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| Line 1,319: | Line 1,319: | ||
* Allot 1 skill point on this one. | * Allot 1 skill point on this one. | ||
* To summon High Elemental <span style="color:purple;">Serpens</span>, you need to summon first any of the Sorcerer's Elementals in their Adult Forms: <span style="color:red;">Agni</span>, <span style="color:blue;">Aqua</span>, <span style="color:green;">Ventus</span>, or <span style="color:brown;">Tera</span>. Afterwards, you use this skill. Duration lasts for 25 minutes. | * To summon High Elemental <span style="color:purple;">Serpens</span>, you need to summon first any of the Sorcerer's Elementals in their Adult Forms: <span style="color:red;">Agni</span>, <span style="color:blue;">Aqua</span>, <span style="color:green;">Ventus</span>, or <span style="color:brown;">Tera</span>. Afterwards, you use this skill. Duration lasts for 25 minutes. | ||
* <span style="color:purple;">Serpens</span> bestows the summoner with 10% <span style="color:purple;">Poison</span> property magical damage, increases the damage of '''{{#skill:5371}}''' by 30%, and raises the '''factor | * <span style="color:purple;">Serpens</span> bestows the summoner with 10% <span style="color:purple;">Poison</span> property magical damage, increases the damage of '''{{#skill:5371}}''' by 30%, and raises the '''weighting factor of SPL''' from <code>'''(5 x SPL)'''</code> to <code>'''(7 x SPL)'''</code> in VS's skill formula. | ||
* <span style="color:purple;">Serpens</span>' stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | * <span style="color:purple;">Serpens</span>' stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | ||
* <span style="color:purple;">Serpens</span> assumes <span style="color:purple;">Poison 4</span> elemental property. He is naturally immune to all kinds of <span style="color:purple;">Poison</span> and <span style="color:#C95FB4;">Undead</span> property attacks, resists 50% of <span style="color:silver;">Holy</span>, <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span>, and <span style="color:#F0DF5D;">Ghost</span> property attacks, and receives 125% damage against <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> property attacks. | * <span style="color:purple;">Serpens</span> assumes <span style="color:purple;">Poison 4</span> elemental property. He is naturally immune to all kinds of <span style="color:purple;">Poison</span> and <span style="color:#C95FB4;">Undead</span> property attacks, resists 50% of <span style="color:silver;">Holy</span>, <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span>, and <span style="color:#F0DF5D;">Ghost</span> property attacks, and receives 125% damage against <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> property attacks. | ||
| Line 1,331: | Line 1,331: | ||
* Allot 1 skill point on this one. | * Allot 1 skill point on this one. | ||
* To summon High Elemental <span style="color:#BD0F1E;">Ardor</span>, you need to summon first the Adult Form of <span style="color:red;">Agni</span> using the skill '''Lvl. 3''' '''{{#skill:2457}}'''. Afterwards, you use this skill. Duration lasts for 25 minutes. | * To summon High Elemental <span style="color:#BD0F1E;">Ardor</span>, you need to summon first the Adult Form of <span style="color:red;">Agni</span> using the skill '''Lvl. 3''' '''{{#skill:2457}}'''. Afterwards, you use this skill. Duration lasts for 25 minutes. | ||
* <span style="color:#BD0F1E;">Ardor</span> bestows the summoner with 10% <span style="color:red;">Fire</span> property magical damage, increases the damage of '''{{#skill:5372}}''' by 30%, and raises the '''factor | * <span style="color:#BD0F1E;">Ardor</span> bestows the summoner with 10% <span style="color:red;">Fire</span> property magical damage, increases the damage of '''{{#skill:5372}}''' by 30%, and raises the '''weighting factor of SPL''' from <code>'''(5 x SPL)'''</code> to <code>'''(7 x SPL)'''</code> in Conflag's skill formula. | ||
* <span style="color:#BD0F1E;">Ardor</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | * <span style="color:#BD0F1E;">Ardor</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | ||
