Miyu's Magical Adventures Mage Guide/it: Difference between revisions
Machine translation (deepseek-flash) |
Machine translation (deepseek-flash) Tags: Mobile edit Mobile web edit |
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</table> | </table> | ||
<!-- Level 2 --> | <!-- Level 2 --> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <h3 style="font-size: 1.7em; color: #8A6444;">Livello 2 📘</h3> | ||
<table class="wikitable" style="text-align: center; background-color: #B28A6B; border: 1px solid #8A6444;"> | <table class="wikitable" style="text-align: center; background-color: #B28A6B; border: 1px solid #8A6444;"> | ||
<tr> | <tr> | ||
<th> | <th>🔰Difensivo →</th> | ||
<th rowspan="2">🔘Neutral</th> | <th rowspan="2">🔘Neutral</th> | ||
<th rowspan="2">🔵Water</th> | <th rowspan="2">🔵Water</th> | ||
| Line 1,223: | Line 1,222: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<th> | <th>⚔️Offensivo ↓</th> | ||
</tr> | </tr> | ||
<tr><td style="background-color: lightgray;">🔘Neutral</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>70%</td><td>100%</td></tr> | <tr><td style="background-color: lightgray;">🔘Neutral</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>70%</td><td>100%</td></tr> | ||
| Line 1,236: | Line 1,235: | ||
<tr><td style="background-color: lightgray;">🟡Undead</td><td>100%</td><td>100%</td><td>100%</td><td>80%</td><td>100%</td><td>50%</td><td>150%</td><td>0%</td><td>125%</td><td>0%</td></tr> | <tr><td style="background-color: lightgray;">🟡Undead</td><td>100%</td><td>100%</td><td>100%</td><td>80%</td><td>100%</td><td>50%</td><td>150%</td><td>0%</td><td>125%</td><td>0%</td></tr> | ||
</table> | </table> | ||
<!-- Level 3 --> | <!-- Level 3 --> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <h3 style="font-size: 1.7em; color: #8A6444;">Livello 3 📙</h3> | ||
<table class="wikitable" style="text-align: center; background-color: #B28A6B; border: 1px solid #8A6444;"> | <table class="wikitable" style="text-align: center; background-color: #B28A6B; border: 1px solid #8A6444;"> | ||
<tr> | <tr> | ||
<th> | <th>🔰Difensivo →</th> | ||
<th rowspan="2"> | <th rowspan="2">🔘Neutro</th> | ||
<th rowspan="2"> | <th rowspan="2">🔵Acqua</th> | ||
<th rowspan="2"> | <th rowspan="2">🟤Terra</th> | ||
<th rowspan="2"> | <th rowspan="2">🔴Fuoco</th> | ||
<th rowspan="2"> | <th rowspan="2">🟢Vento</th> | ||
<th rowspan="2"> | <th rowspan="2">🟣Veleno</th> | ||
<th rowspan="2"> | <th rowspan="2">⚪️Sacro</th> | ||
<th rowspan="2"> | <th rowspan="2">⚫️Ombra</th> | ||
<th rowspan="2"> | <th rowspan="2">🟠Spettro</th> | ||
<th rowspan="2"> | <th rowspan="2">🟡Non-morto</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<th> | <th>⚔️Offensivo ↓</th> | ||
</tr> | </tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">🔘Neutro</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>50%</td><td>100%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">🔵Acqua</td><td>100%</td><td>0%</td><td>100%</td><td>200%</td><td>70%</td><td>125%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">🟤Terra</td><td>100%</td><td>100%</td><td>0%</td><td>70%</td><td>200%</td><td>125%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">🔴Fuoco</td><td>100%</td><td>70%</td><td>200%</td><td>0%</td><td>100%</td><td>125%</td><td>100%</td><td>100%</td><td>100%</td><td>175%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">🟢Vento</td><td>100%</td><td>200%</td><td>70%</td><td>100%</td><td>0%</td><td>125%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">🟣Veleno</td><td>100%</td><td>125%</td><td>125%</td><td>125%</td><td>125%</td><td>0%</td><td>50%</td><td>50%</td><td>50%</td><td>25%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">⚪️Sacro</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>50%</td><td>0%</td><td>175%</td><td>100%</td><td>175%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">⚫️Ombra</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>50%</td><td>175%</td><td>0%</td><td>100%</td><td>0%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">🟠Spettro</td><td>50%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>50%</td><td>70%</td><td>70%</td><td>175%</td><td>150%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">🟡Non-morto</td><td>100%</td><td>100%</td><td>100%</td><td>70%</td><td>100%</td><td>25%</td><td>175%</td><td>0%</td><td>150%</td><td>0%</td></tr> | ||
</table> | </table> | ||
<!-- Level 4 --> | <!-- Level 4 --> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <h3 style="font-size: 1.7em; color: #8A6444;">Livello 4 📕</h3> | ||
<table class="wikitable" style="text-align: center; background-color: #B28A6B; border: 1px solid #8A6444;"> | <table class="wikitable" style="text-align: center; background-color: #B28A6B; border: 1px solid #8A6444;"> | ||
<tr> | <tr> | ||
<th> | <th>🔰Difensivo →</th> | ||
<th rowspan="2"> | <th rowspan="2">🔘Neutro</th> | ||
<th rowspan="2"> | <th rowspan="2">🔵Acqua</th> | ||
<th rowspan="2"> | <th rowspan="2">🟤Terra</th> | ||
<th rowspan="2"> | <th rowspan="2">🔴Fuoco</th> | ||
<th rowspan="2"> | <th rowspan="2">🟢Vento</th> | ||
<th rowspan="2"> | <th rowspan="2">🟣Veleno</th> | ||
<th rowspan="2"> | <th rowspan="2">⚪️Sacro</th> | ||
<th rowspan="2"> | <th rowspan="2">⚫️Ombra</th> | ||
<th rowspan="2"> | <th rowspan="2">🟠Spettro</th> | ||
<th rowspan="2"> | <th rowspan="2">🟡Non-morto</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<th> | <th>⚔️Offensivo ↓</th> | ||
</tr> | </tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">🔘Neutro</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>0%</td><td>100%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">🔵Acqua</td><td>100%</td><td>−50%</td><td>100%</td><td>200%</td><td>60%</td><td>125%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">🟤Terra</td><td>100%</td><td>100%</td><td>−50%</td><td>60%</td><td>200%</td><td>125%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">🔴Fuoco</td><td>100%</td><td>60%</td><td>200%</td><td>−50%</td><td>100%</td><td>125%</td><td>100%</td><td>100%</td><td>100%</td><td>200%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">🟢Vento</td><td>100%</td><td>200%</td><td>60%</td><td>100%</td><td>−50%</td><td>125%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">🟣Veleno</td><td>100%</td><td>125%</td><td>125%</td><td>125%</td><td>125%</td><td>0%</td><td>50%</td><td>50%</td><td>50%</td><td>0%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">⚪️Sacro</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>50%</td><td>0%</td><td>200%</td><td>100%</td><td>200%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">⚫️Ombra</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>50%</td><td>200%</td><td>0%</td><td>100%</td><td>0%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">🟠Spettro</td><td>0%</td><td>100%</td><td>100%</td><td>100%</td><td>100%</td><td>50%</td><td>60%</td><td>60%</td><td>200%</td><td>175%</td></tr> | ||
<tr><td style="background-color: lightgray;"> | <tr><td style="background-color: lightgray;">🟡Non-morto</td><td>100%</td><td>100%</td><td>100%</td><td>60%</td><td>100%</td><td>0%</td><td>200%</td><td>0%</td><td>175%</td><td>0%</td></tr> | ||
</table> | </table> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Carte</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Drago Bianco Occhi Blu in modalità attacco! ops, gioco sbagliato~</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">Carte Elementali 🃏</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <p style="font-size: 1.4em;"><b>Solo gli Elementi del Mage sono inclusi in questa lista (Normal, Boss e Sealed) (<b style="color: red;">Fuoco</b>, <b style="color: blue;">Acqua</b>, <b style="color: green;">Vento</b>, <b style="color: brown;">Terra</b>, <b style="color: darkgray;">Spettro</b>, <b style="color: purple;">Non-morto</b>, <b style="color: gray;">Ombra</b>) </b></p> | ||
<p style="font-size: 1.4em;"><b> | <b><span style="color:Brown;">Aggiornato fino a EP21 (Episodio 21)</span></b> | ||
<b><span style="color:Brown;"> | |||
{| class="wikitable sortable" style="width:100%; font-size: larger;" | {| class="wikitable sortable" style="width:100%; font-size: larger;" | ||
|- | |- | ||
! style="text-align:left;" | | ! style="text-align:left;" | | ||
! style="background-color:#ECF0F1;" | | ! style="background-color:#ECF0F1;" | Neutro | ||
! style="background-color:#82E0AA;" | | ! style="background-color:#82E0AA;" | Vento | ||
! style="background-color:#F5B7B1;" | | ! style="background-color:#F5B7B1;" | Fuoco | ||
! style="background-color:#AED6F1;" | | ! style="background-color:#AED6F1;" | Acqua | ||
! style="background-color:#EDBB99;" | | ! style="background-color:#EDBB99;" | Terra | ||
! style="background-color:#AEB6BF;" | | ! style="background-color:#AEB6BF;" | Spettro | ||
! style="background-color:#808B96;" | | ! style="background-color:#808B96;" | Ombra | ||
! style="background-color:#D7BDE2;" | | ! style="background-color:#D7BDE2;" | Non-morto | ||
|- | |- | ||
| style="text-align:center; font-weight:bold; background-color:#EAECF0;" | | | style="text-align:center; font-weight:bold; background-color:#EAECF0;" | Testa | ||
| style="background-color:#f8f8f8;" | | | style="background-color:#f8f8f8;" | | ||
* {{#item:27310}} | * {{#item:27310}} | ||
| Line 1,352: | Line 1,343: | ||
| style="background-color:#EBDEF0;" | | | style="background-color:#EBDEF0;" | | ||
|- | |- | ||
| style="text-align:center; font-weight:bold; background-color:#EAECF0;" | | | style="text-align:center; font-weight:bold; background-color:#EAECF0;" | Armatura | ||
| style="background-color:#f8f8f8;" | | | style="background-color:#f8f8f8;" | | ||
* {{#item:300308}} | * {{#item:300308}} | ||
| Line 1,370: | Line 1,361: | ||
| style="background-color:#EBDEF0;" | {{#item:300308}} | | style="background-color:#EBDEF0;" | {{#item:300308}} | ||
|- | |- | ||
| style="text-align:center; font-weight:bold; background-color:#EAECF0;" | | | style="text-align:center; font-weight:bold; background-color:#EAECF0;" | Arma | ||
| style="background-color:#f8f8f8;" | | | style="background-color:#f8f8f8;" | | ||
* {{#item:300442}} | * {{#item:300442}} | ||
| Line 1,421: | Line 1,412: | ||
* {{#item:300495}} | * {{#item:300495}} | ||
|- | |- | ||
| style="text-align:center; font-weight:bold; background-color:#EAECF0;" | | | style="text-align:center; font-weight:bold; background-color:#EAECF0;" | Mantello | ||
| style="background-color:#f8f8f8;" | | | style="background-color:#f8f8f8;" | | ||
* {{#item:300424}} | * {{#item:300424}} | ||
| Line 1,473: | Line 1,464: | ||
* {{#icon:4586}}'''Yordos Judge Card''' | * {{#icon:4586}}'''Yordos Judge Card''' | ||
|- | |- | ||
| style="text-align:center; font-weight:bold; background-color:#EAECF0;" | | | style="text-align:center; font-weight:bold; background-color:#EAECF0;" | Scarpe | ||
| style="background-color:#f8f8f8;" | | | style="background-color:#f8f8f8;" | | ||
* {{#item:27250}} | * {{#item:27250}} | ||
| Line 1,511: | Line 1,502: | ||
* {{#icon:4586}}'''Rebellion Dien Card''' | * {{#icon:4586}}'''Rebellion Dien Card''' | ||
|- | |- | ||
| style="text-align:center; font-weight:bold; background-color:#EAECF0;" | | | style="text-align:center; font-weight:bold; background-color:#EAECF0;" | Accessorio | ||
| style="background-color:#f8f8f8;" | | | style="background-color:#f8f8f8;" | | ||
* {{#item:27262}} | * {{#item:27262}} | ||
| Line 1,564: | Line 1,555: | ||
* {{#icon:4586}}'''Summer Vacation Pope Card''' | * {{#icon:4586}}'''Summer Vacation Pope Card''' | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Descrizioni delle Carte 🀄️</h3> | |||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <p style="font-size: 1.4em;"><b> Se vuoi controllare ogni carta con facilità, ho creato una tabella qui sotto per te</b></p> | ||
<p style="font-size: 1.4em;"><b> | ⚠️ tieni presente che non tutte le carte sono ancora nel database e alcune non sono aggiornate con una descrizione | ||
⚠️ | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | ||
|colspan="3" style="background-color: #D3D3D3;"|''' | |colspan="3" style="background-color: #D3D3D3;"|'''Carte Magiche Neutre''' | ||
|- | |- | ||
|style="background-color: #D3D3D3; width: 22%;"| | |style="background-color: #D3D3D3; width: 22%;"| | ||
| Line 1,577: | Line 1,566: | ||
|style="background-color: #D3D3D3; width: 40%;"| | |style="background-color: #D3D3D3; width: 40%;"| | ||
|- | |- | ||
| | |Carta | ||
|Slot | |Slot | ||
| | |Effetto | ||
|- | |- | ||
|style="background-color: #D3D3D3;"| | |style="background-color: #D3D3D3;"| | ||
| Line 1,586: | Line 1,575: | ||
|- | |- | ||
|Plaga Card (27310) | |Plaga Card (27310) | ||
|rowspan="2"| | |rowspan="2"|Copricapo | ||
|{{#itemDesc:27310}} | |{{#itemDesc:27310}} | ||
|- | |- | ||
| Line 1,597: | Line 1,586: | ||
|- | |- | ||
|Meyer Lugenburg Card (300308) | |Meyer Lugenburg Card (300308) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:300308}} | |{{#itemDesc:300308}} | ||
|- | |- | ||
| Line 1,605: | Line 1,594: | ||
|- | |- | ||
|Deadsera Card (300442) | |Deadsera Card (300442) | ||
|rowspan="5"| | |rowspan="5"|Arma | ||
|{{#itemDesc:300442}} | |{{#itemDesc:300442}} | ||
|- | |- | ||
| Line 1,625: | Line 1,614: | ||
|- | |- | ||
|Friedrich S. Heine Card (300424) | |Friedrich S. Heine Card (300424) | ||
|rowspan="6"| | |rowspan="6"|Mantello | ||
|{{#itemDesc:300424}} | |{{#itemDesc:300424}} | ||
|- | |- | ||
| Line 1,648: | Line 1,637: | ||
|- | |- | ||
|Dio Anemos Card (27250) | |Dio Anemos Card (27250) | ||
|rowspan="5"| | |rowspan="5"|Calzature | ||
|{{#itemDesc:27250}} | |{{#itemDesc:27250}} | ||
|- | |- | ||
| Line 1,668: | Line 1,657: | ||
|- | |- | ||
|D.Y Card (27262) | |D.Y Card (27262) | ||
|rowspan="6"| | |rowspan="6"|Accessorio | ||
|{{#itemDesc:27262}} | |{{#itemDesc:27262}} | ||
|- | |- | ||
| Line 1,687: | Line 1,676: | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | ||
|colspan="3" style="background-color: #90EE90;"|''' | |colspan="3" style="background-color: #90EE90;"|'''Carte Magiche del Vento''' | ||
|- | |- | ||
|style="background-color: #90EE90; width: 22%;"| | |style="background-color: #90EE90; width: 22%;"| | ||
| Line 1,697: | Line 1,684: | ||
|style="background-color: #90EE90; width: 40%;"| | |style="background-color: #90EE90; width: 40%;"| | ||
|- | |- | ||
| | |Carta | ||
|Slot | |Slot | ||
| | |Effetto | ||
|- | |- | ||
|style="background-color: #90EE90;"| | |style="background-color: #90EE90;"| | ||
| Line 1,787: | Line 1,774: | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | ||
|colspan="3" style="background-color: #FF7F7F;"|''' | |colspan="3" style="background-color: #FF7F7F;"|'''Carte Magiche di Fuoco''' | ||
|- | |- | ||
|style="background-color: #FF7F7F; width: 22%;"| | |style="background-color: #FF7F7F; width: 22%;"| | ||
| Line 1,797: | Line 1,782: | ||
|style="background-color: #FF7F7F; width: 40%;"| | |style="background-color: #FF7F7F; width: 40%;"| | ||
|- | |- | ||
| | |Carta | ||
|Slot | |Slot | ||
| | |Effetto | ||
|- | |- | ||
|style="background-color: #FF7F7F;"| | |style="background-color: #FF7F7F;"| | ||
| Line 1,806: | Line 1,791: | ||
|- | |- | ||
|Lichtern Red Card (4599) | |Lichtern Red Card (4599) | ||
|rowspan="2"| | |rowspan="2"|Copricapo | ||
|{{#itemDesc:4599}} | |{{#itemDesc:4599}} | ||
|- | |- | ||
| Line 1,817: | Line 1,802: | ||
|- | |- | ||
|Meyer Lugenburg Card (300308) | |Meyer Lugenburg Card (300308) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:300308}} | |{{#itemDesc:300308}} | ||
|- | |- | ||
| Line 1,825: | Line 1,810: | ||
|- | |- | ||
|Deadsera Card (300442) | |Deadsera Card (300442) | ||
|rowspan="4"| | |rowspan="4"|Arma | ||
|{{#itemDesc:300442}} | |{{#itemDesc:300442}} | ||
|- | |- | ||
| Line 1,842: | Line 1,827: | ||
|- | |- | ||
|Friedrich S. Heine Card (300424) | |Friedrich S. Heine Card (300424) | ||
|rowspan="4"| | |rowspan="4"|Mantello | ||
|{{#itemDesc:300424}} | |{{#itemDesc:300424}} | ||
|- | |- | ||
| Line 1,859: | Line 1,844: | ||
|- | |- | ||
|Geffen Thief Card (27253) | |Geffen Thief Card (27253) | ||
|rowspan="3"| | |rowspan="3"|Calzature | ||
|{{#itemDesc:27253}} | |{{#itemDesc:27253}} | ||
|- | |- | ||
| Line 1,866: | Line 1,851: | ||
|- | |- | ||
|Rebellion Dien Card | |Rebellion Dien Card | ||
|{{#itemDesc:???}} <!-- | |{{#itemDesc:???}} <!-- Aggiungi l'ID corretto dell'oggetto se disponibile --> | ||
|- | |- | ||
|style="background-color: #FF7F7F;"| | |style="background-color: #FF7F7F;"| | ||
| Line 1,873: | Line 1,858: | ||
|- | |- | ||
|Mavka Card (2761) | |Mavka Card (2761) | ||
|rowspan="4"| | |rowspan="4"|Accessorio | ||
|{{#itemDesc:2761}} | |{{#itemDesc:2761}} | ||
|- | |- | ||
| Line 1,883: | Line 1,868: | ||
|- | |- | ||
|Summer Vacation Pope Card | |Summer Vacation Pope Card | ||
|{{#itemDesc:???}} <!-- | |{{#itemDesc:???}} <!-- Aggiungi l'ID corretto dell'oggetto se disponibile --> | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | ||
|colspan="3" style="background-color: #B0C4DE;"|''' | |colspan="3" style="background-color: #B0C4DE;"|'''Carte Magiche d'Acqua''' | ||
|- | |- | ||
|style="background-color: #B0C4DE; width: 22%;"| | |style="background-color: #B0C4DE; width: 22%;"| | ||
| Line 1,896: | Line 1,879: | ||
|style="background-color: #B0C4DE; width: 40%;"| | |style="background-color: #B0C4DE; width: 40%;"| | ||
|- | |- | ||
| | |Carta | ||
|Slot | |Slot | ||
| | |Effetto | ||
|- | |- | ||
|style="background-color: #B0C4DE;"| | |style="background-color: #B0C4DE;"| | ||
| Line 1,905: | Line 1,888: | ||
|- | |- | ||
|Lichtern Blue Card (4597) | |Lichtern Blue Card (4597) | ||
|rowspan="3"| | |rowspan="3"|Copricapo | ||
|{{#itemDesc:4597}} | |{{#itemDesc:4597}} | ||
|- | |- | ||
| Line 1,919: | Line 1,902: | ||
|- | |- | ||
|Ice Straw Card (300361) | |Ice Straw Card (300361) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:300361}} | |{{#itemDesc:300361}} | ||
|- | |- | ||
| Line 1,927: | Line 1,910: | ||
|- | |- | ||
|Deadsera Card (300442) | |Deadsera Card (300442) | ||
|rowspan="3"| | |rowspan="3"|Arma | ||
|{{#itemDesc:300442}} | |{{#itemDesc:300442}} | ||
|- | |- | ||
| Line 1,937: | Line 1,920: | ||
|- | |- | ||
|Blue Pitaya Card (300124) | |Blue Pitaya Card (300124) | ||
|rowspan="2"| | |rowspan="2"|Arma | ||
|{{#itemDesc:300124}} | |{{#itemDesc:300124}} | ||
|- | |- | ||
| Line 1,951: | Line 1,934: | ||
|- | |- | ||
|Friedrich S. Heine Card (300424) | |Friedrich S. Heine Card (300424) | ||
|rowspan="1"| | |rowspan="1"|Mantello | ||
|{{#itemDesc:300424}} | |{{#itemDesc:300424}} | ||
|- | |- | ||
| Line 1,959: | Line 1,942: | ||
|- | |- | ||
|Midnight Ordre Card (300183) | |Midnight Ordre Card (300183) | ||
|rowspan="3"| | |rowspan="3"|Calzature | ||
|{{#itemDesc:300183}} | |{{#itemDesc:300183}} | ||
|- | |- | ||
| Line 1,973: | Line 1,956: | ||
|- | |- | ||
|Crow Duke Card (300268) | |Crow Duke Card (300268) | ||
|rowspan="5"| | |rowspan="5"|Accessorio | ||
|{{#itemDesc:300268}} | |{{#itemDesc:300268}} | ||
|- | |- | ||
| Line 1,989: | Line 1,972: | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | ||
|colspan="3" style="background-color: #DEB887;"|''' | |colspan="3" style="background-color: #DEB887;"|'''Magical Cards di Terra''' | ||
|- | |- | ||
|style="background-color: #DEB887; width: 22%;"| | |style="background-color: #DEB887; width: 22%;"| | ||
| Line 2,001: | Line 1,982: | ||
|Card | |Card | ||
|Slot | |Slot | ||
| | |Effetto | ||
|- | |- | ||
|style="background-color: #DEB887;"| | |style="background-color: #DEB887;"| | ||
| Line 2,008: | Line 1,989: | ||
|- | |- | ||
|Lichtern Yellow Card (4600) | |Lichtern Yellow Card (4600) | ||
|rowspan="2"| | |rowspan="2"|Copricapo | ||
|{{#itemDesc:4600}} | |{{#itemDesc:4600}} | ||
|- | |- | ||
| Line 2,019: | Line 2,000: | ||
|- | |- | ||
|Meyer Lugenburg Card (300308) | |Meyer Lugenburg Card (300308) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:300308}} | |{{#itemDesc:300308}} | ||
|- | |- | ||
| Line 2,027: | Line 2,008: | ||
|- | |- | ||
|Deadsera Card (300442) | |Deadsera Card (300442) | ||
|rowspan="3"| | |rowspan="3"|Arma | ||
|{{#itemDesc:300442}} | |{{#itemDesc:300442}} | ||
|- | |- | ||
| Line 2,037: | Line 2,018: | ||
|- | |- | ||
|Superior Rgan Warlock Card (300462) | |Superior Rgan Warlock Card (300462) | ||
|rowspan="1"| | |rowspan="1"|Arma | ||
|{{#itemDesc:300462}} | |{{#itemDesc:300462}} | ||
|- | |- | ||
| Line 2,045: | Line 2,026: | ||
|- | |- | ||
|Friedrich S. Heine Card (300424) | |Friedrich S. Heine Card (300424) | ||
|rowspan="2"| | |rowspan="2"|Mantello | ||
|{{#itemDesc:300424}} | |{{#itemDesc:300424}} | ||
|- | |- | ||
| Line 2,056: | Line 2,037: | ||
|- | |- | ||
|Dio Anemos Card (27250) | |Dio Anemos Card (27250) | ||
|rowspan="2"| | |rowspan="2"|Calzature | ||
|{{#itemDesc:27250}} | |{{#itemDesc:27250}} | ||
|- | |- | ||
| Line 2,067: | Line 2,048: | ||
|- | |- | ||
|Ash Toad Card (300211) | |Ash Toad Card (300211) | ||
|rowspan="4"| | |rowspan="4"|Accessorio | ||
|{{#itemDesc:300211}} | |{{#itemDesc:300211}} | ||
|- | |- | ||
| Line 2,080: | Line 2,061: | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | ||
|colspan="3" style="background-color: #778899;"|'''Ghost | |colspan="3" style="background-color: #778899;"|'''Carte Magiche Ghost''' | ||
|- | |- | ||
|style="background-color: #778899; width: 22%;"| | |style="background-color: #778899; width: 22%;"| | ||
| Line 2,090: | Line 2,069: | ||
|style="background-color: #778899; width: 40%;"| | |style="background-color: #778899; width: 40%;"| | ||
|- | |- | ||
| | |Carta | ||
|Slot | |Slot | ||
| | |Effetto | ||
|- | |- | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
| Line 2,168: | Line 2,147: | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | ||
|colspan="3" style="background-color: #2B2B2B;"|'''Shadow | |colspan="3" style="background-color: #2B2B2B;"|'''Carte Magiche Shadow''' | ||
|- | |- | ||
|style="background-color: #2B2B2B; width: 22%;"| | |style="background-color: #2B2B2B; width: 22%;"| | ||
| Line 2,178: | Line 2,155: | ||
|style="background-color: #2B2B2B; width: 40%;"| | |style="background-color: #2B2B2B; width: 40%;"| | ||
|- | |- | ||
| | |Carta | ||
|Slot | |Slot | ||
| | |Effetto | ||
|- | |- | ||
|style="background-color: #2B2B2B;"| | |style="background-color: #2B2B2B;"| | ||
| Line 2,258: | Line 2,235: | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | ||
|colspan="3" style="background-color: #9370DB;"|''' | |colspan="3" style="background-color: #9370DB;"|'''Carte Magiche Non-Morte''' | ||
|- | |- | ||
|style="background-color: #9370DB; width: 22%;"| | |style="background-color: #9370DB; width: 22%;"| | ||
| Line 2,268: | Line 2,243: | ||
|style="background-color: #9370DB; width: 40%;"| | |style="background-color: #9370DB; width: 40%;"| | ||
|- | |- | ||
| | |Carta | ||
|Slot | |Slot | ||
| | |Effetto | ||
|- | |- | ||
|style="background-color: #9370DB;"| | |style="background-color: #9370DB;"| | ||
| Line 2,277: | Line 2,252: | ||
|- | |- | ||
|Meyer Lugenburg Card (300308) | |Meyer Lugenburg Card (300308) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:300308}} | |{{#itemDesc:300308}} | ||
|- | |- | ||
| Line 2,285: | Line 2,260: | ||
|- | |- | ||
|Deadsera Card (300442) | |Deadsera Card (300442) | ||
|rowspan="3"| | |rowspan="3"|Arma | ||
|{{#itemDesc:300442}} | |{{#itemDesc:300442}} | ||
|- | |- | ||
| Line 2,295: | Line 2,270: | ||
|- | |- | ||
|Jormungandr Guardian Card (300460) | |Jormungandr Guardian Card (300460) | ||
|rowspan="1"| | |rowspan="1"|Arma | ||
|{{#itemDesc:300460}} | |{{#itemDesc:300460}} | ||
|- | |- | ||
| Line 2,303: | Line 2,278: | ||
|- | |- | ||
|Friedrich S. Heine Card (300424) | |Friedrich S. Heine Card (300424) | ||
|rowspan="1"| | |rowspan="1"|Mantello | ||
|{{#itemDesc:300424}} | |{{#itemDesc:300424}} | ||
|- | |- | ||
|[MVP] Aquila Card (300382) | |[MVP] Aquila Card (300382) | ||
|rowspan="1"| | |rowspan="1"|Mantello | ||
|{{#itemDesc:300382}} | |{{#itemDesc:300382}} | ||
|- | |- | ||
|Yordos Judge Card | |Yordos Judge Card | ||
|rowspan="1"| | |rowspan="1"|Mantello | ||
|{{#itemDesc:300000}} <!-- Placeholder ID --> | |{{#itemDesc:300000}} <!-- Placeholder ID --> | ||
|- | |- | ||
| Line 2,319: | Line 2,294: | ||
|- | |- | ||
|Rebellion Dien Card | |Rebellion Dien Card | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:300000}} <!-- Placeholder ID --> | |{{#itemDesc:300000}} <!-- Placeholder ID --> | ||
|- | |- | ||
| Line 2,327: | Line 2,302: | ||
|- | |- | ||
|Midnight D.Y Card (300191) | |Midnight D.Y Card (300191) | ||
|rowspan="3"| | |rowspan="3"|Accessorio | ||
|{{#itemDesc:300191}} | |{{#itemDesc:300191}} | ||
|- | |- | ||
| Line 2,337: | Line 2,312: | ||
|- | |- | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Doomsday Pianist Build 🎹</h3> | <h3 style="font-size: 1.7em; color: #8A6444;">Doomsday Pianist Build 🎹</h3> | ||
'''<p style="font-size: 1.3em;"> | '''<p style="font-size: 1.3em;">Non sai quale elemento usare come Mage? Non preoccuparti, ho il set up migliore per te!</p> | ||
<b><span style="color:Brown;"> | <b><span style="color:Brown;">Lo chiamo DPB, ovvero il "Doomsday Pianist Build" muhahahaha! </span></b> | ||
{| class="wikitable" style="text-align: center; width: 60%;" | {| class="wikitable" style="text-align: center; width: 60%;" | ||
|- | |- | ||
! colspan="2" | 🎹 | ! colspan="2" | 🎹 Il tuttofare 🎹 | ||
|- | |- | ||
| | |Alto || {{#item:300456}} | ||
|- | |- | ||
| | |Medio || {{#item:27109}} | ||
|- | |- | ||
| | |Basso || | ||
|- | |- | ||
| | |Armatura || {{#item:300308}} | ||
|- | |- | ||
| | |Arma || {{#item:300455}} + {{#item:27384}} | ||
|- | |- | ||
| | |Scudo || {{#item:27385}} | ||
|- | |- | ||
| | |Mantello || {{#item:300424}} | ||
|- | |- | ||
| | |Scarpe || {{#item:300458}} | ||
|- | |- | ||
| | |Accessorio D || {{#item:27108}} | ||
|- | |- | ||
| | |Accessorio S || {{#item:27107}} | ||
|} | |} | ||
Ottimo anche contro gli MVP di end-game come:</b> | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Counter per gli MVP di end-game | ||
|- | |- | ||
| {{#mob:22174|Rigel}} || {{#mob:20994|Betelgeuse}} || {{#mob:21532|Juncea}} || {{#mob:21531|Aquila}} || {{#mob:21062|Unidentified Life Forms}} || {{#mob:20928|The One}} || {{#mob:20892|Sakray}} || {{#mob:20785|Broken Thanatos}} || {{#mob:20387|Cursed King Schmidt}} || {{#mob:3190|Sarah}} | | {{#mob:22174|Rigel}} || {{#mob:20994|Betelgeuse}} || {{#mob:21532|Juncea}} || {{#mob:21531|Aquila}} || {{#mob:21062|Unidentified Life Forms}} || {{#mob:20928|The One}} || {{#mob:20892|Sakray}} || {{#mob:20785|Broken Thanatos}} || {{#mob:20387|Cursed King Schmidt}} || {{#mob:3190|Sarah}} | ||
|} | |} | ||
<div style="border: 2px solid #fad67d; background: #faf6ed; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 90%; margin-left: 0;"> | <div style="border: 2px solid #fad67d; background: #faf6ed; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 90%; margin-left: 0;"> | ||
<p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | <p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Abilità</span></span></h2> | ||
<p><i> | <p><i>Così tante abilità tra cui scegliere... T - T</i></p> | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Mage 1️⃣</h3> | <h3 style="font-size: 1.7em; color: #8A6444;">Mage 1️⃣</h3> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
|- style="background-color:#B28A6B;" | |- style="background-color:#B28A6B;" | ||
| colspan="3" | Mage | | colspan="3" | Abilità da Mage 📗 | ||
|- | |- | ||
| style="width:30%;"| {{#skillDesc:9}} | | style="width:30%;"| {{#skillDesc:9}} | ||
| Line 2,407: | Line 2,376: | ||
| colspan="3" | {{#skillDesc:21}} | | colspan="3" | {{#skillDesc:21}} | ||
|- style="background-color:#B28A6B;" | |- style="background-color:#B28A6B;" | ||
| colspan="3" | Quest | | colspan="3" | Abilità da Quest | ||
|- | |- | ||
| colspan="3" |{{#skillDesc:157}} | | colspan="3" |{{#skillDesc:157}} | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Wizard 2️⃣</h3> | <h3 style="font-size: 1.7em; color: #8A6444;">Wizard 2️⃣</h3> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
|- style="background-color:#B28A6B;" | |- style="background-color:#B28A6B;" | ||
| colspan="3" |Wizard | | colspan="3" |Abilità da Wizard 📘 | ||
|- | |- | ||
| style="width:30%;"| {{#skillDesc:80}} | | style="width:30%;"| {{#skillDesc:80}} | ||
| Line 2,439: | Line 2,404: | ||
|- | |- | ||
| colspan="3" |{{#skillDesc:93}} | | colspan="3" |{{#skillDesc:93}} | ||
|- style="background-color:#B28A6B;" | |- style="background-color:#B28A6B;" | ||
| colspan="3" |Quest | | colspan="3" |Abilità da Quest | ||
|- | |- | ||
| colspan="3" |{{#skillDesc:1006}} | | colspan="3" |{{#skillDesc:1006}} | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;">High Wizard 3️⃣</h3> | <h3 style="font-size: 1.7em; color: #8A6444;">High Wizard 3️⃣</h3> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
|- style="background-color:#B28A6B;" | |- style="background-color:#B28A6B;" | ||
| colspan="3" | High Wizard | | colspan="3" | Abilità da High Wizard 📒 | ||
|- | |- | ||
|- | |- | ||
| Line 2,467: | Line 2,426: | ||
| {{#skillDesc:484}} | | {{#skillDesc:484}} | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Warlock 4️⃣</h3> | <h3 style="font-size: 1.7em; color: #8A6444;">Warlock 4️⃣</h3> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
|- style="background-color:#B28A6B;" | |- style="background-color:#B28A6B;" | ||
| colspan="3" | Warlock | | colspan="3" | Abilità Warlock 📙 | ||
|- | |- | ||
| style="width:30%;"| {{#skillDesc:2216}} | | style="width:30%;"| {{#skillDesc:2216}} | ||
| Line 2,513: | Line 2,468: | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
|- style="background-color:#B28A6B;" | |- style="background-color:#B28A6B;" | ||
| colspan="3" | Arch Mage | | colspan="3" | Abilità Arch Mage 📕 | ||
|- | |- | ||
| style="width:30%;"| {{#skillDesc:5214}} | | style="width:30%;"| {{#skillDesc:5214}} | ||
| Line 2,544: | Line 2,499: | ||
</div> | </div> | ||
[[File:AM.png|center|frameless|796x796px]] | [[File:AM.png|center|frameless|796x796px]] | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Assegnazione delle Skill ♻️</h3> | |||
<h3 style="font-size: 1.7em; color: #8A6444;">Skill | |||
<p style="font-size: 1.4em;"><b> | <p style="font-size: 1.4em;"><b> | ||
Questa è una build di skill ottimizzata, pensata per la massima flessibilità nei contenuti endgame. | |||
<p style="font-size: 1.7em;"><b> Legenda dei colori</b></p> | |||
<p style="font-size: 1.7em;"><b> | |||
{| class="wikitable" style="width: 300px;" | {| class="wikitable" style="width: 300px;" | ||
! | ! Colore !! Significato | ||
|- | |- | ||
| style="background: #ffebee;" | 🔴 | | style="background: #ffebee;" | 🔴 Rosso || Skill prerequisite obbligatorie | ||
|- | |- | ||
| style="background: #e3f2fd;" | 🔵 | | style="background: #e3f2fd;" | 🔵 Blu || Skill per un livellamento efficiente | ||
|- | |- | ||
| style="background: #e8f5e9;" | 🟢 | | style="background: #e8f5e9;" | 🟢 Verde || Skill essenziali principali | ||
|} | |} | ||
</b></p> | </b></p> | ||
<p style="font-size: 1.7em;"><b> | <p style="font-size: 1.7em;"><b> Caratteristiche principali </b></p> | ||
* | * Tutte le skill prerequisite sono soddisfatte per l'avanzamento al 4th job | ||
* | * Distribuzione bilanciata sia per il livellamento sia per i contenuti endgame | ||
* | * Allocazione flessibile nelle skill del 4th job per situazioni diverse | ||
* | * Efficienza dei punti skill ottimizzata senza investimenti sprecati | ||
<p style="font-size: 1.7em;"><b> | <p style="font-size: 1.7em;"><b> Esempi di skill tree </b></p> | ||
{| class="wikitable mw-collapsible mw-expanded" style="text-align: left;width: 90%;" | {| class="wikitable mw-collapsible mw-expanded" style="text-align: left;width: 90%;" | ||
|- | |- | ||
| Line 2,581: | Line 2,532: | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b> | <p style="font-size: 1.5em;"><b> | ||
In alternativa puoi usare questo qui sotto per gli utenti di 2-Handed/AM stone. | |||
</b></p> | </b></p> | ||
{| class="wikitable mw-collapsible mw-expanded" style="text-align: left;width: 40%;" | {| class="wikitable mw-collapsible mw-expanded" style="text-align: left;width: 40%;" | ||
| Line 2,588: | Line 2,539: | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b> | <p style="font-size: 1.5em;"><b> | ||
🔴 = | 🔴 = Prerequisiti | ||
🔵 = | 🔵 = Livellamento | ||
🟢 = | 🟢 = Importante | ||
</b></p> | </b></p> | ||
<h2><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Equipaggiamenti & Incantesimi</span></span></h2> | |||
<h2><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Lascia che ti mostri il meglio disponibile!</i></p> | ||
<p><i> | (ancora in costruzione) | ||
( | |||
<div style="border: 2px solid #fad67d; background: #faf6ed; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 80%; margin-left: 0;"> | <div style="border: 2px solid #fad67d; background: #faf6ed; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 80%; margin-left: 0;"> | ||
<p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | <p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <h3 style="font-size: 1.7em; color: #8A6444;">Equipaggiamento Principale ♎️ (Copricapo)</h3> | ||
✔️ | ✔️ Ecco i miei <span style="color:Brown;"><b>Incantesimi</b></span> Consigliati per i Copricapi! | ||
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | ||
|- | |- | ||
| Line 2,631: | Line 2,576: | ||
| {{#item:400111}}|| {{#icon:300455}}||| || || | | {{#item:400111}}|| {{#icon:300455}}||| || || | ||
|- | |- | ||
| {{#item:400535}}|| {{#icon:300455}}||| {{#item:312763}} || {{#item:312718}}|| | | {{#item:400535}}|| {{#icon:300455}}||| {{#item:312763}} || {{#item:312718}}|| Qualsiasi | ||
|- | |- | ||
| {{#item:400724}}|| {{#icon:300455}}|| {{#item:313427}} || {{#item:313421}} | | {{#item:400724}}|| {{#icon:300455}}|| {{#item:313427}} || {{#item:313421}} o {{#item:313413}} || {{#item:4714}} | ||
|- | |- | ||
| {{#item:410017}}|| {{#icon:300455}}||| Matk +20 || Matk +20 || {{#item:4720}} | | {{#item:410017}}|| {{#icon:300455}}||| Matk +20 || Matk +20 || {{#item:4720}} | ||
| Line 2,641: | Line 2,586: | ||
| {{#item:420022}}|| {{#icon:300455}}||| {{#item:310985}} || {{#item:310989}} || {{#item:4712}} | | {{#item:420022}}|| {{#icon:300455}}||| {{#item:310985}} || {{#item:310989}} || {{#item:4712}} | ||
|- | |- | ||
| {{#item:400002}}|| {{#icon:300455}}||| | | {{#item:400002}}|| {{#icon:300455}}||| Ritardo dopo il lancio -3% || Ritardo dopo il lancio -3% || {{#item:4720}} | ||
|- | |- | ||
| {{#item:410233}}|| {{#icon:300455}}||| || | | {{#item:410233}}|| {{#icon:300455}}||| || Ritardo dopo il lancio -5% || Ritardo dopo il lancio -5% | ||
|- | |- | ||
| {{#item:420213}}|| {{#icon:300455}}||| || {{#item:4714}} || S.MATK + 7 | | {{#item:420213}}|| {{#icon:300455}}||| || {{#item:4714}} || S.MATK + 7 | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Gear principali ♓️ (Armature)</h3> | |||
<h3 style="font-size: 1.7em; color: #8A6444;"> | ✔️ Ecco gli <span style="color:Brown;"><b>Enchants</b></span> che consiglio per le Armature! | ||
✔️ | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | ||
|- | |- | ||
| {{#item:450110}}|| {{#icon:300455}}||| | | {{#item:450110}}|| {{#icon:300455}}||| Riduce il danno subito da tutte le proprietà (tranne neutro) 1-5%|| Aumenta il danno magico contro nemici di taglia media 1-5%|| | ||
|- | |- | ||
| {{#item:15377}}|| {{#icon:300455}}||| {{#item:29540}} || {{#item:29535}}|| {{#item:29535}} | | {{#item:15377}}|| {{#icon:300455}}||| {{#item:29540}} || {{#item:29535}}|| {{#item:29535}} | ||
|- | |- | ||
| {{#item:15279}}|| {{#icon:300455}}||| | | {{#item:15279}}|| {{#icon:300455}}||| Riduce il tempo di lancio variabile 1-5%|| Matk 1-3%|| | ||
|- | |- | ||
| {{#item:450128}}|| {{#icon:300455}}||| {{#item:310143}}|| {{#item:310143}}|| {{#item:310110}} | | {{#item:450128}}|| {{#icon:300455}}||| {{#item:310143}}|| {{#item:310143}}|| {{#item:310110}} | ||
| Line 2,681: | Line 2,622: | ||
| {{#item:450413}}|| {{#icon:300455}}||| {{#item:313081}}|| {{#item:313079}}|| {{#item:313075}} | | {{#item:450413}}|| {{#icon:300455}}||| {{#item:313081}}|| {{#item:313079}}|| {{#item:313075}} | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Equipaggiamento principale ♐️ (Armi)</h3> | |||
<h3 style="font-size: 1.7em; color: #8A6444;"> | ✔️ Ecco i miei consigliati <span style="color:Brown;"><b>Incantesimi</b></span> per le Armi! | ||
✔️ | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | ||
|- | |- | ||
| {{#item:550030}}|| | | {{#item:550030}}|| Riduce il tempo di lancio variabile 10-20%||| Qualsiasi || Qualsiasi || Perfora il 6-12% della MDEF dei mostri normali | ||
|- | |- | ||
| {{#item:28762}}|| | | {{#item:28762}}|| Riduce il tempo di lancio variabile 10-20%||| Qualsiasi || Qualsiasi || Perfora il 6-12% della MDEF dei mostri normali | ||
|- | |- | ||
| {{#item:2051}}|| | | {{#item:2051}}|| Riduce il tempo di lancio variabile 10-20%||| Qualsiasi || Qualsiasi || Perfora il 6-12% della MDEF dei mostri normali | ||
|- | |- | ||
| {{#item:2039}}|| | | {{#item:2039}}|| Riduce il tempo di lancio variabile 10-20%||| Qualsiasi || Qualsiasi || Perfora il 6-12% della MDEF dei mostri normali | ||
|- | |- | ||
| {{#item:640033}}|| {{#icon:300455}}||| {{#item:311353}}|| {{#item:311351}}|| {{#item:311349}} | | {{#item:640033}}|| {{#icon:300455}}||| {{#item:311353}}|| {{#item:311351}}|| {{#item:311349}} | ||
| Line 2,711: | Line 2,648: | ||
| {{#item:640054}}|| {{#icon:300455}}||| {{#item:312800}}|| {{#item:311928}}|| | | {{#item:640054}}|| {{#icon:300455}}||| {{#item:312800}}|| {{#item:311928}}|| | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Equipaggiamento principale ♊️ (Scudo)</h3> | |||
<h3 style="font-size: 1.7em; color: #8A6444;"> | ✔️ Ecco i miei consigliati <span style="color:Brown;"><b>Incantesimi</b></span> per gli Scudi! | ||
✔️ | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | ||
|- | |- | ||
| Line 2,731: | Line 2,664: | ||
| {{#item:460017}}|| {{#icon:300455}}||| {{#item:29001}}|| {{#item:29001}}|| | | {{#item:460017}}|| {{#icon:300455}}||| {{#item:29001}}|| {{#item:29001}}|| | ||
|- | |- | ||
| {{#item:28942}}|| {{#icon:300455}}||| | | {{#item:28942}}|| {{#icon:300455}}||| Riduce il tempo di lancio variabile 1-5%|| Riduce il ritardo dopo l'attacco 1-5%|| | ||
|- | |- | ||
| {{#item:28945}}|| {{#icon:300455}}||| | | {{#item:28945}}|| {{#icon:300455}}||| Riduce il tempo di lancio variabile 1-5%|| Riduce il ritardo dopo l'attacco 1-5%|| | ||
|- | |- | ||
| {{#item:28946}}|| {{#icon:300455}}||| | | {{#item:28946}}|| {{#icon:300455}}||| Riduce il tempo di lancio variabile 1-5%|| Riduce il ritardo dopo l'attacco 1-5%|| Ignora la mdef dei mostri boss 30-60% | ||
|- | |- | ||
| {{#item:460040}}|| {{#icon:300455}}||| {{#item:312095}}|| {{#item:312093}}|| {{#item:312091}} | | {{#item:460040}}|| {{#icon:300455}}||| {{#item:312095}}|| {{#item:312093}}|| {{#item:312091}} | ||
| Line 2,741: | Line 2,674: | ||
| {{#item:460020}}|| {{#icon:300455}}||| {{#item:310860}}|| || | | {{#item:460020}}|| {{#icon:300455}}||| {{#item:310860}}|| || | ||
|- | |- | ||
| {{#item:460005}}|| {{#icon:300455}}||| | | {{#item:460005}}|| {{#icon:300455}}||| Ignora la Difesa Magica dei Mostri Normali + 30% ~ 60%|| Ignora la Difesa Magica dei Mostri Boss + 30% ~ 60% || Tempo di Lancio Variabile - 1% ~ 5% | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Equipaggiamento principale ⛎ (Mantello)</h3> | |||
<h3 style="font-size: 1.7em; color: #8A6444;"> | ✔️ Ecco i miei consigliati <span style="color:Brown;"><b>Incantesimi</b></span> per i Mantelli! | ||
✔️ | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | ||
|- | |- | ||
| {{#item:480019}}|| {{#icon:300455}}||| | | {{#item:480019}}|| {{#icon:300455}}||| Riduce il danno subito da tutte le proprietà (tranne neutro) 1-5%|| Aumenta il danno magico contro nemici di taglia media 1-5%|| | ||
|- | |- | ||
| {{#item:20948}}|| {{#icon:300455}}||| {{#item:29001}}|| {{#item:29001}}|| | | {{#item:20948}}|| {{#icon:300455}}||| {{#item:29001}}|| {{#item:29001}}|| | ||
| Line 2,779: | Line 2,708: | ||
| {{#item:480496}}|| {{#icon:300455}}||| {{#item:313088}}|| {{#item:313084}}|| {{#item:313071}} | | {{#item:480496}}|| {{#icon:300455}}||| {{#item:313088}}|| {{#item:313084}}|| {{#item:313071}} | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Equipaggiamento principale ♑️ (Scarpe)</h3> | |||
<h3 style="font-size: 1.7em; color: #8A6444;"> | ✔️ Ecco i miei consigliati <span style="color:Brown;"><b>Incantesimi</b></span> per le Scarpe! | ||
✔️ | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | ||
|- | |- | ||
| Line 2,813: | Line 2,738: | ||
| {{#item:470304}}|| {{#icon:300455}}||| {{#item:313099}}|| {{#item:313095}}|| {{#item:313093}} | | {{#item:470304}}|| {{#icon:300455}}||| {{#item:313099}}|| {{#item:313095}}|| {{#item:313093}} | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Gear principali ♉️ (Accessori)</h3> | |||
<h3 style="font-size: 1.7em; color: #8A6444;"> | ✔️ Qui trovi i miei <span style="color:Brown;"><b>Enchant</b></span> consigliati per gli Accessori! | ||
✔️ | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | ||
|- | |- | ||
| Line 2,869: | Line 2,790: | ||
| {{#item:490623}}|| {{#icon:300455}}||| {{#item:313109}}|| {{#item:313107}}|| {{#item:313103}} | | {{#item:490623}}|| {{#icon:300455}}||| {{#item:313109}}|| {{#item:313107}}|| {{#item:313103}} | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Shadow Gear ♒️ (Shadow)</h3> | |||
<h3 style="font-size: 1.7em; color: #8A6444;">Shadow | ✔️ Qui trovi i miei <span style="color:Brown;"><b>Enchant</b></span> consigliati per gli Shadow Gear! | ||
✔️ | |||
📌 Set Massimo Danno | |||
📌 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 2,892: | Line 2,809: | ||
| {{#item:24668}}|| Matk+3%|| SPL+5 | | {{#item:24668}}|| Matk+3%|| SPL+5 | ||
|} | |} | ||
📌 | 📌 Set Annulla Gemstone e ASPD | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 2,910: | Line 2,825: | ||
| {{#item:24668}}|| Attack Speed+5%|| SPL+5 | | {{#item:24668}}|| Attack Speed+5%|| SPL+5 | ||
|} | |} | ||
