Rakugaki's PvM Hyper Novice: Difference between revisions
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|rowspan="2"|''' | |rowspan="2"|'''GUIDE<BR>STATUS''' | ||
! style="text-align:center; {{#if:{{{bg|}}} | This guide is | ! style="text-align:center; {{#if:{{{bg|}}} | This guide is always a work in progress | ||
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All builds except Hybrid are good to go! However, both Melee and Ranged builds are still missing their Strategy sections because I'm still testing them out. Still, I hope you enjoy reading! | |||
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= Overview = | = Overview = | ||
The Hyper Novice (HN for short) is a generalized specialist (or specialized generalist?) sort of class, focused on damage and armed with a wide variety of 1st and 2nd job skills to further enhance their capabilities while also greatly improving quality of life. This guide will hopefully help you get through the many great difficulties on the road to becoming a Hyper Novice. It is made in a way as if Hyper Novice is the first or one of the first characters you've created. | |||
'''This guide is tailor-made for MuhRO. There are things here which may not be found in other servers, such as the ability to use the +50 CRIT Super Novice chant as early as Base Level 45 / Job Level 1.''' | |||
''' | |||
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! style="width:100%"|'''Hidden | ! style="width:100%"|'''Hidden Secrets''' | ||
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|{{#Skill:268}} | |{{#Skill:268}} | ||
|Self buff. On death and with Base EXP at 99-99.9%, level 5 Steel Body will trigger while also fully restoring HP and SP. Think of it as an extra life. Succeeding deaths will not trigger the skill. Relogging restores the extra life. At max level 275, it prevents AP loss and will always trigger on death. If you're soloing and you still don't want to go back to your save point, bring a couple of extra Fly Wings and teleport around until you find a safe area. Relog to get the extra life back. | |Self buff. On death and with Base EXP at 99-99.9%, level 5 Steel Body will trigger while also fully restoring HP and SP. Think of it as an extra life. Succeeding deaths will not trigger the skill. Relogging restores the extra life. At max level 275, it prevents AP loss and will always trigger on death. If you're soloing and you still don't want to go back to your save point, bring a couple of extra Fly Wings and teleport around until you find a safe area. Relog to get the extra life back. SB is more of a detriment than a benefit at the late game unless a backup tank is needed. When it happens, you can type @die and resurrect yourself with {{#item:6293}}, or wait for someone to resurrect you. A Cardinal can remove it with {{#skill:2052}}. Or you can go back and click on the Healer NPC to remove it. | ||
'''This skill will always trigger at Base Level 275. EXP cap is not required. ''' Credits to Yami and Ocean Star for pointing this out! /ene | '''This skill will always trigger at Base Level 275. EXP cap is not required. ''' Credits to Yami and Ocean Star for pointing this out! /ene | ||
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|Bonus stats | |Bonus stats | ||
|Reaching Job Level 70 without dying will grant +10 to all stats. Dying removes it, even well after. | |<s>Reaching Job Level 70 without dying will grant +10 to all stats. Dying removes it, even well after.</s><br>Server customization: The +10 all stats bonus is permanent from level 99 onwards - you will not lose it on death. However, your deaths will still be recorded and is removed by the Healer NPC (SN angel will not appear), or using {{#skill:451}}, 1% success chance, indicated by the appearance of the female Super Novice Level Up Angel. | ||
|- | |- | ||
|{{#skill:451}} from Soul Linker | |||
|If you have a Soul Linker in an Alt Account or a friend who is a Soul Linker, you can use {{#skill:451}} to enable the use of ANY headgear, like a fully-enchanted overpowered +15 {{#item:400990}}, at Base Level 90+ above, and Level 4 dagger/axe/1h sword/rod weapons at Base Level 96+, not level 3 and level 5 sadly. This can make leveling significantly easier. If you die and lose the Soul Link, the headgear/weapon will remain equipped. But if you change maps or relog, they'll be de-equipped and you'll need another {{#skill:451}} to reequip them. | |||
[[File:SN wearing SE TDRC and Level 4 weapon.png]] | |||
<!---[[File:SN wearing SE TDRC.png]] | |||
[[File:Brat wearing powerful headgear.jpg]]---> | |||
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= Builds = | = Builds = | ||
With almost all first job skills and some second job skills at their disposal, Hyper Novices can be built in many different ways. This section will tackle | [[File:A totally ordinary-looking novice and newbie.png|thumb|Everyone starts out as a Novice. It's up to you to carve your own path. You control your destiny, your fate. Wait a minute... are novices permitted to use a cart? Why do I feel such tremendous power coming from him... Isn't he just a 1/1 novice but with a sus cart? How can this be...]] | ||
With almost all first job skills and some second job skills at their disposal, Hyper Novices can be built in many different ways. This section will tackle four different builds - Mage, Melee, Ranged, and Hybrid. | |||
'''These builds are here for reference. You don't necessarily need to follow everything here exactly. <u> Be free, experiment and tinker until you've built the | '''These builds are here for reference. You don't necessarily need to follow everything here exactly. <u> Be free, experiment and tinker until you've built the Hyper Novice that suits you best.''' </u> | ||
== Mage == | == Mage == | ||
[[File: | [[File:Hyper Novice surviving Eroded Badlands.jpg|thumb|Mage build Hyper Novice exploring the Eroded Bad Lands known as Eroded Gefenia.]] | ||
<!--[[File: | |||
<!--[[File:Sad little miserable brat in the Zero Cell Carousel.jpg|thumb|This cute little Hyper Novice is seriously lacking in firepower (his armor got stripped or broken and forgot to equip), but at least he's having "fun" playing Ring Around the Rosie with a bunch of extremely dangerous 3rd job monsters.]] | |||
[[File:HN in Eroded Badlands.jpg|thumb|Mage build Hyper Novice exploring the Eroded Bad Lands known as Eroded Gefenia.]]--> | |||
'''Click here for a more specialized and in-depth guide on Magic Hyper Novices: [[Psoron's Magic Hyper Novice Guide]]''' <br> | '''Click here for a more specialized and in-depth guide on Magic Hyper Novices: [[Psoron's Magic Hyper Novice Guide]]''' <br> | ||
'''Click here for a more specialized Wind/Water-focused guide: [[Thunder_and_Rain_HN_Luxury_Sub-Guide_by_Sophie/Joan]]'''<br> | |||
The Super Novice can take one of two routes - Magic or Physical. The Mage Hyper Novice will go through many difficult trials along the way, but by transcending above the challenges, learning from other classes, and Breaking Rules along the way, they acquired a newfound power by improving existing skills and by combining two or more skills to form even more potent skills. ''I still wonder what rules are they breaking... The rules of physics, the rule of law... or the rule of er... or the rule of the letter s at the end of the plural form of rule, which is rules, but it can also be a verb attached to a singular nou- (perfectly cut nonsense blabbering).'' | The Super Novice can take one of two routes - Magic or Physical. The Mage Hyper Novice will go through many difficult trials along the way, but by transcending above the challenges, learning from other classes, and Breaking Rules along the way, they acquired a newfound power by improving existing skills and by combining two or more skills to form even more potent skills. ''I still wonder what rules are they breaking... The rules of physics, the rule of law... or the rule of er... or the rule of the letter s at the end of the plural form of rule, which is rules, but it can also be a verb attached to a singular nou- (perfectly cut nonsense blabbering).'' | ||
===Stats and Traits=== | ===Stats and Traits=== | ||
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|Equipment Set | |Equipment Set | ||
|[[Beginners Guide|Eden Academy]], Base Level 10 | |[[Beginners Guide|Eden Academy]], Base Level 10 | ||
|'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10, get the full set by going to @go 16. Go one room up, find '''Paradise Equipment''' and talk to '''Lothaire''' to get the set '''FOR FREE'''. It will serve you well until around level 100, when you'll get better version. There are other options below, but this is one of, if not the best | |'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10, get the full set by going to @go 16. Go one room up, find '''Paradise Equipment''' and talk to '''Lothaire''' to get the set '''FOR FREE'''. It will serve you well until around level 100, when you'll get a better version. There are other options below, but this is one of, if not the best equipment to use from level 10-100. | ||
|- | |- | ||
|{{#item:5119}} | |{{#item:5119}} | ||
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|Armor | |Armor | ||
|Yuno - King's Shop | |Yuno - King's Shop | ||
|Starter Armor, though it's a little expensive at 89,000 zeny. Definitely better than rags that came from the dump | |Starter Armor, though it's a little expensive at 89,000 zeny. Definitely better than rags that came from the dump: {{#item:2352|Tattered Novice Ninja Suit }}. | ||
|- | |- | ||
|{{#item:2113}} | |{{#item:2113}} | ||
|Shield | |Shield | ||
|rowspan="3"| Lighthalzen Armory | |rowspan="3"| Lighthalzen Armory | ||
|One of the best shields the Super Novice could ever have. Gives 20% resistance to all elements except Neutral. | |One of the best shields the Super Novice could ever have. Gives 20% resistance to all elements except Neutral. It can still be very useful in some late to end-game situations. It's sold by an NPC and it costs just 5000 zeny. IT'S SO CHEAP YET IT'S SO EFFECTIVE!!! To find out the NPC selling an item, type @wn <itemid or item name>, e.g. @wn 2113. | ||
|- | |- | ||
|{{#item:2512}} | |{{#item:2512}} | ||
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|rowspan="4"| Equipment Set | |rowspan="4"| Equipment Set | ||
|[[Beginners Guide|Eden Academy]], Base Level 100 | |[[Beginners Guide|Eden Academy]], Base Level 100 | ||
|Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for | |Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for 15 {{#item:7200}} and 3 {{#item:1034}}, or by spending 10 {{#item:25223}} per piece. To know what monster drops the items, type @wd <item name or id>, e.g. @wd 7200. To know where the monster is located, type @wi <monster name or id>, e.g. @wi Wootan Shooter. wd is short for whodrops, wi is short for whereis. | ||
|- | |- | ||
|{{#item:450122}} | |{{#item:450122}} | ||
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{{#item:490018}} | {{#item:490018}} | ||
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | |10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | ||
|Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of | |Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of 10 {{#item:25155}} per piece, including the refine ticket. | ||
|- | |- | ||
|{{#item:450126}} | |{{#item:450126}} | ||
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|{{#item:470094}} | |{{#item:470094}} | ||
|rowspan="3"| Footgear | |rowspan="3"| Footgear | ||
| | |[[Ancient Hero / Great Hero / Hero-LT Boots]] | ||
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg B-type at high refines AND when paired with the {{#item:550082}}. Try to aim for a +11 Grade C at least. | |The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg B-type at high refines AND when paired with the {{#item:550082}}. Try to aim for a +11 Grade C at least. | ||
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| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice (230-275)''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice (230-275)''' | ||
|- | |||
|{{#item:400675}} | |||
|rowspan="2"| Upper Headgear | |||
|[[Furious Equipment]], jor_fild02 at<br>{{#navi:jor_back2|167|232}} from Angry Beetle | |||
|While leveling up, you may have gotten some nice looking "junk" like {{#item:1001075}} and {{#item:1001084}}. You can save them and a bunch of cards to obtain this helmet. When paired with {{#skill:550148}}, you get an FCT reduction bonus. Upgrade it to +11 Grade C. The Furious equipment set looks like to be a good alternative to the Dim Glacier and Glacier sets and seems to be right in-between the two in terms of power levels. | |||
|- | |- | ||
|{{#item:400111}} | |{{#item:400111}} | ||
|Juperos F2 near entrance | |Juperos F2 near entrance | ||
|One of the best upper headgears for this build. Refining and grading it results in a significant increase in damage. Grade it to at least B for the 0.5-second FCT reduction, so you can replace {{#item:25067}}, {{#item:25170}} and {{#item:1000521}} for something better. | |One of the best upper headgears for this build. Refining and grading it results in a significant increase in damage. Grade it to at least B for the 0.5-second FCT reduction, so you can replace {{#item:25067}}, {{#item:25170}} and {{#item:1000521}} for something better. | ||
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|{{#item:410080}} | |{{#item:410080}} | ||
|rowspan="2"| Middle Headgear | |rowspan="2"| Middle Headgear | ||
|[[ | |[[Deep Blue Sunglasses]], @go 59, Cool Mechanic NPC just left of spawn | ||
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get MATK enchants. | |A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get MATK enchants. | ||
|- | |- | ||
|{{#item:400002}} | |{{#item:400002}} | ||
|[[Amicitia]] | |[[Amicitia]] | ||
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces After-Cast Delay. Try to get MATK enchants. | |A cool-looking slotted Middle Headgear that can be enchanted. Reduces After-Cast Delay. Try to get MATK enchants. | ||
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|[[Equipment_Crafting#Jewy_-_Orbs_of_Survival,_Survival_Circlet,_Heart_Wings_Hairband,_Rosary's_Necklace,_Drooping_Gunslinger|Equipment Crafting]] (non-LT)<br>[[Various_Headgears_Reform#Orbs_of_Survival|Various Headgears Reform]] | |[[Equipment_Crafting#Jewy_-_Orbs_of_Survival,_Survival_Circlet,_Heart_Wings_Hairband,_Rosary's_Necklace,_Drooping_Gunslinger|Equipment Crafting]] (non-LT)<br>[[Various_Headgears_Reform#Orbs_of_Survival|Various Headgears Reform]] | ||
|Lower headgear that boosts magical damage while reducing variable casting time. | |Lower headgear that boosts magical damage while reducing variable casting time. | ||
|- | |||
|{{#item:450265}} | |||
|Armor | |||
|[[20 The Immortal]] | |||
|An armor that gives decent power, adequate enough for the late-game, but lacking in the end-game. Try getting a +10 for the DEF+100 bonus. Currently can be purchased from player vendors at cheap prices. | |||
|- | |- | ||
|{{#item:450271}} | |{{#item:450271}} | ||
|Armor | |Armor | ||
|[[20 The Immortal]] | |[[20 The Immortal]] | ||
|An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. | |An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. Try getting a +11 for the Magic Element damage boost.. Currently can be purchased from player vendors at cheap prices. | ||
|- | |||
|{{#item:550148}} | |||
|Rod | |||
|[[Furious Equipment]], jor_fild02 at<br>{{#navi:jor_back2|167|232}} from Angry Beetle | |||
|While leveling up, you may have gotten some nice looking "junk" like {{#item:1001075}} and {{#item:1001077}}. You can save them and a bunch of cards to obtain this weapon. When paired with {{#item:400675}}, you get an FCT reduction bonus. A +10 Grade C is more than enough, but a +11 Grade B is nicer. Good for {{#skill:5456}} and {{#skill:5458}} builds. | |||
|- | |- | ||
|{{#item:550089}} | |{{#item:550089}} | ||
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|Episode 20 | |Episode 20 | ||
|Easy to get and fully enchant - the rewards from [[20 The Immortal]] is enough to obtain one and fully enchant. Upgrade it to Grade C and refine it to +10. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | |Easy to get and fully enchant - the rewards from [[20 The Immortal]] is enough to obtain one and fully enchant. Upgrade it to Grade C and refine it to +10. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
|- | |||
|{{#item:450267}} | |||
|rowspan="3"| Garment | |||
|[[20 The Immortal]] | |||
|This muffler doesn't emit greenhouse gases, but it does emit decent power, adequate enough for the late-game but lacking in the end-game. Try obtaining a +10 for the ASPD boost. Currently can be purchased from player vendors at cheap prices. | |||
|- | |- | ||
|{{#item:480284}} | |{{#item:480284}} | ||
|[[20 The Immortal]] | |[[20 The Immortal]] | ||
|This muffler doesn't emit greenhouse gases, but it does emit a lot of power, sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | |This muffler doesn't emit greenhouse gases, but it does emit a lot of power, sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
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|[[Varmundt's Biosphere]] | |[[Varmundt's Biosphere]] | ||
|A powerful manteau that grows stronger the higher its refinement and grade. The 10% After-Cast Delay reduction at Grade A makes skill rotation a lot easier, especially when Ground Gravitation is part of the rotation. | |A powerful manteau that grows stronger the higher its refinement and grade. The 10% After-Cast Delay reduction at Grade A makes skill rotation a lot easier, especially when Ground Gravitation is part of the rotation. | ||
|- | |||
|{{#item:450268}} | |||
|rowspan="4"| Footgear | |||
|[[20 The Immortal]] | |||
|A pair of shoes that gives adequate power, sufficient for the late-game but lacking in the end-game. If you're on a tight budget, it's '''highly recommended''' to get this, because unlike its dim counterpart below, it's relatively easy to get the highly crucial {{#item:312076}} enchant, requiring 1M zeny, 20 {{#item:1000812}} and 30 {{#item:1001217}}. No grading required. Currently can be purchased from player vendors at cheap prices. Try to find a pair with {{#item:312076}}, preferably at +10 for the DEF and VCT bonuses. Type @ws <item name or itemid> to find who are selling, e.g. @ws Glacier Shoes. ws is short for whosells. | |||
|- | |- | ||
|{{#item:470198}} | |{{#item:470198}} | ||
|[[20 The Immortal]] | |[[20 The Immortal]] | ||
|A pair of shoes that gives a lot of power, sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. Despite its many benefits like reduced FCT, it is but a stopgap to the wonderful, wonderful moaning that's to come. | |A pair of shoes that gives a lot of power, sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. Despite its many benefits like reduced FCT, it is but a stopgap to the wonderful, wonderful moaning that's to come. | ||
|- | |||
|{{#item:470265}} | |||
|[[Furious Equipment]], jor_fild02 at<br>{{#navi:jor_back2|167|232}} from Angry Beetle | |||
|While leveling up, you may have gotten some nice looking "junk" like {{#item:1001075}} and {{#item:1001087}}. You can save them and a bunch of cards to obtain this helmet. Upgrade it to a +11 Grade C. | |||
|- | |- | ||
|{{#item:470204}} | |{{#item:470204}} | ||
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|- | |- | ||
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice 275+''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice 275+''' | ||
|- | |||
|{{#item:400991}} | |||
|rowspan="3"| Upper Headgear | |||
|[[Chapter_1#Zero_Cell_Sector]] | |||
|Headgear that greatly boosts the Hyper Novice's ability to effectively manipulate Wind and Water. Significantly boosts Wind and Water Magic Damage and the equivalent skills {{#skill:5456}} and {{#skill:5457}}. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:550177}}. Pairing them will result in {{#skill:5462}} granting an extra effect to the two aforementioned skills for half of its duration (150 seconds). {{#skill:5456}} will autocast Level 5 {{#skill:5227}} on the target. {{#skill:5457}} will autocast Level 5 {{#skill:5216}} where you stand. This is the best-in-slot headgear for Wind and/or Water-focused Hyper Novices. | |||
|- | |- | ||
|{{#item:400545}} | |{{#item:400545}} | ||
|Depth 2 | |Depth 2 | ||
|One of the best upper headgears for this build and can be used in Physical builds. Enchanting it is EXPENSIVE, thanks to utterly infuriating RNG. | |One of the best upper headgears for this build and can be used in Physical builds. Enchanting it is EXPENSIVE, thanks to utterly infuriating RNG. | ||
| Line 980: | Line 1,018: | ||
|{{#item:400724}} | |{{#item:400724}} | ||
|[[21 Age of Heroes]] | |[[21 Age of Heroes]] | ||
| | |One the best upper headgear for Wind and Water focused builds. While it doesn't pair with {{#item:550152}}, the combo with {{#item:300601}} with a fully enchanted +12 and above Grade A crown more than makes up for it, making it more powerful than {{#item:400545}}, especially when {{#item:313427}}'s effects proc, which is almost fully guaranteed because of {{#skill:5457}} and {{#skill:5459}}'s multiple hits. | ||
|- | |- | ||
|{{#item:410233}} | |{{#item:410233}} | ||
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|- | |- | ||
|{{#item:550133}} | |{{#item:550133}} | ||
|rowspan=" | |rowspan="3"| Rod | ||
|[[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons|Depth2]] | |[[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons|Depth2]] | ||
|If you're level 250 and above, you can skip {{#item:550089}} and get this weapon if you like, because it's easier to enchant and has 2 slots. It can have two powerful enchants of your choosing, no RNG nonsense. Boosts {{#Skill:5455}} and {{#Skill:5458}} damage. | |If you're level 250 and above, you can skip {{#item:550089}} and get this weapon if you like, because it's easier to enchant and has 2 slots. It can have two powerful enchants of your choosing, no RNG nonsense. Boosts {{#Skill:5455}} and {{#Skill:5458}} damage. | ||
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|Most powerful and best-in-slot weapon, but can be difficult to obtain. It can have two powerful enchants of your choosing, no RNG nonsense. Greatly boosts {{#Skill:5457}} and {{#Skill:5456}} when paired with {{#item:400545}}. | |Most powerful and best-in-slot weapon, but can be difficult to obtain. It can have two powerful enchants of your choosing, no RNG nonsense. Greatly boosts {{#Skill:5457}} and {{#Skill:5456}} when paired with {{#item:400545}}. | ||
|- | |- | ||
|{{#item: | |{{#item:550177}} | ||
|rowspan=" | |[[Chapter_1#Zero_Cell_Sector]] | ||
|[[Alice Twisted Madness]] | |Significantly boosts Wind and Water Magic Damage and the equivalent skills {{#skill:5456}} and {{#skill:5457}}. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:400991}}. The combo's downside is {{#skill:5462}} must be active at all times and must be reactivated every 150 seconds for its effects to stay up and running. Before obtaining this, try to get a {{#item:550137}} with a high increase in Wind, Water, or All-Element enchants, or just plain MATK, before reforming it. | ||
