy, když jsou modifikátory vyvážené s ostatními typy.
(Příklad: 120% Neutral + 50% Medium + 30% Boss) je efektivnější než (Příklad: 200% Neutral + 10% Medium + 10% Boss)
______________________________________________________________
Míra efektivity modifikátorů 📏
▶ V pozdní fázi hry je běžné dosahovat u modifikátorů vysokých procent (např. 200 % nebo více) díky novým kartám a vybavení přidaným v updatech.
Pro maximalizaci poškození je však důležité modifikátory vyvážit mezi různé typy.
▶ Nadměrné vrstvení stejného typu modifikátoru vede ke snížení celkové efektivity, protože modifikátory stejného typu se sčítají, zatímco různé typy se násobí.
- Zvyšování rasového modifikátoru tímto způsobem: 100% → 200% → 300% → 400% → 500%+
- Zvyšování elementového modifikátoru tímto způsobem: 100% → 200% → 300% → 400% → 500%+
- Zvyšování modifikátoru velikosti tímto způsobem: 100% → 200% → 300% → 400% → 500%+
- Zvyšování speciálního modifikátoru tímto způsobem: 100% → 200% → 300% → 400% → 500%+
- Zvyšování skillového modifikátoru tímto způsobem: 100% → 200% → 300% → 400% → 500%+
-
Úrovně efektivity při vrstvení modifikátorů:
-
⬤ Vyvážené rozložení: Dobré
⬤ Malá nevyváženost: V pořádku
⬤ Silné vrstvení jednoho typu: Špatné
⬤ Extrémní vrstvení: Nejhorší
⬤ Zanedbávání ostatních typů: Marné💀
⚠️Klíčový tip: Vždy se snaž o vyvážený přístup a rozlož modifikátory rovnoměrně mezi typy Rasa, Element, Velikost, Speciální a Skill, abys maximalizoval celkové poškození.
Typy modifikátorů:
Matk%: (Obecná magie)
Race%: (Angel, Demon, Dragon, Fish atd.)
Element%: (Wind, Fire, Water, Earth atd.)
Size%: (Small, Medium, Large)
Special%: (Cokoli dalšího, co není Matk/Race/Element/Size/Skill)
Skill%: (Comet, Soul Expansion atd.) Skillové modifikátory se počítají jako „Final“ modifikátory.
Modifikátory stejného typu se sčítají, zatímco modifikátory různých typů se násobí.
Pro zjištění celkového navýšení poškození z tvé kombinace karet použij tento vzorec:
Celkové poškození = (1 + MATK%) × (1 + Race%) × (1 + Element%) × (1 + Size%) × (1 + Special%) × Skill%
(1) x (1) x (1) x (1) x (1) = 1 nebo 100%
nebo
(1 + MATK%) × (1 + Race Modifier) × (1 + Element Modifier) × (1 + Size Modifier) × (1 + Special Modifier) × Skill Modifiers
______________________________________________________________
Jako příklad použijeme tyto karty:
Zakudam Card (4474) [Rasa] – Zvyšuje poškození proti Demi-Human monstrům o 10 %.
Spell Addicted Plaga Card (300114) [Element] – Zvyšuje poškození neutrálním elementem o 30 %.
Mutating White Knight Card (27384) [Velikost] – Zvyšuje poškození způsobené monstrům střední a velké velikosti o 25 %. MATK + 15
Jako cíl použijeme (Human / Player):
- Vlastnosti: [Human, Medium, Neutral]
Tip: Hráči jsou považováni za Human/Player a za monstra střední velikosti a ve výchozím stavu mají neutrální vlastnost
S použitím výše uvedených karet dostaneme při vložení těchto karet do zbraně se 4 sloty následující vzorec:
-
Zakudam Card (4474),
Zakudam Card (4474),
Zakudam Card (4474),
Zakudam Card (4474)
- (1 + 0.1 + 0.1 + 0.1 + 0.1) x (1) x (1) x (1) = 1.40 neboli 140% zvýšení poškození
Zakudam Card (4474),
Zakudam Card (4474),
Zakudam Card (4474),
Mutating White Knight Card (27384)
- (1 + 0.1 + 0.1 + 0.1) x (1) x (1 + 0.25) x (1) = 1.625 neboli 162.5% zvýšení poškození
Zakudam Card (4474),
Zakudam Card (4474),
Spell Addicted Plaga Card (300114),
Mutating White Knight Card (27384)
- (1 + 0.1 + 0.1) x (1 + 0.3) x (1 + 0.25) x (1) = 1.95 neboli 195% zvýšení poškození
Zakudam Card (4474),
Zakudam Card (4474),
Spell Addicted Plaga Card (300114),
Spell Addicted Plaga Card (300114)
- (1 + 0.1 + 0.1) x (1 + 0.6) x (1) x (1) = 1.92 neboli 192% zvýšení poškození
Můžeme tedy uzavřít, že použití maximálně 2 karet na jeden typ modifikátoru je efektivnější než použití 4 stejných karet.
Herní příkazy a nastavení
Věděl jsi, že !vysnc hodně pomůže, když jedeš na Directx7?
Herní příkazy pro Mage ⚙️
| Příkazy 📜 | Příklad 💡 | Popis 📃 |
|---|---|---|
| @spellbook | - | Zobrazuje informace o Reading Spell Book (pouze pro Mage) |
| @aoes | - | Zobrazuje barevné oblasti dovedností: Storm Gust, Lord of Vermillion, Meteor Storm. |
| @lgp | - | Zapíná/vypíná LGP |
| @cooldown | - | Zobrazuje cooldown timery instancí uživatele |
| @showdelay | - | Zobrazuje Cast Delay nebo Cooldown dovedností, vyžaduje zapnutou volbu Skill Failure Display |
| @lastwarp @lw | - | Teleportuje tě na poslední místo, které jsi navštívil přes Warper NPC |
| @refresh | Znovu načte zobrazené pozice (odstraní chyby Position Lag) | |
| @noks | - | Zabrání hráčům útočit na moby, kteří tě zasáhli nebo které jsi zasáhl ty |
| @battlestats @bs | - | Zobrazuje podrobné statistiky postavy |
| @battlestats2 @bs2 | - | Zobrazuje podrobné obranné statistiky postavy |
| @killcounter mobid killcounterlist | - | Můžeš počítat 5 různých mobů zároveň. Napíšeš tedy @kc >mobid< >1 (první pozice z 5) |
| @showzeny | - | Zobrazuje získané zeny. |
| @unequipall | - | Sundá výbavu, kterou máš na sobě. |
| @hold | - | Pohyb kliknutím bude ignorován |
| @noattack | - | Akce autoattack bude ignorována (postava se při kliknutí na nepřítele stále postaví do dosahu útoku) |
| @hidepet @hidepets | - | Mazlíčci už nebudou zobrazováni. |
| @hidehateffects | - | Vypne všechny efekty pokrývek hlavy/plášťů na postavách hráčů |
| @autoloot @al | - | Automaticky sbírá dropy s drop rate nižším než zvolená hodnota |
| @restock | - | Restock ti umožní automaticky vytáhnout sadu registrovaných předmětů z právě otevřeného skladu. |
| @storeall | - | Uloží všechny předměty do otevřeného skladu. |
| @getall | - | Přesune všechny předměty z otevřeného skladu do inventáře |
| @stockall | - | Přesune všechny předměty z vozu do inventáře
Typy: -1 = Vše (výchozí), 0 = Léčivé, 2 = Použitelné, 3 = Ostatní, 4 = Brnění, 5 = Zbraň, 6 = Karta, 7 = Vejce mazlíčka, 8 = Zbroj mazlíčka, 10 = Munice |
| @dropall | - | Vyhodí všechny předměty z inventáře kromě nasazených nebo oblíbených předmětů
Typy: -1 = Vše (výchozí), 0 = Léčivé, 2 = Použitelné, 3 = Ostatní, 4 = Brnění, 5 = Zbraň, 6 = Karta, 7 = Vejce mazlíčka, 8 = Zbroj mazlíčka, 10 = Munice |
Tabulky elementů
Překonej slabinu! (ano, vím, zase další memorování...)
Systém elementů 🔥
Zvládnutí systému elementů v Renewalu je klíčové pro maximalizaci poškození a snížení přijímaného poškození. Ať už procházíš dungeony, bojuješ s bossy, nebo se účastníš PvP,
porozumění vztahům mezi elementy ti umožní přizpůsobit výbavu a dovednosti tak, abys využil slabiny protivníků.
Úroveň 1 📗
| 🔰Obranný → | 🔘Neutrální | 🔵Voda | 🟤Země | 🔴Oheň | 🟢Vítr | 🟣Jed | ⚪️Svatý | ⚫️Stín | 🟠Duch | 🟡Nemrtvý |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️Útočný ↓ | ||||||||||
| 🔘Neutrální | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 90% | 100% |
| 🔵Voda | 100% | 25% | 100% | 150% | 90% | 150% | 100% | 100% | 100% | 100% |
| 🟤Země | 100% | 100% | 25% | 90% | 150% | 150% | 100% | 100% | 100% | 100% |
| 🔴Oheň | 100% | 90% | 150% | 25% | 100% | 150% | 100% | 100% | 100% | 125% |
| 🟢Vítr | 100% | 150% | 90% | 100% | 25% | 150% | 100% | 100% | 100% | 100% |
| 🟣Jed | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 75% |
| ⚪️Svatý | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 125% | 100% | 125% |
| ⚫️Stín | 100% | 100% | 100% | 100% | 100% | 75% | 125% | 0% | 100% | 0% |
| 🟠Duch | 90% | 100% | 100% | 100% | 100% | 75% | 90% | 90% | 125% | 100% |
| 🟡Nemrtvý | 100% | 100% | 100% | 90% | 100% | 75% | 125% | 0% | 100% | 0% |
Úroveň 2 📘
| 🔰Obranný → | 🔘Neutrální | 🔵Voda | 🟤Země | 🔴Oheň | 🟢Vítr | 🟣Jed | ⚪️Svatý | ⚫️Stín | 🟠Duch | 🟡Nemrtvý |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️Útočný ↓ | ||||||||||
| 🔘Neutrální | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 70% | 100% |
| 🔵Voda | 100% | 0% | 100% | 175% | 80% | 150% | 100% | 100% | 100% | 100% |
| 🟤Země | 100% | 100% | 0% | 80% | 175% | 150% | 100% | 100% | 100% | 100% |
| 🔴Oheň | 100% | 80% | 175% | 0% | 100% | 150% | 100% | 100% | 100% | 150% |
| 🟢Vítr | 100% | 175% | 80% | 100% | 0% | 150% | 100% | 100% | 100% | 100% |
| 🟣Jed | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 50% |
| ⚪️Svatý | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 150% | 100% | 150% |
| ⚫️Stín | 100% | 100% | 100% | 100% | 100% | 75% | 150% | 0% | 100% | 0% |
| 🟠Duch | 70% | 100% | 100% | 100% | 100% | 75% | 80% | 80% | 150% | 125% |
| 🟡Nemrtvý | 100% | 100% | 100% | 80% | 100% | 50% | 150% | 0% | 125% | 0% |
Úroveň 3 📙
| 🔰Obranný → | 🔘Neutrální | 🔵Voda | 🟤Země | 🔴Oheň | 🟢Vítr | 🟣Jed | ⚪️Svatý | ⚫️Stín | 🟠Duch | 🟡Nemrtvý |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️Útočný ↓ | ||||||||||
| 🔘Neutrální | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 50% | 100% |
| 🔵Voda | 100% | 0% | 100% | 200% | 70% | 125% | 100% | 100% | 100% | 100% |
| 🟤Země | 100% | 100% | 0% | 70% | 200% | 125% | 100% | 100% | 100% | 100% |
| 🔴Oheň | 100% | 70% | 200% | 0% | 100% | 125% | 100% | 100% | 100% | 175% |
| 🟢Vítr | 100% | 200% | 70% | 100% | 0% | 125% | 100% | 100% | 100% | 100% |
| 🟣Jed | 100% | 125% | 125% | 125% | 125% | 0% | 50% | 50% | 50% | 25% |
| ⚪️Svatý | 100% | 100% | 100% | 100% | 100% | 50% | 0% | 175% | 100% | 175% |
| ⚫️Stín | 100% | 100% | 100% | 100% | 100% | 50% | 175% | 0% | 100% | 0% |
| 🟠Duch | 50% | 100% | 100% | 100% | 100% | 50% | 70% | 70% | 175% | 150% |
| 🟡Nemrtvý | 100% | 100% | 100% | 70% | 100% | 25% | 175% | 0% | 150% | 0% |
Úroveň 4 📕
| 🔰Obranný → | 🔘Neutrální | 🔵Voda | 🟤Země | 🔴Oheň | 🟢Vítr | 🟣Jed | ⚪️Svatý | ⚫️Stín | 🟠Duch | 🟡Nemrtvý |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️Útočný ↓ | ||||||||||
| 🔘Neutrální | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 0% | 100% |
| 🔵Voda | 100% | −50% | 100% | 200% | 60% | 125% | 100% | 100% | 100% | 100% |
| 🟤Země | 100% | 100% | −50% | 60% | 200% | 125% | 100% | 100% | 100% | 100% |
| 🔴Oheň | 100% | 60% | 200% | −50% | 100% | 125% | 100% | 100% | 100% | 200% |
| 🟢Vítr | 100% | 200% | 60% | 100% | −50% | 125% | 100% | 100% | 100% | 100% |
| 🟣Jed | 100% | 125% | 125% | 125% | 125% | 0% | 50% | 50% | 50% | 0% |
| ⚪️Svatý | 100% | 100% | 100% | 100% | 100% | 50% | 0% | 200% | 100% | 200% |
| ⚫️Stín | 100% | 100% | 100% | 100% | 100% | 50% | 200% | 0% | 100% | 0% |
| 🟠Duch | 0% | 100% | 100% | 100% | 100% | 50% | 60% | 60% | 200% | 175% |
| 🟡Nemrtvý | 100% | 100% | 100% | 60% | 100% | 0% | 200% | 0% | 175% | 0% |
Karty
Blue Eyes White Dragon v útočném režimu! Jejda, špatná hra~
Elementální karty 🃏
V tomto seznamu jsou zahrnuty pouze elementy mága (Normal, Boss a Sealed) (Oheň, Voda, Vítr, Země, Duch, Nemrtvý, Stín)
Aktuální do EP21 (Epizoda 21)
Popisy karet 🀄️
Pokud si chceš každou kartu snadno zkontrolovat, níže jsem pro tebe vytvořil tabulku
⚠️ Vezmi na vědomí, že ne všechny karty jsou zatím v databázi a některé nemají aktualizované popisy.
