Miyu's Magical Adventures Mage Guide/zh-hans: Difference between revisions
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| colspan="2" style="width: 33%;background-color:#EDBB99;" |'''<big>卡片</big>'''<u> | | colspan="2" style="width: 33%;background-color:#EDBB99;" |'''<big>卡片</big>'''<u> | ||
头上 || {{#item:4600}} | |||
头中 || {{#item:300259}} | |||
头下 || 无 | |||
铠甲 || {{#item:300308}} | |||
武器 || {{#item:300455}} + {{#item:27384}} | |||
盾牌 || {{#item:27385}} | |||
披风 || {{#item:4629}} | |||
鞋子 || {{#item:300458}} | |||
饰品 R || {{#item:300469}} | |||
饰品 L || {{#item:300211}} | |||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <h3 style="font-size: 1.7em; color: #8A6444;">无属性配装 ⚪️</h3> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
| colspan="3" style="width: 70%;background-color:#ECF0F1;" |'''<big> | | colspan="3" style="width: 70%;background-color:#ECF0F1;" |'''<big>无属性配装</big>''' | ||
''' | '''主要技能:''' '''{{#skill:5230}}''', </br> | ||
''' | '''次要技能:''' '''{{#skill:2213}}''' 和 '''{{#skill:5217}}''' </br> | ||
| style="width: 15%;background-color:#ECF0F1;" | ⚠️ | | style="width: 15%;background-color:#ECF0F1;" | ⚠️ 点击展开查看完整配装 ⚠️ | ||
|- | |- | ||
| style="width: 33%;background-color:#ECF0F1;" |'''<big> | | style="width: 33%;background-color:#ECF0F1;" |'''<big>装备</big>''' | ||
头上 || +12 [A] {{#item:400111}} | |||
头中 || {{#item:410233}} | |||
头下 || {{#item:420213}} | |||
铠甲 || +12 [A] {{#item:450284}} | |||
武器 || +12 [A] {{#item:550089}} | |||
盾牌 || +12 [A] {{#item:460020}} | |||
披风 || +12 [A] {{#item:480233}} | |||
鞋子 || +12 [A] {{#item:470204}} | |||
饰品 R || {{#item:490304}} | |||
饰品 L || {{#item:490307}} | |||
| style="width: 33%;background-color:#ECF0F1;" |'''<big>影子装备 + 时装石</big>''' | |||
| style="width: 33%;background-color:#ECF0F1;" |'''<big> | |||
头上 || {{#item:1000613}} | |||
头中 || {{#item:1000614}} | |||
头下 || {{#item:1000615}} | |||
铠甲 || +10 {{#item:24883}} | |||
武器 || +10 {{#item:24753}} | |||
盾牌 || +10 {{#item:24754}} | |||
披风 || {{#item:1001787}} 和 {{#item:1000921}} | |||
鞋子 || +10 {{#item:24884}} | |||
饰品 R || +10 {{#item:24665}} | |||
饰品 L || +10 {{#item:24668}} | |||
| colspan="2" style="width: 33%;background-color:#ECF0F1;" |'''<big>卡片</big>'''<u> | |||
| colspan="2" style="width: 33%;background-color:#ECF0F1;" |'''<big> | |||
头上 || {{#item:27310}} | |||
头中 || {{#item:300251}} | |||
头下 || 无 | |||
铠甲 || {{#item:300308}} | |||
武器 || {{#item:300455}} | |||
盾牌 || {{#item:27385}} | |||
披风 || {{#item:300375}} | |||
鞋子 || {{#item:300458}} | |||
饰品 R || {{#item:300470}} | |||
饰品 L || {{#item:300218}} | |||
|} | |} | ||
<p><i> | <p><i>关于附魔的更多信息,请查看我的 <b>装备与附魔章节!</b></i></p> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">符文石板</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>我们现在可是符文法师了!哈!骑士们,看招吧!</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">魔法符文 🌌</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | |||
[[File:miyu frieren writing book.gif]] | [[File:miyu frieren writing book.gif]] | ||
<p style="font-size: 1.5em;"><b>🔑 符文系统是 Ragnarok Online 中的全新系统 </b></p> | |||
<p style="font-size: 1.5em;"><b>🔑 | |||
<p style="font-size: 1.5em;"><b>📌 符文石板能为玩家提供装备之外的额外效果。</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
▶ 以下列出了我为法师们推荐的最佳选择: | |||
▶ | |||
{| class="wikitable mw-collapsible mw-expanded" style="text-align: center;width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="text-align: center;width: 100%;" | ||
|- style="background-color:#B28A6B;text-align:center;" | |- style="background-color:#B28A6B;text-align:center;" | ||
| colspan="4" | | | colspan="4" |石板列表 | ||
|- style="background-color:#B28A6B;text-align:center;" | |- style="background-color:#B28A6B;text-align:center;" | ||
| | |石板套装名称 | ||
| | |所需符文碎片 | ||
| | |激活消耗 | ||
| | |效果 | ||
|- | |- | ||
! colspan="4" style="background-color: #fad67d; color: #000;" | | ! colspan="4" style="background-color: #fad67d; color: #000;" | 第17章 | ||
|- | |- | ||
|'''Wing Set''' | |'''Wing Set''' | ||
| Line 4,285: | Line 4,188: | ||
3 x {{#item:1001283}} | 3 x {{#item:1001283}} | ||
| | | | ||
2件套:每3级强化:Atk + 3,Matk + 3;每5级强化:最大HP + 1%,最大SP + 1% <br> | |||
4件套:额外最大HP + 1%,最大SP + 1%,Atk + 15,Matk + 15 <br> | |||
5件套:额外最大HP + 3%,最大SP + 3%,Atk + 45,Matk + 45 | |||
|- | |- | ||
|'''Doubtful Components Set''' | |'''Doubtful Components Set''' | ||
| Line 4,302: | Line 4,205: | ||
1 x {{#item:1001283}} | 1 x {{#item:1001283}} | ||
| | | | ||
2件套:每3级强化:Atk + 2,Matk + 2 <br> | |||
4件套:对全部体型敌人造成的物理和魔法伤害提高1%,Atk + 10,Matk + 10 | |||
|- | |- | ||
|'''Mutant Set''' | |'''Mutant Set''' | ||
| Line 4,317: | Line 4,220: | ||
2 x {{#item:1001283}} | 2 x {{#item:1001283}} | ||
| | | | ||
2件套:每5级强化:可变咏唱时间减少1% <br> | |||
3件套:无属性魔法伤害提高3% | |||
|- | |- | ||
|'''Spell Addict Set''' | |'''Spell Addict Set''' | ||
| Line 4,332: | Line 4,235: | ||
3 x {{#item:1001283}} | 3 x {{#item:1001283}} | ||
| | | | ||
2件套:Matk + 15,每3级强化:Matk + 3 <br> | |||
3件套:所有属性魔法伤害提高1% <br> | |||
4件套:所有属性魔法伤害额外提高4% | |||
|- | |- | ||
! colspan="4" style="background-color: #fad67d; color: #000;" | | ! colspan="4" style="background-color: #fad67d; color: #000;" | 第18章 | ||
|- | |- | ||
|'''False Magician Set''' | |'''False Magician Set''' | ||
|Adulter Fides Book | |Adulter Fides Book | ||
Adulter Fides Magical | Adulter Fides Magical | ||
Adulter Fides Rhythm | Adulter Fides Rhythm | ||
| | | | ||
950 x {{#item:1000405}} | 950 x {{#item:1000405}} | ||
150 x {{#item:1001282}} | 150 x {{#item:1001282}} | ||
1 x {{#item:1001283}} | 1 x {{#item:1001283}} | ||
| | |2件套:每5级强化:所有属性魔法伤害 +1% | ||
3件套:所有属性魔法伤害 +3% | |||
|- | |- | ||
|'''Lava Zone Set''' | |'''Lava Zone Set''' | ||
|Rakehand | |Rakehand | ||
Lava and Ash | Lava and Ash | ||
Hot Volcaring | Hot Volcaring | ||
| | | | ||
850 x {{#item:1000405}} | 850 x {{#item:1000405}} | ||
150 x {{#item:1001282}} | 150 x {{#item:1001282}} | ||
1 x {{#item:1001283}} | 1 x {{#item:1001283}} | ||
| | |2件套:暗属性魔法伤害 +3% | ||
3件套:地属性魔法伤害 +3%,每3级强化:火属性魔法伤害 +2% | |||
|- | |- | ||
|'''Burning Fang Set''' | |'''Burning Fang Set''' | ||
|Hot Volcaring | |Hot Volcaring | ||
Burning Fang | Burning Fang | ||
Lava and Ash | Lava and Ash | ||
| | | | ||
1250 x {{#item:1000405}} | 1250 x {{#item:1000405}} | ||
150 x {{#item:1001282}} | 150 x {{#item:1001282}} | ||
1 x {{#item:1001283}} | 1 x {{#item:1001283}} | ||
| | |2件套:造成伤害时:2%几率在4秒内每秒恢复200 SP | ||
3件套:SP消耗 -5%,每3级强化:SP消耗 -2% | |||
|- | |- | ||
|'''Demigod Set ⭐️''' | |'''Demigod Set ⭐️''' | ||
|Demigod | |Demigod | ||
Phantom Kite | Phantom Kite | ||
Grey Wolf | Grey Wolf | ||
| | | | ||
1250 x {{#item:1000405}} | 1250 x {{#item:1000405}} | ||
150 x {{#item:1001282}} | 150 x {{#item:1001282}} | ||
2 x {{#item:1001283}} | 2 x {{#item:1001283}} | ||
| | |2件套:对Boss级敌人伤害 +10% | ||
3件套:对Boss级敌人伤害 +15%,每3级强化:对Boss级敌人伤害 +3% | |||
|- | |- | ||
! colspan="4" style="background-color: #fad67d; color: #000;" | | ! colspan="4" style="background-color: #fad67d; color: #000;" | 第19章 | ||
|- | |- | ||
| '''Glacier Weapon Set''' | | '''Glacier Weapon Set''' | ||
| Glacier Blade <br> Glacier Crusher <br> Glacier Graver <br> Glacier Piercer <br> Glacier Caster <br> Glacier Marksman | | Glacier Blade <br> Glacier Crusher <br> Glacier Graver <br> Glacier Piercer <br> Glacier Caster <br> Glacier Marksman | ||
| 450 x {{#item:1000608}} <br> 75 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | | 450 x {{#item:1000608}} <br> 75 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | ||
| ''' | | '''2件套''':ATK +35,MATK +35 <br> | ||
''' | '''4件套''':P.ATK +2,S.MATK +2,每5级强化:P.ATK +1,S.MATK +1 <br> | ||
''' | '''6件套''':近战物理伤害 +4%,远程物理伤害 +4%,所有属性魔法伤害 +3% | ||
|- | |- | ||
| '''Fusion Set''' | | '''Fusion Set''' | ||
| Fusion <br> Transformation | | Fusion <br> Transformation | ||
| 1550x {{#item:1000608}} <br> 200 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | | 1550x {{#item:1000608}} <br> 200 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | ||
| ''' | | '''2件套''':S.MATK +15,所有属性抗性 -15%,每3级强化:所有属性抗性 +3%,毒属性和火属性魔法伤害 +4% | ||
|- | |- | ||
| '''Basement Set''' | | '''Basement Set''' | ||
| Family <br> Failure <br> Transformation | | Family <br> Failure <br> Transformation | ||
| 850 x {{#item:1000608}} <br> 150 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | | 850 x {{#item:1000608}} <br> 150 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | ||
| ''' | | '''2件套''':S.MATK +3,技能SP消耗 +5%,每5级强化:水属性、毒属性魔法伤害 +1%,暗属性、火属性魔法伤害 +1% | ||
''' | '''3件套''': 水属性、毒属性魔法伤害 +5%,暗属性、火属性魔法伤害 +5%,技能SP消耗 -5% <br> | ||
|- | |- | ||
! colspan="4" style="background-color: #fad67d; color: #000;" | | ! colspan="4" style="background-color: #fad67d; color: #000;" | 活动 | ||
|- | |- | ||
|'''21st Anniversary Set''' | |'''21st Anniversary Set''' | ||
| Night Market Poring <br> Night Market Lunatic <br> Night Market Fabre <br> Night Market Food | | Night Market Poring <br> Night Market Lunatic <br> Night Market Fabre <br> Night Market Food | ||
| 21 x {{#item:1001282}} | | 21 x {{#item:1001282}} | ||
| | | 2件套:每3级强化:Atk + 1,Matk + 1 <br> | ||
3件套:使Monster Bread和Poring Kombucha的HP恢复量提高100% <br> | |||
4件套:额外Atk + 10,Matk + 10 | |||
|- | |- | ||
|'''22nd Anniversary Set''' | |'''22nd Anniversary Set''' | ||
| Night Market Poring <br> Night Market Lunatic <br> Night Market Fabre <br> Night Market BeBe <br> Night Market Coco <br> Night Market Food | | Night Market Poring <br> Night Market Lunatic <br> Night Market Fabre <br> Night Market BeBe <br> Night Market Coco <br> Night Market Food | ||
| 22 x {{#item:1001282}} | | 22 x {{#item:1001282}} | ||
| | | 2件套:每3级强化:Atk + 1,Matk + 1 <br> | ||
4件套:Atk +10,Matk +10 <br> | |||
5件套:每5级强化:攻击速度 +1%,可变咏唱时间 -1% <br> | |||
6件套:MHP +1000 MSP +500,每3级强化:MHP +100,MSP +10 | |||
|} | |} | ||
[[File:miyu rune stone npc2.png|500px]] | [[File:miyu rune stone npc2.png|500px]] | ||
你可以在装备强化室找到并激活它(@go 50) {{#navi:grademk|50|179}} | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">消耗品</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>法师们超——级喜欢药水,你最喜欢哪一种呢?~</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">消耗品 🥃</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | |||
[[File:Miyu frieren flask.gif]] | [[File:Miyu frieren flask.gif]] | ||
来,喝下这个~ uwu | |||
<p style="font-size: 1.5em;"><b>🍾 | <p style="font-size: 1.5em;"><b>🍾 这些就是能让我们更有胜算的所有消耗品!</b></p> | ||
{| class="wikitable sortable" style="width:70%;" | {| class="wikitable sortable" style="width:70%;" | ||
|+ | |+ 所有必需品清单 | ||
|- | |- | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 消耗品 🧃 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 说明 📃 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 获取途径 ❓ | ||
|- | |- | ||
| {{#item:657}} || {{#itemDesc:657}} || | | {{#item:657}} || {{#itemDesc:657}} || 任意 Tool Dealer🥤 | ||
|- | |- | ||
| {{#item:12437}} || {{#itemDesc:12437}} || {{#Skill:2497}} | | {{#item:12437}} || {{#itemDesc:12437}} || {{#Skill:2497}} | ||
| Line 4,496: | Line 4,371: | ||
| {{#item:100233}} || {{#itemDesc:100233}} || {{#Skill:2497}} | | {{#item:100233}} || {{#itemDesc:100233}} || {{#Skill:2497}} | ||
|- | |- | ||
| {{#item:12215}} || {{#itemDesc:12215}} || {{#navi:moc_para01|52|31}} | | {{#item:12215}} || {{#itemDesc:12215}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:12216}} || {{#itemDesc:12216}} || {{#navi:moc_para01|52|31}} | | {{#item:12216}} || {{#itemDesc:12216}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:12218}} || {{#itemDesc:12218}} || Event Eggs🥚 | | {{#item:12218}} || {{#itemDesc:12218}} || Event Eggs🥚 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:22511}} || {{#itemDesc:22511}} || {{#navi:dali|97|141}} | | {{#item:22511}} || {{#itemDesc:22511}} || {{#navi:dali|97|141}} 或 {{#navi:dali02|81|61}} | ||
|- | |- | ||
| {{#item:12710}} || {{#itemDesc:12710}} || Event Eggs🥚 | | {{#item:12710}} || {{#itemDesc:12710}} || Event Eggs🥚 或 Cash Shop💰 或 Slots🎰 | ||
|- | |- | ||
| {{#item:14601}} || {{#itemDesc:14601}} || {{#navi:moc_para01|52|31}} | | {{#item:14601}} || {{#itemDesc:14601}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:23204}} || {{#itemDesc:23204}} || {{#navi:moc_para01|52|31}} | | {{#item:23204}} || {{#itemDesc:23204}} || {{#navi:moc_para01|52|31}} 或 Event Eggs🥚 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:12414}} || {{#itemDesc:12414}} || {{#navi:brasilis|187|161}} | | {{#item:12414}} || {{#itemDesc:12414}} || {{#navi:brasilis|187|161}} | ||
|- | |- | ||
| {{#item:22754}} || {{#itemDesc:22754}} || {{#navi:moc_para01|52|31}} | | {{#item:22754}} || {{#itemDesc:22754}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:22755}} || {{#itemDesc:22755}} || {{#navi:moc_para01|52|31}} | | {{#item:22755}} || {{#itemDesc:22755}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:22750}} || {{#itemDesc:22750}} || {{#navi:moc_para01|52|31}} | | {{#item:22750}} || {{#itemDesc:22750}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:22751}} || {{#itemDesc:22751}} || {{#navi:moc_para01|52|31}} | | {{#item:22751}} || {{#itemDesc:22751}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:11592}} || {{#itemDesc:11592}} || {{#navi:moc_para01|52|31}} | | {{#item:11592}} || {{#itemDesc:11592}} || {{#navi:moc_para01|52|31}} 或 Event Eggs🥚 | ||
|- | |- | ||
| {{#item:23016}} || {{#itemDesc:23016}} || {{#navi:lighthalzen|320|218}} | | {{#item:23016}} || {{#itemDesc:23016}} || {{#navi:lighthalzen|320|218}} | ||
| Line 4,528: | Line 4,403: | ||
| {{#item:12427}} || {{#itemDesc:12427}} || {{#Skill:2497}} | | {{#item:12427}} || {{#itemDesc:12427}} || {{#Skill:2497}} | ||
|- | |- | ||
| {{#item:14600}} || {{#itemDesc:14600}} || {{#navi:moc_para01|52|31}} | | {{#item:14600}} || {{#itemDesc:14600}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:14766}} || {{#itemDesc:14766}} || {{#navi:moc_para01|52|31}} | | {{#item:14766}} || {{#itemDesc:14766}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:23475}} || {{#itemDesc:23475}} || {{#navi:moc_para01|52|31}} | | {{#item:23475}} || {{#itemDesc:23475}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:12796}} || {{#itemDesc:12796}} || {{#navi:moc_para01|52|31}} | | {{#item:12796}} || {{#itemDesc:12796}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:12684}} || {{#itemDesc:12684}} || {{#navi:moc_para01|52|31}} | | {{#item:12684}} || {{#itemDesc:12684}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:50035}} || {{#itemDesc:50035}} || {{#navi:moc_para01|52|31}} | | {{#item:50035}} || {{#itemDesc:50035}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:23203}} || {{#itemDesc:23203}} || {{#navi:moc_para01|52|31}} | | {{#item:23203}} || {{#itemDesc:23203}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:14534}} || {{#itemDesc:14534}} || {{#navi:moc_para01|52|31}} | | {{#item:14534}} || {{#itemDesc:14534}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:14535}} || {{#itemDesc:14535}} || {{#navi:moc_para01|52|31}} | | {{#item:14535}} || {{#itemDesc:14535}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:12832}} || {{#itemDesc:12832}} || {{#navi:moc_para01|52|31}} | | {{#item:12832}} || {{#itemDesc:12832}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:12883}} || {{#itemDesc:12883}} || {{#navi:moc_para01|52|31}} | | {{#item:12883}} || {{#itemDesc:12883}} || {{#navi:moc_para01|52|31}} 或 Cash Shop💰 | ||
|- | |- | ||
| {{#item:12430}} || {{#itemDesc:12430}} || {{#Skill:2495}} | | {{#item:12430}} || {{#itemDesc:12430}} || {{#Skill:2495}} | ||
| Line 4,558: | Line 4,433: | ||
| {{#item:12431}} || {{#itemDesc:12431}} || {{#Skill:2495}} | | {{#item:12431}} || {{#itemDesc:12431}} || {{#Skill:2495}} | ||
|- | |- | ||
| {{#item:12118}} || {{#itemDesc:12118}} || {{#Skill:228}} | | {{#item:12118}} || {{#itemDesc:12118}} || {{#Skill:228}} 或 {{#item:4389}} | ||
|- | |- | ||
| {{#item:12119}} || {{#itemDesc:12119}} || {{#Skill:228}} | | {{#item:12119}} || {{#itemDesc:12119}} || {{#Skill:228}} 或 {{#item:4389}} | ||
|- | |- | ||
| {{#item:12121}} || {{#itemDesc:12121}} || {{#Skill:228}} | | {{#item:12121}} || {{#itemDesc:12121}} || {{#Skill:228}} 或 {{#item:4389}} | ||
|- | |- | ||
| {{#item:12120}} || {{#itemDesc:12120}} || {{#Skill:228}} | | {{#item:12120}} || {{#itemDesc:12120}} || {{#Skill:228}} 或 {{#item:4389}} | ||
|- | |- | ||
| {{#item:1100005}} || {{#itemDesc:1100005}} || {{#Skill:2497}} | | {{#item:1100005}} || {{#itemDesc:1100005}} || {{#Skill:2497}} | ||
| Line 4,576: | Line 4,451: | ||
| {{#item:102985}} || {{#itemDesc:102985}} || Cash Shop💰 | | {{#item:102985}} || {{#itemDesc:102985}} || Cash Shop💰 | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">宠物</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>如果你死了,会损失亲密度 D:</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">伙伴 🐶</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | |||
[[File:miyufrierenpet.gif]] | [[File:miyufrierenpet.gif]] | ||
这是什么奇怪的宠物…… | |||
<p style="font-size: 1.5em;"><b>🐈 | <p style="font-size: 1.5em;"><b>🐈 一定要让你的宠物吃饱,我已经把所有适合我们法师的伙伴都列出来了!</b></p> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ 驯服 | ||
|- | |- | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 宠物 🐸 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 获取途径 ❓ | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 说明 📃 | ||
|- | |- | ||
|{{#mob:2995}} | |{{#mob:2995}} | ||
|Evolved Teddy Bear | |Evolved Teddy Bear | ||
300 {{#item:7442|Cursed Seal}} | 300 {{#item:7442|Cursed Seal}} | ||
50 {{#item:724|Cursed Ruby}} | 50 {{#item:724|Cursed Ruby}} | ||
3 {{#item:23189|Small Needle Kit}} | 3 {{#item:23189|Small Needle Kit}} | ||
1 {{#item:4340|Teddy Bear Card}} | 1 {{#item:4340|Teddy Bear Card}} | ||
|{{#itemDesc:9108}} | |{{#itemDesc:9108}} | ||
| Line 4,639: | Line 4,506: | ||
|Evolved Wicked Nymph | |Evolved Wicked Nymph | ||
50 {{#item:12002| Level 5 Heal}} | 50 {{#item:12002| Level 5 Heal}} | ||
3 {{#item:4202|Mao Guai Card}} | 3 {{#item:4202|Mao Guai Card}} | ||
3 {{#item:4258|Evil Nymph Card}} | 3 {{#item:4258|Evil Nymph Card}} | ||
3 {{#item:4272|Zhu Po Long Card}} | 3 {{#item:4272|Zhu Po Long Card}} | ||
3 {{#item:4328|Yao Jun Card}} | |||
3 {{#item:4328|Yao Jun Card}} | |||
3 {{#item:4373|Green Maiden Card}} | 3 {{#item:4373|Green Maiden Card}} | ||
|{{#itemDesc:9115}} | |{{#itemDesc:9115}} | ||
| Line 4,685: | Line 4,544: | ||
|{{#mob:1106|Desert Wolf}} | |{{#mob:1106|Desert Wolf}} | ||
|Evolved Baby Desert Wolf | |Evolved Baby Desert Wolf | ||
300 {{#item:7030|Claw of Desert Wolf}} | 300 {{#item:7030|Claw of Desert Wolf}} | ||
20 {{#item:919|Animal Skin}} | 20 {{#item:919|Animal Skin}} | ||
3 {{#item:628|Well-Dried Bone}} | 3 {{#item:628|Well-Dried Bone}} | ||
1 {{#item:4082|Desert Wolf Card}} | 1 {{#item:4082|Desert Wolf Card}} | ||
|{{#itemDesc:9129}} | |{{#itemDesc:9129}} | ||
| Line 4,741: | Line 4,592: | ||
| | | | ||
# [[Temporal Circlet#Item Exchange|OGH CM Machine]] | # [[Temporal Circlet#Item Exchange|OGH CM Machine]] | ||
# Egg | # Egg 由 Mutated White Knight 掉落 | ||
|{{#itemDesc:9133}} | |{{#itemDesc:9133}} | ||
|- | |- | ||
| Line 4,774: | Line 4,625: | ||
|Evolved Mutated White Knight | |Evolved Mutated White Knight | ||
100 {{#item:25509}} | 100 {{#item:25509}} | ||
100 {{#item:1000831}} | 100 {{#item:1000831}} | ||
200 {{#item:1000263}} | 200 {{#item:1000263}} | ||
2 {{#item:4608}} | 2 {{#item:4608}} | ||
2 {{#item:27384}} | 2 {{#item:27384}} | ||
| {{#itemDesc:9134}} | | {{#itemDesc:9134}} | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">升级</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>死亡会损失经验值,小心!~</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">升级地点 💡</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | |||
[[File:Miyu frieren bonfire.gif]] | [[File:Miyu frieren bonfire.gif]] | ||
开始时你可以获得 1 本免费的新手手册,所以要明智地使用它! | |||
<p style="font-size: 1.5em;"><b> | <p style="font-size: 1.5em;"><b>别忘了携带并使用 {{#item:12208}}</b></p> | ||
{| class="wikitable" style="text-align: center; margin: left; width: 60%; font-size: larger; border-collapse: collapse;" | {| class="wikitable" style="text-align: center; margin: left; width: 60%; font-size: larger; border-collapse: collapse;" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 等级 ↗️ | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 地下城 🌋 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 可接任务 🧾 | ||
|- | |- | ||
| style="background-color: #fad67d;" | 1 - 40 | | style="background-color: #fad67d;" | 1 - 40 | ||
| Anthell Dungeon 1 🦟 | | Anthell Dungeon 1 🦟 | ||
| | | 无 | ||
|- | |- | ||
| style="background-color: #fad67d;" | 40 - 70 | | style="background-color: #fad67d;" | 40 - 70 | ||
| Line 4,848: | Line 4,689: | ||
| style="background-color: #fad67d;" | 260 - 275 | | style="background-color: #fad67d;" | 260 - 275 | ||
| [[Varmundt's Biosphere Depth|Varmundt's Biosphere Depth]] or [[Varmundt's Biosphere Depth 2|Varmundt's Biosphere Depth 2]] 🐊 | | [[Varmundt's Biosphere Depth|Varmundt's Biosphere Depth]] or [[Varmundt's Biosphere Depth 2|Varmundt's Biosphere Depth 2]] 🐊 | ||
| [https://wiki.muhro.eu/Board_Quests Main | | [https://wiki.muhro.eu/Board_Quests Main Office Board Quest] | ||
|} | |} | ||
你可以在 {{#navi:moc_para01|52|31}} Eden Machine 处用 x20 {{#item:25223}} 兑换经验值场地手册或 {{#item:12263}} | |||
<p style="font-size:1.0rem;">💡</b> | <p style="font-size:1.0rem;">💡</b>你也可以等待 EXP 活动(额外 +50% 经验值),可在<u>Capoo</u> NPC 处查看,位置:{{#navi:neustadt|113|116}}</p> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">副本难度</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>副本会掉落 Antiquity!一定要把地下城打完!</i></p> | ||
<p><i> | |||
[[File:miyu frieren treasure.gif]] | [[File:miyu frieren treasure.gif]] | ||
进副本前记得先给自己上 buff!(如果有队伍或公会朋友一起刷就更好了) | |||
<p style="font-size: 1.5em;"><b> | <p style="font-size: 1.5em;"><b>下面列出了随着游戏进度推进,你可能想刷的所有副本</b></p> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <h3 style="font-size: 1.7em; color: #8A6444;">副本 💰</h3> | ||
* | * 章节大致按发布时间线和游戏进度分组。 | ||
* | * 同一层级内的副本,大致按照你应该尝试它们的顺序排列。 | ||
* | * 红色和紫色层级(Nightmare/Extreme/Expert)通常属于终局内容。 | ||
* | * 由于更新以及加强/削弱,有些副本可能会显得更简单或更难。 | ||
* | * 挑战更高难度时,请考虑自己的装备进度和队伍配置。 | ||
<p style="font-size: 1.5em;"><b> | <p style="font-size: 1.5em;"><b> | ||
此外,你还可以查看这份指南,了解在不同类型场景下每 30 分钟或每个 gum 能刷到/赚到多少:https://wiki.muhro.eu/Farming_Items | |||
</b></p> | </b></p> | ||
<p style="font-size: 1.3em;"><b> | <p style="font-size: 1.3em;"><b> | ||
这是一份关于练级和刷怪的通用指南,面向在本服创建第一个角色的新玩家:https://wiki.muhro.eu/The_Road_to_a_Billion_Zeny_-_Newbie_Leveling/Farming_Guide | |||
</b></p> | </b></p> | ||
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:1em auto; background:#ffffff; border:2px solid #8A6444; border-radius:5px;" | {| class="wikitable" style="width:100%; border-collapse:collapse; margin:1em auto; background:#ffffff; border:2px solid #8A6444; border-radius:5px;" | ||
! colspan="2" style="background: linear-gradient(to right, #8A6444, #a67b54); color:#fad67d; padding:10px; text-align:center; font-size:120%; text-shadow:1px 1px 2px black;" | ''' | ! colspan="2" style="background: linear-gradient(to right, #8A6444, #a67b54); color:#fad67d; padding:10px; text-align:center; font-size:120%; text-shadow:1px 1px 2px black;" | ''' 可按章节 / 难度刷的副本 ''' | ||
|- | |- | ||
! style="width:150px; background:#f8f4ff; color:#9933cc; padding:8px; border-bottom:1px solid #eeeeee;" | '''Nightmare Mode'''<br><span style="font-size:85%; color:#666666;"> | ! style="width:150px; background:#f8f4ff; color:#9933cc; padding:8px; border-bottom:1px solid #eeeeee;" | '''Nightmare Mode'''<br><span style="font-size:85%; color:#666666;">(需要组队)</span> | ||
| style="background:#f8f4ff; padding:8px; border-bottom:1px solid #eeeeee;" | [[Tomb of Remorse]] • [[Constellation Tower]] • [[Airship Destruction]] • [[Simulation Battle]] • [[Hall of Life]] • [[Lake of Fire]] • [[Final Battle]] | | style="background:#f8f4ff; padding:8px; border-bottom:1px solid #eeeeee;" | [[Tomb of Remorse]] • [[Constellation Tower]] • [[Airship Destruction]] • [[Simulation Battle]] • [[Hall of Life]] • [[Lake of Fire]] • [[Final Battle]] | ||
|- | |- | ||
! style="background:#fff5f5; color:#ff4444; padding:8px; border-bottom:1px solid #eeeeee;" | '''Extreme Mode'''<br><span style="font-size:85%; color:#666666;"> | ! style="background:#fff5f5; color:#ff4444; padding:8px; border-bottom:1px solid #eeeeee;" | '''Extreme Mode'''<br><span style="font-size:85%; color:#666666;">(有时需要组队)</span> | ||
| style="background:#fff5f5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Memories of Thanatos]] • [[Geffen Night Arena]] • [[Immortal]] • [[Alice Twisted Madness]] • [[Airship Crash]] • [[Sunken Tower]] | | style="background:#fff5f5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Memories of Thanatos]] • [[Geffen Night Arena]] • [[Immortal]] • [[Alice Twisted Madness]] • [[Airship Crash]] • [[Sunken Tower]] | ||
|- | |- | ||
! style="background:#fff5f5; color:#ff4444; padding:8px; border-bottom:1px solid #eeeeee;" | '''Expert Mode'''<br><span style="font-size:85%; color:#666666;"> | ! style="background:#fff5f5; color:#ff4444; padding:8px; border-bottom:1px solid #eeeeee;" | '''Expert Mode'''<br><span style="font-size:85%; color:#666666;">(只在必要时组队)</span> | ||
| style="background:#fff5f5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Old Glast Heim Challenge Mode]] • [[Villa of Deception]] • [[Sticky Sea]] | | style="background:#fff5f5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Old Glast Heim Challenge Mode]] • [[Villa of Deception]] • [[Sticky Sea]] | ||
|- | |- | ||
| Line 4,902: | Line 4,741: | ||
| style="background:#f5fff5; padding:8px;" | [[Poring Village]] • [[Wave Mode]] | | style="background:#f5fff5; padding:8px;" | [[Poring Village]] • [[Wave Mode]] | ||
|} | |} | ||
<p style="font-size:1.0rem;">💡</b> | <p style="font-size:1.0rem;">💡</b>别忘了接取副本任务,并在完成后提交,你可以在 <u>Daily Instance Board </u> NPC 处查看,就在这个位置:{{#navi:main_office|123|53}}</p> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">玩法</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>感谢观看 owo</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">Mage 玩法视频 🎥</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Mage | 这是我用这个职业录的一些小视频 | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- | |- | ||
