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| colspan="6" |<div style="text-align: center;">'''Boni für den 4. Job (@ Basislevel 260)'''</div> | | colspan="6" |<div style="text-align: center;">'''Boni für den 4. Job (@ Basislevel 260)'''</div> | ||
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<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Willkommen zu Miyus umfassendem Magierhandbuch!</span></span></h2> | <h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Willkommen zu Miyus umfassendem Magierhandbuch!</span></span></h2> | ||
</ | <p><i>Lasst uns gemeinsam Magie lernen! </i></p> | ||
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Revision as of 12:54, 24 January 2025
Willkommen zu Miyus umfassendem Magierhandbuch!
Lasst uns gemeinsam Magie lernen!
🌟 Einführung 🌟
Herzlichen Glückwunsch! Hallo, Abenteurer! (ノ◕ヮ◕)ノ*:・゚✧
Mein Name ist Miyu ♥ und ich freue mich riesig, Sie in meinem Umfassenden Magierhandbuch begrüßen zu dürfen! ✨
- 💫 Mechaniken – Lernen Sie die Geheimnisse der Präzision beim Zaubern.
- 🔮 Builds – Passen Sie Ihren Magier für Spitzenleistungen an.
- 🔥 Gameplays – Meistern Sie Strategien, um Ihre Feinde zu überlisten.
- ⚔️ Ausrüstung – Rüsten Sie sich mit dem besten magischen Equipment aus.
- ✨ Tipps – Entdecken Sie die versteckten Tricks, um Ihr Magier Gameplay zu verbessern!
Über Arch Mage
Erzmagier sind die Krönung der Zaubererklasse in Ragnarok Online und stellen die höchste Berufsklasse dar.
Erzmagier, bekannt als die 4. Berufsklasse, sind die Nachfolger der 3. Berufsklasse, der Hexenmeister.
▶ Die Klasse des Erzmagiers ist exklusiv der Rasse der Normannen vorbehalten.
▶ Die Überlieferung legt nahe, dass Hexenmeister die Grenzen ihrer Macht überschritten und ihr wahres Potenzial freigesetzt haben. Durch jahrelanges rigoroses Studium, das Rezitieren uralter Beschwörungsformeln und die Beherrschung einer großen Anzahl von Zaubersprüchen haben sie tiefgreifende Zauberverbesserungen erreicht und ihre ultimative Form erreicht – die Macht des Höhepunkts. Befreit von der Notwendigkeit von Zauberbüchern können sie nun Magie ohne Einschränkungen kanalisieren und die traditionellen Grenzen der arkanen Künste überschreiten. Ihre Zaubersprüche schwingen mit einer solchen Kraft, dass sie magische Abwehrmechanismen durchbrechen können, einschließlich solcher, die durch Gegenstände wie die Golden Thief Bug Card gewährt werden. Mit dieser neu entdeckten Macht haben Hexenmeister eine beispiellose Beherrschung der Magie erreicht und setzen ihr volles zerstörerisches Potenzial ein.
- Weitere Einzelheiten zur Erstveröffentlichung der 4. Berufsklasse finden Sie unter folgendem Link:
https://www.divine-pride.net/forum/index.php?/topic/4672-kro-fourth-class-jobs-skills-info-and-related-items-updated-23072023/
About Me
▶ Du findest mich meistens unter meinen Aliasnamen im Spiel: Phrixi Felatine oder Miyu. (Sag ruhig Hallo, wenn du mich siehst! :D)
Ich spiele die Klasse Magier, seid ich denken kann. Es wurde meine Leidenschaft und von diesem Moment an habe ich mich für immer in Magie verliebt. Meine Reise begann in (Korean Ragnarok Online) in meiner Kindheit und Anfang 2014 wechselte ich zu NovaRO (Nova Ragnarok Online). Derzeit spiele ich seit Anfang 2023 auf MuHRO (Muh Ragnarok Online).
▶ Niemand hat mir beigebracht, wie man die Magierklasse meistert; ich habe durch Ausprobieren gelernt und bin wie alle anderen durch das Spiel gestolpert. (Scheitern ist unvermeidlich) Aber durch zahllose Versuche habe ich unschätzbare Erfahrungen gesammelt. Jetzt bin ich hier, um alles, was ich gelernt habe, mit Ihnen zu teilen, damit Sie die Schwierigkeiten, mit denen ich konfrontiert war, überspringen und direkt zum Erfolg springen können!
Socials
My Discord: 민정#7897 / miyoung.
My Youtube: https://bit.ly/Miyu/ https://bit.ly/Miyu
My Twitch: https://www.twitch.tv/miyuh2o
Disclaimers
▶ Alle Credits gehen an die jeweiligen Eigentümer.♥ Dieser Leitfaden wurde mit Liebe und Leidenschaft erstellt, aus vollem Herzen und ganzer Seele.
Dieser Leitfaden soll jedem in Not helfen und wird nicht für Profitzwecke oder illegale Verbreitung verwendet.
„Alle Rechte vorbehalten“ ©
Fair Use:
▶ Urheberrechtsausschluss nach Abschnitt 107 des Copyright Act von 1976, Fair Use wird für Zwecke wie Kritik, Kommentare, Berichterstattung, Wissenschaft und Forschung gewährt. Fair Use ist eine durch das Urheberrechtsgesetz gestattete Nutzung, die andernfalls eine Verletzung darstellen könnte. Bei gemeinnütziger, pädagogischer oder persönlicher Nutzung spricht das für Fair Use.
- Einige Tabellen und Informationen stammen aus externen Quellen, aber ich habe sie respektvoll neu gestaltet, verbessert und einzigartige Versionen davon erstellt.
- Dieser Leitfaden ist noch in Arbeit. Alles, was Sie hier sehen, kann sich je nach zukünftigen Spielaktualisierungen ändern oder angepasst werden.
- Dieser Leitfaden basiert auf meinen persönlichen Erfahrungen, Kenntnissen, Meinungen und Vorlieben im Spiel.
- Dies ist ein Leitfaden – es liegt an dir, ob du ihn ganz oder teilweise befolgst.
- Dieser Leitfaden wird dich in die Magierklasse bis hin zur Erzmagierklasse führen.
- Ich werde mich bemühen, diesen Leitfaden auf dem neuesten Stand zu halten, solange ich das Spiel spiele.
- Dieser Leitfaden kann Fehler oder Ungenauigkeiten enthalten. Wenn du welche entdecken solltest, kannst du mich gerne kontaktieren und ich würde mich über jede Korrektur sehr freuen!
Vor- und Nachteile
-
>Dinge, bei denen du wissen solltest, worin wir gut und worin wir schlecht sind.
Pros
- Außergewöhnlicher AoE-Schaden (Area of Effect): Erzmagier sind bekannt für ihre mächtigen AoE-Zauber wie Kristalleinschlag und Astralschlag mit denen du mehrere Feinde gleichzeitig massiven Schaden zufügen kannst.
- Zauber mit großer Reichweite: Erzmagier können Feinde aus großer Entfernung mit Zaubern wie Komet, All Bloom und Heftiges Beben angreifen, was sie im Fernkampf äußerst effektiv macht.
- Elementare Vielseitigkeit: Mit Zugriff auf verschiedene Elemente (Feuer, Wasser, Wind, Erde, Geist, Untote, Schatten), Erzmagier können die Schwächen des Gegners ausnutzen und sich an eine Vielzahl von Situationen anpassen.
- Hoher DPS (Schaden pro Sekunde): Erzmagier gehören zu den stärksten DPS-Klassen und können sowohl im PvM (Spieler gegen Monster) als auch im PvP (Spieler gegen Spieler) enormen Schaden anrichten.
- Massenkontrolle und Debuffs: Sie verfügen über eine Vielzahl von Massenkontrollfähigkeiten (z. B. Frost Misty, Quagmire) und starke Debuffs wie Comets magische Vergiftung, die Feinde schwächen und ihre Strategien durchkreuzen kann.
- Bevorzugt bei Party Runs: Erzmagier sind aufgrund ihrer AoE-Fähigkeiten und Kontrolle über das Schlachtfeld oft die bevorzugte Klasse zum Mobben, Sweeping und Aufräumen bei Party Runs.
- Auffällige und zerstörerische Zauber: Die Zauber des Erzmagiers, insbesondere Soul Vulcan Strike + Telekinesis Intense, sind optisch beeindruckend und unglaublich zerstörerisch, was sie zu einer der aufregendsten Klassen macht.
- Umgehung der magischen Immunität (Spätes Spiel): In späteren Phasen können Erzmagier bestimmte Fähigkeiten nutzen, um magische Immunitäten zu umgehen (Tödliche Projektion), was sie zu einer gewaltigen Kraft gegen Feinde macht, die normalerweise gegen Magie resistent sind.
- Magie kann nicht verfehlen: Die Magie der Magier Zauber können normalerweise nicht verfehlen, was sie effektiv gegen Feinde mit hoher Flucht- oder Verteidigungsfähigkeit wie Wache oder Parieren macht.
Nachteile
- Niedriger HP-Pool: Erzmagier haben einen der niedrigsten Gesundheitspools aller Klassen, was sie anfällig für physische Angriffe macht und eine sorgfältige Positionierung erfordert.
- Abhängigkeit von MDEF-Penetration: Ihr Schaden hängt stark von der MDEF-Penetration (Magic Defense) ab, sodass sie gegen Feinde mit hoher MDEF Probleme haben können, es sei denn, sie haben die richtige Ausrüstung oder die richtigen Fähigkeiten, um diese zu umgehen.
- Begrenzte Fähigkeitspunkte: Erzmagier sind oft gezwungen, sich auf nur wenige Schlüsselfähigkeiten zu spezialisieren aufgrund begrenzter Fertigkeitspunkte, was es schwierig macht, ihre Fähigkeiten auf verschiedene Builds zu verteilen.
- Anfällig für reflektierten Schaden: Reflektierter Schaden ist eine der größten Bedrohungen für den Erzmagier, insbesondere durch Feinde, die die Golden Thief Bug Card oder Reflect Magic oder Max Pain verwenden. Dies kann sowohl in PvP- als auch in PvM-Szenarien tödlich sein.
- Hohe Ausrüstungsabhängigkeit: Magier müssen erheblich in Ausrüstung investieren, um ihre Leistung zu optimieren, einschließlich Ausrüstung mit variabler und fester Zauberzeit, Verzögerung nach dem Zaubern und MDEF-Penetration.
- Elementare Einschränkungen: Einige ihrer mächtigsten Fähigkeiten sind an bestimmte Elemente gebunden (z. B. Soul Vulcan Strike, Mystery Illusion), was bedeutet, dass sie gegen Feinde mit Resistenzen oder Immunitäten gegen diese Elemente weniger effektiv sein können.
- Keine Bewegungsverstärkungen: Anders als andere Klassen verfügen Erzmagier nicht über Fähigkeiten, die die Bewegungsgeschwindigkeit erhöhen, was sie im Vergleich zu anderen Klassen langsamer und weniger mobil machen kann.
- Anfälligkeit für SP-Abfluss: Erzmagier sind beim Wirken von Zaubern stark auf SP angewiesen, was sie anfällig für SP macht Entzugseffekte und Debuffs, die ihre Fähigkeit, Fertigkeiten einzusetzen, einschränken.
- Teuere Ausrüstung: Erzmagier benötigen für verschiedene Körperbauarten unterschiedliche Ausrüstungssets, was ihre vollständige Optimierung und Wartung zu einer teuren Klasse macht.
Statistiken und Eigenschaften
Wussten Sie, dass die Statistik Dex auch Angriffsgeschwindigkeit und Matk verleiht?
[ Stats ] | ||
---|---|---|
STR | 1-16+ | Diese Statistik dient in erster Linie der Erhöhung der Gewichtskapazität. (Magier können standardmäßig keine schweren Lasten tragen.) |
AGI | 90-130 | Angriffsgeschwindigkeit (AtkSpd/ASPD) hilft dir, Zauber schneller zu wirken und kontinuierlich Fertigkeiten zu spammen. (Es reduziert auch Animationsverzögerungen.) |
VIT | 90-130 | Vitalität (VIT) verbessert die Überlebensfähigkeit, aber du kannst etwas VIT gegen Beweglichkeit (AGI) oder Glück (LUK) eintauschen. (Ziel auf mindestens 120, wenn du den Gefallenen-Krieger-Mantel und die Aura des bösartigen Geistes verwendest.) |
INT | 90-130 | Intelligenz (INT) erhöht Matk und dient als Ihre Hauptquelle für Schaden und SP-Regeneration. (Bei Verwendung von Temporal INT Boots werden mindestens 120 INT empfohlen.) |
DEX | 0-120+ | Geschicklichkeit (DEX) steigert auch Matk. Investitionen in DEX können dabei helfen, Sofortzauber durch Statistiken zu erreichen. (Wenn Sie sich auf Ausrüstung zur Reduzierung der variablen Zauberzeit (VCT) verlassen, können Sie DEX ganz überspringen. Streben Sie mindestens 120 DEX an, wenn Sie Temporal DEX Boots verwenden.) |
LUK | 1-100+ | Glück (LUK) ist ein situationsbedingter Wert, der nur nützlich ist, wenn Sie freie Punkte für zusätzlichen Widerstand und Matk haben. |
[ 4. Job-Merkmalstatistiken ] | ||
---|---|---|
POW | 0 | Magier verursachen weder physischen Schaden noch skalieren sie mit physischem Schaden, daher bietet diese Statistik keinen Vorteil. |
STA | 30+ | Obwohl Magier von Natur aus nicht sehr robust sind, kann dieser Wert für Hybrid-Builds nützlich sein, um physischen Schaden zu reduzieren. |
WIS | 30+ | Ähnlich kann dieser Wert, obwohl Magiern die natürliche Widerstandsfähigkeit fehlt, Hybrid-Builds helfen, magischen Schaden zu reduzieren. |
SPL | 110 | Dies ist der primäre Kernwert, der für alle 3 Punkte den höchsten Schadensschub bietet. (Beispielsweise gewähren 100 SPL 34 S.MATK.) |
CON | 110 | Dies ist der sekundäre Kernwert, der alle 5 Punkte eine Schadenserhöhung bietet. (Beispielsweise bietet 97 CON 20 S.MATK.) |
CRT | 0 | Magierfertigkeiten und Magie führen im Allgemeinen nicht zu kritischen Treffern, daher bietet dieser Wert keinen Vorteil. |
Statistiken
★ Stärke (STR) [Optional]
▷ Dieser Wert erhöht in erster Linie Ihre Gewichtskapazität (zusätzlich zu Gym Passes). Er trägt auch zur Masquerade-Resistenz in PvP/WoE bei. Wenn Sie zusätzliche Punkte zu vergeben haben, ist ein STR-Bereich von 10-40 ausreichend.
★ Beweglichkeit (AGI) [Unverzichtbar]
▷ Beweglichkeit reduziert ASPD-Verzögerungen, gewährt +1 Flucht pro Punkt und erhöht ASPD. Alle 5 Punkte in AGI liefern außerdem 1 SoftDEF. AGI steigert Ihre Angriffsgeschwindigkeit, was Skill-Spam deutlich verbessert. Für die meisten Builds wird ein Ziel von [90+ AGI oder höher] empfohlen, und ich schlage vor, mindestens 175+ ASPD zu erreichen, um Verzögerungen zu vermeiden.
Es verkürzt auch die Dauer von Maskeraden in PvP/WoE.
★ Vitalität (VIT) [Essenziell]
▷ Vitalität erhöht Ihre maximalen HP um +1 % pro Punkt und steigert die Wirksamkeit von Tränken. Magier haben den niedrigsten HP-Modifikator aller Klassen (wenn auch nicht so niedrig wie Super-Novizen) und sie können sowohl in PvE- als auch in PvP-Szenarien ziemlich zerbrechlich sein. Für eine verbesserte Überlebensfähigkeit wird empfohlen, in [70-90+ Gesamt-VIT] zu investieren.
VIT bietet auch Schutz vor Kristallisation, Einfrieren und Mandragora-Heulen in PvP/WoE.
★ Intelligenz (INT) [Unverzichtbar]
▷ Intelligenz erhöht Ihre MATK direkt um +1,5 pro Punkt und ist Ihre primäre Quelle für SP-Regeneration. Sie reduziert auch die Zauberzeit. INT ist Ihr Kernwert zur Maximierung des Schadensausstoßes und es wird empfohlen, [120+ INT] oder 130 zu haben, wenn Sie auf sofortigen Zauber per Wert abzielen.
Außerdem hilft INT, die Dauer von Debuffs wie Schlaf, Tiefschlaf und Vergessenheitsfluch zu reduzieren.
★ Geschicklichkeit (DEX) [Optional]
▷ Geschicklichkeit hilft, die Zauberzeit zu verkürzen, erhöht ASPD um einen kleinen Betrag und erhöht MATK um 1/5 pro Punkt. Aus Effizienzgründen ist es ideal, Ihre DEX in Vielfachen von 5 zu halten. Ein Minimum von [90-100+ DEX] und ein Maximum von 120-130 DEX werden empfohlen, oder 0 DEX, wenn VCT%-Ausrüstung für Sofortzauber verwendet wird.
DEX hilft auch, die Dauer von Gefriereffekten zu verkürzen.
★ Glück (LUK) [Optional]
▷ Alle 3 Punkte LUK liefern +1 MATK, was es zu einer wertvollen Option macht, um MATK in den späteren Phasen des Spiels zu erhöhen. Die Erhöhung von INT von 120 auf 130 erfordert 340 Statistikpunkte und gewährt +15 MATK, während die Erhöhung von LUK von 1 auf 30 nur 86 Statistikpunkte für einen +10 MATK-Boost erfordert. Glass Cannon und schadensorientierte Builds investieren normalerweise in 30 oder 60 LUK, je nach persönlicher Präferenz.
Traits
★ Kraft (POW) [Nutzlos]
▷ Wie bereits erwähnt, bietet dieser Wert keinen praktischen Nutzen für Magier, daher ist es am besten, nicht darin zu investieren.
Der Status physischer Angriff erhöht sich um 5 pro Punkt.
P.ATK erhöht sich um 1 pro 3 Punkte.
★ Ausdauer (STA) [Optional]
▷ Dieser Eigenschaftswert erhöht die physische Resistenz (RES). Obwohl es nicht sehr empfehlenswert ist, kann es für Hybrid-Builds nützlich sein.
RES erhöht sich um 1 pro Punkt.
RES erhöht sich um 5 pro 3 Punkte.
★ Weisheit (WIS) [Optional]
▷ Dieser Eigenschaftswert erhöht die Magieresistenz (MRES). Ähnlich wie Ausdauer wird es nicht sehr empfohlen, kann aber für Hybrid-Builds nützlich sein.
MRES erhöht sich um 1 pro Punkt.
MRES erhöht sich um 5 pro 3 Punkte.
★ Zauber (SPL) [Essential]
▷ Dies ist Ihr primärer Eigenschaftswert, der Ihren Status-Magieangriff und Zauber-Magieangriff (S.MATK) direkt erhöht.
Status-Magieangriff erhöht sich um 5 pro Punkt.
S.MATK erhöht sich um 1 pro 3 Punkte.
★ Konzentration (CON) [Essential]
▷ Dieser sekundäre Eigenschaftswert erhöht Genauigkeit (HIT), Ausweichen (FLEE), physischen Angriff (P.ATK) und Zauber-Magieangriff (S.MATK).
S.MATK erhöht sich um 1 pro 5 Punkte.
★ Kreativ (CRT) [Nutzlos]
▷ Wie bei Power bietet dieser Wert keinen nennenswerten Vorteil für Magier, daher ist es am besten, ihn zu vermeiden.
H.PLUS erhöht sich um 1 pro Punkt.
C.RATE erhöht sich um 1 pro 3 Punkte.
Erklärung
[ Über die Eigenschaftenstatistiken des 4. Jobs ]
★ Es gibt 6 Haupteigenschaftenstatistiken, die ein Spieler zuweisen kann in Richtung: (POW, STA, WIS, SPL, CON und CRT) ★ Jede dieser Haupteigenschaftsstatistiken kann verschiedene Untereigenschaftsstatistiken gewähren: (P.ATK, S.MATK, RES, MRES, H.PLUS und C.RATE) ★ Alle Level ab 200 und darüber gewähren Eigenschaftsstatistiken anstelle der normalen Primärstatistiken.
|
[Über 4. Job-Sub-Trait-Statistik]
▶ Körperliche Kraft (P.ATK)
▶ Magischer Zauberangriff (S.MATK)
▶ Physischer Widerstand (RES)
▶ Magieresistenz (MRES)
▶ Heilung Plus (H.PLUS)
▶ Kritische Rate (C.RATE)
|
- Neues Statussystem!
▶ Wenn Sie die 4. Jobstufe erreichen, werden keine Statuspunkte für bestehende (STR , AGI , VIT , INT , DEX , LUK ) vergeben. Stattdessen werden neue Eigenschaftsstatuspunkte vergeben, und diese sechs neuen Statuseigenschaftsstatistiken sind (POW, STA, WIS, SPL, CON und CRT).
▶ Talentstatuspunkte erhöhen die Anzahl zusätzlicher Punkte nicht schrittweise, wenn die Stufe steigt. Pro Levelaufstieg wird ein bestimmter Punkt vergeben und für jedes spezifische Einheitenlevel werden Bonuspunkte vergeben.
▶ Jeder neue Eigenschaftsstatus hat im Gegensatz zum bestehenden Status feste Punktinvestitionskosten von 1 Punkt. Durch die Schwerkraft war es möglich, die Punktinvestition intuitiver zu überprüfen.
Kraft (POW)
Hauptmerkmal für physische Nah- und Fernkampf-Schadensverursacher.
⇒ Fügt Kraftangriff (P.ATK) und Stat-ATK (ATK) hinzu.
⇒ Kraftangriff ist eine endgültige prozentuale Erhöhung, die Waffen- und Statusangriff um denselben Wert steigert.
⇒ Beispiel: 10 P.ATK bedeutet 10 % zusätzlichen Waffen-ATK (200 -> 220) und 10 % Statusangriff (300 -> 330).
Ausdauer (STA)
Hauptmerkmal für Spieler, die mehr Überlebenschancen gegen physischen Schaden haben möchten.
⇒ Fügt Widerstand (RES) hinzu.
⇒ Widerstand funktioniert wie Steel Body, als Prozentwert, gegenüber dem Schaden, den Sie erleiden würden, aber vor allem anderen.
⇒ Widerstand hat eine Obergrenze von 50 Punkten, alles darüber bedeutet also 0.
⇒ Beispiel: 2000 Schaden mit 25 RES bedeutet, dass Sie stattdessen 1500 Schaden als anfänglichen Schaden erleiden (2000 * (100 % - 25 %) = 2000 * 75 % = 2000 * 0,75 = 1500),
dann führen Sie die üblichen Berechnungen für Hard- und Soft-DEF durch.
Weisheit (WIS)
Hauptmerkmal für Spieler, die mehr Überlebenschancen gegen magischen Schaden haben möchten.
⇒ Weisheit funktioniert wie Steel Body, als Prozentwert, gegen den Schaden, den Sie erleiden würden, aber vor allem anderen.
⇒ Weisheit hat eine Obergrenze von 50 Punkten, alles darüber bedeutet also 0.
⇒ Beispiel: 2000 Schaden mit 25 WIS bedeutet, dass Sie stattdessen 1500 Schaden als anfänglichen Schaden erleiden (2000 * (100 % - 25 %) = 2000 * 75 % = 2000 * 0,75 = 1500), dann führen Sie die üblichen Berechnungen für Hard- und Soft-MDEF durch.
Zauber (SPL)
Hauptmerkmal für magische Schadensverursacher.