| Neutrální magické karty | ||
| Karta | Slot | Efekt |
| Plaga Card (27310) | Headgear | MATK +10 _______________________ Increases Magical Damage with Neutral element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Neutral element by additional 5% _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Plagarion Card (300251) | MATK +15 _______________________ Increases Magical Damage with Neutral element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Spell Addicted Plaga Card (300114) | When compounded on a Staff or Two-Handed Staff class weapon: Increases Magical Damage with Neutral element by 10%. _______________________ Refine Level +10: Increases Magical Damage with Neutral element by additional 10%. _______________________ Refine Level +14: Increases Magical Damage with Neutral element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Jormungandr Guardian Card (300460) | MATK +40 _______________________ Increases Magical Damage with Neutral, Shadow and Ghost element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Purple Pitaya Card (300123) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each Refine Level: Increases Magical Damage with Neutral element by 3%. _______________________ When equipped with Boiling Water Marc Card: Decreases damage taken from Neutral elemental attacks by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Smile Card (300273) | MaxSP -25% _______________________ Increases Magical Damage with Neutral element by 10%. _______________________ When equipped with Solace Card and Base Level at least 200: For each 40 base INT: Increases Magical Damage with Neutral element by additional 15%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Fallen Root Card (27382) | ATK +30 MATK +30 _______________________ When equipped with Realized Corruption Root Card: Increases Magical Damage with Fire and Neutral element by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| One Eye Dollarcist Card (300375) | Decreases damage taken from Neutral element attacks by 20%. _______________________ Up to max +11 Refine Level: Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ Refine Level +12: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ When compounded Garment' Armor Level is 2: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| MVP Phantom of Himmelmez Card (27381) | Increases Magical Damage with Holy and Neutral element by 100%. Increases damage taken from all elemental attacks by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Dio Anemos Card (27250) | Footgear | MATK +3% Increases Magical Damage with Earth and Neutral element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Midnight Dio Anemos Card (300178) | Increases Earth and Neutral elemental magical damage by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Tumbling Card (300221) | Increases Magical Damage with Neutral and Shadow element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Neutral and Shadow element by 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Midnight Fei Kanablian Card (300190) | Increases Magical Damage with Neutral and Earth element by 10%. _______________________ 2% chance to transform into a Golem for 5 seconds when dealing Physical Damage. During transformation: DEF +500 _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Rebellion Dien Card | invalid id | |
| D.Y Card (27262) | Accessory | Increases Magical Damage with Neutral and Shadow element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Midnight D.Y Card (300191) | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Jewelant Card (300066) | ||
| Ashhopper Card (300218) | Increases Magical Damage with Neutral element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Icebear Card (300476) | ||
| Summer Vacation Pope Card | invalid id | |
| Magické karty větru | ||
| Karta | Slot | Efekt |
| Tikbalang Card (4586) | Headgear | MATK +10 _______________________ Increases Magical Damage with Wind element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Wind element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Litus Card (300258) | MATK +15 _______________________ Increases Magical Damage with Shadow element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Diosa Card | Headgear | invalid id |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Superior Rgan Warlock Card (300462) | MATK +40 _______________________ Increases Magical Damage with Fire, Wind and Earth element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Fire, Wind and Earth element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Fire, Wind and Earth element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Fire, Wind and Earth element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Abyssmal Phen Card (300149) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each refine level: Increases Magical Damage with Wind element by 3%. _______________________ When equipped with Abysmal Obeaune Card, Decreases damage taken from Neutral elemental attacks by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Merciless Sliea Card (11003) | A famous novel by a kRO player that was published in Monthly RO that's about the Kafra Corporation. _______________________ Type: Etc Position: Unknown Weight: 1 | |
| Sealed Gioia Card (27221) | Increases Magical Damage with Wind and Ghost element by 50%. Increases damage taken from all elementals by 60%. _______________________ Refine Level +15: Increases Magical Damage with Wind and Ghost element by 75% instead. Increases damage taken from all elementals by 40% instead. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Ordre Card (27255) | Footgear | MATK +3% Increases Magical Damage with Wind and Water element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Midnight Ordre Card (300183) | Increases Magical Damage with Wind and Water element by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Rebellion Dien Card | invalid id | |
| Elvira Card (4577) | Accessory | Increases Magical Damage with Wind and Ghost element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Crow Baron Card (300267) | Increases Attack Speed by 5%. _______________________ Base Level at least 200: Increases Magical Damage with Fire and Wind element by 15%. _______________________ When equipped with Crow Duke Card and equipped by Sage classes: Increases damage of Fire Bolt and Lightning Bolt by 30%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Summer Vacation Pope Card | invalid id | |
| Ohnivé magické karty | ||
| Karta | Slot | Efekt |
| Lichtern Red Card (4599) | Pokrývka hlavy | MATK +10 _______________________ Increases Magical Damage with Fire element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Fire element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Fillia Card (300256) | MATK +15 _______________________ Increases Magical Damage with Fire element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | Zbroj | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Zbraň | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| E-Rail Card (300462) | MATK +40 _______________________ Increases Magical Damage with Fire, Wind and Earth element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Fire, Wind and Earth element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Fire, Wind and Earth element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Fire, Wind and Earth element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | Plášť | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Faceworm Larva Card (27167) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each Refine Level: Increases Magical Damage with Water element by 3%. _______________________ When equipped with Faceworm Egg Card: Decreases damage taken from Neutral elemental attacks by 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Polluted Spider Queen Card (300201) | Increases Water and Earth elemental magical damage by 50%. Increases damage taken from all elemental attacks by 60%. _______________________ Refine Level +15: Increases Water and Earth elemental magical damage by additional 25%. Increases damage taken from all elemental attacks by additional 40%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| [MVP] Polluted Spider Queen Card (300202) | _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Geffen Thief Card (27253) | Obuv | MATK +3% Increases Magical Damage with Fire and Holy element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Volcring Card (300215) | Increases Magical Damage with Fire and Earth element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Fire and Earth element by additional 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Rebellion Dien Card | invalid id | |
| Mavka Card (2761) | Doplněk | Rental Item A ring that has special power ineach shape. _______________________ Increases experience gained from defeating Angel race monsters by 15%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 |
| Crow Baron Card (300267) | Increases Attack Speed by 5%. _______________________ Base Level at least 200: Increases Magical Damage with Fire and Wind element by 15%. _______________________ When equipped with Crow Duke Card and equipped by Sage classes: Increases damage of Fire Bolt and Lightning Bolt by 30%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Firewind Rike Card (300222) | Increases Magical Damage with Wind element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Summer Vacation Pope Card | invalid id | |
| Vodní magické karty | ||
| Karta | Slot | Efekt |
| Lichtern Blue Card (4597) | Pokrývka hlavy | MATK +10 _______________________ Increases Magical Damage with Water element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Water element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Vanilaqus Card (300257) | MATK +15 _______________________ Increases Magical Damage with Water element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Ice Gangu Card (300359) | MATK +10, S.MATK +1 _______________________ Increases Magical Damage with Water element by 4%. Increases SP Consumption by 7%. _______________________ Refine Level +9: Increases Magical Damage with Water element by additional 3%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Ice Straw Card (300361) | Zbroj | S.MATK +1 _______________________ Increases SP Consumption by 7%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Water element by 4%. _______________________ When equipped with Ice Gangu Card: MATK +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Zbraň | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Blue Pitaya Card (300124) | Zbraň | When compounded on a Staff and Two-Handed Staff class weapon: Increases Magical Damage with Water element by 10%. _______________________ Refine Level +10: Increases Magical Damage with Water element by additional 10%. _______________________ Refine Level +14: Increases Magical Damage with Water element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Brinaranea Card (27324) | Increases Magical Damage with Water element by 15%. _______________________ When equipped with Muspellskoll Card: Increases Magical Damage with Water element by aditional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Superior Rgan Healer Card (300463) | MATK +40 _______________________ Increases Magical Damage with Water, Poison and Holy element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Water, Poison and Holy element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Water, Poison and Holy element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Water, Poison and Holy element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | Plášť | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Midnight Ordre Card (300183) | Obuv | Increases Magical Damage with Wind and Water element by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Boiling Water Marc Card (300121) | Increases Magical Damage with Holy and Water element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Holy and Water element by additional 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Ordre Card (27255) | MATK +3% Increases Magical Damage with Wind and Water element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Crow Duke Card (300268) | Doplněk | MATK +5% _______________________ Base Level at least 200: Increases Magical Damage with Water and Earth element by 15%. _______________________ When equipped with Crow Baron Card and equipped by Sage classes: Increases damage of Cold Bolt and Heaven's Drive by 30%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
| Headless Mule Card (27125) | Increases Magical Damage with Water and Holy element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Lude Gal Card (300243) | When equipped by Novice or Super Novice: MATK +10%, MaxSP +500. When equipped with Ghost Cube Card: Magical attacks have a certain chance to increase Magical Damage with Water and Fire element by 40% for 7 seconds. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Calmaring Card (300364) | Increases Magical Damage with Water element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Elite Rgan Warlock Card (300464) | Increases Magical Damage with Water, Poison and Holy element by 25%. _______________________ Base INT at least 90: Increases SP Consumption by 7%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Zemní magické karty | ||
| Karta | Slot | Efekt |
| Lichtern Yellow Card (4600) | Headgear | MATK +10 _______________________ Increases Magical Damage with Earth element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Earth element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Fulgor Card (300259) | MATK +15 _______________________ Increases Magical Damage with Earth element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Superior Rgan Warlock Card (300462) | Weapon | MATK +40 _______________________ Increases Magical Damage with Fire, Wind and Earth element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Fire, Wind and Earth element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Fire, Wind and Earth element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Fire, Wind and Earth element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Arc Elder Card (4629) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each Refine Level: Increases Magical Damage with Earth element by 3%. _______________________ When equipped with shoes compounded with Time Keeper Card: Decreases damage taken from Neutral elemental attacks by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Dio Anemos Card (27250) | Footgear | MATK +3% Increases Magical Damage with Earth and Neutral element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Midnight Dio Anemos Card (300178) | Increases Earth and Neutral elemental magical damage by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Ash Toad Card (300211) | Accessory | Increases Magical Damage with Earth element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
| Crow Duke Card (300268) | MATK +5% _______________________ Base Level at least 200: Increases Magical Damage with Water and Earth element by 15%. _______________________ When equipped with Crow Baron Card and equipped by Sage classes: Increases damage of Cold Bolt and Heaven's Drive by 30%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Calmaring Card (300364) | Increases Magical Damage with Water element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Elite Rgan Warlock Card (300464) | Increases Magical Damage with Water, Poison and Holy element by 25%. _______________________ Base INT at least 90: Increases SP Consumption by 7%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Ghost Magical Cards | ||
| Card | Slot | Effect |
| Lichtern Green Card (4598) | Headgear | MATK +10 _______________________ Increases Magical Damage with Ghost element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Ghost element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Pierrotziost Card (300247) | Increases Variable Casting Time by 5%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: Increases Magical Damage with Ghost element by 1%. _______________________ Refine Level +11: Increases Magical Damage with Ghost element by additional 2%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Spectrum Plasma Card (300248) | MATK +10% _______________________ Increases SP Consumption by 50%. Increases Magical Damage against Demon and Formless race by 50%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Book of Death Card (300279) | Weapon | Increases damage of Soul Expansion by 30%. _______________________ When equipped with Death Word Card: Base Level at least 200: Increases Magical Damage with Ghost element by 30%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Tumbling Card (300221) | Footgear | Increases Magical Damage with Neutral and Shadow element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Neutral and Shadow element by 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| D.Y Card (27262) | Accessory | Increases Magical Damage with Neutral and Shadow element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Midnight D.Y Card (300191) | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Jewelant Card (300066) | ||
| Icebear Card (300478) | ||
| Stínové magické karty | ||
| Karta | Slot | Efekt |
| Lavaeter Card (300258) | Hlava | MATK +15 _______________________ Increases Magical Damage with Shadow element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Meyer Lugenburg Card (300308) | Zbroj | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Zbraň | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Ashring Card (300219) | When compounded on either One-Handed Staff or Two-Handed Staff: Increases Magical Damage with Shadow element by 10%. Refine Level +10: Increases Magical Damage with Shadow element by additional 10%. Refine Level +14: Increases Magical Damage with Shadow element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Jormungandr Guardian Card (300460) | Zbraň | MATK +40 _______________________ Increases Magical Damage with Neutral, Shadow and Ghost element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Plášť | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| One Eye Dollarcis Card (300375) | Plášť | Decreases damage taken from Neutral element attacks by 20%. _______________________ Up to max +11 Refine Level: Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ Refine Level +12: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ When compounded Garment' Armor Level is 2: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| [MVP] Abysmal Witch Card (300328) | Plášť | _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Rebellion Dien Card | Obuv | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 |
| Midnight D.Y Card (300191) | Doplněk | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Jennifer Card (300249) | Increases Physical Damage against Formless race by 5%. _______________________ Base Level at least 200: Increases Physical Damage against Formless race by additional 15%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Summer Vacation Pope Card | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 | |
| Magické karty nemrtvých | ||
| Karta | Slot | Efekt |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Jormungandr Guardian Card (300460) | Weapon | MATK +40 _______________________ Increases Magical Damage with Neutral, Shadow and Ghost element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| [MVP] Aquila Card (300382) | Garment | Increases Magical Damage with Poison and Undead element by 100%. Increases damage taken from every element by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Yordos Judge Card | Garment | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 |
| Rebellion Dien Card | Footgear | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 |
| Midnight D.Y Card (300191) | Accessory | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Jennifer Card (300249) | Increases Physical Damage against Formless race by 5%. _______________________ Base Level at least 200: Increases Physical Damage against Formless race by additional 15%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Summer Vacation Pope Card | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 | |
Doomsday Pianist Build 🎹
Nejsi si jistý, jaký element máš jako mág hrát? Žádný strach, mám pro tebe to nejlepší nastavení!
Říkám tomu DPB neboli "Doomsday Pianist Build" muhahahaha!
| 🎹 Jack všech řemesel 🎹 | |
|---|---|
| Top | |
| Mid | |
| Low | |
| Armor | |
| Weapon | |
| Shield | |
| Garment | |
| Shoes | |
| Accessory R | |
| Accessory L | |
Také dobré proti end-game MVP jako:
Rigel (22174) |
Betelgeuse (20994) |
Juncea (21532) |
Aquila (21531) |
Unidentified Life Forms (21062) |
The One (20928) |
Sakray (20892) |
Broken Thanatos (20785) |
Cursed King Schmidt (20387) |
Sarah (3190) |
Skilly
Tolik skillů na výběr... T - T
Mage 1️⃣
| Mage skilly 📗 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Skill Form: Passive Description: Restores SP every 10 sec while idle. MaxSP affects how much SP restoration is increased by this skill. [Lv 1]: Restores (5+0.2% of MaxSP) SP [Lv 2]: Restores (10+0.4% of MaxSP) SP [Lv 3]: Restores (15+0.6% of MaxSP) SP [Lv 4]: Restores (20+0.8% of MaxSP) SP [Lv 5]: Restores (25+1.0% of MaxSP) SP [Lv 6]: Restores (30+1.2% of MaxSP) SP [Lv 7]: Restores (35+1.4% of MaxSP) SP [Lv 8]: Restores (40+1.6% of MaxSP) SP [Lv 9]: Restores (45+1.8% of MaxSP) SP [Lv 10]: Restores (50+2.0% of MaxSP) SP |
Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Description: Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
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Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Description: Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic. The damage portion is divided among the targets. [Lv 1]: 80% MATK [Lv 2]: 90% MATK [Lv 3]: 100% MATK [Lv 4]: 110% MATK [Lv 5]: 120% MATK [Lv 6]: 130% MATK [Lv 7]: 140% MATK [Lv 8]: 150% MATK [Lv 9]: 160% MATK [Lv 10]: 170% MATK
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Max Level: 10 Requirement: Napalm Beat 7, Soul Strike 5 Skill Form: Active Type: Supportive Target: Ground Description: Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage. The barrier will disappear after a period of time. Consumes 1 Blue Gemstone. [Lv 1]: Barrier: 300, Blocks 2 Hits [Lv 2]: Barrier: 600, Blocks 3 Hits [Lv 3]: Barrier: 900, Blocks 4 Hits [Lv 4]: Barrier: 1200, Blocks 5 Hits [Lv 5]: Barrier: 1500, Blocks 6 Hits [Lv 6]: Barrier: 1800, Blocks 7 Hits [Lv 7]: Barrier: 2100, Blocks 8 Hits [Lv 8]: Barrier: 2400, Blocks 9 Hits [Lv 9]: Barrier: 2700, Blocks 10 Hits [Lv 10]: Barrier: 3000, Blocks 11 Hits
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Max Level: 10 Requirement: Napalm Beat 4 Skill Form: Active Type: Magical Target: 1 Character Description: Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target. This skill inflicts additional damage against Undead monster. [Lv 1]: 1 Hit, Undead +5%, 18 SP Consumption [Lv 2]: 1 Hit, Undead +10%, 14 SP Consumption [Lv 3]: 2 Hits, Undead +15%, 24 SP Consumption [Lv 4]: 2 Hits, Undead +20%, 20 SP Consumption [Lv 5]: 3 Hits, Undead +25%, 30 SP Consumption [Lv 6]: 3 Hits, Undead +30%, 26 SP Consumption [Lv 7]: 4 Hits, Undead +35%, 36 SP Consumption [Lv 8]: 4 Hits, Undead +40%, 32 SP Consumption [Lv 9]: 5 Hits, Undead +45%, 42 SP Consumption [Lv 10]: 5 Hits, Undead +50%, 38 SP Consumption
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Max Level: 10 Skill Form: Active Type: Magical Target: Enemy Description: Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATK Water elemental magic damage per Hit. [Lv 1]: 1 Hit, 12 SP Consumption [Lv 2]: 2 Hits, 14 SP Consumption [Lv 3]: 3 Hits, 16 SP Consumption [Lv 4]: 4 Hits, 18 SP Consumption [Lv 5]: 5 Hits, 20 SP Consumption [Lv 6]: 6 Hits, 22 SP Consumption [Lv 7]: 7 Hits, 24 SP Consumption [Lv 8]: 8 Hits, 26 SP Consumption [Lv 9]: 9 Hits, 28 SP Consumption [Lv 10]: 10 Hits, 30 SP Consumption