* <span style="color:#BD0F1E;">Ardor</span> assumes <span style="color:red;">Fire 4</span> elemental property. He is naturally immune to all kinds of <span style="color:red;">Fire</span> property attacks, resists 40% of <span style="color:brown;">Earth</span> property attacks, and receives 200% damage against <span style="color:blue;">Water</span> property attacks. | * <span style="color:#BD0F1E;">Ardor</span> assumes <span style="color:red;">Fire 4</span> elemental property. He is naturally immune to all kinds of <span style="color:red;">Fire</span> property attacks, resists 40% of <span style="color:brown;">Earth</span> property attacks, and receives 200% damage against <span style="color:blue;">Water</span> property attacks. | ||
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* Allot 1 skill point on this one. | * Allot 1 skill point on this one. | ||
* To summon High Elemental <span style="color:#0685CF;">Diluvio</span>, you need to summon first the Adult Form of <span style="color:blue;">Aqua</span> using the skill '''Lvl. 3''' '''{{#skill:2458}}'''. Afterwards, you use this skill. Duration lasts for 25 minutes. | * To summon High Elemental <span style="color:#0685CF;">Diluvio</span>, you need to summon first the Adult Form of <span style="color:blue;">Aqua</span> using the skill '''Lvl. 3''' '''{{#skill:2458}}'''. Afterwards, you use this skill. Duration lasts for 25 minutes. | ||
* <span style="color:#0685CF;">Diluvio</span> bestows the summoner with 10% <span style="color:blue;">Water</span> property magical damage, increases the damage of '''{{#skill:5369}}''' by 30%, and raises the '''factor | * <span style="color:#0685CF;">Diluvio</span> bestows the summoner with 10% <span style="color:blue;">Water</span> property magical damage, increases the damage of '''{{#skill:5369}}''' by 30%, and raises the '''weighting factor of SPL''' from <code>'''(5 x SPL)'''</code> to <code>'''(10 x SPL)'''</code> in DS's skill formula. | ||
* <span style="color:#0685CF;">Diluvio</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | * <span style="color:#0685CF;">Diluvio</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | ||
* <span style="color:#0685CF;">Diluvio</span> assumes <span style="color:blue;">Water 4</span> elemental property. She is naturally immune to all kinds of <span style="color:blue;">Water</span> property attacks, resists 40% of <span style="color:red;">Fire</span> property attacks, and receives 200% damage against <span style="color:green;">Wind</span> property attacks. | * <span style="color:#0685CF;">Diluvio</span> assumes <span style="color:blue;">Water 4</span> elemental property. She is naturally immune to all kinds of <span style="color:blue;">Water</span> property attacks, resists 40% of <span style="color:red;">Fire</span> property attacks, and receives 200% damage against <span style="color:green;">Wind</span> property attacks. | ||
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* Allot 1 skill point on this one. | * Allot 1 skill point on this one. | ||
* To summon High Elemental <span style="color:limegreen;">Procella</span>, you need to summon first the Adult Form of <span style="color:green;">Ventus</span> using the skill '''Lvl. 3''' '''{{#skill:2459}}'''. Afterwards, you use this skill. Duration lasts for 25 minutes. | * To summon High Elemental <span style="color:limegreen;">Procella</span>, you need to summon first the Adult Form of <span style="color:green;">Ventus</span> using the skill '''Lvl. 3''' '''{{#skill:2459}}'''. Afterwards, you use this skill. Duration lasts for 25 minutes. | ||
* <span style="color:limegreen;">Procella</span> bestows the summoner with 10% <span style="color:green;">Wind</span> property magical damage, increases the damage of '''{{#skill:5370}}''' by 30%, and raises the '''factor | * <span style="color:limegreen;">Procella</span> bestows the summoner with 10% <span style="color:green;">Wind</span> property magical damage, increases the damage of '''{{#skill:5370}}''' by 30%, and raises the '''weighting factor of SPL''' from <code>'''(5 x SPL)'''</code> to <code>'''(7 x SPL)'''</code> in LL's skill formula. | ||
* <span style="color:limegreen;">Procella</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | * <span style="color:limegreen;">Procella</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | ||