|The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 to take advantage of the {{#item:300379}}. | |- | ||
|{{#item:2113}} | |||
|rowspan="3"| Shield | |||
|Lighthalzen Armory | |||
|Still don't have enough resources for that swanky, new powerful shield of your dreams? This cheapo budget shield from the Lighthalzen Thrift Store is still useful due to the 20% resistance against all elements except Neutral, something that not even the two super-expensive and super-powerful shields below can provide, for just 5000 ZENY!!! Now that's a STEAL!!! | |||
|- | |||
|{{#item:460020}} | |||
|[[Alice Twisted Madness]] | |||
|The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 to take advantage of the {{#item:300379}}. | |||
|- | |- | ||
|{{#item:460040}} | |{{#item:460040}} | ||
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| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)''' | ||
|- | |- | ||
|{{#item: | |{{#item:401117}} | ||
|Headgear | |Upper Headgear | ||
|[[ | |[[Stardust Equipment]] | ||
| | |Significantly increases Ghost and Wind element damage and skills. Must be paired with {{#item:500134}}, preferably a +12 Grade A in order to activate its special effect: When casting {{#skill:5460}}, autocast {{#skill:2214}}. | ||
|- | |||
|{{#item:401057}} | |||
|Upper Headgear | |||
|[[Stardust Equipment]] | |||
|Significantly increases magic power. Depending on the garment, gain big elemental bonuses. | |||
|- | |||
|{{#item:500134}} | |||
|Rod | |||
|[[Stardust Equipment]] | |||
|Significantly increases Ghost and Wind element damage and skills. Must be paired with {{#item:401117}}, preferably a +12 Grade A in order to activate its special effect: When casting {{#skill:5460}}, autocast {{#skill:2214}}. | |||
|- | |||
|{{#item:480673}} | |||
|Garment | |||
|[[Stardust Equipment]] | |||
|Significantly increases the damage of Neutral, Fire, Earth, Water, Wind, Poison, and Dark element magic, especially when paired with {{#item:401057}}. | |||
|- | |- | ||
|{{#item: | |{{#item:480674}} | ||
| | |Garment | ||
|[[ | |[[Stardust Equipment]] | ||
|Significantly | |Significantly increases the damage of Undead, Fire, Neutral, Wind, Ghost, Holy, and Dark element magic, especially when paired with {{#item:401057}}. | ||
|- | |- | ||
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Shadow Equipment''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Shadow Equipment''' | ||
| Line 1,071: | Line 1,132: | ||
|rowspan="2"| Shadow Gear Set | |rowspan="2"| Shadow Gear Set | ||
|rowspan="2"| @go eden, Lucy | |rowspan="2"| @go eden, Lucy | ||
|Starter shadow set | |Starter shadow set. | ||
|- | |- | ||
|'''Advanced Shadow Gear''' | |'''Advanced Shadow Gear''' | ||
| Line 1,127: | Line 1,188: | ||
|Upper Headgear | |Upper Headgear | ||
|[[Hugel Race]], Base Level 100 | |[[Hugel Race]], Base Level 100 | ||
|This headgear is tedious to get and may require multiple alts to speed things up, but it is so, so worth it. Fully enchanting it will grant use of level 3 {{#skill:2478}}, basically a free {{#item:12710}} but can be removed with skills like {{#skill:92}} and {{#skill:30}}. Still a huge quality of life upgrade. Just switch to this headgear, activate {{#skill:2478}} for a big speed boost, then switch back to your default headgear. | |This headgear is tedious to get and may require multiple alts to speed things up, but it is so, so worth it. Fully enchanting it will grant use of level 3 {{#skill:2478}}, basically a free {{#item:12710}} but can be removed with skills like {{#skill:92}} and {{#skill:30}}. Still a huge quality of life upgrade. Just switch to this headgear, activate {{#skill:2478}} for a big speed boost, then switch back to your default headgear. More info on how to get it below. | ||
|- | |- | ||
|{{#item:19154}} | |{{#item:19154}} | ||
| Line 1,148: | Line 1,209: | ||
|Hello! Do you love pets? Don't tell me, show me! SHOW ME!!! REEEEEEE ''perfectly cut scream'' | |Hello! Do you love pets? Don't tell me, show me! SHOW ME!!! REEEEEEE ''perfectly cut scream'' | ||
|These bags grant various skills that improve quality of life, like teleporting or having another backpack THAT MAKES YOU DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND. | |These bags grant various skills that improve quality of life, like teleporting or having another backpack THAT MAKES YOU DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND. | ||
|- | |||
|- | |||
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''{{#item:19204}}''' (WIP) | |||
|- | |||
|{{#item:19204}} | |||
|Upper Headgear | |||
|[[Hugel Race]], Base Level 100 | |||
|WIP | |||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|{{#item:300308}} | |{{#item:300308}} | ||
|rowspan=" | |rowspan="8"| Armor | ||
|At the cost of increased SP consumption, gain 4% all property magic damage every 3 refine rate. Try to +12 the armor this card is slotted into. Best paired with a {{#item:300424}} card. | |At the cost of increased SP consumption, gain 4% all property magic damage every 3 refine rate. Try to +12 the armor this card is slotted into. Best paired with a {{#item:300424}} card. | ||
|- | |- | ||
| Line 1,224: | Line 1,293: | ||
|{{#item:300529}} | |{{#item:300529}} | ||
|At the cost of reduced HP and an abhorrently repugnant increase in SP Cost depending on Base DEX, it increases MATK. When combined with certain garment cards (see below), it greatly boosts various elements' power. It is '''HIGHLY RECOMMENDED''' to find a way to have close to or 100% VCT Reduction before using this card combo, so DEX can be kept below 10 and the extra points can be used elsewhere. | |At the cost of reduced HP and an abhorrently repugnant increase in SP Cost depending on Base DEX, it increases MATK. When combined with certain garment cards (see below), it greatly boosts various elements' power. It is '''HIGHLY RECOMMENDED''' to find a way to have close to or 100% VCT Reduction before using this card combo, so DEX can be kept below 10 and the extra points can be used elsewhere. | ||
|- | |||
|{{#item:300665}} | |||
|Combos with {{#item:300660}} and {{#item:300662}} | |||
|- | |- | ||
|{{#item:300472}} | |{{#item:300472}} | ||
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|- | |- | ||
|{{#item:27196}} | |{{#item:27196}} | ||
|rowspan=" | |rowspan="11"|Weapon | ||
|Early-mid game card that boosts damage against small monsters. | |Early-mid game card that boosts damage against small monsters. | ||
|- | |- | ||
| Line 1,270: | Line 1,342: | ||
|{{#item:300601}} | |{{#item:300601}} | ||
|One of the best card for Wind and Water builds, especially when paired with a +12 and above Grade A {{#item:400724}}. Significantly boosts {{#skill:5456}} and {{#skill:5457}} damage. | |One of the best card for Wind and Water builds, especially when paired with a +12 and above Grade A {{#item:400724}}. Significantly boosts {{#skill:5456}} and {{#skill:5457}} damage. | ||
|- | |||
|{{#item:300660}} | |||
|Increases magical damage against normal-type and mobs of all sizes. Slightly weaker compared to {{#item:27384}}. | |||
|- | |||
|{{#item:300662}} | |||
|Increases magical damage against boss-type and mobs of all elements. This is a bit more preferable to Lunarina, dealing a bit more damage compared {{#item:27384}}. | |||
|- | |- | ||
|{{#item:27356}} | |{{#item:27356}} | ||
|rowspan="4"|Shield | |rowspan="4"|Shield | ||
|The cheap, slightly inferior version of Khalitzburg Knight and Mutated Khalitzburg cards | |The cheap, slightly inferior version of Khalitzburg Knight and Mutated Khalitzburg cards, good for those on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters. | ||
|- | |- | ||
|{{#item:27385}} | |{{#item:27385}} | ||
| Line 1,279: | Line 1,357: | ||
|- | |- | ||
|{{#item:4413}} | |{{#item:4413}} | ||
|Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. | |Reduces damage from Small, Medium, and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. | ||
|- | |- | ||
|{{#item:300379}} | |{{#item:300379}} | ||
|A Hodremlin Card | |A Hodremlin Card but better... if your shield is a level 2, like {{#item:460040}} and is refined to +12. | ||
|- | |- | ||
|{{#item:27176}} | |{{#item:27176}} | ||
| Line 1,423: | Line 1,501: | ||
{{#item:1001489}} | {{#item:1001489}} | ||
|Upper costume headgear, mid costume headgear, low costume headgear, garment costume | |Upper costume headgear, mid costume headgear, low costume headgear, garment costume | ||
|The Hyper Novice set boosts Water, Wind, and Ghost element damage and its related skills, Jack Frost Nova, Jupitel Thunderstorm and Napalm Vulcan Strike. Max out Jack Frost Nova and Self Study Sorcery to reap its full benefits | |The Hyper Novice set boosts Water, Wind, and Ghost element damage and its related skills, Jack Frost Nova, Jupitel Thunderstorm and Napalm Vulcan Strike. Max out Jack Frost Nova and Self Study Sorcery to reap its full benefits. | ||
|- | |- | ||
|} | |} | ||
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! style="background-color:#ADD8E6; color:Black; width: 100% " |Leveling (WIP) | ! style="background-color:#ADD8E6; color:Black; width: 100% " |Leveling (WIP) | ||
|- | |- | ||
|'''WORK IN PROGRESS''' | |'''WORK IN PROGRESS''' | ||
'''Path 1: Questing Route''' | '''Path 1: Questing Route''' | ||
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{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:#ADD8E6; color:Black; width: 100% " |Strategy | ! style="background-color:#ADD8E6; color:Black; width: 100% " |1x Leveling (New Game +, WIP) | ||
|- | |||
|'''WORK IN PROGRESS: 1-99 and 200-250 looks good to go, but 100-200 is still lacking.'''<br>There is a new 1x rate that boosts drop rate by 50% at level 250. This "New Game+" route assumes you have a well-geared and high level Hyper Novice or Main Character and have at least 1 Alt Account with a Soul Linker/Reaper/Ascetic. It will take advantage of {{#skill:451}} - At level 90, you can wear ANY HEADGEAR, like a Grade A +15 {{#item:400991}}, and at level 96, you can equip any Level 4 weapon. A +7 or better {{#item:550081}} can be used to more quickly kill enemies. If you have enough VCT and FCT reduction, you can equip {{#item:25420}} and {{#item:25419}} to reduce {{#skill:2449}}'s cooldown from a dismal 5 seconds to a more tolerable 3 seconds. | |||
*1-10 Beginner Tutorial, Prontera Field / Culvert, grab Eden stuff at level 10 | |||
*10-40 Payon Dungeon. Grab 1-39 Eden Quests. Activate Manual at level 40. Having a {{#item:13440}} from [[Old Glast Heim]] and {{#item:4084}} to enable {{#skill:7}} can make leveling a little easier. | |||
*40-70 Max {{#skill:17}}, grab Orc Zombie, Orc Skeleton and Zenorc Eden Board Quest and go to Orc Dungeon. After killing Orc Zombie, head southeast for the Orc Skeletons and Zenorcs. Beware the Orc Archers. Change job to Super Novice at Base Level 45. | |||
*70-99 Glast Heim Monastery, Malaya Quest, '''DON'T CHANGE JOB UNTIL YOU REACH JOB LEVEL 99!!!''' | |||
*100-120 [[16.1 Banquet for Heroes]], grab some honor token quests, get Noblesse Equips. Turn in Malaya Quest. There are multiple routes for leveling: | |||
**100-110: Exit Thor Dungeon > Magmaring > Go East for Drosera/Muscipular | |||
**100-110: Ice Dungeon > Siroma > type @lw and exit > Desert Wolf > Go down south for the Hill Winds > Go east for the Kobolds | |||
**110-120: Ice Dungeon > Siroma > Head to the center and target Snowier > Head north and destroy Ice Titans and Gazeti | |||
**100-120: Illusion of Moonlight | |||
*125-150 [[16.2 Terra Gloria]], grab some Schwarzwald honor token quests, get Imperial Equips | |||
**120-140: Eden Board Quests 120-140 | |||
**120-130: Illusion of Frozen | |||
**130-150: Illusion of Vampire. Save the {{#item:6223}}. You can turn them to {{#item:985}}, then {{#item:1000331}} at the later parts of the game. | |||
*150-170 [[17.1 Illusion]], farm Cor Core and Unknown Parts, get Grace Equips and some MATK OS Headgear and Rutilus Stick-OS. If possible, get enough zeny to buy/craft {{#item:550080}}, then upgrade to {{#item:550081}} to make life so much easier. | |||
**150-160: Illusion of Teddy Bear | |||
**160-170: Illusion of Luanda or Illusion of Twins if you're feeling brave (the ants hurt a lot unless you have high Flee) | |||
*170-200 [[17.2 Sage Legacy]], level up via Illusion Dungeons | |||
**170-180: Illusion of Twins | |||
**170-190: Illusion of Labyrinth | |||
**180-190: Illusion of Underwater 2 | |||
**190-230: Abyss4, Odin Past and Einbech3. Lots of quests means lots of heirlooms and eden coins! | |||
*200-210 [[18 Direction of Prayer]], Nif1, Rudus4 (requires completing [[17.1 Illusion]]) | |||
**200-210: Nif1, Rudus4, or continue with Abyss4 and Einbech3 | |||
*210-230 [[19 Isgard Land of Snow Flowers]], Ami1, Ami2 at 230 | |||
**210-230: Abyss4, Odin Past or Einbech3 are still the best. | |||
*230-250 [[20 The Immortal]], Nif2 at 240 | |||
**230-240: Amicitia 2 or Ami2 for short. So far, '''this is the MOST PAINFULLY SLOW PART''', made worse by those annoying NAPEOs teleporting like it's going out of style and slowing down your progress. Thankfully, Hyper Novices can go to Ami2 directly via {{#skill:27}}. Type /memo at Ami2's entrance and you can freely warp there. Such is the quality of life of Hyper Novices and Cardinals. ALWAYS MAKE A BEELINE FOR NAPEO BEFORE THEY TELEPORT. Everything else is collateral damage. | |||
**230-240: Abyss4, Odin Past or Einbech3 are still viable, though it may take a bit longer to level up compared to Ami2. However, getting a lot of heirlooms and eden coins is still enticing. | |||
**240-250: Nif2. Slower leveling but easier for the less geared. Mobs give around half the EXP compared to [[Varmundt's Biosphere]]. However, Grotes drop the highly coveted {{#item:12103}} in exchange, and you should get more of them with the 48% increased drop rate at level 240. If you want to level up faster though, make sure you're geared enough for... | |||
**240-250: ...Biosphere A and B. The horrible and '''NASTEA''' Ami2 slog is finally over! Leveling is far easier because the dungeons are VERY CROWDED with tons of mobs, the kill quest is generalized unlike Ami2 where you need to kill X number of specific mobs, and if you're strong enough, turning in a quest should take no longer than 2mins most of the time, compared to Ami2's 3-5mins depending on your luck with Napeo the {{#skill:26}} addict. Pick a dungeon of your liking - all the dungeons have mobs that give more or less the same amount of EXP (65 - 71M), and kill quests that give the same amount of EXP, despite Fire, Ice, Grass and Death mobs having ~15M less HP than Temple, Soul and Venom mobs. | |||
*250-275 [[21 Age of Heroes]], [[Garden of Time]], [[Varmundt's Biosphere Depth]] if there are [[In Depth review about Varmundt Depth 1 and 2 dungeons with the Depth Keeper himself|Depth Parties]] | |||
**250+: [[Unknown Blue Hole]] or [[Niflheim Pumpkin Farm]]. | |||
**250+: [[Varmundt's Biosphere Depth]] if you're strong enough. Always keep distance from annoying stripper Lava Toads! They've been badly influenced by Ifrit the {{#skill:476}}per. Always remember to turn-in every 300 kills! | |||
|- | |||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#ADD8E6; color:Black; width: 100% " |Strategy | |||
|- | |- | ||
|The Mage Build Hyper Novice is quite a challenge to level up due to Super Novice magic spells dealing adorable damage unless there's smart investment involved. However, upon becoming Hyper Novice, the damage increases exponentially, and that's when its true power starts showing. <!--- This strategy is focused more on a modestly built Hyper Novice with very little to no consumables used even in the thick of battle. | |The Mage Build Hyper Novice is quite a challenge to level up due to Super Novice magic spells dealing adorable damage unless there's smart investment involved. However, upon becoming Hyper Novice, the damage increases exponentially, and that's when its true power starts showing. <!--- This strategy is focused more on a modestly built Hyper Novice with very little to no consumables used even in the thick of battle. | ||
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! style="background-color:#ADD8E6; color:Black; width: 100% " |Strategy Depth 2 | ! style="background-color:#ADD8E6; color:Black; width: 100% " |Strategy Depth 2 | ||
|- | |- | ||
|The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D2 parties at the moment. | |[[File:Mage SN in Depth 2.jpg|thumb|Mage build Hyper Novice explores Depth 2, with just merely adequate equipment (Vesper + Dim). Using Safety Wall against Duneyrr's Spider Web saved his life.]] | ||
The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D2 parties at the moment. | |||
1 - get powerful equips (check Equipment 230-275 above, but 275+ is recommended) and have at least 80,000HP. | 1 - get powerful equips (check Equipment 230-275 above, but 275+ is recommended) and have at least 80,000HP. | ||
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*'''Enemy no. 2 - The Graspers/Pullers, Frozen Gargoyle and Ancient Tree.''' In a place where mobs hit like a truck with a serious urge to isekai, and can occasionally "combo" with the Fiber Lockers, getting pulled to the wrong place at the wrong time can be certain death. Kill these two, especially the more dangerous and Grasp-Happy Gargoyle that can cast {{#skill:88}}. | *'''Enemy no. 2 - The Graspers/Pullers, Frozen Gargoyle and Ancient Tree.''' In a place where mobs hit like a truck with a serious urge to isekai, and can occasionally "combo" with the Fiber Lockers, getting pulled to the wrong place at the wrong time can be certain death. Kill these two, especially the more dangerous and Grasp-Happy Gargoyle that can cast {{#skill:88}}. | ||
*'''Enemy no. 3 - The Windborne Moskrillo and Blue Acidus.''' Prepare for trouble, and make it double! They are mostly on the same priority as The Pullers simply because they hit hard. They are deadly in their own unique ways. Moskrillo has a powerful {{#skill:20}} and an even more powerful CRIT Attack, but they're rather squishy compared to others. The Blue Acidus is tankier, but can potentially deal as much as damage as Moskrilli/Moskrillos, because they tend to cast {{#skill:21}} and {{#skill:84}} in quick succession. | *'''Enemy no. 3 - The Windborne Moskrillo and Blue Acidus.''' Prepare for trouble, and make it double! They are mostly on the same priority as The Pullers simply because they hit hard. They are deadly in their own unique ways. Moskrillo has a powerful {{#skill:20}} and an even more powerful CRIT Attack, but they're rather squishy compared to others. The Blue Acidus is tankier, but can potentially deal as much as damage as Moskrilli/Moskrillos, because they tend to cast {{#skill:21}} and {{#skill:84}} in quick succession. | ||
*'''Enemy no. 4 - The Fiber Lockers, Duneyrr and Ancient Tree. Mostly applies to Duneyrr''' because my goodness, they cast {{#skill:405}} like it's going out of style! By themselves, they're not that threatening. But when surrounded, they can prevent escaping from a sticky situation by causing a sticky situation, especially when there are Pullers around. | *'''Enemy no. 4 - The Fiber Lockers, Duneyrr and Ancient Tree. Mostly applies to Duneyrr''' because my goodness, they cast {{#skill:405}} like it's going out of style! By themselves, they're not that threatening. But when surrounded, they can prevent escaping from a sticky situation by causing a sticky situation, especially when there are Pullers around. | ||
<!--Here's a true story that happened to my main SN Rakugaki multiple times: He attempts to escape a huge horde. Duneyrr casts Spider Web. He gets stuck for 8 seconds. Two or more Duneyrrs casting Spider Web? Make that 16 seconds because their duration stacks for some reason. A Gargoyle grasps him back but somehow he still can't move, even if the spider web is all the way over there. He breaks free of the sticky, but he has less than 100 Hard MDEF, and a Gargoyle casts Frost Nova. Or if he has less than 100 Total LUK, a Morroc Incarnation casts Wide Curse. Or he has less than 100 Hard MDEF and 100 Total LUK, and he's both Frozen and Cursed! He's Frozen in place, or can barely even move, or both, and there's a Salamander (or a huge horde) nearby. Salamander casts Earthquake, and he's STILL NOT DEAD thanks to the Hyper Novice's extra life. But because {{#skill:268}} drastically reduces movement speed, there's no escaping the massive horde stampeding towards him. One more spider web sticks him in place, the sheer amount of REALLY ANGRY monsters overwhelms his 90% damage reduction, and his fate is sealed. COMBO KILL!!! ALL THE MONSTERS IN DEPTH2 ARE CHEERING!!! THE VERDICT - 10 10 9001!!! --> | <!--Here's a true story that happened to my main SN Rakugaki multiple times: He attempts to escape a huge horde. Duneyrr casts Spider Web. He gets stuck for 8 seconds. Two or more Duneyrrs casting Spider Web? Make that 16 seconds because their duration stacks for some reason. A Gargoyle grasps him back but somehow he still can't move, even if the spider web is all the way over there. He breaks free of the sticky, but he has less than 100 Hard MDEF, and a Gargoyle casts Frost Nova. Or if he has less than 100 Total LUK, a Morroc Incarnation casts Wide Curse. Or he has less than 100 Hard MDEF and 100 Total LUK, and he's both Frozen and Cursed! He's Frozen in place, or can barely even move, or both, and there's a Salamander (or a huge horde) nearby. Salamander casts Earthquake, and he's STILL NOT DEAD thanks to the Hyper Novice's extra life. But because {{#skill:268}} drastically reduces movement speed, there's no escaping the massive horde stampeding towards him. One more spider web sticks him in place, the sheer amount of REALLY ANGRY monsters overwhelms his 90% damage reduction, and his fate is sealed. COMBO KILL!!! ALL THE MONSTERS IN DEPTH2 ARE CHEERING!!! THE VERDICT - 10 10 9001!!! --> | ||
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{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:#ADD8E6; color:Black; width: 100% " |Strategy Eroded Gefenia | ! style="background-color:#ADD8E6; color:Black; width: 100% " |Strategy Eroded Gefenia | ||
|- | |- | ||
|The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no | |[[File:Mage Hyper Novice nearly gets quaked to death.jpg|thumb|This image of almost dying will soon be replaced by {{#skill:45}} having a cast time.]] | ||
The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no Ch1Gefenia parties at the moment, or if parties are full. This is based on my experience having entered the Eroded Badlands multiple times solo and in a party, and will change over time. This place would've been not too difficult if it weren't for those meddling Toxits! | |||
1 - | 1 - Get powerful equips (decently enchanted 275+/end-game is highly recommended) and have at least 80,000HP. | ||
2 - Use {{#item:23204}} so you won't die due too quickly when dealing with Toxit Monsters. {{#item:50035}} is | 2 - Use {{#item:23204}} so you won't die due too quickly when dealing with Toxit Monsters. {{#item:50035}} is better. {{#item:50036}} is highly recommended for a full hour of <s>torture</s> fun time in <s>hell</s> paradise! | ||
