Miyu's Imperial Guard Devotion and Tank Guide: Difference between revisions
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{| class="wikitable" style="margin-left: 20px; margin-right:0;border-style: solid; border-width: 1px; border-color:#ffffff00; float:right; " | {| class="wikitable" style="margin-left: 20px; margin-right:0;border-style: solid; border-width: 1px; border-color:#ffffff00; float:right; " | ||
! colspan="6" style="background-color:#ccf2ff;" |[[File: | ! colspan="6" style="background-color:#ccf2ff;" |[[File:IG_ICON-removebg-preview.png|40px]] <b><span style="color:#8c8cd9;">Imperial Guard</span></b> | ||
|- | |- | ||
| colspan="6" |[[File:ImperialGuard.png|250px]] <div style="text-align: right;"> | | colspan="6" |[[File:ImperialGuard.png|250px]] <div style="text-align: right;"> | ||
|- | |- | ||
| colspan="6" style="background-color:#ccf2ff;" | | | colspan="6" style="background-color:#ccf2ff;" | | ||
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</h2> | </h2> | ||
<p><i>Stand firm, defend with honor! </i></p> | <p><i>Stand firm, defend with honor! </i></p> | ||
[[File:Miyu_swordsman_guide_template-removebg-preview.png|1000px]] | |||
<div id="bodyContent" class="vector-body"> | <div id="bodyContent" class="vector-body"> | ||
<div style="border: 2px solid #8c8cd9; background: #e6eeff; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 75%; margin-left: 0;"> | <div style="border: 2px solid #8c8cd9; background: #e6eeff; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 75%; margin-left: 0;"> | ||
<p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | <p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | ||
Line 315: | Line 312: | ||
<!--T:38--> | <!--T:38--> | ||
<h3><span class="mw-headline" id="Traits" style="font-size: 1.6rem;">Stats Allocations 📋</span></h3> | <h3><span class="mw-headline" id="Traits" style="font-size: 1.6rem;">Stats Allocations 📋</span></h3> | ||
[[File: | [[File:miyu IG stats 1.png|400px]][[File:Miyu IG stats 2.png|400px]][[File:Miyu IG stats 3.png|400px]] | ||
<p style="font-size:1.0rem;">💡<b>[1st Image]</b>: This 1st Build Mostly focuses on | <p style="font-size:1.0rem;">💡<b>[1st Image]</b>: This 1st Build Mostly focuses on a balance of both High HP + High Casting + Average ASPD</p> | ||
<p style="font-size:1.0rem;">💡<b>[2nd Image]</b>: This 2nd Build Mostly focuses on | <p style="font-size:1.0rem;">💡<b>[2nd Image]</b>: This 2nd Build Mostly focuses on Harmony Build (Resistance to most debuffs while having High HP and Good Casting as well as ASPD </p> | ||
<p style="font-size:1.0rem;">💡<b>[3rd Image]</b>: This 3rd Build Mostly focuses on | <p style="font-size:1.0rem;">💡<b>[3rd Image]</b>: This 3rd Build Mostly focuses on Casting Build (Having High Dex and Int stat for insta cast while keeping high HP and a bit of Resistance. </p> | ||
[[File:Miyu IG traits 1.png|400px]] | |||
<p style="font-size:1.0rem;">💡<b>[4th Image]</b>:This would be your go to Trait build for any and all builds.</p> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Prestige</span></span></h2> | <h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Prestige</span></span></h2> | ||
<p><i>Behold the RGTB, which stands for ROYAL GOLDEN THIEF BUG!</i> (OwO;)</p> | <p><i>Behold the RGTB, which stands for ROYAL GOLDEN THIEF BUG!</i> (OwO;)</p> | ||
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</div> | </div> | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Defense</span></span></h2> | ||
<h3><span class="mw-headline" id=" | <p><i>Did you know the more mobs you get the weaker you get?</i></p> | ||
[[File:miyu maple block 1.gif]] | |||
<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Soft Defense 🔰</span></h3> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>Reduces incoming physical damage directly through subtraction.</li> | |||
<li>also known as "VIT" defense, reduces incoming physical damage directly.</li> | |||
</ul> | |||
<pre style="font-size: 1.2rem;"> | |||
SoftDEF = floor((VIT ÷ 2) + (AGI ÷ 5) + (BaseLv ÷ 2)) | |||
TotalSoftDEF = [(SoftDEF + BonusA) × (1 + BonusB ÷ 100)] | |||
</pre> | |||
<ul style="font-size: 1.2rem;"> | |||
<li><b>BonusA</b> is the sum of additive bonuses.</li> | |||
<li><b>BonusB</b> is the sum of multiplicative bonuses.</li> | |||
</ul> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>Monsters use a different SoftDEF formula.</li> | |||
</ul> | |||
<pre style="font-size: 1.2rem;"> | |||
SoftDEF = floor((VIT + BaseLvl) ÷ 2) | |||
</pre> | |||
</li> | |||
</ul> | |||
<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Hard Defense 🔰</span></h3> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>Reduces incoming physical damage multiplicatively.</li> | |||
<li><b>Damage after Hard DEF</b> = <code>Damage × [(4000 + HardDEF) ÷ (4000 + HardDEF × 10)]</code></li> | |||
<li>Is applied to damage calculations first, before Soft DEF.</li> | |||
'''Here's a different example of how Hard DEF works:''' | |||
< | <li>Let's say a monster deals 1000 base damage:</li> | ||
<li> ⚔️ With 200 Hard DEF: Damage is reduced to around 714 damage</li> | |||
<li> ⚔️ With 400 Hard DEF: Damage is reduced to around 526 damage</li> | |||
<li> ⚔️ With 600 Hard DEF: Damage is reduced to around 411 damage</li> | |||
< | Keep in mind that your defense gets weaker when mobbed:</li> | ||
<li> Fighting 3 monsters: -5% DEF</li> | |||
<li> Fighting 4 monsters: -10% DEF </li> | |||
<li> And so on until you hit 0 defense</li> | |||
Your Hard DEF starts at 0 and you can increase it through:</li> | |||
<li> Equipment</li> | |||
<li> Cards</li> | |||
<li> Buffs and skills</li> | |||
<li> Consumable items</li> | |||
< | [[File:miyu def chart.png|650px]] | ||
</ul> | |||
<h3><span class="mw-headline" id="Soft_Magic_Defense" style="font-size: 1.5rem;">Soft Magic Defense 🔰</span></h3> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>Soft magic defense, also known as "INT" magic defense, reduces incoming magic damage directly.</li> | |||
</ul> | |||
<pre style="font-size: 1.2rem;"> | |||
SoftMDEF = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4 | |||
TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)] | |||
</pre> | |||
<ul style="font-size: 1.2rem;"> | |||
<li><b>BonusA</b> is the sum of additive bonuses.</li> | |||
<li><b>BonusB</b> is the sum of multiplicative bonuses.</li> | |||
</ul> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>Monsters use a different SoftMDEF formula.</li> | |||
</ul> | |||
<pre style="font-size: 1.2rem;"> | |||
SoftMDEF = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5) | |||
</pre> | |||
<h3><span class="mw-headline" id="Hard_Magic_Defense" style="font-size: 1.5rem;">Hard Magic Defense 🔰</span></h3> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>Hard magic defense, also known as "armor" or "equipment" magic defense, reduces incoming magic damage multiplicatively.</li> | |||
<li>Hard magic defense has a base value of 0, and is increased by equipment, some skills, and items.</li> | |||
<li><b>Damage after Hard MDEF</b> = <code>Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]</code></li> | |||
</ul> | |||
< | <p style="font-size: 1.2rem;"> | ||
⚠️ This indicates that as Hard MDEF increases, the percentage of magic damage reduced also increases, but with diminishing returns. For example: </br> | |||
<!--T:119--> | |||
🔮 20 Hard MDEF provides approximately 15% damage reduction. </br> | |||
🔮 40 Hard MDEF provides approximately 25% damage reduction. </br> | |||
🔮 125 Hard MDEF provides approximately 50% damage reduction. </br> | |||
</p> | |||
<!--T: | <!--T:120--> | ||
| | [[File:Miyu mdef mres.png|400px]] | ||
| - | [[File:Miyu_effect_of_mdef.png|600px]] | ||
<p style="font-size: 1.2rem;"> | |||
<b>(It is shown as </b><span style="color:Red;">A</span><b> + </b><span style="color:Blue;">B</span><b> in the Status Window, where </b><span style="color:Red;">A</span><b> represents the </b><span style="color:Red;">Soft Mdef</span><b> and </b><span style="color:Blue;">B</span><b> represents the </b><span style="color:Blue;">Hard Mdef</span><b>.)</b> | |||
</p> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>The Magical Defense (MDEF) system was revamped in the Renewal | |||
Update. HardDEF/MDEF is no longer limited into a 1-100 point system, | |||
with 100 being full immunity. Instead, the effect of HardMDEF is now | |||
reduced exponentially as the number goes up (i.e. the higher the number, | |||
the less effect every single point adds);</li> | |||
</ul> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>SoftDEF/MDEF, which is mostly based on VIT and INT respectively, | |||
did not go through a lot of change from Pre-Renewal. They reduce damage | |||
subtractively, removing flat amounts from the final damage after the | |||
HardDEF/MDEF reductions are applied.</li> | |||
</ul> | |||
<p style="font-size: 1.2rem;"> | |||
<b>(While introducing the 4th job trait/status seen as </b><span style="color:Green;">C</span><b> in the lower Status Window as </b><span style="color:Green;">Mres</span><b> </b> | |||
</p> | |||
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Magic Resistance 🔰(MRES)</span></h3> | |||
<ul style="font-size: 1.1rem;"> | |||
<li>Magic Resistance (MRES) is a defensive stat that reduces incoming magic damage multiplicatively.</li> | |||
<li>MRES is primarily increased through equipment, buffs, skills, and certain consumable items.</li> | |||
<li><b>Formula:</b> The final damage reduction is calculated as: | |||
<pre style="font-size: 1.1rem;"> | |||
Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5) | |||
</pre> | |||
</li> | |||
<li>Similar to Hard MDEF, MRES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li> | |||
<span style="color:Brown;">The Effectiveness amount is at <b>50%</b></span> | |||
</ul> | |||
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Physical Resistance 🔰(RES)</span></h3> | |||
<ul style="font-size: 1.1rem;"> | |||
<li>Physical Resistance (RES) is a defensive stat that reduces incoming Physical damage multiplicatively.</li> | |||
<li>RES is primarily increased through equipment, buffs, skills, and certain consumable items.</li> | |||
<li><b>Formula:</b> The final damage reduction is calculated as: | |||
<pre style="font-size: 1.1rem;"> | |||
Damage after RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)] | |||
</pre> | |||
</li> | |||
<li>Similar to Hard DEF, RES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li> | |||
<span style="color:Brown;">The Effectiveness amount is also at <b>50%</b></span> | |||
</ul> | |||
< | <h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Game Commands and Settings</span></span></h2> | ||
| | <h3><span class="mw-headline" id="Game_Commands" style="font-size: 1.6em;">Game Commands for Swordsman ⚙️</span></h3> | ||
| - | {| class="wikitable" style="width:60%; font-size: larger;" | ||
| | |+ | ||
! style="background-color: #cdddff;" | Commands 📜 | |||
! style="background-color: #cdddff;" | Example 💡 | |||
! style="background-color: #cdddff;" | Description 📃 | |||
|- | |- | ||
<!--T: | <!--T:66--> | ||
|@ | |@ltp | ||
| | | - | ||
| | |Marks your last point after porting on the mini-map. | ||
|- | |- | ||
<!--T: | <!--T:67--> | ||
|@ | |@hidemount | ||
| - | | - | ||
| | |Swordsman Classes only. Hides your mount. Known issue: Take off mount button goes away (use @unmount) | ||
|- | |- | ||
<!--T: | |||
|@ | <!--T:135--> | ||
|@unmount | |||
| - | | - | ||
| | |Swordsman Classes only. Helps you dismount if your mount is hidden with @hidemount | ||
|- | |- | ||
<!--T: | |||
|@ | <!--T:136--> | ||
|@cooldown | |||
| - | | - | ||
|Displays | |Displays the user's Instance cooldown timers | ||
|- | |- | ||
<!--T: | |||
|@ | <!--T:137--> | ||
|@showdelay | |||
| - | | - | ||
| | |Displays Cast Delay or Cooldown for skills, requires Skill Failure Display option to be on | ||
|- | |- | ||
<!--T: | |||
|@ | <!--T:138--> | ||
|@lastwarp @lw | |||
| - | | - | ||
| | |Teleports you to the last location you visited via Warper NPC | ||
|- | |- | ||
<!--T: | <!--T:72--> | ||
|@ | |@refresh | ||
| | | | ||
| | |Reloads displayed positions (Removes Position Lag errors) | ||
|- | |- | ||
<!--T: | <!--T:73--> | ||
|@ | |@noks | ||
| - | | - | ||
| | |Prevents players from damaging mobs who hit you or were hit by you | ||
|- | |- | ||
<!--T: | <!--T:74--> | ||
|@ | |@battlestats @bs | ||
| - | | - | ||
| | |Displays in-depth character stats | ||
|- | |- | ||
<!--T: | <!--T:75--> | ||
|@ | |@battlestats2 @bs2 | ||
| - | | - | ||
| | |Displays in-depth defensive character stats | ||
|- | |- | ||
<!--T: | <!--T:76--> | ||
|@ | |@killcounter mobid killcounterlist | ||
| - | | - | ||
| | |You can count 5 different mobs at the same time. So you type @kc >mobid< >1 (first position of 5)< | ||
|- | |- | ||
<!--T: | <!--T:77--> | ||
|@ | |@showzeny | ||
| - | | - | ||
| | |Displays gained zeny. | ||
|- | |- | ||
<!--T: | <!--T:78--> | ||
|@ | |@unequipall | ||
| - | |||
| Takes off the gear you wearing. | |||
|- | |||
<!--T:79--> | |||
|@hold | |||
| - | | - | ||
| | |Movement by clicking will be ignored | ||
|- | |- | ||
<!--T: | <!--T:139--> | ||
|@ | |@noattack | ||
| - | | - | ||
|Stores all Items into an opened storage. | |Autoattack action will be ignored (your character will still stand within attack range when clicking on an enemy) | ||
|- | |||
<!--T:140--> | |||
|@hidepet @hidepets | |||
| - | |||
|Pets will no longer be shown. | |||
|- | |||
<!--T:141--> | |||
|@hidehateffects | |||
| - | |||
|Turns off all headgear/garment effects on Player Characters | |||
|- | |||
<!--T:142--> | |||
|@autoloot @al | |||
| - | |||
|Automatically loots drop rate below the rate selected | |||
|- | |||
<!--T:143--> | |||
|@restock | |||
| - | |||
|Restock allows you to automatically draw a set of registered items from the current opened Storage. | |||
|- | |||
<!--T:144--> | |||
|@storeall | |||
| - | |||
|Stores all Items into an opened storage. | |||
|- | |- | ||
Line 1,225: | Line 1,357: | ||
|+ Stage 1 Gears (Early Tier) | |+ Stage 1 Gears (Early Tier) | ||
|- | |- | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | 🚸Type | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | ⚔️Gears | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | 👻Shadow Gears and 🌑Costume stones | ||
|- | |- | ||
| Upper || {{#item:400140}} || | | Upper || {{#item:400140}} || | ||
|- | |- | ||
| Middle || {{#item:410091 | | Middle || {{#item:410091}} || | ||
|- | |- | ||
| Lower || {{#item: | | Lower || {{#item:19238}} or {{#item:19239}} || {{#item:20307}} | ||
|- | |- | ||
| Armor || {{#item:450186}} || {{#item:24689}} | | Armor || {{#item:450186}} or +4 {{#item:2394}} || {{#item:24689}} | ||
|- | |- | ||
| Weapon || || {{#item:24687}} | | Weapon || {{#item:500033}} || {{#item:24687}} | ||
|- | |- | ||
| Shield || {{#item: | | Shield || +4 {{#item:2138}} or +4 {{#item:2114}} || {{#item:24688}} | ||
|- | |- | ||
| Garment || {{#item:480106}}|| | | Garment || {{#item:480106}} or +4 {{#item:2549}}|| | ||
|- | |- | ||
| Shoe || {{#item:470093}} || {{#item:24690}} | | Shoe || {{#item:470093}} or +4 {{#item:2444}} || {{#item:24690}} | ||
|- | |- | ||
| Accessory (Right) || {{#item:490129}} || {{#item:24691}} | | Accessory (Right) || {{#item:490129}} or {{#item:2772}} || {{#item:24691}} | ||
|- | |- | ||
| Accessory (Left) || {{#item:490128}} || {{#item:24692}} | | Accessory (Left) || {{#item:490128}} or {{#item:2772}} || {{#item:24692}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | |||
= | ! style="background-color: #e6eeff;" | 📌Gears Descriptions | ||
|- | |||
| {{#item:400140}}{{#itemDesc:400140}} | |||
| | |||
|- | |- | ||
| {{#item:410091}}{{#itemDesc:410091}} | |||
|- | |- | ||
| {{#item:19238}}{{#itemDesc:19238}} | |||
|- | |- | ||
| {{#item:19239}}{{#itemDesc:19239}} | |||
|- | |- | ||
| {{#item:450186}}{{#itemDesc:450186}} | |||
|- | |- | ||
| {{#item:2394}}{{#itemDesc:2394}} | |||
|- | |- | ||
| {{#item:500033}}{{#itemDesc:500033}} | |||
|- | |- | ||
| {{#item:2138}}{{#itemDesc:2138}} | |||
|- | |- | ||
| {{#item:2114}}{{#itemDesc:2114}} | |||
|- | |- | ||
| {{#item:480106}}{{#itemDesc:480106}} | |||
|- | |- | ||
| {{#item:2549}}{{#itemDesc:2549}} | |||
|- | |- | ||
| {{#item:470093}}{{#itemDesc:470093}} | |||
|- | |- | ||
| {{#item:2444}}{{#itemDesc:2444}} | |||
|- | |- | ||
| {{#item:490129}}{{#itemDesc:490129}} | |||
|- | |- | ||
| {{#item:2772}}{{#itemDesc:2772}} | |||
|- | |- | ||
| {{#item:490128}}{{#itemDesc:490128}} | |||
|- | |- | ||
| {{#item:20307}}{{#itemDesc:20307}} | |||
|- | |- | ||
| {{#item:24689}}{{#itemDesc:24689}} | |||
|- | |- | ||
| {{#item:24687}}{{#itemDesc:24687}} | |||
|- | |- | ||
| {{#item:24688}}{{#itemDesc:24688}} | |||
|- | |- | ||
| {{#item:24690}}{{#itemDesc:24690}} | |||
|- | |- | ||
| {{#item:24691}}{{#itemDesc:24691}} | |||
|- | |- | ||
| {{#item:24692}}{{#itemDesc:24692}} | |||
|} | |} | ||
<!--T: | <!--T:175--> | ||
===STAGE 2 🕑(Mid Tier)=== | |||
Good for mid-game or intermediate stages. | |||
Balanced performance but not exceptional. | |||
<!--T:176--> | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Stage | |+ Stage 2 Gears (Mid Tier) | ||
|- | |- | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | 🚸Type | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | ⚔️Gears | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | 👻Shadow Gears and 🌑Costume stones | ||
|- | |- | ||
| Upper || {{#item: | | Upper || +9 {{#item:19033}} || {{#item:1000616}} | ||
|- | |- | ||
| Middle || {{#item: | | Middle || {{#item:410091}} || {{#item:6743}} | ||
|- | |- | ||
| Lower || {{#item: | | Lower || {{#item:19143}} or {{#item:5594}} || {{#item:6951}} | ||
|- | |- | ||
| Armor || {{#item: | | Armor || {{#item:15116}} or +9 {{#item:15141}} || {{#item:24694}} | ||
|- | |- | ||
| Weapon || {{#item: | | Weapon || +7 {{#item:1505}} || {{#item:24699}} | ||
|- | |- | ||
| Shield || {{#item: | | Shield || +4 {{#item:2122}} or +4 {{#item:2115}} || {{#item:24693}} | ||
|- | |- | ||
| Garment || {{#item: | | Garment || {{#item:20743}} or +9 {{#item:20779}} || {{#item:25067}} | ||
|- | |- | ||
| Shoe || {{#item: | | Shoe || {{#item:22046}} or +9 {{#item:22075}} || {{#item:24695}} | ||
|- | |- | ||
| Accessory (Right) || {{#item: | | Accessory (Right) || {{#item:2978}} or {{#item:2898}} || {{#item:24697}} | ||
|- | |- | ||
| Accessory (Left) || {{#item: | | Accessory (Left) || {{#item:2978}} or {{#item:2898}} || {{#item:24696}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | |||
= | ! style="background-color: #e6eeff;" | 📌Gears Descriptions | ||
|- | |||
| {{#item:19033}}{{#itemDesc:19033}} | |||
|- | |||
| {{#item:410091}}{{#itemDesc:410091}} | |||
|- | |||
| | | {{#item:19143}}{{#itemDesc:19143}} | ||
|- | |- | ||
| {{#item:5594}}{{#itemDesc:5594}} | |||
|- | |- | ||
| {{#item:15116}}{{#itemDesc:15116}} | |||
|- | |- | ||
| {{#item:15141}}{{#itemDesc:15141}} | |||
|- | |- | ||
| {{#item:1505}}{{#itemDesc:1505}} | |||
|- | |- | ||
| {{#item:2122}}{{#itemDesc:2122}} | |||
|- | |- | ||
| {{#item:2115}}{{#itemDesc:2115}} | |||
|- | |- | ||
| {{#item:20743}}{{#itemDesc:20743}} | |||
|- | |- | ||
| {{#item:20779}}{{#itemDesc:20779}} | |||
|- | |- | ||
| {{#item:22046}}{{#itemDesc:22046}} | |||
|- | |- | ||
| {{#item:22075}}{{#itemDesc:22075}} | |||
|- | |- | ||
| {{#item:2978}}{{#itemDesc:2978}} | |||
|- | |- | ||
| {{#item:2898}}{{#itemDesc:2898}} | |||
|- | |- | ||
| {{#item:1000616}}{{#itemDesc:1000616}} | |||
|- | |- | ||
| {{#item:6743}}{{#itemDesc:6743}} | |||
|- | |- | ||
| {{#item:6951}}{{#itemDesc:6951}} | |||
|- | |- | ||
| {{#item:24694}}{{#itemDesc:24694}} | |||
|- | |- | ||
| {{#item:24699}}{{#itemDesc:24699}} | |||
|- | |- | ||
| {{#item:24693}}{{#itemDesc:24693}} | |||
|- | |- | ||
| {{#item:25067}}{{#itemDesc:25067}} | |||
|- | |- | ||
| {{#item:24695}}{{#itemDesc:24695}} | |||
|- | |- | ||
| {{#item:24697}}{{#itemDesc:24697}} | |||
|- | |- | ||
| {{#item:24696}}{{#itemDesc:24696}} | |||
|} | |} | ||
<!--T:177--> | |||
===STAGE 3 🕒(Late Tier)=== | |||
Starts to shine in the late stages or under specific conditions. | |||
Stronger than early or mid-tier options but not the ultimate choice. | |||
<!--T:178--> | |||
{| class="wikitable" | |||
|+ Stage 3 Gears (Late Tier) | |||
|- | |||
! style="background-color: #e6eeff;" | 🚸Type | |||
! style="background-color: #e6eeff;" | ⚔️Gears | |||
! style="background-color: #e6eeff;" | 👻Shadow Gears and 🌑Costume stones | |||
|- | |||
| Upper || +9 {{#item:18908}} or +11 {{#item:400023}} || {{#item:1000616}} | |||
|- | |||
| Middle || {{#item:18599}} or {{#item:5985}}|| {{#item:6743}} | |||
|- | |||
| Lower || {{#item:19154}} or {{#item:19268}} || {{#item:6951}} | |||
|- | |||
| Armor || +11 {{#item:15393}} or +9 {{#item:15347}} || +8 {{#item:24028}} | |||
|- | |||
| Weapon || +7 {{#item:1505}} or +11 {{#item:32026}} || +8 {{#item:24363}} | |||
|- | |||
| Shield || +9 {{#item:460018}} or +9 {{#item:460017}} || +7 {{#item:24053}} | |||
|- | |||
| Garment || +10 {{#item:20718}} or +8 {{#item:20965}} || {{#item:25067}} | |||
|- | |||
| Shoe || +9 {{#item:22008}} or +9 {{#item:22007}} || +7 {{#item:24025}} | |||
|- | |||
| Accessory (Right) || {{#item:32209}} or {{#item:32248}} || +7 {{#item:24049}} | |||
|- | |||
| Accessory (Left) || {{#item:32210}} or {{#item:32250}} || +7 {{#item:24321}} | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | |||
! style="background-color: #e6eeff;" | 📌Gears Descriptions | |||
|- | |||
| {{#item:18908}}{{#itemDesc:18908}} | |||
|- | |||
| {{#item:18599}}{{#itemDesc:18599}} | |||
{| class="wikitable mw-collapsible mw- | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| {{#item:19154}}{{#itemDesc:19154}} | |||
|- | |- | ||
| | | {{#item:19268}}{{#itemDesc:19268}} | ||
|- | |||
| {{#item:15393}}{{#itemDesc:15393}} | |||
|- | |||
| {{#item:15347}}{{#itemDesc:15347}} | |||
| | |||
|- | |- | ||
| | | {{#item:1505}}{{#itemDesc:1505}} | ||
|- | |- | ||
| {{#item:32026}}{{#itemDesc:32026}} | |||
|- | |- | ||
| | | {{#item:460018}}{{#itemDesc:460018}} | ||
| | |- | ||
| {{#item:460017}}{{#itemDesc:460017}} | |||
|- | |||
| {{#item:20718}}{{#itemDesc:20718}} | |||
|- | |||
| {{#item:20965}}{{#itemDesc:20965}} | |||
|- | |||
| {{#item:22008}}{{#itemDesc:22007}} | |||
|- | |||
| {{#item:32209}}{{#itemDesc:32209}} | |||
|- | |||
| {{#item:32210}}{{#itemDesc:32210}} | |||
|- | |||
| {{#item:32248}}{{#itemDesc:32248}} | |||
|- | |||
| {{#item:32250}}{{#itemDesc:32250}} | |||
|- | |||
| {{#item:1000616}}{{#itemDesc:1000616}} | |||
|- | |||
| {{#item:6743}}{{#itemDesc:6743}} | |||
|- | |||
| {{#item:6951}}{{#itemDesc:6951}} | |||
|- | |||
| {{#item:24028}}{{#itemDesc:24028}} | |||
|- | |||
| {{#item:24363}}{{#itemDesc:24363}} | |||
|- | |||
| {{#item:24053}}{{#itemDesc:24053}} | |||
|- | |||
| {{#item:25067}}{{#itemDesc:25067}} | |||
|- | |||
| {{#item:24025}}{{#itemDesc:24025}} | |||
|- | |||
| {{#item:24049}}{{#itemDesc:24049}} | |||
|- | |||
| {{#item:24321}}{{#itemDesc:24321}} | |||
|} | |||
<!--T:179--> | |||
===STAGE 4 🕓(Strong Tier)=== | |||
Consistently powerful and effective in most situations. | |||
Not quite the absolute best but close. | |||
<!--T:180--> | |||
{| class="wikitable" | |||
|+ Stage 4 Gears (Strong Tier) | |||
| | |||
4 | |||
|- | |- | ||
! | ! style="background-color: #e6eeff;" | 🚸Type | ||
! style="background-color: #e6eeff;" | ⚔️Gears | |||
! style="background-color: #e6eeff;" | 👻Shadow Gears and 🌑Costume stones | |||
|- | |- | ||
| | | Upper || +11 {{#item:19366}} || {{#item:25710}} | ||
| | |||
| | |||
|- | |- | ||
| | | Middle || {{#item:5985}} or {{#item:410233}} || {{#item:6743}} | ||
| | |||
| | |||
|- | |- | ||
| Lower || {{#item:420021}} || {{#item:6951}} | |||
|- | |- | ||
| | | Armor || +11 {{#item:15348}} || +9 {{#item:24028}} | ||
| | |||
| | |||
| | |||
|- | |- | ||
| Weapon || +9 {{#item:530015}} || +7 {{#item:24792}} | |||
|- | |- | ||
| {{#item: | | Shield || +12 {{#item:460018}} || +7 {{#item:24793}} | ||
|- | |- | ||
| | | Garment || +11 {{#item:20923}} || {{#item:25067}} | ||
|- | |- | ||
| | | Shoe || +11 {{#item:22192}} || +9 {{#item:24025}} | ||
|- | |- | ||