* <span style="color:limegreen;">Procella</span> assumes <span style="color:green;">Wind 4</span> elemental property. She is naturally immune to all kinds of <span style="color:green;">Wind</span> property attacks, resists 40% of <span style="color:blue;">Water</span> property attacks, and receives 200% damage against <span style="color:brown;">Earth</span> property attacks. | * <span style="color:limegreen;">Procella</span> assumes <span style="color:green;">Wind 4</span> elemental property. She is naturally immune to all kinds of <span style="color:green;">Wind</span> property attacks, resists 40% of <span style="color:blue;">Water</span> property attacks, and receives 200% damage against <span style="color:brown;">Earth</span> property attacks. | ||
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* Allot 1 skill point on this one. | * Allot 1 skill point on this one. | ||
* To summon High Elemental <span style="color:#966606;">Terremotus</span>, you need to summon first the Adult Form of <span style="color:brown;">Tera</span> using the skill '''Lvl. 3''' '''{{#skill:2460}}'''. Afterwards, you use this skill. Duration lasts for 25 minutes. | * To summon High Elemental <span style="color:#966606;">Terremotus</span>, you need to summon first the Adult Form of <span style="color:brown;">Tera</span> using the skill '''Lvl. 3''' '''{{#skill:2460}}'''. Afterwards, you use this skill. Duration lasts for 25 minutes. | ||
* <span style="color:#966606;">Terremotus</span> bestows the summoner with 10% <span style="color:brown;">Earth</span> property magical damage, increases the damage of '''{{#skill:5373}}''' by 30%, and raises the '''factor | * <span style="color:#966606;">Terremotus</span> bestows the summoner with 10% <span style="color:brown;">Earth</span> property magical damage, increases the damage of '''{{#skill:5373}}''' by 30%, and raises the '''weighting factor of SPL''' from <code>'''(5 x SPL)'''</code> to <code>'''(10 x SPL)'''</code> in TD's skill formula. | ||
* <span style="color:#966606;">Terremotus</span>' stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | * <span style="color:#966606;">Terremotus</span>' stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | ||
* <span style="color:#966606;">Terremotus</span> assumes <span style="color:brown;">Earth 4</span> elemental property. He is naturally immune to all kinds of <span style="color:brown;">Earth</span> property attacks, resists 40% of <span style="color:green;">Wind</span> property attacks, and receives 200% damage against <span style="color:red;">Fire</span> property attacks. | * <span style="color:#966606;">Terremotus</span> assumes <span style="color:brown;">Earth 4</span> elemental property. He is naturally immune to all kinds of <span style="color:brown;">Earth</span> property attacks, resists 40% of <span style="color:green;">Wind</span> property attacks, and receives 200% damage against <span style="color:red;">Fire</span> property attacks. | ||
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'''Passive effects''': | '''Passive effects''': | ||
*Increases the summoner's Fire property magical damage by 10%, and '''{{#skill:5372}}'''<nowiki/>'s damage by 30%. | *Increases the summoner's Fire property magical damage by 10%, and '''{{#skill:5372}}'''<nowiki/>'s damage by 30%. | ||
*Raises the '''factor | *Raises the '''weighting factor of SPL''' from <div style="background:linear-gradient(to right, #BD0F1E, #ff9659); padding:1.8px; border-radius:40px; display:inline-block;"><span style="display:block; padding:0.19em; background:#F79A9A; border-radius:100px; font-size: 0.8rem; font-family: trebuchet ms;">'''5 x SPL''' to '''7 x SPL'''</span></div> in Conflagration's skill formula. | ||
| style="width: 15%;background-color:#F79A9A;" |<center>[[File:Ardor_new.gif|frameless|219x219px]]</center> | | style="width: 15%;background-color:#F79A9A;" |<center>[[File:Ardor_new.gif|frameless|219x219px]]</center> | ||
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'''Passive effects''': | '''Passive effects''': | ||
* Increases the summoner's Water property magical damage by 10% and '''{{#skill:5369}}'''<nowiki/>'s damage by 30%. | * Increases the summoner's Water property magical damage by 10% and '''{{#skill:5369}}'''<nowiki/>'s damage by 30%. | ||
