Miyu's Imperial Guard Devotion and Tank Guide: Difference between revisions

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<h3><span class="mw-headline" id="Traits" style="font-size: 1.6rem;">Stats Allocations 📋</span></h3>
<h3><span class="mw-headline" id="Traits" style="font-size: 1.6rem;">Stats Allocations 📋</span></h3>
[[File:stats12.png|300px]][[File:stats22.png|300px]][[File:stats32.png|300px]]
[[File:miyu IG stats 1.png|400px]][[File:Miyu IG stats 2.png|400px]][[File:Miyu IG stats 3.png|400px]]
<p style="font-size:1.0rem;">💡<b>[1st Image]</b>: This 1st Build Mostly focuses on <u>(test)</u></p>
<p style="font-size:1.0rem;">💡<b>[1st Image]</b>: This 1st Build Mostly focuses on a balance of both High HP + High Casting + Average ASPD</p>
<p style="font-size:1.0rem;">💡<b>[2nd Image]</b>: This 2nd Build Mostly focuses on <u>(test)</u></p>
<p style="font-size:1.0rem;">💡<b>[2nd Image]</b>: This 2nd Build Mostly focuses on Harmony Build (Resistance to most debuffs while having High HP and Good Casting as well as ASPD </p>
<p style="font-size:1.0rem;">💡<b>[3rd Image]</b>: This 3rd Build Mostly focuses on <u>(test)</u></p>
<p style="font-size:1.0rem;">💡<b>[3rd Image]</b>: This 3rd Build Mostly focuses on Casting Build (Having High Dex and Int stat for insta cast while keeping high HP and a bit of Resistance. </p>
 
[[File:Miyu IG traits 1.png|400px]]
<p style="font-size:1.0rem;">💡<b>[4th Image]</b>:This would be your go to Trait build for any and all builds.</p>
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Prestige</span></span></h2>
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Prestige</span></span></h2>
<p><i>Behold the RGTB, which stands for ROYAL GOLDEN THIEF BUG!</i> (OwO;)</p>
<p><i>Behold the RGTB, which stands for ROYAL GOLDEN THIEF BUG!</i> (OwO;)</p>
Line 1,356: Line 1,357:
|+ Stage 1 Gears (Early Tier)
|+ Stage 1 Gears (Early Tier)
|-
|-
! style="background-color: #e6eeff;" | Type
! style="background-color: #e6eeff;" | 🚸Type
! style="background-color: #e6eeff;" | Gears
! style="background-color: #e6eeff;" | ⚔️Gears
! style="background-color: #e6eeff;" | Shadow Gears and Costume Stones
! style="background-color: #e6eeff;" | 👻Shadow Gears and 🌑Costume stones
|-
|-
| Upper || {{#item:400140}} ||
| Upper || {{#item:400140}} ||
|-
|-
| Middle || {{#item:410091}} or {{#item:410092}} ||
| Middle || {{#item:410091}} ||
|-
|-
| Lower || {{#item:420003}} || {{#item:20307}}
| Lower || {{#item:19238}} or {{#item:19239}} || {{#item:20307}}
|-
|-
| Armor || {{#item:450186}} || {{#item:24689}}
| Armor || {{#item:450186}} or +4 {{#item:2394}} || {{#item:24689}}
|-
|-
| Weapon || || {{#item:24687}}
| Weapon || {{#item:500033}} || {{#item:24687}}
|-
|-
| Shield || {{#item:2115}} or {{#item:2114}} || {{#item:24688}}
| Shield || +4 {{#item:2138}} or +4 {{#item:2114}} || {{#item:24688}}
|-
|-
| Garment || {{#item:480106}}||
| Garment || {{#item:480106}} or +4 {{#item:2549}}||
|-
|-
| Shoe || {{#item:470093}} || {{#item:24690}}
| Shoe || {{#item:470093}} or +4 {{#item:2444}} || {{#item:24690}}
|-
|-
| Accessory (Right) || {{#item:490129}} || {{#item:24691}}
| Accessory (Right) || {{#item:490129}} or {{#item:2772}} || {{#item:24691}}
|-
|-
| Accessory (Left) || {{#item:490128}} || {{#item:24692}}
| Accessory (Left) || {{#item:490128}} or {{#item:2772}} || {{#item:24692}}
|}
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"
! style="background-color: #e6eeff;" | 📌Gears Descriptions
|-
| {{#item:400140}}{{#itemDesc:400140}}
|-
| {{#item:410091}}{{#itemDesc:410091}}
|-
| {{#item:19238}}{{#itemDesc:19238}}
|-
| {{#item:19239}}{{#itemDesc:19239}}
|-
| {{#item:450186}}{{#itemDesc:450186}}
|-
| {{#item:2394}}{{#itemDesc:2394}}
|-
| {{#item:500033}}{{#itemDesc:500033}}
|-
| {{#item:2138}}{{#itemDesc:2138}}
|-
| {{#item:2114}}{{#itemDesc:2114}}
|-
| {{#item:480106}}{{#itemDesc:480106}}
|-
| {{#item:2549}}{{#itemDesc:2549}}
|-
| {{#item:470093}}{{#itemDesc:470093}}
|-
| {{#item:2444}}{{#itemDesc:2444}}
|-
| {{#item:490129}}{{#itemDesc:490129}}
|-
| {{#item:2772}}{{#itemDesc:2772}}
|-
| {{#item:490128}}{{#itemDesc:490128}}
|-
| {{#item:20307}}{{#itemDesc:20307}}
|-
| {{#item:24689}}{{#itemDesc:24689}}
|-
| {{#item:24687}}{{#itemDesc:24687}}
|-
| {{#item:24688}}{{#itemDesc:24688}}
|-
| {{#item:24690}}{{#itemDesc:24690}}
|-
| {{#item:24691}}{{#itemDesc:24691}}
|-
| {{#item:24692}}{{#itemDesc:24692}}
|}


<!--T:175-->
<!--T:175-->
===STAGE 2 🕑(Mid Tier)===
===STAGE 2 🕑(Mid Tier)===
Good for mid-game or intermediate stages.
Good for mid-game or intermediate stages.
Line 1,390: Line 1,443:
|+ Stage 2 Gears (Mid Tier)
|+ Stage 2 Gears (Mid Tier)
|-
|-
! style="background-color: #e6eeff;" | Type
! style="background-color: #e6eeff;" | 🚸Type
! style="background-color: #e6eeff;" | Gears
! style="background-color: #e6eeff;" | ⚔️Gears
! style="background-color: #e6eeff;" | Shadow Gears and Costume stones
! style="background-color: #e6eeff;" | 👻Shadow Gears and 🌑Costume stones
|-
|-
| Upper || {{#item:0000}} || {{#item:0000}}
| Upper || +9 {{#item:19033}} || {{#item:1000616}}
|-
|-
| Middle || {{#item:0000}} || {{#item:0000}}
| Middle || {{#item:410091}} || {{#item:6743}}
|-
|-
| Lower || {{#item:0000}} || {{#item:0000}}
| Lower || {{#item:19143}} or {{#item:5594}} || {{#item:6951}}
|-
|-
| Armor || {{#item:0000}} || {{#item:0000}}
| Armor || {{#item:15116}} or +9 {{#item:15141}} || {{#item:24694}}
|-
|-
| Weapon || {{#item:0000}} || {{#item:0000}}
| Weapon || +7 {{#item:1505}} || {{#item:24699}}
|-
|-
| Shield || {{#item:0000}} || {{#item:0000}}
| Shield || +4 {{#item:2122}} or +4 {{#item:2115}} || {{#item:24693}}
|-
|-
| Garment || {{#item:0000}} || {{#item:0000}}
| Garment || {{#item:20743}} or +9 {{#item:20779}} || {{#item:25067}}
|-
|-
| Shoe || {{#item:0000}} || {{#item:0000}}
| Shoe || {{#item:22046}} or +9 {{#item:22075}} || {{#item:24695}}
|-
|-
| Accessory (Right) || {{#item:0000}} || {{#item:0000}}
| Accessory (Right) || {{#item:2978}} or {{#item:2898}} || {{#item:24697}}
|-
|-
| Accessory (Left) || {{#item:0000}} || {{#item:0000}}
| Accessory (Left) || {{#item:2978}} or {{#item:2898}} || {{#item:24696}}
|}
|}


{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"
! style="background-color: #e6eeff;" | 📌Gears Descriptions
|-
| {{#item:19033}}{{#itemDesc:19033}}
|-
| {{#item:410091}}{{#itemDesc:410091}}
|-
| {{#item:19143}}{{#itemDesc:19143}}
|-
| {{#item:5594}}{{#itemDesc:5594}}
|-
| {{#item:15116}}{{#itemDesc:15116}}
|-
| {{#item:15141}}{{#itemDesc:15141}}
|-
| {{#item:1505}}{{#itemDesc:1505}}
|-
| {{#item:2122}}{{#itemDesc:2122}}
|-
| {{#item:2115}}{{#itemDesc:2115}}
|-
| {{#item:20743}}{{#itemDesc:20743}}
|-
| {{#item:20779}}{{#itemDesc:20779}}
|-
| {{#item:22046}}{{#itemDesc:22046}}
|-
| {{#item:22075}}{{#itemDesc:22075}}
|-
| {{#item:2978}}{{#itemDesc:2978}}
|-
| {{#item:2898}}{{#itemDesc:2898}}
|-
| {{#item:1000616}}{{#itemDesc:1000616}}
|-
| {{#item:6743}}{{#itemDesc:6743}}
|-
| {{#item:6951}}{{#itemDesc:6951}}
|-
| {{#item:24694}}{{#itemDesc:24694}}
|-
| {{#item:24699}}{{#itemDesc:24699}}
|-
| {{#item:24693}}{{#itemDesc:24693}}
|-
| {{#item:25067}}{{#itemDesc:25067}}
|-
| {{#item:24695}}{{#itemDesc:24695}}
|-
| {{#item:24697}}{{#itemDesc:24697}}
|-
| {{#item:24696}}{{#itemDesc:24696}}
|}
<!--T:177-->
<!--T:177-->
===STAGE 3 🕒(Late Tier)===
===STAGE 3 🕒(Late Tier)===
Starts to shine in the late stages or under specific conditions.
Starts to shine in the late stages or under specific conditions.
Line 1,424: Line 1,531:
|+ Stage 3 Gears (Late Tier)
|+ Stage 3 Gears (Late Tier)
|-
|-
! style="background-color: #e6eeff;" | Type
! style="background-color: #e6eeff;" | 🚸Type
! style="background-color: #e6eeff;" | Gears
! style="background-color: #e6eeff;" | ⚔️Gears
! style="background-color: #e6eeff;" | Shadow Gears and Costume stones
! style="background-color: #e6eeff;" | 👻Shadow Gears and 🌑Costume stones
|-
|-
| Upper || {{#item:0000}} || {{#item:0000}}
| Upper || +9 {{#item:18908}} or +11 {{#item:400023}} || {{#item:1000616}}
|-
|-
| Middle || {{#item:0000}} || {{#item:0000}}
| Middle || {{#item:18599}} or {{#item:5985}}|| {{#item:6743}}
|-
|-
| Lower || {{#item:0000}} || {{#item:0000}}
| Lower || {{#item:19154}} or {{#item:19268}} || {{#item:6951}}
|-
|-
| Armor || {{#item:0000}} || {{#item:0000}}
| Armor || +11 {{#item:15393}} or +9 {{#item:15347}} || +8 {{#item:24028}}
|-
|-
| Weapon || {{#item:0000}} || {{#item:0000}}
| Weapon || +7 {{#item:1505}} or +11 {{#item:32026}} || +8 {{#item:24363}}
|-
|-
| Shield || {{#item:0000}} || {{#item:0000}}
| Shield || +9 {{#item:460018}} or +9 {{#item:460017}} || +7 {{#item:24053}}
|-
|-
| Garment || {{#item:0000}} || {{#item:0000}}
| Garment || +10 {{#item:20718}} or +8 {{#item:20965}} || {{#item:25067}}
|-
|-
| Shoe || {{#item:0000}} || {{#item:0000}}
| Shoe || +9 {{#item:22008}} or +9 {{#item:22007}} || +7 {{#item:24025}}
|-
|-
| Accessory (Right) || {{#item:0000}} || {{#item:0000}}
| Accessory (Right) || {{#item:32209}} or {{#item:32248}} || +7 {{#item:24049}}
|-
|-
| Accessory (Left) || {{#item:0000}} || {{#item:0000}}
| Accessory (Left) || {{#item:32210}} or {{#item:32250}} || +7 {{#item:24321}}
|}
|}


{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"
! style="background-color: #e6eeff;" | 📌Gears Descriptions
|-
| {{#item:18908}}{{#itemDesc:18908}}
|-
| {{#item:18599}}{{#itemDesc:18599}}
|-
| {{#item:19154}}{{#itemDesc:19154}}
|-
| {{#item:19268}}{{#itemDesc:19268}}
|-
| {{#item:15393}}{{#itemDesc:15393}}
|-
| {{#item:15347}}{{#itemDesc:15347}}
|-
| {{#item:1505}}{{#itemDesc:1505}}
|-
| {{#item:32026}}{{#itemDesc:32026}}
|-
| {{#item:460018}}{{#itemDesc:460018}}
|-
| {{#item:460017}}{{#itemDesc:460017}}
|-
| {{#item:20718}}{{#itemDesc:20718}}
|-
| {{#item:20965}}{{#itemDesc:20965}}
|-
| {{#item:22008}}{{#itemDesc:22007}}
|-
| {{#item:32209}}{{#itemDesc:32209}}
|-
| {{#item:32210}}{{#itemDesc:32210}}
|-
| {{#item:32248}}{{#itemDesc:32248}}
|-
| {{#item:32250}}{{#itemDesc:32250}}
|-
| {{#item:1000616}}{{#itemDesc:1000616}}
|-
| {{#item:6743}}{{#itemDesc:6743}}
|-
| {{#item:6951}}{{#itemDesc:6951}}
|-
| {{#item:24028}}{{#itemDesc:24028}}
|-
| {{#item:24363}}{{#itemDesc:24363}}
|-
| {{#item:24053}}{{#itemDesc:24053}}
|-
| {{#item:25067}}{{#itemDesc:25067}}
|-
| {{#item:24025}}{{#itemDesc:24025}}
|-
| {{#item:24049}}{{#itemDesc:24049}}
|-
| {{#item:24321}}{{#itemDesc:24321}}
|}
<!--T:179-->
<!--T:179-->
===STAGE 4 🕓(Strong Tier)===
===STAGE 4 🕓(Strong Tier)===
Consistently powerful and effective in most situations.
Consistently powerful and effective in most situations.
Line 1,458: Line 1,623:
|+ Stage 4 Gears (Strong Tier)
|+ Stage 4 Gears (Strong Tier)
|-
|-
! style="background-color: #e6eeff;" | Type
! style="background-color: #e6eeff;" | 🚸Type
! style="background-color: #e6eeff;" | Gears
! style="background-color: #e6eeff;" | ⚔️Gears
! style="background-color: #e6eeff;" | Shadow Gears and Costume stones
! style="background-color: #e6eeff;" | 👻Shadow Gears and 🌑Costume stones
|-
|-
| Upper || {{#item:0000}} || {{#item:0000}}
| Upper || +11 {{#item:19366}} || {{#item:25710}}
|-
|-
| Middle || {{#item:0000}} || {{#item:0000}}
| Middle || {{#item:5985}} or {{#item:410233}} || {{#item:6743}}
|-
|-
| Lower || {{#item:0000}} || {{#item:0000}}
| Lower || {{#item:420021}} || {{#item:6951}}
|-
|-
| Armor || {{#item:0000}} || {{#item:0000}}
| Armor || +11 {{#item:15348}} || +9 {{#item:24028}}
|-
|-
| Weapon || {{#item:0000}} || {{#item:0000}}
| Weapon || +9 {{#item:530015}} || +7 {{#item:24792}}
|-
|-
| Shield || {{#item:0000}} || {{#item:0000}}
| Shield || +12 {{#item:460018}} || +7 {{#item:24793}}
|-
|-
| Garment || {{#item:0000}} || {{#item:0000}}
| Garment || +11 {{#item:20923}} || {{#item:25067}}
|-
|-
| Shoe || {{#item:0000}} || {{#item:0000}}
| Shoe || +11 {{#item:22192}} || +9 {{#item:24025}}
|-
|-
| Accessory (Right) || {{#item:0000}} || {{#item:0000}}
| Accessory (Right) || {{#item:490048}} or {{#item:490052}} || +7 {{#item:24339}}
|-
|-
| Accessory (Left) || {{#item:0000}} || {{#item:0000}}
| Accessory (Left) || {{#item:490049}} or {{#item:490053}} || +7 {{#item:24340}}
|}
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"
! style="background-color: #e6eeff;" | 📌Gears Descriptions
|-
| {{#item:19366}}{{#itemDesc:19366}}
|-
| {{#item:5985}}{{#itemDesc:5985}}
|-
| {{#item:410233}}{{#itemDesc:410233}}
|-
| {{#item:420021}}{{#itemDesc:420021}}
|-
| {{#item:15348}}{{#itemDesc:15348}}
|-
| {{#item:530015}}{{#itemDesc:530015}}
|-
| {{#item:460018}}{{#itemDesc:460018}}
|-
| {{#item:20923}}{{#itemDesc:20923}}
|-
| {{#item:22192}}{{#itemDesc:22192}}
|-
| {{#item:490048}}{{#itemDesc:490048}}
|-
| {{#item:490049}}{{#itemDesc:490049}}
|-
| {{#item:490052}}{{#itemDesc:490052}}
|-
| {{#item:490053}}{{#itemDesc:490053}}
|-
| {{#item:25710}}{{#itemDesc:25710}}
|-
| {{#item:6743}}{{#itemDesc:6743}}
|-
| {{#item:6951}}{{#itemDesc:6951}}
|-
| {{#item:24028}}{{#itemDesc:24028}}
|-
| {{#item:24792}}{{#itemDesc:24792}}
|-
| {{#item:24793}}{{#itemDesc:24793}}
|-
| {{#item:25067}}{{#itemDesc:25067}}
|-
| {{#item:24025}}{{#itemDesc:24025}}
|-
| {{#item:24339}}{{#itemDesc:24339}}
|-
| {{#item:24340}}{{#itemDesc:24340}}
|-
|}


<!--T:181-->
<!--T:181-->
===STAGE 5 🕔(Elite Tier)===
 
===STAGE 5 🕔(Epic Tier)===
The ultimate choice for maximum performance.
The ultimate choice for maximum performance.
Optimal for advanced scenarios and highly desirable.
Optimal for advanced scenarios and highly desirable.
Line 1,490: Line 1,707:
<!--T:182-->
<!--T:182-->
{| class="wikitable"
{| class="wikitable"
|+ Stage 5 Gears (Elite Tier)
|+ Stage 5 Gears (Epic Tier)
|-
|-
! style="background-color: #e6eeff;" | Type
! style="background-color: #e6eeff;" | 🚸Type
! style="background-color: #e6eeff;" | Gears
! style="background-color: #e6eeff;" | ⚔️Gears
! style="background-color: #e6eeff;" | Shadow Gears and Costume stones
! style="background-color: #e6eeff;" | 👻Shadow Gears and 🌑Costume stones
|-
|-
| Upper || {{#item:0000}} || {{#item:0000}}
| Upper || +12 {{#item:18983}} or +10 {{#item:19475}} || {{#item:1000616}}
|-
|-
| Middle || {{#item:0000}} || {{#item:0000}}
| Middle || {{#item:410233}} or {{#item:410080}} || {{#item:25006}}
|-
|-
| Lower || {{#item:0000}} || {{#item:0000}}
| Lower || {{#item:420021}} || {{#item:25008}}
|-
|-
| Armor || {{#item:0000}} || {{#item:0000}}
| Armor || +12 {{#item:15399}} || +9 {{#item:24764}} or +9 {{#item:24679}}
|-
|-
| Weapon || {{#item:0000}} || {{#item:0000}}
| Weapon || +9 {{#item:530015}} or +9 {{#item:13418}} || +9 {{#item:24792}}
|-
|-
| Shield || {{#item:0000}} || {{#item:0000}}
| Shield || +12 {{#item:28922}} or +11 [C] {{#item:460040}} || +9 {{#item:24793}}
|-
|-
| Garment || {{#item:0000}} || {{#item:0000}}
| Garment || +11 {{#item:20838}} or +9 {{#item:20947}} || {{#item:25067}} and {{#item:1001172}}
|-
|-
| Shoe || {{#item:0000}} || {{#item:0000}}
| Shoe || +11 {{#item:470023}} or +11 {{#item:22133}} || +9 {{#item:24763}} or +9 {{#item:24680}}
|-
|-
| Accessory (Right) || {{#item:0000}} || {{#item:0000}}
| Accessory (Right) || {{#item:490026}} or {{#item:490048}}  || +9 {{#item:24339}}
|-
|-
| Accessory (Left) || {{#item:0000}} || {{#item:0000}}
| Accessory (Left) || {{#item:490163}} or {{#item:490049}}  || +9 {{#item:24340}}
|}
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"
! style="background-color: #e6eeff;" | 📌Gears Descriptions
|-
| {{#item:18983}}{{#itemDesc:18983}}
|-
| {{#item:19475}}{{#itemDesc:19475}}
|-
| {{#item:410233}}{{#itemDesc:410233}}
|-
| {{#item:410080}}{{#itemDesc:410080}}
|-
| {{#item:420021}}{{#itemDesc:420021}}
|-
| {{#item:15399}}{{#itemDesc:15399}}
|-
| {{#item:530015}}{{#itemDesc:530015}}
|-
| {{#item:13418}}{{#itemDesc:13418}}
|-
| {{#item:28922}}{{#itemDesc:28922}}
|-
| {{#item:460040}}{{#itemDesc:460040}}
|-
| {{#item:20838}}{{#itemDesc:20838}}
|-
| {{#item:20947}}{{#itemDesc:20947}}
|-
| {{#item:470023}}{{#itemDesc:470023}}
|-
| {{#item:22133}}{{#itemDesc:22133}}
|-
| {{#item:490026}}{{#itemDesc:490026}}
|-
| {{#item:490163}}{{#itemDesc:490163}}
|-
| {{#item:490048}}{{#itemDesc:490048}}
|-
| {{#item:490049}}{{#itemDesc:490049}}
|-
| {{#item:1000616}}{{#itemDesc:100616}}
|-
| {{#item:25006}}{{#itemDesc:25008}}
|-
| {{#item:24764}}{{#itemDesc:24764}}
|-
| {{#item:24679}}{{#itemDesc:24679}}
|-
| {{#item:24792}}{{#itemDesc:24792}}
|-
| {{#item:24793}}{{#itemDesc:24793}}
|-
| {{#item:25067}}{{#itemDesc:25067}}
|-
| {{#item:1001172}}{{#itemDesc:1001172}}
|-
| {{#item:24763}}{{#itemDesc:24763}}
|-
| {{#item:24680}}{{#itemDesc:24680}}
|-
| {{#item:24339}}{{#itemDesc:24339}}
|-
| {{#item:24340}}{{#itemDesc:24340}}
|}
|}


<!--T:183-->
<!--T:183-->
===STAGE 6 🕕(Best in Slot)===
===STAGE 6 🕕(Best in Slot)===
The Current Meta breaking gear combo there is right now.
The Current Meta breaking gear combo there is right now.
Line 1,525: Line 1,807:
|+ Stage 6 Gears (Best in Slot)
|+ Stage 6 Gears (Best in Slot)
|-
|-
! style="background-color: #e6eeff;" | Type
! style="background-color: #e6eeff;" | 🚸Type
! style="background-color: #e6eeff;" | Gears
! style="background-color: #e6eeff;" | ⚔️Gears
! style="background-color: #e6eeff;" | Shadow Gears and Costume stones
! style="background-color: #e6eeff;" | 👻Shadow Gears and 🌑Costume stones
|-
|-
| Upper || {{#item:0000}} || {{#item:0000}}
| Upper || +14 {{#item:18983}} || {{#item:25710}}
|-
|-
| Middle || {{#item:0000}} || {{#item:0000}}
| Middle || {{#item:410080}} || {{#item:25006}}
|-
|-
| Lower || {{#item:0000}} || {{#item:0000}}
| Lower || {{#item:420021}} || {{#item:25008}}
|-
|-
| Armor || {{#item:0000}} || {{#item:0000}}
| Armor || +15 [A] {{#item:450170}} || +10 {{#item:24764}}
|-
|-
| Weapon || {{#item:0000}} || {{#item:0000}}
| Weapon || +12 {{#item:530015}} || +9 {{#item:24792}}
|-
|-
| Shield || {{#item:0000}} || {{#item:0000}}
| Shield || +12 {{#item:28922}} || +9 {{#item:24793}}
|-
|-
| Garment || {{#item:0000}} || {{#item:0000}}
| Garment || +10 [A]{{#item:480231}} || {{#item:25067}} and {{#item:1001172}}
|-
|-
| Shoe || {{#item:0000}} || {{#item:0000}}
| Shoe || +11 [A]{{#item:470174}} || +10 {{#item:24763}}
|-
|-
| Accessory (Right) || {{#item:0000}} || {{#item:0000}}
| Accessory (Right) || {{#item:490133}} || +10 {{#item:24339}}
|-
|-
| Accessory (Left) || {{#item:0000}} || {{#item:0000}}
| Accessory (Left) || {{#item:32231}} || +10 {{#item:24340}}
|}
|}


{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;"
! style="background-color: #e6eeff;" | 📌Gears Descriptions
|-
| {{#item:18983}}{{#itemDesc:18983}}
|-
| {{#item:410080}}{{#itemDesc:410080}}
|-
| {{#item:420021}}{{#itemDesc:420021}}
|-
| {{#item:450170}}{{#itemDesc:450170}}
|-
| {{#item:530015}}{{#itemDesc:530015}}
|-
| {{#item:28922}}{{#itemDesc:480231}}
|-
| {{#item:470174}}{{#itemDesc:470174}}
|-
| {{#item:490133}}{{#itemDesc:490133}}
|-
| {{#item:32231}}{{#itemDesc:32231}}
|-
| {{#item:25710}}{{#itemDesc:25710}}
|-
| {{#item:25006}}{{#itemDesc:25006}}
|-
| {{#item:25008}}{{#itemDesc:25008}}
|-
| {{#item:24764}}{{#itemDesc:24764}}
|-
| {{#item:24792}}{{#itemDesc:24792}}
|-
| {{#item:24793}}{{#itemDesc:24793}}
|-
| {{#item:25067}}{{#itemDesc:25067}}
|-
| {{#item:1001172}}{{#itemDesc:1001172}}
|-
| {{#item:24763}}{{#itemDesc:24763}}
|-
| {{#item:24339}}{{#itemDesc:24339}}
|-
| {{#item:24340}}{{#itemDesc:24340}}
|}
<p><i>For more informations on enchants check my <b>Equipment and Enchant Section!</b></i></p>
<h3 style="font-size: 1.7em; color: #8c8cd9 ;">Devotion Build 🔰</h3>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
| colspan="3" style="width: 70%;background-color:#e6eeff;" |'''<big>Devotion Build</big>'''
'''Main Skill:''' '''{{#skill:255}}''', </br>
'''Secondary skill:''' '''{{#skill:5256}}''' and '''{{#skill:2318}}''' </br>
| style="width: 15%;background-color:#e6eeff;" | ⚠️ Click Expand to see full build ⚠️
|-
| style="width: 33%;background-color:#e6eeff;" |'''<big>Equipments ⚔️</big>'''
<!--T:186-->
Top || +14 {{#item:18983}}
<!--T:187-->
Mid || {{#item:410080}}
<!--T:188-->
Low || {{#item:420021}}
<!--T:189-->
Armor ||  +15 [A] {{#item:450170}}


<!--T:190-->
Weapon || +12 {{#item:530015}}
<!--T:191-->
Shield || +12 {{#item:28922}}
<!--T:192-->
Garment || +10 [A]{{#item:480231}}
<!--T:193-->
Shoes || +11 [A]{{#item:470174}}
<!--T:194-->
Accessory R || {{#item:490133}}
<!--T:195-->
Accessory L || {{#item:32231}}
| style="width: 33%;background-color:#e6eeff;" |'''<big>Shadow Gears + Costume Stones 🌌</big>'''
<!--T:196-->
Top || {{#item:25710}}
<!--T:197-->
Mid || {{#item:25006}}
<!--T:198-->
Low || {{#item:25008}}
<!--T:199-->
Armor || +10 {{#item:24764}}
<!--T:200-->
Weapon ||  +9 {{#item:24792}}
<!--T:201-->
Shield ||  +9 {{#item:24793}}
<!--T:202-->
Garment || {{#item:25067}} and {{#item:1001172}}
<!--T:203-->
Shoes || +10 {{#item:24763}}
<!--T:204-->
Accessory R || +10 {{#item:24339}}
<!--T:205-->
Accessory L || +10 {{#item:24340}}
| colspan="2" style="width: 33%;background-color:#e6eeff;" |'''<big>Cards 🎴</big>'''<u>
<!--T:206-->
Top || {{#item:300174}}
<!--T:207-->
Mid || {{#item:300174}}
<!--T:208-->
Low ||  None
<!--T:209-->
Armor || {{#item:300376}}
<!--T:210-->
Weapon || X2 {{#item:4919}}
<!--T:211-->
Shield || {{#item:300465}}
<!--T:212-->
Garment || {{#item:4646}}
<!--T:213-->
Shoes || {{#item:4381}}
<!--T:214-->
Accessory R || {{#item:300076}}
<!--T:215-->
Accessory L || {{#item:300076}}
|}





Latest revision as of 10:19, 22 February 2025


Imperial Guard
Job Base:
Royal Guard
Written by:

(Author)

Miyu / Mio
Job Bonuses (@ Baselevel 200)
STR
AGI
VIT
INT
DEX
LUK
+9 +3 +9 +10 +9 +3
4th Job Bonuses (@ Baselevel 260)
POW
STA
WIS
SPL
CON
CRT
+6 +9 +5 +7 +3 +3

Welcome to Miyu's Comprehensive Swordsman Guide!

