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Revision as of 14:51, 13 October 2026
Bem-vindo ao Guia Completo de Swordsman da Miyu!
Mantenha-se firme, defenda com honra!
Saudações, Aspirante a Guardião! Eu sou a Grã-Templária Miyu, Comandante da Imperial Guard! ⚔️
e eu te dou as boas-vindas ao Guia Completo de Imperial Guard da Miyu! 🛡️
- 🔥 O que te espera neste guia?
- 🛡️ Mecânicas Principais – Domine a arte sagrada da defesa e da proteção
- ⚔️ Builds – Forje seu caminho como um guardião indomável
- 🏰 Táticas – Domine estratégias avançadas de tank e resistência
- 🔱 Equipamentos – Empunhe os melhores escudos e armaduras abençoados pelos Deuses!
- 📜 Habilidades Avançadas – Descubra as artes sagradas da Holy Imperial Guard
Seja para se erguer como um baluarte inabalável no PvE, uma força imóvel na WoE ou um estrategista magistral em combates em grupo, este guia vai iluminar seu caminho.
O campo de batalha chama, Ó Sagrado Guardião. Vamos começar sua ascensão! 🙏
Sobre os Imperial Guards
Imperial Guard
O Imperial Guard representa o ápice da linhagem Crusader, uma ordem de guerreiros cujo dever transcende a simples cavalaria. Como a quarta evolução do caminho Crusader, eles ascendem além de seus predecessores, os Royal Guards, deixando para trás as limitações da guerra mortal para abraçar um chamado superior.
▶ Este caminho sagrado é exclusivo dos Norman, uma raça abençoada pela herança divina, com corpos e almas temperados por gerações de fé inabalável e dever inquebrável.
▶ As lendas contam sobre o cisma que forjou o Imperial Guard. Em tempos de convulsão, a Ordem Royal Guard se viu numa encruzilhada — uma facção se agarrava às tradições do aço e da disciplina, enquanto outra buscava a iluminação, empunhando tanto a lâmina quanto o poder divino. Esta última emergiu transformada, escolhida por forças celestiais para ascender como os guardiões do próprio destino.
Não mais limitados por restrições terrenas, os Imperial Guards são guerreiros-místicos, exemplos máximos tanto de defesa quanto de divindade. Seus escudos não são meras barreiras, mas condutos da vontade celestial; suas armaduras são gravadas com runas sagradas que brilham com poder divino. No campo de batalha, eles são ao mesmo tempo santuário e tempestade — um baluarte inabalável para seus aliados e um julgamento implacável sobre seus inimigos. Erguer-se contra um Imperial Guard é erguer-se contra a vontade dos próprios deuses.
Para mais detalhes sobre o lançamento inicial das classes de 4º job, acesse o link a seguir:
https://www.divine-pride.net/forum/index.php?/topic/4672-kro-fourth-class-jobs-skills-info-and-related-items-updated-23072023/
Sobre mim
Respeito e Honra!
Minha Jornada como Swordsman ⚔️
📌Você pode me encontrar principalmente pelos meus apelidos no jogo: Young
💬 "Também sou um Swordsman tank dedicado desde meus primeiros dias em Ragnarok Online. Minha jornada começou no KRO Korean Ragnarok Online (2005-2014), continuou no NovaRO Nova Ragnarok Online (2014-2022), e agora encontrei meu novo lar no MuHRO desde o início de 2022. "A defesa é o melhor ataque" - Miyu 2k25
Tanking com Swordsman foi um dos papéis pelos quais me apaixonei e, até hoje, é minha alternativa à Magia e aos Mages, embora eles não sejam tão populares quanto outros papéis/classes; no entanto, você pode se considerar um ativo muito importante para qualquer equipe e para runs em grupo ou Atividades de Party. A paixão de ser uma Força indomável e imparável e uma Classe superior semelhante ao Superman, que pode resistir a qualquer coisa em seu caminho, é o que nos une aqui!
Redes Sociais 🌐
Meu Discord: 민정#7897 / miyoung.
Meu Youtube: https://www.Youtube.com/미유/ https://bit.ly/Miyu
Meu Twitch: https://www.twitch.tv/miyuh2o
Aviso Legal
Eu respeito você, você me respeita~
Créditos ⚖️
"Todos os créditos vão para seus respectivos proprietários. ♥ Este guia foi feito com amor e paixão, direto do meu coração e da minha alma."
Este guia tem como objetivo ajudar qualquer pessoa que precise e não será usado para fins lucrativos ou distribuição ilegal.
"Todos os Direitos Reservados" ©
▶ Uso Justo:
Aviso de Direitos Autorais sob a Seção 107 do Copyright Act de 1976: é permitido o uso justo para fins como crítica, comentário, reportagem, bolsa de estudos e pesquisa. O uso justo é um uso permitido pelo estatuto de direitos autorais que, de outra forma, poderia ser considerado infração. Uso sem fins lucrativos, educacional ou pessoal inclina o equilíbrio a favor do uso justo.
- Algumas tabelas e informações são emprestadas de fontes externas, mas eu as redesenhei, melhorei e criei versões únicas delas com todo o respeito.
- Este guia ainda está em desenvolvimento. Tudo o que você vê aqui pode mudar ou ser ajustado dependendo de futuras atualizações do jogo.
- Este guia é baseado na minha experiência pessoal, conhecimento, opiniões e preferências no jogo.
- Este é um guia; cabe a você seguir tudo, parte dele ou nada.
- Este guia ajudará você desde a classe Swordsman até a classe Imperial Guard.
- Vou me esforçar para manter este guia atualizado enquanto eu continuar jogando.
- Pode haver erros ou imprecisões neste guia. Se você encontrar algum, sinta-se à vontade para entrar em contato comigo, e eu agradeceria muito quaisquer correções!
Prós e Contras
A Fraqueza e a Força de um Soldado.
Prós ✅
- Sobrevivência Excepcional: Royal Guards possuem uma das maiores reservas de HP do jogo, combinada com fortes habilidades defensivas como Prestige, Defender e Auto-Guard, tornando-os quase impossíveis de matar nas condições certas.
- Suporte com Devotion: A habilidade característica Devotion permite proteger membros-chave do grupo (por exemplo, DPS e curandeiros) redirecionando o dano para si mesmos, tornando-os essenciais tanto em conteúdo PvP quanto PvM.
- Alta Mitigação de Dano: Com acesso a Defender, Shield Fortress e equipamentos focados em reduzir dano físico e mágico, Royal Guards são excelentes em absorver ataques inimigos.
- Estilo de Jogo Versátil: Eles podem se adaptar a diversos papéis, desde atuar como tank e dar suporte com Inspiration até causar um dano AoE respeitável com Overbrand e Earth Drive.
- Controle de Grupo Forte: Royal Guards possuem habilidades eficazes de controle de grupo como Trample e Earth Drive, que podem desorganizar formações inimigas e manter os mobs sob controle.
- Reflect Damage: A habilidade Reflect Damage pune atacantes, tornando-a uma ótima ferramenta para lidar com oponentes de alto DPS ou situações com muitos mobs.
- Utilidade para o Grupo: Habilidades como Guardian Shield, Providence e Ultimate Sacrifice fornecem buffs significativos para si mesmos e seus aliados, aumentando a sobrevivência e o dano causado.
- Imunidade à Magia: Com habilidades como Prestige, Royal Guards podem se manter firmes e manter o posicionamento, mesmo em cenários em que AoEs mágicos massivos estão na sua tela.
- Durabilidade em PvP: Sua capacidade de absorver e redirecionar dano, combinada com suas habilidades de controle de grupo e reflexão, os torna uma força dominante em ambientes PvP.
Contras 🅾️
- Intensivo em SP: Royal Guards dependem fortemente de sua reserva de SP para manter habilidades-chave como Devotion e Inspiration, tornando o gerenciamento de SP um desafio constante.
- Dependente de Equipamento: O desempenho ideal exige forte investimento em equipamentos especializados para builds de tank, Devotion e reflect, que podem ser caros e demorados de adquirir.
- Mobilidade Limitada: Royal Guards não têm habilidades de mobilidade inerentes, o que os torna mais lentos em comparação com outras classes e dependentes de montarias ou buffs externos para melhorar a velocidade de movimento.
- Dano Causado Menor: Embora sejam capazes de causar dano, seu foco principal em defesa e suporte significa que seu DPS é geralmente menor em comparação com classes dedicadas a causar dano.
- Recargas de Habilidades: Muitas de suas habilidades-chave, como Inspiration e Shield Fortress, têm longos tempos de recarga, limitando seu tempo de uso em lutas prolongadas.
- Dependência de Posicionamento: Habilidades como Devotion exigem posicionamento cuidadoso para garantir que os alvos certos sejam protegidos, tornando desafiador jogar efetivamente em cenários caóticos.
- Vulnerabilidade a Dispell: Apesar de suas fortes defesas físicas e mágicas, Royal Guards podem ter dificuldades contra monstros que podem usar Dispell nas suas habilidades defensivas.
- Jogabilidade Complexa: Equilibrar seus diversos papéis (tank, suporte e DPS) pode ser desafiador, exigindo grande conhecimento do jogo e percepção situacional.
- Alto Custo de Manutenção: Manter montarias, equipamentos e consumíveis para recuperação de SP e HP e buffs aumenta o custo de jogar essa classe de forma eficaz.
Atributos e Características
Imperial Guards se destacam tanto na defesa quanto na reflexão de dano - tornando-os os tanks definitivos!
| [ Atributos ] | ||
|---|---|---|
| STR | 30-90 | Atributo principal que aumenta a capacidade de peso e o poder de ataque físico. (Mire pelo menos 40 de STR para um tanking ideal.) |
| AGI | 60-90 | Fornece ASPD e Flee. A cada 5 de AGI concede 1 SoftDEF. (Foque mais em absorção de dano do que em esquiva. 60-90 de AGI é suficiente para a maioria das builds de tank.) |
| VIT | 130+ | Atributo central de tanking que aumenta o HP em 1% por ponto e aprimora a defesa. Imperial Guards têm excelentes modificadores de HP. (Mire pelo menos 120 de VIT para máxima sobrevivência.) |
| INT | 80-100+ | Fornece gerenciamento de SP e defesa mágica. (Principalmente para SP, defesas mágicas e para ativação de Prestige) |
| DEX | 90-120 | Importante para conjuração mais rápida. (90 para tanks puros, 120+ apenas se você estiver com atributos insuficientes para no-cast) |
| LUK | 90-100+ | Ajuda com a chance de defesa perfeita e resistência à maioria dos debuffs. (Especificamente para ativação de Prestige) |
| [ Atributos de Trait da 4ª Classe ] | ||
|---|---|---|
| POW | 0-72 | Atributo de trait principal que aumenta o ataque físico. Não é tão necessário quanto você pode pensar. |
| STA | 100-110 | Trait defensivo central que aumenta diretamente a resistência física. Crucial para builds de tank. |
| WIS | 100-110 | Fornece resistência mágica. Importante para a sobrevivência geral contra dano mágico. |
| SPL | 0-72 | Não é um foco principal. Invista apenas se usar habilidades de escudo baseadas em magia. |
| CON | 0-72 | Usado apenas para builds específicas de Flee Tank. Caso contrário, não invista. |
| CRT | 0-72 | Opcional para curas puras, embora não seja necessário, mas é uma opção. |
Stats 📀
★ Strength (STR) [Opcional]
▷ Seu atributo principal tanto para capacidades defensivas quanto ofensivas. Cada ponto aumenta a capacidade de peso e o poder de ataque físico. STR mais alto permite usar escudos e armaduras mais pesados, mantendo uma boa reflexão de dano. Para um desempenho ideal, mire em [40+ STR].
STR também ajuda no dano da Shield Chain, caso você use essa variação de build.
★ Agility (AGI) [Opcional]
▷ Fornece bônus de ASPD e Flee, e a cada 5 pontos você ganha 1 de SoftDEF. Para builds de tank, [60-90 AGI] é suficiente, já que o foco é absorver dano em vez de esquivar.
AGI também ajuda a reduzir a duração de efeitos que atrapalham o movimento em PvP/WoE.
★ Vitality (VIT) [Essencial]
▷ Seu atributo central de tank, que aumenta o HP Máximo em 1% por ponto e melhora a defesa. Os Imperial Guards têm modificadores de HP excelentes, o que torna VIT extremamente eficaz. Mire em [120+ VIT] para a máxima sobrevivência.
VIT fornece resistência contra Crystallization, Freezing e outros efeitos de status em PvP/WoE.
★ Intelligence (INT) [Essencial]
▷ Útil principalmente para o gerenciamento de SP e para a defesa mágica. [90-100 INT] é suficiente para a maioria das builds de tank manter o SP e usar o Prestige.
INT ajuda a reduzir a duração de efeitos de status mentais como Sleep e Confusion.
★ Dexterity (DEX) [Opcional]
▷ Importante para insta-cast via atributos. Tanks puros conseguem se virar com [70-90 DEX].
DEX também ajuda a reduzir a duração de alguns efeitos de status, como Crystallization.
★ Luck (LUK) [Essencial]
▷ Contribui para a chance de defesa perfeita e fornece resistência a críticos. [90-100 LUK] é suficiente para a maioria das builds, embora a maioria dos jogadores queira 100% de chance de esquiva mágica. Também pode ajudar com resistência a status em situações de PvP.
Traits 💿
★ Power (POW) [Opcional]
▷ Atributo de traço principal que aumenta o ataque físico. Novamente, não é útil, a menos que você tenha ido para uma build de tank físico.
O ataque físico de status aumenta em 5 por ponto.
P.ATK aumenta em 1 a cada 3 pontos.
★ Stamina (STA) [Essencial]
▷ Traço defensivo central que aumenta diretamente a resistência física (RES). Muito crucial para builds de tank.
RES aumenta em 1 por ponto.
RES aumenta em 5 a cada 3 pontos.
★ Wisdom (WIS) [Essencial]
▷ Fornece resistência mágica (MRES), crucial para a sobrevivência geral contra dano mágico.
MRES aumenta em 1 por ponto.
MRES aumenta em 5 a cada 3 pontos.
★ Spell (SPL) [Opcional]
▷ Não é um atributo de foco principal. Só invista se você usar habilidades baseadas em magia.
O Ataque Mágico de status aumenta em 5 por ponto.
S.MATK aumenta em 1 a cada 3 pontos.
★ Concentration (CON) [Opcional]
▷ Apenas se você for de Flee Tanking, o que eu não recomendo, mas é uma opção.
HIT e FLEE aumentam em 2 por ponto.
Bônus defensivos adicionais a cada 5 pontos.
★ Creative (CRT) [Opcional]
▷ Opcional para números de cura mais altos
H.PLUS aumenta em 1 por ponto.
C.RATE aumenta em 1 a cada 3 pontos.
Distribuição de Stats 📋
💡[1ª Imagem]: Esta 1ª build foca principalmente em um equilíbrio entre HP Alto + Casting Alto + ASPD Média
💡[2ª Imagem]: Esta 2ª build foca principalmente em uma Harmony Build (Resistência à maioria dos debuffs, com HP Alto e bom Casting, além de ASPD
💡[3ª Imagem]: Esta 3ª build foca principalmente em uma Casting Build (com atributos altos de Dex e Int para insta cast, mantendo HP alto e um pouco de Resistência.
💡[4ª Imagem]: Esta seria a sua build de Traits padrão para qualquer tipo de build.
Prestige
Contemple o RGTB, que significa ROYAL GOLDEN THIEF BUG! (OwO;)
RGTB 🐞
Prestige é uma habilidade de suporte exclusiva da classe Paladin em Ragnarok Online. Ela aumenta a DEF do Paladin e oferece uma chance de esquivar completamente de ataques mágicos.
Vou facilitar a sua vida mostrando os requisitos que você precisa para este
[MVP] Golden Thief Bug Card (4128) embutido, o prestige!
⚠️Mas cuidado com os Dispells, eles podem remover seu prestige instantaneamente
Max Level: 5
Requirement: Trample 3
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Increase your DEF and chance to completely dodge magic attacks.
The chance to dodge magic attacks is based on this formula: (INT + LUK) x SkillLv / 20 * BaseLv / 200 + SkillLv The DEF bonus is based on this formula: (SkillLv x 15) + (10 x DefenderSkillLv) Which is then multipled by (BaseLv / 100).
[Lv 1]: Duration: 30 seconds
[Lv 2]: Duration: 45 seconds
[Lv 3]: Duration: 60 seconds
[Lv 4]: Duration: 75 seconds
[Lv 5]: Duration: 90 seconds
| Lv | SP Cost | Fixed Cast | Variable Cast | Cool Down | Duration |
|---|---|---|---|---|---|
| 1 | 75 | 2s | 1s | 60s | 30s |
| 2 | 80 | 2s | 1s | 60s | 45s |
| 3 | 85 | 2s | 1s | 60s | 60s |
| 4 | 90 | 2s | 1s | 60s | 75s |
| 5 | 95 | 2s | 1s | 60s | 90s |
Efeitos da Habilidade
- Aumenta a DEF com base no nível do personagem e no nível da habilidade.
- Chance de esquivar completamente de ataques mágicos usando uma fórmula baseada em INT (Inteligência) e LUK (Sorte).
Fórmulas das Habilidades 📋
Fórmula de Chance de Esquiva Mágica
((INT + LUK) × Skill Level / 20 × Base Level) / 200 + Skill Level
Fórmula de Bônus de DEF
(Skill Level × 15) + (10 × Defender Skill Level) O resultado é então multiplicado por (Nível de Base / 100).
Duração da Habilidade por Nível
| Nível da Habilidade | Duração |
|---|---|
| Lv 1 | 30 segundos |
| Lv 2 | 45 segundos |
| Lv 3 | 60 segundos |
| Lv 4 | 75 segundos |
| Lv 5 | 90 segundos |
Requisitos de INT + LUK 📈
Para alcançar 100% de esquiva mágica usando a habilidade Prestige, você precisa atingir os valores de (INT + LUK) necessários com base no seu Nível de Base e no Nível da Habilidade.
| Nível de Base | Nível da Habilidade 1 | Nível da Habilidade 2 | Nível da Habilidade 3 | Nível da Habilidade 4 | Nível da Habilidade 5 |
|---|---|---|---|---|---|
| 100 | 1900 | 950 | 633 | 475 | 380 |
| 150 | 1267 | 633 | 422 | 317 | 253 |
| 200 | 950 | 475 | 317 | 238 | 190 |
| 250 | 760 | 380 | 253 | 190 | 152 |
| 275 | 690 | 345 | 230 | 173 | 138 |
Distribuição de INT e LUK 📊
Você pode distribuir sua INT e LUK de maneiras diferentes para atingir o total necessário. Abaixo estão algumas possíveis distribuições equilibradas e desiguais.
| Nível de Base | Nível da Habilidade | Total (INT + LUK) Necessário | Divisão Igual | INT Alta | LUK Alto |
|---|---|---|---|---|---|
| 100 | 5 | 380 | 190 INT / 190 LUK | 130 INT / 250 LUK | 250 INT / 130 LUK |
| 150 | 5 | 253 | 127 INT / 126 LUK | 130 INT / 123 LUK | 123 INT / 130 LUK |
| 200 | 5 | 190 | 95 INT / 95 LUK | 130 INT / 60 LUK | 60 INT / 130 LUK |
| 250 | 5 | 152 | 76 INT / 76 LUK | 130 INT / 22 LUK | 22 INT / 130 LUK |
| 275 | 5 | 138 | 69 INT / 69 LUK | 130 INT / 8 LUK | 8 INT / 130 LUK |
Como Usar Esta Tabela 📝
1️⃣ Descubra seu Nível de Base
2️⃣ Veja o total necessário (INT + LUK)
3️⃣ Escolha uma distribuição de atributos
✅ Divisão Igual (INT e LUK equilibrados)
✅ INT Alta (Mais Defesa Mágica, SP, Resistência a alguns Status)
✅ LUK Alto (Mais Flee, Perfect Dodge, Leve Resistência à maioria dos Status)
Exemplo:
Se você está no Nível de Base 275, você precisa de 138 no total de INT + LUK.
Você pode conseguir isso com:
📌 69 INT e 69 LUK (equilibrado)
📌 88 INT e 50 LUK (focado em INT)
📌 50 INT e 88 LUK (focado em LUK)
Defesa
Você sabia que quanto mais monstros você junta, mais fraco você fica?
Defesa Soft 🔰
- Reduz o dano físico recebido diretamente por subtração.
- também conhecida como defesa de "VIT", reduz o dano físico recebido diretamente.
SoftDEF = floor((VIT ÷ 2) + (AGI ÷ 5) + (BaseLv ÷ 2)) TotalSoftDEF = [(SoftDEF + BonusA) × (1 + BonusB ÷ 100)]
- BonusA é a soma dos bônus aditivos.
- BonusB é a soma dos bônus multiplicativos.
- Os monstros usam uma fórmula de SoftDEF diferente.
SoftDEF = floor((VIT + BaseLvl) ÷ 2)
Defesa Hard 🔰
- Reduz o dano físico recebido de forma multiplicativa.
- Dano após Hard DEF =
Damage × [(4000 + HardDEF) ÷ (4000 + HardDEF × 10)] - É aplicado primeiro nos cálculos de dano, antes do Soft DEF. Aqui está um exemplo diferente de como o Hard DEF funciona:
- Digamos que um monstro cause 1000 de dano base:
- ⚔️ Com 200 de Hard DEF: o dano é reduzido para cerca de 714
- ⚔️ Com 400 de Hard DEF: o dano é reduzido para cerca de 526
- ⚔️ Com 600 de Hard DEF: o dano é reduzido para cerca de 411 Tenha em mente que sua defesa fica mais fraca quando você é cercado por monstros:
- Lutando contra 3 monstros: -5% DEF
- Lutando contra 4 monstros: -10% DEF
- E assim por diante até você chegar a 0 de defesa Seu Hard DEF começa em 0 e você pode aumentá-lo com:
- Equipamentos
- Cartas
- Buffs e habilidades
- Itens consumíveis
Defesa Mágica Suave 🔰
- A defesa mágica suave, também conhecida como defesa mágica de "INT", reduz o dano mágico recebido diretamente.
