Miyu's Imperial Guard Devotion and Tank Guide

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Imperial Guard
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Classe Base:
Royal Guard
Escrito por:

(Autor)

Miyu / Mio
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Bônus de Classe (@ Baselevel 200)
STR
AGI
VIT
INT
DEX
LUK
+9 +3 +9 +10 +9 +3
Bônus da 4ª Classe (@ Baselevel 260)
POW
STA
WIS
SPL
CON
CRT
+6 +9 +5 +7 +3 +3

Bem-vindo ao Guia Completo de Swordsman da Miyu!

Mantenha-se firme, defenda com honra!

Saudações, Aspirante a Guardião! Eu sou a Grã-Templária Miyu, Comandante da Imperial Guard! ⚔️
e eu te dou as boas-vindas ao Guia Completo de Imperial Guard da Miyu! 🛡️

  • 🔥 O que te espera neste guia?

  • 🛡️ Mecânicas Principais – Domine a arte sagrada da defesa e da proteção
  • ⚔️ Builds – Forje seu caminho como um guardião indomável
  • 🏰 Táticas – Domine estratégias avançadas de tank e resistência
  • 🔱 Equipamentos – Empunhe os melhores escudos e armaduras abençoados pelos Deuses!
  • 📜 Habilidades Avançadas – Descubra as artes sagradas da Holy Imperial Guard

Seja para se erguer como um baluarte inabalável no PvE, uma força imóvel na WoE ou um estrategista magistral em combates em grupo, este guia vai iluminar seu caminho.
O campo de batalha chama, Ó Sagrado Guardião. Vamos começar sua ascensão! 🙏


Sobre os Imperial Guards

Imperial Guard

O Imperial Guard representa o ápice da linhagem Crusader, uma ordem de guerreiros cujo dever transcende a simples cavalaria. Como a quarta evolução do caminho Crusader, eles ascendem além de seus predecessores, os Royal Guards, deixando para trás as limitações da guerra mortal para abraçar um chamado superior.

▶ This sacred path is exclusive to the Norman, a race blessed by divine heritage, their bodies and souls tempered through generations of unwavering faith and unbreakable duty.

▶ Legends tell of the schism that forged the Imperial Guard. In a time of upheaval, the Royal Guard Order stood at a crossroads—one faction clung to the traditions of steel and discipline, while another sought enlightenment, wielding both blade and divine power. The latter emerged transformed, chosen by celestial forces to ascend as the guardians of fate itself.

No longer bound by earthly limitations, Imperial Guards are warrior-mystics, paragons of both defense and divinity. Their shields are not mere barriers but conduits of celestial will, their armor etched with sacred runes that glow with divine power. On the battlefield, they are both sanctuary and storm—an unshakable bulwark to their allies and an unrelenting judgment upon their foes. To stand against an Imperial Guard is to stand against the will of the gods themselves.


For more details about the initial release of the 4th job classes, visit the following link:

https://www.divine-pride.net/forum/index.php?/topic/4672-kro-fourth-class-jobs-skills-info-and-related-items-updated-23072023/

About me

Respect and Honor!

My Swordsman Journey ⚔️


📌You can mostly find me by my in-game aliases: Young


💬 "I've also been a dedicated Swordsman tank since my earliest days in Ragnarok Online. My journey started in KRO Korean Ragnarok Online from (2005-2014), continued in NovaRO Nova Ragnarok Online (2014-2022), and now I've found my new home in MuHRO since early 2022. "Defense is the best offense" - Miyu 2k25


Swordsman Tanking was one of the roles that i fell in love with and even to this day as my Alternative to Magic and Mages, although they aren't as popular as other roles/class however you can count yourself a very important asset to any team and party kind of runs or Party Activies, The passion of being an indomitable and Unstoppable Force and Superior Superman-like Class that can withstand anything in his path is what bring us all here together!


Socials 🌐


My Discord: 민정#7897 / miyoung.
My Youtube: https://www.Youtube.com/미유/ https://bit.ly/Miyu
My Twitch: https://www.twitch.tv/miyuh2o

Disclaimer

I respect you, you respect me~

Credits ⚖️


"All credit goes to their respective owners. ♥ This guide is crafted with love and passion, straight from my heart and soul."
This guide is intended to assist anyone in need and will not be used for profit or illegal distribution.
"All Rights Reserved" ©

▶ Fair Use:

Copyright Disclaimer under Section 107 of the Copyright Act of 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.

  • Some tables and information are borrowed from external sources, but I have respectfully redesigned, improved, and created unique versions of them.
  • This guide is still a work in progress. Everything you see here may change or be adjusted depending on future game updates.
  • This guide is based on my personal experience, knowledge, opinions, and preferences in the game.
  • This is a guide, it's up to you whether you follow all or part of it or not at all.
  • This guide will assist you from the range of being a Swordsman class to the Imperial Guard class.
  • I will strive to keep this guide up to date as long as I continue to play the game.
  • There may be errors or inaccuracies in this guide. If you spot any, feel free to contact me, and I would greatly appreciate any corrections!

Pros and Cons

A Soldier's Weakness and Strength.

Pros ✅

  • Exceptional Survivability: Royal Guards boast one of the highest HP pools in the game, combined with strong defensive skills like Prestige, Defender, and Auto-Guard, making them nearly unkillable in the right conditions.
  • Devotion Support: Their signature skill Devotion allows them to protect key party members (e.g., DPS and healers) by redirecting damage to themselves, making them invaluable in both PvP and PvM content.
  • High Damage Mitigation: With access to Defender, Shield Fortress, and equipment focused on reducing physical and magical damage, Royal Guards excel at absorbing enemy attacks.
  • Versatile Playstyle: They can adapt to various roles, from tanking and supporting with Inspiration to dealing respectable AoE damage with Overbrand and Earth Drive.
  • Strong Crowd Control: Royal Guards possess effective crowd control skills like Trample and Earth Drive, which can disrupt enemy formations and keep mobs under control.
  • Reflect Damage: The Reflect Damage skill punishes attackers, making it a great tool for handling high DPS opponents or mob-heavy situations.
  • Party Utility: Skills like Guardian Shield, Providence, and Ultimate Sacrifice provide significant buffs to themselves and their allies, enhancing survivability and damage output.
  • Immunity to Magic: With skills like Prestige, Royal Guards can hold their ground and maintain positioning, even in scenarios where Massive magic aoe's are in your screen.
  • Durability in PvP: Their ability to absorb and redirect damage, combined with their crowd control and reflect skills, makes them a dominant force in PvP environments.

Cons 🅾️

  • SP Intensive: Royal Guards rely heavily on their SP pool for maintaining key skills like Devotion and Inspiration, making SP management a constant challenge.
  • Gear Dependent: Optimal performance requires heavy investment in specialized gear for tanking, devotion, and reflect builds, which can be costly and time-consuming to acquire.
  • Limited Mobility: Royal Guards lack inherent mobility skills, making them slower compared to other classes and reliant on mounts or external buffs to improve movement speed.
  • Lower Damage Output: While capable of dealing damage, their primary focus on defense and support means their DPS is generally lower compared to dedicated damage-dealing classes.
  • Skill Cooldowns: Many of their key abilities, like Inspiration and Shield Fortress, have long cooldowns, limiting their uptime in extended fights.
  • Positioning Reliance: Skills like Devotion require careful positioning to ensure the right targets are protected, making them challenging to play effectively in chaotic scenarios.
  • Vulnerability to Dispells: Despite their strong physical and magic defenses, Royal Guards can struggle against monsters that can dispell your defensive skills
  • Complex Gameplay: Balancing their various roles (tank, support, and dps) can be challenging, requiring significant game knowledge and situational awareness.
  • High Cost of Maintenance: Maintaining mounts, gear, and consumables for SP and HP recovery and buffs adds to the expense of playing this class effectively.



Stats and traits

Imperial Guards excel at both defense and damage reflections - making them the ultimate tanks!


[ Stats ]
STR 30-90 Primary stat that increases weight capacity and physical attack power. (Aim for at least 40 STR for optimal tanking.)
AGI 60-90 Provides ASPD and Flee. Every 5 AGI grants 1 SoftDEF. (Focus more on damage absorption than evasion. 60-90 AGI is sufficient for most tank builds.)
VIT 130+ Core tanking stat that increases HP by 1% per point and enhances defense. Imperial Guards have excellent HP modifiers. (Aim for at least 120 VIT for maximum survivability.)
INT 80-100+ Provides SP management and magic defense. (Mostly for SP, magic defenses and for prestige activation)
DEX 90-120 Important for faster casting. (90 for pure tanks, 120+ only if you are lacking stats for no-cast)
LUK 90-100+ Helps with perfect defense chance and Resistance to most debuffs. (Specifically for prestige activation)


[ 4th Job Trait Stats ]
POW 0-72 Primary trait stat that increases physical attack. not as necessary as you may think.
STA 100-110 Core defensive trait that directly increases physical resistance. Crucial for tank builds.
WIS 100-110 Provides magic resistance. Important for overall survivability against magic damage.
SPL 0-72 Not a primary focus. Only invest if using magic-based shield skills.
CON 0-72 Only used for Specific Flee Tanking Builds. Otherwise don't get it.
CRT 0-72 Optional for pure healings. although not necessary but an option .


Stats 📀

★ Strength (STR) [Optional]
▷ Your primary stat for both defensive and offensive capabilities. Each point increases weight capacity and physical attack power. Higher STR allows you to wear heavier shields and armor while maintaining good damage reflection. For optimal performance, aim for [40+ STR].
STR also helps with Shield Chain damage if you're using that build variation.

★ Agility (AGI) [Optional]
▷ Provides ASPD and Flee bonuses, with every 5 points granting 1 SoftDEF. For tank builds, [60-90 AGI] is sufficient since the focus is on damage absorption rather than evasion.
AGI also helps reduce the duration of movement-impairing effects in PvP/WoE.

★ Vitality (VIT) [Essential]
▷ Your core tanking stat that increases Max HP by 1% per point and enhances defense. Imperial Guards have excellent HP modifiers, making VIT extremely effective. Aim for [120+ VIT] for maximum survivability.
VIT provides resistance against Crystallization, Freezing, and other status effects in PvP/WoE.

★ Intelligence (INT) [Essential]
▷ Primarily useful for SP management and magic defense. [90-100 INT] is sufficient for most tank builds to maintain SP and for Prestige.
INT helps reduce the duration of mental status effects like Sleep and Confusion.

★ Dexterity (DEX) [Optional]
▷ Important for insta-cast via stats. Pure tanks can manage with [70-90 DEX].
DEX also helps reduce the duration of some status effects like Crystallization.

★ Luck (LUK) [Essential]
▷ Contributes to perfect defense chance and provides critical resistance. [90-100 LUK] is sufficient for most builds, though most players would like 100% magic dodge chance. Can also help with status resistance in PvP situations.


Traits 💿

★ Power (POW) [Optional]
▷ Primary trait stat that increases physical attack. again not useful, unless you went for physical build tank.
Status physical attack increases by 5 per point.
P.ATK increases by 1 per 3 points.

★ Stamina (STA) [Essential]
▷ Core defensive trait that directly increases physical resistance (RES). Very Crucial for tank builds.
RES increases by 1 per point.
RES increases by 5 per 3 points.

★ Wisdom (WIS) [Essential]
▷ Provides magic resistance (MRES), crucial for overall survivability against magic damage.
MRES increases by 1 per point.
MRES increases by 5 per 3 points.

★ Spell (SPL) [Optional]
▷ Not a primary focus stat. Only invest if using magic-based skills.
Status Magic Attack increases by 5 per point.
S.MATK increases by 1 per 3 points.

★ Concentration (CON) [Optional]
▷ Only if you are going for Flee Tanking, which i do not reccommend, but it is an option.
HIT and FLEE increase by 2 per point.
Additional defensive bonuses every 5 points.

★ Creative (CRT) [Optional]
▷ Optional for higher healing numbers
H.PLUS increases by 1 per point.
C.RATE increases by 1 per 3 points.


Stats Allocations 📋

💡[1st Image]: This 1st Build Mostly focuses on a balance of both High HP + High Casting + Average ASPD

💡[2nd Image]: This 2nd Build Mostly focuses on Harmony Build (Resistance to most debuffs while having High HP and Good Casting as well as ASPD

💡[3rd Image]: This 3rd Build Mostly focuses on Casting Build (Having High Dex and Int stat for insta cast while keeping high HP and a bit of Resistance.

💡[4th Image]:This would be your go to Trait build for any and all builds.

Prestige

Behold the RGTB, which stands for ROYAL GOLDEN THIEF BUG! (OwO;)

RGTB 🐞

Prestige is a supportive skill exclusive to the Paladin class in Ragnarok Online. It enhances the Paladin's DEF and provides a chance to completely dodge magic attacks.
I'll make your life easier by giving the requirements that you need for this built-in 4128.png [MVP] Golden Thief Bug Card (4128), the prestige!

⚠️Beware of Dispells though, they can instantly remove your prestige

Prestige
Max Level: 5
Requirement: Trample 3
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Increase your DEF and chance to completely dodge magic attacks.
The chance to dodge magic attacks is based on this formula: (INT + LUK) x SkillLv / 20 * BaseLv / 200 + SkillLv The DEF bonus is based on this formula: (SkillLv x 15) + (10 x DefenderSkillLv) Which is then multipled by (BaseLv / 100).
[Lv 1]: Duration: 30 seconds
[Lv 2]: Duration: 45 seconds
[Lv 3]: Duration: 60 seconds
[Lv 4]: Duration: 75 seconds
[Lv 5]: Duration: 90 seconds
LvSP CostFixed CastVariable CastCool DownDuration
1752s1s60s30s
2802s1s60s45s
3852s1s60s60s
4902s1s60s75s
5952s1s60s90s

Skill Effects

  • Increases DEF based on character level and skill level.
  • Chance to completely dodge magic attacks using a formula based on INT (Intelligence) and LUK (Luck).

Skill Formulas 📋

Magic Dodge Chance Formula

((INT + LUK) × Skill Level / 20 × Base Level) / 200 + Skill Level

DEF Bonus Formula

(Skill Level × 15) + (10 × Defender Skill Level) The result is then multiplied by (Base Level / 100).

Skill Duration Per Level

Skill Level Duration
Lv 1 30 seconds
Lv 2 45 seconds
Lv 3 60 seconds
Lv 4 75 seconds
Lv 5 90 seconds

INT + LUK Requirements 📈

To achieve a full 100% magic dodge using the Prestige skill, you need to meet the required (INT + LUK) values based on your Base Level and Skill Level.

Base Level Skill Level 1 Skill Level 2 Skill Level 3 Skill Level 4 Skill Level 5
100 1900 950 633 475 380
150 1267 633 422 317 253
200 950 475 317 238 190
250 760 380 253 190 152
275 690 345 230 173 138

INT & LUK Distribution 📊

You can distribute your INT and LUK in different ways to meet the required total. Below are some possible equal and skewed distributions.

Base Level Skill Level Total (INT + LUK) Needed Even Split High INT High LUK
100 5 380 190 INT / 190 LUK 130 INT / 250 LUK 250 INT / 130 LUK
150 5 253 127 INT / 126 LUK 130 INT / 123 LUK 123 INT / 130 LUK
200 5 190 95 INT / 95 LUK 130 INT / 60 LUK 60 INT / 130 LUK
250 5 152 76 INT / 76 LUK 130 INT / 22 LUK 22 INT / 130 LUK
275 5 138 69 INT / 69 LUK 130 INT / 8 LUK 8 INT / 130 LUK

How to Use This Table 📝

1️⃣ Find your Base Level
2️⃣ See the required total (INT + LUK)
3️⃣ Choose a stat distribution
✅ Even Split (Balanced INT & LUK)
✅ High INT (More Magic Defense, SP, Resistance to some Statuses)
✅ High LUK (More Flee, Perfect Dodge, Slight Resistance to most Statuses)

Example: If you're Base Level 275, you need 138 total INT + LUK.
You can achieve this with:
📌 69 INT & 69 LUK (balanced)
📌 88 INT & 50 LUK (INT-focused)
📌 50 INT & 88 LUK (LUK-focused)

Defense

Did you know the more mobs you get the weaker you get?

Soft Defense 🔰

  • Reduces incoming physical damage directly through subtraction.
  • also known as "VIT" defense, reduces incoming physical damage directly.
SoftDEF      = floor((VIT ÷ 2) + (AGI ÷ 5) + (BaseLv ÷ 2))
TotalSoftDEF = [(SoftDEF + BonusA) × (1 + BonusB ÷ 100)]
  • BonusA is the sum of additive bonuses.
  • BonusB is the sum of multiplicative bonuses.
  • Monsters use a different SoftDEF formula.
SoftDEF      = floor((VIT + BaseLvl) ÷ 2)

Hard Defense 🔰

  • Reduces incoming physical damage multiplicatively.
  • Damage after Hard DEF = Damage × [(4000 + HardDEF) ÷ (4000 + HardDEF × 10)]
  • Is applied to damage calculations first, before Soft DEF.
  • Here's a different example of how Hard DEF works:
  • Let's say a monster deals 1000 base damage:
  • ⚔️ With 200 Hard DEF: Damage is reduced to around 714 damage
  • ⚔️ With 400 Hard DEF: Damage is reduced to around 526 damage
  • ⚔️ With 600 Hard DEF: Damage is reduced to around 411 damage
  • Keep in mind that your defense gets weaker when mobbed:
  • Fighting 3 monsters: -5% DEF
  • Fighting 4 monsters: -10% DEF
  • And so on until you hit 0 defense
  • Your Hard DEF starts at 0 and you can increase it through:
  • Equipment
  • Cards
  • Buffs and skills
  • Consumable items
  • Soft Magic Defense 🔰

    • Soft magic defense, also known as "INT" magic defense, reduces incoming magic damage directly.
    SoftMDEF      = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4
    TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)]
    
    • BonusA is the sum of additive bonuses.
    • BonusB is the sum of multiplicative bonuses.
    • Monsters use a different SoftMDEF formula.
    SoftMDEF      = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
    

    Hard Magic Defense 🔰

    • Hard magic defense, also known as "armor" or "equipment" magic defense, reduces incoming magic damage multiplicatively.
    • Hard magic defense has a base value of 0, and is increased by equipment, some skills, and items.
    • Damage after Hard MDEF = Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]

    ⚠️ This indicates that as Hard MDEF increases, the percentage of magic damage reduced also increases, but with diminishing returns. For example:


    🔮 20 Hard MDEF provides approximately 15% damage reduction.
    🔮 40 Hard MDEF provides approximately 25% damage reduction.
    🔮 125 Hard MDEF provides approximately 50% damage reduction.


    (It is shown as A + B in the Status Window, where A represents the Soft Mdef and B represents the Hard Mdef.)

    • The Magical Defense (MDEF) system was revamped in the Renewal Update. HardDEF/MDEF is no longer limited into a 1-100 point system, with 100 being full immunity. Instead, the effect of HardMDEF is now reduced exponentially as the number goes up (i.e. the higher the number, the less effect every single point adds);
    • SoftDEF/MDEF, which is mostly based on VIT and INT respectively, did not go through a lot of change from Pre-Renewal. They reduce damage subtractively, removing flat amounts from the final damage after the HardDEF/MDEF reductions are applied.

    (While introducing the 4th job trait/status seen as C in the lower Status Window as Mres

    Magic Resistance 🔰(MRES)

    • Magic Resistance (MRES) is a defensive stat that reduces incoming magic damage multiplicatively.
    • MRES is primarily increased through equipment, buffs, skills, and certain consumable items.
    • Formula: The final damage reduction is calculated as:
          Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5)
          
    • Similar to Hard MDEF, MRES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.
    • The Effectiveness amount is at 50%

    Physical Resistance 🔰(RES)

    • Physical Resistance (RES) is a defensive stat that reduces incoming Physical damage multiplicatively.
    • RES is primarily increased through equipment, buffs, skills, and certain consumable items.
    • Formula: The final damage reduction is calculated as:
          Damage after RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)]
          
    • Similar to Hard DEF, RES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.
    • The Effectiveness amount is also at 50%

    Game Commands and Settings

    Game Commands for Swordsman ⚙️
























    Commands 📜 Example 💡 Description 📃
    @ltp - Marks your last point after porting on the mini-map.
    @hidemount - Swordsman Classes only. Hides your mount. Known issue: Take off mount button goes away (use @unmount)
    @unmount - Swordsman Classes only. Helps you dismount if your mount is hidden with @hidemount
    @cooldown - Displays the user's Instance cooldown timers
    @showdelay - Displays Cast Delay or Cooldown for skills, requires Skill Failure Display option to be on
    @lastwarp @lw - Teleports you to the last location you visited via Warper NPC
    @refresh Reloads displayed positions (Removes Position Lag errors)
    @noks - Prevents players from damaging mobs who hit you or were hit by you
    @battlestats @bs - Displays in-depth character stats
    @battlestats2 @bs2 - Displays in-depth defensive character stats
    @killcounter mobid killcounterlist - You can count 5 different mobs at the same time. So you type @kc >mobid< >1 (first position of 5)<
    @showzeny - Displays gained zeny.
    @unequipall - Takes off the gear you wearing.
    @hold - Movement by clicking will be ignored
    @noattack - Autoattack action will be ignored (your character will still stand within attack range when clicking on an enemy)
    @hidepet @hidepets - Pets will no longer be shown.
    @hidehateffects - Turns off all headgear/garment effects on Player Characters
    @autoloot @al - Automatically loots drop rate below the rate selected
    @restock - Restock allows you to automatically draw a set of registered items from the current opened Storage.
    @storeall - Stores all Items into an opened storage.
    @getall - Moves all Items from an opened storage into inventory
    @stockall - Moves all items from cart to inventory

    Types: -1 = All (default), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition

    @dropall - Drops all items from inventory except equipped or favourited items

    Types: -1 = All (default), 0 = Healing, 2 = Useable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition


    Defensive Cards

    HP & VIT Cards 🃏

    Paladin's HP and Vit Cards

    Up to date until EP21 (Episode 21)
    HP
    Head

    27109.png Jitterbug Card (27109)

    300528.png Yortus Bishop Card (300528) (Yortus Bishop Card)

    Armor

    4078.png Savage Card (4078)

    4410.png Echio Card (4410)

    4003.png Pupa Card (4003)

    4353.png Removal Card (4353)

    4218.png Succubus Card (4218)

    4338.png Obsidian Card (4338)

    4031.png Pecopeco Card (4031)

    300254.png Amitera Card (300254)

    300002.png Toxious Card (300002)

    Weapon

    4002.png Fabre Card (4002)

    Shield
    Garment

    4402.png Aliot Card (4402)

    4589.png Jejeling Card (4589)

    Footgear

    4319.png Freezer Card (4319)

    4244.png Alarm Card (4244)

    27249.png Archi Card (27249)

    4107.png Verit Card (4107)

    4097.png Matyr Card (4097)

    300005.png Abyss Man Card (300005)

    300097.png Aries Card (300097)

    300095.png Papila Cae Card (300095)

    300091.png Papila Card (300091)

    300093.png Papila Ruba Card (300093)

    300089.png Verporta Card (300089)

    Accessory

    300104.png Bookworm Card (300104)

    300117.png Sharp Spell Card (300117)

    Special

    27364.png The Fool (27364)

    Card Descriptions 🀄️

    If you want to check each card with ease i've made a table below for you

    ⚠️ do note that not all card is in the database yet and some aren't updated with a descriptions

    Alternate Lengthwise view of the HP/VIT Card List
    Slot Cards
    Headgear
    Armor
    Weapon

    4002.png Fabre Card (4002)

    Shield
    Garment
    Footgear
    Accessory
    Special
    Card Descriptions
    Card Slot Effect
    Headgear
    Archangeling Card (4241) Headgear MaxHP +300
    _______________________
    Base LUK at least 77:
    Increases HP and SP Recovery Rate by 100%.

    _______________________
    Type: Card
    Compound on: Head Top
    Weight: 1
    Birth and Death Card (27328) Headgear MaxHP +500
    MaxSP +50
    Increases damage taken from Angel race by 50%.
    _______________________
    When equipped with Orb Baby Card:
    FLEE +5
    Decreases damage taken from Neutral elemental attacks by 5%.
    _______________________
    When equipped with Baby Desert Wolf Card:
    INT +3
    MaxSP +100
    MATK +5%
    _______________________
    When equipped with Familiar Card:
    ATK +15
    Increases Physical Damage against Shadow elemental enemies by 20%.
    _______________________
    When equipped with Orc Warrior Card:
    Increases damage taken from Demi-Human race by 15%.
    _______________________
    When equipped with Baby Desert Wolf Card:
    Increases damage taken from Medium and Large size by 15%.
    _______________________
    When equipped with Phen Card:
    Decreases Variable Casting Time by 25%.
    _______________________
    When equipped with Orc Zombie Card:
    HIT +15
    FLEE +15
    Increases Critical Damage by 15%.
    _______________________
    When equipped with Verit Card:
    MaxHP +4%
    MaxSP +4%
    _______________________
    When equipped with Megalodon Card:
    DEF +100

    _______________________
    Type: Card
    Compound on: Head Top
    Weight: 1
    Jitterbug Card (27109) Headgear Decreases Damage taken from Neutral elemental enemies by 10%.
    MaxHP +500.
    _______________________
    When equipped with Playing Pere Card and Singing Pere Card:
    Random chance to transform user into Awaken Pere for 6 seconds when dealing physical or magical attack.
    _______________________
    During transformation:
    Recovers 2000 HP.
    Increases Damage against Neutral elemental enemies by 200%.

    _______________________
    Type: Card
    Compound on: Head Top
    Weight: 1
    Melted Poring Card (300174) Headgear MaxHP +10%
    _______________________
    Base VIT at least 100:
    Decreases damage taken from Earth and Poison elemental attacks by 1%.
    _______________________
    Base VIT at least 130:
    Decreases damage taken from Earth and Poison elemental attacks by 3%.

    _______________________
    Type: Card
    Compound on: Head Top
    Weight: 1
    Rigid Sky Deleter Card (27351) Headgear MaxHP +5%
    _______________________
    When equipped with Bungisngis Card:
    MaxHP +5%

    _______________________
    Type: Card
    Compound on: Head Top
    Weight: 1
    Bungisngis Card (4582) Headgear For each 2 Refine Levels:
    MaxHP +1%

    _______________________
    Type: Card
    Compound on: Head Top
    Weight: 1
    Yortus Bishop Card (300528) Headgear MaxHP +7%
    _______________________
    Refine Level +10:
    Additional MaxHP +3%
    _______________________
    Refine Level +14:
    Additional MaxHP +2%

    _______________________
    Type: Card
    Compound on: Head Top
    Weight: 1
    Sealed Orc Hero Card (4492) Headgear Increases resistance against Stun status by 40%.
    _______________________
    VIT +3
    _______________________
    Refine Level +15:
    Increases resistance against Stun status by 20%.

    _______________________
    Type: Card
    Compound on: Head Top
    Weight: 1
    [MVP] Infinite Orc Hero Card (4650) Headgear VIT +3
    _______________________
    100% chance of inflicting Stun status on attacker when receiving physical damage.

    _______________________
    Type: Card
    Compound on: Head Top
    Weight: 1
    [MVP] Orc Hero Card (4143) Headgear VIT +3
    _______________________
    Prevents Stun status.

    _______________________
    Type: Card
    Compound on: Head Top
    Weight: 1
    Armor
    Savage Card (4078) Armor VIT +3

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Grass Fabre Card (4664) Armor LUK +1
    MaxHP +100

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Sweet Roda Frog Card (4666) Armor MaxSP +10
    MaxHP +300

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Echio Card (4410) Armor ATK +15
    _______________________
    When equipped by Swordman classes:
    MaxHP +500

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Yellow Novus Card (4382) Armor MaxHP +500
    _______________________
    Increases HP Recovery Rate by 10%.
    _______________________
    When equipped with Wicked Nymph Card, Miyabi Ningyo Card, Bloody Butterfly Card and Harpy Card:
    INT +3
    Increases damage of Thunderstorm by 10%.
    Increases damage of Heaven's Drive by 10%.

    When equipped by Sage classes:
    20% chance to reflect magical attacks.
    Decreases Variable Casting Time by 20%.
    Random chance a defeated monster will drop Red Gemstone or Yellow Gemstone.

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Apocalipse Card (4242) Armor VIT +2
    _______________________
    Refine Level +9:
    MaxHP +800

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Roda Frog Card (4014) Armor MaxHP +400
    MaxSP +50

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Pupa Card (4003) Armor MaxHP +700

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Removal Card (4353) Armor Increases HP Recovery Rate by 10%.
    _______________________
    MaxHP +800

    For each Refine Level:
    Decreases the MaxHP bonus.

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Succubus Card (4218) Armor VIT -3
    MaxHP +1000
    _______________________
    Decreases HP Recovery Rate by 20%.
    _______________________
    When equipped with Inccubus Card:
    VIT +4
    Increases HP Recovery Rate by 30%.

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Decorated Evil Tree Card (31016) Armor MaxHP +1000
    MaxSP +150
    FLEE -25

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Obsidian Card (4338) Armor For each 18 base DEX:
    VIT +1

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Pecopeco Card (4031) Armor MaxHP +10%

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Amitera Card (300254) Armor MaxHP +10%
    _______________________
    Base Level at least 200:
    MaxHP +10%

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Ominous Solider Card (27114) Armor MaxHP +10%
    DEF +50
    _______________________
    For each 3 Refine Levels:
    MaxHP +1%
    _______________________
    Base Level at least 160:
    VIT +3
    DEF +50

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Abysmal Strouf Card (300148) Armor MaxHP +10%
    MaxSP +5%
    _______________________
    Refine Level +9:
    Increases Damage against Water elemental enemies by 5%.
    _______________________
    When equipped with Abysmal Deviace Card,
    ATK +30
    _______________________
    When equipped with Abysmal Sropho Card,
    MATK +30

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Toxious Card (300002) Armor MaxHP +10%
    Decreases damage taken from Ranged Physical Damage by 5%.
    _______________________
    When equipped with Noxious Card:
    MaxHP +5%
    Decreases damage taken from Ranged Physical Damage by additional 10%.

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Hardrock Mammoth Card (4462) Armor DEF +5
    _______________________
    Refine Level +12:
    DEF +20
    MaxHP +10%
    _______________________
    Refine Level +14:
    MaxHP +3%

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Two Eyes Dollocaris Card (300376) Armor DEF +100, RES +50
    _______________________
    Up to max +11 Refine Level:
    MaxHP -30%, ATK -10%, MATK -10%
    _______________________
    Refine Level +12:
    MaxHP +30%, ATK +10%, MATK +10%
    _______________________
    When Armor Level of compounded equipment is 2:
    RES +50

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    [MVP] Buwaya Card (4592) Armor VIT +4
    _______________________
    Random chance to inflict Stone Curse on the targets within a 23x23 cell area around wearer when receiving magical attack.

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Sealed Paladin Randel Card (27218) Armor Random chance to auto-cast Level 5 Grand Cross when receiving physical damage.
    MaxHP +5%
    _______________________
    Base INT at least 110:
    MaxHP +5%
    _______________________
    Refine Level +15:
    Random chance to auto-cast Level 7 Grand Cross instead when receiving physical damage.
    MaxHP +7% instead.

    Base INT at least 110:
    MaxHP +7% instead.

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Sealed Tao Gunka Card (4493) Armor MaxHP +50%
    DEF and MDEF -50%
    _______________________
    Refine Level +15:
    MaxHP +25%

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    [MVP] RSX 0806 Card (4342) Armor VIT +3
    _______________________
    Prevents knock-back effect.
    Compounded Armor become indestructible, but it can still be destroyed by failed upgrade attempts.

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    [MVP] Infinite Tao Gunka Card (4651) Armor AGI -10
    MaxHP +10000

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    [MVP] Ingrid Card (300014) Armor Indestructible in battle
    _______________________
    MaxHP +40%
    ATK -15%
    _______________________
    Drains 1000 HP every 4 seconds.
    _______________________
    When unequipped drains 10000 HP.
    _______________________
    When equipped with Randgris Card:
    MaxHP +10%
    ATK +5%

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    [MVP] Giant Octopus Card (4534) Armor MaxHP +12%
    _______________________
    Enables the use of Level 5 Waterball.

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    [MVP] Paladin Randel Card (4565) Armor Random chance to auto-cast Level 10 Grand Cross when receiving physical damage.
    _______________________
    MaxHP +10%
    _______________________
    Base INT at least 110:
    MaxHP +10%

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    [MVP] Morocc's Servant Card (27326) Armor ATK +100
    Increases Attack Speed greatly (Decreases After Attack Delay by 25%).
    MaxHP -20%
    _______________________
    When equipped with Despair God Morocc Card:
    MaxHP +50%

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    [MVP] Despair God Morocc Card (27321) Armor Transforms into Despair God Morocc for 5 seconds, when using the First Aid skill.
    ATK +10%
    MaxHP -50%

    Increases Physical Damage against Demi-Human and Angel race by 30%.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    [MVP] Unknown Swordman Card (300266) Armor MaxHP +15%
    _______________________
    When equipped with Ygnizem Seniar Card and equipped by Swordman classes:
    Increases Melee and Ranged Physical Damage by 10%.

    For each 4 Refine Levels of entire set:
    MaxHP +2%
    Increases Melee and Ranged Physical Damage by additional 2%.

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    [MVP] Tao Gunka Card (4302) Armor MaxHP +100%
    _______________________
    Decreases physical and magical defense by 50%.