* Raises the '''factor | * Raises the '''weighting factor of SPL''' from <div style="background:linear-gradient(to right, #3c52bd, #75e8f0); padding:1.8px; border-radius:40px; display:inline-block;"><span style="display:block; padding:0.19em; background:#A5C5FA; border-radius:100px; font-size: 0.8rem; font-family: trebuchet ms;">'''5 x SPL''' to '''10 x SPL'''</span></div> in Diamond Storm's skill formula. | ||
| style="width: 15%;background-color:#A5C5FA;" |<center>[[File:Diluvio_new.gif|frameless]]</center> | | style="width: 15%;background-color:#A5C5FA;" |<center>[[File:Diluvio_new.gif|frameless]]</center> | ||
|- | |- | ||
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'''Passive effects''': | '''Passive effects''': | ||
* Increases the summoner's Wind property magical damage by 10% and '''{{#skill:5370}}'''<nowiki/>'s damage by 30%. | * Increases the summoner's Wind property magical damage by 10% and '''{{#skill:5370}}'''<nowiki/>'s damage by 30%. | ||
* Raises the '''factor | * Raises the '''weighting factor of SPL''' from <div style="background:linear-gradient(to right, green, #80e88e); padding:1.8px; border-radius:40px; display:inline-block;"><span style="display:block; padding:0.19em; background:#CFF0DF; border-radius:100px; font-size: 0.8rem; font-family: trebuchet ms;">'''5 x SPL''' to '''7 x SPL'''</span></div> in Lightning Land's skill formula. | ||
| style="width: 17%;|<center>[[File:Procella_new.gif|frameless|166x166px]]</center> | | style="width: 17%;|<center>[[File:Procella_new.gif|frameless|166x166px]]</center> | ||
|- style="background-color:#CFF0DF;" | |- style="background-color:#CFF0DF;" | ||
| Line 1,752: | Line 1,752: | ||
'''Passive effects''': | '''Passive effects''': | ||
* Increases the summoner's Earth property magical damage by 10% and '''{{#skill:5373}}'''<nowiki/>'s damage by 30%. | * Increases the summoner's Earth property magical damage by 10% and '''{{#skill:5373}}'''<nowiki/>'s damage by 30%. | ||
* Raises the '''factor | * Raises the '''weighting factor of SPL''' from <div style="background:linear-gradient(to right, #823b15, #b87551); padding:1.8px; border-radius:40px; display:inline-block;"><span style="display:block; padding:0.19em; background:#CBBAA9; border-radius:100px; font-size: 0.8rem; font-family: trebuchet ms;">'''5 x SPL''' to '''10 x SPL'''</span></div> in Terra Drive's skill formula. | ||
<br> | <br> | ||
| style="width: 17%;|<center>[[File:Terremotus_new.gif|frameless]]</center> | | style="width: 17%;|<center>[[File:Terremotus_new.gif|frameless]]</center> | ||
| Line 1,783: | Line 1,783: | ||
'''Passive effects''': | '''Passive effects''': | ||
* Increases the summoner's Poison property magical damage by 10% and '''{{#skill:5371}}'''<nowiki/>'s damage by 30%. | * Increases the summoner's Poison property magical damage by 10% and '''{{#skill:5371}}'''<nowiki/>'s damage by 30%. | ||
* Raises the '''factor | * Raises the '''weighting factor of SPL''' from <div style="background:linear-gradient(to right, purple, #cc58d6); padding:1.8px; border-radius:40px; display:inline-block;"><span style="display:block; padding:0.19em; background:#CF95B3; border-radius:100px; font-size: 0.8rem; font-family: trebuchet ms;">'''5 x SPL''' to '''7 x SPL'''</span></div> in Venom Swamp's skill formula. | ||
<br> | <br> | ||
| style="width: 17%;|<center>[[File:Serpens_new.gif|frameless|125x125px]]</center> | | style="width: 17%;|<center>[[File:Serpens_new.gif|frameless|125x125px]]</center> | ||
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Meanwhile, '''Offensive Mode''' is the state where your spirits will go on an aggro or attack state. They'll randomly attack, select and cast skills they know in their skill pool at a certain chance. For most people this mode looks and sounds useless which to a degree is true since why would you want your spirits to gain aggro and get attacked when they're already too frail to begin with. But you should know that there are ways to make them tankier than even your own, and spirits gaining aggro from mobs lets you farm efficiently or stay alive as long as possible. Think of them as your own version of the Biolo's Homunculus. | Meanwhile, '''Offensive Mode''' is the state where your spirits will go on an aggro or attack state. They'll randomly attack, select and cast skills they know in their skill pool at a certain chance. For most people this mode looks and sounds useless which to a degree is true since why would you want your spirits to gain aggro and get attacked when they're already too frail to begin with. But you should know that there are ways to make them tankier than even your own, and spirits gaining aggro from mobs lets you farm efficiently or stay alive as long as possible. Think of them as your own version of the Biolo's Homunculus. | ||