| {{#item: | | Accessory (Right) || {{#item:490048}} or {{#item:490052}} || +7 {{#item:24339}} | ||
|- | |- | ||
| {{#item: | | Accessory (Left) || {{#item:490049}} or {{#item:490053}} || +7 {{#item:24340}} | ||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | |||
! style="background-color: #e6eeff;" | 📌Gears Descriptions | |||
|- | |- | ||
| {{#item: | | {{#item:19366}}{{#itemDesc:19366}} | ||
|- | |- | ||
| {{#item: | | {{#item:5985}}{{#itemDesc:5985}} | ||
|- | |- | ||
| {{#item: | | {{#item:410233}}{{#itemDesc:410233}} | ||
|- | |- | ||
| {{#item: | | {{#item:420021}}{{#itemDesc:420021}} | ||
|- | |- | ||
| {{#item: | | {{#item:15348}}{{#itemDesc:15348}} | ||
|- | |- | ||
| {{#item: | | {{#item:530015}}{{#itemDesc:530015}} | ||
|- | |- | ||
| {{#item: | | {{#item:460018}}{{#itemDesc:460018}} | ||
|- | |- | ||
| {{#item: | | {{#item:20923}}{{#itemDesc:20923}} | ||
|- | |- | ||
| {{#item: | | {{#item:22192}}{{#itemDesc:22192}} | ||
|- | |- | ||
| {{#item: | | {{#item:490048}}{{#itemDesc:490048}} | ||
|- | |- | ||
| {{#item: | | {{#item:490049}}{{#itemDesc:490049}} | ||
|- | |- | ||
| {{#item: | | {{#item:490052}}{{#itemDesc:490052}} | ||
|- | |- | ||
| {{#item: | | {{#item:490053}}{{#itemDesc:490053}} | ||
|- | |- | ||
| {{#item: | | {{#item:25710}}{{#itemDesc:25710}} | ||
|- | |- | ||
| {{#item: | | {{#item:6743}}{{#itemDesc:6743}} | ||
|- | |- | ||
| {{#item: | | {{#item:6951}}{{#itemDesc:6951}} | ||
|- | |- | ||
| {{#item: | | {{#item:24028}}{{#itemDesc:24028}} | ||
|- | |- | ||
| {{#item: | | {{#item:24792}}{{#itemDesc:24792}} | ||
|- | |- | ||
| {{#item: | | {{#item:24793}}{{#itemDesc:24793}} | ||
|- | |- | ||
| {{#item: | | {{#item:25067}}{{#itemDesc:25067}} | ||
|- | |- | ||
| {{#item: | | {{#item:24025}}{{#itemDesc:24025}} | ||
|- | |- | ||
| {{#item: | | {{#item:24339}}{{#itemDesc:24339}} | ||
|- | |- | ||
| {{#item: | | {{#item:24340}}{{#itemDesc:24340}} | ||
|- | |- | ||
| { | |} | ||
<!--T:181--> | |||
===STAGE 5 🕔(Epic Tier)=== | |||
The ultimate choice for maximum performance. | |||
Optimal for advanced scenarios and highly desirable. | |||
<!--T:182--> | |||
{| class="wikitable" | |||
|+ Stage 5 Gears (Epic Tier) | |||
|- | |||
! style="background-color: #e6eeff;" | 🚸Type | |||
! style="background-color: #e6eeff;" | ⚔️Gears | |||
! style="background-color: #e6eeff;" | 👻Shadow Gears and 🌑Costume stones | |||
|- | |||
| Upper || +12 {{#item:18983}} or +10 {{#item:19475}} || {{#item:1000616}} | |||
|- | |- | ||
| {{#item: | | Middle || {{#item:410233}} or {{#item:410080}} || {{#item:25006}} | ||
|- | |- | ||
| | | Lower || {{#item:420021}} || {{#item:25008}} | ||
|- | |- | ||
| {{#item: | | Armor || +12 {{#item:15399}} || +9 {{#item:24764}} or +9 {{#item:24679}} | ||
|- | |- | ||
| {{#item: | | Weapon || +9 {{#item:530015}} or +9 {{#item:13418}} || +9 {{#item:24792}} | ||
|- | |- | ||
| {{#item: | | Shield || +12 {{#item:28922}} or +11 [C] {{#item:460040}} || +9 {{#item:24793}} | ||
|- | |- | ||
| {{#item: | | Garment || +11 {{#item:20838}} or +9 {{#item:20947}} || {{#item:25067}} and {{#item:1001172}} | ||
|- | |- | ||
| {{#item: | | Shoe || +11 {{#item:470023}} or +11 {{#item:22133}} || +9 {{#item:24763}} or +9 {{#item:24680}} | ||
|- | |- | ||
| {{#item: | | Accessory (Right) || {{#item:490026}} or {{#item:490048}} || +9 {{#item:24339}} | ||
|- | |- | ||
| {{#item: | | Accessory (Left) || {{#item:490163}} or {{#item:490049}} || +9 {{#item:24340}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | |||
! style="background-color: #e6eeff;" | 📌Gears Descriptions | |||
|- | |||
| {{#item:18983}}{{#itemDesc:18983}} | |||
{ | |||
|- | |- | ||
| {{#item:19475}}{{#itemDesc:19475}} | |||
|- | |||
| {{#item:410233}}{{#itemDesc:410233}} | |||
|- | |||
| {{#item:410080}}{{#itemDesc:410080}} | |||
|- | |||
| {{#item:420021}}{{#itemDesc:420021}} | |||
|- | |- | ||
| {{#item:15399}}{{#itemDesc:15399}} | |||
|- | |- | ||
| | | {{#item:530015}}{{#itemDesc:530015}} | ||
|- | |- | ||
| {{#item:13418}}{{#itemDesc:13418}} | |||
|{{#item: | |||
|- | |- | ||
| | | {{#item:28922}}{{#itemDesc:28922}} | ||
|- | |- | ||
|{{# | | {{#item:460040}}{{#itemDesc:460040}} | ||
| | |- | ||
| {{#item:20838}}{{#itemDesc:20838}} | |||
|- | |||
| {{#item:20947}}{{#itemDesc:20947}} | |||
|- | |||
|{{#itemDesc: | | {{#item:470023}}{{#itemDesc:470023}} | ||
|- | |||
| {{#item:22133}}{{#itemDesc:22133}} | |||
|- | |||
| {{#item:490026}}{{#itemDesc:490026}} | |||
|- | |- | ||
| {{#item:490163}}{{#itemDesc:490163}} | |||
|{{#item: | |||
|- | |- | ||
| {{#item:490048}}{{#itemDesc:490048}} | |||
|{{#item: | |||
|- | |- | ||
| {{#item:490049}}{{#itemDesc:490049}} | |||
|{{#item: | |||
|- | |- | ||
| {{#item:1000616}}{{#itemDesc:100616}} | |||
|{{#item: | |||
|- | |- | ||
| {{#item:25006}}{{#itemDesc:25008}} | |||
|{{#item: | |||
|- | |- | ||
| | | {{#item:24764}}{{#itemDesc:24764}} | ||
|- | |- | ||
| {{#item:24679}}{{#itemDesc:24679}} | |||
|{{#item: | |||
|- | |- | ||
| {{#item:24792}}{{#itemDesc:24792}} | |||
|{{#item: | |||
|- | |- | ||
| | | {{#item:24793}}{{#itemDesc:24793}} | ||
|- | |- | ||
| {{#item:25067}}{{#itemDesc:25067}} | |||
|{{#item: | |||
|- | |- | ||
| {{#item:1001172}}{{#itemDesc:1001172}} | |||
|{{#item: | |||
|- | |- | ||
| | | {{#item:24763}}{{#itemDesc:24763}} | ||
|- | |- | ||
| {{#item:24680}}{{#itemDesc:24680}} | |||
|{{#item: | |||
|- | |- | ||
| {{#item:24339}}{{#itemDesc:24339}} | |||
|{{#item: | |||
|- | |- | ||
|{{# | | {{#item:24340}}{{#itemDesc:24340}} | ||
|} | |||
<!--T:183--> | |||
===STAGE 6 🕕(Best in Slot)=== | |||
The Current Meta breaking gear combo there is right now. | |||
<!--T:184--> | |||
| | {| class="wikitable" | ||
|+ Stage 6 Gears (Best in Slot) | |||
|- | |- | ||
! style="background-color: #e6eeff;" | 🚸Type | |||
! style="background-color: #e6eeff;" | ⚔️Gears | |||
| | ! style="background-color: #e6eeff;" | 👻Shadow Gears and 🌑Costume stones | ||
|- | |- | ||
| | | Upper || +14 {{#item:18983}} || {{#item:25710}} | ||
|{{#item: | |||
|{{# | |||
|- | |- | ||
| | | Middle || {{#item:410080}} || {{#item:25006}} | ||
|{{#item: | |||
|{{# | |||
|- | |- | ||
| | | Lower || {{#item:420021}} || {{#item:25008}} | ||
|{{#item: | |||
|{{# | |||
|- | |- | ||
| | | Armor || +15 [A] {{#item:450170}} || +10 {{#item:24764}} | ||
|{{#item: | |||
|{{# | |||
|- | |- | ||
| | | Weapon || +12 {{#item:530015}} || +9 {{#item:24792}} | ||
|{{#item: | |||
|{{# | |||
|- | |- | ||
| | | Shield || +12 {{#item:28922}} || +9 {{#item:24793}} | ||
|{{#item: | |||
|{{# | |||
|- | |- | ||
|{{# | | Garment || +10 [A]{{#item:480231}} || {{#item:25067}} and {{#item:1001172}} | ||
|{{#item: | |||
|- | |- | ||
| {{# | | Shoe || +11 [A]{{#item:470174}} || +10 {{#item:24763}} | ||
|{{#item: | |- | ||
| {{# | | Accessory (Right) || {{#item:490133}} || +10 {{#item:24339}} | ||
|- | |||
| Accessory (Left) || {{#item:32231}} || +10 {{#item:24340}} | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | |||
! style="background-color: #e6eeff;" | 📌Gears Descriptions | |||
|- | |- | ||
| {{#item:18983}}{{#itemDesc:18983}} | |||
|{{#item: | |||
|- | |- | ||
| {{#item:410080}}{{#itemDesc:410080}} | |||
|{{#item: | |||
|- | |- | ||
| | | {{#item:420021}}{{#itemDesc:420021}} | ||
|- | |- | ||
| {{#item:450170}}{{#itemDesc:450170}} | |||
|{{#item: | |||
|- | |- | ||
| {{#item:530015}}{{#itemDesc:530015}} | |||
|{{#item: | |||
|- | |- | ||
| {{#item:28922}}{{#itemDesc:480231}} | |||
|{{#item: | |- | ||
| {{#item:470174}}{{#itemDesc:470174}} | |||
| | |||
{ | |||
|- | |- | ||
| | | {{#item:490133}}{{#itemDesc:490133}} | ||
|- | |- | ||
| | | {{#item:32231}}{{#itemDesc:32231}} | ||
|- | |- | ||
| | | {{#item:25710}}{{#itemDesc:25710}} | ||
|- | |- | ||
| | | {{#item:25006}}{{#itemDesc:25006}} | ||
|- | |- | ||
| | | {{#item:25008}}{{#itemDesc:25008}} | ||
|- | |- | ||
| | | {{#item:24764}}{{#itemDesc:24764}} | ||
| | |- | ||
| | | {{#item:24792}}{{#itemDesc:24792}} | ||
|- | |||
| {{#item:24793}}{{#itemDesc:24793}} | |||
|- | |||
| {{#item:25067}}{{#itemDesc:25067}} | |||
|- | |||
| {{#item:1001172}}{{#itemDesc:1001172}} | |||
|- | |||
| {{#item:24763}}{{#itemDesc:24763}} | |||
|- | |- | ||
| | | {{#item:24339}}{{#itemDesc:24339}} | ||
|- | |- | ||
| style=" | | {{#item:24340}}{{#itemDesc:24340}} | ||
| | |} | ||
<p><i>For more informations on enchants check my <b>Equipment and Enchant Section!</b></i></p> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9 ;">Devotion Build 🔰</h3> | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
| colspan="3" style="width: 70%;background-color:#e6eeff;" |'''<big>Devotion Build</big>''' | |||
'''Main Skill:''' '''{{#skill:255}}''', </br> | |||
'''Secondary skill:''' '''{{#skill:5256}}''' and '''{{#skill:2318}}''' </br> | |||
| style="width: 15%;background-color:#e6eeff;" | ⚠️ Click Expand to see full build ⚠️ | |||
|- | |- | ||
| style="background-color: #ccf2ff;" | 240 - 250 | | style="width: 33%;background-color:#e6eeff;" |'''<big>Equipments ⚔️</big>''' | ||
<!--T:186--> | |||
Top || +14 {{#item:18983}} | |||
<!--T:187--> | |||
Mid || {{#item:410080}} | |||
<!--T:188--> | |||
Low || {{#item:420021}} | |||
<!--T:189--> | |||
Armor || +15 [A] {{#item:450170}} | |||
<!--T:190--> | |||
Weapon || +12 {{#item:530015}} | |||
<!--T:191--> | |||
Shield || +12 {{#item:28922}} | |||
<!--T:192--> | |||
Garment || +10 [A]{{#item:480231}} | |||
<!--T:193--> | |||
Shoes || +11 [A]{{#item:470174}} | |||
<!--T:194--> | |||
Accessory R || {{#item:490133}} | |||
<!--T:195--> | |||
Accessory L || {{#item:32231}} | |||
| style="width: 33%;background-color:#e6eeff;" |'''<big>Shadow Gears + Costume Stones 🌌</big>''' | |||
<!--T:196--> | |||
Top || {{#item:25710}} | |||
<!--T:197--> | |||
Mid || {{#item:25006}} | |||
<!--T:198--> | |||
Low || {{#item:25008}} | |||
<!--T:199--> | |||
Armor || +10 {{#item:24764}} | |||
<!--T:200--> | |||
Weapon || +9 {{#item:24792}} | |||
<!--T:201--> | |||
Shield || +9 {{#item:24793}} | |||
<!--T:202--> | |||
Garment || {{#item:25067}} and {{#item:1001172}} | |||
<!--T:203--> | |||
Shoes || +10 {{#item:24763}} | |||
<!--T:204--> | |||
Accessory R || +10 {{#item:24339}} | |||
<!--T:205--> | |||
Accessory L || +10 {{#item:24340}} | |||
| colspan="2" style="width: 33%;background-color:#e6eeff;" |'''<big>Cards 🎴</big>'''<u> | |||
<!--T:206--> | |||
Top || {{#item:300174}} | |||
<!--T:207--> | |||
Mid || {{#item:300174}} | |||
<!--T:208--> | |||
Low || None | |||
<!--T:209--> | |||
Armor || {{#item:300376}} | |||
<!--T:210--> | |||
Weapon || X2 {{#item:4919}} | |||
<!--T:211--> | |||
Shield || {{#item:300465}} | |||
<!--T:212--> | |||
Garment || {{#item:4646}} | |||
<!--T:213--> | |||
Shoes || {{#item:4381}} | |||
<!--T:214--> | |||
Accessory R || {{#item:300076}} | |||
<!--T:215--> | |||
Accessory L || {{#item:300076}} | |||
|} | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Rune Tablet</span></span></h2> | |||
<p><i>Rune Guards Assemble! </i></p> | |||
<h3 style="font-size: 1.7em; color: #8A6444;">HP Runes ❤️</h3> | |||
[[File:miyu royal maple.gif]] | |||
<p style="font-size: 1.5em;"><b>🔑 Rune System is the Brand new system in Ragnarok Online </b></p> | |||
<p style="font-size: 1.5em;"><b>📌Rune tablet gives the player additional effects beside from equipped items.</b></p> | |||
{| class="wikitable mw-collapsible mw-expanded" style="text-align: center;width: 100%;" | |||
|- style="background-color:#cdddff;text-align:center;" | |||
| colspan="4" |Tablet list | |||
|- style="background-color:#cdddff;text-align:center;" | |||
|Tablet set name | |||
|Required rune pieces | |||
|Activation cost | |||
|Effects | |||
|- | |||
! colspan="4" style="background-color: #e6eeff; color: #000;" | Episode 17 | |||
|- | |||
|'''Wing Set''' | |||
| | |||
Aries <br> | |||
Papila Triples <br> | |||
Garden Beautification <br> | |||
Heart Hunter Sanare <br> | |||
Bookworm | |||
| | |||
1500 x {{#item:1000103}} <br> | |||
7 x {{#item:1000104}} <br> | |||
200 x {{#item:1001282}} <br> | |||
3 x {{#item:1001283}} | |||
| | |||
2 pieces: Every 3 enhancement level: Atk + 3, Matk + 3; Every 5 enhancement level: MaxHP + 1%, MaxSP + 1% <br> | |||
4 pieces: Additional MaxHP + 1%, MaxSP + 1%, Atk + 15, Matk + 15 <br> | |||
5 pieces: Additional MaxHP + 3%, MaxSP + 3%, Atk + 45, Matk + 45 | |||
|- | |||
|'''Automatic Armor Set''' | |||
| | |||
Automatic Armor A <br> | |||
Automatic Armor B | |||
| | |||
1350 x {{#item:1000103}} <br> | |||
100 x {{#item:1001282}} <br> | |||
1 x {{#item:1001283}} | |||
| | |||
2 pieces: Def + 100, Mdef + 25, every 3 enhancement level: MaxHP + 1% | |||
|- | |||
! colspan="4" style="background-color: #e6eeff; color: #000;" | Episode 18 | |||
|- | |||
|'''Grey Wilderness Set''' | |||
|Ashring Recipe | |||
Grey Wolf | |||
Rakehand | |||
Phantom Kite | |||
Lava and Ash | |||
Hot Volcaring | |||
| | |||
650 x {{#item:1000405}} | |||
150 x {{#item:1001282}} | |||
1 x {{#item:1001283}} | |||
|2 pieces: ATK +10 MATK +10, For each 3 upgrades ATK +3 MATK +3 | |||
4 pieces: For each 3 upgrades: Variable Cast Time -1% Attack Speed +1% | |||
6 pieces: MHP +2% MSP +2%, For Each 3 upgrades: MHP +1%, MSP +1% | |||
|- | |||
! colspan="4" style="background-color: #e6eeff; color: #000;" | Episode 19 | |||
|- | |||
| '''Ultra Limacina Set''' | |||
| Limacina <br> Frozen Lake | |||
| 1550 x {{#item:1000608}} <br> 200 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | |||
| '''2 pieces''': RES +55, MRES +55, For each 3 upgrades: WIS +2, STA +2, RES +5, MRES +5 | |||
|- | |||
| '''Family Set'''⭐️ | |||
| Watcher <br> Family <br> Failure | |||
| 850 x {{#item:1000608}} <br> 150 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | |||
| '''2 pieces''': For each 5 upgrades: MHP +1%, MSP +1% <br> | |||
'''3 pieces''': MHP +4%, MSP +4% | |||
|- | |||
! colspan="4" style="background-color: #e6eeff; color: #000;" | EVT | |||
|- | |||
|'''22nd Anniversary Set''' | |||
| Night Market Poring <br> Night Market Lunatic <br> Night Market Fabre <br> Night Market BeBe <br> Night Market Coco <br> Night Market Food | |||
| 22 x {{#item:1001282}} | |||
| 2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1 <br> | |||
4 pieces: Atk +10, Matk +10 <br> | |||
5 pieces: Every 5 enhancement level: Attack Speed +1%, Variable Casti Time -1% <br> | |||
6 pieces: MHP +1000 MSP +500, For Each 3 upgrades: MHP +100, MSP +10 | |||
|} | |||
[[File:miyu rune stone npc.png|500px]] | |||
You can find and activate this at the Equip Enhancing room (@go 50) {{#navi:grademk|50|179}} | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Consumables / Essentials</span></span></h2> | |||
<p><i>A Good Tank has to make sure that he/she is packed and full! </i></p> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Consumables 🥃</h3> | |||
[[File:miyu bofuri-maple borgir.gif]] | |||
Let's Drink more heaaaaalth potions! | |||
<p style="font-size: 1.5em;"><b>🍾 These are all the Consumables that would favor us more into the battle of the sustains! </b></p> | |||
<!--T:390--> | |||
{| class="wikitable sortable" style="width:70%;" | |||
|+ List of all Essentials | |||
|- | |||
! style="background-color: #e6eeff;" | Consumable 🧃 | |||
! style="background-color: #e6eeff;" | Description 📃 | |||
! style="background-color: #e6eeff;" | Where to Obtain ❓ | |||
|- | |||
| {{#item:657}} || {{#itemDesc:657}} || Any Tool Dealer🥤 | |||
|- | |||
| {{#item:12437}} || {{#itemDesc:12437}} || {{#Skill:2497}} | |||
|- | |||
| {{#item:12215}} || {{#itemDesc:12215}} || {{#navi:moc_para01|52|31}} or Cash Shop💰 | |||
|- | |||
| {{#item:12216}} || {{#itemDesc:12216}} || {{#navi:moc_para01|52|31}} or Cash Shop💰 | |||
|- | |||
| {{#item:12218}} || {{#itemDesc:12218}} || Event Eggs🥚 or Cash Shop💰 | |||
|- | |||
| {{#item:12710}} || {{#itemDesc:12710}} || Event Eggs🥚 or Cash Shop💰 or Slots🎰 | |||
|- | |||
| {{#item:23204}} || {{#itemDesc:23204}} || {{#navi:moc_para01|52|31}} or Event Eggs🥚 or Cash Shop💰 | |||
|- | |||
| {{#item:12414}} || {{#itemDesc:12414}} || {{#navi:brasilis|187|161}} | |||
|- | |||
| {{#item:22750}} || {{#itemDesc:22750}} || {{#navi:moc_para01|52|31}} or Cash Shop💰 | |||
|- | |||
| {{#item:22751}} || {{#itemDesc:22751}} || {{#navi:moc_para01|52|31}} or Cash Shop💰 | |||
|- | |||
| {{#item:11592}} || {{#itemDesc:11592}} || {{#navi:moc_para01|52|31}} or Event Eggs🥚 | |||
|- | |||
| {{#item:12424}} || {{#itemDesc:12424}} || {{#Skill:2497}} | |||
|- | |||
| {{#item:12427}} || {{#itemDesc:12427}} || {{#Skill:2497}} | |||
|- | |||
| {{#item:14600}} || {{#itemDesc:14600}} || {{#navi:moc_para01|52|31}} or Cash Shop💰 | |||
|- | |||
| {{#item:14766}} || {{#itemDesc:14766}} || {{#navi:moc_para01|52|31}} or Cash Shop💰 | |||
|- | |||
| {{#item:23475}} || {{#itemDesc:23475}} || {{#navi:moc_para01|52|31}} or Cash Shop💰 | |||
|- | |||
| {{#item:12684}} || {{#itemDesc:12684}} || {{#navi:moc_para01|52|31}} or Cash Shop💰 | |||
|- | |||
| {{#item:23203}} || {{#itemDesc:23203}} || {{#navi:moc_para01|52|31}} or Cash Shop💰 | |||
|- | |||
| {{#item:14534}} || {{#itemDesc:14534}} || {{#navi:moc_para01|52|31}} or Cash Shop💰 | |||
|- | |||
| {{#item:14535}} || {{#itemDesc:14535}} || {{#navi:moc_para01|52|31}} or Cash Shop💰 | |||
|- | |||
| {{#item:12832}} || {{#itemDesc:12832}} || {{#navi:moc_para01|52|31}} or Cash Shop💰 | |||
|- | |||
| {{#item:12883}} || {{#itemDesc:12883}} || {{#navi:moc_para01|52|31}} or Cash Shop💰 | |||
|- | |||
| {{#item:12430}} || {{#itemDesc:12430}} || {{#Skill:2495}} | |||
|- | |||
| {{#item:12432}} || {{#itemDesc:12432}} || {{#Skill:2495}} | |||
|- | |||
| {{#item:12433}} || {{#itemDesc:12433}} || {{#Skill:2495}} | |||
|- | |||
| {{#item:12431}} || {{#itemDesc:12431}} || {{#Skill:2495}} | |||
|- | |||
| {{#item:12434}} || {{#itemDesc:12434}} || {{#Skill:2495}} | |||
|- | |||
| {{#item:12118}} || {{#itemDesc:12118}} || {{#Skill:228}} or {{#item:4389}} | |||
|- | |||
| {{#item:12119}} || {{#itemDesc:12119}} || {{#Skill:228}} or {{#item:4389}} | |||
|- | |||
| {{#item:12121}} || {{#itemDesc:12121}} || {{#Skill:228}} or {{#item:4389}} | |||
|- | |||
| {{#item:12120}} || {{#itemDesc:12120}} || {{#Skill:228}} or {{#item:4389}} | |||
|- | |||
| {{#item:1100005}} || {{#itemDesc:1100005}} || {{#Skill:2497}} | |||
|- | |||
| {{#item:1100004}} || {{#itemDesc:1100004}} || {{#Skill:2497}} | |||
|- | |||
| {{#item:607}} || {{#itemDesc:607}} || {{#navi:yuno|215|344}} | |||
|- | |||
| {{#item:608}} || {{#itemDesc:608}} || {{#navi:yuno|215|344}} | |||
|- | |||
| {{#item:506}} || {{#itemDesc:506}} || Any Tool Dealer🥤 | |||
|- | |||
| {{#item:525}} || {{#itemDesc:525}} || Any Tool Dealer🥤 | |||
|- | |||
| {{#item:610}} || {{#itemDesc:610}} || Any Tool Dealer🥤 | |||
|- | |||
| {{#item:523}} || {{#itemDesc:523}} || Any Tool Dealer🥤 | |||
|} | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Pets</span></span></h2> | |||
<p><i>If you die, you'll lose intimacy D:</i></p> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Companions 🐶</h3> | |||
[[File:miyu bofuri-turtle.gif]] | |||
Woah beeeeg pet!... | |||
<p style="font-size: 1.5em;"><b>🐈 Make sure to keep your pets well fed, I've listed all the companions that is well suited for us Paladins!</b></p> | |||
{| class="wikitable sortable" | |||
|+ Taming | |||
|- | |||
! style="background-color: #e6eeff;" | Pet 🐸 | |||
! style="background-color: #e6eeff;" | Where to Obtain ❓ | |||
! style="background-color: #e6eeff;" | Description 📃 | |||
|- | |||
|- | |||
|{{#mob:1096 |Angeling}}⭐️ | |||
|Evolved Mastering | |||
1 {{#item:2282|Halo}} | |||
50 {{#item:509|White Herb}} | |||
20 {{#item:503|Yellow Potion}} | |||
200 {{#item:909|Jellopy}} | |||
|{{#itemDesc:9088}} | |||
|- | |||
|{{#mob:1275 |Alice}} | |||
|{{#item:661|Soft Apron}} | |||
|{{#itemDesc:9027}} | |||
|- | |||
|{{#mob:1737 |Aliza}} | |||
|Evolved Alice | |||
200 {{#item:511|Green Herb}} | |||
30 {{#item:985|Elunium}} | |||
500 {{#item:7047|Alice's Apron}} | |||
1 {{#item:4253|Alice Card}} | |||
|{{#itemDesc:9120}} | |||
|- | |||
|{{#mob:20940}}⭐️ | |||
|Evolved Loli Ruri <br> | |||
500x {{#item:7214}} <br> | |||
50x {{#item:510}} <br> | |||
1x {{#item:7019}} <br> | |||
10x {{#item:4191}} | |||
|{{#itemDesc:9140}} | |||
|- | |||
|{{#mob:1101 |Baphomet Jr.}} | |||
|{{#item:642|Book of the Devil}} | |||
|{{#itemDesc:9024}} | |||
|- | |||
|{{#mob:1188 |Bongun}} | |||
|{{#item:659|Her Heart}} | |||
|{{#itemDesc:9025}} | |||
|- | |||
|{{#mob:1631 |Green Maiden}} | |||
|{{#item:12395|Tantan Noodles}} | |||
|{{#itemDesc:9030}} | |||
|- | |||
|{{#mob:1011 |Chon Chon}} | |||
|{{#item:624|Rotten Fish}} | |||
|{{#itemDesc:9006}} | |||
|- | |||
|{{#mob:1109 |Deviruchi}} | |||
|{{#item:641|Contract in Shadow}} | |||
|{{#itemDesc:9023}} | |||
|- | |||
|{{#mob:3023|Fire Golem}} | |||
|Evolved Golem | |||
500 {{#item:953|Stone Heart}} | |||
20 {{#item:990|Red Blood}} | |||
3 {{#item:12371|Magical Lithography}} | |||
1 {{#item:27029|Fire Golem Card}} | |||
|{{#itemDesc:9131}} | |||
|- | |||
|{{#mob:1005}} | |||
|{{#item:101331}} | |||
|{{#itemDesc:9138}} | |||
|- | |||
| {{#mob:1040 |Golem}} | |||
|{{#item:12371|Magical Lithography}} | |||
| {{#itemDesc:9053}} | |||
|- | |||
|{{#mob:1369 |Grand Peco}} | |||
|Evolved Peco Peco | |||
10 {{#item:537|Pet Food}} | |||
3 {{#item:632|Fatty Chubby Earthworm}} | |||
300 {{#item:7101|Peco Peco Feather}} | |||
1 {{#item:4031|Peco Peco Card}} | |||
10 {{#item:522|Mastela Fruit}} | |||
|{{#itemDesc:9071}} | |||
|- | |||
|{{#mob:1815 |Hard Rice Cake}} | |||
|{{#item:12340|Chewy Rice Powder}} | |||
|{{#itemDesc:9028}} | |||
|- | |||
|{{#mob:1035 |Hunter Fly}} | |||
|{{#item:626|Monster Juice}} | |||
|{{#itemDesc:9008}} | |||
|- | |||
|{{#mob:1512 |Hyegun}} | |||
|Evolved Bongun | |||
100 {{#item:7277|Munak Doll}} | |||
50 {{#item:7014| Old Portrait}} | |||
1 {{#item:5367|Yao Jun Hat [1]}} | |||
1 {{#item:4328|Yao Jun Card}} | |||
|{{#itemDesc:9093}} | |||
|- | |||
|{{#mob:1505 |Loli Ruri}}⭐️ | |||
|{{#item:12360|Very Red Juice}} | |||
|{{#itemDesc:9042}} | |||
|- | |||
|{{#mob:2398 |Little Poring}} | |||
|{{#item:12846|Little Unripe Apple}} | |||
|{{#itemDesc:9062}} | |||
|- | |||
|{{#mob:1058 |Metaller}} | |||
|Evolved Rocker | |||
777 {{#item:940|Grasshopper Leg}} | |||
200 {{#item:508|Yellow Herb}} | |||
3 {{#item:707|Singing Plant}} | |||
1 {{#item:4057|Metaller Card}} | |||
|{{#itemDesc:9106}} | |||
|- | |||
|{{#mob:1026 |Munak}} | |||
|{{#item:636|No Recipient}} | |||
|{{#itemDesc:9018}} | |||
|- | |||
|{{#mob:1404 |Miyabi Doll}} | |||
|{{#item:12366|Girl Doll}} | |||
|{{#itemDesc:9048}} | |||
|- | |||
|{{#mob:1148 |Medusa}} | |||
|{{#item:12368|Splendid Mirror}} | |||
|{{#itemDesc:9050}} | |||
|- | |||
|{{#mob:1143 |Marionette}} | |||
|{{#item:12361|Delicious Shaved Ice}} | |||
|{{#itemDesc:9043}} | |||
|- | |||
|{{#mob:1002 |Poring}} | |||
|{{#item:619|Unripe Apple}} | |||
|{{#itemDesc:9001}} | |||
|- | |||
|{{#mob:1031 |Poporing}} | |||
|{{#item:621|Bitter Herb}} | |||
|{{#itemDesc:9003}} | |||
|- | |||
|{{#mob:1019 |Peco Peco}} | |||
|{{#item:632|Fatty Chubby Earthworm}} | |||
|{{#itemDesc:9014}} | |||
|- | |||
|{{#mob:1077 |Poison Spore}} | |||
|{{#item:631|Deadly Noxious Herb}} | |||
|{{#itemDesc:9013}} | |||
|- | |||
| {{#mob:1052 |Rocker}} | |||
|{{#item:629|Singing Flower}} | |||
| {{#itemDesc:9011}} | |||
|- | |||
|{{#mob:1495 |Stone Shooter}} | |||
|{{#item:12369|Oilpalm Coconut}} | |||
|{{#itemDesc:9051}} | |||
|- | |||
|{{#mob:1167 |Savage Babe}} | |||
|{{#item:627|Sweet Milk}} | |||
|{{#itemDesc:9009}} | |||
|- | |||
|{{#mob:1166 |Savage}} | |||
|Evolved Savage Babe | |||
10 {{#item:537|Pet Food}} | |||
3 {{#item:627|Sweet Milk}} | |||
100 {{#item:517|Meat}} | |||
50 {{#item:949|Feather}} | |||
|{{#itemDesc:9070}} | |||
|- | |||
| {{#mob:2313 |Tikbalang}} | |||
|{{#item:12699|Tikbalang Harness}} | |||
| {{#itemDesc:9059}} | |||
|- | |||
|{{#mob:1010 |Willow}} | |||
|{{#item:23257|Dew From Old Tree}} | |||
|{{#itemDesc:9103}} | |||
|- | |||
|{{#mob:1179 |Whisper}} | |||
|{{#item:12363|Fit Pipe}} | |||
|{{#itemDesc:9045}} | |||
|} | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Leveling</span></span></h2> | |||
<p><i>Dying Loses Experience points becareful!~</i></p> | |||
<h3 style="font-size: 1.7em; color: #8A6444;">Leveling Locations 💡</h3> | |||
[[File:Miyu maple level.gif]] | |||