SoftMDEF = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4 TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)]
- BonusA é a soma dos bônus aditivos.
- BonusB é a soma dos bônus multiplicativos.
- Monstros usam uma fórmula de SoftMDEF diferente.
SoftMDEF = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
Defesa Mágica Rígida 🔰
- A defesa mágica rígida, também conhecida como defesa mágica de "armadura" ou "equipamento", reduz o dano mágico recebido de forma multiplicativa.
- A defesa mágica rígida tem um valor base de 0 e é aumentada por equipamentos, algumas habilidades e itens.
- Dano após Hard MDEF =
Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]
⚠️ Isso indica que, à medida que o Hard MDEF aumenta, a porcentagem de dano mágico reduzido também aumenta, mas com retornos decrescentes. Por exemplo:
🔮 20 de Hard MDEF fornece aproximadamente 15% de redução de dano.
🔮 40 de Hard MDEF fornece aproximadamente 25% de redução de dano.
🔮 125 de Hard MDEF fornece aproximadamente 50% de redução de dano.
(É mostrado como A + B na Janela de Status, onde A representa o Soft Mdef e B representa o Hard Mdef.)
- O sistema de Defesa Mágica (MDEF) foi reformulado na Atualização Renewal. HardDEF/MDEF não é mais limitado a um sistema de 1 a 100 pontos, com 100 sendo imunidade total. Em vez disso, o efeito do HardMDEF agora é reduzido exponencialmente conforme o número aumenta (ou seja, quanto maior o número, menor o efeito que cada ponto adiciona);
- SoftDEF/MDEF, que é baseada principalmente em VIT e INT, respectivamente, não passou por muitas mudanças desde o Pre-Renewal. Elas reduzem o dano de forma subtrativa, removendo quantidades fixas do dano final após as reduções de HardDEF/MDEF serem aplicadas.
(Enquanto introduz o 4º traço/status de classe visto como C na janela de Status inferior como Mres
Resistência Mágica 🔰(MRES)
- Resistência Mágica (MRES) é um atributo defensivo que reduz o dano mágico recebido de forma multiplicativa.
- MRES é aumentada principalmente por equipamentos, buffs, habilidades e certos itens consumíveis.
- Fórmula: A redução final de dano é calculada como:
Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5) - Semelhante ao Hard MDEF, a MRES fornece reduções significativas conforme aumenta, mas sua eficácia diminui em valores mais altos devido aos retornos decrescentes. A quantidade de Eficácia é de 50%
Resistência Física 🔰(RES)
- Resistência Física (RES) é um atributo defensivo que reduz o dano físico recebido de forma multiplicativa.
- RES é aumentada principalmente por equipamentos, buffs, habilidades e certos itens consumíveis.
- Fórmula: A redução final de dano é calculada como:
Damage after RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)] - Semelhante ao Hard DEF, a RES fornece reduções significativas conforme aumenta, mas sua eficácia diminui em valores mais altos devido aos retornos decrescentes. A quantidade de Eficácia também é de 50%
Comandos e Configurações do Jogo
Comandos de Jogo para Swordsman ⚙️
| Comandos 📜 | Exemplo 💡 | Descrição 📃 |
|---|---|---|
| @ltp | - | Marca seu último ponto após se teleportar no minimapa. |
| @hidemount | - | Apenas para Classes Swordsman. Esconde sua montaria. Problema conhecido: o botão de desmontar some (use @unmount) |
| @unmount | - | Apenas para Classes Swordsman. Ajuda você a desmontar se sua montaria estiver escondida com @hidemount |
| @cooldown | - | Exibe os tempos de recarga de Instance do usuário |
| @showdelay | - | Exibe o Cast Delay ou Cooldown para habilidades, requer que a opção Skill Failure Display esteja ativada |
| @lastwarp @lw | - | Teleporta você para o último local que visitou via Warper NPC |
| @refresh | Recarrega as posições exibidas (Remove erros de Position Lag) | |
| @noks | - | Impede que jogadores causem dano a mobs que te acertaram ou foram acertados por você |
| @battlestats @bs | - | Exibe atributos detalhados do personagem |
| @battlestats2 @bs2 | - | Exibe estatísticas defensivas detalhadas do personagem |
| @killcounter mobid killcounterlist | - | Você pode contar 5 monstros diferentes ao mesmo tempo. Então você digita @kc >mobid< >1 (primeira posição de 5) |
| @showzeny | - | Exibe o zeny obtido. |
| @unequipall | - | Remove os equipamentos que você está usando. |
| @hold | - | O movimento ao clicar será ignorado |
| @noattack | - | A ação de autoataque será ignorada (seu personagem ainda ficará dentro do alcance de ataque ao clicar em um inimigo) |
| @hidepet @hidepets | - | Os pets não serão mais exibidos. |
| @hidehateffects | - | Desativa todos os efeitos de equipamentos de cabeça e capa em Personagens Jogadores |
| @autoloot @al | - | Coleta automaticamente drops com taxa abaixo da taxa selecionada |
| @restock | - | O restock permite que você saque automaticamente um conjunto de itens registrados do Armazém aberto no momento. |
| @storeall | - | Armazena todos os itens em um armazém aberto. |
| @getall | - | Move todos os itens de um armazém aberto para o inventário |
| @stockall | - | Move todos os itens do carrinho para o inventário
Tipos: -1 = Todos (padrão), 0 = Cura, 2 = Utilizável, 3 = Etc, 4 = Armadura, 5 = Arma, 6 = Carta, 7 = Ovo de Pet, 8 = Armadura de Pet, 10 = Munição |
| @dropall | - | Descarta todos os itens do inventário, exceto itens equipados ou favoritos
Tipos: -1 = Todos (padrão), 0 = Cura, 2 = Utilizável, 3 = Etc, 4 = Armadura, 5 = Arma, 6 = Carta, 7 = Ovo de Pet, 8 = Armadura de Pet, 10 = Munição |
Cards Defensivos
Cards de HP e VIT 🃏
Cards de HP e VIT do Paladin
Atualizado até EP21 (Episódio 21)Descrições dos Cards 🀄️
Se você quiser conferir cada card com facilidade, fiz uma tabela abaixo para você
⚠️ observe que nem todos os cards estão no banco de dados ainda e alguns não foram atualizados com descrições
| Descrições dos Cards | ||
| Card | Slot | Efeito |
| Equipamento de Cabeça | ||
| Archangeling Card (4241) | Equipamento de Cabeça | MaxHP +300 _______________________ Base LUK at least 77: Increases HP and SP Recovery Rate by 100%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Birth and Death Card (27328) | Equipamento de Cabeça | MaxHP +500 MaxSP +50 Increases damage taken from Angel race by 50%. _______________________ When equipped with Orb Baby Card: FLEE +5 Decreases damage taken from Neutral elemental attacks by 5%. _______________________ When equipped with Baby Desert Wolf Card: INT +3 MaxSP +100 MATK +5% _______________________ When equipped with Familiar Card: ATK +15 Increases Physical Damage against Shadow elemental enemies by 20%. _______________________ When equipped with Orc Warrior Card: Increases damage taken from Demi-Human race by 15%. _______________________ When equipped with Baby Desert Wolf Card: Increases damage taken from Medium and Large size by 15%. _______________________ When equipped with Phen Card: Decreases Variable Casting Time by 25%. _______________________ When equipped with Orc Zombie Card: HIT +15 FLEE +15 Increases Critical Damage by 15%. _______________________ When equipped with Verit Card: MaxHP +4% MaxSP +4% _______________________ When equipped with Megalodon Card: DEF +100 _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Jitterbug Card (27109) | Equipamento de Cabeça | Decreases Damage taken from Neutral elemental enemies by 10%. MaxHP +500. _______________________ When equipped with Playing Pere Card and Singing Pere Card: Random chance to transform user into Awaken Pere for 6 seconds when dealing physical or magical attack. _______________________ During transformation: Recovers 2000 HP. Increases Damage against Neutral elemental enemies by 200%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Melted Poring Card (300174) | Equipamento de Cabeça | MaxHP +10% _______________________ Base VIT at least 100: Decreases damage taken from Earth and Poison elemental attacks by 1%. _______________________ Base VIT at least 130: Decreases damage taken from Earth and Poison elemental attacks by 3%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Rigid Sky Deleter Card (27351) | Equipamento de Cabeça | MaxHP +5% _______________________ When equipped with Bungisngis Card: MaxHP +5% _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Bungisngis Card (4582) | Equipamento de Cabeça | For each 2 Refine Levels: MaxHP +1% _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Yortus Bishop Card (300528) | Equipamento de Cabeça | MaxHP +7% _______________________ Refine Level +10: Additional MaxHP +3% _______________________ Refine Level +14: Additional MaxHP +2% _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Sealed Orc Hero Card (4492) | Equipamento de Cabeça | Increases resistance against Stun status by 40%. _______________________ VIT +3 _______________________ Refine Level +15: Increases resistance against Stun status by 20%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| [MVP] Infinite Orc Hero Card (4650) | Equipamento de Cabeça | VIT +3 _______________________ 100% chance of inflicting Stun status on attacker when receiving physical damage. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| [MVP] Orc Hero Card (4143) | Equipamento de Cabeça | VIT +3 _______________________ Prevents Stun status. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Armadura | ||
| Savage Card (4078) | Armadura | VIT +3 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Grass Fabre Card (4664) | Armadura | LUK +1 MaxHP +100 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Sweet Roda Frog Card (4666) | Armadura | MaxSP +10 MaxHP +300 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Echio Card (4410) | Armadura | ATK +15 _______________________ When equipped by Swordman classes: MaxHP +500 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Yellow Novus Card (4382) | Armadura | MaxHP +500 _______________________ Increases HP Recovery Rate by 10%. _______________________ When equipped with Wicked Nymph Card, Miyabi Ningyo Card, Bloody Butterfly Card and Harpy Card: INT +3 Increases damage of Thunderstorm by 10%. Increases damage of Heaven's Drive by 10%. When equipped by Sage classes: 20% chance to reflect magical attacks. Decreases Variable Casting Time by 20%. Random chance a defeated monster will drop Red Gemstone or Yellow Gemstone. _______________________ Type: Card Compound on: Armor Weight: 1 |
| Apocalipse Card (4242) | Armadura | VIT +2 _______________________ Refine Level +9: MaxHP +800 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Roda Frog Card (4014) | Armadura | MaxHP +400 MaxSP +50 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Pupa Card (4003) | Armadura | MaxHP +700 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Removal Card (4353) | Armadura | Increases HP Recovery Rate by 10%. _______________________ MaxHP +800 For each Refine Level: Decreases the MaxHP bonus. _______________________ Type: Card Compound on: Armor Weight: 1 |
| Succubus Card (4218) | Armadura | VIT -3 MaxHP +1000 _______________________ Decreases HP Recovery Rate by 20%. _______________________ When equipped with Inccubus Card: VIT +4 Increases HP Recovery Rate by 30%. _______________________ Type: Card Compound on: Armor Weight: 1 |
| Decorated Evil Tree Card (31016) | Armadura | MaxHP +1000 MaxSP +150 FLEE -25 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Obsidian Card (4338) | Armadura | For each 18 base DEX: VIT +1 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Pecopeco Card (4031) | Armadura | MaxHP +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Amitera Card (300254) | Armadura | MaxHP +10% _______________________ Base Level at least 200: MaxHP +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Ominous Solider Card (27114) | Armadura | MaxHP +10% DEF +50 _______________________ For each 3 Refine Levels: MaxHP +1% _______________________ Base Level at least 160: VIT +3 DEF +50 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Abysmal Strouf Card (300148) | Armadura | MaxHP +10% MaxSP +5% _______________________ Refine Level +9: Increases Damage against Water elemental enemies by 5%. _______________________ When equipped with Abysmal Deviace Card, ATK +30 _______________________ When equipped with Abysmal Sropho Card, MATK +30 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Toxious Card (300002) | Armadura | MaxHP +10% Decreases damage taken from Ranged Physical Damage by 5%. _______________________ When equipped with Noxious Card: MaxHP +5% Decreases damage taken from Ranged Physical Damage by additional 10%. _______________________ Type: Card Compound on: Armor Weight: 1 |
| Hardrock Mammoth Card (4462) | Armadura | DEF +5 _______________________ Refine Level +12: DEF +20 MaxHP +10% _______________________ Refine Level +14: MaxHP +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Two Eyes Dollocaris Card (300376) | Armadura | DEF +100, RES +50 _______________________ Up to max +11 Refine Level: MaxHP -30%, ATK -10%, MATK -10% _______________________ Refine Level +12: MaxHP +30%, ATK +10%, MATK +10% _______________________ When Armor Level of compounded equipment is 2: RES +50 _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] Buwaya Card (4592) | Armadura | VIT +4 _______________________ Random chance to inflict Stone Curse on the targets within a 23x23 cell area around wearer when receiving magical attack. _______________________ Type: Card Compound on: Armor Weight: 1 |
| Sealed Paladin Randel Card (27218) | Armadura | Random chance to auto-cast Level 5 Grand Cross when receiving physical damage. MaxHP +5% _______________________ Base INT at least 110: MaxHP +5% _______________________ Refine Level +15: Random chance to auto-cast Level 7 Grand Cross instead when receiving physical damage. MaxHP +7% instead. Base INT at least 110: MaxHP +7% instead. _______________________ Type: Card Compound on: Armor Weight: 1 |
| Sealed Tao Gunka Card (4493) | Armadura | MaxHP +50% DEF and MDEF -50% _______________________ Refine Level +15: MaxHP +25% _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] RSX 0806 Card (4342) | Armadura | VIT +3 _______________________ Prevents knock-back effect. Compounded Armor become indestructible, but it can still be destroyed by failed upgrade attempts. _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] Infinite Tao Gunka Card (4651) | Armadura | AGI -10 MaxHP +10000 _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] Ingrid Card (300014) | Armadura | Indestructible in battle _______________________ MaxHP +40% ATK -15% _______________________ Drains 1000 HP every 4 seconds. _______________________ When unequipped drains 10000 HP. _______________________ When equipped with Randgris Card: MaxHP +10% ATK +5% _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] Giant Octopus Card (4534) | Armadura | MaxHP +12% _______________________ Enables the use of Level 5 Waterball. _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] Paladin Randel Card (4565) | Armadura | Random chance to auto-cast Level 10 Grand Cross when receiving physical damage. _______________________ MaxHP +10% _______________________ Base INT at least 110: MaxHP +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] Morocc's Servant Card (27326) | Armadura | ATK +100 Increases Attack Speed greatly (Decreases After Attack Delay by 25%). MaxHP -20% _______________________ When equipped with Despair God Morocc Card: MaxHP +50% _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] Despair God Morocc Card (27321) | Armadura | Transforms into Despair God Morocc for 5 seconds, when using the First Aid skill. ATK +10% MaxHP -50% Increases Physical Damage against Demi-Human and Angel race by 30%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| [MVP] Unknown Swordman Card (300266) | Armadura | MaxHP +15% _______________________ When equipped with Ygnizem Seniar Card and equipped by Swordman classes: Increases Melee and Ranged Physical Damage by 10%. For each 4 Refine Levels of entire set: MaxHP +2% Increases Melee and Ranged Physical Damage by additional 2%. _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] Tao Gunka Card (4302) | Armadura | MaxHP +100% _______________________ Decreases physical and magical defense by 50%. _______________________ Type: Card Compound on: Armor Weight: 1 |
| Arma | ||
| Fabre Card (4002) | Arma | VIT +1 MaxHP +100 _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Escudo | ||
| Thief Bug Egg Card (4012) | Escudo | MaxHP +400 _______________________ Type: Card Compound on: Left Hand Weight: 1 |
| Andre Egg Card (4013) | Escudo | MaxHP +5% _______________________ Type: Card Compound on: Left Hand Weight: 1 |
| Diligent Andre Card (300230) | Escudo | For each Refine Level: MaxHP +1% _______________________ Decreases damage taken from Insect race by 20%. _______________________ When equipped with Diligent Andre Larva Card: Increases Physical Damage against Insect race by 20%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
| Diligent Deniro Card (300233) | Escudo | For each Refine Level: MaxHP +1% _______________________ Decreases damage taken from Insect race by 20%. _______________________ When equipped with Diligent Andre Larva Card: Increases Magical Damage against Insect race by 20%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
| Mushy Ant Egg Card (300235) | Escudo | MaxSP +10% _______________________ For each Refine Level: MaxHP +1% _______________________ Type: Card Compound on: Left Hand Weight: 1 |
| Elite Rgan Guardian Card (300465) | Escudo | STR +10, VIT +15, LUK -25 _______________________ Decreases damage taken from monsters of every size by 20%. Decreases Magical Damage against monsters of Holy, Shadow, Ghost and Poison element by 25%. _______________________ For each Refine Level: DEF +20, RES +5 _______________________ Refine Level +7: Increases Physical Damage against monsters of Water, Wind, Earth and Fire element by 25%. _______________________ Refine Level +10: Increases Melee and Ranged Physical Damage by 10%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
| Capa | ||
| Giant Whisper Card (4303) | Capa | FLEE +10 _______________________ Base STR at least 80: ATK +20 _______________________ Base VIT at least 80: MaxHP +3% _______________________ Base LUK at least 80: CRI +3 _______________________ Type: Card Compound on: Garment Weight: 1 |
| Aliot Card (4402) | Capa | When equipped by Swordman, Merchant or Thief classes: STR +2 MaxHP +5% _______________________ When equipped by Archer, Acolyte or Mage classes: INT +2 MaxSP +5% _______________________ Type: Card Compound on: Garment Weight: 1 |
| Jejeling Card (4589) | Capa | For each 10 base VIT: MaxHP +200 _______________________ Type: Card Compound on: Garment Weight: 1 |
| Ancient Stalactic Golem Card (27292) | Capa | For each 10 base VIT: MaxHP +150 Increases Attack Speed by 1%. _______________________ Base VIT at least 120: Decreases After Cast Delay by additional 3%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Infinite Chimera Card (4646) | Capa | MaxHP +8% MaxSP +4% _______________________ When equipped with Shoes compounded with one of the following cards: Infinite Toad Card, Infinite Vagabond Wolf Card, Infinite Eclipse Card or Infinite Vocal Card: ATK +10% MATK +10% _______________________ Type: Card Compound on: Garment Weight: 1 |
| [MVP] Big Eggring Card (4662) | Capa | MaxHP +1000 ATK +25 MATK +25 _______________________ Increases Attack Speed by 10%. Increases Ranged Physical Damage by 5%. Increases Critical Damage by 10%. _______________________ For each 10 base STR: ATK -5 _______________________ For each 10 base AGI: Increases After Attack Delay by 2%. _______________________ For each 10 base VIT: MaxHP -200 _______________________ For each 10 base INT: MATK -5 _______________________ For each 10 base DEX: Increases Ranged Physical Damage by 1%. _______________________ For each 10 base LUK: Decreases Critical Damage by 2%. _______________________ All Basic Stats bonuses can't be less than 0. _______________________ Type: Card Compound on: Garment Weight: 1 |
| [MVP] Royal Guard Randel Card (4680) | Capa | When equipped by Royal Guard: Increases Physical Damage against all races by 10%. DEF +350 _______________________ Base Level at least 175: All Basic Stats +10 _______________________ Refine Level +10: All Basic Stats +10 _______________________ When equipped with Randel Lawrence Card: 3% chance to transform into Randel Lawrence when dealing physical damage. During tranformation: ATK +100 _______________________ Type: Card Compound on: Garment Weight: 1 |
| Calçado | ||
| Ice Titan Card (4417) | Calçado | VIT +2 _______________________ Random chance to increase DEF by 10 for 10 seconds when receiving physical or magical attack. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Freezer Card (4319) | Calçado | MaxHP +300 _______________________ Refine Level +9: Increases damage of Bash by 10%. _______________________ When equipped with Assaulter Card, Permeter Card, Solider Card and Heater Card: STR +10 MaxHP +20% Increases HP Recovery Rate by 50%. Random chance to auto-cast Level 1 Weapon Perfection when dealing physical attacks. Random chance a defeated monster will drop Red Potion. When equipped by Swordman classes: Increases recovery amount gained from Red Potion, Yellow Potion and White Potion by 50%. _______________________ When equipped with Archdam Card, Permeter Card and Heater Card: INT +1 STR +1 DEF +2 Increases SP Recovery Rate by 10%. Increases damage of Shield Chain and Sacrifice by 10%. Decreases Variable Casting Time by 10%. When equipped by Crusader classes: Enchant Armor with Holy elemental. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Alarm Card (4244) | Calçado | VIT +1 MaxHP +300 _______________________ Random chance to auto-cast Level 1 Sight around the user when receiving physical damage. _______________________ When equipped with Tower Keeper Card, Punk Card and Clock Card: DEF +3 MDEF +3 _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Archi Card (27249) | Calçado | ATK +15 MATK +15 MaxHP +500 HIT +15 FLEE +15 _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Infinite Eclipse Card (4645) | Calçado | MaxHP +300 _______________________ Refine Level +7: MaxHP +300 _______________________ Refine Level +9: MaxHP +400 _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Verit Card (4107) | Calçado | MaxHP +8% MaxSP +8% _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Gold Acidus Card (4378) | Calçado | MaxHP +4% MaxSP +4% _______________________ Up to max +4 Refine Level: MaxHP +4% MaxSP +4% Increases HP and SP Recovery Rate by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Matyr Card (4097) | Calçado | AGI +1 MaxHP +10% _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Antique Firelock Card (4160) | Calçado | STR +2 _______________________ Refine Level +9: MaxHP +10% MaxSP +10% _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Green Ferus Card (4381) | Calçado | VIT +1 MaxHP +10% _______________________ When equipped with Cruiser Card, Anolian Card, Alligator Card and Dragon Tail Card: DEX +5 Increases damage of Arrow Vulcan by 5%. Increases damage of Musical Strike by 10%. Increases damage of Throw Arrow by 10%. When equipped by Bard or Dancer classes: Random chance to auto-cast Level 2 Tarot Card of Fate when dealing melee physical attack. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Abyssman Card (300005) | Calçado | MaxHP +10% Increases damage of Earth Grave by 10%. _______________________ When equipped with Pitman Card: Increases damage of Earth Grave by additional 10%. For each Refine Level: Increases damage of Earth Grave by additional 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Aries Card (300097) | Calçado | AGI +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Envenom by 25%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Broken Gardener Beta Card (300087) | Calçado | LUK +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Silvervine Stem Spear and Scar of Tarou by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Dry Rafflesia Card (300083) | Calçado | AGI +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Freezing Spear and Throw Kunai by 15%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Senior Papila Card (300092) | Calçado | LUK +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Cart Revolution by 50%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Papila Cae Card (300095) | Calçado | DEX +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Arrow Shower by 25%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Papila Card (300091) | Calçado | DEX +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Desperado, Full Blast and Spread Attack by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Papila Ruba Card (300093) | Calçado | INT +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Holy Light by 50%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Assistant Bot Card (300081) | Calçado | INT +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Fire Ball by 25%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Special Alnoldi Card (300085) | Calçado | STR +2 MaxHP +10% MaxSP +10% _______________________ For each Level of Kihop: ATK +7 _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Verporta Card (300089) | Calçado | STR +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Magnum Break by 25%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Sealed Ygnizem Seniar Card (4482) | Calçado | MaxHP +5% MaxSP +5% Recover 50 HP and 10 SP every 15 seconds. _______________________ Refine Level +15: Recover interval shortened to 10 seconds. MaxHP +2% MaxSP +2% _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Sealed Eddga Card (4504) | Calçado | Unlimited effect of Endure skill. _______________________ MaxHP -50% _______________________ Refine Level +15: MaxHP +15% _______________________ Type: Card Compound on: Shoes Weight: 1 |
