Boots of Good and Evil

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Introduction

Boots of Good and Evil are series of shoes that gain powerful effects when paired with their Good and Evil Headgears counterpart.

Boots

You can buy those headgears at NPC Govil (tha_t12 122, 88).
Costs:

Item Hammer Shop Materials Item consumed Refine Change
All refined +9 ~ +11 Boots of Good and Evil 1x 102482.png Boots of Good and Evil Smelting Hammer (102482) 200x 1000257.png Piece of Sin (1000257)
200x 1000263.png Fragment of Good Will (1000263)
40x 985.png Elunium (985)
1x 4267.png Explosion Card (4267)
1x 4691.png Flamel Emure Card (4691)
75x 1000257.png Piece of Sin (1000257)

75x 1000263.png Fragment of Good Will (1000263)

+1
Headgears:
470207.png Boots of Good and Evil (Cardinal) [1] (470207)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%, Matk + 7%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by 10%.
Increases all elemental magic damage by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Cardinal
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470208.png Boots of Good and Evil (Inquisitor) [1] (470208)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%.
_______________________
Refine Level +9:
Increases Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Physical Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Inquisitor
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470209.png Boots of Good and Evil (Soul Ascetic) [1] (470209)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Matk + 7%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Soul Ascetic
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470210.png Boots of Good and Evil (Biolo) [1] (470210)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%.
_______________________
Refine Level +9:
Increases Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Physical Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Biolo
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470211.png Boots of Good and Evil (Dragon Knight) [1] (470211)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%.
_______________________
Refine Level +9:
Increases Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Physical Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Dragon Knight
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470212.png Boots of Good and Evil (Spirit Handler) [1] (470212)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%, Matk + 7%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Spirit Handler
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470213.png Boots of Good and Evil (Elemental Master) [1] (470213)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Matk + 7%.
_______________________
Refine Level +9:
Increases all elemental magical damage by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Elemental Master
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470214.png Boots of Good and Evil (Wind Hawk) [1] (470214)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%.
_______________________
Refine Level +9:
Increases Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Physical Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Windhawk
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470215.png Boots of Good and Evil (Sky Emperor) [1] (470215)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Physical Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Sky Emperor
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470221.png Boots of Good and Evil (Meister) [1] (470221)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%.
_______________________
Refine Level +9:
increases melee/Ranged Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Physical Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Meister
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470222.png Boots of Good and Evil (Shadow Cross) [1] (470222)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Physical Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Shadow Cross
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470223.png Boots of Good and Evil (Shinkiro & Shiranui) [1] (470223)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%, MATK +7%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
Increases all elemental magical damage by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Shinkiro, Shiranui
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470224.png Boots of Good and Evil (Abyss Chaser) [1] (470224)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%, MATK +7%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Abyss Chaser
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470225.png Boots of Good and Evil (Troubadour & Trouvere) [1] (470225)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%, MATK +7%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
Increases all elemental magical damage by 10%
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Troubadour, Trouvere
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470226.png Boots of Good and Evil (Hyper Novice) [1] (470226)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%, MATK +7%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
Increases all elemental magical damage by 10%
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Hyper Novice
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470236.png Boots of Good and Evil (Imperial Guard) [1] (470236)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%, MATK +7%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by 10%.
Increases Magical Damage with Holy element by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Imperial Guard
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470237.png Boots of Good and Evil (Arch Mage) [1] (470237)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Matk + 7%.
_______________________
Refine Level +9:
Increases Magical Damage with Ghost, Shadow and Water element by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Magical Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Arch Mage
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210
470238.png Boots of Good and Evil (Night Watch) [1] (470238)
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Physical Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210

Enchantment

All of its enchants are pickable.

Target Items Slot 3 Slot 4 Reset Process
All Boots of Good and Evil 50x 25739.png Curse Eroded Crystal (25739)
1x 1000874.png Enchant Ticket (1000874)
and
5,000,000 zeny
50x 25740.png Curse Eroded Gemstone (25740)
1x 7925.png Powerful Dimensional Essence (7925)
and
1,000,000 zeny
30x 25739.png Curse Eroded Crystal (25739)
30x 25740.png Curse Eroded Gemstone (25740)
and
1,500,000 zeny
100% Chance