    _______________________
    Type: Card
    Compound on: Armor
    Weight: 1
    Weapon
    Fabre Card (4002) Weapon VIT +1
    MaxHP +100

    _______________________
    Type: Card
    Compound on: Right Hand
    Weight: 1
    Shield
    Thief Bug Egg Card (4012) Shield MaxHP +400

    _______________________
    Type: Card
    Compound on: Left Hand
    Weight: 1
    Andre Egg Card (4013) Shield MaxHP +5%

    _______________________
    Type: Card
    Compound on: Left Hand
    Weight: 1
    Diligent Andre Card (300230) Shield For each Refine Level:
    MaxHP +1%
    _______________________
    Decreases damage taken from Insect race by 20%.
    _______________________
    When equipped with Diligent Andre Larva Card:
    Increases Physical Damage against Insect race by 20%.

    _______________________
    Type: Card
    Compound on: Left Hand
    Weight: 1
    Diligent Deniro Card (300233) Shield For each Refine Level:
    MaxHP +1%
    _______________________
    Decreases damage taken from Insect race by 20%.
    _______________________
    When equipped with Diligent Andre Larva Card:
    Increases Magical Damage against Insect race by 20%.

    _______________________
    Type: Card
    Compound on: Left Hand
    Weight: 1
    Mushy Ant Egg Card (300235) Shield MaxSP +10%
    _______________________
    For each Refine Level:
    MaxHP +1%

    _______________________
    Type: Card
    Compound on: Left Hand
    Weight: 1
    Elite Rgan Guardian Card (300465) Shield STR +10, VIT +15, LUK -25
    _______________________
    Decreases damage taken from monsters of every size by 20%.
    Decreases Magical Damage against monsters of Holy, Shadow, Ghost and Poison element by 25%.
    _______________________
    For each Refine Level:
    DEF +20, RES +5
    _______________________
    Refine Level +7:
    Increases Physical Damage against monsters of Water, Wind, Earth and Fire element by 25%.
    _______________________
    Refine Level +10:
    Increases Melee and Ranged Physical Damage by 10%.

    _______________________
    Type: Card
    Compound on: Left Hand
    Weight: 1
    Garment
    Giant Whisper Card (4303) Garment FLEE +10
    _______________________
    Base STR at least 80:
    ATK +20
    _______________________
    Base VIT at least 80:
    MaxHP +3%
    _______________________
    Base LUK at least 80:
    CRI +3

    _______________________
    Type: Card
    Compound on: Garment
    Weight: 1
    Aliot Card (4402) Garment When equipped by Swordman, Merchant or Thief classes:
    STR +2
    MaxHP +5%
    _______________________
    When equipped by Archer, Acolyte or Mage classes:
    INT +2
    MaxSP +5%

    _______________________
    Type: Card
    Compound on: Garment
    Weight: 1
    Jejeling Card (4589) Garment For each 10 base VIT:
    MaxHP +200

    _______________________
    Type: Card
    Compound on: Garment
    Weight: 1
    Ancient Stalactic Golem Card (27292) Garment For each 10 base VIT:
    MaxHP +150
    Increases Attack Speed by 1%.
    _______________________
    Base VIT at least 120:
    Decreases After Cast Delay by additional 3%.

    _______________________
    Type: Card
    Compound on: Garment
    Weight: 1
    Infinite Chimera Card (4646) Garment MaxHP +8%
    MaxSP +4%
    _______________________
    When equipped with Shoes compounded with one of the following cards:
    Infinite Toad Card, Infinite Vagabond Wolf Card, Infinite Eclipse Card or Infinite Vocal Card:
    ATK +10%
    MATK +10%

    _______________________
    Type: Card
    Compound on: Garment
    Weight: 1
    [MVP] Big Eggring Card (4662) Garment MaxHP +1000
    ATK +25
    MATK +25
    _______________________
    Increases Attack Speed by 10%.
    Increases Ranged Physical Damage by 5%.
    Increases Critical Damage by 10%.
    _______________________
    For each 10 base STR:
    ATK -5
    _______________________
    For each 10 base AGI:
    Increases After Attack Delay by 2%.
    _______________________
    For each 10 base VIT:
    MaxHP -200
    _______________________
    For each 10 base INT:
    MATK -5
    _______________________
    For each 10 base DEX:
    Increases Ranged Physical Damage by 1%.
    _______________________
    For each 10 base LUK:
    Decreases Critical Damage by 2%.
    _______________________
    All Basic Stats bonuses can't be less than 0.

    _______________________
    Type: Card
    Compound on: Garment
    Weight: 1
    [MVP] Royal Guard Randel Card (4680) Garment When equipped by Royal Guard:
    Increases Physical Damage against all races by 10%.
    DEF +350
    _______________________
    Base Level at least 175:
    All Basic Stats +10
    _______________________
    Refine Level +10:
    All Basic Stats +10
    _______________________
    When equipped with Randel Lawrence Card:
    3% chance to transform into Randel Lawrence when dealing physical damage.
    During tranformation:
    ATK +100

    _______________________
    Type: Card
    Compound on: Garment
    Weight: 1
    Footgear
    Ice Titan Card (4417) Footgear VIT +2
    _______________________
    Random chance to increase DEF by 10 for 10 seconds when receiving physical or magical attack.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Freezer Card (4319) Footgear MaxHP +300
    _______________________
    Refine Level +9:
    Increases damage of Bash by 10%.
    _______________________
    When equipped with Assaulter Card, Permeter Card, Solider Card and Heater Card:
    STR +10
    MaxHP +20%
    Increases HP Recovery Rate by 50%.
    Random chance to auto-cast Level 1 Weapon Perfection when dealing physical attacks.
    Random chance a defeated monster will drop Red Potion.

    When equipped by Swordman classes:
    Increases recovery amount gained from Red Potion, Yellow Potion and White Potion by 50%.
    _______________________
    When equipped with Archdam Card, Permeter Card and Heater Card:
    INT +1
    STR +1
    DEF +2
    Increases SP Recovery Rate by 10%.
    Increases damage of Shield Chain and Sacrifice by 10%.
    Decreases Variable Casting Time by 10%.

    When equipped by Crusader classes:
    Enchant Armor with Holy elemental.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Alarm Card (4244) Footgear VIT +1
    MaxHP +300
    _______________________
    Random chance to auto-cast Level 1 Sight around the user when receiving physical damage.
    _______________________
    When equipped with Tower Keeper Card, Punk Card and Clock Card:
    DEF +3
    MDEF +3

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Archi Card (27249) Footgear ATK +15
    MATK +15
    MaxHP +500
    HIT +15
    FLEE +15

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Infinite Eclipse Card (4645) Footgear MaxHP +300
    _______________________
    Refine Level +7:
    MaxHP +300
    _______________________
    Refine Level +9:
    MaxHP +400

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Verit Card (4107) Footgear MaxHP +8%
    MaxSP +8%

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Gold Acidus Card (4378) Footgear MaxHP +4%
    MaxSP +4%
    _______________________
    Up to max +4 Refine Level:
    MaxHP +4%
    MaxSP +4%
    Increases HP and SP Recovery Rate by 5%.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Matyr Card (4097) Footgear AGI +1
    MaxHP +10%

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Antique Firelock Card (4160) Footgear STR +2
    _______________________
    Refine Level +9:
    MaxHP +10%
    MaxSP +10%

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Green Ferus Card (4381) Footgear VIT +1
    MaxHP +10%
    _______________________
    When equipped with Cruiser Card, Anolian Card, Alligator Card and Dragon Tail Card:
    DEX +5
    Increases damage of Arrow Vulcan by 5%.
    Increases damage of Musical Strike by 10%.
    Increases damage of Throw Arrow by 10%.

    When equipped by Bard or Dancer classes:
    Random chance to auto-cast Level 2 Tarot Card of Fate when dealing melee physical attack.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Abyssman Card (300005) Footgear MaxHP +10%
    Increases damage of Earth Grave by 10%.
    _______________________
    When equipped with Pitman Card:
    Increases damage of Earth Grave by additional 10%.

    For each Refine Level:
    Increases damage of Earth Grave by additional 1%.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Aries Card (300097) Footgear AGI +2
    MaxHP +10%
    MaxSP +10%
    _______________________
    Increases damage of Envenom by 25%.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Broken Gardener Beta Card (300087) Footgear LUK +2
    MaxHP +10%
    MaxSP +10%
    _______________________
    Increases damage of Silvervine Stem Spear and Scar of Tarou by 10%.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Dry Rafflesia Card (300083) Footgear AGI +2
    MaxHP +10%
    MaxSP +10%
    _______________________
    Increases damage of Freezing Spear and Throw Kunai by 15%.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Senior Papila Card (300092) Footgear LUK +2
    MaxHP +10%
    MaxSP +10%
    _______________________
    Increases damage of Cart Revolution by 50%.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Papila Cae Card (300095) Footgear DEX +2
    MaxHP +10%
    MaxSP +10%
    _______________________
    Increases damage of Arrow Shower by 25%.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Papila Card (300091) Footgear DEX +2
    MaxHP +10%
    MaxSP +10%
    _______________________
    Increases damage of Desperado, Full Blast and Spread Attack by 10%.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Papila Ruba Card (300093) Footgear INT +2
    MaxHP +10%
    MaxSP +10%
    _______________________
    Increases damage of Holy Light by 50%.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Assistant Bot Card (300081) Footgear INT +2
    MaxHP +10%
    MaxSP +10%
    _______________________
    Increases damage of Fire Ball by 25%.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Special Alnoldi Card (300085) Footgear STR +2
    MaxHP +10%
    MaxSP +10%
    _______________________
    For each Level of Kihop:
    ATK +7

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Verporta Card (300089) Footgear STR +2
    MaxHP +10%
    MaxSP +10%
    _______________________
    Increases damage of Magnum Break by 25%.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Sealed Ygnizem Seniar Card (4482) Footgear MaxHP +5%
    MaxSP +5%
    Recover 50 HP and 10 SP every 15 seconds.
    _______________________
    Refine Level +15:
    Recover interval shortened to 10 seconds.
    MaxHP +2%
    MaxSP +2%

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Sealed Eddga Card (4504) Footgear Unlimited effect of Endure skill.
    _______________________
    MaxHP -50%
    _______________________
    Refine Level +15:
    MaxHP +15%

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    [MVP] Phantom of Amdarais Card (27383) Footgear MaxHP +10%
    MaxSP +5%
    _______________________
    When equipped with Amdarais Card:
    Increases Physical Damage against all enemies by 5%.
    _______________________
    When equipped with Realized Amdarais Card:
    Increases Physical Damage against all enemies by 10%.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    [MVP] Despair God Morocc Card (27321) Footgear Transforms into Despair God Morocc for 5 seconds, when using the First Aid skill.
    ATK +10%
    MaxHP -50%

    Increases Physical Damage against Demi-Human and Angel race by 30%.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    [MVP] Ygnizem Seniar Card (4352) Footgear MaxHP +10%
    MaxSP +10%
    _______________________
    Restores 50 HP and 10 SP every 10 seconds

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    [MVP] Cutie Card (27152) Footgear MaxHP +10%
    _______________________
    For each 2 Refine Levels:
    AGI +1
    Increases Attack Speed by 1%.

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    [MVP] Venom Chimera Card (27150) Footgear MaxHP +1000, MaxSP +200.
    _______________________
    Refine Level +12:
    MaxHP +15%, MaxSP +15%

    _______________________
    Type: Card
    Compound on: Shoes
    Weight: 1
    Accessory
    Demon God's Apostle Ahat Card (27322) Accessory MaxSP +5%
    _______________________
    When equipped with Apostle of Morocc Shinaim Card:
    MaxSP +5%

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Bath Administrator Card (300102) Accessory INT +3
    MaxHP +10%
    _______________________
    Increases damage of Cart Cannon and Spore Explosion by 10%.
    _______________________
    When equipped with Powerful Archer Skeleton Card and Senior Papila:
    Increases damage of Cart Cannon and Spore Explosion by additional 20%.

    For each 2 Refine Levels of equipped Shoes:
    Increases damage of Cart Cannon by additional 5%.

    For each 2 Refine Levels of equipped Weapon:
    Increases damage of Spore Explosion by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Boiling Water Phen Card (300118) Accessory STR +2
    VIT +1
    MaxHP +10%
    _______________________
    Increases damage of Full Moon Kick and Falling Star by 10%.
    _______________________
    When equipped with Senior Broken Gardener Card and Special Alnoldi Card:
    Increases damage of Full Moon Kick and Falling Star by additional 20%.

    For each 2 Refine Levels of equipped Shoes:
    Increases damage of Falling Star by additional 5%.

    For each 2 Refine Levels of equipped Weapon:
    Increases damage of Full Moon Kick by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Boiling Water Sword Fish Card (300119) Accessory DEX +2
    AGI +1
    MaxHP +10%
    _______________________
    Increases damage of Round Trip and Hammer of God by 10%.
    _______________________
    When equipped with Mutant Heart Hunter Bellare Card and Papila Card:
    Increases damage of Round Trip and Hammer of God by additional 20%.

    For each 2 Refine Levels of equipped Shoes:
    Increases damage of Hammer of God by additional 5%.

    For each 2 Refine Levels of equipped Weapon:
    Increases damage of Round Trip by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Bookworm Card (300104) Accessory INT +2
    VIT +1
    MaxHP +10%
    _______________________
    Increases damage of Psychic Wave and Diamond Dust by 10%.
    _______________________
    When equipped with Blue Pitaya Card and Assistant Bot Card:
    Increases damage of Psychic Wave and Diamond Dust by additional 20%.

    For each 2 Refine Levels of equipped Shoes:
    Increases damage of Psychic Wave by additional 5%.

    For each 2 Refine Levels of equipped Weapon:
    Increases damage of Diamond Dust by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Broken Cleaner Card (300101) Accessory STR +3
    MaxHP +10%
    _______________________
    Increases damage of Dragon Breath and Dragon Breath - Water by 10%.
    _______________________
    When equipped with Verporta Card and Senior Papila Ruba Card:
    Increases damage of Dragon Breath and Dragon Breath - Water by additional 20%.

    For each 2 Refine Levels of equipped Shoes:
    Increases damage of Dragon Breath by additional 5%.

    For each 2 Refine Levels of equipped Weapon:
    Increases damage of Dragon Breath - Water by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Broken Omega Cleaner Card (300077) Accessory DEX +2
    VIT +1
    MaxHP +10%
    _______________________
    Increases damage of Axe Boomerang and Vulcan Arm by 10%.
    _______________________
    When equipped with Kick and Kick Card and Senior Papila:
    Increases damage of Axe Boomerang and Vulcan Arm by 20%.

    For each 2 Refine Levels of equipped Shoes:
    Increases damage of Axe Boomerang by additional 5%.

    For each 2 Refine Levels of equipped Weapon:
    Increases damage of Vulcan Arm by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Broken Beta Guards Card (300076) Accessory VIT +3
    MaxHP +10%
    _______________________
    Increases damage of Banishing Point and Cannon Spear by 10%.
    _______________________
    When equipped with Verporta Card and Senior Assistant Bot Card:
    Increases damage of Banishing Point and Cannon Spear by 20%.

    For each 2 Refine Levels of equipped Shoes:
    Increases damage of Banishing Point by additional 5%.

    For each 2 Refine Levels of equipped Weapon:
    Increases damage of Cannon Spear by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Elite Bellare Card (300111) Accessory AGI +2
    INT +1
    MaxHP +10%
    _______________________
    Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 10%.
    _______________________
    When equipped with E-EA1L Card and Dry Rafflesia Card:
    Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 20%.

    For each 3 Refine Levels of equipped Shoes:
    Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Green Pitaya Card (300125) Accessory LUK +2
    INT +1
    MaxHP +10%
    _______________________
    Increases damage of Picky Peck and Catnip Meteor by 10%.
    _______________________
    When equipped with Spell Addicted Plaga Card and Broken Gardener Beta Card:
    Increases damage of Picky Peck and Catnip Meteor by additional 20%.

    For each 2 Refine Levels of equipped Shoes:
    Increases damage of Catnip Meteor by additional 5%.

    For each 2 Refine Levels of equipped Weapon:
    Increases damage of Picky Peck by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Spell Addicted Dolor Card (300112) Accessory INT +2
    VIT +1
    MaxHP +10%
    _______________________
    Increases damage of Eswhoo and Curse Explosion by 10%.
    _______________________
    When equipped with Spell Addicted Plaga Card and Special Alnoldi Card:
    Increases damage of Eswhoo and Curse Explosion by additional 20%.

    For each 2 Refine Levels of equipped Shoes:
    Increases damage of Curse Explosion by additional 5%.

    For each 2 Refine Levels of equipped Weapon:
    Increases damage of Eswhoo by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Spell Addicted Sanare Card (300115) Accessory INT +2
    DEX +1
    MaxHP +10%
    _______________________
    Increases damage of Adoramus and Judex by 10%.
    _______________________
    When equipped with Heart Hunter Sanare Card and Papila Ruba Card:
    Increases damage of Adoramus and Judex by additional 20%.

    For each 2 Refine Levels of equipped Shoes:
    Increases damage of Adoramus by additional 5%.

    For each 2 Refine Levels of equipped Weapon:
    Increases damage of Judex by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Powerful Spell Card (300116) Accessory STR +2
    INT +1
    MaxHP +10%
    _______________________
    Increases damage of Rampage Blaster and Tiger Cannon by 10%.
    _______________________
    When equipped with Mutant Plaga Card and Papila Ruba Card:
    Increases damage of Rampage Blaster and Tiger Cannon by additional 20%.

    For each 2 Refine Levels of equipped Shoes:
    Increases damage of Tiger Cannon by additional 5%.

    For each 2 Refine Levels of equipped Weapon:
    Increases damage of Rampage Blaster by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Roaming Spell Book Card (300105) Accessory INT +3
    MaxHP +5%
    MaxSP +5%
    _______________________
    Increases damage of Crimson Rock and Comet by 10%.
    _______________________
    When equipped with Red Pitaya Card and Assistant Bot Card:
    Increases damage of Crimson Rock and Comet by additional 20%.

    For each 2 Refine Levels of equipped Shoes:
    Increases damage of Crimson Rock by additional 5%.

    For each 2 Refine Levels of equipped Weapon:
    Increases damage of Comet by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Sewage Cramp Card (300109) Accessory DEX +2
    STR +1
    MaxHP +10%
    _______________________
    Increases damage of Rolling Cutter and Counter Slash by 10%.
    _______________________
    When equipped with Mutant Dolor Card and Aries Card:
    Increases damage of Rolling Cutter and Counter Slash by additional 20%.

    For each 3 Refine Levels of equipped Shoes:
    Increases damage of Rolling Cutter and Counter Slash by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Sewage Venenum Card (300108) Accessory AGI +2
    DEX +1
    MaxHP +10%
    _______________________
    Increases damage of Fatal Menace and Triangle Shot by 10%.
    _______________________
    When equipped with Scimitar Cowraiders Card and Aries Card:
    Increases damage of Fatal Menace and Triangle Shot by additional 20%.

    For each 2 Refine Levels of equipped Shoes:
    Increases damage of Fatal Menace by additional 5%.

    For each 2 Refine Levels of equipped Weapon:
    Increases damage of Triangle Shot by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Sewage Waterfall Card (300110) Accessory AGI +2
    INT +1
    MaxHP +10%
    _______________________
    Increases damage of Kunai Explosion and Cross Slash by 10%.
    _______________________
    When equipped with Armed Guard Soheon Card and Dry Rafflesia Card:
    Increases damage of Kunai Explosion and Cross Slash by additional 20%.

    For each 3 Refine Levels of equipped Shoes:
    Increases damage of Kunai Explosion and Cross Slash by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Sharp Magic Card (300117) Accessory DEX +2
    AGI +1
    MaxHP +10%
    _______________________
    Increases damage of Arrow Storm and Bomb Cluster by 10%.
    _______________________
    When equipped with Powerful Archer Skeleton Card and Papila Cae Card:
    Increases damage of Arrow Storm and Cluster Bomb by additional 20%.

    For each 2 Refine Levels of equipped Shoes:
    Increases damage of Cluster Bomb by additional 5%.

    For each 2 Refine Levels of equipped Weapon:
    Increases damage of Arrow Storm by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Released Spell Card (300113) Accessory INT +2
    VIT +1
    MaxHP +10%
    _______________________
    Increases damage of Reverberation and Severe Rainstorm by 10%.
    _______________________
    When equipped with Senior Papila Cae Card and Papila Cae Card:
    Increases damage of Reverberation and Severe Rainstorm by additional 20%.

    For each 2 Refine Levels of equipped Shoes:
    Increases damage of Reverberation by additional 5%.

    For each 2 Refine Levels of equipped Weapon:
    Increases damage of Severe Rainstorm by additional 5%.

    _______________________
    Type: Card
    Compound on: Accessory
    Weight: 1
    Special
    Demon's Essence VIT 1 (4917) Special An essence of Satan Morocc. Contains part of demon's power.
    _______________________
    VIT +1
    DEF +3
    MDEF +2
    AGI -1
    _______________________
    Note: This is a special enchant items and therefore not within the card's slot.

    _______________________
    Type: Enchant
    Position: Head Top
    Weight: 1
    Demon's Essence VIT 2 (4918) Special An essence of Satan Morocc. Contains part of demon's power.
    _______________________
    VIT +2
    DEF +6
    MDEF +4
    AGI -2
    _______________________
    Note: This is a special enchant items and therefore not within the card's slot.

    _______________________
    Type: Enchant
    Position: Head Top
    Weight: 1
    Demon's Essence VIT 3 (4919) Special An essence of Satan Morocc. Contains part of demon's power.
    _______________________
    VIT +4
    DEF +12
    MDEF +8
    AGI -4
    _______________________
    Note: This is a special enchant items and therefore not within the card's slot.

    _______________________
    Type: Enchant
    Position: Head Top
    Weight: 1
    The Fool Card (27364) Special MaxHP +500, MaxSP +50
    _______________________
    For each Refine Level:
    MaxHP +100, MaxSP +10
    _______________________
    Refine Level +10:
    MaxHP +500, MaxSP +50
    _______________________
    When equipped with Arcana:
    All Basic Stats +1
    MaxHP +5000
    MaxSP +500
    Enables the use of Level 1 Cart Revolution.

    _______________________
    Type: Card
    Compound on: Head Top
    Weight: 1

    Luxury Build 💙

    Do you want to go 2m HP just like me? i got the best set up for you!


    This is the Best and the Highest you can get!


    💘 Best and Expensive 💘
    Top 300174.png Melted Poring Card (300174)
    Mid 300174.png Melted Poring Card (300174)
    Low
    Armor 4302.png [MVP] Tao Gunka Card (4302)
    Weapon x2 4919.png Demon's Essence VIT 3 (4919)
    Shield 300465.png Elite Rgan Guardian Card (300465)
    Garment 4680.png [MVP] Royal Guard Randel Card (4680)
    Shoes 27150.png [MVP] Venom Chimera Card (27150)
    Accessory R 300076.png Broken Beta Guards Card (300076)
    Accessory L 300076.png Broken Beta Guards Card (300076)


    Skills

    Shield here Shield there Shield Everywhere!

    Swordsman 1️⃣

    Swordsman Skills 📗
    Sword Mastery
    Max Level: 10
    Skill Form: Passive
    Description: Increase your Mastery ATK while equipped with a One-Handed Sword, or Dagger class weapon.
    [Lv 1]: Mastery ATK +4
    [Lv 2]: Mastery ATK +8
    [Lv 3]: Mastery ATK +12
    [Lv 4]: Mastery ATK +16
    [Lv 5]: Mastery ATK +20
    [Lv 6]: Mastery ATK +24
    [Lv 7]: Mastery ATK +28
    [Lv 8]: Mastery ATK +32
    [Lv 9]: Mastery ATK +36
    [Lv 10]: Mastery ATK +40
    Increase HP Recovery
    Max Level: 10
    Skill Form: Passive
    Description: Restore HP every 10 seconds while you are idle.
    [Lv 1]: Restores 5 + 0.2% of MaxHP
    [Lv 2]: Restores 10 + 0.4% of MaxHP
    [Lv 3]: Restores 15 + 0.6% of MaxHP
    [Lv 4]: Restores 20 + 0.8% of MaxHP
    [Lv 5]: Restores 25 + 1.0% of MaxHP
    [Lv 6]: Restores 30 + 1.2% of MaxHP
    [Lv 7]: Restores 35 + 1.4% of MaxHP
    [Lv 8]: Restores 40 + 1.6% of MaxHP
    [Lv 9]: Restores 45 + 1.8% of MaxHP
    [Lv 10]: Restores 50 + 2.0% of MaxHP
    Two-Handed Sword Mastery
    Max Level: 10
    Requirement: Sword Mastery 1
    Skill Form: Passive
    Description: Increase your Mastery ATK while equipped with a Two-Handed Sword class weapon.
    [Lv 1]: Mastery ATK +4
    [Lv 2]: Mastery ATK +8
    [Lv 3]: Mastery ATK +12
    [Lv 4]: Mastery ATK +16
    [Lv 5]: Mastery ATK +20
    [Lv 6]: Mastery ATK +24
    [Lv 7]: Mastery ATK +28
    [Lv 8]: Mastery ATK +32
    [Lv 9]: Mastery ATK +36
    [Lv 10]: Mastery ATK +40
    Bash
    Max Level: 10
    Skill Form: Active
    Type: Physical Melee
    Property: Based on Weapon
    Target: Enemy
    Description: Hit an enemy with a crushing force.
    This skill has an increased HIT rate.
    If the Fatal Blow skill is learned, Bash will have a chance to Stun the target at Level 6 and higher.
    [Lv 1]: ATK 130%, HIT +5%
    [Lv 2]: ATK 160%, HIT +10%
    [Lv 3]: ATK 190%, HIT +15%
    [Lv 4]: ATK 220%, HIT +20%
    [Lv 5]: ATK 250%, HIT +25%
    [Lv 6]: ATK 280%, HIT +30%
    [Lv 7]: ATK 310%, HIT +35%
    [Lv 8]: ATK 340%, HIT +40%
    [Lv 9]: ATK 370%, HIT +45%
    [Lv 10]: ATK 400%, HIT +50%
    LvSP CostRange
    18Weapon range
    28Weapon range
    38Weapon range
    48Weapon range
    58Weapon range
    615Weapon range
    715Weapon range
    815Weapon range
    915Weapon range
    1015Weapon range
    WeaponAll except Bow, Two-Handed Staff
    Provoke
    Max Level: 10
    Skill Form: Active
    Type: Debuff
    Target: Enemy
    Dispellable: Dispell, Clearance, Banishing
    Description: Enrage target enemy, reducing their DEF, while also increasing their Attack Power.
    Can't be cast on Undead race or Boss enemies.
    [Lv 1]: Attack Power +5%, Defense -10%
    [Lv 2]: Attack Power +8%, Defense -15%
    [Lv 3]: Attack Power +11%, Defense -20%
    [Lv 4]: Attack Power +14%, Defense -25%
    [Lv 5]: Attack Power +17%, Defense -30%
    [Lv 6]: Attack Power +20%, Defense -35%
    [Lv 7]: Attack Power +23%, Defense -40%
    [Lv 8]: Attack Power +26%, Defense -45%
    [Lv 9]: Attack Power +29%, Defense -50%
    [Lv 10]: Attack Power +32%, Defense -55%
    LvSP CostDurationRange
    1430s9 cells
    2530s9 cells
    3630s9 cells
    4730s9 cells
    5830s9 cells
    6930s9 cells
    71030s9 cells
    81130s9 cells
    91230s9 cells
    101330s9 cells
    Magnum Break
    Max Level: 10
    Requirement: Bash 5
    Skill Form: Active
    Type: Physical Melee
    Property: Fire
    Target: Self
    Description: Create an explosion around you dealing Fire property damage to enemies in the 5x5 area around yourself, and knock them backwards 2 cells.
    Enemies in the outer 5x5 cells around you will take less damage.
    For 10 seconds after casting Magnum Break your physical attacks will deal an additional 20% Fire property damage.
    [Lv 1]: ATK 120% / 110% (Outer Area)
    [Lv 2]: ATK 140% / 120% (Outer Area)
    [Lv 3]: ATK 160% / 130% (Outer Area)
    [Lv 4]: ATK 180% / 140% (Outer Area)
    [Lv 5]: ATK 200% / 150% (Outer Area)
    [Lv 6]: ATK 220% / 160% (Outer Area)
    [Lv 7]: ATK 240% / 170% (Outer Area)
    [Lv 8]: ATK 260% / 180% (Outer Area)
    [Lv 9]: ATK 280% / 190% (Outer Area)
    [Lv 10]: ATK 300% / 200% (Outer Area)
    LvSP CostAfter Cast DelayCool Down
    1300.5s2s
    2300.5s2s
    3300.5s2s
    4300.5s2s
    5300.5s2s
    6300.5s2s
    7300.5s2s
    8300.5s2s
    9300.5s2s
    10300.5s2s
    Endure
    Max Level: 10
    Requirement: Provoke 5
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: Dispell, Clearance, Banishing
    Description: Prepare yourself to receive attacks from enemies, allowing you to ignore the staggering effect from normal attacks.
    Also increases your MDEF for the duration.
    Endure status will be cancelled after receiving 7 normal attacks.
    You can not ignore the stagger effect in WoE.
    [Lv 1]: Lasts 10 seconds, MDEF +1
    [Lv 2]: Lasts 13 seconds, MDEF +2
    [Lv 3]: Lasts 16 seconds, MDEF +3
    [Lv 4]: Lasts 19 seconds, MDEF +4
    [Lv 5]: Lasts 22 seconds, MDEF +5
    [Lv 6]: Lasts 25 seconds, MDEF +6
    [Lv 7]: Lasts 28 seconds, MDEF +7
    [Lv 8]: Lasts 31 seconds, MDEF +8
    [Lv 9]: Lasts 34 seconds, MDEF +9
    [Lv 10]: Lasts 37 seconds, MDEF +10
    LvSP CostCool DownDuration
    11010s10s
    21010s13s
    31010s16s
    41010s19s
    51010s22s
    61010s25s
    71010s28s
    81010s31s
    91010s34s
    101010s37s
    Quest Skills
    Moving HP Recovery
    Requirement: Finish Quest
    Skill Form: Passive
    Description: Enables natural HP regen while you are moving.
    This regen is only 25% effective as the regen when you are idle.
    The Increase HP Recovery skill does not affect Moving HP Recovery.
    Fatal Blow
    Requirement: Finish Quest
    Skill Form: Passive
    Description: Enables the Bash skill a chance to inflict the Stun status on enemies.
    Stun chance increases based on Bash skill level and your Base Level.
    Stun chances according to Bash skill level:
    [Lv 1]: 0% chance
    [Lv 2]: 0% chance
    [Lv 3]: 0% chance
    [Lv 4]: 0% chance
    [Lv 5]: 0% chance
    [Lv 6]: 0.1% chance per Base Level
    [Lv 7]: 0.2% chance per Base Level
    [Lv 8]: 0.3% chance per Base Level
    [Lv 9]: 0.4% chance per Base Level
    [Lv 10]: 0.5% chance per Base Level
    Auto Berserk
    Requirement: Finish Quest
    Skill Form: Active (Toggle)
    Type: Supportive
    Target: Self
    Dispellable: No
    Description: When your MaxHP drops below 25%, you are empowered by rage, and will gain level 10 Provoke status, increasing your Attack Power and lowering your DEF.
    Provoke status will disappear when your MaxHP goes above 25%.
    LvSP Cost
    11