3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier. | 3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier. | ||
*'''Enemy no. 1 - TOXIT. WOW, THEY ARE SO TOXIC!!! KILL ON SIGHT, even if they're alone!''' They're almost always the main reason for dying here because they cast Power Up when they see you, followed by | *'''Enemy no. 1 - TOXIT. WOW, THEY ARE SO TOXIC!!! KILL ON SIGHT, even if they're alone!'''<br>''(my made up) Legends say that when a Toxit is near, Ravel's Le Gibet from Gaspard de la Nuit starts playing... Those who encountered the Toxit whispers...''<br>''I mean you can try going in and let Toxit {{#skill:2020}} you. Quite fun when you get pulled around and die 2 screens away...''<br> ''I even prefer going {{#item:300379}} than {{#item:4128}} to survive Toxit...''<br>''What element is the best there? Holy? Fire?''<br>''Holy. But toxit will destroy you...''<br>Power Up is a monster skill that triples Hit AND ATK rate for 30 seconds, increasing this drunken '''toxi'''c '''t'''ree's Hit from 723 to 2169 and ATK from 28-42k to 84-126k! But it has the downside of making them easier to kill, as they take triple damage. They're almost always the main reason for dying here because they cast Power Up when they see you, followed by either Pulse Strike or pulling you in with {{#skill:2020}}, then finishing you off with Pulse Strike. Always stay away from Toxit Monsters even as it pulls you towards it, and deal with it ASAP! | ||
*'''Enemy no. 2 - Lunarina.''' | *'''Enemy no. 2 - Lunarina.''' These souped up Loli Ruris have {{#skill:2492}}, which will SIGNIFICANTLY slow down your casting for 30 seconds if it connects, and even skills that are instant cast will suddenly have a 1 second cast time! High VIT and/or LUK decreases the chances of getting howled on, but be careful if a Succubus casts "All Stats Down". Once you see them casting (a smaller red square), '''INTERRUPT IT ASAP''', '''EVADE AT ONCE''', or one-shot them if possible. Based on my experience, they're not that much of a threat when soloing as long as you're paying attention - they're quite squishy compared to others, so interrupt and kill them. But in parties, a single Lunarina has the potential to almost totally shut down a bunched-up party because everyone now has a cast time, '''INCLUDING INSTANT CAST SPELLS LIKE {{#skill:45}}, FOR 30 SECONDS.''' Find'em quick, kill'em quick, before everyone gets howled on. Maybe designate someone as a Lunarina spotter. When howled on, '''Lauda'''mus te. Benedecimus te. Adoramus te. | ||
*'''Enemy no. 3 - High Incubus.''' A significantly less annoying version of the Yoscopus Sorcerer and Guardian, they can fully drain your SP | *'''Enemy no. 3 - High Incubus.''' A significantly less annoying version of the Yoscopus Sorcerer and Guardian, they can fully drain your SP but not on the same frequency as the cultists. Still, make sure you have SP potions ready just in case. Likes casting a rather strong Soul Strike of Darkness. | ||
*'''Enemy no. 4 - High Succubus.''' Can cast some sort of "All Stats Down" skill, but it doesn't seem to be too frequent. Having 100% VCT Reduction and keeping distance from enemies should mitigate its effects. | *'''Enemy no. 4 - High Succubus.''' Can cast some sort of "All Stats Down" skill, but it doesn't seem to be too frequent. Having 100% VCT Reduction and keeping distance from enemies should mitigate its effects. Like the Lunarina, they're squishy, and if you think "All Stats Down" is a downer, be tempted to dispose of them quickly. | ||
*'''Enemy no. 5 - Chief Knight of Abyss.''' Having High Flee (preferably over 900) should be enough to deal with its powerful | *'''Enemy no. 5 - Chief Knight of Abyss.''' Having High Flee (preferably over 900) should be enough to deal with its powerful {{#skill:397}}... most of the time. Because even with infinity Flee, there will ALWAYS be a 5% chance for attacks to hit. They cast Earthquake at low HP, but it takes a long time for them to do so. Simply move away, which is easier said than done if puller mobs like Toxits and Shadiests are around. Or kill before it can cast Earthquake. | ||
*'''Enemy no. 6 - Bloody Slasher.''' High Flee and constantly moving should solve most problems. In addition to | *'''Enemy no. 6 - Bloody Slasher.''' High Flee and constantly moving should solve most problems. In addition to {{#skill:2006}} from their adult forms, they have Break Equipment Skills and likes casting them too. They're the tankiest of the bunch in this Eroded Bad Land. | ||
*'''Enemy no. 7 - Shadiest.''' Has Break Armor, a pull in the form of {{#skill:2020}} and loves casting {{#skill:92}}. {{#item:12710}} solves the Quagmire problem, but {{#skill:2020}} can be deadly if it's in a horde. While it has Break Armor, it isn't used frequently. | *'''Enemy no. 7 - Shadiest.''' Has Break Armor, a pull in the form of {{#skill:2020}} and loves casting {{#skill:92}}. {{#item:12710}} solves the Quagmire problem, but {{#skill:2020}} can be deadly if it's in a horde. While it has Break Armor, it isn't used frequently. Mostly it's {{#skill:2020}} and {{#skill:92}}. | ||
|- | |||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#ADD8E6; color:Black; width: 100% " |Strategy Zero Cell - Lux (WIP, currently not applicable) | |||
|- | |||
| | |||
[[File:Sad little brat plays Merry Go Round with vile evil 3rd jobs.jpg|thumb|<s>Ring around the rosie, pocket full of posies, ashes, ashes, we all fall DOWN!</s>This is actually a bug. The mobs are supposed to unleash their skills when they see you, not when they get close.]] | |||
The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no Zero Cell parties at the moment, or if parties are full. This is based on my experience having entered the dungeon just once as of now, and will change over time. | |||
1 - Get POWERFUL, HEAVILY-ENCHANTED END-GAME equips, preferably with the most important gears at +15, and have at least 80,000HP. | |||
2 - Use {{#item:23204}} so you won't die due too quickly, though you will still die real fast anyways. {{#item:50035}} is better. {{#item:50036}} is highly recommended. | |||
3 - <s>If your DPS is just merely adequate to survive here, watch out for the Arch Bishop, because it looks like they're the only ones smart enough to cast {{#skill:2040}} from a distance. The rest, including the Sorcerer for some reason, seem to use their skills only when they get up close and personal. Because of this, it may be possible to kite them and slowly finish them off. Find a big-enough space and get ready to play a long game of "Ring Around the Rosie" with extremely dangerous and deadly 3rd job mobs. Oh what fun it is to ride in the Zero Cell Carousel. OF DEATH!!!</s> | |||
This is a bug. They'll unleash a world of hurt when they see you. | |||
|- | |- | ||
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== Physical == | == Melee Physical == | ||
[[File: | [[File:Melee Physical Brat in Depth1.jpg|thumb|Melee build Hyper Novice surviving in Depth1.]] | ||
[[ | <!--[[File:Melee Physical Brat in Bio Temple.jpg|thumb|Physical build Hyper Novice treating dangerous monsters as if they're bowling pins in Biosphere Temple.]]--> | ||
'''For a much better and more comprehensive guide on Melee Build Hyper Novices, check out [[Melee Hyper Novice Guide by Jetago]]''' | |||
The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. Despite being tossed aside and labeled as "not a real job", the Super Novice persevered, trying their absolute best to better themselves and push the limits of what is possible. Through hard and smart work, and clever ingenuity, they discovered that combining two or more existing skills to form a new one yielded fantastic results, and new skills in the process. They broke through their limitations and transcended, and thus, the Physical Hyper Novice is born. | |||
{{#skill:5451}} will be shortened to DBB<br> | |||
{{#skill:5452}} will be shortened to MSB | |||
=== Stats and Traits === | === Stats and Traits === | ||
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|- | |- | ||
|AGI | |AGI | ||
|60- | |60-80 (DBB)<br>90+ (all around or MSB) | ||
|Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. Try to get 100 total AGI for full immunity against Bleeding and Sleep. | |Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. Try to get 100 total AGI for full immunity against Bleeding and Sleep. | ||
|- | |- | ||
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|- | |- | ||
|DEX | |DEX | ||
|60- | |1-60 (MSB)<br>60-100 (all-around or DBB) | ||
|Increases Hit rate and minimum damage | |Increases Hit rate and minimum damage. | ||
|- | |- | ||
|LUK | |LUK | ||
|60-80 | |60-80 (DBB)<br>120+ (MSB) | ||
|Increases CRIT Rate for even more damage and Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage as well. For Mega Sonic Blow builds, raise LUK to 120 (or 125 with {{#item:300261}}) to get as much CRIT Rate as possible while waiting for level 275 to access the Super Novice chant (see Hidden Skills above). | |Increases CRIT Rate for even more damage and Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage as well. For Mega Sonic Blow builds, raise LUK to 120 (or 125 with {{#item:300261}}) to get as much CRIT Rate as possible while waiting for level 275 to access the Super Novice chant (see Hidden Skills above). | ||
|- | |- | ||
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|- | |- | ||
|CON | |CON | ||
|72- | |110 (DBB)<br>72-100 (MSB) | ||
|Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. Those leaning more towards Double Bowling Bash may max this Trait. | |Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. Those leaning more towards Double Bowling Bash may max this Trait. | ||
|- | |- | ||
|CRT | |CRT | ||
|72-110 | |Optional (DBB)<br>72-110 (MSB) | ||
|Highly recommended secondary trait for those focused on Mega Sonic Blow, its CRIT DMG dependent on this trait. Those leaning more towards Mega Sonic Blow may max this Trait. Also buffs Heal, resulting in some potions saved. | |Highly recommended secondary trait for those focused on Mega Sonic Blow, its CRIT DMG dependent on this trait. Those leaning more towards Mega Sonic Blow may max this Trait. Also buffs Heal, resulting in some potions saved. | ||
|- | |- | ||
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{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:#880808; color:White; | ! style="background-color:#880808; color:White; width: 100% " | Skills: Super Novice (45-99) | ||
|- | |- | ||
|<! | | | ||
[[File:HN Phys SN Tree 1.png|thumb|left|900x900px|Skillset overview from level 45-99.]] | |||
<!--[[File:HN Phys SN Tree.png|thumb|left|900x900px|Skillset overview from level 45-99. There are two ways to deal damage - Bashing or Autoattacking with the help of Double Attack.]] --> | |||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
! style=" width: 15% " | Skill | ! style=" width: 15% " | Skill | ||
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| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Super Novice''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Super Novice''' | ||
|- | |- | ||
|{{#skill:48 | |{{#skill:48}} | ||
| | |10 | ||
|At level 10, add a 70% chance to double attack while increasing Hit by 10%. | |Adds a chance to double attack while autoattacking. At level 10, add a 70% chance to double attack while increasing Hit by 10%. Critical hits can double attack too. If you run out of SP, at least you can still deal decent damage.<br> | ||
If the -15 ASPD penalty of Daggers is too much, you can equip a Mace (-10 ASPD) and insert a {{#item:4117}}, enabling Double Attack on any weapon. | |||
|- | |- | ||
|{{#skill:50 | |{{#skill:5}} | ||
|5 | |10 | ||
|A simple physical skill that makes you bash enemies real hard. Has an accuracy bonus, making hits easier to land on high Flee targets. Sadly, because Super Novices can't learn {{#skill:145}}, it can never stun above level 5... | |||
|- | |||
|{{#skill:7}} | |||
|10 | |||
|A small fire-element physical explosion in a 5x5 area around you. Gain 20% Fire Property damage bonus for 10 seconds. This is the only Physical AoE (area of effect) skill you have. | |||
|- | |||
|{{#skill:50}} | |||
|5 | |||
|Steal items from one target. Prerequisite for Hiding. | |Steal items from one target. Prerequisite for Hiding. | ||
|- | |- | ||
|{{#skill:51 | |{{#skill:51}} | ||
|1 | |1 | ||
|Causes the player to become invisible | |Causes the player to become invisible but unable to move. Use this to escape a losing battle. It is useless against Insect and Demon race, and Boss monsters. Prerequisite for Tunnel Drive. | ||
|- | |- | ||
|{{#skill:28 | |{{#skill:28}} | ||
|3 | |3+ | ||
|Mainly for self-healing purposes. | |Mainly for self-healing purposes. It's better to use potions because SP is in limited supply. | ||
|- | |- | ||
|{{#skill:29 | |{{#skill:29}} | ||
|10 | |10 | ||
|At level 10, +12 AGI and +25% movement speed for 240 seconds (4 minutes). | |At level 10, +12 AGI and +25% movement speed for 240 seconds (4 minutes). | ||
| Line 1,727: | Line 1,876: | ||
Makes you evade most physical attacks better, move faster and attack quicker. Max this one. | Makes you evade most physical attacks better, move faster and attack quicker. Max this one. | ||
|- | |- | ||
|{{#skill:31 | |{{#skill:31}} | ||
|1 | |1 | ||
|Fills up an Empty Bottle with Holy Water. Requires the player to be standing on water for this to work. Saves up to | |Fills up an Empty Bottle with Holy Water. Requires the player to be standing on water for this to work. Saves up to 666z (lulwut) per Holy Water bottle. | ||
|- | |- | ||
|{{#skill:34 | |{{#skill:34}} | ||
| | |10 | ||
|Makes you hit harder and more accurately. Optional. | |Makes you hit harder and more accurately. Optional. | ||
|- | |- | ||
|{{#skill:9 | |{{#skill:9}} | ||
|Optional | |Optional | ||
|Optional. If you need better SP management or if your main source of damage leans more towards spamming "Raid", then it's good to invest some skill points here. | |Optional. If you need better SP management or if your main source of damage leans more towards spamming "Raid", then it's good to invest some skill points here. | ||
|- | |- | ||
|{{#skill:45 | |{{#skill:45}} | ||
|10 | |10 | ||
|At level 10, it increases DEX and AGI by 12% for 240 seconds (4 minutes). | |At level 10, it increases DEX and AGI by 12% for 240 seconds (4 minutes). | ||
| Line 1,745: | Line 1,894: | ||
Your main source of DEX and AGI at higher levels. Max this. | Your main source of DEX and AGI at higher levels. Max this. | ||
|- | |- | ||
|{{#skill:24 | |{{#skill:24}} | ||
|1 | |1 | ||
|Reveals and deals Holy Element magic damage to hidden enemies. | |Reveals and deals Holy Element magic damage to hidden enemies. | ||
|- | |- | ||
|{{#skill:26 | |{{#skill:26}} | ||
|1 | |1 | ||
|Save weight, money, inventory space and | |Save the weight, money, inventory space,<!--oxford comma because why not lelel--> and grind for items that enable it! | ||
|- | |- | ||
|{{#skill: | |} | ||
|} | |||
| | |||
Once you're an Expanded Super Novice (ESN), get {{#skill:214}} (17 skill points) then reskill. | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |- | ||
! style="background-color:#880808; color:White; width: 100% " | Skills: Expanded Super Novice (99-200) | |||
|- | |- | ||
| | |[[File:ESN SN skill tree.png|thumb|left|900x900px|Bash, Double Attack and Magnum Break are gone because Raid will be the new main damage skill.]] | ||
| | [[File:ESN ESN skill tree.png|thumb|left|900x900px|Raid is the main focus.]] | ||
| | {| class="wikitable" width="100%" | ||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice''' | ||
|- | |- | ||
|{{#skill:210 | |{{#skill:210}} | ||
|4 | |4 | ||
|Automatically steals something from an enemy while attacking. The success chance depends on the level of "Steal" learned. | |Automatically steals something from an enemy while attacking. The success chance depends on the level of "Steal" learned. | ||
|- | |- | ||
|{{#skill:213 | |{{#skill:213}} | ||
|2 | |2 | ||
|Moving while hiding makes escaping or positioning for a raid easier. | |Moving while hiding makes escaping or positioning for a raid easier. | ||
|- | |- | ||
|{{#skill:211 | |{{#skill:211}} | ||
|4 | |4 | ||
|Steals zeny from an enemy. Higher levels means higher levels of success. This will draw the aggression of the enemy, because obviously it is very mad that you stole some of its hard-earned money. | |Steals zeny from an enemy. Higher levels means higher levels of success. This will draw the aggression of the enemy, because obviously it is very mad that you stole some of its hard-earned money. | ||
|- | |- | ||
|{{#skill:212 | |{{#skill:212}} | ||
|2 | |2 | ||
|Usable only when facing the enemy's back. Causes physical damage that never misses, but it will make the enemy look back at you very angrily because it got | |Usable only when facing the enemy's back. Causes physical damage that never misses, but it will make the enemy look back at you very angrily because it got backstabbed. | ||
|- | |- | ||
|{{#skill: | |{{#skill:214}} | ||
|5 | |5 | ||
|Requires being hidden before use. This is your main source of damage. Causes physical damage to all enemies in a 7x7 area around you and chance to cause Blind and Stun. For 10 seconds, it increases damage, both physical and magical, to affected enemies by 30% for non-bosses and 15% for MVPs. | |Requires being hidden before use. This is your main source of damage. Causes physical damage to all enemies in a 7x7 area around you and chance to cause Blind and Stun. For 10 seconds, it increases damage, both physical and magical, to affected enemies by 30% for non-bosses and 15% for MVPs. | ||
The skill is almost spammable, having no cooldown or after-cast delay. Just alternate Hide and Raid as quickly as possible. MuhRO's Turbo makes this | The skill is almost spammable, having no cooldown or after-cast delay. Just alternate Hide and Raid as quickly as possible. MuhRO's [[Patcher#Turbo_Setup|Turbo]] makes this significantly easier. Set Raid to TurboKeys and place {{#skill:51}} right next to it. Hold down Raid while mashing Hiding, preferably around 4-5 times per second at most. Mashing Hide too quickly or putting it in Smartcast will break the hiding-raid chain and cause you to hide twice in a row from time to time. | ||
|- | |- | ||
|{{#skill:66 | |{{#skill:66}} | ||
|3 | |3-5 | ||
|Increases the ATK and MATK of all party members by up to 25 for 120 seconds. | |Increases the ATK and MATK of all party members by up to 25 for 120 seconds. | ||
|- | |- | ||
|{{#skill:68 | |{{#skill:68}} | ||
|1-5 | |1-5 | ||
|Endows a target's weapon with the Holy property. Consumes 1 Holy Water per use. | |Endows a target's weapon with the Holy property. Consumes 1 Holy Water per use. | ||
|- | |- | ||
|{{#skill: | |{{#skill:138}} | ||
| | |7-9 | ||
| | |Endows a target's weapon with the Poison property. Good against Earth, Wind, Water, and Fire enemies or in maps with a lot of them. | ||
|- | |- | ||
|{{#skill:5075}} | |||
|{{#skill:5075 | |||
|5 | |5 | ||
|More HP, SP and received healing is always better. Max this. | |More HP, SP and received healing is always better. Max this. | ||
|- | |- | ||
|{{#skill:5076 | |{{#skill:5076}} | ||
|Optional | |Optional | ||
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely. | |Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely. | ||
|- | |- | ||
|{{#skill:5077 | |{{#skill:5077}} | ||
| | |5 | ||
|More HP, SP and healing power is always welcome | |More HP, SP and healing power is always welcome. | ||
|- | |- | ||
| | |} | ||
|} | |||
Once you're a Hyper Novice (HN), Max {{#skill:5451}} (15 skill points) then reskill. | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |- | ||
! style="background-color:#880808; color:White; width: 100% " | Skills: Hyper Novice - Melee | |||
|- | |- | ||
|{{#skill: | | | ||
| | [[File:HN SN Skill Tree.png|thumb|left|900x900px]] | ||
| | [[File:HN ESN Skill Tree.png|thumb|left|900x900px]] | ||
[[File:HN HN Skill Tree.png|thumb|left|900x900px]] | |||
{| class="wikitable" width="100%" | |||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice''' | |||
|- | |||
|{{#skill:5449}} | |||
|5-10 | |||
|Passive that ddds up to P.ATK +10. Higher levels increase the damage of all skills in the Physical tree. | |||
|- | |- | ||
|{{#skill: | |{{#skill:5451}} | ||
| | |10 | ||
|A | |A powerful melee skill that deals damage in a 9x9 area around the target and knocks them back slightly. More enemies caught results in more damage - at least 3 enemies are needed for maximum damage. | ||
|- | |- | ||
|{{#skill: | |{{#skill:5452}} | ||
| | |10 | ||
|A spammable | |A spammable single-target melee skill that can CRIT, perfect for those pesky mobs which love to Agi Up. Supposedly has a chance to Stun the target. Damage doubles when the enemy has below 50% HP. | ||
|- | |- | ||
|{{#skill:5454 | |{{#skill:5453}} | ||
| | |9 | ||
|A spammable ranged physical attack which hits enemies in a 9x9 area around the target, applying a debuff that increases damage received by 10% (not applicable to boss monsters). Supposedly it can slow enemies down. | |||
|- | |||
|{{#skill:5454}} | |||
|9 | |||
|A spammable single-target ranged attack with the ability to immobilize for 2 seconds. The larger the enemy, the less damage dealt. | |A spammable single-target ranged attack with the ability to immobilize for 2 seconds. The larger the enemy, the less damage dealt. | ||
|- | |- | ||
|{{#skill:5461 | |{{#skill:5461}} | ||
|1 | |1 | ||
|Significantly increases the damage of all skills in the Physical tree. | |Significantly increases the damage of all skills in the Physical tree. | ||
|- | |||
|{{#skill:5450}} | |||
|5 | |||
|Prerequisite for Overcoming Crisis. | |||
|- | |||
|{{#Skill:5505}} | |||
|5 | |||
|Overcoming Crisis is a super-duper skill that temporarily increases Max HP, PATK, and SMATK, and fully restores HP. It costs a mere 50 AP to cast and has a 60-second cooldown. A fantastic panic button to prevent a terrible fate, but use it wisely - Physical Hyper Novices will have a harder time earning AP because none of the skills are ground-targeted or self-cast. Max this skill and leave the ranged skills at a decent level 9. | |||
|- | |- | ||
|} | |} | ||
| Line 1,860: | Line 2,029: | ||
|<!---The {{#item:2942|Taekwon Manual }} will be very important across all levels - be sure to get it by completing the Eden quest chain and '''ALL tutorials.''' It allows use of a gap closer, level 5 {{#skill:421 |Flying Side Kick}}, and the ability to change your weapon's element to either Earth, Wind, Water or Fire via {{#skill:425 |Warm Wind}}, though only until level 4. Place this on your right accessory slot (lowest left side in the equipment window). '''The ability to equip Novice Job Manuals is a custom feature. It may not be the case in other servers!'''---> | |<!---The {{#item:2942|Taekwon Manual }} will be very important across all levels - be sure to get it by completing the Eden quest chain and '''ALL tutorials.''' It allows use of a gap closer, level 5 {{#skill:421 |Flying Side Kick}}, and the ability to change your weapon's element to either Earth, Wind, Water or Fire via {{#skill:425 |Warm Wind}}, though only until level 4. Place this on your right accessory slot (lowest left side in the equipment window). '''The ability to equip Novice Job Manuals is a custom feature. It may not be the case in other servers!'''---> | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