📌 | 📌 Set Casting completo | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 2,929: | Line 2,842: | ||
|} | |} | ||
📌 Master Shadow Set 1 | 📌 Master Shadow Set 1 | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 2,947: | Line 2,858: | ||
|} | |} | ||
📌 Master Shadow Set 2 | 📌 Master Shadow Set 2 | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 2,965: | Line 2,874: | ||
|} | |} | ||
📌 Master Shadow Set 3 | 📌 Master Shadow Set 3 | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 2,983: | Line 2,890: | ||
|} | |} | ||
📌 Master Shadow Set 4 | 📌 Master Shadow Set 4 | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 3,001: | Line 2,906: | ||
|} | |} | ||
📌 Master Shadow Set 5 | 📌 Master Shadow Set 5 | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 3,018: | Line 2,921: | ||
| {{#item:1270092}}|| {{#item:312245}}|| {{#item:312192}} | | {{#item:1270092}}|| {{#item:312245}}|| {{#item:312192}} | ||
|} | |} | ||
📈 Puoi combinare liberamente i diversi tipi di pezzi Master Shadow come preferisci, o in base alla build che stai creando. | |||
📈 | |||
</p> | </p> | ||
</div> | </div> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Fasi e Build dell'Equipaggiamento</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Per maggiori informazioni sugli incanti, dai un'occhiata alla mia <b>Sezione Equipaggiamento e Incanti!</b></i></p> | ||
<p><i> | ===FASE 1 🕐(Tier iniziale)=== | ||
=== | Adatto alle fasi iniziali o ai primi progressi. | ||
Offre un'utilità di base ma perde efficacia man mano che avanzi. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Equipaggiamento Fase 1 (Tier iniziale) | ||
|- | |- | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 🚸Tipo | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | ⚔️Equipaggiamento | ||
! style="background-color: #B28A6B;" | 👻Shadow Gears | ! style="background-color: #B28A6B;" | 👻Shadow Gears e 🌑Costume Stones | ||
|- | |- | ||
| | | Alto || {{#item:400140}} || | ||
|- | |- | ||
| | | Medio || {{#item:410091}} o {{#item:410092}} || | ||
|- | |- | ||
| | | Basso || {{#item:420003}} || {{#item:20307}} | ||
|- | |- | ||
| | | Armatura || {{#item:450186}} o +9 {{#item:450110}} || {{#item:24689}} | ||
|- | |- | ||
| | | Arma || {{#item:640023}} o {{#item:640024}} || {{#item:24687}} | ||
|- | |- | ||
| | | Scudo || {{#item:2115}} o {{#item:2114}} || {{#item:24688}} | ||
|- | |- | ||
| | | Mantello || {{#item:480106}} o +9 {{#item: 480019}} || | ||
|- | |- | ||
| | | Scarpe || {{#item:470093}} o +9 {{#item:470021}} || {{#item:24690}} | ||
|- | |- | ||
| | | Accessorio (Destro) || {{#item:490129}} o {{#item:490020}} || {{#item:24691}} | ||
|- | |- | ||
| | | Accessorio (Sinistro) || {{#item:490128}} || {{#item:24692}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 📌Descrizioni Equipaggiamento | ||
|- | |- | ||
| {{#item:400140}}{{#itemDesc:400140}} | | {{#item:400140}}{{#itemDesc:400140}} | ||
| Line 3,119: | Line 3,012: | ||
| {{#item:24692}}{{#itemDesc:24692}} | | {{#item:24692}}{{#itemDesc:24692}} | ||
|} | |} | ||
===FASE 2 🕑(Tier intermedio)=== | |||
Buono per il mid-game o per le fasi intermedie. | |||
Prestazioni equilibrate ma non eccezionali. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Equipaggiamento Fase 2 (Tier intermedio) | ||
|- | |- | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 🚸Tipo | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | ⚔️Equipaggiamento | ||
! style="background-color: #B28A6B;" | 👻Shadow Gears | ! style="background-color: #B28A6B;" | 👻Shadow Gears e 🌑Costume Stones | ||
|- | |- | ||
| | | Alto || +11 {{#item:19428}} o +10 {{#item:18978 }} || {{#item:25172}} | ||
|- | |- | ||
| | | Medio || {{#item:410091}} o {{#item:410092}} || {{#item:25173}} | ||
|- | |- | ||
| | | Basso || {{#item:420003}} || {{#item:25174}} | ||
|- | |- | ||
| | | Armatura || +9 {{#item:15377}} o +9 {{#item:15279}} || {{#item:24694}} | ||
|- | |- | ||
| | | Arma || +10 {{#item:550030}} o +9 {{#item:28762}} || {{#item:24704}} | ||
|- | |- | ||
| | | Scudo || +7 {{#item:460018}} o +7 {{#item:460017}} || {{#item:24693}} | ||
|- | |- | ||
| | | Mantello || +11 {{#item:20948}} o +9 {{#item:20934}} || {{#item:25170}} e {{#item:1000521}} | ||
|- | |- | ||
| | | Scarpe || +9 {{#item:22197}} +9 {{#item:22008}} || {{#item:24695}} | ||
|- | |- | ||
| | | Accessorio (Destro) || {{#item:32238}} o {{#item:32209}} || {{#item:24696}} | ||
|- | |- | ||
| | | Accessorio (Sinistro) || {{#item:32239}} o {{#item:32210}} || {{#item:24697}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 📌Descrizioni Equipaggiamento | ||
|- | |- | ||
| {{#item:19428}}{{#itemDesc:19428}} | | {{#item:19428}}{{#itemDesc:19428}} | ||
| Line 3,221: | Line 3,108: | ||
| {{#item:24697}}{{#itemDesc:24697}} | | {{#item:24697}}{{#itemDesc:24697}} | ||
|} | |} | ||
===FASE 3 🕒(Tier Tardo)=== | |||
Inizia a brillare nelle fasi avanzate o in condizioni specifiche. | |||
Più forte delle opzioni di fascia iniziale o intermedia, ma non è la scelta definitiva. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Equipaggiamento Fase 3 (Tier Tardo) | ||
|- | |- | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 🚸Tipo | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | ⚔️Equipaggiamento | ||
! style="background-color: #B28A6B;" | 👻Shadow Gears | ! style="background-color: #B28A6B;" | 👻Shadow Gears e 🌑Costume stones | ||
|- | |- | ||
| Upper || +11 {{#item:400154 }} | | Upper || +11 {{#item:400154 }} o +11 {{#item:19428}} || {{#item:1000528}} | ||
|- | |- | ||
| Middle || {{#item:410017}} | | Middle || {{#item:410017}} o {{#item:410080}} || {{#item:1000529}} | ||
|- | |- | ||
| Lower || {{#item:420066}} | | Lower || {{#item:420066}} o {{#item:420022}} || {{#item:1000530}} | ||
|- | |- | ||
| Armor || +11 {{#item:450178}} | | Armor || +11 {{#item:450178}} o +11 {{#item:450128}} || +9 {{#item:24800}} | ||
|- | |- | ||
| Weapon || +9 {{#item:640033}} || +9 {{#item:24792}} | | Weapon || +9 {{#item:640033}} || +9 {{#item:24792}} | ||
|- | |- | ||
| Shield || +11 {{#item:460018}} | | Shield || +11 {{#item:460018}} o +11 {{#item:460017}} || +9 {{#item:24793}} | ||
|- | |- | ||
| Garment || +11 {{#item:480125}} | | Garment || +11 {{#item:480125}} o +11 {{#item:480021}} || {{#item:25067}} e {{#item:1000527}} | ||
|- | |- | ||
| Shoe || +11 {{#item:470088}} | | Shoe || +11 {{#item:470088}} o +11 {{#item:470023}} || +9 {{#item:24801}} | ||
|- | |- | ||
| Accessory (Right) || {{#item:490109}} | | Accessory (Right) || {{#item:490109}} o {{#item:490026}} || +9 {{#item:24802}} | ||
|- | |- | ||
| Accessory (Left) || {{#item:490108}} | | Accessory (Left) || {{#item:490108}} o {{#item:490027}} || +9 {{#item:24803}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 📌Descrizioni Equipaggiamento | ||
|- | |- | ||
| {{#item:400154}}{{#itemDesc:400154}} | | {{#item:400154}}{{#itemDesc:400154}} | ||
| Line 3,323: | Line 3,204: | ||
| {{#item:24803}}{{#itemDesc:24803}} | | {{#item:24803}}{{#itemDesc:24803}} | ||
|} | |} | ||
===FASE 4 🕓(Tier Forte)=== | |||
Costantemente potente ed efficace nella maggior parte delle situazioni. | |||
Non è proprio il migliore in assoluto, ma ci va vicino. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Equipaggiamento Fase 4 (Tier Forte) | ||
|- | |- | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 🚸Tipo | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | ⚔️Equipaggiamento | ||
! style="background-color: #B28A6B;" | 👻Shadow Gears | ! style="background-color: #B28A6B;" | 👻Shadow Gears e 🌑Costume stones | ||
|- | |- | ||
| Upper || +10 [A] {{#item:400111}} | | Upper || +10 [A] {{#item:400111}} o +11 {{#item:400154}} || {{#item:1000857}} | ||
|- | |- | ||
| Middle || {{#item:410233}} | | Middle || {{#item:410233}} o {{#item:400002}} || {{#item:1000614}} | ||
|- | |- | ||
| Lower || {{#item:420213}} | | Lower || {{#item:420213}} o {{#item:420022}} || {{#item:1000859}} | ||
|- | |- | ||
| Armor || +11 {{#item:450265}} | | Armor || +11 {{#item:450265}} o +11 {{#item:450207}} || +9 {{#item:24883}} | ||
|- | |- | ||
| Weapon || +12 [A] {{#item:550089}} || +9 {{#item:24753}} | | Weapon || +12 [A] {{#item:550089}} || +9 {{#item:24753}} | ||
|- | |- | ||
| Shield || +11 {{#item:460040}} | | Shield || +11 {{#item:460040}} o +12 {{#item:460018}} || +9 {{#item:24754}} | ||
|- | |- | ||
| Garment || +11 {{#item:450267}} | | Garment || +11 {{#item:450267}} o +11 {{#item:480160}} || {{#item:1000019}} | ||
|- | |- | ||
| Shoe || +11 {{#item:450268}} +11 {{#item:470116}} || +9 {{#item:24884}} | | Shoe || +11 {{#item:450268}} +11 {{#item:470116}} || +9 {{#item:24884}} | ||
|- | |- | ||
| Accessory (Right) || {{#item:490052}} | | Accessory (Right) || {{#item:490052}} o {{#item:490064}} || +9 {{#item:24665}} | ||
|- | |- | ||
| Accessory (Left) || {{#item:490053}} | | Accessory (Left) || {{#item:490053}} o {{#item:490065}} || +9 {{#item:24668}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 📌Descrizioni Equipaggiamento | ||
|- | |- | ||
| {{#item:400111}}{{#itemDesc:400111}} | | {{#item:400111}}{{#itemDesc:400111}} | ||
| Line 3,423: | Line 3,298: | ||
| {{#item:24668}}{{#itemDesc:24668}} | | {{#item:24668}}{{#itemDesc:24668}} | ||
|} | |} | ||
===FASE 5 🕔(Tier Elite)=== | |||
La scelta definitiva per le massime prestazioni. | |||
Ottimale per scenari avanzati e altamente desiderabile. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Stage 5 | |+ Equipaggiamento Stage 5 (Elite Tier) | ||
|- | |- | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 🚸Tipo | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | ⚔️Equipaggiamento | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 👻Equipaggiamento Shadow e 🌑Pietre Costume | ||
|- | |- | ||
| | | Alto || +12 [A] {{#item:400111}} o +12 [A] {{#item:400535}} || {{#item:1000613}} | ||
|- | |- | ||
| | | Medio || {{#item:410233}} o {{#item:400002}} || {{#item:1000614}} | ||
|- | |- | ||
| | | Basso || {{#item:420213}} || {{#item:1000615}} | ||
|- | |- | ||
| | | Armatura || +12 [A] {{#item:450284}} o +12 [A] {{#item:450173}} o +12 [C] {{#item:450271}} || +10 {{#item:24883}} | ||
|- | |- | ||
| | | Arma || +12 [A] {{#item:550089}} o +12 [A] {{#item:640049}} || +10 {{#item:24753}} | ||
|- | |- | ||
| | | Scudo || +12 [A] {{#item:460020}} o +11 [C] {{#item:460040}} || +10 {{#item:24754}} | ||
|- | |- | ||
| | | Mantello || +11 [A] {{#item:480233}} o +12 [C] {{#item:480284}} || {{#item:1001787}} e {{#item:1000921}} | ||
|- | |- | ||
| | | Scarpe || +12 [A] {{#item:470204}} o +12 [C] {{#item:470198}} || +10 {{#item:24884}} | ||
|- | |- | ||
| | | Accessorio (Destro) || {{#item:490304}} o {{#item:490136}} || +10 {{#item:24665}} | ||
|- | |- | ||
| | | Accessorio (Sinistro) || {{#item:490307}} o {{#item:490329}}|| +10 {{#item:24668}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 📌Descrizioni Equipaggiamento | ||
|- | |- | ||
| {{#item:400111}}{{#itemDesc:400111}} | | {{#item:400111}}{{#itemDesc:400111}} | ||
| Line 3,527: | Line 3,396: | ||
| {{#item:24668}}{{#itemDesc:24668}} | | {{#item:24668}}{{#itemDesc:24668}} | ||
|} | |} | ||
===STAGE 6 🕕(Migliore in Slot)=== | |||
===STAGE 6 🕕( | La combo di equipaggiamento che attualmente rompe il meta. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Stage 6 | |+ Equipaggiamento Stage 6 (Migliore in Slot) | ||
|- | |- | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 🚸Tipo | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | ⚔️Equipaggiamento | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 👻Equipaggiamento Shadow e 🌑Pietre Costume | ||
|- | |- | ||
| | | Alto || +15 [A] {{#item:400535}} o +15 [A] {{#item:400724}} || {{#item:1002408}} | ||
|- | |- | ||
| | | Medio || {{#item:410233}} || {{#item:1002409}} | ||
|- | |- | ||
| | | Basso || {{#item:420213}} || {{#item:1002410}} | ||
|- | |- | ||
| | | Armatura || +15 [A] {{#item:450173}} || +10 {{#item:24993}} | ||
|- | |- | ||
| | | Arma || +15 [A] {{#item:640049}} o +15 [A] {{#item:640054}} || +10 {{#item:24792}} | ||
|- | |- | ||
| | | Scudo || +14 [A] {{#item:460020}} || +10 {{#item:24793}} | ||
|- | |- | ||
| | | Mantello || +15 [A] {{#item:480351}} || {{#item:1002405}} e {{#item:1000921}} | ||
|- | |- | ||
| | | Scarpe || +14 [A] {{#item:470204}} || +10 {{#item:24994}} | ||
|- | |- | ||
| | | Accessorio (Destro) || {{#item:490136}} || +10 {{#item:24995}} | ||
|- | |- | ||
| | | Accessorio (Sinistro) || {{#item:490485}} || +10 {{#item:24996}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 📌Descrizioni Equipaggiamento | ||
|- | |- | ||
| {{#item:400535}}{{#itemDesc:400535}} | | {{#item:400535}}{{#itemDesc:400535}} | ||
| Line 3,614: | Line 3,477: | ||
| {{#item:24668}}{{#itemDesc:24668}} | | {{#item:24668}}{{#itemDesc:24668}} | ||
|} | |} | ||
===Extra Stage 1 🕠(Equipaggiamento Future Insight)=== | |||
===Extra Stage 1 🕠(Future Insight | Nuovo Equipaggiamento Nuovo Meta? Scopriamolo! | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Extra Stage 1 ( | |+ Extra Stage 1 (Equipaggiamento Futuro) | ||
|- | |- | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 🚸Tipo | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | ⚔️Equipaggiamento | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 👻Equipaggiamento Shadow e 🌑Pietre Costume | ||
|- | |- | ||
| | | Alto || +12 [A] {{#item:400981}} || {{#item:1002408}} | ||
|- | |- | ||
| | | Medio || {{#item:410233}} || {{#item:1002409}} | ||
|- | |- | ||
| | | Basso || {{#item:420213}} || {{#item:1002410}} | ||
|- | |- | ||
| | | Armatura || +12 {{#item:450173}} || +10 {{#item:24993}} | ||
|- | |- | ||
| | | Arma || +12 [A] {{#item:640064}} o +12 [A] {{#item:640067}} || +10 {{#item:24792}} | ||
|- | |- | ||
| | | Scudo || +12 [A] {{#item:460020}} || +10 {{#item:24793}} | ||
|- | |- | ||
| | | Mantello || +12 [A] {{#item:480351}} || {{#item:1002405}} e {{#item:1000921}} | ||
|- | |- | ||
| | | Scarpe || +12 {{#item:470337}} || +10 {{#item:24994}} | ||
|- | |- | ||
| | | Accessorio (Destro) || {{#item:490136}} || +10 {{#item:24995}} | ||
|- | |- | ||
| | | Accessorio (Sinistro) || {{#item:490485}} || +10 {{#item:24996}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 📌Descrizioni delle Gears | ||
|- | |- | ||
| {{#item:400981}}{{#itemDesc:400981}} | | {{#item:400981}}{{#itemDesc:400981}} | ||
| Line 3,674: | Line 3,533: | ||
| {{#item:490485}}{{#itemDesc:490485}} | | {{#item:490485}}{{#itemDesc:490485}} | ||
|} | |} | ||
===Extra Stage 2 🕠(Drop Gears)=== | ===Extra Stage 2 🕠(Drop Gears)=== | ||
Il combo di Drop gear attuale del Meta per il farming (tasso di drop% aumentato) | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Extra Stage 2 (Drop Gears) | |+ Extra Stage 2 (Drop Gears) | ||
|- | |- | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 🚸Tipo | ||
! style="background-color: #B28A6B;" | ⚔️Gears | ! style="background-color: #B28A6B;" | ⚔️Gears | ||
! style="background-color: #B28A6B;" | 👻Shadow Gears | ! style="background-color: #B28A6B;" | 👻Shadow Gears e 🌑Costume stones | ||
|- | |- | ||
| Upper || +15 [A] {{#item:400535}} | | Upper || +15 [A] {{#item:400535}} o +15 [A] {{#item:400724}} || {{#item:29156}} | ||
|- | |- | ||
| Middle || {{#item:19118}} | | Middle || {{#item:19118}} o {{#item:19117}}|| {{#item:29157}} | ||
|- | |- | ||
| Lower || {{#item:19095}} | | Lower || {{#item:19095}} o {{#item:19154}} o {{#item:19243}} || {{#item:29158}} | ||
|- | |- | ||
| | | Armatura || +12 {{#item:15186}} || +10 {{#item:24747}} | ||
|- | |- | ||
| | | Arma || +15 [A] {{#item:640049}} o +15 [A] {{#item:640054}} || +10 {{#item:24736}} | ||
|- | |- | ||
| | | Scudo || +14 [A] {{#item:460020}} || +10 {{#item:24737}} | ||
|- | |- | ||
| | | Veste || +15 [A] {{#item:480351}} o +12 {{#item:20802}} || {{#item:25170}} e {{#item:310658}} | ||
|- | |- | ||
| | | Scarpe || +12 {{#item:22048}} o +12 {{#item:22061}} o +12 {{#item:22069}} || +10 {{#item:24748}} | ||
|- | |- | ||
| | | Accessorio (destro) || {{#item:490052}} Sinful se non hai il Minor Casting Set, altrimenti torna a Signet & Circulation Acc || +10 {{#item:24665}} | ||
|- | |- | ||
| | | Accessorio (sinistro) || {{#item:490053}} || +10 {{#item:24668}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 📌Descrizioni delle Gears | ||
|- | |- | ||
| {{#item:400535}}{{#itemDesc:400535}} | | {{#item:400535}}{{#itemDesc:400535}} | ||
| Line 3,771: | Line 3,624: | ||
| {{#item:24668}}{{#itemDesc:24668}} | | {{#item:24668}}{{#itemDesc:24668}} | ||
|} | |} | ||
===Extra Stage 3 🕠(Leveling Gears)=== | ===Extra Stage 3 🕠(Leveling Gears)=== | ||
Le Gears attuali che puoi e potresti indossare se sei nella fase di leveling! | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Extra Stage 3 (Leveling Gears) | |+ Extra Stage 3 (Leveling Gears) | ||
|- | |- | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 🚸Tipo | ||
! style="background-color: #B28A6B;" | ⚔️Gears | ! style="background-color: #B28A6B;" | ⚔️Gears | ||
! style="background-color: #B28A6B;" | 👻Shadow Gears | ! style="background-color: #B28A6B;" | 👻Shadow Gears e 🌑Costume stones | ||
|- | |- | ||
| Upper || +12 {{#item:19157}} | | Upper || +12 {{#item:19157}} o +12 {{#item:19136}} || {{#item:25171}} | ||
|- | |- | ||
| Middle || {{#item:19117}} | | Middle || {{#item:19117}} o {{#item:18839}}|| {{#item:25141}} | ||
|- | |- | ||
| Lower || {{#item:19095}} | | Lower || {{#item:19095}} o {{#item:19154}} o {{#item:19152}} || {{#item:25015}} | ||
|- | |- | ||
| | | Armatura || +12 {{#item:15186}} || +10 {{#item:24747}} | ||
|- | |- | ||
| | | Arma || +12 [A] {{#item:550089}} o +12 [A] {{#item:640054}} || +10 {{#item:24770}} | ||
|- | |- | ||
| | | Scudo || +9 {{#item:2195}} || +10 {{#item:24683}} | ||
|- | |- | ||
| | | Veste || +12 {{#item:20802}} || {{#item:1002404}} | ||
|- | |- | ||
| | | Scarpe || +12 {{#item:22101}} || +10 {{#item:24748}} | ||
|- | |- | ||
| | | Accessorio (destro) || {{#item:28439}} || +10 {{#item:24665}} | ||
|- | |- | ||
| | | Accessorio (sinistro) || {{#item:28440}} || +10 {{#item:24668}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 📌Descrizioni delle Gears | ||
|- | |- | ||
| {{#item:19157}}{{#itemDesc:19157}} | | {{#item:19157}}{{#itemDesc:19157}} | ||
| Line 3,868: | Line 3,715: | ||
| {{#item:24668}}{{#itemDesc:24668}} | | {{#item:24668}}{{#itemDesc:24668}} | ||
|} | |} | ||
<p><i>Per maggiori informazioni sugli incantesimi dai un'occhiata alla mia <b>Sezione Equipaggiamento e Incantesimi!</b></i></p> | |||
<p><i> | (LA SEZIONE BUILD QUI SOTTO È UN PO' DATATA, LA AGGIORNERÒ QUANDO AVÒ TEMPO) | ||
( | <h3 style="font-size: 1.7em; color: #8A6444;">Build Ghost ⚫️</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Ghost | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
| colspan="3" style="width: 70%;background-color:#AEB6BF;" |'''<big>Ghost | | colspan="3" style="width: 70%;background-color:#AEB6BF;" |'''<big>Build Ghost</big>''' | ||
''' | '''Skill principale:''' '''{{#skill:5220}}''', </br> | ||
''' | '''Skill secondaria:''' '''{{#skill:5012}}''' e '''{{#skill:5217}}''' </br> | ||
| style="width: 15%;background-color:#AEB6BF;" | ⚠️ | | style="width: 15%;background-color:#AEB6BF;" | ⚠️ Clicca su Espandi per vedere la build completa ⚠️ | ||
|- | |- | ||
| style="width: 33%;background-color:#AEB6BF;" |'''<big> | | style="width: 33%;background-color:#AEB6BF;" |'''<big>Equipaggiamento ⚔️</big>''' | ||
Alto || +12 [A] {{#item:400111}} | |||
Medio || {{#item:410233}} | |||
Basso || {{#item:420213}} | |||
Armatura || +12 [A] {{#item:450284}} | |||
Arma || +12 [A] {{#item:550089}} | |||
Scudo || +12 [A] {{#item:460020}} | |||
Mantello || +12 [A] {{#item:480233}} | |||
Scarpe || +12 [A] {{#item:470204}} | |||
Accessorio D || {{#item:490304}} | |||
Accessorio S || {{#item:490307}} | |||
| style="width: 33%;background-color:#AEB6BF;" |'''<big>Shadow Gear + Pietre Costume 🌌</big>''' | |||
</ | |||
Alto || {{#item:1000613}} | |||
Medio || {{#item:1000614}} | |||
Basso || {{#item:1000615}} | |||
Armatura || +10 {{#item:24883}} | |||
Arma || +10 {{#item:24753}} | |||
Scudo || +10 {{#item:24754}} | |||
Mantello || {{#item:1001787}} e {{#item:1000921}} | |||
Scarpe || +10 {{#item:24884}} | |||
Accessorio D || +10 {{#item:24665}} | |||
Accessorio S || +10 {{#item:24668}} | |||
| colspan="2" style="width: 33%;background-color:#AEB6BF;" |'''<big>Carte 🎴</big>'''<u> | |||
| colspan="2" style="width: 33%;background-color:#AEB6BF;" |'''<big> | |||
Alto || {{#item:300247}} | |||
Medio || {{#item:4598}} | |||
Basso || Nessuno | |||
Armatura || {{#item:300308}} | |||
Arma || {{#item:300455}} | |||
Scudo || {{#item:27385}} | |||
Mantello || {{#item:300375}} | |||
Scarpe || {{#item:300458}} | |||
Accessorio D || {{#item:300470}} | |||
Accessorio S || {{#item:300370}} | |||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <h3 style="font-size: 1.7em; color: #8A6444;">Build Fuoco 🔴</h3> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
| colspan="3" style="width: 70%;background-color:#F5B7B1;" |'''<big> | | colspan="3" style="width: 70%;background-color:#F5B7B1;" |'''<big>Build Fuoco</big>''' | ||
''' | '''Skill principale:''' '''{{#skill:5235}}''', </br> | ||
''' | '''Skill secondaria:''' '''{{#skill:5229}}''' e '''{{#skill:5222}}''' </br> | ||
| style="width: 15%;background-color:#F5B7B1;" | ⚠️ | | style="width: 15%;background-color:#F5B7B1;" | ⚠️ Clicca su Espandi per vedere la build completa ⚠️ | ||
|- | |- | ||
| style="width: 33%;background-color:#F5B7B1;" |'''<big> | | style="width: 33%;background-color:#F5B7B1;" |'''<big>Equipaggiamento</big>''' | ||
Alto || +15 [A] {{#item:400535}} | |||
Medio || {{#item:410233}} | |||
Basso || {{#item:420213}} | |||
Armatura || +12 [A] {{#item:450173}} | |||
Arma || +15 [A] {{#item:640049}} | |||
Scudo || Nessuno | |||
Mantello || +12 [A] {{#item:480351}} | |||
Scarpe || +12 [A] {{#item:470204}} | |||
Accessorio D || {{#item:490136}} | |||
Accessorio S || {{#item:490485}} | |||
| style="width: 33%;background-color:#F5B7B1;" |'''<big>Shadow Gear + Pietre Costume 🌌</big>''' | |||
| style="width: 33%;background-color:#F5B7B1;" |'''<big>Shadow | |||
Alto || {{#item:1000613}} | |||
Medio || {{#item:1000529}} | |||
Basso || {{#item:1000615}} | |||
Armatura || +10 {{#item:24883}} | |||
Arma || +10 {{#item:24753}} | |||
Scudo || +10 {{#item:24754}} | |||
Mantello || {{#item:1001787}} e {{#item:1000921}} | |||
Scarpe || +10 {{#item:24884}} | |||
Accessorio D || +10 {{#item:24665}} | |||
Accessorio S || +10 {{#item:24668}} | |||
| colspan="2" style="width: 33%;background-color:#F5B7B1;" |'''<big>Carte 🎴</big>'''<u> | |||
| colspan="2" style="width: 33%;background-color:#F5B7B1;" |'''<big> | |||
Alto || {{#item:4599}} | |||
Medio || {{#item:300256}} | |||
Basso || Nessuno | |||
Armatura || {{#item:300308}} | |||
Arma || {{#item:300455}} + {{#item:27384}} | |||
Scudo || {{#item:27385}} | |||
Mantello || {{#item:4657}} | |||
Scarpe || {{#item:300458}} | |||
Accessorio D || {{#item:300469}} | |||
Accessorio S || {{#item:300216}} | |||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <h3 style="font-size: 1.7em; color: #8A6444;">Build Acqua 🔵</h3> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
| colspan="3" style="width: 70%;background-color:#AED6F1;" |'''<big> | | colspan="3" style="width: 70%;background-color:#AED6F1;" |'''<big>Build Acqua</big>''' | ||
''' | '''Skill principale:''' '''{{#skill:5237}}''', </br> | ||
''' | '''Skill secondaria:''' '''{{#skill:5216}}''' e '''{{#skill:5225}}''' </br> | ||
| style="width: 15%;background-color:#AED6F1;" | ⚠️ | | style="width: 15%;background-color:#AED6F1;" | ⚠️ Clicca su Espandi per vedere la build completa ⚠️ | ||
|- | |- | ||
| style="width: 33%;background-color:#AED6F1;" |'''<big> | | style="width: 33%;background-color:#AED6F1;" |'''<big>Equipaggiamento</big>''' | ||
Alto || +12 [A] {{#item:400535}} | |||
Medio || {{#item:410233}} | |||
Basso || {{#item:420213}} | |||
Armatura || +12 [A] {{#item:450173}} | |||
Arma || +12 [A] {{#item:640050}} | |||
Scudo || Nessuno | |||
Mantello || +12 [A] {{#item:480351}} | |||
Scarpe || +12 [A] {{#item:470204}} | |||
Accessorio D || {{#item:490136}} | |||
Accessorio S || {{#item:490485}} | |||
| style="width: 33%;background-color:#AED6F1;" |'''<big>Shadow Gear + Pietre Costume 🌌</big>''' | |||
| style="width: 33%;background-color:#AED6F1;" |'''<big>Shadow | |||
Alto || {{#item:1000613}} | |||
Medio || {{#item:1000529}} | |||
Basso || {{#item:1000615}} | |||
Armatura || +10 {{#item:24883}} | |||
Arma || +10 {{#item:24753}} | |||
Scudo || +10 {{#item:24754}} | |||
Mantello || {{#item:1001787}} e {{#item:1000921}} | |||
Scarpe || +10 {{#item:24884}} | |||
Accessorio D || +10 {{#item:24665}} | |||
Accessorio S || +10 {{#item:24668}} | |||
| colspan="2" style="width: 33%;background-color:#AED6F1;" |'''<big>Carte 🎴</big>'''<u> | |||
| colspan="2" style="width: 33%;background-color:#AED6F1;" |'''<big> | |||
Alto || {{#item:300359}} | |||
Medio || {{#item:300257}} | |||
Basso || Nessuno | |||
Armatura || {{#item:300308}} | |||
Arma || {{#item:300455}} | |||
Scudo || {{#item:27385}} | |||
Mantello || {{#item:27167}} | |||
Scarpe || {{#item:300458}} | |||
Accessorio D || {{#item:300464}} | |||
Accessorio S || {{#item:300364}} | |||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <h3 style="font-size: 1.7em; color: #8A6444;">Build Vento 🟢</h3> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
| colspan="3" style="width: 70%;background-color:#82E0AA;" |'''<big> | | colspan="3" style="width: 70%;background-color:#82E0AA;" |'''<big>Build Vento</big>''' | ||
''' | '''Skill principale:''' '''{{#skill:5234}}''', </br> | ||
''' | '''Skill secondaria:''' '''{{#skill:5227}}''' e '''{{#skill:5215}}''' </br> | ||
| style="width: 15%;background-color:#82E0AA;" | ⚠️ | | style="width: 15%;background-color:#82E0AA;" | ⚠️ Clicca su Espandi per vedere la build completa ⚠️ | ||
|- | |- | ||
| style="width: 33%;background-color:#82E0AA;" |'''<big> | | style="width: 33%;background-color:#82E0AA;" |'''<big>Equipaggiamento</big>''' | ||
Alto || +15 [A] {{#item:400535}} | |||
Medio || {{#item:410233}} | |||
Basso || {{#item:420213}} | |||
Armatura || +12 [A] {{#item:450173}} | |||
Arma || +15 [A] {{#item:640049}} | |||
Scudo || Nessuno | |||
Mantello || +12 [A] {{#item:480351}} | |||
Scarpe || +12 [A] {{#item:470204}} | |||
Accessorio D || {{#item:490136}} | |||
Accessorio S || {{#item:490485}} | |||
| style="width: 33%;background-color:#82E0AA;" |'''<big>Shadow Gear + Pietre Costume</big>''' | |||
| style="width: 33%;background-color:#82E0AA;" |'''<big>Shadow | |||
Alto || {{#item:1000613}} | |||
Medio || {{#item:1000529}} | |||
Basso || {{#item:1000615}} | |||
Armatura || +10 {{#item:24883}} | |||
Arma || +10 {{#item:24753}} | |||
Scudo || +10 {{#item:24754}} | |||
Mantello || {{#item:1001787}} e {{#item:1000921}} | |||
Scarpe || +10 {{#item:24884}} | |||
Accessory R || +10 {{#item:24665}} | Accessory R || +10 {{#item:24665}} | ||
Accessory L || +10 {{#item:24668}} | Accessory L || +10 {{#item:24668}} | ||
| colspan="2" style="width: 33%;background-color:#82E0AA;" |'''<big>Cards</big>'''<u> | | colspan="2" style="width: 33%;background-color:#82E0AA;" |'''<big>Cards</big>'''<u> | ||
Top || {{#item:4586}} | Top || {{#item:4586}} | ||
Mid || {{#item:300255}} | Mid || {{#item:300255}} | ||
Low || Nessuno | |||
Low || | |||
Armor || {{#item:300308}} | Armor || {{#item:300308}} | ||
Weapon || {{#item:300455}} | Weapon || {{#item:300455}} | ||
Shield || {{#item:27385}} | Shield || {{#item:27385}} | ||
Garment || {{#item:300149}} | Garment || {{#item:300149}} | ||
Shoes || {{#item:300458}} | Shoes || {{#item:300458}} | ||
Accessory R || {{#item:300469}} | Accessory R || {{#item:300469}} | ||
Accessory L || {{#item:300222}} | Accessory L || {{#item:300222}} | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <h3 style="font-size: 1.7em; color: #8A6444;">Build Terra 🟤</h3> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
| colspan="3" style="width: 70%;background-color:#EDBB99;" |'''<big> | | colspan="3" style="width: 70%;background-color:#EDBB99;" |'''<big>Build Terra</big>''' | ||
''' | '''Skill principale:''' '''{{#skill:5233}}''', </br> | ||
''' | '''Skill secondaria:''' '''{{#skill:5221}}''' e '''{{#skill:5218}}''' </br> | ||
| style="width: 15%;background-color:#EDBB99;" | ⚠️ | | style="width: 15%;background-color:#EDBB99;" | ⚠️ Clicca Espandi per vedere la build completa ⚠️ | ||
|- | |- | ||
| style="width: 33%;background-color:#EDBB99;" |'''<big> | | style="width: 33%;background-color:#EDBB99;" |'''<big>Equipaggiamenti</big>''' | ||
Top || +12 [A] {{#item:400535}} | Top || +12 [A] {{#item:400535}} | ||
Mid || {{#item:410233}} | Mid || {{#item:410233}} | ||
Low || {{#item:420213}} | Low || {{#item:420213}} | ||
Armor || +12 [A] {{#item:450173}} | Armor || +12 [A] {{#item:450173}} | ||
Weapon || +12 [A] {{#item:640050}} | Weapon || +12 [A] {{#item:640050}} | ||
Shield || Nessuno | |||
Shield || | |||
Garment || +12 [A] {{#item:480351}} | Garment || +12 [A] {{#item:480351}} | ||
Shoes || +12 [A] {{#item:470204}} | Shoes || +12 [A] {{#item:470204}} | ||
Accessory R || {{#item:490136}} | Accessory R || {{#item:490136}} | ||
Accessory L || {{#item:490485}} | Accessory L || {{#item:490485}} | ||
| style="width: 33%;background-color:#EDBB99;" |'''<big>Shadow Gears + Costume Stones</big>''' | | style="width: 33%;background-color:#EDBB99;" |'''<big>Shadow Gears + Costume Stones</big>''' | ||
Top || {{#item:1000613}} | Top || {{#item:1000613}} | ||
Mid || {{#item:1000529}} | Mid || {{#item:1000529}} | ||
Low || {{#item:1000615}} | Low || {{#item:1000615}} | ||
Armor || +10 {{#item:24883}} | Armor || +10 {{#item:24883}} | ||
Weapon || +10 {{#item:24753}} | Weapon || +10 {{#item:24753}} | ||
Shield || +10 {{#item:24754}} | Shield || +10 {{#item:24754}} | ||
Garment || {{#item:1001787}} e {{#item:1000921}} | |||
Garment || {{#item:1001787}} | |||
Shoes || +10 {{#item:24884}} | Shoes || +10 {{#item:24884}} | ||
Accessory R || +10 {{#item:24665}} | Accessory R || +10 {{#item:24665}} | ||
Accessory L || +10 {{#item:24668}} | Accessory L || +10 {{#item:24668}} | ||
| colspan="2" style="width: 33%;background-color:#EDBB99;" |'''<big>Cards</big>'''<u> | | colspan="2" style="width: 33%;background-color:#EDBB99;" |'''<big>Cards</big>'''<u> | ||
Top || {{#item:4600}} | Top || {{#item:4600}} | ||
Mid || {{#item:300259}} | Mid || {{#item:300259}} | ||
Low || Nessuno | |||
Low || | |||
Armor || {{#item:300308}} | Armor || {{#item:300308}} | ||
Weapon || {{#item:300455}} + {{#item:27384}} | Weapon || {{#item:300455}} + {{#item:27384}} | ||
Shield || {{#item:27385}} | Shield || {{#item:27385}} | ||
Garment || {{#item:4629}} | Garment || {{#item:4629}} | ||
Shoes || {{#item:300458}} | Shoes || {{#item:300458}} | ||
Accessory R || {{#item:300469}} | Accessory R || {{#item:300469}} | ||
Accessory L || {{#item:300211}} | Accessory L || {{#item:300211}} | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <h3 style="font-size: 1.7em; color: #8A6444;">Build Neutrale ⚪️</h3> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
| colspan="3" style="width: 70%;background-color:#ECF0F1;" |'''<big> | | colspan="3" style="width: 70%;background-color:#ECF0F1;" |'''<big>Build Neutrale</big>''' | ||
''' | '''Skill principale:''' '''{{#skill:5230}}''', </br> | ||
''' | '''Skill secondaria:''' '''{{#skill:2213}}''' e '''{{#skill:5217}}''' </br> | ||
| style="width: 15%;background-color:#ECF0F1;" | ⚠️ | | style="width: 15%;background-color:#ECF0F1;" | ⚠️ Clicca Espandi per vedere la build completa ⚠️ | ||
|- | |- | ||
| style="width: 33%;background-color:#ECF0F1;" |'''<big> | | style="width: 33%;background-color:#ECF0F1;" |'''<big>Equipaggiamenti</big>''' | ||
Top || +12 [A] {{#item:400111}} | Top || +12 [A] {{#item:400111}} | ||
Mid || {{#item:410233}} | Mid || {{#item:410233}} | ||
Low || {{#item:420213}} | Low || {{#item:420213}} | ||
Armor || +12 [A] {{#item:450284}} | Armor || +12 [A] {{#item:450284}} | ||
Weapon || +12 [A] {{#item:550089}} | Weapon || +12 [A] {{#item:550089}} | ||
Shield || +12 [A] {{#item:460020}} | Shield || +12 [A] {{#item:460020}} | ||
Garment || +12 [A] {{#item:480233}} | |||
Garment || +12 [A] {{#item:480233}} | |||
Shoes || +12 [A] {{#item:470204}} | |||
Shoes || +12 [A] {{#item:470204}} | |||
Accessory R || {{#item:490304}} | Accessory R || {{#item:490304}} | ||
Accessory L || {{#item:490307}} | Accessory L || {{#item:490307}} | ||
| style="width: 33%;background-color:#ECF0F1;" |'''<big>Shadow gears + Costume Stones</big>''' | | style="width: 33%;background-color:#ECF0F1;" |'''<big>Shadow gears + Costume Stones</big>''' | ||
Top || {{#item:1000613}} | Top || {{#item:1000613}} | ||
Mid || {{#item:1000614}} | Mid || {{#item:1000614}} | ||
Low || {{#item:1000615}} | Low || {{#item:1000615}} | ||
Armor || +10 {{#item:24883}} | Armor || +10 {{#item:24883}} | ||
Weapon || +10 {{#item:24753}} | Weapon || +10 {{#item:24753}} | ||
Shield || +10 {{#item:24754}} | Shield || +10 {{#item:24754}} | ||
Garment || {{#item:1001787}} e {{#item:1000921}} | |||
Garment || {{#item:1001787}} | |||
Shoes || +10 {{#item:24884}} | Shoes || +10 {{#item:24884}} | ||
Accessory R || +10 {{#item:24665}} | Accessory R || +10 {{#item:24665}} | ||
Accessory L || +10 {{#item:24668}} | Accessory L || +10 {{#item:24668}} | ||
| colspan="2" style="width: 33%;background-color:#ECF0F1;" |'''<big>Cards</big>'''<u> | | colspan="2" style="width: 33%;background-color:#ECF0F1;" |'''<big>Cards</big>'''<u> | ||
Top || {{#item:27310}} | Top || {{#item:27310}} | ||
Mid || {{#item:300251}} | Mid || {{#item:300251}} | ||
Low || Nessuno | |||
Low || | |||
Armor || {{#item:300308}} | Armor || {{#item:300308}} | ||
Weapon || {{#item:300455}} | Weapon || {{#item:300455}} | ||
Shield || {{#item:27385}} | Shield || {{#item:27385}} | ||
Garment || {{#item:300375}} | Garment || {{#item:300375}} | ||
Shoes || {{#item:300458}} | Shoes || {{#item:300458}} | ||
Accessory R || {{#item:300470}} | Accessory R || {{#item:300470}} | ||
Accessory L || {{#item:300218}} | Accessory L || {{#item:300218}} | ||
|} | |} | ||
<p><i> | <p><i>Per maggiori informazioni sugli incantamenti, controlla la mia <b>Sezione Equipaggiamento e Incantamenti!</b></i></p> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Rune Tablet</span></span></h2> | <h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Rune Tablet</span></span></h2> | ||
<p><i> | <p><i>Ora ci chiamiamo Rune Mages! Ah! beccatevi questo, cavalieri!</i></p> | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Magic Runes 🌌</h3> | <h3 style="font-size: 1.7em; color: #8A6444;">Magic Runes 🌌</h3> | ||
[[File:miyu frieren writing book.gif]] | [[File:miyu frieren writing book.gif]] | ||
<p style="font-size: 1.5em;"><b>🔑 Rune System è il nuovo sistema in Ragnarok Online </b></p> | |||
<p style="font-size: 1.5em;"><b>🔑 Rune System | |||
<p style="font-size: 1.5em;"><b>📌Rune tablet dà al giocatore effetti aggiuntivi oltre agli oggetti equipaggiati.</b></p> | |||
<p style="font-size: 1.5em;"><b>📌Rune tablet | |||
▶ Ecco le mie migliori scelte per i maghi, elencate tutte qui sotto: | |||
▶ | |||
{| class="wikitable mw-collapsible mw-expanded" style="text-align: center;width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="text-align: center;width: 100%;" | ||
|- style="background-color:#B28A6B;text-align:center;" | |- style="background-color:#B28A6B;text-align:center;" | ||
| colspan="4" | | | colspan="4" |Lista delle tavolette | ||
|- style="background-color:#B28A6B;text-align:center;" | |- style="background-color:#B28A6B;text-align:center;" | ||
| | |Nome set tavoletta | ||
| | |Pezzi runa richiesti | ||
| | |Costo di attivazione | ||
| | |Effetti | ||
|- | |- | ||
! colspan="4" style="background-color: #fad67d; color: #000;" | Episode 17 | ! colspan="4" style="background-color: #fad67d; color: #000;" | Episode 17 | ||
| Line 4,725: | Line 4,188: | ||
3 x {{#item:1001283}} | 3 x {{#item:1001283}} | ||
| | | | ||
2 | 2 pezzi: Ogni 3 livelli di potenziamento: Atk + 3, Matk + 3; Ogni 5 livelli di potenziamento: MaxHP + 1%, MaxSP + 1% <br> | ||
4 | 4 pezzi: In aggiunta MaxHP + 1%, MaxSP + 1%, Atk + 15, Matk + 15 <br> | ||
5 | 5 pezzi: In aggiunta MaxHP + 3%, MaxSP + 3%, Atk + 45, Matk + 45 | ||
|- | |- | ||
|'''Doubtful Components Set''' | |'''Doubtful Components Set''' | ||
| Line 4,742: | Line 4,205: | ||
1 x {{#item:1001283}} | 1 x {{#item:1001283}} | ||
| | | | ||
2 | 2 pezzi: Ogni 3 livelli di potenziamento: Atk + 2, Matk + 2 <br> | ||
4 | 4 pezzi: Aumenta i danni fisici e magici contro nemici di ogni taglia dell'1%, Atk + 10, Matk + 10 | ||
|- | |- | ||
|'''Mutant Set''' | |'''Mutant Set''' | ||
| Line 4,757: | Line 4,220: | ||
2 x {{#item:1001283}} | 2 x {{#item:1001283}} | ||
| | | | ||
2 | 2 pezzi: Ogni 5 livelli di potenziamento: Riduce il tempo di lancio variabile dell'1% <br> | ||
3 | 3 pezzi: Aumenta i danni magici di proprietà neutrale del 3% | ||
|- | |- | ||
|'''Spell Addict Set''' | |'''Spell Addict Set''' | ||
| Line 4,772: | Line 4,235: | ||
3 x {{#item:1001283}} | 3 x {{#item:1001283}} | ||
| | | | ||
2 | 2 pezzi: Matk + 15, ogni 3 livelli di potenziamento: Matk + 3 <br> | ||
3 | 3 pezzi: Aumenta i danni magici di tutte le proprietà dell'1% <br> | ||
4 | 4 pezzi: Aumenta i danni magici di tutte le proprietà di un ulteriore 4% | ||
|- | |- | ||
! colspan="4" style="background-color: #fad67d; color: #000;" | Episode 18 | ! colspan="4" style="background-color: #fad67d; color: #000;" | Episode 18 | ||
| Line 4,781: | Line 4,244: | ||
|Adulter Fides Book | |Adulter Fides Book | ||
Adulter Fides Magical | Adulter Fides Magical | ||
Adulter Fides Rhythm | Adulter Fides Rhythm | ||
| | | | ||
950 x {{#item:1000405}} | 950 x {{#item:1000405}} | ||
150 x {{#item:1001282}} | 150 x {{#item:1001282}} | ||
1 x {{#item:1001283}} | 1 x {{#item:1001283}} | ||
|2 | |2 pezzi: Per ogni 5 potenziamenti: Danni magici di qualsiasi elemento +1% | ||
3 | 3 pezzi: Danni magici di qualsiasi elemento +3% | ||
|- | |- | ||
|'''Lava Zone Set''' | |'''Lava Zone Set''' | ||
|Rakehand | |Rakehand | ||
Lava and Ash | Lava and Ash | ||
Hot Volcaring | Hot Volcaring | ||
| | | | ||
850 x {{#item:1000405}} | 850 x {{#item:1000405}} | ||
150 x {{#item:1001282}} | 150 x {{#item:1001282}} | ||
1 x {{#item:1001283}} | 1 x {{#item:1001283}} | ||
|2 | |2 pezzi: Danni magici ombra +3% | ||
3 | 3 pezzi: Danni magici di tipo Terra +3%, Per ogni 3 potenziamenti: Danni magici di tipo Fuoco +2% | ||
|- | |- | ||
|'''Burning Fang Set''' | |'''Burning Fang Set''' | ||
|Hot Volcaring | |Hot Volcaring | ||
Burning Fang | Burning Fang | ||
Lava and Ash | Lava and Ash | ||
| | | | ||
1250 x {{#item:1000405}} | 1250 x {{#item:1000405}} | ||
150 x {{#item:1001282}} | 150 x {{#item:1001282}} | ||
1 x {{#item:1001283}} | 1 x {{#item:1001283}} | ||
|2 | |2 pezzi: Quando infliggi danni: 2% di probabilità di recuperare 200 SP al secondo per 4 secondi | ||
3 | 3 pezzi: Consumo di SP -5%, Per ogni 3 potenziamenti Consumo di SP -2% | ||
|- | |- | ||
|'''Demigod Set ⭐️''' | |'''Demigod Set ⭐️''' | ||
|Demigod | |Demigod | ||
Phantom Kite | Phantom Kite | ||
Grey Wolf | Grey Wolf | ||
| | | | ||
1250 x {{#item:1000405}} | 1250 x {{#item:1000405}} | ||
150 x {{#item:1001282}} | 150 x {{#item:1001282}} | ||
2 x {{#item:1001283}} | 2 x {{#item:1001283}} | ||
|2 | |2 pezzi: Danni contro la classe Boss +10% | ||
3 | 3 pezzi: Danni contro la classe Boss +15%, Per ogni 3 potenziamenti: Danni contro la classe Boss +3% | ||
|- | |- | ||
! colspan="4" style="background-color: #fad67d; color: #000;" | Episode 19 | ! colspan="4" style="background-color: #fad67d; color: #000;" | Episode 19 | ||
| Line 4,875: | Line 4,314: | ||
| Glacier Blade <br> Glacier Crusher <br> Glacier Graver <br> Glacier Piercer <br> Glacier Caster <br> Glacier Marksman | | Glacier Blade <br> Glacier Crusher <br> Glacier Graver <br> Glacier Piercer <br> Glacier Caster <br> Glacier Marksman | ||
| 450 x {{#item:1000608}} <br> 75 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | | 450 x {{#item:1000608}} <br> 75 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | ||
| '''2 | | '''2 pezzi''': ATK +35, MATK +35 <br> | ||
'''4 | '''4 pezzi''': P.ATK +2, S.MATK +2, Per ogni 5 potenziamenti: P.ATK +1, S.MATK +1 <br> | ||
'''6 | '''6 pezzi''': Danni fisici in mischia +4%, Danni fisici a distanza +4%, Danni magici di tutti gli elementi +3% | ||
|- | |- | ||
| '''Fusion Set''' | | '''Fusion Set''' | ||
| Fusion <br> Transformation | | Fusion <br> Transformation | ||
| 1550x {{#item:1000608}} <br> 200 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | | 1550x {{#item:1000608}} <br> 200 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | ||
| '''2 | | '''2 pezzi''': S.MATK +15, Resistenza a tutti gli elementi -15%, Per ogni 3 potenziamenti: Resistenza a tutti gli elementi +3%, Danni magici di Veleno e Fuoco +4% | ||
|- | |- | ||
| '''Basement Set''' | | '''Basement Set''' | ||
| Family <br> Failure <br> Transformation | | Family <br> Failure <br> Transformation | ||
| 850 x {{#item:1000608}} <br> 150 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | | 850 x {{#item:1000608}} <br> 150 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | ||
| '''2 | | '''2 pezzi''': S.MATK +3, Costo SP delle abilità +5%, Per ogni 5 potenziamenti: Danni magici di Acqua e Veleno +1%, Danni magici di Buio e Fuoco +1% | ||
'''3 | '''3 pezzi''': Danni magici di Acqua e Veleno +5%, Danni magici di Buio e Fuoco +5%, Costo SP delle abilità -5% <br> | ||
|- | |- | ||
! colspan="4" style="background-color: #fad67d; color: #000;" | EVT | ! colspan="4" style="background-color: #fad67d; color: #000;" | EVT | ||
| Line 4,895: | Line 4,334: | ||
| Night Market Poring <br> Night Market Lunatic <br> Night Market Fabre <br> Night Market Food | | Night Market Poring <br> Night Market Lunatic <br> Night Market Fabre <br> Night Market Food | ||
| 21 x {{#item:1001282}} | | 21 x {{#item:1001282}} | ||
| 2 | | 2 pezzi: Ogni 3 livelli di potenziamento: Atk + 1, Matk + 1 <br> | ||