⇒ Fügt Zauber-Magieangriff (S.MATK) und Magischen Angriff (MATK) hinzu.
⇒ Zauber-Magieangriff ist eine endgültige prozentuale Erhöhung, die die Summe Ihres MATK um denselben Wert erhöht.
⇒ Beispiel: 10 S.ATK bedeutet 10 % zusätzliches MATK (2000 -> 2200).
Konzentration (CON)
Sekundäre Eigenschaft für Spieler, die HIT brauchen, um Schaden zu verursachen.
Auch nützlich für Spieler, die zusätzliche Punkte haben, die sie irgendwo ausgeben können und ein bisschen mehr Schaden wollen.
⇒ CON fügt HIT, FLEE, P.ATK und S.MATK hinzu.
⇒ Es ist sehr nützlich, wenn Ihre Fähigkeiten von HIT abhängen, um Schaden zu verursachen, oder Sie ein bisschen mehr FLEE wollen, um physischem Schaden auszuweichen.
⇒ Dank dieser Eigenschaft ist es sehr einfach, bei diesen beiden absurde Zahlen zu erreichen.
Kreativ (CRT)
Hauptmerkmal für Spieler, die Fähigkeiten haben, die kritische Treffer verursachen oder Heil-Builds spielen.
⇒ CRT fügt Critical Rate (C.RATE) und Heal Plus (H.PLUS) hinzu.
C.RATE
⇒ C.RATE erhöht den 40 % zusätzlichen Schaden, den anfänglichen Boost eines physischen Treffers, egal ob auf lange oder kurze Distanz, um kritisch zu sein.
⇒ Wenn Ihre kritischen Treffer 1000 Schaden ohne kritische Treffer verursacht haben, verursachen sie 1400, wenn sie kritische Treffer verursachen (1000 + 40 % = 1000 * 1,4 = 1400).
⇒ Wenn Sie 10 C.RATE haben, verursachen sie stattdessen 1500. Aus den 40 % wird ein Bonus von 50 % (40 % + 10 % von den 10 C.RATE).
⇒ Dies ist nicht mit Modifikatoren für kritischen Schaden kumulativ, diese gelten noch immer in einem anderen Slot von Modifikatoren, was bedeutet, dass sie sich damit multiplizieren.
H.PLUS
⇒ H.PLUS steigert die Heilung durch Heilfertigkeiten, nachdem alle anderen Mods berücksichtigt wurden.
⇒ Wenn Sie eine Heilfertigkeit verwenden und diese 20.000 HP heilt, heilen Sie stattdessen 24.000 HP, wenn Sie 20 H.PLUS hinzufügen.
Persönliche Umzüge
💡[1. Bild]: Dieser 1. Build konzentriert sich hauptsächlich auf Schaden oder Matk-Stacking, während er über ausreichend Vit/Agi/Luk verfügt. (Max. SPL/CON für Schaden und ein Gleichgewicht von STA und WIS für die Verteidigung)
💡[2. Bild]: Dieser 2. Build konzentriert sich hauptsächlich auf HP-Stacking/Tank- und ASPD-Stacking, während er über ausreichend Int/Luk verfügt. (Max. SPL/CON für Schaden und ein Gleichgewicht aus STA und WIS für die Verteidigung)
💡[3. Bild]: Dieser 3. Build konzentriert sich hauptsächlich auf ASPD/Spamming, hat aber trotzdem noch ordentliche Agi/Vit/Int. (Max. SPL/CON für Schaden und ein Gleichgewicht aus STA und WIS für die Verteidigung)
Aktivitätspunkte (AP)
Wenn du stirbst, gehen deine gespeicherten AP verloren. Hmpf!
Aktivitätspunkte
▶ Aktivitätspunkte (AP) sind eine neue Ressourcenmechanik, die exklusiv für Fähigkeiten des 4. Jobs gilt. Sie sind in deinem HUD sichtbar und erscheinen unter deiner SP-Leiste als dritter Ressourcenpool. Standardmäßig ist ein nicht ausgefüllter AP-Pool transparent schwarz schattiert und eine ausgefüllte AP-Poolleiste beige gefärbt.
💡[Ähnlichkeiten zwischen Ragnarok und Tekken]: Die einfachste Erklärung für AP aus RO ist die Superleiste aus dem berühmten Tekken-Spiel! (Sie sammeln und erhalten genug, um die Leiste zu füllen und Ihre ultimative Fähigkeit einzusetzen)
▶ Ragnaroks Version von Super-/Spezialbewegungen. Jeder 4. Job hat Fähigkeiten, die AP aufbauen (wie z. B. das Gewinnen einiger AP pro Einsatz bestimmter Fähigkeiten) und Spezialfähigkeiten, die AP verbrauchen und etwa 150–200 AP pro Einsatz kosten.
Die Idee ist, die Fähigkeiten zu verwenden, die AP aufladen, und wenn Sie genug AP angesammelt haben, verwenden Sie diese für eine große, mächtige Spezialfähigkeit. Viele dieser Fähigkeiten sind extrem stark, aber einige sind besonders einzigartig, wie die Fähigkeit des Erzmagiers, die Funktionen seiner Fähigkeiten zu ändern, wie z. B. Climax.
- Es gibt normalerweise zwei Super-/Spezialfähigkeiten, die den Großteil Ihrer AP verbrauchen.
- Die maximale Menge an AP, die Sie halten können, beträgt 200 AP, unabhängig von der Klasse.
- Jeder 4. Job hat Fähigkeiten, die AP generieren oder gewähren. (Sie können die Beschreibung der Fähigkeit überprüfen) Schlüsselwort ▷ AP-Wiederherstellung
▶ Beispiel: Die Fertigkeit Gefrorener Hieb des Erzmagiers gibt 2 AP pro Anwendung (geringe Abklingzeit).
▶ Beispiel: Die Fertigkeit Höhepunkt des Erzmagiers verbraucht 125 AP pro Anwendung (hohe Abklingzeit).
Andere Möglichkeiten, AP zu gewinnen und zu verlieren
- Wenn Sie sterben, wird Ihr AP auf 0 % zurückgesetzt. Anders als HP oder SP regeneriert sich AP nicht passiv, kann aber von einem Heiler-NPC wiederhergestellt werden.
- Es gibt zwei Fertigkeiten, die auch andere Klassen nutzen können, um AP zu erhalten: EM Increasing Activity und SH Kisul Rampage
- Dying resets your AP to 0%. Unlike HP or SP, AP does not regenerate passively, but it can be recovered from a Healer NPC.
- There are two skills that other class can use to give AP as well like: EM's Increasing Activity and SH's Kisul Rampage
AP-Fähigkeiten von ArchMage
▶ Liste aller AP-bezogenen Fähigkeiten von ArchMage und deren AP-Wiederherstellungs-/Verbrauchsmengen:
- Mystery Illusion= Stellt 5 AP wieder her
- Crimson Arrow= Stellt 2 AP wieder her
- Frozen Slash= Stellt 2 AP
- Storm Cannon= Stellt 2 AP wieder her
- Rock Down= Stellt 2 AP wieder her
- Climax= Verbraucht 125 AP
- Astral Strike= Verbraucht 25 AP
- Energy Conversion= Verbraucht 22/19/16/13/10 AP
Zauberzeit / Variable Zauberzeit / Feste Zauberzeit / Zauberverzögerung
„Ich liebe Dex und Int, sie helfen mir, schneller zu zaubern!“ (◕‿◕)
Zauberzeit
Die Zauberzeit ist die Zeitspanne, die zum Ausführen einer Fertigkeit erforderlich ist. Dies ist eine wichtige Überlegung bei der Planung von Builds, insbesondere für Magierklassen, da sie die Auswahl der Statistiken, der Fertigkeitsauswahl und der Ausrüstung beeinflusst.
Bei Erneuerung wird die Zauberzeit in zwei Komponenten aufgeteilt:
- Variable Zauberzeit (VCT)
- Feste Zauberzeit (FCT)
Fertigkeiten haben normalerweise eine Kombination aus beidem, manche haben jedoch nur eine dieser Komponenten.
Maßeinheit:
Die Standardeinheit zur Messung der Zauberzeit sind Sekunden.
- Wenn eine Fertigkeit keine Basis-Zauberzeit hat oder Modifikatoren sie auf 0 oder weniger reduzieren, wird die Zauberphase vollständig übersprungen und es wird kein Zauberbalken angezeigt.
- Während des Zauberns kann sich der Charakter nicht bewegen, angreifen oder andere Fertigkeiten verwenden, Verbrauchsgüter können jedoch weiterhin verwendet werden. Wenn der Charakter während des Zauberns Schaden nimmt, wird die Fertigkeit abgebrochen, sofern keine besonderen Bedingungen vorliegen (z. B. Verwendung eines Phen Card (4077) Phen oder Devotion von einem Kreuzritter).
Zauberbalken
Der Zauberbalken (oder „Zauberbalken“ oder CB) wird als Fortschrittsanzeige über dem Kopf des Charakters angezeigt. Es beginnt als leerer schwarzer Balken und füllt sich mit fortschreitendem Zaubern allmählich grün. Sobald der Balken voll ist, ist der Zauber abgeschlossen. Bei manchen Fertigkeiten wird möglicherweise kein Zauberbalken angezeigt, obwohl sie eine Zauberzeit haben (z. B. Sight oder Quagmire).
Variable Zauberzeit (VCT)
Die variable Zauberzeit ist die flexibelste Art der Zauberzeit und kann durch verschiedene Methoden reduziert werden. Die allgemeine Formel zur Berechnung der VCT lautet:
Endgültiger VCT = Skill VCT × (Stat-Reduktion) × (1 - [Sum of Percentage VCT Reductions]) Sekunden
Wobei die Stat-Reduktion wie folgt berechnet wird:
Stat-Reduzierung = 1 − √([DEX × 2 + INT] ÷ 530)
Um die variable Zauberzeit mithilfe von Statistiken effektiv zu reduzieren, benötigen Sie eine Kombination aus DEX und INT, sodass DEX × 2 + INT = 530.
Alternativ kann die variable Zauberzeit auch durch die Verwendung von Ausrüstung, Zubehör oder Haustieren mit bestimmten VCT-Reduktionsboni reduziert werden. Diese Reduzierungen sind bis zu 100 % stapelbar, was zu einem sofortigen Zauber führt (entspricht 530 Statuspunkten).
Beispiel:
Wenn ein Spieler 160 INT und 160 DEX hat und Ausrüstung trägt, die VCT um 90 % reduziert, wäre die Berechnung:
- Stat-Reduktion = 1 - √([160 × 2 + 160] ÷ 530) ≈ 0,048
- Endgültige VCT = 10 s × 0,048 × (1 - 0,90) = 0,048 s
Diese Reduzierung kann mit dem Befehl @Battlestats oder @BS überprüft werden, der Einzelheiten zu den gesamten VCT-Reduktionen von Statistiken, Fähigkeiten und Ausrüstung liefert.
Sie können es auch in den Ausrüstungsstatistiken unter ALT+Q (unten rechts) überprüfen.
Wichtige Hinweise:
- Sie können 0 VCT erreichen, indem Sie Statistiken allein oder über prozentuale Reduzierungen verwenden, aber aufgrund der Funktionsweise der Formel nicht durch die Kombination beider Methoden.
- Einige Effekte, wie Poem of Bragi, stapeln sich mit VCT-Reduktionen, während dies bei anderen, wie Suffragium, nicht der Fall ist.
Letzter Tipp:
Für eine effiziente VCT-Reduzierung wird empfohlen, DEX und INT auszugleichen, um den Aufwand an Fertigkeitspunkten zu minimieren und so effizient wie möglich 0 VCT zu erreichen.
Fixed Cast Time ⌛️
▶ Fixed cast time is in a more complicated side when taken in account than VCT, being totally unaffected by stats. The formula for FCT is as follows:
Final FCT = ( Skill FCT - [ Sum of Flat FCT Mods] ) × ( 1 - [ Max of Percentage FCT Decrease ] + [ Max of Percentage FCT Increase ] )
▶ Fixed cast time can only be reduced by buffs from a skill, an item consumable and from equipments.
Percentage based reductions do not stack here, only the strongest one is applied.
Percentage based reduction effects do not stack no matter the source. If a player is under multiple FCT percentage reduction effects, only the highest value will take effect.
📌 Highest Percentage will overwrite and hinder the lower ones useless.
- Example (1): Having Radius at level 3 reduces your fixed cast time by 20% (Warlock Skill), but your Archbishop friend casts Sacrament on you, which reduces your fixed cast time by 50%. Since only the strongest one applies, your fixed cast time will be reduced only by 50% and will overwrite the 20% from Radius.
- However, fixed (flat) reduction does stack with percentage reduction, and also with itself. This makes it possible to reduce fixed cast time to zero.
- Example (2): A player has a headgear compounded with a [MVP] Fenrir Card (4556) equipped and then has Sacrament cast upon them. As Sacrament's bonus of 50% is less than Fenrir's 70%, Sacrament does nothing, and the player's FCT reduction remains at 70%.
- Example (3): A player has two Buwaya Agimat Tattoo (2907) equipped. Their FCT would be reduced by 7%, not 14%, as it does not stack (but they would get MATK +14% as expected).
- Example (4): A player has one Buwaya Agimat Tattoo (2907) equipped and is under the effect of Sacrament. As Sacrament's bonus of 50% reduction is the larger bonus compared to Buwaya's 7%, the player has their FCT reduced by 50%.
▶ However, flat reductions like:
- Temporal DEX Boots [1] (22008) (0.5s FCT reduction) and Archmage's Courtesy [1] (400054) (0.2s FCT reduction) = 0.7 FCT reduction
- Automatic Leg Type B [1] (470023) (0.8s FCT reduction) and Brilliant Light Sapphire Ring [1] (490064) + Brilliant Light Sapphire Necklace [1] (490065) (0.2s FCT reduction) = 1.0s FCT reduction
- Magic Essence Lv5 (29075) (0.5s FCT reduction) and Cast Stone (Garment) (25067) (0.5s FCT reduction) = 1.0s FCT reduction
- Illusion Morpheus's Hood [1] (19428) (0.5s FCT reduction) and Illusion Thorny Staff of Darkness [2] (550030) (Total/Sum Refine is 22 or higher) = 0.5s FCT reduction
- Vesper Headgear [1] (400111) (0.5s FCT reduction) and Moan of Corruption [1] (470204) (1.0s FCT reduction) = 1.5s FCT reduction
Do stack with other flat reduction effects. Stacking flat reductions is the only possible way of removing a skill's fixed cast time because there exists no single source of 100% FCT reduction. The only exception are the Oboro / Kagerou classes, who have the skill 16th Night which removes fixed cast time entirely.
- Soul Expansion: This skill doesn't have any FCT (you could ditch FCT gears and wear damage gears for more damage on this build).
- Energy Coat: This skill only has FCT and it's the highest FCT requisite among Warlock skills (a big whopping 5.0 secs of FCT).
- Mystical Amplification: This skill now has an un-reducible amount of fixed cast time (impossible to instant-cast by any means).
Cast Delay ⏳
Cast Delay refers to the time after using a skill during which you cannot use the same or other skills. This mechanic was relatively obscure in Pre-Renewal but became more significant in Renewal. Cast Delay is now divided into two distinct types:
- Cast Delay: Prevents all skills from being cast. Some skills, such as Storm Gust, have longer Cast Delays, while others, like Cold Bolt, have shorter ones. Cast Delay can be reduced by specific equipment, such as the Expert Ring [1] (2703) , [MVP] Kiel Card (4403) , or through a Bard's Poem of Bragi skill.
- Cooldown: Prevents the specific skill from being used again until the cooldown period ends.
Types of Delays
- After Cast Delay: The period during which all skills are temporarily unavailable after casting a skill.
- Skill Delay: A delay specific to the skill itself, preventing its immediate reuse.
- Animation Delay: The visual animation time that affects the ability to chain skills.
The ability to spam a skill is limited by the highest of these factors. For example:
- If the After Cast Delay of a skill that has no Skill Delay is reduced to a value smaller than its Animation Delay, increasing ASPD (Attack Speed) or using Animation Delay Cancel will allow you to reuse the skill more frequently.
- Some skills lose their Animation Delay entirely when Instant Cast (265 DEX or 100% Cast Time Reduction) is achieved. Examples include Storm Gust and Meteor Storm.
- However, skills like Jupitel Thunder are oddly more effective when cast with 264 DEX instead of 265, due to better animation timing. The same behavior is observed with Chain Lightning from the Warlock skill tree.
List of Notable Skills and Their Required After-Cast Delay (ACD) to Fully Utilize Skill Spam
⚠️ Skills not included in this list has longer cooldowns or do not require (ACD) at all.
🧮 These given percentages are also dependent on your ASPD (you might have a different outcome).
▶ Magician
Napalm Beat (72% ACD)
Soul Strike (90% ACD)
Cold Bolt (53% ACD)
Frost Diver (72% ACD)
Fire Ball (80% ACD)
Fire Bolt (53% ACD)
Lightning Bolt (53% ACD)
Thunder Storm (93% ACD)
▶ Wizard/High Wizard
Sightrasher (93% ACD)
Fire Pillar (86% ACD)
Jupitel Thunder (96% ACD)
Frost Nova (29% ACD)
Earth Spike (90% ACD)
Heaven's Drive (72% ACD)
Quagmire (86% ACD)
▶ Warlock
Marsh of Abyss (86% ACD)
Sienna Execrate (93% ACD)
Soul Expansion (72% ACD)
Chain Lightning (97% ACD)
Earth Strain (72% ACD)
Crimson Rock (72% ACD) Using Spell Book (Crimson Rock) (100071)
Jack Frost (86% ACD) Using Spell Book (Jack Frost) (100069)
Comet (91% ACD) Using Spell Book (Comet) (100073)
▶ Arch Mage
Crimson Arrow (40% ACD)
Frozen Slash (10% ACD)
Storm Cannon (40% ACD)
Rock Down (40% ACD)
Reading Spell Books / Mind Slots / Releasing
I love reading novels! *cough* i mean spell books!
Reading Spell Book 📚
- This skill allows you to instantly cast previously stored spells by Reading Spell Book like Spell Book (Comet) (100073) , which can later be released using the Release skill.
- There are a total of 17 (Old Spell Books) and 9 (New Spell Books); the rest of the spell books have been discontinued and are no longer available.
- Once a spell is sealed or after reading the spellbook, the corresponding SP cost is immediately applied.
- Skills cast through this method can be enhanced by Mystical Amplification, as the Release skill no longer consumes the effect as it did in the past.
- If you attempt to read a Spell Book for a skill you haven't learned, the attempt will fail and the caster will be put to Sleep. (Make sure you've allocated skill points to those skills first!)
Old Behavior:❌
To store a spell, you must have the specific spellbook in your inventory. A Spell Storing tab will appear, allowing you to select which spell you wish to store. By left-clicking it, each spellbook has a “mind slot” cost – the more powerful the spell, the more slots it occupies.
New Behavior:✔️
With the new update and the introduction of the new spellbooks, to store a spell, you simply need to read and consume the book. There is no longer a Spell Storing tab, making the process much faster and more convenient. Spells are now automatically stored once you read the book, removing the need for the previous manual process.
Mind Slots 🌌
- Mind Slots are a limited resource that determines how many spells you can memorize at any given time. The number of available slots is influenced by your Base Level, INT, and the level of Freezing Spell if you've learned it. This determines how many spells you can store.
- Note that this mechanic is implicit and there is no visible indicator of how many spells you have memorized or how many slots are available.
📌 However, thanks to Muh (exclusive to MuhRO), you can visually track how many spells you can store.
You can check this by using the (@spellbook) command in-game.
______________________________________________________________
- The number of spells you can store is determined by the following formula:
Old Formula:❌
Slots = (4 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)
New Formula:✔️
With the updated system, the mind slot cost per skill level has been increased from 4 to 8. However, the maximum number of spells you can memorize is capped at 7.
Slots = (8 * Freezing Spell Lv) + floor(BLv/10) + floor(INT/10)
Releasing 🌠
▶ Inflicts MATK|Magic Damage to a single target one or multiple times by using the elemental orbs summoned through their respective skills (Fire, Water, Lightning, Stone). This skill can also be used to quickly let out one of the sealed spells at random through Reading Spell Book.
▶ For released ground spells like Storm Gust and Comet, the target will be the center of the Area of Effect. The exception to this is Earth Strain, where the location of the target only indicates the direction the spell will travel to.
Release [Level 1]✔️ Release [Level 2]❌
Always check your Release Level as they have different function on each level.
[ Old Spell Books ] >>>>>>>> [ New Spell Books ]
▶ There are new versions of these mage spellbooks but the lower ones got discontinued because of inefficiency and ineffectiveness
❌ = Discontinued ✔️ = Has Newer Versions
♣ Beginner's Spell Books
- ⬤ Fire Bolt (7 Mind slots) >>> (New) >>>> Old Spell Book (Fire Bolt) (6189) ❌
- ⬤ Cold Bolt (7 Mind slots) >>> (New) >>>> Old Spell Book (Cold Bolt) (6190) ❌
- ⬤ Lightning Bolt (7 Mind slots) >>> (New) >>>> Old Spell Book (Lightning Bolt) (6191) ❌
♦ Intermediate Spell Books
- ⬤ Earth Spike (8 Mind slots) >>> (New) >>>> Old Spell Book (Earth Spike) (6201) ❌
- ⬤ Thunder Storm (9 Mind slots) >>> (New) >>>> Old Spell Book (Thunderstorm) (6197) ❌
- ⬤ Jupitel Thunder (9 Mind slots) >>> (New) >>>> Old Spell Book (Jupitel Thunder) (6198) ❌
- ⬤ Water Ball (9 Mind slots) >>> (New) >>>> Old Spell Book (Water Ball) (6199) ❌
- ⬤ Heaven's Drive (9 Mind slots) >>> (New) >>>> Spell Book (Heaven's Drive) (6200) ❌
- ⬤ Storm Gust (10 Mind slots) >>> (New) >>>> Spell Book (Storm Gust) (100065) ✔️
- ⬤ Lord of Vermilion (10 Mind slots) >>> (New) >>>> Spell Book (Lord of Vermillion) (100066) ✔️
- ⬤ Meteor Storm (10 Mind slots) >>> (New) >>>> Spell Book (Meteor Storm) (100067) ✔️
♠ Superior Spell Books
- ⬤ Drain Life (8 Mind slots) >>> (New) >>>> Spell Book (Drain Life) (100068) ✔️
- ⬤ Earth Strain (12 Mind slots) >>> (New) >>>> Spell Book (Earth Strain) (100070) ✔️
- ⬤ Crimson Rock (12 Mind slots) >>> (New) >>>> Spell Book (Crimson Rock) (100071) ✔️
- ⬤ Chain Lightning (12 Mind slots) >>> (New) >>>> Spell Book (Chain Lightning) (100072) ✔️
♥ Ultimate Magic Books
- ⬤ Comet (22 Mind slots) >>> (New) >>>> Spell Book (Comet) (100073) ✔️
- ⬤ Tetra Vortex (22 Mind slots) >>> (New) >>>> Spell Book (Tetra Vortex) (100074) ✔️
Purchasing Spell Books 📖
- You can purchase spell books at the [MainOffice.] from the Magician Dealer NPC (main_office 63, 59).
- Each Spell Book has a cost, dependent on the level/Tier of the Spell Book.
Soft Mdef / Hard Mdef / Mres / Magic Penetrations
Did you know flee's are useless against mages?
Magic Defense 🔰
- The total magical defense that is factored upon magic damage, which is generally based on MATK as a whole or partially. However, there are exceptions.
