Boots of Good and Evil
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Introduction
Boots of Good and Evil are series of shoes that gain powerful effects when paired with their Good and Evil Headgears counterpart.
Boots
You can buy those headgears at NPC Govil (tha_t12 122, 88).
Costs:
- 666x
Piece of Sin (1000257)
- 600x
Fragment of Good Will (1000263)
- 100x
Blue Crystal Shard (1001086)
- 100x
Hard ice (1001135)
- 5x
Powerful Soul Essence (25375)
- 18,000,000 zeny
Item | Hammer | Shop Materials | Item consumed | Refine Change |
All refined +9 ~ +11 Boots of Good and Evil | 1x ![]() |
200x ![]() 200x ![]() 40x ![]() 1x ![]() 1x ![]() |
75x ![]() 75x |
+1 |
Headgears: | ||
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%, Matk + 7%. _______________________ Refine Level +9: Increases Melee Physical Damage by 10%. Increases all elemental magic damage by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Cardinal _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%. _______________________ Refine Level +9: Increases Physical Damage by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Physical Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Inquisitor _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Matk + 7%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Magical Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%. _______________________ Refine Level +9: Increases Physical Damage by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Physical Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Biolo _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%. _______________________ Refine Level +9: Increases Physical Damage by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Physical Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Dragon Knight _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%, Matk + 7%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Matk + 7%. _______________________ Refine Level +9: Increases all elemental magical damage by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Magical Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Elemental Master _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%. _______________________ Refine Level +9: Increases Physical Damage by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Physical Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Windhawk _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%. _______________________ Refine Level +9: Increases Melee Physical Damage by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Physical Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%. _______________________ Refine Level +9: increases melee/Ranged Physical Damage by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Physical Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Meister _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%. _______________________ Refine Level +9: Increases Melee Physical Damage by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Physical Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%, MATK +7%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. Increases all elemental magical damage by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%, MATK +7%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%, MATK +7%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. Increases all elemental magical damage by 10% _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Troubadour, Trouvere _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%, MATK +7%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. Increases all elemental magical damage by 10% _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Hyper Novice _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%, MATK +7%. _______________________ Refine Level +9: Increases Melee Physical Damage by 10%. Increases Magical Damage with Holy element by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Imperial Guard _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Matk + 7%. _______________________ Refine Level +9: Increases Magical Damage with Ghost, Shadow and Water element by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Magical Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
![]() Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Physical Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 210 |
Enchantment
All of its enchants are pickable.
Target Items | Slot 3 | Slot 4 | Reset Process |
All Boots of Good and Evil | 50x ![]() 1x ![]() and 5,000,000 zeny |
50x ![]() 1x ![]() and 1,000,000 zeny |
30x ![]() 30x ![]() and 1,500,000 zeny 100% Chance |
Slot 3 Enchant
Class | Good | Evil |
Cardinal | ![]() When equipped with Good Spell: Increases damage of Framen by 20%. Increases damage of Arbitrium by 40%. Increases Magical Damage against all elemental enemies by 20%, After Cast Delay -5%. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Petitio by 30%. Increases Critical Damage by 20%. Increases Physical Damage against all elemental enemies by 20%, Cri + 5. _______________________ Type: Enchant Position: Unknown |
