OS / OSAD Weapons
OS / OSAD Weapon Exchange
To start the exchange, you must first complete the Capturing Elyumina quest.
Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108, 130). You can then exchange both equipment types from her.
- OS Weapons
- Illusion Armors
OS weapons can be obtained by exchanging 1 Broken Weapon (25668) and 50
Unknown Parts (25669) , with Elyumina.
OS Weapons
To reform OS Weapons to Thanatos OSAD Weapons at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:
OS Weapon Item Reform Example | ||||
Base Item | Option | Materials | Refine Change | Result Item |
+9~+20 OS Weapon |
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200x ![]() 40x |
none | OSAD Weapon |
To increase refine rate of OSAD Weapons between +0 and +11 by one you need to use a OSAD Weapon Refine Hammer (101364) , 30x
Cor Core (25723) and 30x
Zelunium (25731) .
The OSAD Weapon Refine Hammer (101364) can be purchased from Elyumina (sp_cor 111, 130)
OS Version | Description | OSAD Version | Description |
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A purple knuckle with something boiling. When hit, it causes burning pain on the target. _______________________ ATK +3% _______________________ Refine Level +7: Decreases After Attack Delay by 7%. _______________________ Refine Level +9: Increases damage of Rampage Blaster by 15%. _______________________ Refine Level +11: Increases Damage against Medium and Large size by 20%. _______________________ Class Restrictions: Sura _______________________ Type: Knuckle Position: Right Hand Physical Attack: 175 Weapon Level: 4 Refinable Weight: 90 Required Level: 130 |
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An upgraded purple knuckle with something boiling. When hit, it causes burning pain on the target. _______________________ ATK +5% _______________________ Refine Level +7: Decreases Earth Shaker skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Rampage Blaster by 30%. _______________________ Refine Level +11: Increases Damage against monsters of Medium and Large size by 20%. Increases damage of Rampage Blaster by additional 45%. _______________________ Class Restrictions: Sura _______________________ Type: Knuckle Position: Right Hand Physical Attack: 175 Weapon Level: 5 Refinable / Gradable Weight: 90 Required Level: 170 |
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A sword that causes a strong explosion by activating the detonation system built into the sword. _______________________ MATK +150 _______________________ Random chance to auto cast Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10). _______________________ Refine Level +7: Decreases After Attack Delay by 7%. _______________________ Refine Level +9: Increases damage of Fire Ball by 30%. _______________________ Refine Level +11: Random chance to auto cast Hell Inferno Lv.3 when dealing physical damage. _______________________ Class Restrictions: Novice, Swordsman, Thief and Merchant classes _______________________ Type: 1hSword Position: Right Hand Physical Attack: 160 Magic Attack: 150 Weapon Level: 4 Refinable Weight: 80 Required Level: 130 |
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A upgraded version of the sword that causes a strong explosion by activating the detonation system built into the sword. _______________________ MATK +150 _______________________ Random chance to auto cast Fire Bolt and Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10). _______________________ Refine Level +7: Increases Attack Speed by 7%. _______________________ Refine Level +9: Increases damage of Fire Bolt and Fire Ball by 60%. _______________________ Refine Level +11: Random chance to auto cast Level 4 Hell Inferno when dealing physical damage. _______________________ Class Restrictions: Novice, Swordsman, Thief and Merchant classes _______________________ Type: 1hSword Position: Right Hand Physical Attack: 160 Magic Attack: 150 Weapon Level: 5 Refinable / Gradable Weight: 80 Required Level: 170 |
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Extra blunt weapon wrapped in a blue glowing sphere. _______________________ Indestructible in battle _______________________ ATK +3% _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Increases damage of Cart Cannon by 20%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 15%. _______________________ Class Restrictions: Genetic _______________________ Type: Mace Position: Right Hand Physical Attack: 185 Weapon Level: 4 Refinable Weight: 80 Required Level: 130 |
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An upgraded extra blunt weapon wrapped in a blue glowing sphere. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Cart Cannon by 25%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 15%. Increases damage of Cart Cannon by additional 20%. _______________________ Class Restrictions: Genetic _______________________ Type: Mace Position: Right Hand Physical Attack: 185 Weapon Level: 5 Refinable / Gradable Weight: 80 Required Level: 170 |
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A blunt decorated with an orb with a black glow. _______________________ Indestructible in battle _______________________ MATK +170 MATK +3% _______________________ Refine Level +7: Decreases After Attack Delay by 7%. _______________________ Refine Level +9: Increases damage of Adoramus by 20%. _______________________ Refine Level +11: Increases Magical Damage with Holy element by 15%. _______________________ Class Restrictions: Archbishop _______________________ Type: Mace Position: Right Hand Physical Attack: 150 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 120 Required Level: 130 |