You can get a 1 free beginner manual at the start so use it wisely! | |||
<p style="font-size: 1.5em;"><b>Don't forget to bring and use {{#item:12208}}</b></p> | |||
{| class="wikitable" style="text-align: center; margin: left; width: 60%; font-size: larger; border-collapse: collapse;" | |||
! style="background-color: #e6eeff;" | Level ↗️ | |||
! style="background-color: #e6eeff;" | Dungeon 🌋 | |||
! style="background-color: #e6eeff;" | Available Quests 🧾 | |||
|- | |||
| style="background-color: #ccf2ff;" | 1 - 40 | |||
| Anthell Dungeon 1 🦟 | |||
| None | |||
|- | |||
| style="background-color: #ccf2ff;" | 40 - 70 | |||
| Orc Dungeon 1 👹 | |||
| [https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards Eden Board Quest] | |||
|- | |||
| style="background-color: #ccf2ff;" | 70 - 99 | |||
| Glastheim Monastery 👻 | |||
| [https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards Eden Board Quest] | |||
|- | |||
| style="background-color: #ccf2ff;" | 100 - 130 | |||
| [[Illusion_of_Moonlight|Illusion of Moonlight]] 🦊 | |||
| [https://wiki.muhro.eu/Board_Quests Main Office Board Quest] | |||
|- | |||
| style="background-color: #ccf2ff;" | 130 - 160 | |||
| [[Illusion of Vampire|Illusion of Vampire]] 🦇 | |||
| [https://wiki.muhro.eu/Board_Quests Main Office Board Quest] | |||
|- | |||
| style="background-color: #ccf2ff;" | 160 - 200 | |||
| [[Illusion of Labyrinth|Illusion of Labyrinth]] 🐍 | |||
| [https://wiki.muhro.eu/Board_Quests Main Office Board Quest] | |||
|- | |||
| style="background-color: #ccf2ff;" | 200 - 230 | |||
| [[Illusion of Underwater|Illusion of Underwater 2]] 🦀 | |||
| [https://wiki.muhro.eu/Board_Quests Main Office Board Quest] | |||
|- | |||
| style="background-color: #ccf2ff;" | 230 - 240 | |||
| [[Abyss Lake|Abyss Lake 4]] 🐉 | |||
| [https://wiki.muhro.eu/Board_Quests Main Office Board Quest] & [https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards Eden Board Quest] | |||
|- | |||
| style="background-color: #ccf2ff;" | 240 - 250 | |||
| [[Varmundt's Biosphere|Varmundt's Biosphere A & B]] 🦖 | | [[Varmundt's Biosphere|Varmundt's Biosphere A & B]] 🦖 | ||
| [https://wiki.muhro.eu/Board_Quests Main Office Board Quest] & [https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards Eden Board Quest] | | [https://wiki.muhro.eu/Board_Quests Main Office Board Quest] & [https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards Eden Board Quest] | ||
|- | |- | ||
| style="background-color: #ccf2ff;" | 250 - 260 | | style="background-color: #ccf2ff;" | 250 - 260 | ||
| [[Power Twisted Plains|Power Twisted Plains]] 🐎 | | [[Power Twisted Plains|Power Twisted Plains]] 🐎 | ||
| [https://wiki.muhro.eu/Board_Quests Main Office Board Quest] | | [https://wiki.muhro.eu/Board_Quests Main Office Board Quest] | ||
|- | |||
| style="background-color: #ccf2ff;" | 260 - 275 | |||
| [[Varmundt's Biosphere Depth|Varmundt's Biosphere Depth]] or [[Varmundt's Biosphere Depth 2|Varmundt's Biosphere Depth 2]] 🐊 | |||
| [https://wiki.muhro.eu/Board_Quests Main-Office Board Quest] | |||
|} | |||
You can get Experience field manuals or {{#item:12263}} at {{#navi:moc_para01|52|31}} Eden Machine which cost x20 {{#item:25223}} | |||
<p style="font-size:1.0rem;">💡</b>You could also wait for the EXP Event (Bonus +50% more exp) you can check this at <u>Capoo</u> NPC located here:{{#navi:neustadt|113|116}}</p> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Gameplay</span></span></h2> | |||
<p><i>Thanks for Watching uwu</i></p> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Paladin Gameplays 🎥</h3> | |||
Here's a lil Videos that i had with the class | |||
<!--T:410--> | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
| [https://youtu.be/Lgt_yGbVn_Q?si=VJfHhCrQ84V5v_YZ https://img.youtube.com/vi/Lgt_yGbVn_Q/0.jpg] | |||
| (Soon) | |||
| (Soon) | |||
|- | |||
| (Soon) | |||
| (Soon) | |||
| (Soon) | |||
|- | |||
| (Soon) | |||
| (Soon) | |||
| (Soon) | |||
| colspan="2" | <!-- Leave empty or add content if needed --> | |||
|} | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Gallery</span></span></h2> | |||
<p><i>The High and the Mighty</i></p> | |||
<h3 style="font-size: 1.7em; color: #8A6444;">Paladin Arts 📸</h3> | |||
Behold! the Protectors of Midgard! | |||
<!--T:412--> | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
| [[File:Miyu Swordsman Gallery.png|400px]] | |||
| [[File:Miyu Crusader Gallery.png|400px]] | |||
| [[File:Miyu Paladin gallery.png|400px]] | |||
|- | |||
| [[File:Miyu Royal Guard Gallery.png|400px]] | |||
| [[File:Miyu Royal Guard2 Gallery.png|500px]] | |||
| [[File:Miyu Imperial Guard Gallery.png|500px]] | |||
|} | |||
'''<p style="font-size: 1.4em;">Chibi Versions</p> | |||
{| class="wikitable" style="text-align: center;" | |||
| [[File:Miyu Chibi Swordsman Gallery.png|400px]] | |||
| [[File:Miyu Crusader Chibi Gallery.png|400px]] | |||
| [[File:Miyu Paladin Chibi Gallery.png|400px]] | |||
|- | |||
| [[File:Miyu Royal Guard Chibi Gallery.png|400px]] | |||
| [[File:Miyu Royal Guard2 Chibi Gallery.png|450px]] | |||
| [[File:Imperial_Guard_art.webp.png|400px]] | |||
|} | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Sprites</span></span></h2> | |||
<p><i>A fashion Paladin is the most royal one! </i></p> | |||
[[File:miyu maple angelic.gif]] | |||
<h3 style="font-size: 1.8em; color: #8c8cd9;">Outfits 👗</h3> | |||
You can freely change your outfit via {{#item:50010}} and use it at the stylist NPC </br> | |||
(You obtain this voucher at the Cash Shop, or from another player) </br> | |||
[[File:Miyu_Swordsman_SpritesM.png|1200px]] </br> | |||
[[File:Miyu_Swordsman_SpritesF.png|1200px]] </br> | |||
<h3 style="font-size: 1.8em; color: #8c8cd9;">Palettes 👘</h3> | |||
Here are the list of Color Palettes that you might want to peek for your mix and match looks! </br> | |||
(The Image provided is for both Male and Female Sprites) | |||
{| class="wikitable sortable" style="width:50%; font-size: larger;" | |||
|+ Swordsman Sprites and Outfits | |||
|- | |||
! 1st !! 2nd !! Transcendent !! 3rd !! Alternate 3rd (j) !! 4th | |||
|- | |||
| [[Media:Swordsman_0.final.png|Swordsman]] || [[Media:Crusader_0.final.png|Crusader]] || [[Media:Paladin_0.final.png|Paladin]] || [[Media:Royalguard palette.png|Royal Guard]] || [[Media:Royalguard alt palette.png|Alternate Royal Guard]] || [[Media:Imperial Guard Palette.png|Imperial Guard]] | |||
|} | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Acronyms</span></span></h2> | |||
<p><i>Did you remember what RGTB stands for?</i></p> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Glossary 📝</h3> | |||
{| class="wikitable" | |||
! style="background-color: #e6eeff;" | Acronym | |||
! style="background-color: #e6eeff;" | Meaning | |||
! style="background-color: #e6eeff;" | Description | |||
|- | |||
| BS || Bash || Basic damage skill | |||
|- | |||
| SC || Shield Chain || Shield-based attack chain | |||
|- | |||
| SB || Shield Boomerang || Ranged shield attack | |||
|- | |||
| GC || Grand Cross || Holy cross-shaped AoE | |||
|- | |||
| GS || Guardian Shield || Party-wide protection | |||
|- | |||
| DV || Devotion || HP sharing with ally | |||
|- | |||
| RS || Rebound Shield || Reduces Damage receive by half | |||
|- | |||
| PB || Pinpoint Break || Armor-piercing attack | |||
|- | |||
| AG || Auto Guard || Automatic blocking | |||
|- | |||
| PS || Pressure || Single-target stun attack | |||
|- | |||
| GD || Guard || Active blocking stance | |||
|- | |||
| PR || Providence || Divine protection buff | |||
|- | |||
| HS || Holy Shield || Reduces Shadow/Dark damage taken | |||
|} | |||
<!--T:416--> | |||
<p style="font-size: 1.5em;"><b>Class Names</b></p> | |||
{| class="wikitable" | |||
! style="background-color: #e6eeff;" | Acronym | |||
! style="background-color: #e6eeff;" | Meaning | |||
! style="background-color: #e6eeff;" | Description | |||
|- | |||
| RG || Royal Guard || Advanced tank/support class | |||
|- | |||
| IG || Imperial Guard || Pinnacle guardian class | |||
|- | |||
| CS || Crusader || Holy knight class | |||
|- | |||
| PAL || Paladin || Advanced holy knight | |||
|- | |||
| LK || Lord Knight || Advanced swordsman | |||
|- | |||
| SW || Swordsman || Basic sword class | |||
|} | |||
<!--T:417--> | |||
<p style="font-size: 1.5em;"><b>Game Mechanics</b></p> | |||
{| class="wikitable" | |||
! style="background-color: #e6eeff;" | Acronym | |||
! style="background-color: #e6eeff;" | Meaning | |||
! style="background-color: #e6eeff;" | Description | |||
|- | |||
| DEF || Defense || Physical defense stat | |||
|- | |||
| VIT || Vitality || HP and defense stat | |||
|- | |||
| STR || Strength || Physical attack power | |||
|- | |||
| AGI || Agility || Attack speed stat | |||
|- | |||
| SHP || Soft HP || HP without buffs | |||
|- | |||
| HHP || Hard HP || HP with all buffs | |||
|- | |||
| BLK || Block || Shield block chance | |||
|- | |||
| PDEF || Physical Defense || Total physical defense | |||
|- | |||
| ASPD || Attack Speed || Attacks per second | |||
|- | |||
| DPS || Damage Per Second || Damage output measure | |||
|- | |||
| PPM || Pots Per Minute || Potion consumption rate | |||
|} | |||
<!--T:418--> | |||
<p style="font-size: 1.5em;"><b>Equipment Terms</b></p> | |||
{| class="wikitable" | |||
! style="background-color: #e6eeff;" | Acronym | |||
! style="background-color: #e6eeff;" | Meaning | |||
! style="background-color: #e6eeff;" | Description | |||
|- | |||
| 2HS || Two-Handed Sword || Heavy damage weapon | |||
|- | |||
| 1HS || One-Handed Sword || Standard sword | |||
|- | |||
| SLD || Shield || Defensive equipment | |||
|- | |||
| GHA || Glorious Holy Avenger|| Holy element weapon | |||
|} | |||
<!--T:419--> | |||
<p style="font-size: 1.5em;"><b>Status Effects</b></p> | |||
{| class="wikitable" | |||
! style="background-color: #e6eeff;" | Acronym | |||
! style="background-color: #e6eeff;" | Meaning | |||
! style="background-color: #e6eeff;" | Description | |||
|- | |||
| STUN || Stunned || Movement/action prevented | |||
|- | |||
| ROOT || Rooted || Movement prevented | |||
|- | |||
| CURSE || Cursed || Red sluggish Body | |||
|- | |||
| PROV || Provoke || Increased aggro/damage | |||
|- | |||
| PIETY || Holy Element || Holy Endow | |||
|- | |||
| CHAOS || Confused || REEEEEEEE | |||
|} | |||
<!--T:420--> | |||
<p style="font-size: 1.5em;"><b>Character Stats</b></p> | |||
{| class="wikitable" | |||
! style="background-color: #e6eeff;" | Stat | |||
! style="background-color: #e6eeff;" | Meaning | |||
! style="background-color: #e6eeff;" | Description | |||
|- | |||
| VIT || Vitality || HP and defense | |||
|- | |||
| STR || Strength || Weight | |||
|- | |||
| AGI || Agility || Attack speed | |||
|- | |||
| DEX || Dexterity || Hit rate/block | |||
|- | |||
| LUK || Luck || Prestige's right hand | |||
|- | |||
| INT || Intelligence || Prestige's Left hand | |||
|} | |||
<!--T:421--> | |||
<p style="font-size: 1.5em;"><b>Resources</b></p> | |||
{| class="wikitable" | |||
! style="background-color: #e6eeff;" | Term | |||
! style="background-color: #e6eeff;" | Meaning | |||
! style="background-color: #e6eeff;" | Description | |||
|- | |- | ||
| | | HW || Holy Water || Status cure item | ||
| | |||
|- | |- | ||
| | | YGG || Yggdrasil Berry || The fruit of life | ||
| | |||
| | |||
|- | |- | ||
| | | Blue Syrup || Blue Potion || SP recovery item | ||
| | |||
| | |||
|- | |- | ||
| | | Yellow Syrup || Yello Potion || HP recovery item | ||
| | |||
| | |||
| | |||
|} | |} | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Tips and Tricks</span></span></h2> | <h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Tips and Tricks</span></span></h2> | ||
<p><i>The more you know!</i></p> | <p><i>The more you know!</i></p> |
Latest revision as of 10:19, 22 February 2025
Welcome to Miyu's Comprehensive Swordsman Guide!
Stand firm, defend with honor!
Greetings, Aspiring Guardian! This is Captain Miyu! ⚔️
I am Commander of the IG's, and I welcome you to Miyu's Comprehensive Imperial Guard Guide! 🛡️
- 🛡️ Core Mechanics – Master the art of defense and protection
- ⚔️ Builds – Forge your path as an unbreakable guardian
- 🏰 Tactics – Learn advanced tanking strategies
- 🔱 Equipment – Don the finest armor and shields of the realm
- 📜 Advanced Skills – Discover the sacred arts of the Royal Imperial Guard
Whether you seek to become a stalwart defender in PvE, an immovable object in WoE, or a strategic guardian in group content, this guide will help you master the noble path of the Royal Guards.
About Imperial Guards
Imperial Guard
The Imperial Guard stands as the pinnacle of the Crusader class in Ragnarok Online, representing the highest job class. As the 4th job class, Imperial Guards succeed the Royal Guards, the third job class.
▶ The Imperial Guard class is exclusive to the Norman race, descendants of an ancient lineage blessed with extraordinary defensive capabilities.
▶ Legend speaks of the profound transformation from Royal Guard to Imperial Guard. In a time of great conflict, the Royal Guard order split between two paths: traditionalists who held to conventional methods, and visionaries who sought to merge martial prowess with divine power. The latter emerged victorious, ascending to become the Imperial Guards of today.
Through rigorous training and unwavering faith, they transcended their former limitations. No longer mere defenders, Imperial Guards are now warrior-mystics who channel divine energy through their shields and armor. Their presence on the battlefield serves as both inspiration to allies and warning to enemies, embodying the perfect union of martial excellence and spiritual power.
For more details about the initial release of the 4th job classes, visit the following link:
https://www.divine-pride.net/forum/index.php?/topic/4672-kro-fourth-class-jobs-skills-info-and-related-items-updated-23072023/
About me
Respect and Honor!
My Swordsman Journey ⚔️
📌You can mostly find me by my in-game aliases: Young
💬 "I've also been a dedicated Swordsman tank since my earliest days in Ragnarok Online. My journey started in KRO Korean Ragnarok Online from (2005-2014), continued in NovaRO Nova Ragnarok Online (2014-2022), and now I've found my new home in MuHRO since early 2022. "Defense is the best offense" - Miyu 2k25
Swordsman Tanking was one of the roles that i fell in love with and even to this day, although they aren't as popular as other roles/class however you can count yourself a very important asset to any team and party kind of runs or Party Activies.
Socials 🌐
My Discord: 민정#7897 / miyoung.
My Youtube: https://www.Youtube.com/미유/ https://bit.ly/Miyu
My Twitch: https://www.twitch.tv/miyuh2o
Disclaimer
I respect you, you respect me~
Credits ⚖️
"All credit goes to their respective owners. ♥ This guide is crafted with love and passion, straight from my heart and soul."
This guide is intended to assist anyone in need and will not be used for profit or illegal distribution.
"All Rights Reserved" ©
▶ Fair Use:
Copyright Disclaimer under Section 107 of the Copyright Act of 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.
- Some tables and information are borrowed from external sources, but I have respectfully redesigned, improved, and created unique versions of them.
- This guide is still a work in progress. Everything you see here may change or be adjusted depending on future game updates.
- This guide is based on my personal experience, knowledge, opinions, and preferences in the game.
- This is a guide, it's up to you whether you follow all or part of it or not at all.
- This guide will assist you from the range of being a Magician class to the Arch Mage class.
- I will strive to keep this guide up to date as long as I continue to play the game.
- There may be errors or inaccuracies in this guide. If you spot any, feel free to contact me, and I would greatly appreciate any corrections!
Pros and Cons
A Soldier's Weakness and Strength.
Pros ✅
- Exceptional Survivability: Royal Guards boast one of the highest HP pools in the game, combined with strong defensive skills like Prestige, Defender, and Auto-Guard, making them nearly unkillable in the right conditions.
- Devotion Support: Their signature skill Devotion allows them to protect key party members (e.g., DPS and healers) by redirecting damage to themselves, making them invaluable in both PvP and PvM content.
- High Damage Mitigation: With access to Defender, Shield Fortress, and equipment focused on reducing physical and magical damage, Royal Guards excel at absorbing enemy attacks.
- Versatile Playstyle: They can adapt to various roles, from tanking and supporting with Inspiration to dealing respectable AoE damage with Overbrand and Earth Drive.
- Strong Crowd Control: Royal Guards possess effective crowd control skills like Trample and Earth Drive, which can disrupt enemy formations and keep mobs under control.
- Reflect Damage: The Reflect Damage skill punishes attackers, making it a great tool for handling high DPS opponents or mob-heavy situations.
- Party Utility: Skills like Guardian Shield, Providence, and Ultimate Sacrifice provide significant buffs to themselves and their allies, enhancing survivability and damage output.
- Immunity to Magic: With skills like Prestige, Royal Guards can hold their ground and maintain positioning, even in scenarios where Massive magic aoe's are in your screen.
- Durability in PvP: Their ability to absorb and redirect damage, combined with their crowd control and reflect skills, makes them a dominant force in PvP environments.
Cons 🅾️
- SP Intensive: Royal Guards rely heavily on their SP pool for maintaining key skills like Devotion and Inspiration, making SP management a constant challenge.
- Gear Dependent: Optimal performance requires heavy investment in specialized gear for tanking, devotion, and reflect builds, which can be costly and time-consuming to acquire.
- Limited Mobility: Royal Guards lack inherent mobility skills, making them slower compared to other classes and reliant on mounts or external buffs to improve movement speed.
- Lower Damage Output: While capable of dealing damage, their primary focus on defense and support means their DPS is generally lower compared to dedicated damage-dealing classes.
- Skill Cooldowns: Many of their key abilities, like Inspiration and Shield Fortress, have long cooldowns, limiting their uptime in extended fights.
- Positioning Reliance: Skills like Devotion require careful positioning to ensure the right targets are protected, making them challenging to play effectively in chaotic scenarios.
- Vulnerability to Dispells: Despite their strong physical and magic defenses, Royal Guards can struggle against monsters that can dispell your defensive skills
- Complex Gameplay: Balancing their various roles (tank, support, and dps) can be challenging, requiring significant game knowledge and situational awareness.
- High Cost of Maintenance: Maintaining mounts, gear, and consumables for SP and HP recovery and buffs adds to the expense of playing this class effectively.
Stats and traits
Imperial Guards excel at both defense and damage reflections - making them the ultimate tanks!
[ Stats ] | ||
---|---|---|
STR | 30-90 | Primary stat that increases weight capacity and physical attack power. (Aim for at least 50 STR for optimal tanking.) |
AGI | 60-90 | Provides ASPD and Flee. Every 5 AGI grants 1 SoftDEF. (Focus more on damage absorption than evasion. 60-90 AGI is sufficient for most tank builds.) |
VIT | 130+ | Core tanking stat that increases HP by 1% per point and enhances defense. Imperial Guards have excellent HP modifiers. (Aim for at least 120 VIT for maximum survivability.) |
INT | 80-100+ | Provides SP management and magic defense. (Mostly for SP, magic defenses and for prestige activation) |
DEX | 90-120 | Important for faster casting. (90 for pure tanks, 120+ only if you are lacking stats for no-cast) |
LUK | 90-100+ | Helps with perfect defense chance and critical resistance. (Specifically for prestige activation) |
[ 4th Job Trait Stats ] | ||
---|---|---|
POW | 0+ | Primary trait stat that increases physical attack. not as necessary as you may think. |
STA | 100-110 | Core defensive trait that directly increases physical resistance. Crucial for tank builds. |
WIS | 100-110 | Provides magic resistance. Important for overall survivability against magic damage. |
SPL | 0-72 | Not a primary focus. Only invest if using magic-based shield skills. |
CON | 0 | Better to contribute elsewhere. not as important for tanking. |
CRT | 0-72 | Optional for pure healings. although not necessary but an option . |
Stats 📀
★ Strength (STR) [Optional]
▷ Your primary stat for both defensive and offensive capabilities. Each point increases weight capacity and physical attack power. Higher STR allows you to wear heavier shields and armor while maintaining good damage reflection. For optimal performance, aim for [50+ STR].
STR also helps with Shield Chain damage if you're using that build variation.
★ Agility (AGI) [Optional]
▷ Provides ASPD and Flee bonuses, with every 5 points granting 1 SoftDEF. For tank builds, [60-90 AGI] is sufficient since the focus is on damage absorption rather than evasion.
AGI also helps reduce the duration of movement-impairing effects in PvP/WoE.
★ Vitality (VIT) [Essential]
▷ Your core tanking stat that increases Max HP by 1% per point and enhances defense. Imperial Guards have excellent HP modifiers, making VIT extremely effective. Aim for [120+ VIT] for maximum survivability.
VIT provides resistance against Crystallization, Freezing, and other status effects in PvP/WoE.
★ Intelligence (INT) [Essential]
▷ Primarily useful for SP management and magic defense. [90-100 INT] is sufficient for most tank builds to maintain SP and for Prestige.
INT helps reduce the duration of mental status effects like Sleep and Confusion.
★ Dexterity (DEX) [Optional]
▷ Important for insta-cast via stats. Pure tanks can manage with [70-90 DEX].
DEX also helps reduce the duration of some status effects like Crystallization.
★ Luck (LUK) [Essential]
▷ Contributes to perfect defense chance and provides critical resistance. [90-100 LUK] is sufficient for most builds, though most players would like 100% magic dodge chance. Can also help with status resistance in PvP situations.
Traits 💿
★ Power (POW) [Optional]
▷ Primary trait stat that increases physical attack. again not useful, unless you went for physical build tank.
Status physical attack increases by 5 per point.
P.ATK increases by 1 per 3 points.
★ Stamina (STA) [Essential]
▷ Core defensive trait that directly increases physical resistance (RES). Very Crucial for tank builds.
RES increases by 1 per point.
RES increases by 5 per 3 points.
★ Wisdom (WIS) [Essential]
▷ Provides magic resistance (MRES), crucial for overall survivability against magic damage.
MRES increases by 1 per point.
MRES increases by 5 per 3 points.
★ Spell (SPL) [Optional]
▷ Not a primary focus for Royal Guards. Only invest if using magic-based shield skills.
Status Magic Attack increases by 5 per point.
S.MATK increases by 1 per 3 points.
★ Concentration (CON) [Useless]
▷ Do not get, you'll benefit nothing from it at all.
HIT and FLEE increase by 1 per point.
Additional defensive bonuses every 5 points.
★ Creative (CRT) [Optional]
▷ Optional for higher healing numbers
H.PLUS increases by 1 per point.
C.RATE increases by 1 per 3 points.
Stats Allocations 📋
💡[1st Image]: This 1st Build Mostly focuses on a balance of both High HP + High Casting + Average ASPD
💡[2nd Image]: This 2nd Build Mostly focuses on Harmony Build (Resistance to most debuffs while having High HP and Good Casting as well as ASPD
💡[3rd Image]: This 3rd Build Mostly focuses on Casting Build (Having High Dex and Int stat for insta cast while keeping high HP and a bit of Resistance.
💡[4th Image]:This would be your go to Trait build for any and all builds.
Prestige
Behold the RGTB, which stands for ROYAL GOLDEN THIEF BUG! (OwO;)
RGTB 🐞
Prestige is a supportive skill exclusive to the Paladin class in Ragnarok Online. It enhances the Paladin's DEF and provides a chance to completely dodge magic attacks.