Stand firm, defend with honor!

Greetings, Aspiring Guardian! This is Captain Miyu! ⚔️
I am Commander of the IG's, and I welcome you to Miyu's Comprehensive Imperial Guard Guide! 🛡️

  • 🛡️ Core Mechanics – Master the art of defense and protection
  • ⚔️ Builds – Forge your path as an unbreakable guardian
  • 🏰 Tactics – Learn advanced tanking strategies
  • 🔱 Equipment – Don the finest armor and shields of the realm
  • 📜 Advanced Skills – Discover the sacred arts of the Royal Imperial Guard

Whether you seek to become a stalwart defender in PvE, an immovable object in WoE, or a strategic guardian in group content, this guide will help you master the noble path of the Royal Guards.


About Imperial Guards

Imperial Guard

The Imperial Guard stands as the pinnacle of the Crusader class in Ragnarok Online, representing the highest job class. As the 4th job class, Imperial Guards succeed the Royal Guards, the third job class.

The Imperial Guard class is exclusive to the Norman race, descendants of an ancient lineage blessed with extraordinary defensive capabilities.

Legend speaks of the profound transformation from Royal Guard to Imperial Guard. In a time of great conflict, the Royal Guard order split between two paths: traditionalists who held to conventional methods, and visionaries who sought to merge martial prowess with divine power. The latter emerged victorious, ascending to become the Imperial Guards of today.

Through rigorous training and unwavering faith, they transcended their former limitations. No longer mere defenders, Imperial Guards are now warrior-mystics who channel divine energy through their shields and armor. Their presence on the battlefield serves as both inspiration to allies and warning to enemies, embodying the perfect union of martial excellence and spiritual power.


For more details about the initial release of the 4th job classes, visit the following link:

https://www.divine-pride.net/forum/index.php?/topic/4672-kro-fourth-class-jobs-skills-info-and-related-items-updated-23072023/

About me

Respect and Honor!

My Swordsman Journey ⚔️

📌You can mostly find me by my in-game aliases: Young

💬 "I've also been a dedicated Swordsman tank since my earliest days in Ragnarok Online. My journey started in KRO Korean Ragnarok Online from (2005-2014), continued in NovaRO Nova Ragnarok Online (2014-2022), and now I've found my new home in MuHRO since early 2022. "Defense is the best offense" - Miyu 2k25

Swordsman Tanking was one of the roles that i fell in love with and even to this day, although they aren't as popular as other roles/class however you can count yourself a very important asset to any team and party kind of runs or Party Activies.

Socials 🌐

My Discord: 민정#7897 / miyoung.
My Youtube: https://www.Youtube.com/미유/ https://bit.ly/Miyu
My Twitch: https://www.twitch.tv/miyuh2o

Disclaimer

I respect you, you respect me~

Credits ⚖️

"All credit goes to their respective owners. ♥ This guide is crafted with love and passion, straight from my heart and soul."
This guide is intended to assist anyone in need and will not be used for profit or illegal distribution.
"All Rights Reserved" ©

Fair Use:

Copyright Disclaimer under Section 107 of the Copyright Act of 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.

  • Some tables and information are borrowed from external sources, but I have respectfully redesigned, improved, and created unique versions of them.
  • This guide is still a work in progress. Everything you see here may change or be adjusted depending on future game updates.
  • This guide is based on my personal experience, knowledge, opinions, and preferences in the game.
  • This is a guide, it's up to you whether you follow all or part of it or not at all.
  • This guide will assist you from the range of being a Magician class to the Arch Mage class.
  • I will strive to keep this guide up to date as long as I continue to play the game.
  • There may be errors or inaccuracies in this guide. If you spot any, feel free to contact me, and I would greatly appreciate any corrections!

Pros and Cons

A Soldier's Weakness and Strength.

Pros ✅

  • Exceptional Survivability: Royal Guards boast one of the highest HP pools in the game, combined with strong defensive skills like Prestige, Defender, and Auto-Guard, making them nearly unkillable in the right conditions.
  • Devotion Support: Their signature skill Devotion allows them to protect key party members (e.g., DPS and healers) by redirecting damage to themselves, making them invaluable in both PvP and PvM content.
  • High Damage Mitigation: With access to Defender, Shield Fortress, and equipment focused on reducing physical and magical damage, Royal Guards excel at absorbing enemy attacks.
  • Versatile Playstyle: They can adapt to various roles, from tanking and supporting with Inspiration to dealing respectable AoE damage with Overbrand and Earth Drive.
  • Strong Crowd Control: Royal Guards possess effective crowd control skills like Trample and Earth Drive, which can disrupt enemy formations and keep mobs under control.
  • Reflect Damage: The Reflect Damage skill punishes attackers, making it a great tool for handling high DPS opponents or mob-heavy situations.
  • Party Utility: Skills like Guardian Shield, Providence, and Ultimate Sacrifice provide significant buffs to themselves and their allies, enhancing survivability and damage output.
  • Immunity to Magic: With skills like Prestige, Royal Guards can hold their ground and maintain positioning, even in scenarios where Massive magic aoe's are in your screen.
  • Durability in PvP: Their ability to absorb and redirect damage, combined with their crowd control and reflect skills, makes them a dominant force in PvP environments.

Cons 🅾️

  • SP Intensive: Royal Guards rely heavily on their SP pool for maintaining key skills like Devotion and Inspiration, making SP management a constant challenge.
  • Gear Dependent: Optimal performance requires heavy investment in specialized gear for tanking, devotion, and reflect builds, which can be costly and time-consuming to acquire.
  • Limited Mobility: Royal Guards lack inherent mobility skills, making them slower compared to other classes and reliant on mounts or external buffs to improve movement speed.
  • Lower Damage Output: While capable of dealing damage, their primary focus on defense and support means their DPS is generally lower compared to dedicated damage-dealing classes.
  • Skill Cooldowns: Many of their key abilities, like Inspiration and Shield Fortress, have long cooldowns, limiting their uptime in extended fights.
  • Positioning Reliance: Skills like Devotion require careful positioning to ensure the right targets are protected, making them challenging to play effectively in chaotic scenarios.
  • Vulnerability to Dispells: Despite their strong physical and magic defenses, Royal Guards can struggle against monsters that can dispell your defensive skills
  • Complex Gameplay: Balancing their various roles (tank, support, and dps) can be challenging, requiring significant game knowledge and situational awareness.
  • High Cost of Maintenance: Maintaining mounts, gear, and consumables for SP and HP recovery and buffs adds to the expense of playing this class effectively.



Stats and traits

Imperial Guards excel at both defense and damage reflections - making them the ultimate tanks!

[ Stats ]
STR 30-90 Primary stat that increases weight capacity and physical attack power. (Aim for at least 50 STR for optimal tanking.)
AGI 60-90 Provides ASPD and Flee. Every 5 AGI grants 1 SoftDEF. (Focus more on damage absorption than evasion. 60-90 AGI is sufficient for most tank builds.)
VIT 130+ Core tanking stat that increases HP by 1% per point and enhances defense. Imperial Guards have excellent HP modifiers. (Aim for at least 120 VIT for maximum survivability.)
INT 80-100+ Provides SP management and magic defense. (Mostly for SP, magic defenses and for prestige activation)
DEX 90-120 Important for faster casting. (90 for pure tanks, 120+ only if you are lacking stats for no-cast)
LUK 90-100+ Helps with perfect defense chance and critical resistance. (Specifically for prestige activation)
[ 4th Job Trait Stats ]
POW 0+ Primary trait stat that increases physical attack. not as necessary as you may think.
STA 100-110 Core defensive trait that directly increases physical resistance. Crucial for tank builds.
WIS 100-110 Provides magic resistance. Important for overall survivability against magic damage.
SPL 0-72 Not a primary focus. Only invest if using magic-based shield skills.
CON 0 Better to contribute elsewhere. not as important for tanking.
CRT 0-72 Optional for pure healings. although not necessary but an option .

Stats 📀

Strength (STR) [Optional]
▷ Your primary stat for both defensive and offensive capabilities. Each point increases weight capacity and physical attack power. Higher STR allows you to wear heavier shields and armor while maintaining good damage reflection. For optimal performance, aim for [50+ STR].
STR also helps with Shield Chain damage if you're using that build variation.

Agility (AGI) [Optional]
▷ Provides ASPD and Flee bonuses, with every 5 points granting 1 SoftDEF. For tank builds, [60-90 AGI] is sufficient since the focus is on damage absorption rather than evasion.
AGI also helps reduce the duration of movement-impairing effects in PvP/WoE.

Vitality (VIT) [Essential]
▷ Your core tanking stat that increases Max HP by 1% per point and enhances defense. Imperial Guards have excellent HP modifiers, making VIT extremely effective. Aim for [120+ VIT] for maximum survivability.
VIT provides resistance against Crystallization, Freezing, and other status effects in PvP/WoE.

Intelligence (INT) [Essential]
▷ Primarily useful for SP management and magic defense. [90-100 INT] is sufficient for most tank builds to maintain SP and for Prestige.
INT helps reduce the duration of mental status effects like Sleep and Confusion.

Dexterity (DEX) [Optional]
▷ Important for insta-cast via stats. Pure tanks can manage with [70-90 DEX].
DEX also helps reduce the duration of some status effects like Crystallization.

Luck (LUK) [Essential]
▷ Contributes to perfect defense chance and provides critical resistance. [90-100 LUK] is sufficient for most builds, though most players would like 100% magic dodge chance. Can also help with status resistance in PvP situations.

Traits 💿

Power (POW) [Optional]
▷ Primary trait stat that increases physical attack. again not useful, unless you went for physical build tank.
Status physical attack increases by 5 per point.
P.ATK increases by 1 per 3 points.

Stamina (STA) [Essential]
▷ Core defensive trait that directly increases physical resistance (RES). Very Crucial for tank builds.
RES increases by 1 per point.
RES increases by 5 per 3 points.

Wisdom (WIS) [Essential]
▷ Provides magic resistance (MRES), crucial for overall survivability against magic damage.
MRES increases by 1 per point.
MRES increases by 5 per 3 points.

Spell (SPL) [Optional]
▷ Not a primary focus for Royal Guards. Only invest if using magic-based shield skills.
Status Magic Attack increases by 5 per point.
S.MATK increases by 1 per 3 points.

Concentration (CON) [Useless]
▷ Do not get, you'll benefit nothing from it at all.
HIT and FLEE increase by 1 per point.
Additional defensive bonuses every 5 points.

Creative (CRT) [Optional]
▷ Optional for higher healing numbers
H.PLUS increases by 1 per point.
C.RATE increases by 1 per 3 points.

Stats Allocations 📋

💡[1st Image]: This 1st Build Mostly focuses on a balance of both High HP + High Casting + Average ASPD

💡[2nd Image]: This 2nd Build Mostly focuses on Harmony Build (Resistance to most debuffs while having High HP and Good Casting as well as ASPD

💡[3rd Image]: This 3rd Build Mostly focuses on Casting Build (Having High Dex and Int stat for insta cast while keeping high HP and a bit of Resistance.

💡[4th Image]:This would be your go to Trait build for any and all builds.

Prestige

Behold the RGTB, which stands for ROYAL GOLDEN THIEF BUG! (OwO;)

RGTB 🐞

2318.png Prestige is a supportive skill exclusive to the Paladin class in Ragnarok Online. It enhances the Paladin's DEF and provides a chance to completely dodge magic attacks.
I'll make your life easier by giving the requirements that you need for this built-in 4128.png [MVP] Golden Thief Bug Card (4128) , the prestige!

⚠️Beware of Dispells though, they can instantly remove your prestige

2318.png Prestige
Max Level: 5
Requirement: Trample 3
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 2s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 60s
Dispellable: Dispell, Clearance, Banishing
Description: Increase your DEF and chance to
completely dodge magic attacks.
The chance to dodge magic attacks is based
on this formula:
(
INT + LUK) x SkillLv / 20 * BaseLv / 200
+ SkillLv
The
DEF bonus is based on this formula:
(SkillLv x 15) + (10 x
DefenderSkillLv)
Which is then multipled by (
BaseLv / 100).
[Lv 1]: Duration: 30 seconds
[Lv 2]: Duration: 45 seconds
[Lv 3]: Duration: 60 seconds
[Lv 4]: Duration: 75 seconds
[Lv 5]: Duration: 90 seconds

Skill Effects

  • Increases DEF based on character level and skill level.
  • Chance to completely dodge magic attacks using a formula based on INT (Intelligence) and LUK (Luck).

Skill Formulas 📋

Magic Dodge Chance Formula

((INT + LUK) × Skill Level / 20 × Base Level) / 200 + Skill Level

DEF Bonus Formula

(Skill Level × 15) + (10 × Defender Skill Level) The result is then multiplied by (Base Level / 100).

Skill Duration Per Level

Skill Level Duration
Lv 1 30 seconds
Lv 2 45 seconds
Lv 3 60 seconds
Lv 4 75 seconds
Lv 5 90 seconds

INT + LUK Requirements 📈

To achieve a full 100% magic dodge using the Prestige skill, you need to meet the required (INT + LUK) values based on your Base Level and Skill Level.

Base Level Skill Level 1 Skill Level 2 Skill Level 3 Skill Level 4 Skill Level 5
100 1900 950 633 475 380
150 1267 633 422 317 253
200 950 475 317 238 190
250 760 380 253 190 152
275 690 345 230 173 138

INT & LUK Distribution 📊

You can distribute your INT and LUK in different ways to meet the required total. Below are some possible equal and skewed distributions.

Base Level Skill Level Total (INT + LUK) Needed Even Split High INT High LUK
100 5 380 190 INT / 190 LUK 130 INT / 250 LUK 250 INT / 130 LUK
150 5 253 127 INT / 126 LUK 130 INT / 123 LUK 123 INT / 130 LUK
200 5 190 95 INT / 95 LUK 130 INT / 60 LUK 60 INT / 130 LUK
250 5 152 76 INT / 76 LUK 130 INT / 22 LUK 22 INT / 130 LUK
275 5 138 69 INT / 69 LUK 130 INT / 8 LUK 8 INT / 130 LUK

How to Use This Table 📝

1️⃣ Find your Base Level
2️⃣ See the required total (INT + LUK)
3️⃣ Choose a stat distribution
✅ Even Split (Balanced INT & LUK)
✅ High INT (More Magic Defense, SP, Resistance to some Statuses)
✅ High LUK (More Flee, Perfect Dodge, Slight Resistance to most Statuses)

Example: If you're Base Level 275, you need 138 total INT + LUK.
You can achieve this with:
📌 69 INT & 69 LUK (balanced)
📌 88 INT & 50 LUK (INT-focused)
📌 50 INT & 88 LUK (LUK-focused)

Defense

Did you know the more mobs you get the weaker you get?

Soft Defense 🔰

  • Reduces incoming physical damage directly through subtraction.
  • also known as "VIT" defense, reduces incoming physical damage directly.
SoftDEF      = floor((VIT ÷ 2) + (AGI ÷ 5) + (BaseLv ÷ 2))
TotalSoftDEF = [(SoftDEF + BonusA) × (1 + BonusB ÷ 100)]
  • BonusA is the sum of additive bonuses.
  • BonusB is the sum of multiplicative bonuses.
  • Monsters use a different SoftDEF formula.
SoftDEF      = floor((VIT + BaseLvl) ÷ 2)

Hard Defense 🔰

  • Reduces incoming physical damage multiplicatively.
  • Damage after Hard DEF = Damage × [(4000 + HardDEF) ÷ (4000 + HardDEF × 10)]
  • Is applied to damage calculations first, before Soft DEF.
  • Here's a different example of how Hard DEF works:
  • Let's say a monster deals 1000 base damage:
  • ⚔️ With 200 Hard DEF: Damage is reduced to around 714 damage
  • ⚔️ With 400 Hard DEF: Damage is reduced to around 526 damage
  • ⚔️ With 600 Hard DEF: Damage is reduced to around 411 damage
  • Keep in mind that your defense gets weaker when mobbed:
  • Fighting 3 monsters: -5% DEF
  • Fighting 4 monsters: -10% DEF
  • And so on until you hit 0 defense
  • Your Hard DEF starts at 0 and you can increase it through:
  • Equipment
  • Cards
  • Buffs and skills
  • Consumable items

Soft Magic Defense 🔰

  • Soft magic defense, also known as "INT" magic defense, reduces incoming magic damage directly.
SoftMDEF      = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4
TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)]
  • BonusA is the sum of additive bonuses.
  • BonusB is the sum of multiplicative bonuses.
  • Monsters use a different SoftMDEF formula.
SoftMDEF      = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)

Hard Magic Defense 🔰

  • Hard magic defense, also known as "armor" or "equipment" magic defense, reduces incoming magic damage multiplicatively.
  • Hard magic defense has a base value of 0, and is increased by equipment, some skills, and items.
  • Damage after Hard MDEF = Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]

⚠️ This indicates that as Hard MDEF increases, the percentage of magic damage reduced also increases, but with diminishing returns. For example:
🔮 20 Hard MDEF provides approximately 15% damage reduction.
🔮 40 Hard MDEF provides approximately 25% damage reduction.
🔮 125 Hard MDEF provides approximately 50% damage reduction.

(It is shown as A + B in the Status Window, where A represents the Soft Mdef and B represents the Hard Mdef.)

  • The Magical Defense (MDEF) system was revamped in the Renewal Update. HardDEF/MDEF is no longer limited into a 1-100 point system, with 100 being full immunity. Instead, the effect of HardMDEF is now reduced exponentially as the number goes up (i.e. the higher the number, the less effect every single point adds);
  • SoftDEF/MDEF, which is mostly based on VIT and INT respectively, did not go through a lot of change from Pre-Renewal. They reduce damage subtractively, removing flat amounts from the final damage after the HardDEF/MDEF reductions are applied.

(While introducing the 4th job trait/status seen as C in the lower Status Window as Mres

Magic Resistance 🔰(MRES)

  • Magic Resistance (MRES) is a defensive stat that reduces incoming magic damage multiplicatively.
  • MRES is primarily increased through equipment, buffs, skills, and certain consumable items.
  • Formula: The final damage reduction is calculated as:
        Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5)
        
  • Similar to Hard MDEF, MRES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.
  • The Effectiveness amount is at 50%

Physical Resistance 🔰(RES)

  • Physical Resistance (RES) is a defensive stat that reduces incoming Physical damage multiplicatively.
  • RES is primarily increased through equipment, buffs, skills, and certain consumable items.
  • Formula: The final damage reduction is calculated as:
        Damage after RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)]
        
  • Similar to Hard DEF, RES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.
  • The Effectiveness amount is also at 50%


Game Commands and Settings

Game Commands for Swordsman ⚙️

Commands 📜 Example 💡 Description 📃
@ltp - Marks your last point after porting on the mini-map.
@hidemount - Swordsman Classes only. Hides your mount. Known issue: Take off mount button goes away (use @unmount)
@unmount - Swordsman Classes only. Helps you dismount if your mount is hidden with @hidemount
@cooldown - Displays the user's Instance cooldown timers
@showdelay - Displays Cast Delay or Cooldown for skills, requires Skill Failure Display option to be on
@lastwarp @lw - Teleports you to the last location you visited via Warper NPC
@refresh Reloads displayed positions (Removes Position Lag errors)
@noks - Prevents players from damaging mobs who hit you or were hit by you
@battlestats @bs - Displays in-depth character stats
@battlestats2 @bs2 - Displays in-depth defensive character stats
@killcounter mobid killcounterlist - You can count 5 different mobs at the same time. So you type @kc >mobid< >1 (first position of 5)<
@showzeny - Displays gained zeny.
@unequipall - Takes off the gear you wearing.
@hold - Movement by clicking will be ignored
@noattack - Autoattack action will be ignored (your character will still stand within attack range when clicking on an enemy)
@hidepet @hidepets - Pets will no longer be shown.
@hidehateffects - Turns off all headgear/garment effects on Player Characters
@autoloot @al - Automatically loots drop rate below the rate selected
@restock - Restock allows you to automatically draw a set of registered items from the current opened Storage.
@storeall - Stores all Items into an opened storage.
@getall - Moves all Items from an opened storage into inventory
@stockall - Moves all items from cart to inventory

Types: -1 = All (default), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition

@dropall - Drops all items from inventory except equipped or favourited items

Types: -1 = All (default), 0 = Healing, 2 = Useable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition


Defensive Cards

HP Cards 🃏

Paladin's HP and Vit Cards

Up to date until EP21 (Episode 21)
HP
Head

4241.png Archangeling Card (4241)

27328.png Birth and Death Card (27328)

27109.png Jitterbug Card (27109)

300174.png Melted Poring Card (300174)

27351.png Rigid Sky Deleter Card (27351)

4582.png Bungisngis Card (4582)

300528.png [1] (300528) (Yortus Bishop Card)

4492.png Sealed Orc Hero Card (4492)

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4143.png [MVP] Orc Hero Card (4143)

Armor

4078.png Savage Card (4078)

4664.png Grass Fabre Card (4664)

4666.png Sweet Roda Frog Card (4666)

4410.png Echio Card (4410)

4382.png Yellow Novus Card (4382)

4242.png Apocalipse Card (4242)

4014.png Roda Frog Card (4014)

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27321.png [MVP] Despair God Morocc Card (27321)

300266.png [MVP] Unknown Swordman Card (300266)

4302.png [MVP] Tao Gunka Card (4302)

Weapon

4002.png Fabre Card (4002)

Shield

4012.png Thief Bug Egg Card (4012)

4013.png Andre Egg Card (4013)

300230.png Diligent Andre Card (300230)

300233.png Diligent Deniro Card (300233)

300235.png Mushy Ant Egg Card (300235)

300465.png Elite Rgan Guardian Card (300465)

Garment

4303.png Giant Whisper Card (4303)

4402.png Aliot Card (4402)

4589.png Jejeling Card (4589)

27292.png Ancient Stalactic Golem Card (27292)

4646.png Infinite Chimera Card (4646)

4662.png [MVP] Big Eggring Card (4662)

4680.png [MVP] Royal Guard Randel Card (4680)

Footgear

4417.png Ice Titan Card (4417)

4319.png Freezer Card (4319)

4244.png Alarm Card (4244)

27249.png Archi Card (27249)

4645.png Infinite Eclipse Card (4645)

4107.png Verit Card (4107)

4378.png Gold Acidus Card (4378)

4097.png Matyr Card (4097)

4160.png Antique Firelock Card (4160)

4381.png Green Ferus Card (4381)

300005.png Abyssman Card (300005)

300097.png Aries Card (300097)

300087.png Broken Gardener Beta Card (300087)

300083.png Dry Rafflesia Card (300083)

300092.png Senior Papila (300092)

300095.png Papila Cae Card (300095)

300091.png Papila Card (300091)

300093.png Papila Ruba Card (300093)

300081.png Assistant Bot Card (300081)

300085.png Special Alnoldi Card (300085)

300089.png Verporta Card (300089)

4482.png Sealed Ygnizem Seniar Card (4482)

4504.png Sealed Eddga Card (4504)

27383.png [MVP] Phantom of Amdarais Card (27383)

27321.png [MVP] Despair God Morocc Card (27321)

4352.png [MVP] Ygnizem Seniar Card (4352)

27152.png [MVP] Cutie Card (27152)

27150.png [MVP] Venom Chimera Card (27150)

Accessory

27322.png Demon God's Apostle Ahat Card (27322)

300102.png Bath Administrator Card (300102)

300118.png Boiling Water Phen Card (300118)

300119.png Boiling Water Sword Fish Card (300119)

300104.png Bookworm Card (300104)

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300077.png Broken Omega Cleaner Card (300077)

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300111.png Elite Bellare Card (300111)

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300112.png Spell Addicted Dolor Card (300112)

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300116.png Powerful Spell Card (300116)

300105.png Roaming Spell Book Card (300105)

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300108.png Sewage Venenum Card (300108)

300110.png Sewage Waterfall Card (300110)

300117.png Sharp Magic Card (300117)

300113.png Released Spell Card (300113)

Special

4917.png Demon's Essence VIT 1 (4917)

4918.png Demon's Essence VIT 2 (4918)

4919.png Demon's Essence VIT 3 (4919)

27364.png The Fool Card (27364)


Skills

Shield here Shield there Shield Everywhere!

Swordsman 1️⃣

Swordsman Skills 📗
2.png Sword Mastery
Max Level: 10
Skill Form: Passive
Description: Increase your Mastery ATK while
equipped with a
One-Handed Sword, or Dagger
class weapon.

[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
4.png Increase HP Recovery
Max Level: 10
Skill Form: Passive
Description: Restore HP every 10 seconds
while you are idle.

[Lv 1]: Restores 5 + 0.2% of MaxHP
[Lv 2]: Restores 10 + 0.4% of MaxHP
[Lv 3]: Restores 15 + 0.6% of MaxHP
[Lv 4]: Restores 20 + 0.8% of MaxHP
[Lv 5]: Restores 25 + 1.0% of MaxHP
[Lv 6]: Restores 30 + 1.2% of MaxHP
[Lv 7]: Restores 35 + 1.4% of MaxHP
[Lv 8]: Restores 40 + 1.6% of MaxHP
[Lv 9]: Restores 45 + 1.8% of MaxHP
[Lv 10]: Restores 50 + 2.0% of MaxHP
3.png Two-Handed Sword Mastery
Max Level: 10
Requirement: Sword Mastery 1
Skill Form: Passive
Description: Increase your Mastery ATK while
equipped with a
Two-Handed Sword class
weapon.