Slot 3 Enchant

Class Good Evil
Cardinal 312422.png Good Vigor (Cardinal) (312422)
When equipped with Good Spell:
Increases damage of Framen by 20%.
Increases damage of Arbitrium by 40%.
Increases Magical Damage against all elemental enemies by 20%,
After Cast Delay -5%.
_______________________
Type: Enchant
Position: Unknown
312425.png Evil Vigor (Cardinal) (312425)
When equipped with Evil Spell:
Increases damage of Petitio by 30%.
Increases Critical Damage by 20%.
Increases Physical Damage against all elemental enemies by 20%,
Cri + 5.
_______________________
Type: Enchant
Position: Unknown
Inquisitor 312423.png Good Vigor (Inquisitor) (312423)
When equipped with Good Spell:
Increases damage of Third Punish by 20%.
Increases damage of First Brand by 40%.
Increases Physical Damage against all elemental enemies by 20%,
Increases Attack Speed by 5%.
_______________________
Type: Enchant
Position: Unknown
312426.png Evil Vigor (Inquisitor) (312426)
When equipped with Evil Spell:
Increases damage of Explosion Blaster by 20%.
Increases damage of Oleum Sanctum by 40%.
Increases Physical Damage against all elemental enemies by 20%,
Cri + 5.
_______________________
Type: Enchant
Position: Unknown
Soul Ascetic 312424.png Good Vigor (Soul Ascetic) (312424)
When equipped with Good Spell:
Increases damage of Talisman of Four Bearing God by 20%.
Increases damage of Talisman of Red Phoenix by 40%.
Increases Magical Damage against all elemental enemies by 20%,
Decreases Variable Casting Time by 5%.
_______________________
Type: Enchant
Position: Unknown
312427.png Evil Vigor (Soul Ascetic) (312427)
When equipped with Evil Spell:
Increases damage of Exorcism of Malicious Soul by 20%.
Increases damage of Talisman of Soul Stealing by 40%.
Increases Magical Damage against all elemental enemies by 20%,
Decreases Variable Casting Time by 5%.
_______________________
Type: Enchant
Position: Unknown
Biolo 312447.png Good Vigor (Biolo) (312447)
When equipped with Good Spell:
Increases damage of Explosive Powder by 30%.
Increases Melee Physical Damage by 20%,
Increases Physical Damage against all elemental enemies by 20%.
Increases Attack Speed by 5%.
_______________________
Type: Enchant
Position: Unknown
312448.png Evil Vigor (Biolo) (312448)
When equipped with Evil Spell:
Increases damage of Mayhemic Thorns by 30%.
Increases Critical Damage by 20%.
Increases Physical Damage against all elemental enemies by 20%.
Increases Attack Speed by 5%.
_______________________
Type: Enchant
Position: Unknown
Dragon Knight 312449.png Good Vigor (Dragon Knight) (312449)
When equipped with Good Spell:
Increases damage of Dragonic Breath by 20%.
Increases damage of Madness Crusher by 40%.
Increases Physical Damage against all elemental enemies by 20%.
After Cast Delay -5%.
_______________________
Type: Enchant
Position: Unknown
312450.png Evil Vigor (Dragon Knight) (312450)
When equipped with Evil Spell:
Increases damage of Hack and Slasher by 20%.
Increases damage of Storm Slash by 40%.
Increases Physical Damage against all elemental enemies by 20%.
Cri + 5.
_______________________
Type: Enchant
Position: Unknown
Spirit Handler 312451.png Good Vigor (Spirit Handler) (312451)
When equipped with Good Spell:
Increases damage of Chulho Sonic Claw by 20%.
Increases damage of Hogogong Strike by 40%.
Increases Physical Damage against all elemental enemies by 20%.
Cri + 5.
_______________________
Type: Enchant
Position: Unknown
312452.png Evil Vigor (Spirit Handler) (312452)
When equipped with Evil Spell:
Increases damage of Hyunrok Cannon by 20%.
Increases damage of Hyunrok Breeze by 40%.
Increases Magical Damage against all elemental enemies by 20%.,
Decreases Variable Casting Time by 5%.
_______________________
Type: Enchant
Position: Unknown
Elemental Master 312639.png Good Vigor (Elemental Master) (312639)
When equipped with Good Spell:
Increases damage of Diamond Storm by 20%.
Increases damage of Terra Drive by 40%.
Increases Magical Damage against all elemental enemies by 20%.,
Decreases Variable Casting Time by 5%.
_______________________
Type: Enchant
Position: Unknown
312642.png Evil Vigor (Elemental Master) (312642)
When equipped with Evil Spell:
Increases damage of Venom Swamp by 20%.
Increases damage of Conflagration by 40%.
Increases Magical Damage against all elemental enemies by 20%.,
Decreases Variable Casting Time by 5%.
_______________________
Type: Enchant
Position: Unknown
Windhawk 312640.png Good Vigor (Windhawk) (312640)
When equipped with Good Spell:
Increases damage of Crescive Bolt by 20%.
