Rakugaki's PvM Hyper Novice: Difference between revisions
(→Equipment: Getting the racing cap is a pain in the butt, so I'm expanding the QoL section. Currently WIP) |
(→Skills Overview: Forgot to change the permanent +10 all stats bonus thingy) |
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{| class="wikitable" width="35%" style="background-color:#ffffcc;" | {| class="wikitable" width="35%" style="background-color:#ffffcc;" | ||
|rowspan="2"|''' | |rowspan="2"|'''GUIDE<BR>STATUS''' | ||
! style="text-align:center; {{#if:{{{bg|}}} | This guide is | ! style="text-align:center; {{#if:{{{bg|}}} | This guide is always a work in progress | ||
|- | |- | ||
|style="text-align: | |style="text-align:left;| | ||
All builds except Hybrid are good to go! However, both Melee and Ranged builds are still missing their Strategy sections because I'm still testing them out. Still, I hope you enjoy reading! | |||
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= Overview = | = Overview = | ||
The Hyper Novice (HN for short) is a generalized specialist (or specialized generalist?) sort of class, focused on damage and armed with a wide variety of 1st and 2nd job skills to further enhance their capabilities while also greatly improving quality of life. This guide will hopefully help you get through the many great difficulties on the road to becoming a Hyper Novice. It is made in a way as if Hyper Novice is the first or one of the first characters you've created. | The Hyper Novice (HN for short) is a generalized specialist (or specialized generalist?) sort of class, focused on damage and armed with a wide variety of 1st and 2nd job skills to further enhance their capabilities while also greatly improving quality of life. This guide will hopefully help you get through the many great difficulties on the road to becoming a Hyper Novice. It is made in a way as if Hyper Novice is the first or one of the first characters you've created. | ||
''' | '''This guide is tailor-made for MuhRO. There are things here which may not be found in other servers, such as the ability to use the +50 CRIT Super Novice chant as early as Base Level 45 / Job Level 1.''' | ||
<!--- This random bit of text over here is used so I can clearly see sections. Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene ---> | <!--- This random bit of text over here is used so I can clearly see sections. Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene ---> | ||
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{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="width:100%"|'''Hidden | ! style="width:100%"|'''Hidden Secrets''' | ||
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|Bonus stats | |Bonus stats | ||
|Reaching Job Level 70 without dying will grant +10 to all stats. Dying removes it, even well after. | |<s>Reaching Job Level 70 without dying will grant +10 to all stats. Dying removes it, even well after.</s><br>Server customization: The +10 all stats bonus is permanent from level 99 onwards - you will not lose it on death. However, your deaths will still be recorded and is removed by the Healer NPC (SN angel will not appear), or using {{#skill:451}}, 1% success chance, indicated by the appearance of the female Super Novice Level Up Angel. | ||
|- | |- | ||
|{{#skill:451}} from Soul Linker | |||
|If you have a Soul Linker in an Alt Account or a friend who is a Soul Linker, you can use {{#skill:451}} to enable the use of ANY headgear, like a fully-enchanted overpowered +15 {{#item:400990}}, at Base Level 90+ above, and Level 4 dagger/axe/1h sword/rod weapons at Base Level 96+, not level 3 and level 5 sadly. This can make leveling significantly easier. If you die and lose the Soul Link, the headgear/weapon will remain equipped. But if you change maps or relog, they'll be de-equipped and you'll need another {{#skill:451}} to reequip them. | |||
[[File:SN wearing SE TDRC and Level 4 weapon.png]] | |||
<!---[[File:SN wearing SE TDRC.png]] | |||
[[File:Brat wearing powerful headgear.jpg]]---> | |||
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Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene ---> | <!--- This random bit of text over here is used so I can clearly see sections. Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene ---> | ||
== Melee Physical | == Melee Physical == | ||
[[File:Melee Physical Brat in Bio Temple.jpg|thumb|Physical build Hyper Novice treating dangerous monsters as if they're bowling pins in Biosphere Temple.]] | [[File:Melee Physical Brat in Depth1.jpg|thumb|Melee build Hyper Novice surviving in Depth1.]] | ||
<!--[[File:Melee Physical Brat in Bio Temple.jpg|thumb|Physical build Hyper Novice treating dangerous monsters as if they're bowling pins in Biosphere Temple.]]--> | |||
'''For a much better and more comprehensive guide on Melee Build Hyper Novices, check out [[Melee Hyper Novice Guide by Jetago]]''' | '''For a much better and more comprehensive guide on Melee Build Hyper Novices, check out [[Melee Hyper Novice Guide by Jetago]]''' | ||
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|{{#item:510039}} | |{{#item:510039}} | ||
|Weapon | |Weapon | ||
|[[Eden | |[[Beginners Guide|Eden Academy]] | ||
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The glaring downsides - no slots and it can't be refined. | |Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The glaring downsides - no slots and it can't be refined. | ||
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|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{#item:6396|Spiritual Auger }}. | |The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{#item:6396|Spiritual Auger }}. | ||
|- | |- | ||
|{{#item: | |{{#item:18754}} | ||
|Lower Headgear | |Lower Headgear | ||
| | |[[Equipment Crafting]] | ||
[[ | |Adds a chance to leech HP, but disables HP and SP regeneration in exchange. | ||
| | |||
|- | |- | ||
|{{#item:15376}} | |{{#item:15376}} | ||
|Armor | |Armor | ||
|[[Illusion]] | |[[17.1 Illusion]] | ||
| | |An upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in AATK (+100), even more AATK at higher refines and can be enchanted. | ||
|- | |- | ||
|{{#item:450127 | |{{#item:450127}} | ||
|Armor | |Armor | ||
|[[ | |[[17.2 Sage Legacy]] | ||
| | |An improved version of the Illusion Armor, it gives a sizeable increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | ||
|- | |- | ||
|{{#item:510039}} | |{{#item:510039}} | ||
|Weapon | |Weapon | ||
|[[Eden | |[[Beginners Guide|Eden Academy]] | ||
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined. | |Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined. | ||
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|One-Handed Sword | |One-Handed Sword | ||
|Broken Security Beta, Verporte | |Broken Security Beta, Verporte | ||
|If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any | |If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords on top of -10 ASPD from equipping a shield, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any physical build, whether it is spamming Raid or autoattacking. | ||
|- | |- | ||
|{{#item:510071}} | |{{#item:510071}} | ||
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|If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields. | |If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields. | ||
|- | |- | ||
|{{#item: | |{{#item:28942}}<br>[[Cursed Knight Shield]] | ||
|Shield | |||
|MUUUUUH?!!!! MOOOOO!!!! MAIMOOMOO! MAMAU!!!!!!! (transforms into... something) | |||
[[File:SN Boots.png|40x40px]] | |||
|A good shield that provides many bonuses, especially at higher refines. Either keep it like this or spend a lot of zeny for the painfully low 0.1% chance it turns into {{#item:28946}}. Obtaining it requires loving pets and showing it too. | |||
|- | |||
|{{#item:460018}} | |||
|Shield | |Shield | ||
| | |Illusion of Twins | ||
| | |Reduces VCT and ACD. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | ||
|- | |- | ||
|{{#item: | |{{#item:460017}} | ||
|Shield | |Shield | ||
| | |Illusion of Twins | ||
| | |Increases ASPD and adds Perfect Hit. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | ||
|- | |- | ||
|{{#item:20933 | |{{#item:20933}} | ||
|Garment | |Garment | ||
|[[Illusion]] | |[[17.1 Illusion]] | ||
| | |Max HP +1000. Adds 100 HP every 2 refine rate. | ||
|- | |- | ||
|{{#item:480020 | |{{#item:480020}} | ||
|Garment | |Garment | ||
|[[Sage | |[[17.2 Sage Legacy]] | ||
|Improved version of the Illusion Engine Wing | |Improved version of the Illusion Engine Wing. | ||
|- | |- | ||
|{{#item:22196}} | |{{#item:22196}} | ||
|Footgear | |Footgear | ||
|[[Illusion]] | |[[17.1 Illusion]] | ||
|Max SP +200. Adds 20 SP every 2 refine rate | |Max SP +200. Adds 20 SP every 2 refine rate. | ||
|- | |- | ||
|{{#item: | |{{#item:470022}} | ||
|Footgear | |Footgear | ||
| | |[[17.2 Sage Legacy]] | ||
| | |Improved version of the Illusion Leg. | ||
|- | |- | ||
|{{#item: | |{{#item:32207}} | ||
|Accessory | |Accessory | ||
|[[Illusion]] | |[[Illusion]] | ||
|ATK +5% | |Grants ATK +5%. | ||
|- | |- | ||
|{{#item: | |{{#item:32208}} | ||
|Accessory | |Accessory | ||
|[[Illusion]] | |[[Illusion]] | ||
|ATK +5% | |Grants ATK +5%. | ||
|- | |- | ||
| | |{{#item:490025}} | ||
|Accessory | |||
|[[17.2 Sage Legacy]] | |||
|An improved version of the Illusion Booster. | |||
|- | |- | ||
|{{#item: | |{{#item:490024}} | ||
| | |Accessory | ||
|[[ | |[[17.2 Sage Legacy]] | ||
| | |An improved version of the Illusion Booster. | ||
|- | |- | ||
| | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (200-230)''' | ||
|- | |- | ||
|{{#item: | |{{#item:400267}} | ||
|Upper Headgear | |||
|[[OS / OS-LT Headgears]] | |||
|Upgraded versions of OS Headgear. Best paired with {{#item:540051}}. | |||
|- | |||
|{{#item:410094}} | |||
|Middle Headgear | |Middle Headgear | ||
| | |[[Niflheim]], random item from {{#item:41080}} | ||
|Boosts all CRIT, Melee and Ranged Physical Damage. Comboes with {{#item:420076}} | |||
|- | |- | ||
|{{#item: | |{{#item:420076}} | ||
| | |Lower Headgear | ||
| | |[[Niflheim]], random item from {{#item:41080}} | ||
|Boosts CRIT and CRIT DMG. | |||
|- | |- | ||
|{{#item:18754 | |{{#item:18754}} | ||
|Lower Headgear | |Lower Headgear | ||
| | | | ||
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | |A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | ||
|- | |- | ||
|{{#item: | |{{#item:450177}} | ||
|Armor | |||
|[[Gray Wolf Equipment]] | |||
|An improved version of the Automatic Armor, it gives a large increase in AATK (+130), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | |||
|- | |||
|{{#item:450206}} | |||
|Armor | |||
|[[Issgard Equipment]] | |||
|A much better version of the Automatic Armor Type-B and Gray Wolf Robe, thanks to higher stats and the ability to choose which enchants you want. No RNG shenanigans. | |||
|- | |||
|{{#item:510039}} | |||
|Dagger | |Dagger | ||
| | |[[Beginners Guide|Eden Academy]] | ||
| | |If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons. | ||
|- | |- | ||
|{{#item: | |{{#item:510054}} | ||
|Dagger | |Dagger | ||
|[[ | |[[Amicitia]] | ||
| | |A level 5 weapon that boosts {{#skill:5451}} damage. Refine this to +8. | ||
|- | |- | ||
|{{#item:500007 | |{{#item:500007}} | ||
|One-Handed Sword | |One-Handed Sword | ||
|Broken Security Beta, Verporte | |Broken Security Beta, Verporte | ||
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond. | |One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond. | ||
|- | |- | ||
|{{#item: | |{{#item:500050}} | ||
|One-Handed Sword | |||
|[[Issgard Equipment]] | |||
|Despite having no slots and losing the ability to use {{#skill:2284}}, this is the best weapon in this level range, especially when fully enchanted. This has better size modifiers but a worse -17 ASPD penalty. | |||
|- | |||
|{{#item:510062}} | |||
|Dagger | |Dagger | ||
|[[ | |[[Issgard Equipment]] | ||
| | |Despite having no slots and losing the ability to use {{#skill:2284}}, this is the best weapon in this level range, especially when fully enchanted. This has worse size modifiers but a better -15 ASPD penalty. | ||
|- | |- | ||
|{{#item:2113}} | |||
|{{#item:2113 | |||
|Shield | |Shield | ||
|Lighthalzen Armory | |Lighthalzen Armory | ||
|If a | |If a Glacier Guard or Mad Bunny are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | ||
|- | |- | ||
|{{#item:460017 | |{{#item:460017}} | ||
|Shield | |Shield | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | |Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | ||
|- | |- | ||
|{{#item: | |{{#item:460018}} | ||
|Shield | |Shield | ||
| | |[[Illusion of Twins]] | ||
| | |Reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives. | ||
|- | |- | ||
|{{#item: | |{{#item:28946}}<br>[[Cursed Knight Shield]] | ||
|Shield | |Shield | ||
| | |MUUUUUH?!!!! MOOOOO!!!! MAIMOOMOO! '''MAMAU!!!!!!!''' (transforms into... something) | ||
| | [[File:SN Boots.png|40x40px]] | ||
|The upgraded form of {{#item:28942}} has better stats and enchants. Try to get enchants that ignore MDEF. Again, to obtain this, you must LOVE PETS AND SHOW IT TOO!!! | |||
|- | |||
|{{#item:480091}} | |||
|Garment | |||
|[[Gray Wolf Equipment]] | |||
|Improved version of the Illusion Engine Wing and Automatic Engine Wing. | |||
|- | |- | ||
|{{#item: | |{{#item:480159}} | ||
|Garment | |Garment | ||
|[[ | |[[Issgard Equipment]] | ||
| | |Improved version of the Gray Wolf Muffler. | ||
|- | |- | ||
|{{#item: | |{{#item:480124}} | ||
|Garment | |Garment | ||
|[[ | |[[Convertible Wings]] | ||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears. | |||
|- | |||
|{{#item:480197}} | |||
|Garment | |||
|[[Convertible Wings]] | |||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow. | |A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow. | ||
|- | |- | ||
|{{#item: | |{{#item:470087}} | ||
| | |Footgear | ||
