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(→Equipment: Some stuff are still wrong and will be corrected soon. Still dunno where to put the Good Evil Helm + Guardian Saber combo. 230-275 or 275+ hmm...) |
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{| class="wikitable" width="35%" style="background-color:#ffffcc;" | {| class="wikitable" width="35%" style="background-color:#ffffcc;" | ||
|rowspan="2"|''' | |rowspan="2"|'''GUIDE<BR>STATUS''' | ||
! style="text-align:center; {{#if:{{{bg|}}} | This guide is | ! style="text-align:center; {{#if:{{{bg|}}} | This guide is always a work in progress | ||
|- | |- | ||
|style="text-align: | |style="text-align:left;| | ||
All builds except Hybrid are good to go! However, both Melee and Ranged builds are still missing their Strategy sections because I'm still testing them out. Still, I hope you enjoy reading! | |||
|- | |- | ||
|} | |} | ||
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= Overview = | = Overview = | ||
The Hyper Novice (HN for short) is a generalized specialist (or specialized generalist?) sort of class, focused on damage and armed with a wide variety of 1st and 2nd job skills to further enhance their capabilities while also greatly improving quality of life. This guide will hopefully help you get through the many great difficulties on the road to becoming a Hyper Novice. It is made in a way as if Hyper Novice is the first or one of the first characters you've created. | The Hyper Novice (HN for short) is a generalized specialist (or specialized generalist?) sort of class, focused on damage and armed with a wide variety of 1st and 2nd job skills to further enhance their capabilities while also greatly improving quality of life. This guide will hopefully help you get through the many great difficulties on the road to becoming a Hyper Novice. It is made in a way as if Hyper Novice is the first or one of the first characters you've created. | ||
''' | '''This guide is tailor-made for MuhRO. There are things here which may not be found in other servers, such as the ability to use the +50 CRIT Super Novice chant as early as Base Level 45 / Job Level 1.''' | ||
<!--- This random bit of text over here is used so I can clearly see sections. Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene ---> | <!--- This random bit of text over here is used so I can clearly see sections. Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene ---> | ||
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{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="width:100%"|'''Hidden | ! style="width:100%"|'''Hidden Secrets''' | ||
|- | |- | ||
| | | | ||
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|- | |- | ||
|{{#Skill:268}} | |{{#Skill:268}} | ||
|Self buff. On death and with Base EXP at 99-99.9%, level 5 Steel Body will trigger while also fully restoring HP and SP. Think of it as an extra life. Succeeding deaths will not trigger the skill. Relogging restores the extra life. At max level 275, it prevents AP loss and will always trigger on death. If you're soloing and you still don't want to go back to your save point, bring a couple of extra Fly Wings and teleport around until you find a safe area. Relog to get the extra life back. | |Self buff. On death and with Base EXP at 99-99.9%, level 5 Steel Body will trigger while also fully restoring HP and SP. Think of it as an extra life. Succeeding deaths will not trigger the skill. Relogging restores the extra life. At max level 275, it prevents AP loss and will always trigger on death. If you're soloing and you still don't want to go back to your save point, bring a couple of extra Fly Wings and teleport around until you find a safe area. Relog to get the extra life back. SB is more of a detriment than a benefit at the late game unless a backup tank is needed. When it happens, you can type @die and resurrect yourself with {{#item:6293}}, or wait for someone to resurrect you. A Cardinal can remove it with {{#skill:2052}}. Or you can go back and click on the Healer NPC to remove it. | ||
'''This skill will always trigger at Base Level 275. EXP cap is not required. ''' Credits to Yami and Ocean Star for pointing this out! /ene | '''This skill will always trigger at Base Level 275. EXP cap is not required. ''' Credits to Yami and Ocean Star for pointing this out! /ene | ||
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|- | |- | ||
|Bonus stats | |Bonus stats | ||
|Reaching Job Level 70 without dying will grant +10 to all stats. Dying removes it, even well after. | |<s>Reaching Job Level 70 without dying will grant +10 to all stats. Dying removes it, even well after.</s><br>Server customization: The +10 all stats bonus is permanent from level 99 onwards - you will not lose it on death. However, your deaths will still be recorded and is removed by the Healer NPC (SN angel will not appear), or using {{#skill:451}}, 1% success chance, indicated by the appearance of the female Super Novice Level Up Angel. | ||
|- | |- | ||
|{{#skill:451}} from Soul Linker | |||
|If you have a Soul Linker in an Alt Account or a friend who is a Soul Linker, you can use {{#skill:451}} to enable the use of ANY headgear, like a fully-enchanted overpowered +15 {{#item:400990}}, at Base Level 90+ above, and Level 4 dagger/axe/1h sword/rod weapons at Base Level 96+, not level 3 and level 5 sadly. This can make leveling significantly easier. If you die and lose the Soul Link, the headgear/weapon will remain equipped. But if you change maps or relog, they'll be de-equipped and you'll need another {{#skill:451}} to reequip them. | |||
[[File:SN wearing SE TDRC and Level 4 weapon.png]] | |||
<!---[[File:SN wearing SE TDRC.png]] | |||
[[File:Brat wearing powerful headgear.jpg]]---> | |||
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== Mage == | == Mage == | ||
[[File:Hyper Novice surviving Eroded Badlands.jpg|thumb|Mage build Hyper Novice exploring the Eroded Bad Lands known as Eroded Gefenia.]] | [[File:Hyper Novice surviving Eroded Badlands.jpg|thumb|Mage build Hyper Novice exploring the Eroded Bad Lands known as Eroded Gefenia.]] | ||
<!--[[File:HN in Eroded Badlands.jpg|thumb|Mage build Hyper Novice exploring the Eroded Bad Lands known as Eroded Gefenia.]]--> | |||
<!--[[File:Sad little miserable brat in the Zero Cell Carousel.jpg|thumb|This cute little Hyper Novice is seriously lacking in firepower (his armor got stripped or broken and forgot to equip), but at least he's having "fun" playing Ring Around the Rosie with a bunch of extremely dangerous 3rd job monsters.]] | |||
[[File:HN in Eroded Badlands.jpg|thumb|Mage build Hyper Novice exploring the Eroded Bad Lands known as Eroded Gefenia.]]--> | |||
'''Click here for a more specialized and in-depth guide on Magic Hyper Novices: [[Psoron's Magic Hyper Novice Guide]]''' <br> | '''Click here for a more specialized and in-depth guide on Magic Hyper Novices: [[Psoron's Magic Hyper Novice Guide]]''' <br> | ||
'''Click here for a more specialized Wind/Water-focused guide: [[Thunder_and_Rain_HN_Luxury_Sub-Guide_by_Sophie/Joan]]'''<br> | '''Click here for a more specialized Wind/Water-focused guide: [[Thunder_and_Rain_HN_Luxury_Sub-Guide_by_Sophie/Joan]]'''<br> | ||
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|- | |- | ||
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice (230-275)''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice (230-275)''' | ||
|- | |||
|{{#item:400675}} | |||
|rowspan="2"| Upper Headgear | |||
|[[Furious Equipment]], jor_fild02 at<br>{{#navi:jor_back2|167|232}} from Angry Beetle | |||
|While leveling up, you may have gotten some nice looking "junk" like {{#item:1001075}} and {{#item:1001084}}. You can save them and a bunch of cards to obtain this helmet. When paired with {{#skill:550148}}, you get an FCT reduction bonus. Upgrade it to +11 Grade C. The Furious equipment set looks like to be a good alternative to the Dim Glacier and Glacier sets and seems to be right in-between the two in terms of power levels. | |||