Increases damage of Gale Storm by 40%.
Increases Physical Damage against all elemental enemies by 20%.
Cri + 5.
_______________________
Type: Enchant
Position: Unknown
312643.png Evil Vigor (Windhawk) (312643)
When equipped with Evil Spell:
Increases damage of Flame Trap and Solid Trap by 20%.
Increases damage of Swift Trap and Deep Blind Trap by 40%.
Increases Physical Damage against all elemental enemies by 20%.
Decreases Variable Casting Time by 5%.
_______________________
Type: Enchant
Position: Unknown
Sky Emperor 312641.png Good Vigor (Sky Emperor) (312641)
When equipped with Good Spell:
Increases damage of Noon Blast by 20%.
Increases damage of Sunset Blast by 40%.
Increases Physical Damage against all elemental enemies by 20%.
Cri + 5.
_______________________
Type: Enchant
Position: Unknown
312644.png Evil Vigor (Sky Emperor) (312644)
When equipped with Evil Spell:
Increases damage of Midnight Kick by 20%.
Increases damage of Dawn Break by 40%.
Increases Physical Damage against all elemental enemies by 20%.
Decreases Variable Casting Time by 5%.
_______________________
Type: Enchant
Position: Unknown
Meister 312649.png Good Vigor (Meister) (312649)
When equipped with Good Spell:
Increases damage of Mighty Smash by 20%.
Increases damage of Axe Stomp by 40%.
Increases Physical Damage against all elemental enemies by 20%.
Increases Attack Speed by 5%.
_______________________
Type: Enchant
Position: Unknown
312652.png Evil Vigor (Meister) (312652)
When equipped with Evil Spell:
Increases damage of Triple Laser by 30%.
Increases Critical Damage by 20%.
Increases Physical Damage against all elemental enemies by 20%.
Cri +5
_______________________
Type: Enchant
Position: Unknown
Shadow Cross 312650.png Good Vigor (Shadow Cross) (312650)
When equipped with Good Spell:
Increases damage of Eternal Slash by 20%.
Increases damage of Savage Impact by 40%.
Increases Physical Damage against all elemental enemies by 20%.
Cri +5
_______________________
Type: Enchant
Position: Unknown
312653.png Evil Vigor (Shadow Cross) (312653)
When equipped with Evil Spell:
Increases damage of Impact Crater by 30%.
Increases Critical Damage by 40%.
Increases Physical Damage against all elemental enemies by 20%.
Increases Attack Speed by 5%.
_______________________
Type: Enchant
Position: Unknown
Shinkiro & Shiranui 312651.png Good Vigor (Shinkiro & Shiranui) (312651)
When equipped with Good Spell:
Increases damage of Huuma Shuriken - Construct by 20%.
Increases damage of Huuma Shuriken - Grasp by 40%.
Increases Physical Damage against all elemental enemies by 20%.
Decreases Variable Casting Time by 5%.
_______________________
Type: Enchant
Position: Unknown
312654.png Evil Vigor (Shinkiro & Shiranui) (312654)
When equipped with Evil Spell:
Increases damage of Darkening Cannon by 20%.
Increases damage of Red Flame Cannon by 40%.
Increases Magical Damage against all elemental enemies by 20%.,
Decreases Variable Casting Time by 5%.
_______________________
Type: Enchant
Position: Unknown
Abyss Chaser 312685.png Good Vigor (Abyss Chaser) (312685)
When equipped with Good Spell:
Increases damage of Abyss Dagger by 20%.
Increases damage of Deft Stab by 40%.
Increases Physical Damage against all elemental enemies by 20%.
Increases Attack Speed by 5%.
_______________________
Type: Enchant
Position: Unknown
312686.png Evil Vigor (Abyss Chaser) (312686)
When equipped with Evil Spell:
Increases damage of Chain Reaction Shot by 20%.
Increases damage of Frenzy Shot by 40%.
Increases Physical Damage against all elemental enemies by 20%.
Cri +5
_______________________
Type: Enchant
Position: Unknown
Troubadour & Trouvere 312687.png Good Vigor (Troubadour & Trouvere) (312687)
When equipped with Good Spell:
Increases damage of Rhythm Shooting by 20%.
Increases damage of Rose Blossom by 40%.
Increases Physical Damage against all elemental enemies by 20%.
Increases Attack Speed by 5%.
_______________________
Type: Enchant
Position: Unknown
312688.png Evil Vigor (Troubadour & Trouvere) (312688)
When equipped with Evil Spell:
Increases damage of Metallic Fury by 20%.
Increases damage of Sound Blend by 40%.
Increases Magical Damage against all elemental enemies by 20%.,
Decreases Variable Casting Time by 5%.
_______________________
Type: Enchant
Position: Unknown
Hyper Novice 312689.png Good Vigor (Hyper Novice) (312689)
When equipped with Good Spell:
Increases damage of Shield Chain Rush by 20%.
Increases damage of Spiral Pierce Max by 40%.
Increases Physical Damage against all elemental enemies by 20%.
Increases Attack Speed by 5%.