| [MVP] Phantom of Amdarais Card (27383) | Calçado | MaxHP +10% MaxSP +5% _______________________ When equipped with Amdarais Card: Increases Physical Damage against all enemies by 5%. _______________________ When equipped with Realized Amdarais Card: Increases Physical Damage against all enemies by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| [MVP] Despair God Morocc Card (27321) | Calçado | Transforms into Despair God Morocc for 5 seconds, when using the First Aid skill. ATK +10% MaxHP -50% Increases Physical Damage against Demi-Human and Angel race by 30%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| [MVP] Ygnizem Seniar Card (4352) | Calçado | MaxHP +10% MaxSP +10% _______________________ Restores 50 HP and 10 SP every 10 seconds _______________________ Type: Card Compound on: Shoes Weight: 1 |
| [MVP] Cutie Card (27152) | Calçado | MaxHP +10% _______________________ For each 2 Refine Levels: AGI +1 Increases Attack Speed by 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| [MVP] Venom Chimera Card (27150) | Calçado | MaxHP +1000, MaxSP +200. _______________________ Refine Level +12: MaxHP +15%, MaxSP +15% _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Acessório | ||
| Demon God's Apostle Ahat Card (27322) | Acessório | MaxSP +5% _______________________ When equipped with Apostle of Morocc Shinaim Card: MaxSP +5% _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Bath Administrator Card (300102) | Acessório | INT +3 MaxHP +10% _______________________ Increases damage of Cart Cannon and Spore Explosion by 10%. _______________________ When equipped with Powerful Archer Skeleton Card and Senior Papila: Increases damage of Cart Cannon and Spore Explosion by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Cart Cannon by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Spore Explosion by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Boiling Water Phen Card (300118) | Acessório | STR +2 VIT +1 MaxHP +10% _______________________ Increases damage of Full Moon Kick and Falling Star by 10%. _______________________ When equipped with Senior Broken Gardener Card and Special Alnoldi Card: Increases damage of Full Moon Kick and Falling Star by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Falling Star by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Full Moon Kick by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Boiling Water Sword Fish Card (300119) | Acessório | DEX +2 AGI +1 MaxHP +10% _______________________ Increases damage of Round Trip and Hammer of God by 10%. _______________________ When equipped with Mutant Heart Hunter Bellare Card and Papila Card: Increases damage of Round Trip and Hammer of God by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Hammer of God by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Round Trip by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Bookworm Card (300104) | Acessório | INT +2 VIT +1 MaxHP +10% _______________________ Increases damage of Psychic Wave and Diamond Dust by 10%. _______________________ When equipped with Blue Pitaya Card and Assistant Bot Card: Increases damage of Psychic Wave and Diamond Dust by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Psychic Wave by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Diamond Dust by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Broken Cleaner Card (300101) | Acessório | STR +3 MaxHP +10% _______________________ Increases damage of Dragon Breath and Dragon Breath - Water by 10%. _______________________ When equipped with Verporta Card and Senior Papila Ruba Card: Increases damage of Dragon Breath and Dragon Breath - Water by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Dragon Breath by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Dragon Breath - Water by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Broken Omega Cleaner Card (300077) | Acessório | DEX +2 VIT +1 MaxHP +10% _______________________ Increases damage of Axe Boomerang and Vulcan Arm by 10%. _______________________ When equipped with Kick and Kick Card and Senior Papila: Increases damage of Axe Boomerang and Vulcan Arm by 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Axe Boomerang by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Vulcan Arm by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Broken Beta Guards Card (300076) | Acessório | VIT +3 MaxHP +10% _______________________ Increases damage of Banishing Point and Cannon Spear by 10%. _______________________ When equipped with Verporta Card and Senior Assistant Bot Card: Increases damage of Banishing Point and Cannon Spear by 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Banishing Point by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Cannon Spear by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Elite Bellare Card (300111) | Acessório | AGI +2 INT +1 MaxHP +10% _______________________ Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 10%. _______________________ When equipped with E-EA1L Card and Dry Rafflesia Card: Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 20%. For each 3 Refine Levels of equipped Shoes: Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Green Pitaya Card (300125) | Acessório | LUK +2 INT +1 MaxHP +10% _______________________ Increases damage of Picky Peck and Catnip Meteor by 10%. _______________________ When equipped with Spell Addicted Plaga Card and Broken Gardener Beta Card: Increases damage of Picky Peck and Catnip Meteor by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Catnip Meteor by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Picky Peck by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Spell Addicted Dolor Card (300112) | Acessório | INT +2 VIT +1 MaxHP +10% _______________________ Increases damage of Eswhoo and Curse Explosion by 10%. _______________________ When equipped with Spell Addicted Plaga Card and Special Alnoldi Card: Increases damage of Eswhoo and Curse Explosion by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Curse Explosion by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Eswhoo by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Spell Addicted Sanare Card (300115) | Acessório | INT +2 DEX +1 MaxHP +10% _______________________ Increases damage of Adoramus and Judex by 10%. _______________________ When equipped with Heart Hunter Sanare Card and Papila Ruba Card: Increases damage of Adoramus and Judex by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Adoramus by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Judex by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Powerful Spell Card (300116) | Acessório | STR +2 INT +1 MaxHP +10% _______________________ Increases damage of Rampage Blaster and Tiger Cannon by 10%. _______________________ When equipped with Mutant Plaga Card and Papila Ruba Card: Increases damage of Rampage Blaster and Tiger Cannon by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Tiger Cannon by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Rampage Blaster by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Roaming Spell Book Card (300105) | Acessório | INT +3 MaxHP +5% MaxSP +5% _______________________ Increases damage of Crimson Rock and Comet by 10%. _______________________ When equipped with Red Pitaya Card and Assistant Bot Card: Increases damage of Crimson Rock and Comet by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Crimson Rock by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Comet by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Sewage Cramp Card (300109) | Acessório | DEX +2 STR +1 MaxHP +10% _______________________ Increases damage of Rolling Cutter and Counter Slash by 10%. _______________________ When equipped with Mutant Dolor Card and Aries Card: Increases damage of Rolling Cutter and Counter Slash by additional 20%. For each 3 Refine Levels of equipped Shoes: Increases damage of Rolling Cutter and Counter Slash by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Sewage Venenum Card (300108) | Acessório | AGI +2 DEX +1 MaxHP +10% _______________________ Increases damage of Fatal Menace and Triangle Shot by 10%. _______________________ When equipped with Scimitar Cowraiders Card and Aries Card: Increases damage of Fatal Menace and Triangle Shot by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Fatal Menace by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Triangle Shot by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Sewage Waterfall Card (300110) | Acessório | AGI +2 INT +1 MaxHP +10% _______________________ Increases damage of Kunai Explosion and Cross Slash by 10%. _______________________ When equipped with Armed Guard Soheon Card and Dry Rafflesia Card: Increases damage of Kunai Explosion and Cross Slash by additional 20%. For each 3 Refine Levels of equipped Shoes: Increases damage of Kunai Explosion and Cross Slash by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Sharp Magic Card (300117) | Acessório | DEX +2 AGI +1 MaxHP +10% _______________________ Increases damage of Arrow Storm and Bomb Cluster by 10%. _______________________ When equipped with Powerful Archer Skeleton Card and Papila Cae Card: Increases damage of Arrow Storm and Cluster Bomb by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Cluster Bomb by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Arrow Storm by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Released Spell Card (300113) | Acessório | INT +2 VIT +1 MaxHP +10% _______________________ Increases damage of Reverberation and Severe Rainstorm by 10%. _______________________ When equipped with Senior Papila Cae Card and Papila Cae Card: Increases damage of Reverberation and Severe Rainstorm by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Reverberation by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Severe Rainstorm by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Especial | ||
| Demon's Essence VIT 1 (4917) | Especial | An essence of Satan Morocc. Contains part of demon's power. _______________________ VIT +1 DEF +3 MDEF +2 AGI -1 _______________________ Note: This is a special enchant items and therefore not within the card's slot. _______________________ Type: Enchant Position: Head Top Weight: 1 |
| Demon's Essence VIT 2 (4918) | Especial | An essence of Satan Morocc. Contains part of demon's power. _______________________ VIT +2 DEF +6 MDEF +4 AGI -2 _______________________ Note: This is a special enchant items and therefore not within the card's slot. _______________________ Type: Enchant Position: Head Top Weight: 1 |
| Demon's Essence VIT 3 (4919) | Especial | An essence of Satan Morocc. Contains part of demon's power. _______________________ VIT +4 DEF +12 MDEF +8 AGI -4 _______________________ Note: This is a special enchant items and therefore not within the card's slot. _______________________ Type: Enchant Position: Head Top Weight: 1 |
| The Fool Card (27364) | Especial | MaxHP +500, MaxSP +50 _______________________ For each Refine Level: MaxHP +100, MaxSP +10 _______________________ Refine Level +10: MaxHP +500, MaxSP +50 _______________________ When equipped with Arcana: All Basic Stats +1 MaxHP +5000 MaxSP +500 Enables the use of Level 1 Cart Revolution. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Build de Luxo 💙
Você quer chegar a 2m de HP igual a mim? Eu montei o melhor setup para você!
Este é o melhor e o mais alto que você pode conseguir!
| 💘 Melhor e Caro 💘 | |
|---|---|
| Topo | |
| Meio | |
| Baixo | |
| Armadura | |
| Arma | x2 |
| Escudo | |
| Capa | |
| Sapatos | |
| Acessório Direito | |
| Acessório Esquerdo | |
Habilidades
Escudo aqui, escudo ali, escudo em todo lugar!
Swordsman 1️⃣
| Habilidades de Swordsman 📗 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a One-Handed Sword, or Dagger class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Max Level: 10 Skill Form: Passive Description: Restore HP every 10 seconds while you are idle. [Lv 1]: Restores 5 + 0.2% of MaxHP [Lv 2]: Restores 10 + 0.4% of MaxHP [Lv 3]: Restores 15 + 0.6% of MaxHP [Lv 4]: Restores 20 + 0.8% of MaxHP [Lv 5]: Restores 25 + 1.0% of MaxHP [Lv 6]: Restores 30 + 1.2% of MaxHP [Lv 7]: Restores 35 + 1.4% of MaxHP [Lv 8]: Restores 40 + 1.6% of MaxHP [Lv 9]: Restores 45 + 1.8% of MaxHP [Lv 10]: Restores 50 + 2.0% of MaxHP |
Max Level: 10 Requirement: Sword Mastery 1 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a Two-Handed Sword class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Description: Hit an enemy with a crushing force. This skill has an increased HIT rate. If the Fatal Blow skill is learned, Bash will have a chance to Stun the target at Level 6 and higher. [Lv 1]: ATK 130%, HIT +5% [Lv 2]: ATK 160%, HIT +10% [Lv 3]: ATK 190%, HIT +15% [Lv 4]: ATK 220%, HIT +20% [Lv 5]: ATK 250%, HIT +25% [Lv 6]: ATK 280%, HIT +30% [Lv 7]: ATK 310%, HIT +35% [Lv 8]: ATK 340%, HIT +40% [Lv 9]: ATK 370%, HIT +45% [Lv 10]: ATK 400%, HIT +50%
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Max Level: 10 Skill Form: Active Type: Debuff Target: Enemy Dispellable: Dispell, Clearance, Banishing Description: Enrage target enemy, reducing their DEF, while also increasing their Attack Power. Can't be cast on Undead race or Boss enemies. [Lv 1]: Attack Power +5%, Defense -10% [Lv 2]: Attack Power +8%, Defense -15% [Lv 3]: Attack Power +11%, Defense -20% [Lv 4]: Attack Power +14%, Defense -25% [Lv 5]: Attack Power +17%, Defense -30% [Lv 6]: Attack Power +20%, Defense -35% [Lv 7]: Attack Power +23%, Defense -40% [Lv 8]: Attack Power +26%, Defense -45% [Lv 9]: Attack Power +29%, Defense -50% [Lv 10]: Attack Power +32%, Defense -55%
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Max Level: 10 Requirement: Bash 5 Skill Form: Active Type: Physical Melee Property: Fire Target: Self Description: Create an explosion around you dealing Fire property damage to enemies in the 5x5 area around yourself, and knock them backwards 2 cells. Enemies in the outer 5x5 cells around you will take less damage. For 10 seconds after casting Magnum Break your physical attacks will deal an additional 20% Fire property damage. [Lv 1]: ATK 120% / 110% (Outer Area) [Lv 2]: ATK 140% / 120% (Outer Area) [Lv 3]: ATK 160% / 130% (Outer Area) [Lv 4]: ATK 180% / 140% (Outer Area) [Lv 5]: ATK 200% / 150% (Outer Area) [Lv 6]: ATK 220% / 160% (Outer Area) [Lv 7]: ATK 240% / 170% (Outer Area) [Lv 8]: ATK 260% / 180% (Outer Area) [Lv 9]: ATK 280% / 190% (Outer Area) [Lv 10]: ATK 300% / 200% (Outer Area)
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Max Level: 10 Requirement: Provoke 5 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself to receive attacks from enemies, allowing you to ignore the staggering effect from normal attacks. Also increases your MDEF for the duration. Endure status will be cancelled after receiving 7 normal attacks. You can not ignore the stagger effect in WoE. [Lv 1]: Lasts 10 seconds, MDEF +1 [Lv 2]: Lasts 13 seconds, MDEF +2 [Lv 3]: Lasts 16 seconds, MDEF +3 [Lv 4]: Lasts 19 seconds, MDEF +4 [Lv 5]: Lasts 22 seconds, MDEF +5 [Lv 6]: Lasts 25 seconds, MDEF +6 [Lv 7]: Lasts 28 seconds, MDEF +7 [Lv 8]: Lasts 31 seconds, MDEF +8 [Lv 9]: Lasts 34 seconds, MDEF +9 [Lv 10]: Lasts 37 seconds, MDEF +10
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| Habilidades de Quest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement: Finish Quest Skill Form: Passive Description: Enables natural HP regen while you are moving. This regen is only 25% effective as the regen when you are idle. The Increase HP Recovery skill does not affect Moving HP Recovery. |
Requirement: Finish Quest Skill Form: Passive Description: Enables the Bash skill a chance to inflict the Stun status on enemies. Stun chance increases based on Bash skill level and your Base Level. Stun chances according to Bash skill level: [Lv 1]: 0% chance [Lv 2]: 0% chance [Lv 3]: 0% chance [Lv 4]: 0% chance [Lv 5]: 0% chance [Lv 6]: 0.1% chance per Base Level [Lv 7]: 0.2% chance per Base Level [Lv 8]: 0.3% chance per Base Level [Lv 9]: 0.4% chance per Base Level [Lv 10]: 0.5% chance per Base Level |
Requirement: Finish Quest Skill Form: Active (Toggle) Type: Supportive Target: Self Dispellable: No Description: When your MaxHP drops below 25%, you are empowered by rage, and will gain level 10 Provoke status, increasing your Attack Power and lowering your DEF. Provoke status will disappear when your MaxHP goes above 25%.
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Crusader 2️⃣
| Habilidades de Crusader 📘 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Skill Form: Passive Description: Increase your MaxHP and resistance against Holy property attacks. [Lv 1]: MaxHP +200, Holy Resistance: +5% [Lv 2]: MaxHP +400, Holy Resistance: +10% [Lv 3]: MaxHP +600, Holy Resistance: +15% [Lv 4]: MaxHP +800, Holy Resistance: +20% [Lv 5]: MaxHP +1000, Holy Resistance: +25% [Lv 6]: MaxHP +1200, Holy Resistance: +30% [Lv 7]: MaxHP +1400, Holy Resistance: +35% [Lv 8]: MaxHP +1600, Holy Resistance: +40% [Lv 9]: MaxHP +1800, Holy Resistance: +45% [Lv 10]: MaxHP +2000, Holy Resistance: +50% |
Max Level: 10 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Activate the Auto Guard status, enabling you to block any physical attacks for 500 seconds. Whenever this skill blocks an enemies attack, you will be immobilized for a short time. Casting this skill again will cancel the Auto Guard status. Requires Shield. [Lv 1]: Block Chance: 5%, Immobilize 0.3s [Lv 2]: Block Chance: 10%, Immobilize 0.3s [Lv 3]: Block Chance: 14%, Immobilize 0.3s [Lv 4]: Block Chance: 18%, Immobilize 0.3s [Lv 5]: Block Chance: 21%, Immobilize 0.3s [Lv 6]: Block Chance: 24%, Immobilize 0.2s [Lv 7]: Block Chance: 26%, Immobilize 0.2s [Lv 8]: Block Chance: 28%, Immobilize 0.2s [Lv 9]: Block Chance: 29%, Immobilize 0.2s [Lv 10]: Block Chance: 30%, Immobilize 0.1s
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Max Level: 5 Requirement: Auto Guard 5 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Description: Smash your shield into an enemy, knocking them back a few cells, with a chance of causing the Stun status. Requires Shield. [Lv 1]: ATK 120%, Stun: 20%, Knockback: 5 cell [Lv 2]: ATK 140%, Stun: 25%, Knockback: 6 cell [Lv 3]: ATK 160%, Stun: 30%, Knockback: 7 cell [Lv 4]: ATK 180%, Stun: 35%, Knockback: 8 cell [Lv 5]: ATK 200%, Stun: 40%, Knockback: 9 cell
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Max Level: 5 Requirement: Shield Charge 3 Skill Form: Active Type: Physical Ranged Property: Neutral Target: Enemy Description: Throw your shield like a boomerang to deal ranged damage to target enemy. This skill gains bonus damage equal to [ ShieldRefine x 10 ] This skill is not affected by Mastery ATK. Requires Shield. [Lv 1]: ATK 80%, Range: 3 cells [Lv 2]: ATK 160%, Range: 5 cells [Lv 3]: ATK 240%, Range: 7 cells [Lv 4]: ATK 320%, Range: 9 cells [Lv 5]: ATK 400%, Range: 11 cells
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Max Level: 10 Requirement: Shield Boomerang 3 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Banishing Description: Use your shield to reflect melee physical damage back to whoever attacks you for 300 seconds. Removing your shield will cancel this effect. Requires Shield. [Lv 1]: Reflected Damage: 13% [Lv 2]: Reflected Damage: 16% [Lv 3]: Reflected Damage: 19% [Lv 4]: Reflected Damage: 22% [Lv 5]: Reflected Damage: 25% [Lv 6]: Reflected Damage: 28% [Lv 7]: Reflected Damage: 31% [Lv 8]: Reflected Damage: 34% [Lv 9]: Reflected Damage: 37% [Lv 10]: Reflected Damage: 40%
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Max Level: 10 Requirement: Faith 7 Skill Form: Active Type: Physical Melee Property: Holy Target: Enemy Description: Strike an enemy in a cross motion, hitting them with Holy property damage. There is a (3 x SkillLv)% chance to cause the Blind status to any enemies hit. Damage is increased when using a Two Handed weapon. [Lv 1]: One Hand ATK 135%, Two Hand 270% [Lv 2]: One Hand ATK 170%, Two Hand 340% [Lv 3]: One Hand ATK 205%, Two Hand 410% [Lv 4]: One Hand ATK 240%, Two Hand 480% [Lv 5]: One Hand ATK 275%, Two Hand 550% [Lv 6]: One Hand ATK 310%, Two Hand 620% [Lv 7]: One Hand ATK 345%, Two Hand 690% [Lv 8]: One Hand ATK 380%, Two Hand 760% [Lv 9]: One Hand ATK 415%, Two Hand 830% [Lv 10]: One Hand ATK 450%, Two Hand 900%
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Max Level: 10 Requirement: Faith 10, Holy Cross 6 Skill Form: Active Type: Special Magical Property: Holy Target: Self Description: Summon a holy cross on the ground around yourself, dealing damage to all enemies within it, and consuming 20% of your current HP on cast. This skill deals magic damage, but is increased by both physical and magical bonuses. There is a 100% chance to cause the Blind status to all Demon race, Undead race, and Undead property enemies hit with this skill. This skill is not affected by Mastery ATK. This skill ignores enemy Flee. [Lv 1]: ATK/MATK 140% [Lv 2]: ATK/MATK 180% [Lv 3]: ATK/MATK 220% [Lv 4]: ATK/MATK 260% [Lv 5]: ATK/MATK 300% [Lv 6]: ATK/MATK 340% [Lv 7]: ATK/MATK 380% [Lv 8]: ATK/MATK 420% [Lv 9]: ATK/MATK 460% [Lv 10]: ATK/MATK 500%
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Max Level: 5 Requirement: Grand Cross 4, Reflect Shield 5 Skill Form: Active Type: Supportive Target: Party Member (Excluding Crusader) Dispellable: Dispell, Clearance, Banishing Description: Protect target party member by linking yourself to them. You will receive all of the damage of anyone you are linked to, and they will receive 0 damage. Anyone you have linked will gain the effects of your Autoguard, Defender, Reflect Shield, and Endure statuses. Devotion can only be cast on party members within 30 Base Levels of you. Devotion links will be broken if the target is too far away from you, or if they die. This skill can not be used on Crusader classes. [Lv 1]: Duration 30s, Max Links: 1, Range: 7 [Lv 2]: Duration 45s, Max Links: 2, Range: 8 [Lv 3]: Duration 60s, Max Links: 3, Range: 9 [Lv 4]: Duration 75s, Max Links: 4, Range: 10 [Lv 5]: Duration 90s, Max Links: 5, Range: 11
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Max Level: 5 Requirement: Divine Protection 5, Heal 5 Skill Form: Active Type: Supportive Target: Ally (Excluding Crusader) Dispellable: Dispell, Clearance, Banishing Description: Temporarily increase target characters resistance to Demon race enemies, and Holy Property enemies. This skill can not be used on Crusader classes. [Lv 1]: Demon/Holy Resistance +5% [Lv 2]: Demon/Holy Resistance +10% [Lv 3]: Demon/Holy Resistance +15% [Lv 4]: Demon/Holy Resistance +20% [Lv 5]: Demon/Holy Resistance +25%
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Max Level: 5 Requirement: Shield Boomerang 1 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Raise your shield to protect yourself from ranged damage at the cost of reducing your ASPD and Movement Speed. Casting this skill again will cancel the effect. Requires Shield. [Lv 1]: Ranged Damage -20%, ASPD: 80% [Lv 2]: Ranged Damage -35%, ASPD: 85% [Lv 3]: Ranged Damage -50%, ASPD: 90% [Lv 4]: Ranged Damage -65%, ASPD: 95% [Lv 5]: Ranged Damage -80%, ASPD: 100%
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Max Level: 10 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a Spear class weapon. While mounted on a Peco Peco, Dragon, or Gryphon, this skill adds an additional +1 Mastery ATK per skill level. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Max Level: 10 Requirement: Spear Mastery 10 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Temporarily increase your ASPD, by 10%, as well as your Critical Rate, and FLEE for the skill duration. This will also increase your Scaling ASPD by 7. Changing or removing your weapon will cancel this effect instantly. The Quagmire and Decrease Agility skills will also cancel this effect instantly. Requires Spear. [Lv 1]: Critical +3, Flee +2, Duration 30s [Lv 2]: Critical +6, Flee +4, Duration 60s [Lv 3]: Critical +9, Flee +6, Duration 90s [Lv 4]: Critical +12, Flee +8, Duration 120s [Lv 5]: Critical +15, Flee +10, Duration 150s [Lv 6]: Critical +18, Flee +12, Duration 180s [Lv 7]: Critical +21, Flee +14, Duration 210s [Lv 8]: Critical +24, Flee +16, Duration 240s [Lv 9]: Critical +27, Flee +18, Duration 270s [Lv 10]: Critical +30, Flee +20, Duration 300s
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Max Level: 1 Requirement: Endure 1 Skill Form: Passive Description: Enables you to rent a Peco Peco. While mounted on a Peco Peco, you will gain the following effects: [1]: Increased Movement Speed, [2]: Increased Weight Limit by 1000, [3]: Ignore Size Penalty with Spear weapons against Medium Size enemies, [4]: Spear Mastery provides an additional +1 Mastery ATK per skill level, [5]: Reduces ASPD to 50%, which can be regained with Cavalier Mastery. |
Max Level: 5 Requirement: Riding 1 Skill Form: Passive Description: Regain ASPD that is lost while mounted on a Peco Peco. At skill level 5 your ASPD will return to normal. [Lv 1]: 60% Attack speed [Lv 2]: 70% Attack speed [Lv 3]: 80% Attack speed [Lv 4]: 90% Attack speed [Lv 5]: 100% Attack speed |
Max Level: 1 Requirement: Heal 2 Requirement: Faith 5 Requirement: Heal 2 Skill Form: Active Type: Supportive Target: Ally Description: Cure target friendly character from the Silence, Blind, Confusion, and Bitescar status effects. (Bitescar is caused by the Silvervine Root Twist skill).