[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
5.png Bash
Max Level: 10
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Hit an enemy with a crushing force.
This skill has an increased
HIT rate.
If the
Fatal Blow skill is learned, Bash will have
a chance to
Stun the target at Level 6 and higher.
[Lv 1]: ATK 130%, HIT +5%
[Lv 2]: ATK 160%, HIT +10%
[Lv 3]: ATK 190%, HIT +15%
[Lv 4]: ATK 220%, HIT +20%
[Lv 5]: ATK 250%, HIT +25%
[Lv 6]: ATK 280%, HIT +30%
[Lv 7]: ATK 310%, HIT +35%
[Lv 8]: ATK 340%, HIT +40%
[Lv 9]: ATK 370%, HIT +45%
[Lv 10]: ATK 400%, HIT +50%
6.png Provoke
Max Level: 10
Skill Form: Active
Type: Debuff
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Enrage target enemy, reducing their
DEF, while also increasing their Attack Power.
Can't be cast on Undead race or Boss enemies.

[Lv 1]: Attack Power +5%, Defense -10%
[Lv 2]: Attack Power +8%, Defense -15%
[Lv 3]: Attack Power +11%, Defense -20%
[Lv 4]: Attack Power +14%, Defense -25%
[Lv 5]: Attack Power +17%, Defense -30%
[Lv 6]: Attack Power +20%, Defense -35%
[Lv 7]: Attack Power +23%, Defense -40%
[Lv 8]: Attack Power +26%, Defense -45%
[Lv 9]: Attack Power +29%, Defense -50%
[Lv 10]: Attack Power +32%, Defense -55%
7.png Magnum Break
Max Level: 10
Requirement: Bash 5
Skill Form: Active
Type: Physical Melee
Property: Fire
Target: Self
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 2s
Description: Create an explosion around you
dealing
Fire property damage to enemies in
the 5x5 area around yourself, and knock them
backwards 2 cells. Enemies in the outer 5x5
cells around you will take less damage.
For 10 seconds after casting
Magnum Break
your physical attacks will deal an additional
20%
Fire property damage.
[Lv 1]: ATK 120% / 110% (Outer Area)
[Lv 2]: ATK 140% / 120% (Outer Area)
[Lv 3]: ATK 160% / 130% (Outer Area)
[Lv 4]: ATK 180% / 140% (Outer Area)
[Lv 5]: ATK 200% / 150% (Outer Area)
[Lv 6]: ATK 220% / 160% (Outer Area)
[Lv 7]: ATK 240% / 170% (Outer Area)
[Lv 8]: ATK 260% / 180% (Outer Area)
[Lv 9]: ATK 280% / 190% (Outer Area)
[Lv 10]: ATK 300% / 200% (Outer Area)
8.png Endure
Max Level: 10
Requirement: Provoke 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: 10s
Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself to receive attacks
from enemies, allowing you to ignore the
staggering effect from normal attacks.
Also increases your
MDEF for the duration.
Endure status will be cancelled after receiving
7 normal attacks.
You can not ignore the stagger effect in WoE.

[Lv 1]: Lasts 10 seconds, MDEF +1
[Lv 2]: Lasts 13 seconds, MDEF +2
[Lv 3]: Lasts 16 seconds, MDEF +3
[Lv 4]: Lasts 19 seconds, MDEF +4
[Lv 5]: Lasts 22 seconds, MDEF +5
[Lv 6]: Lasts 25 seconds, MDEF +6
[Lv 7]: Lasts 28 seconds, MDEF +7
[Lv 8]: Lasts 31 seconds, MDEF +8
[Lv 9]: Lasts 34 seconds, MDEF +9
[Lv 10]: Lasts 37 seconds, MDEF +10
Quest Skills
144.png Moving HP Recovery
Requirement: Finish Quest
Skill Form: Passive
Description: Enables natural HP regen while
you are moving. This regen is only 25% effective
as the regen when you are idle.
The
Increase HP Recovery skill does not affect
Moving HP Recovery.
145.png Fatal Blow
Requirement: Finish Quest
Skill Form: Passive
Description: Enables the Bash skill a chance to
inflict the
Stun status on enemies.
Stun chance increases based on Bash skill level
and your
Base Level.
Stun chances according to Bash skill level:

[Lv 1]: 0% chance
[Lv 2]: 0% chance
[Lv 3]: 0% chance
[Lv 4]: 0% chance
[Lv 5]: 0% chance
[Lv 6]: 0.1% chance per Base Level
[Lv 7]: 0.2% chance per Base Level
[Lv 8]: 0.3% chance per Base Level
[Lv 9]: 0.4% chance per Base Level
[Lv 10]: 0.5% chance per Base Level
146.png Auto Berserk
Requirement: Finish Quest
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: No
Description: When your MaxHP drops below
25%, you are empowered by rage, and will gain
level 10
Provoke status, increasing your
Attack Power and lowering your DEF.
Provoke status will disappear when your MaxHP
goes above 25%.

Crusader 2️⃣

Crusader Skills 📘
248.png Faith
Max Level: 10
Skill Form: Passive
Description: Increase your MaxHP and
resistance against Holy property attacks.

[Lv 1]: MaxHP +200, Holy Resistance: +5%
[Lv 2]: MaxHP +400, Holy Resistance: +10%
[Lv 3]: MaxHP +600, Holy Resistance: +15%
[Lv 4]: MaxHP +800, Holy Resistance: +20%
[Lv 5]: MaxHP +1000, Holy Resistance: +25%
[Lv 6]: MaxHP +1200, Holy Resistance: +30%
[Lv 7]: MaxHP +1400, Holy Resistance: +35%
[Lv 8]: MaxHP +1600, Holy Resistance: +40%
[Lv 9]: MaxHP +1800, Holy Resistance: +45%
[Lv 10]: MaxHP +2000, Holy Resistance: +50%
249.png Auto Guard
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Activate the Auto Guard status,
enabling you to block any physical attacks
for 500 seconds.
Whenever this skill blocks an enemies attack,
you will be immobilized for a short time.
Casting this skill again will cancel the
Auto Guard status.
Requires
Shield.
[Lv 1]: Block Chance: 5%, Immobilize 0.3s
[Lv 2]: Block Chance: 10%, Immobilize 0.3s
[Lv 3]: Block Chance: 14%, Immobilize 0.3s
[Lv 4]: Block Chance: 18%, Immobilize 0.3s
[Lv 5]: Block Chance: 21%, Immobilize 0.3s
[Lv 6]: Block Chance: 24%, Immobilize 0.2s
[Lv 7]: Block Chance: 26%, Immobilize 0.2s
[Lv 8]: Block Chance: 28%, Immobilize 0.2s
[Lv 9]: Block Chance: 29%, Immobilize 0.2s
[Lv 10]: Block Chance: 30%, Immobilize 0.1s
250.png Shield Charge
Max Level: 5
Requirement: Auto Guard 5
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Smash your shield into an enemy,
knocking them back a few cells, with a chance
of causing the
Stun status.
Requires
Shield.
[Lv 1]: ATK 120%, Stun: 20%, Knockback: 5 cell
[Lv 2]: ATK 140%, Stun: 25%, Knockback: 6 cell
[Lv 3]: ATK 160%, Stun: 30%, Knockback: 7 cell
[Lv 4]: ATK 180%, Stun: 35%, Knockback: 8 cell
[Lv 5]: ATK 200%, Stun: 40%, Knockback: 9 cell
251.png Shield Boomerang
Max Level: 5
Requirement: Shield Charge 3
Skill Form: Active
Type: Physical Ranged
Property: Neutral
Target: Enemy
Cast Time: None
After Cast Delay: 0.7s
Cool Down: None
Description: Throw your shield like a
boomerang to deal ranged damage to target
enemy.
This skill gains bonus damage equal to
[ ShieldRefine x 10 ]
This skill is not affected by
Mastery ATK.
Requires
Shield.
[Lv 1]: ATK 80%, Range: 3 cells
[Lv 2]: ATK 160%, Range: 5 cells
[Lv 3]: ATK 240%, Range: 7 cells
[Lv 4]: ATK 320%, Range: 9 cells
[Lv 5]: ATK 400%, Range: 11 cells
252.png Reflect Shield
Max Level: 10
Requirement: Shield Boomerang 3
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Banishing
Description: Use your shield to reflect melee
physical damage back to whoever attacks you
for 300 seconds.
Removing your shield will cancel this effect.
Requires
Shield.
[Lv 1]: Reflected Damage: 13%
[Lv 2]: Reflected Damage: 16%
[Lv 3]: Reflected Damage: 19%
[Lv 4]: Reflected Damage: 22%
[Lv 5]: Reflected Damage: 25%
[Lv 6]: Reflected Damage: 28%
[Lv 7]: Reflected Damage: 31%
[Lv 8]: Reflected Damage: 34%
[Lv 9]: Reflected Damage: 37%
[Lv 10]: Reflected Damage: 40%
253.png Holy Cross
Max Level: 10
Requirement: Faith 7
Skill Form: Active
Type: Physical Melee
Property: Holy
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Strike an enemy in a cross motion,
hitting them with Holy property damage.
There is a (3 x SkillLv)% chance to cause the
Blind status to any enemies hit.
Damage is increased when using a
Two Handed weapon.
[Lv 1]: One Hand ATK 135%, Two Hand 270%
[Lv 2]: One Hand ATK 170%, Two Hand 340%
[Lv 3]: One Hand ATK 205%, Two Hand 410%
[Lv 4]: One Hand ATK 240%, Two Hand 480%
[Lv 5]: One Hand ATK 275%, Two Hand 550%
[Lv 6]: One Hand ATK 310%, Two Hand 620%
[Lv 7]: One Hand ATK 345%, Two Hand 690%
[Lv 8]: One Hand ATK 380%, Two Hand 760%
[Lv 9]: One Hand ATK 415%, Two Hand 830%
[Lv 10]: One Hand ATK 450%, Two Hand 900%
254.png Grand Cross
Max Level: 10
Requirement: Faith 10, Holy Cross 6
Skill Form: Active
Type: Special Magical
Property: Holy
Target: Self
Cast Time: 0.5s Fixed / 1s Variable
After Cast Delay: 0.5
Cool Down: 1s
Description: Summon a holy cross on the
ground around yourself, dealing damage to
all enemies within it, and consuming 20%
of your current
HP on cast.
This skill deals magic damage, but is increased
by both physical and magical bonuses.
There is a 100% chance to cause the
Blind
status to all
Demon race, Undead race, and
Undead property enemies hit with this skill.
This skill is not affected by
Mastery ATK.
This skill ignores enemy
Flee.
[Lv 1]: ATK/MATK 140%
[Lv 2]: ATK/MATK 180%
[Lv 3]: ATK/MATK 220%
[Lv 4]: ATK/MATK 260%
[Lv 5]: ATK/MATK 300%
[Lv 6]: ATK/MATK 340%
[Lv 7]: ATK/MATK 380%
[Lv 8]: ATK/MATK 420%
[Lv 9]: ATK/MATK 460%
[Lv 10]: ATK/MATK 500%
255.png Devotion
Max Level: 5
Requirement: Grand Cross 4, Reflect Shield 5
Skill Form: Active
Type: Supportive
Target: Party Member (Excluding Crusader)
Cast Time: 1.5s Fixed / 1.5s Variable
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Protect target party member by
linking yourself to them. You will receive all of
the damage of anyone you are linked to, and
they will receive 0 damage.
Anyone you have linked will gain the effects of
your
Autoguard, Defender, Reflect Shield, and
Endure statuses.
Devotion can only be cast on party members
within 30
Base Levels of you.
Devotion links will be broken if the target is
too far away from you, or if they die.
This skill can not be used on
Crusader classes.
[Lv 1]: Duration 30s, Max Links: 1, Range: 7
[Lv 2]: Duration 45s, Max Links: 2, Range: 8
[Lv 3]: Duration 60s, Max Links: 3, Range: 9
[Lv 4]: Duration 75s, Max Links: 4, Range: 10
[Lv 5]: Duration 90s, Max Links: 5, Range: 11
256.png Providence
Max Level: 5
Requirement: Divine Protection 5, Heal 5
Skill Form: Active
Type: Supportive
Target: Ally (Excluding Crusader)
Cast Time: 1.5s Fixed / 1.5s Variable
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Temporarily increase target
characters resistance to
Demon race enemies,
and
Holy Property enemies.
This skill can not be used on
Crusader classes.
[Lv 1]: Demon/Holy Resistance +5%
[Lv 2]: Demon/Holy Resistance +10%
[Lv 3]: Demon/Holy Resistance +15%
[Lv 4]: Demon/Holy Resistance +20%
[Lv 5]: Demon/Holy Resistance +25%
257.png Defender
Max Level: 5
Requirement: Shield Boomerang 1
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: 0.8s
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Raise your shield to protect
yourself from ranged damage at the cost
of reducing your
ASPD and Movement Speed.
Casting this skill again will cancel the effect.
Requires
Shield.
[Lv 1]: Ranged Damage -20%, ASPD: 80%
[Lv 2]: Ranged Damage -35%, ASPD: 85%
[Lv 3]: Ranged Damage -50%, ASPD: 90%
[Lv 4]: Ranged Damage -65%, ASPD: 95%
[Lv 5]: Ranged Damage -80%, ASPD: 100%
55.png Spear Mastery
Max Level: 10
Skill Form: Passive
Description: Increase your Mastery ATK while
equipped with a
Spear class weapon.
While mounted on a
Peco Peco, Dragon, or
Gryphon, this skill adds an additional
+1
Mastery ATK per skill level.
[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
258.png Spear Quicken
Max Level: 10
Requirement: Spear Mastery 10
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Temporarily increase your ASPD,
by 10%, as well as your
Critical Rate, and
FLEE for the skill duration.
This will also increase your
Scaling ASPD by 7.
Changing or removing your weapon will cancel
this effect instantly.
The
Quagmire and Decrease Agility skills will
also cancel this effect instantly.
Requires
Spear.
[Lv 1]: Critical +3, Flee +2, Duration 30s
[Lv 2]: Critical +6, Flee +4, Duration 60s
[Lv 3]: Critical +9, Flee +6, Duration 90s
[Lv 4]: Critical +12, Flee +8, Duration 120s
[Lv 5]: Critical +15, Flee +10, Duration 150s
[Lv 6]: Critical +18, Flee +12, Duration 180s
[Lv 7]: Critical +21, Flee +14, Duration 210s
[Lv 8]: Critical +24, Flee +16, Duration 240s
[Lv 9]: Critical +27, Flee +18, Duration 270s
[Lv 10]: Critical +30, Flee +20, Duration 300s
63.png Riding
Max Level: 1
Requirement: Endure 1
Skill Form: Passive
Description: Enables you to rent a Peco Peco.
While mounted on a
Peco Peco, you will gain
the following effects:
[1]: Increased Movement Speed,
[2]: Increased Weight Limit by 1000,
[3]: Ignore Size Penalty from Spear weapons,
[4]: Spear Mastery provides an additional
+1
Mastery ATK per skill level,
[5]: Reduces ASPD to 50%, which can be
regained with
Cavalier Mastery.
64.png Cavalry Mastery
Max Level: 5
Requirement: Riding 1
Skill Form: Passive
Description: Regain ASPD that is lost while
mounted on a
Peco Peco.
At skill level 5 your
ASPD will return to normal.
[Lv 1]: 60% Attack speed
[Lv 2]: 70% Attack speed
[Lv 3]: 80% Attack speed
[Lv 4]: 90% Attack speed
[Lv 5]: 100% Attack speed
35.png Cure
Max Level: 1
Requirement: Heal 2
Requirement: Faith 5
Requirement: Heal 2
Skill Form: Active
Type: Supportive
Target: Ally
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Cure target friendly character from
the
Silence, Blind, Confusion, and Bitescar
status effects. (Bitescar is caused by the
Silvervine Root Twist skill).
28.png Heal
Max Level: 10
Skill Form: Active
Type: Recovery
Property: Holy
Target: Ally
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Restore the HP of target friendly
character. Strength of the healing is increased
based on your
Base Level, INT, Healing Power,
Weapon MATK, and Status MATK.

The amount of HP restored is based
on this formula:
[ SkillLv x ((BaseLv + INT) / 5) x 3 ]
This value is then multiplied by:
[ 1 + (Healing Power / 100) ]
Finally, your Weapon MATK, and Status MATK
are then added to this value.
22.png Divine Protection
Max Level: 10
Requirement: Cure 1
Skill Form: Passive
Description: Reduce incoming damage taken
from
Demon and Undead race enemies.
This reduction is a flat amount applied after
your other damage reduction effects.
This reduction is increased by 1 for every
25
Base Levels.
[Lv 1]: Base Reduction: 3
[Lv 2]: Base Reduction: 6
[Lv 3]: Base Reduction: 9
[Lv 4]: Base Reduction: 12
[Lv 5]: Base Reduction: 15
[Lv 6]: Base Reduction: 18
[Lv 7]: Base Reduction: 21
[Lv 8]: Base Reduction: 24
[Lv 9]: Base Reduction: 27
[Lv 10]: Base Reduction: 30
23.png Demon Bane
Max Level: 10
Requirement: Divine Protection 3
Skill Form: Passive
Description: Increase your Mastery ATK against
Demon and Undead race enemies.
Mastery ATK is increased by 1 for every 20
Base Levels.
[Lv 1]: Mastery ATK +3
[Lv 2]: Mastery ATK +6
[Lv 3]: Mastery ATK +9
[Lv 4]: Mastery ATK +12
[Lv 5]: Mastery ATK +15
[Lv 6]: Mastery ATK +18
[Lv 7]: Mastery ATK +21
[Lv 8]: Mastery ATK +24
[Lv 9]: Mastery ATK +27
[Lv 10]: Mastery ATK +30
Quest Skills
1002.png Shrink
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Adds a chance whenever the
Auto Guard status blocks an attack, to knock
back the attacker 2 cells.
Knockback chance is (5 x AutoGuardLv)%
Shrink can only be used while the Auto Guard
status is active.
Casting
Shrink again will cancel the status.

Paladin 3️⃣

Paladin Skills 📒
367.png Pressure
Max Level: 5
Requirement: Endure 5, Faith 5,
Shield Charge 2

Skill Form: Active
Type: Magical
Property: Holy
Target: Enemy
Cast Time: 0.4s Fixed / 1s Variable
After Cast Delay: (Lv5)1s
Cool Down: None
Description: Summon a massive crucifix from
the sky to crush your enemies by hitting them
3 times with Holy property magic damage.
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: MATK 650%
[Lv 2]: MATK 800%
[Lv 3]: MATK 950%
[Lv 4]: MATK 1100%
[Lv 5]: MATK 1250%
368.png Sacrifice
Max Level: 5
Requirement: Endure 1, Devotion 3
Skill Form: Active
Type: Supportive
Property: Neutral
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Enhance the damage of the next
5 auto attacks you do, however you will also
lose 9% of your
MaxHP with each attack.
This skills damage is increased based on
your
MaxHP.
This skill ignores enemy
Flee.
This skill ignores enemy
DEF.
[Lv 1]: Damage ratio = 100%
[Lv 2]: Damage ratio = 110%
[Lv 3]: Damage ratio = 120%
[Lv 4]: Damage ratio = 130%
[Lv 5]: Damage ratio = 140%
369.png Gospel
Max Level: 10
Requirement: Faith 8,
Divine Protection 3, Demon Bane 5

Skill Form: Active
Type: Supportive
Target: Self, Party Members
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Sing a hymn that will inspire your
party by providing random positive effects to
anyside the area of effect. Enemies that enter
the area will be inflicted with negative effects.
This skill will be cancelled if you are inflicted
with the
Silence status. Recasting Gospel will
also cancel the skill.
[ Positive Effects ]:
[1]: Restore 1~9999 HP randomly
[2]: Cures most abnormal status effects
[3]: Grants level 10 Blessing
[4]: Grants level 10 Increase Agility
[5]: Endow weapons with Holy property
[6]: Endow armors with Holy property
[7]: Increase MaxHP by 100%
[8]: Increase MaxSP by 100%
[9]: Increase all basic stats by 20
[10]: Increase Hard DEF by 25% for 10s
[11]: Increase Attack Power by 100%
[12]: Increase FLEE and HIT by 50
[13]: Grants immunity to status effects
480.png Shield Chain
Max Level: 5
Requirement: Shield Boomerang 5
Skill Form: Active
Type: Physical Ranged
Property: Neutral
Target: Enemy
Cast Time: 0.2s Fixed / 0.8s Variable
After Cast Delay: 1s
Cool Down: None
Description: Throw your shield at an enemy,
inflicting ranged damage to them.
This skill has an increased
HIT rate.
Base damage of this skill is increased by
your
Shield Weight + (ShieldRefine x 4)
Base damage is then increased by the
Shield Power status.
[ SkillLv x 14 x
ShieldMasteryLv ]
(Shield Power is a fourth job effect/skill)
Base skill damage is then multiplied by
(BaseLevel / 100).
This skill is not affected by
Mastery ATK.
Requires
Shield.
[Lv 1]: ATK 500%, HIT +20, 7 cells range
[Lv 2]: ATK 700%, HIT +20, 7 cells range
[Lv 3]: ATK 900%, HIT +20, 9 cells range
[Lv 4]: ATK 1100%, HIT +20, 9 cells range
[Lv 5]: ATK 1300%, HIT +20, 11 cells range

Royal Guard 4️⃣

Royal Guard Skills 📙
2307.png Cannon Spear
Max Level: 5
Requirement: Pinpoint Attack 1
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: 1.7s
Description: Thrust your spear with the force of
a cannon, inflicting ranged damage to target
enemy, and all enemies around them.
Base damage is increased by (SkillLv x
STR)%
While the
Spear Scar status is active,
Base skill damage is increased by 400%.
(Spear Scar is a fourth job effect)
Base damage of this skill is multiplied by
(BaseLevel / 100).
This skill can deal Critical Hits. Critical Chance
for this skill is based on your
Critical Rate.
Requires
Spear.
[Lv 1]: ATK 120%, AoE: 3x3 cells
[Lv 2]: ATK 240%, AoE: 3x3 cells
[Lv 3]: ATK 360%, AoE: 5x5 cells
[Lv 4]: ATK 480%, AoE: 5x5 cells
[Lv 5]: ATK 600%, AoE: 7x7 cells
2308.png Banishing Point
Max Level: 10
Requirement: Spear Mastery 1
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Strike an enemy from 7 cells away
with your spear.
Base skill damage is increased by 70% for
every level of
Bash.
While the
Spear Scar status is active,
Base skill damage is increased by 800%.
(Spear Scar is a fourth job effect)
Base damage of this skill is multiplied by
(BaseLevel / 100).
This skill has increased
HIT.
Requires
Spear.
[Lv 1]: ATK 100%, HIT +5
[Lv 2]: ATK 200%, HIT +10
[Lv 3]: ATK 300%, HIT +15
[Lv 4]: ATK 400%, HIT +20
[Lv 5]: ATK 500%, HIT +25
[Lv 6]: ATK 600%, HIT +30
[Lv 7]: ATK 700%, HIT +35
[Lv 8]: ATK 800%, HIT +40
[Lv 9]: ATK 900%, HIT +45
[Lv 10]: ATK 1000%, HIT +50
2309.png Trample
Max Level: 3
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Trample over a 5x5 area around
yourself, destroying all nearby traps.
Explosive type traps that are destroyed will
still be activated to deal damage.

[Lv 1]: Chance of Success 50%
[Lv 2]: Chance of Success 75%
[Lv 3]: Chance of Success 100%
2310.png Shield Press
Max Level: 10
Requirement: Shield Charge 3
Skill Form: Active
Type: Physical Melee
Property: Neutral
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: 2s
Description: Smash target enemy with your
shield 5 times, dealing melee physical damage.
Base damage is increased by 1% every 1
STR.
While the
Shield Power status is active,
Base skill damage is increased by:
(15 x SkillLv x
ShieldMasteryLv)%
(Shield Power is a fourth job effect)
Base skill damage is then increased by:
(
Shield Weight)%
Base damage of this skill is multiplied by
(BaseLevel / 100).
Finally Base skill damage is increased by:
(
VIT x Shield Refine)%
This skill is not affected by
Mastery ATK.
Requires
Shield.
[Lv 1]: ATK 200%
[Lv 2]: ATK 400%
[Lv 3]: ATK 600%
[Lv 4]: ATK 800%
[Lv 5]: ATK 1000%
[Lv 6]: ATK 1200%
[Lv 7]: ATK 1400%
[Lv 8]: ATK 1600%
[Lv 9]: ATK 1800%
[Lv 10]: ATK 2000%
2311.png Reflect Damage Reduction
Max Level: 5
Requirement: Reflect Shield 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Clearance
Description: Decrease the amount of melee
reflect damage you receive for 300 seconds.
This skill can not be used with
Reflect Shield.
Requires a
Shield.
[Lv 1]: Reflect Damage Received -10%
[Lv 2]: Reflect Damage Received -20%
[Lv 3]: Reflect Damage Received -30%
[Lv 4]: Reflect Damage Received -40%
[Lv 5]: Reflect Damage Received -50%
2312.png Pinpoint Attack
Max Level: 5
Requirement: Banishing Point 5
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: 5s
Description: Quickly move close to target enemy
and strike them in a vital point, with a chance
to cause various abnormal status effects.
Base damage is increased by 5% every 1
AGI.
Base damage of this skill is multiplied by
(BaseLevel / 120).
This skill always deals Critical Hits.
Requires
Spear.
[Lv 1]: ATK 100%, Cause Bleeding
[Lv 2]: ATK 200%, Break enemies Headgear
[Lv 3]: ATK 300%, Break enemies Shield
[Lv 4]: ATK 400%, Break enemies Armor
[Lv 5]: ATK 500%, Break enemies Weapon
2313.png Vanguard Force
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: None
Dispellable: No
Description: Bolster your defenses and gather
Rage Counters by chance when receiving
physical attacks.
Skill level affects the maximum amount of
Rage
Counters
you can have, as well as the MaxHP
and
DEF increasing bonuses.
Rage Counters can be consumed by the
Burst Attack skill.
Casting this skill again will the effects.
This skill continuously drains SP, if you run out
of SP the skill will be cancelled.

[Lv 1]: Counter Chance: 20%, Max Counter: 7,
MaxHP +3%, DEF +2%, SP Drain: 20 per 10s

[Lv 2]: Counter Chance: 32%, Max Counter: 9,
MaxHP +6%, DEF +4%, SP Drain: 16 per 10s

[Lv 3]: Counter Chance: 44%, Max Counter: 11,
MaxHP +9%, DEF +6%, SP Drain: 12 per 10s

[Lv 4]: Counter Chance: 56%, Max Counter: 13,
MaxHP +12%, DEF +8%, SP Drain: 8 per 10s

[Lv 5]: Counter Chance: 68%, Max Counter: 15,
MaxHP +15%, DEF +10%, SP Drain: 4 per 10s
2314.png Burst Attack
Max Level: 1
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Release all of the Rage Counters
you have gathered with
Vanguard Force,
in order to deal great damage to a single enemy.
Damage is based on this formula:
ATK (
Rage Counter x 200)%
then add: ((
MaxHP - CurrentHP) / 100)%
Base damage of this skill is then multiplied by
(BaseLevel / 100).
2315.png Shield Spell
Max Level: 3
Requirement: Shield Press 3, Earth Drive 2
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: 1s
Cool Down: 2s
Dispellable: Dispell, Clearance, Banishing
Description: Use the magical power of your
shield in order to grant various bonuses for
90 seconds.
You can only have one effect at a time.
Requires
Shield.
[Lv 1]: Recovers 3% of MaxHP every 3 seconds
[Lv 2]: Recovers 3% of MaxSP every 5 seconds
[Lv 3]: Weapon ATK +150, MATK +150
2316.png Exceed Break
Max Level: 5
Requirement: Banishing Point 3
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: (Lv5)0s Fixed / 7s Variable
After Cast Delay: 1s
Cool Down: None
Dispellable: No
Description: Gather your strength, empowering
your next autoattack.
While this effect is active, your
Movement Speed
is decreased, and the effect is cancelled
if you take any damage.
Base damage of this skill is increased by
(
JobLv x 15)%,
then increased by
(
WeaponWeight x WeaponLv x (BaseLv / 100))%
[Lv 1]: Autoattack Damage: ATK 100%
[Lv 2]: Autoattack Damage: ATK 200%
[Lv 3]: Autoattack Damage: ATK 300%
[Lv 4]: Autoattack Damage: ATK 400%
[Lv 5]: Autoattack Damage: ATK 500%
2317.png Over Brand
Max Level: 5
Requirement: Moon Slasher 3,
Pinpoint Attack 1

Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Cast Time: 0.5s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: 0.35s
Description: Draw a cross on the ground around
yourself, hitting all enemies in a 7x7 area
3 times with melee physical damage.
This skill does increased damage while the
Overbrand Ready status is active.
Base skill damage is increased by 50% for
every level of
Spear Quicken.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Spear.
[Lv 1]: ATK 350%/hit, (Overbrand Ready 500%)
[Lv 2]: ATK 700%/hit, (Overbrand Ready 1000%)
[Lv 3]: ATK 1050%/hit, (Overbrand Ready 1500%)
[Lv 4]: ATK 1400%/hit, (Overbrand Ready 2000%)
[Lv 5]: ATK 1750%/hit, (Overbrand Ready 2500%)
2318.png Prestige
Max Level: 5
Requirement: Trample 3
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 2s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 60s
Dispellable: Dispell, Clearance, Banishing
Description: Increase your DEF and chance to
completely dodge magic attacks.
The chance to dodge magic attacks is based
on this formula:
(
INT + LUK) x SkillLv / 20 * BaseLv / 200
+ SkillLv
The
DEF bonus is based on this formula:
(SkillLv x 15) + (10 x
DefenderSkillLv)
Which is then multipled by (
BaseLv / 100).
[Lv 1]: Duration: 30 seconds
[Lv 2]: Duration: 45 seconds
[Lv 3]: Duration: 60 seconds
[Lv 4]: Duration: 75 seconds
[Lv 5]: Duration: 90 seconds
2319.png Banding
Max Level: 5
Requirement: Pinpoint Attack 3,
Burst Attack 1

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: No
Description: Increase your DEF based on the
amount of party members in an 11x11 area
around yourself.
This skill can only be cast while in a party.
This bonus does not stack with
Prestige.
This skill continuously drains SP, if you run out
of SP the skill will be cancelled.