The next mode that maybe most of you aren't still aware of is the '''Waiting Mode'''. Now, Waiting mode isn't under any specific Level of '''{{#skill:2456}}''', but it's a state where your spirits can freely enter anytime. The moment you summon your spirits, they are by default in Waiting mode, and once you've placed them into any of the three (3) modes, they exit this state. To place them back into this state once again, you'll need to recast the same level of Elemental Control according to the same mode your spirits are in. If <span style="color:#BD0F1E;">Ardor</span> is in Passive Mode, recast '''Lvl. 1''' '''{{#skill:2456}}''' one more time and he'll be in Waiting mode again. During this state, your spirits don't give anything or do anything for you ''but'' they regain 2% HP/SP every 3 seconds which serves as their own healing consumable in a way acting like their own source of {{#icon:14534}}{{#linkitem:14534|Small Life Potion}}. This helps them stay longer in battles, so put them in Waiting mode as you deem fit and necessary. When either you or your Spirits ran out of SP, you are given a few seconds before your Spirits disappear permanently so make it a habit to replenish your SP and maintain a healthy mana pool at all times. | The next mode that maybe most of you aren't still aware of is the '''Waiting Mode'''. Now, Waiting mode isn't under any specific Level of '''{{#skill:2456}}''', but it's a state where your spirits can freely enter anytime. The moment you summon your spirits, they are by default in Waiting mode, and once you've placed them into any of the three (3) modes, they exit this state. To place them back into this state once again, you'll need to recast the same level of Elemental Control according to the same mode your spirits are in. If <span style="color:#BD0F1E;">Ardor</span> is in Passive Mode, recast '''Lvl'''. '''1''' '''{{#skill:2456}}''' one more time and he'll be in Waiting mode again. During this state, your spirits don't give anything or do anything for you ''but'' they regain 2% HP/SP every 3 seconds which serves as their own healing consumable in a way acting like their own source of {{#icon:14534}}{{#linkitem:14534|Small Life Potion}}. This helps them stay longer in battles, so put them in Waiting mode as you deem fit and necessary. When either you or your Spirits ran out of SP, you are given a few seconds before your Spirits disappear permanently so make it a habit to replenish your SP and maintain a healthy mana pool at all times. | ||
Lastly, we have '''Lvl'''. '''4''' '''{{#skill:2456}}''', which isn't even a mode or give anything good to either you or your spirits like reeaallyy. Don't ever use this skill as you'll only regret it. What it does is it kills your active spirits. I mean why? Just why would you want that? It's always easier to just cast another summoning skill if you want to switch Elementals or High Elementals, but purposedly killing them is really such a questionable move by Gravity. Remove this in your hotkey or better yet don't ever bother getting it, it's a waste of skill point and a waste of space. | Lastly, we have '''Lvl'''. '''4''' '''{{#skill:2456}}''', which isn't even a mode or give anything good to either you or your spirits like reeaallyy. Don't ever use this skill as you'll only regret it. What it does is it kills your active spirits. I mean why? Just why would you want that? It's always easier to just cast another summoning skill if you want to switch Elementals or High Elementals, but purposedly killing them is really such a questionable move by Gravity. Remove this in your hotkey or better yet don't ever bother getting it, it's a waste of skill point and a waste of space. | ||
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