The Complete Elemental Master Guide by Goldie: Difference between revisions

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* '''ASPD Stone''' ('''Dual''') is an option if you lack ASPD.
* '''ASPD Stone''' ('''Dual''') is an option if you lack ASPD.
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The enchant stones that give elemental bolt modifiers are {{#item:25803}} and {{#item:25419}}. The {{#item:25302}} works well with Spell Fist and gives you more chances to land your melee magical auto attacks more than once.
The enchant stones that give elemental bolt modifiers are {{#item:25803}} and {{#item:25419}}. The {{#item:25302}} complements well with Spell Fist and gives you more chances to land your melee magical auto attacks more than once.


=== Dragon Tank ===
=== Dragon Tank ===
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* '''104%''' LL skill mods = '''90%''' (2x Ilse El Heine cards and combo with Yorscalp) + '''14%''' (Lightning Swamp Skill Master Shadow Gears)
* '''104%''' LL skill mods = '''90%''' (2x Ilse El Heine cards and combo with Yorscalp) + '''14%''' (Lightning Swamp Skill Master Shadow Gears)
* '''26%''' Conflag skill mods = '''16%''' (Conflagrative Skill Master Shadow Gears) + '''10%''' (Costume Enchant Stones)
* '''26%''' Conflag skill mods = '''16%''' (Conflagrative Skill Master Shadow Gears) + '''10%''' (Costume Enchant Stones)
* '''24%''' VS skills mods = '''14%''' (Lightning Swamp Skill Master Shadow Gears) + '''10%''' (Costume Enchant Stones)
* '''24%''' VS skill mods = '''14%''' (Lightning Swamp Skill Master Shadow Gears) + '''10%''' (Costume Enchant Stones)
<small><span style="font-size: 0.55rem;">▶</span></small> <span style="font-size: 0.75rem;">In a more realistic scenario, replacing one of the Ilse El Heine Cards to either Copo Card or Mutating White Knight Card is more optimal damage-wise due to diminishing returns but I am just presenting the highest possible value for each modifiers to know how more or less you can feasibly invest/sacrifice for each.</span>
<small><span style="font-size: 0.55rem;">▶</span></small> <span style="font-size: 0.75rem;">In a more realistic scenario, replacing one of the Ilse El Heine Cards to either Copo Card or Mutating White Knight Card is more optimal damage-wise due to diminishing returns but I am just presenting the highest possible value for each modifiers to know how more or less you can feasibly invest/sacrifice for each.</span>
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