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Max Level: 10 Requirement: Cold Bolt 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Description: Inflicts Water magic damage on a target, which has a chance to inflict Freezing status. The Freezing chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: 110% MATK, Frozen Chance: 38% [Lv 2]: 120% MATK, Frozen Chance: 41% [Lv 3]: 130% MATK, Frozen Chance: 44% [Lv 4]: 140% MATK, Frozen Chance: 47% [Lv 5]: 150% MATK, Frozen Chance: 50% [Lv 6]: 160% MATK, Frozen Chance: 53% [Lv 7]: 170% MATK, Frozen Chance: 56% [Lv 8]: 180% MATK, Frozen Chance: 59% [Lv 9]: 190% MATK, Frozen Chance: 62% [Lv 10]: 200% MATK, Frozen Chance: 65%
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Max Level: 10 Skill Form: Active Type: Debuff Target: 1 Character Description: Inflicts Stone Curse to a target. Consumes 1 Red Gemstone. From level 6, Red Gemstone is consumed only when the skill is successfull. Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: Stone Curse chance: 24% [Lv 2]: Stone Curse chance: 28% [Lv 3]: Stone Curse chance: 32% [Lv 4]: Stone Curse chance: 36% [Lv 5]: Stone Curse chance: 40% [Lv 6]: Stone Curse chance: 44% [Lv 7]: Stone Curse chance: 48% [Lv 8]: Stone Curse chance: 52% [Lv 9]: Stone Curse chance: 56% [Lv 10]: Stone Curse chance: 60%
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Max Level: 10 Requirement: Fire Bolt 4 Skill Form: Active Type: Magical, AoE Target: 1 Character Description: Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage. Inner area (3x3) and outer area (5x5) receive different damage. [Lv 1]: Inner: 160% MATK, Outer: 120% MATK [Lv 2]: Inner: 180% MATK, Outer: 135% MATK [Lv 3]: Inner: 200% MATK, Outer: 150% MATK [Lv 4]: Inner: 220% MATK, Outer: 165% MATK [Lv 5]: Inner: 240% MATK, Outer: 180% MATK [Lv 6]: Inner: 260% MATK, Outer: 195% MATK [Lv 7]: Inner: 280% MATK, Outer: 210% MATK [Lv 8]: Inner: 300% MATK, Outer: 225% MATK [Lv 9]: Inner: 320% MATK, Outer: 240% MATK [Lv 10]: Inner: 340% MATK, Outer: 255% MATK
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Max Level: 10 Requirement: Sight 1, Fire Ball 5 Skill Form: Active Type: Magical Target: Ground Description: Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward. [Lv 1]: Each Wall: 3 Hits, lasts 5 seconds [Lv 2]: Each Wall: 4 Hits, lasts 6 seconds [Lv 3]: Each Wall: 5 Hits, lasts 7 seconds [Lv 4]: Each Wall: 6 Hits, lasts 8 seconds [Lv 5]: Each Wall: 7 Hits, lasts 9 seconds [Lv 6]: Each Wall: 8 Hits, lasts 10 seconds [Lv 7]: Each Wall: 9 Hits, lasts 11 seconds [Lv 8]: Each Wall: 10 Hits, lasts 12 seconds [Lv 9]: Each Wall: 11 Hits, lasts 13 seconds [Lv 10]: Each Wall: 12 Hits, lasts 14 seconds
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Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Description: Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30
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Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Description: Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30
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Max Level: 10 Requirement: Lightning Bolt 4 Skill Form: Active Type: Magical Target: Ground Description: Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area. [Lv 1]: 1 Hit, SP Consumption: 29 [Lv 2]: 2 Hits, SP Consumption: 34 [Lv 3]: 3 Hits, SP Consumption: 39 [Lv 4]: 4 Hits, SP Consumption: 44 [Lv 5]: 5 Hits, SP Consumption: 49 [Lv 6]: 6 Hits, SP Consumption: 54 [Lv 7]: 7 Hits, SP Consumption: 59 [Lv 8]: 8 Hits, SP Consumption: 64 [Lv 9]: 9 Hits, SP Consumption: 69 [Lv 10]: 10 Hits, SP Consumption: 74
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| Questové skilly | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Caster Description: Creates a barrier of spiritual energy that will buffer attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier. Higher damage means more SP will be drained by the barrier. [SP 100~81%]: -30% Damage, SP Consumption: 3.0% [SP 80~61%]: -24% Damage, SP Consumption: 2.5% [SP 60~41%]: -18% Damage, SP Consumption: 2.0% [SP 40~21%]: -12% Damage, SP Consumption: 1.5% [SP 20~1%]: -6% Damage, SP Consumption: 1.0%
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Wizard 2️⃣
| Wizard skilly 📘 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Requirement: Fire Wall 1 Skill Form: Active Type: Magical Target: Ground Description: Summons a pillar of flame on a targeted spot that will deal Fire elemental magic damage to enemies that come into contact with it. If no one steps on it for 30 seconds, it will disappear. You can place up to 5 Fire Pillars at once and consumes 1 Blue Gemstone with level 6 and above. Also it can't be placed if there is an enemy standing on that cell already. [Lv 1]: Hits: 3, AoE: 3x3 cells [Lv 2]: Hits: 4, AoE: 3X3 cells [Lv 3]: Hits: 5, AoE: 3X3 cells [Lv 4]: Hits: 6, AoE: 3X3 cells [Lv 5]: Hits: 7, AoE: 3X3 cells [Lv 6]: Hits: 8, AoE: 7x7 cells [Lv 7]: Hits: 9, AoE: 7x7 cells [Lv 8]: Hits: 10 AoE: 7x7 cells [Lv 9]: Hits: 11, AoE: 7x7 cells [Lv 10]: Hits: 12, AoE: 7x7 Cells
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Max Level: 10 Requirement: Sight 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: Enemies around the caster Description: Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells. [Lv 1]: MATK 120% [Lv 2]: MATK 140% [Lv 3]: MATK 160% [Lv 4]: MATK 180% [Lv 5]: MATK 200% [Lv 6]: MATK 220% [Lv 7]: MATK 240% [Lv 8]: MATK 260% [Lv 9]: MATK 280% [Lv 10]: MATK 300%
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Max Level: 10 Requirement: Thunder Storm 1, Sightrasher 2 Skill Form: Active Type: Magical Target: Ground Description: Summons meteors towards a targeted area to inflict 125% MATK Fire elemental magic damage upon enemies in an 13x13 area and have a chance to cause Stun. Each meteorite has a range of 7x7 cells and depending on skill level, the number of falling meteorites and the number of hits per meteorite are increased. [Lv 1]: Meteorites: 2, Hits: 1, Stun Chance: 3% [Lv 2]: Meteorites: 3, Hits: 1, Stun Chance: 6% [Lv 3]: Meteorites: 3, Hits: 2, Stun Chance: 9% [Lv 4]: Meteorites: 4, Hits: 2, Stun Chance: 12% [Lv 5]: Meteorites: 4, Hits: 3, Stun Chance: 15% [Lv 6]: Meteorites: 5, Hits: 3, Stun Chance: 18% [Lv 7]: Meteorites: 5, Hits: 4, Stun Chance: 21% [Lv 8]: Meteorites: 6, Hits: 4, Stun Chance: 24% [Lv 9]: Meteorites: 6, Hits: 5, Stun Chance: 27% [Lv 10]: Meteorites: 7, Hits: 5, Stun Chance: 30%
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Max Level: 10 Requirement: Napalm Beat 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: 1 Character Description: Fires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy. The number of hits increases with the skill level. [Lv 1]: Hits: 3 [Lv 2]: Hits: 4 [Lv 3]: Hits: 5 [Lv 4]: Hits: 6 [Lv 5]: Hits: 7 [Lv 6]: Hits: 8 [Lv 7]: Hits: 9 [Lv 8]: Hits: 10 [Lv 9]: Hits: 11 [Lv 10]: Hits: 12
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Max Level: 10 Requirement: Thunder Storm 1, Jupitel Thunder 5 Skill Form: Active Type: Magical Target: Ground Description: Collects and drops lightning strikes on the ground in an 13x13 area around a designated cell, inflicting Wind elemental magic damage and probably cause Blind status. The chance of causing Blind status is reduced by the immunity of the targets. [Lv 1]: MATK 500%, Blind Chance: 15% [Lv 2]: MATK 600%, Blind Chance: 20% [Lv 3]: MATK 700%, Blind Chance: 25% [Lv 4]: MATK 800%, Blind Chance: 30% [Lv 5]: MATK 900%, Blind Chance: 35% [Lv 6]: MATK 1000%, Blind Chance: 40% [Lv 7]: MATK 1100%, Blind Chance: 45% [Lv 8]: MATK 1200%, Blind Chance: 50% [Lv 9]: MATK 1300%, Blind Chance: 55% [Lv 10]: MATK 1400%, Blind Chance: 60%
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Max Level: 5 Requirement: Cold Bolt 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: 1 Character Description: Hurls spheres of water at high velocity at a targeted enemy. Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map. Detection range of Water cells increases with skill level and can be used on skill effects such as Deluge. [Lv 1]: MATK 130% each Hit, Water Cells: 1x1 [Lv 2]: MATK 160% each Hit, Water Cells: 3x3 [Lv 3]: MATK 190% each Hit, Water Cells: 3x3 [Lv 4]: MATK 220% each Hit, Water Cells: 5x5 [Lv 5]: MATK 250% each Hit, Water Cells: 5x5
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Max Level: 10 Requirement: Stone Curse 1, Frost Diver 1 Skill Form: Active Type: Supportive Target: Ground Description: Creates a frozen wall of ice in 1x5 cells that will block enemies, but it can be destroyed using attacks. The HP of the Ice Wall depends on skill level and when placed, it's HP is reduced by 50 per second. It will disappear when it's HP reaches zero. [Lv 1]: Ice Wall HP: 400 [Lv 2]: Ice Wall HP: 600 [Lv 3]: Ice Wall HP: 800 [Lv 4]: Ice Wall HP: 1000 [Lv 5]: Ice Wall HP: 1200 [Lv 6]: Ice Wall HP: 1400 [Lv 7]: Ice Wall HP: 1600 [Lv 8]: Ice Wall HP: 1800 [Lv 9]: Ice Wall HP: 2000 [Lv 10]: Ice Wall HP: 2200
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Max Level: 10 Requirement: Frost Diver 1, Ice Wall 1 Skill Form: Active Type: Magical Target: Enemies around the caster Description: Inflicts Water elemental magical damage to enemies within 5x5 cells of the caster and inflicts Freezing status. Freezing chance and duration increases with the skill level. [Lv 1]: Freezing Time: 1.5 seconds, Freeing Chance: 38% [Lv 2]: Freezing Time: 3.0 seconds, Freeing Chance: 43% [Lv 3]: Freezing Time: 4.5 seconds, Freeing Chance: 48% [Lv 4]: Freezing time: 6.0 seconds, Freeing Chance: 53% [Lv 5]: Freezing Time: 7.5 seconds, Freeing Chance: 58% [Lv 6]: Freezing Time: 9.0 seconds, Freeing Chance: 63% [Lv 7]: Freezing Time: 10.5 seconds, Freeing Chance: 68% [Lv 8]: Freezing Time: 12.0 seconds, Freeing Chance: 73% [Lv 9]: Freezing Time: 13.5 seconds, Freeing Chance: 78% [Lv 10]: Freezing Time: 15.0 seconds, Freeing Chance: 83%
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Max Level: 10 Requirement: Frost Diver 1, Jupitel Thunder 3 Skill Form: Active Type: Magical Target: Ground Description: Summons a blizzard on the ground in an 11x11 area around an designated cell to inflict Water elemental magic damage on enemies. The blizzard lasts for 4.5 seconds hitting once every 0.45 seconds and knocking back enemies by 2 cells. Damaged targets have a certain chance to be inflicted with Freezing status and do not take damage while the Freezing status is active. [Lv 1]: MATK 120% each Hit [Lv 2]: MATK 170% each Hit [Lv 3]: MATK 220% each Hit [Lv 4]: MATK 270% each Hit [Lv 5]: MATK 320% each Hit [Lv 6]: MATK 370% each Hit [Lv 7]: MATK 420% each Hit [Lv 8]: MATK 470% each Hit [Lv 9]: MATK 520% each Hit [Lv 10]: MATK 570% each Hit
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Max Level: 5 Requirement: Stone Curse 1 Requirement: Stone Curse 1 Requirement: Seismic Weapon 1 Skill Form: Active Type: Magical Target: 1 Character Description: Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage. The number of hits increases with the skill level. [Lv 1]: Hits: 1 [Lv 2]: Hits: 2 [Lv 3]: Hits: 3 [Lv 4]: Hits: 4 [Lv 5]: Hits: 5
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Max Level: 5 Requirement: Earth Spike 3 Requirement: Earth Spike 3 Requirement: Earth Spike 1 Skill Form: Active Type: Magical Target: Ground Description: Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area. If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding. [Lv 1]: MATK 125% [Lv 2]: MATK 250% [Lv 3]: MATK 375% [Lv 4]: MATK 500% [Lv 5]: MATK 625%
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Max Level: 5 Requirement: Heaven's Drive 1 Skill Form: Active Type: Debuff Target: Ground Description: Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half. AGI and DEX can be reduced maximum by 50. Players will only receive half of the effect. [Lv 1]: Lasts 5 seconds, AGI/DEX -10% [Lv 2]: Lasts 10 seconds, AGI/DEX -20% [Lv 3]: Lasts 15 seconds, AGI/DEX -30% [Lv 4]: Lasts 20 seconds, AGI/DEX -40% [Lv 5]: Lasts 25 seconds, AGI/DEX -50%
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Max Level: 1 Skill Form: Active Type: Supportive Target: 1 Character Description: Reveals detailed information about a targeted monster to the caster and members in caster's party.
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| Questové skilly | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement: Finish Quest Skill Form: Active Type: Magical Target: Caster Description: Summons a protective fire ball that will encircle the caster for 2 minutes. When an enemy approaches the caster, the fire ball will inflict damage equal to caster's MATK, push the enemy backward, then the skill will cancel. Sight Blaster's knockback effect has no effect during WoE.
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High Wizard 3️⃣
| High Wizard skilly 📒 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Requirement: Increase SP Recovery 5, Soul Strike 7 Skill Form: Passive Description: Increases MaxSP. Whenever you defeat an enemy with magical or physical attack, you will gain certain amount of SP depend on monster's level. (does not work on ground targeted skills) [Lv 1]: MaxSP +2% [Lv 2]: MaxSP +4% [Lv 3]: MaxSP +6% [Lv 4]: MaxSP +8% [Lv 5]: MaxSP +10% [Lv 6]: MaxSP +12% [Lv 7]: MaxSP +14% [Lv 8]: MaxSP +16% [Lv 9]: MaxSP +18% [Lv 10]: MaxSP +20% |
Max Level: 1 Requirement: Increase SP Recovery 1 Skill Form: Active Type: Magical Target: 1 Character Description: Inflicts Neutral elemental damage that is equal to the MATK of the caster and is affected by the target's Defense.
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Max Level: 10 Skill Form: Active Type: Supportive Target: Caster Description: Amplifies MATK for 180 seconds. [Lv 1]: MATK +5% [Lv 2]: MATK +10% [Lv 3]: MATK +15% [Lv 4]: MATK +20% [Lv 5]: MATK +25% [Lv 6]: MATK +30% [Lv 7]: MATK +35% [Lv 8]: MATK +40% [Lv 9]: MATK +45% [Lv 10]: MATK +50%
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Max Level: 5 Requirement: Napalm Beat 5 Skill Form: Active Type: Magical Target: 1 Character Description: Delivers multiple psychokinetic blows at an enemy in an 3x3 area with a low chance of causing an Abnormal status. This skill's level affects the number of hits from Napalm Vulcan. Damage additionally increases according to the caster's Base Level. [Lv 1]: MATK 70%, Hits: 1 [Lv 2]: MATK 140%, Hits: 2 [Lv 3]: MATK 210%, Hits: 3 [Lv 4]: MATK 280%, Hits: 4 [Lv 5]: MATK 350%, Hits: 5
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Max Level: 1 Requirement: Sense 1, Ice Wall 1 Skill Form: Active Type: Supportive Target: Ground Description: Enables the chance of canceling ground targeting magic spell cast on a 3x3 cell area around the targeted spot. This skill will cancel Land Protector on areas that have been enchanted by that skill. This skill is unaffected by items or skills that remove Gemstone requirements. Has 5 second cast delay. Consumes 1 Blue Gemstone and Yellow Gemstone.
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Max Level: 5 Requirement: Quagmire 1, Magic Crasher 1, Mystical Amplification 10 Skill Form: Active Type: Magical Target: Ground Description: Increases the gravity in a 5x5 area inflicting Neutral elemental magical damage. As skill level increases, the number of hits and the damage increases. The caster's Base Level affects also the damage inflicted. [Lv 1]: MATK 100%, Hits: 2 [Lv 2]: MATK 200%, Hits: 4 [Lv 3]: MATK 300%, Hits: 6 [Lv 4]: MATK 400%, Hits: 8 [Lv 5]: MATK 500%, Hits: 10
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Warlock 4️⃣
| Dovednosti Warlock 📙 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Sienna Execrate 2 Skill Form: Active Type: Magical Target: Ground Description: Uplifts a wide land and inflicts Earth elemental magic damage to all enemies within skill range. [Lv 1]: 1600% MATK [Lv 2]: 2200% MATK [Lv 3]: 2800% MATK [Lv 4]: 3400% MATK [Lv 5]: 4000% MATK
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Max Level: 5 Requirement: Soul Expansion 3 Skill Form: Active Type: Supportive Target: 1 Character Description: Locks a target in a transparent box that prevents damage except from Ghost elemental damage. Can be casted on oneself, when the duration is finished, the caster loses HP. Has no effect on Boss monsters. [Lv 1]: 50% success rate, 10 sec. duration [Lv 2]: 60% success rate, 12 sec. duration [Lv 3]: 70% success rate, 14 sec. duration [Lv 4]: 80% success rate, 16 sec. duration [Lv 5]: 90% success rate, 18 sec. duration
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Max Level: 5 Requirement: Drain Life 1 Skill Form: Active Type: Magical Target: 1 Character Description: Deals 2 hits of Ghost elemental magic damage to a target and surrounding. If the target is in the White Imprison it deals double damage. Damage additionally increases according to the caster's Base Level and INT. Base damage is increased by 1% every 1 INT. [Lv 1]: 1200% MATK [Lv 2]: 1400% MATK [Lv 3]: 1600% MATK [Lv 4]: 1800% MATK [Lv 5]: 2000% MATK
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Max Level: 5 Requirement: Summon Water Ball 1 Skill Form: Active Type: Debuff Target: Ground Description: Releases freezing mist over the ground, dealing damage and inflicting Frost status on all enemies. Targets affected by Frost will receive reduced DEF, Movement Speed, Attack Speed and increased Fixed Casting Time. [Lv 1]: 30% Frost Chance, 300% MATK, 1 Hit [Lv 2]: 35% Frost Chance, 400% MATK, 2 Hit [Lv 3]: 40% Frost Chance, 500% MATK, 3 Hit [Lv 4]: 45% Frost Chance, 600% MATK, 4 Hit [Lv 5]: 50% Frost Chance, 700% MATK, 5 Hit
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Max Level: 5 Requirement: Frost Misty 2 Skill Form: Active Type: Magical, Debuff Target: 1 Character Description: Deals Water elemental damage to a target and surrounding targets. Enemies affected by Frost status will receive additional damage. Damage additionally increases according to the caster's Base Level. [Lv 1]: 1300% MATK, Frost MATK 1800% [Lv 2]: 1600% MATK, Frost MATK 2400% [Lv 3]: 1900% MATK, Frost MATK 3000% [Lv 4]: 2200% MATK, Frost MATK 3600% [Lv 5]: 2500% MATK, Frost MATK 4200%
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Max Level: 5 Requirement: Quagmire 1 Skill Form: Active Type: Debuff Target: Ground Description: Curses a target, reducing it's Movement Speed, Defense and Flee rate. Caster's INT and Job Level affect it's effectiveness. [Lv 1]: -50% Movement Speed [Lv 2]: -60% Movement Speed [Lv 3]: -70% Movement Speed [Lv 4]: -80% Movement Speed [Lv 5]: -90% Movement Speed
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Max Level: 5 Requirement: Release 2, Stasis 1, White Imprison 1 Skill Form: Active Type: Supportive Target: Caster Description: Maximizes one's own magical potential, dealing maximum damage with magical attacks for the skill duration. Increases SP cost by 25%. [Lv 1]: 60 sec. duration [Lv 2]: 90 sec. duration [Lv 3]: 110 sec. duration [Lv 4]: 140 sec. duration [Lv 5]: 170 sec. duration
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Max Level: 5 Requirement: Summon Stone 1 Skill Form: Active Type: Debuff Target: 1 Character Description: Curses a target and it's surrounding with a Stone Curse. Requires 2 Red Gemstones. Caster's Job Level affect it's effectiveness. [Lv 1]: 48% Curse Chance, 3x3 cells, 10 sec. [Lv 2]: 56% Curse Chance, 5x5 cells, 12 sec. [Lv 3]: 64% Curse Chance, 5x5 cells, 14 sec. [Lv 4]: 72% Curse Chance, 7x7 cells, 16 sec. [Lv 5]: 80% Curse Chance, 7x7 cells, 18 sec.
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Max Level: 3 Requirement: Warlock Basic Skill Skill Form: Passive Description: Increases magic skill range of the Warlock and slightly reduces Casting Time. [Lv 1]: Casting range +1 Cell, reduces Fixed Casting Time by 10% [Lv 2]: Casting range +2 Cells, reduces Fixed Casting Time by 15% [Lv 3]: Casting Range +3 Cells, reduces Fixed Casting Time by 20% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Drain Life 1 Skill Form: Active Type: Debuff Target: Caster Description: Stops the air around the Caster, all targets within skill range will no longer be able to use magic skills and some song and chorus skills. The duration is reduced by DEX and VIT of target (Minimum duration is 10 sec). [Lv 1]: 20 sec. duration, 19x19 AoE [Lv 2]: 30 sec. duration, 21x21 AoE [Lv 3]: 40 sec. duration, 23x23 AoE [Lv 4]: 50 sec. duration, 25x25 AoE [Lv 5]: 60 sec. duration, 27x27 AoE
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Max Level: 5 Requirement: Radius 1 Skill Form: Active Type: Recovery Target: 1 Character Description: Deals magic damage on a target, converting a certain amount of damage into HP. Chance of absorbing damage affected by skill level and Job Level and the amount of absorbed damage is affected by skill level and Base Level. Caster's Base Level and INT affect damage inflicted. Base damage is increased by 1% every 1 INT. [Lv 1]: 200% Neutral Magic Damage, 8% Damage absorbed, 74% Absorb Chance [Lv 2]: 400% Neutral Magic Damage, 16% Damage absorbed, 78% Absorb Chance [Lv 3]: 600% Neutral Magic Damage, 24% Damage absorbed, 82% Absorb Chance [Lv 4]: 800% Neutral Magic Damage, 32% Damage absorbed, 86% Absorb Chance [Lv 5]: 1000% Neutral Magic Damage, 40% Damage absorbed, 90% Absorb Chance
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Max Level: 5 Requirement: Summon Fireball 1 Skill Form: Active Type: Magical Target: 1 Character Description: Summons huge meteorites to deal significant amount of Fire elemental magic damage on a target and it's surroundings. When the meteorite hits the ground, all targets will be knocked back. Damage additionally increases according to the caster's Base Level. [Lv 1]: 1600% MATK [Lv 2]: 1900% MATK [Lv 3]: 2500% MATK [Lv 4]: 3100% MATK [Lv 5]: 3700% MATK
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Max Level: 5 Requirement: Crimson Rock 2 Skill Form: Active Type: Magical Target: 1 Character Description: Burns a target and it's surroundings with fire from hell inflicting Fire and Shadow elemental magic damage. Damage additionally increases according to the caster's Base Level. [Lv 1]: 400% Fire/600% Shadow MATK, 3x3 AoE [Lv 2]: 800% Fire/1200% Shadow MATK, 3x3 AoE [Lv 3]: 1200% Fire/1800% Shadow MATK, 3x3 AoE [Lv 4]: 1600% Fire/2400% Shadow MATK, 5x5 AoE [Lv 5]: 2000% Fire/3000% Shadow MATK, 5x5 AoE
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Max Level: 5 Requirement: Hell Inferno 3 Skill Form: Active Type: Magical Target: Ground Description: Summons destructive comet from space to attack all targets within 13x13 AoE that has chance of inflicting Neutral elemental magic damage and Magical Intoxication status, which decreases the resistances against all elemental attacks by 50% for 20 seconds. Damage additionally increases according to the caster's Base Level. [Lv 1]: 3200% MATK [Lv 2]: 3900% MATK [Lv 3]: 4600% MATK [Lv 4]: 5300% MATK [Lv 5]: 6000% MATK
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Max Level: 5 Requirement: Summon Ball Lightning 1 Skill Form: Active Type: Magical Target: 1 Character Description: Summons lightning to attack a target. If there is another enemy near the target that is hit by the lightning damage, Chain Lightning will automatically finds and damages them. If there are multiple targets, it will attack at random. Skill level affects the number of chain and damage inflicted. If there are no other enemies near the target, it will hit the target three times. [Lv 1]: 600% Wind Magic Damage, 5 chains [Lv 2]: 700% Wind Magic Damage, 6 chains [Lv 3]: 800% Wind Magic Damage, 7 chains [Lv 4]: 900% Wind Magic Damage, 8 chains [Lv 5]: 1000% Wind Magic Damage, 9 chains
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Max Level: 1 Requirement: Warlock Basic Skill Skill Form: Passive Description: Warlock can preserve their magic by reading magic books and also can release those preserved magic with the Release skill. However, Reading Spell Books can't save skills, which are not learned yet.