|[[ | |[[Gray Wolf Equipment]] | ||
|Improved version of the Illusion Leg. | |Improved version of the Illusion Leg and Automatic Leg. | ||
|- | |||
|{{#item:470115}} | |||
|Footgear | |||
|[[Issgard Equipment]] | |||
|Improved version of the Gray Boots. | |||
|- | |- | ||
|{{#item:470094|Hero Boots-LT}} | |{{#item:470094|Hero Boots-LT}} | ||
| Line 2,248: | Line 2,281: | ||
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least. | |The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least. | ||
|- | |- | ||
|{{#item: | |{{#item:490044}} | ||
|Accessory | {{#item:490056}} | ||
|[[ | |Accessory (Right) | ||
| | |[[Thanatos Tower]] | ||
|These two are almost virtually identical to each other. Both give additional ATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | |||
|- | |- | ||
|{{#item: | |{{#item:490045}} | ||
|Accessory | {{#item:490057}} | ||
|[[ | |Accessory (Left) | ||
| | |[[Thanatos Tower]] | ||
|These two are almost virtually identical to each other. Both give additional ATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction. | |||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (230-275)''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (230-275)''' | ||
|- | |- | ||
|{{#item: | |{{#item:400109}} | ||
|Upper Headgear | |Upper Headgear | ||
|[[ | |[[Equipment Crafting]] | ||
| | |Headgear good for increasing CRIT in exchange for slightly reduced HIT. | ||
|- | |- | ||
|{{#item: | |{{#item:410080}} | ||
|Headgear | |Middle Headgear | ||
|[[ | |[[Deep Blue Sunglasses]], @go 59, Cool Mechanic NPC just left of spawn | ||
| | |A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get ATK enchants. | ||
|- | |- | ||
|{{#item: | |{{#item:400002}} | ||
|Middle Headgear | |Middle Headgear | ||
| | |[[Amicitia]] (0.05%) | ||
| | |A cool-looking slotted Middle Headgear that can be enchanted. Reduces After-Cast Delay. Try to get ATK enchants. | ||
|- | |- | ||
|{{#item: | |{{#item:420066}} | ||
| | |Lower Headgear | ||
| | |Rock Ridge | ||
| | |Lower headgear that boosts magical damage while reducing variable casting time. | ||
|- | |- | ||
|{{#item:18754 | |{{#item:18754}} | ||
|Lower Headgear | |Lower Headgear | ||
| | | | ||
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | |A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | ||
|- | |- | ||
|{{#item: | |{{#item:450264}} | ||
|Armor | |Armor | ||
|[[ | |[[20 The Immortal]] | ||
| | |An armor that gives decent power, adequate enough for the late-game, but lacking in the end-game. Try getting a +10 for the DEF+100 bonus. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
|{{#item: | |{{#item:450270}} | ||
| | |Armor | ||
| | |[[20 The Immortal]] | ||
| | |An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
|{{#item: | |{{#item:500055}} | ||
|One-Handed Sword | |One-Handed Sword | ||
| | |[[Issgard Equipment]] | ||
| | |Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311335}} for DBB, two {{#item:311336}} for MSB, or one of each for balance. This has better size modifiers but a worse -17 ASPD penalty. | ||
|- | |- | ||
|{{#item: | |{{#item:510076}} | ||
|Dagger | |Dagger | ||
|[[ | |[[Issgard Equipment]] | ||
| | |Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311335}} for DBB, two {{#item:311336}} for MSB, or one of each for balance. This has worse size modifiers but a better -15 ASPD penalty. | ||
|- | |- | ||
|{{#item:2113}} | |||
|{{#item:2113 | |||
|Shield | |Shield | ||
|Lighthalzen Armory | |Lighthalzen Armory | ||
|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | |If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | ||
|- | |- | ||
|{{#item:460017 | |{{#item:460017}} | ||
|Shield | |Shield | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | |Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | ||
|- | |- | ||
|{{#item: | |{{#item:460018}} | ||
|Shield | |Shield | ||
|Cash Shop | |Cash Shop | ||
| | |Reduces VCT and ACD depending on refine rate. Its VCT and ACD reductions are still very useful for all builds. | ||
|- | |- | ||
|{{#item: | |{{#item:460040}} | ||
|Shield | |Shield | ||
| | |Episode 20 | ||
| | |Easy to get and fully enchant - the rewards from [[20 The Immortal]] are enough to obtain one and fully enchant it. Upgrade to Grade C and refine it to +10. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
|- | |- | ||
|{{#item: | |{{#item:450266}} | ||
|Garment | |Garment | ||
|[[ | |[[20 The Immortal]] | ||
| | |This CLOAK is adequate enough for the late-game but lacking in the end-game. Try obtaining a +10 for the VCT boost. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
|{{#item: | |{{#item:480283}} | ||
|Garment | |Garment | ||
|[[ | |[[20 The Immortal]] | ||
| | |Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
|{{#item: | |{{#item:470196}} | ||
| | |Footgear | ||
|[[ | |[[20 The Immortal]] | ||
|A | |A pair of shoes that gives adequate power, sufficient for the late-game but lacking in the end-game. If you're on a tight budget, it's '''highly recommended''' to get this, because unlike its dim counterpart below, it's relatively easy to get the highly crucial {{#item:312076}} enchant, requiring 1M zeny, 20 {{#item:1000812}} and 30 {{#item:1001217}}. No grading required. Currently can be purchased from player vendors at cheap prices. Try to find a pair with {{#item:312076}}, preferably at +10 for the DEF and VCT bonuses. Type @ws <item name or itemid> to find who are selling, e.g. @ws Glacier Shoes. ws is short for whosells. | ||
|- | |- | ||
|{{#item: | |{{#item:470197}} | ||
|Footgear | |Footgear | ||
| | |[[20 The Immortal]] | ||
| | |Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
|{{#item: | |{{#item:490303}} | ||
|Accessory | |Accessory (Right) | ||
|[[ | |[[Varmundt's Biosphere]] | ||
| | |One of the best-in-slot accessories. EXPENSIVE to enchant! | ||
|- | |- | ||
|{{#item: | |{{#item:490306}} | ||
|Accessory | |Accessory (Left) | ||
|[[ | |[[Varmundt's Biosphere]] | ||
| | |One of the best-in-slot accessories. EXPENSIVE to enchant! | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (275+)''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (275+)''' | ||
|- | |- | ||
|{{#item: | |{{#item:400545}} | ||
|Upper Headgear | |Upper Headgear | ||
| | |Depth 2 | ||
| | |Best in slot headgear. Its full power is unleashed at Grade A and when paired with a Grade A {{#item:540083}} | ||
|- | |- | ||
|{{#item: | |{{#item:410233}} | ||
|Middle Headgear | |Middle Headgear | ||
| | |[[Alice Twisted Madness]] | ||
| | |Best in slot headgear and can be enchanted. If you have less than 40% ACD, get ACD enchants. If you already have 40% or more ACD, get either Melee Physical Damage or CRIT DMG. | ||
|- | |- | ||
|{{#item: | |{{#item:420210}} | ||
|Lower Headgear | |Lower Headgear | ||
| | |[[Alice Twisted Madness]] | ||
| | |Best in slot headgear for damage. Try getting STR, AGI or LUK, then Critical Damage or Melee Physical Damage. | ||
|- | |- | ||
|{{#item: | |{{#item:450285}} | ||
|Armor | |Armor | ||
|[[ | |[[Varmundt's Biosphere Depth]] | ||
| | |The 2nd best-in-slot armor for MSB will serve you well until all the stars align. Grants copious amounts of ATK, CRIT, and CRIT DMG, especially at higher grades and higher refines. | ||
|- | |- | ||
|{{#item: | |{{#item:450282}} | ||
| | |Armor | ||
| | |[[Varmundt's Biosphere Depth]] | ||
| | |The 2nd best-in-slot armor for DBB will serve you well until all the stars align. Grants copious amounts of ATK and Melee Physical DMG, especially at higher grades and higher refines. Because you have access to the SN Chant that grants +50 CRIT, this may be a little better for MSB too, compared to the Corruption Poison Rune Cloth above. | ||
|- | |- | ||
|{{#item: | |{{#item:450169}} | ||
| | |Armor | ||
|[[ | |[[Constellation Tower]] | ||
| | |The best-in-slot armor for DBB builds, especially if all the stars align. But once you obtain the following: | ||
*{{#item:480349}} with the {{#item:313012}} enchant, | |||
*{{#item:490132}} with {{#item:313028}}, | |||
*{{#item:490483}} with {{#item:312986}}, | |||
There will be a huge increase in power. | |||
|- | |- | ||
|{{#item: | |{{#item:450172}} | ||
| | |Armor | ||
| | |[[Constellation Tower]] | ||
| | |The best-in-slot armor for MSB builds, especially if all the stars align. The final (2nd slot) enchant is {{#item:310676}}. | ||
But once you obtain the following: | |||
*{{#item:480352}} with the {{#item:313023}} enchant, | |||
*{{#item:490135}} with {{#item:313033}}, | |||
*{{#item:490486}} with {{#item:312986}}, | |||
There will be a huge increase in power. | |||
|- | |- | ||
|{{#item: | |{{#item:500094}} | ||
| | |Sword | ||
|[[ | |[[Varmundt's Biosphere Depth 2|Depth 2]] | ||
| | |Most powerful and best-in-slot weapon despite its -17 ASPD penalty. It can have two powerful enchants of your choosing, no RNG nonsense. At Grade A and paired with a Grade A {{#item:400543}}, it further increases {{#Skill:5451}} damage and FINALLY gives the Physical Hyper Novice an actual gap closer - {{#skill:2022}}. Though if you step on something incredibly sticky, like {{#skill:405}}, {{#skill:2022}} will fail. | ||
|- | |- | ||
|{{#item: | |{{#item:460020}} | ||
|Shield | |Shield | ||
| | |[[Alice Twisted Madness]] | ||
| | |The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 for the big CRIT bonus. | ||
|- | |- | ||
|{{#item: | |{{#item:460040}} | ||
|Shield | |Shield | ||
| | |Episode 20 | ||
| | |The more defensive-oriented shield. Upgrade it to Grade C and refine it to +11 to take advantage of {{#item:300465}}'s bonuses. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
|- | |- | ||
|{{#item: | |{{#item:480349}} | ||
| | |Garment | ||
| | |[[Garden of Time]] - [[Divine Beast's Cloak: Summer]] | ||
| | |Best-in-slot Garment for DBB, becoming even stronger when all the stars align. See the {{#item:450169}} above for more info. | ||
|- | |- | ||
|{{#item: | |{{#item:480352}} | ||
|Garment | |Garment | ||
|[[ | |[[Garden of Time]] - [[Divine Beast's Cloak: Winter]] | ||
| | |Best-in-slot Garment for MSB, becoming even stronger when all the stars align. See the {{#item:450172}} above for more info. | ||
|- | |- | ||
|{{#item: | |{{#item:470174}} | ||
| | |Footgear | ||
|[[ | |[[Varmundt's Biosphere]] | ||
| | |This and the Yorscalp Boots below are tied for 2nd best in slot. | ||
|- | |- | ||
|{{#item: | |{{#item:470303}} | ||
| | |Footgear | ||
|[[ | |[[21 Age of Heroes]] | ||
| | |This and the Glade Rune Boots below are tied for 2nd best in slot. | ||
|- | |- | ||
|{{#item: | |{{#item:470335}} | ||
| | |Footgear | ||
|[[ | |[[Chapter 1]] | ||
| | |Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you have more than enough CRIT and CRIT DMG, pick this one. Best for DBB builds. | ||
|- | |- | ||
|{{#item: | |{{#item:470339}} | ||
|Footgear | |Footgear | ||
| | |[[Chapter 1]] | ||
| | |Boosts physical power and CRIT at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you need more CRIT and CRIT DMG, pick this one. Best for MSB builds. | ||
|- | |||
|{{#item:490132}} | |||
|Accessory (Right) | |||
|[[Constellation Tower]] | |||
|The best-in-slot accessory for DBB, but it is very expensive to enchant due to extremely maddening RNG. | |||
|- | |||
|{{#item:490483}} | |||
|Accessory (Left) | |||
|[[Garden of Time]] - [[Circulation of Life Accessories]] | |||
|The other best-in-slot accessory for DBB, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480349}}. | |||
|- | |- | ||
|{{#item: | |{{#item:490135}} | ||
|Accessory | |Accessory (Right) | ||
|[[ | |[[Constellation Tower]] | ||
| | |The best-in-slot accessory for MSB, but it is very expensive to enchant due to extremely maddening RNG. | ||
|- | |- | ||
|{{#item: | |{{#item:490486}} | ||
|Accessory | |Accessory (Left) | ||
|[[ | |[[Garden of Time]] - [[Circulation of Life Accessories]] | ||
| | |The other best-in-slot accessory for MSB, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480352}}. | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)''' | ||
| Line 2,498: | Line 2,506: | ||
|Weapon | |Weapon | ||
|[[Chapter 1]] | |[[Chapter 1]] | ||
| | |An adorably cute, unfrighteningly spoopy, and totally harmless little mace tailor-made for {{#skill:5451}}, greatly increasing its effectiveness. Unlike the Frontier combo for Mage HNs, this is a standalone. When using {{#skill:5461}}, for 150 seconds, enables the use of {{#skill:6513}} and reduces the cooldown of {{#skill:5451}} by 0.2 seconds. Finally, because it is a Mace, and a cute one at that, its -10 ASPD penalty is also cute compared to Daggers and One-Handed Swords. ADORABLE! | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Shadow Equipment''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Shadow Equipment''' | ||
|- | |- | ||
|{{#item: | |'''Beginner Shadow Gear''' | ||
| | |Shadow Gear Set | ||
|[[ | |@go eden, Lucy | ||
| | |Starter shadow set | ||
|- | |||
|'''Advanced Shadow Gear''' | |||
|Shadow Gear Set | |||
|@go eden, Lucy | |||
|Provides 50% DEF and MDEF pierce. Advanced Shadow Gear that's good until the mid-late game. Requires Base Level 100. Can be rented for 20 {{#item:25223}} per week or 30 {{#item:25223}} per piece, 80 {{#item:25223}} for the class-specific weapon. | |||
|- | |||
|{{#item:24679}}<br>{{#item:24680}} | |||
|Shadow Armor, Shadow Shoes | |||
|[[Shadow Gear]] | |||
|Shadow armor and shoes that increase physical damage while preventing knockback. | |||
|- | |||
|{{#item:24386}} | |||
|Shadow Weapon | |||
|[[Shadow Gear]] | |||
|Nullifies weapon size penalty. If you have a {{#item:9193}}, you can switch this for something else. | |||
|- | |||
|{{#item:24686}} | |||
|Shadow Weapon | |||
|[[Shadow Gear]] | |||
|At +10, adds the a small chance to absorb HP and SP. Increases survivability. | |||
|- | |||
|{{#item:24685}} | |||
|Shadow Shield | |||
|[[Shadow Gear]] | |||
|At +10, adds the a small chance to absorb HP and SP. Increases survivability. | |||
|- | |||
