Miyu's Magical Adventures Mage Guide/fr: Difference between revisions

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<div lang="en" dir="ltr" class="mw-content-ltr">
<h3 style="font-size: 1.7em; color: #8A6444;">Équipements principaux ♊️ (Bouclier)</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Main Gears ♊️ (Shield)</h3>
✔️ Voici mes <span style="color:Brown;"><b>Enchantements</b></span> recommandés pour les boucliers !
✔️ Here are my Recommended <span style="color:Brown;"><b>Enchants</b></span> for Shields!
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;"
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;"
|-
|-
Line 2,667: Line 2,664:
| {{#item:460017}}|| {{#icon:300455}}||| {{#item:29001}}|| {{#item:29001}}||
| {{#item:460017}}|| {{#icon:300455}}||| {{#item:29001}}|| {{#item:29001}}||
|-
|-
| {{#item:28942}}|| {{#icon:300455}}||| Reduces variable casting time 1-5%|| Reduces delay after attack 1-5%||  
| {{#item:28942}}|| {{#icon:300455}}||| Réduit le temps d'incantation variable de 1 à 5%|| Réduit le délai après attaque de 1 à 5%||  
|-
|-
| {{#item:28945}}|| {{#icon:300455}}||| Reduces variable casting time 1-5%|| Reduces delay after attack 1-5%||  
| {{#item:28945}}|| {{#icon:300455}}||| Réduit le temps d'incantation variable de 1 à 5%|| Réduit le délai après attaque de 1 à 5%||  
|-
|-
| {{#item:28946}}|| {{#icon:300455}}||| Reduces variable casting time 1-5%|| Reduces delay after attack 1-5%|| Bypass mdef of boss monster 30-60%
| {{#item:28946}}|| {{#icon:300455}}||| Réduit le temps d'incantation variable de 1 à 5%|| Réduit le délai après attaque de 1 à 5%|| Contourne 30-60% de la MDEF des monstres boss
|-
|-
| {{#item:460040}}|| {{#icon:300455}}||| {{#item:312095}}|| {{#item:312093}}|| {{#item:312091}}
| {{#item:460040}}|| {{#icon:300455}}||| {{#item:312095}}|| {{#item:312093}}|| {{#item:312091}}
Line 2,677: Line 2,674:
| {{#item:460020}}|| {{#icon:300455}}||| {{#item:310860}}|| ||
| {{#item:460020}}|| {{#icon:300455}}||| {{#item:310860}}|| ||
|-
|-
| {{#item:460005}}|| {{#icon:300455}}||| Ignore Magical Defense of Normal Monsters + 30% ~ 60%|| Ignore Magical Defense of Boss Monsters + 30% ~ 60% || Variable Cast Time - 1% ~ 5%
| {{#item:460005}}|| {{#icon:300455}}||| Ignore la Défense Magique des monstres normaux + 30% ~ 60%|| Ignore la Défense Magique des monstres boss + 30% ~ 60% || Temps d'incantation variable - 1% ~ 5%
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h3 style="font-size: 1.7em; color: #8A6444;">Équipements principaux ⛎ (Vêtement)</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Main Gears ⛎ (Garment)</h3>
✔️ Voici mes <span style="color:Brown;"><b>Enchantements</b></span> recommandés pour les vêtements !
✔️ Here are my Recommended <span style="color:Brown;"><b>Enchants</b></span> for Garments!
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;"
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;"
|-
|-
| {{#item:480019}}|| {{#icon:300455}}||| Reduces damage taken from all property (except neutral) 1-5%|| Increases magical damage against medium size enemies 1-5%||
| {{#item:480019}}|| {{#icon:300455}}||| Réduit les dégâts subis de toutes les propriétés (sauf neutre) de 1 à 5%|| Augmente les dégâts magiques contre les ennemis de taille moyenne de 1 à 5%||
|-
|-
| {{#item:20948}}|| {{#icon:300455}}||| {{#item:29001}}|| {{#item:29001}}||
| {{#item:20948}}|| {{#icon:300455}}||| {{#item:29001}}|| {{#item:29001}}||
Line 2,715: Line 2,708:
| {{#item:480496}}|| {{#icon:300455}}||| {{#item:313088}}|| {{#item:313084}}|| {{#item:313071}}
| {{#item:480496}}|| {{#icon:300455}}||| {{#item:313088}}|| {{#item:313084}}|| {{#item:313071}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h3 style="font-size: 1.7em; color: #8A6444;">Équipements principaux ♑️ (Chaussures)</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Main Gears ♑️ (Shoes)</h3>
✔️ Voici mes <span style="color:Brown;"><b>Enchantements</b></span> recommandés pour les chaussures !
✔️ Here are my Recommended <span style="color:Brown;"><b>Enchants</b></span> for Shoes!
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;"
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;"
|-
|-
Line 2,749: Line 2,738:
| {{#item:470304}}|| {{#icon:300455}}||| {{#item:313099}}|| {{#item:313095}}|| {{#item:313093}}
| {{#item:470304}}|| {{#icon:300455}}||| {{#item:313099}}|| {{#item:313095}}|| {{#item:313093}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h3 style="font-size: 1.7em; color: #8A6444;">Équipements principaux ♉️ (Accessoires)</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Main Gears ♉️ (Accessories)</h3>
✔️ Voici mes <span style="color:Brown;"><b>Enchantements</b></span> recommandés pour les Accessoires !
✔️ Here are my Recommended <span style="color:Brown;"><b>Enchants</b></span> for Accessories!
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;"
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;"
|-
|-
Line 2,805: Line 2,790:
| {{#item:490623}}|| {{#icon:300455}}||| {{#item:313109}}|| {{#item:313107}}|| {{#item:313103}}
| {{#item:490623}}|| {{#icon:300455}}||| {{#item:313109}}|| {{#item:313107}}|| {{#item:313103}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h3 style="font-size: 1.7em; color: #8A6444;">Shadow Gears ♒️ (Shadows)</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Shadow Gears ♒️ (Shadows)</h3>
✔️ Here are my Recommended <span style="color:Brown;"><b>Enchants</b></span> for Shadow Gears!
✔️ Voici mes <span style="color:Brown;"><b>Enchantements</b></span> recommandés pour les Shadow Gears !
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
📌 Ensemble dégâts maximaux
📌 Maximum Damage Set
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 2,828: Line 2,809:
| {{#item:24668}}|| Matk+3%|| SPL+5
| {{#item:24668}}|| Matk+3%|| SPL+5
|}
|}
📌 Nullify Gemstone & ASPD Set
📌 Ensemble Nullify Gemstone & ASPD
</div>


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{| class="wikitable"
{| class="wikitable"
|-
|-
Line 2,846: Line 2,825:
| {{#item:24668}}|| Attack Speed+5%|| SPL+5
| {{#item:24668}}|| Attack Speed+5%|| SPL+5
|}
|}
📌 Full Casting Set
📌 Ensemble incantation complète
</div>


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{| class="wikitable"
{| class="wikitable"
|-
|-
Line 2,864: Line 2,841:
|  {{#item:24668}}|| vct+3%|| SPL+5
|  {{#item:24668}}|| vct+3%|| SPL+5
|}
|}
📌 Master Shadow Set 1
📌 Ensemble Master Shadow 1
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|-
|-
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|  {{#item:24803}}|| {{#item:312244}}|| {{#item:312192}}
|  {{#item:24803}}|| {{#item:312244}}|| {{#item:312192}}
|}
|}
📌 Master Shadow Set 2
📌 Ensemble Master Shadow 2
</div>


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{| class="wikitable"
{| class="wikitable"
|-
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Line 2,900: Line 2,873:
|  {{#item:24996}}|| {{#item:312246}}|| {{#item:312192}}
|  {{#item:24996}}|| {{#item:312246}}|| {{#item:312192}}
|}
|}
📌 Master Shadow Set 3
📌 Ensemble Master Shadow 3
</div>


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{| class="wikitable"
{| class="wikitable"
|-
|-
Line 2,918: Line 2,889:
|  {{#item:1270000}}|| {{#item:312241}}|| {{#item:312192}}
|  {{#item:1270000}}|| {{#item:312241}}|| {{#item:312192}}
|}
|}
📌 Master Shadow Set 4
📌 Ensemble Master Shadow 4
</div>


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{| class="wikitable"
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|-
|-
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📌 Master Shadow Set 5
📌 Master Shadow Set 5
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{| class="wikitable"
{| class="wikitable"
|-
|-
Line 2,954: Line 2,921:
|  {{#item:1270092}}|| {{#item:312245}}|| {{#item:312192}}
|  {{#item:1270092}}|| {{#item:312245}}|| {{#item:312192}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
📈 Vous pouvez combiner librement différents types de pièces de Master Shadow selon vos préférences ou selon le build que vous montez.  
📈 You Can freely combine different types of master shadows parts to your liking or whatever is the build you are building.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
</p>
</p>
</div>
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Étapes d'équipement et builds</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Gear Stages & Builds</span></span></h2>
<p><i>Pour plus d'informations sur les enchantements, consultez ma <b>Section Équipement et Enchantement!</b></i></p>
<p><i>For more informations on enchants check my <b>Equipment and Enchant Section!</b></i></p>
===ÉTAPE 1 🕐(Tier précoce)===
===STAGE 1 🕐(Early Tier)===
Convient aux premiers stades ou aux progrès initiaux.
Suitable for early stages or initial progress.
Offre une utilité de base mais devient moins efficace au fur et à mesure que vous avancez.
Offers basic utility but falls off as you advance.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|+ Stage 1 Gears (Early Tier)
|+ Équipement de l'étape 1 (Tier précoce)
|-
|-
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | ⚔️Gears
! style="background-color: #B28A6B;" | ⚔️Équipement
! style="background-color: #B28A6B;" | 👻Shadow Gears and 🌑Costume stones
! style="background-color: #B28A6B;" | 👻Shadow Gears et 🌑Costume stones
|-
|-
| Upper || {{#item:400140}} ||
| Haut || {{#item:400140}} ||
|-
|-
| Middle || {{#item:410091}} or {{#item:410092}} ||
| Milieu || {{#item:410091}} ou {{#item:410092}} ||
|-
|-
| Lower || {{#item:420003}} || {{#item:20307}}
| Bas || {{#item:420003}} || {{#item:20307}}
|-
|-
| Armor || {{#item:450186}} or +9 {{#item:450110}} || {{#item:24689}}
| Armure || {{#item:450186}} ou +9 {{#item:450110}} || {{#item:24689}}
|-
|-
| Weapon || {{#item:640023}} or {{#item:640024}} || {{#item:24687}}
| Arme || {{#item:640023}} ou {{#item:640024}} || {{#item:24687}}
|-
|-
| Shield || {{#item:2115}} or {{#item:2114}} || {{#item:24688}}
| Bouclier || {{#item:2115}} ou {{#item:2114}} || {{#item:24688}}
|-
|-
| Garment || {{#item:480106}} or +9 {{#item: 480019}} ||
| Cape || {{#item:480106}} ou +9 {{#item: 480019}} ||
|-
|-
| Shoe || {{#item:470093}} or +9 {{#item:470021}} || {{#item:24690}}
| Chaussure || {{#item:470093}} ou +9 {{#item:470021}} || {{#item:24690}}
|-
|-
| Accessory (Right) || {{#item:490129}} or {{#item:490020}} || {{#item:24691}}
| Accessoire (Droite) || {{#item:490129}} ou {{#item:490020}} || {{#item:24691}}
|-
|-
| Accessory (Left) || {{#item:490128}} || {{#item:24692}}
| Accessoire (Gauche) || {{#item:490128}} || {{#item:24692}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
! style="background-color: #B28A6B;" | 📌Gears Descriptions  
! style="background-color: #B28A6B;" | 📌Descriptions des équipements  
|-   
|-   
| {{#item:400140}}{{#itemDesc:400140}}   
| {{#item:400140}}{{#itemDesc:400140}}   
Line 3,055: Line 3,012:
| {{#item:24692}}{{#itemDesc:24692}}   
| {{#item:24692}}{{#itemDesc:24692}}   
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
===ÉTAPE 2 🕑(Tier intermédiaire)===
===STAGE 2 🕑(Mid Tier)===
Bon pour le milieu de jeu ou les stades intermédiaires.
Good for mid-game or intermediate stages.
Performance équilibrée mais pas exceptionnelle.
Balanced performance but not exceptional.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|+ Stage 2 Gears (Mid Tier)
|+ Équipement de l'étape 2 (Tier intermédiaire)
|-
|-
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | ⚔️Gears
! style="background-color: #B28A6B;" | ⚔️Équipement
! style="background-color: #B28A6B;" | 👻Shadow Gears and 🌑Costume stones
! style="background-color: #B28A6B;" | 👻Shadow Gears et 🌑Costume stones
|-
|-
| Upper || +11 {{#item:19428}} or +10 {{#item:18978 }} || {{#item:25172}}
| Haut || +11 {{#item:19428}} ou +10 {{#item:18978 }} || {{#item:25172}}
|-
|-
| Middle || {{#item:410091}} or {{#item:410092}} || {{#item:25173}}
| Milieu || {{#item:410091}} ou {{#item:410092}} || {{#item:25173}}
|-
|-
| Lower || {{#item:420003}} || {{#item:25174}}
| Bas || {{#item:420003}} || {{#item:25174}}
|-
|-
| Armor || +9 {{#item:15377}} or +9 {{#item:15279}} || {{#item:24694}}
| Armure || +9 {{#item:15377}} ou +9 {{#item:15279}} || {{#item:24694}}
|-
|-
| Weapon || +10 {{#item:550030}} or +9 {{#item:28762}} || {{#item:24704}}
| Arme || +10 {{#item:550030}} ou +9 {{#item:28762}} || {{#item:24704}}
|-
|-
| Shield || +7 {{#item:460018}} or +7 {{#item:460017}} || {{#item:24693}}
| Bouclier || +7 {{#item:460018}} ou +7 {{#item:460017}} || {{#item:24693}}
|-
|-
| Garment || +11 {{#item:20948}} or +9 {{#item:20934}} || {{#item:25170}} and {{#item:1000521}}
| Cape || +11 {{#item:20948}} ou +9 {{#item:20934}} || {{#item:25170}} et {{#item:1000521}}
|-
|-
| Shoe || +9 {{#item:22197}} +9 {{#item:22008}} || {{#item:24695}}
| Chaussure || +9 {{#item:22197}} +9 {{#item:22008}} || {{#item:24695}}
|-
|-
| Accessory (Right) || {{#item:32238}} or {{#item:32209}} || {{#item:24696}}
| Accessoire (Droite) || {{#item:32238}} ou {{#item:32209}} || {{#item:24696}}
|-
|-
| Accessory (Left) || {{#item:32239}} or {{#item:32210}} || {{#item:24697}}
| Accessoire (Gauche) || {{#item:32239}} ou {{#item:32210}} || {{#item:24697}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
! style="background-color: #B28A6B;" | 📌Gears Descriptions  
! style="background-color: #B28A6B;" | 📌Descriptions des équipements  
|-   
|-   
| {{#item:19428}}{{#itemDesc:19428}}   
| {{#item:19428}}{{#itemDesc:19428}}   
Line 3,157: Line 3,108:
| {{#item:24697}}{{#itemDesc:24697}}   
| {{#item:24697}}{{#itemDesc:24697}}   
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
===ÉTAPE 3 🕒(Palier tardif)===
===STAGE 3 🕒(Late Tier)===
Commence à briller dans les étapes tardives ou sous des conditions spécifiques.
Starts to shine in the late stages or under specific conditions.
Plus fort que les options de début ou de milieu de palier, mais pas le choix ultime.
Stronger than early or mid-tier options but not the ultimate choice.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|+ Stage 3 Gears (Late Tier)
|+ Équipements de l'étape 3 (Palier tardif)
|-
|-
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | ⚔️Gears
! style="background-color: #B28A6B;" | ⚔️Équipements
! style="background-color: #B28A6B;" | 👻Shadow Gears and 🌑Costume stones
! style="background-color: #B28A6B;" | 👻Équipements d'ombre et 🌑Pierres de costume
|-
|-
| Upper || +11 {{#item:400154 }} or +11 {{#item:19428}} || {{#item:1000528}}
| Haut || +11 {{#item:400154 }} ou +11 {{#item:19428}} || {{#item:1000528}}
|-
|-
| Middle || {{#item:410017}} or {{#item:410080}} || {{#item:1000529}}
| Milieu || {{#item:410017}} ou {{#item:410080}} || {{#item:1000529}}
|-
|-
| Lower || {{#item:420066}} or {{#item:420022}} || {{#item:1000530}}
| Bas || {{#item:420066}} ou {{#item:420022}} || {{#item:1000530}}
|-
|-
| Armor || +11 {{#item:450178}} or +11 {{#item:450128}} || +9 {{#item:24800}}
| Armure || +11 {{#item:450178}} ou +11 {{#item:450128}} || +9 {{#item:24800}}
|-
|-
| Weapon || +9 {{#item:640033}} || +9 {{#item:24792}}
| Arme || +9 {{#item:640033}} || +9 {{#item:24792}}
|-
|-
| Shield || +11 {{#item:460018}} or +11 {{#item:460017}} || +9 {{#item:24793}}
| Bouclier || +11 {{#item:460018}} ou +11 {{#item:460017}} || +9 {{#item:24793}}
|-
|-
| Garment || +11 {{#item:480125}} or +11 {{#item:480021}} || {{#item:25067}} and {{#item:1000527}}
| Vêtement || +11 {{#item:480125}} ou +11 {{#item:480021}} || {{#item:25067}} et {{#item:1000527}}
|-
|-
| Shoe || +11 {{#item:470088}} or +11 {{#item:470023}} || +9 {{#item:24801}}
| Chaussure || +11 {{#item:470088}} ou +11 {{#item:470023}} || +9 {{#item:24801}}
|-
|-
| Accessory (Right) || {{#item:490109}}or {{#item:490026}} || +9 {{#item:24802}}
| Accessoire (Droite) || {{#item:490109}}ou {{#item:490026}} || +9 {{#item:24802}}
|-
|-
| Accessory (Left) || {{#item:490108}} or {{#item:490027}} || +9 {{#item:24803}}
| Accessoire (Gauche) || {{#item:490108}} ou {{#item:490027}} || +9 {{#item:24803}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
! style="background-color: #B28A6B;" | 📌Gears Descriptions  
! style="background-color: #B28A6B;" | 📌Descriptions des équipements  
|-   
|-   
| {{#item:400154}}{{#itemDesc:400154}}   
| {{#item:400154}}{{#itemDesc:400154}}   
Line 3,259: Line 3,204:
| {{#item:24803}}{{#itemDesc:24803}}   
| {{#item:24803}}{{#itemDesc:24803}}   
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
===ÉTAPE 4 🕓(Palier fort)===
===STAGE 4 🕓(Strong Tier)===
Constamment puissant et efficace dans la plupart des situations.
Consistently powerful and effective in most situations.
Pas tout à fait le meilleur absolu, mais proche.
Not quite the absolute best but close.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|+ Stage 4 Gears (Strong Tier)
|+ Équipements de l'étape 4 (Palier fort)
|-
|-
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | ⚔️Gears
! style="background-color: #B28A6B;" | ⚔️Équipements
! style="background-color: #B28A6B;" | 👻Shadow Gears and 🌑Costume stones
! style="background-color: #B28A6B;" | 👻Équipements d'ombre et 🌑Pierres de costume
|-
|-
| Upper || +10 [A] {{#item:400111}} or +11 {{#item:400154}} || {{#item:1000857}}
| Haut || +10 [A] {{#item:400111}} ou +11 {{#item:400154}} || {{#item:1000857}}
|-
|-
| Middle || {{#item:410233}} or {{#item:400002}} || {{#item:1000614}}
| Milieu || {{#item:410233}} ou {{#item:400002}} || {{#item:1000614}}
|-
|-
| Lower || {{#item:420213}} or {{#item:420022}} || {{#item:1000859}}
| Bas || {{#item:420213}} ou {{#item:420022}} || {{#item:1000859}}
|-
|-
| Armor || +11 {{#item:450265}} or +11 {{#item:450207}} || +9 {{#item:24883}}
| Armure || +11 {{#item:450265}} ou +11 {{#item:450207}} || +9 {{#item:24883}}
|-
|-
| Weapon || +12 [A] {{#item:550089}} || +9 {{#item:24753}}
| Arme || +12 [A] {{#item:550089}} || +9 {{#item:24753}}
|-
|-
| Shield || +11 {{#item:460040}} or +12 {{#item:460018}} || +9 {{#item:24754}}
| Bouclier || +11 {{#item:460040}} ou +12 {{#item:460018}} || +9 {{#item:24754}}
|-
|-
| Garment || +11 {{#item:450267}} or +11 {{#item:480160}} || {{#item:1000019}}
| Vêtement || +11 {{#item:450267}} ou +11 {{#item:480160}} || {{#item:1000019}}
|-
|-
| Shoe || +11 {{#item:450268}} +11 {{#item:470116}} || +9 {{#item:24884}}
| Chaussure || +11 {{#item:450268}} +11 {{#item:470116}} || +9 {{#item:24884}}
|-
|-
| Accessory (Right) || {{#item:490052}} or {{#item:490064}} || +9 {{#item:24665}}
| Accessoire (Droite) || {{#item:490052}} ou {{#item:490064}} || +9 {{#item:24665}}
|-
|-
| Accessory (Left) || {{#item:490053}} or {{#item:490065}} || +9 {{#item:24668}}
| Accessoire (Gauche) || {{#item:490053}} ou {{#item:490065}} || +9 {{#item:24668}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
! style="background-color: #B28A6B;" | 📌Gears Descriptions  
! style="background-color: #B28A6B;" | 📌Descriptions des équipements  
|-   
|-   
| {{#item:400111}}{{#itemDesc:400111}}   
| {{#item:400111}}{{#itemDesc:400111}}   
Line 3,359: Line 3,298:
| {{#item:24668}}{{#itemDesc:24668}}   
| {{#item:24668}}{{#itemDesc:24668}}   
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
===ÉTAPE 5 🕔(Palier élite)===
===STAGE 5 🕔(Elite Tier)===
Le choix ultime pour une performance maximale.
The ultimate choice for maximum performance.
Optimal pour les scénarios avancés et hautement désirable.
Optimal for advanced scenarios and highly desirable.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|+ Stage 5 Gears (Elite Tier)
|+ Équipements de l'étape 5 (Palier élite)
|-
|-
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | ⚔️Gears
! style="background-color: #B28A6B;" | ⚔️Équipements
! style="background-color: #B28A6B;" | 👻Shadow Gears and 🌑Costume stones
! style="background-color: #B28A6B;" | 👻Shadow Gears et 🌑Costume Stones
|-
|-
| Upper || +12 [A] {{#item:400111}} or +12 [A] {{#item:400535}} || {{#item:1000613}}
| Haut || +12 [A] {{#item:400111}} ou +12 [A] {{#item:400535}} || {{#item:1000613}}
|-
|-
| Middle || {{#item:410233}} or {{#item:400002}} || {{#item:1000614}}
| Milieu || {{#item:410233}} ou {{#item:400002}} || {{#item:1000614}}
|-
|-
| Lower || {{#item:420213}} || {{#item:1000615}}
| Bas || {{#item:420213}} || {{#item:1000615}}
|-
|-
| Armor || +12 [A] {{#item:450284}} or +12 [A] {{#item:450173}} or +12 [C] {{#item:450271}} || +10 {{#item:24883}}
| Armure || +12 [A] {{#item:450284}} ou +12 [A] {{#item:450173}} ou +12 [C] {{#item:450271}} || +10 {{#item:24883}}
|-
|-
| Weapon || +12 [A] {{#item:550089}} or +12 [A] {{#item:640049}} || +10 {{#item:24753}}
| Arme || +12 [A] {{#item:550089}} ou +12 [A] {{#item:640049}} || +10 {{#item:24753}}
|-
|-
| Shield || +12 [A] {{#item:460020}} or +11 [C] {{#item:460040}} || +10 {{#item:24754}}
| Bouclier || +12 [A] {{#item:460020}} ou +11 [C] {{#item:460040}} || +10 {{#item:24754}}
|-
|-
| Garment || +11 [A] {{#item:480233}} or +12 [C] {{#item:480284}} || {{#item:1001787}} and {{#item:1000921}}
| Cape || +11 [A] {{#item:480233}} ou +12 [C] {{#item:480284}} || {{#item:1001787}} et {{#item:1000921}}
|-
|-
| Shoe || +12 [A] {{#item:470204}} or +12 [C] {{#item:470198}} || +10 {{#item:24884}}
| Chaussures || +12 [A] {{#item:470204}} ou +12 [C] {{#item:470198}} || +10 {{#item:24884}}
|-
|-
| Accessory (Right) || {{#item:490304}} or {{#item:490136}} || +10 {{#item:24665}}
| Accessoire (Droite) || {{#item:490304}} ou {{#item:490136}} || +10 {{#item:24665}}
|-
|-
| Accessory (Left) || {{#item:490307}} or {{#item:490329}}|| +10 {{#item:24668}}
| Accessoire (Gauche) || {{#item:490307}} ou {{#item:490329}}|| +10 {{#item:24668}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
! style="background-color: #B28A6B;" | 📌Gears Descriptions  
! style="background-color: #B28A6B;" | 📌Descriptions des équipements  
|-   
|-   
| {{#item:400111}}{{#itemDesc:400111}}   
| {{#item:400111}}{{#itemDesc:400111}}   
Line 3,463: Line 3,396:
| {{#item:24668}}{{#itemDesc:24668}}   
| {{#item:24668}}{{#itemDesc:24668}}   
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
===ÉTAPE 6 🕕(Best in Slot)===
===STAGE 6 🕕(Best in Slot)===
Le combo d'équipements qui brise la méta actuelle, disponible dès maintenant.
The Current Meta breaking gear combo there is right now.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|+ Stage 6 Gears (Best in Slot)
|+ Équipements de l'étape 6 (Best in Slot)
|-
|-
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | ⚔️Gears
! style="background-color: #B28A6B;" | ⚔️Équipements
! style="background-color: #B28A6B;" | 👻Shadow Gears and 🌑Costume stones
! style="background-color: #B28A6B;" | 👻Shadow Gears et 🌑Costume Stones
|-
|-
| Upper || +15 [A] {{#item:400535}} or +15 [A] {{#item:400724}} || {{#item:1002408}}
| Haut || +15 [A] {{#item:400535}} ou +15 [A] {{#item:400724}} || {{#item:1002408}}
|-
|-
| Middle || {{#item:410233}} || {{#item:1002409}}
| Milieu || {{#item:410233}} || {{#item:1002409}}
|-
|-
| Lower || {{#item:420213}} || {{#item:1002410}}
| Bas || {{#item:420213}} || {{#item:1002410}}
|-
|-
| Armor || +15 [A] {{#item:450173}} || +10 {{#item:24993}}
| Armure || +15 [A] {{#item:450173}} || +10 {{#item:24993}}
|-
|-
| Weapon || +15 [A] {{#item:640049}} or +15 [A] {{#item:640054}}  || +10 {{#item:24792}}
| Arme || +15 [A] {{#item:640049}} ou +15 [A] {{#item:640054}}  || +10 {{#item:24792}}
|-
|-
| Shield || +14 [A] {{#item:460020}} || +10 {{#item:24793}}
| Bouclier || +14 [A] {{#item:460020}} || +10 {{#item:24793}}
|-
|-
| Garment || +15 [A] {{#item:480351}} || {{#item:1002405}} and {{#item:1000921}}
| Cape || +15 [A] {{#item:480351}} || {{#item:1002405}} et {{#item:1000921}}
|-
|-
| Shoe || +14 [A] {{#item:470204}} || +10 {{#item:24994}}
| Chaussures || +14 [A] {{#item:470204}} || +10 {{#item:24994}}
|-
|-
| Accessory (Right) || {{#item:490136}}  || +10 {{#item:24995}}
| Accessoire (Droite) || {{#item:490136}}  || +10 {{#item:24995}}
|-
|-
| Accessory (Left) || {{#item:490485}} || +10 {{#item:24996}}
| Accessoire (Gauche) || {{#item:490485}} || +10 {{#item:24996}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
! style="background-color: #B28A6B;" | 📌Gears Descriptions  
! style="background-color: #B28A6B;" | 📌Descriptions des équipements  
|-   
|-   
| {{#item:400535}}{{#itemDesc:400535}}   
| {{#item:400535}}{{#itemDesc:400535}}   
Line 3,550: Line 3,477:
| {{#item:24668}}{{#itemDesc:24668}}   
| {{#item:24668}}{{#itemDesc:24668}}   
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
===Étape bonus 1 🕠(Aperçu des équipements futurs)===
===Extra Stage 1 🕠(Future Insight Gears)===
Nouveaux équipements, nouvelle méta ? Découvrons ça !
New Gears New Meta? Let's find out!
{| class="wikitable"
{| class="wikitable"
|+ Extra Stage 1 (Future Gears)
|+ Étape bonus 1 (Équipements futurs)
|-
|-
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | ⚔️Gears
! style="background-color: #B28A6B;" | ⚔️Équipements
! style="background-color: #B28A6B;" | 👻Shadow Gears and 🌑Costume stones
! style="background-color: #B28A6B;" | 👻Shadow Gears et 🌑Costume Stones
|-
|-
| Upper || +12 [A] {{#item:400981}} || {{#item:1002408}}
| Haut || +12 [A] {{#item:400981}} || {{#item:1002408}}
|-
|-
| Middle || {{#item:410233}} || {{#item:1002409}}
| Milieu || {{#item:410233}} || {{#item:1002409}}
|-
|-
| Lower || {{#item:420213}} || {{#item:1002410}}
| Bas || {{#item:420213}} || {{#item:1002410}}
|-
|-
| Armor || +12 {{#item:450173}} || +10 {{#item:24993}}
| Armure || +12 {{#item:450173}} || +10 {{#item:24993}}
|-
|-
| Weapon || +12 [A] {{#item:640064}} or +12 [A] {{#item:640067}} || +10 {{#item:24792}}
| Arme || +12 [A] {{#item:640064}} ou +12 [A] {{#item:640067}} || +10 {{#item:24792}}
|-
|-
| Shield || +12 [A] {{#item:460020}} || +10 {{#item:24793}}
| Bouclier || +12 [A] {{#item:460020}} || +10 {{#item:24793}}
|-
|-
| Garment || +12 [A] {{#item:480351}} || {{#item:1002405}} and {{#item:1000921}}
| Cape || +12 [A] {{#item:480351}} || {{#item:1002405}} et {{#item:1000921}}
|-
|-
| Shoe || +12 {{#item:470337}} || +10 {{#item:24994}}
| Chaussures || +12 {{#item:470337}} || +10 {{#item:24994}}
|-
|-
| Accessory (Right) || {{#item:490136}} || +10 {{#item:24995}}  
| Accessoire (Droite) || {{#item:490136}} || +10 {{#item:24995}}  
|-
|-
| Accessory (Left) || {{#item:490485}} || +10 {{#item:24996}}
| Accessoire (Gauche) || {{#item:490485}} || +10 {{#item:24996}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
! style="background-color: #B28A6B;" | 📌Gears Descriptions  
! style="background-color: #B28A6B;" | 📌Descriptions des équipements  
|-   
|-   
| {{#item:400981}}{{#itemDesc:400981}}   
| {{#item:400981}}{{#itemDesc:400981}}   
Line 3,610: Line 3,533:
| {{#item:490485}}{{#itemDesc:490485}}
| {{#item:490485}}{{#itemDesc:490485}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
===Étape supplémentaire 2 🕠 (Équipements de drop)===
===Extra Stage 2 🕠(Drop Gears)===
La combinaison d'équipements de drop méta actuelle pour le farming (taux de drop augmenté)
The Current Meta Drop gear combo for farming (Boosted drop% rate)
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|+ Extra Stage 2 (Drop Gears)
|+ Étape supplémentaire 2 (Équipements de drop)
|-
|-
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | ⚔️Gears
! style="background-color: #B28A6B;" | ⚔️Équipements
! style="background-color: #B28A6B;" | 👻Shadow Gears and 🌑Costume stones
! style="background-color: #B28A6B;" | 👻Shadow Gears et 🌑Costume stones
|-
|-
| Upper || +15 [A] {{#item:400535}} or +15 [A] {{#item:400724}} || {{#item:29156}}
| Haut || +15 [A] {{#item:400535}} ou +15 [A] {{#item:400724}} || {{#item:29156}}
|-
|-
| Middle || {{#item:19118}} or {{#item:19117}}|| {{#item:29157}}
| Milieu || {{#item:19118}} ou {{#item:19117}}|| {{#item:29157}}
|-
|-
| Lower || {{#item:19095}} or {{#item:19154}} or {{#item:19243}} || {{#item:29158}}
| Bas || {{#item:19095}} ou {{#item:19154}} ou {{#item:19243}} || {{#item:29158}}
|-
|-
| Armor || +12 {{#item:15186}} || +10 {{#item:24747}}
| Armure || +12 {{#item:15186}} || +10 {{#item:24747}}
|-
|-
| Weapon || +15 [A] {{#item:640049}} or +15 [A] {{#item:640054}}  || +10 {{#item:24736}}
| Arme || +15 [A] {{#item:640049}} ou +15 [A] {{#item:640054}}  || +10 {{#item:24736}}
|-
|-
| Shield || +14 [A] {{#item:460020}} || +10 {{#item:24737}}
| Bouclier || +14 [A] {{#item:460020}} || +10 {{#item:24737}}
|-
|-
| Garment || +15 [A] {{#item:480351}} or +12 {{#item:20802}} || {{#item:25170}} and {{#item:310658}}
| Vêtement || +15 [A] {{#item:480351}} ou +12 {{#item:20802}} || {{#item:25170}} et {{#item:310658}}
|-
|-
| Shoe || +12 {{#item:22048}} or +12 {{#item:22061}} or +12 {{#item:22069}} || +10 {{#item:24748}}
| Chaussure || +12 {{#item:22048}} ou +12 {{#item:22061}} ou +12 {{#item:22069}} || +10 {{#item:24748}}
|-
|-
| Accessory (Right) || {{#item:490052}} Sinful if you don't have Minor Casting Set otherwise switch back to Signet & Circulation Acc  || +10 {{#item:24665}}  
| Accessoire (Droite) || {{#item:490052}} Sinful si vous n'avez pas le Minor Casting Set, sinon repassez à Signet & Circulation Acc  || +10 {{#item:24665}}  
|-
|-
| Accessory (Left) || {{#item:490053}} || +10 {{#item:24668}}
| Accessoire (Gauche) || {{#item:490053}} || +10 {{#item:24668}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
! style="background-color: #B28A6B;" | 📌Gears Descriptions  
! style="background-color: #B28A6B;" | 📌Descriptions des équipements  
|-   
|-   
| {{#item:400535}}{{#itemDesc:400535}}   
| {{#item:400535}}{{#itemDesc:400535}}   
Line 3,707: Line 3,624:
| {{#item:24668}}{{#itemDesc:24668}}   
| {{#item:24668}}{{#itemDesc:24668}}   
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
===Étape supplémentaire 3 🕠 (Équipements de leveling)===
===Extra Stage 3 🕠(Leveling Gears)===
Les équipements actuels que vous pouvez porter si vous êtes à l'étape de leveling !
The Current Gears that you can and may wear if you are on the leveling Stage!
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|+ Extra Stage 3 (Leveling Gears)
|+ Étape supplémentaire 3 (Équipements de leveling)
|-
|-
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | 🚸Type
! style="background-color: #B28A6B;" | ⚔️Gears
! style="background-color: #B28A6B;" | ⚔️Équipements
! style="background-color: #B28A6B;" | 👻Shadow Gears and 🌑Costume stones
! style="background-color: #B28A6B;" | 👻Shadow Gears et 🌑Costume stones
|-
|-
| Upper || +12 {{#item:19157}} or +12 {{#item:19136}} || {{#item:25171}}
| Haut || +12 {{#item:19157}} ou +12 {{#item:19136}} || {{#item:25171}}
|-
|-
| Middle || {{#item:19117}} or {{#item:18839}}|| {{#item:25141}}
| Milieu || {{#item:19117}} ou {{#item:18839}}|| {{#item:25141}}
|-
|-
| Lower || {{#item:19095}} or {{#item:19154}} or {{#item:19152}} || {{#item:25015}}
| Bas || {{#item:19095}} ou {{#item:19154}} ou {{#item:19152}} || {{#item:25015}}
|-
|-
| Armor || +12 {{#item:15186}} || +10 {{#item:24747}}
| Armure || +12 {{#item:15186}} || +10 {{#item:24747}}
|-
|-
| Weapon || +12 [A] {{#item:550089}} or +12 [A] {{#item:640054}}  || +10 {{#item:24770}}
| Arme || +12 [A] {{#item:550089}} ou +12 [A] {{#item:640054}}  || +10 {{#item:24770}}
|-
|-
| Shield || +9 {{#item:2195}} || +10 {{#item:24683}}
| Bouclier || +9 {{#item:2195}} || +10 {{#item:24683}}
|-
|-
| Garment || +12 {{#item:20802}} || {{#item:1002404}}
| Vêtement || +12 {{#item:20802}} || {{#item:1002404}}
|-
|-
| Shoe || +12 {{#item:22101}} || +10 {{#item:24748}}
| Chaussure || +12 {{#item:22101}} || +10 {{#item:24748}}
|-
|-
| Accessory (Right) || {{#item:28439}}  || +10 {{#item:24665}}  
| Accessoire (Droite) || {{#item:28439}}  || +10 {{#item:24665}}  
|-
|-
| Accessory (Left) || {{#item:28440}} || +10 {{#item:24668}}
| Accessoire (Gauche) || {{#item:28440}} || +10 {{#item:24668}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"   
! style="background-color: #B28A6B;" | 📌Gears Descriptions  
! style="background-color: #B28A6B;" | 📌Descriptions des équipements  
|-   
|-   
| {{#item:19157}}{{#itemDesc:19157}}   
| {{#item:19157}}{{#itemDesc:19157}}   
Line 3,804: Line 3,715:
| {{#item:24668}}{{#itemDesc:24668}}   
| {{#item:24668}}{{#itemDesc:24668}}   
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<p><i>Pour plus d'informations sur les enchantements, consultez ma <b>Section Équipement et Enchantements !</b></i></p>
<p><i>For more informations on enchants check my <b>Equipment and Enchant Section!</b></i></p>
(LA SECTION BUILD CI-DESSOUS EST UN PEU OBSOLÈTE, ELLE SERA MISE À JOUR QUAND J'AURAI LE TEMPS)
(THE BUILD SECTION BELOW IS A LIL OUTDATED, WILL UPDATED WHEN I HAVE THE TIME)
<h3 style="font-size: 1.7em; color: #8A6444;">Build Fantôme ⚫️</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Ghost Build ⚫️</h3>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
| colspan="3" style="width: 70%;background-color:#AEB6BF;" |'''<big>Ghost Build</big>'''  
| colspan="3" style="width: 70%;background-color:#AEB6BF;" |'''<big>Build Fantôme</big>'''  
'''Main Skill:''' '''{{#skill:5220}}''', </br>
'''Compétence principale :''' '''{{#skill:5220}}''', </br>
'''Secondary skill:''' '''{{#skill:5012}}''' and '''{{#skill:5217}}''' </br>
'''Compétence secondaire :''' '''{{#skill:5012}}''' et '''{{#skill:5217}}''' </br>
| style="width: 15%;background-color:#AEB6BF;" | ⚠️ Click Expand to see full build ⚠️
| style="width: 15%;background-color:#AEB6BF;" | ⚠️ Cliquez sur Développer pour voir le build complet ⚠️
|-
|-
| style="width: 33%;background-color:#AEB6BF;" |'''<big>Equipments ⚔️</big>'''
| style="width: 33%;background-color:#AEB6BF;" |'''<big>Équipements ⚔️</big>'''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || +12 [A] {{#item:400111}}
Top || +12 [A] {{#item:400111}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:410233}}
Mid || {{#item:410233}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas || {{#item:420213}}
Low || {{#item:420213}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure ||  +12 [A] {{#item:450284}}
Armor ||  +12 [A] {{#item:450284}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme || +12 [A] {{#item:550089}}  
Weapon || +12 [A] {{#item:550089}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier || +12 [A] {{#item:460020}}
Shield || +12 [A] {{#item:460020}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Cape || +12 [A] {{#item:480233}}  
Garment || +12 [A] {{#item:480233}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || +12 [A] {{#item:470204}}  
Shoes || +12 [A] {{#item:470204}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || {{#item:490304}}
Accessory R || {{#item:490304}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || {{#item:490307}}
Accessory L || {{#item:490307}}
| style="width: 33%;background-color:#AEB6BF;" |'''<big>Équipements d'Ombre + Pierres de Costume 🌌</big>'''
| style="width: 33%;background-color:#AEB6BF;" |'''<big>Shadow Gears + Costume Stones 🌌</big>'''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || {{#item:1000613}}
Top || {{#item:1000613}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:1000614}}
Mid || {{#item:1000614}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas || {{#item:1000615}}
Low || {{#item:1000615}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure || +10 {{#item:24883}}
Armor || +10 {{#item:24883}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme ||  +10 {{#item:24753}}
Weapon ||  +10 {{#item:24753}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier ||  +10 {{#item:24754}}
Shield ||  +10 {{#item:24754}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Cape || {{#item:1001787}} et {{#item:1000921}}
Garment || {{#item:1001787}} and {{#item:1000921}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || +10 {{#item:24884}}
Shoes || +10 {{#item:24884}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || +10 {{#item:24665}}
Accessory R || +10 {{#item:24665}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || +10 {{#item:24668}}
Accessory L || +10 {{#item:24668}}
| colspan="2" style="width: 33%;background-color:#AEB6BF;" |'''<big>Cartes 🎴</big>'''<u>
| colspan="2" style="width: 33%;background-color:#AEB6BF;" |'''<big>Cards 🎴</big>'''<u>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || {{#item:300247}}
Top || {{#item:300247}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:4598}}
Mid || {{#item:4598}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas ||  Aucun
Low ||  None
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure || {{#item:300308}}
Armor || {{#item:300308}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme || {{#item:300455}}
Weapon || {{#item:300455}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier || {{#item:27385}}
Shield || {{#item:27385}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Cape || {{#item:300375}}
Garment || {{#item:300375}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || {{#item:300458}}
Shoes || {{#item:300458}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || {{#item:300470}}
Accessory R || {{#item:300470}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || {{#item:300370}}
Accessory L || {{#item:300370}}
|}
|}
<h3 style="font-size: 1.7em; color: #8A6444;">Fire Build 🔴</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Build Feu 🔴</h3>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
| colspan="3" style="width: 70%;background-color:#F5B7B1;" |'''<big>Fire Build</big>'''  
| colspan="3" style="width: 70%;background-color:#F5B7B1;" |'''<big>Build Feu</big>'''  
'''Main Skill:''' '''{{#skill:5235}}''', </br>
'''Compétence principale :''' '''{{#skill:5235}}''', </br>
'''Secondary skill:''' '''{{#skill:5229}}''' and '''{{#skill:5222}}''' </br>
'''Compétence secondaire :''' '''{{#skill:5229}}''' et '''{{#skill:5222}}''' </br>
| style="width: 15%;background-color:#F5B7B1;" | ⚠️ Click Expand to see full build ⚠️
| style="width: 15%;background-color:#F5B7B1;" | ⚠️ Cliquez sur Développer pour voir le build complet ⚠️
|-
|-
| style="width: 33%;background-color:#F5B7B1;" |'''<big>Equipments</big>'''
| style="width: 33%;background-color:#F5B7B1;" |'''<big>Équipements</big>'''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || +15 [A] {{#item:400535}}
Top || +15 [A] {{#item:400535}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:410233}}
Mid || {{#item:410233}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas || {{#item:420213}}
Low || {{#item:420213}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure ||  +12 [A] {{#item:450173}}  
Armor ||  +12 [A] {{#item:450173}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme || +15 [A] {{#item:640049}}
Weapon || +15 [A] {{#item:640049}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier || Aucun
Shield || None
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Cape || +12 [A] {{#item:480351}}
Garment || +12 [A] {{#item:480351}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || +12 [A] {{#item:470204}}
Shoes || +12 [A] {{#item:470204}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || {{#item:490136}}
Accessory R || {{#item:490136}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || {{#item:490485}}
Accessory L || {{#item:490485}}
| style="width: 33%;background-color:#F5B7B1;" |'''<big>Équipements d'Ombre + Pierres de Costume 🌌</big>'''
| style="width: 33%;background-color:#F5B7B1;" |'''<big>Shadow Gears + Costume Stones 🌌</big>'''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || {{#item:1000613}}
Top || {{#item:1000613}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:1000529}}
Mid || {{#item:1000529}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas || {{#item:1000615}}
Low || {{#item:1000615}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure || +10 {{#item:24883}}
Armor || +10 {{#item:24883}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme ||  +10 {{#item:24753}}
Weapon ||  +10 {{#item:24753}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier ||  +10 {{#item:24754}}
Shield ||  +10 {{#item:24754}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Cape || {{#item:1001787}} et {{#item:1000921}}
Garment || {{#item:1001787}} and {{#item:1000921}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || +10 {{#item:24884}}
Shoes || +10 {{#item:24884}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || +10 {{#item:24665}}
Accessory R || +10 {{#item:24665}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || +10 {{#item:24668}}
Accessory L || +10 {{#item:24668}}
| colspan="2" style="width: 33%;background-color:#F5B7B1;" |'''<big>Cartes 🎴</big>'''<u>
| colspan="2" style="width: 33%;background-color:#F5B7B1;" |'''<big>Cards 🎴</big>'''<u>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || {{#item:4599}}
Top || {{#item:4599}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:300256}}
Mid || {{#item:300256}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas ||  Aucun
Low ||  None
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure || {{#item:300308}}
Armor || {{#item:300308}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme || {{#item:300455}} + {{#item:27384}}
Weapon || {{#item:300455}} + {{#item:27384}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier || {{#item:27385}}
Shield || {{#item:27385}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Cape || {{#item:4657}}
Garment || {{#item:4657}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || {{#item:300458}}
Shoes || {{#item:300458}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || {{#item:300469}}
Accessory R || {{#item:300469}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || {{#item:300216}}
Accessory L || {{#item:300216}}
|}
|}
<h3 style="font-size: 1.7em; color: #8A6444;">Water Build 🔵</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Build Eau 🔵</h3>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
| colspan="3" style="width: 70%;background-color:#AED6F1;" |'''<big>Water Build</big>'''  
| colspan="3" style="width: 70%;background-color:#AED6F1;" |'''<big>Build Eau</big>'''  
'''Main Skill:''' '''{{#skill:5237}}''', </br>
'''Compétence principale :''' '''{{#skill:5237}}''', </br>
'''Secondary skill:''' '''{{#skill:5216}}''' and '''{{#skill:5225}}''' </br>
'''Compétence secondaire :''' '''{{#skill:5216}}''' et '''{{#skill:5225}}''' </br>
| style="width: 15%;background-color:#AED6F1;" | ⚠️ Click Expand to see full build ⚠️
| style="width: 15%;background-color:#AED6F1;" | ⚠️ Cliquez sur Développer pour voir le build complet ⚠️
|-
|-
| style="width: 33%;background-color:#AED6F1;" |'''<big>Equipments</big>'''
| style="width: 33%;background-color:#AED6F1;" |'''<big>Équipements</big>'''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || +12 [A] {{#item:400535}}
Top || +12 [A] {{#item:400535}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:410233}}
Mid || {{#item:410233}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas || {{#item:420213}}  
Low || {{#item:420213}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure ||  +12 [A] {{#item:450173}}
Armor ||  +12 [A] {{#item:450173}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme || +12 [A] {{#item:640050}}  
Weapon || +12 [A] {{#item:640050}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier || Aucun
Shield || None
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Cape || +12 [A] {{#item:480351}}  
Garment || +12 [A] {{#item:480351}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || +12 [A] {{#item:470204}}  
Shoes || +12 [A] {{#item:470204}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || {{#item:490136}}
Accessory R || {{#item:490136}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || {{#item:490485}}
Accessory L || {{#item:490485}}
| style="width: 33%;background-color:#AED6F1;" |'''<big>Équipements d'Ombre + Pierres de Costume 🌌</big>'''
| style="width: 33%;background-color:#AED6F1;" |'''<big>Shadow Gears + Costume Stones 🌌</big>'''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || {{#item:1000613}}
Top || {{#item:1000613}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:1000529}}
Mid || {{#item:1000529}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas || {{#item:1000615}}
Low || {{#item:1000615}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure || +10 {{#item:24883}}
Armor || +10 {{#item:24883}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme ||  +10 {{#item:24753}}
Weapon ||  +10 {{#item:24753}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier ||  +10 {{#item:24754}}
Shield ||  +10 {{#item:24754}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Cape || {{#item:1001787}} et {{#item:1000921}}
Garment || {{#item:1001787}} and {{#item:1000921}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || +10 {{#item:24884}}
Shoes || +10 {{#item:24884}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || +10 {{#item:24665}}
Accessory R || +10 {{#item:24665}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || +10 {{#item:24668}}
Accessory L || +10 {{#item:24668}}
| colspan="2" style="width: 33%;background-color:#AED6F1;" |'''<big>Cartes 🎴</big>'''<u>
| colspan="2" style="width: 33%;background-color:#AED6F1;" |'''<big>Cards 🎴</big>'''<u>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || {{#item:300359}}
Top || {{#item:300359}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:300257}}
Mid || {{#item:300257}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas ||  Aucun
Low ||  None
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure || {{#item:300308}}
Armor || {{#item:300308}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme || {{#item:300455}}
Weapon || {{#item:300455}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier || {{#item:27385}}
Shield || {{#item:27385}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Cape || {{#item:27167}}
Garment || {{#item:27167}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || {{#item:300458}}
Shoes || {{#item:300458}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || {{#item:300464}}
Accessory R || {{#item:300464}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || {{#item:300364}}
Accessory L || {{#item:300364}}
|}
|}
<h3 style="font-size: 1.7em; color: #8A6444;">Wind Build 🟢</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Build Vent 🟢</h3>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
| colspan="3" style="width: 70%;background-color:#82E0AA;" |'''<big>Wind Build</big>'''  
| colspan="3" style="width: 70%;background-color:#82E0AA;" |'''<big>Build Vent</big>'''  
'''Main Skill:''' '''{{#skill:5234}}''', </br>
'''Compétence principale :''' '''{{#skill:5234}}''', </br>
'''Secondary skill:''' '''{{#skill:5227}}''' and '''{{#skill:5215}}''' </br>
'''Compétence secondaire :''' '''{{#skill:5227}}''' et '''{{#skill:5215}}''' </br>
| style="width: 15%;background-color:#82E0AA;" | ⚠️ Click Expand to see full build ⚠️
| style="width: 15%;background-color:#82E0AA;" | ⚠️ Cliquez sur Développer pour voir le build complet ⚠️
|-
|-
| style="width: 33%;background-color:#82E0AA;" |'''<big>Equipments</big>'''
| style="width: 33%;background-color:#82E0AA;" |'''<big>Équipements</big>'''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || +15 [A] {{#item:400535}}
Top || +15 [A] {{#item:400535}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:410233}}
Mid || {{#item:410233}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas || {{#item:420213}}
Low || {{#item:420213}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure ||  +12 [A] {{#item:450173}}
Armor ||  +12 [A] {{#item:450173}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme || +15 [A] {{#item:640049}}
Weapon || +15 [A] {{#item:640049}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier || Aucun
Shield || None
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Cape || +12 [A] {{#item:480351}}  
Garment || +12 [A] {{#item:480351}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || +12 [A] {{#item:470204}}
Shoes || +12 [A] {{#item:470204}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || {{#item:490136}}
Accessory R || {{#item:490136}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || {{#item:490485}}
Accessory L || {{#item:490485}}
| style="width: 33%;background-color:#82E0AA;" |'''<big>Équipements d'Ombre + Pierres de Costume</big>'''
| style="width: 33%;background-color:#82E0AA;" |'''<big>Shadow Gears + Costume Stones</big>'''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || {{#item:1000613}}
Top || {{#item:1000613}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:1000529}}
Mid || {{#item:1000529}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas || {{#item:1000615}}
Low || {{#item:1000615}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure || +10 {{#item:24883}}
Armor || +10 {{#item:24883}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme ||  +10 {{#item:24753}}
Weapon ||  +10 {{#item:24753}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier ||  +10 {{#item:24754}}
Shield ||  +10 {{#item:24754}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Cape || {{#item:1001787}} et {{#item:1000921}}
Garment || {{#item:1001787}} and {{#item:1000921}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || +10 {{#item:24884}}
Shoes || +10 {{#item:24884}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || +10 {{#item:24665}}
Accessory R || +10 {{#item:24665}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || +10 {{#item:24668}}
Accessory L || +10 {{#item:24668}}
| colspan="2" style="width: 33%;background-color:#82E0AA;" |'''<big>Cartes</big>'''<u>
| colspan="2" style="width: 33%;background-color:#82E0AA;" |'''<big>Cards</big>'''<u>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || {{#item:4586}}
Top || {{#item:4586}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:300255}}
Mid || {{#item:300255}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas ||  Aucun
Low ||  None
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure || {{#item:300308}}
Armor || {{#item:300308}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme || {{#item:300455}}
Weapon || {{#item:300455}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier || {{#item:27385}}
Shield || {{#item:27385}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Vêtement || {{#item:300149}}
Garment || {{#item:300149}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || {{#item:300458}}
Shoes || {{#item:300458}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || {{#item:300469}}
Accessory R || {{#item:300469}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || {{#item:300222}}
Accessory L || {{#item:300222}}
|}
|}
<h3 style="font-size: 1.7em; color: #8A6444;">Earth Build 🟤</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Build Terre 🟤</h3>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
| colspan="3" style="width: 70%;background-color:#EDBB99;" |'''<big>Earth Build</big>'''  
| colspan="3" style="width: 70%;background-color:#EDBB99;" |'''<big>Build Terre</big>'''  
'''Main Skill:''' '''{{#skill:5233}}''', </br>
'''Compétence principale :''' '''{{#skill:5233}}''', </br>
'''Secondary skill:''' '''{{#skill:5221}}''' and '''{{#skill:5218}}''' </br>
'''Compétence secondaire :''' '''{{#skill:5221}}''' et '''{{#skill:5218}}''' </br>
| style="width: 15%;background-color:#EDBB99;" | ⚠️ Click Expand to see full build ⚠️
| style="width: 15%;background-color:#EDBB99;" | ⚠️ Cliquez sur Développer pour voir la build complète ⚠️
|-
|-
| style="width: 33%;background-color:#EDBB99;" |'''<big>Equipments</big>'''
| style="width: 33%;background-color:#EDBB99;" |'''<big>Équipements</big>'''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || +12 [A] {{#item:400535}}
Top || +12 [A] {{#item:400535}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:410233}}
Mid || {{#item:410233}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas || {{#item:420213}}
Low || {{#item:420213}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure ||  +12 [A] {{#item:450173}}
Armor ||  +12 [A] {{#item:450173}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme || +12 [A] {{#item:640050}}
Weapon || +12 [A] {{#item:640050}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier || Aucun
Shield || None
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Vêtement || +12 [A] {{#item:480351}}
Garment || +12 [A] {{#item:480351}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || +12 [A] {{#item:470204}}
Shoes || +12 [A] {{#item:470204}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || {{#item:490136}}
Accessory R || {{#item:490136}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || {{#item:490485}}
Accessory L || {{#item:490485}}
| style="width: 33%;background-color:#EDBB99;" |'''<big>Shadow Gears + Costume Stones</big>'''
| style="width: 33%;background-color:#EDBB99;" |'''<big>Shadow Gears + Costume Stones</big>'''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || {{#item:1000613}}
Top || {{#item:1000613}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:1000529}}
Mid || {{#item:1000529}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas || {{#item:1000615}}
Low || {{#item:1000615}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure || +10 {{#item:24883}}
Armor || +10 {{#item:24883}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme ||  +10 {{#item:24753}}
Weapon ||  +10 {{#item:24753}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier ||  +10 {{#item:24754}}
Shield ||  +10 {{#item:24754}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Vêtement || {{#item:1001787}} et {{#item:1000921}}
Garment || {{#item:1001787}} and {{#item:1000921}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || +10 {{#item:24884}}
Shoes || +10 {{#item:24884}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || +10 {{#item:24665}}
Accessory R || +10 {{#item:24665}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || +10 {{#item:24668}}
Accessory L || +10 {{#item:24668}}
| colspan="2" style="width: 33%;background-color:#EDBB99;" |'''<big>Cartes</big>'''<u>
| colspan="2" style="width: 33%;background-color:#EDBB99;" |'''<big>Cards</big>'''<u>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || {{#item:4600}}
Top || {{#item:4600}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:300259}}
Mid || {{#item:300259}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas ||  Aucun
Low ||  None
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure || {{#item:300308}}
Armor || {{#item:300308}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme || {{#item:300455}} + {{#item:27384}}
Weapon || {{#item:300455}} + {{#item:27384}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier || {{#item:27385}}
Shield || {{#item:27385}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Vêtement || {{#item:4629}}
Garment || {{#item:4629}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || {{#item:300458}}
Shoes || {{#item:300458}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || {{#item:300469}}
Accessory R || {{#item:300469}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || {{#item:300211}}
Accessory L || {{#item:300211}}
|}
|}
<h3 style="font-size: 1.7em; color: #8A6444;">Neutral Build ⚪️</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Build Neutre ⚪️</h3>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
| colspan="3" style="width: 70%;background-color:#ECF0F1;" |'''<big>Neutral Build</big>'''  
| colspan="3" style="width: 70%;background-color:#ECF0F1;" |'''<big>Build Neutre</big>'''  
'''Main Skill:''' '''{{#skill:5230}}''', </br>
'''Compétence principale :''' '''{{#skill:5230}}''', </br>
'''Secondary skill:''' '''{{#skill:2213}}''' and '''{{#skill:5217}}''' </br>
'''Compétence secondaire :''' '''{{#skill:2213}}''' et '''{{#skill:5217}}''' </br>
| style="width: 15%;background-color:#ECF0F1;" | ⚠️ Click Expand to see full build ⚠️
| style="width: 15%;background-color:#ECF0F1;" | ⚠️ Cliquez sur Développer pour voir la build complète ⚠️
|-
|-
| style="width: 33%;background-color:#ECF0F1;" |'''<big>Equipments</big>'''
| style="width: 33%;background-color:#ECF0F1;" |'''<big>Équipements</big>'''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || +12 [A] {{#item:400111}}
Top || +12 [A] {{#item:400111}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:410233}}
Mid || {{#item:410233}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas || {{#item:420213}}
Low || {{#item:420213}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure ||  +12 [A] {{#item:450284}}
Armor ||  +12 [A] {{#item:450284}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme || +12 [A] {{#item:550089}}
Weapon || +12 [A] {{#item:550089}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier || +12 [A] {{#item:460020}}
Shield || +12 [A] {{#item:460020}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Vêtement || +12 [A] {{#item:480233}}  
Garment || +12 [A] {{#item:480233}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || +12 [A] {{#item:470204}}  
Shoes || +12 [A] {{#item:470204}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || {{#item:490304}}
Accessory R || {{#item:490304}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || {{#item:490307}}
Accessory L || {{#item:490307}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
| style="width: 33%;background-color:#ECF0F1;" |'''<big>Shadow gears + Costume Stones</big>'''
| style="width: 33%;background-color:#ECF0F1;" |'''<big>Shadow gears + Costume Stones</big>'''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || {{#item:1000613}}
Top || {{#item:1000613}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:1000614}}
Mid || {{#item:1000614}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas || {{#item:1000615}}
Low || {{#item:1000615}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure || +10 {{#item:24883}}
Armor || +10 {{#item:24883}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme ||  +10 {{#item:24753}}
Weapon ||  +10 {{#item:24753}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier ||  +10 {{#item:24754}}
Shield ||  +10 {{#item:24754}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Vêtement || {{#item:1001787}} et {{#item:1000921}}
Garment || {{#item:1001787}} and {{#item:1000921}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || +10 {{#item:24884}}
Shoes || +10 {{#item:24884}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || +10 {{#item:24665}}
Accessory R || +10 {{#item:24665}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || +10 {{#item:24668}}
Accessory L || +10 {{#item:24668}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
| colspan="2" style="width: 33%;background-color:#ECF0F1;" |'''<big>Cartes</big>'''<u>
| colspan="2" style="width: 33%;background-color:#ECF0F1;" |'''<big>Cards</big>'''<u>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Haut || {{#item:27310}}
Top || {{#item:27310}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milieu || {{#item:300251}}
Mid || {{#item:300251}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bas ||  Aucun
Low ||  None
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Armure || {{#item:300308}}
Armor || {{#item:300308}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Arme || {{#item:300455}}
Weapon || {{#item:300455}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bouclier || {{#item:27385}}
Shield || {{#item:27385}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Vêtement || {{#item:300375}}
Garment || {{#item:300375}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Chaussures || {{#item:300458}}
Shoes || {{#item:300458}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire D || {{#item:300470}}
Accessory R || {{#item:300470}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Accessoire G || {{#item:300218}}
Accessory L || {{#item:300218}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
|}
|}
<p><i>For more informations on enchants check my <b>Equipment and Enchant Section!</b></i></p>
<p><i>Pour plus d'informations sur les enchantements, consultez ma <b>section Équipement et Enchantement !</b></i></p>
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Tablette runique</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Rune Tablet</span></span></h2>
<p><i>On nous appelle maintenant Rune Mages ! Ha ! Prenez ça, chevaliers !</i></p>
<p><i>We are now called Rune Mages! Ha! take that knights!</i></p>
<h3 style="font-size: 1.7em; color: #8A6444;">Runes magiques 🌌</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Magic Runes 🌌</h3>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:miyu frieren writing book.gif]]
[[File:miyu frieren writing book.gif]]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<p style="font-size: 1.5em;"><b>🔑 Le système de runes est le nouveau système dans Ragnarok Online </b></p>
<p style="font-size: 1.5em;"><b>🔑 Rune System is the new system in Ragnarok Online </b></p>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<p style="font-size: 1.5em;"><b>📌La tablette runique donne au joueur des effets supplémentaires en plus des objets équipés.</b></p>
<p style="font-size: 1.5em;"><b>📌Rune tablet gives the player additional effects beside from equipped items.</b></p>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
▶ Voici mes meilleurs choix pour les mages, listés ci-dessous :
▶ Here are my best choices for mages listed all below:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-expanded" style="text-align: center;width: 100%;"
{| class="wikitable mw-collapsible mw-expanded" style="text-align: center;width: 100%;"
|- style="background-color:#B28A6B;text-align:center;"
|- style="background-color:#B28A6B;text-align:center;"
| colspan="4" |Tablet list
| colspan="4" |Liste des tablettes
|- style="background-color:#B28A6B;text-align:center;"
|- style="background-color:#B28A6B;text-align:center;"
|Tablet set name
|Nom du set de tablettes
|Required rune pieces
|Fragments de runes requis
|Activation cost
|Coût d'activation
|Effects
|Effets
|-
|-
! colspan="4" style="background-color: #fad67d; color: #000;" | Episode 17
! colspan="4" style="background-color: #fad67d; color: #000;" | Épisode 17
|-
|-
|'''Wing Set'''
|'''Wing Set'''
Line 4,661: Line 4,188:
3 x {{#item:1001283}}
3 x {{#item:1001283}}
|
|
2 pieces: Every 3 enhancement level: Atk + 3, Matk + 3; Every 5 enhancement level: MaxHP + 1%, MaxSP + 1% <br>
2 pièces : Tous les 3 niveaux d'amélioration : Atk + 3, Matk + 3 ; Tous les 5 niveaux d'amélioration : MaxHP + 1%, MaxSP + 1% <br>
4 pieces: Additional MaxHP + 1%, MaxSP + 1%, Atk + 15, Matk + 15 <br>
4 pièces : MaxHP + 1%, MaxSP + 1%, Atk + 15, Matk + 15 supplémentaires <br>
5 pieces: Additional MaxHP + 3%, MaxSP + 3%, Atk + 45, Matk + 45
5 pièces : MaxHP + 3%, MaxSP + 3%, Atk + 45, Matk + 45 supplémentaires
|-
|-
|'''Doubtful Components Set'''
|'''Doubtful Components Set'''
Line 4,678: Line 4,205:
1 x {{#item:1001283}}
1 x {{#item:1001283}}
|
|
2 pieces: Every 3 enhancement level: Atk + 2, Matk + 2 <br>
2 pièces : Tous les 3 niveaux d'amélioration : Atk + 2, Matk + 2 <br>
4 pieces: Increases physical and magical damage against all size enemies by 1%, Atk + 10, Matk + 10
4 pièces : Augmente les dégâts physiques et magiques contre tous les ennemis de toutes tailles de 1%, Atk + 10, Matk + 10
|-
|-
|'''Mutant Set'''
|'''Mutant Set'''
Line 4,693: Line 4,220:
2 x {{#item:1001283}}
2 x {{#item:1001283}}
|
|
2 pieces: Every 5 enhancement level: Reduces variable cast time by 1% <br>
2 pièces : Tous les 5 niveaux d'amélioration : Réduit le temps d'incantation variable de 1% <br>
3 pieces: Increases neutral property magical damage by 3%
3 pièces : Augmente les dégâts magiques de propriété neutre de 3%
|-
|-
|'''Spell Addict Set'''
|'''Spell Addict Set'''
Line 4,708: Line 4,235:
3 x {{#item:1001283}}
3 x {{#item:1001283}}
|
|
2 pieces: Matk + 15, every 3 enhancement level: Matk + 3 <br>
2 pièces : Matk + 15, tous les 3 niveaux d'amélioration : Matk + 3 <br>
3 pieces: Increases all property magical damage by 1% <br>
3 pièces : Augmente les dégâts magiques de toutes les propriétés de 1% <br>
4 pieces: Increases all property magical damage by additional 4%
4 pièces : Augmente en plus les dégâts magiques de toutes les propriétés de 4%
|-
|-
! colspan="4" style="background-color: #fad67d; color: #000;" | Episode 18
! colspan="4" style="background-color: #fad67d; color: #000;" | Épisode 18
|-
|-
|'''False Magician Set'''
|'''False Magician Set'''
|Adulter Fides Book
|Adulter Fides Book
Adulter Fides Magical
Adulter Fides Magical
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
Adulter Fides Rhythm
Adulter Fides Rhythm
|
|
950 x {{#item:1000405}}
950 x {{#item:1000405}}
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
150 x {{#item:1001282}}
150 x {{#item:1001282}}
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
1 x {{#item:1001283}}
1 x {{#item:1001283}}
|2 pieces: For each 5 upgrades: Any Element Magic damage +1%
|2 pièces : Pour chaque 5 améliorations : Dégâts magiques de tous les éléments +1%
3 pieces: Any Element Magic damage +3%
3 pièces : Dégâts magiques de tous les éléments +3%
|-
|-
|'''Lava Zone Set'''
|'''Lava Zone Set'''
|Rakehand
|Rakehand
Lava and Ash
Lava and Ash
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
Hot Volcaring
Hot Volcaring
|
|
850 x {{#item:1000405}}
850 x {{#item:1000405}}
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
150 x {{#item:1001282}}
150 x {{#item:1001282}}
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
1 x {{#item:1001283}}
1 x {{#item:1001283}}
|2 pieces: Shadow Magic Damage +3%
|2 pièces : Dégâts magiques d'Ombre +3%
3 pieces: Earth Magic Damage +3%, For each 3 upgrades: Fire Magic Damage +2%
3 pièces : Dégâts magiques de Terre +3%, Pour chaque 3 améliorations : Dégâts magiques de Feu +2%
|-
|-
|'''Burning Fang Set'''
|'''Burning Fang Set'''
|Hot Volcaring
|Hot Volcaring
Burning Fang
Burning Fang
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
Lava and Ash
Lava and Ash
|
|
1250 x {{#item:1000405}}
1250 x {{#item:1000405}}
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
150 x {{#item:1001282}}
150 x {{#item:1001282}}
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
1 x {{#item:1001283}}
1 x {{#item:1001283}}
|2 pieces: When dealing damage: 2% chance to recover 200 SP per second for 4 seconds
|2 pièces : Lorsque vous infligez des dégâts : 2% de chance de récupérer 200 SP par seconde pendant 4 secondes
3 pieces: SP Consumption -5%, For each 3 upgrades SP Consumption -2%
3 pièces : Consommation de SP -5%, Pour chaque 3 améliorations : Consommation de SP -2%
|-
|-
|'''Demigod Set ⭐️'''
|'''Demigod Set ⭐️'''
|Demigod
|Demigod
Phantom Kite
Phantom Kite
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
Grey Wolf
Grey Wolf
|
|
1250 x {{#item:1000405}}
1250 x {{#item:1000405}}
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
150 x {{#item:1001282}}
150 x {{#item:1001282}}
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
2 x {{#item:1001283}}
2 x {{#item:1001283}}
|2 pieces: Damage vs. Boss Class +10%
|2 pièces : Dégâts contre la classe Boss +10%
3 pieces: Damage vs. Boss Class +15%, For Each 3 upgrades: Damage vs. Boss Class +3%
3 pièces : Dégâts contre la classe Boss +15%, Pour chaque 3 améliorations : Dégâts contre la classe Boss +3%
|-
|-
! colspan="4" style="background-color: #fad67d; color: #000;" | Episode 19
! colspan="4" style="background-color: #fad67d; color: #000;" | Épisode 19
|-
|-
| '''Glacier Weapon Set'''
| '''Glacier Weapon Set'''
| Glacier Blade <br> Glacier Crusher <br> Glacier Graver <br> Glacier Piercer <br> Glacier Caster <br> Glacier Marksman  
| Glacier Blade <br> Glacier Crusher <br> Glacier Graver <br> Glacier Piercer <br> Glacier Caster <br> Glacier Marksman  
| 450 x {{#item:1000608}} <br> 75 x {{#item:1001282}} <br> 1 x {{#item:1001283}}
| 450 x {{#item:1000608}} <br> 75 x {{#item:1001282}} <br> 1 x {{#item:1001283}}
| '''2 pieces''': ATK +35, MATK +35 <br>
| '''2 pièces''' : ATK +35, MATK +35 <br>
'''4 pieces''': P.ATK +2, S.MATK +2, For each 5 upgrades: P.ATK +1, S.MATK +1 <br>
'''4 pièces''' : P.ATK +2, S.MATK +2, Pour chaque 5 améliorations : P.ATK +1, S.MATK +1 <br>
'''6 pieces''': Melee physical damage +4%, Ranged physical damage +4%, All elemental Magic damage +3%
'''6 pièces''' : Dégâts physiques de mêlée +4%, Dégâts physiques à distance +4%, Dégâts magiques de tous les éléments +3%
|-
|-
| '''Fusion Set'''
| '''Fusion Set'''
| Fusion <br> Transformation
| Fusion <br> Transformation
| 1550x {{#item:1000608}} <br> 200 x {{#item:1001282}} <br> 1 x {{#item:1001283}}
| 1550x {{#item:1000608}} <br> 200 x {{#item:1001282}} <br> 1 x {{#item:1001283}}
| '''2 pieces''': S.MATK +15, All elemental resistance -15%, For each 3 upgrades: All elemental resistance +3%, Poison and Fire Magic damage +4%
| '''2 pièces''' : S.MATK +15, Résistance élémentaire totale -15%, Pour chaque 3 améliorations : Résistance élémentaire totale +3%, Dégâts magiques de Poison et de Feu +4%
|-
|-
| '''Basement Set'''
| '''Basement Set'''
| Family <br> Failure <br> Transformation
| Family <br> Failure <br> Transformation
| 850 x {{#item:1000608}} <br> 150 x {{#item:1001282}} <br> 1 x {{#item:1001283}}
| 850 x {{#item:1000608}} <br> 150 x {{#item:1001282}} <br> 1 x {{#item:1001283}}
| '''2 pieces''': S.MATK +3, SP cost for skills +5%, For each 5 upgrades: Water, poison Magic damage +1%, Dark, Fire Magic damage +1%
| '''2 pièces''' : S.MATK +3, Coût en SP des compétences +5%, Pour chaque 5 améliorations : Dégâts magiques d'Eau et de Poison +1%, Dégâts magiques de Ténèbres et de Feu +1%
'''3 pieces''': Water, Poison Magic damage +5%, Dark, Fire Magic damage +5%, SP cost for skills -5% <br>
'''3 pièces''' : Dégâts magiques d'Eau et de Poison +5%, Dégâts magiques de Ténèbres et de Feu +5%, Coût en SP des compétences -5% <br>
|-
|-
! colspan="4" style="background-color: #fad67d; color: #000;" | EVT
! colspan="4" style="background-color: #fad67d; color: #000;" | EVT
Line 4,831: Line 4,334:
| Night Market Poring <br> Night Market Lunatic <br> Night Market Fabre <br> Night Market Food  
| Night Market Poring <br> Night Market Lunatic <br> Night Market Fabre <br> Night Market Food  
| 21 x {{#item:1001282}}
| 21 x {{#item:1001282}}
| 2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1 <br>
| 2 pièces : Tous les 3 niveaux d'amélioration : Atk + 1, Matk + 1 <br>
3 pieces: Increases HP recovery rate of Monster Bread and Poring Kombucha by 100% <br>
3 pièces : Augmente le taux de récupération de HP de Monster Bread et Poring Kombucha de 100% <br>
4 pieces: Additional Atk + 10, Matk + 10
4 pièces : Atk + 10, Matk + 10 supplémentaires
|-
|-
|'''22nd Anniversary Set'''
|'''22nd Anniversary Set'''
| Night Market Poring <br> Night Market Lunatic <br> Night Market Fabre <br> Night Market BeBe <br> Night Market Coco <br> Night Market Food
| Night Market Poring <br> Night Market Lunatic <br> Night Market Fabre <br> Night Market BeBe <br> Night Market Coco <br> Night Market Food
| 22 x {{#item:1001282}}
| 22 x {{#item:1001282}}
| 2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1 <br>
| 2 pièces : Tous les 3 niveaux d'amélioration : Atk + 1, Matk + 1 <br>
4 pieces: Atk +10, Matk +10 <br>
4 pièces : Atk +10, Matk +10 <br>
5 pieces: Every 5 enhancement level: Attack Speed +1%, Variable Casti Time -1% <br>
5 pièces : Tous les 5 niveaux d'amélioration : Vitesse d'attaque +1%, Temps d'incantation variable -1% <br>
6 pieces: MHP +1000 MSP +500, For Each 3 upgrades: MHP +100, MSP +10
6 pièces : MHP +1000 MSP +500, Pour chaque 3 améliorations : MHP +100, MSP +10
|}
|}
[[File:miyu rune stone npc2.png|500px]]
[[File:miyu rune stone npc2.png|500px]]
You can find and activate this at the Equip Enhancing room (@go 50) {{#navi:grademk|50|179}}
Vous pouvez le trouver et l'activer dans la salle d'amélioration d'équipement (@go 50) {{#navi:grademk|50|179}}
</div>