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Max Level: 10 Skill Form: Active Type: Recovery Property: Holy Target: Ally Description: Restore the HP of target friendly character. Strength of the healing is increased based on your Base Level, INT, Healing Power, Weapon MATK, and Status MATK. The amount of HP restored is based on this formula: [ SkillLv x ((BaseLv + INT) / 5) x 3 ] This value is then multiplied by: [ 1 + (Healing Power / 100) ] Finally, your Weapon MATK, and Status MATK are then added to this value.
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Max Level: 10 Requirement: Cure 1 Skill Form: Passive Description: Reduce incoming damage taken from Demon and Undead race enemies. This reduction is a flat amount applied after your other damage reduction effects. This reduction is increased by 1 for every 25 Base Levels. [Lv 1]: Base Reduction: 3 [Lv 2]: Base Reduction: 6 [Lv 3]: Base Reduction: 9 [Lv 4]: Base Reduction: 12 [Lv 5]: Base Reduction: 15 [Lv 6]: Base Reduction: 18 [Lv 7]: Base Reduction: 21 [Lv 8]: Base Reduction: 24 [Lv 9]: Base Reduction: 27 [Lv 10]: Base Reduction: 30 |
Max Level: 10 Requirement: Divine Protection 3 Skill Form: Passive Description: Increase your Mastery ATK against Demon and Undead race enemies. Mastery ATK is increased by 1 for every 20 Base Levels. [Lv 1]: Mastery ATK +3 [Lv 2]: Mastery ATK +6 [Lv 3]: Mastery ATK +9 [Lv 4]: Mastery ATK +12 [Lv 5]: Mastery ATK +15 [Lv 6]: Mastery ATK +18 [Lv 7]: Mastery ATK +21 [Lv 8]: Mastery ATK +24 [Lv 9]: Mastery ATK +27 [Lv 10]: Mastery ATK +30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Habilidades de Quest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Adds a chance whenever the Auto Guard status blocks an attack, to knock back the attacker 2 cells. Knockback chance is (5 x AutoGuardLv)% Shrink can only be used while the Auto Guard status is active. Casting Shrink again will cancel the status.
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Paladin 3️⃣
| Habilidades de Paladin 📒 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Endure 5, Faith 5, Shield Charge 2 Skill Form: Active Type: Magical Property: Holy Target: Enemy Description: Summon a massive crucifix from the sky to crush your enemies by hitting them 3 times with Holy property magic damage. Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 650% [Lv 2]: MATK 800% [Lv 3]: MATK 950% [Lv 4]: MATK 1100% [Lv 5]: MATK 1250%
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Max Level: 5 Requirement: Endure 1, Devotion 3 Skill Form: Active Type: Supportive Property: Neutral Target: Self Description: Enhance the damage of the next 5 auto attacks you do, however you will also lose 9% of your MaxHP with each attack. This skills damage is increased based on your MaxHP. This skill ignores enemy Flee. This skill ignores enemy DEF. [Lv 1]: Damage ratio = 100% [Lv 2]: Damage ratio = 110% [Lv 3]: Damage ratio = 120% [Lv 4]: Damage ratio = 130% [Lv 5]: Damage ratio = 140%
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Max Level: 10 Requirement: Faith 8, Divine Protection 3, Demon Bane 5 Skill Form: Active Type: Supportive Target: Self, Party Members Dispellable: Dispell, Clearance, Banishing Description: Sing a hymn that will inspire your party by providing random positive effects to anyside the area of effect. Enemies that enter the area will be inflicted with negative effects. This skill will be cancelled if you are inflicted with the Silence status. Recasting Gospel will also cancel the skill. [ Positive Effects ]: [1]: Restore 1~9999 HP randomly [2]: Cures most abnormal status effects [3]: Grants level 10 Blessing [4]: Grants level 10 Increase Agility [5]: Endow weapons with Holy property [6]: Endow armors with Holy property [7]: Increase MaxHP by 100% [8]: Increase MaxSP by 100% [9]: Increase all basic stats by 20 [10]: Increase Hard DEF by 25% for 10s [11]: Increase Attack Power by 100% [12]: Increase FLEE and HIT by 50 [13]: Grants immunity to status effects
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Max Level: 5 Requirement: Shield Boomerang 5 Skill Form: Active Type: Physical Ranged Property: Neutral Target: Enemy Description: Throw your shield at an enemy, inflicting ranged damage to them. This skill has an increased HIT rate. Base damage of this skill is increased by your Shield Weight + (ShieldRefine x 4) Base damage is then increased by the Shield Power status. [ SkillLv x 14 x ShieldMasteryLv ] (Shield Power is a fourth job effect/skill) Base skill damage is then multiplied by (BaseLevel / 100). This skill is not affected by Mastery ATK. Requires Shield. [Lv 1]: ATK 500%, HIT +20, 7 cells range [Lv 2]: ATK 700%, HIT +20, 7 cells range [Lv 3]: ATK 900%, HIT +20, 9 cells range [Lv 4]: ATK 1100%, HIT +20, 9 cells range [Lv 5]: ATK 1300%, HIT +20, 11 cells range
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Royal Guard 4️⃣
| Habilidades de Royal Guard 📙 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Pinpoint Attack 1 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Description: Thrust your spear with the force of a cannon, inflicting ranged damage to target enemy, and all enemies around them. Base damage is increased by (SkillLv x STR)% While the Spear Scar status is active, Base skill damage is increased by (SkillLv x 200)%. (Spear Scar is a fourth job effect) Base damage of this skill is multiplied by (BaseLevel / 100). This skill can deal Critical Hits. Critical Chance for this skill is based on your Critical Rate. Requires Spear. [Lv 1]: ATK 120%, AoE: 3x3 cells [Lv 2]: ATK 240%, AoE: 3x3 cells [Lv 3]: ATK 360%, AoE: 5x5 cells [Lv 4]: ATK 480%, AoE: 5x5 cells [Lv 5]: ATK 600%, AoE: 7x7 cells
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Max Level: 10 Requirement: Spear Mastery 1 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Description: Strike an enemy from 7 cells away with your spear. Base skill damage is increased by 70% for every level of Bash. While the Spear Scar status is active, Base skill damage is increased by (SkillLv x 180)%. (Spear Scar is a fourth job effect) Base damage of this skill is multiplied by (BaseLevel / 100). This skill has increased HIT. Requires Spear. [Lv 1]: ATK 100%, HIT +5 [Lv 2]: ATK 200%, HIT +10 [Lv 3]: ATK 300%, HIT +15 [Lv 4]: ATK 400%, HIT +20 [Lv 5]: ATK 500%, HIT +25 [Lv 6]: ATK 600%, HIT +30 [Lv 7]: ATK 700%, HIT +35 [Lv 8]: ATK 800%, HIT +40 [Lv 9]: ATK 900%, HIT +45 [Lv 10]: ATK 1000%, HIT +50
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Max Level: 3 Skill Form: Active Type: Supportive Target: Self Description: Trample over a 5x5 area around yourself, destroying all nearby traps. Explosive type traps that are destroyed will still be activated to deal damage. [Lv 1]: Chance of Success 50% [Lv 2]: Chance of Success 75% [Lv 3]: Chance of Success 100%
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Max Level: 10 Requirement: Shield Charge 3 Skill Form: Active Type: Physical Melee Property: Neutral Target: Enemy Description: Smash target enemy with your shield 5 times, dealing melee physical damage. Base damage is increased by 1% every 1 STR. While the Shield Power status is active, Base skill damage is increased by: (15 x SkillLv x ShieldMasteryLv)% (Shield Power is a fourth job effect) Base skill damage is then increased by: (Shield Weight)% Base damage of this skill is multiplied by (BaseLevel / 100). Finally Base skill damage is increased by: (VIT x Shield Refine)% This skill is not affected by Mastery ATK. Requires Shield. [Lv 1]: ATK 200% [Lv 2]: ATK 400% [Lv 3]: ATK 600% [Lv 4]: ATK 800% [Lv 5]: ATK 1000% [Lv 6]: ATK 1200% [Lv 7]: ATK 1400% [Lv 8]: ATK 1600% [Lv 9]: ATK 1800% [Lv 10]: ATK 2000%
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Max Level: 5 Requirement: Reflect Shield 5 Skill Form: Active Type: Supportive Target: Self Dispellable: Clearance Description: Decrease the amount of melee reflect damage you receive for 300 seconds. This skill can not be used with Reflect Shield. Requires a Shield. [Lv 1]: Reflect Damage Received -10% [Lv 2]: Reflect Damage Received -20% [Lv 3]: Reflect Damage Received -30% [Lv 4]: Reflect Damage Received -40% [Lv 5]: Reflect Damage Received -50%
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Max Level: 5 Requirement: Banishing Point 5 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Description: Quickly move close to target enemy and strike them in a vital point, with a chance to cause various abnormal status effects. Base damage is increased by 5% every 1 AGI. Base damage of this skill is multiplied by (BaseLevel / 120). This skill always deals Critical Hits. Requires Spear. [Lv 1]: ATK 100%, Cause Bleeding [Lv 2]: ATK 200%, Break enemies Headgear [Lv 3]: ATK 300%, Break enemies Shield [Lv 4]: ATK 400%, Break enemies Armor [Lv 5]: ATK 500%, Break enemies Weapon
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Max Level: 5 Skill Form: Active Type: Supportive Target: Self Dispellable: No Description: Bolster your defenses and gather Rage Counters by chance when receiving physical attacks. Skill level affects the maximum amount of Rage Counters you can have, as well as the MaxHP and DEF increasing bonuses. Rage Counters can be consumed by the Burst Attack skill. Casting this skill again will the effects. This skill continuously drains SP, if you run out of SP the skill will be cancelled. [Lv 1]: Counter Chance: 20%, Max Counter: 7, MaxHP +3%, DEF +2%, SP Drain: 20 per 10s [Lv 2]: Counter Chance: 32%, Max Counter: 9, MaxHP +6%, DEF +4%, SP Drain: 16 per 10s [Lv 3]: Counter Chance: 44%, Max Counter: 11, MaxHP +9%, DEF +6%, SP Drain: 12 per 10s [Lv 4]: Counter Chance: 56%, Max Counter: 13, MaxHP +12%, DEF +8%, SP Drain: 8 per 10s [Lv 5]: Counter Chance: 68%, Max Counter: 15, MaxHP +15%, DEF +10%, SP Drain: 4 per 10s
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Max Level: 1 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Description: Release all of the Rage Counters you have gathered with Vanguard Force, in order to deal great damage to a single enemy. Damage is based on this formula: ATK (Rage Counter x 200)% then add: ((MaxHP - CurrentHP) / 100)% Base damage of this skill is then multiplied by (BaseLevel / 100).
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Max Level: 3 Requirement: Shield Press 3, Earth Drive 2 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Use the magical power of your shield in order to grant various bonuses for 90 seconds. You can only have one effect at a time. Requires Shield. [Lv 1]: Recovers 5% of MaxHP every 3 seconds [Lv 2]: Recovers 3% of MaxSP every 5 seconds [Lv 3]: Weapon ATK +150, MATK +150
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Max Level: 5 Requirement: Banishing Point 3 Skill Form: Active Type: Supportive Target: Self Dispellable: No Description: Gather your strength, empowering your next autoattack. While this effect is active, your Movement Speed is decreased, and the effect is cancelled if you take any damage. Base damage of this skill is increased by (JobLv x 15)%, then increased by (WeaponWeight x WeaponLv x (BaseLv / 100))% [Lv 1]: Autoattack Damage: ATK 100% [Lv 2]: Autoattack Damage: ATK 200% [Lv 3]: Autoattack Damage: ATK 300% [Lv 4]: Autoattack Damage: ATK 400% [Lv 5]: Autoattack Damage: ATK 500%
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Max Level: 5 Requirement: Moon Slasher 3, Pinpoint Attack 1 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Self Description: Draw a cross on the ground around yourself, hitting all enemies in a 7x7 area 3 times with melee physical damage. This skill does increased damage while the Overbrand Ready status is active. Base skill damage is increased by 50% for every level of Spear Quicken. Base damage of this skill is multiplied by (BaseLevel / 100). Requires Spear. [Lv 1]: ATK 350%/hit, (Overbrand Ready 500%) [Lv 2]: ATK 700%/hit, (Overbrand Ready 1000%) [Lv 3]: ATK 1050%/hit, (Overbrand Ready 1500%) [Lv 4]: ATK 1400%/hit, (Overbrand Ready 2000%) [Lv 5]: ATK 1750%/hit, (Overbrand Ready 2500%)
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Max Level: 5 Requirement: Trample 3 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Increase your DEF and chance to completely dodge magic attacks. The chance to dodge magic attacks is based on this formula: (INT + LUK) x SkillLv / 20 * BaseLv / 200 + SkillLv The DEF bonus is based on this formula: (SkillLv x 15) + (10 x DefenderSkillLv) Which is then multipled by (BaseLv / 100). [Lv 1]: Duration: 30 seconds [Lv 2]: Duration: 45 seconds [Lv 3]: Duration: 60 seconds [Lv 4]: Duration: 75 seconds [Lv 5]: Duration: 90 seconds
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Max Level: 5 Requirement: Pinpoint Attack 3, Burst Attack 1 Skill Form: Active Type: Supportive Target: Self Dispellable: No Description: Increase your DEF based on the amount of party members in an 11x11 area around yourself. This skill can only be cast while in a party. This bonus does not stack with Prestige. This skill continuously drains SP, if you run out of SP the skill will be cancelled. [Lv 1]: DEF +18 for each party member, Duration 60 seconds, SP Drain: 6 per 5s [Lv 2]: DEF +21 for each party member, Duration 90 seconds, SP Drain: 5 per 5s [Lv 3]: DEF +24 for each party member, Duration 120 seconds, SP Drain: 4 per 5s [Lv 4]: DEF +27 for each party member, Duration 150 seconds, SP Drain: 3 per 5s [Lv 5]: DEF +30 for each party member, Duration 180 seconds, SP Drain: 2 per 5s
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Max Level: 5 Requirement: Spear Mastery 1 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Self Description: Swing your spear around yourself, dealing damage to all enemies in a 7x7 area, and granting yourself the Overbrand Ready status for a short duration. Overbrand Ready increases the damage of the Over Brand skill. Base skill damage of this skill is increased by (OverBrandLv x 80)%. Base damage of this skill is then multiplied by (BaseLevel / 100). Requires Spear. [Lv 1]: ATK 120%, Duration: 2 seconds [Lv 2]: ATK 240%, Duration: 4 seconds [Lv 3]: ATK 360%, Duration: 6 seconds [Lv 4]: ATK 480%, Duration: 8 seconds [Lv 5]: ATK 600%, Duration: 10 seconds
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Max Level: 10 Requirement: Grand Cross 5 Skill Form: Active Type: Magical Property: Holy Target: Self Description: Use the power of god to inflict Holy property magic damage to all enemies in an 11x11 area around yourself. When this skill deals damage to Demon, or Undead race enemies, it has a 50% chance to inflict them with the Blind status. While the Inspiration status is active, this skill will deal Neutral magic damage instead. Base damage is increased by 1% every 1 INT. Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 350% [Lv 2]: MATK 700% [Lv 3]: MATK 1050% [Lv 4]: MATK 1400% [Lv 5]: MATK 1750% [Lv 6]: MATK 2100% [Lv 7]: MATK 2450% [Lv 8]: MATK 2800% [Lv 9]: MATK 3150% [Lv 10]: MATK 3500%
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Max Level: 5 Requirement: Faith 3 Skill Form: Active Type: Supportive Target: Self, Party Member Dispellable: Dispell, Clearance, Banishing Description: Endow yourself and nearby party members armor with the Holy Property. Consumes 2 Holy Water. [Lv 1]: Duration: 60 seconds [Lv 2]: Duration: 80 seconds [Lv 3]: Duration: 100 seconds [Lv 4]: Duration: 120 seconds [Lv 5]: Duration: 140 seconds
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Max Level: 5 Requirement: Reflect Damage Reduction 3 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Self Description: Brandish your shield to deal melee physical damage to all nearby enemies. This skill will remove the Hiding status from any enemies in the area. This skill also removes most ground effects in the area it is cast. Base damage is increased by 1% every 1 STR. Base damage is increased by 1% every 1 VIT. While the Shield Power status is active, Base skill damage is increased by: (37 x SkillLv x ShieldMasterySkillLv)% (Shield Power is a fourth job effect) Base damage of this skill is then multiplied by (BaseLevel / 100). This skill is not affected by Mastery ATK. Requires a Shield. [Lv 1]: ATK 380%, AoE: 3x3 [Lv 2]: ATK 760%, AoE: 3x3 [Lv 3]: ATK 1140%, AoE: 5x5 [Lv 4]: ATK 1520%, AoE: 5x5 [Lv 5]: ATK 1900%, AoE: 7x7
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Max Level: 5 Requirement: Prestige 3, Banding 3 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Description: Strike an enemy with the power of light, hitting them 3 times. This skill does increased damage while the Inspiration status is active. Base damage is increased by (VIT / 6)% Base damage of this skill is multiplied by (BaseLevel / 100). Requires Spear. [Lv 1]: ATK 300%/hit, (Inspiration 450%) [Lv 2]: ATK 600%/hit, (Inspiration 900%) [Lv 3]: ATK 900%/hit, (Inspiration 1350%) [Lv 4]: ATK 1200%/hit, (Inspiration 1800%) [Lv 5]: ATK 1500%/hit, (Inspiration 2250%)