|{{#item:24767}} | |||
|Shadow Shield | |||
|[[Shadow Gear]] | |||
|Increases CRIT, CRIT DMG, ASPD, and C.Rate. If you focus on MSB, have more than enough leech or survivability and want more power, go for this one. | |||
|- | |||
|{{#item:24661}}<br>{{#item:24662}} | |||
|Shadow Ring, Shadow Earring | |||
|[[Shadow Gear]] | |||
|Provides full DEF penetration when both pieces are +9 and above. | |||
|- | |||
|{{#item:24800}}<br>{{#item:24792}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24802}}<br>{{#item:24803}} | |||
|Shadow Gear Set | |||
|[[Shadow Gear]] | |||
|Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and POW. | |||
|- | |- | ||
|{{#item: | |{{#item:24793}}<br>{{#item:24801}}<br>{{#item:1270089}}<br>{{#item:1270090}}<br> | ||
| | |Shadow Gear Set | ||
|[[ | |[[Shadow Gear]] | ||
| | |An improved version of the Master Shadow Set, tailored for Melee Hyper Novices. Enchant with the spell of your choosing and POW . | ||
|- | |- | ||
|} | |} | ||
| Line 2,574: | Line 2,622: | ||
! style=" width: 80% " | Notes | ! style=" width: 80% " | Notes | ||
|- | |- | ||
|{{#item: | |{{#item:300150}}<br>{{#item:4524}} | ||
{{#item: | |Headgear | ||
|Early to mid game cards that boost ATK. Place {{#item:4524}} at slotted mid headgears. | |||
|- | |||
|{{#item:300459}} | |||
|Headgear | |Headgear | ||
| | |Best paired with {{#item:300461}}. | ||
|- | |- | ||
| {{#item: | |{{#item:300360}} | ||
|Headgear | |Headgear | ||
| | |Best card for Physical Damage at the cost of increased SP cost. Best placed in +11 Headgears. | ||
|- | |- | ||
|{{#item: | |{{#item:300456}} | ||
|Headgear | |Headgear | ||
| | |Use if more ACD is needed. Can be placed in slotted mid headgears, but is best in upper headgears. Can be paired with {{#item:300455}} | ||
|- | |- | ||
|{{#item: | |{{#item:27396}} | ||
|Headgear | |Headgear | ||
| | |Use if more ACD is needed. | ||
|- | |- | ||
|{{#item: | |{{#item:4241}} | ||
| | |Headgear | ||
| | |Doubles HP and SP recovery if Base LUK is 77 and above. Helps mitigate SP consumption when farming at lower level areas if you're really <s>kuripot</s> stingy with zeny and refuse to buy SP-recovering stuff, like me. | ||
|- | |- | ||
|{{#item:4393}} | |{{#item:4393}} | ||
|Armor | |Armor | ||
| | |Best paired with {{#item:300271}}{{#item:300271}}{{#item:300271}} :3 for significantly increased Melee damage. | ||
|- | |- | ||
|{{#item: | |{{#item:300362}} | ||
|Armor | |Armor | ||
| | |Increases Physical Damage. When paired with {{#item:300360}}, ATK +10%. | ||
|- | |- | ||
|{{#item: | |{{#item:300376}} | ||
|Armor | |Armor | ||
| | |Requires a +12 level 2 armor to bring out its full potential. Gives a lot of RES and MRES and is one of the best defensive armor cards. If you already deal a ton of damage but want some more survivability, get this card. | ||
|- | |- | ||
|{{#item: | |{{#item:300524}} | ||
| | |Armor | ||
| | |Significantly increases Melee Damage when paired with {{#item:300515}} but OH MY GOODNESS the CRIT RATE reduction! Very good for DBB. But if you can find a way to increase CRIT rate, it's the best for MSB. | ||
|- | |- | ||
|{{#item: | |{{#item:300523}} | ||
| | |Armor | ||
| | |Increases CRIT and and CRIT DMG, especially at higher refines. | ||
|- | |- | ||
|{{#item: | |{{#item:300646}} | ||
|Armor | |||
|Provides a good amount of Melee and Ranged Damage, some CRIT and slightly increased survivability in the form of Flee +30. Combo with {{#item:300644}} for even more damage. | |||
|- | |||
|{{#item:300665}} | |||
|Armor | |||
|Increases Physical and Magical damage against Boss monsters at the cost of 25% reduced Max HP. Best paired with {{#item:300661}} and {{#item:300659}}. With the full combo, it deals about 10% more damage vs. the {{#item:300646}} + {{#item:300644}} combo, but at the cost of survivability (e.g. from 162k down to 124k, level 5 {{#skill:5505}}) | |||
|- | |||
|{{#item:300533}} | |||
|Armor | |||
|A TANtalizing MVP card that greatly boosts physical damage against boss-type enemies at the cost of reduced HP. TANtalizingly TANtalizing against late-game enemies. Tan. | |||
|- | |||
|{{#item:4608}} | |||
|Weapon | |Weapon | ||
| | |Boosts damage against Medium and Large monsters. Pair it with {{#item:4609}} | ||
|- | |- | ||
|{{#item: | |{{#item:27361}} | ||
|Weapon | |Weapon | ||
|Boosts | |Boosts damage against Medium and Large monsters. That's about it. | ||
|- | |- | ||
|{{#item: | |{{#item:300455}} | ||
|Weapon | |Weapon | ||
| | |Boosts damage against Small and Medium monsters. Can be paired with {{#item:300457}}. | ||
|- | |- | ||
|{{#item: | |{{#item:300461}} | ||
|Weapon | |Weapon | ||
| | |Increases Melee Damage, even moreso when paired with {{#item:300459}} | ||
|- | |- | ||
|{{#item: | |{{#item:300240}} | ||
|Weapon | |Weapon | ||
| | |Increases damage against Large monsters. Daggers have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a {{#item:24386}}. <!-- It is clear that the sequence of cards is kinda lifted straight out of [[Melee Hyper Novice Guide by Jetago|Jetago's guide]] --> | ||
|- | |- | ||
|{{#item: | |{{#item:300659}} | ||
|Weapon | |Weapon | ||
| | |One of the best cards for Melee Physical Builds, because it has a damage modifier against Boss monsters. If the weapon is Grade A, it adds the rare Physical Damage against all enemy elements modifier. Best paired with {{#item:300661}} to add a damage modifier to Normal monsters. | ||
|- | |- | ||
|{{#item: | |{{#item:300661}} | ||
|Weapon | |Weapon | ||
| | |One of the best cards for Melee Physical Builds, because it has a damage modifier against Normal monsters. If the weapon is Grade A, it adds a Physical Damage against all sizes modifier. Best paired with {{#item:300659}} to add a damage modifier to Boss monsters. | ||
|- | |||
|{{#item:27356}} | |||
|Shield | |||
|The cheap, inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get it if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters. | |||
|- | |- | ||
|{{#item:4609}} | |{{#item:4609}} | ||
|Shield | |Shield | ||
|Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK) | |Best paired with {{#item:4608}}. Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK). Increases overall survivability as long as the monster isn't Small. | ||
|- | |- | ||
|{{#item: | |{{#item:4413}} | ||
|Shield | |Shield | ||
| | |Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. | ||
|- | |- | ||
|{{#item: | |{{#item:300379}} | ||
|Shield | |Shield | ||
|A | |A Hodremlin Card, but better... if your shield is a level 2, like {{#item:460040}}, and is refined to +12. | ||
|- | |- | ||
|{{#item: | |{{#item:300465}} | ||
| | |Shield | ||
| | |Probably the best-in-slot shield card? Provides decent damage reduction while increasing offensive power at the same time. That LUK -25 though... | ||
|- | |- | ||
|{{#item:27176}} | |{{#item:27176}} | ||
|Garment | |Garment | ||
| | |A decent garment card, good for early-mid game. ATK +3 and ASPD +1% for every 10 base STR. If base STR is 120 and above, ATK +40. | ||
|- | |- | ||
|{{#item: | |{{#item:300261}} | ||
|Garment | |Garment | ||
| | |Provides CRIT every 10 Base LUK and an extra 30% CRIT DMG if Base LUK is 125. If CRIT is a problem, you can use this in the meantime. | ||
|- | |- | ||
|{{#item: | |{{#item:300271}}<br> | ||
{{#item:300271}}<br> | |||
{{#item:300271}} | |||
|Garment | |Garment | ||
| | |When paired with a {{#item:4393}} card at level 200+ and with at least 120 Base STR, Melee Physical Damage is increased. | ||
|- | |- | ||
|{{#item: | |{{#item:300515}} | ||
|Garment | |Garment | ||
| | |Significantly increases Melee Physical Damage, especially when paired with {{#item:300524}} but OH MY GOODNESS the CRIT RATE reduction! Very good for DBB. But if you find ways to further increase your CRIT rate, this is the best for MSB. | ||
|- | |- | ||
|{{#item: | |{{#item:300644}} | ||
|Garment | |Garment | ||
| | |Greatly raises Melee Physical Damage and pairs with {{#item:300646}} to provide even more damage and some survivability on the side as well. | ||
|- | |- | ||
|{{#item: | |{{#item:300144}} | ||
|Footgear | |Footgear | ||
| | |Increases ATK. When paired with {{#item:300150}}, increases CRIT DMG. Good early-mid game card. | ||
|- | |- | ||
|{{#item: | |{{#item:300177}} | ||
|Footgear | |Footgear | ||
| | |A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the [[Geffen Night Arena]]. | ||
|- | |- | ||
|{{#item: | |{{#item:300457}} | ||
|Footgear | |Footgear | ||
| | |Complements the {{#item:300455}} quite nicely. Good for DBB builds. | ||
|- | |- | ||
|{{#item: | |{{#item:300380}} | ||
|Footgear | |Footgear | ||
| | |A two-way tie for the best-in-slot footgear card for MSB, but requires a +12 Level 2 Footgear to bring out its full potential. | ||
|- | |- | ||
|{{#item: | |{{#item:300557}} | ||
|Footgear | |Footgear | ||
| | |A two-way tie for the best-in-slot footgear card for MSB, providing almost identical damage to {{#item:300380}}, dealing either 0.5% more or less damage at +12. | ||
While {{#item:300380}} is on your main footgear, this card can be in your drop rate footgear, like {{#item:22055}}, preferably +12. | |||
|- | |- | ||
|{{#item: | |{{#item:300223}}<br>{{#item:300220}} | ||
|Accessory | |Accessory | ||
| | |These two cards boost Melee damage. | ||
|- | |- | ||
|{{#item: | |{{#item:300365}}<br>{{#item:300367}} | ||
|Accessory | |Accessory | ||
| | |These two cards boost Melee damage and reduces VCT. | ||
|- | |- | ||
|{{#item: | |{{#item:300526}} | ||
{{#item:300527}} | |||
|Accessory | |Accessory | ||
| | |These cards increase CRIT RATE while also reducing VCT. | ||
|- | |- | ||
|{{#item: | |{{#item:300278}} | ||
|Accessory | |Accessory | ||
| | |CRIT DMG +15%. Good for MSB. | ||
|- | |- | ||
|{{#item: | |{{#item:300366}}<br>{{#item:300367}} | ||
|Accessory | |Accessory | ||
| | |These two cards boost CRIT RATE, CRIT DMG, and C.RATE. | ||
|- | |- | ||
|{{#item: | |{{#item:25710}}<br>{{#item:1001328}}<br>{{#item:25492}}<br>{{#item:1001326}} | ||
{{#item: | |Costume stone combo | ||
| | |This combination of Costume Stones are good from early-mid game, especially in the ESN phase. Enables the use of {{#skill:2005}} and {{#skill:2038}}. | ||
| | |||
|- | |- | ||
|{{#item: | |{{#item:1002281}}<br>{{#item:1002282}}<br>{{#item:1002283}}<br>{{#item:1002284}} | ||
{{#item: | |Costume stone combo | ||
| | |The best Costume Stone combo. Boosts both DBB and MSB damage. However, {{#item:1002282}} by itself boosts Magic Element Damage. It can be replaced by {{#item:1001328}} if you focus on DBB - exchange 10% MSB damage for 10% Melee Physical Damage. | ||
| | |||
|- | |- | ||
|{{#item: | |{{#item:1001055}}<br>{{#item:1000676}}<br>{{#item:1000524}}<br>{{#item:1000855}}<br>{{#item:1000526}}<br>{{#item:1000525}} | ||
{{#item: | |Garment Dual Costume Stones | ||
|Choose one of these six Dual Stones depending on your needs. | |||
{{#item: | |||
{{#item: | |||
| | |||
| | |||
|- | |- | ||
|} | |} | ||
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|The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet. | |The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet. | ||
*{{#item:9098}}: AGI+3, ASPD+3% (delay after attack) | *{{#item:9098}}: AGI+3, ASPD+3% (delay after attack) | ||
*{{#item:9052}}: Add a 3% chance to drain SP based on 1% of the damage dealt. | *{{#item:9052}}: Add a 3% chance to drain SP based on 1% of the damage dealt. | ||
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== Ranged Physical | == Ranged Physical == | ||
[[File:PhysHN .jpg|thumb|Ranged build Hyper Novice doing something]] | [[File:PhysHN .jpg|thumb|Ranged build Hyper Novice doing something]] | ||
[[File:PhysHN .jpg|thumb|Placeholder ranged screenshot]] | [[File:PhysHN .jpg|thumb|Placeholder ranged screenshot]] | ||
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'''For more info on Ranged Build Hyper Novices, please consult [[File:PandaAdmireWizardPNG.png|40x40px]] Master Gao [[File:PandaAdmireWizardPNGmirror.png|40x40px]] if he's online.''' | '''For more info on Ranged Build Hyper Novices, please consult [[File:PandaAdmireWizardPNG.png|40x40px]] Master Gao [[File:PandaAdmireWizardPNGmirror.png|40x40px]] if he's online.''' | ||
The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. Despite being tossed aside and labeled as "not a real job", the Super Novice persevered, trying their absolute best to better themselves and push the limits of what is possible. Through hard and smart work, and clever ingenuity, they discovered that combining two or more existing skills to form a new one yielded fantastic results, and new skills in the process. They broke through their limitations and transcended, and thus, the Physical Hyper Novice is born. | |||
{{#skill:5453}} will be shortened to SCR<br> | |||
{{#skill:5454}} will be shortened to SPM<br> | |||
For maximum spamming power, reduce VCT and FCT to 0, have at least 30% ACD reduction and 175+ ASPD. | |||
=== Stats and Traits === | === Stats and Traits === | ||
| Line 2,866: | Line 2,888: | ||
|- | |- | ||
|DEX | |DEX | ||
| | |120 | ||
|Increases Hit rate and minimum damage. For ranged builds, it is highly recommended to get sufficient INT and DEX to minimize Variable Cast Time when spamming Shield Chain Rush and Spiral Pierce Max. | |Increases Hit rate and minimum damage. For ranged builds, it is highly recommended to get sufficient INT and DEX to minimize Variable Cast Time when spamming Shield Chain Rush and Spiral Pierce Max. | ||
|- | |- | ||
|LUK | |LUK | ||
|60-80 | |60-80 | ||
|Increases | |Increases Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage. Try to get 100 total LUK for full immunity against Curse. | ||
|- | |- | ||
|} | |} | ||
| Line 2,898: | Line 2,920: | ||
|CON | |CON | ||
|110 | |110 | ||
|Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee | |Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. | ||
|- | |- | ||
|CRT | |CRT | ||