    Crusader 2️⃣

    Crusader Skills 📘
    Faith
    Max Level: 10
    Skill Form: Passive
    Description: Increase your MaxHP and resistance against Holy property attacks.
    [Lv 1]: MaxHP +200, Holy Resistance: +5%
    [Lv 2]: MaxHP +400, Holy Resistance: +10%
    [Lv 3]: MaxHP +600, Holy Resistance: +15%
    [Lv 4]: MaxHP +800, Holy Resistance: +20%
    [Lv 5]: MaxHP +1000, Holy Resistance: +25%
    [Lv 6]: MaxHP +1200, Holy Resistance: +30%
    [Lv 7]: MaxHP +1400, Holy Resistance: +35%
    [Lv 8]: MaxHP +1600, Holy Resistance: +40%
    [Lv 9]: MaxHP +1800, Holy Resistance: +45%
    [Lv 10]: MaxHP +2000, Holy Resistance: +50%
    Auto Guard
    Max Level: 10
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: Dispell, Clearance, Banishing
    Description: Activate the Auto Guard status, enabling you to block any physical attacks for 500 seconds.
    Whenever this skill blocks an enemies attack, you will be immobilized for a short time.
    Casting this skill again will cancel the Auto Guard status.
    Requires Shield.
    [Lv 1]: Block Chance: 5%, Immobilize 0.3s
    [Lv 2]: Block Chance: 10%, Immobilize 0.3s
    [Lv 3]: Block Chance: 14%, Immobilize 0.3s
    [Lv 4]: Block Chance: 18%, Immobilize 0.3s
    [Lv 5]: Block Chance: 21%, Immobilize 0.3s
    [Lv 6]: Block Chance: 24%, Immobilize 0.2s
    [Lv 7]: Block Chance: 26%, Immobilize 0.2s
    [Lv 8]: Block Chance: 28%, Immobilize 0.2s
    [Lv 9]: Block Chance: 29%, Immobilize 0.2s
    [Lv 10]: Block Chance: 30%, Immobilize 0.1s
    LvSP CostDuration
    1125 min
    2145 min
    3165 min
    4185 min
    5205 min
    6225 min
    7245 min
    8265 min
    9285 min
    10305 min
    RequiresShield
    Shield Charge
    Max Level: 5
    Requirement: Auto Guard 5
    Skill Form: Active
    Type: Physical Melee
    Property: Based on Weapon
    Target: Enemy
    Description: Smash your shield into an enemy, knocking them back a few cells, with a chance of causing the Stun status.
    Requires Shield.
    [Lv 1]: ATK 120%, Stun: 20%, Knockback: 5 cell
    [Lv 2]: ATK 140%, Stun: 25%, Knockback: 6 cell
    [Lv 3]: ATK 160%, Stun: 30%, Knockback: 7 cell
    [Lv 4]: ATK 180%, Stun: 35%, Knockback: 8 cell
    [Lv 5]: ATK 200%, Stun: 40%, Knockback: 9 cell
    LvSP CostRange
    1103 cells
    2103 cells
    3103 cells
    4103 cells
    5103 cells
    RequiresShield
    Shield Boomerang
    Max Level: 5
    Requirement: Shield Charge 3
    Skill Form: Active
    Type: Physical Ranged
    Property: Neutral
    Target: Enemy
    Description: Throw your shield like a boomerang to deal ranged damage to target enemy.
    This skill gains bonus damage equal to [ ShieldRefine x 10 ] This skill is not affected by Mastery ATK.
    Requires Shield.
    [Lv 1]: ATK 80%, Range: 3 cells
    [Lv 2]: ATK 160%, Range: 5 cells
    [Lv 3]: ATK 240%, Range: 7 cells
    [Lv 4]: ATK 320%, Range: 9 cells
    [Lv 5]: ATK 400%, Range: 11 cells
    LvSP CostAfter Cast DelayRange
    1120.7s3 cells
    2120.7s5 cells
    3120.7s7 cells
    4120.7s9 cells
    5120.7s11 cells
    RequiresShield
    Reflect Shield
    Max Level: 10
    Requirement: Shield Boomerang 3
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: Dispell, Banishing
    Description: Use your shield to reflect melee physical damage back to whoever attacks you for 300 seconds.
    Removing your shield will cancel this effect.
    Requires Shield.
    [Lv 1]: Reflected Damage: 13%
    [Lv 2]: Reflected Damage: 16%
    [Lv 3]: Reflected Damage: 19%
    [Lv 4]: Reflected Damage: 22%
    [Lv 5]: Reflected Damage: 25%
    [Lv 6]: Reflected Damage: 28%
    [Lv 7]: Reflected Damage: 31%
    [Lv 8]: Reflected Damage: 34%
    [Lv 9]: Reflected Damage: 37%
    [Lv 10]: Reflected Damage: 40%
    LvSP CostDuration
    1355 min
    2405 min
    3455 min
    4505 min
    5555 min
    6605 min
    7655 min
    8705 min
    9755 min
    10805 min
    RequiresShield
    Holy Cross
    Max Level: 10
    Requirement: Faith 7
    Skill Form: Active
    Type: Physical Melee
    Property: Holy
    Target: Enemy
    Description: Strike an enemy in a cross motion, hitting them with Holy property damage.
    There is a (3 x SkillLv)% chance to cause the Blind status to any enemies hit.
    Damage is increased when using a Two Handed weapon.
    [Lv 1]: One Hand ATK 135%, Two Hand 270%
    [Lv 2]: One Hand ATK 170%, Two Hand 340%
    [Lv 3]: One Hand ATK 205%, Two Hand 410%
    [Lv 4]: One Hand ATK 240%, Two Hand 480%
    [Lv 5]: One Hand ATK 275%, Two Hand 550%
    [Lv 6]: One Hand ATK 310%, Two Hand 620%
    [Lv 7]: One Hand ATK 345%, Two Hand 690%
    [Lv 8]: One Hand ATK 380%, Two Hand 760%
    [Lv 9]: One Hand ATK 415%, Two Hand 830%
    [Lv 10]: One Hand ATK 450%, Two Hand 900%
    LvSP CostRange
    111Weapon range +1
    212Weapon range +1
    313Weapon range +1
    414Weapon range +1
    515Weapon range +1
    616Weapon range +1
    717Weapon range +1
    818Weapon range +1
    919Weapon range +1
    1020Weapon range +1
    Grand Cross
    Max Level: 10
    Requirement: Faith 10, Holy Cross 6
    Skill Form: Active
    Type: Special Magical
    Property: Holy
    Target: Self
    Description: Summon a holy cross on the ground around yourself, dealing damage to all enemies within it, and consuming 20% of your current HP on cast.
    This skill deals magic damage, but is increased by both physical and magical bonuses.
    There is a 100% chance to cause the Blind status to all Demon race, Undead race, and Undead property enemies hit with this skill.
    This skill is not affected by Mastery ATK.
    This skill ignores enemy Flee.
    [Lv 1]: ATK/MATK 140%
    [Lv 2]: ATK/MATK 180%
    [Lv 3]: ATK/MATK 220%
    [Lv 4]: ATK/MATK 260%
    [Lv 5]: ATK/MATK 300%
    [Lv 6]: ATK/MATK 340%
    [Lv 7]: ATK/MATK 380%
    [Lv 8]: ATK/MATK 420%
    [Lv 9]: ATK/MATK 460%
    [Lv 10]: ATK/MATK 500%
    LvSP CostHP Cost (Max HP)Fixed CastVariable CastAfter Cast DelayCool DownDurationRange
    13720%0.5s1s0.5s1s0.95s9 cells
    24420%0.5s1s0.5s1s0.95s9 cells
    35120%0.5s1s0.5s1s0.95s9 cells
    45820%0.5s1s0.5s1s0.95s9 cells
    56520%0.5s1s0.5s1s0.95s9 cells
    67220%0.5s1s0.5s1s0.95s9 cells
    77920%0.5s1s0.5s1s0.95s9 cells
    88620%0.5s1s0.5s1s0.95s9 cells
    99320%0.5s1s0.5s1s0.95s9 cells
    1010020%0.5s1s0.5s1s0.95s9 cells
    Devotion
    Max Level: 5
    Requirement: Grand Cross 4, Reflect Shield 5
    Skill Form: Active
    Type: Supportive
    Target: Party Member (Excluding Crusader)
    Dispellable: Dispell, Clearance, Banishing
    Description: Protect target party member by linking yourself to them.
    You will receive all of the damage of anyone you are linked to, and they will receive 0 damage.
    Anyone you have linked will gain the effects of your Autoguard, Defender, Reflect Shield, and Endure statuses.
    Devotion can only be cast on party members within 30 Base Levels of you.
    Devotion links will be broken if the target is too far away from you, or if they die.
    This skill can not be used on Crusader classes.
    [Lv 1]: Duration 30s, Max Links: 1, Range: 7
    [Lv 2]: Duration 45s, Max Links: 2, Range: 8
    [Lv 3]: Duration 60s, Max Links: 3, Range: 9
    [Lv 4]: Duration 75s, Max Links: 4, Range: 10
    [Lv 5]: Duration 90s, Max Links: 5, Range: 11
    LvSP CostFixed CastVariable CastRange
    1251.5s1.5s7 cells
    2251.5s1.5s8 cells
    3251.5s1.5s9 cells
    4251.5s1.5s10 cells
    5251.5s1.5s11 cells
    Providence
    Max Level: 5
    Requirement: Divine Protection 5, Heal 5
    Skill Form: Active
    Type: Supportive
    Target: Ally (Excluding Crusader)
    Dispellable: Dispell, Clearance, Banishing
    Description: Temporarily increase target characters resistance to Demon race enemies, and Holy Property enemies.
    This skill can not be used on Crusader classes.
    [Lv 1]: Demon/Holy Resistance +5%
    [Lv 2]: Demon/Holy Resistance +10%
    [Lv 3]: Demon/Holy Resistance +15%
    [Lv 4]: Demon/Holy Resistance +20%
    [Lv 5]: Demon/Holy Resistance +25%
    LvSP CostFixed CastVariable CastDurationRange
    1301.5s1.5s180s9 cells
    2301.5s1.5s180s9 cells
    3301.5s1.5s180s9 cells
    4301.5s1.5s180s9 cells
    5301.5s1.5s180s9 cells
    Defender
    Max Level: 5
    Requirement: Shield Boomerang 1
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: Dispell, Clearance, Banishing
    Description: Raise your shield to protect yourself from ranged damage at the cost of reducing your ASPD and Movement Speed.
    Casting this skill again will cancel the effect.
    Requires Shield.
    [Lv 1]: Ranged Damage -20%, ASPD: 80%
    [Lv 2]: Ranged Damage -35%, ASPD: 85%
    [Lv 3]: Ranged Damage -50%, ASPD: 90%
    [Lv 4]: Ranged Damage -65%, ASPD: 95%
    [Lv 5]: Ranged Damage -80%, ASPD: 100%
    LvSP CostAfter Cast DelayDuration
    1300.8s180s
    2300.8s180s
    3300.8s180s
    4300.8s180s
    5300.8s180s
    RequiresShield
    Spear Mastery
    Max Level: 10
    Skill Form: Passive
    Description: Increase your Mastery ATK while equipped with a Spear class weapon.
    While mounted on a Peco Peco, Dragon, or Gryphon, this skill adds an additional +1 Mastery ATK per skill level.
    [Lv 1]: Mastery ATK +4
    [Lv 2]: Mastery ATK +8
    [Lv 3]: Mastery ATK +12
    [Lv 4]: Mastery ATK +16
    [Lv 5]: Mastery ATK +20
    [Lv 6]: Mastery ATK +24
    [Lv 7]: Mastery ATK +28
    [Lv 8]: Mastery ATK +32
    [Lv 9]: Mastery ATK +36
    [Lv 10]: Mastery ATK +40
    Spear Quicken
    Max Level: 10
    Requirement: Spear Mastery 10
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: Dispell, Clearance, Banishing
    Description: Temporarily increase your ASPD, by 10%, as well as your Critical Rate, and FLEE for the skill duration.
    This will also increase your Scaling ASPD by 7.
    Changing or removing your weapon will cancel this effect instantly.
    The Quagmire and Decrease Agility skills will also cancel this effect instantly.
    Requires Spear.
    [Lv 1]: Critical +3, Flee +2, Duration 30s
    [Lv 2]: Critical +6, Flee +4, Duration 60s
    [Lv 3]: Critical +9, Flee +6, Duration 90s
    [Lv 4]: Critical +12, Flee +8, Duration 120s
    [Lv 5]: Critical +15, Flee +10, Duration 150s
    [Lv 6]: Critical +18, Flee +12, Duration 180s
    [Lv 7]: Critical +21, Flee +14, Duration 210s
    [Lv 8]: Critical +24, Flee +16, Duration 240s
    [Lv 9]: Critical +27, Flee +18, Duration 270s
    [Lv 10]: Critical +30, Flee +20, Duration 300s
    LvSP CostDuration
    12430s
    22860s
    33290s
    436120s
    540150s
    644180s
    748210s
    852240s
    956270s
    10605 min
    WeaponOne-Handed Spear, Two-Handed Spear
    Riding
    Max Level: 1
    Requirement: Endure 1
    Skill Form: Passive
    Description: Enables you to rent a Peco Peco.
    While mounted on a Peco Peco, you will gain the following effects: [1]: Increased Movement Speed, [2]: Increased Weight Limit by 1000, [3]: Ignore Size Penalty with Spear weapons against Medium Size enemies, [4]: Spear Mastery provides an additional +1 Mastery ATK per skill level, [5]: Reduces ASPD to 50%, which can be regained with Cavalier Mastery.
    Cavalry Mastery
    Max Level: 5
    Requirement: Riding 1
    Skill Form: Passive
    Description: Regain ASPD that is lost while mounted on a Peco Peco.
    At skill level 5 your ASPD will return to normal.
    [Lv 1]: 60% Attack speed
    [Lv 2]: 70% Attack speed
    [Lv 3]: 80% Attack speed
    [Lv 4]: 90% Attack speed
    [Lv 5]: 100% Attack speed
    Cure
    Max Level: 1
    Requirement: Heal 2
    Requirement: Faith 5
    Requirement: Heal 2
    Skill Form: Active
    Type: Supportive
    Target: Ally
    Description: Cure target friendly character from the Silence, Blind, Confusion, and Bitescar status effects.
    (Bitescar is caused by the Silvervine Root Twist skill).
    LvSP CostAfter Cast DelayRange
    1151s9 cells
    Heal
    Max Level: 10
    Skill Form: Active
    Type: Recovery
    Property: Holy
    Target: Ally
    Description: Restore the HP of target friendly character.
    Strength of the healing is increased based on your Base Level, INT, Healing Power, Weapon MATK, and Status MATK.

    The amount of HP restored is based on this formula: [ SkillLv x ((BaseLv + INT) / 5) x 3 ] This value is then multiplied by: [ 1 + (Healing Power / 100) ] Finally, your Weapon MATK, and Status MATK are then added to this value.
    LvSP CostAfter Cast DelayRange
    1130.5s9 cells
    2160.5s9 cells
    3190.5s9 cells
    4220.5s9 cells
    5250.5s9 cells
    6280.5s9 cells
    7310.5s9 cells
    8340.5s9 cells
    9370.5s9 cells
    10400.5s9 cells
    Divine Protection
    Max Level: 10
    Requirement: Cure 1
    Skill Form: Passive
    Description: Reduce incoming damage taken from Demon and Undead race enemies.
    This reduction is a flat amount applied after your other damage reduction effects.
    This reduction is increased by 1 for every 25 Base Levels.
    [Lv 1]: Base Reduction: 3
    [Lv 2]: Base Reduction: 6
    [Lv 3]: Base Reduction: 9
    [Lv 4]: Base Reduction: 12
    [Lv 5]: Base Reduction: 15
    [Lv 6]: Base Reduction: 18
    [Lv 7]: Base Reduction: 21
    [Lv 8]: Base Reduction: 24
    [Lv 9]: Base Reduction: 27
    [Lv 10]: Base Reduction: 30
    Demon Bane
    Max Level: 10
    Requirement: Divine Protection 3
    Skill Form: Passive
    Description: Increase your Mastery ATK against Demon and Undead race enemies.
    Mastery ATK is increased by 1 for every 20 Base Levels.
    [Lv 1]: Mastery ATK +3
    [Lv 2]: Mastery ATK +6
    [Lv 3]: Mastery ATK +9
    [Lv 4]: Mastery ATK +12
    [Lv 5]: Mastery ATK +15
    [Lv 6]: Mastery ATK +18
    [Lv 7]: Mastery ATK +21
    [Lv 8]: Mastery ATK +24
    [Lv 9]: Mastery ATK +27
    [Lv 10]: Mastery ATK +30
    Quest Skills
    Shrink
    Requirement: Finish Quest
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: Dispell, Clearance, Banishing
    Description: Adds a chance whenever the Auto Guard status blocks an attack, to knock back the attacker 2 cells.
    Knockback chance is (5 x AutoGuardLv)% Shrink can only be used while the Auto Guard status is active.
    Casting Shrink again will cancel the status.
    LvSP CostDuration
    110015 min
    RequiresShield

    Paladin 3️⃣


    Paladin Skills 📒
    Pressure
    Max Level: 5
    Requirement: Endure 5, Faith 5, Shield Charge 2
    Skill Form: Active
    Type: Magical
    Property: Holy
    Target: Enemy
    Description: Summon a massive crucifix from the sky to crush your enemies by hitting them 3 times with Holy property magic damage.
    Base damage of this skill is multiplied by (BaseLevel / 100).
    [Lv 1]: MATK 650%
    [Lv 2]: MATK 800%
    [Lv 3]: MATK 950%
    [Lv 4]: MATK 1100%
    [Lv 5]: MATK 1250%
    LvSP CostFixed CastVariable CastAfter Cast DelayRange
    1300.4s1s1s9 cells
    2350.4s1s1s9 cells
    3400.4s1s1s9 cells
    4450.4s1s1s9 cells
    5500.4s1s1s9 cells
    Sacrifice
    Max Level: 5
    Requirement: Endure 1, Devotion 3
    Skill Form: Active
    Type: Supportive
    Property: Neutral
    Target: Self
    Description: Enhance the damage of the next 5 auto attacks you do, however you will also lose 9% of your MaxHP with each attack.
    This skills damage is increased based on your MaxHP.
    This skill ignores enemy Flee.
    This skill ignores enemy DEF.
    [Lv 1]: Damage ratio = 100%
    [Lv 2]: Damage ratio = 110%
    [Lv 3]: Damage ratio = 120%
    [Lv 4]: Damage ratio = 130%
    [Lv 5]: Damage ratio = 140%
    LvSP Cost
    1100
    2100
    3100
    4100
    5100
    Gospel
    Max Level: 10
    Requirement: Faith 8, Divine Protection 3, Demon Bane 5
    Skill Form: Active
    Type: Supportive
    Target: Self, Party Members
    Dispellable: Dispell, Clearance, Banishing
    Description: Sing a hymn that will inspire your party by providing random positive effects to anyside the area of effect.
    Enemies that enter the area will be inflicted with negative effects.
    This skill will be cancelled if you are inflicted with the Silence status.
    Recasting Gospel will also cancel the skill.
    [ Positive Effects ]: [1]: Restore 1~9999 HP randomly [2]: Cures most abnormal status effects [3]: Grants level 10 Blessing [4]: Grants level 10 Increase Agility [5]: Endow weapons with Holy property [6]: Endow armors with Holy property [7]: Increase MaxHP by 100% [8]: Increase MaxSP by 100% [9]: Increase all basic stats by 20 [10]: Increase Hard DEF by 25% for 10s [11]: Increase Attack Power by 100% [12]: Increase FLEE and HIT by 50 [13]: Grants immunity to status effects
    LvSP CostDuration
    18060s
    28060s
    38060s
    48060s
    58060s
    610060s
    710060s
    810060s
    910060s
    1010060s
    Shield Chain
    Max Level: 5
    Requirement: Shield Boomerang 5
    Skill Form: Active
    Type: Physical Ranged
    Property: Neutral
    Target: Enemy
    Description: Throw your shield at an enemy, inflicting ranged damage to them.
    This skill has an increased HIT rate.
    Base damage of this skill is increased by your Shield Weight + (ShieldRefine x 4) Base damage is then increased by the Shield Power status.
    [ SkillLv x 14 x ShieldMasteryLv ] (Shield Power is a fourth job effect/skill) Base skill damage is then multiplied by (BaseLevel / 100).
    This skill is not affected by Mastery ATK.
    Requires Shield.
    [Lv 1]: ATK 500%, HIT +20, 7 cells range
    [Lv 2]: ATK 700%, HIT +20, 7 cells range
    [Lv 3]: ATK 900%, HIT +20, 9 cells range
    [Lv 4]: ATK 1100%, HIT +20, 9 cells range
    [Lv 5]: ATK 1300%, HIT +20, 11 cells range
    LvSP CostFixed CastVariable CastAfter Cast DelayRange
    1280.2s0.8s1s7 cells
    2310.2s0.8s1s7 cells
    3340.2s0.8s1s9 cells
    4370.2s0.8s1s9 cells
    5400.2s0.8s1s11 cells
    RequiresShield

    Royal Guard 4️⃣

    Royal Guard Skills 📙
    Cannon Spear
    Max Level: 5
    Requirement: Pinpoint Attack 1
    Skill Form: Active
    Type: Physical Ranged
    Property: Based on Weapon
    Target: Enemy
    Description: Thrust your spear with the force of a cannon, inflicting ranged damage to target enemy, and all enemies around them.
    Base damage is increased by (SkillLv x STR)% While the Spear Scar status is active, Base skill damage is increased by (SkillLv x 200)%.
    (Spear Scar is a fourth job effect) Base damage of this skill is multiplied by (BaseLevel / 100).
    This skill can deal Critical Hits.
    Critical Chance for this skill is based on your Critical Rate.
    Requires Spear.
    [Lv 1]: ATK 120%, AoE: 3x3 cells
    [Lv 2]: ATK 240%, AoE: 3x3 cells
    [Lv 3]: ATK 360%, AoE: 5x5 cells
    [Lv 4]: ATK 480%, AoE: 5x5 cells
    [Lv 5]: ATK 600%, AoE: 7x7 cells
    LvSP CostCool DownRange
    1301.7s7 cells
    2351.7s7 cells
    3401.7s7 cells
    4451.7s7 cells
    5501.7s7 cells
    WeaponOne-Handed Spear, Two-Handed Spear
    Banishing Point
    Max Level: 10
    Requirement: Spear Mastery 1
    Skill Form: Active
    Type: Physical Ranged
    Property: Based on Weapon
    Target: Enemy
    Description: Strike an enemy from 7 cells away with your spear.
    Base skill damage is increased by 70% for every level of Bash.
    While the Spear Scar status is active, Base skill damage is increased by (SkillLv x 180)%.
    (Spear Scar is a fourth job effect) Base damage of this skill is multiplied by (BaseLevel / 100).
    This skill has increased HIT.
    Requires Spear.
    [Lv 1]: ATK 100%, HIT +5
    [Lv 2]: ATK 200%, HIT +10
    [Lv 3]: ATK 300%, HIT +15
    [Lv 4]: ATK 400%, HIT +20
    [Lv 5]: ATK 500%, HIT +25
    [Lv 6]: ATK 600%, HIT +30
    [Lv 7]: ATK 700%, HIT +35
    [Lv 8]: ATK 800%, HIT +40
    [Lv 9]: ATK 900%, HIT +45
    [Lv 10]: ATK 1000%, HIT +50
    LvSP CostRange
    1205 cells
    2225 cells
    3245 cells
    4265 cells
    5285 cells
    6305 cells
    7325 cells
    8345 cells
    9365 cells
    10385 cells
    WeaponOne-Handed Spear, Two-Handed Spear
    Trample
    Max Level: 3
    Skill Form: Active
    Type: Supportive
    Target: Self
    Description: Trample over a 5x5 area around yourself, destroying all nearby traps.
    Explosive type traps that are destroyed will still be activated to deal damage.
    [Lv 1]: Chance of Success 50%
    [Lv 2]: Chance of Success 75%
    [Lv 3]: Chance of Success 100%
    LvSP CostAfter Cast Delay
    1301s
    2451s
    3601s
    Shield Press
    Max Level: 10
    Requirement: Shield Charge 3
    Skill Form: Active
    Type: Physical Melee
    Property: Neutral
    Target: Enemy
    Description: Smash target enemy with your shield 5 times, dealing melee physical damage.
    Base damage is increased by 1% every 1 STR.
    While the Shield Power status is active, Base skill damage is increased by: (15 x SkillLv x ShieldMasteryLv)% (Shield Power is a fourth job effect) Base skill damage is then increased by: (Shield Weight)% Base damage of this skill is multiplied by (BaseLevel / 100).
    Finally Base skill damage is increased by: (VIT x Shield Refine)% This skill is not affected by Mastery ATK.
    Requires Shield.
    [Lv 1]: ATK 200%
    [Lv 2]: ATK 400%
    [Lv 3]: ATK 600%
    [Lv 4]: ATK 800%
    [Lv 5]: ATK 1000%
    [Lv 6]: ATK 1200%
    [Lv 7]: ATK 1400%
    [Lv 8]: ATK 1600%
    [Lv 9]: ATK 1800%
    [Lv 10]: ATK 2000%
    LvSP CostCool DownRange
    1102s1 cell
    2122s1 cell
    3142s1 cell
    4162s1 cell
    5182s1 cell
    6202s1 cell
    7222s1 cell
    8242s1 cell
    9262s1 cell
    10282s1 cell
    RequiresShield
    Reflect Damage Reduction
    Max Level: 5
    Requirement: Reflect Shield 5
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: Clearance
    Description: Decrease the amount of melee reflect damage you receive for 300 seconds.
    This skill can not be used with Reflect Shield.
    Requires a Shield.
    [Lv 1]: Reflect Damage Received -10%
    [Lv 2]: Reflect Damage Received -20%
    [Lv 3]: Reflect Damage Received -30%
    [Lv 4]: Reflect Damage Received -40%
    [Lv 5]: Reflect Damage Received -50%
    LvSP CostCool DownDuration
    16060s5 min
    27060s5 min
    38060s5 min
    49060s5 min
    510060s5 min
    RequiresShield
    Pinpoint Attack
    Max Level: 5
    Requirement: Banishing Point 5
    Skill Form: Active
    Type: Physical Melee
    Property: Based on Weapon
    Target: Enemy
    Description: Quickly move close to target enemy and strike them in a vital point, with a chance to cause various abnormal status effects.
    Base damage is increased by 5% every 1 AGI.
    Base damage of this skill is multiplied by (BaseLevel / 120).
    This skill always deals Critical Hits.
    Requires Spear.
    [Lv 1]: ATK 100%, Cause Bleeding
    [Lv 2]: ATK 200%, Break enemies Headgear
    [Lv 3]: ATK 300%, Break enemies Shield
    [Lv 4]: ATK 400%, Break enemies Armor
    [Lv 5]: ATK 500%, Break enemies Weapon
    LvSP CostAfter Cast DelayCool DownDurationRange
    1501s5s12s5 cells
    2501s5s12s5 cells
    3501s5s12s5 cells
    4501s5s12s5 cells
    5501s5s12s5 cells
    WeaponOne-Handed Spear, Two-Handed Spear
    Vanguard Force
    Max Level: 5
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: No
    Description: Bolster your defenses and gather Rage Counters by chance when receiving physical attacks.
    Skill level affects the maximum amount of Rage Counters you can have, as well as the MaxHP and DEF increasing bonuses.
    Rage Counters can be consumed by the Burst Attack skill.
    Casting this skill again will the effects.
    This skill continuously drains SP, if you run out of SP the skill will be cancelled.
    [Lv 1]: Counter Chance: 20%, Max Counter: 7, MaxHP +3%, DEF +2%, SP Drain: 20 per 10s
    [Lv 2]: Counter Chance: 32%, Max Counter: 9, MaxHP +6%, DEF +4%, SP Drain: 16 per 10s
    [Lv 3]: Counter Chance: 44%, Max Counter: 11, MaxHP +9%, DEF +6%, SP Drain: 12 per 10s
    [Lv 4]: Counter Chance: 56%, Max Counter: 13, MaxHP +12%, DEF +8%, SP Drain: 8 per 10s
    [Lv 5]: Counter Chance: 68%, Max Counter: 15, MaxHP +15%, DEF +10%, SP Drain: 4 per 10s
    LvSP CostFixed CastAfter Cast DelayDuration
    1301s1s5 min
    2301s1s5 min
    3301s1s5 min
    4301s1s5 min
    5301s1s5 min
    Burst Attack
    Max Level: 1
    Skill Form: Active
    Type: Physical Melee
    Property: Based on Weapon
    Target: Enemy
    Description: Release all of the Rage Counters you have gathered with Vanguard Force, in order to deal great damage to a single enemy.
    Damage is based on this formula: ATK (Rage Counter x 200)% then add: ((MaxHP - CurrentHP) / 100)% Base damage of this skill is then multiplied by (BaseLevel / 100).
    LvSP CostAfter Cast DelayRange
    11503s1 cell
    Shield Spell
    Max Level: 3
    Requirement: Shield Press 3, Earth Drive 2
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: Dispell, Clearance, Banishing
    Description: Use the magical power of your shield in order to grant various bonuses for 90 seconds.
    You can only have one effect at a time.
    Requires Shield.
    [Lv 1]: Recovers 5% of MaxHP every 3 seconds
    [Lv 2]: Recovers 3% of MaxSP every 5 seconds
    [Lv 3]: Weapon ATK +150, MATK +150
    LvSP CostVariable CastAfter Cast DelayCool DownDuration
    1501s1s2s90s
    2501s1s2s90s
    3501s1s2s90s
    RequiresShield
    Exceed Break
    Max Level: 5
    Requirement: Banishing Point 3
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: No
    Description: Gather your strength, empowering your next autoattack.
    While this effect is active, your Movement Speed is decreased, and the effect is cancelled if you take any damage.
    Base damage of this skill is increased by (JobLv x 15)%, then increased by (WeaponWeight x WeaponLv x (BaseLv / 100))%
    [Lv 1]: Autoattack Damage: ATK 100%
    [Lv 2]: Autoattack Damage: ATK 200%
    [Lv 3]: Autoattack Damage: ATK 300%
    [Lv 4]: Autoattack Damage: ATK 400%
    [Lv 5]: Autoattack Damage: ATK 500%
    LvSP CostVariable CastAfter Cast DelayDuration
    1205s1s5 min
    2325.5s1s5 min
    3446s1s5 min
    4566.5s1s5 min
    5687s1s5 min
    Over Brand
    Max Level: 5
    Requirement: Moon Slasher 3, Pinpoint Attack 1
    Skill Form: Active
    Type: Physical Melee
    Property: Based on Weapon
    Target: Self
    Description: Draw a cross on the ground around yourself, hitting all enemies in a 7x7 area 3 times with melee physical damage.
    This skill does increased damage while the Overbrand Ready status is active.
    Base skill damage is increased by 50% for every level of Spear Quicken.
    Base damage of this skill is multiplied by (BaseLevel / 100).
    Requires Spear.
    [Lv 1]: ATK 350%/hit, (Overbrand Ready 500%)
    [Lv 2]: ATK 700%/hit, (Overbrand Ready 1000%)
    [Lv 3]: ATK 1050%/hit, (Overbrand Ready 1500%)
    [Lv 4]: ATK 1400%/hit, (Overbrand Ready 2000%)
    [Lv 5]: ATK 1750%/hit, (Overbrand Ready 2500%)
    LvSP CostFixed CastAfter Cast DelayCool DownRange
    1200.5s1s0.3s2 cells
    2300.5s1s0.3s2 cells
    3400.5s1s0.3s2 cells
    4500.5s1s0.3s2 cells
    5600.5s1s0.3s2 cells
    WeaponOne-Handed Spear, Two-Handed Spear
    Prestige
    Max Level: 5
    Requirement: Trample 3
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: Dispell, Clearance, Banishing
    Description: Increase your DEF and chance to completely dodge magic attacks.
    The chance to dodge magic attacks is based on this formula: (INT + LUK) x SkillLv / 20 * BaseLv / 200 + SkillLv The DEF bonus is based on this formula: (SkillLv x 15) + (10 x DefenderSkillLv) Which is then multipled by (BaseLv / 100).
    [Lv 1]: Duration: 30 seconds
    [Lv 2]: Duration: 45 seconds
    [Lv 3]: Duration: 60 seconds
    [Lv 4]: Duration: 75 seconds
    [Lv 5]: Duration: 90 seconds
    LvSP CostFixed CastVariable CastCool DownDuration
    1752s1s60s30s
    2802s1s60s45s
    3852s1s60s60s
    4902s1s60s75s
    5952s1s60s90s
    Banding
    Max Level: 5
    Requirement: Pinpoint Attack 3, Burst Attack 1
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: No
    Description: Increase your DEF based on the amount of party members in an 11x11 area around yourself.
    This skill can only be cast while in a party.
    This bonus does not stack with Prestige.
    This skill continuously drains SP, if you run out of SP the skill will be cancelled.
    [Lv 1]: DEF +18 for each party member, Duration 60 seconds, SP Drain: 6 per 5s
    [Lv 2]: DEF +21 for each party member, Duration 90 seconds, SP Drain: 5 per 5s
    [Lv 3]: DEF +24 for each party member, Duration 120 seconds, SP Drain: 4 per 5s
    [Lv 4]: DEF +27 for each party member, Duration 150 seconds, SP Drain: 3 per 5s
    [Lv 5]: DEF +30 for each party member, Duration 180 seconds, SP Drain: 2 per 5s
    LvSP CostFixed CastCool DownDuration
    1301s5sNone
    2361s5sNone
    3421s5sNone
    4481s5sNone
    5541s5sNone
    Moon Slasher
    Max Level: 5
    Requirement: Spear Mastery 1
    Skill Form: Active
    Type: Physical Melee
    Property: Based on Weapon
    Target: Self
    Description: Swing your spear around yourself, dealing damage to all enemies in a 7x7 area, and granting yourself the Overbrand Ready status for a short duration.
    Overbrand Ready increases the damage of the Over Brand skill.
    Base skill damage of this skill is increased by (OverBrandLv x 80)%.
    Base damage of this skill is then multiplied by (BaseLevel / 100).
    Requires Spear.
    [Lv 1]: ATK 120%, Duration: 2 seconds
    [Lv 2]: ATK 240%, Duration: 4 seconds
    [Lv 3]: ATK 360%, Duration: 6 seconds
    [Lv 4]: ATK 480%, Duration: 8 seconds
    [Lv 5]: ATK 600%, Duration: 10 seconds
    LvSP CostVariable CastAfter Cast DelayCool DownDuration
    1201s1s6s1s
    2241s1s5s1s
    3281s1s4s1s
    4321s1s3s1s
    5361s1s2s1s
    WeaponOne-Handed Spear, Two-Handed Spear
    Genesis Ray
    Max Level: 10
    Requirement: Grand Cross 5
    Skill Form: Active
    Type: Magical
    Property: Holy
    Target: Self
    Description: Use the power of god to inflict Holy property magic damage to all enemies in an 11x11 area around yourself.
    When this skill deals damage to Demon, or Undead race enemies, it has a 50% chance to inflict them with the Blind status.
    While the Inspiration status is active, this skill will deal Neutral magic damage instead.
    Base damage is increased by 1% every 1 INT.
    Base damage of this skill is multiplied by (BaseLevel / 100).
    [Lv 1]: MATK 350%
    [Lv 2]: MATK 700%
    [Lv 3]: MATK 1050%
    [Lv 4]: MATK 1400%
    [Lv 5]: MATK 1750%
    [Lv 6]: MATK 2100%
    [Lv 7]: MATK 2450%
    [Lv 8]: MATK 2800%
    [Lv 9]: MATK 3150%
    [Lv 10]: MATK 3500%
    LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
    1450.5s2s1s2s10s1 cell
    2500.5s2s1s2s10s1 cell
    3550.5s3s1s2s10s1 cell
    4600.5s3s1s2s10s1 cell
    5650.5s4s1s2s10s1 cell
    6700.5s4s1s2s10s1 cell
    7750.5s5s1s2s10s1 cell
    8800.5s5s1s2s10s1 cell
    9850.5s6s1s2s10s1 cell
    10900.5s6s1s2s10s1 cell
    Piety
    Max Level: 5
    Requirement: Faith 3
    Skill Form: Active
    Type: Supportive
    Target: Self, Party Member
    Dispellable: Dispell, Clearance, Banishing
    Description: Endow yourself and nearby party members armor with the Holy Property.
    Consumes 2 Holy Water.
    [Lv 1]: Duration: 60 seconds
    [Lv 2]: Duration: 80 seconds
    [Lv 3]: Duration: 100 seconds
    [Lv 4]: Duration: 120 seconds
    [Lv 5]: Duration: 140 seconds
    LvSP CostItemsVariable CastDuration
    140Holy Water x23s60s
    245Holy Water x22.5s80s
    350Holy Water x22s100s
    455Holy Water x21.5s120s
    560Holy Water x21s140s
    Earth Drive
    Max Level: 5
    Requirement: Reflect Damage Reduction 3
    Skill Form: Active
    Type: Physical Melee
    Property: Based on Weapon
    Target: Self
    Description: Brandish your shield to deal melee physical damage to all nearby enemies.
    This skill will remove the Hiding status from any enemies in the area.
    This skill also removes most ground effects in the area it is cast.
    Base damage is increased by 1% every 1 STR.
    Base damage is increased by 1% every 1 VIT.
    While the Shield Power status is active, Base skill damage is increased by: (37 x SkillLv x ShieldMasterySkillLv)% (Shield Power is a fourth job effect) Base damage of this skill is then multiplied by (BaseLevel / 100).
    This skill is not affected by Mastery ATK.
    Requires a Shield.
    [Lv 1]: ATK 380%, AoE: 3x3
    [Lv 2]: ATK 760%, AoE: 3x3
    [Lv 3]: ATK 1140%, AoE: 5x5
    [Lv 4]: ATK 1520%, AoE: 5x5
    [Lv 5]: ATK 1900%, AoE: 7x7
    LvSP CostVariable CastAfter Cast DelayCool DownDuration
    1521s1s6.5s3s
    2601s1s5.5s6s
    3681s1s4.5s9s
    4761s1s3.5s12s
    5841s1s2.5s15s
    RequiresShield
    Hesperus Lit
    Max Level: 5
    Requirement: Prestige 3, Banding 3
    Skill Form: Active
    Type: Physical Melee
    Property: Based on Weapon
    Target: Enemy
    Description: Strike an enemy with the power of light, hitting them 3 times.
    This skill does increased damage while the Inspiration status is active.
    Base damage is increased by (VIT / 6)% Base damage of this skill is multiplied by (BaseLevel / 100).
    Requires Spear.
    [Lv 1]: ATK 300%/hit, (Inspiration 450%)
    [Lv 2]: ATK 600%/hit, (Inspiration 900%)
    [Lv 3]: ATK 900%/hit, (Inspiration 1350%)
    [Lv 4]: ATK 1200%/hit, (Inspiration 1800%)
    [Lv 5]: ATK 1500%/hit, (Inspiration 2250%)
    LvSP CostAfter Cast DelayCool DownRange
    1370.5s0.2s3 cells
    2440.5s0.2s3 cells
    3510.5s0.2s3 cells
    4580.5s0.2s3 cells
    5650.5s0.2s3 cells
    WeaponOne-Handed Spear, Two-Handed Spear
    Inspiration
    Max Level: 5
    Requirement: Shield Spell 3, Genesis Ray 4, Piety 5
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: No
    Description: Accept the holy spirit into your body granting you the Inspiration status, greatly increasing your HIT, Basic Stats, Weapon ATK, MATK, and MaxHP.
    When you cast Inspiration, it will remove various negative status effects from yourself, and the Inspiration status will continue to prevent them for the skills duration.
    Every 5 seconds this skill drains some MaxHP and MaxSP, if your HP or SP reach 0, this skills effects are cancelled.
    You are protected from the following effects: Poison, Blind, Stun, Silence, Confusion, Stone Curse, Sleep, Bleeding, Curse, Burning, Frozen, Freezing, Fear, Toxin, Paralyze, Venom Bleed, Magic Mushroom, Death Hurt, Pyrexia, Oblivion, Leech End, Deep Sleep, Frenzy and every Masquerade effect.
    [Lv 1]: HIT +12, All Stats +6, MaxHP +4%, Weapon ATK +40, MATK +40, Duration: 60s, Consumes 3% HP/4% SP every 5 seconds
    [Lv 2]: HIT +24, All Stats +12, MaxHP +8%, Weapon ATK +80, MATK +80, Duration: 90s, Consumes 2.5% HP/3.5% SP every 5 seconds
    [Lv 3]: HIT +36, All Stats +18, MaxHP +12%, Weapon ATK +120, MATK +120, Duration: 120s, Consumes 2% HP/3% SP every 5 seconds
    [Lv 4]: HIT +48, All Stats +24, MaxHP +16%, Weapon ATK +160, MATK +160, Duration: 150s, Consumes 1.5% HP/2.5% SP every 5 seconds
    [Lv 5]: HIT +60, All Stats +30, MaxHP +20%, Weapon ATK +200, MATK +200, Duration: 180s, Consumes 1% HP/2% SP every 5 seconds
    LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
    1801s2s2s500s60s
    2901s2s2s7 min90s
    31001s2s2s340s120s
    41101s2s2s260s150s
    51201s2s2s180s180s
    King's Grace
    Max Level: 5
    Requirement: Reflect Damage 5
    Skill Form: Active
    Type: Supportive
    Target: Self, Party Members
    Dispellable: Dispell, Clearance, Banishing
    Description: Bestow royal blessings upon yourself and your party members, which recovers MaxHP every second, and removes various abnormal status effects for 5 seconds.
    This skill will immobilize yourself and all party members that are affected.
    You also will not be able to take any type of damage while this skill is active.
    Remove the following status effects: Poison, Blind, Frozen, Stone Curse, Stun, Sleep, Bleeding, Curse, Chaos, Hallucination, Silence, Burning, Crystalization, Freezing, Sleep, Fear and Mandragora Howling.
    [Lv 1]: Recover 4% MaxHP every second
    [Lv 2]: Recover 5% MaxHP every second
    [Lv 3]: Recover 6% MaxHP every second
    [Lv 4]: Recover 7% MaxHP every second
    [Lv 5]: Recover 8% MaxHP every second
    LvSP CostAfter Cast DelayCool DownDuration
    12000.5s100s5s
    21800.5s90s5s
    31600.5s80s5s
    41400.5s70s5s
    51200.5s60s5s
    Full Throttle
    Max Level: 5
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: No
    Description: Push your body to its limits, allowing you maximize your power for a short time.
    During this time you will gain these bonuses: [1]: All stats +20%, [2]: Increased Movement Speed, [3]: Restore 100% MaxHP when cast, [4]: MaxHP/SP will drain every second.
    After the duration is over, you will be incredibly exhausted, and inflicted with Rebound status.
    [ Rebound Status ]: [1]: Duration: 10 seconds, [2]: Reduced Movement Speed, [3]: HP Natural Recovery -100%, [4]: SP Natural Recovery -100%.
    [Lv 1]: 6% MaxHP/SP drain per second for 10s
    [Lv 2]: 4% MaxHP/SP drain per second for 15s
    [Lv 3]: 3% MaxHP/SP drain per second for 20s
    [Lv 4]: 2% MaxHP/SP drain per second for 25s
    [Lv 5]: 1% MaxHP/SP drain per second for 30s
    LvSP CostAfter Cast DelayCool DownDuration
    110.5s50 min10s
    210.5s50 min15s
    310.5s50 min20s
    410.5s50 min25s
    510.5s50 min30s