Inquisitor | ![]() When equipped with Good Spell: Increases damage of Third Punish by 20%. Increases damage of First Brand by 40%. Increases Physical Damage against all elemental enemies by 20%, Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Explosion Blaster by 20%. Increases damage of Oleum Sanctum by 40%. Increases Physical Damage against all elemental enemies by 20%, Cri + 5. _______________________ Type: Enchant Position: Unknown |
Soul Ascetic | ![]() When equipped with Good Spell: Increases damage of Talisman of Four Bearing God by 20%. Increases damage of Talisman of Red Phoenix by 40%. Increases Magical Damage against all elemental enemies by 20%, Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Exorcism of Malicious Soul by 20%. Increases damage of Talisman of Soul Stealing by 40%. Increases Magical Damage against all elemental enemies by 20%, Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
Biolo | ![]() When equipped with Good Spell: Increases damage of Explosive Powder by 30%. Increases Melee Physical Damage by 20%, Increases Physical Damage against all elemental enemies by 20%. Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Mayhemic Thorns by 30%. Increases Critical Damage by 20%. Increases Physical Damage against all elemental enemies by 20%. Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
Dragon Knight | ![]() When equipped with Good Spell: Increases damage of Dragonic Breath by 20%. Increases damage of Madness Crusher by 40%. Increases Physical Damage against all elemental enemies by 20%. After Cast Delay -5%. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Hack and Slasher by 20%. Increases damage of Storm Slash by 40%. Increases Physical Damage against all elemental enemies by 20%. Cri + 5. _______________________ Type: Enchant Position: Unknown |
Spirit Handler | ![]() When equipped with Good Spell: Increases damage of Chulho Sonic Claw by 20%. Increases damage of Hogogong Strike by 40%. Increases Physical Damage against all elemental enemies by 20%. Cri + 5. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Hyunrok Cannon by 20%. Increases damage of Hyunrok Breeze by 40%. Increases Magical Damage against all elemental enemies by 20%., Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
Elemental Master | ![]() When equipped with Good Spell: Increases damage of Diamond Storm by 20%. Increases damage of Terra Drive by 40%. Increases Magical Damage against all elemental enemies by 20%., Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Venom Swamp by 20%. Increases damage of Conflagration by 40%. Increases Magical Damage against all elemental enemies by 20%., Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
Windhawk | ![]() When equipped with Good Spell: Increases damage of Crescive Bolt by 20%. Increases damage of Gale Storm by 40%. Increases Physical Damage against all elemental enemies by 20%. Cri + 5. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Flame Trap and Solid Trap by 20%. Increases damage of Swift Trap and Deep Blind Trap by 40%. Increases Physical Damage against all elemental enemies by 20%. Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
Sky Emperor | ![]() When equipped with Good Spell: Increases damage of Noon Blast by 20%. Increases damage of Sunset Blast by 40%. Increases Physical Damage against all elemental enemies by 20%. Cri + 5. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Midnight Kick by 20%. Increases damage of Dawn Break by 40%. Increases Physical Damage against all elemental enemies by 20%. Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
Meister | ![]() When equipped with Good Spell: Increases damage of Mighty Smash by 20%. Increases damage of Axe Stomp by 40%. Increases Physical Damage against all elemental enemies by 20%. Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Triple Laser by 30%. Increases Critical Damage by 20%. Increases Physical Damage against all elemental enemies by 20%. Cri +5 _______________________ Type: Enchant Position: Unknown |
Shadow Cross | ![]() When equipped with Good Spell: Increases damage of Eternal Slash by 20%. Increases damage of Savage Impact by 40%. Increases Physical Damage against all elemental enemies by 20%. Cri +5 _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Impact Crater by 30%. Increases Critical Damage by 40%. Increases Physical Damage against all elemental enemies by 20%. Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
Shinkiro & Shiranui | ![]() When equipped with Good Spell: Increases damage of Huuma Shuriken - Construct by 20%. Increases damage of Huuma Shuriken - Grasp by 40%. Increases Physical Damage against all elemental enemies by 20%. Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Darkening Cannon by 20%. Increases damage of Red Flame Cannon by 40%. Increases Magical Damage against all elemental enemies by 20%., Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
Abyss Chaser | ![]() When equipped with Good Spell: Increases damage of Abyss Dagger by 20%. Increases damage of Deft Stab by 40%. Increases Physical Damage against all elemental enemies by 20%. Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Chain Reaction Shot by 20%. Increases damage of Frenzy Shot by 40%. Increases Physical Damage against all elemental enemies by 20%. Cri +5 _______________________ Type: Enchant Position: Unknown |