<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Consommables</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Consumables</span></span></h2>
<p><i>Les mages adooorent les potions, laquelle est votre préférée ?~</i></p>
<p><i>Mages looooooooves potions, which one is your favorite?~</i></p>
<h3 style="font-size: 1.7em; color: #8A6444;">Consommables 🥃</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Consumables 🥃</h3>
[[File:Miyu frieren flask.gif]]
[[File:Miyu frieren flask.gif]]
Come on drink this~ uwu
Allez, buvez ceci~ uwu
<p style="font-size: 1.5em;"><b>🍾 These are all the Consumables that would favor us more into the winning battle!</b></p>
<p style="font-size: 1.5em;"><b>🍾 Voici tous les consommables qui nous donneront l'avantage pour remporter la bataille !</b></p>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable sortable" style="width:70%;"
{| class="wikitable sortable" style="width:70%;"
|+ List of all Essentials
|+ Liste de tous les indispensables
|-
|-
! style="background-color: #B28A6B;" | Consumable 🧃
! style="background-color: #B28A6B;" | Consommable 🧃
! style="background-color: #B28A6B;" | Description 📃
! style="background-color: #B28A6B;" | Description 📃
! style="background-color: #B28A6B;" | Where to Obtain ❓
! style="background-color: #B28A6B;" | Où l'obtenir ❓
|-
|-
| {{#item:657}} || {{#itemDesc:657}} || Any Tool Dealer🥤
| {{#item:657}} || {{#itemDesc:657}} || N'importe quel Tool Dealer🥤
|-
|-
| {{#item:12437}} || {{#itemDesc:12437}} || {{#Skill:2497}}
| {{#item:12437}} || {{#itemDesc:12437}} || {{#Skill:2497}}
Line 4,872: Line 4,371:
| {{#item:100233}} || {{#itemDesc:100233}} || {{#Skill:2497}}
| {{#item:100233}} || {{#itemDesc:100233}} || {{#Skill:2497}}
|-
|-
| {{#item:12215}} || {{#itemDesc:12215}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:12215}} || {{#itemDesc:12215}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:12216}} || {{#itemDesc:12216}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:12216}} || {{#itemDesc:12216}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:12218}} || {{#itemDesc:12218}} || Event Eggs🥚 or Cash Shop💰
| {{#item:12218}} || {{#itemDesc:12218}} || Œufs d'événement🥚 ou Cash Shop💰
|-
|-
| {{#item:22511}} || {{#itemDesc:22511}} || {{#navi:dali|97|141}} or {{#navi:dali02|81|61}}
| {{#item:22511}} || {{#itemDesc:22511}} || {{#navi:dali|97|141}} ou {{#navi:dali02|81|61}}
|-
|-
| {{#item:12710}} || {{#itemDesc:12710}} || Event Eggs🥚 or Cash Shop💰 or Slots🎰
| {{#item:12710}} || {{#itemDesc:12710}} || Œufs d'événement🥚 ou Cash Shop💰 ou Machines à sous🎰
|-
|-
| {{#item:14601}} || {{#itemDesc:14601}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:14601}} || {{#itemDesc:14601}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:23204}} || {{#itemDesc:23204}} || {{#navi:moc_para01|52|31}} or Event Eggs🥚 or Cash Shop💰
| {{#item:23204}} || {{#itemDesc:23204}} || {{#navi:moc_para01|52|31}} ou Œufs d'événement🥚 ou Cash Shop💰
|-
|-
| {{#item:12414}} || {{#itemDesc:12414}} || {{#navi:brasilis|187|161}}
| {{#item:12414}} || {{#itemDesc:12414}} || {{#navi:brasilis|187|161}}
|-
|-
| {{#item:22754}} || {{#itemDesc:22754}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:22754}} || {{#itemDesc:22754}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:22755}} || {{#itemDesc:22755}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:22755}} || {{#itemDesc:22755}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:22750}} || {{#itemDesc:22750}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:22750}} || {{#itemDesc:22750}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:22751}} || {{#itemDesc:22751}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:22751}} || {{#itemDesc:22751}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:11592}} || {{#itemDesc:11592}} || {{#navi:moc_para01|52|31}} or Event Eggs🥚
| {{#item:11592}} || {{#itemDesc:11592}} || {{#navi:moc_para01|52|31}} ou Œufs d'événement🥚
|-
|-
| {{#item:23016}} || {{#itemDesc:23016}} || {{#navi:lighthalzen|320|218}}
| {{#item:23016}} || {{#itemDesc:23016}} || {{#navi:lighthalzen|320|218}}
Line 4,904: Line 4,403:
| {{#item:12427}} || {{#itemDesc:12427}} || {{#Skill:2497}}
| {{#item:12427}} || {{#itemDesc:12427}} || {{#Skill:2497}}
|-
|-
| {{#item:14600}} || {{#itemDesc:14600}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:14600}} || {{#itemDesc:14600}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:14766}} || {{#itemDesc:14766}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:14766}} || {{#itemDesc:14766}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:23475}} || {{#itemDesc:23475}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:23475}} || {{#itemDesc:23475}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:12796}} || {{#itemDesc:12796}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:12796}} || {{#itemDesc:12796}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:12684}} || {{#itemDesc:12684}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:12684}} || {{#itemDesc:12684}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:50035}} || {{#itemDesc:50035}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:50035}} || {{#itemDesc:50035}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:23203}} || {{#itemDesc:23203}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:23203}} || {{#itemDesc:23203}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:14534}} || {{#itemDesc:14534}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:14534}} || {{#itemDesc:14534}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:14535}} || {{#itemDesc:14535}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:14535}} || {{#itemDesc:14535}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:12832}} || {{#itemDesc:12832}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:12832}} || {{#itemDesc:12832}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:12883}} || {{#itemDesc:12883}} || {{#navi:moc_para01|52|31}} or Cash Shop💰
| {{#item:12883}} || {{#itemDesc:12883}} || {{#navi:moc_para01|52|31}} ou Cash Shop💰
|-
|-
| {{#item:12430}} || {{#itemDesc:12430}} || {{#Skill:2495}}
| {{#item:12430}} || {{#itemDesc:12430}} || {{#Skill:2495}}
Line 4,934: Line 4,433:
| {{#item:12431}} || {{#itemDesc:12431}} || {{#Skill:2495}}
| {{#item:12431}} || {{#itemDesc:12431}} || {{#Skill:2495}}
|-
|-
| {{#item:12118}} || {{#itemDesc:12118}} || {{#Skill:228}} or {{#item:4389}}
| {{#item:12118}} || {{#itemDesc:12118}} || {{#Skill:228}} ou {{#item:4389}}
|-
|-
| {{#item:12119}} || {{#itemDesc:12119}} || {{#Skill:228}} or {{#item:4389}}
| {{#item:12119}} || {{#itemDesc:12119}} || {{#Skill:228}} ou {{#item:4389}}
|-
|-
| {{#item:12121}} || {{#itemDesc:12121}} || {{#Skill:228}} or {{#item:4389}}
| {{#item:12121}} || {{#itemDesc:12121}} || {{#Skill:228}} ou {{#item:4389}}
|-
|-
| {{#item:12120}} || {{#itemDesc:12120}} || {{#Skill:228}} or {{#item:4389}}
| {{#item:12120}} || {{#itemDesc:12120}} || {{#Skill:228}} ou {{#item:4389}}
|-
|-
| {{#item:1100005}} || {{#itemDesc:1100005}} || {{#Skill:2497}}
| {{#item:1100005}} || {{#itemDesc:1100005}} || {{#Skill:2497}}
Line 4,952: Line 4,451:
| {{#item:102985}} || {{#itemDesc:102985}} || Cash Shop💰
| {{#item:102985}} || {{#itemDesc:102985}} || Cash Shop💰
|}
|}
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Familiers</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Pets</span></span></h2>
<p><i>Si vous mourez, vous perdrez de l'intimité D:</i></p>
<p><i>If you die, you'll lose intimacy D:</i></p>
<h3 style="font-size: 1.7em; color: #8A6444;">Compagnons 🐶</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Companions 🐶</h3>
[[File:miyufrierenpet.gif]]
[[File:miyufrierenpet.gif]]
what kind of weird pet is this...
Quel genre de familier bizarre est-ce...
<p style="font-size: 1.5em;"><b>🐈 Make sure to keep your pets well fed, I've listed all the companions that is well suited for us mages!</b></p>
<p style="font-size: 1.5em;"><b>🐈 Veillez à bien nourrir vos familiers, j'ai listé tous les compagnons qui sont les mieux adaptés pour nous, les mages !</b></p>
{| class="wikitable sortable"
{| class="wikitable sortable"
|+ Taming
|+ Apprivoisement
|-
|-
! style="background-color: #B28A6B;" | Pet 🐸
! style="background-color: #B28A6B;" | Familier 🐸
! style="background-color: #B28A6B;" | Where to Obtain ❓
! style="background-color: #B28A6B;" | Où l'obtenir ❓
! style="background-color: #B28A6B;" | Description 📃
! style="background-color: #B28A6B;" | Description 📃
|-
|-
Line 4,972: Line 4,469:
|Evolved Teddy Bear
|Evolved Teddy Bear
300 {{#item:7442|Cursed Seal}}
300 {{#item:7442|Cursed Seal}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
50 {{#item:724|Cursed Ruby}}
50 {{#item:724|Cursed Ruby}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
3 {{#item:23189|Small Needle Kit}}
3 {{#item:23189|Small Needle Kit}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
1 {{#item:4340|Teddy Bear Card}}
1 {{#item:4340|Teddy Bear Card}}
|{{#itemDesc:9108}}
|{{#itemDesc:9108}}
Line 5,015: Line 4,506:
|Evolved Wicked Nymph
|Evolved Wicked Nymph
50 {{#item:12002| Level 5 Heal}}
50 {{#item:12002| Level 5 Heal}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
3 {{#item:4202|Mao Guai Card}}
3 {{#item:4202|Mao Guai Card}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
3 {{#item:4258|Evil Nymph Card}}
3 {{#item:4258|Evil Nymph Card}}
3 {{#item:4272|Zhu Po Long Card}}
3 {{#item:4272|Zhu Po Long Card}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
3 {{#item:4328|Yao Jun Card}}
3 {{#item:4328|Yao Jun Card}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
3 {{#item:4373|Green Maiden Card}}
3 {{#item:4373|Green Maiden Card}}
|{{#itemDesc:9115}}
|{{#itemDesc:9115}}
Line 5,061: Line 4,544:
|{{#mob:1106|Desert Wolf}}
|{{#mob:1106|Desert Wolf}}
|Evolved Baby Desert Wolf
|Evolved Baby Desert Wolf
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
300 {{#item:7030|Claw of Desert Wolf}}
300 {{#item:7030|Claw of Desert Wolf}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
20 {{#item:919|Animal Skin}}
20 {{#item:919|Animal Skin}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
3 {{#item:628|Well-Dried Bone}}
3 {{#item:628|Well-Dried Bone}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
1 {{#item:4082|Desert Wolf Card}}
1 {{#item:4082|Desert Wolf Card}}
|{{#itemDesc:9129}}
|{{#itemDesc:9129}}
Line 5,117: Line 4,592:
|
|
# [[Temporal Circlet#Item Exchange|OGH CM Machine]]
# [[Temporal Circlet#Item Exchange|OGH CM Machine]]
# Egg drops from Mutated White Knight
# L'œuf est drop par Mutated White Knight
|{{#itemDesc:9133}}
|{{#itemDesc:9133}}
|-
|-
Line 5,150: Line 4,625:
|Evolved Mutated White Knight
|Evolved Mutated White Knight
100 {{#item:25509}}
100 {{#item:25509}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
100 {{#item:1000831}}
100 {{#item:1000831}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
200 {{#item:1000263}}
200 {{#item:1000263}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
2 {{#item:4608}}
2 {{#item:4608}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
2 {{#item:27384}}
2 {{#item:27384}}
| {{#itemDesc:9134}}
| {{#itemDesc:9134}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Montée de niveau</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Leveling</span></span></h2>
<p><i>Mourir fait perdre des points d'expérience, soyez prudent !~</i></p>
<p><i>Dying Loses Experience points becareful!~</i></p>
<h3 style="font-size: 1.7em; color: #8A6444;">Lieux de montée de niveau 💡</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Leveling Locations 💡</h3>
[[File:Miyu frieren bonfire.gif]]
[[File:Miyu frieren bonfire.gif]]
You can get a 1 free beginner manual at the start so use it wisely!
Vous pouvez obtenir 1 Beginner Manual gratuit au début, alors utilisez-le judicieusement !
<p style="font-size: 1.5em;"><b>Don't forget to bring and use {{#item:12208}}</b></p>
<p style="font-size: 1.5em;"><b>N'oubliez pas d'apporter et d'utiliser {{#item:12208}}</b></p>
{| class="wikitable" style="text-align: center; margin: left; width: 60%; font-size: larger; border-collapse: collapse;"
{| class="wikitable" style="text-align: center; margin: left; width: 60%; font-size: larger; border-collapse: collapse;"
! style="background-color: #B28A6B;" | Level ↗️
! style="background-color: #B28A6B;" | Niveau ↗️
! style="background-color: #B28A6B;" | Dungeon 🌋
! style="background-color: #B28A6B;" | Donjon 🌋
! style="background-color: #B28A6B;" | Available Quests 🧾
! style="background-color: #B28A6B;" | Quêtes disponibles 🧾
|-
|-
| style="background-color: #fad67d;" | 1 - 40
| style="background-color: #fad67d;" | 1 - 40
| Anthell Dungeon 1 🦟
| Anthell Dungeon 1 🦟
| None
| Aucune
|-
|-
| style="background-color: #fad67d;" | 40 - 70
| style="background-color: #fad67d;" | 40 - 70
Line 5,223: Line 4,688:
|-
|-
| style="background-color: #fad67d;" | 260 - 275
| style="background-color: #fad67d;" | 260 - 275
| [[Varmundt's Biosphere Depth|Varmundt's Biosphere Depth]] or [[Varmundt's Biosphere Depth 2|Varmundt's Biosphere Depth 2]] 🐊
| [[Varmundt's Biosphere Depth|Varmundt's Biosphere Depth]] ou [[Varmundt's Biosphere Depth 2|Varmundt's Biosphere Depth 2]] 🐊
| [https://wiki.muhro.eu/Board_Quests Main-Office Board Quest]
| [https://wiki.muhro.eu/Board_Quests Main-Office Board Quest]
|}
|}
You can get Experience field manuals or {{#item:12263}} at {{#navi:moc_para01|52|31}} Eden Machine which cost x20 {{#item:25223}}
Vous pouvez obtenir des Field Manual ou {{#item:12263}} à la {{#navi:moc_para01|52|31}} Eden Machine qui coûte x20 {{#item:25223}}
<p style="font-size:1.0rem;">💡</b>You could also wait for the EXP Event (Bonus +50% more exp) you can check this at <u>Capoo</u> NPC located here:{{#navi:neustadt|113|116}}</p>
<p style="font-size:1.0rem;">💡</b>Vous pouvez aussi attendre l'événement EXP (Bonus +50 % d'exp en plus), vous pouvez vérifier cela auprès du PNJ <u>Capoo</u> situé ici : {{#navi:neustadt|113|116}}</p>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Difficulté des Instances</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Instances Difficulty</span></span></h2>
<p><i>Les Instances drop Antiquity ! assurez-vous de terminer les dungeons !</i></p>
<p><i>Instances drops Antiquity! make sure to finish the dungeons!</i></p>
[[File:miyu frieren treasure.gif]]
[[File:miyu frieren treasure.gif]]
Remember to buff yourselves before you enter! (even better if you have party or a guild friends to run with)
N'oubliez pas de vous buffer avant d'entrer ! (encore mieux si vous avez une party ou des amis de guilde avec qui jouer)
<p style="font-size: 1.5em;"><b>I've Listed all the possible instances that you might want to farm with as you progress the game</b></p>
<p style="font-size: 1.5em;"><b>J'ai listé toutes les instances possibles que vous pourriez vouloir farmer au fur et à mesure de votre progression dans le jeu</b></p>
<h3 style="font-size: 1.7em; color: #8A6444;">Instances 💰</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Instances 💰</h3>
* Episodes are grouped roughly by their release timeline and game progression.
* Les épisodes sont regroupés approximativement selon leur date de sortie et la progression du jeu.
* Instances within each tier are approximately ordered by when you should attempt them.
* Les Instances de chaque palier sont approximativement classées selon le moment où vous devriez les tenter.
* Red and Purple Tier (Nightmare/Extreme/Expert) are typically end-game contents.
* Les paliers Rouge et Violet (Nightmare/Extreme/Expert) sont typiquement du contenu end-game.
* Some instances may appear Easier or Harder because of Updates and buffs/Nerfs.
* Certaines instances peuvent paraître plus faciles ou plus difficiles en raison des mises à jour et des buffs/nerfs.
* Consider your gear progression and party composition when attempting higher difficulties.
* Prenez en compte la progression de votre équipement et la composition de votre party lorsque vous tentez des difficultés plus élevées.
<p style="font-size: 1.5em;"><b>
<p style="font-size: 1.5em;"><b>
Additionally you can check this Guide on how much you can farm/earn per 30mins or gum in different type of scenarios: https://wiki.muhro.eu/Farming_Items
De plus, vous pouvez consulter ce Guide sur combien vous pouvez farmer/gagner par 30 minutes ou gum dans différents types de scénarios : https://wiki.muhro.eu/Farming_Items
</b></p>
</b></p>
<p style="font-size: 1.3em;"><b>
<p style="font-size: 1.3em;"><b>
This is a general guide on leveling and farming, aimed at new players making their first character on this server: https://wiki.muhro.eu/The_Road_to_a_Billion_Zeny_-_Newbie_Leveling/Farming_Guide
Ceci est un guide général sur le leveling et le farming, destiné aux nouveaux joueurs créant leur premier personnage sur ce serveur : https://wiki.muhro.eu/The_Road_to_a_Billion_Zeny_-_Newbie_Leveling/Farming_Guide
</b></p>
</b></p>
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:1em auto; background:#ffffff; border:2px solid #8A6444; border-radius:5px;"
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:1em auto; background:#ffffff; border:2px solid #8A6444; border-radius:5px;"
! colspan="2" style="background: linear-gradient(to right, #8A6444, #a67b54); color:#fad67d; padding:10px; text-align:center; font-size:120%; text-shadow:1px 1px 2px black;" | ''' Instances you can farm by Episodes / Difficulty '''
! colspan="2" style="background: linear-gradient(to right, #8A6444, #a67b54); color:#fad67d; padding:10px; text-align:center; font-size:120%; text-shadow:1px 1px 2px black;" | ''' Instances que vous pouvez farmer par Épisodes / Difficulté '''
|-
|-
! style="width:150px; background:#f8f4ff; color:#9933cc; padding:8px; border-bottom:1px solid #eeeeee;" | '''Nightmare Mode'''<br><span style="font-size:85%; color:#666666;">(Party is Required)</span>
! style="width:150px; background:#f8f4ff; color:#9933cc; padding:8px; border-bottom:1px solid #eeeeee;" | '''Nightmare Mode'''<br><span style="font-size:85%; color:#666666;">(Party requise)</span>
| style="background:#f8f4ff; padding:8px; border-bottom:1px solid #eeeeee;" | [[Tomb of Remorse]] • [[Constellation Tower]] • [[Airship Destruction]] • [[Simulation Battle]] • [[Hall of Life]] • [[Lake of Fire]] • [[Final Battle]]  
| style="background:#f8f4ff; padding:8px; border-bottom:1px solid #eeeeee;" | [[Tomb of Remorse]] • [[Constellation Tower]] • [[Airship Destruction]] • [[Simulation Battle]] • [[Hall of Life]] • [[Lake of Fire]] • [[Final Battle]]  
|-
|-
! style="background:#fff5f5; color:#ff4444; padding:8px; border-bottom:1px solid #eeeeee;" | '''Extreme Mode'''<br><span style="font-size:85%; color:#666666;">(Party is sometimes needed)</span>
! style="background:#fff5f5; color:#ff4444; padding:8px; border-bottom:1px solid #eeeeee;" | '''Extreme Mode'''<br><span style="font-size:85%; color:#666666;">(Party parfois nécessaire)</span>
| style="background:#fff5f5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Memories of Thanatos]] • [[Geffen Night Arena]] • [[Immortal]] •  [[Alice Twisted Madness]] • [[Airship Crash]] • [[Sunken Tower]]  
| style="background:#fff5f5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Memories of Thanatos]] • [[Geffen Night Arena]] • [[Immortal]] •  [[Alice Twisted Madness]] • [[Airship Crash]] • [[Sunken Tower]]  
|-
|-
! style="background:#fff5f5; color:#ff4444; padding:8px; border-bottom:1px solid #eeeeee;" | '''Expert Mode'''<br><span style="font-size:85%; color:#666666;">(Party only if Necessary)</span>
! style="background:#fff5f5; color:#ff4444; padding:8px; border-bottom:1px solid #eeeeee;" | '''Expert Mode'''<br><span style="font-size:85%; color:#666666;">(Party uniquement si nécessaire)</span>
| style="background:#fff5f5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Old Glast Heim Challenge Mode]] • [[Villa of Deception]] • [[Sticky Sea]]
| style="background:#fff5f5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Old Glast Heim Challenge Mode]] • [[Villa of Deception]] • [[Sticky Sea]]
|-
|-
Line 5,278: Line 4,741:
| style="background:#f5fff5; padding:8px;" | [[Poring Village]] • [[Wave Mode]]
| style="background:#f5fff5; padding:8px;" | [[Poring Village]] • [[Wave Mode]]
|}
|}
<p style="font-size:1.0rem;">💡</b>Don't forget to get instances Quest and Submit them after finishing it, you can check this at <u>Daily Instance Board </u> NPC located here:{{#navi:main_office|123|53}}</p>
<p style="font-size:1.0rem;">💡</b>N'oubliez pas de prendre les quêtes d'instances et de les soumettre après les avoir terminées, vous pouvez vérifier cela auprès du PNJ <u>Daily Instance Board </u> situé ici :{{#navi:main_office|123|53}}</p>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Jouabilité</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Gameplay</span></span></h2>
<p><i>Merci d'avoir regardé owo</i></p>
<p><i>Thanks for Watching owo</i></p>
<h3 style="font-size: 1.7em; color: #8A6444;">Gameplays de Mage 🎥</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Mage Gameplays 🎥</h3>
Voici quelques petites vidéos que j'ai réalisées avec cette classe.
Here's a lil Videos that i had with the class
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|-
|-
| [https://youtu.be/8zC3D-frrcU?si=BDSa4QWovw84JUjm https://img.youtube.com/vi/8zC3D-frrcU/0.jpg]  
| [https://youtu.be/8zC3D-frrcU?si=BDSa4QWovw84JUjm https://img.youtube.com/vi/8zC3D-frrcU/0.jpg]  
| [https://youtu.be/BnoW0ZvjitA?si=IHt_vgnIupDwVyEE https://img.youtube.com/vi/BnoW0ZvjitA/0.jpg]  
| [https://youtu.be/BnoW0ZvjitA?si=IHt_vgnIupDwVyEE https://img.youtube.com/vi/BnoW0ZvjitA/0.jpg]  
| (Soon)
| (Bientôt)
|-
|-
| (Soon)
| (Bientôt)
| (Soon)  
| (Bientôt)  
| (Soon)  
| (Bientôt)  
|-
|-
| (Soon)
| (Bientôt)
| (Soon)
| (Bientôt)
| (Soon)  
| (Bientôt)  
| colspan="2" | <!-- Leave empty or add content if needed -->
| colspan="2" | <!-- Leave empty or add content if needed -->
|}
|}
</div>






<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Galerie</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Gallery</span></span></h2>
<p><i>La beauté et l'intelligence~</i></p>
<p><i>The beauty and the brains~</i></p>
<h3 style="font-size: 1.7em; color: #8A6444;">Arts du Mage 📸</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Mage Arts 📸</h3>
Admirez ! les majestueux lanceurs de sorts de Midgard !
Behold! the Magestic Spell Wielders of Midgard!
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|-
|-
Line 5,326: Line 4,781:
| [[File:Miyu AM Gallery.png|500px]]
| [[File:Miyu AM Gallery.png|500px]]
|}
|}
'''<p style="font-size: 1.4em;">Chibi Versions</p>
'''<p style="font-size: 1.4em;">Versions Chibi</p>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
| [[File:Miyu Mage Chibi Gallery.png|400px]]
| [[File:Miyu Mage Chibi Gallery.png|400px]]
Line 5,339: Line 4,792:
| [[File:Miyu AM Chibi Gallery.png|550px]]
| [[File:Miyu AM Chibi Gallery.png|550px]]
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span class="mw-headline" id="Disclaimers"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2.5rem;">Sprites</span></span></h2>
<h2><span class="mw-headline" id="Disclaimers"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2.5rem;">Sprites</span></span></h2>
<p><i>A fashion Wizard is the best kind of wizard!</i></p>
<p><i>Un Wizard à la mode est le meilleur des wizards !</i></p>
[[File:Miyu fashion mage.gif]]
[[File:Miyu fashion mage.gif]]
<h3 style="font-size: 1.8em; color: #8A6444;">Outfits 👗</h3>
<h3 style="font-size: 1.8em; color: #8A6444;">Tenues 👗</h3>
You can freely change your outfit via {{#item:50010}} and use it at the stylist NPC </br>
Vous pouvez changer librement votre tenue via {{#item:50010}} et l'utiliser auprès du PNJ styliste </br>
(You obtain this voucher at the Cash Shop, or from another player) </br>
(Vous obtenez ce coupon au Cash Shop, ou auprès d'un autre joueur) </br>
[[File:Miyu_Mage_SpritesM.png|1200px]] </br>
[[File:Miyu_Mage_SpritesM.png|1200px]] </br>
[[File:Miyu_Mage_SpritesF.png|1200px]] </br>
[[File:Miyu_Mage_SpritesF.png|1200px]] </br>
<h3 style="font-size: 1.8em; color: #8A6444;">Palettes 👘</h3>
<h3 style="font-size: 1.8em; color: #8A6444;">Palettes 👘</h3>
Here are the list of Color Palettes that you might want to peek for your mix and match looks! </br>
Voici la liste des palettes de couleurs que vous pourriez consulter pour vos looks à assortir ! </br>
(The Image provided is for both Male and Female Sprites)  
(L'image fournie concerne les sprites masculins et féminins)  
{| class="wikitable sortable" style="width:50%; font-size: larger;"
{| class="wikitable sortable" style="width:50%; font-size: larger;"
|+ Mage Sprites and Outfits
|+ Sprites et tenues de Mage
|-
|-
! 1st !! 2nd !! Transcendent !! 3rd !! Alternate 3rd (j) !! 3rd (old) !! 4th
! 1er !! 2e !! Transcendant !! 3e !! 3e alternatif (j) !! 3e (ancien) !! 4e
|-
|-
| [[Media:Magician_0.final.png|Magician]] || [[Media:Wizard_0.final.png|Wizard]] || [[Media:Highwizard_0.final.png|High Wizard]] || [[Media:Warlock palette.png|Warlock]] || [[Media:Warlock alt palette.png|Alternate Warlock]] || [[Media:Archmage alt palette.png|Old Warlock]] || [[Media:Arch Mage Palette.png|Arch Mage]]
| [[Media:Magician_0.final.png|Magician]] || [[Media:Wizard_0.final.png|Wizard]] || [[Media:Highwizard_0.final.png|High Wizard]] || [[Media:Warlock palette.png|Warlock]] || [[Media:Warlock alt palette.png|Warlock alternatif]] || [[Media:Archmage alt palette.png|Warlock ancien]] || [[Media:Arch Mage Palette.png|Arch Mage]]
|}
|}  
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Acronymes</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Acronyms</span></span></h2>
<p><i>Vous êtes un wizard ! Mémorisez !</i></p>
<p><i>You are a wizard! Memorize!</i></p>
<h3 style="font-size: 1.7em; color: #8A6444;">Glossaire 📝</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Glossary 📝</h3>
[[File:Miyu frieren wrong.gif]]
[[File:Miyu frieren wrong.gif]]
I think you might want to know what players or people call it as time goes on~ (RO TERMS)
Je pense que vous voudrez peut-être savoir comment les joueurs ou les gens l'appellent au fil du temps~ (TERMES RO)
<div style="font-size:1.2em">
<div style="font-size:1.2em">
<p style="font-size: 1.5em;"><b>Spell / Skill Acronyms:</b></p>
<p style="font-size: 1.5em;"><b>Acronymes de sorts / compétences :</b></p>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
! style="background-color: #B28A6B;" | Acronym
! style="background-color: #B28A6B;" | Acronyme
! style="background-color: #B28A6B;" | Meaning
! style="background-color: #B28A6B;" | Signification
! style="background-color: #B28A6B;" | Description
! style="background-color: #B28A6B;" | Description
|-
|-
| AMP || Mystical Amplification || Magic damage amplification skill
| AMP || Mystical Amplification || Compétence d'amplification des dégâts magiques
|-
|-
| ACD || After Cast Delay || Time before next spell can be cast
| ACD || After Cast Delay || Délai avant de pouvoir lancer le sort suivant
|-
|-
| SW || Safety Wall || Protective ground barrier spell
| SW || Safety Wall || Sort de barrière protectrice au sol
|-
|-
| EC || Energy Coat || Defensive magic shield
| EC || Energy Coat || Bouclier magique défensif
|-
|-
| QM || Quagmire || Ground-based movement debuff
| QM || Quagmire || Malus de déplacement au sol
|-
|-
| CL || Chain Lightning || Lightning damage that chains between targets
| CL || Chain Lightning || Dégâts de foudre qui se propagent entre les cibles
|-
|-
| CR || Crimson Rock || Fire-based area damage spell
| CR || Crimson Rock || Sort de dégâts de zone basés sur le feu
|-
|-
| SE || Soul Expansion || Ghost property magic damage
| SE || Soul Expansion || Dégâts magiques de propriété Ghost
|-
|-
| FM || Frosty Misty || Ice-based area control spell
| FM || Frosty Misty || Sort de contrôle de zone basé sur la glace
|-
|-
| SG || Storm Gust || Powerful ice storm area spell
| SG || Storm Gust || Puissant sort de zone de tempête de glace
|-
|-
| JF || Jack Frost || Ice-based crowd control spell
| JF || Jack Frost || Sort de contrôle de foule basé sur la glace
|-
|-
| ES || Earth Strain || Earth-based area damage
| ES || Earth Strain || Dégâts de zone basés sur la terre
|-
|-
| TV || Tetra Vortex || Multi-elemental powerful spell
| TV || Tetra Vortex || Puissant sort multi-élémentaire
|-
|-
| IT || Intense Telekinesis || Psychic damage spell
| IT || Intense Telekinesis || Sort de dégâts psychiques
|-
|-
| FS || Freezing Spell || Ice-based crowd control
| FS || Freezing Spell || Contrôle de foule basé sur la glace
|-
|-
| GAN || Ganbantein || Anti-magic field spell
| GAN || Ganbantein || Sort de champ anti-magie
|-
|-
| WI || White Imprison || Target lockdown spell
| WI || White Imprison || Sort d'immobilisation de cible
|-
|-
| MOA || Marsh of Abyss || Movement/attack speed debuff
| MOA || Marsh of Abyss || Malus de vitesse de déplacement/d'attaque
|-
|-
| DL || Drain Life || HP drain spell
| DL || Drain Life || Sort de drain de HP
|-
|-
| LoV || Lord of Vermilion || Powerful lightning AoE spell
| LoV || Lord of Vermilion || Puissant sort de zone de foudre
|-
|-
| MS || Meteor Storm || Fire-based area damage
| MS || Meteor Storm || Dégâts de zone basés sur le feu
|-
|-
| FW || Fire Wall || Fire barrier control spell
| FW || Fire Wall || Sort de contrôle de barrière de feu
|-
|-
| FB || Fire Bolt || Basic fire damage spell
| FB || Fire Bolt || Sort de dégâts de feu de base
|-
|-
| CB || Cold Bolt || Basic ice damage spell
| CB || Cold Bolt || Sort de dégâts de glace de base
|-
|-
| LB || Lightning Bolt || Basic lightning damage spell
| LB || Lightning Bolt || Sort de dégâts de foudre de base
|-
|-
| FP || Fire Pillar || Fire-based control spell
| FP || Fire Pillar || Sort de contrôle basé sur le feu
|-
|-
| JP || Jupiter Thunder || Advanced lightning spell series
| JP || Jupiter Thunder || Série de sorts de foudre avancés
|-
|-
| WB || Water Ball || Water element damage spell
| WB || Water Ball || Sort de dégâts d'élément Eau
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<p style="font-size: 1.5em;"><b>Noms de classes</b></p>
<p style="font-size: 1.5em;"><b>Class Names</b></p>
{| class="wikitable"
{| class="wikitable"
! style="background-color: #B28A6B;" | Acronym
! style="background-color: #B28A6B;" | Acronyme
! style="background-color: #B28A6B;" | Meaning
! style="background-color: #B28A6B;" | Signification
! style="background-color: #B28A6B;" | Description
! style="background-color: #B28A6B;" | Description
|-
|-
| WL || Warlock || Advanced magic damage dealer
| WL || Warlock || Spécialiste avancé des dégâts magiques
|-
|-
| AM || Arch Mage || Advanced support/offensive caster
| AM || Arch Mage || Lanceur de sorts avancé de soutien/offensif
|-
|-
| WIZ || Wizard || Basic magic class
| WIZ || Wizard || Classe magique de base
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<p style="font-size: 1.5em;"><b>Mécaniques de jeu</b></p>
<p style="font-size: 1.5em;"><b>Game Mechanics</b></p>
{| class="wikitable"
{| class="wikitable"
! style="background-color: #B28A6B;" | Acronym
! style="background-color: #B28A6B;" | Acronyme
! style="background-color: #B28A6B;" | Meaning
! style="background-color: #B28A6B;" | Signification
! style="background-color: #B28A6B;" | Description
! style="background-color: #B28A6B;" | Description
|-
|-
| CD || Cooldown/Cast Delay || Spell reuse timer
| CD || Délai de rechargement/incantation || Minuteur de réutilisation des sorts
|-
|-
| AoE || Area of Effect || Spell affect area
| AoE || Zone d'effet || Zone d'effet des sorts
|-
|-
| ASPD || Attack Speed per second || Attack speed calculation
| ASPD || Vitesse d'attaque par seconde || Calcul de la vitesse d'attaque
|-
|-
| BiS || Best in Slot || Optimal equipment choice
| BiS || Meilleur choix d'équipement || Choix d'équipement optimal
|-
|-
| CC || Crowd Control || Ability to control/restrict enemies
| CC || Contrôle de foule || Capacité à contrôler/restreindre les ennemis
|-
|-
| DEF || Defense || Physical defense stat
| DEF || Défense || Statistique de défense physique
|-
|-
| MDEF || Magic Defense || Magical defense stat
| MDEF || Défense magique || Statistique de défense magique
|-
|-
| MOD || Modifier/Modification || Stat/damage adjustments
| MOD || Modificateur/Modification || Ajustements de statistiques/dégâts
|-
|-
| DPS || Damage-Per-Second || Damage output measure
| DPS || Dégâts par seconde || Mesure des dégâts infligés
|-
|-
| FCT || Fixed Cast Time || Unchangeable cast time portion
| FCT || Temps d'incantation fixe || Partie du temps d'incantation non modifiable
|-
|-
| VCT || Variable Cast Time || Reducible cast time portion
| VCT || Temps d'incantation variable || Partie du temps d'incantation réductible
|-
|-
| CB || Cast Bar || Casting progress indicator
| CB || Barre d'incantation || Indicateur de progression de l'incantation
|-
|-
| FT || Full Throttle || Maximum performance state
| FT || Pleine puissance || État de performance maximale
|-
|-
| HP || Health Points || Life points
| HP || Points de vie || Points de vie
|-
|-
| MATK || Magic Attack || Magic damage stat
| MATK || Attaque magique || Statistique de dégâts magiques
|-
|-
| SP || Spell Points/Mana || Magic resource
| SP || Points de sort/Mana || Ressource magique
|-
|-
| RES || Resistance || Damage/effect resistance
| RES || Résistance || Résistance aux dégâts/effets
|-
|-
| MDB || Magic Defense Bonus || INT-based magic defense
| MDB || Bonus de défense magique || Défense magique basée sur l'INT
|-
|-
| HCT || Hard Cast Time || Total casting time (FCT + VCT)
| HCT || Temps d'incantation total || Temps d'incantation total (FCT + VCT)
|-
|-
| MA || Magic Amplification || Magic damage increase
| MA || Amplification magique || Augmentation des dégâts magiques
|-
|-
| MSP || Maximum SP || Total mana pool
| MSP || SP maximum || Réserve de mana totale
|-
|-
| SMATK || S.MATK || 4th job Magic Damage trait
| SMATK || S.MATK || Trait de dégâts magiques du 4e job
|-
|-
| SPR || SP Recovery || SP regeneration rate
| SPR || Récupération de SP || Taux de régénération des SP
|-
|-
| PPM || Pots Per Minute || Potion consumption rate
| PPM || Potions par minute || Taux de consommation de potions
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<p style="font-size: 1.5em;"><b>Termes d'équipement</b></p>
<p style="font-size: 1.5em;"><b>Equipment Terms</b></p>
{| class="wikitable"
{| class="wikitable"
! style="background-color: #B28A6B;" | Acronym
! style="background-color: #B28A6B;" | Acronyme
! style="background-color: #B28A6B;" | Meaning
! style="background-color: #B28A6B;" | Signification
! style="background-color: #B28A6B;" | Description
! style="background-color: #B28A6B;" | Description
|-
|-
| ESD || Elemental Staffs/Damage || Element-based weapons
| ESD || Elemental Staffs/Damage || Armes élémentaires
|-
|-
| ROD || Rod || Basic mage weapon
| ROD || Rod || Arme de mage de base
|-
|-
| 2H || Two-Handed Handed || Staff Weapon
| 2H || Deux mains || Arme de type bâton
|-
|-
| MS || Magic Stone || Equipment upgrade item
| MS || Magic Stone || Objet d'amélioration d'équipement
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<p style="font-size: 1.5em;"><b>Effets de statut</b></p>
<p style="font-size: 1.5em;"><b>Status Effects</b></p>
{| class="wikitable"
{| class="wikitable"
! style="background-color: #B28A6B;" | Acronym
! style="background-color: #B28A6B;" | Acronyme
! style="background-color: #B28A6B;" | Meaning
! style="background-color: #B28A6B;" | Signification
! style="background-color: #B28A6B;" | Description
! style="background-color: #B28A6B;" | Description
|-
|-
| SR || Status Resistance || CC resistance
| SR || Résistance aux statuts || Résistance au contrôle de foule
|-
|-
| Silence || Silence || Spell casting prevention
| Silence || Silence || Empêche de lancer des sorts
|-
|-
| SB || Spell Break || Cast interruption
| SB || Spell Break || Interruption d'incantation
|-
|-
| KB || Knockback || Forced movement
| KB || Knockback || Déplacement forcé
|-
|-
| SA || Status Ailment || Negative effects
| SA || Altération de statut || Effets négatifs
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<p style="font-size: 1.5em;"><b>Statistiques du personnage</b></p>
<p style="font-size: 1.5em;"><b>Character Stats</b></p>
{| class="wikitable"
{| class="wikitable"
! style="background-color: #B28A6B;" | Stat
! style="background-color: #B28A6B;" | Statistique
! style="background-color: #B28A6B;" | Meaning
! style="background-color: #B28A6B;" | Signification
! style="background-color: #B28A6B;" | Description
! style="background-color: #B28A6B;" | Description
|-
|-
| INT || Intelligence || Primary mage stat
| INT || Intelligence || Statistique principale du mage
|-
|-
| AGI || Agility || Affects cast speed
| AGI || Agilité || Affecte la vitesse d'incantation
|-
|-
| VIT || Vitality || Health and defense stat
| VIT || Vitalité || Statistique de vie et de défense
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<p style="font-size: 1.5em;"><b>Ressources</b></p>
<p style="font-size: 1.5em;"><b>Resources</b></p>
{| class="wikitable"
{| class="wikitable"
! style="background-color: #B28A6B;" | Term
! style="background-color: #B28A6B;" | Terme
! style="background-color: #B28A6B;" | Meaning
! style="background-color: #B28A6B;" | Signification
! style="background-color: #B28A6B;" | Description
! style="background-color: #B28A6B;" | Description
|-
|-
| YGG || Yggdrasil Berry || The fruit of life
| YGG || Yggdrasil Berry || Le fruit de la vie
|-
|-
| Blue Syrup || Blue Potion || SP recovery item
| Blue Syrup || Blue Potion || Objet de récupération de SP
|-
|-
| Yellow Syrup || White Potion || HP recovery item
| Yellow Syrup || White Potion || Objet de récupération de HP
|}
|}
</div>
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Astuces et conseils</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Tips and Tricks</span></span></h2>
<p><i>Des tours dans mon sac, hein ?</i></p>
<p><i>Tricks up my sleeve ey?</i></p>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div style="border: 2px solid #fad67d; background: #faf6ed; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 80%; margin-left: 0;">
<div style="border: 2px solid #fad67d; background: #faf6ed; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 80%; margin-left: 0;">
   <p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;">
   <p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;">
[[File:miyu frieren forget about it.gif]]
[[File:miyu frieren forget about it.gif]]
Please don't forget about it...
N'oubliez pas tout ça...
<h3><span class="mw-headline" id="Pros" style="font-size: 1.6em;">Pro Tips 📌</span></h3>
<h3><span class="mw-headline" id="Pros" style="font-size: 1.6em;">Astuces de pro 📌</span></h3>
<ul style="font-size: 1.4em;">
<ul style="font-size: 1.4em;">
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<p><li>Saviez-vous que vous pouvez avoir les buffs '''{{#skill:5232}}''' '''niveau 1''', '''{{#skill:5225}}''' et '''{{#skill:5232}}''' '''niveau 4''' de '''{{#skill:5215}}''' actifs en même temps ?</li></p>
<p><li>Did you Know you can get '''{{#skill:5232}}''' '''Level 1's ''' '''{{#skill:5225}}''' and '''{{#skill:5232}}''' '''Level 4's ''' '''{{#skill:5215}}''' buffs active together?</li></p>
<li>Saviez-vous que les sorts de Spellbook lancés avec '''{{#skill:2230}}''' le sont toujours à la portée maximale, quel que soit le palier du spellbook ?</li>
<li>Did you know Spellbook Spells from '''{{#skill:2230}}''' will always be casted on the maximum range regardless of the spellbook tier?</li>
<li>Saviez-vous que vous pouvez utiliser '''{{#skill:2201}}''' sur vous-même pour annuler les dégâts entrants ? (Assurez-vous de maintenir shift en le ciblant sur vous-même)</li>
<li>Did you know you can use '''{{#skill:2201}}''' on yourself to negate Incoming Damage? (Make sure you press shift while aiming it at yourself)</li>
<li>Saviez-vous qu'utiliser '''{{#skill:2206}}''' '''niveau 1 ''' est plus efficace qu'un niveau 5 ?</li>
<li>Did you Know Using '''{{#skill:2206}}''' '''Level 1 ''' is most efficient than a lvl 5 one?</li>
<li>Saviez-vous que vous pouvez annuler l'animation rigide (Hard Animation) de '''{{#skill:366}}''' en utilisant '''{{#skill:142}}''' juste après ?</li>
<li>Did you know you could Cancel Hard Animation '''{{#skill:366}}''' by Using '''{{#skill:142}}''' after?</li>
<li>Saviez-vous qu'on peut contourner l'Immunité magique grâce à '''{{#skill:5214}}''' ?
<li>Did you know we could bypass Magic Immunity via '''{{#skill:5214}}'''?
<li>Saviez-vous qu'un minimum de 185 ASPD et 40% ACD suffit pour la plupart des compétences d'Arch Mage ?  
<li>Did you know you only need a minimum of 185 ASPD and 40% ACD for most Arch mage skills?  
<li>Saviez-vous que la réduction de dégâts de '''{{#skill:157}}''' est basée sur vos SP restants actuels et non sur votre quantité maximale de SP ?
<li>Did you know that the damage reduction from '''{{#skill:157}}''' is based off your current remaining SP and not the maximum amount of SP?
<li><span style="color: Red;">⚠️ NE METTEZ AUCUN POINT DE COMPÉTENCE DANS '''{{#skill:6516}}''', JE RÉPÈTE, N'EN METTEZ AUCUN ! ⚠️ </li></span>
<li><span style="color: Red;">⚠️ DO NOT INVEST ANY SKILL POINTS IN '''{{#skill:6516}}''' I REPEAT DO NOT! ⚠️ </li></span>
</ul>
</ul>
</p>
</p>
</div>
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Modificateurs de vitesse d'attaque</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Attack Speed Modifiers</span></span></h2>
<p><i>Nous allons incanter et spammer plus vite !</i></p>
<p><i>We Shall Cast and Spam faster!</i></p>
<h3 style="font-size: 1.7em; color: #8A6444;">ASPD du mage 🎈</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Mage ASPD 🎈</h3>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable" style="width:30%; font-size: larger;"
{| class="wikitable" style="width:30%; font-size: larger;"
|+ ASPD (Weight)
|+ ASPD (Poids)
|-
|-
! style="background-color: #B28A6B;" | Equip 🔮
! style="background-color: #B28A6B;" | Équipement 🔮
! style="background-color: #B28A6B;" | Attack Speed 📈
! style="background-color: #B28A6B;" | Vitesse d'attaque 📈
! style="background-color: #B28A6B;" | From 2nd Class 2️⃣
! style="background-color: #B28A6B;" | Depuis la 2e classe 2️⃣
|-
|-
|  🖐  Bare-Handed || 151 || +5
|  🖐  Mains nues || 151 || +5
|-
|-
| {{#icon:2142}}Shield || -5 || +3
| {{#icon:2142}}Bouclier || -5 || +3
|-
|-
| {{#icon:510035}}Dagger || -7 || -3
| {{#icon:510035}}Dague || -7 || -3
|-
|-
| {{#icon:8908}}Rod(1h) || -5 || -2
| {{#icon:8908}}Rod (1h) || -5 || -2
|-
|-
| {{#icon:2000}}Staff(2h) || -11 || -2
| {{#icon:2000}}Bâton (2h) || -11 || -2
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable sortable" style="width:25%; font-size: larger;"
{| class="wikitable sortable" style="width:25%; font-size: larger;"
|+ ASPD (Tool Dealer Consumables)
|+ ASPD (Consommables du Tool Dealer)
|-
|-
! style="background-color: #B28A6B;" | ASPD Potions 🧪
! style="background-color: #B28A6B;" | Potions ASPD 🧪
! style="background-color: #B28A6B;" | Usable ❔
! style="background-color: #B28A6B;" | Utilisable ❔
|-
|-
| {{#item:645}} || ✔️
| {{#item:645}} || ✔️
Line 5,644: Line 5,067:
| {{#item:657}} || ✔️
| {{#item:657}} || ✔️
|}
|}
(Remember you can only use 1 type of these, they won't stack. so use the highest one)
(N'oubliez pas que vous ne pouvez utiliser qu'un seul type de ces objets ; ils ne se cumulent pas. Utilisez donc la plus élevée.)
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span id="FAQ_.28frequently_asked_questions.29"></span>
<h2><span id="FAQ_.28frequently_asked_questions.29"></span>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span class="mw-headline" id="FAQ_(frequently_asked_questions)">
<span class="mw-headline" id="FAQ_(frequently_asked_questions)">
<span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Frequently Asked Questions</span></span></h2>
<span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Questions fréquentes</span></span></h2>
<p><i>Why is the female mage not called Witch?...</i> (・_・;)</p>
<p><i>Pourquoi la mage féminine n'est-elle pas appelée Witch ?...</i> (・_・;)</p>
<h3 style="font-size: 1.7em; color: #8A6444;">FAQ 🔍</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">FAQ 🔍</h3>
{| class="wikitable mw-collapsible" style="width: 80%; margin: 0; border-collapse: collapse; border: 2px solid #8A6444; background-color: #FFFFFF; box-shadow: 0 2px 4px rgba(0,0,0,0.1);"
{| class="wikitable mw-collapsible" style="width: 80%; margin: 0; border-collapse: collapse; border: 2px solid #8A6444; background-color: #FFFFFF; box-shadow: 0 2px 4px rgba(0,0,0,0.1);"
! style="background-color: #8A6444; color: #fad67d; padding: 15px; text-align: center; font-size: 1.2em; border-bottom: 3px solid #fad67d;" colspan="2" | Mage Class - Frequently Asked Questions
! style="background-color: #8A6444; color: #fad67d; padding: 15px; text-align: center; font-size: 1.2em; border-bottom: 3px solid #fad67d;" colspan="2" | Classe Mage - Questions fréquentes
|-
|-
! style="background-color: #f4e4bc; padding: 10px; width: 70%;" | Questions
! style="background-color: #f4e4bc; padding: 10px; width: 70%;" | Questions
! style="background-color: #f4e4bc; padding: 10px; width: 30%;" | Answers
! style="background-color: #f4e4bc; padding: 10px; width: 30%;" | Réponses
|-
|-
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Is Mage Class fun to play?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ La classe Mage est-elle amusante à jouer ?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Yes</span>
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Oui</span>
|-
|-
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Will I regret playing this class?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Vais-je regretter de jouer cette classe ?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span>
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">Non</span>
|-
|-
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Are we in a good position in the current meta?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Sommes-nous bien positionnés dans la méta actuelle ?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Yes</span>
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Oui</span>
|-
|-
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Is this class also good for PvP [Siege] content?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Cette classe est-elle aussi efficace pour le contenu PvP [Siege] ?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Yes</span>
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Oui</span>
|-
|-
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Are spellbooks mandatory?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Les grimoires sont-ils obligatoires ?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Yes</span>
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Oui</span>
|-
|-
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Can Mages levitate or fly?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Les Mages peuvent-ils léviter ou voler ?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span>
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">Non</span>
|-
|-
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Can Mages play tank/support roles?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Les Mages peuvent-ils jouer des rôles de tank/soutien ?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Yes</span>
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Oui</span>
|-
|-
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Does it take more than 2 brain cells to play?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Faut-il plus de 2 neurones pour jouer ?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Yes</span>
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Oui</span>
|-
|-
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ How much MATK/S.MATK should I aim for?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Combien de MATK/S.MATK dois-je viser ?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Yes</span>
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Oui</span>
|-
|-
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Should I use Release Level 2?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Dois-je utiliser Release Level 2 ?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span>
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">Non</span>
|-
|-
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Is Comet necessary to get, even at 4th jobs?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Est-il nécessaire de prendre Comet, même aux 4e jobs ?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Yes</span>
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Oui</span>
|-
|-
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Are Mages a good starter or farming class?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Les Mages sont-ils une bonne classe de départ ou de farm ?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span>
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">Non</span>
|-
|-
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Is Magic Crasher good?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Magic Crasher est-il bon ?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span>
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">Non</span>
|-
|-
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Can I use my Mage gears on other Magic classes?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Puis-je utiliser mon équipement de Mage sur d'autres classes magiques ?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Yes</span>
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Oui</span>
|-
|-
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Can I disregard DEX with 100% VCT?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Puis-je ignorer la DEX avec 100% de VCT ?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Yes</span>
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Oui</span>
|-
|-
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Can I make Mystical Amplification insta-cast?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Puis-je rendre Mystical Amplification instantané ?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span>
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">Non</span>
|-
|-
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Can we still be decent without insta-cast?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Pouvons-nous rester corrects sans incantation instantanée ?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Yes</span>
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Oui</span>
|-
|-
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Can we solo hunt MvPs?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Pouvons-nous chasser les MvP en solo ?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Yes</span>
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Oui</span>
|-
|-
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Is 100% MDEF Pierce necessary?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ 100% de MDEF Pierce est-il nécessaire ?
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Yes</span>
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Oui</span>
|-
|-
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Is 193 ASPD necessary?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ 193 d'ASPD est-il nécessaire ?
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span>
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">Non</span>
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Mentions spéciales</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Special Mentions</span></span></h2>
<p><i>Merci ! </i></p>
<p><i>감사합니다! </i></p>
<div style="border: 2px solid #fad67d; background: #faf6ed; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 50%; margin-left: 0;">
<div style="border: 2px solid #fad67d; background: #faf6ed; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 50%; margin-left: 0;">
   <p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;">
   <p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;">
[[File:miyu frieren pat fern.gif|miyu frieren pat fern.gif]]  </br>
[[File:miyu frieren pat fern.gif|miyu frieren pat fern.gif]]  </br>
<p style="font-size: 1.3em;">
<p style="font-size: 1.3em;">
<b><span style="color:Brown;">Thank you for reading my guide! you are now ready to become a powerful mage~ 🔮</span></b>
<b><span style="color:Brown;">Merci d'avoir lu mon guide ! Vous êtes désormais prêt à devenir un mage puissant~ 🔮</span></b>
</p>
</p>
<h3 style="font-size: 1.7em; color: #8A6444;">Special Thanks 🎁</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Remerciements spéciaux 🎁</h3>
<p style="font-size: 1.2em;">
<p style="font-size: 1.2em;">
Schuuuubiiii 💐 </br>
Schuuuubiiii 💐 </br>
Line 5,740: Line 5,157:
Rain 💐 </br>
Rain 💐 </br>
Frieren 💐 </br>
Frieren 💐 </br>
and the rest of you who supported and cared/respected for my work 💐 </br>
et à tous les autres qui ont soutenu et respecté mon travail 💐 </br>
</p>
</p>
</p>
</p>
</div>
</div>
<h2><span class="mw-headline" id="About_Arch_Mage">
<h2><span class="mw-headline" id="About_Arch_Mage">
<span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">See Also</span></span></h2>
<span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Voir aussi</span></span></h2>
📌 <big><u>My Profile:</u> https://wiki.muhro.eu/User:Miyu<nowiki/>/<br></big>
📌 <big><u>Mon profil :</u> https://wiki.muhro.eu/User:Miyu<nowiki/>/<br></big>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
📁 [[Miyu's Magical Adventures Mage Guide|Guide du Mage : Miyu's Magical Adventures]] <span style="color:Green;">✅ Vous êtes actuellement ici !~ ♥</span>
📁 [[Miyu's Magical Adventures Mage Guide]] <span style="color:Green;">✅ You are Currently Here!~ ♥</span>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
📁 [[Miyu's Imperial Guard Devotion and Tank Guide|Guide de l'Imperial Guard : Devotion et Tank de Miyu]]
📁 [[Miyu's Imperial Guard Devotion and Tank Guide]]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
📁 [[Miyu's Spirit Handler Healer and Tank Guide|Guide du Spirit Handler : Soigneur et Tank de Miyu]]
📁 [[Miyu's Spirit Handler Healer and Tank Guide]]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
📁 [[Miyu's Cardinal Mediale and Tank Guide|Guide du Cardinal : Mediale et Tank de Miyu]]
📁 [[Miyu's Cardinal Mediale and Tank Guide]]
</div>