    Imperial Guard 5️⃣

    Imperial Guard Skills 📕
    Guard Stance
    Max Level: 5
    Requirement: Shield Mastery 3
    Skill Form: Active (Toggle)
    Type: Supportive
    Target: Self
    Dispellable: No
    Description: Increase your DEF at the cost of reducing your Weapon ATK.
    Requires Shield.
    [Lv 1]: DEF +100, Weapon ATK -50
    [Lv 2]: DEF +150, Weapon ATK -100
    [Lv 3]: DEF +200, Weapon ATK -150
    [Lv 4]: DEF +250, Weapon ATK -200
    [Lv 5]: DEF +300, Weapon ATK -250
    LvSP CostFixed Cast
    1500.5s
    2500.5s
    3500.5s
    4500.5s
    5500.5s
    RequiresShield
    Guardian Shield
    Max Level: 5
    Requirement: Guard Stance 2
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: Dispell, Clearance, Banishing
    Description: Using the protective energy of your shield, grant a massive physical damage shield to yourself and party members in a 21x21 AoE around you for 40 seconds.
    Guardian Shield can only be used in Guard Stance.
    The durability of a shield is determined by 30% of the caster's MaxHP, plus base level and STA.
    [Lv 1]: Shield Durability percentage: 25%
    [Lv 2]: Shield Durability Percentage: 50%
    [Lv 3]: Shield Durability Percentage: 75%
    [Lv 4]: Shield Durability Percentage: 100%
    [Lv 5]: Shield Durability Percentage: 125%
    LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
    160351s2s0.3s25s40s
    260351s2s0.3s25s40s
    360351s2s0.3s25s40s
    460351s2s0.3s25s40s
    560351s2s0.3s25s40s
    Active statusGuard Stance
    Rebound Shield
    Max Level: 5
    Requirement: Guard Stance 4
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: Dispell, Clearance, Banishing
    Description: Prepare yourself for heavy combat reducing the damage taken through Devotion by a massive amount for 60 seconds.
    Rebound Shield can only be used in Guard Stance.
    [Lv 1]: Damage Reduction: 10%
    [Lv 2]: Damage Reduction: 20%
    [Lv 3]: Damage Reduction: 30%
    [Lv 4]: Damage Reduction: 40%
    [Lv 5]: Damage Reduction: 50%
    LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
    1601s2s1s15s60s
    2601s2s1s15s60s
    3601s2s1s15s60s
    4601s2s1s15s60s
    5601s2s1s15s60s
    Active statusGuard Stance
    Shield Mastery
    Max Level: 10
    Skill Form: Passive
    Description: Increases your RES, and the base skill damage of Cross Rain.
    These bonuses only apply while equipped with a Shield.
    [Lv 1]: Res +3
    [Lv 2]: Res +6
    [Lv 3]: Res +9
    [Lv 4]: Res +12
    [Lv 5]: Res +15
    [Lv 6]: Res +18
    [Lv 7]: Res +21
    [Lv 8]: Res +24
    [Lv 9]: Res +27
    [Lv 10]: Res +30
    Spear & Sword Mastery
    Max Level: 10
    Skill Form: Passive
    Description: Increases your HIT and the base skill damage of Overslash, Shield Shooting, and Cross Rain.
    These bonuses only apply when equipped with a One-Handed Sword, One-Handed Spear, or Two-Handed Spear class weapon.
    [Lv 1]: HIT +3
    [Lv 2]: HIT +6
    [Lv 3]: HIT +9
    [Lv 4]: HIT +12
    [Lv 5]: HIT +15
    [Lv 6]: HIT +18
    [Lv 7]: HIT +21
    [Lv 8]: HIT +24
    [Lv 9]: HIT +27
    [Lv 10]: HIT +30
    Attack Stance
    Max Level: 5
    Requirement: Spear & Sword Mastery 3
    Skill Form: Active (Toggle)
    Type: Supportive
    Target: Self
    Dispellable: No
    Description: Enter the attack stance, increasing your P.Atk, and S.Matk at the cost of DEF.
    [Lv 1]: DEF -40, P.Atk +3, S.Matk+3
    [Lv 2]: DEF -80, P.Atk +6, S.Matk+6
    [Lv 3]: DEF -120, P.Atk +9, S.Matk+9
    [Lv 4]: DEF -160, P.Atk +12, S.Matk+12
    [Lv 5]: DEF -200, P.Atk +15, S.Matk+15
    LvSP CostFixed Cast
    1500.5s
    2500.5s
    3500.5s
    4500.5s
    5500.5s
    Ultimate Sacrifice
    Max Level: 5
    Requirement: Rebound Shield 3, Guardian Shield 3
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: Dispell, Clearance, Banishing
    Description: Prepare to make the ultimate sacrifice, reducing your Current HP to 1, and granting the Ultimate Sacrifice status to all nearby party members.
    Ultimate Sacrifice status will immediately resurrect the player with the status, with 100% HP, and 100% SP, if they die.
    Ultimate Sacrifice can only be used in Guard Stance.
    [Lv 1]: Cooldown: 40 seconds, 3x3 AoE
    [Lv 2]: Cooldown: 60 seconds, 3x3 AoE
    [Lv 3]: Cooldown: 80 seconds, 5x5 AoE
    [Lv 4]: Cooldown: 100 seconds, 5x5 AoE
    [Lv 5]: Cooldown: 120 seconds, 7x7 AoE
    LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
    11202s2s1s20s5 min
    21202s2s1s40s5 min
    31202s2s1s60s5 min
    41202s2s1s80s5 min
    51202s2s1s100s5 min
    Active statusGuard Stance
    Holy Shield
    Max Level: 5
    Requirement: Shield Mastery 5, Cross Rain 3
    Skill Form: Active
    Type: Supportive
    Target: Self
    Dispellable: No
    Description: Bless your shield with holy magic reducing damage taken from Shadow and Undead property attacks, and increasing your Holy Property magic damage.
    While the Holy Shield status is active, it will increase the base damage of Cross Rain.
    Requires Shield.
    [Lv 1]: Damage Reduction: 7%, Holy Elemental Magic Damage +7%, Duration: 60 seconds.
    [Lv 2]: Damage Reduction: 9%, Holy Elemental Magic Damage +9%, Duration: 90 seconds.
    [Lv 3]: Damage Reduction: 11%, Holy Elemental Magic Damage +11%, Duration: 120 seconds.
    [Lv 4]: Damage Reduction: 13%, Holy Elemental Magic Damage +13%, Duration: 150 seconds.
    [Lv 5]: Damage Reduction: 15%, Holy Elemental Magic Damage +15%, Duration: 180 seconds.
    LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
    1601s2s1s40s180s
    2601s2s1s60s180s
    3601s2s1s80s180s
    4601s2s1s100s180s
    5601s2s1s120s180s
    RequiresShield
    Grand Judgement
    Max Level: 10
    Requirement: Overslash 5, Spear & Sword Mastery 5
    Skill Form: Active
    Type: Physical Ranged
    Property: Based on Weapon
    Target: Enemy
    Dispellable: Yes
    Description: Inflict your judgement upon target enemy, dealing great damage to them.
    Grand Judgement only be used in Attack Stance.
    After casting this skill, you will gain the Spear Scar status for 150 seconds.
    Spear Scar increases the base damage of Banishing Point, and Cannon Spear.
    This skill deals increased damage against Plant and Insect race enemies.
    Base damage is increased by 10% every 1 POW.
    Base damage of this skill is multiplied by (BaseLevel / 100).
    Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)% Requires Spear.
    [Lv 1]: ATK 1750%, (Plant/Insect 2000%)
    [Lv 2]: ATK 3250%, (Plant/Insect 3650%)
    [Lv 3]: ATK 4750%, (Plant/Insect 5300%)
    [Lv 4]: ATK 6250%, (Plant/Insect 6950%)
    [Lv 5]: ATK 7750%, (Plant/Insect 8600%)
    [Lv 6]: ATK 9250%, (Plant/Insect 10250%)
    [Lv 7]: ATK 10750%, (Plant/Insect 11900%)
    [Lv 8]: ATK 12250%, (Plant/Insect 13550%)
    [Lv 9]: ATK 13750%, (Plant/Insect 15200%)
    [Lv 10]: ATK 15250%, (Plant/Insect 16850%)
    LvSP CostAP CostFixed CastVariable CastCool DownDurationRange
    151151s1s0.5s150s9 cells
    254151s1s0.5s150s9 cells
    357151s1s0.5s150s9 cells
    460151s1s0.5s150s9 cells
    563151s1s0.5s150s9 cells
    666151s1s0.5s150s9 cells
    769151s1s0.5s150s9 cells
    872151s1s0.5s150s9 cells
    975151s1s0.5s150s9 cells
    1078151s1s0.5s150s9 cells
    WeaponOne-Handed Spear, Two-Handed Spear
    Active statusAttack Stance
    Judgement Cross
    Max Level: 10
    Requirement: Cross Rain 5, Holy Shield 3
    Skill Form: Active
    Type: Magical
    Property: Neutral
    Target: Enemy
    Description: Cast your judgement onto enemies dealing neutral property magic damage to them.
    This skill deals increased damage against Plant and Insect race enemies.
    Base damage is increased by 10% every 1 SPL.
    Base damage of this skill is multiplied by (BaseLevel / 100).
    Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)%
    [Lv 1]: MATK 1950%, (Plant/Insect 2100%)
    [Lv 2]: MATK 3900%, (Plant/Insect 4200%)
    [Lv 3]: MATK 5850%, (Plant/Insect 6300%)
    [Lv 4]: MATK 7800%, (Plant/Insect 8400%)
    [Lv 5]: MATK 9750%, (Plant/Insect 10500%)
    [Lv 6]: MATK 11700%, (Plant/Insect 12600%)
    [Lv 7]: MATK 13650%, (Plant/Insect 14700%)
    [Lv 8]: MATK 15600%, (Plant/Insect 16800%)
    [Lv 9]: MATK 17550%, (Plant/Insect 18900%)
    [Lv 10]: MATK 19500%, (Plant/Insect 21000%)
    LvSP CostAP CostFixed CastVariable CastCool DownRange
    160101.5s4s0.5s9 cells
    265101.5s4s0.5s9 cells
    370101.5s4s0.5s9 cells
    475101.5s4s0.5s9 cells
    580101.5s4s0.5s9 cells
    685101.5s4s0.5s9 cells
    790101.5s4s0.5s9 cells
    895101.5s4s0.5s9 cells
    9100101.5s4s0.5s9 cells
    10105101.5s4s0.5s9 cells
    Shield Shooting
    Max Level: 5
    Requirement: Shield Mastery 5, Attack Stance 2
    Skill Form: Active
    Type: Physical Ranged
    Property: Based on Weapon
    Target: Enemy
    Description: Throw your shield at an enemy dealing damage to them, and nearby enemies.
    After casting this skill, you will gain the Shield Power status for 10 seconds.
    Shield Power increases the base damage of Shield Chain, Shield Press, and Earth Drive.
    Shield Power is dispellable by Dispel, Clearance, and Banishing Buster.
    Base damage is increased by 10% every 1 POW.
    Base skill damage is increased by: (ShieldWeight)% + (ShieldRefine x 100)% + (ShieldMasteryLv x 150 x ShieldShootingLv)% Base damage of this skill is multiplied by (BaseLevel / 100).
    Requires Shield.
    [Lv 1]: ATK 4500%, 5x5 AoE
    [Lv 2]: ATK 8000%, 5x5 AoE
    [Lv 3]: ATK 11500%, 5x5 AoE
    [Lv 4]: ATK 15000%, 7x7 AoE
    [Lv 5]: ATK 18500%, 7x7 AoE
    LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
    1400.5s0.5s0.5s0.7s10s9 cells5
    2450.5s0.5s0.5s0.7s10s9 cells5
    3500.5s0.5s0.5s0.7s10s9 cells5
    4550.5s0.5s0.5s0.7s10s9 cells5
    5600.5s0.5s0.5s0.7s10s9 cells5
    RequiresShield
    Overslash
    Max Level: 10
    Requirement: Attack Stance 3
    Skill Form: Active
    Type: Physical Melee
    Property: Based on Weapon
    Target: Enemy
    Description: Stab your weapon into target enemy before tearing it away, dealing damage to all enemies with a 7x7 AoE around them.
    Overslash can only be used in Attack Stance.
    This skill hits more times if more enemies are hit by it.
    1 Enemies: 3 Hits.
    2-3 Enemies: 5 Hits.
    4+ Enemies: 7 Hits.
    Base damage is increased by 5% every 1 POW.
    Base skill damage is increased by: (SpearSwordMasteryLv x 60 x OverslashLv)% Base damage of this skill is multiplied by (BaseLevel / 100).
    [Lv 1]: ATK 260%/hit
    [Lv 2]: ATK 520%/hit
    [Lv 3]: ATK 780%/hit
    [Lv 4]: ATK 1040%/hit
    [Lv 5]: ATK 1300%/hit
    [Lv 6]: ATK 1560%/hit
    [Lv 7]: ATK 1820%/hit
    [Lv 8]: ATK 2080%/hit
    [Lv 9]: ATK 2340%/hit
    [Lv 10]: ATK 2600%/hit
    LvSP CostFixed CastAfter Cast DelayCool DownRangeAP Recovery
    1380.5s0.5s0.7s3 cells5
    2410.5s0.5s0.7s3 cells5
    3440.5s0.5s0.7s3 cells5
    4470.5s0.5s0.7s3 cells5
    5500.5s0.5s0.7s3 cells5
    6530.5s0.5s0.7s3 cells5
    7560.5s0.5s0.7s3 cells5
    8590.5s0.5s0.7s3 cells5
    9620.5s0.5s0.7s3 cells5
    10650.5s0.5s0.7s3 cells5
    Active statusAttack Stance
    Cross Rain
    Max Level: 10
    Requirement: Shield Mastery 1
    Skill Form: Active
    Type: Magical
    Property: Holy
    Target: Ground
    Description: Bless an area with sacred energy raining down swords upon any enemies inside that area, inflicting Holy property magic damage every 0.3 seconds for 2.4 seconds.
    Base damage is increased while the Holy Shield status is active.
    Base damage is increased by 7% every 1 SPL.
    Base skill damage is increased by: (SpearSwordMasteryLv x 10 x CrossRainLv)% If the Holy Shield status is active, base skill damage is increased by: (SpearSwordMasteryLv x 5 x CrossRainLv)% Base damage of this skill is multiplied by (BaseLevel / 100).
    [Lv 1]: MATK 450%/hit, (Holy Shield 650%), 3x3 AoE
    [Lv 2]: MATK 900%/hit, (Holy Shield 1300%), 3x3 AoE
    [Lv 3]: MATK 1350%/hit, (Holy Shield 1950%), 3x3 AoE
    [Lv 4]: MATK 1800%/hit, (Holy Shield 2600%), 5x5 AoE
    [Lv 5]: MATK 2250%/hit, (Holy Shield 3250%), 5x5 AoE
    [Lv 6]: MATK 2700%/hit, (Holy Shield 3900%), 5x5 AoE
    [Lv 7]: MATK 3150%/hit, (Holy Shield 4550%), 7x7 AoE
    [Lv 8]: MATK 3600%/hit, (Holy Shield 5200%), 7x7 AoE
    [Lv 9]: MATK 4050%/hit, (Holy Shield 5850%), 7x7 AoE
    [Lv 10]: MATK 4500%/hit, (Holy Shield 6500%), 9x9 AoE
    LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
    1671.5s4s0.15s2.4s2.4s9 cells6
    2701.5s4s0.15s2.4s2.4s9 cells6
    3731.5s4s0.15s2.4s2.4s9 cells6
    4761.5s4s0.15s2.4s2.4s9 cells6
    5791.5s4s0.15s2.4s2.4s9 cells6
    6821.5s4s0.15s2.4s2.4s9 cells6
    7851.5s4s0.15s2.4s2.4s9 cells6
    8881.5s4s0.15s2.4s2.4s9 cells6
    9911.5s4s0.15s2.4s2.4s9 cells6
    10941.5s4s0.15s2.4s2.4s9 cells6
    Radiant Spear
    Max Level: 10
    Requirement: Over Slash 3, Shield Shooting 3
    Skill Form: Active
    Type: Physical Ranged
    Target: 1 Character
    Global Cooldown: 1 second
    Description: A skill for one-handed spears only, usable only in attack stance.
    Deals ranged physical damage to a single target and enemies around it.
    Deals additional damage if the Spear Scar effect is active.
    Damage increases based on the level of Spear & Sword Mastery, caster's base level, and POW.
    This skill can deal Critical Hits.
    Critical Chance for this skill is based on your Critical Rate.
    [Lv 1]:ATK 4650+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 4900+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells
    [Lv 2]:ATK 5800+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 6300+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells
    [Lv 3]:ATK 6950+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 7700+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells
    [Lv 4]:ATK 8100+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 9100+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells
    [Lv 5]:ATK 9250+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 10500+(Spear&Sword Mastery Lv x50)% AoE: 5x5 cells
    [Lv 6]:ATK 10400+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 11900+(Spear&Sword Mastery Lv x50)% AoE: 5x5 cells
    [Lv 7]:ATK 11550+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 13300+(Spear&Sword Mastery Lv x50)% AoE: 5x5 cells
    [Lv 8]:ATK 12700+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 14700+(Spear&Sword Mastery Lv x50)% AoE: 5x5 cells
    [Lv 9]:ATK 13850+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 16100+(Spear&Sword Mastery Lv x50)% AoE: 7x7 cells
    [Lv10]:ATK 15000+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 17500+(Spear&Sword Mastery Lv x50)% AoE: 7x7 cells
    LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
    1671s1s1s0.7s7 cells2
    2691s1s1s0.7s7 cells2
    3711s1s1s0.7s7 cells2
    4731s1s1s0.7s7 cells2
    5751s1s1s0.7s7 cells2
    6771s1s1s0.7s7 cells2
    7791s1s1s0.7s7 cells2
    8811s1s1s0.7s7 cells2
    9831s1s1s0.7s7 cells2
    10851s1s1s0.7s7 cells2
    WeaponOne-Handed Spear
    Active statusAttack Stance
    Imperial Cross
    Max Level: 5
    Requirement: Over Slash 5
    Skill Form: Active
    Type: Physical Melee
    Target: 1 Character
    Description: Usable only in attack stance.
    Deals melee physical damage to a single target 3 times.
    Deals additional damage if the Spear Scar effect is active.
    Damage increases based on Spear & Sword Mastery, caster's base level, and POW.
    Base damage is increased by 5% every 1 POW.
    [Lv 1]: ATK 3000+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 3400+(Spear&Sword Mastery Lv x25)%
    [Lv 2]: ATK 4350+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 5050+(Spear&Sword Mastery Lv x25)%
    [Lv 3]: ATK 5700+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 6700+(Spear&Sword Mastery Lv x25)%
    [Lv 4]: ATK 7050+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 8350+(Spear&Sword Mastery Lv x25)%
    [Lv 5]: ATK 8400+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 10000+(Spear&Sword Mastery Lv x25)%
    LvSP CostAfter Cast DelayCool DownRangeAP Recovery
    1490.7s0.4s2 cells2
    2530.7s0.4s2 cells2
    3570.7s0.4s2 cells2
    4610.7s0.4s2 cells2
    5650.7s0.4s2 cells2
    Active statusAttack Stance
    Imperial Pressure
    Max Level: 5
    Requirement: Spear & Sword Mastery 7, Guard Stance 3
    Skill Form: Active
    Type: Magical
    Target: 1 Character
    Description: Crush the target with the power of unwavering faith.
    Deals neutral magic damage to the target and nearby enemies.
    If in Guard Stance, the attack's element changes to Holy.
    Damage increases based on the caster's Base Level, SPL and the level of Spear & Sword Mastery.
    Base damage is increased by 7% every 1 SPL.
    [Lv 1]: 6400% MATK + (Spear & Sword Mastery Lv x50)% AoE: 5x5 cells
    [Lv 2]: 9050% MATK + (Spear & Sword Mastery Lv x50)% AoE: 5x5 cells
    [Lv 3]: 11700% MATK + (Spear & Sword Mastery Lv x50)% AoE: 7x7 cells
    [Lv 4]: 14350% MATK + (Spear & Sword Mastery Lv x50)% AoE: 7x7 cells
    [Lv 5]: 17000% MATK + (Spear & Sword Mastery Lv x50)% AoE: 9x9 cells
    LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
    1891.5s2s1s0.45s9 cells2
    2931.5s2s1s0.45s9 cells2
    3971.5s2s1s0.45s9 cells2
    41011.5s2s1s0.45s9 cells2
    51051.5s2s1s0.45s9 cells2

    Skill Allocations ♻️

    This is an optimized skill build designed for maximum flexibility in endgame content.


    Color Legend

    Color Meaning
    🔴 Red Required Pre-requisite Skills
    🔵 Blue Skills for Efficient Leveling
    🟢 Green Essential Core Skills

    Key Features

    • All prerequisite skills are met for 4th job advancement
    • Balanced distribution for both leveling and endgame content
    • Flexible allocation in 4th job skills for different situations
    • Optimized skill point efficiency without wasted investments

    Skill tree Samples

    Alternatively if you don't want to get or use Gospel, you can get banding instead.

    🔴 = Pre-requisites 🔵 = Leveling 🟢 = Important





    Equipments and Enchants

    Let me show you what's best in store!

    (still under construction)


    Main Gears ♎️ (Headgear)


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    Main Gears ♓️ (Armors)


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    Main Gears ♐️ (Weapons)


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    Main Gears ♊️ (Shield)


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    Main Gears ⛎ (Garment)


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    Main Gears ♑️ (Shoes)


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    Main Gears ♉️ (Accessories)


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    Shadow Gears ♒️ (Shadows)

    24764.png Lord Bearer's Shadow Armor (24764) 4862.png MaxHP+2% (4862) STA +1-5 or WIS +1-5
    24763.png Lord Bearer's Shadow Shoes (24763) 4862.png MaxHP+2% (4862) STA +1-5 or WIS +1-5
    24792.png Master Shadow Weapon (24792) 4744.png VIT+5 (4744) 312190.png STA+3 (312190) or 312191.png WIS+3 (312191)
    24793.png Master Shadow Shield (24793) 4744.png VIT+5 (4744) 312190.png STA+3 (312190) or 312191.png WIS+3 (312191)
    24339.png Almighty Shadow Earring (24339) 4862.png MaxHP+2% (4862) STA +1-5 or WIS +1-5
    24340.png Almighty Shadow Pendant (24340) 4862.png MaxHP+2% (4862) STA +1-5 or WIS +1-5
    24679.png Maximum Mammoth Shadow Armor (24679) 4862.png MaxHP+2% (4862) STA +1-5 or WIS +1-5
    24680.png Maximum Mammoth Shadow Shoes (24680) 4862.png MaxHP+2% (4862) STA +1-5 or WIS +1-5
    24768.png Mega Blitz Shadow Weapon (24768) 4862.png MaxHP+2% (4862) STA +1-5 or WIS +1-5
    24746.png Separate Reload Shadow Shield (24746) 4862.png MaxHP+2% (4862) STA +1-5 or WIS +1-5
    24681.png Maximum Mammoth Shadow Earring (24681) 4862.png MaxHP+2% (4862) STA +1-5 or WIS +1-5
    24682.png Maximum Mammoth Shadow Pendant (24682) 4862.png MaxHP+2% (4862) STA +1-5 or WIS +1-5
    24757.png Wisdom Shadow Weapon (24757) 4862.png MaxHP+2% (4862) STA +1-5 or WIS +1-5
    24758.png Wisdom Shadow Shield (24758) 4862.png MaxHP+2% (4862) STA +1-5 or WIS +1-5
    24759.png Stamina Shadow Weapon (24759) 4862.png MaxHP+2% (4862) STA +1-5 or WIS +1-5
    24760.png Stamina Shadow Shield (24760) 4862.png MaxHP+2% (4862) STA +1-5 or WIS +1-5
    24879.png Stout Shadow Earring (24879) 4742.png VIT+3 (4742) 312679.png S. Vitality Lv5 (312679)
    24878.png Stout Shadow Pendant (24878) 4742.png VIT+3 (4742) 312679.png S. Vitality Lv5 (312679)

    Gear Stages & Builds

    For more informations on enchants check my Equipment and Enchant Section!

    STAGE 1 🕐(Early Tier)

    Suitable for early stages or initial progress. Offers basic utility but falls off as you advance.


    Stage 1 Gears (Early Tier)
    🚸Type ⚔️Gears 👻Shadow Gears and 🌑Costume stones
    Upper 400140.png Advanced Paradise Hat (400140)
    Middle 410091.png Cor Core Booster (410091)
    Lower 19238.png Poring Village Leek (19238) or 19239.png Poring Village Carrot (19239) 20307.png C. Beginner Cap (20307)
    Armor 450186.png Advanced Paradise Robe (450186) or +4 2394.png Glorious Suit (2394) 24689.png Paradise Shadow Armor (24689)
    Weapon 500033.png Paradise Crusader Sword (500033) 24687.png Paradise Shadow Weapon (24687)
    Shield +4 2138.png Bradium Shield [1] (2138) or +4 2114.png Stone Buckler [1] (2114) 24688.png Paradise Shadow Shield (24688)
    Garment 480106.png Advanced Paradise Muffler (480106) or +4 2549.png Glorious Muffler (2549)
    Shoe 470093.png Advanced Paradise Shoes (470093) or +4 2444.png Glorious Shoes (2444) 24690.png Paradise Shadow Shoes (24690)
    Accessory (Right) 490129.png Advanced Paradise Necklace (490129) or 2772.png Glorious Ring (2772) 24691.png Paradise Shadow Earring (24691)
    Accessory (Left) 490128.png Advanced Paradise Magic Ring (490128) or 2772.png Glorious Ring (2772) 24692.png Paradise Shadow Pendant (24692)
    📌Gears Descriptions
    400140.png Advanced Paradise Hat (400140)A high-quality cap given to members of the Paradise Group.
    _______________________
    MATK +60
    _______________________
    Magical attacks have a certain chance to recover 350 HP every second for 4 seconds.
    Magical attacks have a certain chance to recover 80 SP every second for 4 seconds.

