Miyu's Imperial Guard Devotion and Tank Guide/it: Difference between revisions
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[[File:Discord2.png|30x30px]]<big><u>Il mio Discord:</u> 민정#7897 / miyoung.<br></big> | |||
[[File:Discord2.png|30x30px]]<big><u> | [[File:Youtube2.png|30x30px]]<big><u>Il mio Youtube:</u> https://www.Youtube.com/미유<nowiki/>/ https://bit.ly/Miyu <br></big> | ||
[[File:Youtube2.png|30x30px]]<big><u> | [[File:Twitch2.png|30x30px]]<big><u>Il mio Twitch:</u> https://www.twitch.tv/miyuh2o</big>''' <br>''' | ||
[[File:Twitch2.png|30x30px]]<big><u> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Disclaimer</span></span></h2> | <h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Disclaimer</span></span></h2> | ||
<p><i> | <p><i>Io rispetto te, tu rispetti me~</i></p> | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | <h3 style="font-size: 1.7em; color: #8c8cd9;">Crediti ⚖️</h3> | ||
<p style="font-size: 1.2em;"> | <p style="font-size: 1.2em;"> | ||
<b>" | <b>"Tutti i crediti vanno ai rispettivi proprietari. ♥ Questa guida è creata con amore e passione, direttamente dal mio cuore e dalla mia anima."</b><br> | ||
Questa guida ha lo scopo di aiutare chiunque ne abbia bisogno e non sarà usata per profitto o distribuzione illegale. <br> | |||
" | "Tutti i diritti riservati" © | ||
</p> | </p> | ||
<p style="font-size: 1.2em;"> | <p style="font-size: 1.2em;"> | ||
▶ <b>Fair Use:</b><br> | ▶ <b>Fair Use:</b><br> | ||
<pre style="font-size: 1.2em;"> | <pre style="font-size: 1.2em;">Dichiarazione di copyright ai sensi della Sezione 107 del Copyright Act del 1976: è consentito il fair use per scopi quali critica, commento, cronaca, studio e ricerca. Il fair use è un uso permesso dalla legge sul copyright che altrimenti potrebbe costituire violazione. L'uso senza scopo di lucro, educativo o personale sposta l'equilibrio a favore del fair use.</pre> | ||
</p> | </p> | ||
<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> | ||
<li> | <li>Alcune tabelle e informazioni sono prese in prestito da fonti esterne, ma le ho rispettosamente ridisegnate, migliorate e ne ho creato versioni uniche.</li> | ||
<li> | <li>Questa guida è ancora in fase di sviluppo. Tutto ciò che vedi qui può cambiare o essere adattato in base a futuri aggiornamenti del gioco.</li> | ||
<li> | <li>Questa guida si basa sulla mia esperienza personale, conoscenza, opinioni e preferenze nel gioco.</li> | ||
<li> | <li>Questa è una guida, sta a te decidere se seguirla tutta, in parte o per niente.</li> | ||
<li> | <li>Questa guida ti assisterà dalla classe Swordsman alla classe Imperial Guard.</li> | ||
<li> | <li>Mi impegnerò a mantenere questa guida aggiornata finché continuerò a giocare.</li> | ||
<li> | <li>Potrebbero esserci errori o imprecisioni in questa guida. Se ne noti qualcuno, non esitare a contattarmi, e apprezzerei molto qualsiasi correzione!</li> | ||
</ul> | </ul> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Pro e contro</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Debolezza e forza di un soldato.</i></p> | ||
<p><i> | <h3><span class="mw-headline" id="Pros" style="font-size: 1.6em;">Pro ✅</span></h3> <ul style="font-size: 1.2em;"> <li><u>Sopravvivenza eccezionale</u>: i Royal Guards vantano uno dei pool di HP più alti del gioco, combinati con potenti abilità difensive come <b>Prestige</b>, <b>Defender</b> e <b>Auto-Guard</b>, rendendoli quasi impossibili da uccidere nelle giuste condizioni.</li> <li><u>Supporto tramite Devotion</u>: la loro abilità distintiva <b>Devotion</b> permette loro di proteggere membri chiave del party (es. DPS e healer) reindirizzando il danno su di sé, rendendoli preziosi sia in PvP che in PvM.</li> <li><u>Elevata mitigazione del danno</u>: con accesso a <b>Defender</b>, <b>Shield Fortress</b> e equipaggiamento focalizzato sulla riduzione del danno fisico e magico, i Royal Guards eccellono nell'assorbire gli attacchi nemici.</li> <li><u>Stile di gioco versatile</u>: possono adattarsi a vari ruoli, dal fare da tank e supportare con <b>Inspiration</b> all'infliggere rispettabili danni ad area con <b>Overbrand</b> e <b>Earth Drive</b>.</li> <li><u>Forte controllo della folla</u>: i Royal Guards possiedono efficaci abilità di controllo della folla come <b>Trample</b> e <b>Earth Drive</b>, che possono spezzare le formazioni nemiche e mantenere i mob sotto controllo.</li> <li><u>Reflect Damage</u>: l'abilità <b>Reflect Damage</b> punisce gli attaccanti, rendendola un ottimo strumento per gestire avversari con DPS elevato o situazioni con molti mob.</li> <li><u>Utilità per il party</u>: abilità come <b>Guardian Shield</b>, <b>Providence</b> e <b>Ultimate Sacrifice</b> forniscono buff significativi a sé stessi e agli alleati, migliorando sopravvivenza e output di danno.</li> <li><u>Immunità alla magia</u>: con abilità come <b>Prestige</b>, i Royal Guards possono restare saldi e mantenere la posizione, anche in scenari in cui enormi AoE magiche riempiono lo schermo.</li> <li><u>Durabilità in PvP</u>: la loro capacità di assorbire e reindirizzare il danno, combinata con le loro abilità di controllo della folla e di riflessione, li rende una forza dominante negli ambienti PvP.</li> </ul> <h3><span class="mw-headline" id="Cons" style="font-size: 1.6em;">Contro 🅾️</span></h3> <ul style="font-size: 1.2em;"> <li><u>Dipendenza dagli SP</u>: i Royal Guards dipendono fortemente dalla loro riserva di SP per mantenere abilità chiave come <b>Devotion</b> e <b>Inspiration</b>, rendendo la gestione degli SP una sfida costante.</li> <li><u>Dipendenti dall'equipaggiamento</u>: prestazioni ottimali richiedono un forte investimento in equipaggiamento specializzato per build da tank, Devotion e riflessione, che può essere costoso e lungo da ottenere.</li> <li><u>Mobilità limitata</u>: i Royal Guards mancano di abilità di mobilità intrinseche, rendendoli più lenti rispetto ad altre classi e dipendenti da mount o buff esterni per migliorare la velocità di movimento.</li> <li><u>Output di danno inferiore</u>: sebbene capaci di infliggere danni, la loro concentrazione principale su difesa e supporto significa che il loro DPS è generalmente inferiore rispetto a classi dedicate al danno.</li> <li><u>Cooldown delle abilità</u>: molte delle loro abilità chiave, come <b>Inspiration</b> e <b>Shield Fortress</b>, hanno lunghi tempi di recupero, limitandone l'utilizzo in combattimenti prolungati.</li> <li><u>Dipendenza dal posizionamento</u>: abilità come <b>Devotion</b> richiedono un posizionamento accurato per assicurarsi che i bersagli giusti siano protetti, rendendoli difficili da giocare efficacemente in scenari caotici.</li> <li><u>Vulnerabilità ai dispel</u>: nonostante le loro forti difese fisiche e magiche, i Royal Guards possono avere difficoltà contro mostri che possono dispellare le tue abilità difensive.</li> <li><u>Gameplay complesso</u>: bilanciare i loro vari ruoli (tank, supporto e dps) può essere impegnativo, richiedendo notevole conoscenza del gioco e consapevolezza della situazione.</li> <li><u>Costo di mantenimento elevato</u>: mantenere mount, equipaggiamento e consumabili per il recupero di SP e HP e per i buff aumenta le spese per giocare efficacemente questa classe.</li> </ul> | ||
<h3><span class="mw-headline" id="Pros" style="font-size: 1.6em;"> | |||
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<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Statistiche e tratti</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i><span style="font-size: 1.1rem;">Gli Imperial Guards eccellono sia in difesa che nella riflessione dei danni, rendendoli i tank definitivi!</span></i></p> | ||
<p><i><span style="font-size: 1.1rem;">Imperial Guards | |||
<table class="wikitable" style="width:100%"> | <table class="wikitable" style="width:100%"> | ||
<tr> | <tr> | ||
<th style="background-color:#cdddff; color:#8c8cd9; width: 100%; font-size: 1.0rem;" colspan="3">[ | <th style="background-color:#cdddff; color:#8c8cd9; width: 100%; font-size: 1.0rem;" colspan="3">[ Statistiche ]</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>STR</b></td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>STR</b></td> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">30-90</td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">30-90</td> | ||
<td style="background-color:#e6eeff; font-size: 1.1rem;"> | <td style="background-color:#e6eeff; font-size: 1.1rem;">Statistica principale che aumenta la capacità di peso e la potenza d'attacco fisico. (Punta ad almeno 40 STR per tankare al meglio.)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>AGI</b></td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>AGI</b></td> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">60-90</td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">60-90</td> | ||
<td style="background-color:#e6eeff; font-size: 1.1rem;"> | <td style="background-color:#e6eeff; font-size: 1.1rem;">Fornisce ASPD e Flee. Ogni 5 AGI garantisce 1 SoftDEF. (Concentrati più sull'assorbimento dei danni che sull'evasione. 60-90 AGI sono sufficienti per la maggior parte delle build tank.)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>VIT</b></td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>VIT</b></td> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">130+</td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">130+</td> | ||
<td style="background-color:#e6eeff; font-size: 1.1rem;"> | <td style="background-color:#e6eeff; font-size: 1.1rem;">Statistica principale per tankare che aumenta gli HP dell'1% per punto e migliora la difesa. Gli Imperial Guards hanno ottimi modificatori HP. (Punta ad almeno 120 VIT per la massima sopravvivenza.)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>INT</b></td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>INT</b></td> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">80-100+</td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">80-100+</td> | ||
<td style="background-color:#e6eeff; font-size: 1.1rem;"> | <td style="background-color:#e6eeff; font-size: 1.1rem;">Fornisce gestione degli SP e difesa magica. (Principalmente per SP, difese magiche e per l'attivazione di prestige)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>DEX</b></td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>DEX</b></td> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">90-120</td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">90-120</td> | ||
<td style="background-color:#e6eeff; font-size: 1.1rem;"> | <td style="background-color:#e6eeff; font-size: 1.1rem;">Importante per un cast più rapido. (90 per tank puri, 120+ solo se ti mancano statistiche per il no-cast)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>LUK</b></td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>LUK</b></td> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">90-100+</td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">90-100+</td> | ||
<td style="background-color:#e6eeff; font-size: 1.1rem;"> | <td style="background-color:#e6eeff; font-size: 1.1rem;">Aiuta con la probabilità di difesa perfetta e la resistenza alla maggior parte dei debuff. (Specificamente per l'attivazione di prestige)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
<table class="wikitable" style="width:100%"> | <table class="wikitable" style="width:100%"> | ||
<tr> | <tr> | ||
<th style="background-color:#cdddff; color:#8c8cd9; width: 100%; font-size: 1.0rem;" colspan="3">[ 4th Job | <th style="background-color:#cdddff; color:#8c8cd9; width: 100%; font-size: 1.0rem;" colspan="3">[ Statistiche dei Tratti del 4th Job ]</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>POW</b></td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>POW</b></td> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">0-72</td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">0-72</td> | ||
<td style="background-color:#e6eeff; font-size: 1.1rem;"> | <td style="background-color:#e6eeff; font-size: 1.1rem;">Statistica tratto principale che aumenta l'attacco fisico. Non così necessaria come potresti pensare.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>STA</b></td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>STA</b></td> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">100-110</td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">100-110</td> | ||
<td style="background-color:#e6eeff; font-size: 1.1rem;"> | <td style="background-color:#e6eeff; font-size: 1.1rem;">Tratto difensivo principale che aumenta direttamente la resistenza fisica. Fondamentale per le build tank.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>WIS</b></td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>WIS</b></td> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">100-110</td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">100-110</td> | ||
<td style="background-color:#e6eeff; font-size: 1.1rem;"> | <td style="background-color:#e6eeff; font-size: 1.1rem;">Fornisce resistenza magica. Importante per la sopravvivenza generale contro i danni magici.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>SPL</b></td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>SPL</b></td> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">0-72</td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">0-72</td> | ||
<td style="background-color:#e6eeff; font-size: 1.1rem;"> | <td style="background-color:#e6eeff; font-size: 1.1rem;">Non è una priorità principale. Investi solo se usi abilità di scudo basate sulla magia.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>CON</b></td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>CON</b></td> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">0-72</td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">0-72</td> | ||
<td style="background-color:#e6eeff; font-size: 1.1rem;"> | <td style="background-color:#e6eeff; font-size: 1.1rem;">Usato solo per specifiche build tank basate su Flee. Altrimenti non prenderlo.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>CRT</b></td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem;"><b>CRT</b></td> | ||
<td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">0-72</td> | <td style="text-align: center; background-color:#e6eeff; font-size: 1.0rem; white-space: nowrap;">0-72</td> | ||
<td style="background-color:#e6eeff; font-size: 1.1rem;"> | <td style="background-color:#e6eeff; font-size: 1.1rem;">Opzionale per guarigioni pure. Anche se non necessario, è un'opzione.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 264: | Line 249: | ||
</tr> | </tr> | ||
</table> | </table> | ||
<h3><span class="mw-headline" id="Stats_2" style="font-size: 1.6rem;">Statistiche 📀</span></h3> | |||
<h3><span class="mw-headline" id="Stats_2" style="font-size: 1.6rem;"> | <p style="font-size: 1.0rem;">★ <b>Forza (STR)</b> <b><span style="color:blue;"> [Opzionale]</span></b><br> | ||
<p style="font-size: 1.0rem;">★ <b> | ▷ La tua statistica principale sia per capacità difensive che offensive. Ogni punto aumenta la capacità di carico e la potenza d'attacco fisico. Una STR più alta ti permette di indossare scudi e armature più pesanti mantenendo un buon riflesso dei danni. Per prestazioni ottimali, punta a [40+ STR].<br> | ||
▷ | La STR aiuta anche con i danni di Shield Chain se usi quella variante di build. | ||
STR | |||
</p> | </p> | ||
<p style="font-size: 1.0rem;">★ <b> | <p style="font-size: 1.0rem;">★ <b>Agilità (AGI)</b> <b><span style="color:blue;"> [Opzionale]</span></b><br> | ||
▷ | ▷ Fornisce bonus ASPD e Flee, con ogni 5 punti che garantiscono 1 SoftDEF. Per le build tank, [60-90 AGI] è sufficiente dato che l'attenzione è sull'assorbimento dei danni più che sull'evasione.<br> | ||
AGI | L'AGI aiuta anche a ridurre la durata degli effetti che impediscono il movimento in PvP/WoE. | ||
</p> | </p> | ||
<p style="font-size: 1.0rem;">★ <b> | <p style="font-size: 1.0rem;">★ <b>Vitalità (VIT)</b> <b><span style="color:red;"> [Essenziale]</span></b><br> | ||
▷ | ▷ La tua statistica principale per il tanking che aumenta gli HP Max dell'1% per punto e migliora la difesa. Gli Imperial Guard hanno ottimi modificatori HP, rendendo la VIT estremamente efficace. Punta a [120+ VIT] per la massima sopravvivenza.<br> | ||
VIT | La VIT fornisce resistenza contro Cristallizzazione, Congelamento e altri effetti di stato in PvP/WoE. | ||
</p> | </p> | ||
<p style="font-size: 1.0rem;">★ <b> | <p style="font-size: 1.0rem;">★ <b>Intelligenza (INT)</b> <b><span style="color:red;"> [Essenziale]</span></b><br> | ||
▷ | ▷ Principalmente utile per la gestione degli SP e la difesa magica. [90-100 INT] è sufficiente per la maggior parte delle build tank per mantenere gli SP e per Prestige.<br> | ||
INT | L'INT aiuta a ridurre la durata di effetti di stato mentali come Sonno e Confusione. | ||
</p> | </p> | ||
<p style="font-size: 1.0rem;">★ <b> | <p style="font-size: 1.0rem;">★ <b>Destrezza (DEX)</b> <b><span style="color:blue;"> [Opzionale]</span></b><br> | ||
▷ | ▷ Importante per il cast istantaneo tramite statistiche. I tank puri possono cavarsela con [70-90 DEX].<br> | ||
DEX | La DEX aiuta anche a ridurre la durata di alcuni effetti di stato come Cristallizzazione. | ||
</p> | </p> | ||
<p style="font-size: 1.0rem;">★ <b> | <p style="font-size: 1.0rem;">★ <b>Fortuna (LUK)</b> <b><span style="color:red;"> [Essenziale]</span></b><br> | ||
▷ | ▷ Contribuisce alla probabilità di difesa perfetta e fornisce resistenza ai critici. [90-100 LUK] è sufficiente per la maggior parte delle build, anche se molti giocatori vorrebbero il 100% di probabilità di schivata magica. Può anche aiutare con la resistenza agli status in situazioni PvP. | ||
</p> | </p> | ||
<h3><span class="mw-headline" id="Traits" style="font-size: 1.6rem;">Tratti 💿</span></h3> | |||
<h3><span class="mw-headline" id="Traits" style="font-size: 1.6rem;"> | <p style="font-size: 1.0rem;">★ <b>Potenza (POW)</b> <b><span style="color:blue;"> [Opzionale]</span></b><br> | ||
<p style="font-size: 1.0rem;">★ <b> | ▷ Statistica principale dei tratti che aumenta l'attacco fisico. Di nuovo, non utile, a meno che tu non abbia scelto un tank con build fisica.<br> | ||
▷ | L'attacco fisico di status aumenta di 5 per punto.<br> | ||
P.ATK aumenta di 1 ogni 3 punti. | |||
P.ATK | |||
</p> | </p> | ||
<p style="font-size: 1.0rem;">★ <b>Stamina (STA)</b> <b><span style="color:red;"> [ | <p style="font-size: 1.0rem;">★ <b>Stamina (STA)</b> <b><span style="color:red;"> [Essenziale]</span></b><br> | ||
▷ | ▷ Tratto difensivo principale che aumenta direttamente la resistenza fisica (RES). Molto cruciale per le build tank.<br> | ||
RES | RES aumenta di 1 per punto.<br> | ||
RES | RES aumenta di 5 ogni 3 punti. | ||
</p> | </p> | ||
<p style="font-size: 1.0rem;">★ <b> | <p style="font-size: 1.0rem;">★ <b>Saggezza (WIS)</b> <b><span style="color:red;"> [Essenziale]</span></b><br> | ||
▷ | ▷ Fornisce resistenza magica (MRES), cruciale per la sopravvivenza generale contro i danni magici.<br> | ||
MRES | MRES aumenta di 1 per punto.<br> | ||
MRES | MRES aumenta di 5 ogni 3 punti. | ||
</p> | </p> | ||
<p style="font-size: 1.0rem;">★ <b> | <p style="font-size: 1.0rem;">★ <b>Magia (SPL)</b> <b><span style="color:blue;"> [Opzionale]</span></b><br> | ||
▷ | ▷ Non è una statistica su cui concentrarsi. Investi solo se usi abilità basate sulla magia.<br> | ||
L'attacco magico di status aumenta di 5 per punto.<br> | |||
S.MATK | S.MATK aumenta di 1 ogni 3 punti. | ||
</p> | </p> | ||
<p style="font-size: 1.0rem;">★ <b> | <p style="font-size: 1.0rem;">★ <b>Concentrazione (CON)</b> <b><span style="color:blue;"> [Opzionale]</span></b><br> | ||
▷ | ▷ Solo se punti al Flee Tanking, che non consiglio, ma è un'opzione.<br> | ||
HIT | HIT e FLEE aumentano di 2 per punto.<br> | ||
Bonus difensivi aggiuntivi ogni 5 punti. | |||
</p> | </p> | ||
<p style="font-size: 1.0rem;">★ <b> | <p style="font-size: 1.0rem;">★ <b>Creatività (CRT)</b> <b><span style="color:blue;"> [Opzionale]</span></b><br> | ||
▷ | ▷ Opzionale per numeri di cura più alti<br> | ||
H.PLUS | H.PLUS aumenta di 1 per punto.<br> | ||
C.RATE | C.RATE aumenta di 1 ogni 3 punti. | ||
</p> | </p> | ||
<h3><span class="mw-headline" id="Traits" style="font-size: 1.6rem;">Allocazione Statistiche 📋</span></h3> | |||
<h3><span class="mw-headline" id="Traits" style="font-size: 1.6rem;"> | |||
[[File:miyu IG stats 1.png|400px]][[File:Miyu IG stats 2.png|400px]][[File:Miyu IG stats 3.png|400px]] | [[File:miyu IG stats 1.png|400px]][[File:Miyu IG stats 2.png|400px]][[File:Miyu IG stats 3.png|400px]] | ||
<p style="font-size:1.0rem;">💡<b>[ | <p style="font-size:1.0rem;">💡<b>[1ª Immagine]</b>: Questa 1ª build si concentra principalmente su un equilibrio di HP alti + Casting alto + ASPD media</p> | ||
<p style="font-size:1.0rem;">💡<b>[ | <p style="font-size:1.0rem;">💡<b>[2ª Immagine]</b>: Questa 2ª build si concentra principalmente sulla Build Armonia (Resistenza alla maggior parte dei debuff mantenendo HP alti e un buon Casting oltre ad ASPD </p> | ||
<p style="font-size:1.0rem;">💡<b>[ | <p style="font-size:1.0rem;">💡<b>[3ª Immagine]</b>: Questa 3ª build si concentra principalmente sulla Build Casting (Avere Destrezza e Intelligenza alte per il cast istantaneo mantenendo HP alti e un po' di Resistenza. </p> | ||
[[File:Miyu IG traits 1.png|400px]] | [[File:Miyu IG traits 1.png|400px]] | ||
<p style="font-size:1.0rem;">💡<b>[ | <p style="font-size:1.0rem;">💡<b>[4ª Immagine]</b>:Questa sarebbe la tua build Tratti di riferimento per qualsiasi build.</p> | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Prestige</span></span></h2> | <h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Prestige</span></span></h2> | ||
<p><i> | <p><i>Ammira il RGTB, che sta per ROYAL GOLDEN THIEF BUG!</i> (OwO;)</p> | ||
<div style="font-size: 1.1rem;"> | <div style="font-size: 1.1rem;"> | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">RGTB 🐞</h3> | <h3 style="font-size: 1.7em; color: #8c8cd9;">RGTB 🐞</h3> | ||
{{#skill:2318}} | {{#skill:2318}} è un'abilità di supporto esclusiva della classe '''Paladin''' in ''Ragnarok Online''. Migliora la '''DEF''' del Paladin e fornisce una probabilità di '''schivare completamente gli attacchi magici'''. <br> | ||
Ti semplifico la vita fornendoti i requisiti necessari per questo built-in {{#Item:4128}}, il Prestige!<br> | |||
⚠️Attenzione però ai Dispells, possono rimuovere istantaneamente il tuo Prestige <br> | |||
[[File:miyu maple-defense.gif]] | [[File:miyu maple-defense.gif]] | ||
{{#skillDesc:2318}} | |||
{{#skillDesc:2318}} | |||
'''<p style="font-size: 1.4em;">Effetti dell'abilità</p> | |||
'''<p style="font-size: 1.4em;"> | * '''Aumenta la DEF''' in base al livello del personaggio e al livello dell'abilità. | ||
* ''' | * '''Probabilità di schivare completamente gli attacchi magici''' usando una formula basata su '''INT (Intelligenza) e LUK (Fortuna)'''. | ||
* ''' | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Formule delle abilità 📋</h3> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | '''<p style="font-size: 1.4em;">Formula della probabilità di schivata magica</p> | ||
'''<p style="font-size: 1.4em;"> | |||
((INT + LUK) × Skill Level / 20 × Base Level) / 200 + Skill Level | ((INT + LUK) × Skill Level / 20 × Base Level) / 200 + Skill Level | ||
'''<p style="font-size: 1.4em;">Formula del bonus DEF</p> | |||
'''<p style="font-size: 1.4em;">DEF | |||
(Skill Level × 15) + (10 × Defender Skill Level) | (Skill Level × 15) + (10 × Defender Skill Level) | ||
Il risultato viene poi '''moltiplicato per''' (Base Level / 100). | |||
'''<p style="font-size: 1.4em;">Durata dell'abilità per livello</p> | |||
'''<p style="font-size: 1.4em;"> | |||
{| class="wikitable" style="background-color: #e6eeff;" | {| class="wikitable" style="background-color: #e6eeff;" | ||
! style="background-color: #cdddff;" | | ! style="background-color: #cdddff;" | Livello abilità | ||
! style="background-color: #cdddff;" | | ! style="background-color: #cdddff;" | Durata | ||
|- | |- | ||
| '''Lv 1''' || 30 | | '''Lv 1''' || 30 secondi | ||
|- | |- | ||
| '''Lv 2''' || 45 | | '''Lv 2''' || 45 secondi | ||
|- | |- | ||
| '''Lv 3''' || 60 | | '''Lv 3''' || 60 secondi | ||
|- | |- | ||
| '''Lv 4''' || 75 | | '''Lv 4''' || 75 secondi | ||
|- | |- | ||
| '''Lv 5''' || 90 | | '''Lv 5''' || 90 secondi | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Requisiti INT + LUK 📈</h3> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;">INT + LUK | |||
Per ottenere una '''schivata magica del 100%''' completa usando l'abilità Prestige, devi raggiungere i valori richiesti di '''(INT + LUK)''' in base al tuo '''Livello Base''' e al tuo '''Livello Abilità'''. | |||
{| class="wikitable" style="background-color: #e6eeff;" | {| class="wikitable" style="background-color: #e6eeff;" | ||
! style="background-color: #cdddff;" | Base | ! style="background-color: #cdddff;" | Livello Base | ||
! style="background-color: #cdddff;" | | ! style="background-color: #cdddff;" | Livello Abilità 1 | ||
! style="background-color: #cdddff;" | | ! style="background-color: #cdddff;" | Livello Abilità 2 | ||
! style="background-color: #cdddff;" | | ! style="background-color: #cdddff;" | Livello Abilità 3 | ||
! style="background-color: #cdddff;" | | ! style="background-color: #cdddff;" | Livello Abilità 4 | ||
! style="background-color: #cdddff;" | | ! style="background-color: #cdddff;" | Livello Abilità 5 | ||
|- | |- | ||
| '''100''' || 1900 || 950 || 633 || 475 || 380 | | '''100''' || 1900 || 950 || 633 || 475 || 380 | ||
| Line 424: | Line 381: | ||
| '''275''' || 690 || 345 || 230 || 173 || 138 | | '''275''' || 690 || 345 || 230 || 173 || 138 | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Distribuzione di INT e LUK 📊</h3> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;">INT | Puoi distribuire '''INT e LUK''' in modi diversi per raggiungere il totale richiesto. Di seguito sono riportate alcune possibili '''distribuzioni equilibrate e sbilanciate'''. | ||
{| class="wikitable" style="background-color: #e6eeff;" | {| class="wikitable" style="background-color: #e6eeff;" | ||
! style="background-color: #cdddff;" | Base | ! style="background-color: #cdddff;" | Livello Base | ||
! style="background-color: #cdddff;" | | ! style="background-color: #cdddff;" | Livello Abilità | ||
! style="background-color: #cdddff;" | | ! style="background-color: #cdddff;" | Totale (INT + LUK) necessario | ||
! style="background-color: #cdddff;" | | ! style="background-color: #cdddff;" | Divisione equa | ||
! style="background-color: #cdddff;" | | ! style="background-color: #cdddff;" | INT alta | ||
! style="background-color: #cdddff;" | | ! style="background-color: #cdddff;" | LUK alta | ||
|- | |- | ||
| '''100''' || 5 || 380 || '''190 INT / 190 LUK''' || '''130 INT / 250 LUK''' || '''250 INT / 130 LUK''' | | '''100''' || 5 || 380 || '''190 INT / 190 LUK''' || '''130 INT / 250 LUK''' || '''250 INT / 130 LUK''' | ||
| Line 450: | Line 403: | ||
| '''275''' || 5 || 138 || '''69 INT / 69 LUK''' || '''130 INT / 8 LUK''' || '''8 INT / 130 LUK''' | | '''275''' || 5 || 138 || '''69 INT / 69 LUK''' || '''130 INT / 8 LUK''' || '''8 INT / 130 LUK''' | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Come usare questa tabella 📝</h3> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | |||
1️⃣ Trova il tuo Livello Base <br> | |||
1️⃣ | 2️⃣ Controlla il totale richiesto (INT + LUK) <br> | ||
2️⃣ | 3️⃣ Scegli una distribuzione delle statistiche <br> | ||
3️⃣ | ✅ Divisione equa (INT e LUK bilanciati) <br> | ||
✅ | ✅ INT alta (Più Difesa Magica, SP, Resistenza ad alcuni status) <br> | ||
✅ | ✅ LUK alta (Più Flee, Perfect Dodge, Leggera Resistenza alla maggior parte degli status) <br> | ||
✅ | |||
'''Esempio:''' | |||
''' | Se sei Livello Base 275, ti servono 138 totali tra INT + LUK. <br> | ||
Puoi raggiungerlo con: <br> | |||
📌 69 INT e 69 LUK (bilanciato) <br> | |||
📌 69 INT | 📌 88 INT e 50 LUK (focalizzato su INT) <br> | ||
📌 88 INT | 📌 50 INT e 88 LUK (focalizzato su LUK) <br> | ||
📌 50 INT | |||
</div> | </div> | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Difesa</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Sapevi che più mob attiri, più diventi debole?</i></p> | ||
<p><i> | |||
[[File:miyu maple block 1.gif]] | [[File:miyu maple block 1.gif]] | ||
<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Soft | <h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Difesa Soft 🔰</span></h3> | ||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li> | <li>Riduce direttamente i danni fisici in arrivo tramite sottrazione.</li> | ||
<li> | <li>nota anche come difesa "VIT", riduce direttamente i danni fisici in arrivo.</li> | ||
</ul> | </ul> | ||
<pre style="font-size: 1.2rem;"> | <pre style="font-size: 1.2rem;"> | ||
| Line 489: | Line 434: | ||
</pre> | </pre> | ||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li><b>BonusA</b> | <li><b>BonusA</b> è la somma dei bonus additivi.</li> | ||
<li><b>BonusB</b> | <li><b>BonusB</b> è la somma dei bonus moltiplicativi.</li> | ||
</ul> | </ul> | ||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li> | <li>I mostri usano una formula SoftDEF diversa.</li> | ||
</ul> | </ul> | ||
<pre style="font-size: 1.2rem;"> | <pre style="font-size: 1.2rem;"> | ||
| Line 500: | Line 445: | ||
</li> | </li> | ||
</ul> | </ul> | ||
<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Difesa Hard 🔰</span></h3> | |||
<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Hard | |||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li> | <li>Riduce i danni fisici in arrivo in modo moltiplicativo.</li> | ||
<li><b> | <li><b>Danno dopo Hard DEF</b> = <code>Damage × [(4000 + HardDEF) ÷ (4000 + HardDEF × 10)]</code></li> | ||
<li> | <li>Viene applicata per prima nei calcoli dei danni, prima di Soft DEF.</li> | ||
''' | '''Ecco un altro esempio di come funziona Hard DEF:''' | ||
<li>Diciamo che un mostro infligge 1000 danni base:</li> | |||
<li> | <li> ⚔️ Con 200 Hard DEF: il danno si riduce a circa 714 danni</li> | ||
<li> ⚔️ | <li> ⚔️ Con 400 Hard DEF: il danno si riduce a circa 526 danni</li> | ||
<li> ⚔️ | <li> ⚔️ Con 600 Hard DEF: il danno si riduce a circa 411 danni</li> | ||
<li> ⚔️ | |||
Tieni presente che la tua difesa si indebolisce quando ti mobbano:</li> | |||
<li> Combattendo contro 3 mostri: -5% DEF</li> | |||
<li> | <li> Combattendo contro 4 mostri: -10% DEF </li> | ||
<li> | <li> E così via finché non arrivi a 0 difesa</li> | ||
<li> | |||
La tua Hard DEF parte da 0 e puoi aumentarla tramite:</li> | |||
<li> Equipaggiamento</li> | |||
<li> | <li> Carte</li> | ||
<li> | <li> Buff e abilità</li> | ||
<li> | <li> Oggetti consumabili</li> | ||
<li> | |||
[[File:miyu def chart.png|650px]] | [[File:miyu def chart.png|650px]] | ||
</ul> | </ul> | ||
<h3><span class="mw-headline" id="Soft_Magic_Defense" style="font-size: 1.5rem;">Soft Magic Defense 🔰</span></h3> | <h3><span class="mw-headline" id="Soft_Magic_Defense" style="font-size: 1.5rem;">Soft Magic Defense 🔰</span></h3> | ||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li>Soft magic defense, | <li>La Soft magic defense, nota anche come magic defense "INT", riduce direttamente il danno magico in arrivo.</li> | ||
</ul> | </ul> | ||
<pre style="font-size: 1.2rem;"> | <pre style="font-size: 1.2rem;"> | ||
| Line 548: | Line 481: | ||
</pre> | </pre> | ||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li><b>BonusA</b> | <li><b>BonusA</b> è la somma dei bonus additivi.</li> | ||
<li><b>BonusB</b> | <li><b>BonusB</b> è la somma dei bonus moltiplicativi.</li> | ||
</ul> | </ul> | ||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li> | <li>I mostri usano una formula SoftMDEF diversa.</li> | ||
</ul> | </ul> | ||
<pre style="font-size: 1.2rem;"> | <pre style="font-size: 1.2rem;"> | ||
SoftMDEF = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5) | SoftMDEF = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5) | ||
</pre> | </pre> | ||
<h3><span class="mw-headline" id="Hard_Magic_Defense" style="font-size: 1.5rem;">Hard Magic Defense 🔰</span></h3> | <h3><span class="mw-headline" id="Hard_Magic_Defense" style="font-size: 1.5rem;">Hard Magic Defense 🔰</span></h3> | ||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li>Hard magic defense, | <li>La Hard magic defense, nota anche come magic defense "armor" o "equipment", riduce moltiplicativamente il danno magico in arrivo.</li> | ||
<li>Hard magic defense | <li>La Hard magic defense ha un valore base di 0 e viene aumentata da equipaggiamento, alcune abilità e oggetti.</li> | ||
<li><b> | <li><b>Danno dopo Hard MDEF</b> = <code>Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]</code></li> | ||
</ul> | </ul> | ||
<p style="font-size: 1.2rem;"> | <p style="font-size: 1.2rem;"> | ||
⚠️ | ⚠️ Questo indica che all'aumentare della Hard MDEF, aumenta anche la percentuale di danno magico ridotto, ma con rendimenti decrescenti. Ad esempio: </br> | ||
🔮 20 Hard MDEF fornisce circa il 15% di riduzione del danno. </br> | |||
🔮 20 Hard MDEF | 🔮 40 Hard MDEF fornisce circa il 25% di riduzione del danno. </br> | ||
🔮 40 Hard MDEF | 🔮 125 Hard MDEF fornisce circa il 50% di riduzione del danno. </br> | ||
🔮 125 Hard MDEF | |||
</p> | </p> | ||
[[File:Miyu mdef mres.png|400px]] | [[File:Miyu mdef mres.png|400px]] | ||
[[File:Miyu_effect_of_mdef.png|600px]] | [[File:Miyu_effect_of_mdef.png|600px]] | ||
<p style="font-size: 1.2rem;"> | <p style="font-size: 1.2rem;"> | ||
<b>( | <b>(È mostrato come </b><span style="color:Red;">A</span><b> + </b><span style="color:Blue;">B</span><b> nella Status Window, dove </b><span style="color:Red;">A</span><b> rappresenta la </b><span style="color:Red;">Soft Mdef</span><b> e </b><span style="color:Blue;">B</span><b> rappresenta la </b><span style="color:Blue;">Hard Mdef</span><b>.)</b> | ||
</p> | </p> | ||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li> | <li>Il sistema di Magical Defense (MDEF) è stato rivisto nel Renewal | ||
Update. HardDEF/MDEF | Update. HardDEF/MDEF non è più limitato a un sistema di punti 1-100, | ||
con 100 che rappresenta l'immunità totale. Invece, l'effetto di HardMDEF ora | |||
si riduce esponenzialmente all'aumentare del numero (cioè più alto è il numero, | |||
minore è l'effetto che ogni singolo punto aggiunge);</li> | |||
</ul> | </ul> | ||
<ul style="font-size: 1.2rem;"> | <ul style="font-size: 1.2rem;"> | ||
<li>SoftDEF/MDEF, | <li>SoftDEF/MDEF, che si basa principalmente su VIT e INT rispettivamente, | ||
non ha subito molti cambiamenti rispetto a Pre-Renewal. Riduce il danno | |||
in modo sottrattivo, rimuovendo quantità fisse dal danno finale dopo che | |||
HardDEF/MDEF | sono state applicate le riduzioni di HardDEF/MDEF.</li> | ||
</ul> | </ul> | ||
<p style="font-size: 1.2rem;"> | <p style="font-size: 1.2rem;"> | ||
<b>( | <b>(Introducendo il tratto/stato della 4th job visto come </b><span style="color:Green;">C</span><b> nella Status Window inferiore come </b><span style="color:Green;">Mres</span><b> </b> | ||
</p> | </p> | ||
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Magic Resistance 🔰(MRES)</span></h3> | <h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Magic Resistance 🔰(MRES)</span></h3> | ||
<ul style="font-size: 1.1rem;"> | <ul style="font-size: 1.1rem;"> | ||
<li>Magic Resistance (MRES) | <li>Magic Resistance (MRES) è una statistica difensiva che riduce moltiplicativamente il danno magico in arrivo.</li> | ||
<li>MRES | <li>MRES viene aumentata principalmente tramite equipaggiamento, buff, abilità e alcuni oggetti consumabili.</li> | ||
<li><b>Formula:</b> | <li><b>Formula:</b> La riduzione finale del danno è calcolata come: | ||
<pre style="font-size: 1.1rem;"> | <pre style="font-size: 1.1rem;"> | ||
Danno dopo MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5) | |||
</pre> | </pre> | ||
</li> | </li> | ||
<li> | <li>Simile a Hard MDEF, MRES fornisce riduzioni significative all'aumentare, ma la sua efficacia diminuisce a valori più alti a causa dei rendimenti decrescenti.</li> | ||
<span style="color:Brown;"> | <span style="color:Brown;">L'ammontare dell'efficacia è al <b>50%</b></span> | ||
</ul> | </ul> | ||
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Physical Resistance 🔰(RES)</span></h3> | <h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Physical Resistance 🔰(RES)</span></h3> | ||
<ul style="font-size: 1.1rem;"> | <ul style="font-size: 1.1rem;"> | ||
<li>Physical Resistance (RES) | <li>Physical Resistance (RES) è una statistica difensiva che riduce moltiplicativamente il danno fisico in arrivo.</li> | ||
<li>RES | <li>RES viene aumentata principalmente tramite equipaggiamento, buff, abilità e alcuni oggetti consumabili.</li> | ||
<li><b>Formula:</b> | <li><b>Formula:</b> La riduzione finale del danno è calcolata come: | ||
<pre style="font-size: 1.1rem;"> | <pre style="font-size: 1.1rem;"> | ||
Danno dopo RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)] | |||
</pre> | </pre> | ||
</li> | </li> | ||
<li> | <li>Simile a Hard DEF, RES fornisce riduzioni significative all'aumentare, ma la sua efficacia diminuisce a valori più alti a causa dei rendimenti decrescenti.</li> | ||
<span style="color:Brown;"> | <span style="color:Brown;">L'ammontare dell'efficacia è anche al <b>50%</b></span> | ||
</ul> | </ul> | ||
[[File:miyu maple hbt.gif]] | [[File:miyu maple hbt.gif]] | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Comandi e Impostazioni di Gioco</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <h3><span class="mw-headline" id="Game_Commands" style="font-size: 1.6em;">Comandi di Gioco per Swordsman ⚙️</span></h3> | ||
<h3><span class="mw-headline" id="Game_Commands" style="font-size: 1.6em;"> | |||
{| class="wikitable" style="width:60%; font-size: larger;" | {| class="wikitable" style="width:60%; font-size: larger;" | ||
|+ | |+ | ||