3 | 3 pezzi: Aumenta del 100% il tasso di recupero HP di Monster Bread e Poring Kombucha <br> | ||
4 | 4 pezzi: In aggiunta Atk + 10, Matk + 10 | ||
|- | |- | ||
|'''22nd Anniversary Set''' | |'''22nd Anniversary Set''' | ||
| Night Market Poring <br> Night Market Lunatic <br> Night Market Fabre <br> Night Market BeBe <br> Night Market Coco <br> Night Market Food | | Night Market Poring <br> Night Market Lunatic <br> Night Market Fabre <br> Night Market BeBe <br> Night Market Coco <br> Night Market Food | ||
| 22 x {{#item:1001282}} | | 22 x {{#item:1001282}} | ||
| 2 | | 2 pezzi: Ogni 3 livelli di potenziamento: Atk + 1, Matk + 1 <br> | ||
4 | 4 pezzi: Atk +10, Matk +10 <br> | ||
5 | 5 pezzi: Ogni 5 livelli di potenziamento: Velocità di attacco +1%, Tempo di lancio variabile -1% <br> | ||
6 | 6 pezzi: MHP +1000 MSP +500, Per ogni 3 potenziamenti: MHP +100, MSP +10 | ||
|} | |} | ||
[[File:miyu rune stone npc2.png|500px]] | [[File:miyu rune stone npc2.png|500px]] | ||
Puoi trovarlo e attivarlo nella stanza Equip Enhancing (@go 50) {{#navi:grademk|50|179}} | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Consumabili</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>I maghi adorano le pozioni, qual è la tua preferita?~</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">Consumabili 🥃</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | |||
[[File:Miyu frieren flask.gif]] | [[File:Miyu frieren flask.gif]] | ||
Dai, bevi questo~ uwu | |||
<p style="font-size: 1.5em;"><b>🍾 | <p style="font-size: 1.5em;"><b>🍾 Questi sono tutti i Consumabili che ci avvantaggeranno di più nella battaglia per la vittoria!</b></p> | ||
{| class="wikitable sortable" style="width:70%;" | {| class="wikitable sortable" style="width:70%;" | ||
|+ | |+ Elenco di tutti gli essenziali | ||
|- | |- | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Consumabile 🧃 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Descrizione 📃 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Dove ottenerlo ❓ | ||
|- | |- | ||
| {{#item:657}} || {{#itemDesc:657}} || | | {{#item:657}} || {{#itemDesc:657}} || Qualsiasi Tool Dealer🥤 | ||
|- | |- | ||
| {{#item:12437}} || {{#itemDesc:12437}} || {{#Skill:2497}} | | {{#item:12437}} || {{#itemDesc:12437}} || {{#Skill:2497}} | ||
| Line 4,936: | Line 4,371: | ||
| {{#item:100233}} || {{#itemDesc:100233}} || {{#Skill:2497}} | | {{#item:100233}} || {{#itemDesc:100233}} || {{#Skill:2497}} | ||
|- | |- | ||
| {{#item:12215}} || {{#itemDesc:12215}} || {{#navi:moc_para01|52|31}} | | {{#item:12215}} || {{#itemDesc:12215}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:12216}} || {{#itemDesc:12216}} || {{#navi:moc_para01|52|31}} | | {{#item:12216}} || {{#itemDesc:12216}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:12218}} || {{#itemDesc:12218}} || Event Eggs🥚 | | {{#item:12218}} || {{#itemDesc:12218}} || Event Eggs🥚 o Cash Shop💰 | ||
|- | |- | ||
| {{#item:22511}} || {{#itemDesc:22511}} || {{#navi:dali|97|141}} | | {{#item:22511}} || {{#itemDesc:22511}} || {{#navi:dali|97|141}} o {{#navi:dali02|81|61}} | ||
|- | |- | ||
| {{#item:12710}} || {{#itemDesc:12710}} || Event Eggs🥚 | | {{#item:12710}} || {{#itemDesc:12710}} || Event Eggs🥚 o Cash Shop💰 o Slots🎰 | ||
|- | |- | ||
| {{#item:14601}} || {{#itemDesc:14601}} || {{#navi:moc_para01|52|31}} | | {{#item:14601}} || {{#itemDesc:14601}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:23204}} || {{#itemDesc:23204}} || {{#navi:moc_para01|52|31}} | | {{#item:23204}} || {{#itemDesc:23204}} || {{#navi:moc_para01|52|31}} o Event Eggs🥚 o Cash Shop💰 | ||
|- | |- | ||
| {{#item:12414}} || {{#itemDesc:12414}} || {{#navi:brasilis|187|161}} | | {{#item:12414}} || {{#itemDesc:12414}} || {{#navi:brasilis|187|161}} | ||
|- | |- | ||
| {{#item:22754}} || {{#itemDesc:22754}} || {{#navi:moc_para01|52|31}} | | {{#item:22754}} || {{#itemDesc:22754}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:22755}} || {{#itemDesc:22755}} || {{#navi:moc_para01|52|31}} | | {{#item:22755}} || {{#itemDesc:22755}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:22750}} || {{#itemDesc:22750}} || {{#navi:moc_para01|52|31}} | | {{#item:22750}} || {{#itemDesc:22750}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:22751}} || {{#itemDesc:22751}} || {{#navi:moc_para01|52|31}} | | {{#item:22751}} || {{#itemDesc:22751}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:11592}} || {{#itemDesc:11592}} || {{#navi:moc_para01|52|31}} | | {{#item:11592}} || {{#itemDesc:11592}} || {{#navi:moc_para01|52|31}} o Event Eggs🥚 | ||
|- | |- | ||
| {{#item:23016}} || {{#itemDesc:23016}} || {{#navi:lighthalzen|320|218}} | | {{#item:23016}} || {{#itemDesc:23016}} || {{#navi:lighthalzen|320|218}} | ||
| Line 4,968: | Line 4,403: | ||
| {{#item:12427}} || {{#itemDesc:12427}} || {{#Skill:2497}} | | {{#item:12427}} || {{#itemDesc:12427}} || {{#Skill:2497}} | ||
|- | |- | ||
| {{#item:14600}} || {{#itemDesc:14600}} || {{#navi:moc_para01|52|31}} | | {{#item:14600}} || {{#itemDesc:14600}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:14766}} || {{#itemDesc:14766}} || {{#navi:moc_para01|52|31}} | | {{#item:14766}} || {{#itemDesc:14766}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:23475}} || {{#itemDesc:23475}} || {{#navi:moc_para01|52|31}} | | {{#item:23475}} || {{#itemDesc:23475}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:12796}} || {{#itemDesc:12796}} || {{#navi:moc_para01|52|31}} | | {{#item:12796}} || {{#itemDesc:12796}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:12684}} || {{#itemDesc:12684}} || {{#navi:moc_para01|52|31}} | | {{#item:12684}} || {{#itemDesc:12684}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:50035}} || {{#itemDesc:50035}} || {{#navi:moc_para01|52|31}} | | {{#item:50035}} || {{#itemDesc:50035}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:23203}} || {{#itemDesc:23203}} || {{#navi:moc_para01|52|31}} | | {{#item:23203}} || {{#itemDesc:23203}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:14534}} || {{#itemDesc:14534}} || {{#navi:moc_para01|52|31}} | | {{#item:14534}} || {{#itemDesc:14534}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:14535}} || {{#itemDesc:14535}} || {{#navi:moc_para01|52|31}} | | {{#item:14535}} || {{#itemDesc:14535}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:12832}} || {{#itemDesc:12832}} || {{#navi:moc_para01|52|31}} | | {{#item:12832}} || {{#itemDesc:12832}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:12883}} || {{#itemDesc:12883}} || {{#navi:moc_para01|52|31}} | | {{#item:12883}} || {{#itemDesc:12883}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:12430}} || {{#itemDesc:12430}} || {{#Skill:2495}} | | {{#item:12430}} || {{#itemDesc:12430}} || {{#Skill:2495}} | ||
| Line 4,998: | Line 4,433: | ||
| {{#item:12431}} || {{#itemDesc:12431}} || {{#Skill:2495}} | | {{#item:12431}} || {{#itemDesc:12431}} || {{#Skill:2495}} | ||
|- | |- | ||
| {{#item:12118}} || {{#itemDesc:12118}} || {{#Skill:228}} | | {{#item:12118}} || {{#itemDesc:12118}} || {{#Skill:228}} o {{#item:4389}} | ||
|- | |- | ||
| {{#item:12119}} || {{#itemDesc:12119}} || {{#Skill:228}} | | {{#item:12119}} || {{#itemDesc:12119}} || {{#Skill:228}} o {{#item:4389}} | ||
|- | |- | ||
| {{#item:12121}} || {{#itemDesc:12121}} || {{#Skill:228}} | | {{#item:12121}} || {{#itemDesc:12121}} || {{#Skill:228}} o {{#item:4389}} | ||
|- | |- | ||
| {{#item:12120}} || {{#itemDesc:12120}} || {{#Skill:228}} | | {{#item:12120}} || {{#itemDesc:12120}} || {{#Skill:228}} o {{#item:4389}} | ||
|- | |- | ||
| {{#item:1100005}} || {{#itemDesc:1100005}} || {{#Skill:2497}} | | {{#item:1100005}} || {{#itemDesc:1100005}} || {{#Skill:2497}} | ||
| Line 5,016: | Line 4,451: | ||
| {{#item:102985}} || {{#itemDesc:102985}} || Cash Shop💰 | | {{#item:102985}} || {{#itemDesc:102985}} || Cash Shop💰 | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Pet</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Se muori, perderai l'intimità D:</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">Compagni 🐶</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | |||
[[File:miyufrierenpet.gif]] | [[File:miyufrierenpet.gif]] | ||
che razza di pet strano è questo... | |||
<p style="font-size: 1.5em;"><b>🐈 | <p style="font-size: 1.5em;"><b>🐈 Assicurati di tenere i tuoi pet ben nutriti, ho elencato tutti i compagni più adatti a noi maghi!</b></p> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ Addomesticamento | ||
|- | |- | ||
! style="background-color: #B28A6B;" | Pet 🐸 | ! style="background-color: #B28A6B;" | Pet 🐸 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Dove ottenerlo ❓ | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Descrizione 📃 | ||
|- | |- | ||
|{{#mob:2995}} | |{{#mob:2995}} | ||
|Evolved Teddy Bear | |Evolved Teddy Bear | ||
300 {{#item:7442|Cursed Seal}} | 300 {{#item:7442|Cursed Seal}} | ||
50 {{#item:724|Cursed Ruby}} | 50 {{#item:724|Cursed Ruby}} | ||
3 {{#item:23189|Small Needle Kit}} | 3 {{#item:23189|Small Needle Kit}} | ||
1 {{#item:4340|Teddy Bear Card}} | 1 {{#item:4340|Teddy Bear Card}} | ||
|{{#itemDesc:9108}} | |{{#itemDesc:9108}} | ||
| Line 5,079: | Line 4,506: | ||
|Evolved Wicked Nymph | |Evolved Wicked Nymph | ||
50 {{#item:12002| Level 5 Heal}} | 50 {{#item:12002| Level 5 Heal}} | ||
3 {{#item:4202|Mao Guai Card}} | 3 {{#item:4202|Mao Guai Card}} | ||
3 {{#item:4258|Evil Nymph Card}} | 3 {{#item:4258|Evil Nymph Card}} | ||
3 {{#item:4272|Zhu Po Long Card}} | 3 {{#item:4272|Zhu Po Long Card}} | ||
3 {{#item:4328|Yao Jun Card}} | |||
3 {{#item:4328|Yao Jun Card}} | |||
3 {{#item:4373|Green Maiden Card}} | 3 {{#item:4373|Green Maiden Card}} | ||
|{{#itemDesc:9115}} | |{{#itemDesc:9115}} | ||
| Line 5,125: | Line 4,544: | ||
|{{#mob:1106|Desert Wolf}} | |{{#mob:1106|Desert Wolf}} | ||
|Evolved Baby Desert Wolf | |Evolved Baby Desert Wolf | ||
300 {{#item:7030|Claw of Desert Wolf}} | 300 {{#item:7030|Claw of Desert Wolf}} | ||
20 {{#item:919|Animal Skin}} | 20 {{#item:919|Animal Skin}} | ||
3 {{#item:628|Well-Dried Bone}} | 3 {{#item:628|Well-Dried Bone}} | ||
1 {{#item:4082|Desert Wolf Card}} | 1 {{#item:4082|Desert Wolf Card}} | ||
|{{#itemDesc:9129}} | |{{#itemDesc:9129}} | ||
| Line 5,181: | Line 4,592: | ||
| | | | ||
# [[Temporal Circlet#Item Exchange|OGH CM Machine]] | # [[Temporal Circlet#Item Exchange|OGH CM Machine]] | ||
# Egg | # L'Egg droppa da Mutated White Knight | ||
|{{#itemDesc:9133}} | |{{#itemDesc:9133}} | ||
|- | |- | ||
| Line 5,214: | Line 4,625: | ||
|Evolved Mutated White Knight | |Evolved Mutated White Knight | ||
100 {{#item:25509}} | 100 {{#item:25509}} | ||
100 {{#item:1000831}} | 100 {{#item:1000831}} | ||
200 {{#item:1000263}} | 200 {{#item:1000263}} | ||
2 {{#item:4608}} | 2 {{#item:4608}} | ||
2 {{#item:27384}} | 2 {{#item:27384}} | ||
| {{#itemDesc:9134}} | | {{#itemDesc:9134}} | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Livellamento</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Morire fa perdere punti esperienza, stai attento!~</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">Luoghi per il livellamento 💡</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | |||
[[File:Miyu frieren bonfire.gif]] | [[File:Miyu frieren bonfire.gif]] | ||
All'inizio puoi ottenere 1 beginner manual gratuito, quindi usalo con saggezza! | |||
<p style="font-size: 1.5em;"><b> | <p style="font-size: 1.5em;"><b>Non dimenticare di portare e usare {{#item:12208}}</b></p> | ||
{| class="wikitable" style="text-align: center; margin: left; width: 60%; font-size: larger; border-collapse: collapse;" | {| class="wikitable" style="text-align: center; margin: left; width: 60%; font-size: larger; border-collapse: collapse;" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Livello ↗️ | ||
! style="background-color: #B28A6B;" | Dungeon 🌋 | ! style="background-color: #B28A6B;" | Dungeon 🌋 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Quest disponibili 🧾 | ||
|- | |- | ||
| style="background-color: #fad67d;" | 1 - 40 | | style="background-color: #fad67d;" | 1 - 40 | ||
| Anthell Dungeon 1 🦟 | | Anthell Dungeon 1 🦟 | ||
| | | Nessuna | ||
|- | |- | ||
| style="background-color: #fad67d;" | 40 - 70 | | style="background-color: #fad67d;" | 40 - 70 | ||
| Line 5,287: | Line 4,688: | ||
|- | |- | ||
| style="background-color: #fad67d;" | 260 - 275 | | style="background-color: #fad67d;" | 260 - 275 | ||
| [[Varmundt's Biosphere Depth|Varmundt's Biosphere Depth]] | | [[Varmundt's Biosphere Depth|Varmundt's Biosphere Depth]] o [[Varmundt's Biosphere Depth 2|Varmundt's Biosphere Depth 2]] 🐊 | ||
| [https://wiki.muhro.eu/Board_Quests Main-Office Board Quest] | | [https://wiki.muhro.eu/Board_Quests Main-Office Board Quest] | ||
|} | |} | ||
Puoi ottenere Experience field manuals o {{#item:12263}} presso {{#navi:moc_para01|52|31}} Eden Machine che costa x20 {{#item:25223}} | |||
<p style="font-size:1.0rem;">💡</b> | <p style="font-size:1.0rem;">💡</b>Puoi anche aspettare l'EXP Event (Bonus +50% exp) puoi controllarlo presso l'NPC <u>Capoo</u> situato qui:{{#navi:neustadt|113|116}}</p> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Difficoltà delle Istanze</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Le istanze droppano Antiquity! Assicurati di finire i dungeon!</i></p> | ||
<p><i> | |||
[[File:miyu frieren treasure.gif]] | [[File:miyu frieren treasure.gif]] | ||
Ricorda di bufferare prima di entrare! (ancora meglio se hai un party o amici di gilda con cui giocare) | |||
<p style="font-size: 1.5em;"><b> | <p style="font-size: 1.5em;"><b>Ho elencato tutte le possibili istanze che potresti voler farmare mentre progredisci nel gioco</b></p> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <h3 style="font-size: 1.7em; color: #8A6444;">Istanze 💰</h3> | ||
* | * Gli episodi sono raggruppati approssimativamente in base alla loro timeline di rilascio e alla progressione del gioco. | ||
* | * Le istanze all'interno di ogni tier sono approssimativamente ordinate per quando dovresti affrontarle. | ||
* | * I tier Rosso e Viola (Nightmare/Extreme/Expert) sono tipicamente contenuti end-game. | ||
* | * Alcune istanze possono sembrare più facili o più difficili a causa di aggiornamenti e buff/nerf. | ||
* | * Considera la progressione del tuo equipaggiamento e la composizione del party quando affronti difficoltà più elevate. | ||
<p style="font-size: 1.5em;"><b> | <p style="font-size: 1.5em;"><b> | ||
Inoltre puoi controllare questa Guida su quanto puoi farmare/guadagnare ogni 30 minuti o gum in diversi tipi di scenari: https://wiki.muhro.eu/Farming_Items | |||
</b></p> | </b></p> | ||
<p style="font-size: 1.3em;"><b> | <p style="font-size: 1.3em;"><b> | ||
Questa è una guida generale su livellamento e farming, rivolta ai nuovi giocatori che creano il loro primo personaggio su questo server: https://wiki.muhro.eu/The_Road_to_a_Billion_Zeny_-_Newbie_Leveling/Farming_Guide | |||
</b></p> | </b></p> | ||
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:1em auto; background:#ffffff; border:2px solid #8A6444; border-radius:5px;" | {| class="wikitable" style="width:100%; border-collapse:collapse; margin:1em auto; background:#ffffff; border:2px solid #8A6444; border-radius:5px;" | ||
! colspan="2" style="background: linear-gradient(to right, #8A6444, #a67b54); color:#fad67d; padding:10px; text-align:center; font-size:120%; text-shadow:1px 1px 2px black;" | ''' | ! colspan="2" style="background: linear-gradient(to right, #8A6444, #a67b54); color:#fad67d; padding:10px; text-align:center; font-size:120%; text-shadow:1px 1px 2px black;" | ''' Istanze che puoi farmare per Episodi / Difficoltà ''' | ||
|- | |- | ||
! style="width:150px; background:#f8f4ff; color:#9933cc; padding:8px; border-bottom:1px solid #eeeeee;" | '''Nightmare Mode'''<br><span style="font-size:85%; color:#666666;">(Party | ! style="width:150px; background:#f8f4ff; color:#9933cc; padding:8px; border-bottom:1px solid #eeeeee;" | '''Nightmare Mode'''<br><span style="font-size:85%; color:#666666;">(Party richiesto)</span> | ||
| style="background:#f8f4ff; padding:8px; border-bottom:1px solid #eeeeee;" | [[Tomb of Remorse]] • [[Constellation Tower]] • [[Airship Destruction]] • [[Simulation Battle]] • [[Hall of Life]] • [[Lake of Fire]] • [[Final Battle]] | | style="background:#f8f4ff; padding:8px; border-bottom:1px solid #eeeeee;" | [[Tomb of Remorse]] • [[Constellation Tower]] • [[Airship Destruction]] • [[Simulation Battle]] • [[Hall of Life]] • [[Lake of Fire]] • [[Final Battle]] | ||
|- | |- | ||
! style="background:#fff5f5; color:#ff4444; padding:8px; border-bottom:1px solid #eeeeee;" | '''Extreme Mode'''<br><span style="font-size:85%; color:#666666;">(Party | ! style="background:#fff5f5; color:#ff4444; padding:8px; border-bottom:1px solid #eeeeee;" | '''Extreme Mode'''<br><span style="font-size:85%; color:#666666;">(Party a volte necessario)</span> | ||
| style="background:#fff5f5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Memories of Thanatos]] • [[Geffen Night Arena]] • [[Immortal]] • [[Alice Twisted Madness]] • [[Airship Crash]] • [[Sunken Tower]] | | style="background:#fff5f5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Memories of Thanatos]] • [[Geffen Night Arena]] • [[Immortal]] • [[Alice Twisted Madness]] • [[Airship Crash]] • [[Sunken Tower]] | ||
|- | |- | ||
! style="background:#fff5f5; color:#ff4444; padding:8px; border-bottom:1px solid #eeeeee;" | '''Expert Mode'''<br><span style="font-size:85%; color:#666666;">(Party | ! style="background:#fff5f5; color:#ff4444; padding:8px; border-bottom:1px solid #eeeeee;" | '''Expert Mode'''<br><span style="font-size:85%; color:#666666;">(Party solo se necessario)</span> | ||
| style="background:#fff5f5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Old Glast Heim Challenge Mode]] • [[Villa of Deception]] • [[Sticky Sea]] | | style="background:#fff5f5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Old Glast Heim Challenge Mode]] • [[Villa of Deception]] • [[Sticky Sea]] | ||
|- | |- | ||
| Line 5,342: | Line 4,741: | ||
| style="background:#f5fff5; padding:8px;" | [[Poring Village]] • [[Wave Mode]] | | style="background:#f5fff5; padding:8px;" | [[Poring Village]] • [[Wave Mode]] | ||
|} | |} | ||
<p style="font-size:1.0rem;">💡</b> | <p style="font-size:1.0rem;">💡</b>Non dimenticare di prendere le quest delle istanze e consegnarle dopo averle finite, puoi controllare questo al NPC <u>Daily Instance Board </u> situato qui:{{#navi:main_office|123|53}}</p> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Gameplay</span></span></h2> | <h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Gameplay</span></span></h2> | ||
<p><i> | <p><i>Grazie per la visione owo</i></p> | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Mage | <h3 style="font-size: 1.7em; color: #8A6444;">Gameplay del Mage 🎥</h3> | ||
Ecco alcuni video che ho fatto con la classe | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- | |- | ||
| [https://youtu.be/8zC3D-frrcU?si=BDSa4QWovw84JUjm https://img.youtube.com/vi/8zC3D-frrcU/0.jpg] | | [https://youtu.be/8zC3D-frrcU?si=BDSa4QWovw84JUjm https://img.youtube.com/vi/8zC3D-frrcU/0.jpg] | ||
| [https://youtu.be/BnoW0ZvjitA?si=IHt_vgnIupDwVyEE https://img.youtube.com/vi/BnoW0ZvjitA/0.jpg] | | [https://youtu.be/BnoW0ZvjitA?si=IHt_vgnIupDwVyEE https://img.youtube.com/vi/BnoW0ZvjitA/0.jpg] | ||
| ( | | (Presto) | ||
|- | |- | ||
| ( | | (Presto) | ||
| ( | | (Presto) | ||
| ( | | (Presto) | ||
|- | |- | ||
| ( | | (Presto) | ||
| ( | | (Presto) | ||
| ( | | (Presto) | ||
| colspan="2" | <!-- Leave empty or add content if needed --> | | colspan="2" | <!-- Leave empty or add content if needed --> | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Galleria</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>La bellezza e il cervello~</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">Arti del Mage 📸</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Mage | Ammira! i Maestosi Signori degli Incantesimi di Midgard! | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- | |- | ||
| Line 5,390: | Line 4,781: | ||
| [[File:Miyu AM Gallery.png|500px]] | | [[File:Miyu AM Gallery.png|500px]] | ||
|} | |} | ||
'''<p style="font-size: 1.4em;">Chibi | '''<p style="font-size: 1.4em;">Versioni Chibi</p> | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| [[File:Miyu Mage Chibi Gallery.png|400px]] | | [[File:Miyu Mage Chibi Gallery.png|400px]] | ||
| Line 5,403: | Line 4,792: | ||
| [[File:Miyu AM Chibi Gallery.png|550px]] | | [[File:Miyu AM Chibi Gallery.png|550px]] | ||
|} | |} | ||
<h2><span class="mw-headline" id="Disclaimers"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2.5rem;">Sprite</span></span></h2> | |||
<h2><span class="mw-headline" id="Disclaimers"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2.5rem;"> | <p><i>Un Wizard alla moda è il miglior tipo di wizard!</i></p> | ||
<p><i> | |||
[[File:Miyu fashion mage.gif]] | [[File:Miyu fashion mage.gif]] | ||
<h3 style="font-size: 1.8em; color: #8A6444;"> | <h3 style="font-size: 1.8em; color: #8A6444;">Outfit 👗</h3> | ||
Puoi cambiare liberamente il tuo outfit tramite {{#item:50010}} e usarlo dall'NPC stilista </br> | |||
( | (Ottieni questo voucher al Cash Shop, o da un altro giocatore) </br> | ||
[[File:Miyu_Mage_SpritesM.png|1200px]] </br> | [[File:Miyu_Mage_SpritesM.png|1200px]] </br> | ||
[[File:Miyu_Mage_SpritesF.png|1200px]] </br> | [[File:Miyu_Mage_SpritesF.png|1200px]] </br> | ||
<h3 style="font-size: 1.8em; color: #8A6444;"> | <h3 style="font-size: 1.8em; color: #8A6444;">Palette 👘</h3> | ||
Ecco la lista delle Palette di Colori che potresti voler sbirciare per i tuoi abbinamenti! </br> | |||
( | (L'immagine fornita è per gli Sprite sia Maschili che Femminili) | ||
{| class="wikitable sortable" style="width:50%; font-size: larger;" | {| class="wikitable sortable" style="width:50%; font-size: larger;" | ||
|+ Mage | |+ Sprite e Outfit del Mage | ||
|- | |- | ||
! | ! 1ª !! 2ª !! Transcendent !! 3ª !! 3ª Alternativa (j) !! 3ª (vecchia) !! 4ª | ||
|- | |- | ||
| [[Media:Magician_0.final.png|Magician]] || [[Media:Wizard_0.final.png|Wizard]] || [[Media:Highwizard_0.final.png|High Wizard]] || [[Media:Warlock palette.png|Warlock]] || [[Media:Warlock alt palette.png|Alternate Warlock]] || [[Media:Archmage alt palette.png|Old Warlock]] || [[Media:Arch Mage Palette.png|Arch Mage]] | | [[Media:Magician_0.final.png|Magician]] || [[Media:Wizard_0.final.png|Wizard]] || [[Media:Highwizard_0.final.png|High Wizard]] || [[Media:Warlock palette.png|Warlock]] || [[Media:Warlock alt palette.png|Alternate Warlock]] || [[Media:Archmage alt palette.png|Old Warlock]] || [[Media:Arch Mage Palette.png|Arch Mage]] | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Acronimi</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Sei un wizard! Memorizza!</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">Glossario 📝</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | |||
[[File:Miyu frieren wrong.gif]] | [[File:Miyu frieren wrong.gif]] | ||
Penso che potresti voler sapere come i giocatori o le persone lo chiamano nel tempo~ (TERMINI RO) | |||
<div style="font-size:1.2em"> | <div style="font-size:1.2em"> | ||
<p style="font-size: 1.5em;"><b> | <p style="font-size: 1.5em;"><b>Acronimi di Incantesimi / Skill:</b></p> | ||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Acronimo | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Significato | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Descrizione | ||
|- | |- | ||
| AMP || Mystical Amplification || | | AMP || Mystical Amplification || Skill di amplificazione del danno magico | ||
|- | |- | ||
| ACD || After Cast Delay || | | ACD || After Cast Delay || Tempo prima che possa essere lanciato il prossimo incantesimo | ||
|- | |- | ||
| SW || Safety Wall || | | SW || Safety Wall || Incantesimo barriera protettiva a terra | ||
|- | |- | ||
| EC || Energy Coat || | | EC || Energy Coat || Scudo magico difensivo | ||
|- | |- | ||
| QM || Quagmire || | | QM || Quagmire || Debuff di movimento ad area | ||
|- | |- | ||
| CL || Chain Lightning || | | CL || Chain Lightning || Danno di fulmine che si incatena tra i bersagli | ||
|- | |- | ||
| CR || Crimson Rock || | | CR || Crimson Rock || Incantesimo di danno ad area basato sul fuoco | ||
|- | |- | ||
| SE || Soul Expansion || Ghost | | SE || Soul Expansion || Danno magico di proprietà Ghost | ||
|- | |- | ||
| FM || Frosty Misty || | | FM || Frosty Misty || Incantesimo di controllo ad area basato sul ghiaccio | ||
|- | |- | ||
| SG || Storm Gust || | | SG || Storm Gust || Potente incantesimo ad area tempesta di ghiaccio | ||
|- | |- | ||
| JF || Jack Frost || | | JF || Jack Frost || Incantesimo di controllo folla basato sul ghiaccio | ||
|- | |- | ||
| ES || Earth Strain || | | ES || Earth Strain || Danno ad area basato sulla terra | ||
|- | |- | ||
| TV || Tetra Vortex || | | TV || Tetra Vortex || Potente incantesimo multi-elementale | ||
|- | |- | ||
| IT || Intense Telekinesis || | | IT || Intense Telekinesis || Incantesimo di danno psichico | ||
|- | |- | ||
| FS || Freezing Spell || | | FS || Freezing Spell || Controllo folla basato sul ghiaccio | ||
|- | |- | ||
| GAN || Ganbantein || | | GAN || Ganbantein || Incantesimo campo anti-magia | ||
|- | |- | ||
| WI || White Imprison || | | WI || White Imprison || Incantesimo di blocco del bersaglio | ||
|- | |- | ||
| MOA || Marsh of Abyss || | | MOA || Marsh of Abyss || Debuff di velocità di movimento/attacco | ||
|- | |- | ||
| DL || Drain Life || HP | | DL || Drain Life || Incantesimo di risucchio HP | ||
|- | |- | ||
| LoV || Lord of Vermilion || | | LoV || Lord of Vermilion || Potente incantesimo AoE di fulmine | ||
|- | |- | ||
| MS || Meteor Storm || | | MS || Meteor Storm || Danno ad area basato sul fuoco | ||
|- | |- | ||
| FW || Fire Wall || | | FW || Fire Wall || Incantesimo di controllo barriera di fuoco | ||
|- | |- | ||
| FB || Fire Bolt || | | FB || Fire Bolt || Incantesimo base di danno da fuoco | ||
|- | |- | ||
| CB || Cold Bolt || | | CB || Cold Bolt || Incantesimo base di danno da ghiaccio | ||
|- | |- | ||
| LB || Lightning Bolt || | | LB || Lightning Bolt || Incantesimo base di danno da fulmine | ||
|- | |- | ||
| FP || Fire Pillar || | | FP || Fire Pillar || Incantesimo di controllo basato sul fuoco | ||
|- | |- | ||
| JP || Jupiter Thunder || | | JP || Jupiter Thunder || Serie di incantesimi avanzati di fulmine | ||
|- | |- | ||
| WB || Water Ball || | | WB || Water Ball || Incantesimo di danno elementale acqua | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>Nomi delle Classi</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Acronimo | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Significato | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Descrizione | ||
|- | |- | ||
| WL || Warlock || | | WL || Warlock || Attaccante magico avanzato | ||
|- | |- | ||
| AM || Arch Mage || | | AM || Arch Mage || Caster avanzato di supporto/offensivo | ||
|- | |- | ||
| WIZ || Wizard || | | WIZ || Wizard || Classe magica base | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>Meccaniche di gioco</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Acronimo | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Significato | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Descrizione | ||
|- | |- | ||
| CD || | | CD || Tempo di recupero/Tempo di lancio || Tempo di riutilizzo dell'incantesimo | ||
|- | |- | ||
| AoE || Area | | AoE || Area d'effetto || Area d'effetto dell'incantesimo | ||
|- | |- | ||
| ASPD || | | ASPD || Velocità d'attacco al secondo || Calcolo della velocità d'attacco | ||
|- | |- | ||
| BiS || | | BiS || Migliore per slot || Scelta ottimale dell'equipaggiamento | ||
|- | |- | ||
| CC || | | CC || Controllo della folla || Capacità di controllare/limitare i nemici | ||
|- | |- | ||
| DEF || | | DEF || Difesa || Statistica di difesa fisica | ||
|- | |- | ||
| MDEF || | | MDEF || Difesa magica || Statistica di difesa magica | ||
|- | |- | ||
| MOD || | | MOD || Modificatore/Modifica || Adeguamenti a statistiche/danni | ||
|- | |- | ||
| DPS || | | DPS || Danni al secondo || Misura della produzione di danni | ||
|- | |- | ||
| FCT || | | FCT || Tempo di lancio fisso || Porzione di tempo di lancio non modificabile | ||
|- | |- | ||
| VCT || | | VCT || Tempo di lancio variabile || Porzione di tempo di lancio riducibile | ||
|- | |- | ||
| CB || | | CB || Barra di lancio || Indicatore di progresso del lancio | ||
|- | |- | ||
| FT || Full Throttle || | | FT || Full Throttle || Stato di massima prestazione | ||
|- | |- | ||
| HP || | | HP || Punti vita || Punti vita | ||
|- | |- | ||
| MATK || | | MATK || Attacco magico || Statistica di danno magico | ||
|- | |- | ||
| SP || | | SP || Punti magia/Mana || Risorsa magica | ||
|- | |- | ||
| RES || | | RES || Resistenza || Resistenza a danni/effetti | ||
|- | |- | ||
| MDB || | | MDB || Bonus difesa magica || Difesa magica basata su INT | ||
|- | |- | ||
| HCT || | | HCT || Tempo di lancio totale || Tempo di lancio totale (FCT + VCT) | ||
|- | |- | ||
| MA || | | MA || Amplificazione magica || Aumento del danno magico | ||
|- | |- | ||
| MSP || | | MSP || SP massimi || Riserva totale di mana | ||
|- | |- | ||
| SMATK || S.MATK || | | SMATK || S.MATK || Tratto Danno magico di 4ª classe | ||
|- | |- | ||
| SPR || SP | | SPR || Recupero SP || Velocità di rigenerazione SP | ||
|- | |- | ||
| PPM || | | PPM || Pozioni al minuto || Frequenza di consumo delle pozioni | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>Termini dell'equipaggiamento</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Acronimo | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Significato | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Descrizione | ||
|- | |- | ||
| ESD || | | ESD || Bastoni elementali/Danno || Armi basate sugli elementi | ||
|- | |- | ||
| ROD || Rod || | | ROD || Rod || Arma base del mago | ||
|- | |- | ||
| 2H || | | 2H || A due mani || Arma bastone | ||
|- | |- | ||
| MS || Magic Stone || | | MS || Magic Stone || Oggetto per potenziamento equipaggiamento | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>Effetti di stato</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Acronimo | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Significato | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Descrizione | ||
|- | |- | ||
| SR || | | SR || Resistenza agli stati || Resistenza al controllo | ||
|- | |- | ||
| Silence || | | Silence || Silenzio || Impedisce il lancio di incantesimi | ||
|- | |- | ||
| SB || | | SB || Interruzione incantesimo || Interruzione del lancio | ||
|- | |- | ||
| KB || Knockback || | | KB || Knockback || Movimento forzato | ||
|- | |- | ||
| SA || | | SA || Malus di stato || Effetti negativi | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>Statistiche del personaggio</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Statistica | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Significato | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Descrizione | ||
|- | |- | ||
| INT || | | INT || Intelligenza || Statistica primaria del mago | ||
|- | |- | ||
| AGI || | | AGI || Agilità || Influisce sulla velocità di lancio | ||
|- | |- | ||
| VIT || | | VIT || Vitalità || Statistica di salute e difesa | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>Risorse</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Termine | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Significato | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Descrizione | ||
|- | |- | ||
| YGG || Yggdrasil Berry || | | YGG || Yggdrasil Berry || Il frutto della vita | ||
|- | |- | ||
| Blue Syrup || Blue Potion || SP | | Blue Syrup || Blue Potion || Oggetto per recuperare SP | ||
|- | |- | ||
| Yellow Syrup || White Potion || HP | | Yellow Syrup || White Potion || Oggetto per recuperare HP | ||
|} | |} | ||
</div> | </div> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Consigli e trucchi</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Trucchi nella manica, eh?</i></p> | ||
<p><i> | |||
<div style="border: 2px solid #fad67d; background: #faf6ed; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 80%; margin-left: 0;"> | <div style="border: 2px solid #fad67d; background: #faf6ed; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 80%; margin-left: 0;"> | ||
<p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | <p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | ||
[[File:miyu frieren forget about it.gif]] | [[File:miyu frieren forget about it.gif]] | ||
Per favore, non dimenticartene... | |||
<h3><span class="mw-headline" id="Pros" style="font-size: 1.6em;"> | <h3><span class="mw-headline" id="Pros" style="font-size: 1.6em;">Consigli da pro 📌</span></h3> | ||
<ul style="font-size: 1.4em;"> | <ul style="font-size: 1.4em;"> | ||
<p><li>Lo sapevi che puoi ottenere '''{{#skill:5232}}''' '''di livello 1''' '''{{#skill:5225}}''' e '''{{#skill:5232}}''' '''di livello 4''' '''{{#skill:5215}}''' buff attivi insieme?</li></p> | |||
<p><li> | <li>Lo sapevi che gli incantesimi dello Spellbook di '''{{#skill:2230}}''' vengono sempre lanciati alla massima gittata, indipendentemente dal livello dello Spellbook?</li> | ||
<li> | <li>Lo sapevi che puoi usare '''{{#skill:2201}}''' su te stesso per annullare i danni in arrivo? (Assicurati di premere shift mentre lo miri su te stesso)</li> | ||
<li> | <li>Lo sapevi che usare '''{{#skill:2206}}''' '''di livello 1''' è più efficiente di uno di livello 5?</li> | ||
<li> | <li>Lo sapevi che puoi annullare l'animazione forzata di '''{{#skill:366}}''' usando '''{{#skill:142}}''' dopo?</li> | ||
<li> | <li>Lo sapevi che possiamo bypassare l'Immunità magica tramite '''{{#skill:5214}}'''? | ||
<li> | <li>Lo sapevi che ti serve solo un minimo di 185 ASPD e 40% ACD per la maggior parte delle abilità di Arch Mage? | ||
<li> | <li>Lo sapevi che la riduzione del danno di '''{{#skill:157}}''' si basa sui tuoi SP rimanenti attuali e non sulla quantità massima di SP? | ||
<li> | <li><span style="color: Red;">⚠️ NON INVESTIRE NESSUN PUNTO ABILITÀ IN '''{{#skill:6516}}''' LO RIPETO, NON FARLO! ⚠️ </li></span> | ||
<li><span style="color: Red;">⚠️ | |||
</ul> | </ul> | ||
</p> | </p> | ||
</div> | </div> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Modificatori della velocità d'attacco</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Lanceremo e spammeremo più velocemente!</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">ASPD del mago 🎈</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | |||
{| class="wikitable" style="width:30%; font-size: larger;" | {| class="wikitable" style="width:30%; font-size: larger;" | ||
|+ ASPD ( | |+ ASPD (Peso) | ||
|- | |- | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Equipaggiamento 🔮 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Velocità d'attacco 📈 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Dalla 2ª classe 2️⃣ | ||
|- | |- | ||
| 🖐 | | 🖐 A mani nude || 151 || +5 | ||
|- | |- | ||
| {{#icon:2142}}Shield || -5 || +3 | | {{#icon:2142}}Shield || -5 || +3 | ||
| Line 5,693: | Line 5,054: | ||
| {{#icon:2000}}Staff(2h) || -11 || -2 | | {{#icon:2000}}Staff(2h) || -11 || -2 | ||
|} | |} | ||
{| class="wikitable sortable" style="width:25%; font-size: larger;" | {| class="wikitable sortable" style="width:25%; font-size: larger;" | ||
|+ ASPD (Tool Dealer | |+ ASPD (consumabili del Tool Dealer) | ||
|- | |- | ||
! style="background-color: #B28A6B;" | ASPD | ! style="background-color: #B28A6B;" | Pozioni ASPD 🧪 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | Utilizzabile ❔ | ||
|- | |- | ||
| {{#item:645}} || ✔️ | | {{#item:645}} || ✔️ | ||
| Line 5,708: | Line 5,067: | ||
| {{#item:657}} || ✔️ | | {{#item:657}} || ✔️ | ||
|} | |} | ||
( | (Ricorda che puoi usare solo 1 tipo di queste, non si accumulano. Quindi usa quella più forte) | ||
<h2><span id="FAQ_.28frequently_asked_questions.29"></span> | <h2><span id="FAQ_.28frequently_asked_questions.29"></span> | ||
<span class="mw-headline" id="FAQ_(frequently_asked_questions)"> | <span class="mw-headline" id="FAQ_(frequently_asked_questions)"> | ||
<span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Domande frequenti</span></span></h2> | ||
<p><i> | <p><i>Perché la Mage femmina non si chiama Witch?...</i> (・_・;)</p> | ||
<h3 style="font-size: 1.7em; color: #8A6444;">FAQ 🔍</h3> | <h3 style="font-size: 1.7em; color: #8A6444;">FAQ 🔍</h3> | ||
{| class="wikitable mw-collapsible" style="width: 80%; margin: 0; border-collapse: collapse; border: 2px solid #8A6444; background-color: #FFFFFF; box-shadow: 0 2px 4px rgba(0,0,0,0.1);" | {| class="wikitable mw-collapsible" style="width: 80%; margin: 0; border-collapse: collapse; border: 2px solid #8A6444; background-color: #FFFFFF; box-shadow: 0 2px 4px rgba(0,0,0,0.1);" | ||
! style="background-color: #8A6444; color: #fad67d; padding: 15px; text-align: center; font-size: 1.2em; border-bottom: 3px solid #fad67d;" colspan="2" | Mage Class - | ! style="background-color: #8A6444; color: #fad67d; padding: 15px; text-align: center; font-size: 1.2em; border-bottom: 3px solid #fad67d;" colspan="2" | Mage Class - Domande frequenti | ||
|- | |- | ||
! style="background-color: #f4e4bc; padding: 10px; width: 70%;" | | ! style="background-color: #f4e4bc; padding: 10px; width: 70%;" | Domande | ||
! style="background-color: #f4e4bc; padding: 10px; width: 30%;" | | ! style="background-color: #f4e4bc; padding: 10px; width: 30%;" | Risposte | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ La Mage Class è divertente da giocare? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Mi pentirò di giocare questa classe? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Siamo in una buona posizione nella meta attuale? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Questa classe va bene anche per i contenuti PvP [Siege]? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ I spellbooks sono obbligatori? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ I Mage possono levitare o volare? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ I Mage possono ricoprire ruoli tank/support? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Serve più di 2 cellule cerebrali per giocare? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ A quanto MATK/S.MATK dovrei puntare? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Dovrei usare Release Level 2? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ È necessario prendere Comet, anche ai 4th job? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ I Mage sono una buona classe per iniziare o per farmare? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Magic Crasher è valida? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Posso usare il mio equipaggiamento da Mage su altre classi magiche? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Posso ignorare DEX con il 100% di VCT? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Posso rendere Mystical Amplification istantanea? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Possiamo comunque essere decenti senza insta-cast? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Possiamo cacciare gli MVP da soli? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ È necessario il 100% di MDEF Pierce? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ È necessario 193 ASPD? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Menzioni Speciali</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Grazie! </i></p> | ||
<p><i> | |||
<div style="border: 2px solid #fad67d; background: #faf6ed; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 50%; margin-left: 0;"> | <div style="border: 2px solid #fad67d; background: #faf6ed; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 50%; margin-left: 0;"> | ||
<p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | <p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | ||
[[File:miyu frieren pat fern.gif|miyu frieren pat fern.gif]] </br> | [[File:miyu frieren pat fern.gif|miyu frieren pat fern.gif]] </br> | ||
<p style="font-size: 1.3em;"> | <p style="font-size: 1.3em;"> | ||
<b><span style="color:Brown;"> | <b><span style="color:Brown;">Grazie per aver letto la mia guida! Ora sei pronto a diventare un potente mago~ 🔮</span></b> | ||
</p> | </p> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <h3 style="font-size: 1.7em; color: #8A6444;">Ringraziamenti Speciali 🎁</h3> | ||
<p style="font-size: 1.2em;"> | <p style="font-size: 1.2em;"> | ||
Schuuuubiiii 💐 </br> | Schuuuubiiii 💐 </br> | ||
| Line 5,804: | Line 5,157: | ||
Rain 💐 </br> | Rain 💐 </br> | ||
Frieren 💐 </br> | Frieren 💐 </br> | ||
e a tutti gli altri che mi avete sostenuto e avete dimostrato cura/rispetto per il mio lavoro 💐 </br> | |||
</p> | </p> | ||
</p> | </p> | ||
</div> | </div> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"> | <h2><span class="mw-headline" id="About_Arch_Mage"> | ||
<span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Vedi anche</span></span></h2> | ||
📌 <big><u> | 📌 <big><u>Il mio profilo:</u> https://wiki.muhro.eu/User:Miyu<nowiki/>/<br></big> | ||
📁 [[Miyu's Magical Adventures Mage Guide|Guida al Mage delle Avventure Magiche di Miyu]] <span style="color:Green;">✅ Sei attualmente qui!~ ♥</span> | |||
📁 [[Miyu's Magical Adventures Mage Guide]] <span style="color:Green;">✅ | |||
📁 [[Miyu's Imperial Guard Devotion and Tank Guide|Guida di Miyu a Devotion e Tank per Imperial Guard]] | |||
📁 [[Miyu's Imperial Guard Devotion and Tank Guide]] | |||
📁 [[Miyu's Spirit Handler Healer and Tank Guide|Guida di Miyu a Guaritore e Tank per Spirit Handler]] | |||
📁 [[Miyu's Spirit Handler Healer and Tank Guide]] | |||
📁 [[Miyu's Cardinal Mediale and Tank Guide|Guida di Miyu a Mediale e Tank per Cardinal]] | |||
📁 [[Miyu's Cardinal Mediale and Tank Guide]] | |||
Latest revision as of 13:16, 16 October 2026
Benvenuto nella guida completa al Mage di Miyu!