|- | |- | ||
|{{#item:400111}} | |{{#item:400111}} | ||
|Juperos F2 near entrance | |Juperos F2 near entrance | ||
|One of the best upper headgears for this build. Refining and grading it results in a significant increase in damage. Grade it to at least B for the 0.5-second FCT reduction, so you can replace {{#item:25067}}, {{#item:25170}} and {{#item:1000521}} for something better. | |One of the best upper headgears for this build. Refining and grading it results in a significant increase in damage. Grade it to at least B for the 0.5-second FCT reduction, so you can replace {{#item:25067}}, {{#item:25170}} and {{#item:1000521}} for something better. | ||
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|[[20 The Immortal]] | |[[20 The Immortal]] | ||
|An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. Try getting a +11 for the Magic Element damage boost.. Currently can be purchased from player vendors at cheap prices. | |An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. Try getting a +11 for the Magic Element damage boost.. Currently can be purchased from player vendors at cheap prices. | ||
|- | |||
|{{#item:550148}} | |||
|Rod | |||
|[[Furious Equipment]], jor_fild02 at<br>{{#navi:jor_back2|167|232}} from Angry Beetle | |||
|While leveling up, you may have gotten some nice looking "junk" like {{#item:1001075}} and {{#item:1001077}}. You can save them and a bunch of cards to obtain this weapon. When paired with {{#item:400675}}, you get an FCT reduction bonus. A +10 Grade C is more than enough, but a +11 Grade B is nicer. Good for {{#skill:5456}} and {{#skill:5458}} builds. | |||
|- | |- | ||
|{{#item:550089}} | |{{#item:550089}} | ||
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|- | |- | ||
|{{#item:450268}} | |{{#item:450268}} | ||
|rowspan=" | |rowspan="4"| Footgear | ||
|[[20 The Immortal]] | |[[20 The Immortal]] | ||
|A pair of shoes that gives adequate power, sufficient for the late-game but lacking in the end-game. If you're on a tight budget, it's '''highly recommended''' to get this, because unlike its dim counterpart below, it's relatively easy to get the highly crucial {{#item:312076}} enchant, requiring 1M zeny, 20 {{#item:1000812}} and 30 {{#item:1001217}}. No grading required. Currently can be purchased from player vendors at cheap prices. Try to find a pair with {{#item:312076}}, preferably at +10 for the DEF and VCT bonuses. Type @ws <item name or itemid> to find who are selling, e.g. @ws Glacier Shoes. ws is short for whosells. | |A pair of shoes that gives adequate power, sufficient for the late-game but lacking in the end-game. If you're on a tight budget, it's '''highly recommended''' to get this, because unlike its dim counterpart below, it's relatively easy to get the highly crucial {{#item:312076}} enchant, requiring 1M zeny, 20 {{#item:1000812}} and 30 {{#item:1001217}}. No grading required. Currently can be purchased from player vendors at cheap prices. Try to find a pair with {{#item:312076}}, preferably at +10 for the DEF and VCT bonuses. Type @ws <item name or itemid> to find who are selling, e.g. @ws Glacier Shoes. ws is short for whosells. | ||
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|[[20 The Immortal]] | |[[20 The Immortal]] | ||
|A pair of shoes that gives a lot of power, sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. Despite its many benefits like reduced FCT, it is but a stopgap to the wonderful, wonderful moaning that's to come. | |A pair of shoes that gives a lot of power, sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. Despite its many benefits like reduced FCT, it is but a stopgap to the wonderful, wonderful moaning that's to come. | ||
|- | |||
|{{#item:470265}} | |||
|[[Furious Equipment]], jor_fild02 at<br>{{#navi:jor_back2|167|232}} from Angry Beetle | |||
|While leveling up, you may have gotten some nice looking "junk" like {{#item:1001075}} and {{#item:1001087}}. You can save them and a bunch of cards to obtain this helmet. Upgrade it to a +11 Grade C. | |||
|- | |- | ||
|{{#item:470204}} | |{{#item:470204}} | ||
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|- | |- | ||
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice 275+''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice 275+''' | ||
|- | |||
|{{#item:400991}} | |||
|rowspan="3"| Upper Headgear | |||
|[[Chapter_1#Zero_Cell_Sector]] | |||
|Headgear that greatly boosts the Hyper Novice's ability to effectively manipulate Wind and Water. Significantly boosts Wind and Water Magic Damage and the equivalent skills {{#skill:5456}} and {{#skill:5457}}. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:550177}}. Pairing them will result in {{#skill:5462}} granting an extra effect to the two aforementioned skills for half of its duration (150 seconds). {{#skill:5456}} will autocast Level 5 {{#skill:5227}} on the target. {{#skill:5457}} will autocast Level 5 {{#skill:5216}} where you stand. This is the best-in-slot headgear for Wind and/or Water-focused Hyper Novices. | |||
|- | |- | ||
|{{#item:400545}} | |{{#item:400545}} | ||
|Depth 2 | |Depth 2 | ||
|One of the best upper headgears for this build and can be used in Physical builds. Enchanting it is EXPENSIVE, thanks to utterly infuriating RNG. | |One of the best upper headgears for this build and can be used in Physical builds. Enchanting it is EXPENSIVE, thanks to utterly infuriating RNG. | ||
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|{{#item:400724}} | |{{#item:400724}} | ||
|[[21 Age of Heroes]] | |[[21 Age of Heroes]] | ||
| | |One the best upper headgear for Wind and Water focused builds. While it doesn't pair with {{#item:550152}}, the combo with {{#item:300601}} with a fully enchanted +12 and above Grade A crown more than makes up for it, making it more powerful than {{#item:400545}}, especially when {{#item:313427}}'s effects proc, which is almost fully guaranteed because of {{#skill:5457}} and {{#skill:5459}}'s multiple hits. | ||
|- | |- | ||
|{{#item:410233}} | |{{#item:410233}} | ||
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|- | |- | ||
|{{#item:550133}} | |{{#item:550133}} | ||
|rowspan=" | |rowspan="3"| Rod | ||
|[[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons|Depth2]] | |[[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons|Depth2]] | ||
|If you're level 250 and above, you can skip {{#item:550089}} and get this weapon if you like, because it's easier to enchant and has 2 slots. It can have two powerful enchants of your choosing, no RNG nonsense. Boosts {{#Skill:5455}} and {{#Skill:5458}} damage. | |If you're level 250 and above, you can skip {{#item:550089}} and get this weapon if you like, because it's easier to enchant and has 2 slots. It can have two powerful enchants of your choosing, no RNG nonsense. Boosts {{#Skill:5455}} and {{#Skill:5458}} damage. | ||
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|[[Time Gap Weapons]] | |[[Time Gap Weapons]] | ||
|Most powerful and best-in-slot weapon, but can be difficult to obtain. It can have two powerful enchants of your choosing, no RNG nonsense. Greatly boosts {{#Skill:5457}} and {{#Skill:5456}} when paired with {{#item:400545}}. | |Most powerful and best-in-slot weapon, but can be difficult to obtain. It can have two powerful enchants of your choosing, no RNG nonsense. Greatly boosts {{#Skill:5457}} and {{#Skill:5456}} when paired with {{#item:400545}}. | ||
|- | |||
|{{#item:550177}} | |||
|[[Chapter_1#Zero_Cell_Sector]] | |||