! style="background-color: #cdddff;" | | ! style="background-color: #cdddff;" | Comandi 📜 | ||
! style="background-color: #cdddff;" | | ! style="background-color: #cdddff;" | Esempio 💡 | ||
! style="background-color: #cdddff;" | | ! style="background-color: #cdddff;" | Descrizione 📃 | ||
|- | |- | ||
|@ltp | |@ltp | ||
| - | | - | ||
| | |Segna il tuo ultimo punto dopo il teletrasporto sulla mini-mappa. | ||
|- | |- | ||
|@hidemount | |@hidemount | ||
| - | | - | ||
|Swordsman | |Solo classi Swordsman. Nasconde la tua cavalcatura. Problema noto: Il pulsante per smontare scompare (usa @unmount) | ||
|- | |- | ||
|@unmount | |@unmount | ||
| - | | - | ||
|Swordsman | |Solo classi Swordsman. Ti aiuta a smontare se la tua cavalcatura è nascosta con @hidemount | ||
|- | |- | ||
|@cooldown | |@cooldown | ||
| - | | - | ||
| | |Mostra i timer di cooldown delle Instance dell'utente | ||
|- | |- | ||
|@showdelay | |@showdelay | ||
| - | | - | ||
| | |Mostra il Cast Delay o il Cooldown per le abilità, richiede che l'opzione Skill Failure Display sia attiva | ||
|- | |- | ||
|@lastwarp @lw | |@lastwarp @lw | ||
| - | | - | ||
| | |Ti teletrasporta nell'ultima posizione che hai visitato tramite il Warper NPC | ||
|- | |- | ||
|@refresh | |@refresh | ||
| | | | ||
| | |Ricarica le posizioni visualizzate (Rimuove gli errori di Position Lag) | ||
|- | |- | ||
|@noks | |@noks | ||
| - | | - | ||
| | |Impedisce ai giocatori di danneggiare i mostri che ti hanno colpito o che sono stati colpiti da te | ||
|- | |- | ||
|@battlestats @bs | |@battlestats @bs | ||
| - | | - | ||
| | |Mostra statistiche approfondite del personaggio | ||
|- | |- | ||
|@battlestats2 @bs2 | |@battlestats2 @bs2 | ||
| - | | - | ||
| | |Mostra statistiche difensive dettagliate del personaggio | ||
|- | |- | ||
|@killcounter mobid killcounterlist | |@killcounter mobid killcounterlist | ||
| - | | - | ||
| | |Puoi conteggiare 5 mob diversi contemporaneamente. Quindi digiti @kc >mobid< >1 (prima posizione di 5) | ||
|- | |- | ||
|@showzeny | |@showzeny | ||
| - | | - | ||
| | |Mostra gli zeny guadagnati. | ||
|- | |- | ||
|@unequipall | |@unequipall | ||
| - | | - | ||
| | | Rimuove l'equipaggiamento che indossi. | ||
|- | |- | ||
|@hold | |@hold | ||
| - | | - | ||
| | |Il movimento tramite clic verrà ignorato | ||
|- | |- | ||
|@noattack | |@noattack | ||
| - | | - | ||
| | |L'azione di attacco automatico verrà ignorata (il tuo personaggio rimarrà comunque nel raggio d'attacco quando clicchi su un nemico) | ||
|- | |- | ||
|@hidepet @hidepets | |@hidepet @hidepets | ||
| - | | - | ||
| | |I pet non verranno più mostrati. | ||
|- | |- | ||
|@hidehateffects | |@hidehateffects | ||
| - | | - | ||
| | |Disattiva tutti gli effetti di copricapo/mantello sui Personaggi Giocanti | ||
|- | |- | ||
|@autoloot @al | |@autoloot @al | ||
| - | | - | ||
| | |Raccoglie automaticamente gli oggetti con drop rate inferiore a quella selezionata | ||
|- | |- | ||
|@restock | |@restock | ||
| - | | - | ||
|Restock | |Restock ti permette di prelevare automaticamente un set di oggetti registrati dallo Storage attualmente aperto. | ||
|- | |- | ||
|@storeall | |@storeall | ||
| - | | - | ||
| | |Deposita tutti gli oggetti in uno Storage aperto. | ||
|- | |- | ||
|@getall | |@getall | ||
| - | | - | ||
| | |Sposta tutti gli oggetti da uno Storage aperto all'inventario | ||
|- | |- | ||
|@stockall | |@stockall | ||
| - | | - | ||
| | |Sposta tutti gli oggetti dal carretto all'inventario | ||
Tipi: -1 = Tutti (predefinito), 0 = Cura, 2 = Utilizzabile, 3 = Varie, 4 = Armatura, 5 = Arma, 6 = Carta, 7 = Uovo Pet, 8 = Armatura Pet, 10 = Munizioni | |||
|- | |- | ||
|@dropall | |@dropall | ||
| - | | - | ||
| | |Lascia a terra tutti gli oggetti dall'inventario tranne quelli equipaggiati o preferiti | ||
Tipi: -1 = Tutti (predefinito), 0 = Cura, 2 = Utilizzabile, 3 = Varie, 4 = Armatura, 5 = Arma, 6 = Carta, 7 = Uovo Pet, 8 = Armatura Pet, 10 = Munizioni | |||
|} | |} | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Carte Difensive</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <h3 style="font-size: 1.7em; color: #8c8cd9;">Carte HP e VIT 🃏</h3> <p style="font-size: 1.4em;"><b>Carte HP e VIT del Paladin </b></p> <b><span style="color:Brown;">Aggiornato fino a EP21 (Episodio 21)</span></b> | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">HP | |||
{| class="wikitable sortable" style="width:70%; font-size: larger;" | {| class="wikitable sortable" style="width:70%; font-size: larger;" | ||
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! style="background-color:#cdddff;" | HP | ! style="background-color:#cdddff;" | HP | ||
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| style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | | | style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | Testa | ||
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{{#item:300528}} (Yortus Bishop Card) | {{#item:300528}} (Yortus Bishop Card) | ||
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| style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | | | style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | Armatura | ||
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|- | |- | ||
| style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | | | style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | Arma | ||
| style="background-color:#e6eeff;" | | | style="background-color:#e6eeff;" | | ||
{{#item:4002}} | {{#item:4002}} | ||
|- | |- | ||
| style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | | | style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | Scudo | ||
| style="background-color:#e6eeff;" | | | style="background-color:#e6eeff;" | | ||
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{{#item:300465}} | {{#item:300465}} | ||
|- | |- | ||
| style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | | | style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | Mantello | ||
| style="background-color:#e6eeff;" | | | style="background-color:#e6eeff;" | | ||
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|- | |- | ||
| style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | | | style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | Calzature | ||
| style="background-color:#e6eeff;" | | | style="background-color:#e6eeff;" | | ||
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|- | |- | ||
| style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | | | style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | Accessorio | ||
| style="background-color:#e6eeff;" | | | style="background-color:#e6eeff;" | | ||
{{#item:27322}} | |||
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{{#item:300113}} | {{#item:300113}} | ||
|- | |- | ||
| style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | | | style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | Speciale | ||
| style="background-color:#e6eeff;" | | | style="background-color:#e6eeff;" | | ||
{{#item:4917}} | |||
{{#item:4917}} | |||
{{#item:4918}} | |||
{{#item:4918}} | |||
{{#item:4919}} | |||
{{#item:4919}} | |||
{{#item:27364}} | {{#item:27364}} | ||
|- | |- | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Descrizioni delle carte 🀄️</h3> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | <p style="font-size: 1.4em;"><b> Se vuoi controllare ogni carta con facilità, ho creato una tabella qui sotto per te</b></p> | ||
<p style="font-size: 1.4em;"><b> | ⚠️ tieni presente che non tutte le carte sono ancora nel database e alcune non hanno una descrizione aggiornata | ||
⚠️ | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | ||
|colspan="3" style="background-color: #e6eeff;"|''' | |colspan="3" style="background-color: #e6eeff;"|'''Vista alternativa in verticale della lista delle carte HP/VIT''' | ||
|- | |- | ||
|style="background-color: #e6eeff; width: 30%;"|Slot | |style="background-color: #e6eeff; width: 30%;"|Slot | ||
|style="background-color: #e6eeff; width: 70%;"| | |style="background-color: #e6eeff; width: 70%;"|Carte | ||
|- | |- | ||
|style="text-align:center ; font-weight:bold ; background-color:#e6eeff;"| | |style="text-align:center ; font-weight:bold ; background-color:#e6eeff;"| Copricapo | ||
|style="background-color:#e6eeff;"| | |style="background-color:#e6eeff;"| | ||
{{#item:4241}} | {{#item:4241}} | ||
{{#item:27328}} | {{#item:27328}} | ||
| Line 1,324: | Line 979: | ||
{{#item:4143}} | {{#item:4143}} | ||
|- | |- | ||
|style="text-align:center ; font-weight:bold ; background-color:#e6eeff;"| | |style="text-align:center ; font-weight:bold ; background-color:#e6eeff;"| Armatura | ||
|style="background-color:#e6eeff;"| | |style="background-color:#e6eeff;"| | ||
{{#item:4078}} | {{#item:4078}} | ||
{{#item:4664}} | {{#item:4664}} | ||
| Line 1,361: | Line 1,014: | ||
{{#item:4302}} | {{#item:4302}} | ||
|- | |- | ||
|style="text-align:center ; font-weight:bold ; background-color:#e6eeff;"| | |style="text-align:center ; font-weight:bold ; background-color:#e6eeff;"| Arma | ||
|style="background-color:#e6eeff;"| | |style="background-color:#e6eeff;"| | ||
{{#item:4002}} | {{#item:4002}} | ||
|- | |- | ||
|style="text-align:center ; font-weight:bold ; background-color:#e6eeff;"| | |style="text-align:center ; font-weight:bold ; background-color:#e6eeff;"| Scudo | ||
|style="background-color:#e6eeff;"| | |style="background-color:#e6eeff;"| | ||
{{#item:4012}} | {{#item:4012}} | ||
{{#item:4013}} | {{#item:4013}} | ||
| Line 1,380: | Line 1,029: | ||
{{#item:300465}} | {{#item:300465}} | ||
|- | |- | ||
|style="text-align:center ; font-weight:bold ; background-color:#e6eeff;"| | |style="text-align:center ; font-weight:bold ; background-color:#e6eeff;"| Mantello | ||
|style="background-color:#e6eeff;"| | |style="background-color:#e6eeff;"| | ||
{{#item:4303}} | {{#item:4303}} | ||
{{#item:4402}} | {{#item:4402}} | ||
| Line 1,393: | Line 1,040: | ||
{{#item:4680}} | {{#item:4680}} | ||
|- | |- | ||
|style="text-align:center ; font-weight:bold ; background-color:#e6eeff;"| | |style="text-align:center ; font-weight:bold ; background-color:#e6eeff;"| Calzature | ||
|style="background-color:#e6eeff;"| | |style="background-color:#e6eeff;"| | ||
{{#item:4417}} | {{#item:4417}} | ||
{{#item:4319}} | {{#item:4319}} | ||
| Line 1,427: | Line 1,072: | ||
{{#item:27150}} | {{#item:27150}} | ||
|- | |- | ||
|style="text-align:center ; font-weight:bold ; background-color:#e6eeff;"| | |style="text-align:center ; font-weight:bold ; background-color:#e6eeff;"| Accessorio | ||
|style="background-color:#e6eeff;"| | |style="background-color:#e6eeff;"| | ||
{{#item:27322}} | {{#item:27322}} | ||
{{#item:300102}} | {{#item:300102}} | ||
| Line 1,452: | Line 1,095: | ||
{{#item:300113}} | {{#item:300113}} | ||
|- | |- | ||
|style="text-align:center ; font-weight:bold ; background-color:#e6eeff;"| | |style="text-align:center ; font-weight:bold ; background-color:#e6eeff;"| Speciale | ||
|style="background-color:#e6eeff;"| | |style="background-color:#e6eeff;"| | ||
{{#item:4917}} | {{#item:4917}} | ||
{{#item:4918}} | {{#item:4918}} | ||
| Line 1,463: | Line 1,104: | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:left; width: 100%;" | ||
|colspan="3" style="background-color: #e6eeff;"|'''Card | |colspan="3" style="background-color: #e6eeff;"|'''Descrizioni delle Card''' | ||
|- | |- | ||
|style="background-color: #778899; width: 22%;"|Card | |style="background-color: #778899; width: 22%;"|Card | ||
|style="background-color: #778899; width: 8%;"|Slot | |style="background-color: #778899; width: 8%;"|Slot | ||
|style="background-color: #778899; width: 40%;"| | |style="background-color: #778899; width: 40%;"|Effetto | ||
|- | |- | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"|Copricapo | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
|- | |- | ||
|Archangeling Card (4241) | |Archangeling Card (4241) | ||
|rowspan="1"| | |rowspan="1"|Copricapo | ||
|{{#itemDesc:4241}} | |{{#itemDesc:4241}} | ||
|- | |- | ||
|Birth and Death Card (27328) | |Birth and Death Card (27328) | ||
|rowspan="1"| | |rowspan="1"|Copricapo | ||
|{{#itemDesc:27328}} | |{{#itemDesc:27328}} | ||
|- | |- | ||
|Jitterbug Card (27109) | |Jitterbug Card (27109) | ||
|rowspan="1"| | |rowspan="1"|Copricapo | ||
|{{#itemDesc:27109}} | |{{#itemDesc:27109}} | ||
|- | |- | ||
|Melted Poring Card (300174) | |Melted Poring Card (300174) | ||
|rowspan="1"| | |rowspan="1"|Copricapo | ||
|{{#itemDesc:300174}} | |{{#itemDesc:300174}} | ||
|- | |- | ||
|Rigid Sky Deleter Card (27351) | |Rigid Sky Deleter Card (27351) | ||
|rowspan="1"| | |rowspan="1"|Copricapo | ||
|{{#itemDesc:27351}} | |{{#itemDesc:27351}} | ||
|- | |- | ||
|Bungisngis Card (4582) | |Bungisngis Card (4582) | ||
|rowspan="1"| | |rowspan="1"|Copricapo | ||
|{{#itemDesc:4582}} | |{{#itemDesc:4582}} | ||
|- | |- | ||
|Yortus Bishop Card (300528) | |Yortus Bishop Card (300528) | ||
|rowspan="1"| | |rowspan="1"|Copricapo | ||
|{{#itemDesc:300528}} | |{{#itemDesc:300528}} | ||
|- | |- | ||
|Sealed Orc Hero Card (4492) | |Sealed Orc Hero Card (4492) | ||
|rowspan="1"| | |rowspan="1"|Copricapo | ||
|{{#itemDesc:4492}} | |{{#itemDesc:4492}} | ||
|- | |- | ||
|[MVP] Infinite Orc Hero Card (4650) | |[MVP] Infinite Orc Hero Card (4650) | ||
|rowspan="1"| | |rowspan="1"|Copricapo | ||
|{{#itemDesc:4650}} | |{{#itemDesc:4650}} | ||
|- | |- | ||
|[MVP] Orc Hero Card (4143) | |[MVP] Orc Hero Card (4143) | ||
|rowspan="1"| | |rowspan="1"|Copricapo | ||
|{{#itemDesc:4143}} | |{{#itemDesc:4143}} | ||
|- | |- | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"|Armatura | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
|- | |- | ||
|Savage Card (4078) | |Savage Card (4078) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4078}} | |{{#itemDesc:4078}} | ||
|- | |- | ||
|Grass Fabre Card (4664) | |Grass Fabre Card (4664) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4664}} | |{{#itemDesc:4664}} | ||
|- | |- | ||
|Sweet Roda Frog Card (4666) | |Sweet Roda Frog Card (4666) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4666}} | |{{#itemDesc:4666}} | ||
|- | |- | ||
|Echio Card (4410) | |Echio Card (4410) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4410}} | |{{#itemDesc:4410}} | ||
|- | |- | ||
|Yellow Novus Card (4382) | |Yellow Novus Card (4382) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4382}} | |{{#itemDesc:4382}} | ||
|- | |- | ||
|Apocalipse Card (4242) | |Apocalipse Card (4242) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4242}} | |{{#itemDesc:4242}} | ||
|- | |- | ||
|Roda Frog Card (4014) | |Roda Frog Card (4014) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4014}} | |{{#itemDesc:4014}} | ||
|- | |- | ||
|Pupa Card (4003) | |Pupa Card (4003) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4003}} | |{{#itemDesc:4003}} | ||
|- | |- | ||
|Removal Card (4353) | |Removal Card (4353) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4353}} | |{{#itemDesc:4353}} | ||
|- | |- | ||
|Succubus Card (4218) | |Succubus Card (4218) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4218}} | |{{#itemDesc:4218}} | ||
|- | |- | ||
|Decorated Evil Tree Card (31016) | |Decorated Evil Tree Card (31016) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:31016}} | |{{#itemDesc:31016}} | ||
|- | |- | ||
|Obsidian Card (4338) | |Obsidian Card (4338) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4338}} | |{{#itemDesc:4338}} | ||
|- | |- | ||
|Pecopeco Card (4031) | |Pecopeco Card (4031) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4031}} | |{{#itemDesc:4031}} | ||
|- | |- | ||
|Amitera Card (300254) | |Amitera Card (300254) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:300254}} | |{{#itemDesc:300254}} | ||
|- | |- | ||
|Ominous Solider Card (27114) | |Ominous Solider Card (27114) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:27114}} | |{{#itemDesc:27114}} | ||
|- | |- | ||
|Abysmal Strouf Card (300148) | |Abysmal Strouf Card (300148) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:300148}} | |{{#itemDesc:300148}} | ||
|- | |- | ||
|Toxious Card (300002) | |Toxious Card (300002) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:300002}} | |{{#itemDesc:300002}} | ||
|- | |- | ||
|Hardrock Mammoth Card (4462) | |Hardrock Mammoth Card (4462) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4462}} | |{{#itemDesc:4462}} | ||
|- | |- | ||
|Two Eyes Dollocaris Card (300376) | |Two Eyes Dollocaris Card (300376) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:300376}} | |{{#itemDesc:300376}} | ||
|- | |- | ||
|[MVP] Buwaya Card (4592) | |[MVP] Buwaya Card (4592) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4592}} | |{{#itemDesc:4592}} | ||
|- | |- | ||
|Sealed Paladin Randel Card (27218) | |Sealed Paladin Randel Card (27218) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:27218}} | |{{#itemDesc:27218}} | ||
|- | |- | ||
|Sealed Tao Gunka Card (4493) | |Sealed Tao Gunka Card (4493) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4493}} | |{{#itemDesc:4493}} | ||
|- | |- | ||
|[MVP] RSX 0806 Card (4342) | |[MVP] RSX 0806 Card (4342) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4342}} | |{{#itemDesc:4342}} | ||
|- | |- | ||
|[MVP] Infinite Tao Gunka Card (4651) | |[MVP] Infinite Tao Gunka Card (4651) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4651}} | |{{#itemDesc:4651}} | ||
|- | |- | ||
|[MVP] Ingrid Card (300014) | |[MVP] Ingrid Card (300014) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:300014}} | |{{#itemDesc:300014}} | ||
|- | |- | ||
|[MVP] Giant Octopus Card (4534) | |[MVP] Giant Octopus Card (4534) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4534}} | |{{#itemDesc:4534}} | ||
|- | |- | ||
|[MVP] Paladin Randel Card (4565) | |[MVP] Paladin Randel Card (4565) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4565}} | |{{#itemDesc:4565}} | ||
|- | |- | ||
|[MVP] Morocc's Servant Card (27326) | |[MVP] Morocc's Servant Card (27326) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:27326}} | |{{#itemDesc:27326}} | ||
|- | |- | ||
|[MVP] Despair God Morocc Card (27321) | |[MVP] Despair God Morocc Card (27321) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:27321}} | |{{#itemDesc:27321}} | ||
|- | |- | ||
|[MVP] Unknown Swordman Card (300266) | |[MVP] Unknown Swordman Card (300266) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:300266}} | |{{#itemDesc:300266}} | ||
|- | |- | ||
|[MVP] Tao Gunka Card (4302) | |[MVP] Tao Gunka Card (4302) | ||
|rowspan="1"| | |rowspan="1"|Armatura | ||
|{{#itemDesc:4302}} | |{{#itemDesc:4302}} | ||
|- | |- | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"|Arma | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
|- | |- | ||
|Fabre Card (4002) | |Fabre Card (4002) | ||
|rowspan="1"| | |rowspan="1"|Arma | ||
|{{#itemDesc:4002}} | |{{#itemDesc:4002}} | ||
|- | |- | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"|Scudo | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
|- | |- | ||
|Thief Bug Egg Card (4012) | |Thief Bug Egg Card (4012) | ||
|rowspan="1"| | |rowspan="1"|Scudo | ||
|{{#itemDesc:4012}} | |{{#itemDesc:4012}} | ||
|- | |- | ||
|Andre Egg Card (4013) | |Andre Egg Card (4013) | ||
|rowspan="1"| | |rowspan="1"|Scudo | ||
|{{#itemDesc:4013}} | |{{#itemDesc:4013}} | ||
|- | |- | ||
|Diligent Andre Card (300230) | |Diligent Andre Card (300230) | ||
|rowspan="1"| | |rowspan="1"|Scudo | ||
|{{#itemDesc:300230}} | |{{#itemDesc:300230}} | ||
|- | |- | ||
|Diligent Deniro Card (300233) | |Diligent Deniro Card (300233) | ||
|rowspan="1"| | |rowspan="1"|Scudo | ||
|{{#itemDesc:300233}} | |{{#itemDesc:300233}} | ||
|- | |- | ||
|Mushy Ant Egg Card (300235) | |Mushy Ant Egg Card (300235) | ||
|rowspan="1"| | |rowspan="1"|Scudo | ||
|{{#itemDesc:300235}} | |{{#itemDesc:300235}} | ||
|- | |- | ||
|Elite Rgan Guardian Card (300465) | |Elite Rgan Guardian Card (300465) | ||
|rowspan="1"| | |rowspan="1"|Scudo | ||
|{{#itemDesc:300465}} | |{{#itemDesc:300465}} | ||
|- | |- | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"|Mantello | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
|- | |- | ||
|Giant Whisper Card (4303) | |Giant Whisper Card (4303) | ||
|rowspan="1"| | |rowspan="1"|Mantello | ||
|{{#itemDesc:4303}} | |{{#itemDesc:4303}} | ||
|- | |- | ||
|Aliot Card (4402) | |Aliot Card (4402) | ||
|rowspan="1"| | |rowspan="1"|Mantello | ||
|{{#itemDesc:4402}} | |{{#itemDesc:4402}} | ||
|- | |- | ||
|Jejeling Card (4589) | |Jejeling Card (4589) | ||
|rowspan="1"| | |rowspan="1"|Mantello | ||
|{{#itemDesc:4589}} | |{{#itemDesc:4589}} | ||
|- | |- | ||
|Ancient Stalactic Golem Card (27292) | |Ancient Stalactic Golem Card (27292) | ||
|rowspan="1"| | |rowspan="1"|Mantello | ||
|{{#itemDesc:27292}} | |{{#itemDesc:27292}} | ||
|- | |- | ||
|Infinite Chimera Card (4646) | |Infinite Chimera Card (4646) | ||
|rowspan="1"| | |rowspan="1"|Mantello | ||
|{{#itemDesc:4646}} | |{{#itemDesc:4646}} | ||
|- | |- | ||
|[MVP] Big Eggring Card (4662) | |[MVP] Big Eggring Card (4662) | ||
|rowspan="1"| | |rowspan="1"|Mantello | ||
|{{#itemDesc:4662}} | |{{#itemDesc:4662}} | ||
|- | |- | ||
|[MVP] Royal Guard Randel Card (4680) | |[MVP] Royal Guard Randel Card (4680) | ||
|rowspan="1"| | |rowspan="1"|Mantello | ||
|{{#itemDesc:4680}} | |{{#itemDesc:4680}} | ||
|- | |- | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"|Calzature | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
|- | |- | ||
|Ice Titan Card (4417) | |Ice Titan Card (4417) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:4417}} | |{{#itemDesc:4417}} | ||
|- | |- | ||
|Freezer Card (4319) | |Freezer Card (4319) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:4319}} | |{{#itemDesc:4319}} | ||
|- | |- | ||
|Alarm Card (4244) | |Alarm Card (4244) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:4244}} | |{{#itemDesc:4244}} | ||
|- | |- | ||
|Archi Card (27249) | |Archi Card (27249) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:27249}} | |{{#itemDesc:27249}} | ||
|- | |- | ||
|Infinite Eclipse Card (4645) | |Infinite Eclipse Card (4645) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:4645}} | |{{#itemDesc:4645}} | ||
|- | |- | ||
|Verit Card (4107) | |Verit Card (4107) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:4107}} | |{{#itemDesc:4107}} | ||
|- | |- | ||
|Gold Acidus Card (4378) | |Gold Acidus Card (4378) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:4378}} | |{{#itemDesc:4378}} | ||
|- | |- | ||
|Matyr Card (4097) | |Matyr Card (4097) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:4097}} | |{{#itemDesc:4097}} | ||
|- | |- | ||
|Antique Firelock Card (4160) | |Antique Firelock Card (4160) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:4160}} | |{{#itemDesc:4160}} | ||
|- | |- | ||
|Green Ferus Card (4381) | |Green Ferus Card (4381) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:4381}} | |{{#itemDesc:4381}} | ||
|- | |- | ||
|Abyssman Card (300005) | |Abyssman Card (300005) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:300005}} | |{{#itemDesc:300005}} | ||
|- | |- | ||
|Aries Card (300097) | |Aries Card (300097) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:300097}} | |{{#itemDesc:300097}} | ||
|- | |- | ||
|Broken Gardener Beta Card (300087) | |Broken Gardener Beta Card (300087) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:300087}} | |{{#itemDesc:300087}} | ||
|- | |- | ||
|Dry Rafflesia Card (300083) | |Dry Rafflesia Card (300083) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:300083}} | |{{#itemDesc:300083}} | ||
|- | |- | ||
|Senior Papila Card (300092) | |Senior Papila Card (300092) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:300092}} | |{{#itemDesc:300092}} | ||
|- | |- | ||
|Papila Cae Card (300095) | |Papila Cae Card (300095) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:300095}} | |{{#itemDesc:300095}} | ||
|- | |- | ||
|Papila Card (300091) | |Papila Card (300091) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:300091}} | |{{#itemDesc:300091}} | ||
|- | |- | ||
|Papila Ruba Card (300093) | |Papila Ruba Card (300093) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:300093}} | |{{#itemDesc:300093}} | ||
|- | |- | ||
|Assistant Bot Card (300081) | |Assistant Bot Card (300081) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:300081}} | |{{#itemDesc:300081}} | ||
|- | |- | ||
|Special Alnoldi Card (300085) | |Special Alnoldi Card (300085) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:300085}} | |{{#itemDesc:300085}} | ||
|- | |- | ||
|Verporta Card (300089) | |Verporta Card (300089) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:300089}} | |{{#itemDesc:300089}} | ||
|- | |- | ||
|Sealed Ygnizem Seniar Card (4482) | |Sealed Ygnizem Seniar Card (4482) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:4482}} | |{{#itemDesc:4482}} | ||
|- | |- | ||
|Sealed Eddga Card (4504) | |Sealed Eddga Card (4504) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:4504}} | |{{#itemDesc:4504}} | ||
|- | |- | ||
|[MVP] Phantom of Amdarais Card (27383) | |[MVP] Phantom of Amdarais Card (27383) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:27383}} | |{{#itemDesc:27383}} | ||
|- | |- | ||
|[MVP] Despair God Morocc Card (27321) | |[MVP] Despair God Morocc Card (27321) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:27321}} | |{{#itemDesc:27321}} | ||
|- | |- | ||
|[MVP] Ygnizem Seniar Card (4352) | |[MVP] Ygnizem Seniar Card (4352) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:4352}} | |{{#itemDesc:4352}} | ||
|- | |- | ||
|[MVP] Cutie Card (27152) | |[MVP] Cutie Card (27152) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:27152}} | |{{#itemDesc:27152}} | ||
|- | |- | ||
|[MVP] Venom Chimera Card (27150) | |[MVP] Venom Chimera Card (27150) | ||
|rowspan="1"| | |rowspan="1"|Calzature | ||
|{{#itemDesc:27150}} | |{{#itemDesc:27150}} | ||
|- | |- | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"|Accessorio | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
|- | |- | ||
|Demon God's Apostle Ahat Card (27322) | |Demon God's Apostle Ahat Card (27322) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:27322}} | |{{#itemDesc:27322}} | ||
|- | |- | ||
|Bath Administrator Card (300102) | |Bath Administrator Card (300102) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300102}} | |{{#itemDesc:300102}} | ||
|- | |- | ||
|Boiling Water Phen Card (300118) | |Boiling Water Phen Card (300118) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300118}} | |{{#itemDesc:300118}} | ||
|- | |- | ||
|Boiling Water Sword Fish Card (300119) | |Boiling Water Sword Fish Card (300119) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300119}} | |{{#itemDesc:300119}} | ||
|- | |- | ||
|Bookworm Card (300104) | |Bookworm Card (300104) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300104}} | |{{#itemDesc:300104}} | ||
|- | |- | ||
|Broken Cleaner Card (300101) | |Broken Cleaner Card (300101) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300101}} | |{{#itemDesc:300101}} | ||
|- | |- | ||
|Broken Omega Cleaner Card (300077) | |Broken Omega Cleaner Card (300077) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300077}} | |{{#itemDesc:300077}} | ||
|- | |- | ||
|Broken Beta Guards Card (300076) | |Broken Beta Guards Card (300076) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300076}} | |{{#itemDesc:300076}} | ||
|- | |- | ||
|Elite Bellare Card (300111) | |Elite Bellare Card (300111) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300111}} | |{{#itemDesc:300111}} | ||
|- | |- | ||
|Green Pitaya Card (300125) | |Green Pitaya Card (300125) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300125}} | |{{#itemDesc:300125}} | ||
|- | |- | ||
|Spell Addicted Dolor Card (300112) | |Spell Addicted Dolor Card (300112) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300112}} | |{{#itemDesc:300112}} | ||
|- | |- | ||
|Spell Addicted Sanare Card (300115) | |Spell Addicted Sanare Card (300115) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300115}} | |{{#itemDesc:300115}} | ||
|- | |- | ||
|Powerful Spell Card (300116) | |Powerful Spell Card (300116) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300116}} | |{{#itemDesc:300116}} | ||
|- | |- | ||
|Roaming Spell Book Card (300105) | |Roaming Spell Book Card (300105) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300105}} | |{{#itemDesc:300105}} | ||
|- | |- | ||
|Sewage Cramp Card (300109) | |Sewage Cramp Card (300109) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300109}} | |{{#itemDesc:300109}} | ||
|- | |- | ||
|Sewage Venenum Card (300108) | |Sewage Venenum Card (300108) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300108}} | |{{#itemDesc:300108}} | ||
|- | |- | ||
|Sewage Waterfall Card (300110) | |Sewage Waterfall Card (300110) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300110}} | |{{#itemDesc:300110}} | ||
|- | |- | ||
|Sharp Magic Card (300117) | |Sharp Magic Card (300117) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300117}} | |{{#itemDesc:300117}} | ||
|- | |- | ||
|Released Spell Card (300113) | |Released Spell Card (300113) | ||
|rowspan="1"| | |rowspan="1"|Accessorio | ||
|{{#itemDesc:300113}} | |{{#itemDesc:300113}} | ||
|- | |- | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"|Speciale | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
|style="background-color: #778899;"| | |style="background-color: #778899;"| | ||
|- | |- | ||
|Demon's Essence VIT 1 (4917) | |Demon's Essence VIT 1 (4917) | ||
|rowspan="1"| | |rowspan="1"|Speciale | ||
|{{#itemDesc:4917}} | |{{#itemDesc:4917}} | ||
|- | |- | ||
|Demon's Essence VIT 2 (4918) | |Demon's Essence VIT 2 (4918) | ||
|rowspan="1"| | |rowspan="1"|Speciale | ||
|{{#itemDesc:4918}} | |{{#itemDesc:4918}} | ||
|- | |- | ||
|Demon's Essence VIT 3 (4919) | |Demon's Essence VIT 3 (4919) | ||
|rowspan="1"| | |rowspan="1"|Speciale | ||
|{{#itemDesc:4919}} | |{{#itemDesc:4919}} | ||
|- | |- | ||
|The Fool Card (27364) | |The Fool Card (27364) | ||
|rowspan="1"| | |rowspan="1"|Speciale | ||
|{{#itemDesc:27364}} | |{{#itemDesc:27364}} | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Build di Lusso 💙</h3> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | '''<p style="font-size: 1.3em;">Vuoi arrivare a 2m di HP proprio come me? Ho il setup migliore per te!</p> </br> | ||
'''<p style="font-size: 1.3em;"> | <b><span style="color:Navy;">Questo è il meglio e il massimo che puoi ottenere! </span></b> </br> | ||
<b><span style="color:Navy;"> | |||
[[File:Miyu IG highest hp build.png|250px]] </br> | [[File:Miyu IG highest hp build.png|250px]] </br> | ||
{| class="wikitable" style="text-align: center; width: 50%;" | {| class="wikitable" style="text-align: center; width: 50%;" | ||
|- | |- | ||
! colspan="2" style="background-color: #e6eeff;"|'''💘 | ! colspan="2" style="background-color: #e6eeff;"|'''💘 Il Migliore e il Più Costoso 💘''' | ||
|- | |- | ||
| | |Alto || {{#item:300174}} | ||
|- | |- | ||
| | |Medio || {{#item:300174}} | ||
|- | |- | ||
| | |Basso || | ||
|- | |- | ||
| | |Armatura || {{#item:4302}} | ||
|- | |- | ||
| | |Arma || x2 {{#item:4919}} | ||
|- | |- | ||
| | |Scudo || {{#item:300465}} | ||
|- | |- | ||
| | |Mantello || {{#item:4680}} | ||
|- | |- | ||
| | |Scarpe || {{#item:27150}} | ||
|- | |- | ||
| | |Accessorio Dx || {{#item:300076}} | ||
|- | |- | ||
| | |Accessorio Sx || {{#item:300076}} | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Skills</span></span></h2> | <h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Skills</span></span></h2> | ||
<p><i> | <p><i>Scudo qui, scudo là, scudi ovunque!</i></p> | ||
<div style="border: 2px solid #cdddff; background: #e6eeff ; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 90%; margin-left: 0;"> | <div style="border: 2px solid #cdddff; background: #e6eeff ; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 90%; margin-left: 0;"> | ||
<p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | <p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | ||
| Line 1,976: | Line 1,609: | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
|- style="background-color:#cdddff;" | |- style="background-color:#cdddff;" | ||
| colspan="3" | Swordsman | | colspan="3" | Skills da Swordsman 📗 | ||
|- | |- | ||
| style="width:30%;"| {{#skillDesc:2}} | | style="width:30%;"| {{#skillDesc:2}} | ||
| Line 1,988: | Line 1,621: | ||
| colspan="3" |{{#skillDesc:8}} | | colspan="3" |{{#skillDesc:8}} | ||
|- style="background-color:#87CEEB;" | |- style="background-color:#87CEEB;" | ||
| colspan="3" |Quest | | colspan="3" |Skills da Quest | ||
|- | |- | ||
| {{#skillDesc:144}} | | {{#skillDesc:144}} | ||
| Line 1,994: | Line 1,627: | ||
| {{#skillDesc:146}} | | {{#skillDesc:146}} | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Crusader 2️⃣</h3> | <h3 style="font-size: 1.7em; color: #8c8cd9;">Crusader 2️⃣</h3> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
|- style="background-color:#cdddff;" | |- style="background-color:#cdddff;" | ||
| colspan="3" |Crusader | | colspan="3" |Skills da Crusader 📘 | ||
|- | |- | ||
| style="width:30%;"| {{#skillDesc:248}} | | style="width:30%;"| {{#skillDesc:248}} | ||
| Line 2,026: | Line 1,657: | ||
| {{#skillDesc:23}} | | {{#skillDesc:23}} | ||
|- style="background-color:#87CEEB;" | |- style="background-color:#87CEEB;" | ||
| colspan="3" |Quest | | colspan="3" |Skills da Quest | ||
|- | |- | ||
|colspan="3" |{{#skillDesc:1002}} | |colspan="3" |{{#skillDesc:1002}} | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Paladin 3️⃣</h3> | <h3 style="font-size: 1.7em; color: #8c8cd9;">Paladin 3️⃣</h3> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
|- style="background-color:#cdddff;" | |- style="background-color:#cdddff;" | ||
| colspan="3" | Paladin | | colspan="3" | Skills da Paladin 📒 | ||
|- | |- | ||
| style="width:45%;"| {{#skillDesc:367}} | | style="width:45%;"| {{#skillDesc:367}} | ||
| Line 2,048: | Line 1,675: | ||
| {{#skillDesc:480}} | | {{#skillDesc:480}} | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Royal Guard 4️⃣</h3> | <h3 style="font-size: 1.7em; color: #8c8cd9;">Royal Guard 4️⃣</h3> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
|- style="background-color:#cdddff;" | |- style="background-color:#cdddff;" | ||
| Line 2,117: | Line 1,740: | ||
</div> | </div> | ||
[[File:IG.png|center|frameless|900x900px]] | [[File:IG.png|center|frameless|900x900px]] | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Assegnazione delle Skill ♻️</h3> | |||
<h3 style="font-size: 1.7em; color: #8A6444;">Skill | |||
<p style="font-size: 1.4em;"><b> | <p style="font-size: 1.4em;"><b> | ||
Questa è una build di skill ottimizzata, pensata per la massima flessibilità nei contenuti endgame. | |||
<p style="font-size: 1.7em;"><b> Legenda dei colori</b></p> | |||
<p style="font-size: 1.7em;"><b> | |||
{| class="wikitable" style="width: 300px;" | {| class="wikitable" style="width: 300px;" | ||
! | ! Colore !! Significato | ||
|- | |- | ||
| style="background: #ffebee;" | 🔴 | | style="background: #ffebee;" | 🔴 Rosso || Abilità prerequisiti obbligatorie | ||
|- | |- | ||
| style="background: #e3f2fd;" | 🔵 | | style="background: #e3f2fd;" | 🔵 Blu || Abilità per livellare in modo efficiente | ||
|- | |- | ||
| style="background: #e8f5e9;" | 🟢 | | style="background: #e8f5e9;" | 🟢 Verde || Abilità principali essenziali | ||
|} | |} | ||
</b></p> | </b></p> | ||
<p style="font-size: 1.7em;"><b> | <p style="font-size: 1.7em;"><b> Caratteristiche principali </b></p> | ||
* | * Tutti i prerequisiti sono soddisfatti per il passaggio alla 4ª classe | ||
* | * Distribuzione bilanciata sia per il livellamento che per i contenuti endgame | ||
* | * Allocazione flessibile delle abilità di 4ª classe per diverse situazioni | ||
* | * Efficienza dei punti abilità ottimizzata senza investimenti sprecati | ||
<p style="font-size: 1.7em;"><b> | <p style="font-size: 1.7em;"><b> Esempi di albero delle abilità </b></p> | ||
{| class="wikitable mw-collapsible mw-expanded" style="text-align: left;width: 90%;" | {| class="wikitable mw-collapsible mw-expanded" style="text-align: left;width: 90%;" | ||
|- | |- | ||
| Line 2,155: | Line 1,774: | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b> | <p style="font-size: 1.5em;"><b> | ||
In alternativa, se non vuoi ottenere o usare Gospel, puoi prendere Banding. | |||
</b></p> | </b></p> | ||
{| class="wikitable mw-collapsible mw-expanded" style="text-align: left;width: 40%;" | {| class="wikitable mw-collapsible mw-expanded" style="text-align: left;width: 40%;" | ||
| Line 2,162: | Line 1,781: | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b> | <p style="font-size: 1.5em;"><b> | ||
🔴 = | 🔴 = Prerequisiti | ||
🔵 = | 🔵 = Livellamento | ||
🟢 = | 🟢 = Importanti | ||
</b></p> | </b></p> | ||
| Line 2,175: | Line 1,793: | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Equipaggiamenti e incantesimi</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Lascia che ti mostri il meglio che c'è in negozio!</i></p> | ||
<p><i> | (ancora in costruzione) | ||
( | |||
<div style="border: 2px solid #8c8cd9; background: #e6eeff; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 80%; margin-left: 0;"> | <div style="border: 2px solid #8c8cd9; background: #e6eeff; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 80%; margin-left: 0;"> | ||
<p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | <p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | <h3 style="font-size: 1.7em; color: #8c8cd9;">Equipaggiamento principale ♎️ (Copricapo)</h3> | ||
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | ||
|- | |- | ||
| Line 2,218: | Line 1,831: | ||
| {{#item:}}|| {{#icon:40462}}||| || || | | {{#item:}}|| {{#icon:40462}}||| || || | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Equipaggiamento principale ♓️ (Armature)</h3> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | ||
|- | |- | ||
| Line 2,254: | Line 1,863: | ||