| [https://youtu.be/8zC3D-frrcU?si=BDSa4QWovw84JUjm https://img.youtube.com/vi/8zC3D-frrcU/0.jpg] | | [https://youtu.be/8zC3D-frrcU?si=BDSa4QWovw84JUjm https://img.youtube.com/vi/8zC3D-frrcU/0.jpg] | ||
| [https://youtu.be/BnoW0ZvjitA?si=IHt_vgnIupDwVyEE https://img.youtube.com/vi/BnoW0ZvjitA/0.jpg] | | [https://youtu.be/BnoW0ZvjitA?si=IHt_vgnIupDwVyEE https://img.youtube.com/vi/BnoW0ZvjitA/0.jpg] | ||
| | | (即将推出) | ||
|- | |- | ||
| | | (即将推出) | ||
| | | (即将推出) | ||
| | | (即将推出) | ||
|- | |- | ||
| | | (即将推出) | ||
| | | (即将推出) | ||
| | | (即将推出) | ||
| colspan="2" | <!-- Leave empty or add content if needed --> | | colspan="2" | <!-- Leave empty or add content if needed --> | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">画廊</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>美貌与智慧并存~</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">Mage 艺术 📸</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Mage | 看哪!Midgard 威严的法术掌控者! | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- | |- | ||
| Line 4,950: | Line 4,781: | ||
| [[File:Miyu AM Gallery.png|500px]] | | [[File:Miyu AM Gallery.png|500px]] | ||
|} | |} | ||
'''<p style="font-size: 1.4em;"> | '''<p style="font-size: 1.4em;">Q版形象</p>''' | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| [[File:Miyu Mage Chibi Gallery.png|400px]] | | [[File:Miyu Mage Chibi Gallery.png|400px]] | ||
| Line 4,963: | Line 4,792: | ||
| [[File:Miyu AM Chibi Gallery.png|550px]] | | [[File:Miyu AM Chibi Gallery.png|550px]] | ||
|} | |} | ||
<h2><span class="mw-headline" id="Disclaimers"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2.5rem;">角色形象</span></span></h2> | |||
<h2><span class="mw-headline" id="Disclaimers"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2.5rem;"> | <p><i>时尚的 Wizard 才是最好的 Wizard!</i></p> | ||
<p><i> | |||
[[File:Miyu fashion mage.gif]] | [[File:Miyu fashion mage.gif]] | ||
<h3 style="font-size: 1.8em; color: #8A6444;"> | <h3 style="font-size: 1.8em; color: #8A6444;">服装 👗</h3> | ||
你可以通过 {{#item:50010}} 自由更换服装,并在造型师 NPC 处使用 </br> | |||
(你可以在 Cash Shop 获得此兑换券,或从其他玩家处获得) </br> | |||
[[File:Miyu_Mage_SpritesM.png|1200px]] </br> | [[File:Miyu_Mage_SpritesM.png|1200px]] </br> | ||
[[File:Miyu_Mage_SpritesF.png|1200px]] </br> | [[File:Miyu_Mage_SpritesF.png|1200px]] </br> | ||
<h3 style="font-size: 1.8em; color: #8A6444;"> | <h3 style="font-size: 1.8em; color: #8A6444;">调色板 👘</h3> | ||
这里列出了你可能想要查看的颜色调色板,用于你的混搭造型! </br> | |||
(提供的图片同时适用于男性和女性角色形象) | |||
{| class="wikitable sortable" style="width:50%; font-size: larger;" | {| class="wikitable sortable" style="width:50%; font-size: larger;" | ||
|+ Mage | |+ Mage 角色形象与服装 | ||
|- | |- | ||
! | ! 一转 !! 二转 !! 进阶二转 !! 三转 !! 三转(j) !! 三转(旧) !! 四转 | ||
|- | |- | ||
| [[Media:Magician_0.final.png|Magician]] || [[Media:Wizard_0.final.png|Wizard]] || [[Media:Highwizard_0.final.png|High Wizard]] || [[Media:Warlock palette.png|Warlock]] || [[Media:Warlock alt palette.png|Alternate Warlock]] || [[Media:Archmage alt palette.png|Old Warlock]] || [[Media:Arch Mage Palette.png|Arch Mage]] | | [[Media:Magician_0.final.png|Magician]] || [[Media:Wizard_0.final.png|Wizard]] || [[Media:Highwizard_0.final.png|High Wizard]] || [[Media:Warlock palette.png|Warlock]] || [[Media:Warlock alt palette.png|Alternate Warlock]] || [[Media:Archmage alt palette.png|Old Warlock]] || [[Media:Arch Mage Palette.png|Arch Mage]] | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">缩写</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>你是 wizard!记住!</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">术语表 📝</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | |||
[[File:Miyu frieren wrong.gif]] | [[File:Miyu frieren wrong.gif]] | ||
我想随着时间推移,你可能想知道玩家或人们怎么称呼它~(RO 术语) | |||
<div style="font-size:1.2em"> | <div style="font-size:1.2em"> | ||
<p style="font-size: 1.5em;"><b> | <p style="font-size: 1.5em;"><b>法术 / 技能缩写:</b></p> | ||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 缩写 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 含义 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 描述 | ||
|- | |- | ||
| AMP || Mystical Amplification || | | AMP || Mystical Amplification || 魔法伤害增幅技能 | ||
|- | |- | ||
| ACD || After Cast Delay || | | ACD || After Cast Delay || 下一次施法前的等待时间 | ||
|- | |- | ||
| SW || Safety Wall || | | SW || Safety Wall || 保护性的地面屏障法术 | ||
|- | |- | ||
| EC || Energy Coat || | | EC || Energy Coat || 防御性魔法护盾 | ||
|- | |- | ||
| QM || Quagmire || | | QM || Quagmire || 地面移动减速效果 | ||
|- | |- | ||
| CL || Chain Lightning || | | CL || Chain Lightning || 在目标之间连锁的闪电伤害 | ||
|- | |- | ||
| CR || Crimson Rock || | | CR || Crimson Rock || 火属性范围伤害法术 | ||
|- | |- | ||
| SE || Soul Expansion || | | SE || Soul Expansion || 念属性魔法伤害 | ||
|- | |- | ||
| FM || Frosty Misty || | | FM || Frosty Misty || 冰属性区域控制法术 | ||
|- | |- | ||
| SG || Storm Gust || | | SG || Storm Gust || 强力冰风暴范围法术 | ||
|- | |- | ||
| JF || Jack Frost || | | JF || Jack Frost || 冰属性群体控制法术 | ||
|- | |- | ||
| ES || Earth Strain || | | ES || Earth Strain || 地属性范围伤害 | ||
|- | |- | ||
| TV || Tetra Vortex || | | TV || Tetra Vortex || 多元素强力法术 | ||
|- | |- | ||
| IT || Intense Telekinesis || | | IT || Intense Telekinesis || 念力伤害法术 | ||
|- | |- | ||
| FS || Freezing Spell || | | FS || Freezing Spell || 冰属性群体控制 | ||
|- | |- | ||
| GAN || Ganbantein || | | GAN || Ganbantein || 反魔法领域法术 | ||
|- | |- | ||
| WI || White Imprison || | | WI || White Imprison || 目标锁定法术 | ||
|- | |- | ||
| MOA || Marsh of Abyss || | | MOA || Marsh of Abyss || 移动/攻击速度减益 | ||
|- | |- | ||
| DL || Drain Life || HP | | DL || Drain Life || HP 吸取法术 | ||
|- | |- | ||
| LoV || Lord of Vermilion || | | LoV || Lord of Vermilion || 强力闪电范围法术 | ||
|- | |- | ||
| MS || Meteor Storm || | | MS || Meteor Storm || 火属性范围伤害 | ||
|- | |- | ||
| FW || Fire Wall || | | FW || Fire Wall || 火焰屏障控制法术 | ||
|- | |- | ||
| FB || Fire Bolt || | | FB || Fire Bolt || 基础火属性伤害法术 | ||
|- | |- | ||
| CB || Cold Bolt || | | CB || Cold Bolt || 基础冰属性伤害法术 | ||
|- | |- | ||
| LB || Lightning Bolt || | | LB || Lightning Bolt || 基础雷属性伤害法术 | ||
|- | |- | ||
| FP || Fire Pillar || | | FP || Fire Pillar || 火属性控制法术 | ||
|- | |- | ||
| JP || Jupiter Thunder || | | JP || Jupiter Thunder || 高级闪电法术系列 | ||
|- | |- | ||
| WB || Water Ball || | | WB || Water Ball || 水属性伤害法术 | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>职业名称</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 缩写 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 含义 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 描述 | ||
|- | |- | ||
| WL || Warlock || | | WL || Warlock || 高级魔法伤害输出者 | ||
|- | |- | ||
| AM || Arch Mage || | | AM || Arch Mage || 高级辅助/进攻施法者 | ||
|- | |- | ||
| WIZ || Wizard || | | WIZ || Wizard || 基础魔法职业 | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>游戏机制</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 缩写 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 含义 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 说明 | ||
|- | |- | ||
| CD || | | CD || 冷却/施法延迟 || 技能重复使用计时 | ||
|- | |- | ||
| AoE || | | AoE || 效果范围 || 技能影响范围 | ||
|- | |- | ||
| ASPD || | | ASPD || 每秒攻击速度 || 攻击速度计算 | ||
|- | |- | ||
| BiS || | | BiS || 最佳装备 || 最优装备选择 | ||
|- | |- | ||
| CC || | | CC || 群体控制 || 控制/限制敌人的能力 | ||
|- | |- | ||
| DEF || | | DEF || 防御 || 物理防御属性 | ||
|- | |- | ||
| MDEF || | | MDEF || 魔法防御 || 魔法防御属性 | ||
|- | |- | ||
| MOD || | | MOD || 修正/调整 || 属性/伤害调整 | ||
|- | |- | ||
| DPS || | | DPS || 每秒伤害 || 伤害输出衡量 | ||
|- | |- | ||
| FCT || | | FCT || 固定咏唱时间 || 不可变更的咏唱时间部分 | ||
|- | |- | ||
| VCT || | | VCT || 可变咏唱时间 || 可缩减的咏唱时间部分 | ||
|- | |- | ||
| CB || | | CB || 施法条 || 咏唱进度指示 | ||
|- | |- | ||
| FT || | | FT || 全力运转 || 最大性能状态 | ||
|- | |- | ||
| HP || | | HP || 生命值 || 生命点数 | ||
|- | |- | ||
| MATK || | | MATK || 魔法攻击 || 魔法伤害属性 | ||
|- | |- | ||
| SP || | | SP || 法力值/魔力 || 魔法资源 | ||
|- | |- | ||
| RES || | | RES || 抗性 || 伤害/效果抗性 | ||
|- | |- | ||
| MDB || | | MDB || 魔法防御加成 || 基于 INT 的魔法防御 | ||
|- | |- | ||
| HCT || | | HCT || 总咏唱时间 || 总咏唱时间(FCT + VCT) | ||
|- | |- | ||
| MA || | | MA || 魔法增幅 || 魔法伤害提升 | ||
|- | |- | ||
| MSP || | | MSP || 最大 SP || 总法力池 | ||
|- | |- | ||
| SMATK || S.MATK || | | SMATK || S.MATK || 四转魔法伤害特性 | ||
|- | |- | ||
| SPR || SP | | SPR || SP 回复 || SP 恢复速度 | ||
|- | |- | ||
| PPM || | | PPM || 每分钟药水 || 药水消耗频率 | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>装备术语</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 缩写 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 含义 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 说明 | ||
|- | |- | ||
| ESD || | | ESD || 属性法杖/伤害 || 基于属性的武器 | ||
|- | |- | ||
| ROD || | | ROD || 法杖 || 法师基础武器 | ||
|- | |- | ||
| 2H || | | 2H || 双手 || 法杖类武器 | ||
|- | |- | ||
| MS || Magic Stone || | | MS || Magic Stone || 装备强化道具 | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>状态效果</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 缩写 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 含义 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 说明 | ||
|- | |- | ||
| SR || | | SR || 状态抗性 || 控制抗性 | ||
|- | |- | ||
| Silence || | | Silence || 沉默 || 禁止施法 | ||
|- | |- | ||
| SB || | | SB || 施法打断 || 咏唱中断 | ||
|- | |- | ||
| KB || | | KB || 击退 || 强制位移 | ||
|- | |- | ||
| SA || | | SA || 状态异常 || 负面效果 | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>角色属性</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 属性 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 含义 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 说明 | ||
|- | |- | ||
| INT || | | INT || 智力 || 法师主属性 | ||
|- | |- | ||
| AGI || | | AGI || 敏捷 || 影响咏唱速度 | ||
|- | |- | ||
| VIT || | | VIT || 体质 || 生命与防御属性 | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>资源</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 术语 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 含义 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 说明 | ||
|- | |- | ||
| YGG || Yggdrasil Berry || | | YGG || Yggdrasil Berry || 生命之果 | ||
|- | |- | ||
| Blue Syrup || Blue Potion || SP | | Blue Syrup || Blue Potion || SP 回复道具 | ||
|- | |- | ||
| Yellow Syrup || White Potion || HP | | Yellow Syrup || White Potion || HP 回复道具 | ||
|} | |} | ||
</div> | </div> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">提示与技巧</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>我袖子里的把戏,嗯?</i></p> | ||
<p><i> | |||
<div style="border: 2px solid #fad67d; background: #faf6ed; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 80%; margin-left: 0;"> | <div style="border: 2px solid #fad67d; background: #faf6ed; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 80%; margin-left: 0;"> | ||
<p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | <p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | ||
[[File:miyu frieren forget about it.gif]] | [[File:miyu frieren forget about it.gif]] | ||
请不要忘了这一点…… | |||
<h3><span class="mw-headline" id="Pros" style="font-size: 1.6em;"> | <h3><span class="mw-headline" id="Pros" style="font-size: 1.6em;">专业提示 📌</span></h3> | ||
<ul style="font-size: 1.4em;"> | <ul style="font-size: 1.4em;"> | ||
<p><li>你知道吗,你可以同时激活 '''{{#skill:5232}}''' '''1 级''' '''{{#skill:5225}}''' 和 '''{{#skill:5232}}''' '''4 级''' '''{{#skill:5215}}''' 的增益?</li></p> | |||
<p><li> | <li>你知道吗,'''{{#skill:2230}}''' 的魔法书法术无论魔法书等级如何,都会以最大射程施放?</li> | ||
<li> | <li>你知道吗,你可以对自己使用 '''{{#skill:2201}}''' 来抵消受到的伤害?(瞄准自己时记得按住 shift)</li> | ||
<li> | <li>你知道吗,使用 '''{{#skill:2206}}''' '''1 级''' 比 5 级更有效率?</li> | ||
<li> | <li>你知道吗,你可以在之后使用 '''{{#skill:142}}''' 来取消 '''{{#skill:366}}''' 的硬直动画?</li> | ||
<li> | <li>你知道吗,我们可以通过 '''{{#skill:5214}}''' 绕过魔法免疫? | ||
<li> | <li>你知道吗,大多数 Arch Mage 技能只需要最低 185 ASPD 和 40% ACD? | ||
<li> | <li>你知道吗,'''{{#skill:157}}''' 的伤害减免是基于你当前剩余的 SP,而不是最大 SP 总量? | ||
<li> | <li><span style="color: Red;">⚠️ 不要投入任何技能点到 '''{{#skill:6516}}''' 我再说一遍,不要!⚠️ </li></span> | ||
<li><span style="color: Red;">⚠️ | |||
</ul> | </ul> | ||
</p> | </p> | ||
</div> | </div> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">攻击速度修正</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>让我们咏唱和连发都更快!</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">法师 ASPD 🎈</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | |||
{| class="wikitable" style="width:30%; font-size: larger;" | {| class="wikitable" style="width:30%; font-size: larger;" | ||
|+ | |+ ASPD(权重) | ||
|- | |- | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 装备 🔮 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 攻击速度 📈 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 二转起 2️⃣ | ||
|- | |- | ||
| 🖐 | | 🖐 空手 || 151 || +5 | ||
|- | |- | ||
| {{#icon:2142}} | | {{#icon:2142}}盾牌 || -5 || +3 | ||
|- | |- | ||
| {{#icon:510035}} | | {{#icon:510035}}短剑 || -7 || -3 | ||
|- | |- | ||
| {{#icon:8908}} | | {{#icon:8908}}单手杖 || -5 || -2 | ||
|- | |- | ||
| {{#icon:2000}} | | {{#icon:2000}}双手杖 || -11 || -2 | ||
|} | |} | ||
{| class="wikitable sortable" style="width:25%; font-size: larger;" | {| class="wikitable sortable" style="width:25%; font-size: larger;" | ||
|+ | |+ ASPD(Tool Dealer 消耗品) | ||
|- | |- | ||
! style="background-color: #B28A6B;" | ASPD | ! style="background-color: #B28A6B;" | ASPD 药水 🧪 | ||
! style="background-color: #B28A6B;" | | ! style="background-color: #B28A6B;" | 可使用 ❔ | ||
|- | |- | ||
| {{#item:645}} || ✔️ | | {{#item:645}} || ✔️ | ||
| Line 5,268: | Line 5,067: | ||
| {{#item:657}} || ✔️ | | {{#item:657}} || ✔️ | ||
|} | |} | ||
(记住你只能使用其中1种,它们不会叠加。所以使用最高级的那种) | |||
<h2><span id="FAQ_.28frequently_asked_questions.29"></span> | <h2><span id="FAQ_.28frequently_asked_questions.29"></span> | ||
<span class="mw-headline" id="FAQ_(frequently_asked_questions)"> | <span class="mw-headline" id="FAQ_(frequently_asked_questions)"> | ||
<span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">常见问题</span></span></h2> | ||
<p><i> | <p><i>为什么女性 Mage 不叫 Witch?...</i> (・_・;)</p> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <h3 style="font-size: 1.7em; color: #8A6444;">常见问题 🔍</h3> | ||
{| class="wikitable mw-collapsible" style="width: 80%; margin: 0; border-collapse: collapse; border: 2px solid #8A6444; background-color: #FFFFFF; box-shadow: 0 2px 4px rgba(0,0,0,0.1);" | {| class="wikitable mw-collapsible" style="width: 80%; margin: 0; border-collapse: collapse; border: 2px solid #8A6444; background-color: #FFFFFF; box-shadow: 0 2px 4px rgba(0,0,0,0.1);" | ||
! style="background-color: #8A6444; color: #fad67d; padding: 15px; text-align: center; font-size: 1.2em; border-bottom: 3px solid #fad67d;" colspan="2" | Mage | ! style="background-color: #8A6444; color: #fad67d; padding: 15px; text-align: center; font-size: 1.2em; border-bottom: 3px solid #fad67d;" colspan="2" | Mage 职业 - 常见问题 | ||
|- | |- | ||
! style="background-color: #f4e4bc; padding: 10px; width: 70%;" | | ! style="background-color: #f4e4bc; padding: 10px; width: 70%;" | 问题 | ||
! style="background-color: #f4e4bc; padding: 10px; width: 30%;" | | ! style="background-color: #f4e4bc; padding: 10px; width: 30%;" | 回答 | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Mage 职业好玩吗? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">是</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ 玩这个职业会后悔吗? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">不会</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ 在当前版本环境中我们处境好吗? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">是</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ 这个职业在 PvP [Siege] 内容中也表现好吗? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">是</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ 魔法书是必需的吗? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">是</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Mage 能漂浮或飞行吗? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">不能</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Mage 能担任坦克/辅助角色吗? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">可以</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ 玩这个职业需要超过 2 个脑细胞吗? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">是</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ MATK/S.MATK 我应该追求多少? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">是</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ 我应该使用 Release Level 2 吗? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">不</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ 即使到 4 转职业,也有必要点 Comet 吗? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">是</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Mage 适合作为起手或刷怪职业吗? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">不是</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Magic Crasher 好吗? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">不</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ 我能把我的 Mage 装备用在其他魔法职业上吗? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">可以</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ 在 100% VCT 下我可以无视 DEX 吗? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">可以</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ 我能让 Mystical Amplification 瞬发吗? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">不能</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ 没有瞬发我们还能表现不错吗? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">可以</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ 我们能单挑 MvPs 吗? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">可以</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ 100% MDEF 穿透是必需的吗? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">是</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ 193 ASPD 是必需的吗? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">不</span> | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">特别提及</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>谢谢! </i></p> | ||
<p><i> | |||
<div style="border: 2px solid #fad67d; background: #faf6ed; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 50%; margin-left: 0;"> | <div style="border: 2px solid #fad67d; background: #faf6ed; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 50%; margin-left: 0;"> | ||
<p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | <p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | ||
[[File:miyu frieren pat fern.gif|miyu frieren pat fern.gif]] </br> | [[File:miyu frieren pat fern.gif|miyu frieren pat fern.gif]] </br> | ||
<p style="font-size: 1.3em;"> | <p style="font-size: 1.3em;"> | ||
<b><span style="color:Brown;"> | <b><span style="color:Brown;">感谢你阅读我的指南!你现在已经准备好成为一名强大的 mage 了~ 🔮</span></b> | ||
</p> | </p> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | <h3 style="font-size: 1.7em; color: #8A6444;">特别感谢 🎁</h3> | ||
<p style="font-size: 1.2em;"> | <p style="font-size: 1.2em;"> | ||
Schuuuubiiii 💐 </br> | Schuuuubiiii 💐 </br> | ||
| Line 5,364: | Line 5,157: | ||
Rain 💐 </br> | Rain 💐 </br> | ||
Frieren 💐 </br> | Frieren 💐 </br> | ||
以及其余所有支持并关心/尊重我作品的人 💐 </br> | |||
</p> | </p> | ||
</p> | </p> | ||
</div> | </div> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"> | <h2><span class="mw-headline" id="About_Arch_Mage"> | ||
<span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">另见</span></span></h2> | ||
📌 <big><u> | 📌 <big><u>我的个人资料:</u> https://wiki.muhro.eu/User:Miyu<nowiki/>/<br></big> | ||
📁 [[Miyu's Magical Adventures Mage Guide|Miyu 的魔法冒险 Mage 指南]] <span style="color:Green;">✅ 你当前就在这里!~ ♥</span> | |||
📁 [[Miyu's Magical Adventures Mage Guide]] <span style="color:Green;">✅ | |||
📁 [[Miyu's Imperial Guard Devotion and Tank Guide|Miyu 的 Imperial Guard Devotion 与坦克指南]] | |||
📁 [[Miyu's Imperial Guard Devotion and Tank Guide]] | |||
📁 [[Miyu's Spirit Handler Healer and Tank Guide|Miyu 的 Spirit Handler 治疗与坦克指南]] | |||
📁 [[Miyu's Spirit Handler Healer and Tank Guide]] | |||
📁 [[Miyu's Cardinal Mediale and Tank Guide|Miyu 的 Cardinal Mediale 与坦克指南]] | |||
📁 [[Miyu's Cardinal Mediale and Tank Guide]] | |||
Latest revision as of 13:11, 16 October 2026
欢迎来到Miyu的Mage全面指南!
让我们一起学习魔法吧!
안녕하세요! 你好,冒险者们! (ノ◕ヮ◕)ノ*:・゚✧
我是 Miyu ♥,非常激动地欢迎你来到我的 Mage全面指南!✨
- 💫 机制 – 学习精准施法的秘密。
- 🔮 配点 – 为你的 Mage 定制配置,以达到巅峰表现。
- 🔥 玩法 – 掌握策略,智胜敌人。
- ⚔️ 装备 – 用最精良的魔法装备武装自己。
- ✨ 技巧 – 解锁隐藏诀窍,提升你的 Mage 水平!
关于 Arch Mage
Arch Mages 是 Ragnarok Online 中 Wizard 职业的巅峰,作为最高职业阶级。
作为第4转职业,Arch Mages 继承第3转职业 Warlocks。
▶ Arch Mage 职业为 Norman 种族专属。
▶ 传说 Warlocks 超越了自身力量的极限,解锁了真正的潜能。经过多年严苛研究、古老咒语的诵念以及对大量法术的精通,他们获得了深层的法术强化,并达到了终极形态——Climax 之力。他们不再需要法术书,如今可以不受限制地引导魔法,超越了奥术的传统界限。他们的法术共鸣强到足以击穿魔法防御,包括由 Golden Thief Bug Card 等物品提供的防御。凭借这股新获得的力量,Warlocks 达到了对魔法无与伦比的掌控,能够发挥其全部毁灭潜能。
- 关于第4转职业首次发布的更多详情,请访问以下链接:
https://www.divine-pride.net/forum/index.php?/topic/4672-kro-fourth-class-jobs-skills-info-and-related-items-updated-23072023/
关于我
魔法电话铃铃~
我的 Mage 之旅 ☄️
📌你通常可以通过我的游戏内别名找到我:Phrixi Felatine
💬 “我从最早接触 Ragnarok Online 时起,就一直是一名专注的 Mage。我的旅程始于 KRO Korean Ragnarok Online(2005-2014),接着在 NovaRO Nova Ragnarok Online(2014-2022)继续,如今自 2022 年初起,我在 MuHRO 找到了新家。魔法不只是我的游玩风格——它是我的热爱。” - Miyu 2k25
没有人教我如何精通 Mage 职业;我通过反复试错学习,像大家一样在游戏里跌跌撞撞。(失败是不可避免的) 但经过无数次尝试,我获得了宝贵的经验。现在,我在这里与你分享我学到的一切,让你能跳过我所经历的挣扎,直接走向成功!
社交媒体 🌐
我的 Discord: 민정#7897 / miyoung.
我的 Youtube: https://www.Youtube.com/미유/ https://bit.ly/Miyu
我的 Twitch: https://www.twitch.tv/miyuh2o
免责声明
我尊重你,你尊重我~
鸣谢 ⚖️
“一切功劳归其各自所有者。♥ 本指南是用爱与热情,从我的心灵和灵魂中精心打造的。”
本指南旨在帮助任何有需要的人,不会用于盈利或非法传播。
“保留所有权利” ©
▶ 合理使用:
根据 1976 年版权法第 107 条,允许出于批评、评论、新闻报道、学术和研究等目的进行合理使用。合理使用是版权法允许的一种使用方式,否则可能构成侵权。非营利、教育或个人使用会使天平倾向于合理使用。
- 一些表格和信息借用了外部来源,但我已重新设计、改进并制作了它们的独特版本。
- 本指南仍在完善中。这里看到的一切都可能随着未来的游戏更新而改变或调整。
- 本指南基于我在游戏中的个人经验、知识、观点和偏好。
- 这是一份指南,是否全部、部分或完全不遵循,由你决定。
- 本指南将帮助你从 Magician 职业一路进阶到 Arch Mage 职业。
- 只要我继续玩这个游戏,我就会努力让本指南保持最新。
- 本指南可能存在错误或不准确之处。如果你发现任何问题,欢迎联系我,我会非常感激任何指正!
优点与缺点
你应该了解我们的长处和短处。
优点 ✅
- 卓越的 AoE(范围效果)伤害:Arch Mage 以其强大的 AoE 法术而闻名,例如 Crystal Impact 和 Astral Strike,这使他们能够同时对多个敌人造成大量伤害。
- 远程法术:Arch Mage 可以使用 Comet、All Bloom 和 Violent Quake 等法术从远距离攻击敌人,在远程战斗中非常有效。
- 元素多样性:由于可以使用各种元素(Fire、Water、Wind、Earth、Ghost、Undead、Shadow),Arch Mage 能够利用敌人的弱点并适应各种情况。
- 高 DPS(每秒伤害):Arch Mage 是最强的 DPS 职业之一,能够在 PvM(玩家对怪物)和 PvP(玩家对玩家)中造成巨大伤害。
- 群体控制与减益:他们拥有多种群体控制能力(例如 Frost Misty、Quagmire)和强大的减益效果,如 Comet 的魔法中毒,可以削弱敌人并打乱他们的策略。
- 组队副本中受欢迎:由于拥有 AoE 能力和对战场的控制,Arch Mage 在组队副本中通常是引怪、清扫和清理的首选职业。
- 华丽且具有破坏性的法术:Arch Mage 的法术,尤其是 Soul Vulcan Strike + Telekinesis Intense,在视觉上非常震撼且极具破坏力,使他们成为最令人兴奋的职业之一。
- 魔法免疫无视(后期):在后期阶段,Arch Mage 可以使用特定能力来无视魔法免疫(Deadly Projection),使他们成为对抗通常抵抗魔法的敌人的强大力量。
- 魔法不会 miss:法师的魔法通常不会 miss,因此对高 flee 或拥有 Guard 或 Parry 等防御技能的敌人非常有效。
缺点 🅾️
- 低 HP 上限:Arch Mage 是所有职业中 HP 上限最低的职业之一,容易遭受致命的 1hitko 攻击,需要小心走位。
- 依赖 MDEF 穿透:他们的伤害严重依赖 MDEF(魔法防御)穿透,因此面对高 MDEF 的敌人时,如果没有合适的装备或技能来穿透,就会很吃力。
- 技能点有限:由于技能点有限,Arch Mage 通常被迫只专精少数关键技能,很难在不同流派中多样化发展。
- 容易受到反射伤害:反射伤害是 Arch Mage 最大的威胁之一,尤其是来自使用 Golden Thief Bug Card 或 Reflect Magic 或 Max Pain 的敌人。这在 PvP 和 PvM 中都可能是致命的。
- 高度依赖装备:法师需要大量装备投入才能优化表现,包括提供可变咏唱时间和固定咏唱时间、技能后延迟以及 MDEF 穿透的装备。
- 元素限制:他们一些最强大的技能与特定元素绑定(例如 Soul Vulcan Strike、Mystery Illusion),这意味着面对具有那些元素抗性或免疫的敌人时,效果可能较差。
- 没有移动增益:与其他职业不同,Arch Mage 缺乏提高移动速度的技能,这使得他们相比其他职业更慢、机动性更差。
- 容易受到 SP 吸取:Arch Mage 高度依赖 SP 来施放法术,因此容易受到 SP Drain 效果和限制技能使用的减益影响。
- 装备昂贵:Arch Mage 需要为不同流派准备不同的装备套装,这让它成为一个完全优化和维护都很昂贵的职业。
属性与特质
你知道吗,Dex 属性也会提供攻击速度和 Matk?
| [ 属性 ] | ||
|---|---|---|
| STR | 1-16+ | 该属性主要用于提升负重上限。(Mages 默认无法携带重物。) |
| AGI | 90-130 | 攻击速度(AtkSpd/ASPD)能帮助你更快地施放法术并连续不断地释放技能。(它还能减少动作延迟。) |
| VIT | 90-130 | 体质(VIT)能增强生存能力,但你可以将部分 VIT 换成敏捷(AGI)或幸运(LUK)。(如果使用 Fallen Warrior Manteau 和 Vicious Mind Aura,请尽量达到至少 120。) |
| INT | 90-130 | 智力(INT)可提升 Matk,并且是你主要的伤害与 SP 恢复来源。(若使用 Temporal INT Boots,建议至少 120 INT。) |
| DEX | 0-120+ | 灵巧(DEX)也能提升 Matk。投入 DEX 有助于通过属性点实现无念。(如果依赖装备来减少可变咏唱时间(VCT),你可以完全不加 DEX。使用 Temporal DEX Boots 时,请尽量达到至少 120 DEX。) |
| LUK | 1-100+ | 幸运(LUK)属于情境属性,只有在有多余点数用于额外抗性和 Matk 时才有用。 |
| [ 四转特性属性 ] | ||
|---|---|---|
| POW | 0 | 法师既不造成物理伤害,也不依赖物理伤害成长,因此该属性没有任何收益。 |
| STA | 30+ | 尽管法师天生并不肉,但该属性对混合流派有用,可减少受到的物理伤害。 |
| WIS | 30+ | 同样,虽然法师天生缺乏坦度,但该属性可帮助混合流派减少受到的魔法伤害。 |
| SPL | 110 | 这是主要核心属性,每 3 点可提供最高的伤害提升。(例如,110 SPL 提供 34 S.MATK。) |
| CON | 110 | 这是次要核心属性,每 5 点提升一次伤害。(例如,110 CON 提供 20 S.MATK。) |
| CRT | 0 | 法师技能和魔法通常不会暴击,因此该属性没有任何收益。 |
属性 📀
★ 力量 (STR) [可选]
▷ 该属性主要增加你的负重上限(除了 Gym Passes 之外)。它还能增加在 PvP/WoE 中的 Masquerade 抗性。如果你有额外的点数可分配,STR 在 10-40 之间就足够了。
★ 敏捷 (AGI) [必选]
▷ 敏捷减少 ASPD 延迟,每点提供 +1 Flee,并增加 ASPD。每 5 点 AGI 还会提供 1 点 SoftDEF。AGI 提升你的攻击速度,从而显著增强技能连发。对于大多数配装,建议以 [90+ AGI 或更高] 为目标,并且我建议至少达到 175+ ASPD 以消除延迟。
它还能缩短在 PvP/WoE 中 Masquerade 的持续时间。
★ 体质 (VIT) [必选]
▷ 体质每点增加 +1% 最大 HP,并提升药水效果。法师职业的 HP 系数在所有职业中最低(虽然不如 Super Novices 低),在 PvE 和 PvP 场景中都相当脆弱。为了提高生存能力,建议投入 [总计 70-90+ 的 VIT]。
VIT 还能在 PvP/WoE 中提供对 Crystallization、Freezing 和 Mandragora Howling 的保护。
★ 智力 (INT) [必选]
▷ 智力每点直接增加 +1.5 MATK,并且是你的主要 SP 回复来源。它还能减少咏唱时间。INT 是你最大化伤害输出的核心属性,建议达到 [120+ INT],如果追求通过属性实现瞬发,则建议 130。
此外,INT 有助于减少 Sleep、Deep Sleep 和 Oblivion Curse 等减益状态的持续时间。
★ 灵巧 (DEX) [可选]
▷ 灵巧有助于减少咏唱时间,少量提升 ASPD,并且每点增加 1/5 MATK。为了效率,最好将 DEX 保持在 5 的倍数。建议最低 [90-100+ DEX],最高 120-130 DEX,如果使用 VCT% 装备实现瞬发,则可以为 0 DEX。
DEX 还有助于减少 Freezing 效果的持续时间。
★ 幸运 (LUK) [可选]
▷ 每 3 点 LUK 提供 +1 MATK,使其成为游戏后期增加 MATK 的有价值选择。将 INT 从 120 提升到 130 需要 340 点属性点并提供 +15 MATK,而将 LUK 从 1 提升到 30 只需要 86 点属性点就能获得 +10 MATK 提升。Glass Cannon 和注重伤害的配装通常会投入 30 或 60 LUK,具体取决于个人偏好。
特性 💿
★ Power (POW) [无用]
▷ 如前所述,该属性对法师没有实际好处,因此最好避免投入。
每点增加 5 点状态物理攻击。
每 3 点增加 1 点 P.ATK。
★ Stamina (STA) [可选]
▷ 该特性属性提升物理抗性 (RES)。虽然不太推荐,但对混合配装可能有用。
每点增加 1 点 RES。
每 3 点增加 5 点 RES。
★ Wisdom (WIS) [可选]
▷ 该特性属性增加魔法抗性 (MRES)。与 Stamina 类似,不太推荐,但对混合配装可能有用。
每点增加 1 点 MRES。
每 3 点增加 5 点 MRES。
★ Spell (SPL) [必选]
▷ 这是你的主要特性属性,直接增加你的状态魔法攻击和 Spell Magic Attack (S.MATK)。
每点增加 5 点状态魔法攻击。
每 3 点增加 1 点 S.MATK。
★ Concentration (CON) [必选]
▷ 这次要特性属性增加命中 (HIT)、闪避 (FLEE)、物理攻击 (P.ATK) 和 Spell Magic Attack (S.MATK)。
每 5 点增加 1 点 S.MATK。
★ Creative (CRT) [无用]
▷ 与 Power 一样,该属性对法师没有显著好处,因此最好避免。
每点增加 1 点 H.PLUS。
每 3 点增加 1 点 C.RATE。
说明 📁
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[ 关于四转职业特性属性 ]
★ 玩家可以分配的6项主要特性属性如下: (POW, STA, WIS, SPL, CON 和 CRT) ★ 这些主要特性属性每一项都能提供各种副特性属性: (P.ATK, S.MATK, RES, MRES, H.PLUS 和 C.RATE) ★ 从200级及以后,升级将获得特性属性,而非普通主属性。
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[ 关于四转职业副特性属性 ]
▶ 物理攻击力 (P.ATK)
▶ 魔法攻击 (S.MATK)
▶ 物理抗性 (RES)
▶ 魔法抗性 (MRES)
▶ 治疗加成 (H.PLUS)
▶ 暴击伤害 (C.RATE)
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- 全新素质系统!