I'll make your life easier by giving the requirements that you need for this built-in [MVP] Golden Thief Bug Card (4128) , the prestige!
⚠️Beware of Dispells though, they can instantly remove your prestige
Prestige
Max Level: 5
Requirement: Trample 3
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 2s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 60s
Dispellable: Dispell, Clearance, Banishing
Description: Increase your DEF and chance to
completely dodge magic attacks.
The chance to dodge magic attacks is based
on this formula:
(INT + LUK) x SkillLv / 20 * BaseLv / 200
+ SkillLv
The DEF bonus is based on this formula:
(SkillLv x 15) + (10 x DefenderSkillLv)
Which is then multipled by (BaseLv / 100).
[Lv 1]: Duration: 30 seconds
[Lv 2]: Duration: 45 seconds
[Lv 3]: Duration: 60 seconds
[Lv 4]: Duration: 75 seconds
[Lv 5]: Duration: 90 seconds
Skill Effects
- Increases DEF based on character level and skill level.
- Chance to completely dodge magic attacks using a formula based on INT (Intelligence) and LUK (Luck).
Skill Formulas 📋
Magic Dodge Chance Formula
((INT + LUK) × Skill Level / 20 × Base Level) / 200 + Skill Level
DEF Bonus Formula
(Skill Level × 15) + (10 × Defender Skill Level) The result is then multiplied by (Base Level / 100).
Skill Duration Per Level
Skill Level | Duration |
---|---|
Lv 1 | 30 seconds |
Lv 2 | 45 seconds |
Lv 3 | 60 seconds |
Lv 4 | 75 seconds |
Lv 5 | 90 seconds |
INT + LUK Requirements 📈
To achieve a full 100% magic dodge using the Prestige skill, you need to meet the required (INT + LUK) values based on your Base Level and Skill Level.
Base Level | Skill Level 1 | Skill Level 2 | Skill Level 3 | Skill Level 4 | Skill Level 5 |
---|---|---|---|---|---|
100 | 1900 | 950 | 633 | 475 | 380 |
150 | 1267 | 633 | 422 | 317 | 253 |
200 | 950 | 475 | 317 | 238 | 190 |
250 | 760 | 380 | 253 | 190 | 152 |
275 | 690 | 345 | 230 | 173 | 138 |
INT & LUK Distribution 📊
You can distribute your INT and LUK in different ways to meet the required total. Below are some possible equal and skewed distributions.
Base Level | Skill Level | Total (INT + LUK) Needed | Even Split | High INT | High LUK |
---|---|---|---|---|---|
100 | 5 | 380 | 190 INT / 190 LUK | 130 INT / 250 LUK | 250 INT / 130 LUK |
150 | 5 | 253 | 127 INT / 126 LUK | 130 INT / 123 LUK | 123 INT / 130 LUK |
200 | 5 | 190 | 95 INT / 95 LUK | 130 INT / 60 LUK | 60 INT / 130 LUK |
250 | 5 | 152 | 76 INT / 76 LUK | 130 INT / 22 LUK | 22 INT / 130 LUK |
275 | 5 | 138 | 69 INT / 69 LUK | 130 INT / 8 LUK | 8 INT / 130 LUK |
How to Use This Table 📝
1️⃣ Find your Base Level
2️⃣ See the required total (INT + LUK)
3️⃣ Choose a stat distribution
✅ Even Split (Balanced INT & LUK)
✅ High INT (More Magic Defense, SP, Resistance to some Statuses)
✅ High LUK (More Flee, Perfect Dodge, Slight Resistance to most Statuses)
Example:
If you're Base Level 275, you need 138 total INT + LUK.
You can achieve this with:
📌 69 INT & 69 LUK (balanced)
📌 88 INT & 50 LUK (INT-focused)
📌 50 INT & 88 LUK (LUK-focused)
Defense
Did you know the more mobs you get the weaker you get?
Soft Defense 🔰
- Reduces incoming physical damage directly through subtraction.
- also known as "VIT" defense, reduces incoming physical damage directly.
SoftDEF = floor((VIT ÷ 2) + (AGI ÷ 5) + (BaseLv ÷ 2)) TotalSoftDEF = [(SoftDEF + BonusA) × (1 + BonusB ÷ 100)]
- BonusA is the sum of additive bonuses.
- BonusB is the sum of multiplicative bonuses.
- Monsters use a different SoftDEF formula.
SoftDEF = floor((VIT + BaseLvl) ÷ 2)
Hard Defense 🔰
- Reduces incoming physical damage multiplicatively.
- Damage after Hard DEF =
Damage × [(4000 + HardDEF) ÷ (4000 + HardDEF × 10)]
- Is applied to damage calculations first, before Soft DEF. Here's a different example of how Hard DEF works:
- Let's say a monster deals 1000 base damage:
- ⚔️ With 200 Hard DEF: Damage is reduced to around 714 damage
- ⚔️ With 400 Hard DEF: Damage is reduced to around 526 damage
- ⚔️ With 600 Hard DEF: Damage is reduced to around 411 damage Keep in mind that your defense gets weaker when mobbed:
- Fighting 3 monsters: -5% DEF
- Fighting 4 monsters: -10% DEF
- And so on until you hit 0 defense Your Hard DEF starts at 0 and you can increase it through:
- Equipment
- Cards
- Buffs and skills
- Consumable items

Soft Magic Defense 🔰
- Soft magic defense, also known as "INT" magic defense, reduces incoming magic damage directly.
SoftMDEF = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4 TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)]
- BonusA is the sum of additive bonuses.
- BonusB is the sum of multiplicative bonuses.
- Monsters use a different SoftMDEF formula.
SoftMDEF = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
Hard Magic Defense 🔰
- Hard magic defense, also known as "armor" or "equipment" magic defense, reduces incoming magic damage multiplicatively.
- Hard magic defense has a base value of 0, and is increased by equipment, some skills, and items.
- Damage after Hard MDEF =
Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]
⚠️ This indicates that as Hard MDEF increases, the percentage of magic damage reduced also increases, but with diminishing returns. For example:
🔮 20 Hard MDEF provides approximately 15% damage reduction.
🔮 40 Hard MDEF provides approximately 25% damage reduction.
🔮 125 Hard MDEF provides approximately 50% damage reduction.
(It is shown as A + B in the Status Window, where A represents the Soft Mdef and B represents the Hard Mdef.)
- The Magical Defense (MDEF) system was revamped in the Renewal Update. HardDEF/MDEF is no longer limited into a 1-100 point system, with 100 being full immunity. Instead, the effect of HardMDEF is now reduced exponentially as the number goes up (i.e. the higher the number, the less effect every single point adds);
- SoftDEF/MDEF, which is mostly based on VIT and INT respectively, did not go through a lot of change from Pre-Renewal. They reduce damage subtractively, removing flat amounts from the final damage after the HardDEF/MDEF reductions are applied.
(While introducing the 4th job trait/status seen as C in the lower Status Window as Mres
Magic Resistance 🔰(MRES)
- Magic Resistance (MRES) is a defensive stat that reduces incoming magic damage multiplicatively.
- MRES is primarily increased through equipment, buffs, skills, and certain consumable items.
- Formula: The final damage reduction is calculated as:
Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5)
- Similar to Hard MDEF, MRES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns. The Effectiveness amount is at 50%
Physical Resistance 🔰(RES)
- Physical Resistance (RES) is a defensive stat that reduces incoming Physical damage multiplicatively.
- RES is primarily increased through equipment, buffs, skills, and certain consumable items.
- Formula: The final damage reduction is calculated as:
Damage after RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)]
- Similar to Hard DEF, RES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns. The Effectiveness amount is also at 50%
Game Commands and Settings
Game Commands for Swordsman ⚙️
Commands 📜 | Example 💡 | Description 📃 |
---|---|---|
@ltp | - | Marks your last point after porting on the mini-map. |
@hidemount | - | Swordsman Classes only. Hides your mount. Known issue: Take off mount button goes away (use @unmount) |
@unmount | - | Swordsman Classes only. Helps you dismount if your mount is hidden with @hidemount |
@cooldown | - | Displays the user's Instance cooldown timers |
@showdelay | - | Displays Cast Delay or Cooldown for skills, requires Skill Failure Display option to be on |
@lastwarp @lw | - | Teleports you to the last location you visited via Warper NPC |
@refresh | Reloads displayed positions (Removes Position Lag errors) | |
@noks | - | Prevents players from damaging mobs who hit you or were hit by you |
@battlestats @bs | - | Displays in-depth character stats |
@battlestats2 @bs2 | - | Displays in-depth defensive character stats |
@killcounter mobid killcounterlist | - | You can count 5 different mobs at the same time. So you type @kc >mobid< >1 (first position of 5)< |
@showzeny | - | Displays gained zeny. |
@unequipall | - | Takes off the gear you wearing. |
@hold | - | Movement by clicking will be ignored |
@noattack | - | Autoattack action will be ignored (your character will still stand within attack range when clicking on an enemy) |
@hidepet @hidepets | - | Pets will no longer be shown. |
@hidehateffects | - | Turns off all headgear/garment effects on Player Characters |
@autoloot @al | - | Automatically loots drop rate below the rate selected |
@restock | - | Restock allows you to automatically draw a set of registered items from the current opened Storage. |
@storeall | - | Stores all Items into an opened storage. |
@getall | - | Moves all Items from an opened storage into inventory |
@stockall | - | Moves all items from cart to inventory
Types: -1 = All (default), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition |
@dropall | - | Drops all items from inventory except equipped or favourited items
Types: -1 = All (default), 0 = Healing, 2 = Useable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition |
Defensive Cards
HP Cards 🃏
Paladin's HP and Vit Cards
Up to date until EP21 (Episode 21)
Skills
Shield here Shield there Shield Everywhere!
Swordsman 1️⃣
Swordsman Skills 📗 | ||
![]() Max Level: 10 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a One-Handed Sword, or Dagger class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
![]() Max Level: 10 Skill Form: Passive Description: Restore HP every 10 seconds while you are idle. [Lv 1]: Restores 5 + 0.2% of MaxHP [Lv 2]: Restores 10 + 0.4% of MaxHP [Lv 3]: Restores 15 + 0.6% of MaxHP [Lv 4]: Restores 20 + 0.8% of MaxHP [Lv 5]: Restores 25 + 1.0% of MaxHP [Lv 6]: Restores 30 + 1.2% of MaxHP [Lv 7]: Restores 35 + 1.4% of MaxHP [Lv 8]: Restores 40 + 1.6% of MaxHP [Lv 9]: Restores 45 + 1.8% of MaxHP [Lv 10]: Restores 50 + 2.0% of MaxHP |
![]() Max Level: 10 Requirement: Sword Mastery 1 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a Two-Handed Sword class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
![]() Max Level: 10 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Hit an enemy with a crushing force. This skill has an increased HIT rate. If the Fatal Blow skill is learned, Bash will have a chance to Stun the target at Level 6 and higher. [Lv 1]: ATK 130%, HIT +5% [Lv 2]: ATK 160%, HIT +10% [Lv 3]: ATK 190%, HIT +15% [Lv 4]: ATK 220%, HIT +20% [Lv 5]: ATK 250%, HIT +25% [Lv 6]: ATK 280%, HIT +30% [Lv 7]: ATK 310%, HIT +35% [Lv 8]: ATK 340%, HIT +40% [Lv 9]: ATK 370%, HIT +45% [Lv 10]: ATK 400%, HIT +50% |
![]() Max Level: 10 Skill Form: Active Type: Debuff Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Enrage target enemy, reducing their DEF, while also increasing their Attack Power. Can't be cast on Undead race or Boss enemies. [Lv 1]: Attack Power +5%, Defense -10% [Lv 2]: Attack Power +8%, Defense -15% [Lv 3]: Attack Power +11%, Defense -20% [Lv 4]: Attack Power +14%, Defense -25% [Lv 5]: Attack Power +17%, Defense -30% [Lv 6]: Attack Power +20%, Defense -35% [Lv 7]: Attack Power +23%, Defense -40% [Lv 8]: Attack Power +26%, Defense -45% [Lv 9]: Attack Power +29%, Defense -50% [Lv 10]: Attack Power +32%, Defense -55% |
![]() Max Level: 10 Requirement: Bash 5 Skill Form: Active Type: Physical Melee Property: Fire Target: Self Cast Time: None After Cast Delay: 0.5s Cool Down: 2s Description: Create an explosion around you dealing Fire property damage to enemies in the 5x5 area around yourself, and knock them backwards 2 cells. Enemies in the outer 5x5 cells around you will take less damage. For 10 seconds after casting Magnum Break your physical attacks will deal an additional 20% Fire property damage. [Lv 1]: ATK 120% / 110% (Outer Area) [Lv 2]: ATK 140% / 120% (Outer Area) [Lv 3]: ATK 160% / 130% (Outer Area) [Lv 4]: ATK 180% / 140% (Outer Area) [Lv 5]: ATK 200% / 150% (Outer Area) [Lv 6]: ATK 220% / 160% (Outer Area) [Lv 7]: ATK 240% / 170% (Outer Area) [Lv 8]: ATK 260% / 180% (Outer Area) [Lv 9]: ATK 280% / 190% (Outer Area) [Lv 10]: ATK 300% / 200% (Outer Area) |
![]() Max Level: 10 Requirement: Provoke 5 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: 10s Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself to receive attacks from enemies, allowing you to ignore the staggering effect from normal attacks. Also increases your MDEF for the duration. Endure status will be cancelled after receiving 7 normal attacks. You can not ignore the stagger effect in WoE. [Lv 1]: Lasts 10 seconds, MDEF +1 [Lv 2]: Lasts 13 seconds, MDEF +2 [Lv 3]: Lasts 16 seconds, MDEF +3 [Lv 4]: Lasts 19 seconds, MDEF +4 [Lv 5]: Lasts 22 seconds, MDEF +5 [Lv 6]: Lasts 25 seconds, MDEF +6 [Lv 7]: Lasts 28 seconds, MDEF +7 [Lv 8]: Lasts 31 seconds, MDEF +8 [Lv 9]: Lasts 34 seconds, MDEF +9 [Lv 10]: Lasts 37 seconds, MDEF +10 | ||
Quest Skills | ||
![]() Requirement: Finish Quest Skill Form: Passive Description: Enables natural HP regen while you are moving. This regen is only 25% effective as the regen when you are idle. The Increase HP Recovery skill does not affect Moving HP Recovery. |
![]() Requirement: Finish Quest Skill Form: Passive Description: Enables the Bash skill a chance to inflict the Stun status on enemies. Stun chance increases based on Bash skill level and your Base Level. Stun chances according to Bash skill level: [Lv 1]: 0% chance [Lv 2]: 0% chance [Lv 3]: 0% chance [Lv 4]: 0% chance [Lv 5]: 0% chance [Lv 6]: 0.1% chance per Base Level [Lv 7]: 0.2% chance per Base Level [Lv 8]: 0.3% chance per Base Level [Lv 9]: 0.4% chance per Base Level [Lv 10]: 0.5% chance per Base Level |
![]() Requirement: Finish Quest Skill Form: Active (Toggle) Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: No Description: When your MaxHP drops below 25%, you are empowered by rage, and will gain level 10 Provoke status, increasing your Attack Power and lowering your DEF. Provoke status will disappear when your MaxHP goes above 25%. |
Crusader 2️⃣
Crusader Skills 📘 | ||
![]() Max Level: 10 Skill Form: Passive Description: Increase your MaxHP and resistance against Holy property attacks. [Lv 1]: MaxHP +200, Holy Resistance: +5% [Lv 2]: MaxHP +400, Holy Resistance: +10% [Lv 3]: MaxHP +600, Holy Resistance: +15% [Lv 4]: MaxHP +800, Holy Resistance: +20% [Lv 5]: MaxHP +1000, Holy Resistance: +25% [Lv 6]: MaxHP +1200, Holy Resistance: +30% [Lv 7]: MaxHP +1400, Holy Resistance: +35% [Lv 8]: MaxHP +1600, Holy Resistance: +40% [Lv 9]: MaxHP +1800, Holy Resistance: +45% [Lv 10]: MaxHP +2000, Holy Resistance: +50% |
![]() Max Level: 10 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Activate the Auto Guard status, enabling you to block any physical attacks for 500 seconds. Whenever this skill blocks an enemies attack, you will be immobilized for a short time. Casting this skill again will cancel the Auto Guard status. Requires Shield. [Lv 1]: Block Chance: 5%, Immobilize 0.3s [Lv 2]: Block Chance: 10%, Immobilize 0.3s [Lv 3]: Block Chance: 14%, Immobilize 0.3s [Lv 4]: Block Chance: 18%, Immobilize 0.3s [Lv 5]: Block Chance: 21%, Immobilize 0.3s [Lv 6]: Block Chance: 24%, Immobilize 0.2s [Lv 7]: Block Chance: 26%, Immobilize 0.2s [Lv 8]: Block Chance: 28%, Immobilize 0.2s [Lv 9]: Block Chance: 29%, Immobilize 0.2s [Lv 10]: Block Chance: 30%, Immobilize 0.1s |
![]() Max Level: 5 Requirement: Auto Guard 5 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Smash your shield into an enemy, knocking them back a few cells, with a chance of causing the Stun status. Requires Shield. [Lv 1]: ATK 120%, Stun: 20%, Knockback: 5 cell [Lv 2]: ATK 140%, Stun: 25%, Knockback: 6 cell [Lv 3]: ATK 160%, Stun: 30%, Knockback: 7 cell [Lv 4]: ATK 180%, Stun: 35%, Knockback: 8 cell [Lv 5]: ATK 200%, Stun: 40%, Knockback: 9 cell |
![]() Max Level: 5 Requirement: Shield Charge 3 Skill Form: Active Type: Physical Ranged Property: Neutral Target: Enemy Cast Time: None After Cast Delay: 0.7s Cool Down: None Description: Throw your shield like a boomerang to deal ranged damage to target enemy. This skill gains bonus damage equal to [ ShieldRefine x 10 ] This skill is not affected by Mastery ATK. Requires Shield. [Lv 1]: ATK 80%, Range: 3 cells [Lv 2]: ATK 160%, Range: 5 cells [Lv 3]: ATK 240%, Range: 7 cells [Lv 4]: ATK 320%, Range: 9 cells [Lv 5]: ATK 400%, Range: 11 cells |
![]() Max Level: 10 Requirement: Shield Boomerang 3 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Banishing Description: Use your shield to reflect melee physical damage back to whoever attacks you for 300 seconds. Removing your shield will cancel this effect. Requires Shield. [Lv 1]: Reflected Damage: 13% [Lv 2]: Reflected Damage: 16% [Lv 3]: Reflected Damage: 19% [Lv 4]: Reflected Damage: 22% [Lv 5]: Reflected Damage: 25% [Lv 6]: Reflected Damage: 28% [Lv 7]: Reflected Damage: 31% [Lv 8]: Reflected Damage: 34% [Lv 9]: Reflected Damage: 37% [Lv 10]: Reflected Damage: 40% |
![]() Max Level: 10 Requirement: Faith 7 Skill Form: Active Type: Physical Melee Property: Holy Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Strike an enemy in a cross motion, hitting them with Holy property damage. There is a (3 x SkillLv)% chance to cause the Blind status to any enemies hit. Damage is increased when using a Two Handed weapon. [Lv 1]: One Hand ATK 135%, Two Hand 270% [Lv 2]: One Hand ATK 170%, Two Hand 340% [Lv 3]: One Hand ATK 205%, Two Hand 410% [Lv 4]: One Hand ATK 240%, Two Hand 480% [Lv 5]: One Hand ATK 275%, Two Hand 550% [Lv 6]: One Hand ATK 310%, Two Hand 620% [Lv 7]: One Hand ATK 345%, Two Hand 690% [Lv 8]: One Hand ATK 380%, Two Hand 760% [Lv 9]: One Hand ATK 415%, Two Hand 830% [Lv 10]: One Hand ATK 450%, Two Hand 900% |
![]() Max Level: 10 Requirement: Faith 10, Holy Cross 6 Skill Form: Active Type: Special Magical Property: Holy Target: Self Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: 0.5 Cool Down: 1s Description: Summon a holy cross on the ground around yourself, dealing damage to all enemies within it, and consuming 20% of your current HP on cast. This skill deals magic damage, but is increased by both physical and magical bonuses. There is a 100% chance to cause the Blind status to all Demon race, Undead race, and Undead property enemies hit with this skill. This skill is not affected by Mastery ATK. This skill ignores enemy Flee. [Lv 1]: ATK/MATK 140% [Lv 2]: ATK/MATK 180% [Lv 3]: ATK/MATK 220% [Lv 4]: ATK/MATK 260% [Lv 5]: ATK/MATK 300% [Lv 6]: ATK/MATK 340% [Lv 7]: ATK/MATK 380% [Lv 8]: ATK/MATK 420% [Lv 9]: ATK/MATK 460% [Lv 10]: ATK/MATK 500% |
![]() Max Level: 5 Requirement: Grand Cross 4, Reflect Shield 5 Skill Form: Active Type: Supportive Target: Party Member (Excluding Crusader) Cast Time: 1.5s Fixed / 1.5s Variable After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Protect target party member by linking yourself to them. You will receive all of the damage of anyone you are linked to, and they will receive 0 damage. Anyone you have linked will gain the effects of your Autoguard, Defender, Reflect Shield, and Endure statuses. Devotion can only be cast on party members within 30 Base Levels of you. Devotion links will be broken if the target is too far away from you, or if they die. This skill can not be used on Crusader classes. [Lv 1]: Duration 30s, Max Links: 1, Range: 7 [Lv 2]: Duration 45s, Max Links: 2, Range: 8 [Lv 3]: Duration 60s, Max Links: 3, Range: 9 [Lv 4]: Duration 75s, Max Links: 4, Range: 10 [Lv 5]: Duration 90s, Max Links: 5, Range: 11 |
![]() Max Level: 5 Requirement: Divine Protection 5, Heal 5 Skill Form: Active Type: Supportive Target: Ally (Excluding Crusader) Cast Time: 1.5s Fixed / 1.5s Variable After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Temporarily increase target characters resistance to Demon race enemies, and Holy Property enemies. This skill can not be used on Crusader classes. [Lv 1]: Demon/Holy Resistance +5% [Lv 2]: Demon/Holy Resistance +10% [Lv 3]: Demon/Holy Resistance +15% [Lv 4]: Demon/Holy Resistance +20% [Lv 5]: Demon/Holy Resistance +25% |
![]() Max Level: 5 Requirement: Shield Boomerang 1 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: 0.8s Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Raise your shield to protect yourself from ranged damage at the cost of reducing your ASPD and Movement Speed. Casting this skill again will cancel the effect. Requires Shield. [Lv 1]: Ranged Damage -20%, ASPD: 80% [Lv 2]: Ranged Damage -35%, ASPD: 85% [Lv 3]: Ranged Damage -50%, ASPD: 90% [Lv 4]: Ranged Damage -65%, ASPD: 95% [Lv 5]: Ranged Damage -80%, ASPD: 100% |
![]() Max Level: 10 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a Spear class weapon. While mounted on a Peco Peco, Dragon, or Gryphon, this skill adds an additional +1 Mastery ATK per skill level. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
![]() Max Level: 10 Requirement: Spear Mastery 10 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Temporarily increase your ASPD, by 10%, as well as your Critical Rate, and FLEE for the skill duration. This will also increase your Scaling ASPD by 7. Changing or removing your weapon will cancel this effect instantly. The Quagmire and Decrease Agility skills will also cancel this effect instantly. Requires Spear. [Lv 1]: Critical +3, Flee +2, Duration 30s [Lv 2]: Critical +6, Flee +4, Duration 60s [Lv 3]: Critical +9, Flee +6, Duration 90s [Lv 4]: Critical +12, Flee +8, Duration 120s [Lv 5]: Critical +15, Flee +10, Duration 150s [Lv 6]: Critical +18, Flee +12, Duration 180s [Lv 7]: Critical +21, Flee +14, Duration 210s [Lv 8]: Critical +24, Flee +16, Duration 240s [Lv 9]: Critical +27, Flee +18, Duration 270s [Lv 10]: Critical +30, Flee +20, Duration 300s |
![]() Max Level: 1 Requirement: Endure 1 Skill Form: Passive Description: Enables you to rent a Peco Peco. While mounted on a Peco Peco, you will gain the following effects: [1]: Increased Movement Speed, [2]: Increased Weight Limit by 1000, [3]: Ignore Size Penalty from Spear weapons, [4]: Spear Mastery provides an additional +1 Mastery ATK per skill level, [5]: Reduces ASPD to 50%, which can be regained with Cavalier Mastery. |
![]() Max Level: 5 Requirement: Riding 1 Skill Form: Passive Description: Regain ASPD that is lost while mounted on a Peco Peco. At skill level 5 your ASPD will return to normal. [Lv 1]: 60% Attack speed [Lv 2]: 70% Attack speed [Lv 3]: 80% Attack speed [Lv 4]: 90% Attack speed [Lv 5]: 100% Attack speed |
![]() Max Level: 1 Requirement: Heal 2 Requirement: Faith 5 Requirement: Heal 2 Skill Form: Active Type: Supportive Target: Ally Cast Time: None After Cast Delay: 1s Cool Down: None Description: Cure target friendly character from the Silence, Blind, Confusion, and Bitescar status effects. (Bitescar is caused by the Silvervine Root Twist skill). |
![]() Max Level: 10 Skill Form: Active Type: Recovery Property: Holy Target: Ally Cast Time: None After Cast Delay: 1s Cool Down: None Description: Restore the HP of target friendly character. Strength of the healing is increased based on your Base Level, INT, Healing Power, Weapon MATK, and Status MATK. The amount of HP restored is based on this formula: [ SkillLv x ((BaseLv + INT) / 5) x 3 ] This value is then multiplied by: [ 1 + (Healing Power / 100) ] Finally, your Weapon MATK, and Status MATK are then added to this value. |
![]() Max Level: 10 Requirement: Cure 1 Skill Form: Passive Description: Reduce incoming damage taken from Demon and Undead race enemies. This reduction is a flat amount applied after your other damage reduction effects. This reduction is increased by 1 for every 25 Base Levels. [Lv 1]: Base Reduction: 3 [Lv 2]: Base Reduction: 6 [Lv 3]: Base Reduction: 9 [Lv 4]: Base Reduction: 12 [Lv 5]: Base Reduction: 15 [Lv 6]: Base Reduction: 18 [Lv 7]: Base Reduction: 21 [Lv 8]: Base Reduction: 24 [Lv 9]: Base Reduction: 27 [Lv 10]: Base Reduction: 30 |
![]() Max Level: 10 Requirement: Divine Protection 3 Skill Form: Passive Description: Increase your Mastery ATK against Demon and Undead race enemies. Mastery ATK is increased by 1 for every 20 Base Levels. [Lv 1]: Mastery ATK +3 [Lv 2]: Mastery ATK +6 [Lv 3]: Mastery ATK +9 [Lv 4]: Mastery ATK +12 [Lv 5]: Mastery ATK +15 [Lv 6]: Mastery ATK +18 [Lv 7]: Mastery ATK +21 [Lv 8]: Mastery ATK +24 [Lv 9]: Mastery ATK +27 [Lv 10]: Mastery ATK +30 |
Quest Skills | ||
![]() Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Adds a chance whenever the Auto Guard status blocks an attack, to knock back the attacker 2 cells. Knockback chance is (5 x AutoGuardLv)% Shrink can only be used while the Auto Guard status is active. Casting Shrink again will cancel the status. |
Paladin 3️⃣
Paladin Skills 📒 | ||
![]() Max Level: 5 Requirement: Endure 5, Faith 5, Shield Charge 2 Skill Form: Active Type: Magical Property: Holy Target: Enemy Cast Time: 0.4s Fixed / 1s Variable After Cast Delay: (Lv5)1s Cool Down: None Description: Summon a massive crucifix from the sky to crush your enemies by hitting them 3 times with Holy property magic damage. Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 650% [Lv 2]: MATK 800% [Lv 3]: MATK 950% [Lv 4]: MATK 1100% [Lv 5]: MATK 1250% |
![]() Max Level: 5 Requirement: Endure 1, Devotion 3 Skill Form: Active Type: Supportive Property: Neutral Target: Self Cast Time: None After Cast Delay: None Cool Down: None Description: Enhance the damage of the next 5 auto attacks you do, however you will also lose 9% of your MaxHP with each attack. This skills damage is increased based on your MaxHP. This skill ignores enemy Flee. This skill ignores enemy DEF. [Lv 1]: Damage ratio = 100% [Lv 2]: Damage ratio = 110% [Lv 3]: Damage ratio = 120% [Lv 4]: Damage ratio = 130% [Lv 5]: Damage ratio = 140% | |
![]() Max Level: 10 Requirement: Faith 8, Divine Protection 3, Demon Bane 5 Skill Form: Active Type: Supportive Target: Self, Party Members Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Sing a hymn that will inspire your party by providing random positive effects to anyside the area of effect. Enemies that enter the area will be inflicted with negative effects. This skill will be cancelled if you are inflicted with the Silence status. Recasting Gospel will also cancel the skill. [ Positive Effects ]: [1]: Restore 1~9999 HP randomly [2]: Cures most abnormal status effects [3]: Grants level 10 Blessing [4]: Grants level 10 Increase Agility [5]: Endow weapons with Holy property [6]: Endow armors with Holy property [7]: Increase MaxHP by 100% [8]: Increase MaxSP by 100% [9]: Increase all basic stats by 20 [10]: Increase Hard DEF by 25% for 10s [11]: Increase Attack Power by 100% [12]: Increase FLEE and HIT by 50 [13]: Grants immunity to status effects |
![]() Max Level: 5 Requirement: Shield Boomerang 5 Skill Form: Active Type: Physical Ranged Property: Neutral Target: Enemy Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: 1s Cool Down: None Description: Throw your shield at an enemy, inflicting ranged damage to them. This skill has an increased HIT rate. Base damage of this skill is increased by your Shield Weight + (ShieldRefine x 4) Base damage is then increased by the Shield Power status. [ SkillLv x 14 x ShieldMasteryLv ] (Shield Power is a fourth job effect/skill) Base skill damage is then multiplied by (BaseLevel / 100). This skill is not affected by Mastery ATK. Requires Shield. [Lv 1]: ATK 500%, HIT +20, 7 cells range [Lv 2]: ATK 700%, HIT +20, 7 cells range [Lv 3]: ATK 900%, HIT +20, 9 cells range [Lv 4]: ATK 1100%, HIT +20, 9 cells range [Lv 5]: ATK 1300%, HIT +20, 11 cells range |
Royal Guard 4️⃣
Royal Guard Skills 📙 | ||
![]() Max Level: 5 Requirement: Pinpoint Attack 1 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: 1.7s Description: Thrust your spear with the force of a cannon, inflicting ranged damage to target enemy, and all enemies around them. Base damage is increased by (SkillLv x STR)% While the Spear Scar status is active, Base skill damage is increased by 400%. (Spear Scar is a fourth job effect) Base damage of this skill is multiplied by (BaseLevel / 100). This skill can deal Critical Hits. Critical Chance for this skill is based on your Critical Rate. Requires Spear. [Lv 1]: ATK 120%, AoE: 3x3 cells [Lv 2]: ATK 240%, AoE: 3x3 cells [Lv 3]: ATK 360%, AoE: 5x5 cells [Lv 4]: ATK 480%, AoE: 5x5 cells [Lv 5]: ATK 600%, AoE: 7x7 cells |