Latest revision as of 15:22, 13 October 2026

Arch Mage
Classe de base :
Warlock
Écrit par :

(Auteur)

Miyu / Mio
Bonus de classe (@ Niveau de base 200)
STR
AGI
VIT
INT
DEX
LUK
+1 +7 +6 +13 +8 +2
Bonus de classe de 4e job (@ Niveau de base 260)
POW
STA
WIS
SPL
CON
CRT
+0 +7 +6 +11 +8 +1

Bienvenue dans le Guide complet du Mage de Miyu !

Apprenons la magie ensemble !

(TOUJOURS EN CONSTRUCTION / RÉACTIVATION PROGRESSIVE)
De NovaRO : Wiki

안녕하세요! Bonjour, aventuriers ! (ノ◕ヮ◕)ノ*:・゚✧
Je m'appelle Miyu ♥, et je suis absolument ravie de vous accueillir dans mon Guide complet du Mage ! ✨

  • 💫 Mécaniques – Apprenez les secrets de la précision des incantations.
  • 🔮 Builds – Personnalisez votre Mage pour une performance optimale.
  • 🔥 Gameplays – Maîtrisez les stratégies pour déjouer vos ennemis.
  • ⚔️ Équipements – Équipez-vous du meilleur arsenal magique.
  • ✨ Astuces – Débloquez les astuces cachées pour élever votre jeu de Mage !

À propos de l'Arch Mage

Les Arch Mages sont le sommet de la classe Wizard dans Ragnarok Online, occupant le rang de classe de job la plus élevée.
Connus comme la classe de 4e job, les Arch Mages succèdent à la classe de 3e job, les Warlocks.

▶ La classe Arch Mage est exclusive à la race Norman.

Le lore suggère que les Warlocks ont transcendé les limites de leur pouvoir, libérant leur véritable potentiel. Après des années d'étude rigoureuse, la récitation d'incantations anciennes et la maîtrise d'un vaste éventail de sorts, ils ont obtenu de profondes augmentations de sorts et atteint leur forme ultime — le pouvoir Climax. Libérés du besoin de grimoires, ils peuvent désormais canaliser la magie sans restrictions, surpassant les frontières traditionnelles des arts arcaniques. Leurs sorts résonnent avec une telle force qu'ils peuvent briser les défenses magiques, y compris celles accordées par des objets comme la Golden Thief Bug Card. Avec ce nouveau pouvoir, les Warlocks ont atteint une maîtrise inégalée de la magie, maniant tout son potentiel destructeur.

  • Pour plus de détails sur la sortie initiale des classes de 4e job, visitez le lien suivant :
https://www.divine-pride.net/forum/index.php?/topic/4672-kro-fourth-class-jobs-skills-info-and-related-items-updated-23072023/

À propos de moi

Téléphone magique ring ring~

Mon parcours de Mage ☄️

📌Vous pouvez surtout me trouver via mes pseudos en jeu : Phrixi Felatine

💬 "Je suis une Mage dévouée depuis mes tout débuts sur Ragnarok Online. Mon parcours a commencé sur KRO Korean Ragnarok Online de (2005-2014), s'est poursuivi sur NovaRO Nova Ragnarok Online (2014-2022), et j'ai désormais trouvé mon nouveau foyer sur MuHRO depuis début 2022. La magie n'est pas juste mon style de jeu - c'est ma passion." - Miyu 2k25

Personne ne m'a appris à maîtriser la classe Mage ; j'ai appris par essais et erreurs, en trébuchant dans le jeu comme tout le monde. (L'échec est inévitable) Mais au fil d'innombrables tentatives, j'ai acquis une expérience inestimable. Aujourd'hui, je suis là pour partager avec vous tout ce que j'ai appris, afin que vous puissiez éviter les difficultés que j'ai rencontrées et foncer directement vers la réussite !

Réseaux sociaux 🌐

Mon Discord : 민정#7897 / miyoung.
Mon YouTube : https://www.Youtube.com/미유/ https://bit.ly/Miyu
Mon Twitch : https://www.twitch.tv/miyuh2o

Avertissements

Je vous respecte, vous me respectez~

Crédits ⚖️

"Tous les crédits reviennent à leurs propriétaires respectifs. ♥ Ce guide est créé avec amour et passion, directement de mon cœur et de mon âme."
Ce guide a pour but d'aider toute personne dans le besoin et ne sera pas utilisé à des fins lucratives ou de distribution illégale.
"Tous droits réservés" ©

▶ Utilisation équitable :

Avertissement de droit d'auteur en vertu de l'article 107 du Copyright Act de 1976 : une exception est prévue pour l'utilisation équitable à des fins telles que la critique, le commentaire, le reportage d'actualités, l'érudition et la recherche. L'utilisation équitable est une utilisation autorisée par la loi sur le droit d'auteur qui pourrait autrement constituer une infraction. Les utilisations à but non lucratif, éducatif ou personnel font pencher la balance en faveur de l'utilisation équitable.

  • Certains tableaux et informations sont empruntés à des sources externes, mais je les ai respectueusement repensés, améliorés et j'en ai créé des versions uniques.
  • Ce guide est encore en cours de rédaction. Tout ce que vous voyez ici peut changer ou être ajusté selon les futures mises à jour du jeu.
  • Ce guide est basé sur mon expérience personnelle, mes connaissances, mes opinions et mes préférences dans le jeu.
  • Ceci est un guide ; c'est à vous de décider si vous suivez tout ou partie de celui-ci, ou pas du tout.
  • Ce guide vous accompagnera depuis le stade de la classe Magician jusqu'à la classe Arch Mage.
  • Je m'efforcerai de tenir ce guide à jour aussi longtemps que je continuerai à jouer au jeu.
  • Il peut y avoir des erreurs ou des inexactitudes dans ce guide. Si vous en repérez, n'hésitez pas à me contacter, et j'apprécierais grandement toute correction !


Avantages et Inconvénients

Choses que vous devriez savoir sur nos points forts et nos faiblesses.

Avantages ✅

  • Dégâts de zone (AoE) exceptionnels : Les Arch Mages sont réputés pour leurs puissants sorts de zone, tels que Crystal Impact et Astral Strike, qui leur permettent d'infliger d'énormes dégâts à plusieurs ennemis à la fois.
  • Sorts à longue portée : Les Arch Mages peuvent engager les ennemis à longue distance avec des sorts comme Comet, All Bloom, et Violent Quake, ce qui les rend très efficaces en combat à distance.
  • Polyvalence élémentaire : Avec accès à divers éléments (Fire, Water, Wind, Earth, Ghost, Undead, Shadow), les Arch Mages peuvent exploiter les faiblesses des ennemis et s'adapter à un large éventail de situations.
  • DPS élevé (Dégâts par seconde) : Les Arch Mages font partie des classes DPS les plus puissantes, capables d'infliger d'énormes dégâts à la fois en PvM (Joueur contre Monstre) et en PvP (Joueur contre Joueur).
  • Contrôle des foules et affaiblissements : Ils possèdent une variété de capacités de contrôle des foules (par exemple, Frost Misty, Quagmire) et de puissants affaiblissements comme l'intoxication magique de Comet, qui peuvent affaiblir les ennemis et perturber leurs stratégies.
  • Préférés en groupes : Les Arch Mages sont souvent la classe de prédilection pour le mobbing, le sweeping et le nettoyage lors de sorties en groupe en raison de leurs capacités de zone et de leur contrôle du champ de bataille.
  • Sorts spectaculaires et destructeurs : Les sorts de l'Arch Mage, en particulier Soul Vulcan Strike + Telekinesis Intense, sont visuellement frappants et incroyablement destructeurs, ce qui en fait l'une des classes les plus excitantes à jouer.
  • Contournement de l'immunité magique (fin de partie) : Dans les phases avancées, les Arch Mages peuvent utiliser des capacités spécifiques pour contourner les immunités magiques (Deadly Projection), ce qui en fait une force redoutable contre les ennemis généralement résistants à la magie.
  • La magie ne peut pas rater : Les sorts magiques des mages ne peuvent généralement pas rater, ce qui les rend efficaces contre les ennemis avec une esquive élevée ou des compétences défensives comme Guard ou Parry.

Inconvénients 🅾️

  • Faible réserve de PV : Les Arch Mages ont l'une des plus faibles réserves de points de vie parmi toutes les classes, ce qui les rend vulnérables aux attaques mortelles en un coup et nécessite un positionnement prudent.
  • Dépendance à la pénétration de la MDEF : Leurs dégâts dépendent fortement de la pénétration de la MDEF (Défense Magique), ils peuvent donc avoir du mal contre les ennemis avec une MDEF élevée à moins d'avoir l'équipement ou les compétences appropriés pour la contourner.
  • Points de compétence limités : Les Arch Mages sont souvent forcés de se spécialiser dans seulement quelques compétences clés en raison du nombre limité de points de compétence, ce qui rend difficile la diversification de leurs capacités entre différents builds.
  • Vulnérables aux dégâts réfléchis : Les dégâts réfléchis sont l'une des plus grandes menaces pour l'Arch Mage, en particulier de la part d'ennemis utilisant Golden Thief Bug Card ou Reflect Magic ou Max Pain. Cela peut être mortel dans les scénarios PvP et PvM.
  • Forte dépendance à l'équipement : Les mages nécessitent un investissement important dans l'équipement pour optimiser leurs performances, y compris l'équipement qui donne du Variable Cast Time et du Fixed Cast Time, de l'After Cast Delay, et de la pénétration de MDEF.
  • Restrictions élémentaires : Certaines de leurs compétences les plus puissantes sont liées à des éléments spécifiques (par exemple, Soul Vulcan Strike, Mystery Illusion), ce qui signifie qu'ils peuvent être moins efficaces contre les ennemis ayant des résistances ou des immunités à ces éléments.
  • Aucun buff de mouvement : Contrairement à d'autres classes, les Arch Mages manquent de compétences qui augmentent la vitesse de déplacement, ce qui peut les rendre plus lents et moins mobiles par rapport aux autres classes.
  • Vulnérabilité au Drain de SP : Les Arch Mages dépendent fortement des SP pour lancer des sorts, ce qui les rend vulnérables aux effets de SP Drain et aux affaiblissements qui limitent leur capacité à utiliser des compétences.
  • Coûteux à équiper : Les Arch Mages nécessitent différents ensembles d'équipement pour différents builds, ce qui en fait une classe coûteuse à optimiser et à maintenir pleinement.

Stats et Traits

Saviez-vous que la statistique Dex donne aussi de la vitesse d'attaque et du Matk ?

[ Statistiques ]
STR 1-16+ Cette statistique sert principalement à augmenter la capacité de port. (Les Mages, par défaut, ne peuvent pas transporter de charges lourdes.)
AGI 90-130 La vitesse d'attaque (AtkSpd/ASPD) vous aide à lancer vos sorts plus rapidement et à enchaîner les compétences en continu. (Elle réduit aussi les délais d'animation.)
VIT 90-130 La Vitalité (VIT) améliore la survie, mais vous pouvez échanger une partie de la VIT contre de l'Agilité (AGI) ou de la Chance (LUK). (Visez au moins 120 si vous utilisez Fallen Warrior Manteau et Vicious Mind Aura.)
INT 90-130 L'Intelligence (INT) augmente le Matk et constitue votre principale source de dégâts et de régénération de SP. (Au moins 120 INT est recommandé si vous utilisez Temporal INT Boots.)
DEX 0-120+ La Dextérité (DEX) augmente aussi le Matk. Investir dans la DEX peut aider à atteindre l'incantation instantanée via les statistiques. (Si vous comptez sur l'équipement pour la réduction du temps d'incantation variable (VCT), vous pouvez ignorer complètement la DEX. Visez au moins 120 DEX si vous utilisez Temporal DEX Boots.)
LUK 1-100+ La Chance (LUK) est une statistique situationnelle, utile uniquement si vous avez des points en trop pour de la résistance supplémentaire et du Matk.
[ Statistiques des traits de 4e job ]
POW 0 Les Mages n'infligent pas de dégâts physiques et ne dépendent pas de ceux-ci, donc cette statistique n'apporte aucun bénéfice.
STA 30+ Bien que les Mages ne soient pas naturellement résistants, cette statistique peut être utile aux builds hybrides pour réduire les dégâts physiques.
WIS 30+ De même, bien que les Mages manquent de résistance naturelle, cette statistique peut aider les builds hybrides à réduire les dégâts magiques.
SPL 110 C'est la statistique principale, offrant le plus gros bonus de dégâts tous les 3 points. (Par exemple, 110 SPL accordent 34 S.MATK.)
CON 110 C'est la statistique secondaire, offrant des augmentations de dégâts tous les 5 points. (Par exemple, 110 CON fournissent 20 S.MATK.)
CRT 0 Les compétences de Mage et la magie en général ne font pas de coups critiques, donc cette statistique n'apporte aucun bénéfice.

Statistiques 📀

★ Strength (STR) [Facultatif]
▷ Cette statistique augmente principalement votre capacité de poids (en plus des Gym Passes). Elle contribue aussi à la résistance aux Masquerade en PvP/WoE. Si vous avez des points supplémentaires à répartir, une valeur de STR comprise entre 10 et 40 suffit.

★ Agility (AGI) [Essentiel]
▷ L'Agility réduit les délais d'ASPD, accorde +1 Flee par point et augmente l'ASPD. Tous les 5 points d'AGI donnent aussi 1 SoftDEF. L'AGI augmente votre vitesse d'attaque, ce qui améliore considérablement le spam de compétences. Pour la plupart des builds, viser [90+ AGI ou plus] est recommandé, et je suggère d'atteindre au moins 175+ ASPD pour éliminer les délais.
Elle raccourcit aussi la durée des Masquerades en PvP/WoE.

★ Vitality (VIT) [Essentiel]
▷ La Vitality augmente vos Max HP de +1% par point et renforce l'efficacité des potions. Les Mages ont le modificateur de HP le plus bas parmi les classes (mais pas autant que les Super Novices), et ils peuvent être assez fragiles en PvE comme en PvP. Pour améliorer leur survie, il est recommandé d'investir dans [70-90+ VIT au total].
La VIT offre aussi une protection contre Crystallization, Freezing et Mandragora Howling en PvP/WoE.

★ Intelligence (INT) [Essentiel]
▷ L'Intelligence augmente directement votre MATK de +1,5 par point et constitue votre principale source de régénération de SP. Elle réduit aussi le temps d'incantation. L'INT est votre statistique principale pour maximiser les dégâts, et il est recommandé d'avoir [120+ INT], ou 130 si vous visez l'incantation instantanée via les stats.
De plus, l'INT aide à réduire la durée des débuffs comme Sleep, Deep Sleep et Oblivion Curse.

★ Dexterity (DEX) [Facultatif]
▷ La Dexterity aide à réduire le temps d'incantation, augmente légèrement l'ASPD et accroît le MATK de 1/5 par point. Il est idéal de garder votre DEX en multiples de 5 pour l'efficacité. Un minimum de [90-100+ DEX] et un maximum de 120-130 DEX sont recommandés, ou 0 DEX si vous utilisez du stuff avec VCT% pour l'incantation instantanée.
La DEX aide aussi à réduire la durée des effets de Freezing.

★ Luck (LUK) [Facultatif]
▷ Tous les 3 points de LUK donnent +1 MATK, ce qui en fait une option précieuse pour augmenter le MATK en fin de partie. Passer l'INT de 120 à 130 nécessite 340 points de stats et accorde +15 MATK, tandis que monter la LUK de 1 à 30 ne nécessite que 86 points de stats pour un bonus de +10 MATK. Les builds Glass Cannon et axés sur les dégâts investissent généralement 30 ou 60 LUK, selon les préférences personnelles.

Traits 💿

★ Power (POW) [Inutile]
▷ Comme mentionné précédemment, cette statistique n'offre aucun avantage pratique pour les Mages, il est donc préférable d'éviter d'y investir.
L'attaque physique de statut augmente de 5 par point.
Le P.ATK augmente de 1 tous les 3 points.

★ Stamina (STA) [Facultatif]
▷ Ce trait augmente la résistance physique (RES). Bien que peu recommandé, il peut être utile pour les builds hybrides.
La RES augmente de 1 par point.
La RES augmente de 5 tous les 3 points.

★ Wisdom (WIS) [Facultatif]
▷ Ce trait augmente la résistance magique (MRES). Comme la Stamina, il n'est pas très recommandé, mais peut être utile pour les builds hybrides.
La MRES augmente de 1 par point.
La MRES augmente de 5 tous les 3 points.

★ Spell (SPL) [Essentiel]
▷ C'est votre trait principal, qui augmente directement votre attaque magique de statut et votre Spell Magic Attack (S.MATK).
L'attaque magique de statut augmente de 5 par point.
Le S.MATK augmente de 1 tous les 3 points.

★ Concentration (CON) [Essentiel]
▷ Ce trait secondaire augmente la précision (HIT), l'esquive (FLEE), l'attaque physique (P.ATK) et la Spell Magic Attack (S.MATK).
Le S.MATK augmente de 1 tous les 5 points.

★ Creative (CRT) [Inutile]
▷ Comme pour Power, cette statistique n'apporte aucun bénéfice significatif aux Mages, il vaut donc mieux l'éviter.
Le H.PLUS augmente de 1 par point.
Le C.RATE augmente de 1 tous les 3 points.

Explication 📁

[ À propos des stats de trait de 4e job ]

★ Il existe 6 stats de trait principales dans lesquelles un joueur peut investir :

(POW, STA, WIS, SPL, CON et CRT)

★ Chacune de ces stats de trait principales peut accorder diverses sous-stats de trait :

(P.ATK, S.MATK, RES, MRES, H.PLUS et C.RATE)

★ Tous les niveaux à partir de 200 et au-delà accordent des stats de trait au lieu des stats principales normales.

  • Un 4e job au niveau maximum (lvl-250) dispose de 197 points de statut de trait à utiliser.
  • Passer au 4e job vous donne 7 points de statut de trait.
  • Ensuite, chaque niveau vous donne 3 points de statut de trait.
  • Pour chaque niveau divisible par 5 (ex. : 200, 205, 210…), vous obtenez 7 points de stat de trait.
[ À propos des stats de sous-trait de 4e job ]

▶ Puissance physique (P.ATK)

L'attaque physique finale de statut et l'attaque finale d'équipement augmentent de %.

▶ Attaque magique de sort (S.MATK)

L'attaque magique finale de statut et l'attaque magique finale d'équipement augmentent de %.

▶ Résistance physique (RES)

Avant le calcul de la défense physique, elle réduit les dégâts physiques normaux subis de %. (Jusqu'à 50 % seulement)

▶ Résistance magique (MRES)

Avant le calcul de la défense magique, elle réduit les dégâts magiques normaux reçus de %. (Jusqu'à 50 % seulement)

▶ Soins augmentés (H.PLUS)

Augmente la récupération de soin finale de %. Cette augmentation est appliquée après les effets normaux d'augmentation de récupération de soin.

▶ Taux critique (C.RATE)

Augmente le pourcentage de dégâts critiques de %.
  • Nouveau système de statut !

▶ Lorsque vous atteignez le niveau de 4e job, les points de statut pour les (STR , AGI , VIT , INT , DEX , LUK ) existants ne sont pas donnés. À la place, de nouveaux points de statut de trait sont donnés, et ces six nouvelles stats de trait de statut sont (POW, STA, WIS, SPL, CON et CRT).

▶ Les points de statut de talent n'augmentent pas progressivement le nombre de points supplémentaires à mesure que le niveau augmente. Un nombre fixe de points est donné par montée de niveau, et des points bonus sont donnés pour chaque palier de niveau spécifique.

▶ Chaque nouveau statut de caractéristique a un coût d'investissement fixe de 1 point, contrairement aux statuts existants. Gravity a permis de vérifier l'investissement des points de manière plus intuitive.

Puissance (POW)

Caractéristique principale pour les Damage Dealers physiques, de mêlée et à distance.
⇒ Ajoute Power Attack (P.ATK) et Stat ATK (ATK).
⇒ Power Attack est une augmentation finale en % qui augmente l'attaque de l'arme et l'attaque de statut de cette même valeur.
⇒ Ex. : 10 P.ATK signifie 10 % d'ATK d'arme supplémentaire (200 -> 220) et 10 % d'attaque de statut (300 -> 330).

Stamina (STA)

Trait principal si vous voulez plus de survie contre les dégâts physiques.
⇒ Ajoute Resistance (RES).
⇒ Resistance fonctionne comme Steel Body, en tant que valeur en pourcentage, contre les dégâts que vous subiriez, mais avant toute autre chose.
⇒ Resistance a un plafond strict de 50 points, donc tout ce qui dépasse ce montant vaut 0.
⇒ Ex. : 2000 dégâts avec 25 RES signifie que vous subirez à la place 1500 dégâts comme dégâts initiaux subis (2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500),
ensuite vous effectuez les calculs habituels pour Hard et Soft DEF.

Sagesse (WIS)

Caractéristique principale pour les joueurs qui veulent plus de survie contre les dégâts magiques.
⇒ La Sagesse fonctionne comme Steel Body, sous forme de pourcentage, contre les dégâts que vous subiriez, mais avant tout le reste.
⇒ La Sagesse a un plafond maximal de 50 points, donc tout dépassement vaut 0.
⇒ Ex. : 2000 dégâts avec 25 WIS signifie que vous subirez à la place 1500 dégâts comme dégâts initiaux reçus (2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500), puis vous effectuez les calculs habituels pour la Hard MDEF et la Soft MDEF.

Spell (SPL)

Trait principal pour les infligeurs de dégâts magiques.
⇒ Ajoute Spell Magic Attack (S.MATK) et Magical Attack (MATK).
⇒ Spell Magic Attack est un bonus final en % qui augmente le total de votre MATK de cette même valeur.
⇒ Ex. : 10 S.ATK signifie 10 % de MATK supplémentaire (2000 -> 2200).

Concentration (CON)

Trait secondaire pour les joueurs qui ont besoin de HIT pour infliger des dégâts.
Également utile pour les joueurs qui ont des points supplémentaires à dépenser quelque part et qui veulent un peu de dégâts supplémentaires.
⇒ CON ajoute HIT, FLEE, P.ATK et S.MATK.
⇒ C'est très utile si vos compétences dépendent de HIT pour infliger des dégâts ou si vous voulez un peu de FLEE supplémentaire pour esquiver certains dégâts physiques.
⇒ Il est très facile d'obtenir des chiffres absurdes sur ces deux statistiques grâce à cela.

Creative (CRT)

Trait principal pour les joueurs qui ont des compétences infligeant des coups critiques ou qui jouent des builds de soin.
⇒ CRT ajoute Critical Rate (C.RATE) et Heal Plus (H.PLUS).
C.RATE
⇒ C.RATE augmente les 40 % de dégâts supplémentaires, le bonus initial, d'une attaque physique, à distance ou au corps à corps, pour un coup critique.
⇒ Si vos coups critiques infligeaient 1000 dégâts en coups non critiques, ils infligent 1400 dégâts lorsqu'ils sont critiques (1000 + 40 % = 1000 * 1.4 = 1400).
⇒ Si vous avez 10 C.RATE, ils infligent 1500 à la place. Les 40 % deviennent un bonus de 50 % (40 % + 10 % des 10 C.RATE).
⇒ Cela ne se cumule pas avec les modificateurs de dégâts critiques, ceux-ci s'appliquent toujours dans un emplacement de modificateurs différent, ce qui signifie qu'ils se multiplient avec ceci.
H.PLUS
⇒ H.PLUS augmente les soins prodigués par les compétences de soin après que tous les autres modificateurs ont été pris en compte.
⇒ Si vous utilisez une compétence de soin et qu'elle soigne 20000 HP, lorsque vous ajoutez 20 H.PLUS, vous soignerez 24000 HP à la place.

Répartition des stats 📋

💡[1ère image] : Ce 1er build se concentre principalement sur les dégâts ou l'accumulation de MATK tout en ayant des VIT/AGI/LUK suffisamment décents. (Max SPL/CON pour les dégâts et un équilibre de STA et WIS pour la défense)

💡[2ème image] : Ce 2ème build se concentre principalement sur l'accumulation de HP/Tank et l'accumulation d'ASPD tout en ayant des INT/LUK suffisamment décents. (Max SPL/CON pour les dégâts et un équilibre de STA et WIS pour la défense)

💡[3ème image] : Ce 3ème build se concentre principalement sur l'ASPD/Spamming tout en ayant toujours des AGI/VIT/INT décents. (Max SPL/CON pour les dégâts et un équilibre de STA et WIS pour la défense)

💡[4ème image] : Ce serait votre build de traits de prédilection pour tous les builds.

Activity Point (AP)

Si vous mourez, votre AP stocké sera perdu. Hmph !

Activity Point 📈

▶ Activity Point (AP) est une nouvelle mécanique de ressource exclusive aux compétences de 4ème job.
Elle est visible dans votre HUD et apparaît sous votre barre de SP comme une troisième réserve de ressource.
Par défaut, une réserve d'AP non remplie est ombrée en noir transparent, et une barre de réserve d'AP remplie est colorée en beige.

💡[Similitudes entre Ragnarok et Tekken] : L'explication la plus simple de l'AP dans RO est la barre Super du célèbre jeu Tekken ! (Vous accumulez et obtenez assez pour remplir la barre afin de lancer votre compétence ultime)


▶ La version de Ragnarok des Super/Special Moves. Chaque 4ème job possède des compétences qui génèrent de l'AP (comme gagner quelques AP par lancement de compétences spécifiques) et des compétences spéciales qui consomment de l'AP, coûtant environ 150~200 AP par lancement.

L'idée est d'utiliser les compétences qui chargent l'AP, et une fois que vous avez accumulé assez d'AP, vous l'utilisez pour une grande compétence spéciale puissante. Beaucoup de ces compétences sont extrêmement fortes, mais certaines sont particulièrement uniques, comme la capacité de l'Archmage à changer les fonctions de ses compétences, telles que Climax.

  • Il y a généralement deux compétences Super / Special qui consomment la majorité de votre AP.
  • La quantité maximale d'AP que vous pouvez conserver est de 200 AP, quelle que soit la classe.
  • Chaque 4ème job possède des compétences qui génèrent ou accordent de l'AP. (Vous pouvez vérifier la description de la compétence) Mot-clé ▷ AP Recovery

▶ Exemple : La compétence Frozen Slash de l'Arch Mage donne 2 AP par lancement (temps de recharge faible).
▶ Exemple : La compétence Climax de l'Arch Mage consomme 125 AP par lancement (temps de recharge élevé).

Gains et pertes d'AP 🧺

  • Mourir réinitialise votre AP à 0%. Contrairement aux HP ou SP, l'AP ne se régénère pas passivement, mais il peut être récupéré auprès d'un PNJ Soigneur.
  • Il existe deux compétences que d'autres classes peuvent utiliser pour donner de l'AP également, comme : l'EM Increasing Activity et le SH Kisul Rampage


Compétences AP 🔮

▶ Liste de toutes les compétences liées à l'AP de l'ArchMage et leurs quantités de récupération/consommation d'AP :

  • Mystery Illusion= Récupère 5 AP
  • Crimson Arrow= Récupère 2 AP
  • Frozen Slash= Récupère 2 AP
  • Storm Cannon= Récupère 2 AP
  • Rock Down= Récupère 2 AP
  • Climax= Consomme 125 AP
  • Astral Strike= Consomme 25 AP
  • Energy Conversion= Consomme 22/19/16/13/10 AP

Temps d'incantation / Temps d'incantation variable / Temps d'incantation fixe / Délai d'incantation

“J'adore la Dex et l'Int, ils m'aident à incanter plus vite !” (◕‿◕)

Temps d'incantation ⌚️

Le temps d'incantation est la période nécessaire pour exécuter une compétence. C'est une considération essentielle lors de la planification des builds, en particulier pour les classes de Mage, car il influence les choix de statistiques, la sélection des compétences et l'équipement.

Dans Renewal, le temps d'incantation est divisé en deux composantes :

  • Temps d'incantation variable (VCT)
  • Temps d'incantation fixe (FCT)

Les compétences ont généralement une combinaison des deux, bien que certaines puissent n'avoir qu'une seule de ces composantes.

Unité de mesure :
L'unité standard pour mesurer le temps d'incantation est la seconde.

- Si une compétence n'a pas de temps d'incantation de base ou si des modificateurs le réduisent à 0 ou moins, la phase d'incantation est entièrement ignorée, et aucune barre d'incantation n'apparaît.
- Pendant l'incantation, le personnage ne peut pas se déplacer, attaquer ou utiliser d'autres compétences, mais les consommables peuvent toujours être utilisés. Si le personnage subit des dégâts pendant l'incantation, la compétence est annulée, sauf si des conditions spéciales s'appliquent (par exemple, utiliser un 4077.png Phen Card (4077)Phen ou être Sacrifice par un Crusader).

Barre d'incantation ⏰

La barre d'incantation (ou « barre de cast » ou CB) est affichée sous forme de jauge de progression au-dessus de la tête du personnage. Elle commence comme une barre noire vide et se remplit progressivement de vert à mesure que l'incantation progresse. Une fois la barre pleine, l'incantation est terminée. Certaines compétences peuvent ne pas afficher de barre d'incantation, même si elles ont un temps d'incantation (par exemple, Sight ou Quagmire).

Temps d'incantation variable ⌛️

Le temps d'incantation variable est le type de temps d'incantation le plus flexible et peut être réduit par diverses méthodes. La formule générale pour calculer le VCT est :

VCT final = VCT de la compétence × (1 − Réductions basées sur les statistiques) × (1 − [Somme des réductions générales en pourcentage de VCT]) × (1 − [Somme des réductions de VCT basées sur les compétences]) secondes

Où la réduction de statistiques est calculée comme suit :

Réduction de statistiques = 1 − √([DEX × 2 + INT] ÷ 530)

Pour réduire efficacement le temps d'incantation variable à l'aide des statistiques, vous avez besoin d'une combinaison de DEX et d'INT telle que DEX × 2 + INT = 530.

Alternativement, le temps d'incantation variable peut également être réduit à l'aide d'équipements, de matériel ou de familiers avec des bonus spécifiques de réduction de VCT. Ces réductions sont cumulables jusqu'à 100 %, ce qui donne une incantation instantanée (équivalente à 530 points de statistiques).

Exemple :

Si un joueur a 160 INT et 160 DEX et porte un équipement qui réduit le VCT de 90 %, le calcul serait :

  • Réduction de statistiques = 1 - √([160 × 2 + 160] ÷ 530) ≈ 0.048
  • VCT final = 10s × 0.048 × (1 - 0.90) = 0.048s

Cette réduction peut être vérifiée à l'aide de la commande @Battlestats ou @BS, qui fournit des détails sur les réductions totales de VCT provenant des statistiques, des compétences et de l'équipement.

Vous pouvez également le vérifier dans les statistiques d'équipement avec ALT+Q (en bas à droite)

    Notes importantes :
  • Vous pouvez atteindre 0 VCT en utilisant uniquement les statistiques ou via des réductions en pourcentage, mais pas en combinant les deux méthodes en raison du fonctionnement de la formule.
  • Certains effets, comme Fairy's SoulFairy Soul , sont cumulables avec les réductions de VCT, tandis que d'autres, comme Suffragium et Poem of Bragi, ne le sont pas.
  • (La raison est qu'ils font partie de la catégorie des réductions de VCT basées sur les compétences, qui est multiplicative par rapport aux réductions générales de VCT)

Astuce finale :
Pour une réduction efficace du VCT, il est recommandé d'équilibrer DEX et INT afin de minimiser la dépense de points de compétence et d'atteindre 0 VCT aussi efficacement que possible.


Temps d'incantation fixe ⌛️

▶ Le temps d'incantation fixe est plus compliqué à prendre en compte que le VCT, car il n'est pas du tout affecté par les statistiques. La formule du FCT est la suivante :

FCT final = ( FCT de la compétence - [ Somme des modificateurs FCT fixes ] ) × ( 1 - [ Maximum de réduction FCT en pourcentage ] + [ Maximum d'augmentation FCT en pourcentage ] )

▶ Le temps d'incantation fixe ne peut être réduit que par des buffs provenant d'une compétence, d'un objet consommable ou d'équipements.

Les réductions en pourcentage ne se cumulent pas ici, seule la plus forte est appliquée.

Les effets de réduction en pourcentage ne se cumulent pas, quelle que soit leur source. Si un joueur est sous plusieurs effets de réduction en pourcentage du FCT, seule la valeur la plus élevée prend effet.
📌 Le pourcentage le plus élevé écrasera les plus faibles et les rendra inutiles.


  • Exemple (1) : Avoir Radius au niveau 3 réduit votre temps d'incantation fixe de 20 % (compétence de Warlock), mais votre ami Archbishop vous lance Sacrament, qui réduit votre temps d'incantation fixe de 50 %. Comme seule la plus forte s'applique, votre temps d'incantation fixe ne sera réduit que de 50 % et écrasera les 20 % de Radius.
Cependant, la réduction à valeur fixe se cumule avec la réduction en pourcentage, et aussi avec elle-même. Cela permet de réduire le temps d'incantation fixe à zéro.
  • Exemple (2) : Un joueur a un couvre-chef serti avec une 4556.png [MVP] Fenrir Card (4556) équipée puis reçoit Sacrament. Comme le bonus de 50 % de Sacrament est inférieur aux 70 % de Fenrir, Sacrament ne fait rien et la réduction du FCT du joueur reste à 70 %.
  • Exemple (3) : Un joueur a deux 2907.png Buwaya Agimat Tattoo (2907) équipés. Son FCT serait réduit de 7 %, et non de 14 %, car cela ne se cumule pas (mais il gagnerait bien MATK +14 % comme prévu).
  • Exemple (4) : Un joueur a un 2907.png Buwaya Agimat Tattoo (2907) équipé et est sous l'effet de Sacrament. Comme le bonus de réduction de 50 % de Sacrament est plus élevé que les 7 % de Buwaya, le FCT du joueur est réduit de 50 %.



▶ Cependant, les réductions fixes comme :


Se cumulent avec les autres effets de réduction fixe. Le cumul des réductions fixes est le seul moyen possible de supprimer le temps d'incantation fixe d'une compétence, car il n'existe aucune source unique de réduction FCT de 100 %. La seule exception concerne les classes Oboro / Kagerou, qui possèdent la compétence 16th Night qui supprime entièrement le temps d'incantation fixe.


  • Soul Expansion : Cette compétence n'a aucun FCT (vous pouvez abandonner les équipements FCT et porter des équipements de dégâts pour faire plus de dégâts avec ce build).
  • Energy Coat : Cette compétence n'a que du FCT et c'est le FCT requis le plus élevé parmi les compétences de Warlock (un énorme 5.0 secondes de FCT).
  • Mystical Amplification : Cette compétence a désormais une quantité non réductible de temps d'incantation fixe (impossible à lancer instantanément par quelque moyen que ce soit).

Délai d'incantation ⏳

Le délai d'incantation désigne le temps après avoir utilisé une compétence pendant lequel vous ne pouvez pas utiliser la même compétence ni d'autres compétences. Ce mécanisme était relativement obscur en Pre-Renewal, mais il est devenu plus important en Renewal. Le délai d'incantation est désormais divisé en deux types distincts :

  • Délai d'incantation : Empêche toutes les compétences d'être lancées. Certaines compétences, comme Storm Gust, ont des délais d'incantation plus longs, tandis que d'autres, comme Cold Bolt, ont des délais plus courts. Le délai d'incantation peut être réduit par un équipement spécifique, comme le 2703.png Expert Ring [1] (2703), le 4403.png [MVP] Kiel Card (4403), ou grâce à la compétence Poem of Bragi d'un Bard.
  • Temps de recharge : Empêche la compétence spécifique d'être réutilisée avant la fin de la période de recharge.

Types de délais

  • Délai après incantation : La période pendant laquelle toutes les compétences sont temporairement indisponibles après avoir lancé une compétence.
  • Délai de compétence : Un délai spécifique à la compétence elle-même, empêchant sa réutilisation immédiate.
  • Délai d'animation : Le temps d'animation visuelle qui affecte la capacité à enchaîner les compétences.

La capacité à spammer une compétence est limitée par le facteur le plus élevé parmi ceux-ci. Par exemple :

  • Si l'After Cast Delay d'une compétence qui n'a pas de Skill Delay est réduit à une valeur inférieure à son Animation Delay, augmenter l'ASPD (vitesse d'attaque) ou utiliser Animation Delay Cancel vous permettra de réutiliser la compétence plus fréquemment.
  • Certaines compétences perdent entièrement leur Animation Delay lorsque Instant Cast (265 DEX ou 100 % de réduction du temps d'incantation) est atteint. Les exemples incluent Storm Gust et Meteor Storm.
  • Cependant, des compétences comme Jupitel Thunder sont étrangement plus efficaces lorsqu'elles sont lancées avec 264 DEX au lieu de 265, en raison d'un meilleur timing d'animation. Le même comportement est observé avec Chain Lightning de l'arbre de compétences Warlock.


Liste des compétences notables et leur After-Cast Delay (ACD) requis pour exploiter pleinement le spam de compétences

⚠️ Les compétences non incluses dans cette liste ont des temps de recharge plus longs ou ne sont pas (utilisées) du tout.

🧮 Ces pourcentages donnés dépendent aussi de votre ASPD (vous pourriez obtenir un résultat différent si vous n'êtes pas à 193 ASPD).

▶ Magician

Napalm Beat (72% ACD) ➡️ 7.14 compétences/sec

Soul Strike (90% ACD) ➡️ 7.14 compétences/sec

Cold Bolt (90% ACD) ➡️ 7.14 compétences/sec

Frost Diver (72% ACD) ➡️ 7.14 compétences/sec

Fire Ball (80% ACD) ➡️ 7.14 compétences/sec

Fire Bolt (90% ACD) ➡️ 7.14 compétences/sec

Lightning Bolt (90% ACD) ➡️ 7.14 compétences/sec

Thunderstorm (93% ACD) ➡️ 7.14 compétences/sec


▶ Wizard/High Wizard

Sightrasher (93% ACD) ➡️ 7.14 compétences/sec

Fire Pillar (86% ACD) ➡️ 7.14 compétences/sec

Jupitel Thunder (0% ACD) ➡️ 7.14 compétences/sec

Frost Nova (30% ACD) ➡️ 7.14 compétences/sec

Earth Spike (90% ACD) ➡️ 7.14 compétences/sec

Heaven's Drive (0% ACD) ➡️ 1.00 compétences/sec

Quagmire (86% ACD) ➡️ 7.14 compétences/sec


▶ Warlock

Marsh of Abyss (0% ACD) ➡️ 0.22 compétences/sec

Sienna Execrate (93% ACD) ➡️ 7.14 compétences/sec

Soul Expansion (72% ACD) ➡️ 7.14 compétences/sec

Chain Lightning (96% ACD) ➡️ 7.14 compétences/sec

Earth Strain (0% ACD) ➡️ 0.14 compétences/sec

Crimson Rock (72% ACD) En utilisant 100071.png Spell Book(Crimson Rock) (100071) ➡️ 7.14 compétences/sec

Jack Frost (86% ACD) En utilisant 100069.png Spell Book(Jack Frost) (100069) ➡️ 7.14 compétences/sec

Comet (91% ACD) En utilisant 100073.png Spell Book(Comet) (100073) ➡️ 7.14 compétences/sec


▶ Arch Mage

Crimson Arrow (40% ACD) ➡️ 3.33 compétences/sec

Frozen Slash (10% ACD) ➡️ 2.22 compétences/sec

Storm Cannon (40% ACD) ➡️ 3.33 compétences/sec

Rock Down (40% ACD) ➡️ 3.33 compétences/sec

Soul Vulcan Strike (0% ACD) Si vous utilisez 640054.png Time Gap Arch Staff [2] (640054) ➡️ 3.33 compétences/sec

Reading Spell Books / Mind Slots / Releasing

J'adore lire des romans ! *tousse* je veux dire des livres de sorts !

Reading Spell Book 📚

  • Cette compétence vous permet de lancer instantanément des sorts précédemment stockés par Reading Spellbook comme 100073.png Spell Book(Comet) (100073), qui peuvent ensuite être libérés en utilisant la compétence Release.
  • Il y a un total de 17 (Old Spell Books) et 9 (New Spell Books) ; le reste des livres de sorts a été abandonné et n'est plus disponible.
  • Une fois qu'un sort est scellé ou après avoir lu le livre de sorts, le coût en SP correspondant est immédiatement appliqué.
  • Les compétences lancées par cette méthode peuvent être améliorées par Mystical Amplification, car la compétence Release ne consomme plus l'effet comme auparavant.
  • Si vous essayez de lire un Spell Book pour une compétence que vous n'avez pas apprise, la tentative échouera et le lanceur sera mis en Sleep. (Assurez-vous d'avoir d'abord alloué des points de compétence à ces compétences !)

Ancien comportement :❌

Pour stocker un sort, vous devez avoir le Spellbook spécifique dans votre inventaire. Un onglet Spell Storing apparaîtra, vous permettant de choisir le sort que vous souhaitez stocker. En cliquant dessus avec le bouton gauche, chaque Spellbook a un coût en « Mind Slot » – plus le sort est puissant, plus il occupe d'emplacements.


Nouveau comportement :✔️

Avec la nouvelle mise à jour et l'introduction des nouveaux Spellbooks, pour stocker un sort, il vous suffit de lire et de consommer le livre. Il n'y a plus d'onglet Spell Storing, ce qui rend le processus beaucoup plus rapide et pratique. Les sorts sont désormais automatiquement stockés dès que vous lisez le livre, ce qui supprime le besoin du processus manuel précédent.

Mind Slots 🌌

  • Les Mind Slots sont une ressource limitée qui détermine combien de sorts vous pouvez mémoriser à un moment donné. Le nombre d'emplacements disponibles est influencé par votre Base Level, votre INT et le niveau de Freezing Spell si vous l'avez appris. Cela détermine combien de sorts vous pouvez stocker.
  • Notez que ce mécanisme est implicite et qu'il n'existe aucun indicateur visible du nombre de sorts mémorisés ou du nombre d'emplacements disponibles.

📌 Cependant, grâce à Muh (exclusif à MuhRO), vous pouvez suivre visuellement combien de sorts vous pouvez stocker.
Vous pouvez vérifier cela en utilisant la commande (@spellbook) en jeu.


______________________________________________________________

  • Le nombre de sorts que vous pouvez stocker est déterminé par la formule suivante :

Ancienne formule :❌

Slots = (4 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)

Nouvelle formule :✔️

Avec le système mis à jour, le coût en Mind Slots par niveau de compétence est passé de 4 à 8. Cependant, le nombre maximum de sorts que vous pouvez mémoriser est plafonné à 7.

Slots = (8 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)

Release 🌠

▶ Inflige des dégâts magiques (MATK) à une cible unique, une ou plusieurs fois, en utilisant les orbes élémentaires invoquées via leurs compétences respectives (Fire, Water, Lightning, Stone). Cette compétence peut aussi être utilisée pour libérer rapidement un des sorts scellés au hasard via Reading Spell Book.

▶ Pour les sorts au sol relâchés comme Storm Gust et Comet, la cible sera le centre de la zone d'effet. L'exception à cela est Earth Strain, où l'emplacement de la cible indique seulement la direction que prendra le sort.

Release [Level 1]✔️ Release [Level 2]❌

Lvl 1 Release = Libère les sorts stockés que vous avez lus depuis un Spellbook
Lvl 2 Release = Libère les orbes élémentaires de Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, Summon Stone Ball

Vérifiez toujours votre niveau de Release, car il a une fonction différente à chaque niveau.

[ Anciens Spell Books ] >>>>>>>> [ Nouveaux Spell Books ]

▶ Il existe de nouvelles versions de ces Spellbooks de Mage, mais les versions inférieures ont été abandonnées en raison de leur inefficacité et de leur manque d'efficacité

 ❌ = Abandonné ✔️ = Possède des versions plus récentes

♣ Livres de sorts du débutant

♦ Livres de sorts intermédiaires

♠ Livres de sorts supérieurs

♥ Livres de magie ultimes

Achat des livres de sorts 📖

  • Vous pouvez acheter des livres de sorts au [Office.] auprès du PNJ Magician Dealer (main_office 63, 59).
  • Chaque livre de sorts a un coût, dépendant du niveau/Tier du livre de sorts.

Défense magique douce / Défense magique dure / Mres / Pénétrations magiques

Saviez-vous que le Flee est inutile contre les mages ?

Défense magique 🔰

  • La défense magique totale qui est prise en compte pour les dégâts magiques, généralement basée sur la MATK en totalité ou en partie. Cependant, il existe des exceptions.
  • Pour obtenir les dégâts finaux, appliquez d'abord la MDEF dure, puis la MDEF douce.

Défense magique douce 🔰

  • La défense magique douce, aussi appelée défense magique « INT », réduit directement les dégâts magiques subis.
SoftMDEF      = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4
TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)]
  • BonusA est la somme des bonus additifs.
  • BonusB est la somme des bonus multiplicatifs.
  • Les monstres utilisent une formule de SoftMDEF différente.
SoftMDEF      = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)

Défense magique dure 🔰

  • La défense magique dure, aussi appelée défense magique « armure » ou « équipement », réduit les dégâts magiques subis de manière multiplicative.
  • La défense magique dure a une valeur de base de 0 et est augmentée par l'équipement, certaines compétences et objets.
  • Dégâts après MDEF dure = Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]

⚠️ Cela indique que lorsque la MDEF dure augmente, le pourcentage de dégâts magiques réduits augmente aussi, mais avec des rendements décroissants. Par exemple :
🔮 20 MDEF dure offre environ 15 % de réduction des dégâts.
🔮 40 MDEF dure offre environ 25 % de réduction des dégâts.
🔮 125 MDEF dure offre environ 50 % de réduction des dégâts.

(Cela est affiché comme A + B dans la fenêtre de statut, où A représente la Soft Mdef et B représente la Hard Mdef.)

  • Le système de Défense Magique (MDEF) a été remanié lors de la mise à jour Renewal Update. HardDEF/MDEF n'est plus limité à un système de 1-100 points, avec 100 correspondant à une immunité totale. À la place, l'effet de HardMDEF est désormais réduit exponentiellement à mesure que la valeur augmente (c'est-à-dire que plus la valeur est élevée, moins chaque point ajoute d'effet) ;
  • SoftDEF/MDEF, qui est principalement basé sur VIT et INT respectivement, n'a pas beaucoup changé depuis Pre-Renewal. Ils réduisent les dégâts de manière soustractive, en retirant des montants fixes des dégâts finaux après application des réductions de HardDEF/MDEF.