|0 | |0 or 72 | ||
| | |Not needed because SCR and SPM don't CRIT. But if you want extra {{#skill:28}} power, some CRT isn't too bad I guess... | ||
|- | |- | ||
|} | |} | ||
| Line 2,910: | Line 2,932: | ||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:#9BDE9B; | ! style="background-color:#9BDE9B; width: 100% " | Skills: Super Novice (45-99) | ||
|- | |- | ||
|<! | | | ||
[[File:HN Phys SN Tree 1.png|thumb|left|900x900px|Skillset overview from level 45-99.]] | |||
<!--[[File:HN Phys SN Tree.png|thumb|left|900x900px|Skillset overview from level 45-99. There are two ways to deal damage - Bashing or Autoattacking with the help of Double Attack.]] --> | |||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
! style=" width: 15% " | Skill | ! style=" width: 15% " | Skill | ||
| Line 2,920: | Line 2,942: | ||
! style=" width: 90% " | Notes | ! style=" width: 90% " | Notes | ||
|- | |- | ||
| style="background-color: # | | style="background-color: #9BDE9B; text-align: center;" colspan="4" | '''Super Novice''' | ||
|- | |||
|{{#skill:48}} | |||
|10 | |||
|Adds a chance to double attack while autoattacking. At level 10, add a 70% chance to double attack while increasing Hit by 10%. Critical hits can double attack too. If you run out of SP, at least you can still deal decent damage.<br> | |||
If the -15 ASPD penalty of Daggers is too much, you can equip a Mace (-10 ASPD) and insert a {{#item:4117}}, enabling Double Attack on any weapon. | |||
|- | |||
|{{#skill:5}} | |||
|10 | |||
|A simple physical skill that makes you bash enemies real hard. Has an accuracy bonus, making hits easier to land on high Flee targets. Sadly, because Super Novices can't learn {{#skill:145}}, it can never stun above level 5... | |||
|- | |- | ||
|{{#skill: | |{{#skill:7}} | ||
| | |10 | ||
| | |A small fire-element physical explosion in a 5x5 area around you. Gain 20% Fire Property damage bonus for 10 seconds. This is the only Physical AoE (area of effect) skill you have. | ||
|- | |- | ||
|{{#skill:50 | |{{#skill:50}} | ||
|5 | |5 | ||
|Steal items from one target. Prerequisite for Hiding. | |Steal items from one target. Prerequisite for Hiding. | ||
|- | |- | ||
|{{#skill:51 | |{{#skill:51}} | ||
|1 | |1 | ||
|Causes the player to become invisible | |Causes the player to become invisible but unable to move. Use this to escape a losing battle. It is useless against Insect and Demon race, and Boss monsters. Prerequisite for Tunnel Drive. | ||
|- | |- | ||
|{{#skill:28 | |{{#skill:28}} | ||
|3 | |3+ | ||
|Mainly for self-healing purposes. | |Mainly for self-healing purposes. It's better to use potions because SP is in limited supply. | ||
|- | |- | ||
|{{#skill:29 | |{{#skill:29}} | ||
|10 | |10 | ||
|At level 10, +12 AGI and +25% movement speed for 240 seconds (4 minutes). | |At level 10, +12 AGI and +25% movement speed for 240 seconds (4 minutes). | ||
| Line 2,946: | Line 2,975: | ||
Makes you evade most physical attacks better, move faster and attack quicker. Max this one. | Makes you evade most physical attacks better, move faster and attack quicker. Max this one. | ||
|- | |- | ||
|{{#skill:31 | |{{#skill:31}} | ||
|1 | |1 | ||
|Fills up an Empty Bottle with Holy Water. Requires the player to be standing on water for this to work. Saves up to | |Fills up an Empty Bottle with Holy Water. Requires the player to be standing on water for this to work. Saves up to 666z (lulwut) per Holy Water bottle. | ||
|- | |- | ||
|{{#skill:34 | |{{#skill:34}} | ||
| | |10 | ||
|Makes you hit harder and more accurately. Optional. | |Makes you hit harder and more accurately. Optional. | ||
|- | |- | ||
|{{#skill:9 | |{{#skill:9}} | ||
|Optional | |Optional | ||
|Optional. If you need better SP management or if your main source of damage leans more towards spamming "Raid", then it's good to invest some skill points here. | |Optional. If you need better SP management or if your main source of damage leans more towards spamming "Raid", then it's good to invest some skill points here. | ||
|- | |- | ||
|{{#skill:45 | |{{#skill:45}} | ||
|10 | |10 | ||
|At level 10, it increases DEX and AGI by 12% for 240 seconds (4 minutes). | |At level 10, it increases DEX and AGI by 12% for 240 seconds (4 minutes). | ||
| Line 2,964: | Line 2,993: | ||
Your main source of DEX and AGI at higher levels. Max this. | Your main source of DEX and AGI at higher levels. Max this. | ||
|- | |- | ||
|{{#skill:24 | |{{#skill:24}} | ||
|1 | |1 | ||
|Reveals and deals Holy Element magic damage to hidden enemies. | |Reveals and deals Holy Element magic damage to hidden enemies. | ||
|- | |- | ||
|{{#skill:26 | |{{#skill:26}} | ||
|1 | |1 | ||
|Save weight, money, inventory space and | |Save the weight, money, inventory space,<!--oxford comma because why not lelel--> and grind for items that enable it! | ||
|- | |- | ||
|{{#skill: | |} | ||
|} | |||
| | |||
|- | Once you're an Expanded Super Novice (ESN), get {{#skill:214}} (17 skill points) then reskill. | ||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#9BDE9B; width: 100% " | Skills: Expanded Super Novice (99-200) | |||
|- | |- | ||
| | |[[File:ESN SN skill tree.png|thumb|left|900x900px|Bash, Double Attack and Magnum Break are gone because Raid will be the new main damage skill.]] | ||
| | [[File:ESN ESN skill tree.png|thumb|left|900x900px|Raid is the main focus.]] | ||
| | {| class="wikitable" width="100%" | ||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |- | ||
| style="background-color: # | | style="background-color: #9BDE9B; text-align: center;" colspan="4" | '''Expanded Super Novice''' | ||
|- | |- | ||
|{{#skill:210 | |{{#skill:210}} | ||
|4 | |4 | ||
|Automatically steals something from an enemy while attacking. The success chance depends on the level of "Steal" learned. | |Automatically steals something from an enemy while attacking. The success chance depends on the level of "Steal" learned. | ||
|- | |- | ||
|{{#skill:213 | |{{#skill:213}} | ||
|2 | |2 | ||
|Moving while hiding makes escaping or positioning for a raid easier. | |Moving while hiding makes escaping or positioning for a raid easier. | ||
|- | |- | ||
|{{#skill:211 | |{{#skill:211}} | ||
|4 | |4 | ||
|Steals zeny from an enemy. Higher levels means higher levels of success. This will draw the aggression of the enemy, because obviously it is very mad that you stole some of its hard-earned money. | |Steals zeny from an enemy. Higher levels means higher levels of success. This will draw the aggression of the enemy, because obviously it is very mad that you stole some of its hard-earned money. | ||
|- | |- | ||
|{{#skill:212 | |{{#skill:212}} | ||
|2 | |2 | ||
|Usable only when facing the enemy's back. Causes physical damage that never misses, but it will make the enemy look back at you very angrily because it got | |Usable only when facing the enemy's back. Causes physical damage that never misses, but it will make the enemy look back at you very angrily because it got backstabbed. | ||
|- | |- | ||
|{{#skill: | |{{#skill:214}} | ||
|5 | |5 | ||
|Requires being hidden before use. This is your main source of damage. Causes physical damage to all enemies in a 7x7 area around you and chance to cause Blind and Stun. For 10 seconds, it increases damage, both physical and magical, to affected enemies by 30% for non-bosses and 15% for MVPs. | |Requires being hidden before use. This is your main source of damage. Causes physical damage to all enemies in a 7x7 area around you and chance to cause Blind and Stun. For 10 seconds, it increases damage, both physical and magical, to affected enemies by 30% for non-bosses and 15% for MVPs. | ||
The skill is almost spammable, having no cooldown or after-cast delay. Just alternate Hide and Raid as quickly as possible. MuhRO's Turbo makes this | The skill is almost spammable, having no cooldown or after-cast delay. Just alternate Hide and Raid as quickly as possible. MuhRO's [[Patcher#Turbo_Setup|Turbo]] makes this significantly easier. Set Raid to TurboKeys and place {{#skill:51}} right next to it. Hold down Raid while mashing Hiding, preferably around 4-5 times per second at most. Mashing Hide too quickly or putting it in Smartcast will break the hiding-raid chain and cause you to hide twice in a row from time to time. | ||
|- | |- | ||
|{{#skill:66 | |{{#skill:66}} | ||
|3 | |3-5 | ||
|Increases the ATK and MATK of all party members by up to 25 for 120 seconds. | |Increases the ATK and MATK of all party members by up to 25 for 120 seconds. | ||
|- | |- | ||
|{{#skill:68 | |{{#skill:68}} | ||
|1-5 | |1-5 | ||
|Endows a target's weapon with the Holy property. Consumes 1 Holy Water per use. | |Endows a target's weapon with the Holy property. Consumes 1 Holy Water per use. | ||
|- | |- | ||
|{{#skill: | |{{#skill:138}} | ||
| | |7-9 | ||
| | |Endows a target's weapon with the Poison property. Good against Earth, Wind, Water, and Fire enemies or in maps with a lot of them. | ||
|- | |- | ||
|{{#skill:5075}} | |||
|{{#skill:5075 | |||
|5 | |5 | ||
|More HP, SP and received healing is always better. Max this. | |More HP, SP and received healing is always better. Max this. | ||
|- | |- | ||
|{{#skill:5076 | |{{#skill:5076}} | ||
|Optional | |Optional | ||
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely. | |Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely. | ||
|- | |- | ||
|{{#skill:5077 | |{{#skill:5077}} | ||
| | |5 | ||
|More HP, SP and healing power is always welcome. | |More HP, SP and healing power is always welcome. | ||
|- | |||
|} | |||
|} | |||
Once you're a Hyper Novice (HN), Max {{#skill:5453}} (15 skill points) then reskill. | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |- | ||
! style="background-color:#9BDE9B; width: 100% " | Skills: Hyper Novice - Ranged | |||
|- | |- | ||
|{{#skill:5449 | | | ||
[[File:HN SN Skill Tree.png|thumb|left|900x900px]] | |||
[[File:HN ESN Skill Tree.png|thumb|left|900x900px]] | |||
[[File:HN HN Skill Tree Ranged.png|thumb|left|900x900px]] | |||
{| class="wikitable" width="100%" | |||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |||
| style="background-color: #9BDE9B; text-align: center;" colspan="4" | '''Hyper Novice''' | |||
|- | |||
|{{#skill:5449}} | |||
|5-10 | |5-10 | ||
|Passive that ddds up to P.ATK +10. Higher levels increase the damage of all skills in the Physical tree. | |Passive that ddds up to P.ATK +10. Higher levels increase the damage of all skills in the Physical tree. | ||
|- | |- | ||
|{{#skill:5451 | |{{#skill:5451}} | ||
| | |9 | ||
|A powerful | |A powerful melee skill that deals damage in a 9x9 area around the target and knocks them back slightly. More enemies caught results in more damage - at least 3 enemies are needed for maximum damage. | ||
|- | |- | ||
|{{#skill:5452 | |{{#skill:5452}} | ||
| | |9 | ||
|A spammable single-target melee skill that can CRIT, perfect for those pesky mobs which love to Agi Up. Supposedly has a chance to Stun the target. | |A spammable single-target melee skill that can CRIT, perfect for those pesky mobs which love to Agi Up. Supposedly has a chance to Stun the target. Damage doubles when the enemy has below 50% HP. | ||
|- | |- | ||
|{{#skill:5453 | |{{#skill:5453}} | ||
| | |10 | ||
|A spammable ranged physical attack which hits enemies in a | |A spammable ranged physical attack which hits enemies in a 9x9 area around the target, applying a debuff that increases damage received by 10% (not applicable to boss monsters). Supposedly it can slow enemies down. | ||
|- | |- | ||
|{{#skill:5454 | |{{#skill:5454}} | ||
| | |10 | ||
|A spammable single-target ranged attack with the ability to immobilize for 2 seconds. The larger the enemy, the less damage dealt. | |A spammable single-target ranged attack with the ability to immobilize for 2 seconds. The larger the enemy, the less damage dealt. | ||
|- | |- | ||
|{{#skill:5461 | |{{#skill:5461}} | ||
|1 | |1 | ||
|Significantly increases the damage of all skills in the Physical tree. | |Significantly increases the damage of all skills in the Physical tree. | ||
|- | |||
|{{#skill:5450}} | |||
|5 | |||
|Prerequisite for Overcoming Crisis. | |||
|- | |||
|{{#Skill:5505}} | |||
|5 | |||
|Overcoming Crisis is a super-duper skill that temporarily increases Max HP, PATK, and SMATK, and fully restores HP. It costs a mere 50 AP to cast and has a 60-second cooldown. A fantastic panic button to prevent a terrible fate, but use it wisely - Physical Hyper Novices will have a harder time earning AP because none of the skills are ground-targeted or self-cast. Max this skill and leave the melee skills at a decent level 9. | |||
|- | |- | ||
|} | |} | ||
| Line 3,075: | Line 3,124: | ||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:# | ! style="background-color:#98DE9B; width: 100% " |Equipment | ||
|- | |- | ||
|<!---The {{#item:2942|Taekwon Manual }} will be very important across all levels - be sure to get it by completing the Eden quest chain and '''ALL tutorials.''' It allows use of a gap closer, level 5 {{#skill:421 |Flying Side Kick}}, and the ability to change your weapon's element to either Earth, Wind, Water or Fire via {{#skill:425 |Warm Wind}}, though only until level 4. Place this on your right accessory slot (lowest left side in the equipment window). '''The ability to equip Novice Job Manuals is a custom feature. It may not be the case in other servers!'''---> | |<!---The {{#item:2942|Taekwon Manual }} will be very important across all levels - be sure to get it by completing the Eden quest chain and '''ALL tutorials.''' It allows use of a gap closer, level 5 {{#skill:421 |Flying Side Kick}}, and the ability to change your weapon's element to either Earth, Wind, Water or Fire via {{#skill:425 |Warm Wind}}, though only until level 4. Place this on your right accessory slot (lowest left side in the equipment window). '''The ability to equip Novice Job Manuals is a custom feature. It may not be the case in other servers!'''---> | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