| {{#item:}}|| {{#icon:40462}}||| || || | | {{#item:}}|| {{#icon:40462}}||| || || | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Equipaggiamento principale ♐️ (Armi)</h3> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | ||
|- | |- | ||
| Line 2,290: | Line 1,895: | ||
| {{#item:}}|| {{#icon:40462}}||| || || | | {{#item:}}|| {{#icon:40462}}||| || || | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Equipaggiamento principale ♊️ (Scudo)</h3> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | ||
|- | |- | ||
| Line 2,325: | Line 1,926: | ||
| {{#item:}}|| {{#icon:40462}}||| || || | | {{#item:}}|| {{#icon:40462}}||| || || | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Equipaggiamento principale ⛎ (Mantello)</h3> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | ||
|- | |- | ||
| Line 2,361: | Line 1,958: | ||
| {{#item:}}|| {{#icon:40462}}||| || || | | {{#item:}}|| {{#icon:40462}}||| || || | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Equipaggiamento principale ♑️ (Scarpe)</h3> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | ||
|- | |- | ||
| Line 2,397: | Line 1,990: | ||
| {{#item:}}|| {{#icon:40462}}||| || || | | {{#item:}}|| {{#icon:40462}}||| || || | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Gear principali ♉️ (Accessori)</h3> | |||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 100%;" | ||
|- | |- | ||
| Line 2,433: | Line 2,022: | ||
| {{#item:}}|| {{#icon:40462}}||| || || | | {{#item:}}|| {{#icon:40462}}||| || || | ||
|} | |} | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Shadow Gears ♒️ (Shadows)</h3> | <h3 style="font-size: 1.7em; color: #8c8cd9;">Shadow Gears ♒️ (Shadows)</h3> | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 2,452: | Line 2,039: | ||
|{{#item:24340}} ||{{#item:4862}} || STA +1-5 or WIS +1-5 | |{{#item:24340}} ||{{#item:4862}} || STA +1-5 or WIS +1-5 | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|{{#item:24679}} ||{{#item:4862}} || STA +1-5 | |{{#item:24679}} ||{{#item:4862}} || STA +1-5 o WIS +1-5 | ||
|- | |- | ||
|{{#item:24680}} ||{{#item:4862}} || STA +1-5 | |{{#item:24680}} ||{{#item:4862}} || STA +1-5 o WIS +1-5 | ||
|- | |- | ||
|{{#item:24768}} ||{{#item:4862}} || STA +1-5 | |{{#item:24768}} ||{{#item:4862}} || STA +1-5 o WIS +1-5 | ||
|- | |- | ||
|{{#item:24746}} ||{{#item:4862}} || STA +1-5 | |{{#item:24746}} ||{{#item:4862}} || STA +1-5 o WIS +1-5 | ||
|- | |- | ||
|{{#item:24681}} ||{{#item:4862}} || STA +1-5 | |{{#item:24681}} ||{{#item:4862}} || STA +1-5 o WIS +1-5 | ||
|- | |- | ||
|{{#item:24682}} ||{{#item:4862}} || STA +1-5 | |{{#item:24682}} ||{{#item:4862}} || STA +1-5 o WIS +1-5 | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|{{#item:24757}} ||{{#item:4862}} || STA +1-5 | |{{#item:24757}} ||{{#item:4862}} || STA +1-5 o WIS +1-5 | ||
|- | |- | ||
|{{#item:24758}} ||{{#item:4862}} || STA +1-5 | |{{#item:24758}} ||{{#item:4862}} || STA +1-5 o WIS +1-5 | ||
|- | |- | ||
|{{#item:24759}} ||{{#item:4862}} || STA +1-5 | |{{#item:24759}} ||{{#item:4862}} || STA +1-5 o WIS +1-5 | ||
|- | |- | ||
|{{#item:24760}} ||{{#item:4862}} || STA +1-5 | |{{#item:24760}} ||{{#item:4862}} || STA +1-5 o WIS +1-5 | ||
|- | |- | ||
|{{#item:24879}} ||{{#item:4742}} || {{#item:312679}} | |{{#item:24879}} ||{{#item:4742}} || {{#item:312679}} | ||
| Line 2,486: | Line 2,069: | ||
|{{#item:24878}} ||{{#item:4742}} || {{#item:312679}} | |{{#item:24878}} ||{{#item:4742}} || {{#item:312679}} | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 2,503: | Line 2,084: | ||
| {{#item:24321}}|| {{#item:4862}} | | {{#item:24321}}|| {{#item:4862}} | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 2,521: | Line 2,100: | ||
|} | |} | ||
</p> | </p> | ||
</div> | </div> | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Fasi Gear e Build</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Gear | <p><i>Per maggiori informazioni sugli incantesimi, controlla la mia <b>Sezione Equipaggiamento e Incantesimi!</b></i></p> | ||
<p><i> | ===FASE 1 🕐(Tier Iniziale)=== | ||
=== | Adatto per le fasi iniziali o per i primi progressi. | ||
Offre utilità di base ma perde efficacia man mano che avanzi. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Gear Fase 1 (Tier Iniziale) | ||
|- | |- | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | 🚸Tipo | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | ⚔️Gear | ||
! style="background-color: #e6eeff;" | 👻Shadow Gears | ! style="background-color: #e6eeff;" | 👻Shadow Gears e 🌑Costume stones | ||
|- | |- | ||
| | | Superiore || {{#item:400140}} || | ||
|- | |- | ||
| | | Intermedio || {{#item:410091}} || | ||
|- | |- | ||
| | | Inferiore || {{#item:19238}} o {{#item:19239}} || {{#item:20307}} | ||
|- | |- | ||
| | | Armatura || {{#item:450186}} o +4 {{#item:2394}} || {{#item:24689}} | ||
|- | |- | ||
| | | Arma || {{#item:500033}} || {{#item:24687}} | ||
|- | |- | ||
| | | Scudo || +4 {{#item:2138}} o +4 {{#item:2114}} || {{#item:24688}} | ||
|- | |- | ||
| | | Indumento || {{#item:480106}} o +4 {{#item:2549}}|| | ||
|- | |- | ||
| | | Scarpe || {{#item:470093}} o +4 {{#item:2444}} || {{#item:24690}} | ||
|- | |- | ||
| | | Accessorio (Destro) || {{#item:490129}} o {{#item:2772}} || {{#item:24691}} | ||
|- | |- | ||
| | | Accessorio (Sinistro) || {{#item:490128}} o {{#item:2772}} || {{#item:24692}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | 📌Descrizioni Gear | ||
|- | |- | ||
| {{#item:400140}}{{#itemDesc:400140}} | | {{#item:400140}}{{#itemDesc:400140}} | ||
| Line 2,613: | Line 2,186: | ||
| {{#item:24692}}{{#itemDesc:24692}} | | {{#item:24692}}{{#itemDesc:24692}} | ||
|} | |} | ||
===FASE 2 🕑(Tier Intermedio)=== | |||
Buono per il mid-game o per le fasi intermedie. | |||
Prestazioni equilibrate ma non eccezionali. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Gear Fase 2 (Tier Intermedio) | ||
|- | |- | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | 🚸Tipo | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | ⚔️Gear | ||
! style="background-color: #e6eeff;" | 👻Shadow Gears | ! style="background-color: #e6eeff;" | 👻Shadow Gears e 🌑Costume stones | ||
|- | |- | ||
| | | Superiore || +9 {{#item:19033}} || {{#item:1000616}} | ||
|- | |- | ||
| | | Intermedio || {{#item:410091}} || {{#item:6743}} | ||
|- | |- | ||
| | | Inferiore || {{#item:19143}} o {{#item:5594}} || {{#item:25063}} | ||
|- | |- | ||
| | | Armatura || {{#item:15116}} o +9 {{#item:15141}} || {{#item:24694}} | ||
|- | |- | ||
| | | Arma || +7 {{#item:1505}} || {{#item:24699}} | ||
|- | |- | ||
| | | Scudo || +4 {{#item:2122}} o +4 {{#item:2115}} || {{#item:24693}} | ||
|- | |- | ||
| | | Indumento || {{#item:20743}} o +9 {{#item:20779}} || {{#item:25067}} | ||
|- | |- | ||
| | | Scarpe || {{#item:22046}} o +9 {{#item:22075}} || {{#item:24695}} | ||
|- | |- | ||
| | | Accessorio (Destro) || {{#item:2978}} o {{#item:2898}} || {{#item:24697}} | ||
|- | |- | ||
| | | Accessorio (Sinistro) || {{#item:2978}} o {{#item:2898}} || {{#item:24696}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | 📌Descrizioni Equipaggiamento | ||
|- | |- | ||
| {{#item:19033}}{{#itemDesc:19033}} | | {{#item:19033}}{{#itemDesc:19033}} | ||
| Line 2,709: | Line 2,276: | ||
| {{#item:24696}}{{#itemDesc:24696}} | | {{#item:24696}}{{#itemDesc:24696}} | ||
|} | |} | ||
===FASE 3 🕒(Tier Tardo)=== | |||
Inizia a brillare nelle fasi tardive o in condizioni specifiche. | |||
Più forte delle opzioni early o mid-tier ma non la scelta definitiva. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Stage 3 | |+ Gear Stage 3 (Tier Tardo) | ||
|- | |- | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | 🚸Tipo | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | ⚔️Gear | ||
! style="background-color: #e6eeff;" | 👻Shadow | ! style="background-color: #e6eeff;" | 👻Shadow Gear e 🌑Pietre Costume | ||
|- | |- | ||
| | | Superiore || +9 {{#item:18908}} o +11 {{#item:400023}} || {{#item:1000616}} | ||
|- | |- | ||
| | | Intermedio || {{#item:18599}} o {{#item:5985}}|| {{#item:6743}} | ||
|- | |- | ||
| | | Inferiore || {{#item:19154}} o {{#item:19268}} || {{#item:6951}} | ||
|- | |- | ||
| | | Armatura || +11 {{#item:15393}} o +9 {{#item:15347}} || +8 {{#item:24028}} | ||
|- | |- | ||
| | | Arma || +7 {{#item:1505}} o +11 {{#item:32026}} || +8 {{#item:24363}} | ||
|- | |- | ||
| | | Scudo || +9 {{#item:460018}} o +9 {{#item:460017}} || +7 {{#item:24053}} | ||
|- | |- | ||
| | | Indumento || +10 {{#item:20718}} o +8 {{#item:20965}} || {{#item:25067}} | ||
|- | |- | ||
| | | Scarpe || +9 {{#item:22008}} o +9 {{#item:22007}} || +7 {{#item:24025}} | ||
|- | |- | ||
| | | Accessorio (Destro) || {{#item:32209}} o {{#item:32248}} || +7 {{#item:24049}} | ||
|- | |- | ||
| | | Accessorio (Sinistro) || {{#item:32210}} o {{#item:32250}} || +7 {{#item:24321}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | 📌Descrizioni Equipaggiamento | ||
|- | |- | ||
| {{#item:18908}}{{#itemDesc:18908}} | | {{#item:18908}}{{#itemDesc:18908}} | ||
| Line 2,807: | Line 2,368: | ||
| {{#item:24321}}{{#itemDesc:24321}} | | {{#item:24321}}{{#itemDesc:24321}} | ||
|} | |} | ||
===FASE 4 🕓(Tier Forte)=== | |||
Costantemente potente ed efficace nella maggior parte delle situazioni. | |||
Non proprio il meglio assoluto ma vicino. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Stage 4 | |+ Gear Stage 4 (Tier Forte) | ||
|- | |- | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | 🚸Tipo | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | ⚔️Gear | ||
! style="background-color: #e6eeff;" | 👻Shadow | ! style="background-color: #e6eeff;" | 👻Shadow Gear e 🌑Pietre Costume | ||
|- | |- | ||
| | | Superiore || +11 {{#item:19366}} || {{#item:25710}} | ||
|- | |- | ||
| | | Intermedio || {{#item:5985}} o {{#item:410233}} || {{#item:6743}} | ||
|- | |- | ||
| | | Inferiore || {{#item:420021}} || {{#item:6951}} | ||
|- | |- | ||
| | | Armatura || +11 {{#item:15348}} || +9 {{#item:24028}} | ||
|- | |- | ||
| | | Arma || +9 {{#item:530015}} || +7 {{#item:24792}} | ||
|- | |- | ||
| | | Scudo || +12 {{#item:460018}} || +7 {{#item:24793}} | ||
|- | |- | ||
| | | Indumento || +11 {{#item:20923}} || {{#item:25067}} | ||
|- | |- | ||
| | | Scarpe || +11 {{#item:22192}} || +9 {{#item:24025}} | ||
|- | |- | ||
| | | Accessorio (Destro) || {{#item:490048}} o {{#item:490052}} || +7 {{#item:24339}} | ||
|- | |- | ||
| | | Accessorio (Sinistro) || {{#item:490049}} o {{#item:490053}} || +7 {{#item:24340}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | 📌Descrizioni Equipaggiamento | ||
|- | |- | ||
| {{#item:19366}}{{#itemDesc:19366}} | | {{#item:19366}}{{#itemDesc:19366}} | ||
| Line 2,897: | Line 2,452: | ||
| {{#item:24340}}{{#itemDesc:24340}} | | {{#item:24340}}{{#itemDesc:24340}} | ||
|- | |- | ||
|} | |} | ||
===FASE 5 🕔(Tier Epico)=== | |||
La scelta definitiva per massime prestazioni. | |||
Ottimale per scenari avanzati e altamente desiderabile. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Stage 5 | |+ Equipaggiamento Stage 5 (Tier Epico) | ||
|- | |- | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | 🚸Tipo | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | ⚔️Equipaggiamento | ||
! style="background-color: #e6eeff;" | 👻Shadow Gears | ! style="background-color: #e6eeff;" | 👻Shadow Gears e 🌑Costume stones | ||
|- | |- | ||
| Upper || +12 {{#item:18983}} | | Upper || +12 {{#item:18983}} o +10 {{#item:19475}} || {{#item:1000616}} | ||
|- | |- | ||
| Middle || {{#item:410233}} | | Middle || {{#item:410233}} o {{#item:410080}} || {{#item:25006}} | ||
|- | |- | ||
| Lower || {{#item:420021}} || {{#item:25008}} | | Lower || {{#item:420021}} || {{#item:25008}} | ||
|- | |- | ||
| Armor || +12 {{#item:15399}} || +9 {{#item:24764}} | | Armor || +12 {{#item:15399}} || +9 {{#item:24764}} o +9 {{#item:24679}} | ||
|- | |- | ||
| Weapon || +9 {{#item:530015}} | | Weapon || +9 {{#item:530015}} o +9 {{#item:13418}} || +9 {{#item:24792}} | ||
|- | |- | ||
| Shield || +12 {{#item:28922}} | | Shield || +12 {{#item:28922}} o +11 [C] {{#item:460040}} || +9 {{#item:24793}} | ||
|- | |- | ||
| Garment || +11 {{#item:20838}} | | Garment || +11 {{#item:20838}} o +9 {{#item:20947}} || {{#item:25067}} e {{#item:1001172}} | ||
|- | |- | ||
| Shoe || +11 {{#item:470023}} | | Shoe || +11 {{#item:470023}} o +11 {{#item:22133}} || +9 {{#item:24763}} o +9 {{#item:24680}} | ||
|- | |- | ||
| Accessory (Right) || {{#item:490026}} | | Accessory (Right) || {{#item:490026}} o {{#item:490048}} || +9 {{#item:24339}} | ||
|- | |- | ||
| Accessory (Left) || {{#item:490163}} | | Accessory (Left) || {{#item:490163}} o {{#item:490049}} || +9 {{#item:24340}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | 📌Descrizioni Equipaggiamento | ||
|- | |- | ||
| {{#item:18983}}{{#itemDesc:18983}} | | {{#item:18983}}{{#itemDesc:18983}} | ||
| Line 3,003: | Line 2,552: | ||
| {{#item:24340}}{{#itemDesc:24340}} | | {{#item:24340}}{{#itemDesc:24340}} | ||
|} | |} | ||
===STAGE 6 🕕(Migliore in Slot)=== | |||
===STAGE 6 🕕( | La combo di equipaggiamento che rompe il meta attuale. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Stage 6 | |+ Equipaggiamento Stage 6 (Migliore in Slot) | ||
|- | |- | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | 🚸Tipo | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | ⚔️Equipaggiamento | ||
! style="background-color: #e6eeff;" | 👻Shadow Gears | ! style="background-color: #e6eeff;" | 👻Shadow Gears e 🌑Costume stones | ||
|- | |- | ||
| Upper || +14 {{#item:18983}} || {{#item:1000616}} | | Upper || +14 {{#item:18983}} || {{#item:1000616}} | ||
| Line 3,033: | Line 2,578: | ||
| Shield || +12 {{#item:28922}} || +9 {{#item:24793}} | | Shield || +12 {{#item:28922}} || +9 {{#item:24793}} | ||
|- | |- | ||
| Garment || +10 [A]{{#item:480231}} || {{#item:1001326}} | | Garment || +10 [A]{{#item:480231}} || {{#item:1001326}} e {{#item:1001172}} | ||
|- | |- | ||
| Shoe || +11 [A]{{#item:470174}} || +10 {{#item:24763}} | | Shoe || +11 [A]{{#item:470174}} || +10 {{#item:24763}} | ||
| Line 3,041: | Line 2,586: | ||
| Accessory (Left) || {{#item:490485}} || +10 {{#item:24340}} | | Accessory (Left) || {{#item:490485}} || +10 {{#item:24340}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;" | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | 📌Descrizioni Equipaggiamento | ||
|- | |- | ||
| {{#item:18983}}{{#itemDesc:18983}} | | {{#item:18983}}{{#itemDesc:18983}} | ||
| Line 3,086: | Line 2,629: | ||
|- | |- | ||
| {{#item:24340}}{{#itemDesc:24340}} | | {{#item:24340}}{{#itemDesc:24340}} | ||
|} | |} | ||
<p><i>Per maggiori informazioni sugli incantamenti controlla la mia <b>Sezione Equipaggiamento e Incantamenti!</b></i></p> | |||
<p><i> | <h3 style="font-size: 1.7em; color: #8c8cd9 ;">Build Devotion 🔰</h3> | ||
<h3 style="font-size: 1.7em; color: #8c8cd9 ;">Devotion | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
| colspan="3" style="width: 70%;background-color:#e6eeff;" |'''<big>Devotion | | colspan="3" style="width: 70%;background-color:#e6eeff;" |'''<big>Build Devotion</big>''' | ||
''' | '''Abilità Principale:''' '''{{#skill:255}}''', </br> | ||
''' | '''Abilità Secondaria:''' '''{{#skill:5256}}''' e '''{{#skill:2318}}''' </br> | ||
| style="width: 15%;background-color:#e6eeff;" | ⚠️ | | style="width: 15%;background-color:#e6eeff;" | ⚠️ Clicca Espandi per vedere la build completa ⚠️ | ||
|- | |- | ||
| style="width: 33%;background-color:#e6eeff;" |'''<big> | | style="width: 33%;background-color:#e6eeff;" |'''<big>Equipaggiamenti ⚔️</big>''' | ||
Top || +14 {{#item:18983}} | |||
Top || +14 {{#item:18983}} | |||
Mid || {{#item:410080}} | |||
Mid || {{#item:410080}} | |||
Low || {{#item:420021}} | Low || {{#item:420021}} | ||
Armor || +15 [A] {{#item:450170}} | Armor || +15 [A] {{#item:450170}} | ||
Weapon || +12 {{#item:530015}} | |||
Weapon || +12 {{#item:530015}} | |||
Shield || +12 {{#item:28922}} | Shield || +12 {{#item:28922}} | ||
Garment || +10 [A]{{#item:480231}} | |||
Garment || +10 [A]{{#item:480231}} | |||
Shoes || +11 [A]{{#item:470174}} | Shoes || +11 [A]{{#item:470174}} | ||
Accessory R || {{#item:490133}} | Accessory R || {{#item:490133}} | ||
Accessory L || {{#item:490485}} | Accessory L || {{#item:490485}} | ||
| style="width: 33%;background-color:#e6eeff;" |'''<big>Shadow Gears + Costume Stones 🌌</big>''' | | style="width: 33%;background-color:#e6eeff;" |'''<big>Shadow Gears + Costume Stones 🌌</big>''' | ||
Top || {{#item:1000616}} | Top || {{#item:1000616}} | ||
Mid || {{#item:25006}} | Mid || {{#item:25006}} | ||
Low || {{#item:1001329}} | Low || {{#item:1001329}} | ||
Armor || +10 {{#item:24764}} | Armor || +10 {{#item:24764}} | ||
Weapon || +9 {{#item:24792}} | Weapon || +9 {{#item:24792}} | ||
Shield || +9 {{#item:24793}} | Shield || +9 {{#item:24793}} | ||
Garment || {{#item:1001326}} e {{#item:1001172}} | |||
Garment || {{#item:1001326}} | |||
Shoes || +10 {{#item:24763}} | Shoes || +10 {{#item:24763}} | ||
Accessory R || +10 {{#item:24339}} | Accessory R || +10 {{#item:24339}} | ||
Accessory L || +10 {{#item:24340}} | Accessory L || +10 {{#item:24340}} | ||
| colspan="2" style="width: 33%;background-color:#e6eeff;" |'''<big> | | colspan="2" style="width: 33%;background-color:#e6eeff;" |'''<big>Carte 🎴</big>'''<u> | ||
Alto || {{#item:300174}} | |||
Medio || {{#item:300174}} | |||
Basso || Nessuno | |||
Armatura || {{#item:300376}} | |||
Arma || X2 {{#item:4919}} | |||
Scudo || {{#item:300465}} | |||
Mantello || {{#item:4646}} | |||
Scarpe || {{#item:4381}} | |||
Accessorio D || {{#item:300076}} | |||
Accessorio S || {{#item:300076}} | |||
|} | |} | ||
<p><i> | <p><i>Per maggiori informazioni sugli incantesimi, controlla la mia <b>Sezione Equipaggiamento e Incantesimi!</b></i></p> | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Rune Tablet</span></span></h2> | <h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Rune Tablet</span></span></h2> | ||
<p><i>Rune Guards | <p><i>Rune Guards, adunata! </i></p> | ||
<h3 style="font-size: 1.7em; color: #8A6444;">HP | <h3 style="font-size: 1.7em; color: #8A6444;">Rune HP ❤️</h3> | ||
[[File:miyu royal maple.gif]] | [[File:miyu royal maple.gif]] | ||
<p style="font-size: 1.5em;"><b>🔑 Rune System | <p style="font-size: 1.5em;"><b>🔑 Rune System è il nuovissimo sistema in Ragnarok Online </b></p> | ||
<p style="font-size: 1.5em;"><b>📌Rune tablet fornisce al giocatore effetti aggiuntivi oltre agli oggetti equipaggiati.</b></p> | |||
<p style="font-size: 1.5em;"><b>📌Rune tablet | |||
{| class="wikitable mw-collapsible mw-expanded" style="text-align: center;width: 100%;" | {| class="wikitable mw-collapsible mw-expanded" style="text-align: center;width: 100%;" | ||
|- style="background-color:#cdddff;text-align:center;" | |- style="background-color:#cdddff;text-align:center;" | ||
| colspan="4" | | | colspan="4" |Elenco tablet | ||
|- style="background-color:#cdddff;text-align:center;" | |- style="background-color:#cdddff;text-align:center;" | ||
| | |Nome set tablet | ||
| | |Pezzi runa richiesti | ||
| | |Costo attivazione | ||
| | |Effetti | ||
|- | |- | ||
! colspan="4" style="background-color: #e6eeff; color: #000;" | | ! colspan="4" style="background-color: #e6eeff; color: #000;" | Episodio 17 | ||
|- | |- | ||
|'''Wing Set''' | |'''Wing Set''' | ||
| Line 3,257: | Line 2,750: | ||
3 x {{#item:1001283}} | 3 x {{#item:1001283}} | ||
| | | | ||
2 | 2 pezzi: Ogni 3 livelli di potenziamento: Atk + 3, Matk + 3; Ogni 5 livelli di potenziamento: MaxHP + 1%, MaxSP + 1% <br> | ||
4 | 4 pezzi: MaxHP aggiuntivo + 1%, MaxSP + 1%, Atk + 15, Matk + 15 <br> | ||
5 | 5 pezzi: MaxHP aggiuntivo + 3%, MaxSP + 3%, Atk + 45, Matk + 45 | ||
|- | |- | ||
|'''Automatic Armor Set''' | |'''Automatic Armor Set''' | ||
| Line 3,270: | Line 2,763: | ||
1 x {{#item:1001283}} | 1 x {{#item:1001283}} | ||
| | | | ||
2 | 2 pezzi: Def + 100, Mdef + 25, ogni 3 livelli di potenziamento: MaxHP + 1% | ||
|- | |- | ||
! colspan="4" style="background-color: #e6eeff; color: #000;" | | ! colspan="4" style="background-color: #e6eeff; color: #000;" | Episodio 18 | ||
|- | |- | ||
|'''Grey Wilderness Set''' | |'''Grey Wilderness Set''' | ||
|Ashring Recipe | |Ashring Recipe | ||
Grey Wolf | Grey Wolf | ||
Rakehand | Rakehand | ||
Phantom Kite | Phantom Kite | ||
Lava and Ash | Lava and Ash | ||
Hot Volcaring | Hot Volcaring | ||
| | | | ||
650 x {{#item:1000405}} | 650 x {{#item:1000405}} | ||
150 x {{#item:1001282}} | 150 x {{#item:1001282}} | ||
1 x {{#item:1001283}} | 1 x {{#item:1001283}} | ||
|2 | |2 pezzi: ATK +10 MATK +10, per ogni 3 potenziamenti ATK +3 MATK +3 | ||
4 | 4 pezzi: Per ogni 3 potenziamenti: Tempo di lancio variabile -1% Velocità d'attacco +1% | ||
6 pezzi: MHP +2% MSP +2%, per ogni 3 potenziamenti: MHP +1%, MSP +1% | |||
6 | |||
|- | |- | ||
! colspan="4" style="background-color: #e6eeff; color: #000;" | | ! colspan="4" style="background-color: #e6eeff; color: #000;" | Episodio 19 | ||
|- | |- | ||
| '''Ultra Limacina Set''' | | '''Ultra Limacina Set''' | ||
| Limacina <br> Frozen Lake | | Limacina <br> Frozen Lake | ||
| 1550 x {{#item:1000608}} <br> 200 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | | 1550 x {{#item:1000608}} <br> 200 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | ||
| '''2 | | '''2 pezzi''': RES +55, MRES +55, per ogni 3 potenziamenti: WIS +2, STA +2, RES +5, MRES +5 | ||
|- | |- | ||
| '''Family Set'''⭐️ | | '''Family Set'''⭐️ | ||
| Watcher <br> Family <br> Failure | | Watcher <br> Family <br> Failure | ||
| 850 x {{#item:1000608}} <br> 150 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | | 850 x {{#item:1000608}} <br> 150 x {{#item:1001282}} <br> 1 x {{#item:1001283}} | ||
| '''2 | | '''2 pezzi''': Per ogni 5 potenziamenti: MHP +1%, MSP +1% <br> | ||
'''3 | '''3 pezzi''': MHP +4%, MSP +4% | ||
|- | |- | ||
! colspan="4" style="background-color: #e6eeff; color: #000;" | EVT | ! colspan="4" style="background-color: #e6eeff; color: #000;" | EVT | ||
| Line 3,335: | Line 2,814: | ||
| Night Market Poring <br> Night Market Lunatic <br> Night Market Fabre <br> Night Market BeBe <br> Night Market Coco <br> Night Market Food | | Night Market Poring <br> Night Market Lunatic <br> Night Market Fabre <br> Night Market BeBe <br> Night Market Coco <br> Night Market Food | ||
| 22 x {{#item:1001282}} | | 22 x {{#item:1001282}} | ||
| 2 | | 2 pezzi: Ogni 3 livelli di potenziamento: Atk + 1, Matk + 1 <br> | ||
4 | 4 pezzi: Atk +10, Matk +10 <br> | ||
5 | 5 pezzi: Ogni 5 livelli di potenziamento: Velocità d'attacco +1%, Tempo di lancio variabile -1% <br> | ||
6 | 6 pezzi: MHP +1000 MSP +500, per ogni 3 potenziamenti: MHP +100, MSP +10 | ||
|} | |} | ||
[[File:miyu rune stone npc.png|500px]] | [[File:miyu rune stone npc.png|500px]] | ||
Puoi trovare e attivare questo nella stanza Equip Enhancing (@go 50) {{#navi:grademk|50|179}} | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Consumabili / Essenziali</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Un buon Tank deve assicurarsi di essere equipaggiato e pieno! </i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8c8cd9;">Consumabili 🥃</h3> | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | |||
[[File:miyu bofuri-maple borgir.gif]] | [[File:miyu bofuri-maple borgir.gif]] | ||
Beviamo più pozioni di saluuute! | |||
<p style="font-size: 1.5em;"><b>🍾 | <p style="font-size: 1.5em;"><b>🍾 Questi sono tutti i Consumabili che ci favoriranno nella battaglia dei sustain! </b></p> | ||
{| class="wikitable sortable" style="width:70%;" | {| class="wikitable sortable" style="width:70%;" | ||
|+ | |+ Lista di tutti gli Essenziali | ||
|- | |- | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Consumabili 🧃 | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Descrizione 📃 | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Dove Ottenerlo ❓ | ||
|- | |- | ||
| {{#item:657}} || {{#itemDesc:657}} || | | {{#item:657}} || {{#itemDesc:657}} || Qualsiasi Tool Dealer🥤 | ||
|- | |- | ||
| {{#item:12437}} || {{#itemDesc:12437}} || {{#Skill:2497}} | | {{#item:12437}} || {{#itemDesc:12437}} || {{#Skill:2497}} | ||
|- | |- | ||
| {{#item:12215}} || {{#itemDesc:12215}} || {{#navi:moc_para01|52|31}} | | {{#item:12215}} || {{#itemDesc:12215}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:12216}} || {{#itemDesc:12216}} || {{#navi:moc_para01|52|31}} | | {{#item:12216}} || {{#itemDesc:12216}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:12218}} || {{#itemDesc:12218}} || Event Eggs🥚 | | {{#item:12218}} || {{#itemDesc:12218}} || Event Eggs🥚 o Cash Shop💰 | ||
|- | |- | ||
| {{#item:12710}} || {{#itemDesc:12710}} || Event Eggs🥚 | | {{#item:12710}} || {{#itemDesc:12710}} || Event Eggs🥚 o Cash Shop💰 o Slots🎰 | ||
|- | |- | ||
| {{#item:23204}} || {{#itemDesc:23204}} || {{#navi:moc_para01|52|31}} | | {{#item:23204}} || {{#itemDesc:23204}} || {{#navi:moc_para01|52|31}} o Event Eggs🥚 o Cash Shop💰 | ||
|- | |- | ||
| {{#item:12414}} || {{#itemDesc:12414}} || {{#navi:brasilis|187|161}} | | {{#item:12414}} || {{#itemDesc:12414}} || {{#navi:brasilis|187|161}} | ||
|- | |- | ||
| {{#item:22750}} || {{#itemDesc:22750}} || {{#navi:moc_para01|52|31}} | | {{#item:22750}} || {{#itemDesc:22750}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:22751}} || {{#itemDesc:22751}} || {{#navi:moc_para01|52|31}} | | {{#item:22751}} || {{#itemDesc:22751}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:11592}} || {{#itemDesc:11592}} || {{#navi:moc_para01|52|31}} | | {{#item:11592}} || {{#itemDesc:11592}} || {{#navi:moc_para01|52|31}} o Event Eggs🥚 | ||
|- | |- | ||
| {{#item:12424}} || {{#itemDesc:12424}} || {{#Skill:2497}} | | {{#item:12424}} || {{#itemDesc:12424}} || {{#Skill:2497}} | ||
| Line 3,388: | Line 2,863: | ||
| {{#item:12427}} || {{#itemDesc:12427}} || {{#Skill:2497}} | | {{#item:12427}} || {{#itemDesc:12427}} || {{#Skill:2497}} | ||
|- | |- | ||
| {{#item:14600}} || {{#itemDesc:14600}} || {{#navi:moc_para01|52|31}} | | {{#item:14600}} || {{#itemDesc:14600}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:14766}} || {{#itemDesc:14766}} || {{#navi:moc_para01|52|31}} | | {{#item:14766}} || {{#itemDesc:14766}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:23475}} || {{#itemDesc:23475}} || {{#navi:moc_para01|52|31}} | | {{#item:23475}} || {{#itemDesc:23475}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:12684}} || {{#itemDesc:12684}} || {{#navi:moc_para01|52|31}} | | {{#item:12684}} || {{#itemDesc:12684}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:23203}} || {{#itemDesc:23203}} || {{#navi:moc_para01|52|31}} | | {{#item:23203}} || {{#itemDesc:23203}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:14534}} || {{#itemDesc:14534}} || {{#navi:moc_para01|52|31}} | | {{#item:14534}} || {{#itemDesc:14534}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:14535}} || {{#itemDesc:14535}} || {{#navi:moc_para01|52|31}} | | {{#item:14535}} || {{#itemDesc:14535}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:12832}} || {{#itemDesc:12832}} || {{#navi:moc_para01|52|31}} | | {{#item:12832}} || {{#itemDesc:12832}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:12883}} || {{#itemDesc:12883}} || {{#navi:moc_para01|52|31}} | | {{#item:12883}} || {{#itemDesc:12883}} || {{#navi:moc_para01|52|31}} o Cash Shop💰 | ||
|- | |- | ||
| {{#item:12430}} || {{#itemDesc:12430}} || {{#Skill:2495}} | | {{#item:12430}} || {{#itemDesc:12430}} || {{#Skill:2495}} | ||
| Line 3,416: | Line 2,891: | ||
| {{#item:12434}} || {{#itemDesc:12434}} || {{#Skill:2495}} | | {{#item:12434}} || {{#itemDesc:12434}} || {{#Skill:2495}} | ||
|- | |- | ||
| {{#item:12118}} || {{#itemDesc:12118}} || {{#Skill:228}} | | {{#item:12118}} || {{#itemDesc:12118}} || {{#Skill:228}} o {{#item:4389}} | ||
|- | |- | ||
| {{#item:12119}} || {{#itemDesc:12119}} || {{#Skill:228}} | | {{#item:12119}} || {{#itemDesc:12119}} || {{#Skill:228}} o {{#item:4389}} | ||
|- | |- | ||
| {{#item:12121}} || {{#itemDesc:12121}} || {{#Skill:228}} | | {{#item:12121}} || {{#itemDesc:12121}} || {{#Skill:228}} o {{#item:4389}} | ||
|- | |- | ||
| {{#item:12120}} || {{#itemDesc:12120}} || {{#Skill:228}} | | {{#item:12120}} || {{#itemDesc:12120}} || {{#Skill:228}} o {{#item:4389}} | ||
|- | |- | ||
| {{#item:1100005}} || {{#itemDesc:1100005}} || {{#Skill:2497}} | | {{#item:1100005}} || {{#itemDesc:1100005}} || {{#Skill:2497}} | ||
| Line 3,432: | Line 2,907: | ||
| {{#item:608}} || {{#itemDesc:608}} || {{#navi:yuno|215|344}} | | {{#item:608}} || {{#itemDesc:608}} || {{#navi:yuno|215|344}} | ||
|- | |- | ||
| {{#item:506}} || {{#itemDesc:506}} || | | {{#item:506}} || {{#itemDesc:506}} || Qualsiasi Tool Dealer🥤 | ||
|- | |- | ||
| {{#item:525}} || {{#itemDesc:525}} || | | {{#item:525}} || {{#itemDesc:525}} || Qualsiasi Tool Dealer🥤 | ||
|- | |- | ||
| {{#item:610}} || {{#itemDesc:610}} || | | {{#item:610}} || {{#itemDesc:610}} || Qualsiasi Tool Dealer🥤 | ||
|- | |- | ||
| {{#item:523}} || {{#itemDesc:523}} || | | {{#item:523}} || {{#itemDesc:523}} || Qualsiasi Tool Dealer🥤 | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Pet</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Se muori, perderai l'intimità D:</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8c8cd9;">Compagni 🐶</h3> | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | |||
[[File:miyu bofuri-turtle.gif]] | [[File:miyu bofuri-turtle.gif]] | ||
Wow, che pet enorme!... | |||
<p style="font-size: 1.5em;"><b>🐈 | <p style="font-size: 1.5em;"><b>🐈 Assicurati di tenere i tuoi pet ben nutriti, ho elencato tutti i compagni più adatti a noi Paladin!</b></p> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ Addomesticamento | ||
|- | |- | ||
! style="background-color: #e6eeff;" | Pet 🐸 | ! style="background-color: #e6eeff;" | Pet 🐸 | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Dove Ottenerlo ❓ | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Descrizione 📃 | ||
|- | |- | ||
|- | |- | ||
| Line 3,516: | Line 2,989: | ||
|{{#mob:3023|Fire Golem}} | |{{#mob:3023|Fire Golem}} | ||
|Evolved Golem | |Evolved Golem | ||
500 {{#item:953|Stone Heart}} | 500 {{#item:953|Stone Heart}} | ||
20 {{#item:990|Red Blood}} | 20 {{#item:990|Red Blood}} | ||
3 {{#item:12371|Magical Lithography}} | 3 {{#item:12371|Magical Lithography}} | ||
1 {{#item:27029|Fire Golem Card}} | 1 {{#item:27029|Fire Golem Card}} | ||
|{{#itemDesc:9131}} | |{{#itemDesc:9131}} | ||
| Line 3,660: | Line 3,125: | ||
|{{#itemDesc:9045}} | |{{#itemDesc:9045}} | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Livellamento</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Morire fa perdere punti esperienza, stai attento!~</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">Luoghi per livellare 💡</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;"> | |||
[[File:Miyu maple level.gif]] | [[File:Miyu maple level.gif]] | ||
Puoi ottenere 1 manuale per principianti gratis all'inizio, quindi usalo con saggezza! | |||
<p style="font-size: 1.5em;"><b> | <p style="font-size: 1.5em;"><b>Non dimenticare di portare e usare {{#item:12208}}</b></p> | ||
{| class="wikitable" style="text-align: center; margin: left; width: 60%; font-size: larger; border-collapse: collapse;" | {| class="wikitable" style="text-align: center; margin: left; width: 60%; font-size: larger; border-collapse: collapse;" | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Livello ↗️ | ||
! style="background-color: #e6eeff;" | Dungeon 🌋 | ! style="background-color: #e6eeff;" | Dungeon 🌋 | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Quest disponibili 🧾 | ||
|- | |- | ||
| style="background-color: #ccf2ff;" | 1 - 40 | | style="background-color: #ccf2ff;" | 1 - 40 | ||
| Anthell Dungeon 1 🦟 | | Anthell Dungeon 1 🦟 | ||
| | | Nessuna | ||
|- | |- | ||
| style="background-color: #ccf2ff;" | 40 - 70 | | style="background-color: #ccf2ff;" | 40 - 70 | ||
| Line 3,715: | Line 3,178: | ||
|- | |- | ||
| style="background-color: #ccf2ff;" | 260 - 275 | | style="background-color: #ccf2ff;" | 260 - 275 | ||
| [[Varmundt's Biosphere Depth|Varmundt's Biosphere Depth]] | | [[Varmundt's Biosphere Depth|Varmundt's Biosphere Depth]] o [[Varmundt's Biosphere Depth 2|Varmundt's Biosphere Depth 2]] 🐊 | ||
| [https://wiki.muhro.eu/Board_Quests Main-Office Board Quest] | | [https://wiki.muhro.eu/Board_Quests Main-Office Board Quest] | ||
|} | |} | ||
Puoi ottenere manuali di esperienza da campo o {{#item:12263}} alla {{#navi:moc_para01|52|31}} Eden Machine che costa x20 {{#item:25223}} | |||
<p style="font-size:1.0rem;">💡</b> | <p style="font-size:1.0rem;">💡</b>Potresti anche aspettare l'EXP Event (Bonus +50% exp) puoi controllarlo dall'NPC <u>Capoo</u> che si trova qui:{{#navi:neustadt|113|116}}</p> | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Difficoltà delle Istanze</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Le istanze droppano Antiquity! Assicurati di completare i dungeon!</i></p> | ||
<p><i> | |||
[[File:miyu maple gang.gif]] | [[File:miyu maple gang.gif]] | ||
Puoi decisamente completare da solo la maggior parte, se non tutte, le istanze (a meno che non richieda un partner) | |||
<p style="font-size: 1.5em;"><b> | <p style="font-size: 1.5em;"><b>Ho elencato tutte le possibili istanze che potresti voler farmare man mano che avanzi nel gioco</b></p> | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | <h3 style="font-size: 1.7em; color: #8c8cd9;">Istanze 💰</h3> | ||
* | * Gli episodi sono raggruppati approssimativamente in base alla loro cronologia di rilascio e alla progressione nel gioco. | ||
* | * Le istanze all'interno di ogni tier sono approssimativamente ordinate in base a quando dovresti affrontarle. | ||
* | * I Tier Rosso e Viola (Nightmare/Extreme/Expert) sono tipicamente contenuti end-game. | ||
* | * Alcune istanze possono sembrare più facili o più difficili a causa di aggiornamenti e buff/nerf. | ||
* | * Considera la progressione del tuo equipaggiamento e la composizione del party quando affronti difficoltà più alte. | ||
<p style="font-size: 1.5em;"><b> | <p style="font-size: 1.5em;"><b> | ||
Inoltre puoi consultare questa Guida su quanto puoi farmare/guadagnare ogni 30 minuti o gum in diversi tipi di scenari: https://wiki.muhro.eu/Farming_Items | |||
</b></p> | </b></p> | ||
{| class="wikitable" style="width:100%; border-collapse:collapse; margin:1em auto; background:#e6eeff; border:2px solid #cdddff; border-radius:5px;" | {| class="wikitable" style="width:100%; border-collapse:collapse; margin:1em auto; background:#e6eeff; border:2px solid #cdddff; border-radius:5px;" | ||
! colspan="2" style="background: linear-gradient(to right, #e6eeff, #e6eeff); color:#cdddff; padding:10px; text-align:center; font-size:120%; text-shadow:1px 1px 2px black;" | ''' | ! colspan="2" style="background: linear-gradient(to right, #e6eeff, #e6eeff); color:#cdddff; padding:10px; text-align:center; font-size:120%; text-shadow:1px 1px 2px black;" | ''' Istanze che puoi farmare per Episodi / Difficoltà ''' | ||
|- | |- | ||
! style="width:150px; background:#f8f4ff; color:#9933cc; padding:8px; border-bottom:1px solid #eeeeee;" | '''Nightmare | ! style="width:150px; background:#f8f4ff; color:#9933cc; padding:8px; border-bottom:1px solid #eeeeee;" | '''Modalità Nightmare'''<br><span style="font-size:85%; color:#666666;">(Party richiesto)</span> | ||
| style="background:#f8f4ff; padding:8px; border-bottom:1px solid #eeeeee;" | [[Tomb of Remorse]] • [[Constellation Tower]] • [[Airship Destruction]] • [[Simulation Battle]] • [[Hall of Life]] • [[Lake of Fire]] • [[Final Battle]] | | style="background:#f8f4ff; padding:8px; border-bottom:1px solid #eeeeee;" | [[Tomb of Remorse]] • [[Constellation Tower]] • [[Airship Destruction]] • [[Simulation Battle]] • [[Hall of Life]] • [[Lake of Fire]] • [[Final Battle]] | ||
|- | |- | ||
! style="background:#fff5f5; color:#ff4444; padding:8px; border-bottom:1px solid #eeeeee;" | '''Extreme | ! style="background:#fff5f5; color:#ff4444; padding:8px; border-bottom:1px solid #eeeeee;" | '''Modalità Extreme'''<br><span style="font-size:85%; color:#666666;">(A volte serve un party)</span> | ||
| style="background:#fff5f5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Memories of Thanatos]] • [[Geffen Night Arena]] • [[Immortal]] • [[Alice Twisted Madness]] • [[Airship Crash]] • [[Sunken Tower]] | | style="background:#fff5f5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Memories of Thanatos]] • [[Geffen Night Arena]] • [[Immortal]] • [[Alice Twisted Madness]] • [[Airship Crash]] • [[Sunken Tower]] | ||
|- | |- | ||
! style="background:#fff5f5; color:#ff4444; padding:8px; border-bottom:1px solid #eeeeee;" | '''Expert | ! style="background:#fff5f5; color:#ff4444; padding:8px; border-bottom:1px solid #eeeeee;" | '''Modalità Expert'''<br><span style="font-size:85%; color:#666666;">(Party solo se necessario)</span> | ||
| style="background:#fff5f5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Old Glast Heim Challenge Mode]] • [[Villa of Deception]] • [[Sticky Sea]] | | style="background:#fff5f5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Old Glast Heim Challenge Mode]] • [[Villa of Deception]] • [[Sticky Sea]] | ||
|- | |- | ||
! style="background:#fff8f0; color:#ff8c00; padding:8px; border-bottom:1px solid #eeeeee;" | '''Very Hard | ! style="background:#fff8f0; color:#ff8c00; padding:8px; border-bottom:1px solid #eeeeee;" | '''Modalità Very Hard''' | ||
| style="background:#fff8f0; padding:8px; border-bottom:1px solid #eeeeee;" | [[Fall of Glastheim]] • [[Water Garden]] • [[Lost in Time]] • [[Hidden Flower Garden]] | | style="background:#fff8f0; padding:8px; border-bottom:1px solid #eeeeee;" | [[Fall of Glastheim]] • [[Water Garden]] • [[Lost in Time]] • [[Hidden Flower Garden]] | ||
|- | |- | ||
! style="background:#fff8f0; color:#ff8c00; padding:8px; border-bottom:1px solid #eeeeee;" | '''Hard | ! style="background:#fff8f0; color:#ff8c00; padding:8px; border-bottom:1px solid #eeeeee;" | '''Modalità Hard''' | ||