! style=" width: 20% " | Item | ! style=" width: 20% " | Item | ||
| Line 1,867: | Line 2,035: | ||
! style=" width: 65%" | Notes | ! style=" width: 65%" | Notes | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Super Novice''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Super Novice (45-99)''' | ||
|- | |- | ||
| | |'''Paradise Set''' | ||
| | |Equipment Set | ||
|[[Beginners Guide|Eden Academy]], Base Level 10 | |[[Beginners Guide|Eden Academy]], Base Level 10 | ||
|'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10, | |'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10, get the full set by going to @go 16. Go one room up, find '''Paradise Equipment''' and talk to '''Lothaire''' to get the set '''FOR FREE'''. It will serve you well until around level 100, when you'll get a better version. There are other options below, but this is one of, if not the best equipment to use from level 10-100. | ||
|- | |- | ||
|{{#item:5119}} | |{{#item:5119}} | ||
| Line 1,879: | Line 2,047: | ||
Holden (slotted) | Holden (slotted) | ||
|Starter Headgear. Gives +1 all stats. | |Starter Headgear. Gives +1 all stats. | ||
|- | |- | ||
|{{#item:2340}} | |{{#item:2340}} | ||
|Armor | |Armor | ||
|Yuno - King's Shop | |Yuno - King's Shop | ||
|Starter Armor, though it's a little expensive at 89,000 zeny. | |Starter Armor, though it's a little expensive at 89,000 zeny. Definitely better than rags that came from the dump: {{#item:2352|Tattered Novice Ninja Suit }}. | ||
|- | |- | ||
|{{#item:2113}} | |{{#item:2113}} | ||
|Shield | |Shield | ||
|Lighthalzen Armory | |rowspan="3"| Lighthalzen Armory | ||
| | |One of the best shields the Super Novice could ever have. Gives 20% resistance to all elements except Neutral. It can still be very useful in some late to end-game situations. It's sold by an NPC and it costs just 5000 zeny. IT'S SO CHEAP YET IT'S SO EFFECTIVE!!! To find out the NPC selling an item, type @wn <itemid or item name>, e.g. @wn 2113. | ||
|- | |||
|{{#item:2512}} | |||
|Garment | |||
|Starter Garment - gives 10% Neutral resistance. | |||
|- | |||
|{{#item:2416}} | |||
|Footgear | |||
|Starter Shoes. Gives an HP boost. | |||
|- | |||
|{{#item:5125}} | |||
|Upper Headgear | |||
|Toad | |||
|Part of the Angel's Set. Adds 3% SP recovery. | |||
|- | |||
|{{#item:15012}} | |||
|Armor | |||
|Orc Lady | |||
|Decent starter armor. Slightly reduces fixed cast time and slightly improves the effectiveness of healing skills. | |||
|- | |||
|{{#item:2355}} | |||
|Armor | |||
|Eclipse | |||
|MDEF+20 | |||
When complete, the Angel's Set gives a sizeable boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Beware the After Cast Delay that happens each time the skill is autocast. | |||
|- | |- | ||
|{{#item:2183}} | |{{#item:2183}} | ||
| Line 1,910: | Line 2,086: | ||
|Mastering | |Mastering | ||
|Part of the Angel's Set. | |Part of the Angel's Set. | ||
|- | |- | ||
|{{#item:20710}} | |{{#item:20710}} | ||
| Line 1,920: | Line 2,091: | ||
|Vagabond Wolf | |Vagabond Wolf | ||
|Part of the Angel's Set. Adds 5% HP recovery. | |Part of the Angel's Set. Adds 5% HP recovery. | ||
|- | |- | ||
|{{#item:22015}} | |{{#item:22015}} | ||
| Line 1,932: | Line 2,098: | ||
|- | |- | ||
|{{#item:2628}} | |{{#item:2628}} | ||
|Accessory | |rowspan="2"| Accessory | ||
|Izlude Armor Dealer | |Izlude Armor Dealer | ||
|Starter accessory | |Starter accessory. Doesn't give any stats, but at least it's slotted and cheap. | ||
|- | |- | ||
|{{#item:2607}} | |{{#item:2607}} | ||
|Dragon Fly | |Dragon Fly | ||
|Gives 10SP | |Gives 10SP. | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)''' | ||
|- | |- | ||
| | |'''Advanced Paradise Set''' | ||
| | |rowspan="4"| Equipment Set | ||
|[[Beginners Guide|Eden Academy]], Base Level 100 | |[[Beginners Guide|Eden Academy]], Base Level 100 | ||
|Upon reaching Base Level 100, you | |Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for 15 {{#item:7200}} and 3 {{#item:1034}}, or by spending 10 {{#item:25223}} per piece. To know what monster drops the items, type @wd <item name or id>, e.g. @wd 7200. To know where the monster is located, type @wi <monster name or id>, e.g. @wi Wootan Shooter. wd is short for whodrops, wi is short for whereis. | ||
|- | |- | ||
|{{#item: | |{{#item:450121}} | ||
{{#item: | {{#item:470016}} | ||
{{#item: | {{#item:480012}} | ||
{{#item: | {{#item:490014}} | ||
|10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]] | |||
|10 {{#item:6919}} per piece. Obtained by completing | |Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. They can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}} | ||
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. | |||
|- | |- | ||
|{{#item: | |{{#item:450123}} | ||
{{#item: | {{#item:470018}} | ||
{{#item: | {{#item:480016}} | ||
{{#item: | {{#item:490017}} | ||
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | |||
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | |Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of 10 {{#item:25155}} per piece, including the refine ticket. | ||
|Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of | |||
|- | |- | ||
|{{#item: | |{{#item:450125}} | ||
{{#item: | {{#item:470020}} | ||
{{#item: | {{#item:480018}} | ||
{{#item: | {{#item:490019}} | ||
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | |||
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | |Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. Each piece costs 20 {{#item:25669}} while the {{#item:100130}} costs 20 {{#item:25723}}. | ||
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best | |||
|- | |- | ||
|{{#item: | |{{#item:5897}} | ||
|Upper Headgear | |||
| | |[[Cash Shop]] | ||
| | |A very good headgear that provides a lot of bonuses, especially at higher refines. | ||
| | |||
|- | |- | ||
|{{#item:510039 | |{{#item:510039}} | ||
|Weapon | |Weapon | ||
|[[Eden | |[[Beginners Guide|Eden Academy]] | ||
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The glaring downsides - no slots and it can't be refined. | |Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The glaring downsides - no slots and it can't be refined. | ||
|- | |- | ||
|{{#item: | |{{#item:2113}} | ||
| | |Shield | ||
| | |Lighthalzen Armory | ||
| | |Still a really good shield. | ||
|- | |- | ||
|{{#item:2921}} | |||
|Accessory | |||
|{{#item:2921 | |||
|Accessory | |||
|Eclage Glove Seller (10 Splendide Coins) | |Eclage Glove Seller (10 Splendide Coins) | ||
|If your base STR is 110, equip two of these as it adds ATK for every 10 base STR and +1% ATK if base STR is 110. | |If your base STR is 110, equip two of these as it adds ATK for every 10 base STR and +1% ATK if base STR is 110. | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''175-200''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice (175-200)''' | ||
|- | |- | ||
|{{#item:5897 | |{{#item:5897}} | ||
|Upper Headgear | |Upper Headgear | ||
|[[Cash Shop]] | |[[Cash Shop]] | ||
|A very good headgear that provides a lot of bonuses, especially at higher refines. | |A very good headgear that provides a lot of bonuses, especially at higher refines. | ||
|- | |- | ||
|{{#item:18874 | |{{#item:18874}} | ||
|Mid Headgear | |Mid Headgear | ||
|Owl Viscount, Owl Marquees | |Owl Viscount, Owl Marquees | ||
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{#item:6396|Spiritual Auger }}. | |The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{#item:6396|Spiritual Auger }}. | ||
|- | |- | ||
|{{#item: | |{{#item:18754}} | ||
|Lower Headgear | |Lower Headgear | ||
| | |[[Equipment Crafting]] | ||
[[ | |Adds a chance to leech HP, but disables HP and SP regeneration in exchange. | ||
|Gives | |- | ||
|{{#item:15376}} | |||
|Armor | |||
|[[17.1 Illusion]] | |||
|An upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in AATK (+100), even more AATK at higher refines and can be enchanted. | |||
|- | |- | ||
|{{#item: | |{{#item:450127}} | ||
|Armor | |Armor | ||
|[[ | |[[17.2 Sage Legacy]] | ||
| | |An improved version of the Illusion Armor, it gives a sizeable increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | ||
|- | |- | ||
|{{#item:510039 | |{{#item:510039}} | ||
|Weapon | |Weapon | ||
|[[Eden | |[[Beginners Guide|Eden Academy]] | ||
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined. | |Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined. | ||
|- | |- | ||
|{{#item: | |{{#item:500007}} | ||
| | |One-Handed Sword | ||
| | |Broken Security Beta, Verporte | ||
| | |If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords on top of -10 ASPD from equipping a shield, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any physical build, whether it is spamming Raid or autoattacking. | ||
|- | |- | ||
|{{#item:510071}} | |||
|{{#item:510071 | |||
|Dagger | |Dagger | ||
|[[ | |[[Bioresearch Laboratory]] | ||
|This patented and blessed knife | |This patented and blessed knife makes life a lot easier by enabling the use of Level 10 {{#skill:2284}} at +7. Despite its size modifier issues because it's a knife, it is still one of the best choices for this level range. | ||
|- | |- | ||
|{{#item:2113 | |{{#item:2113}} | ||
|Shield | |Shield | ||
|Lighthalzen Armory | |Lighthalzen Armory | ||
|If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields. | |If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields. | ||
|- | |- | ||
|{{#item: | |{{#item:28942}}<br>[[Cursed Knight Shield]] | ||
|Shield | |Shield | ||
|[[ | |MUUUUUH?!!!! MOOOOO!!!! MAIMOOMOO! MAMAU!!!!!!! (transforms into... something) | ||
| | [[File:SN Boots.png|40x40px]] | ||
|A good shield that provides many bonuses, especially at higher refines. Either keep it like this or spend a lot of zeny for the painfully low 0.1% chance it turns into {{#item:28946}}. Obtaining it requires loving pets and showing it too. | |||
|- | |- | ||
|{{#item: | |{{#item:460018}} | ||
|Shield | |Shield | ||
| | |Illusion of Twins | ||
| | |Reduces VCT and ACD. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | ||
|- | |- | ||
|{{#item: | |{{#item:460017}} | ||
| | |Shield | ||
| | |Illusion of Twins | ||
| | |Increases ASPD and adds Perfect Hit. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | ||
|- | |- | ||
|{{#item:20933 | |{{#item:20933}} | ||
|Garment | |Garment | ||
|[[Illusion]] | |[[17.1 Illusion]] | ||
| | |Max HP +1000. Adds 100 HP every 2 refine rate. | ||
|- | |- | ||
|{{#item: | |{{#item:480020}} | ||
|Garment | |Garment | ||
|[[ | |[[17.2 Sage Legacy]] | ||
| | |Improved version of the Illusion Engine Wing. | ||
|- | |- | ||
|{{#item: | |{{#item:22196}} | ||
|Footgear | |Footgear | ||
|[[ | |[[17.1 Illusion]] | ||
|Max SP +200. Adds 20 SP every 2 refine rate. | |||
| | |||
|- | |- | ||
|{{#item: | |{{#item:470022}} | ||
|Footgear | |Footgear | ||
| | |[[17.2 Sage Legacy]] | ||
| | |Improved version of the Illusion Leg. | ||
|- | |- | ||
|{{#item: | |{{#item:32207}} | ||
|Accessory | |Accessory | ||
|[[ | |[[Illusion]] | ||
|ATK +5% | |Grants ATK +5%. | ||
|- | |- | ||
|{{#item: | |{{#item:32208}} | ||
|Accessory | |Accessory | ||
|[[ | |[[Illusion]] | ||
|ATK + | |Grants ATK +5%. | ||
|- | |- | ||
|{{#item: | |{{#item:490025}} | ||
|Accessory | |Accessory | ||
|[[ | |[[17.2 Sage Legacy]] | ||
| | |An improved version of the Illusion Booster. | ||
|- | |- | ||
|{{#item: | |{{#item:490024}} | ||
|Accessory | |Accessory | ||
|[[ | |[[17.2 Sage Legacy]] | ||
| | |An improved version of the Illusion Booster. | ||
|- | |- | ||
| | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (200-230)''' | ||
|- | |- | ||
|{{#item: | |{{#item:400267}} | ||
|Upper Headgear | |Upper Headgear | ||
|[[ | |[[OS / OS-LT Headgears]] | ||
| | |Upgraded versions of OS Headgear. | ||
|- | |- | ||
|{{#item: | |{{#item:410094}} | ||
|Middle Headgear | |Middle Headgear | ||
| | |[[Niflheim]], random item from {{#item:41080}} | ||
|Boosts all CRIT, Melee and Ranged Physical Damage. Comboes with {{#item:420076}} | |||
|- | |- | ||
|{{#item: | |{{#item:420076}} | ||
| | |Lower Headgear | ||
| | |[[Niflheim]], random item from {{#item:41080}} | ||
|Boosts CRIT and CRIT DMG. | |||
|- | |- | ||
|{{#item:18754 | |{{#item:18754}} | ||
|Lower Headgear | |Lower Headgear | ||
| | |[[Equipment_Crafting#Floating_Book_-_Rideword_Hat,_Blood_Sucker,_Officer's_Hat|Equipment Crafting]] | ||
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | |A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | ||
|- | |- | ||
|{{#item: | |{{#item:450177}} | ||
|Armor | |Armor | ||
|[[ | |[[Gray Wolf Equipment]] | ||
| | |An improved version of the Automatic Armor, it gives a large increase in AATK (+130), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | ||
|- | |||
|{{#item:450206}} | |||
|Armor | |||
|[[Issgard Equipment]] | |||
|A much better version of the Automatic Armor Type-B and Gray Wolf Robe, thanks to higher stats and the ability to choose which enchants you want. No RNG shenanigans. | |||
|- | |- | ||
|{{#item: | |{{#item:510039}} | ||
|Dagger | |Dagger | ||
| | |[[Beginners Guide|Eden Academy]] | ||
| | |If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons. | ||
|- | |- | ||
|{{#item: | |{{#item:510054}} | ||
|Dagger | |Dagger | ||
|[[ | |[[Amicitia]] | ||
| | |A level 5 weapon that boosts {{#skill:5451}} damage. Refine this to +8. | ||
|- | |- | ||
|{{#item:500007 | |{{#item:500007}} | ||
|One-Handed Sword | |One-Handed Sword | ||
|Broken Security Beta, Verporte | |Broken Security Beta, Verporte | ||
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond. | |One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond. | ||
|- | |- | ||
|{{#item: | |{{#item:500050}} | ||
|One-Handed Sword | |||
|[[Issgard Equipment]] | |||
|Despite having no slots and losing the ability to use {{#skill:2284}}, this is the best weapon in this level range, especially when fully enchanted. This has better size modifiers but a worse -17 ASPD penalty. | |||
|- | |||
|{{#item:510062}} | |||
|Dagger | |Dagger | ||
|[[ | |[[Issgard Equipment]] | ||
| | |Despite having no slots and losing the ability to use {{#skill:2284}}, this is the best weapon in this level range, especially when fully enchanted. This has worse size modifiers but a better -15 ASPD penalty. | ||
|- | |- | ||
|{{#item:2113}} | |||
|{{#item:2113 | |||
|Shield | |Shield | ||
|Lighthalzen Armory | |Lighthalzen Armory | ||
|If a | |If a Glacier Guard or Mad Bunny are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | ||
|- | |- | ||
|{{#item:460017 | |{{#item:460017}} | ||
|Shield | |Shield | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | |Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | ||
|- | |- | ||
|{{#item: | |{{#item:460018}} | ||
|Shield | |Shield | ||
| | |[[Illusion of Twins]] | ||
| | |Reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives. | ||
|- | |- | ||
|{{#item: | |{{#item:28946}}<br>[[Cursed Knight Shield]] | ||
|Shield | |Shield | ||
| | |MUUUUUH?!!!! MOOOOO!!!! MAIMOOMOO! '''MAMAU!!!!!!!''' (transforms into... something) | ||
| | [[File:SN Boots.png|40x40px]] | ||
|The upgraded form of {{#item:28942}} has better stats and enchants. Try to get enchants that ignore MDEF. Again, to obtain this, you must LOVE PETS AND SHOW IT TOO!!! | |||
|- | |||
|{{#item:480091}} | |||
|Garment | |||
|[[Gray Wolf Equipment]] | |||
|Improved version of the Illusion Engine Wing and Automatic Engine Wing. | |||
|- | |- | ||
|{{#item: | |{{#item:480159}} | ||
|Garment | |Garment | ||
|[[ | |[[Issgard Equipment]] | ||
|Improved version of the | |Improved version of the Gray Wolf Muffler. | ||
|- | |- | ||
|{{#item:480124 | |{{#item:480124}} | ||
|Garment | |Garment | ||
|[[ | |[[Convertible Wings]] | ||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue | |A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears. | ||
|- | |- | ||
|{{#item:480197 | |{{#item:480197}} | ||
|Garment | |Garment | ||
|[[ | |[[Convertible Wings]] | ||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow. | |A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow. | ||
|- | |- | ||
|{{#item: | |{{#item:470087}} | ||
| | |Footgear | ||
|[[ | |[[Gray Wolf Equipment]] | ||
|Improved version of the Illusion Leg. | |Improved version of the Illusion Leg and Automatic Leg. | ||
|- | |||
|{{#item:470115}} | |||
|Footgear | |||
|[[Issgard Equipment]] | |||
|Improved version of the Gray Boots. | |||
|- | |- | ||
|{{#item:470094|Hero Boots-LT}} | |{{#item:470094|Hero Boots-LT}} | ||
| Line 2,294: | Line 2,379: | ||
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least. | |The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least. | ||
|- | |- | ||
|{{#item: | |{{#item:490044}} | ||
|Accessory | {{#item:490056}} | ||
|[[ | |Accessory (Right) | ||
| | |[[Thanatos Tower]] | ||
|These two are almost virtually identical to each other. Both give additional ATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | |||
|- | |- | ||
|{{#item: | |{{#item:490045}} | ||
|Accessory | {{#item:490057}} | ||
|[[ | |Accessory (Left) | ||
| | |[[Thanatos Tower]] | ||
|These two are almost virtually identical to each other. Both give additional ATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction. | |||
|- | |- | ||
| | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (230-275)''' | ||
''' | |||
|- | |- | ||
|{{#item: | |{{#item:400675}} | ||
| | |Upper Headgear | ||
| | |[[Furious Equipment]], jor_fild02 at<br>{{#navi:jor_back2|167|232}} from Angry Beetle | ||
| | |While leveling up, you may have gotten some nice looking "junk" like {{#item:1001075}} and {{#item:1001084}}. You can save them and a bunch of cards to obtain this helmet. When paired with {{#skill:550148}}, you get an FCT reduction bonus. Upgrade it to +11 Grade C. The Furious equipment set looks like a good alternative to the Dim Glacier and Glacier sets and seems to be right in-between the two in terms of power levels. | ||
|- | |- | ||
|{{#item: | |{{#item:400109}} | ||
|Upper Headgear | |||
| | |[[Equipment Crafting]] | ||
| | |Headgear good for increasing CRIT in exchange for slightly reduced HIT. | ||
| | |||
|- | |- | ||
|} | |{{#item:410080}} | ||
| | |Middle Headgear | ||
|[[Deep Blue Sunglasses]], @go 59, Cool Mechanic NPC just left of spawn | |||
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get ATK enchants. | |||
|- | |- | ||
|{{#item:400002}} | |||
|Middle Headgear | |||
|[[Amicitia]] (0.05%) | |||
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces After-Cast Delay. Try to get ATK enchants. | |||
|- | |- | ||
| | |{{#item:420066}} | ||
|Lower Headgear | |||
|Rock Ridge | |||
|Lower headgear that boosts magical damage while reducing variable casting time. | |||
|- | |- | ||
| | |{{#item:18754}} | ||
|Lower Headgear | |||
| | |||
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | |||
|- | |- | ||
|{{#item: | |{{#item:450264}} | ||
| | |Armor | ||
|[[ | |[[20 The Immortal]] | ||
| | |An armor that gives decent power, adequate enough for the late-game, but lacking in the end-game. Try getting a +10 for the DEF+100 bonus. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
|{{#item: | |{{#item:450270}} | ||
| | |Armor | ||
| | |[[20 The Immortal]] | ||
| | |An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
|{{#item: | |{{#item:500103}} | ||
| | |One-Handed Sword | ||
|[[ | |[[Furious Equipment]], jor_fild02 at<br>{{#navi:jor_back2|167|232}} from Angry Beetle | ||
| | |While leveling up, you may have gotten some nice looking "junk" like {{#item:1001075}} and {{#item:1001077}}. You can save them and a bunch of cards to obtain this weapon. When paired with {{#item:400675}}, {{#skill:5451}} gets FCT reduction bonus. A +10 Grade C is more than enough, but a +11 Grade B is nicer. Good for {{#skill:5451}} builds. | ||
|- | |- | ||
|{{#item: | |{{#item:500055}} | ||
| | |One-Handed Sword | ||
|[[ | |[[Issgard Equipment]] | ||
| | |Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311335}} for DBB, two {{#item:311336}} for MSB, or one of each for balance. This has better size modifiers but a worse -17 ASPD penalty. | ||
|- | |- | ||
|{{#item: | |{{#item:510076}} | ||
|Dagger | |||
|[[Issgard Equipment]] | |||
|Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311335}} for DBB, two {{#item:311336}} for MSB, or one of each for balance. This has worse size modifiers but a better -15 ASPD penalty. | |||
|- | |- | ||
|} | |{{#item:2113}} | ||
| | |Shield | ||
|Lighthalzen Armory | |||
|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | |||
|- | |- | ||
|{{#item:460017}} | |||
|Shield | |||
|[[Illusion of Twins]] | |||
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | |||
|- | |- | ||
| | |{{#item:460018}} | ||
{ | |Shield | ||
|Cash Shop | |||
|Reduces VCT and ACD depending on refine rate. Its VCT and ACD reductions are still very useful for all builds. | |||
|- | |- | ||
|{{#item: | |{{#item:460040}} | ||
|Shield | |||
| | |Episode 20 | ||
| | |Easy to get and fully enchant - the rewards from [[20 The Immortal]] are enough to obtain one and fully enchant it. Upgrade to Grade C and refine it to +10. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
|- | |- | ||
| {{#item: | |{{#item:450266}} | ||
| | |Garment | ||
| | |[[20 The Immortal]] | ||
|This CLOAK is adequate enough for the late-game but lacking in the end-game. Try obtaining a +10 for the VCT boost. Currently can be purchased from player vendors at cheap prices. | |||
|- | |- | ||
|{{#item: | |{{#item:480283}} | ||
| | |Garment | ||
| | |[[20 The Immortal]] | ||
|Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | |||
|- | |- | ||
|{{#item: | |{{#item:470265}} | ||
| | |Footgear | ||
| | |[[Furious Equipment]], jor_fild02 at<br>{{#navi:jor_back2|167|232}} from Angry Beetle | ||
|While leveling up, you may have gotten some nice looking "junk" like {{#item:1001075}} and {{#item:1001087}}. You can save them and a bunch of cards to obtain this footgear. Upgrade it to a +11 Grade C. | |||
|- | |- | ||
|{{#item: | |{{#item:470196}} | ||
| | |Footgear | ||
| | |[[20 The Immortal]] | ||
|A pair of shoes that gives adequate power, sufficient for the late-game but lacking in the end-game. If you're on a tight budget, it's '''highly recommended''' to get this, because unlike its dim counterpart below, it's relatively easy to get the highly crucial {{#item:312076}} enchant, requiring 1M zeny, 20 {{#item:1000812}} and 30 {{#item:1001217}}. No grading required. Currently can be purchased from player vendors at cheap prices. Try to find a pair with {{#item:312076}}, preferably at +10 for the DEF and VCT bonuses. Type @ws <item name or itemid> to find who are selling, e.g. @ws Glacier Shoes. ws is short for whosells. | |||
|- | |- | ||
|{{#item: | |{{#item:470197}} | ||
| | |Footgear | ||
| | |[[20 The Immortal]] | ||
|Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | |||
|- | |- | ||
|{{#item: | |{{#item:490303}} | ||
| | |Accessory (Right) | ||
| | |[[Varmundt's Biosphere]] | ||