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Max Level: 2 Requirement: Warlock Basic Skill Skill Form: Active Type: Magical Target: 1 Character Description: You can activate a spell, which is saved via Reading Spellbook or release your active Fire Balls, Lightning Balls, Water Balls and/or Stone Balls, that are currently summoned to deal magical damage to a single target. [Lv 1]: Activate a saved spell [Lv 2]: Release all current Summon Balls
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Max Level: 10 Requirement: Jack Frost 5, Chain Lightning 5, Earth Strain 5, Hell Inferno 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Description: Summons 4 elements of ether, to deal 4 hits of magic damage of each element (Fire, Water, Wind, Earth). In order to use Tetra Vortex, you have to summon at least 4 of Fire Ball, Lightning Ball, Water Ball or Stone Ball before casting or the skill will fail. Depending on which Summon skill is used, the damage attribute of Tetra Vortex changes. At Level 6 or higher Tetra Vortex will also damage surrounding enemies. Targets that has been damaged have a high chance of being inflicted by Burning, Freezing, Stun or Bleeding status. [Lv 1]: 1200% Elemental Magic Damage x4 [Lv 2]: 1600% Elemental Magic Damage x4 [Lv 3]: 2000% Elemental Magic Damage x4 [Lv 4]: 2400% Elemental Magic Damage x4 [Lv 5]: 2800% Elemental Magic Damage x4 [Lv 6]: 3200% Elemental Magic Damage x4, AoE: 3x3 cells [Lv 7]: 3600% Elemental Magic Damage x4, AoE: 3x3 cells [Lv 8]: 4000% Elemental Magic Damage x4, AoE: 5x5 cells [Lv 9]: 4400% Elemental Magic Damage x4, AoE: 5x5 cells [Lv 10]: 4800% Elemental Magic Damage x4, AoE: 7x7 cells
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Max Level: 10 Requirement: Warlock Basic Skill Skill Form: Passive Description: To preserve magic by Reading Spell Book, Warlock has to learn the basic preserving skills. The number of magic that can be maintained increases depending on caster's Base Level and INT. It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic. |
Max Level: 2 Requirement: Meteor Storm 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Fire Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Fire Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Fire Balls [Lv 2]: Summon 5 Fire Balls
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Max Level: 2 Requirement: Lord of Vermillion 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Lightning Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Lightning Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Lightning Balls [Lv 2]: Summon 5 Lightning Balls
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Max Level: 2 Requirement: Storm Gust 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Water Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Water Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Water Balls [Lv 2]: Summon 5 Water Balls
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Max Level: 2 Requirement: Heaven's Drive 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Stone Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Stone Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Stone Balls [Lv 2]: Summon 5 Stone Balls
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Max Level: 5 Requirement: Soul Expansion 5 Skill Form: Active Type: Supportive Target: Caster Description: Ghost magic enters caster's circulatory system, increasing Ghost magic damage and reducing Variable Cast Time and SP cost of spells for 1 minute. This skill cannot be removed by Clearance or Dispell. [Lv 1]: Ghost Magic Damage x1.4, -10% Variable Casting Time, -10% Ghost Magic SP Cost [Lv 2]: Ghost Magic Damage x1.8, -20% Variable Casting Time, -20% Ghost Magic SP Cost [Lv 3]: Ghost Magic Damage x2.2, -30% Variable Casting Time, -30% Ghost Magic SP Cost [Lv 4]: Ghost Magic Damage x2.6, -40% Variable Casting Time, -40% Ghost Magic SP Cost [Lv 5]: Ghost Magic Damage x3, -50% Variable Casting Time, -50% Ghost Magic SP Cost
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Arch Mage 5️⃣
| Dovednosti Arch Mage 📕 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Mystery Illusion 3 Skill Form: Active Type: Magical Target: 1 Character Description: Corrupts the target's somatic cells. It negates the target's magic immunity for the skills duration and inflicts Undead elemental magic damage. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 2800%, Duration: 4 seconds [Lv 2]: MATK 5600%, Duration: 5 seconds [Lv 3]: MATK 8400%, Duration: 6 seconds [Lv 4]: MATK 11200%, Duration: 7 seconds [Lv 5]: MATK 14000%, Duration: 8 seconds
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Max Level: 5 Requirement: Tornado Storm 3 Skill Form: Active Type: Magical Target: Enemies around the caster Dispellable: No Description: Creates a strong wind around you inflicting Wind elemental magic damage to targets within range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 10% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Adds an additional hit which inflicts 12500% Wind elemental magic damage. Level 2 Climax: Adds an 2 cell knock-back effect. Level 3 Climax: Increases damage of Destructive Hurricane by 150%. Level 4 Climax: Destructive Hurricane will not inflict damage, but increases MATK by 100 and Wind elemental magic damage by 30% for 900 seconds. Level 5 Climax: Increases AoE to 19x19 cells and decreases the damage of Destructive Hurricane by 20%. [Lv 1]: MATK 3850%, AoE: 7x7 cells [Lv 2]: MATK 7100%, AoE: 7x7 cells [Lv 3]: MATK 10350%, AoE: 9x9 cells [Lv 4]: MATK 13600%, AoE: 9x9 cells [Lv 5]: MATK 16850%, AoE: 11x11 cells
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Max Level: 5 Requirement: Strantum Tremor 3 Skill Form: Active Type: Magical Target: Ground Description: Causes an earthquake at the targeted area and rocks are rising randomly during the skill duration inflicting Earth elemental magic damage to targets within 7x7 cells. Damage additionally increases according to the caster's Base Level. Base damage is increased by 10% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases skill damage, but let twice as many rocks rise. Level 2 Climax: Increases the rocks attack range to 9x9 cells. Level 3 Climax: Increases damage of Violant Quake by 200%. Level 4 Climax: Violant Quake will not inflict damage, but all targets within range will receive increased Earth elemental damage by 100% for 30 seconds. Level 5 Climax: Fixes AoE to 7x7 cells. [Lv 1]: MATK 1400%, Number of Rocks: 4, AoE: 7x7 cells [Lv 2]: MATK 2600%, Number of Rocks: 8, AoE: 7x7 cells [Lv 3]: MATK 3800%, Number of Rocks: 12, AoE: 9x9 cells [Lv 4]: MATK 5000%, Number of Rocks: 16, AoE: 9x9 cells [Lv 5]: MATK 6200%, Number of Rocks: 20, AoE: 9x9 cells
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Max Level: 5 Requirement: Hell Inferno 3, Soul Vulcan Strike 3 Skill Form: Active Type: Magical Target: Ground Description: Casts unknown magic at the specified target area. Inflicts Shadow elemental magic damage to targets within range during the skills duration. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 950%, AoE: 9x9 cells [Lv 2]: MATK 1900%, AoE: 9x9 cells [Lv 3]: MATK 2850%, AoE: 11x11 cells [Lv 4]: MATK 3800%, AoE: 11x11 cells [Lv 5]: MATK 4750%, AoE: 13x13 cells
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Max Level: 5 Requirement: Frost Misty 3 Skill Form: Active Type: Magical Target: Enemies around the caster Description: Makes rain made of ice picks fall around you and inflicting Water elemental magic damage to targets within range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 940%, AoE: 9x9 cells [Lv 2]: MATK 1700%, AoE: 9x9 cells [Lv 3]: MATK 2460%, AoE: 11x11 cells [Lv 4]: MATK 3220%, AoE: 11x11 cells [Lv 5]: MATK 3980%, AoE: 13x13 cells
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Max Level: 5 Requirement: Soul Expansion 5, Two-Handed Staff Mastery 3 Skill Form: Active Type: Magical Target: 1 Character Description: A powerful soul strike is fired at one target and nearby targets dealing Ghost elemental magic damage. The damage further increases based on the caster's Base Level and SPL. Base damage is increased by 3% every 1 SPL. [Lv 1]: MATK 380%, Hits: 3, AoE: 3x3 cells [Lv 2]: MATK 710%, Hits: 4, AoE: 5x5 cells [Lv 3]: MATK 1040%, Hits: 5, AoE: 7x7 cells [Lv 4]: MATK 1370%, Hits: 6, AoE: 9x9 cells [Lv 5]: MATK 1700%, Hits: 7, AoE: 11x11 cells
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Max Level: 5 Requirement: Rain of Crystal 3 Skill Form: Active Type: Magical Target: Enemies around the caster Dispellable: No Description: Creates the powerful water wave from the ground under the caster feet to inflict Water elemental magical damage to all targets within the skill range. Targets attacked by the water wave will taken additional Water elemental magical damage after a while. Damage additionally increases according to the caster's Base Level and SPL. The wave and additional damage are increased by 10% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100 and Water elemental magic damage by 30% for 900 seconds for all allies in the skills range. Level 2 Climax: The water wave causes 1 additional hit. Level 3 Climax: Increases damage of the water wave by 50%. Level 4 Climax: Decreases the damage of the water wave, but the additional damage is increased by 150%. Level 5 Climax: The water wave damage is expanded to 15x15 cells and a 5x5 cells range is added to the additional damage. [Lv 1]: MATK 1800%/Hit, AoE: 7x7 cells [Lv 2]: MATK 3200%/Hit, AoE: 9x9 cells [Lv 3]: MATK 4600%/Hit, AoE: 11x11 cells [Lv 4]: MATK 6000%/Hit, AoE: 11x11 cells [Lv 5]: MATK 7400%/Hit, AoE: 13x13 cells
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Max Level: 10 Requirement: Comet 5, Mystery Illusion 3, Deadly Projection 3 Skill Form: Active(AP) Type: Magical Target: Ground Description: Drops a powerful meteorite on the ground to inflict Neutral elemental magic damage over time for 6 seconds. The skill inflicts more damage increases against Undead and Dragon race monsters. Damage additionally increases according to the caster's Base Level and SPL. The meteor and additional hits are increased by 10% every 1 SPL. [Lv 1]: MATK 3300%/3450%(Undead, Dragon), Additional hits: MATK 650%, AoE: 5x5 cells [Lv 2]: MATK 5900%/6200%(Undead, Dragon), Additional hits: MATK 1300%, AoE: 5x5 cells [Lv 3]: MATK 8500%/8950%(Undead, Dragon), Additional hits: MATK 1950%, AoE: 5x5 cells [Lv 4]: MATK 11100%/11700%(Undead, Dragon), Additional hits: MATK 2600%, AoE: 7x7 cells [Lv 5]: MATK 13700%/14450%(Undead, Dragon), Additional hits: MATK 3250%, AoE: 7x7 cells [Lv 6]: MATK 16300%/17200%(Undead, Dragon), Additional hits: MATK 3900%, AoE: 7x7 cells [Lv 7]: MATK 18900%/19950%(Undead, Dragon), Additional hits: MATK 4550%, AoE: 9x9 cells [Lv 8]: MATK 21500%/22700%(Undead, Dragon), Additional hits: MATK 5200%, AoE: 9x9 cells [Lv 9]: MATK 24100%/25450%(Undead, Dragon), Additional hits: MATK 5850%, AoE: 9x9 cells [Lv 10]: MATK 26700%/28200%(Undead, Dragon), Additional hits: MATK 6500%, AoE: 11x11 cells
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Max Level: 5 Requirement: Floral Flare Road 3 Skill Form: Active Type: Magical Target: Ground Description: A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration inflicting Fire elemental magic damage to targets within 7x7 cells. Damage additionally increases according to the caster's Base Level. Rose bud damage is increased by 5% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases the spawn interval of the flower buds by half. Level 2 Climax: Twice as many flowers explode. Level 3 Climax: Increases damage of All Bloom by 300%. Level 4 Climax: All Bloom will not inflict damage, but all targets within range will receive increased Fire elemental damage by 100% for 30 seconds. Level 5 Climax: Upon all flower buds exploded, inflict 85000% Fire elemantal magic damage to all targets within flower garden. [Lv 1]: MATK 1400%, Buds: 4, AoE: 7x7 cells [Lv 2]: MATK 2600%, Buds: 8, AoE: 7x7 cells [Lv 3]: MATK 3800%, Buds: 12, AoE: 9x9 cells [Lv 4]: MATK 5000%, Buds: 16, AoE: 9x9 cells [Lv 5]: MATK 6200%, Buds: 20, AoE: 9x9 cells
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Max Level: 5 Requirement: Crimson Rock 3 Skill Form: Active Type: Magical Target: Ground Description: Creates burning petals in the direction the caster is facing, inflicting Fire elemental magic damage to targets. which enter the targeted area during the skill duration. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 790%, AoE: 3x3 cells [Lv 2]: MATK 1530%, AoE: 5x5 cells [Lv 3]: MATK 2270%, AoE: 7x7 cells [Lv 4]: MATK 3010%, AoE: 9x9 cells [Lv 5]: MATK 3750%, AoE: 11x11 cells
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Max Level: 5 Requirement: Chain Lightning 3 Skill Form: Active Type: Magical Target: Ground Description: Creates a tornado accompanied by a powerful lightning on the targeted area and inflicts Wind elemental magic damage to all targets withing the skills range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 860%, AoE: 5x5 cells [Lv 2]: MATK 1620%, AoE: 5x5 cells [Lv 3]: MATK 2380%, AoE: 7x7 cells [Lv 4]: MATK 3140%, AoE: 7x7 cells [Lv 5]: MATK 3900%, AoE: 9x9 cells
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Max Level: 10 Skill Form: Passive Description: Increases S.Matk and Magic Damage when equipped with a Two-Handed Staff. [Lv 1]: S.Matk+2, Magic Damage +1% [Lv 2]: S.Matk+4, Magic Damage +2% [Lv 3]: S.Matk+6, Magic Damage +3% [Lv 4]: S.Matk+8, Magic Damage +4% [Lv 5]: S.Matk+10, Magic Damage +5% [Lv 6]: S.Matk+12, Magic Damage +6% [Lv 7]: S.Matk+14, Magic Damage +7% [Lv 8]: S.Matk+16, Magic Damage +8% [Lv 9]: S.Matk+18, Magic Damage +9% [Lv 10]: S.Matk+20, Magic Damage +10% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Floral Flare Road 1 Skill Form: Active Type: Magical Target: 1 Character Description: Shoots a fire arrow in a straight line to the target inflicting Fire elemental magic damage to the targets in a straight line. The damage further increases based on the caster's Base Level. Base damage is increased by 3% every 1 SPL. Explosion damage is increased by 5% every 1 SPL. [Lv 1]: MATK 400% Explosion damage : 750% Matk / AoE: 5x5 cells [Lv 2]: MATK 800% Explosion damage : 1500% Matk / AoE: 5x5 cells [Lv 3]: MATK 1200% Explosion damage : 2250% Matk / AoE: 5x5 cells [Lv 4]: MATK 1600% Explosion damage : 3000% Matk / AoE: 7x7 cells [Lv 5]: MATK 2000% Explosion damage : 3750% Matk / AoE: 7x7 cells
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Max Level: 5 Requirement: Sienna Execrate 3 Skill Form: Active Type: Magical Target: Ground Description: Shakes the ground to inflict Earth elemental magical damage to targets within skill range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 830%, AoE: 5x5 cells [Lv 2]: MATK 1560%, AoE: 5x5 cells [Lv 3]: MATK 2290%, AoE: 7x7 cells [Lv 4]: MATK 3020%, AoE: 7x7 cells [Lv 5]: MATK 3750%, AoE: 9x9 cells
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Max Level: 5 Requirement: Rain of Crystal 1 Skill Form: Active Type: Magical Target: 1 Character Description: Use sharp ice to inflict Water elemental damage to targets within the caster's range. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1400%/1900% Matk (Climax) / AoE: 9x9 cells [Lv 2]: MATK 2350%/3200% Matk (Climax) / AoE: 9x9 cells [Lv 3]: MATK 3300%/4500% Matk (Climax) / AoE: 11x11 cells [Lv 4]: MATK 4250%/5800% Matk (Climax) / AoE: 11x11 cells [Lv 5]: MATK 5200%/7100% Matk (Climax) / AoE: 13x13 cells
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Max Level: 5 Requirement: Tetra Vortex 5, Two-Handed Staff Mastery 3 Skill Form: Active(AP) Type: Magical Target: Caster Dispellable: No Description: Grants a special effects to certain skills for 300 seconds. The effects depends on Climax skill level. [Lv 1]: Grants Climax Level 1 [Lv 2]: Grants Climax Level 2 [Lv 3]: Grants Climax Level 3 [Lv 4]: Grants Climax Level 4 [Lv 5]: Grants Climax Level 5
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Max Level: 5 Requirement: Strantum Tremor 1 Skill Form: Active Type: Magical Target: 1 Character Description: Drops a large rock on the target and inflicts Earth elemental magic damage to the target and nearby targets within 3x3 cells around the target. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1550% / 1850% (Climax) / AoE: 5x5 cells [Lv 2]: MATK 3100% / 3700% (Climax) / AoE: 5x5 cells [Lv 3]: MATK 4650% / 5550% (Climax) / AoE: 5x5 cells [Lv 4]: MATK 6200% / 7400% (Climax) / AoE: 7x7 cells [Lv 5]: MATK 7750% / 9250% (Climax) / AoE: 7x7 cells
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Max Level: 5 Requirement: Tornado Storm 1 Skill Form: Active Type: Magical Target: 1 Character Description: Shoots a vortex of wind in a straight line to the target inflicting Wind elemental magic damage to the targets in a straight line. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1550% / 1850% (Climax) [Lv 2]: MATK 3100% / 3700% (Climax) [Lv 3]: MATK 4650% / 5550% (Climax) [Lv 4]: MATK 6200% / 7400% (Climax) [Lv 5]: MATK 7750% / 9250% (Climax)
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Max Level: 5 Requirement: Recognized Spell 2, Climax 1 Skill Form: Active(AP) Type: Recovery Target: Caster Description: Converts a portion of the caster's AP into SP through energy transference. [Lv 1]: Consumes 13 AP / Recovers SP 80 [Lv 2]: Consumes 11 AP / Recovers SP 240 [Lv 3]: Consumes 9 AP / Recovers SP 480 [Lv 4]: Consumes 7 AP / Recovers SP 800 [Lv 5]: Consumes 5 AP / Recovers SP 1200
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Rozdělení dovedností ♻️
Toto je optimalizovaný build dovedností navržený pro maximální flexibilitu v endgame obsahu.
Color Legend
| Color | Meaning |
|---|---|
| 🔴 Red | Required Pre-requisite Skills |
| 🔵 Blue | Skills for Efficient Leveling |
| 🟢 Green | Essential Core Skills |
Key Features
- All prerequisite skills are met for 4th job advancement
- Balanced distribution for both leveling and endgame content
- Flexible allocation in 4th job skills for different situations
- Optimized skill point efficiency without wasted investments
Skill tree Samples
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Alternatively you can use this one below for 2-Handed/AM stone users.
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🔴 = Pre-requisites 🔵 = Leveling 🟢 = Important
Equipments & Enchants
Let me show you what's best in store!
(still under construction)
Main Gears ♎️ (Headgear)
✔️ Here are my Recommended Enchants for Headgears!
Main Gears ♓️ (Armors)
✔️ Here are my Recommended Enchants for Armors!
Main Gears ♐️ (Weapons)
✔️ Here are my Recommended Enchants for Weapons!
Main Gears ♊️ (Shield)
✔️ Here are my Recommended Enchants for Shields!
| Reduces variable casting time 1-5% | Reduces delay after attack 1-5% | |||
| Reduces variable casting time 1-5% | Reduces delay after attack 1-5% | |||
| Reduces variable casting time 1-5% | Reduces delay after attack 1-5% | Bypass mdef of boss monster 30-60% | ||
| Ignore Magical Defense of Normal Monsters + 30% ~ 60% | Ignore Magical Defense of Boss Monsters + 30% ~ 60% | Variable Cast Time - 1% ~ 5% |
Main Gears ⛎ (Garment)
✔️ Here are my Recommended Enchants for Garments!