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Max Level: 5 Requirement: Shield Spell 3, Genesis Ray 4, Piety 5 Skill Form: Active Type: Supportive Target: Self Dispellable: No Description: Accept the holy spirit into your body granting you the Inspiration status, greatly increasing your HIT, Basic Stats, Weapon ATK, MATK, and MaxHP. When you cast Inspiration, it will remove various negative status effects from yourself, and the Inspiration status will continue to prevent them for the skills duration. Every 5 seconds this skill drains some MaxHP and MaxSP, if your HP or SP reach 0, this skills effects are cancelled. You are protected from the following effects: Poison, Blind, Stun, Silence, Confusion, Stone Curse, Sleep, Bleeding, Curse, Burning, Frozen, Freezing, Fear, Toxin, Paralyze, Venom Bleed, Magic Mushroom, Death Hurt, Pyrexia, Oblivion, Leech End, Deep Sleep, Frenzy and every Masquerade effect. [Lv 1]: HIT +12, All Stats +6, MaxHP +4%, Weapon ATK +40, MATK +40, Duration: 60s, Consumes 3% HP/4% SP every 5 seconds [Lv 2]: HIT +24, All Stats +12, MaxHP +8%, Weapon ATK +80, MATK +80, Duration: 90s, Consumes 2.5% HP/3.5% SP every 5 seconds [Lv 3]: HIT +36, All Stats +18, MaxHP +12%, Weapon ATK +120, MATK +120, Duration: 120s, Consumes 2% HP/3% SP every 5 seconds [Lv 4]: HIT +48, All Stats +24, MaxHP +16%, Weapon ATK +160, MATK +160, Duration: 150s, Consumes 1.5% HP/2.5% SP every 5 seconds [Lv 5]: HIT +60, All Stats +30, MaxHP +20%, Weapon ATK +200, MATK +200, Duration: 180s, Consumes 1% HP/2% SP every 5 seconds
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Max Level: 5 Requirement: Reflect Damage 5 Skill Form: Active Type: Supportive Target: Self, Party Members Dispellable: Dispell, Clearance, Banishing Description: Bestow royal blessings upon yourself and your party members, which recovers MaxHP every second, and removes various abnormal status effects for 5 seconds. This skill will immobilize yourself and all party members that are affected. You also will not be able to take any type of damage while this skill is active. Remove the following status effects: Poison, Blind, Frozen, Stone Curse, Stun, Sleep, Bleeding, Curse, Chaos, Hallucination, Silence, Burning, Crystalization, Freezing, Sleep, Fear and Mandragora Howling. [Lv 1]: Recover 4% MaxHP every second [Lv 2]: Recover 5% MaxHP every second [Lv 3]: Recover 6% MaxHP every second [Lv 4]: Recover 7% MaxHP every second [Lv 5]: Recover 8% MaxHP every second
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Max Level: 5 Skill Form: Active Type: Supportive Target: Self Dispellable: No Description: Push your body to its limits, allowing you maximize your power for a short time. During this time you will gain these bonuses: [1]: All stats +20%, [2]: Increased Movement Speed, [3]: Restore 100% MaxHP when cast, [4]: MaxHP/SP will drain every second. After the duration is over, you will be incredibly exhausted, and inflicted with Rebound status. [ Rebound Status ]: [1]: Duration: 10 seconds, [2]: Reduced Movement Speed, [3]: HP Natural Recovery -100%, [4]: SP Natural Recovery -100%. [Lv 1]: 6% MaxHP/SP drain per second for 10s [Lv 2]: 4% MaxHP/SP drain per second for 15s [Lv 3]: 3% MaxHP/SP drain per second for 20s [Lv 4]: 2% MaxHP/SP drain per second for 25s [Lv 5]: 1% MaxHP/SP drain per second for 30s
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Imperial Guard 5️⃣
| Habilidades de Imperial Guard 📕 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Shield Mastery 3 Skill Form: Active (Toggle) Type: Supportive Target: Self Dispellable: No Description: Increase your DEF at the cost of reducing your Weapon ATK. Requires Shield. [Lv 1]: DEF +100, Weapon ATK -50 [Lv 2]: DEF +150, Weapon ATK -100 [Lv 3]: DEF +200, Weapon ATK -150 [Lv 4]: DEF +250, Weapon ATK -200 [Lv 5]: DEF +300, Weapon ATK -250
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Max Level: 5 Requirement: Guard Stance 2 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Using the protective energy of your shield, grant a massive physical damage shield to yourself and party members in a 21x21 AoE around you for 40 seconds. Guardian Shield can only be used in Guard Stance. The durability of a shield is determined by 30% of the caster's MaxHP, plus base level and STA. [Lv 1]: Shield Durability percentage: 25% [Lv 2]: Shield Durability Percentage: 50% [Lv 3]: Shield Durability Percentage: 75% [Lv 4]: Shield Durability Percentage: 100% [Lv 5]: Shield Durability Percentage: 125%
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Max Level: 5 Requirement: Guard Stance 4 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself for heavy combat reducing the damage taken through Devotion by a massive amount for 60 seconds. Rebound Shield can only be used in Guard Stance. [Lv 1]: Damage Reduction: 10% [Lv 2]: Damage Reduction: 20% [Lv 3]: Damage Reduction: 30% [Lv 4]: Damage Reduction: 40% [Lv 5]: Damage Reduction: 50%
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Max Level: 10 Skill Form: Passive Description: Increases your RES, and the base skill damage of Cross Rain. These bonuses only apply while equipped with a Shield. [Lv 1]: Res +3 [Lv 2]: Res +6 [Lv 3]: Res +9 [Lv 4]: Res +12 [Lv 5]: Res +15 [Lv 6]: Res +18 [Lv 7]: Res +21 [Lv 8]: Res +24 [Lv 9]: Res +27 [Lv 10]: Res +30 |
Max Level: 10 Skill Form: Passive Description: Increases your HIT and the base skill damage of Overslash, Shield Shooting, and Cross Rain. These bonuses only apply when equipped with a One-Handed Sword, One-Handed Spear, or Two-Handed Spear class weapon. [Lv 1]: HIT +3 [Lv 2]: HIT +6 [Lv 3]: HIT +9 [Lv 4]: HIT +12 [Lv 5]: HIT +15 [Lv 6]: HIT +18 [Lv 7]: HIT +21 [Lv 8]: HIT +24 [Lv 9]: HIT +27 [Lv 10]: HIT +30 |
Max Level: 5 Requirement: Spear & Sword Mastery 3 Skill Form: Active (Toggle) Type: Supportive Target: Self Dispellable: No Description: Enter the attack stance, increasing your P.Atk, and S.Matk at the cost of DEF. [Lv 1]: DEF -40, P.Atk +3, S.Matk+3 [Lv 2]: DEF -80, P.Atk +6, S.Matk+6 [Lv 3]: DEF -120, P.Atk +9, S.Matk+9 [Lv 4]: DEF -160, P.Atk +12, S.Matk+12 [Lv 5]: DEF -200, P.Atk +15, S.Matk+15
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Max Level: 5 Requirement: Rebound Shield 3, Guardian Shield 3 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Prepare to make the ultimate sacrifice, reducing your Current HP to 1, and granting the Ultimate Sacrifice status to all nearby party members. Ultimate Sacrifice status will immediately resurrect the player with the status, with 100% HP, and 100% SP, if they die. Ultimate Sacrifice can only be used in Guard Stance. [Lv 1]: Cooldown: 40 seconds, 3x3 AoE [Lv 2]: Cooldown: 60 seconds, 3x3 AoE [Lv 3]: Cooldown: 80 seconds, 5x5 AoE [Lv 4]: Cooldown: 100 seconds, 5x5 AoE [Lv 5]: Cooldown: 120 seconds, 7x7 AoE
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Max Level: 5 Requirement: Shield Mastery 5, Cross Rain 3 Skill Form: Active Type: Supportive Target: Self Dispellable: No Description: Bless your shield with holy magic reducing damage taken from Shadow and Undead property attacks, and increasing your Holy Property magic damage. While the Holy Shield status is active, it will increase the base damage of Cross Rain. Requires Shield. [Lv 1]: Damage Reduction: 7%, Holy Elemental Magic Damage +7%, Duration: 60 seconds. [Lv 2]: Damage Reduction: 9%, Holy Elemental Magic Damage +9%, Duration: 90 seconds. [Lv 3]: Damage Reduction: 11%, Holy Elemental Magic Damage +11%, Duration: 120 seconds. [Lv 4]: Damage Reduction: 13%, Holy Elemental Magic Damage +13%, Duration: 150 seconds. [Lv 5]: Damage Reduction: 15%, Holy Elemental Magic Damage +15%, Duration: 180 seconds.
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Max Level: 10 Requirement: Overslash 5, Spear & Sword Mastery 5 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Dispellable: Yes Description: Inflict your judgement upon target enemy, dealing great damage to them. Grand Judgement only be used in Attack Stance. After casting this skill, you will gain the Spear Scar status for 150 seconds. Spear Scar increases the base damage of Banishing Point, and Cannon Spear. This skill deals increased damage against Plant and Insect race enemies. Base damage is increased by 10% every 1 POW. Base damage of this skill is multiplied by (BaseLevel / 100). Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)% Requires Spear. [Lv 1]: ATK 1750%, (Plant/Insect 2000%) [Lv 2]: ATK 3250%, (Plant/Insect 3650%) [Lv 3]: ATK 4750%, (Plant/Insect 5300%) [Lv 4]: ATK 6250%, (Plant/Insect 6950%) [Lv 5]: ATK 7750%, (Plant/Insect 8600%) [Lv 6]: ATK 9250%, (Plant/Insect 10250%) [Lv 7]: ATK 10750%, (Plant/Insect 11900%) [Lv 8]: ATK 12250%, (Plant/Insect 13550%) [Lv 9]: ATK 13750%, (Plant/Insect 15200%) [Lv 10]: ATK 15250%, (Plant/Insect 16850%)
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Max Level: 10 Requirement: Cross Rain 5, Holy Shield 3 Skill Form: Active Type: Magical Property: Neutral Target: Enemy Description: Cast your judgement onto enemies dealing neutral property magic damage to them. This skill deals increased damage against Plant and Insect race enemies. Base damage is increased by 10% every 1 SPL. Base damage of this skill is multiplied by (BaseLevel / 100). Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)% [Lv 1]: MATK 1950%, (Plant/Insect 2100%) [Lv 2]: MATK 3900%, (Plant/Insect 4200%) [Lv 3]: MATK 5850%, (Plant/Insect 6300%) [Lv 4]: MATK 7800%, (Plant/Insect 8400%) [Lv 5]: MATK 9750%, (Plant/Insect 10500%) [Lv 6]: MATK 11700%, (Plant/Insect 12600%) [Lv 7]: MATK 13650%, (Plant/Insect 14700%) [Lv 8]: MATK 15600%, (Plant/Insect 16800%) [Lv 9]: MATK 17550%, (Plant/Insect 18900%) [Lv 10]: MATK 19500%, (Plant/Insect 21000%)
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Max Level: 5 Requirement: Shield Mastery 5, Attack Stance 2 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Description: Throw your shield at an enemy dealing damage to them, and nearby enemies. After casting this skill, you will gain the Shield Power status for 10 seconds. Shield Power increases the base damage of Shield Chain, Shield Press, and Earth Drive. Shield Power is dispellable by Dispel, Clearance, and Banishing Buster. Base damage is increased by 10% every 1 POW. Base skill damage is increased by: (ShieldWeight)% + (ShieldRefine x 100)% + (ShieldMasteryLv x 150 x ShieldShootingLv)% Base damage of this skill is multiplied by (BaseLevel / 100). Requires Shield. [Lv 1]: ATK 4500%, 5x5 AoE [Lv 2]: ATK 8000%, 5x5 AoE [Lv 3]: ATK 11500%, 5x5 AoE [Lv 4]: ATK 15000%, 7x7 AoE [Lv 5]: ATK 18500%, 7x7 AoE
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Max Level: 10 Requirement: Attack Stance 3 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Description: Stab your weapon into target enemy before tearing it away, dealing damage to all enemies with a 7x7 AoE around them. Overslash can only be used in Attack Stance. This skill hits more times if more enemies are hit by it. 1 Enemies: 3 Hits. 2-3 Enemies: 5 Hits. 4+ Enemies: 7 Hits. Base damage is increased by 5% every 1 POW. Base skill damage is increased by: (SpearSwordMasteryLv x 60 x OverslashLv)% Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 260%/hit [Lv 2]: ATK 520%/hit [Lv 3]: ATK 780%/hit [Lv 4]: ATK 1040%/hit [Lv 5]: ATK 1300%/hit [Lv 6]: ATK 1560%/hit [Lv 7]: ATK 1820%/hit [Lv 8]: ATK 2080%/hit [Lv 9]: ATK 2340%/hit [Lv 10]: ATK 2600%/hit
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Max Level: 10 Requirement: Shield Mastery 1 Skill Form: Active Type: Magical Property: Holy Target: Ground Description: Bless an area with sacred energy raining down swords upon any enemies inside that area, inflicting Holy property magic damage every 0.3 seconds for 2.4 seconds. Base damage is increased while the Holy Shield status is active. Base damage is increased by 7% every 1 SPL. Base skill damage is increased by: (SpearSwordMasteryLv x 10 x CrossRainLv)% If the Holy Shield status is active, base skill damage is increased by: (SpearSwordMasteryLv x 5 x CrossRainLv)% Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 450%/hit, (Holy Shield 650%), 3x3 AoE [Lv 2]: MATK 900%/hit, (Holy Shield 1300%), 3x3 AoE [Lv 3]: MATK 1350%/hit, (Holy Shield 1950%), 3x3 AoE [Lv 4]: MATK 1800%/hit, (Holy Shield 2600%), 5x5 AoE [Lv 5]: MATK 2250%/hit, (Holy Shield 3250%), 5x5 AoE [Lv 6]: MATK 2700%/hit, (Holy Shield 3900%), 5x5 AoE [Lv 7]: MATK 3150%/hit, (Holy Shield 4550%), 7x7 AoE [Lv 8]: MATK 3600%/hit, (Holy Shield 5200%), 7x7 AoE [Lv 9]: MATK 4050%/hit, (Holy Shield 5850%), 7x7 AoE [Lv 10]: MATK 4500%/hit, (Holy Shield 6500%), 9x9 AoE
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Max Level: 10 Requirement: Over Slash 3, Shield Shooting 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Global Cooldown: 1 second Description: A skill for one-handed spears only, usable only in attack stance. Deals ranged physical damage to a single target and enemies around it. Deals additional damage if the Spear Scar effect is active. Damage increases based on the level of Spear & Sword Mastery, caster's base level, and POW. This skill can deal Critical Hits. Critical Chance for this skill is based on your Critical Rate. [Lv 1]:ATK 4650+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 4900+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells [Lv 2]:ATK 5800+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 6300+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells [Lv 3]:ATK 6950+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 7700+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells [Lv 4]:ATK 8100+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 9100+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells [Lv 5]:ATK 9250+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 10500+(Spear&Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 6]:ATK 10400+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 11900+(Spear&Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 7]:ATK 11550+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 13300+(Spear&Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 8]:ATK 12700+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 14700+(Spear&Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 9]:ATK 13850+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 16100+(Spear&Sword Mastery Lv x50)% AoE: 7x7 cells [Lv10]:ATK 15000+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 17500+(Spear&Sword Mastery Lv x50)% AoE: 7x7 cells
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Max Level: 5 Requirement: Over Slash 5 Skill Form: Active Type: Physical Melee Target: 1 Character Description: Usable only in attack stance. Deals melee physical damage to a single target 3 times. Deals additional damage if the Spear Scar effect is active. Damage increases based on Spear & Sword Mastery, caster's base level, and POW. Base damage is increased by 5% every 1 POW. [Lv 1]: ATK 3000+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 3400+(Spear&Sword Mastery Lv x25)% [Lv 2]: ATK 4350+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 5050+(Spear&Sword Mastery Lv x25)% [Lv 3]: ATK 5700+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 6700+(Spear&Sword Mastery Lv x25)% [Lv 4]: ATK 7050+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 8350+(Spear&Sword Mastery Lv x25)% [Lv 5]: ATK 8400+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 10000+(Spear&Sword Mastery Lv x25)%
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Max Level: 5 Requirement: Spear & Sword Mastery 7, Guard Stance 3 Skill Form: Active Type: Magical Target: 1 Character Description: Crush the target with the power of unwavering faith. Deals neutral magic damage to the target and nearby enemies. If in Guard Stance, the attack's element changes to Holy. Damage increases based on the caster's Base Level, SPL and the level of Spear & Sword Mastery. Base damage is increased by 7% every 1 SPL. [Lv 1]: 6400% MATK + (Spear & Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 2]: 9050% MATK + (Spear & Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 3]: 11700% MATK + (Spear & Sword Mastery Lv x50)% AoE: 7x7 cells [Lv 4]: 14350% MATK + (Spear & Sword Mastery Lv x50)% AoE: 7x7 cells [Lv 5]: 17000% MATK + (Spear & Sword Mastery Lv x50)% AoE: 9x9 cells
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Distribuição de Habilidades ♻️
Esta é uma build de habilidades otimizada, pensada para oferecer o máximo de flexibilidade em conteúdo de endgame.
Legenda de Cores
| Cor | Significado |
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| 🔴 Vermelho | Skills de Pré-Requisito Obrigatórias |
| 🔵 Azul | Skills para Leveling Eficiente |
| 🟢 Verde | Skills Essenciais Principais |
Principais Características
- Todos os pré-requisitos de skills são atendidos para a mudança para a 4ª classe
- Distribuição equilibrada tanto para leveling quanto para conteúdo de endgame
- Alocação flexível nas skills de 4ª classe para diferentes situações
- Eficiência de pontos de skill otimizada, sem investimentos desperdiçados
Exemplos de Árvore de Skills
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Como alternativa, se você não quiser obter ou usar Gospel, pode pegar Banding no lugar.
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🔴 = Pré-requisitos 🔵 = Leveling 🟢 = Importante
Equipamentos e Encantamentos
Deixe-me mostrar o que há de melhor disponível!
(ainda em construção)
Equipamentos Principais ♎️ (Cabeça)
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Equipamentos Principais ♓️ (Armaduras)
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Equipamentos Principais ♐️ (Armas)
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Equipamentos Principais ♊️ (Escudo)
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Equipamentos Principais ⛎ (Capa)
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Equipamentos Principais ♑️ (Sapatos)
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Equipamentos Principais ♉️ (Acessórios)
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Shadow Gears ♒️ (Shadows)
| STA +1-5 ou WIS +1-5 | ||
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Estágios de Equipamento e Builds
Para mais informações sobre encantamentos, confira minha Seção de Equipamentos e Encantamentos!