|Significantly boosts Wind and Water Magic Damage and the equivalent skills {{#skill:5456}} and {{#skill:5457}}. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:400991}}. The combo's downside is {{#skill:5462}} must be active at all times and must be reactivated every 150 seconds for its effects to stay up and running. Before obtaining this, try to get a {{#item:550137}} with a high increase in Wind, Water, or All-Element enchants, or just plain MATK, before reforming it. | |||
|- | |- | ||
|{{#item:2113}} | |{{#item:2113}} | ||
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| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)''' | ||
|- | |- | ||
|{{#item: | |{{#item:401117}} | ||
|Headgear | |Upper Headgear | ||
|[[ | |[[Stardust Equipment]] | ||
| | |Significantly increases Ghost and Wind element damage and skills. Must be paired with {{#item:500134}}, preferably a +12 Grade A in order to activate its special effect: When casting {{#skill:5460}}, autocast {{#skill:2214}}. | ||
|- | |||
|{{#item:401057}} | |||
|Upper Headgear | |||
|[[Stardust Equipment]] | |||
|Significantly increases magic power. Depending on the garment, gain big elemental bonuses. | |||
|- | |||
|{{#item:500134}} | |||
|Rod | |||
|[[Stardust Equipment]] | |||
|Significantly increases Ghost and Wind element damage and skills. Must be paired with {{#item:401117}}, preferably a +12 Grade A in order to activate its special effect: When casting {{#skill:5460}}, autocast {{#skill:2214}}. | |||
|- | |||
|{{#item:480673}} | |||
|Garment | |||
|[[Stardust Equipment]] | |||
|Significantly increases the damage of Neutral, Fire, Earth, Water, Wind, Poison, and Dark element magic, especially when paired with {{#item:401057}}. | |||
|- | |- | ||
|{{#item: | |{{#item:480674}} | ||
| | |Garment | ||
|[[ | |[[Stardust Equipment]] | ||
|Significantly | |Significantly increases the damage of Undead, Fire, Neutral, Wind, Ghost, Holy, and Dark element magic, especially when paired with {{#item:401057}}. | ||
|- | |- | ||
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Shadow Equipment''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Shadow Equipment''' | ||
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! style="background-color:#ADD8E6; color:Black; width: 100% " |Leveling (WIP) | ! style="background-color:#ADD8E6; color:Black; width: 100% " |Leveling (WIP) | ||
|- | |- | ||
|'''WORK IN PROGRESS''' | |'''WORK IN PROGRESS''' | ||
'''Path 1: Questing Route''' | '''Path 1: Questing Route''' | ||
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{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:#ADD8E6; color:Black; width: 100% " | | ! style="background-color:#ADD8E6; color:Black; width: 100% " |1x Leveling (New Game +, WIP) | ||
|- | |- | ||
|The Mage Build Hyper Novice is quite a challenge to level up due to Super Novice magic spells dealing adorable damage unless there's smart investment involved. However, upon becoming Hyper Novice, the damage increases exponentially, and that's when its true power starts showing. <!--- This strategy is focused more on a modestly built Hyper Novice with very little to no consumables used even in the thick of battle. | |'''WORK IN PROGRESS: 1-99 and 200-250 looks good to go, but 100-200 is still lacking.'''<br>There is a new 1x rate that boosts drop rate by 50% at level 250. This "New Game+" route assumes you have a well-geared and high level Hyper Novice or Main Character and have at least 1 Alt Account with a Soul Linker/Reaper/Ascetic. It will take advantage of {{#skill:451}} - At level 90, you can wear ANY HEADGEAR, like a Grade A +15 {{#item:400991}}, and at level 96, you can equip any Level 4 weapon. A +7 or better {{#item:550081}} can be used to more quickly kill enemies. If you have enough VCT and FCT reduction, you can equip {{#item:25420}} and {{#item:25419}} to reduce {{#skill:2449}}'s cooldown from a dismal 5 seconds to a more tolerable 3 seconds. | ||
'''This is subject to change depending on the market:''' As of the time of this writing, my idea of a "modestly built" Hyper Novice has the full Illusion Morpheus Set with the hood and shawl both at +9, a Paradise Super Novice Wand, a +9 Grace Super Novice Robe, a +9 Grace Magic Boots and a Novice Shield. ---> | |||
*1-10 Beginner Tutorial, Prontera Field / Culvert, grab Eden stuff at level 10 | |||
*10-40 Payon Dungeon. Grab 1-39 Eden Quests. Activate Manual at level 40. Having a {{#item:13440}} from [[Old Glast Heim]] and {{#item:4084}} to enable {{#skill:7}} can make leveling a little easier. | |||
*40-70 Max {{#skill:17}}, grab Orc Zombie, Orc Skeleton and Zenorc Eden Board Quest and go to Orc Dungeon. After killing Orc Zombie, head southeast for the Orc Skeletons and Zenorcs. Beware the Orc Archers. Change job to Super Novice at Base Level 45. | |||
*70-99 Glast Heim Monastery, Malaya Quest, '''DON'T CHANGE JOB UNTIL YOU REACH JOB LEVEL 99!!!''' | |||
*100-120 [[16.1 Banquet for Heroes]], grab some honor token quests, get Noblesse Equips. Turn in Malaya Quest. There are multiple routes for leveling: | |||
**100-110: Exit Thor Dungeon > Magmaring > Go East for Drosera/Muscipular | |||
**100-110: Ice Dungeon > Siroma > type @lw and exit > Desert Wolf > Go down south for the Hill Winds > Go east for the Kobolds | |||
**110-120: Ice Dungeon > Siroma > Head to the center and target Snowier > Head north and destroy Ice Titans and Gazeti | |||
**100-120: Illusion of Moonlight | |||
*125-150 [[16.2 Terra Gloria]], grab some Schwarzwald honor token quests, get Imperial Equips | |||
**120-140: Eden Board Quests 120-140 | |||
**120-130: Illusion of Frozen | |||
**130-150: Illusion of Vampire. Save the {{#item:6223}}. You can turn them to {{#item:985}}, then {{#item:1000331}} at the later parts of the game. | |||
*150-170 [[17.1 Illusion]], farm Cor Core and Unknown Parts, get Grace Equips and some MATK OS Headgear and Rutilus Stick-OS. If possible, get enough zeny to buy/craft {{#item:550080}}, then upgrade to {{#item:550081}} to make life so much easier. | |||
**150-160: Illusion of Teddy Bear | |||
**160-170: Illusion of Luanda or Illusion of Twins if you're feeling brave (the ants hurt a lot unless you have high Flee) | |||
*170-200 [[17.2 Sage Legacy]], level up via Illusion Dungeons | |||
**170-180: Illusion of Twins | |||
**170-190: Illusion of Labyrinth | |||
**180-190: Illusion of Underwater 2 | |||
**190-230: Abyss4, Odin Past and Einbech3. Lots of quests means lots of heirlooms and eden coins! | |||
*200-210 [[18 Direction of Prayer]], Nif1, Rudus4 (requires completing [[17.1 Illusion]]) | |||
**200-210: Nif1, Rudus4, or continue with Abyss4 and Einbech3 | |||
*210-230 [[19 Isgard Land of Snow Flowers]], Ami1, Ami2 at 230 | |||
**210-230: Abyss4, Odin Past or Einbech3 are still the best. | |||
*230-250 [[20 The Immortal]], Nif2 at 240 | |||
**230-240: Amicitia 2 or Ami2 for short. So far, '''this is the MOST PAINFULLY SLOW PART''', made worse by those annoying NAPEOs teleporting like it's going out of style and slowing down your progress. Thankfully, Hyper Novices can go to Ami2 directly via {{#skill:27}}. Type /memo at Ami2's entrance and you can freely warp there. Such is the quality of life of Hyper Novices and Cardinals. ALWAYS MAKE A BEELINE FOR NAPEO BEFORE THEY TELEPORT. Everything else is collateral damage. | |||
**230-240: Abyss4, Odin Past or Einbech3 are still viable, though it may take a bit longer to level up compared to Ami2. However, getting a lot of heirlooms and eden coins is still enticing. | |||
**240-250: Nif2. Slower leveling but easier for the less geared. Mobs give around half the EXP compared to [[Varmundt's Biosphere]]. However, Grotes drop the highly coveted {{#item:12103}} in exchange, and you should get more of them with the 48% increased drop rate at level 240. If you want to level up faster though, make sure you're geared enough for... | |||
**240-250: ...Biosphere A and B. The horrible and '''NASTEA''' Ami2 slog is finally over! Leveling is far easier because the dungeons are VERY CROWDED with tons of mobs, the kill quest is generalized unlike Ami2 where you need to kill X number of specific mobs, and if you're strong enough, turning in a quest should take no longer than 2mins most of the time, compared to Ami2's 3-5mins depending on your luck with Napeo the {{#skill:26}} addict. Pick a dungeon of your liking - all the dungeons have mobs that give more or less the same amount of EXP (65 - 71M), and kill quests that give the same amount of EXP, despite Fire, Ice, Grass and Death mobs having ~15M less HP than Temple, Soul and Venom mobs. | |||
*250-275 [[21 Age of Heroes]], [[Garden of Time]], [[Varmundt's Biosphere Depth]] if there are [[In Depth review about Varmundt Depth 1 and 2 dungeons with the Depth Keeper himself|Depth Parties]] | |||