▶ 当你达到四转职业等级时,不再获得现有 (STR , AGI , VIT , INT , DEX , LUK ) 的素质点。取而代之的是获得新的特性素质点,这六项新特性素质属性为 (POW, STA, WIS, SPL, CON 和 CRT)。
▶ 特性素质点并不会随着等级提升而逐渐增加额外点数。每升一级获得固定点数,并且在特定等级节点会给予奖励点数。
▶ 每个新特性素质的加点消耗固定为1点,与现有素质不同。Gravity 让加点可以更直观地查看。
力量 (POW)
物理、近战和远程伤害输出者的主要特性。
⇒ 增加物理攻击 (P.ATK) 和素质攻击 (ATK)。
⇒ 物理攻击是一种最终 % 提升,使武器攻击和素质攻击提高该数值。
⇒ 例:10 P.ATK 表示额外获得10%武器攻击(200 -> 220)和10%素质攻击(300 -> 330)。
耐力 (STA)
希望提高物理伤害生存能力的玩家的主要特性。
⇒ 增加抗性 (RES)。
⇒ 抗性像 Steel Body 一样,以百分比数值作用于你将受到的伤害,但优先于其他所有计算。
⇒ 抗性硬上限为50点,超过该值以上的部分计为0。
⇒ 例:受到2000伤害且拥有25 RES时,初始受到的伤害将变为1500(2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500),
然后照常计算 Hard DEF 和 Soft DEF。
智慧 (WIS)
希望提高魔法伤害生存能力的玩家的主要特性。
⇒ 智慧像 Steel Body 一样,以百分比数值作用于你将受到的伤害,但优先于其他所有计算。
⇒ 智慧硬上限为50点,超过该值以上的部分计为0。
⇒ 例:受到2000伤害且拥有25 WIS时,初始受到的伤害将变为1500(2000 * (100% - 25%) = 2000 * 75% = 2000 * 0.75 = 1500),然后照常计算 Hard MDEF 和 Soft MDEF。
Spell (SPL)
魔法伤害输出者的主要特性。
⇒ 增加 Spell Magic Attack (S.MATK) 和 Magical Attack (MATK)。
⇒ Spell Magic Attack 是一种最终 % 提升,会按该数值提升你的 MATK 总量。
⇒ 例如:10 S.ATK 意味着额外 10% 的 MATK(2000 -> 2200)。
Concentration (CON)
对于需要 HIT 来造成伤害的玩家来说,这是次要特性。
对于有多余点数可分配、想额外提升一点伤害的玩家也很有用。
⇒ CON 增加 HIT、FLEE、P.ATK 和 S.MATK。
⇒ 如果你的技能依赖 HIT 来造成伤害,或者你想多一点 FLEE 来闪避一些物理伤害,它非常有用。
⇒ 多亏了它,很容易把这两项堆到离谱的数值。
Creative (CRT)
拥有造成暴击伤害的技能或玩治疗流派的玩家的主要特性。
⇒ CRT 增加 Critical Rate (C.RATE) 和 Heal Plus (H.PLUS)。
C.RATE
⇒ C.RATE 会提升物理攻击(远程或近战)因暴击而获得的 40% 额外伤害,即基础加成。
⇒ 如果你的非暴击伤害为 1000,那么暴击时会造成 1400 伤害(1000 + 40% = 1000 * 1.4 = 1400)。
⇒ 如果你有 10 C.RATE,则会改为造成 1500 伤害。40% 变成 50% 加成(40% + 来自 10 C.RATE 的 10%)。
⇒ 这不会与 Critical Damage 修饰符叠加,后者仍然在另一个修饰符栏位中生效,也就是说它们会与此乘算。
H.PLUS
⇒ H.PLUS 会在考虑所有其他修正之后,提升治疗技能的治疗量。
⇒ 如果你使用治疗技能治疗 20000 HP,当你增加 20 H.PLUS 时,则会改为治疗 24000 HP。
属性分配 📋
💡[第1张图]:这套第1种配点主要侧重于伤害或 Matk 堆叠,同时拥有足够可观的 Vit/Agi/Luk。(为了伤害将 SPL/CON 加满,并平衡 STA 和 WIS 用于防御)
💡[第2张图]:这套第2种配点主要侧重于 HP 堆叠/坦克和 ASPD 堆叠,同时拥有足够可观的 Int/Luk。(为了伤害将 SPL/CON 加满,并平衡 STA 和 WIS 用于防御)
💡[第3张图]:这套第3种配点主要侧重于 ASPD/技能连发,同时仍拥有足够可观的 Agi/Vit/Int。(为了伤害将 SPL/CON 加满,并平衡 STA 和 WIS 用于防御)
💡[第4张图]:这会是适用于任何配点的首选特性配点。
Activity Point (AP)
如果你死亡,你储存的 AP 将会丢失。哼!
Activity Point 📈
▶ Activity Point (AP) 是一种专属于四转技能的新资源机制。 它会在你的 HUD 中显示,并作为第三种资源池出现在你的 SP 条下方。 默认情况下,未填满的 AP 池会以透明的黑色阴影显示,而填满的 AP 池条会显示为米色。
💡[Ragnarok 与 Tekken 的相似之处]:RO 中 AP 最简单的解释就是著名游戏 Tekken 里的 Super 槽!(你积攒并填满该槽后即可施放你的终极技能)
▶ Ragnarok 版的超级/特殊招式。 每个四转职业都有积攒 AP 的技能(例如每次施放特定技能获得少量 AP),以及消耗 AP 的特殊技能,每次施放消耗大约 150~200 AP。
思路是使用积攒 AP 的技能,一旦你累积了足够的 AP,就用它来施放一个强大特殊技能。这些技能中有很多极其强大,但有些尤其独特,比如 Archmage 能够改变其技能功能的能力,例如 Climax。
- 通常有两个 超级 / 特殊 技能会消耗你的大部分 AP。
- 无论职业如何,你能持有的最大 AP 量为 200 AP。
- 每个四转职业都有生成或给予 AP 的技能。(你可以查看技能描述)关键词 ▷ AP Recovery
▶ 示例:Arch Mage 的 Frozen Slash 技能每次施放给予 2 AP(低冷却时间)。
▶ 示例:Arch Mage 的 Climax 技能每次施放消耗 125 AP(高冷却时间)。
AP 获取与损失 🧺
- 死亡会将你的 AP 重置为 0%。与 HP 或 SP 不同,AP 不会被动恢复,但可以从 Healer NPC 处恢复。
- 还有其他职业可以用来给予 AP 的两个技能,例如:EM 的
Increasing Activity和 SH 的
Kisul Rampage
AP 技能 🔮
▶ ArchMage 所有与 AP 相关的技能及其 AP 恢复/消耗量一览:
Mystery Illusion= 恢复 5 AP
Crimson Arrow= 恢复 2 AP
Frozen Slash= 恢复 2 AP
Storm Cannon= 恢复 2 AP
Rock Down= 恢复 2 AP
Climax= 消耗 125 AP
Astral Strike= 消耗 25 AP
Energy Conversion= 消耗 22/19/16/13/10 AP
咏唱时间 / 可变咏唱时间 / 固定咏唱时间 / 咏唱延迟
“我最爱 DEX 和 INT 了,它们能让我咏唱得更快!” (◕‿◕)
咏唱时间 ⌚️
咏唱时间是指施放一个技能所需的持续时间。在规划配点方案时必须重点考虑这一点,对 Mage 类职业尤其如此,因为它会影响属性加点、技能选择和装备选择。
在 Renewal 中,咏唱时间分为两部分:
- 可变咏唱时间(VCT)
- 固定咏唱时间(FCT)
技能通常同时包含这两部分,不过有些技能可能只有其中一种。
计量单位:
衡量咏唱时间的标准单位是秒。
- 如果某个技能没有基础咏唱时间,或者各种修正让它降到 0 或更低,那么整个咏唱阶段会被完全跳过,也不会出现咏唱条。
- 咏唱期间角色无法移动、攻击或使用其他技能,但仍可以使用消耗品。如果角色在咏唱期间受到伤害,技能会被打断,除非满足特殊条件(例如使用了
Phen Card (4077)Phen ,或者正被 Crusader 施加
Sacrifice)。
咏唱条 ⏰
咏唱条(也称“Cast Bar”或 CB)以进度条的形式显示在角色头顶。它最初是一条空的黑条,随着咏唱进行逐渐被绿色填满。当进度条填满时,咏唱就完成了。有些技能即使有咏唱时间也可能不显示咏唱条(例如
Sight 或
Quagmire)。
可变咏唱时间 ⌛️
可变咏唱时间是最灵活的一种咏唱时间,可以通过多种方式降低。计算 VCT 的通用公式为:
最终 VCT = 技能 VCT × (1 − 属性减免) × (1 − [通用百分比 VCT 减免之和]) × (1 − [基于技能的 VCT 减免之和]) 秒
其中属性减免的计算方式为:
属性减免 = 1 − √([DEX × 2 + INT] ÷ 530)
要想通过属性有效降低可变咏唱时间,你需要让 DEX 与 INT 满足 DEX × 2 + INT = 530。
此外,也可以借助带有特定 VCT 减免效果的装备、道具或宠物来降低可变咏唱时间。这些减免效果可以叠加,最高可达 100%,从而实现瞬间咏唱(等同于 530 点属性)。
示例:
如果一名玩家拥有 160 INT 和 160 DEX,并穿戴可降低 90% VCT 的装备,那么计算如下:
- 属性减免 = 1 - √([160 × 2 + 160] ÷ 530) ≈ 0.048
- 最终 VCT = 10s × 0.048 × (1 - 0.90) = 0.048s
你可以使用 @Battlestats 或 @BS 指令查看该减免,它会显示来自属性、技能和装备的 VCT 总减免详情。
你也可以在 ALT+Q(右下角)的装备属性中查看
- 重要提示:
- 你可以仅靠属性,或仅靠百分比减免来达到 0 VCT,但由于公式的运作方式,把两种方法结合起来则无法做到。
- 有些效果,例如
Fairy's SoulFairy Soul,可以与 VCT 减免叠加,而另一些,例如
Suffragium 和
Poem of Bragi,则不能。 (原因是它们属于基于技能的 VCT 减免类别,与通用 VCT 减免是相乘关系)
最终建议:
为了高效降低 VCT,建议平衡 DEX 与 INT,以尽量减少技能点消耗,并尽可能高效地达到 0 VCT。
固定咏唱时间 ⌛️
▶ 与 VCT 相比,固定咏唱时间考虑起来更为复杂,它完全不受素质影响。FCT 的公式如下:
最终 FCT = ( 技能 FCT - [ 固定 FCT 修正总和 ] ) × ( 1 - [ 百分比 FCT 减少最大值 ] + [ 百分比 FCT 增加最大值 ] )
▶ 固定咏唱时间只能通过技能增益、消耗品和装备来减少。
基于百分比的减少在这里不叠加,只应用最强的一个。
无论来源如何,基于百分比的减少效果都不叠加。如果玩家受到多个 FCT 百分比减少效果影响,只有最高数值会生效。
📌 最高的百分比会覆盖并导致较低的效果无效。
- 示例 (1): 将
Radius 升到 3 级会使你的固定咏唱时间减少 20%(Warlock 技能),但你的 Archbishop 朋友对你施放
Sacrament,使你的固定咏唱时间减少 50%。由于只应用最强的一个,你的固定咏唱时间只会减少 50%,并覆盖
Radius 的 20%。
- 然而,固定(数值)减少会与百分比减少叠加,并且自身也可以叠加。这使得将固定咏唱时间减少到零成为可能。
- 示例 (2): 玩家装备了一件插有
[MVP] Fenrir Card (4556) 的头饰,然后被施放了
Sacrament。由于 Sacrament 的 50% 加成小于 Fenrir 的 70%,Sacrament 不会生效,玩家的 FCT 减少仍为 70%。 - 示例 (3): 玩家装备了两个
Buwaya Agimat Tattoo (2907)。他们的 FCT 会减少 7%,而不是 14%,因为它不叠加(但他们会如预期获得 MATK +14%)。 - 示例 (4): 玩家装备了一个
Buwaya Agimat Tattoo (2907),并受到
Sacrament 的效果影响。由于 Sacrament 的 50% 减少加成比 Buwaya 的 7% 更大,玩家的 FCT 减少 50%。
▶ 然而,固定数值减少如下:
Temporal DEX Boots [1] (22008)(0.5 秒 FCT 减少)和
Archmage's Courtesy [1] (400054)(0.2 秒 FCT 减少) = 0.7 秒 FCT 减少
Automatic Leg Type B [1] (470023)(0.8 秒 FCT 减少)和
Brilliant Light Sapphire Ring [1] (490064) +
Brilliant Light Sapphire Necklace [1] (490065)(0.2 秒 FCT 减少) = 1.0 秒 FCT 减少
Magic Essence Lv5 (29075)(0.5 秒 FCT 减少)和
Cast Stone (Garment) (25067)(0.5 秒 FCT 减少) = 1.0 秒 FCT 减少
Illusion Morpheus's Hood [1] (19428)(0.5 秒 FCT 减少)和
Illusion Thorny Staff of Darkness [2] (550030)(总精炼/精炼总和为 22 或更高) = 0.5 秒 FCT 减少
Vesper Headgear [1] (400111)(0.5 秒 FCT 减少)和
Moan of Corruption [1] (470204)(1.0 秒 FCT 减少) = 1.5 秒 FCT 减少
会叠加 其他固定数值减少效果。叠加固定数值减少是消除技能固定咏唱时间的唯一可能方法,因为不存在能提供 100% FCT 减少的单一来源。唯一的例外是 Oboro / Kagerou 职业,他们拥有技能
16th Night,可以完全消除固定咏唱时间。
Soul Expansion:此技能没有任何 FCT(你可以舍弃 FCT 装备,换上伤害装备来让此流派造成更高伤害)。
Energy Coat:此技能只有 FCT,并且是 Warlock 技能中 FCT 需求最高的(足足 5.0 秒的 FCT)。
Mystical Amplification:此技能现在具有无法减少的固定咏唱时间(无论如何都无法瞬间施放)。
技能延迟 ⏳
技能延迟是指使用技能后的一段时间,在此期间你不能使用相同或其他技能。该机制在 Pre-Renewal 中相对不为人知,但在 Renewal 中变得更加重要。技能延迟现在分为两种不同类型:
- 技能延迟:阻止所有技能施放。有些技能,例如
Storm Gust,有更长的技能延迟,而其他技能,例如
Cold Bolt,则较短。技能延迟可以通过特定装备减少,例如
Expert Ring [1] (2703)、
[MVP] Kiel Card (4403),或通过 Bard 的
Poem of Bragi 技能。 - 冷却时间:阻止特定技能在冷却时间结束前再次使用。
延迟类型
- 施法后延迟:施放技能后,所有技能暂时无法使用的一段时间。
- 技能自身延迟:技能自身特有的延迟,阻止其立即再次使用。
- 动画延迟:影响连续使用技能能力的视觉动画时间。
连续施放技能的能力受这些因素中最高的那个限制。例如:
- 如果一个没有 Skill Delay 的技能其 After Cast Delay 被降低到小于其 Animation Delay 的数值,那么提高 ASPD(攻击速度)或使用 Animation Delay Cancel 可以让你更频繁地再次使用该技能。
- 当达成 Instant Cast(265 DEX 或 100% 咏唱时间缩短)时,有些技能会完全失去其 Animation Delay。例子包括
Storm Gust 和
Meteor Storm。 - 然而,像
Jupitel Thunder 这样的技能在用 264 DEX 而不是 265 施放时反而更有效,因为动画时机更好。来自 Warlock 技能树的
Chain Lightning 也有相同表现。
重要技能及其充分利用技能连发所需的 After-Cast Delay (ACD) 列表
⚠️ 不在此列表中的技能要么冷却时间更长,要么完全不被(使用)。
🧮 这些给出的百分比也取决于你的 ASPD(如果你的 ASPD 不在 193 范围内,结果可能会不同)。
▶ Magician
Napalm Beat (72% ACD) ➡️ 7.14 次/秒
Soul Strike (90% ACD) ➡️ 7.14 次/秒
Cold Bolt (90% ACD) ➡️ 7.14 次/秒
Frost Diver (72% ACD) ➡️ 7.14 次/秒
Fire Ball (80% ACD) ➡️ 7.14 次/秒
Fire Bolt (90% ACD) ➡️ 7.14 次/秒
Lightning Bolt (90% ACD) ➡️ 7.14 次/秒
Thunderstorm (93% ACD) ➡️ 7.14 次/秒
▶ Wizard/High Wizard
Sightrasher (93% ACD) ➡️ 7.14 次/秒
Fire Pillar (86% ACD) ➡️ 7.14 次/秒
Jupitel Thunder (0% ACD) ➡️ 7.14 次/秒
Frost Nova (30% ACD) ➡️ 7.14 次/秒
Earth Spike (90% ACD) ➡️ 7.14 次/秒
Heaven's Drive (0% ACD) ➡️ 1.00 次/秒
Quagmire (86% ACD) ➡️ 7.14 次/秒
▶ Warlock
Marsh of Abyss (0% ACD) ➡️ 0.22 次/秒
Sienna Execrate (93% ACD) ➡️ 7.14 次/秒
Soul Expansion (72% ACD) ➡️ 7.14 次/秒
Chain Lightning (96% ACD) ➡️ 7.14 次/秒
Earth Strain (0% ACD) ➡️ 0.14 次/秒
Crimson Rock (72% ACD) 使用
Spell Book(Crimson Rock) (100071) ➡️ 7.14 次/秒
Jack Frost (86% ACD) 使用
Spell Book(Jack Frost) (100069) ➡️ 7.14 次/秒
Comet (91% ACD) 使用
Spell Book(Comet) (100073) ➡️ 7.14 次/秒
▶ Arch Mage
Crimson Arrow (40% ACD) ➡️ 3.33 次/秒
Frozen Slash (10% ACD) ➡️ 2.22 次/秒
Storm Cannon (40% ACD) ➡️ 3.33 次/秒
Rock Down (40% ACD) ➡️ 3.33 次/秒
Soul Vulcan Strike (0% ACD) 如果使用
Time Gap Arch Staff [2] (640054) ➡️ 3.33 次/秒
阅读魔法书 / 精神槽 / 释放
我喜欢读小说!*咳咳* 我是说魔法书!
Reading Spell Book 📚
- 这个技能可以让你立即施放之前通过
Reading Spellbook 储存的法术,例如
Spell Book(Comet) (100073),之后可以使用
Release 技能将其释放。 - 总共有 17 本(Old Spell Books)和 9 本(New Spell Books);其余的魔法书已停止使用,不再可用。
- 一旦法术被封印,或在阅读魔法书后,对应的 SP 消耗会立即生效。
- 通过这种方法施放的技能可以被
Mystical Amplification 强化,因为
Release 技能不再像过去那样消耗该效果。 - 如果你尝试阅读一本你尚未学习的技能对应的 Spell Book,阅读会失败,施法者将陷入 Sleep。(请确保你已先给那些技能分配了技能点!)
旧机制:❌
要储存法术,你的背包中必须持有对应的法术书。会出现一个 Spell Storing 标签页,让你选择想要储存的法术。左键点击后,每本法术书都有“mind slot”消耗——法术越强,占用的槽位越多。
新机制:✔️
随着新更新以及新法术书的加入,要储存法术,你只需阅读并消耗法术书即可。不再有 Spell Storing 标签页,使整个过程更快、更方便。现在一旦阅读法术书就会自动储存法术,不再需要以前的手动流程。
Mind Slots 🌌
- Mind Slots 是一种有限资源,决定你在任意时刻能记忆多少法术。可用槽位数量受你的 Base Level、INT 以及已学会的
Freezing Spell 等级影响。这决定你能储存多少法术。 - 请注意,该机制是隐性的,没有可见指示器显示你已记忆多少法术或还有多少可用槽位。
📌 不过,多亏 Muh(MuhRO 专属),你可以直观地查看自己能储存多少法术。
你可以在游戏内使用 (@spellbook) 命令查看。
______________________________________________________________
- 你能储存的法术数量由以下公式决定:
旧公式:❌
槽位 = (4 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)
新公式:✔️
在更新后的系统中,每级技能的 mind slot 消耗从 4 增加到 8。然而,你能记忆的法术数量上限为 7。
槽位 = (8 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)
释放 🌠
▶ 通过各自技能(Fire、Water、Lightning、Stone)召唤出的元素球,对单个目标造成一次或多次 MATK|魔法伤害。此技能也可以通过 Reading Spell Book 随机快速释放 一个 已封印的法术。
▶ 对于像 Storm Gust 和 Comet 这类被释放的地面法术,目标位置将成为效果范围的中心。Earth Strain 例外,目标位置只表示法术将要行进的方向。
Release [Level 1]✔️
Release [Level 2]❌
务必检查你的 Release 等级,因为每个等级的功能不同。
[ 旧法术书 ] >>>>>>>> [ 新法术书 ]
▶ 这些法师法术书有新的版本,但较低级的版本因效率低下且效果不佳而被停用
❌ = 已停用 ✔️ = 有更新版本
♣ 初级魔法书
- ⬤
Fire Bolt (7 个心智槽位) >>> (新) >>>>
Old Spell Book (Fire Bolt) (6189)❌ - ⬤
Cold Bolt (7 个心智槽位) >>> (新) >>>>
Old Spell Book (Cold Bolt) (6190)❌ - ⬤
Lightning Bolt (7 个心智槽位) >>> (新) >>>>
Old Spell Book (Lightning Bolt) (6191)❌
♦ 中级魔法书
- ⬤
Earth Spike (8 个心智槽位) >>> (新) >>>>
Old Spell Book (Earth Spike) (6201)❌ - ⬤
Thunderstorm (9 个心智槽位) >>> (新) >>>>
Old Spell Book (Thunderstorm) (6197)❌ - ⬤
Jupitel Thunder (9 个心智槽位) >>> (新) >>>>
Old Spell Book (Jupitel Thunder) (6198)❌ - ⬤
Water Ball (9 个心智槽位) >>> (新) >>>>
Old Spell Book (Water Ball) (6199)❌ - ⬤
Heaven's Drive Heaven's Drive (9 个心智槽位) >>> (新) >>>>
Spell Book (Heaven's Drive) (6200)❌ - ⬤
Storm Gust (10 个心智槽位) >>> (新) >>>>
Spell Book(Storm Gust) (100065)✔️ - ⬤
Lord of Vermilion (10 个心智槽位) >>> (新) >>>>
Spell Book (Lord of Vermillion) (100066)✔️ - ⬤
Meteor Storm (10 个心智槽位) >>> (新) >>>>
Spell Book(Meteor Storm) (100067)✔️
♠ 高级魔法书
- ⬤
Drain Life (8 个心智槽位) >>> (新) >>>>
Spell Book(Drain Life) (100068)✔️ - ⬤
Earth Strain (12 个心智槽位) >>> (新) >>>>
Spell Book(Earth Strain) (100070)✔️ - ⬤
Crimson Rock (12 个心智槽位) >>> (新) >>>>
Spell Book(Crimson Rock) (100071)✔️ - ⬤
Chain Lightning (12 个心智槽位) >>> (新) >>>>
Spell Book(Chain Lightning) (100072)✔️
♥ 终极魔法书
- ⬤
Comet (22 个心智槽位) >>> (新) >>>>
Spell Book(Comet) (100073)✔️ - ⬤
Tetra Vortex (22 个心智槽位) >>> (新) >>>>
Spell Book(Tetra Vortex) (100074)✔️
购买魔法书 📖
- 你可以在 [Office] 的 Magician Dealer NPC (main_office 63, 59) 处购买魔法书。
- 每本魔法书都有价格,价格取决于该魔法书的等级/层级。
软 Mdef / 硬 Mdef / Mres / 魔法穿透
你知道吗,闪避对法师毫无用处?
魔法防御 🔰
- 计算魔法伤害时计入的总魔法防御,通常整体或部分基于 MATK。不过也有例外。
- 要得出最终伤害,先计算 Hard MDEF,再计算 Soft MDEF。
软魔法防御 🔰
- 软魔法防御,也称为“INT”魔法防御,会直接减少受到的魔法伤害。
SoftMDEF = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4 TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)]
- BonusA 是加算加成之和。
- BonusB 是乘算加成之和。
- 魔物使用不同的 SoftMDEF 公式。
SoftMDEF = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
硬魔法防御 🔰
- 硬魔法防御,也称为“护甲”或“装备”魔法防御,以乘算方式减少受到的魔法伤害。
- 硬魔法防御的基础值为 0,可通过装备、部分技能和道具提高。
- 经过 Hard MDEF 后的伤害 =
Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]
⚠️ 这意味着随着 Hard MDEF 增加,减少的魔法伤害百分比也会提高,但收益会递减。例如:
🔮 20 Hard MDEF 约提供 15% 伤害减免。
🔮 40 Hard MDEF 约提供 25% 伤害减免。
🔮 125 Hard MDEF 约提供 50% 伤害减免。
(在状态窗口中显示为 A + B,其中 A 代表 Soft Mdef,B 代表 Hard Mdef。)
- 魔法防御(MDEF)系统在 Renewal Update 中进行了重做。HardDEF/MDEF 不再局限于 1-100 点系统, 其中 100 为完全免疫。取而代之的是,HardMDEF 的效果现在会随着数值提高 呈指数级递减(即数值越高, 每一点增加的效果越少);
- SoftDEF/MDEF 主要分别基于 VIT 和 INT, 与 Pre-Renewal 相比没有太大变化。它们以减少伤害的方式 进行减法计算,在应用 HardDEF/MDEF 减免之后, 从最终伤害中扣除固定数值。
(同时引入 4th job trait/status,在下方状态窗口中显示为 C,即 Mres
魔法抗性 🔰(MRES)
- 魔法抗性(MRES)是一种防御属性,会以乘法方式减少受到的魔法伤害。
- MRES 主要通过装备、增益、技能和某些消耗品来提升。
- 公式: 最终伤害减免计算如下:
MRES 后伤害 = 伤害 × [(2000 + MRES) ÷ (2000 + MRES × 5) - 与 Hard MDEF 类似,MRES 会随着数值提高提供可观的减伤,但在更高数值时,由于收益递减,其效果会逐渐降低。 效果量为 50%
MRES 穿透 🎯
- MRES 穿透是一项攻击属性,会降低目标的魔法抗性(MRES),从而打出更高的魔法伤害。
- 该属性对魔法职业(例如 Arch Mage)至关重要,可对高 MRES 目标(如 Boss 或装备精良的玩家)造成稳定伤害。
- 公式: 穿透后的有效 MRES 计算如下:
有效 MRES = Max(0, 目标的 MRES - MRES 穿透) - MRES 穿透可以通过装备效果、附魔和某些技能获得。 穿透量上限为 50%,并且 Magic Resist Penetration 效果不能超过此上限。
示例(1):Cardinal 的技能
Argutus Vita 提供 25% 穿透。
Max Level: 5
Requirement: Mediale Votum 3, Reparatio 3
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Description: Grants the ability to ignore magical resistance (MRES) to a single party member or the caster.
[Lv 1]: Ignore Mres: 5%, Duration: 120 seconds
[Lv 2]: Ignore Mres: 10%, Duration: 150 seconds
[Lv 3]: Ignore Mres: 15%, Duration: 180 seconds
[Lv 4]: Ignore Mres: 20%, Duration: 210 seconds
[Lv 5]: Ignore Mres: 25%, Duration: 240 seconds
| Lv | SP Cost | Fixed Cast | Variable Cast | After Cast Delay | Duration | Range |
|---|---|---|---|---|---|---|
| 1 | 30 | 1.5s | 2s | 1s | 120s | 9 cells |
| 2 | 45 | 1.5s | 2s | 1s | 150s | 9 cells |
| 3 | 60 | 1.5s | 2s | 1s | 180s | 9 cells |
| 4 | 75 | 1.5s | 2s | 1s | 210s | 9 cells |
| 5 | 90 | 1.5s | 2s | 1s | 240s | 9 cells |
示例(2):像
Master Shadow Armor (24800) 这样的 Master Shadow 装备,在完整穿戴整套时也提供 20% 穿透。
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
When equipped with Master Shadow Shield:
All Traits +2
_______________________
When equipped with Master Shadow Shield and Master Shadow Shoes:
P.ATK +1, S.MATK +1
Total Refine Level of entire set is at least +27:
Ignores physical and magical defense of every race, except Players, by 50%.
_______________________
When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant:
Ignores physical and magical resistance of every race, except Players, by 20%.
_______________________
Class Restrictions:
4th and High Expanded Classes
_______________________
From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)
_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
Required Level: 200
MDEF 穿透 🎯
MDEF(魔法防御)是 Ragnarok Online 中魔法职业的一大障碍,因为它会减少魔法攻击造成的伤害。多年来,魔法职业一直很挣扎,因为 MDEF 使得对高防御敌人造成高伤害变得困难。然而,最近的更新引入了各种装备和能力,可以帮助绕过或降低 MDEF,让魔法职业能造成更多伤害。搭配正确的配置,你可以达成最高 100% 的 MDEF 穿透。
计算经过减免和穿透百分比后的最终 MDEF 的公式如下:
最终 MDEF = (Total_Mdef - Sum_MdefReduceValues) × (1 − Sum_MdefBypassPercent ÷ 100)
- Total_Mdef = 状态窗口中显示的 Hard MDEF 总值。
- Sum_MdefReduceValues = 施加在敌人身上的所有固定值 MDEF 减免的总和,例如 Odin Power 等技能的效果。
- Sum_MdefBypassPercent = 所有基于百分比的 MDEF 穿透效果的总和,例如 Expiatio 等技能或装备加成提供的效果。
为了更好地理解,请看以下示例:假设一名玩家拥有以下内容:
- 来自
Expiatio 的 25% MDEF 穿透(一个技能增益)。 - 来自
Full Tempest Shadow Armor (24667) 和
Full Tempest Shadow Earring (24665) 的 20% MDEF 穿透。
Odin's Power Odin power [ Level 2 ] ,可降低 40 点 MDEF。
敌人拥有 100 点 Hard MDEF。要计算最终 MDEF,我们套用公式:
最终 MDEF = (100 - 40) × (1 − (25 + 20) ÷ 100)
这意味着敌人的 MDEF 会先被来自
Odin's Power Odin power 的固定 40 点 MDEF 降低,然后因 MDEF 穿透效果再降低 45%。最终数值将决定有多少魔法伤害能真正穿过敌人的防御。
一开始可能看起来有点复杂,但关键要点是:MDEF 穿透能让你的部分魔法伤害不受敌人防御减免而直接造成伤害。MDEF 穿透百分比越高,被 MDEF 阻挡的伤害就越少,你的魔法攻击也就越有效。
达到 100% 完整 MDEF 穿透时:你的所有魔法伤害都会无视敌人的 MDEF,造成未经任何减免的完整伤害。
- MDEF 穿透还可以通过装备效果、附魔和某些技能获得。
示例(1):像
Full Tempest Shadow Armor (24667) 这样的 Blue Shadow 装备,与另一件类似
Full Tempest Shadow Shoes (24666) 的装备完整穿戴时,可提供 100% 穿透。
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
Ignores magical defense of all race, except Players, by 5%.