Troubadour & Trouvere | ![]() When equipped with Good Spell: Increases damage of Rhythm Shooting by 20%. Increases damage of Rose Blossom by 40%. Increases Physical Damage against all elemental enemies by 20%. Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Metallic Fury by 20%. Increases damage of Sound Blend by 40%. Increases Magical Damage against all elemental enemies by 20%., Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
Hyper Novice | ![]() When equipped with Good Spell: Increases damage of Shield Chain Rush by 20%. Increases damage of Spiral Pierce Max by 40%. Increases Physical Damage against all elemental enemies by 20%. Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Napalm Vulcan Strike by 20%. Increases damage of Ground Gravitation by 40%. Increases Magical Damage against all elemental enemies by 20%., Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
Imperial Guard | ![]() When equipped with Good Spell: Increases damage of Overslash by 30%. Increases Melee Physical Damage by 20%, Increases Physical Damage against all elemental enemies by 20%. Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Cross Rain by 30%. Increases Magical Damage with Holy element by 20%, Increases Magical Damage against all elemental enemies by 20%., Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
Arch Mage | ![]() When equipped with Good Spell: Increases damage of Frozen Slash by 20%. Increases damage of Rain of Crystal by 40%. Increases Magical Damage against all elemental enemies by 20%., After Cast Delay -5%. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell: Increases damage of Soul Vulcan Strike by 20%. Increases damage of Mystery Illusion by 40%. Increases Magical Damage against all elemental enemies by 20%., Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
Night Watch | ![]() When equipped with Good Spell and Crown of Good and Evil (Night Watch - Rifle): Increases damage of Spiral shooting by 20%. Increases damage of Only One Bullet by 40%. Increases Physical Damage against all elemental enemies by 20% Increases Attack Speed by 5%. _______________________ When equipped with Good Spell and Crown of Good and Evil (Night Watch - Shotgun): Increases damage of The Vigilante at Night by 30%. Increases Ranged Physical Damage by 20% Increases Physical Damage against all elemental enemies by 20% After Cast Delay -5%. _______________________ When equipped with Good Spell and Crown of Good and Evil (Night Watch - Gatling Gun): Increases damage of Magazine for One by 30%. Increases Ranged Physical Damage by 20% Increases Physical Damage against all elemental enemies by 20% After Cast Delay -5%. _______________________ When equipped with Good Spell and Crown of Good and Evil (Night Watch - Revolver): Increases damage of Magazine for One by 30%. Increases Ranged Physical Damage by 20% Increases Physical Damage against all elemental enemies by 20% Cri + 5. _______________________ When equipped with Good Spell and Crown of Good and Evil (Night Watch - Grenade Launcher): Increases damage of Wild Fire by 30%. Increases Ranged Physical Damage by 20% Increases Physical Damage against all elemental enemies by 20% Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Rifle): Increases damage of Hasty Fire in the Hole by 20%. Increases damage of Grenades Dropping by 40%. Increases Physical Damage against all elemental enemies by 20% Increases Attack Speed by 5%. _______________________ When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Shotgun): Increases damage of Wild Fire by 30%. Increases Ranged Physical Damage by 20% Increases Physical Damage against all elemental enemies by 20% Increases Attack Speed by 5%. _______________________ When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Gatling Gun): Increases damage of The Vigilante at Night by 30%. Increases Ranged Physical Damage by 20% Increases Physical Damage against all elemental enemies by 20% After Cast Delay -5%. _______________________ When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Revolver): Increases damage of Only One Bullet by 30%. Increases Ranged Physical Damage by 20% Increases Physical Damage against all elemental enemies by 20% Increases Attack Speed by 5%. _______________________ When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Grenade Launcher): Increases damage of Spiral Shooting by 30%. Increases Ranged Physical Damage by 20% Increases Physical Damage against all elemental enemies by 20% After Cast Delay -5%. _______________________ Type: Enchant Position: Unknown |
Slot 4 Enchant
Perfect Enchants | Upgrade Options | |||
Materials | Level 2 | Materials | Level 3 | |
![]() MATK +18 _______________________ Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown |
+ 100x ![]() 100x ![]() 1x ![]() |
![]() MATK +21 _______________________ Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown |
+ 250x ![]() 250x ![]() 1x ![]() |
![]() MATK +24 _______________________ Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 10%. _______________________ Type: Enchant Position: Unknown | ||
![]() Decreases After Attack Delay by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 10%. _______________________ Type: Enchant Position: Unknown | ||
![]() Increases Melee Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown | ||
![]() Increases Ranged Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Ranged Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Ranged Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |