The Complete Elemental Master Guide by Goldie: Difference between revisions

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|  style="background-color:#E8EAED; text-align: center; font-size: 100%;" data-mce-style="background-color: #ce84e0; text-align: center;" | <center><span style="font-size: 0.9rem;"> '''Breakdown of Overall Terra Drive''', '''Diamond Storm''', '''& Lightning Land Skill Modifiers''' </span></center>
|  style="background-color:#E8EAED; text-align: center; font-size: 100%;" data-mce-style="background-color: #ce84e0; text-align: center;" | <center><span style="font-size: 0.9rem;"> '''Breakdown of Overall Terra Drive''', '''Diamond Storm''', '''Lightning Land''', '''Conflagration''', '''& Venom Swamp Skill Modifiers''' </span></center>
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* '''111%''' DS skill mods = '''95%''' (Elemental Spirits) + '''16%''' (Diamond Skill Master Shadow Gears)  
* '''111%''' DS skill mods = '''95%''' (Elemental Spirits) + '''16%''' (Diamond Skill Master Shadow Gears)  


* '''90%''' LL skill mods = '''90%''' (2x Ilse El Heine cards and combo with Yorscalp)
* '''104%''' LL skill mods = '''90%''' (2x Ilse El Heine cards and combo with Yorscalp) + '''14%''' (Lightning Swamp Skill Master Shadow Gears)
* '''26%''' Conflag skill mods = '''16%''' (Conflagrative Skill Master Shadow Gears) + '''10%''' (Costume Enchant Stones)
* '''24%''' VS skills mods = '''14%''' (Lightning Swamp Skill Master Shadow Gears) + '''10%''' (Costume Enchant Stones)
<small><span style="font-size: 0.55rem;">▶</span></small> <span style="font-size: 0.75rem;">In a more realistic scenario, replacing one of the Ilse El Heine Cards to either Copo Card or Mutating White Knight Card is more optimal damage-wise due to diminishing returns but I am just presenting the highest possible value for each modifiers to know how more or less you can feasibly invest/sacrifice for each.</span>
<small><span style="font-size: 0.55rem;">▶</span></small> <span style="font-size: 0.75rem;">In a more realistic scenario, replacing one of the Ilse El Heine Cards to either Copo Card or Mutating White Knight Card is more optimal damage-wise due to diminishing returns but I am just presenting the highest possible value for each modifiers to know how more or less you can feasibly invest/sacrifice for each.</span>
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With this much distribution of skill modifiers for our three primary skills, we can condense our skill rotation to something like this:
With this much distribution of skill modifiers for our five primary skills, we can condense our skill rotation to something like this:




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