Impariamo la magia insieme!
안녕하세요! Ciao, avventurieri! (ノ◕ヮ◕)ノ*:・゚✧
Mi chiamo Miyu ♥, e sono assolutamente entusiasta di darti il benvenuto nella mia Guida completa al Mage! ✨
- 💫 Meccaniche – Impara i segreti della precisione nel lancio degli incantesimi.
- 🔮 Build – Personalizza il tuo Mage per ottenere il massimo delle prestazioni.
- 🔥 Gameplay – Padroneggia le strategie per superare in astuzia i tuoi nemici.
- ⚔️ Equip – Equipaggiati con il miglior arsenale magico.
- ✨ Consigli – Sblocca i trucchi nascosti per portare a un livello superiore il tuo gioco con il Mage!
Informazioni su Arch Mage
Gli Arch Mage sono il vertice della classe Wizard in Ragnarok Online, rappresentando la classe di job più alta.
Conosciuti come classe di 4° job, gli Arch Mage succedono alla 3ª classe di job, i Warlock.
▶ La classe Arch Mage è esclusiva della razza Norman.
▶ La lore suggerisce che i Warlock abbiano superato i limiti del loro potere, sbloccando il loro vero potenziale. Attraverso anni di studio rigoroso, la recitazione di antichi incantesimi e la padronanza di una vasta gamma di magie, hanno ottenuto profondi potenziamenti degli incantesimi e raggiunto la loro forma definitiva—il potere Climax. Liberati dalla necessità di libri di incantesimi, ora possono canalizzare la magia senza restrizioni, superando i confini tradizionali delle arti arcane. I loro incantesimi risuonano con tale forza da poter sfondare le difese magiche, comprese quelle garantite da oggetti come la Golden Thief Bug Card. Con questo nuovo potere, i Warlock hanno raggiunto una padronanza impareggiabile sulla magia, sfruttando il suo pieno potenziale distruttivo.
- Per maggiori dettagli sul rilascio iniziale delle classi di 4° job, visita il seguente link:
https://www.divine-pride.net/forum/index.php?/topic/4672-kro-fourth-class-jobs-skills-info-and-related-items-updated-23072023/
Su di me
Telefono magico dring dring~
Il mio viaggio da Mage ☄️
📌Puoi trovarmi principalmente con i miei alias in-game: Phrixi Felatine
💬 "Sono una Mage devota fin dai miei primi giorni in Ragnarok Online. Il mio viaggio è iniziato in KRO Korean Ragnarok Online dal 2005 al 2014, è continuato in NovaRO Nova Ragnarok Online dal 2014 al 2022, e ora ho trovato la mia nuova casa in MuHRO dall'inizio del 2022. La magia non è solo il mio stile di gioco - è la mia passione." - Miyu 2k25
Nessuno mi ha insegnato a padroneggiare la classe Mage; ho imparato per tentativi ed errori, inciampando nel gioco come tutti gli altri. (Il fallimento è inevitabile) Ma attraverso innumerevoli tentativi, ho acquisito un'esperienza preziosa. Ora, sono qui per condividere con te tutto ciò che ho imparato, così puoi evitare le difficoltà che ho affrontato e passare direttamente al successo!
Social 🌐
Il mio Discord: 민정#7897 / miyoung.
Il mio Youtube: https://www.Youtube.com/미유/ https://bit.ly/Miyu
Il mio Twitch: https://www.twitch.tv/miyuh2o
Disclaimer
Io rispetto te, tu rispetti me~
Crediti ⚖️
"Tutti i crediti vanno ai rispettivi proprietari. ♥ Questa guida è creata con amore e passione, direttamente dal mio cuore e dalla mia anima."
Questa guida ha lo scopo di aiutare chiunque ne abbia bisogno e non sarà utilizzata per profitto o distribuzione illegale.
"Tutti i diritti riservati" ©
▶ Fair Use:
Dichiarazione di copyright ai sensi della Sezione 107 del Copyright Act del 1976; è consentito il fair use per scopi quali critica, commento, cronaca, borse di studio e ricerca. Il fair use è un uso consentito dalla legge sul copyright che altrimenti potrebbe costituire violazione. L'uso non profit, educativo o personale propende l'equilibrio a favore del fair use.
- Alcune tabelle e informazioni sono prese in prestito da fonti esterne, ma le ho rispettosamente ridisegnate, migliorate e create versioni uniche.
- Questa guida è ancora in fase di sviluppo. Tutto ciò che vedi qui potrebbe cambiare o essere adattato in base ai futuri aggiornamenti del gioco.
- Questa guida si basa sulla mia esperienza personale, conoscenza, opinioni e preferenze nel gioco.
- Questa è una guida, sta a te decidere se seguirla tutta, in parte o per niente.
- Questa guida ti assisterà dalla classe Magician fino alla classe Arch Mage.
- Mi impegnerò a mantenere questa guida aggiornata finché continuerò a giocare.
- Potrebbero esserci errori o imprecisioni in questa guida. Se ne trovi, non esitare a contattarmi, e apprezzerei molto eventuali correzioni!
Pro e Contro
Cose che dovresti sapere su ciò in cui siamo bravi e ciò in cui siamo scarsi.
Pro ✅
- Danno AoE (Area di Effetto) Eccezionale: Gli Arch Mage sono rinomati per i loro potenti incantesimi ad area, come Crystal Impact e Astral Strike, che permettono loro di infliggere danni massicci a più nemici contemporaneamente.
- Incantesimi a Lungo Raggio: Gli Arch Mage possono ingaggiare i nemici da lunga distanza con incantesimi come Comet, All Bloom e Violent Quake, rendendoli altamente efficaci nel combattimento a distanza.
- Versatilità Elementale: Con accesso a vari elementi (Fire, Water, Wind, Earth, Ghost, Undead, Shadow), gli Arch Mage possono sfruttare le debolezze dei nemici e adattarsi a un'ampia gamma di situazioni.
- DPS Elevato (Danni al Secondo): Gli Arch Mage sono tra le classi DPS più forti, capaci di infliggere danni enormi sia in PvM (Giocatore contro Mostro) che in PvP (Giocatore contro Giocatore).
- Controllo della Folla e Debuff: Possiedono una varietà di abilità di controllo della folla (ad es., Frost Misty, Quagmire) e forti debuff come l'intossicazione magica di Comet, che possono indebolire i nemici e ostacolare le loro strategie.
- Preferiti nei Party: Gli Arch Mage sono spesso la classe di riferimento per mobbing, sweeping e cleaning durante i party, grazie alle loro capacità AoE e al controllo del campo di battaglia.
- Incantesimi Appariscenti e Distruttivi: Gli incantesimi dell'Arch Mage, specialmente Soul Vulcan Strike + Telekinesis Intense, sono visivamente sorprendenti e incredibilmente distruttivi, rendendola una delle classi più emozionanti da giocare.
- Bypass dell'Immunità Magica (Late-Game): Nelle fasi avanzate, gli Arch Mage possono usare abilità specifiche per ignorare le immunità magiche (Deadly Projection), rendendoli una forza formidabile contro nemici tipicamente resistenti alla magia.
- La Magia non può Mancare: Gli incantesimi dei Maghi tipicamente non possono mancare, rendendoli efficaci contro nemici con alta schivata o abilità difensive come Guard o Parry.
Contro 🅾️
- Bassa Riserva di HP: Gli Arch Mage hanno una delle riserve di salute più basse tra tutte le classi, rendendoli vulnerabili ad attacchi letali che uccidono in un colpo e richiedendo un attento posizionamento.
- Dipendenza dalla Penetrazione MDEF: I loro danni dipendono fortemente dalla penetrazione di MDEF (Difesa Magica), quindi possono avere difficoltà contro nemici con alta MDEF a meno che non abbiano l'equipaggiamento o le abilità giuste per ignorarla.
- Punti Abilità Limitati: Gli Arch Mage sono spesso costretti a specializzarsi in solo poche abilità chiave a causa dei punti abilità limitati, rendendo difficile diversificare le loro capacità in build diverse.
- Vulnerabili ai Danni Riflessi: I danni riflessi sono una delle più grandi minacce per l'Arch Mage, specialmente da nemici che usano Golden Thief Bug Card o Reflect Magic o Max Pain. Questo può essere letale sia in PvP che in PvM.
- Forte Dipendenza dall'Equipaggiamento: I Maghi richiedono un investimento significativo in equipaggiamento per ottimizzare le loro prestazioni, inclusi oggetti che forniscono Variable Cast Time e Fixed Cast Time, After Cast Delay e penetrazione MDEF.
- Restrizioni Elementali: Alcune delle loro abilità più potenti sono legate a elementi specifici (ad es., Soul Vulcan Strike, Mystery Illusion), il che significa che possono essere meno efficaci contro nemici con resistenze o immunità a quegli elementi.
- Nessun Buff di Movimento: A differenza di altre classi, gli Arch Mage mancano di abilità che aumentano la velocità di movimento, il che può renderli più lenti e meno mobili rispetto ad altre classi.
- Vulnerabilità al SP Drain: Gli Arch Mage dipendono fortemente dagli SP per lanciare incantesimi, rendendoli vulnerabili agli effetti di SP Drain e ai debuff che limitano la loro capacità di usare abilità.
- Costosi da Equipaggiare: Gli Arch Mage richiedono set di equipaggiamento diversi per build diverse, il che li rende una classe costosa da ottimizzare e mantenere al massimo.
Statistiche e Tratti
Lo sapevi che la statistica Dex dà anche velocità d'attacco e Matk?
| [ Statistiche ] | ||
|---|---|---|
| STR | 1-16+ | Questa statistica serve principalmente ad aumentare la capacità di carico. (I Mage, di base, non possono trasportare carichi pesanti.) |
| AGI | 90-130 | La Velocità d'attacco (AtkSpd/ASPD) ti aiuta a lanciare incantesimi più velocemente e a spammare le skill in continuazione. (Riduce anche i ritardi delle animazioni.) |
| VIT | 90-130 | La Vitalità (VIT) aumenta la sopravvivenza, ma puoi sacrificare un po' di VIT per Agilità (AGI) o Fortuna (LUK). (Punta ad almeno 120 se usi Fallen Warrior Manteau e Vicious Mind Aura.) |
| INT | 90-130 | L'Intelligenza (INT) aumenta il Matk ed è la tua principale fonte di danno e rigenerazione di SP. (Si consiglia almeno 120 INT se usi Temporal INT Boots.) |
| DEX | 0-120+ | La Destrezza (DEX) aumenta anch'essa il Matk. Investire in DEX può aiutarti a raggiungere il lancio istantaneo tramite le statistiche. (Se ti affidi all'equipaggiamento per la riduzione del Variable Cast Time (VCT), puoi evitare del tutto la DEX. Punta ad almeno 120 DEX quando usi Temporal DEX Boots.) |
| LUK | 1-100+ | La Fortuna (LUK) è una statistica situazionale, utile solo se hai punti extra per resistenza aggiuntiva e Matk. |
| [ Statistiche dei Tratti di 4ª Classe ] | ||
|---|---|---|
| POW | 0 | I Mage non infliggono danni fisici né si potenziano con essi, quindi questa statistica non offre alcun beneficio. |
| STA | 30+ | Anche se i Mage non sono naturalmente tanky, questa statistica può essere utile per build ibride per ridurre i danni fisici. |
| WIS | 30+ | Allo stesso modo, anche se i Mage non sono naturalmente resistenti, questa statistica può aiutare le build ibride a ridurre i danni magici. |
| SPL | 110 | Questa è la statistica principale, che fornisce il maggior aumento di danno ogni 3 punti. (Ad esempio, 110 SPL garantiscono 34 S.MATK.) |
| CON | 110 | Questa è la statistica secondaria, che offre aumenti di danno ogni 5 punti. (Ad esempio, 110 CON forniscono 20 S.MATK.) |
| CRT | 0 | Le skill dei Mage e la magia, in generale, non fanno critici, quindi questa statistica non offre alcun beneficio. |
Statistiche 📀
★ Strength (STR) [Opzionale]
▷ Questa statistica aumenta principalmente la tua capacità di peso (in aggiunta ai Gym Passes). Contribuisce anche alla resistenza a Masquerade in PvP/WoE. Se hai punti extra da assegnare, un range di STR tra 10 e 40 è sufficiente.
★ Agility (AGI) [Essenziale]
▷ Agility riduce i ritardi dell'ASPD, garantisce +1 Flee per punto e aumenta l'ASPD. Ogni 5 punti in AGI forniscono anche 1 SoftDEF. AGI aumenta la tua velocità d'attacco, che migliora significativamente lo spam delle abilità. Per la maggior parte delle build, si consiglia di puntare a [90+ AGI o superiore], e suggerisco di raggiungere almeno 175+ ASPD per eliminare i ritardi.
Riduce anche la durata di Masquerades in PvP/WoE.
★ Vitality (VIT) [Essenziale]
▷ Vitality aumenta i tuoi Max HP di +1% per punto e potenzia l'efficacia delle pozioni. I Mages hanno il modificatore di HP più basso tra le classi (anche se non basso come i Super Novices), e possono essere piuttosto fragili sia in PvE che in PvP. Per migliorare la sopravvivenza, si consiglia di investire in [70-90+ VIT totale].
VIT fornisce anche protezione contro Crystallization, Freezing e Mandragora Howling in PvP/WoE.
★ Intelligence (INT) [Essenziale]
▷ Intelligence aumenta direttamente il tuo MATK di +1.5 per punto ed è la tua fonte principale di rigenerazione SP. Riduce anche il tempo di lancio. INT è la tua statistica principale per massimizzare il danno, e si consiglia di avere [120+ INT], o 130 se punti all'instant-cast tramite statistica.
Inoltre, INT aiuta a ridurre la durata di debuff come Sleep, Deep Sleep e Oblivion Curse.
★ Dexterity (DEX) [Opzionale]
▷ Dexterity aiuta a ridurre il tempo di lancio, aumenta leggermente l'ASPD e incrementa il MATK di 1/5 per punto. È ideale mantenere il DEX in multipli di 5 per efficienza. Si consiglia un minimo di [90-100+ DEX] e un massimo di 120-130 DEX, oppure 0 DEX se usi equipaggiamento con VCT% per il cast istantaneo.
DEX aiuta anche a ridurre la durata degli effetti di Freezing.
★ Luck (LUK) [Opzionale]
▷ Ogni 3 punti di LUK forniscono +1 MATK, rendendola un'opzione valida per aumentare il MATK nelle fasi avanzate del gioco. Portare INT da 120 a 130 richiede 340 punti statistica e garantisce +15 MATK, mentre aumentare LUK da 1 a 30 richiede solo 86 punti statistica per un incremento di +10 MATK. Le build Glass Cannon e focalizzate sul danno in genere investono 30 o 60 LUK, a seconda delle preferenze personali.
Tratti 💿
★ Power (POW) [Inutile]
▷ Come accennato in precedenza, questa statistica non offre alcun beneficio pratico per i Mages, quindi è meglio evitare di investirci.
L'attacco fisico di status aumenta di 5 per punto.
P.ATK aumenta di 1 ogni 3 punti.
★ Stamina (STA) [Opzionale]
▷ Questa statistica di tratto aumenta la resistenza fisica (RES). Sebbene non sia altamente consigliata, può essere utile per build ibride.
RES aumenta di 1 per punto.
RES aumenta di 5 ogni 3 punti.
★ Wisdom (WIS) [Opzionale]
▷ Questa statistica di tratto aumenta la resistenza magica (MRES). Simile a Stamina, non è altamente consigliata ma può essere utile per build ibride.
MRES aumenta di 1 per punto.
MRES aumenta di 5 ogni 3 punti.
★ Spell (SPL) [Essenziale]
▷ Questa è la tua statistica di tratto principale, che aumenta direttamente il tuo attacco magico di status e lo Spell Magic Attack (S.MATK).
L'attacco magico di status aumenta di 5 per punto.
S.MATK aumenta di 1 ogni 3 punti.
★ Concentration (CON) [Essenziale]
▷ Questa statistica di tratto secondaria aumenta precisione (HIT), evasione (FLEE), attacco fisico (P.ATK) e Spell Magic Attack (S.MATK).
S.MATK aumenta di 1 ogni 5 punti.
★ Creative (CRT) [Inutile]
▷ Come per Power, questa statistica non fornisce alcun beneficio significativo per i Mages, quindi è meglio evitarla.
H.PLUS aumenta di 1 per punto.
C.RATE aumenta di 1 ogni 3 punti.
Spiegazione 📁
|
[ Informazioni sulle statistiche Tratto del 4th Job ]
★ Ci sono 6 statistiche Tratto principali che un giocatore può assegnare: (POW, STA, WIS, SPL, CON e CRT) ★ Ognuna di queste statistiche Tratto principali può fornire varie statistiche Sub-Tratto: (P.ATK, S.MATK, RES, MRES, H.PLUS, e C.RATE) ★ I livelli da 200 in poi concederanno Statistiche Tratto invece delle normali Statistiche Primarie.
|
|
[ Informazioni sulle statistiche Sub-Trait del 4th Job ]
▶ Physical Power (P.ATK)
▶ Spell Magical Attack (S.MATK)
▶ Physical Resistance (RES)
▶ Magic Resistance (MRES)
▶ Heal Plus (H.PLUS)
▶ Critical Rate (C.RATE)
|
- Nuovo sistema di status!
▶ Quando raggiungi il livello 4th job, non vengono dati punti status per le statistiche esistenti (STR , AGI , VIT , INT , DEX , LUK ). Invece vengono dati nuovi punti status tratto, e quelle sei nuove statistiche tratto sono (POW, STA, WIS, SPL, CON e CRT).
▶ I punti status talento non aumentano gradualmente la quantità di punti aggiuntivi man mano che il livello sale. Viene dato un certo numero di punti per ogni level up, e punti bonus vengono dati per ogni specifico livello.
▶ Ogni nuovo status caratteristica ha un costo fisso di investimento di 1 punto, a differenza degli status esistenti. Gravity ha reso possibile controllare l'investimento dei punti in modo più intuitivo.
Potenza (POW)
Tratto principale per i Damage Dealer fisici, da mischia e a distanza.
⇒ Aggiunge Power Attack (P.ATK) e Stat ATK (ATK).
⇒ Power Attack è un aumento finale in % che potenzia l'Attacco dell'Arma e l'Attacco da Status di quello stesso valore.
⇒ Es.: 10 P.ATK significa 10% di Attacco Arma extra (200 -> 220) e 10% di Attacco da Status (300 -> 330).
Stamina (STA)
Tratto principale per i giocatori che vogliono più sopravvivenza contro i danni fisici.
⇒ Aggiunge Resistance (RES).
⇒ Resistance funziona come Steel Body, come valore percentuale, contro il danno che subiresti, ma prima di ogni altra cosa.
⇒ Resistance ha un limite massimo di 50 punti, quindi tutto ciò che supera quel valore significa 0.
⇒ Es.: 2000 danni con 25 RES significa che subirai invece 1500 danni come danno iniziale subito (2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500),
poi fai i soliti calcoli per Hard e Soft DEF.
Wisdom (WIS)
Tratto principale per i giocatori che vogliono più sopravvivenza contro i danni magici.
⇒ Wisdom funziona come Steel Body, come valore percentuale, contro il danno che subiresti, ma prima di ogni altra cosa.
⇒ Wisdom ha un limite massimo di 50 punti, quindi tutto ciò che supera quel valore significa 0.
⇒ Es.: 2000 danni con 25 WIS significa che subirai invece 1500 danni come danno iniziale subito (2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500), poi fai i soliti calcoli per Hard e Soft MDEF.
Spell (SPL)
Tratto principale per chi infligge danni magici.
⇒ Aggiunge Spell Magic Attack (S.MATK) e Magical Attack (MATK).
⇒ Spell Magic Attack è un aumento finale % che potenzia il totale del tuo MATK di quello stesso valore.
⇒ Es.: 10 S.ATK significa 10% di MATK extra (2000 -> 2200).
Concentration (CON)
Tratto secondario per i giocatori che hanno bisogno di HIT per infliggere danni.
Utile anche per i giocatori che hanno punti extra da spendere da qualche parte e vogliono un po' di danno extra.
⇒ CON aggiunge HIT, FLEE, P.ATK e S.MATK.
⇒ È molto utile se le tue abilità dipendono da HIT per infliggere danni o se vuoi un po' di FLEE extra per schivare alcuni danni fisici.
⇒ È molto facile ottenere numeri assurdi su questi due grazie a questo.
Creative (CRT)
Tratto principale per i giocatori che hanno abilità che infliggono Colpi Critici o che usano build di cura.
⇒ CRT aggiunge Critical Rate (C.RATE) e Heal Plus (H.PLUS).
C.RATE
⇒ C.RATE potenzia il 40% di danno extra, il bonus iniziale, di un colpo fisico, a lungo o corto raggio, quando è critico.
⇒ Se i tuoi colpi critici facevano 1000 danni non critici, fanno 1400 quando infliggono Colpi Critici (1000 + 40% = 1000 * 1.4 = 1400).
⇒ Se hai 10 C.RATE, fanno invece 1500. Il 40% diventa un bonus del 50% (40% + 10% dal 10 C.RATE).
⇒ Questo non si somma con i modificatori di Danno Critico, quelli si applicano comunque in uno slot diverso di modificatori, il che significa che si moltiplicano con questo.
H.PLUS
⇒ H.PLUS potenzia la cura effettuata dalle abilità di cura dopo che tutti gli altri modificatori sono stati presi in considerazione.
⇒ Se usi un'abilità di cura e cura 20000 HP, quando aggiungi 20 H.PLUS curerai invece 24000 HP.
Allocazione Statistiche 📋
💡[1ª Immagine]: Questa 1ª Build si concentra principalmente sull'accumulo di Danno o Matk pur avendo abbastanza Vit/Agi/Luk decenti. (Max SPL/CON per il danno e un equilibrio di STA e WIS per la difesa)
💡[2ª Immagine]: Questa 2ª Build si concentra principalmente sull'accumulo di HP/Tank e sull'accumulo di ASPD pur avendo abbastanza Int/Luk decenti. (Max SPL/CON per il danno e un equilibrio di STA e WIS per la difesa)
💡[3ª Immagine]: Questa 3ª Build si concentra principalmente su ASPD/Spamming pur avendo ancora Agi/Vit/Int decenti. (Max SPL/CON per il danno e un equilibrio di STA e WIS per la difesa)
💡[4ª Immagine]: Questa sarebbe la tua build di Tratti di riferimento per qualsiasi build.
Activity Point (AP)
Se muori, il tuo AP accumulato andrà perso. Hmph!
Activity Point 📈
▶ Activity Point (AP) è una nuova meccanica di risorsa esclusiva delle abilità di 4ª professione. È visibile nel tuo HUD e appare sotto la tua Barra SP come un terzo pool di risorse. Di default, un pool AP non riempito è ombreggiato in nero trasparente, e una barra del pool AP riempita è colorata di beige.
💡[Somiglianze tra Ragnarok e Tekken]: La spiegazione più semplice di AP in RO è la barra Super del famoso gioco Tekken! (Accumuli e ottieni abbastanza da riempire la barra per lanciare la tua abilità suprema)
▶ La versione di Ragnarok delle Mosse Super/Speciali. Ogni 4ª professione ha abilità che accumulano AP (come guadagnare qualche AP per lancio di abilità specifiche) e abilità speciali che consumano AP, costando circa 150~200 AP per lancio.
L'idea è usare le abilità che caricano AP, e una volta accumulato abbastanza AP, lo usi per una grande e potente abilità speciale. Molte di queste abilità sono estremamente forti, ma alcune sono particolarmente uniche, come la capacità dell'Archmage di cambiare le funzioni delle sue abilità, come Climax.
- Di solito ci sono due abilità Super / Speciali che consumano la maggior parte del tuo AP.
- La quantità massima di AP che puoi possedere è 200 AP, indipendentemente dalla classe.
- Ogni 4ª professione ha abilità che generano o concedono AP. (Puoi controllare la descrizione dell'abilità) Parola chiave ▷ AP Recovery
▶ Esempio: L'abilità Frozen Slash dell'Arch Mage dà 2 AP per lancio (cooldown basso).
▶ Esempio: L'abilità Climax dell'Arch Mage consuma 125 AP per lancio (cooldown alto).
Guadagni e Perdite di AP 🧺
- Morire azzera il tuo AP a 0%. A differenza di HP o SP, l'AP non si rigenera passivamente, ma può essere recuperato da un NPC Guaritore.
- Ci sono due abilità che altre classi possono usare per dare AP, come:
Increasing Activity di EM e
Kisul Rampage di SH
Abilità AP 🔮
▶ Elenco di tutte le abilità di ArchMage legate agli AP e le loro quantità di recupero/consumo AP:
Mystery Illusion= Recupera 5 AP
Crimson Arrow= Recupera 2 AP
Frozen Slash= Recupera 2 AP
Storm Cannon= Recupera 2 AP
Rock Down= Recupera 2 AP
Climax= Consuma 125 AP
Astral Strike= Consuma 25 AP
Energy Conversion= Consuma 22/19/16/13/10 AP
Tempo di lancio / Tempo di lancio variabile / Tempo di lancio fisso / Ritardo di lancio
“Adoro Dex e Int, mi aiutano a lanciare più velocemente!” (◕‿◕)
Tempo di lancio ⌚️
Il Tempo di lancio è il periodo necessario per eseguire un'abilità. È una considerazione essenziale quando pianifichi le build, specialmente per le classi Mage, poiché influenza la scelta delle statistiche, la selezione delle abilità e l'equipaggiamento.
In Renewal, il Tempo di lancio è diviso in due componenti:
- Tempo di lancio variabile (VCT)
- Tempo di lancio fisso (FCT)
Le abilità in genere hanno una combinazione di entrambi, anche se alcune possono avere solo una di queste componenti.
Unità di misura:
L'unità standard per misurare il tempo di lancio sono i secondi.
- Se un'abilità non ha un Tempo di lancio base o i modificatori lo riducono a 0 o meno, la fase di lancio viene saltata del tutto e non appare alcuna barra di lancio.
- Durante il lancio, il personaggio non può muoversi, attaccare o usare altre abilità, ma i consumabili possono comunque essere usati. Se il personaggio subisce danni durante il lancio, l'abilità viene annullata a meno che non si applichino condizioni speciali (ad esempio, usando una
Phen Card (4077)Phen o ricevendo
Sacrifice da un Crusader).
Barra di lancio ⏰
La Barra di lancio (o "Barra del lancio" o CB) è mostrata come una barra di avanzamento sopra la testa del personaggio. Inizia come una barra nera vuota e si riempie gradualmente di verde man mano che il lancio procede. Una volta che la barra è piena, il lancio è completo. Alcune abilità potrebbero non mostrare una Barra di lancio, anche se hanno un tempo di lancio (ad esempio,
Sight o
Quagmire).
Tempo di lancio variabile ⌛️
Il Tempo di lancio variabile è il tipo più flessibile di tempo di lancio e può essere ridotto tramite vari metodi. La formula generale per calcolare il VCT è:
VCT finale = VCT dell'abilità × (1 − Riduzioni basate sulle statistiche) × (1 − [Somma delle riduzioni percentuali generali del VCT]) × (1 − [Somma delle riduzioni del VCT basate sulle abilità]) secondi
Dove la Riduzione basata sulle statistiche è calcolata come:
Riduzione basata sulle statistiche = 1 − √([DEX × 2 + INT] ÷ 530)
Per ridurre efficacemente il Tempo di lancio variabile usando le statistiche, ti serve una combinazione di DEX e INT tale che DEX × 2 + INT = 530.
In alternativa, il Tempo di lancio variabile può essere ridotto anche usando equipaggiamento, oggetti o pet con specifici bonus di riduzione del VCT. Queste riduzioni sono cumulabili fino al 100%, il che si traduce in un lancio istantaneo (equivalente a 530 punti statistica).
Esempio:
Se un giocatore ha 160 INT e 160 DEX e indossa equipaggiamento che riduce il VCT del 90%, il calcolo sarebbe:
- Riduzione basata sulle statistiche = 1 - √([160 × 2 + 160] ÷ 530) ≈ 0.048
- VCT finale = 10s × 0.048 × (1 - 0.90) = 0.048s
Questa riduzione può essere verificata usando il comando @Battlestats o @BS, che fornisce dettagli sulle riduzioni totali del VCT da statistiche, abilità ed equipaggiamento.
Puoi controllarlo anche nelle statistiche dell'equipaggiamento con ALT+Q (in basso a destra)
- Note importanti:
- Puoi ottenere 0 VCT usando solo le statistiche o tramite riduzioni percentuali, ma non combinando entrambi i metodi, a causa di come funziona la formula.
- Alcuni effetti, come
Fairy's SoulFairy Soul , si cumulano con le riduzioni del VCT, mentre altri, come
Suffragium e
Poem of Bragi, no. (Il motivo è che fanno parte della categoria delle riduzioni del VCT basate sulle abilità, che è moltiplicativa rispetto alle riduzioni generali del VCT)
Consiglio finale:
Per una riduzione efficiente del VCT, si consiglia di bilanciare DEX e INT per ridurre al minimo la spesa di punti abilità e raggiungere 0 VCT nel modo più efficiente possibile.
Tempo di Lancio Fisso ⌛️
▶ Il tempo di lancio fisso è più complicato da considerare rispetto al VCT, in quanto non è influenzato dalle statistiche. La formula per il FCT è la seguente:
Final FCT = ( Skill FCT - [ Sum of Flat FCT Mods] ) × ( 1 - [ Max of Percentage FCT Decrease ] + [ Max of Percentage FCT Increase ] )
▶ Il tempo di lancio fisso può essere ridotto solo da buff di abilità, oggetti consumabili e equipaggiamenti.
Le riduzioni percentuali non si accumulano qui, viene applicata solo la più forte.
Gli effetti di riduzione percentuale non si accumulano indipendentemente dalla fonte. Se un giocatore è sotto molteplici effetti di riduzione percentuale del FCT, solo il valore più alto avrà effetto.
📌 La percentuale più alta sovrascriverà e renderà inutili quelle inferiori.
- Esempio (1): Avere
Radius a livello 3 riduce il tuo tempo di lancio fisso del 20% (Abilità da Warlock), ma il tuo amico Archbishop ti lancia
Sacrament, che riduce il tuo tempo di lancio fisso del 50%. Dato che si applica solo il più forte, il tuo tempo di lancio fisso sarà ridotto solo del 50% e sovrascriverà il 20% di
Radius.
- Tuttavia, la riduzione fissa (piatta) si accumula con la riduzione percentuale e anche con se stessa. Questo rende possibile ridurre il tempo di lancio fisso a zero.
- Esempio (2): Un giocatore ha un copricapo con un
[MVP] Fenrir Card (4556) incastonato equipaggiato e poi riceve
Sacrament. Dato che il bonus del 50% di Sacrament è inferiore al 70% di Fenrir, Sacrament non fa nulla, e la riduzione FCT del giocatore rimane al 70%. - Esempio (3): Un giocatore ha due
Buwaya Agimat Tattoo (2907) equipaggiati. Il loro FCT sarebbe ridotto del 7%, non del 14%, poiché non si accumula (ma otterrebbero MATK +14% come previsto). - Esempio (4): Un giocatore ha un
Buwaya Agimat Tattoo (2907) equipaggiato ed è sotto l'effetto di
Sacrament. Dato che il bonus di riduzione del 50% di Sacrament è maggiore rispetto al 7% di Buwaya, il giocatore ha il suo FCT ridotto del 50%.
▶ Tuttavia, le riduzioni fisse come:
Temporal DEX Boots [1] (22008) (riduzione FCT di 0.5s) e
Archmage's Courtesy [1] (400054) (riduzione FCT di 0.2s) = riduzione FCT di 0.7s
Automatic Leg Type B [1] (470023) (riduzione FCT di 0.8s) e
Brilliant Light Sapphire Ring [1] (490064) +
Brilliant Light Sapphire Necklace [1] (490065) (riduzione FCT di 0.2s) = riduzione FCT di 1.0s
Magic Essence Lv5 (29075) (riduzione FCT di 0.5s) e
Cast Stone (Garment) (25067) (riduzione FCT di 0.5s) = riduzione FCT di 1.0s
Illusion Morpheus's Hood [1] (19428) (riduzione FCT di 0.5s) e
Illusion Thorny Staff of Darkness [2] (550030) (Raffinamento Totale/Somma è 22 o superiore) = riduzione FCT di 0.5s
Vesper Headgear [1] (400111) (riduzione FCT di 0.5s) e
Moan of Corruption [1] (470204) (riduzione FCT di 1.0s) = riduzione FCT di 1.5s
Si accumulano con altri effetti di riduzione fissa. Accumulare riduzioni fisse è l'unico modo possibile per rimuovere il tempo di lancio fisso di un'abilità perché non esiste una singola fonte di riduzione FCT del 100%. Le uniche eccezioni sono le classi Oboro / Kagerou, che hanno l'abilità
16th Night che rimuove completamente il tempo di lancio fisso.
Soul Expansion: Questa abilità non ha alcun FCT (potresti abbandonare gli equipaggiamenti per FCT e indossare equipaggiamenti per danni per fare più danni con questa build).
Energy Coat: Questa abilità ha solo FCT ed è il requisito FCT più alto tra le abilità da Warlock (ben 5.0 secondi di FCT).
Mystical Amplification: Questa abilità ora ha una quantità di tempo di lancio fisso non riducibile (impossibile da lanciare istantaneamente in qualsiasi modo).
Ritardo di Lancio ⏳
Ritardo di Lancio si riferisce al tempo dopo l'uso di un'abilità durante il quale non puoi usare la stessa o altre abilità. Questa meccanica era relativamente oscura in Pre-Renewal ma è diventata più significativa in Renewal. Il Ritardo di Lancio è ora diviso in due tipi distinti:
- Ritardo di Lancio: Impedisce il lancio di tutte le abilità. Alcune abilità, come
Storm Gust, hanno Ritardi di Lancio più lunghi, mentre altre, come
Cold Bolt, li hanno più brevi. Il Ritardo di Lancio può essere ridotto da equipaggiamenti specifici, come
Expert Ring [1] (2703),
[MVP] Kiel Card (4403), o tramite l'abilità
Poem of Bragi di un Bard. - Cooldown: Impedisce che l'abilità specifica venga usata di nuovo fino alla fine del periodo di cooldown.
Tipi di Ritardi
- Ritardo Post-Lancio: Il periodo durante il quale tutte le abilità sono temporaneamente non disponibili dopo aver lanciato un'abilità.
