Brilliant Light Weapons
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Weapons
You can buy those weapons at NPC Govil (tha_t12 122, 88).
Costs:
- 700x
Fragment of Good Will (1000263)
- 100x
Wicked Orb (1001072)
- 100x
Ectoplasmic Stone (1001073)
- 100x
Black jewel (1001137)
- 5x
Powerful Dimensional Essence (7925)
- 16,000,000 zeny
Item | Hammer | Shop Materials | Item consumed | Refine Change |
All refined +9 ~ +11 Brilliant Light Weapons | 1x ![]() |
177x ![]() 10x ![]() 25x ![]() 1x ![]() 1x ![]() |
100x ![]() |
+1 |
Brilliant Light Weapons: | ||
![]() A one-handed spear whose divine power has increased by defeating demons for a long time. _______________________ ATK +5%, POW +2 Increases damage of Overslash by 5%. _______________________ Refine Level +5: Increases damage of Overslash by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Overslash by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Overslash by additional 5%. Increases Melee Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Imperial Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
![]() A scepter said to be used to slay demons with evil energy. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2 Increases damage of Third Punish by 5%. _______________________ Refine Level +5: Increases damage of Third Punish by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Third Punish by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Third Punish by additional 5%. Increases damage of First Brand by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Inquisitor _______________________ Type: Mace Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A one-handed staff with the ability to liberate the soul. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Talisman of Four Bearing God by 5%. _______________________ Refine Level +5: Increases damage of Talisman of Four Bearing God by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Talisman of Four Bearing God by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Talisman of Four Bearing God by additional 5%. Increases damage of Talisman of Red Phoenix by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Staff Position: Right Hand Physical Attack: 70 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
![]() A sword given to those who protect it. _______________________ ATK +5%, POW +2 Increases damage of Shield Chain Rush by 5%. _______________________ Refine Level +5: Increases damage of Shield Chain Rush by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Shield Chain Rush by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Shield Chain Rush by additional 5%. Increases damage of Spiral Pierce Max by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Hyper Novice _______________________ Type: 1hSword Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
![]() A revolver that has killed countless demons. _______________________ ATK +5%, CON +2 Increases damage of Magazine for One by 5%. _______________________ Refine Level +5: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Magazine for One by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Revolver _______________________ Class Restrictions: Night Watch _______________________ Type: Revolver Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 170 Required Level: 215 |
![]() A staff for guides on the path of the divine light. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Framen by 5%. _______________________ Refine Level +5: Increases damage of Framen by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 5%. _______________________ Refine Level +9: Increases damage of Framen by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Framen by additional 5%. Increases damage of Arbitrium by 20%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Holy element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Cardinal _______________________ Type: Staff Position: Right Hand Physical Attack: 60 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
![]() A gatling gun used by the Knights of Light. _______________________ ATK +5%, CON +2 Increases damage of Magazine for One by 5%. _______________________ Refine Level +5: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Magazine for One by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Gatling Position: Right Hand Physical Attack: 295 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 215 |
![]() A tablet meaning that the beginning of light is the source of recorded life. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Noon Blast by 5%. _______________________ Refine Level +5: Increases damage of Noon Blast by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Noon Blast by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Noon Blast by additional 5%. Increases damage of Sunset Blast by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
![]() A foxtail wand that radiates energy of light. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2 Increases damage of Chulho Sonic Claw by 5%. _______________________ Refine Level +5: Increases damage of Chulho Sonic Claw by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Chulho Sonic Claw by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Chulho Sonic Claw by additional 5%. Increases damage of Hogogong Strike by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A shotgun with brilliant glory. _______________________ ATK +5%, CON +2 Deals Splash Damage. Increases damage of The Vigilante at Night by 5%. _______________________ Refine Level +5: Increases damage of The Vigilante at Night by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of The Vigilante at Night by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of The Vigilante at Night by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Shotgun Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 215 |
![]() A huuma shuriken that emits light imbued with holy power. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2 Increases damage of Huuma Shuriken - Construct by 5%. _______________________ Refine Level +5: Increases damage of Huuma Shuriken - Construct by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Huuma Shuriken - Construct by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Huuma Shuriken - Construct by additional 5%. Increases damage of Huuma Shuriken - Grasp by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Ranged Damage against enemies of every size +10%. _______________________ [Grade B]: Ranged Damage against enemies of every race +10%. _______________________ [Grade A]: Ranged Damage against enemies of every element +10%. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Huuma Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 260 Required Level: 215 |
![]() A dagger imbued with holy power used for self-defense. _______________________ ATK +5%, POW +2 Increases damage of Abyss Dagger by 5%. _______________________ Refine Level +5: Increases damage of Abyss Dagger by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Abyss Dagger by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Abyss Dagger by additional 5%. Increases damage of Deft Stab by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 5%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 205 Weapon Level: 5 Refinable / Gradable Weight: 80 Required Level: 215 |
![]() A two-handed staff with the power to choose fate. _______________________ Indestructible in battle _______________________ MATK +290 MATK +5%, SPL +2 Increases damage of Frozen Slash by 5%. _______________________ Refine Level +5: Increases damage of Frozen Slash by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Water element by 5%. _______________________ Refine Level +9: Increases damage of Frozen Slash by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Frozen Slash by additional 5%. Increases damage of Rain of Crystal by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Water element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 110 Magic Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 215 |