! style=" width: 20% " | Item | ! style=" width: 20% " | Item | ||
| Line 3,086: | Line 3,134: | ||
! style=" width: 65%" | Notes | ! style=" width: 65%" | Notes | ||
|- | |- | ||
| style="background-color: # | | style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Super Novice (45-99)''' | ||
|- | |- | ||
| | |'''Paradise Set''' | ||
| | |Equipment Set | ||
|[[Beginners Guide|Eden Academy]], Base Level 10 | |[[Beginners Guide|Eden Academy]], Base Level 10 | ||
|'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10, | |'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10, get the full set by going to @go 16. Go one room up, find '''Paradise Equipment''' and talk to '''Lothaire''' to get the set '''FOR FREE'''. It will serve you well until around level 100, when you'll get a better version. There are other options below, but this is one of, if not the best equipment to use from level 10-100. | ||
|- | |- | ||
|{{#item:5119}} | |{{#item:5119}} | ||
| Line 3,099: | Line 3,147: | ||
|Starter Headgear. Gives +1 all stats. | |Starter Headgear. Gives +1 all stats. | ||
|- | |- | ||
|{{#item: | |{{#item:2340}} | ||
|Armor | |||
|Yuno - King's Shop | |||
|Starter Armor, though it's a little expensive at 89,000 zeny. Definitely better than rags that came from the dump: {{#item:2352|Tattered Novice Ninja Suit }}. | |||
|- | |||
|{{#item:2113}} | |||
|Shield | |||
|rowspan="3"| Lighthalzen Armory | |||
|One of the best shields the Super Novice could ever have. Gives 20% resistance to all elements except Neutral. It can still be very useful in some late to end-game situations. It's sold by an NPC and it costs just 5000 zeny. IT'S SO CHEAP YET IT'S SO EFFECTIVE!!! To find out the NPC selling an item, type @wn <itemid or item name>, e.g. @wn 2113. | |||
|- | |||
|{{#item:2512}} | |||
|Garment | |||
|Starter Garment - gives 10% Neutral resistance. | |||
|- | |||
|{{#item:2416}} | |||
|Footgear | |||
|Starter Shoes. Gives an HP boost. | |||
|- | |||
|{{#item:5125}} | |||
|Upper Headgear | |Upper Headgear | ||
|Toad | |Toad | ||
|Part of the Angel's Set. Adds 3% SP recovery. | |Part of the Angel's Set. Adds 3% SP recovery. | ||
|- | |- | ||
|{{#item:15012}} | |{{#item:15012}} | ||
|Armor | |Armor | ||
|Orc Lady | |Orc Lady | ||
|Slightly reduces fixed cast time and slightly improves the effectiveness of healing skills. | |Decent starter armor. Slightly reduces fixed cast time and slightly improves the effectiveness of healing skills. | ||
|- | |- | ||
|{{#item:2355}} | |{{#item:2355}} | ||
| Line 3,118: | Line 3,179: | ||
|Eclipse | |Eclipse | ||
|MDEF+20 | |MDEF+20 | ||
When complete, the Angel's Set gives a boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. | When complete, the Angel's Set gives a sizeable boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Beware the After Cast Delay that happens each time the skill is autocast. | ||
|- | |- | ||
|{{#item:2183}} | |{{#item:2183}} | ||
| Line 3,129: | Line 3,185: | ||
|Mastering | |Mastering | ||
|Part of the Angel's Set. | |Part of the Angel's Set. | ||
|- | |- | ||
|{{#item:20710}} | |{{#item:20710}} | ||
| Line 3,140: | Line 3,191: | ||
|Part of the Angel's Set. Adds 5% HP recovery. | |Part of the Angel's Set. Adds 5% HP recovery. | ||
|- | |- | ||
|{{#item:22015}} | |||
|{{#item:22015}} | |||
|Footgear | |Footgear | ||
|Vocal | |Vocal | ||
| Line 3,151: | Line 3,197: | ||
|- | |- | ||
|{{#item:2628}} | |{{#item:2628}} | ||
|Accessory | |rowspan="2"| Accessory | ||
|Izlude Armor Dealer | |Izlude Armor Dealer | ||
|Starter accessory | |Starter accessory. Doesn't give any stats, but at least it's slotted and cheap. | ||
|- | |- | ||
|{{#item:2607}} | |{{#item:2607}} | ||
|Dragon Fly | |Dragon Fly | ||
|Gives 10SP | |Gives 10SP. | ||
|- | |- | ||
| style="background-color: # | | style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)''' | ||
|- | |- | ||
| | |'''Advanced Paradise Set''' | ||
| | |rowspan="4"| Equipment Set | ||
|[[Beginners Guide|Eden Academy]], Base Level 100 | |[[Beginners Guide|Eden Academy]], Base Level 100 | ||
|Upon reaching Base Level 100, you | |Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for 15 {{#item:7200}} and 3 {{#item:1034}}, or by spending 10 {{#item:25223}} per piece. To know what monster drops the items, type @wd <item name or id>, e.g. @wd 7200. To know where the monster is located, type @wi <monster name or id>, e.g. @wi Wootan Shooter. wd is short for whodrops, wi is short for whereis. | ||
|- | |- | ||
|{{#item: | |{{#item:450121}} | ||
{{#item: | {{#item:470016}} | ||
{{#item: | {{#item:480012}} | ||
{{#item: | {{#item:490014}} | ||
|10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]] | |||
|10 {{#item:6919}} per piece. Obtained by completing | |Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. They can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}} | ||
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. | |||
|- | |- | ||
|{{#item: | |{{#item:450123}} | ||
{{#item: | {{#item:470018}} | ||
{{#item: | {{#item:480016}} | ||
{{#item: | {{#item:490017}} | ||
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | |||
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | |Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of 10 {{#item:25155}} per piece, including the refine ticket. | ||
|Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of | |||
|- | |- | ||
|{{#item: | |{{#item:450125}} | ||
{{#item: | {{#item:470020}} | ||
{{#item: | {{#item:480018}} | ||
{{#item: | {{#item:490019}} | ||
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | |||
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | |Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. Each piece costs 20 {{#item:25669}} while the {{#item:100130}} costs 20 {{#item:25723}}. | ||
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best | |||
|- | |- | ||
|{{#item: | |{{#item:5897}} | ||
|Upper Headgear | |||
| | |[[Cash Shop]] | ||
| | |A very good headgear that provides a lot of bonuses, especially at higher refines. | ||
| | |||
|- | |- | ||
|{{#item:510039 | |{{#item:510039}} | ||
|Weapon | |Weapon | ||
|[[Eden | |[[Beginners Guide|Eden Academy]] | ||
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The glaring downsides - no slots and it can't be refined. | |Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The glaring downsides - no slots and it can't be refined. | ||
|- | |- | ||
|{{#item: | |{{#item:2113}} | ||
| | |Shield | ||
| | |Lighthalzen Armory | ||
| | |Still a really good shield. | ||
|- | |- | ||
|{{#item: | |{{#item:2921}} | ||
| | |Accessory | ||
| | |Eclage Glove Seller (10 Splendide Coins) | ||
| | |If your base STR is 110, equip two of these as it adds ATK for every 10 base STR and +1% ATK if base STR is 110. | ||
|- | |- | ||
| | | style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Expanded Super Novice (175-200)''' | ||
|- | |- | ||
|{{#item: | |{{#item:5897}} | ||
| | |Upper Headgear | ||
|[[ | |[[Cash Shop]] | ||
| | |A very good headgear that provides a lot of bonuses, especially at higher refines. | ||
|- | |- | ||
|{{#item: | |{{#item:400049}} | ||
| | |Upper Headgear | ||
| | |[[OS / OS-LT Headgears]] | ||
| | |Ranged bonus OS Headgear | ||
|- | |- | ||
|{{#item:18874}} | |||
|{{#item:18874 | |||
|Mid Headgear | |Mid Headgear | ||
|Owl Viscount, Owl Marquees | |Owl Viscount, Owl Marquees | ||
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{#item:6396|Spiritual Auger }}. | |The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{#item:6396|Spiritual Auger }}. | ||
|- | |- | ||
|{{#item: | |{{#item:18754}} | ||
|Lower Headgear | |Lower Headgear | ||
| | |[[Equipment Crafting]] | ||
[[ | |Adds a chance to leech HP, but disables HP and SP regeneration in exchange. | ||
|Gives | |- | ||
|{{#item:15376}} | |||
|Armor | |||
|[[17.1 Illusion]] | |||
|An upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in AATK (+100), even more AATK at higher refines and can be enchanted. | |||
|- | |- | ||
|{{#item: | |{{#item:450127}} | ||
|Armor | |Armor | ||
|[[ | |[[17.2 Sage Legacy]] | ||
| | |An improved version of the Illusion Armor, it gives a sizeable increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | ||
|- | |- | ||
|{{#item:510039 | |{{#item:510039}} | ||
|Weapon | |Weapon | ||
|[[Eden | |[[Beginners Guide|Eden Academy]] | ||
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined. | |Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined. | ||
|- | |- | ||
|{{#item:500007}} | |||
|{{#item:500007 | |||
|One-Handed Sword | |One-Handed Sword | ||
|Broken Security Beta, Verporte | |Broken Security Beta, Verporte | ||
|If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any | |If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords on top of -10 ASPD from equipping a shield, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any physical build, whether it is spamming Raid or autoattacking. | ||
|- | |- | ||
|{{#item:510071 | |{{#item:510071}} | ||
|Dagger | |Dagger | ||
|[[Ancient Hero]] | |[[Ancient Hero]] | ||
|This patented and blessed knife | |This patented and blessed knife makes life a lot easier by enabling the use of Level 10 {{#skill:2284}} at +7. Despite its size modifier issues because it's a knife, it is still one of the best choices for this level range. | ||
|- | |- | ||
|{{#item:2113 | |{{#item:2113}} | ||
|Shield | |Shield | ||
|Lighthalzen Armory | |Lighthalzen Armory | ||
|If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields. | |If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields. | ||
|- | |- | ||
|{{#item: | |{{#item:28942}}<br>[[Cursed Knight Shield]] | ||
|Shield | |Shield | ||
|[[ | |MUUUUUH?!!!! MOOOOO!!!! MAIMOOMOO! MAMAU!!!!!!! (transforms into... something) | ||
| | [[File:SN Boots.png|40x40px]] | ||
|A good shield that provides many bonuses, especially at higher refines. Either keep it like this or spend a lot of zeny for the painfully low 0.1% chance it turns into {{#item:28946}}. Obtaining it requires loving pets and showing it too. | |||
|- | |- | ||
|{{#item: | |{{#item:460018}} | ||
|Shield | |Shield | ||
| | |Illusion of Twins | ||
| | |Reduces VCT and ACD. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | ||
|- | |- | ||
|{{#item: | |{{#item:460017}} | ||
| | |Shield | ||
| | |Illusion of Twins | ||
| | |Increases ASPD and adds Perfect Hit. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | ||
|- | |- | ||
|{{#item:20933 | |{{#item:20933}} | ||
|Garment | |Garment | ||
|[[Illusion]] | |[[17.1 Illusion]] | ||
| | |Max HP +1000. Adds 100 HP every 2 refine rate. | ||
|- | |- | ||
|{{#item: | |{{#item:480020}} | ||
|Garment | |Garment | ||
|[[ | |[[17.2 Sage Legacy]] | ||
| | |Improved version of the Illusion Engine Wing. | ||
|- | |- | ||
|{{#item: | |{{#item:22196}} | ||
|Footgear | |Footgear | ||
|[[ | |[[17.1 Illusion]] | ||
|Max SP +200. Adds 20 SP every 2 refine rate. | |||
|Max SP +200. Adds 20 SP every 2 refine rate | |||
|- | |- | ||
|{{#item: | |{{#item:470022}} | ||
|Footgear | |Footgear | ||
| | |[[17.2 Sage Legacy]] | ||
| | |Improved version of the Illusion Leg. | ||
|- | |- | ||
|{{#item: | |{{#item:32207}} | ||
|Accessory | |Accessory | ||
|[[ | |[[Illusion]] | ||
|ATK +5% | |Grants ATK +5%. | ||
|- | |- | ||
|{{#item: | |{{#item:32208}} | ||
|Accessory | |Accessory | ||
|[[ | |[[Illusion]] | ||
|ATK + | |Grants ATK +5%. | ||
|- | |- | ||
|{{#item: | |{{#item:490025}} | ||
|Accessory | |Accessory | ||
|[[ | |[[17.2 Sage Legacy]] | ||
| | |An improved version of the Illusion Booster. | ||
|- | |- | ||
|{{#item: | |{{#item:490024}} | ||
|Accessory | |Accessory | ||
|[[ | |[[17.2 Sage Legacy]] | ||
| | |An improved version of the Illusion Booster. | ||
|- | |- | ||
| | | style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Hyper Novice (200-230)''' | ||
|- | |- | ||
|{{#item: | |{{#item:400264}} | ||
|Upper Headgear | |Upper Headgear | ||
|[[ | |[[OS / OS-LT Headgears]] | ||
| | |Upgraded versions of OS Headgear. | ||
|- | |- | ||
|{{#item: | |{{#item:410094}} | ||
|Headgear | |Middle Headgear | ||
|[[ | |[[Niflheim]], random item from {{#item:41080}} | ||
|Boosts all CRIT, Melee and Ranged Physical Damage. Comboes with {{#item:420076}} | |||
|- | |- | ||
|{{#item: | |{{#item:420076}} | ||
|Lower Headgear | |||
|[[Niflheim]], random item from {{#item:41080}} | |||
|Headgear | |Boosts CRIT and CRIT DMG. | ||
|[[ | |||
|- | |- | ||
|{{#item: | |{{#item:18754}} | ||
| | |Lower Headgear | ||
| | | | ||
| | |A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | ||
|- | |- | ||
|{{#item: | |{{#item:450177}} | ||
| | |Armor | ||
| | |[[Gray Wolf Equipment]] | ||
| | |An improved version of the Automatic Armor, it gives a large increase in AATK (+130), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | ||
|- | |- | ||
|{{#item: | |{{#item:450206}} | ||
|Armor | |Armor | ||
|[[ | |[[Issgard Equipment]] | ||
| | |A much better version of the Automatic Armor Type-B and Gray Wolf Robe, thanks to higher stats and the ability to choose which enchants you want. No RNG shenanigans. | ||
|- | |- | ||
|{{#item: | |{{#item:510039}} | ||
|Dagger | |Dagger | ||
| | |[[Beginners Guide|Eden Academy]] | ||
| | |If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons. | ||
|- | |- | ||
|{{#item: | |{{#item:510054}} | ||
|Dagger | |Dagger | ||
|[[ | |[[Amicitia]] | ||
| | |A level 5 weapon that boosts {{#skill:5451}} damage. Refine this to +8. | ||
|- | |- | ||
|{{#item:500007 | |{{#item:500007}} | ||
|One-Handed Sword | |One-Handed Sword | ||
|Broken Security Beta, Verporte | |Broken Security Beta, Verporte | ||
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond. | |One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond. | ||
|- | |- | ||
|{{#item: | |{{#item:500050}} | ||
