The Complete Elemental Master Guide by Goldie: Difference between revisions

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To obtain the '''Illusion Goibne''' set, you'll need to farm at [[Illusion of Luanda]]. Whereas, {{#item:460018}}is farmed at [[Illusion of Twins]]. Turning in the main board quests will reward you some {{#item:50001}}and 15 {{#item:25271}} when completing any Illusion Dungeon board quests. I suggest you keep the Forgotten Heirlooms and bulk open them later for more chances of getting {{#item:6635}}. You will need the Illusion stones to enchant your Illusion Goibne set and Illusion Silver Guard; to do that, you'll need to talk to '''Illusion Enchanter NPC''' {{#navi:prontera|91|115}} at '''Prontera''' ('''@go 0'''). For more details about Illusion enchanting, refer to this [[Illusion_Enchantment|page]]. Another armor you can use is the {{#item:15399}}, and pairs well with the Snow Flower equips for a good balance of DEF and MDef if you don't want to build the Illusion Goibne set. To enchant the soutane, you can the follow link [[Odin#Enchant|here]]. When you choose VIT Soutane and the Snow Flower Garment/Boots over the Illusion Goibne Set, a headgear option available for you to use is the Bio 5 headgear {{#item:18980}}. This headgear and its enchants give an overall great boost in your Def and MDef. For more info on enchanting the Bio 5 headgear, check this [[Bio 5 Enchantment|page]].   
To obtain the '''Illusion Goibne''' set, you'll need to farm at [[Illusion of Luanda]]. Whereas, {{#item:460018}}is farmed at [[Illusion of Twins]]. Turning in the main board quests will reward you some {{#item:50001}}and 15 {{#item:25271}} when completing any Illusion Dungeon board quests. I suggest you keep the Forgotten Heirlooms and bulk open them later for more chances of getting {{#item:6635}}. You will need the Illusion stones to enchant your Illusion Goibne set and Illusion Silver Guard; to do that, you'll need to talk to '''Illusion Enchanter NPC''' {{#navi:prontera|91|115}} at '''Prontera''' ('''@go 0'''). For more details about Illusion enchanting, refer to this [[Illusion_Enchantment|page]]. Another armor you can use is the {{#item:15399}}, and pairs well with the Snow Flower equips for a good balance of DEF and MDef if you don't want to build the Illusion Goibne set. To enchant the soutane, you can the follow link [[Odin#Enchant|here]]. When you choose VIT Soutane and the Snow Flower Garment/Boots over the Illusion Goibne Set, a headgear option available for you to use is the Bio 5 headgear {{#item:18980}}. This headgear and its enchants give an overall great boost in your Def and MDef. For more info on enchanting the Bio 5 headgear, check this [[Bio 5 Enchantment|page]].   


In order to get the {{#item:480159}}and {{#item:470115}}and enchant it, you will need to have access with [[19_Isgard_Land_of_Snow_Flowers|Episode 19]] . If up to this point you still haven't finished the Episodic quests, you can settle for Illusion Goibne in the meantime. After crafting {{#item:18603}}, you'll need to slot it using the item {{#item:6396}}. You can buy this item in the Muh Shop for 4,500 Muh Points. An option for your lower headgear is the {{#item:420021}}. It's dropped by the MVP in [[Fall of Glastheim]], and you can use any of its variation; you're only after its enchants which is easily enchantable with {{#item:1000874}}. For more info on how to enchant Young Leaf, check this [[King_Schmidts_%26_Young_Leaf#Young_Leaf_of_World_Tree|link]].   
In order to get the {{#item:480159}}and {{#item:470115}}and enchant it, you will need to have access with [[19_Isgard_Land_of_Snow_Flowers|Episode 19]]. If up to this point you still haven't finished the Episodic quests, you can settle for Illusion Goibne in the meantime. After crafting {{#item:18603}}, you'll need to slot it using the item {{#item:6396}}. You can buy this item in the Muh Shop for 4,500 Muh Points. An option for your lower headgear is the {{#item:420021}}. It's dropped by the MVP in [[Fall of Glastheim]], and you can use any of its variation; you're only after its enchants which is easily enchantable with {{#item:1000874}}. For more info on how to enchant Young Leaf, check this [[King_Schmidts_%26_Young_Leaf#Young_Leaf_of_World_Tree|link]].   


The right and left accessories {{#item:32249}} and {{#item:32251}}can be purchased from '''Field Manager Elmen NPC''' at {{#navi:einbech|138|249}} right in front of '''Einbech Dungeon'''. To go here quickly, talk to the Warper NPC, choose Dungeons, pick Einbech Dungeon then just go outside of the map. He will ask 75 {{#item:25814}}each in exchange for the accessories.
The right and left accessories {{#item:32249}} and {{#item:32251}}can be purchased from '''Field Manager Elmen NPC''' at {{#navi:einbech|138|249}} right in front of '''Einbech Dungeon'''. To go here quickly, talk to the Warper NPC, choose Dungeons, pick Einbech Dungeon then just go outside of the map. He will ask 75 {{#item:25814}}each in exchange for the accessories.
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For a complete and detailed list of magical cards available in the server, you can refer to [[Madame_Celery%27s_Guide_to_MuhRO#Magical_Damage_Cards|Celery's Guide]] as she already grouped them according to elements.  
For a complete and detailed list of magical cards available in the server, you can refer to [[Madame_Celery%27s_Guide_to_MuhRO#Magical_Damage_Cards|Celery's Guide]] as she already grouped them according to elements.  


The table below is the collated magical cards  that were listed on the gear sections that our class can use ''plus'' other magical cards that some classes can use. For guidance, Elemental Master primarily focuses on <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, <span style="color:purple;">Poison</span>, and <span style="color:gray;">Neutral</span> properties; so when gearing for cards to slot on your equipment, prioritize these ones and forget about the other elements.
The table below is the collated magical cards  that were listed on the gear sections that our class commonly use ''plus'' other magical cards that some classes can use. For guidance, Elemental Master primarily focuses on <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, <span style="color:purple;">Poison</span>, and <span style="color:gray;">Neutral</span> properties; so when gearing for cards to slot on your equipment, prioritize these ones and you may forget about the other elements.


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