- To obtain the final damage, apply Hard MDEF first and then apply Soft MDEF.
Soft Magic Defense 🔰
- Soft magic defense, also known as "INT" magic defense, reduces incoming magic damage directly.
SoftMDEF = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4 TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)]
- BonusA is the sum of additive bonuses.
- BonusB is the sum of multiplicative bonuses.
- Monsters use a different SoftMDEF formula.
SoftMDEF = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
Hard Magic Defense 🔰
- Hard magic defense, also known as "armor" or "equipment" magic defense, reduces incoming magic damage multiplicatively.
- Hard magic defense has a base value of 0, and is increased by equipment, some skills, and items.
- Damage after Hard MDEF =
Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]
⚠️ This indicates that as Hard MDEF increases, the percentage of magic damage reduced also increases, but with diminishing returns. For example:
🔮 20 Hard MDEF provides approximately 15% damage reduction.
🔮 40 Hard MDEF provides approximately 25% damage reduction.
🔮 125 Hard MDEF provides approximately 50% damage reduction.
(It is shown as A + B in the Status Window, where A represents the Soft Mdef and B represents the Hard Mdef.)
- The Magical Defense (MDEF) system was revamped in the Renewal Update. HardDEF/MDEF is no longer limited into a 1-100 point system, with 100 being full immunity. Instead, the effect of HardMDEF is now reduced exponentially as the number goes up (i.e. the higher the number, the less effect every single point adds);
- SoftDEF/MDEF, which is mostly based on VIT and INT respectively, did not go through a lot of change from Pre-Renewal. They reduce damage subtractively, removing flat amounts from the final damage after the HardDEF/MDEF reductions are applied.
(While introducing the 4th job trait/status seen as C in the lower Status Window as Mres
Magic Resistance 🔰(MRES)
- Magic Resistance (MRES) is a defensive stat that reduces incoming magic damage multiplicatively.
- MRES is primarily increased through equipment, buffs, skills, and certain consumable items.
- Formula: The final damage reduction is calculated as:
Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5)
- Similar to Hard MDEF, MRES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns. The Effectiveness amount is at 50%
MRES Penetration 🎯
- MRES Penetration is an offensive stat that reduces the target's Magic Resistance (MRES), allowing for higher magic damage output.
- This stat is crucial for magic classes, such as Arch Mage, to deal consistent damage against high-MRES targets like bosses or heavily geared players.
- Formula: The effective MRES after penetration is calculated as:
Effective MRES = Max(0, Target's MRES - MRES Penetration)
- MRES Penetration can be obtained through equipment effects, enchantments, and certain skills.
The bypass amount is capped at 50%, and Magic Resist Penetration effects cannot exceed this limit..
Example (1): Cardinal's skill Argutus Vita provides 25% bypass.
Argutus Vita
Max Level: 5
Requirement: Mediale Votum 3, Reparatio 3
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: 1.5s Fixed / 2s Variable
After Cast Delay: 1s
Cool Down: None
Description: Grants the ability to ignore
magical resistance (MRES) to a single
party member or the caster.
[Lv 1]: Ignore Mres: 5%, Duration: 120 seconds
[Lv 2]: Ignore Mres: 10%, Duration: 150 seconds
[Lv 3]: Ignore Mres: 15%, Duration: 180 seconds
[Lv 4]: Ignore Mres: 20%, Duration: 210 seconds
[Lv 5]: Ignore Mres: 25%, Duration: 240 seconds
Example (2): Master Shadow gears like Master Shadow Armor (24800) also provides 20% bypasss, when worn completely with others.
ItemID: 24800
_______________________
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
When equipped with Master Shadow Shield:
All Traits +2
_______________________
When equipped with Master Shadow Shield and Master Shadow Shoes:
P.ATK +1, S.MATK +1
Total Refine Level of entire set is at least +27:
Ignores physical and magical defense of every race, except Players, by 50%.
_______________________
When equipped with Master Shadow Weapon, Master Shadow Shield, Master Shadow Shoes, Master Shadow Earring and Master Shadow Pendant:
Ignores physical and magical resistance of every race, except Players, by 20%.
_______________________
Type: Shadow Armor
_______________________
Requirement:
Base Level 200
4th and High Expanded Classes
MDEF Penetration 🎯
MDEF (Magic Defense) is a significant barrier for Magic classes in Ragnarok Online, as it reduces the damage dealt by magic attacks. For years, Magic classes struggled because MDEF made it difficult to deal high damage to enemies with strong defense. However, recent updates have introduced various gear and abilities that help bypass or reduce MDEF, allowing Magic classes to deal more damage. With the right setup, you can achieve up to 100% MDEF bypass.
The formula for calculating the final MDEF after accounting for reductions and bypass percentages is as follows:
Final MDEF = (Total_Mdef - Sum_MdefReduceValues) × (1 − Sum_MdefBypassPercent ÷ 100)
- Total_Mdef = The total Hard MDEF value displayed in the Status Window.
- Sum_MdefReduceValues = The sum of all flat MDEF reductions applied to the enemy, such as the effects of skills like Odin Power.
- Sum_MdefBypassPercent = The sum of all percentage-based MDEF bypass effects, such as those from skills like Expiatio or equipment bonuses.
To better understand this, consider the following example: Suppose a player has the following:
- 25% MDEF Bypass from Expiatio (a skill buff).
- 20% MDEF Bypass from Full Tempest Shadow Armor (24667) & Full Tempest Shadow Earring (24665) .
Odin power [ Level 2 ] , which reduces MDEF by 40.
The enemy has 100 Hard MDEF. To calculate the final MDEF, we apply the formula:
Final MDEF = (100 - 40) × (1 − (25 + 20) ÷ 100)
This means the enemy's MDEF will be reduced by the flat 40 MDEF from Odin Power, and then further reduced by 45% due to the MDEF bypass effects. The resulting value will determine how much of the magic damage actually goes through the enemy’s defense.
It may seem a bit complex at first, but the key takeaway is this: MDEF bypass allows a portion of your magic damage to go through without being reduced by the enemy’s defense. The higher the MDEF bypass percentage, the less damage is blocked by MDEF, and the more effective your magic attacks become.
At 100% Full MDEF Bypass: All of your magic damage will bypass the enemy’s MDEF, dealing full damage without any reduction.
- MDEF Penetration can also be obtained through equipment effects, enchantments, and certain skills.
Modifier stacking
To spread and not to stack, got it!
How Does Diminishing Return Work in Ragnarok Online? 🔎
- The law of diminishing marginal returns states that, at some point, adding more of a particular input (such as stat points or resources) will result in progressively smaller increases in output (such as damage or effectiveness).
In simpler terms: "Too much of something can be counterproductive, leading to higher costs and reduced effectiveness."
- This concept becomes clear when applied to Ragnarok Online, where the following examples are commonly experienced by all players:
Raising Stats (Str, Agi, Vit, Int, Dex, Luk)
- Raising a stat from 1-10 (Output) costs 2 points (Factor of Production).
- Raising a stat from 81-90 (Output) costs 10 points (Factor of Production).
- Raising a stat from 126-130 (Output) costs 36 points (Factor of Production).
As you continue to raise the same stat, you will need to allocate more and more points (factor of production) to gain just one more point in the stat (output). This is a clear example of how diminishing returns work in Ragnarok Online.
- Whether 1 additional point in the 126-130 range is more valuable than 1 point in the 1-10 range depends on your individual goals. However, if you decide to invest in gear that boosts another stat, that's also a viable option.
Stacking Modifiers 📐
Modifiers in the game come in several types: (Race, Size, Element Property, Boss, Normal, Skill)
- General Rule of Thumb:
It is better to distribute modifiers across different types rather than stacking multiple copies of the same modifier. "Diminishing returns" sets in once you apply multiple instances of the same modifier.
Although it's possible to exceed 100% for a single modifier, this is only effective if the modifiers are balanced with other types.
(Example: 120% Neutral Property + 50% Medium + 30% Boss) is more effective than (Example: 200% Neutral Property + 10% Medium + 10% Boss)
______________________________________________________________
Modifier Effectiveness Meter 📏
▶ In late-game, it’s common to achieve high percentages for modifiers (e.g., 200% or more) due to new cards and equipment introduced in updates.
However, to maximize damage, it's important to balance modifiers across different types.
▶ Stacking the same modifier type excessively leads to reduced overall efficiency, as modifiers of the same type are additive, while different types are multiplicative.
- Raising a Racial Modifier in this manner: 100% → 200% → 300% → 400% → 500%+
- Raising an Elemental Modifier in this manner: 100% → 200% → 300% → 400% → 500%+
- Raising a Size Modifier in this manner: 100% → 200% → 300% → 400% → 500%+
- Raising a Special Modifier in this manner: 100% → 200% → 300% → 400% → 500%+
- Raising a Skill Modifier in this manner: 100% → 200% → 300% → 400% → 500%+
-
Efficiency tiers for stacking modifiers:
-
⬤ Balanced distribution: Good
⬤ Minor imbalance: Okay
⬤ Heavy stacking of one type: Bad
⬤ Extreme stacking: Worst
⬤ Neglecting other types: Futile💀
⚠️Key Tip: Always aim for a balanced approach by distributing modifiers evenly across Race, Element, Size, Special, and Skill types to maximize total damage.
Modifier Types:
Race: (Angel, Demon, Demi-Human, etc.)
Element: (Wind, Fire, Water, earth, etc.)
Size: (Small, Medium, Large)
Special: (MVP, Mini-bosses, Non-boss)
Skill: (Comet, Soul Expansion, etc.) Skill Modifiers are treated as "Final" Modifiers.
Modifiers of the same type are additive, while modifiers of different types are multiplicative.
To determine the total damage increase from your card combo, follow this formula:
Race x Element x Size x Special x Skill Modifiers = Total Damage Increase %
(1) x (1) x (1) x (1) = 1 or 100%
or
(1 + Race Modifier) × (1 + Element Modifier) × (1 + Size Modifier) × (1 + Special Modifier) × Skill Modifiers
______________________________________________________________
We’ll be using these cards as example:
- Zakudam Card (4474) [Race] – Increase damage on Demi-Human monster by 10%.
- Spell Addicted Plaga Card (300114) [Element] – Increases Neutral Property damage by 30%.
- Mutating White Knight Card (27384) [Size] – Increase damage inflicted on Medium and Large size monster by 25%. MATK + 15
We’ll be using (Demi-Human / Player) as our Target:
- Properties: [Demi-Human, Medium, Neutral]
Tip: Players are considered as Demi-Human in race and medium size monsters and are neutral property by default
Using the cards above, we'll have the following formula when you compound those cards in your 4-slotted weapon:
- Zakudam Card (4474) , Zakudam Card (4474) , Zakudam Card (4474) , Zakudam Card (4474)
- (1 + 0.1 + 0.1 + 0.1 + 0.1) x (1) x (1) x (1) = 1.40 or 140% Increased in Damage
- Zakudam Card (4474) , Zakudam Card (4474) , Zakudam Card (4474) , Mutating White Knight Card (27384)
- (1 + 0.1 + 0.1 + 0.1) x (1) x (1 + 0.25) x (1) = 1.625 or 162.5% Increased in Damage
- Zakudam Card (4474) , Zakudam Card (4474) , Spell Addicted Plaga Card (300114) , Mutating White Knight Card (27384)
- (1 + 0.1 + 0.1) x (1 + 0.3) x (1 + 0.25) x (1) = 1.95 or 195% Increased in Damage
- Zakudam Card (4474) , Zakudam Card (4474) , Spell Addicted Plaga Card (300114) , Spell Addicted Plaga Card (300114)
- (1 + 0.1 + 0.1) x (1 + 0.6) x (1) x (1) = 1.92 or 192% Increased in Damage
So we can therefore conclude that using a maximum of 2 cards per modifier type is more effective than using 4 of the same cards.
Game Commands and Settings
Did you know !vysnc helps alot when you are on Directx7?
Game Commands for Mages ⚙️
Festgelegte Zauberzeit
▶ Die feste Zauberzeit ist komplizierter als die VCT, da sie von Statistiken überhaupt nicht beeinflusst wird. Die Formel für FCT lautet wie folgt:
Endgültige FCT = (Fertigkeits-FCT - [Summe der pauschalen FCT-Mods]) × (1 - [Maximale prozentuale FCT-Verringerung] + [Maximale prozentuale FCT-Erhöhung])
▶ Feste Zauberzeit kann nur durch Buffs einer Fertigkeit, eines Verbrauchsgegenstands und von Ausrüstung reduziert werden.
Prozentuale Reduzierungen werden hier nicht gestapelt, nur die stärkste wird angewendet.
Prozentuale Reduzierungseffekte werden unabhängig von der Quelle nicht gestapelt. Wenn ein Spieler mehreren Effekten zur Reduzierung des FCT-Prozentsatzes ausgesetzt ist, wird nur der höchste Wert wirksam.
Der höchste Prozentsatz überschreibt die niedrigeren und macht sie nutzlos.
- Beispiel (1): Wenn Sie Radius auf Stufe 3 haben, wird Ihre feste Zauberzeit um 20 % reduziert (Hexenmeister-Fähigkeit), aber Ihr Freund, der Erzbischof, wirkt Sacrament auf Sie, was Ihre feste Zauberzeit um 50 % reduziert. Da nur die stärkste gilt, wird Ihre feste Zauberzeit nur um 50 % reduziert und überschreibt die 20 % von Radius.
- Die feste (flache) Reduzierung ist jedoch mit der prozentualen Reduzierung und auch mit sich selbst stapelbar. Dadurch ist es möglich, die feste Zauberzeit auf Null zu reduzieren.
- Beispiel (2): Ein Spieler hat eine Kopfbedeckung mit einem [MVP] Fenrir Card (4556) angelegt und dann wird Sacrament darauf gewirkt. Da der Bonus von Sacrament von 50 % geringer ist als Fenrirs 70 %, bewirkt Sacrament nichts und die FCT-Reduktion des Spielers bleibt bei 70 %.
- Beispiel (3): Ein Spieler hat zwei Buwaya Agimat Tattoo (2907) ausgerüstet. Seine FCT würde um 7 % und nicht um 14 % reduziert, da sie nicht stapelbar ist (aber er würde wie erwartet MATK +14 % erhalten).
- Beispiel (4): Ein Spieler hat ein Buwaya Agimat Tattoo (2907) ausgerüstet und steht unter dem Effekt von Sacrament. Da der Bonus von Sacrament in Höhe von 50 % Reduzierung der größere Bonus ist als Buwayas 7 %, wird die FCT des Spielers um 50 % reduziert.
Zauberbücher lesen / Freigeben / Gedankenplätze
Mdef / Soft Mdef / Hard Mdef / Penetrationen umgehen
Abnehmende Erträge / Stapelmodifikatoren
Spielbefehle und -einstellungen
Magische Karten
Elementartabellen
Fertigkeiten
Ausrüstung
Builds
Gameplay
Galerie
Sprites / Outfits / Paletten
Leveln
Verbrauchsgüter / Wesentliches
Haustiere / Begleiter
Akronyme / Abkürzungen / Terminologie
Angriffsgeschwindigkeitsmodifikatoren
Profi-Tipps und Tricks
FAQ (häufig gestellte Fragen)
▶ Allerdings flache Reduzierungen wie:
- Temporal DEX Boots [1] (22008) (0,5 s FCT-Reduzierung) und Archmage's Courtesy [1] (400054) (0,2 s FCT-Reduzierung) = 0,7 FCT-Reduzierung
- Automatic Leg Type B [1] (470023) (0,8 s FCT-Reduzierung) und Brilliant Light Sapphire Ring [1] (490064) + Brilliant Light Sapphire Necklace [1] (490065) (0,2 s FCT-Reduzierung) = 1,0 s FCT-Reduzierung
- Magic Essence Lv5 (29075) (0,5 s FCT-Reduzierung) und Cast Stone (Garment) (25067) (0,5 s FCT-Reduzierung) = 1,0 s FCT-Reduzierung
- Illusion Morpheus's Hood [1] (19428) (0,5 s FCT-Reduzierung) und Illusion Thorny Staff of Darkness [2] (550030) (Gesamt-/Summe der Verfeinerung ist 22 oder höher) = 0,5 s FCT-Reduzierung
- Vesper Headgear [1] (400111) (0,5 s FCT-Reduzierung) und Moan of Corruption [1] (470204) (1,0 s FCT-Reduzierung) = 1,5 s FCT-Reduzierung
- Soul Expansion: Diese Fertigkeit hat keine FCT (Sie könnten FCT-Ausrüstung weglassen und Schadensausrüstung tragen, um bei diesem Build mehr Schaden zu verursachen).
- Energy Coat: Diese Fertigkeit hat nur FCT und es ist die höchste FCT-Anforderung unter den Warlock-Fertigkeiten (satte 5,0 Sekunden FCT).
- Mystical Amplification: Diese Fertigkeit hat jetzt eine nicht reduzierbare Menge an fester Zauberzeit (es ist unmöglich, sie auf irgendeine Weise sofort zu wirken).
Stapeln Sie mit anderen pauschalen Reduktionseffekten. Das Stapeln pauschalen Reduktionen ist die einzige Möglichkeit, die feste Zauberzeit einer Fertigkeit zu entfernen, da es keine einzelne Quelle für eine 100%ige FCT-Reduzierung gibt. Die einzige Ausnahme sind die Oboro-/Kagerou-Klassen, die über die Fertigkeit 16. Nacht verfügen, die die feste Zauberzeit vollständig entfernt.
Commands 📜 | Example 💡 | Description 📃 |
---|---|---|
@lgp | - | Enables/Disables LGP |
@cooldown | - | Displays the user's Instance cooldown timers |
@showdelay | - | Displays Cast Delay or Cooldown for skills, requires Skill Failure Display option to be on |
@lastwarp @lw | - | Teleports you to the last location you visited via Warper NPC |
@battlestats2 @bs2 | - | Displays in-depth defensive character stats |
@killcounter mobid killcounterlist | - | You can count 5 different mobs at the same time. So you type @kc >mobid< >1 (first position of 5)< |
@showzeny | - | Displays gained zeny. |
@unequipall | - | Takes off the gear you wearing. |
@hold | - | Movement by clicking will be ignored |
@noattack | - | Autoattack action will be ignored (your character will still stand within attack range when clicking on an enemy) |
@hidepet @hidepets | - | Pets will no longer be shown. |
@hidehateffects | - | Turns off all headgear/garment effects on Player Characters |
@autoloot @al | - | Automatically loots drop rate below the rate selected |
@restock | - | Restock allows you to automatically draw a set of registered items from the current opened Storage. |
@storeall | - | Stores all Items into an opened storage. |
@getall | - | Moves all Items from an opened storage into inventory |
@stockall | - | Moves all items from cart to inventory
Types: -1 = All (default), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition |
@dropall | - | Drops all items from inventory except equipped or favourited items
Types: -1 = All (default), 0 = Healing, 2 = Useable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition |
Elemental Tables
Overcome the weakness! (yes i know more memorizing again...)
Element System 🔥
Mastering the elemental system in Renewal is key to maximizing damage output and reducing incoming damage. Whether you're battling through dungeons, fighting bosses, or engaging in PvP,
understanding the elemental relationships allows players to tailor their gear and skills to exploit their opponents' weaknesses.
Level 1 📗
🔰Defensive → | 🔘Neutral | 🔵Water | 🟤Earth | 🔴Fire | 🟢Wind | 🟣Poison | ⚪️Holy | ⚫️Shadow | 🟠Ghost | 🟡Undead |
---|---|---|---|---|---|---|---|---|---|---|
⚔️Offensive ↓ | ||||||||||
🔘Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 90% | 100% |
🔵Water | 100% | 25% | 100% | 150% | 90% | 150% | 100% | 100% | 100% | 100% |
🟤Earth | 100% | 100% | 25% | 90% | 150% | 150% | 100% | 100% | 100% | 100% |
🔴Fire | 100% | 90% | 150% | 25% | 100% | 150% | 100% | 100% | 100% | 125% |
🟢Wind | 100% | 150% | 90% | 100% | 25% | 150% | 100% | 100% | 100% | 100% |
🟣Poison | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 75% |
⚪️Holy | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 125% | 100% | 125% |
⚫️Shadow | 100% | 100% | 100% | 100% | 100% | 75% | 125% | 0% | 100% | 0% |
🟠Ghost | 90% | 100% | 100% | 100% | 100% | 75% | 90% | 90% | 125% | 100% |
🟡Undead | 100% | 100% | 100% | 90% | 100% | 75% | 125% | 0% | 100% | 0% |
Level 2 📘
🔰Defensive → | 🔘Neutral | 🔵Water | 🟤Earth | 🔴Fire | 🟢Wind | 🟣Poison | ⚪️Holy | ⚫️Shadow | 🟠Ghost | 🟡Undead |
---|---|---|---|---|---|---|---|---|---|---|
⚔️Offensive ↓ | ||||||||||
🔘Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 70% | 100% |
🔵Water | 100% | 0% | 100% | 175% | 80% | 150% | 100% | 100% | 100% | 100% |
🟤Earth | 100% | 100% | 0% | 80% | 175% | 150% | 100% | 100% | 100% | 100% |
🔴Fire | 100% | 80% | 175% | 0% | 100% | 150% | 100% | 100% | 100% | 150% |
🟢Wind | 100% | 175% | 80% | 100% | 0% | 150% | 100% | 100% | 100% | 100% |
🟣Poison | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 50% |
⚪️Holy | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 150% | 100% | 150% |
⚫️Shadow | 100% | 100% | 100% | 100% | 100% | 75% | 150% | 0% | 100% | 0% |
🟠Ghost | 70% | 100% | 100% | 100% | 100% | 75% | 80% | 80% | 150% | 125% |
🟡Undead | 100% | 100% | 100% | 80% | 100% | 50% | 150% | 0% | 125% | 0% |
Level 3 📙
🔰Defensive → | 🔘Neutral | 🔵Water | 🟤Earth | 🔴Fire | 🟢Wind | 🟣Poison | ⚪️Holy | ⚫️Shadow | 🟠Ghost | 🟡Undead |
---|---|---|---|---|---|---|---|---|---|---|
⚔️Offensive ↓ | ||||||||||
🔘Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 50% | 100% |
🔵Water | 100% | 0% | 100% | 200% | 70% | 125% | 100% | 100% | 100% | 100% |
🟤Earth | 100% | 100% | 0% | 70% | 200% | 125% | 100% | 100% | 100% | 100% |
🔴Fire | 100% | 70% | 200% | 0% | 100% | 125% | 100% | 100% | 100% | 175% |
🟢Wind | 100% | 200% | 70% | 100% | 0% | 125% | 100% | 100% | 100% | 100% |
🟣Poison | 100% | 125% | 125% | 125% | 125% | 0% | 50% | 50% | 50% | 25% |
⚪️Holy | 100% | 100% | 100% | 100% | 100% | 50% | 0% | 175% | 100% | 175% |
⚫️Shadow | 100% | 100% | 100% | 100% | 100% | 50% | 175% | 0% | 100% | 0% |
🟠Ghost | 50% | 100% | 100% | 100% | 100% | 50% | 70% | 70% | 175% | 150% |
🟡Undead | 100% | 100% | 100% | 70% | 100% | 25% | 175% | 0% | 150% | 0% |
Level 4 📕
🔰Defensive → | 🔘Neutral | 🔵Water | 🟤Earth | 🔴Fire | 🟢Wind | 🟣Poison | ⚪️Holy | ⚫️Shadow | 🟠Ghost | 🟡Undead |
---|---|---|---|---|---|---|---|---|---|---|
⚔️Offensive ↓ | ||||||||||
🔘Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 0% | 100% |
🔵Water | 100% | −50% | 100% | 200% | 60% | 125% | 100% | 100% | 100% | 100% |
🟤Earth | 100% | 100% | −50% | 60% | 200% | 125% | 100% | 100% | 100% | 100% |
🔴Fire | 100% | 60% | 200% | −50% | 100% | 125% | 100% | 100% | 100% | 200% |
🟢Wind | 100% | 200% | 60% | 100% | −50% | 125% | 100% | 100% | 100% | 100% |
🟣Poison | 100% | 125% | 125% | 125% | 125% | 0% | 50% | 50% | 50% | 0% |
⚪️Holy | 100% | 100% | 100% | 100% | 100% | 50% | 0% | 200% | 100% | 200% |
⚫️Shadow | 100% | 100% | 100% | 100% | 100% | 50% | 200% | 0% | 100% | 0% |
🟠Ghost | 0% | 100% | 100% | 100% | 100% | 50% | 60% | 60% | 200% | 175% |
🟡Undead | 100% | 100% | 100% | 60% | 100% | 0% | 200% | 0% | 175% | 0% |
Cards
Blue eyes white dragon on attack mode! oops wrong game~
Elemental Cards 🃏
Only the Mage's Elements are included in this list (Normal,Boss and Sealed) (Fire, Water, Wind, Earth, Ghost, Undead, Shadow)
Up to date until EP21 (Episode 21)
Doomsday Pianist Build 🎹
You aren't sure which element to play as a mage? no worries i got the best set up for you!