**250+: [[Unknown Blue Hole]] or [[Niflheim Pumpkin Farm]]. | |||
**250+: [[Varmundt's Biosphere Depth]] if you're strong enough. Always keep distance from annoying stripper Lava Toads! They've been badly influenced by Ifrit the {{#skill:476}}per. Always remember to turn-in every 300 kills! | |||
|- | |||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#ADD8E6; color:Black; width: 100% " |Strategy | |||
|- | |||
|The Mage Build Hyper Novice is quite a challenge to level up due to Super Novice magic spells dealing adorable damage unless there's smart investment involved. However, upon becoming Hyper Novice, the damage increases exponentially, and that's when its true power starts showing. <!--- This strategy is focused more on a modestly built Hyper Novice with very little to no consumables used even in the thick of battle. | |||
'''This is subject to change depending on the market:''' As of the time of this writing, my idea of a "modestly built" Hyper Novice has the full Illusion Morpheus Set with the hood and shawl both at +9, a Paradise Super Novice Wand, a +9 Grace Super Novice Robe, a +9 Grace Magic Boots and a Novice Shield. ---> | |||
<u>'''Super Novice:'''</u> | <u>'''Super Novice:'''</u> | ||
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*'''Enemy no. 6 - Bloody Slasher.''' High Flee and constantly moving should solve most problems. In addition to {{#skill:2006}} from their adult forms, they have Break Equipment Skills and likes casting them too. They're the tankiest of the bunch in this Eroded Bad Land. | *'''Enemy no. 6 - Bloody Slasher.''' High Flee and constantly moving should solve most problems. In addition to {{#skill:2006}} from their adult forms, they have Break Equipment Skills and likes casting them too. They're the tankiest of the bunch in this Eroded Bad Land. | ||
*'''Enemy no. 7 - Shadiest.''' Has Break Armor, a pull in the form of {{#skill:2020}} and loves casting {{#skill:92}}. {{#item:12710}} solves the Quagmire problem, but {{#skill:2020}} can be deadly if it's in a horde. While it has Break Armor, it isn't used frequently. Mostly it's {{#skill:2020}} and {{#skill:92}}. | *'''Enemy no. 7 - Shadiest.''' Has Break Armor, a pull in the form of {{#skill:2020}} and loves casting {{#skill:92}}. {{#item:12710}} solves the Quagmire problem, but {{#skill:2020}} can be deadly if it's in a horde. While it has Break Armor, it isn't used frequently. Mostly it's {{#skill:2020}} and {{#skill:92}}. | ||
|- | |||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#ADD8E6; color:Black; width: 100% " |Strategy Zero Cell - Lux (WIP, currently not applicable) | |||
|- | |||
| | |||
[[File:Sad little brat plays Merry Go Round with vile evil 3rd jobs.jpg|thumb|<s>Ring around the rosie, pocket full of posies, ashes, ashes, we all fall DOWN!</s>This is actually a bug. The mobs are supposed to unleash their skills when they see you, not when they get close.]] | |||
The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no Zero Cell parties at the moment, or if parties are full. This is based on my experience having entered the dungeon just once as of now, and will change over time. | |||
1 - Get POWERFUL, HEAVILY-ENCHANTED END-GAME equips, preferably with the most important gears at +15, and have at least 80,000HP. | |||
2 - Use {{#item:23204}} so you won't die due too quickly, though you will still die real fast anyways. {{#item:50035}} is better. {{#item:50036}} is highly recommended. | |||
3 - <s>If your DPS is just merely adequate to survive here, watch out for the Arch Bishop, because it looks like they're the only ones smart enough to cast {{#skill:2040}} from a distance. The rest, including the Sorcerer for some reason, seem to use their skills only when they get up close and personal. Because of this, it may be possible to kite them and slowly finish them off. Find a big-enough space and get ready to play a long game of "Ring Around the Rosie" with extremely dangerous and deadly 3rd job mobs. Oh what fun it is to ride in the Zero Cell Carousel. OF DEATH!!!</s> | |||
This is a bug. They'll unleash a world of hurt when they see you. | |||
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== Melee Physical | == Melee Physical == | ||
[[File:Melee Physical Brat in Bio Temple.jpg|thumb|Physical build Hyper Novice treating dangerous monsters as if they're bowling pins in Biosphere Temple.]] | [[File:Melee Physical Brat in Depth1.jpg|thumb|Melee build Hyper Novice surviving in Depth1.]] | ||
<!--[[File:Melee Physical Brat in Bio Temple.jpg|thumb|Physical build Hyper Novice treating dangerous monsters as if they're bowling pins in Biosphere Temple.]]--> | |||
'''For a much better and more comprehensive guide on Melee Build Hyper Novices, check out [[Melee Hyper Novice Guide by Jetago]]''' | '''For a much better and more comprehensive guide on Melee Build Hyper Novices, check out [[Melee Hyper Novice Guide by Jetago]]''' | ||
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|{{#item:510071}} | |{{#item:510071}} | ||
|Dagger | |Dagger | ||
|[[ | |[[Bioresearch Laboratory]] | ||
|This patented and blessed knife makes life a lot easier by enabling the use of Level 10 {{#skill:2284}} at +7. Despite its size modifier issues because it's a knife, it is still one of the best choices for this level range. | |This patented and blessed knife makes life a lot easier by enabling the use of Level 10 {{#skill:2284}} at +7. Despite its size modifier issues because it's a knife, it is still one of the best choices for this level range. | ||
|- | |- | ||
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|Upper Headgear | |Upper Headgear | ||
|[[OS / OS-LT Headgears]] | |[[OS / OS-LT Headgears]] | ||
|Upgraded versions of OS Headgear | |Upgraded versions of OS Headgear. | ||
|- | |- | ||
|{{#item:410094}} | |{{#item:410094}} | ||
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|{{#item:18754}} | |{{#item:18754}} | ||
|Lower Headgear | |Lower Headgear | ||
| | |[[Equipment_Crafting#Floating_Book_-_Rideword_Hat,_Blood_Sucker,_Officer's_Hat|Equipment Crafting]] | ||
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | |A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | ||
|- | |- | ||
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|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (230-275)''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (230-275)''' | ||
|- | |||
|{{#item:400675}} | |||
|Upper Headgear | |||
|[[Furious Equipment]], jor_fild02 at<br>{{#navi:jor_back2|167|232}} from Angry Beetle | |||
|While leveling up, you may have gotten some nice looking "junk" like {{#item:1001075}} and {{#item:1001084}}. You can save them and a bunch of cards to obtain this helmet. When paired with {{#skill:550148}}, you get an FCT reduction bonus. Upgrade it to +11 Grade C. The Furious equipment set looks like a good alternative to the Dim Glacier and Glacier sets and seems to be right in-between the two in terms of power levels. | |||
|- | |- | ||
|{{#item:400109}} | |{{#item:400109}} | ||
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|{{#item:410080}} | |{{#item:410080}} | ||