Main Gears ♑️ (Shoes)
✔️ Here are my Recommended Enchants for Shoes!
Main Gears ♉️ (Accessories)
✔️ Here are my Recommended Enchants for Accessories!
Shadow Gears ♒️ (Shadows)
✔️ Here are my Recommended Enchants for Shadow Gears!
📌 Maximum Damage Set
| Matk+3% | SPL+5 | |
| Matk+3% | SPL+5 | |
| Matk+3% | SPL+5 | |
| Matk+3% | SPL+5 |
📌 Nullify Gemstone & ASPD Set
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 |
📌 Full Casting Set
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 |
📌 Master Shadow Set 1
📌 Master Shadow Set 2
📌 Master Shadow Set 3
📌 Master Shadow Set 4
📌 Master Shadow Set 5
📈 You Can freely combine different types of master shadows parts to your liking or whatever is the build you are building.
Gear Stages & Builds
For more informations on enchants check my Equipment and Enchant Section!
STAGE 1 🕐(Early Tier)
Suitable for early stages or initial progress. Offers basic utility but falls off as you advance.
| 🚸Type | ⚔️Gears | 👻Shadow Gears and 🌑Costume stones |
|---|---|---|
| Upper | ||
| Middle | ||
| Lower | ||
| Armor | ||
| Weapon | ||
| Shield | ||
| Garment | ||
| Shoe | ||
| Accessory (Right) | ||
| Accessory (Left) |
| 📌Gears Descriptions |
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_______________________ MATK +60 _______________________ Magical attacks have a certain chance to recover 350 HP every second for 4 seconds. Magical attacks have a certain chance to recover 80 SP every second for 4 seconds. _______________________ Type: Armor Position: Head Top Defense: 7 Armor Level: 1 Required Level: 100 |
_______________________ Decreases Variable Casting Time by 8%. Decreases After Cast Delay by 8%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 5%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Increases Magical Damage with every element by 5%. _______________________ Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage. _______________________ When equipped with Old Parasol: MATK +50 Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 20 Required Level: 10 |
_______________________ HIT +30 MaxHP +1000 MaxSP +200 _______________________ Decreases Variable Casting Time by 10%. Increases restoration amount of Novice Potion by 50%. Increases Healing amount by 150%. _______________________ For each 10 Base Level: HIT -3 Increases Variable Casting Time by 1% MaxHP -100, MaxSP -20 Decreases Healing amount by 10%, Increases Healing received and Restoration items by 10%. _______________________ When Base Level 99+ is reached, the item effect will not activate. _______________________ The effect will not work during WoE, WoE:Second Edition, Battleground and WoE:TE Edition. _______________________ This item can not be traded with other accounts. _______________________ Type: Costume Position: Head Low Recolor: Not available |
_______________________ MaxHP +1000 MaxSP +250 _______________________ Decreases After Cast Delay by 5%. _______________________ For each 10 Base Level: MATK +5 (Up to Base Level 150) _______________________ Base Level at least 105: MATK +3% _______________________ Base Level at least 110: Decreases After Cast Delay by additional 5%. _______________________ Base Level at least 120: MaxHP +3% _______________________ Base Level at least 130: MATK +40 _______________________ Type: Armor Position: Armor Defense: 35 Armor Level: 1 Required Level: 100 |
_______________________ MATK +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 20%. _______________________ Refine Level +9: Increases Magical Damage with Fire element by 10%. _______________________ When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: Decreases Variable Casting Time by additional 5%. MATK +2% Increases damage of Crimson Rock by 15%. _______________________ Total Refine Level of Grace Crimson Robe, Grace Magic Manteau and Grace Magic Boots is +27 or higher: Decreases Variable Casting Time by additional 5%. MATK +3% Increases damage of Crimson Rock by additional 15%. _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Armor Defense: 100 Armor Level: 1 Refinable Required Level: 150 |
_______________________ MaxHP +100 HIT +5 _______________________ When equipped with Paradise Shadow Weapon, Paradise Shadow Shield, Paradise Shadow Shoes, Paradise Shadow Pendant and Paradise Shadow Earring: ASPD +2 Decreases Variable Casting Time by 10%. Ignores physical and magical defense of all race, except Players, by 50%. _______________________ Type: Shadowgear Position: Shadow Armor |
_______________________ MATK +200 MATK +5% _______________________ Indestructible in battle _______________________ For each Level of Mystical Amplification: Decreases Variable Casting Time by 1%. _______________________ Base Level at least 105: Increases Magical Damage with Fire and Earth element by 10%. Increases damage of Crimson Rock and Earth Strain by 25%. _______________________ Base Level at least 110: Increases Magical Damage with Fire and Earth element by additional 15%. Increases Magical Damage against all sizes by 15%. _______________________ Base Level at least 115: Increases damage of Crimson Rock and Earth Strain by additional 15%. _______________________ Class Restrictions: Warlock classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 200 Weapon Level: 4 Required Level: 100 |
_______________________ MATK +200 MATK +5% _______________________ Indestructible in battle _______________________ For each Level of Mystical Amplification: Decreases Variable Casting Time by 1%. _______________________ Base Level at least 105: Increases Magical Damage with Wind and Ghost element by 10%. Increases damage of Chain Lightning and Soul Expansion by 25%. _______________________ Base Level at least 110: Increases Magical Damage with Wind and Ghost element by additional 15%. Increases Magical Damage against all sizes by 15%. _______________________ Base Level at least 115: Increases damage of Chain Lightning and Soul Expansion by additional 15%. _______________________ Class Restrictions: Warlock classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 200 Weapon Level: 4 Required Level: 100 |
_______________________ ATK +10 MATK +10 _______________________ Increases Magical Damage with every element by 5%. Increases Melee and Ranged Physical Damage by 5%. _______________________ Type: Shadowgear Position: Shadow Weapon |
_______________________ MDEF +5 _______________________ Decreases damage taken from Water, Fire, Undead and Shadow elemental attacks by 20%. _______________________ When equipped with Fricca's Circlet and Odin's Blessing: DEF +2 MDEF +5 All Refine Levels of the Shield and Circlet adds to MDEF Instead of DEF. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Left Hand Defense: 80 Armor Level: 1 Refinable Weight: 50 Required Level: 65 |
It possesses the powers of giants which rival the might of the gods. _______________________ Decreases damage taken from Large size by 5%. _______________________ When equipped with Magni's Cap and Odin's Blessing: STR +2 DEF +5 MDEF +5 When equipped by Swordman classes: DEF +6 _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Left Hand Defense: 45 Armor Level: 1 Refinable Weight: 150 Required Level: 65 |
_______________________ MaxHP +100 _______________________ Decreases Variable Casting Time by 5%. _______________________ Type: Shadowgear Position: Shadow Shield |
_______________________ FLEE +40 _______________________ Decreases damage taken from Neutral elemental attacks by 20%. Decreases Variable Casting Time by 15%. _______________________ For each 10 Base Level: Increases Attack Speed by 1%. (Up to Base Level 150) _______________________ Base Level at least 105: Increases Attack Speed (Decreases After Attack Delay by additional 5%). _______________________ Base Level at least 110: Decreases Variable Casting Time by additional 5%. _______________________ Base Level at least 120: Decreases After Cast Delay by 5%. _______________________ Base Level at least 130: Decreases After Cast Delay by additional 5%. _______________________ Type: Armor Position: Garment Defense: 10 Armor Level: 1 Required Level: 100 |
_______________________ Decreases Variable Casting Time by 10%. _______________________ Refine Level +7: Decreases After Cast Delay by 5%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Garment Defense: 30 Armor Level: 1 Refinable Required Level: 150 |
_______________________ Increases Magical Damage with every element by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ For each 10 Base Level: MaxHP +40, MaxSP +30 (Up to Base Level 150) _______________________ Base Level at least 105: Decreases Variable Casting Time by 10%. _______________________ Base Level at least 110: Increases Magical Damage against enemies of every element by 5%. _______________________ Base Level at least 120: Increases Magical Damage against enemies of every element by additional 5%. _______________________ Base Level at least 130: MATK +5% _______________________ Type: Armor Position: Shoes Defense: 10 Armor Level: 1 Required Level: 100 |
_______________________ MATK +20 FLEE +20 _______________________ Refine Level +7: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Shoes Defense: 30 Armor Level: 1 Refinable Required Level: 150 |
_______________________ MaxHP +100 _______________________ Increases Attack Speed by 5%. _______________________ Type: Shadowgear Position: Shadow Shoes |
_______________________ Decreases Variable Casting Time by 10%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Required Level: 100 |
_______________________ Increases Attack Speed by 7%. Decreases Variable Casting Time by 10%. Increases Magical Damage against enemies of every element by 10%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 1 Weight: 0.0 Required Level: 150 |
_______________________ MaxHP +100 MATK +5 _______________________ Type: Shadowgear Position: Shadow Right Accessory |
_______________________ MATK +3% _______________________ Protects from skill cast interruption. _______________________ When equipped with Advanced Paradise Necklace: Decreases Fixed Casting Time by 0.2 seconds. Decreases Variable Casting Time by 10%. Base Level at least 105: MATK +2% Base Level at least 110: Increases Magical Damage with every element by 5%. Base Level at least 120: Increases Magical Damage against enemies of every element by 5%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Required Level: 100 |
_______________________ MaxHP +100 ATK +5 _______________________ Type: Shadowgear Position: Shadow Left Accessory |
STAGE 2 🕑(Mid Tier)
Good for mid-game or intermediate stages. Balanced performance but not exceptional.
| 📌Gears Descriptions |
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Morphys is sealed in. Some items are needed to unlock the seal. _______________________ INT +10, MDEF +15, MaxSP +20% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: MATK +30 _______________________ Refine Level +9: Protects from skill cast interruption. _______________________ When equipped with Illusion Morpheus's Shawl Illusion Morpheus's Bracelet and Illusion Morpheus's Ring: INT +5, MaxSP +10%, DEF +100 Increases Magical Damage with Water, Earth and Neutral element by 10%. _______________________ Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher: MATK +40 _______________________ Total Refine Level of entire set at least +18: MATK +40 Increases Magical Damage with Ghost, Wind and Holy element by 15%. _______________________ Total Refine Level of entire set at least +22: MATK +10% Ignores magic defense of Formless, Brute and Demon race by 50%. _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 1 Refinable Weight: 20 Required Level: 130 |
_______________________ All Basic Stats +1 MDEF +5 _______________________ Increases SP Recovery Rate by 20%. Decreases Crimson Rock skill cooldown by 1 second. _______________________ For each Refine Level: MATK +1% Decreases Crimson Rock skill cooldown by additional 0.1 second. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Soul Expansion by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
Gives ability when compounded on top slot costume. Variable Cast Stone SET (Top, Mid and Low), Decreases Variable Casting Time by 6%. <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Decreases Variable Casting Time by 8%. Decreases After Cast Delay by 8%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 5%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
Gives ability when compounded on mid slot costume. <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases Magical Damage with every element by 5%. _______________________ Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage. _______________________ When equipped with Old Parasol: MATK +50 Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 20 Required Level: 10 |
Gives ability when compounded on low slot costume. <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
There are various modules that can be installed to enhance it. _______________________ MATK +100 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ When equipped with Illusion Engine Wing Type A: Decreases After Attack Delay by 10%. _______________________ When equipped with Illusion Engine Wing Type B: MATK +50 _______________________ Enchantable: Yes _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 1 Refinable Weight: 100 Required Level: 130 |
_______________________ MATK +50 _______________________ For each 3 Refine Levels: MATK +2% _______________________ Refine Level +7: Ignores magical defense of Brute and Demon race by 30%. _______________________ Refine Level +9: Increases Magical Damage against Brute and Demon race by 10%. _______________________ Refine Level +11: Increases Magical Damage against Wind and Earth elemental enemies by 10%. _______________________ When equipped with Temporal INT Boots [1] or Modified INT Boots [1]: MATK +10% Total Refine Level of entire set at least +21: Ignores magical defense of Brute and Demon race by additional 20%. _______________________ Type: Armor Position: Armor Defense: 60 Armor Level: 1 Refinable Weight: 90 |
_______________________ MaxHP +100 HIT +15 _______________________ Type: Shadowgear Position: Shadow Armor Required Level: 100 |
_______________________ Indestructible in battle _______________________ MATK +180 INT +3 DEX +3 _______________________ For each Refine Level: Ignores Magical Defense of monsters of every race, except Players, by 3%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 3%. _______________________ Refine Level +7: MATK +7% Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Increases Magical Damage against Holy element and monsters of Angel race by 20%. _______________________ Refine Level +11: Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%. _______________________ When equipped with Illusion Morpheus's Hood: MATK +20 If Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher: Increases Magical Damage against every element by 10%. If total Refine Level of entire set at least +18: Increases Magical Damage against Shadow element and monsters of Demon race by 20%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 15%. Decreases Fixed Casting Time by 0.5 seconds. _______________________ Element:Shadow _______________________ Class Restrictions: Wizard, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 60 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 120 Required Level: 120 |
_______________________ INT +5 MATK +170 _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +7: Increases Magical Damage with Fire element by 10%. _______________________ Refine Level +9: Increases damage of Fire Bolt by 40%. Increases damage of Fire Ball by 40%. _______________________ Refine Level +11: Increases damage of Meteor Storm by 30%. Increases damage of Crimson Rock by 30%. _______________________ When equipped with Fancy Flower: MATK +50 _______________________ Refine Level of Illusion Bazerald and Fancy Flower each is +7 or higher: Decreases Variable Casting Time by 10%. _______________________ If total Refine Level of entire set at least +18: Increases Magical Damage against Small and Medium size by 15%. _______________________ Total Refine Level of entire set at least +22: Random chance to increase MATK +50 and Magical Damage with Fire element by 20% for 10 sec when dealing magical attacks. _______________________ Element: Fire _______________________ Class Restrictions: Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes _______________________ Type: Dagger Position: Right Hand Physical Attack: 120 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 50 Required Level: 120 |
_______________________ ATK +10 MATK +10 _______________________ When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant: Increases Magical Damage with every element by 15%. Decreases Variable Casting Time by 10%. Increases damage of Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion by 15%. Decreases After Cast Delay by 15%. Ignores magical defense of all race, except Players, by 50%. _______________________ Class Restrictions: Warlock _______________________ Type: Shadowgear Position: Shadow Weapon Required Level: 100 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
_______________________ MaxHP +100 _______________________ Decreases Variable Casting Time by 10%. _______________________ Type: Shadowgear Position: Shadow Shield Required Level: 100 |
this shawl is said to contain ancient spells. _______________________ MaxSP +10% MDEF +5 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Variable Casting Time by additional 10%. _______________________ Type: Armor Position: Garment Defense: 8 Armor Level: 1 Refinable Weight: 60 Required Level: 130 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1000 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ When equipped with Illusion Leg Type A: Increases Ranged Physical Damage by 5%. _______________________ When equipped with Illusion Leg Type B: Increases Magical Damage with every element by 10%. _______________________ Enchantable: Yes _______________________ Type: Armor Position: Garment Defense: 50 Armor Level: 1 Refinable Weight: 90 Required Level: 130 |
Gives ability when compounded on garment costume slot. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Gives the following effects when compounded on the 2nd slot of a Costume Garment. _______________________ Decreases Fixed Casting Time by 0.1 second. _______________________ When equipped with Minor Casting Stone (Garment): Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +200 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ When equipped with Illusion Armor Type A: MaxSP +5% _______________________ When equipped with Illusion Armor Type B: MATK +5% _______________________ Enchantable: Yes _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 1 Refinable Weight: 50 Required Level: 130 |
_______________________ MaxHP +300 MaxSP +30 _______________________ For each 3 Refine Levels: MaxHP +100 MaxSP +10 DEX +3 _______________________ Base DEX at least 120: Decreases Fixed Casting Time by 0.5 seconds. Increases Ranged Physical Damage by 5%. _______________________ Can be enchanted by: <NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI> _______________________ Class Restrictions: All Classes _______________________ Type: Armor Position: Shoes Defense: 25 Armor Level: 1 Refinable Weight: 60 Required Level: 99 |
_______________________ MaxHP +100 _______________________ Increases Attack Speed by 7%. _______________________ Type: Shadowgear Position: Shadow Shoes Required Level: 100 |
_______________________ INT +3 MaxSP +5% _______________________ When equipped with Illusion Morpheus's Bracelet: Decreases Variable Casting Time by 10%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
_______________________ MaxHP +100 MATK +15 _______________________ Type: Shadowgear Position: Shadow Right Accessory Required Level: 100 |
_______________________ INT +3 MaxSP +5% _______________________ When equipped with Illusion Morpheus's Ring: MATK +10% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
_______________________ MaxHP +100 ATK +15 _______________________ Type: Shadowgear Position: Shadow Left Accessory Required Level: 100 |
STAGE 3 🕒(Late Tier)
Starts to shine in the late stages or under specific conditions. Stronger than early or mid-tier options but not the ultimate choice.