I call it, The DPB or the "Doomsday Pianist Build" muhahahaha!
🎹 The Jack of all trades 🎹 | |
---|---|
Top | Icewind Egg Card (300456) |
Mid | Jitterbug Card (27109) |
Low | |
Armor | Meyer Lugenburg Card (300308) |
Weapon | Copo Card (300455) + Mutating White Knight Card (27384) |
Shield | Mutating Khalitzburg Card (27385) |
Garment | Friedrich S. Heine Card (300424) |
Shoes | Icewind Card (300458) |
Accessory R | Singing Pere Card (27108) |
Accessory L | Playing Pere Card (27107) |
Also good against End-game MVP's Like:
Rigel (22174) |
Betelgeuse (20994) |
Juncea (21532) |
Aquila (21531) |
Unidentified Life Forms (21062) |
The One (20928) |
Sakray (20892) |
Broken Thanatos (20785) |
Cursed King Schmidt (20387) |
Sarah (3190) |
Skills
So much skills to choose from... T - T
Mage 1️⃣
Mage Skills 📗 | ||
Increase SP Recovery Max Level: 10 Skill Form: Passive Description: Restores SP every 10 sec while idle. MaxSP affects how much SP restoration is increased by this skill. [Lv 1]: Restores (5+0.2% of MaxSP) SP [Lv 2]: Restores (10+0.4% of MaxSP) SP [Lv 3]: Restores (15+0.6% of MaxSP) SP [Lv 4]: Restores (20+0.8% of MaxSP) SP [Lv 5]: Restores (25+1.0% of MaxSP) SP [Lv 6]: Restores (30+1.2% of MaxSP) SP [Lv 7]: Restores (35+1.4% of MaxSP) SP [Lv 8]: Restores (40+1.6% of MaxSP) SP [Lv 9]: Restores (45+1.8% of MaxSP) SP [Lv 10]: Restores (50+2.0% of MaxSP) SP |
Sight Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster. |
Napalm Beat Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.1s Fixed / 0.4s Variable After Cast Delay: (Lv10)0.5s Cool Down: None Description: Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic. The damage portion is divided among the targets. [Lv 1]: 80% MATK [Lv 2]: 90% MATK [Lv 3]: 100% MATK [Lv 4]: 110% MATK [Lv 5]: 120% MATK [Lv 6]: 130% MATK [Lv 7]: 140% MATK [Lv 8]: 150% MATK [Lv 9]: 160% MATK [Lv 10]: 170% MATK |
Safety Wall Max Level: 10 Requirement: Napalm Beat 7, Soul Strike 5 Requirement: Napalm Beat 7, Soul Strike 5 Requirement: Aspersio 4, Sanctuary 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: (Lv10)0.08s Fixed / 0.32s Variable After Cast Delay: (Lv10)None Cool Down: None Description: Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage. The barrier will disappear after a period of time. Consumes 1 Blue Gemstone. [Lv 1]: Barrier: 300, Blocks 2 Hits [Lv 2]: Barrier: 600, Blocks 3 Hits [Lv 3]: Barrier: 900, Blocks 4 Hits [Lv 4]: Barrier: 1200, Blocks 5 Hits [Lv 5]: Barrier: 1500, Blocks 6 Hits [Lv 6]: Barrier: 1800, Blocks 7 Hits [Lv 7]: Barrier: 2100, Blocks 8 Hits [Lv 8]: Barrier: 2400, Blocks 9 Hits [Lv 9]: Barrier: 2700, Blocks 10 Hits [Lv 10]: Barrier: 3000, Blocks 11 Hits |
Soul Strike Max Level: 10 Requirement: Napalm Beat 4 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.1s Fixed / 0.4s Variable After Cast Delay: (Lv10)1.4s Cool Down: None Description: Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target. This skill inflicts additional damage against Undead monster. [Lv 1]: 1 Hit, Undead +5%, 18 SP Consumption [Lv 2]: 1 Hit, Undead +10%, 14 SP Consumption [Lv 3]: 2 Hits, Undead +15%, 24 SP Consumption [Lv 4]: 2 Hits, Undead +20%, 20 SP Consumption [Lv 5]: 3 Hits, Undead +25%, 30 SP Consumption [Lv 6]: 3 Hits, Undead +30%, 26 SP Consumption [Lv 7]: 4 Hits, Undead +35%, 36 SP Consumption [Lv 8]: 4 Hits, Undead +40%, 32 SP Consumption [Lv 9]: 5 Hits, Undead +45%, 42 SP Consumption [Lv 10]: 5 Hits, Undead +50%, 38 SP Consumption |
Cold Bolt Max Level: 10 Skill Form: Active Type: Magical Target: Enemy Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATKWater elemental magic damage per Hit. [Lv 1]: 1 Hit, 12 SP Consumption [Lv 2]: 2 Hits, 14 SP Consumption [Lv 3]: 3 Hits, 16 SP Consumption [Lv 4]: 4 Hits, 18 SP Consumption [Lv 5]: 5 Hits, 20 SP Consumption [Lv 6]: 6 Hits, 22 SP Consumption [Lv 7]: 7 Hits, 24 SP Consumption [Lv 8]: 8 Hits, 26 SP Consumption [Lv 9]: 9 Hits, 28 SP Consumption [Lv 10]: 10 Hits, 30 SP Consumption |
Frost Diver Max Level: 10 Requirement: Cold Bolt 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Cast Time: (Lv10)0.16s Fixed / 0.64s Variable After Cast Delay: (Lv10)0.5s Cool Down: None Description: Inflicts Water magic damage on a target, which has a chance to inflict Freezing status. The Freezing chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: 110% MATK, Frozen Chance: 38% [Lv 2]: 120% MATK, Frozen Chance: 41% [Lv 3]: 130% MATK, Frozen Chance: 44% [Lv 4]: 140% MATK, Frozen Chance: 47% [Lv 5]: 150% MATK, Frozen Chance: 50% [Lv 6]: 160% MATK, Frozen Chance: 53% [Lv 7]: 170% MATK, Frozen Chance: 56% [Lv 8]: 180% MATK, Frozen Chance: 59% [Lv 9]: 190% MATK, Frozen Chance: 62% [Lv 10]: 200% MATK, Frozen Chance: 65% |
Stone Curse Max Level: 10 Skill Form: Active Type: Debuff Target: 1 Character Description: Inflicts Stone Curse to a target. Consumes 1 Red Gemstone. Cast Time: (Lv10)0.2s Fixed / 0.8s Variable After Cast Delay: None Cool Down: None From level 6, Red Gemstone is consumed only when the skill is successfull. Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: Stone Curse chance: 24% [Lv 2]: Stone Curse chance: 28% [Lv 3]: Stone Curse chance: 32% [Lv 4]: Stone Curse chance: 36% [Lv 5]: Stone Curse chance: 40% [Lv 6]: Stone Curse chance: 44% [Lv 7]: Stone Curse chance: 48% [Lv 8]: Stone Curse chance: 52% [Lv 9]: Stone Curse chance: 56% [Lv 10]: Stone Curse chance: 60% |
Fire Ball Max Level: 10 Requirement: Fire Bolt 4 Skill Form: Active Type: Magical, AoE Target: 1 Character Cast Time: (Lv10)0.2s Fixed / 0.8s Variable After Cast Delay: 0.7s Cool Down: None Description: Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage. Inner area (3x3) and outer area (5x5) receive different damage. [Lv 1]: Inner: 160% MATK, Outer: 120% MATK [Lv 2]: Inner: 180% MATK, Outer: 135% MATK [Lv 3]: Inner: 200% MATK, Outer: 150% MATK [Lv 4]: Inner: 220% MATK, Outer: 165% MATK [Lv 5]: Inner: 240% MATK, Outer: 180% MATK [Lv 6]: Inner: 260% MATK, Outer: 195% MATK [Lv 7]: Inner: 280% MATK, Outer: 210% MATK [Lv 8]: Inner: 300% MATK, Outer: 225% MATK [Lv 9]: Inner: 320% MATK, Outer: 240% MATK [Lv 10]: Inner: 340% MATK, Outer: 255% MATK |
Fire Wall Max Level: 10 Requirement: Sight 1, Fire Ball 5 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)0.14s Fixed / 0.56s Variable After Cast Delay: None Cool Down: None Description: Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward. [Lv 1]: Each Wall: 3 Hits, lasts 5 seconds [Lv 2]: Each Wall: 4 Hits, lasts 6 seconds [Lv 3]: Each Wall: 5 Hits, lasts 7 seconds [Lv 4]: Each Wall: 6 Hits, lasts 8 seconds [Lv 5]: Each Wall: 7 Hits, lasts 9 seconds [Lv 6]: Each Wall: 8 Hits, lasts 10 seconds [Lv 7]: Each Wall: 9 Hits, lasts 11 seconds [Lv 8]: Each Wall: 10 Hits, lasts 12 seconds [Lv 9]: Each Wall: 11 Hits, lasts 13 seconds [Lv 10]: Each Wall: 12 Hits, lasts 14 seconds |
Fire Bolt Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30 |
Lightning Bolt Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30 |
Thunder Storm Max Level: 10 Requirement: Lightning Bolt 4 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)1.5s Fixed / 4.5s Variable After Cast Delay: 2s Cool Down: None Description: Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area. [Lv 1]: 1 Hit, SP Consumption: 29 [Lv 2]: 2 Hits, SP Consumption: 34 [Lv 3]: 3 Hits, SP Consumption: 39 [Lv 4]: 4 Hits, SP Consumption: 44 [Lv 5]: 5 Hits, SP Consumption: 49 [Lv 6]: 6 Hits, SP Consumption: 54 [Lv 7]: 7 Hits, SP Consumption: 59 [Lv 8]: 8 Hits, SP Consumption: 64 [Lv 9]: 9 Hits, SP Consumption: 69 [Lv 10]: 10 Hits, SP Consumption: 74 | ||
Quest Skills | ||
Energy Coat Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Caster Cast Time: (Lv10)5s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Creates a barrier of spiritual energy that will buffer attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier. Higher damage means more SP will be drained by the barrier. [SP 100~81%]: -30% Damage, SP Consumption: 3.0% [SP 80~61%]: -24% Damage, SP Consumption: 2.5% [SP 60~41%]: -18% Damage, SP Consumption: 2.0% [SP 40~21%]: -12% Damage, SP Consumption: 1.5% [SP 20~1%]: -6% Damage, SP Consumption: 1.0% |
Wizard 2️⃣
Wizard Skills 📘 | ||
Fire Pillar Max Level: 10 Requirement: Fire Wall 1 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)0,048s Fixed / 0,192s Variable After Cast Delay: 1s Cool Down: None Description: Summons a pillar of flame on a targeted spot that will deal Fire elemental magic damage to enemies that come into contact with it. If no one steps on it for 30 seconds, it will disappear. You can place up to 5 Fire Pillars at once and consumes 1 Blue Gemstone with level 6 and above. Also it can't be placed if there is an enemy standing on that cell already. [Lv 1]: Hits: 3, AoE: 3x3 cells [Lv 2]: Hits: 4, AoE: 3X3 cells [Lv 3]: Hits: 5, AoE: 3X3 cells [Lv 4]: Hits: 6, AoE: 3X3 cells [Lv 5]: Hits: 7, AoE: 3X3 cells [Lv 6]: Hits: 8, AoE: 7x7 cells [Lv 7]: Hits: 9, AoE: 7x7 cells [Lv 8]: Hits: 10 AoE: 7x7 cells [Lv 9]: Hits: 11, AoE: 7x7 cells [Lv 10]: Hits: 12, AoE: 7x7 Cells |
Sightrasher Max Level: 10 Requirement: Sight 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: Enemies around the caster Cast Time: (Lv10)0.08s Fixed / 0.32s Variable After Cast Delay: 2s Cool Down: None Description: Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells. [Lv 1]: MATK 120% [Lv 2]: MATK 140% [Lv 3]: MATK 160% [Lv 4]: MATK 180% [Lv 5]: MATK 200% [Lv 6]: MATK 220% [Lv 7]: MATK 240% [Lv 8]: MATK 260% [Lv 9]: MATK 280% [Lv 10]: MATK 300% |
Meteor Storm Max Level: 10 Requirement: Thunder Storm 1, Sightrasher 2 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)1.5s Fixed / 6.3s Variable After Cast Delay: 1s Cool Down: 7s Description: Summons meteors towards a targeted area to inflict 125% MATK Fire elemental magic damage upon enemies in an 13x13 area and have a chance to cause Stun. Each meteorite has a range of 7x7 cells and depending on skill level, the number of falling meteorites and the number of hits per meteorite are increased. [Lv 1]: Meteorites: 2, Hits: 1, Stun Chance: 3% [Lv 2]: Meteorites: 3, Hits: 1, Stun Chance: 6% [Lv 3]: Meteorites: 3, Hits: 2, Stun Chance: 9% [Lv 4]: Meteorites: 4, Hits: 2, Stun Chance: 12% [Lv 5]: Meteorites: 4, Hits: 3, Stun Chance: 15% [Lv 6]: Meteorites: 5, Hits: 3, Stun Chance: 18% [Lv 7]: Meteorites: 5, Hits: 4, Stun Chance: 21% [Lv 8]: Meteorites: 6, Hits: 4, Stun Chance: 24% [Lv 9]: Meteorites: 6, Hits: 5, Stun Chance: 27% [Lv 10]: Meteorites: 7, Hits: 5, Stun Chance: 30% |
Jupitel Thunder Max Level: 10 Requirement: Napalm Beat 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.5s Fixed / 3.8s Variable After Cast Delay: 3s Cool Down: None Description: Fires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy. The number of hits increases with the skill level. [Lv 1]: Hits: 3 [Lv 2]: Hits: 4 [Lv 3]: Hits: 5 [Lv 4]: Hits: 6 [Lv 5]: Hits: 7 [Lv 6]: Hits: 8 [Lv 7]: Hits: 9 [Lv 8]: Hits: 10 [Lv 9]: Hits: 11 [Lv 10]: Hits: 12 |
Lord of Vermilion Max Level: 10 Requirement: Thunder Storm 1, Jupitel Thunder 5 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)1.5s Fixed / 4.5s Variable After Cast Delay: 1s Cool Down: 5s Description: Collects and drops lightning strikes on the ground in an 13x13 area around a designated cell, inflicting Wind elemental magic damage and probably cause Blind status. The chance of causing Blind status is reduced by the immunity of the targets. [Lv 1]: MATK 500%, Blind Chance: 15% [Lv 2]: MATK 600%, Blind Chance: 20% [Lv 3]: MATK 700%, Blind Chance: 25% [Lv 4]: MATK 800%, Blind Chance: 30% [Lv 5]: MATK 900%, Blind Chance: 35% [Lv 6]: MATK 1000%, Blind Chance: 40% [Lv 7]: MATK 1100%, Blind Chance: 45% [Lv 8]: MATK 1200%, Blind Chance: 50% [Lv 9]: MATK 1300%, Blind Chance: 55% [Lv 10]: MATK 1400%, Blind Chance: 60% |
Water Ball Max Level: 5 Requirement: Cold Bolt 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv5)0.8s Fixed / 3.2s Variable After Cast Delay: None Cool Down: None Description: Hurls spheres of water at high velocity at a targeted enemy. Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map. Detection range of Water cells increases with skill level and can be used on skill effects such as Deluge. [Lv 1]: MATK 130% each Hit, Water Cells: 1x1 [Lv 2]: MATK 160% each Hit, Water Cells: 3x3 [Lv 3]: MATK 190% each Hit, Water Cells: 3x3 [Lv 4]: MATK 220% each Hit, Water Cells: 5x5 [Lv 5]: MATK 250% each Hit, Water Cells: 5x5 |
Ice Wall Max Level: 10 Requirement: Stone Curse 1, Frost Diver 1 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Creates a frozen wall of ice in 1x5 cells that will block enemies, but it can be destroyed using attacks. The HP of the Ice Wall depends on skill level and when placed, it's HP is reduced by 50 per second. It will disappear when it's HP reaches zero. [Lv 1]: Ice Wall HP: 400 [Lv 2]: Ice Wall HP: 600 [Lv 3]: Ice Wall HP: 800 [Lv 4]: Ice Wall HP: 1000 [Lv 5]: Ice Wall HP: 1200 [Lv 6]: Ice Wall HP: 1400 [Lv 7]: Ice Wall HP: 1600 [Lv 8]: Ice Wall HP: 1800 [Lv 9]: Ice Wall HP: 2000 [Lv 10]: Ice Wall HP: 2200 |
Frost Nova Max Level: 10 Requirement: Frost Diver 1, Ice Wall 1 Skill Form: Active Type: Magical Target: Enemies around the caster Cast Time: (Lv10)0,096s Fixed / 0,384s Variable After Cast Delay: 0.2s Cool Down: None Description: Inflicts Water elemental magical damage to enemies within 5x5 cells of the caster and inflicts Freezing status. Freezing chance and duration increases with the skill level. [Lv 1]: Freezing Time: 1.5 seconds, Freeing Chance: 38% [Lv 2]: Freezing Time: 3.0 seconds, Freeing Chance: 43% [Lv 3]: Freezing Time: 4.5 seconds, Freeing Chance: 48% [Lv 4]: Freezing time: 6.0 seconds, Freeing Chance: 53% [Lv 5]: Freezing Time: 7.5 seconds, Freeing Chance: 58% [Lv 6]: Freezing Time: 9.0 seconds, Freeing Chance: 63% [Lv 7]: Freezing Time: 10.5 seconds, Freeing Chance: 68% [Lv 8]: Freezing Time: 12.0 seconds, Freeing Chance: 73% [Lv 9]: Freezing Time: 13.5 seconds, Freeing Chance: 78% [Lv 10]: Freezing Time: 15.0 seconds, Freeing Chance: 83% |
Storm Gust Max Level: 10 Requirement: Frost Diver 1, Jupitel Thunder 3 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)1.5s Fixed / 6.3s Variable After Cast Delay: 1s Cool Down: 6s Description: Summons a blizzard on the ground in an 11x11 area around an designated cell to inflict Water elemental magic damage on enemies. The blizzard lasts for 4.5 seconds hitting once every 0.45 seconds and knocking back enemies by 2 cells. Damaged targets have a certain chance to be inflicted with Freezing status and do not take damage while the Freezing status is active. [Lv 1]: MATK 120% each Hit [Lv 2]: MATK 170% each Hit [Lv 3]: MATK 220% each Hit [Lv 4]: MATK 270% each Hit [Lv 5]: MATK 320% each Hit [Lv 6]: MATK 370% each Hit [Lv 7]: MATK 420% each Hit [Lv 8]: MATK 470% each Hit [Lv 9]: MATK 520% each Hit [Lv 10]: MATK 570% each Hit |
Earth Spike Max Level: 5 Requirement: Stone Curse 1 Requirement: Stone Curse 1 Requirement: Seismic Weapon 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv5)1.2s Fixed / 3.2s Variable After Cast Delay: 1.4s Cool Down: None Description: Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage. The number of hits increases with the skill level. [Lv 1]: Hits: 1 [Lv 2]: Hits: 2 [Lv 3]: Hits: 3 [Lv 4]: Hits: 4 [Lv 5]: Hits: 5 |
Heaven's Drive Max Level: 5 Requirement: Earth Spike 3 Requirement: Earth Spike 3 Requirement: Earth Spike 1 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv5)0.8s Fixed / 1.9s Variable After Cast Delay: 0.5s Cool Down: None Description: Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area. If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding. [Lv 1]: MATK 125% [Lv 2]: MATK 250% [Lv 3]: MATK 375% [Lv 4]: MATK 500% [Lv 5]: MATK 625% |
Quagmire Max Level: 5 Requirement: Heaven's Drive 1 Skill Form: Active Type: Debuff Target: Ground Cast Time: None After Cast Delay: 1s Cool Down: None Description: Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half. AGI and DEX can be reduced maximum by 50. Players will only receive half of the effect. [Lv 1]: Lasts 5 seconds, AGI/DEX -10% [Lv 2]: Lasts 10 seconds, AGI/DEX -20% [Lv 3]: Lasts 15 seconds, AGI/DEX -30% [Lv 4]: Lasts 20 seconds, AGI/DEX -40% [Lv 5]: Lasts 25 seconds, AGI/DEX -50% |
Sense Max Level: 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Reveals detailed information about a targeted monster to the caster and members in caster's party. | ||
Quest Skills | ||
Sight Blaster Requirement: Finish Quest Skill Form: Active Type: Magical Target: Caster Cast Time: 0.32s Fixed / 1.28s Variable After Cast Delay: None Cool Down: None Description: Summons a protective fire ball that will encircle the caster for 2 minutes. When an enemy approaches the caster, the fire ball will inflict damage equal to caster's MATK, push the enemy backward, then the skill will cancel. Sight Blaster's knockback effect has no effect during WoE. |
High Wizard 3️⃣
High Wizard Skills 📒 | ||
Soul Drain Max Level: 10 Requirement: Increase SP Recovery 5, Soul Strike 7 Skill Form: Passive Description: Increases MaxSP. Whenever you defeat an enemy with magical or physical attack, you will gain certain amount of SP depend on monster's level. (does not work on ground targeted skills) [Lv 1]: MaxSP +2% [Lv 2]: MaxSP +4% [Lv 3]: MaxSP +6% [Lv 4]: MaxSP +8% [Lv 5]: MaxSP +10% [Lv 6]: MaxSP +12% [Lv 7]: MaxSP +14% [Lv 8]: MaxSP +16% [Lv 9]: MaxSP +18% [Lv 10]: MaxSP +20% |
Magic Crasher Max Level: 1 Requirement: Increase SP Recovery 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 0.06s Fixed / 0.24s Variable After Cast Delay: 0.3s Cool Down: None Description: Inflicts Neutral elemental damage that is equal to the MATK of the caster and is affected by the target's Defense. |
Mystical Amplification Max Level: 10 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.7s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Amplifies MATK for 60 seconds. [Lv 1]: MATK +5% [Lv 2]: MATK +10% [Lv 3]: MATK +15% [Lv 4]: MATK +20% [Lv 5]: MATK +25% [Lv 6]: MATK +30% [Lv 7]: MATK +35% [Lv 8]: MATK +40% [Lv 9]: MATK +45% [Lv 10]: MATK +50% |
Napalm Vulcan Max Level: 5 Requirement: Napalm Beat 5 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: 0.5s Cool Down: 1s Description: Delivers multiple psychokinetic blows at an enemy in an 3x3 area with a low chance of causing an Abnormal status. This skill's level affects the number of hits from Napalm Vulcan. Damage additionally increases according to the caster's Base Level. [Lv 1]: MATK 70%, Hits: 1 [Lv 2]: MATK 140%, Hits: 2 [Lv 3]: MATK 210%, Hits: 3 [Lv 4]: MATK 280%, Hits: 4 [Lv 5]: MATK 350%, Hits: 5 |
Ganbantein Max Level: 1 Requirement: Sense 1, Ice Wall 1 Skill Form: Active Type: Supportive Target: Ground Cast Time: 3s Fixed / 0s Variable After Cast Delay: 5s Cool Down: None Description: Enables the chance of canceling ground targeting magic spell cast on a 3x3 cell area around the targeted spot. This skill will cancel Land Protector on areas that have been enchanted by that skill. This skill is unaffected by items or skills that remove Gemstone requirements. Has 5 second cast delay. Consumes 1 Blue Gemstone and Yellow Gemstone. |
Gravitational Field Max Level: 5 Requirement: Quagmire 1, Magic Crasher 1, Mystical Amplification 10 Skill Form: Active Type: Magical Target: Ground Cast Time: 1s Fixed / 5s Variable After Cast Delay: 1s Cool Down: 5s Description: Increases the gravity in a 5x5 area inflicting Neutral elemental magical damage. As skill level increases, the number of hits and the damage increases. The caster's Base Level affects also the damage inflicted. [Lv 1]: MATK 100%, Hits: 2 [Lv 2]: MATK 200%, Hits: 4 [Lv 3]: MATK 300%, Hits: 6 [Lv 4]: MATK 400%, Hits: 8 [Lv 5]: MATK 500%, Hits: 10 |
Warlock 4️⃣
Warlock Skills 📙 | ||
Earth Strain Max Level: 5 Requirement: Sienna Execrate 2 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv5)2s Fixed / 6s Variable After Cast Delay: 0.5s Cool Down: 7s Description: Uplifts a wide land and inflicts Earth elemental magic damage to all enemies within skill range. [Lv 1]: 1600% MATK [Lv 2]: 2200% MATK [Lv 3]: 2800% MATK [Lv 4]: 3400% MATK [Lv 5]: 4000% MATK |
White Imprison Max Level: 5 Requirement: Soul Expansion 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: 4s Description: Locks a target in a transparent box that prevents damage except from Ghost elemental damage. Can be casted on oneself, when the duration is finished, the caster loses HP. Has no effect on Boss monsters. [Lv 1]: 50% success rate, 10 sec. duration [Lv 2]: 60% success rate, 12 sec. duration [Lv 3]: 70% success rate, 14 sec. duration [Lv 4]: 80% success rate, 16 sec. duration [Lv 5]: 90% success rate, 18 sec. duration |
Soul Expansion Max Level: 5 Requirement: Drain Life 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.5s Fixed / 2s Variable After Cast Delay: 0.5s Cool Down: None Description: Deals 2 hits of Ghost elemental magic damage to a target and surrounding. If the target is in the White Imprison it deals double damage. Damage additionally increases according to the caster's Base Level and INT. [Lv 1]: 1200% MATK [Lv 2]: 1400% MATK [Lv 3]: 1600% MATK [Lv 4]: 1800% MATK [Lv 5]: 2000% MATK |
Frost Misty Max Level: 5 Requirement: Summon Water Ball 1 Skill Form: Active Type: Debuff Target: Ground Cast Time: (Lv5)0.5s Fixed / 4s Variable After Cast Delay: 1s Cool Down: 4s Description: Releases freezing mist over the ground, dealing damage and inflicting Frost status on all enemies. Targets affected by Frost will receive reduced DEF, Movement Speed, Attack Speed and increased Fixed Casting Time. [Lv 1]: 30% Frost Chance, 300% MATK, 1 Hit [Lv 2]: 35% Frost Chance, 400% MATK, 2 Hit [Lv 3]: 40% Frost Chance, 500% MATK, 3 Hit [Lv 4]: 45% Frost Chance, 600% MATK, 4 Hit [Lv 5]: 50% Frost Chance, 700% MATK, 5 Hit |
Jack Frost Max Level: 5 Requirement: Frost Misty 2 Skill Form: Active Type: Magical, Debuff Target: 1 Character Cast Time: (Lv5)0.5s Fixed / 4s Variable After Cast Delay: 1s Cool Down: 4s Description: Deals Water elemental damage to a target and surrounding targets. Enemies affected by Frost status will receive additional damage. Damage additionally increases according to the caster's Base Level. [Lv 1]: 1300% MATK, Frost MATK 1800% [Lv 2]: 1600% MATK, Frost MATK 2400% [Lv 3]: 1900% MATK, Frost MATK 3000% [Lv 4]: 2200% MATK, Frost MATK 3600% [Lv 5]: 2500% MATK, Frost MATK 4200% |
Marsh of Abyss Max Level: 5 Requirement: Quagmire 1 Skill Form: Active Type: Debuff Target: Ground Cast Time: 0.5s Fixed / 2.5s Variable After Cast Delay: 1s Cool Down: None Description: Curses a target, reducing it's Movement Speed, Defense and Flee rate. Caster's INT and Job Level affect it's effectiveness. [Lv 1]: -50% Movement Speed [Lv 2]: -60% Movement Speed [Lv 3]: -70% Movement Speed [Lv 4]: -80% Movement Speed [Lv 5]: -90% Movement Speed |
Recognized Spell Max Level: 5 Requirement: Release 2, Stasis 1, White Imprison 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 170s Description: Maximizes one's own magical potential, dealing maximum damage with magical attacks for the skill duration. Increases SP cost by 25%. [Lv 1]: 60 sec. duration [Lv 2]: 90 sec. duration [Lv 3]: 110 sec. duration [Lv 4]: 140 sec. duration [Lv 5]: 170 sec. duration |
Sienna Execrate Max Level: 5 Requirement: Summon Stone 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 0s Fixed / 2s Variable After Cast Delay: 2s Cool Down: None Description: Curses a target and it's surrounding with a Stone Curse. Requires 2 Red Gemstones. Caster's Job Level affect it's effectiveness. [Lv 1]: 48% Curse Chance, 3x3 cells, 10 sec. [Lv 2]: 56% Curse Chance, 5x5 cells, 12 sec. [Lv 3]: 64% Curse Chance, 5x5 cells, 14 sec. [Lv 4]: 72% Curse Chance, 7x7 cells, 16 sec. [Lv 5]: 80% Curse Chance, 7x7 cells, 18 sec. |
Radius Max Level: 3 Requirement: Warlock Basic Skill Skill Form: Passive Description: Increases magic skill range of the Warlock and slightly reduces Casting Time. [Lv 1]: Casting range +1 Cell, reduces Fixed Casting Time by 10% [Lv 2]: Casting range +2 Cells, reduces Fixed Casting Time by 15% [Lv 3]: Casting Range +3 Cells, reduces Fixed Casting Time by 20% |
Stasis Max Level: 5 Requirement: Drain Life 1 Skill Form: Active Type: Debuff Target: Caster Cast Time: 1s Fixed / 3s Variable After Cast Delay: 2s Cool Down: (Lv5)220s Description: Stops the air around the Caster, all targets within skill range will no longer be able to use magic skills and some song and chorus skills. The duration is reduced by DEX and VIT of target (Minimum duration is 10 sec). [Lv 1]: 20 sec. duration, 19x19 AoE [Lv 2]: 30 sec. duration, 21x21 AoE [Lv 3]: 40 sec. duration, 23x23 AoE [Lv 4]: 50 sec. duration, 25x25 AoE [Lv 5]: 60 sec. duration, 27x27 AoE |
Drain Life Max Level: 5 Requirement: Radius 1 Skill Form: Active Type: Recovery Target: 1 Character Cast Time: 1s Fixed / 4s Variable After Cast Delay: None Cool Down: 2s Description: Deals magic damage on a target, converting a certain amount of damage into HP. Chance of absorbing damage affected by skill level and Job Level and the amount of absorbed damage is affected by skill level and Base Level. Caster's Base Level and INT affect damage inflicted. [Lv 1]: 200% Neutral Magic Damage, 8% Damage absorbed, 74% Absorb Chance [Lv 2]: 400% Neutral Magic Damage, 16% Damage absorbed, 78% Absorb Chance [Lv 3]: 600% Neutral Magic Damage, 24% Damage absorbed, 82% Absorb Chance [Lv 4]: 800% Neutral Magic Damage, 32% Damage absorbed, 86% Absorb Chance [Lv 5]: 1000% Neutral Magic Damage, 40% Damage absorbed, 90% Absorb Chance |
Crimson Rock Max Level: 5 Requirement: Summon Fireball 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1s Fixed / 5s Variable After Cast Delay: 0.5s Cool Down: 5s Description: Summons huge meteorites to deal significant amount of Fire elemental magic damage on a target and it's surroundings. When the meteorite hits the ground, all targets will be knocked back. Damage additionally increases according to the caster's Base Level. [Lv 1]: 1600% MATK [Lv 2]: 1900% MATK [Lv 3]: 2500% MATK [Lv 4]: 3100% MATK [Lv 5]: 3700% MATK |
Hell Inferno Max Level: 5 Requirement: Crimson Rock 2 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1s Fixed / 3s Variable After Cast Delay: 0.5s Cool Down: 3s Description: Burns a target and it's surroundings with fire from hell inflicting Fire and Shadow elemental magic damage. Damage additionally increases according to the caster's Base Level. [Lv 1]: 400% Fire/600% Shadow MATK, 3x3 AoE [Lv 2]: 800% Fire/1200% Shadow MATK, 3x3 AoE [Lv 3]: 1200% Fire/1800% Shadow MATK, 3x3 AoE [Lv 4]: 1600% Fire/2400% Shadow MATK, 5x5 AoE [Lv 5]: 2000% Fire/3000% Shadow MATK, 5x5 AoE |
Comet Max Level: 5 Requirement: Hell Inferno 3 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv5)2s Fixed / 10s Variable After Cast Delay: 1.5s Cool Down: 20s Description: Summons destructive comet from space to attack all targets within 13x13 AoE that has chance of inflicting Neutral elemental magic damage and Magical Intoxication status, which decreases the resistances against all elemental attacks by 50% for 20 seconds. Damage additionally increases according to the caster's Base Level. [Lv 1]: 3200% MATK [Lv 2]: 3900% MATK [Lv 3]: 4600% MATK [Lv 4]: 5300% MATK [Lv 5]: 6000% MATK |
Chain Lightning Max Level: 5 Requirement: Summon Ball Lightning 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv5)1s Fixed / 5.5s Variable After Cast Delay: 3s Cool Down: None Description: Summons lightning to attack a target. If there is another enemy near the target that is hit by the lightning damage, Chain Lightning will automatically finds and damages them. If there are multiple targets, it will attack at random. Skill level affects the number of chain and damage inflicted. If there are no other enemies near the target, it will hit the target three times. [Lv 1]: 600% Wind Magic Damage, 5 chains [Lv 2]: 700% Wind Magic Damage, 6 chains [Lv 3]: 800% Wind Magic Damage, 7 chains [Lv 4]: 900% Wind Magic Damage, 8 chains [Lv 5]: 1000% Wind Magic Damage, 9 chains |
Reading Spell Book Max Level: 1 Requirement: Warlock Basic Skill Skill Form: Passive Description: Warlock can preserve their magic by reading magic books and also can release those preserved magic with the Release skill. However, Reading Spell Books can't save skills, which are not learned yet. |
Release Max Level: 2 Requirement: Warlock Basic Skill Skill Form: Active Type: Magical Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: You can activate a spell, which is saved via Reading Spellbook or release your active Fire Balls, Lightning Balls, Water Balls and/or Stone Balls, that are currently summoned to deal magical damage to a single target. [Lv 1]: Activate a saved spell [Lv 2]: Release all current Summon Balls |
Tetra Vortex Max Level: 10 Requirement: Jack Frost 5, Chain Lightning 5, Earth Strain 5, Hell Inferno 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Cast Time: (Lv5+)2s Fixed / 9s Variable After Cast Delay: 2s Cool Down: 15s Description: Summons 4 elements of ether, to deal 4 hits of magic damage of each element (Fire, Water, Wind, Earth). In order to use Tetra Vortex, you have to summon at least 4 of Fire Ball, Lightning Ball, Water Ball or Stone Ball before casting or the skill will fail. Depending on which Summon skill is used, the damage attribute of Tetra Vortex changes. At Level 6 or higher Tetra Vortex will also damage surrounding enemies. Targets that has been damaged have a high chance of being inflicted by Burning, Freezing, Stun or Bleeding status. [Lv 1]: 1200% Elemental Magic Damage x4 [Lv 2]: 1600% Elemental Magic Damage x4 [Lv 3]: 2000% Elemental Magic Damage x4 [Lv 4]: 2400% Elemental Magic Damage x4 [Lv 5]: 2800% Elemental Magic Damage x4 [Lv 6]: 3200% Elemental Magic Damage x4, AoE: 3x3 cells [Lv 7]: 3600% Elemental Magic Damage x4, AoE: 3x3 cells [Lv 8]: 4000% Elemental Magic Damage x4, AoE: 5x5 cells [Lv 9]: 4400% Elemental Magic Damage x4, AoE: 5x5 cells [Lv 10]: 4800% Elemental Magic Damage x4, AoE: 7x7 cells |
Freezing Spell Max Level: 10 Requirement: Warlock Basic Skill Skill Form: Passive Description: To preserve magic by Reading Spell Book, Warlock has to learn the basic preserving skills. The number of magic that can be maintained increases depending on caster's Base Level and INT. It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic. |
Summon Fire Ball Max Level: 2 Requirement: Meteor Storm 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0s Fixed / 2s Variable After Cast Delay: None Cool Down: None Description: Summons up to 5 Fire Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Fire Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Fire Balls [Lv 2]: Summon 5 Fire Balls |
Summon Lightning Ball Max Level: 2 Requirement: Lord of Vermillion 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0s Fixed / 2s Variable After Cast Delay: None Cool Down: None Description: Summons up to 5 Lightning Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Lightning Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Lightning Balls [Lv 2]: Summon 5 Lightning Balls |
Summon Water Ball Max Level: 2 Requirement: Storm Gust 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0s Fixed / 2s Variable After Cast Delay: None Cool Down: None Description: Summons up to 5 Water Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Water Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Water Balls [Lv 2]: Summon 5 Water Balls |
Summon Stone Ball Max Level: 2 Requirement: Heaven's Drive 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0s Fixed / 2s Variable After Cast Delay: None Cool Down: None Description: Summons up to 5 Stone Balls, continuously consuming SP for 280 seconds. For Level 2, removes all current Summon Balls and summons 5 Stone Balls instead. Increases the damage when using Release according to the caster's Base Level and Job Level. [Lv 1]: Summon 1 Stone Balls [Lv 2]: Summon 5 Stone Balls |
Telekinesis Intense Max Level: 5 Requirement: Soul Expansion 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: 300s Description: Ghost magic enters caster's circulatory system, increasing Ghost magic damage and reducing Variable Cast Time and SP cost of spells for 1 minute. This skill cannot be removed by Clearance or Dispell. [Lv 1]: Ghost Magic Damage x1.4, -10% Variable Casting Time, -10% Ghost Magic SP Cost [Lv 2]: Ghost Magic Damage x1.8, -20% Variable Casting Time, -20% Ghost Magic SP Cost [Lv 3]: Ghost Magic Damage x2.2, -30% Variable Casting Time, -30% Ghost Magic SP Cost [Lv 4]: Ghost Magic Damage x2.6, -40% Variable Casting Time, -40% Ghost Magic SP Cost [Lv 5]: Ghost Magic Damage x3, -50% Variable Casting Time, -50% Ghost Magic SP Cost |
Arch Mage 5️⃣
Arch Mage Skills 📕 | ||
Deadly Projection Max Level: 5 Requirement: Mystery Illusion 3 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1.5s Fixed / 3s Variable After Cast Delay: 0.5s Cool Down: 2s Description: Corrupts the target's somatic cells. It negates the target's magic immunity for the skills duration and inflicts Undead elemental magic damage. The damage further increases based on the caster's Base Level and SPL. [Lv 1]: MATK 2800%, Duration: 4 seconds [Lv 2]: MATK 5600%, Duration: 5 seconds [Lv 3]: MATK 8400%, Duration: 6 seconds [Lv 4]: MATK 11200%, Duration: 7 seconds [Lv 5]: MATK 14000%, Duration: 8 seconds |
Destructive Hurricane Max Level: 5 Requirement: Tornado Storm 3 Skill Form: Active Type: Magical Target: Enemies around the caster Cast Time: 1.5s Fixed / 4s Variable After Cast Delay: 0.5s Cool Down: 2.5s Dispellable: No Description: Creates a strong wind around you inflicting Wind elemental magic damage to targets within range. Damage additionally increases according to the caster's Base Level and SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Adds an additional hit which inflicts 12500% Wind elemental magic damage. Level 2 Climax: Adds an 2 cell knock-back effect. Level 3 Climax: Increases damage of Destructive Hurricane by 150%. Level 4 Climax: Destructive Hurricane will not inflict damage, but increases MATK by 100 and Wind elemental magic damage by 30% for 900 seconds. Level 5 Climax: Increases AoE to 19x19 cells and decreases the damage of Destructive Hurricane by 20%. [Lv 1]: MATK 3450%, AoE: 7x7 cells [Lv 2]: MATK 6300%, AoE: 7x7 cells [Lv 3]: MATK 9150%, AoE: 9x9 cells [Lv 4]: MATK 12000%, AoE: 9x9 cells [Lv 5]: MATK 14850%, AoE: 11x11 cells |
Violent Quake Max Level: 5 Requirement: Strantum Tremor 3 Skill Form: Active Type: Magical Target: Ground Cast Time: 1.5s Fixed / 4s Variable After Cast Delay: 1s Cool Down: 6s Description: Causes an earthquake at the targeted area and rocks are rising randomly during the skill duration inflicting Earth elemental magic damage to targets within 7x7 cells. Damage additionally increases according to the caster's Base Level and SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases skill damage, but let twice as many rocks rise. Level 2 Climax: Increases the rocks attack range to 9x9 cells. Level 3 Climax: Increases damage of Violant Quake by 200%. Level 4 Climax: Violant Quake will not inflict damage, but all targets within range will receive increased Earth elemental damage by 100% for 30 seconds. Level 5 Climax: Fixes AoE to 7x7 cells. [Lv 1]: MATK 1400%, Number of Rocks: 4, AoE: 7x7 cells [Lv 2]: MATK 2600%, Number of Rocks: 8, AoE: 7x7 cells [Lv 3]: MATK 3800%, Number of Rocks: 12, AoE: 9x9 cells [Lv 4]: MATK 5000%, Number of Rocks: 16, AoE: 9x9 cells [Lv 5]: MATK 6200%, Number of Rocks: 20, AoE: 9x9 cells |
Mystery Illusion Max Level: 5 Requirement: Hell Inferno 3, Soul Vulcan Strike 3 Skill Form: Active Type: Magical Target: Ground Cast Time: 1.5s Fixed / 4s Variable After Cast Delay: 0.75s Cool Down: 4s AP Recovery: 5 Description: Casts unknown magic at the specified target area. Inflicts Shadow elemental magic damage to targets within range during the skills duration. The damage further increases based on the caster's Base Level and SPL. [Lv 1]: MATK 950%, AoE: 9x9 cells [Lv 2]: MATK 1900%, AoE: 9x9 cells [Lv 3]: MATK 2850%, AoE: 11x11 cells [Lv 4]: MATK 3800%, AoE: 11x11 cells [Lv 5]: MATK 4750%, AoE: 13x13 cells |
Rain of Crystal Max Level: 5 Requirement: Frost Misty 3 Skill Form: Active Type: Magical Target: Enemies around the caster Cast Time: 1.5s Fixed / 3s Variable After Cast Delay: 0.75s Cool Down: 5s Description: Makes rain made of ice picks fall around you and inflicting Water elemental magic damage to targets within range. Damage additionally increases according to the caster's Base Level and SPL. [Lv 1]: MATK 940%, AoE: 9x9 cells [Lv 2]: MATK 1700%, AoE: 9x9 cells [Lv 3]: MATK 2460%, AoE: 11x11 cells [Lv 4]: MATK 3220%, AoE: 11x11 cells [Lv 5]: MATK 3980%, AoE: 13x13 cells |
Soul Vulcan Strike Max Level: 5 Requirement: Soul Expansion 5, Two-Handed Staff Mastery 3 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1s Fixed / 3s Variable After Cast Delay: 0.5s Cool Down: 0.7s Description: A powerful soul strike is fired at one target and nearby targets dealing Ghost elemental magic damage. The damage further increases based on the caster's Base Level and SPL. [Lv 1]: MATK 300%, Hits: 3, AoE: 3x3 cells [Lv 2]: MATK 600%, Hits: 4, AoE: 5x5 cells [Lv 3]: MATK 900%, Hits: 5, AoE: 7x7 cells [Lv 4]: MATK 1200%, Hits: 6, AoE: 9x9 cells [Lv 5]: MATK 1500%, Hits: 7, AoE: 11x11 cells |
Crystal Impact Max Level: 5 Requirement: Rain of Crystal 3 Skill Form: Active Type: Magical Target: Enemies around the caster Cast Time: 1.5s Fixed / 4s Variable After Cast Delay: 0.5s Cool Down: 2s Dispellable: No Description: Creates the powerful water wave from the ground under the caster feet to inflict Water elemental magical damage to all targets within the skill range. Targets attacked by the water wave will taken additional Water elemental magical damage after a while. Damage additionally increases according to the caster's Base Level and SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100 and Water elemental magic damage by 30% for 900 seconds for all allies in the skills range. Level 2 Climax: The water wave causes 1 additional hit. Level 3 Climax: Increases damage of the water wave by 50%. Level 4 Climax: Decreases the damage of the water wave, but the additional damage is increased by 150%. Level 5 Climax: The water wave damage is expanded to 15x15 cells and a 5x5 cells range is added to the additional damage. [Lv 1]: MATK 1550%/Hit, AoE: 7x7 cells [Lv 2]: MATK 2850%/Hit, AoE: 9x9 cells [Lv 3]: MATK 4150%/Hit, AoE: 11x11 cells [Lv 4]: MATK 5450%/Hit, AoE: 11x11 cells [Lv 5]: MATK 6750%/Hit, AoE: 13x13 cells |