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An upgraded mace decorated with an orb with a black glow. _______________________ Indestructible in battle _______________________ MATK +170 MATK +5% _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Adoramus by 30%. Increases damage of Judex by 25%. _______________________ Refine Level +11: Increases Magical Damage with Holy element by 15%. Decreases After Cast Delay by 15%. _______________________ Class Restrictions: Archbishop _______________________ Type: Mace Position: Right Hand Physical Attack: 150 Magic Attack: 170 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 170 |
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A bow without a string. Trying to pull it will draw a glow of string. _______________________ ATK +3% _______________________ Refine Level +7: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +9: Increases damage of Arrow Storm by 30%. _______________________ Refine Level +11: Increases damage of Arrow Storm by additional 20%. _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 120 Required Level: 130 |
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An upgraded bow without a string. Trying to pull it will draw a glow of string. _______________________ ATK +5% _______________________ Refine Level +7: CRI +8 Increases Ranged Physical Damage by 7%. _______________________ Refine Level +9: Increases damage of Arrow Storm by 40%. Increases damage of Sharp Shooting by 20%. _______________________ Refine Level +11: CRI +7 Increases damage of Arrow Storm by additional 30%. _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 170 |
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Crossbow with prototype number 89 stamped on its body. You can tell the power by the number on the dashboard after you shoot the bow. _______________________ ATK +3% _______________________ Refine Level +7: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +9: Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Refine Level +11: Increases damage of Severe Rainstorm by 15%. _______________________ Class Restrictions: Minstrel and Wanderer _______________________ Type: Bow Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 120 Required Level: 130 |
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An upgraded crossbow with prototype number 89 stamped on its body. You can tell the power by the number on the dashboard after you shoot the bow. _______________________ ATK +5% _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Refine Level +11: Increases damage of Severe Rainstorm by 40%. _______________________ Class Restrictions: Minstrel and Wanderer _______________________ Type: Bow Position: Right Hand Physical Attack: 170 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 170 |
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High strength bow made of fused carbon. _______________________ MATK +135. _______________________ Increases bow weapon damage by 5%. _______________________ Refine Level +7: Decreases After Attack Delay by 7%. _______________________ Refine Level +9: Increases damage of Triangle Shot by 15%. _______________________ Refine Level +11: Increases bow weapon damage by additional 10%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 60 Required Level: 130 |
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An upgraded high strength bow made of fused carbon. _______________________ MATK +135. _______________________ Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Triangle Shot by 25%. _______________________ Refine Level +11: Increases damage of Triangle Shot by additional 20%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 60 Required Level: 170 |
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A Two-Handed sword made of high density Emerald that emiting rays of light. _______________________ CRI +5 _______________________ Refine Level +7: Decreases After Attack Delay by 7%. _______________________ Refine Level +9: Increases Critical Damage by 15%. _______________________ Refine Level +11: Increases Damage against Small and Medium size by 20%. _______________________ Indestructible in battle _______________________ Class Restrictions: Swordman classes _______________________ Type: 2hSword Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 180 Required Level: 130 |
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An upgraded version of a two-handed Sword made of high density emerald that emits rays of light. _______________________ Indestructible in battle _______________________ CRI +10 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Critical Damage by 20%. Increases damage of Storm Blast by 25%. _______________________ Refine Level +11: Increases Damage against monsters of Small and Medium size by 25%. _______________________ Class Restrictions: Swordman classes _______________________ Type: 2hSword Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 170 |
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Staff equipped with a red glowing orb. _______________________ Indestructible in battle _______________________ MATK +175 _______________________ Increases Magical Damage against Neutral and Earth elemental enemies by 5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Random chance to increase Magical Damage with Fire element by 30% for 10 seconds when dealing magical damage. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ Class Restrictions: Novice, Magician, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 80 Magic Attack: 175 Weapon Level: 4 Refinable Weight: 90 Required Level: 130 |
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An upgraded Staff equipped with a red glowing orb. _______________________ Indestructible in battle _______________________ MATK +175 _______________________ Increases Magical Damage against Neutral and Earth elemental by 10%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with Neutral and Fire element by 30%. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. _______________________ Class Restrictions: Novice, Magician, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 80 Magic Attack: 175 Weapon Level: 5 Refinable / Gradable Weight: 90 Required Level: 170 |