|One of the best-in-slot accessories. EXPENSIVE to enchant! | |||
|- | |- | ||
|{{#item: | |{{#item:490306}} | ||
| | |Accessory (Left) | ||
| | |[[Varmundt's Biosphere]] | ||
|One of the best-in-slot accessories. EXPENSIVE to enchant! | |||
|- | |- | ||
| | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (275+)''' | ||
| | |||
|- | |- | ||
|{{#item: | |{{#item:400545}} | ||
| | |Upper Headgear | ||
| | |Depth 2 | ||
|Best in slot headgear. Its full power is unleashed at Grade A and when paired with a Grade A {{#item:500094}} | |||
|- | |- | ||
|{{#item: | |{{#item:410233}} | ||
| | |Middle Headgear | ||
| | |[[Alice Twisted Madness]] | ||
|Best in slot headgear and can be enchanted. If you have less than 40% ACD, get ACD enchants. If you already have 40% or more ACD, get either Melee Physical Damage or CRIT DMG. | |||
|- | |- | ||
|{{#item: | |{{#item:420210}} | ||
| | |Lower Headgear | ||
| | |[[Alice Twisted Madness]] | ||
|Best in slot headgear for damage. Try getting STR, AGI or LUK, then Critical Damage or Melee Physical Damage. | |||
|- | |- | ||
|{{#item: | |{{#item:450285}} | ||
| | |Armor | ||
| | |[[Varmundt's Biosphere Depth]] | ||
|The 2nd best-in-slot armor for MSB will serve you well until all the stars align. Grants copious amounts of ATK, CRIT, and CRIT DMG, especially at higher grades and higher refines. | |||
|- | |- | ||
|{{#item: | |{{#item:450282}} | ||
| | |Armor | ||
| | |[[Varmundt's Biosphere Depth]] | ||
|The 2nd best-in-slot armor for DBB will serve you well until all the stars align. Grants copious amounts of ATK and Melee Physical DMG, especially at higher grades and higher refines. Because you have access to the SN Chant that grants +50 CRIT, this may be a little better for MSB too, compared to the Corruption Poison Rune Cloth above. | |||
|- | |- | ||
|{{#item: | |{{#item:450169}} | ||
| | |Armor | ||
| | |[[Constellation Tower]] | ||
|The best-in-slot armor for DBB builds, especially if all the stars align. But once you obtain the following: | |||
*{{#item:480349}} with the {{#item:313012}} enchant, | |||
*{{#item:490132}} with {{#item:313028}}, | |||
*{{#item:490483}} with {{#item:312986}}, | |||
There will be a huge increase in power. | |||
|- | |- | ||
|{{#item: | |{{#item:450172}} | ||
| | |Armor | ||
| | |[[Constellation Tower]] | ||
|The best-in-slot armor for MSB builds, especially if all the stars align. The final (2nd slot) enchant is {{#item:310676}}. | |||
But once you obtain the following: | |||
*{{#item:480352}} with the {{#item:313023}} enchant, | |||
*{{#item:490135}} with {{#item:313033}}, | |||
*{{#item:490486}} with {{#item:312986}}, | |||
There will be a huge increase in power. | |||
|- | |- | ||
|{{#item: | |{{#item:500094}} | ||
| | |Sword | ||
| | |[[Varmundt's Biosphere Depth 2|Depth 2]] | ||
|One of the strongest weapons despite its -17 ASPD penalty. It can have two powerful enchants of your choosing, no RNG nonsense. At Grade A and paired with a Grade A {{#item:400545}}, it further increases {{#Skill:5451}} damage and FINALLY gives the Physical Hyper Novice an actual gap closer - {{#skill:2022}}. Though if you step on something incredibly sticky, like {{#skill:405}}, {{#skill:2022}} will fail. | |||
|- | |- | ||
|{{#item: | |{{#item:590112}} | ||
| | |Mace | ||
| | |[[Chapter 1]] | ||
|An adorably cute, unfrighteningly spoopy, and totally harmless little mace tailor-made for {{#skill:5451}}, greatly increasing its effectiveness. Unlike the Frontier combo for Mage HNs, this is a standalone. When using {{#skill:5461}}, for 150 seconds, enables the use of {{#skill:6513}} and reduces the cooldown of {{#skill:5451}} by 0.2 seconds. Finally, because it is a Mace, and a cute one at that, its -10 ASPD penalty is also cute compared to Daggers and One-Handed Swords (-15 and -17 respectively). ADORABLE! | |||
Try getting a very scary and intimidating-looking +10 {{#item:590081}}, preferably with Non-Crit Physical Damage modifiers and reform it, to something that is literally a cheap plastic pumpkin with a cheap paraffin candle inside nailed to a wooden handle that can be bought at a thrift store. How something so cheap and fragile-looking is actually indestructible and can easily eliminate angry homonculi with zero cells with the right hands is a mystery. | |||
|- | |- | ||
|{{#item: | |{{#item:460020}} | ||
|Shield | |Shield | ||
| | |[[Alice Twisted Madness]] | ||
|The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 for the big CRIT bonus. | |||
|- | |- | ||
|{{#item: | |{{#item:460040}} | ||
|Shield | |Shield | ||
| | |Episode 20 | ||
|The more defensive-oriented shield. Upgrade it to Grade C and refine it to +11 to take advantage of {{#item:300465}}'s bonuses. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | |||
|- | |- | ||
|{{#item: | |{{#item:480349}} | ||
|Garment | |Garment | ||
| | |[[Garden of Time]] - [[Divine Beast's Cloak: Summer]] | ||
|- | |Best-in-slot Garment for DBB, becoming even stronger when all the stars align. See the {{#item:450169}} above for more info. | ||
|{{#item: | |- | ||
|Garment | |{{#item:480352}} | ||
| | |Garment | ||
|- | |[[Garden of Time]] - [[Divine Beast's Cloak: Winter]] | ||
|{{#item: | |Best-in-slot Garment for MSB, becoming even stronger when all the stars align. See the {{#item:450172}} above for more info. | ||
| | |- | ||
| | |{{#item:470174}} | ||
|- | |Footgear | ||
|{{#item: | |[[Varmundt's Biosphere]] | ||
| | |This and the Yorscalp Boots below are tied for 2nd best in slot. | ||
| | |- | ||
|- | |{{#item:470303}} | ||
|{{#item: | |Footgear | ||
| | |[[21 Age of Heroes]] | ||
| | |This and the Glade Rune Boots below are tied for 2nd best in slot. | ||
|- | |||
|{{#item:470335}} | |||
|Footgear | |||
|[[Chapter 1]] | |||
|Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you have more than enough CRIT and CRIT DMG, pick this one. Best for DBB builds. | |||
|- | |||
|{{#item:470339}} | |||
|Footgear | |||
|[[Chapter 1]] | |||
|Boosts physical power and CRIT at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you need more CRIT and CRIT DMG, pick this one. Best for MSB builds. | |||
|- | |||
|{{#item:490132}} | |||
|Accessory (Right) | |||
|[[Constellation Tower]] | |||
|The best-in-slot accessory for DBB, but it is very expensive to enchant due to extremely maddening RNG. | |||
|- | |||
|{{#item:490483}} | |||
|Accessory (Left) | |||
|[[Garden of Time]] - [[Circulation of Life Accessories]] | |||
|The other best-in-slot accessory for DBB, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480349}}. | |||
|- | |||
|{{#item:490135}} | |||
|Accessory (Right) | |||
|[[Constellation Tower]] | |||
|The best-in-slot accessory for MSB, but it is very expensive to enchant due to extremely maddening RNG. | |||
|- | |||
|{{#item:490486}} | |||
|Accessory (Left) | |||
|[[Garden of Time]] - [[Circulation of Life Accessories]] | |||
|The other best-in-slot accessory for MSB, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480352}}. | |||
|- | |||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)''' | |||
|- | |||
|??? | |||
|??? | |||
|??? | |||
|??? | |||
|- | |||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Shadow Equipment''' | |||
|- | |||
|'''Beginner Shadow Gear''' | |||
|Shadow Gear Set | |||
|@go eden, Lucy | |||
|Starter shadow set | |||
|- | |||
|'''Advanced Shadow Gear''' | |||
|Shadow Gear Set | |||
|@go eden, Lucy | |||
|Provides 50% DEF and MDEF pierce. Advanced Shadow Gear that's good until the mid-late game. Requires Base Level 100. Can be rented for 20 {{#item:25223}} per week or 30 {{#item:25223}} per piece, 80 {{#item:25223}} for the class-specific weapon. | |||
|- | |||
|{{#item:24679}}<br>{{#item:24680}} | |||
|Shadow Armor, Shadow Shoes | |||
|[[Shadow Gear]] | |||
|Shadow armor and shoes that increase physical damage while preventing knockback. | |||
|- | |||
|{{#item:24386}} | |||
|Shadow Weapon | |||
|[[Shadow Gear]] | |||
|Nullifies weapon size penalty. If you have a {{#item:9193}}, you can switch this for something else. | |||
|- | |||
|{{#item:24686}} | |||
|Shadow Weapon | |||
|[[Shadow Gear]] | |||
|At +10, adds the a small chance to absorb HP and SP. Increases survivability. | |||
|- | |||
|{{#item:24685}} | |||
|Shadow Shield | |||
|[[Shadow Gear]] | |||
|At +10, adds the a small chance to absorb HP and SP. Increases survivability. | |||
|- | |||
|{{#item:24767}} | |||
|Shadow Shield | |||
|[[Shadow Gear]] | |||
|Increases CRIT, CRIT DMG, ASPD, and C.Rate. If you focus on MSB, have more than enough leech or survivability and want more power, go for this one. | |||
|- | |||
|{{#item:24661}}<br>{{#item:24662}} | |||
|Shadow Ring, Shadow Earring | |||
|[[Shadow Gear]] | |||
|Provides full DEF penetration when both pieces are +9 and above. | |||
|- | |||
|{{#item:24800}}<br>{{#item:24792}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24802}}<br>{{#item:24803}} | |||
|Shadow Gear Set | |||
|[[Shadow Gear]] | |||
|Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and POW. | |||
|- | |||
|{{#item:24793}}<br>{{#item:24801}}<br>{{#item:1270089}}<br>{{#item:1270090}}<br> | |||
|Shadow Gear Set | |||
|[[Shadow Gear]] | |||
|An improved version of the Master Shadow Set, tailored for Melee Hyper Novices. Enchant with the spell of your choosing and POW . | |||
|- | |||
|} | |||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#880808; color:white; width: 100% " |Quality of Life Equipment | |||
|- | |||
|At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example: | |||
<gallery> | |||
Pot of Greed 1.png|In the Skill Bar, place two pieces of equipment with a gap in-between for the skill. | |||
Pot of Greed 2.png|Equip the item with the skill. In this case, {{#item:2576}} | |||
Pot of Greed 3.png|Use the skill<!--POT OF GREED!!!-->. | |||
Pot of Greed 4.png|Re-equip the default gear. | |||
</gallery> | |||
|- | |||
| style="background-color: #880808; color:white; text-align: center;" colspan="4" | Life of Quality Equipment | |||
{| class="wikitable" width="100%" | |||
! style=" width: 20% " | Item | |||
! style=" width: 10% " | Type | |||
! style=" width: 15% " | Way to obtain | |||
! style=" width: 65%" | Notes | |||
|- | |||
|{{#item:19204}} | |||
|Upper Headgear | |||
|[[Hugel Race]], Base Level 100 | |||
|This headgear is tedious to get and may require multiple alts to speed things up, but it is so, so worth it. Fully enchanting it will grant use of level 3 {{#skill:2478}}, basically a free {{#item:12710}} but can be removed with skills like {{#skill:92}} and {{#skill:30}}. Still a huge quality of life upgrade. Just switch to this headgear, activate {{#skill:2478}} for a big speed boost, then switch back to your default headgear. | |||
|- | |||
|{{#item:19154}} | |||
|Lower Headgear | |||
|{{#item:23135}} | |||
|Increases EXP gained and drop rate by 5%. Enables the use of Level 1 {{#skill:54}}. Save tens of thousands of zeny while rescuing your loved ones from a terrible fate, while also preserving the environment by preventing the overharvesting of {{#item:610}}, all while experiencing things slightly faster and getting a tiny bit more stuff at the same time! | |||
|- | |||
|{{#item:28900}} | |||
|Shield | |||
|[[16.1 Banquet for Heroes]], 800 {{#item:6919}} | |||
|Enables use of level 1 {{#skill:2315}}, restoring 3% of Max HP every 3 seconds for 90 seconds, for a total of 90% Max HP in 90 seconds. Increases survivability and slightly reduces the use of {{#skill:28}} and potions. | |||
|- | |||
|{{#item:2576}}<s>of {{#skill:1013}}</s> | |||
|Garment <s>of {{#skill:1013}}</s> | |||
|[[Equipment_Crafting#Lumin_-_Ascendant_Crown,_Adventurer's_Backpack,_Fallen_Angel_Wings|Equipment Crafting]] <s>of {{#skill:1013}}</s> | |||
|'''I'LL BEGIN BY ACTIVATING MY <s>POT</s> BACKPACK OF {{#skill:1013}}!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF {{#skill:1013}} BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! {{#skill:1013}}!!11111!''' | |||
|- | |||
|{{#item:20802}}<br>{{#item:20803}}<br>{{#item:20804}}<br>{{#item:20805}}<br>{{#item:20806}}<br>{{#item:20807}}<br>{{#item:20808}} | |||
|Garment | |||
|Hello! Do you love pets? Don't tell me, show me! SHOW ME!!! REEEEEEE ''perfectly cut scream'' | |||
|These bags grant various skills that improve quality of life, like teleporting or having another backpack THAT MAKES YOU DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND. | |||
|- | |||
|} | |||
|} | |||
=== Cards and Pets === | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#880808; color:White; width: 100% " |'''Cards and Costume Stones''' | |||
|- | |||
| | |||
{| class="wikitable" width="100%" | |||
! style=" width: 20% " | Card | |||
! style=" width: 10% " | Slot | |||
! style=" width: 80% " | Notes | |||
|- | |||
|{{#item:300150}}<br>{{#item:4524}} | |||
|Headgear | |||
|Early to mid game cards that boost ATK. Place {{#item:4524}} at slotted mid headgears. | |||
|- | |||
|{{#item:300459}} | |||
|Headgear | |||
|Best paired with {{#item:300461}}. | |||
|- | |||
|{{#item:300360}} | |||
|Headgear | |||
|Best card for Physical Damage at the cost of increased SP cost. Best placed in +11 Headgears. | |||
|- | |||
|{{#item:300456}} | |||
|Headgear | |||
|Use if more ACD is needed. Can be placed in slotted mid headgears, but is best in upper headgears. Can be paired with {{#item:300455}} | |||
|- | |||
|{{#item:27396}} | |||
|Headgear | |||
|Use if more ACD is needed. | |||
|- | |||
|{{#item:4241}} | |||
|Headgear | |||
|Doubles HP and SP recovery if Base LUK is 77 and above. Helps mitigate SP consumption when farming at lower level areas if you're really <s>kuripot</s> stingy with zeny and refuse to buy SP-recovering stuff, like me. | |||
|- | |||
|{{#item:4393}} | |||
|Armor | |||
|Best paired with {{#item:300271}}{{#item:300271}}{{#item:300271}} :3 for significantly increased Melee damage. | |||
|- | |||
|{{#item:300362}} | |||
|Armor | |||
|Increases Physical Damage. When paired with {{#item:300360}}, ATK +10%. | |||
|- | |||
|{{#item:300376}} | |||
|Armor | |||
|Requires a +12 level 2 armor to bring out its full potential. Gives a lot of RES and MRES and is one of the best defensive armor cards. If you already deal a ton of damage but want some more survivability, get this card. | |||
|- | |||
|{{#item:300524}} | |||
|Armor | |||
|Significantly increases Melee Damage when paired with {{#item:300515}} but OH MY GOODNESS the CRIT RATE reduction! Very good for DBB. But if you can find a way to increase CRIT rate, it's the best for MSB. | |||
|- | |||
|{{#item:300523}} | |||
|Armor | |||
|Increases CRIT and and CRIT DMG, especially at higher refines. | |||
|- | |||
|{{#item:300646}} | |||
|Armor | |||
|Provides a good amount of Melee and Ranged Damage, some CRIT and slightly increased survivability in the form of Flee +30. Combo with {{#item:300644}} for even more damage. | |||
|- | |||
|{{#item:300665}} | |||
|Armor | |||
|Increases Physical and Magical damage against Boss monsters at the cost of 25% reduced Max HP. Best paired with {{#item:300661}} and {{#item:300659}}. With the full combo, it deals about 10% more damage vs. the {{#item:300646}} + {{#item:300644}} combo, but at the cost of survivability (e.g. from 162k down to 124k, level 5 {{#skill:5505}}) | |||
|- | |||
|{{#item:300533}} | |||
|Armor | |||
|A TANtalizing MVP card that greatly boosts physical damage against boss-type enemies at the cost of reduced HP. TANtalizingly TANtalizing against late-game enemies. Tan. | |||
|- | |||
|{{#item:4608}} | |||
|Weapon | |||
|Boosts damage against Medium and Large monsters. Pair it with {{#item:4609}} | |||
|- | |||
|{{#item:27361}} | |||
|Weapon | |||
|Boosts damage against Medium and Large monsters. That's about it. | |||
|- | |||
|{{#item:300455}} | |||
|Weapon | |||
|Boosts damage against Small and Medium monsters. Can be paired with {{#item:300457}}. | |||
|- | |||
|{{#item:300461}} | |||
|Weapon | |||
|Increases Melee Damage, even moreso when paired with {{#item:300459}} | |||
|- | |||
|{{#item:300240}} | |||
|Weapon | |||
|Increases damage against Large monsters. Daggers have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a {{#item:24386}}. <!-- It is clear that the sequence of cards is kinda lifted straight out of [[Melee Hyper Novice Guide by Jetago|Jetago's guide]] --> | |||
|- | |||
|{{#item:300659}} | |||
|Weapon | |||
|One of the best cards for Melee Physical Builds, because it has a damage modifier against Boss monsters. If the weapon is Grade A, it adds the rare Physical Damage against all enemy elements modifier. Best paired with {{#item:300661}} to add a damage modifier to Normal monsters. | |||
|- | |||
|{{#item:300661}} | |||
|Weapon | |||
|One of the best cards for Melee Physical Builds, because it has a damage modifier against Normal monsters. If the weapon is Grade A, it adds a Physical Damage against all sizes modifier. Best paired with {{#item:300659}} to add a damage modifier to Boss monsters. | |||
|- | |||
|{{#item:27356}} | |||
|Shield | |||
|The cheap, inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get it if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters. | |||
|- | |||
|{{#item:4609}} | |||
|Shield | |||
|Best paired with {{#item:4608}}. Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK). Increases overall survivability as long as the monster isn't Small. | |||
|- | |||
|{{#item:4413}} | |||
|Shield | |||
|Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. | |||
|- | |||
|{{#item:300379}} | |||
|Shield | |||
|A Hodremlin Card, but better... if your shield is a level 2, like {{#item:460040}}, and is refined to +12. | |||
|- | |||
|{{#item:300465}} | |||
|Shield | |||
|Probably the best-in-slot shield card? Provides decent damage reduction while increasing offensive power at the same time. That LUK -25 though... | |||
|- | |||
|{{#item:27176}} | |||
|Garment | |||
|A decent garment card, good for early-mid game. ATK +3 and ASPD +1% for every 10 base STR. If base STR is 120 and above, ATK +40. | |||
|- | |||
|{{#item:300261}} | |||
|Garment | |||
|Provides CRIT every 10 Base LUK and an extra 30% CRIT DMG if Base LUK is 125. If CRIT is a problem, you can use this in the meantime. | |||
|- | |||
|{{#item:300271}}<br> | |||
{{#item:300271}}<br> | |||
{{#item:300271}} | |||
|Garment | |||
|When paired with a {{#item:4393}} card at level 200+ and with at least 120 Base STR, Melee Physical Damage is increased. | |||
|- | |||
|{{#item:300515}} | |||
|Garment | |||
|Significantly increases Melee Physical Damage, especially when paired with {{#item:300524}} but OH MY GOODNESS the CRIT RATE reduction! Very good for DBB. But if you find ways to further increase your CRIT rate, this is the best for MSB. | |||
|- | |||
|{{#item:300644}} | |||
|Garment | |||
|Greatly raises Melee Physical Damage and pairs with {{#item:300646}} to provide even more damage and some survivability on the side as well. | |||
|- | |||
|{{#item:300144}} | |||
|Footgear | |||
|Increases ATK. When paired with {{#item:300150}}, increases CRIT DMG. Good early-mid game card. | |||
|- | |||
|{{#item:300177}} | |||
|Footgear | |||
|A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the [[Geffen Night Arena]]. | |||
|- | |||
|{{#item:300457}} | |||
|Footgear | |||
|Complements the {{#item:300455}} quite nicely. Good for DBB builds. | |||
|- | |||
|{{#item:300380}} | |||
|Footgear | |||
|A two-way tie for the best-in-slot footgear card for MSB, but requires a +12 Level 2 Footgear to bring out its full potential. | |||
|- | |||
|{{#item:300557}} | |||
|Footgear | |||
|A two-way tie for the best-in-slot footgear card for MSB, providing almost identical damage to {{#item:300380}}, dealing either 0.5% more or less damage at +12. | |||
While {{#item:300380}} is on your main footgear, this card can be in your drop rate footgear, like {{#item:22055}}, preferably +12. | |||
|- | |||
|{{#item:300223}}<br>{{#item:300220}} | |||
|Accessory | |||
|These two cards boost Melee damage. | |||
|- | |||
|{{#item:300365}}<br>{{#item:300367}} | |||
|Accessory | |||
|These two cards boost Melee damage and reduces VCT. | |||
|- | |||
|{{#item:300526}} | |||
{{#item:300527}} | |||
|Accessory | |||
|These cards increase CRIT RATE while also reducing VCT. | |||
|- | |||
|{{#item:300278}} | |||
|Accessory | |||
|CRIT DMG +15%. Good for MSB. | |||
|- | |||
|{{#item:300366}}<br>{{#item:300367}} | |||
|Accessory | |||
|These two cards boost CRIT RATE, CRIT DMG, and C.RATE. | |||
|- | |||
|{{#item:25710}}<br>{{#item:1001328}}<br>{{#item:25492}}<br>{{#item:1001326}} | |||
|Costume stone combo | |||
|This combination of Costume Stones are good from early-mid game, especially in the ESN phase. Enables the use of {{#skill:2005}} and {{#skill:2038}}. | |||
|- | |||
|{{#item:1002281}}<br>{{#item:1002282}}<br>{{#item:1002283}}<br>{{#item:1002284}} | |||
|Costume stone combo | |||
|The best Costume Stone combo. Boosts both DBB and MSB damage. However, {{#item:1002282}} by itself boosts Magic Element Damage. It can be replaced by {{#item:1001328}} if you focus on DBB - exchange 10% MSB damage for 10% Melee Physical Damage. | |||
|- | |||
|{{#item:1001055}}<br>{{#item:1000676}}<br>{{#item:1000524}}<br>{{#item:1000855}}<br>{{#item:1000526}}<br>{{#item:1000525}} | |||
|Garment Dual Costume Stones | |||
|Choose one of these six Dual Stones depending on your needs. | |||
|- | |||
|} | |||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#880808; color:White; width: 100% " |Pets | |||
|- | |||
|The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet. | |||
*{{#item:9098}}: AGI+3, ASPD+3% (delay after attack) | |||
*{{#item:9052}}: Add a 3% chance to drain SP based on 1% of the damage dealt. | |||
*{{#item:9055}}: Add a 3% chance to drain HP based on 5% of the damage dealt. | |||
*{{#item:9121}}: ATK+7%, Crit Damage +3% when loyal | |||
*{{#item:9126}}: ASPD+7%, Hit+18, Melee Physical Damage +5% when loyal. Good for melee builds | |||
|- | |||
|} | |||
=== Tips and Tricks === | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
|- | |||
! style="background-color:#880808; color:White; width: 100% " |Strategy (WIP) | |||
|- | |||
|The Physical Build Hyper Novice is about repeatedly spamming a variety of skills berserker style, shredding enemies into Chef's Kiss mincemeat. | |||
<u>Super Novice:</u> | |||
*You can focus on hard-hitting skills like Bash and Mammonite, or deal sustained damage over time with Double Attack. Both can be amplified with Provoke and Magnum Break. | |||
*Like in the Mage build above, Safety Wall will still be your wall of safety in dangerous situations if you wish to have it, but it will cost a lot of skill points. | |||
*Go for a more or less even spread of STR, AGI and DEX, with AGI and DEX being a little higher for increased survivability and actually landing hits. Add some INT to the side for SP Recovery and better Heals. Put remaining points into VIT or LUK, whichever is preferable. | |||
*Watch your surroundings and always be ready to move out of harm's way. Archer-type monsters will can snipe from a distance and will often land hits, while mage-types like Evil Druid can cast a spell out of nowhere, and it can be potentially fatal. | |||
When in a party... I have writer's block. | |||
<u>Ex. Super Novice</u> | |||