Astral Strike Max Level: 10 Requirement: Comet 5, Mystery Illusion 3, Deadly Projection 3 Skill Form: Active(AP) Type: Magical Target: Ground Cast Time: 2s Fixed / 4s Variable After Cast Delay: 1s Cool Down: 6s AP Cost: 25 Description: Drops a powerful meteorite on the ground to inflict Neutral elemental magic damage over time for 6 seconds. The skill inflicts more damage increases against Undead and Dragon race monsters. Damage additionally increases according to the caster's Base Level and SPL. [Lv 1]: MATK 2100%/2500%(Undead, Dragon), Additional hits: MATK 650%, AoE: 5x5 cells [Lv 2]: MATK 3900%/4600%(Undead, Dragon), Additional hits: MATK 1300%, AoE: 5x5 cells [Lv 3]: MATK 5700%/6700%(Undead, Dragon), Additional hits: MATK 1950%, AoE: 5x5 cells [Lv 4]: MATK 7500%/8800%(Undead, Dragon), Additional hits: MATK 2600%, AoE: 7x7 cells [Lv 5]: MATK 9300%/10900%(Undead, Dragon), Additional hits: MATK 3250%, AoE: 7x7 cells [Lv 6]: MATK 11100%/13000%(Undead, Dragon), Additional hits: MATK 3900%, AoE: 7x7 cells [Lv 7]: MATK 12900%/15100%(Undead, Dragon), Additional hits: MATK 4550%, AoE: 9x9 cells [Lv 8]: MATK 14700%/17200%(Undead, Dragon), Additional hits: MATK 5200%, AoE: 9x9 cells [Lv 9]: MATK 16500%/19300%(Undead, Dragon), Additional hits: MATK 5850%, AoE: 9x9 cells [Lv 10]: MATK 18300%/21400%(Undead, Dragon), Additional hits: MATK 6500%, AoE: 11x11 cells |
All Bloom Max Level: 5 Requirement: Floral Flare Road 3 Skill Form: Active Type: Magical Target: Ground Cast Time: 1.5s Fixed / 4s Variable After Cast Delay: 1s Cool Down: 6s Description: A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration inflicting Fire elemental magic damage to targets within 7x7 cells. Damage additionally increases according to the caster's Base Level and SPL. If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases the spawn interval of the flower buds by half. Level 2 Climax: Twice as many flowers explode. Level 3 Climax: Increases damage of All Bloom by 300%. Level 4 Climax: All Bloom will not inflict damage, but all targets within range will receive increased Fire elemental damage by 100% for 30 seconds. Level 5 Climax: Upon all flower buds exploded, inflict 85000% Fire elemantal magic damage to all targets within flower garden. [Lv 1]: MATK 1400%, Buds: 4, AoE: 7x7 cells [Lv 2]: MATK 2600%, Buds: 8, AoE: 7x7 cells [Lv 3]: MATK 3800%, Buds: 12, AoE: 9x9 cells [Lv 4]: MATK 5000%, Buds: 16, AoE: 9x9 cells [Lv 5]: MATK 6200%, Buds: 20, AoE: 9x9 cells |
Floral Flare Road Max Level: 5 Requirement: Crimson Rock 3 Skill Form: Active Type: Magical Target: Ground Cast Time: 1.5s Fixed / 3s Variable After Cast Delay: 0.75s Cool Down: 5s Description: Creates burning petals in the direction the caster is facing, inflicting Fire elemental magic damage to targets. which enter the targeted area during the skill duration. Damage additionally increases according to the caster's Base Level and SPL. [Lv 1]: MATK 790%, AoE: 3x3 cells [Lv 2]: MATK 1530%, AoE: 5x5 cells [Lv 3]: MATK 2270%, AoE: 7x7 cells [Lv 4]: MATK 3010%, AoE: 9x9 cells [Lv 5]: MATK 3750%, AoE: 11x11 cells |
Tornado Storm Max Level: 5 Requirement: Chain Lightning 3 Skill Form: Active Type: Magical Target: Ground Cast Time: 1.5s Fixed / 3s Variable After Cast Delay: 0.75s Cool Down: 5s Description: Creates a tornado accompanied by a powerful lightning on the targeted area and inflicts Wind elemental magic damage to all targets withing the skills range. Damage additionally increases according to the caster's Base Level and SPL. [Lv 1]: MATK 860%, AoE: 5x5 cells [Lv 2]: MATK 1620%, AoE: 5x5 cells [Lv 3]: MATK 2380%, AoE: 7x7 cells [Lv 4]: MATK 3140%, AoE: 7x7 cells [Lv 5]: MATK 3900%, AoE: 9x9 cells |
Two-Handed Staff Mastery Max Level: 10 Skill Form: Passive Description: Increases S.Matk and Magic Damage when equipped with a Two-Handed Staff. [Lv 1]: S.Matk+2, Magic Damage +1% [Lv 2]: S.Matk+4, Magic Damage +2% [Lv 3]: S.Matk+6, Magic Damage +3% [Lv 4]: S.Matk+8, Magic Damage +4% [Lv 5]: S.Matk+10, Magic Damage +5% [Lv 6]: S.Matk+12, Magic Damage +6% [Lv 7]: S.Matk+14, Magic Damage +7% [Lv 8]: S.Matk+16, Magic Damage +8% [Lv 9]: S.Matk+18, Magic Damage +9% [Lv 10]: S.Matk+20, Magic Damage +10% |
Crimson Arrow Max Level: 5 Requirement: Floral Flare Road 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1.5s Fixed / 4s Variable After Cast Delay: 0.5s Cool Down: (Lv5) 0.3s AP Recovery: 2 Description: Shoots a fire arrow in a straight line to the target inflicting Fire elemental magic damage to the targets in a straight line. The damage further increases based on the caster's Base Level and SPL. [Lv 1]: MATK 400% Explosion damage : 750% Matk / AoE: 5x5 cells [Lv 2]: MATK 800% Explosion damage : 1500% Matk / AoE: 5x5 cells [Lv 3]: MATK 1200% Explosion damage : 2250% Matk / AoE: 5x5 cells [Lv 4]: MATK 1600% Explosion damage : 3000% Matk / AoE: 7x7 cells [Lv 5]: MATK 2000% Explosion damage : 3750% Matk / AoE: 7x7 cells |
Strantum Tremor Max Level: 5 Requirement: Sienna Execrate 3 Skill Form: Active Type: Magical Target: Ground Cast Time: 1.5s Fixed / 3s Variable After Cast Delay: 0.75s Cool Down: 4s Description: Shakes the ground to inflict Earth elemental magical damage to targets within skill range. Damage additionally increases according to the caster's Base Level and SPL. [Lv 1]: MATK 830%, AoE: 5x5 cells [Lv 2]: MATK 1560%, AoE: 5x5 cells [Lv 3]: MATK 2290%, AoE: 7x7 cells [Lv 4]: MATK 3020%, AoE: 7x7 cells [Lv 5]: MATK 3750%, AoE: 9x9 cells |
Frozen Slash Max Level: 5 Requirement: Rain of Crystal 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1.5s Fixed / 4s Variable After Cast Delay: 0.5s Cool Down: 0.45s AP Recovery: 2 Description: Use sharp ice to inflict Water elemental damage to targets within the caster's range. The damage further increases based on the caster's Base Level and SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1400%/1900% Matk (Climax) / AoE: 9x9 cells [Lv 2]: MATK 2350%/3200% Matk (Climax) / AoE: 9x9 cells [Lv 3]: MATK 3300%/4500% Matk (Climax) / AoE: 11x11 cells [Lv 4]: MATK 4250%/5800% Matk (Climax) / AoE: 11x11 cells [Lv 5]: MATK 5200%/7100% Matk (Climax) / AoE: 13x13 cells |
Climax Max Level: 5 Requirement: Tetra Vortex 5, Two-Handed Staff Mastery 3 Skill Form: Active(AP) Type: Magical Target: Caster Cast Time: 2.5s Fixed / 2s Variable After Cast Delay: 0.5s Cool Down: 60s AP Cost: 125 Dispellable: No Description: Grants a special effects to certain skills for 300 seconds. The effects depends on Climax skill level. [Lv 1]: Grants Climax Level 1 [Lv 2]: Grants Climax Level 2 [Lv 3]: Grants Climax Level 3 [Lv 4]: Grants Climax Level 4 [Lv 5]: Grants Climax Level 5 |
Rock Down Max Level: 5 Requirement: Strantum Tremor 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1.5s Fixed / 4s Variable After Cast Delay: 1s Cool Down: (Lv5) 0.3s AP Recovery: 2 Description: Drops a large rock on the target and inflicts Earth elemental magic damage to the target and nearby targets within 3x3 cells around the target. The damage further increases based on the caster's Base Level and SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1550% / 1850% (Climax) / AoE: 5x5 cells [Lv 2]: MATK 3100% / 3700% (Climax) / AoE: 5x5 cells [Lv 3]: MATK 4650% / 5550% (Climax) / AoE: 5x5 cells [Lv 4]: MATK 6200% / 7400% (Climax) / AoE: 7x7 cells [Lv 5]: MATK 7750% / 9250% (Climax) / AoE: 7x7 cells |
Storm Cannon Max Level: 5 Requirement: Tornado Storm 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1.5s Fixed / 4s Variable After Cast Delay: 0.5s Cool Down: (Lv5) 0.3s AP Recovery: 2 Description: Shoots a vortex of wind in a straight line to the target inflicting Wind elemental magic damage to the targets in a straight line. The damage further increases based on the caster's Base Level and SPL. While Climax buff is active, the skill will deal more damage. [Lv 1]: MATK 1550% / 1850% (Climax) [Lv 2]: MATK 3100% / 3700% (Climax) [Lv 3]: MATK 4650% / 5550% (Climax) [Lv 4]: MATK 6200% / 7400% (Climax) [Lv 5]: MATK 7750% / 9250% (Climax) |
Energy Conversion Max Level: 5 Requirement: Recognized Spell 2, Climax 1 Skill Form: Active (AP) Type: Supportive Target: Caster Cast Time: 1.2s Fixed / 0s Variable After Cast Delay: None Cool Down: 1s AP Cost: 22 AP ~ 10 Description: Converts a portion of the caster's AP into SP through energy transference. [Lv 1]: Consumes 22 AP / Recovers SP 40 [Lv 2]: Consumes 19 AP / Recovers SP 120 [Lv 3]: Consumes 16 AP / Recovers SP 240 [Lv 4]: Consumes 13 AP / Recovers SP 400 [Lv 5]: Consumes 10 AP / Recovers SP 600 |
Skill Allocations ♻️
This is an optimized skill build designed for maximum flexibility in endgame content.
Color Legend
Color | Meaning |
---|---|
🔴 Red | Required Pre-requisite Skills |
🔵 Blue | Skills for Efficient Leveling |
🟢 Green | Essential Core Skills |
Key Features
- All prerequisite skills are met for 4th job advancement
- Balanced distribution for both leveling and endgame content
- Flexible allocation in 4th job skills for different situations
- Optimized skill point efficiency without wasted investments
Skill tree Samples
🔴 = Pre-requisites 🔵 = Leveling 🟢 = Important
Equipments & Enchants
Let me show you what's best in store!
(still under construction)
Main Gears 💣 (Headgear)
Illusion Morpheus's Hood [1] (19428) | Rune of Intellect Lv2 (29001) | Rune of Intellect Lv2 (29001) | ||
Old Magic Stone Hat [1] (18978) | Magic Essence Lv5 (29075) | AGI+5 (4734) | AGI+5 (4734) | |
Survival Circlet-LT [1] (400154) | ||||
Temporal Circlet (Warlock) [1] (19482) | Magic Essence Lv5 (29075) | Temporal Jewel (AGI) Lv 3 (29677) | INT+4 (4713) | |
Thanatos Magic Helmet-LT [1] (400145) | Gray Spell(Magic) Lv3 (311375) | Magic Essence Lv3 (29073) | ||
Helm of Faith II (Warlock) [1] (400179) | Magic Essence Lv5 (29075) | AfterSkillDelay Lv1 (4948) | ||
Helm of Faith (Warlock) [1] (400178) | Magic Essence Lv5 (29075) | AfterSkillDelay Lv1 (4948) | ||
Celine's Ribbon [1] (18849) | AGI+3 (4732) | After Attack Delay Lv4 (4881) | ||
Furious Crown (Arch Mage) [1] (400694) | Magic Essence Lv3 (29073) | SPL Enforcement (313134) |
Main Gears 💣 (Armors)
Illusion Morpheus's Hood [1] (19428) | Rune of Intellect Lv2 (29001) | Rune of Intellect Lv2 (29001) | ||
Old Magic Stone Hat [1] (18978) | Magic Essence Lv5 (29075) | AGI+5 (4734) | AGI+5 (4734) | |
Survival Circlet-LT [1] (400154) | ||||
Temporal Circlet (Warlock) [1] (19482) | Magic Essence Lv5 (29075) | Temporal Jewel (AGI) Lv 3 (29677) | INT+4 (4713) | |
Thanatos Magic Helmet-LT [1] (400145) | Gray Spell(Magic) Lv3 (311375) | Magic Essence Lv3 (29073) | ||
Helm of Faith II (Warlock) [1] (400179) | Magic Essence Lv5 (29075) | AfterSkillDelay Lv1 (4948) | ||
Helm of Faith (Warlock) [1] (400178) | Magic Essence Lv5 (29075) | AfterSkillDelay Lv1 (4948) | ||
Celine's Ribbon [1] (18849) | AGI+3 (4732) | After Attack Delay Lv4 (4881) | ||
Furious Crown (Arch Mage) [1] (400694) | Magic Essence Lv3 (29073) | SPL Enforcement (313134) |
Main Gears 💣 (Weapons)
Illusion Morpheus's Hood [1] (19428) | Rune of Intellect Lv2 (29001) | Rune of Intellect Lv2 (29001) | ||
Old Magic Stone Hat [1] (18978) | Magic Essence Lv5 (29075) | AGI+5 (4734) | AGI+5 (4734) | |
Survival Circlet-LT [1] (400154) | ||||
Temporal Circlet (Warlock) [1] (19482) | Magic Essence Lv5 (29075) | Temporal Jewel (AGI) Lv 3 (29677) | INT+4 (4713) | |
Thanatos Magic Helmet-LT [1] (400145) | Gray Spell(Magic) Lv3 (311375) | Magic Essence Lv3 (29073) | ||
Helm of Faith II (Warlock) [1] (400179) | Magic Essence Lv5 (29075) | AfterSkillDelay Lv1 (4948) | ||
Helm of Faith (Warlock) [1] (400178) | Magic Essence Lv5 (29075) | AfterSkillDelay Lv1 (4948) | ||
Celine's Ribbon [1] (18849) | AGI+3 (4732) | After Attack Delay Lv4 (4881) | ||
Furious Crown (Arch Mage) [1] (400694) | Magic Essence Lv3 (29073) | SPL Enforcement (313134) |
Main Gears 💣 (Shield)
Illusion Morpheus's Hood [1] (19428) | Rune of Intellect Lv2 (29001) | Rune of Intellect Lv2 (29001) | ||
Old Magic Stone Hat [1] (18978) | Magic Essence Lv5 (29075) | AGI+5 (4734) | AGI+5 (4734) | |
Survival Circlet-LT [1] (400154) | ||||
Temporal Circlet (Warlock) [1] (19482) | Magic Essence Lv5 (29075) | Temporal Jewel (AGI) Lv 3 (29677) | INT+4 (4713) | |
Thanatos Magic Helmet-LT [1] (400145) | Gray Spell(Magic) Lv3 (311375) | Magic Essence Lv3 (29073) | ||
Helm of Faith II (Warlock) [1] (400179) | Magic Essence Lv5 (29075) | AfterSkillDelay Lv1 (4948) | ||
Helm of Faith (Warlock) [1] (400178) | Magic Essence Lv5 (29075) | AfterSkillDelay Lv1 (4948) | ||
Celine's Ribbon [1] (18849) | AGI+3 (4732) | After Attack Delay Lv4 (4881) | ||
Furious Crown (Arch Mage) [1] (400694) | Magic Essence Lv3 (29073) | SPL Enforcement (313134) |
Main Gears 💣 (Garment)
Illusion Morpheus's Hood [1] (19428) | Rune of Intellect Lv2 (29001) | Rune of Intellect Lv2 (29001) | ||
Old Magic Stone Hat [1] (18978) | Magic Essence Lv5 (29075) | AGI+5 (4734) | AGI+5 (4734) | |
Survival Circlet-LT [1] (400154) | ||||
Temporal Circlet (Warlock) [1] (19482) | Magic Essence Lv5 (29075) | Temporal Jewel (AGI) Lv 3 (29677) | INT+4 (4713) | |
Thanatos Magic Helmet-LT [1] (400145) | Gray Spell(Magic) Lv3 (311375) | Magic Essence Lv3 (29073) | ||
Helm of Faith II (Warlock) [1] (400179) | Magic Essence Lv5 (29075) | AfterSkillDelay Lv1 (4948) | ||
Helm of Faith (Warlock) [1] (400178) | Magic Essence Lv5 (29075) | AfterSkillDelay Lv1 (4948) | ||
Celine's Ribbon [1] (18849) | AGI+3 (4732) | After Attack Delay Lv4 (4881) | ||
Furious Crown (Arch Mage) [1] (400694) | Magic Essence Lv3 (29073) | SPL Enforcement (313134) |
Main Gears 💣 (Shoes)
Illusion Morpheus's Hood [1] (19428) | Rune of Intellect Lv2 (29001) | Rune of Intellect Lv2 (29001) | ||
Old Magic Stone Hat [1] (18978) | Magic Essence Lv5 (29075) | AGI+5 (4734) | AGI+5 (4734) | |
Survival Circlet-LT [1] (400154) | ||||
Temporal Circlet (Warlock) [1] (19482) | Magic Essence Lv5 (29075) | Temporal Jewel (AGI) Lv 3 (29677) | INT+4 (4713) | |
Thanatos Magic Helmet-LT [1] (400145) | Gray Spell(Magic) Lv3 (311375) | Magic Essence Lv3 (29073) | ||
Helm of Faith II (Warlock) [1] (400179) | Magic Essence Lv5 (29075) | AfterSkillDelay Lv1 (4948) | ||
Helm of Faith (Warlock) [1] (400178) | Magic Essence Lv5 (29075) | AfterSkillDelay Lv1 (4948) | ||
Celine's Ribbon [1] (18849) | AGI+3 (4732) | After Attack Delay Lv4 (4881) | ||
Furious Crown (Arch Mage) [1] (400694) | Magic Essence Lv3 (29073) | SPL Enforcement (313134) |
Main Gears 💣 (Accessories)
Illusion Morpheus's Hood [1] (19428) | Rune of Intellect Lv2 (29001) | Rune of Intellect Lv2 (29001) | ||
Old Magic Stone Hat [1] (18978) | Magic Essence Lv5 (29075) | AGI+5 (4734) | AGI+5 (4734) | |
Survival Circlet-LT [1] (400154) | ||||
Temporal Circlet (Warlock) [1] (19482) | Magic Essence Lv5 (29075) | Temporal Jewel (AGI) Lv 3 (29677) | INT+4 (4713) | |
Thanatos Magic Helmet-LT [1] (400145) | Gray Spell(Magic) Lv3 (311375) | Magic Essence Lv3 (29073) | ||
Helm of Faith II (Warlock) [1] (400179) | Magic Essence Lv5 (29075) | AfterSkillDelay Lv1 (4948) | ||
Helm of Faith (Warlock) [1] (400178) | Magic Essence Lv5 (29075) | AfterSkillDelay Lv1 (4948) | ||
Celine's Ribbon [1] (18849) | AGI+3 (4732) | After Attack Delay Lv4 (4881) | ||
Furious Crown (Arch Mage) [1] (400694) | Magic Essence Lv3 (29073) | SPL Enforcement (313134) |
Shadow Gears 🧨
+10 Full Spell Shadow Armor (24883) | AGI+3 (4732) | S. Magic Power Lv5 (312664) |
+10 Full Spell Shadow Shoes (24884) | AGI+3 (4732) | S. Magic Power Lv5 (312664) |
+10 Magical Spell Shadow Weapon (24753) | Matk+3% | SPL+5 |
+10 Magical Spell Shadow Shield (24754) | Matk+3% | SPL+5 |
+10 Full Tempest Shadow Earring (24665) | Matk+3% | SPL+5 |
+10 Full Tempest Shadow Pendant (24668) | Matk+3% | SPL+5 |
+10 True Gemstone Shadow Armor (24675) | Attack Speed+5% | SPL+5 |
+10 True Gemstone Shadow Shoes (24676) | Attack Speed+5% | SPL+5 |
+10 Mega Blitz Shadow Weapon (24768) | Attack Speed+5% | SPL+5 |
+10 Separate Reload Shadow Shield (24746) | Attack Speed+5% | SPL+5 |
+10 Full Tempest Shadow Earring (24665) | Attack Speed+5% | SPL+5 |
+10 Full Tempest Shadow Pendant (24668) | Attack Speed+5% | SPL+5 |
+10 Spell Caster Shadow Armor (24747) | vct+3% | SPL+5 |
+10 Spell Caster Shadow Shoes (24748) | vct+3% | SPL+5 |
+10 Clever Shadow Weapon (24736) | vct+3% | SPL+5 |
+10 Clever Shadow Shield (24737) | vct+3% | SPL+5 |
+10 Full Tempest Shadow Earring (24665) | vct+3% | SPL+5 |
+10 Full Tempest Shadow Pendant (24668) | vct+3% | SPL+5 |
+10 Master Shadow Armor (24800) | Arch Mage Soul(Crimson Arrow) (312244) | SPL+3 (312192) |
+10 Master Shadow Shoes (24801) | Arch Mage Soul(Crimson Arrow) (312244) | SPL+3 (312192) |
+10 Master Shadow Weapon (24792) | AGI+5 (4734) | SPL+3 (312192) |
+10 Master Shadow Shield (24793) | AGI+5 (4734) | SPL+3 (312192) |
+10 Master Shadow Earring (24802) | Arch Mage Soul(Crimson Arrow) (312244) | SPL+3 (312192) |
+10 Master Shadow Pendant (24803) | Arch Mage Soul(Crimson Arrow) (312244) | SPL+3 (312192) |
Gear Stages
For more informations on enchants check my Equipment and Enchant Section!
STAGE 1 🕐(Early Tier)
Suitable for early stages or initial progress. Offers basic utility but falls off as you advance.
Type | Gears | Shadow Gears and Costume Stones |
---|---|---|
Upper | Advanced Paradise Hat (400140) | |
Middle | Cor Core Booster (410091) or Cor Core Booster [1] (410092) | |
Lower | CD in Mouth (420003) | Costume Beginner Cap (20307) |
Armor | Advanced Paradise Robe (450186) or +9 Grace Crimson Robe [1] (450110) | Paradise Shadow Armor (24689) |
Weapon | Paradise Warlock Staff (640023) or Paradise Warlock Wand (640024) | Paradise Shadow Weapon (24687) |
Shield | Valkyrie Shield [1] (2115) or Stone Buckler [1] (2114) | Paradise Shadow Shield (24688) |
Garment | Advanced Paradise Muffler (480106) or +9 Grace Magic Manteau [1] (480019) | |
Shoe | Advanced Paradise Shoes (470093) or +9 Grace Magic Boots [1] (470021) | Paradise Shadow Shoes (24690) |
Accessory (Right) | Advanced Paradise Necklace (490129) or Grace Magic Ring [1] (490020) | Paradise Shadow Earring (24691) |
Accessory (Left) | Advanced Paradise Magic Ring (490128) | Paradise Shadow Pendant (24692) |
STAGE 2 🕑(Mid Tier)
Good for mid-game or intermediate stages. Balanced performance but not exceptional.
STAGE 3 🕒(Late Tier)
Starts to shine in the late stages or under specific conditions. Stronger than early or mid-tier options but not the ultimate choice.
STAGE 4 🕓(Strong Tier)
Consistently powerful and effective in most situations. Not quite the absolute best but close.
STAGE 5 🕔(Elite Tier)
The ultimate choice for maximum performance. Optimal for advanced scenarios and highly desirable.
STAGE 6 🕕(Best in Slot)
The Current Meta breaking gear combo there is right now.
For more informations on enchants check my Equipment and Enchant Section!