_______________________
Type: Enchant
Position: Unknown
312690.png Evil Vigor (Hyper Novice) (312690)
When equipped with Evil Spell:
Increases damage of Napalm Vulcan Strike by 20%.
Increases damage of Ground Gravitation by 40%.
Increases Magical Damage against all elemental enemies by 20%.,
Decreases Variable Casting Time by 5%.
_______________________
Type: Enchant
Position: Unknown
Imperial Guard 312801.png Good Vigor (Imperial Guard) (312801)
When equipped with Good Spell:
Increases damage of Overslash by 30%.
Increases Melee Physical Damage by 20%,
Increases Physical Damage against all elemental enemies by 20%.
Increases Attack Speed by 5%.
_______________________
Type: Enchant
Position: Unknown
312802.png Evil Vigor (Imperial Guard) (312802)
When equipped with Evil Spell:
Increases damage of Cross Rain by 30%.
Increases Magical Damage with Holy element by 20%,
Increases Magical Damage against all elemental enemies by 20%.,
Decreases Variable Casting Time by 5%.
_______________________
Type: Enchant
Position: Unknown
Arch Mage 312803.png Good Vigor (Arch Mage) (312803)
When equipped with Good Spell:
Increases damage of Frozen Slash by 20%.
Increases damage of Rain of Crystal by 40%.
Increases Magical Damage against all elemental enemies by 20%.,
After Cast Delay -5%.
_______________________
Type: Enchant
Position: Unknown
312804.png Evil Vigor (Arch Mage) (312804)
When equipped with Evil Spell:
Increases damage of Soul Vulcan Strike by 20%.
Increases damage of Mystery Illusion by 40%.
Increases Magical Damage against all elemental enemies by 20%.,
Decreases Variable Casting Time by 5%.
_______________________
Type: Enchant
Position: Unknown
Night Watch 312805.png Good Vigor (Night Watch) (312805)
When equipped with Good Spell and Crown of Good and Evil (Night Watch - Rifle):
Increases damage of Spiral shooting by 20%.
Increases damage of Only One Bullet by 40%.
Increases Physical Damage against all elemental enemies by 20%
Increases Attack Speed by 5%.
_______________________
When equipped with Good Spell and Crown of Good and Evil (Night Watch - Shotgun):
Increases damage of The Vigilante at Night by 30%.
Increases Ranged Physical Damage by 20%
Increases Physical Damage against all elemental enemies by 20%
After Cast Delay -5%.
_______________________
When equipped with Good Spell and Crown of Good and Evil (Night Watch - Gatling Gun):
Increases damage of Magazine for One by 30%.
Increases Ranged Physical Damage by 20%
Increases Physical Damage against all elemental enemies by 20%
After Cast Delay -5%.
_______________________
When equipped with Good Spell and Crown of Good and Evil (Night Watch - Revolver):
Increases damage of Magazine for One by 30%.
Increases Ranged Physical Damage by 20%
Increases Physical Damage against all elemental enemies by 20%
Cri + 5.
_______________________
When equipped with Good Spell and Crown of Good and Evil (Night Watch - Grenade Launcher):
Increases damage of Wild Fire by 30%.
Increases Ranged Physical Damage by 20%
Increases Physical Damage against all elemental enemies by 20%
Increases Attack Speed by 5%.
_______________________
Type: Enchant
Position: Unknown
312806.png Evil Vigor (Night Watch) (312806)
When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Rifle):
Increases damage of Hasty Fire in the Hole by 20%.
Increases damage of Grenades Dropping by 40%.
Increases Physical Damage against all elemental enemies by 20%
Increases Attack Speed by 5%.
_______________________
When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Shotgun):
Increases damage of Wild Fire by 30%.
Increases Ranged Physical Damage by 20%
Increases Physical Damage against all elemental enemies by 20%
Increases Attack Speed by 5%.
_______________________
When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Gatling Gun):
Increases damage of The Vigilante at Night by 30%.
Increases Ranged Physical Damage by 20%
Increases Physical Damage against all elemental enemies by 20%
After Cast Delay -5%.
_______________________
When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Revolver):
Increases damage of Only One Bullet by 30%.
Increases Ranged Physical Damage by 20%
Increases Physical Damage against all elemental enemies by 20%
Increases Attack Speed by 5%.
_______________________
When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Grenade Launcher):
Increases damage of Spiral Shooting by 30%.
Increases Ranged Physical Damage by 20%
Increases Physical Damage against all elemental enemies by 20%
After Cast Delay -5%.
_______________________
Type: Enchant
Position: Unknown