_______________________
For each 2 Refine Levels:
Ignores magical defense of all race, except Players, by additional 1%.
_______________________
Refine Level +10:
Increases Magical Damage against all races, except Players, by 3%.
_______________________
When equipped with Full Tempest Shadow Shoes:
MATK +2%
Total Refine Level of entire set at least +18:
Ignores magical defense of all race, except Players, by 100%.
_______________________
From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest)
_______________________
Type: ShadowGear
Position: Shadow Armor
Refinable
修正叠加
要分散,不要叠加,明白了!
Ragnarok Online 中的收益递减是如何运作的?🔎
- 边际收益递减法则指出,在某个节点之后,继续增加某种特定投入(例如属性点或资源)所带来的产出增长(例如伤害或效果)会越来越小。
简单来说:“某样东西太多反而会适得其反,导致成本更高、效果降低。”
- 把这个概念套用到 Ragnarok Online 中就会很清楚,以下例子是所有玩家都经常遇到的:
提升属性(Str、Agi、Vit、Int、Dex、Luk)
- 将一项属性从 1 提升到 10(产出)需要消耗 2 点(生产要素)。
- 将一项属性从 81 提升到 90(产出)需要消耗 10 点(生产要素)。
- 将一项属性从 126 提升到 130(产出)需要消耗 36 点(生产要素)。
当你继续提升同一项属性时,你需要投入越来越多的点数(生产要素),才能让该属性再增加一点(产出)。这就是 Ragnarok Online 中收益递减运作方式的明显例子。
- 在 126-130 区间多投入 1 点是否比在 1-10 区间投入 1 点更有价值,取决于你个人的目标。不过,如果你决定投资能提升另一项属性的装备,那也是一个可行的选择。
堆叠增伤 📐
游戏中的增伤分为几种类型:(种族、体型、属性、Boss、普通、技能)
- 通用原则:
最好把增伤分散到不同类型,而不是叠加同一种增伤的多个副本。同一种增伤叠加多次后,就会出现“收益递减”。
虽然单一增伤可以超过 100%,但只有与其他类型平衡时才会有效。
(例:120% 无属性 + 50% 中型 + 30% Boss)比(例:200% 无属性 + 10% 中型 + 10% Boss)更有效
______________________________________________________________
增伤效率表 📏
▶ 在游戏后期,由于更新推出的新卡片和装备,增伤达到高百分比(例如 200% 或更高)很常见。
不过,为了最大化伤害,平衡不同类型的增伤很重要。
▶ 过度堆叠同一种增伤类型会降低整体效率,因为同类型增伤是加法计算,而不同类型增伤是乘法计算。
- 以这种方式提升种族增伤:100% → 200% → 300% → 400% → 500%+
- 以这种方式提升属性增伤:100% → 200% → 300% → 400% → 500%+
- 以这种方式提升体型增伤:100% → 200% → 300% → 400% → 500%+
- 以这种方式提升特殊增伤:100% → 200% → 300% → 400% → 500%+
- 以这种方式提升技能增伤:100% → 200% → 300% → 400% → 500%+
-
增伤堆叠的效率层级:
-
⬤ 均衡分配:好
⬤ 轻微失衡:尚可
⬤ 某一类型堆叠过多:差
⬤ 极端堆叠:极差
⬤ 忽视其他类型:徒劳💀
⚠️关键提示:始终追求均衡策略,将增伤平均分配到种族、属性、体型、特殊和技能类型上,以最大化总伤害。
增伤类型:
Matk%:(通用魔法)
种族%:(天使、恶魔、龙、鱼等)
属性%:(风、火、水、地等)
体型%:(小型、中型、大型)
特殊%:(其他不属于 Matk/种族/属性/体型/技能 的增伤)
技能%:(Comet、Soul Expansion 等) 技能增伤被视为“最终”增伤。
同类型增伤为加法计算,不同类型增伤为乘法计算。
要确定你的卡片组合带来的总伤害提升,请使用以下公式:
最终伤害 = (1 + MATK%) × (1 + 种族%) × (1 + 属性%) × (1 + 体型%) × (1 + 特殊%) × 技能%
(1) x (1) x (1) x (1) x (1) = 1 或 100%
或
(1 + MATK%) × (1 + 种族增伤) × (1 + 属性增伤) × (1 + 体型增伤) × (1 + 特殊增伤) × 技能增伤
______________________________________________________________
我们将以这些卡片为例:
Zakudam Card (4474) [种族] – 对人型怪物伤害增加10%。
Spell Addicted Plaga Card (300114) [属性] – 无属性伤害增加30%。
Mutating White Knight Card (27384) [体型] – 对中型和大型怪物造成的伤害增加25%。 MATK + 15
我们将以(人类 / 玩家)作为目标:
- 属性:[人类, 中型, 无属性]
提示:玩家被视为人类/玩家和中型怪物,并且默认是无属性
使用上面的卡片,当你在4洞武器中插入这些卡片时,会得到以下公式:
-
Zakudam Card (4474),
Zakudam Card (4474),
Zakudam Card (4474),
Zakudam Card (4474)
- (1 + 0.1 + 0.1 + 0.1 + 0.1) x (1) x (1) x (1) = 1.40 或 伤害增加140%
Zakudam Card (4474),
Zakudam Card (4474),
Zakudam Card (4474),
Mutating White Knight Card (27384)
- (1 + 0.1 + 0.1 + 0.1) x (1) x (1 + 0.25) x (1) = 1.625 或 伤害增加162.5%
Zakudam Card (4474),
Zakudam Card (4474),
Spell Addicted Plaga Card (300114),
Mutating White Knight Card (27384)
- (1 + 0.1 + 0.1) x (1 + 0.3) x (1 + 0.25) x (1) = 1.95 或 伤害增加195%
Zakudam Card (4474),
Zakudam Card (4474),
Spell Addicted Plaga Card (300114),
Spell Addicted Plaga Card (300114)
- (1 + 0.1 + 0.1) x (1 + 0.6) x (1) x (1) = 1.92 或 伤害增加192%
因此我们可以得出结论:每种修正类型最多使用2张卡片,比使用4张相同卡片更有效。
游戏命令与设置
你知道在 Directx7 下 !vsync 能帮上大忙吗?
法师游戏命令 ⚙️
| 命令 📜 | 示例 💡 | 描述 📃 |
|---|---|---|
| @spellbook | - | 显示 Reading Spell Book 信息(仅法师可用) |
| @aoes | - | 显示技能范围着色区域:Storm Gust、Lord of Vermillion、Meteor Storm。 |
| @lgp | - | 启用/禁用 LGP |
| @cooldown | - | 显示用户的副本冷却计时器 |
| @showdelay | - | 显示技能的施法延迟或冷却时间,需要开启 Skill Failure Display 选项 |
| @lastwarp @lw | - | 将你传送到你上次通过 Warper NPC 访问的位置 |
| @refresh | 重新加载显示的位置(移除位置延迟错误) | |
| @noks | - | 防止其他玩家攻击击中过你或被你击中过的怪物 |
| @battlestats @bs | - | 显示详细的角色属性 |
| @battlestats2 @bs2 | - | 显示详细的角色防御属性 |
| @killcounter mobid killcounterlist | - | 你可以同时统计5种不同的怪物。因此你输入 @kc >mobid< >1(5个位置中的第一个) |
| @showzeny | - | 显示获得的 zeny。 |
| @unequipall | - | 卸下你当前装备的所有装备。 |
| @hold | - | 点击移动将被忽略 |
| @noattack | - | 自动攻击操作将被忽略(点击敌人时你的角色仍会站在攻击范围内) |
| @hidepet @hidepets | - | 不再显示宠物。 |
| @hidehateffects | - | 关闭玩家角色的所有头饰/服装效果 |
| @autoloot @al | - | 自动拾取掉落率低于所选设置率的物品 |
| @restock | - | Restock 允许你从当前打开的仓库中自动取出已登记的一组物品。 |
| @storeall | - | 将所有物品存入已打开的仓库。 |
| @getall | - | 将已打开仓库中的所有物品移动到背包 |
| @stockall | - | 将所有物品从手推车移动到背包
类型:-1 = 全部(默认),0 = 恢复类,2 = 可用类,3 = 其他,4 = 防具,5 = 武器,6 = 卡片,7 = 宠物蛋,8 = 宠物防具,10 = 弹药 |
| @dropall | - | 丢弃背包中所有物品,已装备或已收藏的物品除外
类型:-1 = 全部(默认),0 = 恢复类,2 = 可用类,3 = 其他,4 = 防具,5 = 武器,6 = 卡片,7 = 宠物蛋,8 = 宠物防具,10 = 弹药 |
元素表
克服弱点!(是的,我知道又要记更多东西了……)
属性系统 🔥
掌握Renewal中的属性系统是最大化伤害输出和减少受到伤害的关键。无论你是在地下城中战斗、与Boss战斗,还是参与PvP,
理解属性关系都能让玩家调整装备和技能,以利用对手的弱点。
等级 1 📗
| 🔰防御 → | 🔘无属性 | 🔵水属性 | 🟤地属性 | 🔴火属性 | 🟢风属性 | 🟣毒属性 | ⚪️圣属性 | ⚫️暗属性 | 🟠念属性 | 🟡不死属性 |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️攻击 ↓ | ||||||||||
| 🔘无属性 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 90% | 100% |
| 🔵水属性 | 100% | 25% | 100% | 150% | 90% | 150% | 100% | 100% | 100% | 100% |
| 🟤地属性 | 100% | 100% | 25% | 90% | 150% | 150% | 100% | 100% | 100% | 100% |
| 🔴火属性 | 100% | 90% | 150% | 25% | 100% | 150% | 100% | 100% | 100% | 125% |
| 🟢风属性 | 100% | 150% | 90% | 100% | 25% | 150% | 100% | 100% | 100% | 100% |
| 🟣毒属性 | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 75% |
| ⚪️圣属性 | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 125% | 100% | 125% |
| ⚫️暗属性 | 100% | 100% | 100% | 100% | 100% | 75% | 125% | 0% | 100% | 0% |
| 🟠念属性 | 90% | 100% | 100% | 100% | 100% | 75% | 90% | 90% | 125% | 100% |
| 🟡不死属性 | 100% | 100% | 100% | 90% | 100% | 75% | 125% | 0% | 100% | 0% |
等级 2 📘
| 🔰防御 → | 🔘无属性 | 🔵水属性 | 🟤地属性 | 🔴火属性 | 🟢风属性 | 🟣毒属性 | ⚪️圣属性 | ⚫️暗属性 | 🟠念属性 | 🟡不死属性 |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️攻击 ↓ | ||||||||||
| 🔘无属性 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 70% | 100% |
| 🔵水属性 | 100% | 0% | 100% | 175% | 80% | 150% | 100% | 100% | 100% | 100% |
| 🟤地属性 | 100% | 100% | 0% | 80% | 175% | 150% | 100% | 100% | 100% | 100% |
| 🔴火属性 | 100% | 80% | 175% | 0% | 100% | 150% | 100% | 100% | 100% | 150% |
| 🟢风属性 | 100% | 175% | 80% | 100% | 0% | 150% | 100% | 100% | 100% | 100% |
| 🟣毒属性 | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 50% |
| ⚪️圣属性 | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 150% | 100% | 150% |
| ⚫️暗属性 | 100% | 100% | 100% | 100% | 100% | 75% | 150% | 0% | 100% | 0% |
| 🟠念属性 | 70% | 100% | 100% | 100% | 100% | 75% | 80% | 80% | 150% | 125% |
| 🟡不死属性 | 100% | 100% | 100% | 80% | 100% | 50% | 150% | 0% | 125% | 0% |
等级 3 📙
| 🔰防御 → | 🔘无属性 | 🔵水属性 | 🟤地属性 | 🔴火属性 | 🟢风属性 | 🟣毒属性 | ⚪️圣属性 | ⚫️暗属性 | 🟠念属性 | 🟡不死属性 |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️攻击 ↓ | ||||||||||
| 🔘无属性 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 50% | 100% |
| 🔵水属性 | 100% | 0% | 100% | 200% | 70% | 125% | 100% | 100% | 100% | 100% |
| 🟤地属性 | 100% | 100% | 0% | 70% | 200% | 125% | 100% | 100% | 100% | 100% |
| 🔴火属性 | 100% | 70% | 200% | 0% | 100% | 125% | 100% | 100% | 100% | 175% |
| 🟢风属性 | 100% | 200% | 70% | 100% | 0% | 125% | 100% | 100% | 100% | 100% |
| 🟣毒属性 | 100% | 125% | 125% | 125% | 125% | 0% | 50% | 50% | 50% | 25% |
| ⚪️圣属性 | 100% | 100% | 100% | 100% | 100% | 50% | 0% | 175% | 100% | 175% |
| ⚫️暗属性 | 100% | 100% | 100% | 100% | 100% | 50% | 175% | 0% | 100% | 0% |
| 🟠念属性 | 50% | 100% | 100% | 100% | 100% | 50% | 70% | 70% | 175% | 150% |
| 🟡不死属性 | 100% | 100% | 100% | 70% | 100% | 25% | 175% | 0% | 150% | 0% |
等级 4 📕
| 🔰防御 → | 🔘无属性 | 🔵水属性 | 🟤地属性 | 🔴火属性 | 🟢风属性 | 🟣毒属性 | ⚪️圣属性 | ⚫️暗属性 | 🟠念属性 | 🟡不死属性 |
|---|---|---|---|---|---|---|---|---|---|---|
| ⚔️攻击 ↓ | ||||||||||
| 🔘无属性 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 0% | 100% |
| 🔵水属性 | 100% | −50% | 100% | 200% | 60% | 125% | 100% | 100% | 100% | 100% |
| 🟤地属性 | 100% | 100% | −50% | 60% | 200% | 125% | 100% | 100% | 100% | 100% |
| 🔴火属性 | 100% | 60% | 200% | −50% | 100% | 125% | 100% | 100% | 100% | 200% |
| 🟢风属性 | 100% | 200% | 60% | 100% | −50% | 125% | 100% | 100% | 100% | 100% |
| 🟣毒属性 | 100% | 125% | 125% | 125% | 125% | 0% | 50% | 50% | 50% | 0% |
| ⚪️圣属性 | 100% | 100% | 100% | 100% | 100% | 50% | 0% | 200% | 100% | 200% |
| ⚫️暗属性 | 100% | 100% | 100% | 100% | 100% | 50% | 200% | 0% | 100% | 0% |
| 🟠念属性 | 0% | 100% | 100% | 100% | 100% | 50% | 60% | 60% | 200% | 175% |
| 🟡不死属性 | 100% | 100% | 100% | 60% | 100% | 0% | 200% | 0% | 175% | 0% |
卡片
青眼白龙,攻击表示!哎呀,搞错游戏了~
属性卡片 🃏
本列表仅包含 Mage 的属性(Normal、Boss 和 Sealed)(火属性, 水属性, 风属性, 地属性, 念属性, 不死属性, 暗属性)
更新至 EP21(Episode 21)
卡片描述 🀄️
如果你想轻松查看每张卡片,我在下面为你制作了一个表格
⚠️ 请注意,并非所有卡片都已在数据库中,有些卡片还没有更新描述
| 无属性魔法卡片 | ||
| 卡片 | 部位 | 效果 |
| Plaga Card (27310) | 头部 | MATK +10 _______________________ Increases Magical Damage with Neutral element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Neutral element by additional 5% _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Plagarion Card (300251) | MATK +15 _______________________ Increases Magical Damage with Neutral element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | 铠甲 | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | 武器 | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Spell Addicted Plaga Card (300114) | When compounded on a Staff or Two-Handed Staff class weapon: Increases Magical Damage with Neutral element by 10%. _______________________ Refine Level +10: Increases Magical Damage with Neutral element by additional 10%. _______________________ Refine Level +14: Increases Magical Damage with Neutral element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Jormungandr Guardian Card (300460) | MATK +40 _______________________ Increases Magical Damage with Neutral, Shadow and Ghost element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | 披风 | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Purple Pitaya Card (300123) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each Refine Level: Increases Magical Damage with Neutral element by 3%. _______________________ When equipped with Boiling Water Marc Card: Decreases damage taken from Neutral elemental attacks by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Smile Card (300273) | MaxSP -25% _______________________ Increases Magical Damage with Neutral element by 10%. _______________________ When equipped with Solace Card and Base Level at least 200: For each 40 base INT: Increases Magical Damage with Neutral element by additional 15%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Fallen Root Card (27382) | ATK +30 MATK +30 _______________________ When equipped with Realized Corruption Root Card: Increases Magical Damage with Fire and Neutral element by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| One Eye Dollarcist Card (300375) | Decreases damage taken from Neutral element attacks by 20%. _______________________ Up to max +11 Refine Level: Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ Refine Level +12: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ When compounded Garment' Armor Level is 2: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| MVP Phantom of Himmelmez Card (27381) | Increases Magical Damage with Holy and Neutral element by 100%. Increases damage taken from all elemental attacks by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Dio Anemos Card (27250) | 鞋子 | MATK +3% Increases Magical Damage with Earth and Neutral element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Midnight Dio Anemos Card (300178) | Increases Earth and Neutral elemental magical damage by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Tumbling Card (300221) | Increases Magical Damage with Neutral and Shadow element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Neutral and Shadow element by 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Midnight Fei Kanablian Card (300190) | Increases Magical Damage with Neutral and Earth element by 10%. _______________________ 2% chance to transform into a Golem for 5 seconds when dealing Physical Damage. During transformation: DEF +500 _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Rebellion Dien Card | invalid id | |
| D.Y Card (27262) | 饰品 | Increases Magical Damage with Neutral and Shadow element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Midnight D.Y Card (300191) | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Jewelant Card (300066) | ||
| Ashhopper Card (300218) | Increases Magical Damage with Neutral element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Icebear Card (300476) | ||
| Summer Vacation Pope Card | invalid id | |
| 风属性魔法卡片 | ||
| 卡片 | 部位 | 效果 |
| Tikbalang Card (4586) | 头部 | MATK +10 _______________________ Increases Magical Damage with Wind element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Wind element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Litus Card (300258) | MATK +15 _______________________ Increases Magical Damage with Shadow element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Diosa Card | 头部 | invalid id |
| Meyer Lugenburg Card (300308) | 铠甲 | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | 武器 | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Superior Rgan Warlock Card (300462) | MATK +40 _______________________ Increases Magical Damage with Fire, Wind and Earth element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Fire, Wind and Earth element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Fire, Wind and Earth element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Fire, Wind and Earth element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | 披风 | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Abyssmal Phen Card (300149) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each refine level: Increases Magical Damage with Wind element by 3%. _______________________ When equipped with Abysmal Obeaune Card, Decreases damage taken from Neutral elemental attacks by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Merciless Sliea Card (11003) | A famous novel by a kRO player that was published in Monthly RO that's about the Kafra Corporation. _______________________ Type: Etc Position: Unknown Weight: 1 | |
| Sealed Gioia Card (27221) | Increases Magical Damage with Wind and Ghost element by 50%. Increases damage taken from all elementals by 60%. _______________________ Refine Level +15: Increases Magical Damage with Wind and Ghost element by 75% instead. Increases damage taken from all elementals by 40% instead. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Ordre Card (27255) | 鞋子 | MATK +3% Increases Magical Damage with Wind and Water element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Midnight Ordre Card (300183) | Increases Magical Damage with Wind and Water element by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Rebellion Dien Card | invalid id | |
| Elvira Card (4577) | 饰品 | Increases Magical Damage with Wind and Ghost element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Crow Baron Card (300267) | Increases Attack Speed by 5%. _______________________ Base Level at least 200: Increases Magical Damage with Fire and Wind element by 15%. _______________________ When equipped with Crow Duke Card and equipped by Sage classes: Increases damage of Fire Bolt and Lightning Bolt by 30%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Summer Vacation Pope Card | invalid id | |
| 火属性魔法卡片 | ||
| 卡片 | 部位 | 效果 |
| Lichtern Red Card (4599) | 头饰 | MATK +10 _______________________ Increases Magical Damage with Fire element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Fire element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Fillia Card (300256) | MATK +15 _______________________ Increases Magical Damage with Fire element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | 铠甲 | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | 武器 | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| E-Rail Card (300462) | MATK +40 _______________________ Increases Magical Damage with Fire, Wind and Earth element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Fire, Wind and Earth element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Fire, Wind and Earth element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Fire, Wind and Earth element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | 披风 | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Faceworm Larva Card (27167) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each Refine Level: Increases Magical Damage with Water element by 3%. _______________________ When equipped with Faceworm Egg Card: Decreases damage taken from Neutral elemental attacks by 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Polluted Spider Queen Card (300201) | Increases Water and Earth elemental magical damage by 50%. Increases damage taken from all elemental attacks by 60%. _______________________ Refine Level +15: Increases Water and Earth elemental magical damage by additional 25%. Increases damage taken from all elemental attacks by additional 40%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| [MVP] Polluted Spider Queen Card (300202) | _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Geffen Thief Card (27253) | 鞋子 | MATK +3% Increases Magical Damage with Fire and Holy element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Volcring Card (300215) | Increases Magical Damage with Fire and Earth element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Fire and Earth element by additional 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Rebellion Dien Card | invalid id | |
| Mavka Card (2761) | 饰品 | Rental Item A ring that has special power ineach shape. _______________________ Increases experience gained from defeating Angel race monsters by 15%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 |
| Crow Baron Card (300267) | Increases Attack Speed by 5%. _______________________ Base Level at least 200: Increases Magical Damage with Fire and Wind element by 15%. _______________________ When equipped with Crow Duke Card and equipped by Sage classes: Increases damage of Fire Bolt and Lightning Bolt by 30%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Firewind Rike Card (300222) | Increases Magical Damage with Wind element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Summer Vacation Pope Card | invalid id | |
| 水属性魔法卡片 | ||
| 卡片 | 部位 | 效果 |
| Lichtern Blue Card (4597) | 头饰 | MATK +10 _______________________ Increases Magical Damage with Water element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Water element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Vanilaqus Card (300257) | MATK +15 _______________________ Increases Magical Damage with Water element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Ice Gangu Card (300359) | MATK +10, S.MATK +1 _______________________ Increases Magical Damage with Water element by 4%. Increases SP Consumption by 7%. _______________________ Refine Level +9: Increases Magical Damage with Water element by additional 3%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Ice Straw Card (300361) | 铠甲 | S.MATK +1 _______________________ Increases SP Consumption by 7%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Water element by 4%. _______________________ When equipped with Ice Gangu Card: MATK +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | 武器 | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Blue Pitaya Card (300124) | 武器 | When compounded on a Staff and Two-Handed Staff class weapon: Increases Magical Damage with Water element by 10%. _______________________ Refine Level +10: Increases Magical Damage with Water element by additional 10%. _______________________ Refine Level +14: Increases Magical Damage with Water element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Brinaranea Card (27324) | Increases Magical Damage with Water element by 15%. _______________________ When equipped with Muspellskoll Card: Increases Magical Damage with Water element by aditional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Superior Rgan Healer Card (300463) | MATK +40 _______________________ Increases Magical Damage with Water, Poison and Holy element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Water, Poison and Holy element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Water, Poison and Holy element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Water, Poison and Holy element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Friedrich S. Heine Card (300424) | 披风 | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Midnight Ordre Card (300183) | 鞋子 | Increases Magical Damage with Wind and Water element by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Boiling Water Marc Card (300121) | Increases Magical Damage with Holy and Water element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Holy and Water element by additional 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Ordre Card (27255) | MATK +3% Increases Magical Damage with Wind and Water element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Crow Duke Card (300268) | 饰品 | MATK +5% _______________________ Base Level at least 200: Increases Magical Damage with Water and Earth element by 15%. _______________________ When equipped with Crow Baron Card and equipped by Sage classes: Increases damage of Cold Bolt and Heaven's Drive by 30%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
| Headless Mule Card (27125) | Increases Magical Damage with Water and Holy element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Lude Gal Card (300243) | When equipped by Novice or Super Novice: MATK +10%, MaxSP +500. When equipped with Ghost Cube Card: Magical attacks have a certain chance to increase Magical Damage with Water and Fire element by 40% for 7 seconds. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Calmaring Card (300364) | Increases Magical Damage with Water element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Elite Rgan Warlock Card (300464) | Increases Magical Damage with Water, Poison and Holy element by 25%. _______________________ Base INT at least 90: Increases SP Consumption by 7%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| 地属性魔法卡片 | ||
| 卡片 | 部位 | 效果 |
| Lichtern Yellow Card (4600) | 头部装备 | MATK +10 _______________________ Increases Magical Damage with Earth element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Earth element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Fulgor Card (300259) | MATK +15 _______________________ Increases Magical Damage with Earth element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | 铠甲 | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | 武器 | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Superior Rgan Warlock Card (300462) | 武器 | MATK +40 _______________________ Increases Magical Damage with Fire, Wind and Earth element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Fire, Wind and Earth element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Fire, Wind and Earth element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Fire, Wind and Earth element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | 披风 | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Arc Elder Card (4629) | Decreases damage taken from Neutral elemental attacks by 15%. _______________________ For each Refine Level: Increases Magical Damage with Earth element by 3%. _______________________ When equipped with shoes compounded with Time Keeper Card: Decreases damage taken from Neutral elemental attacks by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Dio Anemos Card (27250) | 鞋子 | MATK +3% Increases Magical Damage with Earth and Neutral element by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Midnight Dio Anemos Card (300178) | Increases Earth and Neutral elemental magical damage by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Ash Toad Card (300211) | 饰品 | Increases Magical Damage with Earth element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
| Crow Duke Card (300268) | MATK +5% _______________________ Base Level at least 200: Increases Magical Damage with Water and Earth element by 15%. _______________________ When equipped with Crow Baron Card and equipped by Sage classes: Increases damage of Cold Bolt and Heaven's Drive by 30%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Calmaring Card (300364) | Increases Magical Damage with Water element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Elite Rgan Warlock Card (300464) | Increases Magical Damage with Water, Poison and Holy element by 25%. _______________________ Base INT at least 90: Increases SP Consumption by 7%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| 幽灵魔法卡片 | ||
| 卡片 | 部位 | 效果 |
| Lichtern Green Card (4598) | 头饰 | MATK +10 _______________________ Increases Magical Damage with Ghost element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Ghost element by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Pierrotziost Card (300247) | Increases Variable Casting Time by 5%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: Increases Magical Damage with Ghost element by 1%. _______________________ Refine Level +11: Increases Magical Damage with Ghost element by additional 2%. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Meyer Lugenburg Card (300308) | 铠甲 | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | 武器 | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Spectrum Plasma Card (300248) | MATK +10% _______________________ Increases SP Consumption by 50%. Increases Magical Damage against Demon and Formless race by 50%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Book of Death Card (300279) | 武器 | Increases damage of Soul Expansion by 30%. _______________________ When equipped with Death Word Card: Base Level at least 200: Increases Magical Damage with Ghost element by 30%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | 披风 | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Tumbling Card (300221) | 鞋子 | Increases Magical Damage with Neutral and Shadow element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Neutral and Shadow element by 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| D.Y Card (27262) | 饰品 | Increases Magical Damage with Neutral and Shadow element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Midnight D.Y Card (300191) | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Jewelant Card (300066) | ||
| Icebear Card (300478) | ||
| 暗属性魔法卡片 | ||
| 卡片 | 部位 | 效果 |
| Lavaeter Card (300258) | 头部装备 | MATK +15 _______________________ Increases Magical Damage with Shadow element by 7%. Increases SP Consumption by 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Meyer Lugenburg Card (300308) | 铠甲 | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | 武器 | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Ashring Card (300219) | When compounded on either One-Handed Staff or Two-Handed Staff: Increases Magical Damage with Shadow element by 10%. Refine Level +10: Increases Magical Damage with Shadow element by additional 10%. Refine Level +14: Increases Magical Damage with Shadow element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Jormungandr Guardian Card (300460) | 武器 | MATK +40 _______________________ Increases Magical Damage with Neutral, Shadow and Ghost element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | 披肩 | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| One Eye Dollarcis Card (300375) | 披肩 | Decreases damage taken from Neutral element attacks by 20%. _______________________ Up to max +11 Refine Level: Decreases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ Refine Level +12: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 25%. _______________________ When compounded Garment' Armor Level is 2: Increases Magical Damage with Shadow, Holy, Ghost and Neutral element by 8%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| [MVP] Abysmal Witch Card (300328) | 披肩 | _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Rebellion Dien Card | 鞋子 | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 |
| Midnight D.Y Card (300191) | 饰品 | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Jennifer Card (300249) | Increases Physical Damage against Formless race by 5%. _______________________ Base Level at least 200: Increases Physical Damage against Formless race by additional 15%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Summer Vacation Pope Card | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 | |
| 不死系魔法卡牌 | ||
| Card | Slot | Effect |
| Meyer Lugenburg Card (300308) | Armor | Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ When equipped with Kronecker G. Heine Card: MATK +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Deadsera Card (300442) | Weapon | MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%. For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Secret Wing Lazy Card (300497) | Increases all elemental magical damage by 10%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Demi-Human and Formless race by 7%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Philofontes Card (300495) | Increases all elemental magical damage by 10%. Increases Magical Damage against monsters of Small and Large size by 15%. _______________________ When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Decreases damage taken from Small and Large size by 7%. _______________________ When equipped with Secret Wing Lazy Card: Increases Magical Damage against monsters of Small and Large size by 15%. Increases Magical Damage against Demi-Human and Formless race by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Jormungandr Guardian Card (300460) | Weapon | MATK +40 _______________________ Increases Magical Damage with Neutral, Shadow and Ghost element by 5%. _______________________ Refine Level +10: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%. _______________________ When Weapon Level of compounded equipment is 5: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%. _______________________ When equipped with Elite Rgan Healer Card: Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Friedrich S. Heine Card (300424) | Garment | Increases Physical Damage taken from Normal element attacks by 10%. Increases Magical Damage with every element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with every element by additional 4%. _______________________ When equipped with Meyer Lugenburg Card: Increases Magical Damage with every element by additional 5%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| [MVP] Aquila Card (300382) | Garment | Increases Magical Damage with Poison and Undead element by 100%. Increases damage taken from every element by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Yordos Judge Card | Garment | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 |
| Rebellion Dien Card | Footgear | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 |
| Midnight D.Y Card (300191) | Accessory | Increases Magical Damage with Neutral, Shadow and Undead element by 20%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Jennifer Card (300249) | Increases Physical Damage against Formless race by 5%. _______________________ Base Level at least 200: Increases Physical Damage against Formless race by additional 15%. _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| Summer Vacation Pope Card | AGI +1 _______________________ Type: Card Compound on: Unknown Weight: 1 | |
末日钢琴家 Build 🎹
还不确定法师该玩哪个属性?别担心,我已经为你准备好了最强的配置!