| 📌Gears Descriptions |
|---|
_______________________ INT +3 MATK +50 _______________________ Base Level at least 180: MATK +50 _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. _______________________ Refine Level +10: MATK +5% _______________________ Refine Level +11: Increases Magical Damage against Boss class by 20%. _______________________ When equipped with Survivor Orb-LT: Protects from skill cast interruption. Increases Magical Damage against enemies of every element by 10%. Refine Level of Survival Circlet-LT is +11 or higher: Decreases After Cast Delay by 12%. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: After Cast Delay -5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 150 |
Morphys is sealed in. Some items are needed to unlock the seal. _______________________ INT +10, MDEF +15, MaxSP +20% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: MATK +30 _______________________ Refine Level +9: Protects from skill cast interruption. _______________________ When equipped with Illusion Morpheus's Shawl Illusion Morpheus's Bracelet and Illusion Morpheus's Ring: INT +5, MaxSP +10%, DEF +100 Increases Magical Damage with Water, Earth and Neutral element by 10%. _______________________ Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher: MATK +40 _______________________ Total Refine Level of entire set at least +18: MATK +40 Increases Magical Damage with Ghost, Wind and Holy element by 15%. _______________________ Total Refine Level of entire set at least +22: MATK +10% Ignores magic defense of Formless, Brute and Demon race by 50%. _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 1 Refinable Weight: 20 Required Level: 130 |
Gives the following effects when compounded on slot of a Costume Top Headgear. Increases Magical Damage with every element by 3%. _______________________ When equipped with Magic Power Stone and Magic Power Stone (Low): Increases Magical Damage with every element by additional 6%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ ATK +10, MATK +10 _______________________ Type: Armor Position: Head Mid Armor Level: 1 |
Excellent for UV protection. _______________________ Decreases Variable Casting Time by 5%. _______________________ Additional abilities can be activated by using the Lens Craft Stone. Lens Craft Stone can be obtained from <NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyanvine Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. Increases Magical Damage with every element by 3%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Decreases Variable Casting Time by 3%. Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Low Defense: 2 Armor Level: 2 Weight: 30 Required Level: 150 |
_______________________ When equipped with Temporal INT Manteau and Robust Magical Armor: Decreases Variable Casting Time by 10%. Total Refine Level of entire set at least +14: MATK +80 If total Refine Level of entire set at least +18: Increases Magical Damage with every element by 10%. Decreases After Cast Delay by 7%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
Gives the following effects when compounded on slot of a Costume Low Headgear. Increases Magical Damage with every element by 3%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MATK +130 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ When equipped with Gray Wolf Manteau: Increases Attack Speed by 10%. _______________________ When equipped with Gray Wolf Muffler: MATK +50 _______________________ Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +125 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ When equipped with Automatic Engine Wing Type A: Increases Attack Speed by 10%. _______________________ When equipped with Automatic Engine Wing Type B: MATK +50 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 1 Refinable Weight: 100 Required Level: 160 |
_______________________ When equipped with Master Shadow Shield: All Traits +2 _______________________ When equipped with Master Shadow Shield and Master Shadow Shoes: P.ATK +1, S.MATK +1 Total Refine Level of entire set is at least +27: Ignores physical and magical defense of every race, except Players, by 50%. _______________________ When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant: Ignores physical and magical resistance of every race, except Players, by 20%. _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
You can enchant it with Ice Flower Magic Stones for special abilities. _______________________ Indestructible in battle _______________________ MATK +290 _______________________ Class Restrictions: Mage, Acolyte and Soul Linker classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 210 |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 200 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 200 |
A magical process is installed. Compatible with various items. _______________________ For each 2 Refine Levels: MATK +5, MATK +1%. _______________________ For each 3 Refine Levels: Increases Magical Damage against enemies of every size by 3%. _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Decreases damage taken from Neutral elemental attacks by 7%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ When equipped with Deep Blue Sunglasses[1]: MATK +7% Decreases Variable Casting Time by 15%. _______________________ When equipped with Victory Wing Ears[1]: MATK +7% Decreases After Cast Delay by 15%. _______________________ When equipped with Battle Processor[1]: MATK +7% Increases Magical Damage with every element by 5%. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Cool Mechanic<INFO>m_crafting,54,39,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Garment Defense: 38 Armor Level: 1 Refinable Weight: 40 Required Level: 150 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1500 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ When equipped with Automatic Leg Type A: Increases long range physical damage by 7%. _______________________ When equipped with Automatic Leg Type B: Increases Magical Damage with every element by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 160 |
Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Gives the following effects when compounded on the 2nd slot of a Costume Garment. Increases Magical Damage with every element by 4%. _______________________ When equipped with Magic Power Stone (Top): Increases Magical Damage with every element by additional 2%. _______________________ When equipped with Magic Power Stone (Mid): Increases Magical Damage with every element by additional 2%. _______________________ When equipped with Magic Power Stone (Low): Increases Magical Damage with every element by additional 2%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Gray Wolf Suit: MaxSP +7% _______________________ When equipped with Gray Wolf Robe: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Automatic Armor Type A: MaxSP +7% _______________________ When equipped with Automatic Armor Type B: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 160 |
_______________________ When equipped with Master Shadow Shield: All Traits +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
_______________________ MATK +7% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +5% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 160 |
_______________________ When equipped with Master Shadow Weapon: All Traits +2 _______________________ When equipped with Master Shadow Weapon and Master Shadow Pendant: P.ATK +1, S.MATK +1 Total Refine Level of entire set is at least +27: Ignores physical and magical defense of every race, except Players, by 50%. _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable Required Level: 200 |
_______________________ MATK +7% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +5% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 160 |
_______________________ When equipped with Master Shadow Weapon: All Traits +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable Required Level: 200 |
STAGE 4 🕓(Strong Tier)
Consistently powerful and effective in most situations. Not quite the absolute best but close.
| 📌Gears Descriptions |
|---|
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
_______________________ INT +3 MATK +50 _______________________ Base Level at least 180: MATK +50 _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. _______________________ Refine Level +10: MATK +5% _______________________ Refine Level +11: Increases Magical Damage against Boss class by 20%. _______________________ When equipped with Survivor Orb-LT: Protects from skill cast interruption. Increases Magical Damage against enemies of every element by 10%. Refine Level of Survival Circlet-LT is +11 or higher: Decreases After Cast Delay by 12%. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: After Cast Delay -5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Clementia: Decreases After Cast Delay by 3%. _______________________ When equipped with Arch Bishop Stone (Garment): Increases Magical Damage with every element by 15%. _______________________ When equipped with Arch Bishop Stone II (Garment): Increases Magical Damage against all sizes by 15%. _______________________ <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Wear it to show off your splendor. _______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ When equipped with Temporal INT Manteau and Robust Magical Armor: Decreases Variable Casting Time by 10%. Total Refine Level of entire set at least +14: MATK +80 If total Refine Level of entire set at least +18: Increases Magical Damage with every element by 10%. Decreases After Cast Delay by 7%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Expiatio: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Arch Bishop Stone (Garment): Increases Magical Damage against all races by 15%. _______________________ When equipped with Arch Bishop Stone II (Garment): Increases all elemental magic damage by 15%. _______________________ <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
You can add abilities by granting a legend with special magical powers. _______________________ MATK +120 _______________________ For each 2 Refine Levels: MATK +15, DEF +15 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: S.MATK +3 Decreases Variable Casting Time by additional 5%. _______________________ Refine Level +10: DEF +100 Decreases After Cast Delay by 5%. _______________________ When equipped with Glacier Muffler: MATK +50 _______________________ [Bonus by Grade] [Grade D] SPL +3 CON +3 After Cast Delay -5%. _______________________ [Grade C] MATK +3% S.MATK +2. _______________________ Type: Armor Position: Armor Defense: 120 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 230 |
You can enchant it with Ice Flower Magic Stones for special abilities. _______________________ MATK +130 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ Refine Level +9: S.MATK +2 _______________________ When equipped with Snow Flower Manteau: Increases Attack Speed by 10%. _______________________ When equipped with Snow Flower Muffler: MATK +50 _______________________ Type: Armor Position: Armor Defense: 150 Armor Level: 2 Refinable Weight: 80 Required Level: 210 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Full Spell Shadow Shoes: MATK + 2%, S.MATK + 2 Total Refine Level of entire set at least +18: increases all elemental magical damage by 5% Increases magical damage against all size enemies by 10%. _______________________ When equipped with Magical Spell Shadow Weapon: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ When combined with Magical Spell Shadow Shield: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable |
You can add abilities by granting a legend with special magical powers. _______________________ RES +15, MRES +15 _______________________ For each 2 Refine Levels: DEF +10, MDEF +2 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +10: DEF +50, MDEF +10 _______________________ [Bonus by Grade] [Grade D]: RES +10, MRES +10. _______________________ [Grade C]: P.ATK +2, S.MATK +2. _______________________ Type: Armor Position: Left Hand Defense: 220 Armor Level: 2 Refinable / Gradable Weight: 350 Required Level: 230 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
You can add abilities by granting a legend with special magical powers. _______________________ MaxHP +2000, MaxSP +1000 _______________________ For each 2 Refine Levels: MaxHP +150, MaxSP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: SPL +3 _______________________ Refine Level +10: Increases Attack Speed by 5%. _______________________ When equipped with Glacier Shoes: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D MATK +3% S.MATK +2. _______________________ [Grade C] After Attack Delay -10%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 80 Required Level: 230 |
You can enchant them with Ice Flower Magic Stones for special abilities. _______________________ MaxHP +2000, MaxSP +1000 _______________________ For each 2 Refine Levels: MaxHP +150, MaxSP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: SPL +3 _______________________ When equipped with Snow Flower Boots: Increases Ranged Phyical Damage by 7%. _______________________ When equipped with Snow Flower Shoes: Increases Magical Damage with every element by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 2 Refinable Weight: 90 Required Level: 210 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Increases damage of Judex by 15%. _______________________ When equipped with High Priest Stone II (Top): Increases damage of Judex by additional 15%. _______________________ When equipped with High Priest Stone II: Decreases SP Consumption of Judex by 10%. _______________________ When equipped with High Priest Stone II (Low): Increases Magical Damage with Holy element by 10%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
You can add abilities by granting a legend with special magical powers. _______________________ MaxHP +6%, MaxSP +6% _______________________ For each 2 Refine Levels: MaxSP +1%, DEF +15 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ Refine Level +9: S.MATK +3 _______________________ Refine Level +10: DEF +100 Decreases Variable Casting Time by 7%. _______________________ When equipped with Glacier Robe: MATK +7% _______________________ [Bonus by Grade] [Grade D] RES +25 MRES +25. _______________________ [Grade C] S.MATK +2 SPL +2 CON +2. _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
You can enchant them with Ice Flower Magic Stones for special abilities. _______________________ MaxHP +6%, MaxSP +6% _______________________ For each 2 Refine Levels: MaxSP +1% _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ Refine Level +9: S.MATK +2 _______________________ When equipped with Snow Flower Armor: Decreases Variable Casting Time by 7%. _______________________ When equipped with Snow Flower Robe: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 2 Refinable Weight: 50 Required Level: 210 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Magical Spell Shadow Shield: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
From the depths, it has a sacred and powerful energy. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with INT Soutane, Clergy's Manteau and Clergy's Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Demon race by 20%. Decreases damage taken from Angel and Demon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
It radiates bright and warm energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Brilliant Light Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Demon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
STAGE 5 🕔(Elite Tier)
The ultimate choice for maximum performance. Optimal for advanced scenarios and highly desirable.
| 📌Gears Descriptions |
|---|
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
_______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Soul Expansion: Increases Magical Damage with every element by 2%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Soul Expansion by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Wear it to show off your splendor. _______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Runic energies of soul and purification are imprinted along with your own. _______________________ SPL + 3, CON + 3 Increases SP Consumption by 10%. MATK + 140. _______________________ For each 2 Refine Levels: MATK + 15, DEF + 30. _______________________ Refine Level +7: MATK + 5%, S.MATK + 2, MDEF + 25. _______________________ Refine Level +9: S.MATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases all elemental magical damage by 15%. _______________________ [Bonus by Grade] [Grade D]: MATK + 25 MATK + 5% _______________________ [Grade C]: MATK + 45 MATK + 8% Increases all elemental magical damage by 3%. _______________________ [Grade B]: MATK + 13% Increases all elemental magical damage by 5% SPL + 10 _______________________ [Grade A]: MATK + 16% Increases all elemental magical damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 75 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
_______________________ MATK +140 _______________________ For each 2 Refine Levels: SPL +1, CON +1 _______________________ Refine Level +7: MATK +3%, S.MATK +2 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ When equipped with Dim Glacier Muffler and Dim Glacier Shoes: Increases Magical Damage with every element by 5%. Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. MATK +(Total Refine Level of entire set)*2 _______________________ When equipped with Dim Glacier Muffler, Dim Glacier Shoes and any Dim Glacier weapon: For each 3 Refine Levels of equipped Weapon: MATK +10 If the Weapon's Grade is C or higher: S.MATK +6, SPL +5, CON +5 If the Weapon's Grade is B or higher: S.MATK +5, SPL +5, CON +5 If the Weapon's Grade is A or higher: S.MATK +4, SPL +5, CON +5 If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Increases Magical Damage against monsters of every element by 20%. _______________________ [Bonus by Grade] [Grade D] MATK +5% SPL +5 CON +5 _______________________ [Grade C] Magical Damage with every element +10%. _______________________ [Grade B] MATK +1% _______________________ [Grade A] MATK +2% _______________________ Type: Armor Position: Armor Defense: 145 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 230 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Full Spell Shadow Shoes: MATK + 2%, S.MATK + 2 Total Refine Level of entire set at least +18: increases all elemental magical damage by 5% Increases magical damage against all size enemies by 10%. _______________________ When equipped with Magical Spell Shadow Weapon: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ When combined with Magical Spell Shadow Shield: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
You can add abilities by granting a legend with special magical powers. _______________________ RES +15, MRES +15 _______________________ For each 2 Refine Levels: DEF +10, MDEF +2 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +10: DEF +50, MDEF +10 _______________________ [Bonus by Grade] [Grade D]: RES +10, MRES +10. _______________________ [Grade C]: P.ATK +2, S.MATK +2. _______________________ Type: Armor Position: Left Hand Defense: 220 Armor Level: 2 Refinable / Gradable Weight: 350 Required Level: 230 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
_______________________ SPL +1, CON +1 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ [Bonus by Grade] [Grade D]: MATK +3%, SPL +5, CON +5. _______________________ [Grade C]: S.MATK +2 Magical Damage with every element +5%. _______________________ [Grade B]: S.MATK +1 _______________________ [Grade A]: MATK +2% _______________________ Type: Armor Position: Garment Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 80 Required Level: 230 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Increases SP Consumption by 15%. _______________________ For each 3 Refine Levels: MATK + 7. _______________________ Refine Level +7: MATK + 5%, S.MATK + 3. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage against Medium and Large size by 15%. _______________________ When equipped with Falling Bishop Card: MaxSP + 25%. Increases Magical Damage against Holy elemental enemies by 15%. _______________________ When equipped with Sealed Falling Bishop Card: MaxSP + 15%. Increases Magical Damage against Holy elemental enemies by 10%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. _______________________ [Grade B]: S.MATK + 7. _______________________ [Grade A]: For each 2 Refine Levels: SPL + 8. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Shoes Defense: 16 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 240 |
_______________________ SPL +2, CON +2 _______________________ Refine Level +7: MATK +5%, S.MATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ [Bonus by Grade] [Grade D] MATK +2% _______________________ [Grade C] Fixed Casting Time -1 second. _______________________ [Grade B] S.MATK +2 MATK +1% _______________________ [Grade A] MATK +2% _______________________ Type: Armor Position: Shoes Defense: 90 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Magical Spell Shadow Shield: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
_______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
You can add abilities by granting a legend with special magical powers. _______________________ MATK +8%, MaxSP +7% _______________________ When equipped with Glacier Necklace: DEF +50 _______________________ Type: Armor Position: Left Accessory Armor Level: 2 Weight: 10 Required Level: 230 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
STAGE 6 🕕(Best in Slot)
The Current Meta breaking gear combo there is right now.
| 📌Gears Descriptions |
|---|
_______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Soul Expansion: Increases Magical Damage with every element by 2%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Soul Expansion by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. Increases Magical Damage with every element by 3%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Full Spell Shadow Shoes: MATK + 2%, S.MATK + 2 Total Refine Level of entire set at least +18: increases all elemental magical damage by 5% Increases magical damage against all size enemies by 10%. _______________________ When equipped with Magical Spell Shadow Weapon: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ When combined with Magical Spell Shadow Shield: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Increases SP Consumption by 15%. _______________________ For each 3 Refine Levels: MATK + 7. _______________________ Refine Level +7: MATK + 5%, S.MATK + 3. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage against Medium and Large size by 15%. _______________________ When equipped with Falling Bishop Card: MaxSP + 25%. Increases Magical Damage against Holy elemental enemies by 15%. _______________________ When equipped with Sealed Falling Bishop Card: MaxSP + 15%. Increases Magical Damage against Holy elemental enemies by 10%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. _______________________ [Grade B]: S.MATK + 7. _______________________ [Grade A]: For each 2 Refine Levels: SPL + 8. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Shoes Defense: 16 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 240 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Magical Spell Shadow Shield: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
_______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
_______________________ Increases all element magical damage by 10%, reduces variable casting time by 10%. _______________________ When equipped with Circulation of Life: Autumn: reduces After Cast Delay by 10%, increases magical damage against all race monsters (except players) by 5%, _______________________ For each 2 Refine Levels of Garment: increases magical damage against all race monsters (except players) by additional 3%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 250 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
Extra Stage 1 🕠(Future Insight Gears)
New Gears New Meta? Let's find out!
| 📌Gears Descriptions |
|---|
MATK +4% _______________________ Refine +4 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +6 or higher (additional): MATK +4% _______________________ Refine +7 or higher (additional): Fire and Earth magic damage +10% _______________________ Refine +8 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +9 or higher (additional): MATK +4% Magic damage to all races (except players) +15% S.MATK +7 _______________________ Refine +12 or higher (additional): MATK +4% Crimson Arrow damage +5% Rock Down damage +5% Fixed Cast Time -0.5s Fire and Earth magic damage +15% MATK +50 _______________________ Refine +15 or higher (additional): MATK +4% _______________________ Refine +16 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +18 or higher (additional): MATK +4% _______________________ Refine +20 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Grade D or higher (additional): S.MATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Fire and Earth magic damage +10% _______________________ Grade A or higher (additional): Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM> <ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM> Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Fire and Earth magic damage +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
S.MATK +5 Crimson Arrow damage +5% Rock Down damage +5% _______________________ For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine +3 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +6 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +9 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% Fire and Earth magic damage +15% S.MATK +7 _______________________ Refine +11 or higher (additional): Crimson Arrow damage +15% Rock Down damage +15% _______________________ Refine +12 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% Crimson Arrow damage +20% Rock Down damage +20% Violent Quake damage +25% All Bloom damage +25% _______________________ Refine +15 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +18 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Grade D or higher (additional): Fire and Earth magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): Crimson Arrow damage +15% Rock Down damage +15% _______________________ Grade B or higher (additional): Fire and Earth magic damage +10% _______________________ Grade A or higher (additional): For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM> <ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM> Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Fire and Earth magic damage +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Soul Vulcan Strike damage +15% Mystery Illusion damage +15% _______________________ For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 _______________________ Refine +7 or higher (additional): Ghost and Shadow magic damage +10% Mystery Illusion damage +15% _______________________ Refine +9 or higher (additional): S.MATK +7 Soul Vulcan Strike damage +15% _______________________ Refine +12 or higher (additional): Soul Vulcan Strike damage +10% _______________________ Grade D or higher (additional): Ghost and Shadow magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): SPL +7 Soul Vulcan Strike damage +15% _______________________ Grade B or higher (additional): Ghost and Shadow magic damage +10% _______________________ Grade A or higher (additional): S.MATK +15 _______________________ Grade A or higher (additional) / Refine +12 or higher (additional): Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage +15% Telekinesis Intense cooldown -30s _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
_______________________ SPL +7 CON +7 Increases SP Consumption by 10%. _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: S.MATK +5 Increases Magical Damage of Neutral, Shadow and Poison elemental attacks by 15%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Magical Damage of Fire, Water, Wind and Earth elemental attacks by 15%. _______________________ When equipped with Temple Magic Ring: Increases Magical Damage against enemies of every element by 10%. Increases Magical Damage against enemies of all sizes by 10%. Increases Magical Damage against enemies in Encroached Geffenia area by 15%. _______________________ When equipped with Signet of Circulation Autumn: S.MATK +7 Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ [Bonus by Grade] [Grade D]: SPL +5 CON +5 MATK +25 _______________________ [Grade C]: MATK +3% S.MATK +3 _______________________ [Grade B]: MATK +5% S.MATK +3 _______________________ [Grade A]: Increases Magical Damage of Neutral, Shadow, Poison, Fire, Water, Wind and Earth elemental attacks by 15%. Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
_______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Increases all element magical damage by 10%, reduces variable casting time by 10%. _______________________ When equipped with Circulation of Life: Autumn: reduces After Cast Delay by 10%, increases magical damage against all race monsters (except players) by 5%, _______________________ For each 2 Refine Levels of Garment: increases magical damage against all race monsters (except players) by additional 3%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 250 |
Extra Stage 2 🕠(Drop Gears)
The Current Meta Drop gear combo for farming (Boosted drop% rate)
| 📌Gears Descriptions |
|---|
_______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Soul Expansion: Increases Magical Damage with every element by 2%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Soul Expansion by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 4%. _______________________ Increases items drop rate by 4%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 4%. Increases items drop rate by 4%. When Refine Level of Angel Poring Boots is +12 or higher: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases items drop rate by 5%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 5%. Increases items drop rate by 5%. Refine Level +12: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 5%. _______________________ For each Refine Level: MaxHP +100 MaxSP +20 _______________________ Refine Level +7: MaxHP +3% MaxSP +3% _______________________ Refine Level +9: MaxHP +5% MaxSP +5% _______________________ Refine Level +12: Increases HP and SP Recovery Rate by 100%. _______________________ Type: Armor Position: Armor Defense: 40 Armor Level: 1 Refinable Weight: 50 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ When combined with Spell Caster Shadow Shoes: Decreases SP Consumption by 10%. Total Refine Level of entire set (Armor, Shoes) at least +20: Decreases Fixed Casting Time by 0.3 second. (However, fixed casting time reduction doesn't stack with counterpart Spell Caster Set (Earring, Pendant)). _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 99 |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 99 |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MDEF +3. _______________________ Decreases damage taken from Shadow elemental attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Sombre Shield: Decreases damage taken from Shadow elemental enemies by 5%. For each Refine Level of Sombre Shield: Increases damage against Shadow elemental enemies by 2%. _______________________ When equipped with Sombre Manteau: Increases damage against Shadow elemental enemies by 5%. For each Refine Level of Sombre Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Holy elementals attack by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lumiere Shield: Decreases damage taken from Holy elemental enemies by 5%. For each Refine Level of Lumiere Shield: Decreases damage taken from Holy elemental enemies by 2%. _______________________ When equipped with Lumiere Manteau: Increases damage against Holy elemental enemies by 5%. For each Refine Level of Lumiere Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Neutral elementals attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lien Shield: Decreases damage taken from Neutral elemental enemies by 5%. For each Refine Level of Lien Shield: Decreases damage taken from Neutral elemental enemies by 2%. _______________________ When equipped with Lien Manteau: Increases damage against Neutral elemental enemies by 5%. For each Refine Level of Lien Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
Extra Stage 3 🕠(Leveling Gears)
The Current Gears that you can and may wear if you are on the leveling Stage!