[Lv 1]: DEF +18 for each party member,
Duration 60 seconds, SP Drain: 6 per 5s

[Lv 2]: DEF +21 for each party member,
Duration 90 seconds, SP Drain: 5 per 5s

[Lv 3]: DEF +24 for each party member,
Duration 120 seconds, SP Drain: 4 per 5s

[Lv 4]: DEF +27 for each party member,
Duration 150 seconds, SP Drain: 3 per 5s

[Lv 5]: DEF +30 for each party member,
Duration 180 seconds, SP Drain: 2 per 5s
2320.png Moon Slasher
Max Level: 5
Requirement: Spear Mastery 1
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: 1s
Cool Down: (Lv5)2s
Description: Swing your spear around yourself,
dealing damage to all enemies in a 7x7 area,
and granting yourself the
Overbrand Ready
status for a short duration.
Overbrand Ready increases the damage of
the
Over Brand skill.
Base skill damage of this skill is increased
by (
OverBrandLv x 80)%.
Base damage of this skill is then multiplied by
(BaseLevel / 100).
Requires
Spear.
[Lv 1]: ATK 120%, Duration: 2 seconds
[Lv 2]: ATK 240%, Duration: 4 seconds
[Lv 3]: ATK 360%, Duration: 6 seconds
[Lv 4]: ATK 480%, Duration: 8 seconds
[Lv 5]: ATK 600%, Duration: 10 seconds
2321.png Genesis Ray
Max Level: 10
Requirement: Grand Cross 5
Skill Form: Active
Type: Magical
Property: Holy
Target: Self
Cast Time: (Lv10)0.5s Fixed / 6s Variable
After Cast Delay: 1s
Cool Down: 2s
Description: Use the power of god to inflict
Holy property magic damage to all enemies in
an 11x11 area around yourself.
When this skill deals damage to
Demon, or
Undead race enemies, it has a 50% chance
to inflict them with the
Blind status.
While the
Inspiration status is active, this
skill will deal Neutral magic damage instead.
Base damage is increased by 1% every 1
INT.
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: MATK 350%
[Lv 2]: MATK 700%
[Lv 3]: MATK 1050%
[Lv 4]: MATK 1400%
[Lv 5]: MATK 1750%
[Lv 6]: MATK 2100%
[Lv 7]: MATK 2450%
[Lv 8]: MATK 2800%
[Lv 9]: MATK 3150%
[Lv 10]: MATK 3500%
2322.png Piety
Max Level: 5
Requirement: Faith 3
Skill Form: Active
Type: Supportive
Target: Self, Party Member
Cast Time: (Lv5)0s Fixed / 1.0s Variable
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Endow yourself and nearby party
members armor with the Holy Property.
Consumes 2
Holy Water.
[Lv 1]: Duration: 60 seconds
[Lv 2]: Duration: 80 seconds
[Lv 3]: Duration: 100 seconds
[Lv 4]: Duration: 120 seconds
[Lv 5]: Duration: 140 seconds
2323.png Earth Drive
Max Level: 5
Requirement: Reflect Damage Reduction 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: 1s
Cool Down: (Lv5)2.5s
Description: Brandish your shield to deal melee
physical damage to all nearby enemies.
This skill will remove the
Hiding status from
any enemies in the area.
This skill also removes most ground effects
in the area it is cast.
Base damage is increased by 1% every 1
STR.
Base damage is increased by 1% every 1
VIT.
While the
Shield Power status is active,
Base skill damage is increased by:
(37 x SkillLv x
ShieldMasterySkillLv)%
(Shield Power is a fourth job effect)
Base damage of this skill is then multiplied by
(BaseLevel / 100).
This skill is not affected by
Mastery ATK.
Requires a
Shield.
[Lv 1]: ATK 380%, AoE: 3x3
[Lv 2]: ATK 760%, AoE: 3x3
[Lv 3]: ATK 1140%, AoE: 5x5
[Lv 4]: ATK 1520%, AoE: 5x5
[Lv 5]: ATK 1900%, AoE: 7x7
2324.png Hesperus Lit
Max Level: 5
Requirement: Prestige 3, Banding 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 0.2s
Description: Strike an enemy with the power
of light, hitting them 3 times.
This skill does increased damage while the
Inspiration status is active.
Base damage is increased by (
VIT / 6)%
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Spear.
[Lv 1]: ATK 300%/hit, (Inspiration 450%)
[Lv 2]: ATK 600%/hit, (Inspiration 900%)
[Lv 3]: ATK 900%/hit, (Inspiration 1350%)
[Lv 4]: ATK 1200%/hit, (Inspiration 1800%)
[Lv 5]: ATK 1500%/hit, (Inspiration 2250%)
2325.png Inspiration
Max Level: 5
Requirement: Shield Spell 3,
Genesis Ray 4, Piety 5

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1s Fixed / 2s Variable
After Cast Delay: 2s
Cool Down: 180s
Dispellable: No
Description: Accept the holy spirit into your body
granting you the
Inspiration status, greatly
increasing your
HIT, Basic Stats, Weapon ATK,
MATK, and MaxHP.
When you cast
Inspiration, it will remove various
negative status effects from yourself, and the
Inspiration status will continue to prevent them
for the skills duration.
Every 5 seconds this skill drains some
MaxHP
and
MaxSP, if your HP or SP reach 0, this skills
effects are cancelled.
You are protected from the following effects:
Poison, Blind, Stun, Silence, Confusion,
Stone Curse, Sleep, Bleeding, Curse, Burning,
Frozen, Freezing, Fear, Toxin, Paralyze,
Venom Bleed, Magic Mushroom, Death Hurt,
Pyrexia, Oblivion, Leech End, Deep Sleep,
Frenzy
and every Masquerade effect.
[Lv 1]: HIT +12, All Stats +6, MaxHP +4%,
Weapon ATK +40, MATK +40, Duration: 60s,
Consumes 3% HP/4% SP every 5 seconds

[Lv 2]: HIT +24, All Stats +12, MaxHP +8%,
Weapon ATK +80, MATK +80, Duration: 90s,
Consumes 2.5% HP/3.5% SP every 5 seconds

[Lv 3]: HIT +36, All Stats +18, MaxHP +12%,
Weapon ATK +120, MATK +120, Duration: 120s,
Consumes 2% HP/3% SP every 5 seconds

[Lv 4]: HIT +48, All Stats +24, MaxHP +16%,
Weapon ATK +160, MATK +160, Duration: 150s,
Consumes 1.5% HP/2.5% SP every 5 seconds

[Lv 5]: HIT +60, All Stats +30, MaxHP +20%,
Weapon ATK +200, MATK +200, Duration: 180s,
Consumes 1% HP/2% SP every 5 seconds
5013.png King's Grace
Max Level: 5
Requirement: Reflect Damage 5
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: None
After Cast Delay: None
Cool Down: (Lv5)60s
Description: Bestows royal blessing to
the caster and allies around the caster
to recover
HP and protect against
status effects. Remove the following
status effects:
Poison, Blind, Frozen,
Stone Curse, Stun, Sleep, Bleeding,
Curse, Chaos, Hallucination, Silence,
Burning, Crystalization, Freezing,
Sleep, Fear
and Mandragora Howling.
[Lv 1]: Recover 4% of HP every 5 seconds
[Lv 2]: Recover 5% of HP every 5 seconds
[Lv 3]: Recover 6% of HP every 5 seconds
[Lv 4]: Recover 7% of HP every 5 seconds
[Lv 5]: Recover 8% of HP every 5 seconds
5014.png Full Throttle
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 1800s (30 Minutes)
Dispellable: No
Description: Push your body to its limits,
allowing you maximize your power for a short
time.
During this time you will gain these bonuses:
[1]: All stats +20%,
[2]: Increased Movement Speed,
[3]: Restore 100% MaxHP when cast,
[4]: MaxHP/SP will drain every second.
After the duration is over, you will be incredibly
exhausted, and inflicted with
Rebound status.
[
Rebound Status ]:
[1]: Duration: 10 seconds,
[2]: Reduced Movement Speed,
[3]: HP Natural Recovery -100%,
[4]: SP Natural Recovery -100%.
[Lv 1]: 6% MaxHP/SP drain per second for 10s
[Lv 2]: 4% MaxHP/SP drain per second for 15s
[Lv 3]: 3% MaxHP/SP drain per second for 20s
[Lv 4]: 2% MaxHP/SP drain per second for 25s
[Lv 5]: 1% MaxHP/SP drain per second for 30s

Imperial Guard 5️⃣

Imperial Guard Skills 📕
5255.png Guard Stance
Max Level: 5
Requirement: Shield Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Cast Time: 0.5s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Dispellable: No
Description: Increase your DEF at the cost
of reducing your
Weapon ATK.
Requires
Shield.
[Lv 1]: DEF +100, Weapon ATK -50
[Lv 2]: DEF +150, Weapon ATK -100
[Lv 3]: DEF +200, Weapon ATK -150
[Lv 4]: DEF +250, Weapon ATK -200
[Lv 5]: DEF +300, Weapon ATK -250
5256.png Guardian Shield
Max Level: 5
Requirement: Guard Stance 2
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1s Fixed / 2s Variable
After Cast Delay: 0.3s
Cool Down: 25s
AP Cost: 35
Dispellable: Dispell, Clearance, Banishing
Description: Using the protective energy of your
shield, grant a massive physical damage
shield to yourself and party members in a
21x21 AoE around you for 40 seconds.
Guardian Shield can only be used in
Guard Stance.
The durability of a shield is determined by
30% of the caster's MaxHP, plus base level and STA.

[Lv 1]: Shield Durability percentage: 25%
[Lv 2]: Shield Durability Percentage: 50%
[Lv 3]: Shield Durability Percentage: 75%
[Lv 4]: Shield Durability Percentage: 100%
[Lv 5]: Shield Durability Percentage: 125%
5257.png Rebound Shield
Max Level: 5
Requirement: Guard Stance 4
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1s Fixed / 2s Variable
After Cast Delay: 1s
Cool Down: 15s
Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself for heavy combat
reducing the damage taken through
Devotion
by a massive amount for 60 seconds.
Rebound Shield can only be used in
Guard Stance.
[Lv 1]: Damage Reduction: 10%
[Lv 2]: Damage Reduction: 20%
[Lv 3]: Damage Reduction: 30%
[Lv 4]: Damage Reduction: 40%
[Lv 5]: Damage Reduction: 50%
5258.png Shield Mastery
Max Level: 10
Skill Form: Passive
Description: Increases your RES, and the
base skill damage of
Cross Rain.
These bonuses only apply while equipped with
a
Shield.
[Lv 1]: Res +3
[Lv 2]: Res +6
[Lv 3]: Res +9
[Lv 4]: Res +12
[Lv 5]: Res +15
[Lv 6]: Res +18
[Lv 7]: Res +21
[Lv 8]: Res +24
[Lv 9]: Res +27
[Lv 10]: Res +30
5259.png Spear & Sword Mastery
Max Level: 10
Skill Form: Passive
Description: Increases your HIT and the
base skill damage of
Overslash,
Shield Shooting, and Cross Rain.
These bonuses only apply when equipped with
a
One-Handed Sword, One-Handed Spear,
or
Two-Handed Spear class weapon.
[Lv 1]: HIT +3
[Lv 2]: HIT +6
[Lv 3]: HIT +9
[Lv 4]: HIT +12
[Lv 5]: HIT +15
[Lv 6]: HIT +18
[Lv 7]: HIT +21
[Lv 8]: HIT +24
[Lv 9]: HIT +27
[Lv 10]: HIT +30
5260.png Attack Stance
Max Level: 5
Requirement: Spear & Sword Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Cast Time: 0.5s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Dispellable: No
Description: Enter the attack stance, increasing
your
P.Atk, and S.Matk at the cost of DEF.
[Lv 1]: DEF -40, P.Atk +3, S.Matk+3
[Lv 2]: DEF -80, P.Atk +6, S.Matk+6
[Lv 3]: DEF -120, P.Atk +9, S.Matk+9
[Lv 4]: DEF -160, P.Atk +12, S.Matk+12
[Lv 5]: DEF -200, P.Atk +15, S.Matk+15
5261.png Ultimate Sacrifice
Max Level: 5
Requirement: Rebound Shield 3,
Guardian Shield 3

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 2s Fixed (not reducable)
After Cast Delay: 1s
Cool Down: (Lv5)100s
Dispellable: Dispell, Clearance, Banishing
Description: Prepare to make the ultimate
sacrifice, reducing your
Current HP to 1,
and granting the
Ultimate Sacrifice status
to all nearby party members.
Ultimate Sacrifice status will immediately
resurrect the player with the status, with
100%
HP, and 100% SP, if they die.
Ultimate Sacrifice can only be used in
Guard Stance.
[Lv 1]: Cooldown: 40 seconds, 3x3 AoE
[Lv 2]: Cooldown: 60 seconds, 3x3 AoE
[Lv 3]: Cooldown: 80 seconds, 5x5 AoE
[Lv 4]: Cooldown: 100 seconds, 5x5 AoE
[Lv 5]: Cooldown: 120 seconds, 7x7 AoE
5262.png Holy Shield
Max Level: 5
Requirement: Shield Mastery 5, Cross Rain 3
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1s Fixed / 2.5s Variable
After Cast Delay: 1s
Cool Down: 40s
Dispellable: No
Description: Bless your shield with holy magic
reducing damage taken from
Shadow and
Undead property attacks, and increasing
your Holy Property magic damage.
While the
Holy Shield status is active, it will
increase the base damage of
Cross Rain.
Requires
Shield.
[Lv 1]: Damage Reduction: 7%,
Holy Elemental Magic Damage +7%,
Duration: 60 seconds.

[Lv 2]: Damage Reduction: 9%,
Holy Elemental Magic Damage +9%,
Duration: 90 seconds.

[Lv 3]: Damage Reduction: 11%,
Holy Elemental Magic Damage +11%,
Duration: 120 seconds.

[Lv 4]: Damage Reduction: 13%,
Holy Elemental Magic Damage +13%,
Duration: 150 seconds.

[Lv 5]: Damage Reduction: 15%,
Holy Elemental Magic Damage +15%,
Duration: 180 seconds.

5263.png Grand Judgement
Max Level: 10
Requirement: Overslash 5,
Spear & Sword Mastery 5

Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 5s
AP Cost: 15
Dispellable: Yes
Description: Inflict your judgement upon target
enemy, dealing great damage to them.
Grand Judgement only be used in Attack Stance.
After casting this skill, you will gain the
Spear Scar status for 150 seconds.
Spear Scar increases the base damage of
Banishing Point, and Cannon Spear.
This skill deals increased damage against
Plant and Insect race enemies.
Base damage is increased by 10% every 1
POW.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Base damage of this skill is then multiplied by:
(
SpearSwordMasteryLv + ShieldMasteryLv)%
Requires
Spear.
[Lv 1]: ATK 1750%, (Plant/Insect 2000%)
[Lv 2]: ATK 3250%, (Plant/Insect 3650%)
[Lv 3]: ATK 4750%, (Plant/Insect 5300%)
[Lv 4]: ATK 6250%, (Plant/Insect 6950%)
[Lv 5]: ATK 7750%, (Plant/Insect 8600%)
[Lv 6]: ATK 9250%, (Plant/Insect 10250%)
[Lv 7]: ATK 10750%, (Plant/Insect 11900%)
[Lv 8]: ATK 12250%, (Plant/Insect 13550%)
[Lv 9]: ATK 13750%, (Plant/Insect 15200%)
[Lv 10]: ATK 15250%, (Plant/Insect 16850%)
5264.png Judgement Cross
Max Level: 10
Requirement: Cross Rain 5, Holy Shield 3
Skill Form: Active
Type: Magical
Property: Neutral
Target: Enemy
Cast Time: 1s Fixed / 2s Variable
After Cast Delay: None
Cool Down: 5s
AP Cost: 10
Description: Cast your judgement onto enemies
dealing neutral property magic damage to them.
This skill deals increased damage against
Plant and Insect race enemies.
Base damage is increased by 10% every 1
SPL.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Base damage of this skill is then multiplied by:
(
SpearSwordMasteryLv + ShieldMasteryLv)%
[Lv 1]: MATK 1950%, (Plant/Insect 2100%)
[Lv 2]: MATK 3900%, (Plant/Insect 4200%)
[Lv 3]: MATK 5850%, (Plant/Insect 6300%)
[Lv 4]: MATK 7800%, (Plant/Insect 8400%)
[Lv 5]: MATK 9750%, (Plant/Insect 10500%)
[Lv 6]: MATK 11700%, (Plant/Insect 12600%)
[Lv 7]: MATK 13650%, (Plant/Insect 14700%)
[Lv 8]: MATK 15600%, (Plant/Insect 16800%)
[Lv 9]: MATK 17550%, (Plant/Insect 18900%)
[Lv 10]: MATK 19500%, (Plant/Insect 21000%)
5265.png Shield Shooting
Max Level: 5
Requirement: Shield Mastery 5, Attack Stance 2
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 0.5s Fixed / 0.5s Variable
After Cast Delay: 0.5s
Cool Down: 0.7s
AP Recovery: 5
Description: Throw your shield at an enemy
dealing damage to them, and nearby enemies.
Shield Shooting only be used in Attack Stance.
After casting this skill, you will gain the
Shield Power status for 10 seconds.
Shield Power increases the base damage of
Shield Chain, Shield Press, and Earth Drive.
Shield Power is dispellable by Dispel,
Clearance, and Banishing Buster.
Base damage is increased by 10% every 1
POW.
Base skill damage is increased by:
(
ShieldWeight)% + (ShieldRefine x 100)%
+ (
ShieldMasteryLv x 150 x ShieldShootingLv)%
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Shield.
[Lv 1]: ATK 4500%, 5x5 AoE
[Lv 2]: ATK 8000%, 5x5 AoE
[Lv 3]: ATK 11500%, 5x5 AoE
[Lv 4]: ATK 15000%, 7x7 AoE
[Lv 5]: ATK 18500%, 7x7 AoE
5266.png Overslash
Max Level: 10
Requirement: Attack Stance 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: 0.5s Fixed / 1s Variable
After Cast Delay: 0.5s
Cool Down: 0.7s
AP Recovery: 5
Description: Stab your weapon into target
enemy before tearing it away, dealing damage
to all enemies with a 7x7 AoE around them.
Overslash can only be used in Attack Stance.
This skill hits more times if more enemies
are hit by it.
1 Enemies: 3 Hits.
2-3 Enemies: 5 Hits.
4+ Enemies: 7 Hits.
Base damage is increased by 5% every 1
POW.
Base skill damage is increased by:
(
SpearSwordMasteryLv x 50 x OverslashLv)%
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: ATK 220%/hit
[Lv 2]: ATK 440%/hit
[Lv 3]: ATK 660%/hit
[Lv 4]: ATK 880%/hit
[Lv 5]: ATK 1100%/hit
[Lv 6]: ATK 1320%/hit
[Lv 7]: ATK 1540%/hit
[Lv 8]: ATK 1760%/hit
[Lv 9]: ATK 1980%/hit
[Lv 10]: ATK 2200%/hit
5267.png Cross Rain
Max Level: 10
Requirement: Shield Mastery 1
Skill Form: Active
Type: Magical
Property: Holy
Target: Ground
Cast Time: 1.5s Fixed / 0s Variable
After Cast Delay: 0.15s
Cool Down: 2.4s
AP Recovery: 6
Description: Bless an area with sacred energy
raining down swords upon any enemies
inside that area, inflicting Holy property magic
damage every 0.3 seconds for 2.4 seconds.
Base damage is increased while the
Holy
Shield
status is active.
Base damage is increased by 7% every 1
SPL.
Base skill damage is increased by:
(
SpearSwordMasteryLv x 10 x CrossRainLv)%
If the
Holy Shield status is active, base skill
damage is increased by:
(
SpearSwordMasteryLv x 5 x CrossRainLv)%
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: MATK 450%/hit, (Holy Shield 650%),
3x3 AoE

[Lv 2]: MATK 900%/hit, (Holy Shield 1300%),
3x3 AoE

[Lv 3]: MATK 1350%/hit, (Holy Shield 1950%),
3x3 AoE

[Lv 4]: MATK 1800%/hit, (Holy Shield 2600%),
5x5 AoE

[Lv 5]: MATK 2250%/hit, (Holy Shield 3250%),
5x5 AoE

[Lv 6]: MATK 2700%/hit, (Holy Shield 3900%),
5x5 AoE

[Lv 7]: MATK 3150%/hit, (Holy Shield 4550%),
7x7 AoE

[Lv 8]: MATK 3600%/hit, (Holy Shield 5200%),
7x7 AoE

[Lv 9]: MATK 4050%/hit, (Holy Shield 5850%),
7x7 AoE

[Lv 10]: MATK 4500%/hit, (Holy Shield 6500%),
9x9 AoE
6503.png Radiant Spear
Max Level: 10
Requirement: Over Slash 3, Shield Shooting 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0.5s Fixed / 0.5s Variable
After Cast Delay: 1.2s
Cool Down: 0.7s
AP Recovery: 2
Description: A skill for one-handed spears only,
usable only in attack stance. Deals ranged
physical damage to a single target and
enemies around it. Deals additional
damage if the Spear Scar effect is active.
Damage increases based on the level
of Spear & Sword Mastery, caster's base level,
and POW.
This skill can deal Critical Hits. Critical Chance
for this skill is based on your
Critical Rate.
[Lv 1]:
ATK 4650+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 4900+(Spear&Sword Mastery Lv x50)%
AoE: 3x3 cells

[Lv 2]:ATK 5800+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 6300+(Spear&Sword Mastery Lv x50)%
AoE: 3x3 cells

[Lv 3]:ATK 6950+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 7700+(Spear&Sword Mastery Lv x50)%
AoE: 3x3 cells

[Lv 4]:ATK 8100+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 9100+(Spear&Sword Mastery Lv x50)%
AoE: 3x3 cells

[Lv 5]:ATK 9250+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 10500+(Spea Sword Mastery Lv x50)%
AoE: 5x5 cells

[Lv 6]:ATK 10400+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 11900+(Spea Sword Mastery Lv x50)%
AoE: 5x5 cells

[Lv 7]:ATK 11550+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 13300+(Spea Sword Mastery Lv x50)%
AoE: 5x5 cells

[Lv 8]:ATK 12700+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 14700+(Spea Sword Mastery Lv x50)%
AoE: 5x5 cells

[Lv 9]:ATK 13850+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 16100+(Spea Sword Mastery Lv x50)%
AoE: 7x7 cells

[Lv10]:ATK 15000+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 17500+(Spea Sword Mastery Lv x50)%
AoE: 7x7 cells
6504.png Imperial Cross
Max Level: 5
Requirement: Over Slash 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 0.35s
AP Recovery: 2
Description: Usable only in attack stance.
Deals melee physical damage to a single target
3 times. Deals additional damage if the
Spear Scar effect is active.
Damage increases based on Spear & Sword
Mastery, caster's base level, and POW.

[Lv 1]: ATK 3000+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 3400+(Spear&Sword Mastery Lv x25)%

[Lv 2]: ATK 4350+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 5050+(Spear&Sword Mastery Lv x25)%

[Lv 3]: ATK 5700+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 6700+(Spear&Sword Mastery Lv x25)%

[Lv 4]: ATK 7050+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 8350+(Spear&Sword Mastery Lv x25)%

[Lv 5]: ATK 8400+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 10000+(Spear&Sword Mastery Lv x25)%
6505.png Imperial Pressure
Max Level: 5
Requirement: Spear & Sword Mastery 7,\n Guard Stance 3
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 0s Fixed / 3s Variable
After Cast Delay: 1s
Cool Down: 0.5s
AP Recovery: 2
Description: Crush the target with the power of
unwavering faith. Deals neutral magic damage
to the target and nearby enemies. If in Guard
Stance, the attack's element changes to
Holy.
Damage increases based on the caster's
Base Level, SPL and the level of
Spear & Sword Mastery.

[Lv 1]: 7450% MATK
+ (Spear & Sword Mastery Lv x50)%
AoE: 5x5 cells

[Lv 2]: 9300% MATK
+ (Spear & Sword Mastery Lv x50)%
AoE: 5x5 cells

[Lv 3]: 11150% MATK
+ (Spear & Sword Mastery Lv x50)%
AoE: 7x7 cells

[Lv 4]: 13000% MATK
+ (Spear & Sword Mastery Lv x50)%
AoE: 7x7 cells

[Lv 5]: 14850% MATK
+ (Spear & Sword Mastery Lv x50)%
AoE: 9x9 cells


Equipments and Enchants

Let me show you what's best in store!

(still under construction)


Main Gears ♎️ (Headgear)


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Main Gears ♓️ (Armors)


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Main Gears ♐️ (Weapons)


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Main Gears ♊️ (Shield)

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Main Gears ⛎ (Garment)


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Main Gears ♑️ (Shoes)


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Main Gears ♉️ (Accessories)


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Shadow Gears ♒️ (Shadows)

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Gear Stages & Builds

For more informations on enchants check my Equipment and Enchant Section!

STAGE 1 🕐(Early Tier)

Suitable for early stages or initial progress. Offers basic utility but falls off as you advance.