|Middle Headgear | |Middle Headgear | ||
|[[ | |[[Deep Blue Sunglasses]], @go 59, Cool Mechanic NPC just left of spawn | ||
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get ATK enchants. | |A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get ATK enchants. | ||
|- | |- | ||
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|[[20 The Immortal]] | |[[20 The Immortal]] | ||
|An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | |An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |||
|{{#item:500103}} | |||
|One-Handed Sword | |||
|[[Furious Equipment]], jor_fild02 at<br>{{#navi:jor_back2|167|232}} from Angry Beetle | |||
|While leveling up, you may have gotten some nice looking "junk" like {{#item:1001075}} and {{#item:1001077}}. You can save them and a bunch of cards to obtain this weapon. When paired with {{#item:400675}}, {{#skill:5451}} gets FCT reduction bonus. A +10 Grade C is more than enough, but a +11 Grade B is nicer. Good for {{#skill:5451}} builds. | |||
|- | |- | ||
|{{#item:500055}} | |{{#item:500055}} | ||
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|[[20 The Immortal]] | |[[20 The Immortal]] | ||
|Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | |Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |||
|{{#item:470265}} | |||
|Footgear | |||
|[[Furious Equipment]], jor_fild02 at<br>{{#navi:jor_back2|167|232}} from Angry Beetle | |||
|While leveling up, you may have gotten some nice looking "junk" like {{#item:1001075}} and {{#item:1001087}}. You can save them and a bunch of cards to obtain this footgear. Upgrade it to a +11 Grade C. | |||
|- | |- | ||
|{{#item:470196}} | |{{#item:470196}} | ||
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|Upper Headgear | |Upper Headgear | ||
|Depth 2 | |Depth 2 | ||
|Best in slot headgear. Its full power is unleashed at Grade A and when paired with a Grade A {{#item: | |Best in slot headgear. Its full power is unleashed at Grade A and when paired with a Grade A {{#item:500094}} | ||
|- | |- | ||
|{{#item:410233}} | |{{#item:410233}} | ||
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|Sword | |Sword | ||
|[[Varmundt's Biosphere Depth 2|Depth 2]] | |[[Varmundt's Biosphere Depth 2|Depth 2]] | ||
| | |One of the strongest weapons despite its -17 ASPD penalty. It can have two powerful enchants of your choosing, no RNG nonsense. At Grade A and paired with a Grade A {{#item:400545}}, it further increases {{#Skill:5451}} damage and FINALLY gives the Physical Hyper Novice an actual gap closer - {{#skill:2022}}. Though if you step on something incredibly sticky, like {{#skill:405}}, {{#skill:2022}} will fail. | ||
|- | |||
|{{#item:590112}} | |||
|Mace | |||
|[[Chapter 1]] | |||
|An adorably cute, unfrighteningly spoopy, and totally harmless little mace tailor-made for {{#skill:5451}}, greatly increasing its effectiveness. Unlike the Frontier combo for Mage HNs, this is a standalone. When using {{#skill:5461}}, for 150 seconds, enables the use of {{#skill:6513}} and reduces the cooldown of {{#skill:5451}} by 0.2 seconds. Finally, because it is a Mace, and a cute one at that, its -10 ASPD penalty is also cute compared to Daggers and One-Handed Swords (-15 and -17 respectively). ADORABLE! | |||
Try getting a very scary and intimidating-looking +10 {{#item:590081}}, preferably with Non-Crit Physical Damage modifiers and reform it, to something that is literally a cheap plastic pumpkin with a cheap paraffin candle inside nailed to a wooden handle that can be bought at a thrift store. How something so cheap and fragile-looking is actually indestructible and can easily eliminate angry homonculi with zero cells with the right hands is a mystery. | |||
|- | |- | ||
|{{#item:460020}} | |{{#item:460020}} | ||
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| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)''' | ||
|- | |- | ||
| | |??? | ||
| | |??? | ||
| | |??? | ||
| | |??? | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Shadow Equipment''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Shadow Equipment''' | ||
|- | |- | ||
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== Ranged Physical | == Ranged Physical == | ||
[[File:PhysHN .jpg|thumb|Ranged build Hyper Novice doing something]] | [[File:PhysHN .jpg|thumb|Ranged build Hyper Novice doing something]] | ||
[[File:PhysHN .jpg|thumb|Placeholder ranged screenshot]] | [[File:PhysHN .jpg|thumb|Placeholder ranged screenshot]] | ||
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'''For more info on Ranged Build Hyper Novices, please consult [[File:PandaAdmireWizardPNG.png|40x40px]] Master Gao [[File:PandaAdmireWizardPNGmirror.png|40x40px]] if he's online.''' | '''For more info on Ranged Build Hyper Novices, please consult [[File:PandaAdmireWizardPNG.png|40x40px]] Master Gao [[File:PandaAdmireWizardPNGmirror.png|40x40px]] if he's online.''' | ||
The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. Despite being tossed aside and labeled as "not a real job", the Super Novice persevered, trying their absolute best to better themselves and push the limits of what is possible. Through hard and smart work, and clever ingenuity, they discovered that combining two or more existing skills to form a new one yielded fantastic results, and new skills in the process. They broke through their limitations and transcended, and thus, the Physical Hyper Novice is born. | |||
{{#skill:5453}} will be shortened to SCR<br> | |||
{{#skill:5454}} will be shortened to SPM<br> | |||
For maximum spamming power, reduce VCT and FCT to 0, have at least 30% ACD reduction and 175+ ASPD. | |||
=== Stats and Traits === | === Stats and Traits === | ||
| Line 2,881: | Line 3,007: | ||
|- | |- | ||
|DEX | |DEX | ||
| | |120 | ||
|Increases Hit rate and minimum damage. For ranged builds, it is highly recommended to get sufficient INT and DEX to minimize Variable Cast Time when spamming Shield Chain Rush and Spiral Pierce Max. | |Increases Hit rate and minimum damage. For ranged builds, it is highly recommended to get sufficient INT and DEX to minimize Variable Cast Time when spamming Shield Chain Rush and Spiral Pierce Max. | ||
|- | |- | ||
|LUK | |LUK | ||
|60-80 | |60-80 | ||
|Increases | |Increases Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage. Try to get 100 total LUK for full immunity against Curse. | ||
|- | |- | ||
|} | |} | ||
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|CON | |CON | ||
|110 | |110 | ||
|Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee | |Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. | ||
|- | |- | ||
|CRT | |CRT | ||
|0 | |0 or 72 | ||
| | |Not needed because SCR and SPM don't CRIT. But if you want extra {{#skill:28}} power, some CRT isn't too bad I guess... | ||
|- | |- | ||
|} | |} | ||
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{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:#9BDE9B; | ! style="background-color:#9BDE9B; width: 100% " | Skills: Super Novice (45-99) | ||
|- | |- | ||
|<! | | | ||
[[File:HN Phys SN Tree 1.png|thumb|left|900x900px|Skillset overview from level 45-99.]] | |||
<!--[[File:HN Phys SN Tree.png|thumb|left|900x900px|Skillset overview from level 45-99. There are two ways to deal damage - Bashing or Autoattacking with the help of Double Attack.]] --> | |||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
! style=" width: 15% " | Skill | ! style=" width: 15% " | Skill | ||
| Line 2,935: | Line 3,061: | ||
! style=" width: 90% " | Notes | ! style=" width: 90% " | Notes | ||
|- | |- | ||
| style="background-color: # | | style="background-color: #9BDE9B; text-align: center;" colspan="4" | '''Super Novice''' | ||
|- | |||
|{{#skill:48}} | |||
|10 | |||