When soloing, I get writer's block! | |||
In a party setting, I also get writer's block! | |||
<u>Hyper Novice</u> | |||
WORK IN PROGRESS!!! Shielding, throwing, never for defending. Hard head, bowling ball, striking not sparing. Sonically blowing, spiral piercing, stops the mega fighting. | |||
|- | |||
|} | |||
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== Ranged Physical == | |||
[[File:PhysHN .jpg|thumb|Ranged build Hyper Novice doing something]] | |||
[[File:PhysHN .jpg|thumb|Placeholder ranged screenshot]] | |||
'''For more info on Ranged Build Hyper Novices, please consult [[File:PandaAdmireWizardPNG.png|40x40px]] Master Gao [[File:PandaAdmireWizardPNGmirror.png|40x40px]] if he's online.''' | |||
The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. Despite being tossed aside and labeled as "not a real job", the Super Novice persevered, trying their absolute best to better themselves and push the limits of what is possible. Through hard and smart work, and clever ingenuity, they discovered that combining two or more existing skills to form a new one yielded fantastic results, and new skills in the process. They broke through their limitations and transcended, and thus, the Physical Hyper Novice is born. | |||
{{#skill:5453}} will be shortened to SCR<br> | |||
{{#skill:5454}} will be shortened to SPM<br> | |||
For maximum spamming power, reduce VCT and FCT to 0, have at least 30% ACD reduction and 175+ ASPD. | |||
=== Stats and Traits === | |||
{| class="wikitable" | |||
! style="text-align: center; font-weight: bold; width: 100px" | Stat | |||
! style="text-align: center; font-weight: bold; width: auto" | Amount | |||
! style="text-align: center; font-weight: bold; width: auto" | Notes | |||
|- | |||
|STR | |||
|100-120 | |||
|Main stat. Increases ATK and carrying capacity. | |||
|- | |||
|AGI | |||
|60-100 | |||
|Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. Try to get 100 total AGI for full immunity against Bleeding and Sleep. | |||
|- | |||
|VIT | |||
|70-80 | |||
|Increases Max HP while reducing the chances of getting Poisoned and Stunned. Try to get 100 total VIT for full immunity against Poison and Stun. | |||
|- | |||
|INT | |||
|70-80 | |||
|Increases Max HP while reducing the chances of getting Silenced. Try to get 100 total INT for full immunity against Blind and Silence. | |||
|- | |||
|DEX | |||
|120 | |||
|Increases Hit rate and minimum damage. For ranged builds, it is highly recommended to get sufficient INT and DEX to minimize Variable Cast Time when spamming Shield Chain Rush and Spiral Pierce Max. | |||
|- | |||
|LUK | |||
|60-80 | |||
|Increases Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage. Try to get 100 total LUK for full immunity against Curse. | |||
|- | |||
|} | |||
{| class="wikitable" | |||
! style="text-align: center; font-weight: bold; width: 100px" | Trait | |||
! style="text-align: center; font-weight: bold; width: auto" | Amount | |||
! style="text-align: center; font-weight: bold; width: auto" | Notes | |||
|- | |||
|POW | |||
|110 | |||
|Primary trait. Max this for the highest possible damage. | |||
|- | |||
|STA | |||
|0-72 | |||
|If more RES is needed and there are still some points to spare, grab a few points here. | |||
|- | |||
|WIS | |||
|0-72 | |||
|If more MRES is needed and there are still some points to spare, grab a few points here. | |||
|- | |||
|SPL | |||
|0 | |||
|'''Absolutely unnecessary''', because screaming out "Shield Chain Rush !!" again and again in a berserk rage doesn't really conjure violent earthquakes, howling blizzards, scary lightning storms, or world-ending meteor showers. It just makes eliminating enemies a lot more satisfying. | |||
|- | |||
|CON | |||
|110 | |||
|Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. | |||
|- | |||
|CRT | |||
|0 or 72 | |||
|Not needed because SCR and SPM don't CRIT. But if you want extra {{#skill:28}} power, some CRT isn't too bad I guess... | |||
|- | |||
|} | |||
=== Skills === | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#9BDE9B; width: 100% " | Skills: Super Novice (45-99) | |||
|- | |||
| | |||
[[File:HN Phys SN Tree 1.png|thumb|left|900x900px|Skillset overview from level 45-99.]] | |||
<!--[[File:HN Phys SN Tree.png|thumb|left|900x900px|Skillset overview from level 45-99. There are two ways to deal damage - Bashing or Autoattacking with the help of Double Attack.]] --> | |||
{| class="wikitable" width="100%" | |||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |||
| style="background-color: #9BDE9B; text-align: center;" colspan="4" | '''Super Novice''' | |||
|- | |||
|{{#skill:48}} | |||
|10 | |||
|Adds a chance to double attack while autoattacking. At level 10, add a 70% chance to double attack while increasing Hit by 10%. Critical hits can double attack too. If you run out of SP, at least you can still deal decent damage.<br> | |||
If the -15 ASPD penalty of Daggers is too much, you can equip a Mace (-10 ASPD) and insert a {{#item:4117}}, enabling Double Attack on any weapon. | |||
|- | |||
|{{#skill:5}} | |||
|10 | |||
|A simple physical skill that makes you bash enemies real hard. Has an accuracy bonus, making hits easier to land on high Flee targets. Sadly, because Super Novices can't learn {{#skill:145}}, it can never stun above level 5... | |||
|- | |||
|{{#skill:7}} | |||
|10 | |||
|A small fire-element physical explosion in a 5x5 area around you. Gain 20% Fire Property damage bonus for 10 seconds. This is the only Physical AoE (area of effect) skill you have. | |||
|- | |||
|{{#skill:50}} | |||
|5 | |||
|Steal items from one target. Prerequisite for Hiding. | |||
|- | |||
|{{#skill:51}} | |||
|1 | |||
|Causes the player to become invisible but unable to move. Use this to escape a losing battle. It is useless against Insect and Demon race, and Boss monsters. Prerequisite for Tunnel Drive. | |||
|- | |||
|{{#skill:28}} | |||
|3+ | |||
|Mainly for self-healing purposes. It's better to use potions because SP is in limited supply. | |||
|- | |||
|{{#skill:29}} | |||
|10 | |||
|At level 10, +12 AGI and +25% movement speed for 240 seconds (4 minutes). | |||
Makes you evade most physical attacks better, move faster and attack quicker. Max this one. | |||
|- | |||
|{{#skill:31}} | |||
|1 | |||
|Fills up an Empty Bottle with Holy Water. Requires the player to be standing on water for this to work. Saves up to 666z (lulwut) per Holy Water bottle. | |||
|- | |||
|{{#skill:34}} | |||
|10 | |||
|Makes you hit harder and more accurately. Optional. | |||
|- | |||
|{{#skill:9}} | |||
|Optional | |||
|Optional. If you need better SP management or if your main source of damage leans more towards spamming "Raid", then it's good to invest some skill points here. | |||
|- | |||
|{{#skill:45}} | |||
|10 | |||
|At level 10, it increases DEX and AGI by 12% for 240 seconds (4 minutes). | |||
Your main source of DEX and AGI at higher levels. Max this. | |||
|- | |||
|{{#skill:24}} | |||
|1 | |||
|Reveals and deals Holy Element magic damage to hidden enemies. | |||
|- | |||
|{{#skill:26}} | |||
|1 | |||
|Save the weight, money, inventory space,<!--oxford comma because why not lelel--> and grind for items that enable it! | |||
|- | |||
|} | |||
|} | |||
Once you're an Expanded Super Novice (ESN), get {{#skill:214}} (17 skill points) then reskill. | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#9BDE9B; width: 100% " | Skills: Expanded Super Novice (99-200) | |||
|- | |||
|[[File:ESN SN skill tree.png|thumb|left|900x900px|Bash, Double Attack and Magnum Break are gone because Raid will be the new main damage skill.]] | |||
[[File:ESN ESN skill tree.png|thumb|left|900x900px|Raid is the main focus.]] | |||
{| class="wikitable" width="100%" | |||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |||
| style="background-color: #9BDE9B; text-align: center;" colspan="4" | '''Expanded Super Novice''' | |||
|- | |||
|{{#skill:210}} | |||
|4 | |||
|Automatically steals something from an enemy while attacking. The success chance depends on the level of "Steal" learned. | |||
|- | |||
|{{#skill:213}} | |||
|2 | |||
|Moving while hiding makes escaping or positioning for a raid easier. | |||
|- | |||
|{{#skill:211}} | |||
|4 | |||
|Steals zeny from an enemy. Higher levels means higher levels of success. This will draw the aggression of the enemy, because obviously it is very mad that you stole some of its hard-earned money. | |||
|- | |||
|{{#skill:212}} | |||
|2 | |||
|Usable only when facing the enemy's back. Causes physical damage that never misses, but it will make the enemy look back at you very angrily because it got backstabbed. | |||
|- | |||
|{{#skill:214}} | |||
|5 | |||
|Requires being hidden before use. This is your main source of damage. Causes physical damage to all enemies in a 7x7 area around you and chance to cause Blind and Stun. For 10 seconds, it increases damage, both physical and magical, to affected enemies by 30% for non-bosses and 15% for MVPs. | |||
The skill is almost spammable, having no cooldown or after-cast delay. Just alternate Hide and Raid as quickly as possible. MuhRO's [[Patcher#Turbo_Setup|Turbo]] makes this significantly easier. Set Raid to TurboKeys and place {{#skill:51}} right next to it. Hold down Raid while mashing Hiding, preferably around 4-5 times per second at most. Mashing Hide too quickly or putting it in Smartcast will break the hiding-raid chain and cause you to hide twice in a row from time to time. | |||
|- | |||
|{{#skill:66}} | |||
|3-5 | |||
|Increases the ATK and MATK of all party members by up to 25 for 120 seconds. | |||
|- | |||
|{{#skill:68}} | |||
|1-5 | |||
|Endows a target's weapon with the Holy property. Consumes 1 Holy Water per use. | |||
|- | |||
|{{#skill:138}} | |||
|7-9 | |||
|Endows a target's weapon with the Poison property. Good against Earth, Wind, Water, and Fire enemies or in maps with a lot of them. | |||
|- | |||
|{{#skill:5075}} | |||
|5 | |||
|More HP, SP and received healing is always better. Max this. | |||
|- | |||
|{{#skill:5076}} | |||
|Optional | |||
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely. | |||
|- | |||
|{{#skill:5077}} | |||
|5 | |||
|More HP, SP and healing power is always welcome. | |||
|- | |||
|} | |||
|} | |||
Once you're a Hyper Novice (HN), Max {{#skill:5453}} (15 skill points) then reskill. | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#9BDE9B; width: 100% " | Skills: Hyper Novice - Ranged | |||
|- | |||
| | |||
[[File:HN SN Skill Tree.png|thumb|left|900x900px]] | |||
[[File:HN ESN Skill Tree.png|thumb|left|900x900px]] | |||
[[File:HN HN Skill Tree Ranged.png|thumb|left|900x900px]] | |||
{| class="wikitable" width="100%" | |||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |||
| style="background-color: #9BDE9B; text-align: center;" colspan="4" | '''Hyper Novice''' | |||
|- | |||
|{{#skill:5449}} | |||
|5-10 | |||
|Passive that ddds up to P.ATK +10. Higher levels increase the damage of all skills in the Physical tree. | |||
|- | |||
|{{#skill:5451}} | |||
|9 | |||
|A powerful melee skill that deals damage in a 9x9 area around the target and knocks them back slightly. More enemies caught results in more damage - at least 3 enemies are needed for maximum damage. | |||
|- | |||
|{{#skill:5452}} | |||
|9 | |||
|A spammable single-target melee skill that can CRIT, perfect for those pesky mobs which love to Agi Up. Supposedly has a chance to Stun the target. Damage doubles when the enemy has below 50% HP. | |||
|- | |||
|{{#skill:5453}} | |||
|10 | |||
|A spammable ranged physical attack which hits enemies in a 9x9 area around the target, applying a debuff that increases damage received by 10% (not applicable to boss monsters). Supposedly it can slow enemies down. | |||
|- | |||
|{{#skill:5454}} | |||
|10 | |||
|A spammable single-target ranged attack with the ability to immobilize for 2 seconds. The larger the enemy, the less damage dealt. | |||
|- | |||
|{{#skill:5461}} | |||
|1 | |||
|Significantly increases the damage of all skills in the Physical tree. | |||
|- | |||
|{{#skill:5450}} | |||
|5 | |||
|Prerequisite for Overcoming Crisis. | |||
|- | |||
|{{#Skill:5505}} | |||
|5 | |||
|Overcoming Crisis is a super-duper skill that temporarily increases Max HP, PATK, and SMATK, and fully restores HP. It costs a mere 50 AP to cast and has a 60-second cooldown. A fantastic panic button to prevent a terrible fate, but use it wisely - Physical Hyper Novices will have a harder time earning AP because none of the skills are ground-targeted or self-cast. Max this skill and leave the melee skills at a decent level 9. | |||
|- | |||
|} | |||
|} | |||
=== Equipment === | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#98DE9B; width: 100% " |Equipment | |||
|- | |||
|<!---The {{#item:2942|Taekwon Manual }} will be very important across all levels - be sure to get it by completing the Eden quest chain and '''ALL tutorials.''' It allows use of a gap closer, level 5 {{#skill:421 |Flying Side Kick}}, and the ability to change your weapon's element to either Earth, Wind, Water or Fire via {{#skill:425 |Warm Wind}}, though only until level 4. Place this on your right accessory slot (lowest left side in the equipment window). '''The ability to equip Novice Job Manuals is a custom feature. It may not be the case in other servers!'''---> | |||
{| class="wikitable" width="100%" | |||
! style=" width: 20% " | Item | |||
! style=" width: 10% " | Type | |||
! style=" width: 15% " | Way to obtain | |||
! style=" width: 65%" | Notes | |||
|- | |||
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Super Novice (45-99)''' | |||
|- | |||
|'''Paradise Set''' | |||
|Equipment Set | |||
|[[Beginners Guide|Eden Academy]], Base Level 10 | |||
|'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10, get the full set by going to @go 16. Go one room up, find '''Paradise Equipment''' and talk to '''Lothaire''' to get the set '''FOR FREE'''. It will serve you well until around level 100, when you'll get a better version. There are other options below, but this is one of, if not the best equipment to use from level 10-100. | |||
|- | |||
|{{#item:5119}} | |||
|Upper Headgear | |||
|Lighthalzen Armory (unslotted) | |||
Holden (slotted) | |||
|Starter Headgear. Gives +1 all stats. | |||
|- | |||
|{{#item:2340}} | |||
|Armor | |||
|Yuno - King's Shop | |||
|Starter Armor, though it's a little expensive at 89,000 zeny. Definitely better than rags that came from the dump: {{#item:2352|Tattered Novice Ninja Suit }}. | |||
|- | |||
|{{#item:2113}} | |||
|Shield | |||
|rowspan="3"| Lighthalzen Armory | |||
|One of the best shields the Super Novice could ever have. Gives 20% resistance to all elements except Neutral. It can still be very useful in some late to end-game situations. It's sold by an NPC and it costs just 5000 zeny. IT'S SO CHEAP YET IT'S SO EFFECTIVE!!! To find out the NPC selling an item, type @wn <itemid or item name>, e.g. @wn 2113. | |||
|- | |||
|{{#item:2512}} | |||
|Garment | |||
|Starter Garment - gives 10% Neutral resistance. | |||
|- | |||
|{{#item:2416}} | |||
|Footgear | |||
|Starter Shoes. Gives an HP boost. | |||
|- | |||
|{{#item:5125}} | |||
|Upper Headgear | |||
|Toad | |||
|Part of the Angel's Set. Adds 3% SP recovery. | |||
|- | |||
|{{#item:15012}} | |||
|Armor | |||
|Orc Lady | |||
|Decent starter armor. Slightly reduces fixed cast time and slightly improves the effectiveness of healing skills. | |||
|- | |||
|{{#item:2355}} | |||
|Armor | |||
|Eclipse | |||
|MDEF+20 | |||
When complete, the Angel's Set gives a sizeable boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Beware the After Cast Delay that happens each time the skill is autocast. | |||
|- | |||
|{{#item:2183}} | |||
|Shield | |||
|Mastering | |||
|Part of the Angel's Set. | |||
|- | |||
|{{#item:20710}} | |||
|Garment | |||
|Vagabond Wolf | |||
|Part of the Angel's Set. Adds 5% HP recovery. | |||
|- | |||
|{{#item:22015}} | |||
|Footgear | |||
|Vocal | |||
|Part of the Angel's Set. HP +100. | |||
|- | |||
|{{#item:2628}} | |||
|rowspan="2"| Accessory | |||
|Izlude Armor Dealer | |||
|Starter accessory. Doesn't give any stats, but at least it's slotted and cheap. | |||
|- | |||
|{{#item:2607}} | |||
|Dragon Fly | |||
|Gives 10SP. | |||
|- | |||
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)''' | |||
|- | |||
|'''Advanced Paradise Set''' | |||
|rowspan="4"| Equipment Set | |||
|[[Beginners Guide|Eden Academy]], Base Level 100 | |||
|Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for 15 {{#item:7200}} and 3 {{#item:1034}}, or by spending 10 {{#item:25223}} per piece. To know what monster drops the items, type @wd <item name or id>, e.g. @wd 7200. To know where the monster is located, type @wi <monster name or id>, e.g. @wi Wootan Shooter. wd is short for whodrops, wi is short for whereis. | |||
|- | |||
|{{#item:450121}} | |||
{{#item:470016}} | |||
{{#item:480012}} | |||
{{#item:490014}} | |||
|10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]] | |||
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. They can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}} | |||
|- | |||
|{{#item:450123}} | |||
{{#item:470018}} | |||
{{#item:480016}} | |||
{{#item:490017}} | |||
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | |||
|Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of 10 {{#item:25155}} per piece, including the refine ticket. | |||
|- | |||
|{{#item:450125}} | |||
{{#item:470020}} | |||
{{#item:480018}} | |||
{{#item:490019}} | |||
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | |||
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. Each piece costs 20 {{#item:25669}} while the {{#item:100130}} costs 20 {{#item:25723}}. | |||
|- | |||
|{{#item:5897}} | |||
|Upper Headgear | |||
|[[Cash Shop]] | |||
|A very good headgear that provides a lot of bonuses, especially at higher refines. | |||
|- | |||
|{{#item:510039}} | |||
|Weapon | |||
|[[Beginners Guide|Eden Academy]] | |||
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The glaring downsides - no slots and it can't be refined. | |||
|- | |||
|{{#item:2113}} | |||
|Shield | |||
|Lighthalzen Armory | |||
|Still a really good shield. | |||
|- | |||
|{{#item:2921}} | |||
|Accessory | |||
|Eclage Glove Seller (10 Splendide Coins) | |||
|If your base STR is 110, equip two of these as it adds ATK for every 10 base STR and +1% ATK if base STR is 110. | |||
|- | |||
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Expanded Super Novice (175-200)''' | |||
|- | |||
|{{#item:5897}} | |||
|Upper Headgear | |||
|[[Cash Shop]] | |||
|A very good headgear that provides a lot of bonuses, especially at higher refines. | |||
|- | |||
|{{#item:400049}} | |||
|Upper Headgear | |||
|[[OS / OS-LT Headgears]] | |||
|Ranged bonus OS Headgear | |||
|- | |||
|{{#item:18874}} | |||
|Mid Headgear | |||
|Owl Viscount, Owl Marquees | |||
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{#item:6396|Spiritual Auger }}. | |||
|- | |||
|{{#item:18754}} | |||
|Lower Headgear | |||
|[[Equipment Crafting]] | |||
|Adds a chance to leech HP, but disables HP and SP regeneration in exchange. | |||
|- | |||
|{{#item:15376}} | |||
|Armor | |||
|[[17.1 Illusion]] | |||
|An upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in AATK (+100), even more AATK at higher refines and can be enchanted. | |||
|- | |||
|{{#item:450127}} | |||
|Armor | |||
|[[17.2 Sage Legacy]] | |||
|An improved version of the Illusion Armor, it gives a sizeable increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | |||
|- | |||
|{{#item:510039}} | |||
|Weapon | |||
|[[Beginners Guide|Eden Academy]] | |||
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined. | |||
|- | |||
|{{#item:500007}} | |||
|One-Handed Sword | |||
|Broken Security Beta, Verporte | |||
|If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords on top of -10 ASPD from equipping a shield, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any physical build, whether it is spamming Raid or autoattacking. | |||
|- | |||
|{{#item:510071}} | |||
|Dagger | |||
|[[Ancient Hero]] | |||
|This patented and blessed knife makes life a lot easier by enabling the use of Level 10 {{#skill:2284}} at +7. Despite its size modifier issues because it's a knife, it is still one of the best choices for this level range. | |||
|- | |||
|{{#item:2113}} | |||
|Shield | |||
|Lighthalzen Armory | |||
|If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields. | |||
|- | |||
|{{#item:28942}}<br>[[Cursed Knight Shield]] | |||
|Shield | |||
|MUUUUUH?!!!! MOOOOO!!!! MAIMOOMOO! MAMAU!!!!!!! (transforms into... something) | |||
[[File:SN Boots.png|40x40px]] | |||
|A good shield that provides many bonuses, especially at higher refines. Either keep it like this or spend a lot of zeny for the painfully low 0.1% chance it turns into {{#item:28946}}. Obtaining it requires loving pets and showing it too. | |||
|- | |||
|{{#item:460018}} | |||
|Shield | |||
|Illusion of Twins | |||
|Reduces VCT and ACD. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | |||
|- | |||
|{{#item:460017}} | |||
|Shield | |||
|Illusion of Twins | |||
|Increases ASPD and adds Perfect Hit. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | |||
|- | |||
|{{#item:20933}} | |||
|Garment | |||
|[[17.1 Illusion]] | |||
|Max HP +1000. Adds 100 HP every 2 refine rate. | |||
|- | |||
|{{#item:480020}} | |||
|Garment | |||
|[[17.2 Sage Legacy]] | |||
|Improved version of the Illusion Engine Wing. | |||
|- | |||
|{{#item:22196}} | |||
|Footgear | |||
|[[17.1 Illusion]] | |||
|Max SP +200. Adds 20 SP every 2 refine rate. | |||
|- | |||
|{{#item:470022}} | |||
|Footgear | |||
|[[17.2 Sage Legacy]] | |||
|Improved version of the Illusion Leg. | |||
|- | |||
|{{#item:32207}} | |||
|Accessory | |||
|[[Illusion]] | |||
|Grants ATK +5%. | |||
|- | |||
|{{#item:32208}} | |||
|Accessory | |||
|[[Illusion]] | |||
|Grants ATK +5%. | |||
|- | |||
|{{#item:490025}} | |||
|Accessory | |||
|[[17.2 Sage Legacy]] | |||
|An improved version of the Illusion Booster. | |||
|- | |||
|{{#item:490024}} | |||
|Accessory | |||
|[[17.2 Sage Legacy]] | |||
|An improved version of the Illusion Booster. | |||
|- | |||
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Hyper Novice (200-230)''' | |||
|- | |||
|{{#item:400264}} | |||
|Upper Headgear | |||
|[[OS / OS-LT Headgears]] | |||
|Upgraded versions of OS Headgear. | |||
|- | |||
|{{#item:410094}} | |||
|Middle Headgear | |||
|[[Niflheim]], random item from {{#item:41080}} | |||
|Boosts all CRIT, Melee and Ranged Physical Damage. Comboes with {{#item:420076}} | |||
|- | |||
|{{#item:420076}} | |||
|Lower Headgear | |||
|[[Niflheim]], random item from {{#item:41080}} | |||
|Boosts CRIT and CRIT DMG. | |||
|- | |||
|{{#item:18754}} | |||
|Lower Headgear | |||
| | |||
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | |||
|- | |||
|{{#item:450177}} | |||
|Armor | |||
|[[Gray Wolf Equipment]] | |||
|An improved version of the Automatic Armor, it gives a large increase in AATK (+130), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | |||
|- | |||
|{{#item:450206}} | |||
|Armor | |||
|[[Issgard Equipment]] | |||
|A much better version of the Automatic Armor Type-B and Gray Wolf Robe, thanks to higher stats and the ability to choose which enchants you want. No RNG shenanigans. | |||