    _______________________
    Type: Armor
    Position: Head Top
    Defense: 7
    Armor Level: 1
    Required Level: 100
    410091.png Cor Core Booster (410091)Booster headphones made of Cor-Core.
    _______________________
    Decreases Variable Casting Time by 8%.
    Decreases After Cast Delay by 8%.
    _______________________
    When equipped with CD in Mouth:
    Increases Magical Damage with every element by 7%.

    _______________________
    Type: Armor
    Position: Head Mid
    Defense: 5
    Armor Level: 1
    Weight: 10
    Required Level: 150
    19238.png Poring Village Leek (19238)Fresh leek, which is native to Poring Village.
    _______________________
    Physical attacks have a chance to transform you into a Smokey for 5 seconds.
    _______________________
    During transformation:
    Increases Movement Speed.
    (Does not overlap with Increase Agility.)

    _______________________
    Type: Armor
    Position: Head Low
    Armor Level: 1
    Weight: 10
    Required Level: 30
    19239.png Poring Village Carrot (19239)Fresh carrot, which is native to Poring Village.
    _______________________
    Physical attacks have a chance to transform you into a Lunatic for 5 seconds.
    _______________________
    During transformation:
    Increases Movement Speed.
    (Does not overlap with Increase Agility.)

    _______________________
    Type: Armor
    Position: Head Low
    Armor Level: 1
    Weight: 10
    Required Level: 30
    450186.png Advanced Paradise Robe (450186)A high-quality robe given to members of the Paradise Group.
    _______________________
    MaxHP +1000
    MaxSP +250
    _______________________
    Decreases After Cast Delay by 5%.
    _______________________
    For each 10 Base Level:
    MATK +5 (Up to Base Level 150)
    _______________________
    Base Level at least 105:
    MATK +3%
    _______________________
    Base Level at least 110:
    Decreases After Cast Delay by additional 5%.
    _______________________
    Base Level at least 120:
    MaxHP +3%
    _______________________
    Base Level at least 130:
    MATK +40

    _______________________
    Type: Armor
    Position: Armor
    Defense: 35
    Armor Level: 1
    Required Level: 100
    2394.png Glorious Suit (2394)A suit that only a champion of battlefield can wear.
    _______________________
    MaxHP +20%
    _______________________
    Decreases damage taken from Demi-Human race by 7%.
    _______________________
    When equipped with Glorious Shoes and Glorious Muffler:
    Increases physical damage against all classes by 5%
    MATK +5%
    Increases recovery amount gained from Heal, Potion Pitcher and Sanctuary by 3%.
    Prevents Frozen status.
    _______________________
    Can be enchanted by:
    <NAVI>Apprentice Craftsman<INFO>prontera,165,60,0,100,0,0</INFO></NAVI>
    _______________________
    Class Restrictions:
    All Jobs except Novice

    _______________________
    Type: Armor
    Position: Armor
    Defense: 10
    Armor Level: 1
    Refinable
    Required Level: 81
    500033.png Paradise Crusader Sword (500033)A one-handed sword for beginners made by Paradise Group.
    _______________________
    MATK +160
    MATK +3%
    _______________________
    Base Level at least 60:
    Decreases Variable Casting Time by 10%.
    _______________________
    Base Level at least 75:
    Increases damage of Grand Cross by 10%.
    _______________________
    Base Level at least 90:
    Increases damage of Grand Cross by additional 15%.
    _______________________
    Type: Sword
    _______________________
    Class Restrictions:
    Crusader classes

    _______________________
    Type: 1hSword
    Position: Right Hand
    Physical Attack: 160
    Magic Attack: 160
    Weapon Level: 3
    Required Level: 45
    2138.png Bradium Shield [1] (2138)A heavy and strong shield made out of Bradium.
    _______________________
    AGI -1
    MaxHP +500
    _______________________
    Increases damage of Shield Boomerang by 60%.
    _______________________
    Class Restrictions:
    Transcendent 2nd classes

    _______________________
    Type: Armor
    Position: Left Hand
    Defense: 98
    Armor Level: 1
    Refinable
    Weight: 180
    Required Level: 65
    2114.png Stone Buckler [1] (2114)A stone shield which Thor obtained by killing Hrungnir, king of giants.
    It possesses the powers of giants which rival the might of the gods.
    _______________________
    Decreases damage taken from Large size by 5%.
    _______________________
    When equipped with Magni's Cap and Odin's Blessing:
    STR +2
    DEF +5
    MDEF +5
    When equipped by Swordman classes:
    DEF +6
    _______________________
    Class Restrictions:
    All Jobs except Novice

    _______________________
    Type: Armor
    Position: Left Hand
    Defense: 45
    Armor Level: 1
    Refinable
    Weight: 150
    Required Level: 65
    480106.png Advanced Paradise Muffler (480106)A high-quality muffler given to members of the Paradise Group.
    _______________________
    FLEE +40
    _______________________
    Decreases damage taken from Neutral elemental attacks by 20%.
    Decreases Variable Casting Time by 15%.
    _______________________
    For each 10 Base Level:
    Increases Attack Speed by 1%.
    (Up to Base Level 150)
    _______________________
    Base Level at least 105:
    Increases Attack Speed (Decreases After Attack Delay by additional 5%).
    _______________________
    Base Level at least 110:
    Decreases Variable Casting Time by additional 5%.
    _______________________
    Base Level at least 120:
    Decreases After Cast Delay by 5%.
    _______________________
    Base Level at least 130:
    Decreases After Cast Delay by additional 5%.

    _______________________
    Type: Armor
    Position: Garment
    Defense: 10
    Armor Level: 1
    Required Level: 100
    2549.png Glorious Muffler (2549)A garment that only a champion of battlefield can wear.
    _______________________
    MaxHP +5%
    _______________________
    Decreases damage taken from Demi-Human race by 5%.
    _______________________
    Class Restrictions:
    All Jobs except Novice

    _______________________
    Type: Armor
    Position: Garment
    Defense: 3
    Armor Level: 1
    Refinable
    Required Level: 81
    470093.png Advanced Paradise Shoes (470093)A pair of high-quality shoes given to members of the Paradise Group.
    _______________________
    Increases Magical Damage with every element by 10%.
    Decreases Fixed Casting Time by 0.3 seconds.
    _______________________
    For each 10 Base Level:
    MaxHP +40, MaxSP +30 (Up to Base Level 150)
    _______________________
    Base Level at least 105:
    Decreases Variable Casting Time by 10%.
    _______________________
    Base Level at least 110:
    Increases Magical Damage against enemies of every element by 5%.
    _______________________
    Base Level at least 120:
    Increases Magical Damage against enemies of every element by additional 5%.
    _______________________
    Base Level at least 130:
    MATK +5%

    _______________________
    Type: Armor
    Position: Shoes
    Defense: 10
    Armor Level: 1
    Required Level: 100
    2444.png Glorious Shoes (2444)A pair of shoes that only a champion of battlefield can wear.
    _______________________
    MaxHP +10%
    _______________________
    Decreases damage taken from Demi-Human race by 4%.
    _______________________
    Random chance to auto-cast Level 1 Increase Agi on wearer when receiving physical damage.
    _______________________
    Class Restrictions:
    All Jobs except Novice

    _______________________
    Type: Armor
    Position: Shoes
    Armor Level: 1
    Refinable
    Required Level: 81
    490129.png Advanced Paradise Necklace (490129)A high-quality necklace given to members of the Paradise Group.
    _______________________
    Decreases Variable Casting Time by 10%.
    Increases Attack Speed by 5%.

    _______________________
    Type: Armor
    Position: Right Accessory
    Armor Level: 1
    Required Level: 100
    2772.png Glorious Ring (2772)A ring that only a champion of battlefield can wear.
    _______________________
    MaxHP +300
    _______________________
    Increases Attack Speed by 5%.
    Decreases damage taken from Water, Wind, Earth and Fire elementals attack by 10%.
    Decreases Variable Casting Time by 3%.
    Increases Healing skills effectiveness by 5%.
    _______________________
    When equipped with Medal of Honor:
    ATK +5%
    MATK +3%
    Increases Healing skills effectiveness by 5%.
    _______________________
    Class Restrictions:
    All Jobs except Novice

    _______________________
    Type: Armor
    Position: Right Accessory
    Armor Level: 1
    Required Level: 81
    490128.png Advanced Paradise Magic Ring (490128)A high-quality magic ring given to members of the Paradise Group.
    _______________________
    MATK +3%
    _______________________
    Protects from skill cast interruption.
    _______________________
    When equipped with Advanced Paradise Necklace:
    Decreases Fixed Casting Time by 0.2 seconds.
    Decreases Variable Casting Time by 10%.

    Base Level at least 105:
    MATK +2%

    Base Level at least 110:
    Increases Magical Damage with every element by 5%.

    Base Level at least 120:
    Increases Magical Damage against enemies of every element by 5%.

    _______________________
    Type: Armor
    Position: Left Accessory
    Armor Level: 1
    Required Level: 100
    20307.png C. Beginner Cap (20307)A costume awarded to adventurer who barely start his adventure.
    _______________________
    HIT +30
    MaxHP +1000
    MaxSP +200
    _______________________
    Decreases Variable Casting Time by 10%.
    Increases restoration amount of Novice Potion by 50%.
    Increases Healing amount by 150%.
    _______________________
    For each 10 Base Level:
    HIT -3
    Increases Variable Casting Time by 1%
    MaxHP -100, MaxSP -20
    Decreases Healing amount by 10%,
    Increases Healing received and Restoration items by 10%.
    _______________________
    When Base Level 99+ is reached, the item effect will not activate.
    _______________________
    The effect will not work during WoE, WoE:Second Edition, Battleground and WoE:TE Edition.
    _______________________
    This item can not be traded with other accounts.

    _______________________
    Type: Costume
    Position: Head Low
    Recolor: Not available
    24689.png Paradise Shadow Armor (24689)A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
    _______________________
    MaxHP +100
    HIT +5
    _______________________
    When equipped with Paradise Shadow Weapon, Paradise Shadow Shield, Paradise Shadow Shoes, Paradise Shadow Pendant and Paradise Shadow Earring:
    ASPD +2
    Decreases Variable Casting Time by 10%.
    Ignores physical and magical defense of all race, except Players, by 50%.

    _______________________
    Type: Shadowgear
    Position: Shadow Armor
    24687.png Paradise Shadow Weapon (24687)A pair of gloves that can draw the wearer's potential ability.
    _______________________
    ATK +10
    MATK +10
    _______________________
    Increases Magical Damage with every element by 5%.
    Increases Melee and Ranged Physical Damage by 5%.

    _______________________
    Type: Shadowgear
    Position: Shadow Weapon
    24688.png Paradise Shadow Shield (24688)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
    _______________________
    MaxHP +100
    _______________________
    Decreases Variable Casting Time by 5%.

    _______________________
    Type: Shadowgear
    Position: Shadow Shield
    24690.png Paradise Shadow Shoes (24690)A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
    _______________________
    MaxHP +100
    _______________________
    Increases Attack Speed by 5%.

    _______________________
    Type: Shadowgear
    Position: Shadow Shoes
    24691.png Paradise Shadow Earring (24691)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
    _______________________
    MaxHP +100
    MATK +5

    _______________________
    Type: Shadowgear
    Position: Shadow Right Accessory
    24692.png Paradise Shadow Pendant (24692)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
    _______________________
    MaxHP +100
    ATK +5

    _______________________
    Type: Shadowgear
    Position: Shadow Left Accessory



    STAGE 2 🕑(Mid Tier)

    Good for mid-game or intermediate stages. Balanced performance but not exceptional.


    Stage 2 Gears (Mid Tier)
    🚸Type ⚔️Gears 👻Shadow Gears and 🌑Costume stones
    Upper +9 19033.png Ancient Decoration of Rift [1] (19033) 1000616.png Royal Guard Stone (Top) (1000616)
    Middle 410091.png Cor Core Booster (410091) 6743.png HP Stone (Mid) (6743)
    Lower 19143.png Poring Balloon (19143) or 5594.png Donut In Mouth (5594) 25063.png Stamina Stone (Low) (25063)
    Armor 15116.png Airship Armor (15116) or +9 15141.png Rift Ancient Armor [1] (15141) 24694.png Advanced Paradise Shadow Armor (24694)
    Weapon +7 1505.png Mace [4] (1505) 24699.png Royal Guard Advanced Paradise Shadow Weapon (24699)
    Shield +4 2122.png Platinum Shield (2122) or +4 2115.png Valkyrie Shield [1] (2115) 24693.png Advanced Paradise Shadow Shield (24693)
    Garment 20743.png Airship Manteau [1] (20743) or +9 20779.png Rift Manteau [1] (20779) 25067.png Cast Stone (Garment) (25067)
    Shoe 22046.png Airship's Boots (22046) or +9 22075.png Rift Shoes [1] (22075) 24695.png Advanced Paradise Shadow Shoes (24695)
    Accessory (Right) 2978.png Gentle Heart [1] (2978) or 2898.png Black Rosary [1] (2898) 24697.png Advanced Paradise Shadow Pendant (24697)
    Accessory (Left) 2978.png Gentle Heart [1] (2978) or 2898.png Black Rosary [1] (2898) 24696.png Advanced Paradise Shadow Earring (24696)
    📌Gears Descriptions
    19033.png Ancient Decoration of Rift [1] (19033)A hairband obtained from infinite space that emanating strange aura.
    _______________________
    MaxHP +1000
    _______________________
    Refine Level +7:
    MaxHP +400
    _______________________
    Refine Level +9:
    MaxHP +600

    _______________________
    Type: Armor
    Position: Head Top
    Defense: 2
    Armor Level: 1
    Refinable
    Weight: 20
    Required Level: 100
    410091.png Cor Core Booster (410091)Booster headphones made of Cor-Core.
    _______________________
    Decreases Variable Casting Time by 8%.
    Decreases After Cast Delay by 8%.
    _______________________
    When equipped with CD in Mouth:
    Increases Magical Damage with every element by 7%.

    _______________________
    Type: Armor
    Position: Head Mid
    Defense: 5
    Armor Level: 1
    Weight: 10
    Required Level: 150
    19143.png Poring Balloon (19143)A Poring balloon that floating over your head. Somehow you feel really luck just by wearing this.
    _______________________
    Increases experience gained from defeating monsters by 5%.
    _______________________
    Increases item drop rate by 5%.
    _______________________
    Random chance a defeated monster will drop Jellopy.

    _______________________
    Type: Armor
    Position: Head Low
    Armor Level: 1
    Weight: 1
    5594.png Donut In Mouth (5594)Chewing on this deliciously glazed ring-shaped fried cake will make you happy.
    _______________________
    MaxHP +100
    Restores 1 HP every 10 seconds.
    _______________________
    From: <NAVI>Argus<INFO>m_crafting,43,61,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Armor
    Position: Head Low
    Defense: 1
    Armor Level: 1
    Weight: 5
    15116.png Airship Armor (15116)Armor wore by travelers who went on board the Felock's airship.
    It was stolen by the monsters that attacked during airship raid.
    _______________________
    All Basic Stats +1
    MaxHP +1000
    MaxSP +100
    MDEF +10
    _______________________
    When equipped with Airship Manteau and Airship's Boots:
    MaxHP +25%
    MaxSP +25%
    Increases movement speed.

    _______________________
    Type: Armor
    Position: Armor
    Defense: 100
    Armor Level: 1
    Weight: 70
    Required Level: 125
    15141.png Rift Ancient Armor [1] (15141)A suit of armor obtained from infinite space that emanating strange aura.
    _______________________
    MaxHP +1000
    MaxSP -100
    _______________________
    Refine Level +7:
    MaxHP +400
    _______________________
    Refine Level +9:
    MaxHP +600
    _______________________
    When equipped with Ancient Decoration of Rift:
    MaxSP +100
    Protects from skill cast interruption.
    _______________________
    When equipped with Ancient Decoration of Rift, Rift Manteau and Rift Shoes:
    MaxHP +1000
    Increases recovery amount gained from Healing skills by 5%.
    Additional healing increased depend on total sum of Refine set. (up to +30 total Refine Level)

    _______________________
    Type: Armor
    Position: Armor
    Defense: 30
    Armor Level: 1
    Refinable
    Weight: 50
    Required Level: 100
    1505.png Mace [4] (1505)A flanged, solid club that is effective for simple smashing.
    _______________________
    Class Restrictions:
    Novice, Swordsman, Acolyte, Druid and Merchant

    _______________________
    Type: Mace
    Position: Right Hand
    Physical Attack: 37
    Weapon Level: 1
    Refinable
    Weight: 80
    Required Level: 2
    2122.png Platinum Shield (2122)A magnificent platinum shield that is rumored to be able to reflect harmul magic.
    _______________________
    MDEF +5
    _______________________
    Decreases damage taken from Medium and Large size by 15%.
    _______________________
    Decreases damage taken from Undead race by 10%.
    _______________________
    Adds 40% chance of reflecting magical attacks for 2 seconds when wielder receive magical attack.
    _______________________
    Class Restrictions:
    All Transcendent classes except Novice

    _______________________
    Type: Armor
    Position: Left Hand
    Defense: 95
    Armor Level: 1
    Refinable
    Weight: 120
    Required Level: 68
    2115.png Valkyrie Shield [1] (2115)A shield used by Gna, messenger of Freya, when she served as a Valkyrie.
    _______________________
    MDEF +5
    _______________________
    Decreases damage taken from Water, Fire, Undead and Shadow elemental attacks by 20%.
    _______________________
    When equipped with Fricca's Circlet and Odin's Blessing:
    DEF +2
    MDEF +5
    All Refine Levels of the Shield and Circlet adds to MDEF Instead of DEF.
    _______________________
    Class Restrictions:
    All Jobs except Novice

    _______________________
    Type: Armor
    Position: Left Hand
    Defense: 80
    Armor Level: 1
    Refinable
    Weight: 50
    Required Level: 65
    20743.png Airship Manteau [1] (20743)A cloak worn by travelers who went aboard the airship.
    These are goods that were stolen by monsters during airship raid.
    _______________________
    FLEE +20
    _______________________
    Decreases Variable Casting Time by 20%.
    _______________________
    Decreases damage taken from Neutral elemental attacks by 10%.

    _______________________
    Type: Armor
    Position: Garment
    Defense: 25
    Armor Level: 1
    Required Level: 125
    20779.png Rift Manteau [1] (20779)A cloak obtained from infinite space that emanating strange aura.
    _______________________
    MaxHP +300
    MaxSP -50
    _______________________
    Refine Level +7:
    MaxHP +400
    _______________________
    Refine Level +9:
    MaxHP +600

    _______________________
    Type: Armor
    Position: Garment
    Defense: 16
    Armor Level: 1
    Refinable
    Weight: 50
    Required Level: 100
    22046.png Airship's Boots (22046)Boots used by travelers who come aboard Felock's airship.
    Stolen by the monsters during the event of airship raid.
    _______________________
    AGI +1
    Increases Attack Speed by 10%.

    _______________________
    Type: Armor
    Position: Shoes
    Defense: 26
    Armor Level: 1
    Required Level: 125
    22075.png Rift Shoes [1] (22075)A shoes obtained from infinite space that emanating strange aura.
    _______________________
    MaxHP +300
    MaxSP -50
    _______________________
    Refine Level +7:
    MaxHP +400
    _______________________
    Refine Level +9:
    MaxHP +600

    _______________________
    Type: Armor
    Position: Shoes
    Defense: 12
    Armor Level: 1
    Refinable
    Weight: 25
    Required Level: 100
    2978.png Gentle Heart [1] (2978)A gem with warm light. Contains cozy and warm magic power.
    _______________________
    MaxHP +500
    Recover 300 HP every 10 seconds.
    _______________________
    Enables the use of Level 3 Scream
    _______________________
    When equipped with Wounded Heart:
    Adds a chance that your mind will be possessed by abandoned doll.
    _______________________
    Enchantable: Yes

    _______________________
    Type: Armor
    Position: Right Accessory
    Armor Level: 1
    Weight: 10
    Required Level: 110
    2898.png Black Rosary [1] (2898)A black rosary made from a rare black purified ore.
    _______________________
    MDEF +15

    _______________________
    Type: Armor
    Position: Right Accessory
    Armor Level: 1
    Weight: 10
    Required Level: 90
    1000616.png Royal Guard Stone (Top) (1000616)A stone that awakens the potential of Royal Guard.
    Gives the following effects when compounded on slot of a Costume Low Headgear.
    _______________________
    For each Level of Inspiration:
    Decreases Fixed Casting Time by 0.1 seconds.
    _______________________
    When equipped with Royal Guard Stone (Garment):
    Increases damage of Cannon Spear by 15%.
    _______________________
    When equipped with Royal Guard Stone II (Garment):
    Increases damage of Genesis Ray by 15%.
    _______________________
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    6743.png HP Stone (Mid) (6743)Stone to increase health.
    Costumes in the mid slot grants the following abilities.
    MaxHP +1%
    <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    25063.png Stamina Stone (Low) (25063)A stone that raise health point.
    Adds enchantment on low slot costume.
    MaxHP +100, At base Level 120 Increases MaxHP by 2%.
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    24694.png Advanced Paradise Shadow Armor (24694)A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
    _______________________
    MaxHP +100
    HIT +15

    _______________________
    Type: Shadowgear
    Position: Shadow Armor
    Required Level: 100
    24699.png Royal Guard Advanced Paradise Shadow Weapon (24699)A pair of gloves that can draw the wearer's potential ability.
    _______________________
    ATK +10
    MATK +10
    _______________________
    When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant:
    Decreases Cannon Spear skill cooldown by 0.5 seconds.
    Increases Magical Damage with Holy element by 10%.
    Increases damage of Banishing Point, Overbrand and Genesis Ray by 15%.
    Increases Magical Damage with every element by 15%.
    Increases Melee and Ranged Physical Damage by 15%.
    ASPD +2
    Ignores physical defense of all race, except Players, by 50%.
    _______________________
    Class Restrictions:
    Royal Guard

    _______________________
    Type: Shadowgear
    Position: Shadow Weapon
    Required Level: 100
    24693.png Advanced Paradise Shadow Shield (24693)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
    _______________________
    MaxHP +100
    _______________________
    Decreases Variable Casting Time by 10%.

    _______________________
    Type: Shadowgear
    Position: Shadow Shield
    Required Level: 100
    25067.png Cast Stone (Garment) (25067)A stone that can Reduces Fixed Casting Time.
    Adds enchantment on garment slot costume.
    Decreases Fixed Casting Time by 0.5 second.
    <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    24695.png Advanced Paradise Shadow Shoes (24695)A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
    _______________________
    MaxHP +100
    _______________________
    Increases Attack Speed by 7%.

    _______________________
    Type: Shadowgear
    Position: Shadow Shoes
    Required Level: 100
    24697.png Advanced Paradise Shadow Pendant (24697)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
    _______________________
    MaxHP +100
    ATK +15

    _______________________
    Type: Shadowgear
    Position: Shadow Left Accessory
    Required Level: 100
    24696.png Advanced Paradise Shadow Earring (24696)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
    _______________________
    MaxHP +100
    MATK +15

    _______________________
    Type: Shadowgear
    Position: Shadow Right Accessory
    Required Level: 100


    STAGE 3 🕒(Late Tier)

    Starts to shine in the late stages or under specific conditions. Stronger than early or mid-tier options but not the ultimate choice.


    Stage 3 Gears (Late Tier)
    🚸Type ⚔️Gears 👻Shadow Gears and 🌑Costume stones
    Upper +9 18908.png Piamette's Red Ears [1] (18908) or +11 400023.png Drooping Thanatos's Dolor [1] (400023) 1000616.png Royal Guard Stone (Top) (1000616)
    Middle 18599.png Black Devil's Mask (18599) or 5985.png Noble Mask (5985) 6743.png HP Stone (Mid) (6743)
    Lower 19154.png Arch Angeling Balloon (19154) or 19268.png Gigant Snake Breath (19268) 6951.png HP Stone (Low) (6951)
    Armor +11 15393.png Gold Dragon Plate [1] (15393) or +9 15347.png Overwelm Vit Armor [1] (15347) +8 24028.png Hard Shadow Armor (24028)
    Weapon +7 1505.png Mace [4] (1505) or +11 32026.png Blocking Spear [2] (32026) +8 24363.png Elegant Shadow Weapon (24363)
    Shield +9 460018.png Illusion Silver Guard [1] (460018) or +9 460017.png Illusion Guard [1] (460017) +7 24053.png Safeguard Shadow Shield (24053)
    Garment +10 20718.png Gigant Snake Skin [1] (20718) or +8 20965.png Temporal Vit Manteau [1] (20965) 25067.png Cast Stone (Garment) (25067)
    Shoe +9 22008.png Temporal DEX Boots [1] (22008) or +9 22007.png Temporal VIT Boots [1] (22007) +7 24025.png Champion Shadow Shoes (24025)
    Accessory (Right) 32209.png Illusion Battle chip R [1] (32209) or 32248.png Safety Pendant R [1] (32248) +7 24049.png Hard Shadow Earring (24049)
    Accessory (Left) 32210.png Illusion Battle chip L [1] (32210) or 32250.png Safety Epaulet R [1] (32250) +7 24321.png Bearer's Shadow Pendant II (24321)
    📌Gears Descriptions
    18908.png Piamette's Red Ears [1] (18908)Piamette's red ears cap. It's a favorite among children.
    _______________________
    STR +5
    MaxHP +5%
    _______________________
    Decreases damage taken from Fire elemental enemies by 10%.
    _______________________
    Refine Level +9:
    ASPD +1
    _______________________
    For each 2 Refine Level above +9:
    ASPD +1
    _______________________
    From: <NAVI>Argus<INFO>m_crafting,43,61,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Armor
    Position: Head Top
    Defense: 8
    Armor Level: 1
    Refinable
    Weight: 30
    18599.png Black Devil's Mask (18599)A grotesque headgear which covers a half of a person's face. But don'tyou worry. The part of eyes are open so you can see well.
    _______________________
    All Basic Stats +2
    _______________________
    Can be crafted at: <NAVI>Charlotte<INFO>m_crafting,43,51,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Armor
    Position: Head Mid
    Armor Level: 1
    Weight: 10
    19154.png Arch Angeling Balloon (19154)An Arch Angeling balloon that floating over your head. Somehow you feel really lucky just by wearing this.
    _______________________
    Increases experience gained from defeating monsters by 5%.
    _______________________
    Increases item drop rate by 5%.
    _______________________
    Enables the use of Level 1 Resurrection.

    _______________________
    Type: Armor
    Position: Head Low
    Armor Level: 1
    Weight: 1
    19268.png Gigant Snake Breath (19268)A model depicting the fire that the giant snake is emitting
    Just wearing it makes me feel like a giant snake.
    _______________________
    Increases Magical Damage with Fire element by 1%.
    _______________________
    When equipped with Giant Faceworm Snake Skin/Giant Faceworm Snake Skin[1]:
    For each 20 base STR:
    ATK +5
    _______________________
    For each 20 base AGI:
    Decreases After Attack Delay by 3%.
    _______________________
    For each 20 base VIT:
    Increases Neutral elemental resistance by 1%.
    _______________________
    For each 20 base INT:
    Decreased Variable Casting Time by 4%.
    _______________________
    For each 20 base DEX:
    Increases Ranged Physical Damage by 1%.
    _______________________
    For each 20 base LUK:
    Increases Critical Damage by 3%.
    _______________________
    Can be crafted at: <NAVI>Trapped Demoness<INFO>m_crafting,99,134,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Armor
    Position: Head Low
    Defense: 2
    Armor Level: 1
    Weight: 30
    15393.png Gold Dragon Plate [1] (15393)You can feel the life force of the dragon just by
    wearing this armor that has been accumulated for a long time.
    _______________________
    VIT +12
    MaxHP +20%
    MaxSP +5%.
    _______________________
    For each 2 Refine Levels:
    Increases Attack Speed by 3%.
    Decreases Variable Casting Time by 3%.
    _______________________
    For each 3 Refine Levels:
    Increases Damage against Dragon race by 7%.
    _______________________
    Refine Level +11:
    Increases Damage against Medium and Large size by 6%.
    Decreases Fixed Casting Time by 0.2 seconds.
    _______________________
    When equipped with Dragon Scale Boots and Dragon Scale Hood:
    DEF +80, MDEF +15
    MaxHP +10%
    _______________________
    For each 30 base VIT:
    Decreases damage taken from Medium and Large size by 1%.
    _______________________
    receiving physical or magical damage has a chance to activate Dragon's Health:
    Decreases damage taken from all size enemies by 7% for 10 seconds.
    _______________________
    If base VIT at least 120:
    Increases the chance to activate Dragon's Health and decreases damage taken from all size enemies by additional 5% to the Dragon's Health effect.
    _______________________
    Total Refine Level of entire set at least +33:
    Increases Attack Speed by 20%.
    Decreases After Cast Delay by 25%.

    _______________________
    Type: Armor
    Position: Armor
    Defense: 110
    Armor Level: 1
    Refinable
    Weight: 120
    Required Level: 170
    15347.png Overwelm Vit Armor [1] (15347) of armor embedded with hardened vitality.
    _______________________
    ATK +50
    _______________________
    For each 3 Refine Levels:
    MaxHP +2%
    _______________________
    Refine Level +7:
    Ignores physical defense of Brute and Demon race by 30%.
    _______________________
    Refine Level +9:
    Increases Physical Damage against Brute and Demon race by 10%.
    _______________________
    Refine Level +11:
    Increases Physical Damage against Wind and Earth elemental enemies by 10%.
    _______________________
    When equipped with Temporal VIT Boots or Modified VIT Boots:
    MaxHP +10%
    If total Refine Level of entire set at least +21:
    Ignores physical defense of Brute and Demon race by 20%.

    _______________________
    Type: Armor
    Position: Armor
    Defense: 120
    Armor Level: 1
    Refinable
    Weight: 200
    1505.png Mace [4] (1505)A flanged, solid club that is effective for simple smashing.
    _______________________
    Class Restrictions:
    Novice, Swordsman, Acolyte, Druid and Merchant

    _______________________
    Type: Mace
    Position: Right Hand
    Physical Attack: 37
    Weapon Level: 1
    Refinable
    Weight: 80
    Required Level: 2
    32026.png Blocking Spear [2] (32026)Objects used to block access to dangerous areas of the Einbech mine.
    Durable and destructive, it was converted into a weapon.
    _______________________
    ATK +10%
    Increases damage of Banishing Point by 10%.
    _______________________
    Refine Level +7:
    ATK +40
    Increases Attack Speed by 10%.
    _______________________
    Refine Level +9:
    Increases damage of Banishing Point by additional 15%.
    Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
    _______________________
    Refine Level +11:
    Decreases After Cast Delay by 20%.
    _______________________
    Class Restrictions:
    Royal Guard

    _______________________
    Type: 1hSpear
    Position: Right Hand
    Physical Attack: 210
    Weapon Level: 4
    Refinable
    Weight: 300
    Required Level: 170
    460018.png Illusion Silver Guard [1] (460018)A shield with a thin layer of silver and iron mixed from an normal guard.
    _______________________
    Decreases Variable Casting Time by 7%.
    _______________________
    For each 2 Refine Levels:
    Decreases After Cast Delay by 1%.
    (Up to Refine Level 12)

    _______________________
    Type: Armor
    Position: Left Hand
    Defense: 60
    Armor Level: 1
    Refinable
    Weight: 30
    Required Level: 120
    460017.png Illusion Guard [1] (460017)A shield made to simply block enemy attacks.
    _______________________
    ASPD +2
    _______________________
    For each 2 Refine Levels:
    Perfect HIT +3% (Up to Refine Level 12)

    _______________________
    Type: Armor
    Position: Left Hand
    Defense: 60
    Armor Level: 1
    Refinable
    Weight: 60
    Required Level: 120
    20718.png Gigant Snake Skin [1] (20718)A head scales of Wormface which defeated in distorted dimension. This demon once called as Jormungandr's reincarnate.
    _______________________
    MDEF +10
    _______________________
    When equipped with any type of Temporal Boots:
    MaxHP +15%
    MaxSP +5%
    _______________________
    Enchantable: Yes

    _______________________
    Type: Armor
    Position: Garment
    Defense: 38
    Armor Level: 1
    Refinable
    Weight: 40
    20965.png Temporal Vit Manteau [1] (20965)It must have been made a long time ago, but it is a mysterious cloak that has never been worn or worn out.
    Has the ability to strengthen your stamina.
    _______________________
    For each 2 Refine Levels:
    ATK +10
    MaxHP +400
    _______________________
    For each 4 Refine Levels:
    MaxHP +3%
    _______________________
    Refine Level +7:
    ATK +7%
    _______________________
    Refine Level +9:
    Ignores 20% physical and magic defense of Animal and Demon race monsters.
    _______________________
    Refine Level +11:
    Ignores additional 10% physical and magic defense of Animal and Demon race monsters.
    _______________________
    When equipped with Temporal VIT Boots [1]:
    Decreases After Cast Delay by 5%.

    Refine Level of Temporal VIT Boots [1] is +10 or higher:
    Ignores 30% physical and magic defense of Animal and Demon race monsters.