|Adds a chance to double attack while autoattacking. At level 10, add a 70% chance to double attack while increasing Hit by 10%. Critical hits can double attack too. If you run out of SP, at least you can still deal decent damage.<br> | |||
If the -15 ASPD penalty of Daggers is too much, you can equip a Mace (-10 ASPD) and insert a {{#item:4117}}, enabling Double Attack on any weapon. | |||
|- | |||
|{{#skill:5}} | |||
|10 | |||
|A simple physical skill that makes you bash enemies real hard. Has an accuracy bonus, making hits easier to land on high Flee targets. Sadly, because Super Novices can't learn {{#skill:145}}, it can never stun above level 5... | |||
|- | |- | ||
|{{#skill: | |{{#skill:7}} | ||
| | |10 | ||
| | |A small fire-element physical explosion in a 5x5 area around you. Gain 20% Fire Property damage bonus for 10 seconds. This is the only Physical AoE (area of effect) skill you have. | ||
|- | |- | ||
|{{#skill:50 | |{{#skill:50}} | ||
|5 | |5 | ||
|Steal items from one target. Prerequisite for Hiding. | |Steal items from one target. Prerequisite for Hiding. | ||
|- | |- | ||
|{{#skill:51 | |{{#skill:51}} | ||
|1 | |1 | ||
|Causes the player to become invisible | |Causes the player to become invisible but unable to move. Use this to escape a losing battle. It is useless against Insect and Demon race, and Boss monsters. Prerequisite for Tunnel Drive. | ||
|- | |- | ||
|{{#skill:28 | |{{#skill:28}} | ||
|3 | |3+ | ||
|Mainly for self-healing purposes. | |Mainly for self-healing purposes. It's better to use potions because SP is in limited supply. | ||
|- | |- | ||
|{{#skill:29 | |{{#skill:29}} | ||
|10 | |10 | ||
|At level 10, +12 AGI and +25% movement speed for 240 seconds (4 minutes). | |At level 10, +12 AGI and +25% movement speed for 240 seconds (4 minutes). | ||
| Line 2,961: | Line 3,094: | ||
Makes you evade most physical attacks better, move faster and attack quicker. Max this one. | Makes you evade most physical attacks better, move faster and attack quicker. Max this one. | ||
|- | |- | ||
|{{#skill:31 | |{{#skill:31}} | ||
|1 | |1 | ||
|Fills up an Empty Bottle with Holy Water. Requires the player to be standing on water for this to work. Saves up to | |Fills up an Empty Bottle with Holy Water. Requires the player to be standing on water for this to work. Saves up to 666z (lulwut) per Holy Water bottle. | ||
|- | |- | ||
|{{#skill:34 | |{{#skill:34}} | ||
| | |10 | ||
|Makes you hit harder and more accurately. Optional. | |Makes you hit harder and more accurately. Optional. | ||
|- | |- | ||
|{{#skill:9 | |{{#skill:9}} | ||
|Optional | |Optional | ||
|Optional. If you need better SP management or if your main source of damage leans more towards spamming "Raid", then it's good to invest some skill points here. | |Optional. If you need better SP management or if your main source of damage leans more towards spamming "Raid", then it's good to invest some skill points here. | ||
|- | |- | ||
|{{#skill:45 | |{{#skill:45}} | ||
|10 | |10 | ||
|At level 10, it increases DEX and AGI by 12% for 240 seconds (4 minutes). | |At level 10, it increases DEX and AGI by 12% for 240 seconds (4 minutes). | ||
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Your main source of DEX and AGI at higher levels. Max this. | Your main source of DEX and AGI at higher levels. Max this. | ||
|- | |- | ||
|{{#skill:24 | |{{#skill:24}} | ||
|1 | |1 | ||
|Reveals and deals Holy Element magic damage to hidden enemies. | |Reveals and deals Holy Element magic damage to hidden enemies. | ||
|- | |- | ||
|{{#skill:26 | |{{#skill:26}} | ||
|1 | |1 | ||
|Save weight, money, inventory space and | |Save the weight, money, inventory space,<!--oxford comma because why not lelel--> and grind for items that enable it! | ||
|- | |- | ||
|{{#skill: | |} | ||
|} | |||
| | |||
Once you're an Expanded Super Novice (ESN), get {{#skill:214}} (17 skill points) then reskill. | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |- | ||
! style="background-color:#9BDE9B; width: 100% " | Skills: Expanded Super Novice (99-200) | |||
|- | |- | ||
| | |[[File:ESN SN skill tree.png|thumb|left|900x900px|Bash, Double Attack and Magnum Break are gone because Raid will be the new main damage skill.]] | ||
| | [[File:ESN ESN skill tree.png|thumb|left|900x900px|Raid is the main focus.]] | ||
| | {| class="wikitable" width="100%" | ||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |- | ||
| style="background-color: # | | style="background-color: #9BDE9B; text-align: center;" colspan="4" | '''Expanded Super Novice''' | ||
|- | |- | ||
|{{#skill:210 | |{{#skill:210}} | ||
|4 | |4 | ||
|Automatically steals something from an enemy while attacking. The success chance depends on the level of "Steal" learned. | |Automatically steals something from an enemy while attacking. The success chance depends on the level of "Steal" learned. | ||
|- | |- | ||
|{{#skill:213 | |{{#skill:213}} | ||
|2 | |2 | ||
|Moving while hiding makes escaping or positioning for a raid easier. | |Moving while hiding makes escaping or positioning for a raid easier. | ||
|- | |- | ||
|{{#skill:211 | |{{#skill:211}} | ||
|4 | |4 | ||
|Steals zeny from an enemy. Higher levels means higher levels of success. This will draw the aggression of the enemy, because obviously it is very mad that you stole some of its hard-earned money. | |Steals zeny from an enemy. Higher levels means higher levels of success. This will draw the aggression of the enemy, because obviously it is very mad that you stole some of its hard-earned money. | ||
|- | |- | ||
|{{#skill:212 | |{{#skill:212}} | ||
|2 | |2 | ||
|Usable only when facing the enemy's back. Causes physical damage that never misses, but it will make the enemy look back at you very angrily because it got | |Usable only when facing the enemy's back. Causes physical damage that never misses, but it will make the enemy look back at you very angrily because it got backstabbed. | ||
|- | |- | ||
|{{#skill: | |{{#skill:214}} | ||
|5 | |5 | ||
|Requires being hidden before use. This is your main source of damage. Causes physical damage to all enemies in a 7x7 area around you and chance to cause Blind and Stun. For 10 seconds, it increases damage, both physical and magical, to affected enemies by 30% for non-bosses and 15% for MVPs. | |Requires being hidden before use. This is your main source of damage. Causes physical damage to all enemies in a 7x7 area around you and chance to cause Blind and Stun. For 10 seconds, it increases damage, both physical and magical, to affected enemies by 30% for non-bosses and 15% for MVPs. | ||
The skill is almost spammable, having no cooldown or after-cast delay. Just alternate Hide and Raid as quickly as possible. MuhRO's Turbo makes this | The skill is almost spammable, having no cooldown or after-cast delay. Just alternate Hide and Raid as quickly as possible. MuhRO's [[Patcher#Turbo_Setup|Turbo]] makes this significantly easier. Set Raid to TurboKeys and place {{#skill:51}} right next to it. Hold down Raid while mashing Hiding, preferably around 4-5 times per second at most. Mashing Hide too quickly or putting it in Smartcast will break the hiding-raid chain and cause you to hide twice in a row from time to time. | ||
|- | |- | ||
|{{#skill:66 | |{{#skill:66}} | ||
|3 | |3-5 | ||
|Increases the ATK and MATK of all party members by up to 25 for 120 seconds. | |Increases the ATK and MATK of all party members by up to 25 for 120 seconds. | ||
|- | |- | ||
|{{#skill:68 | |{{#skill:68}} | ||
|1-5 | |1-5 | ||
|Endows a target's weapon with the Holy property. Consumes 1 Holy Water per use. | |Endows a target's weapon with the Holy property. Consumes 1 Holy Water per use. | ||
|- | |- | ||
|{{#skill: | |{{#skill:138}} | ||
| | |7-9 | ||
| | |Endows a target's weapon with the Poison property. Good against Earth, Wind, Water, and Fire enemies or in maps with a lot of them. | ||
|- | |- | ||
|{{#skill: | |{{#skill:5075}} | ||
| | |5 | ||