- Ritardo dell'Abilità: Un ritardo specifico dell'abilità stessa, che ne impedisce il riutilizzo immediato.
- Ritardo di Animazione: Il tempo di animazione visiva che influisce sulla capacità di concatenare le abilità.
La capacità di spammare una skill è limitata dal più alto di questi fattori. Per esempio:
- Se l'After Cast Delay di una skill che non ha Skill Delay viene ridotto a un valore inferiore al suo Animation Delay, aumentare l'ASPD (Attack Speed) o usare l'Animation Delay Cancel ti permetterà di riutilizzare la skill più spesso.
- Alcune skill perdono completamente l'Animation Delay quando si raggiunge l'Instant Cast (265 DEX o 100% di riduzione del tempo di lancio). Tra gli esempi ci sono
Storm Gust e
Meteor Storm. - Tuttavia, skill come
Jupitel Thunder sono stranamente più efficaci se lanciate con 264 DEX invece di 265, grazie a un timing migliore dell'animazione. Lo stesso comportamento si osserva con
Chain Lightning dell'albero delle skill del Warlock.
Elenco delle skill più importanti e il loro After-Cast Delay (ACD) richiesto per sfruttare appieno lo spam delle skill
⚠️ Le skill non incluse in questo elenco hanno cooldown più lunghi oppure non vengono (Usate) affatto.
🧮 Queste percentuali indicate dipendono anche dalla tua ASPD (potresti ottenere un risultato diverso se non sei entro 193 ASPD).
▶ Magician
Napalm Beat (72% ACD) ➡️ 7.14 skill/sec
Soul Strike (90% ACD) ➡️ 7.14 skill/sec
Cold Bolt (90% ACD) ➡️ 7.14 skill/sec
Frost Diver (72% ACD) ➡️ 7.14 skill/sec
Fire Ball (80% ACD) ➡️ 7.14 skill/sec
Fire Bolt (90% ACD) ➡️ 7.14 skill/sec
Lightning Bolt (90% ACD) ➡️ 7.14 skill/sec
Thunderstorm (93% ACD) ➡️ 7.14 skill/sec
▶ Wizard/High Wizard
Sightrasher (93% ACD) ➡️ 7.14 skill/sec
Fire Pillar (86% ACD) ➡️ 7.14 skill/sec
Jupitel Thunder (0% ACD) ➡️ 7.14 skill/sec
Frost Nova (30% ACD) ➡️ 7.14 skill/sec
Earth Spike (90% ACD) ➡️ 7.14 skill/sec
Heaven's Drive (0% ACD) ➡️ 1.00 skill/sec
Quagmire (86% ACD) ➡️ 7.14 skill/sec
▶ Warlock
Marsh of Abyss (0% ACD) ➡️ 0.22 skill/sec
Sienna Execrate (93% ACD) ➡️ 7.14 skill/sec
Soul Expansion (72% ACD) ➡️ 7.14 skill/sec
Chain Lightning (96% ACD) ➡️ 7.14 skill/sec
Earth Strain (0% ACD) ➡️ 0.14 skill/sec
Crimson Rock (72% ACD) Usando
Spell Book(Crimson Rock) (100071) ➡️ 7.14 skill/sec
Jack Frost (86% ACD) Usando
Spell Book(Jack Frost) (100069) ➡️ 7.14 skill/sec
Comet (91% ACD) Usando
Spell Book(Comet) (100073) ➡️ 7.14 skill/sec
▶ Arch Mage
Crimson Arrow (40% ACD) ➡️ 3.33 skill/sec
Frozen Slash (10% ACD) ➡️ 2.22 skill/sec
Storm Cannon (40% ACD) ➡️ 3.33 skill/sec
Rock Down (40% ACD) ➡️ 3.33 skill/sec
Soul Vulcan Strike (0% ACD) Se usi
Time Gap Arch Staff [2] (640054) ➡️ 3.33 skill/sec
Leggere i libri di incantesimi / Mind Slots / Rilascio
Adoro leggere romanzi! *coff* volevo dire libri di incantesimi!
Reading Spell Book 📚
- Questa skill ti permette di lanciare all'istante gli incantesimi memorizzati in precedenza con
Reading Spellbook, come
Spell Book(Comet) (100073), che potranno poi essere rilasciati usando la skill
Release. - Ci sono in totale 17 (Old Spell Books) e 9 (New Spell Books); gli altri libri di incantesimi sono stati dismessi e non sono più disponibili.
- Una volta che un incantesimo viene sigillato, o dopo aver letto il libro di incantesimi, il costo in SP corrispondente viene applicato immediatamente.
- Le skill lanciate con questo metodo possono essere potenziate da
Mystical Amplification, dato che la skill
Release non consuma più l'effetto come faceva in passato. - Se provi a leggere uno Spell Book per una skill che non hai appreso, il tentativo fallirà e chi lancia verrà messo in Sleep. (Assicurati di aver prima assegnato i punti skill a quelle skill!)
Vecchio comportamento:❌
Per memorizzare un incantesimo, devi avere lo spellbook specifico nel tuo inventario. Apparirà una scheda Spell Storing, che ti permetterà di selezionare quale incantesimo desideri memorizzare. Facendo clic con il tasto sinistro, ogni spellbook ha un costo in “mind slot” – più potente è l'incantesimo, più slot occupa.
Nuovo comportamento:✔️
Con il nuovo aggiornamento e l'introduzione dei nuovi spellbook, per memorizzare un incantesimo devi semplicemente leggere e consumare il libro. Non c'è più una scheda Spell Storing, il che rende il processo molto più veloce e comodo. Ora gli incantesimi vengono memorizzati automaticamente una volta letto il libro, eliminando la necessità del precedente processo manuale.
Mind Slots 🌌
- I Mind Slots sono una risorsa limitata che determina quanti incantesimi puoi memorizzare in un dato momento. Il numero di slot disponibili è influenzato dal tuo Base Level, INT e dal livello di
Freezing Spell se l'hai appreso. Questo determina quanti incantesimi puoi conservare. - Nota che questa meccanica è implicita e non c'è alcun indicatore visibile di quanti incantesimi hai memorizzato o quanti slot sono disponibili.
📌 Tuttavia, grazie a Muh (esclusiva di MuhRO), puoi tenere traccia visivamente di quanti incantesimi puoi memorizzare.
Puoi verificarlo usando il comando (@spellbook) in gioco.
______________________________________________________________
- Il numero di incantesimi che puoi memorizzare è determinato dalla seguente formula:
Formula precedente:❌
Slots = (4 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)
Nuova formula:✔️
Con il sistema aggiornato, il costo in mind slot per livello di abilità è aumentato da 4 a 8. Tuttavia, il numero massimo di incantesimi che puoi memorizzare è limitato a 7.
Slots = (8 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)
Rilascio 🌠
▶ Infligge danno magico (MATK) a un singolo bersaglio una o più volte usando le sfere elementali evocate tramite le rispettive abilità (Fire, Water, Lightning, Stone). Questa abilità può anche essere usata per liberare rapidamente uno degli incantesimi sigillati a caso tramite Reading Spell Book.
▶ Per gli incantesimi ad area rilasciati come Storm Gust e Comet, il bersaglio sarà il centro dell'Area of Effect. L'eccezione è Earth Strain, dove la posizione del bersaglio indica solo la direzione in cui viaggerà l'incantesimo.
Release [Level 1]✔️
Release [Level 2]❌
Controlla sempre il tuo Release Level, poiché ogni livello ha una funzione diversa.
[ Old Spell Books ] >>>>>>>> [ New Spell Books ]
▶ Esistono nuove versioni di questi spellbook da mago, ma quelli inferiori sono stati dismessi a causa dell'inefficienza e dell'inefficacia
❌ = Dismesso ✔️ = Ha versioni più recenti
♣ Libri di incantesimi per principianti
- ⬤
Fire Bolt (7 slot Mind) >>> (Nuovo) >>>>
Old Spell Book (Fire Bolt) (6189)❌ - ⬤
Cold Bolt (7 slot Mind) >>> (Nuovo) >>>>
Old Spell Book (Cold Bolt) (6190)❌ - ⬤
Lightning Bolt (7 slot Mind) >>> (Nuovo) >>>>
Old Spell Book (Lightning Bolt) (6191)❌
♦ Libri di incantesimi intermedi
- ⬤
Earth Spike (8 slot Mind) >>> (Nuovo) >>>>
Old Spell Book (Earth Spike) (6201)❌ - ⬤
Thunderstorm (9 slot Mind) >>> (Nuovo) >>>>
Old Spell Book (Thunderstorm) (6197)❌ - ⬤
Jupitel Thunder (9 slot Mind) >>> (Nuovo) >>>>
Old Spell Book (Jupitel Thunder) (6198)❌ - ⬤
Water Ball (9 slot Mind) >>> (Nuovo) >>>>
Old Spell Book (Water Ball) (6199)❌ - ⬤
Heaven's Drive Heaven's Drive (9 slot Mind) >>> (Nuovo) >>>>
Spell Book (Heaven's Drive) (6200)❌ - ⬤
Storm Gust (10 slot Mind) >>> (Nuovo) >>>>
Spell Book(Storm Gust) (100065)✔️ - ⬤
Lord of Vermilion (10 slot Mind) >>> (Nuovo) >>>>
Spell Book (Lord of Vermillion) (100066)✔️ - ⬤
Meteor Storm (10 slot Mind) >>> (Nuovo) >>>>
Spell Book(Meteor Storm) (100067)✔️
♠ Libri di incantesimi superiori
- ⬤
Drain Life (8 slot Mind) >>> (Nuovo) >>>>
Spell Book(Drain Life) (100068)✔️ - ⬤
Earth Strain (12 slot Mind) >>> (Nuovo) >>>>
Spell Book(Earth Strain) (100070)✔️ - ⬤
Crimson Rock (12 slot Mind) >>> (Nuovo) >>>>
Spell Book(Crimson Rock) (100071)✔️ - ⬤
Chain Lightning (12 slot Mind) >>> (Nuovo) >>>>
Spell Book(Chain Lightning) (100072)✔️
♥ Libri di magia supremi
- ⬤
Comet (22 slot Mind) >>> (Nuovo) >>>>
Spell Book(Comet) (100073)✔️ - ⬤
Tetra Vortex (22 slot Mind) >>> (Nuovo) >>>>
Spell Book(Tetra Vortex) (100074)✔️
Acquistare libri di incantesimi 📖
- Puoi acquistare libri di incantesimi presso il [Office.] dal NPC Magician Dealer (main_office 63, 59).
- Ogni libro di incantesimi ha un costo, che dipende dal livello/Tier del libro di incantesimi.
Soft Mdef / Hard Mdef / Mres / Magic Penetrations
Sapevi che il flee è inutile contro i maghi?
Magic Defense 🔰
- La difesa magica totale che viene considerata nel danno magico, generalmente basata sul MATK in tutto o in parte. Tuttavia, ci sono eccezioni.
- Per ottenere il danno finale, applica prima Hard MDEF e poi Soft MDEF.
Soft Magic Defense 🔰
- La soft magic defense, nota anche come magic defense "INT", riduce direttamente il danno magico in arrivo.
SoftMDEF = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4 TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)]
- BonusA è la somma dei bonus additivi.
- BonusB è la somma dei bonus moltiplicativi.
- I mostri usano una formula SoftMDEF diversa.
SoftMDEF = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
Hard Magic Defense 🔰
- La hard magic defense, nota anche come magic defense "armor" o "equipment", riduce il danno magico in arrivo in modo moltiplicativo.
- La hard magic defense ha un valore base di 0 e viene aumentata da equipaggiamento, alcune skill e oggetti.
- Danno dopo Hard MDEF =
Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]
⚠️ Questo indica che all'aumentare di Hard MDEF aumenta anche la percentuale di danno magico ridotto, ma con rendimenti decrescenti. Per esempio:
🔮 20 Hard MDEF fornisce circa il 15% di riduzione del danno.
🔮 40 Hard MDEF fornisce circa il 25% di riduzione del danno.
🔮 125 Hard MDEF fornisce circa il 50% di riduzione del danno.
(Viene mostrato come A + B nella Finestra di Stato, dove A rappresenta la Soft Mdef e B rappresenta la Hard Mdef.)
- Il sistema di Difesa Magica (MDEF) è stato rivisto con l'aggiornamento Renewal. HardDEF/MDEF non è più limitato a un sistema da 1 a 100 punti, con 100 che rappresenta l'immunità totale. Ora invece l'effetto di HardMDEF è ridotto in modo esponenziale all'aumentare del valore (cioè più alto è il numero, minore è l'effetto aggiunto da ogni singolo punto);
- SoftDEF/MDEF, che si basano principalmente su VIT e INT rispettivamente, non hanno subito molti cambiamenti rispetto al Pre-Renewal. Riducono il danno in modo sottrattivo, rimuovendo quantità fisse dal danno finale dopo che le riduzioni di HardDEF/MDEF sono state applicate.
(Mentre viene introdotto il tratto/stato del 4° job mostrato come C nella Finestra di Stato in basso come Mres
Resistenza Magica 🔰(MRES)
- Resistenza Magica (MRES) è una statistica difensiva che riduce il danno magico in arrivo in modo moltiplicativo.
- MRES viene aumentata principalmente tramite equipaggiamento, buff, abilità e alcuni oggetti consumabili.
- Formula: La riduzione finale del danno è calcolata come:
Danno dopo MRES = Danno × [(2000 + MRES) ÷ (2000 + MRES × 5) - Simile a Hard MDEF, MRES fornisce riduzioni significative man mano che aumenta, ma la sua efficacia diminuisce a valori più alti a causa dei rendimenti decrescenti. La quantità di efficacia è al 50%
Penetrazione MRES 🎯
- La Penetrazione MRES è una statistica offensiva che riduce la Resistenza Magica (MRES) del bersaglio, permettendo di infliggere più danni magici.
- Questa statistica è cruciale per le classi magiche, come Arch Mage, per infliggere danni costanti contro bersagli con MRES alta come boss o giocatori con equipaggiamento pesante.
- Formula: La MRES effettiva dopo la penetrazione è calcolata come:
MRES effettiva = Max(0, MRES del bersaglio - Penetrazione MRES) - La Penetrazione MRES può essere ottenuta tramite effetti dell'equipaggiamento, incantamenti e alcune abilità. La quantità di bypass è limitata al 50%, e gli effetti di Penetrazione della Resistenza Magica non possono superare questo limite.
Esempio (1): l'abilità di Cardinal
Argutus Vita fornisce il 25% di bypass.
Max Level: 5
Requirement: Mediale Votum 3, Reparatio 3
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Description: Grants the ability to ignore magical resistance (MRES) to a single party member or the caster.
[Lv 1]: Ignore Mres: 5%, Duration: 120 seconds
[Lv 2]: Ignore Mres: 10%, Duration: 150 seconds
[Lv 3]: Ignore Mres: 15%, Duration: 180 seconds
[Lv 4]: Ignore Mres: 20%, Duration: 210 seconds
[Lv 5]: Ignore Mres: 25%, Duration: 240 seconds
| Lv | SP Cost | Fixed Cast | Variable Cast | After Cast Delay | Duration | Range |
|---|---|---|---|---|---|---|
| 1 | 30 | 1.5s | 2s | 1s | 120s | 9 cells |
| 2 | 45 | 1.5s | 2s | 1s | 150s | 9 cells |
| 3 | 60 | 1.5s | 2s | 1s | 180s | 9 cells |
| 4 | 75 | 1.5s | 2s | 1s | 210s | 9 cells |
| 5 | 90 | 1.5s | 2s | 1s | 240s | 9 cells |
Esempio (2): anche equipaggiamenti Master Shadow come
Master Shadow Armor (24800) forniscono il 20% di bypass, quando indossati completamente con l'intero set.
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
When equipped with Master Shadow Shield:
All Traits +2
_______________________
When equipped with Master Shadow Shield and Master Shadow Shoes:
P.ATK +1, S.MATK +1
Total Refine Level of entire set is at least +27:
Ignores physical and magical defense of every race, except Players, by 50%.
_______________________
When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant:
Ignores physical and magical resistance of every race, except Players, by 20%.
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)
_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
Penetrazione MDEF 🎯
MDEF (Difesa Magica) è una barriera significativa per le classi magiche in Ragnarok Online, poiché riduce il danno inflitto dagli attacchi magici. Per anni, le classi magiche hanno faticato perché la MDEF rendeva difficile infliggere danni elevati a nemici con una difesa forte. Tuttavia, aggiornamenti recenti hanno introdotto vari equipaggiamenti e abilità che aiutano a bypassare o ridurre la MDEF, permettendo alle classi magiche di infliggere più danni. Con il setup giusto, puoi raggiungere fino al 100% di bypass MDEF.
La formula per calcolare la MDEF finale dopo aver considerato le riduzioni e le percentuali di bypass è la seguente:
MDEF Finale = (Total_Mdef - Sum_MdefReduceValues) × (1 − Sum_MdefBypassPercent ÷ 100)
- Total_Mdef = Il valore totale di MDEF Hard mostrato nella finestra di stato.
- Sum_MdefReduceValues = La somma di tutte le riduzioni fisse di MDEF applicate al nemico, come gli effetti di abilità tipo Odin Power.
- Sum_MdefBypassPercent = La somma di tutti gli effetti di bypass MDEF basati su percentuale, come quelli di abilità tipo Expiatio o bonus dell'equipaggiamento.
Per capire meglio, considera il seguente esempio: supponi che un giocatore abbia quanto segue:
- 25% di bypass MDEF da
Expiatio (un buff di abilità). - 20% di bypass MDEF da
Full Tempest Shadow Armor (24667) &
Full Tempest Shadow Earring (24665).
Odin's Power Odin power [ Level 2 ] , che riduce la MDEF di 40.
Il nemico ha 100 MDEF Hard. Per calcolare la MDEF finale, applichiamo la formula:
MDEF Finale = (100 - 40) × (1 − (25 + 20) ÷ 100)
Questo significa che la MDEF del nemico sarà ridotta di 40 MDEF fissa da
Odin's Power Odin power, e poi ulteriormente ridotta del 45% grazie agli effetti di bypass MDEF. Il valore risultante determinerà quanta parte del danno magico riesce effettivamente a superare la difesa del nemico.
All'inizio può sembrare un po' complesso, ma il punto chiave è questo: il bypass MDEF permette a una parte del tuo danno magico di passare senza essere ridotta dalla difesa del nemico. Più alta è la percentuale di bypass MDEF, meno danno viene bloccato dalla MDEF, e più efficaci diventano i tuoi attacchi magici.
Al 100% di bypass MDEF completo: tutto il tuo danno magico bypasserà la MDEF del nemico, infliggendo danno pieno senza alcuna riduzione.
- La penetrazione MDEF può essere ottenuta anche tramite effetti dell'equipaggiamento, incantamenti e determinate abilità.
Esempio (1): equipaggiamenti Blue Shadow come
Full Tempest Shadow Armor (24667) forniscono il 100% di bypass, se indossati completamente con un altro paio come
Full Tempest Shadow Shoes (24666).
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Shoes:
MATK +2%
Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)
_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Accumulo dei modificatori
Distribuire e non accumulare, capito!
Come funzionano i rendimenti decrescenti in Ragnarok Online? 🔎
- La legge dei rendimenti marginali decrescenti afferma che, a un certo punto, aggiungere altro di un determinato input (come punti statistica o risorse) comporterà incrementi progressivamente minori nell'output (come danno o efficacia).
In parole più semplici: «Troppo di qualcosa può essere controproducente, portando a costi più alti e a un'efficacia ridotta.»
- Questo concetto diventa chiaro se applicato a Ragnarok Online, dove gli esempi seguenti sono comunemente vissuti da tutti i giocatori:
Aumentare le statistiche (Str, Agi, Vit, Int, Dex, Luk)
- Portare una statistica da 1-10 (Output) costa 2 punti (Fattore di produzione).
- Portare una statistica da 81-90 (Output) costa 10 punti (Fattore di produzione).
- Portare una statistica da 126-130 (Output) costa 36 punti (Fattore di produzione).
Man mano che continui ad aumentare la stessa statistica, dovrai allocare sempre più punti (fattore di produzione) per ottenere appena un punto in più nella statistica (output). Questo è un chiaro esempio di come funzionano i rendimenti decrescenti in Ragnarok Online.
- Che 1 punto aggiuntivo nell'intervallo 126-130 valga più di 1 punto nell'intervallo 1-10 dipende dai tuoi obiettivi individuali. Tuttavia, se decidi di investire in equipaggiamento che potenzia un'altra statistica, anche questa è un'opzione valida.
Accumulo dei modificatori 📐
I modificatori nel gioco sono di diversi tipi: (Race, Size, Element Property, Boss, Normal, Skill)
- Regola generale:
È meglio distribuire i modificatori tra tipi diversi invece di accumulare più copie dello stesso modificatore. I "rendimenti decrescenti" si manifestano quando applichi più istanze dello stesso modificatore.
Anche se è possibile superare il 100% per un singolo modificatore, questo è efficace solo se i modificatori sono bilanciati con gli altri tipi.
(Esempio: 120% Neutral Property + 50% Medium + 30% Boss) è più efficace di (Esempio: 200% Neutral Property + 10% Medium + 10% Boss)
______________________________________________________________
Indicatore di efficacia dei modificatori 📏
▶ Nel late game è comune raggiungere percentuali elevate per i modificatori (ad es. 200% o più) grazie a nuove carte ed equipaggiamenti introdotti negli aggiornamenti.
Tuttavia, per massimizzare i danni, è importante bilanciare i modificatori tra tipi diversi.
▶ Accumulare eccessivamente lo stesso tipo di modificatore riduce l'efficienza complessiva, poiché i modificatori dello stesso tipo sono additivi, mentre quelli di tipi diversi sono moltiplicativi.
- Aumentare un modificatore razziale in questo modo: 100% → 200% → 300% → 400% → 500%+
- Aumentare un modificatore elementale in questo modo: 100% → 200% → 300% → 400% → 500%+
- Aumentare un modificatore di Size in questo modo: 100% → 200% → 300% → 400% → 500%+
- Aumentare un modificatore Special in questo modo: 100% → 200% → 300% → 400% → 500%+
- Aumentare un modificatore di Skill in questo modo: 100% → 200% → 300% → 400% → 500%+
-
Livelli di efficienza per l'accumulo dei modificatori:
-
⬤ Distribuzione bilanciata: Buono
⬤ Squilibrio minore: Ok
⬤ Accumulo pesante di un tipo: Cattivo
⬤ Accumulo estremo: Pessimo
⬤ Trascurare gli altri tipi: Inutile💀
⚠️Consiglio chiave: Cerca sempre un approccio bilanciato distribuendo i modificatori in modo uniforme tra i tipi Race, Element, Size, Special e Skill per massimizzare i danni totali.
Tipi di modificatori:
Matk%: (Magia generale)
Race%: (Angel, Demon, Dragon, Fish, ecc.)
Element%: (Wind, Fire, Water, Earth, ecc.)
Size%: (Small, Medium, Large)
Special%: (Qualsiasi altra cosa che non sia Matk/Race/Element/Size/skill)
Skill%: (Comet, Soul Expansion, ecc.) I modificatori di Skill sono trattati come modificatori "Final".
I modificatori dello stesso tipo sono additivi, mentre quelli di tipi diversi sono moltiplicativi.
Per determinare l'aumento totale dei danni dalla tua combinazione di carte, segui questa formula:
Danno finale = (1 + MATK%) × (1 + Race%) × (1 + Element%) × (1 + Size%) × (1 + Special%) × Skill%
(1) x (1) x (1) x (1) x (1) = 1 o 100%
oppure
(1 + MATK%) × (1 + Race Modifier) × (1 + Element Modifier) × (1 + Size Modifier) × (1 + Special Modifier) × Skill Modifiers
______________________________________________________________
Useremo queste card come esempio:
Zakudam Card (4474) [Razza] – Aumenta il danno inflitto ai mostri Demi-Human del 10%.
Spell Addicted Plaga Card (300114) [Elemento] – Aumenta il danno di proprietà Neutral del 30%.
Mutating White Knight Card (27384) [Taglia] – Aumenta il danno inflitto ai mostri di taglia Media e Grande del 25%. MATK + 15
Useremo (Human / Player) come nostro bersaglio:
- Proprietà: [Human, Medium, Neutral]
Suggerimento: i giocatori sono considerati Human/Player e mostri di taglia media, e per impostazione predefinita sono di proprietà neutral
Usando le card qui sopra, otterremo la seguente formula quando inserisci quelle card nella tua arma a 4 slot:
-
Zakudam Card (4474),
Zakudam Card (4474),
Zakudam Card (4474),
Zakudam Card (4474)
- (1 + 0.1 + 0.1 + 0.1 + 0.1) x (1) x (1) x (1) = 1.40 ovvero 140% di danno aumentato
Zakudam Card (4474),
Zakudam Card (4474),
Zakudam Card (4474),
Mutating White Knight Card (27384)
- (1 + 0.1 + 0.1 + 0.1) x (1) x (1 + 0.25) x (1) = 1.625 ovvero 162.5% di danno aumentato
Zakudam Card (4474),
Zakudam Card (4474),
Spell Addicted Plaga Card (300114),
Mutating White Knight Card (27384)
- (1 + 0.1 + 0.1) x (1 + 0.3) x (1 + 0.25) x (1) = 1.95 ovvero 195% di danno aumentato
Zakudam Card (4474),
Zakudam Card (4474),
Spell Addicted Plaga Card (300114),
Spell Addicted Plaga Card (300114)
- (1 + 0.1 + 0.1) x (1 + 0.6) x (1) x (1) = 1.92 ovvero 192% di danno aumentato
Possiamo quindi concludere che usare un massimo di 2 card per tipo di modificatore è più efficace che usarne 4 identiche.
Comandi e Impostazioni di Gioco
Lo sapevi che !vsync aiuta moltissimo quando sei su Directx7?
Comandi di gioco per i Mage ⚙️
| Comandi 📜 | Esempio 💡 | Descrizione 📃 |
|---|---|---|
| @spellbook | - | Mostra le informazioni su Reading Spell Book (solo per i Mage) |
| @aoes | - | Mostra le aree colorate delle skill: Storm Gust, Lord of Vermillion, Meteor Storm. |
| @lgp | - | Attiva/Disattiva LGP |
| @cooldown | - | Mostra i timer di cooldown delle Instance dell'utente |
| @showdelay | - | Mostra il Cast Delay o il Cooldown delle skill; richiede che l'opzione Skill Failure Display sia attiva |
| @lastwarp @lw | - | Ti teletrasporta all'ultima località che hai visitato tramite il Warper NPC |
| @refresh | Ricarica le posizioni visualizzate (rimuove gli errori di Position Lag) | |
| @noks | - | Impedisce ai giocatori di colpire i mob che ti hanno attaccato o che hai attaccato tu |
| @battlestats @bs | - | Mostra le statistiche approfondite del personaggio |
| @battlestats2 @bs2 | - | Mostra le statistiche difensive approfondite del personaggio |
| @killcounter mobid killcounterlist | - | Puoi contare 5 mob diversi contemporaneamente. Quindi digiti @kc >mobid< >1 (prima posizione delle 5) |
| @showzeny | - | Mostra gli zeny guadagnati. |
| @unequipall | - | Rimuove l'equipaggiamento che indossi. |
| @hold | - | Il movimento tramite clic verrà ignorato |
| @noattack | - | L'azione di autoattacco verrà ignorata (il tuo personaggio resterà comunque a portata di attacco quando clicchi su un nemico) |
| @hidepet @hidepets | - | I pet non verranno più mostrati. |
| @hidehateffects | - | Disattiva tutti gli effetti di headgear/garment sui Player Character |
| @autoloot @al | - | Raccoglie automaticamente gli oggetti con drop rate inferiore alla percentuale selezionata |
| @restock | - | Restock ti permette di prelevare automaticamente un set di oggetti registrati dallo Storage attualmente aperto. |
| @storeall | - | Deposita tutti gli oggetti in uno storage aperto. |
| @getall | - | Sposta tutti gli oggetti da uno storage aperto all'inventario |
| @stockall | - | Sposta tutti gli oggetti dal carrello all'inventario
Tipi: -1 = Tutti (predefinito), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition |
| @dropall | - | Lascia a terra tutti gli oggetti dall'inventario tranne quelli equipaggiati o preferiti
Tipi: -1 = Tutti (predefinito), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition |
Tabelle Elementali
Supera la debolezza! (sì, lo so, ancora da memorizzare...)
Sistema Elementale 🔥
Padroneggiare il sistema elementale in Renewal è fondamentale per massimizzare il danno inflitto e ridurre quello subito. Che tu stia affrontando dungeon, combattendo boss o giocando in PvP,
capire le relazioni tra gli elementi ti permette di adattare equipaggiamento e abilità per sfruttare le debolezze degli avversari.
Livello 1 📗
| 🔰Difensivo → | 🔘Neutral | 🔵Water | 🟤Earth | 🔴Fire | 🟢Wind | 🟣Poison | ⚪️Holy | ⚫️Shadow | 🟠Ghost | 🟡Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️Offensivo ↓ | ||||||||||
| 🔘Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 90% | 100% |
| 🔵Water | 100% | 25% | 100% | 150% | 90% | 150% | 100% | 100% | 100% | 100% |
| 🟤Earth | 100% | 100% | 25% | 90% | 150% | 150% | 100% | 100% | 100% | 100% |
| 🔴Fire | 100% | 90% | 150% | 25% | 100% | 150% | 100% | 100% | 100% | 125% |
| 🟢Wind | 100% | 150% | 90% | 100% | 25% | 150% | 100% | 100% | 100% | 100% |
| 🟣Poison | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 75% |
| ⚪️Holy | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 125% | 100% | 125% |
| ⚫️Shadow | 100% | 100% | 100% | 100% | 100% | 75% | 125% | 0% | 100% | 0% |
| 🟠Ghost | 90% | 100% | 100% | 100% | 100% | 75% | 90% | 90% | 125% | 100% |
| 🟡Undead | 100% | 100% | 100% | 90% | 100% | 75% | 125% | 0% | 100% | 0% |
Livello 2 📘
| 🔰Difensivo → | 🔘Neutral | 🔵Water | 🟤Earth | 🔴Fire | 🟢Wind | 🟣Poison | ⚪️Holy | ⚫️Shadow | 🟠Ghost | 🟡Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️Offensivo ↓ | ||||||||||
| 🔘Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 70% | 100% |
| 🔵Water | 100% | 0% | 100% | 175% | 80% | 150% | 100% | 100% | 100% | 100% |
| 🟤Earth | 100% | 100% | 0% | 80% | 175% | 150% | 100% | 100% | 100% | 100% |
| 🔴Fire | 100% | 80% | 175% | 0% | 100% | 150% | 100% | 100% | 100% | 150% |
| 🟢Wind | 100% | 175% | 80% | 100% | 0% | 150% | 100% | 100% | 100% | 100% |
| 🟣Poison | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 50% |
| ⚪️Holy | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 150% | 100% | 150% |
| ⚫️Shadow | 100% | 100% | 100% | 100% | 100% | 75% | 150% | 0% | 100% | 0% |
| 🟠Ghost | 70% | 100% | 100% | 100% | 100% | 75% | 80% | 80% | 150% | 125% |
| 🟡Undead | 100% | 100% | 100% | 80% | 100% | 50% | 150% | 0% | 125% | 0% |
Livello 3 📙
| 🔰Difensivo → | 🔘Neutro | 🔵Acqua | 🟤Terra | 🔴Fuoco | 🟢Vento | 🟣Veleno | ⚪️Sacro | ⚫️Ombra | 🟠Spettro | 🟡Non-morto |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️Offensivo ↓ | ||||||||||
| 🔘Neutro | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 50% | 100% |
| 🔵Acqua | 100% | 0% | 100% | 200% | 70% | 125% | 100% | 100% | 100% | 100% |
| 🟤Terra | 100% | 100% | 0% | 70% | 200% | 125% | 100% | 100% | 100% | 100% |
| 🔴Fuoco | 100% | 70% | 200% | 0% | 100% | 125% | 100% | 100% | 100% | 175% |
| 🟢Vento | 100% | 200% | 70% | 100% | 0% | 125% | 100% | 100% | 100% | 100% |
| 🟣Veleno | 100% | 125% | 125% | 125% | 125% | 0% | 50% | 50% | 50% | 25% |
| ⚪️Sacro | 100% | 100% | 100% | 100% | 100% | 50% | 0% | 175% | 100% | 175% |
| ⚫️Ombra | 100% | 100% | 100% | 100% | 100% | 50% | 175% | 0% | 100% | 0% |
| 🟠Spettro | 50% | 100% | 100% | 100% | 100% | 50% | 70% | 70% | 175% | 150% |
| 🟡Non-morto | 100% | 100% | 100% | 70% | 100% | 25% | 175% | 0% | 150% | 0% |
Livello 4 📕
| 🔰Difensivo → | 🔘Neutro | 🔵Acqua | 🟤Terra | 🔴Fuoco | 🟢Vento | 🟣Veleno | ⚪️Sacro | ⚫️Ombra | 🟠Spettro | 🟡Non-morto |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️Offensivo ↓ | ||||||||||
| 🔘Neutro | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 0% | 100% |
| 🔵Acqua | 100% | −50% | 100% | 200% | 60% | 125% | 100% | 100% | 100% | 100% |
| 🟤Terra | 100% | 100% | −50% | 60% | 200% | 125% | 100% | 100% | 100% | 100% |
| 🔴Fuoco | 100% | 60% | 200% | −50% | 100% | 125% | 100% | 100% | 100% | 200% |
| 🟢Vento | 100% | 200% | 60% | 100% | −50% | 125% | 100% | 100% | 100% | 100% |
| 🟣Veleno | 100% | 125% | 125% | 125% | 125% | 0% | 50% | 50% | 50% | 0% |
| ⚪️Sacro | 100% | 100% | 100% | 100% | 100% | 50% | 0% | 200% | 100% | 200% |
| ⚫️Ombra | 100% | 100% | 100% | 100% | 100% | 50% | 200% | 0% | 100% | 0% |
| 🟠Spettro | 0% | 100% | 100% | 100% | 100% | 50% | 60% | 60% | 200% | 175% |
| 🟡Non-morto | 100% | 100% | 100% | 60% | 100% | 0% | 200% | 0% | 175% | 0% |
Carte
Drago Bianco Occhi Blu in modalità attacco! ops, gioco sbagliato~
Carte Elementali 🃏
Solo gli Elementi del Mage sono inclusi in questa lista (Normal, Boss e Sealed) (Fuoco, Acqua, Vento, Terra, Spettro, Non-morto, Ombra)
Aggiornato fino a EP21 (Episodio 21)
Descrizioni delle Carte 🀄️
Se vuoi controllare ogni carta con facilità, ho creato una tabella qui sotto per te
⚠️ tieni presente che non tutte le carte sono ancora nel database e alcune non sono aggiornate con una descrizione
| Carte Magiche Neutre | ||
| Carta | Slot | Effetto |
| Plaga Card (27310) | Copricapo | MATK +10 _______________________ Increases Magical Damage with Neutral element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Neutral element by additional 5% _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Plagarion Card (300251) | MATK +15 _______________________ Increases Magical Damage with Neutral element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | Armatura | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Arma | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Spell Addicted Plaga Card (300114) | When compounded on a Staff or Two-Handed Staff class weapon: Increases Magical Damage with Neutral element by 10%. _______________________ Refine Level +10: Increases Magical Damage with Neutral element by additional 10%. _______________________ Refine Level +14: Increases Magical Damage with Neutral element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Jormungandr Guardian Card (300460) | MATK +40 _______________________ Increases Magical Damage with Neutral, Shadow and Ghost element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | Mantello | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Purple Pitaya Card (300123) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each Refine Level: Increases Magical Damage with Neutral element by 3%. _______________________ When equipped with Boiling Water Marc Card: Decreases damage taken from Neutral elemental attacks by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Smile Card (300273) | MaxSP -25% _______________________ Increases Magical Damage with Neutral element by 10%. _______________________ When equipped with Solace Card and Base Level at least 200: For each 40 base INT: Increases Magical Damage with Neutral element by additional 15%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Fallen Root Card (27382) | ATK +30 MATK +30 _______________________ When equipped with Realized Corruption Root Card: Increases Magical Damage with Fire and Neutral element by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| One Eye Dollarcist Card (300375) | Decreases damage taken from Neutral element attacks by 20%. _______________________ Up to max +11 Refine Level: Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ Refine Level +12: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ When compounded Garment' Armor Level is 2: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| MVP Phantom of Himmelmez Card (27381) | Increases Magical Damage with Holy and Neutral element by 100%. Increases damage taken from all elemental attacks by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Dio Anemos Card (27250) | Calzature | MATK +3% Increases Magical Damage with Earth and Neutral element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Midnight Dio Anemos Card (300178) | Increases Earth and Neutral elemental magical damage by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Tumbling Card (300221) | Increases Magical Damage with Neutral and Shadow element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Neutral and Shadow element by 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Midnight Fei Kanablian Card (300190) | Increases Magical Damage with Neutral and Earth element by 10%. _______________________ 2% chance to transform into a Golem for 5 seconds when dealing Physical Damage. During transformation: DEF +500 _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Rebellion Dien Card | invalid id | |
| D.Y Card (27262) | Accessorio | Increases Magical Damage with Neutral and Shadow element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Midnight D.Y Card (300191) | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Jewelant Card (300066) | ||
| Ashhopper Card (300218) | Increases Magical Damage with Neutral element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Icebear Card (300476) | ||
| Summer Vacation Pope Card | invalid id | |
| Carte Magiche del Vento | ||
| Carta | Slot | Effetto |
| Tikbalang Card (4586) | Headgear | MATK +10 _______________________ Increases Magical Damage with Wind element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Wind element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Litus Card (300258) | MATK +15 _______________________ Increases Magical Damage with Shadow element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Diosa Card | Headgear | invalid id |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Superior Rgan Warlock Card (300462) | MATK +40 _______________________ Increases Magical Damage with Fire, Wind and Earth element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Fire, Wind and Earth element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Fire, Wind and Earth element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Fire, Wind and Earth element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Abyssmal Phen Card (300149) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each refine level: Increases Magical Damage with Wind element by 3%. _______________________ When equipped with Abysmal Obeaune Card, Decreases damage taken from Neutral elemental attacks by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Merciless Sliea Card (11003) | A famous novel by a kRO player that was published in Monthly RO that's about the Kafra Corporation. _______________________ Type: Etc Position: Unknown Weight: 1 | |
| Sealed Gioia Card (27221) | Increases Magical Damage with Wind and Ghost element by 50%. Increases damage taken from all elementals by 60%. _______________________ Refine Level +15: Increases Magical Damage with Wind and Ghost element by 75% instead. Increases damage taken from all elementals by 40% instead. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Ordre Card (27255) | Footgear | MATK +3% Increases Magical Damage with Wind and Water element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Midnight Ordre Card (300183) | Increases Magical Damage with Wind and Water element by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Rebellion Dien Card | invalid id | |
| Elvira Card (4577) | Accessory | Increases Magical Damage with Wind and Ghost element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Crow Baron Card (300267) | Increases Attack Speed by 5%. _______________________ Base Level at least 200: Increases Magical Damage with Fire and Wind element by 15%. _______________________ When equipped with Crow Duke Card and equipped by Sage classes: Increases damage of Fire Bolt and Lightning Bolt by 30%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Summer Vacation Pope Card | invalid id | |
| Carte Magiche di Fuoco | ||
| Carta | Slot | Effetto |
| Lichtern Red Card (4599) | Copricapo | MATK +10 _______________________ Increases Magical Damage with Fire element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Fire element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Fillia Card (300256) | MATK +15 _______________________ Increases Magical Damage with Fire element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | Armatura | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Arma | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| E-Rail Card (300462) | MATK +40 _______________________ Increases Magical Damage with Fire, Wind and Earth element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Fire, Wind and Earth element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Fire, Wind and Earth element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Fire, Wind and Earth element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | Mantello | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Faceworm Larva Card (27167) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each Refine Level: Increases Magical Damage with Water element by 3%. _______________________ When equipped with Faceworm Egg Card: Decreases damage taken from Neutral elemental attacks by 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Polluted Spider Queen Card (300201) | Increases Water and Earth elemental magical damage by 50%. Increases damage taken from all elemental attacks by 60%. _______________________ Refine Level +15: Increases Water and Earth elemental magical damage by additional 25%. Increases damage taken from all elemental attacks by additional 40%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| [MVP] Polluted Spider Queen Card (300202) | _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Geffen Thief Card (27253) | Calzature | MATK +3% Increases Magical Damage with Fire and Holy element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Volcring Card (300215) | Increases Magical Damage with Fire and Earth element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Fire and Earth element by additional 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Rebellion Dien Card | invalid id | |
| Mavka Card (2761) | Accessorio | Rental Item A ring that has special power ineach shape. _______________________ Increases experience gained from defeating Angel race monsters by 15%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 |
| Crow Baron Card (300267) | Increases Attack Speed by 5%. _______________________ Base Level at least 200: Increases Magical Damage with Fire and Wind element by 15%. _______________________ When equipped with Crow Duke Card and equipped by Sage classes: Increases damage of Fire Bolt and Lightning Bolt by 30%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Firewind Rike Card (300222) | Increases Magical Damage with Wind element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Summer Vacation Pope Card | invalid id | |
| Carte Magiche d'Acqua | ||
| Carta | Slot | Effetto |
| Lichtern Blue Card (4597) | Copricapo | MATK +10 _______________________ Increases Magical Damage with Water element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Water element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Vanilaqus Card (300257) | MATK +15 _______________________ Increases Magical Damage with Water element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Ice Gangu Card (300359) | MATK +10, S.MATK +1 _______________________ Increases Magical Damage with Water element by 4%. Increases SP Consumption by 7%. _______________________ Refine Level +9: Increases Magical Damage with Water element by additional 3%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Ice Straw Card (300361) | Armatura | S.MATK +1 _______________________ Increases SP Consumption by 7%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Water element by 4%. _______________________ When equipped with Ice Gangu Card: MATK +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Arma | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Blue Pitaya Card (300124) | Arma | When compounded on a Staff and Two-Handed Staff class weapon: Increases Magical Damage with Water element by 10%. _______________________ Refine Level +10: Increases Magical Damage with Water element by additional 10%. _______________________ Refine Level +14: Increases Magical Damage with Water element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Brinaranea Card (27324) | Increases Magical Damage with Water element by 15%. _______________________ When equipped with Muspellskoll Card: Increases Magical Damage with Water element by aditional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Superior Rgan Healer Card (300463) | MATK +40 _______________________ Increases Magical Damage with Water, Poison and Holy element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Water, Poison and Holy element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Water, Poison and Holy element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Water, Poison and Holy element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | Mantello | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Midnight Ordre Card (300183) | Calzature | Increases Magical Damage with Wind and Water element by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Boiling Water Marc Card (300121) | Increases Magical Damage with Holy and Water element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Holy and Water element by additional 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Ordre Card (27255) | MATK +3% Increases Magical Damage with Wind and Water element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Crow Duke Card (300268) | Accessorio | MATK +5% _______________________ Base Level at least 200: Increases Magical Damage with Water and Earth element by 15%. _______________________ When equipped with Crow Baron Card and equipped by Sage classes: Increases damage of Cold Bolt and Heaven's Drive by 30%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
| Headless Mule Card (27125) | Increases Magical Damage with Water and Holy element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Lude Gal Card (300243) | When equipped by Novice or Super Novice: MATK +10%, MaxSP +500. When equipped with Ghost Cube Card: Magical attacks have a certain chance to increase Magical Damage with Water and Fire element by 40% for 7 seconds. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Calmaring Card (300364) | Increases Magical Damage with Water element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Elite Rgan Warlock Card (300464) | Increases Magical Damage with Water, Poison and Holy element by 25%. _______________________ Base INT at least 90: Increases SP Consumption by 7%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Magical Cards di Terra | ||
| Card | Slot | Effetto |
| Lichtern Yellow Card (4600) | Copricapo | MATK +10 _______________________ Increases Magical Damage with Earth element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Earth element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Fulgor Card (300259) | MATK +15 _______________________ Increases Magical Damage with Earth element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | Armatura | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Arma | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Superior Rgan Warlock Card (300462) | Arma | MATK +40 _______________________ Increases Magical Damage with Fire, Wind and Earth element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Fire, Wind and Earth element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Fire, Wind and Earth element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Fire, Wind and Earth element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Mantello | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Arc Elder Card (4629) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each Refine Level: Increases Magical Damage with Earth element by 3%. _______________________ When equipped with shoes compounded with Time Keeper Card: Decreases damage taken from Neutral elemental attacks by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Dio Anemos Card (27250) | Calzature | MATK +3% Increases Magical Damage with Earth and Neutral element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Midnight Dio Anemos Card (300178) | Increases Earth and Neutral elemental magical damage by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Ash Toad Card (300211) | Accessorio | Increases Magical Damage with Earth element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
| Crow Duke Card (300268) | MATK +5% _______________________ Base Level at least 200: Increases Magical Damage with Water and Earth element by 15%. _______________________ When equipped with Crow Baron Card and equipped by Sage classes: Increases damage of Cold Bolt and Heaven's Drive by 30%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Calmaring Card (300364) | Increases Magical Damage with Water element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Elite Rgan Warlock Card (300464) | Increases Magical Damage with Water, Poison and Holy element by 25%. _______________________ Base INT at least 90: Increases SP Consumption by 7%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Carte Magiche Ghost | ||
| Carta | Slot | Effetto |
| Lichtern Green Card (4598) | Headgear | MATK +10 _______________________ Increases Magical Damage with Ghost element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Ghost element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Pierrotziost Card (300247) | Increases Variable Casting Time by 5%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: Increases Magical Damage with Ghost element by 1%. _______________________ Refine Level +11: Increases Magical Damage with Ghost element by additional 2%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Spectrum Plasma Card (300248) | MATK +10% _______________________ Increases SP Consumption by 50%. Increases Magical Damage against Demon and Formless race by 50%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Book of Death Card (300279) | Weapon | Increases damage of Soul Expansion by 30%. _______________________ When equipped with Death Word Card: Base Level at least 200: Increases Magical Damage with Ghost element by 30%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Tumbling Card (300221) | Footgear | Increases Magical Damage with Neutral and Shadow element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Neutral and Shadow element by 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| D.Y Card (27262) | Accessory | Increases Magical Damage with Neutral and Shadow element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Midnight D.Y Card (300191) | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Jewelant Card (300066) | ||
| Icebear Card (300478) | ||
| Carte Magiche Shadow | ||
| Carta | Slot | Effetto |
| Lavaeter Card (300258) | Headgear | MATK +15 _______________________ Increases Magical Damage with Shadow element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Ashring Card (300219) | When compounded on either One-Handed Staff or Two-Handed Staff: Increases Magical Damage with Shadow element by 10%. Refine Level +10: Increases Magical Damage with Shadow element by additional 10%. Refine Level +14: Increases Magical Damage with Shadow element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Jormungandr Guardian Card (300460) | Weapon | MATK +40 _______________________ Increases Magical Damage with Neutral, Shadow and Ghost element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| One Eye Dollarcis Card (300375) | Garment | Decreases damage taken from Neutral element attacks by 20%. _______________________ Up to max +11 Refine Level: Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ Refine Level +12: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ When compounded Garment' Armor Level is 2: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| [MVP] Abysmal Witch Card (300328) | Garment | _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Rebellion Dien Card | Footgear | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 |
| Midnight D.Y Card (300191) | Accessory | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Jennifer Card (300249) | Increases Physical Damage against Formless race by 5%. _______________________ Base Level at least 200: Increases Physical Damage against Formless race by additional 15%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Summer Vacation Pope Card | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 | |
| Carte Magiche Non-Morte | ||
| Carta | Slot | Effetto |
| Meyer Lugenburg Card (300308) | Armatura | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Arma | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Jormungandr Guardian Card (300460) | Arma | MATK +40 _______________________ Increases Magical Damage with Neutral, Shadow and Ghost element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Mantello | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| [MVP] Aquila Card (300382) | Mantello | Increases Magical Damage with Poison and Undead element by 100%. Increases damage taken from every element by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Yordos Judge Card | Mantello | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 |
| Rebellion Dien Card | Calzature | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 |
| Midnight D.Y Card (300191) | Accessorio | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Jennifer Card (300249) | Increases Physical Damage against Formless race by 5%. _______________________ Base Level at least 200: Increases Physical Damage against Formless race by additional 15%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Summer Vacation Pope Card | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 | |
Doomsday Pianist Build 🎹
Non sai quale elemento usare come Mage? Non preoccuparti, ho il set up migliore per te!