|One-Handed Sword | |||
|[[Issgard Equipment]] | |||
|Despite having no slots and losing the ability to use {{#skill:2284}}, this is the best weapon in this level range, especially when fully enchanted. This has better size modifiers but a worse -17 ASPD penalty. | |||
|- | |||
|{{#item:510062}} | |||
|Dagger | |Dagger | ||
|[[ | |[[Issgard Equipment]] | ||
| | |Despite having no slots and losing the ability to use {{#skill:2284}}, this is the best weapon in this level range, especially when fully enchanted. This has worse size modifiers but a better -15 ASPD penalty. | ||
|- | |- | ||
|{{#item:2113}} | |||
|{{#item:2113 | |||
|Shield | |Shield | ||
|Lighthalzen Armory | |Lighthalzen Armory | ||
|If a | |If a Glacier Guard or Mad Bunny are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | ||
|- | |- | ||
|{{#item:460017 | |{{#item:460017}} | ||
|Shield | |Shield | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | |Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | ||
|- | |- | ||
|{{#item: | |{{#item:460018}} | ||
|Shield | |Shield | ||
| | |[[Illusion of Twins]] | ||
| | |Reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives. | ||
|- | |- | ||
|{{#item: | |{{#item:28946}}<br>[[Cursed Knight Shield]] | ||
|Shield | |Shield | ||
| | |MUUUUUH?!!!! MOOOOO!!!! MAIMOOMOO! '''MAMAU!!!!!!!''' (transforms into... something) | ||
| | [[File:SN Boots.png|40x40px]] | ||
|The upgraded form of {{#item:28942}} has better stats and enchants. Try to get enchants that ignore MDEF. Again, to obtain this, you must LOVE PETS AND SHOW IT TOO!!! | |||
|- | |- | ||
|{{#item: | |{{#item:480091}} | ||
|Garment | |Garment | ||
|[[ | |[[Gray Wolf Equipment]] | ||
|Improved version of the Illusion Engine Wing | |Improved version of the Illusion Engine Wing and Automatic Engine Wing. | ||
|- | |- | ||
|{{#item: | |{{#item:480159}} | ||
|Garment | |Garment | ||
|[[ | |[[Issgard Equipment]] | ||
| | |Improved version of the Gray Wolf Muffler. | ||
|- | |- | ||
|{{#item: | |{{#item:480124}} | ||
|Garment | |Garment | ||
|[[ | |[[Convertible Wings]] | ||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power | |A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears. | ||
|- | |||
|{{#item:470087}} | |||
|Footgear | |||
|[[Gray Wolf Equipment]] | |||
|Improved version of the Illusion Leg and Automatic Leg. | |||
|- | |- | ||
|{{#item: | |{{#item:470115}} | ||
| | |Footgear | ||
|[[ | |[[Issgard Equipment]] | ||
|Improved version of the | |Improved version of the Gray Boots. | ||
|- | |- | ||
|{{#item:470094|Hero Boots-LT}} | |{{#item:470094|Hero Boots-LT}} | ||
| Line 3,513: | Line 3,478: | ||
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least. | |The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least. | ||
|- | |- | ||
|{{#item: | |{{#item:490044}} | ||
|Accessory | {{#item:490056}} | ||
|[[ | |Accessory (Right) | ||
| | |[[Thanatos Tower]] | ||
|These two are almost virtually identical to each other. Both give additional ATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | |||
|- | |- | ||
|{{#item: | |{{#item:490045}} | ||
|Accessory | {{#item:490057}} | ||
|[[ | |Accessory (Left) | ||
| | |[[Thanatos Tower]] | ||
|These two are almost virtually identical to each other. Both give additional ATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction. | |||
|- | |- | ||
| | | style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Hyper Novice (230-275)''' | ||
| | |||
''' | |||
|- | |- | ||
|{{#item: | |{{#item:400109}} | ||
| | |Upper Headgear | ||
| | |[[Equipment Crafting]] | ||
| | |Headgear good for increasing CRIT in exchange for slightly reduced HIT. | ||
|- | |- | ||
|{{#item: | |{{#item:400389}} | ||
{{#item: | |Upper Headgear | ||
|[[Good_and_Evil_Headgears]] | |||
|Pairs with {{#item:500063}} | |||
|- | |- | ||
|} | |{{#item:410080}} | ||
| | |Middle Headgear | ||
|[[Deep Blue Sunglasses]], @go 59, Cool Mechanic NPC just left of spawn | |||
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get ATK enchants. | |||
|- | |- | ||
|{{#item:400002}} | |||
|Middle Headgear | |||
|[[Amicitia]] (0.05%) | |||
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces After-Cast Delay. Try to get ATK enchants. | |||
|- | |- | ||
| | |{{#item:420066}} | ||
|Lower Headgear | |||
|Rock Ridge | |||
|Lower headgear that boosts magical damage while reducing variable casting time. | |||
|- | |- | ||
| | |{{#item:18754}} | ||
|Lower Headgear | |||
| | |||
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | |||
|- | |- | ||
|{{#item: | |{{#item:450264}} | ||
| | |Armor | ||
|[[ | |[[20 The Immortal]] | ||
| | |An armor that gives decent power, adequate enough for the late-game, but lacking in the end-game. Try getting a +10 for the DEF+100 bonus. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
|{{#item: | |{{#item:450270}} | ||
| | |Armor | ||
| | |[[20 The Immortal]] | ||
| | |An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
|{{#item: | |{{#item:500063}} | ||
| | |One-Handed Sword | ||
|[[ | |[[Brilliant_Light_Weapons]] | ||
| | |Increases SCR and SPM damage. Pairs with {{#item:400389}}. | ||
|- | |- | ||
|{{#item: | |{{#item:500055}} | ||
| | |One-Handed Sword | ||
|[[ | |[[Issgard Equipment]] | ||
| | |Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311337}} for SCR, two {{#item:311338}} for SPM, or one of each for balance. This has better size modifiers but a worse -17 ASPD penalty. | ||
|- | |- | ||
|{{#item: | |{{#item:510076}} | ||
|Dagger | |||
|[[Issgard Equipment]] | |||
|Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311337}} for SCR, two {{#item:311338}} for SPM, or one of each for balance. This has worse size modifiers but a better -15 ASPD penalty. | |||
|- | |- | ||
|} | |{{#item:2113}} | ||
| | |Shield | ||
|Lighthalzen Armory | |||
|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | |||
|- | |||
{| | |{{#item:460017}} | ||
|Shield | |||
|[[Illusion of Twins]] | |||
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | |||
|- | |- | ||
|{{#item:460018}} | |||
|Shield | |||
|Cash Shop | |||
|Reduces VCT and ACD depending on refine rate. Its VCT and ACD reductions are still very useful for all builds. | |||
|- | |- | ||
| | |{{#item:460040}} | ||
|Shield | |||
|Episode 20 | |||
|Easy to get and fully enchant - the rewards from [[20 The Immortal]] are enough to obtain one and fully enchant it. Upgrade to Grade C and refine it to +10. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | |||
! | |||
|- | |- | ||
|{{#item: | |{{#item:450266}} | ||
|Garment | |||
| | |[[20 The Immortal]] | ||
| | |This CLOAK is adequate enough for the late-game but lacking in the end-game. Try obtaining a +10 for the VCT boost. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
| {{#item: | |{{#item:480283}} | ||
| | |Garment | ||
| | |[[20 The Immortal]] | ||
|Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | |||
|- | |- | ||
|{{#item: | |{{#item:470226}} | ||
| | |Footgear | ||
| | |[[Boots of Good and Evil]] | ||
|Provides good Ranged Damage. | |||
|- | |- | ||
|{{#item: | |{{#item:470196}} | ||
| | |Footgear | ||
| | |[[20 The Immortal]] | ||
|A pair of shoes that gives adequate power, sufficient for the late-game but lacking in the end-game. If you're on a tight budget, it's '''highly recommended''' to get this, because unlike its dim counterpart below, it's relatively easy to get the highly crucial {{#item:312076}} enchant, requiring 1M zeny, 20 {{#item:1000812}} and 30 {{#item:1001217}}. No grading required. Currently can be purchased from player vendors at cheap prices. Try to find a pair with {{#item:312076}}, preferably at +10 for the DEF and VCT bonuses. Type @ws <item name or itemid> to find who are selling, e.g. @ws Glacier Shoes. ws is short for whosells. | |||
|- | |- | ||
|{{#item: | |{{#item:470197}} | ||
| | |Footgear | ||
| | |[[20 The Immortal]] | ||
|Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | |||
|- | |- | ||
|{{#item: | |{{#item:490302}} | ||
| | |Accessory (Right) | ||
| | |[[Varmundt's Biosphere]] | ||
|One of the best-in-slot accessories. EXPENSIVE to enchant! | |||
|- | |- | ||
|{{#item: | |{{#item:490305}} | ||
| | |Accessory (Left) | ||
| | |[[Varmundt's Biosphere]] | ||
|One of the best-in-slot accessories. EXPENSIVE to enchant! | |||
|- | |- | ||
| | | style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Hyper Novice (275+)''' | ||
| | |||
|- | |- | ||
|{{#item: | |{{#item:400110}} | ||
| | |Upper Headgear | ||
| | |[[Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|Equipment Crafting]] | ||
|Gives a high amount of Ranged Physical Damage. | |||
|- | |- | ||
|{{#item: | |{{#item:400545}} | ||
| | |Upper Headgear | ||
| | |Depth 2 | ||
|Despite Ranged builds having no paired weapon, this is still the best in slot headgear if enchanted with {{#skill:314259}} or {{#skill:312739}} | |||
|- | |- | ||
|{{#item: | |{{#item:410233}} | ||
| | |Middle Headgear | ||
| | |[[Alice Twisted Madness]] | ||
|Best in slot headgear and can be enchanted. If you have less than 40% ACD, get ACD enchants. If you already have 40% or more ACD, get Ranged Physical Damage. | |||
|- | |- | ||
|{{#item: | |{{#item:420220}} | ||
| | |Lower Headgear | ||
| | |[[Alice Twisted Madness]] | ||
|Best in slot headgear for damage. Try getting STR, AGI or LUK, then Ranged Physical Damage. | |||
|- | |- | ||
|{{#item: | |{{#item:450283}} | ||
| | |Armor | ||
| | |[[Varmundt's Biosphere Depth]] | ||
|The 2nd best-in-slot armor for will serve you well until all the stars align. Grants copious amounts of ATK and Ranged damage especially at higher grades and higher refines. | |||
|- | |- | ||
|{{#item: | |{{#item:450171}} | ||
| | |Armor | ||
| | |[[Constellation Tower]] | ||
|Final enchant is {{#item:310682}}. The best-in-slot armor, especially if all the stars align. But once you obtain the following: | |||
*{{#item:480350}} with the {{#item:313015}} enchant, | |||
*{{#item:490134}} with {{#item:313028}}, | |||
*{{#item:490484}} with {{#item:312991}}, | |||
There will be a huge increase in power. | |||
|- | |- | ||
|{{#item: | |{{#item:500055}} | ||
| | |One-Handed Sword | ||
| | |[[Issgard Equipment]] | ||
|There are no other weapons that are as strong as this one sadly, so you'll be forced to use this for quite some time. Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311337}} for SCR, two {{#item:311338}} for SPM, or one of each for balance. This has better size modifiers but a worse -17 ASPD penalty. | |||
|- | |- | ||
|{{#item: | |{{#item:510076}} | ||
| | |Dagger | ||
| | |[[Issgard Equipment]] | ||
|There are no other weapons that are as strong as this one sadly, so you'll be forced to use this for quite some time. Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311337}} for SCR, two {{#item:311338}} for SPM, or one of each for balance. This has worse size modifiers but a better -15 ASPD penalty. | |||
|- | |- | ||
|{{#item: | |{{#item:460020}} | ||
| | |Shield | ||
| | |[[Alice Twisted Madness]] | ||
|The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 for the big CRIT bonus. | |||
|- | |- | ||
|{{#item: | |{{#item:460040}} | ||
|Shield | |Shield | ||
| | |Episode 20 | ||
|The more defensive-oriented shield. Upgrade it to Grade C and refine it to +11 to take advantage of {{#item:300465}}'s bonuses. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | |||
|- | |||
|{{#item:480350}} | |||
|Garment | |||
|[[Garden of Time]] - [[Divine Beast's Cloak: Summer]] | |||
|Best-in-slot Garment, becoming even stronger when all the stars align. See the {{#item:450169}} above for more info. | |||
|- | |||
|{{#item:470174}} | |||
|Footgear | |||
|[[Varmundt's Biosphere]] | |||
|This and the Yorscalp Boots below are tied for 3rd best in slot. | |||
|- | |||
|{{#item:470303}} | |||
|Footgear | |||
|[[21 Age of Heroes]] | |||
|This and the Glade Rune Boots below are tied for 3rd best in slot. | |||
|- | |||
|{{#item:470336}} | |||
|Footgear | |||
|[[Chapter 1]] | |||
|Boosts ranged physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. | |||
|- | |- | ||
|{{#item: | |{{#item:490134}} | ||
| | |Accessory (Right) | ||
| | |[[Constellation Tower]] | ||
|The best-in-slot accessory, but it is very expensive to enchant due to extremely maddening RNG. | |||
|- | |||
|{{#item:490484}} | |||
|Accessory (Left) | |||
|[[Garden of Time]] - [[Circulation of Life Accessories]] | |||
|The other best-in-slot accessory, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480350}}. | |||
|- | |||
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)''' | |||
|- | |||
|/wah | |||
|Equipment | |||
|Nothing yet... | |||
|No new equipment for Ranged Hyper Novice yet. Sadge... T_T | |||
|- | |||
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Shadow Equipment''' | |||
|- | |||
|'''Beginner Shadow Gear''' | |||
|Shadow Gear Set | |||
|@go eden, Lucy | |||
|Starter shadow set | |||
|- | |- | ||
|{{#item: | |'''Advanced Shadow Gear''' | ||
| | |Shadow Gear Set | ||
| | |@go eden, Lucy | ||
|- | |Provides 50% DEF and MDEF pierce. Advanced Shadow Gear that's good until the mid-late game. Requires Base Level 100. Can be rented for 20 {{#item:25223}} per week or 30 {{#item:25223}} per piece, 80 {{#item:25223}} for the class-specific weapon. | ||
|{{#item: | |- | ||
| | |{{#item:24679}}<br>{{#item:24680}} | ||
| | |Shadow Armor, Shadow Shoes | ||
|- | |[[Shadow Gear]] | ||
|{{#item: | |Shadow armor and shoes that increase physical damage while preventing knockback. | ||
| | |- | ||
| | |{{#item:24386}} | ||
|- | |Shadow Weapon | ||
|{{#item: | |[[Shadow Gear]] | ||
|Garment | |Nullifies weapon size penalty. If you have a {{#item:9193}}, you can switch this for something else. | ||
| | |- | ||
|- | |{{#item:24686}} | ||
|{{#item: | |Shadow Weapon | ||
| | |[[Shadow Gear]] | ||
| | |At +10, adds the a small chance to absorb HP and SP. Increases survivability. | ||
|- | |- | ||
|{{#item: | |{{#item:24685}} | ||