| | |More HP, SP and received healing is always better. Max this. | ||
|- | |- | ||
|{{#skill: | |{{#skill:5076}} | ||
|Optional | |Optional | ||
| | |Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely. | ||
|- | |- | ||
|{{#skill: | |{{#skill:5077}} | ||
|5 | |5 | ||
|More HP, SP and | |More HP, SP and healing power is always welcome. | ||
|- | |||
|} | |||
|} | |||
Once you're a Hyper Novice (HN), Max {{#skill:5453}} (15 skill points) then reskill. | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |- | ||
! style="background-color:#9BDE9B; width: 100% " | Skills: Hyper Novice - Ranged | |||
|- | |- | ||
|{ | | | ||
| | [[File:HN SN Skill Tree.png|thumb|left|900x900px]] | ||
| | [[File:HN ESN Skill Tree.png|thumb|left|900x900px]] | ||
[[File:HN HN Skill Tree Ranged.png|thumb|left|900x900px]] | |||
{| class="wikitable" width="100%" | |||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |- | ||
| style="background-color: # | | style="background-color: #9BDE9B; text-align: center;" colspan="4" | '''Hyper Novice''' | ||
|- | |- | ||
|{{#skill:5449 | |{{#skill:5449}} | ||
|5-10 | |5-10 | ||
|Passive that ddds up to P.ATK +10. Higher levels increase the damage of all skills in the Physical tree. | |Passive that ddds up to P.ATK +10. Higher levels increase the damage of all skills in the Physical tree. | ||
|- | |- | ||
|{{#skill:5451 | |{{#skill:5451}} | ||
| | |9 | ||
|A powerful | |A powerful melee skill that deals damage in a 9x9 area around the target and knocks them back slightly. More enemies caught results in more damage - at least 3 enemies are needed for maximum damage. | ||
|- | |- | ||
|{{#skill:5452 | |{{#skill:5452}} | ||
| | |9 | ||
|A spammable single-target melee skill that can CRIT, perfect for those pesky mobs which love to Agi Up. Supposedly has a chance to Stun the target. | |A spammable single-target melee skill that can CRIT, perfect for those pesky mobs which love to Agi Up. Supposedly has a chance to Stun the target. Damage doubles when the enemy has below 50% HP. | ||
|- | |- | ||
|{{#skill:5453 | |{{#skill:5453}} | ||
| | |10 | ||
|A spammable ranged physical attack which hits enemies in a | |A spammable ranged physical attack which hits enemies in a 9x9 area around the target, applying a debuff that increases damage received by 10% (not applicable to boss monsters). Supposedly it can slow enemies down. | ||
|- | |- | ||
|{{#skill:5454 | |{{#skill:5454}} | ||
| | |10 | ||
|A spammable single-target ranged attack with the ability to immobilize for 2 seconds. The larger the enemy, the less damage dealt. | |A spammable single-target ranged attack with the ability to immobilize for 2 seconds. The larger the enemy, the less damage dealt. | ||
|- | |- | ||
|{{#skill:5461 | |{{#skill:5461}} | ||
|1 | |1 | ||
|Significantly increases the damage of all skills in the Physical tree. | |Significantly increases the damage of all skills in the Physical tree. | ||
|- | |||
|{{#skill:5450}} | |||
|5 | |||
|Prerequisite for Overcoming Crisis. | |||
|- | |||
|{{#Skill:5505}} | |||
|5 | |||
|Overcoming Crisis is a super-duper skill that temporarily increases Max HP, PATK, and SMATK, and fully restores HP. It costs a mere 50 AP to cast and has a 60-second cooldown. A fantastic panic button to prevent a terrible fate, but use it wisely - Physical Hyper Novices will have a harder time earning AP because none of the skills are ground-targeted or self-cast. Max this skill and leave the melee skills at a decent level 9. | |||
|- | |- | ||
|} | |} | ||
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|[[Equipment Crafting]] | |[[Equipment Crafting]] | ||
|Headgear good for increasing CRIT in exchange for slightly reduced HIT. | |Headgear good for increasing CRIT in exchange for slightly reduced HIT. | ||
|- | |||
|{{#item:400389}} | |||
|Upper Headgear | |||
|[[Good_and_Evil_Headgears]] | |||
|Pairs with {{#item:500063}} | |||
|- | |- | ||
|{{#item:410080}} | |{{#item:410080}} | ||
|Middle Headgear | |Middle Headgear | ||
|[[ | |[[Deep Blue Sunglasses]], @go 59, Cool Mechanic NPC just left of spawn | ||
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get ATK enchants. | |A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get ATK enchants. | ||
|- | |- | ||
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|[[20 The Immortal]] | |[[20 The Immortal]] | ||
|An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | |An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |||
|{{#item:500063}} | |||
|One-Handed Sword | |||
|[[Brilliant_Light_Weapons]] | |||
|Increases SCR and SPM damage. Pairs with {{#item:400389}}. | |||
|- | |- | ||
|{{#item:500055}} | |{{#item:500055}} | ||
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|[[20 The Immortal]] | |[[20 The Immortal]] | ||
|Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | |Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |||
|{{#item:470226}} | |||
|Footgear | |||
|[[Boots of Good and Evil]] | |||
|Provides good Ranged Damage. | |||
|- | |- | ||
|{{#item:470196}} | |{{#item:470196}} | ||
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|Gives a high amount of Ranged Physical Damage. | |Gives a high amount of Ranged Physical Damage. | ||
|- | |- | ||
|{{#item: | |{{#item:400545}} | ||
|Upper Headgear | |Upper Headgear | ||
| | |Depth 2 | ||
| | |Despite Ranged builds having no paired weapon, this is still the best in slot headgear if enchanted with {{#skill:314259}} or {{#skill:312739}} | ||
|- | |- | ||
|{{#item:410233}} | |{{#item:410233}} | ||
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*{{#item:490484}} with {{#item:312991}}, | *{{#item:490484}} with {{#item:312991}}, | ||
There will be a huge increase in power. | There will be a huge increase in power. | ||
|- | |- | ||
|{{#item:500055}} | |{{#item:500055}} | ||
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|[[21 Age of Heroes]] | |[[21 Age of Heroes]] | ||
|This and the Glade Rune Boots below are tied for 3rd best in slot. | |This and the Glade Rune Boots below are tied for 3rd best in slot. | ||
|- | |- | ||
|{{#item:470336}} | |{{#item:470336}} | ||
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{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:# | ! style="background-color:#98DE9B; width: 100% " |'''Cards and Costume Stones''' | ||
|- | |- | ||
| | | | ||
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! style=" width: 80% " | Notes | ! style=" width: 80% " | Notes | ||
|- | |- | ||
|{{#item: | |{{#item:300150}}<br>{{#item:4524}} | ||
{{#item: | |Headgear | ||
|Early to mid game cards that boost ATK. Place {{#item:4524}} at slotted mid headgears. | |||
|- | |||
|{{#item:300459}} | |||
|Headgear | |Headgear | ||
| | |Best paired with {{#item:300466}}. | ||
|- | |- | ||
| {{#item: | |{{#item:300363}} | ||
|Headgear | |Headgear | ||
| | |Best card for Physical Damage at the cost of increased SP cost. Best placed in +11 Headgears. | ||
|- | |- | ||
|{{#item: | |{{#item:300456}} | ||
|Headgear | |Headgear | ||
| | |Use if more ACD is needed. Can be placed in slotted mid headgears, but is best in upper headgears. Can be paired with {{#item:300455}} | ||
|- | |- | ||
|{{#item: | |{{#item:27396}} | ||
|Headgear | |Headgear | ||
| | |Use if more ACD is needed. | ||
|- | |||
|{{#item:4241}} | |||
|Headgear | |||
|Doubles HP and SP recovery if Base LUK is 77 and above. Helps mitigate SP consumption when farming at lower level areas if you're really <s>kuripot</s> stingy with zeny and refuse to buy SP-recovering stuff, like me. | |||
|- | |||
|{{#item:4392}} | |||
|Armor | |||
|Best paired with {{#item:300270}} for significantly increased Ranged damage. | |||
|- | |- | ||
|{{#item: | |{{#item:300381}} | ||
|Armor | |Armor | ||
| | |Increases Physical Damage. When paired with {{#item:300360}}, ATK +10%. | ||
|- | |- | ||
|{{#item: | |{{#item:300376}} | ||
|Armor | |Armor | ||