我把它叫做 DPB,也就是“末日钢琴家 Build”,哇哈哈哈!
| 🎹 全能万金油 🎹 | |
|---|---|
| Top | |
| Mid | |
| Low | |
| Armor | |
| Weapon | |
| Shield | |
| Garment | |
| Shoes | |
| Accessory R | |
| Accessory L | |
对付终局 MVP 也同样好用,例如:
Rigel (22174) |
Betelgeuse (20994) |
Juncea (21532) |
Aquila (21531) |
Unidentified Life Forms (21062) |
The One (20928) |
Sakray (20892) |
Broken Thanatos (20785) |
Cursed King Schmidt (20387) |
Sarah (3190) |
技能
要选的技能实在太多了…… T - T
Mage 1️⃣
| Mage 技能 📗 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Skill Form: Passive Description: Restores SP every 10 sec while idle. MaxSP affects how much SP restoration is increased by this skill. [Lv 1]: Restores (5+0.2% of MaxSP) SP [Lv 2]: Restores (10+0.4% of MaxSP) SP [Lv 3]: Restores (15+0.6% of MaxSP) SP [Lv 4]: Restores (20+0.8% of MaxSP) SP [Lv 5]: Restores (25+1.0% of MaxSP) SP [Lv 6]: Restores (30+1.2% of MaxSP) SP [Lv 7]: Restores (35+1.4% of MaxSP) SP [Lv 8]: Restores (40+1.6% of MaxSP) SP [Lv 9]: Restores (45+1.8% of MaxSP) SP [Lv 10]: Restores (50+2.0% of MaxSP) SP |
Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Description: Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
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Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Description: Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic. The damage portion is divided among the targets. [Lv 1]: 80% MATK [Lv 2]: 90% MATK [Lv 3]: 100% MATK [Lv 4]: 110% MATK [Lv 5]: 120% MATK [Lv 6]: 130% MATK [Lv 7]: 140% MATK [Lv 8]: 150% MATK [Lv 9]: 160% MATK [Lv 10]: 170% MATK
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Max Level: 10 Requirement: Napalm Beat 7, Soul Strike 5 Skill Form: Active Type: Supportive Target: Ground Description: Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage. The barrier will disappear after a period of time. Consumes 1 Blue Gemstone. [Lv 1]: Barrier: 300, Blocks 2 Hits [Lv 2]: Barrier: 600, Blocks 3 Hits [Lv 3]: Barrier: 900, Blocks 4 Hits [Lv 4]: Barrier: 1200, Blocks 5 Hits [Lv 5]: Barrier: 1500, Blocks 6 Hits [Lv 6]: Barrier: 1800, Blocks 7 Hits [Lv 7]: Barrier: 2100, Blocks 8 Hits [Lv 8]: Barrier: 2400, Blocks 9 Hits [Lv 9]: Barrier: 2700, Blocks 10 Hits [Lv 10]: Barrier: 3000, Blocks 11 Hits
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Max Level: 10 Requirement: Napalm Beat 4 Skill Form: Active Type: Magical Target: 1 Character Description: Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target. This skill inflicts additional damage against Undead monster. [Lv 1]: 1 Hit, Undead +5%, 18 SP Consumption [Lv 2]: 1 Hit, Undead +10%, 14 SP Consumption [Lv 3]: 2 Hits, Undead +15%, 24 SP Consumption [Lv 4]: 2 Hits, Undead +20%, 20 SP Consumption [Lv 5]: 3 Hits, Undead +25%, 30 SP Consumption [Lv 6]: 3 Hits, Undead +30%, 26 SP Consumption [Lv 7]: 4 Hits, Undead +35%, 36 SP Consumption [Lv 8]: 4 Hits, Undead +40%, 32 SP Consumption [Lv 9]: 5 Hits, Undead +45%, 42 SP Consumption [Lv 10]: 5 Hits, Undead +50%, 38 SP Consumption
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Max Level: 10 Skill Form: Active Type: Magical Target: Enemy Description: Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATK Water elemental magic damage per Hit. [Lv 1]: 1 Hit, 12 SP Consumption [Lv 2]: 2 Hits, 14 SP Consumption [Lv 3]: 3 Hits, 16 SP Consumption [Lv 4]: 4 Hits, 18 SP Consumption [Lv 5]: 5 Hits, 20 SP Consumption [Lv 6]: 6 Hits, 22 SP Consumption [Lv 7]: 7 Hits, 24 SP Consumption [Lv 8]: 8 Hits, 26 SP Consumption [Lv 9]: 9 Hits, 28 SP Consumption [Lv 10]: 10 Hits, 30 SP Consumption
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Max Level: 10 Requirement: Cold Bolt 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Description: Inflicts Water magic damage on a target, which has a chance to inflict Freezing status. The Freezing chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: 110% MATK, Frozen Chance: 38% [Lv 2]: 120% MATK, Frozen Chance: 41% [Lv 3]: 130% MATK, Frozen Chance: 44% [Lv 4]: 140% MATK, Frozen Chance: 47% [Lv 5]: 150% MATK, Frozen Chance: 50% [Lv 6]: 160% MATK, Frozen Chance: 53% [Lv 7]: 170% MATK, Frozen Chance: 56% [Lv 8]: 180% MATK, Frozen Chance: 59% [Lv 9]: 190% MATK, Frozen Chance: 62% [Lv 10]: 200% MATK, Frozen Chance: 65%
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Max Level: 10 Skill Form: Active Type: Debuff Target: 1 Character Description: Inflicts Stone Curse to a target. Consumes 1 Red Gemstone. From level 6, Red Gemstone is consumed only when the skill is successfull. Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: Stone Curse chance: 24% [Lv 2]: Stone Curse chance: 28% [Lv 3]: Stone Curse chance: 32% [Lv 4]: Stone Curse chance: 36% [Lv 5]: Stone Curse chance: 40% [Lv 6]: Stone Curse chance: 44% [Lv 7]: Stone Curse chance: 48% [Lv 8]: Stone Curse chance: 52% [Lv 9]: Stone Curse chance: 56% [Lv 10]: Stone Curse chance: 60%
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Max Level: 10 Requirement: Fire Bolt 4 Skill Form: Active Type: Magical, AoE Target: 1 Character Description: Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage. Inner area (3x3) and outer area (5x5) receive different damage. [Lv 1]: Inner: 160% MATK, Outer: 120% MATK [Lv 2]: Inner: 180% MATK, Outer: 135% MATK [Lv 3]: Inner: 200% MATK, Outer: 150% MATK [Lv 4]: Inner: 220% MATK, Outer: 165% MATK [Lv 5]: Inner: 240% MATK, Outer: 180% MATK [Lv 6]: Inner: 260% MATK, Outer: 195% MATK [Lv 7]: Inner: 280% MATK, Outer: 210% MATK [Lv 8]: Inner: 300% MATK, Outer: 225% MATK [Lv 9]: Inner: 320% MATK, Outer: 240% MATK [Lv 10]: Inner: 340% MATK, Outer: 255% MATK
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Max Level: 10 Requirement: Sight 1, Fire Ball 5 Skill Form: Active Type: Magical Target: Ground Description: Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward. [Lv 1]: Each Wall: 3 Hits, lasts 5 seconds [Lv 2]: Each Wall: 4 Hits, lasts 6 seconds [Lv 3]: Each Wall: 5 Hits, lasts 7 seconds [Lv 4]: Each Wall: 6 Hits, lasts 8 seconds [Lv 5]: Each Wall: 7 Hits, lasts 9 seconds [Lv 6]: Each Wall: 8 Hits, lasts 10 seconds [Lv 7]: Each Wall: 9 Hits, lasts 11 seconds [Lv 8]: Each Wall: 10 Hits, lasts 12 seconds [Lv 9]: Each Wall: 11 Hits, lasts 13 seconds [Lv 10]: Each Wall: 12 Hits, lasts 14 seconds
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Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Description: Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30
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Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Description: Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30
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Max Level: 10 Requirement: Lightning Bolt 4 Skill Form: Active Type: Magical Target: Ground Description: Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area. [Lv 1]: 1 Hit, SP Consumption: 29 [Lv 2]: 2 Hits, SP Consumption: 34 [Lv 3]: 3 Hits, SP Consumption: 39 [Lv 4]: 4 Hits, SP Consumption: 44 [Lv 5]: 5 Hits, SP Consumption: 49 [Lv 6]: 6 Hits, SP Consumption: 54 [Lv 7]: 7 Hits, SP Consumption: 59 [Lv 8]: 8 Hits, SP Consumption: 64 [Lv 9]: 9 Hits, SP Consumption: 69 [Lv 10]: 10 Hits, SP Consumption: 74
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Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Caster Description: Creates a barrier of spiritual energy that will buffer attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier. Higher damage means more SP will be drained by the barrier. [SP 100~81%]: -30% Damage, SP Consumption: 3.0% [SP 80~61%]: -24% Damage, SP Consumption: 2.5% [SP 60~41%]: -18% Damage, SP Consumption: 2.0% [SP 40~21%]: -12% Damage, SP Consumption: 1.5% [SP 20~1%]: -6% Damage, SP Consumption: 1.0%
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Wizard 2️⃣
| Wizard 技能 📘 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Requirement: Fire Wall 1 Skill Form: Active Type: Magical Target: Ground Description: Summons a pillar of flame on a targeted spot that will deal Fire elemental magic damage to enemies that come into contact with it. If no one steps on it for 30 seconds, it will disappear. You can place up to 5 Fire Pillars at once and consumes 1 Blue Gemstone with level 6 and above. Also it can't be placed if there is an enemy standing on that cell already. [Lv 1]: Hits: 3, AoE: 3x3 cells [Lv 2]: Hits: 4, AoE: 3X3 cells [Lv 3]: Hits: 5, AoE: 3X3 cells [Lv 4]: Hits: 6, AoE: 3X3 cells [Lv 5]: Hits: 7, AoE: 3X3 cells [Lv 6]: Hits: 8, AoE: 7x7 cells [Lv 7]: Hits: 9, AoE: 7x7 cells [Lv 8]: Hits: 10 AoE: 7x7 cells [Lv 9]: Hits: 11, AoE: 7x7 cells [Lv 10]: Hits: 12, AoE: 7x7 Cells
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Max Level: 10 Requirement: Sight 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: Enemies around the caster Description: Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells. [Lv 1]: MATK 120% [Lv 2]: MATK 140% [Lv 3]: MATK 160% [Lv 4]: MATK 180% [Lv 5]: MATK 200% [Lv 6]: MATK 220% [Lv 7]: MATK 240% [Lv 8]: MATK 260% [Lv 9]: MATK 280% [Lv 10]: MATK 300%
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Max Level: 10 Requirement: Thunder Storm 1, Sightrasher 2 Skill Form: Active Type: Magical Target: Ground Description: Summons meteors towards a targeted area to inflict 125% MATK Fire elemental magic damage upon enemies in an 13x13 area and have a chance to cause Stun. Each meteorite has a range of 7x7 cells and depending on skill level, the number of falling meteorites and the number of hits per meteorite are increased. [Lv 1]: Meteorites: 2, Hits: 1, Stun Chance: 3% [Lv 2]: Meteorites: 3, Hits: 1, Stun Chance: 6% [Lv 3]: Meteorites: 3, Hits: 2, Stun Chance: 9% [Lv 4]: Meteorites: 4, Hits: 2, Stun Chance: 12% [Lv 5]: Meteorites: 4, Hits: 3, Stun Chance: 15% [Lv 6]: Meteorites: 5, Hits: 3, Stun Chance: 18% [Lv 7]: Meteorites: 5, Hits: 4, Stun Chance: 21% [Lv 8]: Meteorites: 6, Hits: 4, Stun Chance: 24% [Lv 9]: Meteorites: 6, Hits: 5, Stun Chance: 27% [Lv 10]: Meteorites: 7, Hits: 5, Stun Chance: 30%
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Max Level: 10 Requirement: Napalm Beat 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: 1 Character Description: Fires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy. The number of hits increases with the skill level. [Lv 1]: Hits: 3 [Lv 2]: Hits: 4 [Lv 3]: Hits: 5 [Lv 4]: Hits: 6 [Lv 5]: Hits: 7 [Lv 6]: Hits: 8 [Lv 7]: Hits: 9 [Lv 8]: Hits: 10 [Lv 9]: Hits: 11 [Lv 10]: Hits: 12
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Max Level: 10 Requirement: Thunder Storm 1, Jupitel Thunder 5 Skill Form: Active Type: Magical Target: Ground Description: Collects and drops lightning strikes on the ground in an 13x13 area around a designated cell, inflicting Wind elemental magic damage and probably cause Blind status. The chance of causing Blind status is reduced by the immunity of the targets. [Lv 1]: MATK 500%, Blind Chance: 15% [Lv 2]: MATK 600%, Blind Chance: 20% [Lv 3]: MATK 700%, Blind Chance: 25% [Lv 4]: MATK 800%, Blind Chance: 30% [Lv 5]: MATK 900%, Blind Chance: 35% [Lv 6]: MATK 1000%, Blind Chance: 40% [Lv 7]: MATK 1100%, Blind Chance: 45% [Lv 8]: MATK 1200%, Blind Chance: 50% [Lv 9]: MATK 1300%, Blind Chance: 55% [Lv 10]: MATK 1400%, Blind Chance: 60%
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Max Level: 5 Requirement: Cold Bolt 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: 1 Character Description: Hurls spheres of water at high velocity at a targeted enemy. Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map. Detection range of Water cells increases with skill level and can be used on skill effects such as Deluge. [Lv 1]: MATK 130% each Hit, Water Cells: 1x1 [Lv 2]: MATK 160% each Hit, Water Cells: 3x3 [Lv 3]: MATK 190% each Hit, Water Cells: 3x3 [Lv 4]: MATK 220% each Hit, Water Cells: 5x5 [Lv 5]: MATK 250% each Hit, Water Cells: 5x5
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Max Level: 10 Requirement: Stone Curse 1, Frost Diver 1 Skill Form: Active Type: Supportive Target: Ground Description: Creates a frozen wall of ice in 1x5 cells that will block enemies, but it can be destroyed using attacks. The HP of the Ice Wall depends on skill level and when placed, it's HP is reduced by 50 per second. It will disappear when it's HP reaches zero. [Lv 1]: Ice Wall HP: 400 [Lv 2]: Ice Wall HP: 600 [Lv 3]: Ice Wall HP: 800 [Lv 4]: Ice Wall HP: 1000 [Lv 5]: Ice Wall HP: 1200 [Lv 6]: Ice Wall HP: 1400 [Lv 7]: Ice Wall HP: 1600 [Lv 8]: Ice Wall HP: 1800 [Lv 9]: Ice Wall HP: 2000 [Lv 10]: Ice Wall HP: 2200
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Max Level: 10 Requirement: Frost Diver 1, Ice Wall 1 Skill Form: Active Type: Magical Target: Enemies around the caster Description: Inflicts Water elemental magical damage to enemies within 5x5 cells of the caster and inflicts Freezing status. Freezing chance and duration increases with the skill level. [Lv 1]: Freezing Time: 1.5 seconds, Freeing Chance: 38% [Lv 2]: Freezing Time: 3.0 seconds, Freeing Chance: 43% [Lv 3]: Freezing Time: 4.5 seconds, Freeing Chance: 48% [Lv 4]: Freezing time: 6.0 seconds, Freeing Chance: 53% [Lv 5]: Freezing Time: 7.5 seconds, Freeing Chance: 58% [Lv 6]: Freezing Time: 9.0 seconds, Freeing Chance: 63% [Lv 7]: Freezing Time: 10.5 seconds, Freeing Chance: 68% [Lv 8]: Freezing Time: 12.0 seconds, Freeing Chance: 73% [Lv 9]: Freezing Time: 13.5 seconds, Freeing Chance: 78% [Lv 10]: Freezing Time: 15.0 seconds, Freeing Chance: 83%
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Max Level: 10 Requirement: Frost Diver 1, Jupitel Thunder 3 Skill Form: Active Type: Magical Target: Ground Description: Summons a blizzard on the ground in an 11x11 area around an designated cell to inflict Water elemental magic damage on enemies. The blizzard lasts for 4.5 seconds hitting once every 0.45 seconds and knocking back enemies by 2 cells. Damaged targets have a certain chance to be inflicted with Freezing status and do not take damage while the Freezing status is active. [Lv 1]: MATK 120% each Hit [Lv 2]: MATK 170% each Hit [Lv 3]: MATK 220% each Hit [Lv 4]: MATK 270% each Hit [Lv 5]: MATK 320% each Hit [Lv 6]: MATK 370% each Hit [Lv 7]: MATK 420% each Hit [Lv 8]: MATK 470% each Hit [Lv 9]: MATK 520% each Hit [Lv 10]: MATK 570% each Hit
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Max Level: 5 Requirement: Stone Curse 1 Requirement: Stone Curse 1 Requirement: Seismic Weapon 1 Skill Form: Active Type: Magical Target: 1 Character Description: Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage. The number of hits increases with the skill level. [Lv 1]: Hits: 1 [Lv 2]: Hits: 2 [Lv 3]: Hits: 3 [Lv 4]: Hits: 4 [Lv 5]: Hits: 5
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Max Level: 5 Requirement: Earth Spike 3 Requirement: Earth Spike 3 Requirement: Earth Spike 1 Skill Form: Active Type: Magical Target: Ground Description: Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area. If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding. [Lv 1]: MATK 125% [Lv 2]: MATK 250% [Lv 3]: MATK 375% [Lv 4]: MATK 500% [Lv 5]: MATK 625%
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Max Level: 5 Requirement: Heaven's Drive 1 Skill Form: Active Type: Debuff Target: Ground Description: Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half. AGI and DEX can be reduced maximum by 50. Players will only receive half of the effect. [Lv 1]: Lasts 5 seconds, AGI/DEX -10% [Lv 2]: Lasts 10 seconds, AGI/DEX -20% [Lv 3]: Lasts 15 seconds, AGI/DEX -30% [Lv 4]: Lasts 20 seconds, AGI/DEX -40% [Lv 5]: Lasts 25 seconds, AGI/DEX -50%
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Max Level: 1 Skill Form: Active Type: Supportive Target: 1 Character Description: Reveals detailed information about a targeted monster to the caster and members in caster's party.
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Requirement: Finish Quest Skill Form: Active Type: Magical Target: Caster Description: Summons a protective fire ball that will encircle the caster for 2 minutes. When an enemy approaches the caster, the fire ball will inflict damage equal to caster's MATK, push the enemy backward, then the skill will cancel. Sight Blaster's knockback effect has no effect during WoE.
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High Wizard 3️⃣
| High Wizard 技能 📒 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Requirement: Increase SP Recovery 5, Soul Strike 7 Skill Form: Passive Description: Increases MaxSP. Whenever you defeat an enemy with magical or physical attack, you will gain certain amount of SP depend on monster's level. (does not work on ground targeted skills) [Lv 1]: MaxSP +2% [Lv 2]: MaxSP +4% [Lv 3]: MaxSP +6% [Lv 4]: MaxSP +8% [Lv 5]: MaxSP +10% [Lv 6]: MaxSP +12% [Lv 7]: MaxSP +14% [Lv 8]: MaxSP +16% [Lv 9]: MaxSP +18% [Lv 10]: MaxSP +20% |
Max Level: 1 Requirement: Increase SP Recovery 1 Skill Form: Active Type: Magical Target: 1 Character Description: Inflicts Neutral elemental damage that is equal to the MATK of the caster and is affected by the target's Defense.
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Max Level: 10 Skill Form: Active Type: Supportive Target: Caster Description: Amplifies MATK for 180 seconds. [Lv 1]: MATK +5% [Lv 2]: MATK +10% [Lv 3]: MATK +15% [Lv 4]: MATK +20% [Lv 5]: MATK +25% [Lv 6]: MATK +30% [Lv 7]: MATK +35% [Lv 8]: MATK +40% [Lv 9]: MATK +45% [Lv 10]: MATK +50%
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Max Level: 5 Requirement: Napalm Beat 5 Skill Form: Active Type: Magical Target: 1 Character Description: Delivers multiple psychokinetic blows at an enemy in an 3x3 area with a low chance of causing an Abnormal status. This skill's level affects the number of hits from Napalm Vulcan. Damage additionally increases according to the caster's Base Level. [Lv 1]: MATK 70%, Hits: 1 [Lv 2]: MATK 140%, Hits: 2 [Lv 3]: MATK 210%, Hits: 3 [Lv 4]: MATK 280%, Hits: 4 [Lv 5]: MATK 350%, Hits: 5
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Max Level: 1 Requirement: Sense 1, Ice Wall 1 Skill Form: Active Type: Supportive Target: Ground Description: Enables the chance of canceling ground targeting magic spell cast on a 3x3 cell area around the targeted spot. This skill will cancel Land Protector on areas that have been enchanted by that skill. This skill is unaffected by items or skills that remove Gemstone requirements. Has 5 second cast delay. Consumes 1 Blue Gemstone and Yellow Gemstone.
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Max Level: 5 Requirement: Quagmire 1, Magic Crasher 1, Mystical Amplification 10 Skill Form: Active Type: Magical Target: Ground Description: Increases the gravity in a 5x5 area inflicting Neutral elemental magical damage. As skill level increases, the number of hits and the damage increases. The caster's Base Level affects also the damage inflicted. [Lv 1]: MATK 100%, Hits: 2 [Lv 2]: MATK 200%, Hits: 4 [Lv 3]: MATK 300%, Hits: 6 [Lv 4]: MATK 400%, Hits: 8 [Lv 5]: MATK 500%, Hits: 10
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Warlock 4️⃣
| Warlock 技能 📙 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Sienna Execrate 2 Skill Form: Active Type: Magical Target: Ground Description: Uplifts a wide land and inflicts Earth elemental magic damage to all enemies within skill range. [Lv 1]: 1600% MATK [Lv 2]: 2200% MATK [Lv 3]: 2800% MATK [Lv 4]: 3400% MATK [Lv 5]: 4000% MATK
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Max Level: 5 Requirement: Soul Expansion 3 Skill Form: Active Type: Supportive Target: 1 Character Description: Locks a target in a transparent box that prevents damage except from Ghost elemental damage. Can be casted on oneself, when the duration is finished, the caster loses HP. Has no effect on Boss monsters. [Lv 1]: 50% success rate, 10 sec. duration [Lv 2]: 60% success rate, 12 sec. duration [Lv 3]: 70% success rate, 14 sec. duration [Lv 4]: 80% success rate, 16 sec. duration [Lv 5]: 90% success rate, 18 sec. duration
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Max Level: 5 Requirement: Drain Life 1 Skill Form: Active Type: Magical Target: 1 Character Description: Deals 2 hits of Ghost elemental magic damage to a target and surrounding. If the target is in the White Imprison it deals double damage. Damage additionally increases according to the caster's Base Level and INT. Base damage is increased by 1% every 1 INT. [Lv 1]: 1200% MATK [Lv 2]: 1400% MATK [Lv 3]: 1600% MATK [Lv 4]: 1800% MATK [Lv 5]: 2000% MATK
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Max Level: 5 Requirement: Summon Water Ball 1 Skill Form: Active Type: Debuff Target: Ground Description: Releases freezing mist over the ground, dealing damage and inflicting Frost status on all enemies. Targets affected by Frost will receive reduced DEF, Movement Speed, Attack Speed and increased Fixed Casting Time. [Lv 1]: 30% Frost Chance, 300% MATK, 1 Hit [Lv 2]: 35% Frost Chance, 400% MATK, 2 Hit [Lv 3]: 40% Frost Chance, 500% MATK, 3 Hit [Lv 4]: 45% Frost Chance, 600% MATK, 4 Hit [Lv 5]: 50% Frost Chance, 700% MATK, 5 Hit
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Max Level: 5 Requirement: Frost Misty 2 Skill Form: Active Type: Magical, Debuff Target: 1 Character Description: Deals Water elemental damage to a target and surrounding targets. Enemies affected by Frost status will receive additional damage. Damage additionally increases according to the caster's Base Level. [Lv 1]: 1300% MATK, Frost MATK 1800% [Lv 2]: 1600% MATK, Frost MATK 2400% [Lv 3]: 1900% MATK, Frost MATK 3000% [Lv 4]: 2200% MATK, Frost MATK 3600% [Lv 5]: 2500% MATK, Frost MATK 4200%
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Max Level: 5 Requirement: Quagmire 1 Skill Form: Active Type: Debuff Target: Ground Description: Curses a target, reducing it's Movement Speed, Defense and Flee rate. Caster's INT and Job Level affect it's effectiveness. [Lv 1]: -50% Movement Speed [Lv 2]: -60% Movement Speed [Lv 3]: -70% Movement Speed [Lv 4]: -80% Movement Speed [Lv 5]: -90% Movement Speed
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Max Level: 5 Requirement: Release 2, Stasis 1, White Imprison 1 Skill Form: Active Type: Supportive Target: Caster Description: Maximizes one's own magical potential, dealing maximum damage with magical attacks for the skill duration. Increases SP cost by 25%. [Lv 1]: 60 sec. duration [Lv 2]: 90 sec. duration [Lv 3]: 110 sec. duration [Lv 4]: 140 sec. duration [Lv 5]: 170 sec. duration
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Max Level: 5 Requirement: Summon Stone 1 Skill Form: Active Type: Debuff Target: 1 Character Description: Curses a target and it's surrounding with a Stone Curse. Requires 2 Red Gemstones. Caster's Job Level affect it's effectiveness. [Lv 1]: 48% Curse Chance, 3x3 cells, 10 sec. [Lv 2]: 56% Curse Chance, 5x5 cells, 12 sec. [Lv 3]: 64% Curse Chance, 5x5 cells, 14 sec. [Lv 4]: 72% Curse Chance, 7x7 cells, 16 sec. [Lv 5]: 80% Curse Chance, 7x7 cells, 18 sec.
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Max Level: 3 Requirement: Warlock Basic Skill Skill Form: Passive Description: Increases magic skill range of the Warlock and slightly reduces Casting Time. [Lv 1]: Casting range +1 Cell, reduces Fixed Casting Time by 10% [Lv 2]: Casting range +2 Cells, reduces Fixed Casting Time by 15% [Lv 3]: Casting Range +3 Cells, reduces Fixed Casting Time by 20% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Drain Life 1 Skill Form: Active Type: Debuff Target: Caster Description: Stops the air around the Caster, all targets within skill range will no longer be able to use magic skills and some song and chorus skills. The duration is reduced by DEX and VIT of target (Minimum duration is 10 sec). [Lv 1]: 20 sec. duration, 19x19 AoE [Lv 2]: 30 sec. duration, 21x21 AoE [Lv 3]: 40 sec. duration, 23x23 AoE [Lv 4]: 50 sec. duration, 25x25 AoE [Lv 5]: 60 sec. duration, 27x27 AoE
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Max Level: 5 Requirement: Radius 1 Skill Form: Active Type: Recovery Target: 1 Character Description: Deals magic damage on a target, converting a certain amount of damage into HP. Chance of absorbing damage affected by skill level and Job Level and the amount of absorbed damage is affected by skill level and Base Level. Caster's Base Level and INT affect damage inflicted. Base damage is increased by 1% every 1 INT. [Lv 1]: 200% Neutral Magic Damage, 8% Damage absorbed, 74% Absorb Chance [Lv 2]: 400% Neutral Magic Damage, 16% Damage absorbed, 78% Absorb Chance [Lv 3]: 600% Neutral Magic Damage, 24% Damage absorbed, 82% Absorb Chance [Lv 4]: 800% Neutral Magic Damage, 32% Damage absorbed, 86% Absorb Chance [Lv 5]: 1000% Neutral Magic Damage, 40% Damage absorbed, 90% Absorb Chance
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Max Level: 5 Requirement: Summon Fireball 1 Skill Form: Active Type: Magical Target: 1 Character Description: Summons huge meteorites to deal significant amount of Fire elemental magic damage on a target and it's surroundings. When the meteorite hits the ground, all targets will be knocked back. Damage additionally increases according to the caster's Base Level. [Lv 1]: 1600% MATK [Lv 2]: 1900% MATK [Lv 3]: 2500% MATK [Lv 4]: 3100% MATK [Lv 5]: 3700% MATK
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Max Level: 5 Requirement: Crimson Rock 2 Skill Form: Active Type: Magical Target: 1 Character Description: Burns a target and it's surroundings with fire from hell inflicting Fire and Shadow elemental magic damage. Damage additionally increases according to the caster's Base Level. [Lv 1]: 400% Fire/600% Shadow MATK, 3x3 AoE [Lv 2]: 800% Fire/1200% Shadow MATK, 3x3 AoE [Lv 3]: 1200% Fire/1800% Shadow MATK, 3x3 AoE [Lv 4]: 1600% Fire/2400% Shadow MATK, 5x5 AoE [Lv 5]: 2000% Fire/3000% Shadow MATK, 5x5 AoE
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Max Level: 5 Requirement: Hell Inferno 3 Skill Form: Active Type: Magical Target: Ground Description: Summons destructive comet from space to attack all targets within 13x13 AoE that has chance of inflicting Neutral elemental magic damage and Magical Intoxication status, which decreases the resistances against all elemental attacks by 50% for 20 seconds. Damage additionally increases according to the caster's Base Level. [Lv 1]: 3200% MATK [Lv 2]: 3900% MATK [Lv 3]: 4600% MATK [Lv 4]: 5300% MATK [Lv 5]: 6000% MATK
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Max Level: 5 Requirement: Summon Ball Lightning 1 Skill Form: Active Type: Magical Target: 1 Character Description: Summons lightning to attack a target. If there is another enemy near the target that is hit by the lightning damage, Chain Lightning will automatically finds and damages them. If there are multiple targets, it will attack at random. Skill level affects the number of chain and damage inflicted. If there are no other enemies near the target, it will hit the target three times. [Lv 1]: 600% Wind Magic Damage, 5 chains [Lv 2]: 700% Wind Magic Damage, 6 chains [Lv 3]: 800% Wind Magic Damage, 7 chains [Lv 4]: 900% Wind Magic Damage, 8 chains [Lv 5]: 1000% Wind Magic Damage, 9 chains
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Max Level: 1 Requirement: Warlock Basic Skill Skill Form: Passive Description: Warlock can preserve their magic by reading magic books and also can release those preserved magic with the Release skill. However, Reading Spell Books can't save skills, which are not learned yet.