(Tout en introduisant le trait/statut de 4e job visible comme C dans la fenêtre de statut inférieure en tant que Mres

Résistance Magique 🔰(MRES)

  • La Résistance Magique (MRES) est une statistique défensive qui réduit les dégâts magiques entrants de façon multiplicative.
  • La MRES est principalement augmentée par l'équipement, les buffs, les compétences et certains objets consommables.
  • Formule : La réduction finale des dégâts est calculée comme suit :
        Dégâts après MRES = Dégâts × [(2000 + MRES) ÷ (2000 + MRES × 5)
        
  • Comme pour Hard MDEF, la MRES offre des réductions significatives à mesure qu'elle augmente, mais son efficacité diminue à des valeurs élevées en raison des rendements décroissants.
  • Le taux d'efficacité est de 50%

MRES Penetration 🎯

  • La MRES Penetration est une statistique offensive qui réduit la Magic Resistance (MRES) de la cible, ce qui permet de générer davantage de dégâts magiques.
  • Cette statistique est essentielle pour les classes magiques, comme Arch Mage, afin d'infliger des dégâts constants aux cibles à forte MRES telles que les boss ou les joueurs lourdement équipés.
  • Formule : La MRES effective après pénétration est calculée ainsi :
        MRES effective = Max(0, MRES de la cible - MRES Penetration)
        
  • La MRES Penetration peut être obtenue grâce à des effets d'équipement, des enchantements et certaines compétences.
  • Le montant de contournement est plafonné à 50%, et les effets de Magic Resist Penetration ne peuvent pas dépasser cette limite.


    Exemple (1) : la compétence de Cardinal Argutus Vita offre 25% de contournement.

    Argutus Vita
    Max Level: 5
    Requirement: Mediale Votum 3, Reparatio 3
    Skill Form: Active
    Type: Supportive
    Target: Caster and Party Members
    Description: Grants the ability to ignore magical resistance (MRES) to a single party member or the caster.
    [Lv 1]: Ignore Mres: 5%, Duration: 120 seconds
    [Lv 2]: Ignore Mres: 10%, Duration: 150 seconds
    [Lv 3]: Ignore Mres: 15%, Duration: 180 seconds
    [Lv 4]: Ignore Mres: 20%, Duration: 210 seconds
    [Lv 5]: Ignore Mres: 25%, Duration: 240 seconds
    LvSP CostFixed CastVariable CastAfter Cast DelayDurationRange
    1301.5s2s1s120s9 cells
    2451.5s2s1s150s9 cells
    3601.5s2s1s180s9 cells
    4751.5s2s1s210s9 cells
    5901.5s2s1s240s9 cells



    Exemple (2) : les équipements Master Shadow comme 24800.png Master Shadow Armor (24800) offrent aussi 20% de contournement lorsqu'ils sont portés avec l'ensemble complet.

    A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
    _______________________
    When equipped with Master Shadow Shield:
    All Traits +2
    _______________________
    When equipped with Master Shadow Shield and Master Shadow Shoes:
    P.ATK +1, S.MATK +1

    Total Refine Level of entire set is at least +27:
    Ignores physical and magical defense of every race, except Players, by 50%.
    _______________________
    When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant:
    Ignores physical and magical resistance of every race, except Players, by 20%.
    _______________________
    Class Restrictions:
    4th and High Expanded Classes
    _______________________
    From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

    _______________________
    Type: ShadowGear
    Position: Shadow Armor
    Refinable
    Required Level: 200

Pénétration de MDEF 🎯

La MDEF (Défense Magique) est une barrière importante pour les classes magiques dans Ragnarok Online, car elle réduit les dégâts infligés par les attaques magiques. Pendant des années, les classes magiques ont eu du mal parce que la MDEF rendait difficile d'infliger de gros dégâts aux ennemis ayant une forte défense. Cependant, des mises à jour récentes ont introduit divers équipements et capacités qui aident à contourner ou réduire la MDEF, permettant aux classes magiques d'infliger plus de dégâts. Avec la bonne configuration, vous pouvez atteindre jusqu'à 100 % de contournement de la MDEF.

La formule pour calculer la MDEF finale après prise en compte des réductions et des pourcentages de contournement est la suivante :

MDEF finale = (Total_Mdef - Sum_MdefReduceValues) × (1 − Sum_MdefBypassPercent ÷ 100)

  • Total_Mdef = La valeur totale de MDEF brutes affichée dans la fenêtre de statut.
  • Sum_MdefReduceValues = La somme de toutes les réductions fixes de MDEF appliquées à l'ennemi, comme les effets de compétences telles que Odin Power.
  • Sum_MdefBypassPercent = La somme de tous les effets de contournement de MDEF basés sur un pourcentage, comme ceux des compétences telles que Expiatio ou des bonus d'équipement.

Pour mieux comprendre, prenons l'exemple suivant : supposons qu'un joueur possède les éléments suivants :

L'ennemi possède 100 MDEF brutes. Pour calculer la MDEF finale, nous appliquons la formule :

MDEF finale = (100 - 40) × (1 − (25 + 20) ÷ 100)

Cela signifie que la MDEF de l'ennemi sera réduite de 40 MDEF fixes grâce à Odin's Power Odin power, puis encore réduite de 45 % en raison des effets de contournement de MDEF. La valeur obtenue déterminera quelle part des dégâts magiques traverse réellement la défense de l'ennemi.

Cela peut sembler un peu complexe au début, mais l'essentiel est le suivant : le contournement de MDEF permet à une partie de vos dégâts magiques de passer sans être réduite par la défense de l'ennemi. Plus le pourcentage de contournement de MDEF est élevé, moins les dégâts sont bloqués par la MDEF, et plus vos attaques magiques deviennent efficaces.

À 100 % de contournement total de la MDEF : tous vos dégâts magiques contourneront la MDEF de l'ennemi, infligeant les dégâts complets sans aucune réduction.
  • La pénétration de MDEF peut également être obtenue via des effets d'équipement, des enchantements et certaines compétences.


Exemple (1) : les équipements Blue Shadow comme 24667.png Full Tempest Shadow Armor (24667) offrent 100 % de contournement, lorsqu'ils sont portés au complet avec une autre paire comme 24666.png Full Tempest Shadow Shoes (24666).

A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Shoes:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable

Cumul des modificateurs

À répartir et non à empiler, compris !

Comment fonctionnent les rendements décroissants dans Ragnarok Online ? 🔎

  • La loi des rendements marginaux décroissants stipule qu'à un certain moment, ajouter davantage d'un élément donné (comme des points de statistique ou des ressources) entraîne des augmentations de plus en plus faibles du résultat (comme les dégâts ou l'efficacité).
En termes plus simples : « L'excès de quelque chose peut être contre-productif, entraînant des coûts plus élevés et une efficacité réduite. »
Ce concept devient évident lorsqu'on l'applique à Ragnarok Online, où les exemples suivants sont couramment rencontrés par tous les joueurs :

Augmentation des statistiques (Str, Agi, Vit, Int, Dex, Luk)

  • Augmenter une statistique de 1 à 10 (Résultat) coûte 2 points (Facteur de production).
  • Augmenter une statistique de 81 à 90 (Résultat) coûte 10 points (Facteur de production).
  • Augmenter une statistique de 126 à 130 (Résultat) coûte 36 points (Facteur de production).

À mesure que vous continuez à augmenter la même statistique, vous devrez allouer de plus en plus de points (facteur de production) pour gagner un seul point supplémentaire dans cette statistique (résultat). C'est un exemple clair du fonctionnement des rendements décroissants dans Ragnarok Online.

  • Savoir si 1 point supplémentaire dans la plage 126-130 vaut plus qu'1 point dans la plage 1-10 dépend de vos objectifs personnels. Cependant, si vous décidez d'investir dans de l'équipement qui augmente une autre statistique, c'est aussi une option viable.

Cumul des modificateurs 📐

Les modificateurs du jeu se déclinent en plusieurs types : (Race, Size, Element Property, Boss, Normal, Skill)
  • Règle générale :

Il est préférable de répartir les modificateurs entre différents types plutôt que d'empiler plusieurs copies du même modificateur. Les « rendements décroissants » se font sentir dès que vous appliquez plusieurs instances du même modificateur.

Bien qu'il soit possible de dépasser 100% pour un seul modificateur, cela n'est efficace que si les modificateurs sont équilibrés avec les autres types.

(Exemple : 120% Neutral Property + 50% Medium + 30% Boss) est plus efficace que (Exemple : 200% Neutral Property + 10% Medium + 10% Boss)

______________________________________________________________

Jauge d'efficacité des modificateurs 📏

▶ En fin de partie, il est courant d'atteindre des pourcentages élevés pour les modificateurs (par exemple, 200% ou plus) grâce aux nouvelles cartes et équipements introduits dans les mises à jour.
Toutefois, pour maximiser les dégâts, il est important d'équilibrer les modificateurs entre les différents types.

▶ Empiler excessivement le même type de modificateur réduit l'efficacité globale, car les modificateurs de même type sont additifs, tandis que les différents types sont multiplicatifs.

  • Augmenter un modificateur racial de cette manière : 100% → 200% → 300% → 400% → 500%+
  • Augmenter un modificateur élémentaire de cette manière : 100% → 200% → 300% → 400% → 500%+
  • Augmenter un modificateur de taille de cette manière : 100% → 200% → 300% → 400% → 500%+
  • Augmenter un modificateur spécial de cette manière : 100% → 200% → 300% → 400% → 500%+
  • Augmenter un modificateur de compétence de cette manière : 100% → 200% → 300% → 400% → 500%+


    Paliers d'efficacité pour le cumul des modificateurs :
    ⬤ Répartition équilibrée : Bon
    ⬤ Léger déséquilibre : Correct
    ⬤ Fort empilement d'un type : Mauvais
    ⬤ Empilement extrême : Pire
    ⬤ Négliger les autres types : Inutile💀
    ⚠️Conseil clé : visez toujours une approche équilibrée en répartissant les modificateurs uniformément entre les types Race, Element, Size, Special et Skill pour maximiser les dégâts totaux.


Types de modificateurs :

Matk%: (Magie générale)
Race%: (Angel, Demon, Dragon, Fish, etc.)
Element%: (Wind, Fire, Water, Earth, etc.)
Size%: (Small, Medium, Large)
Special%: (Tout le reste qui n'est pas Matk/Race/Element/Size/skill)
Skill%: (Comet, Soul Expansion, etc.) Les modificateurs de compétence sont traités comme des modificateurs « Final ».
Les modificateurs de même type sont additifs, tandis que les modificateurs de types différents sont multiplicatifs.

Pour déterminer l'augmentation totale des dégâts apportée par votre combo de cartes, suivez cette formule :

Dégâts finaux = (1 + MATK%) × (1 + Race%) × (1 + Element%) × (1 + Size%) × (1 + Special%) × Skill%

(1) x (1) x (1) x (1) x (1) = 1 ou 100%

ou

(1 + MATK%) × (1 + Modificateur de race) × (1 + Modificateur élémentaire) × (1 + Modificateur de taille) × (1 + Modificateur spécial) × Modificateurs de compétence


______________________________________________________________

Nous utiliserons ces cartes comme exemple :

  • 4474.png Zakudam Card (4474) [Race] – Augmente les dégâts infligés aux monstres Demi-Human de 10 %.
  • 300114.png Spell Addicted Plaga Card (300114) [Élément] – Augmente les dégâts de propriété Neutral de 30 %.
  • 27384.png Mutating White Knight Card (27384) [Taille] – Augmente de 25 % les dégâts infligés aux monstres de taille Medium et Large. MATK + 15

Nous utiliserons (Human / Player) comme cible :

  • Propriétés : [Human, Medium, Neutral]

Astuce : les joueurs sont considérés comme Human/Player, de taille medium, et sont de propriété neutral par défaut

En utilisant les cartes ci-dessus, nous obtenons la formule suivante lorsque vous compoundez ces cartes dans votre arme à 4 emplacements :

    (1 + 0.1 + 0.1 + 0.1 + 0.1) x (1) x (1) x (1) = 1.40 soit 140 % de dégâts supplémentaires
    (1 + 0.1 + 0.1 + 0.1) x (1) x (1 + 0.25) x (1) = 1.625 soit 162.5 % de dégâts supplémentaires
    (1 + 0.1 + 0.1) x (1 + 0.3) x (1 + 0.25) x (1) = 1.95 soit 195 % de dégâts supplémentaires
    (1 + 0.1 + 0.1) x (1 + 0.6) x (1) x (1) = 1.92 soit 192 % de dégâts supplémentaires

Nous pouvons donc conclure qu'utiliser un maximum de 2 cartes par type de modificateur est plus efficace que d'utiliser 4 exemplaires de la même carte.

Commandes et paramètres du jeu

Saviez-vous que !vysnc aide beaucoup lorsque vous êtes sous Directx7 ?

Commandes de jeu pour les Mages ⚙️

Commandes 📜 Exemple 💡 Description 📃
@spellbook - Affiche les informations de Reading Spell Book (pour les mages uniquement)
@aoes - Affiche les zones colorées des compétences : Storm Gust, Lord of Vermillion, Meteor Storm.
@lgp - Active/désactive le LGP
@cooldown - Affiche les temps de recharge d'instance de l'utilisateur
@showdelay - Affiche le délai d'incantation ou le temps de recharge des compétences ; nécessite que l'option Skill Failure Display soit activée
@lastwarp @lw - Vous téléporte au dernier endroit que vous avez visité via le NPC Warper
@refresh Actualise les positions affichées (corrige les erreurs de décalage de position)
@noks - Empêche les joueurs d'infliger des dégâts aux monstres qui vous ont attaqué ou que vous avez attaqués
@battlestats @bs - Affiche les statistiques détaillées du personnage
@battlestats2 @bs2 - Affiche les statistiques défensives détaillées du personnage
@killcounter mobid killcounterlist - Vous pouvez compter 5 monstres différents en même temps. Vous tapez donc @kc >mobid< >1 (première position sur 5)
@showzeny - Affiche le zeny gagné.
@unequipall - Retire l'équipement que vous portez.
@hold - Les déplacements par clic seront ignorés
@noattack - L'attaque automatique sera ignorée (votre personnage se placera tout de même à portée d'attaque lorsque vous cliquerez sur un ennemi)
@hidepet @hidepets - Les pets ne seront plus affichés.
@hidehateffects - Désactive tous les effets de couvre-chef et de cape sur les personnages joueurs
@autoloot @al - Ramassage automatique des objets dont le taux de drop est inférieur au taux sélectionné
@restock - Restock vous permet de retirer automatiquement un ensemble d'objets enregistrés depuis le Storage actuellement ouvert.
@storeall - Range tous les objets dans un Storage ouvert.
@getall - Déplace tous les objets d'un Storage ouvert vers l'inventaire
@stockall - Déplace tous les objets du chariot vers l'inventaire

Types : -1 = All (par défaut), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition

@dropall - Jette tous les objets de l'inventaire, sauf ceux qui sont équipés ou marqués comme favoris

Types : -1 = All (par défaut), 0 = Healing, 2 = Useable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition


Tableaux élémentaires

Surmontez la faiblesse ! (oui je sais, encore de la mémorisation...)

Système élémentaire 🔥

Maîtriser le système élémentaire dans Renewal est essentiel pour maximiser les dégâts infligés et réduire les dégâts subis. Que vous combattiez dans des donjons, affrontiez des boss ou participiez à du PvP,
comprendre les relations élémentaires vous permet d'adapter votre équipement et vos compétences pour exploiter les faiblesses de vos adversaires.

Niveau 1 📗

🔰Défensif → 🔘Neutral 🔵Water 🟤Earth 🔴Fire 🟢Wind 🟣Poison ⚪️Holy ⚫️Shadow 🟠Ghost 🟡Undead
⚔️Offensif ↓
🔘Neutral100%100%100%100%100%100%100%100%90%100%
🔵Water100%25%100%150%90%150%100%100%100%100%
🟤Earth100%100%25%90%150%150%100%100%100%100%
🔴Fire100%90%150%25%100%150%100%100%100%125%
🟢Wind100%150%90%100%25%150%100%100%100%100%
🟣Poison100%150%150%150%150%0%75%75%75%75%
⚪️Holy100%100%100%100%100%75%0%125%100%125%
⚫️Shadow100%100%100%100%100%75%125%0%100%0%
🟠Ghost90%100%100%100%100%75%90%90%125%100%
🟡Undead100%100%100%90%100%75%125%0%100%0%

Niveau 2 📘

🔰Défensif → 🔘Neutral 🔵Water 🟤Earth 🔴Fire 🟢Wind 🟣Poison ⚪️Holy ⚫️Shadow 🟠Ghost 🟡Undead
⚔️Offensif ↓
🔘Neutral100%100%100%100%100%100%100%100%70%100%
🔵Water100%0%100%175%80%150%100%100%100%100%
🟤Earth100%100%0%80%175%150%100%100%100%100%
🔴Fire100%80%175%0%100%150%100%100%100%150%
🟢Wind100%175%80%100%0%150%100%100%100%100%
🟣Poison100%150%150%150%150%0%75%75%75%50%
⚪️Holy100%100%100%100%100%75%0%150%100%150%
⚫️Shadow100%100%100%100%100%75%150%0%100%0%
🟠Ghost70%100%100%100%100%75%80%80%150%125%
🟡Undead100%100%100%80%100%50%150%0%125%0%

Niveau 3 📙

🔰Défensif → 🔘Neutre 🔵Eau 🟤Terre 🔴Feu 🟢Vent 🟣Poison ⚪️Saint ⚫️Ombre 🟠Fantôme 🟡Mort-vivant
⚔️Offensif ↓
🔘Neutre100%100%100%100%100%100%100%100%50%100%
🔵Eau100%0%100%200%70%125%100%100%100%100%
🟤Terre100%100%0%70%200%125%100%100%100%100%
🔴Feu100%70%200%0%100%125%100%100%100%175%
🟢Vent100%200%70%100%0%125%100%100%100%100%
🟣Poison100%125%125%125%125%0%50%50%50%25%
⚪️Saint100%100%100%100%100%50%0%175%100%175%
⚫️Ombre100%100%100%100%100%50%175%0%100%0%
🟠Fantôme50%100%100%100%100%50%70%70%175%150%
🟡Mort-vivant100%100%100%70%100%25%175%0%150%0%

Niveau 4 📕

🔰Défensif → 🔘Neutre 🔵Eau 🟤Terre 🔴Feu 🟢Vent 🟣Poison ⚪️Saint ⚫️Ombre 🟠Fantôme 🟡Mort-vivant
⚔️Offensif ↓
🔘Neutre100%100%100%100%100%100%100%100%0%100%
🔵Eau100%−50%100%200%60%125%100%100%100%100%
🟤Terre100%100%−50%60%200%125%100%100%100%100%
🔴Feu100%60%200%−50%100%125%100%100%100%200%
🟢Vent100%200%60%100%−50%125%100%100%100%100%
🟣Poison100%125%125%125%125%0%50%50%50%0%
⚪️Saint100%100%100%100%100%50%0%200%100%200%
⚫️Ombre100%100%100%100%100%50%200%0%100%0%
🟠Fantôme0%100%100%100%100%50%60%60%200%175%
🟡Mort-vivant100%100%100%60%100%0%200%0%175%0%


Cartes

Dragon Blanc aux Yeux Bleus en mode attaque ! oups, mauvais jeu~

Cartes élémentaires 🃏

Seuls les éléments du Mage sont inclus dans cette liste (Normal, Boss et Scellé) (Feu, Eau, Vent, Terre, Fantôme, Mort-vivant, Ombre)

À jour jusqu'à l'EP21 (Épisode 21)

Neutre Vent Feu Eau Terre Fantôme Ombre Mort-vivant
Tête
Armure 300308.png Meyer Lugenburg Card (300308)
Arme
Vêtement
Chaussures
  • 4586.pngRebellion Dien Card
  • 4586.pngRebellion Dien Card
Accessoire

Descriptions des cartes 🀄️

Si vous souhaitez consulter chaque carte facilement, j'ai créé un tableau ci-dessous pour vous

⚠️ notez que toutes les cartes ne sont pas encore dans la base de données et que certaines ne sont pas à jour avec une description

Cartes magiques neutres
Carte Emplacement Effet
Plaga Card (27310) Headgear MATK +10
_______________________
Increases Magical Damage with Neutral element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Neutral element by additional 5%

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Plagarion Card (300251) MATK +15
_______________________
Increases Magical Damage with Neutral element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Meyer Lugenburg Card (300308) Armor Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Spell Addicted Plaga Card (300114) When compounded on a Staff or Two-Handed Staff class weapon:
Increases Magical Damage with Neutral element by 10%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral element by additional 10%.
_______________________
Refine Level +14:
Increases Magical Damage with Neutral element by additional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Jormungandr Guardian Card (300460) MATK +40
_______________________
Increases Magical Damage with Neutral, Shadow and Ghost element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Purple Pitaya Card (300123) Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
For each Refine Level:
Increases Magical Damage with Neutral element by 3%.
_______________________
When equipped with Boiling Water Marc Card:
Decreases damage taken from Neutral elemental attacks by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Smile Card (300273) MaxSP -25%
_______________________
Increases Magical Damage with Neutral element by 10%.
_______________________
When equipped with Solace Card and Base Level at least 200:
For each 40 base INT:
Increases Magical Damage with Neutral element by additional 15%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Fallen Root Card (27382) ATK +30
MATK +30
_______________________
When equipped with Realized Corruption Root Card:
Increases Magical Damage with Fire and Neutral element by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
One Eye Dollarcist Card (300375) Decreases damage taken from Neutral element attacks by 20%.
_______________________
Up to max +11 Refine Level:
Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%.
_______________________
Refine Level +12:
Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%.
_______________________
When compounded Garment' Armor Level is 2:
Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
MVP Phantom of Himmelmez Card (27381) Increases Magical Damage with Holy and Neutral element by 100%.
Increases damage taken from all elemental attacks by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Dio Anemos Card (27250) Footgear MATK +3%
Increases Magical Damage with Earth and Neutral element by 5%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Midnight Dio Anemos Card (300178) Increases Earth and Neutral elemental magical damage by 10%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Tumbling Card (300221) Increases Magical Damage with Neutral and Shadow element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Midnight Fei Kanablian Card (300190) Increases Magical Damage with Neutral and Earth element by 10%.
_______________________
2% chance to transform into a Golem for 5 seconds when dealing Physical Damage.
During transformation:
DEF +500

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Rebellion Dien Card invalid id
D.Y Card (27262) Accessory Increases Magical Damage with Neutral and Shadow element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Midnight D.Y Card (300191) Increases Magical Damage with Neutral, Shadow and Undead element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Jewelant Card (300066)
Ashhopper Card (300218) Increases Magical Damage with Neutral element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Icebear Card (300476)
Summer Vacation Pope Card invalid id
Cartes magiques Vent
Carte Emplacement Effet
Tikbalang Card (4586) Headgear MATK +10
_______________________
Increases Magical Damage with Wind element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Wind element by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Litus Card (300258) MATK +15
_______________________
Increases Magical Damage with Shadow element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Diosa Card Headgear invalid id
Meyer Lugenburg Card (300308) Armor Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Superior Rgan Warlock Card (300462) MATK +40
_______________________
Increases Magical Damage with Fire, Wind and Earth element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Fire, Wind and Earth element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Fire, Wind and Earth element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Fire, Wind and Earth element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Abyssmal Phen Card (300149) Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
For each refine level:
Increases Magical Damage with Wind element by 3%.
_______________________
When equipped with Abysmal Obeaune Card,
Decreases damage taken from Neutral elemental attacks by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Merciless Sliea Card (11003) A famous novel by a kRO player that was published in Monthly RO that's about the Kafra Corporation.

_______________________
Type: Etc
Position: Unknown
Weight: 1
Sealed Gioia Card (27221) Increases Magical Damage with Wind and Ghost element by 50%.
Increases damage taken from all elementals by 60%.
_______________________
Refine Level +15:
Increases Magical Damage with Wind and Ghost element by 75% instead.
Increases damage taken from all elementals by 40% instead.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Ordre Card (27255) Footgear MATK +3%
Increases Magical Damage with Wind and Water element by 5%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Midnight Ordre Card (300183) Increases Magical Damage with Wind and Water element by 10%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Rebellion Dien Card invalid id
Elvira Card (4577) Accessory Increases Magical Damage with Wind and Ghost element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Crow Baron Card (300267) Increases Attack Speed by 5%.
_______________________
Base Level at least 200:
Increases Magical Damage with Fire and Wind element by 15%.
_______________________
When equipped with Crow Duke Card and equipped by Sage classes:
Increases damage of Fire Bolt and Lightning Bolt by 30%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Summer Vacation Pope Card invalid id
Cartes magiques de Feu
Carte Emplacement Effet
Lichtern Red Card (4599) Headgear MATK +10
_______________________
Increases Magical Damage with Fire element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire element by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Fillia Card (300256) MATK +15
_______________________
Increases Magical Damage with Fire element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Meyer Lugenburg Card (300308) Armor Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
E-Rail Card (300462) MATK +40
_______________________
Increases Magical Damage with Fire, Wind and Earth element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Fire, Wind and Earth element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Fire, Wind and Earth element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Fire, Wind and Earth element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Faceworm Larva Card (27167) Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
For each Refine Level:
Increases Magical Damage with Water element by 3%.
_______________________
When equipped with Faceworm Egg Card:
Decreases damage taken from Neutral elemental attacks by 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Polluted Spider Queen Card (300201) Increases Water and Earth elemental magical damage by 50%.
Increases damage taken from all elemental attacks by 60%.
_______________________
Refine Level +15:
Increases Water and Earth elemental magical damage by additional 25%.
Increases damage taken from all elemental attacks by additional 40%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
[MVP] Polluted Spider Queen Card (300202)
_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Geffen Thief Card (27253) Footgear MATK +3%
Increases Magical Damage with Fire and Holy element by 5%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Volcring Card (300215) Increases Magical Damage with Fire and Earth element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Fire and Earth element by additional 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Rebellion Dien Card invalid id
Mavka Card (2761) Accessory Rental Item
A ring that has special power ineach shape.
_______________________
Increases experience gained from defeating Angel race monsters by 15%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Crow Baron Card (300267) Increases Attack Speed by 5%.
_______________________
Base Level at least 200:
Increases Magical Damage with Fire and Wind element by 15%.
_______________________
When equipped with Crow Duke Card and equipped by Sage classes:
Increases damage of Fire Bolt and Lightning Bolt by 30%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Firewind Rike Card (300222) Increases Magical Damage with Wind element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Summer Vacation Pope Card invalid id
Cartes magiques d'Eau
Carte Emplacement Effet
Lichtern Blue Card (4597) Headgear MATK +10
_______________________
Increases Magical Damage with Water element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Water element by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Vanilaqus Card (300257) MATK +15
_______________________
Increases Magical Damage with Water element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Ice Gangu Card (300359) MATK +10, S.MATK +1
_______________________
Increases Magical Damage with Water element by 4%.
Increases SP Consumption by 7%.
_______________________
Refine Level +9:
Increases Magical Damage with Water element by additional 3%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Ice Straw Card (300361) Armor S.MATK +1
_______________________
Increases SP Consumption by 7%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Water element by 4%.
_______________________
When equipped with Ice Gangu Card:
MATK +10%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Blue Pitaya Card (300124) Weapon When compounded on a Staff and Two-Handed Staff class weapon:
Increases Magical Damage with Water element by 10%.
_______________________
Refine Level +10:
Increases Magical Damage with Water element by additional 10%.
_______________________
Refine Level +14:
Increases Magical Damage with Water element by additional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Brinaranea Card (27324) Increases Magical Damage with Water element by 15%.
_______________________
When equipped with Muspellskoll Card:
Increases Magical Damage with Water element by aditional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Superior Rgan Healer Card (300463) MATK +40
_______________________
Increases Magical Damage with Water, Poison and Holy element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Water, Poison and Holy element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Water, Poison and Holy element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Water, Poison and Holy element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Midnight Ordre Card (300183) Footgear Increases Magical Damage with Wind and Water element by 10%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Boiling Water Marc Card (300121) Increases Magical Damage with Holy and Water element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Holy and Water element by additional 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Ordre Card (27255) MATK +3%
Increases Magical Damage with Wind and Water element by 5%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Crow Duke Card (300268) Accessory MATK +5%
_______________________
Base Level at least 200:
Increases Magical Damage with Water and Earth element by 15%.
_______________________
When equipped with Crow Baron Card and equipped by Sage classes:
Increases damage of Cold Bolt and Heaven's Drive by 30%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Headless Mule Card (27125) Increases Magical Damage with Water and Holy element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Lude Gal Card (300243) When equipped by Novice or Super Novice:
MATK +10%, MaxSP +500.

When equipped with Ghost Cube Card:
Magical attacks have a certain chance to increase Magical Damage with Water and Fire element by 40% for 7 seconds.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Calmaring Card (300364) Increases Magical Damage with Water element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Elite Rgan Warlock Card (300464) Increases Magical Damage with Water, Poison and Holy element by 25%.
_______________________
Base INT at least 90:
Increases SP Consumption by 7%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Cartes Magiques de Terre
Carte Emplacement Effet
Lichtern Yellow Card (4600) Headgear MATK +10
_______________________
Increases Magical Damage with Earth element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Earth element by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Fulgor Card (300259) MATK +15
_______________________
Increases Magical Damage with Earth element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Meyer Lugenburg Card (300308) Armor Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Superior Rgan Warlock Card (300462) Weapon MATK +40
_______________________
Increases Magical Damage with Fire, Wind and Earth element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Fire, Wind and Earth element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Fire, Wind and Earth element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Fire, Wind and Earth element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Arc Elder Card (4629) Decreases damage taken from Neutral elemental attacks by 15%.
_______________________
For each Refine Level:
Increases Magical Damage with Earth element by 3%.
_______________________
When equipped with shoes compounded with Time Keeper Card:
Decreases damage taken from Neutral elemental attacks by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Dio Anemos Card (27250) Footgear MATK +3%
Increases Magical Damage with Earth and Neutral element by 5%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Midnight Dio Anemos Card (300178) Increases Earth and Neutral elemental magical damage by 10%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Ash Toad Card (300211) Accessory Increases Magical Damage with Earth element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Crow Duke Card (300268) MATK +5%
_______________________
Base Level at least 200:
Increases Magical Damage with Water and Earth element by 15%.
_______________________
When equipped with Crow Baron Card and equipped by Sage classes:
Increases damage of Cold Bolt and Heaven's Drive by 30%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Calmaring Card (300364) Increases Magical Damage with Water element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
Elite Rgan Warlock Card (300464) Increases Magical Damage with Water, Poison and Holy element by 25%.
_______________________
Base INT at least 90:
Increases SP Consumption by 7%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
Cartes Magiques de Fantôme
Carte Emplacement Effet
Lichtern Green Card (4598) Headgear MATK +10
_______________________
Increases Magical Damage with Ghost element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Ghost element by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Pierrotziost Card (300247) Increases Variable Casting Time by 5%.
_______________________
For each Refine Level:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +9:
Increases Magical Damage with Ghost element by 1%.
_______________________
Refine Level +11:
Increases Magical Damage with Ghost element by additional 2%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Meyer Lugenburg Card (300308) Armor Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Spectrum Plasma Card (300248) MATK +10%
_______________________
Increases SP Consumption by 50%.
Increases Magical Damage against Demon and Formless race by 50%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
Book of Death Card (300279) Weapon Increases damage of Soul Expansion by 30%.
_______________________
When equipped with Death Word Card:
Base Level at least 200:
Increases Magical Damage with Ghost element by 30%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Tumbling Card (300221) Footgear Increases Magical Damage with Neutral and Shadow element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
D.Y Card (27262) Accessory Increases Magical Damage with Neutral and Shadow element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Midnight D.Y Card (300191) Increases Magical Damage with Neutral, Shadow and Undead element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Jewelant Card (300066)
Icebear Card (300478)
Cartes Magiques d'Ombre
Carte Emplacement Effet
Lavaeter Card (300258) Headgear MATK +15
_______________________
Increases Magical Damage with Shadow element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
Meyer Lugenburg Card (300308) Armor Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Weapon MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Ashring Card (300219) When compounded on either One-Handed Staff or Two-Handed Staff:
Increases Magical Damage with Shadow element by 10%.

Refine Level +10:
Increases Magical Damage with Shadow element by additional 10%.

Refine Level +14:
Increases Magical Damage with Shadow element by additional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Jormungandr Guardian Card (300460) Weapon MATK +40
_______________________
Increases Magical Damage with Neutral, Shadow and Ghost element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Garment Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
One Eye Dollarcis Card (300375) Garment Decreases damage taken from Neutral element attacks by 20%.
_______________________
Up to max +11 Refine Level:
Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%.
_______________________
Refine Level +12:
Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%.
_______________________
When compounded Garment' Armor Level is 2:
Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
[MVP] Abysmal Witch Card (300328) Garment
_______________________
Type: Card
Compound on: Head Top
Weight: 1
Rebellion Dien Card Footgear AGI +1

_______________________
Type: Card
Compound on: Unknown
Weight: 1
Midnight D.Y Card (300191) Accessory Increases Magical Damage with Neutral, Shadow and Undead element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Jennifer Card (300249) Increases Physical Damage against Formless race by 5%.
_______________________
Base Level at least 200:
Increases Physical Damage against Formless race by additional 15%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Summer Vacation Pope Card AGI +1

_______________________
Type: Card
Compound on: Unknown
Weight: 1
Cartes Magiques Undead
Carte Emplacement Effet
Meyer Lugenburg Card (300308) Armure Increases SP Consumption by 10%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Kronecker G. Heine Card:
MATK +3%

_______________________
Type: Card
Compound on: Armor
Weight: 1
Deadsera Card (300442) Arme MATK +5%
_______________________
When compounded on a One-Handed Staff class weapon:
Increases Magical Damage with every Element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Magical Damage with every Element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Secret Wing Lazy Card (300497) Increases all elemental magical damage by 10%.
Increases Magical Damage against Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Demi-Human and Formless race by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Philofontes Card (300495) Increases all elemental magical damage by 10%.
Increases Magical Damage against monsters of Small and Large size by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from Small and Large size by 7%.
_______________________
When equipped with Secret Wing Lazy Card:
Increases Magical Damage against monsters of Small and Large size by 15%.
Increases Magical Damage against Demi-Human and Formless race by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Jormungandr Guardian Card (300460) Arme MATK +40
_______________________
Increases Magical Damage with Neutral, Shadow and Ghost element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%.
_______________________
When equipped with Elite Rgan Healer Card:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
Friedrich S. Heine Card (300424) Vêtement Increases Physical Damage taken from Normal element attacks by 10%.
Increases Magical Damage with every element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with every element by additional 4%.
_______________________
When equipped with Meyer Lugenburg Card:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
[MVP] Aquila Card (300382) Vêtement Increases Magical Damage with Poison and Undead element by 100%.
Increases damage taken from every element by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
Yordos Judge Card Vêtement AGI +1

_______________________
Type: Card
Compound on: Unknown
Weight: 1
Rebellion Dien Card Chaussures AGI +1

_______________________
Type: Card
Compound on: Unknown
Weight: 1
Midnight D.Y Card (300191) Accessoire Increases Magical Damage with Neutral, Shadow and Undead element by 20%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Jennifer Card (300249) Increases Physical Damage against Formless race by 5%.
_______________________
Base Level at least 200:
Increases Physical Damage against Formless race by additional 15%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
Summer Vacation Pope Card AGI +1

_______________________
Type: Card
Compound on: Unknown
Weight: 1


Doomsday Pianist Build 🎹

Vous n'êtes pas sûr de quel élément jouer en tant que mage ? pas de soucis, j'ai la meilleure configuration pour vous !

Je l'appelle, le DPB ou le "Doomsday Pianist Build" muhahahaha !

🎹 Le touche-à-tout 🎹
Haut 300456.png Icewind Egg Card (300456)
Milieu 27109.png Jitterbug Card (27109)
Bas
Armure 300308.png Meyer Lugenburg Card (300308)
Arme 300455.png Copo Card (300455) + 27384.png Mutating White Knight Card (27384)
Bouclier 27385.png Mutating Khalitzburg Card (27385)
Vêtement 300424.png Friedrich S. Heine Card (300424)
Chaussures 300458.png Icewind Card (300458)
Accessoire D 27108.png Singing Pere Card (27108)
Accessoire G 27107.png Playing Pere Card (27107)

Aussi efficace contre les MVP de fin de jeu comme :

Contres des MVP de fin de jeu
22174.png
Rigel (22174)
20994.png
Betelgeuse (20994)
21532.png
Juncea (21532)
21531.png
Aquila (21531)
21062.png
Unidentified Life Forms (21062)
20928.png
The One (20928)
20892.png
Sakray (20892)
20785.png
Broken Thanatos (20785)
20387.png
Cursed King Schmidt (20387)
3190.png
Sarah (3190)

Compétences

Tant de compétences à choisir... T - T

Mage 1️⃣

Compétences de Mage 📗
Increase SP Recovery
Max Level: 10
Skill Form: Passive
Description: Restores SP every 10 sec while idle.
MaxSP affects how much SP restoration is increased by this skill.
[Lv 1]: Restores (5+0.2% of MaxSP) SP
[Lv 2]: Restores (10+0.4% of MaxSP) SP
[Lv 3]: Restores (15+0.6% of MaxSP) SP
[Lv 4]: Restores (20+0.8% of MaxSP) SP
[Lv 5]: Restores (25+1.0% of MaxSP) SP
[Lv 6]: Restores (30+1.2% of MaxSP) SP
[Lv 7]: Restores (35+1.4% of MaxSP) SP
[Lv 8]: Restores (40+1.6% of MaxSP) SP
[Lv 9]: Restores (45+1.8% of MaxSP) SP
[Lv 10]: Restores (50+2.0% of MaxSP) SP
Sight
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
LvSP CostDuration
11010s
Napalm Beat
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic.
The damage portion is divided among the targets.
[Lv 1]: 80% MATK
[Lv 2]: 90% MATK
[Lv 3]: 100% MATK
[Lv 4]: 110% MATK
[Lv 5]: 120% MATK
[Lv 6]: 130% MATK
[Lv 7]: 140% MATK
[Lv 8]: 150% MATK
[Lv 9]: 160% MATK
[Lv 10]: 170% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayRange
190.1s0.4s0.5s9 cells
290.1s0.4s0.5s9 cells
390.1s0.4s0.5s9 cells
4120.1s0.4s0.5s9 cells
5120.1s0.4s0.5s9 cells
6120.1s0.4s0.5s9 cells
7150.1s0.4s0.5s9 cells
8150.1s0.4s0.5s9 cells
9150.1s0.4s0.5s9 cells
10180.1s0.4s0.5s9 cells
Safety Wall
Max Level: 10
Requirement: Napalm Beat 7, Soul Strike 5
Skill Form: Active
Type: Supportive
Target: Ground
Description: Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage.
The barrier will disappear after a period of time.
Consumes 1 Blue Gemstone.
[Lv 1]: Barrier: 300, Blocks 2 Hits
[Lv 2]: Barrier: 600, Blocks 3 Hits
[Lv 3]: Barrier: 900, Blocks 4 Hits
[Lv 4]: Barrier: 1200, Blocks 5 Hits
[Lv 5]: Barrier: 1500, Blocks 6 Hits
[Lv 6]: Barrier: 1800, Blocks 7 Hits
[Lv 7]: Barrier: 2100, Blocks 8 Hits
[Lv 8]: Barrier: 2400, Blocks 9 Hits
[Lv 9]: Barrier: 2700, Blocks 10 Hits
[Lv 10]: Barrier: 3000, Blocks 11 Hits
LvSP CostItemsFixed CastVariable CastDurationRange
130Blue Gemstone x10.8s3.2s5s9 cells
230Blue Gemstone x10.72s2.88s10s9 cells
330Blue Gemstone x10.64s2.56s15s9 cells
435Blue Gemstone x10.56s2.24s20s9 cells
535Blue Gemstone x10.48s1.92s25s9 cells
635Blue Gemstone x10.4s1.6s30s9 cells
740Blue Gemstone x10.32s1.28s35s9 cells
840Blue Gemstone x10.24s0.96s40s9 cells
940Blue Gemstone x10.16s0.64s45s9 cells
1040Blue Gemstone x10.08s0.32s50s9 cells
Soul Strike
Max Level: 10
Requirement: Napalm Beat 4
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target.
This skill inflicts additional damage against Undead monster.
[Lv 1]: 1 Hit, Undead +5%, 18 SP Consumption
[Lv 2]: 1 Hit, Undead +10%, 14 SP Consumption
[Lv 3]: 2 Hits, Undead +15%, 24 SP Consumption
[Lv 4]: 2 Hits, Undead +20%, 20 SP Consumption
[Lv 5]: 3 Hits, Undead +25%, 30 SP Consumption
[Lv 6]: 3 Hits, Undead +30%, 26 SP Consumption
[Lv 7]: 4 Hits, Undead +35%, 36 SP Consumption
[Lv 8]: 4 Hits, Undead +40%, 32 SP Consumption
[Lv 9]: 5 Hits, Undead +45%, 42 SP Consumption
[Lv 10]: 5 Hits, Undead +50%, 38 SP Consumption
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1180.1s0.4s1.4s9 cells
2140.1s0.4s1.4s9 cells
3240.1s0.4s1.4s9 cells
4200.1s0.4s1.4s9 cells
5300.1s0.4s1.4s9 cells
6260.1s0.4s1.4s9 cells
7360.1s0.4s1.4s9 cells
8320.1s0.4s1.4s9 cells
9420.1s0.4s1.4s9 cells
10380.1s0.4s1.4s9 cells
Cold Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: Enemy
Description: Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATK Water elemental magic damage per Hit.
[Lv 1]: 1 Hit, 12 SP Consumption
[Lv 2]: 2 Hits, 14 SP Consumption
[Lv 3]: 3 Hits, 16 SP Consumption
[Lv 4]: 4 Hits, 18 SP Consumption
[Lv 5]: 5 Hits, 20 SP Consumption
[Lv 6]: 6 Hits, 22 SP Consumption
[Lv 7]: 7 Hits, 24 SP Consumption
[Lv 8]: 8 Hits, 26 SP Consumption
[Lv 9]: 9 Hits, 28 SP Consumption
[Lv 10]: 10 Hits, 30 SP Consumption
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1120.3s0.5s1.4s9 cells
2140.4s0.8s1.4s9 cells
3160.5s1.1s1.4s9 cells
4180.6s1.4s1.4s9 cells
5200.7s1.7s1.4s9 cells
6220.8s2s1.4s9 cells
7240.9s2.3s1.4s9 cells
8261s2.6s1.4s9 cells
9281.1s2.9s1.4s9 cells
10301.2s3.2s1.4s9 cells
Frost Diver
Max Level: 10
Requirement: Cold Bolt 5
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Description: Inflicts Water magic damage on a target, which has a chance to inflict Freezing status.
The Freezing chance and duration are affected by target's Level, MDEF and LUK stats.
[Lv 1]: 110% MATK, Frozen Chance: 38%
[Lv 2]: 120% MATK, Frozen Chance: 41%
[Lv 3]: 130% MATK, Frozen Chance: 44%
[Lv 4]: 140% MATK, Frozen Chance: 47%
[Lv 5]: 150% MATK, Frozen Chance: 50%
[Lv 6]: 160% MATK, Frozen Chance: 53%
[Lv 7]: 170% MATK, Frozen Chance: 56%
[Lv 8]: 180% MATK, Frozen Chance: 59%
[Lv 9]: 190% MATK, Frozen Chance: 62%
[Lv 10]: 200% MATK, Frozen Chance: 65%
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1250.16s0.64s0.5s9 cells
2240.16s0.64s0.5s9 cells
3230.16s0.64s0.5s9 cells
4220.16s0.64s0.5s9 cells
5210.16s0.64s0.5s9 cells
6200.16s0.64s0.5s9 cells
7190.16s0.64s0.5s9 cells
8180.16s0.64s0.5s9 cells
9170.16s0.64s0.5s9 cells
10160.16s0.64s0.5s9 cells
Stone Curse
Max Level: 10
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Inflicts Stone Curse to a target.
Consumes 1 Red Gemstone.
From level 6, Red Gemstone is consumed only when the skill is successfull.
Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats.
[Lv 1]: Stone Curse chance: 24%
[Lv 2]: Stone Curse chance: 28%
[Lv 3]: Stone Curse chance: 32%
[Lv 4]: Stone Curse chance: 36%
[Lv 5]: Stone Curse chance: 40%
[Lv 6]: Stone Curse chance: 44%
[Lv 7]: Stone Curse chance: 48%
[Lv 8]: Stone Curse chance: 52%
[Lv 9]: Stone Curse chance: 56%
[Lv 10]: Stone Curse chance: 60%
LvSP CostItemsFixed CastVariable CastDurationRange
125Red Gemstone x10.2s0.8s5s2 cells
224Red Gemstone x10.2s0.8s5s2 cells
323Red Gemstone x10.2s0.8s5s2 cells
422Red Gemstone x10.2s0.8s5s2 cells
521Red Gemstone x10.2s0.8s5s2 cells
620Red Gemstone x10.2s0.8s5s2 cells
719Red Gemstone x10.2s0.8s5s2 cells
818Red Gemstone x10.2s0.8s5s2 cells
917Red Gemstone x10.2s0.8s5s2 cells
1016Red Gemstone x10.2s0.8s5s2 cells
Fire Ball
Max Level: 10
Requirement: Fire Bolt 4
Skill Form: Active
Type: Magical, AoE
Target: 1 Character
Description: Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage.
Inner area (3x3) and outer area (5x5) receive different damage.
[Lv 1]: Inner: 160% MATK, Outer: 120% MATK
[Lv 2]: Inner: 180% MATK, Outer: 135% MATK
[Lv 3]: Inner: 200% MATK, Outer: 150% MATK
[Lv 4]: Inner: 220% MATK, Outer: 165% MATK
[Lv 5]: Inner: 240% MATK, Outer: 180% MATK
[Lv 6]: Inner: 260% MATK, Outer: 195% MATK
[Lv 7]: Inner: 280% MATK, Outer: 210% MATK
[Lv 8]: Inner: 300% MATK, Outer: 225% MATK
[Lv 9]: Inner: 320% MATK, Outer: 240% MATK
[Lv 10]: Inner: 340% MATK, Outer: 255% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1250.2s0.8s0.7s9 cells
2250.2s0.8s0.7s9 cells
3250.2s0.8s0.7s9 cells
4250.2s0.8s0.7s9 cells
5250.2s0.8s0.7s9 cells
6250.2s0.8s0.7s9 cells
7250.2s0.8s0.7s9 cells
8250.2s0.8s0.7s9 cells
9250.2s0.8s0.7s9 cells
10250.2s0.8s0.7s9 cells
Fire Wall
Max Level: 10
Requirement: Sight 1, Fire Ball 5
Skill Form: Active
Type: Magical
Target: Ground
Description: Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward.
[Lv 1]: Each Wall: 3 Hits, lasts 5 seconds
[Lv 2]: Each Wall: 4 Hits, lasts 6 seconds
[Lv 3]: Each Wall: 5 Hits, lasts 7 seconds
[Lv 4]: Each Wall: 6 Hits, lasts 8 seconds
[Lv 5]: Each Wall: 7 Hits, lasts 9 seconds
[Lv 6]: Each Wall: 8 Hits, lasts 10 seconds
[Lv 7]: Each Wall: 9 Hits, lasts 11 seconds
[Lv 8]: Each Wall: 10 Hits, lasts 12 seconds
[Lv 9]: Each Wall: 11 Hits, lasts 13 seconds
[Lv 10]: Each Wall: 12 Hits, lasts 14 seconds
LvSP CostFixed CastVariable CastDurationRange
1400.4s1.6s5s9 cells
2400.36s1.44s6s9 cells
3400.32s1.28s7s9 cells
4400.28s1.12s8s9 cells
5400.24s0.96s9s9 cells
6400.22s0.88s10s9 cells
7400.2s0.8s11s9 cells
8400.18s0.72s12s9 cells
9400.16s0.64s13s9 cells
10400.14s0.56s14s9 cells
Fire Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit.
[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1120.3s0.5s1.4s9 cells
2140.4s0.8s1.4s9 cells
3160.5s1.1s1.4s9 cells
4180.6s1.4s1.4s9 cells
5200.7s1.7s1.4s9 cells
6220.8s2s1.4s9 cells
7240.9s2.3s1.4s9 cells
8261s2.6s1.4s9 cells
9281.1s2.9s1.4s9 cells
10301.2s3.2s1.4s9 cells
Lightning Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit.
[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1120.3s0.5s1.4s9 cells
2140.4s0.8s1.4s9 cells
3160.5s1.1s1.4s9 cells
4180.6s1.4s1.4s9 cells
5200.7s1.7s1.4s9 cells
6220.8s2s1.4s9 cells
7240.9s2.3s1.4s9 cells
8261s2.6s1.4s9 cells
9281.1s2.9s1.4s9 cells
10301.2s3.2s1.4s9 cells
Thunder Storm
Max Level: 10
Requirement: Lightning Bolt 4
Skill Form: Active
Type: Magical
Target: Ground
Description: Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area.
[Lv 1]: 1 Hit, SP Consumption: 29
[Lv 2]: 2 Hits, SP Consumption: 34
[Lv 3]: 3 Hits, SP Consumption: 39
[Lv 4]: 4 Hits, SP Consumption: 44
[Lv 5]: 5 Hits, SP Consumption: 49
[Lv 6]: 6 Hits, SP Consumption: 54
[Lv 7]: 7 Hits, SP Consumption: 59
[Lv 8]: 8 Hits, SP Consumption: 64
[Lv 9]: 9 Hits, SP Consumption: 69
[Lv 10]: 10 Hits, SP Consumption: 74
LvSP CostFixed CastVariable CastAfter Cast DelayDurationRange
1291.5s2.7s2s0.1s9 cells
2341.5s2.9s2s0.1s9 cells
3391.5s3.1s2s0.1s9 cells
4441.5s3.3s2s0.1s9 cells
5491.5s3.5s2s0.1s9 cells
6541.5s3.7s2s0.1s9 cells
7591.5s3.9s2s0.1s9 cells
8641.5s4.1s2s0.1s9 cells
9691.5s4.3s2s0.1s9 cells
10741.5s4.5s2s0.1s9 cells
Compétences de quête
Energy Coat
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: Caster
Description: Creates a barrier of spiritual energy that will buffer attacks at the caster.
Caster's remaining SP affects the amount of damage reduced by the barrier.
Higher damage means more SP will be drained by the barrier.
[SP 100~81%]: -30% Damage,
SP Consumption: 3.0% [SP 80~61%]: -24% Damage,
SP Consumption: 2.5% [SP 60~41%]: -18% Damage,
SP Consumption: 2.0% [SP 40~21%]: -12% Damage,
SP Consumption: 1.5% [SP 20~1%]: -6% Damage,
SP Consumption: 1.0%
LvSP CostFixed CastDuration
1305s5 min

Wizard 2️⃣

Compétences de Wizard 📘
Fire Pillar
Max Level: 10
Requirement: Fire Wall 1
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons a pillar of flame on a targeted spot that will deal Fire elemental magic damage to enemies that come into contact with it.
If no one steps on it for 30 seconds, it will disappear.
You can place up to 5 Fire Pillars at once and consumes 1 Blue Gemstone with level 6 and above.
Also it can't be placed if there is an enemy standing on that cell already.
[Lv 1]: Hits: 3, AoE: 3x3 cells
[Lv 2]: Hits: 4, AoE: 3X3 cells
[Lv 3]: Hits: 5, AoE: 3X3 cells
[Lv 4]: Hits: 6, AoE: 3X3 cells
[Lv 5]: Hits: 7, AoE: 3X3 cells
[Lv 6]: Hits: 8, AoE: 7x7 cells
[Lv 7]: Hits: 9, AoE: 7x7 cells
[Lv 8]: Hits: 10 AoE: 7x7 cells
[Lv 9]: Hits: 11, AoE: 7x7 cells
[Lv 10]: Hits: 12, AoE: 7x7 Cells
LvSP CostItemsFixed CastVariable CastAfter Cast DelayDurationRange
175-0.48s1.92s1s30s9 cells
275-0.43s1.73s1s30s9 cells
375-0.38s1.54s1s30s9 cells
475-0.34s1.34s1s30s9 cells
575-0.29s1.15s1s30s9 cells
675Blue Gemstone x10.24s0.96s1s30s9 cells
775Blue Gemstone x10.19s0.77s1s30s9 cells
875Blue Gemstone x10.14s0.58s1s30s9 cells
975Blue Gemstone x10.1s0.38s1s30s9 cells
1075Blue Gemstone x10.05s0.19s1s30s9 cells
Sightrasher
Max Level: 10
Requirement: Sight 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells.
[Lv 1]: MATK 120%
[Lv 2]: MATK 140%
[Lv 3]: MATK 160%
[Lv 4]: MATK 180%
[Lv 5]: MATK 200%
[Lv 6]: MATK 220%
[Lv 7]: MATK 240%
[Lv 8]: MATK 260%
[Lv 9]: MATK 280%
[Lv 10]: MATK 300%
LvSP CostFixed CastVariable CastAfter Cast DelayDuration
1350.08s0.32s2s0.5s
2370.08s0.32s2s0.5s
3390.08s0.32s2s0.5s
4410.08s0.32s2s0.5s
5430.08s0.32s2s0.5s
6450.08s0.32s2s0.5s
7470.08s0.32s2s0.5s
8490.08s0.32s2s0.5s
9510.08s0.32s2s0.5s
10530.08s0.32s2s0.5s
Active statusSight
Meteor Storm
Max Level: 10
Requirement: Thunder Storm 1, Sightrasher 2
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons meteors towards a targeted area to inflict 125% MATK Fire elemental magic damage upon enemies in an 13x13 area and have a chance to cause Stun.
Each meteorite has a range of 7x7 cells and depending on skill level, the number of falling meteorites and the number of hits per meteorite are increased.
[Lv 1]: Meteorites: 2, Hits: 1, Stun Chance: 3%
[Lv 2]: Meteorites: 3, Hits: 1, Stun Chance: 6%
[Lv 3]: Meteorites: 3, Hits: 2, Stun Chance: 9%
[Lv 4]: Meteorites: 4, Hits: 2, Stun Chance: 12%
[Lv 5]: Meteorites: 4, Hits: 3, Stun Chance: 15%
[Lv 6]: Meteorites: 5, Hits: 3, Stun Chance: 18%
[Lv 7]: Meteorites: 5, Hits: 4, Stun Chance: 21%
[Lv 8]: Meteorites: 6, Hits: 4, Stun Chance: 24%
[Lv 9]: Meteorites: 6, Hits: 5, Stun Chance: 27%
[Lv 10]: Meteorites: 7, Hits: 5, Stun Chance: 30%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1201.5s6.3s1s2.5s2s9 cells
2241.5s6.3s1s3s3s9 cells
3301.5s6.3s1s3.5s3s9 cells
4341.5s6.3s1s4s4s9 cells
5401.5s6.3s1s4.5s4s9 cells
6441.5s6.3s1s5s5s9 cells
7501.5s6.3s1s5.5s5s9 cells
8541.5s6.3s1s6s6s9 cells
9601.5s6.3s1s6.5s6s9 cells
10641.5s6.3s1s7s7s9 cells
Jupitel Thunder
Max Level: 10
Requirement: Napalm Beat 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Fires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy.
The number of hits increases with the skill level.
[Lv 1]: Hits: 3
[Lv 2]: Hits: 4
[Lv 3]: Hits: 5
[Lv 4]: Hits: 6
[Lv 5]: Hits: 7
[Lv 6]: Hits: 8
[Lv 7]: Hits: 9
[Lv 8]: Hits: 10
[Lv 9]: Hits: 11
[Lv 10]: Hits: 12
LvSP CostFixed CastVariable CastRange
1200.5s2s9 cells
2230.5s2.2s9 cells
3260.5s2.4s9 cells
4290.5s2.6s9 cells
5320.5s2.8s9 cells
6350.5s3s9 cells
7380.5s3.2s9 cells
8410.5s3.4s9 cells
9440.5s3.6s9 cells
10470.5s3.8s9 cells
Lord of Vermilion
Max Level: 10
Requirement: Thunder Storm 1, Jupitel Thunder 5
Skill Form: Active
Type: Magical
Target: Ground
Description: Collects and drops lightning strikes on the ground in an 13x13 area around a designated cell, inflicting Wind elemental magic damage and probably cause Blind status.
The chance of causing Blind status is reduced by the immunity of the targets.
[Lv 1]: MATK 500%, Blind Chance: 15%
[Lv 2]: MATK 600%, Blind Chance: 20%
[Lv 3]: MATK 700%, Blind Chance: 25%
[Lv 4]: MATK 800%, Blind Chance: 30%
[Lv 5]: MATK 900%, Blind Chance: 35%
[Lv 6]: MATK 1000%, Blind Chance: 40%
[Lv 7]: MATK 1100%, Blind Chance: 45%
[Lv 8]: MATK 1200%, Blind Chance: 50%
[Lv 9]: MATK 1300%, Blind Chance: 55%
[Lv 10]: MATK 1400%, Blind Chance: 60%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1601.5s6.3s1s5s1s9 cells
2641.5s6.1s1s5s1s9 cells
3681.5s5.9s1s5s1s9 cells
4721.5s5.7s1s5s1s9 cells
5761.5s5.5s1s5s1s9 cells
6801.5s5.3s1s5s1s9 cells
7841.5s5.1s1s5s1s9 cells
8881.5s4.9s1s5s1s9 cells
9921.5s4.7s1s5s1s9 cells
10961.5s4.5s1s5s1s9 cells
Water Ball
Max Level: 5
Requirement: Cold Bolt 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Hurls spheres of water at high velocity at a targeted enemy.
Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map.
Detection range of Water cells increases with skill level and can be used on skill effects such as Deluge.
[Lv 1]: MATK 130% each Hit, Water Cells: 1x1
[Lv 2]: MATK 160% each Hit, Water Cells: 3x3
[Lv 3]: MATK 190% each Hit, Water Cells: 3x3
[Lv 4]: MATK 220% each Hit, Water Cells: 5x5
[Lv 5]: MATK 250% each Hit, Water Cells: 5x5
LvSP CostFixed CastVariable CastDurationRange
1150.16s0.64s10s9 cells
2200.32s1.28s10s9 cells
3200.48s1.92s10s9 cells
4250.64s2.56s10s9 cells
5250.8s3.2s10s9 cells
RequiresOn water
Ice Wall
Max Level: 10
Requirement: Stone Curse 1, Frost Diver 1
Skill Form: Active
Type: Supportive
Target: Ground
Description: Creates a frozen wall of ice in 1x5 cells that will block enemies, but it can be destroyed using attacks.
The HP of the Ice Wall depends on skill level and when placed, it's HP is reduced by 50 per second.
It will disappear when it's HP reaches zero.
[Lv 1]: Ice Wall HP: 400
[Lv 2]: Ice Wall HP: 600
[Lv 3]: Ice Wall HP: 800
[Lv 4]: Ice Wall HP: 1000
[Lv 5]: Ice Wall HP: 1200
[Lv 6]: Ice Wall HP: 1400
[Lv 7]: Ice Wall HP: 1600
[Lv 8]: Ice Wall HP: 1800
[Lv 9]: Ice Wall HP: 2000
[Lv 10]: Ice Wall HP: 2200
LvSP CostRange
1209 cells
2209 cells
3209 cells
4209 cells
5209 cells
6209 cells
7209 cells
8209 cells
9209 cells
10209 cells
Frost Nova
Max Level: 10
Requirement: Frost Diver 1, Ice Wall 1
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Inflicts Water elemental magical damage to enemies within 5x5 cells of the caster and inflicts Freezing status.
Freezing chance and duration increases with the skill level.
[Lv 1]: Freezing Time: 1.5 seconds, Freeing Chance: 38%
[Lv 2]: Freezing Time: 3.0 seconds, Freeing Chance: 43%
[Lv 3]: Freezing Time: 4.5 seconds, Freeing Chance: 48%
[Lv 4]: Freezing time: 6.0 seconds, Freeing Chance: 53%
[Lv 5]: Freezing Time: 7.5 seconds, Freeing Chance: 58%
[Lv 6]: Freezing Time: 9.0 seconds, Freeing Chance: 63%
[Lv 7]: Freezing Time: 10.5 seconds, Freeing Chance: 68%
[Lv 8]: Freezing Time: 12.0 seconds, Freeing Chance: 73%
[Lv 9]: Freezing Time: 13.5 seconds, Freeing Chance: 78%
[Lv 10]: Freezing Time: 15.0 seconds, Freeing Chance: 83%
LvSP CostFixed CastVariable CastAfter Cast Delay
1450.16s0.64s0.2s
2430.16s0.64s0.2s
3410.14s0.58s0.2s
4390.14s0.58s0.2s
5370.13s0.51s0.2s
6350.13s0.51s0.2s
7330.11s0.45s0.2s
8310.11s0.45s0.2s
9290.1s0.38s0.2s
10270.1s0.38s0.2s
Storm Gust
Max Level: 10
Requirement: Frost Diver 1, Jupitel Thunder 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons a blizzard on the ground in an 11x11 area around an designated cell to inflict Water elemental magic damage on enemies.
The blizzard lasts for 4.5 seconds hitting once every 0.45 seconds and knocking back enemies by 2 cells.
Damaged targets have a certain chance to be inflicted with Freezing status and do not take damage while the Freezing status is active.
[Lv 1]: MATK 120% each Hit
[Lv 2]: MATK 170% each Hit
[Lv 3]: MATK 220% each Hit
[Lv 4]: MATK 270% each Hit
[Lv 5]: MATK 320% each Hit
[Lv 6]: MATK 370% each Hit
[Lv 7]: MATK 420% each Hit
[Lv 8]: MATK 470% each Hit
[Lv 9]: MATK 520% each Hit
[Lv 10]: MATK 570% each Hit
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1781.5s4.5s1s6s4.5s9 cells
2781.5s4.7s1s6s4.5s9 cells
3781.5s4.9s1s6s4.5s9 cells
4781.5s5.1s1s6s4.5s9 cells
5781.5s5.3s1s6s4.5s9 cells
6781.5s5.5s1s6s4.5s9 cells
7781.5s5.7s1s6s4.5s9 cells
8781.5s5.9s1s6s4.5s9 cells
9781.5s6.1s1s6s4.5s9 cells
10781.5s6.3s1s6s4.5s9 cells
Earth Spike
Max Level: 5
Requirement: Stone Curse 1
Requirement: Stone Curse 1
Requirement: Seismic Weapon 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage.
The number of hits increases with the skill level.
[Lv 1]: Hits: 1
[Lv 2]: Hits: 2
[Lv 3]: Hits: 3
[Lv 4]: Hits: 4
[Lv 5]: Hits: 5
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1140.4s0.8s1.4s9 cells
2180.6s1.4s1.4s9 cells
3220.8s2s1.4s9 cells
4261s2.6s1.4s9 cells
5301.2s3.2s1.4s9 cells
Heaven's Drive
Max Level: 5
Requirement: Earth Spike 3
Requirement: Earth Spike 3
Requirement: Earth Spike 1
Skill Form: Active
Type: Magical
Target: Ground
Description: Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area.
If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding.
[Lv 1]: MATK 125%
[Lv 2]: MATK 250%
[Lv 3]: MATK 375%
[Lv 4]: MATK 500%
[Lv 5]: MATK 625%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1280.8s1.1s0.5s1s0.1s9 cells
2320.8s1.3s0.5s1s0.1s9 cells
3360.8s1.5s0.5s1s0.1s9 cells
4400.8s1.7s0.5s1s0.1s9 cells
5440.8s1.9s0.5s1s0.1s9 cells
Quagmire
Max Level: 5
Requirement: Heaven's Drive 1
Skill Form: Active
Type: Debuff
Target: Ground
Description: Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half.
AGI and DEX can be reduced maximum by 50.
Players will only receive half of the effect.
[Lv 1]: Lasts 5 seconds, AGI/DEX -10%
[Lv 2]: Lasts 10 seconds, AGI/DEX -20%
[Lv 3]: Lasts 15 seconds, AGI/DEX -30%
[Lv 4]: Lasts 20 seconds, AGI/DEX -40%
[Lv 5]: Lasts 25 seconds, AGI/DEX -50%
LvSP CostAfter Cast DelayDurationRange
151s5s9 cells
2101s10s9 cells
3151s15s9 cells
4201s20s9 cells
5251s25s9 cells
Sense
Max Level: 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Reveals detailed information about a targeted monster to the caster and members in caster's party.
LvSP CostRange
1109 cells
Compétences de quête
Sight Blaster
Requirement: Finish Quest
Skill Form: Active
Type: Magical
Target: Caster
Description: Summons a protective fire ball that will encircle the caster for 2 minutes.
When an enemy approaches the caster, the fire ball will inflict damage equal to caster's MATK, push the enemy backward, then the skill will cancel.
Sight Blaster's knockback effect has no effect during WoE.
LvSP CostFixed CastVariable CastDuration
1800.32s1.28s15 min

