Brilliant Light Weapons

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Weapons

You can buy those weapons at NPC Govil (tha_t12 122, 88).
Costs:

Item Hammer Shop Materials Item consumed Refine Change
All refined +9 ~ +11 Brilliant Light Weapons 1x 102072.png Justice Weapon Refine Hammer (102072) 177x 1000263.png Fragment of Good Will (1000263)
10x 1005.png Hammer of Blacksmith (1005)
25x 984.png Oridecon (984)
1x 4267.png Explosion Card (4267)
1x 4685.png Magaleta Sorin Card (4685)
100x 1000263.png Fragment of Good Will (1000263) +1
Brilliant Light Weapons:
530045.png Holy Light Spear [2] (530045)
A one-handed spear whose divine power has increased by defeating demons for a long time.
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ATK +5%, POW +2
Increases damage of Overslash by 5%.
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Refine Level +5:
Increases damage of Overslash by additional 10%.
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Refine Level +7:
Increases Melee Physical Damage by 5%.
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Refine Level +9:
Increases damage of Overslash by additional 10%.
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Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Overslash by additional 5%.
Increases Melee Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
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[Grade C]:
Physical Damage against enemies of every size +10%.
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[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Imperial Guard
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Type: 1hSpear
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 215
590045.png Punish Scepter [2] (590045)
A scepter said to be used to slay demons with evil energy.
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Indestructible in battle
_______________________
ATK +5%, POW +2
Increases damage of Third Punish by 5%.
_______________________
Refine Level +5:
Increases damage of Third Punish by additional 10%.
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Refine Level +7:
Increases Melee Physical Damage by 5%.
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Refine Level +9:
Increases damage of Third Punish by additional 10%.
_______________________
Refine Level +10:
CRI +10
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Refine Level +11:
Increases damage of Third Punish by additional 5%.
Increases damage of First Brand by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
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[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Inquisitor
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
550094.png Soul Liberator [2] (550094)
A one-handed staff with the ability to liberate the soul.
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Indestructible in battle
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MATK +220
MATK +5%, SPL +2
Increases damage of Talisman of Four Bearing God by 5%.
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Refine Level +5:
Increases damage of Talisman of Four Bearing God by additional 10%.
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Refine Level +7:
Increases Magical Damage with every element by 5%.
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Refine Level +9:
Increases damage of Talisman of Four Bearing God by additional 10%.
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Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Talisman of Four Bearing God by additional 5%.
Increases damage of Talisman of Red Phoenix by 15%.
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[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
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[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Soul Ascetic
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Type: Staff
Position: Right Hand
Physical Attack: 70
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 215
500063.png Guardian Saber [2] (500063)
A sword given to those who protect it.
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ATK +5%, POW +2
Increases damage of Shield Chain Rush by 5%.
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Refine Level +5:
Increases damage of Shield Chain Rush by additional 10%.
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Refine Level +7:
Increases Ranged Physical Damage by 5%.
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Refine Level +9:
Increases damage of Shield Chain Rush by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Shield Chain Rush by additional 5%.
Increases damage of Spiral Pierce Max by 15%.
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[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
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[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Hyper Novice
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Type: 1hSword
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 215
800027.png Devil Hunter [2] (800027)
A revolver that has killed countless demons.
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ATK +5%, CON +2
Increases damage of Magazine for One by 5%.
_______________________
Refine Level +5:
Increases damage of Magazine for One by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Magazine for One by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Magazine for One by additional 5%.
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Revolver
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Revolver
Position: Right Hand
Physical Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 170
Required Level: 215
550088.png Saint Bringer [2] (550088)
A staff for guides on the path of the divine light.
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Indestructible in battle
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Framen by 5%.
_______________________
Refine Level +5:
Increases damage of Framen by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by 5%.
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Refine Level +9:
Increases damage of Framen by additional 10%.
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Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Framen by additional 5%.
Increases damage of Arbitrium by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Holy element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Cardinal
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 60
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 215
830026.png Lightning Splatter [2] (830026)
A gatling gun used by the Knights of Light.
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ATK +5%, CON +2
Increases damage of Magazine for One by 5%.
_______________________
Refine Level +5:
Increases damage of Magazine for One by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Magazine for One by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Magazine for One by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Gatling
Position: Right Hand
Physical Attack: 295
Weapon Level: 5
Refinable / Gradable
Weight: 300
Required Level: 215
540055.png Origin of Life [2] (540055)
A tablet meaning that the beginning of light is the source of recorded life.
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Indestructible in battle
_______________________
ATK +5%, POW +2.
Increases damage of Noon Blast by 5%.
_______________________
Refine Level +5:
Increases damage of Noon Blast by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Noon Blast by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Noon Blast by additional 5%.
Increases damage of Sunset Blast by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Sky Emperor
_______________________
Type: Book
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 215
550116.png Lightforce Foxtail Wand [2] (550116)
A foxtail wand that radiates energy of light.
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Indestructible in battle
_______________________
ATK +5%, POW +2
Increases damage of Chulho Sonic Claw by 5%.
_______________________
Refine Level +5:
Increases damage of Chulho Sonic Claw by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Chulho Sonic Claw by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Chulho Sonic Claw by additional 5%.
Increases damage of Hogogong Strike by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Spirit Handler
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
820021.png Lord of Glory [2] (820021)
A shotgun with brilliant glory.
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ATK +5%, CON +2
Deals Splash Damage.
Increases damage of The Vigilante at Night by 5%.
_______________________
Refine Level +5:
Increases damage of The Vigilante at Night by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of The Vigilante at Night by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of The Vigilante at Night by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Shotgun
Position: Right Hand
Physical Attack: 280
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 215
650034.png Huuma Shuriken Brilliance [2] (650034)
A huuma shuriken that emits light imbued with holy power.
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Indestructible in battle
_______________________
ATK +5%, POW +2
Increases damage of Huuma Shuriken - Construct by 5%.
_______________________
Refine Level +5:
Increases damage of Huuma Shuriken - Construct by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Huuma Shuriken - Construct by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Huuma Shuriken - Construct by additional 5%.
Increases damage of Huuma Shuriken - Grasp by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Ranged Damage against enemies of every size +10%.
_______________________
[Grade B]:
Ranged Damage against enemies of every race +10%.
_______________________
[Grade A]:
Ranged Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Shinkiro, Shiranui
_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 260
Required Level: 215
510092.png Holy Light Dagger [2] (510092)
A dagger imbued with holy power used for self-defense.
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ATK +5%, POW +2
Increases damage of Abyss Dagger by 5%.
_______________________
Refine Level +5:
Increases damage of Abyss Dagger by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Abyss Dagger by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Abyss Dagger by additional 5%.
Increases damage of Deft Stab by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 5%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Abyss Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 205
Weapon Level: 5
Refinable / Gradable
Weight: 80
Required Level: 215
640037.png Destiny Staff [2] (640037)
A two-handed staff with the power to choose fate.
_______________________
Indestructible in battle
_______________________
MATK +290
MATK +5%, SPL +2
Increases damage of Frozen Slash by 5%.
_______________________
Refine Level +5:
Increases damage of Frozen Slash by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Water element by 5%.
_______________________
Refine Level +9:
Increases damage of Frozen Slash by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Frozen Slash by additional 5%.
Increases damage of Rain of Crystal by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Water element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Arch Mage
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 110
Magic Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 215
610045.png Shining Light Katar [2] (610045)
A katar infused with the power of radiant light to fight the devil.
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ATK +5%, POW +2.
Increases damage of Eternal Slash by 5%.
_______________________
Refine Level +5:
Increases damage of Eternal Slash by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Eternal Slash by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Eternal Slash by additional 5%.
Increases damage of Savage Impact by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Shadow Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 215
840021.png Justice Bomber [2] (840021)
A grenade launcher of justice that punishes evil.
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ATK +5%, CON +2
Increases damage of Wild Fire by 5%.
_______________________
Refine Level +5:
Increases damage of Wild Fire by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Wild Fire by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Wild Fire by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Grenade
Position: Right Hand
Physical Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 260
Required Level: 215
630027.png Jupiter Spear [2] (630027)
A holy two-handed spear made after the weapon used by the ancient gods.
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MaxHP +5%, POW +2.
Increases damage of Dragonic Breath by 5%.
_______________________
Refine Level +5:
Increases damage of Dragonic Breath by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Dragonic Breath by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Dragonic Breath by additional 5%.
Increases damage of Madness Crusher by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Dragon Knight
_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 300
Weapon Level: 5
Refinable / Gradable
Weight: 500
Required Level: 215
570037.png Light Power Harp [2] (570037)
An instrument that absorbs light and emits it as music.
_______________________
ATK +5%, CON +2
Increases damage of Rythm Shooting by 5%.
_______________________
Refine Level +5:
Increases damage of Rythm Shooting by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Rythm Shooting by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Rythm Shooting by additional 5%.
Increases damage of Rose Blossom by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Troubadour
_______________________
Type: Musical
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 215
500066.png Victory Sword [2] (500066)
A one-handed sword containing the power of a hero who won the battle.
_______________________
ATK +5%, POW +2
Increases damage of Explosive Powder by 5%.
_______________________
Refine Level +5:
Increases damage of Explosive Powder by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Explosive Powder by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Explosive Powder by additional 5%.
Increases Melee Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 5%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Biolo
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
700065.png Angel Wing Bow [2] (700065)
A bow made of angel wings.
_______________________
Indestructible in battle
_______________________
ATK +5%, CON +2
Increases damage of Crescive Bolt by 5%.
_______________________
Refine Level +5:
Increases damage of Crescive Bolt by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Crescive Bolt by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Crescive Bolt by additional 5%.
Increases damage of Gale Storm by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Wind Hawk
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
810027.png Last Dawn [2] (810027)
A rifle that does not lose its luster until the final battle.
_______________________
ATK +5%, CON +2
Increases damage of Spiral Shooting by 5%.
_______________________
Refine Level +5:
Increases damage of Spiral Shooting by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Spiral Shooting by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Spiral Shooting by additional 5%.
Increases damage of Only One Bullet by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Rifle
Position: Right Hand
Physical Attack: 265
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 215
540060.png Blessed Bible [2] (540060)
A bible blessed by the priests.
_______________________
Indestructible in battle
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Diamond Storm by 5%.
_______________________
Refine Level +5:
Increases damage of Diamond Storm by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Water and Earth element by 5%.
_______________________
Refine Level +9:
Increases damage of Diamond Storm by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Diamond Storm by additional 5%.
Increases damage of Terra Drive by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Water and Earth element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Elemental Master
_______________________
Type: Book
Position: Right Hand
Physical Attack: 60
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 80
Required Level: 215
580038.png Light Power Spark [2] (580038)
A whip that releases the power of light.
_______________________
ATK +5%, CON +2
Increases damage of Rythm Shooting by 5%.
_______________________
Refine Level +5:
Increases damage of Rythm Shooting by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Rythm Shooting by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Rythm Shooting by additional 5%.
Increases damage of Rose Blossom by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Trouvere
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 215
620022.png Divine Buster [2] (620022)
A two-handed axe with holy power used by the leader of the Holy Knights.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2.
Increases damage of Mighty Smash by 5%.
_______________________
Refine Level +5:
Increases damage of Mighty Smash by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Mighty Smash by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Mighty Smash by additional 5%.
Increases damage of Axe Stomp by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
[Grade C]:
Physical Damage against enemies of every size +10%.
[Grade B]:
Physical Damage against enemies of every race +10%.
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Class Restrictions:
Meister
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 660
Required Level: 215

Enchantment

Target Items Slot 3 Slot 4 Reset Process
All Brilliant Light Weapons 1x 7925.png Powerful Dimensional Essence (7925)
250x 1000263.png Fragment of Good Will (1000263)
and
3,000,000 zeny
150x 1000263.png Fragment of Good Will (1000263)
and
1,500,000 zeny
20x 1000263.png Fragment of Good Will (1000263)
and
1,000,000 zeny
100% Chance

Slot 3 Enchants

Enchants Upgrade Options
Materials Level 2 Materials Level 3 Materials Level 4 Materials Level 5
4832.png Expert Archer Lv1 (4832)
Increases Ranged Physical Damage by 2%.
_______________________
Type: Enchant
Position: Unknown
+
50x 1000263.png Fragment of Good Will (1000263)
4833.png Expert Archer Lv2 (4833)
Increases Ranged Physical Damage by 4%.
_______________________
Type: Enchant
Position: Unknown
+
55x 1000263.png Fragment of Good Will (1000263)
4834.png Expert Archer Lv3 (4834)
Increases Ranged Physical Damage by 6%.
_______________________
Type: Enchant
Position: Unknown
+
1x 7925.png Powerful Dimensional Essence (7925)
60x 1000263.png Fragment of Good Will (1000263)
4835.png Expert Archer Lv4 (4835)
Increases Ranged Physical Damage by 8%.
_______________________
Type: Enchant
Position: Unknown
+
1x 7925.png Powerful Dimensional Essence (7925)
65x 1000263.png Fragment of Good Will (1000263)
1x 1000874.png Enchant Ticket (1000874)
4836.png Expert Archer Lv5 (4836)
Increases Ranged Physical Damage by 10%.
_______________________
Type: Enchant
Position: Unknown
311389.png Expert Magician Lv. 1 (311389)
Increases Magical Damage with every element by 2%.
_______________________
Type: Enchant
Position: Unknown
311390.png Expert Magician Lv. 2 (311390)
Increases Magical Damage with every element by 4%.
_______________________
Type: Enchant
Position: Unknown
311391.png Expert Magician Lv. 3 (311391)
Increases Magical Damage with every element by 6%.
_______________________
Type: Enchant
Position: Unknown
311392.png Expert Magician Lv. 4 (311392)
Increases Magical Damage with every element by 8%.
_______________________
Type: Enchant
Position: Unknown
311393.png Expert Magician Lv. 5 (311393)
Increases Magical Damage with every element by 10%.
_______________________
Type: Enchant
Position: Unknown
311384.png Expert Fighter Lv. 1 (311384)
Increases Melee Physical Damage by 2%.
_______________________
Type: Enchant
Position: Unknown
311385.png Expert Fighter Lv. 2 (311385)
Increases Melee Physical Damage by 4%.
_______________________
Type: Enchant
Position: Unknown
311386.png Expert Fighter Lv. 3 (311386)
Increases Melee Physical Damage by 6%.
_______________________
Type: Enchant
Position: Unknown
311387.png Expert Fighter Lv. 4 (311387)
Increases Melee Physical Damage by 8%.
_______________________
Type: Enchant
Position: Unknown
311388.png Expert Fighter Lv. 5 (311388)
Increases Melee Physical Damage by 10%.
_______________________
Type: Enchant
Position: Unknown