    _______________________
    Type: Armor
    Position: Garment
    Defense: 38
    Armor Level: 1
    Refinable
    Weight: 40
    Required Level: 100
    22008.png Temporal DEX Boots [1] (22008)These boots are obviously old but they show no signs of wear and tear.
    _______________________
    MaxHP +300
    MaxSP +30
    _______________________
    For each 3 Refine Levels:
    MaxHP +300
    MaxSP +10
    _______________________
    Base VIT at least 120:
    MaxHP +8%
    _______________________
    Can be enchanted by:
    <NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI>
    _______________________
    Class Restrictions:
    All Classes

    _______________________
    Type: Armor
    Position: Shoes
    Defense: 25
    Armor Level: 1
    Refinable
    Weight: 60
    Required Level: 99
    32209.png Illusion Battle chip R [1] (32209)This battle chip is enhanced with the illusion technology.
    There are various modules that can be installed on this chip.
    _______________________
    MATK +5%

    _______________________
    Type: Armor
    Position: Right Accessory
    Armor Level: 1
    Weight: 10
    Required Level: 130
    32210.png Illusion Battle chip L [1] (32210)This battle chip is enhanced with the illusion technology.
    There are various modules that can be installed on this chip.
    _______________________
    MATK +5%

    _______________________
    Type: Armor
    Position: Left Accessory
    Armor Level: 1
    Weight: 10
    Required Level: 130
    32248.png Safety Pendant R [1] (32248)Medal awarded to those responsible for the safety of the Einbech mine.
    A very rare medal that has never been awarded.
    _______________________
    All Basic Stats +5
    Increases Attack Speed by 5%.
    _______________________
    When equipped with Safety Epolet R:
    MaxHP +10%
    Increases Attack Speed by 15%.
    _______________________
    When equipped with Safety Epolet B:
    MaxHP +10%
    Decreases Variable Casting Time by 15%.
    _______________________
    When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons:
    Decreases Fixed Casting Time by 0.3 seconds.
    Decreases After Cast Delay by 7%.
    Decreases Physical Damage taken from all size enemies by 3%.

    _______________________
    Type: Armor
    Position: Right Accessory
    Defense: 10
    Armor Level: 1
    Weight: 10
    Required Level: 170
    32250.png Safety Epaulet R [1] (32250)Epaulets awarded to those responsible for the safety of the Einbech mine.
    A very rare strap that has never been awarded.
    _______________________
    ATK +5%

    _______________________
    Type: Armor
    Position: Left Accessory
    Defense: 10
    Armor Level: 1
    Weight: 10
    Required Level: 170
    1000616.png Royal Guard Stone (Top) (1000616)A stone that awakens the potential of Royal Guard.
    Gives the following effects when compounded on slot of a Costume Low Headgear.
    _______________________
    For each Level of Inspiration:
    Decreases Fixed Casting Time by 0.1 seconds.
    _______________________
    When equipped with Royal Guard Stone (Garment):
    Increases damage of Cannon Spear by 15%.
    _______________________
    When equipped with Royal Guard Stone II (Garment):
    Increases damage of Genesis Ray by 15%.
    _______________________
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    6743.png HP Stone (Mid) (6743)Stone to increase health.
    Costumes in the mid slot grants the following abilities.
    MaxHP +1%
    <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    6951.png HP Stone (Low) (6951)A power stone.
    Increases a stat in costume's low slot.
    MaxHP +1%
    <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    24028.png Hard Shadow Armor (24028)A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
    _______________________
    MaxHP +50
    _______________________
    Refine Level +7:
    MaxHP +1%
    _______________________
    When equipped with Champion's Shadow Shoes:
    For each Refine Level of entire set:
    MaxHP and MaxSP +1
    _______________________
    Total Refine Level of entire set at least +15:
    MaxHP +1%
    _______________________
    From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Hard)

    _______________________
    Type: Shadowgear
    Position: Shadow Armor
    Refinable
    24363.png Elegant Shadow Weapon (24363)A pair of gloves that can draw the wearer's potential ability.
    _______________________
    MaxHP +100
    _______________________
    For each 2 Refine Levels:
    MaxHP +150
    _______________________
    When equipped with Elegant Shadow Earring and Elegant Shadow Pendant:
    1% chance to restore 100 HP per second for 5 seconds when dealing magical attacks.
    _______________________
    Total Refine Level of entire set at least +15:
    Increases trigger rate by 1%.
    _______________________
    Total Refine Level of entire set at least +25:
    Increases restored HP by 150.
    _______________________
    From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Elegant)

    _______________________
    Type: Shadowgear
    Position: Shadow Weapon
    Refinable
    24053.png Safeguard Shadow Shield (24053)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
    _______________________
    Decreases damage taken from Boss class by 1%.
    _______________________
    Refine Level +7:
    Decreases damage taken from Boss class by additional 1%.
    _______________________
    Refine Level +9:
    Decreases damage taken from Boss class by additional 1%.
    _______________________
    When equipped with Liberation Shadow Shoes:
    Increases Physical Damage against Boss class by 5%.
    _______________________
    From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Race)

    _______________________
    Type: Shadowgear
    Position: Shadow Shield
    Refinable
    25067.png Cast Stone (Garment) (25067)A stone that can Reduces Fixed Casting Time.
    Adds enchantment on garment slot costume.
    Decreases Fixed Casting Time by 0.5 second.
    <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    24025.png Champion Shadow Shoes (24025)A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
    _______________________
    MaxHP +20
    MaxSP +10
    _______________________
    Refine Level +7:
    MaxHP +1%
    MaxSP +1%
    _______________________
    When equipped with Hard Shadow Armor:
    For each Refine Level of entire set:
    MaxHP and MaxSP +1
    _______________________
    Total Refine Level of entire set at least +15:
    MaxHP +1%
    _______________________
    From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Hard)

    _______________________
    Type: Shadowgear
    Position: Shadow Shoes
    Refinable
    24049.png Hard Shadow Earring (24049)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
    _______________________
    MaxHP +100
    _______________________
    Refine Level +7:
    MaxHP +1%
    _______________________
    Refine Level +9:
    MaxHP +1%
    _______________________
    From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Hard)

    _______________________
    Type: Shadowgear
    Position: Shadow Right Accessory
    Refinable
    24321.png Bearer's Shadow Pendant II (24321)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
    _______________________
    ATK +5
    MaxHP +1%
    _______________________
    Refine Level +7:
    MaxHP +2%
    _______________________
    When equipped with Bearer's Shadow Weapon, Bearer's Shadow Armor, Bearer's Shadow Shield, Bearer's Shadow Shoes and Bearer's Shadow Earring:
    All Basic Stats +1
    _______________________
    Total Refine Level of entire set at least +45:
    Enables unlimited effect of Endure.
    MaxHP -60%
    _______________________
    For each Refine Level of entire set:
    MaxHP +1%
    _______________________
    From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Bearer)

    _______________________
    Type: Shadowgear
    Position: Shadow Left Accessory
    Refinable


    STAGE 4 🕓(Strong Tier)

    Consistently powerful and effective in most situations. Not quite the absolute best but close.


    Stage 4 Gears (Strong Tier)
    🚸Type ⚔️Gears 👻Shadow Gears and 🌑Costume stones
    Upper +11 19366.png Illusion Goibne's Helm [1] (19366) 25710.png Paladin Stone (Top) (25710)
    Middle 5985.png Noble Mask (5985) or 410233.png Gambler's Seal [1] (410233) 6743.png HP Stone (Mid) (6743)
    Lower 420021.png Young Leaf of World Tree (Vitality) (420021) 6951.png HP Stone (Low) (6951)
    Armor +11 15348.png Illusion Goibne's Armor [1] (15348) +9 24028.png Hard Shadow Armor (24028)
    Weapon +9 530015.png Illusion Gelerdria [2] (530015) +7 24792.png Master Shadow Weapon (24792)
    Shield +12 460018.png Illusion Silver Guard [1] (460018) +7 24793.png Master Shadow Shield (24793)
    Garment +11 20923.png Illusion Goibne's Spaulders [1] (20923) 25067.png Cast Stone (Garment) (25067)
    Shoe +11 22192.png Illusion Goibne's Greaves [1] (22192) +9 24025.png Champion Shadow Shoes (24025)
    Accessory (Right) 490048.png Sinful Topaz Ring [1] (490048) or 490052.png Sinful Sapphire Ring [1] (490052) +7 24339.png Almighty Shadow Earring (24339)
    Accessory (Left) 490049.png Sinful Topaz Necklace [1] (490049) or 490053.png Sinful Sapphire Necklace [1] (490053) +7 24340.png Almighty Shadow Pendant (24340)
    📌Gears Descriptions
    19366.png Illusion Goibne's Helm [1] (19366)One of Goibne's few armors which made
    weapons the most. The gods rated Gebne's armor better than weapons.
    _______________________
    VIT +3,
    MDEF +3
    _______________________
    Refine Level +7:
    VIT +5
    _______________________
    Refine Level +9:
    Decreases After Cast Delay by 12%.
    _______________________
    When equipped with Illusion Goibne's Armor,
    Illusion Goibne's Spaulder and Illusion Goibne's Greaves:
    VIT +5, MaxHP +15%,
    MaxSP +5% DEF +5,
    MDEF +15,
    _______________________
    Decreases damage taken from Water, Wind,
    Earth and Fire elemental attacks by 10%.
    _______________________
    Refine Level of Illusion Goibne's Armor,
    Illusion Goibne's Spaulder and Illusion Goibne's Greaves each is +7 or higher:
    MaxHP +10%
    _______________________
    Total Refine Level of entire set at least +36:
    Decreases Fixed Casting Time by 0.7 seconds.
    _______________________
    Total Refine Level of entire set at least +40:
    Decreases After Cast Delay by 20%.
    _______________________
    Class Restrictions:
    All Jobs except Novice

    _______________________
    Type: Armor
    Position: Head Top
    Defense: 25
    Armor Level: 1
    Refinable
    Weight: 100
    Required Level: 130
    5985.png Noble Mask (5985)A silver mask worn by nobles.
    _______________________
    MaxHP +1%
    Increases Attack Speed by 1%.
    _______________________
    Increases damage of Sacrifice by (Base Level*2)%.
    _______________________
    Decreases Variable Casting Time of Devotion and Pressure by 2 seconds.
    _______________________
    Base Level at least 100:
    MaxHP +1%
    Decreases After Attack Delay by 1%.
    Base Level at least 150:
    MaxHP +1%
    Increases Attack Speed by 1%.
    _______________________
    Class Restrictions:
    _______________________
    Can be crafted at: <NAVI>Resting Evil<INFO>m_crafting,65,128,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Armor
    Position: Head Mid
    Armor Level: 1
    Weight: 20
    Required Level: 30
    410233.png Gambler's Seal [1] (410233)A sticker that gamblers put on their cheeks.
    It can be attached and detached.
    _______________________
    From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
    _______________________
    Additional abilities can be activated by using the Loki's Coin.
    Loki's Coin can be obtained from
    <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
    by using Nyangvine Cat Fruit or Zeny.
    _______________________
    This item can't receive additional enchantment from Piercing Brosnan.

    _______________________
    Type: Armor
    Position: Head Mid
    Armor Level: 1
    Weight: 10
    Required Level: 150
    420021.png Young Leaf of World Tree (Vitality) (420021)The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power.
    _______________________
    When equipped with Temporal VIT Manteau and Strong Healthy Armor:
    MaxHP +10%

    Total Refine Level of entire set at least +14:
    ATK +80

    Total Refine Level of entire set at least +18:
    ATK +10%
    MaxSP +7%

    Total Refine Level of entire set at least +22:
    Decreases After Cast Delay by 10%.

    _______________________
    Type: Armor
    Position: Head Low
    Armor Level: 1
    Weight: 5
    Required Level: 100
    15348.png Illusion Goibne's Armor [1] (15348)A suit of armor that was accidentally enchanted by Goibne the blacksmith when he spilled the mystic ale of life all over it.
    _______________________
    MaxHP +10%
    _______________________
    Refine Level +7:
    DEF +50
    _______________________
    Refine Level +9:
    DEF +100
    _______________________
    Class Restrictions:
    All Jobs except Novice

    _______________________
    Type: Armor
    Position: Armor
    Defense: 158
    Armor Level: 1
    Refinable
    Weight: 350
    Required Level: 130
    530015.png Illusion Gelerdria [2] (530015)It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth.
    _______________________
    MaxHP +10%
    CRI +15
    _______________________
    For each 3 Refine Levels:
    ATK +20
    Increases Attack Speed by 2%.
    _______________________
    Refine Level +7:
    Increases damage of Cannon Spear by 15%.
    Increases Critical Damage by 30%.
    _______________________
    Refine Level +9:
    Increases damage of Banishing Point by 25%.
    Increases Ranged Physical Damage by 15%.
    _______________________
    Refine Level +11:
    Increases damage of Cannon Spear and Banishing Point by additional 15%.
    _______________________
    When equipped with Illusion Hot-Blooded Headband:
    When using Shield skills:
    Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds.

    Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher:
    Increases Ranged Physical Damage by 15%.

    If total Refine Level of entire set at least +18:
    Increases Physical Damage against every race by 15%.

    Total Refine Level of entire set at least +22:
    Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level.
    _______________________
    Class Restrictions:
    Royal Guard classes

    _______________________
    Type: 1hSpear
    Position: Right Hand
    Physical Attack: 170
    Weapon Level: 4
    Refinable
    Weight: 200
    Required Level: 120
    460018.png Illusion Silver Guard [1] (460018)A shield with a thin layer of silver and iron mixed from an normal guard.
    _______________________
    Decreases Variable Casting Time by 7%.
    _______________________
    For each 2 Refine Levels:
    Decreases After Cast Delay by 1%.
    (Up to Refine Level 12)

    _______________________
    Type: Armor
    Position: Left Hand
    Defense: 60
    Armor Level: 1
    Refinable
    Weight: 30
    Required Level: 120
    20923.png Illusion Goibne's Spaulders [1] (20923)The first armor made by Goibne. He loved the shoulder straps very much.
    _______________________
    VIT +1
    MDEF +2
    _______________________
    Refine Level +7:
    Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by 5%.
    _______________________
    Refine Level +9:
    Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by additional 5%.
    _______________________
    Class Restrictions:
    All Jobs except Novice

    _______________________
    Type: Armor
    Position: Garment
    Defense: 47
    Armor Level: 1
    Refinable
    Weight: 100
    Required Level: 130
    22192.png Illusion Goibne's Greaves [1] (22192)Shoe that Goibne made for a bet against his rival Dulb.
    _______________________
    MaxHP +5%, MaxSP +5%.
    _______________________
    Refine Level +7:
    Decreases Variable Casting Time by 5%.
    _______________________
    Refine Level +9:
    Increases Ranged Physical Damage by 10%.
    _______________________
    Class Restrictions:
    All Jobs except Novice

    _______________________
    Type: Armor
    Position: Shoes
    Defense: 42
    Armor Level: 1
    Refinable
    Weight: 120
    Required Level: 130
    490048.png Sinful Topaz Ring [1] (490048) stained with sin with golden Topaz embedded in it.
    Evil and powerful energy is being released from the depths.
    _______________________
    ATK +7%
    MATK +7%
    _______________________
    Increases Attack Speed by 7%.
    _______________________
    When equipped with
    Gold Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
    Decreases After Cast Delay by 5%.
    Decreases Fixed Casting Time by 0.2 seconds.
    Increases Physical and Magical Damage against Angel and Dragon race by 20%.
    Decreases damage taken from Angel and Dragon race by 10%.

    _______________________
    Type: Armor
    Position: Right Accessory
    Armor Level: 1
    Weight: 10
    Required Level: 170
    490049.png Sinful Topaz Necklace [1] (490049)A necklace stained with sin, decorated with golden Topaz.
    It is emitting a dark and cold energy from the deep.
    _______________________
    ATK +7%
    MATK +7%
    _______________________
    Decreases Variable Casting Time by 7%.
    _______________________
    When equipped with Sinful Topaz Ring:
    Decreases After Cast Delay by 5%.
    Decreases Fixed Casting Time by 0.3 seconds.
    Increases Physical and Magical Damage against Angel and Dragon race by 15%.

    _______________________
    Type: Armor
    Position: Left Accessory
    Armor Level: 1
    Weight: 10
    Required Level: 170
    490052.png Sinful Sapphire Ring [1] (490052) stained with sin with a blue Sapphire embedded in it.
    Evil and powerful energy is being released from the depths.
    _______________________
    MATK +10%
    _______________________
    Increases Attack Speed by 7%.
    _______________________
    When equipped with
    Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
    Decreases After Cast Delay by 5%.
    Decreases Fixed Casting Time by 0.2 seconds.
    Increases Magical Damage against Angel and Dragon race by 20%.
    Decreases damage taken from Angel and Dragon race by 10%.

    _______________________
    Type: Armor
    Position: Right Accessory
    Armor Level: 1
    Weight: 10
    Required Level: 170
    490053.png Sinful Sapphire Necklace [1] (490053)A necklace stained with sin, decorated with purple Amethyst.
    It is emitting a dark and cold energy from the deep.
    _______________________
    MATK +10%
    _______________________
    Decreases Variable Casting Time by 7%.
    _______________________
    When equipped with Sinful Sapphire Ring:
    Decreases After Cast Delay by 5%.
    Decreases Fixed Casting Time by 0.3 seconds.
    Increases Magical Damage against Angel and Dragon race by 15%.

    _______________________
    Type: Armor
    Position: Left Accessory
    Armor Level: 1
    Weight: 10
    Required Level: 170
    25710.png Paladin Stone (Top) (25710)A stone that awakens the potential of Paladins.
    Gives the following effects when compounded on a slot of a Costume Top Headgear.
    _______________________
    For every 2 Levels of Faith:
    MaxHP +1%
    _______________________
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    6743.png HP Stone (Mid) (6743)Stone to increase health.
    Costumes in the mid slot grants the following abilities.
    MaxHP +1%
    <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    6951.png HP Stone (Low) (6951)A power stone.
    Increases a stat in costume's low slot.
    MaxHP +1%
    <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    24028.png Hard Shadow Armor (24028)A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
    _______________________
    MaxHP +50
    _______________________
    Refine Level +7:
    MaxHP +1%
    _______________________
    When equipped with Champion's Shadow Shoes:
    For each Refine Level of entire set:
    MaxHP and MaxSP +1
    _______________________
    Total Refine Level of entire set at least +15:
    MaxHP +1%
    _______________________
    From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Hard)

    _______________________
    Type: Shadowgear
    Position: Shadow Armor
    Refinable
    24792.png Master Shadow Weapon (24792)A pair of gloves that can draw the wearer's potential ability.
    _______________________
    ATK +2%, MATK +2%
    _______________________
    For each 2 Refine Levels:
    Increases Physical Damage by 1%.
    Increases Magical Damage with every element by 1%.
    _______________________
    Refine Level +7:
    MaxHP +3%, MaxSP +3%
    _______________________
    Refine Level +9:
    P.ATK +2, S.MATK +2
    _______________________
    Class Restrictions:
    4th and High Expanded Classes
    _______________________
    From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

    _______________________
    Type: ShadowGear
    Position: Shadow Weapon
    Refinable
    Required Level: 200
    24793.png Master Shadow Shield (24793)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
    _______________________
    ATK +2%, MATK +2%
    _______________________
    For each 2 Refine Levels:
    Increases Physical Damage by 1%.
    Increases Magical Damage with every element by 1%.
    _______________________
    Refine Level +7:
    MaxHP +3%, MaxSP +3%
    _______________________
    Refine Level +9:
    P.ATK +2, S.MATK +2
    _______________________
    Class Restrictions:
    4th and High Expanded Classes
    _______________________
    From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

    _______________________
    Type: ShadowGear
    Position: Shadow Shield
    Refinable
    Required Level: 200
    25067.png Cast Stone (Garment) (25067)A stone that can Reduces Fixed Casting Time.
    Adds enchantment on garment slot costume.
    Decreases Fixed Casting Time by 0.5 second.
    <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    24025.png Champion Shadow Shoes (24025)A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
    _______________________
    MaxHP +20
    MaxSP +10
    _______________________
    Refine Level +7:
    MaxHP +1%
    MaxSP +1%
    _______________________
    When equipped with Hard Shadow Armor:
    For each Refine Level of entire set:
    MaxHP and MaxSP +1
    _______________________
    Total Refine Level of entire set at least +15:
    MaxHP +1%
    _______________________
    From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Hard)

    _______________________
    Type: Shadowgear
    Position: Shadow Shoes
    Refinable
    24339.png Almighty Shadow Earring (24339)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
    _______________________
    For each Refine Level:
    All Basic Stats +1
    _______________________
    From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status)

    _______________________
    Type: Shadowgear
    Position: Shadow Right Accessory
    Refinable
    24340.png Almighty Shadow Pendant (24340)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
    _______________________
    For each Refine Level:
    All Basic Stats +1
    _______________________
    From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status)

    _______________________
    Type: Shadowgear
    Position: Shadow Left Accessory
    Refinable


    STAGE 5 🕔(Epic Tier)

    The ultimate choice for maximum performance. Optimal for advanced scenarios and highly desirable.


    Stage 5 Gears (Epic Tier)
    🚸Type ⚔️Gears 👻Shadow Gears and 🌑Costume stones
    Upper +12 18983.png Old Crown of Guardian [1] (18983) or +10 19475.png Temporal Circlet (Royal Guard) [1] (19475) 1000616.png Royal Guard Stone (Top) (1000616)
    Middle 410233.png Gambler's Seal [1] (410233) or 410080.png Deep Blue Sunglasses [1] (410080) 25006.png VIT Convert Stone (Mid) (25006)
    Lower 420021.png Young Leaf of World Tree (Vitality) (420021) 25008.png VIT Convert Stone (Low) (25008)
    Armor +12 15399.png VIT Soutane [1] (15399) +9 24764.png Lord Bearer's Shadow Armor (24764) or +9 24679.png Maximum Mammoth Shadow Armor (24679)
    Weapon +9 530015.png Illusion Gelerdria [2] (530015) or +9 13418.png Glorious Holy Avenger (13418) +9 24792.png Master Shadow Weapon (24792)
    Shield +12 28922.png Illusion Sacred Mission [1] (28922) or +11 [C] 460040.png Glacier Guard [1] (460040) +9 24793.png Master Shadow Shield (24793)
    Garment +11 20838.png Illusion Muffler [1] (20838) or +9 20947.png Clergy's Manteau [1] (20947) 25067.png Cast Stone (Garment) (25067) and 1001172.png Stamina Wisdom Stone (Dual) (1001172)
    Shoe +11 470023.png Automatic Leg Type B [1] (470023) or +11 22133.png Illusion Shoes [1] (22133) +9 24763.png Lord Bearer's Shadow Shoes (24763) or +9 24680.png Maximum Mammoth Shadow Shoes (24680)
    Accessory (Right) 490026.png Automatic Battle Chip R [1] (490026) or 490048.png Sinful Topaz Ring [1] (490048) +9 24339.png Almighty Shadow Earring (24339)
    Accessory (Left) 490163.png Hero's Badge [1] (490163) or 490049.png Sinful Topaz Necklace [1] (490049) +9 24340.png Almighty Shadow Pendant (24340)
    📌Gears Descriptions
    18983.png Old Crown of Guardian [1] (18983)An old, abandoned crown of guardian that emanates a mysterious aura.
    _______________________
    All Basic Stats +1
    MDEF +5
    _______________________
    For each Refine Level:
    ATK +4
    _______________________
    For each 2 Refine Levels:
    MaxHP +1%
    MaxSP +1%
    Increases damage of Cannon Spear by 20%.
    Increases damage of Overbrand by 15%.
    _______________________
    For each 5 Refine Levels:
    ASPD +1
    _______________________
    Enchantable: Yes
    _______________________
    Class Restrictions:
    Royal Guard

    _______________________
    Type: Armor
    Position: Head Top
    Defense: 10
    Armor Level: 1
    Refinable
    Weight: 10
    Required Level: 170
    19475.png Temporal Circlet (Royal Guard) [1] (19475)A special energy was given to the circlet, which was
    made of ores and gemstones from the gaps of time by Hugin.
    _______________________
    For each 2 Refine Levels:
    ATK +15
    _______________________
    For each 3 Refine Levels:
    Increases Attack Speed by 2%.
    Increases damage of Banishing Point and Cannon Spear by 15%.
    _______________________
    For each 4 Refine Levels:
    Increases long range physical damage by 5%.
    _______________________
    Refine Level +11:
    ATK +5%
    _______________________
    Class Restrictions:
    Royal Guard

    _______________________
    Type: Armor
    Position: Head Top
    Defense: 10
    Armor Level: 1
    Refinable
    Required Level: 170
    410233.png Gambler's Seal [1] (410233)A sticker that gamblers put on their cheeks.
    It can be attached and detached.
    _______________________
    From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
    _______________________
    Additional abilities can be activated by using the Loki's Coin.
    Loki's Coin can be obtained from
    <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>,
    by using Nyangvine Cat Fruit or Zeny.
    _______________________
    This item can't receive additional enchantment from Piercing Brosnan.

    _______________________
    Type: Armor
    Position: Head Mid
    Armor Level: 1
    Weight: 10
    Required Level: 150
    410080.png Deep Blue Sunglasses [1] (410080)Sunglasses specially coated in dark blue.
    Excellent for UV protection.
    _______________________
    Decreases Variable Casting Time by 5%.
    _______________________
    Additional abilities can be activated by using the Lens Craft Stone.
    Lens Craft Stone can be obtained from
    <NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
    by using Nyanvine Fruit or Zeny.
    _______________________
    This item can't receive additional enchantment from Piercing Brosnan.

    _______________________
    Type: Armor
    Position: Head Mid
    Armor Level: 1
    Weight: 10
    420021.png Young Leaf of World Tree (Vitality) (420021)The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power.
    _______________________
    When equipped with Temporal VIT Manteau and Strong Healthy Armor:
    MaxHP +10%

    Total Refine Level of entire set at least +14:
    ATK +80

    Total Refine Level of entire set at least +18:
    ATK +10%
    MaxSP +7%

    Total Refine Level of entire set at least +22:
    Decreases After Cast Delay by 10%.

    _______________________
    Type: Armor
    Position: Head Low
    Armor Level: 1
    Weight: 5
    Required Level: 100
    15399.png VIT Soutane [1] (15399)The blessing of increasing the vitality of the robes worn by
    priests who worshiped agility in Odin's power.
    _______________________
    MaxHP +15%
    MaxSP +5%
    Increases Attack Speed by 7%.
    Decreases Variable Casting Time by 7%.
    _______________________
    For each 2 Refine Levels:
    MaxHP +2%
    _______________________
    For each 3 Refine Levels:
    VIT +5
    _______________________
    For each 4 Refine Levels:
    Increases Physical Damage against Angel and Demon race by 10%.
    _______________________
    When equipped with Clergy's Boots and Clergy's Manteau:
    VIT +8, DEF +50, MDEF +20
    Decreases damage taken from Angel and Demon race monsters by 20%.
    _______________________
    Total Refine Level of entire set at least +27:
    ATK +4%
    MATK +4%
    Decreases After Cast Delay by 20%.
    Decreases Fixed Casting Time by 20%.

    _______________________
    Type: Armor
    Position: Armor
    Defense: 100
    Armor Level: 1
    Refinable
    Weight: 80
    Required Level: 170
    530015.png Illusion Gelerdria [2] (530015)It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth.
    _______________________
    MaxHP +10%
    CRI +15
    _______________________
    For each 3 Refine Levels:
    ATK +20
    Increases Attack Speed by 2%.
    _______________________
    Refine Level +7:
    Increases damage of Cannon Spear by 15%.
    Increases Critical Damage by 30%.
    _______________________
    Refine Level +9:
    Increases damage of Banishing Point by 25%.
    Increases Ranged Physical Damage by 15%.
    _______________________
    Refine Level +11:
    Increases damage of Cannon Spear and Banishing Point by additional 15%.
    _______________________
    When equipped with Illusion Hot-Blooded Headband:
    When using Shield skills:
    Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds.

    Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher:
    Increases Ranged Physical Damage by 15%.

    If total Refine Level of entire set at least +18:
    Increases Physical Damage against every race by 15%.

    Total Refine Level of entire set at least +22:
    Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level.
    _______________________
    Class Restrictions:
    Royal Guard classes

    _______________________
    Type: 1hSpear
    Position: Right Hand
    Physical Attack: 170
    Weapon Level: 4
    Refinable
    Weight: 200
    Required Level: 120
    13418.png Glorious Holy Avenger (13418)A weapon that only a champion of battlefield can wield.
    _______________________
    INT +6, MATK +80
    Increases Int based on Refine Level.
    ***Additional Weapon Refining Level Option***
    +6 Upgrade: Decreases SP Consumption by 10 %
    +9 Upgrade: When using [Pressure], will also cast Level 1 [Lex Aeterna].
    +10 Upgrade: INT +5
    _______________________
    Class Restrictions:
    Swordsman and Merchant

    _______________________
    Type: 1hSword
    Position: Right Hand
    Physical Attack: 130
    Magic Attack: 80
    Weapon Level: 4
    Refinable
    Required Level: 80
    28922.png Illusion Sacred Mission [1] (28922)A symbolic shield, rumored to have been given from God to his messenger.
    _______________________
    INT +2
    VIT +3
    MDEF +3
    _______________________
    For each Refine Level:
    Increases damage of Earth Drive by 7%.
    _______________________
    Indestructible in battle
    _______________________
    Class Restrictions:
    Royal Guard

    _______________________
    Type: Armor
    Position: Left Hand
    Defense: 190
    Armor Level: 1
    Refinable
    Weight: 160
    Required Level: 120
    460040.png Glacier Guard [1] (460040)A shield forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
    You can add abilities by granting a legend with special magical powers.
    _______________________
    RES +15, MRES +15
    _______________________
    For each 2 Refine Levels:
    DEF +10, MDEF +2
    _______________________
    Refine Level +7:
    Increases Attack Speed (decreases After Attack Delay by 15%).
    _______________________
    Refine Level +9:
    Decreases Variable Casting Time by 10%.
    _______________________
    Refine Level +10:
    DEF +50, MDEF +10
    _______________________
    [Bonus by Grade]
    [Grade D]:
    RES +10, MRES +10.
    _______________________
    [Grade C]:
    P.ATK +2, S.MATK +2.

    _______________________
    Type: Armor
    Position: Left Hand
    Defense: 220
    Armor Level: 2
    Refinable / Gradable
    Weight: 350
    Required Level: 230
    20838.png Illusion Muffler [1] (20838)A warm scarf that is worn around the neck and shoulders.
    _______________________
    MaxHP +100
    MaxSP +10
    _______________________
    For each Refine Level:
    MaxHP +100
    MaxSP +5
    _______________________
    Class Restrictions:
    All Jobs except Novice

    _______________________
    Type: Armor
    Position: Garment
    Defense: 8
    Armor Level: 1
    Refinable
    Weight: 40
    Required Level: 99
    20947.png Clergy's Manteau [1] (20947)Cloak worn by the priests who worshiped Odin.
    The enchanted blessing of the cloak gently wraps the whole body.
    _______________________
    MaxSP +5%
    MDEF +10
    Decreases Variable Casting Time by 10%.
    _______________________
    For each 2 Refine Levels:
    Increases Magical Damage against Angel and Demon race by 1%.
    _______________________
    For each 3 Refine Levels:
    Decreases damage taken from Angel and Demon race by 1%.
    _______________________
    Refine Level +7:
    Decreases Variable Casting Time by additional 10%.

    _______________________
    Type: Armor
    Position: Garment
    Defense: 40
    Armor Level: 1
    Refinable
    Weight: 45
    Required Level: 170
    470023.png Automatic Leg Type B [1] (470023)Combat boots B type improved with the technology of Varmundt's Mansion.
    It is said to be able to add abilities by attaching various modules.
    _______________________
    MaxSP +250
    _______________________
    For each 2 Refine Levels:
    MaxSP +20
    _______________________
    Refine Level +7:
    Increases Magical Damage with every element by 7%.
    _______________________
    When equipped with Automatic Armor Type A:
    MaxSP +7%
    _______________________
    When equipped with Automatic Armor Type B:
    MATK +7%

    _______________________
    Type: Armor
    Position: Shoes
    Defense: 70
    Armor Level: 1
    Refinable
    Weight: 50
    Required Level: 160
    22133.png Illusion Shoes [1] (22133)A pair of shoes made of supple, high quality leather.
    _______________________
    MaxHP +100
    MaxSP +10
    _______________________
    For each Refine Level:
    MaxHP +100, MaxSP +5.
    _______________________
    Class Restrictions:
    All Jobs except Novice

    _______________________
    Type: Armor
    Position: Shoes
    Defense: 10
    Armor Level: 1
    Refinable
    Weight: 40
    Required Level: 99
    490026.png Automatic Battle Chip R [1] (490026)A battle-enhancing chip improved with the technology of the Varmundt's Mansion.
    It is said to be able to add abilities by attaching various modules.
    _______________________
    MATK +5%
    MaxHP +5%

    _______________________
    Type: Armor
    Position: Right Accessory
    Armor Level: 1
    Weight: 10
    Required Level: 160
    490163.png Hero's Badge [1] (490163)An insignia worn by Ancient Heroes.
    It seems to resonate with the weapons of Ancient Heroes.
    _______________________
    All Basic Stats +2

    _______________________
    Type: Armor
    Position: Left Accessory
    Armor Level: 1
    Weight: 20
    Required Level: 150
    490048.png Sinful Topaz Ring [1] (490048) stained with sin with golden Topaz embedded in it.
    Evil and powerful energy is being released from the depths.
    _______________________
    ATK +7%
    MATK +7%
    _______________________
    Increases Attack Speed by 7%.
    _______________________
    When equipped with
    Gold Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
    Decreases After Cast Delay by 5%.
    Decreases Fixed Casting Time by 0.2 seconds.
    Increases Physical and Magical Damage against Angel and Dragon race by 20%.
    Decreases damage taken from Angel and Dragon race by 10%.