High Wizard 3️⃣

Compétences de High Wizard 📒
Soul Drain
Max Level: 10
Requirement: Increase SP Recovery 5, Soul Strike 7
Skill Form: Passive
Description: Increases MaxSP.
Whenever you defeat an enemy with magical or physical attack, you will gain certain amount of SP depend on monster's level.
(does not work on ground targeted skills)
[Lv 1]: MaxSP +2%
[Lv 2]: MaxSP +4%
[Lv 3]: MaxSP +6%
[Lv 4]: MaxSP +8%
[Lv 5]: MaxSP +10%
[Lv 6]: MaxSP +12%
[Lv 7]: MaxSP +14%
[Lv 8]: MaxSP +16%
[Lv 9]: MaxSP +18%
[Lv 10]: MaxSP +20%
Magic Crasher
Max Level: 1
Requirement: Increase SP Recovery 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Inflicts Neutral elemental damage that is equal to the MATK of the caster and is affected by the target's Defense.
LvSP CostFixed CastVariable CastAfter Cast DelayRange
180.06s0.24s0.3s9 cells
Mystical Amplification
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Caster
Description: Amplifies MATK for 180 seconds.
[Lv 1]: MATK +5%
[Lv 2]: MATK +10%
[Lv 3]: MATK +15%
[Lv 4]: MATK +20%
[Lv 5]: MATK +25%
[Lv 6]: MATK +30%
[Lv 7]: MATK +35%
[Lv 8]: MATK +40%
[Lv 9]: MATK +45%
[Lv 10]: MATK +50%
LvSP CostFixed CastDuration
1350.7s180s
2400.7s180s
3450.7s180s
4500.7s180s
5550.7s180s
6600.7s180s
7650.7s180s
8700.7s180s
9750.7s180s
10800.7s180s
Napalm Vulcan
Max Level: 5
Requirement: Napalm Beat 5
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Delivers multiple psychokinetic blows at an enemy in an 3x3 area with a low chance of causing an Abnormal status.
This skill's level affects the number of hits from Napalm Vulcan.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: MATK 70%, Hits: 1
[Lv 2]: MATK 140%, Hits: 2
[Lv 3]: MATK 210%, Hits: 3
[Lv 4]: MATK 280%, Hits: 4
[Lv 5]: MATK 350%, Hits: 5
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1300.2s0.8s0.5s1s9 cells
2400.2s0.8s0.5s1s9 cells
3500.2s0.8s0.5s1s9 cells
4600.2s0.8s0.5s1s9 cells
5700.2s0.8s0.5s1s9 cells
Ganbantein
Max Level: 1
Requirement: Sense 1, Ice Wall 1
Skill Form: Active
Type: Supportive
Target: Ground
Description: Enables the chance of canceling ground targeting magic spell cast on a 3x3 cell area around the targeted spot.
This skill will cancel Land Protector on areas that have been enchanted by that skill.
This skill is unaffected by items or skills that remove Gemstone requirements.
Has 5 second cast delay.
Consumes 1 Blue Gemstone and Yellow Gemstone.
LvSP CostItemsFixed CastAfter Cast DelayRange
140Yellow Gemstone x1, Blue Gemstone x13s5s18 cells
Gravitational Field
Max Level: 5
Requirement: Quagmire 1, Magic Crasher 1, Mystical Amplification 10
Skill Form: Active
Type: Magical
Target: Ground
Description: Increases the gravity in a 5x5 area inflicting Neutral elemental magical damage.
As skill level increases, the number of hits and the damage increases.
The caster's Base Level affects also the damage inflicted.
[Lv 1]: MATK 100%, Hits: 2
[Lv 2]: MATK 200%, Hits: 4
[Lv 3]: MATK 300%, Hits: 6
[Lv 4]: MATK 400%, Hits: 8
[Lv 5]: MATK 500%, Hits: 10
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1601s5s1s5s0.1s18 cells
2701s5s1s5s0.1s18 cells
3801s5s1s5s0.1s18 cells
4901s5s1s5s0.1s18 cells
51001s5s1s5s0.1s18 cells

Warlock 4️⃣

Compétences Warlock 📙
Earth Strain
Max Level: 5
Requirement: Sienna Execrate 2
Skill Form: Active
Type: Magical
Target: Ground
Description: Uplifts a wide land and inflicts Earth elemental magic damage to all enemies within skill range.
[Lv 1]: 1600% MATK
[Lv 2]: 2200% MATK
[Lv 3]: 2800% MATK
[Lv 4]: 3400% MATK
[Lv 5]: 4000% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1701s2s0.5s7s0.1s6 cells
2781s3s0.5s7s0.1s6 cells
3861s4s0.5s7s0.1s6 cells
4941s5s0.5s7s0.1s6 cells
51021s6s0.5s7s0.1s6 cells
White Imprison
Max Level: 5
Requirement: Soul Expansion 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Locks a target in a transparent box that prevents damage except from Ghost elemental damage.
Can be casted on oneself, when the duration is finished, the caster loses HP.
Has no effect on Boss monsters.
[Lv 1]: 50% success rate, 10 sec. duration
[Lv 2]: 60% success rate, 12 sec. duration
[Lv 3]: 70% success rate, 14 sec. duration
[Lv 4]: 80% success rate, 16 sec. duration
[Lv 5]: 90% success rate, 18 sec. duration
LvSP CostCool DownDurationRange
1504s6s11 cells
2554s8s11 cells
3604s10s11 cells
4654s12s11 cells
5704s14s11 cells
Soul Expansion
Max Level: 5
Requirement: Drain Life 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Deals 2 hits of Ghost elemental magic damage to a target and surrounding.
If the target is in the White Imprison it deals double damage.
Damage additionally increases according to the caster's Base Level and INT.
Base damage is increased by 1% every 1 INT.
[Lv 1]: 1200% MATK
[Lv 2]: 1400% MATK
[Lv 3]: 1600% MATK
[Lv 4]: 1800% MATK
[Lv 5]: 2000% MATK
LvSP CostVariable CastAfter Cast DelayRange
1302s0.5s11 cells
2352s0.5s11 cells
3402s0.5s11 cells
4452s0.5s11 cells
5502s0.5s11 cells
Frost Misty
Max Level: 5
Requirement: Summon Water Ball 1
Skill Form: Active
Type: Debuff
Target: Ground
Description: Releases freezing mist over the ground, dealing damage and inflicting Frost status on all enemies.
Targets affected by Frost will receive reduced DEF, Movement Speed, Attack Speed and increased Fixed Casting Time.
[Lv 1]: 30% Frost Chance, 300% MATK, 1 Hit
[Lv 2]: 35% Frost Chance, 400% MATK, 2 Hit
[Lv 3]: 40% Frost Chance, 500% MATK, 3 Hit
[Lv 4]: 45% Frost Chance, 600% MATK, 4 Hit
[Lv 5]: 50% Frost Chance, 700% MATK, 5 Hit
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1400.5s2s1s8s40s11 cells
2480.5s2.5s1s8s40s11 cells
3560.5s3s1s8s40s11 cells
4640.5s3.5s1s8s40s11 cells
5720.5s4s1s8s40s11 cells
Jack Frost
Max Level: 5
Requirement: Frost Misty 2
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Description: Deals Water elemental damage to a target and surrounding targets.
Enemies affected by Frost status will receive additional damage.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 1300% MATK, Frost MATK 1800%
[Lv 2]: 1600% MATK, Frost MATK 2400%
[Lv 3]: 1900% MATK, Frost MATK 3000%
[Lv 4]: 2200% MATK, Frost MATK 3600%
[Lv 5]: 2500% MATK, Frost MATK 4200%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1501s2s0.5s4s12.5s11 cells
2601s2.5s0.5s4s17.5s11 cells
3701s3s0.5s4s22.5s11 cells
4801s3.5s0.5s4s27.5s11 cells
5901s4s0.5s4s32.5s11 cells
Marsh of Abyss
Max Level: 5
Requirement: Quagmire 1
Skill Form: Active
Type: Debuff
Target: Ground
Description: Curses a target, reducing it's Movement Speed, Defense and Flee rate.
Caster's INT and Job Level affect it's effectiveness.
[Lv 1]: -50% Movement Speed
[Lv 2]: -60% Movement Speed
[Lv 3]: -70% Movement Speed
[Lv 4]: -80% Movement Speed
[Lv 5]: -90% Movement Speed
LvSP CostFixed CastAfter Cast DelayCool DownDurationRange
1400.5s1s2.5s30s11 cells
2420.5s1s3s30s11 cells
3440.5s1s3.5s30s11 cells
4460.5s1s4s30s11 cells
5480.5s1s4.5s30s11 cells
Recognized Spell
Max Level: 5
Requirement: Release 2, Stasis 1, White Imprison 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Maximizes one's own magical potential, dealing maximum damage with magical attacks for the skill duration.
Increases SP cost by 25%.
[Lv 1]: 60 sec. duration
[Lv 2]: 90 sec. duration
[Lv 3]: 110 sec. duration
[Lv 4]: 140 sec. duration
[Lv 5]: 170 sec. duration
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
11001s1s1s50s60s
21201s1s1s80s90s
31401s1s1s110s120s
41601s1s1s140s150s
51801s1s1s170s180s
Sienna Execrate
Max Level: 5
Requirement: Summon Stone 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Curses a target and it's surrounding with a Stone Curse.
Requires 2 Red Gemstones.
Caster's Job Level affect it's effectiveness.
[Lv 1]: 48% Curse Chance, 3x3 cells, 10 sec.
[Lv 2]: 56% Curse Chance, 5x5 cells, 12 sec.
[Lv 3]: 64% Curse Chance, 5x5 cells, 14 sec.
[Lv 4]: 72% Curse Chance, 7x7 cells, 16 sec.
[Lv 5]: 80% Curse Chance, 7x7 cells, 18 sec.
LvSP CostItemsVariable CastAfter Cast DelayDurationRange
132Red Gemstone x22s2s0.1s7 cells
234Red Gemstone x22s2s0.1s7 cells
336Red Gemstone x22s2s0.1s7 cells
438Red Gemstone x22s2s0.1s7 cells
540Red Gemstone x22s2s0.1s7 cells
Radius
Max Level: 3
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: Increases magic skill range of the Warlock and slightly reduces Casting Time.
[Lv 1]: Casting range +1 Cell, reduces Fixed Casting Time by 10%
[Lv 2]: Casting range +2 Cells, reduces Fixed Casting Time by 15%
[Lv 3]: Casting Range +3 Cells, reduces Fixed Casting Time by 20%
Stasis
Max Level: 5
Requirement: Drain Life 1
Skill Form: Active
Type: Debuff
Target: Caster
Description: Stops the air around the Caster, all targets within skill range will no longer be able to use magic skills and some song and chorus skills.
The duration is reduced by DEX and VIT of target (Minimum duration is 10 sec).
[Lv 1]: 20 sec. duration, 19x19 AoE
[Lv 2]: 30 sec. duration, 21x21 AoE
[Lv 3]: 40 sec. duration, 23x23 AoE
[Lv 4]: 50 sec. duration, 25x25 AoE
[Lv 5]: 60 sec. duration, 27x27 AoE
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1501s3s2s180s20s
2601s3s2s190s30s
3701s3s2s200s40s
4801s3s2s210s50s
5901s3s2s220s60s
Drain Life
Max Level: 5
Requirement: Radius 1
Skill Form: Active
Type: Recovery
Target: 1 Character
Description: Deals magic damage on a target, converting a certain amount of damage into HP.
Chance of absorbing damage affected by skill level and Job Level and the amount of absorbed damage is affected by skill level and Base Level.
Caster's Base Level and INT affect damage inflicted.
Base damage is increased by 1% every 1 INT.
[Lv 1]: 200% Neutral Magic Damage, 8% Damage absorbed, 74% Absorb Chance
[Lv 2]: 400% Neutral Magic Damage, 16% Damage absorbed, 78% Absorb Chance
[Lv 3]: 600% Neutral Magic Damage, 24% Damage absorbed, 82% Absorb Chance
[Lv 4]: 800% Neutral Magic Damage, 32% Damage absorbed, 86% Absorb Chance
[Lv 5]: 1000% Neutral Magic Damage, 40% Damage absorbed, 90% Absorb Chance
LvSP CostFixed CastVariable CastCool DownRange
1201s4s2s11 cells
2241s4s2s11 cells
3281s4s2s11 cells
4321s4s2s11 cells
5361s4s2s11 cells
Crimson Rock
Max Level: 5
Requirement: Summon Fireball 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons huge meteorites to deal significant amount of Fire elemental magic damage on a target and it's surroundings.
When the meteorite hits the ground, all targets will be knocked back.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 1600% MATK
[Lv 2]: 1900% MATK
[Lv 3]: 2500% MATK
[Lv 4]: 3100% MATK
[Lv 5]: 3700% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1601s5s0.5s5s4.5s11 cells
2701s5s0.5s5s4.5s11 cells
3801s5s0.5s5s4.5s11 cells
4901s5s0.5s5s4.5s11 cells
51001s5s0.5s5s4.5s11 cells
Hell Inferno
Max Level: 5
Requirement: Crimson Rock 2
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Burns a target and it's surroundings with fire from hell inflicting Fire and Shadow elemental magic damage.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 400% Fire/600% Shadow MATK, 3x3 AoE
[Lv 2]: 800% Fire/1200% Shadow MATK, 3x3 AoE
[Lv 3]: 1200% Fire/1800% Shadow MATK, 3x3 AoE
[Lv 4]: 1600% Fire/2400% Shadow MATK, 5x5 AoE
[Lv 5]: 2000% Fire/3000% Shadow MATK, 5x5 AoE
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1641s3s0.5s3s11 cells
2701s3s0.5s3s11 cells
3761s3s0.5s3s11 cells
4821s3s0.5s3s11 cells
5881s3s0.5s3s11 cells
Comet
Max Level: 5
Requirement: Hell Inferno 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons destructive comet from space to attack all targets within 13x13 AoE that has chance of inflicting Neutral elemental magic damage and Magical Intoxication status, which decreases the resistances against all elemental attacks by 50% for 20 seconds.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 3200% MATK
[Lv 2]: 3900% MATK
[Lv 3]: 4600% MATK
[Lv 4]: 5300% MATK
[Lv 5]: 6000% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1702s6s1.5s20s0.1s11 cells
2902s7s1.5s20s0.1s11 cells
31102s8s1.5s20s0.1s11 cells
41302s9s1.5s20s0.1s11 cells
51502s10s1.5s20s0.1s11 cells
Chain Lightning
Max Level: 5
Requirement: Summon Ball Lightning 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons lightning to attack a target.
If there is another enemy near the target that is hit by the lightning damage, Chain Lightning will automatically finds and damages them.
If there are multiple targets, it will attack at random.
Skill level affects the number of chain and damage inflicted.
If there are no other enemies near the target, it will hit the target three times.
[Lv 1]: 600% Wind Magic Damage, 5 chains
[Lv 2]: 700% Wind Magic Damage, 6 chains
[Lv 3]: 800% Wind Magic Damage, 7 chains
[Lv 4]: 900% Wind Magic Damage, 8 chains
[Lv 5]: 1000% Wind Magic Damage, 9 chains
LvSP CostFixed CastVariable CastAfter Cast DelayDurationRange
1801s3.5s3s0.1s11 cells
2901s4s3s0.1s11 cells
31001s4.5s3s0.1s11 cells
41101s5s3s0.1s11 cells
51201s5.5s3s0.1s11 cells
Reading Spell Book
Max Level: 1
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: Warlock can preserve their magic by reading magic books and also can release those preserved magic with the Release skill.
However, Reading Spell Books can't save skills, which are not learned yet.
LvFixed CastVariable CastAfter Cast DelayDuration
11s5s0.5s30s
Release
Max Level: 2
Requirement: Warlock Basic Skill
Skill Form: Active
Type: Magical
Target: 1 Character
Description: You can activate a spell, which is saved via Reading Spellbook or release your active Fire Balls, Lightning Balls, Water Balls and/or Stone Balls, that are currently summoned to deal magical damage to a single target.
[Lv 1]: Activate a saved spell
[Lv 2]: Release all current Summon Balls
LvSP CostRange
1311 cells
22011 cells
Tetra Vortex
Max Level: 10
Requirement: Jack Frost 5, Chain Lightning 5, Earth Strain 5, Hell Inferno 5
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Description: Summons 4 elements of ether, to deal 4 hits of magic damage of each element (Fire, Water, Wind, Earth).
In order to use Tetra Vortex, you have to summon at least 4 of Fire Ball, Lightning Ball, Water Ball or Stone Ball before casting or the skill will fail.
Depending on which Summon skill is used, the damage attribute of Tetra Vortex changes.
At Level 6 or higher Tetra Vortex will also damage surrounding enemies.
Targets that has been damaged have a high chance of being inflicted by Burning, Freezing, Stun or Bleeding status.
[Lv 1]: 1200% Elemental Magic Damage x4
[Lv 2]: 1600% Elemental Magic Damage x4
[Lv 3]: 2000% Elemental Magic Damage x4
[Lv 4]: 2400% Elemental Magic Damage x4
[Lv 5]: 2800% Elemental Magic Damage x4
[Lv 6]: 3200% Elemental Magic Damage x4, AoE: 3x3 cells
[Lv 7]: 3600% Elemental Magic Damage x4, AoE: 3x3 cells
[Lv 8]: 4000% Elemental Magic Damage x4, AoE: 5x5 cells
[Lv 9]: 4400% Elemental Magic Damage x4, AoE: 5x5 cells
[Lv 10]: 4800% Elemental Magic Damage x4, AoE: 7x7 cells
LvSP CostFixed CastVariable CastCool DownRange
11201s5s15s11 cells
21501s6s15s11 cells
31801s7s15s11 cells
42101s8s15s11 cells
52401s9s15s11 cells
62001s10s15s11 cells
72401s11s15s11 cells
82801s12s15s11 cells
93201s13s15s11 cells
103601s14s15s11 cells
Freezing Spell
Max Level: 10
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: To preserve magic by Reading Spell Book, Warlock has to learn the basic preserving skills.
The number of magic that can be maintained increases depending on caster's Base Level and INT.
It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic.
Summon Fire Ball
Max Level: 2
Requirement: Meteor Storm 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Fire Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Fire Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Fire Balls
[Lv 2]: Summon 5 Fire Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
Summon Lightning Ball
Max Level: 2
Requirement: Lord of Vermillion 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Lightning Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Lightning Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Lightning Balls
[Lv 2]: Summon 5 Lightning Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
Summon Water Ball
Max Level: 2
Requirement: Storm Gust 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Water Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Water Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Water Balls
[Lv 2]: Summon 5 Water Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
Summon Stone Ball
Max Level: 2
Requirement: Heaven's Drive 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Stone Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Stone Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Stone Balls
[Lv 2]: Summon 5 Stone Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
Telekinesis Intense
Max Level: 5
Requirement: Soul Expansion 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: Ghost magic enters caster's circulatory system, increasing Ghost magic damage and reducing Variable Cast Time and SP cost of spells for 1 minute.
This skill cannot be removed by Clearance or Dispell.
[Lv 1]: Ghost Magic Damage x1.4, -10% Variable Casting Time, -10% Ghost Magic SP Cost
[Lv 2]: Ghost Magic Damage x1.8, -20% Variable Casting Time, -20% Ghost Magic SP Cost
[Lv 3]: Ghost Magic Damage x2.2, -30% Variable Casting Time, -30% Ghost Magic SP Cost
[Lv 4]: Ghost Magic Damage x2.6, -40% Variable Casting Time, -40% Ghost Magic SP Cost
[Lv 5]: Ghost Magic Damage x3, -50% Variable Casting Time, -50% Ghost Magic SP Cost
LvSP CostAfter Cast DelayCool DownDuration
11000.5s5 min60s
21500.5s5 min60s
32000.5s5 min60s
42500.5s5 min60s
53000.5s5 min60s

Arch Mage 5️⃣

Compétences Arch Mage 📕
Deadly Projection
Max Level: 5
Requirement: Mystery Illusion 3
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Corrupts the target's somatic cells.
It negates the target's magic immunity for the skills duration and inflicts Undead elemental magic damage.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 2800%, Duration: 4 seconds
[Lv 2]: MATK 5600%, Duration: 5 seconds
[Lv 3]: MATK 8400%, Duration: 6 seconds
[Lv 4]: MATK 11200%, Duration: 7 seconds
[Lv 5]: MATK 14000%, Duration: 8 seconds
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1701.5s3s0.5s2s4s9 cells
2751.5s3s0.5s2s5s9 cells
3801.5s3s0.5s2s6s9 cells
4851.5s3s0.5s2s7s9 cells
5901.5s3s0.5s2s8s9 cells
Destructive Hurricane
Max Level: 5
Requirement: Tornado Storm 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Dispellable: No
Description: Creates a strong wind around you inflicting Wind elemental magic damage to targets within range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 10% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Adds an additional hit which inflicts 12500% Wind elemental magic damage.
Level 2 Climax: Adds an 2 cell knock-back effect.
Level 3 Climax: Increases damage of Destructive Hurricane by 150%.
Level 4 Climax: Destructive Hurricane will not inflict damage, but increases MATK by 100 and Wind elemental magic damage by 30% for 900 seconds.
Level 5 Climax: Increases AoE to 19x19 cells and decreases the damage of Destructive Hurricane by 20%.
[Lv 1]: MATK 3850%, AoE: 7x7 cells
[Lv 2]: MATK 7100%, AoE: 7x7 cells
[Lv 3]: MATK 10350%, AoE: 9x9 cells
[Lv 4]: MATK 13600%, AoE: 9x9 cells
[Lv 5]: MATK 16850%, AoE: 11x11 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool Down
11701.5s4s0.5s2.5s
21741.5s4s0.5s2.5s
31781.5s4s0.5s2.5s
41821.5s4s0.5s2.5s
51861.5s4s0.5s2.5s
Violent Quake
Max Level: 5
Requirement: Strantum Tremor 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Causes an earthquake at the targeted area and rocks are rising randomly during the skill duration inflicting Earth elemental magic damage to targets within 7x7 cells.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 10% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases skill damage, but let twice as many rocks rise.
Level 2 Climax: Increases the rocks attack range to 9x9 cells.
Level 3 Climax: Increases damage of Violant Quake by 200%.
Level 4 Climax: Violant Quake will not inflict damage, but all targets within range will receive increased Earth elemental damage by 100% for 30 seconds.
Level 5 Climax: Fixes AoE to 7x7 cells.
[Lv 1]: MATK 1400%, Number of Rocks: 4, AoE: 7x7 cells
[Lv 2]: MATK 2600%, Number of Rocks: 8, AoE: 7x7 cells
[Lv 3]: MATK 3800%, Number of Rocks: 12, AoE: 9x9 cells
[Lv 4]: MATK 5000%, Number of Rocks: 16, AoE: 9x9 cells
[Lv 5]: MATK 6200%, Number of Rocks: 20, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
11101.5s4s1s6s1.2s9 cells
21141.5s4s1s6s2.4s9 cells
31181.5s4s1s6s3.6s9 cells
41221.5s4s1s6s4.8s9 cells
51261.5s4s1s6s6s9 cells
Mystery Illusion
Max Level: 5
Requirement: Hell Inferno 3, Soul Vulcan Strike 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Casts unknown magic at the specified target area.
Inflicts Shadow elemental magic damage to targets within range during the skills duration.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 950%, AoE: 9x9 cells
[Lv 2]: MATK 1900%, AoE: 9x9 cells
[Lv 3]: MATK 2850%, AoE: 11x11 cells
[Lv 4]: MATK 3800%, AoE: 11x11 cells
[Lv 5]: MATK 4750%, AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1781.5s4s0.75s4s4s9 cells5
2861.5s4s0.75s4s4s9 cells5
3941.5s4s0.75s4s4s9 cells5
41021.5s4s0.75s4s4s9 cells5
51101.5s4s0.75s4s4s9 cells5
Rain of Crystal
Max Level: 5
Requirement: Frost Misty 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Makes rain made of ice picks fall around you and inflicting Water elemental magic damage to targets within range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 940%, AoE: 9x9 cells
[Lv 2]: MATK 1700%, AoE: 9x9 cells
[Lv 3]: MATK 2460%, AoE: 11x11 cells
[Lv 4]: MATK 3220%, AoE: 11x11 cells
[Lv 5]: MATK 3980%, AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1851.5s3s0.75s5s4s
2951.5s3s0.75s5s4s
31051.5s3s0.75s5s4s
41151.5s3s0.75s5s4s
51251.5s3s0.75s5s4s
Soul Vulcan Strike
Max Level: 5
Requirement: Soul Expansion 5, Two-Handed Staff Mastery 3
Skill Form: Active
Type: Magical
Target: 1 Character
Description: A powerful soul strike is fired at one target and nearby targets dealing Ghost elemental magic damage.
The damage further increases based on the caster's Base Level and SPL.
Base damage is increased by 3% every 1 SPL.
[Lv 1]: MATK 380%, Hits: 3, AoE: 3x3 cells
[Lv 2]: MATK 710%, Hits: 4, AoE: 5x5 cells
[Lv 3]: MATK 1040%, Hits: 5, AoE: 7x7 cells
[Lv 4]: MATK 1370%, Hits: 6, AoE: 9x9 cells
[Lv 5]: MATK 1700%, Hits: 7, AoE: 11x11 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1901s3s0.5s0.7s9 cells
2951s3s0.5s0.7s9 cells
31001s3s0.5s0.7s9 cells
41051s3s0.5s0.7s9 cells
51101s3s0.5s0.7s9 cells
Crystal Impact
Max Level: 5
Requirement: Rain of Crystal 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Dispellable: No
Description: Creates the powerful water wave from the ground under the caster feet to inflict Water elemental magical damage to all targets within the skill range.
Targets attacked by the water wave will taken additional Water elemental magical damage after a while.
Damage additionally increases according to the caster's Base Level and SPL.
The wave and additional damage are increased by 10% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100 and Water elemental magic damage by 30% for 900 seconds for all allies in the skills range.
Level 2 Climax: The water wave causes 1 additional hit.
Level 3 Climax: Increases damage of the water wave by 50%.
Level 4 Climax: Decreases the damage of the water wave, but the additional damage is increased by 150%.
Level 5 Climax: The water wave damage is expanded to 15x15 cells and a 5x5 cells range is added to the additional damage.
[Lv 1]: MATK 1800%/Hit, AoE: 7x7 cells
[Lv 2]: MATK 3200%/Hit, AoE: 9x9 cells
[Lv 3]: MATK 4600%/Hit, AoE: 11x11 cells
[Lv 4]: MATK 6000%/Hit, AoE: 11x11 cells
[Lv 5]: MATK 7400%/Hit, AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool Down
11701.5s4s0.5s2s
21741.5s4s0.5s2s
31781.5s4s0.5s2s
41821.5s4s0.5s2s
51861.5s4s0.5s2s
Astral Strike
Max Level: 10
Requirement: Comet 5, Mystery Illusion 3, Deadly Projection 3
Skill Form: Active(AP)
Type: Magical
Target: Ground
Description: Drops a powerful meteorite on the ground to inflict Neutral elemental magic damage over time for 6 seconds.
The skill inflicts more damage increases against Undead and Dragon race monsters.
Damage additionally increases according to the caster's Base Level and SPL.
The meteor and additional hits are increased by 10% every 1 SPL.
[Lv 1]: MATK 3300%/3450%(Undead, Dragon), Additional hits: MATK 650%, AoE: 5x5 cells
[Lv 2]: MATK 5900%/6200%(Undead, Dragon), Additional hits: MATK 1300%, AoE: 5x5 cells
[Lv 3]: MATK 8500%/8950%(Undead, Dragon), Additional hits: MATK 1950%, AoE: 5x5 cells
[Lv 4]: MATK 11100%/11700%(Undead, Dragon), Additional hits: MATK 2600%, AoE: 7x7 cells
[Lv 5]: MATK 13700%/14450%(Undead, Dragon), Additional hits: MATK 3250%, AoE: 7x7 cells
[Lv 6]: MATK 16300%/17200%(Undead, Dragon), Additional hits: MATK 3900%, AoE: 7x7 cells
[Lv 7]: MATK 18900%/19950%(Undead, Dragon), Additional hits: MATK 4550%, AoE: 9x9 cells
[Lv 8]: MATK 21500%/22700%(Undead, Dragon), Additional hits: MATK 5200%, AoE: 9x9 cells
[Lv 9]: MATK 24100%/25450%(Undead, Dragon), Additional hits: MATK 5850%, AoE: 9x9 cells
[Lv 10]: MATK 26700%/28200%(Undead, Dragon), Additional hits: MATK 6500%, AoE: 11x11 cells
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1130151.5s4s1s6s6s9 cells
2130151.5s4s1s6s6s9 cells
3130151.5s4s1s6s6s9 cells
4130151.5s4s1s6s6s9 cells
5130151.5s4s1s6s6s9 cells
6130151.5s4s1s6s6s9 cells
7130151.5s4s1s6s6s9 cells
8130151.5s4s1s6s6s9 cells
9130151.5s4s1s6s6s9 cells
10130151.5s4s1s6s6s9 cells
All Bloom
Max Level: 5
Requirement: Floral Flare Road 3
Skill Form: Active
Type: Magical
Target: Ground
Description: A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration inflicting Fire elemental magic damage to targets within 7x7 cells.
Damage additionally increases according to the caster's Base Level.
Rose bud damage is increased by 5% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases the spawn interval of the flower buds by half.
Level 2 Climax: Twice as many flowers explode.
Level 3 Climax: Increases damage of All Bloom by 300%.
Level 4 Climax: All Bloom will not inflict damage, but all targets within range will receive increased Fire elemental damage by 100% for 30 seconds.
Level 5 Climax: Upon all flower buds exploded, inflict 85000% Fire elemantal magic damage to all targets within flower garden.
[Lv 1]: MATK 1400%, Buds: 4, AoE: 7x7 cells
[Lv 2]: MATK 2600%, Buds: 8, AoE: 7x7 cells
[Lv 3]: MATK 3800%, Buds: 12, AoE: 9x9 cells
[Lv 4]: MATK 5000%, Buds: 16, AoE: 9x9 cells
[Lv 5]: MATK 6200%, Buds: 20, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1941.5s4s1s6s1.2s9 cells
21021.5s4s1s6s2.4s9 cells
31101.5s4s1s6s3.6s9 cells
41181.5s4s1s6s4.8s9 cells
51261.5s4s1s6s6s9 cells
Floral Flare Road
Max Level: 5
Requirement: Crimson Rock 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Creates burning petals in the direction the caster is facing, inflicting Fire elemental magic damage to targets.
which enter the targeted area during the skill duration.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 790%, AoE: 3x3 cells
[Lv 2]: MATK 1530%, AoE: 5x5 cells
[Lv 3]: MATK 2270%, AoE: 7x7 cells
[Lv 4]: MATK 3010%, AoE: 9x9 cells
[Lv 5]: MATK 3750%, AoE: 11x11 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1701.5s3s0.75s5s5s9 cells
2761.5s3s0.75s5s5s9 cells
3821.5s3s0.75s5s5s9 cells
4881.5s3s0.75s5s5s9 cells
5941.5s3s0.75s5s5s9 cells
Tornado Storm
Max Level: 5
Requirement: Chain Lightning 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Creates a tornado accompanied by a powerful lightning on the targeted area and inflicts Wind elemental magic damage to all targets withing the skills range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 860%, AoE: 5x5 cells
[Lv 2]: MATK 1620%, AoE: 5x5 cells
[Lv 3]: MATK 2380%, AoE: 7x7 cells
[Lv 4]: MATK 3140%, AoE: 7x7 cells
[Lv 5]: MATK 3900%, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1781.5s3s0.75s5s3s9 cells
2821.5s3s0.75s5s3s9 cells
3861.5s3s0.75s5s3s9 cells
4901.5s3s0.75s5s3s9 cells
5941.5s3s0.75s5s3s9 cells
Two-Handed Staff Mastery
Max Level: 10
Skill Form: Passive
Description: Increases S.Matk and Magic Damage when equipped with a Two-Handed Staff.
[Lv 1]: S.Matk+2, Magic Damage +1%
[Lv 2]: S.Matk+4, Magic Damage +2%
[Lv 3]: S.Matk+6, Magic Damage +3%
[Lv 4]: S.Matk+8, Magic Damage +4%
[Lv 5]: S.Matk+10, Magic Damage +5%
[Lv 6]: S.Matk+12, Magic Damage +6%
[Lv 7]: S.Matk+14, Magic Damage +7%
[Lv 8]: S.Matk+16, Magic Damage +8%
[Lv 9]: S.Matk+18, Magic Damage +9%
[Lv 10]: S.Matk+20, Magic Damage +10%
Crimson Arrow
Max Level: 5
Requirement: Floral Flare Road 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Shoots a fire arrow in a straight line to the target inflicting Fire elemental magic damage to the targets in a straight line.
The damage further increases based on the caster's Base Level.
Base damage is increased by 3% every 1 SPL.
Explosion damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 400% Explosion damage : 750% Matk / AoE: 5x5 cells
[Lv 2]: MATK 800% Explosion damage : 1500% Matk / AoE: 5x5 cells
[Lv 3]: MATK 1200% Explosion damage : 2250% Matk / AoE: 5x5 cells
[Lv 4]: MATK 1600% Explosion damage : 3000% Matk / AoE: 7x7 cells
[Lv 5]: MATK 2000% Explosion damage : 3750% Matk / AoE: 7x7 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1741.5s4s0.5s0.3s9 cells2
2781.5s4s0.5s0.3s9 cells2
3821.5s4s0.5s0.3s9 cells2
4861.5s4s0.5s0.3s9 cells2
5901.5s4s0.5s0.3s9 cells2
Strantum Tremor
Max Level: 5
Requirement: Sienna Execrate 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Shakes the ground to inflict Earth elemental magical damage to targets within skill range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 830%, AoE: 5x5 cells
[Lv 2]: MATK 1560%, AoE: 5x5 cells
[Lv 3]: MATK 2290%, AoE: 7x7 cells
[Lv 4]: MATK 3020%, AoE: 7x7 cells
[Lv 5]: MATK 3750%, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1741.5s3s0.75s4s4s9 cells
2791.5s3s0.75s4s4s9 cells
3841.5s3s0.75s4s4s9 cells
4891.5s3s0.75s4s4s9 cells
5941.5s3s0.75s4s4s9 cells
Frozen Slash
Max Level: 5
Requirement: Rain of Crystal 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Use sharp ice to inflict Water elemental damage to targets within the caster's range.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1400%/1900% Matk (Climax) / AoE: 9x9 cells
[Lv 2]: MATK 2350%/3200% Matk (Climax) / AoE: 9x9 cells
[Lv 3]: MATK 3300%/4500% Matk (Climax) / AoE: 11x11 cells
[Lv 4]: MATK 4250%/5800% Matk (Climax) / AoE: 11x11 cells
[Lv 5]: MATK 5200%/7100% Matk (Climax) / AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownAP Recovery
11031.5s4s0.5s0.45s2
21061.5s4s0.5s0.45s2
31091.5s4s0.5s0.45s2
41121.5s4s0.5s0.45s2
51151.5s4s0.5s0.45s2
Climax
Max Level: 5
Requirement: Tetra Vortex 5, Two-Handed Staff Mastery 3
Skill Form: Active(AP)
Type: Magical
Target: Caster
Dispellable: No
Description: Grants a special effects to certain skills for 300 seconds.
The effects depends on Climax skill level.
[Lv 1]: Grants Climax Level 1
[Lv 2]: Grants Climax Level 2
[Lv 3]: Grants Climax Level 3
[Lv 4]: Grants Climax Level 4
[Lv 5]: Grants Climax Level 5
LvSP CostAP CostFixed CastAfter Cast DelayCool DownDuration
1601254s0.3s60s5 min
2601254s0.3s60s5 min
3601254s0.3s60s5 min
4601254s0.3s60s5 min
5601254s0.3s60s5 min
Rock Down
Max Level: 5
Requirement: Strantum Tremor 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Drops a large rock on the target and inflicts Earth elemental magic damage to the target and nearby targets within 3x3 cells around the target.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1550% / 1850% (Climax) / AoE: 5x5 cells
[Lv 2]: MATK 3100% / 3700% (Climax) / AoE: 5x5 cells
[Lv 3]: MATK 4650% / 5550% (Climax) / AoE: 5x5 cells
[Lv 4]: MATK 6200% / 7400% (Climax) / AoE: 7x7 cells
[Lv 5]: MATK 7750% / 9250% (Climax) / AoE: 7x7 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1721.5s4s0.5s0.3s9 cells2
2761.5s4s0.5s0.3s9 cells2
3801.5s4s0.5s0.3s9 cells2
4841.5s4s0.5s0.3s9 cells2
5881.5s4s0.5s0.3s9 cells2
Storm Cannon
Max Level: 5
Requirement: Tornado Storm 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Shoots a vortex of wind in a straight line to the target inflicting Wind elemental magic damage to the targets in a straight line.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1550% / 1850% (Climax)
[Lv 2]: MATK 3100% / 3700% (Climax)
[Lv 3]: MATK 4650% / 5550% (Climax)
[Lv 4]: MATK 6200% / 7400% (Climax)
[Lv 5]: MATK 7750% / 9250% (Climax)
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1761.5s4s0.5s0.3s9 cells2
2791.5s4s0.5s0.3s9 cells2
3821.5s4s0.5s0.3s9 cells2
4851.5s4s0.5s0.3s9 cells2
5881.5s4s0.5s0.3s9 cells2
Energy Conversion
Max Level: 5
Requirement: Recognized Spell 2, Climax 1
Skill Form: Active(AP)
Type: Recovery
Target: Caster
Description: Converts a portion of the caster's AP into SP through energy transference.
[Lv 1]: Consumes 13 AP / Recovers SP 80
[Lv 2]: Consumes 11 AP / Recovers SP 240
[Lv 3]: Consumes 9 AP / Recovers SP 480
[Lv 4]: Consumes 7 AP / Recovers SP 800
[Lv 5]: Consumes 5 AP / Recovers SP 1200
LvSP CostAP CostFixed CastCool Down
110131.2s1s
210111.2s1s
31091.2s1s
41071.2s1s
51051.2s1s

Répartition des compétences ♻️

Il s'agit d'une répartition de compétences optimisée, conçue pour offrir un maximum de flexibilité dans le contenu de fin de jeu.

Légende des couleurs

Couleur Signification
🔴 Rouge Compétences prérequises obligatoires
🔵 Bleu Compétences pour un leveling efficace
🟢 Vert Compétences essentielles de base

Points clés

  • Toutes les compétences prérequises sont validées pour le passage en 4e classe
  • Répartition équilibrée pour le leveling comme pour le contenu de fin de jeu
  • Attribution flexible des compétences de 4e classe selon les situations
  • Efficacité des points de compétence optimisée, sans investissement inutile

Exemples d'arbres de compétences

Vous pouvez aussi utiliser celle ci-dessous si vous jouez avec une pierre 2-Handed/AM.

🔴 = Prérequis 🔵 = Leveling 🟢 = Important

Équipements & Enchantements

Laissez-moi vous montrer ce qui se fait de mieux !

(encore en construction)


Équipement principal ♎️ (Couvre-chefs)

✔️ Voici mes Enchantements recommandés pour les couvre-chefs !

19428.png Illusion Morpheus's Hood [1] (19428) 300455.png 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
18978.png Old Magic Stone Hat [1] (18978) 300455.png 29075.png Magic Essence Lv5 (29075) 4734.png AGI+5 (4734) 4734.png AGI+5 (4734)
400154.png Survival Circlet-LT [1] (400154) 300455.png
19482.png Temporal Circlet (Warlock) [1] (19482) 300455.png 29075.png Magic Essence Lv5 (29075) 29677.png Temporal Jewel (AGI) Lv 3 (29677) 4713.png INT+4 (4713)
400145.png Thanatos Magic Helmet-LT [1] (400145) 300455.png 311375.png Earth Magic (Magical) Lv. 3 (311375) 29073.png Magic Essence Lv3 (29073)
400179.png Helm of Faith II (Warlock) [1] (400179) 300455.png 29075.png Magic Essence Lv5 (29075) 4948.png AfterSkillDelay Lv1 (4948)
400178.png Helm of Faith (Warlock) [1] (400178) 300455.png 29075.png Magic Essence Lv5 (29075) 4948.png AfterSkillDelay Lv1 (4948)
18849.png Celine's Ribbon [1] (18849) 300455.png 4732.png AGI+3 (4732) 4881.png DelayAfterAttack Lv4 (4881)
400694.png Furious Crown (Arch Mage) [1] (400694) 300455.png 29073.png Magic Essence Lv3 (29073) 313134.png SPL Enforcement (313134)
400111.png Vesper Headgear [1] (400111) 300455.png
400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535) 300455.png 312763.png Magic Essence Jewel Lv5 (312763) 312718.png Time Dimension Jewel (Wisdom) Lv3 (312718) N'importe lequel
400724.png Yorscalp Crown of Judgment [1] (400724) 300455.png 313427.png Warrant of Bailiff (313427) 313421.png Speed of Yorscalp Lv4 (313421) ou 313413.png Intelligence of Yorscalp Lv4 (313413) 4714.png INT+5 (4714)
410017.png Battle Processor [1] (410017) 300455.png Matk +20 Matk +20 4720.png DEX+1 (4720)
410080.png Deep Blue Sunglasses [1] (410080) 300455.png MATK +3% MATK +3%
420022.png Young Leaf of World Tree (Intelligence) (420022) 300455.png 310985.png S.MATK Lv.2 (310985) 310989.png MATK Lv.2 (310989) 4712.png INT+3 (4712)
400002.png Victory Wing Ears [1] (400002) 300455.png Délai après incantation -3% Délai après incantation -3% 4720.png DEX+1 (4720)
410233.png Gambler's Seal [1] (410233) 300455.png Délai après incantation -5% Délai après incantation -5%
420213.png Ace of Spades in Mouth (Magical) (420213) 300455.png 4714.png INT+5 (4714) S.MATK + 7

Équipement principal ♓️ (Armures)

✔️ Voici mes Enchantements recommandés pour les armures !

450110.png Grace Crimson Robe [1] (450110) 300455.png Réduit les dégâts subis de toutes les propriétés (sauf neutre) de 1 à 5% Augmente les dégâts magiques contre les ennemis de taille moyenne de 1 à 5%
15377.png Illusion Armor Type B [1] (15377) 300455.png 29540.png Modification Orb (After Cast Delay) (29540) 29535.png Modification Orb (Magic Power) (29535) 29535.png Modification Orb (Magic Power) (29535)
15279.png Robust Magical Armor [1] (15279) 300455.png Réduit le temps d'incantation variable de 1 à 5% MATK 1-3%
450128.png Automatic Armor Type B [1] (450128) 300455.png 310143.png Automatic Orb (Shadow Spell) (310143) 310143.png Automatic Orb (Shadow Spell) (310143) 310110.png Automatic Modification Orb (After Cast Delay) (310110)
450178.png Grey Wolf Robe [1] (450178) 300455.png 310532.png Wolf Orb (Shadow Spell) (310532) 310510.png Wolf Orb (Mage) Lv.3 (310510) 310507.png Wolf Orb (Mage) Lv.2 (310507)
450207.png Snow Flower Robe [1] (450207) 300455.png 311154.png Ice Flower Spell (Shadow Spell) (311154) 311102.png Ice Flower Spell (Mage) (311102) 311099.png Ice Flower Spell (Magic Defense) (311099)
450265.png Glacier Robe [1] (450265) 300455.png 312066.png Glacier Flower Meow Power (Grand Mage) (312066) 312063.png Glacier Flower Meow Power (Mage) (312063) 312059.png Glacier Flower Meow Power (SPL & WIS) (312059)
450284.png Engraved Soul Purification Rune Robe [1] (450284) 300455.png 312374.png Soul Purification Rune Lv10 (312374) 312364.png Purification Rune Lv5 (312364) 312359.png Soul Rune Lv5 (312359)
450271.png Dim Glacier Robe [1] (450271) 300455.png 312126.png Blessing of the Snake God (312126) 312125.png Warmth of the Snake God (Matk) Lv10 (312125) 312105.png Warmth of the Snake God (Def) Lv10 (312105)
450173.png Nebula Robe of Spell [1] (450173) 300455.png 310688.png Star Cluster of Spell Lv.3 (310688) 310738.png Nebula of Spell Lv.3 (310738) 4734.png AGI+5 (4734)
450351.png Gaebolg Robe [1] (450351) 300455.png 313081.png Forest Magic Orb (Magic Force) (313081) 313079.png Forest Magic Orb (Wizard) (313079) 313075.png Forest Magic Orb (Magician) (313075)
450413.png Yorscalp Robe [1] (450413) 300455.png 313081.png Forest Magic Orb (Magic Force) (313081) 313079.png Forest Magic Orb (Wizard) (313079) 313075.png Forest Magic Orb (Magician) (313075)

Équipements principaux ♐️ (Armes)

✔️ Voici mes Enchantements recommandés pour les armes !

550030.png Illusion Thorny Staff of Darkness [2] (550030) Réduit le temps d'incantation variable de 10 à 20% Tous Tous Pénètre 6-12% de la MDEF des monstres normaux
28762.png Illusion Bazerald [2] (28762) Réduit le temps d'incantation variable de 10 à 20% Tous Tous Pénètre 6-12% de la MDEF des monstres normaux
2051.png Illusion Survivor's Staff [2] (2051) Réduit le temps d'incantation variable de 10 à 20% Tous Tous Pénètre 6-12% de la MDEF des monstres normaux
2039.png Illusion Wizardry Staff [2] (2039) Réduit le temps d'incantation variable de 10 à 20% Tous Tous Pénètre 6-12% de la MDEF des monstres normaux
640033.png Glacier Staff (640033) 300455.png 311353.png Glacier Flower Spell (Magical-Element) (311353) 311351.png Glacier Flower Spell (Magical-Size) (311351) 311349.png Glacier Flower Spell (Magical-Race) (311349)
640034.png Dim Glacier Staff [1] (640034) 300455.png 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311294.png Glacier Flower Spell (Illusion Soul Magic) (311294) 311294.png Glacier Flower Spell (Illusion Soul Magic) (311294)
550089.png Dim Glacier Wand [1] (550089) 300455.png 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311294.png Glacier Flower Spell (Illusion Soul Magic) (311294) 311294.png Glacier Flower Spell (Illusion Soul Magic) (311294)
640049.png Dimensions Arch Staff [2] (640049) 300455.png 312800.png Varmundt's Crystal (Poison) Lv3 (312800) 311928.png Biosphere Gem (Dragon Fishing) (311928)
640050.png Dimensions Arch Rod [2] (640050) 300455.png 312800.png Varmundt's Crystal (Poison) Lv3 (312800) 311928.png Biosphere Gem (Dragon Fishing) (311928)
640054.png Time Gap Arch Staff [2] (640054) 300455.png 312800.png Varmundt's Crystal (Poison) Lv3 (312800) 311928.png Biosphere Gem (Dragon Fishing) (311928)

Équipements principaux ♊️ (Bouclier)

✔️ Voici mes Enchantements recommandés pour les boucliers !

2114.png Stone Buckler [1] (2114) 300455.png
2122.png Platinum Shield (2122) 300455.png
2115.png Valkyrie Shield [1] (2115) 300455.png
460018.png Illusion Silver Guard [1] (460018) 300455.png 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
460017.png Illusion Guard [1] (460017) 300455.png 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
28942.png Cursed Knight's Shield [1] (28942) 300455.png Réduit le temps d'incantation variable de 1 à 5% Réduit le délai après attaque de 1 à 5%
28945.png Bloody Knight's Shield [1] (28945) 300455.png Réduit le temps d'incantation variable de 1 à 5% Réduit le délai après attaque de 1 à 5%
28946.png Purified Knight's Shield [1] (28946) 300455.png Réduit le temps d'incantation variable de 1 à 5% Réduit le délai après attaque de 1 à 5% Contourne 30-60% de la MDEF des monstres boss
460040.png Glacier Guard [1] (460040) 300455.png 312095.png Glacier Flower Meow Power (Intelligence) (312095) 312093.png Glacier Flower Meow Power (Magical Resistance) (312093) 312091.png Glacier Flower Meow Power (Attack) (312091)
460020.png Mad Bunny-LT [1] (460020) 300455.png 310860.png Variable Casting (Magical) Lv.3 (310860)
460005.png Magic Absorber [1] (460005) 300455.png Ignore la Défense Magique des monstres normaux + 30% ~ 60% Ignore la Défense Magique des monstres boss + 30% ~ 60% Temps d'incantation variable - 1% ~ 5%

Équipements principaux ⛎ (Vêtement)

✔️ Voici mes Enchantements recommandés pour les vêtements !

480019.png Grace Magic Manteau [1] (480019) 300455.png Réduit les dégâts subis de toutes les propriétés (sauf neutre) de 1 à 5% Augmente les dégâts magiques contre les ennemis de taille moyenne de 1 à 5%
20948.png Illusion Morpheus's Shawl [1] (20948) 300455.png 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
20934.png Illusion Engine Wing Type B [1] (20934) 300455.png 29538.png Modification Orb (Caster) (29538) 29538.png Modification Orb (Caster) (29538) 29542.png Modification Orb (Above All) (29542)
480125.png Convertible Magical Wing [1] (480125) 300455.png
480021.png Automatic Engine Wing Type B [1] (480021) 300455.png 310103.png Automatic Modification Orb (Caster) (310103) 310102.png Automatic Modification Orb (Fast) (310102) 310119.png Automatic Modification Orb (Powerful) (310119)
480090.png Grey Wolf Muffler [1] (480090) 300455.png 310584.png Wolf Orb (Powerful) Lv.3 (310584) 310576.png Wolf Orb (Caster) Lv.3 (310576) 310493.png Wolf Orb (INT) Lv.3 (310493)
480160.png Snow Flower Muffler [1] (480160) 300455.png 311111.png Ice Flower Spell (Powerful) (311111) 311107.png Ice Flower Spell (Caster) (311107) 311095.png Ice Flower Spell (INT) (311095)
450267.png Glacier Muffler [1] (450267) 300455.png 312073.png Glacier Flower Meow Power (Powerful) (312073) 312070.png Glacier Flower Meow Power (Caster) (312070) 312057.png Glacier Flower Meow Power (Magical Defense) (312057)
480284.png Dim Glacier Muffler [1] (480284) 300455.png 312157.png Grace of the Snake God (312157) 312156.png Malice of the Snake God (Matk) Lv10 (312156) 312136.png Malice of the Snake God (Def) Lv10 (312136)
480233.png Death Rune Manteau [1] (480233) 300455.png 311881.png Varmundt's Crystal (Death) Lv5 (311881) 310925.png Spell of Varmundt Lv3 (310925) 4734.png AGI+5 (4734)
480351.png Circulation of Life Autumn [1] (480351) 300455.png 313018.png Life of Autumn (Intelligence) (313018) 312558.png Magical Fruit Lv20 (312558) 312518.png Magical Flower Lv5 (312518)
480416.png Gaebolg Muffler [1] (480416) 300455.png 313088.png Forest Magic Orb (Spell) (313088) 313084.png Forest Magic Orb (Caster) (313084) 313071.png Forest Magic Orb (Magical Defense) (313071)
480496.png Yorscalp Muffler [1] (480496) 300455.png 313088.png Forest Magic Orb (Spell) (313088) 313084.png Forest Magic Orb (Caster) (313084) 313071.png Forest Magic Orb (Magical Defense) (313071)

Équipements principaux ♑️ (Chaussures)

✔️ Voici mes Enchantements recommandés pour les chaussures !