Lo chiamo DPB, ovvero il "Doomsday Pianist Build" muhahahaha!
| 🎹 Il tuttofare 🎹 | |
|---|---|
| Alto | |
| Medio | |
| Basso | |
| Armatura | |
| Arma | |
| Scudo | |
| Mantello | |
| Scarpe | |
| Accessorio D | |
| Accessorio S | |
Ottimo anche contro gli MVP di end-game come:
Rigel (22174) |
Betelgeuse (20994) |
Juncea (21532) |
Aquila (21531) |
Unidentified Life Forms (21062) |
The One (20928) |
Sakray (20892) |
Broken Thanatos (20785) |
Cursed King Schmidt (20387) |
Sarah (3190) |
Abilità
Così tante abilità tra cui scegliere... T - T
Mage 1️⃣
| Abilità da Mage 📗 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Skill Form: Passive Description: Restores SP every 10 sec while idle. MaxSP affects how much SP restoration is increased by this skill. [Lv 1]: Restores (5+0.2% of MaxSP) SP [Lv 2]: Restores (10+0.4% of MaxSP) SP [Lv 3]: Restores (15+0.6% of MaxSP) SP [Lv 4]: Restores (20+0.8% of MaxSP) SP [Lv 5]: Restores (25+1.0% of MaxSP) SP [Lv 6]: Restores (30+1.2% of MaxSP) SP [Lv 7]: Restores (35+1.4% of MaxSP) SP [Lv 8]: Restores (40+1.6% of MaxSP) SP [Lv 9]: Restores (45+1.8% of MaxSP) SP [Lv 10]: Restores (50+2.0% of MaxSP) SP |
Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Description: Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
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Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Description: Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic. The damage portion is divided among the targets. [Lv 1]: 80% MATK [Lv 2]: 90% MATK [Lv 3]: 100% MATK [Lv 4]: 110% MATK [Lv 5]: 120% MATK [Lv 6]: 130% MATK [Lv 7]: 140% MATK [Lv 8]: 150% MATK [Lv 9]: 160% MATK [Lv 10]: 170% MATK
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Max Level: 10 Requirement: Napalm Beat 7, Soul Strike 5 Skill Form: Active Type: Supportive Target: Ground Description: Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage. The barrier will disappear after a period of time. Consumes 1 Blue Gemstone. [Lv 1]: Barrier: 300, Blocks 2 Hits [Lv 2]: Barrier: 600, Blocks 3 Hits [Lv 3]: Barrier: 900, Blocks 4 Hits [Lv 4]: Barrier: 1200, Blocks 5 Hits [Lv 5]: Barrier: 1500, Blocks 6 Hits [Lv 6]: Barrier: 1800, Blocks 7 Hits [Lv 7]: Barrier: 2100, Blocks 8 Hits [Lv 8]: Barrier: 2400, Blocks 9 Hits [Lv 9]: Barrier: 2700, Blocks 10 Hits [Lv 10]: Barrier: 3000, Blocks 11 Hits
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Max Level: 10 Requirement: Napalm Beat 4 Skill Form: Active Type: Magical Target: 1 Character Description: Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target. This skill inflicts additional damage against Undead monster. [Lv 1]: 1 Hit, Undead +5%, 18 SP Consumption [Lv 2]: 1 Hit, Undead +10%, 14 SP Consumption [Lv 3]: 2 Hits, Undead +15%, 24 SP Consumption [Lv 4]: 2 Hits, Undead +20%, 20 SP Consumption [Lv 5]: 3 Hits, Undead +25%, 30 SP Consumption [Lv 6]: 3 Hits, Undead +30%, 26 SP Consumption [Lv 7]: 4 Hits, Undead +35%, 36 SP Consumption [Lv 8]: 4 Hits, Undead +40%, 32 SP Consumption [Lv 9]: 5 Hits, Undead +45%, 42 SP Consumption [Lv 10]: 5 Hits, Undead +50%, 38 SP Consumption
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Max Level: 10 Skill Form: Active Type: Magical Target: Enemy Description: Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATK Water elemental magic damage per Hit. [Lv 1]: 1 Hit, 12 SP Consumption [Lv 2]: 2 Hits, 14 SP Consumption [Lv 3]: 3 Hits, 16 SP Consumption [Lv 4]: 4 Hits, 18 SP Consumption [Lv 5]: 5 Hits, 20 SP Consumption [Lv 6]: 6 Hits, 22 SP Consumption [Lv 7]: 7 Hits, 24 SP Consumption [Lv 8]: 8 Hits, 26 SP Consumption [Lv 9]: 9 Hits, 28 SP Consumption [Lv 10]: 10 Hits, 30 SP Consumption
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Max Level: 10 Requirement: Cold Bolt 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Description: Inflicts Water magic damage on a target, which has a chance to inflict Freezing status. The Freezing chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: 110% MATK, Frozen Chance: 38% [Lv 2]: 120% MATK, Frozen Chance: 41% [Lv 3]: 130% MATK, Frozen Chance: 44% [Lv 4]: 140% MATK, Frozen Chance: 47% [Lv 5]: 150% MATK, Frozen Chance: 50% [Lv 6]: 160% MATK, Frozen Chance: 53% [Lv 7]: 170% MATK, Frozen Chance: 56% [Lv 8]: 180% MATK, Frozen Chance: 59% [Lv 9]: 190% MATK, Frozen Chance: 62% [Lv 10]: 200% MATK, Frozen Chance: 65%
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Max Level: 10 Skill Form: Active Type: Debuff Target: 1 Character Description: Inflicts Stone Curse to a target. Consumes 1 Red Gemstone. From level 6, Red Gemstone is consumed only when the skill is successfull. Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: Stone Curse chance: 24% [Lv 2]: Stone Curse chance: 28% [Lv 3]: Stone Curse chance: 32% [Lv 4]: Stone Curse chance: 36% [Lv 5]: Stone Curse chance: 40% [Lv 6]: Stone Curse chance: 44% [Lv 7]: Stone Curse chance: 48% [Lv 8]: Stone Curse chance: 52% [Lv 9]: Stone Curse chance: 56% [Lv 10]: Stone Curse chance: 60%
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Max Level: 10 Requirement: Fire Bolt 4 Skill Form: Active Type: Magical, AoE Target: 1 Character Description: Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage. Inner area (3x3) and outer area (5x5) receive different damage. [Lv 1]: Inner: 160% MATK, Outer: 120% MATK [Lv 2]: Inner: 180% MATK, Outer: 135% MATK [Lv 3]: Inner: 200% MATK, Outer: 150% MATK [Lv 4]: Inner: 220% MATK, Outer: 165% MATK [Lv 5]: Inner: 240% MATK, Outer: 180% MATK [Lv 6]: Inner: 260% MATK, Outer: 195% MATK [Lv 7]: Inner: 280% MATK, Outer: 210% MATK [Lv 8]: Inner: 300% MATK, Outer: 225% MATK [Lv 9]: Inner: 320% MATK, Outer: 240% MATK [Lv 10]: Inner: 340% MATK, Outer: 255% MATK
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Max Level: 10 Requirement: Sight 1, Fire Ball 5 Skill Form: Active Type: Magical Target: Ground Description: Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward. [Lv 1]: Each Wall: 3 Hits, lasts 5 seconds [Lv 2]: Each Wall: 4 Hits, lasts 6 seconds [Lv 3]: Each Wall: 5 Hits, lasts 7 seconds [Lv 4]: Each Wall: 6 Hits, lasts 8 seconds [Lv 5]: Each Wall: 7 Hits, lasts 9 seconds [Lv 6]: Each Wall: 8 Hits, lasts 10 seconds [Lv 7]: Each Wall: 9 Hits, lasts 11 seconds [Lv 8]: Each Wall: 10 Hits, lasts 12 seconds [Lv 9]: Each Wall: 11 Hits, lasts 13 seconds [Lv 10]: Each Wall: 12 Hits, lasts 14 seconds
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Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Description: Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30
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Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Description: Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30
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Max Level: 10 Requirement: Lightning Bolt 4 Skill Form: Active Type: Magical Target: Ground Description: Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area. [Lv 1]: 1 Hit, SP Consumption: 29 [Lv 2]: 2 Hits, SP Consumption: 34 [Lv 3]: 3 Hits, SP Consumption: 39 [Lv 4]: 4 Hits, SP Consumption: 44 [Lv 5]: 5 Hits, SP Consumption: 49 [Lv 6]: 6 Hits, SP Consumption: 54 [Lv 7]: 7 Hits, SP Consumption: 59 [Lv 8]: 8 Hits, SP Consumption: 64 [Lv 9]: 9 Hits, SP Consumption: 69 [Lv 10]: 10 Hits, SP Consumption: 74
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| Abilità da Quest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Caster Description: Creates a barrier of spiritual energy that will buffer attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier. Higher damage means more SP will be drained by the barrier. [SP 100~81%]: -30% Damage, SP Consumption: 3.0% [SP 80~61%]: -24% Damage, SP Consumption: 2.5% [SP 60~41%]: -18% Damage, SP Consumption: 2.0% [SP 40~21%]: -12% Damage, SP Consumption: 1.5% [SP 20~1%]: -6% Damage, SP Consumption: 1.0%
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Wizard 2️⃣
| Abilità da Wizard 📘 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Requirement: Fire Wall 1 Skill Form: Active Type: Magical Target: Ground Description: Summons a pillar of flame on a targeted spot that will deal Fire elemental magic damage to enemies that come into contact with it. If no one steps on it for 30 seconds, it will disappear. You can place up to 5 Fire Pillars at once and consumes 1 Blue Gemstone with level 6 and above. Also it can't be placed if there is an enemy standing on that cell already. [Lv 1]: Hits: 3, AoE: 3x3 cells [Lv 2]: Hits: 4, AoE: 3X3 cells [Lv 3]: Hits: 5, AoE: 3X3 cells [Lv 4]: Hits: 6, AoE: 3X3 cells [Lv 5]: Hits: 7, AoE: 3X3 cells [Lv 6]: Hits: 8, AoE: 7x7 cells [Lv 7]: Hits: 9, AoE: 7x7 cells [Lv 8]: Hits: 10 AoE: 7x7 cells [Lv 9]: Hits: 11, AoE: 7x7 cells [Lv 10]: Hits: 12, AoE: 7x7 Cells
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Max Level: 10 Requirement: Sight 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: Enemies around the caster Description: Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells. [Lv 1]: MATK 120% [Lv 2]: MATK 140% [Lv 3]: MATK 160% [Lv 4]: MATK 180% [Lv 5]: MATK 200% [Lv 6]: MATK 220% [Lv 7]: MATK 240% [Lv 8]: MATK 260% [Lv 9]: MATK 280% [Lv 10]: MATK 300%
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Max Level: 10 Requirement: Thunder Storm 1, Sightrasher 2 Skill Form: Active Type: Magical Target: Ground Description: Summons meteors towards a targeted area to inflict 125% MATK Fire elemental magic damage upon enemies in an 13x13 area and have a chance to cause Stun. Each meteorite has a range of 7x7 cells and depending on skill level, the number of falling meteorites and the number of hits per meteorite are increased. [Lv 1]: Meteorites: 2, Hits: 1, Stun Chance: 3% [Lv 2]: Meteorites: 3, Hits: 1, Stun Chance: 6% [Lv 3]: Meteorites: 3, Hits: 2, Stun Chance: 9% [Lv 4]: Meteorites: 4, Hits: 2, Stun Chance: 12% [Lv 5]: Meteorites: 4, Hits: 3, Stun Chance: 15% [Lv 6]: Meteorites: 5, Hits: 3, Stun Chance: 18% [Lv 7]: Meteorites: 5, Hits: 4, Stun Chance: 21% [Lv 8]: Meteorites: 6, Hits: 4, Stun Chance: 24% [Lv 9]: Meteorites: 6, Hits: 5, Stun Chance: 27% [Lv 10]: Meteorites: 7, Hits: 5, Stun Chance: 30%
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Max Level: 10 Requirement: Napalm Beat 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: 1 Character Description: Fires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy. The number of hits increases with the skill level. [Lv 1]: Hits: 3 [Lv 2]: Hits: 4 [Lv 3]: Hits: 5 [Lv 4]: Hits: 6 [Lv 5]: Hits: 7 [Lv 6]: Hits: 8 [Lv 7]: Hits: 9 [Lv 8]: Hits: 10 [Lv 9]: Hits: 11 [Lv 10]: Hits: 12
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Max Level: 10 Requirement: Thunder Storm 1, Jupitel Thunder 5 Skill Form: Active Type: Magical Target: Ground Description: Collects and drops lightning strikes on the ground in an 13x13 area around a designated cell, inflicting Wind elemental magic damage and probably cause Blind status. The chance of causing Blind status is reduced by the immunity of the targets. [Lv 1]: MATK 500%, Blind Chance: 15% [Lv 2]: MATK 600%, Blind Chance: 20% [Lv 3]: MATK 700%, Blind Chance: 25% [Lv 4]: MATK 800%, Blind Chance: 30% [Lv 5]: MATK 900%, Blind Chance: 35% [Lv 6]: MATK 1000%, Blind Chance: 40% [Lv 7]: MATK 1100%, Blind Chance: 45% [Lv 8]: MATK 1200%, Blind Chance: 50% [Lv 9]: MATK 1300%, Blind Chance: 55% [Lv 10]: MATK 1400%, Blind Chance: 60%
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Max Level: 5 Requirement: Cold Bolt 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: 1 Character Description: Hurls spheres of water at high velocity at a targeted enemy. Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map. Detection range of Water cells increases with skill level and can be used on skill effects such as Deluge. [Lv 1]: MATK 130% each Hit, Water Cells: 1x1 [Lv 2]: MATK 160% each Hit, Water Cells: 3x3 [Lv 3]: MATK 190% each Hit, Water Cells: 3x3 [Lv 4]: MATK 220% each Hit, Water Cells: 5x5 [Lv 5]: MATK 250% each Hit, Water Cells: 5x5
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Max Level: 10 Requirement: Stone Curse 1, Frost Diver 1 Skill Form: Active Type: Supportive Target: Ground Description: Creates a frozen wall of ice in 1x5 cells that will block enemies, but it can be destroyed using attacks. The HP of the Ice Wall depends on skill level and when placed, it's HP is reduced by 50 per second. It will disappear when it's HP reaches zero. [Lv 1]: Ice Wall HP: 400 [Lv 2]: Ice Wall HP: 600 [Lv 3]: Ice Wall HP: 800 [Lv 4]: Ice Wall HP: 1000 [Lv 5]: Ice Wall HP: 1200 [Lv 6]: Ice Wall HP: 1400 [Lv 7]: Ice Wall HP: 1600 [Lv 8]: Ice Wall HP: 1800 [Lv 9]: Ice Wall HP: 2000 [Lv 10]: Ice Wall HP: 2200
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Max Level: 10 Requirement: Frost Diver 1, Ice Wall 1 Skill Form: Active Type: Magical Target: Enemies around the caster Description: Inflicts Water elemental magical damage to enemies within 5x5 cells of the caster and inflicts Freezing status. Freezing chance and duration increases with the skill level. [Lv 1]: Freezing Time: 1.5 seconds, Freeing Chance: 38% [Lv 2]: Freezing Time: 3.0 seconds, Freeing Chance: 43% [Lv 3]: Freezing Time: 4.5 seconds, Freeing Chance: 48% [Lv 4]: Freezing time: 6.0 seconds, Freeing Chance: 53% [Lv 5]: Freezing Time: 7.5 seconds, Freeing Chance: 58% [Lv 6]: Freezing Time: 9.0 seconds, Freeing Chance: 63% [Lv 7]: Freezing Time: 10.5 seconds, Freeing Chance: 68% [Lv 8]: Freezing Time: 12.0 seconds, Freeing Chance: 73% [Lv 9]: Freezing Time: 13.5 seconds, Freeing Chance: 78% [Lv 10]: Freezing Time: 15.0 seconds, Freeing Chance: 83%
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Max Level: 10 Requirement: Frost Diver 1, Jupitel Thunder 3 Skill Form: Active Type: Magical Target: Ground Description: Summons a blizzard on the ground in an 11x11 area around an designated cell to inflict Water elemental magic damage on enemies. The blizzard lasts for 4.5 seconds hitting once every 0.45 seconds and knocking back enemies by 2 cells. Damaged targets have a certain chance to be inflicted with Freezing status and do not take damage while the Freezing status is active. [Lv 1]: MATK 120% each Hit [Lv 2]: MATK 170% each Hit [Lv 3]: MATK 220% each Hit [Lv 4]: MATK 270% each Hit [Lv 5]: MATK 320% each Hit [Lv 6]: MATK 370% each Hit [Lv 7]: MATK 420% each Hit [Lv 8]: MATK 470% each Hit [Lv 9]: MATK 520% each Hit [Lv 10]: MATK 570% each Hit
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Max Level: 5 Requirement: Stone Curse 1 Requirement: Stone Curse 1 Requirement: Seismic Weapon 1 Skill Form: Active Type: Magical Target: 1 Character Description: Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage. The number of hits increases with the skill level. [Lv 1]: Hits: 1 [Lv 2]: Hits: 2 [Lv 3]: Hits: 3 [Lv 4]: Hits: 4 [Lv 5]: Hits: 5
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Max Level: 5 Requirement: Earth Spike 3 Requirement: Earth Spike 3 Requirement: Earth Spike 1 Skill Form: Active Type: Magical Target: Ground Description: Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area. If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding. [Lv 1]: MATK 125% [Lv 2]: MATK 250% [Lv 3]: MATK 375% [Lv 4]: MATK 500% [Lv 5]: MATK 625%
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Max Level: 5 Requirement: Heaven's Drive 1 Skill Form: Active Type: Debuff Target: Ground Description: Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half. AGI and DEX can be reduced maximum by 50. Players will only receive half of the effect. [Lv 1]: Lasts 5 seconds, AGI/DEX -10% [Lv 2]: Lasts 10 seconds, AGI/DEX -20% [Lv 3]: Lasts 15 seconds, AGI/DEX -30% [Lv 4]: Lasts 20 seconds, AGI/DEX -40% [Lv 5]: Lasts 25 seconds, AGI/DEX -50%
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Max Level: 1 Skill Form: Active Type: Supportive Target: 1 Character Description: Reveals detailed information about a targeted monster to the caster and members in caster's party.
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| Abilità da Quest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement: Finish Quest Skill Form: Active Type: Magical Target: Caster Description: Summons a protective fire ball that will encircle the caster for 2 minutes. When an enemy approaches the caster, the fire ball will inflict damage equal to caster's MATK, push the enemy backward, then the skill will cancel. Sight Blaster's knockback effect has no effect during WoE.
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High Wizard 3️⃣
| Abilità da High Wizard 📒 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Requirement: Increase SP Recovery 5, Soul Strike 7 Skill Form: Passive Description: Increases MaxSP. Whenever you defeat an enemy with magical or physical attack, you will gain certain amount of SP depend on monster's level. (does not work on ground targeted skills) [Lv 1]: MaxSP +2% [Lv 2]: MaxSP +4% [Lv 3]: MaxSP +6% [Lv 4]: MaxSP +8% [Lv 5]: MaxSP +10% [Lv 6]: MaxSP +12% [Lv 7]: MaxSP +14% [Lv 8]: MaxSP +16% [Lv 9]: MaxSP +18% [Lv 10]: MaxSP +20% |
Max Level: 1 Requirement: Increase SP Recovery 1 Skill Form: Active Type: Magical Target: 1 Character Description: Inflicts Neutral elemental damage that is equal to the MATK of the caster and is affected by the target's Defense.
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Max Level: 10 Skill Form: Active Type: Supportive Target: Caster Description: Amplifies MATK for 180 seconds. [Lv 1]: MATK +5% [Lv 2]: MATK +10% [Lv 3]: MATK +15% [Lv 4]: MATK +20% [Lv 5]: MATK +25% [Lv 6]: MATK +30% [Lv 7]: MATK +35% [Lv 8]: MATK +40% [Lv 9]: MATK +45% [Lv 10]: MATK +50%
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Max Level: 5 Requirement: Napalm Beat 5 Skill Form: Active Type: Magical Target: 1 Character Description: Delivers multiple psychokinetic blows at an enemy in an 3x3 area with a low chance of causing an Abnormal status. This skill's level affects the number of hits from Napalm Vulcan. Damage additionally increases according to the caster's Base Level. [Lv 1]: MATK 70%, Hits: 1 [Lv 2]: MATK 140%, Hits: 2 [Lv 3]: MATK 210%, Hits: 3 [Lv 4]: MATK 280%, Hits: 4 [Lv 5]: MATK 350%, Hits: 5
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Max Level: 1 Requirement: Sense 1, Ice Wall 1 Skill Form: Active Type: Supportive Target: Ground Description: Enables the chance of canceling ground targeting magic spell cast on a 3x3 cell area around the targeted spot. This skill will cancel Land Protector on areas that have been enchanted by that skill. This skill is unaffected by items or skills that remove Gemstone requirements. Has 5 second cast delay. Consumes 1 Blue Gemstone and Yellow Gemstone.
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Max Level: 5 Requirement: Quagmire 1, Magic Crasher 1, Mystical Amplification 10 Skill Form: Active Type: Magical Target: Ground Description: Increases the gravity in a 5x5 area inflicting Neutral elemental magical damage. As skill level increases, the number of hits and the damage increases. The caster's Base Level affects also the damage inflicted. [Lv 1]: MATK 100%, Hits: 2 [Lv 2]: MATK 200%, Hits: 4 [Lv 3]: MATK 300%, Hits: 6 [Lv 4]: MATK 400%, Hits: 8 [Lv 5]: MATK 500%, Hits: 10
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Warlock 4️⃣
| Abilità Warlock 📙 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Sienna Execrate 2 Skill Form: Active Type: Magical Target: Ground Description: Uplifts a wide land and inflicts Earth elemental magic damage to all enemies within skill range. [Lv 1]: 1600% MATK [Lv 2]: 2200% MATK [Lv 3]: 2800% MATK [Lv 4]: 3400% MATK [Lv 5]: 4000% MATK
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Max Level: 5 Requirement: Soul Expansion 3 Skill Form: Active Type: Supportive Target: 1 Character Description: Locks a target in a transparent box that prevents damage except from Ghost elemental damage. Can be casted on oneself, when the duration is finished, the caster loses HP. Has no effect on Boss monsters. [Lv 1]: 50% success rate, 10 sec. duration [Lv 2]: 60% success rate, 12 sec. duration [Lv 3]: 70% success rate, 14 sec. duration [Lv 4]: 80% success rate, 16 sec. duration [Lv 5]: 90% success rate, 18 sec. duration
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Max Level: 5 Requirement: Drain Life 1 Skill Form: Active Type: Magical Target: 1 Character Description: Deals 2 hits of Ghost elemental magic damage to a target and surrounding. If the target is in the White Imprison it deals double damage. Damage additionally increases according to the caster's Base Level and INT. Base damage is increased by 1% every 1 INT. [Lv 1]: 1200% MATK [Lv 2]: 1400% MATK [Lv 3]: 1600% MATK [Lv 4]: 1800% MATK [Lv 5]: 2000% MATK
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Max Level: 5 Requirement: Summon Water Ball 1 Skill Form: Active Type: Debuff Target: Ground Description: Releases freezing mist over the ground, dealing damage and inflicting Frost status on all enemies. Targets affected by Frost will receive reduced DEF, Movement Speed, Attack Speed and increased Fixed Casting Time. [Lv 1]: 30% Frost Chance, 300% MATK, 1 Hit [Lv 2]: 35% Frost Chance, 400% MATK, 2 Hit [Lv 3]: 40% Frost Chance, 500% MATK, 3 Hit [Lv 4]: 45% Frost Chance, 600% MATK, 4 Hit [Lv 5]: 50% Frost Chance, 700% MATK, 5 Hit
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Max Level: 5 Requirement: Frost Misty 2 Skill Form: Active Type: Magical, Debuff Target: 1 Character Description: Deals Water elemental damage to a target and surrounding targets. Enemies affected by Frost status will receive additional damage. Damage additionally increases according to the caster's Base Level. [Lv 1]: 1300% MATK, Frost MATK 1800% [Lv 2]: 1600% MATK, Frost MATK 2400% [Lv 3]: 1900% MATK, Frost MATK 3000% [Lv 4]: 2200% MATK, Frost MATK 3600% [Lv 5]: 2500% MATK, Frost MATK 4200%
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Max Level: 5 Requirement: Quagmire 1 Skill Form: Active Type: Debuff Target: Ground Description: Curses a target, reducing it's Movement Speed, Defense and Flee rate. Caster's INT and Job Level affect it's effectiveness. [Lv 1]: -50% Movement Speed [Lv 2]: -60% Movement Speed [Lv 3]: -70% Movement Speed [Lv 4]: -80% Movement Speed [Lv 5]: -90% Movement Speed
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Max Level: 5 Requirement: Release 2, Stasis 1, White Imprison 1 Skill Form: Active Type: Supportive Target: Caster Description: Maximizes one's own magical potential, dealing maximum damage with magical attacks for the skill duration. Increases SP cost by 25%. [Lv 1]: 60 sec. duration [Lv 2]: 90 sec. duration [Lv 3]: 110 sec. duration [Lv 4]: 140 sec. duration [Lv 5]: 170 sec. duration
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Max Level: 5 Requirement: Summon Stone 1 Skill Form: Active Type: Debuff Target: 1 Character Description: Curses a target and it's surrounding with a Stone Curse. Requires 2 Red Gemstones. Caster's Job Level affect it's effectiveness. [Lv 1]: 48% Curse Chance, 3x3 cells, 10 sec. [Lv 2]: 56% Curse Chance, 5x5 cells, 12 sec. [Lv 3]: 64% Curse Chance, 5x5 cells, 14 sec. [Lv 4]: 72% Curse Chance, 7x7 cells, 16 sec. [Lv 5]: 80% Curse Chance, 7x7 cells, 18 sec.
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Max Level: 3 Requirement: Warlock Basic Skill Skill Form: Passive Description: Increases magic skill range of the Warlock and slightly reduces Casting Time. [Lv 1]: Casting range +1 Cell, reduces Fixed Casting Time by 10% [Lv 2]: Casting range +2 Cells, reduces Fixed Casting Time by 15% [Lv 3]: Casting Range +3 Cells, reduces Fixed Casting Time by 20% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Drain Life 1 Skill Form: Active Type: Debuff Target: Caster Description: Stops the air around the Caster, all targets within skill range will no longer be able to use magic skills and some song and chorus skills. The duration is reduced by DEX and VIT of target (Minimum duration is 10 sec). [Lv 1]: 20 sec. duration, 19x19 AoE [Lv 2]: 30 sec. duration, 21x21 AoE [Lv 3]: 40 sec. duration, 23x23 AoE [Lv 4]: 50 sec. duration, 25x25 AoE [Lv 5]: 60 sec. duration, 27x27 AoE
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Max Level: 5 Requirement: Radius 1 Skill Form: Active Type: Recovery Target: 1 Character Description: Deals magic damage on a target, converting a certain amount of damage into HP. Chance of absorbing damage affected by skill level and Job Level and the amount of absorbed damage is affected by skill level and Base Level. Caster's Base Level and INT affect damage inflicted. Base damage is increased by 1% every 1 INT. [Lv 1]: 200% Neutral Magic Damage, 8% Damage absorbed, 74% Absorb Chance [Lv 2]: 400% Neutral Magic Damage, 16% Damage absorbed, 78% Absorb Chance [Lv 3]: 600% Neutral Magic Damage, 24% Damage absorbed, 82% Absorb Chance [Lv 4]: 800% Neutral Magic Damage, 32% Damage absorbed, 86% Absorb Chance [Lv 5]: 1000% Neutral Magic Damage, 40% Damage absorbed, 90% Absorb Chance
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Max Level: 5 Requirement: Summon Fireball 1 Skill Form: Active Type: Magical Target: 1 Character Description: Summons huge meteorites to deal significant amount of Fire elemental magic damage on a target and it's surroundings. When the meteorite hits the ground, all targets will be knocked back. Damage additionally increases according to the caster's Base Level. [Lv 1]: 1600% MATK [Lv 2]: 1900% MATK [Lv 3]: 2500% MATK [Lv 4]: 3100% MATK [Lv 5]: 3700% MATK
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Max Level: 5 Requirement: Crimson Rock 2 Skill Form: Active Type: Magical Target: 1 Character Description: Burns a target and it's surroundings with fire from hell inflicting Fire and Shadow elemental magic damage. Damage additionally increases according to the caster's Base Level. [Lv 1]: 400% Fire/600% Shadow MATK, 3x3 AoE [Lv 2]: 800% Fire/1200% Shadow MATK, 3x3 AoE [Lv 3]: 1200% Fire/1800% Shadow MATK, 3x3 AoE [Lv 4]: 1600% Fire/2400% Shadow MATK, 5x5 AoE [Lv 5]: 2000% Fire/3000% Shadow MATK, 5x5 AoE
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Max Level: 5 Requirement: Hell Inferno 3 Skill Form: Active Type: Magical Target: Ground Description: Summons destructive comet from space to attack all targets within 13x13 AoE that has chance of inflicting Neutral elemental magic damage and Magical Intoxication status, which decreases the resistances against all elemental attacks by 50% for 20 seconds. Damage additionally increases according to the caster's Base Level. [Lv 1]: 3200% MATK [Lv 2]: 3900% MATK [Lv 3]: 4600% MATK [Lv 4]: 5300% MATK [Lv 5]: 6000% MATK
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Max Level: 5 Requirement: Summon Ball Lightning 1 Skill Form: Active Type: Magical Target: 1 Character Description: Summons lightning to attack a target. If there is another enemy near the target that is hit by the lightning damage, Chain Lightning will automatically finds and damages them. If there are multiple targets, it will attack at random. Skill level affects the number of chain and damage inflicted. If there are no other enemies near the target, it will hit the target three times. [Lv 1]: 600% Wind Magic Damage, 5 chains [Lv 2]: 700% Wind Magic Damage, 6 chains [Lv 3]: 800% Wind Magic Damage, 7 chains [Lv 4]: 900% Wind Magic Damage, 8 chains [Lv 5]: 1000% Wind Magic Damage, 9 chains
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Max Level: 1 Requirement: Warlock Basic Skill Skill Form: Passive Description: Warlock can preserve their magic by reading magic books and also can release those preserved magic with the Release skill. However, Reading Spell Books can't save skills, which are not learned yet.
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Max Level: 2 Requirement: Warlock Basic Skill Skill Form: Active Type: Magical Target: 1 Character Description: You can activate a spell, which is saved via Reading Spellbook or release your active Fire Balls, Lightning Balls, Water Balls and/or Stone Balls, that are currently summoned to deal magical damage to a single target. [Lv 1]: Activate a saved spell [Lv 2]: Release all current Summon Balls
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Max Level: 10 Requirement: Jack Frost 5, Chain Lightning 5, Earth Strain 5, Hell Inferno 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Description: Summons 4 elements of ether, to deal 4 hits of magic damage of each element (Fire, Water, Wind, Earth). In order to use Tetra Vortex, you have to summon at least 4 of Fire Ball, Lightning Ball, Water Ball or Stone Ball before casting or the skill will fail. Depending on which Summon skill is used, the damage attribute of Tetra Vortex changes. At Level 6 or higher Tetra Vortex will also damage surrounding enemies. Targets that has been damaged have a high chance of being inflicted by Burning, Freezing, Stun or Bleeding status. [Lv 1]: 1200% Elemental Magic Damage x4 [Lv 2]: 1600% Elemental Magic Damage x4 [Lv 3]: 2000% Elemental Magic Damage x4 [Lv 4]: 2400% Elemental Magic Damage x4 [Lv 5]: 2800% Elemental Magic Damage x4 [Lv 6]: 3200% Elemental Magic Damage x4, AoE: 3x3 cells [Lv 7]: 3600% Elemental Magic Damage x4, AoE: 3x3 cells [Lv 8]: 4000% Elemental Magic Damage x4, AoE: 5x5 cells [Lv 9]: 4400% Elemental Magic Damage x4, AoE: 5x5 cells [Lv 10]: 4800% Elemental Magic Damage x4, AoE: 7x7 cells
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Max Level: 10 Requirement: Warlock Basic Skill Skill Form: Passive Description: To preserve magic by Reading Spell Book, Warlock has to learn the basic preserving skills. The number of magic that can be maintained increases depending on caster's Base Level and INT. It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic. |
Max Level: 2 Requirement: Meteor Storm 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Fire Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Fire Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Fire Balls [Lv 2]: Summon 5 Fire Balls
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Max Level: 2 Requirement: Lord of Vermillion 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Lightning Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Lightning Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Lightning Balls [Lv 2]: Summon 5 Lightning Balls
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Max Level: 2 Requirement: Storm Gust 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Water Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Water Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Water Balls [Lv 2]: Summon 5 Water Balls
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Max Level: 2 Requirement: Heaven's Drive 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Stone Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Stone Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Stone Balls [Lv 2]: Summon 5 Stone Balls
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Max Level: 5 Requirement: Soul Expansion 5 Skill Form: Active Type: Supportive Target: Caster Description: Ghost magic enters caster's circulatory system, increasing Ghost magic damage and reducing Variable Cast Time and SP cost of spells for 1 minute. This skill cannot be removed by Clearance or Dispell. [Lv 1]: Ghost Magic Damage x1.4, -10% Variable Casting Time, -10% Ghost Magic SP Cost [Lv 2]: Ghost Magic Damage x1.8, -20% Variable Casting Time, -20% Ghost Magic SP Cost [Lv 3]: Ghost Magic Damage x2.2, -30% Variable Casting Time, -30% Ghost Magic SP Cost [Lv 4]: Ghost Magic Damage x2.6, -40% Variable Casting Time, -40% Ghost Magic SP Cost [Lv 5]: Ghost Magic Damage x3, -50% Variable Casting Time, -50% Ghost Magic SP Cost
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Arch Mage 5️⃣
| Abilità Arch Mage 📕 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Mystery Illusion 3 Skill Form: Active Type: Magical Target: 1 Character Description: Corrupts the target's somatic cells. It negates the target's magic immunity for the skills duration and inflicts Undead elemental magic damage. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 2800%, Duration: 4 seconds [Lv 2]: MATK 5600%, Duration: 5 seconds [Lv 3]: MATK 8400%, Duration: 6 seconds [Lv 4]: MATK 11200%, Duration: 7 seconds [Lv 5]: MATK 14000%, Duration: 8 seconds
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Max Level: 5 Requirement: Tornado Storm 3 Skill Form: Active Type: Magical Target: Enemies around the caster Dispellable: No Description: Creates a strong wind around you inflicting Wind elemental magic damage to targets within range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 10% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Adds an additional hit which inflicts 12500% Wind elemental magic damage. Level 2 Climax: Adds an 2 cell knock-back effect. Level 3 Climax: Increases damage of Destructive Hurricane by 150%. Level 4 Climax: Destructive Hurricane will not inflict damage, but increases MATK by 100 and Wind elemental magic damage by 30% for 900 seconds. Level 5 Climax: Increases AoE to 19x19 cells and decreases the damage of Destructive Hurricane by 20%. [Lv 1]: MATK 3850%, AoE: 7x7 cells [Lv 2]: MATK 7100%, AoE: 7x7 cells [Lv 3]: MATK 10350%, AoE: 9x9 cells [Lv 4]: MATK 13600%, AoE: 9x9 cells [Lv 5]: MATK 16850%, AoE: 11x11 cells
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Max Level: 5 Requirement: Strantum Tremor 3 Skill Form: Active Type: Magical Target: Ground Description: Causes an earthquake at the targeted area and rocks are rising randomly during the skill duration inflicting Earth elemental magic damage to targets within 7x7 cells. Damage additionally increases according to the caster's Base Level. Base damage is increased by 10% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases skill damage, but let twice as many rocks rise. Level 2 Climax: Increases the rocks attack range to 9x9 cells. Level 3 Climax: Increases damage of Violant Quake by 200%. Level 4 Climax: Violant Quake will not inflict damage, but all targets within range will receive increased Earth elemental damage by 100% for 30 seconds. Level 5 Climax: Fixes AoE to 7x7 cells. [Lv 1]: MATK 1400%, Number of Rocks: 4, AoE: 7x7 cells [Lv 2]: MATK 2600%, Number of Rocks: 8, AoE: 7x7 cells [Lv 3]: MATK 3800%, Number of Rocks: 12, AoE: 9x9 cells [Lv 4]: MATK 5000%, Number of Rocks: 16, AoE: 9x9 cells [Lv 5]: MATK 6200%, Number of Rocks: 20, AoE: 9x9 cells
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Max Level: 5 Requirement: Hell Inferno 3, Soul Vulcan Strike 3 Skill Form: Active Type: Magical Target: Ground Description: Casts unknown magic at the specified target area. Inflicts Shadow elemental magic damage to targets within range during the skills duration. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 950%, AoE: 9x9 cells [Lv 2]: MATK 1900%, AoE: 9x9 cells [Lv 3]: MATK 2850%, AoE: 11x11 cells [Lv 4]: MATK 3800%, AoE: 11x11 cells [Lv 5]: MATK 4750%, AoE: 13x13 cells
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Max Level: 5 Requirement: Frost Misty 3 Skill Form: Active Type: Magical Target: Enemies around the caster Description: Makes rain made of ice picks fall around you and inflicting Water elemental magic damage to targets within range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 940%, AoE: 9x9 cells [Lv 2]: MATK 1700%, AoE: 9x9 cells [Lv 3]: MATK 2460%, AoE: 11x11 cells [Lv 4]: MATK 3220%, AoE: 11x11 cells [Lv 5]: MATK 3980%, AoE: 13x13 cells
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Max Level: 5 Requirement: Soul Expansion 5, Two-Handed Staff Mastery 3 Skill Form: Active Type: Magical Target: 1 Character Description: A powerful soul strike is fired at one target and nearby targets dealing Ghost elemental magic damage. The damage further increases based on the caster's Base Level and SPL. Base damage is increased by 3% every 1 SPL. [Lv 1]: MATK 380%, Hits: 3, AoE: 3x3 cells [Lv 2]: MATK 710%, Hits: 4, AoE: 5x5 cells [Lv 3]: MATK 1040%, Hits: 5, AoE: 7x7 cells [Lv 4]: MATK 1370%, Hits: 6, AoE: 9x9 cells [Lv 5]: MATK 1700%, Hits: 7, AoE: 11x11 cells
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Max Level: 5 Requirement: Rain of Crystal 3 Skill Form: Active Type: Magical Target: Enemies around the caster Dispellable: No Description: Creates the powerful water wave from the ground under the caster feet to inflict Water elemental magical damage to all targets within the skill range. Targets attacked by the water wave will taken additional Water elemental magical damage after a while. Damage additionally increases according to the caster's Base Level and SPL. The wave and additional damage are increased by 10% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100 and Water elemental magic damage by 30% for 900 seconds for all allies in the skills range. Level 2 Climax: The water wave causes 1 additional hit. Level 3 Climax: Increases damage of the water wave by 50%. Level 4 Climax: Decreases the damage of the water wave, but the additional damage is increased by 150%. Level 5 Climax: The water wave damage is expanded to 15x15 cells and a 5x5 cells range is added to the additional damage. [Lv 1]: MATK 1800%/Hit, AoE: 7x7 cells [Lv 2]: MATK 3200%/Hit, AoE: 9x9 cells [Lv 3]: MATK 4600%/Hit, AoE: 11x11 cells [Lv 4]: MATK 6000%/Hit, AoE: 11x11 cells [Lv 5]: MATK 7400%/Hit, AoE: 13x13 cells
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Max Level: 10 Requirement: Comet 5, Mystery Illusion 3, Deadly Projection 3 Skill Form: Active(AP) Type: Magical Target: Ground Description: Drops a powerful meteorite on the ground to inflict Neutral elemental magic damage over time for 6 seconds. The skill inflicts more damage increases against Undead and Dragon race monsters. Damage additionally increases according to the caster's Base Level and SPL. The meteor and additional hits are increased by 10% every 1 SPL. [Lv 1]: MATK 3300%/3450%(Undead, Dragon), Additional hits: MATK 650%, AoE: 5x5 cells [Lv 2]: MATK 5900%/6200%(Undead, Dragon), Additional hits: MATK 1300%, AoE: 5x5 cells [Lv 3]: MATK 8500%/8950%(Undead, Dragon), Additional hits: MATK 1950%, AoE: 5x5 cells [Lv 4]: MATK 11100%/11700%(Undead, Dragon), Additional hits: MATK 2600%, AoE: 7x7 cells [Lv 5]: MATK 13700%/14450%(Undead, Dragon), Additional hits: MATK 3250%, AoE: 7x7 cells [Lv 6]: MATK 16300%/17200%(Undead, Dragon), Additional hits: MATK 3900%, AoE: 7x7 cells [Lv 7]: MATK 18900%/19950%(Undead, Dragon), Additional hits: MATK 4550%, AoE: 9x9 cells [Lv 8]: MATK 21500%/22700%(Undead, Dragon), Additional hits: MATK 5200%, AoE: 9x9 cells [Lv 9]: MATK 24100%/25450%(Undead, Dragon), Additional hits: MATK 5850%, AoE: 9x9 cells [Lv 10]: MATK 26700%/28200%(Undead, Dragon), Additional hits: MATK 6500%, AoE: 11x11 cells
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Max Level: 5 Requirement: Floral Flare Road 3 Skill Form: Active Type: Magical Target: Ground Description: A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration inflicting Fire elemental magic damage to targets within 7x7 cells. Damage additionally increases according to the caster's Base Level. Rose bud damage is increased by 5% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases the spawn interval of the flower buds by half. Level 2 Climax: Twice as many flowers explode. Level 3 Climax: Increases damage of All Bloom by 300%. Level 4 Climax: All Bloom will not inflict damage, but all targets within range will receive increased Fire elemental damage by 100% for 30 seconds. Level 5 Climax: Upon all flower buds exploded, inflict 85000% Fire elemantal magic damage to all targets within flower garden. [Lv 1]: MATK 1400%, Buds: 4, AoE: 7x7 cells [Lv 2]: MATK 2600%, Buds: 8, AoE: 7x7 cells [Lv 3]: MATK 3800%, Buds: 12, AoE: 9x9 cells [Lv 4]: MATK 5000%, Buds: 16, AoE: 9x9 cells [Lv 5]: MATK 6200%, Buds: 20, AoE: 9x9 cells
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Max Level: 5 Requirement: Crimson Rock 3 Skill Form: Active Type: Magical Target: Ground Description: Creates burning petals in the direction the caster is facing, inflicting Fire elemental magic damage to targets. which enter the targeted area during the skill duration. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 790%, AoE: 3x3 cells [Lv 2]: MATK 1530%, AoE: 5x5 cells [Lv 3]: MATK 2270%, AoE: 7x7 cells [Lv 4]: MATK 3010%, AoE: 9x9 cells [Lv 5]: MATK 3750%, AoE: 11x11 cells
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Max Level: 5 Requirement: Chain Lightning 3 Skill Form: Active Type: Magical Target: Ground Description: Creates a tornado accompanied by a powerful lightning on the targeted area and inflicts Wind elemental magic damage to all targets withing the skills range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 860%, AoE: 5x5 cells [Lv 2]: MATK 1620%, AoE: 5x5 cells [Lv 3]: MATK 2380%, AoE: 7x7 cells [Lv 4]: MATK 3140%, AoE: 7x7 cells [Lv 5]: MATK 3900%, AoE: 9x9 cells
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Max Level: 10 Skill Form: Passive Description: Increases S.Matk and Magic Damage when equipped with a Two-Handed Staff. [Lv 1]: S.Matk+2, Magic Damage +1% [Lv 2]: S.Matk+4, Magic Damage +2% [Lv 3]: S.Matk+6, Magic Damage +3% [Lv 4]: S.Matk+8, Magic Damage +4% [Lv 5]: S.Matk+10, Magic Damage +5% [Lv 6]: S.Matk+12, Magic Damage +6% [Lv 7]: S.Matk+14, Magic Damage +7% [Lv 8]: S.Matk+16, Magic Damage +8% [Lv 9]: S.Matk+18, Magic Damage +9% [Lv 10]: S.Matk+20, Magic Damage +10% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Floral Flare Road 1 Skill Form: Active Type: Magical Target: 1 Character Description: Shoots a fire arrow in a straight line to the target inflicting Fire elemental magic damage to the targets in a straight line. The damage further increases based on the caster's Base Level. Base damage is increased by 3% every 1 SPL. Explosion damage is increased by 5% every 1 SPL. [Lv 1]: MATK 400% Explosion damage : 750% Matk / AoE: 5x5 cells [Lv 2]: MATK 800% Explosion damage : 1500% Matk / AoE: 5x5 cells [Lv 3]: MATK 1200% Explosion damage : 2250% Matk / AoE: 5x5 cells [Lv 4]: MATK 1600% Explosion damage : 3000% Matk / AoE: 7x7 cells [Lv 5]: MATK 2000% Explosion damage : 3750% Matk / AoE: 7x7 cells
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Max Level: 5 Requirement: Sienna Execrate 3 Skill Form: Active Type: Magical Target: Ground Description: Shakes the ground to inflict Earth elemental magical damage to targets within skill range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 830%, AoE: 5x5 cells [Lv 2]: MATK 1560%, AoE: 5x5 cells [Lv 3]: MATK 2290%, AoE: 7x7 cells [Lv 4]: MATK 3020%, AoE: 7x7 cells [Lv 5]: MATK 3750%, AoE: 9x9 cells
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Max Level: 5 Requirement: Rain of Crystal 1 Skill Form: Active Type: Magical Target: 1 Character Description: Use sharp ice to inflict Water elemental damage to targets within the caster's range. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1400%/1900% Matk (Climax) / AoE: 9x9 cells [Lv 2]: MATK 2350%/3200% Matk (Climax) / AoE: 9x9 cells [Lv 3]: MATK 3300%/4500% Matk (Climax) / AoE: 11x11 cells [Lv 4]: MATK 4250%/5800% Matk (Climax) / AoE: 11x11 cells [Lv 5]: MATK 5200%/7100% Matk (Climax) / AoE: 13x13 cells
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Max Level: 5 Requirement: Tetra Vortex 5, Two-Handed Staff Mastery 3 Skill Form: Active(AP) Type: Magical Target: Caster Dispellable: No Description: Grants a special effects to certain skills for 300 seconds. The effects depends on Climax skill level. [Lv 1]: Grants Climax Level 1 [Lv 2]: Grants Climax Level 2 [Lv 3]: Grants Climax Level 3 [Lv 4]: Grants Climax Level 4 [Lv 5]: Grants Climax Level 5
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Max Level: 5 Requirement: Strantum Tremor 1 Skill Form: Active Type: Magical Target: 1 Character Description: Drops a large rock on the target and inflicts Earth elemental magic damage to the target and nearby targets within 3x3 cells around the target. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1550% / 1850% (Climax) / AoE: 5x5 cells [Lv 2]: MATK 3100% / 3700% (Climax) / AoE: 5x5 cells [Lv 3]: MATK 4650% / 5550% (Climax) / AoE: 5x5 cells [Lv 4]: MATK 6200% / 7400% (Climax) / AoE: 7x7 cells [Lv 5]: MATK 7750% / 9250% (Climax) / AoE: 7x7 cells
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Max Level: 5 Requirement: Tornado Storm 1 Skill Form: Active Type: Magical Target: 1 Character Description: Shoots a vortex of wind in a straight line to the target inflicting Wind elemental magic damage to the targets in a straight line. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1550% / 1850% (Climax) [Lv 2]: MATK 3100% / 3700% (Climax) [Lv 3]: MATK 4650% / 5550% (Climax) [Lv 4]: MATK 6200% / 7400% (Climax) [Lv 5]: MATK 7750% / 9250% (Climax)
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Max Level: 5 Requirement: Recognized Spell 2, Climax 1 Skill Form: Active(AP) Type: Recovery Target: Caster Description: Converts a portion of the caster's AP into SP through energy transference. [Lv 1]: Consumes 13 AP / Recovers SP 80 [Lv 2]: Consumes 11 AP / Recovers SP 240 [Lv 3]: Consumes 9 AP / Recovers SP 480 [Lv 4]: Consumes 7 AP / Recovers SP 800 [Lv 5]: Consumes 5 AP / Recovers SP 1200
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Assegnazione delle Skill ♻️
Questa è una build di skill ottimizzata, pensata per la massima flessibilità nei contenuti endgame.