|- | |||
|{{#item:510039}} | |||
|Dagger | |||
|[[Beginners Guide|Eden Academy]] | |||
|If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons. | |||
|- | |||
|{{#item:510054}} | |||
|Dagger | |||
|[[Amicitia]] | |||
|A level 5 weapon that boosts {{#skill:5451}} damage. Refine this to +8. | |||
|- | |||
|{{#item:500007}} | |||
|One-Handed Sword | |||
|Broken Security Beta, Verporte | |||
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond. | |||
|- | |||
|{{#item:500050}} | |||
|One-Handed Sword | |||
|[[Issgard Equipment]] | |||
|Despite having no slots and losing the ability to use {{#skill:2284}}, this is the best weapon in this level range, especially when fully enchanted. This has better size modifiers but a worse -17 ASPD penalty. | |||
|- | |||
|{{#item:510062}} | |||
|Dagger | |||
|[[Issgard Equipment]] | |||
|Despite having no slots and losing the ability to use {{#skill:2284}}, this is the best weapon in this level range, especially when fully enchanted. This has worse size modifiers but a better -15 ASPD penalty. | |||
|- | |||
|{{#item:2113}} | |||
|Shield | |||
|Lighthalzen Armory | |||
|If a Glacier Guard or Mad Bunny are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | |||
|- | |||
|{{#item:460017}} | |||
|Shield | |||
|[[Illusion of Twins]] | |||
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | |||
|- | |||
|{{#item:460018}} | |||
|Shield | |||
|[[Illusion of Twins]] | |||
|Reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives. | |||
|- | |||
|{{#item:28946}}<br>[[Cursed Knight Shield]] | |||
|Shield | |||
|MUUUUUH?!!!! MOOOOO!!!! MAIMOOMOO! '''MAMAU!!!!!!!''' (transforms into... something) | |||
[[File:SN Boots.png|40x40px]] | |||
|The upgraded form of {{#item:28942}} has better stats and enchants. Try to get enchants that ignore MDEF. Again, to obtain this, you must LOVE PETS AND SHOW IT TOO!!! | |||
|- | |||
|{{#item:480091}} | |||
|Garment | |||
|[[Gray Wolf Equipment]] | |||
|Improved version of the Illusion Engine Wing and Automatic Engine Wing. | |||
|- | |||
|{{#item:480159}} | |||
|Garment | |||
|[[Issgard Equipment]] | |||
|Improved version of the Gray Wolf Muffler. | |||
|- | |||
|{{#item:480124}} | |||
|Garment | |||
|[[Convertible Wings]] | |||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears. | |||
|- | |||
|{{#item:470087}} | |||
|Footgear | |||
|[[Gray Wolf Equipment]] | |||
|Improved version of the Illusion Leg and Automatic Leg. | |||
|- | |||
|{{#item:470115}} | |||
|Footgear | |||
|[[Issgard Equipment]] | |||
|Improved version of the Gray Boots. | |||
|- | |||
|{{#item:470094|Hero Boots-LT}} | |||
|Footgear | |||
| | |||
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least. | |||
|- | |||
|{{#item:490044}} | |||
{{#item:490056}} | |||
|Accessory (Right) | |||
|[[Thanatos Tower]] | |||
|These two are almost virtually identical to each other. Both give additional ATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | |||
|- | |||
|{{#item:490045}} | |||
{{#item:490057}} | |||
|Accessory (Left) | |||
|[[Thanatos Tower]] | |||
|These two are almost virtually identical to each other. Both give additional ATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction. | |||
|- | |||
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Hyper Novice (230-275)''' | |||
|- | |||
|{{#item:400109}} | |||
|Upper Headgear | |||
|[[Equipment Crafting]] | |||
|Headgear good for increasing CRIT in exchange for slightly reduced HIT. | |||
|- | |||
|{{#item:400389}} | |||
|Upper Headgear | |||
|[[Good_and_Evil_Headgears]] | |||
|Pairs with {{#item:500063}} | |||
|- | |||
|{{#item:410080}} | |||
|Middle Headgear | |||
|[[Deep Blue Sunglasses]], @go 59, Cool Mechanic NPC just left of spawn | |||
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get ATK enchants. | |||
|- | |||
|{{#item:400002}} | |||
|Middle Headgear | |||
|[[Amicitia]] (0.05%) | |||
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces After-Cast Delay. Try to get ATK enchants. | |||
|- | |||
|{{#item:420066}} | |||
|Lower Headgear | |||
|Rock Ridge | |||
|Lower headgear that boosts magical damage while reducing variable casting time. | |||
|- | |||
|{{#item:18754}} | |||
|Lower Headgear | |||
| | |||
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | |||
|- | |||
|{{#item:450264}} | |||
|Armor | |||
|[[20 The Immortal]] | |||
|An armor that gives decent power, adequate enough for the late-game, but lacking in the end-game. Try getting a +10 for the DEF+100 bonus. Currently can be purchased from player vendors at cheap prices. | |||
|- | |||
|{{#item:450270}} | |||
|Armor | |||
|[[20 The Immortal]] | |||
|An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | |||
|- | |||
|{{#item:500063}} | |||
|One-Handed Sword | |||
|[[Brilliant_Light_Weapons]] | |||
|Increases SCR and SPM damage. Pairs with {{#item:400389}}. | |||
|- | |||
|{{#item:500055}} | |||
|One-Handed Sword | |||
|[[Issgard Equipment]] | |||
|Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311337}} for SCR, two {{#item:311338}} for SPM, or one of each for balance. This has better size modifiers but a worse -17 ASPD penalty. | |||
|- | |||
|{{#item:510076}} | |||
|Dagger | |||
|[[Issgard Equipment]] | |||
|Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311337}} for SCR, two {{#item:311338}} for SPM, or one of each for balance. This has worse size modifiers but a better -15 ASPD penalty. | |||
|- | |||
|{{#item:2113}} | |||
|Shield | |||
|Lighthalzen Armory | |||
|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | |||
|- | |||
|{{#item:460017}} | |||
|Shield | |||
|[[Illusion of Twins]] | |||
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | |||
|- | |||
|{{#item:460018}} | |||
|Shield | |||
|Cash Shop | |||
|Reduces VCT and ACD depending on refine rate. Its VCT and ACD reductions are still very useful for all builds. | |||
|- | |||
|{{#item:460040}} | |||
|Shield | |||
|Episode 20 | |||
|Easy to get and fully enchant - the rewards from [[20 The Immortal]] are enough to obtain one and fully enchant it. Upgrade to Grade C and refine it to +10. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | |||
|- | |||
|{{#item:450266}} | |||
|Garment | |||
|[[20 The Immortal]] | |||
|This CLOAK is adequate enough for the late-game but lacking in the end-game. Try obtaining a +10 for the VCT boost. Currently can be purchased from player vendors at cheap prices. | |||
|- | |||
|{{#item:480283}} | |||
|Garment | |||
|[[20 The Immortal]] | |||
|Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | |||
|- | |||
|{{#item:470226}} | |||
|Footgear | |||
|[[Boots of Good and Evil]] | |||
|Provides good Ranged Damage. | |||
|- | |||
|{{#item:470196}} | |||
|Footgear | |||
|[[20 The Immortal]] | |||
|A pair of shoes that gives adequate power, sufficient for the late-game but lacking in the end-game. If you're on a tight budget, it's '''highly recommended''' to get this, because unlike its dim counterpart below, it's relatively easy to get the highly crucial {{#item:312076}} enchant, requiring 1M zeny, 20 {{#item:1000812}} and 30 {{#item:1001217}}. No grading required. Currently can be purchased from player vendors at cheap prices. Try to find a pair with {{#item:312076}}, preferably at +10 for the DEF and VCT bonuses. Type @ws <item name or itemid> to find who are selling, e.g. @ws Glacier Shoes. ws is short for whosells. | |||
|- | |||
|{{#item:470197}} | |||
|Footgear | |||
|[[20 The Immortal]] | |||
|Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | |||
|- | |||
|{{#item:490302}} | |||
|Accessory (Right) | |||
|[[Varmundt's Biosphere]] | |||
|One of the best-in-slot accessories. EXPENSIVE to enchant! | |||
|- | |||
|{{#item:490305}} | |||
|Accessory (Left) | |||
|[[Varmundt's Biosphere]] | |||
|One of the best-in-slot accessories. EXPENSIVE to enchant! | |||
|- | |||
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Hyper Novice (275+)''' | |||
|- | |||
|{{#item:400110}} | |||
|Upper Headgear | |||
|[[Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|Equipment Crafting]] | |||
|Gives a high amount of Ranged Physical Damage. | |||
|- | |||
|{{#item:400545}} | |||
|Upper Headgear | |||
|Depth 2 | |||
|Despite Ranged builds having no paired weapon, this is still the best in slot headgear if enchanted with {{#skill:314259}} or {{#skill:312739}} | |||
|- | |||
|{{#item:410233}} | |||
|Middle Headgear | |||
|[[Alice Twisted Madness]] | |||
|Best in slot headgear and can be enchanted. If you have less than 40% ACD, get ACD enchants. If you already have 40% or more ACD, get Ranged Physical Damage. | |||
|- | |||
|{{#item:420220}} | |||
|Lower Headgear | |||
|[[Alice Twisted Madness]] | |||
|Best in slot headgear for damage. Try getting STR, AGI or LUK, then Ranged Physical Damage. | |||
|- | |||
|{{#item:450283}} | |||
|Armor | |||
|[[Varmundt's Biosphere Depth]] | |||
|The 2nd best-in-slot armor for will serve you well until all the stars align. Grants copious amounts of ATK and Ranged damage especially at higher grades and higher refines. | |||
|- | |||
|{{#item:450171}} | |||
|Armor | |||
|[[Constellation Tower]] | |||
|Final enchant is {{#item:310682}}. The best-in-slot armor, especially if all the stars align. But once you obtain the following: | |||
*{{#item:480350}} with the {{#item:313015}} enchant, | |||
*{{#item:490134}} with {{#item:313028}}, | |||
*{{#item:490484}} with {{#item:312991}}, | |||
There will be a huge increase in power. | |||
|- | |||
|{{#item:500055}} | |||
|One-Handed Sword | |||
|[[Issgard Equipment]] | |||
|There are no other weapons that are as strong as this one sadly, so you'll be forced to use this for quite some time. Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311337}} for SCR, two {{#item:311338}} for SPM, or one of each for balance. This has better size modifiers but a worse -17 ASPD penalty. | |||
|- | |||
|{{#item:510076}} | |||
|Dagger | |||
|[[Issgard Equipment]] | |||
|There are no other weapons that are as strong as this one sadly, so you'll be forced to use this for quite some time. Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311337}} for SCR, two {{#item:311338}} for SPM, or one of each for balance. This has worse size modifiers but a better -15 ASPD penalty. | |||
|- | |||
|{{#item:460020}} | |||
|Shield | |||
|[[Alice Twisted Madness]] | |||
|The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 for the big CRIT bonus. | |||
|- | |||
|{{#item:460040}} | |||
|Shield | |||
|Episode 20 | |||
|The more defensive-oriented shield. Upgrade it to Grade C and refine it to +11 to take advantage of {{#item:300465}}'s bonuses. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | |||
|- | |||
|{{#item:480350}} | |||
|Garment | |||
|[[Garden of Time]] - [[Divine Beast's Cloak: Summer]] | |||
|Best-in-slot Garment, becoming even stronger when all the stars align. See the {{#item:450169}} above for more info. | |||
|- | |||
|{{#item:470174}} | |||
|Footgear | |||
|[[Varmundt's Biosphere]] | |||
|This and the Yorscalp Boots below are tied for 3rd best in slot. | |||
|- | |||
|{{#item:470303}} | |||
|Footgear | |||
|[[21 Age of Heroes]] | |||
|This and the Glade Rune Boots below are tied for 3rd best in slot. | |||
|- | |||
|{{#item:470336}} | |||
|Footgear | |||
|[[Chapter 1]] | |||
|Boosts ranged physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. | |||
|- | |||
|{{#item:490134}} | |||
|Accessory (Right) | |||
|[[Constellation Tower]] | |||
|The best-in-slot accessory, but it is very expensive to enchant due to extremely maddening RNG. | |||
|- | |||
|{{#item:490484}} | |||
|Accessory (Left) | |||
|[[Garden of Time]] - [[Circulation of Life Accessories]] | |||
|The other best-in-slot accessory, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480350}}. | |||
|- | |||
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)''' | |||
|- | |||
|/wah | |||
|Equipment | |||
|Nothing yet... | |||
|No new equipment for Ranged Hyper Novice yet. Sadge... T_T | |||
|- | |||
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Shadow Equipment''' | |||
|- | |||
|'''Beginner Shadow Gear''' | |||
|Shadow Gear Set | |||
|@go eden, Lucy | |||
|Starter shadow set | |||
|- | |||
|'''Advanced Shadow Gear''' | |||
|Shadow Gear Set | |||
|@go eden, Lucy | |||
|Provides 50% DEF and MDEF pierce. Advanced Shadow Gear that's good until the mid-late game. Requires Base Level 100. Can be rented for 20 {{#item:25223}} per week or 30 {{#item:25223}} per piece, 80 {{#item:25223}} for the class-specific weapon. | |||
|- | |||
|{{#item:24679}}<br>{{#item:24680}} | |||
|Shadow Armor, Shadow Shoes | |||
|[[Shadow Gear]] | |||
|Shadow armor and shoes that increase physical damage while preventing knockback. | |||
|- | |||
|{{#item:24386}} | |||
|Shadow Weapon | |||
|[[Shadow Gear]] | |||
|Nullifies weapon size penalty. If you have a {{#item:9193}}, you can switch this for something else. | |||
|- | |||
|{{#item:24686}} | |||
|Shadow Weapon | |||
|[[Shadow Gear]] | |||
|At +10, adds the a small chance to absorb HP and SP. Increases survivability. | |||
|- | |||
|{{#item:24685}} | |||
|Shadow Shield | |||
|[[Shadow Gear]] | |||
|At +10, adds the a small chance to absorb HP and SP. Increases survivability. | |||
|- | |||
|{{#item:24767}} | |||
|Shadow Shield | |||
|[[Shadow Gear]] | |||
|Increases CRIT, CRIT DMG, ASPD, and C.Rate. If you focus on MSB, have more than enough leech or survivability and want more power, go for this one. | |||
|- | |||
|{{#item:24661}}<br>{{#item:24662}} | |||
|Shadow Ring, Shadow Earring | |||
|[[Shadow Gear]] | |||
|Provides full DEF penetration when both pieces are +9 and above. | |||
|- | |||
|{{#item:24800}}<br>{{#item:24792}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24802}}<br>{{#item:24803}} | |||
|Shadow Gear Set | |||
|[[Shadow Gear]] | |||
|Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and POW. | |||
|- | |||
|{{#item:24793}}<br>{{#item:24801}}<br>{{#item:1270087}}<br>{{#item:1270088}}<br> | |||
|Shadow Gear Set | |||
|[[Shadow Gear]] | |||
|An improved version of the Master Shadow Set, tailored for Ranged Hyper Novices. Enchant with the spell of your choosing and POW . | |||
|- | |||
|} | |||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#98DE9B; width: 100% " |Quality of Life Equipment | |||
|- | |||
|At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example: | |||
<gallery> | |||
Pot of Greed 1.png|In the Skill Bar, place two pieces of equipment with a gap in-between for the skill. | |||
Pot of Greed 2.png|Equip the item with the skill. In this case, {{#item:2576}} | |||
Pot of Greed 3.png|Use the skill<!--POT OF GREED!!!-->. | |||
Pot of Greed 4.png|Re-equip the default gear. | |||
</gallery> | |||
|- | |||
| style="background-color: #98DE9B; text-align: center;" colspan="4" | Life of Quality Equipment | |||
{| class="wikitable" width="100%" | |||
! style=" width: 20% " | Item | |||
! style=" width: 10% " | Type | |||
! style=" width: 15% " | Way to obtain | |||
! style=" width: 65%" | Notes | |||
|- | |||
|{{#item:19204}} | |||
|Upper Headgear | |||
|[[Hugel Race]], Base Level 100 | |||
|This headgear is tedious to get and may require multiple alts to speed things up, but it is so, so worth it. Fully enchanting it will grant use of level 3 {{#skill:2478}}, basically a free {{#item:12710}} but can be removed with skills like {{#skill:92}} and {{#skill:30}}. Still a huge quality of life upgrade. Just switch to this headgear, activate {{#skill:2478}} for a big speed boost, then switch back to your default headgear. | |||
|- | |||
|{{#item:19154}} | |||
|Lower Headgear | |||
|{{#item:23135}} | |||
|Increases EXP gained and drop rate by 5%. Enables the use of Level 1 {{#skill:54}}. Save tens of thousands of zeny while rescuing your loved ones from a terrible fate, while also preserving the environment by preventing the overharvesting of {{#item:610}}, all while experiencing things slightly faster and getting a tiny bit more stuff at the same time! | |||
|- | |||
|{{#item:28900}} | |||
|Shield | |||
|[[16.1 Banquet for Heroes]], 800 {{#item:6919}} | |||
|Enables use of level 1 {{#skill:2315}}, restoring 3% of Max HP every 3 seconds for 90 seconds, for a total of 90% Max HP in 90 seconds. Increases survivability and slightly reduces the use of {{#skill:28}} and potions. | |||
|- | |||
|{{#item:2576}}<s>of {{#skill:1013}}</s> | |||
|Garment <s>of {{#skill:1013}}</s> | |||
|[[Equipment_Crafting#Lumin_-_Ascendant_Crown,_Adventurer's_Backpack,_Fallen_Angel_Wings|Equipment Crafting]] <s>of {{#skill:1013}}</s> | |||
|'''I'LL BEGIN BY ACTIVATING MY <s>POT</s> BACKPACK OF {{#skill:1013}}!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF {{#skill:1013}} BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! {{#skill:1013}}!!11111!''' | |||
|- | |||
|{{#item:20802}}<br>{{#item:20803}}<br>{{#item:20804}}<br>{{#item:20805}}<br>{{#item:20806}}<br>{{#item:20807}}<br>{{#item:20808}} | |||
|Garment | |||
|Hello! Do you love pets? Don't tell me, show me! SHOW ME!!! REEEEEEE ''perfectly cut scream'' | |||
|These bags grant various skills that improve quality of life, like teleporting or having another backpack THAT MAKES YOU DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND. | |||
|- | |||
|} | |||
|} | |||
=== Cards and Pets === | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#98DE9B; width: 100% " |'''Cards and Costume Stones''' | |||
|- | |||
| | |||
{| class="wikitable" width="100%" | |||
! style=" width: 20% " | Card | |||
! style=" width: 10% " | Slot | |||
! style=" width: 80% " | Notes | |||
|- | |||
|{{#item:300150}}<br>{{#item:4524}} | |||
|Headgear | |||
|Early to mid game cards that boost ATK. Place {{#item:4524}} at slotted mid headgears. | |||
|- | |||
|{{#item:300459}} | |||
|Headgear | |||
|Best paired with {{#item:300466}}. | |||
|- | |||
|{{#item:300363}} | |||
|Headgear | |||
|Best card for Physical Damage at the cost of increased SP cost. Best placed in +11 Headgears. | |||
|- | |||
|{{#item:300456}} | |||
|Headgear | |||
|Use if more ACD is needed. Can be placed in slotted mid headgears, but is best in upper headgears. Can be paired with {{#item:300455}} | |||
|- | |||
|{{#item:27396}} | |||
|Headgear | |||
|Use if more ACD is needed. | |||
|- | |||
|{{#item:4241}} | |||
|Headgear | |||
|Doubles HP and SP recovery if Base LUK is 77 and above. Helps mitigate SP consumption when farming at lower level areas if you're really <s>kuripot</s> stingy with zeny and refuse to buy SP-recovering stuff, like me. | |||
|- | |||
|{{#item:4392}} | |||
|Armor | |||
|Best paired with {{#item:300270}} for significantly increased Ranged damage. | |||
|- | |||
|{{#item:300381}} | |||
|Armor | |||
|Increases Physical Damage. When paired with {{#item:300360}}, ATK +10%. | |||
|- | |||
|{{#item:300376}} | |||
|Armor | |||
|Requires a +12 level 2 armor to bring out its full potential. Gives a lot of RES and MRES and is one of the best defensive armor cards. If you already deal a ton of damage but want some more survivability, get this card. | |||
|- | |||
|{{#item:300524}} | |||
|Armor | |||
|Significantly increases Ranged Damage when paired with {{#item:300515}}. | |||
|- | |||
|{{#item:300646}} | |||
|Armor | |||
|Provides a good amount of Melee and Ranged Damage, some CRIT and slightly increased survivability in the form of Flee +30. Combo with {{#item:300644}} for even more damage. | |||
|- | |||
|{{#item:300665}} | |||
|Armor | |||
|Increases Physical and Magical damage against Boss monsters at the cost of 25% reduced Max HP. Best paired with {{#item:300661}} and {{#item:300659}}. With the full combo, it deals about 10% more damage vs. the {{#item:300646}} + {{#item:300644}} combo, but at the cost of survivability (e.g. from 162k down to 124k, level 5 {{#skill:5505}}) | |||
|- | |||
|{{#item:300533}} | |||
|Armor | |||
|A TANtalizing MVP card that greatly boosts physical damage against boss-type enemies at the cost of reduced HP. TANtalizingly TANtalizing against late-game enemies. Tan. | |||
|- | |||
|{{#item:4608}} | |||
|Weapon | |||
|Boosts damage against Medium and Large monsters. Pair it with {{#item:4609}} | |||
|- | |||
|{{#item:27361}} | |||
|Weapon | |||
|Boosts damage against Medium and Large monsters. That's about it. | |||
|- | |||
|{{#item:300455}} | |||
|Weapon | |||
|Boosts damage against Small and Medium monsters. Can be paired with {{#item:300457}}. | |||
|- | |||
|{{#item:300466}} | |||
|Weapon | |||
|Increases Ranged Damage, even moreso when paired with {{#item:300459}} | |||
|- | |||
|{{#item:300240}} | |||
|Weapon | |||
|Increases damage against Large monsters. Daggers have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a {{#item:24386}}. | |||
|- | |||
|{{#item:300659}} | |||
|Weapon | |||
|One of the best cards for Ranged Physical Builds, because it has a damage modifier against Boss monsters. If the weapon is Grade A, it adds the rare Physical Damage against all enemy elements modifier. Best paired with {{#item:300661}} to add a damage modifier to Normal monsters. | |||
|- | |||
|{{#item:300661}} | |||
|Weapon | |||
|One of the best cards for Ranged Physical Builds, because it has a damage modifier against Normal monsters. If the weapon is Grade A, it adds a Physical Damage against all sizes modifier. Best paired with {{#item:300659}} to add a damage modifier to Boss monsters. | |||
|- | |||
|{{#item:27356}} | |||
|Shield | |||
|The cheap, inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get it if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters. | |||
|- | |||
|{{#item:4609}} | |||
|Shield | |||
|Best paired with {{#item:4608}}. Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK). Increases overall survivability as long as the monster isn't Small. | |||
|- | |||
|{{#item:4413}} | |||
|Shield | |||
|Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. | |||
|- | |||
|{{#item:300379}} | |||
|Shield | |||
|A Hodremlin Card, but better... if your shield is a level 2, like {{#item:460040}}, and is refined to +12. | |||
|- | |||
|{{#item:300465}} | |||
|Shield | |||
|Probably the best-in-slot shield card? Provides decent damage reduction while increasing offensive power at the same time. That LUK -25 though... | |||
|- | |||
|{{#item:27176}} | |||
|Garment | |||
|A decent garment card, good for early-mid game. ATK +3 and ASPD +1% for every 10 base STR. If base STR is 120 and above, ATK +40. | |||
|- | |||
|{{#item:300270}} | |||
|Garment | |||
|When paired with a {{#item:4392}} card at level 200+ and with at least 120 Base DEX, Ranged Physical Damage is increased. | |||
|- | |||
|{{#item:300517}} | |||
|Garment | |||
|Significantly increases Ranged Physical Damage, especially when paired with {{#item:300524}}. | |||
|- | |||
|{{#item:300644}} | |||
|Garment | |||
|Greatly raises Ranged Physical Damage and pairs with {{#item:300646}} to provide even more damage and some survivability on the side as well. | |||
|- | |||
|{{#item:300144}} | |||
|Footgear | |||
|Increases ATK. When paired with {{#item:300150}}, increases CRIT DMG. Good early-mid game card. | |||
|- | |||
|{{#item:300177}} | |||
|Footgear | |||
|A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the [[Geffen Night Arena]]. | |||
|- | |- | ||