470021.png Grace Magic Boots [1] (470021) 300455.png
22008.png Temporal DEX Boots [1] (22008) 300455.png 4876.png Runaway Magic (4876) 4826.png Spell Lv5 (4826)
22009.png Temporal INT Boots [1] (22009) 300455.png 4876.png Runaway Magic (4876) 4826.png Spell Lv5 (4826)
22197.png Illusion Leg Type B [1] (22197) 300455.png 29541.png Modification Orb (Fixed Casting Time) (29541) 29548.png Modification Orb (Spell Buster) (29548) 29552.png Modification Orb (Lucky Strike) (29552)
470023.png Automatic Leg Type B [1] (470023) 300455.png 310111.png Automatic Modification Orb (Fixed Casting) (310111) 310122.png Automatic Orb (Spell Buster) (310122) 310126.png Automatic Orb (Lucky Strike) (310126)
470088.png Grey Wolf Shoes [1] (470088) 300455.png 310602.png Wolf Orb (Fixed Casting) Lv.3 (310602) 310610.png Wolf Orb (Spell Buster) (310610) 310599.png Wolf Orb (Robust) Lv.3 (310599)
470116.png Snow Flower Shoes [1] (470116) 300455.png 311117.png Ice Flower Spell (Fixed Casting) (311117) 311121.png Ice Flower Spell (Spell Buster) (311121) 311099.png Ice Flower Spell (Magic Defense) (311099)
450268.png Glacier Shoes [1] (450268) 300455.png 312076.png Glacier Flower Meow Power (Fixed Casting) (312076) 312080.png Glacier Flower Meow Power (Spell Buster) (312080) 312078.png Glacier Flower Meow Power (Magical Force) (312078)
470198.png Dim Glacier Shoes [1] (470198) 300455.png 312188.png Glory of the Snake God (312188) 312187.png Mystery of the Snake God (Matk) Lv10 (312187) 312167.png Mystery of the Snake God (Def) Lv10 (312167)
470204.png Moan of Corruption [1] (470204) 300455.png
470261.png Gaebolg Shoes [1] (470261) 300455.png 313099.png Forest Magic Orb (Spell Buster) (313099) 313095.png Forest Magic Orb (Size Spell) (313095) 313093.png Forest Magic Orb (Magical Force) (313093)
470304.png Yorscalp Shoes [1] (470304) 300455.png 313099.png Forest Magic Orb (Spell Buster) (313099) 313095.png Forest Magic Orb (Size Spell) (313095) 313093.png Forest Magic Orb (Magical Force) (313093)

Équipements principaux ♉️ (Accessoires)

✔️ Voici mes Enchantements recommandés pour les Accessoires !

490020.png Grace Magic Ring [1] (490020) 300455.png
32209.png Illusion Battle chip R [1] (32209) 300455.png 4826.png Spell Lv5 (4826) 4752.png LUK+3 (4752) 4752.png LUK+3 (4752)
32210.png Illusion Battle chip L [1] (32210) 300455.png 4826.png Spell Lv5 (4826) 4712.png INT+3 (4712) 4712.png INT+3 (4712)
32238.png Illusion Morpheus's Ring [1] (32238) 300455.png 4713.png INT+4 (4713) 4713.png INT+4 (4713)
32239.png Illusion Morpheus's Bracelet [1] (32239) 300455.png 4713.png INT+4 (4713) 4713.png INT+4 (4713)
490026.png Automatic Battle Chip R [1] (490026) 300455.png 310116.png Automatic Modification Orb (Magic Soul) (310116) 310092.png Automatic Modification Orb (Spell) (310092) 310088.png Automatic Modification Orb (INT) (310088)
490027.png Automatic Battle Chip L [1] (490027) 300455.png 310116.png Automatic Modification Orb (Magic Soul) (310116) 310092.png Automatic Modification Orb (Spell) (310092) 310088.png Automatic Modification Orb (INT) (310088)
490109.png Grey Wolf Necklace [1] (490109) 300455.png 310634.png Wolf Orb (Magic Power) Lv.4 (310634) 310634.png Wolf Orb (Magic Power) Lv.4 (310634) 310493.png Wolf Orb (INT) Lv.3 (310493)
490108.png Grey Wolf Earring [1] (490108) 300455.png 310634.png Wolf Orb (Magic Power) Lv.4 (310634) 310634.png Wolf Orb (Magic Power) Lv.4 (310634) 310493.png Wolf Orb (INT) Lv.3 (310493)
490064.png Brilliant Light Sapphire Ring [1] (490064) 300455.png 310226.png Happiness Lv5 (310226) 310256.png Destructive Evil Lv5 (310256)
490065.png Brilliant Light Sapphire Necklace [1] (490065) 300455.png 310226.png Happiness Lv5 (310226) 310256.png Destructive Evil Lv5 (310256)
490052.png Sinful Sapphire Ring [1] (490052) 300455.png 310206.png Horror Lv5 (310206) 310246.png Dragon Scale Lv5 (310246)
490053.png Sinful Sapphire Necklace [1] (490053) 300455.png 310206.png Horror Lv5 (310206) 310246.png Dragon Scale Lv5 (310246)
490329.png Glacier Earring [1] (490329) 300455.png 312088.png Glacier Flower Meow Power (Magical Power) (312088) 312085.png Glacier Flower Meow Power (Spell) (312085) 312082.png Glacier Flower Meow Power (Speed) (312082)
490327.png Glacier Ring [1] (490327) 300455.png 312088.png Glacier Flower Meow Power (Magical Power) (312088) 312085.png Glacier Flower Meow Power (Spell) (312085) 312082.png Glacier Flower Meow Power (Speed) (312082)
490304.png Temple Rune Ring [1] (490304) 300455.png 311943.png Brilliant Biosphere Gem (Boss Type) (311943) 311958.png Intelligence of Varmundt Lv5 (311958) 311998.png Fragment of Varmundt (SPL) Lv5 (311998)
490307.png Temple Magic Ring [1] (490307) 300455.png 311943.png Brilliant Biosphere Gem (Boss Type) (311943) 311958.png Intelligence of Varmundt Lv5 (311958) 311998.png Fragment of Varmundt (SPL) Lv5 (311998)
490136.png Spell Signet of Star [1] (490136) 300455.png 313038.png Star Cluster of Intelligence Lv5 (313038) 310711.png Star of Spell Lv.5 (310711) 310711.png Star of Spell Lv.5 (310711)
490485.png Signet of Circulation Autumn [1] (490485) 300455.png 312996.png Signet of Spell Lv5 (312996) 312981.png Token of Life (312981)
490509.png Gaebolg Earring [1] (490509) 300455.png 313109.png Forest Magic Orb (Magical Power) (313109) 313107.png Forest Magic Orb (Magic Essence) (313107) 313103.png Forest Magic Orb (Spell Power) (313103)
490510.png Gaebolg Necklace [1] (490510) 300455.png 313109.png Forest Magic Orb (Magical Power) (313109) 313107.png Forest Magic Orb (Magic Essence) (313107) 313103.png Forest Magic Orb (Spell Power) (313103)
490622.png Yorscalp Earring [1] (490622) 300455.png 313109.png Forest Magic Orb (Magical Power) (313109) 313107.png Forest Magic Orb (Magic Essence) (313107) 313103.png Forest Magic Orb (Spell Power) (313103)
490623.png Yorscalp Necklace [1] (490623) 300455.png 313109.png Forest Magic Orb (Magical Power) (313109) 313107.png Forest Magic Orb (Magic Essence) (313107) 313103.png Forest Magic Orb (Spell Power) (313103)

Shadow Gears ♒️ (Shadows)

✔️ Voici mes Enchantements recommandés pour les Shadow Gears !

📌 Ensemble dégâts maximaux

24883.png Full Spell Shadow Armor (24883) 4732.png AGI+3 (4732) 312664.png S. Magic Power Lv5 (312664)
24884.png Full Spell Shadow Shoes (24884) 4732.png AGI+3 (4732) 312664.png S. Magic Power Lv5 (312664)
24753.png Magical Spell Shadow Weapon (24753) Matk+3% SPL+5
24754.png Magical Spell Shadow Shield (24754) Matk+3% SPL+5
24665.png Full Tempest Shadow Earring (24665) Matk+3% SPL+5
24668.png Full Tempest Shadow Pendant (24668) Matk+3% SPL+5

📌 Ensemble Nullify Gemstone & ASPD

24675.png True Gemstone Shadow Armor (24675) Attack Speed+5% SPL+5
24676.png True Gemstone Shadow Shoes (24676) Attack Speed+5% SPL+5
24768.png Mega Blitz Shadow Weapon (24768) Attack Speed+5% SPL+5
24746.png Separate Reload Shadow Shield (24746) Attack Speed+5% SPL+5
24665.png Full Tempest Shadow Earring (24665) Attack Speed+5% SPL+5
24668.png Full Tempest Shadow Pendant (24668) Attack Speed+5% SPL+5

📌 Ensemble incantation complète

24747.png Spell Caster Shadow Armor (24747) vct+3% SPL+5
24748.png Spell Caster Shadow Shoes (24748) vct+3% SPL+5
24736.png Clever Shadow Weapon (24736) vct+3% SPL+5
24737.png Clever Shadow Shield (24737) vct+3% SPL+5
24665.png Full Tempest Shadow Earring (24665) vct+3% SPL+5
24668.png Full Tempest Shadow Pendant (24668) vct+3% SPL+5

📌 Ensemble Master Shadow 1

24800.png Master Shadow Armor (24800) 312244.png Arch Mage Soul (Crimson Arrow) (312244) 312192.png SPL+3 (312192)
24801.png Master Shadow Shoes (24801) 312244.png Arch Mage Soul (Crimson Arrow) (312244) 312192.png SPL+3 (312192)
24792.png Master Shadow Weapon (24792) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24793.png Master Shadow Shield (24793) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24802.png Master Shadow Earring (24802) 312244.png Arch Mage Soul (Crimson Arrow) (312244) 312192.png SPL+3 (312192)
24803.png Master Shadow Pendant (24803) 312244.png Arch Mage Soul (Crimson Arrow) (312244) 312192.png SPL+3 (312192)

📌 Ensemble Master Shadow 2

24993.png Magical Master Shadow Armor (24993) 312246.png Arch Mage Soul (Frozen Slash) (312246) 312192.png SPL+3 (312192)
24994.png Magical Master Shadow Shoes (24994) 312246.png Arch Mage Soul (Frozen Slash) (312246) 312192.png SPL+3 (312192)
24792.png Master Shadow Weapon (24792) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24793.png Master Shadow Shield (24793) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24995.png Magical Master Shadow Earring (24995) 312246.png Arch Mage Soul (Frozen Slash) (312246) 312192.png SPL+3 (312192)
24996.png Magical Master Shadow Pendant (24996) 312246.png Arch Mage Soul (Frozen Slash) (312246) 312192.png SPL+3 (312192)

📌 Ensemble Master Shadow 3

24997.png Spell Master Shadow Armor (24997) 312241.png Arch Mage Soul (Soul Vulcan Strike) (312241) 312192.png SPL+3 (312192)
24998.png Spell Master Shadow Shoes (24998) 312241.png Arch Mage Soul (Soul Vulcan Strike) (312241) 312192.png SPL+3 (312192)
24792.png Master Shadow Weapon (24792) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24793.png Master Shadow Shield (24793) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24999.png Spell Master Shadow Earring (24999) 312241.png Arch Mage Soul (Soul Vulcan Strike) (312241) 312192.png SPL+3 (312192)
1270000.png Spell Master Shadow Pendant (1270000) 312241.png Arch Mage Soul (Soul Vulcan Strike) (312241) 312192.png SPL+3 (312192)

📌 Ensemble Master Shadow 4

1270093.png Violent Soul Tremor Shadow Armor (1270093) 312249.png Arch Mage Soul (Stratum Tremor) (312249) 312192.png SPL+3 (312192)
1270094.png Violent Soul Tremor Shadow Shoes (1270094) 312249.png Arch Mage Soul (Stratum Tremor) (312249) 312192.png SPL+3 (312192)
24792.png Master Shadow Weapon (24792) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24793.png Master Shadow Shield (24793) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24971.png Flare Bloom Shadow Earring (24971) 312243.png Arch Mage Soul (Floral Flare Road) (312243) 312192.png SPL+3 (312192)
24972.png Flare Bloom Shadow Pendant (24972) 312243.png Arch Mage Soul (Floral Flare Road) (312243) 312192.png SPL+3 (312192)

📌 Master Shadow Set 5

24973.png Storm Hurricane Shadow Armor (24973) 312247.png Arch Mage Soul (Tornado Storm) (312247) 312192.png SPL+3 (312192)
24974.png Storm Hurricane Shadow Shoes (24974) 312247.png Arch Mage Soul (Tornado Storm) (312247) 312192.png SPL+3 (312192)
24792.png Master Shadow Weapon (24792) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
24793.png Master Shadow Shield (24793) 4734.png AGI+5 (4734) 312192.png SPL+3 (312192)
1270091.png Crystal Illusion Shadow Earring (1270091) 312245.png Arch Mage Soul (Rain of Crystal) (312245) 312192.png SPL+3 (312192)
1270092.png Crystal Illusion Shadow Pendant (1270092) 312245.png Arch Mage Soul (Rain of Crystal) (312245) 312192.png SPL+3 (312192)

📈 Vous pouvez combiner librement différents types de pièces de Master Shadow selon vos préférences ou selon le build que vous montez.

Étapes d'équipement et builds

Pour plus d'informations sur les enchantements, consultez ma Section Équipement et Enchantement!

ÉTAPE 1 🕐(Tier précoce)

Convient aux premiers stades ou aux progrès initiaux. Offre une utilité de base mais devient moins efficace au fur et à mesure que vous avancez.

Équipement de l'étape 1 (Tier précoce)
🚸Type ⚔️Équipement 👻Shadow Gears et 🌑Costume stones
Haut 400140.png Advanced Paradise Hat (400140)
Milieu 410091.png Cor Core Booster (410091) ou 410092.png Cor Core Booster [1] (410092)
Bas 420003.png CD in Mouth (420003) 20307.png C. Beginner Cap (20307)
Armure 450186.png Advanced Paradise Robe (450186) ou +9 450110.png Grace Crimson Robe [1] (450110) 24689.png Paradise Shadow Armor (24689)
Arme 640023.png Paradise Warlock Staff (640023) ou 640024.png Paradise Warlock Wand (640024) 24687.png Paradise Shadow Weapon (24687)
Bouclier 2115.png Valkyrie Shield [1] (2115) ou 2114.png Stone Buckler [1] (2114) 24688.png Paradise Shadow Shield (24688)
Cape 480106.png Advanced Paradise Muffler (480106) ou +9 480019.png Grace Magic Manteau [1] (480019)
Chaussure 470093.png Advanced Paradise Shoes (470093) ou +9 470021.png Grace Magic Boots [1] (470021) 24690.png Paradise Shadow Shoes (24690)
Accessoire (Droite) 490129.png Advanced Paradise Necklace (490129) ou 490020.png Grace Magic Ring [1] (490020) 24691.png Paradise Shadow Earring (24691)
Accessoire (Gauche) 490128.png Advanced Paradise Magic Ring (490128) 24692.png Paradise Shadow Pendant (24692)
📌Descriptions des équipements
400140.png Advanced Paradise Hat (400140)A high-quality cap given to members of the Paradise Group.
_______________________
MATK +60
_______________________
Magical attacks have a certain chance to recover 350 HP every second for 4 seconds.
Magical attacks have a certain chance to recover 80 SP every second for 4 seconds.

_______________________
Type: Armor
Position: Head Top
Defense: 7
Armor Level: 1
Required Level: 100
410091.png Cor Core Booster (410091)Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 8%.
Decreases After Cast Delay by 8%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 7%.

_______________________
Type: Armor
Position: Head Mid
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 150
410092.png Cor Core Booster [1] (410092)Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 5%.

_______________________
Type: Armor
Position: Head Mid
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 150
420003.png CD in Mouth (420003)It feels like a lot of data in the compact disc is passing through my mouth and into my brain.
_______________________
Increases Magical Damage with every element by 5%.
_______________________
Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage.
_______________________
When equipped with Old Parasol:
MATK +50
Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 20
Required Level: 10
20307.png C. Beginner Cap (20307)A costume awarded to adventurer who barely start his adventure.
_______________________
HIT +30
MaxHP +1000
MaxSP +200
_______________________
Decreases Variable Casting Time by 10%.
Increases restoration amount of Novice Potion by 50%.
Increases Healing amount by 150%.
_______________________
For each 10 Base Level:
HIT -3
Increases Variable Casting Time by 1%
MaxHP -100, MaxSP -20
Decreases Healing amount by 10%,
Increases Healing received and Restoration items by 10%.
_______________________
When Base Level 99+ is reached, the item effect will not activate.
_______________________
The effect will not work during WoE, WoE:Second Edition, Battleground and WoE:TE Edition.
_______________________
This item can not be traded with other accounts.

_______________________
Type: Costume
Position: Head Low
Recolor: Not available
450186.png Advanced Paradise Robe (450186)A high-quality robe given to members of the Paradise Group.
_______________________
MaxHP +1000
MaxSP +250
_______________________
Decreases After Cast Delay by 5%.
_______________________
For each 10 Base Level:
MATK +5 (Up to Base Level 150)
_______________________
Base Level at least 105:
MATK +3%
_______________________
Base Level at least 110:
Decreases After Cast Delay by additional 5%.
_______________________
Base Level at least 120:
MaxHP +3%
_______________________
Base Level at least 130:
MATK +40

_______________________
Type: Armor
Position: Armor
Defense: 35
Armor Level: 1
Required Level: 100
450110.png Grace Crimson Robe [1] (450110)Noble Warlock Robe with the emblem of Rune Midgarts
_______________________
MATK +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 20%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire element by 10%.
_______________________
When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring:
Decreases Variable Casting Time by additional 5%.
MATK +2%
Increases damage of Crimson Rock by 15%.
_______________________
Total Refine Level of Grace Crimson Robe, Grace Magic Manteau and Grace Magic Boots is +27 or higher:
Decreases Variable Casting Time by additional 5%.
MATK +3%
Increases damage of Crimson Rock by additional 15%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: Armor
Position: Armor
Defense: 100
Armor Level: 1
Refinable
Required Level: 150
24689.png Paradise Shadow Armor (24689)A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
HIT +5
_______________________
When equipped with Paradise Shadow Weapon, Paradise Shadow Shield, Paradise Shadow Shoes, Paradise Shadow Pendant and Paradise Shadow Earring:
ASPD +2
Decreases Variable Casting Time by 10%.
Ignores physical and magical defense of all race, except Players, by 50%.

_______________________
Type: Shadowgear
Position: Shadow Armor
640023.png Paradise Warlock Staff (640023)A high-quality two-handed staff made by the Paradise Group.
_______________________
MATK +200
MATK +5%
_______________________
Indestructible in battle
_______________________
For each Level of Mystical Amplification:
Decreases Variable Casting Time by 1%.
_______________________
Base Level at least 105:
Increases Magical Damage with Fire and Earth element by 10%.
Increases damage of Crimson Rock and Earth Strain by 25%.
_______________________
Base Level at least 110:
Increases Magical Damage with Fire and Earth element by additional 15%.
Increases Magical Damage against all sizes by 15%.
_______________________
Base Level at least 115:
Increases damage of Crimson Rock and Earth Strain by additional 15%.
_______________________
Class Restrictions:
Warlock classes

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 150
Magic Attack: 200
Weapon Level: 4
Required Level: 100
640024.png Paradise Warlock Wand (640024)A high-quality two-handed staff made by the Paradise Group.
_______________________
MATK +200
MATK +5%
_______________________
Indestructible in battle
_______________________
For each Level of Mystical Amplification:
Decreases Variable Casting Time by 1%.
_______________________
Base Level at least 105:
Increases Magical Damage with Wind and Ghost element by 10%.
Increases damage of Chain Lightning and Soul Expansion by 25%.
_______________________
Base Level at least 110:
Increases Magical Damage with Wind and Ghost element by additional 15%.
Increases Magical Damage against all sizes by 15%.
_______________________
Base Level at least 115:
Increases damage of Chain Lightning and Soul Expansion by additional 15%.
_______________________
Class Restrictions:
Warlock classes

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 150
Magic Attack: 200
Weapon Level: 4
Required Level: 100
24687.png Paradise Shadow Weapon (24687)A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +10
MATK +10
_______________________
Increases Magical Damage with every element by 5%.
Increases Melee and Ranged Physical Damage by 5%.

_______________________
Type: Shadowgear
Position: Shadow Weapon
2115.png Valkyrie Shield [1] (2115)A shield used by Gna, messenger of Freya, when she served as a Valkyrie.
_______________________
MDEF +5
_______________________
Decreases damage taken from Water, Fire, Undead and Shadow elemental attacks by 20%.
_______________________
When equipped with Fricca's Circlet and Odin's Blessing:
DEF +2
MDEF +5
All Refine Levels of the Shield and Circlet adds to MDEF Instead of DEF.
_______________________
Class Restrictions:
All Jobs except Novice

_______________________
Type: Armor
Position: Left Hand
Defense: 80
Armor Level: 1
Refinable
Weight: 50
Required Level: 65
2114.png Stone Buckler [1] (2114)A stone shield which Thor obtained by killing Hrungnir, king of giants.
It possesses the powers of giants which rival the might of the gods.
_______________________
Decreases damage taken from Large size by 5%.
_______________________
When equipped with Magni's Cap and Odin's Blessing:
STR +2
DEF +5
MDEF +5
When equipped by Swordman classes:
DEF +6
_______________________
Class Restrictions:
All Jobs except Novice

_______________________
Type: Armor
Position: Left Hand
Defense: 45
Armor Level: 1
Refinable
Weight: 150
Required Level: 65
24688.png Paradise Shadow Shield (24688)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Decreases Variable Casting Time by 5%.

_______________________
Type: Shadowgear
Position: Shadow Shield
480106.png Advanced Paradise Muffler (480106)A high-quality muffler given to members of the Paradise Group.
_______________________
FLEE +40
_______________________
Decreases damage taken from Neutral elemental attacks by 20%.
Decreases Variable Casting Time by 15%.
_______________________
For each 10 Base Level:
Increases Attack Speed by 1%.
(Up to Base Level 150)
_______________________
Base Level at least 105:
Increases Attack Speed (Decreases After Attack Delay by additional 5%).
_______________________
Base Level at least 110:
Decreases Variable Casting Time by additional 5%.
_______________________
Base Level at least 120:
Decreases After Cast Delay by 5%.
_______________________
Base Level at least 130:
Decreases After Cast Delay by additional 5%.

_______________________
Type: Armor
Position: Garment
Defense: 10
Armor Level: 1
Required Level: 100
480019.png Grace Magic Manteau [1] (480019)A noble cloak engraved with the emblem of Rune Midgarts.
_______________________
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +7:
Decreases After Cast Delay by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.

_______________________
Type: Armor
Position: Garment
Defense: 30
Armor Level: 1
Refinable
Required Level: 150
470093.png Advanced Paradise Shoes (470093)A pair of high-quality shoes given to members of the Paradise Group.
_______________________
Increases Magical Damage with every element by 10%.
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
For each 10 Base Level:
MaxHP +40, MaxSP +30 (Up to Base Level 150)
_______________________
Base Level at least 105:
Decreases Variable Casting Time by 10%.
_______________________
Base Level at least 110:
Increases Magical Damage against enemies of every element by 5%.
_______________________
Base Level at least 120:
Increases Magical Damage against enemies of every element by additional 5%.
_______________________
Base Level at least 130:
MATK +5%

_______________________
Type: Armor
Position: Shoes
Defense: 10
Armor Level: 1
Required Level: 100
470021.png Grace Magic Boots [1] (470021)Aristocratic shoes with the emblem of Rune Midgarts.
_______________________
MATK +20
FLEE +20
_______________________
Refine Level +7:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 30
Armor Level: 1
Refinable
Required Level: 150
24690.png Paradise Shadow Shoes (24690)A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Increases Attack Speed by 5%.

_______________________
Type: Shadowgear
Position: Shadow Shoes
490129.png Advanced Paradise Necklace (490129)A high-quality necklace given to members of the Paradise Group.
_______________________
Decreases Variable Casting Time by 10%.
Increases Attack Speed by 5%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Required Level: 100
490020.png Grace Magic Ring [1] (490020)Noble Ring engraved with the emblem of Rune Midgarts
_______________________
Increases Attack Speed by 7%.
Decreases Variable Casting Time by 10%.
Increases Magical Damage against enemies of every element by 10%.

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 1
Weight: 0.0
Required Level: 150
24691.png Paradise Shadow Earring (24691)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
MATK +5

_______________________
Type: Shadowgear
Position: Shadow Right Accessory
490128.png Advanced Paradise Magic Ring (490128)A high-quality magic ring given to members of the Paradise Group.
_______________________
MATK +3%
_______________________
Protects from skill cast interruption.
_______________________
When equipped with Advanced Paradise Necklace:
Decreases Fixed Casting Time by 0.2 seconds.
Decreases Variable Casting Time by 10%.

Base Level at least 105:
MATK +2%

Base Level at least 110:
Increases Magical Damage with every element by 5%.

Base Level at least 120:
Increases Magical Damage against enemies of every element by 5%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Required Level: 100
24692.png Paradise Shadow Pendant (24692)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
ATK +5

_______________________
Type: Shadowgear
Position: Shadow Left Accessory

ÉTAPE 2 🕑(Tier intermédiaire)

Bon pour le milieu de jeu ou les stades intermédiaires. Performance équilibrée mais pas exceptionnelle.

Équipement de l'étape 2 (Tier intermédiaire)
🚸Type ⚔️Équipement 👻Shadow Gears et 🌑Costume stones
Haut +11 19428.png Illusion Morpheus's Hood [1] (19428) ou +10 18978.png Old Magic Stone Hat [1] (18978) 25172.png Variable Cast Stone (Top) (25172)
Milieu 410091.png Cor Core Booster (410091) ou 410092.png Cor Core Booster [1] (410092) 25173.png Variable Cast Stone (Mid) (25173)
Bas 420003.png CD in Mouth (420003) 25174.png Variable Cast Stone (Low) (25174)
Armure +9 15377.png Illusion Armor Type B [1] (15377) ou +9 15279.png Robust Magical Armor [1] (15279) 24694.png Advanced Paradise Shadow Armor (24694)
Arme +10 550030.png Illusion Thorny Staff of Darkness [2] (550030) ou +9 28762.png Illusion Bazerald [2] (28762) 24704.png Warlock Advanced Paradise Shadow Weapon (24704)
Bouclier +7 460018.png Illusion Silver Guard [1] (460018) ou +7 460017.png Illusion Guard [1] (460017) 24693.png Advanced Paradise Shadow Shield (24693)
Cape +11 20948.png Illusion Morpheus's Shawl [1] (20948) ou +9 20934.png Illusion Engine Wing Type B [1] (20934) 25170.png Minor Casting Stone (Garment) (25170) et 1000521.png Minor Casting Stone (Dual) (1000521)
Chaussure +9 22197.png Illusion Leg Type B [1] (22197) +9 22008.png Temporal DEX Boots [1] (22008) 24695.png Advanced Paradise Shadow Shoes (24695)
Accessoire (Droite) 32238.png Illusion Morpheus's Ring [1] (32238) ou 32209.png Illusion Battle chip R [1] (32209) 24696.png Advanced Paradise Shadow Earring (24696)
Accessoire (Gauche) 32239.png Illusion Morpheus's Bracelet [1] (32239) ou 32210.png Illusion Battle chip L [1] (32210) 24697.png Advanced Paradise Shadow Pendant (24697)
📌Descriptions des équipements
19428.png Illusion Morpheus's Hood [1] (19428)Hood that says that the true power of
Morphys is sealed in. Some items are
needed to unlock the seal.
_______________________
INT +10,
MDEF +15,
MaxSP +20%
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
MATK +30
_______________________
Refine Level +9:
Protects from skill cast interruption.
_______________________
When equipped with Illusion Morpheus's Shawl
Illusion Morpheus's Bracelet and
Illusion Morpheus's Ring:
INT +5, MaxSP +10%,
DEF +100
Increases Magical Damage with Water, Earth and Neutral element by 10%.
_______________________
Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher:
MATK +40
_______________________
Total Refine Level of entire set at least +18:
MATK +40
Increases Magical Damage with Ghost, Wind and Holy element by 15%.
_______________________
Total Refine Level of entire set at least +22:
MATK +10%
Ignores magic defense of Formless, Brute and Demon race by 50%.

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 1
Refinable
Weight: 20
Required Level: 130
18978.png Old Magic Stone Hat [1] (18978)An old, abandoned magic stone hat that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
Increases SP Recovery Rate by 20%.
Decreases Crimson Rock skill cooldown by 1 second.
_______________________
For each Refine Level:
MATK +1%
Decreases Crimson Rock skill cooldown by additional 0.1 second.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Soul Expansion by 15%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Warlock

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
25172.png Variable Cast Stone (Top) (25172)Decreases Variable Casting Time by 3%.
Gives ability when compounded on top slot costume.
Variable Cast Stone SET (Top, Mid and Low), Decreases Variable Casting Time by 6%.
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
410091.png Cor Core Booster (410091)Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 8%.
Decreases After Cast Delay by 8%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 7%.

_______________________
Type: Armor
Position: Head Mid
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 150
410092.png Cor Core Booster [1] (410092)Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 5%.

_______________________
Type: Armor
Position: Head Mid
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 150
25173.png Variable Cast Stone (Mid) (25173)Decreases Variable Casting Time by 3%.
Gives ability when compounded on mid slot costume.
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
420003.png CD in Mouth (420003)It feels like a lot of data in the compact disc is passing through my mouth and into my brain.
_______________________
Increases Magical Damage with every element by 5%.
_______________________
Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage.
_______________________
When equipped with Old Parasol:
MATK +50
Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 20
Required Level: 10
25174.png Variable Cast Stone (Low) (25174)Decreases Variable Casting Time by 3%.
Gives ability when compounded on low slot costume.
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
15377.png Illusion Armor Type B [1] (15377)A type B combat armor made from illusion technology.
There are various modules that can be installed to enhance it.
_______________________
MATK +100
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
When equipped with Illusion Engine Wing Type A:
Decreases After Attack Delay by 10%.
_______________________
When equipped with Illusion Engine Wing Type B:
MATK +50
_______________________
Enchantable: Yes

_______________________
Type: Armor
Position: Armor
Defense: 105
Armor Level: 1
Refinable
Weight: 100
Required Level: 130
15279.png Robust Magical Armor [1] (15279)Blue armor with strong magic.
_______________________
MATK +50
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
Refine Level +7:
Ignores magical defense of Brute and Demon race by 30%.
_______________________
Refine Level +9:
Increases Magical Damage against Brute and Demon race by 10%.
_______________________
Refine Level +11:
Increases Magical Damage against Wind and Earth elemental enemies by 10%.
_______________________
When equipped with Temporal INT Boots [1] or Modified INT Boots [1]:
MATK +10%
Total Refine Level of entire set at least +21:
Ignores magical defense of Brute and Demon race by additional 20%.

_______________________
Type: Armor
Position: Armor
Defense: 60
Armor Level: 1
Refinable
Weight: 90
24694.png Advanced Paradise Shadow Armor (24694)A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
HIT +15

_______________________
Type: Shadowgear
Position: Shadow Armor
Required Level: 100
550030.png Illusion Thorny Staff of Darkness [2] (550030)It is a staff surrounded by thorn vines and has a strong magical meaning.
_______________________
Indestructible in battle
_______________________
MATK +180
INT +3
DEX +3
_______________________
For each Refine Level:
Ignores Magical Defense of monsters of every race, except Players, by 3%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 3%.
_______________________
Refine Level +7:
MATK +7%
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
Increases Magical Damage against Holy element and monsters of Angel race by 20%.
_______________________
Refine Level +11:
Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%.
_______________________
When equipped with Illusion Morpheus's Hood:
MATK +20

If Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher:
Increases Magical Damage against every element by 10%.

If total Refine Level of entire set at least +18:
Increases Magical Damage against Shadow element and monsters of Demon race by 20%.

If total Refine Level of entire set at least +22:
Increases Magical Damage against all sizes by 15%.
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Element:Shadow
_______________________
Class Restrictions:
Wizard, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 60
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 120
Required Level: 120
28762.png Illusion Bazerald [2] (28762)A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions.
_______________________
INT +5
MATK +170
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +7:
Increases Magical Damage with Fire element by 10%.
_______________________
Refine Level +9:
Increases damage of Fire Bolt by 40%.
Increases damage of Fire Ball by 40%.
_______________________
Refine Level +11:
Increases damage of Meteor Storm by 30%.
Increases damage of Crimson Rock by 30%.
_______________________
When equipped with Fancy Flower:
MATK +50
_______________________
Refine Level of Illusion Bazerald and Fancy Flower each is +7 or higher:
Decreases Variable Casting Time by 10%.
_______________________
If total Refine Level of entire set at least +18:
Increases Magical Damage against Small and Medium size by 15%.
_______________________
Total Refine Level of entire set at least +22:
Random chance to increase MATK +50 and Magical Damage with Fire element by 20% for 10 sec when dealing magical attacks.
_______________________
Element: Fire
_______________________
Class Restrictions:
Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 120
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 50
Required Level: 120
24704.png Warlock Advanced Paradise Shadow Weapon (24704)A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +10
MATK +10
_______________________
When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant:
Increases Magical Damage with every element by 15%.
Decreases Variable Casting Time by 10%.
Increases damage of Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion by 15%.
Decreases After Cast Delay by 15%.
Ignores magical defense of all race, except Players, by 50%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: Shadowgear
Position: Shadow Weapon
Required Level: 100
460018.png Illusion Silver Guard [1] (460018)A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)

_______________________
Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 30
Required Level: 120
460017.png Illusion Guard [1] (460017)A shield made to simply block enemy attacks.
_______________________
ASPD +2
_______________________
For each 2 Refine Levels:
Perfect HIT +3% (Up to Refine Level 12)

_______________________
Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 60
Required Level: 120
24693.png Advanced Paradise Shadow Shield (24693)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Decreases Variable Casting Time by 10%.

_______________________
Type: Shadowgear
Position: Shadow Shield
Required Level: 100
20948.png Illusion Morpheus's Shawl [1] (20948)One of three keys to unlocking Morpheus power,
this shawl is said to contain ancient spells.
_______________________
MaxSP +10%
MDEF +5
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 10%.

_______________________
Type: Armor
Position: Garment
Defense: 8
Armor Level: 1
Refinable
Weight: 60
Required Level: 130
20934.png Illusion Engine Wing Type B [1] (20934)Combat engine B type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1000
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
When equipped with Illusion Leg Type A:
Increases Ranged Physical Damage by 5%.
_______________________
When equipped with Illusion Leg Type B:
Increases Magical Damage with every element by 10%.
_______________________
Enchantable: Yes

_______________________
Type: Armor
Position: Garment
Defense: 50
Armor Level: 1
Refinable
Weight: 90
Required Level: 130
25170.png Minor Casting Stone (Garment) (25170)Decreases Fixed Casting Time by 0.3 seconds.
Gives ability when compounded on garment costume slot.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000521.png Minor Casting Stone (Dual) (1000521)A stone that slightly decreases Fixed Casting Time.
Gives the following effects when compounded on the 2nd slot of a Costume Garment.
_______________________
Decreases Fixed Casting Time by 0.1 second.
_______________________
When equipped with Minor Casting Stone (Garment):
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
22197.png Illusion Leg Type B [1] (22197)Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +200
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
When equipped with Illusion Armor Type A:
MaxSP +5%
_______________________
When equipped with Illusion Armor Type B:
MATK +5%
_______________________
Enchantable: Yes

_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 1
Refinable
Weight: 50
Required Level: 130
22008.png Temporal DEX Boots [1] (22008)These boots are obviously old but they show no signs of wear and tear.
_______________________
MaxHP +300
MaxSP +30
_______________________
For each 3 Refine Levels:
MaxHP +100
MaxSP +10
DEX +3
_______________________
Base DEX at least 120:
Decreases Fixed Casting Time by 0.5 seconds.
Increases Ranged Physical Damage by 5%.
_______________________
Can be enchanted by:
<NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI>
_______________________
Class Restrictions:
All Classes

_______________________
Type: Armor
Position: Shoes
Defense: 25
Armor Level: 1
Refinable
Weight: 60
Required Level: 99
24695.png Advanced Paradise Shadow Shoes (24695)A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Increases Attack Speed by 7%.

_______________________
Type: Shadowgear
Position: Shadow Shoes
Required Level: 100
32238.png Illusion Morpheus's Ring [1] (32238)A ring, enchanted with the power of the Fate Stone, that is one of the three keys for theseal which binds Morpheus.
_______________________
INT +3
MaxSP +5%
_______________________
When equipped with Illusion Morpheus's Bracelet:
Decreases Variable Casting Time by 10%.
_______________________
Class Restrictions:
All Jobs except Novice

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 130
32209.png Illusion Battle chip R [1] (32209)This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 130
24696.png Advanced Paradise Shadow Earring (24696)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
MATK +15

_______________________
Type: Shadowgear
Position: Shadow Right Accessory
Required Level: 100
32239.png Illusion Morpheus's Bracelet [1] (32239)A bracelet, rumored to be a memento of Morpheus's beloved, that is one of the three keys for the seal which binds Morpheus.
_______________________
INT +3
MaxSP +5%
_______________________
When equipped with Illusion Morpheus's Ring:
MATK +10%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 130
32210.png Illusion Battle chip L [1] (32210)This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 130
24697.png Advanced Paradise Shadow Pendant (24697)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
ATK +15

_______________________
Type: Shadowgear
Position: Shadow Left Accessory
Required Level: 100

ÉTAPE 3 🕒(Palier tardif)

Commence à briller dans les étapes tardives ou sous des conditions spécifiques. Plus fort que les options de début ou de milieu de palier, mais pas le choix ultime.

Équipements de l'étape 3 (Palier tardif)
🚸Type ⚔️Équipements 👻Équipements d'ombre et 🌑Pierres de costume
Haut +11 400154.png Survival Circlet-LT [1] (400154) ou +11 19428.png Illusion Morpheus's Hood [1] (19428) 1000528.png Magic Power Stone (Top) (1000528)
Milieu 410017.png Battle Processor [1] (410017) ou 410080.png Deep Blue Sunglasses [1] (410080) 1000529.png Magic Power Stone (Mid) (1000529)
Bas 420066.png Orbs of Survival-LT (420066) ou 420022.png Young Leaf of World Tree (Intelligence) (420022) 1000530.png Magic Power Stone (Low) (1000530)
Armure +11 450178.png Grey Wolf Robe [1] (450178) ou +11 450128.png Automatic Armor Type B [1] (450128) +9 24800.png Master Shadow Armor (24800)
Arme +9 640033.png Glacier Staff (640033) +9 24792.png Master Shadow Weapon (24792)
Bouclier +11 460018.png Illusion Silver Guard [1] (460018) ou +11 460017.png Illusion Guard [1] (460017) +9 24793.png Master Shadow Shield (24793)
Vêtement +11 480125.png Convertible Magical Wing [1] (480125) ou +11 480021.png Automatic Engine Wing Type B [1] (480021) 25067.png Cast Stone (Garment) (25067) et 1000527.png Magic Power Stone (Dual) (1000527)
Chaussure +11 470088.png Grey Wolf Shoes [1] (470088) ou +11 470023.png Automatic Leg Type B [1] (470023) +9 24801.png Master Shadow Shoes (24801)
Accessoire (Droite) 490109.png Grey Wolf Necklace [1] (490109)ou 490026.png Automatic Battle Chip R [1] (490026) +9 24802.png Master Shadow Earring (24802)
Accessoire (Gauche) 490108.png Grey Wolf Earring [1] (490108) ou 490027.png Automatic Battle Chip L [1] (490027) +9 24803.png Master Shadow Pendant (24803)
📌Descriptions des équipements
400154.png Survival Circlet-LT [1] (400154)An improvised version of the headdress used by practitioners.
_______________________
INT +3
MATK +50
_______________________
Base Level at least 180:
MATK +50
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +10:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Boss class by 20%.
_______________________
When equipped with Survivor Orb-LT:
Protects from skill cast interruption.
Increases Magical Damage against enemies of every element by 10%.

Refine Level of Survival Circlet-LT is +11 or higher:
Decreases After Cast Delay by 12%.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11:
After Cast Delay -5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 150
19428.png Illusion Morpheus's Hood [1] (19428)Hood that says that the true power of
Morphys is sealed in. Some items are
needed to unlock the seal.
_______________________
INT +10,
MDEF +15,
MaxSP +20%
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
MATK +30
_______________________
Refine Level +9:
Protects from skill cast interruption.
_______________________
When equipped with Illusion Morpheus's Shawl
Illusion Morpheus's Bracelet and
Illusion Morpheus's Ring:
INT +5, MaxSP +10%,
DEF +100
Increases Magical Damage with Water, Earth and Neutral element by 10%.
_______________________
Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher:
MATK +40
_______________________
Total Refine Level of entire set at least +18:
MATK +40
Increases Magical Damage with Ghost, Wind and Holy element by 15%.
_______________________
Total Refine Level of entire set at least +22:
MATK +10%
Ignores magic defense of Formless, Brute and Demon race by 50%.

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 1
Refinable
Weight: 20
Required Level: 130
1000528.png Magic Power Stone (Top) (1000528)A stone that increases Magical Damage.
Gives the following effects when compounded on slot of a Costume Top Headgear.
Increases Magical Damage with every element by 3%.
_______________________
When equipped with Magic Power Stone and Magic Power Stone (Low):
Increases Magical Damage with every element by additional 6%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
410017.png Battle Processor [1] (410017)Specialized processor for improving combative functions.
_______________________
ATK +10,
MATK +10

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
410080.png Deep Blue Sunglasses [1] (410080)Sunglasses specially coated in dark blue.
Excellent for UV protection.
_______________________
Decreases Variable Casting Time by 5%.
_______________________
Additional abilities can be activated by using the Lens Craft Stone.
Lens Craft Stone can be obtained from
<NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyanvine Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
1000529.png Magic Power Stone (Mid) (1000529)A stone that increases Magical Damage.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
Increases Magical Damage with every element by 3%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
420066.png Orbs of Survival-LT (420066)An improved version of the freestanding orb that automatically assists the owner.
_______________________
Decreases Variable Casting Time by 3%.
Increases Magical Damage with every element by 7%.

_______________________
Type: Armor
Position: Head Low
Defense: 2
Armor Level: 2
Weight: 30
Required Level: 150
420022.png Young Leaf of World Tree (Intelligence) (420022)The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power.
_______________________
When equipped with Temporal INT Manteau and Robust Magical Armor:
Decreases Variable Casting Time by 10%.

Total Refine Level of entire set at least +14:
MATK +80

If total Refine Level of entire set at least +18:
Increases Magical Damage with every element by 10%.
Decreases After Cast Delay by 7%.

If total Refine Level of entire set at least +22:
Increases Magical Damage against all sizes by 10%.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 5
Required Level: 100
1000530.png Magic Power Stone (Low) (1000530)A stone that increases Magical Damage.
Gives the following effects when compounded on slot of a Costume Low Headgear.
Increases Magical Damage with every element by 3%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
450178.png Grey Wolf Robe [1] (450178)A robe given to those who have been recognized by the Gray Wolf Clan.
_______________________
MATK +130
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Gray Wolf Manteau:
Increases Attack Speed by 10%.
_______________________
When equipped with Gray Wolf Muffler:
MATK +50

_______________________
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190
450128.png Automatic Armor Type B [1] (450128)Combat armor type B improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +125
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Automatic Engine Wing Type A:
Increases Attack Speed by 10%.
_______________________
When equipped with Automatic Engine Wing Type B:
MATK +50

_______________________
Type: Armor
Position: Armor
Defense: 135
Armor Level: 1
Refinable
Weight: 100
Required Level: 160
24800.png Master Shadow Armor (24800)A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
When equipped with Master Shadow Shield:
All Traits +2
_______________________
When equipped with Master Shadow Shield and Master Shadow Shoes:
P.ATK +1, S.MATK +1

Total Refine Level of entire set is at least +27:
Ignores physical and magical defense of every race, except Players, by 50%.
_______________________
When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant:
Ignores physical and magical resistance of every race, except Players, by 20%.
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
640033.png Glacier Staff (640033)A two-handed staff crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
_______________________
Indestructible in battle
_______________________
MATK +290
_______________________
Class Restrictions:
Mage, Acolyte and Soul Linker classes

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 150
Magic Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 210
24792.png Master Shadow Weapon (24792)A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +2%, MATK +2%
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 1%.
Increases Magical Damage with every element by 1%.
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
P.ATK +2, S.MATK +2
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
Required Level: 200
460018.png Illusion Silver Guard [1] (460018)A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)

_______________________
Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 30
Required Level: 120
460017.png Illusion Guard [1] (460017)A shield made to simply block enemy attacks.
_______________________
ASPD +2
_______________________
For each 2 Refine Levels:
Perfect HIT +3% (Up to Refine Level 12)

_______________________
Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 60
Required Level: 120
24793.png Master Shadow Shield (24793)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
ATK +2%, MATK +2%
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 1%.
Increases Magical Damage with every element by 1%.
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
P.ATK +2, S.MATK +2
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
Required Level: 200
480125.png Convertible Magical Wing [1] (480125)A multi-purpose wing that has been further improved for the purpose of high efficiency and high output.
A magical process is installed.
Compatible with various items.
_______________________
For each 2 Refine Levels:
MATK +5, MATK +1%.
_______________________
For each 3 Refine Levels:
Increases Magical Damage against enemies of every size by 3%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
Decreases damage taken from Neutral elemental attacks by 7%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
When equipped with Deep Blue Sunglasses[1]:
MATK +7%
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Victory Wing Ears[1]:
MATK +7%
Decreases After Cast Delay by 15%.
_______________________
When equipped with Battle Processor[1]:
MATK +7%
Increases Magical Damage with every element by 5%.
_______________________
Class Restrictions:
_______________________
Can be crafted at: <NAVI>Cool Mechanic<INFO>m_crafting,54,39,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Garment
Defense: 38
Armor Level: 1
Refinable
Weight: 40
Required Level: 150
480021.png Automatic Engine Wing Type B [1] (480021)Combat engine B type improved with the technology of Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1500
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Automatic Leg Type A:
Increases long range physical damage by 7%.
_______________________
When equipped with Automatic Leg Type B:
Increases Magical Damage with every element by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 160
25067.png Cast Stone (Garment) (25067)A stone that can Reduces Fixed Casting Time.
Adds enchantment on garment slot costume.
Decreases Fixed Casting Time by 0.5 second.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000527.png Magic Power Stone (Dual) (1000527)A stone that increases Magical Damage.
Gives the following effects when compounded on the 2nd slot of a Costume Garment.
Increases Magical Damage with every element by 4%.
_______________________
When equipped with Magic Power Stone (Top):
Increases Magical Damage with every element by additional 2%.
_______________________
When equipped with Magic Power Stone (Mid):
Increases Magical Damage with every element by additional 2%.
_______________________
When equipped with Magic Power Stone (Low):
Increases Magical Damage with every element by additional 2%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
470088.png Grey Wolf Shoes [1] (470088)A pair of shoes given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Gray Wolf Suit:
MaxSP +7%
_______________________
When equipped with Gray Wolf Robe:
MATK +7%

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190
470023.png Automatic Leg Type B [1] (470023)Combat boots B type improved with the technology of Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Automatic Armor Type A:
MaxSP +7%
_______________________
When equipped with Automatic Armor Type B:
MATK +7%

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 160
24801.png Master Shadow Shoes (24801)A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
When equipped with Master Shadow Shield:
All Traits +2
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
Required Level: 200
490109.png Grey Wolf Necklace [1] (490109)A necklace given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490026.png Automatic Battle Chip R [1] (490026)A battle-enhancing chip improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +5%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 160
24802.png Master Shadow Earring (24802)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
When equipped with Master Shadow Weapon:
All Traits +2
_______________________
When equipped with Master Shadow Weapon and Master Shadow Pendant:
P.ATK +1, S.MATK +1

Total Refine Level of entire set is at least +27:
Ignores physical and magical defense of every race, except Players, by 50%.
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
Required Level: 200
490108.png Grey Wolf Earring [1] (490108)Earrings given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490027.png Automatic Battle Chip L [1] (490027)A battle-enhancing chip improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +5%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 160
24803.png Master Shadow Pendant (24803)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
When equipped with Master Shadow Weapon:
All Traits +2
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable
Required Level: 200

ÉTAPE 4 🕓(Palier fort)

Constamment puissant et efficace dans la plupart des situations. Pas tout à fait le meilleur absolu, mais proche.

Équipements de l'étape 4 (Palier fort)
🚸Type ⚔️Équipements 👻Équipements d'ombre et 🌑Pierres de costume
Haut +10 [A] 400111.png Vesper Headgear [1] (400111) ou +11 400154.png Survival Circlet-LT [1] (400154) 1000857.png Archbishop Stone (Top) (1000857)
Milieu 410233.png Gambler's Seal [1] (410233) ou 400002.png Victory Wing Ears [1] (400002) 1000614.png Warlock Stone (Mid) (1000614)
Bas 420213.png Ace of Spades in Mouth (Magical) (420213) ou 420022.png Young Leaf of World Tree (Intelligence) (420022) 1000859.png Archbishop Stone (Low) (1000859)
Armure +11 450265.png Glacier Robe [1] (450265) ou +11 450207.png Snow Flower Robe [1] (450207) +9 24883.png Full Spell Shadow Armor (24883)
Arme +12 [A] 550089.png Dim Glacier Wand [1] (550089) +9 24753.png Magical Spell Shadow Weapon (24753)
Bouclier +11 460040.png Glacier Guard [1] (460040) ou +12 460018.png Illusion Silver Guard [1] (460018) +9 24754.png Magical Spell Shadow Shield (24754)
Vêtement +11 450267.png Glacier Muffler [1] (450267) ou +11 480160.png Snow Flower Muffler [1] (480160) 1000019.png Archbishop Stone II (Garment) (1000019)
Chaussure +11 450268.png Glacier Shoes [1] (450268) +11 470116.png Snow Flower Shoes [1] (470116) +9 24884.png Full Spell Shadow Shoes (24884)
Accessoire (Droite) 490052.png Sinful Sapphire Ring [1] (490052) ou 490064.png Brilliant Light Sapphire Ring [1] (490064) +9 24665.png Full Tempest Shadow Earring (24665)
Accessoire (Gauche) 490053.png Sinful Sapphire Necklace [1] (490053) ou 490065.png Brilliant Light Sapphire Necklace [1] (490065) +9 24668.png Full Tempest Shadow Pendant (24668)
📌Descriptions des équipements
400111.png Vesper Headgear [1] (400111)SPL + 5, CON + 5, MaxSP - 10%.
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
MATK + 25, DEF + 10.
_______________________
Refine Level +7:
Increases all elemental magic damage by 25%.
_______________________
Refine Level +9:
MATK + 40, MATK + 10%.
_______________________
Refine Level +11:
S.MATK + 12.
Increases Magical Damage against all elemental enemies by 12%.
_______________________
When equipped with Vesper Card:
Decreases Variable Casting Time by 7%.
Increases Magical Damage against Boss class by 10%.
_______________________
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by 3%.
Increases Magical Damage against Boss class by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 12%.
_______________________
[Grade B]:
S.MATK + 2
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Grade A]:
S.MATK + 2
For each 3 Refine Levels:
Increases magical damage against all races (Except Players) by 3%.
_______________________
Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 240
400154.png Survival Circlet-LT [1] (400154)An improvised version of the headdress used by practitioners.
_______________________
INT +3
MATK +50
_______________________
Base Level at least 180:
MATK +50
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +10:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Boss class by 20%.
_______________________
When equipped with Survivor Orb-LT:
Protects from skill cast interruption.
Increases Magical Damage against enemies of every element by 10%.

Refine Level of Survival Circlet-LT is +11 or higher:
Decreases After Cast Delay by 12%.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11:
After Cast Delay -5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 150
1000857.png Archbishop Stone (Top) (1000857)A stone that awakens the potential of Arch Bishops.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Clementia:
Decreases After Cast Delay by 3%.
_______________________
When equipped with Arch Bishop Stone (Garment):
Increases Magical Damage with every element by 15%.
_______________________
When equipped with Arch Bishop Stone II (Garment):
Increases Magical Damage against all sizes by 15%.
_______________________
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
410233.png Gambler's Seal [1] (410233)A sticker that gamblers put on their cheeks.
It can be attached and detached.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
Required Level: 150
400002.png Victory Wing Ears [1] (400002)Ears ornament known only given to a winner.
Wear it to show off your splendor.
_______________________
ATK +5
MATK +5
_______________________
Decreases After Cast Delay by 4%.
_______________________
This item can receive additional enchantment from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
1000614.png Warlock Stone (Mid) (1000614)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
_______________________
For each Level of Comet:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
420213.png Ace of Spades in Mouth (Magical) (420213)Ace of Spades in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
MATK +5%
Increases Magical Damage with every element by 10%.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 10
Required Level: 150
420022.png Young Leaf of World Tree (Intelligence) (420022)The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power.
_______________________
When equipped with Temporal INT Manteau and Robust Magical Armor:
Decreases Variable Casting Time by 10%.

Total Refine Level of entire set at least +14:
MATK +80

If total Refine Level of entire set at least +18:
Increases Magical Damage with every element by 10%.
Decreases After Cast Delay by 7%.

If total Refine Level of entire set at least +22:
Increases Magical Damage against all sizes by 10%.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 5
Required Level: 100
1000859.png Archbishop Stone (Low) (1000859)A stone that awakens the potential of Arch Bishops.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Expiatio:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Arch Bishop Stone (Garment):
Increases Magical Damage against all races by 15%.
_______________________
When equipped with Arch Bishop Stone II (Garment):
Increases all elemental magic damage by 15%.
_______________________
<NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
450265.png Glacier Robe [1] (450265)A robe forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
MATK +120
_______________________
For each 2 Refine Levels:
MATK +15, DEF +15
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
S.MATK +3
Decreases Variable Casting Time by additional 5%.
_______________________
Refine Level +10:
DEF +100
Decreases After Cast Delay by 5%.
_______________________
When equipped with Glacier Muffler:
MATK +50
_______________________
[Bonus by Grade]
[Grade D]
SPL +3
CON +3
After Cast Delay -5%.
_______________________
[Grade C]
MATK +3%
S.MATK +2.

_______________________
Type: Armor
Position: Armor
Defense: 120
Armor Level: 2
Refinable / Gradable
Weight: 120
Required Level: 230
450207.png Snow Flower Robe [1] (450207)A robe made by grinding the flower petals that grow in Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
_______________________
MATK +130
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
S.MATK +2
_______________________
When equipped with Snow Flower Manteau:
Increases Attack Speed by 10%.
_______________________
When equipped with Snow Flower Muffler:
MATK +50

_______________________
Type: Armor
Position: Armor
Defense: 150
Armor Level: 2
Refinable
Weight: 80
Required Level: 210
24883.png Full Spell Shadow Armor (24883)Additional defensive effects can be obtained by wearing armor over armor. It can be used alone, but has little defensive effect.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Full Spell Shadow Shoes:
MATK + 2%, S.MATK + 2
Total Refine Level of entire set at least +18:
increases all elemental magical damage by 5%
Increases magical damage against all size enemies by 10%.
_______________________
When equipped with Magical Spell Shadow Weapon:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
550089.png Dim Glacier Wand [1] (550089)A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Class Restrictions:
Novice, Mage, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 230
24753.png Magical Spell Shadow Weapon (24753)A pair of gloves that can draw the wearer's potential ability.
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
When combined with Magical Spell Shadow Shield:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
460040.png Glacier Guard [1] (460040)A shield forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
RES +15, MRES +15
_______________________
For each 2 Refine Levels:
DEF +10, MDEF +2
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +10:
DEF +50, MDEF +10
_______________________
[Bonus by Grade]
[Grade D]:
RES +10, MRES +10.
_______________________
[Grade C]:
P.ATK +2, S.MATK +2.

_______________________
Type: Armor
Position: Left Hand
Defense: 220
Armor Level: 2
Refinable / Gradable
Weight: 350
Required Level: 230
460018.png Illusion Silver Guard [1] (460018)A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)

_______________________
Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 30
Required Level: 120
24754.png Magical Spell Shadow Shield (24754)A small shield worn on the arm for additional defense
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
450267.png Glacier Muffler [1] (450267)A muffler forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
MaxHP +2000, MaxSP +1000
_______________________
For each 2 Refine Levels:
MaxHP +150, MaxSP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
SPL +3
_______________________
Refine Level +10:
Increases Attack Speed by 5%.
_______________________
When equipped with Glacier Shoes:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D
MATK +3%
S.MATK +2.
_______________________
[Grade C]
After Attack Delay -10%.

_______________________
Type: Armor
Position: Garment
Defense: 80
Armor Level: 2
Refinable / Gradable
Weight: 80
Required Level: 230
480160.png Snow Flower Muffler [1] (480160)A muffler made by grinding the flower petals that grow in Isgard.
You can enchant them with Ice Flower Magic Stones for special abilities.
_______________________
MaxHP +2000, MaxSP +1000
_______________________
For each 2 Refine Levels:
MaxHP +150, MaxSP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
SPL +3
_______________________
When equipped with Snow Flower Boots:
Increases Ranged Phyical Damage by 7%.
_______________________
When equipped with Snow Flower Shoes:
Increases Magical Damage with every element by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 2
Refinable
Weight: 90
Required Level: 210
1000019.png Archbishop Stone II (Garment) (1000019)A stone that awakens the potential of Archbishops.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Increases damage of Judex by 15%.
_______________________
When equipped with High Priest Stone II (Top):
Increases damage of Judex by additional 15%.
_______________________
When equipped with High Priest Stone II:
Decreases SP Consumption of Judex by 10%.
_______________________
When equipped with High Priest Stone II (Low):
Increases Magical Damage with Holy element by 10%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
450268.png Glacier Shoes [1] (450268)Shoes forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
MaxHP +6%, MaxSP +6%
_______________________
For each 2 Refine Levels:
MaxSP +1%, DEF +15
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +9:
S.MATK +3
_______________________
Refine Level +10:
DEF +100
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Glacier Robe:
MATK +7%
_______________________
[Bonus by Grade]
[Grade D]
RES +25
MRES +25.
_______________________
[Grade C]
S.MATK +2
SPL +2
CON +2.

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
470116.png Snow Flower Shoes [1] (470116)A pair of shoes made by grinding the flower petals that grow in Isgard.
You can enchant them with Ice Flower Magic Stones for special abilities.
_______________________
MaxHP +6%, MaxSP +6%
_______________________
For each 2 Refine Levels:
MaxSP +1%
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +9:
S.MATK +2
_______________________
When equipped with Snow Flower Armor:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Snow Flower Robe:
MATK +7%

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 2
Refinable
Weight: 50
Required Level: 210
24884.png Full Spell Shadow Shoes (24884)Shoes that can be worn in addition to shoes. It can be used alone, but the effect is less.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Magical Spell Shadow Shield:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
Required Level: 200
490052.png Sinful Sapphire Ring [1] (490052) stained with sin with a blue Sapphire embedded in it.
Evil and powerful energy is being released from the depths.
_______________________
MATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with
Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Dragon race by 20%.
Decreases damage taken from Angel and Dragon race by 10%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 170
490064.png Brilliant Light Sapphire Ring [1] (490064)A ring that shines brightly with a blue Sapphire.
From the depths, it has a sacred and powerful energy.
_______________________
MATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with INT Soutane, Clergy's Manteau and Clergy's Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Demon race by 20%.
Decreases damage taken from Angel and Demon race by 10%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24665.png Full Tempest Shadow Earring (24665)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
490053.png Sinful Sapphire Necklace [1] (490053)A necklace stained with sin, decorated with purple Amethyst.
It is emitting a dark and cold energy from the deep.
_______________________
MATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Sinful Sapphire Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
Increases Magical Damage against Angel and Dragon race by 15%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 170
490065.png Brilliant Light Sapphire Necklace [1] (490065)A shining necklace decorated with a blue Sapphire.
It radiates bright and warm energy from the deep.
_______________________
MATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Brilliant Light Sapphire Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Demon race by 15%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24668.png Full Tempest Shadow Pendant (24668)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable

ÉTAPE 5 🕔(Palier élite)

Le choix ultime pour une performance maximale. Optimal pour les scénarios avancés et hautement désirable.