Legenda dei colori
| Colore | Significato |
|---|---|
| 🔴 Rosso | Skill prerequisite obbligatorie |
| 🔵 Blu | Skill per un livellamento efficiente |
| 🟢 Verde | Skill essenziali principali |
Caratteristiche principali
- Tutte le skill prerequisite sono soddisfatte per l'avanzamento al 4th job
- Distribuzione bilanciata sia per il livellamento sia per i contenuti endgame
- Allocazione flessibile nelle skill del 4th job per situazioni diverse
- Efficienza dei punti skill ottimizzata senza investimenti sprecati
Esempi di skill tree
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In alternativa puoi usare questo qui sotto per gli utenti di 2-Handed/AM stone.
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🔴 = Prerequisiti 🔵 = Livellamento 🟢 = Importante
Equipaggiamenti & Incantesimi
Lascia che ti mostri il meglio disponibile!
(ancora in costruzione)
Equipaggiamento Principale ♎️ (Copricapo)
✔️ Ecco i miei Incantesimi Consigliati per i Copricapi!
Gear principali ♓️ (Armature)
✔️ Ecco gli Enchants che consiglio per le Armature!
Equipaggiamento principale ♐️ (Armi)
✔️ Ecco i miei consigliati Incantesimi per le Armi!
Equipaggiamento principale ♊️ (Scudo)
✔️ Ecco i miei consigliati Incantesimi per gli Scudi!
| Riduce il tempo di lancio variabile 1-5% | Riduce il ritardo dopo l'attacco 1-5% | |||
| Riduce il tempo di lancio variabile 1-5% | Riduce il ritardo dopo l'attacco 1-5% | |||
| Riduce il tempo di lancio variabile 1-5% | Riduce il ritardo dopo l'attacco 1-5% | Ignora la mdef dei mostri boss 30-60% | ||
| Ignora la Difesa Magica dei Mostri Normali + 30% ~ 60% | Ignora la Difesa Magica dei Mostri Boss + 30% ~ 60% | Tempo di Lancio Variabile - 1% ~ 5% |
Equipaggiamento principale ⛎ (Mantello)
✔️ Ecco i miei consigliati Incantesimi per i Mantelli!
Equipaggiamento principale ♑️ (Scarpe)
✔️ Ecco i miei consigliati Incantesimi per le Scarpe!
Gear principali ♉️ (Accessori)
✔️ Qui trovi i miei Enchant consigliati per gli Accessori!
Shadow Gear ♒️ (Shadow)
✔️ Qui trovi i miei Enchant consigliati per gli Shadow Gear!
📌 Set Massimo Danno
| Matk+3% | SPL+5 | |
| Matk+3% | SPL+5 | |
| Matk+3% | SPL+5 | |
| Matk+3% | SPL+5 |
📌 Set Annulla Gemstone e ASPD
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 |
📌 Set Casting completo
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 |
📌 Master Shadow Set 1
📌 Master Shadow Set 2
📌 Master Shadow Set 3
📌 Master Shadow Set 4
📌 Master Shadow Set 5
📈 Puoi combinare liberamente i diversi tipi di pezzi Master Shadow come preferisci, o in base alla build che stai creando.
Fasi e Build dell'Equipaggiamento
Per maggiori informazioni sugli incanti, dai un'occhiata alla mia Sezione Equipaggiamento e Incanti!
FASE 1 🕐(Tier iniziale)
Adatto alle fasi iniziali o ai primi progressi. Offre un'utilità di base ma perde efficacia man mano che avanzi.
| 🚸Tipo | ⚔️Equipaggiamento | 👻Shadow Gears e 🌑Costume Stones |
|---|---|---|
| Alto | ||
| Medio | ||
| Basso | ||
| Armatura | ||
| Arma | ||
| Scudo | ||
| Mantello | ||
| Scarpe | ||
| Accessorio (Destro) | ||
| Accessorio (Sinistro) |
| 📌Descrizioni Equipaggiamento |
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_______________________ MATK +60 _______________________ Magical attacks have a certain chance to recover 350 HP every second for 4 seconds. Magical attacks have a certain chance to recover 80 SP every second for 4 seconds. _______________________ Type: Armor Position: Head Top Defense: 7 Armor Level: 1 Required Level: 100 |
_______________________ Decreases Variable Casting Time by 8%. Decreases After Cast Delay by 8%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 5%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Increases Magical Damage with every element by 5%. _______________________ Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage. _______________________ When equipped with Old Parasol: MATK +50 Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 20 Required Level: 10 |
_______________________ HIT +30 MaxHP +1000 MaxSP +200 _______________________ Decreases Variable Casting Time by 10%. Increases restoration amount of Novice Potion by 50%. Increases Healing amount by 150%. _______________________ For each 10 Base Level: HIT -3 Increases Variable Casting Time by 1% MaxHP -100, MaxSP -20 Decreases Healing amount by 10%, Increases Healing received and Restoration items by 10%. _______________________ When Base Level 99+ is reached, the item effect will not activate. _______________________ The effect will not work during WoE, WoE:Second Edition, Battleground and WoE:TE Edition. _______________________ This item can not be traded with other accounts. _______________________ Type: Costume Position: Head Low Recolor: Not available |
_______________________ MaxHP +1000 MaxSP +250 _______________________ Decreases After Cast Delay by 5%. _______________________ For each 10 Base Level: MATK +5 (Up to Base Level 150) _______________________ Base Level at least 105: MATK +3% _______________________ Base Level at least 110: Decreases After Cast Delay by additional 5%. _______________________ Base Level at least 120: MaxHP +3% _______________________ Base Level at least 130: MATK +40 _______________________ Type: Armor Position: Armor Defense: 35 Armor Level: 1 Required Level: 100 |
_______________________ MATK +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 20%. _______________________ Refine Level +9: Increases Magical Damage with Fire element by 10%. _______________________ When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: Decreases Variable Casting Time by additional 5%. MATK +2% Increases damage of Crimson Rock by 15%. _______________________ Total Refine Level of Grace Crimson Robe, Grace Magic Manteau and Grace Magic Boots is +27 or higher: Decreases Variable Casting Time by additional 5%. MATK +3% Increases damage of Crimson Rock by additional 15%. _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Armor Defense: 100 Armor Level: 1 Refinable Required Level: 150 |
_______________________ MaxHP +100 HIT +5 _______________________ When equipped with Paradise Shadow Weapon, Paradise Shadow Shield, Paradise Shadow Shoes, Paradise Shadow Pendant and Paradise Shadow Earring: ASPD +2 Decreases Variable Casting Time by 10%. Ignores physical and magical defense of all race, except Players, by 50%. _______________________ Type: Shadowgear Position: Shadow Armor |
_______________________ MATK +200 MATK +5% _______________________ Indestructible in battle _______________________ For each Level of Mystical Amplification: Decreases Variable Casting Time by 1%. _______________________ Base Level at least 105: Increases Magical Damage with Fire and Earth element by 10%. Increases damage of Crimson Rock and Earth Strain by 25%. _______________________ Base Level at least 110: Increases Magical Damage with Fire and Earth element by additional 15%. Increases Magical Damage against all sizes by 15%. _______________________ Base Level at least 115: Increases damage of Crimson Rock and Earth Strain by additional 15%. _______________________ Class Restrictions: Warlock classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 200 Weapon Level: 4 Required Level: 100 |
_______________________ MATK +200 MATK +5% _______________________ Indestructible in battle _______________________ For each Level of Mystical Amplification: Decreases Variable Casting Time by 1%. _______________________ Base Level at least 105: Increases Magical Damage with Wind and Ghost element by 10%. Increases damage of Chain Lightning and Soul Expansion by 25%. _______________________ Base Level at least 110: Increases Magical Damage with Wind and Ghost element by additional 15%. Increases Magical Damage against all sizes by 15%. _______________________ Base Level at least 115: Increases damage of Chain Lightning and Soul Expansion by additional 15%. _______________________ Class Restrictions: Warlock classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 200 Weapon Level: 4 Required Level: 100 |
_______________________ ATK +10 MATK +10 _______________________ Increases Magical Damage with every element by 5%. Increases Melee and Ranged Physical Damage by 5%. _______________________ Type: Shadowgear Position: Shadow Weapon |
_______________________ MDEF +5 _______________________ Decreases damage taken from Water, Fire, Undead and Shadow elemental attacks by 20%. _______________________ When equipped with Fricca's Circlet and Odin's Blessing: DEF +2 MDEF +5 All Refine Levels of the Shield and Circlet adds to MDEF Instead of DEF. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Left Hand Defense: 80 Armor Level: 1 Refinable Weight: 50 Required Level: 65 |
It possesses the powers of giants which rival the might of the gods. _______________________ Decreases damage taken from Large size by 5%. _______________________ When equipped with Magni's Cap and Odin's Blessing: STR +2 DEF +5 MDEF +5 When equipped by Swordman classes: DEF +6 _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Left Hand Defense: 45 Armor Level: 1 Refinable Weight: 150 Required Level: 65 |
_______________________ MaxHP +100 _______________________ Decreases Variable Casting Time by 5%. _______________________ Type: Shadowgear Position: Shadow Shield |
_______________________ FLEE +40 _______________________ Decreases damage taken from Neutral elemental attacks by 20%. Decreases Variable Casting Time by 15%. _______________________ For each 10 Base Level: Increases Attack Speed by 1%. (Up to Base Level 150) _______________________ Base Level at least 105: Increases Attack Speed (Decreases After Attack Delay by additional 5%). _______________________ Base Level at least 110: Decreases Variable Casting Time by additional 5%. _______________________ Base Level at least 120: Decreases After Cast Delay by 5%. _______________________ Base Level at least 130: Decreases After Cast Delay by additional 5%. _______________________ Type: Armor Position: Garment Defense: 10 Armor Level: 1 Required Level: 100 |
_______________________ Decreases Variable Casting Time by 10%. _______________________ Refine Level +7: Decreases After Cast Delay by 5%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Garment Defense: 30 Armor Level: 1 Refinable Required Level: 150 |
_______________________ Increases Magical Damage with every element by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ For each 10 Base Level: MaxHP +40, MaxSP +30 (Up to Base Level 150) _______________________ Base Level at least 105: Decreases Variable Casting Time by 10%. _______________________ Base Level at least 110: Increases Magical Damage against enemies of every element by 5%. _______________________ Base Level at least 120: Increases Magical Damage against enemies of every element by additional 5%. _______________________ Base Level at least 130: MATK +5% _______________________ Type: Armor Position: Shoes Defense: 10 Armor Level: 1 Required Level: 100 |
_______________________ MATK +20 FLEE +20 _______________________ Refine Level +7: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Shoes Defense: 30 Armor Level: 1 Refinable Required Level: 150 |
_______________________ MaxHP +100 _______________________ Increases Attack Speed by 5%. _______________________ Type: Shadowgear Position: Shadow Shoes |
_______________________ Decreases Variable Casting Time by 10%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Required Level: 100 |
_______________________ Increases Attack Speed by 7%. Decreases Variable Casting Time by 10%. Increases Magical Damage against enemies of every element by 10%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 1 Weight: 0.0 Required Level: 150 |
_______________________ MaxHP +100 MATK +5 _______________________ Type: Shadowgear Position: Shadow Right Accessory |
_______________________ MATK +3% _______________________ Protects from skill cast interruption. _______________________ When equipped with Advanced Paradise Necklace: Decreases Fixed Casting Time by 0.2 seconds. Decreases Variable Casting Time by 10%. Base Level at least 105: MATK +2% Base Level at least 110: Increases Magical Damage with every element by 5%. Base Level at least 120: Increases Magical Damage against enemies of every element by 5%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Required Level: 100 |
_______________________ MaxHP +100 ATK +5 _______________________ Type: Shadowgear Position: Shadow Left Accessory |
FASE 2 🕑(Tier intermedio)
Buono per il mid-game o per le fasi intermedie. Prestazioni equilibrate ma non eccezionali.
| 📌Descrizioni Equipaggiamento |
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Morphys is sealed in. Some items are needed to unlock the seal. _______________________ INT +10, MDEF +15, MaxSP +20% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: MATK +30 _______________________ Refine Level +9: Protects from skill cast interruption. _______________________ When equipped with Illusion Morpheus's Shawl Illusion Morpheus's Bracelet and Illusion Morpheus's Ring: INT +5, MaxSP +10%, DEF +100 Increases Magical Damage with Water, Earth and Neutral element by 10%. _______________________ Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher: MATK +40 _______________________ Total Refine Level of entire set at least +18: MATK +40 Increases Magical Damage with Ghost, Wind and Holy element by 15%. _______________________ Total Refine Level of entire set at least +22: MATK +10% Ignores magic defense of Formless, Brute and Demon race by 50%. _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 1 Refinable Weight: 20 Required Level: 130 |
_______________________ All Basic Stats +1 MDEF +5 _______________________ Increases SP Recovery Rate by 20%. Decreases Crimson Rock skill cooldown by 1 second. _______________________ For each Refine Level: MATK +1% Decreases Crimson Rock skill cooldown by additional 0.1 second. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Soul Expansion by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
Gives ability when compounded on top slot costume. Variable Cast Stone SET (Top, Mid and Low), Decreases Variable Casting Time by 6%. <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Decreases Variable Casting Time by 8%. Decreases After Cast Delay by 8%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 5%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
Gives ability when compounded on mid slot costume. <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases Magical Damage with every element by 5%. _______________________ Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage. _______________________ When equipped with Old Parasol: MATK +50 Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 20 Required Level: 10 |
Gives ability when compounded on low slot costume. <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
There are various modules that can be installed to enhance it. _______________________ MATK +100 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ When equipped with Illusion Engine Wing Type A: Decreases After Attack Delay by 10%. _______________________ When equipped with Illusion Engine Wing Type B: MATK +50 _______________________ Enchantable: Yes _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 1 Refinable Weight: 100 Required Level: 130 |
_______________________ MATK +50 _______________________ For each 3 Refine Levels: MATK +2% _______________________ Refine Level +7: Ignores magical defense of Brute and Demon race by 30%. _______________________ Refine Level +9: Increases Magical Damage against Brute and Demon race by 10%. _______________________ Refine Level +11: Increases Magical Damage against Wind and Earth elemental enemies by 10%. _______________________ When equipped with Temporal INT Boots [1] or Modified INT Boots [1]: MATK +10% Total Refine Level of entire set at least +21: Ignores magical defense of Brute and Demon race by additional 20%. _______________________ Type: Armor Position: Armor Defense: 60 Armor Level: 1 Refinable Weight: 90 |
_______________________ MaxHP +100 HIT +15 _______________________ Type: Shadowgear Position: Shadow Armor Required Level: 100 |
_______________________ Indestructible in battle _______________________ MATK +180 INT +3 DEX +3 _______________________ For each Refine Level: Ignores Magical Defense of monsters of every race, except Players, by 3%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 3%. _______________________ Refine Level +7: MATK +7% Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Increases Magical Damage against Holy element and monsters of Angel race by 20%. _______________________ Refine Level +11: Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%. _______________________ When equipped with Illusion Morpheus's Hood: MATK +20 If Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher: Increases Magical Damage against every element by 10%. If total Refine Level of entire set at least +18: Increases Magical Damage against Shadow element and monsters of Demon race by 20%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 15%. Decreases Fixed Casting Time by 0.5 seconds. _______________________ Element:Shadow _______________________ Class Restrictions: Wizard, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 60 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 120 Required Level: 120 |
_______________________ INT +5 MATK +170 _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +7: Increases Magical Damage with Fire element by 10%. _______________________ Refine Level +9: Increases damage of Fire Bolt by 40%. Increases damage of Fire Ball by 40%. _______________________ Refine Level +11: Increases damage of Meteor Storm by 30%. Increases damage of Crimson Rock by 30%. _______________________ When equipped with Fancy Flower: MATK +50 _______________________ Refine Level of Illusion Bazerald and Fancy Flower each is +7 or higher: Decreases Variable Casting Time by 10%. _______________________ If total Refine Level of entire set at least +18: Increases Magical Damage against Small and Medium size by 15%. _______________________ Total Refine Level of entire set at least +22: Random chance to increase MATK +50 and Magical Damage with Fire element by 20% for 10 sec when dealing magical attacks. _______________________ Element: Fire _______________________ Class Restrictions: Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes _______________________ Type: Dagger Position: Right Hand Physical Attack: 120 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 50 Required Level: 120 |
_______________________ ATK +10 MATK +10 _______________________ When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant: Increases Magical Damage with every element by 15%. Decreases Variable Casting Time by 10%. Increases damage of Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion by 15%. Decreases After Cast Delay by 15%. Ignores magical defense of all race, except Players, by 50%. _______________________ Class Restrictions: Warlock _______________________ Type: Shadowgear Position: Shadow Weapon Required Level: 100 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
_______________________ MaxHP +100 _______________________ Decreases Variable Casting Time by 10%. _______________________ Type: Shadowgear Position: Shadow Shield Required Level: 100 |
this shawl is said to contain ancient spells. _______________________ MaxSP +10% MDEF +5 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Variable Casting Time by additional 10%. _______________________ Type: Armor Position: Garment Defense: 8 Armor Level: 1 Refinable Weight: 60 Required Level: 130 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1000 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ When equipped with Illusion Leg Type A: Increases Ranged Physical Damage by 5%. _______________________ When equipped with Illusion Leg Type B: Increases Magical Damage with every element by 10%. _______________________ Enchantable: Yes _______________________ Type: Armor Position: Garment Defense: 50 Armor Level: 1 Refinable Weight: 90 Required Level: 130 |
Gives ability when compounded on garment costume slot. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Gives the following effects when compounded on the 2nd slot of a Costume Garment. _______________________ Decreases Fixed Casting Time by 0.1 second. _______________________ When equipped with Minor Casting Stone (Garment): Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +200 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ When equipped with Illusion Armor Type A: MaxSP +5% _______________________ When equipped with Illusion Armor Type B: MATK +5% _______________________ Enchantable: Yes _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 1 Refinable Weight: 50 Required Level: 130 |
_______________________ MaxHP +300 MaxSP +30 _______________________ For each 3 Refine Levels: MaxHP +100 MaxSP +10 DEX +3 _______________________ Base DEX at least 120: Decreases Fixed Casting Time by 0.5 seconds. Increases Ranged Physical Damage by 5%. _______________________ Can be enchanted by: <NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI> _______________________ Class Restrictions: All Classes _______________________ Type: Armor Position: Shoes Defense: 25 Armor Level: 1 Refinable Weight: 60 Required Level: 99 |
_______________________ MaxHP +100 _______________________ Increases Attack Speed by 7%. _______________________ Type: Shadowgear Position: Shadow Shoes Required Level: 100 |
_______________________ INT +3 MaxSP +5% _______________________ When equipped with Illusion Morpheus's Bracelet: Decreases Variable Casting Time by 10%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
_______________________ MaxHP +100 MATK +15 _______________________ Type: Shadowgear Position: Shadow Right Accessory Required Level: 100 |
_______________________ INT +3 MaxSP +5% _______________________ When equipped with Illusion Morpheus's Ring: MATK +10% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
_______________________ MaxHP +100 ATK +15 _______________________ Type: Shadowgear Position: Shadow Left Accessory Required Level: 100 |
FASE 3 🕒(Tier Tardo)
Inizia a brillare nelle fasi avanzate o in condizioni specifiche. Più forte delle opzioni di fascia iniziale o intermedia, ma non è la scelta definitiva.
| 📌Descrizioni Equipaggiamento |
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_______________________ INT +3 MATK +50 _______________________ Base Level at least 180: MATK +50 _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. _______________________ Refine Level +10: MATK +5% _______________________ Refine Level +11: Increases Magical Damage against Boss class by 20%. _______________________ When equipped with Survivor Orb-LT: Protects from skill cast interruption. Increases Magical Damage against enemies of every element by 10%. Refine Level of Survival Circlet-LT is +11 or higher: Decreases After Cast Delay by 12%. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: After Cast Delay -5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 150 |
Morphys is sealed in. Some items are needed to unlock the seal. _______________________ INT +10, MDEF +15, MaxSP +20% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: MATK +30 _______________________ Refine Level +9: Protects from skill cast interruption. _______________________ When equipped with Illusion Morpheus's Shawl Illusion Morpheus's Bracelet and Illusion Morpheus's Ring: INT +5, MaxSP +10%, DEF +100 Increases Magical Damage with Water, Earth and Neutral element by 10%. _______________________ Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher: MATK +40 _______________________ Total Refine Level of entire set at least +18: MATK +40 Increases Magical Damage with Ghost, Wind and Holy element by 15%. _______________________ Total Refine Level of entire set at least +22: MATK +10% Ignores magic defense of Formless, Brute and Demon race by 50%. _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 1 Refinable Weight: 20 Required Level: 130 |
Gives the following effects when compounded on slot of a Costume Top Headgear. Increases Magical Damage with every element by 3%. _______________________ When equipped with Magic Power Stone and Magic Power Stone (Low): Increases Magical Damage with every element by additional 6%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ ATK +10, MATK +10 _______________________ Type: Armor Position: Head Mid Armor Level: 1 |
Excellent for UV protection. _______________________ Decreases Variable Casting Time by 5%. _______________________ Additional abilities can be activated by using the Lens Craft Stone. Lens Craft Stone can be obtained from <NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyanvine Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. Increases Magical Damage with every element by 3%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Decreases Variable Casting Time by 3%. Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Low Defense: 2 Armor Level: 2 Weight: 30 Required Level: 150 |
_______________________ When equipped with Temporal INT Manteau and Robust Magical Armor: Decreases Variable Casting Time by 10%. Total Refine Level of entire set at least +14: MATK +80 If total Refine Level of entire set at least +18: Increases Magical Damage with every element by 10%. Decreases After Cast Delay by 7%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
Gives the following effects when compounded on slot of a Costume Low Headgear. Increases Magical Damage with every element by 3%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MATK +130 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ When equipped with Gray Wolf Manteau: Increases Attack Speed by 10%. _______________________ When equipped with Gray Wolf Muffler: MATK +50 _______________________ Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +125 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ When equipped with Automatic Engine Wing Type A: Increases Attack Speed by 10%. _______________________ When equipped with Automatic Engine Wing Type B: MATK +50 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 1 Refinable Weight: 100 Required Level: 160 |
_______________________ When equipped with Master Shadow Shield: All Traits +2 _______________________ When equipped with Master Shadow Shield and Master Shadow Shoes: P.ATK +1, S.MATK +1 Total Refine Level of entire set is at least +27: Ignores physical and magical defense of every race, except Players, by 50%. _______________________ When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant: Ignores physical and magical resistance of every race, except Players, by 20%. _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
You can enchant it with Ice Flower Magic Stones for special abilities. _______________________ Indestructible in battle _______________________ MATK +290 _______________________ Class Restrictions: Mage, Acolyte and Soul Linker classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 210 |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 200 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 200 |
A magical process is installed. Compatible with various items. _______________________ For each 2 Refine Levels: MATK +5, MATK +1%. _______________________ For each 3 Refine Levels: Increases Magical Damage against enemies of every size by 3%. _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Decreases damage taken from Neutral elemental attacks by 7%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ When equipped with Deep Blue Sunglasses[1]: MATK +7% Decreases Variable Casting Time by 15%. _______________________ When equipped with Victory Wing Ears[1]: MATK +7% Decreases After Cast Delay by 15%. _______________________ When equipped with Battle Processor[1]: MATK +7% Increases Magical Damage with every element by 5%. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Cool Mechanic<INFO>m_crafting,54,39,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Garment Defense: 38 Armor Level: 1 Refinable Weight: 40 Required Level: 150 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1500 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ When equipped with Automatic Leg Type A: Increases long range physical damage by 7%. _______________________ When equipped with Automatic Leg Type B: Increases Magical Damage with every element by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 160 |
Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Gives the following effects when compounded on the 2nd slot of a Costume Garment. Increases Magical Damage with every element by 4%. _______________________ When equipped with Magic Power Stone (Top): Increases Magical Damage with every element by additional 2%. _______________________ When equipped with Magic Power Stone (Mid): Increases Magical Damage with every element by additional 2%. _______________________ When equipped with Magic Power Stone (Low): Increases Magical Damage with every element by additional 2%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Gray Wolf Suit: MaxSP +7% _______________________ When equipped with Gray Wolf Robe: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Automatic Armor Type A: MaxSP +7% _______________________ When equipped with Automatic Armor Type B: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 160 |
_______________________ When equipped with Master Shadow Shield: All Traits +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
_______________________ MATK +7% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +5% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 160 |
_______________________ When equipped with Master Shadow Weapon: All Traits +2 _______________________ When equipped with Master Shadow Weapon and Master Shadow Pendant: P.ATK +1, S.MATK +1 Total Refine Level of entire set is at least +27: Ignores physical and magical defense of every race, except Players, by 50%. _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable Required Level: 200 |
_______________________ MATK +7% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +5% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 160 |
_______________________ When equipped with Master Shadow Weapon: All Traits +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable Required Level: 200 |
FASE 4 🕓(Tier Forte)
Costantemente potente ed efficace nella maggior parte delle situazioni. Non è proprio il migliore in assoluto, ma ci va vicino.
| 📌Descrizioni Equipaggiamento |
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Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
_______________________ INT +3 MATK +50 _______________________ Base Level at least 180: MATK +50 _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. _______________________ Refine Level +10: MATK +5% _______________________ Refine Level +11: Increases Magical Damage against Boss class by 20%. _______________________ When equipped with Survivor Orb-LT: Protects from skill cast interruption. Increases Magical Damage against enemies of every element by 10%. Refine Level of Survival Circlet-LT is +11 or higher: Decreases After Cast Delay by 12%. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: After Cast Delay -5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Clementia: Decreases After Cast Delay by 3%. _______________________ When equipped with Arch Bishop Stone (Garment): Increases Magical Damage with every element by 15%. _______________________ When equipped with Arch Bishop Stone II (Garment): Increases Magical Damage against all sizes by 15%. _______________________ <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Wear it to show off your splendor. _______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ When equipped with Temporal INT Manteau and Robust Magical Armor: Decreases Variable Casting Time by 10%. Total Refine Level of entire set at least +14: MATK +80 If total Refine Level of entire set at least +18: Increases Magical Damage with every element by 10%. Decreases After Cast Delay by 7%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Expiatio: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Arch Bishop Stone (Garment): Increases Magical Damage against all races by 15%. _______________________ When equipped with Arch Bishop Stone II (Garment): Increases all elemental magic damage by 15%. _______________________ <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
You can add abilities by granting a legend with special magical powers. _______________________ MATK +120 _______________________ For each 2 Refine Levels: MATK +15, DEF +15 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: S.MATK +3 Decreases Variable Casting Time by additional 5%. _______________________ Refine Level +10: DEF +100 Decreases After Cast Delay by 5%. _______________________ When equipped with Glacier Muffler: MATK +50 _______________________ [Bonus by Grade] [Grade D] SPL +3 CON +3 After Cast Delay -5%. _______________________ [Grade C] MATK +3% S.MATK +2. _______________________ Type: Armor Position: Armor Defense: 120 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 230 |
You can enchant it with Ice Flower Magic Stones for special abilities. _______________________ MATK +130 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ Refine Level +9: S.MATK +2 _______________________ When equipped with Snow Flower Manteau: Increases Attack Speed by 10%. _______________________ When equipped with Snow Flower Muffler: MATK +50 _______________________ Type: Armor Position: Armor Defense: 150 Armor Level: 2 Refinable Weight: 80 Required Level: 210 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Full Spell Shadow Shoes: MATK + 2%, S.MATK + 2 Total Refine Level of entire set at least +18: increases all elemental magical damage by 5% Increases magical damage against all size enemies by 10%. _______________________ When equipped with Magical Spell Shadow Weapon: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ When combined with Magical Spell Shadow Shield: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable |
You can add abilities by granting a legend with special magical powers. _______________________ RES +15, MRES +15 _______________________ For each 2 Refine Levels: DEF +10, MDEF +2 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +10: DEF +50, MDEF +10 _______________________ [Bonus by Grade] [Grade D]: RES +10, MRES +10. _______________________ [Grade C]: P.ATK +2, S.MATK +2. _______________________ Type: Armor Position: Left Hand Defense: 220 Armor Level: 2 Refinable / Gradable Weight: 350 Required Level: 230 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
You can add abilities by granting a legend with special magical powers. _______________________ MaxHP +2000, MaxSP +1000 _______________________ For each 2 Refine Levels: MaxHP +150, MaxSP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: SPL +3 _______________________ Refine Level +10: Increases Attack Speed by 5%. _______________________ When equipped with Glacier Shoes: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D MATK +3% S.MATK +2. _______________________ [Grade C] After Attack Delay -10%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 80 Required Level: 230 |
You can enchant them with Ice Flower Magic Stones for special abilities. _______________________ MaxHP +2000, MaxSP +1000 _______________________ For each 2 Refine Levels: MaxHP +150, MaxSP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: SPL +3 _______________________ When equipped with Snow Flower Boots: Increases Ranged Phyical Damage by 7%. _______________________ When equipped with Snow Flower Shoes: Increases Magical Damage with every element by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 2 Refinable Weight: 90 Required Level: 210 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Increases damage of Judex by 15%. _______________________ When equipped with High Priest Stone II (Top): Increases damage of Judex by additional 15%. _______________________ When equipped with High Priest Stone II: Decreases SP Consumption of Judex by 10%. _______________________ When equipped with High Priest Stone II (Low): Increases Magical Damage with Holy element by 10%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
You can add abilities by granting a legend with special magical powers. _______________________ MaxHP +6%, MaxSP +6% _______________________ For each 2 Refine Levels: MaxSP +1%, DEF +15 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ Refine Level +9: S.MATK +3 _______________________ Refine Level +10: DEF +100 Decreases Variable Casting Time by 7%. _______________________ When equipped with Glacier Robe: MATK +7% _______________________ [Bonus by Grade] [Grade D] RES +25 MRES +25. _______________________ [Grade C] S.MATK +2 SPL +2 CON +2. _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
You can enchant them with Ice Flower Magic Stones for special abilities. _______________________ MaxHP +6%, MaxSP +6% _______________________ For each 2 Refine Levels: MaxSP +1% _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ Refine Level +9: S.MATK +2 _______________________ When equipped with Snow Flower Armor: Decreases Variable Casting Time by 7%. _______________________ When equipped with Snow Flower Robe: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 2 Refinable Weight: 50 Required Level: 210 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Magical Spell Shadow Shield: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
From the depths, it has a sacred and powerful energy. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with INT Soutane, Clergy's Manteau and Clergy's Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Demon race by 20%. Decreases damage taken from Angel and Demon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
It radiates bright and warm energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Brilliant Light Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Demon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
FASE 5 🕔(Tier Elite)
La scelta definitiva per le massime prestazioni. Ottimale per scenari avanzati e altamente desiderabile.
| 📌Descrizioni Equipaggiamento |
|---|
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
_______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Soul Expansion: Increases Magical Damage with every element by 2%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Soul Expansion by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Wear it to show off your splendor. _______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Runic energies of soul and purification are imprinted along with your own. _______________________ SPL + 3, CON + 3 Increases SP Consumption by 10%. MATK + 140. _______________________ For each 2 Refine Levels: MATK + 15, DEF + 30. _______________________ Refine Level +7: MATK + 5%, S.MATK + 2, MDEF + 25. _______________________ Refine Level +9: S.MATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases all elemental magical damage by 15%. _______________________ [Bonus by Grade] [Grade D]: MATK + 25 MATK + 5% _______________________ [Grade C]: MATK + 45 MATK + 8% Increases all elemental magical damage by 3%. _______________________ [Grade B]: MATK + 13% Increases all elemental magical damage by 5% SPL + 10 _______________________ [Grade A]: MATK + 16% Increases all elemental magical damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 75 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
_______________________ MATK +140 _______________________ For each 2 Refine Levels: SPL +1, CON +1 _______________________ Refine Level +7: MATK +3%, S.MATK +2 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ When equipped with Dim Glacier Muffler and Dim Glacier Shoes: Increases Magical Damage with every element by 5%. Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. MATK +(Total Refine Level of entire set)*2 _______________________ When equipped with Dim Glacier Muffler, Dim Glacier Shoes and any Dim Glacier weapon: For each 3 Refine Levels of equipped Weapon: MATK +10 If the Weapon's Grade is C or higher: S.MATK +6, SPL +5, CON +5 If the Weapon's Grade is B or higher: S.MATK +5, SPL +5, CON +5 If the Weapon's Grade is A or higher: S.MATK +4, SPL +5, CON +5 If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Increases Magical Damage against monsters of every element by 20%. _______________________ [Bonus by Grade] [Grade D] MATK +5% SPL +5 CON +5 _______________________ [Grade C] Magical Damage with every element +10%. _______________________ [Grade B] MATK +1% _______________________ [Grade A] MATK +2% _______________________ Type: Armor Position: Armor Defense: 145 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 230 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Full Spell Shadow Shoes: MATK + 2%, S.MATK + 2 Total Refine Level of entire set at least +18: increases all elemental magical damage by 5% Increases magical damage against all size enemies by 10%. _______________________ When equipped with Magical Spell Shadow Weapon: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ When combined with Magical Spell Shadow Shield: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
You can add abilities by granting a legend with special magical powers. _______________________ RES +15, MRES +15 _______________________ For each 2 Refine Levels: DEF +10, MDEF +2 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +10: DEF +50, MDEF +10 _______________________ [Bonus by Grade] [Grade D]: RES +10, MRES +10. _______________________ [Grade C]: P.ATK +2, S.MATK +2. _______________________ Type: Armor Position: Left Hand Defense: 220 Armor Level: 2 Refinable / Gradable Weight: 350 Required Level: 230 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
_______________________ SPL +1, CON +1 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ [Bonus by Grade] [Grade D]: MATK +3%, SPL +5, CON +5. _______________________ [Grade C]: S.MATK +2 Magical Damage with every element +5%. _______________________ [Grade B]: S.MATK +1 _______________________ [Grade A]: MATK +2% _______________________ Type: Armor Position: Garment Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 80 Required Level: 230 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Increases SP Consumption by 15%. _______________________ For each 3 Refine Levels: MATK + 7. _______________________ Refine Level +7: MATK + 5%, S.MATK + 3. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage against Medium and Large size by 15%. _______________________ When equipped with Falling Bishop Card: MaxSP + 25%. Increases Magical Damage against Holy elemental enemies by 15%. _______________________ When equipped with Sealed Falling Bishop Card: MaxSP + 15%. Increases Magical Damage against Holy elemental enemies by 10%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. _______________________ [Grade B]: S.MATK + 7. _______________________ [Grade A]: For each 2 Refine Levels: SPL + 8. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Shoes Defense: 16 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 240 |
_______________________ SPL +2, CON +2 _______________________ Refine Level +7: MATK +5%, S.MATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ [Bonus by Grade] [Grade D] MATK +2% _______________________ [Grade C] Fixed Casting Time -1 second. _______________________ [Grade B] S.MATK +2 MATK +1% _______________________ [Grade A] MATK +2% _______________________ Type: Armor Position: Shoes Defense: 90 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Magical Spell Shadow Shield: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
_______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
You can add abilities by granting a legend with special magical powers. _______________________ MATK +8%, MaxSP +7% _______________________ When equipped with Glacier Necklace: DEF +50 _______________________ Type: Armor Position: Left Accessory Armor Level: 2 Weight: 10 Required Level: 230 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
STAGE 6 🕕(Migliore in Slot)
La combo di equipaggiamento che attualmente rompe il meta.
| 📌Descrizioni Equipaggiamento |
|---|
_______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Soul Expansion: Increases Magical Damage with every element by 2%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Soul Expansion by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. Increases Magical Damage with every element by 3%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Full Spell Shadow Shoes: MATK + 2%, S.MATK + 2 Total Refine Level of entire set at least +18: increases all elemental magical damage by 5% Increases magical damage against all size enemies by 10%. _______________________ When equipped with Magical Spell Shadow Weapon: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ When combined with Magical Spell Shadow Shield: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Increases SP Consumption by 15%. _______________________ For each 3 Refine Levels: MATK + 7. _______________________ Refine Level +7: MATK + 5%, S.MATK + 3. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage against Medium and Large size by 15%. _______________________ When equipped with Falling Bishop Card: MaxSP + 25%. Increases Magical Damage against Holy elemental enemies by 15%. _______________________ When equipped with Sealed Falling Bishop Card: MaxSP + 15%. Increases Magical Damage against Holy elemental enemies by 10%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. _______________________ [Grade B]: S.MATK + 7. _______________________ [Grade A]: For each 2 Refine Levels: SPL + 8. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Shoes Defense: 16 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 240 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Magical Spell Shadow Shield: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
_______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
_______________________ Increases all element magical damage by 10%, reduces variable casting time by 10%. _______________________ When equipped with Circulation of Life: Autumn: reduces After Cast Delay by 10%, increases magical damage against all race monsters (except players) by 5%, _______________________ For each 2 Refine Levels of Garment: increases magical damage against all race monsters (except players) by additional 3%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 250 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
Extra Stage 1 🕠(Equipaggiamento Future Insight)
Nuovo Equipaggiamento Nuovo Meta? Scopriamolo!
| 📌Descrizioni delle Gears |
|---|
MATK +4% _______________________ Refine +4 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +6 or higher (additional): MATK +4% _______________________ Refine +7 or higher (additional): Fire and Earth magic damage +10% _______________________ Refine +8 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +9 or higher (additional): MATK +4% Magic damage to all races (except players) +15% S.MATK +7 _______________________ Refine +12 or higher (additional): MATK +4% Crimson Arrow damage +5% Rock Down damage +5% Fixed Cast Time -0.5s Fire and Earth magic damage +15% MATK +50 _______________________ Refine +15 or higher (additional): MATK +4% _______________________ Refine +16 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +18 or higher (additional): MATK +4% _______________________ Refine +20 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Grade D or higher (additional): S.MATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Fire and Earth magic damage +10% _______________________ Grade A or higher (additional): Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM> <ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM> Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Fire and Earth magic damage +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
S.MATK +5 Crimson Arrow damage +5% Rock Down damage +5% _______________________ For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine +3 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +6 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +9 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% Fire and Earth magic damage +15% S.MATK +7 _______________________ Refine +11 or higher (additional): Crimson Arrow damage +15% Rock Down damage +15% _______________________ Refine +12 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% Crimson Arrow damage +20% Rock Down damage +20% Violent Quake damage +25% All Bloom damage +25% _______________________ Refine +15 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +18 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Grade D or higher (additional): Fire and Earth magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): Crimson Arrow damage +15% Rock Down damage +15% _______________________ Grade B or higher (additional): Fire and Earth magic damage +10% _______________________ Grade A or higher (additional): For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM> <ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM> Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Fire and Earth magic damage +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Soul Vulcan Strike damage +15% Mystery Illusion damage +15% _______________________ For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 _______________________ Refine +7 or higher (additional): Ghost and Shadow magic damage +10% Mystery Illusion damage +15% _______________________ Refine +9 or higher (additional): S.MATK +7 Soul Vulcan Strike damage +15% _______________________ Refine +12 or higher (additional): Soul Vulcan Strike damage +10% _______________________ Grade D or higher (additional): Ghost and Shadow magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): SPL +7 Soul Vulcan Strike damage +15% _______________________ Grade B or higher (additional): Ghost and Shadow magic damage +10% _______________________ Grade A or higher (additional): S.MATK +15 _______________________ Grade A or higher (additional) / Refine +12 or higher (additional): Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage +15% Telekinesis Intense cooldown -30s _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
_______________________ SPL +7 CON +7 Increases SP Consumption by 10%. _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: S.MATK +5 Increases Magical Damage of Neutral, Shadow and Poison elemental attacks by 15%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Magical Damage of Fire, Water, Wind and Earth elemental attacks by 15%. _______________________ When equipped with Temple Magic Ring: Increases Magical Damage against enemies of every element by 10%. Increases Magical Damage against enemies of all sizes by 10%. Increases Magical Damage against enemies in Encroached Geffenia area by 15%. _______________________ When equipped with Signet of Circulation Autumn: S.MATK +7 Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ [Bonus by Grade] [Grade D]: SPL +5 CON +5 MATK +25 _______________________ [Grade C]: MATK +3% S.MATK +3 _______________________ [Grade B]: MATK +5% S.MATK +3 _______________________ [Grade A]: Increases Magical Damage of Neutral, Shadow, Poison, Fire, Water, Wind and Earth elemental attacks by 15%. Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
_______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Increases all element magical damage by 10%, reduces variable casting time by 10%. _______________________ When equipped with Circulation of Life: Autumn: reduces After Cast Delay by 10%, increases magical damage against all race monsters (except players) by 5%, _______________________ For each 2 Refine Levels of Garment: increases magical damage against all race monsters (except players) by additional 3%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 250 |
Extra Stage 2 🕠(Drop Gears)
Il combo di Drop gear attuale del Meta per il farming (tasso di drop% aumentato)
| 📌Descrizioni delle Gears |
|---|
_______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Soul Expansion: Increases Magical Damage with every element by 2%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Soul Expansion by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 4%. _______________________ Increases items drop rate by 4%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 4%. Increases items drop rate by 4%. When Refine Level of Angel Poring Boots is +12 or higher: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases items drop rate by 5%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 5%. Increases items drop rate by 5%. Refine Level +12: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 5%. _______________________ For each Refine Level: MaxHP +100 MaxSP +20 _______________________ Refine Level +7: MaxHP +3% MaxSP +3% _______________________ Refine Level +9: MaxHP +5% MaxSP +5% _______________________ Refine Level +12: Increases HP and SP Recovery Rate by 100%. _______________________ Type: Armor Position: Armor Defense: 40 Armor Level: 1 Refinable Weight: 50 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ When combined with Spell Caster Shadow Shoes: Decreases SP Consumption by 10%. Total Refine Level of entire set (Armor, Shoes) at least +20: Decreases Fixed Casting Time by 0.3 second. (However, fixed casting time reduction doesn't stack with counterpart Spell Caster Set (Earring, Pendant)). _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 99 |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 99 |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MDEF +3. _______________________ Decreases damage taken from Shadow elemental attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Sombre Shield: Decreases damage taken from Shadow elemental enemies by 5%. For each Refine Level of Sombre Shield: Increases damage against Shadow elemental enemies by 2%. _______________________ When equipped with Sombre Manteau: Increases damage against Shadow elemental enemies by 5%. For each Refine Level of Sombre Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Holy elementals attack by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lumiere Shield: Decreases damage taken from Holy elemental enemies by 5%. For each Refine Level of Lumiere Shield: Decreases damage taken from Holy elemental enemies by 2%. _______________________ When equipped with Lumiere Manteau: Increases damage against Holy elemental enemies by 5%. For each Refine Level of Lumiere Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Neutral elementals attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lien Shield: Decreases damage taken from Neutral elemental enemies by 5%. For each Refine Level of Lien Shield: Decreases damage taken from Neutral elemental enemies by 2%. _______________________ When equipped with Lien Manteau: Increases damage against Neutral elemental enemies by 5%. For each Refine Level of Lien Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
Extra Stage 3 🕠(Leveling Gears)
Le Gears attuali che puoi e potresti indossare se sei nella fase di leveling!
| 🚸Tipo | ⚔️Gears | 👻Shadow Gears e 🌑Costume stones |
|---|---|---|
| Upper | +12 |
|
| Middle | ||
| Lower | ||
| Armatura | +12 |
+10 |
| Arma | +12 [A] |
+10 |
| Scudo | +9 |
+10 |
| Veste | +12 |
|
| Scarpe | +12 |
+10 |
| Accessorio (destro) | +10 | |
| Accessorio (sinistro) | +10 |
| 📌Descrizioni delle Gears |
|---|
_______________________ All Basic Stats +1 _______________________ Decreases SP Consumption by 10%. _______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 5%. _______________________ Refine Level +9: ASPD +1 Refine Level +12: Increases movement speed. _______________________ Can be crafted at: <NAVI>Jewy<INFO>m_crafting,51,107,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Armor Level: 1 Refinable Weight: 20 |
_______________________ Random chance to transform wearer into Chung E for 5 seconds when dealing physical or magical attack. While transforming Increases MATK and Critical attack damage by 30%. _______________________ For each 2 Refine Levels: Increases experience gained from defeating monsters by 1%. Increases item drop rate by 1%. _______________________ For each 4 Refine Levels: MaxHP +2% MaxSP +2% _______________________ Refine Level +9: Increases HP and SP Recovery Rate by 40%. _______________________ Refine Level +12: MaxHP +3% MaxSP +3% _______________________ Type: Armor Position: Head Top Armor Level: 1 Refinable Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases items drop rate by 5%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 5%. Increases items drop rate by 5%. Refine Level +12: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 4%. _______________________ Increases items drop rate by 4%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 4%. Increases items drop rate by 4%. When Refine Level of Angel Poring Boots is +12 or higher: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases items drop rate by 5%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 5%. Increases items drop rate by 5%. Refine Level +12: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 5%. _______________________ For each Refine Level: MaxHP +100 MaxSP +20 _______________________ Refine Level +7: MaxHP +3% MaxSP +3% _______________________ Refine Level +9: MaxHP +5% MaxSP +5% _______________________ Refine Level +12: Increases HP and SP Recovery Rate by 100%. _______________________ Type: Armor Position: Armor Defense: 40 Armor Level: 1 Refinable Weight: 50 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ When combined with Spell Caster Shadow Shoes: Decreases SP Consumption by 10%. Total Refine Level of entire set (Armor, Shoes) at least +20: Decreases Fixed Casting Time by 0.3 second. (However, fixed casting time reduction doesn't stack with counterpart Spell Caster Set (Earring, Pendant)). _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 99 |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 99 |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MDEF +3. _______________________ Decreases damage taken from Shadow elemental attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Sombre Shield: Decreases damage taken from Shadow elemental enemies by 5%. For each Refine Level of Sombre Shield: Increases damage against Shadow elemental enemies by 2%. _______________________ When equipped with Sombre Manteau: Increases damage against Shadow elemental enemies by 5%. For each Refine Level of Sombre Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Holy elementals attack by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lumiere Shield: Decreases damage taken from Holy elemental enemies by 5%. For each Refine Level of Lumiere Shield: Decreases damage taken from Holy elemental enemies by 2%. _______________________ When equipped with Lumiere Manteau: Increases damage against Holy elemental enemies by 5%. For each Refine Level of Lumiere Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Neutral elementals attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lien Shield: Decreases damage taken from Neutral elemental enemies by 5%. For each Refine Level of Lien Shield: Decreases damage taken from Neutral elemental enemies by 2%. _______________________ When equipped with Lien Manteau: Increases damage against Neutral elemental enemies by 5%. For each Refine Level of Lien Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
Per maggiori informazioni sugli incantesimi dai un'occhiata alla mia Sezione Equipaggiamento e Incantesimi!