    _______________________
    Type: Armor
    Position: Right Accessory
    Armor Level: 1
    Weight: 10
    Required Level: 170
    490049.png Sinful Topaz Necklace [1] (490049)A necklace stained with sin, decorated with golden Topaz.
    It is emitting a dark and cold energy from the deep.
    _______________________
    ATK +7%
    MATK +7%
    _______________________
    Decreases Variable Casting Time by 7%.
    _______________________
    When equipped with Sinful Topaz Ring:
    Decreases After Cast Delay by 5%.
    Decreases Fixed Casting Time by 0.3 seconds.
    Increases Physical and Magical Damage against Angel and Dragon race by 15%.

    _______________________
    Type: Armor
    Position: Left Accessory
    Armor Level: 1
    Weight: 10
    Required Level: 170
    1000616.png Royal Guard Stone (Top) (1000616)Ragnarok Online X Auction's Donation Promotion Event Box!
    Your little donation brightens the candle of love.
    _______________________
    50x [Bound] Level 10 Blessing Scroll
    50x [Bound] Level 10 Increase Agility Scroll
    30x [Bound] Small Life Potion
    30x [Bound] Medium Life Potion
    30x [Bound] Mysterious Life Potion
    20x [Bound] Almighty
    20x [Bound] Power Booster
    20x [Bound] Infinity Drink
    20x [Bound] Small Mana Potion
    20x World Tour Ticket
    _______________________
    (This item will be deleted at the last regular inspection in January 2021.)

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    25006.png VIT Convert Stone (Mid) (25006)A stone that raise VIT but Reduces LUK.
    Adds enchantment on low slot costume.
    VIT +3, LUK -3.
    When equipped with VIT Convert Stone::
    AGI +3, LUK +3.
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    24764.png Lord Bearer's Shadow Armor (24764)A suit of armor worn on top of normal armor for additional defense.
    _______________________
    For each 2 Refine Levels:
    MaxHP +1%
    _______________________
    Refine Level +7:
    Increases Damage against all sizes by 5%.
    _______________________
    Refine Level +9:
    MaxHP +5%
    _______________________
    When combined with Lord Bearer's Shadow Shoes:
    All Basic Stats +2
    Total Refine Level of entire set (Armor, Shoes) at least +18:
    MaxHP -20%
    Enables unlimited effect of Endure.
    Total Refine Level of entire set (Armor, Shoes) at least +20:
    MaxHP +25%
    _______________________
    From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Bearer)

    _______________________
    Type: ShadowGear
    Position: Shadow Armor
    Refinable
    24679.png Maximum Mammoth Shadow Armor (24679)A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
    _______________________
    ATK +3%
    _______________________
    For each 2 Refine Levels:
    Increases melee and Ranged Physical Damage by 1%.
    _______________________
    Refine Level +10:
    MaxHP +3%
    _______________________
    When equipped with Maximum Mammoth Shadow Shoes:
    ATK +2%

    Total Refine Level of entire set at least +18:
    Prevents knock-back effect.

    If total Refine Level of entire set at least +20:
    Increases Physical Damage against enemies of every element by 12%.
    _______________________
    From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Mammoth)

    _______________________
    Type: ShadowGear
    Position: Shadow Armor
    Refinable
    24792.png Master Shadow Weapon (24792)A pair of gloves that can draw the wearer's potential ability.
    _______________________
    ATK +2%, MATK +2%
    _______________________
    For each 2 Refine Levels:
    Increases Physical Damage by 1%.
    Increases Magical Damage with every element by 1%.
    _______________________
    Refine Level +7:
    MaxHP +3%, MaxSP +3%
    _______________________
    Refine Level +9:
    P.ATK +2, S.MATK +2
    _______________________
    Class Restrictions:
    4th and High Expanded Classes
    _______________________
    From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

    _______________________
    Type: ShadowGear
    Position: Shadow Weapon
    Refinable
    Required Level: 200
    24793.png Master Shadow Shield (24793)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
    _______________________
    ATK +2%, MATK +2%
    _______________________
    For each 2 Refine Levels:
    Increases Physical Damage by 1%.
    Increases Magical Damage with every element by 1%.
    _______________________
    Refine Level +7:
    MaxHP +3%, MaxSP +3%
    _______________________
    Refine Level +9:
    P.ATK +2, S.MATK +2
    _______________________
    Class Restrictions:
    4th and High Expanded Classes
    _______________________
    From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

    _______________________
    Type: ShadowGear
    Position: Shadow Shield
    Refinable
    Required Level: 200
    25067.png Cast Stone (Garment) (25067)A stone that can Reduces Fixed Casting Time.
    Adds enchantment on garment slot costume.
    Decreases Fixed Casting Time by 0.5 second.
    <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    1001172.png Stamina Wisdom Stone (Dual) (1001172)STA + 5, WIS + 5
    _______________________
    <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    24763.png Lord Bearer's Shadow Shoes (24763)A pair of shoes worn on top of normal shoes for additional defense.
    _______________________
    For each 2 Refine Levels:
    MaxHP +1%
    _______________________
    Refine Level +7:
    Increases Damage against all sizes by 5%.
    _______________________
    Refine Level +9:
    MaxHP +5%
    _______________________
    From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Bearer)

    _______________________
    Type: ShadowGear
    Position: Shadow Shoes
    Refinable
    24680.png Maximum Mammoth Shadow Shoes (24680)A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
    _______________________
    ATK +3%
    _______________________
    For each 2 Refine Levels:
    Increases melee and Ranged Physical Damage by 1%.
    _______________________
    Refine Level +10:
    MaxHP +3%
    _______________________
    From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Mammoth)

    _______________________
    Type: ShadowGear
    Position: Shadow Shoes
    Refinable
    24339.png Almighty Shadow Earring (24339)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
    _______________________
    For each Refine Level:
    All Basic Stats +1
    _______________________
    From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status)

    _______________________
    Type: Shadowgear
    Position: Shadow Right Accessory
    Refinable
    24340.png Almighty Shadow Pendant (24340)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
    _______________________
    For each Refine Level:
    All Basic Stats +1
    _______________________
    From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status)

    _______________________
    Type: Shadowgear
    Position: Shadow Left Accessory
    Refinable


    STAGE 6 🕕(Best in Slot)

    The Current Meta breaking gear combo there is right now.


    Stage 6 Gears (Best in Slot)
    🚸Type ⚔️Gears 👻Shadow Gears and 🌑Costume stones
    Upper +14 18983.png Old Crown of Guardian [1] (18983) 1000616.png Royal Guard Stone (Top) (1000616)
    Middle 410080.png Deep Blue Sunglasses [1] (410080) 25006.png VIT Convert Stone (Mid) (25006)
    Lower 420021.png Young Leaf of World Tree (Vitality) (420021) 1001329.png Super Novice Stone (Low) (1001329)
    Armor +15 [A] 450170.png Nebula Armor of Stamina [1] (450170) +10 24764.png Lord Bearer's Shadow Armor (24764)
    Weapon +12 530015.png Illusion Gelerdria [2] (530015) +9 24792.png Master Shadow Weapon (24792)
    Shield +12 28922.png Illusion Sacred Mission [1] (28922) +9 24793.png Master Shadow Shield (24793)
    Garment +10 [A]480231.png Glade Rune Manteau [1] (480231) 1001326.png Super Novice Stone (Garment) (1001326) and 1001172.png Stamina Wisdom Stone (Dual) (1001172)
    Shoe +11 [A]470174.png Glade Rune Boots [1] (470174) +10 24763.png Lord Bearer's Shadow Shoes (24763)
    Accessory (Right) 490133.png Stamina Signet of Star [1] (490133) +10 24339.png Almighty Shadow Earring (24339)
    Accessory (Left) 490485.png Signet of Circulation Autumn [1] (490485) +10 24340.png Almighty Shadow Pendant (24340)
    📌Gears Descriptions
    18983.png Old Crown of Guardian [1] (18983)An old, abandoned crown of guardian that emanates a mysterious aura.
    _______________________
    All Basic Stats +1
    MDEF +5
    _______________________
    For each Refine Level:
    ATK +4
    _______________________
    For each 2 Refine Levels:
    MaxHP +1%
    MaxSP +1%
    Increases damage of Cannon Spear by 20%.
    Increases damage of Overbrand by 15%.
    _______________________
    For each 5 Refine Levels:
    ASPD +1
    _______________________
    Enchantable: Yes
    _______________________
    Class Restrictions:
    Royal Guard

    _______________________
    Type: Armor
    Position: Head Top
    Defense: 10
    Armor Level: 1
    Refinable
    Weight: 10
    Required Level: 170
    410080.png Deep Blue Sunglasses [1] (410080)Sunglasses specially coated in dark blue.
    Excellent for UV protection.
    _______________________
    Decreases Variable Casting Time by 5%.
    _______________________
    Additional abilities can be activated by using the Lens Craft Stone.
    Lens Craft Stone can be obtained from
    <NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
    by using Nyanvine Fruit or Zeny.
    _______________________
    This item can't receive additional enchantment from Piercing Brosnan.

    _______________________
    Type: Armor
    Position: Head Mid
    Armor Level: 1
    Weight: 10
    420021.png Young Leaf of World Tree (Vitality) (420021)The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power.
    _______________________
    When equipped with Temporal VIT Manteau and Strong Healthy Armor:
    MaxHP +10%

    Total Refine Level of entire set at least +14:
    ATK +80

    Total Refine Level of entire set at least +18:
    ATK +10%
    MaxSP +7%

    Total Refine Level of entire set at least +22:
    Decreases After Cast Delay by 10%.

    _______________________
    Type: Armor
    Position: Head Low
    Armor Level: 1
    Weight: 5
    Required Level: 100
    450170.png Nebula Armor of Stamina [1] (450170)A armor that received the energy of stamina among the power of stars.
    The physical defense and resilience will be increased.
    _______________________
    STA +1
    MaxHP +10%
    _______________________
    For each 2 Refine Levels:
    DEF +15
    _______________________
    Refine Level +9:
    Increases Healing skills effectiveness by 10%.
    _______________________
    Refine Level +11:
    MaxHP +15%
    _______________________
    [Bonus by Grade]
    [Grade D]:
    DEF +5
    For each 2 Refine Levels:
    Increases Healing skills effectiveness by 2%.
    For each 4 Refine Levels:
    RES +1
    _______________________
    [Grade C]:
    DEF +7
    For each 2 Refine Levels:
    Increases Healing skills effectiveness by 3%.
    For each 4 Refine Levels:
    RES +2
    _______________________
    [Grade B]:
    For each 3 Refine Levels:
    MaxHP +1%
    For each 4 Refine Levels:
    RES +3
    _______________________
    [Grade A]:
    For each 3 Refine Levels:
    MaxHP +2%
    For each 4 Refine Levels:
    RES +4

    _______________________
    Type: Armor
    Position: Armor
    Defense: 175
    Armor Level: 2
    Refinable / Gradable
    Weight: 250
    Required Level: 240
    530015.png Illusion Gelerdria [2] (530015)It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth.
    _______________________
    MaxHP +10%
    CRI +15
    _______________________
    For each 3 Refine Levels:
    ATK +20
    Increases Attack Speed by 2%.
    _______________________
    Refine Level +7:
    Increases damage of Cannon Spear by 15%.
    Increases Critical Damage by 30%.
    _______________________
    Refine Level +9:
    Increases damage of Banishing Point by 25%.
    Increases Ranged Physical Damage by 15%.
    _______________________
    Refine Level +11:
    Increases damage of Cannon Spear and Banishing Point by additional 15%.
    _______________________
    When equipped with Illusion Hot-Blooded Headband:
    When using Shield skills:
    Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds.

    Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher:
    Increases Ranged Physical Damage by 15%.

    If total Refine Level of entire set at least +18:
    Increases Physical Damage against every race by 15%.

    Total Refine Level of entire set at least +22:
    Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level.
    _______________________
    Class Restrictions:
    Royal Guard classes

    _______________________
    Type: 1hSpear
    Position: Right Hand
    Physical Attack: 170
    Weapon Level: 4
    Refinable
    Weight: 200
    Required Level: 120
    28922.png Illusion Sacred Mission [1] (28922)A manteau engraved with Varmundt's Glade Rune magic.
    The imprint is amplified with the essence of the glade.
    _______________________
    Refine Level +7:
    MaxHP +3%
    _______________________
    Refine Level +9:
    Decreases Variable Casting Time by 10%.
    _______________________
    Refine Level +11:
    Increases Physical Damage against enemies of every race by 10%.
    _______________________
    When equipped with Glade Rune Armor and Glade Rune Boots:
    For each 30 base VIT:
    STA +1

    MaxHP +20%
    Decreases damage taken from enemies of Earth element by 10%.
    _______________________
    [Bonus by Grade]
    [Grade D]
    MaxHP +5%
    _______________________
    [Grade C]
    MaxHP +5%
    RES +5
    MRES +5
    _______________________
    [Grade B]
    Decreases After Cast Delay by 5%
    RES +5
    MRES +5
    _______________________
    [Grade A]
    Decreases After Cast Delay by 10%
    P.ATK +2

    _______________________
    Type: Armor
    Position: Garment
    Defense: 45
    Armor Level: 2
    Refinable / Gradable
    Weight: 100
    Required Level: 230
    470174.png Glade Rune Boots [1] (470174)Boots engraved with Varmundt's Glade Rune magic.
    The imprint is amplified with the essence of glade.
    _______________________
    Refine Level +7:
    MaxHP +10%, P.ATK +2
    _______________________
    Refine Level +9:
    Decreases Variable Casting Time by 10%.
    Decreases Fixed Casting Time by 0.3 seconds.
    _______________________
    Refine Level +11:
    Increases Physical Damage against enemies of every size by 10%.
    Decreases Fixed Casting Time by additional 0.2 seconds.
    _______________________
    [Bonus by Grade]
    [Grade D]
    MaxHP +5%
    _______________________
    [Grade C]
    Fixed Casting Time -0.3 seconds.
    _______________________
    [Grade B]
    MaxHP +7%
    Variable Casting Time -5%.
    _______________________
    [Grade A]
    Fixed Casting Time -0.2 seconds.
    P.ATK +2

    _______________________
    Type: Armor
    Position: Shoes
    Defense: 45
    Armor Level: 2
    Refinable / Gradable
    Weight: 100
    Required Level: 230
    490133.png Stamina Signet of Star [1] (490133)A seal imbued with the power of stamina from the stars.
    _______________________
    MaxHP +7%, RES +3.
    _______________________
    When equipped with Nebula Armor of Stamina:
    MaxHP +5%, RES +3.

    _______________________
    Type: Armor
    Position: Right Accessory
    Defense: 10
    Armor Level: 2
    Weight: 50
    Required Level: 240
    490485.png Signet of Circulation Autumn [1] (490485)A seal imbued with the energy of autumn according to the truth of the cycle of life.
    _______________________
    Increases all element magical damage by 10%, reduces variable casting time by 10%.
    _______________________
    When equipped with Circulation of Life: Autumn:
    reduces After Cast Delay by 10%,
    increases magical damage against all race monsters (except players) by 5%,
    _______________________
    For each 2 Refine Levels of Garment:
    increases magical damage against all race monsters (except players) by additional 3%.

    _______________________
    Type: Armor
    Position: Left Accessory
    Defense: 10
    Armor Level: 2
    Weight: 50
    Required Level: 250
    25710.png Paladin Stone (Top) (25710)A stone that awakens the potential of Paladins.
    Gives the following effects when compounded on a slot of a Costume Top Headgear.
    _______________________
    For every 2 Levels of Faith:
    MaxHP +1%
    _______________________
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    25006.png VIT Convert Stone (Mid) (25006)A stone that raise VIT but Reduces AGI.
    Adds enchantment in mid slot costume.
    VIT +3, AGI -3.
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    25008.png VIT Convert Stone (Low) (25008)A stone that raise VIT but Reduces LUK.
    Adds enchantment on low slot costume.
    VIT +3, LUK -3.
    When equipped with VIT Convert Stone::
    AGI +3, LUK +3.
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    24764.png Lord Bearer's Shadow Armor (24764)A suit of armor worn on top of normal armor for additional defense.
    _______________________
    For each 2 Refine Levels:
    MaxHP +1%
    _______________________
    Refine Level +7:
    Increases Damage against all sizes by 5%.
    _______________________
    Refine Level +9:
    MaxHP +5%
    _______________________
    When combined with Lord Bearer's Shadow Shoes:
    All Basic Stats +2
    Total Refine Level of entire set (Armor, Shoes) at least +18:
    MaxHP -20%
    Enables unlimited effect of Endure.
    Total Refine Level of entire set (Armor, Shoes) at least +20:
    MaxHP +25%
    _______________________
    From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Bearer)

    _______________________
    Type: ShadowGear
    Position: Shadow Armor
    Refinable
    24792.png Master Shadow Weapon (24792)A pair of gloves that can draw the wearer's potential ability.
    _______________________
    ATK +2%, MATK +2%
    _______________________
    For each 2 Refine Levels:
    Increases Physical Damage by 1%.
    Increases Magical Damage with every element by 1%.
    _______________________
    Refine Level +7:
    MaxHP +3%, MaxSP +3%
    _______________________
    Refine Level +9:
    P.ATK +2, S.MATK +2
    _______________________
    Class Restrictions:
    4th and High Expanded Classes
    _______________________
    From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

    _______________________
    Type: ShadowGear
    Position: Shadow Weapon
    Refinable
    Required Level: 200
    24793.png Master Shadow Shield (24793)A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
    _______________________
    ATK +2%, MATK +2%
    _______________________
    For each 2 Refine Levels:
    Increases Physical Damage by 1%.
    Increases Magical Damage with every element by 1%.
    _______________________
    Refine Level +7:
    MaxHP +3%, MaxSP +3%
    _______________________
    Refine Level +9:
    P.ATK +2, S.MATK +2
    _______________________
    Class Restrictions:
    4th and High Expanded Classes
    _______________________
    From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master)

    _______________________
    Type: ShadowGear
    Position: Shadow Shield
    Refinable
    Required Level: 200
    1001326.png Super Novice Stone (Garment) (1001326)A stone that awakens the potential of a super novice.
    Gives the following effects when compounded on a slot of a Costume Garment.
    _______________________
    If user learned Breakthrough level 5, enables to use Wind Cutter level 5.
    If user learned Transcendence level 5, enables to use Judex level 10.
    _______________________
    When equipped with Paladin Stone (Top):
    Def + 120, Mdef + 15.
    _______________________
    When equipped with High Wizard Stone (Mid):
    increases Judex damage by 3% per each level of Transcendence user learned.
    _______________________
    When equipped with Stalker Stone (Low):
    increases Wind Cutter damage by 3% per each level of Breakthrough user learned.
    _______________________
    <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    1001172.png Stamina Wisdom Stone (Dual) (1001172)STA + 5, WIS + 5
    _______________________
    <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

    _______________________
    Type: Etc
    Position: Unknown
    Weight: 10
    24763.png Lord Bearer's Shadow Shoes (24763)A pair of shoes worn on top of normal shoes for additional defense.
    _______________________
    For each 2 Refine Levels:
    MaxHP +1%
    _______________________
    Refine Level +7:
    Increases Damage against all sizes by 5%.
    _______________________
    Refine Level +9:
    MaxHP +5%
    _______________________
    From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Bearer)

    _______________________
    Type: ShadowGear
    Position: Shadow Shoes
    Refinable
    24339.png Almighty Shadow Earring (24339)A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
    _______________________
    For each Refine Level:
    All Basic Stats +1
    _______________________
    From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status)

    _______________________
    Type: Shadowgear
    Position: Shadow Right Accessory
    Refinable
    24340.png Almighty Shadow Pendant (24340)A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
    _______________________
    For each Refine Level:
    All Basic Stats +1
    _______________________
    From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status)

    _______________________
    Type: Shadowgear
    Position: Shadow Left Accessory
    Refinable

    For more informations on enchants check my Equipment and Enchant Section!

    Devotion Build 🔰

    Devotion Build

    Main Skill: Sacrifice,
    Secondary skill: Guardian Shield and Prestige

    ⚠️ Click Expand to see full build ⚠️
    Equipments ⚔️


    Top || +14 18983.png Old Crown of Guardian [1] (18983)


    Mid || 410080.png Deep Blue Sunglasses [1] (410080)



    Armor || +15 [A] 450170.png Nebula Armor of Stamina [1] (450170)


    Weapon || +12 530015.png Illusion Gelerdria [2] (530015)


    Shield || +12 28922.png Illusion Sacred Mission [1] (28922)


    Garment || +10 [A]480231.png Glade Rune Manteau [1] (480231)


    Shoes || +11 [A]470174.png Glade Rune Boots [1] (470174)


    Accessory R || 490133.png Stamina Signet of Star [1] (490133)


    Accessory L || 490485.png Signet of Circulation Autumn [1] (490485)

    Shadow Gears + Costume Stones 🌌


    Top || 1000616.png Royal Guard Stone (Top) (1000616)


    Mid || 25006.png VIT Convert Stone (Mid) (25006)


    Low || 1001329.png Super Novice Stone (Low) (1001329)


    Armor || +10 24764.png Lord Bearer's Shadow Armor (24764)


    Weapon || +9 24792.png Master Shadow Weapon (24792)


    Shield || +9 24793.png Master Shadow Shield (24793)


    Garment || 1001326.png Super Novice Stone (Garment) (1001326) and 1001172.png Stamina Wisdom Stone (Dual) (1001172)


    Shoes || +10 24763.png Lord Bearer's Shadow Shoes (24763)


    Accessory R || +10 24339.png Almighty Shadow Earring (24339)


    Accessory L || +10 24340.png Almighty Shadow Pendant (24340)

    Cards 🎴


    Top || 300174.png Melted Poring Card (300174) Mid || 300174.png Melted Poring Card (300174) Low || None Armor || 300376.png Two Eyes Dollocaris (300376) Weapon || X2 4919.png Demon's Essence VIT 3 (4919) Shield || 300465.png Elite Rgan Guardian Card (300465) Garment || 4646.png Infinite Chimera Card (4646) Shoes || 4381.png Green Ferus Card (4381) Accessory R || 300076.png Broken Beta Guards Card (300076) Accessory L || 300076.png Broken Beta Guards Card (300076)

    For more informations on enchants check my Equipment and Enchant Section!


    Rune Tablet

    Rune Guards Assemble!

    HP Runes ❤️

    🔑 Rune System is the Brand new system in Ragnarok Online

    📌Rune tablet gives the player additional effects beside from equipped items.

    Tablet list
    Tablet set name Required rune pieces Activation cost Effects
    Episode 17
    Wing Set

    Aries
    Papila Triples
    Garden Beautification
    Heart Hunter Sanare
    Bookworm

    1500 x 1000103.png Varmeal Ticket (1000103)
    7 x 1000104.png Magical Soapstone (1000104)
    200 x 1001282.png Imperfect Rune (1001282)
    3 x 1001283.png Perfect Rune (1001283)

    2 pieces: Every 3 enhancement level: Atk + 3, Matk + 3; Every 5 enhancement level: MaxHP + 1%, MaxSP + 1%
    4 pieces: Additional MaxHP + 1%, MaxSP + 1%, Atk + 15, Matk + 15
    5 pieces: Additional MaxHP + 3%, MaxSP + 3%, Atk + 45, Matk + 45

    Automatic Armor Set

    Automatic Armor A
    Automatic Armor B

    1350 x 1000103.png Varmeal Ticket (1000103)
    100 x 1001282.png Imperfect Rune (1001282)
    1 x 1001283.png Perfect Rune (1001283)

    2 pieces: Def + 100, Mdef + 25, every 3 enhancement level: MaxHP + 1%

    Episode 18
    Grey Wilderness Set Ashring Recipe

    Grey Wolf


    Rakehand


    Phantom Kite


    Lava and Ash


    Hot Volcaring

    650 x 1000405.png Amethyst Fragment (1000405)


    150 x 1001282.png Imperfect Rune (1001282)


    1 x 1001283.png Perfect Rune (1001283)

    2 pieces: ATK +10 MATK +10, For each 3 upgrades ATK +3 MATK +3

    4 pieces: For each 3 upgrades: Variable Cast Time -1% Attack Speed +1%


    6 pieces: MHP +2% MSP +2%, For Each 3 upgrades: MHP +1%, MSP +1%

    Episode 19
    Ultra Limacina Set Limacina
    Frozen Lake
    1550 x 1000608.png Flower Petals (1000608)
    200 x 1001282.png Imperfect Rune (1001282)
    1 x 1001283.png Perfect Rune (1001283)
    2 pieces: RES +55, MRES +55, For each 3 upgrades: WIS +2, STA +2, RES +5, MRES +5
    Family Set⭐️ Watcher
    Family
    Failure
    850 x 1000608.png Flower Petals (1000608)
    150 x 1001282.png Imperfect Rune (1001282)
    1 x 1001283.png Perfect Rune (1001283)
    2 pieces: For each 5 upgrades: MHP +1%, MSP +1%

    3 pieces: MHP +4%, MSP +4%

    EVT
    22nd Anniversary Set Night Market Poring
    Night Market Lunatic
    Night Market Fabre
    Night Market BeBe
    Night Market Coco
    Night Market Food
    22 x 1001282.png Imperfect Rune (1001282) 2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1

    4 pieces: Atk +10, Matk +10
    5 pieces: Every 5 enhancement level: Attack Speed +1%, Variable Casti Time -1%
    6 pieces: MHP +1000 MSP +500, For Each 3 upgrades: MHP +100, MSP +10

    You can find and activate this at the Equip Enhancing room (@go 50) (grademk 50, 179)

    Consumables / Essentials

    A Good Tank has to make sure that he/she is packed and full!

    Consumables 🥃

    Let's Drink more heaaaaalth potions!

    🍾 These are all the Consumables that would favor us more into the battle of the sustains!


    List of all Essentials
    Consumable 🧃 Description 📃 Where to Obtain ❓
    657.png Berserk Potion (657) A very special potion that enrages the character and turns him into a berserker and increases the character's attack speed.
    _______________________
    Type: Stat booster
    Effect: Increases attack speed
    _______________________
    Class Restrictions:
    Swordsman, Merchant and Wizard classes; Rogue and Magician
    30 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 20
    Required Level: 85
    Any Tool Dealer🥤
    12437.png Enrich Celermine Juice (12437) A juice that made of various potions.
    _______________________
    Type: Stat booster
    Effect: Reduces After Attack Delay by 10%
    _______________________
    The effect will not disappear even if the character dies.
    500 Seconds

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 5
    Special Pharmacy
    12215.png Level 10 Blessing Scroll (12215) A scroll in which a single use of Level 10 Blessing has been recorded.
    _______________________
    Type: Magic scroll
    Cast: Level 10 Blessing

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    (moc_para01 52, 31) or Cash Shop💰
    12216.png Level 10 Increase Agility Scroll (12216) A scroll in which a single use of Level 10 Increase Agility has been recorded.
    _______________________
    Type: Magic scroll
    Cast: Level 10 Increase Agility

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    (moc_para01 52, 31) or Cash Shop💰
    12218.png Level 5 Assumptio Scroll (12218) A scroll in which a single use of Level 5 Assumptio has been recorded.
    _______________________
    Type: Magic scroll
    Cast: Level 5 Assumptio

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    Event Eggs🥚 or Cash Shop💰
    12710.png Guyak Pudding (12710) Once eat the pudding while it's cold, it soothes summer heat for a while.
    _______________________
    Type: Supportive
    Effect: Increases movement speed
    30 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 20
    Event Eggs🥚 or Cash Shop💰 or Slots🎰
    23204.png Brilliant Protection Scroll (23204) A scroll that greatly increases the physical and magical defenses for a certain period of time, helping to increase the survival rate.
    _______________________
    Effect:
    DEF +500
    MDEF +200
    _______________________
    The effect will not disappear even if the character dies.
    _______________________
    Take it to the following NPC's below to craft a True Brilliant Protection Scroll:
    <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
    <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
    30 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    (moc_para01 52, 31) or Event Eggs🥚 or Cash Shop💰
    12414.png Guarana Candy (12414) A candy made of guarana fruit. don'teat too much at once beacuse it increases concentration.
    _______________________
    Type: Stat booster
    Effect: Reduces After Attack Delay by 10%, Cast Level 5 Increase Agi
    30 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    (brasilis 187, 161)
    22750.png Transformation Scroll (Horn Scaraba) (22750) Over a period of time this scroll transforms you into a Horn Scaraba.
    During transformation:
    ASPD +2
    HIT +10

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    (moc_para01 52, 31) or Cash Shop💰
    22751.png Transformation Scroll (Wanderer) (22751) Over a period of time this scroll transforms you into a Wanderer.
    During transformation:
    ASPD +2
    HIT +10

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    (moc_para01 52, 31) or Cash Shop💰
    11592.png Trans Candy Red (11592) Transform user into Bloody Murderer for 10 minutes.
    During transformation: MaxHP +20%.
    _______________________
    Restores about 45 HP.

