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!Item | !Item | ||
!Enchants and Notes | !Enchants and Notes | ||
|- style="height: | |- style="height:14em" | ||
|'''Shadow Armor''' | |'''Shadow Armor''' | ||
| align="center" | +10 {{#item:1270001}} <br> or <br> +10 {{#item:24883}} | | align="center" | +10 {{#item:1270001}} <br> or <br> +10 {{#item:24883}} | ||
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** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ||
** '''2nd line''': SPL + 5. | ** '''2nd line''': SPL + 5. | ||
|- style="height: | |- style="height:14em" | ||
|'''Shadow Shoe''' | |'''Shadow Shoe''' | ||
| align="center" | +10 {{#item:1270002}} <br> or <br> +10 {{#item:24884}} | | align="center" | +10 {{#item:1270002}} <br> or <br> +10 {{#item:24884}} | ||
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** '''2nd line''': SPL + 5. | ** '''2nd line''': SPL + 5. | ||
|} | |} | ||
The choice of Shadow Gears for Spell Fist is almost identical to Psychic Wave's, but in Spell Fist's case we want to maximize the highest possible damage output; hence, we will use either '''Sorcery Master Shadow Gears''' or '''Full Spell''' + '''Magical Spell Shadow Gears''', with Sorcery Master Shadow as the strongest one. | |||
The [[Shadow_Gear#Advanced|Skill Master Shadow Gears]] {{#item:1270119}} + {{#item:1270120}} for Diamond Storm and {{#item:1270121}} + {{#item:1270122}} for Terra Drive are not included here because even though we will autocast these two 4th job skills, they are not the main highlights of Spell Fist. You have multitudes of autocasted elemental bolt skills and melee magical attacks that scale with your bolts as your main sources of damage for Spell Fist and funneling all the modifiers to them will give you better damage output with a Spell fist build. | |||
==== Costume Enchant Stones ==== | ==== Costume Enchant Stones ==== | ||
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