![]() Max Level: 10 Requirement: Spear Mastery 1 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Strike an enemy from 7 cells away with your spear. Base skill damage is increased by 70% for every level of Bash. While the Spear Scar status is active, Base skill damage is increased by 800%. (Spear Scar is a fourth job effect) Base damage of this skill is multiplied by (BaseLevel / 100). This skill has increased HIT. Requires Spear. [Lv 1]: ATK 100%, HIT +5 [Lv 2]: ATK 200%, HIT +10 [Lv 3]: ATK 300%, HIT +15 [Lv 4]: ATK 400%, HIT +20 [Lv 5]: ATK 500%, HIT +25 [Lv 6]: ATK 600%, HIT +30 [Lv 7]: ATK 700%, HIT +35 [Lv 8]: ATK 800%, HIT +40 [Lv 9]: ATK 900%, HIT +45 [Lv 10]: ATK 1000%, HIT +50 |
![]() Max Level: 3 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: 1s Cool Down: None Description: Trample over a 5x5 area around yourself, destroying all nearby traps. Explosive type traps that are destroyed will still be activated to deal damage. [Lv 1]: Chance of Success 50% [Lv 2]: Chance of Success 75% [Lv 3]: Chance of Success 100% |
![]() Max Level: 10 Requirement: Shield Charge 3 Skill Form: Active Type: Physical Melee Property: Neutral Target: Enemy Cast Time: None After Cast Delay: None Cool Down: 2s Description: Smash target enemy with your shield 5 times, dealing melee physical damage. Base damage is increased by 1% every 1 STR. While the Shield Power status is active, Base skill damage is increased by: (15 x SkillLv x ShieldMasteryLv)% (Shield Power is a fourth job effect) Base skill damage is then increased by: (Shield Weight)% Base damage of this skill is multiplied by (BaseLevel / 100). Finally Base skill damage is increased by: (VIT x Shield Refine)% This skill is not affected by Mastery ATK. Requires Shield. [Lv 1]: ATK 200% [Lv 2]: ATK 400% [Lv 3]: ATK 600% [Lv 4]: ATK 800% [Lv 5]: ATK 1000% [Lv 6]: ATK 1200% [Lv 7]: ATK 1400% [Lv 8]: ATK 1600% [Lv 9]: ATK 1800% [Lv 10]: ATK 2000% |
![]() Max Level: 5 Requirement: Reflect Shield 5 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Clearance Description: Decrease the amount of melee reflect damage you receive for 300 seconds. This skill can not be used with Reflect Shield. Requires a Shield. [Lv 1]: Reflect Damage Received -10% [Lv 2]: Reflect Damage Received -20% [Lv 3]: Reflect Damage Received -30% [Lv 4]: Reflect Damage Received -40% [Lv 5]: Reflect Damage Received -50% |
![]() Max Level: 5 Requirement: Banishing Point 5 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: 5s Description: Quickly move close to target enemy and strike them in a vital point, with a chance to cause various abnormal status effects. Base damage is increased by 5% every 1 AGI. Base damage of this skill is multiplied by (BaseLevel / 120). This skill always deals Critical Hits. Requires Spear. [Lv 1]: ATK 100%, Cause Bleeding [Lv 2]: ATK 200%, Break enemies Headgear [Lv 3]: ATK 300%, Break enemies Shield [Lv 4]: ATK 400%, Break enemies Armor [Lv 5]: ATK 500%, Break enemies Weapon |
![]() Max Level: 5 Skill Form: Active Type: Supportive Target: Self Cast Time: 1s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Dispellable: No Description: Bolster your defenses and gather Rage Counters by chance when receiving physical attacks. Skill level affects the maximum amount of Rage Counters you can have, as well as the MaxHP and DEF increasing bonuses. Rage Counters can be consumed by the Burst Attack skill. Casting this skill again will the effects. This skill continuously drains SP, if you run out of SP the skill will be cancelled. [Lv 1]: Counter Chance: 20%, Max Counter: 7, MaxHP +3%, DEF +2%, SP Drain: 20 per 10s [Lv 2]: Counter Chance: 32%, Max Counter: 9, MaxHP +6%, DEF +4%, SP Drain: 16 per 10s [Lv 3]: Counter Chance: 44%, Max Counter: 11, MaxHP +9%, DEF +6%, SP Drain: 12 per 10s [Lv 4]: Counter Chance: 56%, Max Counter: 13, MaxHP +12%, DEF +8%, SP Drain: 8 per 10s [Lv 5]: Counter Chance: 68%, Max Counter: 15, MaxHP +15%, DEF +10%, SP Drain: 4 per 10s |
![]() Max Level: 1 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Release all of the Rage Counters you have gathered with Vanguard Force, in order to deal great damage to a single enemy. Damage is based on this formula: ATK (Rage Counter x 200)% then add: ((MaxHP - CurrentHP) / 100)% Base damage of this skill is then multiplied by (BaseLevel / 100). |
![]() Max Level: 3 Requirement: Shield Press 3, Earth Drive 2 Skill Form: Active Type: Supportive Target: Self Cast Time: 0s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 2s Dispellable: Dispell, Clearance, Banishing Description: Use the magical power of your shield in order to grant various bonuses for 90 seconds. You can only have one effect at a time. Requires Shield. [Lv 1]: Recovers 3% of MaxHP every 3 seconds [Lv 2]: Recovers 3% of MaxSP every 5 seconds [Lv 3]: Weapon ATK +150, MATK +150 |
![]() Max Level: 5 Requirement: Banishing Point 3 Skill Form: Active Type: Supportive Target: Self Cast Time: (Lv5)0s Fixed / 7s Variable After Cast Delay: 1s Cool Down: None Dispellable: No Description: Gather your strength, empowering your next autoattack. While this effect is active, your Movement Speed is decreased, and the effect is cancelled if you take any damage. Base damage of this skill is increased by (JobLv x 15)%, then increased by (WeaponWeight x WeaponLv x (BaseLv / 100))% [Lv 1]: Autoattack Damage: ATK 100% [Lv 2]: Autoattack Damage: ATK 200% [Lv 3]: Autoattack Damage: ATK 300% [Lv 4]: Autoattack Damage: ATK 400% [Lv 5]: Autoattack Damage: ATK 500% |
![]() Max Level: 5 Requirement: Moon Slasher 3, Pinpoint Attack 1 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Self Cast Time: 0.5s Fixed / 0s Variable After Cast Delay: 1s Cool Down: 0.35s Description: Draw a cross on the ground around yourself, hitting all enemies in a 7x7 area 3 times with melee physical damage. This skill does increased damage while the Overbrand Ready status is active. Base skill damage is increased by 50% for every level of Spear Quicken. Base damage of this skill is multiplied by (BaseLevel / 100). Requires Spear. [Lv 1]: ATK 350%/hit, (Overbrand Ready 500%) [Lv 2]: ATK 700%/hit, (Overbrand Ready 1000%) [Lv 3]: ATK 1050%/hit, (Overbrand Ready 1500%) [Lv 4]: ATK 1400%/hit, (Overbrand Ready 2000%) [Lv 5]: ATK 1750%/hit, (Overbrand Ready 2500%) |
![]() Max Level: 5 Requirement: Trample 3 Skill Form: Active Type: Supportive Target: Self Cast Time: 2s Fixed / 1s Variable After Cast Delay: None Cool Down: 60s Dispellable: Dispell, Clearance, Banishing Description: Increase your DEF and chance to completely dodge magic attacks. The chance to dodge magic attacks is based on this formula: (INT + LUK) x SkillLv / 20 * BaseLv / 200 + SkillLv The DEF bonus is based on this formula: (SkillLv x 15) + (10 x DefenderSkillLv) Which is then multipled by (BaseLv / 100). [Lv 1]: Duration: 30 seconds [Lv 2]: Duration: 45 seconds [Lv 3]: Duration: 60 seconds [Lv 4]: Duration: 75 seconds [Lv 5]: Duration: 90 seconds |
![]() Max Level: 5 Requirement: Pinpoint Attack 3, Burst Attack 1 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: No Description: Increase your DEF based on the amount of party members in an 11x11 area around yourself. This skill can only be cast while in a party. This bonus does not stack with Prestige. This skill continuously drains SP, if you run out of SP the skill will be cancelled. [Lv 1]: DEF +18 for each party member, Duration 60 seconds, SP Drain: 6 per 5s [Lv 2]: DEF +21 for each party member, Duration 90 seconds, SP Drain: 5 per 5s [Lv 3]: DEF +24 for each party member, Duration 120 seconds, SP Drain: 4 per 5s [Lv 4]: DEF +27 for each party member, Duration 150 seconds, SP Drain: 3 per 5s [Lv 5]: DEF +30 for each party member, Duration 180 seconds, SP Drain: 2 per 5s |
![]() Max Level: 5 Requirement: Spear Mastery 1 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Self Cast Time: 0s Fixed / 1s Variable After Cast Delay: 1s Cool Down: (Lv5)2s Description: Swing your spear around yourself, dealing damage to all enemies in a 7x7 area, and granting yourself the Overbrand Ready status for a short duration. Overbrand Ready increases the damage of the Over Brand skill. Base skill damage of this skill is increased by (OverBrandLv x 80)%. Base damage of this skill is then multiplied by (BaseLevel / 100). Requires Spear. [Lv 1]: ATK 120%, Duration: 2 seconds [Lv 2]: ATK 240%, Duration: 4 seconds [Lv 3]: ATK 360%, Duration: 6 seconds [Lv 4]: ATK 480%, Duration: 8 seconds [Lv 5]: ATK 600%, Duration: 10 seconds |
![]() Max Level: 10 Requirement: Grand Cross 5 Skill Form: Active Type: Magical Property: Holy Target: Self Cast Time: (Lv10)0.5s Fixed / 6s Variable After Cast Delay: 1s Cool Down: 2s Description: Use the power of god to inflict Holy property magic damage to all enemies in an 11x11 area around yourself. When this skill deals damage to Demon, or Undead race enemies, it has a 50% chance to inflict them with the Blind status. While the Inspiration status is active, this skill will deal Neutral magic damage instead. Base damage is increased by 1% every 1 INT. Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 350% [Lv 2]: MATK 700% [Lv 3]: MATK 1050% [Lv 4]: MATK 1400% [Lv 5]: MATK 1750% [Lv 6]: MATK 2100% [Lv 7]: MATK 2450% [Lv 8]: MATK 2800% [Lv 9]: MATK 3150% [Lv 10]: MATK 3500% |
![]() Max Level: 5 Requirement: Faith 3 Skill Form: Active Type: Supportive Target: Self, Party Member Cast Time: (Lv5)0s Fixed / 1.0s Variable After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Endow yourself and nearby party members armor with the Holy Property. Consumes 2 Holy Water. [Lv 1]: Duration: 60 seconds [Lv 2]: Duration: 80 seconds [Lv 3]: Duration: 100 seconds [Lv 4]: Duration: 120 seconds [Lv 5]: Duration: 140 seconds |
![]() Max Level: 5 Requirement: Reflect Damage Reduction 3 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Self Cast Time: 0s Fixed / 1s Variable After Cast Delay: 1s Cool Down: (Lv5)2.5s Description: Brandish your shield to deal melee physical damage to all nearby enemies. This skill will remove the Hiding status from any enemies in the area. This skill also removes most ground effects in the area it is cast. Base damage is increased by 1% every 1 STR. Base damage is increased by 1% every 1 VIT. While the Shield Power status is active, Base skill damage is increased by: (37 x SkillLv x ShieldMasterySkillLv)% (Shield Power is a fourth job effect) Base damage of this skill is then multiplied by (BaseLevel / 100). This skill is not affected by Mastery ATK. Requires a Shield. [Lv 1]: ATK 380%, AoE: 3x3 [Lv 2]: ATK 760%, AoE: 3x3 [Lv 3]: ATK 1140%, AoE: 5x5 [Lv 4]: ATK 1520%, AoE: 5x5 [Lv 5]: ATK 1900%, AoE: 7x7 |
![]() Max Level: 5 Requirement: Prestige 3, Banding 3 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: 0.5s Cool Down: 0.2s Description: Strike an enemy with the power of light, hitting them 3 times. This skill does increased damage while the Inspiration status is active. Base damage is increased by (VIT / 6)% Base damage of this skill is multiplied by (BaseLevel / 100). Requires Spear. [Lv 1]: ATK 300%/hit, (Inspiration 450%) [Lv 2]: ATK 600%/hit, (Inspiration 900%) [Lv 3]: ATK 900%/hit, (Inspiration 1350%) [Lv 4]: ATK 1200%/hit, (Inspiration 1800%) [Lv 5]: ATK 1500%/hit, (Inspiration 2250%) |
![]() Max Level: 5 Requirement: Shield Spell 3, Genesis Ray 4, Piety 5 Skill Form: Active Type: Supportive Target: Self Cast Time: 1s Fixed / 2s Variable After Cast Delay: 2s Cool Down: 180s Dispellable: No Description: Accept the holy spirit into your body granting you the Inspiration status, greatly increasing your HIT, Basic Stats, Weapon ATK, MATK, and MaxHP. When you cast Inspiration, it will remove various negative status effects from yourself, and the Inspiration status will continue to prevent them for the skills duration. Every 5 seconds this skill drains some MaxHP and MaxSP, if your HP or SP reach 0, this skills effects are cancelled. You are protected from the following effects: Poison, Blind, Stun, Silence, Confusion, Stone Curse, Sleep, Bleeding, Curse, Burning, Frozen, Freezing, Fear, Toxin, Paralyze, Venom Bleed, Magic Mushroom, Death Hurt, Pyrexia, Oblivion, Leech End, Deep Sleep, Frenzy and every Masquerade effect. [Lv 1]: HIT +12, All Stats +6, MaxHP +4%, Weapon ATK +40, MATK +40, Duration: 60s, Consumes 3% HP/4% SP every 5 seconds [Lv 2]: HIT +24, All Stats +12, MaxHP +8%, Weapon ATK +80, MATK +80, Duration: 90s, Consumes 2.5% HP/3.5% SP every 5 seconds [Lv 3]: HIT +36, All Stats +18, MaxHP +12%, Weapon ATK +120, MATK +120, Duration: 120s, Consumes 2% HP/3% SP every 5 seconds [Lv 4]: HIT +48, All Stats +24, MaxHP +16%, Weapon ATK +160, MATK +160, Duration: 150s, Consumes 1.5% HP/2.5% SP every 5 seconds [Lv 5]: HIT +60, All Stats +30, MaxHP +20%, Weapon ATK +200, MATK +200, Duration: 180s, Consumes 1% HP/2% SP every 5 seconds |
![]() Max Level: 5 Requirement: Reflect Damage 5 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: None After Cast Delay: None Cool Down: (Lv5)60s Description: Bestows royal blessing to the caster and allies around the caster to recover HP and protect against status effects. Remove the following status effects: Poison, Blind, Frozen, Stone Curse, Stun, Sleep, Bleeding, Curse, Chaos, Hallucination, Silence, Burning, Crystalization, Freezing, Sleep, Fear and Mandragora Howling. [Lv 1]: Recover 4% of HP every 5 seconds [Lv 2]: Recover 5% of HP every 5 seconds [Lv 3]: Recover 6% of HP every 5 seconds [Lv 4]: Recover 7% of HP every 5 seconds [Lv 5]: Recover 8% of HP every 5 seconds |
![]() Max Level: 5 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: 0.5s Cool Down: 1800s (30 Minutes) Dispellable: No Description: Push your body to its limits, allowing you maximize your power for a short time. During this time you will gain these bonuses: [1]: All stats +20%, [2]: Increased Movement Speed, [3]: Restore 100% MaxHP when cast, [4]: MaxHP/SP will drain every second. After the duration is over, you will be incredibly exhausted, and inflicted with Rebound status. [ Rebound Status ]: [1]: Duration: 10 seconds, [2]: Reduced Movement Speed, [3]: HP Natural Recovery -100%, [4]: SP Natural Recovery -100%. [Lv 1]: 6% MaxHP/SP drain per second for 10s [Lv 2]: 4% MaxHP/SP drain per second for 15s [Lv 3]: 3% MaxHP/SP drain per second for 20s [Lv 4]: 2% MaxHP/SP drain per second for 25s [Lv 5]: 1% MaxHP/SP drain per second for 30s |
Imperial Guard 5️⃣
Imperial Guard Skills 📕 | ||
![]() Max Level: 5 Requirement: Shield Mastery 3 Skill Form: Active (Toggle) Type: Supportive Target: Self Cast Time: 0.5s Fixed / 0s Variable After Cast Delay: None Cool Down: None Dispellable: No Description: Increase your DEF at the cost of reducing your Weapon ATK. Requires Shield. [Lv 1]: DEF +100, Weapon ATK -50 [Lv 2]: DEF +150, Weapon ATK -100 [Lv 3]: DEF +200, Weapon ATK -150 [Lv 4]: DEF +250, Weapon ATK -200 [Lv 5]: DEF +300, Weapon ATK -250 |
![]() Max Level: 5 Requirement: Guard Stance 2 Skill Form: Active Type: Supportive Target: Self Cast Time: 1s Fixed / 2s Variable After Cast Delay: 0.3s Cool Down: 25s AP Cost: 35 Dispellable: Dispell, Clearance, Banishing Description: Using the protective energy of your shield, grant a massive physical damage shield to yourself and party members in a 21x21 AoE around you for 40 seconds. Guardian Shield can only be used in Guard Stance. The durability of a shield is determined by 30% of the caster's MaxHP, plus base level and STA. [Lv 1]: Shield Durability percentage: 25% [Lv 2]: Shield Durability Percentage: 50% [Lv 3]: Shield Durability Percentage: 75% [Lv 4]: Shield Durability Percentage: 100% [Lv 5]: Shield Durability Percentage: 125% |
![]() Max Level: 5 Requirement: Guard Stance 4 Skill Form: Active Type: Supportive Target: Self Cast Time: 1s Fixed / 2s Variable After Cast Delay: 1s Cool Down: 15s Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself for heavy combat reducing the damage taken through Devotion by a massive amount for 60 seconds. Rebound Shield can only be used in Guard Stance. [Lv 1]: Damage Reduction: 10% [Lv 2]: Damage Reduction: 20% [Lv 3]: Damage Reduction: 30% [Lv 4]: Damage Reduction: 40% [Lv 5]: Damage Reduction: 50% |
![]() Max Level: 10 Skill Form: Passive Description: Increases your RES, and the base skill damage of Cross Rain. These bonuses only apply while equipped with a Shield. [Lv 1]: Res +3 [Lv 2]: Res +6 [Lv 3]: Res +9 [Lv 4]: Res +12 [Lv 5]: Res +15 [Lv 6]: Res +18 [Lv 7]: Res +21 [Lv 8]: Res +24 [Lv 9]: Res +27 [Lv 10]: Res +30 |
![]() Max Level: 10 Skill Form: Passive Description: Increases your HIT and the base skill damage of Overslash, Shield Shooting, and Cross Rain. These bonuses only apply when equipped with a One-Handed Sword, One-Handed Spear, or Two-Handed Spear class weapon. [Lv 1]: HIT +3 [Lv 2]: HIT +6 [Lv 3]: HIT +9 [Lv 4]: HIT +12 [Lv 5]: HIT +15 [Lv 6]: HIT +18 [Lv 7]: HIT +21 [Lv 8]: HIT +24 [Lv 9]: HIT +27 [Lv 10]: HIT +30 |
![]() Max Level: 5 Requirement: Spear & Sword Mastery 3 Skill Form: Active (Toggle) Type: Supportive Target: Self Cast Time: 0.5s Fixed / 0s Variable After Cast Delay: None Cool Down: None Dispellable: No Description: Enter the attack stance, increasing your P.Atk, and S.Matk at the cost of DEF. [Lv 1]: DEF -40, P.Atk +3, S.Matk+3 [Lv 2]: DEF -80, P.Atk +6, S.Matk+6 [Lv 3]: DEF -120, P.Atk +9, S.Matk+9 [Lv 4]: DEF -160, P.Atk +12, S.Matk+12 [Lv 5]: DEF -200, P.Atk +15, S.Matk+15 |
![]() Max Level: 5 Requirement: Rebound Shield 3, Guardian Shield 3 Skill Form: Active Type: Supportive Target: Self Cast Time: 2s Fixed (not reducable) After Cast Delay: 1s Cool Down: (Lv5)100s Dispellable: Dispell, Clearance, Banishing Description: Prepare to make the ultimate sacrifice, reducing your Current HP to 1, and granting the Ultimate Sacrifice status to all nearby party members. Ultimate Sacrifice status will immediately resurrect the player with the status, with 100% HP, and 100% SP, if they die. Ultimate Sacrifice can only be used in Guard Stance. [Lv 1]: Cooldown: 40 seconds, 3x3 AoE [Lv 2]: Cooldown: 60 seconds, 3x3 AoE [Lv 3]: Cooldown: 80 seconds, 5x5 AoE [Lv 4]: Cooldown: 100 seconds, 5x5 AoE [Lv 5]: Cooldown: 120 seconds, 7x7 AoE |
![]() Max Level: 5 Requirement: Shield Mastery 5, Cross Rain 3 Skill Form: Active Type: Supportive Target: Self Cast Time: 1s Fixed / 2.5s Variable After Cast Delay: 1s Cool Down: 40s Dispellable: No Description: Bless your shield with holy magic reducing damage taken from Shadow and Undead property attacks, and increasing your Holy Property magic damage. While the Holy Shield status is active, it will increase the base damage of Cross Rain. Requires Shield. [Lv 1]: Damage Reduction: 7%, Holy Elemental Magic Damage +7%, Duration: 60 seconds. [Lv 2]: Damage Reduction: 9%, Holy Elemental Magic Damage +9%, Duration: 90 seconds. [Lv 3]: Damage Reduction: 11%, Holy Elemental Magic Damage +11%, Duration: 120 seconds. [Lv 4]: Damage Reduction: 13%, Holy Elemental Magic Damage +13%, Duration: 150 seconds. [Lv 5]: Damage Reduction: 15%, Holy Elemental Magic Damage +15%, Duration: 180 seconds. |
![]() Max Level: 10 Requirement: Overslash 5, Spear & Sword Mastery 5 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: 5s AP Cost: 15 Dispellable: Yes Description: Inflict your judgement upon target enemy, dealing great damage to them. Grand Judgement only be used in Attack Stance. After casting this skill, you will gain the Spear Scar status for 150 seconds. Spear Scar increases the base damage of Banishing Point, and Cannon Spear. This skill deals increased damage against Plant and Insect race enemies. Base damage is increased by 10% every 1 POW. Base damage of this skill is multiplied by (BaseLevel / 100). Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)% Requires Spear. [Lv 1]: ATK 1750%, (Plant/Insect 2000%) [Lv 2]: ATK 3250%, (Plant/Insect 3650%) [Lv 3]: ATK 4750%, (Plant/Insect 5300%) [Lv 4]: ATK 6250%, (Plant/Insect 6950%) [Lv 5]: ATK 7750%, (Plant/Insect 8600%) [Lv 6]: ATK 9250%, (Plant/Insect 10250%) [Lv 7]: ATK 10750%, (Plant/Insect 11900%) [Lv 8]: ATK 12250%, (Plant/Insect 13550%) [Lv 9]: ATK 13750%, (Plant/Insect 15200%) [Lv 10]: ATK 15250%, (Plant/Insect 16850%) |
![]() Max Level: 10 Requirement: Cross Rain 5, Holy Shield 3 Skill Form: Active Type: Magical Property: Neutral Target: Enemy Cast Time: 1s Fixed / 2s Variable After Cast Delay: None Cool Down: 5s AP Cost: 10 Description: Cast your judgement onto enemies dealing neutral property magic damage to them. This skill deals increased damage against Plant and Insect race enemies. Base damage is increased by 10% every 1 SPL. Base damage of this skill is multiplied by (BaseLevel / 100). Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)% [Lv 1]: MATK 1950%, (Plant/Insect 2100%) [Lv 2]: MATK 3900%, (Plant/Insect 4200%) [Lv 3]: MATK 5850%, (Plant/Insect 6300%) [Lv 4]: MATK 7800%, (Plant/Insect 8400%) [Lv 5]: MATK 9750%, (Plant/Insect 10500%) [Lv 6]: MATK 11700%, (Plant/Insect 12600%) [Lv 7]: MATK 13650%, (Plant/Insect 14700%) [Lv 8]: MATK 15600%, (Plant/Insect 16800%) [Lv 9]: MATK 17550%, (Plant/Insect 18900%) [Lv 10]: MATK 19500%, (Plant/Insect 21000%) |
![]() Max Level: 5 Requirement: Shield Mastery 5, Attack Stance 2 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: 0.5s Fixed / 0.5s Variable After Cast Delay: 0.5s Cool Down: 0.7s AP Recovery: 5 Description: Throw your shield at an enemy dealing damage to them, and nearby enemies. Shield Shooting only be used in Attack Stance. After casting this skill, you will gain the Shield Power status for 10 seconds. Shield Power increases the base damage of Shield Chain, Shield Press, and Earth Drive. Shield Power is dispellable by Dispel, Clearance, and Banishing Buster. Base damage is increased by 10% every 1 POW. Base skill damage is increased by: (ShieldWeight)% + (ShieldRefine x 100)% + (ShieldMasteryLv x 150 x ShieldShootingLv)% Base damage of this skill is multiplied by (BaseLevel / 100). Requires Shield. [Lv 1]: ATK 4500%, 5x5 AoE [Lv 2]: ATK 8000%, 5x5 AoE [Lv 3]: ATK 11500%, 5x5 AoE [Lv 4]: ATK 15000%, 7x7 AoE [Lv 5]: ATK 18500%, 7x7 AoE |
![]() Max Level: 10 Requirement: Attack Stance 3 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: 0.5s Cool Down: 0.7s AP Recovery: 5 Description: Stab your weapon into target enemy before tearing it away, dealing damage to all enemies with a 7x7 AoE around them. Overslash can only be used in Attack Stance. This skill hits more times if more enemies are hit by it. 1 Enemies: 3 Hits. 2-3 Enemies: 5 Hits. 4+ Enemies: 7 Hits. Base damage is increased by 5% every 1 POW. Base skill damage is increased by: (SpearSwordMasteryLv x 50 x OverslashLv)% Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 220%/hit [Lv 2]: ATK 440%/hit [Lv 3]: ATK 660%/hit [Lv 4]: ATK 880%/hit [Lv 5]: ATK 1100%/hit [Lv 6]: ATK 1320%/hit [Lv 7]: ATK 1540%/hit [Lv 8]: ATK 1760%/hit [Lv 9]: ATK 1980%/hit [Lv 10]: ATK 2200%/hit |
![]() Max Level: 10 Requirement: Shield Mastery 1 Skill Form: Active Type: Magical Property: Holy Target: Ground Cast Time: 1.5s Fixed / 0s Variable After Cast Delay: 0.15s Cool Down: 2.4s AP Recovery: 6 Description: Bless an area with sacred energy raining down swords upon any enemies inside that area, inflicting Holy property magic damage every 0.3 seconds for 2.4 seconds. Base damage is increased while the Holy Shield status is active. Base damage is increased by 7% every 1 SPL. Base skill damage is increased by: (SpearSwordMasteryLv x 10 x CrossRainLv)% If the Holy Shield status is active, base skill damage is increased by: (SpearSwordMasteryLv x 5 x CrossRainLv)% Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 450%/hit, (Holy Shield 650%), 3x3 AoE [Lv 2]: MATK 900%/hit, (Holy Shield 1300%), 3x3 AoE [Lv 3]: MATK 1350%/hit, (Holy Shield 1950%), 3x3 AoE [Lv 4]: MATK 1800%/hit, (Holy Shield 2600%), 5x5 AoE [Lv 5]: MATK 2250%/hit, (Holy Shield 3250%), 5x5 AoE [Lv 6]: MATK 2700%/hit, (Holy Shield 3900%), 5x5 AoE [Lv 7]: MATK 3150%/hit, (Holy Shield 4550%), 7x7 AoE [Lv 8]: MATK 3600%/hit, (Holy Shield 5200%), 7x7 AoE [Lv 9]: MATK 4050%/hit, (Holy Shield 5850%), 7x7 AoE [Lv 10]: MATK 4500%/hit, (Holy Shield 6500%), 9x9 AoE |
![]() Max Level: 10 Requirement: Over Slash 3, Shield Shooting 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.5s Fixed / 0.5s Variable After Cast Delay: 1.2s Cool Down: 0.7s AP Recovery: 2 Description: A skill for one-handed spears only, usable only in attack stance. Deals ranged physical damage to a single target and enemies around it. Deals additional damage if the Spear Scar effect is active. Damage increases based on the level of Spear & Sword Mastery, caster's base level, and POW. This skill can deal Critical Hits. Critical Chance for this skill is based on your Critical Rate. [Lv 1]:ATK 4650+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 4900+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells [Lv 2]:ATK 5800+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 6300+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells [Lv 3]:ATK 6950+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 7700+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells [Lv 4]:ATK 8100+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 9100+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells [Lv 5]:ATK 9250+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 10500+(Spea Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 6]:ATK 10400+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 11900+(Spea Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 7]:ATK 11550+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 13300+(Spea Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 8]:ATK 12700+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 14700+(Spea Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 9]:ATK 13850+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 16100+(Spea Sword Mastery Lv x50)% AoE: 7x7 cells [Lv10]:ATK 15000+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 17500+(Spea Sword Mastery Lv x50)% AoE: 7x7 cells |
![]() Max Level: 5 Requirement: Over Slash 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: 0.35s AP Recovery: 2 Description: Usable only in attack stance. Deals melee physical damage to a single target 3 times. Deals additional damage if the Spear Scar effect is active. Damage increases based on Spear & Sword Mastery, caster's base level, and POW. [Lv 1]: ATK 3000+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 3400+(Spear&Sword Mastery Lv x25)% [Lv 2]: ATK 4350+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 5050+(Spear&Sword Mastery Lv x25)% [Lv 3]: ATK 5700+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 6700+(Spear&Sword Mastery Lv x25)% [Lv 4]: ATK 7050+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 8350+(Spear&Sword Mastery Lv x25)% [Lv 5]: ATK 8400+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 10000+(Spear&Sword Mastery Lv x25)% |
![]() Max Level: 5 Requirement: Spear & Sword Mastery 7,\n Guard Stance 3 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 0s Fixed / 3s Variable After Cast Delay: 1s Cool Down: 0.5s AP Recovery: 2 Description: Crush the target with the power of unwavering faith. Deals neutral magic damage to the target and nearby enemies. If in Guard Stance, the attack's element changes to Holy. Damage increases based on the caster's Base Level, SPL and the level of Spear & Sword Mastery. [Lv 1]: 7450% MATK + (Spear & Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 2]: 9300% MATK + (Spear & Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 3]: 11150% MATK + (Spear & Sword Mastery Lv x50)% AoE: 7x7 cells [Lv 4]: 13000% MATK + (Spear & Sword Mastery Lv x50)% AoE: 7x7 cells [Lv 5]: 14850% MATK + (Spear & Sword Mastery Lv x50)% AoE: 9x9 cells |
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Equipments and Enchants
Let me show you what's best in store!