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A machine in the form of a foxtail made of numerous wires. It seems that the use of micro-fine wires hits each other and dissipates static electricity. _______________________ Indestructible in battle _______________________ MATK +350 MATK +5% _______________________ Refine Level +7: Increases damage of Silvervine Stem Spear by 20%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Increases Magical Damage with Earth, Fire, Water, Ghost and Neutral element by 15%. _______________________ Refine Level +11: Increases damage of Catnip Meteor by 30%. _______________________ Class Restrictions: Summoner (Doram) _______________________ Type: Staff Position: Right Hand Physical Attack: 250 Magic Attack: 350 Weapon Level: 4 Refinable Weight: 120 Required Level: 130 |
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A upgraded version of a foxtail-shaped machine made of numerous wires. It seems that the use of micro-fine wires hits each other and dissipates static electricity. _______________________ Indestructible in battle _______________________ MATK +350 MATK +10% _______________________ Refine Level +7: Increases damage of Silvervine Stem Spear by 30%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Increases Magical Damage with Earth, Fire, Water, Ghost and Neutral element by 20%. _______________________ Refine Level +11: Increases damage of Catnip Meteor by 45%. _______________________ Class Restrictions: Summoner (Doram) _______________________ Type: Staff Position: Right Hand Physical Attack: 250 Magic Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 170 |
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Katar with black blades that engraved with turquoise colored motif. _______________________ ATK +3% _______________________ Refine Level +7: Decreases After Attack Delay by 7%. _______________________ Refine Level +9: Increases damage of Cross Ripper Slasher by 15%. _______________________ Refine Level +11: Increases Physical Damage against Small and Medium size by 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 130 Required Level: 130 |
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An upgraded version of a katar with black blades that engraved with turquoise colored motif. _______________________ ATK +5% _______________________ Refine Level +7: Increases Attack Speed by 7%. Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Cross Ripper Slasher by 45%. Decreases After Cast Delay by 15%. _______________________ Refine Level +11: Increases Physical Damage against enemies of Small and Medium size by 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 170 |
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Axe with a invisible blade. Normally you don't see the blade, but when you swing, you can see it faintly reddish. _______________________ Indestructible in battle _______________________ Decreases damage taken from Medium and Large size by 10%. _______________________ Refine Level +7: Decreases damage taken from Medium and Large size by additional 15%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ Class Restrictions: Mechanic _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 400 Weapon Level: 4 Refinable Weight: 450 Required Level: 130 |
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An upgraded axe with a invisible blade. Normally you don't see the blade, but when you swing, you can see it faintly reddish. _______________________ Indestructible in battle _______________________ Decreases damage taken from Medium and Large size by 15%. _______________________ Refine Level +7: Decreases damage taken from Medium and Large size by additional 15%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. Increases damage of Arms Cannon by 25%. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. _______________________ Class Restrictions: Mechanic _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 400 Weapon Level: 5 Refinable / Gradable Weight: 450 Required Level: 170 |
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Sniper rifle with the ability to induce satellite attacks. _______________________ ATK +3% _______________________ Refine Level +7: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +9: Increases damage of Hammer of God by 20%. _______________________ Refine Level +11: Decreases Hammer of God skill cooldown by 5 seconds. _______________________ Class Restrictions: Rebellion _______________________ Type: Rifle Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 100 Required Level: 130 |
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An upgraded sniper rifle with the ability to induce satellite attacks. _______________________ ATK +5% _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Hammer of God by 30%. _______________________ Refine Level +11: Decreases Hammer of God skill cooldown by 5 seconds. Increases damage of Hammer of God by additional 20%. _______________________ Class Restrictions: Rebellion _______________________ Type: Rifle Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 170 |
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Dagger with black blade encrusted to transparent white beads. _______________________ MATK +150 _______________________ Increases Damage against Shadow and Undead elemental enemies by 5%. _______________________ Refine Level +7: Increases Damage against Shadow and Undead elemental enemies by additional 10%. _______________________ Refine Level +9: Increases damage of Kunai Splash by 20%. _______________________ Refine Level +11: Increases Damage against Demon and Undead race by additional 10%. _______________________ Class Restrictions: Kagerou and Oboro _______________________ Type: Dagger Position: Right Hand Physical Attack: 150 Magic Attack: 150 Weapon Level: 4 Refinable Weight: 90 Required Level: 130 |