Slot 4 Enchants

Enchants Upgrade Options
Materials Level 2 Materials Level 3 Materials Level 4 Materials Level 5
311400.png Caster Lv. 1 (311400)
Decreases Variable Casting Time by 2%.
_______________________
Type: Enchant
Position: Unknown
+
40x 1000263.png Fragment of Good Will (1000263)
311401.png Caster Lv. 2 (311401)
Decreases Variable Casting Time by 4%.
_______________________
Type: Enchant
Position: Unknown
+
45x 1000263.png Fragment of Good Will (1000263)
311402.png Caster Lv. 3 (311402)
Decreases Variable Casting Time by 6%.
_______________________
Type: Enchant
Position: Unknown
+
1x 7925.png Powerful Dimensional Essence (7925)
50x 1000263.png Fragment of Good Will (1000263)
311403.png Caster Lv. 4 (311403)
Decreases Variable Casting Time by 8%.
_______________________
Type: Enchant
Position: Unknown
+
1x 7925.png Powerful Dimensional Essence (7925)
55x 1000263.png Fragment of Good Will (1000263)
1x 1000874.png Enchant Ticket (1000874)
311404.png Caster Lv. 5 (311404)
Decreases Variable Casting Time by 10%.
_______________________
Type: Enchant
Position: Unknown
311395.png Hit Plus Lv. 1 (311395)
HIT +5
Perfect HIT +3%
_______________________
Type: Enchant
Position: Unknown
311396.png Hit Plus Lv. 2 (311396)
HIT +10
Perfect HIT +6%
_______________________
Type: Enchant
Position: Unknown
311397.png Hit Plus Lv. 3 (311397)
HIT +15
Perfect HIT +9%
_______________________
Type: Enchant
Position: Unknown
311398.png Hit Plus Lv. 4 (311398)
HIT +20
Perfect HIT +12%
_______________________
Type: Enchant
Position: Unknown
311399.png Hit Plus Lv. 5 (311399)
HIT +25
Perfect HIT +15%
_______________________
Type: Enchant
Position: Unknown
4869.png DelayAfterAttack Lv1 (4869)
Decreases After Attack Delay by 4%.
_______________________
Type: Enchant
Position: Unknown
4872.png DelayAfterAttack Lv2 (4872)
Decreases After Attack Delay by 6%.
_______________________
Type: Enchant
Position: Unknown
4873.png DelayAfterAttack Lv3 (4873)
Decreases After Attack Delay by 8%.
_______________________
Type: Enchant
Position: Unknown
4881.png DelayAfterAttack Lv4 (4881)
Decreases After Attack Delay by 10%.
_______________________
Type: Enchant
Position: Unknown
311394.png Attack Delay Lv. 5 (311394)
Increases Attack Speed by 10%.
ASPD +1
_______________________
Type: Enchant
Position: Unknown
4818.png Sharp Lv1 (4818)
CRI +6
HIT +2
_______________________
Type: Enchant
Position: Unknown
4817.png Sharp Lv2 (4817)
CRI +9
HIT +3
_______________________
Type: Enchant
Position: Unknown
4816.png Sharp Lv3 (4816)
CRI +12
HIT +4
_______________________
Type: Enchant
Position: Unknown
4843.png Sharp Lv4 (4843)
CRI +14
HIT +5
_______________________
Type: Enchant
Position: Unknown
4844.png Sharp Lv5 (4844)
CRI +15
HIT +6
_______________________
Type: Enchant
Position: Unknown