(LA SEZIONE BUILD QUI SOTTO È UN PO' DATATA, LA AGGIORNERÒ QUANDO AVÒ TEMPO)
Build Ghost ⚫️
| Build Ghost
Skill principale: |
⚠️ Clicca su Espandi per vedere la build completa ⚠️ | ||
| Equipaggiamento ⚔️
Alto || +12 [A] Medio || Basso || Armatura || +12 [A] Arma || +12 [A] Scudo || +12 [A] Mantello || +12 [A] Scarpe || +12 [A] Accessorio D || Accessorio S || |
Shadow Gear + Pietre Costume 🌌
Alto || Medio || Basso || Armatura || +10 Arma || +10 Scudo || +10 Mantello || Scarpe || +10 Accessorio D || +10 Accessorio S || +10 |
Carte 🎴
Alto || Medio || Basso || Nessuno Armatura || Arma || Scudo || Mantello || Scarpe || Accessorio D || Accessorio S || | |
Build Fuoco 🔴
| Build Fuoco
Skill principale: |
⚠️ Clicca su Espandi per vedere la build completa ⚠️ | ||
| Equipaggiamento
Alto || +15 [A] Medio || Basso || Armatura || +12 [A] Arma || +15 [A] Scudo || Nessuno Mantello || +12 [A] Scarpe || +12 [A] Accessorio D || Accessorio S || |
Shadow Gear + Pietre Costume 🌌
Alto || Medio || Basso || Armatura || +10 Arma || +10 Scudo || +10 Mantello || Scarpe || +10 Accessorio D || +10 Accessorio S || +10 |
Carte 🎴
Alto || Medio || Basso || Nessuno Armatura || Arma || Scudo || Mantello || Scarpe || Accessorio D || Accessorio S || | |
Build Acqua 🔵
| Build Acqua
Skill principale: |
⚠️ Clicca su Espandi per vedere la build completa ⚠️ | ||
| Equipaggiamento
Alto || +12 [A] Medio || Basso || Armatura || +12 [A] Arma || +12 [A] Scudo || Nessuno Mantello || +12 [A] Scarpe || +12 [A] Accessorio D || Accessorio S || |
Shadow Gear + Pietre Costume 🌌
Alto || Medio || Basso || Armatura || +10 Arma || +10 Scudo || +10 Mantello || Scarpe || +10 Accessorio D || +10 Accessorio S || +10 |
Carte 🎴
Alto || Medio || Basso || Nessuno Armatura || Arma || Scudo || Mantello || Scarpe || Accessorio D || Accessorio S || | |
Build Vento 🟢
| Build Vento
Skill principale: |
⚠️ Clicca su Espandi per vedere la build completa ⚠️ | ||
| Equipaggiamento
Alto || +15 [A] Medio || Basso || Armatura || +12 [A] Arma || +15 [A] Scudo || Nessuno Mantello || +12 [A] Scarpe || +12 [A] Accessorio D || Accessorio S || |
Shadow Gear + Pietre Costume
Alto || Medio || Basso || Armatura || +10 Arma || +10 Scudo || +10 Mantello || Scarpe || +10 Accessory R || +10 Accessory L || +10 |
Cards
Top || Mid || Low || Nessuno Armor || Weapon || Shield || Garment || Shoes || Accessory R || Accessory L || | |
Build Terra 🟤
| Build Terra
Skill principale: |
⚠️ Clicca Espandi per vedere la build completa ⚠️ | ||
| Equipaggiamenti
Top || +12 [A] Mid || Low || Armor || +12 [A] Weapon || +12 [A] Shield || Nessuno Garment || +12 [A] Shoes || +12 [A] Accessory R || Accessory L || |
Shadow Gears + Costume Stones
Top || Mid || Low || Armor || +10 Weapon || +10 Shield || +10 Garment || Shoes || +10 Accessory R || +10 Accessory L || +10 |
Cards
Top || Mid || Low || Nessuno Armor || Weapon || Shield || Garment || Shoes || Accessory R || Accessory L || | |
Build Neutrale ⚪️
| Build Neutrale
Skill principale: |
⚠️ Clicca Espandi per vedere la build completa ⚠️ | ||
| Equipaggiamenti
Top || +12 [A] Mid || Low || Armor || +12 [A] Weapon || +12 [A] Shield || +12 [A] Garment || +12 [A] Shoes || +12 [A] Accessory R || Accessory L || |
Shadow gears + Costume Stones
Top || Mid || Low || Armor || +10 Weapon || +10 Shield || +10 Garment || Shoes || +10 Accessory R || +10 Accessory L || +10 |
Cards
Top || Mid || Low || Nessuno Armor || Weapon || Shield || Garment || Shoes || Accessory R || Accessory L || | |
Per maggiori informazioni sugli incantamenti, controlla la mia Sezione Equipaggiamento e Incantamenti!
Rune Tablet
Ora ci chiamiamo Rune Mages! Ah! beccatevi questo, cavalieri!
Magic Runes 🌌
🔑 Rune System è il nuovo sistema in Ragnarok Online
📌Rune tablet dà al giocatore effetti aggiuntivi oltre agli oggetti equipaggiati.
▶ Ecco le mie migliori scelte per i maghi, elencate tutte qui sotto:
| Lista delle tavolette | |||
| Nome set tavoletta | Pezzi runa richiesti | Costo di attivazione | Effetti |
| Episode 17 | |||
|---|---|---|---|
| Wing Set |
Aries |
1500 x |
2 pezzi: Ogni 3 livelli di potenziamento: Atk + 3, Matk + 3; Ogni 5 livelli di potenziamento: MaxHP + 1%, MaxSP + 1% |
| Doubtful Components Set |
Doubtful Components (Melee) |
75 x |
2 pezzi: Ogni 3 livelli di potenziamento: Atk + 2, Matk + 2 |
| Mutant Set |
Plaga |
80 x |
2 pezzi: Ogni 5 livelli di potenziamento: Riduce il tempo di lancio variabile dell'1% |
| Spell Addict Set |
Hot Red Pepper |
850 x |
2 pezzi: Matk + 15, ogni 3 livelli di potenziamento: Matk + 3 |
| Episode 18 | |||
| False Magician Set | Adulter Fides Book
Adulter Fides Magical
|
950 x
|
2 pezzi: Per ogni 5 potenziamenti: Danni magici di qualsiasi elemento +1%
3 pezzi: Danni magici di qualsiasi elemento +3% |
| Lava Zone Set | Rakehand
Lava and Ash
|
850 x
|
2 pezzi: Danni magici ombra +3%
3 pezzi: Danni magici di tipo Terra +3%, Per ogni 3 potenziamenti: Danni magici di tipo Fuoco +2% |
| Burning Fang Set | Hot Volcaring
Burning Fang
|
1250 x
|
2 pezzi: Quando infliggi danni: 2% di probabilità di recuperare 200 SP al secondo per 4 secondi
3 pezzi: Consumo di SP -5%, Per ogni 3 potenziamenti Consumo di SP -2% |
| Demigod Set ⭐️ | Demigod
Phantom Kite
|
1250 x
|
2 pezzi: Danni contro la classe Boss +10%
3 pezzi: Danni contro la classe Boss +15%, Per ogni 3 potenziamenti: Danni contro la classe Boss +3% |
| Episode 19 | |||
| Glacier Weapon Set | Glacier Blade Glacier Crusher Glacier Graver Glacier Piercer Glacier Caster Glacier Marksman |
450 x 75 x 1 x |
2 pezzi: ATK +35, MATK +35 4 pezzi: P.ATK +2, S.MATK +2, Per ogni 5 potenziamenti: P.ATK +1, S.MATK +1 |
| Fusion Set | Fusion Transformation |
1550x 200 x 1 x |
2 pezzi: S.MATK +15, Resistenza a tutti gli elementi -15%, Per ogni 3 potenziamenti: Resistenza a tutti gli elementi +3%, Danni magici di Veleno e Fuoco +4% |
| Basement Set | Family Failure Transformation |
850 x 150 x 1 x |
2 pezzi: S.MATK +3, Costo SP delle abilità +5%, Per ogni 5 potenziamenti: Danni magici di Acqua e Veleno +1%, Danni magici di Buio e Fuoco +1%
3 pezzi: Danni magici di Acqua e Veleno +5%, Danni magici di Buio e Fuoco +5%, Costo SP delle abilità -5% |
| EVT | |||
| 21st Anniversary Set | Night Market Poring Night Market Lunatic Night Market Fabre Night Market Food |
21 x |
2 pezzi: Ogni 3 livelli di potenziamento: Atk + 1, Matk + 1 3 pezzi: Aumenta del 100% il tasso di recupero HP di Monster Bread e Poring Kombucha |
| 22nd Anniversary Set | Night Market Poring Night Market Lunatic Night Market Fabre Night Market BeBe Night Market Coco Night Market Food |
22 x |
2 pezzi: Ogni 3 livelli di potenziamento: Atk + 1, Matk + 1 4 pezzi: Atk +10, Matk +10 |
Puoi trovarlo e attivarlo nella stanza Equip Enhancing (@go 50) (grademk 50, 179)
Consumabili
I maghi adorano le pozioni, qual è la tua preferita?~
Consumabili 🥃
🍾 Questi sono tutti i Consumabili che ci avvantaggeranno di più nella battaglia per la vittoria!
| Consumabile 🧃 | Descrizione 📃 | Dove ottenerlo ❓ |
|---|---|---|
| A very special potion that enrages the character and turns him into a berserker and increases the character's attack speed. _______________________ Type: Stat booster Effect: Increases attack speed _______________________ Class Restrictions: Swordsman, Merchant and Wizard classes; Rogue and Magician 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 20 Required Level: 85 |
Qualsiasi Tool Dealer🥤 | |
| A juice that made of various potions. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10% _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| A blue solution made by mixing a solution extracted from a Blue Herb with powder of a Seed of Yggdrasil. _______________________ Effect: Increases Magical Damage with every element by 15%. _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Healing Position: Unknown Weight: 3 |
||
| A scroll in which a single use of Level 10 Blessing has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Blessing _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A scroll in which a single use of Level 10 Increase Agility has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Increase Agility _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A scroll in which a single use of Level 5 Assumptio has been recorded. _______________________ Type: Magic scroll Cast: Level 5 Assumptio _______________________ Type: Usable Position: Unknown Weight: 1 |
Event Eggs🥚 o Cash Shop💰 | |
| It temporarily endows its user with Fenrir's power. MATK +25, -50% Fixed Casting. Lasts for 5 minutes. _______________________ Type: Usable Position: Unknown Weight: 1 |
(dali 97, 141) o (dali02 81, 61) | |
| Once eat the pudding while it's cold, it soothes summer heat for a while. _______________________ Type: Supportive Effect: Increases movement speed 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 20 |
Event Eggs🥚 o Cash Shop💰 o Slots🎰 | |
| A potion that possesses the spirit of Tyr, the god of battle. _______________________ Effect: ATK and MATK +20 HIT and FLEE +30 _______________________ The effect will not disappear even if the character dies. 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A scroll that greatly increases the physical and magical defenses for a certain period of time, helping to increase the survival rate. _______________________ Effect: DEF +500 MDEF +200 _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Brilliant Protection Scroll: <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Event Eggs🥚 o Cash Shop💰 | |
| A candy made of guarana fruit. don'teat too much at once beacuse it increases concentration. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10%, Cast Level 5 Increase Agi 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(brasilis 187, 161) | |
| Over a period of time this scroll transforms you into a Necromancer. During transformation: MATK +50 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Wind Ghost. During transformation: MATK +50 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Horn Scaraba. During transformation: ASPD +2 HIT +10 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Wanderer. During transformation: ASPD +2 HIT +10 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| Transform user into Bloody Murderer for 10 minutes. During transformation: MaxHP +20%. _______________________ Restores about 45 HP. _______________________ Type: Healing Position: Unknown Weight: 3 |
(moc_para01 52, 31) o Event Eggs🥚 | |
| Unstable material made up of powerful vicious mind. There are so many feelings mixed up, may cause problem if you touch it. _______________________ Type: Usable Position: Unknown Weight: 0.1 |
(lighthalzen 320, 218) | |
| A big bottle of potion that can increases MaxHP. _______________________ Type: Restorative Heal: 5% HP Effect: Considerably increases MaxHP _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 8 |
||
| A big bottle of potion that increases MaxSP. _______________________ Type: Restorative Heal: 8% SP Effect: Considerably increases MaxSP _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 8 |
||
| A potion that refill your spirit. _______________________ Effect: MaxSP +10% Decreases SP Consumption by 10% Increases movement speed for 10 minutes. _______________________ The effect will not disappear even if the character dies. 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A booster that increases your power significantly. _______________________ ATK & MATK +30 ATK & MATK +1% HIT & FLEE +30 ASPD +1 Decreases SP Consumption by 5%. Decreases Fixed Casting Time by 30%. (Only the highest effect of increase/decrease percentage effect is applied to Fixed Casting Time.) _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the NPCs below to create a True Limited Power Booster. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| An Infinity Drink which you can feel infinite energy from. _______________________ Effect: MaxHP and MaxSP +5% Increases Critical, Ranged Physical and Magical Damage with every element by 5%. Casting cannot be interupted. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPCs to make a True Infinity Drink. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A Magical booster which activates the body energy in order to combat better. _______________________ Effect: Increases ATK and MATK by 30., Increases Attack Speed by 5%., Decreases Variable Casting Time by 5%. Decreases MaxHP and MaxSP by 10%. When attacking, Concentration Level 3 will be casted with a certain chance. (If the character has the skill higher than Lv 3, the skill will be casted with the reached Level) _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Red Booster. <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| The Bonus ASPD is affected by character's AGI point If this potion is used with those other ASPD up potion, the effect will be maximized. _______________________ Effect: Increases Attack Speed. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Enhanced ASPD Potion. <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A potion containing the condensed blessings of many gods. _______________________ Effect: MaxHP -5% MaxSP +5% Recovers 5% of MaxHP and MaxSP every 5 seconds. DEF +500 MDEF +200 All Basic Stats +10 ATK and MATK +80 ATK and MATK +1% HIT and FLEE +60 Increases Critical, Ranged Physical and Magical Damage with every element by 5%. Increases Attack Speed by 5%., ASPD +1 The Bonus ASPD is affected by character's AGI points If this potion is used with other ASPD up potions, the effect will be maximized. Casting cannot be interupted. Decreases SP Consumption by 15%. Decreases Variable Casting Time by 5%, Decreases Fixed Casting Time 30%. Physical or magical attacks have a certain chance to auto cast Level 3 Improve Concentration. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True One Potion: <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A small bottle of sap from the petals of Yggdrasil. It is said to be effective in mana regeneration. _______________________ Effect: Recovers 5% of MaxSP every 5 seconds. _______________________ The effect does not activate in Berserk. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Small Mana Potion: <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A small bottle of Yggdrasil Tree Sap that is effective on healing wounds. _______________________ Effect: Recovers 5% of MaxHP every 5 seconds. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Small Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A sizeable bottle of Yggdrasil Tree Sap that is effective on healing wounds. _______________________ Effect: Recovers 7% of MaxHP every 4 seconds. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Medium Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A potion that created from concentrated Life Potion and other recovery potions. _______________________ Effect: Recovers 4% of MaxHP every 3 seconds. _______________________ This item cannot be used in Berserk state. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Mysterious Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| Created from all ultimate ingredients. _______________________ Effect: All Basic Stats +10 ATK and MATK +30 _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Almighty. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A deep red colored cocktail containing wolf's blood. _______________________ Type: Cooked Food Effect: INT +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| Fantastic combination of transparent ice and tea. _______________________ Type: Cooked Food Effect: DEX +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| One of the best delicacies in Arunafeltz that has a chewy texture. _______________________ Type: Cooked Food Effect: AGI +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| Meat of a Minor's head. Famous for it's soft and tender textures. _______________________ Type: Cooked Food Effect: VIT +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| A potion that will temporarily increase the user's resistance to the Fire element at the cost of increasing damage from the Water element for the potion's active duration. _______________________ Type: Supportive Effect: Fire resistances +20% Water resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| A potion that will temporarily increase the user's resistance to the Water element at the cost of increasing damage from the Wind element for the potion's active duration. _______________________ Type: Supportive Effect: Water resistances +20% Wind resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| A potion that will temporarily increase the user's resistance to the Wind element at the cost of increasing damage from the earth element for the potion's active duration. _______________________ Type: Supportive Effect: Wind resistances +20% Earth resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| A potion that will temporarily increase the user's resistance to the earth element at the cost of increasing damage from the Fire element for the potion's active duration. _______________________ Type: Supportive Effect: Earth resistances +20% Fire resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| Potion created by mixing White Syrup and Yellow Syrup and then concentrating it once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 2750 HP _______________________ Type: Healing Position: Unknown Weight: 0.2 Required Level: 180 |
||
| Potion created by concentrating Blue Syrup once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 360 SP _______________________ Type: Healing Position: Unknown Weight: 0.2 Required Level: 120 |
||
| Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life. _______________________ Type: Restorative Heal: 100% HP, 100% SP 4 Seconds _______________________ Type: Healing Position: Unknown Weight: 30 |
(yuno 215, 344) | |
| A booster that draws out hidden power to enhance special stats, attack power, and magic power. For 30 minutes: All Trait Stats +5, P.ATK +10, S.MATK +10. _______________________ The effect will not disappear even if the character dies. _______________________ Type: Usable Position: Unknown Weight: 1 |
Cash Shop💰 | |
| A booster that draws out hidden power to enhance movement speed, evasion rate, and attack speed. For 30 minutes: FLEE +50, ASPD +1, increases Movement Speed. Warning! Does not stack with existing movement speed increases from Agility Up, Moonlight Flower Card, etc.! _______________________ The effect will not disappear even if the character dies. _______________________ Type: Usable Position: Unknown Weight: 1 |
Cash Shop💰 |
Pet
Se muori, perderai l'intimità D:
Compagni 🐶
che razza di pet strano è questo...
🐈 Assicurati di tenere i tuoi pet ben nutriti, ho elencato tutti i compagni più adatti a noi maghi!
| Pet 🐸 | Dove ottenerlo ❓ | Descrizione 📃 |
|---|---|---|
Abandoned Teddy Bear (2995) |
Evolved Teddy Bear
300 50 3 1 |
An egg in which an Abandoned Teddy Bear cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxSP +50 _______________________ When intimacy is Neutral: MaxSP +100 _______________________ When intimacy is Cordial: MaxSP +150 Random chance to restore 30 SP per second for 5 sec by when dealing magical damage. _______________________ When intimacy is Loyal: MaxSP +150 Random chance to restore 40 SP per second for 5 sec by when dealing magical damage. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Am Mut (1301) |
Evolved Dokebi
3 3 300 3 |
An egg in which an Am Mut cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MATK +1% _______________________ When intimacy is Neutral: MATK +2% _______________________ When intimacy is Cordial: MATK +3% _______________________ When intimacy is Loyal: MATK +4% _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Alicel (1735) |
Evolved Teddy Bear
100 50 500 1 |
An egg in which a Alicel pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral: Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial: Decreases Variable Casting Time by 4%. Increases Magical Damage with Neutral element by 3%. _______________________ When intimacy is Loyal: Decreases Variable Casting Time by 5%. Increases Magical Damage with Neutral element by 5%. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Baby Desert Wolf (1107) |
An egg in which a Baby Desert Wolf cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 MaxSP +50 _______________________ When intimacy is Loyal: INT +2 MaxSP +75 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Bacsojin (21334) |
Evolved Wicked Nymph
50 3 3 3 3 3 |
An egg in which a Bacsojin pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxSP +2% _______________________ When intimacy is Neutral: MaxSP +3% Decreases After Cast Delay by 1%. _______________________ When intimacy is Cordial: MaxSP +4% Decreases After Cast Delay by 2%. _______________________ When intimacy is Loyal: MaxSP +5% Decreases After Cast Delay by 3%. _______________________ Diet: Luxurious Pet Food _______________________ Type: Petegg Position: Unknown |
Copo (21965) |
An egg that contains a Copo Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown | |
Dark Lord (1272) |
Evolved Dark Illusion 10x |
An egg that contains a Dark Lord Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy Increases shadow property magical damage by 3%. _______________________ When intimacy is Neutral Increases shadow property magical damage by 5%. _______________________ When intimacy is Cordial Increases shadow property magical damage by 7%. _______________________ When intimacy is Loyal Increases shadow property magical damage by 7% Increases movement speed. _______________________ Diet: Luxurious Pet Food _______________________ Type: PetEgg Position: Unknown |
Dark Priest (1198) |
An egg that contains a Dark Priest Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Int + 1 Increase magical damage against holy property enemies by 3%. _______________________ When intimacy is Loyal: Int + 2 Increase magical damage against holy property enemies by 5%. _______________________ Diet: Evil Dark Water _______________________ Type: Petegg Position: Unknown | |
Dark Illusion (1302) |
Evolved Dark Priest 500x |
An egg in which a Dark Illusion pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral: Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial: Decreases Variable Casting Time by 4%. Increases Magical Damage with Shadow element by 3%. _______________________ When intimacy is Loyal: Decreases Variable Casting Time by 5%. Increases Magical Damage with Shadow element by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Desert Wolf (1106) |
Evolved Baby Desert Wolf
300 20 3 1 |
An egg in which a Desert Wolf pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy: Int + 1 MaxSP + 50 _______________________ When intimacy is Neutral: Int + 2 MaxSP + 75 _______________________ When intimacy is Cordial: Int + 3 MaxSP + 105 Increases earth property magical damage by 3%. _______________________ When intimacy is Loyal: Int + 4 MaxSP + 130 Increases earth property magical damage by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Dokebi (1110) |
An egg in which a Dokebi cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MATK +1% _______________________ When intimacy is Loyal: MATK +2% _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Familiar (1005) |
An egg in which a Familiar pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +3 Increases resistance to Curse status by 10%. _______________________ When intimacy is Loyal: INT +5 Increases resistance to Curse status by 20%. _______________________ Diet: Complex Fruit Juice _______________________ Type: PetEgg Position: Unknown | |
Giant Hornet (1303) |
Evolved Hornet 80x 50x 200x 300x 10x |
An egg that contains a Giant Hornet Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial Decreases Variable Casting Time by 4%. Increases Magical Damage with Wind element by 3%. _______________________ When intimacy is Loyal Decreases Variable Casting Time by 5%. Increases Magical Damage with Wind element by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Gloom Under Night (1768) |
Evolved Hodremlin
3 3 3 3 3 50 |
An egg in which a Gloom Under Night pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MATK +10 _______________________ When intimacy is Neutral: MATK +20 _______________________ When intimacy is Cordial: MATK +30 Increases Magical Damage with Ghost and Fire element by 5%. _______________________ When intimacy is Loyal: MATK +40 Increases Magical Damage with Ghost and Fire element by 7%. _______________________ Diet: Luxurious Pet Food _______________________ Type: Petegg Position: Unknown |
Hornet (1004) |
An egg that contains a Giant Hornet Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial Decreases Variable Casting Time by 1%. Increases Magical Damage with Wind element by 1%. _______________________ When intimacy is Loyal Decreases Variable Casting Time by 2%. Increases Magical Damage with Wind element by 2%. _______________________ Diet: Apple Pudding _______________________ Type: PetEgg Position: Unknown | |
Copo (21965) |
An egg that contains a Copo Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown | |
Mutating White Knight (20574) |
|
An egg that contains a Mutating White Knight Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Munak (1026) |
An egg in which a Munak cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 DEF +1 _______________________ When intimacy is Loyal: INT +2 DEF +2 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Miyabi Ningyo (1404) |
An egg in which a Miyabi Ningyo cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 Decreases Variable Casting Time by 3%. _______________________ When intimacy is Loyal: INT +2 Decreases Variable Casting Time by 5%. _______________________ Diet: Well Ripened Berry _______________________ Type: Petegg Position: Unknown | |
Rigid Nightmare Terror (20373) |
Evolved Nightmare Terror
100 100 500 1 |
An egg in which a Rigid Nightmare Terror pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: INT +1 _______________________ When intimacy is Neutral: INT +2 _______________________ When intimacy is Cordial: INT +3 MaxSP +1% Prevents Sleep status. _______________________ When intimacy is Loyal: INT +4 MaxSP +3% Prevents Sleep status. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Roween (1782) |
An egg in which a Roween cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Increases Magical Damage with Wind element by 2%. _______________________ When intimacy is Loyal: Increases Magical Damage with Wind element by 3%. _______________________ Diet: Rotten Meat _______________________ Type: Petegg Position: Unknown | |
Willow (1010) |
An egg in which a Willow cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +2 _______________________ When intimacy is Loyal: INT +3 _______________________ Diet: Fine-grained Trunk _______________________ Type: Petegg Position: Unknown | |
White Knight (20390) ⭐️ |
Evolved Mutated White Knight
100 100 200 2 2 |
An egg that contains a White Knight Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy, Matk + 2%. _______________________ When intimacy is Neutral, Matk + 3%. _______________________ When intimacy is Cordial, Matk + 4%, S.Matk + 1 Increases magical damage against boss monsters by 3%. _______________________ When intimacy is Loyal, Matk + 5%, S.Matk + 2 Increases magical damage against boss monsters by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Livellamento
Morire fa perdere punti esperienza, stai attento!~
Luoghi per il livellamento 💡
All'inizio puoi ottenere 1 beginner manual gratuito, quindi usalo con saggezza!
Non dimenticare di portare e usare
Battle Manual (12208)
| Livello ↗️ | Dungeon 🌋 | Quest disponibili 🧾 |
|---|---|---|
| 1 - 40 | Anthell Dungeon 1 🦟 | Nessuna |
| 40 - 70 | Orc Dungeon 1 👹 | Eden Board Quest |
| 70 - 99 | Glastheim Monastery 👻 | Eden Board Quest |
| 100 - 130 | Illusion of Moonlight 🦊 | Main Office Board Quest |
| 130 - 160 | Illusion of Vampire 🦇 | Main Office Board Quest |
| 160 - 200 | Illusion of Labyrinth 🐍 | Main Office Board Quest |
| 200 - 230 | Illusion of Underwater 2 🦀 | Main Office Board Quest |
| 230 - 240 | Abyss Lake 4 🐉 | Main Office Board Quest & Eden Board Quest |
| 240 - 250 | Varmundt's Biosphere A & B 🦖 | Main Office Board Quest & Eden Board Quest |
| 250 - 260 | Power Twisted Plains 🐎 | Main Office Board Quest |
| 260 - 275 | Varmundt's Biosphere Depth o Varmundt's Biosphere Depth 2 🐊 | Main-Office Board Quest |
Puoi ottenere Experience field manuals o
[Bound] Battle Manual (12263) presso (moc_para01 52, 31) Eden Machine che costa x20
Eden Coin (25223)
💡Puoi anche aspettare l'EXP Event (Bonus +50% exp) puoi controllarlo presso l'NPC Capoo situato qui:(neustadt 113, 116)
Difficoltà delle Istanze
Le istanze droppano Antiquity! Assicurati di finire i dungeon!
Ricorda di bufferare prima di entrare! (ancora meglio se hai un party o amici di gilda con cui giocare)
Ho elencato tutte le possibili istanze che potresti voler farmare mentre progredisci nel gioco
Istanze 💰
- Gli episodi sono raggruppati approssimativamente in base alla loro timeline di rilascio e alla progressione del gioco.
- Le istanze all'interno di ogni tier sono approssimativamente ordinate per quando dovresti affrontarle.
- I tier Rosso e Viola (Nightmare/Extreme/Expert) sono tipicamente contenuti end-game.
- Alcune istanze possono sembrare più facili o più difficili a causa di aggiornamenti e buff/nerf.
- Considera la progressione del tuo equipaggiamento e la composizione del party quando affronti difficoltà più elevate.
Inoltre puoi controllare questa Guida su quanto puoi farmare/guadagnare ogni 30 minuti o gum in diversi tipi di scenari: https://wiki.muhro.eu/Farming_Items
Questa è una guida generale su livellamento e farming, rivolta ai nuovi giocatori che creano il loro primo personaggio su questo server: https://wiki.muhro.eu/The_Road_to_a_Billion_Zeny_-_Newbie_Leveling/Farming_Guide
💡Non dimenticare di prendere le quest delle istanze e consegnarle dopo averle finite, puoi controllare questo al NPC Daily Instance Board situato qui:(main_office 123, 53)
Gameplay
Grazie per la visione owo
Gameplay del Mage 🎥
Ecco alcuni video che ho fatto con la classe
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(Presto) | ||
| (Presto) | (Presto) | (Presto) | ||
| (Presto) | (Presto) | (Presto) | ||
Galleria
La bellezza e il cervello~
Arti del Mage 📸
Ammira! i Maestosi Signori degli Incantesimi di Midgard!
Versioni Chibi
Sprite
Un Wizard alla moda è il miglior tipo di wizard!
Outfit 👗
Puoi cambiare liberamente il tuo outfit tramite
Alternate Outfit Coupon (50010) e usarlo dall'NPC stilista
(Ottieni questo voucher al Cash Shop, o da un altro giocatore)
Palette 👘
Ecco la lista delle Palette di Colori che potresti voler sbirciare per i tuoi abbinamenti!
(L'immagine fornita è per gli Sprite sia Maschili che Femminili)
| 1ª | 2ª | Transcendent | 3ª | 3ª Alternativa (j) | 3ª (vecchia) | 4ª |
|---|---|---|---|---|---|---|
| Magician | Wizard | High Wizard | Warlock | Alternate Warlock | Old Warlock | Arch Mage |
Acronimi
Sei un wizard! Memorizza!
Glossario 📝
Penso che potresti voler sapere come i giocatori o le persone lo chiamano nel tempo~ (TERMINI RO)
Acronimi di Incantesimi / Skill:
| Acronimo | Significato | Descrizione |
|---|---|---|
| AMP | Mystical Amplification | Skill di amplificazione del danno magico |
| ACD | After Cast Delay | Tempo prima che possa essere lanciato il prossimo incantesimo |
| SW | Safety Wall | Incantesimo barriera protettiva a terra |
| EC | Energy Coat | Scudo magico difensivo |
| QM | Quagmire | Debuff di movimento ad area |
| CL | Chain Lightning | Danno di fulmine che si incatena tra i bersagli |
| CR | Crimson Rock | Incantesimo di danno ad area basato sul fuoco |
| SE | Soul Expansion | Danno magico di proprietà Ghost |
| FM | Frosty Misty | Incantesimo di controllo ad area basato sul ghiaccio |
| SG | Storm Gust | Potente incantesimo ad area tempesta di ghiaccio |
| JF | Jack Frost | Incantesimo di controllo folla basato sul ghiaccio |
| ES | Earth Strain | Danno ad area basato sulla terra |
| TV | Tetra Vortex | Potente incantesimo multi-elementale |
| IT | Intense Telekinesis | Incantesimo di danno psichico |
| FS | Freezing Spell | Controllo folla basato sul ghiaccio |
| GAN | Ganbantein | Incantesimo campo anti-magia |
| WI | White Imprison | Incantesimo di blocco del bersaglio |
| MOA | Marsh of Abyss | Debuff di velocità di movimento/attacco |
| DL | Drain Life | Incantesimo di risucchio HP |
| LoV | Lord of Vermilion | Potente incantesimo AoE di fulmine |
| MS | Meteor Storm | Danno ad area basato sul fuoco |
| FW | Fire Wall | Incantesimo di controllo barriera di fuoco |
| FB | Fire Bolt | Incantesimo base di danno da fuoco |
| CB | Cold Bolt | Incantesimo base di danno da ghiaccio |
| LB | Lightning Bolt | Incantesimo base di danno da fulmine |
| FP | Fire Pillar | Incantesimo di controllo basato sul fuoco |
| JP | Jupiter Thunder | Serie di incantesimi avanzati di fulmine |
| WB | Water Ball | Incantesimo di danno elementale acqua |
Nomi delle Classi
| Acronimo | Significato | Descrizione |
|---|---|---|
| WL | Warlock | Attaccante magico avanzato |
| AM | Arch Mage | Caster avanzato di supporto/offensivo |
| WIZ | Wizard | Classe magica base |
Meccaniche di gioco
| Acronimo | Significato | Descrizione |
|---|---|---|
| CD | Tempo di recupero/Tempo di lancio | Tempo di riutilizzo dell'incantesimo |
| AoE | Area d'effetto | Area d'effetto dell'incantesimo |
| ASPD | Velocità d'attacco al secondo | Calcolo della velocità d'attacco |
| BiS | Migliore per slot | Scelta ottimale dell'equipaggiamento |
| CC | Controllo della folla | Capacità di controllare/limitare i nemici |
| DEF | Difesa | Statistica di difesa fisica |
| MDEF | Difesa magica | Statistica di difesa magica |
| MOD | Modificatore/Modifica | Adeguamenti a statistiche/danni |
| DPS | Danni al secondo | Misura della produzione di danni |
| FCT | Tempo di lancio fisso | Porzione di tempo di lancio non modificabile |
| VCT | Tempo di lancio variabile | Porzione di tempo di lancio riducibile |
| CB | Barra di lancio | Indicatore di progresso del lancio |
| FT | Full Throttle | Stato di massima prestazione |
| HP | Punti vita | Punti vita |
| MATK | Attacco magico | Statistica di danno magico |
| SP | Punti magia/Mana | Risorsa magica |
| RES | Resistenza | Resistenza a danni/effetti |
| MDB | Bonus difesa magica | Difesa magica basata su INT |
| HCT | Tempo di lancio totale | Tempo di lancio totale (FCT + VCT) |
| MA | Amplificazione magica | Aumento del danno magico |
| MSP | SP massimi | Riserva totale di mana |
| SMATK | S.MATK | Tratto Danno magico di 4ª classe |
| SPR | Recupero SP | Velocità di rigenerazione SP |
| PPM | Pozioni al minuto | Frequenza di consumo delle pozioni |
Termini dell'equipaggiamento
| Acronimo | Significato | Descrizione |
|---|---|---|
| ESD | Bastoni elementali/Danno | Armi basate sugli elementi |
| ROD | Rod | Arma base del mago |
| 2H | A due mani | Arma bastone |
| MS | Magic Stone | Oggetto per potenziamento equipaggiamento |
Effetti di stato
| Acronimo | Significato | Descrizione |
|---|---|---|
| SR | Resistenza agli stati | Resistenza al controllo |
| Silence | Silenzio | Impedisce il lancio di incantesimi |
| SB | Interruzione incantesimo | Interruzione del lancio |
| KB | Knockback | Movimento forzato |
| SA | Malus di stato | Effetti negativi |
Statistiche del personaggio
| Statistica | Significato | Descrizione |
|---|---|---|
| INT | Intelligenza | Statistica primaria del mago |
| AGI | Agilità | Influisce sulla velocità di lancio |
| VIT | Vitalità | Statistica di salute e difesa |
Risorse
| Termine | Significato | Descrizione |
|---|---|---|
| YGG | Yggdrasil Berry | Il frutto della vita |
| Blue Syrup | Blue Potion | Oggetto per recuperare SP |
| Yellow Syrup | White Potion | Oggetto per recuperare HP |
Consigli e trucchi
Trucchi nella manica, eh?
Per favore, non dimenticartene...
Consigli da pro 📌
- Lo sapevi che puoi ottenere
Climax di livello 1
Crystal Impact e
Climax di livello 4
Destructive Hurricane buff attivi insieme? - Lo sapevi che gli incantesimi dello Spellbook di
Release vengono sempre lanciati alla massima gittata, indipendentemente dal livello dello Spellbook? - Lo sapevi che puoi usare
White Imprison su te stesso per annullare i danni in arrivo? (Assicurati di premere shift mentre lo miri su te stesso) - Lo sapevi che usare
Recognized Spell di livello 1 è più efficiente di uno di livello 5? - Lo sapevi che puoi annullare l'animazione forzata di
Mystical Amplification usando
First Aid dopo? - Lo sapevi che possiamo bypassare l'Immunità magica tramite
Deadly Projection?
- Lo sapevi che ti serve solo un minimo di 185 ASPD e 40% ACD per la maggior parte delle abilità di Arch Mage?
- Lo sapevi che la riduzione del danno di
Energy Coat si basa sui tuoi SP rimanenti attuali e non sulla quantità massima di SP?
- ⚠️ NON INVESTIRE NESSUN PUNTO ABILITÀ IN
Energy Conversion LO RIPETO, NON FARLO! ⚠️
Modificatori della velocità d'attacco
Lanceremo e spammeremo più velocemente!
ASPD del mago 🎈
| Equipaggiamento 🔮 | Velocità d'attacco 📈 | Dalla 2ª classe 2️⃣ |
|---|---|---|
| 🖐 A mani nude | 151 | +5 |
| -5 | +3 | |
| -7 | -3 | |
| -5 | -2 | |
| -11 | -2 |
| Pozioni ASPD 🧪 | Utilizzabile ❔ |
|---|---|
| ✔️ | |
| ✔️ | |
| ✔️ |
(Ricorda che puoi usare solo 1 tipo di queste, non si accumulano. Quindi usa quella più forte)
Domande frequenti
Perché la Mage femmina non si chiama Witch?... (・_・;)
FAQ 🔍
| Mage Class - Domande frequenti | |
|---|---|
| Domande | Risposte |
| ▶ La Mage Class è divertente da giocare? | Sì |
| ▶ Mi pentirò di giocare questa classe? | No |
| ▶ Siamo in una buona posizione nella meta attuale? | Sì |
| ▶ Questa classe va bene anche per i contenuti PvP [Siege]? | Sì |
| ▶ I spellbooks sono obbligatori? | Sì |
| ▶ I Mage possono levitare o volare? | No |
| ▶ I Mage possono ricoprire ruoli tank/support? | Sì |
| ▶ Serve più di 2 cellule cerebrali per giocare? | Sì |
| ▶ A quanto MATK/S.MATK dovrei puntare? | Sì |
| ▶ Dovrei usare Release Level 2? | No |
| ▶ È necessario prendere Comet, anche ai 4th job? | Sì |
| ▶ I Mage sono una buona classe per iniziare o per farmare? | No |
| ▶ Magic Crasher è valida? | No |
| ▶ Posso usare il mio equipaggiamento da Mage su altre classi magiche? | Sì |
| ▶ Posso ignorare DEX con il 100% di VCT? | Sì |
| ▶ Posso rendere Mystical Amplification istantanea? | No |
| ▶ Possiamo comunque essere decenti senza insta-cast? | Sì |
| ▶ Possiamo cacciare gli MVP da soli? | Sì |
| ▶ È necessario il 100% di MDEF Pierce? | Sì |
| ▶ È necessario 193 ASPD? | No |
Menzioni Speciali
Grazie!
Grazie per aver letto la mia guida! Ora sei pronto a diventare un potente mago~ 🔮
Ringraziamenti Speciali 🎁
Schuuuubiiii 💐
Stacey 💐
Muh 💐
Rain 💐
Frieren 💐
e a tutti gli altri che mi avete sostenuto e avete dimostrato cura/rispetto per il mio lavoro 💐
Vedi anche
📌 Il mio profilo: https://wiki.muhro.eu/User:Miyu/
📁 Guida al Mage delle Avventure Magiche di Miyu ✅ Sei attualmente qui!~ ♥
📁 Guida di Miyu a Devotion e Tank per Imperial Guard



