ESTÁGIO 1 🕐(Tier Inicial)
Adequado para estágios iniciais ou progresso inicial. Oferece utilidade básica, mas perde eficiência conforme você avança.
| 🚸Tipo | ⚔️Equipamentos | 👻Shadow Gears e 🌑Pedras de Costume |
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| Arma | ||
| Escudo | +4 |
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| Acessório (Esquerda) |
| 📌Descrições dos Equipamentos |
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_______________________ MATK +60 _______________________ Magical attacks have a certain chance to recover 350 HP every second for 4 seconds. Magical attacks have a certain chance to recover 80 SP every second for 4 seconds. _______________________ Type: Armor Position: Head Top Defense: 7 Armor Level: 1 Required Level: 100 |
_______________________ Decreases Variable Casting Time by 8%. Decreases After Cast Delay by 8%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Physical attacks have a chance to transform you into a Smokey for 5 seconds. _______________________ During transformation: Increases Movement Speed. (Does not overlap with Increase Agility.) _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 30 |
_______________________ Physical attacks have a chance to transform you into a Lunatic for 5 seconds. _______________________ During transformation: Increases Movement Speed. (Does not overlap with Increase Agility.) _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 30 |
_______________________ MaxHP +1000 MaxSP +250 _______________________ Decreases After Cast Delay by 5%. _______________________ For each 10 Base Level: MATK +5 (Up to Base Level 150) _______________________ Base Level at least 105: MATK +3% _______________________ Base Level at least 110: Decreases After Cast Delay by additional 5%. _______________________ Base Level at least 120: MaxHP +3% _______________________ Base Level at least 130: MATK +40 _______________________ Type: Armor Position: Armor Defense: 35 Armor Level: 1 Required Level: 100 |
_______________________ MaxHP +20% _______________________ Decreases damage taken from Demi-Human race by 7%. _______________________ When equipped with Glorious Shoes and Glorious Muffler: Increases physical damage against all classes by 5% MATK +5% Increases recovery amount gained from Heal, Potion Pitcher and Sanctuary by 3%. Prevents Frozen status. _______________________ Can be enchanted by: <NAVI>Apprentice Craftsman<INFO>prontera,165,60,0,100,0,0</INFO></NAVI> _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Armor Defense: 10 Armor Level: 1 Refinable Required Level: 81 |
_______________________ MATK +160 MATK +3% _______________________ Base Level at least 60: Decreases Variable Casting Time by 10%. _______________________ Base Level at least 75: Increases damage of Grand Cross by 10%. _______________________ Base Level at least 90: Increases damage of Grand Cross by additional 15%. _______________________ Type: Sword _______________________ Class Restrictions: Crusader classes _______________________ Type: 1hSword Position: Right Hand Physical Attack: 160 Magic Attack: 160 Weapon Level: 3 Required Level: 45 |
_______________________ AGI -1 MaxHP +500 _______________________ Increases damage of Shield Boomerang by 60%. _______________________ Class Restrictions: Transcendent 2nd classes _______________________ Type: Armor Position: Left Hand Defense: 98 Armor Level: 1 Refinable Weight: 180 Required Level: 65 |
It possesses the powers of giants which rival the might of the gods. _______________________ Decreases damage taken from Large size by 5%. _______________________ When equipped with Magni's Cap and Odin's Blessing: STR +2 DEF +5 MDEF +5 When equipped by Swordman classes: DEF +6 _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Left Hand Defense: 45 Armor Level: 1 Refinable Weight: 150 Required Level: 65 |
_______________________ FLEE +40 _______________________ Decreases damage taken from Neutral elemental attacks by 20%. Decreases Variable Casting Time by 15%. _______________________ For each 10 Base Level: Increases Attack Speed by 1%. (Up to Base Level 150) _______________________ Base Level at least 105: Increases Attack Speed (Decreases After Attack Delay by additional 5%). _______________________ Base Level at least 110: Decreases Variable Casting Time by additional 5%. _______________________ Base Level at least 120: Decreases After Cast Delay by 5%. _______________________ Base Level at least 130: Decreases After Cast Delay by additional 5%. _______________________ Type: Armor Position: Garment Defense: 10 Armor Level: 1 Required Level: 100 |
_______________________ MaxHP +5% _______________________ Decreases damage taken from Demi-Human race by 5%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Garment Defense: 3 Armor Level: 1 Refinable Required Level: 81 |
_______________________ Increases Magical Damage with every element by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ For each 10 Base Level: MaxHP +40, MaxSP +30 (Up to Base Level 150) _______________________ Base Level at least 105: Decreases Variable Casting Time by 10%. _______________________ Base Level at least 110: Increases Magical Damage against enemies of every element by 5%. _______________________ Base Level at least 120: Increases Magical Damage against enemies of every element by additional 5%. _______________________ Base Level at least 130: MATK +5% _______________________ Type: Armor Position: Shoes Defense: 10 Armor Level: 1 Required Level: 100 |
_______________________ MaxHP +10% _______________________ Decreases damage taken from Demi-Human race by 4%. _______________________ Random chance to auto-cast Level 1 Increase Agi on wearer when receiving physical damage. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Shoes Armor Level: 1 Refinable Required Level: 81 |
_______________________ Decreases Variable Casting Time by 10%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Required Level: 100 |
_______________________ MaxHP +300 _______________________ Increases Attack Speed by 5%. Decreases damage taken from Water, Wind, Earth and Fire elementals attack by 10%. Decreases Variable Casting Time by 3%. Increases Healing skills effectiveness by 5%. _______________________ When equipped with Medal of Honor: ATK +5% MATK +3% Increases Healing skills effectiveness by 5%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Required Level: 81 |
_______________________ MATK +3% _______________________ Protects from skill cast interruption. _______________________ When equipped with Advanced Paradise Necklace: Decreases Fixed Casting Time by 0.2 seconds. Decreases Variable Casting Time by 10%. Base Level at least 105: MATK +2% Base Level at least 110: Increases Magical Damage with every element by 5%. Base Level at least 120: Increases Magical Damage against enemies of every element by 5%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Required Level: 100 |
_______________________ HIT +30 MaxHP +1000 MaxSP +200 _______________________ Decreases Variable Casting Time by 10%. Increases restoration amount of Novice Potion by 50%. Increases Healing amount by 150%. _______________________ For each 10 Base Level: HIT -3 Increases Variable Casting Time by 1% MaxHP -100, MaxSP -20 Decreases Healing amount by 10%, Increases Healing received and Restoration items by 10%. _______________________ When Base Level 99+ is reached, the item effect will not activate. _______________________ The effect will not work during WoE, WoE:Second Edition, Battleground and WoE:TE Edition. _______________________ This item can not be traded with other accounts. _______________________ Type: Costume Position: Head Low Recolor: Not available |
_______________________ MaxHP +100 HIT +5 _______________________ When equipped with Paradise Shadow Weapon, Paradise Shadow Shield, Paradise Shadow Shoes, Paradise Shadow Pendant and Paradise Shadow Earring: ASPD +2 Decreases Variable Casting Time by 10%. Ignores physical and magical defense of all race, except Players, by 50%. _______________________ Type: Shadowgear Position: Shadow Armor |
_______________________ ATK +10 MATK +10 _______________________ Increases Magical Damage with every element by 5%. Increases Melee and Ranged Physical Damage by 5%. _______________________ Type: Shadowgear Position: Shadow Weapon |
_______________________ MaxHP +100 _______________________ Decreases Variable Casting Time by 5%. _______________________ Type: Shadowgear Position: Shadow Shield |
_______________________ MaxHP +100 _______________________ Increases Attack Speed by 5%. _______________________ Type: Shadowgear Position: Shadow Shoes |
_______________________ MaxHP +100 MATK +5 _______________________ Type: Shadowgear Position: Shadow Right Accessory |
_______________________ MaxHP +100 ATK +5 _______________________ Type: Shadowgear Position: Shadow Left Accessory |
ESTÁGIO 2 🕑(Tier Intermediário)
Bom para o meio do jogo ou estágios intermediários. Desempenho equilibrado, mas não excepcional.
| 📌Descrições dos Equipamentos |
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_______________________ MaxHP +1000 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ Type: Armor Position: Head Top Defense: 2 Armor Level: 1 Refinable Weight: 20 Required Level: 100 |
_______________________ Decreases Variable Casting Time by 8%. Decreases After Cast Delay by 8%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Random chance a defeated monster will drop Jellopy. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
_______________________ MaxHP +100 Restores 1 HP every 10 seconds. _______________________ From: <NAVI>Argus<INFO>m_crafting,43,61,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Low Defense: 1 Armor Level: 1 Weight: 5 |
It was stolen by the monsters that attacked during airship raid. _______________________ All Basic Stats +1 MaxHP +1000 MaxSP +100 MDEF +10 _______________________ When equipped with Airship Manteau and Airship's Boots: MaxHP +25% MaxSP +25% Increases movement speed. _______________________ Type: Armor Position: Armor Defense: 100 Armor Level: 1 Weight: 70 Required Level: 125 |
_______________________ MaxHP +1000 MaxSP -100 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ When equipped with Ancient Decoration of Rift: MaxSP +100 Protects from skill cast interruption. _______________________ When equipped with Ancient Decoration of Rift, Rift Manteau and Rift Shoes: MaxHP +1000 Increases recovery amount gained from Healing skills by 5%. Additional healing increased depend on total sum of Refine set. (up to +30 total Refine Level) _______________________ Type: Armor Position: Armor Defense: 30 Armor Level: 1 Refinable Weight: 50 Required Level: 100 |
_______________________ Class Restrictions: Novice, Swordsman, Acolyte, Druid and Merchant _______________________ Type: Mace Position: Right Hand Physical Attack: 37 Weapon Level: 1 Refinable Weight: 80 Required Level: 2 |
_______________________ MDEF +5 _______________________ Decreases damage taken from Medium and Large size by 15%. _______________________ Decreases damage taken from Undead race by 10%. _______________________ Adds 40% chance of reflecting magical attacks for 2 seconds when wielder receive magical attack. _______________________ Class Restrictions: All Transcendent classes except Novice _______________________ Type: Armor Position: Left Hand Defense: 95 Armor Level: 1 Refinable Weight: 120 Required Level: 68 |
_______________________ MDEF +5 _______________________ Decreases damage taken from Water, Fire, Undead and Shadow elemental attacks by 20%. _______________________ When equipped with Fricca's Circlet and Odin's Blessing: DEF +2 MDEF +5 All Refine Levels of the Shield and Circlet adds to MDEF Instead of DEF. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Left Hand Defense: 80 Armor Level: 1 Refinable Weight: 50 Required Level: 65 |
These are goods that were stolen by monsters during airship raid. _______________________ FLEE +20 _______________________ Decreases Variable Casting Time by 20%. _______________________ Decreases damage taken from Neutral elemental attacks by 10%. _______________________ Type: Armor Position: Garment Defense: 25 Armor Level: 1 Required Level: 125 |
_______________________ MaxHP +300 MaxSP -50 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ Type: Armor Position: Garment Defense: 16 Armor Level: 1 Refinable Weight: 50 Required Level: 100 |
Stolen by the monsters during the event of airship raid. _______________________ AGI +1 Increases Attack Speed by 10%. _______________________ Type: Armor Position: Shoes Defense: 26 Armor Level: 1 Required Level: 125 |
_______________________ MaxHP +300 MaxSP -50 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 100 |
_______________________ MaxHP +500 Recover 300 HP every 10 seconds. _______________________ Enables the use of Level 3 Scream _______________________ When equipped with Wounded Heart: Adds a chance that your mind will be possessed by abandoned doll. _______________________ Enchantable: Yes _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 110 |
_______________________ MDEF +15 _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 90 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Inspiration: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Royal Guard Stone (Garment): Increases damage of Cannon Spear by 15%. _______________________ When equipped with Royal Guard Stone II (Garment): Increases damage of Genesis Ray by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Costumes in the mid slot grants the following abilities. MaxHP +1% <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Adds enchantment on low slot costume. MaxHP +100, At base Level 120 Increases MaxHP by 2%. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxHP +100 HIT +15 _______________________ Type: Shadowgear Position: Shadow Armor Required Level: 100 |
_______________________ ATK +10 MATK +10 _______________________ When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant: Decreases Cannon Spear skill cooldown by 0.5 seconds. Increases Magical Damage with Holy element by 10%. Increases damage of Banishing Point, Overbrand and Genesis Ray by 15%. Increases Magical Damage with every element by 15%. Increases Melee and Ranged Physical Damage by 15%. ASPD +2 Ignores physical defense of all race, except Players, by 50%. _______________________ Class Restrictions: Royal Guard _______________________ Type: Shadowgear Position: Shadow Weapon Required Level: 100 |
_______________________ MaxHP +100 _______________________ Decreases Variable Casting Time by 10%. _______________________ Type: Shadowgear Position: Shadow Shield Required Level: 100 |
Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxHP +100 _______________________ Increases Attack Speed by 7%. _______________________ Type: Shadowgear Position: Shadow Shoes Required Level: 100 |
_______________________ MaxHP +100 ATK +15 _______________________ Type: Shadowgear Position: Shadow Left Accessory Required Level: 100 |
_______________________ MaxHP +100 MATK +15 _______________________ Type: Shadowgear Position: Shadow Right Accessory Required Level: 100 |
ESTÁGIO 3 🕒(Tier Tardio)
Começa a se destacar nos estágios avançados ou em condições específicas. É mais forte que opções de tier inicial ou intermediário, mas não é a escolha definitiva.
| 📌Descrições dos Equipamentos |
|---|
_______________________ STR +5 MaxHP +5% _______________________ Decreases damage taken from Fire elemental enemies by 10%. _______________________ Refine Level +9: ASPD +1 _______________________ For each 2 Refine Level above +9: ASPD +1 _______________________ From: <NAVI>Argus<INFO>m_crafting,43,61,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 8 Armor Level: 1 Refinable Weight: 30 |
_______________________ All Basic Stats +2 _______________________ Can be crafted at: <NAVI>Charlotte<INFO>m_crafting,43,51,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
Just wearing it makes me feel like a giant snake. _______________________ Increases Magical Damage with Fire element by 1%. _______________________ When equipped with Giant Faceworm Snake Skin/Giant Faceworm Snake Skin[1]: For each 20 base STR: ATK +5 _______________________ For each 20 base AGI: Decreases After Attack Delay by 3%. _______________________ For each 20 base VIT: Increases Neutral elemental resistance by 1%. _______________________ For each 20 base INT: Decreased Variable Casting Time by 4%. _______________________ For each 20 base DEX: Increases Ranged Physical Damage by 1%. _______________________ For each 20 base LUK: Increases Critical Damage by 3%. _______________________ Can be crafted at: <NAVI>Trapped Demoness<INFO>m_crafting,99,134,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Low Defense: 2 Armor Level: 1 Weight: 30 |
wearing this armor that has been accumulated for a long time. _______________________ VIT +12 MaxHP +20% MaxSP +5%. _______________________ For each 2 Refine Levels: Increases Attack Speed by 3%. Decreases Variable Casting Time by 3%. _______________________ For each 3 Refine Levels: Increases Damage against Dragon race by 7%. _______________________ Refine Level +11: Increases Damage against Medium and Large size by 6%. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Dragon Scale Boots and Dragon Scale Hood: DEF +80, MDEF +15 MaxHP +10% _______________________ For each 30 base VIT: Decreases damage taken from Medium and Large size by 1%. _______________________ receiving physical or magical damage has a chance to activate Dragon's Health: Decreases damage taken from all size enemies by 7% for 10 seconds. _______________________ If base VIT at least 120: Increases the chance to activate Dragon's Health and decreases damage taken from all size enemies by additional 5% to the Dragon's Health effect. _______________________ Total Refine Level of entire set at least +33: Increases Attack Speed by 20%. Decreases After Cast Delay by 25%. _______________________ Type: Armor Position: Armor Defense: 110 Armor Level: 1 Refinable Weight: 120 Required Level: 170 |
_______________________ ATK +50 _______________________ For each 3 Refine Levels: MaxHP +2% _______________________ Refine Level +7: Ignores physical defense of Brute and Demon race by 30%. _______________________ Refine Level +9: Increases Physical Damage against Brute and Demon race by 10%. _______________________ Refine Level +11: Increases Physical Damage against Wind and Earth elemental enemies by 10%. _______________________ When equipped with Temporal VIT Boots or Modified VIT Boots: MaxHP +10% If total Refine Level of entire set at least +21: Ignores physical defense of Brute and Demon race by 20%. _______________________ Type: Armor Position: Armor Defense: 120 Armor Level: 1 Refinable Weight: 200 |
_______________________ Class Restrictions: Novice, Swordsman, Acolyte, Druid and Merchant _______________________ Type: Mace Position: Right Hand Physical Attack: 37 Weapon Level: 1 Refinable Weight: 80 Required Level: 2 |
Durable and destructive, it was converted into a weapon. _______________________ ATK +10% Increases damage of Banishing Point by 10%. _______________________ Refine Level +7: ATK +40 Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Banishing Point by additional 15%. Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 300 Required Level: 170 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
_______________________ MDEF +10 _______________________ When equipped with any type of Temporal Boots: MaxHP +15% MaxSP +5% _______________________ Enchantable: Yes _______________________ Type: Armor Position: Garment Defense: 38 Armor Level: 1 Refinable Weight: 40 |
Has the ability to strengthen your stamina. _______________________ For each 2 Refine Levels: ATK +10 MaxHP +400 _______________________ For each 4 Refine Levels: MaxHP +3% _______________________ Refine Level +7: ATK +7% _______________________ Refine Level +9: Ignores 20% physical and magic defense of Animal and Demon race monsters. _______________________ Refine Level +11: Ignores additional 10% physical and magic defense of Animal and Demon race monsters. _______________________ When equipped with Temporal VIT Boots [1]: Decreases After Cast Delay by 5%. Refine Level of Temporal VIT Boots [1] is +10 or higher: Ignores 30% physical and magic defense of Animal and Demon race monsters. _______________________ Type: Armor Position: Garment Defense: 38 Armor Level: 1 Refinable Weight: 40 Required Level: 100 |
_______________________ MaxHP +300 MaxSP +30 _______________________ For each 3 Refine Levels: MaxHP +300 MaxSP +10 _______________________ Base VIT at least 120: MaxHP +8% _______________________ Can be enchanted by: <NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI> _______________________ Class Restrictions: All Classes _______________________ Type: Armor Position: Shoes Defense: 25 Armor Level: 1 Refinable Weight: 60 Required Level: 99 |
There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
A very rare medal that has never been awarded. _______________________ All Basic Stats +5 Increases Attack Speed by 5%. _______________________ When equipped with Safety Epolet R: MaxHP +10% Increases Attack Speed by 15%. _______________________ When equipped with Safety Epolet B: MaxHP +10% Decreases Variable Casting Time by 15%. _______________________ When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons: Decreases Fixed Casting Time by 0.3 seconds. Decreases After Cast Delay by 7%. Decreases Physical Damage taken from all size enemies by 3%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 1 Weight: 10 Required Level: 170 |
A very rare strap that has never been awarded. _______________________ ATK +5% _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 1 Weight: 10 Required Level: 170 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Inspiration: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Royal Guard Stone (Garment): Increases damage of Cannon Spear by 15%. _______________________ When equipped with Royal Guard Stone II (Garment): Increases damage of Genesis Ray by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Costumes in the mid slot grants the following abilities. MaxHP +1% <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Increases a stat in costume's low slot. MaxHP +1% <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxHP +50 _______________________ Refine Level +7: MaxHP +1% _______________________ When equipped with Champion's Shadow Shoes: For each Refine Level of entire set: MaxHP and MaxSP +1 _______________________ Total Refine Level of entire set at least +15: MaxHP +1% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Hard) _______________________ Type: Shadowgear Position: Shadow Armor Refinable |
_______________________ MaxHP +100 _______________________ For each 2 Refine Levels: MaxHP +150 _______________________ When equipped with Elegant Shadow Earring and Elegant Shadow Pendant: 1% chance to restore 100 HP per second for 5 seconds when dealing magical attacks. _______________________ Total Refine Level of entire set at least +15: Increases trigger rate by 1%. _______________________ Total Refine Level of entire set at least +25: Increases restored HP by 150. _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Elegant) _______________________ Type: Shadowgear Position: Shadow Weapon Refinable |
_______________________ Decreases damage taken from Boss class by 1%. _______________________ Refine Level +7: Decreases damage taken from Boss class by additional 1%. _______________________ Refine Level +9: Decreases damage taken from Boss class by additional 1%. _______________________ When equipped with Liberation Shadow Shoes: Increases Physical Damage against Boss class by 5%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Race) _______________________ Type: Shadowgear Position: Shadow Shield Refinable |
Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxHP +20 MaxSP +10 _______________________ Refine Level +7: MaxHP +1% MaxSP +1% _______________________ When equipped with Hard Shadow Armor: For each Refine Level of entire set: MaxHP and MaxSP +1 _______________________ Total Refine Level of entire set at least +15: MaxHP +1% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Hard) _______________________ Type: Shadowgear Position: Shadow Shoes Refinable |
_______________________ MaxHP +100 _______________________ Refine Level +7: MaxHP +1% _______________________ Refine Level +9: MaxHP +1% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Hard) _______________________ Type: Shadowgear Position: Shadow Right Accessory Refinable |
_______________________ ATK +5 MaxHP +1% _______________________ Refine Level +7: MaxHP +2% _______________________ When equipped with Bearer's Shadow Weapon, Bearer's Shadow Armor, Bearer's Shadow Shield, Bearer's Shadow Shoes and Bearer's Shadow Earring: All Basic Stats +1 _______________________ Total Refine Level of entire set at least +45: Enables unlimited effect of Endure. MaxHP -60% _______________________ For each Refine Level of entire set: MaxHP +1% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Bearer) _______________________ Type: Shadowgear Position: Shadow Left Accessory Refinable |
ESTÁGIO 4 🕓(Tier Forte)
Consistentemente poderoso e eficaz na maioria das situações. Não é exatamente o melhor absoluto, mas chega perto.
| 🚸Tipo | ⚔️Equipamentos | 👻Equipamentos Sombrios e 🌑Pedras de Costume |
|---|---|---|
| Topo | +11 |
|
| Meio | ||
| Baixo | ||
| Armadura | +11 |
+9 |
| Arma | +9 |
+7 |
| Escudo | +12 |
+7 |
| Capa | +11 |
|
| Sapato | +11 |
+9 |
| Acessório (Direito) | +7 | |
| Acessório (Esquerdo) | +7 |
| 📌Descrições dos Equipamentos |
|---|
weapons the most. The gods rated Gebne's armor better than weapons. _______________________ VIT +3, MDEF +3 _______________________ Refine Level +7: VIT +5 _______________________ Refine Level +9: Decreases After Cast Delay by 12%. _______________________ When equipped with Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves: VIT +5, MaxHP +15%, MaxSP +5% DEF +5, MDEF +15, _______________________ Decreases damage taken from Water, Wind, Earth and Fire elemental attacks by 10%. _______________________ Refine Level of Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves each is +7 or higher: MaxHP +10% _______________________ Total Refine Level of entire set at least +36: Decreases Fixed Casting Time by 0.7 seconds. _______________________ Total Refine Level of entire set at least +40: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Head Top Defense: 25 Armor Level: 1 Refinable Weight: 100 Required Level: 130 |
_______________________ MaxHP +1% Increases Attack Speed by 1%. _______________________ Increases damage of Sacrifice by (Base Level*2)%. _______________________ Decreases Variable Casting Time of Devotion and Pressure by 2 seconds. _______________________ Base Level at least 100: MaxHP +1% Decreases After Attack Delay by 1%. Base Level at least 150: MaxHP +1% Increases Attack Speed by 1%. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Resting Evil<INFO>m_crafting,65,128,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 20 Required Level: 30 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ When equipped with Temporal VIT Manteau and Strong Healthy Armor: MaxHP +10% Total Refine Level of entire set at least +14: ATK +80 Total Refine Level of entire set at least +18: ATK +10% MaxSP +7% Total Refine Level of entire set at least +22: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
_______________________ MaxHP +10% _______________________ Refine Level +7: DEF +50 _______________________ Refine Level +9: DEF +100 _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Armor Defense: 158 Armor Level: 1 Refinable Weight: 350 Required Level: 130 |
_______________________ MaxHP +10% CRI +15 _______________________ For each 3 Refine Levels: ATK +20 Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Cannon Spear by 15%. Increases Critical Damage by 30%. _______________________ Refine Level +9: Increases damage of Banishing Point by 25%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage of Cannon Spear and Banishing Point by additional 15%. _______________________ When equipped with Illusion Hot-Blooded Headband: When using Shield skills: Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds. Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher: Increases Ranged Physical Damage by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 15%. Total Refine Level of entire set at least +22: Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level. _______________________ Class Restrictions: Royal Guard classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 200 Required Level: 120 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ VIT +1 MDEF +2 _______________________ Refine Level +7: Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by 5%. _______________________ Refine Level +9: Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by additional 5%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Garment Defense: 47 Armor Level: 1 Refinable Weight: 100 Required Level: 130 |
_______________________ MaxHP +5%, MaxSP +5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Shoes Defense: 42 Armor Level: 1 Refinable Weight: 120 Required Level: 130 |
Evil and powerful energy is being released from the depths. _______________________ ATK +7% MATK +7% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Gold Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Physical and Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
It is emitting a dark and cold energy from the deep. _______________________ ATK +7% MATK +7% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Topaz Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Physical and Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
Gives the following effects when compounded on a slot of a Costume Top Headgear. _______________________ For every 2 Levels of Faith: MaxHP +1% _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Costumes in the mid slot grants the following abilities. MaxHP +1% <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Increases a stat in costume's low slot. MaxHP +1% <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxHP +50 _______________________ Refine Level +7: MaxHP +1% _______________________ When equipped with Champion's Shadow Shoes: For each Refine Level of entire set: MaxHP and MaxSP +1 _______________________ Total Refine Level of entire set at least +15: MaxHP +1% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Hard) _______________________ Type: Shadowgear Position: Shadow Armor Refinable |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 200 |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 200 |
Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxHP +20 MaxSP +10 _______________________ Refine Level +7: MaxHP +1% MaxSP +1% _______________________ When equipped with Hard Shadow Armor: For each Refine Level of entire set: MaxHP and MaxSP +1 _______________________ Total Refine Level of entire set at least +15: MaxHP +1% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Hard) _______________________ Type: Shadowgear Position: Shadow Shoes Refinable |
_______________________ For each Refine Level: All Basic Stats +1 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status) _______________________ Type: Shadowgear Position: Shadow Right Accessory Refinable |
_______________________ For each Refine Level: All Basic Stats +1 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status) _______________________ Type: Shadowgear Position: Shadow Left Accessory Refinable |
ESTÁGIO 5 🕔(Tier Épico)
A escolha definitiva para o máximo desempenho. Ideal para cenários avançados e altamente desejável.