| style="background:#fff8f0; padding:8px; border-bottom:1px solid #eeeeee;" | [[Old Glast Heim]] • [[Horror Toy Factory]] • [[Temple God]] • [[Morses Cave]] • [[Bios Island]]• [[Infinite Space]] • [[Faceworms Nest]] • [[Endless Cellar / Endless Tower]] • [[Geffen Magic Tournament]] • [[Cor Mission]] • [[OS Mission]] | | style="background:#fff8f0; padding:8px; border-bottom:1px solid #eeeeee;" | [[Old Glast Heim]] • [[Horror Toy Factory]] • [[Temple God]] • [[Morses Cave]] • [[Bios Island]]• [[Infinite Space]] • [[Faceworms Nest]] • [[Endless Cellar / Endless Tower]] • [[Geffen Magic Tournament]] • [[Cor Mission]] • [[OS Mission]] | ||
|- | |- | ||
! style="background:#f8fbff; color:#2196F3; padding:8px; border-bottom:1px solid #eeeeee;" | '''Normal | ! style="background:#f8fbff; color:#2196F3; padding:8px; border-bottom:1px solid #eeeeee;" | '''Modalità Normal''' | ||
| style="background:#f8fbff; padding:8px; border-bottom:1px solid #eeeeee;" | [[Devil Tower]] • [[Geffen Magic Tournament]] • [[Central Laboratory]] • [[Last Room]] • [[Bioresearch Laboratory]] • [[Charleston Crisis]] • [[Friday]] • [[Heart Hunter War Base]] • [[Sky Fortress]] • [[Wolfchev's Laboratory]] • [[Room of Consciousness]] • [[King's Heels]] • [[Dreams and Shadows]] | | style="background:#f8fbff; padding:8px; border-bottom:1px solid #eeeeee;" | [[Devil Tower]] • [[Geffen Magic Tournament]] • [[Central Laboratory]] • [[Last Room]] • [[Bioresearch Laboratory]] • [[Charleston Crisis]] • [[Friday]] • [[Heart Hunter War Base]] • [[Sky Fortress]] • [[Wolfchev's Laboratory]] • [[Room of Consciousness]] • [[King's Heels]] • [[Dreams and Shadows]] | ||
|- | |- | ||
! style="background:#f8fbff; color:#2196F3; padding:8px; border-bottom:1px solid #eeeeee;" | '''Easy | ! style="background:#f8fbff; color:#2196F3; padding:8px; border-bottom:1px solid #eeeeee;" | '''Modalità Easy''' | ||
| style="background:#f8fbff; padding:8px; border-bottom:1px solid #eeeeee;" | [[Sealed Shrine]] • [[Sarah and Fenrir]] • [[Sanctuary Purification]] • [[Airship Raid]] • [[Hey! Sweety!]] • [[Nightmarish Jitterbug]] • [[Sarah's Memory]] • [[Werner's Laboratory]] • [[Half-Moon in the Daytime]] • [[Deserted Island]] | | style="background:#f8fbff; padding:8px; border-bottom:1px solid #eeeeee;" | [[Sealed Shrine]] • [[Sarah and Fenrir]] • [[Sanctuary Purification]] • [[Airship Raid]] • [[Hey! Sweety!]] • [[Nightmarish Jitterbug]] • [[Sarah's Memory]] • [[Werner's Laboratory]] • [[Half-Moon in the Daytime]] • [[Deserted Island]] | ||
|- | |- | ||
! style="background:#f5fff5; color:#4CAF50; padding:8px; border-bottom:1px solid #eeeeee;" | '''Novice | ! style="background:#f5fff5; color:#4CAF50; padding:8px; border-bottom:1px solid #eeeeee;" | '''Modalità Novice''' | ||
| style="background:#f5fff5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Nidhoggur's Nest]] • [[Hazy Forest]] • [[Octopus Cave]] • [[Iwin Patrol]] • [[Bakonawa Lake]] • [[Buwaya Cave]] • [[Malangdo Culvert]] • [[Orc's Memory]] • [[Bangungot Hospital]] • [[Overlook Water Dungeon]] | | style="background:#f5fff5; padding:8px; border-bottom:1px solid #eeeeee;" | [[Nidhoggur's Nest]] • [[Hazy Forest]] • [[Octopus Cave]] • [[Iwin Patrol]] • [[Bakonawa Lake]] • [[Buwaya Cave]] • [[Malangdo Culvert]] • [[Orc's Memory]] • [[Bangungot Hospital]] • [[Overlook Water Dungeon]] | ||
|- | |- | ||
! style="background:#f5fff5; color:#4CAF50; padding:8px;" | '''Beginner | ! style="background:#f5fff5; color:#4CAF50; padding:8px;" | '''Modalità Beginner''' | ||
| style="background:#f5fff5; padding:8px;" | [[Poring Village]] • [[Wave Mode]] | | style="background:#f5fff5; padding:8px;" | [[Poring Village]] • [[Wave Mode]] | ||
|} | |} | ||
<p style="font-size:1.0rem;">💡</b> | <p style="font-size:1.0rem;">💡</b>Non dimenticare di prendere la Quest delle istanze e di consegnarla dopo averla completata, puoi controllare questo presso l'NPC <u>Daily Instance Board </u> situato qui:{{#navi:main_office|123|53}}</p> | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Gameplay</span></span></h2> | <h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Gameplay</span></span></h2> | ||
<p><i> | <p><i>Grazie per la visione uwu</i></p> | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Paladin | <h3 style="font-size: 1.7em; color: #8c8cd9;">Gameplay del Paladin 🎥</h3> | ||
Ecco qualche video che ho fatto con la classe | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- | |- | ||
| [https://youtu.be/Lgt_yGbVn_Q?si=VJfHhCrQ84V5v_YZ https://img.youtube.com/vi/Lgt_yGbVn_Q/0.jpg] | | [https://youtu.be/Lgt_yGbVn_Q?si=VJfHhCrQ84V5v_YZ https://img.youtube.com/vi/Lgt_yGbVn_Q/0.jpg] | ||
| ( | | (Presto) | ||
| ( | | (Presto) | ||
|- | |- | ||
| ( | | (Presto) | ||
| ( | | (Presto) | ||
| ( | | (Presto) | ||
|- | |- | ||
| ( | | (Presto) | ||
| ( | | (Presto) | ||
| ( | | (Presto) | ||
| colspan="2" | <!-- Leave empty or add content if needed --> | | colspan="2" | <!-- Leave empty or add content if needed --> | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Galleria</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Gli Alti e i Potenti</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8A6444;">Arti del Paladin 📸</h3> | ||
<h3 style="font-size: 1.7em; color: #8A6444;">Paladin | Ammirate! I Protettori di Midgard! | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- | |- | ||
| Line 3,816: | Line 3,269: | ||
| [[File:Miyu Imperial Guard Gallery.png|500px]] | | [[File:Miyu Imperial Guard Gallery.png|500px]] | ||
|} | |} | ||
'''<p style="font-size: 1.4em;">Versioni Chibi</p> | |||
'''<p style="font-size: 1.4em;">Chibi | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| [[File:Miyu Chibi Swordsman Gallery.png|400px]] | | [[File:Miyu Chibi Swordsman Gallery.png|400px]] | ||
| Line 3,832: | Line 3,281: | ||
| [[File:Imperial_Guard_art.webp.png|400px]] | | [[File:Imperial_Guard_art.webp.png|400px]] | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Sprite</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Un Paladin alla moda è il più regale! </i></p> | ||
<p><i> | |||
[[File:miyu maple angelic.gif]] | [[File:miyu maple angelic.gif]] | ||
<h3 style="font-size: 1.8em; color: #8c8cd9;"> | <h3 style="font-size: 1.8em; color: #8c8cd9;">Outfit 👗</h3> | ||
Puoi cambiare liberamente il tuo outfit tramite {{#item:50010}} e usarlo presso l'NPC stilista </br> | |||
( | (Ottieni questo voucher al Cash Shop, o da un altro giocatore) </br> | ||
[[File:Miyu_Swordsman_SpritesM.png|1200px]] </br> | [[File:Miyu_Swordsman_SpritesM.png|1200px]] </br> | ||
[[File:Miyu_Swordsman_SpritesF.png|1200px]] </br> | [[File:Miyu_Swordsman_SpritesF.png|1200px]] </br> | ||
<h3 style="font-size: 1.8em; color: #8c8cd9;"> | <h3 style="font-size: 1.8em; color: #8c8cd9;">Palette 👘</h3> | ||
Ecco l'elenco delle palette di colori che potresti voler sbirciare per i tuoi look mix and match! </br> | |||
( | (L'immagine fornita è per gli Sprite sia maschili che femminili) | ||
{| class="wikitable sortable" style="width:50%; font-size: larger;" | {| class="wikitable sortable" style="width:50%; font-size: larger;" | ||
|+ Swordsman | |+ Sprite e Outfit dello Swordsman | ||
|- | |- | ||
! | ! 1ª !! 2ª !! Trascendente !! 3ª !! 3ª Alternativa (j) !! 4ª | ||
|- | |- | ||
| [[Media:Swordsman_0.final.png|Swordsman]] || [[Media:Crusader_0.final.png|Crusader]] || [[Media:Paladin_0.final.png|Paladin]] || [[Media:Royalguard palette.png|Royal Guard]] || [[Media:Royalguard alt palette.png| | | [[Media:Swordsman_0.final.png|Swordsman]] || [[Media:Crusader_0.final.png|Crusader]] || [[Media:Paladin_0.final.png|Paladin]] || [[Media:Royalguard palette.png|Royal Guard]] || [[Media:Royalguard alt palette.png|Royal Guard Alternativo]] || [[Media:Imperial Guard Palette.png|Imperial Guard]] | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Acronimi</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Ti ricordi cosa significa RGTB?</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8c8cd9;">Glossario 📝</h3> | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Acronimo | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Significato | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Descrizione | ||
|- | |- | ||
| BS || Bash || | | BS || Bash || Abilità di danno base | ||
|- | |- | ||
| SC || Shield Chain || | | SC || Shield Chain || Catena d'attacco basata sullo scudo | ||
|- | |- | ||
| SB || Shield Boomerang || | | SB || Shield Boomerang || Attacco a distanza con lo scudo | ||
|- | |- | ||
| GC || Grand Cross || | | GC || Grand Cross || AoE a forma di croce sacra | ||
|- | |- | ||
| GS || Guardian Shield || | | GS || Guardian Shield || Protezione per tutto il party | ||
|- | |- | ||
| DV || Devotion || HP | | DV || Devotion || Condivisione HP con un alleato | ||
|- | |- | ||
| RS || Rebound Shield || | | RS || Rebound Shield || Riduce della metà il danno ricevuto | ||
|- | |- | ||
| PB || Pinpoint Break || | | PB || Pinpoint Break || Attacco che perfora l'armatura | ||
|- | |- | ||
| AG || Auto Guard || | | AG || Auto Guard || Blocco automatico | ||
|- | |- | ||
| PS || Pressure || | | PS || Pressure || Attacco stun su bersaglio singolo | ||
|- | |- | ||
| GD || Guard || | | GD || Guard || Posizione di blocco attiva | ||
|- | |- | ||
| PR || Providence || | | PR || Providence || Buff di protezione divina | ||
|- | |- | ||
| HS || Holy Shield || | | HS || Holy Shield || Riduce il danno Shadow/Dark subito | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>Nomi delle Classi</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Acronimo | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Significato | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Descrizione | ||
|- | |- | ||
| RG || Royal Guard || | | RG || Royal Guard || Classe tank/support avanzata | ||
|- | |- | ||
| IG || Imperial Guard || | | IG || Imperial Guard || Classe guardiana suprema | ||
|- | |- | ||
| CS || Crusader || | | CS || Crusader || Classe cavaliere sacro | ||
|- | |- | ||
| PAL || Paladin || | | PAL || Paladin || Cavaliere sacro avanzato | ||
|- | |- | ||
| LK || Lord Knight || | | LK || Lord Knight || Versione avanzata dello Swordsman | ||
|- | |- | ||
| SW || Swordsman || | | SW || Swordsman || Classe base di spada | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>Meccaniche di Gioco</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Acronimo | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Significato | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Descrizione | ||
|- | |- | ||
| DEF || | | DEF || Difesa || Statistica di difesa fisica | ||
|- | |- | ||
| VIT || | | VIT || Vitalità || Statistica HP e difesa | ||
|- | |- | ||
| STR || | | STR || Forza || Potenza d'attacco fisico | ||
|- | |- | ||
| AGI || | | AGI || Agilità || Statistica velocità d'attacco | ||
|- | |- | ||
| SHP || Soft HP || HP | | SHP || Soft HP || HP senza buff | ||
|- | |- | ||
| HHP || Hard HP || HP | | HHP || Hard HP || HP con tutti i buff | ||
|- | |- | ||
| BLK || | | BLK || Blocco || Probabilità di blocco con scudo | ||
|- | |- | ||
| PDEF || | | PDEF || Difesa Fisica || Difesa fisica totale | ||
|- | |- | ||
| ASPD || | | ASPD || Velocità d'Attacco || Attacchi al secondo | ||
|- | |- | ||
| DPS || | | DPS || Danni al Secondo || Misura del danno inflitto | ||
|- | |- | ||
| PPM || | | PPM || Pozioni al Minuto || Tasso di consumo di pozioni | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>Termini dell'Equipaggiamento</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Acronimo | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Significato | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Descrizione | ||
|- | |- | ||
| 2HS || Two-Handed Sword || | | 2HS || Two-Handed Sword || Arma da danno pesante | ||
|- | |- | ||
| 1HS || One-Handed Sword || | | 1HS || One-Handed Sword || Spada standard | ||
|- | |- | ||
| SLD || Shield || | | SLD || Shield || Equipaggiamento difensivo | ||
|- | |- | ||
| GHA || Glorious Holy Avenger|| Holy | | GHA || Glorious Holy Avenger|| Arma di elemento Holy | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>Effetti di Stato</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Acronimo | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Significato | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Descrizione | ||
|- | |- | ||
| STUN || | | STUN || Stordito || Movimento/azione impediti | ||
|- | |- | ||
| ROOT || | | ROOT || Radicato || Movimento impedito | ||
|- | |- | ||
| CURSE || | | CURSE || Maledetto || Corpo lento e arrossato | ||
|- | |- | ||
| PROV || Provoke || | | PROV || Provoke || Aumenta aggro/danni | ||
|- | |- | ||
| PIETY || Holy | | PIETY || Elemento Holy || Infusione Holy | ||
|- | |- | ||
| CHAOS || | | CHAOS || Confuso || REEEEEEEE | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>Statistiche del personaggio</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Statistica | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Significato | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Descrizione | ||
|- | |- | ||
| VIT || | | VIT || Vitalità || HP e difesa | ||
|- | |- | ||
| STR || | | STR || Forza || Peso | ||
|- | |- | ||
| AGI || | | AGI || Agilità || Velocità d'attacco | ||
|- | |- | ||
| DEX || | | DEX || Destrezza || Precisione/Blocco | ||
|- | |- | ||
| LUK || | | LUK || Fortuna || Mano destra di Prestige | ||
|- | |- | ||
| INT || | | INT || Intelligenza || Mano sinistra di Prestige | ||
|} | |} | ||
<p style="font-size: 1.5em;"><b>Risorse</b></p> | |||
<p style="font-size: 1.5em;"><b> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Termine | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Significato | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Descrizione | ||
|- | |- | ||
| HW || Holy Water || | | HW || Holy Water || Oggetto cura stati | ||
|- | |- | ||
| YGG || Yggdrasil Berry || | | YGG || Yggdrasil Berry || Il frutto della vita | ||
|- | |- | ||
| Blue Syrup || Blue Potion || SP | | Blue Syrup || Blue Potion || Oggetto recupero SP | ||
|- | |- | ||
| Yellow Syrup || | | Yellow Syrup || Yellow Potion || Oggetto recupero HP | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Consigli e trucchi</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Più ne sai!</i></p> | ||
<p><i> | |||
<div style="border: 2px solid #cdddff; background: #e6eeff; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 80%; margin-left: 0;"> | <div style="border: 2px solid #cdddff; background: #e6eeff; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 80%; margin-left: 0;"> | ||
<p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | <p style="font-size: 1.1em; line-height: 1.6; text-align: left; margin-top: 1em;"> | ||
[[File:miyu maple no damage.gif]] | [[File:miyu maple no damage.gif]] | ||
Eh? Chi era quello... | |||
<h3><span class="mw-headline" id="Pros" style="font-size: 1.6em;">Pro | <h3><span class="mw-headline" id="Pros" style="font-size: 1.6em;">Consigli da Pro 📌</span></h3> | ||
<ul style="font-size: 1.4em;"> | <ul style="font-size: 1.4em;"> | ||
<p><li></li></p> | <p><li></li></p> | ||
<li> | <li>Sapevi di poter riflettere i danni fisici e magici in arrivo tramite il tuo bersaglio Devotee?</li> | ||
<li> | <li>Sapevi di poter rimuovere incantesimi a terra e trappole con '''{{#skill:2323}}''' e '''{{#skill:2309}}'''?</li> | ||
<li> | <li>Sapevi che puoi ottenere questa segreta abilità Platinum aggiuntiva chiamata '''{{#skill:1002}}''' per potenziare l'effetto di '''{{#skill:249}}'''?</li> | ||
<li> | <li>Sapevi che '''{{#skill:8}}''' dà un incredibile +10 Mdef? Usalo a tuo vantaggio!</li> | ||
<li> | <li>Fai attenzione a usare l'abilità '''{{#skill:257}}''' Rallenta te e il tuo bersaglio Devotee, usala solo per tanking stazionario (Usala con saggezza)</li> | ||
<li> | <li>Sapevi che possiamo anche fare i mitraglieri con '''{{#skill:78}}'''? (Dai un'occhiata alla mia guida Lex-machine gun sopra) </li> | ||
<li> | <li>Sapevi che i requisiti di INT e LUK dell'abilità '''{{#skill:2318}}''' non derivano solo dalle statistiche base? (sì, puoi ottenerne di più da buff/eq/consumabili/ecc.)</li> | ||
<li></li> | <li></li> | ||
<li><span style="color: Red;">⚠️ | <li><span style="color: Red;">⚠️ NON USARE '''{{#skill:5013}}''' '''King's Grace''' IN QUALSIASI SITUAZIONE DI TANKING CRITICA (Potresti far uccidere il tuo partner o l'intero party, beh tranne te) </li></span> (Specialmente in PvP/BG/WoE) | ||
</p> | </p> | ||
</div> | </div> | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Modificatori di velocità d'attacco</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <p><i>Saremo veloci come i nostri amici pennuti!</i></p> | ||
<p><i> | <h3 style="font-size: 1.7em; color: #8c8cd9;">ASPD del Paladin 🎈</h3> | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">Paladin | |||
{| class="wikitable" style="width:30%; font-size: larger;" | {| class="wikitable" style="width:30%; font-size: larger;" | ||
|+ ASPD ( | |+ ASPD (Peso) | ||
|- | |- | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Equipaggiamento ⚔️ | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Velocità d'attacco 📈 | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Dalla 2ª Classe 2️⃣ | ||
|- | |- | ||
| 🖐 | | 🖐 A mani nude || 156 || 0 | ||
|- | |- | ||
| {{#icon:2142}} | | {{#icon:2142}}Scudo || -5 || 0 | ||
|- | |- | ||
| {{#icon:510035}} | | {{#icon:510035}}Pugnale || -7 || +1 | ||
|- | |- | ||
| {{#icon:1505}} | | {{#icon:1505}}Mazza || -4 || +1 | ||
|- | |- | ||
| {{#icon:1101}} | | {{#icon:1101}}Spada(1h) || -5 || -2 | ||
|- | |- | ||
| {{#icon:1160}} | | {{#icon:1160}}Spada(2h) || -9 || +6 | ||
|- | |- | ||
| {{#icon:1301}} | | {{#icon:1301}}Ascia(1h) || -8 || +2 | ||
|- | |- | ||
| {{#icon:1362}} | | {{#icon:1362}}Ascia(2h) || -12 || +3 | ||
|- | |- | ||
| {{#icon:1405}} | | {{#icon:1405}}Lancia(1h) || -10 || +3 | ||
|- | |- | ||
| {{#icon:1475}} | | {{#icon:1475}}Lancia(2h) || -10 || +2 | ||
|} | |} | ||
{| class="wikitable sortable" style="width:25%; font-size: larger;" | {| class="wikitable sortable" style="width:25%; font-size: larger;" | ||
|+ ASPD (Tool Dealer | |+ ASPD (Consumabili del Tool Dealer) | ||
|- | |- | ||
! style="background-color: #e6eeff;" | ASPD | ! style="background-color: #e6eeff;" | Pozioni ASPD 🧪 | ||
! style="background-color: #e6eeff;" | | ! style="background-color: #e6eeff;" | Utilizzabile ❔ | ||
|- | |- | ||
| {{#item:645}} || ✔️ | | {{#item:645}} || ✔️ | ||
| Line 4,111: | Line 3,532: | ||
| {{#item:657}} || ✔️ | | {{#item:657}} || ✔️ | ||
|} | |} | ||
<span class="mw-headline" id="FAQ_(frequently_asked_questions)"> | <span class="mw-headline" id="FAQ_(frequently_asked_questions)"> | ||
<h2><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | <h2><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Domande Frequenti</span></span></h2> | ||
<p><i> | <p><i>Perché non cavalchiamo cavalli? Non esistono? </i> (・_・;)</p> | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;">FAQ 🔍</h3> | <h3 style="font-size: 1.7em; color: #8c8cd9;">FAQ 🔍</h3> | ||
{| class="wikitable mw-collapsible" style="width: 50%; margin: 0; border-collapse: collapse; border: 2px solid #cdddff; background-color: #FFFFFF; box-shadow: 0 2px 4px rgba(0,0,0,0.1);" | {| class="wikitable mw-collapsible" style="width: 50%; margin: 0; border-collapse: collapse; border: 2px solid #cdddff; background-color: #FFFFFF; box-shadow: 0 2px 4px rgba(0,0,0,0.1);" | ||
! style="background-color: #e6eeff; color: #8c8cd9; padding: 15px; text-align: center; font-size: 1.2em; border-bottom: 3px solid #8c8cd9;" colspan="2" | Swordsman | ! style="background-color: #e6eeff; color: #8c8cd9; padding: 15px; text-align: center; font-size: 1.2em; border-bottom: 3px solid #8c8cd9;" colspan="2" | Classe Swordsman - Domande Frequenti | ||
|- | |- | ||
! style="background-color: #ccf2ff ; padding: 10px; width: 70%;" | | ! style="background-color: #ccf2ff ; padding: 10px; width: 70%;" | Domande | ||
! style="background-color: #ccf2ff ; padding: 10px; width: 30%;" | | ! style="background-color: #ccf2ff ; padding: 10px; width: 30%;" | Risposte | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Mi divertirò a giocare Tank / Paladin? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Mi pentirò di giocare questa classe? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Siamo in una buona posizione nel meta attuale? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Questa classe è buona anche per contenuti PvP / WoE / BG [Siege]? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Auto-Guard è obbligatorio? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì (Sempre)</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Paladin può bufferare un'altra Classe Paladin? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Paladin può giocare anche come DPS? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Dovrei preoccuparmi più di HP e Riduzioni che del Flee Tanking? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ C'è un limite alla quantità di Def/Mdef/M.res/Res che possiamo accumulare? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Dovrei usare Defender sempre? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ È necessario rilanciare Devotion? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ I Paladin sono una buona classe iniziale o per farmare? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Usare Sacrifice è ancora buono? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Posso usare i miei equipaggiamenti da Tank su altre classi tanky? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Posso ignorare DEX con il 100% di VCT? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Posso rendere Devotion istantaneo? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ Possiamo comunque essere decenti senza insta-cast? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ Possiamo cacciare MvP da soli? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | ▶ È necessario ottenere le statistiche int e luk? | ||
| style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;"> | | style="padding: 12px; border-bottom: 1px solid #E8E8E8;" | <span style="color: #2E8B57; font-weight: bold;">Sì</span> | ||
|- | |- | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | ▶ È necessario 193 ASPD? | ||
| style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | | style="padding: 12px; background-color: #FAFAFA; border-bottom: 1px solid #E8E8E8;" | <span style="color: #CD5C5C; font-weight: bold;">No</span> | ||
|} | |} | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Menzioni Speciali</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | |||
<p><i>감사합니다! </i></p> | <p><i>감사합니다! </i></p> | ||
<div style="border: 2px solid #8c8cd9; background: #e6eeff; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 50%; margin-left: 0;"> | <div style="border: 2px solid #8c8cd9; background: #e6eeff; padding: 1.5em; margin: 1em 0; border-radius: 10px; width: 50%; margin-left: 0;"> | ||
| Line 4,193: | Line 3,610: | ||
[[File:miyu maple happy 1.gif]] </br> | [[File:miyu maple happy 1.gif]] </br> | ||
<p style="font-size: 1.3em;"> | <p style="font-size: 1.3em;"> | ||
<b><span style="color:Navy;"> | <b><span style="color:Navy;">Grazie per aver letto la mia guida! Ora sei pronto a tankare qualsiasi cosa!🛡️</span></b> | ||
</p> | </p> | ||
<h3 style="font-size: 1.7em; color: #8c8cd9;"> | <h3 style="font-size: 1.7em; color: #8c8cd9;">Ringraziamenti Speciali 🎁</h3> | ||
<p style="font-size: 1.2em;"> | <p style="font-size: 1.2em;"> | ||
Espresso💐 </br> | Espresso💐 </br> | ||
| Line 4,201: | Line 3,618: | ||
Rain 💐 </br> | Rain 💐 </br> | ||
Maple 💐 </br> | Maple 💐 </br> | ||
e a tutti gli altri che hanno supportato e rispettato il mio lavoro 💐 </br> | |||
</p> | </p> | ||
</p> | </p> | ||
</div> | </div> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Scopri di Più</span></span></h2> | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem"> | 📌 <big><u>Il Mio Profilo:</u> https://wiki.muhro.eu/User:Miyu<nowiki/>/<br></big> | ||
📌 <big><u> | 📁 [[Miyu's Imperial Guard Devotion and Tank Guide|Guida alla Devotion e Tank dell'Imperial Guard di Miyu]] <span style="color:Green;">✅ Sei Attualmente Qui!~ ♥</span> | ||
📁 [[Miyu's Imperial Guard Devotion and Tank Guide]] <span style="color:Green;">✅ | |||
📁 [[Miyu's Spirit Handler Healer and Tank Guide|Guida all'Healer e Tank dello Spirit Handler di Miyu]] | |||
📁 [[Miyu's Spirit Handler Healer and Tank Guide]] | |||
📁 [[Miyu's Cardinal Mediale and Tank Guide|Guida al Mediale e Tank del Cardinal di Miyu]] | |||
📁 [[Miyu's Cardinal Mediale and Tank Guide]] | |||
📁 [[Miyu's Magical Adventures Mage Guide|Guida al Mage delle Avventure Magiche di Miyu]] | |||
📁 [[Miyu's Magical Adventures Mage Guide]] | |||
Latest revision as of 12:59, 16 October 2026
Benvenuto nella Guida Completa allo Swordsman di Miyu!
Resisti saldo, difendi con onore!
Salve, aspirante Guardiano! Sono la Gran Templare Miyu, Comandante degli Imperial Guards! ⚔️
e ti do il benvenuto nella Guida Completa all'Imperial Guard di Miyu! 🛡️
- 🔥 Cosa ti aspetta in questa guida?
- 🛡️ Meccaniche di base – Padroneggia l'arte sacra della difesa e della protezione
- ⚔️ Build – Forgia il tuo cammino come guardiano indomabile
- 🏰 Tattiche – Comanda strategie avanzate per il tanking e la resilienza
- 🔱 Equipaggiamento – Impugna i migliori scudi e armature benedetti dagli Dei!
- 📜 Abilità avanzate – Scopri le arti sacre della Sacra Imperial Guard
Che tu aspiri a ergerti come baluardo incrollabile in PvE, forza immobile in WoE, o stratega magistrale nella guerra di gruppo, questa guida illuminerà il tuo cammino.
Il campo di battaglia ti chiama, O Santo Guardiano. Iniziamo la tua ascesa! 🙏
Informazioni sugli Imperial Guards
Imperial Guard
L'Imperial Guard rappresenta il culmine della stirpe dei Crusader, un ordine guerriero il cui dovere va oltre la semplice cavalleria. Come quarta evoluzione del percorso Crusader, ascendono oltre i loro predecessori, i Royal Guard, liberandosi dai vincoli della guerra mortale per abbracciare una vocazione superiore.
▶ Questo sacro cammino è esclusivo dei Norman, una razza benedetta da un'eredità divina, i cui corpi e anime sono stati temprati attraverso generazioni di fede incrollabile e dovere infrangibile.
▶ Le leggende narrano dello scisma che forgiò l'Imperial Guard. In un periodo di sconvolgimenti, l'Ordine dei Royal Guard si trovò a un bivio: una fazione restava aggrappata alle tradizioni dell'acciaio e della disciplina, mentre un'altra cercava l'illuminazione, impugnando sia la lama che il potere divino. Quest'ultima emerse trasformata, scelta dalle forze celesti per ascendere come guardiani del fato stesso.
Non più vincolati dalle limitazioni terrene, gli Imperial Guard sono guerrieri-mistici, paradigmi sia della difesa che della divinità. I loro scudi non sono semplici barriere ma canali della volontà celeste, con le loro armature incise con rune sacre che brillano di potere divino. Sul campo di battaglia sono sia santuario che tempesta: un baluardo incrollabile per i loro alleati e un giudizio implacabile sui loro nemici. Schierarsi contro un Imperial Guard significa opporsi alla volontà degli dei stessi.
Per maggiori dettagli sulla release iniziale delle classi di 4ª job, visita il seguente link:
https://www.divine-pride.net/forum/index.php?/topic/4672-kro-fourth-class-jobs-skills-info-and-related-items-updated-23072023/
Chi sono
Rispetto e Onore!
Il mio percorso da Swordsman ⚔️
📌Per lo più puoi trovarmi con i miei alias in-game: Young
💬 "Sono anche stato un tank Swordsman dedicato fin dai miei primi giorni su Ragnarok Online. Il mio viaggio è iniziato in KRO Korean Ragnarok Online dal 2005 al 2014, è proseguito in NovaRO Nova Ragnarok Online (2014-2022), e ora ho trovato la mia nuova casa in MuHRO dall'inizio del 2022. "La difesa è la migliore offesa" - Miyu 2k25
Il Tanking da Swordsman è stato uno dei ruoli di cui mi sono innamorato, e ancora oggi è la mia alternativa alla magia e ai maghi; anche se non sono popolari come altri ruoli/classi, puoi comunque considerarti una risorsa molto importante per qualsiasi squadra e per run di gruppo o attività di gruppo. La passione di essere una forza indomabile e inarrestabile e una classe superiore simile a Superman, capace di resistere a qualsiasi cosa sul suo cammino, è ciò che ci riunisce tutti qui!
Social 🌐
Il mio Discord: 민정#7897 / miyoung.
Il mio Youtube: https://www.Youtube.com/미유/ https://bit.ly/Miyu
Il mio Twitch: https://www.twitch.tv/miyuh2o
Disclaimer
Io rispetto te, tu rispetti me~
Crediti ⚖️
"Tutti i crediti vanno ai rispettivi proprietari. ♥ Questa guida è creata con amore e passione, direttamente dal mio cuore e dalla mia anima."
Questa guida ha lo scopo di aiutare chiunque ne abbia bisogno e non sarà usata per profitto o distribuzione illegale.
"Tutti i diritti riservati" ©
▶ Fair Use:
Dichiarazione di copyright ai sensi della Sezione 107 del Copyright Act del 1976: è consentito il fair use per scopi quali critica, commento, cronaca, studio e ricerca. Il fair use è un uso permesso dalla legge sul copyright che altrimenti potrebbe costituire violazione. L'uso senza scopo di lucro, educativo o personale sposta l'equilibrio a favore del fair use.
- Alcune tabelle e informazioni sono prese in prestito da fonti esterne, ma le ho rispettosamente ridisegnate, migliorate e ne ho creato versioni uniche.
- Questa guida è ancora in fase di sviluppo. Tutto ciò che vedi qui può cambiare o essere adattato in base a futuri aggiornamenti del gioco.
- Questa guida si basa sulla mia esperienza personale, conoscenza, opinioni e preferenze nel gioco.
- Questa è una guida, sta a te decidere se seguirla tutta, in parte o per niente.
- Questa guida ti assisterà dalla classe Swordsman alla classe Imperial Guard.
- Mi impegnerò a mantenere questa guida aggiornata finché continuerò a giocare.
- Potrebbero esserci errori o imprecisioni in questa guida. Se ne noti qualcuno, non esitare a contattarmi, e apprezzerei molto qualsiasi correzione!
Pro e contro
Debolezza e forza di un soldato.
Pro ✅
- Sopravvivenza eccezionale: i Royal Guards vantano uno dei pool di HP più alti del gioco, combinati con potenti abilità difensive come Prestige, Defender e Auto-Guard, rendendoli quasi impossibili da uccidere nelle giuste condizioni.
- Supporto tramite Devotion: la loro abilità distintiva Devotion permette loro di proteggere membri chiave del party (es. DPS e healer) reindirizzando il danno su di sé, rendendoli preziosi sia in PvP che in PvM.
- Elevata mitigazione del danno: con accesso a Defender, Shield Fortress e equipaggiamento focalizzato sulla riduzione del danno fisico e magico, i Royal Guards eccellono nell'assorbire gli attacchi nemici.
- Stile di gioco versatile: possono adattarsi a vari ruoli, dal fare da tank e supportare con Inspiration all'infliggere rispettabili danni ad area con Overbrand e Earth Drive.
- Forte controllo della folla: i Royal Guards possiedono efficaci abilità di controllo della folla come Trample e Earth Drive, che possono spezzare le formazioni nemiche e mantenere i mob sotto controllo.
- Reflect Damage: l'abilità Reflect Damage punisce gli attaccanti, rendendola un ottimo strumento per gestire avversari con DPS elevato o situazioni con molti mob.
- Utilità per il party: abilità come Guardian Shield, Providence e Ultimate Sacrifice forniscono buff significativi a sé stessi e agli alleati, migliorando sopravvivenza e output di danno.
- Immunità alla magia: con abilità come Prestige, i Royal Guards possono restare saldi e mantenere la posizione, anche in scenari in cui enormi AoE magiche riempiono lo schermo.
- Durabilità in PvP: la loro capacità di assorbire e reindirizzare il danno, combinata con le loro abilità di controllo della folla e di riflessione, li rende una forza dominante negli ambienti PvP.
Contro 🅾️
- Dipendenza dagli SP: i Royal Guards dipendono fortemente dalla loro riserva di SP per mantenere abilità chiave come Devotion e Inspiration, rendendo la gestione degli SP una sfida costante.
- Dipendenti dall'equipaggiamento: prestazioni ottimali richiedono un forte investimento in equipaggiamento specializzato per build da tank, Devotion e riflessione, che può essere costoso e lungo da ottenere.
- Mobilità limitata: i Royal Guards mancano di abilità di mobilità intrinseche, rendendoli più lenti rispetto ad altre classi e dipendenti da mount o buff esterni per migliorare la velocità di movimento.
- Output di danno inferiore: sebbene capaci di infliggere danni, la loro concentrazione principale su difesa e supporto significa che il loro DPS è generalmente inferiore rispetto a classi dedicate al danno.
- Cooldown delle abilità: molte delle loro abilità chiave, come Inspiration e Shield Fortress, hanno lunghi tempi di recupero, limitandone l'utilizzo in combattimenti prolungati.
- Dipendenza dal posizionamento: abilità come Devotion richiedono un posizionamento accurato per assicurarsi che i bersagli giusti siano protetti, rendendoli difficili da giocare efficacemente in scenari caotici.
- Vulnerabilità ai dispel: nonostante le loro forti difese fisiche e magiche, i Royal Guards possono avere difficoltà contro mostri che possono dispellare le tue abilità difensive.
- Gameplay complesso: bilanciare i loro vari ruoli (tank, supporto e dps) può essere impegnativo, richiedendo notevole conoscenza del gioco e consapevolezza della situazione.
- Costo di mantenimento elevato: mantenere mount, equipaggiamento e consumabili per il recupero di SP e HP e per i buff aumenta le spese per giocare efficacemente questa classe.
Statistiche e tratti
Gli Imperial Guards eccellono sia in difesa che nella riflessione dei danni, rendendoli i tank definitivi!
| [ Statistiche ] | ||
|---|---|---|
| STR | 30-90 | Statistica principale che aumenta la capacità di peso e la potenza d'attacco fisico. (Punta ad almeno 40 STR per tankare al meglio.) |
| AGI | 60-90 | Fornisce ASPD e Flee. Ogni 5 AGI garantisce 1 SoftDEF. (Concentrati più sull'assorbimento dei danni che sull'evasione. 60-90 AGI sono sufficienti per la maggior parte delle build tank.) |
| VIT | 130+ | Statistica principale per tankare che aumenta gli HP dell'1% per punto e migliora la difesa. Gli Imperial Guards hanno ottimi modificatori HP. (Punta ad almeno 120 VIT per la massima sopravvivenza.) |
| INT | 80-100+ | Fornisce gestione degli SP e difesa magica. (Principalmente per SP, difese magiche e per l'attivazione di prestige) |
| DEX | 90-120 | Importante per un cast più rapido. (90 per tank puri, 120+ solo se ti mancano statistiche per il no-cast) |
| LUK | 90-100+ | Aiuta con la probabilità di difesa perfetta e la resistenza alla maggior parte dei debuff. (Specificamente per l'attivazione di prestige) |
| [ Statistiche dei Tratti del 4th Job ] | ||
|---|---|---|
| POW | 0-72 | Statistica tratto principale che aumenta l'attacco fisico. Non così necessaria come potresti pensare. |
| STA | 100-110 | Tratto difensivo principale che aumenta direttamente la resistenza fisica. Fondamentale per le build tank. |
| WIS | 100-110 | Fornisce resistenza magica. Importante per la sopravvivenza generale contro i danni magici. |
| SPL | 0-72 | Non è una priorità principale. Investi solo se usi abilità di scudo basate sulla magia. |
| CON | 0-72 | Usato solo per specifiche build tank basate su Flee. Altrimenti non prenderlo. |
| CRT | 0-72 | Opzionale per guarigioni pure. Anche se non necessario, è un'opzione. |
Statistiche 📀
★ Forza (STR) [Opzionale]
▷ La tua statistica principale sia per capacità difensive che offensive. Ogni punto aumenta la capacità di carico e la potenza d'attacco fisico. Una STR più alta ti permette di indossare scudi e armature più pesanti mantenendo un buon riflesso dei danni. Per prestazioni ottimali, punta a [40+ STR].
La STR aiuta anche con i danni di Shield Chain se usi quella variante di build.
★ Agilità (AGI) [Opzionale]
▷ Fornisce bonus ASPD e Flee, con ogni 5 punti che garantiscono 1 SoftDEF. Per le build tank, [60-90 AGI] è sufficiente dato che l'attenzione è sull'assorbimento dei danni più che sull'evasione.
L'AGI aiuta anche a ridurre la durata degli effetti che impediscono il movimento in PvP/WoE.
★ Vitalità (VIT) [Essenziale]
▷ La tua statistica principale per il tanking che aumenta gli HP Max dell'1% per punto e migliora la difesa. Gli Imperial Guard hanno ottimi modificatori HP, rendendo la VIT estremamente efficace. Punta a [120+ VIT] per la massima sopravvivenza.
La VIT fornisce resistenza contro Cristallizzazione, Congelamento e altri effetti di stato in PvP/WoE.
★ Intelligenza (INT) [Essenziale]
▷ Principalmente utile per la gestione degli SP e la difesa magica. [90-100 INT] è sufficiente per la maggior parte delle build tank per mantenere gli SP e per Prestige.
L'INT aiuta a ridurre la durata di effetti di stato mentali come Sonno e Confusione.
★ Destrezza (DEX) [Opzionale]
▷ Importante per il cast istantaneo tramite statistiche. I tank puri possono cavarsela con [70-90 DEX].
La DEX aiuta anche a ridurre la durata di alcuni effetti di stato come Cristallizzazione.
★ Fortuna (LUK) [Essenziale]
▷ Contribuisce alla probabilità di difesa perfetta e fornisce resistenza ai critici. [90-100 LUK] è sufficiente per la maggior parte delle build, anche se molti giocatori vorrebbero il 100% di probabilità di schivata magica. Può anche aiutare con la resistenza agli status in situazioni PvP.
Tratti 💿
★ Potenza (POW) [Opzionale]
▷ Statistica principale dei tratti che aumenta l'attacco fisico. Di nuovo, non utile, a meno che tu non abbia scelto un tank con build fisica.
L'attacco fisico di status aumenta di 5 per punto.
P.ATK aumenta di 1 ogni 3 punti.
★ Stamina (STA) [Essenziale]
▷ Tratto difensivo principale che aumenta direttamente la resistenza fisica (RES). Molto cruciale per le build tank.
RES aumenta di 1 per punto.
RES aumenta di 5 ogni 3 punti.
★ Saggezza (WIS) [Essenziale]
▷ Fornisce resistenza magica (MRES), cruciale per la sopravvivenza generale contro i danni magici.
MRES aumenta di 1 per punto.
MRES aumenta di 5 ogni 3 punti.