| | |Shadow Shield | ||
| | |[[Shadow Gear]] | ||
|- | |At +10, adds the a small chance to absorb HP and SP. Increases survivability. | ||
|{{#item: | |- | ||
| | |{{#item:24767}} | ||
|If | |Shadow Shield | ||
|- | |[[Shadow Gear]] | ||
|{{#item: | |Increases CRIT, CRIT DMG, ASPD, and C.Rate. If you focus on MSB, have more than enough leech or survivability and want more power, go for this one. | ||
| | |- | ||
| | |{{#item:24661}}<br>{{#item:24662}} | ||
|- | |Shadow Ring, Shadow Earring | ||
|{{#item: | |[[Shadow Gear]] | ||
| | |Provides full DEF penetration when both pieces are +9 and above. | ||
| | |- | ||
|- | |{{#item:24800}}<br>{{#item:24792}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24802}}<br>{{#item:24803}} | ||
|{{#item: | |Shadow Gear Set | ||
| | |[[Shadow Gear]] | ||
| | |Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and POW. | ||
|- | |- | ||
|{{#item: | |{{#item:24793}}<br>{{#item:24801}}<br>{{#item:1270087}}<br>{{#item:1270088}}<br> | ||
|Footgear | |Shadow Gear Set | ||
|ATK | |[[Shadow Gear]] | ||
|An improved version of the Master Shadow Set, tailored for Ranged Hyper Novices. Enchant with the spell of your choosing and POW . | |||
|- | |||
|} | |||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#98DE9B; width: 100% " |Quality of Life Equipment | |||
|- | |||
|At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example: | |||
<gallery> | |||
Pot of Greed 1.png|In the Skill Bar, place two pieces of equipment with a gap in-between for the skill. | |||
Pot of Greed 2.png|Equip the item with the skill. In this case, {{#item:2576}} | |||
Pot of Greed 3.png|Use the skill<!--POT OF GREED!!!-->. | |||
Pot of Greed 4.png|Re-equip the default gear. | |||
</gallery> | |||
|- | |||
| style="background-color: #98DE9B; text-align: center;" colspan="4" | Life of Quality Equipment | |||
{| class="wikitable" width="100%" | |||
! style=" width: 20% " | Item | |||
! style=" width: 10% " | Type | |||
! style=" width: 15% " | Way to obtain | |||
! style=" width: 65%" | Notes | |||
|- | |||
|{{#item:19204}} | |||
|Upper Headgear | |||
|[[Hugel Race]], Base Level 100 | |||
|This headgear is tedious to get and may require multiple alts to speed things up, but it is so, so worth it. Fully enchanting it will grant use of level 3 {{#skill:2478}}, basically a free {{#item:12710}} but can be removed with skills like {{#skill:92}} and {{#skill:30}}. Still a huge quality of life upgrade. Just switch to this headgear, activate {{#skill:2478}} for a big speed boost, then switch back to your default headgear. | |||
|- | |||
|{{#item:19154}} | |||
|Lower Headgear | |||
|{{#item:23135}} | |||
|Increases EXP gained and drop rate by 5%. Enables the use of Level 1 {{#skill:54}}. Save tens of thousands of zeny while rescuing your loved ones from a terrible fate, while also preserving the environment by preventing the overharvesting of {{#item:610}}, all while experiencing things slightly faster and getting a tiny bit more stuff at the same time! | |||
|- | |||
|{{#item:28900}} | |||
|Shield | |||
|[[16.1 Banquet for Heroes]], 800 {{#item:6919}} | |||
|Enables use of level 1 {{#skill:2315}}, restoring 3% of Max HP every 3 seconds for 90 seconds, for a total of 90% Max HP in 90 seconds. Increases survivability and slightly reduces the use of {{#skill:28}} and potions. | |||
|- | |||
|{{#item:2576}}<s>of {{#skill:1013}}</s> | |||
|Garment <s>of {{#skill:1013}}</s> | |||
|[[Equipment_Crafting#Lumin_-_Ascendant_Crown,_Adventurer's_Backpack,_Fallen_Angel_Wings|Equipment Crafting]] <s>of {{#skill:1013}}</s> | |||
|'''I'LL BEGIN BY ACTIVATING MY <s>POT</s> BACKPACK OF {{#skill:1013}}!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF {{#skill:1013}} BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! {{#skill:1013}}!!11111!''' | |||
|- | |||
|{{#item:20802}}<br>{{#item:20803}}<br>{{#item:20804}}<br>{{#item:20805}}<br>{{#item:20806}}<br>{{#item:20807}}<br>{{#item:20808}} | |||
|Garment | |||
|Hello! Do you love pets? Don't tell me, show me! SHOW ME!!! REEEEEEE ''perfectly cut scream'' | |||
|These bags grant various skills that improve quality of life, like teleporting or having another backpack THAT MAKES YOU DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND. | |||
|- | |||
|} | |||
|} | |||
=== Cards and Pets === | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#98DE9B; width: 100% " |'''Cards and Costume Stones''' | |||
|- | |||
| | |||
{| class="wikitable" width="100%" | |||
! style=" width: 20% " | Card | |||
! style=" width: 10% " | Slot | |||
! style=" width: 80% " | Notes | |||
|- | |||
|{{#item:300150}}<br>{{#item:4524}} | |||
|Headgear | |||
|Early to mid game cards that boost ATK. Place {{#item:4524}} at slotted mid headgears. | |||
|- | |||
|{{#item:300459}} | |||
|Headgear | |||
|Best paired with {{#item:300466}}. | |||
|- | |||
|{{#item:300363}} | |||
|Headgear | |||
|Best card for Physical Damage at the cost of increased SP cost. Best placed in +11 Headgears. | |||
|- | |||
|{{#item:300456}} | |||
|Headgear | |||
|Use if more ACD is needed. Can be placed in slotted mid headgears, but is best in upper headgears. Can be paired with {{#item:300455}} | |||
|- | |||
|{{#item:27396}} | |||
|Headgear | |||
|Use if more ACD is needed. | |||
|- | |||
|{{#item:4241}} | |||
|Headgear | |||
|Doubles HP and SP recovery if Base LUK is 77 and above. Helps mitigate SP consumption when farming at lower level areas if you're really <s>kuripot</s> stingy with zeny and refuse to buy SP-recovering stuff, like me. | |||
|- | |||
|{{#item:4392}} | |||
|Armor | |||
|Best paired with {{#item:300270}} for significantly increased Ranged damage. | |||
|- | |||
|{{#item:300381}} | |||
|Armor | |||
|Increases Physical Damage. When paired with {{#item:300360}}, ATK +10%. | |||
|- | |||
|{{#item:300376}} | |||
|Armor | |||
|Requires a +12 level 2 armor to bring out its full potential. Gives a lot of RES and MRES and is one of the best defensive armor cards. If you already deal a ton of damage but want some more survivability, get this card. | |||
|- | |||
|{{#item:300524}} | |||
|Armor | |||
|Significantly increases Ranged Damage when paired with {{#item:300515}}. | |||
|- | |||
|{{#item:300646}} | |||
|Armor | |||
|Provides a good amount of Melee and Ranged Damage, some CRIT and slightly increased survivability in the form of Flee +30. Combo with {{#item:300644}} for even more damage. | |||
|- | |||
|{{#item:300665}} | |||
|Armor | |||
|Increases Physical and Magical damage against Boss monsters at the cost of 25% reduced Max HP. Best paired with {{#item:300661}} and {{#item:300659}}. With the full combo, it deals about 10% more damage vs. the {{#item:300646}} + {{#item:300644}} combo, but at the cost of survivability (e.g. from 162k down to 124k, level 5 {{#skill:5505}}) | |||
|- | |||
|{{#item:300533}} | |||
|Armor | |||
|A TANtalizing MVP card that greatly boosts physical damage against boss-type enemies at the cost of reduced HP. TANtalizingly TANtalizing against late-game enemies. Tan. | |||
|- | |||
|{{#item:4608}} | |||
|Weapon | |||
|Boosts damage against Medium and Large monsters. Pair it with {{#item:4609}} | |||
|- | |||
|{{#item:27361}} | |||
|Weapon | |||
|Boosts damage against Medium and Large monsters. That's about it. | |||
|- | |||
|{{#item:300455}} | |||
|Weapon | |||
|Boosts damage against Small and Medium monsters. Can be paired with {{#item:300457}}. | |||
|- | |||
|{{#item:300466}} | |||
|Weapon | |||
|Increases Ranged Damage, even moreso when paired with {{#item:300459}} | |||
|- | |||
|{{#item:300240}} | |||
|Weapon | |||
|Increases damage against Large monsters. Daggers have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a {{#item:24386}}. | |||
|- | |||
|{{#item:300659}} | |||
|Weapon | |||
|One of the best cards for Ranged Physical Builds, because it has a damage modifier against Boss monsters. If the weapon is Grade A, it adds the rare Physical Damage against all enemy elements modifier. Best paired with {{#item:300661}} to add a damage modifier to Normal monsters. | |||
|- | |||
|{{#item:300661}} | |||
|Weapon | |||
|One of the best cards for Ranged Physical Builds, because it has a damage modifier against Normal monsters. If the weapon is Grade A, it adds a Physical Damage against all sizes modifier. Best paired with {{#item:300659}} to add a damage modifier to Boss monsters. | |||
|- | |||
|{{#item:27356}} | |||
|Shield | |||
|The cheap, inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get it if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters. | |||
|- | |||
|{{#item:4609}} | |||
|Shield | |||
|Best paired with {{#item:4608}}. Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK). Increases overall survivability as long as the monster isn't Small. | |||
|- | |||
|{{#item:4413}} | |||
|Shield | |||
|Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. | |||
|- | |||
|{{#item:300379}} | |||
|Shield | |||
|A Hodremlin Card, but better... if your shield is a level 2, like {{#item:460040}}, and is refined to +12. | |||
|- | |||
|{{#item:300465}} | |||
|Shield | |||
|Probably the best-in-slot shield card? Provides decent damage reduction while increasing offensive power at the same time. That LUK -25 though... | |||
|- | |||
|{{#item:27176}} | |||
|Garment | |||
|A decent garment card, good for early-mid game. ATK +3 and ASPD +1% for every 10 base STR. If base STR is 120 and above, ATK +40. | |||
|- | |||
|{{#item:300270}} | |||
|Garment | |||
|When paired with a {{#item:4392}} card at level 200+ and with at least 120 Base DEX, Ranged Physical Damage is increased. | |||
|- | |||
|{{#item:300517}} | |||
|Garment | |||
|Significantly increases Ranged Physical Damage, especially when paired with {{#item:300524}}. | |||
|- | |||
|{{#item:300644}} | |||
|Garment | |||
|Greatly raises Ranged Physical Damage and pairs with {{#item:300646}} to provide even more damage and some survivability on the side as well. | |||
|- | |||
|{{#item:300144}} | |||
|Footgear | |||
|Increases ATK. When paired with {{#item:300150}}, increases CRIT DMG. Good early-mid game card. | |||
|- | |||
|{{#item:300177}} | |||
|Footgear | |||
|A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the [[Geffen Night Arena]]. | |||
|- | |- | ||
|{{#item: | |{{#item:300457}} | ||
|Footgear | |Footgear | ||
| | |Complements the {{#item:300455}} quite nicely. | ||
|- | |- | ||
|{{#item: | |{{#item:300468}} | ||
|Accessory | |Accessory | ||
| | |Boosts Ranged damage. | ||
|- | |- | ||
|{{#item: | |{{#item:300651}} | ||
|Accessory | |Accessory | ||
| | |Boosts Ranged damage and reduces VCT. | ||
|- | |- | ||
|{{#item: | |{{#item:300447}}<br>{{#item:300449}} | ||
|Accessory | |Accessory | ||
| | |These two cards boost Ranged damage. | ||
|- | |- | ||
|{{#item: | |{{#item:25710}}<br>{{#item:1001328}}<br>{{#item:25492}}<br>{{#item:1001326}} | ||
| | |Costume stone combo | ||
| | |This combination of Costume Stones are good from early-mid game, especially in the ESN phase. Enables the use of {{#skill:2005}} and {{#skill:2038}}. | ||
|- | |- | ||
|{{#item: | |{{#item:1002281}}<br>{{#item:1002282}}<br>{{#item:1002283}}<br>{{#item:1001326}} | ||
| | |Costume stone combo | ||
| | |Increases Ranged Damage while also boosting a bit of DEF and MDEF. There are no Super and Hyper Novices stones tailored for Ranged Builds sadly... | ||
|- | |- | ||
|{{#item: | |{{#item:1001055}}<br>{{#item:1000523}}<br>{{#item:1000855}}<br>{{#item:1000526}}<br>{{#item:1000525}} | ||
|Garment Dual Costume Stones | |||
|Choose one of these five Dual Stones depending on your needs. | |||
{{#item: | |||
{{#item: | |||
{{#item: | |||
{{#item: | |||
| | |||
| | |||
|- | |- | ||
|} | |} | ||
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{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:# | ! style="background-color:#98DE9B; width: 100% " |Pets | ||
|- | |- | ||
|The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet. | |The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet. | ||
*{{#item:9098}}: AGI+3, ASPD+3% (delay after attack) | *{{#item:9098}}: AGI+3, ASPD+3% (delay after attack) | ||
*{{#item:9052}}: Add a 3% chance to drain SP based on 1% of the damage dealt. | *{{#item:9052}}: Add a 3% chance to drain SP based on 1% of the damage dealt. | ||
*{{#item:9055}}: Add a 3% chance to drain HP based on 5% of the damage dealt. | *{{#item:9055}}: Add a 3% chance to drain HP based on 5% of the damage dealt. | ||
*{{#item:9121}}: ATK+7%, Crit Damage +3% when loyal | *{{#item:9121}}: ATK+7%, Crit Damage +3% when loyal | ||
*{{#item: | *{{#item:9137}}: Flee+20, SP+5%, Hit+18, Ranged Physical Damage +5% when loyal. | ||
*{{#item:9132}}: ATK+4%, PATK+1, 5% Physical Damage against Bosses when loyal. | |||
|- | |- | ||
|} | |} | ||
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== Hybrid (Experimental Alice Hard tentacle farmer, meme in progress) == | == Hybrid (Experimental Alice Hard tentacle farmer, meme in progress) == | ||
Latest revision as of 20:54, 17 February 2026
| GUIDE STATUS |
This guide is always a work in progress |
|---|---|
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All builds except Hybrid are good to go! However, both Melee and Ranged builds are still missing their Strategy sections because I'm still testing them out. Still, I hope you enjoy reading! |
| Super Novice | |
|---|---|
| Job base: | Novice |
| Written By: | Rakugaki |

Overview
The Hyper Novice (HN for short) is a generalized specialist (or specialized generalist?) sort of class, focused on damage and armed with a wide variety of 1st and 2nd job skills to further enhance their capabilities while also greatly improving quality of life. This guide will hopefully help you get through the many great difficulties on the road to becoming a Hyper Novice. It is made in a way as if Hyper Novice is the first or one of the first characters you've created.