| 📌Descrições dos Equipamentos |
|---|
_______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cannon Spear by 20%. Increases damage of Overbrand by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Banishing Point and Cannon Spear by 15%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Excellent for UV protection. _______________________ Decreases Variable Casting Time by 5%. _______________________ Additional abilities can be activated by using the Lens Craft Stone. Lens Craft Stone can be obtained from <NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyanvine Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
_______________________ When equipped with Temporal VIT Manteau and Strong Healthy Armor: MaxHP +10% Total Refine Level of entire set at least +14: ATK +80 Total Refine Level of entire set at least +18: ATK +10% MaxSP +7% Total Refine Level of entire set at least +22: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
priests who worshiped agility in Odin's power. _______________________ MaxHP +15% MaxSP +5% Increases Attack Speed by 7%. Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: MaxHP +2% _______________________ For each 3 Refine Levels: VIT +5 _______________________ For each 4 Refine Levels: Increases Physical Damage against Angel and Demon race by 10%. _______________________ When equipped with Clergy's Boots and Clergy's Manteau: VIT +8, DEF +50, MDEF +20 Decreases damage taken from Angel and Demon race monsters by 20%. _______________________ Total Refine Level of entire set at least +27: ATK +4% MATK +4% Decreases After Cast Delay by 20%. Decreases Fixed Casting Time by 20%. _______________________ Type: Armor Position: Armor Defense: 100 Armor Level: 1 Refinable Weight: 80 Required Level: 170 |
_______________________ MaxHP +10% CRI +15 _______________________ For each 3 Refine Levels: ATK +20 Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Cannon Spear by 15%. Increases Critical Damage by 30%. _______________________ Refine Level +9: Increases damage of Banishing Point by 25%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage of Cannon Spear and Banishing Point by additional 15%. _______________________ When equipped with Illusion Hot-Blooded Headband: When using Shield skills: Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds. Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher: Increases Ranged Physical Damage by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 15%. Total Refine Level of entire set at least +22: Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level. _______________________ Class Restrictions: Royal Guard classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 200 Required Level: 120 |
_______________________ INT +6, MATK +80 Increases Int based on Refine Level. ***Additional Weapon Refining Level Option*** +6 Upgrade: Decreases SP Consumption by 10 % +9 Upgrade: When using [Pressure], will also cast Level 1 [Lex Aeterna]. +10 Upgrade: INT +5 _______________________ Class Restrictions: Swordsman and Merchant _______________________ Type: 1hSword Position: Right Hand Physical Attack: 130 Magic Attack: 80 Weapon Level: 4 Refinable Required Level: 80 |
_______________________ INT +2 VIT +3 MDEF +3 _______________________ For each Refine Level: Increases damage of Earth Drive by 7%. _______________________ Indestructible in battle _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Left Hand Defense: 190 Armor Level: 1 Refinable Weight: 160 Required Level: 120 |
You can add abilities by granting a legend with special magical powers. _______________________ RES +15, MRES +15 _______________________ For each 2 Refine Levels: DEF +10, MDEF +2 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +10: DEF +50, MDEF +10 _______________________ [Bonus by Grade] [Grade D]: RES +10, MRES +10. _______________________ [Grade C]: P.ATK +2, S.MATK +2. _______________________ Type: Armor Position: Left Hand Defense: 220 Armor Level: 2 Refinable / Gradable Weight: 350 Required Level: 230 |
_______________________ MaxHP +100 MaxSP +10 _______________________ For each Refine Level: MaxHP +100 MaxSP +5 _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Garment Defense: 8 Armor Level: 1 Refinable Weight: 40 Required Level: 99 |
The enchanted blessing of the cloak gently wraps the whole body. _______________________ MaxSP +5% MDEF +10 Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: Increases Magical Damage against Angel and Demon race by 1%. _______________________ For each 3 Refine Levels: Decreases damage taken from Angel and Demon race by 1%. _______________________ Refine Level +7: Decreases Variable Casting Time by additional 10%. _______________________ Type: Armor Position: Garment Defense: 40 Armor Level: 1 Refinable Weight: 45 Required Level: 170 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Automatic Armor Type A: MaxSP +7% _______________________ When equipped with Automatic Armor Type B: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 160 |
_______________________ MaxHP +100 MaxSP +10 _______________________ For each Refine Level: MaxHP +100, MaxSP +5. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Shoes Defense: 10 Armor Level: 1 Refinable Weight: 40 Required Level: 99 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +5% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 160 |
It seems to resonate with the weapons of Ancient Heroes. _______________________ All Basic Stats +2 _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 20 Required Level: 150 |
Evil and powerful energy is being released from the depths. _______________________ ATK +7% MATK +7% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Gold Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Physical and Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
It is emitting a dark and cold energy from the deep. _______________________ ATK +7% MATK +7% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Topaz Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Physical and Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
Your little donation brightens the candle of love. _______________________ 50x [Bound] Level 10 Blessing Scroll 50x [Bound] Level 10 Increase Agility Scroll 30x [Bound] Small Life Potion 30x [Bound] Medium Life Potion 30x [Bound] Mysterious Life Potion 20x [Bound] Almighty 20x [Bound] Power Booster 20x [Bound] Infinity Drink 20x [Bound] Small Mana Potion 20x World Tour Ticket _______________________ (This item will be deleted at the last regular inspection in January 2021.) _______________________ Type: Usable Position: Unknown Weight: 1 |
Adds enchantment on low slot costume. VIT +3, LUK -3. When equipped with VIT Convert Stone:: AGI +3, LUK +3. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ For each 2 Refine Levels: MaxHP +1% _______________________ Refine Level +7: Increases Damage against all sizes by 5%. _______________________ Refine Level +9: MaxHP +5% _______________________ When combined with Lord Bearer's Shadow Shoes: All Basic Stats +2 Total Refine Level of entire set (Armor, Shoes) at least +18: MaxHP -20% Enables unlimited effect of Endure. Total Refine Level of entire set (Armor, Shoes) at least +20: MaxHP +25% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Bearer) _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
_______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and Ranged Physical Damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ When equipped with Maximum Mammoth Shadow Shoes: ATK +2% Total Refine Level of entire set at least +18: Prevents knock-back effect. If total Refine Level of entire set at least +20: Increases Physical Damage against enemies of every element by 12%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Mammoth) _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 200 |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 200 |
Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ For each 2 Refine Levels: MaxHP +1% _______________________ Refine Level +7: Increases Damage against all sizes by 5%. _______________________ Refine Level +9: MaxHP +5% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Bearer) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
_______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and Ranged Physical Damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Mammoth) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
_______________________ For each Refine Level: All Basic Stats +1 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status) _______________________ Type: Shadowgear Position: Shadow Right Accessory Refinable |
_______________________ For each Refine Level: All Basic Stats +1 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status) _______________________ Type: Shadowgear Position: Shadow Left Accessory Refinable |
ESTÁGIO 6 🕕(Best in Slot)
A combinação de equipamentos que está quebrando o meta neste momento.
| 🚸Tipo | ⚔️Equipamentos | 👻Equipamentos de Sombra e 🌑Pedras de Traje |
|---|---|---|
| Topo | +14 |
|
| Meio | ||
| Baixo | ||
| Armadura | +15 [A] |
+10 |
| Arma | +12 |
+9 |
| Escudo | +12 |
+9 |
| Capa | +10 [A] |
|
| Bota | +11 [A] |
+10 |
| Acessório (Direito) | +10 | |
| Acessório (Esquerdo) | +10 |
| 📌Descrições dos Equipamentos |
|---|
_______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cannon Spear by 20%. Increases damage of Overbrand by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
Excellent for UV protection. _______________________ Decreases Variable Casting Time by 5%. _______________________ Additional abilities can be activated by using the Lens Craft Stone. Lens Craft Stone can be obtained from <NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyanvine Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
_______________________ When equipped with Temporal VIT Manteau and Strong Healthy Armor: MaxHP +10% Total Refine Level of entire set at least +14: ATK +80 Total Refine Level of entire set at least +18: ATK +10% MaxSP +7% Total Refine Level of entire set at least +22: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
The physical defense and resilience will be increased. _______________________ STA +1 MaxHP +10% _______________________ For each 2 Refine Levels: DEF +15 _______________________ Refine Level +9: Increases Healing skills effectiveness by 10%. _______________________ Refine Level +11: MaxHP +15% _______________________ [Bonus by Grade] [Grade D]: DEF +5 For each 2 Refine Levels: Increases Healing skills effectiveness by 2%. For each 4 Refine Levels: RES +1 _______________________ [Grade C]: DEF +7 For each 2 Refine Levels: Increases Healing skills effectiveness by 3%. For each 4 Refine Levels: RES +2 _______________________ [Grade B]: For each 3 Refine Levels: MaxHP +1% For each 4 Refine Levels: RES +3 _______________________ [Grade A]: For each 3 Refine Levels: MaxHP +2% For each 4 Refine Levels: RES +4 _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable / Gradable Weight: 250 Required Level: 240 |
_______________________ MaxHP +10% CRI +15 _______________________ For each 3 Refine Levels: ATK +20 Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Cannon Spear by 15%. Increases Critical Damage by 30%. _______________________ Refine Level +9: Increases damage of Banishing Point by 25%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage of Cannon Spear and Banishing Point by additional 15%. _______________________ When equipped with Illusion Hot-Blooded Headband: When using Shield skills: Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds. Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher: Increases Ranged Physical Damage by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 15%. Total Refine Level of entire set at least +22: Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level. _______________________ Class Restrictions: Royal Guard classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 200 Required Level: 120 |
The imprint is amplified with the essence of the glade. _______________________ Refine Level +7: MaxHP +3% _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every race by 10%. _______________________ When equipped with Glade Rune Armor and Glade Rune Boots: For each 30 base VIT: STA +1 MaxHP +20% Decreases damage taken from enemies of Earth element by 10%. _______________________ [Bonus by Grade] [Grade D] MaxHP +5% _______________________ [Grade C] MaxHP +5% RES +5 MRES +5 _______________________ [Grade B] Decreases After Cast Delay by 5% RES +5 MRES +5 _______________________ [Grade A] Decreases After Cast Delay by 10% P.ATK +2 _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
The imprint is amplified with the essence of glade. _______________________ Refine Level +7: MaxHP +10%, P.ATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 10%. Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] MaxHP +5% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] MaxHP +7% Variable Casting Time -5%. _______________________ [Grade A] Fixed Casting Time -0.2 seconds. P.ATK +2 _______________________ Type: Armor Position: Shoes Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
_______________________ MaxHP +7%, RES +3. _______________________ When equipped with Nebula Armor of Stamina: MaxHP +5%, RES +3. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Increases all element magical damage by 10%, reduces variable casting time by 10%. _______________________ When equipped with Circulation of Life: Autumn: reduces After Cast Delay by 10%, increases magical damage against all race monsters (except players) by 5%, _______________________ For each 2 Refine Levels of Garment: increases magical damage against all race monsters (except players) by additional 3%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 250 |
Gives the following effects when compounded on a slot of a Costume Top Headgear. _______________________ For every 2 Levels of Faith: MaxHP +1% _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Adds enchantment in mid slot costume. VIT +3, AGI -3. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Adds enchantment on low slot costume. VIT +3, LUK -3. When equipped with VIT Convert Stone:: AGI +3, LUK +3. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ For each 2 Refine Levels: MaxHP +1% _______________________ Refine Level +7: Increases Damage against all sizes by 5%. _______________________ Refine Level +9: MaxHP +5% _______________________ When combined with Lord Bearer's Shadow Shoes: All Basic Stats +2 Total Refine Level of entire set (Armor, Shoes) at least +18: MaxHP -20% Enables unlimited effect of Endure. Total Refine Level of entire set (Armor, Shoes) at least +20: MaxHP +25% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Bearer) _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 200 |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 200 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ If user learned Breakthrough level 5, enables to use Wind Cutter level 5. If user learned Transcendence level 5, enables to use Judex level 10. _______________________ When equipped with Paladin Stone (Top): Def + 120, Mdef + 15. _______________________ When equipped with High Wizard Stone (Mid): increases Judex damage by 3% per each level of Transcendence user learned. _______________________ When equipped with Stalker Stone (Low): increases Wind Cutter damage by 3% per each level of Breakthrough user learned. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ For each 2 Refine Levels: MaxHP +1% _______________________ Refine Level +7: Increases Damage against all sizes by 5%. _______________________ Refine Level +9: MaxHP +5% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Bearer) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
_______________________ For each Refine Level: All Basic Stats +1 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status) _______________________ Type: Shadowgear Position: Shadow Right Accessory Refinable |
_______________________ For each Refine Level: All Basic Stats +1 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status) _______________________ Type: Shadowgear Position: Shadow Left Accessory Refinable |
Para mais informações sobre encantamentos, confira minha Seção de Equipamentos e Encantamentos!
Build de Devotion 🔰
| Build de Devotion
Habilidade Principal: |
⚠️ Clique em Expandir para ver a build completa ⚠️ | ||
| Equipamentos ⚔️
|
Equipamentos de Sombra + Pedras de Traje 🌌
Low ||
Armor || +10
Weapon || +9
Shield || +9
Garment ||
Shoes || +10
Accessory R || +10
Accessory L || +10 |
Cards 🎴
Top || | |
For more informations on enchants check my Equipment and Enchant Section!
Rune Tablet
Rune Guards Assemble!
HP Runes ❤️
📌Rune tablet gives the player additional effects beside from equipped items.
| Tablet list | |||
| Tablet set name | Required rune pieces | Activation cost | Effects |
| Episode 17 | |||
|---|---|---|---|
| Wing Set |
Aries |
1500 x |
2 pieces: Every 3 enhancement level: Atk + 3, Matk + 3; Every 5 enhancement level: MaxHP + 1%, MaxSP + 1% |
| Automatic Armor Set |
Automatic Armor A |
1350 x |
2 pieces: Def + 100, Mdef + 25, every 3 enhancement level: MaxHP + 1% |
| Episode 18 | |||
| Grey Wilderness Set | Ashring Recipe
Grey Wolf
Rakehand
Phantom Kite
Lava and Ash
Hot Volcaring |
650 x
150 x
1 x |
2 pieces: ATK +10 MATK +10, For each 3 upgrades ATK +3 MATK +3
4 pieces: For each 3 upgrades: Variable Cast Time -1% Attack Speed +1%
6 pieces: MHP +2% MSP +2%, For Each 3 upgrades: MHP +1%, MSP +1% |
| Episode 19 | |||
| Ultra Limacina Set | Limacina Frozen Lake |
1550 x 200 x 1 x |
2 pieces: RES +55, MRES +55, For each 3 upgrades: WIS +2, STA +2, RES +5, MRES +5 |
| Family Set⭐️ | Watcher Family Failure |
850 x 150 x 1 x |
2 pieces: For each 5 upgrades: MHP +1%, MSP +1% 3 pieces: MHP +4%, MSP +4% |
| EVT | |||
| 22nd Anniversary Set | Night Market Poring Night Market Lunatic Night Market Fabre Night Market BeBe Night Market Coco Night Market Food |
22 x |
2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1 4 pieces: Atk +10, Matk +10 |
You can find and activate this at the Equip Enhancing room (@go 50) (grademk 50, 179)
Consumables / Essentials
A Good Tank has to make sure that he/she is packed and full!
Consumables 🥃
Let's Drink more heaaaaalth potions!
🍾 These are all the Consumables that would favor us more into the battle of the sustains!
| Consumable 🧃 | Description 📃 | Where to Obtain ❓ |
|---|---|---|
| A very special potion that enrages the character and turns him into a berserker and increases the character's attack speed. _______________________ Type: Stat booster Effect: Increases attack speed _______________________ Class Restrictions: Swordsman, Merchant and Wizard classes; Rogue and Magician 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 20 Required Level: 85 |
Any Tool Dealer🥤 | |
| A juice that made of various potions. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10% _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| A scroll in which a single use of Level 10 Blessing has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Blessing _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A scroll in which a single use of Level 10 Increase Agility has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Increase Agility _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A scroll in which a single use of Level 5 Assumptio has been recorded. _______________________ Type: Magic scroll Cast: Level 5 Assumptio _______________________ Type: Usable Position: Unknown Weight: 1 |
Event Eggs🥚 or Cash Shop💰 | |
| Once eat the pudding while it's cold, it soothes summer heat for a while. _______________________ Type: Supportive Effect: Increases movement speed 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 20 |
Event Eggs🥚 or Cash Shop💰 or Slots🎰 | |
| A scroll that greatly increases the physical and magical defenses for a certain period of time, helping to increase the survival rate. _______________________ Effect: DEF +500 MDEF +200 _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Brilliant Protection Scroll: <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Event Eggs🥚 or Cash Shop💰 | |
| A candy made of guarana fruit. don'teat too much at once beacuse it increases concentration. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10%, Cast Level 5 Increase Agi 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(brasilis 187, 161) | |
| Over a period of time this scroll transforms you into a Horn Scaraba. During transformation: ASPD +2 HIT +10 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Wanderer. During transformation: ASPD +2 HIT +10 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| Transform user into Bloody Murderer for 10 minutes. During transformation: MaxHP +20%. _______________________ Restores about 45 HP. _______________________ Type: Healing Position: Unknown Weight: 3 |
(moc_para01 52, 31) or Event Eggs🥚 | |
| A big bottle of potion that can increases MaxHP. _______________________ Type: Restorative Heal: 5% HP Effect: Considerably increases MaxHP _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 8 |
||
| A big bottle of potion that increases MaxSP. _______________________ Type: Restorative Heal: 8% SP Effect: Considerably increases MaxSP _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 8 |
||
| A potion that refill your spirit. _______________________ Effect: MaxSP +10% Decreases SP Consumption by 10% Increases movement speed for 10 minutes. _______________________ The effect will not disappear even if the character dies. 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A booster that increases your power significantly. _______________________ ATK & MATK +30 ATK & MATK +1% HIT & FLEE +30 ASPD +1 Decreases SP Consumption by 5%. Decreases Fixed Casting Time by 30%. (Only the highest effect of increase/decrease percentage effect is applied to Fixed Casting Time.) _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the NPCs below to create a True Limited Power Booster. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| An Infinity Drink which you can feel infinite energy from. _______________________ Effect: MaxHP and MaxSP +5% Increases Critical, Ranged Physical and Magical Damage with every element by 5%. Casting cannot be interupted. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPCs to make a True Infinity Drink. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| The Bonus ASPD is affected by character's AGI point If this potion is used with those other ASPD up potion, the effect will be maximized. _______________________ Effect: Increases Attack Speed. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Enhanced ASPD Potion. <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A small bottle of sap from the petals of Yggdrasil. It is said to be effective in mana regeneration. _______________________ Effect: Recovers 5% of MaxSP every 5 seconds. _______________________ The effect does not activate in Berserk. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Small Mana Potion: <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A small bottle of Yggdrasil Tree Sap that is effective on healing wounds. _______________________ Effect: Recovers 5% of MaxHP every 5 seconds. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Small Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A sizeable bottle of Yggdrasil Tree Sap that is effective on healing wounds. _______________________ Effect: Recovers 7% of MaxHP every 4 seconds. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Medium Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A potion that created from concentrated Life Potion and other recovery potions. _______________________ Effect: Recovers 4% of MaxHP every 3 seconds. _______________________ This item cannot be used in Berserk state. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Mysterious Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| Created from all ultimate ingredients. _______________________ Effect: All Basic Stats +10 ATK and MATK +30 _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Almighty. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 | |
| A deep red colored cocktail containing wolf's blood. _______________________ Type: Cooked Food Effect: INT +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| Fantastic combination of transparent ice and tea. _______________________ Type: Cooked Food Effect: DEX +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| One of the best delicacies in Arunafeltz that has a chewy texture. _______________________ Type: Cooked Food Effect: AGI +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| Meat of a Minor's head. Famous for it's soft and tender textures. _______________________ Type: Cooked Food Effect: VIT +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| A Geffen delicacy that is decorated with the best part of the Petite, the tail. _______________________ Type: Cooked Food Effect: LUK +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| A potion that will temporarily increase the user's resistance to the Fire element at the cost of increasing damage from the Water element for the potion's active duration. _______________________ Type: Supportive Effect: Fire resistances +20% Water resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| A potion that will temporarily increase the user's resistance to the Water element at the cost of increasing damage from the Wind element for the potion's active duration. _______________________ Type: Supportive Effect: Water resistances +20% Wind resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| A potion that will temporarily increase the user's resistance to the Wind element at the cost of increasing damage from the earth element for the potion's active duration. _______________________ Type: Supportive Effect: Wind resistances +20% Earth resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| A potion that will temporarily increase the user's resistance to the earth element at the cost of increasing damage from the Fire element for the potion's active duration. _______________________ Type: Supportive Effect: Earth resistances +20% Fire resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| Potion created by mixing White Syrup and Yellow Syrup and then concentrating it once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 2750 HP _______________________ Type: Healing Position: Unknown Weight: 0.2 Required Level: 180 |
||
| Potion created by concentrating Blue Syrup once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 360 SP _______________________ Type: Healing Position: Unknown Weight: 0.2 Required Level: 120 |
||
| Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life. _______________________ Type: Restorative Heal: 100% HP, 100% SP 4 Seconds _______________________ Type: Healing Position: Unknown Weight: 30 |
(yuno 215, 344) | |
| Seed from the Yggdrasil tree which holds our world together. It has a weird, energizing pungence. _______________________ Type: Restorative Heal: 50% HP, 50% SP 2 Seconds _______________________ Type: Healing Position: Unknown Weight: 30 |
(yuno 215, 344) | |
| A bottle of potion made from grinded Green Herbs. _______________________ Type: Restorative Cure: Poison, Silence, Blind, Confuse, Hallucination _______________________ Type: Healing Position: Unknown Weight: 7 |
Any Tool Dealer🥤 | |
| A mystic remedy for all illnesses. _______________________ Type: Restorative Cure: Poison, Curse, Silence, Confuse, Blind, Hallucination _______________________ Type: Healing Position: Unknown Weight: 10 |
Any Tool Dealer🥤 | |
| Leaf from the Yggdrasil tree which maintains the mortal coil. _______________________ Type: Restorative Effect: Revive KO'ed character _______________________ Type: DelayConsume Position: Unknown Weight: 10 |
Any Tool Dealer🥤 | |
| Blessed water used in sacred ceremonies. _______________________ Type: Restorative Cure: Curse _______________________ Type: Healing Position: Unknown Weight: 3 |
Any Tool Dealer🥤 |
Pets
If you die, you'll lose intimacy D:
Companions 🐶
🐈 Make sure to keep your pets well fed, I've listed all the companions that is well suited for us Paladins!
| Pet 🐸 | Where to Obtain ❓ | Description 📃 |
|---|---|---|
Angeling (1096)⭐️ |
Evolved Mastering
1 50 20 200 |
An egg in which an Angeling cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxHP +1% Increases recovery amount gained from Healing skills and Restorative items by 2%. _______________________ When intimacy is Neutral: MaxHP +1% Increases recovery amount gained from Healing skills and Restorative items by 4%. _______________________ When intimacy is Cordial: MaxHP +2% Increases recovery amount gained from Healing skills and Restorative items by 6%. _______________________ When intimacy is Loyal: MaxHP +2% Increases recovery amount gained from Healing skills and Restorative items by 8%. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Alice (1275) |
An egg in which an Alice cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MDEF +1 Decreases damage taken from Demi-Human race by 1%. _______________________ When intimacy is Loyal: MDEF +2 Decreases damage taken from Demi-Human race by 2%. _______________________ Diet: White Potion _______________________ Type: Petegg Position: Unknown | |
Aliza (1737) |
Evolved Alice
200 30 500 1 |
An egg in which a Aliza pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MDEF +4 _______________________ When intimacy is Neutral: MDEF +5 Increases Healing skills effectiveness by 2%. _______________________ When intimacy is Cordial: MDEF +6 Increases Healing skills effectiveness by 4%. _______________________ When intimacy is Loyal: MDEF +7 Increases Healing skills effectiveness by 6%. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Blue Moon Loli Ruri (20940)⭐️ |
Evolved Loli Ruri 500x |
An egg in which a Blue Moon Loli Ruri pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: VIT +1, MaxHP +1% _______________________ When intimacy is Neutral: VIT +2, MaxHP +2% _______________________ When intimacy is Cordial: VIT +3, MaxHP +3% Random chance to auto-cast Level 2 Kyrie Eleison on yourself when receiving physical damage. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ When intimacy is Loyal: VIT +4, MaxHP +5% Random chance to auto-cast Level 2 Kyrie Eleison on yourself when receiving physical damage. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Baphomet Jr. (1101) |
An egg in which a Baphomet Jr. cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: DEF +1 MDEF +1 Increases resistance against Stun status by 1%. _______________________ When intimacy is Loyal: DEF +2 MDEF +2 Increases resistance against Stun status by 2%. _______________________ Diet: Honey _______________________ Type: Petegg Position: Unknown | |
Bongun (1188) |
An egg in which a Bongun cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: VIT +1 Increases resistance against Stun status by 1%. _______________________ When intimacy is Loyal: VIT +2 Increases resistance against Stun status by 2%. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Chung E (1631) |
An egg in which a Chung E cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: DEF +1 Decreases damage taken from Demi-Human race by 1%. _______________________ When intimacy is Loyal: DEF +2 Decreases damage taken from Demi-Human race by 2%. _______________________ Diet: Bun _______________________ Type: Petegg Position: Unknown | |
Chonchon (1011) |
An egg in which a Chonchon cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: AGI +1 FLEE +2 _______________________ When intimacy is Loyal: AGI +2 FLEE +3 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Deviruchi (1109) |
An egg in which a Deviruchi cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MATK +1% ATK +1%. _______________________ When intimacy is Loyal: MaxHP +1% MaxSP +1% MATK +1% ATK +1%. _______________________ Diet: Shoot _______________________ Type: Petegg Position: Unknown | |
Fire Golem (3023) |
Evolved Golem
500 20 3 1 |
An egg that contains a Fire Golem Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy: MaxHP + 200 _______________________ When intimacy is Neutral: MaxHP + 300 _______________________ When intimacy is Cordial: MaxHP + 400 Increases fire property magical damage by 3%. _______________________ When intimacy is Loyal: MaxHP + 500 Increases fire property magical damage by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Familiar (1005) |
An egg in which a Familiar pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +3 Increases resistance to Curse status by 10%. _______________________ When intimacy is Loyal: INT +5 Increases resistance to Curse status by 20%. _______________________ Diet: Complex Fruit Juice _______________________ Type: PetEgg Position: Unknown | |
Golem (1040) |
An egg in which a Golem cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MaxHP +100 _______________________ When intimacy is Loyal: MaxHP +150 _______________________ Diet: Mystic Stone _______________________ Type: Petegg Position: Unknown | |
Grand Peco (1369) |
Evolved Peco Peco
10 3 300 1 10 |
An egg in which a Grand Peco cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxHP +150 MaxSP -10 _______________________ When intimacy is Neutral: MaxHP +200 _______________________ When intimacy is Cordial: MaxHP +300 _______________________ When intimacy is Loyal: MaxHP +400 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Rice Cake (1815) |
An egg in which a Hard Rice Cute Cake Pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Decreases damage taken from Neutral elemental attacks by 1%. _______________________ When intimacy is Loyal: Decreases damage taken from Neutral elemental attacks by 2%. _______________________ Diet: Green Herb _______________________ Type: Petegg Position: Unknown | |
Hunter Fly (1035) |
An egg in which a Hunter Fly cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Perfect Dodge +2 _______________________ When intimacy is Loyal: Perfect Dodge +2 HIT +1 _______________________ Diet: Red Gemstone _______________________ Type: Petegg Position: Unknown | |
Hyegun (1512) |
Evolved Bongun
100 50 1 1 |
An egg in which a Hyegun cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: VIT +1 Increases resistance against Stun status by 1%. _______________________ When intimacy is Neutral: VIT +2 Increases resistance against Stun status by 2%. _______________________ When intimacy is Cordial: VIT +3 Increases resistance against Stun status by 3%. Random chance to absorb 1% damage against target into SP. _______________________ When intimacy is Loyal: VIT +4 Increases resistance against Stun status by 4%. Random chance to absorb 1% damage against target into SP. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Loli Ruri (1505)⭐️ |
An egg in which a Loli Ruri cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MaxHP +3% Random chance to auto-cast Level 1 Heal on master when receiving physical damage. _______________________ When intimacy is Loyal: MaxHP +5% Random chance to auto-cast Level 2 Heal on master when receiving physical damage. _______________________ Diet: Pumpkin Pie _______________________ Type: Petegg Position: Unknown | |
Little Poring (2398) |
An egg in which a Little Poring cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Increases HP Recovery Rate by 50%. _______________________ When intimacy is Loyal: Increases HP Recovery Rate by 75%. _______________________ Diet: Apple Juice _______________________ Type: Petegg Position: Unknown | |
Metaller (1058) |
Evolved Rocker
777 200 3 1 |
An egg in which a Metaller cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxHP +25 Increases HP Recovery Rate by 5%. _______________________ When intimacy is Neutral: MaxHP +38 Increases HP Recovery Rate by 10%. _______________________ When intimacy is Cordial: MaxHP +55 Increases HP Recovery Rate by 15%. Increases Damage against Plant race by 3%. _______________________ When intimacy is Loyal: MaxHP +70 Increases HP Recovery Rate by 20%. Increases Damage against Plant race by 6%. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Munak (1026) |
An egg in which a Munak cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 DEF +1 _______________________ When intimacy is Loyal: INT +2 DEF +2 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Miyabi Ningyo (1404) |
An egg in which a Miyabi Ningyo cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 Decreases Variable Casting Time by 3%. _______________________ When intimacy is Loyal: INT +2 Decreases Variable Casting Time by 5%. _______________________ Diet: Well Ripened Berry _______________________ Type: Petegg Position: Unknown | |
Medusa (1148) |
An egg in which a Medusa cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: VIT +1 Increases resistance against Curse status by 5%. _______________________ When intimacy is Loyal: VIT +2 Increases resistance against Curse status by 8%. _______________________ Diet: Apple Pudding _______________________ Type: Petegg Position: Unknown | |
Marionette (1143) |
An egg in which a Marionette cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: when wearer receive physical attacks, adds a chance for 3 second to increase neutral resistance by 20% and recover 100 HP. _______________________ When intimacy is Loyal: when wearer receive physical attacks, adds a chance for 5 second to increase neutral resistance by 20% and recover 100 HP. _______________________ Diet: Small Snow Flower _______________________ Type: Petegg Position: Unknown | |
Poring (1002) |
An egg in which a Poring cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: LUK +2 CRI +1 _______________________ When intimacy is Loyal: LUK +3 CRI +1 _______________________ Diet: Apple Juice _______________________ Type: Petegg Position: Unknown | |
Poporing (1031) |
An egg in which a Poporing cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: LUK +2 Increases resistance against Poison status by 10%. _______________________ When intimacy is Loyal: LUK +3 Increases resistance against Poison status by 15%. _______________________ Diet: Green Herb _______________________ Type: Petegg Position: Unknown | |
Peco Peco (1019) |
An egg in which a PecoPeco cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MaxHP +150 _______________________ When intimacy is Loyal: MaxHP +200 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Poison Spore (1077) |
An egg in which a Poison Spore cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: STR +1 INT +1 _______________________ When intimacy is Loyal: STR +2 INT +2 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Rocker (1052) |
An egg in which a Rocker cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MaxHP +25 Increases HP Recovery Rate by 5%. _______________________ When intimacy is Loyal: MaxHP +38 Increases HP Recovery Rate by 6%. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Stone Shooter (1495) |
An egg in which a Stone Shooter cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Decreases damage taken from Fire elemental attacks by 3%. _______________________ When intimacy is Loyal: Decreases damage taken from Fire elemental attacks by 5%. _______________________ Diet: Plant Neutrient _______________________ Type: Petegg Position: Unknown | |
Savage Babe (1167) |
An egg in which a Savage Babe cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: VIT +1 MaxHP +50 _______________________ When intimacy is Loyal: VIT +2 MaxHP +75 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Savage (1166) |
Evolved Savage Babe
10 3 100 50 |
An egg in which a Savage cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: VIT +1 MaxHP +50 _______________________ When intimacy is Neutral: VIT +2 MaxHP +50 _______________________ When intimacy is Cordial: VIT +2 MaxHP +100 _______________________ When intimacy is Loyal: VIT +2 MaxHP +200 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Tikbalang (2313) |
An egg in which a Tikbalang cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Increases Physical Damage against Bakonawa, Bangungot and Buwaya by 10%. MDEF +3 _______________________ When intimacy is Loyal: Increases Physical Damage against Bakonawa, Bangungot and Buwaya by 10%. MDEF +5 _______________________ Diet: Monster's Feed _______________________ Type: Petegg Position: Unknown | |
Willow (1010) |
An egg in which a Willow cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +2 _______________________ When intimacy is Loyal: INT +3 _______________________ Diet: Fine-grained Trunk _______________________ Type: Petegg Position: Unknown | |
Whisper (1179) |
An egg in which a Whisper cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: FLEE +7 Enables the use of Level 1 Hiding. _______________________ When intimacy is Loyal: FLEE +10 Enables the use of Level 1 Hiding. _______________________ Diet: Damp Darkness _______________________ Type: Petegg Position: Unknown |
Leveling
Dying Loses Experience points becareful!~
Leveling Locations 💡
You can get a 1 free beginner manual at the start so use it wisely!
Don't forget to bring and use
Battle Manual (12208)
| Level ↗️ | Dungeon 🌋 | Available Quests 🧾 |
|---|---|---|
| 1 - 40 | Anthell Dungeon 1 🦟 | None |
| 40 - 70 | Orc Dungeon 1 👹 | Eden Board Quest |
| 70 - 99 | Glastheim Monastery 👻 | Eden Board Quest |
| 100 - 130 | Illusion of Moonlight 🦊 | Main Office Board Quest |
| 130 - 160 | Illusion of Vampire 🦇 | Main Office Board Quest |
| 160 - 200 | Illusion of Labyrinth 🐍 | Main Office Board Quest |
| 200 - 230 | Illusion of Underwater 2 🦀 | Main Office Board Quest |
| 230 - 240 | Abyss Lake 4 🐉 | Main Office Board Quest & Eden Board Quest |
| 240 - 250 | Varmundt's Biosphere A & B 🦖 | Main Office Board Quest & Eden Board Quest |
| 250 - 260 | Power Twisted Plains 🐎 | Main Office Board Quest |
| 260 - 275 | Varmundt's Biosphere Depth or Varmundt's Biosphere Depth 2 🐊 | Main-Office Board Quest |
You can get Experience field manuals or
[Bound] Battle Manual (12263) at (moc_para01 52, 31) Eden Machine which cost x20
Eden Coin (25223)
💡You could also wait for the EXP Event (Bonus +50% more exp) you can check this at Capoo NPC located here:(neustadt 113, 116)
Instances Difficulty
Instances drops Antiquity! make sure to finish the dungeons!
You can Definitely Solo Most if not, All instances (unless it requires a partner)
I've Listed all the possible instances that you might want to farm with as you progress the game
Instances 💰
- Episodes are grouped roughly by their release timeline and game progression.
- Instances within each tier are approximately ordered by when you should attempt them.
- Red and Purple Tier (Nightmare/Extreme/Expert) are typically end-game contents.
- Some instances may appear Easier or Harder because of Updates and buffs/Nerfs.
- Consider your gear progression and party composition when attempting higher difficulties.
Additionally you can check this Guide on how much you can farm/earn per 30mins or gum in different type of scenarios: https://wiki.muhro.eu/Farming_Items
💡Don't forget to get instances Quest and Submit them after finishing it, you can check this at Daily Instance Board NPC located here:(main_office 123, 53)
Gameplay
Thanks for Watching uwu
Paladin Gameplays 🎥
Here's a lil Videos that i had with the class
Gallery
The High and the Mighty
Paladin Arts 📸
Behold! the Protectors of Midgard!
Chibi Versions
Sprites
A fashion Paladin is the most royal one!
Outfits 👗
You can freely change your outfit via
Alternate Outfit Coupon (50010) and use it at the stylist NPC
(You obtain this voucher at the Cash Shop, or from another player)
Palettes 👘
Here are the list of Color Palettes that you might want to peek for your mix and match looks!
(The Image provided is for both Male and Female Sprites)
| 1st | 2nd | Transcendent | 3rd | Alternate 3rd (j) | 4th |
|---|---|---|---|---|---|
| Swordsman | Crusader | Paladin | Royal Guard | Alternate Royal Guard | Imperial Guard |
Acronyms
Did you remember what RGTB stands for?
Glossary 📝
| Acronym | Meaning | Description |
|---|---|---|
| BS | Bash | Basic damage skill |
| SC | Shield Chain | Shield-based attack chain |
| SB | Shield Boomerang | Ranged shield attack |
| GC | Grand Cross | Holy cross-shaped AoE |
| GS | Guardian Shield | Party-wide protection |
| DV | Devotion | HP sharing with ally |
| RS | Rebound Shield | Reduces Damage receive by half |
| PB | Pinpoint Break | Armor-piercing attack |
| AG | Auto Guard | Automatic blocking |
| PS | Pressure | Single-target stun attack |
| GD | Guard | Active blocking stance |
| PR | Providence | Divine protection buff |
| HS | Holy Shield | Reduces Shadow/Dark damage taken |
Class Names
| Acronym | Meaning | Description |
|---|---|---|
| RG | Royal Guard | Advanced tank/support class |
| IG | Imperial Guard | Pinnacle guardian class |
| CS | Crusader | Holy knight class |
| PAL | Paladin | Advanced holy knight |
| LK | Lord Knight | Advanced swordsman |
| SW | Swordsman | Basic sword class |
Game Mechanics
| Acronym | Meaning | Description |
|---|---|---|
| DEF | Defense | Physical defense stat |
| VIT | Vitality | HP and defense stat |
| STR | Strength | Physical attack power |
| AGI | Agility | Attack speed stat |
| SHP | Soft HP | HP without buffs |
| HHP | Hard HP | HP with all buffs |
| BLK | Block | Shield block chance |
| PDEF | Physical Defense | Total physical defense |
| ASPD | Attack Speed | Attacks per second |
| DPS | Damage Per Second | Damage output measure |
| PPM | Pots Per Minute | Potion consumption rate |
Equipment Terms
| Acronym | Meaning | Description |
|---|---|---|
| 2HS | Two-Handed Sword | Heavy damage weapon |
| 1HS | One-Handed Sword | Standard sword |
| SLD | Shield | Defensive equipment |
| GHA | Glorious Holy Avenger | Holy element weapon |
Status Effects
| Acronym | Meaning | Description |
|---|---|---|
| STUN | Stunned | Movement/action prevented |
| ROOT | Rooted | Movement prevented |
| CURSE | Cursed | Red sluggish Body |
| PROV | Provoke | Increased aggro/damage |
| PIETY | Holy Element | Holy Endow |
| CHAOS | Confused | REEEEEEEE |
Character Stats
| Stat | Meaning | Description |
|---|---|---|
| VIT | Vitality | HP and defense |
| STR | Strength | Weight |
| AGI | Agility | Attack speed |
| DEX | Dexterity | Hit rate/block |
| LUK | Luck | Prestige's right hand |
| INT | Intelligence | Prestige's Left hand |
Resources
| Term | Meaning | Description |
|---|---|---|
| HW | Holy Water | Status cure item |
| YGG | Yggdrasil Berry | The fruit of life |
| Blue Syrup | Blue Potion | SP recovery item |
| Yellow Syrup | Yello Potion | HP recovery item |
Tips and Tricks
The more you know!
Attack Speed Modifiers
We Shall be fast like our birb frens!
Paladin's ASPD 🎈
| Equip ⚔️ | Attack Speed 📈 | From 2nd Class 2️⃣ |
|---|---|---|
| 🖐 Bare-Handed | 156 | 0 |
| -5 | 0 | |
| -7 | +1 | |
| -4 | +1 | |
| -5 | -2 | |
| -9 | +6 | |
| -8 | +2 | |
| -12 | +3 | |
| -10 | +3 | |
| -10 | +2 |
| ASPD Potions 🧪 | Usable ❔ |
|---|---|
| ✔️ | |
| ✔️ | |
| ✔️ |
Frequently Asked Questions
Why don't we ride horses? do they not exist? (・_・;)
FAQ 🔍
| Swordsman Class - Frequently Asked Questions | |
|---|---|
| Questions | Answers |
| ▶ Will i have fun playing Tank / Paladin? | Yes |
| ▶ Will I regret playing this class? | No |
| ▶ Are we in a good position in the current meta? | Yes |
| ▶ Is this class also good for PvP / WoE / BG [Siege] content? | Yes |
| ▶ Is Auto-Guard mandatory? | Yes (Always) |
| ▶ Can Paladin buff another Paladin Class? | No |
| ▶ Can Paladin play as DPS too? | Yes |
| ▶ Should i worry more on HP and Reductions than Flee Tanking? | Yes |
| ▶ Is there a limit amount of Def/Mdef/M.res/Res that we can stack? | Yes |
| ▶ Should I use Defender always? | No |
| ▶ Is Re-casting Devotion Necessary? | Yes |
| ▶ Are Paladins a good starter or farming class? | No |
| ▶ Is using Sacrifice still good? | No |
| ▶ Can I use my Tank gears on other tanky classes? | Yes |
| ▶ Can I disregard DEX with 100% VCT? | Yes |
| ▶ Can I make Devotion insta-cast? | Yes |
| ▶ Can we still be decent without insta-cast? | Yes |
| ▶ Can we solo hunt MvPs? | Yes |
| ▶ Is Getting int and luk stat necessary? | Yes |
| ▶ Is 193 ASPD necessary? | No |
Special Mentions
감사합니다!
Thank you for reading my guide! you are now ready to tank anything!🛡️
Special Thanks 🎁
Espresso💐
Schuuuubiiii 💐
Rain 💐
Maple 💐
and the rest of you who supported and cared/respected for my work 💐
See More
📌 My Profile: https://wiki.muhro.eu/User:Miyu/
📁 Miyu's Imperial Guard Devotion and Tank Guide ✅ You are Currently Here!~ ♥



