Stage 1 Gears (Early Tier)
🚸Type ⚔️Gears 👻Shadow Gears and 🌑Costume stones
Upper 400140.png Advanced Paradise Hat (400140)
Middle 410091.png Cor Core Booster (410091)
Lower 19238.png Poring Village Leek (19238) or 19239.png Poring Village Carrot (19239) 20307.png Costume Beginner Cap (20307)
Armor 450186.png Advanced Paradise Robe (450186) or +4 2394.png Glorious Suit (2394) 24689.png Paradise Shadow Armor (24689)
Weapon 500033.png Paradise Crusader Sword (500033) 24687.png Paradise Shadow Weapon (24687)
Shield +4 2138.png Bradium Shield [1] (2138) or +4 2114.png Stone Buckler [1] (2114) 24688.png Paradise Shadow Shield (24688)
Garment 480106.png Advanced Paradise Muffler (480106) or +4 2549.png Glorious Muffler (2549)
Shoe 470093.png Advanced Paradise Shoes (470093) or +4 2444.png Glorious Shoes (2444) 24690.png Paradise Shadow Shoes (24690)
Accessory (Right) 490129.png Advanced Paradise Necklace (490129) or 2772.png Glorious Ring (2772) 24691.png Paradise Shadow Earring (24691)
Accessory (Left) 490128.png Advanced Paradise Magic Ring (490128) or 2772.png Glorious Ring (2772) 24692.png Paradise Shadow Pendant (24692)
📌Gears Descriptions
400140.png Advanced Paradise Hat (400140) ItemID: 400140
_______________________
A high-quality cap given to members of the Paradise Group.
_______________________
MATK +60
_______________________
Magical attacks have a certain chance to recover 350 HP every second for 4 seconds.
Magical attacks have a certain chance to recover 80 SP every second for 4 seconds.
_______________________
Type: Headgear
Defense: 7
Position: Top
Weight: 0
Armor Level: 1
Refineable: No
_______________________
Requirement:
Base Level 100
410091.png Cor Core Booster (410091) ItemID: 410091
_______________________
Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 8%.
Decreases After Cast Delay by 8%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 7%.
_______________________
Type: Headgear
Defense: 5
Position: Mid
Weight: 10
_______________________
Requirement:
Base Level 150
19238.png Poring Village Leek (19238) ItemID: 19238
_______________________
Fresh leek, which is native to Poring Village.
_______________________
Physical attacks have a chance to transform you into a Smokey for 5 seconds.
_______________________
During transformation:
Increases Movement Speed.
(Does not overlap with Increase Agility.)
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 10
Armor Level: 1
Refineable: No
_______________________
Requirement:
Base Level 30
19239.png Poring Village Carrot (19239) ItemID: 19239
_______________________
Fresh carrot, which is native to Poring Village.
_______________________
Physical attacks have a chance to transform you into a Lunatic for 5 seconds.
_______________________
During transformation:
Increases Movement Speed.
(Does not overlap with Increase Agility.)
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 10
Armor Level: 1
Refineable: No
_______________________
Requirement:
Base Level 30
450186.png Advanced Paradise Robe (450186) ItemID: 450186
_______________________
A high-quality robe given to members of the Paradise Group.
_______________________
MaxHP +1000
MaxSP +250
_______________________
Decreases After Cast Delay by 5%.
_______________________
For each 10 Base Level:
MATK +5 (Up to Base Level 150)
_______________________
Base Level at least 105:
MATK +3%
_______________________
Base Level at least 110:
Decreases After Cast Delay by additional 5%.
_______________________
Base Level at least 120:
MaxHP +3%
_______________________
Base Level at least 130:
MATK +40
_______________________
Type: Armor
Defense: 35
Weight: 0
Armor Level: 1
Refineable: No
_______________________
Requirement:
Base Level 100
2394.png Glorious Suit (2394) ItemID: 2394
_______________________
A suit that only a champion of battlefield can wear.
_______________________
MaxHP +20%
_______________________
Decreases damage taken from Demi-Human race by 7%.
_______________________
When equipped with Glorious Shoes and Glorious Muffler:
Increases physical damage against all classes by 5%
MATK +5%
Increases recovery amount gained from Heal, Potion Pitcher and Sanctuary by 3%.
Prevents Frozen status.
_______________________
Type: Armor
Defense: 10
Weight: 0
Armor Level: 1
Can be enchanted by:
<NAVI>Apprentice Craftsman<INFO>prontera,165,60,0,100,0,0</INFO></NAVI>
_______________________
Requirement:
Base Level 81
All Jobs except Novice
500033.png Paradise Crusader Sword (500033) ItemID: 500033
_______________________
A one-handed sword for beginners made by Paradise Group.
_______________________
MATK +160
MATK +3%
_______________________
Base Level at least 60:
Decreases Variable Casting Time by 10%.
_______________________
Base Level at least 75:
Increases damage of Grand Cross by 10%.
_______________________
Base Level at least 90:
Increases damage of Grand Cross by additional 15%.
_______________________
Type: Sword
Attack: 160
Weight: 0
Weapon Level: 3
Refineable: No
_______________________
Requirement:
Base Level 45
Crusader classes
2138.png Bradium Shield [1] (2138) ItemID: 2138
_______________________
A heavy and strong shield made out of Bradium.
_______________________
AGI -1
MaxHP +500
_______________________
Increases damage of Shield Boomerang by 60%.
_______________________
Type: Shield
Defense: 98
Weight: 180
Armor Level: 1
_______________________
Requirement:
Base Level 65
Transcendent 2nd classes
2114.png Stone Buckler [1] (2114) ItemID: 2114
_______________________
A stone shield which Thor obtained by killing Hrungnir, king of giants.
It possesses the powers of giants which rival the might of the gods.
_______________________
Decreases damage taken from Large size by 5%.
_______________________
When equipped with Magni's Cap and Odin's Blessing:
STR +2
DEF +5
MDEF +5
When equipped by Swordman classes:
DEF +6
_______________________
Type: Shield
Defense: 45
Weight: 150
Armor Level: 1
_______________________
Requirement:
Base Level 65
All Jobs except Novice
480106.png Advanced Paradise Muffler (480106) ItemID: 480106
_______________________
A high-quality muffler given to members of the Paradise Group.
_______________________
FLEE +40
_______________________
Decreases damage taken from Neutral elemental attacks by 20%.
Decreases Variable Casting Time by 15%.
_______________________
For each 10 Base Level:
Increases Attack Speed by 1%.
(Up to Base Level 150)
_______________________
Base Level at least 105:
Increases Attack Speed (Decreases After Attack Delay by additional 5%).
_______________________
Base Level at least 110:
Decreases Variable Casting Time by additional 5%.
_______________________
Base Level at least 120:
Decreases After Cast Delay by 5%.
_______________________
Base Level at least 130:
Decreases After Cast Delay by additional 5%.
_______________________
Type: Garment
Defense: 10
Weight: 0
Armor Level: 1
Refineable: No
_______________________
Requirement:
Base Level 100
2549.png Glorious Muffler (2549) ItemID: 2549
_______________________
A garment that only a champion of battlefield can wear.
_______________________
MaxHP +5%
_______________________
Decreases damage taken from Demi-Human race by 5%.
_______________________
Type: Garment
Defense: 3
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 81
All Jobs except Novice
470093.png Advanced Paradise Shoes (470093) ItemID: 470093
_______________________
A pair of high-quality shoes given to members of the Paradise Group.
_______________________
Increases Magical Damage with every element by 10%.
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
For each 10 Base Level:
MaxHP +40, MaxSP +30 (Up to Base Level 150)
_______________________
Base Level at least 105:
Decreases Variable Casting Time by 10%.
_______________________
Base Level at least 110:
Increases Magical Damage against enemies of every element by 5%.
_______________________
Base Level at least 120:
Increases Magical Damage against enemies of every element by additional 5%.
_______________________
Base Level at least 130:
MATK +5%
_______________________
Type: Shoes
Defense: 10
Weight: 0
Armor Level: 1
Refineable: No
_______________________
Requirement:
Base Level 100
2444.png Glorious Shoes (2444) ItemID: 2444
_______________________
A pair of shoes that only a champion of battlefield can wear.
_______________________
MaxHP +10%
_______________________
Decreases damage taken from Demi-Human race by 4%.
_______________________
Random chance to auto-cast Level 1 Increase Agi on wearer when receiving physical damage.
_______________________
Type: Shoes
Defense: 0
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 81
All Jobs except Novice
490129.png Advanced Paradise Necklace (490129) ItemID: 490129
_______________________
A high-quality necklace given to members of the Paradise Group.
_______________________
Decreases Variable Casting Time by 10%.
Increases Attack Speed by 5%.
_______________________
Type: Accessory
Position: Right
Defense: 0
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 100
2772.png Glorious Ring (2772) ItemID: 2772
_______________________
A ring that only a champion of battlefield can wear.
_______________________
MaxHP +300
_______________________
Increases Attack Speed by 5%.
Decreases damage taken from Water, Wind, Earth and Fire elementals attack by 10%.
Decreases Variable Casting Time by 3%.
Increases Healing skills effectiveness by 5%.
_______________________
When equipped with Medal of Honor:
ATK +5%
MATK +3%
Increases Healing skills effectiveness by 5%.
_______________________
Type: Accessory
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 81
All Jobs except Novice
490128.png Advanced Paradise Magic Ring (490128) ItemID: 490128
_______________________
A high-quality magic ring given to members of the Paradise Group.
_______________________
MATK +3%
_______________________
Protects from skill cast interruption.
_______________________
When equipped with Advanced Paradise Necklace:
Decreases Fixed Casting Time by 0.2 seconds.
Decreases Variable Casting Time by 10%.

Base Level at least 105:
MATK +2%

Base Level at least 110:
Increases Magical Damage with every element by 5%.

Base Level at least 120:
Increases Magical Damage against enemies of every element by 5%.
_______________________
Type: Accessory
Position: Left
Defense: 0
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 100
20307.png Costume Beginner Cap (20307) ItemID: 20307
_______________________
A costume awarded to adventurer who barely start his adventure.
_______________________
HIT +30
MaxHP +1000
MaxSP +200
_______________________
Decreases Variable Casting Time by 10%.
Increases restoration amount of Novice Potion by 50%.
Increases Healing amount by 150%.
_______________________
For each 10 Base Level:
HIT -3
Increases Variable Casting Time by 1%
MaxHP -100, MaxSP -20
Decreases Healing amount by 10%,
Increases Healing received and Restoration items by 10%.
_______________________
When Base Level 99+ is reached, the item effect will not activate.
_______________________
The effect will not work during WoE, WoE:Second Edition, Battleground and WoE:TE Edition.
_______________________
This item can not be traded with other accounts.
_______________________
Type: Costume
Position: Low
Weight: 0
24689.png Paradise Shadow Armor (24689) ItemID: 24689
_______________________
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
HIT +5
_______________________
When equipped with Paradise Shadow Weapon, Paradise Shadow Shield, Paradise Shadow Shoes, Paradise Shadow Pendant and Paradise Shadow Earring:
ASPD +2
Decreases Variable Casting Time by 10%.
Ignores physical and magical defense of all race, except Players, by 50%.
_______________________
Type: Shadow Armor
Refineable: No
24687.png Paradise Shadow Weapon (24687) ItemID: 24687
_______________________
A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +10
MATK +10
_______________________
Increases Magical Damage with every element by 5%.
Increases Melee and Ranged Physical Damage by 5%.
_______________________
Type: Shadow Weapon
Refineable: No
24688.png Paradise Shadow Shield (24688) ItemID: 24688
_______________________
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Decreases Variable Casting Time by 5%.
_______________________
Type: Shadow Shield
Refineable: No
24690.png Paradise Shadow Shoes (24690) ItemID: 24690
_______________________
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Increases Attack Speed by 5%.
_______________________
Type: Shadow Shoes
Refineable: No
24691.png Paradise Shadow Earring (24691) ItemID: 24691
_______________________
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
MATK +5
_______________________
Type: Shadow Earring
Refineable: No
24692.png Paradise Shadow Pendant (24692) ItemID: 24692
_______________________
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
ATK +5
_______________________
Type: Shadow Pendant
Refineable: No


STAGE 2 🕑(Mid Tier)

Good for mid-game or intermediate stages. Balanced performance but not exceptional.

Stage 2 Gears (Mid Tier)
🚸Type ⚔️Gears 👻Shadow Gears and 🌑Costume stones
Upper +9 19033.png Ancient Decoration of Rift [1] (19033) 1000616.png Royal Guard Stone (Top) (1000616)
Middle 410091.png Cor Core Booster (410091) 6743.png HP Stone (6743)
Lower 19143.png Poring Balloon (19143) or 5594.png Donut in Mouth (5594) 6951.png HP Stone (Low) (6951)
Armor 15116.png Airship Armor (15116) or +9 15141.png Rift Ancient Armor [1] (15141) 24694.png Advanced Paradise Shadow Armor (24694)
Weapon +7 1505.png Mace [4] (1505) 24699.png Royal Guard Advanced Paradise Shadow Weapon (24699)
Shield +4 2122.png Platinum Shield (2122) or +4 2115.png Valkyrie Shield [1] (2115) 24693.png Advanced Paradise Shadow Shield (24693)
Garment 20743.png Airship Manteau [1] (20743) or +9 20779.png Rift Manteau [1] (20779) 25067.png Cast Stone (Garment) (25067)
Shoe 22046.png Airship's Boots (22046) or +9 22075.png Rift Shoes [1] (22075) 24695.png Advanced Paradise Shadow Shoes (24695)
Accessory (Right) 2978.png Gentle Heart [1] (2978) or 2898.png Black Rosary [1] (2898) 24697.png Advanced Paradise Shadow Pendant (24697)
Accessory (Left) 2978.png Gentle Heart [1] (2978) or 2898.png Black Rosary [1] (2898) 24696.png Advanced Paradise Shadow Earring (24696)
📌Gears Descriptions
19033.png Ancient Decoration of Rift [1] (19033) ItemID: 19033
_______________________
A hairband obtained from infinite space that emanating strange aura.
_______________________
MaxHP +1000
_______________________
Refine Level +7:
MaxHP +400
_______________________
Refine Level +9:
MaxHP +600
_______________________
Type: Headgear
Defense: 2
Position: Top
Weight: 20
Armor Level: 1
_______________________
Requirement:
Base Level 100
410091.png Cor Core Booster (410091) ItemID: 410091
_______________________
Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 8%.
Decreases After Cast Delay by 8%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 7%.
_______________________
Type: Headgear
Defense: 5
Position: Mid
Weight: 10
_______________________
Requirement:
Base Level 150
19143.png Poring Balloon (19143) ItemID: 19143
_______________________
A Poring balloon that floating over your head. Somehow you feel really luck just by wearing this.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases item drop rate by 5%.
_______________________
Random chance a defeated monster will drop Jellopy.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 1
Armor Level: 1
Refineable: No
5594.png Donut in Mouth (5594) ItemID: 5594
_______________________
Chewing on this deliciously glazed ring-shaped fried cake will make you happy.
_______________________
MaxHP +100
Restores 1 HP every 10 seconds.
_______________________
Type: Headgear
Defense: 1
Position: Low
Weight: 5
Armor Level: 1
Refineable: No
Available at: <NAVI>Argus<INFO>main_market,132,55,0,100,0,0</INFO></NAVI>
15116.png Airship Armor (15116) ItemID: 15116
_______________________
Armor wore by travelers who went on board the Felock's airship.
It was stolen by the monsters that attacked during airship raid.
_______________________
All Basic Stats +1
MaxHP +1000
MaxSP +100
MDEF +10
_______________________
When equipped with Airship Manteau and Airship's Boots:
MaxHP +25%
MaxSP +25%
Increases movement speed.
_______________________
Type: Armor
Defense: 100
Weight: 70
Armor Level: 1
Refineable: No
_______________________
Requirement:
Base Level 125
15141.png Rift Ancient Armor [1] (15141) ItemID: 15141
_______________________
A suit of armor obtained from infinite space that emanating strange aura.
_______________________
MaxHP +1000
MaxSP -100
_______________________
Refine Level +7:
MaxHP +400
_______________________
Refine Level +9:
MaxHP +600
_______________________
When equipped with Ancient Decoration of Rift:
MaxSP +100
Protects from skill cast interruption.
_______________________
When equipped with Ancient Decoration of Rift, Rift Manteau and Rift Shoes:
MaxHP +1000
Increases recovery amount gained from Healing skills by 5%.
Additional healing increased depend on total sum of Refine set. (up to +30 total Refine Level)
_______________________
Type: Armor
Defense: 30
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 100
1505.png Mace [4] (1505) ItemID: 1505
_______________________
A flanged, solid club that is effective for simple smashing.
_______________________
Type: Mace
Attack: 37
Weight: 80
Weapon Level: 1
_______________________
Requirement:
Base Level 2
Novice, Swordsman, Acolyte and Merchant
2122.png Platinum Shield (2122) ItemID: 2122
_______________________
A magnificent platinum shield that is rumored to be able to reflect harmul magic.
_______________________
MDEF +5
_______________________
Decreases damage taken from Medium and Large size by 15%.
_______________________
Decreases damage taken from Undead race by 10%.
_______________________
Adds 40% chance of reflecting magical attacks for 2 seconds when wielder receive magical attack.
_______________________
Type: Shield
Defense: 95
Weight: 120
Armor Level: 1
_______________________
Requirement:
Base Level 68
All Transcendent classes except Novice
2115.png Valkyrie Shield [1] (2115) ItemID: 2115
_______________________
A shield used by Gna, messenger of Freya, when she served as a Valkyrie.
_______________________
MDEF +5
_______________________
Decreases damage taken from Water, Fire, Undead and Shadow elemental attacks by 20%.
_______________________
When equipped with Fricca's Circlet and Odin's Blessing:
DEF +2
MDEF +5
All Refine Levels of the Shield and Circlet adds to MDEF Instead of DEF.
_______________________
Type: Shield
Defense: 80
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 65
All Jobs except Novice
20743.png Airship Manteau [1] (20743) ItemID: 20743
_______________________
A cloak wore by travelers whose went aboard the airship.
These are goods that were stolen by monsters during airship raid.
_______________________
FLEE +20
_______________________
Decreases Variable Casting Time by 20%.
_______________________
Decreases damage taken from Neutral elemental attacks by 10%.
_______________________
Type: Garment
Defense: 25
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 125
20779.png Rift Manteau [1] (20779) ItemID: 20779
_______________________
A cloak obtained from infinite space that emanating strange aura.
_______________________
MaxHP +300
MaxSP -50
_______________________
Refine Level +7:
MaxHP +400
_______________________
Refine Level +9:
MaxHP +600
_______________________
Type: Garment
Defense: 16
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 100
22046.png Airship's Boots (22046) ItemID: 22046
_______________________
Boots used by travelers who come aboard Felock's airship.
Stolen by the monsters during the event of airship raid.
_______________________
AGI +1
Increases Attack Speed by 10%.
_______________________
Type: Shoes
Defense: 26
Weight: 0
Armor Level: 1
Refineable: No
_______________________
Requirement:
Base Level 125
22075.png Rift Shoes [1] (22075) ItemID: 22075
_______________________
A shoes obtained from infinite space that emanating strange aura.
_______________________
MaxHP +300
MaxSP -50
_______________________
Refine Level +7:
MaxHP +400
_______________________
Refine Level +9:
MaxHP +600
_______________________
Type: Shoes
Defense: 12
Weight: 25
Armor Level: 1
_______________________
Requirement:
Base Level 100
2978.png Gentle Heart [1] (2978) ItemID: 2978
_______________________
A gem with warm light. Contains cozy and warm magic power.
_______________________
MaxHP +500
Recover 300 HP every 10 seconds.
_______________________
Enables the use of Level 3 Scream
_______________________
When equipped with Wounded Heart:
Adds a chance that your mind will be possessed by abandoned doll.
_______________________
Type: Accessory
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 110
2898.png Black Rosary [1] (2898) ItemID: 2898
_______________________
A black rosary made from a rare black purified ore.
_______________________
MDEF +15
_______________________
Type: Accessory
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 90
1000616.png Royal Guard Stone (Top) (1000616) ItemID: 1000616
_______________________
A stone that awakens the potential of Royal Guard.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Inspiration:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Royal Guard Stone (Garment):
Increases damage of Cannon Spear by 15%.
_______________________
When equipped with Royal Guard Stone II (Garment):
Increases damage of Genesis Ray by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
6743.png HP Stone (6743) ItemID: 6743
_______________________
Stone to increase health.
Costumes in the mid slot grants the following abilities.
MaxHP +1%
<NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
6951.png HP Stone (Low) (6951) ItemID: 6951
_______________________
A power stone.
Increases a stat in costume's low slot.
MaxHP +1%
<NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
24694.png Advanced Paradise Shadow Armor (24694) ItemID: 24694
_______________________
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
HIT +15
_______________________
Type: Shadow Armor
Refineable: No
_______________________
Requirement:
Base Level 100
24699.png Royal Guard Advanced Paradise Shadow Weapon (24699) ItemID: 24699
_______________________
A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +10
MATK +10
_______________________
When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant:
Decreases Cannon Spear skill cooldown by 0.5 seconds.
Increases Magical Damage with Holy element by 10%.
Increases damage of Banishing Point, Overbrand and Genesis Ray by 15%.
Increases Magical Damage with every element by 15%.
Increases Melee and Ranged Physical Damage by 15%.
ASPD +2
Ignores physical defense of all race, except Players, by 50%.
_______________________
Type: Shadow Weapon
Refineable: No
_______________________
Requirement:
Base Level 100
Royal Guard
24693.png Advanced Paradise Shadow Shield (24693) ItemID: 24693
_______________________
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Decreases Variable Casting Time by 10%.
_______________________
Type: Shadow Shield
Refineable: No
_______________________
Requirement:
Base Level 100
25067.png Cast Stone (Garment) (25067) ItemID: 25067
_______________________
A stone that can Reduces Fixed Casting Time.
Adds enchantment on garment slot costume.
Decreases Fixed Casting Time by 0.5 second.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
24695.png Advanced Paradise Shadow Shoes (24695) ItemID: 24695
_______________________
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +100
_______________________
Increases Attack Speed by 7%.
_______________________
Type: Shadow Shoes
Refineable: No
_______________________
Requirement:
Base Level 100
24697.png Advanced Paradise Shadow Pendant (24697) ItemID: 24697
_______________________
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
ATK +15
_______________________
Type: Shadow Pendant
Refineable: No
_______________________
Requirement:
Base Level 100
24696.png Advanced Paradise Shadow Earring (24696) ItemID: 24696
_______________________
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
MATK +15
_______________________
Type: Shadow Earring
Refineable: No
_______________________
Requirement:
Base Level 100

STAGE 3 🕒(Late Tier)

Starts to shine in the late stages or under specific conditions. Stronger than early or mid-tier options but not the ultimate choice.

Stage 3 Gears (Late Tier)
🚸Type ⚔️Gears 👻Shadow Gears and 🌑Costume stones
Upper +9 18908.png Piamette's Red Ears [1] (18908) or +11 400023.png Drooping Thanatos's Dolor [1] (400023) 1000616.png Royal Guard Stone (Top) (1000616)
Middle 18599.png Black Devil's Mask (18599) or 5985.png Noble Mask (5985) 6743.png HP Stone (6743)
Lower 19154.png Arch Angeling Balloon (19154) or 19268.png Gigant Snake's Breath (19268) 6951.png HP Stone (Low) (6951)
Armor +11 15393.png Gold Dragon Plate [1] (15393) or +9 15347.png Strong Healthy Armor [1] (15347) +8 24028.png Hard Shadow Armor (24028)
Weapon +7 1505.png Mace [4] (1505) or +11 32026.png Blocking Spear [2] (32026) +8 24363.png Elegant Shadow Weapon (24363)
Shield +9 460018.png Illusion Silver Guard [1] (460018) or +9 460017.png Illusion Guard [1] (460017) +7 24053.png Safeguard Shadow Shield (24053)
Garment +10 20718.png Gigant Snake Skin [1] (20718) or +8 20965.png Temporal VIT Manteau [1] (20965) 25067.png Cast Stone (Garment) (25067)
Shoe +9 22008.png Temporal DEX Boots [1] (22008) or +9 22007.png Temporal VIT Boots [1] (22007) +7 24025.png Champion Shadow Shoes (24025)
Accessory (Right) 32209.png Illusion Battle Chip R [1] (32209) or 32248.png Safety Pendant R [1] (32248) +7 24049.png Hard Shadow Earring (24049)
Accessory (Left) 32210.png Illusion Battle Chip L [1] (32210) or 32250.png Safety Epaulet R [1] (32250) +7 24321.png Bearer's Shadow Pendant II (24321)
📌Gears Descriptions
18908.png Piamette's Red Ears [1] (18908) ItemID: 18908
_______________________
Piamette's red ears cap. It's a favorite among children.
_______________________
STR +5
MaxHP +5%
_______________________
Decreases damage taken from Fire elemental enemies by 10%.
_______________________
Refine Level +9:
ASPD +1
_______________________
For each 2 Refine Level above +9:
ASPD +1
_______________________
Type: Headgear
Defense: 8
Position: Top
Weight: 30
Armor Level: 1
Available at: <NAVI>Argus<INFO>main_market,132,55,0,100,0,0</INFO></NAVI>
18599.png Black Devil's Mask (18599) ItemID: 18599
_______________________
A grotesque headgear which covers a half of a person's face. But don't you worry. The part of eyes are open so you can see well.
_______________________
All Basic Stats +2
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 10
Armor Level: 1
Refineable: No
_______________________
Can be crafted at: <NAVI>Charlotte<INFO>muh_market,164,47,0,100,0,0</INFO></NAVI>
19154.png Arch Angeling Balloon (19154) ItemID: 19154
_______________________
An Arch Angeling balloon that floating over your head. Somehow you feel really lucky just by wearing this.
_______________________
Increases experience gained from defeating monsters by 5%.
_______________________
Increases item drop rate by 5%.
_______________________
Enables the use of Level 1 Resurrection.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 1
Armor Level: 1
Refineable: No
19268.png Gigant Snake's Breath (19268) ItemID: 19268
_______________________
A model depicting the fire that the giant snake is emitting
Just wearing it makes me feel like a giant snake.
_______________________
Increases Magical Damage with Fire element by 1%.
_______________________
When equipped with Giant Faceworm Snake Skin/Giant Faceworm Snake Skin[1]:
For each 20 base STR:
ATK +5
_______________________
For each 20 base AGI:
Decreases After Attack Delay by 3%.
_______________________
For each 20 base VIT:
Increases Neutral elemental resistance by 1%.
_______________________
For each 20 base INT:
Decreased Variable Casting Time by 4%.
_______________________
For each 20 base DEX:
Increases Ranged Physical Damage by 1%.
_______________________
For each 20 base LUK:
Increases Critical Damage by 3%.
_______________________
Type: Headgear
Defense: 2
Position: Low
Weight: 30
Armor Level: 1
Refineable: No
_______________________
Can be crafted at: <NAVI>Trapped Demoness<INFO>mag_dun01,235,52,0,100,0,0</INFO></NAVI>
15393.png Gold Dragon Plate [1] (15393) ItemID: 15393
_______________________
You can feel the life force of the dragon just by
wearing this armor that has been accumulated for a long time.
_______________________
VIT +12
MaxHP +20%
MaxSP +5%.
_______________________
For each 2 Refine Levels:
Increases Attack Speed by 3%.
Decreases Variable Casting Time by 3%.
_______________________
For each 3 Refine Levels:
Increases Damage against Dragon race by 7%.
_______________________
Refine Level +11:
Increases Damage against Medium and Large size by 6%.
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
When equipped with Dragon Scale Boots and Dragon Scale Hood:
DEF +80, MDEF +15
MaxHP +10%
_______________________
For each 30 base VIT:
Decreases damage taken from Medium and Large size by 1%.
_______________________
receiving physical or magical damage has a chance to activate Dragon's Health:
Decreases damage taken from all size enemies by 7% for 10 seconds.
_______________________
If base VIT at least 120:
Increases the chance to activate Dragon's Health and decreases damage taken from all size enemies by additional 5% to the Dragon's Health effect.
_______________________
Total Refine Level of entire set at least +33:
Increases Attack Speed by 20%.
Decreases After Cast Delay by 25%.
_______________________
Type: Armor
Defense: 110
Weight: 120
Armor Level: 1
_______________________
Requirement:
Base Level 170
15347.png Strong Healthy Armor [1] (15347) ItemID: 15347
_______________________
of armor embedded with hardened vitality.
_______________________
ATK +50
_______________________
For each 3 Refine Levels:
MaxHP +2%
_______________________
Refine Level +7:
Ignores physical defense of Brute and Demon race by 30%.
_______________________
Refine Level +9:
Increases Physical Damage against Brute and Demon race by 10%.
_______________________
Refine Level +11:
Increases Physical Damage against Wind and Earth elemental enemies by 10%.
_______________________
When equipped with Temporal VIT Boots or Modified VIT Boots:
MaxHP +10%
If total Refine Level of entire set at least +21:
Ignores physical defense of Brute and Demon race by 20%.
_______________________
Type: Armor
Defense: 120
Weight: 200
Armor Level: 1
1505.png Mace [4] (1505) ItemID: 1505
_______________________
A flanged, solid club that is effective for simple smashing.
_______________________
Type: Mace
Attack: 37
Weight: 80
Weapon Level: 1
_______________________
Requirement:
Base Level 2
Novice, Swordsman, Acolyte and Merchant
32026.png Blocking Spear [2] (32026) ItemID: 32026
_______________________
Objects used to block access to dangerous areas of the Einbech mine.
Durable and destructive, it was converted into a weapon.
_______________________
ATK +10%
Increases damage of Banishing Point by 10%.
_______________________
Refine Level +7:
ATK +40
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: One-Handed Spear
Attack: 210
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Royal Guard
460018.png Illusion Silver Guard [1] (460018) ItemID: 460018
_______________________
A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)
_______________________
Type: Shield
Defense: 60
Weight: 30
_______________________
Requirement:
Base Level 120
460017.png Illusion Guard [1] (460017) ItemID: 460017
_______________________
A shield made to simply block enemy attacks.
_______________________
ASPD +2
_______________________
For each 2 Refine Levels:
Perfect HIT +3% (Up to Refine Level 12)
_______________________
Type: Shield
Defense: 60
Weight: 60
_______________________
Requirement:
Base Level 120
20718.png Gigant Snake Skin [1] (20718) ItemID: 20718
_______________________
A head scales of Wormface which defeated in distorted dimension. This demon once called as Jormungandr's reincarnate.
_______________________
MDEF +10
_______________________
When equipped with any type of Temporal Boots:
MaxHP +15%
MaxSP +5%
_______________________
Type: Garment
Defense: 38
Weight: 40
Armor Level: 1
Enchantable: Yes
20965.png Temporal VIT Manteau [1] (20965) ItemID: 20965
_______________________
It must have been made a long time ago, but it is a mysterious cloak that has never been worn or worn out.
Has the ability to strengthen your stamina.
_______________________
For each 2 Refine Levels:
ATK +10
MaxHP +400
_______________________
For each 4 Refine Levels:
MaxHP +3%
_______________________
Refine Level +7:
ATK +7%
_______________________
Refine Level +9:
Ignores 20% physical and magic defense of Animal and Demon race monsters.
_______________________
Refine Level +11:
Ignores additional 10% physical and magic defense of Animal and Demon race monsters.
_______________________
When equipped with Temporal VIT Boots [1]:
Decreases After Cast Delay by 5%.