★ Magia (SPL) [Opzionale]
▷ Non è una statistica su cui concentrarsi. Investi solo se usi abilità basate sulla magia.
L'attacco magico di status aumenta di 5 per punto.
S.MATK aumenta di 1 ogni 3 punti.
★ Concentrazione (CON) [Opzionale]
▷ Solo se punti al Flee Tanking, che non consiglio, ma è un'opzione.
HIT e FLEE aumentano di 2 per punto.
Bonus difensivi aggiuntivi ogni 5 punti.
★ Creatività (CRT) [Opzionale]
▷ Opzionale per numeri di cura più alti
H.PLUS aumenta di 1 per punto.
C.RATE aumenta di 1 ogni 3 punti.
Allocazione Statistiche 📋
💡[1ª Immagine]: Questa 1ª build si concentra principalmente su un equilibrio di HP alti + Casting alto + ASPD media
💡[2ª Immagine]: Questa 2ª build si concentra principalmente sulla Build Armonia (Resistenza alla maggior parte dei debuff mantenendo HP alti e un buon Casting oltre ad ASPD
💡[3ª Immagine]: Questa 3ª build si concentra principalmente sulla Build Casting (Avere Destrezza e Intelligenza alte per il cast istantaneo mantenendo HP alti e un po' di Resistenza.
💡[4ª Immagine]:Questa sarebbe la tua build Tratti di riferimento per qualsiasi build.
Prestige
Ammira il RGTB, che sta per ROYAL GOLDEN THIEF BUG! (OwO;)
RGTB 🐞
Prestige è un'abilità di supporto esclusiva della classe Paladin in Ragnarok Online. Migliora la DEF del Paladin e fornisce una probabilità di schivare completamente gli attacchi magici.
Ti semplifico la vita fornendoti i requisiti necessari per questo built-in
[MVP] Golden Thief Bug Card (4128), il Prestige!
⚠️Attenzione però ai Dispells, possono rimuovere istantaneamente il tuo Prestige
Max Level: 5
Requirement: Trample 3
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Increase your DEF and chance to completely dodge magic attacks.
The chance to dodge magic attacks is based on this formula: (INT + LUK) x SkillLv / 20 * BaseLv / 200 + SkillLv The DEF bonus is based on this formula: (SkillLv x 15) + (10 x DefenderSkillLv) Which is then multipled by (BaseLv / 100).
[Lv 1]: Duration: 30 seconds
[Lv 2]: Duration: 45 seconds
[Lv 3]: Duration: 60 seconds
[Lv 4]: Duration: 75 seconds
[Lv 5]: Duration: 90 seconds
| Lv | SP Cost | Fixed Cast | Variable Cast | Cool Down | Duration |
|---|---|---|---|---|---|
| 1 | 75 | 2s | 1s | 60s | 30s |
| 2 | 80 | 2s | 1s | 60s | 45s |
| 3 | 85 | 2s | 1s | 60s | 60s |
| 4 | 90 | 2s | 1s | 60s | 75s |
| 5 | 95 | 2s | 1s | 60s | 90s |
Effetti dell'abilità
- Aumenta la DEF in base al livello del personaggio e al livello dell'abilità.
- Probabilità di schivare completamente gli attacchi magici usando una formula basata su INT (Intelligenza) e LUK (Fortuna).
Formule delle abilità 📋
Formula della probabilità di schivata magica
((INT + LUK) × Skill Level / 20 × Base Level) / 200 + Skill Level
Formula del bonus DEF
(Skill Level × 15) + (10 × Defender Skill Level) Il risultato viene poi moltiplicato per (Base Level / 100).
Durata dell'abilità per livello
| Livello abilità | Durata |
|---|---|
| Lv 1 | 30 secondi |
| Lv 2 | 45 secondi |
| Lv 3 | 60 secondi |
| Lv 4 | 75 secondi |
| Lv 5 | 90 secondi |
Requisiti INT + LUK 📈
Per ottenere una schivata magica del 100% completa usando l'abilità Prestige, devi raggiungere i valori richiesti di (INT + LUK) in base al tuo Livello Base e al tuo Livello Abilità.
| Livello Base | Livello Abilità 1 | Livello Abilità 2 | Livello Abilità 3 | Livello Abilità 4 | Livello Abilità 5 |
|---|---|---|---|---|---|
| 100 | 1900 | 950 | 633 | 475 | 380 |
| 150 | 1267 | 633 | 422 | 317 | 253 |
| 200 | 950 | 475 | 317 | 238 | 190 |
| 250 | 760 | 380 | 253 | 190 | 152 |
| 275 | 690 | 345 | 230 | 173 | 138 |
Distribuzione di INT e LUK 📊
Puoi distribuire INT e LUK in modi diversi per raggiungere il totale richiesto. Di seguito sono riportate alcune possibili distribuzioni equilibrate e sbilanciate.
| Livello Base | Livello Abilità | Totale (INT + LUK) necessario | Divisione equa | INT alta | LUK alta |
|---|---|---|---|---|---|
| 100 | 5 | 380 | 190 INT / 190 LUK | 130 INT / 250 LUK | 250 INT / 130 LUK |
| 150 | 5 | 253 | 127 INT / 126 LUK | 130 INT / 123 LUK | 123 INT / 130 LUK |
| 200 | 5 | 190 | 95 INT / 95 LUK | 130 INT / 60 LUK | 60 INT / 130 LUK |
| 250 | 5 | 152 | 76 INT / 76 LUK | 130 INT / 22 LUK | 22 INT / 130 LUK |
| 275 | 5 | 138 | 69 INT / 69 LUK | 130 INT / 8 LUK | 8 INT / 130 LUK |
Come usare questa tabella 📝
1️⃣ Trova il tuo Livello Base
2️⃣ Controlla il totale richiesto (INT + LUK)
3️⃣ Scegli una distribuzione delle statistiche
✅ Divisione equa (INT e LUK bilanciati)
✅ INT alta (Più Difesa Magica, SP, Resistenza ad alcuni status)
✅ LUK alta (Più Flee, Perfect Dodge, Leggera Resistenza alla maggior parte degli status)
Esempio:
Se sei Livello Base 275, ti servono 138 totali tra INT + LUK.
Puoi raggiungerlo con:
📌 69 INT e 69 LUK (bilanciato)
📌 88 INT e 50 LUK (focalizzato su INT)
📌 50 INT e 88 LUK (focalizzato su LUK)
Difesa
Sapevi che più mob attiri, più diventi debole?
Difesa Soft 🔰
- Riduce direttamente i danni fisici in arrivo tramite sottrazione.
- nota anche come difesa "VIT", riduce direttamente i danni fisici in arrivo.
SoftDEF = floor((VIT ÷ 2) + (AGI ÷ 5) + (BaseLv ÷ 2)) TotalSoftDEF = [(SoftDEF + BonusA) × (1 + BonusB ÷ 100)]
- BonusA è la somma dei bonus additivi.
- BonusB è la somma dei bonus moltiplicativi.
- I mostri usano una formula SoftDEF diversa.
SoftDEF = floor((VIT + BaseLvl) ÷ 2)
Difesa Hard 🔰
- Riduce i danni fisici in arrivo in modo moltiplicativo.
- Danno dopo Hard DEF =
Damage × [(4000 + HardDEF) ÷ (4000 + HardDEF × 10)] - Viene applicata per prima nei calcoli dei danni, prima di Soft DEF. Ecco un altro esempio di come funziona Hard DEF:
- Diciamo che un mostro infligge 1000 danni base:
- ⚔️ Con 200 Hard DEF: il danno si riduce a circa 714 danni
- ⚔️ Con 400 Hard DEF: il danno si riduce a circa 526 danni
- ⚔️ Con 600 Hard DEF: il danno si riduce a circa 411 danni Tieni presente che la tua difesa si indebolisce quando ti mobbano:
- Combattendo contro 3 mostri: -5% DEF
- Combattendo contro 4 mostri: -10% DEF
- E così via finché non arrivi a 0 difesa La tua Hard DEF parte da 0 e puoi aumentarla tramite:
- Equipaggiamento
- Carte
- Buff e abilità
- Oggetti consumabili
Soft Magic Defense 🔰
- La Soft magic defense, nota anche come magic defense "INT", riduce direttamente il danno magico in arrivo.
SoftMDEF = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4 TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)]
- BonusA è la somma dei bonus additivi.
- BonusB è la somma dei bonus moltiplicativi.
- I mostri usano una formula SoftMDEF diversa.
SoftMDEF = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
Hard Magic Defense 🔰
- La Hard magic defense, nota anche come magic defense "armor" o "equipment", riduce moltiplicativamente il danno magico in arrivo.
- La Hard magic defense ha un valore base di 0 e viene aumentata da equipaggiamento, alcune abilità e oggetti.
- Danno dopo Hard MDEF =
Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]
⚠️ Questo indica che all'aumentare della Hard MDEF, aumenta anche la percentuale di danno magico ridotto, ma con rendimenti decrescenti. Ad esempio:
🔮 20 Hard MDEF fornisce circa il 15% di riduzione del danno.
🔮 40 Hard MDEF fornisce circa il 25% di riduzione del danno.
🔮 125 Hard MDEF fornisce circa il 50% di riduzione del danno.
(È mostrato come A + B nella Status Window, dove A rappresenta la Soft Mdef e B rappresenta la Hard Mdef.)
- Il sistema di Magical Defense (MDEF) è stato rivisto nel Renewal Update. HardDEF/MDEF non è più limitato a un sistema di punti 1-100, con 100 che rappresenta l'immunità totale. Invece, l'effetto di HardMDEF ora si riduce esponenzialmente all'aumentare del numero (cioè più alto è il numero, minore è l'effetto che ogni singolo punto aggiunge);
- SoftDEF/MDEF, che si basa principalmente su VIT e INT rispettivamente, non ha subito molti cambiamenti rispetto a Pre-Renewal. Riduce il danno in modo sottrattivo, rimuovendo quantità fisse dal danno finale dopo che sono state applicate le riduzioni di HardDEF/MDEF.
(Introducendo il tratto/stato della 4th job visto come C nella Status Window inferiore come Mres
Magic Resistance 🔰(MRES)
- Magic Resistance (MRES) è una statistica difensiva che riduce moltiplicativamente il danno magico in arrivo.
- MRES viene aumentata principalmente tramite equipaggiamento, buff, abilità e alcuni oggetti consumabili.
- Formula: La riduzione finale del danno è calcolata come:
Danno dopo MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5) - Simile a Hard MDEF, MRES fornisce riduzioni significative all'aumentare, ma la sua efficacia diminuisce a valori più alti a causa dei rendimenti decrescenti. L'ammontare dell'efficacia è al 50%
Physical Resistance 🔰(RES)
- Physical Resistance (RES) è una statistica difensiva che riduce moltiplicativamente il danno fisico in arrivo.
- RES viene aumentata principalmente tramite equipaggiamento, buff, abilità e alcuni oggetti consumabili.
- Formula: La riduzione finale del danno è calcolata come:
Danno dopo RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)] - Simile a Hard DEF, RES fornisce riduzioni significative all'aumentare, ma la sua efficacia diminuisce a valori più alti a causa dei rendimenti decrescenti. L'ammontare dell'efficacia è anche al 50%
Comandi e Impostazioni di Gioco
Comandi di Gioco per Swordsman ⚙️
| Comandi 📜 | Esempio 💡 | Descrizione 📃 |
|---|---|---|
| @ltp | - | Segna il tuo ultimo punto dopo il teletrasporto sulla mini-mappa. |
| @hidemount | - | Solo classi Swordsman. Nasconde la tua cavalcatura. Problema noto: Il pulsante per smontare scompare (usa @unmount) |
| @unmount | - | Solo classi Swordsman. Ti aiuta a smontare se la tua cavalcatura è nascosta con @hidemount |
| @cooldown | - | Mostra i timer di cooldown delle Instance dell'utente |
| @showdelay | - | Mostra il Cast Delay o il Cooldown per le abilità, richiede che l'opzione Skill Failure Display sia attiva |
| @lastwarp @lw | - | Ti teletrasporta nell'ultima posizione che hai visitato tramite il Warper NPC |
| @refresh | Ricarica le posizioni visualizzate (Rimuove gli errori di Position Lag) | |
| @noks | - | Impedisce ai giocatori di danneggiare i mostri che ti hanno colpito o che sono stati colpiti da te |
| @battlestats @bs | - | Mostra statistiche approfondite del personaggio |
| @battlestats2 @bs2 | - | Mostra statistiche difensive dettagliate del personaggio |
| @killcounter mobid killcounterlist | - | Puoi conteggiare 5 mob diversi contemporaneamente. Quindi digiti @kc >mobid< >1 (prima posizione di 5) |
| @showzeny | - | Mostra gli zeny guadagnati. |
| @unequipall | - | Rimuove l'equipaggiamento che indossi. |
| @hold | - | Il movimento tramite clic verrà ignorato |
| @noattack | - | L'azione di attacco automatico verrà ignorata (il tuo personaggio rimarrà comunque nel raggio d'attacco quando clicchi su un nemico) |
| @hidepet @hidepets | - | I pet non verranno più mostrati. |
| @hidehateffects | - | Disattiva tutti gli effetti di copricapo/mantello sui Personaggi Giocanti |
| @autoloot @al | - | Raccoglie automaticamente gli oggetti con drop rate inferiore a quella selezionata |
| @restock | - | Restock ti permette di prelevare automaticamente un set di oggetti registrati dallo Storage attualmente aperto. |
| @storeall | - | Deposita tutti gli oggetti in uno Storage aperto. |
| @getall | - | Sposta tutti gli oggetti da uno Storage aperto all'inventario |
| @stockall | - | Sposta tutti gli oggetti dal carretto all'inventario
Tipi: -1 = Tutti (predefinito), 0 = Cura, 2 = Utilizzabile, 3 = Varie, 4 = Armatura, 5 = Arma, 6 = Carta, 7 = Uovo Pet, 8 = Armatura Pet, 10 = Munizioni |
| @dropall | - | Lascia a terra tutti gli oggetti dall'inventario tranne quelli equipaggiati o preferiti
Tipi: -1 = Tutti (predefinito), 0 = Cura, 2 = Utilizzabile, 3 = Varie, 4 = Armatura, 5 = Arma, 6 = Carta, 7 = Uovo Pet, 8 = Armatura Pet, 10 = Munizioni |
Carte Difensive
Carte HP e VIT 🃏
Carte HP e VIT del Paladin
Aggiornato fino a EP21 (Episodio 21)Descrizioni delle carte 🀄️
Se vuoi controllare ogni carta con facilità, ho creato una tabella qui sotto per te
⚠️ tieni presente che non tutte le carte sono ancora nel database e alcune non hanno una descrizione aggiornata
| Descrizioni delle Card | ||
| Card | Slot | Effetto |
| Copricapo | ||
| Archangeling Card (4241) | Copricapo | MaxHP +300 _______________________ Base LUK at least 77: Increases HP and SP Recovery Rate by 100%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Birth and Death Card (27328) | Copricapo | MaxHP +500 MaxSP +50 Increases damage taken from Angel race by 50%. _______________________ When equipped with Orb Baby Card: FLEE +5 Decreases damage taken from Neutral elemental attacks by 5%. _______________________ When equipped with Baby Desert Wolf Card: INT +3 MaxSP +100 MATK +5% _______________________ When equipped with Familiar Card: ATK +15 Increases Physical Damage against Shadow elemental enemies by 20%. _______________________ When equipped with Orc Warrior Card: Increases damage taken from Demi-Human race by 15%. _______________________ When equipped with Baby Desert Wolf Card: Increases damage taken from Medium and Large size by 15%. _______________________ When equipped with Phen Card: Decreases Variable Casting Time by 25%. _______________________ When equipped with Orc Zombie Card: HIT +15 FLEE +15 Increases Critical Damage by 15%. _______________________ When equipped with Verit Card: MaxHP +4% MaxSP +4% _______________________ When equipped with Megalodon Card: DEF +100 _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Jitterbug Card (27109) | Copricapo | Decreases Damage taken from Neutral elemental enemies by 10%. MaxHP +500. _______________________ When equipped with Playing Pere Card and Singing Pere Card: Random chance to transform user into Awaken Pere for 6 seconds when dealing physical or magical attack. _______________________ During transformation: Recovers 2000 HP. Increases Damage against Neutral elemental enemies by 200%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Melted Poring Card (300174) | Copricapo | MaxHP +10% _______________________ Base VIT at least 100: Decreases damage taken from Earth and Poison elemental attacks by 1%. _______________________ Base VIT at least 130: Decreases damage taken from Earth and Poison elemental attacks by 3%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Rigid Sky Deleter Card (27351) | Copricapo | MaxHP +5% _______________________ When equipped with Bungisngis Card: MaxHP +5% _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Bungisngis Card (4582) | Copricapo | For each 2 Refine Levels: MaxHP +1% _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Yortus Bishop Card (300528) | Copricapo | MaxHP +7% _______________________ Refine Level +10: Additional MaxHP +3% _______________________ Refine Level +14: Additional MaxHP +2% _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Sealed Orc Hero Card (4492) | Copricapo | Increases resistance against Stun status by 40%. _______________________ VIT +3 _______________________ Refine Level +15: Increases resistance against Stun status by 20%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| [MVP] Infinite Orc Hero Card (4650) | Copricapo | VIT +3 _______________________ 100% chance of inflicting Stun status on attacker when receiving physical damage. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| [MVP] Orc Hero Card (4143) | Copricapo | VIT +3 _______________________ Prevents Stun status. _______________________ Type: Card Compound on: Head Top Weight: 1 |
| Armatura | ||
| Savage Card (4078) | Armatura | VIT +3 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Grass Fabre Card (4664) | Armatura | LUK +1 MaxHP +100 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Sweet Roda Frog Card (4666) | Armatura | MaxSP +10 MaxHP +300 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Echio Card (4410) | Armatura | ATK +15 _______________________ When equipped by Swordman classes: MaxHP +500 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Yellow Novus Card (4382) | Armatura | MaxHP +500 _______________________ Increases HP Recovery Rate by 10%. _______________________ When equipped with Wicked Nymph Card, Miyabi Ningyo Card, Bloody Butterfly Card and Harpy Card: INT +3 Increases damage of Thunderstorm by 10%. Increases damage of Heaven's Drive by 10%. When equipped by Sage classes: 20% chance to reflect magical attacks. Decreases Variable Casting Time by 20%. Random chance a defeated monster will drop Red Gemstone or Yellow Gemstone. _______________________ Type: Card Compound on: Armor Weight: 1 |
| Apocalipse Card (4242) | Armatura | VIT +2 _______________________ Refine Level +9: MaxHP +800 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Roda Frog Card (4014) | Armatura | MaxHP +400 MaxSP +50 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Pupa Card (4003) | Armatura | MaxHP +700 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Removal Card (4353) | Armatura | Increases HP Recovery Rate by 10%. _______________________ MaxHP +800 For each Refine Level: Decreases the MaxHP bonus. _______________________ Type: Card Compound on: Armor Weight: 1 |
| Succubus Card (4218) | Armatura | VIT -3 MaxHP +1000 _______________________ Decreases HP Recovery Rate by 20%. _______________________ When equipped with Inccubus Card: VIT +4 Increases HP Recovery Rate by 30%. _______________________ Type: Card Compound on: Armor Weight: 1 |
| Decorated Evil Tree Card (31016) | Armatura | MaxHP +1000 MaxSP +150 FLEE -25 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Obsidian Card (4338) | Armatura | For each 18 base DEX: VIT +1 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Pecopeco Card (4031) | Armatura | MaxHP +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Amitera Card (300254) | Armatura | MaxHP +10% _______________________ Base Level at least 200: MaxHP +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Ominous Solider Card (27114) | Armatura | MaxHP +10% DEF +50 _______________________ For each 3 Refine Levels: MaxHP +1% _______________________ Base Level at least 160: VIT +3 DEF +50 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Abysmal Strouf Card (300148) | Armatura | MaxHP +10% MaxSP +5% _______________________ Refine Level +9: Increases Damage against Water elemental enemies by 5%. _______________________ When equipped with Abysmal Deviace Card, ATK +30 _______________________ When equipped with Abysmal Sropho Card, MATK +30 _______________________ Type: Card Compound on: Armor Weight: 1 |
| Toxious Card (300002) | Armatura | MaxHP +10% Decreases damage taken from Ranged Physical Damage by 5%. _______________________ When equipped with Noxious Card: MaxHP +5% Decreases damage taken from Ranged Physical Damage by additional 10%. _______________________ Type: Card Compound on: Armor Weight: 1 |
| Hardrock Mammoth Card (4462) | Armatura | DEF +5 _______________________ Refine Level +12: DEF +20 MaxHP +10% _______________________ Refine Level +14: MaxHP +3% _______________________ Type: Card Compound on: Armor Weight: 1 |
| Two Eyes Dollocaris Card (300376) | Armatura | DEF +100, RES +50 _______________________ Up to max +11 Refine Level: MaxHP -30%, ATK -10%, MATK -10% _______________________ Refine Level +12: MaxHP +30%, ATK +10%, MATK +10% _______________________ When Armor Level of compounded equipment is 2: RES +50 _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] Buwaya Card (4592) | Armatura | VIT +4 _______________________ Random chance to inflict Stone Curse on the targets within a 23x23 cell area around wearer when receiving magical attack. _______________________ Type: Card Compound on: Armor Weight: 1 |
| Sealed Paladin Randel Card (27218) | Armatura | Random chance to auto-cast Level 5 Grand Cross when receiving physical damage. MaxHP +5% _______________________ Base INT at least 110: MaxHP +5% _______________________ Refine Level +15: Random chance to auto-cast Level 7 Grand Cross instead when receiving physical damage. MaxHP +7% instead. Base INT at least 110: MaxHP +7% instead. _______________________ Type: Card Compound on: Armor Weight: 1 |
| Sealed Tao Gunka Card (4493) | Armatura | MaxHP +50% DEF and MDEF -50% _______________________ Refine Level +15: MaxHP +25% _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] RSX 0806 Card (4342) | Armatura | VIT +3 _______________________ Prevents knock-back effect. Compounded Armor become indestructible, but it can still be destroyed by failed upgrade attempts. _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] Infinite Tao Gunka Card (4651) | Armatura | AGI -10 MaxHP +10000 _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] Ingrid Card (300014) | Armatura | Indestructible in battle _______________________ MaxHP +40% ATK -15% _______________________ Drains 1000 HP every 4 seconds. _______________________ When unequipped drains 10000 HP. _______________________ When equipped with Randgris Card: MaxHP +10% ATK +5% _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] Giant Octopus Card (4534) | Armatura | MaxHP +12% _______________________ Enables the use of Level 5 Waterball. _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] Paladin Randel Card (4565) | Armatura | Random chance to auto-cast Level 10 Grand Cross when receiving physical damage. _______________________ MaxHP +10% _______________________ Base INT at least 110: MaxHP +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] Morocc's Servant Card (27326) | Armatura | ATK +100 Increases Attack Speed greatly (Decreases After Attack Delay by 25%). MaxHP -20% _______________________ When equipped with Despair God Morocc Card: MaxHP +50% _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] Despair God Morocc Card (27321) | Armatura | Transforms into Despair God Morocc for 5 seconds, when using the First Aid skill. ATK +10% MaxHP -50% Increases Physical Damage against Demi-Human and Angel race by 30%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| [MVP] Unknown Swordman Card (300266) | Armatura | MaxHP +15% _______________________ When equipped with Ygnizem Seniar Card and equipped by Swordman classes: Increases Melee and Ranged Physical Damage by 10%. For each 4 Refine Levels of entire set: MaxHP +2% Increases Melee and Ranged Physical Damage by additional 2%. _______________________ Type: Card Compound on: Armor Weight: 1 |
| [MVP] Tao Gunka Card (4302) | Armatura | MaxHP +100% _______________________ Decreases physical and magical defense by 50%. _______________________ Type: Card Compound on: Armor Weight: 1 |
| Arma | ||
| Fabre Card (4002) | Arma | VIT +1 MaxHP +100 _______________________ Type: Card Compound on: Right Hand Weight: 1 |
| Scudo | ||
| Thief Bug Egg Card (4012) | Scudo | MaxHP +400 _______________________ Type: Card Compound on: Left Hand Weight: 1 |
| Andre Egg Card (4013) | Scudo | MaxHP +5% _______________________ Type: Card Compound on: Left Hand Weight: 1 |
| Diligent Andre Card (300230) | Scudo | For each Refine Level: MaxHP +1% _______________________ Decreases damage taken from Insect race by 20%. _______________________ When equipped with Diligent Andre Larva Card: Increases Physical Damage against Insect race by 20%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
| Diligent Deniro Card (300233) | Scudo | For each Refine Level: MaxHP +1% _______________________ Decreases damage taken from Insect race by 20%. _______________________ When equipped with Diligent Andre Larva Card: Increases Magical Damage against Insect race by 20%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
| Mushy Ant Egg Card (300235) | Scudo | MaxSP +10% _______________________ For each Refine Level: MaxHP +1% _______________________ Type: Card Compound on: Left Hand Weight: 1 |
| Elite Rgan Guardian Card (300465) | Scudo | STR +10, VIT +15, LUK -25 _______________________ Decreases damage taken from monsters of every size by 20%. Decreases Magical Damage against monsters of Holy, Shadow, Ghost and Poison element by 25%. _______________________ For each Refine Level: DEF +20, RES +5 _______________________ Refine Level +7: Increases Physical Damage against monsters of Water, Wind, Earth and Fire element by 25%. _______________________ Refine Level +10: Increases Melee and Ranged Physical Damage by 10%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
| Mantello | ||
| Giant Whisper Card (4303) | Mantello | FLEE +10 _______________________ Base STR at least 80: ATK +20 _______________________ Base VIT at least 80: MaxHP +3% _______________________ Base LUK at least 80: CRI +3 _______________________ Type: Card Compound on: Garment Weight: 1 |
| Aliot Card (4402) | Mantello | When equipped by Swordman, Merchant or Thief classes: STR +2 MaxHP +5% _______________________ When equipped by Archer, Acolyte or Mage classes: INT +2 MaxSP +5% _______________________ Type: Card Compound on: Garment Weight: 1 |
| Jejeling Card (4589) | Mantello | For each 10 base VIT: MaxHP +200 _______________________ Type: Card Compound on: Garment Weight: 1 |
| Ancient Stalactic Golem Card (27292) | Mantello | For each 10 base VIT: MaxHP +150 Increases Attack Speed by 1%. _______________________ Base VIT at least 120: Decreases After Cast Delay by additional 3%. _______________________ Type: Card Compound on: Garment Weight: 1 |
| Infinite Chimera Card (4646) | Mantello | MaxHP +8% MaxSP +4% _______________________ When equipped with Shoes compounded with one of the following cards: Infinite Toad Card, Infinite Vagabond Wolf Card, Infinite Eclipse Card or Infinite Vocal Card: ATK +10% MATK +10% _______________________ Type: Card Compound on: Garment Weight: 1 |
| [MVP] Big Eggring Card (4662) | Mantello | MaxHP +1000 ATK +25 MATK +25 _______________________ Increases Attack Speed by 10%. Increases Ranged Physical Damage by 5%. Increases Critical Damage by 10%. _______________________ For each 10 base STR: ATK -5 _______________________ For each 10 base AGI: Increases After Attack Delay by 2%. _______________________ For each 10 base VIT: MaxHP -200 _______________________ For each 10 base INT: MATK -5 _______________________ For each 10 base DEX: Increases Ranged Physical Damage by 1%. _______________________ For each 10 base LUK: Decreases Critical Damage by 2%. _______________________ All Basic Stats bonuses can't be less than 0. _______________________ Type: Card Compound on: Garment Weight: 1 |
| [MVP] Royal Guard Randel Card (4680) | Mantello | When equipped by Royal Guard: Increases Physical Damage against all races by 10%. DEF +350 _______________________ Base Level at least 175: All Basic Stats +10 _______________________ Refine Level +10: All Basic Stats +10 _______________________ When equipped with Randel Lawrence Card: 3% chance to transform into Randel Lawrence when dealing physical damage. During tranformation: ATK +100 _______________________ Type: Card Compound on: Garment Weight: 1 |
| Calzature | ||
| Ice Titan Card (4417) | Calzature | VIT +2 _______________________ Random chance to increase DEF by 10 for 10 seconds when receiving physical or magical attack. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Freezer Card (4319) | Calzature | MaxHP +300 _______________________ Refine Level +9: Increases damage of Bash by 10%. _______________________ When equipped with Assaulter Card, Permeter Card, Solider Card and Heater Card: STR +10 MaxHP +20% Increases HP Recovery Rate by 50%. Random chance to auto-cast Level 1 Weapon Perfection when dealing physical attacks. Random chance a defeated monster will drop Red Potion. When equipped by Swordman classes: Increases recovery amount gained from Red Potion, Yellow Potion and White Potion by 50%. _______________________ When equipped with Archdam Card, Permeter Card and Heater Card: INT +1 STR +1 DEF +2 Increases SP Recovery Rate by 10%. Increases damage of Shield Chain and Sacrifice by 10%. Decreases Variable Casting Time by 10%. When equipped by Crusader classes: Enchant Armor with Holy elemental. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Alarm Card (4244) | Calzature | VIT +1 MaxHP +300 _______________________ Random chance to auto-cast Level 1 Sight around the user when receiving physical damage. _______________________ When equipped with Tower Keeper Card, Punk Card and Clock Card: DEF +3 MDEF +3 _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Archi Card (27249) | Calzature | ATK +15 MATK +15 MaxHP +500 HIT +15 FLEE +15 _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Infinite Eclipse Card (4645) | Calzature | MaxHP +300 _______________________ Refine Level +7: MaxHP +300 _______________________ Refine Level +9: MaxHP +400 _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Verit Card (4107) | Calzature | MaxHP +8% MaxSP +8% _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Gold Acidus Card (4378) | Calzature | MaxHP +4% MaxSP +4% _______________________ Up to max +4 Refine Level: MaxHP +4% MaxSP +4% Increases HP and SP Recovery Rate by 5%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Matyr Card (4097) | Calzature | AGI +1 MaxHP +10% _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Antique Firelock Card (4160) | Calzature | STR +2 _______________________ Refine Level +9: MaxHP +10% MaxSP +10% _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Green Ferus Card (4381) | Calzature | VIT +1 MaxHP +10% _______________________ When equipped with Cruiser Card, Anolian Card, Alligator Card and Dragon Tail Card: DEX +5 Increases damage of Arrow Vulcan by 5%. Increases damage of Musical Strike by 10%. Increases damage of Throw Arrow by 10%. When equipped by Bard or Dancer classes: Random chance to auto-cast Level 2 Tarot Card of Fate when dealing melee physical attack. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Abyssman Card (300005) | Calzature | MaxHP +10% Increases damage of Earth Grave by 10%. _______________________ When equipped with Pitman Card: Increases damage of Earth Grave by additional 10%. For each Refine Level: Increases damage of Earth Grave by additional 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Aries Card (300097) | Calzature | AGI +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Envenom by 25%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Broken Gardener Beta Card (300087) | Calzature | LUK +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Silvervine Stem Spear and Scar of Tarou by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Dry Rafflesia Card (300083) | Calzature | AGI +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Freezing Spear and Throw Kunai by 15%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Senior Papila Card (300092) | Calzature | LUK +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Cart Revolution by 50%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Papila Cae Card (300095) | Calzature | DEX +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Arrow Shower by 25%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Papila Card (300091) | Calzature | DEX +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Desperado, Full Blast and Spread Attack by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Papila Ruba Card (300093) | Calzature | INT +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Holy Light by 50%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Assistant Bot Card (300081) | Calzature | INT +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Fire Ball by 25%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Special Alnoldi Card (300085) | Calzature | STR +2 MaxHP +10% MaxSP +10% _______________________ For each Level of Kihop: ATK +7 _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Verporta Card (300089) | Calzature | STR +2 MaxHP +10% MaxSP +10% _______________________ Increases damage of Magnum Break by 25%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Sealed Ygnizem Seniar Card (4482) | Calzature | MaxHP +5% MaxSP +5% Recover 50 HP and 10 SP every 15 seconds. _______________________ Refine Level +15: Recover interval shortened to 10 seconds. MaxHP +2% MaxSP +2% _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Sealed Eddga Card (4504) | Calzature | Unlimited effect of Endure skill. _______________________ MaxHP -50% _______________________ Refine Level +15: MaxHP +15% _______________________ Type: Card Compound on: Shoes Weight: 1 |
| [MVP] Phantom of Amdarais Card (27383) | Calzature | MaxHP +10% MaxSP +5% _______________________ When equipped with Amdarais Card: Increases Physical Damage against all enemies by 5%. _______________________ When equipped with Realized Amdarais Card: Increases Physical Damage against all enemies by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| [MVP] Despair God Morocc Card (27321) | Calzature | Transforms into Despair God Morocc for 5 seconds, when using the First Aid skill. ATK +10% MaxHP -50% Increases Physical Damage against Demi-Human and Angel race by 30%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| [MVP] Ygnizem Seniar Card (4352) | Calzature | MaxHP +10% MaxSP +10% _______________________ Restores 50 HP and 10 SP every 10 seconds _______________________ Type: Card Compound on: Shoes Weight: 1 |
| [MVP] Cutie Card (27152) | Calzature | MaxHP +10% _______________________ For each 2 Refine Levels: AGI +1 Increases Attack Speed by 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
| [MVP] Venom Chimera Card (27150) | Calzature | MaxHP +1000, MaxSP +200. _______________________ Refine Level +12: MaxHP +15%, MaxSP +15% _______________________ Type: Card Compound on: Shoes Weight: 1 |
| Accessorio | ||
| Demon God's Apostle Ahat Card (27322) | Accessorio | MaxSP +5% _______________________ When equipped with Apostle of Morocc Shinaim Card: MaxSP +5% _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Bath Administrator Card (300102) | Accessorio | INT +3 MaxHP +10% _______________________ Increases damage of Cart Cannon and Spore Explosion by 10%. _______________________ When equipped with Powerful Archer Skeleton Card and Senior Papila: Increases damage of Cart Cannon and Spore Explosion by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Cart Cannon by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Spore Explosion by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Boiling Water Phen Card (300118) | Accessorio | STR +2 VIT +1 MaxHP +10% _______________________ Increases damage of Full Moon Kick and Falling Star by 10%. _______________________ When equipped with Senior Broken Gardener Card and Special Alnoldi Card: Increases damage of Full Moon Kick and Falling Star by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Falling Star by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Full Moon Kick by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Boiling Water Sword Fish Card (300119) | Accessorio | DEX +2 AGI +1 MaxHP +10% _______________________ Increases damage of Round Trip and Hammer of God by 10%. _______________________ When equipped with Mutant Heart Hunter Bellare Card and Papila Card: Increases damage of Round Trip and Hammer of God by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Hammer of God by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Round Trip by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Bookworm Card (300104) | Accessorio | INT +2 VIT +1 MaxHP +10% _______________________ Increases damage of Psychic Wave and Diamond Dust by 10%. _______________________ When equipped with Blue Pitaya Card and Assistant Bot Card: Increases damage of Psychic Wave and Diamond Dust by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Psychic Wave by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Diamond Dust by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Broken Cleaner Card (300101) | Accessorio | STR +3 MaxHP +10% _______________________ Increases damage of Dragon Breath and Dragon Breath - Water by 10%. _______________________ When equipped with Verporta Card and Senior Papila Ruba Card: Increases damage of Dragon Breath and Dragon Breath - Water by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Dragon Breath by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Dragon Breath - Water by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Broken Omega Cleaner Card (300077) | Accessorio | DEX +2 VIT +1 MaxHP +10% _______________________ Increases damage of Axe Boomerang and Vulcan Arm by 10%. _______________________ When equipped with Kick and Kick Card and Senior Papila: Increases damage of Axe Boomerang and Vulcan Arm by 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Axe Boomerang by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Vulcan Arm by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Broken Beta Guards Card (300076) | Accessorio | VIT +3 MaxHP +10% _______________________ Increases damage of Banishing Point and Cannon Spear by 10%. _______________________ When equipped with Verporta Card and Senior Assistant Bot Card: Increases damage of Banishing Point and Cannon Spear by 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Banishing Point by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Cannon Spear by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Elite Bellare Card (300111) | Accessorio | AGI +2 INT +1 MaxHP +10% _______________________ Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 10%. _______________________ When equipped with E-EA1L Card and Dry Rafflesia Card: Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 20%. For each 3 Refine Levels of equipped Shoes: Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Green Pitaya Card (300125) | Accessorio | LUK +2 INT +1 MaxHP +10% _______________________ Increases damage of Picky Peck and Catnip Meteor by 10%. _______________________ When equipped with Spell Addicted Plaga Card and Broken Gardener Beta Card: Increases damage of Picky Peck and Catnip Meteor by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Catnip Meteor by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Picky Peck by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Spell Addicted Dolor Card (300112) | Accessorio | INT +2 VIT +1 MaxHP +10% _______________________ Increases damage of Eswhoo and Curse Explosion by 10%. _______________________ When equipped with Spell Addicted Plaga Card and Special Alnoldi Card: Increases damage of Eswhoo and Curse Explosion by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Curse Explosion by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Eswhoo by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Spell Addicted Sanare Card (300115) | Accessorio | INT +2 DEX +1 MaxHP +10% _______________________ Increases damage of Adoramus and Judex by 10%. _______________________ When equipped with Heart Hunter Sanare Card and Papila Ruba Card: Increases damage of Adoramus and Judex by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Adoramus by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Judex by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Powerful Spell Card (300116) | Accessorio | STR +2 INT +1 MaxHP +10% _______________________ Increases damage of Rampage Blaster and Tiger Cannon by 10%. _______________________ When equipped with Mutant Plaga Card and Papila Ruba Card: Increases damage of Rampage Blaster and Tiger Cannon by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Tiger Cannon by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Rampage Blaster by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Roaming Spell Book Card (300105) | Accessorio | INT +3 MaxHP +5% MaxSP +5% _______________________ Increases damage of Crimson Rock and Comet by 10%. _______________________ When equipped with Red Pitaya Card and Assistant Bot Card: Increases damage of Crimson Rock and Comet by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Crimson Rock by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Comet by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Sewage Cramp Card (300109) | Accessorio | DEX +2 STR +1 MaxHP +10% _______________________ Increases damage of Rolling Cutter and Counter Slash by 10%. _______________________ When equipped with Mutant Dolor Card and Aries Card: Increases damage of Rolling Cutter and Counter Slash by additional 20%. For each 3 Refine Levels of equipped Shoes: Increases damage of Rolling Cutter and Counter Slash by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Sewage Venenum Card (300108) | Accessorio | AGI +2 DEX +1 MaxHP +10% _______________________ Increases damage of Fatal Menace and Triangle Shot by 10%. _______________________ When equipped with Scimitar Cowraiders Card and Aries Card: Increases damage of Fatal Menace and Triangle Shot by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Fatal Menace by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Triangle Shot by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Sewage Waterfall Card (300110) | Accessorio | AGI +2 INT +1 MaxHP +10% _______________________ Increases damage of Kunai Explosion and Cross Slash by 10%. _______________________ When equipped with Armed Guard Soheon Card and Dry Rafflesia Card: Increases damage of Kunai Explosion and Cross Slash by additional 20%. For each 3 Refine Levels of equipped Shoes: Increases damage of Kunai Explosion and Cross Slash by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Sharp Magic Card (300117) | Accessorio | DEX +2 AGI +1 MaxHP +10% _______________________ Increases damage of Arrow Storm and Bomb Cluster by 10%. _______________________ When equipped with Powerful Archer Skeleton Card and Papila Cae Card: Increases damage of Arrow Storm and Cluster Bomb by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Cluster Bomb by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Arrow Storm by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Released Spell Card (300113) | Accessorio | INT +2 VIT +1 MaxHP +10% _______________________ Increases damage of Reverberation and Severe Rainstorm by 10%. _______________________ When equipped with Senior Papila Cae Card and Papila Cae Card: Increases damage of Reverberation and Severe Rainstorm by additional 20%. For each 2 Refine Levels of equipped Shoes: Increases damage of Reverberation by additional 5%. For each 2 Refine Levels of equipped Weapon: Increases damage of Severe Rainstorm by additional 5%. _______________________ Type: Card Compound on: Accessory Weight: 1 |
| Speciale | ||
| Demon's Essence VIT 1 (4917) | Speciale | An essence of Satan Morocc. Contains part of demon's power. _______________________ VIT +1 DEF +3 MDEF +2 AGI -1 _______________________ Note: This is a special enchant items and therefore not within the card's slot. _______________________ Type: Enchant Position: Head Top Weight: 1 |
| Demon's Essence VIT 2 (4918) | Speciale | An essence of Satan Morocc. Contains part of demon's power. _______________________ VIT +2 DEF +6 MDEF +4 AGI -2 _______________________ Note: This is a special enchant items and therefore not within the card's slot. _______________________ Type: Enchant Position: Head Top Weight: 1 |
| Demon's Essence VIT 3 (4919) | Speciale | An essence of Satan Morocc. Contains part of demon's power. _______________________ VIT +4 DEF +12 MDEF +8 AGI -4 _______________________ Note: This is a special enchant items and therefore not within the card's slot. _______________________ Type: Enchant Position: Head Top Weight: 1 |
| The Fool Card (27364) | Speciale | MaxHP +500, MaxSP +50 _______________________ For each Refine Level: MaxHP +100, MaxSP +10 _______________________ Refine Level +10: MaxHP +500, MaxSP +50 _______________________ When equipped with Arcana: All Basic Stats +1 MaxHP +5000 MaxSP +500 Enables the use of Level 1 Cart Revolution. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Build di Lusso 💙
Vuoi arrivare a 2m di HP proprio come me? Ho il setup migliore per te!
Questo è il meglio e il massimo che puoi ottenere!
| 💘 Il Migliore e il Più Costoso 💘 | |
|---|---|
| Alto | |
| Medio | |
| Basso | |
| Armatura | |
| Arma | x2 |
| Scudo | |
| Mantello | |
| Scarpe | |
| Accessorio Dx | |
| Accessorio Sx | |
Skills
Scudo qui, scudo là, scudi ovunque!