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Max Level: 2 Requirement: Warlock Basic Skill Skill Form: Active Type: Magical Target: 1 Character Description: You can activate a spell, which is saved via Reading Spellbook or release your active Fire Balls, Lightning Balls, Water Balls and/or Stone Balls, that are currently summoned to deal magical damage to a single target. [Lv 1]: Activate a saved spell [Lv 2]: Release all current Summon Balls
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Max Level: 10 Requirement: Jack Frost 5, Chain Lightning 5, Earth Strain 5, Hell Inferno 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Description: Summons 4 elements of ether, to deal 4 hits of magic damage of each element (Fire, Water, Wind, Earth). In order to use Tetra Vortex, you have to summon at least 4 of Fire Ball, Lightning Ball, Water Ball or Stone Ball before casting or the skill will fail. Depending on which Summon skill is used, the damage attribute of Tetra Vortex changes. At Level 6 or higher Tetra Vortex will also damage surrounding enemies. Targets that has been damaged have a high chance of being inflicted by Burning, Freezing, Stun or Bleeding status. [Lv 1]: 1200% Elemental Magic Damage x4 [Lv 2]: 1600% Elemental Magic Damage x4 [Lv 3]: 2000% Elemental Magic Damage x4 [Lv 4]: 2400% Elemental Magic Damage x4 [Lv 5]: 2800% Elemental Magic Damage x4 [Lv 6]: 3200% Elemental Magic Damage x4, AoE: 3x3 cells [Lv 7]: 3600% Elemental Magic Damage x4, AoE: 3x3 cells [Lv 8]: 4000% Elemental Magic Damage x4, AoE: 5x5 cells [Lv 9]: 4400% Elemental Magic Damage x4, AoE: 5x5 cells [Lv 10]: 4800% Elemental Magic Damage x4, AoE: 7x7 cells
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Max Level: 10 Requirement: Warlock Basic Skill Skill Form: Passive Description: To preserve magic by Reading Spell Book, Warlock has to learn the basic preserving skills. The number of magic that can be maintained increases depending on caster's Base Level and INT. It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic. |
Max Level: 2 Requirement: Meteor Storm 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Fire Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Fire Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Fire Balls [Lv 2]: Summon 5 Fire Balls
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Max Level: 2 Requirement: Lord of Vermillion 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Lightning Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Lightning Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Lightning Balls [Lv 2]: Summon 5 Lightning Balls
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Max Level: 2 Requirement: Storm Gust 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Water Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Water Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Water Balls [Lv 2]: Summon 5 Water Balls
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Max Level: 2 Requirement: Heaven's Drive 1 Skill Form: Active Type: Supportive Target: Caster Description: Summons up to 5 Stone Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Stone Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Stone Balls [Lv 2]: Summon 5 Stone Balls
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Max Level: 5 Requirement: Soul Expansion 5 Skill Form: Active Type: Supportive Target: Caster Description: Ghost magic enters caster's circulatory system, increasing Ghost magic damage and reducing Variable Cast Time and SP cost of spells for 1 minute. This skill cannot be removed by Clearance or Dispell. [Lv 1]: Ghost Magic Damage x1.4, -10% Variable Casting Time, -10% Ghost Magic SP Cost [Lv 2]: Ghost Magic Damage x1.8, -20% Variable Casting Time, -20% Ghost Magic SP Cost [Lv 3]: Ghost Magic Damage x2.2, -30% Variable Casting Time, -30% Ghost Magic SP Cost [Lv 4]: Ghost Magic Damage x2.6, -40% Variable Casting Time, -40% Ghost Magic SP Cost [Lv 5]: Ghost Magic Damage x3, -50% Variable Casting Time, -50% Ghost Magic SP Cost
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Arch Mage 5️⃣
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Max Level: 5 Requirement: Mystery Illusion 3 Skill Form: Active Type: Magical Target: 1 Character Description: Corrupts the target's somatic cells. It negates the target's magic immunity for the skills duration and inflicts Undead elemental magic damage. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 2800%, Duration: 4 seconds [Lv 2]: MATK 5600%, Duration: 5 seconds [Lv 3]: MATK 8400%, Duration: 6 seconds [Lv 4]: MATK 11200%, Duration: 7 seconds [Lv 5]: MATK 14000%, Duration: 8 seconds
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Max Level: 5 Requirement: Tornado Storm 3 Skill Form: Active Type: Magical Target: Enemies around the caster Dispellable: No Description: Creates a strong wind around you inflicting Wind elemental magic damage to targets within range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 10% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Adds an additional hit which inflicts 12500% Wind elemental magic damage. Level 2 Climax: Adds an 2 cell knock-back effect. Level 3 Climax: Increases damage of Destructive Hurricane by 150%. Level 4 Climax: Destructive Hurricane will not inflict damage, but increases MATK by 100 and Wind elemental magic damage by 30% for 900 seconds. Level 5 Climax: Increases AoE to 19x19 cells and decreases the damage of Destructive Hurricane by 20%. [Lv 1]: MATK 3850%, AoE: 7x7 cells [Lv 2]: MATK 7100%, AoE: 7x7 cells [Lv 3]: MATK 10350%, AoE: 9x9 cells [Lv 4]: MATK 13600%, AoE: 9x9 cells [Lv 5]: MATK 16850%, AoE: 11x11 cells
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Max Level: 5 Requirement: Strantum Tremor 3 Skill Form: Active Type: Magical Target: Ground Description: Causes an earthquake at the targeted area and rocks are rising randomly during the skill duration inflicting Earth elemental magic damage to targets within 7x7 cells. Damage additionally increases according to the caster's Base Level. Base damage is increased by 10% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases skill damage, but let twice as many rocks rise. Level 2 Climax: Increases the rocks attack range to 9x9 cells. Level 3 Climax: Increases damage of Violant Quake by 200%. Level 4 Climax: Violant Quake will not inflict damage, but all targets within range will receive increased Earth elemental damage by 100% for 30 seconds. Level 5 Climax: Fixes AoE to 7x7 cells. [Lv 1]: MATK 1400%, Number of Rocks: 4, AoE: 7x7 cells [Lv 2]: MATK 2600%, Number of Rocks: 8, AoE: 7x7 cells [Lv 3]: MATK 3800%, Number of Rocks: 12, AoE: 9x9 cells [Lv 4]: MATK 5000%, Number of Rocks: 16, AoE: 9x9 cells [Lv 5]: MATK 6200%, Number of Rocks: 20, AoE: 9x9 cells
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Max Level: 5 Requirement: Hell Inferno 3, Soul Vulcan Strike 3 Skill Form: Active Type: Magical Target: Ground Description: Casts unknown magic at the specified target area. Inflicts Shadow elemental magic damage to targets within range during the skills duration. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 950%, AoE: 9x9 cells [Lv 2]: MATK 1900%, AoE: 9x9 cells [Lv 3]: MATK 2850%, AoE: 11x11 cells [Lv 4]: MATK 3800%, AoE: 11x11 cells [Lv 5]: MATK 4750%, AoE: 13x13 cells
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Max Level: 5 Requirement: Frost Misty 3 Skill Form: Active Type: Magical Target: Enemies around the caster Description: Makes rain made of ice picks fall around you and inflicting Water elemental magic damage to targets within range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 940%, AoE: 9x9 cells [Lv 2]: MATK 1700%, AoE: 9x9 cells [Lv 3]: MATK 2460%, AoE: 11x11 cells [Lv 4]: MATK 3220%, AoE: 11x11 cells [Lv 5]: MATK 3980%, AoE: 13x13 cells
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Max Level: 5 Requirement: Soul Expansion 5, Two-Handed Staff Mastery 3 Skill Form: Active Type: Magical Target: 1 Character Description: A powerful soul strike is fired at one target and nearby targets dealing Ghost elemental magic damage. The damage further increases based on the caster's Base Level and SPL. Base damage is increased by 3% every 1 SPL. [Lv 1]: MATK 380%, Hits: 3, AoE: 3x3 cells [Lv 2]: MATK 710%, Hits: 4, AoE: 5x5 cells [Lv 3]: MATK 1040%, Hits: 5, AoE: 7x7 cells [Lv 4]: MATK 1370%, Hits: 6, AoE: 9x9 cells [Lv 5]: MATK 1700%, Hits: 7, AoE: 11x11 cells
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Max Level: 5 Requirement: Rain of Crystal 3 Skill Form: Active Type: Magical Target: Enemies around the caster Dispellable: No Description: Creates the powerful water wave from the ground under the caster feet to inflict Water elemental magical damage to all targets within the skill range. Targets attacked by the water wave will taken additional Water elemental magical damage after a while. Damage additionally increases according to the caster's Base Level and SPL. The wave and additional damage are increased by 10% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100 and Water elemental magic damage by 30% for 900 seconds for all allies in the skills range. Level 2 Climax: The water wave causes 1 additional hit. Level 3 Climax: Increases damage of the water wave by 50%. Level 4 Climax: Decreases the damage of the water wave, but the additional damage is increased by 150%. Level 5 Climax: The water wave damage is expanded to 15x15 cells and a 5x5 cells range is added to the additional damage. [Lv 1]: MATK 1800%/Hit, AoE: 7x7 cells [Lv 2]: MATK 3200%/Hit, AoE: 9x9 cells [Lv 3]: MATK 4600%/Hit, AoE: 11x11 cells [Lv 4]: MATK 6000%/Hit, AoE: 11x11 cells [Lv 5]: MATK 7400%/Hit, AoE: 13x13 cells
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Max Level: 10 Requirement: Comet 5, Mystery Illusion 3, Deadly Projection 3 Skill Form: Active(AP) Type: Magical Target: Ground Description: Drops a powerful meteorite on the ground to inflict Neutral elemental magic damage over time for 6 seconds. The skill inflicts more damage increases against Undead and Dragon race monsters. Damage additionally increases according to the caster's Base Level and SPL. The meteor and additional hits are increased by 10% every 1 SPL. [Lv 1]: MATK 3300%/3450%(Undead, Dragon), Additional hits: MATK 650%, AoE: 5x5 cells [Lv 2]: MATK 5900%/6200%(Undead, Dragon), Additional hits: MATK 1300%, AoE: 5x5 cells [Lv 3]: MATK 8500%/8950%(Undead, Dragon), Additional hits: MATK 1950%, AoE: 5x5 cells [Lv 4]: MATK 11100%/11700%(Undead, Dragon), Additional hits: MATK 2600%, AoE: 7x7 cells [Lv 5]: MATK 13700%/14450%(Undead, Dragon), Additional hits: MATK 3250%, AoE: 7x7 cells [Lv 6]: MATK 16300%/17200%(Undead, Dragon), Additional hits: MATK 3900%, AoE: 7x7 cells [Lv 7]: MATK 18900%/19950%(Undead, Dragon), Additional hits: MATK 4550%, AoE: 9x9 cells [Lv 8]: MATK 21500%/22700%(Undead, Dragon), Additional hits: MATK 5200%, AoE: 9x9 cells [Lv 9]: MATK 24100%/25450%(Undead, Dragon), Additional hits: MATK 5850%, AoE: 9x9 cells [Lv 10]: MATK 26700%/28200%(Undead, Dragon), Additional hits: MATK 6500%, AoE: 11x11 cells
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Max Level: 5 Requirement: Floral Flare Road 3 Skill Form: Active Type: Magical Target: Ground Description: A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration inflicting Fire elemental magic damage to targets within 7x7 cells. Damage additionally increases according to the caster's Base Level. Rose bud damage is increased by 5% every 1 SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases the spawn interval of the flower buds by half. Level 2 Climax: Twice as many flowers explode. Level 3 Climax: Increases damage of All Bloom by 300%. Level 4 Climax: All Bloom will not inflict damage, but all targets within range will receive increased Fire elemental damage by 100% for 30 seconds. Level 5 Climax: Upon all flower buds exploded, inflict 85000% Fire elemantal magic damage to all targets within flower garden. [Lv 1]: MATK 1400%, Buds: 4, AoE: 7x7 cells [Lv 2]: MATK 2600%, Buds: 8, AoE: 7x7 cells [Lv 3]: MATK 3800%, Buds: 12, AoE: 9x9 cells [Lv 4]: MATK 5000%, Buds: 16, AoE: 9x9 cells [Lv 5]: MATK 6200%, Buds: 20, AoE: 9x9 cells
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Max Level: 5 Requirement: Crimson Rock 3 Skill Form: Active Type: Magical Target: Ground Description: Creates burning petals in the direction the caster is facing, inflicting Fire elemental magic damage to targets. which enter the targeted area during the skill duration. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 790%, AoE: 3x3 cells [Lv 2]: MATK 1530%, AoE: 5x5 cells [Lv 3]: MATK 2270%, AoE: 7x7 cells [Lv 4]: MATK 3010%, AoE: 9x9 cells [Lv 5]: MATK 3750%, AoE: 11x11 cells
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Max Level: 5 Requirement: Chain Lightning 3 Skill Form: Active Type: Magical Target: Ground Description: Creates a tornado accompanied by a powerful lightning on the targeted area and inflicts Wind elemental magic damage to all targets withing the skills range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 860%, AoE: 5x5 cells [Lv 2]: MATK 1620%, AoE: 5x5 cells [Lv 3]: MATK 2380%, AoE: 7x7 cells [Lv 4]: MATK 3140%, AoE: 7x7 cells [Lv 5]: MATK 3900%, AoE: 9x9 cells
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Max Level: 10 Skill Form: Passive Description: Increases S.Matk and Magic Damage when equipped with a Two-Handed Staff. [Lv 1]: S.Matk+2, Magic Damage +1% [Lv 2]: S.Matk+4, Magic Damage +2% [Lv 3]: S.Matk+6, Magic Damage +3% [Lv 4]: S.Matk+8, Magic Damage +4% [Lv 5]: S.Matk+10, Magic Damage +5% [Lv 6]: S.Matk+12, Magic Damage +6% [Lv 7]: S.Matk+14, Magic Damage +7% [Lv 8]: S.Matk+16, Magic Damage +8% [Lv 9]: S.Matk+18, Magic Damage +9% [Lv 10]: S.Matk+20, Magic Damage +10% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Floral Flare Road 1 Skill Form: Active Type: Magical Target: 1 Character Description: Shoots a fire arrow in a straight line to the target inflicting Fire elemental magic damage to the targets in a straight line. The damage further increases based on the caster's Base Level. Base damage is increased by 3% every 1 SPL. Explosion damage is increased by 5% every 1 SPL. [Lv 1]: MATK 400% Explosion damage : 750% Matk / AoE: 5x5 cells [Lv 2]: MATK 800% Explosion damage : 1500% Matk / AoE: 5x5 cells [Lv 3]: MATK 1200% Explosion damage : 2250% Matk / AoE: 5x5 cells [Lv 4]: MATK 1600% Explosion damage : 3000% Matk / AoE: 7x7 cells [Lv 5]: MATK 2000% Explosion damage : 3750% Matk / AoE: 7x7 cells
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Max Level: 5 Requirement: Sienna Execrate 3 Skill Form: Active Type: Magical Target: Ground Description: Shakes the ground to inflict Earth elemental magical damage to targets within skill range. Damage additionally increases according to the caster's Base Level. Base damage is increased by 5% every 1 SPL. [Lv 1]: MATK 830%, AoE: 5x5 cells [Lv 2]: MATK 1560%, AoE: 5x5 cells [Lv 3]: MATK 2290%, AoE: 7x7 cells [Lv 4]: MATK 3020%, AoE: 7x7 cells [Lv 5]: MATK 3750%, AoE: 9x9 cells
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Max Level: 5 Requirement: Rain of Crystal 1 Skill Form: Active Type: Magical Target: 1 Character Description: Use sharp ice to inflict Water elemental damage to targets within the caster's range. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1400%/1900% Matk (Climax) / AoE: 9x9 cells [Lv 2]: MATK 2350%/3200% Matk (Climax) / AoE: 9x9 cells [Lv 3]: MATK 3300%/4500% Matk (Climax) / AoE: 11x11 cells [Lv 4]: MATK 4250%/5800% Matk (Climax) / AoE: 11x11 cells [Lv 5]: MATK 5200%/7100% Matk (Climax) / AoE: 13x13 cells
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Max Level: 5 Requirement: Tetra Vortex 5, Two-Handed Staff Mastery 3 Skill Form: Active(AP) Type: Magical Target: Caster Dispellable: No Description: Grants a special effects to certain skills for 300 seconds. The effects depends on Climax skill level. [Lv 1]: Grants Climax Level 1 [Lv 2]: Grants Climax Level 2 [Lv 3]: Grants Climax Level 3 [Lv 4]: Grants Climax Level 4 [Lv 5]: Grants Climax Level 5
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Max Level: 5 Requirement: Strantum Tremor 1 Skill Form: Active Type: Magical Target: 1 Character Description: Drops a large rock on the target and inflicts Earth elemental magic damage to the target and nearby targets within 3x3 cells around the target. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1550% / 1850% (Climax) / AoE: 5x5 cells [Lv 2]: MATK 3100% / 3700% (Climax) / AoE: 5x5 cells [Lv 3]: MATK 4650% / 5550% (Climax) / AoE: 5x5 cells [Lv 4]: MATK 6200% / 7400% (Climax) / AoE: 7x7 cells [Lv 5]: MATK 7750% / 9250% (Climax) / AoE: 7x7 cells
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Max Level: 5 Requirement: Tornado Storm 1 Skill Form: Active Type: Magical Target: 1 Character Description: Shoots a vortex of wind in a straight line to the target inflicting Wind elemental magic damage to the targets in a straight line. The damage further increases based on the caster's Base Level. Base damage is increased by 5% every 1 SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1550% / 1850% (Climax) [Lv 2]: MATK 3100% / 3700% (Climax) [Lv 3]: MATK 4650% / 5550% (Climax) [Lv 4]: MATK 6200% / 7400% (Climax) [Lv 5]: MATK 7750% / 9250% (Climax)
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Max Level: 5 Requirement: Recognized Spell 2, Climax 1 Skill Form: Active(AP) Type: Recovery Target: Caster Description: Converts a portion of the caster's AP into SP through energy transference. [Lv 1]: Consumes 13 AP / Recovers SP 80 [Lv 2]: Consumes 11 AP / Recovers SP 240 [Lv 3]: Consumes 9 AP / Recovers SP 480 [Lv 4]: Consumes 7 AP / Recovers SP 800 [Lv 5]: Consumes 5 AP / Recovers SP 1200
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技能分配 ♻️
这是一套经过优化的技能加点方案,旨在为终局内容提供最大的灵活性。
颜色图例
| 颜色 | 含义 |
|---|---|
| 🔴 红色 | 必需的前置技能 |
| 🔵 蓝色 | 高效升级技能 |
| 🟢 绿色 | 核心必备技能 |
主要特点
- 满足四转的所有前置技能要求
- 均衡分配,兼顾升级与终局内容
- 四转技能可根据不同情况灵活分配
- 优化技能点效率,不浪费投资
技能树示例
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或者,2-Handed/AM stone 使用者可以使用下面这套。
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🔴 = 前置技能 🔵 = 升级 🟢 = 重要
装备与附魔
让我来展示目前的最佳选择!
(仍在建设中)
主要装备 ♎️ (头部装备)
✔️ 以下是我为头部装备推荐的附魔!
主要装备 ♓️ (防具)
✔️ 以下是我为防具推荐的附魔!
主要装备 ♐️ (武器)
✔️ 以下是我为武器推荐的 附魔!
主要装备 ♊️ (盾牌)
✔️ 以下是我为盾牌推荐的 附魔!
| 变动咏唱时间减少1-5% | 攻击后延迟减少1-5% | |||
| 变动咏唱时间减少1-5% | 攻击后延迟减少1-5% | |||
| 变动咏唱时间减少1-5% | 攻击后延迟减少1-5% | 无视Boss怪物30-60%的MDEF | ||
| 无视普通怪物魔法防御 +30% ~ 60% | 无视Boss怪物魔法防御 +30% ~ 60% | 变动咏唱时间 -1% ~ 5% |
主要装备 ⛎ (披肩)
✔️ 以下是我为披肩推荐的 附魔!
主要装备 ♑️ (鞋子)
✔️ 以下是我为鞋子推荐的 附魔!
主要装备 ♉️(饰品)
✔️ 以下是我为饰品推荐的 附魔!
影子装备 ♒️(影子)
✔️ 以下是我为影子装备推荐的 附魔!
📌 最大伤害套装
| Matk+3% | SPL+5 | |
| Matk+3% | SPL+5 | |
| Matk+3% | SPL+5 | |
| Matk+3% | SPL+5 |
📌 不消耗宝石与攻速套装
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 | |
| Attack Speed+5% | SPL+5 |
📌 全咏唱套装
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 | |
| vct+3% | SPL+5 |
📌 大师影子套装 1
📌 大师影子套装 2
📌 大师影子套装 3
📌 大师影子套装 4
📌 Master Shadow Set 5
📈 你可以按自己的喜好,或根据你正在构建的 build,自由搭配不同类型的 Master Shadow 部件。
装备阶段与 Build
关于附魔的更多信息,请查看我的 装备与附魔章节!
阶段 1 🕐(前期)
适合前期阶段或刚起步的进度。 只提供基础实用性,随着你的成长会逐渐被淘汰。
| 🚸类型 | ⚔️装备 | 👻影子装备与 🌑时装石 |
|---|---|---|
| 头上 | ||
| 头中 | ||
| 头下 | ||
| 铠甲 | ||
| 武器 | ||
| 盾牌 | ||
| 披风 | ||
| 鞋子 | ||
| 饰品(右) | ||
| 饰品(左) |
| 📌装备说明 |
|---|
_______________________ MATK +60 _______________________ Magical attacks have a certain chance to recover 350 HP every second for 4 seconds. Magical attacks have a certain chance to recover 80 SP every second for 4 seconds. _______________________ Type: Armor Position: Head Top Defense: 7 Armor Level: 1 Required Level: 100 |
_______________________ Decreases Variable Casting Time by 8%. Decreases After Cast Delay by 8%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 5%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Increases Magical Damage with every element by 5%. _______________________ Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage. _______________________ When equipped with Old Parasol: MATK +50 Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 20 Required Level: 10 |
_______________________ HIT +30 MaxHP +1000 MaxSP +200 _______________________ Decreases Variable Casting Time by 10%. Increases restoration amount of Novice Potion by 50%. Increases Healing amount by 150%. _______________________ For each 10 Base Level: HIT -3 Increases Variable Casting Time by 1% MaxHP -100, MaxSP -20 Decreases Healing amount by 10%, Increases Healing received and Restoration items by 10%. _______________________ When Base Level 99+ is reached, the item effect will not activate. _______________________ The effect will not work during WoE, WoE:Second Edition, Battleground and WoE:TE Edition. _______________________ This item can not be traded with other accounts. _______________________ Type: Costume Position: Head Low Recolor: Not available |
_______________________ MaxHP +1000 MaxSP +250 _______________________ Decreases After Cast Delay by 5%. _______________________ For each 10 Base Level: MATK +5 (Up to Base Level 150) _______________________ Base Level at least 105: MATK +3% _______________________ Base Level at least 110: Decreases After Cast Delay by additional 5%. _______________________ Base Level at least 120: MaxHP +3% _______________________ Base Level at least 130: MATK +40 _______________________ Type: Armor Position: Armor Defense: 35 Armor Level: 1 Required Level: 100 |
_______________________ MATK +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 20%. _______________________ Refine Level +9: Increases Magical Damage with Fire element by 10%. _______________________ When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: Decreases Variable Casting Time by additional 5%. MATK +2% Increases damage of Crimson Rock by 15%. _______________________ Total Refine Level of Grace Crimson Robe, Grace Magic Manteau and Grace Magic Boots is +27 or higher: Decreases Variable Casting Time by additional 5%. MATK +3% Increases damage of Crimson Rock by additional 15%. _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Armor Defense: 100 Armor Level: 1 Refinable Required Level: 150 |
_______________________ MaxHP +100 HIT +5 _______________________ When equipped with Paradise Shadow Weapon, Paradise Shadow Shield, Paradise Shadow Shoes, Paradise Shadow Pendant and Paradise Shadow Earring: ASPD +2 Decreases Variable Casting Time by 10%. Ignores physical and magical defense of all race, except Players, by 50%. _______________________ Type: Shadowgear Position: Shadow Armor |
_______________________ MATK +200 MATK +5% _______________________ Indestructible in battle _______________________ For each Level of Mystical Amplification: Decreases Variable Casting Time by 1%. _______________________ Base Level at least 105: Increases Magical Damage with Fire and Earth element by 10%. Increases damage of Crimson Rock and Earth Strain by 25%. _______________________ Base Level at least 110: Increases Magical Damage with Fire and Earth element by additional 15%. Increases Magical Damage against all sizes by 15%. _______________________ Base Level at least 115: Increases damage of Crimson Rock and Earth Strain by additional 15%. _______________________ Class Restrictions: Warlock classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 200 Weapon Level: 4 Required Level: 100 |
_______________________ MATK +200 MATK +5% _______________________ Indestructible in battle _______________________ For each Level of Mystical Amplification: Decreases Variable Casting Time by 1%. _______________________ Base Level at least 105: Increases Magical Damage with Wind and Ghost element by 10%. Increases damage of Chain Lightning and Soul Expansion by 25%. _______________________ Base Level at least 110: Increases Magical Damage with Wind and Ghost element by additional 15%. Increases Magical Damage against all sizes by 15%. _______________________ Base Level at least 115: Increases damage of Chain Lightning and Soul Expansion by additional 15%. _______________________ Class Restrictions: Warlock classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 200 Weapon Level: 4 Required Level: 100 |
_______________________ ATK +10 MATK +10 _______________________ Increases Magical Damage with every element by 5%. Increases Melee and Ranged Physical Damage by 5%. _______________________ Type: Shadowgear Position: Shadow Weapon |
_______________________ MDEF +5 _______________________ Decreases damage taken from Water, Fire, Undead and Shadow elemental attacks by 20%. _______________________ When equipped with Fricca's Circlet and Odin's Blessing: DEF +2 MDEF +5 All Refine Levels of the Shield and Circlet adds to MDEF Instead of DEF. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Left Hand Defense: 80 Armor Level: 1 Refinable Weight: 50 Required Level: 65 |
It possesses the powers of giants which rival the might of the gods. _______________________ Decreases damage taken from Large size by 5%. _______________________ When equipped with Magni's Cap and Odin's Blessing: STR +2 DEF +5 MDEF +5 When equipped by Swordman classes: DEF +6 _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Left Hand Defense: 45 Armor Level: 1 Refinable Weight: 150 Required Level: 65 |
_______________________ MaxHP +100 _______________________ Decreases Variable Casting Time by 5%. _______________________ Type: Shadowgear Position: Shadow Shield |
_______________________ FLEE +40 _______________________ Decreases damage taken from Neutral elemental attacks by 20%. Decreases Variable Casting Time by 15%. _______________________ For each 10 Base Level: Increases Attack Speed by 1%. (Up to Base Level 150) _______________________ Base Level at least 105: Increases Attack Speed (Decreases After Attack Delay by additional 5%). _______________________ Base Level at least 110: Decreases Variable Casting Time by additional 5%. _______________________ Base Level at least 120: Decreases After Cast Delay by 5%. _______________________ Base Level at least 130: Decreases After Cast Delay by additional 5%. _______________________ Type: Armor Position: Garment Defense: 10 Armor Level: 1 Required Level: 100 |
_______________________ Decreases Variable Casting Time by 10%. _______________________ Refine Level +7: Decreases After Cast Delay by 5%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Garment Defense: 30 Armor Level: 1 Refinable Required Level: 150 |
_______________________ Increases Magical Damage with every element by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ For each 10 Base Level: MaxHP +40, MaxSP +30 (Up to Base Level 150) _______________________ Base Level at least 105: Decreases Variable Casting Time by 10%. _______________________ Base Level at least 110: Increases Magical Damage against enemies of every element by 5%. _______________________ Base Level at least 120: Increases Magical Damage against enemies of every element by additional 5%. _______________________ Base Level at least 130: MATK +5% _______________________ Type: Armor Position: Shoes Defense: 10 Armor Level: 1 Required Level: 100 |
_______________________ MATK +20 FLEE +20 _______________________ Refine Level +7: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Shoes Defense: 30 Armor Level: 1 Refinable Required Level: 150 |
_______________________ MaxHP +100 _______________________ Increases Attack Speed by 5%. _______________________ Type: Shadowgear Position: Shadow Shoes |
_______________________ Decreases Variable Casting Time by 10%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Required Level: 100 |
_______________________ Increases Attack Speed by 7%. Decreases Variable Casting Time by 10%. Increases Magical Damage against enemies of every element by 10%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 1 Weight: 0.0 Required Level: 150 |
_______________________ MaxHP +100 MATK +5 _______________________ Type: Shadowgear Position: Shadow Right Accessory |
_______________________ MATK +3% _______________________ Protects from skill cast interruption. _______________________ When equipped with Advanced Paradise Necklace: Decreases Fixed Casting Time by 0.2 seconds. Decreases Variable Casting Time by 10%. Base Level at least 105: MATK +2% Base Level at least 110: Increases Magical Damage with every element by 5%. Base Level at least 120: Increases Magical Damage against enemies of every element by 5%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Required Level: 100 |
_______________________ MaxHP +100 ATK +5 _______________________ Type: Shadowgear Position: Shadow Left Accessory |
阶段 2 🕑(中期)
适合中期或过渡阶段。 性能均衡,但算不上出众。
| 📌装备说明 |
|---|
Morphys is sealed in. Some items are needed to unlock the seal. _______________________ INT +10, MDEF +15, MaxSP +20% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: MATK +30 _______________________ Refine Level +9: Protects from skill cast interruption. _______________________ When equipped with Illusion Morpheus's Shawl Illusion Morpheus's Bracelet and Illusion Morpheus's Ring: INT +5, MaxSP +10%, DEF +100 Increases Magical Damage with Water, Earth and Neutral element by 10%. _______________________ Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher: MATK +40 _______________________ Total Refine Level of entire set at least +18: MATK +40 Increases Magical Damage with Ghost, Wind and Holy element by 15%. _______________________ Total Refine Level of entire set at least +22: MATK +10% Ignores magic defense of Formless, Brute and Demon race by 50%. _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 1 Refinable Weight: 20 Required Level: 130 |
_______________________ All Basic Stats +1 MDEF +5 _______________________ Increases SP Recovery Rate by 20%. Decreases Crimson Rock skill cooldown by 1 second. _______________________ For each Refine Level: MATK +1% Decreases Crimson Rock skill cooldown by additional 0.1 second. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Soul Expansion by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
Gives ability when compounded on top slot costume. Variable Cast Stone SET (Top, Mid and Low), Decreases Variable Casting Time by 6%. <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Decreases Variable Casting Time by 8%. Decreases After Cast Delay by 8%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 5%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
Gives ability when compounded on mid slot costume. <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases Magical Damage with every element by 5%. _______________________ Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage. _______________________ When equipped with Old Parasol: MATK +50 Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 20 Required Level: 10 |
Gives ability when compounded on low slot costume. <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
There are various modules that can be installed to enhance it. _______________________ MATK +100 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ When equipped with Illusion Engine Wing Type A: Decreases After Attack Delay by 10%. _______________________ When equipped with Illusion Engine Wing Type B: MATK +50 _______________________ Enchantable: Yes _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 1 Refinable Weight: 100 Required Level: 130 |
_______________________ MATK +50 _______________________ For each 3 Refine Levels: MATK +2% _______________________ Refine Level +7: Ignores magical defense of Brute and Demon race by 30%. _______________________ Refine Level +9: Increases Magical Damage against Brute and Demon race by 10%. _______________________ Refine Level +11: Increases Magical Damage against Wind and Earth elemental enemies by 10%. _______________________ When equipped with Temporal INT Boots [1] or Modified INT Boots [1]: MATK +10% Total Refine Level of entire set at least +21: Ignores magical defense of Brute and Demon race by additional 20%. _______________________ Type: Armor Position: Armor Defense: 60 Armor Level: 1 Refinable Weight: 90 |
_______________________ MaxHP +100 HIT +15 _______________________ Type: Shadowgear Position: Shadow Armor Required Level: 100 |
_______________________ Indestructible in battle _______________________ MATK +180 INT +3 DEX +3 _______________________ For each Refine Level: Ignores Magical Defense of monsters of every race, except Players, by 3%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 3%. _______________________ Refine Level +7: MATK +7% Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Increases Magical Damage against Holy element and monsters of Angel race by 20%. _______________________ Refine Level +11: Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%. _______________________ When equipped with Illusion Morpheus's Hood: MATK +20 If Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher: Increases Magical Damage against every element by 10%. If total Refine Level of entire set at least +18: Increases Magical Damage against Shadow element and monsters of Demon race by 20%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 15%. Decreases Fixed Casting Time by 0.5 seconds. _______________________ Element:Shadow _______________________ Class Restrictions: Wizard, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 60 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 120 Required Level: 120 |
_______________________ INT +5 MATK +170 _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +7: Increases Magical Damage with Fire element by 10%. _______________________ Refine Level +9: Increases damage of Fire Bolt by 40%. Increases damage of Fire Ball by 40%. _______________________ Refine Level +11: Increases damage of Meteor Storm by 30%. Increases damage of Crimson Rock by 30%. _______________________ When equipped with Fancy Flower: MATK +50 _______________________ Refine Level of Illusion Bazerald and Fancy Flower each is +7 or higher: Decreases Variable Casting Time by 10%. _______________________ If total Refine Level of entire set at least +18: Increases Magical Damage against Small and Medium size by 15%. _______________________ Total Refine Level of entire set at least +22: Random chance to increase MATK +50 and Magical Damage with Fire element by 20% for 10 sec when dealing magical attacks. _______________________ Element: Fire _______________________ Class Restrictions: Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes _______________________ Type: Dagger Position: Right Hand Physical Attack: 120 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 50 Required Level: 120 |
_______________________ ATK +10 MATK +10 _______________________ When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant: Increases Magical Damage with every element by 15%. Decreases Variable Casting Time by 10%. Increases damage of Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion by 15%. Decreases After Cast Delay by 15%. Ignores magical defense of all race, except Players, by 50%. _______________________ Class Restrictions: Warlock _______________________ Type: Shadowgear Position: Shadow Weapon Required Level: 100 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
_______________________ MaxHP +100 _______________________ Decreases Variable Casting Time by 10%. _______________________ Type: Shadowgear Position: Shadow Shield Required Level: 100 |
this shawl is said to contain ancient spells. _______________________ MaxSP +10% MDEF +5 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Variable Casting Time by additional 10%. _______________________ Type: Armor Position: Garment Defense: 8 Armor Level: 1 Refinable Weight: 60 Required Level: 130 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1000 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ When equipped with Illusion Leg Type A: Increases Ranged Physical Damage by 5%. _______________________ When equipped with Illusion Leg Type B: Increases Magical Damage with every element by 10%. _______________________ Enchantable: Yes _______________________ Type: Armor Position: Garment Defense: 50 Armor Level: 1 Refinable Weight: 90 Required Level: 130 |
Gives ability when compounded on garment costume slot. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Gives the following effects when compounded on the 2nd slot of a Costume Garment. _______________________ Decreases Fixed Casting Time by 0.1 second. _______________________ When equipped with Minor Casting Stone (Garment): Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +200 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ When equipped with Illusion Armor Type A: MaxSP +5% _______________________ When equipped with Illusion Armor Type B: MATK +5% _______________________ Enchantable: Yes _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 1 Refinable Weight: 50 Required Level: 130 |
_______________________ MaxHP +300 MaxSP +30 _______________________ For each 3 Refine Levels: MaxHP +100 MaxSP +10 DEX +3 _______________________ Base DEX at least 120: Decreases Fixed Casting Time by 0.5 seconds. Increases Ranged Physical Damage by 5%. _______________________ Can be enchanted by: <NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI> _______________________ Class Restrictions: All Classes _______________________ Type: Armor Position: Shoes Defense: 25 Armor Level: 1 Refinable Weight: 60 Required Level: 99 |
_______________________ MaxHP +100 _______________________ Increases Attack Speed by 7%. _______________________ Type: Shadowgear Position: Shadow Shoes Required Level: 100 |
_______________________ INT +3 MaxSP +5% _______________________ When equipped with Illusion Morpheus's Bracelet: Decreases Variable Casting Time by 10%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
_______________________ MaxHP +100 MATK +15 _______________________ Type: Shadowgear Position: Shadow Right Accessory Required Level: 100 |
_______________________ INT +3 MaxSP +5% _______________________ When equipped with Illusion Morpheus's Ring: MATK +10% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
_______________________ MaxHP +100 ATK +15 _______________________ Type: Shadowgear Position: Shadow Left Accessory Required Level: 100 |
阶段 3 🕒(后期梯队)
在后期阶段或特定条件下开始发挥实力。 比前期或中期梯队的选择更强,但并非终极之选。
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_______________________ INT +3 MATK +50 _______________________ Base Level at least 180: MATK +50 _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. _______________________ Refine Level +10: MATK +5% _______________________ Refine Level +11: Increases Magical Damage against Boss class by 20%. _______________________ When equipped with Survivor Orb-LT: Protects from skill cast interruption. Increases Magical Damage against enemies of every element by 10%. Refine Level of Survival Circlet-LT is +11 or higher: Decreases After Cast Delay by 12%. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: After Cast Delay -5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 150 |
Morphys is sealed in. Some items are needed to unlock the seal. _______________________ INT +10, MDEF +15, MaxSP +20% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: MATK +30 _______________________ Refine Level +9: Protects from skill cast interruption. _______________________ When equipped with Illusion Morpheus's Shawl Illusion Morpheus's Bracelet and Illusion Morpheus's Ring: INT +5, MaxSP +10%, DEF +100 Increases Magical Damage with Water, Earth and Neutral element by 10%. _______________________ Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher: MATK +40 _______________________ Total Refine Level of entire set at least +18: MATK +40 Increases Magical Damage with Ghost, Wind and Holy element by 15%. _______________________ Total Refine Level of entire set at least +22: MATK +10% Ignores magic defense of Formless, Brute and Demon race by 50%. _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 1 Refinable Weight: 20 Required Level: 130 |
Gives the following effects when compounded on slot of a Costume Top Headgear. Increases Magical Damage with every element by 3%. _______________________ When equipped with Magic Power Stone and Magic Power Stone (Low): Increases Magical Damage with every element by additional 6%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ ATK +10, MATK +10 _______________________ Type: Armor Position: Head Mid Armor Level: 1 |
Excellent for UV protection. _______________________ Decreases Variable Casting Time by 5%. _______________________ Additional abilities can be activated by using the Lens Craft Stone. Lens Craft Stone can be obtained from <NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyanvine Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. Increases Magical Damage with every element by 3%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Decreases Variable Casting Time by 3%. Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Low Defense: 2 Armor Level: 2 Weight: 30 Required Level: 150 |
_______________________ When equipped with Temporal INT Manteau and Robust Magical Armor: Decreases Variable Casting Time by 10%. Total Refine Level of entire set at least +14: MATK +80 If total Refine Level of entire set at least +18: Increases Magical Damage with every element by 10%. Decreases After Cast Delay by 7%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
Gives the following effects when compounded on slot of a Costume Low Headgear. Increases Magical Damage with every element by 3%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MATK +130 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ When equipped with Gray Wolf Manteau: Increases Attack Speed by 10%. _______________________ When equipped with Gray Wolf Muffler: MATK +50 _______________________ Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +125 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ When equipped with Automatic Engine Wing Type A: Increases Attack Speed by 10%. _______________________ When equipped with Automatic Engine Wing Type B: MATK +50 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 1 Refinable Weight: 100 Required Level: 160 |