Ghost Build ⚫️
Ghost Build
Main Skill: Soul Vulcan Strike, |
⚠️ Click Expand to see full build ⚠️ | ||
Equipments ⚔️
Top || +12 [A] Vesper Headgear [1] (400111) Mid || Gambler's Seal [1] (410233) Low || Ace of Spades in Mouth (Magical) (420213) Armor || +12 [A] Engraved Soul Purification Rune Robe [1] (450284) Weapon || +12 [A] Dim Glacier Wand [1] (550089) Shield || +12 [A] Mad Bunny-LT [1] (460020) Garment || +12 [A] Death Rune Manteau [1] (480233) Shoes || +12 [A] Moan of Corruption [1] (470204) Accessory R || Temple Rune Ring [1] (490304) Accessory L || Temple Magic Ring [1] (490307) |
Shadow Gears + Costume Stones 🌌
Top || Warlock Stone (Top) (1000613) Mid || Warlock Stone (1000614) Low || Warlock Stone (Low) (1000615) Armor || +10 Full Spell Shadow Armor (24883) Weapon || +10 Magical Spell Shadow Weapon (24753) Shield || +10 Magical Spell Shadow Shield (24754) Garment || Arch Mage Stone (Garment) (1001787) and Spell Stone (Dual) (1000921) Shoes || +10 Full Spell Shadow Shoes (24884) Accessory R || +10 Full Tempest Shadow Earring (24665) Accessory L || +10 Full Tempest Shadow Pendant (24668) |
Cards 🎴
Top || Pierrotzoist Card (300247) Mid || Lichtern Green Card (4598) Low || None Armor || Meyer Lugenburg Card (300308) Weapon || Copo Card (300455) Shield || Mutating Khalitzburg Card (27385) Garment || One Eye Dollocaris Card (300375) Shoes || Icewind Card (300458) Accessory R || Icebear Card (300470) Accessory L || Wasted Intermediate Rgan Card (300370) |
Fire Build 🔴
Fire Build
Main Skill: Crimson Arrow, |
⚠️ Click Expand to see full build ⚠️ | ||
Equipments
Top || +15 [A] Time Dimensions Rune Crown(Arch Mage) [1] (400535) Mid || Gambler's Seal [1] (410233) Low || Ace of Spades in Mouth (Magical) (420213) Armor || +12 [A] Nebula Robe of Spell [1] (450173) Weapon || +15 [A] Dimensions Arch Staff [2] (640049) Shield || None Garment || +12 [A] Circulation of Life: Autumn [1] (480351) Shoes || +12 [A] Moan of Corruption [1] (470204) Accessory R || Stellar Spell Seal [1] (490136) Accessory L || Signet of Circulation: Autumn [1] (490485) |
Shadow Gears + Costume Stones 🌌
Top || Warlock Stone (Top) (1000613) Mid || Magic Power Stone (1000529) Low || Warlock Stone (Low) (1000615) Armor || +10 Full Spell Shadow Armor (24883) Weapon || +10 Magical Spell Shadow Weapon (24753) Shield || +10 Magical Spell Shadow Shield (24754) Garment || Arch Mage Stone (Garment) (1001787) and Spell Stone (Dual) (1000921) Shoes || +10 Full Spell Shadow Shoes (24884) Accessory R || +10 Full Tempest Shadow Earring (24665) Accessory L || +10 Full Tempest Shadow Pendant (24668) |
Cards 🎴
Top || Lichtern Red Card (4599) Mid || Fillia Card (300256) Low || None Armor || Meyer Lugenburg Card (300308) Weapon || Copo Card (300455) + Mutating White Knight Card (27384) Shield || Mutating Khalitzburg Card (27385) Garment || Nightmare Ancient Mummy Card (4657) Shoes || Icewind Card (300458) Accessory R || Melibe Iceslug Card (300469) Accessory L || Lava Toad Card (300216) |
Water Build 🔵
Water Build
Main Skill: Frozen Slash, |
⚠️ Click Expand to see full build ⚠️ | ||
Equipments
Top || +12 [A] Time Dimensions Rune Crown(Arch Mage) [1] (400535) Mid || Gambler's Seal [1] (410233) Low || Ace of Spades in Mouth (Magical) (420213) Armor || +12 [A] Nebula Robe of Spell [1] (450173) Weapon || +12 [A] Dimensions Arch Rod [2] (640050) Shield || None Garment || +12 [A] Circulation of Life: Autumn [1] (480351) Shoes || +12 [A] Moan of Corruption [1] (470204) Accessory R || Stellar Spell Seal [1] (490136) Accessory L || Signet of Circulation: Autumn [1] (490485) |
Shadow Gears + Costume Stones 🌌
Top || Warlock Stone (Top) (1000613) Mid || Magic Power Stone (1000529) Low || Warlock Stone (Low) (1000615) Armor || +10 Full Spell Shadow Armor (24883) Weapon || +10 Magical Spell Shadow Weapon (24753) Shield || +10 Magical Spell Shadow Shield (24754) Garment || Arch Mage Stone (Garment) (1001787) and Spell Stone (Dual) (1000921) Shoes || +10 Full Spell Shadow Shoes (24884) Accessory R || +10 Full Tempest Shadow Earring (24665) Accessory L || +10 Full Tempest Shadow Pendant (24668) |
Cards 🎴
Top || Ice Gangu Card (300359) Mid || Vanilaqus Card (300257) Low || None Armor || Meyer Lugenburg Card (300308) Weapon || Copo Card (300455) Shield || Mutating Khalitzburg Card (27385) Garment || Faceworm Larva Card (27167) Shoes || Icewind Card (300458) Accessory R || Elite Rgan Warlock Card (300464) Accessory L || Calmaring Card (300364) |
Wind Build 🟢
Wind Build
Main Skill: Storm Cannon, |
⚠️ Click Expand to see full build ⚠️ | ||
Equipments
Top || +15 [A] Time Dimensions Rune Crown(Arch Mage) [1] (400535) Mid || Gambler's Seal [1] (410233) Low || Ace of Spades in Mouth (Magical) (420213) Armor || +12 [A] Nebula Robe of Spell [1] (450173) Weapon || +15 [A] Dimensions Arch Staff [2] (640049) Shield || None Garment || +12 [A] Circulation of Life: Autumn [1] (480351) Shoes || +12 [A] Moan of Corruption [1] (470204) Accessory R || Stellar Spell Seal [1] (490136) Accessory L || Signet of Circulation: Autumn [1] (490485) |
Shadow Gears + Costume Stones
Top || Warlock Stone (Top) (1000613) Mid || Magic Power Stone (1000529) Low || Warlock Stone (Low) (1000615) Armor || +10 Full Spell Shadow Armor (24883) Weapon || +10 Magical Spell Shadow Weapon (24753) Shield || +10 Magical Spell Shadow Shield (24754) Garment || Arch Mage Stone (Garment) (1001787) and Spell Stone (Dual) (1000921) Shoes || +10 Full Spell Shadow Shoes (24884) Accessory R || +10 Full Tempest Shadow Earring (24665) Accessory L || +10 Full Tempest Shadow Pendant (24668) |
Cards
Top || Tikbalang Card (4586) Mid || Litus Card (300255) Low || None Armor || Meyer Lugenburg Card (300308) Weapon || Copo Card (300455) Shield || Mutating Khalitzburg Card (27385) Garment || Abysmal Phen Card (300149) Shoes || Icewind Card (300458) Accessory R || Melibe Iceslug Card (300469) Accessory L || Firewind Kite Card (300222) |
Earth Build 🟤
Earth Build
Main Skill: Rock Down, |
⚠️ Click Expand to see full build ⚠️ | ||
Equipments
Top || +12 [A] Time Dimensions Rune Crown(Arch Mage) [1] (400535) Mid || Gambler's Seal [1] (410233) Low || Ace of Spades in Mouth (Magical) (420213) Armor || +12 [A] Nebula Robe of Spell [1] (450173) Weapon || +12 [A] Dimensions Arch Rod [2] (640050) Shield || None Garment || +12 [A] Circulation of Life: Autumn [1] (480351) Shoes || +12 [A] Moan of Corruption [1] (470204) Accessory R || Stellar Spell Seal [1] (490136) Accessory L || Signet of Circulation: Autumn [1] (490485) |
Shadow Gears + Costume Stones
Top || Warlock Stone (Top) (1000613) Mid || Magic Power Stone (1000529) Low || Warlock Stone (Low) (1000615) Armor || +10 Full Spell Shadow Armor (24883) Weapon || +10 Magical Spell Shadow Weapon (24753) Shield || +10 Magical Spell Shadow Shield (24754) Garment || Arch Mage Stone (Garment) (1001787) and Spell Stone (Dual) (1000921) Shoes || +10 Full Spell Shadow Shoes (24884) Accessory R || +10 Full Tempest Shadow Earring (24665) Accessory L || +10 Full Tempest Shadow Pendant (24668) |
Cards
Top || Lichtern Yellow Card (4600) Mid || Fulgor Card (300259) Low || None Armor || Meyer Lugenburg Card (300308) Weapon || Copo Card (300455) + Mutating White Knight Card (27384) Shield || Mutating Khalitzburg Card (27385) Garment || Arc Elder Card (4629) Shoes || Icewind Card (300458) Accessory R || Melibe Iceslug Card (300469) Accessory L || Ash Toad Card (300211) |
Neutral Build ⚪️
Neutral Build
Main Skill: Astral Strike, |
⚠️ Click Expand to see full build ⚠️ | ||
Equipments
Top || +12 [A] Vesper Headgear [1] (400111) Mid || Gambler's Seal [1] (410233) Low || Ace of Spades in Mouth (Magical) (420213) Armor || +12 [A] Engraved Soul Purification Rune Robe [1] (450284) Weapon || +12 [A] Dim Glacier Wand [1] (550089) Shield || +12 [A] Mad Bunny-LT [1] (460020) Garment || +12 [A] Death Rune Manteau [1] (480233) Shoes || +12 [A] Moan of Corruption [1] (470204) Accessory R || Temple Rune Ring [1] (490304) Accessory L || Temple Magic Ring [1] (490307) |
Shadow gears + Costume Stones
Top || Warlock Stone (Top) (1000613) Mid || Warlock Stone (1000614) Low || Warlock Stone (Low) (1000615) Armor || +10 Full Spell Shadow Armor (24883) Weapon || +10 Magical Spell Shadow Weapon (24753) Shield || +10 Magical Spell Shadow Shield (24754) Garment || Arch Mage Stone (Garment) (1001787) and Spell Stone (Dual) (1000921) Shoes || +10 Full Spell Shadow Shoes (24884) Accessory R || +10 Full Tempest Shadow Earring (24665) Accessory L || +10 Full Tempest Shadow Pendant (24668) |
Cards
Top || Plaga Card (27310) Mid || Plagarion Card (300251) Low || None Armor || Meyer Lugenburg Card (300308) Weapon || Copo Card (300455) Shield || Mutating Khalitzburg Card (27385) Garment || One Eye Dollocaris Card (300375) Shoes || Icewind Card (300458) Accessory R || Icebear Card (300470) Accessory L || Ashhopper Card (300218) |
Rune Tablet
We are now called Rune Mages! Ha! take that knights!
Magic Runes 🌌
🔑 Rune System is the new system in Ragnarok Online
📌Rune tablet gives the player additional effects beside from equipped items.
▶ Here are my best choices for mages listed all below:
Tablet list | |||
Tablet set name | Required rune pieces | Activation cost | Effects |
Episode 17 | |||
---|---|---|---|
Wing Set |
Aries |
1500 x Varmeal Ticket (1000103) |
2 pieces: Every 3 enhancement level: Atk + 3, Matk + 3; Every 5 enhancement level: MaxHP + 1%, MaxSP + 1% |
Doubtful Components Set |
Doubtful Components (Melee) |
75 x Unknown Parts (25669) |
2 pieces: Every 3 enhancement level: Atk + 2, Matk + 2 |
Mutant Set |
Plaga |
80 x Unknown Parts (25669) |
2 pieces: Every 5 enhancement level: Reduces variable cast time by 1% |
Spell Addict Set |
Hot Red Pepper |
850 x Varmeal Ticket (1000103) |
2 pieces: Matk + 15, every 3 enhancement level: Matk + 3 |
Episode 18 | |||
False Magician Set | Adulter Fides Book
Adulter Fides Magical
Adulter Fides Rhythm |
950 x Amethyst Fragment (1000405)
150 x Imperfect Rune (1001282)
1 x Perfect Rune (1001283) |
2 pieces: For each 5 upgrades: Any Element Magic damage +1%
3 pieces: Any Element Magic damage +3% |
Lava Zone Set | Rakehand
Lava and Ash
Hot Volcaring |
850 x Amethyst Fragment (1000405)
150 x Imperfect Rune (1001282)
1 x Perfect Rune (1001283) |
2 pieces: Shadow Magic Damage +3%
3 pieces: Earth Magic Damage +3%, For each 3 upgrades: Fire Magic Damage +2% |
Burning Fang Set | Hot Volcaring
Burning Fang
Lava and Ash |
1250 x Amethyst Fragment (1000405)
150 x Imperfect Rune (1001282)
1 x Perfect Rune (1001283) |
2 pieces: When dealing damage: 2% chance to recover 200 SP per second for 4 seconds
3 pieces: SP Consumption -5%, For each 3 upgrades SP Consumption -2% |
Demigod Set ⭐️ | Demigod
Phantom Kite
Grey Wolf |
1250 x Amethyst Fragment (1000405)
150 x Imperfect Rune (1001282)
2 x Perfect Rune (1001283) |
2 pieces: Damage vs. Boss Class +10%
3 pieces: Damage vs. Boss Class +15%, For Each 3 upgrades: Damage vs. Boss Class +3% |
Episode 19 | |||
Glacier Weapon Set | Glacier Blade Glacier Crusher Glacier Graver Glacier Piercer Glacier Caster Glacier Marksman |
450 x Flower Petals (1000608) 75 x Imperfect Rune (1001282) 1 x Perfect Rune (1001283) |
2 pieces: ATK +35, MATK +35 4 pieces: P.ATK +2, S.MATK +2, For each 5 upgrades: P.ATK +1, S.MATK +1 |
Fusion Set | Fusion Transformation |
1550x Flower Petals (1000608) 200 x Imperfect Rune (1001282) 1 x Perfect Rune (1001283) |
2 pieces: S.MATK +15, All elemental resistance -15%, For each 3 upgrades: All elemental resistance +3%, Poison and Fire Magic damage +4% |
Basement Set | Family Failure Transformation |
850 x Flower Petals (1000608) 150 x Imperfect Rune (1001282) 1 x Perfect Rune (1001283) |
2 pieces: S.MATK +3, SP cost for skills +5%, For each 5 upgrades: Water, poison Magic damage +1%, Dark, Fire Magic damage +1%
3 pieces: Water, Poison Magic damage +5%, Dark, Fire Magic damage +5%, SP cost for skills -5% |
EVT | |||
21st Anniversary Set | Night Market Poring Night Market Lunatic Night Market Fabre Night Market Food |
21 x Imperfect Rune (1001282) | 2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1 3 pieces: Increases HP recovery rate of Monster Bread and Poring Kombucha by 100% |
22nd Anniversary Set | Night Market Poring Night Market Lunatic Night Market Fabre Night Market BeBe Night Market Coco Night Market Food |
22 x Imperfect Rune (1001282) | 2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1 4 pieces: Atk +10, Matk +10 |
Consumables
Mages looooooooves potions, which one is your favorite?~
Consumables 🥃
🍾 These are all the Consumables that would favor us more into the winning battle!
Consumable 🧃 | Description 📃 | Where to Obtain ❓ |
---|---|---|
Berserk Potion (657) | ItemID: 657 _______________________ A very special potion that enrages the character and turns him into a berserker and increases the character's attack speed. _______________________ Type: Stat booster Effect: Increases attack speed Rental duration: 30 minutes Weight: 20 _______________________ Requirement: Base Level 85 Swordsman, Merchant and Wizard classes; Rogue and Magician |
Any Tool Dealer🥤 |
Enrich Celermine Juice (12437) | ItemID: 12437 _______________________ A juice that made of various potions. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10% Rental duration: 500 seconds Weight: 5 |
Special Pharmacy |
Blue Herb Activator (100233) | ItemID: 100233 _______________________ A blue solution made by mixing a solution extracted from a Blue Herb with powder of a Seed of Yggdrasil. _______________________ Effect: Increases all elemental magical damage by 15%. Duration: 500 seconds _______________________ Weight: 3 |
Special Pharmacy |
Level 10 Blessing Scroll (12215) | ItemID: 12215 _______________________ A scroll in which a single use of Level 10 Blessing has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Blessing Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
Level 10 Increase Agility Scroll (12216) | ItemID: 12216 _______________________ A scroll in which a single use of Level 10 Increase Agility has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Increase Agility Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
Level 5 Assumptio Scroll (12218) | ItemID: 12218 _______________________ A scroll in which a single use of Level 5 Assumptio has been recorded. _______________________ Type: Magic scroll Cast: Level 5 Assumptio Weight: 1 |
Event Eggs🥚 or Cash Shop💰 |
Fenrir's Power Card (22511) | ItemID: 22511 _______________________ It temporarily endows its user with Fenrir's power. MATK +25, -50% Fixed Casting. Lasts for 5 minutes. _______________________ Weight: 1 |
(dali 97, 141) or (dali02 81, 61) |
Guyak Pudding (12710) | ItemID: 12710 _______________________ Once eat the pudding while it's cold, it soothes summer heat for a while. Increases movement speed 30 minutes. _______________________ Weight: 20 |
Event Eggs🥚 or Cash Shop💰 or Slots🎰 |
Tyr's Blessing (14601) | ItemID: 14601 _______________________ A potion that possesses the spirit of Tyr, the god of battle. Increases ATK & 20 MATK for 30 minutes. HIT +30, FLEE +30 _______________________ Warning! - If you are incapacitated or hit by the Dispell skill, the hit and flee effect will disappear. _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
Brilliant Protection Scroll (23204) | ItemID: 23204 _______________________ A scroll that greatly increases the physical and magical defenses for a certain period of time, helping to increase the survival rate. _______________________ DEF +500 and MDEF +200 for 30 minutes. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Brilliant Protection Scroll: <NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Event Eggs🥚 or Cash Shop💰 |
Guarana Candy (12414) | ItemID: 12414 _______________________ A candy made of guarana fruit. Don't eat too much at once beacuse it increases concentration. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10%, Cast Level 5 Increase Agi Rental duration: 30 minutes Weight: 1 |
(brasilis 187, 161) |
Transformation Scroll (Necromancer) (22754) | ItemID: 22754 _______________________ Over a period of time this scroll transforms you into a Necromancer. During transformation: MATK +50 _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
Transformation Scroll (Wind Ghost) (22755) | ItemID: 22755 _______________________ Over a period of time this scroll transforms you into a Wind Ghost. During transformation: MATK +50 _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
Transformation Scroll (Horn Scaraba) (22750) | ItemID: 22750 _______________________ Over a period of time this scroll transforms you into a Horn Scaraba. During transformation: ASPD +2 HIT +10 _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
Transformation Scroll (Wanderer) (22751) | ItemID: 22751 _______________________ Over a period of time this scroll transforms you into a Wanderer. During transformation: ASPD +2 HIT +10 _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
Trans Candy Red (11592) | ItemID: 11592 _______________________ Transform user into Bloody Murderer for 10 minutes. During transformation: MaxHP +20%. _______________________ Restores about 45 HP. Weight: 3 |
(moc_para01 52, 31) or Event Eggs🥚 |
Grudge Fragment (23016) | ItemID: 23016 _______________________ Unstable material made up of powerful vicious mind. There are so many feelings mixed up, may cause problem if you touch it. _______________________ Weight: 0.1 |
(lighthalzen 320, 218) |
HP Increase Potion (Large) (12424) | ItemID: 12424 _______________________ A big bottle of potion that can Increases MaxHP. _______________________ Type: Restorative Heal: 5% HP Effect: Considerably increases MaxHP Rental duration: 500 sec Weight: 8 |
Special Pharmacy |
SP Increase Potion (Large) (12427) | ItemID: 12427 _______________________ A big bottle of potion that increases MaxSP. _______________________ Type: Restorative Heal: 8% SP Effect: Considerably increases MaxSP Rental duration: 500 sec Weight: 8 |
Special Pharmacy |
Mental Potion (14600) | ItemID: 14600 _______________________ A potion that refill your spirit. _______________________ Type: Stat booster Effect: MaxSP +10% Reduces SP cost by 10% Duration: 30 minutes _______________________ The effect will not disappear even if the character dies. _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
Limited Power Booster (14766) | ItemID: 14766 _______________________ A booster that increases your power significantly. _______________________ Increases ATK and MATK by 30, ATK and MATK by 1%, HIT and FLEE by 30, ASPD by 1, Decreases SP Consumption by 5%, Decreases Fixed Casting Time by 30% (Only the highest effect of increase/decrease percentage effect is applied to Fixed Casting Time.) Effect Duration: 30 minutes _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the NPCs below to create a True Limited Power Booster. <NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
Infinity Drink (23475) | ItemID: 23475 _______________________ An Infinity Drink which you can feel infinite energy from. _______________________ Effect: MaxHP +5%, MaxSP +5% for 30 minutes. Increases critical, long range physical and Magical Damage with every element by 5%. Casting cannot be interupted. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPCs to make a True Infinity Drink. <NAVI>[Nya Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nya Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
Red Booster (12796) | ItemID: 12796 _______________________ A Magical booster which activates the body energy in order to combat better. _______________________ Increases ATK/MATK by 30, Increases Attack Speed by 5%., Decreases Variable Casting Time by 5% and decreases MaxHP/MaxSP by 10% for 30 minutes. When attacking, Concentration Level 3 will be casted with a certain chance. (If the character has the skill higher than Lv 3, the skill will be casted with the reached Level) _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Red Booster. <NAVI>Nyan Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyan Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
Enhanced ASPD Potion (12684) | ItemID: 12684 _______________________ The Bonus ASPD is affected by character's AGI point If this potion is used with those other ASPD up potion, the effect will be maximized. Increases ASPD for 30 minutes. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Enhanced ASPD Potion. <NAVI>Nyan Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyan Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
The One Potion (50035) | ItemID: 50035 _______________________ A potion containing the condensed blessings of many gods. _______________________ Effect: MaxHP -5%, MaxSP +5%. Restores 5% of your MaxSP and MaxHP every 5 seconds DEF +500 and MDEF +200 All Basic Stats +10 ATK and MATK +80 ATK and MATK +1% HIT and FLEE +60 Increases critical, long range physical and Magical Damage with every element by 5%. Increases Attack Speed by 5%., ASPD +1 The Bonus ASPD is affected by character's AGI points If this potion is used with other ASPD up potions, the effect will be maximized. Casting cannot be interupted. Decreases SP Consumption by 15%. Decreases Variable Casting Time by 5%, Decreases Fixed Casting Time 30%. Physical or magical attacks have a certain chance to auto cast Level 3 Improve Concentration. (If you learned a higher Level, it will auto cast that Level instead.) Effect duration: 30 minutes _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True One Potion: <NAVI>Nyan Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyan Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
Small Mana Potion (23203) | ItemID: 23203 _______________________ A small bottle of sap from the petals of Yggdrasil. It is said to be effective in mana regeneration. _______________________ When consumed, it restores 5% of MaxSP every 5 seconds for 30 minutes. The effect does not activate in Berserk. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Small Mana Potion: <NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
Small Life Potion (14534) | ItemID: 14534 _______________________ A small bottle of Yggdrasil Tree Sap that is effective on healing wounds. Restores an amount of HP equal of 5% of your MaxHP every 5 seconds for a 30 minute duration. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Small Life Potion. <NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyan Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
Medium Life Potion (14535) | ItemID: 14535 _______________________ A sizeable bottle of Yggdrasil Tree Sap that is effective on healing wounds. Restores an amount of HP equal of 7% of your MaxHP every 4 seconds for a 30 minute duration. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Medium Life Potion. <NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyan Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
Mysterious Life Potion (12832) | ItemID: 12832 _______________________ A potion that created from concentrated Life Potion and other recovery potions. Recover 4% of MaxHP every 3 seconds for 30 minutes. This item cannot be used in Berserk state. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Mysterious Life Potion. <NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 5 |
(moc_para01 52, 31) or Cash Shop💰 |
Almighty (12883) | ItemID: 12883 _______________________ Created from all ultimate ingredients. All Basic Stats +10, ATK +30, MATK +30 for 30 minutes. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Almighty. <NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
Warg Blood Cocktail (12430) | ItemID: 12430 _______________________ A deep red colored cocktail containing wolf's blood. _______________________ Type: Cooked Food Effect: INT +20 Rental duration: 5 minutes Weight: 5 |
Mix Cooking |
Siroma Icetea (12432) | ItemID: 12432 _______________________ Fantastic combination of transparent ice and tea. _______________________ Type: Cooked Food Effect: DEX +20 Rental duration: 5 minutes Weight: 5 |
Mix Cooking |
Drosera Herb Stew (12433) | ItemID: 12433 _______________________ One of the best delicacies in Arunafeltz that has a chewy texture. _______________________ Type: Cooked Food Effect: AGI +20 Rental duration: 5 minutes Weight: 5 |
Mix Cooking |
Minor Brisket (12431) | ItemID: 12431 _______________________ Meat of a Minor's head. Famous for it's soft and tender textures. _______________________ Type: Cooked Food Effect: VIT +20 Rental duration: 5 minutes Weight: 5 |
Mix Cooking |
Fireproof Potion (12118) | ItemID: 12118 _______________________ A potion that will temporarily increase the user's resistance to the Fire element at the cost of increasing damage from the Water element for the potion's active duration. _______________________ Type: Supportive Effect: Fire resistances +20% Water resistance -15% Rental duration: 20 minutes Weight: 1 |
Pharmacy (Prepare Potion) or Plasma Card (4389) |
Coldproof Potion (12119) | ItemID: 12119 _______________________ A potion that will temporarily increase the user's resistance to the Water element at the cost of increasing damage from the Wind element for the potion's active duration. _______________________ Type: Supportive Effect: Water resistances +20% Wind resistance -15% Rental duration: 20 minutes Weight: 1 |
Pharmacy (Prepare Potion) or Plasma Card (4389) |
Thunderproof Potion (12121) | ItemID: 12121 _______________________ A potion that will temporarily increase the user's resistance to the Wind element at the cost of increasing damage from the earth element for the potion's active duration. _______________________ Type: Supportive Effect: Wind resistances +20% Earth resistance -15% Rental duration: 20 minutes Weight: 1 |
Pharmacy (Prepare Potion) or Plasma Card (4389) |
Earthproof Potion (12120) | ItemID: 12120 _______________________ A potion that will temporarily increase the user's resistance to the earth element at the cost of increasing damage from the Fire element for the potion's active duration. _______________________ Type: Supportive Effect: Earth resistances +20% Fire resistance -15% Rental duration: 20 minutes Weight: 1 |
Pharmacy (Prepare Potion) or Plasma Card (4389) |
Concentrated Golden Syrup Potion (1100005) | ItemID: 1100005 _______________________ Potion created by mixing White Syrup and Yellow Syrup and then concentrating it once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 2750 HP Weight: 0.2 _______________________ Requirement: Base Level 180 |
Special Pharmacy |
Concentrated Blue Syrup Potion (1100004) | ItemID: 1100004 _______________________ Potion created by concentrating Blue Syrup once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 360 SP Weight: 0.2 _______________________ Requirement: Base Level 120 |
Special Pharmacy |
Yggdrasil Berry (607) | ItemID: 607 _______________________ Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life. _______________________ Type: Restorative Heal: 100% HP, 100% SP Weight: 30 |
(yuno 215, 344) |
[1] (102803) | Cash Shop💰 | |
[2] (102985) | Cash Shop💰 |
Pets
If you die, you'll lose intimacy D:
Companions 🐶
what kind of weird pet is this...