| | |Requires a +12 level 2 armor to bring out its full potential. Gives a lot of RES and MRES and is one of the best defensive armor cards. If you already deal a ton of damage but want some more survivability, get this card. | ||
|- | |- | ||
|{{#item: | |{{#item:300524}} | ||
|Armor | |Armor | ||
| | |Significantly increases Ranged Damage when paired with {{#item:300515}}. | ||
|- | |- | ||
|{{#item: | |{{#item:300646}} | ||
|Armor | |Armor | ||
| | |Provides a good amount of Melee and Ranged Damage, some CRIT and slightly increased survivability in the form of Flee +30. Combo with {{#item:300644}} for even more damage. | ||
|- | |- | ||
|{{#item: | |{{#item:300665}} | ||
| | |Armor | ||
| | |Increases Physical and Magical damage against Boss monsters at the cost of 25% reduced Max HP. Best paired with {{#item:300661}} and {{#item:300659}}. With the full combo, it deals about 10% more damage vs. the {{#item:300646}} + {{#item:300644}} combo, but at the cost of survivability (e.g. from 162k down to 124k, level 5 {{#skill:5505}}) | ||
|- | |- | ||
|{{#item: | |{{#item:300533}} | ||
| | |Armor | ||
| | |A TANtalizing MVP card that greatly boosts physical damage against boss-type enemies at the cost of reduced HP. TANtalizingly TANtalizing against late-game enemies. Tan. | ||
|- | |- | ||
|{{#item: | |{{#item:4608}} | ||
|Weapon | |Weapon | ||
| | |Boosts damage against Medium and Large monsters. Pair it with {{#item:4609}} | ||
|- | |- | ||
|{{#item: | |{{#item:27361}} | ||
|Weapon | |Weapon | ||
|Boosts | |Boosts damage against Medium and Large monsters. That's about it. | ||
|- | |- | ||
|{{#item: | |{{#item:300455}} | ||
|Weapon | |Weapon | ||
| | |Boosts damage against Small and Medium monsters. Can be paired with {{#item:300457}}. | ||
|- | |- | ||
|{{#item: | |{{#item:300466}} | ||
|Weapon | |Weapon | ||
| | |Increases Ranged Damage, even moreso when paired with {{#item:300459}} | ||
|- | |- | ||
|{{#item: | |{{#item:300240}} | ||
|Weapon | |Weapon | ||
| | |Increases damage against Large monsters. Daggers have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a {{#item:24386}}. | ||
|- | |- | ||
|{{#item: | |{{#item:300659}} | ||
|Weapon | |Weapon | ||
| | |One of the best cards for Ranged Physical Builds, because it has a damage modifier against Boss monsters. If the weapon is Grade A, it adds the rare Physical Damage against all enemy elements modifier. Best paired with {{#item:300661}} to add a damage modifier to Normal monsters. | ||
|- | |- | ||
|{{#item: | |{{#item:300661}} | ||
|Weapon | |Weapon | ||
| | |One of the best cards for Ranged Physical Builds, because it has a damage modifier against Normal monsters. If the weapon is Grade A, it adds a Physical Damage against all sizes modifier. Best paired with {{#item:300659}} to add a damage modifier to Boss monsters. | ||
|- | |- | ||
|{{#item: | |{{#item:27356}} | ||
|Shield | |Shield | ||
| | |The cheap, inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get it if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters. | ||
|- | |- | ||
|{{#item: | |{{#item:4609}} | ||
|Shield | |Shield | ||
| | |Best paired with {{#item:4608}}. Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK). Increases overall survivability as long as the monster isn't Small. | ||
|- | |- | ||
|{{#item:4413}} | |{{#item:4413}} | ||
|Shield | |Shield | ||
| | |Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. | ||
|- | |||
|{{#item:300379}} | |||
|Shield | |||
|A Hodremlin Card, but better... if your shield is a level 2, like {{#item:460040}}, and is refined to +12. | |||
|- | |||
|{{#item:300465}} | |||
|Shield | |||
|Probably the best-in-slot shield card? Provides decent damage reduction while increasing offensive power at the same time. That LUK -25 though... | |||
|- | |- | ||
|{{#item: | |{{#item:27176}} | ||
|Garment | |||
|A decent garment card, good for early-mid game. ATK +3 and ASPD +1% for every 10 base STR. If base STR is 120 and above, ATK +40. | |||
|- | |||
|{{#item:300270}} | |||
|Garment | |Garment | ||
| | |When paired with a {{#item:4392}} card at level 200+ and with at least 120 Base DEX, Ranged Physical Damage is increased. | ||
|- | |- | ||
|{{#item: | |{{#item:300517}} | ||
|Garment | |||
|Significantly increases Ranged Physical Damage, especially when paired with {{#item:300524}}. | |||
|- | |||
|{{#item:300644}} | |||
|Garment | |Garment | ||
| | |Greatly raises Ranged Physical Damage and pairs with {{#item:300646}} to provide even more damage and some survivability on the side as well. | ||
|- | |- | ||
|{{#item: | |{{#item:300144}} | ||
| | |Footgear | ||
| | |Increases ATK. When paired with {{#item:300150}}, increases CRIT DMG. Good early-mid game card. | ||
|- | |||
|{{#item:300177}} | |||
|Footgear | |||
|A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the [[Geffen Night Arena]]. | |||
|- | |- | ||
|{{#item: | |{{#item:300457}} | ||
| | |Footgear | ||
| | |Complements the {{#item:300455}} quite nicely. | ||
|- | |||
|{{#item:300468}} | |||
|Accessory | |||
|Boosts Ranged damage. | |||
|- | |||
|{{#item:300651}} | |||
|Accessory | |||
|Boosts Ranged damage and reduces VCT. | |||
|- | |- | ||
|{{#item: | |{{#item:300447}}<br>{{#item:300449}} | ||
|Footgear | |Accessory | ||
| | |These two cards boost Ranged damage. | ||
|- | |||
|{{#item:25710}}<br>{{#item:1001328}}<br>{{#item:25492}}<br>{{#item:1001326}} | |||
|Costume stone combo | |||
|This combination of Costume Stones are good from early-mid game, especially in the ESN phase. Enables the use of {{#skill:2005}} and {{#skill:2038}}. | |||
|- | |- | ||
|{{#item: | |{{#item:1002281}}<br>{{#item:1002282}}<br>{{#item:1002283}}<br>{{#item:1001326}} | ||
| | |Costume stone combo | ||
| | |Increases Ranged Damage while also boosting a bit of DEF and MDEF. There are no Super and Hyper Novices stones tailored for Ranged Builds sadly... | ||
|- | |- | ||
|{{#item: | |{{#item:1001055}}<br>{{#item:1000523}}<br>{{#item:1000855}}<br>{{#item:1000526}}<br>{{#item:1000525}} | ||
| | |Garment Dual Costume Stones | ||
| | |Choose one of these five Dual Stones depending on your needs. | ||
|- | |||
|{{#item: | |||
|Accessory | |||
| | |||
|- | |||
|{{#item: | |||
| | |||
| | |||
|- | |||
|{{#item: | |||
{{#item: | |||
{{#item: | |||
| | |||
| | |||
|- | |||
|{{#item: | |||
{{#item: | |||
{{#item: | |||
| | |||
| | |||
|- | |- | ||
|} | |} | ||
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{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:# | ! style="background-color:#98DE9B; width: 100% " |Pets | ||
|- | |- | ||
|The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet. | |The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet. | ||
*{{#item:9098}}: AGI+3, ASPD+3% (delay after attack) | *{{#item:9098}}: AGI+3, ASPD+3% (delay after attack) | ||
*{{#item:9052}}: Add a 3% chance to drain SP based on 1% of the damage dealt. | *{{#item:9052}}: Add a 3% chance to drain SP based on 1% of the damage dealt. | ||
*{{#item:9055}}: Add a 3% chance to drain HP based on 5% of the damage dealt. | *{{#item:9055}}: Add a 3% chance to drain HP based on 5% of the damage dealt. | ||
*{{#item:9121}}: ATK+7%, Crit Damage +3% when loyal | *{{#item:9121}}: ATK+7%, Crit Damage +3% when loyal | ||
*{{#item: | *{{#item:9137}}: Flee+20, SP+5%, Hit+18, Ranged Physical Damage +5% when loyal. | ||
*{{#item:9132}}: ATK+4%, PATK+1, 5% Physical Damage against Bosses when loyal. | |||
|- | |- | ||
|} | |} | ||
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Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene ---> | <!--- This random bit of text over here is used so I can clearly see sections. Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene ---> | ||
== Hybrid (Experimental Alice Hard tentacle farmer, meme in progress) == | == Hybrid (Experimental Alice Hard tentacle farmer, meme in progress) == | ||
edits