Équipements de l'étape 5 (Palier élite)
🚸Type ⚔️Équipements 👻Shadow Gears et 🌑Costume Stones
Haut +12 [A] 400111.png Vesper Headgear [1] (400111) ou +12 [A] 400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535) 1000613.png Warlock Stone (Top) (1000613)
Milieu 410233.png Gambler's Seal [1] (410233) ou 400002.png Victory Wing Ears [1] (400002) 1000614.png Warlock Stone (Mid) (1000614)
Bas 420213.png Ace of Spades in Mouth (Magical) (420213) 1000615.png Warlock Stone (Low) (1000615)
Armure +12 [A] 450284.png Engraved Soul Purification Rune Robe [1] (450284) ou +12 [A] 450173.png Nebula Robe of Spell [1] (450173) ou +12 [C] 450271.png Dim Glacier Robe [1] (450271) +10 24883.png Full Spell Shadow Armor (24883)
Arme +12 [A] 550089.png Dim Glacier Wand [1] (550089) ou +12 [A] 640049.png Dimensions Arch Staff [2] (640049) +10 24753.png Magical Spell Shadow Weapon (24753)
Bouclier +12 [A] 460020.png Mad Bunny-LT [1] (460020) ou +11 [C] 460040.png Glacier Guard [1] (460040) +10 24754.png Magical Spell Shadow Shield (24754)
Cape +11 [A] 480233.png Death Rune Manteau [1] (480233) ou +12 [C] 480284.png Dim Glacier Muffler [1] (480284) 1001787.png Arch Mage Stone (Garment) (1001787) et 1000921.png Spell Stone (Dual) (1000921)
Chaussures +12 [A] 470204.png Moan of Corruption [1] (470204) ou +12 [C] 470198.png Dim Glacier Shoes [1] (470198) +10 24884.png Full Spell Shadow Shoes (24884)
Accessoire (Droite) 490304.png Temple Rune Ring [1] (490304) ou 490136.png Spell Signet of Star [1] (490136) +10 24665.png Full Tempest Shadow Earring (24665)
Accessoire (Gauche) 490307.png Temple Magic Ring [1] (490307) ou 490329.png Glacier Earring [1] (490329) +10 24668.png Full Tempest Shadow Pendant (24668)
📌Descriptions des équipements
400111.png Vesper Headgear [1] (400111)SPL + 5, CON + 5, MaxSP - 10%.
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
MATK + 25, DEF + 10.
_______________________
Refine Level +7:
Increases all elemental magic damage by 25%.
_______________________
Refine Level +9:
MATK + 40, MATK + 10%.
_______________________
Refine Level +11:
S.MATK + 12.
Increases Magical Damage against all elemental enemies by 12%.
_______________________
When equipped with Vesper Card:
Decreases Variable Casting Time by 7%.
Increases Magical Damage against Boss class by 10%.
_______________________
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by 3%.
Increases Magical Damage against Boss class by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 12%.
_______________________
[Grade B]:
S.MATK + 2
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Grade A]:
S.MATK + 2
For each 3 Refine Levels:
Increases magical damage against all races (Except Players) by 3%.
_______________________
Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 240
400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535)A crown imbued with runic magic that exists within the distortion of time and space.
_______________________
For each 2 Refine Levels:
MaxHP +120
MaxSP +30
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
For each 4 Refine Levels:
Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
S.MATK +5
_______________________
Refine Level +10:
Increases Magical Damage against enemies of every race, except Players, by 15%.
_______________________
Refine Level +11:
MATK +50
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk +3
_______________________
[Grade C]:
MaxHP +3%
MaxSP +3%
_______________________
[Grade B]:
Increases Magical Damage with every element by 10%.
_______________________
[Grade A]:
Increases Magical Damage against enemies of all sizes by 15%.
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: Armor
Position: Head Top
Defense: 50
Armor Level: 2
Refinable / Gradable
Required Level: 250
1000613.png Warlock Stone (Top) (1000613)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Soul Expansion:
Increases Magical Damage with every element by 2%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Soul Expansion by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
410233.png Gambler's Seal [1] (410233)A sticker that gamblers put on their cheeks.
It can be attached and detached.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
Required Level: 150
400002.png Victory Wing Ears [1] (400002)Ears ornament known only given to a winner.
Wear it to show off your splendor.
_______________________
ATK +5
MATK +5
_______________________
Decreases After Cast Delay by 4%.
_______________________
This item can receive additional enchantment from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
1000614.png Warlock Stone (Mid) (1000614)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
_______________________
For each Level of Comet:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
420213.png Ace of Spades in Mouth (Magical) (420213)Ace of Spades in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
MATK +5%
Increases Magical Damage with every element by 10%.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 10
Required Level: 150
1000615.png Warlock Stone (Low) (1000615)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Chain Lightning:
Decreases After Cast Delay by 1%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Comet by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
450284.png Engraved Soul Purification Rune Robe [1] (450284)Armor created from deep energy research in the Varmund Biosphere.
Runic energies of soul and purification are imprinted along with your own.
_______________________
SPL + 3, CON + 3
Increases SP Consumption by 10%.
MATK + 140.
_______________________
For each 2 Refine Levels:
MATK + 15, DEF + 30.
_______________________
Refine Level +7:
MATK + 5%, S.MATK + 2, MDEF + 25.
_______________________
Refine Level +9:
S.MATK + 5, MDEF + 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
Increases all elemental magical damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 25
MATK + 5%
_______________________
[Grade C]:
MATK + 45
MATK + 8%
Increases all elemental magical damage by 3%.
_______________________
[Grade B]:
MATK + 13%
Increases all elemental magical damage by 5%
SPL + 10
_______________________
[Grade A]:
MATK + 16%
Increases all elemental magical damage by 7%
CON + 10

_______________________
Type: Armor
Position: Armor
Defense: 75
Armor Level: 2
Refinable / Gradable
Required Level: 250
450173.png Nebula Robe of Spell [1] (450173)A robe that received the energy of spell among the power of stars.
Magic ability will be increased.
_______________________
SPL +1
MATK +125
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +9:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
MATK +2
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade C]:
For each 2 Refine Levels:
MATK +3
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade B]:
For each 2 Refine Levels:
MATK +2%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +1
_______________________
[Grade A]:
For each 2 Refine Levels:
MATK +3%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +2

_______________________
Type: Armor
Position: Armor
Defense: 105
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 240
450271.png Dim Glacier Robe [1] (450271)Glacier's Robe lost it's light due to being engulfed in venomous magic.
_______________________
MATK +140
_______________________
For each 2 Refine Levels:
SPL +1, CON +1
_______________________
Refine Level +7:
MATK +3%, S.MATK +2
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
When equipped with Dim Glacier Muffler and Dim Glacier Shoes:
Increases Magical Damage with every element by 5%.
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
MATK +(Total Refine Level of entire set)*2
_______________________
When equipped with Dim Glacier Muffler, Dim Glacier Shoes and any Dim Glacier weapon:
For each 3 Refine Levels of equipped Weapon:
MATK +10

If the Weapon's Grade is C or higher:
S.MATK +6, SPL +5, CON +5

If the Weapon's Grade is B or higher:
S.MATK +5, SPL +5, CON +5

If the Weapon's Grade is A or higher:
S.MATK +4, SPL +5, CON +5

If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Increases Magical Damage against monsters of every element by 20%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +5%
SPL +5
CON +5
_______________________
[Grade C]
Magical Damage with every element +10%.
_______________________
[Grade B]
MATK +1%
_______________________
[Grade A]
MATK +2%

_______________________
Type: Armor
Position: Armor
Defense: 145
Armor Level: 2
Refinable / Gradable
Weight: 120
Required Level: 230
24883.png Full Spell Shadow Armor (24883)Additional defensive effects can be obtained by wearing armor over armor. It can be used alone, but has little defensive effect.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Full Spell Shadow Shoes:
MATK + 2%, S.MATK + 2
Total Refine Level of entire set at least +18:
increases all elemental magical damage by 5%
Increases magical damage against all size enemies by 10%.
_______________________
When equipped with Magical Spell Shadow Weapon:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
550089.png Dim Glacier Wand [1] (550089)A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Class Restrictions:
Novice, Mage, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 230
640049.png Dimensions Arch Staff [2] (640049)A two-handed staff imbued with runic magic.
_______________________
Indestructible in battle
_______________________
MATK +3%
Increases damage of Storm Cannon and Crimson Arrow by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Storm Cannon and Crimson Arrow by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Wind and Fire element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
_______________________
Refine Level +11:
Increases damage of Storm Cannon and Crimson Arrow by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases damage of Soul Vulcan Strike by 45%.
Increases Magical Damage with Ghost element by 30%.
Increases Magical Damage with Wind and Fire element by 10%.

If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A:
Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%.

Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 5
_______________________
[Grade C]:
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
[Grade B]:
Increases Magical Damage with Wind and Fire element by 10%.
_______________________
[Grade A]:
For each 2 Refine Levels:
S.MATK +3
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 250
24753.png Magical Spell Shadow Weapon (24753)A pair of gloves that can draw the wearer's potential ability.
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
When combined with Magical Spell Shadow Shield:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
460020.png Mad Bunny-LT [1] (460020)A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from monsters of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 160
460040.png Glacier Guard [1] (460040)A shield forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
RES +15, MRES +15
_______________________
For each 2 Refine Levels:
DEF +10, MDEF +2
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +10:
DEF +50, MDEF +10
_______________________
[Bonus by Grade]
[Grade D]:
RES +10, MRES +10.
_______________________
[Grade C]:
P.ATK +2, S.MATK +2.

_______________________
Type: Armor
Position: Left Hand
Defense: 220
Armor Level: 2
Refinable / Gradable
Weight: 350
Required Level: 230
24754.png Magical Spell Shadow Shield (24754)A small shield worn on the arm for additional defense
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
480233.png Death Rune Manteau [1] (480233)A manteau engraved with Varmundt's Death Rune magic.
The imprint is amplified with the essence of death.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
MATK +10%
_______________________
When equipped with Death Rune Armor and Death Rune Boots:
For each 30 base INT:
SPL +1

Increases Magical Damage with every element by additional 10%.
Decreases Variable Casting Time by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +5%
_______________________
[Grade C]
MATK +5%
S.MATK +5
_______________________
[Grade B]
Magical Damage with every element +10%.
_______________________
[Grade A]
Decreases After Cast Delay by 10%
S.MATK +2.

_______________________
Type: Armor
Position: Garment
Defense: 45
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
480284.png Dim Glacier Muffler [1] (480284)A Glacier Muffler that has lost it's light due to being engulfed in venomous magic.
_______________________
SPL +1, CON +1
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%, SPL +5, CON +5.
_______________________
[Grade C]:
S.MATK +2
Magical Damage with every element +5%.
_______________________
[Grade B]:
S.MATK +1
_______________________
[Grade A]:
MATK +2%

_______________________
Type: Armor
Position: Garment
Defense: 105
Armor Level: 2
Refinable / Gradable
Weight: 80
Required Level: 230
1001787.png Arch Mage Stone (Garment) (1001787)A stone that awakens the potential of Arch Mage.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%.
_______________________
When equipped with Warlock Stone (Top):
increases Soul Vulcan Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Mid):
increases Mystery Illusion Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Low):
increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000921.png Spell Stone (Dual) (1000921)SPL + 5.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
470204.png Moan of Corruption [1] (470204)SPL + 5, CON + 3.
Increases SP Consumption by 15%.
_______________________
For each 3 Refine Levels:
MATK + 7.
_______________________
Refine Level +7:
MATK + 5%, S.MATK + 3.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage against Medium and Large size by 15%.
_______________________
When equipped with Falling Bishop Card:
MaxSP + 25%.
Increases Magical Damage against Holy elemental enemies by 15%.
_______________________
When equipped with Sealed Falling Bishop Card:
MaxSP + 15%.
Increases Magical Damage against Holy elemental enemies by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Decreases Fixed Casting Time by 1 second.
_______________________
[Grade B]:
S.MATK + 7.
_______________________
[Grade A]:
For each 2 Refine Levels:
SPL + 8.
_______________________
Class Restrictions:
_______________________
Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Shoes
Defense: 16
Armor Level: 2
Refinable / Gradable
Weight: 30
Required Level: 240
470198.png Dim Glacier Shoes [1] (470198)Glacier's Shoes that have lost their light due to being engulfed in venomous magic.
_______________________
SPL +2, CON +2
_______________________
Refine Level +7:
MATK +5%, S.MATK +2
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +2%
_______________________
[Grade C]
Fixed Casting Time -1 second.
_______________________
[Grade B]
S.MATK +2
MATK +1%
_______________________
[Grade A]
MATK +2%

_______________________
Type: Armor
Position: Shoes
Defense: 90
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
24884.png Full Spell Shadow Shoes (24884)Shoes that can be worn in addition to shoes. It can be used alone, but the effect is less.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Magical Spell Shadow Shield:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
Required Level: 200
490304.png Temple Rune Ring [1] (490304)Increases all elemental magical damage by 15%.
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 20
Required Level: 230
490136.png Spell Signet of Star [1] (490136)A seal imbued with the power of spell from the stars.
_______________________
Increases Magical Damage with every element by 7%.
S.MATK +2
_______________________
When equipped with Nebula Robe of Spell:
Increases Magical Damage with every element by additional 5%.
S.MATK +2

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 240
24665.png Full Tempest Shadow Earring (24665)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
490307.png Temple Magic Ring [1] (490307)Increases all elemental magical damage by 15%.
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.

_______________________
Type: Armor
Position: Left Accessory
Defense: 10
Armor Level: 2
Weight: 20
Required Level: 230
490329.png Glacier Earring [1] (490329)An earring forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
MATK +8%, MaxSP +7%
_______________________
When equipped with Glacier Necklace:
DEF +50

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 2
Weight: 10
Required Level: 230
24668.png Full Tempest Shadow Pendant (24668)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable

ÉTAPE 6 🕕(Best in Slot)

Le combo d'équipements qui brise la méta actuelle, disponible dès maintenant.

Équipements de l'étape 6 (Best in Slot)
🚸Type ⚔️Équipements 👻Shadow Gears et 🌑Costume Stones
Haut +15 [A] 400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535) ou +15 [A] 400724.png Yorscalp Crown of Judgment [1] (400724) 1002408.png Warlock Stone II (Top) (1002408)
Milieu 410233.png Gambler's Seal [1] (410233) 1002409.png Warlock Stone II (Mid) (1002409)
Bas 420213.png Ace of Spades in Mouth (Magical) (420213) 1002410.png Warlock Stone II (Low) (1002410)
Armure +15 [A] 450173.png Nebula Robe of Spell [1] (450173) +10 24993.png Magical Master Shadow Armor (24993)
Arme +15 [A] 640049.png Dimensions Arch Staff [2] (640049) ou +15 [A] 640054.png Time Gap Arch Staff [2] (640054) +10 24792.png Master Shadow Weapon (24792)
Bouclier +14 [A] 460020.png Mad Bunny-LT [1] (460020) +10 24793.png Master Shadow Shield (24793)
Cape +15 [A] 480351.png Circulation of Life Autumn [1] (480351) 1002405.png Arch Mage Stone II (Garment) (1002405) et 1000921.png Spell Stone (Dual) (1000921)
Chaussures +14 [A] 470204.png Moan of Corruption [1] (470204) +10 24994.png Magical Master Shadow Shoes (24994)
Accessoire (Droite) 490136.png Spell Signet of Star [1] (490136) +10 24995.png Magical Master Shadow Earring (24995)
Accessoire (Gauche) 490485.png Signet of Circulation Autumn [1] (490485) +10 24996.png Magical Master Shadow Pendant (24996)
📌Descriptions des équipements
400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535)A crown imbued with runic magic that exists within the distortion of time and space.
_______________________
For each 2 Refine Levels:
MaxHP +120
MaxSP +30
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
For each 4 Refine Levels:
Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
S.MATK +5
_______________________
Refine Level +10:
Increases Magical Damage against enemies of every race, except Players, by 15%.
_______________________
Refine Level +11:
MATK +50
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk +3
_______________________
[Grade C]:
MaxHP +3%
MaxSP +3%
_______________________
[Grade B]:
Increases Magical Damage with every element by 10%.
_______________________
[Grade A]:
Increases Magical Damage against enemies of all sizes by 15%.
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: Armor
Position: Head Top
Defense: 50
Armor Level: 2
Refinable / Gradable
Required Level: 250
400111.png Vesper Headgear [1] (400111)SPL + 5, CON + 5, MaxSP - 10%.
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
MATK + 25, DEF + 10.
_______________________
Refine Level +7:
Increases all elemental magic damage by 25%.
_______________________
Refine Level +9:
MATK + 40, MATK + 10%.
_______________________
Refine Level +11:
S.MATK + 12.
Increases Magical Damage against all elemental enemies by 12%.
_______________________
When equipped with Vesper Card:
Decreases Variable Casting Time by 7%.
Increases Magical Damage against Boss class by 10%.
_______________________
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by 3%.
Increases Magical Damage against Boss class by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 12%.
_______________________
[Grade B]:
S.MATK + 2
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Grade A]:
S.MATK + 2
For each 3 Refine Levels:
Increases magical damage against all races (Except Players) by 3%.
_______________________
Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 240
1000613.png Warlock Stone (Top) (1000613)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Soul Expansion:
Increases Magical Damage with every element by 2%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Soul Expansion by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
410233.png Gambler's Seal [1] (410233)A sticker that gamblers put on their cheeks.
It can be attached and detached.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
Required Level: 150
1000529.png Magic Power Stone (Mid) (1000529)A stone that increases Magical Damage.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
Increases Magical Damage with every element by 3%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
420213.png Ace of Spades in Mouth (Magical) (420213)Ace of Spades in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
MATK +5%
Increases Magical Damage with every element by 10%.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 10
Required Level: 150
1000615.png Warlock Stone (Low) (1000615)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Chain Lightning:
Decreases After Cast Delay by 1%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Comet by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
450173.png Nebula Robe of Spell [1] (450173)A robe that received the energy of spell among the power of stars.
Magic ability will be increased.
_______________________
SPL +1
MATK +125
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +9:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
MATK +2
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade C]:
For each 2 Refine Levels:
MATK +3
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade B]:
For each 2 Refine Levels:
MATK +2%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +1
_______________________
[Grade A]:
For each 2 Refine Levels:
MATK +3%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +2

_______________________
Type: Armor
Position: Armor
Defense: 105
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 240
24883.png Full Spell Shadow Armor (24883)Additional defensive effects can be obtained by wearing armor over armor. It can be used alone, but has little defensive effect.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Full Spell Shadow Shoes:
MATK + 2%, S.MATK + 2
Total Refine Level of entire set at least +18:
increases all elemental magical damage by 5%
Increases magical damage against all size enemies by 10%.
_______________________
When equipped with Magical Spell Shadow Weapon:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
640049.png Dimensions Arch Staff [2] (640049)A two-handed staff imbued with runic magic.
_______________________
Indestructible in battle
_______________________
MATK +3%
Increases damage of Storm Cannon and Crimson Arrow by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Storm Cannon and Crimson Arrow by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Wind and Fire element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
_______________________
Refine Level +11:
Increases damage of Storm Cannon and Crimson Arrow by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases damage of Soul Vulcan Strike by 45%.
Increases Magical Damage with Ghost element by 30%.
Increases Magical Damage with Wind and Fire element by 10%.

If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A:
Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%.

Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 5
_______________________
[Grade C]:
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
[Grade B]:
Increases Magical Damage with Wind and Fire element by 10%.
_______________________
[Grade A]:
For each 2 Refine Levels:
S.MATK +3
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 250
550089.png Dim Glacier Wand [1] (550089)A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Class Restrictions:
Novice, Mage, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 230
24753.png Magical Spell Shadow Weapon (24753)A pair of gloves that can draw the wearer's potential ability.
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
When combined with Magical Spell Shadow Shield:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
460020.png Mad Bunny-LT [1] (460020)A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from monsters of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 160
24754.png Magical Spell Shadow Shield (24754)A small shield worn on the arm for additional defense
_______________________
For each 2 Refine Levels:
SPL +1
_______________________
Refine Level +7:
S.Matk +3
_______________________
Refine Level +9:
S.Matk +3
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
480351.png Circulation of Life Autumn [1] (480351)A cloak that amplifies the energy of autumn according to the truth of the cycle of life.
True power was awakened by the power of the constellation.
_______________________
SPL + 4, CON + 4.
Increases SP consumption of skills by 15%.
_______________________
For each 2 Refine Levels:
Matk + 10.
_______________________
For each 3 Refine Levels:
increases all element magical damage by 2%.
_______________________
Refine Level +7:
reduces variable casting time by 10%.
_______________________
Refine Level +9:
reduces variable casting time by additional 5%, Increases Attack Speed by 5%.
_______________________
Refine Level +11:
S.Matk + 7, reduces After Cast Delay by 10%.
_______________________
[Bonus by Grade]
_______________________
[Grade D]:
Res + 25, Mres + 25.
_______________________
[Grade C]:
Matk + 10%, increases all element magical damage by 7%.
_______________________
[Grade B]:
SPL + 5, CON + 5, S.Matk + 7, Def + 50.
_______________________
[Grade A]:
S.Matk + 9, increases magical damage against all element enemies by 7%.

_______________________
Type: Armor
Position: Garment
Defense: 80
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 250
1001787.png Arch Mage Stone (Garment) (1001787)A stone that awakens the potential of Arch Mage.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%.
_______________________
When equipped with Warlock Stone (Top):
increases Soul Vulcan Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Mid):
increases Mystery Illusion Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Low):
increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000921.png Spell Stone (Dual) (1000921)SPL + 5.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
470204.png Moan of Corruption [1] (470204)SPL + 5, CON + 3.
Increases SP Consumption by 15%.
_______________________
For each 3 Refine Levels:
MATK + 7.
_______________________
Refine Level +7:
MATK + 5%, S.MATK + 3.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage against Medium and Large size by 15%.
_______________________
When equipped with Falling Bishop Card:
MaxSP + 25%.
Increases Magical Damage against Holy elemental enemies by 15%.
_______________________
When equipped with Sealed Falling Bishop Card:
MaxSP + 15%.
Increases Magical Damage against Holy elemental enemies by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Decreases Fixed Casting Time by 1 second.
_______________________
[Grade B]:
S.MATK + 7.
_______________________
[Grade A]:
For each 2 Refine Levels:
SPL + 8.
_______________________
Class Restrictions:
_______________________
Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Shoes
Defense: 16
Armor Level: 2
Refinable / Gradable
Weight: 30
Required Level: 240
24884.png Full Spell Shadow Shoes (24884)Shoes that can be worn in addition to shoes. It can be used alone, but the effect is less.
_______________________
MATK + 3%.
For each 2 Refine Levels:
increases all elemental magical damage by 1%.
_______________________
Refine Level +10:
S.MATK + 2.
_______________________
When equipped with Magical Spell Shadow Shield:
MATK + 3%
Total Refine Level of entire set at least +18:
SPL + 3, S.MATK + 3.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
Required Level: 200
490136.png Spell Signet of Star [1] (490136)A seal imbued with the power of spell from the stars.
_______________________
Increases Magical Damage with every element by 7%.
S.MATK +2
_______________________
When equipped with Nebula Robe of Spell:
Increases Magical Damage with every element by additional 5%.
S.MATK +2

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 240
24665.png Full Tempest Shadow Earring (24665)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
490485.png Signet of Circulation Autumn [1] (490485)A seal imbued with the energy of autumn according to the truth of the cycle of life.
_______________________
Increases all element magical damage by 10%, reduces variable casting time by 10%.
_______________________
When equipped with Circulation of Life: Autumn:
reduces After Cast Delay by 10%,
increases magical damage against all race monsters (except players) by 5%,
_______________________
For each 2 Refine Levels of Garment:
increases magical damage against all race monsters (except players) by additional 3%.

_______________________
Type: Armor
Position: Left Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 250
24668.png Full Tempest Shadow Pendant (24668)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable

Étape bonus 1 🕠(Aperçu des équipements futurs)

Nouveaux équipements, nouvelle méta ? Découvrons ça !

Étape bonus 1 (Équipements futurs)
🚸Type ⚔️Équipements 👻Shadow Gears et 🌑Costume Stones
Haut +12 [A] 400981.png Frontier Rune Crown (Arch Mage) [1] (400981) 1002408.png Warlock Stone II (Top) (1002408)
Milieu 410233.png Gambler's Seal [1] (410233) 1002409.png Warlock Stone II (Mid) (1002409)
Bas 420213.png Ace of Spades in Mouth (Magical) (420213) 1002410.png Warlock Stone II (Low) (1002410)
Armure +12 450173.png Nebula Robe of Spell [1] (450173) +10 24993.png Magical Master Shadow Armor (24993)
Arme +12 [A] 640064.png Frontier Arc Staff [3] (640064) ou +12 [A] 640067.png Wepawet [3] (640067) +10 24792.png Master Shadow Weapon (24792)
Bouclier +12 [A] 460020.png Mad Bunny-LT [1] (460020) +10 24793.png Master Shadow Shield (24793)
Cape +12 [A] 480351.png Circulation of Life Autumn [1] (480351) 1002405.png Arch Mage Stone II (Garment) (1002405) et 1000921.png Spell Stone (Dual) (1000921)
Chaussures +12 470337.png Dimension World Spell Shoes [1] (470337) +10 24994.png Magical Master Shadow Shoes (24994)
Accessoire (Droite) 490136.png Spell Signet of Star [1] (490136) +10 24995.png Magical Master Shadow Earring (24995)
Accessoire (Gauche) 490485.png Signet of Circulation Autumn [1] (490485) +10 24996.png Magical Master Shadow Pendant (24996)
📌Descriptions des équipements
400981.png Frontier Rune Crown (Arch Mage) [1] (400981)Refine +3 or higher (additional):
MATK +4%
_______________________
Refine +4 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +6 or higher (additional):
MATK +4%
_______________________
Refine +7 or higher (additional):
Fire and Earth magic damage +10%
_______________________
Refine +8 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +9 or higher (additional):
MATK +4%
Magic damage to all races (except players) +15%
S.MATK +7
_______________________
Refine +12 or higher (additional):
MATK +4%
Crimson Arrow damage +5%
Rock Down damage +5%
Fixed Cast Time -0.5s
Fire and Earth magic damage +15%
MATK +50
_______________________
Refine +15 or higher (additional):
MATK +4%
_______________________
Refine +16 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +18 or higher (additional):
MATK +4%
_______________________
Refine +20 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Grade D or higher (additional):
S.MATK +5
_______________________
Grade C or higher (additional):
Max HP +5%
Max SP +5%
_______________________
Grade B or higher (additional):
Fire and Earth magic damage +10%
_______________________
Grade A or higher (additional):
Magic damage to All sizes +15%
_______________________
[Set Bonus]
<ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM>
<ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM>

Violent Quake damage +35%
All Bloom damage +35%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
5% chance on magic attack to trigger for 10s:
Fire and Earth magic damage +15%
Magic damage to Water property +15%
Magic damage to Wind property +15%
Ignore 15% M.RES of All races except players
_______________________
Class Restrictions:
Wizard

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
410233.png Gambler's Seal [1] (410233)A sticker that gamblers put on their cheeks.
It can be attached and detached.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
Required Level: 150
420213.png Ace of Spades in Mouth (Magical) (420213)Ace of Spades in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
MATK +5%
Increases Magical Damage with every element by 10%.
_______________________
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 10
Required Level: 150
450173.png Nebula Robe of Spell [1] (450173)A robe that received the energy of spell among the power of stars.
Magic ability will be increased.
_______________________
SPL +1
MATK +125
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +9:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
MATK +2
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade C]:
For each 2 Refine Levels:
MATK +3
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade B]:
For each 2 Refine Levels:
MATK +2%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +1
_______________________
[Grade A]:
For each 2 Refine Levels:
MATK +3%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +2

_______________________
Type: Armor
Position: Armor
Defense: 105
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 240
640064.png Frontier Arc Staff [3] (640064)Weapon cannot be broken
S.MATK +5
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine +3 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +6 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +9 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
Fire and Earth magic damage +15%
S.MATK +7
_______________________
Refine +11 or higher (additional):
Crimson Arrow damage +15%
Rock Down damage +15%
_______________________
Refine +12 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
Crimson Arrow damage +20%
Rock Down damage +20%
Violent Quake damage +25%
All Bloom damage +25%
_______________________
Refine +15 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine +18 or higher (additional):
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Grade D or higher (additional):
Fire and Earth magic damage +10%
S.MATK +7
_______________________
Grade C or higher (additional):
Crimson Arrow damage +15%
Rock Down damage +15%
_______________________
Grade B or higher (additional):
Fire and Earth magic damage +10%
_______________________
Grade A or higher (additional):
For each 2 Refine Levels:
S.MATK +3
_______________________
[Set Bonus]
<ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM>
<ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM>

Violent Quake damage +35%
All Bloom damage +35%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
5% chance on magic attack to trigger for 10s:
Fire and Earth magic damage +15%
Magic damage to Water property +15%
Magic damage to Wind property +15%
Ignore 15% M.RES of All races except players
_______________________
Class Restrictions:
Wizard

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 380
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 265
640067.png Wepawet [3] (640067)Weapon cannot be broken
Soul Vulcan Strike damage +15%
Mystery Illusion damage +15%
_______________________
For each 2 Refine Levels:
Soul Vulcan Strike damage +4%
Mystery Illusion damage +4%
MATK +1%
MATK +20
_______________________
Refine +7 or higher (additional):
Ghost and Shadow magic damage +10%
Mystery Illusion damage +15%
_______________________
Refine +9 or higher (additional):
S.MATK +7
Soul Vulcan Strike damage +15%
_______________________
Refine +12 or higher (additional):
Soul Vulcan Strike damage +10%
_______________________
Grade D or higher (additional):
Ghost and Shadow magic damage +10%
S.MATK +7
_______________________
Grade C or higher (additional):
SPL +7
Soul Vulcan Strike damage +15%
_______________________
Grade B or higher (additional):
Ghost and Shadow magic damage +10%
_______________________
Grade A or higher (additional):
S.MATK +15
_______________________
Grade A or higher (additional) / Refine +12 or higher (additional):
Soul Vulcan Strike cooldown -0.2s
Mystery Illusion damage +15%
Telekinesis Intense cooldown -30s
_______________________
Class Restrictions:
Wizard

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 380
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 265
460020.png Mad Bunny-LT [1] (460020)A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from monsters of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 160
480351.png Circulation of Life Autumn [1] (480351)A cloak that amplifies the energy of autumn according to the truth of the cycle of life.
True power was awakened by the power of the constellation.
_______________________
SPL + 4, CON + 4.
Increases SP consumption of skills by 15%.
_______________________
For each 2 Refine Levels:
Matk + 10.
_______________________
For each 3 Refine Levels:
increases all element magical damage by 2%.
_______________________
Refine Level +7:
reduces variable casting time by 10%.
_______________________
Refine Level +9:
reduces variable casting time by additional 5%, Increases Attack Speed by 5%.
_______________________
Refine Level +11:
S.Matk + 7, reduces After Cast Delay by 10%.
_______________________
[Bonus by Grade]
_______________________
[Grade D]:
Res + 25, Mres + 25.
_______________________
[Grade C]:
Matk + 10%, increases all element magical damage by 7%.
_______________________
[Grade B]:
SPL + 5, CON + 5, S.Matk + 7, Def + 50.
_______________________
[Grade A]:
S.Matk + 9, increases magical damage against all element enemies by 7%.

_______________________
Type: Armor
Position: Garment
Defense: 80
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 250
470337.png Dimension World Spell Shoes [1] (470337)Sage's shoes imbued with magical power flowing from the dimensional frontier.
_______________________
SPL +7
CON +7
Increases SP Consumption by 10%.
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +7:
Increases Attack Speed (Decreases After Attack Delay of 10%).
_______________________
Refine Level +9:
S.MATK +5
Increases Magical Damage of Neutral, Shadow and Poison elemental attacks by 15%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by 5%.
Decreases Fixed Casting Time by 1 second.
Increases Magical Damage of Fire, Water, Wind and Earth elemental attacks by 15%.
_______________________
When equipped with Temple Magic Ring:
Increases Magical Damage against enemies of every element by 10%.
Increases Magical Damage against enemies of all sizes by 10%.
Increases Magical Damage against enemies in Encroached Geffenia area by 15%.
_______________________
When equipped with Signet of Circulation Autumn:
S.MATK +7
Increases Magical Damage against enemies in Encroached Geffenia area by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
SPL +5
CON +5
MATK +25
_______________________
[Grade C]:
MATK +3%
S.MATK +3
_______________________
[Grade B]:
MATK +5%
S.MATK +3
_______________________
[Grade A]:
Increases Magical Damage of Neutral, Shadow, Poison, Fire, Water, Wind and Earth elemental attacks by 15%.
Increases Magical Damage against enemies in Encroached Geffenia area by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 100
Armor Level: 2
Refinable / Gradable
Weight: 120
Required Level: 260
490136.png Spell Signet of Star [1] (490136)A seal imbued with the power of spell from the stars.
_______________________
Increases Magical Damage with every element by 7%.
S.MATK +2
_______________________
When equipped with Nebula Robe of Spell:
Increases Magical Damage with every element by additional 5%.
S.MATK +2

_______________________
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 240
490485.png Signet of Circulation Autumn [1] (490485)A seal imbued with the energy of autumn according to the truth of the cycle of life.
_______________________
Increases all element magical damage by 10%, reduces variable casting time by 10%.
_______________________
When equipped with Circulation of Life: Autumn:
reduces After Cast Delay by 10%,
increases magical damage against all race monsters (except players) by 5%,
_______________________
For each 2 Refine Levels of Garment:
increases magical damage against all race monsters (except players) by additional 3%.

_______________________
Type: Armor
Position: Left Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 250

Étape supplémentaire 2 🕠 (Équipements de drop)

La combinaison d'équipements de drop méta actuelle pour le farming (taux de drop augmenté)

Étape supplémentaire 2 (Équipements de drop)
🚸Type ⚔️Équipements 👻Shadow Gears et 🌑Costume stones
Haut +15 [A] 400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535) ou +15 [A] 400724.png Yorscalp Crown of Judgment [1] (400724) 29156.png Decreases Variable Cast (29156)
Milieu 19118.png Poring Sunglasses+ [1] (19118) ou 19117.png Poring Sunglasses (19117) 29157.png Decreases Variable Cast (29157)
Bas 19095.png Happy Balloon (19095) ou 19154.png Arch Angeling Balloon (19154) ou 19243.png Indigo Rear Ribbon (19243) 29158.png Decreases Variable Cast (29158)
Armure +12 15186.png Kafra Uniform [1] (15186) +10 24747.png Spell Caster Shadow Armor (24747)
Arme +15 [A] 640049.png Dimensions Arch Staff [2] (640049) ou +15 [A] 640054.png Time Gap Arch Staff [2] (640054) +10 24736.png Clever Shadow Weapon (24736)
Bouclier +14 [A] 460020.png Mad Bunny-LT [1] (460020) +10 24737.png Clever Shadow Shield (24737)
Vêtement +15 [A] 480351.png Circulation of Life Autumn [1] (480351) ou +12 20802.png Teleport Amistr Bag [1] (20802) 25170.png Minor Casting Stone (Garment) (25170) et 310658.png Minor Casting Stone (Dual) (310658)
Chaussure +12 22048.png Sombre Shoes [1] (22048) ou +12 22061.png Lumiere Shoes [1] (22061) ou +12 22069.png Lian Shoes [1] (22069) +10 24748.png Spell Caster Shadow Shoes (24748)
Accessoire (Droite) 490052.png Sinful Sapphire Ring [1] (490052) Sinful si vous n'avez pas le Minor Casting Set, sinon repassez à Signet & Circulation Acc +10 24665.png Full Tempest Shadow Earring (24665)
Accessoire (Gauche) 490053.png Sinful Sapphire Necklace [1] (490053) +10 24668.png Full Tempest Shadow Pendant (24668)
📌Descriptions des équipements
400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535)A crown imbued with runic magic that exists within the distortion of time and space.
_______________________
For each 2 Refine Levels:
MaxHP +120
MaxSP +30
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
For each 4 Refine Levels:
Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
S.MATK +5
_______________________
Refine Level +10:
Increases Magical Damage against enemies of every race, except Players, by 15%.
_______________________
Refine Level +11:
MATK +50
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk +3
_______________________
[Grade C]:
MaxHP +3%
MaxSP +3%
_______________________
[Grade B]:
Increases Magical Damage with every element by 10%.
_______________________
[Grade A]:
Increases Magical Damage against enemies of all sizes by 15%.
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: Armor
Position: Head Top
Defense: 50
Armor Level: 2
Refinable / Gradable
Required Level: 250
400111.png Vesper Headgear [1] (400111)SPL + 5, CON + 5, MaxSP - 10%.
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
MATK + 25, DEF + 10.
_______________________
Refine Level +7:
Increases all elemental magic damage by 25%.
_______________________
Refine Level +9:
MATK + 40, MATK + 10%.
_______________________
Refine Level +11:
S.MATK + 12.
Increases Magical Damage against all elemental enemies by 12%.
_______________________
When equipped with Vesper Card:
Decreases Variable Casting Time by 7%.
Increases Magical Damage against Boss class by 10%.
_______________________
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by 3%.
Increases Magical Damage against Boss class by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 5.
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 12%.
_______________________
[Grade B]:
S.MATK + 2
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Grade A]:
S.MATK + 2
For each 3 Refine Levels:
Increases magical damage against all races (Except Players) by 3%.
_______________________
Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Defense: 15
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 240
1000613.png Warlock Stone (Top) (1000613)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Top Headgear.
_______________________
For each Level of Soul Expansion:
Increases Magical Damage with every element by 2%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Soul Expansion by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
19118.png Poring Sunglasses+ [1] (19118)Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 4%.
_______________________
Increases items drop rate by 4%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 4%.
Increases items drop rate by 4%.

When Refine Level of Angel Poring Boots is +12 or higher:
Decreases Fixed Casting Time by 0.4 seconds.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 1
19117.png Poring Sunglasses (19117)Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases items drop rate by 5%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 5%.
Increases items drop rate by 5%.

Refine Level +12:
Decreases Fixed Casting Time by 0.4 seconds.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 1
1000614.png Warlock Stone (Mid) (1000614)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
_______________________
For each Level of Comet:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
19095.png Happy Balloon (19095)Colorful balloons with poring image on it's surface. Kids love to hold these when on festival?
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1
19154.png Arch Angeling Balloon (19154)An Arch Angeling balloon that floating over your head. Somehow you feel really lucky just by wearing this.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases item drop rate by 5%.
_______________________
Enables the use of Level 1 Resurrection.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1
1000615.png Warlock Stone (Low) (1000615)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Chain Lightning:
Decreases After Cast Delay by 1%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Comet by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
15186.png Kafra Uniform [1] (15186)A costume of Kafra employee. It's looks as ordinary maid costume.
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 5%.
_______________________
For each Refine Level:
MaxHP +100
MaxSP +20
_______________________
Refine Level +7:
MaxHP +3%
MaxSP +3%
_______________________
Refine Level +9:
MaxHP +5%
MaxSP +5%
_______________________
Refine Level +12:
Increases HP and SP Recovery Rate by 100%.

_______________________
Type: Armor
Position: Armor
Defense: 40
Armor Level: 1
Refinable
Weight: 50
24747.png Spell Caster Shadow Armor (24747)A pair of gloves that can draw the wearer's potential ability.
_______________________
For each Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
For each 3 Refine Levels:
ATK +1%
MATK +1%
_______________________
When combined with Spell Caster Shadow Shoes:
Decreases SP Consumption by 10%.

Total Refine Level of entire set (Armor, Shoes) at least +20:
Decreases Fixed Casting Time by 0.3 second.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster Set (Earring, Pendant)).
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
640049.png Dimensions Arch Staff [2] (640049)A two-handed staff imbued with runic magic.
_______________________
Indestructible in battle
_______________________
MATK +3%
Increases damage of Storm Cannon and Crimson Arrow by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Storm Cannon and Crimson Arrow by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Wind and Fire element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
_______________________
Refine Level +11:
Increases damage of Storm Cannon and Crimson Arrow by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases damage of Soul Vulcan Strike by 45%.
Increases Magical Damage with Ghost element by 30%.
Increases Magical Damage with Wind and Fire element by 10%.

If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A:
Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%.

Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 5
_______________________
[Grade C]:
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
[Grade B]:
Increases Magical Damage with Wind and Fire element by 10%.
_______________________
[Grade A]:
For each 2 Refine Levels:
S.MATK +3
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 250
550089.png Dim Glacier Wand [1] (550089)A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Class Restrictions:
Novice, Mage, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 230
24736.png Clever Shadow Weapon (24736)A pair of gloves that can draw the wearer's potential ability.
_______________________
Increases Magical Damage with every element by 2%.
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with every element by additional 7%.
_______________________
From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
Required Level: 99
460020.png Mad Bunny-LT [1] (460020)A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from monsters of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 160
24737.png Clever Shadow Shield (24737)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
Increases Magical Damage with every element by 2%.
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with every element by additional 7%.
_______________________
From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
Required Level: 99
480351.png Circulation of Life Autumn [1] (480351)A cloak that amplifies the energy of autumn according to the truth of the cycle of life.
True power was awakened by the power of the constellation.
_______________________
SPL + 4, CON + 4.
Increases SP consumption of skills by 15%.
_______________________
For each 2 Refine Levels:
Matk + 10.
_______________________
For each 3 Refine Levels:
increases all element magical damage by 2%.
_______________________
Refine Level +7:
reduces variable casting time by 10%.
_______________________
Refine Level +9:
reduces variable casting time by additional 5%, Increases Attack Speed by 5%.
_______________________
Refine Level +11:
S.Matk + 7, reduces After Cast Delay by 10%.
_______________________
[Bonus by Grade]
_______________________
[Grade D]:
Res + 25, Mres + 25.
_______________________
[Grade C]:
Matk + 10%, increases all element magical damage by 7%.
_______________________
[Grade B]:
SPL + 5, CON + 5, S.Matk + 7, Def + 50.
_______________________
[Grade A]:
S.Matk + 9, increases magical damage against all element enemies by 7%.

_______________________
Type: Armor
Position: Garment
Defense: 80
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 250
480233.png Death Rune Manteau [1] (480233)A manteau engraved with Varmundt's Death Rune magic.
The imprint is amplified with the essence of death.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
MATK +10%
_______________________
When equipped with Death Rune Armor and Death Rune Boots:
For each 30 base INT:
SPL +1

Increases Magical Damage with every element by additional 10%.
Decreases Variable Casting Time by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +5%
_______________________
[Grade C]
MATK +5%
S.MATK +5
_______________________
[Grade B]
Magical Damage with every element +10%.
_______________________
[Grade A]
Decreases After Cast Delay by 10%
S.MATK +2.

_______________________
Type: Armor
Position: Garment
Defense: 45
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
1001787.png Arch Mage Stone (Garment) (1001787)A stone that awakens the potential of Arch Mage.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%.
_______________________
When equipped with Warlock Stone (Top):
increases Soul Vulcan Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Mid):
increases Mystery Illusion Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Low):
increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000921.png Spell Stone (Dual) (1000921)SPL + 5.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
22048.png Sombre Shoes [1] (22048)Shoes stained by the power of darkness. Reduces attacks from dark attribute monsters.
_______________________
MDEF +3.
_______________________
Decreases damage taken from Shadow elemental attacks by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Sombre Shield:
Decreases damage taken from Shadow elemental enemies by 5%.

For each Refine Level of Sombre Shield:
Increases damage against Shadow elemental enemies by 2%.
_______________________
When equipped with Sombre Manteau:
Increases damage against Shadow elemental enemies by 5%.

For each Refine Level of Sombre Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
22061.png Lumiere Shoes [1] (22061)Holy spiritual shoes. Reduces attacks from holy elemental monsters.
_______________________
MDEF +3
_______________________
Decreases damage taken from Holy elementals attack by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Lumiere Shield:
Decreases damage taken from Holy elemental enemies by 5%.

For each Refine Level of Lumiere Shield:
Decreases damage taken from Holy elemental enemies by 2%.
_______________________
When equipped with Lumiere Manteau:
Increases damage against Holy elemental enemies by 5%.

For each Refine Level of Lumiere Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
22069.png Lian Shoes [1] (22069)A pair of shoes dyed with the force of freedom.
_______________________
MDEF +3
_______________________
Decreases damage taken from Neutral elementals attacks by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Lien Shield:
Decreases damage taken from Neutral elemental enemies by 5%.

For each Refine Level of Lien Shield:
Decreases damage taken from Neutral elemental enemies by 2%.
_______________________
When equipped with Lien Manteau:
Increases damage against Neutral elemental enemies by 5%.

For each Refine Level of Lien Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
24748.png Spell Caster Shadow Shoes (24748)A pair of shoes worn on top of normal shoes for additional defense.
_______________________
For each Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
For each 3 Refine Levels:
ATK +1%
MATK +1%
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
490052.png Sinful Sapphire Ring [1] (490052) stained with sin with a blue Sapphire embedded in it.
Evil and powerful energy is being released from the depths.
_______________________
MATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with
Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Dragon race by 20%.
Decreases damage taken from Angel and Dragon race by 10%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24665.png Full Tempest Shadow Earring (24665)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
490053.png Sinful Sapphire Necklace [1] (490053)A necklace stained with sin, decorated with purple Amethyst.
It is emitting a dark and cold energy from the deep.
_______________________
MATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Sinful Sapphire Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
Increases Magical Damage against Angel and Dragon race by 15%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24668.png Full Tempest Shadow Pendant (24668)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable

Étape supplémentaire 3 🕠 (Équipements de leveling)

Les équipements actuels que vous pouvez porter si vous êtes à l'étape de leveling !

Étape supplémentaire 3 (Équipements de leveling)
🚸Type ⚔️Équipements 👻Shadow Gears et 🌑Costume stones
Haut +12 19157.png Drooping Gunslinger [1] (19157) ou +12 19136.png Spirit of Chung E [1] (19136) 25171.png EXP Stone (Top) (25171)
Milieu 19117.png Poring Sunglasses (19117) ou 18839.png Poring Sunglasses [1] (18839) 25141.png Exp Stone (Mid) (25141)
Bas 19095.png Happy Balloon (19095) ou 19154.png Arch Angeling Balloon (19154) ou 19152.png Angeling Balloon (19152) 25015.png EXP Stone (Low) (25015)
Armure +12 15186.png Kafra Uniform [1] (15186) +10 24747.png Spell Caster Shadow Armor (24747)
Arme +12 [A] 550089.png Dim Glacier Wand [1] (550089) ou +12 [A] 640054.png Time Gap Arch Staff [2] (640054) +10 24770.png Experience Shadow Weapon (24770)
Bouclier +9 2195.png Lian Shield [1] (2195) +10 24683.png Experience Shadow Shield (24683)
Vêtement +12 20802.png Teleport Amistr Bag [1] (20802) 1002404.png Experience Stone (Garment) (1002404)
Chaussure +12 22101.png Angel Poring Boots [1] (22101) +10 24748.png Spell Caster Shadow Shoes (24748)
Accessoire (Droite) 28439.png Sea Otter Mini Fan [1] (28439) +10 24665.png Full Tempest Shadow Earring (24665)
Accessoire (Gauche) 28440.png Seal Mini Fan [1] (28440) +10 24668.png Full Tempest Shadow Pendant (24668)
📌Descriptions des équipements
19157.png Drooping Gunslinger [1] (19157)A doll that resemble the legendary mercenary. don'tbe fooled by its cute appearance.
_______________________
All Basic Stats +1
_______________________
Decreases SP Consumption by 10%.
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 5%.
_______________________
Refine Level +9:
ASPD +1
Refine Level +12:
Increases movement speed.
_______________________
Can be crafted at: <NAVI>Jewy<INFO>m_crafting,51,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Armor Level: 1
Refinable
Weight: 20
19136.png Spirit of Chung E [1] (19136)A spirit of Chung E that float on your head.
_______________________
Random chance to transform wearer into Chung E for 5 seconds when dealing physical or magical attack.
While transforming
Increases MATK and Critical attack damage by 30%.
_______________________
For each 2 Refine Levels:
Increases experience gained from defeating monsters by 1%.
Increases item drop rate by 1%.
_______________________
For each 4 Refine Levels:
MaxHP +2%
MaxSP +2%
_______________________
Refine Level +9:
Increases HP and SP Recovery Rate by 40%.
_______________________
Refine Level +12:
MaxHP +3%
MaxSP +3%

_______________________
Type: Armor
Position: Head Top
Armor Level: 1
Refinable
Weight: 1
19117.png Poring Sunglasses (19117)Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases items drop rate by 5%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 5%.
Increases items drop rate by 5%.

Refine Level +12:
Decreases Fixed Casting Time by 0.4 seconds.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 1
19118.png Poring Sunglasses+ [1] (19118)Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 4%.
_______________________
Increases items drop rate by 4%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 4%.
Increases items drop rate by 4%.

When Refine Level of Angel Poring Boots is +12 or higher:
Decreases Fixed Casting Time by 0.4 seconds.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 1
19117.png Poring Sunglasses (19117)Sunglasses shaped like Poring. This is the season item for your fashion.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases items drop rate by 5%.
_______________________
When equipped with Angel Poring Boots:
Increases experience gained from defeating monsters by 5%.
Increases items drop rate by 5%.

Refine Level +12:
Decreases Fixed Casting Time by 0.4 seconds.

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 1
1000614.png Warlock Stone (Mid) (1000614)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
_______________________
For each Level of Comet:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Jack Frost by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
19095.png Happy Balloon (19095)Colorful balloons with poring image on it's surface. Kids love to hold these when on festival?
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1
19154.png Arch Angeling Balloon (19154)An Arch Angeling balloon that floating over your head. Somehow you feel really lucky just by wearing this.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases item drop rate by 5%.
_______________________
Enables the use of Level 1 Resurrection.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1
1000615.png Warlock Stone (Low) (1000615)A stone that awakens the potential of Warlock.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Chain Lightning:
Decreases After Cast Delay by 1%.
_______________________
When equipped with Warlock Stone (Garment):
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Warlock Stone II (Garment):
Increases damage of Comet by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
15186.png Kafra Uniform [1] (15186)A costume of Kafra employee. It's looks as ordinary maid costume.
_______________________
Increases experience gained from defeating monsters by 5%.
Increases item drop rate by 5%.
_______________________
For each Refine Level:
MaxHP +100
MaxSP +20
_______________________
Refine Level +7:
MaxHP +3%
MaxSP +3%
_______________________
Refine Level +9:
MaxHP +5%
MaxSP +5%
_______________________
Refine Level +12:
Increases HP and SP Recovery Rate by 100%.

_______________________
Type: Armor
Position: Armor
Defense: 40
Armor Level: 1
Refinable
Weight: 50
24747.png Spell Caster Shadow Armor (24747)A pair of gloves that can draw the wearer's potential ability.
_______________________
For each Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
For each 3 Refine Levels:
ATK +1%
MATK +1%
_______________________
When combined with Spell Caster Shadow Shoes:
Decreases SP Consumption by 10%.

Total Refine Level of entire set (Armor, Shoes) at least +20:
Decreases Fixed Casting Time by 0.3 second.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster Set (Earring, Pendant)).
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster)

_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
640049.png Dimensions Arch Staff [2] (640049)A two-handed staff imbued with runic magic.
_______________________
Indestructible in battle
_______________________
MATK +3%
Increases damage of Storm Cannon and Crimson Arrow by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Storm Cannon and Crimson Arrow by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Wind and Fire element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
_______________________
Refine Level +11:
Increases damage of Storm Cannon and Crimson Arrow by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases damage of Soul Vulcan Strike by 45%.
Increases Magical Damage with Ghost element by 30%.
Increases Magical Damage with Wind and Fire element by 10%.

If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A:
Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%.

Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]:
S.Matk + 5
_______________________
[Grade C]:
Increases Storm Cannon and Crimson Arrow damage by 15%.
_______________________
[Grade B]:
Increases Magical Damage with Wind and Fire element by 10%.
_______________________
[Grade A]:
For each 2 Refine Levels:
S.MATK +3
_______________________
Class Restrictions:
Arch Mage

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 250
550089.png Dim Glacier Wand [1] (550089)A one-handed staff that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
Class Restrictions:
Novice, Mage, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 230
24736.png Clever Shadow Weapon (24736)A pair of gloves that can draw the wearer's potential ability.
_______________________
Increases Magical Damage with every element by 2%.
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with every element by additional 7%.
_______________________
From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical)

_______________________
Type: ShadowGear
Position: Shadow Weapon
Refinable
Required Level: 99
460020.png Mad Bunny-LT [1] (460020)A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Bonus by Grade]
[Grade D]:
Decreases damage taken from monsters of every element by 10%.
_______________________
[Grade C]:
POW +2
SPL +2.
_______________________
[Grade B]:
S.MATK +2
P.ATK +2
_______________________
[Grade A]:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 160
24737.png Clever Shadow Shield (24737)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
Increases Magical Damage with every element by 2%.
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with every element by additional 7%.
_______________________
From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical)

_______________________
Type: ShadowGear
Position: Shadow Shield
Refinable
Required Level: 99
480351.png Circulation of Life Autumn [1] (480351)A cloak that amplifies the energy of autumn according to the truth of the cycle of life.
True power was awakened by the power of the constellation.
_______________________
SPL + 4, CON + 4.
Increases SP consumption of skills by 15%.
_______________________
For each 2 Refine Levels:
Matk + 10.
_______________________
For each 3 Refine Levels:
increases all element magical damage by 2%.
_______________________
Refine Level +7:
reduces variable casting time by 10%.
_______________________
Refine Level +9:
reduces variable casting time by additional 5%, Increases Attack Speed by 5%.
_______________________
Refine Level +11:
S.Matk + 7, reduces After Cast Delay by 10%.
_______________________
[Bonus by Grade]
_______________________
[Grade D]:
Res + 25, Mres + 25.
_______________________
[Grade C]:
Matk + 10%, increases all element magical damage by 7%.
_______________________
[Grade B]:
SPL + 5, CON + 5, S.Matk + 7, Def + 50.
_______________________
[Grade A]:
S.Matk + 9, increases magical damage against all element enemies by 7%.

_______________________
Type: Armor
Position: Garment
Defense: 80
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 250
480233.png Death Rune Manteau [1] (480233)A manteau engraved with Varmundt's Death Rune magic.
The imprint is amplified with the essence of death.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
MATK +10%
_______________________
When equipped with Death Rune Armor and Death Rune Boots:
For each 30 base INT:
SPL +1

Increases Magical Damage with every element by additional 10%.
Decreases Variable Casting Time by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]
MATK +5%
_______________________
[Grade C]
MATK +5%
S.MATK +5
_______________________
[Grade B]
Magical Damage with every element +10%.
_______________________
[Grade A]
Decreases After Cast Delay by 10%
S.MATK +2.

_______________________
Type: Armor
Position: Garment
Defense: 45
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230
1001787.png Arch Mage Stone (Garment) (1001787)A stone that awakens the potential of Arch Mage.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%.
_______________________
When equipped with Warlock Stone (Top):
increases Soul Vulcan Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Mid):
increases Mystery Illusion Strike damage by 10%.
_______________________
When equipped with Warlock Stone (Low):
increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
1000921.png Spell Stone (Dual) (1000921)SPL + 5.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Etc
Position: Unknown
Weight: 10
22048.png Sombre Shoes [1] (22048)Shoes stained by the power of darkness. Reduces attacks from dark attribute monsters.
_______________________
MDEF +3.
_______________________
Decreases damage taken from Shadow elemental attacks by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Sombre Shield:
Decreases damage taken from Shadow elemental enemies by 5%.

For each Refine Level of Sombre Shield:
Increases damage against Shadow elemental enemies by 2%.
_______________________
When equipped with Sombre Manteau:
Increases damage against Shadow elemental enemies by 5%.

For each Refine Level of Sombre Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
22061.png Lumiere Shoes [1] (22061)Holy spiritual shoes. Reduces attacks from holy elemental monsters.
_______________________
MDEF +3
_______________________
Decreases damage taken from Holy elementals attack by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Lumiere Shield:
Decreases damage taken from Holy elemental enemies by 5%.

For each Refine Level of Lumiere Shield:
Decreases damage taken from Holy elemental enemies by 2%.
_______________________
When equipped with Lumiere Manteau:
Increases damage against Holy elemental enemies by 5%.

For each Refine Level of Lumiere Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
22069.png Lian Shoes [1] (22069)A pair of shoes dyed with the force of freedom.
_______________________
MDEF +3
_______________________
Decreases damage taken from Neutral elementals attacks by 5%.
_______________________
For each Refine Level:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Lien Shield:
Decreases damage taken from Neutral elemental enemies by 5%.

For each Refine Level of Lien Shield:
Decreases damage taken from Neutral elemental enemies by 2%.
_______________________
When equipped with Lien Manteau:
Increases damage against Neutral elemental enemies by 5%.

For each Refine Level of Lien Manteau:
MaxHP +1%
MaxSP +1%
_______________________
Increases item drop rate by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 12
Armor Level: 1
Refinable
Weight: 25
Required Level: 90
24748.png Spell Caster Shadow Shoes (24748)A pair of shoes worn on top of normal shoes for additional defense.
_______________________
For each Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
For each 3 Refine Levels:
ATK +1%
MATK +1%
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster)

_______________________
Type: ShadowGear
Position: Shadow Shoes
Refinable
490052.png Sinful Sapphire Ring [1] (490052) stained with sin with a blue Sapphire embedded in it.
Evil and powerful energy is being released from the depths.
_______________________
MATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with
Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Dragon race by 20%.
Decreases damage taken from Angel and Dragon race by 10%.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24665.png Full Tempest Shadow Earring (24665)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Pendant:
MATK +2%

Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Right Accessory
Refinable
490053.png Sinful Sapphire Necklace [1] (490053)A necklace stained with sin, decorated with purple Amethyst.
It is emitting a dark and cold energy from the deep.
_______________________
MATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Sinful Sapphire Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
Increases Magical Damage against Angel and Dragon race by 15%.

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 170
24668.png Full Tempest Shadow Pendant (24668)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)

_______________________
Type: ShadowGear
Position: Shadow Left Accessory
Refinable

Pour plus d'informations sur les enchantements, consultez ma Section Équipement et Enchantements !