🐈 Make sure to keep your pets well fed, I've listed all the companions that is well suited for us mages!
Pet 🐸 | Where to Obtain ❓ | Description 📃 |
---|---|---|
Abandoned Teddy Bear (2995) |
Evolved Teddy Bear
300 Cursed Seal (7442) 50 Cursed Ruby (724) 3 Small Doll Needle (23189) 1 Teddy Bear Card (4340) |
ItemID: 9108 _______________________ An egg in which an Abandoned Teddy Bear cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxSP +50 _______________________ When intimacy is Neutral: MaxSP +100 _______________________ When intimacy is Cordial: MaxSP +150 Random chance to restore 30 SP per second for 5 sec by when dealing magical damage. _______________________ When intimacy is Loyal: MaxSP +150 Random chance to restore 40 SP per second for 5 sec by when dealing magical damage. _______________________ Type: Monster Egg Diet: Pet Food |
Am Mut (1301) |
Evolved Dokebi
3 Old Broom (637) 3 Violet Dyestuffs (981) 300 Dokebi Horn (1021) 3 Gold (969) |
ItemID: 9089 _______________________ An egg in which an Am Mut cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MATK +1% _______________________ When intimacy is Neutral: MATK +2% _______________________ When intimacy is Cordial: MATK +3% _______________________ When intimacy is Loyal: MATK +4% _______________________ Type: Monster Egg Diet: Pet Food |
Alicel (1735) |
Evolved Teddy Bear
100 Honey (518) 50 Bloody Page (7449) 500 Rusty Screw (7317) 1 Teddy Bear Card (4340) |
ItemID: 9119 _______________________ An egg in which a Alicel pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral: Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial: Decreases Variable Casting Time by 4%. Increases Magical Damage with Neutral element by 3%. _______________________ When intimacy is Loyal: Decreases Variable Casting Time by 5%. Increases Magical Damage with Neutral element by 5%. _______________________ Type: Monster Egg Diet: Pet Food |
Baby Desert Wolf (1107) |
Well-Dried Bone (628) | ItemID: 9010 _______________________ An egg in which a Baby Desert Wolf cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 MaxSP +50 _______________________ When intimacy is Loyal: INT +2 MaxSP +75 _______________________ Type: Monster Egg Diet: Pet Food |
Bacsojin (21334) |
Evolved Wicked Nymph
50 Level 5 Heal (12002) 3 Civil Servant Card (4202) 3 Wicked Nymph Card (4258) 3 Zhu Po Long Card (4272) 3 Hyegun Card (4328) 3 Chung E Card (4373) |
ItemID: 9115 _______________________ An egg in which a Bacsojin pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxSP +2% _______________________ When intimacy is Neutral: MaxSP +3% Decreases After Cast Delay by 1%. _______________________ When intimacy is Cordial: MaxSP +4% Decreases After Cast Delay by 2%. _______________________ When intimacy is Loyal: MaxSP +5% Decreases After Cast Delay by 3%. _______________________ Type: Monster Egg Diet: Luxurious Pet Food |
Copo (21965) |
Chubby Ice Gangu (102202) | ItemID: 9145 _______________________ An egg that contains a Copo Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Type: Monster Egg Diet: Pet Food |
Dark Lord (1272) |
Evolved Dark Illusion 10x Dark Illusion Card (4169) |
ItemID: 9148 _______________________ An egg that contains a Dark Lord Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy Increases shadow property magical damage by 3%. _______________________ When intimacy is Neutral Increases shadow property magical damage by 5%. _______________________ When intimacy is Cordial Increases shadow property magical damage by 7%. _______________________ When intimacy is Loyal Increases shadow property magical damage by 7% Increases movement speed. _______________________ Type: Monster Egg Diet: Luxurious Pet Food |
Dark Priest (1198) |
Dark Bible (100796) | ItemID: 9128 _______________________ An egg that contains a Dark Priest Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Int + 1 Increase magical damage against holy property enemies by 3%. _______________________ When intimacy is Loyal: Int + 2 Increase magical damage against holy property enemies by 5%. _______________________ Type: Monster Egg Diet: Evil Dark Water |
Dark Illusion (1302) |
Evolved Dark Priest 500x Skull (7005) |
ItemID: 9139 _______________________ An egg in which a Dark Illusion pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral: Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial: Decreases Variable Casting Time by 4%. Increases Magical Damage with Shadow element by 3%. _______________________ When intimacy is Loyal: Decreases Variable Casting Time by 5%. Increases Magical Damage with Shadow element by 5%. _______________________ Type: Monster Egg Diet: Pet Food |
Desert Wolf (1106) |
Evolved Baby Desert Wolf
300 Claw of Desert Wolf (7030) 20 Animal Skin (919) 3 Well-Dried Bone (628) 1 Desert Wolf Card (4082) |
ItemID: 9129 _______________________ An egg in which a Desert Wolf pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy: Int + 1 MaxSP + 50 _______________________ When intimacy is Neutral: Int + 2 MaxSP + 75 _______________________ When intimacy is Cordial: Int + 3 MaxSP + 105 Increases earth property magical damage by 3%. _______________________ When intimacy is Loyal: Int + 4 MaxSP + 130 Increases earth property magical damage by 5%. _______________________ Type: Monster Egg Diet: Pet Food |
Dokebi (1110) |
Old Broom (637) | ItemID: 9019 _______________________ An egg in which a Dokebi cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MATK +1% _______________________ When intimacy is Loyal: MATK +2% _______________________ Type: Monster Egg Diet: Pet Food |
Familiar (1005) |
Assorted Fruit Trap (101331) | ItemID: 9138 _______________________ An egg in which a Familiar pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +3 Increases resistance to Curse status by 10%. _______________________ When intimacy is Loyal: INT +5 Increases resistance to Curse status by 20%. _______________________ Type: Monster Egg Diet: Complex Fruit Juice |
Giant Hornet (1303) |
Evolved Hornet 80x Honey (518) 50x Royal Jelly (526) 200x Honey Pot (7121) 300x Hard Feeler (7163) 10x Hornet Card (4019) |
ItemID: 9192 _______________________ An egg that contains a Giant Hornet Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy Decreases Variable Casting Time by 2%. _______________________ When intimacy is Neutral Decreases Variable Casting Time by 3%. _______________________ When intimacy is Cordial Decreases Variable Casting Time by 4%. Increases Magical Damage with Wind element by 3%. _______________________ When intimacy is Loyal Decreases Variable Casting Time by 5%. Increases Magical Damage with Wind element by 5%. _______________________ Type: Monster Egg Diet: Pet Food |
Gloom Under Night (1768) |
Evolved Hodremlin
3 Agav Card (4409) 3 Echio Card (4410) 3 Isilla Card (4412) 3 Hodremlin Card (4413) 3 Seeker Card (4414) 50 Will of the Darkness (7340) |
ItemID: 9122 _______________________ An egg in which a Gloom Under Night pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MATK +10 _______________________ When intimacy is Neutral: MATK +20 _______________________ When intimacy is Cordial: MATK +30 Increases Magical Damage with Ghost and Fire element by 5%. _______________________ When intimacy is Loyal: MATK +40 Increases Magical Damage with Ghost and Fire element by 7%. _______________________ Type: Monster Egg Diet: Luxurious Pet Food |
Hornet (1004) |
Beehive Box (102723) | ItemID: 9155 _______________________ An egg that contains a Giant Hornet Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial Decreases Variable Casting Time by 1%. Increases Magical Damage with Wind element by 1%. _______________________ When intimacy is Loyal Decreases Variable Casting Time by 2%. Increases Magical Damage with Wind element by 2%. _______________________ Type: Monster Egg Diet: Apple Pudding |
Copo (21965) |
Chubby Ice Gangu (102202) | ItemID: 9145 _______________________ An egg that contains a Copo Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Type: Monster Egg Diet: Pet Food |
Mutating White Knight (20574) |
|
ItemID: 9133 _______________________ An egg that contains a Mutating White Knight Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial, Atk + 1%, Matk + 1%. _______________________ When intimacy is Loyal, Atk + 2%, Matk + 2%. _______________________ Type: Monster Egg Diet: Pet Food |
Munak (1026) |
No Recipient (636) | ItemID: 9018 _______________________ An egg in which a Munak cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 DEF +1 _______________________ When intimacy is Loyal: INT +2 DEF +2 _______________________ Type: Monster Egg Diet: Pet Food |
Miyabi Ningyo (1404) |
Girl Doll (12366) | ItemID: 9048 _______________________ An egg in which a Miyabi Ningyo cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 Decreases Variable Casting Time by 3%. _______________________ When intimacy is Loyal: INT +2 Decreases Variable Casting Time by 5%. _______________________ Type: Monster Egg Diet: Well Ripened Berry |
Rigid Nightmare Terror (20373) |
Evolved Nightmare Terror
100 Blue Herb (510) 100 Shell (935) 500 Burning Horseshoe (7120) 1 Nightmare Terror Card (4166) |
ItemID: 9116 _______________________ An egg in which a Rigid Nightmare Terror pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: INT +1 _______________________ When intimacy is Neutral: INT +2 _______________________ When intimacy is Cordial: INT +3 MaxSP +1% Prevents Sleep status. _______________________ When intimacy is Loyal: INT +4 MaxSP +3% Prevents Sleep status. _______________________ Type: Monster Egg Diet: Pet Food |
Roween (1782) |
Stinky Rotten Meat (23258) | ItemID: 9104 _______________________ An egg in which a Roween cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Increases Magical Damage with Wind element by 2%. _______________________ When intimacy is Loyal: Increases Magical Damage with Wind element by 3%. _______________________ Type: Monster Egg Diet: Rotten Meat |
Willow (1010) |
Old Tree's Dew (23257) | ItemID: 9103 _______________________ An egg in which a Willow cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +2 _______________________ When intimacy is Loyal: INT +3 _______________________ Type: Monster Egg Diet: Fine-grained Trunk |
White Knight (20390) ⭐️ |
Evolved Mutated White Knight
100 Shiny Round Shell (25509) 100 Shining Seaweed Stem (1000831) 200 Fragment of Good Will (1000263) 2 White Knight Card (4608) 2 Mutating White Knight Card (27384) |
ItemID: 9134 _______________________ An egg that contains a White Knight Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy, Matk + 2%. _______________________ When intimacy is Neutral, Matk + 3%. _______________________ When intimacy is Cordial, Matk + 4%, S.Matk + 1 Increases magical damage against boss monsters by 3%. _______________________ When intimacy is Loyal, Matk + 5%, S.Matk + 2 Increases magical damage against boss monsters by 5%. _______________________ Type: Monster Egg Diet: Pet Food |
Leveling
Dying Loses Experience points becareful!~
Leveling Locations 💡
You can get a 1 free beginner manual at the start so use it wisely!
Don't forget to bring and use Battle Manual (12208)
Level ↗️ | Dungeon 🌋 | Available Quests 🧾 |
---|---|---|
1 - 40 | Anthell Dungeon 1 🦟 | None |
40 - 70 | Orc Dungeon 1 👹 | Eden Board Quest |
70 - 99 | Glastheim Monastery 👻 | Eden Board Quest |
100 - 130 | Illusion of Moonlight 🦊 | Main Office Board Quest |
130 - 160 | Illusion of Vampire 🦇 | Main Office Board Quest |
160 - 200 | Illusion of Labyrinth 🐍 | Main Office Board Quest |
200 - 230 | Illusion of Underwater 2 🦀 | Main Office Board Quest |
230 - 240 | Abyss Lake 4 🐉 | Main Office Board Quest & Eden Board Quest |
240 - 250 | Varmundt's Biosphere A & B 🦖 | Main Office Board Quest & Eden Board Quest |
250 - 260 | Power Twisted Plains 🐎 | Main Office Board Quest |
260 - 275 | Varmundt's Biosphere Depth or Varmundt's Biosphere Depth 2 🐊 | Main-Office Board Quest |
You can get Experience field manuals or [Bound] Battle Manual (12263) at (moc_para01 52, 31) Eden Machine which cost x20 Eden Coin (25223)
💡You could also wait for the EXP Event (Bonus +50% more exp) you can check this at Capoo NPC located here:(neustadt 113, 116)
Instances Difficulty
Instances drops Antiquity! make sure to finish the dungeons!
Remember to buff yourselves before you enter! (even better if you have party or a guild friends to run with)
I've Listed all the possible instances that you might want to farm with as you progress the game
Instances 💰
- Episodes are grouped roughly by their release timeline and game progression.
- Instances within each tier are approximately ordered by when you should attempt them.
- Red and Purple Tier (Nightmare/Extreme/Expert) are typically end-game contents.
- Some instances may appear Easier or Harder because of Updates and buffs/Nerfs.
- Consider your gear progression and party composition when attempting higher difficulties.
💡Don't forget to get instances Quest and Submit them after finishing it, you can check this at Daily Instance Board NPC located here:(main_office 123, 53)
Gameplay
Thanks for Watching owo
Mage Gameplays 🎥
Here's a lil Videos that i had with the class
Gallery
The beauty and the brains~
Mage Arts 📸
The Beauty and the Magestic Spell Wielders of Midgard!
Acronyms
You are a wizard! Memorize!
Glossary 📝
I think you might want to know what players or people call it as time goes on~ (RO TERMS)
Spell / Skill Acronyms:
Acronym | Meaning | Description |
---|---|---|
AMP | Mystical Amplification | Magic damage amplification skill |
ACD | After Cast Delay | Time before next spell can be cast |
SW | Safety Wall | Protective ground barrier spell |
EC | Energy Coat | Defensive magic shield |
QM | Quagmire | Ground-based movement debuff |
CL | Chain Lightning | Lightning damage that chains between targets |
CR | Crimson Rock | Fire-based area damage spell |
SE | Soul Expansion | Ghost property magic damage |
FM | Frosty Misty | Ice-based area control spell |
SG | Storm Gust | Powerful ice storm area spell |
JF | Jack Frost | Ice-based crowd control spell |
ES | Earth Strain | Earth-based area damage |
TV | Tetra Vortex | Multi-elemental powerful spell |
IT | Intense Telekinesis | Psychic damage spell |
FS | Freezing Spell | Ice-based crowd control |
GAN | Ganbantein | Anti-magic field spell |
WI | White Imprison | Target lockdown spell |
MOA | Marsh of Abyss | Movement/attack speed debuff |
DL | Drain Life | HP drain spell |
LoV | Lord of Vermilion | Powerful lightning AoE spell |
MS | Meteor Storm | Fire-based area damage |
FW | Fire Wall | Fire barrier control spell |
FB | Fire Bolt | Basic fire damage spell |
CB | Cold Bolt | Basic ice damage spell |
LB | Lightning Bolt | Basic lightning damage spell |
FP | Fire Pillar | Fire-based control spell |
JP | Jupiter Thunder | Advanced lightning spell series |
WB | Water Ball | Water element damage spell |
Class Names
Acronym | Meaning | Description |
---|---|---|
WL | Warlock | Advanced magic damage dealer |
AM | Arch Mage | Advanced support/offensive caster |
WIZ | Wizard | Basic magic class |
Game Mechanics
Acronym | Meaning | Description |
---|---|---|
CD | Cooldown/Cast Delay | Spell reuse timer |
AoE | Area of Effect | Spell affect area |
ASPD | Attack Speed per second | Attack speed calculation |
BiS | Best in Slot | Optimal equipment choice |
CC | Crowd Control | Ability to control/restrict enemies |
DEF | Defense | Physical defense stat |
MDEF | Magic Defense | Magical defense stat |
MOD | Modifier/Modification | Stat/damage adjustments |
DPS | Damage-Per-Second | Damage output measure |
FCT | Fixed Cast Time | Unchangeable cast time portion |
VCT | Variable Cast Time | Reducible cast time portion |
CB | Cast Bar | Casting progress indicator |
FT | Full Throttle | Maximum performance state |
HP | Health Points | Life points |
MATK | Magic Attack | Magic damage stat |
SP | Spell Points/Mana | Magic resource |
RES | Resistance | Damage/effect resistance |
MDB | Magic Defense Bonus | INT-based magic defense |
HCT | Hard Cast Time | Total casting time (FCT + VCT) |
MA | Magic Amplification | Magic damage increase |
MSP | Maximum SP | Total mana pool |
SMATK | S.MATK | 4th job Magic Damage trait |
SPR | SP Recovery | SP regeneration rate |
PPM | Pots Per Minute | Potion consumption rate |
Equipment Terms
Acronym | Meaning | Description |
---|---|---|
ESD | Elemental Staffs/Damage | Element-based weapons |
ROD | Rod | Basic mage weapon |
2H | Two-Handed Handed | Staff Weapon |
MS | Magic Stone | Equipment upgrade item |
Status Effects
Acronym | Meaning | Description |
---|---|---|
SR | Status Resistance | CC resistance |
Silence | Silence | Spell casting prevention |
SB | Spell Break | Cast interruption |
KB | Knockback | Forced movement |
SA | Status Ailment | Negative effects |
Character Stats
Stat | Meaning | Description |
---|---|---|
INT | Intelligence | Primary mage stat |
AGI | Agility | Affects cast speed |
VIT | Vitality | Health and defense stat |
Resources
Term | Meaning | Description |
---|---|---|
YGG | Yggdrasil Berry | The fruit of life |
Blue Syrup | Blue Potion | SP recovery item |
Yellow Syrup | White Potion | HP recovery item |
Tips and Tricks
Tricks up my sleeve ey?
Attack Speed Modifiers
We Shall Cast and Spam faster!
Mage ASPD 🎈
Equip 🔮 | Attack Speed 📈 | From 2nd Class 2️⃣ |
---|---|---|
🖐 Bare-Handed | 151 | +5 |
Shield | -5 | +3 |
Dagger | -7 | -3 |
Rod(1h) | -5 | -2 |
Staff(2h) | -11 | -2 |
ASPD Potions 🧪 | Usable ❔ |
---|---|
Concentration Potion (645) | ✔️ |
Awakening Potion (656) | ✔️ |
Berserk Potion (657) | ✔️ |
FAQ (Häufig gestellte Fragen)
[Häufig gestellte Fragen ] |
|
---|---|
▶ Macht es Spaß, die Klasse des Magiers zu spielen? | Ja |
▶ Werde ich es bereuen, diese Klasse zu spielen? | Nein |
▶ Sind wir im aktuellen Meta in einer guten Position? | Ja |
▶ Ist diese Klasse auch für PvP-Inhalte [Belagerung] geeignet? | Ja |
▶ Sind Zauberbücher obligatorisch? | Ja |
▶ Können Magier schweben oder fliegen? | Nein |
▶ Können Magier eine Tank-/Support-Rolle spielen? | Ja |
▶ Braucht man mehr als 2 Gehirnzellen, um diese Klasse zu spielen und zu verstehen? | Ja |
▶ Wie viel MATK/S.MATK sollte ich anstreben? | Ja |
▶ Soll ich Release Level 2 verwenden? | Nein |
▶ Ist Comet notwendig, auch bei 4. Jobs? | Ja |
▶ Sind Magier eine gute Anfänger- oder Farmerklasse? | Nein |
▶ Ist Magic Crasher gut? | Nein |
▶ Kann ich meine Mage-Ausrüstung für andere Magic-Klassen verwenden? | Ja |
▶ Kann ich DEX vollständig außer Acht lassen, wenn ich 100 % VCT habe? | Ja |
▶ Kann ich Mystical Amplification sofort wirken lassen? | Nein |
▶ Können wir auch ohne Sofortwirkung noch anständig sein? | Ja |
▶ Können wir MvPs alleine jagen? | Ja |
▶ Ist 100 % MDEF-Pierce erforderlich? | Ja |
▶ Ist 193 ASPD erforderlich? | Nein |
Siehe auch
📁 Miyu's Magical Adventures Mage Guide ✅ You are Currently Here!~ ♥