Refine Level of Temporal VIT Boots [1] is +10 or higher:
Ignores 30% physical and magic defense of Animal and Demon race monsters.
_______________________
Type: Garment
Defense: 38
Weight: 40
Armor Level: 1
_______________________
Requirement:
Base Level 100
22008.png Temporal DEX Boots [1] (22008) ItemID: 22007
_______________________
These boots are obviously old but they show no signs of wear and tear.
_______________________
MaxHP +300
MaxSP +30
_______________________
For each 3 Refine Levels:
MaxHP +300
MaxSP +10
_______________________
Base VIT at least 120:
MaxHP +8%
_______________________
Type: Shoes
Defense: 25
Weight: 60
Armor Level: 1
Can be enchanted by:
<NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI>
_______________________
Requirement:
Base Level 99
All Classes
32209.png Illusion Battle Chip R [1] (32209) ItemID: 32209
_______________________
This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%
_______________________
Type: Accessory
Position: Right
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 130
32210.png Illusion Battle Chip L [1] (32210) ItemID: 32210
_______________________
This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%
_______________________
Type: Accessory
Position: Left
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 130
32248.png Safety Pendant R [1] (32248) ItemID: 32248
_______________________
Medal awarded to those responsible for the safety of the Einbech mine.
A very rare medal that has never been awarded.
_______________________
All Basic Stats +5
Increases Attack Speed by 5%.
_______________________
When equipped with Safety Epolet R:
MaxHP +10%
Increases Attack Speed by 15%.
_______________________
When equipped with Safety Epolet B:
MaxHP +10%
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons:
Decreases Fixed Casting Time by 0.3 seconds.
Decreases After Cast Delay by 7%.
Decreases Physical Damage taken from all size enemies by 3%.
_______________________
Type: Accessory
Position: Right
Defense: 10
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
32250.png Safety Epaulet R [1] (32250) ItemID: 32250
_______________________
Epaulets awarded to those responsible for the safety of the Einbech mine.
A very rare strap that has never been awarded.
_______________________
ATK +5%
_______________________
Type: Accessory
Position: Left
Defense: 10
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
1000616.png Royal Guard Stone (Top) (1000616) ItemID: 1000616
_______________________
A stone that awakens the potential of Royal Guard.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each Level of Inspiration:
Decreases Fixed Casting Time by 0.1 seconds.
_______________________
When equipped with Royal Guard Stone (Garment):
Increases damage of Cannon Spear by 15%.
_______________________
When equipped with Royal Guard Stone II (Garment):
Increases damage of Genesis Ray by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
6743.png HP Stone (6743) ItemID: 6743
_______________________
Stone to increase health.
Costumes in the mid slot grants the following abilities.
MaxHP +1%
<NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
6951.png HP Stone (Low) (6951) ItemID: 6951
_______________________
A power stone.
Increases a stat in costume's low slot.
MaxHP +1%
<NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
24028.png Hard Shadow Armor (24028) ItemID: 24028
_______________________
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +50
_______________________
Refine Level +7:
MaxHP +1%
_______________________
When equipped with Champion's Shadow Shoes:
For each Refine Level of entire set:
MaxHP and MaxSP +1
_______________________
Total Refine Level of entire set at least +15:
MaxHP +1%
_______________________
Type: Shadow Armor
24363.png Elegant Shadow Weapon (24363) ItemID: 24363
_______________________
A pair of gloves that can draw the wearer's potential ability.
_______________________
MaxHP +100
_______________________
For each 2 Refine Levels:
MaxHP +150
_______________________
When equipped with Elegant Shadow Earring and Elegant Shadow Pendant:
1% chance to restore 100 HP per second for 5 seconds when dealing magical attacks.
_______________________
Total Refine Level of entire set at least +15:
Increases trigger rate by 1%.
_______________________
Total Refine Level of entire set at least +25:
Increases restored HP by 150.
_______________________
Type: Shadow Weapon
24053.png Safeguard Shadow Shield (24053) ItemID: 24053
_______________________
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
Decreases damage taken from Boss class by 1%.
_______________________
Refine Level +7:
Decreases damage taken from Boss class by additional 1%.
_______________________
Refine Level +9:
Decreases damage taken from Boss class by additional 1%.
_______________________
When equipped with Liberation Shadow Shoes:
Increases Physical Damage against Boss class by 5%.
_______________________
Type: Shadow Shield
25067.png Cast Stone (Garment) (25067) ItemID: 25067
_______________________
A stone that can Reduces Fixed Casting Time.
Adds enchantment on garment slot costume.
Decreases Fixed Casting Time by 0.5 second.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
24025.png Champion Shadow Shoes (24025) ItemID: 24025
_______________________
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +20
MaxSP +10
_______________________
Refine Level +7:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Hard Shadow Armor:
For each Refine Level of entire set:
MaxHP and MaxSP +1
_______________________
Total Refine Level of entire set at least +15:
MaxHP +1%
_______________________
Type: Shadow Shoes
24049.png Hard Shadow Earring (24049) ItemID: 24049
_______________________
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MaxHP +100
_______________________
Refine Level +7:
MaxHP +1%
_______________________
Refine Level +9:
MaxHP +1%
_______________________
Type: Shadow Earring
24321.png Bearer's Shadow Pendant II (24321) ItemID: 24321
_______________________
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
ATK +5
MaxHP +1%
_______________________
Refine Level +7:
MaxHP +2%
_______________________
When equipped with Bearer's Shadow Weapon, Bearer's Shadow Armor, Bearer's Shadow Shield, Bearer's Shadow Shoes and Bearer's Shadow Earring:
All Basic Stats +1
_______________________
Total Refine Level of entire set at least +45:
Enables unlimited effect of Endure.
MaxHP -60%
_______________________
For each Refine Level of entire set:
MaxHP +1%
_______________________
Type: Shadow Pendant

STAGE 4 🕓(Strong Tier)

Consistently powerful and effective in most situations. Not quite the absolute best but close.

Stage 4 Gears (Strong Tier)
🚸Type ⚔️Gears 👻Shadow Gears and 🌑Costume stones
Upper +11 19366.png Illusion Goibne's Helm [1] (19366) 25710.png Paladin Stone (Top) (25710)
Middle 5985.png Noble Mask (5985) or 410233.png Gambler's Seal [1] (410233) 6743.png HP Stone (6743)
Lower 420021.png Young Leaf of World Tree (Vitality) (420021) 6951.png HP Stone (Low) (6951)
Armor +11 15348.png Illusion Goibne's Armor [1] (15348) +9 24028.png Hard Shadow Armor (24028)
Weapon +9 530015.png Illusion Gelerdria [2] (530015) +7 24792.png Master Shadow Weapon (24792)
Shield +12 460018.png Illusion Silver Guard [1] (460018) +7 24793.png Master Shadow Shield (24793)
Garment +11 20923.png Illusion Goibne's Spaulders [1] (20923) 25067.png Cast Stone (Garment) (25067)
Shoe +11 22192.png Illusion Goibne's Greaves [1] (22192) +9 24025.png Champion Shadow Shoes (24025)
Accessory (Right) 490048.png Sinful Topaz Ring [1] (490048) or 490052.png Sinful Sapphire Ring [1] (490052) +7 24339.png Almighty Shadow Earring (24339)
Accessory (Left) 490049.png Sinful Topaz Necklace [1] (490049) or 490053.png Sinful Sapphire Necklace [1] (490053) +7 24340.png Almighty Shadow Pendant (24340)
📌Gears Descriptions
19366.png Illusion Goibne's Helm [1] (19366) ItemID: 19366
_______________________
One of Goibne's few armors which made
weapons the most. The gods rated Gebne's armor better than weapons.
_______________________
VIT +3,
MDEF +3
_______________________
Refine Level +7:
VIT +5
_______________________
Refine Level +9:
Decreases After Cast Delay by 12%.
_______________________
When equipped with Illusion Goibne's Armor,
Illusion Goibne's Spaulder and Illusion Goibne's Greaves:
VIT +5, MaxHP +15%,
MaxSP +5% DEF +5,
MDEF +15,
_______________________
Decreases damage taken from Water, Wind,
Earth and Fire elemental attacks by 10%.
_______________________
Refine Level of Illusion Goibne's Armor,
Illusion Goibne's Spaulder and Illusion Goibne's Greaves each is +7 or higher:
MaxHP +10%
_______________________
Total Refine Level of entire set at least +36:
Decreases Fixed Casting Time by 0.7 seconds.
_______________________
Total Refine Level of entire set at least +40:
Decreases After Cast Delay by 20%.
_______________________
Type: Headgear
Defense: 25
Position: Top
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 130
All Jobs except Novice
5985.png Noble Mask (5985) ItemID: 5985
_______________________
A silver mask worn by nobles.
_______________________
MaxHP +1%
Increases Attack Speed by 1%.
_______________________
Increases damage of Sacrifice by (Base Level*2)%.
_______________________
Decreases Variable Casting Time of Devotion and Pressure by 2 seconds.
_______________________
Base Level at least 100:
MaxHP +1%
Decreases After Attack Delay by 1%.
Base Level at least 150:
MaxHP +1%
Increases Attack Speed by 1%.
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 20
Armor Level: 1
Refineable: No
_______________________
Requirement:
Base Level 30
_______________________
Can be crafted at: <NAVI>Resting Evil<INFO>muh_market,146,49,0,100,0,0</INFO></NAVI>
410233.png Gambler's Seal [1] (410233) ItemID: 410233
_______________________
A sticker that gamblers put on their balls.
It can be attached and detached.
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 150
420021.png Young Leaf of World Tree (Vitality) (420021) ItemID: 420021
_______________________
The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power.
_______________________
When equipped with Temporal VIT Manteau and Strong Healthy Armor:
MaxHP +10%

Total Refine Level of entire set at least +14:
ATK +80

Total Refine Level of entire set at least +18:
ATK +10%
MaxSP +7%

Total Refine Level of entire set at least +22:
Decreases After Cast Delay by 10%.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 5
Armor Level: 1
_______________________
Requirement:
Base Level 100
15348.png Illusion Goibne's Armor [1] (15348) ItemID: 15348
_______________________
A suit of armor that was accidentally enchanted by Goibne the blacksmith when he spilled the mystic ale of life all over it.
_______________________
MaxHP +10%
_______________________
Refine Level +7:
DEF +50
_______________________
Refine Level +9:
DEF +100
_______________________
Type: Armor
Defense: 158
Weight: 350
Armor Level: 1
_______________________
Requirement:
Base Level 130
All Jobs except Novice
530015.png Illusion Gelerdria [2] (530015) ItemID: 530015
_______________________
It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth.
_______________________
MaxHP +10%
CRI +15
_______________________
For each 3 Refine Levels:
ATK +20
Increases Attack Speed by 2%.
_______________________
Refine Level +7:
Increases damage of Cannon Spear by 15%.
Increases Critical Damage by 30%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by 25%.
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Increases damage of Cannon Spear and Banishing Point by additional 15%.
_______________________
When equipped with Illusion Hot-Blooded Headband:
When using Shield skills:
Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds.

Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher:
Increases Ranged Physical Damage by 15%.

If total Refine Level of entire set at least +18:
Increases Physical Damage against every race by 15%.

Total Refine Level of entire set at least +22:
Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level.
_______________________
Type: One-Handed Spear
Attack: 170
Weight: 200
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Royal Guard classes
460018.png Illusion Silver Guard [1] (460018) ItemID: 460018
_______________________
A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)
_______________________
Type: Shield
Defense: 60
Weight: 30
_______________________
Requirement:
Base Level 120
20923.png Illusion Goibne's Spaulders [1] (20923) ItemID: 20923
_______________________
The first armor made by Goibne. He loved the shoulder straps very much.
_______________________
VIT +1
MDEF +2
_______________________
Refine Level +7:
Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by 5%.
_______________________
Refine Level +9:
Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by additional 5%.
_______________________
Type: Garment
Defense: 47
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 130
All Jobs except Novice
22192.png Illusion Goibne's Greaves [1] (22192) ItemID: 22192
_______________________
Shoe that Goibne made for a bet against his rival Dulb.
_______________________
MaxHP +5%, MaxSP +5%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
_______________________
Type: Shoes
Defense: 42
Weight: 120
Armor Level: 1
_______________________
Requirement:
Base Level 130
All Jobs except Novice
490048.png Sinful Topaz Ring [1] (490048) ItemID: 490048
_______________________
stained with sin with golden Topaz embedded in it.
Evil and powerful energy is being released from the depths.
_______________________
ATK +7%
MATK +7%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with
Gold Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Physical and Magical Damage against Angel and Dragon race by 20%.
Decreases damage taken from Angel and Dragon race by 10%.
_______________________
Type: Accessory
Position Right
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
490049.png Sinful Topaz Necklace [1] (490049) ItemID: 490049
_______________________
A necklace stained with sin, decorated with golden Topaz.
It is emitting a dark and cold energy from the deep.
_______________________
ATK +7%
MATK +7%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Sinful Topaz Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
Increases Physical and Magical Damage against Angel and Dragon race by 15%.
_______________________
Type: Accessory
Position Left
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
490052.png Sinful Sapphire Ring [1] (490052) ItemID: 490052
_______________________
stained with sin with a blue Sapphire embedded in it.
Evil and powerful energy is being released from the depths.
_______________________
MATK +10%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with
Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Magical Damage against Angel and Dragon race by 20%.
Decreases damage taken from Angel and Dragon race by 10%.
_______________________
Type: Accessory
Position Right
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
490053.png Sinful Sapphire Necklace [1] (490053) ItemID: 490053
_______________________
A necklace stained with sin, decorated with purple Amethyst.
It is emitting a dark and cold energy from the deep.
_______________________
MATK +10%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Sinful Sapphire Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
Increases Magical Damage against Angel and Dragon race by 15%.
_______________________
Type: Accessory
Position Left
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
25710.png Paladin Stone (Top) (25710) ItemID: 25710
_______________________
A stone that awakens the potential of Paladins.
Gives the following effects when compounded on a slot of a Costume Top Headgear.
_______________________
For every 2 Levels of Faith:
MaxHP +1%
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
6743.png HP Stone (6743) ItemID: 6743
_______________________
Stone to increase health.
Costumes in the mid slot grants the following abilities.
MaxHP +1%
<NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
6951.png HP Stone (Low) (6951) ItemID: 6951
_______________________
A power stone.
Increases a stat in costume's low slot.
MaxHP +1%
<NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
24028.png Hard Shadow Armor (24028) ItemID: 24028
_______________________
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +50
_______________________
Refine Level +7:
MaxHP +1%
_______________________
When equipped with Champion's Shadow Shoes:
For each Refine Level of entire set:
MaxHP and MaxSP +1
_______________________
Total Refine Level of entire set at least +15:
MaxHP +1%
_______________________
Type: Shadow Armor
24792.png Master Shadow Weapon (24792) ItemID: 24792
_______________________
A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +2%, MATK +2%
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 1%.
Increases Magical Damage with every element by 1%.
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
P.ATK +2, S.MATK +2
_______________________
Type: Shadow Weapon
_______________________
Requirement:
Base Level 200
4th and High Expanded Classes
24793.png Master Shadow Shield (24793) ItemID: 24793
_______________________
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
ATK +2%, MATK +2%
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 1%.
Increases Magical Damage with every element by 1%.
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
P.ATK +2, S.MATK +2
_______________________
Type: Shadow Shield
_______________________
Requirement:
Base Level 200
4th and High Expanded Classes
25067.png Cast Stone (Garment) (25067) ItemID: 25067
_______________________
A stone that can Reduces Fixed Casting Time.
Adds enchantment on garment slot costume.
Decreases Fixed Casting Time by 0.5 second.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
24025.png Champion Shadow Shoes (24025) ItemID: 24025
_______________________
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
MaxHP +20
MaxSP +10
_______________________
Refine Level +7:
MaxHP +1%
MaxSP +1%
_______________________
When equipped with Hard Shadow Armor:
For each Refine Level of entire set:
MaxHP and MaxSP +1
_______________________
Total Refine Level of entire set at least +15:
MaxHP +1%
_______________________
Type: Shadow Shoes
24339.png Almighty Shadow Earring (24339) ItemID: 24339
_______________________
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
For each Refine Level:
All Basic Stats +1
_______________________
Type: Shadow Earring
24340.png Almighty Shadow Pendant (24340) ItemID: 24340
_______________________
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
For each Refine Level:
All Basic Stats +1
_______________________
Type: Shadow Pendant


STAGE 5 🕔(Epic Tier)

The ultimate choice for maximum performance. Optimal for advanced scenarios and highly desirable.

Stage 5 Gears (Epic Tier)
🚸Type ⚔️Gears 👻Shadow Gears and 🌑Costume stones
Upper +12 18983.png Old Crown of Guardian [1] (18983) or +10 19475.png Temporal Circlet (Royal Guard) [1] (19475) 1000616.png Royal Guard Stone (Top) (1000616)
Middle 410233.png Gambler's Seal [1] (410233) or 410080.png Deep Blue Sunglasses [1] (410080) 25006.png VIT Convert Stone (25006)
Lower 420021.png Young Leaf of World Tree (Vitality) (420021) 25008.png VIT Convert Stone (Low) (25008)
Armor +12 15399.png VIT Soutane [1] (15399) +9 24764.png Lord Bearer's Shadow Armor (24764) or +9 24679.png Maximum Mammoth Shadow Armor (24679)
Weapon +9 530015.png Illusion Gelerdria [2] (530015) or +9 13418.png Glorious Holy Avenger (13418) +9 24792.png Master Shadow Weapon (24792)
Shield +12 28922.png Illusion Sacred Mission [1] (28922) or +11 [C] 460040.png Glacier Guard [1] (460040) +9 24793.png Master Shadow Shield (24793)
Garment +11 20838.png Illusion Muffler [1] (20838) or +9 20947.png Clergy's Manteau [1] (20947) 25067.png Cast Stone (Garment) (25067) and 1001172.png Stamina Wisdom Stone (Dual) (1001172)
Shoe +11 470023.png Automatic Leg Type B [1] (470023) or +11 22133.png Illusion Shoes [1] (22133) +9 24763.png Lord Bearer's Shadow Shoes (24763) or +9 24680.png Maximum Mammoth Shadow Shoes (24680)
Accessory (Right) 490026.png Automatic Battle Chip R [1] (490026) or 490048.png Sinful Topaz Ring [1] (490048) +9 24339.png Almighty Shadow Earring (24339)
Accessory (Left) 490163.png Hero's Badge [1] (490163) or 490049.png Sinful Topaz Necklace [1] (490049) +9 24340.png Almighty Shadow Pendant (24340)
📌Gears Descriptions
18983.png Old Crown of Guardian [1] (18983) ItemID: 18983
_______________________
An old, abandoned crown of guardian that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cannon Spear by 20%.
Increases damage of Overbrand by 15%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Royal Guard
19475.png Temporal Circlet (Royal Guard) [1] (19475) ItemID: 19475
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Banishing Point and Cannon Spear by 15%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Royal Guard
410233.png Gambler's Seal [1] (410233) ItemID: 410233
_______________________
A sticker that gamblers put on their balls.
It can be attached and detached.
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 150
410080.png Deep Blue Sunglasses [1] (410080) ItemID: 410080
_______________________
Sunglasses specially coated in dark blue.
Excellent for UV protection.
_______________________
Decreases Variable Casting Time by 5%.
_______________________
Additional abilities can be activated by using the Lens Craft Stone.
Lens Craft Stone can be obtained from
<NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyanvine Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.
_______________________
Type: Heagear
Defense: 0
Position: Mid
Weight: 10
420021.png Young Leaf of World Tree (Vitality) (420021) ItemID: 420021
_______________________
The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power.
_______________________
When equipped with Temporal VIT Manteau and Strong Healthy Armor:
MaxHP +10%

Total Refine Level of entire set at least +14:
ATK +80

Total Refine Level of entire set at least +18:
ATK +10%
MaxSP +7%

Total Refine Level of entire set at least +22:
Decreases After Cast Delay by 10%.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 5
Armor Level: 1
_______________________
Requirement:
Base Level 100
15399.png VIT Soutane [1] (15399) ItemID: 15399
_______________________
The blessing of increasing the vitality of the robes worn by
priests who worshiped agility in Odin's power.
_______________________
MaxHP +15%
MaxSP +5%
Increases Attack Speed by 7%.
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
MaxHP +2%
_______________________
For each 3 Refine Levels:
VIT +5
_______________________
For each 4 Refine Levels:
Increases Physical Damage against Angel and Demon race by 10%.
_______________________
When equipped with Clergy's Boots and Clergy's Manteau:
VIT +8, DEF +50, MDEF +20
Decreases damage taken from Angel and Demon race monsters by 20%.
_______________________
Total Refine Level of entire set at least +27:
ATK +4%
MATK +4%
Decreases After Cast Delay by 20%.
Decreases Fixed Casting Time by 20%.
_______________________
Type: Armor
Defense: 100
Weight: 80
Armor Level: 1
_______________________
Requirement:
Base Level 170
530015.png Illusion Gelerdria [2] (530015) ItemID: 530015
_______________________
It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth.
_______________________
MaxHP +10%
CRI +15
_______________________
For each 3 Refine Levels:
ATK +20
Increases Attack Speed by 2%.
_______________________
Refine Level +7:
Increases damage of Cannon Spear by 15%.
Increases Critical Damage by 30%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by 25%.
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Increases damage of Cannon Spear and Banishing Point by additional 15%.
_______________________
When equipped with Illusion Hot-Blooded Headband:
When using Shield skills:
Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds.

Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher:
Increases Ranged Physical Damage by 15%.

If total Refine Level of entire set at least +18:
Increases Physical Damage against every race by 15%.

Total Refine Level of entire set at least +22:
Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level.
_______________________
Type: One-Handed Spear
Attack: 170
Weight: 200
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Royal Guard classes
13418.png Glorious Holy Avenger (13418) ItemID: 13418
_______________________
A weapon that only a champion of battlefield can wield.
_______________________
INT +6, MATK +80
Increases Int based on Refine Level.
***Additional Weapon Refining Level Option***
+6 Upgrade: Decreases SP Consumption by 10 %
+9 Upgrade: When using [Pressure], will also cast Level 1 [Lex Aeterna].
+10 Upgrade: INT +5
_______________________
Type: One-Handed Sword
Attack: 130
Weight: 0
Weapon Level: 4
_______________________
Requirement:
Base Level 80
Swordsman and Merchant
28922.png Illusion Sacred Mission [1] (28922) ItemID: 28922
_______________________
A symbolic shield, rumored to have been given from God to his messenger.
_______________________
INT +2
VIT +3
MDEF +3
_______________________
For each Refine Level:
Increases damage of Earth Drive by 7%.
_______________________
Indestructible in battle
_______________________
Type: Shield
Defense: 190
Weight: 160
Armor Level: 1
_______________________
Requirement:
Base Level 120
Royal Guard
460040.png Glacier Guard [1] (460040) ItemID: 460040
_______________________
A shield forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier.
You can add abilities by granting a legend with special magical powers.
_______________________
RES +15, MRES +15
_______________________
For each 2 Refine Levels:
DEF +10, MDEF +2
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +10:
DEF +50, MDEF +10
_______________________
[Bonus by Grade]
[Grade D]:
RES +10, MRES +10.
_______________________
[Grade C]:
P.ATK +2, S.MATK +2.
_______________________
Type: Shield
Defense: 220
Weight: 350
Armor Level: 2
_______________________
Requirement:
Base Level 230
20838.png Illusion Muffler [1] (20838) ItemID: 20838
_______________________
A warm scarf that is worn around the neck and shoulders.
_______________________
MaxHP +100
MaxSP +10
_______________________
For each Refine Level:
MaxHP +100
MaxSP +5
_______________________
Type: Garment
Defense: 8
Weight: 40
Armor Level: 1
_______________________
Requirement:
Base Level 99
All Jobs except Novice
20947.png Clergy's Manteau [1] (20947) ItemID: 20947
_______________________
Cloak worn by the priests who worshiped Odin.
The enchanted blessing of the cloak gently wraps the whole body.
_______________________
MaxSP +5%
MDEF +10
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage against Angel and Demon race by 1%.
_______________________
For each 3 Refine Levels:
Decreases damage taken from Angel and Demon race by 1%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by additional 10%.
_______________________
Type: Garment
Defense: 40
Weight: 45
Armor Level: 1
_______________________
Requirement:
Base Level 170
470023.png Automatic Leg Type B [1] (470023) ItemID: 470023
_______________________
Combat boots B type improved with the technology of Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Automatic Armor Type A:
MaxSP +7%
_______________________
When equipped with Automatic Armor Type B:
MATK +7%
_______________________
Type: Shoes
Defense: 70
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 160
22133.png Illusion Shoes [1] (22133) ItemID: 22133
_______________________
A pair of shoes made of supple, high quality leather.
_______________________
MaxHP +100
MaxSP +10
_______________________
For each Refine Level:
MaxHP +100, MaxSP +5.
_______________________
Type: Shoes
Defense: 10
Weight: 40
Armor Level: 1
_______________________
Requirement:
Base Level 99
All Jobs except Novice
490026.png Automatic Battle Chip R [1] (490026) ItemID: 490026
_______________________
A battle-enhancing chip improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +5%
MaxHP +5%
_______________________
Type: Accessory
Position: Right
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 160
490163.png Hero's Badge [1] (490163) ItemID: 490163
_______________________
An insignia worn by Ancient Heroes.
It seems to resonate with the weapons of Ancient Heroes.
_______________________
All Basic Stats +2
_______________________
Type: Accessory
Position: Left
Defense: 0
Weight: 20
_______________________
Requirement:
Base Level 150
490048.png Sinful Topaz Ring [1] (490048) ItemID: 490048
_______________________
stained with sin with golden Topaz embedded in it.
Evil and powerful energy is being released from the depths.
_______________________
ATK +7%
MATK +7%
_______________________
Increases Attack Speed by 7%.
_______________________
When equipped with
Gold Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.2 seconds.
Increases Physical and Magical Damage against Angel and Dragon race by 20%.
Decreases damage taken from Angel and Dragon race by 10%.
_______________________
Type: Accessory
Position Right
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
490049.png Sinful Topaz Necklace [1] (490049) ItemID: 490049
_______________________
A necklace stained with sin, decorated with golden Topaz.
It is emitting a dark and cold energy from the deep.
_______________________
ATK +7%
MATK +7%
_______________________
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Sinful Topaz Ring:
Decreases After Cast Delay by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
Increases Physical and Magical Damage against Angel and Dragon race by 15%.
_______________________
Type: Accessory
Position Left
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
1000616.png Royal Guard Stone (Top) (1000616) ItemID: 100616
_______________________
Ragnarok Online X Auction's Donation Promotion Event Box!
Your little donation brightens the candle of love.
_______________________
50x [Bound] Level 10 Blessing Scroll
50x [Bound] Level 10 Increase Agility Scroll
30x [Bound] Small Life Potion
30x [Bound] Medium Life Potion
30x [Bound] Mysterious Life Potion
20x [Bound] Almighty
20x [Bound] Power Booster
20x [Bound] Infinity Drink
20x [Bound] Small Mana Potion
20x World Tour Ticket
_______________________
(This item will be deleted at the last regular inspection in January 2021.)
_______________________
Weight: 1
25006.png VIT Convert Stone (25006) ItemID: 25008
_______________________
A stone that raise VIT but Reduces LUK.
Adds enchantment on low slot costume.
VIT +3, LUK -3.
When equipped with VIT Convert Stone::
AGI +3, LUK +3.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
24764.png Lord Bearer's Shadow Armor (24764) ItemID: 24764
_______________________
A suit of armor worn on top of normal armor for additional defense.
_______________________
For each 2 Refine Levels:
MaxHP +1%
_______________________
Refine Level +7:
Increases Damage against all sizes by 5%.
_______________________
Refine Level +9:
MaxHP +5%
_______________________
When combined with Lord Bearer's Shadow Shoes:
All Basic Stats +2
Total Refine Level of entire set (Armor, Shoes) at least +18:
MaxHP -20%
Enables unlimited effect of Endure.
Total Refine Level of entire set (Armor, Shoes) at least +20:
MaxHP +25%
_______________________
Type: Shadow Armor
24679.png Maximum Mammoth Shadow Armor (24679) ItemID: 24679
_______________________
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
ATK +3%
_______________________
For each 2 Refine Levels:
Increases melee and Ranged Physical Damage by 1%.
_______________________
Refine Level +10:
MaxHP +3%
_______________________
When equipped with Maximum Mammoth Shadow Shoes:
ATK +2%

Total Refine Level of entire set at least +18:
Prevents knock-back effect.