(still under construction)
Main Gears ♎️ (Headgear)
Main Gears ♓️ (Armors)
Main Gears ♐️ (Weapons)
Main Gears ♊️ (Shield)
Main Gears ⛎ (Garment)
Main Gears ♑️ (Shoes)
Main Gears ♉️ (Accessories)
Shadow Gears ♒️ (Shadows)
Gear Stages & Builds
For more informations on enchants check my Equipment and Enchant Section!
STAGE 1 🕐(Early Tier)
Suitable for early stages or initial progress. Offers basic utility but falls off as you advance.
🚸Type | ⚔️Gears | 👻Shadow Gears and 🌑Costume stones |
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Upper | ![]() |
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Middle | ![]() |
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Lower | ![]() ![]() |
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Armor | ![]() ![]() |
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Weapon | ![]() |
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Shield | +4 ![]() ![]() |
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Garment | ![]() ![]() |
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Shoe | ![]() ![]() |
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Accessory (Right) | ![]() ![]() |
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Accessory (Left) | ![]() ![]() |
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📌Gears Descriptions |
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![]() _______________________ A high-quality cap given to members of the Paradise Group. _______________________ MATK +60 _______________________ Magical attacks have a certain chance to recover 350 HP every second for 4 seconds. Magical attacks have a certain chance to recover 80 SP every second for 4 seconds. _______________________ Type: Headgear Defense: 7 Position: Top Weight: 0 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 100 |
![]() _______________________ Booster headphones made of Cor-Core. _______________________ Decreases Variable Casting Time by 8%. Decreases After Cast Delay by 8%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 7%. _______________________ Type: Headgear Defense: 5 Position: Mid Weight: 10 _______________________ Requirement: Base Level 150 |
![]() _______________________ Fresh leek, which is native to Poring Village. _______________________ Physical attacks have a chance to transform you into a Smokey for 5 seconds. _______________________ During transformation: Increases Movement Speed. (Does not overlap with Increase Agility.) _______________________ Type: Headgear Defense: 0 Position: Low Weight: 10 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 30 |
![]() _______________________ Fresh carrot, which is native to Poring Village. _______________________ Physical attacks have a chance to transform you into a Lunatic for 5 seconds. _______________________ During transformation: Increases Movement Speed. (Does not overlap with Increase Agility.) _______________________ Type: Headgear Defense: 0 Position: Low Weight: 10 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 30 |
![]() _______________________ A high-quality robe given to members of the Paradise Group. _______________________ MaxHP +1000 MaxSP +250 _______________________ Decreases After Cast Delay by 5%. _______________________ For each 10 Base Level: MATK +5 (Up to Base Level 150) _______________________ Base Level at least 105: MATK +3% _______________________ Base Level at least 110: Decreases After Cast Delay by additional 5%. _______________________ Base Level at least 120: MaxHP +3% _______________________ Base Level at least 130: MATK +40 _______________________ Type: Armor Defense: 35 Weight: 0 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 100 |
![]() _______________________ A suit that only a champion of battlefield can wear. _______________________ MaxHP +20% _______________________ Decreases damage taken from Demi-Human race by 7%. _______________________ When equipped with Glorious Shoes and Glorious Muffler: Increases physical damage against all classes by 5% MATK +5% Increases recovery amount gained from Heal, Potion Pitcher and Sanctuary by 3%. Prevents Frozen status. _______________________ Type: Armor Defense: 10 Weight: 0 Armor Level: 1 Can be enchanted by: <NAVI>Apprentice Craftsman<INFO>prontera,165,60,0,100,0,0</INFO></NAVI> _______________________ Requirement: Base Level 81 All Jobs except Novice |
![]() _______________________ A one-handed sword for beginners made by Paradise Group. _______________________ MATK +160 MATK +3% _______________________ Base Level at least 60: Decreases Variable Casting Time by 10%. _______________________ Base Level at least 75: Increases damage of Grand Cross by 10%. _______________________ Base Level at least 90: Increases damage of Grand Cross by additional 15%. _______________________ Type: Sword Attack: 160 Weight: 0 Weapon Level: 3 Refineable: No _______________________ Requirement: Base Level 45 Crusader classes |
![]() _______________________ A heavy and strong shield made out of Bradium. _______________________ AGI -1 MaxHP +500 _______________________ Increases damage of Shield Boomerang by 60%. _______________________ Type: Shield Defense: 98 Weight: 180 Armor Level: 1 _______________________ Requirement: Base Level 65 Transcendent 2nd classes |
![]() _______________________ A stone shield which Thor obtained by killing Hrungnir, king of giants. It possesses the powers of giants which rival the might of the gods. _______________________ Decreases damage taken from Large size by 5%. _______________________ When equipped with Magni's Cap and Odin's Blessing: STR +2 DEF +5 MDEF +5 When equipped by Swordman classes: DEF +6 _______________________ Type: Shield Defense: 45 Weight: 150 Armor Level: 1 _______________________ Requirement: Base Level 65 All Jobs except Novice |
![]() _______________________ A high-quality muffler given to members of the Paradise Group. _______________________ FLEE +40 _______________________ Decreases damage taken from Neutral elemental attacks by 20%. Decreases Variable Casting Time by 15%. _______________________ For each 10 Base Level: Increases Attack Speed by 1%. (Up to Base Level 150) _______________________ Base Level at least 105: Increases Attack Speed (Decreases After Attack Delay by additional 5%). _______________________ Base Level at least 110: Decreases Variable Casting Time by additional 5%. _______________________ Base Level at least 120: Decreases After Cast Delay by 5%. _______________________ Base Level at least 130: Decreases After Cast Delay by additional 5%. _______________________ Type: Garment Defense: 10 Weight: 0 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 100 |
![]() _______________________ A garment that only a champion of battlefield can wear. _______________________ MaxHP +5% _______________________ Decreases damage taken from Demi-Human race by 5%. _______________________ Type: Garment Defense: 3 Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 81 All Jobs except Novice |
![]() _______________________ A pair of high-quality shoes given to members of the Paradise Group. _______________________ Increases Magical Damage with every element by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ For each 10 Base Level: MaxHP +40, MaxSP +30 (Up to Base Level 150) _______________________ Base Level at least 105: Decreases Variable Casting Time by 10%. _______________________ Base Level at least 110: Increases Magical Damage against enemies of every element by 5%. _______________________ Base Level at least 120: Increases Magical Damage against enemies of every element by additional 5%. _______________________ Base Level at least 130: MATK +5% _______________________ Type: Shoes Defense: 10 Weight: 0 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 100 |
![]() _______________________ A pair of shoes that only a champion of battlefield can wear. _______________________ MaxHP +10% _______________________ Decreases damage taken from Demi-Human race by 4%. _______________________ Random chance to auto-cast Level 1 Increase Agi on wearer when receiving physical damage. _______________________ Type: Shoes Defense: 0 Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 81 All Jobs except Novice |
![]() _______________________ A high-quality necklace given to members of the Paradise Group. _______________________ Decreases Variable Casting Time by 10%. Increases Attack Speed by 5%. _______________________ Type: Accessory Position: Right Defense: 0 Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 100 |
![]() _______________________ A ring that only a champion of battlefield can wear. _______________________ MaxHP +300 _______________________ Increases Attack Speed by 5%. Decreases damage taken from Water, Wind, Earth and Fire elementals attack by 10%. Decreases Variable Casting Time by 3%. Increases Healing skills effectiveness by 5%. _______________________ When equipped with Medal of Honor: ATK +5% MATK +3% Increases Healing skills effectiveness by 5%. _______________________ Type: Accessory Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 81 All Jobs except Novice |
![]() _______________________ A high-quality magic ring given to members of the Paradise Group. _______________________ MATK +3% _______________________ Protects from skill cast interruption. _______________________ When equipped with Advanced Paradise Necklace: Decreases Fixed Casting Time by 0.2 seconds. Decreases Variable Casting Time by 10%. Base Level at least 105: MATK +2% Base Level at least 110: Increases Magical Damage with every element by 5%. Base Level at least 120: Increases Magical Damage against enemies of every element by 5%. _______________________ Type: Accessory Position: Left Defense: 0 Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 100 |
![]() _______________________ A costume awarded to adventurer who barely start his adventure. _______________________ HIT +30 MaxHP +1000 MaxSP +200 _______________________ Decreases Variable Casting Time by 10%. Increases restoration amount of Novice Potion by 50%. Increases Healing amount by 150%. _______________________ For each 10 Base Level: HIT -3 Increases Variable Casting Time by 1% MaxHP -100, MaxSP -20 Decreases Healing amount by 10%, Increases Healing received and Restoration items by 10%. _______________________ When Base Level 99+ is reached, the item effect will not activate. _______________________ The effect will not work during WoE, WoE:Second Edition, Battleground and WoE:TE Edition. _______________________ This item can not be traded with other accounts. _______________________ Type: Costume Position: Low Weight: 0 |
![]() _______________________ A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _______________________ MaxHP +100 HIT +5 _______________________ When equipped with Paradise Shadow Weapon, Paradise Shadow Shield, Paradise Shadow Shoes, Paradise Shadow Pendant and Paradise Shadow Earring: ASPD +2 Decreases Variable Casting Time by 10%. Ignores physical and magical defense of all race, except Players, by 50%. _______________________ Type: Shadow Armor Refineable: No |
![]() _______________________ A pair of gloves that can draw the wearer's potential ability. _______________________ ATK +10 MATK +10 _______________________ Increases Magical Damage with every element by 5%. Increases Melee and Ranged Physical Damage by 5%. _______________________ Type: Shadow Weapon Refineable: No |
![]() _______________________ A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _______________________ MaxHP +100 _______________________ Decreases Variable Casting Time by 5%. _______________________ Type: Shadow Shield Refineable: No |
![]() _______________________ A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _______________________ MaxHP +100 _______________________ Increases Attack Speed by 5%. _______________________ Type: Shadow Shoes Refineable: No |
![]() _______________________ A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ MaxHP +100 MATK +5 _______________________ Type: Shadow Earring Refineable: No |
![]() _______________________ A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ MaxHP +100 ATK +5 _______________________ Type: Shadow Pendant Refineable: No |
STAGE 2 🕑(Mid Tier)
Good for mid-game or intermediate stages. Balanced performance but not exceptional.
🚸Type | ⚔️Gears | 👻Shadow Gears and 🌑Costume stones |
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Upper | +9 ![]() |
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Middle | ![]() |
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Lower | ![]() ![]() |
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Armor | ![]() ![]() |
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Weapon | +7 ![]() |
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Shield | +4 ![]() ![]() |
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Garment | ![]() ![]() |
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Shoe | ![]() ![]() |
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Accessory (Right) | ![]() ![]() |
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Accessory (Left) | ![]() ![]() |
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📌Gears Descriptions |
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![]() _______________________ A hairband obtained from infinite space that emanating strange aura. _______________________ MaxHP +1000 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ Type: Headgear Defense: 2 Position: Top Weight: 20 Armor Level: 1 _______________________ Requirement: Base Level 100 |
![]() _______________________ Booster headphones made of Cor-Core. _______________________ Decreases Variable Casting Time by 8%. Decreases After Cast Delay by 8%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 7%. _______________________ Type: Headgear Defense: 5 Position: Mid Weight: 10 _______________________ Requirement: Base Level 150 |
![]() _______________________ A Poring balloon that floating over your head. Somehow you feel really luck just by wearing this. _______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Random chance a defeated monster will drop Jellopy. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 1 Armor Level: 1 Refineable: No |
![]() _______________________ Chewing on this deliciously glazed ring-shaped fried cake will make you happy. _______________________ MaxHP +100 Restores 1 HP every 10 seconds. _______________________ Type: Headgear Defense: 1 Position: Low Weight: 5 Armor Level: 1 Refineable: No Available at: <NAVI>Argus<INFO>main_market,132,55,0,100,0,0</INFO></NAVI> |
![]() _______________________ Armor wore by travelers who went on board the Felock's airship. It was stolen by the monsters that attacked during airship raid. _______________________ All Basic Stats +1 MaxHP +1000 MaxSP +100 MDEF +10 _______________________ When equipped with Airship Manteau and Airship's Boots: MaxHP +25% MaxSP +25% Increases movement speed. _______________________ Type: Armor Defense: 100 Weight: 70 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 125 |
![]() _______________________ A suit of armor obtained from infinite space that emanating strange aura. _______________________ MaxHP +1000 MaxSP -100 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ When equipped with Ancient Decoration of Rift: MaxSP +100 Protects from skill cast interruption. _______________________ When equipped with Ancient Decoration of Rift, Rift Manteau and Rift Shoes: MaxHP +1000 Increases recovery amount gained from Healing skills by 5%. Additional healing increased depend on total sum of Refine set. (up to +30 total Refine Level) _______________________ Type: Armor Defense: 30 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 |
![]() _______________________ A flanged, solid club that is effective for simple smashing. _______________________ Type: Mace Attack: 37 Weight: 80 Weapon Level: 1 _______________________ Requirement: Base Level 2 Novice, Swordsman, Acolyte and Merchant |
![]() _______________________ A magnificent platinum shield that is rumored to be able to reflect harmul magic. _______________________ MDEF +5 _______________________ Decreases damage taken from Medium and Large size by 15%. _______________________ Decreases damage taken from Undead race by 10%. _______________________ Adds 40% chance of reflecting magical attacks for 2 seconds when wielder receive magical attack. _______________________ Type: Shield Defense: 95 Weight: 120 Armor Level: 1 _______________________ Requirement: Base Level 68 All Transcendent classes except Novice |
![]() _______________________ A shield used by Gna, messenger of Freya, when she served as a Valkyrie. _______________________ MDEF +5 _______________________ Decreases damage taken from Water, Fire, Undead and Shadow elemental attacks by 20%. _______________________ When equipped with Fricca's Circlet and Odin's Blessing: DEF +2 MDEF +5 All Refine Levels of the Shield and Circlet adds to MDEF Instead of DEF. _______________________ Type: Shield Defense: 80 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 65 All Jobs except Novice |
![]() _______________________ A cloak wore by travelers whose went aboard the airship. These are goods that were stolen by monsters during airship raid. _______________________ FLEE +20 _______________________ Decreases Variable Casting Time by 20%. _______________________ Decreases damage taken from Neutral elemental attacks by 10%. _______________________ Type: Garment Defense: 25 Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 125 |
![]() _______________________ A cloak obtained from infinite space that emanating strange aura. _______________________ MaxHP +300 MaxSP -50 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ Type: Garment Defense: 16 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 |
![]() _______________________ Boots used by travelers who come aboard Felock's airship. Stolen by the monsters during the event of airship raid. _______________________ AGI +1 Increases Attack Speed by 10%. _______________________ Type: Shoes Defense: 26 Weight: 0 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 125 |
![]() _______________________ A shoes obtained from infinite space that emanating strange aura. _______________________ MaxHP +300 MaxSP -50 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ Type: Shoes Defense: 12 Weight: 25 Armor Level: 1 _______________________ Requirement: Base Level 100 |
![]() _______________________ A gem with warm light. Contains cozy and warm magic power. _______________________ MaxHP +500 Recover 300 HP every 10 seconds. _______________________ Enables the use of Level 3 Scream _______________________ When equipped with Wounded Heart: Adds a chance that your mind will be possessed by abandoned doll. _______________________ Type: Accessory Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 110 |
![]() _______________________ A black rosary made from a rare black purified ore. _______________________ MDEF +15 _______________________ Type: Accessory Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 90 |
![]() _______________________ A stone that awakens the potential of Royal Guard. Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Inspiration: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Royal Guard Stone (Garment): Increases damage of Cannon Spear by 15%. _______________________ When equipped with Royal Guard Stone II (Garment): Increases damage of Genesis Ray by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ Stone to increase health. Costumes in the mid slot grants the following abilities. MaxHP +1% <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ A power stone. Increases a stat in costume's low slot. MaxHP +1% <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _______________________ MaxHP +100 HIT +15 _______________________ Type: Shadow Armor Refineable: No _______________________ Requirement: Base Level 100 |
![]() _______________________ A pair of gloves that can draw the wearer's potential ability. _______________________ ATK +10 MATK +10 _______________________ When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant: Decreases Cannon Spear skill cooldown by 0.5 seconds. Increases Magical Damage with Holy element by 10%. Increases damage of Banishing Point, Overbrand and Genesis Ray by 15%. Increases Magical Damage with every element by 15%. Increases Melee and Ranged Physical Damage by 15%. ASPD +2 Ignores physical defense of all race, except Players, by 50%. _______________________ Type: Shadow Weapon Refineable: No _______________________ Requirement: Base Level 100 Royal Guard |
![]() _______________________ A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _______________________ MaxHP +100 _______________________ Decreases Variable Casting Time by 10%. _______________________ Type: Shadow Shield Refineable: No _______________________ Requirement: Base Level 100 |
![]() _______________________ A stone that can Reduces Fixed Casting Time. Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _______________________ MaxHP +100 _______________________ Increases Attack Speed by 7%. _______________________ Type: Shadow Shoes Refineable: No _______________________ Requirement: Base Level 100 |
![]() _______________________ A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ MaxHP +100 ATK +15 _______________________ Type: Shadow Pendant Refineable: No _______________________ Requirement: Base Level 100 |
![]() _______________________ A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ MaxHP +100 MATK +15 _______________________ Type: Shadow Earring Refineable: No _______________________ Requirement: Base Level 100 |
STAGE 3 🕒(Late Tier)
Starts to shine in the late stages or under specific conditions. Stronger than early or mid-tier options but not the ultimate choice.
📌Gears Descriptions |
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![]() _______________________ Piamette's red ears cap. It's a favorite among children. _______________________ STR +5 MaxHP +5% _______________________ Decreases damage taken from Fire elemental enemies by 10%. _______________________ Refine Level +9: ASPD +1 _______________________ For each 2 Refine Level above +9: ASPD +1 _______________________ Type: Headgear Defense: 8 Position: Top Weight: 30 Armor Level: 1 Available at: <NAVI>Argus<INFO>main_market,132,55,0,100,0,0</INFO></NAVI> |
![]() _______________________ A grotesque headgear which covers a half of a person's face. But don't you worry. The part of eyes are open so you can see well. _______________________ All Basic Stats +2 _______________________ Type: Headgear Defense: 0 Position: Mid Weight: 10 Armor Level: 1 Refineable: No _______________________ Can be crafted at: <NAVI>Charlotte<INFO>muh_market,164,47,0,100,0,0</INFO></NAVI> |
![]() _______________________ An Arch Angeling balloon that floating over your head. Somehow you feel really lucky just by wearing this. _______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 1 Armor Level: 1 Refineable: No |
![]() _______________________ A model depicting the fire that the giant snake is emitting Just wearing it makes me feel like a giant snake. _______________________ Increases Magical Damage with Fire element by 1%. _______________________ When equipped with Giant Faceworm Snake Skin/Giant Faceworm Snake Skin[1]: For each 20 base STR: ATK +5 _______________________ For each 20 base AGI: Decreases After Attack Delay by 3%. _______________________ For each 20 base VIT: Increases Neutral elemental resistance by 1%. _______________________ For each 20 base INT: Decreased Variable Casting Time by 4%. _______________________ For each 20 base DEX: Increases Ranged Physical Damage by 1%. _______________________ For each 20 base LUK: Increases Critical Damage by 3%. _______________________ Type: Headgear Defense: 2 Position: Low Weight: 30 Armor Level: 1 Refineable: No _______________________ Can be crafted at: <NAVI>Trapped Demoness<INFO>mag_dun01,235,52,0,100,0,0</INFO></NAVI> |
![]() _______________________ You can feel the life force of the dragon just by wearing this armor that has been accumulated for a long time. _______________________ VIT +12 MaxHP +20% MaxSP +5%. _______________________ For each 2 Refine Levels: Increases Attack Speed by 3%. Decreases Variable Casting Time by 3%. _______________________ For each 3 Refine Levels: Increases Damage against Dragon race by 7%. _______________________ Refine Level +11: Increases Damage against Medium and Large size by 6%. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Dragon Scale Boots and Dragon Scale Hood: DEF +80, MDEF +15 MaxHP +10% _______________________ For each 30 base VIT: Decreases damage taken from Medium and Large size by 1%. _______________________ receiving physical or magical damage has a chance to activate Dragon's Health: Decreases damage taken from all size enemies by 7% for 10 seconds. _______________________ If base VIT at least 120: Increases the chance to activate Dragon's Health and decreases damage taken from all size enemies by additional 5% to the Dragon's Health effect. _______________________ Total Refine Level of entire set at least +33: Increases Attack Speed by 20%. Decreases After Cast Delay by 25%. _______________________ Type: Armor Defense: 110 Weight: 120 Armor Level: 1 _______________________ Requirement: Base Level 170 |
![]() _______________________ of armor embedded with hardened vitality. _______________________ ATK +50 _______________________ For each 3 Refine Levels: MaxHP +2% _______________________ Refine Level +7: Ignores physical defense of Brute and Demon race by 30%. _______________________ Refine Level +9: Increases Physical Damage against Brute and Demon race by 10%. _______________________ Refine Level +11: Increases Physical Damage against Wind and Earth elemental enemies by 10%. _______________________ When equipped with Temporal VIT Boots or Modified VIT Boots: MaxHP +10% If total Refine Level of entire set at least +21: Ignores physical defense of Brute and Demon race by 20%. _______________________ Type: Armor Defense: 120 Weight: 200 Armor Level: 1 |
![]() _______________________ A flanged, solid club that is effective for simple smashing. _______________________ Type: Mace Attack: 37 Weight: 80 Weapon Level: 1 _______________________ Requirement: Base Level 2 Novice, Swordsman, Acolyte and Merchant |
![]() _______________________ Objects used to block access to dangerous areas of the Einbech mine. Durable and destructive, it was converted into a weapon. _______________________ ATK +10% Increases damage of Banishing Point by 10%. _______________________ Refine Level +7: ATK +40 Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Banishing Point by additional 15%. Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Type: One-Handed Spear Attack: 210 Weight: 300 Weapon Level: 4 _______________________ Requirement: Base Level 170 Royal Guard |
![]() _______________________ A shield with a thin layer of silver and iron mixed from an normal guard. _______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Shield Defense: 60 Weight: 30 _______________________ Requirement: Base Level 120 |
![]() _______________________ A shield made to simply block enemy attacks. _______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Shield Defense: 60 Weight: 60 _______________________ Requirement: Base Level 120 |
![]() _______________________ A head scales of Wormface which defeated in distorted dimension. This demon once called as Jormungandr's reincarnate. _______________________ MDEF +10 _______________________ When equipped with any type of Temporal Boots: MaxHP +15% MaxSP +5% _______________________ Type: Garment Defense: 38 Weight: 40 Armor Level: 1 Enchantable: Yes |
![]() _______________________ It must have been made a long time ago, but it is a mysterious cloak that has never been worn or worn out. Has the ability to strengthen your stamina. _______________________ For each 2 Refine Levels: ATK +10 MaxHP +400 _______________________ For each 4 Refine Levels: MaxHP +3% _______________________ Refine Level +7: ATK +7% _______________________ Refine Level +9: Ignores 20% physical and magic defense of Animal and Demon race monsters. _______________________ Refine Level +11: Ignores additional 10% physical and magic defense of Animal and Demon race monsters. _______________________ When equipped with Temporal VIT Boots [1]: Decreases After Cast Delay by 5%. Refine Level of Temporal VIT Boots [1] is +10 or higher: Ignores 30% physical and magic defense of Animal and Demon race monsters. _______________________ Type: Garment Defense: 38 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 100 |
![]() _______________________ These boots are obviously old but they show no signs of wear and tear. _______________________ MaxHP +300 MaxSP +30 _______________________ For each 3 Refine Levels: MaxHP +300 MaxSP +10 _______________________ Base VIT at least 120: MaxHP +8% _______________________ Type: Shoes Defense: 25 Weight: 60 Armor Level: 1 Can be enchanted by: <NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI> _______________________ Requirement: Base Level 99 All Classes |
![]() _______________________ This battle chip is enhanced with the illusion technology. There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Accessory Position: Right Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 130 |
![]() _______________________ This battle chip is enhanced with the illusion technology. There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Accessory Position: Left Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 130 |
![]() _______________________ Medal awarded to those responsible for the safety of the Einbech mine. A very rare medal that has never been awarded. _______________________ All Basic Stats +5 Increases Attack Speed by 5%. _______________________ When equipped with Safety Epolet R: MaxHP +10% Increases Attack Speed by 15%. _______________________ When equipped with Safety Epolet B: MaxHP +10% Decreases Variable Casting Time by 15%. _______________________ When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons: Decreases Fixed Casting Time by 0.3 seconds. Decreases After Cast Delay by 7%. Decreases Physical Damage taken from all size enemies by 3%. _______________________ Type: Accessory Position: Right Defense: 10 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
![]() _______________________ Epaulets awarded to those responsible for the safety of the Einbech mine. A very rare strap that has never been awarded. _______________________ ATK +5% _______________________ Type: Accessory Position: Left Defense: 10 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
![]() _______________________ A stone that awakens the potential of Royal Guard. Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Inspiration: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Royal Guard Stone (Garment): Increases damage of Cannon Spear by 15%. _______________________ When equipped with Royal Guard Stone II (Garment): Increases damage of Genesis Ray by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ Stone to increase health. Costumes in the mid slot grants the following abilities. MaxHP +1% <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ A power stone. Increases a stat in costume's low slot. MaxHP +1% <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _______________________ MaxHP +50 _______________________ Refine Level +7: MaxHP +1% _______________________ When equipped with Champion's Shadow Shoes: For each Refine Level of entire set: MaxHP and MaxSP +1 _______________________ Total Refine Level of entire set at least +15: MaxHP +1% _______________________ Type: Shadow Armor |
![]() _______________________ A pair of gloves that can draw the wearer's potential ability. _______________________ MaxHP +100 _______________________ For each 2 Refine Levels: MaxHP +150 _______________________ When equipped with Elegant Shadow Earring and Elegant Shadow Pendant: 1% chance to restore 100 HP per second for 5 seconds when dealing magical attacks. _______________________ Total Refine Level of entire set at least +15: Increases trigger rate by 1%. _______________________ Total Refine Level of entire set at least +25: Increases restored HP by 150. _______________________ Type: Shadow Weapon |
![]() _______________________ A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _______________________ Decreases damage taken from Boss class by 1%. _______________________ Refine Level +7: Decreases damage taken from Boss class by additional 1%. _______________________ Refine Level +9: Decreases damage taken from Boss class by additional 1%. _______________________ When equipped with Liberation Shadow Shoes: Increases Physical Damage against Boss class by 5%. _______________________ Type: Shadow Shield |
![]() _______________________ A stone that can Reduces Fixed Casting Time. Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _______________________ MaxHP +20 MaxSP +10 _______________________ Refine Level +7: MaxHP +1% MaxSP +1% _______________________ When equipped with Hard Shadow Armor: For each Refine Level of entire set: MaxHP and MaxSP +1 _______________________ Total Refine Level of entire set at least +15: MaxHP +1% _______________________ Type: Shadow Shoes |
![]() _______________________ A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ MaxHP +100 _______________________ Refine Level +7: MaxHP +1% _______________________ Refine Level +9: MaxHP +1% _______________________ Type: Shadow Earring |
![]() _______________________ A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ ATK +5 MaxHP +1% _______________________ Refine Level +7: MaxHP +2% _______________________ When equipped with Bearer's Shadow Weapon, Bearer's Shadow Armor, Bearer's Shadow Shield, Bearer's Shadow Shoes and Bearer's Shadow Earring: All Basic Stats +1 _______________________ Total Refine Level of entire set at least +45: Enables unlimited effect of Endure. MaxHP -60% _______________________ For each Refine Level of entire set: MaxHP +1% _______________________ Type: Shadow Pendant |
STAGE 4 🕓(Strong Tier)
Consistently powerful and effective in most situations. Not quite the absolute best but close.