(LA SECTION BUILD CI-DESSOUS EST UN PEU OBSOLÈTE, ELLE SERA MISE À JOUR QUAND J'AURAI LE TEMPS)

Build Fantôme ⚫️

Build Fantôme

Compétence principale : Soul Vulcan Strike,
Compétence secondaire : Telekinesis Intense et Mystery Illusion

⚠️ Cliquez sur Développer pour voir le build complet ⚠️
Équipements ⚔️

Haut || +12 [A] 400111.png Vesper Headgear [1] (400111)

Milieu || 410233.png Gambler's Seal [1] (410233)

Bas || 420213.png Ace of Spades in Mouth (Magical) (420213)

Armure || +12 [A] 450284.png Engraved Soul Purification Rune Robe [1] (450284)

Arme || +12 [A] 550089.png Dim Glacier Wand [1] (550089)

Bouclier || +12 [A] 460020.png Mad Bunny-LT [1] (460020)

Cape || +12 [A] 480233.png Death Rune Manteau [1] (480233)

Chaussures || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessoire D || 490304.png Temple Rune Ring [1] (490304)

Accessoire G || 490307.png Temple Magic Ring [1] (490307)

Équipements d'Ombre + Pierres de Costume 🌌

Haut || 1000613.png Warlock Stone (Top) (1000613)

Milieu || 1000614.png Warlock Stone (Mid) (1000614)

Bas || 1000615.png Warlock Stone (Low) (1000615)

Armure || +10 24883.png Full Spell Shadow Armor (24883)

Arme || +10 24753.png Magical Spell Shadow Weapon (24753)

Bouclier || +10 24754.png Magical Spell Shadow Shield (24754)

Cape || 1001787.png Arch Mage Stone (Garment) (1001787) et 1000921.png Spell Stone (Dual) (1000921)

Chaussures || +10 24884.png Full Spell Shadow Shoes (24884)

Accessoire D || +10 24665.png Full Tempest Shadow Earring (24665)

Accessoire G || +10 24668.png Full Tempest Shadow Pendant (24668)

Cartes 🎴

Haut || 300247.png Pierrotzoist Card (300247)

Milieu || 4598.png Lichtern Green Card (4598)

Bas || Aucun

Armure || 300308.png Meyer Lugenburg Card (300308)

Arme || 300455.png Copo Card (300455)

Bouclier || 27385.png Mutating Khalitzburg Card (27385)

Cape || 300375.png One Eye Dollocaris Card (300375)

Chaussures || 300458.png Icewind Card (300458)

Accessoire D || 300470.png Icebear Card (300470)

Accessoire G || 300370.png Disposed Midrange Rgan Card (300370)

Build Feu 🔴

Build Feu

Compétence principale : Crimson Arrow,
Compétence secondaire : Floral Flare Road et All Bloom

⚠️ Cliquez sur Développer pour voir le build complet ⚠️
Équipements

Haut || +15 [A] 400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535)

Milieu || 410233.png Gambler's Seal [1] (410233)

Bas || 420213.png Ace of Spades in Mouth (Magical) (420213)

Armure || +12 [A] 450173.png Nebula Robe of Spell [1] (450173)

Arme || +15 [A] 640049.png Dimensions Arch Staff [2] (640049)

Bouclier || Aucun

Cape || +12 [A] 480351.png Circulation of Life Autumn [1] (480351)

Chaussures || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessoire D || 490136.png Spell Signet of Star [1] (490136)

Accessoire G || 490485.png Signet of Circulation Autumn [1] (490485)

Équipements d'Ombre + Pierres de Costume 🌌

Haut || 1000613.png Warlock Stone (Top) (1000613)

Milieu || 1000529.png Magic Power Stone (Mid) (1000529)

Bas || 1000615.png Warlock Stone (Low) (1000615)

Armure || +10 24883.png Full Spell Shadow Armor (24883)

Arme || +10 24753.png Magical Spell Shadow Weapon (24753)

Bouclier || +10 24754.png Magical Spell Shadow Shield (24754)

Cape || 1001787.png Arch Mage Stone (Garment) (1001787) et 1000921.png Spell Stone (Dual) (1000921)

Chaussures || +10 24884.png Full Spell Shadow Shoes (24884)

Accessoire D || +10 24665.png Full Tempest Shadow Earring (24665)

Accessoire G || +10 24668.png Full Tempest Shadow Pendant (24668)

Cartes 🎴

Haut || 4599.png Lichtern Red Card (4599)

Milieu || 300256.png Fillia Card (300256)

Bas || Aucun

Armure || 300308.png Meyer Lugenburg Card (300308)

Arme || 300455.png Copo Card (300455) + 27384.png Mutating White Knight Card (27384)

Bouclier || 27385.png Mutating Khalitzburg Card (27385)

Cape || 4657.png Nightmare Ancient Mummy Card (4657)

Chaussures || 300458.png Icewind Card (300458)

Accessoire D || 300469.png Melibe Iceslug Card (300469)

Accessoire G || 300216.png Lava Toad Card (300216)

Build Eau 🔵

Build Eau

Compétence principale : Frozen Slash,
Compétence secondaire : Rain Of Crystal et Crystal Impact

⚠️ Cliquez sur Développer pour voir le build complet ⚠️
Équipements

Haut || +12 [A] 400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535)

Milieu || 410233.png Gambler's Seal [1] (410233)

Bas || 420213.png Ace of Spades in Mouth (Magical) (420213)

Armure || +12 [A] 450173.png Nebula Robe of Spell [1] (450173)

Arme || +12 [A] 640050.png Dimensions Arch Rod [2] (640050)

Bouclier || Aucun

Cape || +12 [A] 480351.png Circulation of Life Autumn [1] (480351)

Chaussures || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessoire D || 490136.png Spell Signet of Star [1] (490136)

Accessoire G || 490485.png Signet of Circulation Autumn [1] (490485)

Équipements d'Ombre + Pierres de Costume 🌌

Haut || 1000613.png Warlock Stone (Top) (1000613)

Milieu || 1000529.png Magic Power Stone (Mid) (1000529)

Bas || 1000615.png Warlock Stone (Low) (1000615)

Armure || +10 24883.png Full Spell Shadow Armor (24883)

Arme || +10 24753.png Magical Spell Shadow Weapon (24753)

Bouclier || +10 24754.png Magical Spell Shadow Shield (24754)

Cape || 1001787.png Arch Mage Stone (Garment) (1001787) et 1000921.png Spell Stone (Dual) (1000921)

Chaussures || +10 24884.png Full Spell Shadow Shoes (24884)

Accessoire D || +10 24665.png Full Tempest Shadow Earring (24665)

Accessoire G || +10 24668.png Full Tempest Shadow Pendant (24668)

Cartes 🎴

Haut || 300359.png Ice Gangu Card (300359)

Milieu || 300257.png Vanilaqus Card (300257)

Bas || Aucun

Armure || 300308.png Meyer Lugenburg Card (300308)

Arme || 300455.png Copo Card (300455)

Bouclier || 27385.png Mutating Khalitzburg Card (27385)

Cape || 27167.png Faceworm Larva Card (27167)

Chaussures || 300458.png Icewind Card (300458)

Accessoire D || 300464.png Elite Rgan Warlock Card (300464)

Accessoire G || 300364.png Calmaring Card (300364)

Build Vent 🟢

Build Vent

Compétence principale : Storm Cannon,
Compétence secondaire : Tornado Storm et Destructive Hurricane

⚠️ Cliquez sur Développer pour voir le build complet ⚠️
Équipements

Haut || +15 [A] 400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535)

Milieu || 410233.png Gambler's Seal [1] (410233)

Bas || 420213.png Ace of Spades in Mouth (Magical) (420213)

Armure || +12 [A] 450173.png Nebula Robe of Spell [1] (450173)

Arme || +15 [A] 640049.png Dimensions Arch Staff [2] (640049)

Bouclier || Aucun

Cape || +12 [A] 480351.png Circulation of Life Autumn [1] (480351)

Chaussures || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessoire D || 490136.png Spell Signet of Star [1] (490136)

Accessoire G || 490485.png Signet of Circulation Autumn [1] (490485)

Équipements d'Ombre + Pierres de Costume

Haut || 1000613.png Warlock Stone (Top) (1000613)

Milieu || 1000529.png Magic Power Stone (Mid) (1000529)

Bas || 1000615.png Warlock Stone (Low) (1000615)

Armure || +10 24883.png Full Spell Shadow Armor (24883)

Arme || +10 24753.png Magical Spell Shadow Weapon (24753)

Bouclier || +10 24754.png Magical Spell Shadow Shield (24754)

Cape || 1001787.png Arch Mage Stone (Garment) (1001787) et 1000921.png Spell Stone (Dual) (1000921)

Chaussures || +10 24884.png Full Spell Shadow Shoes (24884)

Accessoire D || +10 24665.png Full Tempest Shadow Earring (24665)

Accessoire G || +10 24668.png Full Tempest Shadow Pendant (24668)

Cartes

Haut || 4586.png Tikbalang Card (4586)

Milieu || 300255.png Litus Card (300255)

Bas || Aucun

Armure || 300308.png Meyer Lugenburg Card (300308)

Arme || 300455.png Copo Card (300455)

Bouclier || 27385.png Mutating Khalitzburg Card (27385)

Vêtement || 300149.png Abysmal Phen Card (300149)

Chaussures || 300458.png Icewind Card (300458)

Accessoire D || 300469.png Melibe Iceslug Card (300469)

Accessoire G || 300222.png Firewind Kite Card (300222)

Build Terre 🟤

Build Terre

Compétence principale : Rock Down,
Compétence secondaire : Strantum Tremor et Violent Quake

⚠️ Cliquez sur Développer pour voir la build complète ⚠️
Équipements

Haut || +12 [A] 400535.png Time Dimensions Rune Crown (Arch Mage) [1] (400535)

Milieu || 410233.png Gambler's Seal [1] (410233)

Bas || 420213.png Ace of Spades in Mouth (Magical) (420213)

Armure || +12 [A] 450173.png Nebula Robe of Spell [1] (450173)

Arme || +12 [A] 640050.png Dimensions Arch Rod [2] (640050)

Bouclier || Aucun

Vêtement || +12 [A] 480351.png Circulation of Life Autumn [1] (480351)

Chaussures || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessoire D || 490136.png Spell Signet of Star [1] (490136)

Accessoire G || 490485.png Signet of Circulation Autumn [1] (490485)

Shadow Gears + Costume Stones

Haut || 1000613.png Warlock Stone (Top) (1000613)

Milieu || 1000529.png Magic Power Stone (Mid) (1000529)

Bas || 1000615.png Warlock Stone (Low) (1000615)

Armure || +10 24883.png Full Spell Shadow Armor (24883)

Arme || +10 24753.png Magical Spell Shadow Weapon (24753)

Bouclier || +10 24754.png Magical Spell Shadow Shield (24754)

Vêtement || 1001787.png Arch Mage Stone (Garment) (1001787) et 1000921.png Spell Stone (Dual) (1000921)

Chaussures || +10 24884.png Full Spell Shadow Shoes (24884)

Accessoire D || +10 24665.png Full Tempest Shadow Earring (24665)

Accessoire G || +10 24668.png Full Tempest Shadow Pendant (24668)

Cartes

Haut || 4600.png Lichtern Yellow Card (4600)

Milieu || 300259.png Fulgor Card (300259)

Bas || Aucun

Armure || 300308.png Meyer Lugenburg Card (300308)

Arme || 300455.png Copo Card (300455) + 27384.png Mutating White Knight Card (27384)

Bouclier || 27385.png Mutating Khalitzburg Card (27385)

Vêtement || 4629.png Arc Elder Card (4629)

Chaussures || 300458.png Icewind Card (300458)

Accessoire D || 300469.png Melibe Iceslug Card (300469)

Accessoire G || 300211.png Ash Toad Card (300211)

Build Neutre ⚪️

Build Neutre

Compétence principale : Astral Strike,
Compétence secondaire : Comet et Mystery Illusion

⚠️ Cliquez sur Développer pour voir la build complète ⚠️
Équipements

Haut || +12 [A] 400111.png Vesper Headgear [1] (400111)

Milieu || 410233.png Gambler's Seal [1] (410233)

Bas || 420213.png Ace of Spades in Mouth (Magical) (420213)

Armure || +12 [A] 450284.png Engraved Soul Purification Rune Robe [1] (450284)

Arme || +12 [A] 550089.png Dim Glacier Wand [1] (550089)

Bouclier || +12 [A] 460020.png Mad Bunny-LT [1] (460020)

Vêtement || +12 [A] 480233.png Death Rune Manteau [1] (480233)

Chaussures || +12 [A] 470204.png Moan of Corruption [1] (470204)

Accessoire D || 490304.png Temple Rune Ring [1] (490304)

Accessoire G || 490307.png Temple Magic Ring [1] (490307)

Shadow gears + Costume Stones

Haut || 1000613.png Warlock Stone (Top) (1000613)

Milieu || 1000614.png Warlock Stone (Mid) (1000614)

Bas || 1000615.png Warlock Stone (Low) (1000615)

Armure || +10 24883.png Full Spell Shadow Armor (24883)

Arme || +10 24753.png Magical Spell Shadow Weapon (24753)

Bouclier || +10 24754.png Magical Spell Shadow Shield (24754)

Vêtement || 1001787.png Arch Mage Stone (Garment) (1001787) et 1000921.png Spell Stone (Dual) (1000921)

Chaussures || +10 24884.png Full Spell Shadow Shoes (24884)

Accessoire D || +10 24665.png Full Tempest Shadow Earring (24665)

Accessoire G || +10 24668.png Full Tempest Shadow Pendant (24668)

Cartes

Haut || 27310.png Plaga Card (27310)

Milieu || 300251.png Plagarion Card (300251)

Bas || Aucun

Armure || 300308.png Meyer Lugenburg Card (300308)

Arme || 300455.png Copo Card (300455)

Bouclier || 27385.png Mutating Khalitzburg Card (27385)

Vêtement || 300375.png One Eye Dollocaris Card (300375)

Chaussures || 300458.png Icewind Card (300458)

Accessoire D || 300470.png Icebear Card (300470)

Accessoire G || 300218.png Ashhopper Card (300218)

Pour plus d'informations sur les enchantements, consultez ma section Équipement et Enchantement !


Tablette runique

On nous appelle maintenant Rune Mages ! Ha ! Prenez ça, chevaliers !

Runes magiques 🌌

🔑 Le système de runes est le nouveau système dans Ragnarok Online

📌La tablette runique donne au joueur des effets supplémentaires en plus des objets équipés.

▶ Voici mes meilleurs choix pour les mages, listés ci-dessous :

Liste des tablettes
Nom du set de tablettes Fragments de runes requis Coût d'activation Effets
Épisode 17
Wing Set

Aries
Papila Triples
Garden Beautification
Heart Hunter Sanare
Bookworm

1500 x 1000103.png Varmeal Ticket (1000103)
7 x 1000104.png Magical Soapstone (1000104)
200 x 1001282.png Imperfect Rune (1001282)
3 x 1001283.png Perfect Rune (1001283)

2 pièces : Tous les 3 niveaux d'amélioration : Atk + 3, Matk + 3 ; Tous les 5 niveaux d'amélioration : MaxHP + 1%, MaxSP + 1%
4 pièces : MaxHP + 1%, MaxSP + 1%, Atk + 15, Matk + 15 supplémentaires
5 pièces : MaxHP + 3%, MaxSP + 3%, Atk + 45, Matk + 45 supplémentaires

Doubtful Components Set

Doubtful Components (Melee)
Doubtful Components (Long Ranged)
Doubtful Components (Magic)
Doubtful Components (Hidden Weapon)

75 x 25669.png Unknown Parts (25669)
35 x 25723.png Cor Core (25723)
5 x 25668.png Broken Weapon (25668)
150 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)

2 pièces : Tous les 3 niveaux d'amélioration : Atk + 2, Matk + 2
4 pièces : Augmente les dégâts physiques et magiques contre tous les ennemis de toutes tailles de 1%, Atk + 10, Matk + 10

Mutant Set

Plaga
Dolor
Venenum

80 x 25669.png Unknown Parts (25669)
35 x 25723.png Cor Core (25723)
15 x 25668.png Broken Weapon (25668)
150 x 1001282.png Imperfect Rune (1001282)
2 x 1001283.png Perfect Rune (1001283)

2 pièces : Tous les 5 niveaux d'amélioration : Réduit le temps d'incantation variable de 1%
3 pièces : Augmente les dégâts magiques de propriété neutre de 3%

Spell Addict Set

Hot Red Pepper
Spell Addict
Spell Sphere
Spell Overload

850 x 1000103.png Varmeal Ticket (1000103)
3 x 1000104.png Magical Soapstone (1000104)
150 x 1001282.png Imperfect Rune (1001282)
3 x 1001283.png Perfect Rune (1001283)

2 pièces : Matk + 15, tous les 3 niveaux d'amélioration : Matk + 3
3 pièces : Augmente les dégâts magiques de toutes les propriétés de 1%
4 pièces : Augmente en plus les dégâts magiques de toutes les propriétés de 4%

Épisode 18
False Magician Set Adulter Fides Book

Adulter Fides Magical


Adulter Fides Rhythm

950 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


1 x 1001283.png Perfect Rune (1001283)

2 pièces : Pour chaque 5 améliorations : Dégâts magiques de tous les éléments +1%

3 pièces : Dégâts magiques de tous les éléments +3%

Lava Zone Set Rakehand

Lava and Ash


Hot Volcaring

850 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


1 x 1001283.png Perfect Rune (1001283)

2 pièces : Dégâts magiques d'Ombre +3%

3 pièces : Dégâts magiques de Terre +3%, Pour chaque 3 améliorations : Dégâts magiques de Feu +2%

Burning Fang Set Hot Volcaring

Burning Fang


Lava and Ash

1250 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


1 x 1001283.png Perfect Rune (1001283)

2 pièces : Lorsque vous infligez des dégâts : 2% de chance de récupérer 200 SP par seconde pendant 4 secondes

3 pièces : Consommation de SP -5%, Pour chaque 3 améliorations : Consommation de SP -2%

Demigod Set ⭐️ Demigod

Phantom Kite


Grey Wolf

1250 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


2 x 1001283.png Perfect Rune (1001283)

2 pièces : Dégâts contre la classe Boss +10%

3 pièces : Dégâts contre la classe Boss +15%, Pour chaque 3 améliorations : Dégâts contre la classe Boss +3%

Épisode 19
Glacier Weapon Set Glacier Blade
Glacier Crusher
Glacier Graver
Glacier Piercer
Glacier Caster
Glacier Marksman
450 x 1000608.png Flower Petals (1000608)
75 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)
2 pièces : ATK +35, MATK +35

4 pièces : P.ATK +2, S.MATK +2, Pour chaque 5 améliorations : P.ATK +1, S.MATK +1
6 pièces : Dégâts physiques de mêlée +4%, Dégâts physiques à distance +4%, Dégâts magiques de tous les éléments +3%

Fusion Set Fusion
Transformation
1550x 1000608.png Flower Petals (1000608)
200 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)
2 pièces : S.MATK +15, Résistance élémentaire totale -15%, Pour chaque 3 améliorations : Résistance élémentaire totale +3%, Dégâts magiques de Poison et de Feu +4%
Basement Set Family
Failure
Transformation
850 x 1000608.png Flower Petals (1000608)
150 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)
2 pièces : S.MATK +3, Coût en SP des compétences +5%, Pour chaque 5 améliorations : Dégâts magiques d'Eau et de Poison +1%, Dégâts magiques de Ténèbres et de Feu +1%

3 pièces : Dégâts magiques d'Eau et de Poison +5%, Dégâts magiques de Ténèbres et de Feu +5%, Coût en SP des compétences -5%

EVT
21st Anniversary Set Night Market Poring
Night Market Lunatic
Night Market Fabre
Night Market Food
21 x 1001282.png Imperfect Rune (1001282) 2 pièces : Tous les 3 niveaux d'amélioration : Atk + 1, Matk + 1

3 pièces : Augmente le taux de récupération de HP de Monster Bread et Poring Kombucha de 100%
4 pièces : Atk + 10, Matk + 10 supplémentaires

22nd Anniversary Set Night Market Poring
Night Market Lunatic
Night Market Fabre
Night Market BeBe
Night Market Coco
Night Market Food
22 x 1001282.png Imperfect Rune (1001282) 2 pièces : Tous les 3 niveaux d'amélioration : Atk + 1, Matk + 1

4 pièces : Atk +10, Matk +10
5 pièces : Tous les 5 niveaux d'amélioration : Vitesse d'attaque +1%, Temps d'incantation variable -1%
6 pièces : MHP +1000 MSP +500, Pour chaque 3 améliorations : MHP +100, MSP +10

Vous pouvez le trouver et l'activer dans la salle d'amélioration d'équipement (@go 50) (grademk 50, 179)


Consommables

Les mages adooorent les potions, laquelle est votre préférée ?~

Consommables 🥃

Allez, buvez ceci~ uwu

🍾 Voici tous les consommables qui nous donneront l'avantage pour remporter la bataille !

Liste de tous les indispensables
Consommable 🧃 Description 📃 Où l'obtenir ❓
657.png Berserk Potion (657) A very special potion that enrages the character and turns him into a berserker and increases the character's attack speed.
_______________________
Type: Stat booster
Effect: Increases attack speed
_______________________
Class Restrictions:
Swordsman, Merchant and Wizard classes; Rogue and Magician
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 20
Required Level: 85
N'importe quel Tool Dealer🥤
12437.png Enrich Celermine Juice (12437) A juice that made of various potions.
_______________________
Type: Stat booster
Effect: Reduces After Attack Delay by 10%
_______________________
The effect will not disappear even if the character dies.
500 Seconds

_______________________
Type: Usable
Position: Unknown
Weight: 5
Special Pharmacy
100233.png Blue Herb Activator (100233) A blue solution made by mixing a solution extracted from a Blue Herb with powder of a Seed of Yggdrasil.
_______________________
Effect: Increases Magical Damage with every element by 15%.
_______________________
The effect will not disappear even if the character dies.
500 Seconds

_______________________
Type: Healing
Position: Unknown
Weight: 3
Special Pharmacy
12215.png Level 10 Blessing Scroll (12215) A scroll in which a single use of Level 10 Blessing has been recorded.
_______________________
Type: Magic scroll
Cast: Level 10 Blessing

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
12216.png Level 10 Increase Agility Scroll (12216) A scroll in which a single use of Level 10 Increase Agility has been recorded.
_______________________
Type: Magic scroll
Cast: Level 10 Increase Agility

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
12218.png Level 5 Assumptio Scroll (12218) A scroll in which a single use of Level 5 Assumptio has been recorded.
_______________________
Type: Magic scroll
Cast: Level 5 Assumptio

_______________________
Type: Usable
Position: Unknown
Weight: 1
Œufs d'événement🥚 ou Cash Shop💰
22511.png Fenrir's Power Card (22511) It temporarily endows its user with Fenrir's power.
MATK +25, -50% Fixed Casting.
Lasts for 5 minutes.

_______________________
Type: Usable
Position: Unknown
Weight: 1
(dali 97, 141) ou (dali02 81, 61)
12710.png Guyak Pudding (12710) Once eat the pudding while it's cold, it soothes summer heat for a while.
_______________________
Type: Supportive
Effect: Increases movement speed
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 20
Œufs d'événement🥚 ou Cash Shop💰 ou Machines à sous🎰
14601.png Tyr's Blessing (14601) A potion that possesses the spirit of Tyr, the god of battle.
_______________________
Effect:
ATK and MATK +20
HIT and FLEE +30
_______________________
The effect will not disappear even if the character dies.
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
23204.png Brilliant Protection Scroll (23204) A scroll that greatly increases the physical and magical defenses for a certain period of time, helping to increase the survival rate.
_______________________
Effect:
DEF +500
MDEF +200
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPC's below to craft a True Brilliant Protection Scroll:
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Œufs d'événement🥚 ou Cash Shop💰
12414.png Guarana Candy (12414) A candy made of guarana fruit. don'teat too much at once beacuse it increases concentration.
_______________________
Type: Stat booster
Effect: Reduces After Attack Delay by 10%, Cast Level 5 Increase Agi
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(brasilis 187, 161)
22754.png Transformation Scroll (Necromancer) (22754) Over a period of time this scroll transforms you into a Necromancer.
During transformation:
MATK +50

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
22755.png Transformation Scroll (Wind Ghost) (22755) Over a period of time this scroll transforms you into a Wind Ghost.
During transformation:
MATK +50

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
22750.png Transformation Scroll (Horn Scaraba) (22750) Over a period of time this scroll transforms you into a Horn Scaraba.
During transformation:
ASPD +2
HIT +10

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
22751.png Transformation Scroll (Wanderer) (22751) Over a period of time this scroll transforms you into a Wanderer.
During transformation:
ASPD +2
HIT +10

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
11592.png Trans Candy Red (11592) Transform user into Bloody Murderer for 10 minutes.
During transformation: MaxHP +20%.
_______________________
Restores about 45 HP.

_______________________
Type: Healing
Position: Unknown
Weight: 3
(moc_para01 52, 31) ou Œufs d'événement🥚
23016.png Grudge Fragment (23016) Unstable material made up of powerful vicious mind. There are so many feelings mixed up, may cause problem if you touch it.

_______________________
Type: Usable
Position: Unknown
Weight: 0.1
(lighthalzen 320, 218)
12424.png HP Increase Potion (Large) (12424) A big bottle of potion that can increases MaxHP.
_______________________
Type: Restorative
Heal: 5% HP
Effect: Considerably increases MaxHP
_______________________
The effect will not disappear even if the character dies.
500 Seconds

_______________________
Type: Usable
Position: Unknown
Weight: 8
Special Pharmacy
12427.png SP Increase Potion (Large) (12427) A big bottle of potion that increases MaxSP.
_______________________
Type: Restorative
Heal: 8% SP
Effect: Considerably increases MaxSP
_______________________
The effect will not disappear even if the character dies.
500 Seconds

_______________________
Type: Usable
Position: Unknown
Weight: 8
Special Pharmacy
14600.png Mental Potion (14600) A potion that refill your spirit.
_______________________
Effect:
MaxSP +10%
Decreases SP Consumption by 10%
Increases movement speed for 10 minutes.
_______________________
The effect will not disappear even if the character dies.
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
14766.png Limited Power Booster (14766) A booster that increases your power significantly.
_______________________
ATK & MATK +30
ATK & MATK +1%
HIT & FLEE +30
ASPD +1
Decreases SP Consumption by 5%.
Decreases Fixed Casting Time by 30%.
(Only the highest effect of increase/decrease percentage effect is applied to Fixed Casting Time.)
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the NPCs below to create a True Limited Power Booster.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
23475.png Infinity Drink (23475) An Infinity Drink which you can feel infinite energy from.
_______________________
Effect:
MaxHP and MaxSP +5%
Increases Critical, Ranged Physical and Magical Damage with every element by 5%.
Casting cannot be interupted.
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPCs to make a True Infinity Drink.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
12796.png Red Booster (12796) A Magical booster which activates the body energy in order to combat better.
_______________________
Effect:
Increases ATK and MATK by 30.,
Increases Attack Speed by 5%.,
Decreases Variable Casting Time by 5%.
Decreases MaxHP and MaxSP by 10%.
When attacking, Concentration Level 3 will be casted with a certain chance.
(If the character has the skill higher than Lv 3, the skill will be casted with the reached Level)
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Red Booster.
<NAVI>
Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
12684.png Enhanced ASPD Potion (12684) The Bonus ASPD is affected by character's AGI point
If this potion is used with those other ASPD up potion, the effect will be maximized.
_______________________
Effect:
Increases Attack Speed.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Enhanced ASPD Potion.
<NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
50035.png The One Potion (50035) A potion containing the condensed blessings of many gods.
_______________________
Effect:
MaxHP -5%
MaxSP +5%
Recovers 5% of MaxHP and MaxSP every 5 seconds.
DEF +500
MDEF +200
All Basic Stats +10
ATK and MATK +80
ATK and MATK +1%
HIT and FLEE +60
Increases Critical, Ranged Physical and Magical Damage with every element by 5%.
Increases Attack Speed by 5%.,
ASPD +1
The Bonus ASPD is affected by character's AGI points
If this potion is used with other ASPD up potions, the effect will be maximized.
Casting cannot be interupted.
Decreases SP Consumption by 15%.
Decreases Variable Casting Time by 5%,
Decreases Fixed Casting Time 30%.
Physical or magical attacks have a certain chance to auto cast Level 3 Improve Concentration. (If you learned a higher Level, it will auto cast that Level instead.)
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPC's below to craft a True One Potion:
<NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
23203.png Small Mana Potion (23203) A small bottle of sap from the petals of Yggdrasil. It is said to be effective in mana regeneration.
_______________________
Effect:
Recovers 5% of MaxSP every 5 seconds.
_______________________
The effect does not activate in Berserk.
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPC's below to craft a True Small Mana Potion:
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
14534.png Small Life Potion (14534) A small bottle of Yggdrasil Tree Sap that is effective on healing wounds.
_______________________
Effect:
Recovers 5% of MaxHP every 5 seconds.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Small Life Potion.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
14535.png Medium Life Potion (14535) A sizeable bottle of Yggdrasil Tree Sap that is effective on healing wounds.
_______________________
Effect:
Recovers 7% of MaxHP every 4 seconds.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Medium Life Potion.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
12832.png Mysterious Life Potion (12832) A potion that created from concentrated Life Potion and other recovery potions.
_______________________
Effect:
Recovers 4% of MaxHP every 3 seconds.
_______________________
This item cannot be used in Berserk state.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Mysterious Life Potion.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
12883.png Almighty (12883) Created from all ultimate ingredients.
_______________________
Effect:
All Basic Stats +10
ATK and MATK +30
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Almighty.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) ou Cash Shop💰
12430.png Warg Blood Cocktail (12430) A deep red colored cocktail containing wolf's blood.
_______________________
Type: Cooked Food
Effect: INT +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12432.png Siroma Icetea (12432) Fantastic combination of transparent ice and tea.
_______________________
Type: Cooked Food
Effect: DEX +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12433.png Drosera Herb Stew (12433) One of the best delicacies in Arunafeltz that has a chewy texture.
_______________________
Type: Cooked Food
Effect: AGI +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12431.png Minor Brisket (12431) Meat of a Minor's head. Famous for it's soft and tender textures.
_______________________
Type: Cooked Food
Effect: VIT +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12118.png Fireproof Potion (12118) A potion that will
temporarily increase
the user's resistance
to the Fire element
at the cost of increasing
damage from the Water
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Fire resistances +20%
Water resistance -15%
20 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
Prepare Potion ou 4389.png Plasma Card (4389)
12119.png Coldproof Potion (12119) A potion that will
temporarily increase
the user's resistance
to the Water element
at the cost of increasing
damage from the Wind
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Water resistances +20%
Wind resistance -15%
20 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
Prepare Potion ou 4389.png Plasma Card (4389)
12121.png Thunderproof Potion (12121) A potion that will
temporarily increase
the user's resistance
to the Wind element
at the cost of increasing
damage from the earth
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Wind resistances +20%
Earth resistance -15%
20 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
Prepare Potion ou 4389.png Plasma Card (4389)
12120.png Earthproof Potion (12120) A potion that will
temporarily increase
the user's resistance
to the earth element
at the cost of increasing
damage from the Fire
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Earth resistances +20%
Fire resistance -15%
20 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
Prepare Potion ou 4389.png Plasma Card (4389)
1100005.png Concentrated Golden Syrup Potion (1100005) Potion created by mixing White Syrup and Yellow Syrup and then
concentrating it once more.
It became lighter and the efficiency of use was also increased.
However, since it is a highly concentrated potion, there are some restrictions on taking it.
_______________________
Effect: Recovers 2750 HP

_______________________
Type: Healing
Position: Unknown
Weight: 0.2
Required Level: 180
Special Pharmacy
1100004.png Concentrated Blue Syrup Potion (1100004) Potion created by concentrating Blue Syrup once more.
It became lighter and the efficiency of use was also increased.
However, since it is a highly concentrated potion, there are some restrictions on taking it.
_______________________
Effect: Recovers 360 SP

_______________________
Type: Healing
Position: Unknown
Weight: 0.2
Required Level: 120
Special Pharmacy
607.png Yggdrasil Berry (607) Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life.
_______________________
Type: Restorative
Heal: 100% HP, 100% SP
4 Seconds

_______________________
Type: Healing
Position: Unknown
Weight: 30
(yuno 215, 344)
102803.png Force Booster (102803) A booster that draws out hidden power to enhance special stats, attack power, and magic power.
For 30 minutes: All Trait Stats +5, P.ATK +10, S.MATK +10.
_______________________
The effect will not disappear even if the character dies.

_______________________
Type: Usable
Position: Unknown
Weight: 1
Cash Shop💰
102985.png Speed Booster (102985) A booster that draws out hidden power to enhance movement speed, evasion rate, and attack speed.
For 30 minutes: FLEE +50, ASPD +1, increases Movement Speed.
Warning! Does not stack with existing movement speed increases from Agility Up, Moonlight Flower Card, etc.!
_______________________
The effect will not disappear even if the character dies.

_______________________
Type: Usable
Position: Unknown
Weight: 1
Cash Shop💰


Familiers

Si vous mourez, vous perdrez de l'intimité D:

Compagnons 🐶

Quel genre de familier bizarre est-ce...

🐈 Veillez à bien nourrir vos familiers, j'ai listé tous les compagnons qui sont les mieux adaptés pour nous, les mages !

Apprivoisement
Familier 🐸 Où l'obtenir ❓ Description 📃
2995.png
Abandoned Teddy Bear (2995)
Evolved Teddy Bear

300 7442.png Cursed Seal (7442)

50 724.png Cursed Ruby (724)

3 23189.png Small Doll Needle (23189)

1 4340.png Teddy Bear Card (4340)

An egg in which an Abandoned Teddy Bear cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MaxSP +50
_______________________
When intimacy is Neutral:
MaxSP +100
_______________________
When intimacy is Cordial:
MaxSP +150
Random chance to restore 30 SP per second for 5 sec by when dealing magical damage.
_______________________
When intimacy is Loyal:
MaxSP +150
Random chance to restore 40 SP per second for 5 sec by when dealing magical damage.
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1301.png
Am Mut (1301)
Evolved Dokebi

3 637.png Old Broom (637)

3 981.png Violet Dyestuffs (981)

300 1021.png Dokebi Horn (1021)

3 969.png Gold (969)

An egg in which an Am Mut cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MATK +1%
_______________________
When intimacy is Neutral:
MATK +2%
_______________________
When intimacy is Cordial:
MATK +3%
_______________________
When intimacy is Loyal:
MATK +4%
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1735.png
Alicel (1735)
Evolved Teddy Bear

100 518.png Honey (518)

50 7449.png Bloody Page (7449)

500 7317.png Rusty Screw (7317)

1 4340.png Teddy Bear Card (4340)

An egg in which a Alicel pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
Decreases Variable Casting Time by 2%.
_______________________
When intimacy is Neutral:
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Cordial:
Decreases Variable Casting Time by 4%.
Increases Magical Damage with Neutral element by 3%.
_______________________
When intimacy is Loyal:
Decreases Variable Casting Time by 5%.
Increases Magical Damage with Neutral element by 5%.
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1107.png
Baby Desert Wolf (1107)
628.png Well-Dried Bone (628) An egg in which a Baby Desert Wolf cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +1
MaxSP +50
_______________________
When intimacy is Loyal:
INT +2
MaxSP +75
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
21334.png
Bacsojin (21334)
Evolved Wicked Nymph

50 12002.png Level 5 Heal (12002)

3 4202.png Civil Servant Card (4202)

3 4258.png Wicked Nymph Card (4258)

3 4272.png Zhu Po Long Card (4272)

3 4328.png Hyegun Card (4328)

3 4373.png Chung E Card (4373)

An egg in which a Bacsojin pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MaxSP +2%
_______________________
When intimacy is Neutral:
MaxSP +3%
Decreases After Cast Delay by 1%.
_______________________
When intimacy is Cordial:
MaxSP +4%
Decreases After Cast Delay by 2%.
_______________________
When intimacy is Loyal:
MaxSP +5%
Decreases After Cast Delay by 3%.
_______________________
Diet: Luxurious Pet Food

_______________________
Type: Petegg
Position: Unknown
21965.png
Copo (21965)
102202.png Chubby Ice Gangu (102202) An egg that contains a Copo Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial, Atk + 1%, Matk + 1%.
_______________________
When intimacy is Loyal, Atk + 2%, Matk + 2%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1272.png
Dark Lord (1272)
Evolved Dark Illusion

10x 4169.png Dark Illusion Card (4169)
10x 4141.png Evil Druid Card (4141)
10x 4171.png Dark Priest Card (4171)
5x 7925.png Powerful Dimensional Essence (7925)

An egg that contains a Dark Lord Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy
Increases shadow property magical damage by 3%.
_______________________
When intimacy is Neutral
Increases shadow property magical damage by 5%.
_______________________
When intimacy is Cordial
Increases shadow property magical damage by 7%.
_______________________
When intimacy is Loyal
Increases shadow property magical damage by 7%
Increases movement speed.
_______________________
Diet: Luxurious Pet Food

_______________________
Type: PetEgg
Position: Unknown
1198.png
Dark Priest (1198)
100796.png Dark Bible (100796) An egg that contains a Dark Priest Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Int + 1
Increase magical damage against holy property enemies by 3%.
_______________________
When intimacy is Loyal:
Int + 2
Increase magical damage against holy property enemies by 5%.
_______________________
Diet: Evil Dark Water

_______________________
Type: Petegg
Position: Unknown
1302.png
Dark Illusion (1302)
Evolved Dark Priest

500x 7005.png Skull (7005)
1x 2608.png Rosary (2608)
5x 1009.png Hand of God (1009)
10x 4171.png Dark Priest Card (4171)

An egg in which a Dark Illusion pet rests. Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
Decreases Variable Casting Time by 2%.
_______________________
When intimacy is Neutral:
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Cordial:
Decreases Variable Casting Time by 4%.
Increases Magical Damage with Shadow element by 3%.
_______________________
When intimacy is Loyal:
Decreases Variable Casting Time by 5%.
Increases Magical Damage with Shadow element by 5%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1106.png
Desert Wolf (1106)
Evolved Baby Desert Wolf

300 7030.png Claw of Desert Wolf (7030)

20 919.png Animal Skin (919)

3 628.png Well-Dried Bone (628)

1 4082.png Desert Wolf Card (4082)

An egg in which a Desert Wolf pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy:
Int + 1
MaxSP + 50
_______________________
When intimacy is Neutral:
Int + 2
MaxSP + 75
_______________________
When intimacy is Cordial:
Int + 3
MaxSP + 105
Increases earth property magical damage by 3%.
_______________________
When intimacy is Loyal:
Int + 4
MaxSP + 130
Increases earth property magical damage by 5%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1110.png
Dokebi (1110)
637.png Old Broom (637) An egg in which a Dokebi cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MATK +1%
_______________________
When intimacy is Loyal:
MATK +2%
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1005.png
Familiar (1005)
101331.png Assorted Fruit Trap (101331) An egg in which a Familiar pet rests. Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +3
Increases resistance to Curse status by 10%.
_______________________
When intimacy is Loyal:
INT +5
Increases resistance to Curse status by 20%.
_______________________
Diet: Complex Fruit Juice

_______________________
Type: PetEgg
Position: Unknown
1303.png
Giant Hornet (1303)
Evolved Hornet
80x 518.png Honey (518)
50x 526.png Royal Jelly (526)
200x 7121.png Honey Pot (7121)
300x 7163.png Hard Feeler (7163)
10x 4019.png Hornet Card (4019)
An egg that contains a Giant Hornet Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy
Decreases Variable Casting Time by 2%.
_______________________
When intimacy is Neutral
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Cordial
Decreases Variable Casting Time by 4%.
Increases Magical Damage with Wind element by 3%.
_______________________
When intimacy is Loyal
Decreases Variable Casting Time by 5%.
Increases Magical Damage with Wind element by 5%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1768.png
Gloom Under Night (1768)
Evolved Hodremlin

3 4409.png Agav Card (4409)

3 4410.png Echio Card (4410)

3 4412.png Isilla Card (4412)

3 4413.png Hodremlin Card (4413)

3 4414.png Seeker Card (4414)

50 7340.png Will of the Darkness (7340)

An egg in which a Gloom Under Night pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MATK +10
_______________________
When intimacy is Neutral:
MATK +20
_______________________
When intimacy is Cordial:
MATK +30
Increases Magical Damage with Ghost and Fire element by 5%.
_______________________
When intimacy is Loyal:
MATK +40
Increases Magical Damage with Ghost and Fire element by 7%.
_______________________
Diet: Luxurious Pet Food

_______________________
Type: Petegg
Position: Unknown
1004.png
Hornet (1004)
102723.png Beehive Box (102723) An egg that contains a Giant Hornet Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial
Decreases Variable Casting Time by 1%.
Increases Magical Damage with Wind element by 1%.
_______________________
When intimacy is Loyal
Decreases Variable Casting Time by 2%.
Increases Magical Damage with Wind element by 2%.
_______________________
Diet: Apple Pudding

_______________________
Type: PetEgg
Position: Unknown
21965.png
Copo (21965)
102202.png Chubby Ice Gangu (102202) An egg that contains a Copo Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial, Atk + 1%, Matk + 1%.
_______________________
When intimacy is Loyal, Atk + 2%, Matk + 2%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
20574.png
Mutating White Knight (20574)
  1. OGH CM Machine
  2. L'œuf est drop par Mutated White Knight
An egg that contains a Mutating White Knight Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial, Atk + 1%, Matk + 1%.
_______________________
When intimacy is Loyal, Atk + 2%, Matk + 2%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1026.png
Munak (1026)
636.png No Recipient (636) An egg in which a Munak cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +1
DEF +1
_______________________
When intimacy is Loyal:
INT +2
DEF +2
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1404.png
Miyabi Ningyo (1404)
12366.png Girl Doll (12366) An egg in which a Miyabi Ningyo cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +1
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Loyal:
INT +2
Decreases Variable Casting Time by 5%.
_______________________
Diet: Well Ripened Berry

_______________________
Type: Petegg
Position: Unknown
20373.png
Rigid Nightmare Terror (20373)
Evolved Nightmare Terror

100 510.png Blue Herb (510)

100 935.png Shell (935)

500 7120.png Burning Horseshoe (7120)

1 4166.png Nightmare Terror Card (4166)

An egg in which a Rigid Nightmare Terror pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
INT +1
_______________________
When intimacy is Neutral:
INT +2
_______________________
When intimacy is Cordial:
INT +3
MaxSP +1%
Prevents Sleep status.
_______________________
When intimacy is Loyal:
INT +4
MaxSP +3%
Prevents Sleep status.
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1782.png
Roween (1782)
23258.png Stinky Rotten Meat (23258) An egg in which a Roween cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Increases Magical Damage with Wind element by 2%.
_______________________
When intimacy is Loyal:
Increases Magical Damage with Wind element by 3%.
_______________________
Diet: Rotten Meat

_______________________
Type: Petegg
Position: Unknown
1010.png
Willow (1010)
23257.png Old Tree's Dew (23257) An egg in which a Willow cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +2
_______________________
When intimacy is Loyal:
INT +3
_______________________
Diet: Fine-grained Trunk

_______________________
Type: Petegg
Position: Unknown
20390.png
White Knight (20390)
⭐️
Evolved Mutated White Knight

100 25509.png Shiny Round Shell (25509)

100 1000831.png Shiny Seaweed Stem (1000831)

200 1000263.png Fragment of Good Will (1000263)

2 4608.png White Knight Card (4608)

2 27384.png Mutating White Knight Card (27384)

An egg that contains a White Knight Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy, Matk + 2%.
_______________________
When intimacy is Neutral, Matk + 3%.
_______________________
When intimacy is Cordial, Matk + 4%, S.Matk + 1
Increases magical damage against boss monsters by 3%.
_______________________
When intimacy is Loyal, Matk + 5%, S.Matk + 2
Increases magical damage against boss monsters by 5%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown

Montée de niveau

Mourir fait perdre des points d'expérience, soyez prudent !~

Lieux de montée de niveau 💡

Vous pouvez obtenir 1 Beginner Manual gratuit au début, alors utilisez-le judicieusement !

N'oubliez pas d'apporter et d'utiliser 12208.png Battle Manual (12208)

Niveau ↗️ Donjon 🌋 Quêtes disponibles 🧾
1 - 40 Anthell Dungeon 1 🦟 Aucune
40 - 70 Orc Dungeon 1 👹 Eden Board Quest
70 - 99 Glastheim Monastery 👻 Eden Board Quest
100 - 130 Illusion of Moonlight 🦊 Main Office Board Quest
130 - 160 Illusion of Vampire 🦇 Main Office Board Quest
160 - 200 Illusion of Labyrinth 🐍 Main Office Board Quest
200 - 230 Illusion of Underwater 2 🦀 Main Office Board Quest
230 - 240 Abyss Lake 4 🐉 Main Office Board Quest & Eden Board Quest
240 - 250 Varmundt's Biosphere A & B 🦖 Main Office Board Quest & Eden Board Quest
250 - 260 Power Twisted Plains 🐎 Main Office Board Quest
260 - 275 Varmundt's Biosphere Depth ou Varmundt's Biosphere Depth 2 🐊 Main-Office Board Quest

Vous pouvez obtenir des Field Manual ou 12263.png [Bound] Battle Manual (12263) à la (moc_para01 52, 31) Eden Machine qui coûte x20 25223.png Eden Coin (25223)

💡Vous pouvez aussi attendre l'événement EXP (Bonus +50 % d'exp en plus), vous pouvez vérifier cela auprès du PNJ Capoo situé ici : (neustadt 113, 116)

Difficulté des Instances

Les Instances drop Antiquity ! assurez-vous de terminer les dungeons !

N'oubliez pas de vous buffer avant d'entrer ! (encore mieux si vous avez une party ou des amis de guilde avec qui jouer)

J'ai listé toutes les instances possibles que vous pourriez vouloir farmer au fur et à mesure de votre progression dans le jeu

Instances 💰

  • Les épisodes sont regroupés approximativement selon leur date de sortie et la progression du jeu.
  • Les Instances de chaque palier sont approximativement classées selon le moment où vous devriez les tenter.
  • Les paliers Rouge et Violet (Nightmare/Extreme/Expert) sont typiquement du contenu end-game.
  • Certaines instances peuvent paraître plus faciles ou plus difficiles en raison des mises à jour et des buffs/nerfs.
  • Prenez en compte la progression de votre équipement et la composition de votre party lorsque vous tentez des difficultés plus élevées.

De plus, vous pouvez consulter ce Guide sur combien vous pouvez farmer/gagner par 30 minutes ou gum dans différents types de scénarios : https://wiki.muhro.eu/Farming_Items

Ceci est un guide général sur le leveling et le farming, destiné aux nouveaux joueurs créant leur premier personnage sur ce serveur : https://wiki.muhro.eu/The_Road_to_a_Billion_Zeny_-_Newbie_Leveling/Farming_Guide

Instances que vous pouvez farmer par Épisodes / Difficulté
Nightmare Mode
(Party requise)
Tomb of Remorse • Constellation Tower • Airship Destruction • Simulation Battle • Hall of Life • Lake of Fire • Final Battle
Extreme Mode
(Party parfois nécessaire)
Memories of Thanatos • Geffen Night Arena • Immortal • Alice Twisted Madness • Airship Crash • Sunken Tower
Expert Mode
(Party uniquement si nécessaire)
Old Glast Heim Challenge Mode • Villa of Deception • Sticky Sea
Very Hard Mode Fall of Glastheim • Water Garden • Lost in Time • Hidden Flower Garden
Hard Mode Old Glast Heim • Horror Toy Factory • Temple God • Morses Cave • Bios Island• Infinite Space • Faceworms Nest • Endless Cellar / Endless Tower • Geffen Magic Tournament • Cor Mission • OS Mission
Normal Mode Devil Tower • Geffen Magic Tournament • Central Laboratory • Last Room • Bioresearch Laboratory • Charleston Crisis • Friday • Heart Hunter War Base • Sky Fortress • Wolfchev's Laboratory • Room of Consciousness • King's Heels • Dreams and Shadows
Easy Mode Sealed Shrine • Sarah and Fenrir • Sanctuary Purification • Airship Raid • Hey! Sweety! • Nightmarish Jitterbug • Sarah's Memory • Werner's Laboratory • Half-Moon in the Daytime • Deserted Island
Novice Mode Nidhoggur's Nest • Hazy Forest • Octopus Cave • Iwin Patrol • Bakonawa Lake • Buwaya Cave • Malangdo Culvert • Orc's Memory • Bangungot Hospital • Overlook Water Dungeon
Beginner Mode Poring Village • Wave Mode

💡N'oubliez pas de prendre les quêtes d'instances et de les soumettre après les avoir terminées, vous pouvez vérifier cela auprès du PNJ Daily Instance Board situé ici :(main_office 123, 53)

Jouabilité

Merci d'avoir regardé owo

Gameplays de Mage 🎥

Voici quelques petites vidéos que j'ai réalisées avec cette classe.

0.jpg 0.jpg (Bientôt)
(Bientôt) (Bientôt) (Bientôt)
(Bientôt) (Bientôt) (Bientôt)


Galerie

La beauté et l'intelligence~

Arts du Mage 📸

Admirez ! les majestueux lanceurs de sorts de Midgard !

Versions Chibi

Sprites

Un Wizard à la mode est le meilleur des wizards !

Tenues 👗

Vous pouvez changer librement votre tenue via 50010.png Alternate Outfit Coupon (50010) et l'utiliser auprès du PNJ styliste
(Vous obtenez ce coupon au Cash Shop, ou auprès d'un autre joueur)


Palettes 👘

Voici la liste des palettes de couleurs que vous pourriez consulter pour vos looks à assortir !
(L'image fournie concerne les sprites masculins et féminins)

Sprites et tenues de Mage
1er 2e Transcendant 3e 3e alternatif (j) 3e (ancien) 4e
Magician Wizard High Wizard Warlock Warlock alternatif Warlock ancien Arch Mage


Acronymes

Vous êtes un wizard ! Mémorisez !

Glossaire 📝

Je pense que vous voudrez peut-être savoir comment les joueurs ou les gens l'appellent au fil du temps~ (TERMES RO)

Acronymes de sorts / compétences :

Acronyme Signification Description
AMP Mystical Amplification Compétence d'amplification des dégâts magiques
ACD After Cast Delay Délai avant de pouvoir lancer le sort suivant
SW Safety Wall Sort de barrière protectrice au sol
EC Energy Coat Bouclier magique défensif
QM Quagmire Malus de déplacement au sol
CL Chain Lightning Dégâts de foudre qui se propagent entre les cibles
CR Crimson Rock Sort de dégâts de zone basés sur le feu
SE Soul Expansion Dégâts magiques de propriété Ghost
FM Frosty Misty Sort de contrôle de zone basé sur la glace
SG Storm Gust Puissant sort de zone de tempête de glace
JF Jack Frost Sort de contrôle de foule basé sur la glace
ES Earth Strain Dégâts de zone basés sur la terre
TV Tetra Vortex Puissant sort multi-élémentaire
IT Intense Telekinesis Sort de dégâts psychiques
FS Freezing Spell Contrôle de foule basé sur la glace
GAN Ganbantein Sort de champ anti-magie
WI White Imprison Sort d'immobilisation de cible
MOA Marsh of Abyss Malus de vitesse de déplacement/d'attaque
DL Drain Life Sort de drain de HP
LoV Lord of Vermilion Puissant sort de zone de foudre
MS Meteor Storm Dégâts de zone basés sur le feu
FW Fire Wall Sort de contrôle de barrière de feu
FB Fire Bolt Sort de dégâts de feu de base
CB Cold Bolt Sort de dégâts de glace de base
LB Lightning Bolt Sort de dégâts de foudre de base
FP Fire Pillar Sort de contrôle basé sur le feu
JP Jupiter Thunder Série de sorts de foudre avancés
WB Water Ball Sort de dégâts d'élément Eau

Noms de classes

Acronyme Signification Description
WL Warlock Spécialiste avancé des dégâts magiques
AM Arch Mage Lanceur de sorts avancé de soutien/offensif
WIZ Wizard Classe magique de base

Mécaniques de jeu

Acronyme Signification Description
CD Délai de rechargement/incantation Minuteur de réutilisation des sorts
AoE Zone d'effet Zone d'effet des sorts
ASPD Vitesse d'attaque par seconde Calcul de la vitesse d'attaque
BiS Meilleur choix d'équipement Choix d'équipement optimal
CC Contrôle de foule Capacité à contrôler/restreindre les ennemis
DEF Défense Statistique de défense physique
MDEF Défense magique Statistique de défense magique
MOD Modificateur/Modification Ajustements de statistiques/dégâts
DPS Dégâts par seconde Mesure des dégâts infligés
FCT Temps d'incantation fixe Partie du temps d'incantation non modifiable
VCT Temps d'incantation variable Partie du temps d'incantation réductible
CB Barre d'incantation Indicateur de progression de l'incantation
FT Pleine puissance État de performance maximale
HP Points de vie Points de vie
MATK Attaque magique Statistique de dégâts magiques
SP Points de sort/Mana Ressource magique
RES Résistance Résistance aux dégâts/effets
MDB Bonus de défense magique Défense magique basée sur l'INT
HCT Temps d'incantation total Temps d'incantation total (FCT + VCT)
MA Amplification magique Augmentation des dégâts magiques
MSP SP maximum Réserve de mana totale
SMATK S.MATK Trait de dégâts magiques du 4e job
SPR Récupération de SP Taux de régénération des SP
PPM Potions par minute Taux de consommation de potions

Termes d'équipement

Acronyme Signification Description
ESD Elemental Staffs/Damage Armes élémentaires
ROD Rod Arme de mage de base
2H Deux mains Arme de type bâton
MS Magic Stone Objet d'amélioration d'équipement

Effets de statut

Acronyme Signification Description
SR Résistance aux statuts Résistance au contrôle de foule
Silence Silence Empêche de lancer des sorts
SB Spell Break Interruption d'incantation
KB Knockback Déplacement forcé
SA Altération de statut Effets négatifs

Statistiques du personnage

Statistique Signification Description
INT Intelligence Statistique principale du mage
AGI Agilité Affecte la vitesse d'incantation
VIT Vitalité Statistique de vie et de défense

Ressources

Terme Signification Description
YGG Yggdrasil Berry Le fruit de la vie
Blue Syrup Blue Potion Objet de récupération de SP
Yellow Syrup White Potion Objet de récupération de HP

Astuces et conseils

Des tours dans mon sac, hein ?

N'oubliez pas tout ça...

Astuces de pro 📌

  • Saviez-vous que vous pouvez avoir les buffs Climax niveau 1, Crystal Impact et Climax niveau 4 de Destructive Hurricane actifs en même temps ?
  • Saviez-vous que les sorts de Spellbook lancés avec Release le sont toujours à la portée maximale, quel que soit le palier du spellbook ?
  • Saviez-vous que vous pouvez utiliser White Imprison sur vous-même pour annuler les dégâts entrants ? (Assurez-vous de maintenir shift en le ciblant sur vous-même)
  • Saviez-vous qu'utiliser Recognized Spell niveau 1 est plus efficace qu'un niveau 5 ?
  • Saviez-vous que vous pouvez annuler l'animation rigide (Hard Animation) de Mystical Amplification en utilisant First Aid juste après ?
  • Saviez-vous qu'on peut contourner l'Immunité magique grâce à Deadly Projection ?
  • Saviez-vous qu'un minimum de 185 ASPD et 40% ACD suffit pour la plupart des compétences d'Arch Mage ?
  • Saviez-vous que la réduction de dégâts de Energy Coat est basée sur vos SP restants actuels et non sur votre quantité maximale de SP ?
  • ⚠️ NE METTEZ AUCUN POINT DE COMPÉTENCE DANS Energy Conversion, JE RÉPÈTE, N'EN METTEZ AUCUN ! ⚠️

Modificateurs de vitesse d'attaque

Nous allons incanter et spammer plus vite !

ASPD du mage 🎈

ASPD (Poids)
Équipement 🔮 Vitesse d'attaque 📈 Depuis la 2e classe 2️⃣
🖐 Mains nues 151 +5
2142.pngBouclier -5 +3
510035.pngDague -7 -3
8908.pngRod (1h) -5 -2
2000.pngBâton (2h) -11 -2
ASPD (Consommables du Tool Dealer)
Potions ASPD 🧪 Utilisable ❔
645.png Concentration Potion (645) ✔️
656.png Awakening Potion (656) ✔️
657.png Berserk Potion (657) ✔️

(N'oubliez pas que vous ne pouvez utiliser qu'un seul type de ces objets ; ils ne se cumulent pas. Utilisez donc la plus élevée.)

Questions fréquentes

Pourquoi la mage féminine n'est-elle pas appelée Witch ?... (・_・;)

FAQ 🔍

Classe Mage - Questions fréquentes
Questions Réponses
▶ La classe Mage est-elle amusante à jouer ? Oui
▶ Vais-je regretter de jouer cette classe ? Non
▶ Sommes-nous bien positionnés dans la méta actuelle ? Oui
▶ Cette classe est-elle aussi efficace pour le contenu PvP [Siege] ? Oui
▶ Les grimoires sont-ils obligatoires ? Oui
▶ Les Mages peuvent-ils léviter ou voler ? Non
▶ Les Mages peuvent-ils jouer des rôles de tank/soutien ? Oui
▶ Faut-il plus de 2 neurones pour jouer ? Oui
▶ Combien de MATK/S.MATK dois-je viser ? Oui
▶ Dois-je utiliser Release Level 2 ? Non
▶ Est-il nécessaire de prendre Comet, même aux 4e jobs ? Oui
▶ Les Mages sont-ils une bonne classe de départ ou de farm ? Non
▶ Magic Crasher est-il bon ? Non
▶ Puis-je utiliser mon équipement de Mage sur d'autres classes magiques ? Oui
▶ Puis-je ignorer la DEX avec 100% de VCT ? Oui
▶ Puis-je rendre Mystical Amplification instantané ? Non
▶ Pouvons-nous rester corrects sans incantation instantanée ? Oui
▶ Pouvons-nous chasser les MvP en solo ? Oui
▶ 100% de MDEF Pierce est-il nécessaire ? Oui
▶ 193 d'ASPD est-il nécessaire ? Non

Mentions spéciales

Merci !

miyu frieren pat fern.gif

Merci d'avoir lu mon guide ! Vous êtes désormais prêt à devenir un mage puissant~ 🔮

Remerciements spéciaux 🎁

Schuuuubiiii 💐
Stacey 💐
Muh 💐
Rain 💐
Frieren 💐
et à tous les autres qui ont soutenu et respecté mon travail 💐

Voir aussi

📌 Mon profil : https://wiki.muhro.eu/User:Miyu/

📁 Guide du Mage : Miyu's Magical Adventures ✅ Vous êtes actuellement ici !~ ♥

📁 Guide de l'Imperial Guard : Devotion et Tank de Miyu

📁 Guide du Spirit Handler : Soigneur et Tank de Miyu

📁 Guide du Cardinal : Mediale et Tank de Miyu