If total Refine Level of entire set at least +20:
Increases Physical Damage against enemies of every element by 12%.
_______________________
Type: Shadow Armor
24792.png Master Shadow Weapon (24792) ItemID: 24792
_______________________
A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +2%, MATK +2%
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 1%.
Increases Magical Damage with every element by 1%.
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
P.ATK +2, S.MATK +2
_______________________
Type: Shadow Weapon
_______________________
Requirement:
Base Level 200
4th and High Expanded Classes
24793.png Master Shadow Shield (24793) ItemID: 24793
_______________________
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
ATK +2%, MATK +2%
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 1%.
Increases Magical Damage with every element by 1%.
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
P.ATK +2, S.MATK +2
_______________________
Type: Shadow Shield
_______________________
Requirement:
Base Level 200
4th and High Expanded Classes
25067.png Cast Stone (Garment) (25067) ItemID: 25067
_______________________
A stone that can Reduces Fixed Casting Time.
Adds enchantment on garment slot costume.
Decreases Fixed Casting Time by 0.5 second.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
1001172.png Stamina Wisdom Stone (Dual) (1001172) ItemID: 1001172
_______________________
STA + 5, WIS + 5
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
24763.png Lord Bearer's Shadow Shoes (24763) ItemID: 24763
_______________________
A pair of shoes worn on top of normal shoes for additional defense.
_______________________
For each 2 Refine Levels:
MaxHP +1%
_______________________
Refine Level +7:
Increases Damage against all sizes by 5%.
_______________________
Refine Level +9:
MaxHP +5%
_______________________
Type: Shadow Shoes
24680.png Maximum Mammoth Shadow Shoes (24680) ItemID: 24680
_______________________
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
ATK +3%
_______________________
For each 2 Refine Levels:
Increases melee and Ranged Physical Damage by 1%.
_______________________
Refine Level +10:
MaxHP +3%
_______________________
Type: Shadow Shoes
24339.png Almighty Shadow Earring (24339) ItemID: 24339
_______________________
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
For each Refine Level:
All Basic Stats +1
_______________________
Type: Shadow Earring
24340.png Almighty Shadow Pendant (24340) ItemID: 24340
_______________________
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
For each Refine Level:
All Basic Stats +1
_______________________
Type: Shadow Pendant


STAGE 6 🕕(Best in Slot)

The Current Meta breaking gear combo there is right now.

Stage 6 Gears (Best in Slot)
🚸Type ⚔️Gears 👻Shadow Gears and 🌑Costume stones
Upper +14 18983.png Old Crown of Guardian [1] (18983) 25710.png Paladin Stone (Top) (25710)
Middle 410080.png Deep Blue Sunglasses [1] (410080) 25006.png VIT Convert Stone (25006)
Lower 420021.png Young Leaf of World Tree (Vitality) (420021) 25008.png VIT Convert Stone (Low) (25008)
Armor +15 [A] 450170.png Nebula Armor of Stamina [1] (450170) +10 24764.png Lord Bearer's Shadow Armor (24764)
Weapon +12 530015.png Illusion Gelerdria [2] (530015) +9 24792.png Master Shadow Weapon (24792)
Shield +12 28922.png Illusion Sacred Mission [1] (28922) +9 24793.png Master Shadow Shield (24793)
Garment +10 [A]480231.png Glade Rune Manteau [1] (480231) 25067.png Cast Stone (Garment) (25067) and 1001172.png Stamina Wisdom Stone (Dual) (1001172)
Shoe +11 [A]470174.png Glade Rune Boots [1] (470174) +10 24763.png Lord Bearer's Shadow Shoes (24763)
Accessory (Right) 490133.png Stellar Stamina Seal [1] (490133) +10 24339.png Almighty Shadow Earring (24339)
Accessory (Left) 32231.png King Schmidt's Rigid Body Insignia [1] (32231) +10 24340.png Almighty Shadow Pendant (24340)
📌Gears Descriptions
18983.png Old Crown of Guardian [1] (18983) ItemID: 18983
_______________________
An old, abandoned crown of guardian that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cannon Spear by 20%.
Increases damage of Overbrand by 15%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Royal Guard
410080.png Deep Blue Sunglasses [1] (410080) ItemID: 410080
_______________________
Sunglasses specially coated in dark blue.
Excellent for UV protection.
_______________________
Decreases Variable Casting Time by 5%.
_______________________
Additional abilities can be activated by using the Lens Craft Stone.
Lens Craft Stone can be obtained from
<NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyanvine Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.
_______________________
Type: Heagear
Defense: 0
Position: Mid
Weight: 10
420021.png Young Leaf of World Tree (Vitality) (420021) ItemID: 420021
_______________________
The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power.
_______________________
When equipped with Temporal VIT Manteau and Strong Healthy Armor:
MaxHP +10%

Total Refine Level of entire set at least +14:
ATK +80

Total Refine Level of entire set at least +18:
ATK +10%
MaxSP +7%

Total Refine Level of entire set at least +22:
Decreases After Cast Delay by 10%.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 5
Armor Level: 1
_______________________
Requirement:
Base Level 100
450170.png Nebula Armor of Stamina [1] (450170) ItemID: 450170
_______________________
A armor that received the energy of stamina among the power of stars.
The physical defense and resilience will be increased.
_______________________
STA +1
MaxHP +10%
_______________________
For each 2 Refine Levels:
DEF +15
_______________________
Refine Level +9:
Increases Healing skills effectiveness by 10%.
_______________________
Refine Level +11:
MaxHP +15%
_______________________
[Bonus by Grade]
[Grade D]:
DEF +5
For each 2 Refine Levels:
Increases Healing skills effectiveness by 2%.
For each 4 Refine Levels:
RES +1
_______________________
[Grade C]:
DEF +7
For each 2 Refine Levels:
Increases Healing skills effectiveness by 3%.
For each 4 Refine Levels:
RES +2
_______________________
[Grade B]:
For each 3 Refine Levels:
MaxHP +1%
For each 4 Refine Levels:
RES +3
_______________________
[Grade A]:
For each 3 Refine Levels:
MaxHP +2%
For each 4 Refine Levels:
RES +4
_______________________
Type: Armor
Defense: 175
Weight: 250
Armor Level: 2
_______________________
Requirement:
Base Level 240
530015.png Illusion Gelerdria [2] (530015) ItemID: 530015
_______________________
It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth.
_______________________
MaxHP +10%
CRI +15
_______________________
For each 3 Refine Levels:
ATK +20
Increases Attack Speed by 2%.
_______________________
Refine Level +7:
Increases damage of Cannon Spear by 15%.
Increases Critical Damage by 30%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by 25%.
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Increases damage of Cannon Spear and Banishing Point by additional 15%.
_______________________
When equipped with Illusion Hot-Blooded Headband:
When using Shield skills:
Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds.

Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher:
Increases Ranged Physical Damage by 15%.

If total Refine Level of entire set at least +18:
Increases Physical Damage against every race by 15%.

Total Refine Level of entire set at least +22:
Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level.
_______________________
Type: One-Handed Spear
Attack: 170
Weight: 200
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Royal Guard classes
28922.png Illusion Sacred Mission [1] (28922) ItemID: 480231
_______________________
A manteau engraved with Varmundt's Glade Rune magic.
The imprint is amplified with the essence of the glade.
_______________________
Refine Level +7:
MaxHP +3%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every race by 10%.
_______________________
When equipped with Glade Rune Armor and Glade Rune Boots:
For each 30 base VIT:
STA +1

MaxHP +20%
Decreases damage taken from enemies of Earth element by 10%.
_______________________
[Bonus by Grade]
[Grade D]
MaxHP +5%
_______________________
[Grade C]
MaxHP +5%
RES +5
MRES +5
_______________________
[Grade B]
Decreases After Cast Delay by 5%
RES +5
MRES +5
_______________________
[Grade A]
Decreases After Cast Delay by 10%
P.ATK +2
_______________________
Type: Garment
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 230
470174.png Glade Rune Boots [1] (470174) ItemID: 470174
_______________________
Boots engraved with Varmundt's Glade Rune magic.
The imprint is amplified with the essence of glade.
_______________________
Refine Level +7:
MaxHP +10%, P.ATK +2
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every size by 10%.
Decreases Fixed Casting Time by additional 0.2 seconds.
_______________________
[Bonus by Grade]
[Grade D]
MaxHP +5%
_______________________
[Grade C]
Fixed Casting Time -0.3 seconds.
_______________________
[Grade B]
MaxHP +7%
Variable Casting Time -5%.
_______________________
[Grade A]
Fixed Casting Time -0.2 seconds.
P.ATK +2
_______________________
Type: Shoes
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 230
490133.png Stellar Stamina Seal [1] (490133) ItemID: 490133
_______________________
A seal imbued with the power of stamina from the stars.
_______________________
MaxHP +7%, RES +3.
_______________________
When equipped with Nebula Armor of Stamina:
MaxHP +5%, RES +3.
_______________________
Type: Accessory
Position: Right
Defense: 10
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 240
32231.png King Schmidt's Rigid Body Insignia [1] (32231) ItemID: 32231
_______________________
Insignia once used by King Schmidt.
_______________________
DEF +10
MaxHP +10%
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MaxHP +5%
Decreases After Cast Delay by 5%.
_______________________
Type: Accessory
Position: Left
Weight: 20
Armor Level: 1
_______________________
Requirement:
Base Level 150
25710.png Paladin Stone (Top) (25710) ItemID: 25710
_______________________
A stone that awakens the potential of Paladins.
Gives the following effects when compounded on a slot of a Costume Top Headgear.
_______________________
For every 2 Levels of Faith:
MaxHP +1%
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
25006.png VIT Convert Stone (25006) ItemID: 25006
_______________________
A stone that raise VIT but Reduces AGI.
Adds enchantment in mid slot costume.
VIT +3, AGI -3.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
25008.png VIT Convert Stone (Low) (25008) ItemID: 25008
_______________________
A stone that raise VIT but Reduces LUK.
Adds enchantment on low slot costume.
VIT +3, LUK -3.
When equipped with VIT Convert Stone::
AGI +3, LUK +3.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
24764.png Lord Bearer's Shadow Armor (24764) ItemID: 24764
_______________________
A suit of armor worn on top of normal armor for additional defense.
_______________________
For each 2 Refine Levels:
MaxHP +1%
_______________________
Refine Level +7:
Increases Damage against all sizes by 5%.
_______________________
Refine Level +9:
MaxHP +5%
_______________________
When combined with Lord Bearer's Shadow Shoes:
All Basic Stats +2
Total Refine Level of entire set (Armor, Shoes) at least +18:
MaxHP -20%
Enables unlimited effect of Endure.
Total Refine Level of entire set (Armor, Shoes) at least +20:
MaxHP +25%
_______________________
Type: Shadow Armor
24792.png Master Shadow Weapon (24792) ItemID: 24792
_______________________
A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +2%, MATK +2%
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 1%.
Increases Magical Damage with every element by 1%.
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
P.ATK +2, S.MATK +2
_______________________
Type: Shadow Weapon
_______________________
Requirement:
Base Level 200
4th and High Expanded Classes
24793.png Master Shadow Shield (24793) ItemID: 24793
_______________________
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
ATK +2%, MATK +2%
_______________________
For each 2 Refine Levels:
Increases Physical Damage by 1%.
Increases Magical Damage with every element by 1%.
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
P.ATK +2, S.MATK +2
_______________________
Type: Shadow Shield
_______________________
Requirement:
Base Level 200
4th and High Expanded Classes
25067.png Cast Stone (Garment) (25067) ItemID: 25067
_______________________
A stone that can Reduces Fixed Casting Time.
Adds enchantment on garment slot costume.
Decreases Fixed Casting Time by 0.5 second.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
1001172.png Stamina Wisdom Stone (Dual) (1001172) ItemID: 1001172
_______________________
STA + 5, WIS + 5
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
24763.png Lord Bearer's Shadow Shoes (24763) ItemID: 24763
_______________________
A pair of shoes worn on top of normal shoes for additional defense.
_______________________
For each 2 Refine Levels:
MaxHP +1%
_______________________
Refine Level +7:
Increases Damage against all sizes by 5%.
_______________________
Refine Level +9:
MaxHP +5%
_______________________
Type: Shadow Shoes
24339.png Almighty Shadow Earring (24339) ItemID: 24339
_______________________
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
For each Refine Level:
All Basic Stats +1
_______________________
Type: Shadow Earring
24340.png Almighty Shadow Pendant (24340) ItemID: 24340
_______________________
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
For each Refine Level:
All Basic Stats +1
_______________________
Type: Shadow Pendant

For more informations on enchants check my Equipment and Enchant Section!

Devotion Build 🔰

Devotion Build

Main Skill: 255.png Devotion,
Secondary skill: 5256.png Guardian Shield and 2318.png Prestige

⚠️ Click Expand to see full build ⚠️
Equipments ⚔️

Top || +14 18983.png Old Crown of Guardian [1] (18983)

Mid || 410080.png Deep Blue Sunglasses [1] (410080)

Low || 420021.png Young Leaf of World Tree (Vitality) (420021)

Armor || +15 [A] 450170.png Nebula Armor of Stamina [1] (450170)

Weapon || +12 530015.png Illusion Gelerdria [2] (530015)

Shield || +12 28922.png Illusion Sacred Mission [1] (28922)

Garment || +10 [A]480231.png Glade Rune Manteau [1] (480231)

Shoes || +11 [A]470174.png Glade Rune Boots [1] (470174)

Accessory R || 490133.png Stellar Stamina Seal [1] (490133)

Accessory L || 32231.png King Schmidt's Rigid Body Insignia [1] (32231)

Shadow Gears + Costume Stones 🌌

Top || 25710.png Paladin Stone (Top) (25710)

Mid || 25006.png VIT Convert Stone (25006)

Low || 25008.png VIT Convert Stone (Low) (25008)

Armor || +10 24764.png Lord Bearer's Shadow Armor (24764)

Weapon || +9 24792.png Master Shadow Weapon (24792)

Shield || +9 24793.png Master Shadow Shield (24793)

Garment || 25067.png Cast Stone (Garment) (25067) and 1001172.png Stamina Wisdom Stone (Dual) (1001172)

Shoes || +10 24763.png Lord Bearer's Shadow Shoes (24763)

Accessory R || +10 24339.png Almighty Shadow Earring (24339)

Accessory L || +10 24340.png Almighty Shadow Pendant (24340)

Cards 🎴

Top || 300174.png Melted Poring Card (300174)

Mid || 300174.png Melted Poring Card (300174)

Low || None

Armor || 300376.png Two Eyes Dollocaris Card (300376)

Weapon || X2 4919.png Demon's Essence VIT 3 (4919)

Shield || 300465.png Elite Rgan Guardian Card (300465)

Garment || 4646.png Infinite Chimera Card (4646)

Shoes || 4381.png Green Ferus Card (4381)

Accessory R || 300076.png Broken Beta Guards Card (300076)

Accessory L || 300076.png Broken Beta Guards Card (300076)


Rune Tablet

Rune Guards Assemble!

HP Runes ❤️

🔑 Rune System is the Brand new system in Ragnarok Online

📌Rune tablet gives the player additional effects beside from equipped items.

Tablet list
Tablet set name Required rune pieces Activation cost Effects
Episode 17
Wing Set

Aries
Papila Triples
Garden Beautification
Heart Hunter Sanare
Bookworm

1500 x 1000103.png Varmeal Ticket (1000103)
7 x 1000104.png Magical Soapstone (1000104)
200 x 1001282.png Imperfect Rune (1001282)
3 x 1001283.png Perfect Rune (1001283)

2 pieces: Every 3 enhancement level: Atk + 3, Matk + 3; Every 5 enhancement level: MaxHP + 1%, MaxSP + 1%
4 pieces: Additional MaxHP + 1%, MaxSP + 1%, Atk + 15, Matk + 15
5 pieces: Additional MaxHP + 3%, MaxSP + 3%, Atk + 45, Matk + 45

Automatic Armor Set

Automatic Armor A
Automatic Armor B

1350 x 1000103.png Varmeal Ticket (1000103)
100 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)

2 pieces: Def + 100, Mdef + 25, every 3 enhancement level: MaxHP + 1%

Episode 18
Grey Wilderness Set Ashring Recipe

Grey Wolf


Rakehand


Phantom Kite


Lava and Ash


Hot Volcaring

650 x 1000405.png Amethyst Fragment (1000405)


150 x 1001282.png Imperfect Rune (1001282)


1 x 1001283.png Perfect Rune (1001283)

2 pieces: ATK +10 MATK +10, For each 3 upgrades ATK +3 MATK +3

4 pieces: For each 3 upgrades: Variable Cast Time -1% Attack Speed +1%


6 pieces: MHP +2% MSP +2%, For Each 3 upgrades: MHP +1%, MSP +1%

Episode 19
Ultra Limacina Set Limacina
Frozen Lake
1550 x 1000608.png Flower Petals (1000608)
200 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)
2 pieces: RES +55, MRES +55, For each 3 upgrades: WIS +2, STA +2, RES +5, MRES +5
Family Set⭐️ Watcher
Family
Failure
850 x 1000608.png Flower Petals (1000608)
150 x 1001282.png Imperfect Rune (1001282)
1 x 1001283.png Perfect Rune (1001283)
2 pieces: For each 5 upgrades: MHP +1%, MSP +1%

3 pieces: MHP +4%, MSP +4%

EVT
22nd Anniversary Set Night Market Poring
Night Market Lunatic
Night Market Fabre
Night Market BeBe
Night Market Coco
Night Market Food
22 x 1001282.png Imperfect Rune (1001282) 2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1

4 pieces: Atk +10, Matk +10
5 pieces: Every 5 enhancement level: Attack Speed +1%, Variable Casti Time -1%
6 pieces: MHP +1000 MSP +500, For Each 3 upgrades: MHP +100, MSP +10

You can find and activate this at the Equip Enhancing room (@go 50) (grademk 50, 179)

Consumables / Essentials

A Good Tank has to make sure that he/she is packed and full!

Consumables 🥃

Let's Drink more heaaaaalth potions!

🍾 These are all the Consumables that would favor us more into the battle of the sustains!

List of all Essentials
Consumable 🧃 Description 📃 Where to Obtain ❓
657.png Berserk Potion (657) ItemID: 657
_______________________
A very special potion that enrages the character and turns him into a berserker and increases the character's attack speed.
_______________________
Type: Stat booster
Effect: Increases attack speed
Rental duration: 30 minutes
Weight: 20
_______________________
Requirement:
Base Level 85
Swordsman, Merchant and Wizard classes; Rogue and Magician
Any Tool Dealer🥤
12437.png Enrich Celermine Juice (12437) ItemID: 12437
_______________________
A juice that made of various potions.
_______________________
Type: Stat booster
Effect: Reduces After Attack Delay by 10%
Rental duration: 500 seconds
Weight: 5
2497.png Special Pharmacy
12215.png Level 10 Blessing Scroll (12215) ItemID: 12215
_______________________
A scroll in which a single use of Level 10 Blessing has been recorded.
_______________________
Type: Magic scroll
Cast: Level 10 Blessing
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12216.png Level 10 Increase Agility Scroll (12216) ItemID: 12216
_______________________
A scroll in which a single use of Level 10 Increase Agility has been recorded.
_______________________
Type: Magic scroll
Cast: Level 10 Increase Agility
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12218.png Level 5 Assumptio Scroll (12218) ItemID: 12218
_______________________
A scroll in which a single use of Level 5 Assumptio has been recorded.
_______________________
Type: Magic scroll
Cast: Level 5 Assumptio
Weight: 1
Event Eggs🥚 or Cash Shop💰
12710.png Guyak Pudding (12710) ItemID: 12710
_______________________
Once eat the pudding while it's cold, it soothes summer heat for a while.
Increases movement speed 30 minutes.
_______________________
Weight: 20
Event Eggs🥚 or Cash Shop💰 or Slots🎰
23204.png Brilliant Protection Scroll (23204) ItemID: 23204
_______________________
A scroll that greatly increases the physical and magical defenses for a certain period of time, helping to increase the survival rate.
_______________________
DEF +500 and MDEF +200 for 30 minutes.
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPC's below to craft a True Brilliant Protection Scroll:
<NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Event Eggs🥚 or Cash Shop💰
12414.png Guarana Candy (12414) ItemID: 12414
_______________________
A candy made of guarana fruit. Don't eat too much at once beacuse it increases concentration.
_______________________
Type: Stat booster
Effect: Reduces After Attack Delay by 10%, Cast Level 5 Increase Agi
Rental duration: 30 minutes
Weight: 1
(brasilis 187, 161)
22750.png Transformation Scroll (Horn Scaraba) (22750) ItemID: 22750
_______________________
Over a period of time this scroll transforms you into a Horn Scaraba.
During transformation:
ASPD +2
HIT +10
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
22751.png Transformation Scroll (Wanderer) (22751) ItemID: 22751
_______________________
Over a period of time this scroll transforms you into a Wanderer.
During transformation:
ASPD +2
HIT +10
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
11592.png Trans Candy Red (11592) ItemID: 11592
_______________________
Transform user into Bloody Murderer for 10 minutes.
During transformation: MaxHP +20%.
_______________________
Restores about 45 HP.
Weight: 3
(moc_para01 52, 31) or Event Eggs🥚
12424.png HP Increase Potion (Large) (12424) ItemID: 12424
_______________________
A big bottle of potion that can Increases MaxHP.
_______________________
Type: Restorative
Heal: 5% HP
Effect: Considerably increases MaxHP
Rental duration: 500 sec
Weight: 8
2497.png Special Pharmacy
12427.png SP Increase Potion (Large) (12427) ItemID: 12427
_______________________
A big bottle of potion that increases MaxSP.
_______________________
Type: Restorative
Heal: 8% SP
Effect: Considerably increases MaxSP
Rental duration: 500 sec
Weight: 8
2497.png Special Pharmacy
14600.png Mental Potion (14600) ItemID: 14600
_______________________
A potion that refill your spirit.
_______________________
Type: Stat booster
Effect: MaxSP +10%
Reduces SP cost by 10%
Duration: 30 minutes
_______________________
The effect will not disappear even if the character dies.
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
14766.png Limited Power Booster (14766) ItemID: 14766
_______________________
A booster that increases your power significantly.
_______________________
Increases ATK and MATK by 30, ATK and MATK by 1%,
HIT and FLEE by 30, ASPD by 1,
Decreases SP Consumption by 5%,
Decreases Fixed Casting Time by 30%
(Only the highest effect of increase/decrease percentage effect is applied to Fixed Casting Time.)
Effect Duration: 30 minutes
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the NPCs below to create a True Limited Power Booster.
<NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
23475.png Infinity Drink (23475) ItemID: 23475
_______________________
An Infinity Drink which you can feel infinite energy from.
_______________________
Effect:
MaxHP +5%, MaxSP +5% for 30 minutes.
Increases critical, long range physical and Magical Damage with every element by 5%.
Casting cannot be interupted.
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPCs to make a True Infinity Drink.
<NAVI>[Nya Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nya Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12684.png Enhanced ASPD Potion (12684) ItemID: 12684
_______________________
The Bonus ASPD is affected by character's AGI point
If this potion is used with those other ASPD up potion, the effect will be maximized.
Increases ASPD for 30 minutes.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Enhanced ASPD Potion.
<NAVI>Nyan Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyan Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
23203.png Small Mana Potion (23203) ItemID: 23203
_______________________
A small bottle of sap from the petals of Yggdrasil. It is said to be effective in mana regeneration.
_______________________
When consumed, it restores 5% of MaxSP every 5 seconds for 30 minutes.
The effect does not activate in Berserk.
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPC's below to craft a True Small Mana Potion:
<NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
14534.png Small Life Potion (14534) ItemID: 14534
_______________________
A small bottle of Yggdrasil Tree Sap that is effective on healing wounds.
Restores an amount of HP equal of 5% of your MaxHP every 5 seconds for a 30 minute duration.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Small Life Potion.
<NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyan Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
14535.png Medium Life Potion (14535) ItemID: 14535
_______________________
A sizeable bottle of Yggdrasil Tree Sap that is effective on healing wounds.
Restores an amount of HP equal of 7% of your MaxHP every 4 seconds for a 30 minute duration.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Medium Life Potion.
<NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyan Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12832.png Mysterious Life Potion (12832) ItemID: 12832
_______________________
A potion that created from concentrated Life Potion and other recovery potions.
Recover 4% of MaxHP every 3 seconds for 30 minutes.
This item cannot be used in Berserk state.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Mysterious Life Potion.
<NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 5
(moc_para01 52, 31) or Cash Shop💰
12883.png Almighty (12883) ItemID: 12883
_______________________
Created from all ultimate ingredients.
All Basic Stats +10, ATK +30, MATK +30 for 30 minutes.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Almighty.
<NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
_______________________
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12430.png Warg Blood Cocktail (12430) ItemID: 12430
_______________________
A deep red colored cocktail containing wolf's blood.
_______________________
Type: Cooked Food
Effect: INT +20
Rental duration: 5 minutes
Weight: 5
2495.png Mix Cooking
12432.png Siroma Icetea (12432) ItemID: 12432
_______________________
Fantastic combination of transparent ice and tea.
_______________________
Type: Cooked Food
Effect: DEX +20
Rental duration: 5 minutes
Weight: 5
2495.png Mix Cooking
12433.png Drosera Herb Stew (12433) ItemID: 12433
_______________________
One of the best delicacies in Arunafeltz that has a chewy texture.
_______________________
Type: Cooked Food
Effect: AGI +20
Rental duration: 5 minutes
Weight: 5
2495.png Mix Cooking
12431.png Minor Brisket (12431) ItemID: 12431
_______________________
Meat of a Minor's head. Famous for it's soft and tender textures.
_______________________
Type: Cooked Food
Effect: VIT +20
Rental duration: 5 minutes
Weight: 5
2495.png Mix Cooking
12434.png Petite Tail Noodle (12434) ItemID: 12434
_______________________
A Geffen delicacy that is decorated with the best part of the Petite, the tail.
_______________________
Type: Cooked Food
Effect: LUK +20
Rental duration: 5 minutes
Weight: 5
2495.png Mix Cooking
12118.png Fireproof Potion (12118) ItemID: 12118
_______________________
A potion that will
temporarily increase
the user's resistance
to the Fire element
at the cost of increasing
damage from the Water
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Fire resistances +20%
Water resistance -15%
Rental duration: 20 minutes
Weight: 1
228.png Pharmacy (Prepare Potion) or 4389.png Plasma Card (4389)
12119.png Coldproof Potion (12119) ItemID: 12119
_______________________
A potion that will
temporarily increase
the user's resistance
to the Water element
at the cost of increasing
damage from the Wind
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Water resistances +20%
Wind resistance -15%
Rental duration: 20 minutes
Weight: 1
228.png Pharmacy (Prepare Potion) or 4389.png Plasma Card (4389)
12121.png Thunderproof Potion (12121) ItemID: 12121
_______________________
A potion that will
temporarily increase
the user's resistance
to the Wind element
at the cost of increasing
damage from the earth
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Wind resistances +20%
Earth resistance -15%
Rental duration: 20 minutes
Weight: 1
228.png Pharmacy (Prepare Potion) or 4389.png Plasma Card (4389)
12120.png Earthproof Potion (12120) ItemID: 12120
_______________________
A potion that will
temporarily increase
the user's resistance
to the earth element
at the cost of increasing
damage from the Fire
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Earth resistances +20%
Fire resistance -15%
Rental duration: 20 minutes
Weight: 1
228.png Pharmacy (Prepare Potion) or 4389.png Plasma Card (4389)
1100005.png Concentrated Golden Syrup Potion (1100005) ItemID: 1100005
_______________________
Potion created by mixing White Syrup and Yellow Syrup and then
concentrating it once more.
It became lighter and the efficiency of use was also increased.
However, since it is a highly concentrated potion, there are some restrictions on taking it.
_______________________
Effect: Recovers 2750 HP
Weight: 0.2
_______________________
Requirement:
Base Level 180
2497.png Special Pharmacy
1100004.png Concentrated Blue Syrup Potion (1100004) ItemID: 1100004
_______________________
Potion created by concentrating Blue Syrup once more.
It became lighter and the efficiency of use was also increased.
However, since it is a highly concentrated potion, there are some restrictions on taking it.
_______________________
Effect: Recovers 360 SP
Weight: 0.2
_______________________
Requirement:
Base Level 120
2497.png Special Pharmacy
607.png Yggdrasil Berry (607) ItemID: 607
_______________________
Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life.
_______________________
Type: Restorative
Heal: 100% HP, 100% SP
Weight: 30
(yuno 215, 344)
608.png Yggdrasil Seed (608) ItemID: 608
_______________________
Seed from the Yggdrasil tree which holds our world together. It has a weird, energizing pungence.
_______________________
Type: Restorative
Heal: 50% HP, 50% SP
Weight: 30
(yuno 215, 344)
506.png Green Potion (506) ItemID: 506
_______________________
A bottle of potion made from grinded Green Herbs.
_______________________
Type: Restorative
Cure: Poison, Silence, Blind, Confuse, Hallucination
Weight: 7
Any Tool Dealer🥤
525.png Panacea (525) ItemID: 525
_______________________
A mystic remedy for all illnesses.
_______________________
Type: Restorative
Cure: Poison, Curse, Silence, Confuse, Blind, Hallucination
Weight: 10
Any Tool Dealer🥤
610.png Yggdrasil Leaf (610) ItemID: 610
_______________________
Leaf from the Yggdrasil tree which maintains the mortal coil.
_______________________
Type: Restorative
Effect: Revive KO'ed character
Weight: 10
Any Tool Dealer🥤
523.png Holy Water (523) ItemID: 523
_______________________
Blessed water used in sacred ceremonies.
_______________________
Type: Restorative
Cure: Curse
Weight: 3
Any Tool Dealer🥤