| 🚸Type | ⚔️Gears | 👻Shadow Gears and 🌑Costume stones |
|---|---|---|
| Upper | +12 |
|
| Middle | ||
| Lower | ||
| Armor | +12 |
+10 |
| Weapon | +12 [A] |
+10 |
| Shield | +9 |
+10 |
| Garment | +12 |
|
| Shoe | +12 |
+10 |
| Accessory (Right) | +10 | |
| Accessory (Left) | +10 |
| 📌Gears Descriptions |
|---|
_______________________ All Basic Stats +1 _______________________ Decreases SP Consumption by 10%. _______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 5%. _______________________ Refine Level +9: ASPD +1 Refine Level +12: Increases movement speed. _______________________ Can be crafted at: <NAVI>Jewy<INFO>m_crafting,51,107,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Armor Level: 1 Refinable Weight: 20 |
_______________________ Random chance to transform wearer into Chung E for 5 seconds when dealing physical or magical attack. While transforming Increases MATK and Critical attack damage by 30%. _______________________ For each 2 Refine Levels: Increases experience gained from defeating monsters by 1%. Increases item drop rate by 1%. _______________________ For each 4 Refine Levels: MaxHP +2% MaxSP +2% _______________________ Refine Level +9: Increases HP and SP Recovery Rate by 40%. _______________________ Refine Level +12: MaxHP +3% MaxSP +3% _______________________ Type: Armor Position: Head Top Armor Level: 1 Refinable Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases items drop rate by 5%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 5%. Increases items drop rate by 5%. Refine Level +12: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 4%. _______________________ Increases items drop rate by 4%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 4%. Increases items drop rate by 4%. When Refine Level of Angel Poring Boots is +12 or higher: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases items drop rate by 5%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 5%. Increases items drop rate by 5%. Refine Level +12: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 5%. _______________________ For each Refine Level: MaxHP +100 MaxSP +20 _______________________ Refine Level +7: MaxHP +3% MaxSP +3% _______________________ Refine Level +9: MaxHP +5% MaxSP +5% _______________________ Refine Level +12: Increases HP and SP Recovery Rate by 100%. _______________________ Type: Armor Position: Armor Defense: 40 Armor Level: 1 Refinable Weight: 50 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ When combined with Spell Caster Shadow Shoes: Decreases SP Consumption by 10%. Total Refine Level of entire set (Armor, Shoes) at least +20: Decreases Fixed Casting Time by 0.3 second. (However, fixed casting time reduction doesn't stack with counterpart Spell Caster Set (Earring, Pendant)). _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 99 |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 99 |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MDEF +3. _______________________ Decreases damage taken from Shadow elemental attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Sombre Shield: Decreases damage taken from Shadow elemental enemies by 5%. For each Refine Level of Sombre Shield: Increases damage against Shadow elemental enemies by 2%. _______________________ When equipped with Sombre Manteau: Increases damage against Shadow elemental enemies by 5%. For each Refine Level of Sombre Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Holy elementals attack by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lumiere Shield: Decreases damage taken from Holy elemental enemies by 5%. For each Refine Level of Lumiere Shield: Decreases damage taken from Holy elemental enemies by 2%. _______________________ When equipped with Lumiere Manteau: Increases damage against Holy elemental enemies by 5%. For each Refine Level of Lumiere Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Neutral elementals attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lien Shield: Decreases damage taken from Neutral elemental enemies by 5%. For each Refine Level of Lien Shield: Decreases damage taken from Neutral elemental enemies by 2%. _______________________ When equipped with Lien Manteau: Increases damage against Neutral elemental enemies by 5%. For each Refine Level of Lien Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
For more informations on enchants check my Equipment and Enchant Section!
(THE BUILD SECTION BELOW IS A LIL OUTDATED, WILL UPDATED WHEN I HAVE THE TIME)
Ghost Build ⚫️
| Ghost Build
Main Skill: |
⚠️ Click Expand to see full build ⚠️ | ||
| Equipments ⚔️
Top || +12 [A] Mid || Low || Armor || +12 [A] Weapon || +12 [A] Shield || +12 [A] Garment || +12 [A] Shoes || +12 [A] Accessory R || Accessory L || |
Shadow Gears + Costume Stones 🌌
Top || Mid || Low || Armor || +10 Weapon || +10 Shield || +10 Garment || Shoes || +10 Accessory R || +10 Accessory L || +10 |
Cards 🎴
Top || Mid || Low || None Armor || Weapon || Shield || Garment || Shoes || Accessory R || Accessory L || | |
Fire Build 🔴
| Fire Build
Main Skill: |
⚠️ Click Expand to see full build ⚠️ | ||
| Equipments
Top || +15 [A] Mid || Low || Armor || +12 [A] Weapon || +15 [A] Shield || None Garment || +12 [A] Shoes || +12 [A] Accessory R || Accessory L || |
Shadow Gears + Costume Stones 🌌
Top || Mid || Low || Armor || +10 Weapon || +10 Shield || +10 Garment || Shoes || +10 Accessory R || +10 Accessory L || +10 |
Cards 🎴
Top || Mid || Low || None Armor || Weapon || Shield || Garment || Shoes || Accessory R || Accessory L || | |
Water Build 🔵
| Water Build
Main Skill: |
⚠️ Click Expand to see full build ⚠️ | ||
| Equipments
Top || +12 [A] Mid || Low || Armor || +12 [A] Weapon || +12 [A] Shield || None Garment || +12 [A] Shoes || +12 [A] Accessory R || Accessory L || |
Shadow Gears + Costume Stones 🌌
Top || Mid || Low || Armor || +10 Weapon || +10 Shield || +10 Garment || Shoes || +10 Accessory R || +10 Accessory L || +10 |
Cards 🎴
Top || Mid || Low || None Armor || Weapon || Shield || Garment || Shoes || Accessory R || Accessory L || | |
Wind Build 🟢
| Wind Build
Main Skill: |
⚠️ Click Expand to see full build ⚠️ | ||
| Equipments
Top || +15 [A] Mid || Low || Armor || +12 [A] Weapon || +15 [A] Shield || None Garment || +12 [A] Shoes || +12 [A] Accessory R || Accessory L || |
Shadow Gears + Costume Stones
Top || Mid || Low || Armor || +10 Weapon || +10 Shield || +10 Garment || Shoes || +10 Accessory R || +10 Accessory L || +10 |
Cards
Top || Mid || Low || None Armor || Weapon || Shield || Garment || Shoes || Accessory R || Accessory L || | |
Earth Build 🟤
| Earth Build
Main Skill: |
⚠️ Click Expand to see full build ⚠️ | ||
| Equipments
Top || +12 [A] Mid || Low || Armor || +12 [A] Weapon || +12 [A] Shield || None Garment || +12 [A] Shoes || +12 [A] Accessory R || Accessory L || |
Shadow Gears + Costume Stones
Top || Mid || Low || Armor || +10 Weapon || +10 Shield || +10 Garment || Shoes || +10 Accessory R || +10 Accessory L || +10 |
Cards
Top || Mid || Low || None Armor || Weapon || Shield || Garment || Shoes || Accessory R || Accessory L || | |
Neutral Build ⚪️
| Neutral Build
Main Skill: |
⚠️ Click Expand to see full build ⚠️ | ||
| Equipments
Top || +12 [A] Mid || Low || Armor || +12 [A] Weapon || +12 [A] Shield || +12 [A] Garment || +12 [A] Shoes || +12 [A] Accessory R || Accessory L || |
Shadow gears + Costume Stones
Top || Mid || Low || Armor || +10 Weapon || +10 Shield || +10 Garment || Shoes || +10 Accessory R || +10 Accessory L || +10 |
Cards
Top || Mid || Low || None Armor || Weapon || Shield || Garment || Shoes || Accessory R || Accessory L || | |
For more informations on enchants check my Equipment and Enchant Section!
Rune Tablet
We are now called Rune Mages! Ha! take that knights!
Magic Runes 🌌
🔑 Rune System is the new system in Ragnarok Online
📌Rune tablet gives the player additional effects beside from equipped items.
▶ Here are my best choices for mages listed all below:
| Tablet list | |||
| Tablet set name | Required rune pieces | Activation cost | Effects |
| Episode 17 | |||
|---|---|---|---|
| Wing Set |
Aries |
1500 x |
2 pieces: Every 3 enhancement level: Atk + 3, Matk + 3; Every 5 enhancement level: MaxHP + 1%, MaxSP + 1% |
| Doubtful Components Set |
Doubtful Components (Melee) |
75 x |
2 pieces: Every 3 enhancement level: Atk + 2, Matk + 2 |
| Mutant Set |
Plaga |
80 x |
2 pieces: Every 5 enhancement level: Reduces variable cast time by 1% |
| Spell Addict Set |
Hot Red Pepper |
850 x |
2 pieces: Matk + 15, every 3 enhancement level: Matk + 3 |
| Episode 18 | |||
| False Magician Set | Adulter Fides Book
Adulter Fides Magical
Adulter Fides Rhythm |
950 x
150 x
1 x |
2 pieces: For each 5 upgrades: Any Element Magic damage +1%
3 pieces: Any Element Magic damage +3% |
| Lava Zone Set | Rakehand
Lava and Ash
Hot Volcaring |
850 x
150 x
1 x |
2 pieces: Shadow Magic Damage +3%
3 pieces: Earth Magic Damage +3%, For each 3 upgrades: Fire Magic Damage +2% |
| Burning Fang Set | Hot Volcaring
Burning Fang
Lava and Ash |
1250 x
150 x
1 x |
2 pieces: When dealing damage: 2% chance to recover 200 SP per second for 4 seconds
3 pieces: SP Consumption -5%, For each 3 upgrades SP Consumption -2% |
| Demigod Set ⭐️ | Demigod
Phantom Kite
Grey Wolf |
1250 x
150 x
2 x |
2 pieces: Damage vs. Boss Class +10%
3 pieces: Damage vs. Boss Class +15%, For Each 3 upgrades: Damage vs. Boss Class +3% |
| Episode 19 | |||
| Glacier Weapon Set | Glacier Blade Glacier Crusher Glacier Graver Glacier Piercer Glacier Caster Glacier Marksman |
450 x 75 x 1 x |
2 pieces: ATK +35, MATK +35 4 pieces: P.ATK +2, S.MATK +2, For each 5 upgrades: P.ATK +1, S.MATK +1 |
| Fusion Set | Fusion Transformation |
1550x 200 x 1 x |
2 pieces: S.MATK +15, All elemental resistance -15%, For each 3 upgrades: All elemental resistance +3%, Poison and Fire Magic damage +4% |
| Basement Set | Family Failure Transformation |
850 x 150 x 1 x |
2 pieces: S.MATK +3, SP cost for skills +5%, For each 5 upgrades: Water, poison Magic damage +1%, Dark, Fire Magic damage +1%
3 pieces: Water, Poison Magic damage +5%, Dark, Fire Magic damage +5%, SP cost for skills -5% |
| EVT | |||
| 21st Anniversary Set | Night Market Poring Night Market Lunatic Night Market Fabre Night Market Food |
21 x |
2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1 3 pieces: Increases HP recovery rate of Monster Bread and Poring Kombucha by 100% |
| 22nd Anniversary Set | Night Market Poring Night Market Lunatic Night Market Fabre Night Market BeBe Night Market Coco Night Market Food |
22 x |
2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1 4 pieces: Atk +10, Matk +10 |
You can find and activate this at the Equip Enhancing room (@go 50) (grademk 50, 179)
Consumables
Mages looooooooves potions, which one is your favorite?~
Consumables 🥃
🍾 These are all the Consumables that would favor us more into the winning battle!
| Consumable 🧃 | Description 📃 | Where to Obtain ❓ |
|---|---|---|
| A very special potion that enrages the character and turns him into a berserker and increases the character's attack speed. _______________________ Type: Stat booster Effect: Increases attack speed _______________________ Class Restrictions: Swordsman, Merchant and Wizard classes; Rogue and Magician 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 20 Required Level: 85 |
Any Tool Dealer🥤 | |
| A juice that made of various potions. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10% _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| A blue solution made by mixing a solution extracted from a Blue Herb with powder of a Seed of Yggdrasil. _______________________ Effect: Increases Magical Damage with every element by 15%. _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Healing Position: Unknown Weight: 3 |
||
| A scroll in which a single use of Level 10 Blessing has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Blessing _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A scroll in which a single use of Level 10 Increase Agility has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Increase Agility _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A scroll in which a single use of Level 5 Assumptio has been recorded. _______________________ Type: Magic scroll Cast: Level 5 Assumptio _______________________ Type: Usable Position: Unknown Weight: 1 |
Event Eggs🥚 or Cash Shop💰 | |
| It temporarily endows its user with Fenrir's power. MATK +25, -50% Fixed Casting. Lasts for 5 minutes. _______________________ Type: Usable Position: Unknown Weight: 1 |
(dali 97, 141) or (dali02 81, 61) | |
| Once eat the pudding while it's cold, it soothes summer heat for a while. _______________________ Type: Supportive Effect: Increases movement speed 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 20 |
Event Eggs🥚 or Cash Shop💰 or Slots🎰 | |
| A potion that possesses the spirit of Tyr, the god of battle. _______________________ Effect: ATK and MATK +20 HIT and FLEE +30 _______________________ The effect will not disappear even if the character dies. 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A scroll that greatly increases the physical and magical defenses for a certain period of time, helping to increase the survival rate. _______________________ Effect: DEF +500 MDEF +200 _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Brilliant Protection Scroll: <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Event Eggs🥚 or Cash Shop💰 | |
| A candy made of guarana fruit. don'teat too much at once beacuse it increases concentration. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10%, Cast Level 5 Increase Agi 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(brasilis 187, 161) | |
| Over a period of time this scroll transforms you into a Necromancer. During transformation: MATK +50 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Wind Ghost. During transformation: MATK +50 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Horn Scaraba. During transformation: ASPD +2 HIT +10 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Wanderer. During transformation: ASPD +2 HIT +10 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| Transform user into Bloody Murderer for 10 minutes. During transformation: MaxHP +20%. _______________________ Restores about 45 HP. _______________________ Type: Healing Position: Unknown Weight: 3 |
(moc_para01 52, 31) or Event Eggs🥚 | |
| Unstable material made up of powerful vicious mind. There are so many feelings mixed up, may cause problem if you touch it. _______________________ Type: Usable Position: Unknown Weight: 0.1 |
(lighthalzen 320, 218) | |
| A big bottle of potion that can increases MaxHP. _______________________ Type: Restorative Heal: 5% HP Effect: Considerably increases MaxHP _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 8 |
||
| A big bottle of potion that increases MaxSP. _______________________ Type: Restorative Heal: 8% SP Effect: Considerably increases MaxSP _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 8 |
||
| A potion that refill your spirit. _______________________ Effect: MaxSP +10% Decreases SP Consumption by 10% Increases movement speed for 10 minutes. _______________________ The effect will not disappear even if the character dies. 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A booster that increases your power significantly. _______________________ ATK & MATK +30 ATK & MATK +1% HIT & FLEE +30 ASPD +1 Decreases SP Consumption by 5%. Decreases Fixed Casting Time by 30%. (Only the highest effect of increase/decrease percentage effect is applied to Fixed Casting Time.) _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the NPCs below to create a True Limited Power Booster. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| An Infinity Drink which you can feel infinite energy from. _______________________ Effect: MaxHP and MaxSP +5% Increases Critical, Ranged Physical and Magical Damage with every element by 5%. Casting cannot be interupted. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPCs to make a True Infinity Drink. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A Magical booster which activates the body energy in order to combat better. _______________________ Effect: Increases ATK and MATK by 30., Increases Attack Speed by 5%., Decreases Variable Casting Time by 5%. Decreases MaxHP and MaxSP by 10%. When attacking, Concentration Level 3 will be casted with a certain chance. (If the character has the skill higher than Lv 3, the skill will be casted with the reached Level) _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Red Booster. <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| The Bonus ASPD is affected by character's AGI point If this potion is used with those other ASPD up potion, the effect will be maximized. _______________________ Effect: Increases Attack Speed. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Enhanced ASPD Potion. <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A potion containing the condensed blessings of many gods. _______________________ Effect: MaxHP -5% MaxSP +5% Recovers 5% of MaxHP and MaxSP every 5 seconds. DEF +500 MDEF +200 All Basic Stats +10 ATK and MATK +80 ATK and MATK +1% HIT and FLEE +60 Increases Critical, Ranged Physical and Magical Damage with every element by 5%. Increases Attack Speed by 5%., ASPD +1 The Bonus ASPD is affected by character's AGI points If this potion is used with other ASPD up potions, the effect will be maximized. Casting cannot be interupted. Decreases SP Consumption by 15%. Decreases Variable Casting Time by 5%, Decreases Fixed Casting Time 30%. Physical or magical attacks have a certain chance to auto cast Level 3 Improve Concentration. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True One Potion: <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A small bottle of sap from the petals of Yggdrasil. It is said to be effective in mana regeneration. _______________________ Effect: Recovers 5% of MaxSP every 5 seconds. _______________________ The effect does not activate in Berserk. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Small Mana Potion: <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A small bottle of Yggdrasil Tree Sap that is effective on healing wounds. _______________________ Effect: Recovers 5% of MaxHP every 5 seconds. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Small Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A sizeable bottle of Yggdrasil Tree Sap that is effective on healing wounds. _______________________ Effect: Recovers 7% of MaxHP every 4 seconds. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Medium Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A potion that created from concentrated Life Potion and other recovery potions. _______________________ Effect: Recovers 4% of MaxHP every 3 seconds. _______________________ This item cannot be used in Berserk state. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Mysterious Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| Created from all ultimate ingredients. _______________________ Effect: All Basic Stats +10 ATK and MATK +30 _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Almighty. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A deep red colored cocktail containing wolf's blood. _______________________ Type: Cooked Food Effect: INT +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| Fantastic combination of transparent ice and tea. _______________________ Type: Cooked Food Effect: DEX +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| One of the best delicacies in Arunafeltz that has a chewy texture. _______________________ Type: Cooked Food Effect: AGI +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| Meat of a Minor's head. Famous for it's soft and tender textures. _______________________ Type: Cooked Food Effect: VIT +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| A potion that will temporarily increase the user's resistance to the Fire element at the cost of increasing damage from the Water element for the potion's active duration. _______________________ Type: Supportive Effect: Fire resistances +20% Water resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| A potion that will temporarily increase the user's resistance to the Water element at the cost of increasing damage from the Wind element for the potion's active duration. _______________________ Type: Supportive Effect: Water resistances +20% Wind resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| A potion that will temporarily increase the user's resistance to the Wind element at the cost of increasing damage from the earth element for the potion's active duration. _______________________ Type: Supportive Effect: Wind resistances +20% Earth resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| A potion that will temporarily increase the user's resistance to the earth element at the cost of increasing damage from the Fire element for the potion's active duration. _______________________ Type: Supportive Effect: Earth resistances +20% Fire resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| Potion created by mixing White Syrup and Yellow Syrup and then concentrating it once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 2750 HP _______________________ Type: Healing Position: Unknown Weight: 0.2 Required Level: 180 |
||
| Potion created by concentrating Blue Syrup once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 360 SP _______________________ Type: Healing Position: Unknown Weight: 0.2 Required Level: 120 |
||
| Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life. _______________________ Type: Restorative Heal: 100% HP, 100% SP 4 Seconds _______________________ Type: Healing Position: Unknown Weight: 30 |
(yuno 215, 344) | |
| A booster that draws out hidden power to enhance special stats, attack power, and magic power. For 30 minutes: All Trait Stats +5, P.ATK +10, S.MATK +10. _______________________ The effect will not disappear even if the character dies. _______________________ Type: Usable Position: Unknown Weight: 1 |
Cash Shop💰 | |
| A booster that draws out hidden power to enhance movement speed, evasion rate, and attack speed. For 30 minutes: FLEE +50, ASPD +1, increases Movement Speed. Warning! Does not stack with existing movement speed increases from Agility Up, Moonlight Flower Card, etc.! _______________________ The effect will not disappear even if the character dies. _______________________ Type: Usable Position: Unknown Weight: 1 |
Cash Shop💰 |
Pets
If you die, you'll lose intimacy D:
Companions 🐶
what kind of weird pet is this...