![]() A katar infused with the power of radiant light to fight the devil. _______________________ ATK +5%, POW +2. Increases damage of Eternal Slash by 5%. _______________________ Refine Level +5: Increases damage of Eternal Slash by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Eternal Slash by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Eternal Slash by additional 5%. Increases damage of Savage Impact by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
![]() A grenade launcher of justice that punishes evil. _______________________ ATK +5%, CON +2 Increases damage of Wild Fire by 5%. _______________________ Refine Level +5: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Wild Fire by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Grenade Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 260 Required Level: 215 |
![]() A holy two-handed spear made after the weapon used by the ancient gods. _______________________ MaxHP +5%, POW +2. Increases damage of Dragonic Breath by 5%. _______________________ Refine Level +5: Increases damage of Dragonic Breath by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Dragonic Breath by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Dragonic Breath by additional 5%. Increases damage of Madness Crusher by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Dragon Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 300 Weapon Level: 5 Refinable / Gradable Weight: 500 Required Level: 215 |
![]() An instrument that absorbs light and emits it as music. _______________________ ATK +5%, CON +2 Increases damage of Rythm Shooting by 5%. _______________________ Refine Level +5: Increases damage of Rythm Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Rythm Shooting by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Rythm Shooting by additional 5%. Increases damage of Rose Blossom by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Troubadour _______________________ Type: Musical Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
![]() A one-handed sword containing the power of a hero who won the battle. _______________________ ATK +5%, POW +2 Increases damage of Explosive Powder by 5%. _______________________ Refine Level +5: Increases damage of Explosive Powder by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Explosive Powder by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Explosive Powder by additional 5%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 5%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Biolo _______________________ Type: 1hSword Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A bow made of angel wings. _______________________ Indestructible in battle _______________________ ATK +5%, CON +2 Increases damage of Crescive Bolt by 5%. _______________________ Refine Level +5: Increases damage of Crescive Bolt by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Crescive Bolt by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Crescive Bolt by additional 5%. Increases damage of Gale Storm by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Wind Hawk _______________________ Type: Bow Position: Right Hand Physical Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
![]() A rifle that does not lose its luster until the final battle. _______________________ ATK +5%, CON +2 Increases damage of Spiral Shooting by 5%. _______________________ Refine Level +5: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Spiral Shooting by additional 5%. Increases damage of Only One Bullet by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Night Watch _______________________ Type: Rifle Position: Right Hand Physical Attack: 265 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 215 |
![]() A bible blessed by the priests. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Diamond Storm by 5%. _______________________ Refine Level +5: Increases damage of Diamond Storm by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Water and Earth element by 5%. _______________________ Refine Level +9: Increases damage of Diamond Storm by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Diamond Storm by additional 5%. Increases damage of Terra Drive by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Water and Earth element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Class Restrictions: Elemental Master _______________________ Type: Book Position: Right Hand Physical Attack: 60 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 80 Required Level: 215 |
![]() A whip that releases the power of light. _______________________ ATK +5%, CON +2 Increases damage of Rythm Shooting by 5%. _______________________ Refine Level +5: Increases damage of Rythm Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Rythm Shooting by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Rythm Shooting by additional 5%. Increases damage of Rose Blossom by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Trouvere _______________________ Type: Whip Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
![]() A two-handed axe with holy power used by the leader of the Holy Knights. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Mighty Smash by 5%. _______________________ Refine Level +5: Increases damage of Mighty Smash by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Mighty Smash by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Mighty Smash by additional 5%. Increases damage of Axe Stomp by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Class Restrictions: Meister _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 660 Required Level: 215 |
Enchantment
Target Items | Slot 3 | Slot 4 | Reset Process |
All Brilliant Light Weapons | 1x ![]() 250x ![]() and 3,000,000 zeny |
150x ![]() and 1,500,000 zeny |
20x ![]() and 1,000,000 zeny 100% Chance |
Slot 3 Enchants
Enchants | Upgrade Options | |||||||
Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
![]() Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
+ 50x ![]() |
![]() Increases Ranged Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
+ 55x ![]() |
![]() Increases Ranged Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 60x ![]() |
![]() Increases Ranged Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 65x ![]() 1x ![]() |
![]() Increases Ranged Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 2%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 4%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 10%. _______________________ Type: Enchant Position: Unknown | ||||
![]() Increases Melee Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
Slot 4 Enchants
Enchants | Upgrade Options | |||||||
Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
![]() Decreases Variable Casting Time by 2%. _______________________ Type: Enchant Position: Unknown |
+ 40x ![]() |
![]() Decreases Variable Casting Time by 4%. _______________________ Type: Enchant Position: Unknown |
+ 45x ![]() |
![]() Decreases Variable Casting Time by 6%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 50x ![]() |
![]() Decreases Variable Casting Time by 8%. _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 55x ![]() 1x ![]() |
![]() Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown |
![]() HIT +5 Perfect HIT +3% _______________________ Type: Enchant Position: Unknown |
![]() HIT +10 Perfect HIT +6% _______________________ Type: Enchant Position: Unknown |
![]() HIT +15 Perfect HIT +9% _______________________ Type: Enchant Position: Unknown |
![]() HIT +20 Perfect HIT +12% _______________________ Type: Enchant Position: Unknown |
![]() HIT +25 Perfect HIT +15% _______________________ Type: Enchant Position: Unknown | ||||
![]() Decreases After Attack Delay by 4%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 6%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 8%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Attack Delay by 10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Attack Speed by 10%. ASPD +1 _______________________ Type: Enchant Position: Unknown | ||||
![]() CRI +6 HIT +2 _______________________ Type: Enchant Position: Unknown |
![]() CRI +9 HIT +3 _______________________ Type: Enchant Position: Unknown |
![]() CRI +12 HIT +4 _______________________ Type: Enchant Position: Unknown |
![]() CRI +14 HIT +5 _______________________ Type: Enchant Position: Unknown |
![]() CRI +15 HIT +6 _______________________ Type: Enchant Position: Unknown |