    _______________________
    Type: Healing
    Position: Unknown
    Weight: 3
    (moc_para01 52, 31) or Event Eggs🥚
    12424.png HP Increase Potion (Large) (12424) A big bottle of potion that can increases MaxHP.
    _______________________
    Type: Restorative
    Heal: 5% HP
    Effect: Considerably increases MaxHP
    _______________________
    The effect will not disappear even if the character dies.
    500 Seconds

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 8
    Special Pharmacy
    12427.png SP Increase Potion (Large) (12427) A big bottle of potion that increases MaxSP.
    _______________________
    Type: Restorative
    Heal: 8% SP
    Effect: Considerably increases MaxSP
    _______________________
    The effect will not disappear even if the character dies.
    500 Seconds

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 8
    Special Pharmacy
    14600.png Mental Potion (14600) A potion that refill your spirit.
    _______________________
    Effect:
    MaxSP +10%
    Decreases SP Consumption by 10%
    Increases movement speed for 10 minutes.
    _______________________
    The effect will not disappear even if the character dies.
    30 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    (moc_para01 52, 31) or Cash Shop💰
    14766.png Limited Power Booster (14766) A booster that increases your power significantly.
    _______________________
    ATK & MATK +30
    ATK & MATK +1%
    HIT & FLEE +30
    ASPD +1
    Decreases SP Consumption by 5%.
    Decreases Fixed Casting Time by 30%.
    (Only the highest effect of increase/decrease percentage effect is applied to Fixed Casting Time.)
    _______________________
    The effect will not disappear even if the character dies.
    _______________________
    Take it to the NPCs below to create a True Limited Power Booster.
    <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
    <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
    30 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    (moc_para01 52, 31) or Cash Shop💰
    23475.png Infinity Drink (23475) An Infinity Drink which you can feel infinite energy from.
    _______________________
    Effect:
    MaxHP and MaxSP +5%
    Increases Critical, Ranged Physical and Magical Damage with every element by 5%.
    Casting cannot be interupted.
    _______________________
    The effect will not disappear even if the character dies.
    _______________________
    Take it to the following NPCs to make a True Infinity Drink.
    <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
    <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
    30 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    (moc_para01 52, 31) or Cash Shop💰
    12684.png Enhanced ASPD Potion (12684) The Bonus ASPD is affected by character's AGI point
    If this potion is used with those other ASPD up potion, the effect will be maximized.
    _______________________
    Effect:
    Increases Attack Speed.
    _______________________
    The effect will not disappear even if the character dies.
    _______________________
    Follow the NPC below to make True Enhanced ASPD Potion.
    <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
    <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
    30 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    (moc_para01 52, 31) or Cash Shop💰
    23203.png Small Mana Potion (23203) A small bottle of sap from the petals of Yggdrasil. It is said to be effective in mana regeneration.
    _______________________
    Effect:
    Recovers 5% of MaxSP every 5 seconds.
    _______________________
    The effect does not activate in Berserk.
    _______________________
    The effect will not disappear even if the character dies.
    _______________________
    Take it to the following NPC's below to craft a True Small Mana Potion:
    <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
    <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
    30 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    (moc_para01 52, 31) or Cash Shop💰
    14534.png Small Life Potion (14534) A small bottle of Yggdrasil Tree Sap that is effective on healing wounds.
    _______________________
    Effect:
    Recovers 5% of MaxHP every 5 seconds.
    _______________________
    The effect will not disappear even if the character dies.
    _______________________
    Follow the NPC below to make True Small Life Potion.
    <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
    <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
    30 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    (moc_para01 52, 31) or Cash Shop💰
    14535.png Medium Life Potion (14535) A sizeable bottle of Yggdrasil Tree Sap that is effective on healing wounds.
    _______________________
    Effect:
    Recovers 7% of MaxHP every 4 seconds.
    _______________________
    The effect will not disappear even if the character dies.
    _______________________
    Follow the NPC below to make True Medium Life Potion.
    <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
    <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
    30 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    (moc_para01 52, 31) or Cash Shop💰
    12832.png Mysterious Life Potion (12832) A potion that created from concentrated Life Potion and other recovery potions.
    _______________________
    Effect:
    Recovers 4% of MaxHP every 3 seconds.
    _______________________
    This item cannot be used in Berserk state.
    _______________________
    The effect will not disappear even if the character dies.
    _______________________
    Follow the NPC below to make True Mysterious Life Potion.
    <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
    <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
    30 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    (moc_para01 52, 31) or Cash Shop💰
    12883.png Almighty (12883) Created from all ultimate ingredients.
    _______________________
    Effect:
    All Basic Stats +10
    ATK and MATK +30
    _______________________
    The effect will not disappear even if the character dies.
    _______________________
    Follow the NPC below to make True Almighty.
    <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
    <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
    30 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    (moc_para01 52, 31) or Cash Shop💰
    12430.png Warg Blood Cocktail (12430) A deep red colored cocktail containing wolf's blood.
    _______________________
    Type: Cooked Food
    Effect: INT +20
    _______________________
    The effect will not disappear even if the character dies.
    5 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 5
    Mix Cooking
    12432.png Siroma Icetea (12432) Fantastic combination of transparent ice and tea.
    _______________________
    Type: Cooked Food
    Effect: DEX +20
    _______________________
    The effect will not disappear even if the character dies.
    5 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 5
    Mix Cooking
    12433.png Drosera Herb Stew (12433) One of the best delicacies in Arunafeltz that has a chewy texture.
    _______________________
    Type: Cooked Food
    Effect: AGI +20
    _______________________
    The effect will not disappear even if the character dies.
    5 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 5
    Mix Cooking
    12431.png Minor Brisket (12431) Meat of a Minor's head. Famous for it's soft and tender textures.
    _______________________
    Type: Cooked Food
    Effect: VIT +20
    _______________________
    The effect will not disappear even if the character dies.
    5 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 5
    Mix Cooking
    12434.png Petite Tail Noodle (12434) A Geffen delicacy that is decorated with the best part of the Petite, the tail.
    _______________________
    Type: Cooked Food
    Effect: LUK +20
    _______________________
    The effect will not disappear even if the character dies.
    5 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 5
    Mix Cooking
    12118.png Fireproof Potion (12118) A potion that will
    temporarily increase
    the user's resistance
    to the Fire element
    at the cost of increasing
    damage from the Water
    element for the potion's active duration.
    _______________________
    Type: Supportive
    Effect:
    Fire resistances +20%
    Water resistance -15%
    20 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    Prepare Potion or 4389.png Plasma Card (4389)
    12119.png Coldproof Potion (12119) A potion that will
    temporarily increase
    the user's resistance
    to the Water element
    at the cost of increasing
    damage from the Wind
    element for the potion's active duration.
    _______________________
    Type: Supportive
    Effect:
    Water resistances +20%
    Wind resistance -15%
    20 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    Prepare Potion or 4389.png Plasma Card (4389)
    12121.png Thunderproof Potion (12121) A potion that will
    temporarily increase
    the user's resistance
    to the Wind element
    at the cost of increasing
    damage from the earth
    element for the potion's active duration.
    _______________________
    Type: Supportive
    Effect:
    Wind resistances +20%
    Earth resistance -15%
    20 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    Prepare Potion or 4389.png Plasma Card (4389)
    12120.png Earthproof Potion (12120) A potion that will
    temporarily increase
    the user's resistance
    to the earth element
    at the cost of increasing
    damage from the Fire
    element for the potion's active duration.
    _______________________
    Type: Supportive
    Effect:
    Earth resistances +20%
    Fire resistance -15%
    20 Minutes

    _______________________
    Type: Usable
    Position: Unknown
    Weight: 1
    Prepare Potion or 4389.png Plasma Card (4389)
    1100005.png Concentrated Golden Syrup Potion (1100005) Potion created by mixing White Syrup and Yellow Syrup and then
    concentrating it once more.
    It became lighter and the efficiency of use was also increased.
    However, since it is a highly concentrated potion, there are some restrictions on taking it.
    _______________________
    Effect: Recovers 2750 HP

    _______________________
    Type: Healing
    Position: Unknown
    Weight: 0.2
    Required Level: 180
    Special Pharmacy
    1100004.png Concentrated Blue Syrup Potion (1100004) Potion created by concentrating Blue Syrup once more.
    It became lighter and the efficiency of use was also increased.
    However, since it is a highly concentrated potion, there are some restrictions on taking it.
    _______________________
    Effect: Recovers 360 SP

    _______________________
    Type: Healing
    Position: Unknown
    Weight: 0.2
    Required Level: 120
    Special Pharmacy
    607.png Yggdrasil Berry (607) Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life.
    _______________________
    Type: Restorative
    Heal: 100% HP, 100% SP
    4 Seconds

    _______________________
    Type: Healing
    Position: Unknown
    Weight: 30
    (yuno 215, 344)
    608.png Yggdrasil Seed (608) Seed from the Yggdrasil tree which holds our world together. It has a weird, energizing pungence.
    _______________________
    Type: Restorative
    Heal: 50% HP, 50% SP
    2 Seconds

    _______________________
    Type: Healing
    Position: Unknown
    Weight: 30
    (yuno 215, 344)
    506.png Green Potion (506) A bottle of potion made from grinded Green Herbs.
    _______________________
    Type: Restorative
    Cure: Poison, Silence, Blind, Confuse, Hallucination

    _______________________
    Type: Healing
    Position: Unknown
    Weight: 7
    Any Tool Dealer🥤
    525.png Panacea (525) A mystic remedy for all illnesses.
    _______________________
    Type: Restorative
    Cure: Poison, Curse, Silence, Confuse, Blind, Hallucination

    _______________________
    Type: Healing
    Position: Unknown
    Weight: 10
    Any Tool Dealer🥤
    610.png Yggdrasil Leaf (610) Leaf from the Yggdrasil tree which maintains the mortal coil.
    _______________________
    Type: Restorative
    Effect: Revive KO'ed character

    _______________________
    Type: DelayConsume
    Position: Unknown
    Weight: 10
    Any Tool Dealer🥤
    523.png Holy Water (523) Blessed water used in sacred ceremonies.
    _______________________
    Type: Restorative
    Cure: Curse

    _______________________
    Type: Healing
    Position: Unknown
    Weight: 3
    Any Tool Dealer🥤



    Pets

    If you die, you'll lose intimacy D:

    Companions 🐶

    Woah beeeeg pet!...

    🐈 Make sure to keep your pets well fed, I've listed all the companions that is well suited for us Paladins!

    Taming
    Pet 🐸 Where to Obtain ❓ Description 📃
    1096.png
    Angeling (1096)
    ⭐️
    Evolved Mastering

    1 2282.png Halo (2282)

    50 509.png White Herb (509)

    20 503.png Yellow Potion (503)

    200 909.png Jellopy (909)

    An egg in which an Angeling cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Awkward:
    MaxHP +1%
    Increases recovery amount gained from Healing skills and Restorative items by 2%.
    _______________________
    When intimacy is Neutral:
    MaxHP +1%
    Increases recovery amount gained from Healing skills and Restorative items by 4%.
    _______________________
    When intimacy is Cordial:
    MaxHP +2%
    Increases recovery amount gained from Healing skills and Restorative items by 6%.
    _______________________
    When intimacy is Loyal:
    MaxHP +2%
    Increases recovery amount gained from Healing skills and Restorative items by 8%.
    _______________________
    Diet: Pet Food

    _______________________
    Type: Petegg
    Position: Unknown
    1275.png
    Alice (1275)
    661.png Soft Apron (661) An egg in which an Alice cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    MDEF +1
    Decreases damage taken from Demi-Human race by 1%.
    _______________________
    When intimacy is Loyal:
    MDEF +2
    Decreases damage taken from Demi-Human race by 2%.
    _______________________
    Diet: White Potion

    _______________________
    Type: Petegg
    Position: Unknown
    1737.png
    Aliza (1737)
    Evolved Alice

    200 511.png Green Herb (511)

    30 985.png Elunium (985)

    500 7047.png Alice's Apron (7047)

    1 4253.png Alice Card (4253)

    An egg in which a Aliza pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Awkward:
    MDEF +4
    _______________________
    When intimacy is Neutral:
    MDEF +5
    Increases Healing skills effectiveness by 2%.
    _______________________
    When intimacy is Cordial:
    MDEF +6
    Increases Healing skills effectiveness by 4%.
    _______________________
    When intimacy is Loyal:
    MDEF +7
    Increases Healing skills effectiveness by 6%.
    _______________________
    Diet: Pet Food

    _______________________
    Type: Petegg
    Position: Unknown
    20940.png
    Blue Moon Loli Ruri (20940)
    ⭐️
    Evolved Loli Ruri

    500x 7214.png Bat Cage (7214)
    50x 510.png Blue Herb (510)
    1x 7019.png Loki's Whispers (7019)
    10x 4191.png Loli Ruri Card (4191)

    An egg in which a Blue Moon Loli Ruri pet rests. Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Awkward:
    VIT +1, MaxHP +1%
    _______________________
    When intimacy is Neutral:
    VIT +2, MaxHP +2%
    _______________________
    When intimacy is Cordial:
    VIT +3, MaxHP +3%
    Random chance to auto-cast Level 2 Kyrie Eleison on yourself when receiving physical damage.
    (If you learned a higher Level, it will auto cast that Level instead.)
    _______________________
    When intimacy is Loyal:
    VIT +4, MaxHP +5%
    Random chance to auto-cast Level 2 Kyrie Eleison on yourself when receiving physical damage.
    (If you learned a higher Level, it will auto cast that Level instead.)
    _______________________
    Diet: Pet Food

    _______________________
    Type: PetEgg
    Position: Unknown
    1101.png
    Baphomet Jr. (1101)
    642.png Book of the Devil (642) An egg in which a Baphomet Jr. cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    DEF +1
    MDEF +1
    Increases resistance against Stun status by 1%.
    _______________________
    When intimacy is Loyal:
    DEF +2
    MDEF +2
    Increases resistance against Stun status by 2%.
    _______________________
    Diet: Honey

    _______________________
    Type: Petegg
    Position: Unknown
    1188.png
    Bongun (1188)
    659.png Her Heart (659) An egg in which a Bongun cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    VIT +1
    Increases resistance against Stun status by 1%.
    _______________________
    When intimacy is Loyal:
    VIT +2
    Increases resistance against Stun status by 2%.
    _______________________
    Diet: Pet Food

    _______________________
    Type: Petegg
    Position: Unknown
    1631.png
    Chung E (1631)
    12395.png Tantan Noodle (12395) An egg in which a Chung E cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    DEF +1
    Decreases damage taken from Demi-Human race by 1%.
    _______________________
    When intimacy is Loyal:
    DEF +2
    Decreases damage taken from Demi-Human race by 2%.
    _______________________
    Diet: Bun

    _______________________
    Type: Petegg
    Position: Unknown
    1011.png
    Chonchon (1011)
    624.png Rotten Fish (624) An egg in which a Chonchon cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    AGI +1
    FLEE +2
    _______________________
    When intimacy is Loyal:
    AGI +2
    FLEE +3
    _______________________
    Diet: Pet Food

    _______________________
    Type: Petegg
    Position: Unknown
    1109.png
    Deviruchi (1109)
    641.png Contract in Shadow (641) An egg in which a Deviruchi cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    MATK +1%
    ATK +1%.
    _______________________
    When intimacy is Loyal:
    MaxHP +1%
    MaxSP +1%
    MATK +1%
    ATK +1%.
    _______________________
    Diet: Shoot

    _______________________
    Type: Petegg
    Position: Unknown
    3023.png
    Fire Golem (3023)
    Evolved Golem

    500 953.png Stone Heart (953)

    20 990.png Red Blood (990)

    1 27029.png Fire Golem Card (27029)

    An egg that contains a Fire Golem Pet.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Awkward or Shy:
    MaxHP + 200
    _______________________
    When intimacy is Neutral:
    MaxHP + 300
    _______________________
    When intimacy is Cordial:
    MaxHP + 400
    Increases fire property magical damage by 3%.
    _______________________
    When intimacy is Loyal:
    MaxHP + 500
    Increases fire property magical damage by 5%.
    _______________________
    Diet: Pet Food

    _______________________
    Type: PetEgg
    Position: Unknown
    1005.png
    Familiar (1005)
    101331.png Assorted Fruit Trap (101331) An egg in which a Familiar pet rests. Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    INT +3
    Increases resistance to Curse status by 10%.
    _______________________
    When intimacy is Loyal:
    INT +5
    Increases resistance to Curse status by 20%.
    _______________________
    Diet: Complex Fruit Juice

    _______________________
    Type: PetEgg
    Position: Unknown
    1040.png
    Golem (1040)
    12371.png Magical Lithography (12371) An egg in which a Golem cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    MaxHP +100
    _______________________
    When intimacy is Loyal:
    MaxHP +150
    _______________________
    Diet: Mystic Stone

    _______________________
    Type: Petegg
    Position: Unknown
    1369.png
    Grand Peco (1369)
    Evolved Peco Peco

    10 537.png Pet Food (537)

    3 632.png Fatty Chubby Earthworm (632)

    300 7101.png PecoPeco Feather (7101)

    1 4031.png Pecopeco Card (4031)

    10 522.png Mastela Fruit (522)

    An egg in which a Grand Peco cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Awkward:
    MaxHP +150
    MaxSP -10
    _______________________
    When intimacy is Neutral:
    MaxHP +200
    _______________________
    When intimacy is Cordial:
    MaxHP +300
    _______________________
    When intimacy is Loyal:
    MaxHP +400
    _______________________
    Diet: Pet Food

    _______________________
    Type: Petegg
    Position: Unknown
    1815.png
    Rice Cake (1815)
    12340.png Chewy Rice Powder (12340) An egg in which a Hard Rice Cute Cake Pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    Decreases damage taken from Neutral elemental attacks by 1%.
    _______________________
    When intimacy is Loyal:
    Decreases damage taken from Neutral elemental attacks by 2%.
    _______________________
    Diet: Green Herb

    _______________________
    Type: Petegg
    Position: Unknown
    1035.png
    Hunter Fly (1035)
    626.png Monster Juice (626) An egg in which a Hunter Fly cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    Perfect Dodge +2
    _______________________
    When intimacy is Loyal:
    Perfect Dodge +2
    HIT +1
    _______________________
    Diet: Red Gemstone

    _______________________
    Type: Petegg
    Position: Unknown
    1512.png
    Hyegun (1512)
    Evolved Bongun

    100 7277.png Munak Doll (7277)

    50 7014.png Old Portrait (7014)

    1 5367.png Yao Jun Hat [1] (5367)

    1 4328.png Hyegun Card (4328)

    An egg in which a Hyegun cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Awkward:
    VIT +1
    Increases resistance against Stun status by 1%.
    _______________________
    When intimacy is Neutral:
    VIT +2
    Increases resistance against Stun status by 2%.
    _______________________
    When intimacy is Cordial:
    VIT +3
    Increases resistance against Stun status by 3%.
    Random chance to absorb 1% damage against target into SP.
    _______________________
    When intimacy is Loyal:
    VIT +4
    Increases resistance against Stun status by 4%.
    Random chance to absorb 1% damage against target into SP.
    _______________________
    Diet: Pet Food

    _______________________
    Type: Petegg
    Position: Unknown
    1505.png
    Loli Ruri (1505)
    ⭐️
    12360.png Very Red Juice (12360) An egg in which a Loli Ruri cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    MaxHP +3%
    Random chance to auto-cast Level 1 Heal on master when receiving physical damage.
    _______________________
    When intimacy is Loyal:
    MaxHP +5%
    Random chance to auto-cast Level 2 Heal on master when receiving physical damage.
    _______________________
    Diet: Pumpkin Pie

    _______________________
    Type: Petegg
    Position: Unknown
    2398.png
    Little Poring (2398)
    12846.png Little Unripe Apple (12846) An egg in which a Little Poring cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    Increases HP Recovery Rate by 50%.
    _______________________
    When intimacy is Loyal:
    Increases HP Recovery Rate by 75%.
    _______________________
    Diet: Apple Juice

    _______________________
    Type: Petegg
    Position: Unknown
    1058.png
    Metaller (1058)
    Evolved Rocker

    777 940.png Grasshopper's Leg (940)

    200 508.png Yellow Herb (508)

    3 707.png Singing Plant (707)

    1 4057.png Metaller Card (4057)

    An egg in which a Metaller cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Awkward:
    MaxHP +25
    Increases HP Recovery Rate by 5%.
    _______________________
    When intimacy is Neutral:
    MaxHP +38
    Increases HP Recovery Rate by 10%.
    _______________________
    When intimacy is Cordial:
    MaxHP +55
    Increases HP Recovery Rate by 15%.
    Increases Damage against Plant race by 3%.
    _______________________
    When intimacy is Loyal:
    MaxHP +70
    Increases HP Recovery Rate by 20%.
    Increases Damage against Plant race by 6%.
    _______________________
    Diet: Pet Food

    _______________________
    Type: Petegg
    Position: Unknown
    1026.png
    Munak (1026)
    636.png No Recipient (636) An egg in which a Munak cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    INT +1
    DEF +1
    _______________________
    When intimacy is Loyal:
    INT +2
    DEF +2
    _______________________
    Diet: Pet Food

    _______________________
    Type: Petegg
    Position: Unknown
    1404.png
    Miyabi Ningyo (1404)
    12366.png Girl Doll (12366) An egg in which a Miyabi Ningyo cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    INT +1
    Decreases Variable Casting Time by 3%.
    _______________________
    When intimacy is Loyal:
    INT +2
    Decreases Variable Casting Time by 5%.
    _______________________
    Diet: Well Ripened Berry

    _______________________
    Type: Petegg
    Position: Unknown
    1148.png
    Medusa (1148)
    12368.png Splendid Mirror (12368) An egg in which a Medusa cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    VIT +1
    Increases resistance against Curse status by 5%.
    _______________________
    When intimacy is Loyal:
    VIT +2
    Increases resistance against Curse status by 8%.
    _______________________
    Diet: Apple Pudding

    _______________________
    Type: Petegg
    Position: Unknown
    1143.png
    Marionette (1143)
    12361.png Delicious Shaved Ice (12361) An egg in which a Marionette cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    when wearer receive physical attacks, adds a chance for 3 second to increase neutral resistance by 20% and recover 100 HP.
    _______________________
    When intimacy is Loyal:
    when wearer receive physical attacks, adds a chance for 5 second to increase neutral resistance by 20% and recover 100 HP.
    _______________________
    Diet: Small Snow Flower

    _______________________
    Type: Petegg
    Position: Unknown
    1002.png
    Poring (1002)
    619.png Unripe Apple (619) An egg in which a Poring cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    LUK +2
    CRI +1
    _______________________
    When intimacy is Loyal:
    LUK +3
    CRI +1
    _______________________
    Diet: Apple Juice

    _______________________
    Type: Petegg
    Position: Unknown
    1031.png
    Poporing (1031)
    621.png Bitter Herb (621) An egg in which a Poporing cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    LUK +2
    Increases resistance against Poison status by 10%.
    _______________________
    When intimacy is Loyal:
    LUK +3
    Increases resistance against Poison status by 15%.
    _______________________
    Diet: Green Herb

    _______________________
    Type: Petegg
    Position: Unknown
    1019.png
    Peco Peco (1019)
    632.png Fatty Chubby Earthworm (632) An egg in which a PecoPeco cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    MaxHP +150
    _______________________
    When intimacy is Loyal:
    MaxHP +200
    _______________________
    Diet: Pet Food

    _______________________
    Type: Petegg
    Position: Unknown
    1077.png
    Poison Spore (1077)
    631.png Deadly Noxious Herb (631) An egg in which a Poison Spore cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    STR +1
    INT +1
    _______________________
    When intimacy is Loyal:
    STR +2
    INT +2
    _______________________
    Diet: Pet Food

    _______________________
    Type: Petegg
    Position: Unknown
    1052.png
    Rocker (1052)
    629.png Singing Flower (629) An egg in which a Rocker cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    MaxHP +25
    Increases HP Recovery Rate by 5%.
    _______________________
    When intimacy is Loyal:
    MaxHP +38
    Increases HP Recovery Rate by 6%.
    _______________________
    Diet: Pet Food

    _______________________
    Type: Petegg
    Position: Unknown
    1495.png
    Stone Shooter (1495)
    12369.png Coconut Oil (12369) An egg in which a Stone Shooter cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    Decreases damage taken from Fire elemental attacks by 3%.
    _______________________
    When intimacy is Loyal:
    Decreases damage taken from Fire elemental attacks by 5%.
    _______________________
    Diet: Plant Neutrient

    _______________________
    Type: Petegg
    Position: Unknown
    1167.png
    Savage Babe (1167)
    627.png Sweet Milk (627) An egg in which a Savage Babe cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    VIT +1
    MaxHP +50
    _______________________
    When intimacy is Loyal:
    VIT +2
    MaxHP +75
    _______________________
    Diet: Pet Food

    _______________________
    Type: Petegg
    Position: Unknown
    1166.png
    Savage (1166)
    Evolved Savage Babe

    10 537.png Pet Food (537)

    3 627.png Sweet Milk (627)

    100 517.png Meat (517)

    50 949.png Feather (949)

    An egg in which a Savage cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Awkward:
    VIT +1
    MaxHP +50
    _______________________
    When intimacy is Neutral:
    VIT +2
    MaxHP +50
    _______________________
    When intimacy is Cordial:
    VIT +2
    MaxHP +100
    _______________________
    When intimacy is Loyal:
    VIT +2
    MaxHP +200
    _______________________
    Diet: Pet Food

    _______________________
    Type: Petegg
    Position: Unknown
    2313.png
    Tikbalang (2313)
    12699.png Tikbalang Harness (12699) An egg in which a Tikbalang cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    Increases Physical Damage against Bakonawa, Bangungot and Buwaya by 10%.
    MDEF +3
    _______________________
    When intimacy is Loyal:
    Increases Physical Damage against Bakonawa, Bangungot and Buwaya by 10%.
    MDEF +5
    _______________________
    Diet: Monster's Feed

    _______________________
    Type: Petegg
    Position: Unknown
    1010.png
    Willow (1010)
    23257.png Old Tree's Dew (23257) An egg in which a Willow cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    INT +2
    _______________________
    When intimacy is Loyal:
    INT +3
    _______________________
    Diet: Fine-grained Trunk

    _______________________
    Type: Petegg
    Position: Unknown
    1179.png
    Whisper (1179)
    12363.png Ghost Coffin (12363) An egg in which a Whisper cute pet rests.
    Can be hatched by using a Pet Incubator.
    _______________________
    When intimacy is Cordial:
    FLEE +7
    Enables the use of Level 1 Hiding.
    _______________________
    When intimacy is Loyal:
    FLEE +10
    Enables the use of Level 1 Hiding.
    _______________________
    Diet: Damp Darkness

    _______________________
    Type: Petegg
    Position: Unknown

    Leveling

    Dying Loses Experience points becareful!~

    Leveling Locations 💡

    You can get a 1 free beginner manual at the start so use it wisely!

    Don't forget to bring and use 12208.png Battle Manual (12208)

    Level ↗️ Dungeon 🌋 Available Quests 🧾
    1 - 40 Anthell Dungeon 1 🦟 None
    40 - 70 Orc Dungeon 1 👹 Eden Board Quest
    70 - 99 Glastheim Monastery 👻 Eden Board Quest
    100 - 130 Illusion of Moonlight 🦊 Main Office Board Quest
    130 - 160 Illusion of Vampire 🦇 Main Office Board Quest
    160 - 200 Illusion of Labyrinth 🐍 Main Office Board Quest
    200 - 230 Illusion of Underwater 2 🦀 Main Office Board Quest
    230 - 240 Abyss Lake 4 🐉 Main Office Board Quest & Eden Board Quest
    240 - 250 Varmundt's Biosphere A & B 🦖 Main Office Board Quest & Eden Board Quest
    250 - 260 Power Twisted Plains 🐎 Main Office Board Quest
    260 - 275 Varmundt's Biosphere Depth or Varmundt's Biosphere Depth 2 🐊 Main-Office Board Quest

    You can get Experience field manuals or 12263.png [Bound] Battle Manual (12263) at (moc_para01 52, 31) Eden Machine which cost x20 25223.png Eden Coin (25223)

    💡You could also wait for the EXP Event (Bonus +50% more exp) you can check this at Capoo NPC located here:(neustadt 113, 116)

    Instances Difficulty

    Instances drops Antiquity! make sure to finish the dungeons!

    You can Definitely Solo Most if not, All instances (unless it requires a partner)

    I've Listed all the possible instances that you might want to farm with as you progress the game

    Instances 💰

    • Episodes are grouped roughly by their release timeline and game progression.
    • Instances within each tier are approximately ordered by when you should attempt them.
    • Red and Purple Tier (Nightmare/Extreme/Expert) are typically end-game contents.
    • Some instances may appear Easier or Harder because of Updates and buffs/Nerfs.
    • Consider your gear progression and party composition when attempting higher difficulties.

    Additionally you can check this Guide on how much you can farm/earn per 30mins or gum in different type of scenarios: https://wiki.muhro.eu/Farming_Items

    Instances you can farm by Episodes / Difficulty
    Nightmare Mode
    (Party is Required)
    Tomb of Remorse • Constellation Tower • Airship Destruction • Simulation Battle • Hall of Life • Lake of Fire • Final Battle
    Extreme Mode
    (Party is sometimes needed)
    Memories of Thanatos • Geffen Night Arena • Immortal • Alice Twisted Madness • Airship Crash • Sunken Tower
    Expert Mode
    (Party only if Necessary)
    Old Glast Heim Challenge Mode • Villa of Deception • Sticky Sea
    Very Hard Mode Fall of Glastheim • Water Garden • Lost in Time • Hidden Flower Garden
    Hard Mode Old Glast Heim • Horror Toy Factory • Temple God • Morses Cave • Bios Island• Infinite Space • Faceworms Nest • Endless Cellar / Endless Tower • Geffen Magic Tournament • Cor Mission • OS Mission
    Normal Mode Devil Tower • Geffen Magic Tournament • Central Laboratory • Last Room • Bioresearch Laboratory • Charleston Crisis • Friday • Heart Hunter War Base • Sky Fortress • Wolfchev's Laboratory • Room of Consciousness • King's Heels • Dreams and Shadows
    Easy Mode Sealed Shrine • Sarah and Fenrir • Sanctuary Purification • Airship Raid • Hey! Sweety! • Nightmarish Jitterbug • Sarah's Memory • Werner's Laboratory • Half-Moon in the Daytime • Deserted Island
    Novice Mode Nidhoggur's Nest • Hazy Forest • Octopus Cave • Iwin Patrol • Bakonawa Lake • Buwaya Cave • Malangdo Culvert • Orc's Memory • Bangungot Hospital • Overlook Water Dungeon
    Beginner Mode Poring Village • Wave Mode

    💡Don't forget to get instances Quest and Submit them after finishing it, you can check this at Daily Instance Board NPC located here:(main_office 123, 53)

    Gameplay

    Thanks for Watching uwu

    Paladin Gameplays 🎥

    Here's a lil Videos that i had with the class


    0.jpg (Soon) (Soon)
    (Soon) (Soon) (Soon)
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    Gallery

    The High and the Mighty

    Paladin Arts 📸

    Behold! the Protectors of Midgard!


    Chibi Versions


    Sprites

    A fashion Paladin is the most royal one!

    Outfits 👗

    You can freely change your outfit via 50010.png Alternate Outfit Coupon (50010) and use it at the stylist NPC
    (You obtain this voucher at the Cash Shop, or from another player)


    Palettes 👘

    Here are the list of Color Palettes that you might want to peek for your mix and match looks!
    (The Image provided is for both Male and Female Sprites)

    Swordsman Sprites and Outfits
    1st 2nd Transcendent 3rd Alternate 3rd (j) 4th
    Swordsman Crusader Paladin Royal Guard Alternate Royal Guard Imperial Guard

    Acronyms

    Did you remember what RGTB stands for?

    Glossary 📝

    Acronym Meaning Description
    BS Bash Basic damage skill
    SC Shield Chain Shield-based attack chain
    SB Shield Boomerang Ranged shield attack
    GC Grand Cross Holy cross-shaped AoE
    GS Guardian Shield Party-wide protection
    DV Devotion HP sharing with ally
    RS Rebound Shield Reduces Damage receive by half
    PB Pinpoint Break Armor-piercing attack
    AG Auto Guard Automatic blocking
    PS Pressure Single-target stun attack
    GD Guard Active blocking stance
    PR Providence Divine protection buff
    HS Holy Shield Reduces Shadow/Dark damage taken


    Class Names

    Acronym Meaning Description
    RG Royal Guard Advanced tank/support class
    IG Imperial Guard Pinnacle guardian class
    CS Crusader Holy knight class
    PAL Paladin Advanced holy knight
    LK Lord Knight Advanced swordsman
    SW Swordsman Basic sword class


    Game Mechanics

    Acronym Meaning Description
    DEF Defense Physical defense stat
    VIT Vitality HP and defense stat
    STR Strength Physical attack power
    AGI Agility Attack speed stat
    SHP Soft HP HP without buffs
    HHP Hard HP HP with all buffs
    BLK Block Shield block chance
    PDEF Physical Defense Total physical defense
    ASPD Attack Speed Attacks per second
    DPS Damage Per Second Damage output measure
    PPM Pots Per Minute Potion consumption rate


    Equipment Terms

    Acronym Meaning Description
    2HS Two-Handed Sword Heavy damage weapon
    1HS One-Handed Sword Standard sword
    SLD Shield Defensive equipment
    GHA Glorious Holy Avenger Holy element weapon


    Status Effects

    Acronym Meaning Description
    STUN Stunned Movement/action prevented
    ROOT Rooted Movement prevented
    CURSE Cursed Red sluggish Body
    PROV Provoke Increased aggro/damage
    PIETY Holy Element Holy Endow
    CHAOS Confused REEEEEEEE


    Character Stats

    Stat Meaning Description
    VIT Vitality HP and defense
    STR Strength Weight
    AGI Agility Attack speed
    DEX Dexterity Hit rate/block
    LUK Luck Prestige's right hand
    INT Intelligence Prestige's Left hand


    Resources

    Term Meaning Description
    HW Holy Water Status cure item
    YGG Yggdrasil Berry The fruit of life
    Blue Syrup Blue Potion SP recovery item
    Yellow Syrup Yello Potion HP recovery item


    Tips and Tricks

    The more you know!

    Huh? who was that...

    Pro Tips 📌


  • Did you know you could Reflect incoming Physical and Magical Damage Through with your Devotee Target?
  • Did you know you could remove Ground spells and Traps with Earth Drive and Trample?
  • Did you know you can get this secret additional Platinum skill called Shrink to upgrade your Auto Guard's effect?
  • Did you know that Endure gives a wopping +10 Mdef? Use that to your advantage!
  • Beware of using the skill Defending Aura It slows you and your Devotee Target, Only use it for stationary tanking purposes (Use it wisely)
  • Did you know that We could also be a Lex Aeterna-machine gunner? (Check my Lex-machine gun guide above)
  • Did you know that the INT and LUK stat requirements from the skill Prestige isn't just from base stats? (yes you can get more from buffs/eq/consumables/etc)
  • ⚠️ DO NOT USE King's Grace King's Grace IN ANY DIRE TANKING SITUATIONS (You can get your partner or the whole party killed, well except you)
  • (Specially at PvP/BG/WoE)


    Attack Speed Modifiers

    We Shall be fast like our birb frens!

    Paladin's ASPD 🎈


    ASPD (Weight)
    Equip ⚔️ Attack Speed 📈 From 2nd Class 2️⃣
    🖐 Bare-Handed 156 0
    2142.pngShield -5 0
    510035.pngDagger -7 +1
    1505.pngMace -4 +1
    1101.pngSword(1h) -5 -2
    1160.pngSword(2h) -9 +6
    1301.pngAxe(1h) -8 +2
    1362.pngAxe(2h) -12 +3
    1405.pngSpear(1h) -10 +3
    1475.pngSpear(2h) -10 +2


    ASPD (Tool Dealer Consumables)
    ASPD Potions 🧪 Usable ❔
    645.png Concentration Potion (645) ✔️
    656.png Awakening Potion (656) ✔️
    657.png Berserk Potion (657) ✔️

    Frequently Asked Questions

    Why don't we ride horses? do they not exist? (・_・;)

    FAQ 🔍

    Swordsman Class - Frequently Asked Questions
    Questions Answers
    ▶ Will i have fun playing Tank / Paladin? Yes
    ▶ Will I regret playing this class? No
    ▶ Are we in a good position in the current meta? Yes
    ▶ Is this class also good for PvP / WoE / BG [Siege] content? Yes
    ▶ Is Auto-Guard mandatory? Yes (Always)
    ▶ Can Paladin buff another Paladin Class? No
    ▶ Can Paladin play as DPS too? Yes
    ▶ Should i worry more on HP and Reductions than Flee Tanking? Yes
    ▶ Is there a limit amount of Def/Mdef/M.res/Res that we can stack? Yes
    ▶ Should I use Defender always? No
    ▶ Is Re-casting Devotion Necessary? Yes
    ▶ Are Paladins a good starter or farming class? No
    ▶ Is using Sacrifice still good? No
    ▶ Can I use my Tank gears on other tanky classes? Yes
    ▶ Can I disregard DEX with 100% VCT? Yes
    ▶ Can I make Devotion insta-cast? Yes
    ▶ Can we still be decent without insta-cast? Yes
    ▶ Can we solo hunt MvPs? Yes
    ▶ Is Getting int and luk stat necessary? Yes
    ▶ Is 193 ASPD necessary? No

    Special Mentions

    감사합니다!


    Thank you for reading my guide! you are now ready to tank anything!🛡️

    Special Thanks 🎁

    Espresso💐
    Schuuuubiiii 💐
    Rain 💐
    Maple 💐
    and the rest of you who supported and cared/respected for my work 💐

    See More

    📌 My Profile: https://wiki.muhro.eu/User:Miyu/
    📁 Miyu's Imperial Guard Devotion and Tank Guide ✅ You are Currently Here!~ ♥