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* At lower levels, Warmer gets lower cooldown, so I suggest not to really max out this skill. You use this skill more for its utility than the HP% heal it gives. | * At lower levels, Warmer gets lower cooldown, so I suggest not to really max out this skill. You use this skill more for its utility than the HP% heal it gives. | ||
* Much like the majority of your utility skills, Warmer benefits any units inside its 7x7 AoE including monsters and MVPs. An MVP with over a billion HP could recover 30m~50m HP every 3 seconds when standing on its AoE so be extra careful where you place your Warmer! | * Much like the majority of your utility skills, Warmer benefits any units inside its 7x7 AoE including monsters and MVPs. An MVP with over a billion HP could recover 30m~50m HP every 3 seconds when standing on its AoE so be extra careful where you place your Warmer! | ||
* Warmer removes the <span style="color:#49AFFC;">crystallization</span>, <span style="color:#65BAD6;">frozen</span>, and freezing debuffs. | * Warmer removes the <span style="color:#49AFFC;">crystallization</span>, <span style="color:#65BAD6;">frozen</span>, and <span style="color:#8AAFCF;">freezing</span> debuffs. | ||
** Freezing is a status debuff brought about by skills such as the Warlock skill '''{{#skill:2203}}''' and the Rune Knight skill '''{{#skill:5004}}'''. Once inflicted by this ailment, it will cause the following effects to happen: | ** <span style="color:#8AAFCF;">Freezing</span> is a status debuff brought about by skills such as the Warlock skill '''{{#skill:2203}}''' and the Rune Knight skill '''{{#skill:5004}}'''. Once inflicted by this ailment, it will cause the following effects to happen: | ||
*** Movement Speed is reduced by 30%. | *** Movement Speed is reduced by 30%. | ||
*** Attack Speed is reduced by 30%. | *** Attack Speed is reduced by 30%. | ||
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