Swordsman 1️⃣
| Skills da Swordsman 📗 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a One-Handed Sword, or Dagger class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Max Level: 10 Skill Form: Passive Description: Restore HP every 10 seconds while you are idle. [Lv 1]: Restores 5 + 0.2% of MaxHP [Lv 2]: Restores 10 + 0.4% of MaxHP [Lv 3]: Restores 15 + 0.6% of MaxHP [Lv 4]: Restores 20 + 0.8% of MaxHP [Lv 5]: Restores 25 + 1.0% of MaxHP [Lv 6]: Restores 30 + 1.2% of MaxHP [Lv 7]: Restores 35 + 1.4% of MaxHP [Lv 8]: Restores 40 + 1.6% of MaxHP [Lv 9]: Restores 45 + 1.8% of MaxHP [Lv 10]: Restores 50 + 2.0% of MaxHP |
Max Level: 10 Requirement: Sword Mastery 1 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a Two-Handed Sword class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Description: Hit an enemy with a crushing force. This skill has an increased HIT rate. If the Fatal Blow skill is learned, Bash will have a chance to Stun the target at Level 6 and higher. [Lv 1]: ATK 130%, HIT +5% [Lv 2]: ATK 160%, HIT +10% [Lv 3]: ATK 190%, HIT +15% [Lv 4]: ATK 220%, HIT +20% [Lv 5]: ATK 250%, HIT +25% [Lv 6]: ATK 280%, HIT +30% [Lv 7]: ATK 310%, HIT +35% [Lv 8]: ATK 340%, HIT +40% [Lv 9]: ATK 370%, HIT +45% [Lv 10]: ATK 400%, HIT +50%
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Max Level: 10 Skill Form: Active Type: Debuff Target: Enemy Dispellable: Dispell, Clearance, Banishing Description: Enrage target enemy, reducing their DEF, while also increasing their Attack Power. Can't be cast on Undead race or Boss enemies. [Lv 1]: Attack Power +5%, Defense -10% [Lv 2]: Attack Power +8%, Defense -15% [Lv 3]: Attack Power +11%, Defense -20% [Lv 4]: Attack Power +14%, Defense -25% [Lv 5]: Attack Power +17%, Defense -30% [Lv 6]: Attack Power +20%, Defense -35% [Lv 7]: Attack Power +23%, Defense -40% [Lv 8]: Attack Power +26%, Defense -45% [Lv 9]: Attack Power +29%, Defense -50% [Lv 10]: Attack Power +32%, Defense -55%
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Max Level: 10 Requirement: Bash 5 Skill Form: Active Type: Physical Melee Property: Fire Target: Self Description: Create an explosion around you dealing Fire property damage to enemies in the 5x5 area around yourself, and knock them backwards 2 cells. Enemies in the outer 5x5 cells around you will take less damage. For 10 seconds after casting Magnum Break your physical attacks will deal an additional 20% Fire property damage. [Lv 1]: ATK 120% / 110% (Outer Area) [Lv 2]: ATK 140% / 120% (Outer Area) [Lv 3]: ATK 160% / 130% (Outer Area) [Lv 4]: ATK 180% / 140% (Outer Area) [Lv 5]: ATK 200% / 150% (Outer Area) [Lv 6]: ATK 220% / 160% (Outer Area) [Lv 7]: ATK 240% / 170% (Outer Area) [Lv 8]: ATK 260% / 180% (Outer Area) [Lv 9]: ATK 280% / 190% (Outer Area) [Lv 10]: ATK 300% / 200% (Outer Area)
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Max Level: 10 Requirement: Provoke 5 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself to receive attacks from enemies, allowing you to ignore the staggering effect from normal attacks. Also increases your MDEF for the duration. Endure status will be cancelled after receiving 7 normal attacks. You can not ignore the stagger effect in WoE. [Lv 1]: Lasts 10 seconds, MDEF +1 [Lv 2]: Lasts 13 seconds, MDEF +2 [Lv 3]: Lasts 16 seconds, MDEF +3 [Lv 4]: Lasts 19 seconds, MDEF +4 [Lv 5]: Lasts 22 seconds, MDEF +5 [Lv 6]: Lasts 25 seconds, MDEF +6 [Lv 7]: Lasts 28 seconds, MDEF +7 [Lv 8]: Lasts 31 seconds, MDEF +8 [Lv 9]: Lasts 34 seconds, MDEF +9 [Lv 10]: Lasts 37 seconds, MDEF +10
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| Skills da Quest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement: Finish Quest Skill Form: Passive Description: Enables natural HP regen while you are moving. This regen is only 25% effective as the regen when you are idle. The Increase HP Recovery skill does not affect Moving HP Recovery. |
Requirement: Finish Quest Skill Form: Passive Description: Enables the Bash skill a chance to inflict the Stun status on enemies. Stun chance increases based on Bash skill level and your Base Level. Stun chances according to Bash skill level: [Lv 1]: 0% chance [Lv 2]: 0% chance [Lv 3]: 0% chance [Lv 4]: 0% chance [Lv 5]: 0% chance [Lv 6]: 0.1% chance per Base Level [Lv 7]: 0.2% chance per Base Level [Lv 8]: 0.3% chance per Base Level [Lv 9]: 0.4% chance per Base Level [Lv 10]: 0.5% chance per Base Level |
Requirement: Finish Quest Skill Form: Active (Toggle) Type: Supportive Target: Self Dispellable: No Description: When your MaxHP drops below 25%, you are empowered by rage, and will gain level 10 Provoke status, increasing your Attack Power and lowering your DEF. Provoke status will disappear when your MaxHP goes above 25%.
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Crusader 2️⃣
| Skills da Crusader 📘 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 10 Skill Form: Passive Description: Increase your MaxHP and resistance against Holy property attacks. [Lv 1]: MaxHP +200, Holy Resistance: +5% [Lv 2]: MaxHP +400, Holy Resistance: +10% [Lv 3]: MaxHP +600, Holy Resistance: +15% [Lv 4]: MaxHP +800, Holy Resistance: +20% [Lv 5]: MaxHP +1000, Holy Resistance: +25% [Lv 6]: MaxHP +1200, Holy Resistance: +30% [Lv 7]: MaxHP +1400, Holy Resistance: +35% [Lv 8]: MaxHP +1600, Holy Resistance: +40% [Lv 9]: MaxHP +1800, Holy Resistance: +45% [Lv 10]: MaxHP +2000, Holy Resistance: +50% |
Max Level: 10 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Activate the Auto Guard status, enabling you to block any physical attacks for 500 seconds. Whenever this skill blocks an enemies attack, you will be immobilized for a short time. Casting this skill again will cancel the Auto Guard status. Requires Shield. [Lv 1]: Block Chance: 5%, Immobilize 0.3s [Lv 2]: Block Chance: 10%, Immobilize 0.3s [Lv 3]: Block Chance: 14%, Immobilize 0.3s [Lv 4]: Block Chance: 18%, Immobilize 0.3s [Lv 5]: Block Chance: 21%, Immobilize 0.3s [Lv 6]: Block Chance: 24%, Immobilize 0.2s [Lv 7]: Block Chance: 26%, Immobilize 0.2s [Lv 8]: Block Chance: 28%, Immobilize 0.2s [Lv 9]: Block Chance: 29%, Immobilize 0.2s [Lv 10]: Block Chance: 30%, Immobilize 0.1s
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Max Level: 5 Requirement: Auto Guard 5 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Description: Smash your shield into an enemy, knocking them back a few cells, with a chance of causing the Stun status. Requires Shield. [Lv 1]: ATK 120%, Stun: 20%, Knockback: 5 cell [Lv 2]: ATK 140%, Stun: 25%, Knockback: 6 cell [Lv 3]: ATK 160%, Stun: 30%, Knockback: 7 cell [Lv 4]: ATK 180%, Stun: 35%, Knockback: 8 cell [Lv 5]: ATK 200%, Stun: 40%, Knockback: 9 cell
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Max Level: 5 Requirement: Shield Charge 3 Skill Form: Active Type: Physical Ranged Property: Neutral Target: Enemy Description: Throw your shield like a boomerang to deal ranged damage to target enemy. This skill gains bonus damage equal to [ ShieldRefine x 10 ] This skill is not affected by Mastery ATK. Requires Shield. [Lv 1]: ATK 80%, Range: 3 cells [Lv 2]: ATK 160%, Range: 5 cells [Lv 3]: ATK 240%, Range: 7 cells [Lv 4]: ATK 320%, Range: 9 cells [Lv 5]: ATK 400%, Range: 11 cells
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Max Level: 10 Requirement: Shield Boomerang 3 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Banishing Description: Use your shield to reflect melee physical damage back to whoever attacks you for 300 seconds. Removing your shield will cancel this effect. Requires Shield. [Lv 1]: Reflected Damage: 13% [Lv 2]: Reflected Damage: 16% [Lv 3]: Reflected Damage: 19% [Lv 4]: Reflected Damage: 22% [Lv 5]: Reflected Damage: 25% [Lv 6]: Reflected Damage: 28% [Lv 7]: Reflected Damage: 31% [Lv 8]: Reflected Damage: 34% [Lv 9]: Reflected Damage: 37% [Lv 10]: Reflected Damage: 40%
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Max Level: 10 Requirement: Faith 7 Skill Form: Active Type: Physical Melee Property: Holy Target: Enemy Description: Strike an enemy in a cross motion, hitting them with Holy property damage. There is a (3 x SkillLv)% chance to cause the Blind status to any enemies hit. Damage is increased when using a Two Handed weapon. [Lv 1]: One Hand ATK 135%, Two Hand 270% [Lv 2]: One Hand ATK 170%, Two Hand 340% [Lv 3]: One Hand ATK 205%, Two Hand 410% [Lv 4]: One Hand ATK 240%, Two Hand 480% [Lv 5]: One Hand ATK 275%, Two Hand 550% [Lv 6]: One Hand ATK 310%, Two Hand 620% [Lv 7]: One Hand ATK 345%, Two Hand 690% [Lv 8]: One Hand ATK 380%, Two Hand 760% [Lv 9]: One Hand ATK 415%, Two Hand 830% [Lv 10]: One Hand ATK 450%, Two Hand 900%
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Max Level: 10 Requirement: Faith 10, Holy Cross 6 Skill Form: Active Type: Special Magical Property: Holy Target: Self Description: Summon a holy cross on the ground around yourself, dealing damage to all enemies within it, and consuming 20% of your current HP on cast. This skill deals magic damage, but is increased by both physical and magical bonuses. There is a 100% chance to cause the Blind status to all Demon race, Undead race, and Undead property enemies hit with this skill. This skill is not affected by Mastery ATK. This skill ignores enemy Flee. [Lv 1]: ATK/MATK 140% [Lv 2]: ATK/MATK 180% [Lv 3]: ATK/MATK 220% [Lv 4]: ATK/MATK 260% [Lv 5]: ATK/MATK 300% [Lv 6]: ATK/MATK 340% [Lv 7]: ATK/MATK 380% [Lv 8]: ATK/MATK 420% [Lv 9]: ATK/MATK 460% [Lv 10]: ATK/MATK 500%
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Max Level: 5 Requirement: Grand Cross 4, Reflect Shield 5 Skill Form: Active Type: Supportive Target: Party Member (Excluding Crusader) Dispellable: Dispell, Clearance, Banishing Description: Protect target party member by linking yourself to them. You will receive all of the damage of anyone you are linked to, and they will receive 0 damage. Anyone you have linked will gain the effects of your Autoguard, Defender, Reflect Shield, and Endure statuses. Devotion can only be cast on party members within 30 Base Levels of you. Devotion links will be broken if the target is too far away from you, or if they die. This skill can not be used on Crusader classes. [Lv 1]: Duration 30s, Max Links: 1, Range: 7 [Lv 2]: Duration 45s, Max Links: 2, Range: 8 [Lv 3]: Duration 60s, Max Links: 3, Range: 9 [Lv 4]: Duration 75s, Max Links: 4, Range: 10 [Lv 5]: Duration 90s, Max Links: 5, Range: 11
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Max Level: 5 Requirement: Divine Protection 5, Heal 5 Skill Form: Active Type: Supportive Target: Ally (Excluding Crusader) Dispellable: Dispell, Clearance, Banishing Description: Temporarily increase target characters resistance to Demon race enemies, and Holy Property enemies. This skill can not be used on Crusader classes. [Lv 1]: Demon/Holy Resistance +5% [Lv 2]: Demon/Holy Resistance +10% [Lv 3]: Demon/Holy Resistance +15% [Lv 4]: Demon/Holy Resistance +20% [Lv 5]: Demon/Holy Resistance +25%
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Max Level: 5 Requirement: Shield Boomerang 1 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Raise your shield to protect yourself from ranged damage at the cost of reducing your ASPD and Movement Speed. Casting this skill again will cancel the effect. Requires Shield. [Lv 1]: Ranged Damage -20%, ASPD: 80% [Lv 2]: Ranged Damage -35%, ASPD: 85% [Lv 3]: Ranged Damage -50%, ASPD: 90% [Lv 4]: Ranged Damage -65%, ASPD: 95% [Lv 5]: Ranged Damage -80%, ASPD: 100%
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Max Level: 10 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a Spear class weapon. While mounted on a Peco Peco, Dragon, or Gryphon, this skill adds an additional +1 Mastery ATK per skill level. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Max Level: 10 Requirement: Spear Mastery 10 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Temporarily increase your ASPD, by 10%, as well as your Critical Rate, and FLEE for the skill duration. This will also increase your Scaling ASPD by 7. Changing or removing your weapon will cancel this effect instantly. The Quagmire and Decrease Agility skills will also cancel this effect instantly. Requires Spear. [Lv 1]: Critical +3, Flee +2, Duration 30s [Lv 2]: Critical +6, Flee +4, Duration 60s [Lv 3]: Critical +9, Flee +6, Duration 90s [Lv 4]: Critical +12, Flee +8, Duration 120s [Lv 5]: Critical +15, Flee +10, Duration 150s [Lv 6]: Critical +18, Flee +12, Duration 180s [Lv 7]: Critical +21, Flee +14, Duration 210s [Lv 8]: Critical +24, Flee +16, Duration 240s [Lv 9]: Critical +27, Flee +18, Duration 270s [Lv 10]: Critical +30, Flee +20, Duration 300s
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Max Level: 1 Requirement: Endure 1 Skill Form: Passive Description: Enables you to rent a Peco Peco. While mounted on a Peco Peco, you will gain the following effects: [1]: Increased Movement Speed, [2]: Increased Weight Limit by 1000, [3]: Ignore Size Penalty with Spear weapons against Medium Size enemies, [4]: Spear Mastery provides an additional +1 Mastery ATK per skill level, [5]: Reduces ASPD to 50%, which can be regained with Cavalier Mastery. |
Max Level: 5 Requirement: Riding 1 Skill Form: Passive Description: Regain ASPD that is lost while mounted on a Peco Peco. At skill level 5 your ASPD will return to normal. [Lv 1]: 60% Attack speed [Lv 2]: 70% Attack speed [Lv 3]: 80% Attack speed [Lv 4]: 90% Attack speed [Lv 5]: 100% Attack speed |
Max Level: 1 Requirement: Heal 2 Requirement: Faith 5 Requirement: Heal 2 Skill Form: Active Type: Supportive Target: Ally Description: Cure target friendly character from the Silence, Blind, Confusion, and Bitescar status effects. (Bitescar is caused by the Silvervine Root Twist skill).
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Max Level: 10 Skill Form: Active Type: Recovery Property: Holy Target: Ally Description: Restore the HP of target friendly character. Strength of the healing is increased based on your Base Level, INT, Healing Power, Weapon MATK, and Status MATK. The amount of HP restored is based on this formula: [ SkillLv x ((BaseLv + INT) / 5) x 3 ] This value is then multiplied by: [ 1 + (Healing Power / 100) ] Finally, your Weapon MATK, and Status MATK are then added to this value.
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Max Level: 10 Requirement: Cure 1 Skill Form: Passive Description: Reduce incoming damage taken from Demon and Undead race enemies. This reduction is a flat amount applied after your other damage reduction effects. This reduction is increased by 1 for every 25 Base Levels. [Lv 1]: Base Reduction: 3 [Lv 2]: Base Reduction: 6 [Lv 3]: Base Reduction: 9 [Lv 4]: Base Reduction: 12 [Lv 5]: Base Reduction: 15 [Lv 6]: Base Reduction: 18 [Lv 7]: Base Reduction: 21 [Lv 8]: Base Reduction: 24 [Lv 9]: Base Reduction: 27 [Lv 10]: Base Reduction: 30 |
Max Level: 10 Requirement: Divine Protection 3 Skill Form: Passive Description: Increase your Mastery ATK against Demon and Undead race enemies. Mastery ATK is increased by 1 for every 20 Base Levels. [Lv 1]: Mastery ATK +3 [Lv 2]: Mastery ATK +6 [Lv 3]: Mastery ATK +9 [Lv 4]: Mastery ATK +12 [Lv 5]: Mastery ATK +15 [Lv 6]: Mastery ATK +18 [Lv 7]: Mastery ATK +21 [Lv 8]: Mastery ATK +24 [Lv 9]: Mastery ATK +27 [Lv 10]: Mastery ATK +30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Skills da Quest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Adds a chance whenever the Auto Guard status blocks an attack, to knock back the attacker 2 cells. Knockback chance is (5 x AutoGuardLv)% Shrink can only be used while the Auto Guard status is active. Casting Shrink again will cancel the status.
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Paladin 3️⃣
| Skills da Paladin 📒 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Endure 5, Faith 5, Shield Charge 2 Skill Form: Active Type: Magical Property: Holy Target: Enemy Description: Summon a massive crucifix from the sky to crush your enemies by hitting them 3 times with Holy property magic damage. Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 650% [Lv 2]: MATK 800% [Lv 3]: MATK 950% [Lv 4]: MATK 1100% [Lv 5]: MATK 1250%
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Max Level: 5 Requirement: Endure 1, Devotion 3 Skill Form: Active Type: Supportive Property: Neutral Target: Self Description: Enhance the damage of the next 5 auto attacks you do, however you will also lose 9% of your MaxHP with each attack. This skills damage is increased based on your MaxHP. This skill ignores enemy Flee. This skill ignores enemy DEF. [Lv 1]: Damage ratio = 100% [Lv 2]: Damage ratio = 110% [Lv 3]: Damage ratio = 120% [Lv 4]: Damage ratio = 130% [Lv 5]: Damage ratio = 140%
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Max Level: 10 Requirement: Faith 8, Divine Protection 3, Demon Bane 5 Skill Form: Active Type: Supportive Target: Self, Party Members Dispellable: Dispell, Clearance, Banishing Description: Sing a hymn that will inspire your party by providing random positive effects to anyside the area of effect. Enemies that enter the area will be inflicted with negative effects. This skill will be cancelled if you are inflicted with the Silence status. Recasting Gospel will also cancel the skill. [ Positive Effects ]: [1]: Restore 1~9999 HP randomly [2]: Cures most abnormal status effects [3]: Grants level 10 Blessing [4]: Grants level 10 Increase Agility [5]: Endow weapons with Holy property [6]: Endow armors with Holy property [7]: Increase MaxHP by 100% [8]: Increase MaxSP by 100% [9]: Increase all basic stats by 20 [10]: Increase Hard DEF by 25% for 10s [11]: Increase Attack Power by 100% [12]: Increase FLEE and HIT by 50 [13]: Grants immunity to status effects
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Max Level: 5 Requirement: Shield Boomerang 5 Skill Form: Active Type: Physical Ranged Property: Neutral Target: Enemy Description: Throw your shield at an enemy, inflicting ranged damage to them. This skill has an increased HIT rate. Base damage of this skill is increased by your Shield Weight + (ShieldRefine x 4) Base damage is then increased by the Shield Power status. [ SkillLv x 14 x ShieldMasteryLv ] (Shield Power is a fourth job effect/skill) Base skill damage is then multiplied by (BaseLevel / 100). This skill is not affected by Mastery ATK. Requires Shield. [Lv 1]: ATK 500%, HIT +20, 7 cells range [Lv 2]: ATK 700%, HIT +20, 7 cells range [Lv 3]: ATK 900%, HIT +20, 9 cells range [Lv 4]: ATK 1100%, HIT +20, 9 cells range [Lv 5]: ATK 1300%, HIT +20, 11 cells range
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Royal Guard 4️⃣
| Royal Guard Skills 📙 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max Level: 5 Requirement: Pinpoint Attack 1 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Description: Thrust your spear with the force of a cannon, inflicting ranged damage to target enemy, and all enemies around them. Base damage is increased by (SkillLv x STR)% While the Spear Scar status is active, Base skill damage is increased by (SkillLv x 200)%. (Spear Scar is a fourth job effect) Base damage of this skill is multiplied by (BaseLevel / 100). This skill can deal Critical Hits. Critical Chance for this skill is based on your Critical Rate. Requires Spear. [Lv 1]: ATK 120%, AoE: 3x3 cells [Lv 2]: ATK 240%, AoE: 3x3 cells [Lv 3]: ATK 360%, AoE: 5x5 cells [Lv 4]: ATK 480%, AoE: 5x5 cells [Lv 5]: ATK 600%, AoE: 7x7 cells
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Max Level: 10 Requirement: Spear Mastery 1 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Description: Strike an enemy from 7 cells away with your spear. Base skill damage is increased by 70% for every level of Bash. While the Spear Scar status is active, Base skill damage is increased by (SkillLv x 180)%. (Spear Scar is a fourth job effect) Base damage of this skill is multiplied by (BaseLevel / 100). This skill has increased HIT. Requires Spear. [Lv 1]: ATK 100%, HIT +5 [Lv 2]: ATK 200%, HIT +10 [Lv 3]: ATK 300%, HIT +15 [Lv 4]: ATK 400%, HIT +20 [Lv 5]: ATK 500%, HIT +25 [Lv 6]: ATK 600%, HIT +30 [Lv 7]: ATK 700%, HIT +35 [Lv 8]: ATK 800%, HIT +40 [Lv 9]: ATK 900%, HIT +45 [Lv 10]: ATK 1000%, HIT +50
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Max Level: 3 Skill Form: Active Type: Supportive Target: Self Description: Trample over a 5x5 area around yourself, destroying all nearby traps. Explosive type traps that are destroyed will still be activated to deal damage. [Lv 1]: Chance of Success 50% [Lv 2]: Chance of Success 75% [Lv 3]: Chance of Success 100%
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Max Level: 10 Requirement: Shield Charge 3 Skill Form: Active Type: Physical Melee Property: Neutral Target: Enemy Description: Smash target enemy with your shield 5 times, dealing melee physical damage. Base damage is increased by 1% every 1 STR. While the Shield Power status is active, Base skill damage is increased by: (15 x SkillLv x ShieldMasteryLv)% (Shield Power is a fourth job effect) Base skill damage is then increased by: (Shield Weight)% Base damage of this skill is multiplied by (BaseLevel / 100). Finally Base skill damage is increased by: (VIT x Shield Refine)% This skill is not affected by Mastery ATK. Requires Shield. [Lv 1]: ATK 200% [Lv 2]: ATK 400% [Lv 3]: ATK 600% [Lv 4]: ATK 800% [Lv 5]: ATK 1000% [Lv 6]: ATK 1200% [Lv 7]: ATK 1400% [Lv 8]: ATK 1600% [Lv 9]: ATK 1800% [Lv 10]: ATK 2000%
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Max Level: 5 Requirement: Reflect Shield 5 Skill Form: Active Type: Supportive Target: Self Dispellable: Clearance Description: Decrease the amount of melee reflect damage you receive for 300 seconds. This skill can not be used with Reflect Shield. Requires a Shield. [Lv 1]: Reflect Damage Received -10% [Lv 2]: Reflect Damage Received -20% [Lv 3]: Reflect Damage Received -30% [Lv 4]: Reflect Damage Received -40% [Lv 5]: Reflect Damage Received -50%
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Max Level: 5 Requirement: Banishing Point 5 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Description: Quickly move close to target enemy and strike them in a vital point, with a chance to cause various abnormal status effects. Base damage is increased by 5% every 1 AGI. Base damage of this skill is multiplied by (BaseLevel / 120). This skill always deals Critical Hits. Requires Spear. [Lv 1]: ATK 100%, Cause Bleeding [Lv 2]: ATK 200%, Break enemies Headgear [Lv 3]: ATK 300%, Break enemies Shield [Lv 4]: ATK 400%, Break enemies Armor [Lv 5]: ATK 500%, Break enemies Weapon
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Max Level: 5 Skill Form: Active Type: Supportive Target: Self Dispellable: No Description: Bolster your defenses and gather Rage Counters by chance when receiving physical attacks. Skill level affects the maximum amount of Rage Counters you can have, as well as the MaxHP and DEF increasing bonuses. Rage Counters can be consumed by the Burst Attack skill. Casting this skill again will the effects. This skill continuously drains SP, if you run out of SP the skill will be cancelled. [Lv 1]: Counter Chance: 20%, Max Counter: 7, MaxHP +3%, DEF +2%, SP Drain: 20 per 10s [Lv 2]: Counter Chance: 32%, Max Counter: 9, MaxHP +6%, DEF +4%, SP Drain: 16 per 10s [Lv 3]: Counter Chance: 44%, Max Counter: 11, MaxHP +9%, DEF +6%, SP Drain: 12 per 10s [Lv 4]: Counter Chance: 56%, Max Counter: 13, MaxHP +12%, DEF +8%, SP Drain: 8 per 10s [Lv 5]: Counter Chance: 68%, Max Counter: 15, MaxHP +15%, DEF +10%, SP Drain: 4 per 10s
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Max Level: 1 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Description: Release all of the Rage Counters you have gathered with Vanguard Force, in order to deal great damage to a single enemy. Damage is based on this formula: ATK (Rage Counter x 200)% then add: ((MaxHP - CurrentHP) / 100)% Base damage of this skill is then multiplied by (BaseLevel / 100).
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Max Level: 3 Requirement: Shield Press 3, Earth Drive 2 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Use the magical power of your shield in order to grant various bonuses for 90 seconds. You can only have one effect at a time. Requires Shield. [Lv 1]: Recovers 5% of MaxHP every 3 seconds [Lv 2]: Recovers 3% of MaxSP every 5 seconds [Lv 3]: Weapon ATK +150, MATK +150
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Max Level: 5 Requirement: Banishing Point 3 Skill Form: Active Type: Supportive Target: Self Dispellable: No Description: Gather your strength, empowering your next autoattack. While this effect is active, your Movement Speed is decreased, and the effect is cancelled if you take any damage. Base damage of this skill is increased by (JobLv x 15)%, then increased by (WeaponWeight x WeaponLv x (BaseLv / 100))% [Lv 1]: Autoattack Damage: ATK 100% [Lv 2]: Autoattack Damage: ATK 200% [Lv 3]: Autoattack Damage: ATK 300% [Lv 4]: Autoattack Damage: ATK 400% [Lv 5]: Autoattack Damage: ATK 500%
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Max Level: 5 Requirement: Moon Slasher 3, Pinpoint Attack 1 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Self Description: Draw a cross on the ground around yourself, hitting all enemies in a 7x7 area 3 times with melee physical damage. This skill does increased damage while the Overbrand Ready status is active. Base skill damage is increased by 50% for every level of Spear Quicken. Base damage of this skill is multiplied by (BaseLevel / 100). Requires Spear. [Lv 1]: ATK 350%/hit, (Overbrand Ready 500%) [Lv 2]: ATK 700%/hit, (Overbrand Ready 1000%) [Lv 3]: ATK 1050%/hit, (Overbrand Ready 1500%) [Lv 4]: ATK 1400%/hit, (Overbrand Ready 2000%) [Lv 5]: ATK 1750%/hit, (Overbrand Ready 2500%)
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Max Level: 5 Requirement: Trample 3 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Increase your DEF and chance to completely dodge magic attacks. The chance to dodge magic attacks is based on this formula: (INT + LUK) x SkillLv / 20 * BaseLv / 200 + SkillLv The DEF bonus is based on this formula: (SkillLv x 15) + (10 x DefenderSkillLv) Which is then multipled by (BaseLv / 100). [Lv 1]: Duration: 30 seconds [Lv 2]: Duration: 45 seconds [Lv 3]: Duration: 60 seconds [Lv 4]: Duration: 75 seconds [Lv 5]: Duration: 90 seconds
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Max Level: 5 Requirement: Pinpoint Attack 3, Burst Attack 1 Skill Form: Active Type: Supportive Target: Self Dispellable: No Description: Increase your DEF based on the amount of party members in an 11x11 area around yourself. This skill can only be cast while in a party. This bonus does not stack with Prestige. This skill continuously drains SP, if you run out of SP the skill will be cancelled. [Lv 1]: DEF +18 for each party member, Duration 60 seconds, SP Drain: 6 per 5s [Lv 2]: DEF +21 for each party member, Duration 90 seconds, SP Drain: 5 per 5s [Lv 3]: DEF +24 for each party member, Duration 120 seconds, SP Drain: 4 per 5s [Lv 4]: DEF +27 for each party member, Duration 150 seconds, SP Drain: 3 per 5s [Lv 5]: DEF +30 for each party member, Duration 180 seconds, SP Drain: 2 per 5s
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Max Level: 5 Requirement: Spear Mastery 1 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Self Description: Swing your spear around yourself, dealing damage to all enemies in a 7x7 area, and granting yourself the Overbrand Ready status for a short duration. Overbrand Ready increases the damage of the Over Brand skill. Base skill damage of this skill is increased by (OverBrandLv x 80)%. Base damage of this skill is then multiplied by (BaseLevel / 100). Requires Spear. [Lv 1]: ATK 120%, Duration: 2 seconds [Lv 2]: ATK 240%, Duration: 4 seconds [Lv 3]: ATK 360%, Duration: 6 seconds [Lv 4]: ATK 480%, Duration: 8 seconds [Lv 5]: ATK 600%, Duration: 10 seconds
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Max Level: 10 Requirement: Grand Cross 5 Skill Form: Active Type: Magical Property: Holy Target: Self Description: Use the power of god to inflict Holy property magic damage to all enemies in an 11x11 area around yourself. When this skill deals damage to Demon, or Undead race enemies, it has a 50% chance to inflict them with the Blind status. While the Inspiration status is active, this skill will deal Neutral magic damage instead. Base damage is increased by 1% every 1 INT. Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 350% [Lv 2]: MATK 700% [Lv 3]: MATK 1050% [Lv 4]: MATK 1400% [Lv 5]: MATK 1750% [Lv 6]: MATK 2100% [Lv 7]: MATK 2450% [Lv 8]: MATK 2800% [Lv 9]: MATK 3150% [Lv 10]: MATK 3500%
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Max Level: 5 Requirement: Faith 3 Skill Form: Active Type: Supportive Target: Self, Party Member Dispellable: Dispell, Clearance, Banishing Description: Endow yourself and nearby party members armor with the Holy Property. Consumes 2 Holy Water. [Lv 1]: Duration: 60 seconds [Lv 2]: Duration: 80 seconds [Lv 3]: Duration: 100 seconds [Lv 4]: Duration: 120 seconds [Lv 5]: Duration: 140 seconds
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Max Level: 5 Requirement: Reflect Damage Reduction 3 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Self Description: Brandish your shield to deal melee physical damage to all nearby enemies. This skill will remove the Hiding status from any enemies in the area. This skill also removes most ground effects in the area it is cast. Base damage is increased by 1% every 1 STR. Base damage is increased by 1% every 1 VIT. While the Shield Power status is active, Base skill damage is increased by: (37 x SkillLv x ShieldMasterySkillLv)% (Shield Power is a fourth job effect) Base damage of this skill is then multiplied by (BaseLevel / 100). This skill is not affected by Mastery ATK. Requires a Shield. [Lv 1]: ATK 380%, AoE: 3x3 [Lv 2]: ATK 760%, AoE: 3x3 [Lv 3]: ATK 1140%, AoE: 5x5 [Lv 4]: ATK 1520%, AoE: 5x5 [Lv 5]: ATK 1900%, AoE: 7x7
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Max Level: 5 Requirement: Prestige 3, Banding 3 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Description: Strike an enemy with the power of light, hitting them 3 times. This skill does increased damage while the Inspiration status is active. Base damage is increased by (VIT / 6)% Base damage of this skill is multiplied by (BaseLevel / 100). Requires Spear. [Lv 1]: ATK 300%/hit, (Inspiration 450%) [Lv 2]: ATK 600%/hit, (Inspiration 900%) [Lv 3]: ATK 900%/hit, (Inspiration 1350%) [Lv 4]: ATK 1200%/hit, (Inspiration 1800%) [Lv 5]: ATK 1500%/hit, (Inspiration 2250%)
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Max Level: 5 Requirement: Shield Spell 3, Genesis Ray 4, Piety 5 Skill Form: Active Type: Supportive Target: Self Dispellable: No Description: Accept the holy spirit into your body granting you the Inspiration status, greatly increasing your HIT, Basic Stats, Weapon ATK, MATK, and MaxHP. When you cast Inspiration, it will remove various negative status effects from yourself, and the Inspiration status will continue to prevent them for the skills duration. Every 5 seconds this skill drains some MaxHP and MaxSP, if your HP or SP reach 0, this skills effects are cancelled. You are protected from the following effects: Poison, Blind, Stun, Silence, Confusion, Stone Curse, Sleep, Bleeding, Curse, Burning, Frozen, Freezing, Fear, Toxin, Paralyze, Venom Bleed, Magic Mushroom, Death Hurt, Pyrexia, Oblivion, Leech End, Deep Sleep, Frenzy and every Masquerade effect. [Lv 1]: HIT +12, All Stats +6, MaxHP +4%, Weapon ATK +40, MATK +40, Duration: 60s, Consumes 3% HP/4% SP every 5 seconds [Lv 2]: HIT +24, All Stats +12, MaxHP +8%, Weapon ATK +80, MATK +80, Duration: 90s, Consumes 2.5% HP/3.5% SP every 5 seconds [Lv 3]: HIT +36, All Stats +18, MaxHP +12%, Weapon ATK +120, MATK +120, Duration: 120s, Consumes 2% HP/3% SP every 5 seconds [Lv 4]: HIT +48, All Stats +24, MaxHP +16%, Weapon ATK +160, MATK +160, Duration: 150s, Consumes 1.5% HP/2.5% SP every 5 seconds [Lv 5]: HIT +60, All Stats +30, MaxHP +20%, Weapon ATK +200, MATK +200, Duration: 180s, Consumes 1% HP/2% SP every 5 seconds
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Max Level: 5 Requirement: Reflect Damage 5 Skill Form: Active Type: Supportive Target: Self, Party Members Dispellable: Dispell, Clearance, Banishing Description: Bestow royal blessings upon yourself and your party members, which recovers MaxHP every second, and removes various abnormal status effects for 5 seconds. This skill will immobilize yourself and all party members that are affected. You also will not be able to take any type of damage while this skill is active. Remove the following status effects: Poison, Blind, Frozen, Stone Curse, Stun, Sleep, Bleeding, Curse, Chaos, Hallucination, Silence, Burning, Crystalization, Freezing, Sleep, Fear and Mandragora Howling. [Lv 1]: Recover 4% MaxHP every second [Lv 2]: Recover 5% MaxHP every second [Lv 3]: Recover 6% MaxHP every second [Lv 4]: Recover 7% MaxHP every second [Lv 5]: Recover 8% MaxHP every second
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Max Level: 5 Skill Form: Active Type: Supportive Target: Self Dispellable: No Description: Push your body to its limits, allowing you maximize your power for a short time. During this time you will gain these bonuses: [1]: All stats +20%, [2]: Increased Movement Speed, [3]: Restore 100% MaxHP when cast, [4]: MaxHP/SP will drain every second. After the duration is over, you will be incredibly exhausted, and inflicted with Rebound status. [ Rebound Status ]: [1]: Duration: 10 seconds, [2]: Reduced Movement Speed, [3]: HP Natural Recovery -100%, [4]: SP Natural Recovery -100%. [Lv 1]: 6% MaxHP/SP drain per second for 10s [Lv 2]: 4% MaxHP/SP drain per second for 15s [Lv 3]: 3% MaxHP/SP drain per second for 20s [Lv 4]: 2% MaxHP/SP drain per second for 25s [Lv 5]: 1% MaxHP/SP drain per second for 30s
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Imperial Guard 5️⃣
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Max Level: 5 Requirement: Shield Mastery 3 Skill Form: Active (Toggle) Type: Supportive Target: Self Dispellable: No Description: Increase your DEF at the cost of reducing your Weapon ATK. Requires Shield. [Lv 1]: DEF +100, Weapon ATK -50 [Lv 2]: DEF +150, Weapon ATK -100 [Lv 3]: DEF +200, Weapon ATK -150 [Lv 4]: DEF +250, Weapon ATK -200 [Lv 5]: DEF +300, Weapon ATK -250
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Max Level: 5 Requirement: Guard Stance 2 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Using the protective energy of your shield, grant a massive physical damage shield to yourself and party members in a 21x21 AoE around you for 40 seconds. Guardian Shield can only be used in Guard Stance. The durability of a shield is determined by 30% of the caster's MaxHP, plus base level and STA. [Lv 1]: Shield Durability percentage: 25% [Lv 2]: Shield Durability Percentage: 50% [Lv 3]: Shield Durability Percentage: 75% [Lv 4]: Shield Durability Percentage: 100% [Lv 5]: Shield Durability Percentage: 125%
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Max Level: 5 Requirement: Guard Stance 4 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself for heavy combat reducing the damage taken through Devotion by a massive amount for 60 seconds. Rebound Shield can only be used in Guard Stance. [Lv 1]: Damage Reduction: 10% [Lv 2]: Damage Reduction: 20% [Lv 3]: Damage Reduction: 30% [Lv 4]: Damage Reduction: 40% [Lv 5]: Damage Reduction: 50%
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Max Level: 10 Skill Form: Passive Description: Increases your RES, and the base skill damage of Cross Rain. These bonuses only apply while equipped with a Shield. [Lv 1]: Res +3 [Lv 2]: Res +6 [Lv 3]: Res +9 [Lv 4]: Res +12 [Lv 5]: Res +15 [Lv 6]: Res +18 [Lv 7]: Res +21 [Lv 8]: Res +24 [Lv 9]: Res +27 [Lv 10]: Res +30 |
Max Level: 10 Skill Form: Passive Description: Increases your HIT and the base skill damage of Overslash, Shield Shooting, and Cross Rain. These bonuses only apply when equipped with a One-Handed Sword, One-Handed Spear, or Two-Handed Spear class weapon. [Lv 1]: HIT +3 [Lv 2]: HIT +6 [Lv 3]: HIT +9 [Lv 4]: HIT +12 [Lv 5]: HIT +15 [Lv 6]: HIT +18 [Lv 7]: HIT +21 [Lv 8]: HIT +24 [Lv 9]: HIT +27 [Lv 10]: HIT +30 |
Max Level: 5 Requirement: Spear & Sword Mastery 3 Skill Form: Active (Toggle) Type: Supportive Target: Self Dispellable: No Description: Enter the attack stance, increasing your P.Atk, and S.Matk at the cost of DEF. [Lv 1]: DEF -40, P.Atk +3, S.Matk+3 [Lv 2]: DEF -80, P.Atk +6, S.Matk+6 [Lv 3]: DEF -120, P.Atk +9, S.Matk+9 [Lv 4]: DEF -160, P.Atk +12, S.Matk+12 [Lv 5]: DEF -200, P.Atk +15, S.Matk+15
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Max Level: 5 Requirement: Rebound Shield 3, Guardian Shield 3 Skill Form: Active Type: Supportive Target: Self Dispellable: Dispell, Clearance, Banishing Description: Prepare to make the ultimate sacrifice, reducing your Current HP to 1, and granting the Ultimate Sacrifice status to all nearby party members. Ultimate Sacrifice status will immediately resurrect the player with the status, with 100% HP, and 100% SP, if they die. Ultimate Sacrifice can only be used in Guard Stance. [Lv 1]: Cooldown: 40 seconds, 3x3 AoE [Lv 2]: Cooldown: 60 seconds, 3x3 AoE [Lv 3]: Cooldown: 80 seconds, 5x5 AoE [Lv 4]: Cooldown: 100 seconds, 5x5 AoE [Lv 5]: Cooldown: 120 seconds, 7x7 AoE
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Max Level: 5 Requirement: Shield Mastery 5, Cross Rain 3 Skill Form: Active Type: Supportive Target: Self Dispellable: No Description: Bless your shield with holy magic reducing damage taken from Shadow and Undead property attacks, and increasing your Holy Property magic damage. While the Holy Shield status is active, it will increase the base damage of Cross Rain. Requires Shield. [Lv 1]: Damage Reduction: 7%, Holy Elemental Magic Damage +7%, Duration: 60 seconds. [Lv 2]: Damage Reduction: 9%, Holy Elemental Magic Damage +9%, Duration: 90 seconds. [Lv 3]: Damage Reduction: 11%, Holy Elemental Magic Damage +11%, Duration: 120 seconds. [Lv 4]: Damage Reduction: 13%, Holy Elemental Magic Damage +13%, Duration: 150 seconds. [Lv 5]: Damage Reduction: 15%, Holy Elemental Magic Damage +15%, Duration: 180 seconds.
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Max Level: 10 Requirement: Overslash 5, Spear & Sword Mastery 5 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Dispellable: Yes Description: Inflict your judgement upon target enemy, dealing great damage to them. Grand Judgement only be used in Attack Stance. After casting this skill, you will gain the Spear Scar status for 150 seconds. Spear Scar increases the base damage of Banishing Point, and Cannon Spear. This skill deals increased damage against Plant and Insect race enemies. Base damage is increased by 10% every 1 POW. Base damage of this skill is multiplied by (BaseLevel / 100). Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)% Requires Spear. [Lv 1]: ATK 1750%, (Plant/Insect 2000%) [Lv 2]: ATK 3250%, (Plant/Insect 3650%) [Lv 3]: ATK 4750%, (Plant/Insect 5300%) [Lv 4]: ATK 6250%, (Plant/Insect 6950%) [Lv 5]: ATK 7750%, (Plant/Insect 8600%) [Lv 6]: ATK 9250%, (Plant/Insect 10250%) [Lv 7]: ATK 10750%, (Plant/Insect 11900%) [Lv 8]: ATK 12250%, (Plant/Insect 13550%) [Lv 9]: ATK 13750%, (Plant/Insect 15200%) [Lv 10]: ATK 15250%, (Plant/Insect 16850%)
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Max Level: 10 Requirement: Cross Rain 5, Holy Shield 3 Skill Form: Active Type: Magical Property: Neutral Target: Enemy Description: Cast your judgement onto enemies dealing neutral property magic damage to them. This skill deals increased damage against Plant and Insect race enemies. Base damage is increased by 10% every 1 SPL. Base damage of this skill is multiplied by (BaseLevel / 100). Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)% [Lv 1]: MATK 1950%, (Plant/Insect 2100%) [Lv 2]: MATK 3900%, (Plant/Insect 4200%) [Lv 3]: MATK 5850%, (Plant/Insect 6300%) [Lv 4]: MATK 7800%, (Plant/Insect 8400%) [Lv 5]: MATK 9750%, (Plant/Insect 10500%) [Lv 6]: MATK 11700%, (Plant/Insect 12600%) [Lv 7]: MATK 13650%, (Plant/Insect 14700%) [Lv 8]: MATK 15600%, (Plant/Insect 16800%) [Lv 9]: MATK 17550%, (Plant/Insect 18900%) [Lv 10]: MATK 19500%, (Plant/Insect 21000%)
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Max Level: 5 Requirement: Shield Mastery 5, Attack Stance 2 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Description: Throw your shield at an enemy dealing damage to them, and nearby enemies. After casting this skill, you will gain the Shield Power status for 10 seconds. Shield Power increases the base damage of Shield Chain, Shield Press, and Earth Drive. Shield Power is dispellable by Dispel, Clearance, and Banishing Buster. Base damage is increased by 10% every 1 POW. Base skill damage is increased by: (ShieldWeight)% + (ShieldRefine x 100)% + (ShieldMasteryLv x 150 x ShieldShootingLv)% Base damage of this skill is multiplied by (BaseLevel / 100). Requires Shield. [Lv 1]: ATK 4500%, 5x5 AoE [Lv 2]: ATK 8000%, 5x5 AoE [Lv 3]: ATK 11500%, 5x5 AoE [Lv 4]: ATK 15000%, 7x7 AoE [Lv 5]: ATK 18500%, 7x7 AoE
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Max Level: 10 Requirement: Attack Stance 3 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Description: Stab your weapon into target enemy before tearing it away, dealing damage to all enemies with a 7x7 AoE around them. Overslash can only be used in Attack Stance. This skill hits more times if more enemies are hit by it. 1 Enemies: 3 Hits. 2-3 Enemies: 5 Hits. 4+ Enemies: 7 Hits. Base damage is increased by 5% every 1 POW. Base skill damage is increased by: (SpearSwordMasteryLv x 60 x OverslashLv)% Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 260%/hit [Lv 2]: ATK 520%/hit [Lv 3]: ATK 780%/hit [Lv 4]: ATK 1040%/hit [Lv 5]: ATK 1300%/hit [Lv 6]: ATK 1560%/hit [Lv 7]: ATK 1820%/hit [Lv 8]: ATK 2080%/hit [Lv 9]: ATK 2340%/hit [Lv 10]: ATK 2600%/hit
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Max Level: 10 Requirement: Shield Mastery 1 Skill Form: Active Type: Magical Property: Holy Target: Ground Description: Bless an area with sacred energy raining down swords upon any enemies inside that area, inflicting Holy property magic damage every 0.3 seconds for 2.4 seconds. Base damage is increased while the Holy Shield status is active. Base damage is increased by 7% every 1 SPL. Base skill damage is increased by: (SpearSwordMasteryLv x 10 x CrossRainLv)% If the Holy Shield status is active, base skill damage is increased by: (SpearSwordMasteryLv x 5 x CrossRainLv)% Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 450%/hit, (Holy Shield 650%), 3x3 AoE [Lv 2]: MATK 900%/hit, (Holy Shield 1300%), 3x3 AoE [Lv 3]: MATK 1350%/hit, (Holy Shield 1950%), 3x3 AoE [Lv 4]: MATK 1800%/hit, (Holy Shield 2600%), 5x5 AoE [Lv 5]: MATK 2250%/hit, (Holy Shield 3250%), 5x5 AoE [Lv 6]: MATK 2700%/hit, (Holy Shield 3900%), 5x5 AoE [Lv 7]: MATK 3150%/hit, (Holy Shield 4550%), 7x7 AoE [Lv 8]: MATK 3600%/hit, (Holy Shield 5200%), 7x7 AoE [Lv 9]: MATK 4050%/hit, (Holy Shield 5850%), 7x7 AoE [Lv 10]: MATK 4500%/hit, (Holy Shield 6500%), 9x9 AoE
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Max Level: 10 Requirement: Over Slash 3, Shield Shooting 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Global Cooldown: 1 second Description: A skill for one-handed spears only, usable only in attack stance. Deals ranged physical damage to a single target and enemies around it. Deals additional damage if the Spear Scar effect is active. Damage increases based on the level of Spear & Sword Mastery, caster's base level, and POW. This skill can deal Critical Hits. Critical Chance for this skill is based on your Critical Rate. [Lv 1]:ATK 4650+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 4900+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells [Lv 2]:ATK 5800+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 6300+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells [Lv 3]:ATK 6950+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 7700+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells [Lv 4]:ATK 8100+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 9100+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells [Lv 5]:ATK 9250+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 10500+(Spear&Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 6]:ATK 10400+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 11900+(Spear&Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 7]:ATK 11550+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 13300+(Spear&Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 8]:ATK 12700+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 14700+(Spear&Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 9]:ATK 13850+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 16100+(Spear&Sword Mastery Lv x50)% AoE: 7x7 cells [Lv10]:ATK 15000+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 17500+(Spear&Sword Mastery Lv x50)% AoE: 7x7 cells
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Max Level: 5 Requirement: Over Slash 5 Skill Form: Active Type: Physical Melee Target: 1 Character Description: Usable only in attack stance. Deals melee physical damage to a single target 3 times. Deals additional damage if the Spear Scar effect is active. Damage increases based on Spear & Sword Mastery, caster's base level, and POW. Base damage is increased by 5% every 1 POW. [Lv 1]: ATK 3000+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 3400+(Spear&Sword Mastery Lv x25)% [Lv 2]: ATK 4350+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 5050+(Spear&Sword Mastery Lv x25)% [Lv 3]: ATK 5700+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 6700+(Spear&Sword Mastery Lv x25)% [Lv 4]: ATK 7050+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 8350+(Spear&Sword Mastery Lv x25)% [Lv 5]: ATK 8400+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 10000+(Spear&Sword Mastery Lv x25)%
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Max Level: 5 Requirement: Spear & Sword Mastery 7, Guard Stance 3 Skill Form: Active Type: Magical Target: 1 Character Description: Crush the target with the power of unwavering faith. Deals neutral magic damage to the target and nearby enemies. If in Guard Stance, the attack's element changes to Holy. Damage increases based on the caster's Base Level, SPL and the level of Spear & Sword Mastery. Base damage is increased by 7% every 1 SPL. [Lv 1]: 6400% MATK + (Spear & Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 2]: 9050% MATK + (Spear & Sword Mastery Lv x50)% AoE: 5x5 cells [Lv 3]: 11700% MATK + (Spear & Sword Mastery Lv x50)% AoE: 7x7 cells [Lv 4]: 14350% MATK + (Spear & Sword Mastery Lv x50)% AoE: 7x7 cells [Lv 5]: 17000% MATK + (Spear & Sword Mastery Lv x50)% AoE: 9x9 cells
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Assegnazione delle Skill ♻️
Questa è una build di skill ottimizzata, pensata per la massima flessibilità nei contenuti endgame.
Legenda dei colori
| Colore | Significato |
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| 🔴 Rosso | Abilità prerequisiti obbligatorie |
| 🔵 Blu | Abilità per livellare in modo efficiente |
| 🟢 Verde | Abilità principali essenziali |
Caratteristiche principali
- Tutti i prerequisiti sono soddisfatti per il passaggio alla 4ª classe
- Distribuzione bilanciata sia per il livellamento che per i contenuti endgame
- Allocazione flessibile delle abilità di 4ª classe per diverse situazioni
- Efficienza dei punti abilità ottimizzata senza investimenti sprecati
Esempi di albero delle abilità
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In alternativa, se non vuoi ottenere o usare Gospel, puoi prendere Banding.
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🔴 = Prerequisiti 🔵 = Livellamento 🟢 = Importanti
Equipaggiamenti e incantesimi
Lascia che ti mostri il meglio che c'è in negozio!
(ancora in costruzione)
Equipaggiamento principale ♎️ (Copricapo)
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Equipaggiamento principale ♓️ (Armature)
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Equipaggiamento principale ♐️ (Armi)
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Equipaggiamento principale ♊️ (Scudo)
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Equipaggiamento principale ⛎ (Mantello)
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Equipaggiamento principale ♑️ (Scarpe)
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Gear principali ♉️ (Accessori)
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Shadow Gears ♒️ (Shadows)
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| STA +1-5 or WIS +1-5 |
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Fasi Gear e Build
Per maggiori informazioni sugli incantesimi, controlla la mia Sezione Equipaggiamento e Incantesimi!
FASE 1 🕐(Tier Iniziale)
Adatto per le fasi iniziali o per i primi progressi. Offre utilità di base ma perde efficacia man mano che avanzi.
| 🚸Tipo | ⚔️Gear | 👻Shadow Gears e 🌑Costume stones |
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| Scudo | +4 |
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| 📌Descrizioni Gear |
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_______________________ MATK +60 _______________________ Magical attacks have a certain chance to recover 350 HP every second for 4 seconds. Magical attacks have a certain chance to recover 80 SP every second for 4 seconds. _______________________ Type: Armor Position: Head Top Defense: 7 Armor Level: 1 Required Level: 100 |
_______________________ Decreases Variable Casting Time by 8%. Decreases After Cast Delay by 8%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Physical attacks have a chance to transform you into a Smokey for 5 seconds. _______________________ During transformation: Increases Movement Speed. (Does not overlap with Increase Agility.) _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 30 |
_______________________ Physical attacks have a chance to transform you into a Lunatic for 5 seconds. _______________________ During transformation: Increases Movement Speed. (Does not overlap with Increase Agility.) _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 30 |
_______________________ MaxHP +1000 MaxSP +250 _______________________ Decreases After Cast Delay by 5%. _______________________ For each 10 Base Level: MATK +5 (Up to Base Level 150) _______________________ Base Level at least 105: MATK +3% _______________________ Base Level at least 110: Decreases After Cast Delay by additional 5%. _______________________ Base Level at least 120: MaxHP +3% _______________________ Base Level at least 130: MATK +40 _______________________ Type: Armor Position: Armor Defense: 35 Armor Level: 1 Required Level: 100 |
_______________________ MaxHP +20% _______________________ Decreases damage taken from Demi-Human race by 7%. _______________________ When equipped with Glorious Shoes and Glorious Muffler: Increases physical damage against all classes by 5% MATK +5% Increases recovery amount gained from Heal, Potion Pitcher and Sanctuary by 3%. Prevents Frozen status. _______________________ Can be enchanted by: <NAVI>Apprentice Craftsman<INFO>prontera,165,60,0,100,0,0</INFO></NAVI> _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Armor Defense: 10 Armor Level: 1 Refinable Required Level: 81 |
_______________________ MATK +160 MATK +3% _______________________ Base Level at least 60: Decreases Variable Casting Time by 10%. _______________________ Base Level at least 75: Increases damage of Grand Cross by 10%. _______________________ Base Level at least 90: Increases damage of Grand Cross by additional 15%. _______________________ Type: Sword _______________________ Class Restrictions: Crusader classes _______________________ Type: 1hSword Position: Right Hand Physical Attack: 160 Magic Attack: 160 Weapon Level: 3 Required Level: 45 |
_______________________ AGI -1 MaxHP +500 _______________________ Increases damage of Shield Boomerang by 60%. _______________________ Class Restrictions: Transcendent 2nd classes _______________________ Type: Armor Position: Left Hand Defense: 98 Armor Level: 1 Refinable Weight: 180 Required Level: 65 |
It possesses the powers of giants which rival the might of the gods. _______________________ Decreases damage taken from Large size by 5%. _______________________ When equipped with Magni's Cap and Odin's Blessing: STR +2 DEF +5 MDEF +5 When equipped by Swordman classes: DEF +6 _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Left Hand Defense: 45 Armor Level: 1 Refinable Weight: 150 Required Level: 65 |
_______________________ FLEE +40 _______________________ Decreases damage taken from Neutral elemental attacks by 20%. Decreases Variable Casting Time by 15%. _______________________ For each 10 Base Level: Increases Attack Speed by 1%. (Up to Base Level 150) _______________________ Base Level at least 105: Increases Attack Speed (Decreases After Attack Delay by additional 5%). _______________________ Base Level at least 110: Decreases Variable Casting Time by additional 5%. _______________________ Base Level at least 120: Decreases After Cast Delay by 5%. _______________________ Base Level at least 130: Decreases After Cast Delay by additional 5%. _______________________ Type: Armor Position: Garment Defense: 10 Armor Level: 1 Required Level: 100 |
_______________________ MaxHP +5% _______________________ Decreases damage taken from Demi-Human race by 5%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Garment Defense: 3 Armor Level: 1 Refinable Required Level: 81 |
_______________________ Increases Magical Damage with every element by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ For each 10 Base Level: MaxHP +40, MaxSP +30 (Up to Base Level 150) _______________________ Base Level at least 105: Decreases Variable Casting Time by 10%. _______________________ Base Level at least 110: Increases Magical Damage against enemies of every element by 5%. _______________________ Base Level at least 120: Increases Magical Damage against enemies of every element by additional 5%. _______________________ Base Level at least 130: MATK +5% _______________________ Type: Armor Position: Shoes Defense: 10 Armor Level: 1 Required Level: 100 |
_______________________ MaxHP +10% _______________________ Decreases damage taken from Demi-Human race by 4%. _______________________ Random chance to auto-cast Level 1 Increase Agi on wearer when receiving physical damage. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Shoes Armor Level: 1 Refinable Required Level: 81 |
_______________________ Decreases Variable Casting Time by 10%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Required Level: 100 |
_______________________ MaxHP +300 _______________________ Increases Attack Speed by 5%. Decreases damage taken from Water, Wind, Earth and Fire elementals attack by 10%. Decreases Variable Casting Time by 3%. Increases Healing skills effectiveness by 5%. _______________________ When equipped with Medal of Honor: ATK +5% MATK +3% Increases Healing skills effectiveness by 5%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Required Level: 81 |
_______________________ MATK +3% _______________________ Protects from skill cast interruption. _______________________ When equipped with Advanced Paradise Necklace: Decreases Fixed Casting Time by 0.2 seconds. Decreases Variable Casting Time by 10%. Base Level at least 105: MATK +2% Base Level at least 110: Increases Magical Damage with every element by 5%. Base Level at least 120: Increases Magical Damage against enemies of every element by 5%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Required Level: 100 |
_______________________ HIT +30 MaxHP +1000 MaxSP +200 _______________________ Decreases Variable Casting Time by 10%. Increases restoration amount of Novice Potion by 50%. Increases Healing amount by 150%. _______________________ For each 10 Base Level: HIT -3 Increases Variable Casting Time by 1% MaxHP -100, MaxSP -20 Decreases Healing amount by 10%, Increases Healing received and Restoration items by 10%. _______________________ When Base Level 99+ is reached, the item effect will not activate. _______________________ The effect will not work during WoE, WoE:Second Edition, Battleground and WoE:TE Edition. _______________________ This item can not be traded with other accounts. _______________________ Type: Costume Position: Head Low Recolor: Not available |
_______________________ MaxHP +100 HIT +5 _______________________ When equipped with Paradise Shadow Weapon, Paradise Shadow Shield, Paradise Shadow Shoes, Paradise Shadow Pendant and Paradise Shadow Earring: ASPD +2 Decreases Variable Casting Time by 10%. Ignores physical and magical defense of all race, except Players, by 50%. _______________________ Type: Shadowgear Position: Shadow Armor |
_______________________ ATK +10 MATK +10 _______________________ Increases Magical Damage with every element by 5%. Increases Melee and Ranged Physical Damage by 5%. _______________________ Type: Shadowgear Position: Shadow Weapon |
_______________________ MaxHP +100 _______________________ Decreases Variable Casting Time by 5%. _______________________ Type: Shadowgear Position: Shadow Shield |
_______________________ MaxHP +100 _______________________ Increases Attack Speed by 5%. _______________________ Type: Shadowgear Position: Shadow Shoes |
_______________________ MaxHP +100 MATK +5 _______________________ Type: Shadowgear Position: Shadow Right Accessory |
_______________________ MaxHP +100 ATK +5 _______________________ Type: Shadowgear Position: Shadow Left Accessory |
FASE 2 🕑(Tier Intermedio)
Buono per il mid-game o per le fasi intermedie. Prestazioni equilibrate ma non eccezionali.
| 📌Descrizioni Equipaggiamento |
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_______________________ MaxHP +1000 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ Type: Armor Position: Head Top Defense: 2 Armor Level: 1 Refinable Weight: 20 Required Level: 100 |
_______________________ Decreases Variable Casting Time by 8%. Decreases After Cast Delay by 8%. _______________________ When equipped with CD in Mouth: Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Random chance a defeated monster will drop Jellopy. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
_______________________ MaxHP +100 Restores 1 HP every 10 seconds. _______________________ From: <NAVI>Argus<INFO>m_crafting,43,61,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Low Defense: 1 Armor Level: 1 Weight: 5 |
It was stolen by the monsters that attacked during airship raid. _______________________ All Basic Stats +1 MaxHP +1000 MaxSP +100 MDEF +10 _______________________ When equipped with Airship Manteau and Airship's Boots: MaxHP +25% MaxSP +25% Increases movement speed. _______________________ Type: Armor Position: Armor Defense: 100 Armor Level: 1 Weight: 70 Required Level: 125 |
_______________________ MaxHP +1000 MaxSP -100 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ When equipped with Ancient Decoration of Rift: MaxSP +100 Protects from skill cast interruption. _______________________ When equipped with Ancient Decoration of Rift, Rift Manteau and Rift Shoes: MaxHP +1000 Increases recovery amount gained from Healing skills by 5%. Additional healing increased depend on total sum of Refine set. (up to +30 total Refine Level) _______________________ Type: Armor Position: Armor Defense: 30 Armor Level: 1 Refinable Weight: 50 Required Level: 100 |
_______________________ Class Restrictions: Novice, Swordsman, Acolyte, Druid and Merchant _______________________ Type: Mace Position: Right Hand Physical Attack: 37 Weapon Level: 1 Refinable Weight: 80 Required Level: 2 |
_______________________ MDEF +5 _______________________ Decreases damage taken from Medium and Large size by 15%. _______________________ Decreases damage taken from Undead race by 10%. _______________________ Adds 40% chance of reflecting magical attacks for 2 seconds when wielder receive magical attack. _______________________ Class Restrictions: All Transcendent classes except Novice _______________________ Type: Armor Position: Left Hand Defense: 95 Armor Level: 1 Refinable Weight: 120 Required Level: 68 |
_______________________ MDEF +5 _______________________ Decreases damage taken from Water, Fire, Undead and Shadow elemental attacks by 20%. _______________________ When equipped with Fricca's Circlet and Odin's Blessing: DEF +2 MDEF +5 All Refine Levels of the Shield and Circlet adds to MDEF Instead of DEF. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Left Hand Defense: 80 Armor Level: 1 Refinable Weight: 50 Required Level: 65 |
These are goods that were stolen by monsters during airship raid. _______________________ FLEE +20 _______________________ Decreases Variable Casting Time by 20%. _______________________ Decreases damage taken from Neutral elemental attacks by 10%. _______________________ Type: Armor Position: Garment Defense: 25 Armor Level: 1 Required Level: 125 |
_______________________ MaxHP +300 MaxSP -50 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ Type: Armor Position: Garment Defense: 16 Armor Level: 1 Refinable Weight: 50 Required Level: 100 |
Stolen by the monsters during the event of airship raid. _______________________ AGI +1 Increases Attack Speed by 10%. _______________________ Type: Armor Position: Shoes Defense: 26 Armor Level: 1 Required Level: 125 |
_______________________ MaxHP +300 MaxSP -50 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 100 |
_______________________ MaxHP +500 Recover 300 HP every 10 seconds. _______________________ Enables the use of Level 3 Scream _______________________ When equipped with Wounded Heart: Adds a chance that your mind will be possessed by abandoned doll. _______________________ Enchantable: Yes _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 110 |
_______________________ MDEF +15 _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 90 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Inspiration: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Royal Guard Stone (Garment): Increases damage of Cannon Spear by 15%. _______________________ When equipped with Royal Guard Stone II (Garment): Increases damage of Genesis Ray by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Costumes in the mid slot grants the following abilities. MaxHP +1% <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Adds enchantment on low slot costume. MaxHP +100, At base Level 120 Increases MaxHP by 2%. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxHP +100 HIT +15 _______________________ Type: Shadowgear Position: Shadow Armor Required Level: 100 |
_______________________ ATK +10 MATK +10 _______________________ When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant: Decreases Cannon Spear skill cooldown by 0.5 seconds. Increases Magical Damage with Holy element by 10%. Increases damage of Banishing Point, Overbrand and Genesis Ray by 15%. Increases Magical Damage with every element by 15%. Increases Melee and Ranged Physical Damage by 15%. ASPD +2 Ignores physical defense of all race, except Players, by 50%. _______________________ Class Restrictions: Royal Guard _______________________ Type: Shadowgear Position: Shadow Weapon Required Level: 100 |
_______________________ MaxHP +100 _______________________ Decreases Variable Casting Time by 10%. _______________________ Type: Shadowgear Position: Shadow Shield Required Level: 100 |
Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxHP +100 _______________________ Increases Attack Speed by 7%. _______________________ Type: Shadowgear Position: Shadow Shoes Required Level: 100 |
_______________________ MaxHP +100 ATK +15 _______________________ Type: Shadowgear Position: Shadow Left Accessory Required Level: 100 |
_______________________ MaxHP +100 MATK +15 _______________________ Type: Shadowgear Position: Shadow Right Accessory Required Level: 100 |
FASE 3 🕒(Tier Tardo)
Inizia a brillare nelle fasi tardive o in condizioni specifiche. Più forte delle opzioni early o mid-tier ma non la scelta definitiva.
| 📌Descrizioni Equipaggiamento |
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_______________________ STR +5 MaxHP +5% _______________________ Decreases damage taken from Fire elemental enemies by 10%. _______________________ Refine Level +9: ASPD +1 _______________________ For each 2 Refine Level above +9: ASPD +1 _______________________ From: <NAVI>Argus<INFO>m_crafting,43,61,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 8 Armor Level: 1 Refinable Weight: 30 |
_______________________ All Basic Stats +2 _______________________ Can be crafted at: <NAVI>Charlotte<INFO>m_crafting,43,51,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
Just wearing it makes me feel like a giant snake. _______________________ Increases Magical Damage with Fire element by 1%. _______________________ When equipped with Giant Faceworm Snake Skin/Giant Faceworm Snake Skin[1]: For each 20 base STR: ATK +5 _______________________ For each 20 base AGI: Decreases After Attack Delay by 3%. _______________________ For each 20 base VIT: Increases Neutral elemental resistance by 1%. _______________________ For each 20 base INT: Decreased Variable Casting Time by 4%. _______________________ For each 20 base DEX: Increases Ranged Physical Damage by 1%. _______________________ For each 20 base LUK: Increases Critical Damage by 3%. _______________________ Can be crafted at: <NAVI>Trapped Demoness<INFO>m_crafting,99,134,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Low Defense: 2 Armor Level: 1 Weight: 30 |
wearing this armor that has been accumulated for a long time. _______________________ VIT +12 MaxHP +20% MaxSP +5%. _______________________ For each 2 Refine Levels: Increases Attack Speed by 3%. Decreases Variable Casting Time by 3%. _______________________ For each 3 Refine Levels: Increases Damage against Dragon race by 7%. _______________________ Refine Level +11: Increases Damage against Medium and Large size by 6%. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Dragon Scale Boots and Dragon Scale Hood: DEF +80, MDEF +15 MaxHP +10% _______________________ For each 30 base VIT: Decreases damage taken from Medium and Large size by 1%. _______________________ receiving physical or magical damage has a chance to activate Dragon's Health: Decreases damage taken from all size enemies by 7% for 10 seconds. _______________________ If base VIT at least 120: Increases the chance to activate Dragon's Health and decreases damage taken from all size enemies by additional 5% to the Dragon's Health effect. _______________________ Total Refine Level of entire set at least +33: Increases Attack Speed by 20%. Decreases After Cast Delay by 25%. _______________________ Type: Armor Position: Armor Defense: 110 Armor Level: 1 Refinable Weight: 120 Required Level: 170 |
_______________________ ATK +50 _______________________ For each 3 Refine Levels: MaxHP +2% _______________________ Refine Level +7: Ignores physical defense of Brute and Demon race by 30%. _______________________ Refine Level +9: Increases Physical Damage against Brute and Demon race by 10%. _______________________ Refine Level +11: Increases Physical Damage against Wind and Earth elemental enemies by 10%. _______________________ When equipped with Temporal VIT Boots or Modified VIT Boots: MaxHP +10% If total Refine Level of entire set at least +21: Ignores physical defense of Brute and Demon race by 20%. _______________________ Type: Armor Position: Armor Defense: 120 Armor Level: 1 Refinable Weight: 200 |
_______________________ Class Restrictions: Novice, Swordsman, Acolyte, Druid and Merchant _______________________ Type: Mace Position: Right Hand Physical Attack: 37 Weapon Level: 1 Refinable Weight: 80 Required Level: 2 |
Durable and destructive, it was converted into a weapon. _______________________ ATK +10% Increases damage of Banishing Point by 10%. _______________________ Refine Level +7: ATK +40 Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Banishing Point by additional 15%. Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 300 Required Level: 170 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
_______________________ MDEF +10 _______________________ When equipped with any type of Temporal Boots: MaxHP +15% MaxSP +5% _______________________ Enchantable: Yes _______________________ Type: Armor Position: Garment Defense: 38 Armor Level: 1 Refinable Weight: 40 |
Has the ability to strengthen your stamina. _______________________ For each 2 Refine Levels: ATK +10 MaxHP +400 _______________________ For each 4 Refine Levels: MaxHP +3% _______________________ Refine Level +7: ATK +7% _______________________ Refine Level +9: Ignores 20% physical and magic defense of Animal and Demon race monsters. _______________________ Refine Level +11: Ignores additional 10% physical and magic defense of Animal and Demon race monsters. _______________________ When equipped with Temporal VIT Boots [1]: Decreases After Cast Delay by 5%. Refine Level of Temporal VIT Boots [1] is +10 or higher: Ignores 30% physical and magic defense of Animal and Demon race monsters. _______________________ Type: Armor Position: Garment Defense: 38 Armor Level: 1 Refinable Weight: 40 Required Level: 100 |
_______________________ MaxHP +300 MaxSP +30 _______________________ For each 3 Refine Levels: MaxHP +300 MaxSP +10 _______________________ Base VIT at least 120: MaxHP +8% _______________________ Can be enchanted by: <NAVI>Hugin's Magician<INFO>glast_01,212,273,0,100,0,0</INFO></NAVI> _______________________ Class Restrictions: All Classes _______________________ Type: Armor Position: Shoes Defense: 25 Armor Level: 1 Refinable Weight: 60 Required Level: 99 |
There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
A very rare medal that has never been awarded. _______________________ All Basic Stats +5 Increases Attack Speed by 5%. _______________________ When equipped with Safety Epolet R: MaxHP +10% Increases Attack Speed by 15%. _______________________ When equipped with Safety Epolet B: MaxHP +10% Decreases Variable Casting Time by 15%. _______________________ When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons: Decreases Fixed Casting Time by 0.3 seconds. Decreases After Cast Delay by 7%. Decreases Physical Damage taken from all size enemies by 3%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 1 Weight: 10 Required Level: 170 |
A very rare strap that has never been awarded. _______________________ ATK +5% _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 1 Weight: 10 Required Level: 170 |
Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each Level of Inspiration: Decreases Fixed Casting Time by 0.1 seconds. _______________________ When equipped with Royal Guard Stone (Garment): Increases damage of Cannon Spear by 15%. _______________________ When equipped with Royal Guard Stone II (Garment): Increases damage of Genesis Ray by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Costumes in the mid slot grants the following abilities. MaxHP +1% <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Increases a stat in costume's low slot. MaxHP +1% <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxHP +50 _______________________ Refine Level +7: MaxHP +1% _______________________ When equipped with Champion's Shadow Shoes: For each Refine Level of entire set: MaxHP and MaxSP +1 _______________________ Total Refine Level of entire set at least +15: MaxHP +1% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Hard) _______________________ Type: Shadowgear Position: Shadow Armor Refinable |
_______________________ MaxHP +100 _______________________ For each 2 Refine Levels: MaxHP +150 _______________________ When equipped with Elegant Shadow Earring and Elegant Shadow Pendant: 1% chance to restore 100 HP per second for 5 seconds when dealing magical attacks. _______________________ Total Refine Level of entire set at least +15: Increases trigger rate by 1%. _______________________ Total Refine Level of entire set at least +25: Increases restored HP by 150. _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Elegant) _______________________ Type: Shadowgear Position: Shadow Weapon Refinable |
_______________________ Decreases damage taken from Boss class by 1%. _______________________ Refine Level +7: Decreases damage taken from Boss class by additional 1%. _______________________ Refine Level +9: Decreases damage taken from Boss class by additional 1%. _______________________ When equipped with Liberation Shadow Shoes: Increases Physical Damage against Boss class by 5%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Race) _______________________ Type: Shadowgear Position: Shadow Shield Refinable |
Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxHP +20 MaxSP +10 _______________________ Refine Level +7: MaxHP +1% MaxSP +1% _______________________ When equipped with Hard Shadow Armor: For each Refine Level of entire set: MaxHP and MaxSP +1 _______________________ Total Refine Level of entire set at least +15: MaxHP +1% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Hard) _______________________ Type: Shadowgear Position: Shadow Shoes Refinable |
_______________________ MaxHP +100 _______________________ Refine Level +7: MaxHP +1% _______________________ Refine Level +9: MaxHP +1% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Hard) _______________________ Type: Shadowgear Position: Shadow Right Accessory Refinable |
_______________________ ATK +5 MaxHP +1% _______________________ Refine Level +7: MaxHP +2% _______________________ When equipped with Bearer's Shadow Weapon, Bearer's Shadow Armor, Bearer's Shadow Shield, Bearer's Shadow Shoes and Bearer's Shadow Earring: All Basic Stats +1 _______________________ Total Refine Level of entire set at least +45: Enables unlimited effect of Endure. MaxHP -60% _______________________ For each Refine Level of entire set: MaxHP +1% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Bearer) _______________________ Type: Shadowgear Position: Shadow Left Accessory Refinable |
FASE 4 🕓(Tier Forte)
Costantemente potente ed efficace nella maggior parte delle situazioni. Non proprio il meglio assoluto ma vicino.
| 🚸Tipo | ⚔️Gear | 👻Shadow Gear e 🌑Pietre Costume |
|---|---|---|
| Superiore | +11 |
|
| Intermedio | ||
| Inferiore | ||
| Armatura | +11 |
+9 |
| Arma | +9 |
+7 |
| Scudo | +12 |
+7 |
| Indumento | +11 |
|
| Scarpe | +11 |
+9 |
| Accessorio (Destro) | +7 | |
| Accessorio (Sinistro) | +7 |
| 📌Descrizioni Equipaggiamento |
|---|
weapons the most. The gods rated Gebne's armor better than weapons. _______________________ VIT +3, MDEF +3 _______________________ Refine Level +7: VIT +5 _______________________ Refine Level +9: Decreases After Cast Delay by 12%. _______________________ When equipped with Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves: VIT +5, MaxHP +15%, MaxSP +5% DEF +5, MDEF +15, _______________________ Decreases damage taken from Water, Wind, Earth and Fire elemental attacks by 10%. _______________________ Refine Level of Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves each is +7 or higher: MaxHP +10% _______________________ Total Refine Level of entire set at least +36: Decreases Fixed Casting Time by 0.7 seconds. _______________________ Total Refine Level of entire set at least +40: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Head Top Defense: 25 Armor Level: 1 Refinable Weight: 100 Required Level: 130 |
_______________________ MaxHP +1% Increases Attack Speed by 1%. _______________________ Increases damage of Sacrifice by (Base Level*2)%. _______________________ Decreases Variable Casting Time of Devotion and Pressure by 2 seconds. _______________________ Base Level at least 100: MaxHP +1% Decreases After Attack Delay by 1%. Base Level at least 150: MaxHP +1% Increases Attack Speed by 1%. _______________________ Class Restrictions: _______________________ Can be crafted at: <NAVI>Resting Evil<INFO>m_crafting,65,128,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 20 Required Level: 30 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
_______________________ When equipped with Temporal VIT Manteau and Strong Healthy Armor: MaxHP +10% Total Refine Level of entire set at least +14: ATK +80 Total Refine Level of entire set at least +18: ATK +10% MaxSP +7% Total Refine Level of entire set at least +22: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
_______________________ MaxHP +10% _______________________ Refine Level +7: DEF +50 _______________________ Refine Level +9: DEF +100 _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Armor Defense: 158 Armor Level: 1 Refinable Weight: 350 Required Level: 130 |
_______________________ MaxHP +10% CRI +15 _______________________ For each 3 Refine Levels: ATK +20 Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Cannon Spear by 15%. Increases Critical Damage by 30%. _______________________ Refine Level +9: Increases damage of Banishing Point by 25%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage of Cannon Spear and Banishing Point by additional 15%. _______________________ When equipped with Illusion Hot-Blooded Headband: When using Shield skills: Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds. Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher: Increases Ranged Physical Damage by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 15%. Total Refine Level of entire set at least +22: Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level. _______________________ Class Restrictions: Royal Guard classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 200 Required Level: 120 |
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
_______________________ VIT +1 MDEF +2 _______________________ Refine Level +7: Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by 5%. _______________________ Refine Level +9: Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by additional 5%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Garment Defense: 47 Armor Level: 1 Refinable Weight: 100 Required Level: 130 |
_______________________ MaxHP +5%, MaxSP +5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Shoes Defense: 42 Armor Level: 1 Refinable Weight: 120 Required Level: 130 |
Evil and powerful energy is being released from the depths. _______________________ ATK +7% MATK +7% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Gold Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Physical and Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
It is emitting a dark and cold energy from the deep. _______________________ ATK +7% MATK +7% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Topaz Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Physical and Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
Evil and powerful energy is being released from the depths. _______________________ MATK +10% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
It is emitting a dark and cold energy from the deep. _______________________ MATK +10% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Sapphire Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
Gives the following effects when compounded on a slot of a Costume Top Headgear. _______________________ For every 2 Levels of Faith: MaxHP +1% _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Costumes in the mid slot grants the following abilities. MaxHP +1% <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Increases a stat in costume's low slot. MaxHP +1% <NAVI>Aver De Dosh<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxHP +50 _______________________ Refine Level +7: MaxHP +1% _______________________ When equipped with Champion's Shadow Shoes: For each Refine Level of entire set: MaxHP and MaxSP +1 _______________________ Total Refine Level of entire set at least +15: MaxHP +1% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Hard) _______________________ Type: Shadowgear Position: Shadow Armor Refinable |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 200 |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 200 |
Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ MaxHP +20 MaxSP +10 _______________________ Refine Level +7: MaxHP +1% MaxSP +1% _______________________ When equipped with Hard Shadow Armor: For each Refine Level of entire set: MaxHP and MaxSP +1 _______________________ Total Refine Level of entire set at least +15: MaxHP +1% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Hard) _______________________ Type: Shadowgear Position: Shadow Shoes Refinable |
_______________________ For each Refine Level: All Basic Stats +1 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status) _______________________ Type: Shadowgear Position: Shadow Right Accessory Refinable |
_______________________ For each Refine Level: All Basic Stats +1 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status) _______________________ Type: Shadowgear Position: Shadow Left Accessory Refinable |
FASE 5 🕔(Tier Epico)
La scelta definitiva per massime prestazioni. Ottimale per scenari avanzati e altamente desiderabile.
| 📌Descrizioni Equipaggiamento |
|---|
_______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cannon Spear by 20%. Increases damage of Overbrand by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Banishing Point and Cannon Spear by 15%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Excellent for UV protection. _______________________ Decreases Variable Casting Time by 5%. _______________________ Additional abilities can be activated by using the Lens Craft Stone. Lens Craft Stone can be obtained from <NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyanvine Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
_______________________ When equipped with Temporal VIT Manteau and Strong Healthy Armor: MaxHP +10% Total Refine Level of entire set at least +14: ATK +80 Total Refine Level of entire set at least +18: ATK +10% MaxSP +7% Total Refine Level of entire set at least +22: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
priests who worshiped agility in Odin's power. _______________________ MaxHP +15% MaxSP +5% Increases Attack Speed by 7%. Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: MaxHP +2% _______________________ For each 3 Refine Levels: VIT +5 _______________________ For each 4 Refine Levels: Increases Physical Damage against Angel and Demon race by 10%. _______________________ When equipped with Clergy's Boots and Clergy's Manteau: VIT +8, DEF +50, MDEF +20 Decreases damage taken from Angel and Demon race monsters by 20%. _______________________ Total Refine Level of entire set at least +27: ATK +4% MATK +4% Decreases After Cast Delay by 20%. Decreases Fixed Casting Time by 20%. _______________________ Type: Armor Position: Armor Defense: 100 Armor Level: 1 Refinable Weight: 80 Required Level: 170 |
_______________________ MaxHP +10% CRI +15 _______________________ For each 3 Refine Levels: ATK +20 Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Cannon Spear by 15%. Increases Critical Damage by 30%. _______________________ Refine Level +9: Increases damage of Banishing Point by 25%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage of Cannon Spear and Banishing Point by additional 15%. _______________________ When equipped with Illusion Hot-Blooded Headband: When using Shield skills: Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds. Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher: Increases Ranged Physical Damage by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 15%. Total Refine Level of entire set at least +22: Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level. _______________________ Class Restrictions: Royal Guard classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 200 Required Level: 120 |
_______________________ INT +6, MATK +80 Increases Int based on Refine Level. ***Additional Weapon Refining Level Option*** +6 Upgrade: Decreases SP Consumption by 10 % +9 Upgrade: When using [Pressure], will also cast Level 1 [Lex Aeterna]. +10 Upgrade: INT +5 _______________________ Class Restrictions: Swordsman and Merchant _______________________ Type: 1hSword Position: Right Hand Physical Attack: 130 Magic Attack: 80 Weapon Level: 4 Refinable Required Level: 80 |
_______________________ INT +2 VIT +3 MDEF +3 _______________________ For each Refine Level: Increases damage of Earth Drive by 7%. _______________________ Indestructible in battle _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Left Hand Defense: 190 Armor Level: 1 Refinable Weight: 160 Required Level: 120 |
You can add abilities by granting a legend with special magical powers. _______________________ RES +15, MRES +15 _______________________ For each 2 Refine Levels: DEF +10, MDEF +2 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +10: DEF +50, MDEF +10 _______________________ [Bonus by Grade] [Grade D]: RES +10, MRES +10. _______________________ [Grade C]: P.ATK +2, S.MATK +2. _______________________ Type: Armor Position: Left Hand Defense: 220 Armor Level: 2 Refinable / Gradable Weight: 350 Required Level: 230 |
_______________________ MaxHP +100 MaxSP +10 _______________________ For each Refine Level: MaxHP +100 MaxSP +5 _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Garment Defense: 8 Armor Level: 1 Refinable Weight: 40 Required Level: 99 |
The enchanted blessing of the cloak gently wraps the whole body. _______________________ MaxSP +5% MDEF +10 Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: Increases Magical Damage against Angel and Demon race by 1%. _______________________ For each 3 Refine Levels: Decreases damage taken from Angel and Demon race by 1%. _______________________ Refine Level +7: Decreases Variable Casting Time by additional 10%. _______________________ Type: Armor Position: Garment Defense: 40 Armor Level: 1 Refinable Weight: 45 Required Level: 170 |
It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Automatic Armor Type A: MaxSP +7% _______________________ When equipped with Automatic Armor Type B: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 160 |
_______________________ MaxHP +100 MaxSP +10 _______________________ For each Refine Level: MaxHP +100, MaxSP +5. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Shoes Defense: 10 Armor Level: 1 Refinable Weight: 40 Required Level: 99 |
It is said to be able to add abilities by attaching various modules. _______________________ MATK +5% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 160 |
It seems to resonate with the weapons of Ancient Heroes. _______________________ All Basic Stats +2 _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 20 Required Level: 150 |
Evil and powerful energy is being released from the depths. _______________________ ATK +7% MATK +7% _______________________ Increases Attack Speed by 7%. _______________________ When equipped with Gold Dragon Plate, Dragon Scale Hood and Dragon Scale Boots: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.2 seconds. Increases Physical and Magical Damage against Angel and Dragon race by 20%. Decreases damage taken from Angel and Dragon race by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
It is emitting a dark and cold energy from the deep. _______________________ ATK +7% MATK +7% _______________________ Decreases Variable Casting Time by 7%. _______________________ When equipped with Sinful Topaz Ring: Decreases After Cast Delay by 5%. Decreases Fixed Casting Time by 0.3 seconds. Increases Physical and Magical Damage against Angel and Dragon race by 15%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 170 |
Your little donation brightens the candle of love. _______________________ 50x [Bound] Level 10 Blessing Scroll 50x [Bound] Level 10 Increase Agility Scroll 30x [Bound] Small Life Potion 30x [Bound] Medium Life Potion 30x [Bound] Mysterious Life Potion 20x [Bound] Almighty 20x [Bound] Power Booster 20x [Bound] Infinity Drink 20x [Bound] Small Mana Potion 20x World Tour Ticket _______________________ (This item will be deleted at the last regular inspection in January 2021.) _______________________ Type: Usable Position: Unknown Weight: 1 |
Adds enchantment on low slot costume. VIT +3, LUK -3. When equipped with VIT Convert Stone:: AGI +3, LUK +3. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ For each 2 Refine Levels: MaxHP +1% _______________________ Refine Level +7: Increases Damage against all sizes by 5%. _______________________ Refine Level +9: MaxHP +5% _______________________ When combined with Lord Bearer's Shadow Shoes: All Basic Stats +2 Total Refine Level of entire set (Armor, Shoes) at least +18: MaxHP -20% Enables unlimited effect of Endure. Total Refine Level of entire set (Armor, Shoes) at least +20: MaxHP +25% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Bearer) _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
_______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and Ranged Physical Damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ When equipped with Maximum Mammoth Shadow Shoes: ATK +2% Total Refine Level of entire set at least +18: Prevents knock-back effect. If total Refine Level of entire set at least +20: Increases Physical Damage against enemies of every element by 12%. _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Mammoth) _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 200 |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 200 |
Adds enchantment on garment slot costume. Decreases Fixed Casting Time by 0.5 second. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ For each 2 Refine Levels: MaxHP +1% _______________________ Refine Level +7: Increases Damage against all sizes by 5%. _______________________ Refine Level +9: MaxHP +5% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Bearer) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
_______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and Ranged Physical Damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ From: <NAVI>Gina<INFO>main_office,87,172,0,100,0,0</INFO></NAVI> (Mammoth) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
_______________________ For each Refine Level: All Basic Stats +1 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status) _______________________ Type: Shadowgear Position: Shadow Right Accessory Refinable |
_______________________ For each Refine Level: All Basic Stats +1 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status) _______________________ Type: Shadowgear Position: Shadow Left Accessory Refinable |
STAGE 6 🕕(Migliore in Slot)
La combo di equipaggiamento che rompe il meta attuale.