🚸Type | ⚔️Gears | 👻Shadow Gears and 🌑Costume stones |
---|---|---|
Upper | +11 ![]() |
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Middle | ![]() ![]() |
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Lower | ![]() |
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Armor | +11 ![]() |
+9 ![]() |
Weapon | +9 ![]() |
+7 ![]() |
Shield | +12 ![]() |
+7 ![]() |
Garment | +11 ![]() |
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Shoe | +11 ![]() |
+9 ![]() |
Accessory (Right) | ![]() ![]() |
+7 ![]() |
Accessory (Left) | ![]() ![]() |
+7 ![]() |
📌Gears Descriptions |
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![]() _______________________ One of Goibne's few armors which made weapons the most. The gods rated Gebne's armor better than weapons. _______________________ VIT +3, MDEF +3 _______________________ Refine Level +7: VIT +5 _______________________ Refine Level +9: Decreases After Cast Delay by 12%. _______________________ When equipped with Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves: VIT +5, MaxHP +15%, MaxSP +5% DEF +5, MDEF +15, _______________________ Decreases damage taken from Water, Wind, Earth and Fire elemental attacks by 10%. _______________________ Refine Level of Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves each is +7 or higher: MaxHP +10% _______________________ Total Refine Level of entire set at least +36: Decreases Fixed Casting Time by 0.7 seconds. _______________________ Total Refine Level of entire set at least +40: Decreases After Cast Delay by 20%. _______________________ Type: Headgear Defense: 25 Position: Top Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 130 All Jobs except Novice |
![]() _______________________ A silver mask worn by nobles. _______________________ MaxHP +1% Increases Attack Speed by 1%. _______________________ Increases damage of Sacrifice by (Base Level*2)%. _______________________ Decreases Variable Casting Time of Devotion and Pressure by 2 seconds. _______________________ Base Level at least 100: MaxHP +1% Decreases After Attack Delay by 1%. Base Level at least 150: MaxHP +1% Increases Attack Speed by 1%. _______________________ Type: Headgear Defense: 0 Position: Mid Weight: 20 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 30 _______________________ Can be crafted at: <NAVI>Resting Evil<INFO>muh_market,146,49,0,100,0,0</INFO></NAVI> |
![]() _______________________ A sticker that gamblers put on their balls. It can be attached and detached. _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Headgear Defense: 0 Position: Mid Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 150 |
![]() _______________________ The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power. _______________________ When equipped with Temporal VIT Manteau and Strong Healthy Armor: MaxHP +10% Total Refine Level of entire set at least +14: ATK +80 Total Refine Level of entire set at least +18: ATK +10% MaxSP +7% Total Refine Level of entire set at least +22: Decreases After Cast Delay by 10%. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 5 Armor Level: 1 _______________________ Requirement: Base Level 100 |
![]() _______________________ A suit of armor that was accidentally enchanted by Goibne the blacksmith when he spilled the mystic ale of life all over it. _______________________ MaxHP +10% _______________________ Refine Level +7: DEF +50 _______________________ Refine Level +9: DEF +100 _______________________ Type: Armor Defense: 158 Weight: 350 Armor Level: 1 _______________________ Requirement: Base Level 130 All Jobs except Novice |
![]() _______________________ It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth. _______________________ MaxHP +10% CRI +15 _______________________ For each 3 Refine Levels: ATK +20 Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Cannon Spear by 15%. Increases Critical Damage by 30%. _______________________ Refine Level +9: Increases damage of Banishing Point by 25%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage of Cannon Spear and Banishing Point by additional 15%. _______________________ When equipped with Illusion Hot-Blooded Headband: When using Shield skills: Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds. Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher: Increases Ranged Physical Damage by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 15%. Total Refine Level of entire set at least +22: Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level. _______________________ Type: One-Handed Spear Attack: 170 Weight: 200 Weapon Level: 4 _______________________ Requirement: Base Level 120 Royal Guard classes |
![]() _______________________ A shield with a thin layer of silver and iron mixed from an normal guard. _______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Shield Defense: 60 Weight: 30 _______________________ Requirement: Base Level 120 |
![]() _______________________ The first armor made by Goibne. He loved the shoulder straps very much. _______________________ VIT +1 MDEF +2 _______________________ Refine Level +7: Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by 5%. _______________________ Refine Level +9: Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by additional 5%. _______________________ Type: Garment Defense: 47 Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 130 All Jobs except Novice |
![]() _______________________ Shoe that Goibne made for a bet against his rival Dulb. _______________________ MaxHP +5%, MaxSP +5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. _______________________ Type: Shoes Defense: 42 Weight: 120 Armor Level: 1 _______________________ Requirement: Base Level 130 All Jobs except Novice |
![]() _______________________ stained with sin with golden Topaz embedded in it. Evil and powerful energy is being released from the depths. _______________________ ATK +7% MATK +7% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Gold Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Physical and Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Accessory Position Right Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
![]() _______________________ A necklace stained with sin, decorated with golden Topaz. It is emitting a dark and cold energy from the deep. _______________________ ATK +7% MATK +7% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Topaz Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Physical and Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Accessory Position Left Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
![]() _______________________ stained with sin with a blue Sapphire embedded in it. Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Accessory Position Right Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
![]() _______________________ A necklace stained with sin, decorated with purple Amethyst. It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Accessory Position Left Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
![]() _______________________ A stone that awakens the potential of Paladins. Gives the following effects when compounded on a slot of a Costume Top Headgear. _______________________ For every 2 Levels of Faith: MaxHP +1% _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ Stone to increase health. Costumes in the mid slot grants the following abilities. MaxHP +1% <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ A power stone. Increases a stat in costume's low slot. MaxHP +1% <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _______________________ MaxHP +50 _______________________ Refine Level +7: MaxHP +1% _______________________ When equipped with Champion's Shadow Shoes: For each Refine Level of entire set: MaxHP and MaxSP +1 _______________________ Total Refine Level of entire set at least +15: MaxHP +1% _______________________ Type: Shadow Armor |
![]() _______________________ A pair of gloves that can draw the wearer's potential ability. _______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Type: Shadow Weapon _______________________ Requirement: Base Level 200 4th and High Expanded Classes |
![]() _______________________ A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Type: Shadow Shield _______________________ Requirement: Base Level 200 4th and High Expanded Classes |
![]() _______________________ A stone that can Reduces Fixed Casting Time. Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _______________________ MaxHP +20 MaxSP +10 _______________________ Refine Level +7: MaxHP +1% MaxSP +1% _______________________ When equipped with Hard Shadow Armor: For each Refine Level of entire set: MaxHP and MaxSP +1 _______________________ Total Refine Level of entire set at least +15: MaxHP +1% _______________________ Type: Shadow Shoes |
![]() _______________________ A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ For each Refine Level: All Basic Stats +1 _______________________ Type: Shadow Earring |
![]() _______________________ A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ For each Refine Level: All Basic Stats +1 _______________________ Type: Shadow Pendant |
STAGE 5 🕔(Epic Tier)
The ultimate choice for maximum performance. Optimal for advanced scenarios and highly desirable.
📌Gears Descriptions |
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![]() _______________________ An old, abandoned crown of guardian that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cannon Spear by 20%. Increases damage of Overbrand by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Royal Guard |
![]() _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Banishing Point and Cannon Spear by 15%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: ATK +5% _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Royal Guard |
![]() _______________________ A sticker that gamblers put on their balls. It can be attached and detached. _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Headgear Defense: 0 Position: Mid Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 150 |
![]() _______________________ Sunglasses specially coated in dark blue. Excellent for UV protection. _______________________ Decreases Variable Casting Time by 5%. _______________________ Additional abilities can be activated by using the Lens Craft Stone. Lens Craft Stone can be obtained from <NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyanvine Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Heagear Defense: 0 Position: Mid Weight: 10 |
![]() _______________________ The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power. _______________________ When equipped with Temporal VIT Manteau and Strong Healthy Armor: MaxHP +10% Total Refine Level of entire set at least +14: ATK +80 Total Refine Level of entire set at least +18: ATK +10% MaxSP +7% Total Refine Level of entire set at least +22: Decreases After Cast Delay by 10%. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 5 Armor Level: 1 _______________________ Requirement: Base Level 100 |
![]() _______________________ The blessing of increasing the vitality of the robes worn by priests who worshiped agility in Odin's power. _______________________ MaxHP +15% MaxSP +5% Increases Attack Speed by 7%. Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: MaxHP +2% _______________________ For each 3 Refine Levels: VIT +5 _______________________ For each 4 Refine Levels: Increases Physical Damage against Angel and Demon race by 10%. _______________________ When equipped with Clergy's Boots and Clergy's Manteau: VIT +8, DEF +50, MDEF +20 Decreases damage taken from Angel and Demon race monsters by 20%. _______________________ Total Refine Level of entire set at least +27: ATK +4% MATK +4% Decreases After Cast Delay by 20%. Decreases Fixed Casting Time by 20%. _______________________ Type: Armor Defense: 100 Weight: 80 Armor Level: 1 _______________________ Requirement: Base Level 170 |
![]() _______________________ It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth. _______________________ MaxHP +10% CRI +15 _______________________ For each 3 Refine Levels: ATK +20 Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Cannon Spear by 15%. Increases Critical Damage by 30%. _______________________ Refine Level +9: Increases damage of Banishing Point by 25%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage of Cannon Spear and Banishing Point by additional 15%. _______________________ When equipped with Illusion Hot-Blooded Headband: When using Shield skills: Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds. Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher: Increases Ranged Physical Damage by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 15%. Total Refine Level of entire set at least +22: Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level. _______________________ Type: One-Handed Spear Attack: 170 Weight: 200 Weapon Level: 4 _______________________ Requirement: Base Level 120 Royal Guard classes |
![]() _______________________ A weapon that only a champion of battlefield can wield. _______________________ INT +6, MATK +80 Increases Int based on Refine Level. ***Additional Weapon Refining Level Option*** +6 Upgrade: Decreases SP Consumption by 10 % +9 Upgrade: When using [Pressure], will also cast Level 1 [Lex Aeterna]. +10 Upgrade: INT +5 _______________________ Type: One-Handed Sword Attack: 130 Weight: 0 Weapon Level: 4 _______________________ Requirement: Base Level 80 Swordsman and Merchant |
![]() _______________________ A symbolic shield, rumored to have been given from God to his messenger. _______________________ INT +2 VIT +3 MDEF +3 _______________________ For each Refine Level: Increases damage of Earth Drive by 7%. _______________________ Indestructible in battle _______________________ Type: Shield Defense: 190 Weight: 160 Armor Level: 1 _______________________ Requirement: Base Level 120 Royal Guard |
![]() _______________________ A shield forged by imbuing the power of a Divine Cat Whiskers with Isgard's Glacier. You can add abilities by granting a legend with special magical powers. _______________________ RES +15, MRES +15 _______________________ For each 2 Refine Levels: DEF +10, MDEF +2 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +10: DEF +50, MDEF +10 _______________________ [Bonus by Grade] [Grade D]: RES +10, MRES +10. _______________________ [Grade C]: P.ATK +2, S.MATK +2. _______________________ Type: Shield Defense: 220 Weight: 350 Armor Level: 2 _______________________ Requirement: Base Level 230 |
![]() _______________________ A warm scarf that is worn around the neck and shoulders. _______________________ MaxHP +100 MaxSP +10 _______________________ For each Refine Level: MaxHP +100 MaxSP +5 _______________________ Type: Garment Defense: 8 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 99 All Jobs except Novice |
![]() _______________________ Cloak worn by the priests who worshiped Odin. The enchanted blessing of the cloak gently wraps the whole body. _______________________ MaxSP +5% MDEF +10 Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: Increases Magical Damage against Angel and Demon race by 1%. _______________________ For each 3 Refine Levels: Decreases damage taken from Angel and Demon race by 1%. _______________________ Refine Level +7: Decreases Variable Casting Time by additional 10%. _______________________ Type: Garment Defense: 40 Weight: 45 Armor Level: 1 _______________________ Requirement: Base Level 170 |
![]() _______________________ Combat boots B type improved with the technology of Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Automatic Armor Type A: MaxSP +7% _______________________ When equipped with Automatic Armor Type B: MATK +7% _______________________ Type: Shoes Defense: 70 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 160 |
![]() _______________________ A pair of shoes made of supple, high quality leather. _______________________ MaxHP +100 MaxSP +10 _______________________ For each Refine Level: MaxHP +100, MaxSP +5. _______________________ Type: Shoes Defense: 10 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 99 All Jobs except Novice |
![]() _______________________ A battle-enhancing chip improved with the technology of the Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. _______________________ MATK +5% MaxHP +5% _______________________ Type: Accessory Position: Right Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 160 |
![]() _______________________ An insignia worn by Ancient Heroes. It seems to resonate with the weapons of Ancient Heroes. _______________________ All Basic Stats +2 _______________________ Type: Accessory Position: Left Defense: 0 Weight: 20 _______________________ Requirement: Base Level 150 |
![]() _______________________ stained with sin with golden Topaz embedded in it. Evil and powerful energy is being released from the depths. _______________________ ATK +7% MATK +7% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Gold Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Physical and Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Accessory Position Right Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
![]() _______________________ A necklace stained with sin, decorated with golden Topaz. It is emitting a dark and cold energy from the deep. _______________________ ATK +7% MATK +7% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Topaz Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Physical and Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Accessory Position Left Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
![]() _______________________ Ragnarok Online X Auction's Donation Promotion Event Box! Your little donation brightens the candle of love. _______________________ 50x [Bound] Level 10 Blessing Scroll 50x [Bound] Level 10 Increase Agility Scroll 30x [Bound] Small Life Potion 30x [Bound] Medium Life Potion 30x [Bound] Mysterious Life Potion 20x [Bound] Almighty 20x [Bound] Power Booster 20x [Bound] Infinity Drink 20x [Bound] Small Mana Potion 20x World Tour Ticket _______________________ (This item will be deleted at the last regular inspection in January 2021.) _______________________ Weight: 1 |
![]() _______________________ A stone that raise VIT but Reduces LUK. Adds enchantment on low slot costume. VIT +3, LUK -3. When equipped with VIT Convert Stone:: AGI +3, LUK +3. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ A suit of armor worn on top of normal armor for additional defense. _______________________ For each 2 Refine Levels: MaxHP +1% _______________________ Refine Level +7: Increases Damage against all sizes by 5%. _______________________ Refine Level +9: MaxHP +5% _______________________ When combined with Lord Bearer's Shadow Shoes: All Basic Stats +2 Total Refine Level of entire set (Armor, Shoes) at least +18: MaxHP -20% Enables unlimited effect of Endure. Total Refine Level of entire set (Armor, Shoes) at least +20: MaxHP +25% _______________________ Type: Shadow Armor |
![]() _______________________ A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. _______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and Ranged Physical Damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ When equipped with Maximum Mammoth Shadow Shoes: ATK +2% Total Refine Level of entire set at least +18: Prevents knock-back effect. If total Refine Level of entire set at least +20: Increases Physical Damage against enemies of every element by 12%. _______________________ Type: Shadow Armor |
![]() _______________________ A pair of gloves that can draw the wearer's potential ability. _______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Type: Shadow Weapon _______________________ Requirement: Base Level 200 4th and High Expanded Classes |
![]() _______________________ A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Type: Shadow Shield _______________________ Requirement: Base Level 200 4th and High Expanded Classes |
![]() _______________________ A stone that can Reduces Fixed Casting Time. Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ STA + 5, WIS + 5 _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ A pair of shoes worn on top of normal shoes for additional defense. _______________________ For each 2 Refine Levels: MaxHP +1% _______________________ Refine Level +7: Increases Damage against all sizes by 5%. _______________________ Refine Level +9: MaxHP +5% _______________________ Type: Shadow Shoes |
![]() _______________________ A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. _______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and Ranged Physical Damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ Type: Shadow Shoes |
![]() _______________________ A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ For each Refine Level: All Basic Stats +1 _______________________ Type: Shadow Earring |
![]() _______________________ A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ For each Refine Level: All Basic Stats +1 _______________________ Type: Shadow Pendant |
STAGE 6 🕕(Best in Slot)
The Current Meta breaking gear combo there is right now.
🚸Type | ⚔️Gears | 👻Shadow Gears and 🌑Costume stones |
---|---|---|
Upper | +14 ![]() |
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Middle | ![]() |
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Lower | ![]() |
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Armor | +15 [A] ![]() |
+10 ![]() |
Weapon | +12 ![]() |
+9 ![]() |
Shield | +12 ![]() |
+9 ![]() |
Garment | +10 [A]![]() |
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Shoe | +11 [A]![]() |
+10 ![]() |
Accessory (Right) | ![]() |
+10 ![]() |
Accessory (Left) | ![]() |
+10 ![]() |
📌Gears Descriptions |
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![]() _______________________ An old, abandoned crown of guardian that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cannon Spear by 20%. Increases damage of Overbrand by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Royal Guard |
![]() _______________________ Sunglasses specially coated in dark blue. Excellent for UV protection. _______________________ Decreases Variable Casting Time by 5%. _______________________ Additional abilities can be activated by using the Lens Craft Stone. Lens Craft Stone can be obtained from <NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyanvine Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Heagear Defense: 0 Position: Mid Weight: 10 |
![]() _______________________ The leaves of Yggdrasil, the source of this world. Resonates with the equipment of time to elicit hidden power. _______________________ When equipped with Temporal VIT Manteau and Strong Healthy Armor: MaxHP +10% Total Refine Level of entire set at least +14: ATK +80 Total Refine Level of entire set at least +18: ATK +10% MaxSP +7% Total Refine Level of entire set at least +22: Decreases After Cast Delay by 10%. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 5 Armor Level: 1 _______________________ Requirement: Base Level 100 |
![]() _______________________ A armor that received the energy of stamina among the power of stars. The physical defense and resilience will be increased. _______________________ STA +1 MaxHP +10% _______________________ For each 2 Refine Levels: DEF +15 _______________________ Refine Level +9: Increases Healing skills effectiveness by 10%. _______________________ Refine Level +11: MaxHP +15% _______________________ [Bonus by Grade] [Grade D]: DEF +5 For each 2 Refine Levels: Increases Healing skills effectiveness by 2%. For each 4 Refine Levels: RES +1 _______________________ [Grade C]: DEF +7 For each 2 Refine Levels: Increases Healing skills effectiveness by 3%. For each 4 Refine Levels: RES +2 _______________________ [Grade B]: For each 3 Refine Levels: MaxHP +1% For each 4 Refine Levels: RES +3 _______________________ [Grade A]: For each 3 Refine Levels: MaxHP +2% For each 4 Refine Levels: RES +4 _______________________ Type: Armor Defense: 175 Weight: 250 Armor Level: 2 _______________________ Requirement: Base Level 240 |
![]() _______________________ It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth. _______________________ MaxHP +10% CRI +15 _______________________ For each 3 Refine Levels: ATK +20 Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Cannon Spear by 15%. Increases Critical Damage by 30%. _______________________ Refine Level +9: Increases damage of Banishing Point by 25%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage of Cannon Spear and Banishing Point by additional 15%. _______________________ When equipped with Illusion Hot-Blooded Headband: When using Shield skills: Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds. Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher: Increases Ranged Physical Damage by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 15%. Total Refine Level of entire set at least +22: Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level. _______________________ Type: One-Handed Spear Attack: 170 Weight: 200 Weapon Level: 4 _______________________ Requirement: Base Level 120 Royal Guard classes |
![]() _______________________ A manteau engraved with Varmundt's Glade Rune magic. The imprint is amplified with the essence of the glade. _______________________ Refine Level +7: MaxHP +3% _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every race by 10%. _______________________ When equipped with Glade Rune Armor and Glade Rune Boots: For each 30 base VIT: STA +1 MaxHP +20% Decreases damage taken from enemies of Earth element by 10%. _______________________ [Bonus by Grade] [Grade D] MaxHP +5% _______________________ [Grade C] MaxHP +5% RES +5 MRES +5 _______________________ [Grade B] Decreases After Cast Delay by 5% RES +5 MRES +5 _______________________ [Grade A] Decreases After Cast Delay by 10% P.ATK +2 _______________________ Type: Garment Defense: 45 Weight: 100 Armor Level: 2 _______________________ Requirement: Base Level 230 |
![]() _______________________ Boots engraved with Varmundt's Glade Rune magic. The imprint is amplified with the essence of glade. _______________________ Refine Level +7: MaxHP +10%, P.ATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 10%. Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] MaxHP +5% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] MaxHP +7% Variable Casting Time -5%. _______________________ [Grade A] Fixed Casting Time -0.2 seconds. P.ATK +2 _______________________ Type: Shoes Defense: 45 Weight: 100 Armor Level: 2 _______________________ Requirement: Base Level 230 |
![]() _______________________ A seal imbued with the power of stamina from the stars. _______________________ MaxHP +7%, RES +3. _______________________ When equipped with Nebula Armor of Stamina: MaxHP +5%, RES +3. _______________________ Type: Accessory Position: Right Defense: 10 Weight: 50 Armor Level: 2 _______________________ Requirement: Base Level 240 |
![]() _______________________ Insignia once used by King Schmidt. _______________________ DEF +10 MaxHP +10% _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MaxHP +5% Decreases After Cast Delay by 5%. _______________________ Type: Accessory Position: Left Weight: 20 Armor Level: 1 _______________________ Requirement: Base Level 150 |
![]() _______________________ A stone that awakens the potential of Paladins. Gives the following effects when compounded on a slot of a Costume Top Headgear. _______________________ For every 2 Levels of Faith: MaxHP +1% _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ A stone that raise VIT but Reduces AGI. Adds enchantment in mid slot costume. VIT +3, AGI -3. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ A stone that raise VIT but Reduces LUK. Adds enchantment on low slot costume. VIT +3, LUK -3. When equipped with VIT Convert Stone:: AGI +3, LUK +3. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ A suit of armor worn on top of normal armor for additional defense. _______________________ For each 2 Refine Levels: MaxHP +1% _______________________ Refine Level +7: Increases Damage against all sizes by 5%. _______________________ Refine Level +9: MaxHP +5% _______________________ When combined with Lord Bearer's Shadow Shoes: All Basic Stats +2 Total Refine Level of entire set (Armor, Shoes) at least +18: MaxHP -20% Enables unlimited effect of Endure. Total Refine Level of entire set (Armor, Shoes) at least +20: MaxHP +25% _______________________ Type: Shadow Armor |
![]() _______________________ A pair of gloves that can draw the wearer's potential ability. _______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Type: Shadow Weapon _______________________ Requirement: Base Level 200 4th and High Expanded Classes |
![]() _______________________ A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. _______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Type: Shadow Shield _______________________ Requirement: Base Level 200 4th and High Expanded Classes |
![]() _______________________ A stone that can Reduces Fixed Casting Time. Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ STA + 5, WIS + 5 _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
![]() _______________________ A pair of shoes worn on top of normal shoes for additional defense. _______________________ For each 2 Refine Levels: MaxHP +1% _______________________ Refine Level +7: Increases Damage against all sizes by 5%. _______________________ Refine Level +9: MaxHP +5% _______________________ Type: Shadow Shoes |
![]() _______________________ A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ For each Refine Level: All Basic Stats +1 _______________________ Type: Shadow Earring |
![]() _______________________ A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. _______________________ For each Refine Level: All Basic Stats +1 _______________________ Type: Shadow Pendant |
For more informations on enchants check my Equipment and Enchant Section!
Devotion Build 🔰
Devotion Build
Main Skill: |
⚠️ Click Expand to see full build ⚠️ | ||
Equipments ⚔️
Top || +14 Mid || Low || Armor || +15 [A] Weapon || +12 Shield || +12 Garment || +10 [A] Shoes || +11 [A] Accessory R || Accessory L || |
Shadow Gears + Costume Stones 🌌
Top || Mid || Low || Armor || +10 Weapon || +9 Shield || +9 Garment || Shoes || +10 Accessory R || +10 Accessory L || +10 |
Cards 🎴
Top || Mid || Low || None Armor || Weapon || X2 Shield || Garment || Shoes || Accessory R || Accessory L || |
Rune Tablet
Rune Guards Assemble!
HP Runes ❤️
🔑 Rune System is the Brand new system in Ragnarok Online
📌Rune tablet gives the player additional effects beside from equipped items.
Tablet list | |||
Tablet set name | Required rune pieces | Activation cost | Effects |
Episode 17 | |||
---|---|---|---|
Wing Set |
Aries |
1500 x |
2 pieces: Every 3 enhancement level: Atk + 3, Matk + 3; Every 5 enhancement level: MaxHP + 1%, MaxSP + 1% |
Automatic Armor Set |
Automatic Armor A |
1350 x |
2 pieces: Def + 100, Mdef + 25, every 3 enhancement level: MaxHP + 1% |
Episode 18 | |||
Grey Wilderness Set | Ashring Recipe
Grey Wolf
|
650 x
|
2 pieces: ATK +10 MATK +10, For each 3 upgrades ATK +3 MATK +3
4 pieces: For each 3 upgrades: Variable Cast Time -1% Attack Speed +1%
|
Episode 19 | |||
Ultra Limacina Set | Limacina Frozen Lake |
1550 x ![]() 200 x ![]() 1 x ![]() |
2 pieces: RES +55, MRES +55, For each 3 upgrades: WIS +2, STA +2, RES +5, MRES +5 |
Family Set⭐️ | Watcher Family Failure |
850 x ![]() 150 x ![]() 1 x ![]() |
2 pieces: For each 5 upgrades: MHP +1%, MSP +1% 3 pieces: MHP +4%, MSP +4% |
EVT | |||
22nd Anniversary Set | Night Market Poring Night Market Lunatic Night Market Fabre Night Market BeBe Night Market Coco Night Market Food |
22 x ![]() |
2 pieces: Every 3 enhancement level: Atk + 1, Matk + 1 4 pieces: Atk +10, Matk +10 |
You can find and activate this at the Equip Enhancing room (@go 50) (grademk 50, 179)
Consumables / Essentials
A Good Tank has to make sure that he/she is packed and full!
Consumables 🥃
Let's Drink more heaaaaalth potions!
🍾 These are all the Consumables that would favor us more into the battle of the sustains!