_______________________ When equipped with Master Shadow Shield: All Traits +2 _______________________ When equipped with Master Shadow Shield and Master Shadow Shoes: P.ATK +1, S.MATK +1 Total Refine Level of entire set is at least +27: Ignores physical and magical defense of every race, except Players, by 50%. _______________________ When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant: Ignores physical and magical resistance of every race, except Players, by 20%. _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
You can enchant it with Ice Flower Magic Stones for special abilities. _______________________ Indestructible in battle _______________________ MATK +290 _______________________ Class Restrictions: Mage, Acolyte and Soul Linker classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 210 |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 200 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 200 |
A magical process is installed. Compatible with various items. _______________________ For each 2 Refine Levels: MATK +5, MATK +1%. _______________________ For each 3 Refine Levels: Increases Magical Damage against enemies of every size by 3%. _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Decreases damage taken from Neutral elemental attacks by 7%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ When equipped with Deep Blue Sunglasses[1]: MATK +7% Decreases Variable Casting Time by 15%. _______________________ When equipped with Victory Wing Ears[1]: MATK +7% Decreases After Cast Delay by 15%. _______________________ When equipped with Battle Processor[1]: MATK +7% Increases Magical Damage with every element by 5%. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Cool Mechanic<INFO>m_crafting,54,39,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Garment Defense: 38 Armor Level: 1 Refinable Weight: 40 Required Level: 150 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1500 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ When equipped with Automatic Leg Type A: Increases long range physical damage by 7%. _______________________ When equipped with Automatic Leg Type B: Increases Magical Damage with every element by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 160 |
Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Gives the following effects when compounded on the 2nd slot of a Costume Garment. Increases Magical Damage with every element by 4%. _______________________ When equipped with Magic Power Stone (Top): Increases Magical Damage with every element by additional 2%. _______________________ When equipped with Magic Power Stone (Mid): Increases Magical Damage with every element by additional 2%. _______________________ When equipped with Magic Power Stone (Low): Increases Magical Damage with every element by additional 2%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Gray Wolf Suit: MaxSP +7% _______________________ When equipped with Gray Wolf Robe: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Automatic Armor Type A: MaxSP +7% _______________________ When equipped with Automatic Armor Type B: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 160 |
_______________________ When equipped with Master Shadow Shield: All Traits +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
_______________________ MATK +7% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +5% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 160 |
_______________________ When equipped with Master Shadow Weapon: All Traits +2 _______________________ When equipped with Master Shadow Weapon and Master Shadow Pendant: P.ATK +1, S.MATK +1 Total Refine Level of entire set is at least +27: Ignores physical and magical defense of every race, except Players, by 50%. _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable Required Level: 200 |
_______________________ MATK +7% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +5% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 160 |
_______________________ When equipped with Master Shadow Weapon: All Traits +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable Required Level: 200 |
阶段 4 🕓(强力梯队)
在大多数情况下都能持续发挥强劲的效果。 虽然算不上绝对最强,但已十分接近。
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Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
_______________________ INT +3 MATK +50 _______________________ Base Level at least 180: MATK +50 _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. _______________________ Refine Level +10: MATK +5% _______________________ Refine Level +11: Increases Magical Damage against Boss class by 20%. _______________________ When equipped with Survivor Orb-LT: Protects from skill cast interruption. Increases Magical Damage against enemies of every element by 10%. Refine Level of Survival Circlet-LT is +11 or higher: Decreases After Cast Delay by 12%. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: After Cast Delay -5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Clementia: Decreases After Cast Delay by 3%. _______________________ When equipped with Arch Bishop Stone (Garment): Increases Magical Damage with every element by 15%. _______________________ When equipped with Arch Bishop Stone II (Garment): Increases Magical Damage against all sizes by 15%. _______________________ <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Wear it to show off your splendor. _______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ When equipped with Temporal INT Manteau and Robust Magical Armor: Decreases Variable Casting Time by 10%. Total Refine Level of entire set at least +14: MATK +80 If total Refine Level of entire set at least +18: Increases Magical Damage with every element by 10%. Decreases After Cast Delay by 7%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Expiatio: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Arch Bishop Stone (Garment): Increases Magical Damage against all races by 15%. _______________________ When equipped with Arch Bishop Stone II (Garment): Increases all elemental magic damage by 15%. _______________________ <NAVI>Aver De Dosh<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
You can add abilities by granting a legend with special magical powers. _______________________ MATK +120 _______________________ For each 2 Refine Levels: MATK +15, DEF +15 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: S.MATK +3 Decreases Variable Casting Time by additional 5%. _______________________ Refine Level +10: DEF +100 Decreases After Cast Delay by 5%. _______________________ When equipped with Glacier Muffler: MATK +50 _______________________ [Bonus by Grade] [Grade D] SPL +3 CON +3 After Cast Delay -5%. _______________________ [Grade C] MATK +3% S.MATK +2. _______________________ Type: Armor Position: Armor Defense: 120 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 230 |
You can enchant it with Ice Flower Magic Stones for special abilities. _______________________ MATK +130 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ Refine Level +9: S.MATK +2 _______________________ When equipped with Snow Flower Manteau: Increases Attack Speed by 10%. _______________________ When equipped with Snow Flower Muffler: MATK +50 _______________________ Type: Armor Position: Armor Defense: 150 Armor Level: 2 Refinable Weight: 80 Required Level: 210 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Full Spell Shadow Shoes: MATK + 2%, S.MATK + 2 Total Refine Level of entire set at least +18: increases all elemental magical damage by 5% Increases magical damage against all size enemies by 10%. _______________________ When equipped with Magical Spell Shadow Weapon: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ When combined with Magical Spell Shadow Shield: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable |
You can add abilities by granting a legend with special magical powers. _______________________ RES +15, MRES +15 _______________________ For each 2 Refine Levels: DEF +10, MDEF +2 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +10: DEF +50, MDEF +10 _______________________ [Bonus by Grade] [Grade D]: RES +10, MRES +10. _______________________ [Grade C]: P.ATK +2, S.MATK +2. _______________________ Type: Armor Position: Left Hand Defense: 220 Armor Level: 2 Refinable / Gradable Weight: 350 Required Level: 230 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
You can add abilities by granting a legend with special magical powers. _______________________ MaxHP +2000, MaxSP +1000 _______________________ For each 2 Refine Levels: MaxHP +150, MaxSP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: SPL +3 _______________________ Refine Level +10: Increases Attack Speed by 5%. _______________________ When equipped with Glacier Shoes: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D MATK +3% S.MATK +2. _______________________ [Grade C] After Attack Delay -10%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 80 Required Level: 230 |
You can enchant them with Ice Flower Magic Stones for special abilities. _______________________ MaxHP +2000, MaxSP +1000 _______________________ For each 2 Refine Levels: MaxHP +150, MaxSP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: SPL +3 _______________________ When equipped with Snow Flower Boots: Increases Ranged Phyical Damage by 7%. _______________________ When equipped with Snow Flower Shoes: Increases Magical Damage with every element by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 2 Refinable Weight: 90 Required Level: 210 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Increases damage of Judex by 15%. _______________________ When equipped with High Priest Stone II (Top): Increases damage of Judex by additional 15%. _______________________ When equipped with High Priest Stone II: Decreases SP Consumption of Judex by 10%. _______________________ When equipped with High Priest Stone II (Low): Increases Magical Damage with Holy element by 10%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
You can add abilities by granting a legend with special magical powers. _______________________ MaxHP +6%, MaxSP +6% _______________________ For each 2 Refine Levels: MaxSP +1%, DEF +15 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ Refine Level +9: S.MATK +3 _______________________ Refine Level +10: DEF +100 Decreases Variable Casting Time by 7%. _______________________ When equipped with Glacier Robe: MATK +7% _______________________ [Bonus by Grade] [Grade D] RES +25 MRES +25. _______________________ [Grade C] S.MATK +2 SPL +2 CON +2. _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
You can enchant them with Ice Flower Magic Stones for special abilities. _______________________ MaxHP +6%, MaxSP +6% _______________________ For each 2 Refine Levels: MaxSP +1% _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ Refine Level +9: S.MATK +2 _______________________ When equipped with Snow Flower Armor: Decreases Variable Casting Time by 7%. _______________________ When equipped with Snow Flower Robe: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 2 Refinable Weight: 50 Required Level: 210 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Magical Spell Shadow Shield: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
From the depths, it has a sacred and powerful energy. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with INT Soutane, Clergy's Manteau and Clergy's Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Demon race by 20%. Decreases damage taken from Angel and Demon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
It radiates bright and warm energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Brilliant Light Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Demon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
阶段 5 🕔(精英梯队)
追求极致性能的终极之选。 最适合高难度场景,非常值得入手。
| 📌装备说明 |
|---|
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
_______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Soul Expansion: Increases Magical Damage with every element by 2%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Soul Expansion by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Wear it to show off your splendor. _______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Runic energies of soul and purification are imprinted along with your own. _______________________ SPL + 3, CON + 3 Increases SP Consumption by 10%. MATK + 140. _______________________ For each 2 Refine Levels: MATK + 15, DEF + 30. _______________________ Refine Level +7: MATK + 5%, S.MATK + 2, MDEF + 25. _______________________ Refine Level +9: S.MATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases all elemental magical damage by 15%. _______________________ [Bonus by Grade] [Grade D]: MATK + 25 MATK + 5% _______________________ [Grade C]: MATK + 45 MATK + 8% Increases all elemental magical damage by 3%. _______________________ [Grade B]: MATK + 13% Increases all elemental magical damage by 5% SPL + 10 _______________________ [Grade A]: MATK + 16% Increases all elemental magical damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 75 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
_______________________ MATK +140 _______________________ For each 2 Refine Levels: SPL +1, CON +1 _______________________ Refine Level +7: MATK +3%, S.MATK +2 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ When equipped with Dim Glacier Muffler and Dim Glacier Shoes: Increases Magical Damage with every element by 5%. Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. MATK +(Total Refine Level of entire set)*2 _______________________ When equipped with Dim Glacier Muffler, Dim Glacier Shoes and any Dim Glacier weapon: For each 3 Refine Levels of equipped Weapon: MATK +10 If the Weapon's Grade is C or higher: S.MATK +6, SPL +5, CON +5 If the Weapon's Grade is B or higher: S.MATK +5, SPL +5, CON +5 If the Weapon's Grade is A or higher: S.MATK +4, SPL +5, CON +5 If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Increases Magical Damage against monsters of every element by 20%. _______________________ [Bonus by Grade] [Grade D] MATK +5% SPL +5 CON +5 _______________________ [Grade C] Magical Damage with every element +10%. _______________________ [Grade B] MATK +1% _______________________ [Grade A] MATK +2% _______________________ Type: Armor Position: Armor Defense: 145 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 230 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Full Spell Shadow Shoes: MATK + 2%, S.MATK + 2 Total Refine Level of entire set at least +18: increases all elemental magical damage by 5% Increases magical damage against all size enemies by 10%. _______________________ When equipped with Magical Spell Shadow Weapon: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ When combined with Magical Spell Shadow Shield: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
You can add abilities by granting a legend with special magical powers. _______________________ RES +15, MRES +15 _______________________ For each 2 Refine Levels: DEF +10, MDEF +2 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +10: DEF +50, MDEF +10 _______________________ [Bonus by Grade] [Grade D]: RES +10, MRES +10. _______________________ [Grade C]: P.ATK +2, S.MATK +2. _______________________ Type: Armor Position: Left Hand Defense: 220 Armor Level: 2 Refinable / Gradable Weight: 350 Required Level: 230 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
_______________________ SPL +1, CON +1 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ [Bonus by Grade] [Grade D]: MATK +3%, SPL +5, CON +5. _______________________ [Grade C]: S.MATK +2 Magical Damage with every element +5%. _______________________ [Grade B]: S.MATK +1 _______________________ [Grade A]: MATK +2% _______________________ Type: Armor Position: Garment Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 80 Required Level: 230 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Increases SP Consumption by 15%. _______________________ For each 3 Refine Levels: MATK + 7. _______________________ Refine Level +7: MATK + 5%, S.MATK + 3. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage against Medium and Large size by 15%. _______________________ When equipped with Falling Bishop Card: MaxSP + 25%. Increases Magical Damage against Holy elemental enemies by 15%. _______________________ When equipped with Sealed Falling Bishop Card: MaxSP + 15%. Increases Magical Damage against Holy elemental enemies by 10%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. _______________________ [Grade B]: S.MATK + 7. _______________________ [Grade A]: For each 2 Refine Levels: SPL + 8. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Shoes Defense: 16 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 240 |
_______________________ SPL +2, CON +2 _______________________ Refine Level +7: MATK +5%, S.MATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ [Bonus by Grade] [Grade D] MATK +2% _______________________ [Grade C] Fixed Casting Time -1 second. _______________________ [Grade B] S.MATK +2 MATK +1% _______________________ [Grade A] MATK +2% _______________________ Type: Armor Position: Shoes Defense: 90 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Magical Spell Shadow Shield: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
_______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
You can add abilities by granting a legend with special magical powers. _______________________ MATK +8%, MaxSP +7% _______________________ When equipped with Glacier Necklace: DEF +50 _______________________ Type: Armor Position: Left Accessory Armor Level: 2 Weight: 10 Required Level: 230 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
第6阶段 🕕(毕业装备)
当前打破 Meta 的装备组合。
| 🚸类型 | ⚔️装备 | 👻影子装备和🌑时装石 |
|---|---|---|
| 头上 | +15 [A] |
|
| 头中 | ||
| 头下 | ||
| 铠甲 | +15 [A] |
+10 |
| 武器 | +15 [A] |
+10 |
| 盾牌 | +14 [A] |
+10 |
| 披风 | +15 [A] |
|
| 鞋子 | +14 [A] |
+10 |
| 饰品(右) | +10 | |
| 饰品(左) | +10 |
| 📌装备说明 |
|---|
_______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Soul Expansion: Increases Magical Damage with every element by 2%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Soul Expansion by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. Increases Magical Damage with every element by 3%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Full Spell Shadow Shoes: MATK + 2%, S.MATK + 2 Total Refine Level of entire set at least +18: increases all elemental magical damage by 5% Increases magical damage against all size enemies by 10%. _______________________ When equipped with Magical Spell Shadow Weapon: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Armor Refinable Required Level: 200 |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ When combined with Magical Spell Shadow Shield: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
_______________________ For each 2 Refine Levels: SPL +1 _______________________ Refine Level +7: S.Matk +3 _______________________ Refine Level +9: S.Matk +3 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Traits) _______________________ Type: ShadowGear Position: Shadow Shield Refinable |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Increases SP Consumption by 15%. _______________________ For each 3 Refine Levels: MATK + 7. _______________________ Refine Level +7: MATK + 5%, S.MATK + 3. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage against Medium and Large size by 15%. _______________________ When equipped with Falling Bishop Card: MaxSP + 25%. Increases Magical Damage against Holy elemental enemies by 15%. _______________________ When equipped with Sealed Falling Bishop Card: MaxSP + 15%. Increases Magical Damage against Holy elemental enemies by 10%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. _______________________ [Grade B]: S.MATK + 7. _______________________ [Grade A]: For each 2 Refine Levels: SPL + 8. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Shoes Defense: 16 Armor Level: 2 Refinable / Gradable Weight: 30 Required Level: 240 |
_______________________ MATK + 3%. For each 2 Refine Levels: increases all elemental magical damage by 1%. _______________________ Refine Level +10: S.MATK + 2. _______________________ When equipped with Magical Spell Shadow Shield: MATK + 3% Total Refine Level of entire set at least +18: SPL + 3, S.MATK + 3. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Trait-Enhanced) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable Required Level: 200 |
_______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
_______________________ Increases all element magical damage by 10%, reduces variable casting time by 10%. _______________________ When equipped with Circulation of Life: Autumn: reduces After Cast Delay by 10%, increases magical damage against all race monsters (except players) by 5%, _______________________ For each 2 Refine Levels of Garment: increases magical damage against all race monsters (except players) by additional 3%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 250 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
额外第1阶段 🕠(未来前瞻装备)
新装备,新 Meta?一起来看看吧!
| 🚸类型 | ⚔️装备 | 👻影子装备和🌑时装石 |
|---|---|---|
| 头上 | +12 [A] |
|
| 头中 | ||
| 头下 | ||
| 铠甲 | +12 |
+10 |
| 武器 | +12 [A] |
+10 |
| 盾牌 | +12 [A] |
+10 |
| 披风 | +12 [A] |
|
| 鞋子 | +12 |
+10 |
| 饰品(右) | +10 | |
| 饰品(左) | +10 |
| 📌装备说明 |
|---|
MATK +4% _______________________ Refine +4 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +6 or higher (additional): MATK +4% _______________________ Refine +7 or higher (additional): Fire and Earth magic damage +10% _______________________ Refine +8 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +9 or higher (additional): MATK +4% Magic damage to all races (except players) +15% S.MATK +7 _______________________ Refine +12 or higher (additional): MATK +4% Crimson Arrow damage +5% Rock Down damage +5% Fixed Cast Time -0.5s Fire and Earth magic damage +15% MATK +50 _______________________ Refine +15 or higher (additional): MATK +4% _______________________ Refine +16 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +18 or higher (additional): MATK +4% _______________________ Refine +20 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Grade D or higher (additional): S.MATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Fire and Earth magic damage +10% _______________________ Grade A or higher (additional): Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM> <ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM> Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Fire and Earth magic damage +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
S.MATK +5 Crimson Arrow damage +5% Rock Down damage +5% _______________________ For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine +3 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +6 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +9 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% Fire and Earth magic damage +15% S.MATK +7 _______________________ Refine +11 or higher (additional): Crimson Arrow damage +15% Rock Down damage +15% _______________________ Refine +12 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% Crimson Arrow damage +20% Rock Down damage +20% Violent Quake damage +25% All Bloom damage +25% _______________________ Refine +15 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +18 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Grade D or higher (additional): Fire and Earth magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): Crimson Arrow damage +15% Rock Down damage +15% _______________________ Grade B or higher (additional): Fire and Earth magic damage +10% _______________________ Grade A or higher (additional): For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM> <ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM> Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Fire and Earth magic damage +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Soul Vulcan Strike damage +15% Mystery Illusion damage +15% _______________________ For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 _______________________ Refine +7 or higher (additional): Ghost and Shadow magic damage +10% Mystery Illusion damage +15% _______________________ Refine +9 or higher (additional): S.MATK +7 Soul Vulcan Strike damage +15% _______________________ Refine +12 or higher (additional): Soul Vulcan Strike damage +10% _______________________ Grade D or higher (additional): Ghost and Shadow magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): SPL +7 Soul Vulcan Strike damage +15% _______________________ Grade B or higher (additional): Ghost and Shadow magic damage +10% _______________________ Grade A or higher (additional): S.MATK +15 _______________________ Grade A or higher (additional) / Refine +12 or higher (additional): Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage +15% Telekinesis Intense cooldown -30s _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
_______________________ SPL +7 CON +7 Increases SP Consumption by 10%. _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: S.MATK +5 Increases Magical Damage of Neutral, Shadow and Poison elemental attacks by 15%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Magical Damage of Fire, Water, Wind and Earth elemental attacks by 15%. _______________________ When equipped with Temple Magic Ring: Increases Magical Damage against enemies of every element by 10%. Increases Magical Damage against enemies of all sizes by 10%. Increases Magical Damage against enemies in Encroached Geffenia area by 15%. _______________________ When equipped with Signet of Circulation Autumn: S.MATK +7 Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ [Bonus by Grade] [Grade D]: SPL +5 CON +5 MATK +25 _______________________ [Grade C]: MATK +3% S.MATK +3 _______________________ [Grade B]: MATK +5% S.MATK +3 _______________________ [Grade A]: Increases Magical Damage of Neutral, Shadow, Poison, Fire, Water, Wind and Earth elemental attacks by 15%. Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
_______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Increases all element magical damage by 10%, reduces variable casting time by 10%. _______________________ When equipped with Circulation of Life: Autumn: reduces After Cast Delay by 10%, increases magical damage against all race monsters (except players) by 5%, _______________________ For each 2 Refine Levels of Garment: increases magical damage against all race monsters (except players) by additional 3%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 250 |
额外阶段 2 🕠(掉落装备)
当前主流掉落装备组合,用于刷怪(提升掉落率%)
| 📌装备说明 |
|---|
_______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: MATK + 25, DEF + 10. _______________________ Refine Level +7: Increases all elemental magic damage by 25%. _______________________ Refine Level +9: MATK + 40, MATK + 10%. _______________________ Refine Level +11: S.MATK + 12. Increases Magical Damage against all elemental enemies by 12%. _______________________ When equipped with Vesper Card: Decreases Variable Casting Time by 7%. Increases Magical Damage against Boss class by 10%. _______________________ When equipped with Sealed Vesper Card: Decreases Variable Casting Time by 3%. Increases Magical Damage against Boss class by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 5. _______________________ [Grade C]: Increases Magical Damage against all sizes by 12%. _______________________ [Grade B]: S.MATK + 2 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Grade A]: S.MATK + 2 For each 3 Refine Levels: Increases magical damage against all races (Except Players) by 3%. _______________________ Can be crafted at: <NAVI>Roby<INFO>m_crafting,44,121,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 240 |
Gives the following effects when compounded on slot of a Costume Top Headgear. _______________________ For each Level of Soul Expansion: Increases Magical Damage with every element by 2%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Soul Expansion by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 4%. _______________________ Increases items drop rate by 4%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 4%. Increases items drop rate by 4%. When Refine Level of Angel Poring Boots is +12 or higher: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases items drop rate by 5%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 5%. Increases items drop rate by 5%. Refine Level +12: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 5%. _______________________ For each Refine Level: MaxHP +100 MaxSP +20 _______________________ Refine Level +7: MaxHP +3% MaxSP +3% _______________________ Refine Level +9: MaxHP +5% MaxSP +5% _______________________ Refine Level +12: Increases HP and SP Recovery Rate by 100%. _______________________ Type: Armor Position: Armor Defense: 40 Armor Level: 1 Refinable Weight: 50 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ When combined with Spell Caster Shadow Shoes: Decreases SP Consumption by 10%. Total Refine Level of entire set (Armor, Shoes) at least +20: Decreases Fixed Casting Time by 0.3 second. (However, fixed casting time reduction doesn't stack with counterpart Spell Caster Set (Earring, Pendant)). _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 99 |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 99 |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MDEF +3. _______________________ Decreases damage taken from Shadow elemental attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Sombre Shield: Decreases damage taken from Shadow elemental enemies by 5%. For each Refine Level of Sombre Shield: Increases damage against Shadow elemental enemies by 2%. _______________________ When equipped with Sombre Manteau: Increases damage against Shadow elemental enemies by 5%. For each Refine Level of Sombre Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Holy elementals attack by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lumiere Shield: Decreases damage taken from Holy elemental enemies by 5%. For each Refine Level of Lumiere Shield: Decreases damage taken from Holy elemental enemies by 2%. _______________________ When equipped with Lumiere Manteau: Increases damage against Holy elemental enemies by 5%. For each Refine Level of Lumiere Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Neutral elementals attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lien Shield: Decreases damage taken from Neutral elemental enemies by 5%. For each Refine Level of Lien Shield: Decreases damage taken from Neutral elemental enemies by 2%. _______________________ When equipped with Lien Manteau: Increases damage against Neutral elemental enemies by 5%. For each Refine Level of Lien Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
额外阶段 3 🕠(练级装备)
如果你处于练级阶段,当前可以穿戴的装备!
| 🚸类型 | ⚔️装备 | 👻影子装备和🌑时装石 |
|---|---|---|
| 头上 | +12 |
|
| 头中 | ||
| 头下 | ||
| 铠甲 | +12 |
+10 |
| 武器 | +12 [A] |
+10 |
| 盾牌 | +9 |
+10 |
| 披肩 | +12 |
|
| 鞋子 | +12 |
+10 |
| 饰品(右) | +10 | |
| 饰品(左) | +10 |
| 📌装备说明 |
|---|
_______________________ All Basic Stats +1 _______________________ Decreases SP Consumption by 10%. _______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 5%. _______________________ Refine Level +9: ASPD +1 Refine Level +12: Increases movement speed. _______________________ Can be crafted at: <NAVI>Jewy<INFO>m_crafting,51,107,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Armor Level: 1 Refinable Weight: 20 |
_______________________ Random chance to transform wearer into Chung E for 5 seconds when dealing physical or magical attack. While transforming Increases MATK and Critical attack damage by 30%. _______________________ For each 2 Refine Levels: Increases experience gained from defeating monsters by 1%. Increases item drop rate by 1%. _______________________ For each 4 Refine Levels: MaxHP +2% MaxSP +2% _______________________ Refine Level +9: Increases HP and SP Recovery Rate by 40%. _______________________ Refine Level +12: MaxHP +3% MaxSP +3% _______________________ Type: Armor Position: Head Top Armor Level: 1 Refinable Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases items drop rate by 5%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 5%. Increases items drop rate by 5%. Refine Level +12: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 4%. _______________________ Increases items drop rate by 4%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 4%. Increases items drop rate by 4%. When Refine Level of Angel Poring Boots is +12 or higher: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases items drop rate by 5%. _______________________ When equipped with Angel Poring Boots: Increases experience gained from defeating monsters by 5%. Increases items drop rate by 5%. Refine Level +12: Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Comet: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Crimson Rock by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Jack Frost by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Chain Lightning: Decreases After Cast Delay by 1%. _______________________ When equipped with Warlock Stone (Garment): Increases damage of Chain Lightning by 15%. _______________________ When equipped with Warlock Stone II (Garment): Increases damage of Comet by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 5%. _______________________ For each Refine Level: MaxHP +100 MaxSP +20 _______________________ Refine Level +7: MaxHP +3% MaxSP +3% _______________________ Refine Level +9: MaxHP +5% MaxSP +5% _______________________ Refine Level +12: Increases HP and SP Recovery Rate by 100%. _______________________ Type: Armor Position: Armor Defense: 40 Armor Level: 1 Refinable Weight: 50 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ When combined with Spell Caster Shadow Shoes: Decreases SP Consumption by 10%. Total Refine Level of entire set (Armor, Shoes) at least +20: Decreases Fixed Casting Time by 0.3 second. (However, fixed casting time reduction doesn't stack with counterpart Spell Caster Set (Earring, Pendant)). _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
_______________________ Indestructible in battle _______________________ MATK +3% Increases damage of Storm Cannon and Crimson Arrow by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Storm Cannon and Crimson Arrow by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Wind and Fire element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. S.MATK +7 _______________________ Refine Level +11: Increases damage of Storm Cannon and Crimson Arrow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Arch Mage): Increases damage of Soul Vulcan Strike by 45%. Increases Magical Damage with Ghost element by 30%. Increases Magical Damage with Wind and Fire element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%. Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Storm Cannon and Crimson Arrow damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Wind and Fire element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 |
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +230 _______________________ Class Restrictions: Novice, Mage, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 230 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 99 |
Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from monsters of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
_______________________ Increases Magical Damage with every element by 2%. _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. _______________________ Refine Level +10: Increases Magical Damage with every element by additional 7%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Magical) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 99 |
True power was awakened by the power of the constellation. _______________________ SPL + 4, CON + 4. Increases SP consumption of skills by 15%. _______________________ For each 2 Refine Levels: Matk + 10. _______________________ For each 3 Refine Levels: increases all element magical damage by 2%. _______________________ Refine Level +7: reduces variable casting time by 10%. _______________________ Refine Level +9: reduces variable casting time by additional 5%, Increases Attack Speed by 5%. _______________________ Refine Level +11: S.Matk + 7, reduces After Cast Delay by 10%. _______________________ [Bonus by Grade] _______________________ [Grade D]: Res + 25, Mres + 25. _______________________ [Grade C]: Matk + 10%, increases all element magical damage by 7%. _______________________ [Grade B]: SPL + 5, CON + 5, S.Matk + 7, Def + 50. _______________________ [Grade A]: S.Matk + 9, increases magical damage against all element enemies by 7%. _______________________ Type: Armor Position: Garment Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 250 |
The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Every level of Soul Vulcan Strike user learned, increases magical damage against all elemental enemies by 1%. _______________________ When equipped with Warlock Stone (Top): increases Soul Vulcan Strike damage by 10%. _______________________ When equipped with Warlock Stone (Mid): increases Mystery Illusion Strike damage by 10%. _______________________ When equipped with Warlock Stone (Low): increases magical damage against enemies of all sizes by 3% per 2 Levels of Two-handed Staff Mastery. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MDEF +3. _______________________ Decreases damage taken from Shadow elemental attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Sombre Shield: Decreases damage taken from Shadow elemental enemies by 5%. For each Refine Level of Sombre Shield: Increases damage against Shadow elemental enemies by 2%. _______________________ When equipped with Sombre Manteau: Increases damage against Shadow elemental enemies by 5%. For each Refine Level of Sombre Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Holy elementals attack by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lumiere Shield: Decreases damage taken from Holy elemental enemies by 5%. For each Refine Level of Lumiere Shield: Decreases damage taken from Holy elemental enemies by 2%. _______________________ When equipped with Lumiere Manteau: Increases damage against Holy elemental enemies by 5%. For each Refine Level of Lumiere Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ MDEF +3 _______________________ Decreases damage taken from Neutral elementals attacks by 5%. _______________________ For each Refine Level: MaxHP +1% MaxSP +1% _______________________ When equipped with Lien Shield: Decreases damage taken from Neutral elemental enemies by 5%. For each Refine Level of Lien Shield: Decreases damage taken from Neutral elemental enemies by 2%. _______________________ When equipped with Lien Manteau: Increases damage against Neutral elemental enemies by 5%. For each Refine Level of Lien Manteau: MaxHP +1% MaxSP +1% _______________________ Increases item drop rate by 10%. _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 90 |
_______________________ For each Refine Levels: Decreases Variable Casting Time by 1%. _______________________ For each 3 Refine Levels: ATK +1% MATK +1% _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Spellflow Caster) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ When equipped with Full Tempest Shadow Pendant: MATK +2% Total Refine Level of entire set at least +18: Ignores magical defense of all race, except Players, by 100%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Right Accessory Refinable |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
_______________________ Ignores magical defense of all race, except Players, by 5%. _______________________ For each 2 Refine Levels: Ignores magical defense of all race, except Players, by additional 1%. _______________________ Refine Level +10: Increases Magical Damage against all races, except Players, by 3%. _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Tempest) _______________________ Type: ShadowGear Position: Shadow Left Accessory Refinable |
想了解附魔的更多信息,请查看我的装备与附魔部分!
(下方配装部分有点过时了,等我有空会更新)
Ghost Build ⚫️
| Ghost Build
主技能: |
⚠️ 点击展开查看完整配装 ⚠️ | ||
| 装备 ⚔️
头上 || +12 [A] 头中 || 头下 || 铠甲 || +12 [A] 武器 || +12 [A] 盾牌 || +12 [A] 披风 || +12 [A] 鞋子 || +12 [A] 右饰品 || 左饰品 || |
影子装备 + 时装石 🌌
头上 || 头中 || 头下 || 铠甲 || +10 武器 || +10 盾牌 || +10 披风 || 鞋子 || +10 右饰品 || +10 左饰品 || +10 |
卡片 🎴
头上 || 头中 || 头下 || 无 铠甲 || 武器 || 盾牌 || 披风 || 鞋子 || 右饰品 || 左饰品 || | |
Fire Build 🔴
Water Build 🔵
Wind Build 🟢
| Wind Build
主技能: |
⚠️ 点击展开查看完整配装 ⚠️ | ||
| 装备
头上 || +15 [A] 头中 || 头下 || 铠甲 || +12 [A] 武器 || +15 [A] 盾牌 || 无 披风 || +12 [A] 鞋子 || +12 [A] 右饰品 || 左饰品 || |
影子装备 + 时装石
头上 || 头中 || 头下 || 铠甲 || +10 武器 || +10 盾牌 || +10 披风 || 鞋子 || +10 饰品 R || +10 饰品 L || +10 |
卡片
头上 || 头中 || 头下 || 无 铠甲 || 武器 || 盾牌 || 披风 || 鞋子 || 饰品 R || 饰品 L || | |
地属性配装 🟤
无属性配装 ⚪️
| 无属性配装
主要技能: |
⚠️ 点击展开查看完整配装 ⚠️ | ||
| 装备
头上 || +12 [A] 头中 || 头下 || 铠甲 || +12 [A] 武器 || +12 [A] 盾牌 || +12 [A] 披风 || +12 [A] 鞋子 || +12 [A] 饰品 R || 饰品 L || |
影子装备 + 时装石
头上 || 头中 || 头下 || 铠甲 || +10 武器 || +10 盾牌 || +10 披风 || 鞋子 || +10 饰品 R || +10 饰品 L || +10 |
卡片
头上 || 头中 || 头下 || 无 铠甲 || 武器 || 盾牌 || 披风 || 鞋子 || 饰品 R || 饰品 L || | |
关于附魔的更多信息,请查看我的 装备与附魔章节!