| 🚸Tipo | ⚔️Equipaggiamento | 👻Shadow Gears e 🌑Costume stones |
|---|---|---|
| Upper | +14 |
|
| Middle | ||
| Lower | ||
| Armor | +15 [A] |
+10 |
| Weapon | +12 |
+9 |
| Shield | +12 |
+9 |
| Garment | +10 [A] |
|
| Shoe | +11 [A] |
+10 |
| Accessory (Right) | +10 | |
| Accessory (Left) | +10 |
| 📌Descrizioni Equipaggiamento |
|---|
_______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cannon Spear by 20%. Increases damage of Overbrand by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
Excellent for UV protection. _______________________ Decreases Variable Casting Time by 5%. _______________________ Additional abilities can be activated by using the Lens Craft Stone. Lens Craft Stone can be obtained from <NAVI>[Muszaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyanvine Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
_______________________ When equipped with Temporal VIT Manteau and Strong Healthy Armor: MaxHP +10% Total Refine Level of entire set at least +14: ATK +80 Total Refine Level of entire set at least +18: ATK +10% MaxSP +7% Total Refine Level of entire set at least +22: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 5 Required Level: 100 |
The physical defense and resilience will be increased. _______________________ STA +1 MaxHP +10% _______________________ For each 2 Refine Levels: DEF +15 _______________________ Refine Level +9: Increases Healing skills effectiveness by 10%. _______________________ Refine Level +11: MaxHP +15% _______________________ [Bonus by Grade] [Grade D]: DEF +5 For each 2 Refine Levels: Increases Healing skills effectiveness by 2%. For each 4 Refine Levels: RES +1 _______________________ [Grade C]: DEF +7 For each 2 Refine Levels: Increases Healing skills effectiveness by 3%. For each 4 Refine Levels: RES +2 _______________________ [Grade B]: For each 3 Refine Levels: MaxHP +1% For each 4 Refine Levels: RES +3 _______________________ [Grade A]: For each 3 Refine Levels: MaxHP +2% For each 4 Refine Levels: RES +4 _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable / Gradable Weight: 250 Required Level: 240 |
_______________________ MaxHP +10% CRI +15 _______________________ For each 3 Refine Levels: ATK +20 Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Cannon Spear by 15%. Increases Critical Damage by 30%. _______________________ Refine Level +9: Increases damage of Banishing Point by 25%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage of Cannon Spear and Banishing Point by additional 15%. _______________________ When equipped with Illusion Hot-Blooded Headband: When using Shield skills: Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds. Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher: Increases Ranged Physical Damage by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 15%. Total Refine Level of entire set at least +22: Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level. _______________________ Class Restrictions: Royal Guard classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 200 Required Level: 120 |
The imprint is amplified with the essence of the glade. _______________________ Refine Level +7: MaxHP +3% _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every race by 10%. _______________________ When equipped with Glade Rune Armor and Glade Rune Boots: For each 30 base VIT: STA +1 MaxHP +20% Decreases damage taken from enemies of Earth element by 10%. _______________________ [Bonus by Grade] [Grade D] MaxHP +5% _______________________ [Grade C] MaxHP +5% RES +5 MRES +5 _______________________ [Grade B] Decreases After Cast Delay by 5% RES +5 MRES +5 _______________________ [Grade A] Decreases After Cast Delay by 10% P.ATK +2 _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
The imprint is amplified with the essence of glade. _______________________ Refine Level +7: MaxHP +10%, P.ATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 10%. Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] MaxHP +5% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] MaxHP +7% Variable Casting Time -5%. _______________________ [Grade A] Fixed Casting Time -0.2 seconds. P.ATK +2 _______________________ Type: Armor Position: Shoes Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
_______________________ MaxHP +7%, RES +3. _______________________ When equipped with Nebula Armor of Stamina: MaxHP +5%, RES +3. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
_______________________ Increases all element magical damage by 10%, reduces variable casting time by 10%. _______________________ When equipped with Circulation of Life: Autumn: reduces After Cast Delay by 10%, increases magical damage against all race monsters (except players) by 5%, _______________________ For each 2 Refine Levels of Garment: increases magical damage against all race monsters (except players) by additional 3%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 250 |
Gives the following effects when compounded on a slot of a Costume Top Headgear. _______________________ For every 2 Levels of Faith: MaxHP +1% _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Adds enchantment in mid slot costume. VIT +3, AGI -3. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
Adds enchantment on low slot costume. VIT +3, LUK -3. When equipped with VIT Convert Stone:: AGI +3, LUK +3. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ For each 2 Refine Levels: MaxHP +1% _______________________ Refine Level +7: Increases Damage against all sizes by 5%. _______________________ Refine Level +9: MaxHP +5% _______________________ When combined with Lord Bearer's Shadow Shoes: All Basic Stats +2 Total Refine Level of entire set (Armor, Shoes) at least +18: MaxHP -20% Enables unlimited effect of Endure. Total Refine Level of entire set (Armor, Shoes) at least +20: MaxHP +25% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Bearer) _______________________ Type: ShadowGear Position: Shadow Armor Refinable |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Weapon Refinable Required Level: 200 |
_______________________ ATK +2%, MATK +2% _______________________ For each 2 Refine Levels: Increases Physical Damage by 1%. Increases Magical Damage with every element by 1%. _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: P.ATK +2, S.MATK +2 _______________________ Class Restrictions: 4th and High Expanded Classes _______________________ From: <NAVI>Clark<INFO>main_office,87,163,0,100,0,0</INFO></NAVI> (Master) _______________________ Type: ShadowGear Position: Shadow Shield Refinable Required Level: 200 |
Gives the following effects when compounded on a slot of a Costume Garment. _______________________ If user learned Breakthrough level 5, enables to use Wind Cutter level 5. If user learned Transcendence level 5, enables to use Judex level 10. _______________________ When equipped with Paladin Stone (Top): Def + 120, Mdef + 15. _______________________ When equipped with High Wizard Stone (Mid): increases Judex damage by 3% per each level of Transcendence user learned. _______________________ When equipped with Stalker Stone (Low): increases Wind Cutter damage by 3% per each level of Breakthrough user learned. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Type: Etc Position: Unknown Weight: 10 |
_______________________ For each 2 Refine Levels: MaxHP +1% _______________________ Refine Level +7: Increases Damage against all sizes by 5%. _______________________ Refine Level +9: MaxHP +5% _______________________ From: <NAVI>Eno<INFO>main_office,87,169,0,100,0,0</INFO></NAVI> (Bearer) _______________________ Type: ShadowGear Position: Shadow Shoes Refinable |
_______________________ For each Refine Level: All Basic Stats +1 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status) _______________________ Type: Shadowgear Position: Shadow Right Accessory Refinable |
_______________________ For each Refine Level: All Basic Stats +1 _______________________ From: <NAVI>Milo<INFO>main_office,87,175,0,100,0,0</INFO></NAVI> (Status) _______________________ Type: Shadowgear Position: Shadow Left Accessory Refinable |
Per maggiori informazioni sugli incantamenti controlla la mia Sezione Equipaggiamento e Incantamenti!
Build Devotion 🔰
| Build Devotion
Abilità Principale: |
⚠️ Clicca Espandi per vedere la build completa ⚠️ | ||
| Equipaggiamenti ⚔️
|
Shadow Gears + Costume Stones 🌌
|
Carte 🎴
| |
Per maggiori informazioni sugli incantesimi, controlla la mia Sezione Equipaggiamento e Incantesimi!
Rune Tablet
Rune Guards, adunata!
Rune HP ❤️
🔑 Rune System è il nuovissimo sistema in Ragnarok Online
📌Rune tablet fornisce al giocatore effetti aggiuntivi oltre agli oggetti equipaggiati.
| Elenco tablet | |||
| Nome set tablet | Pezzi runa richiesti | Costo attivazione | Effetti |
| Episodio 17 | |||
|---|---|---|---|
| Wing Set |
Aries |
1500 x |
2 pezzi: Ogni 3 livelli di potenziamento: Atk + 3, Matk + 3; Ogni 5 livelli di potenziamento: MaxHP + 1%, MaxSP + 1% |
| Automatic Armor Set |
Automatic Armor A |
1350 x |
2 pezzi: Def + 100, Mdef + 25, ogni 3 livelli di potenziamento: MaxHP + 1% |
| Episodio 18 | |||
| Grey Wilderness Set | Ashring Recipe
Grey Wolf
|
650 x
|
2 pezzi: ATK +10 MATK +10, per ogni 3 potenziamenti ATK +3 MATK +3
4 pezzi: Per ogni 3 potenziamenti: Tempo di lancio variabile -1% Velocità d'attacco +1%
|
| Episodio 19 | |||
| Ultra Limacina Set | Limacina Frozen Lake |
1550 x 200 x 1 x |
2 pezzi: RES +55, MRES +55, per ogni 3 potenziamenti: WIS +2, STA +2, RES +5, MRES +5 |
| Family Set⭐️ | Watcher Family Failure |
850 x 150 x 1 x |
2 pezzi: Per ogni 5 potenziamenti: MHP +1%, MSP +1% 3 pezzi: MHP +4%, MSP +4% |
| EVT | |||
| 22nd Anniversary Set | Night Market Poring Night Market Lunatic Night Market Fabre Night Market BeBe Night Market Coco Night Market Food |
22 x |
2 pezzi: Ogni 3 livelli di potenziamento: Atk + 1, Matk + 1 4 pezzi: Atk +10, Matk +10 |
Puoi trovare e attivare questo nella stanza Equip Enhancing (@go 50) (grademk 50, 179)
Consumabili / Essenziali
Un buon Tank deve assicurarsi di essere equipaggiato e pieno!
Consumabili 🥃
Beviamo più pozioni di saluuute!
🍾 Questi sono tutti i Consumabili che ci favoriranno nella battaglia dei sustain!
| Consumabili 🧃 | Descrizione 📃 | Dove Ottenerlo ❓ |
|---|---|---|
| A very special potion that enrages the character and turns him into a berserker and increases the character's attack speed. _______________________ Type: Stat booster Effect: Increases attack speed _______________________ Class Restrictions: Swordsman, Merchant and Wizard classes; Rogue and Magician 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 20 Required Level: 85 |
Qualsiasi Tool Dealer🥤 | |
| A juice that made of various potions. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10% _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| A scroll in which a single use of Level 10 Blessing has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Blessing _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A scroll in which a single use of Level 10 Increase Agility has been recorded. _______________________ Type: Magic scroll Cast: Level 10 Increase Agility _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A scroll in which a single use of Level 5 Assumptio has been recorded. _______________________ Type: Magic scroll Cast: Level 5 Assumptio _______________________ Type: Usable Position: Unknown Weight: 1 |
Event Eggs🥚 o Cash Shop💰 | |
| Once eat the pudding while it's cold, it soothes summer heat for a while. _______________________ Type: Supportive Effect: Increases movement speed 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 20 |
Event Eggs🥚 o Cash Shop💰 o Slots🎰 | |
| A scroll that greatly increases the physical and magical defenses for a certain period of time, helping to increase the survival rate. _______________________ Effect: DEF +500 MDEF +200 _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Brilliant Protection Scroll: <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Event Eggs🥚 o Cash Shop💰 | |
| A candy made of guarana fruit. don'teat too much at once beacuse it increases concentration. _______________________ Type: Stat booster Effect: Reduces After Attack Delay by 10%, Cast Level 5 Increase Agi 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(brasilis 187, 161) | |
| Over a period of time this scroll transforms you into a Horn Scaraba. During transformation: ASPD +2 HIT +10 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| Over a period of time this scroll transforms you into a Wanderer. During transformation: ASPD +2 HIT +10 _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| Transform user into Bloody Murderer for 10 minutes. During transformation: MaxHP +20%. _______________________ Restores about 45 HP. _______________________ Type: Healing Position: Unknown Weight: 3 |
(moc_para01 52, 31) o Event Eggs🥚 | |
| A big bottle of potion that can increases MaxHP. _______________________ Type: Restorative Heal: 5% HP Effect: Considerably increases MaxHP _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 8 |
||
| A big bottle of potion that increases MaxSP. _______________________ Type: Restorative Heal: 8% SP Effect: Considerably increases MaxSP _______________________ The effect will not disappear even if the character dies. 500 Seconds _______________________ Type: Usable Position: Unknown Weight: 8 |
||
| A potion that refill your spirit. _______________________ Effect: MaxSP +10% Decreases SP Consumption by 10% Increases movement speed for 10 minutes. _______________________ The effect will not disappear even if the character dies. 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A booster that increases your power significantly. _______________________ ATK & MATK +30 ATK & MATK +1% HIT & FLEE +30 ASPD +1 Decreases SP Consumption by 5%. Decreases Fixed Casting Time by 30%. (Only the highest effect of increase/decrease percentage effect is applied to Fixed Casting Time.) _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the NPCs below to create a True Limited Power Booster. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| An Infinity Drink which you can feel infinite energy from. _______________________ Effect: MaxHP and MaxSP +5% Increases Critical, Ranged Physical and Magical Damage with every element by 5%. Casting cannot be interupted. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPCs to make a True Infinity Drink. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| The Bonus ASPD is affected by character's AGI point If this potion is used with those other ASPD up potion, the effect will be maximized. _______________________ Effect: Increases Attack Speed. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Enhanced ASPD Potion. <NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A small bottle of sap from the petals of Yggdrasil. It is said to be effective in mana regeneration. _______________________ Effect: Recovers 5% of MaxSP every 5 seconds. _______________________ The effect does not activate in Berserk. _______________________ The effect will not disappear even if the character dies. _______________________ Take it to the following NPC's below to craft a True Small Mana Potion: <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A small bottle of Yggdrasil Tree Sap that is effective on healing wounds. _______________________ Effect: Recovers 5% of MaxHP every 5 seconds. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Small Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A sizeable bottle of Yggdrasil Tree Sap that is effective on healing wounds. _______________________ Effect: Recovers 7% of MaxHP every 4 seconds. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Medium Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A potion that created from concentrated Life Potion and other recovery potions. _______________________ Effect: Recovers 4% of MaxHP every 3 seconds. _______________________ This item cannot be used in Berserk state. _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Mysterious Life Potion. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| Created from all ultimate ingredients. _______________________ Effect: All Basic Stats +10 ATK and MATK +30 _______________________ The effect will not disappear even if the character dies. _______________________ Follow the NPC below to make True Almighty. <NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI> <NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI> 30 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
(moc_para01 52, 31) o Cash Shop💰 | |
| A deep red colored cocktail containing wolf's blood. _______________________ Type: Cooked Food Effect: INT +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| Fantastic combination of transparent ice and tea. _______________________ Type: Cooked Food Effect: DEX +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
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| One of the best delicacies in Arunafeltz that has a chewy texture. _______________________ Type: Cooked Food Effect: AGI +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
||
| Meat of a Minor's head. Famous for it's soft and tender textures. _______________________ Type: Cooked Food Effect: VIT +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
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| A Geffen delicacy that is decorated with the best part of the Petite, the tail. _______________________ Type: Cooked Food Effect: LUK +20 _______________________ The effect will not disappear even if the character dies. 5 Minutes _______________________ Type: Usable Position: Unknown Weight: 5 |
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| A potion that will temporarily increase the user's resistance to the Fire element at the cost of increasing damage from the Water element for the potion's active duration. _______________________ Type: Supportive Effect: Fire resistances +20% Water resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
||
| A potion that will temporarily increase the user's resistance to the Water element at the cost of increasing damage from the Wind element for the potion's active duration. _______________________ Type: Supportive Effect: Water resistances +20% Wind resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
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| A potion that will temporarily increase the user's resistance to the Wind element at the cost of increasing damage from the earth element for the potion's active duration. _______________________ Type: Supportive Effect: Wind resistances +20% Earth resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
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| A potion that will temporarily increase the user's resistance to the earth element at the cost of increasing damage from the Fire element for the potion's active duration. _______________________ Type: Supportive Effect: Earth resistances +20% Fire resistance -15% 20 Minutes _______________________ Type: Usable Position: Unknown Weight: 1 |
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| Potion created by mixing White Syrup and Yellow Syrup and then concentrating it once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 2750 HP _______________________ Type: Healing Position: Unknown Weight: 0.2 Required Level: 180 |
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| Potion created by concentrating Blue Syrup once more. It became lighter and the efficiency of use was also increased. However, since it is a highly concentrated potion, there are some restrictions on taking it. _______________________ Effect: Recovers 360 SP _______________________ Type: Healing Position: Unknown Weight: 0.2 Required Level: 120 |
||
| Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life. _______________________ Type: Restorative Heal: 100% HP, 100% SP 4 Seconds _______________________ Type: Healing Position: Unknown Weight: 30 |
(yuno 215, 344) | |
| Seed from the Yggdrasil tree which holds our world together. It has a weird, energizing pungence. _______________________ Type: Restorative Heal: 50% HP, 50% SP 2 Seconds _______________________ Type: Healing Position: Unknown Weight: 30 |
(yuno 215, 344) | |
| A bottle of potion made from grinded Green Herbs. _______________________ Type: Restorative Cure: Poison, Silence, Blind, Confuse, Hallucination _______________________ Type: Healing Position: Unknown Weight: 7 |
Qualsiasi Tool Dealer🥤 | |
| A mystic remedy for all illnesses. _______________________ Type: Restorative Cure: Poison, Curse, Silence, Confuse, Blind, Hallucination _______________________ Type: Healing Position: Unknown Weight: 10 |
Qualsiasi Tool Dealer🥤 | |
| Leaf from the Yggdrasil tree which maintains the mortal coil. _______________________ Type: Restorative Effect: Revive KO'ed character _______________________ Type: DelayConsume Position: Unknown Weight: 10 |
Qualsiasi Tool Dealer🥤 | |
| Blessed water used in sacred ceremonies. _______________________ Type: Restorative Cure: Curse _______________________ Type: Healing Position: Unknown Weight: 3 |
Qualsiasi Tool Dealer🥤 |
Pet
Se muori, perderai l'intimità D:
Compagni 🐶
🐈 Assicurati di tenere i tuoi pet ben nutriti, ho elencato tutti i compagni più adatti a noi Paladin!
| Pet 🐸 | Dove Ottenerlo ❓ | Descrizione 📃 |
|---|---|---|
Angeling (1096)⭐️ |
Evolved Mastering
1 50 20 200 |
An egg in which an Angeling cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxHP +1% Increases recovery amount gained from Healing skills and Restorative items by 2%. _______________________ When intimacy is Neutral: MaxHP +1% Increases recovery amount gained from Healing skills and Restorative items by 4%. _______________________ When intimacy is Cordial: MaxHP +2% Increases recovery amount gained from Healing skills and Restorative items by 6%. _______________________ When intimacy is Loyal: MaxHP +2% Increases recovery amount gained from Healing skills and Restorative items by 8%. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Alice (1275) |
An egg in which an Alice cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MDEF +1 Decreases damage taken from Demi-Human race by 1%. _______________________ When intimacy is Loyal: MDEF +2 Decreases damage taken from Demi-Human race by 2%. _______________________ Diet: White Potion _______________________ Type: Petegg Position: Unknown | |
Aliza (1737) |
Evolved Alice
200 30 500 1 |
An egg in which a Aliza pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MDEF +4 _______________________ When intimacy is Neutral: MDEF +5 Increases Healing skills effectiveness by 2%. _______________________ When intimacy is Cordial: MDEF +6 Increases Healing skills effectiveness by 4%. _______________________ When intimacy is Loyal: MDEF +7 Increases Healing skills effectiveness by 6%. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Blue Moon Loli Ruri (20940)⭐️ |
Evolved Loli Ruri 500x |
An egg in which a Blue Moon Loli Ruri pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: VIT +1, MaxHP +1% _______________________ When intimacy is Neutral: VIT +2, MaxHP +2% _______________________ When intimacy is Cordial: VIT +3, MaxHP +3% Random chance to auto-cast Level 2 Kyrie Eleison on yourself when receiving physical damage. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ When intimacy is Loyal: VIT +4, MaxHP +5% Random chance to auto-cast Level 2 Kyrie Eleison on yourself when receiving physical damage. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Baphomet Jr. (1101) |
An egg in which a Baphomet Jr. cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: DEF +1 MDEF +1 Increases resistance against Stun status by 1%. _______________________ When intimacy is Loyal: DEF +2 MDEF +2 Increases resistance against Stun status by 2%. _______________________ Diet: Honey _______________________ Type: Petegg Position: Unknown | |
Bongun (1188) |
An egg in which a Bongun cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: VIT +1 Increases resistance against Stun status by 1%. _______________________ When intimacy is Loyal: VIT +2 Increases resistance against Stun status by 2%. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Chung E (1631) |
An egg in which a Chung E cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: DEF +1 Decreases damage taken from Demi-Human race by 1%. _______________________ When intimacy is Loyal: DEF +2 Decreases damage taken from Demi-Human race by 2%. _______________________ Diet: Bun _______________________ Type: Petegg Position: Unknown | |
Chonchon (1011) |
An egg in which a Chonchon cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: AGI +1 FLEE +2 _______________________ When intimacy is Loyal: AGI +2 FLEE +3 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Deviruchi (1109) |
An egg in which a Deviruchi cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MATK +1% ATK +1%. _______________________ When intimacy is Loyal: MaxHP +1% MaxSP +1% MATK +1% ATK +1%. _______________________ Diet: Shoot _______________________ Type: Petegg Position: Unknown | |
Fire Golem (3023) |
Evolved Golem
500 20 3 1 |
An egg that contains a Fire Golem Pet. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward or Shy: MaxHP + 200 _______________________ When intimacy is Neutral: MaxHP + 300 _______________________ When intimacy is Cordial: MaxHP + 400 Increases fire property magical damage by 3%. _______________________ When intimacy is Loyal: MaxHP + 500 Increases fire property magical damage by 5%. _______________________ Diet: Pet Food _______________________ Type: PetEgg Position: Unknown |
Familiar (1005) |
An egg in which a Familiar pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +3 Increases resistance to Curse status by 10%. _______________________ When intimacy is Loyal: INT +5 Increases resistance to Curse status by 20%. _______________________ Diet: Complex Fruit Juice _______________________ Type: PetEgg Position: Unknown | |
Golem (1040) |
An egg in which a Golem cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MaxHP +100 _______________________ When intimacy is Loyal: MaxHP +150 _______________________ Diet: Mystic Stone _______________________ Type: Petegg Position: Unknown | |
Grand Peco (1369) |
Evolved Peco Peco
10 3 300 1 10 |
An egg in which a Grand Peco cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxHP +150 MaxSP -10 _______________________ When intimacy is Neutral: MaxHP +200 _______________________ When intimacy is Cordial: MaxHP +300 _______________________ When intimacy is Loyal: MaxHP +400 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Rice Cake (1815) |
An egg in which a Hard Rice Cute Cake Pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Decreases damage taken from Neutral elemental attacks by 1%. _______________________ When intimacy is Loyal: Decreases damage taken from Neutral elemental attacks by 2%. _______________________ Diet: Green Herb _______________________ Type: Petegg Position: Unknown | |
Hunter Fly (1035) |
An egg in which a Hunter Fly cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Perfect Dodge +2 _______________________ When intimacy is Loyal: Perfect Dodge +2 HIT +1 _______________________ Diet: Red Gemstone _______________________ Type: Petegg Position: Unknown | |
Hyegun (1512) |
Evolved Bongun
100 50 1 1 |
An egg in which a Hyegun cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: VIT +1 Increases resistance against Stun status by 1%. _______________________ When intimacy is Neutral: VIT +2 Increases resistance against Stun status by 2%. _______________________ When intimacy is Cordial: VIT +3 Increases resistance against Stun status by 3%. Random chance to absorb 1% damage against target into SP. _______________________ When intimacy is Loyal: VIT +4 Increases resistance against Stun status by 4%. Random chance to absorb 1% damage against target into SP. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Loli Ruri (1505)⭐️ |
An egg in which a Loli Ruri cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MaxHP +3% Random chance to auto-cast Level 1 Heal on master when receiving physical damage. _______________________ When intimacy is Loyal: MaxHP +5% Random chance to auto-cast Level 2 Heal on master when receiving physical damage. _______________________ Diet: Pumpkin Pie _______________________ Type: Petegg Position: Unknown | |
Little Poring (2398) |
An egg in which a Little Poring cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Increases HP Recovery Rate by 50%. _______________________ When intimacy is Loyal: Increases HP Recovery Rate by 75%. _______________________ Diet: Apple Juice _______________________ Type: Petegg Position: Unknown | |
Metaller (1058) |
Evolved Rocker
777 200 3 1 |
An egg in which a Metaller cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxHP +25 Increases HP Recovery Rate by 5%. _______________________ When intimacy is Neutral: MaxHP +38 Increases HP Recovery Rate by 10%. _______________________ When intimacy is Cordial: MaxHP +55 Increases HP Recovery Rate by 15%. Increases Damage against Plant race by 3%. _______________________ When intimacy is Loyal: MaxHP +70 Increases HP Recovery Rate by 20%. Increases Damage against Plant race by 6%. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Munak (1026) |
An egg in which a Munak cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 DEF +1 _______________________ When intimacy is Loyal: INT +2 DEF +2 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Miyabi Ningyo (1404) |
An egg in which a Miyabi Ningyo cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +1 Decreases Variable Casting Time by 3%. _______________________ When intimacy is Loyal: INT +2 Decreases Variable Casting Time by 5%. _______________________ Diet: Well Ripened Berry _______________________ Type: Petegg Position: Unknown | |
Medusa (1148) |
An egg in which a Medusa cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: VIT +1 Increases resistance against Curse status by 5%. _______________________ When intimacy is Loyal: VIT +2 Increases resistance against Curse status by 8%. _______________________ Diet: Apple Pudding _______________________ Type: Petegg Position: Unknown | |
Marionette (1143) |
An egg in which a Marionette cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: when wearer receive physical attacks, adds a chance for 3 second to increase neutral resistance by 20% and recover 100 HP. _______________________ When intimacy is Loyal: when wearer receive physical attacks, adds a chance for 5 second to increase neutral resistance by 20% and recover 100 HP. _______________________ Diet: Small Snow Flower _______________________ Type: Petegg Position: Unknown | |
Poring (1002) |
An egg in which a Poring cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: LUK +2 CRI +1 _______________________ When intimacy is Loyal: LUK +3 CRI +1 _______________________ Diet: Apple Juice _______________________ Type: Petegg Position: Unknown | |
Poporing (1031) |
An egg in which a Poporing cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: LUK +2 Increases resistance against Poison status by 10%. _______________________ When intimacy is Loyal: LUK +3 Increases resistance against Poison status by 15%. _______________________ Diet: Green Herb _______________________ Type: Petegg Position: Unknown | |
Peco Peco (1019) |
An egg in which a PecoPeco cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MaxHP +150 _______________________ When intimacy is Loyal: MaxHP +200 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Poison Spore (1077) |
An egg in which a Poison Spore cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: STR +1 INT +1 _______________________ When intimacy is Loyal: STR +2 INT +2 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Rocker (1052) |
An egg in which a Rocker cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MaxHP +25 Increases HP Recovery Rate by 5%. _______________________ When intimacy is Loyal: MaxHP +38 Increases HP Recovery Rate by 6%. _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Stone Shooter (1495) |
An egg in which a Stone Shooter cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Decreases damage taken from Fire elemental attacks by 3%. _______________________ When intimacy is Loyal: Decreases damage taken from Fire elemental attacks by 5%. _______________________ Diet: Plant Neutrient _______________________ Type: Petegg Position: Unknown | |
Savage Babe (1167) |
An egg in which a Savage Babe cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: VIT +1 MaxHP +50 _______________________ When intimacy is Loyal: VIT +2 MaxHP +75 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown | |
Savage (1166) |
Evolved Savage Babe
10 3 100 50 |
An egg in which a Savage cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: VIT +1 MaxHP +50 _______________________ When intimacy is Neutral: VIT +2 MaxHP +50 _______________________ When intimacy is Cordial: VIT +2 MaxHP +100 _______________________ When intimacy is Loyal: VIT +2 MaxHP +200 _______________________ Diet: Pet Food _______________________ Type: Petegg Position: Unknown |
Tikbalang (2313) |
An egg in which a Tikbalang cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: Increases Physical Damage against Bakonawa, Bangungot and Buwaya by 10%. MDEF +3 _______________________ When intimacy is Loyal: Increases Physical Damage against Bakonawa, Bangungot and Buwaya by 10%. MDEF +5 _______________________ Diet: Monster's Feed _______________________ Type: Petegg Position: Unknown | |
Willow (1010) |
An egg in which a Willow cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: INT +2 _______________________ When intimacy is Loyal: INT +3 _______________________ Diet: Fine-grained Trunk _______________________ Type: Petegg Position: Unknown | |
Whisper (1179) |
An egg in which a Whisper cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: FLEE +7 Enables the use of Level 1 Hiding. _______________________ When intimacy is Loyal: FLEE +10 Enables the use of Level 1 Hiding. _______________________ Diet: Damp Darkness _______________________ Type: Petegg Position: Unknown |
Livellamento
Morire fa perdere punti esperienza, stai attento!~
Luoghi per livellare 💡
Puoi ottenere 1 manuale per principianti gratis all'inizio, quindi usalo con saggezza!
Non dimenticare di portare e usare
Battle Manual (12208)
| Livello ↗️ | Dungeon 🌋 | Quest disponibili 🧾 |
|---|---|---|
| 1 - 40 | Anthell Dungeon 1 🦟 | Nessuna |
| 40 - 70 | Orc Dungeon 1 👹 | Eden Board Quest |
| 70 - 99 | Glastheim Monastery 👻 | Eden Board Quest |
| 100 - 130 | Illusion of Moonlight 🦊 | Main Office Board Quest |
| 130 - 160 | Illusion of Vampire 🦇 | Main Office Board Quest |
| 160 - 200 | Illusion of Labyrinth 🐍 | Main Office Board Quest |
| 200 - 230 | Illusion of Underwater 2 🦀 | Main Office Board Quest |
| 230 - 240 | Abyss Lake 4 🐉 | Main Office Board Quest & Eden Board Quest |
| 240 - 250 | Varmundt's Biosphere A & B 🦖 | Main Office Board Quest & Eden Board Quest |
| 250 - 260 | Power Twisted Plains 🐎 | Main Office Board Quest |
| 260 - 275 | Varmundt's Biosphere Depth o Varmundt's Biosphere Depth 2 🐊 | Main-Office Board Quest |
Puoi ottenere manuali di esperienza da campo o
[Bound] Battle Manual (12263) alla (moc_para01 52, 31) Eden Machine che costa x20
Eden Coin (25223)
💡Potresti anche aspettare l'EXP Event (Bonus +50% exp) puoi controllarlo dall'NPC Capoo che si trova qui:(neustadt 113, 116)
Difficoltà delle Istanze
Le istanze droppano Antiquity! Assicurati di completare i dungeon!
Puoi decisamente completare da solo la maggior parte, se non tutte, le istanze (a meno che non richieda un partner)
Ho elencato tutte le possibili istanze che potresti voler farmare man mano che avanzi nel gioco
Istanze 💰
- Gli episodi sono raggruppati approssimativamente in base alla loro cronologia di rilascio e alla progressione nel gioco.
- Le istanze all'interno di ogni tier sono approssimativamente ordinate in base a quando dovresti affrontarle.
- I Tier Rosso e Viola (Nightmare/Extreme/Expert) sono tipicamente contenuti end-game.
- Alcune istanze possono sembrare più facili o più difficili a causa di aggiornamenti e buff/nerf.
- Considera la progressione del tuo equipaggiamento e la composizione del party quando affronti difficoltà più alte.
Inoltre puoi consultare questa Guida su quanto puoi farmare/guadagnare ogni 30 minuti o gum in diversi tipi di scenari: https://wiki.muhro.eu/Farming_Items
💡Non dimenticare di prendere la Quest delle istanze e di consegnarla dopo averla completata, puoi controllare questo presso l'NPC Daily Instance Board situato qui:(main_office 123, 53)
Gameplay
Grazie per la visione uwu
Gameplay del Paladin 🎥
Ecco qualche video che ho fatto con la classe
|
(Presto) | (Presto) | ||
| (Presto) | (Presto) | (Presto) | ||
| (Presto) | (Presto) | (Presto) | ||
Galleria
Gli Alti e i Potenti
Arti del Paladin 📸
Ammirate! I Protettori di Midgard!
Versioni Chibi
Sprite
Un Paladin alla moda è il più regale!
Outfit 👗
Puoi cambiare liberamente il tuo outfit tramite
Alternate Outfit Coupon (50010) e usarlo presso l'NPC stilista
(Ottieni questo voucher al Cash Shop, o da un altro giocatore)
Palette 👘
Ecco l'elenco delle palette di colori che potresti voler sbirciare per i tuoi look mix and match!
(L'immagine fornita è per gli Sprite sia maschili che femminili)
| 1ª | 2ª | Trascendente | 3ª | 3ª Alternativa (j) | 4ª |
|---|---|---|---|---|---|
| Swordsman | Crusader | Paladin | Royal Guard | Royal Guard Alternativo | Imperial Guard |
Acronimi
Ti ricordi cosa significa RGTB?
Glossario 📝
| Acronimo | Significato | Descrizione |
|---|---|---|
| BS | Bash | Abilità di danno base |
| SC | Shield Chain | Catena d'attacco basata sullo scudo |
| SB | Shield Boomerang | Attacco a distanza con lo scudo |
| GC | Grand Cross | AoE a forma di croce sacra |
| GS | Guardian Shield | Protezione per tutto il party |
| DV | Devotion | Condivisione HP con un alleato |
| RS | Rebound Shield | Riduce della metà il danno ricevuto |
| PB | Pinpoint Break | Attacco che perfora l'armatura |
| AG | Auto Guard | Blocco automatico |
| PS | Pressure | Attacco stun su bersaglio singolo |
| GD | Guard | Posizione di blocco attiva |
| PR | Providence | Buff di protezione divina |
| HS | Holy Shield | Riduce il danno Shadow/Dark subito |
Nomi delle Classi
| Acronimo | Significato | Descrizione |
|---|---|---|
| RG | Royal Guard | Classe tank/support avanzata |
| IG | Imperial Guard | Classe guardiana suprema |
| CS | Crusader | Classe cavaliere sacro |
| PAL | Paladin | Cavaliere sacro avanzato |
| LK | Lord Knight | Versione avanzata dello Swordsman |
| SW | Swordsman | Classe base di spada |
Meccaniche di Gioco
| Acronimo | Significato | Descrizione |
|---|---|---|
| DEF | Difesa | Statistica di difesa fisica |
| VIT | Vitalità | Statistica HP e difesa |
| STR | Forza | Potenza d'attacco fisico |
| AGI | Agilità | Statistica velocità d'attacco |
| SHP | Soft HP | HP senza buff |
| HHP | Hard HP | HP con tutti i buff |
| BLK | Blocco | Probabilità di blocco con scudo |
| PDEF | Difesa Fisica | Difesa fisica totale |
| ASPD | Velocità d'Attacco | Attacchi al secondo |
| DPS | Danni al Secondo | Misura del danno inflitto |
| PPM | Pozioni al Minuto | Tasso di consumo di pozioni |
Termini dell'Equipaggiamento
| Acronimo | Significato | Descrizione |
|---|---|---|
| 2HS | Two-Handed Sword | Arma da danno pesante |
| 1HS | One-Handed Sword | Spada standard |
| SLD | Shield | Equipaggiamento difensivo |
| GHA | Glorious Holy Avenger | Arma di elemento Holy |
Effetti di Stato
| Acronimo | Significato | Descrizione |
|---|---|---|
| STUN | Stordito | Movimento/azione impediti |
| ROOT | Radicato | Movimento impedito |
| CURSE | Maledetto | Corpo lento e arrossato |
| PROV | Provoke | Aumenta aggro/danni |
| PIETY | Elemento Holy | Infusione Holy |
| CHAOS | Confuso | REEEEEEEE |
Statistiche del personaggio
| Statistica | Significato | Descrizione |
|---|---|---|
| VIT | Vitalità | HP e difesa |
| STR | Forza | Peso |
| AGI | Agilità | Velocità d'attacco |
| DEX | Destrezza | Precisione/Blocco |
| LUK | Fortuna | Mano destra di Prestige |
| INT | Intelligenza | Mano sinistra di Prestige |
Risorse
| Termine | Significato | Descrizione |
|---|---|---|
| HW | Holy Water | Oggetto cura stati |
| YGG | Yggdrasil Berry | Il frutto della vita |
| Blue Syrup | Blue Potion | Oggetto recupero SP |
| Yellow Syrup | Yellow Potion | Oggetto recupero HP |
Consigli e trucchi
Più ne sai!
Consigli da Pro 📌
- Sapevi di poter riflettere i danni fisici e magici in arrivo tramite il tuo bersaglio Devotee?
- Sapevi di poter rimuovere incantesimi a terra e trappole con
Earth Drive e
Trample? - Sapevi che puoi ottenere questa segreta abilità Platinum aggiuntiva chiamata
Shrink per potenziare l'effetto di
Auto Guard? - Sapevi che
Endure dà un incredibile +10 Mdef? Usalo a tuo vantaggio! - Fai attenzione a usare l'abilità
Defending Aura Rallenta te e il tuo bersaglio Devotee, usala solo per tanking stazionario (Usala con saggezza) - Sapevi che possiamo anche fare i mitraglieri con
Lex Aeterna? (Dai un'occhiata alla mia guida Lex-machine gun sopra) - Sapevi che i requisiti di INT e LUK dell'abilità
Prestige non derivano solo dalle statistiche base? (sì, puoi ottenerne di più da buff/eq/consumabili/ecc.) - ⚠️ NON USARE
King's Grace King's Grace IN QUALSIASI SITUAZIONE DI TANKING CRITICA (Potresti far uccidere il tuo partner o l'intero party, beh tranne te) (Specialmente in PvP/BG/WoE)
Modificatori di velocità d'attacco
Saremo veloci come i nostri amici pennuti!
ASPD del Paladin 🎈
| Equipaggiamento ⚔️ | Velocità d'attacco 📈 | Dalla 2ª Classe 2️⃣ |
|---|---|---|
| 🖐 A mani nude | 156 | 0 |
| -5 | 0 | |
| -7 | +1 | |
| -4 | +1 | |
| -5 | -2 | |
| -9 | +6 | |
| -8 | +2 | |
| -12 | +3 | |
| -10 | +3 | |
| -10 | +2 |
| Pozioni ASPD 🧪 | Utilizzabile ❔ |
|---|---|
| ✔️ | |
| ✔️ | |
| ✔️ |
Domande Frequenti
Perché non cavalchiamo cavalli? Non esistono? (・_・;)
FAQ 🔍
| Classe Swordsman - Domande Frequenti | |
|---|---|
| Domande | Risposte |
| ▶ Mi divertirò a giocare Tank / Paladin? | Sì |
| ▶ Mi pentirò di giocare questa classe? | No |
| ▶ Siamo in una buona posizione nel meta attuale? | Sì |
| ▶ Questa classe è buona anche per contenuti PvP / WoE / BG [Siege]? | Sì |
| ▶ Auto-Guard è obbligatorio? | Sì (Sempre) |
| ▶ Paladin può bufferare un'altra Classe Paladin? | No |
| ▶ Paladin può giocare anche come DPS? | Sì |
| ▶ Dovrei preoccuparmi più di HP e Riduzioni che del Flee Tanking? | Sì |
| ▶ C'è un limite alla quantità di Def/Mdef/M.res/Res che possiamo accumulare? | Sì |
| ▶ Dovrei usare Defender sempre? | No |
| ▶ È necessario rilanciare Devotion? | Sì |
| ▶ I Paladin sono una buona classe iniziale o per farmare? | No |
| ▶ Usare Sacrifice è ancora buono? | No |
| ▶ Posso usare i miei equipaggiamenti da Tank su altre classi tanky? | Sì |
| ▶ Posso ignorare DEX con il 100% di VCT? | Sì |
| ▶ Posso rendere Devotion istantaneo? | Sì |
| ▶ Possiamo comunque essere decenti senza insta-cast? | Sì |
| ▶ Possiamo cacciare MvP da soli? | Sì |
| ▶ È necessario ottenere le statistiche int e luk? | Sì |
| ▶ È necessario 193 ASPD? | No |
Menzioni Speciali
감사합니다!
Grazie per aver letto la mia guida! Ora sei pronto a tankare qualsiasi cosa!🛡️
Ringraziamenti Speciali 🎁
Espresso💐
Schuuuubiiii 💐
Rain 💐
Maple 💐
e a tutti gli altri che hanno supportato e rispettato il mio lavoro 💐
Scopri di Più
📌 Il Mio Profilo: https://wiki.muhro.eu/User:Miyu/
📁 Guida alla Devotion e Tank dell'Imperial Guard di Miyu ✅ Sei Attualmente Qui!~ ♥
📁 Guida all'Healer e Tank dello Spirit Handler di Miyu



