Slot 4 Enchant

Perfect Enchants Upgrade Options
Materials Level 2 Materials Level 3
4826.png Spell Lv5 (4826)
MATK +18
_______________________
Decreases Variable Casting Time by 10%.
_______________________
Type: Enchant
Position: Unknown
+ 100x 25739.png Curse Eroded Crystal (25739)
100x 25740.png Curse Eroded Gemstone (25740)
1x 7925.png Powerful Dimensional Essence (7925)
4827.png Spell Lv6 (4827)
MATK +21
_______________________
Decreases Variable Casting Time by 10%.
_______________________
Type: Enchant
Position: Unknown
+ 250x 25739.png Curse Eroded Crystal (25739)
250x 25740.png Curse Eroded Gemstone (25740)
1x 7925.png Powerful Dimensional Essence (7925)
4828.png Spell Lv7 (4828)
MATK +24
_______________________
Decreases Variable Casting Time by 10%.
_______________________
Type: Enchant
Position: Unknown
311391.png Expert Magician Lv. 3 (311391)
Increases Magical Damage with every element by 6%.
_______________________
Type: Enchant
Position: Unknown
311392.png Expert Magician Lv. 4 (311392)
Increases Magical Damage with every element by 8%.
_______________________
Type: Enchant
Position: Unknown
311393.png Expert Magician Lv. 5 (311393)
Increases Magical Damage with every element by 10%.
_______________________
Type: Enchant
Position: Unknown
4872.png DelayAfterAttack Lv2 (4872)
Decreases After Attack Delay by 6%.
_______________________
Type: Enchant
Position: Unknown
4873.png DelayAfterAttack Lv3 (4873)
Decreases After Attack Delay by 8%.
_______________________
Type: Enchant
Position: Unknown
4881.png DelayAfterAttack Lv4 (4881)
Decreases After Attack Delay by 10%.
_______________________
Type: Enchant
Position: Unknown
311386.png Expert Fighter Lv. 3 (311386)
Increases Melee Physical Damage by 6%.
_______________________
Type: Enchant
Position: Unknown
311387.png Expert Fighter Lv. 4 (311387)
Increases Melee Physical Damage by 8%.
_______________________
Type: Enchant
Position: Unknown
311388.png Expert Fighter Lv. 5 (311388)
Increases Melee Physical Damage by 10%.
_______________________
Type: Enchant
Position: Unknown
4834.png Expert Archer Lv3 (4834)
Increases Ranged Physical Damage by 6%.
_______________________
Type: Enchant
Position: Unknown
4835.png Expert Archer Lv4 (4835)
Increases Ranged Physical Damage by 8%.
_______________________
Type: Enchant
Position: Unknown
4836.png Expert Archer Lv5 (4836)
Increases Ranged Physical Damage by 10%.
_______________________
Type: Enchant
Position: Unknown