符文石板
我们现在可是符文法师了!哈!骑士们,看招吧!
魔法符文 🌌
🔑 符文系统是 Ragnarok Online 中的全新系统
📌 符文石板能为玩家提供装备之外的额外效果。
▶ 以下列出了我为法师们推荐的最佳选择:
| 石板列表 | |||
| 石板套装名称 | 所需符文碎片 | 激活消耗 | 效果 |
| 第17章 | |||
|---|---|---|---|
| Wing Set |
Aries |
1500 x |
2件套:每3级强化:Atk + 3,Matk + 3;每5级强化:最大HP + 1%,最大SP + 1% |
| Doubtful Components Set |
Doubtful Components (Melee) |
75 x |
2件套:每3级强化:Atk + 2,Matk + 2 |
| Mutant Set |
Plaga |
80 x |
2件套:每5级强化:可变咏唱时间减少1% |
| Spell Addict Set |
Hot Red Pepper |
850 x |
2件套:Matk + 15,每3级强化:Matk + 3 |
| 第18章 | |||
| False Magician Set | Adulter Fides Book
Adulter Fides Magical
|
950 x
|
2件套:每5级强化:所有属性魔法伤害 +1%
3件套:所有属性魔法伤害 +3% |
| Lava Zone Set | Rakehand
Lava and Ash
|
850 x
|
2件套:暗属性魔法伤害 +3%
3件套:地属性魔法伤害 +3%,每3级强化:火属性魔法伤害 +2% |
| Burning Fang Set | Hot Volcaring
Burning Fang
|
1250 x
|
2件套:造成伤害时:2%几率在4秒内每秒恢复200 SP
3件套:SP消耗 -5%,每3级强化:SP消耗 -2% |
| Demigod Set ⭐️ | Demigod
Phantom Kite
|
1250 x
|
2件套:对Boss级敌人伤害 +10%
3件套:对Boss级敌人伤害 +15%,每3级强化:对Boss级敌人伤害 +3% |
| 第19章 | |||
| Glacier Weapon Set | Glacier Blade Glacier Crusher Glacier Graver Glacier Piercer Glacier Caster Glacier Marksman |
450 x 75 x 1 x |
2件套:ATK +35,MATK +35 4件套:P.ATK +2,S.MATK +2,每5级强化:P.ATK +1,S.MATK +1 |
| Fusion Set | Fusion Transformation |
1550x 200 x 1 x |
2件套:S.MATK +15,所有属性抗性 -15%,每3级强化:所有属性抗性 +3%,毒属性和火属性魔法伤害 +4% |
| Basement Set | Family Failure Transformation |
850 x 150 x 1 x |
2件套:S.MATK +3,技能SP消耗 +5%,每5级强化:水属性、毒属性魔法伤害 +1%,暗属性、火属性魔法伤害 +1%
3件套: 水属性、毒属性魔法伤害 +5%,暗属性、火属性魔法伤害 +5%,技能SP消耗 -5% |
| 活动 | |||
| 21st Anniversary Set | Night Market Poring Night Market Lunatic Night Market Fabre Night Market Food |
21 x |
2件套:每3级强化:Atk + 1,Matk + 1 3件套:使Monster Bread和Poring Kombucha的HP恢复量提高100% |
| 22nd Anniversary Set | Night Market Poring Night Market Lunatic Night Market Fabre Night Market BeBe Night Market Coco Night Market Food |
22 x |
2件套:每3级强化:Atk + 1,Matk + 1 4件套:Atk +10,Matk +10 |
你可以在装备强化室找到并激活它(@go 50) (grademk 50, 179)
消耗品
法师们超——级喜欢药水,你最喜欢哪一种呢?~
消耗品 🥃
🍾 这些就是能让我们更有胜算的所有消耗品!
| 消耗品 🧃 | 说明 📃 | 获取途径 ❓ |
|---|---|---|
| A very special potion that enrages the character and turns him into a berserker and increases the character's attack speed. _______________________ Type: Stat booster Effect: Increases attack speed _______________________ Class Restrictions: Swordsman, Merchant and Wizard classes; Rogue and Magician 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 20 Required Level: 85 |
任意 Tool Dealer🥤 | |
| A juice that made of various potions. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10% _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| A blue solution made by mixing a solution extracted from a Blue Herb with powder of a Seed of Yggdrasil. _______________________ Effect: Increases Magical Damage with every element by 15%. _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Healing Position: Unknown Weight: 3 |
||
| A scroll in which a single use of Level 10 Blessing has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Blessing _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| A scroll in which a single use of Level 10 Increase Agility has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Increase Agility _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| A scroll in which a single use of Level 5 Assumptio has been recorded. _______________________ Type: Magic scroll Cast: Level 5 Assumptio _______________________ Type: Usable Position: Unknown Weight: 1 |
Event Eggs🥚 或 Cash Shop💰 | |
| It temporarily endows its user with Fenrir's power. MATK +25, -50% Fixed Casting. Lasts for 5 minutes. _______________________ Type: Usable Position: Unknown Weight: 1 |
(dali 97, 141) 或 (dali02 81, 61) | |
| Once eat the pudding while it's cold, it soothes summer heat for a while. _______________________ Type: Supportive Effect: Increases movement speed 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 20 |
Event Eggs🥚 或 Cash Shop💰 或 Slots🎰 | |
| A potion that possesses the spirit of Tyr, the god of battle. _______________________ Effect: ATK and MATK +20 HIT and FLEE +30 _______________________ The effect will not disappear even if the character dies. 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| A scroll that greatly increases the physical and magical defenses for a certain period of time, helping to increase the survival rate. _______________________ Effect: DEF +500 MDEF +200 _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Brilliant Protection Scroll: <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Event Eggs🥚 或 Cash Shop💰 | |
| A candy made of guarana fruit. don'teat too much at once beacuse it increases concentration. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10%, Cast Level 5 Increase Agi 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(brasilis 187, 161) | |
| Over a period of time this scroll transforms you into a Necromancer. During transformation: MATK +50 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Wind Ghost. During transformation: MATK +50 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Horn Scaraba. During transformation: ASPD +2 HIT +10 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Wanderer. During transformation: ASPD +2 HIT +10 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| Transform user into Bloody Murderer for 10 minutes. During transformation: MaxHP +20%. _______________________ Restores about 45 HP. _______________________ Type: Healing Position: Unknown Weight: 3 |
(moc_para01 52, 31) 或 Event Eggs🥚 | |
| Unstable material made up of powerful vicious mind. There are so many feelings mixed up, may cause problem if you touch it. _______________________ Type: Usable Position: Unknown Weight: 0.1 |
(lighthalzen 320, 218) | |
| A big bottle of potion that can increases MaxHP. _______________________ Type: Restorative Heal: 5% HP Effect: Considerably increases MaxHP _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 8 |
||
| A big bottle of potion that increases MaxSP. _______________________ Type: Restorative Heal: 8% SP Effect: Considerably increases MaxSP _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 8 |
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| A potion that refill your spirit. _______________________ Effect: MaxSP +10% Decreases SP Consumption by 10% Increases movement speed for 10 minutes. _______________________ The effect will not disappear even if the character dies. 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| A booster that increases your power significantly. _______________________ ATK & MATK +30 ATK & MATK +1% HIT & FLEE +30 ASPD +1 Decreases SP Consumption by 5%. Decreases Fixed Casting Time by 30%. (Only the highest effect of increase/decrease percentage effect is applied to Fixed Casting Time.) _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the NPCs below to create a True Limited Power Booster. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| An Infinity Drink which you can feel infinite energy from. _______________________ Effect: MaxHP and MaxSP +5% Increases Critical, Ranged Physical and Magical Damage with every element by 5%. Casting cannot be interupted. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPCs to make a True Infinity Drink. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| A Magical booster which activates the body energy in order to combat better. _______________________ Effect: Increases ATK and MATK by 30., Increases Attack Speed by 5%., Decreases Variable Casting Time by 5%. Decreases MaxHP and MaxSP by 10%. When attacking, Concentration Level 3 will be casted with a certain chance. (If the character has the skill higher than Lv 3, the skill will be casted with the reached Level) _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Red Booster. <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| The Bonus ASPD is affected by character's AGI point If this potion is used with those other ASPD up potion, the effect will be maximized. _______________________ Effect: Increases Attack Speed. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Enhanced ASPD Potion. <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| A potion containing the condensed blessings of many gods. _______________________ Effect: MaxHP -5% MaxSP +5% Recovers 5% of MaxHP and MaxSP every 5 seconds. DEF +500 MDEF +200 All Basic Stats +10 ATK and MATK +80 ATK and MATK +1% HIT and FLEE +60 Increases Critical, Ranged Physical and Magical Damage with every element by 5%. Increases Attack Speed by 5%., ASPD +1 The Bonus ASPD is affected by character's AGI points If this potion is used with other ASPD up potions, the effect will be maximized. Casting cannot be interupted. Decreases SP Consumption by 15%. Decreases Variable Casting Time by 5%, Decreases Fixed Casting Time 30%. Physical or magical attacks have a certain chance to auto cast Level 3 Improve Concentration. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True One Potion: <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| A small bottle of sap from the petals of Yggdrasil. It is said to be effective in mana regeneration. _______________________ Effect: Recovers 5% of MaxSP every 5 seconds. _______________________ The effect does not activate in Berserk. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Small Mana Potion: <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| A small bottle of Yggdrasil Tree Sap that is effective on healing wounds. _______________________ Effect: Recovers 5% of MaxHP every 5 seconds. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Small Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| A sizeable bottle of Yggdrasil Tree Sap that is effective on healing wounds. _______________________ Effect: Recovers 7% of MaxHP every 4 seconds. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Medium Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| A potion that created from concentrated Life Potion and other recovery potions. _______________________ Effect: Recovers 4% of MaxHP every 3 seconds. _______________________ This item cannot be used in Berserk state. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Mysterious Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| Created from all ultimate ingredients. _______________________ Effect: All Basic Stats +10 ATK and MATK +30 _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Almighty. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) 或 Cash Shop💰 | |
| A deep red colored cocktail containing wolf's blood. _______________________ Type: Cooked Food Effect: INT +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
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| Fantastic combination of transparent ice and tea. _______________________ Type: Cooked Food Effect: DEX +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
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| One of the best delicacies in Arunafeltz that has a chewy texture. _______________________ Type: Cooked Food Effect: AGI +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
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| Meat of a Minor's head. Famous for it's soft and tender textures. _______________________ Type: Cooked Food Effect: VIT +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
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| A potion that will temporarily increase the user's resistance to the Fire element at the cost of increasing damage from the Water element for the potion's active duration. _______________________ Type: Supportive Effect: Fire resistances +20% Water resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
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| A potion that will temporarily increase the user's resistance to the Water element at the cost of increasing damage from the Wind element for the potion's active duration. _______________________ Type: Supportive Effect: Water resistances +20% Wind resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
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| A potion that will temporarily increase the user's resistance to the Wind element at the cost of increasing damage from the earth element for the potion's active duration. _______________________ Type: Supportive Effect: Wind resistances +20% Earth resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
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| A potion that will temporarily increase the user's resistance to the earth element at the cost of increasing damage from the Fire element for the potion's active duration. _______________________ Type: Supportive Effect: Earth resistances +20% Fire resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
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| Potion created by mixing White Syrup and Yellow Syrup and then concentrating it once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 2750 HP _______________________ Type: Healing Position: Unknown Weight: 0.2 Required Level: 180 |
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| Potion created by concentrating Blue Syrup once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 360 SP _______________________ Type: Healing Position: Unknown Weight: 0.2 Required Level: 120 |
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| Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life. _______________________ Type: Restorative Heal: 100% HP, 100% SP 4 Seconds _______________________ Type: Healing Position: Unknown Weight: 30 |
(yuno 215, 344) | |
| A booster that draws out hidden power to enhance special stats, attack power, and magic power. For 30 minutes: All Trait Stats +5, P.ATK +10, S.MATK +10. _______________________ The effect will not disappear even if the character dies. _______________________ Type: Usable Position: Unknown Weight: 1 |
Cash Shop💰 | |
| A booster that draws out hidden power to enhance movement speed, evasion rate, and attack speed. For 30 minutes: FLEE +50, ASPD +1, increases Movement Speed. Warning! Does not stack with existing movement speed increases from Agility Up, Moonlight Flower Card, etc.! _______________________ The effect will not disappear even if the character dies. _______________________ Type: Usable Position: Unknown Weight: 1 |
Cash Shop💰 |
宠物
如果你死了,会损失亲密度 D:
伙伴 🐶
🐈 一定要让你的宠物吃饱,我已经把所有适合我们法师的伙伴都列出来了!
| 宠物 🐸 | 获取途径 ❓ | 说明 📃 |
|---|---|---|
Abandoned Teddy Bear (2995) |
Evolved Teddy Bear
300 50 3 1 |
An egg in which an Abandoned Teddy Bear cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxSP +50 _______________________ When intimacy is Neutral: MaxSP +100 _______________________ When intimacy is Cordial: MaxSP +150 Random chance to restore 30 SP per second for 5 sec by when dealing magical damage. _______________________ When intimacy is Loyal: MaxSP +150 Random chance to restore 40 SP per second for 5 sec by when dealing magical damage. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Am Mut (1301) |
Evolved Dokebi
3 3 300 3 |
An egg in which an Am Mut cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MATK +1% _______________________ When intimacy is Neutral: MATK +2% _______________________ When intimacy is Cordial: MATK +3% _______________________ When intimacy is Loyal: MATK +4% _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Alicel (1735) |
Evolved Teddy Bear
100 50 500 1 |
An egg in which a Alicel pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral: Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial: Decreases Variable Casting Time by 4%. Increases Magical Damage with Neutral element by 3%. _______________________ When intimacy is Loyal: Decreases Variable Casting Time by 5%. Increases Magical Damage with Neutral element by 5%. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Baby Desert Wolf (1107) |
An egg in which a Baby Desert Wolf cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 MaxSP +50 _______________________ When intimacy is Loyal: INT +2 MaxSP +75 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Bacsojin (21334) |
Evolved Wicked Nymph
50 3 3 3 3 3 |
An egg in which a Bacsojin pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxSP +2% _______________________ When intimacy is Neutral: MaxSP +3% Decreases After Cast Delay by 1%. _______________________ When intimacy is Cordial: MaxSP +4% Decreases After Cast Delay by 2%. _______________________ When intimacy is Loyal: MaxSP +5% Decreases After Cast Delay by 3%. _______________________ Diet: Luxurious Pet Food _______________________ Type: Petegg Position: Unknown |
Copo (21965) |
An egg that contains a Copo Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown | |
Dark Lord (1272) |
Evolved Dark Illusion 10x |
An egg that contains a Dark Lord Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy Increases shadow property magical damage by 3%. _______________________ When intimacy is Neutral Increases shadow property magical damage by 5%. _______________________ When intimacy is Cordial Increases shadow property magical damage by 7%. _______________________ When intimacy is Loyal Increases shadow property magical damage by 7% Increases movement speed. _______________________ Diet: Luxurious Pet Food _______________________ Type: PetEgg Position: Unknown |
Dark Priest (1198) |
An egg that contains a Dark Priest Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Int + 1 Increase magical damage against holy property enemies by 3%. _______________________ When intimacy is Loyal: Int + 2 Increase magical damage against holy property enemies by 5%. _______________________ Diet: Evil Dark Water _______________________ Type: Petegg Position: Unknown | |
Dark Illusion (1302) |
Evolved Dark Priest 500x |
An egg in which a Dark Illusion pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral: Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial: Decreases Variable Casting Time by 4%. Increases Magical Damage with Shadow element by 3%. _______________________ When intimacy is Loyal: Decreases Variable Casting Time by 5%. Increases Magical Damage with Shadow element by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Desert Wolf (1106) |
Evolved Baby Desert Wolf
300 20 3 1 |
An egg in which a Desert Wolf pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy: Int + 1 MaxSP + 50 _______________________ When intimacy is Neutral: Int + 2 MaxSP + 75 _______________________ When intimacy is Cordial: Int + 3 MaxSP + 105 Increases earth property magical damage by 3%. _______________________ When intimacy is Loyal: Int + 4 MaxSP + 130 Increases earth property magical damage by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Dokebi (1110) |
An egg in which a Dokebi cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MATK +1% _______________________ When intimacy is Loyal: MATK +2% _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Familiar (1005) |
An egg in which a Familiar pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +3 Increases resistance to Curse status by 10%. _______________________ When intimacy is Loyal: INT +5 Increases resistance to Curse status by 20%. _______________________ Diet: Complex Fruit Juice _______________________ Type: PetEgg Position: Unknown | |
Giant Hornet (1303) |
Evolved Hornet 80x 50x 200x 300x 10x |
An egg that contains a Giant Hornet Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial Decreases Variable Casting Time by 4%. Increases Magical Damage with Wind element by 3%. _______________________ When intimacy is Loyal Decreases Variable Casting Time by 5%. Increases Magical Damage with Wind element by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Gloom Under Night (1768) |
Evolved Hodremlin
3 3 3 3 3 50 |
An egg in which a Gloom Under Night pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MATK +10 _______________________ When intimacy is Neutral: MATK +20 _______________________ When intimacy is Cordial: MATK +30 Increases Magical Damage with Ghost and Fire element by 5%. _______________________ When intimacy is Loyal: MATK +40 Increases Magical Damage with Ghost and Fire element by 7%. _______________________ Diet: Luxurious Pet Food _______________________ Type: Petegg Position: Unknown |
Hornet (1004) |
An egg that contains a Giant Hornet Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial Decreases Variable Casting Time by 1%. Increases Magical Damage with Wind element by 1%. _______________________ When intimacy is Loyal Decreases Variable Casting Time by 2%. Increases Magical Damage with Wind element by 2%. _______________________ Diet: Apple Pudding _______________________ Type: PetEgg Position: Unknown | |
Copo (21965) |
An egg that contains a Copo Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown | |
Mutating White Knight (20574) |
|
An egg that contains a Mutating White Knight Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Munak (1026) |
An egg in which a Munak cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 DEF +1 _______________________ When intimacy is Loyal: INT +2 DEF +2 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Miyabi Ningyo (1404) |
An egg in which a Miyabi Ningyo cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 Decreases Variable Casting Time by 3%. _______________________ When intimacy is Loyal: INT +2 Decreases Variable Casting Time by 5%. _______________________ Diet: Well Ripened Berry _______________________ Type: Petegg Position: Unknown | |
Rigid Nightmare Terror (20373) |
Evolved Nightmare Terror
100 100 500 1 |
An egg in which a Rigid Nightmare Terror pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: INT +1 _______________________ When intimacy is Neutral: INT +2 _______________________ When intimacy is Cordial: INT +3 MaxSP +1% Prevents Sleep status. _______________________ When intimacy is Loyal: INT +4 MaxSP +3% Prevents Sleep status. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Roween (1782) |
An egg in which a Roween cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Increases Magical Damage with Wind element by 2%. _______________________ When intimacy is Loyal: Increases Magical Damage with Wind element by 3%. _______________________ Diet: Rotten Meat _______________________ Type: Petegg Position: Unknown | |
Willow (1010) |
An egg in which a Willow cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +2 _______________________ When intimacy is Loyal: INT +3 _______________________ Diet: Fine-grained Trunk _______________________ Type: Petegg Position: Unknown | |
White Knight (20390) ⭐️ |
Evolved Mutated White Knight
100 100 200 2 2 |
An egg that contains a White Knight Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy, Matk + 2%. _______________________ When intimacy is Neutral, Matk + 3%. _______________________ When intimacy is Cordial, Matk + 4%, S.Matk + 1 Increases magical damage against boss monsters by 3%. _______________________ When intimacy is Loyal, Matk + 5%, S.Matk + 2 Increases magical damage against boss monsters by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
升级
死亡会损失经验值,小心!~
升级地点 💡
开始时你可以获得 1 本免费的新手手册,所以要明智地使用它!
别忘了携带并使用
Battle Manual (12208)
| 等级 ↗️ | 地下城 🌋 | 可接任务 🧾 |
|---|---|---|
| 1 - 40 | Anthell Dungeon 1 🦟 | 无 |
| 40 - 70 | Orc Dungeon 1 👹 | Eden Board Quest |
| 70 - 99 | Glastheim Monastery 👻 | Eden Board Quest |
| 100 - 130 | Illusion of Moonlight 🦊 | Main Office Board Quest |
| 130 - 160 | Illusion of Vampire 🦇 | Main Office Board Quest |
| 160 - 200 | Illusion of Labyrinth 🐍 | Main Office Board Quest |
| 200 - 230 | Illusion of Underwater 2 🦀 | Main Office Board Quest |
| 230 - 240 | Abyss Lake 4 🐉 | Main Office Board Quest & Eden Board Quest |
| 240 - 250 | Varmundt's Biosphere A & B 🦖 | Main Office Board Quest & Eden Board Quest |
| 250 - 260 | Power Twisted Plains 🐎 | Main Office Board Quest |
| 260 - 275 | Varmundt's Biosphere Depth or Varmundt's Biosphere Depth 2 🐊 | Main Office Board Quest |
你可以在 (moc_para01 52, 31) Eden Machine 处用 x20
Eden Coin (25223) 兑换经验值场地手册或
[Bound] Battle Manual (12263)
💡你也可以等待 EXP 活动(额外 +50% 经验值),可在Capoo NPC 处查看,位置:(neustadt 113, 116)
副本难度
副本会掉落 Antiquity!一定要把地下城打完!
进副本前记得先给自己上 buff!(如果有队伍或公会朋友一起刷就更好了)
下面列出了随着游戏进度推进,你可能想刷的所有副本
副本 💰
- 章节大致按发布时间线和游戏进度分组。
- 同一层级内的副本,大致按照你应该尝试它们的顺序排列。
- 红色和紫色层级(Nightmare/Extreme/Expert)通常属于终局内容。
- 由于更新以及加强/削弱,有些副本可能会显得更简单或更难。
- 挑战更高难度时,请考虑自己的装备进度和队伍配置。
此外,你还可以查看这份指南,了解在不同类型场景下每 30 分钟或每个 gum 能刷到/赚到多少:https://wiki.muhro.eu/Farming_Items
这是一份关于练级和刷怪的通用指南,面向在本服创建第一个角色的新玩家:https://wiki.muhro.eu/The_Road_to_a_Billion_Zeny_-_Newbie_Leveling/Farming_Guide
💡别忘了接取副本任务,并在完成后提交,你可以在 Daily Instance Board NPC 处查看,就在这个位置:(main_office 123, 53)
玩法
感谢观看 owo
Mage 玩法视频 🎥
这是我用这个职业录的一些小视频
|
|
(即将推出) | ||
| (即将推出) | (即将推出) | (即将推出) | ||
| (即将推出) | (即将推出) | (即将推出) | ||
画廊
美貌与智慧并存~
Mage 艺术 📸
看哪!Midgard 威严的法术掌控者!
Q版形象
角色形象
时尚的 Wizard 才是最好的 Wizard!
服装 👗
你可以通过
Alternate Outfit Coupon (50010) 自由更换服装,并在造型师 NPC 处使用
(你可以在 Cash Shop 获得此兑换券,或从其他玩家处获得)
调色板 👘
这里列出了你可能想要查看的颜色调色板,用于你的混搭造型!
(提供的图片同时适用于男性和女性角色形象)
| 一转 | 二转 | 进阶二转 | 三转 | 三转(j) | 三转(旧) | 四转 |
|---|---|---|---|---|---|---|
| Magician | Wizard | High Wizard | Warlock | Alternate Warlock | Old Warlock | Arch Mage |
缩写
你是 wizard!记住!
术语表 📝
我想随着时间推移,你可能想知道玩家或人们怎么称呼它~(RO 术语)
法术 / 技能缩写:
| 缩写 | 含义 | 描述 |
|---|---|---|
| AMP | Mystical Amplification | 魔法伤害增幅技能 |
| ACD | After Cast Delay | 下一次施法前的等待时间 |
| SW | Safety Wall | 保护性的地面屏障法术 |
| EC | Energy Coat | 防御性魔法护盾 |
| QM | Quagmire | 地面移动减速效果 |
| CL | Chain Lightning | 在目标之间连锁的闪电伤害 |
| CR | Crimson Rock | 火属性范围伤害法术 |
| SE | Soul Expansion | 念属性魔法伤害 |
| FM | Frosty Misty | 冰属性区域控制法术 |
| SG | Storm Gust | 强力冰风暴范围法术 |
| JF | Jack Frost | 冰属性群体控制法术 |
| ES | Earth Strain | 地属性范围伤害 |
| TV | Tetra Vortex | 多元素强力法术 |
| IT | Intense Telekinesis | 念力伤害法术 |
| FS | Freezing Spell | 冰属性群体控制 |
| GAN | Ganbantein | 反魔法领域法术 |
| WI | White Imprison | 目标锁定法术 |
| MOA | Marsh of Abyss | 移动/攻击速度减益 |
| DL | Drain Life | HP 吸取法术 |
| LoV | Lord of Vermilion | 强力闪电范围法术 |
| MS | Meteor Storm | 火属性范围伤害 |
| FW | Fire Wall | 火焰屏障控制法术 |
| FB | Fire Bolt | 基础火属性伤害法术 |
| CB | Cold Bolt | 基础冰属性伤害法术 |
| LB | Lightning Bolt | 基础雷属性伤害法术 |
| FP | Fire Pillar | 火属性控制法术 |
| JP | Jupiter Thunder | 高级闪电法术系列 |
| WB | Water Ball | 水属性伤害法术 |
职业名称
| 缩写 | 含义 | 描述 |
|---|---|---|
| WL | Warlock | 高级魔法伤害输出者 |
| AM | Arch Mage | 高级辅助/进攻施法者 |
| WIZ | Wizard | 基础魔法职业 |
游戏机制
| 缩写 | 含义 | 说明 |
|---|---|---|
| CD | 冷却/施法延迟 | 技能重复使用计时 |
| AoE | 效果范围 | 技能影响范围 |
| ASPD | 每秒攻击速度 | 攻击速度计算 |
| BiS | 最佳装备 | 最优装备选择 |
| CC | 群体控制 | 控制/限制敌人的能力 |
| DEF | 防御 | 物理防御属性 |
| MDEF | 魔法防御 | 魔法防御属性 |
| MOD | 修正/调整 | 属性/伤害调整 |
| DPS | 每秒伤害 | 伤害输出衡量 |
| FCT | 固定咏唱时间 | 不可变更的咏唱时间部分 |
| VCT | 可变咏唱时间 | 可缩减的咏唱时间部分 |
| CB | 施法条 | 咏唱进度指示 |
| FT | 全力运转 | 最大性能状态 |
| HP | 生命值 | 生命点数 |
| MATK | 魔法攻击 | 魔法伤害属性 |
| SP | 法力值/魔力 | 魔法资源 |
| RES | 抗性 | 伤害/效果抗性 |
| MDB | 魔法防御加成 | 基于 INT 的魔法防御 |
| HCT | 总咏唱时间 | 总咏唱时间(FCT + VCT) |
| MA | 魔法增幅 | 魔法伤害提升 |
| MSP | 最大 SP | 总法力池 |
| SMATK | S.MATK | 四转魔法伤害特性 |
| SPR | SP 回复 | SP 恢复速度 |
| PPM | 每分钟药水 | 药水消耗频率 |
装备术语
| 缩写 | 含义 | 说明 |
|---|---|---|
| ESD | 属性法杖/伤害 | 基于属性的武器 |
| ROD | 法杖 | 法师基础武器 |
| 2H | 双手 | 法杖类武器 |
| MS | Magic Stone | 装备强化道具 |
状态效果
| 缩写 | 含义 | 说明 |
|---|---|---|
| SR | 状态抗性 | 控制抗性 |
| Silence | 沉默 | 禁止施法 |
| SB | 施法打断 | 咏唱中断 |
| KB | 击退 | 强制位移 |
| SA | 状态异常 | 负面效果 |
角色属性
| 属性 | 含义 | 说明 |
|---|---|---|
| INT | 智力 | 法师主属性 |
| AGI | 敏捷 | 影响咏唱速度 |
| VIT | 体质 | 生命与防御属性 |
资源
| 术语 | 含义 | 说明 |
|---|---|---|
| YGG | Yggdrasil Berry | 生命之果 |
| Blue Syrup | Blue Potion | SP 回复道具 |
| Yellow Syrup | White Potion | HP 回复道具 |
提示与技巧
我袖子里的把戏,嗯?
专业提示 📌
- 你知道吗,你可以同时激活
Climax 1 级
Crystal Impact 和
Climax 4 级
Destructive Hurricane 的增益? - 你知道吗,
Release 的魔法书法术无论魔法书等级如何,都会以最大射程施放? - 你知道吗,你可以对自己使用
White Imprison 来抵消受到的伤害?(瞄准自己时记得按住 shift) - 你知道吗,使用
Recognized Spell 1 级 比 5 级更有效率? - 你知道吗,你可以在之后使用
First Aid 来取消
Mystical Amplification 的硬直动画? - 你知道吗,我们可以通过
Deadly Projection 绕过魔法免疫?
- 你知道吗,大多数 Arch Mage 技能只需要最低 185 ASPD 和 40% ACD?
- 你知道吗,
Energy Coat 的伤害减免是基于你当前剩余的 SP,而不是最大 SP 总量?
- ⚠️ 不要投入任何技能点到
Energy Conversion 我再说一遍,不要!⚠️
攻击速度修正
让我们咏唱和连发都更快!
法师 ASPD 🎈
| 装备 🔮 | 攻击速度 📈 | 二转起 2️⃣ |
|---|---|---|
| 🖐 空手 | 151 | +5 |
| -5 | +3 | |
| -7 | -3 | |
| -5 | -2 | |
| -11 | -2 |
| ASPD 药水 🧪 | 可使用 ❔ |
|---|---|
| ✔️ | |
| ✔️ | |
| ✔️ |
(记住你只能使用其中1种,它们不会叠加。所以使用最高级的那种)
常见问题
为什么女性 Mage 不叫 Witch?... (・_・;)
常见问题 🔍
| Mage 职业 - 常见问题 | |
|---|---|
| 问题 | 回答 |
| ▶ Mage 职业好玩吗? | 是 |
| ▶ 玩这个职业会后悔吗? | 不会 |
| ▶ 在当前版本环境中我们处境好吗? | 是 |
| ▶ 这个职业在 PvP [Siege] 内容中也表现好吗? | 是 |
| ▶ 魔法书是必需的吗? | 是 |
| ▶ Mage 能漂浮或飞行吗? | 不能 |
| ▶ Mage 能担任坦克/辅助角色吗? | 可以 |
| ▶ 玩这个职业需要超过 2 个脑细胞吗? | 是 |
| ▶ MATK/S.MATK 我应该追求多少? | 是 |
| ▶ 我应该使用 Release Level 2 吗? | 不 |
| ▶ 即使到 4 转职业,也有必要点 Comet 吗? | 是 |
| ▶ Mage 适合作为起手或刷怪职业吗? | 不是 |
| ▶ Magic Crasher 好吗? | 不 |
| ▶ 我能把我的 Mage 装备用在其他魔法职业上吗? | 可以 |
| ▶ 在 100% VCT 下我可以无视 DEX 吗? | 可以 |
| ▶ 我能让 Mystical Amplification 瞬发吗? | 不能 |
| ▶ 没有瞬发我们还能表现不错吗? | 可以 |
| ▶ 我们能单挑 MvPs 吗? | 可以 |
| ▶ 100% MDEF 穿透是必需的吗? | 是 |
| ▶ 193 ASPD 是必需的吗? | 不 |
特别提及
谢谢!
感谢你阅读我的指南!你现在已经准备好成为一名强大的 mage 了~ 🔮
特别感谢 🎁
Schuuuubiiii 💐
Stacey 💐
Muh 💐
Rain 💐
Frieren 💐
以及其余所有支持并关心/尊重我作品的人 💐
另见
📌 我的个人资料: https://wiki.muhro.eu/User:Miyu/
📁 Miyu 的魔法冒险 Mage 指南 ✅ 你当前就在这里!~ ♥
📁 Miyu 的 Imperial Guard Devotion 与坦克指南





