|{{#item: | |{{#item:300457}} | ||
|Footgear | |Footgear | ||
| | |Complements the {{#item:300455}} quite nicely. | ||
|- | |- | ||
|{{#item: | |{{#item:300468}} | ||
|Accessory | |Accessory | ||
| | |Boosts Ranged damage. | ||
|- | |- | ||
|{{#item: | |{{#item:300651}} | ||
|Accessory | |Accessory | ||
| | |Boosts Ranged damage and reduces VCT. | ||
|- | |- | ||
|{{#item: | |{{#item:300447}}<br>{{#item:300449}} | ||
|Accessory | |Accessory | ||
| | |These two cards boost Ranged damage. | ||
|- | |- | ||
|{{#item: | |{{#item:25710}}<br>{{#item:1001328}}<br>{{#item:25492}}<br>{{#item:1001326}} | ||
|Costume stone combo | |||
|This combination of Costume Stones are good from early-mid game, especially in the ESN phase. Enables the use of {{#skill:2005}} and {{#skill:2038}}. | |||
| | |||
| | |||
|- | |- | ||
|{{#item: | |{{#item:1002281}}<br>{{#item:1002282}}<br>{{#item:1002283}}<br>{{#item:1001326}} | ||
{{#item: | |Costume stone combo | ||
| | |Increases Ranged Damage while also boosting a bit of DEF and MDEF. There are no Super and Hyper Novices stones tailored for Ranged Builds sadly... | ||
| | |||
|- | |- | ||
|{{#item: | |{{#item:1001055}}<br>{{#item:1000523}}<br>{{#item:1000855}}<br>{{#item:1000526}}<br>{{#item:1000525}} | ||
|Garment Dual Costume Stones | |||
|Choose one of these five Dual Stones depending on your needs. | |||
{{#item: | |||
{{#item: | |||
{{#item: | |||
| | |||
| | |||
|- | |- | ||
|} | |} | ||
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{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:# | ! style="background-color:#98DE9B; width: 100% " |Pets | ||
|- | |- | ||
|The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet. | |The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet. | ||
*{{#item:9098}}: AGI+3, ASPD+3% (delay after attack) | *{{#item:9098}}: AGI+3, ASPD+3% (delay after attack) | ||
*{{#item:9052}}: Add a 3% chance to drain SP based on 1% of the damage dealt. | *{{#item:9052}}: Add a 3% chance to drain SP based on 1% of the damage dealt. | ||
*{{#item:9055}}: Add a 3% chance to drain HP based on 5% of the damage dealt. | *{{#item:9055}}: Add a 3% chance to drain HP based on 5% of the damage dealt. | ||
*{{#item:9121}}: ATK+7%, Crit Damage +3% when loyal | *{{#item:9121}}: ATK+7%, Crit Damage +3% when loyal | ||
*{{#item: | *{{#item:9137}}: Flee+20, SP+5%, Hit+18, Ranged Physical Damage +5% when loyal. | ||
*{{#item:9132}}: ATK+4%, PATK+1, 5% Physical Damage against Bosses when loyal. | |||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|- | |- | ||
! style="background-color:# | ! style="background-color:#9BDE9B; color:black; width: 100% " |Strategy (WIP) | ||
|- | |- | ||
|The Physical Build Hyper Novice is about repeatedly spamming a variety of skills berserker style, shredding enemies into Chef's Kiss mincemeat. | |The Physical Build Hyper Novice is about repeatedly spamming a variety of skills berserker style, shredding enemies into Chef's Kiss mincemeat. | ||
Latest revision as of 20:32, 5 March 2026
| GUIDE STATUS |
This guide is always a work in progress |
|---|---|
|
All builds except Hybrid are good to go! However, both Melee and Ranged builds are still missing their Strategy sections because I'm still testing them out. Still, I hope you enjoy reading! |
| Super Novice | |
|---|---|
| Job base: | Novice |
| Written By: | Rakugaki |

Overview
The Hyper Novice (HN for short) is a generalized specialist (or specialized generalist?) sort of class, focused on damage and armed with a wide variety of 1st and 2nd job skills to further enhance their capabilities while also greatly improving quality of life. This guide will hopefully help you get through the many great difficulties on the road to becoming a Hyper Novice. It is made in a way as if Hyper Novice is the first or one of the first characters you've created.
This guide is tailor-made for MuhRO. There are things here which may not be found in other servers, such as the ability to use the +50 CRIT Super Novice chant as early as Base Level 45 / Job Level 1.
Skills Overview

Featuring GaoSuper (left)!
| Hidden Secrets | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
Builds

With almost all first job skills and some second job skills at their disposal, Hyper Novices can be built in many different ways. This section will tackle four different builds - Mage, Melee, Ranged, and Hybrid.
These builds are here for reference. You don't necessarily need to follow everything here exactly. Be free, experiment and tinker until you've built the Hyper Novice that suits you best.
Mage

Click here for a more specialized and in-depth guide on Magic Hyper Novices: Psoron's Magic Hyper Novice Guide
Click here for a more specialized Wind/Water-focused guide: Thunder_and_Rain_HN_Luxury_Sub-Guide_by_Sophie/Joan
The Super Novice can take one of two routes - Magic or Physical. The Mage Hyper Novice will go through many difficult trials along the way, but by transcending above the challenges, learning from other classes, and Breaking Rules along the way, they acquired a newfound power by improving existing skills and by combining two or more skills to form even more potent skills. I still wonder what rules are they breaking... The rules of physics, the rule of law... or the rule of er... or the rule of the letter s at the end of the plural form of rule, which is rules, but it can also be a verb attached to a singular nou- (perfectly cut nonsense blabbering).
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 1+ | Leftover. Mainly used for increased carrying capacity. |
| AGI | 60-80 100+ (Judge / Conjurator Card Combo) |
Used mainly for reducing animation and flinching animation time and the chances of getting inflicted by Bleeding and Sleep. Try to get 100 Total AGI for full immunity against Bleeding and Sleep. |
| VIT | 70-90 100+ (Judge / Conjurator Card Combo) |
Increases Max HP while reducing the chances of getting inflicted by Poison. Try to get 100 Total VIT for full immunity against Poison. |
| INT | 120+ 130 (Judge / Conjurator Card Combo) |
Main stat. At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. |
| DEX | 120+ 1-9 (Judge / Conjurator Card Combo) |
At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. When using the |
| LUK | 60-80 100+ (Judge / Conjurator Card Combo) |
Leftover. Marginally increases MATK while reducing the chances of getting cursed as well as reducing its duration. Try to get 100 Total LUK for full immunity against Curse. LUK increases MATK more than DEX, so increase this a lot more when using the |
| Trait | Amount | Notes |
|---|---|---|
| POW | 0 | Not needed. Using magic sticks to whack things is not the best idea... |
| STA | 0-72 | After getting 110 SPL and CON, adjust STA, WIS, or CRT. |
| WIS | 0-72 | After getting 110 SPL and CON, adjust STA, WIS, or CRT. |
| SPL | 110 | Primary trait. Max this for the highest possible Magic Damage. |
| CON | 110 | Secondary trait. Max this for even more Magic Damage and marginally increased survivability thanks to increased Flee. |
| CRT | 0-72 | After getting 110 SPL and CON, adjust STA, WIS, or CRT. Thanks to a buff making |
Skills
After getting promoted to Ex. Super Novice, reset all skills.
| Skills: Expanded Super Novice (99-200) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.
| Skills: Hyper Novice - Jack Frost Nova | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Here's my specialty - Jack Frost Nova. It takes advantage of Dim Glacier's Hell's Jack enchant, focusing on Jack Frost Nova and Hell's Drive. It also works great with the TDRC + Time Gap combo. There are two variations: a more powerful glass cannon build, and a slightly less powerful but much beefier variant. Jack Frost Nova by itself is already quite strong, but other skills can be cast while it is on a 3-second cooldown. One must know how to "piano" and properly rotate multiple skills for maximum damage.
| ||||||||||||||||||||||||||||||||||
| Skills: Hyper Novice - ASPD Napalm Vulcan Strike | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Napalm Vulcan Strike is a build that revolves around spamming Napalm Vulcan Strike. The floor is made of floor. It becomes a "firehose" of souls when using the
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Equipment
| Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Super Novice (45-99)
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| Quality of Life Equipment | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
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Life of Quality Equipment
| |||||||||||||||||||||||||||||||||||
Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Pets |
|---|
|
The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
|
Tips and Tricks
| Leveling (WIP) |
|---|
| WORK IN PROGRESS
Path 1: Questing Route
Path 2: GaoSuper (1-200)
Special thanks to GaoSuper for granting permission to use his videos! Time stamps will be added soon. Timestamps and explanations (currently simplistic, will add more details later):
|
| 1x Leveling (New Game +, WIP) |
|---|
| WORK IN PROGRESS: 1-99 and 200-250 looks good to go, but 100-200 is still lacking. There is a new 1x rate that boosts drop rate by 50% at level 250. This "New Game+" route assumes you have a well-geared and high level Hyper Novice or Main Character and have at least 1 Alt Account with a Soul Linker/Reaper/Ascetic. It will take advantage of
|
| Strategy |
|---|
| The Mage Build Hyper Novice is quite a challenge to level up due to Super Novice magic spells dealing adorable damage unless there's smart investment involved. However, upon becoming Hyper Novice, the damage increases exponentially, and that's when its true power starts showing.
Magic Hyper Novices are very reliant on skill and sometimes buff rotation for maximum damage and effectiveness. All skills have completely different elements (duh Raku), ACD, CD, VCT, and FCT, making proper rotation quite tricky, especially in fast-moving situations like farming in Depth1 and Depth2. Below are some suggested skill and buffing rotations. Slashed skills mean they're optional or can be inserted into the combo with sufficient ACD reduction and ASPD, preferably over 40% and above 174 respectively.
|
| Strategy Depth 1 |
|---|
| The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D1 parties at the moment.
1 - Get powerful-enough equips (check Equipment 230-275 above) and have at least 60,000HP. 2 - Use 3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
|
| Strategy Depth 2 |
|---|
The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D2 parties at the moment. 1 - get powerful equips (check Equipment 230-275 above, but 275+ is recommended) and have at least 80,000HP. 2 - Use 3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
|
| Strategy Eroded Gefenia |
|---|
The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no Ch1Gefenia parties at the moment, or if parties are full. This is based on my experience having entered the Eroded Badlands multiple times solo and in a party, and will change over time. This place would've been not too difficult if it weren't for those meddling Toxits! 1 - Get powerful equips (decently enchanted 275+/end-game is highly recommended) and have at least 80,000HP. 2 - Use 3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
|
| Strategy Zero Cell - Lux (WIP, currently not applicable) |
|---|
|
The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no Zero Cell parties at the moment, or if parties are full. This is based on my experience having entered the dungeon just once as of now, and will change over time. 1 - Get POWERFUL, HEAVILY-ENCHANTED END-GAME equips, preferably with the most important gears at +15, and have at least 80,000HP. 2 - Use 3 - This is a bug. They'll unleash a world of hurt when they see you. |
Melee Physical

For a much better and more comprehensive guide on Melee Build Hyper Novices, check out Melee Hyper Novice Guide by Jetago
The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. Despite being tossed aside and labeled as "not a real job", the Super Novice persevered, trying their absolute best to better themselves and push the limits of what is possible. Through hard and smart work, and clever ingenuity, they discovered that combining two or more existing skills to form a new one yielded fantastic results, and new skills in the process. They broke through their limitations and transcended, and thus, the Physical Hyper Novice is born.
Double Bowling Bash will be shortened to DBB
Mega Sonic Blow will be shortened to MSB
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 100-120 | Main stat. Increases ATK and carrying capacity. |
| AGI | 60-80 (DBB) 90+ (all around or MSB) |
Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. Try to get 100 total AGI for full immunity against Bleeding and Sleep. |
| VIT | 70-80 | Increases Max HP while reducing the chances of getting Poisoned and Stunned. Try to get 100 total VIT for full immunity against Poison and Stun. |
| INT | 70-80 | Increases Max HP while reducing the chances of getting Silenced. Try to get 100 total INT for full immunity against Blind and Silence. |
| DEX | 1-60 (MSB) 60-100 (all-around or DBB) |
Increases Hit rate and minimum damage. |
| LUK | 60-80 (DBB) 120+ (MSB) |
Increases CRIT Rate for even more damage and Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage as well. For Mega Sonic Blow builds, raise LUK to 120 (or 125 with |
| Trait | Amount | Notes |
|---|---|---|
| POW | 110 | Primary trait. Max this for the highest possible damage. |
| STA | Optional | If more RES is needed and there are still some points to spare, grab a few points here. |
| WIS | Optional | If more MRES is needed and there are still some points to spare, grab a few points here. |
| SPL | 0 | Absolutely unnecessary, because screaming out "Mega Sonic Blow !!" again and again in a berserk rage doesn't really conjure violent earthquakes, howling blizzards, scary lightning storms, or world-ending meteor showers. It just makes eliminating enemies a lot more satisfying. |
| CON | 110 (DBB) 72-100 (MSB) |
Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. Those leaning more towards Double Bowling Bash may max this Trait. |
| CRT | Optional (DBB) 72-110 (MSB) |
Highly recommended secondary trait for those focused on Mega Sonic Blow, its CRIT DMG dependent on this trait. Those leaning more towards Mega Sonic Blow may max this Trait. Also buffs Heal, resulting in some potions saved. |
Skills
| Skills: Super Novice (45-99) | ||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Once you're an Expanded Super Novice (ESN), get
Raid (Sightless Mind) (17 skill points) then reskill.
| Skills: Expanded Super Novice (99-200) | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||
Once you're a Hyper Novice (HN), Max
Double Bowling Bash (15 skill points) then reskill.
| Skills: Hyper Novice - Melee | |||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Equipment
| Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Quality of Life Equipment | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
| |||||||||||||||||||||||||||
Life of Quality Equipment
| |||||||||||||||||||||||||||
Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
| Pets |
|---|
The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
|
Tips and Tricks
| Strategy (WIP) |
|---|
| The Physical Build Hyper Novice is about repeatedly spamming a variety of skills berserker style, shredding enemies into Chef's Kiss mincemeat.
When in a party... I have writer's block.
In a party setting, I also get writer's block!
|
Ranged Physical
For more info on Ranged Build Hyper Novices, please consult
Master Gao
if he's online.
The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. Despite being tossed aside and labeled as "not a real job", the Super Novice persevered, trying their absolute best to better themselves and push the limits of what is possible. Through hard and smart work, and clever ingenuity, they discovered that combining two or more existing skills to form a new one yielded fantastic results, and new skills in the process. They broke through their limitations and transcended, and thus, the Physical Hyper Novice is born.
Shield Chain Rush will be shortened to SCR
Spiral Pierce Max will be shortened to SPM
For maximum spamming power, reduce VCT and FCT to 0, have at least 30% ACD reduction and 175+ ASPD.
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 100-120 | Main stat. Increases ATK and carrying capacity. |
| AGI | 60-100 | Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. Try to get 100 total AGI for full immunity against Bleeding and Sleep. |
| VIT | 70-80 | Increases Max HP while reducing the chances of getting Poisoned and Stunned. Try to get 100 total VIT for full immunity against Poison and Stun. |
| INT | 70-80 | Increases Max HP while reducing the chances of getting Silenced. Try to get 100 total INT for full immunity against Blind and Silence. |
| DEX | 120 | Increases Hit rate and minimum damage. For ranged builds, it is highly recommended to get sufficient INT and DEX to minimize Variable Cast Time when spamming Shield Chain Rush and Spiral Pierce Max. |
| LUK | 60-80 | Increases Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage. Try to get 100 total LUK for full immunity against Curse. |
| Trait | Amount | Notes |
|---|---|---|
| POW | 110 | Primary trait. Max this for the highest possible damage. |
| STA | 0-72 | If more RES is needed and there are still some points to spare, grab a few points here. |
| WIS | 0-72 | If more MRES is needed and there are still some points to spare, grab a few points here. |
| SPL | 0 | Absolutely unnecessary, because screaming out "Shield Chain Rush !!" again and again in a berserk rage doesn't really conjure violent earthquakes, howling blizzards, scary lightning storms, or world-ending meteor showers. It just makes eliminating enemies a lot more satisfying. |
| CON | 110 | Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. |
| CRT | 0 or 72 | Not needed because SCR and SPM don't CRIT. But if you want extra |
Skills
| Skills: Super Novice (45-99) | ||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||
Once you're an Expanded Super Novice (ESN), get
Raid (Sightless Mind) (17 skill points) then reskill.
| Skills: Expanded Super Novice (99-200) | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||
Once you're a Hyper Novice (HN), Max
Shield Chain Rush (15 skill points) then reskill.
| Skills: Hyper Novice - Ranged | |||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Equipment
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| Quality of Life Equipment | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
| |||||||||||||||||||||||||||
Life of Quality Equipment
| |||||||||||||||||||||||||||
Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
| Pets |
|---|
The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
|
Tips and Tricks
| Strategy (WIP) |
|---|
| The Physical Build Hyper Novice is about repeatedly spamming a variety of skills berserker style, shredding enemies into Chef's Kiss mincemeat.
When in a party... I have writer's block.
In a party setting, I also get writer's block!
|
Hybrid (Experimental Alice Hard tentacle farmer, meme in progress)


(Description WIP) - The late-game Hybrid build combines the best of both worlds. While it doesn't have access to AP skills, it more than makes up in versatility, especially in certain places where both physical and magical attacks are required. In Alice Hard, it is good for tentacle farming, but the damage isn't enough yet for the MVPs. But hey, solo tentacle farming is now possible at least! This build is so meme omg...
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 100+ or 120 | Depending on which gears are less powerful, adjust STR or INT accordingly. |
| AGI | 80+ | Used mainly for reducing flinching animation time and the chances of getting inflicted by Bleeding and sleep. |
| VIT | 80+ | Increases Max HP while reducing the chances of getting inflicted by Poison. |
| INT | 100+ or 120 | Depending on which gears are less powerful, adjust STR or INT accordingly. |
| DEX | 100+ or 1-9 | DEX is needed for Hit, while also raising a bit of ATK and MATK. If you have 100% VCT reduction, leave this below 10. |
| LUK | 80+ | Get at least 100 Total LUK for immunity against Curse. Raise it further if more CRIT is needed for Mega Sonic Blow. |
| Trait | Amount | Notes |
|---|---|---|
| POW | 0-110 | Adjust POW or SPL accordingly depending on which gears are less powerful. |
| STA | 0 | No STA or WIS will be used for this build. There are ways to compensate reduced RES and MRES, such as increased healing or skills like Autoguard. |
| WIS | 0 | No STA or WIS will be used for this build. There are ways to compensate reduced RES and MRES, such as increased healing or MDEF. |
| SPL | 0-110 | Adjust POW or SPL accordingly depending on which gears are less powerful. |
| CON | 50-110 | Adjust CON or CRT accordingly. More CON means more Flee, a bit more damage, but less healing and C.Rate. |
| CRT | 50-80 | Adjust CON or CRT accordingly. More CRT means more C.Rate and healing, but less Flee and damage if not using |
Skills
| Skills: Super Novice | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.
| Skills: Hyper Novice (Example build - Jack Frost Nova) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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There will be skill points remaining, so spend them on whichever is most beneficial to you. In my case, I chose to use the extra skill points on Safety Wall and Faith for more survivability and Enlarge Weight Limit to compensate for having Noodle Arms.
All skills except for Rule Break in the Hyper Novice mage tree have 10 points. Feel free to choose which skills you want to speceialize in. I went for a mix of Wind and Water elements and got Rule Break for even more damage.
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Equipment
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Super Novice
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| Quality of Life Equipment | |||||||||||||||||||||||||||
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At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
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Life of Quality Equipment
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Cards and Pets
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| Pets |
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
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Tips and Tricks
| Strategy (WIP) |
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| How to solo Alice Hard hmmmm... Need at least 5B DPS due to some MVPs having autorecovery, which means THREE different kinds of gears. That's on top of the Fenrir-like AOEs like Earth Strain and Comet... Plants do EQ, worms powerup... Equipment switch... Hmmmmmm..... Info obtained from Mew's Alice Hard run... Ranged DPS is going to be a problem due to it being weaker than Melee and Magic... Hmm...... |
| Cult |
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Improve Concentration having a cast time.