Consumable 🧃 | Description 📃 | Where to Obtain ❓ |
---|---|---|
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ItemID: 657 _______________________ A very special potion that enrages the character and turns him into a berserker and increases the character's attack speed. _______________________ Type: Stat booster Effect: Increases attack speed Rental duration: 30 minutes Weight: 20 _______________________ Requirement: Base Level 85 Swordsman, Merchant and Wizard classes; Rogue and Magician |
Any Tool Dealer🥤 |
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ItemID: 12437 _______________________ A juice that made of various potions. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10% Rental duration: 500 seconds Weight: 5 |
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ItemID: 12215 _______________________ A scroll in which a single use of Level 10 Blessing has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Blessing Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
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ItemID: 12216 _______________________ A scroll in which a single use of Level 10 Increase Agility has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Increase Agility Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
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ItemID: 12218 _______________________ A scroll in which a single use of Level 5 Assumptio has been recorded. _______________________ Type: Magic scroll Cast: Level 5 Assumptio Weight: 1 |
Event Eggs🥚 or Cash Shop💰 |
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ItemID: 12710 _______________________ Once eat the pudding while it's cold, it soothes summer heat for a while. Increases movement speed 30 minutes. _______________________ Weight: 20 |
Event Eggs🥚 or Cash Shop💰 or Slots🎰 |
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ItemID: 23204 _______________________ A scroll that greatly increases the physical and magical defenses for a certain period of time, helping to increase the survival rate. _______________________ DEF +500 and MDEF +200 for 30 minutes. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Brilliant Protection Scroll: <NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Event Eggs🥚 or Cash Shop💰 |
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ItemID: 12414 _______________________ A candy made of guarana fruit. Don't eat too much at once beacuse it increases concentration. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10%, Cast Level 5 Increase Agi Rental duration: 30 minutes Weight: 1 |
(brasilis 187, 161) |
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ItemID: 22750 _______________________ Over a period of time this scroll transforms you into a Horn Scaraba. During transformation: ASPD +2 HIT +10 _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
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ItemID: 22751 _______________________ Over a period of time this scroll transforms you into a Wanderer. During transformation: ASPD +2 HIT +10 _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
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ItemID: 11592 _______________________ Transform user into Bloody Murderer for 10 minutes. During transformation: MaxHP +20%. _______________________ Restores about 45 HP. Weight: 3 |
(moc_para01 52, 31) or Event Eggs🥚 |
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ItemID: 12424 _______________________ A big bottle of potion that can Increases MaxHP. _______________________ Type: Restorative Heal: 5% HP Effect: Considerably increases MaxHP Rental duration: 500 sec Weight: 8 |
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ItemID: 12427 _______________________ A big bottle of potion that increases MaxSP. _______________________ Type: Restorative Heal: 8% SP Effect: Considerably increases MaxSP Rental duration: 500 sec Weight: 8 |
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ItemID: 14600 _______________________ A potion that refill your spirit. _______________________ Type: Stat booster Effect: MaxSP +10% Reduces SP cost by 10% Duration: 30 minutes _______________________ The effect will not disappear even if the character dies. _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
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ItemID: 14766 _______________________ A booster that increases your power significantly. _______________________ Increases ATK and MATK by 30, ATK and MATK by 1%, HIT and FLEE by 30, ASPD by 1, Decreases SP Consumption by 5%, Decreases Fixed Casting Time by 30% (Only the highest effect of increase/decrease percentage effect is applied to Fixed Casting Time.) Effect Duration: 30 minutes _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the NPCs below to create a True Limited Power Booster. <NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
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ItemID: 23475 _______________________ An Infinity Drink which you can feel infinite energy from. _______________________ Effect: MaxHP +5%, MaxSP +5% for 30 minutes. Increases critical, long range physical and Magical Damage with every element by 5%. Casting cannot be interupted. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPCs to make a True Infinity Drink. <NAVI>[Nya Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nya Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
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ItemID: 12684 _______________________ The Bonus ASPD is affected by character's AGI point If this potion is used with those other ASPD up potion, the effect will be maximized. Increases ASPD for 30 minutes. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Enhanced ASPD Potion. <NAVI>Nyan Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyan Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
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ItemID: 23203 _______________________ A small bottle of sap from the petals of Yggdrasil. It is said to be effective in mana regeneration. _______________________ When consumed, it restores 5% of MaxSP every 5 seconds for 30 minutes. The effect does not activate in Berserk. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Small Mana Potion: <NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
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ItemID: 14534 _______________________ A small bottle of Yggdrasil Tree Sap that is effective on healing wounds. Restores an amount of HP equal of 5% of your MaxHP every 5 seconds for a 30 minute duration. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Small Life Potion. <NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyan Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
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ItemID: 14535 _______________________ A sizeable bottle of Yggdrasil Tree Sap that is effective on healing wounds. Restores an amount of HP equal of 7% of your MaxHP every 4 seconds for a 30 minute duration. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Medium Life Potion. <NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyan Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
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ItemID: 12832 _______________________ A potion that created from concentrated Life Potion and other recovery potions. Recover 4% of MaxHP every 3 seconds for 30 minutes. This item cannot be used in Berserk state. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Mysterious Life Potion. <NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 5 |
(moc_para01 52, 31) or Cash Shop💰 |
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ItemID: 12883 _______________________ Created from all ultimate ingredients. All Basic Stats +10, ATK +30, MATK +30 for 30 minutes. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Almighty. <NAVI>[Nyan Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyan Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> _______________________ Weight: 1 |
(moc_para01 52, 31) or Cash Shop💰 |
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ItemID: 12430 _______________________ A deep red colored cocktail containing wolf's blood. _______________________ Type: Cooked Food Effect: INT +20 Rental duration: 5 minutes Weight: 5 |
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ItemID: 12432 _______________________ Fantastic combination of transparent ice and tea. _______________________ Type: Cooked Food Effect: DEX +20 Rental duration: 5 minutes Weight: 5 |
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ItemID: 12433 _______________________ One of the best delicacies in Arunafeltz that has a chewy texture. _______________________ Type: Cooked Food Effect: AGI +20 Rental duration: 5 minutes Weight: 5 |
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ItemID: 12431 _______________________ Meat of a Minor's head. Famous for it's soft and tender textures. _______________________ Type: Cooked Food Effect: VIT +20 Rental duration: 5 minutes Weight: 5 |
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ItemID: 12434 _______________________ A Geffen delicacy that is decorated with the best part of the Petite, the tail. _______________________ Type: Cooked Food Effect: LUK +20 Rental duration: 5 minutes Weight: 5 |
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ItemID: 12118 _______________________ A potion that will temporarily increase the user's resistance to the Fire element at the cost of increasing damage from the Water element for the potion's active duration. _______________________ Type: Supportive Effect: Fire resistances +20% Water resistance -15% Rental duration: 20 minutes Weight: 1 |
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ItemID: 12119 _______________________ A potion that will temporarily increase the user's resistance to the Water element at the cost of increasing damage from the Wind element for the potion's active duration. _______________________ Type: Supportive Effect: Water resistances +20% Wind resistance -15% Rental duration: 20 minutes Weight: 1 |
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ItemID: 12121 _______________________ A potion that will temporarily increase the user's resistance to the Wind element at the cost of increasing damage from the earth element for the potion's active duration. _______________________ Type: Supportive Effect: Wind resistances +20% Earth resistance -15% Rental duration: 20 minutes Weight: 1 |
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ItemID: 12120 _______________________ A potion that will temporarily increase the user's resistance to the earth element at the cost of increasing damage from the Fire element for the potion's active duration. _______________________ Type: Supportive Effect: Earth resistances +20% Fire resistance -15% Rental duration: 20 minutes Weight: 1 |
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ItemID: 1100005 _______________________ Potion created by mixing White Syrup and Yellow Syrup and then concentrating it once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 2750 HP Weight: 0.2 _______________________ Requirement: Base Level 180 |
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ItemID: 1100004 _______________________ Potion created by concentrating Blue Syrup once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 360 SP Weight: 0.2 _______________________ Requirement: Base Level 120 |
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ItemID: 607 _______________________ Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life. _______________________ Type: Restorative Heal: 100% HP, 100% SP Weight: 30 |
(yuno 215, 344) |
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ItemID: 608 _______________________ Seed from the Yggdrasil tree which holds our world together. It has a weird, energizing pungence. _______________________ Type: Restorative Heal: 50% HP, 50% SP Weight: 30 |
(yuno 215, 344) |
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ItemID: 506 _______________________ A bottle of potion made from grinded Green Herbs. _______________________ Type: Restorative Cure: Poison, Silence, Blind, Confuse, Hallucination Weight: 7 |
Any Tool Dealer🥤 |
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ItemID: 525 _______________________ A mystic remedy for all illnesses. _______________________ Type: Restorative Cure: Poison, Curse, Silence, Confuse, Blind, Hallucination Weight: 10 |
Any Tool Dealer🥤 |
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ItemID: 610 _______________________ Leaf from the Yggdrasil tree which maintains the mortal coil. _______________________ Type: Restorative Effect: Revive KO'ed character Weight: 10 |
Any Tool Dealer🥤 |
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ItemID: 523 _______________________ Blessed water used in sacred ceremonies. _______________________ Type: Restorative Cure: Curse Weight: 3 |
Any Tool Dealer🥤 |
Pets
If you die, you'll lose intimacy D:
Companions 🐶
🐈 Make sure to keep your pets well fed, I've listed all the companions that is well suited for us Paladins!
Pet 🐸 | Where to Obtain ❓ | Description 📃 |
---|---|---|
![]() Angeling (1096) ⭐️ |
Evolved Mastering
1 50 20 200 |
ItemID: 9088 _______________________ An egg in which an Angeling cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxHP +1% Increases recovery amount gained from Healing skills and Restorative items by 2%. _______________________ When intimacy is Neutral: MaxHP +1% Increases recovery amount gained from Healing skills and Restorative items by 4%. _______________________ When intimacy is Cordial: MaxHP +2% Increases recovery amount gained from Healing skills and Restorative items by 6%. _______________________ When intimacy is Loyal: MaxHP +2% Increases recovery amount gained from Healing skills and Restorative items by 8%. _______________________ Type: Monster Egg Diet: Pet Food |
![]() Alice (1275) |
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ItemID: 9027 _______________________ An egg in which an Alice cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MDEF +1 Decreases damage taken from Demi-Human race by 1%. _______________________ When intimacy is Loyal: MDEF +2 Decreases damage taken from Demi-Human race by 2%. _______________________ Type: Monster Egg Diet: White Potion |
![]() Aliza (1737) |
Evolved Alice
200 30 500 1 |
ItemID: 9120 _______________________ An egg in which a Aliza pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MDEF +4 _______________________ When intimacy is Neutral: MDEF +5 Increases Healing skills effectiveness by 2%. _______________________ When intimacy is Cordial: MDEF +6 Increases Healing skills effectiveness by 4%. _______________________ When intimacy is Loyal: MDEF +7 Increases Healing skills effectiveness by 6%. _______________________ Type: Monster Egg Diet: Pet Food |
![]() Blue Moon Loli Ruri (20940) ⭐️ |
Evolved Loli Ruri 500x |
ItemID: 9140 _______________________ An egg in which a Blue Moon Loli Ruri pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: VIT +1, MaxHP +1% _______________________ When intimacy is Neutral: VIT +2, MaxHP +2% _______________________ When intimacy is Cordial: VIT +3, MaxHP +3% Random chance to auto-cast Level 2 Kyrie Eleison on yourself when receiving physical damage. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ When intimacy is Loyal: VIT +4, MaxHP +5% Random chance to auto-cast Level 2 Kyrie Eleison on yourself when receiving physical damage. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ Type: Monster Egg Diet: Pet Food |
![]() Baphomet Jr. (1101) |
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ItemID: 9024 _______________________ An egg in which a Baphomet Jr. cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: DEF +1 MDEF +1 Increases resistance against Stun status by 1%. _______________________ When intimacy is Loyal: DEF +2 MDEF +2 Increases resistance against Stun status by 2%. _______________________ Type: Monster Egg Diet: Honey |
![]() Bongun (1188) |
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ItemID: 9025 _______________________ An egg in which a Bongun cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: VIT +1 Increases resistance against Stun status by 1%. _______________________ When intimacy is Loyal: VIT +2 Increases resistance against Stun status by 2%. _______________________ Type: Monster Egg Diet: Pet Food |
![]() Chung E (1631) |
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ItemID: 9030 _______________________ An egg in which a Chung E cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: DEF +1 Decreases damage taken from Demi-Human race by 1%. _______________________ When intimacy is Loyal: DEF +2 Decreases damage taken from Demi-Human race by 2%. _______________________ Type: Monster Egg Diet: Bun |
![]() Chonchon (1011) |
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ItemID: 9006 _______________________ An egg in which a Chonchon cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: AGI +1 FLEE +2 _______________________ When intimacy is Loyal: AGI +2 FLEE +3 _______________________ Type: Monster Egg Diet: Pet Food |
![]() Deviruchi (1109) |
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ItemID: 9023 _______________________ An egg in which a Deviruchi cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MATK +1% ATK +1%. _______________________ When intimacy is Loyal: MaxHP +1% MaxSP +1% MATK +1% ATK +1%. _______________________ Type: Monster Egg Diet: Shoot |
![]() Fire Golem (3023) |
Evolved Golem
500 20 3 1 |
ItemID: 9131 _______________________ An egg that contains a Fire Golem Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy: MaxHP + 200 _______________________ When intimacy is Neutral: MaxHP + 300 _______________________ When intimacy is Cordial: MaxHP + 400 Increases fire property magical damage by 3%. _______________________ When intimacy is Loyal: MaxHP + 500 Increases fire property magical damage by 5%. _______________________ Type: Monster Egg Diet: Pet Food |
![]() Familiar (1005) |
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ItemID: 9138 _______________________ An egg in which a Familiar pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +3 Increases resistance to Curse status by 10%. _______________________ When intimacy is Loyal: INT +5 Increases resistance to Curse status by 20%. _______________________ Type: Monster Egg Diet: Complex Fruit Juice |
![]() Golem (1040) |
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ItemID: 9053 _______________________ An egg in which a Golem cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MaxHP +100 _______________________ When intimacy is Loyal: MaxHP +150 _______________________ Type: Monster Egg Diet: Mystic Stone |
![]() Grand Peco (1369) |
Evolved Peco Peco
10 3 300 1 10 |
ItemID: 9071 _______________________ An egg in which a Grand Peco cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxHP +150 MaxSP -10 _______________________ When intimacy is Neutral: MaxHP +200 _______________________ When intimacy is Cordial: MaxHP +300 _______________________ When intimacy is Loyal: MaxHP +400 _______________________ Type: Monster Egg Diet: Pet Food |
![]() Rice Cake (1815) |
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ItemID: 9028 _______________________ An egg in which a Hard Rice Cute Cake Pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Decreases damage taken from Neutral elemental attacks by 1%. _______________________ When intimacy is Loyal: Decreases damage taken from Neutral elemental attacks by 2%. _______________________ Type: Monster Egg Diet: Green Herb |
![]() Hunter Fly (1035) |
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ItemID: 9008 _______________________ An egg in which a Hunter Fly cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Perfect Dodge +2 _______________________ When intimacy is Loyal: Perfect Dodge +2 HIT +1 _______________________ Type: Monster Egg Diet: Red Gemstone |
![]() Hyegun (1512) |
Evolved Bongun
100 50 1 1 |
ItemID: 9093 _______________________ An egg in which a Hyegun cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: VIT +1 Increases resistance against Stun status by 1%. _______________________ When intimacy is Neutral: VIT +2 Increases resistance against Stun status by 2%. _______________________ When intimacy is Cordial: VIT +3 Increases resistance against Stun status by 3%. Random chance to absorb 1% damage against target into SP. _______________________ When intimacy is Loyal: VIT +4 Increases resistance against Stun status by 4%. Random chance to absorb 1% damage against target into SP. _______________________ Type: Monster Egg Diet: Pet Food |
![]() Loli Ruri (1505) ⭐️ |
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ItemID: 9042 _______________________ An egg in which a Loli Ruri cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MaxHP +3% Random chance to auto-cast Level 1 Heal on master when receiving physical damage. _______________________ When intimacy is Loyal: MaxHP +5% Random chance to auto-cast Level 2 Heal on master when receiving physical damage. _______________________ Type: Monster Egg Diet: Pumpkin Pie |
![]() Little Poring (2398) |
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ItemID: 9062 _______________________ An egg in which a Little Poring cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Increases HP Recovery Rate by 50%. _______________________ When intimacy is Loyal: Increases HP Recovery Rate by 75%. _______________________ Type: Monster Egg Diet: Apple Juice |
![]() Metaller (1058) |
Evolved Rocker
777 200 3 1 |
ItemID: 9106 _______________________ An egg in which a Metaller cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxHP +25 Increases HP Recovery Rate by 5%. _______________________ When intimacy is Neutral: MaxHP +38 Increases HP Recovery Rate by 10%. _______________________ When intimacy is Cordial: MaxHP +55 Increases HP Recovery Rate by 15%. Increases Damage against Plant race by 3%. _______________________ When intimacy is Loyal: MaxHP +70 Increases HP Recovery Rate by 20%. Increases Damage against Plant race by 6%. _______________________ Type: Monster Egg Diet: Pet Food |
![]() Munak (1026) |
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ItemID: 9018 _______________________ An egg in which a Munak cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 DEF +1 _______________________ When intimacy is Loyal: INT +2 DEF +2 _______________________ Type: Monster Egg Diet: Pet Food |
![]() Miyabi Ningyo (1404) |
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ItemID: 9048 _______________________ An egg in which a Miyabi Ningyo cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 Decreases Variable Casting Time by 3%. _______________________ When intimacy is Loyal: INT +2 Decreases Variable Casting Time by 5%. _______________________ Type: Monster Egg Diet: Well Ripened Berry |
![]() Medusa (1148) |
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ItemID: 9050 _______________________ An egg in which a Medusa cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: VIT +1 Increases resistance against Curse status by 5%. _______________________ When intimacy is Loyal: VIT +2 Increases resistance against Curse status by 8%. _______________________ Type: Monster Egg Diet: Apple Pudding |
![]() Marionette (1143) |
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ItemID: 9043 _______________________ An egg in which a Marionette cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: when wearer receive physical attacks, adds a chance for 3 second to increase neutral resistance by 20% and recover 100 HP. _______________________ When intimacy is Loyal: when wearer receive physical attacks, adds a chance for 5 second to increase neutral resistance by 20% and recover 100 HP. _______________________ Type: Monster Egg Diet: Small Snow Flower |
![]() Poring (1002) |
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ItemID: 9001 _______________________ An egg in which a Poring cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: LUK +2 CRI +1 _______________________ When intimacy is Loyal: LUK +3 CRI +1 _______________________ Type: Monster Egg Diet: Apple Juice |
![]() Poporing (1031) |
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ItemID: 9003 _______________________ An egg in which a Poporing cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: LUK +2 Increases resistance against Poison status by 10%. _______________________ When intimacy is Loyal: LUK +3 Increases resistance against Poison status by 15%. _______________________ Type: Monster Egg Diet: Green Herb |
![]() Peco Peco (1019) |
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ItemID: 9014 _______________________ An egg in which a PecoPeco cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MaxHP +150 _______________________ When intimacy is Loyal: MaxHP +200 _______________________ Type: Monster Egg Diet: Pet Food |
![]() Poison Spore (1077) |
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ItemID: 9013 _______________________ An egg in which a Poison Spore cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: STR +1 INT +1 _______________________ When intimacy is Loyal: STR +2 INT +2 _______________________ Type: Monster Egg Diet: Pet Food |
![]() Rocker (1052) |
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ItemID: 9011 _______________________ An egg in which a Rocker cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MaxHP +25 Increases HP Recovery Rate by 5%. _______________________ When intimacy is Loyal: MaxHP +38 Increases HP Recovery Rate by 6%. _______________________ Type: Monster Egg Diet: Pet Food |
![]() Stone Shooter (1495) |
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ItemID: 9051 _______________________ An egg in which a Stone Shooter cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Decreases damage taken from Fire elemental attacks by 3%. _______________________ When intimacy is Loyal: Decreases damage taken from Fire elemental attacks by 5%. _______________________ Type: Monster Egg Diet: Plant Neutrient |
![]() Savage Babe (1167) |
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ItemID: 9009 _______________________ An egg in which a Savage Babe cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: VIT +1 MaxHP +50 _______________________ When intimacy is Loyal: VIT +2 MaxHP +75 _______________________ Type: Monster Egg Diet: Pet Food |
![]() Savage (1166) |
Evolved Savage Babe
10 3 100 50 |
ItemID: 9070 _______________________ An egg in which a Savage cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: VIT +1 MaxHP +50 _______________________ When intimacy is Neutral: VIT +2 MaxHP +50 _______________________ When intimacy is Cordial: VIT +2 MaxHP +100 _______________________ When intimacy is Loyal: VIT +2 MaxHP +200 _______________________ Type: Monster Egg Diet: Pet Food |
![]() Tikbalang (2313) |
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ItemID: 9059 _______________________ An egg in which a Tikbalang cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Increases Physical Damage against Bakonawa, Bangungot and Buwaya by 10%. MDEF +3 _______________________ When intimacy is Loyal: Increases Physical Damage against Bakonawa, Bangungot and Buwaya by 10%. MDEF +5 _______________________ Type: Monster Egg Diet: Monster's Feed |
![]() Willow (1010) |
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ItemID: 9103 _______________________ An egg in which a Willow cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +2 _______________________ When intimacy is Loyal: INT +3 _______________________ Type: Monster Egg Diet: Fine-grained Trunk |
![]() Whisper (1179) |
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ItemID: 9045 _______________________ An egg in which a Whisper cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: FLEE +7 Enables the use of Level 1 Hiding. _______________________ When intimacy is Loyal: FLEE +10 Enables the use of Level 1 Hiding. _______________________ Type: Monster Egg Diet: Damp Darkness |
Leveling
Dying Loses Experience points becareful!~
Leveling Locations 💡
You can get a 1 free beginner manual at the start so use it wisely!
Don't forget to bring and use Battle Manual (12208)
Level ↗️ | Dungeon 🌋 | Available Quests 🧾 |
---|---|---|
1 - 40 | Anthell Dungeon 1 🦟 | None |
40 - 70 | Orc Dungeon 1 👹 | Eden Board Quest |
70 - 99 | Glastheim Monastery 👻 | Eden Board Quest |
100 - 130 | Illusion of Moonlight 🦊 | Main Office Board Quest |
130 - 160 | Illusion of Vampire 🦇 | Main Office Board Quest |
160 - 200 | Illusion of Labyrinth 🐍 | Main Office Board Quest |
200 - 230 | Illusion of Underwater 2 🦀 | Main Office Board Quest |
230 - 240 | Abyss Lake 4 🐉 | Main Office Board Quest & Eden Board Quest |
240 - 250 | Varmundt's Biosphere A & B 🦖 | Main Office Board Quest & Eden Board Quest |
250 - 260 | Power Twisted Plains 🐎 | Main Office Board Quest |
260 - 275 | Varmundt's Biosphere Depth or Varmundt's Biosphere Depth 2 🐊 | Main-Office Board Quest |
You can get Experience field manuals or [Bound] Battle Manual (12263) at (moc_para01 52, 31) Eden Machine which cost x20
Eden Coin (25223)
💡You could also wait for the EXP Event (Bonus +50% more exp) you can check this at Capoo NPC located here:(neustadt 113, 116)
Gameplay
Thanks for Watching uwu
Paladin Gameplays 🎥
Here's a lil Videos that i had with the class
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(Soon) | (Soon) | ||
(Soon) | (Soon) | (Soon) | ||
(Soon) | (Soon) | (Soon) |
Gallery
The High and the Mighty
Paladin Arts 📸
Behold! the Protectors of Midgard!
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Chibi Versions
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Sprites
A fashion Paladin is the most royal one!
Outfits 👗
You can freely change your outfit via Alternate Outfit Coupon (50010) and use it at the stylist NPC
(You obtain this voucher at the Cash Shop, or from another player)
Palettes 👘
Here are the list of Color Palettes that you might want to peek for your mix and match looks!
(The Image provided is for both Male and Female Sprites)
1st | 2nd | Transcendent | 3rd | Alternate 3rd (j) | 4th |
---|---|---|---|---|---|
Swordsman | Crusader | Paladin | Royal Guard | Alternate Royal Guard | Imperial Guard |
Acronyms
Did you remember what RGTB stands for?
Glossary 📝
Acronym | Meaning | Description |
---|---|---|
BS | Bash | Basic damage skill |
SC | Shield Chain | Shield-based attack chain |
SB | Shield Boomerang | Ranged shield attack |
GC | Grand Cross | Holy cross-shaped AoE |
GS | Guardian Shield | Party-wide protection |
DV | Devotion | HP sharing with ally |
RS | Rebound Shield | Reduces Damage receive by half |
PB | Pinpoint Break | Armor-piercing attack |
AG | Auto Guard | Automatic blocking |
PS | Pressure | Single-target stun attack |
GD | Guard | Active blocking stance |
PR | Providence | Divine protection buff |
HS | Holy Shield | Reduces Shadow/Dark damage taken |
Class Names
Acronym | Meaning | Description |
---|---|---|
RG | Royal Guard | Advanced tank/support class |
IG | Imperial Guard | Pinnacle guardian class |
CS | Crusader | Holy knight class |
PAL | Paladin | Advanced holy knight |
LK | Lord Knight | Advanced swordsman |
SW | Swordsman | Basic sword class |
Game Mechanics
Acronym | Meaning | Description |
---|---|---|
DEF | Defense | Physical defense stat |
VIT | Vitality | HP and defense stat |
STR | Strength | Physical attack power |
AGI | Agility | Attack speed stat |
SHP | Soft HP | HP without buffs |
HHP | Hard HP | HP with all buffs |
BLK | Block | Shield block chance |
PDEF | Physical Defense | Total physical defense |
ASPD | Attack Speed | Attacks per second |
DPS | Damage Per Second | Damage output measure |
PPM | Pots Per Minute | Potion consumption rate |
Equipment Terms
Acronym | Meaning | Description |
---|---|---|
2HS | Two-Handed Sword | Heavy damage weapon |
1HS | One-Handed Sword | Standard sword |
SLD | Shield | Defensive equipment |
GHA | Glorious Holy Avenger | Holy element weapon |
Status Effects
Acronym | Meaning | Description |
---|---|---|
STUN | Stunned | Movement/action prevented |
ROOT | Rooted | Movement prevented |
CURSE | Cursed | Red sluggish Body |
PROV | Provoke | Increased aggro/damage |
PIETY | Holy Element | Holy Endow |
CHAOS | Confused | REEEEEEEE |
Character Stats
Stat | Meaning | Description |
---|---|---|
VIT | Vitality | HP and defense |
STR | Strength | Weight |
AGI | Agility | Attack speed |
DEX | Dexterity | Hit rate/block |
LUK | Luck | Prestige's right hand |
INT | Intelligence | Prestige's Left hand |
Resources
Term | Meaning | Description |
---|---|---|
HW | Holy Water | Status cure item |
YGG | Yggdrasil Berry | The fruit of life |
Blue Syrup | Blue Potion | SP recovery item |
Yellow Syrup | Yello Potion | HP recovery item |
Tips and Tricks
The more you know!
Attack Speed Modifiers
We Shall be fast like our birb frens!
Paladin's ASPD 🎈
Equip ⚔️ | Attack Speed 📈 | From 2nd Class 2️⃣ |
---|---|---|
🖐 Bare-Handed | 156 | 0 |
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-5 | 0 |
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-7 | +1 |
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-4 | +1 |
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-5 | -2 |
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-9 | +6 |
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-8 | +2 |
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-12 | +3 |
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-10 | +3 |
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-10 | +2 |
ASPD Potions 🧪 | Usable ❔ |
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Frequently Asked Questions
Why don't we ride horses? do they not exist? (・_・;)
FAQ 🔍
Swordsman Class - Frequently Asked Questions | |
---|---|
Questions | Answers |
▶ Will i have fun playing Tank / Paladin? | Yes |
▶ Will I regret playing this class? | No |
▶ Are we in a good position in the current meta? | Yes |
▶ Is this class also good for PvP / WoE / BG [Siege] content? | Yes |
▶ Is Auto-Guard mandatory? | Yes (Always) |
▶ Can Paladin buff another Paladin Class? | No |
▶ Can Paladin play as DPS too? | Yes |
▶ Should i worry more on HP and Reductions than Flee Tanking? | Yes |
▶ Is there a limit amount of Def/Mdef/M.res/Res that we can stack? | Yes |
▶ Should I use Defender always? | No |
▶ Is Re-casting Devotion Necessary? | Yes |
▶ Are Paladins a good starter or farming class? | No |
▶ Is using Sacrifice still good? | No |
▶ Can I use my Tank gears on other tanky classes? | Yes |
▶ Can I disregard DEX with 100% VCT? | Yes |
▶ Can I make Devotion insta-cast? | Yes |
▶ Can we still be decent without insta-cast? | Yes |
▶ Can we solo hunt MvPs? | Yes |
▶ Is Getting int and luk stat necessary? | Yes |
▶ Is 193 ASPD necessary? | No |
Special Mentions
감사합니다!
Thank you for reading my guide! you are now ready to tank anything!🛡️
Special Thanks 🎁
Espresso💐
Schuuuubiiii 💐
Rain 💐
Maple 💐
and the rest of you who supported and cared/respected for my work 💐
See More
📌 My Profile: https://wiki.muhro.eu/User:Miyu/
📁 Miyu's Imperial Guard Devotion and Tank Guide ✅ You are Currently Here!~ ♥
📁 Miyu's Spirit Handler Healer and Tank Guide