Pets

If you die, you'll lose intimacy D:

Companions 🐶

Woah beeeeg pet!...

🐈 Make sure to keep your pets well fed, I've listed all the companions that is well suited for us Paladins!

Taming
Pet 🐸 Where to Obtain ❓ Description 📃
1096.gif
Angeling (1096) ⭐️
Evolved Mastering

1 2282.png Halo (2282)

50 509.png White Herb (509)

20 503.png Yellow Potion (503)

200 909.png Jellopy (909)

ItemID: 9088
_______________________
An egg in which an Angeling cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MaxHP +1%
Increases recovery amount gained from Healing skills and Restorative items by 2%.
_______________________
When intimacy is Neutral:
MaxHP +1%
Increases recovery amount gained from Healing skills and Restorative items by 4%.
_______________________
When intimacy is Cordial:
MaxHP +2%
Increases recovery amount gained from Healing skills and Restorative items by 6%.
_______________________
When intimacy is Loyal:
MaxHP +2%
Increases recovery amount gained from Healing skills and Restorative items by 8%.
_______________________
Type: Monster Egg
Diet: Pet Food
1275.gif
Alice (1275)
661.png Soft Apron (661) ItemID: 9027
_______________________
An egg in which an Alice cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MDEF +1
Decreases damage taken from Demi-Human race by 1%.
_______________________
When intimacy is Loyal:
MDEF +2
Decreases damage taken from Demi-Human race by 2%.
_______________________
Type: Monster Egg
Diet: White Potion
1737.gif
Aliza (1737)
Evolved Alice

200 511.png Green Herb (511)

30 985.png Elunium (985)

500 7047.png Alice's Apron (7047)

1 4253.png Alice Card (4253)

ItemID: 9120
_______________________
An egg in which a Aliza pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MDEF +4
_______________________
When intimacy is Neutral:
MDEF +5
Increases Healing skills effectiveness by 2%.
_______________________
When intimacy is Cordial:
MDEF +6
Increases Healing skills effectiveness by 4%.
_______________________
When intimacy is Loyal:
MDEF +7
Increases Healing skills effectiveness by 6%.
_______________________
Type: Monster Egg
Diet: Pet Food
20940.gif
Blue Moon Loli Ruri (20940) ⭐️
Evolved Loli Ruri

500x 7214.png Bat Cage (7214)
50x 510.png Blue Herb (510)
1x 7019.png Loki's Whispers (7019)
10x 4191.png Loli Ruri Card (4191)

ItemID: 9140
_______________________
An egg in which a Blue Moon Loli Ruri pet rests. Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
VIT +1, MaxHP +1%
_______________________
When intimacy is Neutral:
VIT +2, MaxHP +2%
_______________________
When intimacy is Cordial:
VIT +3, MaxHP +3%
Random chance to auto-cast Level 2 Kyrie Eleison on yourself when receiving physical damage.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
When intimacy is Loyal:
VIT +4, MaxHP +5%
Random chance to auto-cast Level 2 Kyrie Eleison on yourself when receiving physical damage.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
Type: Monster Egg
Diet: Pet Food
1101.gif
Baphomet Jr. (1101)
642.png Book of the Devil (642) ItemID: 9024
_______________________
An egg in which a Baphomet Jr. cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
DEF +1
MDEF +1
Increases resistance against Stun status by 1%.
_______________________
When intimacy is Loyal:
DEF +2
MDEF +2
Increases resistance against Stun status by 2%.
_______________________
Type: Monster Egg
Diet: Honey
1188.gif
Bongun (1188)
659.png Her Heart (659) ItemID: 9025
_______________________
An egg in which a Bongun cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
VIT +1
Increases resistance against Stun status by 1%.
_______________________
When intimacy is Loyal:
VIT +2
Increases resistance against Stun status by 2%.
_______________________
Type: Monster Egg
Diet: Pet Food
1631.gif
Chung E (1631)
12395.png Tantan Noodle (12395) ItemID: 9030
_______________________
An egg in which a Chung E cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
DEF +1
Decreases damage taken from Demi-Human race by 1%.
_______________________
When intimacy is Loyal:
DEF +2
Decreases damage taken from Demi-Human race by 2%.
_______________________
Type: Monster Egg
Diet: Bun
1011.gif
Chonchon (1011)
624.png Rotten Fish (624) ItemID: 9006
_______________________
An egg in which a Chonchon cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
AGI +1
FLEE +2
_______________________
When intimacy is Loyal:
AGI +2
FLEE +3
_______________________
Type: Monster Egg
Diet: Pet Food
1109.gif
Deviruchi (1109)
641.png Contract in Shadow (641) ItemID: 9023
_______________________
An egg in which a Deviruchi cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MATK +1%
ATK +1%.
_______________________
When intimacy is Loyal:
MaxHP +1%
MaxSP +1%
MATK +1%
ATK +1%.
_______________________
Type: Monster Egg
Diet: Shoot
3023.gif
Fire Golem (3023)
Evolved Golem

500 953.png Stone Heart (953)

20 990.png Red Blood (990)

3 12371.png Magical Lithography (12371)

1 27029.png Fire Golem Card (27029)

ItemID: 9131
_______________________
An egg that contains a Fire Golem Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy:
MaxHP + 200
_______________________
When intimacy is Neutral:
MaxHP + 300
_______________________
When intimacy is Cordial:
MaxHP + 400
Increases fire property magical damage by 3%.
_______________________
When intimacy is Loyal:
MaxHP + 500
Increases fire property magical damage by 5%.
_______________________
Type: Monster Egg
Diet: Pet Food
1005.gif
Familiar (1005)
101331.png Assorted Fruit Trap (101331) ItemID: 9138
_______________________
An egg in which a Familiar pet rests. Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +3
Increases resistance to Curse status by 10%.
_______________________
When intimacy is Loyal:
INT +5
Increases resistance to Curse status by 20%.
_______________________
Type: Monster Egg
Diet: Complex Fruit Juice
1040.gif
Golem (1040)
12371.png Magical Lithography (12371) ItemID: 9053
_______________________
An egg in which a Golem cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MaxHP +100
_______________________
When intimacy is Loyal:
MaxHP +150
_______________________
Type: Monster Egg
Diet: Mystic Stone
1369.gif
Grand Peco (1369)
Evolved Peco Peco

10 537.png Pet Food (537)

3 632.png Fatty Chubby Earthworm (632)

300 7101.png PecoPeco Feather (7101)

1 4031.png Pecopeco Card (4031)

10 522.png Mastela Fruit (522)

ItemID: 9071
_______________________
An egg in which a Grand Peco cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MaxHP +150
MaxSP -10
_______________________
When intimacy is Neutral:
MaxHP +200
_______________________
When intimacy is Cordial:
MaxHP +300
_______________________
When intimacy is Loyal:
MaxHP +400
_______________________
Type: Monster Egg
Diet: Pet Food
1815.gif
Rice Cake (1815)
12340.png Chewy Rice Powder (12340) ItemID: 9028
_______________________
An egg in which a Hard Rice Cute Cake Pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Decreases damage taken from Neutral elemental attacks by 1%.
_______________________
When intimacy is Loyal:
Decreases damage taken from Neutral elemental attacks by 2%.
_______________________
Type: Monster Egg
Diet: Green Herb
1035.gif
Hunter Fly (1035)
626.png Monster Juice (626) ItemID: 9008
_______________________
An egg in which a Hunter Fly cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Perfect Dodge +2
_______________________
When intimacy is Loyal:
Perfect Dodge +2
HIT +1
_______________________
Type: Monster Egg
Diet: Red Gemstone
1512.gif
Hyegun (1512)
Evolved Bongun

100 7277.png Munak Doll (7277)

50 7014.png Old Portrait (7014)

1 5367.png Yao Jun Hat [1] (5367)

1 4328.png Hyegun Card (4328)

ItemID: 9093
_______________________
An egg in which a Hyegun cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
VIT +1
Increases resistance against Stun status by 1%.
_______________________
When intimacy is Neutral:
VIT +2
Increases resistance against Stun status by 2%.
_______________________
When intimacy is Cordial:
VIT +3
Increases resistance against Stun status by 3%.
Random chance to absorb 1% damage against target into SP.
_______________________
When intimacy is Loyal:
VIT +4
Increases resistance against Stun status by 4%.
Random chance to absorb 1% damage against target into SP.
_______________________
Type: Monster Egg
Diet: Pet Food
1505.gif
Loli Ruri (1505) ⭐️
12360.png Very Red Juice (12360) ItemID: 9042
_______________________
An egg in which a Loli Ruri cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MaxHP +3%
Random chance to auto-cast Level 1 Heal on master when receiving physical damage.
_______________________
When intimacy is Loyal:
MaxHP +5%
Random chance to auto-cast Level 2 Heal on master when receiving physical damage.
_______________________
Type: Monster Egg
Diet: Pumpkin Pie
2398.gif
Little Poring (2398)
12846.png Little Unripe Apple (12846) ItemID: 9062
_______________________
An egg in which a Little Poring cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Increases HP Recovery Rate by 50%.
_______________________
When intimacy is Loyal:
Increases HP Recovery Rate by 75%.
_______________________
Type: Monster Egg
Diet: Apple Juice
1058.gif
Metaller (1058)
Evolved Rocker

777 940.png Grasshopper's Leg (940)

200 508.png Yellow Herb (508)

3 707.png Singing Plant (707)

1 4057.png Metaller Card (4057)

ItemID: 9106
_______________________
An egg in which a Metaller cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MaxHP +25
Increases HP Recovery Rate by 5%.
_______________________
When intimacy is Neutral:
MaxHP +38
Increases HP Recovery Rate by 10%.
_______________________
When intimacy is Cordial:
MaxHP +55
Increases HP Recovery Rate by 15%.
Increases Damage against Plant race by 3%.
_______________________
When intimacy is Loyal:
MaxHP +70
Increases HP Recovery Rate by 20%.
Increases Damage against Plant race by 6%.
_______________________
Type: Monster Egg
Diet: Pet Food
1026.gif
Munak (1026)
636.png No Recipient (636) ItemID: 9018
_______________________
An egg in which a Munak cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +1
DEF +1
_______________________
When intimacy is Loyal:
INT +2
DEF +2
_______________________
Type: Monster Egg
Diet: Pet Food
1404.gif
Miyabi Ningyo (1404)
12366.png Girl Doll (12366) ItemID: 9048
_______________________
An egg in which a Miyabi Ningyo cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +1
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Loyal:
INT +2
Decreases Variable Casting Time by 5%.
_______________________
Type: Monster Egg
Diet: Well Ripened Berry
1148.gif
Medusa (1148)
12368.png Splendid Mirror (12368) ItemID: 9050
_______________________
An egg in which a Medusa cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
VIT +1
Increases resistance against Curse status by 5%.
_______________________
When intimacy is Loyal:
VIT +2
Increases resistance against Curse status by 8%.
_______________________
Type: Monster Egg
Diet: Apple Pudding
1143.gif
Marionette (1143)
12361.png Delicious Shaved Ice (12361) ItemID: 9043
_______________________
An egg in which a Marionette cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
when wearer receive physical attacks, adds a chance for 3 second to increase neutral resistance by 20% and recover 100 HP.
_______________________
When intimacy is Loyal:
when wearer receive physical attacks, adds a chance for 5 second to increase neutral resistance by 20% and recover 100 HP.
_______________________
Type: Monster Egg
Diet: Small Snow Flower
1002.gif
Poring (1002)
619.png Unripe Apple (619) ItemID: 9001
_______________________
An egg in which a Poring cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
LUK +2
CRI +1
_______________________
When intimacy is Loyal:
LUK +3
CRI +1
_______________________
Type: Monster Egg
Diet: Apple Juice
1031.gif
Poporing (1031)
621.png Bitter Herb (621) ItemID: 9003
_______________________
An egg in which a Poporing cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
LUK +2
Increases resistance against Poison status by 10%.
_______________________
When intimacy is Loyal:
LUK +3
Increases resistance against Poison status by 15%.
_______________________
Type: Monster Egg
Diet: Green Herb
1019.gif
Peco Peco (1019)
632.png Fatty Chubby Earthworm (632) ItemID: 9014
_______________________
An egg in which a PecoPeco cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MaxHP +150
_______________________
When intimacy is Loyal:
MaxHP +200
_______________________
Type: Monster Egg
Diet: Pet Food
1077.gif
Poison Spore (1077)
631.png Deadly Noxious Herb (631) ItemID: 9013
_______________________
An egg in which a Poison Spore cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
STR +1
INT +1
_______________________
When intimacy is Loyal:
STR +2
INT +2
_______________________
Type: Monster Egg
Diet: Pet Food
1052.gif
Rocker (1052)
629.png Singing Flower (629) ItemID: 9011
_______________________
An egg in which a Rocker cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MaxHP +25
Increases HP Recovery Rate by 5%.
_______________________
When intimacy is Loyal:
MaxHP +38
Increases HP Recovery Rate by 6%.
_______________________
Type: Monster Egg
Diet: Pet Food
1495.gif
Stone Shooter (1495)
12369.png Coconut Oil (12369) ItemID: 9051
_______________________
An egg in which a Stone Shooter cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Decreases damage taken from Fire elemental attacks by 3%.
_______________________
When intimacy is Loyal:
Decreases damage taken from Fire elemental attacks by 5%.
_______________________
Type: Monster Egg
Diet: Plant Neutrient
1167.gif
Savage Babe (1167)
627.png Sweet Milk (627) ItemID: 9009
_______________________
An egg in which a Savage Babe cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
VIT +1
MaxHP +50
_______________________
When intimacy is Loyal:
VIT +2
MaxHP +75
_______________________
Type: Monster Egg
Diet: Pet Food
1166.gif
Savage (1166)
Evolved Savage Babe

10 537.png Pet Food (537)

3 627.png Sweet Milk (627)

100 517.png Meat (517)

50 949.png Feather (949)

ItemID: 9070
_______________________
An egg in which a Savage cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
VIT +1
MaxHP +50
_______________________
When intimacy is Neutral:
VIT +2
MaxHP +50
_______________________
When intimacy is Cordial:
VIT +2
MaxHP +100
_______________________
When intimacy is Loyal:
VIT +2
MaxHP +200
_______________________
Type: Monster Egg
Diet: Pet Food
2313.gif
Tikbalang (2313)
12699.png Tikbalang Harness (12699) ItemID: 9059
_______________________
An egg in which a Tikbalang cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Increases Physical Damage against Bakonawa, Bangungot and Buwaya by 10%.
MDEF +3
_______________________
When intimacy is Loyal:
Increases Physical Damage against Bakonawa, Bangungot and Buwaya by 10%.
MDEF +5
_______________________
Type: Monster Egg
Diet: Monster's Feed
1010.gif
Willow (1010)
23257.png Old Tree's Dew (23257) ItemID: 9103
_______________________
An egg in which a Willow cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +2
_______________________
When intimacy is Loyal:
INT +3
_______________________
Type: Monster Egg
Diet: Fine-grained Trunk
1179.gif
Whisper (1179)
12363.png Ghost Coffin (12363) ItemID: 9045
_______________________
An egg in which a Whisper cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
FLEE +7
Enables the use of Level 1 Hiding.
_______________________
When intimacy is Loyal:
FLEE +10
Enables the use of Level 1 Hiding.
_______________________
Type: Monster Egg
Diet: Damp Darkness

Leveling

Dying Loses Experience points becareful!~

Leveling Locations 💡

You can get a 1 free beginner manual at the start so use it wisely!

Don't forget to bring and use 12208.png Battle Manual (12208)

Level ↗️ Dungeon 🌋 Available Quests 🧾
1 - 40 Anthell Dungeon 1 🦟 None
40 - 70 Orc Dungeon 1 👹 Eden Board Quest
70 - 99 Glastheim Monastery 👻 Eden Board Quest
100 - 130 Illusion of Moonlight 🦊 Main Office Board Quest
130 - 160 Illusion of Vampire 🦇 Main Office Board Quest
160 - 200 Illusion of Labyrinth 🐍 Main Office Board Quest
200 - 230 Illusion of Underwater 2 🦀 Main Office Board Quest
230 - 240 Abyss Lake 4 🐉 Main Office Board Quest & Eden Board Quest
240 - 250 Varmundt's Biosphere A & B 🦖 Main Office Board Quest & Eden Board Quest
250 - 260 Power Twisted Plains 🐎 Main Office Board Quest
260 - 275 Varmundt's Biosphere Depth or Varmundt's Biosphere Depth 2 🐊 Main-Office Board Quest

You can get Experience field manuals or 12263.png [Bound] Battle Manual (12263) at (moc_para01 52, 31) Eden Machine which cost x20 25223.png Eden Coin (25223)

💡You could also wait for the EXP Event (Bonus +50% more exp) you can check this at Capoo NPC located here:(neustadt 113, 116)

Gameplay

Thanks for Watching uwu

Paladin Gameplays 🎥

Here's a lil Videos that i had with the class

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Gallery

The High and the Mighty

Paladin Arts 📸

Behold! the Protectors of Midgard!

Chibi Versions


Sprites

A fashion Paladin is the most royal one!

Outfits 👗

You can freely change your outfit via 50010.png Alternate Outfit Coupon (50010) and use it at the stylist NPC
(You obtain this voucher at the Cash Shop, or from another player)


Palettes 👘

Here are the list of Color Palettes that you might want to peek for your mix and match looks!
(The Image provided is for both Male and Female Sprites)

Swordsman Sprites and Outfits
1st 2nd Transcendent 3rd Alternate 3rd (j) 4th
Swordsman Crusader Paladin Royal Guard Alternate Royal Guard Imperial Guard

Acronyms

Did you remember what RGTB stands for?

Glossary 📝

Acronym Meaning Description
BS Bash Basic damage skill
SC Shield Chain Shield-based attack chain
SB Shield Boomerang Ranged shield attack
GC Grand Cross Holy cross-shaped AoE
GS Guardian Shield Party-wide protection
DV Devotion HP sharing with ally
RS Rebound Shield Reduces Damage receive by half
PB Pinpoint Break Armor-piercing attack
AG Auto Guard Automatic blocking
PS Pressure Single-target stun attack
GD Guard Active blocking stance
PR Providence Divine protection buff
HS Holy Shield Reduces Shadow/Dark damage taken

Class Names

Acronym Meaning Description
RG Royal Guard Advanced tank/support class
IG Imperial Guard Pinnacle guardian class
CS Crusader Holy knight class
PAL Paladin Advanced holy knight
LK Lord Knight Advanced swordsman
SW Swordsman Basic sword class

Game Mechanics

Acronym Meaning Description
DEF Defense Physical defense stat
VIT Vitality HP and defense stat
STR Strength Physical attack power
AGI Agility Attack speed stat
SHP Soft HP HP without buffs
HHP Hard HP HP with all buffs
BLK Block Shield block chance
PDEF Physical Defense Total physical defense
ASPD Attack Speed Attacks per second
DPS Damage Per Second Damage output measure
PPM Pots Per Minute Potion consumption rate

Equipment Terms

Acronym Meaning Description
2HS Two-Handed Sword Heavy damage weapon
1HS One-Handed Sword Standard sword
SLD Shield Defensive equipment
GHA Glorious Holy Avenger Holy element weapon

Status Effects

Acronym Meaning Description
STUN Stunned Movement/action prevented
ROOT Rooted Movement prevented
CURSE Cursed Red sluggish Body
PROV Provoke Increased aggro/damage
PIETY Holy Element Holy Endow
CHAOS Confused REEEEEEEE

Character Stats

Stat Meaning Description
VIT Vitality HP and defense
STR Strength Weight
AGI Agility Attack speed
DEX Dexterity Hit rate/block
LUK Luck Prestige's right hand
INT Intelligence Prestige's Left hand

Resources

Term Meaning Description
HW Holy Water Status cure item
YGG Yggdrasil Berry The fruit of life
Blue Syrup Blue Potion SP recovery item
Yellow Syrup Yello Potion HP recovery item


Tips and Tricks

The more you know!

File:Bofuri21.gif Take note Take note Take note...

Pro Tips 📌

  • ⚠️


Attack Speed Modifiers

We Shall be fast like our birb frens!

Paladin's ASPD 🎈

ASPD (Weight)
Equip ⚔️ Attack Speed 📈 From 2nd Class 2️⃣
🖐 Bare-Handed 156 0
2142.png Shield -5 0
510035.png Dagger -7 +1
1505.png Mace -4 +1
1101.png Sword(1h) -5 -2
1160.png Sword(2h) -9 +6
1301.png Axe(1h) -8 +2
1362.png Axe(2h) -12 +3
1405.png Spear(1h) -10 +3
1475.png Spear(2h) -10 +2
ASPD (Tool Dealer Consumables)
ASPD Potions 🧪 Usable ❔
645.png Concentration Potion (645) ✔️
656.png Awakening Potion (656) ✔️
657.png Berserk Potion (657) ✔️

Frequently Asked Questions

Why don't we ride horses? do they not exist? (・_・;)

FAQ 🔍

Swordsman Class - Frequently Asked Questions
Questions Answers
▶ Will i have fun playing Tank / Paladin? Yes
▶ Will I regret playing this class? No
▶ Are we in a good position in the current meta? Yes
▶ Is this class also good for PvP / WoE / BG [Siege] content? Yes
▶ Is Auto-Guard mandatory? Yes (Always)
▶ Can Paladin buff another Paladin Class? No
▶ Can Paladin play as DPS too? Yes
▶ Should i worry more on HP and Reductions than Flee Tanking? Yes
▶ Is there a limit amount of Def/Mdef/M.res/Res that we can stack? Yes
▶ Should I use Defender always? No
▶ Is Re-casting Devotion Necessary? Yes
▶ Are Paladins a good starter or farming class? No
▶ Is using Sacrifice still good? No
▶ Can I use my Tank gears on other tanky classes? Yes
▶ Can I disregard DEX with 100% VCT? Yes
▶ Can I make Devotion insta-cast? Yes
▶ Can we still be decent without insta-cast? Yes
▶ Can we solo hunt MvPs? Yes
▶ Is Getting int and luk stat necessary? Yes
▶ Is 193 ASPD necessary? No

Special Mentions

감사합니다!


Thank you for reading my guide! you are now ready to tank anything!🛡️

Special Thanks 🎁

Espresso💐
Schuuuubiiii 💐
Rain 💐
Maple 💐
and the rest of you who supported and cared/respected for my work 💐

See More

📌 My Profile: https://wiki.muhro.eu/User:Miyu/
📁 Miyu's Imperial Guard Devotion and Tank Guide ✅ You are Currently Here!~ ♥

📁 Miyu's Spirit Handler Healer and Tank Guide

📁 Miyu's Cardinal Mediale and Tank Guide

📁 Miyu's Magical Adventures Mage Guide