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A upgraded version of the dagger with black blade encrusted to transparent white beads. _______________________ MATK +150 _______________________ Increases Damage against Shadow and Undead elemental by 7%. _______________________ Refine Level +7: Increases Damage against Shadow and Undead elemental by additional 13%. _______________________ Refine Level +9: Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 20%. Increases damage of Kunai Splash by 35%. _______________________ Refine Level +11: Increases Damage against monsters of Demon and Undead race by 15%. _______________________ Class Restrictions: Ninja classes _______________________ Type: Dagger Position: Right Hand Physical Attack: 150 Magic Attack: 150 Weapon Level: 5 Refinable / Gradable Weight: 90 Required Level: 170 |
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Circuit board made in unknown format. It's pretty hard and suitable to swing. _______________________ ATK +3% _______________________ Refine Level +7: Decreases After Attack Delay by 7%. _______________________ Refine Level +9: Increases Damage against Small and Medium size by 20%. _______________________ Refine Level +11: Increases Critical Damage by 20%. _______________________ Class Restrictions: Sage, Priest and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 180 Weapon Level: 4 Refinable Weight: 120 Required Level: 130 |
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An upgraded version of a Circuit Board made in unknown format. It's pretty hard and suitable to swing. _______________________ ATK +5% _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Damage against monsters of Small and Medium size by 30%. _______________________ Refine Level +11: Increases Critical Damage by 20%. Increases Melee Physical Damage by 10%. _______________________ Class Restrictions: Sage, Priest and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 180 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 170 |
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A lance with a small propulsion device. _______________________ Increases Attack Speed by 3%. _______________________ Refine Level +7: Decreases After Attack Delay by 7%. _______________________ Refine Level +9: Increases damage of Banishing Point by 20%. _______________________ Refine Level +11: Increases damage of Banishing Point by 15%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 100 Required Level: 130 |
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An upgraded version of the lance with a small propulsion mechanism. It is smaller than the existing lance, perhaps for propulsion. _______________________ Increases Attack Speed by 5%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay by additional 10%). _______________________ Refine Level +9: Increases damage of Banishing Point by 20%. Increases damage of Cannon Spear by 20%. _______________________ Refine Level +11: Increases damage of Banishing Point by additional 25%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 170 |
OS / OSAD Weapons Enchant
OS and OSAD Weapons can receive random enchants, through Weapon Modifiers. They can be obtained by exchanging 5 Cor Core (25723) or at the price of 1,000,000 zeny, with the Rebellion (sp_cor 108, 130).
You are able to choose between a Physical or Magical type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:
- Normal Weapon Modifier
- Advanced Weapon Modifier
- Special Weapon Modifier
Using a Weapon Modifier will open up an enchanting window that will list every OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
Physical based Weapon Modifiers
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1st Enchant | 2nd Enchant |
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1st Enchant | 2nd Enchant |
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1st Enchant | 2nd Enchant |
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Magical based Weapon Modifiers
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1st Enchant | 2nd Enchant |
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1st Enchant | 2nd Enchant |
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1st Enchant | 2nd Enchant |
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OSAD Weapons Enchant
OSAD Weapons can be enchanted additionally with more enchants at the Item Enchanter Azzam The Lucky (grademk 47, 184)
Item | Slot Order | Reset Process |
Example:
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3>2 | 500,000z |
Perfect Enchants - Slot 2 | |
Enchant | Enchantment Materials |
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20x ![]() ![]() |
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20x ![]() ![]() |
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20x ![]() ![]() |
Perfect Enchants - Slot 3 | |
Enchant | Enchantment Materials |
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20x ![]() |
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Upgrade Enchants - Slot 2
Example:
Expert Fighter Lv. 1 (311384) -->
Expert Fighter Lv. 2 (311385) costs: 40x
Unknown Parts (25669) , 10x
Cor Core (25723) and 200,000z
Expert Fighter Lv. 2 (311385) -->
Expert Fighter Lv. 3 (311386) costs: 60x
Unknown Parts (25669) , 15x
Cor Core (25723) and 300,000z
Expert Fighter Lv. 3 (311386) -->
Expert Fighter Lv. 4 (311387) costs: 80x
Unknown Parts (25669) , 20x
Cor Core (25723) and 400,000z
Expert Fighter Lv. 4 (311387) -->
Expert Fighter Lv. 5 (311388) costs: 100x
Unknown Parts (25669) , 25x