🐈 Make sure to keep your pets well fed, I've listed all the companions that is well suited for us mages!
| Pet 🐸 | Where to Obtain ❓ | Description 📃 |
|---|---|---|
Abandoned Teddy Bear (2995) |
Evolved Teddy Bear
300 50 3 1 |
An egg in which an Abandoned Teddy Bear cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxSP +50 _______________________ When intimacy is Neutral: MaxSP +100 _______________________ When intimacy is Cordial: MaxSP +150 Random chance to restore 30 SP per second for 5 sec by when dealing magical damage. _______________________ When intimacy is Loyal: MaxSP +150 Random chance to restore 40 SP per second for 5 sec by when dealing magical damage. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Am Mut (1301) |
Evolved Dokebi
3 3 300 3 |
An egg in which an Am Mut cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MATK +1% _______________________ When intimacy is Neutral: MATK +2% _______________________ When intimacy is Cordial: MATK +3% _______________________ When intimacy is Loyal: MATK +4% _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Alicel (1735) |
Evolved Teddy Bear
100 50 500 1 |
An egg in which a Alicel pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral: Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial: Decreases Variable Casting Time by 4%. Increases Magical Damage with Neutral element by 3%. _______________________ When intimacy is Loyal: Decreases Variable Casting Time by 5%. Increases Magical Damage with Neutral element by 5%. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Baby Desert Wolf (1107) |
An egg in which a Baby Desert Wolf cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 MaxSP +50 _______________________ When intimacy is Loyal: INT +2 MaxSP +75 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Bacsojin (21334) |
Evolved Wicked Nymph
50 3 3 3 3 3 |
An egg in which a Bacsojin pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxSP +2% _______________________ When intimacy is Neutral: MaxSP +3% Decreases After Cast Delay by 1%. _______________________ When intimacy is Cordial: MaxSP +4% Decreases After Cast Delay by 2%. _______________________ When intimacy is Loyal: MaxSP +5% Decreases After Cast Delay by 3%. _______________________ Diet: Luxurious Pet Food _______________________ Type: Petegg Position: Unknown |
Copo (21965) |
An egg that contains a Copo Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown | |
Dark Lord (1272) |
Evolved Dark Illusion 10x |
An egg that contains a Dark Lord Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy Increases shadow property magical damage by 3%. _______________________ When intimacy is Neutral Increases shadow property magical damage by 5%. _______________________ When intimacy is Cordial Increases shadow property magical damage by 7%. _______________________ When intimacy is Loyal Increases shadow property magical damage by 7% Increases movement speed. _______________________ Diet: Luxurious Pet Food _______________________ Type: PetEgg Position: Unknown |
Dark Priest (1198) |
An egg that contains a Dark Priest Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Int + 1 Increase magical damage against holy property enemies by 3%. _______________________ When intimacy is Loyal: Int + 2 Increase magical damage against holy property enemies by 5%. _______________________ Diet: Evil Dark Water _______________________ Type: Petegg Position: Unknown | |
Dark Illusion (1302) |
Evolved Dark Priest 500x |
An egg in which a Dark Illusion pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral: Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial: Decreases Variable Casting Time by 4%. Increases Magical Damage with Shadow element by 3%. _______________________ When intimacy is Loyal: Decreases Variable Casting Time by 5%. Increases Magical Damage with Shadow element by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Desert Wolf (1106) |
Evolved Baby Desert Wolf
300 20 3 1 |
An egg in which a Desert Wolf pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy: Int + 1 MaxSP + 50 _______________________ When intimacy is Neutral: Int + 2 MaxSP + 75 _______________________ When intimacy is Cordial: Int + 3 MaxSP + 105 Increases earth property magical damage by 3%. _______________________ When intimacy is Loyal: Int + 4 MaxSP + 130 Increases earth property magical damage by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Dokebi (1110) |
An egg in which a Dokebi cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MATK +1% _______________________ When intimacy is Loyal: MATK +2% _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Familiar (1005) |
An egg in which a Familiar pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +3 Increases resistance to Curse status by 10%. _______________________ When intimacy is Loyal: INT +5 Increases resistance to Curse status by 20%. _______________________ Diet: Complex Fruit Juice _______________________ Type: PetEgg Position: Unknown | |
Giant Hornet (1303) |
Evolved Hornet 80x 50x 200x 300x 10x |
An egg that contains a Giant Hornet Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial Decreases Variable Casting Time by 4%. Increases Magical Damage with Wind element by 3%. _______________________ When intimacy is Loyal Decreases Variable Casting Time by 5%. Increases Magical Damage with Wind element by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Gloom Under Night (1768) |
Evolved Hodremlin
3 3 3 3 3 50 |
An egg in which a Gloom Under Night pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MATK +10 _______________________ When intimacy is Neutral: MATK +20 _______________________ When intimacy is Cordial: MATK +30 Increases Magical Damage with Ghost and Fire element by 5%. _______________________ When intimacy is Loyal: MATK +40 Increases Magical Damage with Ghost and Fire element by 7%. _______________________ Diet: Luxurious Pet Food _______________________ Type: Petegg Position: Unknown |
Hornet (1004) |
An egg that contains a Giant Hornet Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial Decreases Variable Casting Time by 1%. Increases Magical Damage with Wind element by 1%. _______________________ When intimacy is Loyal Decreases Variable Casting Time by 2%. Increases Magical Damage with Wind element by 2%. _______________________ Diet: Apple Pudding _______________________ Type: PetEgg Position: Unknown | |
Copo (21965) |
An egg that contains a Copo Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown | |
Mutating White Knight (20574) |
|
An egg that contains a Mutating White Knight Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Munak (1026) |
An egg in which a Munak cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 DEF +1 _______________________ When intimacy is Loyal: INT +2 DEF +2 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Miyabi Ningyo (1404) |
An egg in which a Miyabi Ningyo cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 Decreases Variable Casting Time by 3%. _______________________ When intimacy is Loyal: INT +2 Decreases Variable Casting Time by 5%. _______________________ Diet: Well Ripened Berry _______________________ Type: Petegg Position: Unknown | |
Rigid Nightmare Terror (20373) |
Evolved Nightmare Terror
100 100 500 1 |
An egg in which a Rigid Nightmare Terror pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: INT +1 _______________________ When intimacy is Neutral: INT +2 _______________________ When intimacy is Cordial: INT +3 MaxSP +1% Prevents Sleep status. _______________________ When intimacy is Loyal: INT +4 MaxSP +3% Prevents Sleep status. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Roween (1782) |
An egg in which a Roween cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Increases Magical Damage with Wind element by 2%. _______________________ When intimacy is Loyal: Increases Magical Damage with Wind element by 3%. _______________________ Diet: Rotten Meat _______________________ Type: Petegg Position: Unknown | |
Willow (1010) |
An egg in which a Willow cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +2 _______________________ When intimacy is Loyal: INT +3 _______________________ Diet: Fine-grained Trunk _______________________ Type: Petegg Position: Unknown | |
White Knight (20390) ⭐️ |
Evolved Mutated White Knight
100 100 200 2 2 |
An egg that contains a White Knight Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy, Matk + 2%. _______________________ When intimacy is Neutral, Matk + 3%. _______________________ When intimacy is Cordial, Matk + 4%, S.Matk + 1 Increases magical damage against boss monsters by 3%. _______________________ When intimacy is Loyal, Matk + 5%, S.Matk + 2 Increases magical damage against boss monsters by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Leveling
Dying Loses Experience points becareful!~
Leveling Locations 💡
You can get a 1 free beginner manual at the start so use it wisely!
Don't forget to bring and use
Battle Manual (12208)
| Level ↗️ | Dungeon 🌋 | Available Quests 🧾 |
|---|---|---|
| 1 - 40 | Anthell Dungeon 1 🦟 | None |
| 40 - 70 | Orc Dungeon 1 👹 | Eden Board Quest |
| 70 - 99 | Glastheim Monastery 👻 | Eden Board Quest |
| 100 - 130 | Illusion of Moonlight 🦊 | Main Office Board Quest |
| 130 - 160 | Illusion of Vampire 🦇 | Main Office Board Quest |
| 160 - 200 | Illusion of Labyrinth 🐍 | Main Office Board Quest |
| 200 - 230 | Illusion of Underwater 2 🦀 | Main Office Board Quest |
| 230 - 240 | Abyss Lake 4 🐉 | Main Office Board Quest & Eden Board Quest |
| 240 - 250 | Varmundt's Biosphere A & B 🦖 | Main Office Board Quest & Eden Board Quest |
| 250 - 260 | Power Twisted Plains 🐎 | Main Office Board Quest |
| 260 - 275 | Varmundt's Biosphere Depth or Varmundt's Biosphere Depth 2 🐊 | Main-Office Board Quest |
You can get Experience field manuals or
[Bound] Battle Manual (12263) at (moc_para01 52, 31) Eden Machine which cost x20
Eden Coin (25223)
💡You could also wait for the EXP Event (Bonus +50% more exp) you can check this at Capoo NPC located here:(neustadt 113, 116)
Instances Difficulty
Instances drops Antiquity! make sure to finish the dungeons!
Remember to buff yourselves before you enter! (even better if you have party or a guild friends to run with)
I've Listed all the possible instances that you might want to farm with as you progress the game
Instances 💰
- Episodes are grouped roughly by their release timeline and game progression.
- Instances within each tier are approximately ordered by when you should attempt them.
- Red and Purple Tier (Nightmare/Extreme/Expert) are typically end-game contents.
- Some instances may appear Easier or Harder because of Updates and buffs/Nerfs.
- Consider your gear progression and party composition when attempting higher difficulties.
Additionally you can check this Guide on how much you can farm/earn per 30mins or gum in different type of scenarios: https://wiki.muhro.eu/Farming_Items
This is a general guide on leveling and farming, aimed at new players making their first character on this server: https://wiki.muhro.eu/The_Road_to_a_Billion_Zeny_-_Newbie_Leveling/Farming_Guide
💡Don't forget to get instances Quest and Submit them after finishing it, you can check this at Daily Instance Board NPC located here:(main_office 123, 53)
Gameplay
Thanks for Watching owo
Mage Gameplays 🎥
Here's a lil Videos that i had with the class
Gallery
The beauty and the brains~
Mage Arts 📸
Behold! the Magestic Spell Wielders of Midgard!
Sprites
A fashion Wizard is the best kind of wizard!
Outfits 👗
You can freely change your outfit via
Alternate Outfit Coupon (50010) and use it at the stylist NPC
(You obtain this voucher at the Cash Shop, or from another player)
Palettes 👘
Here are the list of Color Palettes that you might want to peek for your mix and match looks!
(The Image provided is for both Male and Female Sprites)
| 1st | 2nd | Transcendent | 3rd | Alternate 3rd (j) | 3rd (old) | 4th |
|---|---|---|---|---|---|---|
| Magician | Wizard | High Wizard | Warlock | Alternate Warlock | Old Warlock | Arch Mage |
Acronyms
You are a wizard! Memorize!
Glossary 📝
I think you might want to know what players or people call it as time goes on~ (RO TERMS)
Spell / Skill Acronyms:
| Acronym | Meaning | Description |
|---|---|---|
| AMP | Mystical Amplification | Magic damage amplification skill |
| ACD | After Cast Delay | Time before next spell can be cast |
| SW | Safety Wall | Protective ground barrier spell |
| EC | Energy Coat | Defensive magic shield |
| QM | Quagmire | Ground-based movement debuff |
| CL | Chain Lightning | Lightning damage that chains between targets |
| CR | Crimson Rock | Fire-based area damage spell |
| SE | Soul Expansion | Ghost property magic damage |
| FM | Frosty Misty | Ice-based area control spell |
| SG | Storm Gust | Powerful ice storm area spell |
| JF | Jack Frost | Ice-based crowd control spell |
| ES | Earth Strain | Earth-based area damage |
| TV | Tetra Vortex | Multi-elemental powerful spell |
| IT | Intense Telekinesis | Psychic damage spell |
| FS | Freezing Spell | Ice-based crowd control |
| GAN | Ganbantein | Anti-magic field spell |
| WI | White Imprison | Target lockdown spell |
| MOA | Marsh of Abyss | Movement/attack speed debuff |
| DL | Drain Life | HP drain spell |
| LoV | Lord of Vermilion | Powerful lightning AoE spell |
| MS | Meteor Storm | Fire-based area damage |
| FW | Fire Wall | Fire barrier control spell |
| FB | Fire Bolt | Basic fire damage spell |
| CB | Cold Bolt | Basic ice damage spell |
| LB | Lightning Bolt | Basic lightning damage spell |
| FP | Fire Pillar | Fire-based control spell |
| JP | Jupiter Thunder | Advanced lightning spell series |
| WB | Water Ball | Water element damage spell |
Class Names
| Acronym | Meaning | Description |
|---|---|---|
| WL | Warlock | Advanced magic damage dealer |
| AM | Arch Mage | Advanced support/offensive caster |
| WIZ | Wizard | Basic magic class |
Game Mechanics
| Acronym | Meaning | Description |
|---|---|---|
| CD | Cooldown/Cast Delay | Spell reuse timer |
| AoE | Area of Effect | Spell affect area |
| ASPD | Attack Speed per second | Attack speed calculation |
| BiS | Best in Slot | Optimal equipment choice |
| CC | Crowd Control | Ability to control/restrict enemies |
| DEF | Defense | Physical defense stat |
| MDEF | Magic Defense | Magical defense stat |
| MOD | Modifier/Modification | Stat/damage adjustments |
| DPS | Damage-Per-Second | Damage output measure |
| FCT | Fixed Cast Time | Unchangeable cast time portion |
| VCT | Variable Cast Time | Reducible cast time portion |
| CB | Cast Bar | Casting progress indicator |
| FT | Full Throttle | Maximum performance state |
| HP | Health Points | Life points |
| MATK | Magic Attack | Magic damage stat |
| SP | Spell Points/Mana | Magic resource |
| RES | Resistance | Damage/effect resistance |
| MDB | Magic Defense Bonus | INT-based magic defense |
| HCT | Hard Cast Time | Total casting time (FCT + VCT) |
| MA | Magic Amplification | Magic damage increase |
| MSP | Maximum SP | Total mana pool |
| SMATK | S.MATK | 4th job Magic Damage trait |
| SPR | SP Recovery | SP regeneration rate |
| PPM | Pots Per Minute | Potion consumption rate |
Equipment Terms
| Acronym | Meaning | Description |
|---|---|---|
| ESD | Elemental Staffs/Damage | Element-based weapons |
| ROD | Rod | Basic mage weapon |
| 2H | Two-Handed Handed | Staff Weapon |
| MS | Magic Stone | Equipment upgrade item |
Status Effects
| Acronym | Meaning | Description |
|---|---|---|
| SR | Status Resistance | CC resistance |
| Silence | Silence | Spell casting prevention |
| SB | Spell Break | Cast interruption |
| KB | Knockback | Forced movement |
| SA | Status Ailment | Negative effects |
Character Stats
| Stat | Meaning | Description |
|---|---|---|
| INT | Intelligence | Primary mage stat |
| AGI | Agility | Affects cast speed |
| VIT | Vitality | Health and defense stat |
Resources
| Term | Meaning | Description |
|---|---|---|
| YGG | Yggdrasil Berry | The fruit of life |
| Blue Syrup | Blue Potion | SP recovery item |
| Yellow Syrup | White Potion | HP recovery item |
Tips and Tricks
Tricks up my sleeve ey?
Attack Speed Modifiers
We Shall Cast and Spam faster!
Mage ASPD 🎈
| Equip 🔮 | Attack Speed 📈 | From 2nd Class 2️⃣ |
|---|---|---|
| 🖐 Bare-Handed | 151 | +5 |
| -5 | +3 | |
| -7 | -3 | |
| -5 | -2 | |
| -11 | -2 |
| ASPD Potions 🧪 | Usable ❔ |
|---|---|
| ✔️ | |
| ✔️ | |
| ✔️ |
(Remember you can only use 1 type of these, they won't stack. so use the highest one)
Frequently Asked Questions
Why is the female mage not called Witch?... (・_・;)
FAQ 🔍
| Mage Class - Frequently Asked Questions | |
|---|---|
| Questions | Answers |
| ▶ Is Mage Class fun to play? | Yes |
| ▶ Will I regret playing this class? | No |
| ▶ Are we in a good position in the current meta? | Yes |
| ▶ Is this class also good for PvP [Siege] content? | Yes |
| ▶ Are spellbooks mandatory? | Yes |
| ▶ Can Mages levitate or fly? | No |
| ▶ Can Mages play tank/support roles? | Yes |
| ▶ Does it take more than 2 brain cells to play? | Yes |
| ▶ How much MATK/S.MATK should I aim for? | Yes |
| ▶ Should I use Release Level 2? | No |
| ▶ Is Comet necessary to get, even at 4th jobs? | Yes |
| ▶ Are Mages a good starter or farming class? | No |
| ▶ Is Magic Crasher good? | No |
| ▶ Can I use my Mage gears on other Magic classes? | Yes |
| ▶ Can I disregard DEX with 100% VCT? | Yes |
| ▶ Can I make Mystical Amplification insta-cast? | No |
| ▶ Can we still be decent without insta-cast? | Yes |
| ▶ Can we solo hunt MvPs? | Yes |
| ▶ Is 100% MDEF Pierce necessary? | Yes |
| ▶ Is 193 ASPD necessary? | No |
Special Mentions
감사합니다!
Thank you for reading my guide! you are now ready to become a powerful mage~ 🔮
Special Thanks 🎁
Schuuuubiiii 💐
Stacey 💐
Muh 💐
Rain 💐
Frieren 💐
and the rest of you who supported and cared/respected for my work 💐
See Also
📌 My Profile: https://wiki.muhro.eu/User:Miyu/
📁 Miyu's Magical Adventures Mage Guide ✅ You are Currently Here!~ ♥




