Cor Core (25723) and 500,000z
Upgrade Enchants - Slot 3
Example:
Caster Lv. 1 (311400) -->
Caster Lv. 2 (311401) costs: 40x
Unknown Parts (25669) and 200,000z
Caster Lv. 2 (311401) -->
Caster Lv. 3 (311402) costs: 60x
Unknown Parts (25669) and 300,000z
Caster Lv. 3 (311402) -->
Caster Lv. 4 (311403) costs: 80x
Unknown Parts (25669) and 400,000z
Caster Lv. 4 (311403) -->
Caster Lv. 5 (311404) costs: 100x
Unknown Parts (25669) and 500,000z
Enchants and their description | |
Enchant | Description |
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Increases Melee Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
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Increases Melee Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
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Increases Melee Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
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Increases Melee Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
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Increases Melee Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
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Increases Magical Damage with every element by 2%. _______________________ Type: Enchant Position: Unknown |
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Increases Magical Damage with every element by 4%. _______________________ Type: Enchant Position: Unknown |
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Increases Magical Damage with every element by 6%. _______________________ Type: Enchant Position: Unknown |
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Increases Magical Damage with every element by 8%. _______________________ Type: Enchant Position: Unknown |
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Increases Magical Damage with every element by 10%. _______________________ Type: Enchant Position: Unknown |
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Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
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Increases Ranged Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
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Increases Ranged Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
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Increases Ranged Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
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Increases Ranged Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
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Decreases Variable Casting Time by 2%. _______________________ Type: Enchant Position: Unknown |
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Decreases Variable Casting Time by 4%. _______________________ Type: Enchant Position: Unknown |
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Decreases Variable Casting Time by 6%. _______________________ Type: Enchant Position: Unknown |
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Decreases Variable Casting Time by 8%. _______________________ Type: Enchant Position: Unknown |
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Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown |
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HIT +5 Perfect HIT +3% _______________________ Type: Enchant Position: Unknown |
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HIT +10 Perfect HIT +6% _______________________ Type: Enchant Position: Unknown |
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HIT +15 Perfect HIT +9% _______________________ Type: Enchant Position: Unknown |
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HIT +20 Perfect HIT +12% _______________________ Type: Enchant Position: Unknown |
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HIT +25 Perfect HIT +15% _______________________ Type: Enchant Position: Unknown |
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Decreases After Attack Delay by 4%. _______________________ Type: Enchant Position: Unknown |
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Decreases After Attack Delay by 6%. _______________________ Type: Enchant Position: Unknown |
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Decreases After Attack Delay by 8%. _______________________ Type: Enchant Position: Unknown |
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Decreases After Attack Delay by 10%. _______________________ Type: Enchant Position: Unknown |
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Increases Attack Speed by 10%. ASPD +1 _______________________ Type: Enchant Position: Unknown |
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CRI +6 HIT +2 _______________________ Type: Enchant Position: Unknown |
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CRI +9 HIT +3 _______________________ Type: Enchant Position: Unknown |
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CRI +12 HIT +4 _______________________ Type: Enchant Position: Unknown |
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CRI +14 HIT +5 _______________________ Type: Enchant Position: Unknown |
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CRI +15 HIT +6 _______________________ Type: Enchant Position: Unknown |
OS Weapons
To reform OS Weapons to Thanatos OSAD Weapons at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:
OS Weapon Item Reform Example | ||||
Base Item | Option | Materials | Refine Change | Result Item |
+9~+20 OS Weapon |
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200x ![]() 40x |
none | OSAD Weapon |
To increase refine rate of OSAD Weapons between +0 and +11 by one you need to use a OSAD Weapon Refine Hammer (101364) , 30x
Cor Core (25723) and 30x
Zelunium (25731) .
The OSAD Weapon Refine Hammer (101364) can be purchased from Elyumina (sp_cor 111, 130)