This guide is tailor-made for MuhRO. There are things here which may not be found in other servers, such as the ability to use the +50 CRIT Super Novice chant as early as Base Level 45 / Job Level 1.
Skills Overview

Featuring GaoSuper (left)!
| Hidden Secrets | |||||||||||
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Builds

With almost all first job skills and some second job skills at their disposal, Hyper Novices can be built in many different ways. This section will tackle four different builds - Mage, Melee, Ranged, and Hybrid.
These builds are here for reference. You don't necessarily need to follow everything here exactly. Be free, experiment and tinker until you've built the Hyper Novice that suits you best.
Mage

Click here for a more specialized and in-depth guide on Magic Hyper Novices: Psoron's Magic Hyper Novice Guide
Click here for a more specialized Wind/Water-focused guide: Thunder_and_Rain_HN_Luxury_Sub-Guide_by_Sophie/Joan
The Super Novice can take one of two routes - Magic or Physical. The Mage Hyper Novice will go through many difficult trials along the way, but by transcending above the challenges, learning from other classes, and Breaking Rules along the way, they acquired a newfound power by improving existing skills and by combining two or more skills to form even more potent skills. I still wonder what rules are they breaking... The rules of physics, the rule of law... or the rule of er... or the rule of the letter s at the end of the plural form of rule, which is rules, but it can also be a verb attached to a singular nou- (perfectly cut nonsense blabbering).
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 1+ | Leftover. Mainly used for increased carrying capacity. |
| AGI | 60-80 100+ (Judge / Conjurator Card Combo) |
Used mainly for reducing animation and flinching animation time and the chances of getting inflicted by Bleeding and Sleep. Try to get 100 Total AGI for full immunity against Bleeding and Sleep. |
| VIT | 70-90 100+ (Judge / Conjurator Card Combo) |
Increases Max HP while reducing the chances of getting inflicted by Poison. Try to get 100 Total VIT for full immunity against Poison. |
| INT | 120+ 130 (Judge / Conjurator Card Combo) |
Main stat. At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. |
| DEX | 120+ 1-9 (Judge / Conjurator Card Combo) |
At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. When using the |
| LUK | 60-80 100+ (Judge / Conjurator Card Combo) |
Leftover. Marginally increases MATK while reducing the chances of getting cursed as well as reducing its duration. Try to get 100 Total LUK for full immunity against Curse. LUK increases MATK more than DEX, so increase this a lot more when using the |
| Trait | Amount | Notes |
|---|---|---|
| POW | 0 | Not needed. Using magic sticks to whack things is not the best idea... |
| STA | 0-72 | After getting 110 SPL and CON, adjust STA, WIS, or CRT. |
| WIS | 0-72 | After getting 110 SPL and CON, adjust STA, WIS, or CRT. |
| SPL | 110 | Primary trait. Max this for the highest possible Magic Damage. |
| CON | 110 | Secondary trait. Max this for even more Magic Damage and marginally increased survivability thanks to increased Flee. |
| CRT | 0-72 | After getting 110 SPL and CON, adjust STA, WIS, or CRT. Thanks to a buff making |
Skills
After getting promoted to Ex. Super Novice, reset all skills.
| Skills: Expanded Super Novice (99-200) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.
| Skills: Hyper Novice - Jack Frost Nova | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Here's my specialty - Jack Frost Nova. It takes advantage of Dim Glacier's Hell's Jack enchant, focusing on Jack Frost Nova and Hell's Drive. It also works great with the TDRC + Time Gap combo. There are two variations: a more powerful glass cannon build, and a slightly less powerful but much beefier variant. Jack Frost Nova by itself is already quite strong, but other skills can be cast while it is on a 3-second cooldown. One must know how to "piano" and properly rotate multiple skills for maximum damage.
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| Skills: Hyper Novice - ASPD Napalm Vulcan Strike | ||||||||||||||||||||||||||||||||||
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| Napalm Vulcan Strike is a build that revolves around spamming Napalm Vulcan Strike. The floor is made of floor. It becomes a "firehose" of souls when using the
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Equipment
| Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Super Novice (45-99)
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| Quality of Life Equipment | |||||||||||||||||||||||||||||||||||
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At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
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Life of Quality Equipment
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Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Pets |
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
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Tips and Tricks
| Leveling (WIP) |
|---|
| WORK IN PROGRESS, placeholder, may contain suboptimal info
Path 1: Questing Route
Path 2: GaoSuper (1-200)
Special thanks to GaoSuper for granting permission to use his videos! Time stamps will be added soon. Timestamps and explanations (currently simplistic, will add more details later):
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| Strategy |
|---|
| The Mage Build Hyper Novice is quite a challenge to level up due to Super Novice magic spells dealing adorable damage unless there's smart investment involved. However, upon becoming Hyper Novice, the damage increases exponentially, and that's when its true power starts showing.
Magic Hyper Novices are very reliant on skill and sometimes buff rotation for maximum damage and effectiveness. All skills have completely different elements (duh Raku), ACD, CD, VCT, and FCT, making proper rotation quite tricky, especially in fast-moving situations like farming in Depth1 and Depth2. Below are some suggested skill and buffing rotations. Slashed skills mean they're optional or can be inserted into the combo with sufficient ACD reduction and ASPD, preferably over 40% and above 174 respectively.
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| Strategy Depth 1 |
|---|
| The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D1 parties at the moment.
1 - Get powerful-enough equips (check Equipment 230-275 above) and have at least 60,000HP. 2 - Use 3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
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| Strategy Depth 2 |
|---|
The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D2 parties at the moment. 1 - get powerful equips (check Equipment 230-275 above, but 275+ is recommended) and have at least 80,000HP. 2 - Use 3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
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| Strategy Eroded Gefenia |
|---|
The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no Ch1Gefenia parties at the moment, or if parties are full. This is based on my experience having entered the Eroded Badlands multiple times solo and in a party, and will change over time. This place would've been not too difficult if it weren't for those meddling Toxits! 1 - Get powerful equips (decently enchanted 275+/end-game is highly recommended) and have at least 80,000HP. 2 - Use 3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
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Melee Physical

For a much better and more comprehensive guide on Melee Build Hyper Novices, check out Melee Hyper Novice Guide by Jetago
The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. Despite being tossed aside and labeled as "not a real job", the Super Novice persevered, trying their absolute best to better themselves and push the limits of what is possible. Through hard and smart work, and clever ingenuity, they discovered that combining two or more existing skills to form a new one yielded fantastic results, and new skills in the process. They broke through their limitations and transcended, and thus, the Physical Hyper Novice is born.
Double Bowling Bash will be shortened to DBB
Mega Sonic Blow will be shortened to MSB
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 100-120 | Main stat. Increases ATK and carrying capacity. |
| AGI | 60-80 (DBB) 90+ (all around or MSB) |
Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. Try to get 100 total AGI for full immunity against Bleeding and Sleep. |
| VIT | 70-80 | Increases Max HP while reducing the chances of getting Poisoned and Stunned. Try to get 100 total VIT for full immunity against Poison and Stun. |
| INT | 70-80 | Increases Max HP while reducing the chances of getting Silenced. Try to get 100 total INT for full immunity against Blind and Silence. |
| DEX | 1-60 (MSB) 60-100 (all-around or DBB) |
Increases Hit rate and minimum damage. |
| LUK | 60-80 (DBB) 120+ (MSB) |
Increases CRIT Rate for even more damage and Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage as well. For Mega Sonic Blow builds, raise LUK to 120 (or 125 with |
| Trait | Amount | Notes |
|---|---|---|
| POW | 110 | Primary trait. Max this for the highest possible damage. |
| STA | Optional | If more RES is needed and there are still some points to spare, grab a few points here. |
| WIS | Optional | If more MRES is needed and there are still some points to spare, grab a few points here. |
| SPL | 0 | Absolutely unnecessary, because screaming out "Mega Sonic Blow !!" again and again in a berserk rage doesn't really conjure violent earthquakes, howling blizzards, scary lightning storms, or world-ending meteor showers. It just makes eliminating enemies a lot more satisfying. |
| CON | 110 (DBB) 72-100 (MSB) |
Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. Those leaning more towards Double Bowling Bash may max this Trait. |
| CRT | Optional (DBB) 72-110 (MSB) |
Highly recommended secondary trait for those focused on Mega Sonic Blow, its CRIT DMG dependent on this trait. Those leaning more towards Mega Sonic Blow may max this Trait. Also buffs Heal, resulting in some potions saved. |
Skills
| Skills: Super Novice (45-99) | ||||||||||||||||||||||||||||||||||||||||||||||
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Once you're an Expanded Super Novice (ESN), get
Raid (Sightless Mind) (17 skill points) then reskill.
| Skills: Expanded Super Novice (99-200) | ||||||||||||||||||||||||||||||||||||||||
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Once you're a Hyper Novice (HN), Max
Double Bowling Bash (15 skill points) then reskill.
| Skills: Hyper Novice - Melee | |||||||||||||||||||||||||||||||
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Equipment
| Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Quality of Life Equipment | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
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Life of Quality Equipment
| |||||||||||||||||||||||||||
Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Pets |
|---|
The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
|
Tips and Tricks
| Strategy (WIP) |
|---|
| The Physical Build Hyper Novice is about repeatedly spamming a variety of skills berserker style, shredding enemies into Chef's Kiss mincemeat.
When in a party... I have writer's block.
In a party setting, I also get writer's block!
|
Ranged Physical
For more info on Ranged Build Hyper Novices, please consult
Master Gao
if he's online.
The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. Despite being tossed aside and labeled as "not a real job", the Super Novice persevered, trying their absolute best to better themselves and push the limits of what is possible. Through hard and smart work, and clever ingenuity, they discovered that combining two or more existing skills to form a new one yielded fantastic results, and new skills in the process. They broke through their limitations and transcended, and thus, the Physical Hyper Novice is born.
Shield Chain Rush will be shortened to SCR
Spiral Pierce Max will be shortened to SPM
For maximum spamming power, reduce VCT and FCT to 0, have at least 30% ACD reduction and 175+ ASPD.
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 100-120 | Main stat. Increases ATK and carrying capacity. |
| AGI | 60-100 | Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. Try to get 100 total AGI for full immunity against Bleeding and Sleep. |
| VIT | 70-80 | Increases Max HP while reducing the chances of getting Poisoned and Stunned. Try to get 100 total VIT for full immunity against Poison and Stun. |
| INT | 70-80 | Increases Max HP while reducing the chances of getting Silenced. Try to get 100 total INT for full immunity against Blind and Silence. |
| DEX | 120 | Increases Hit rate and minimum damage. For ranged builds, it is highly recommended to get sufficient INT and DEX to minimize Variable Cast Time when spamming Shield Chain Rush and Spiral Pierce Max. |
| LUK | 60-80 | Increases Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage. Try to get 100 total LUK for full immunity against Curse. |
| Trait | Amount | Notes |
|---|---|---|
| POW | 110 | Primary trait. Max this for the highest possible damage. |
| STA | 0-72 | If more RES is needed and there are still some points to spare, grab a few points here. |
| WIS | 0-72 | If more MRES is needed and there are still some points to spare, grab a few points here. |
| SPL | 0 | Absolutely unnecessary, because screaming out "Shield Chain Rush !!" again and again in a berserk rage doesn't really conjure violent earthquakes, howling blizzards, scary lightning storms, or world-ending meteor showers. It just makes eliminating enemies a lot more satisfying. |
| CON | 110 | Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. |
| CRT | 0 or 72 | Not needed because SCR and SPM don't CRIT. But if you want extra |
Skills
| Skills: Super Novice (45-99) | ||||||||||||||||||||||||||||||||||||||||||||||
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Once you're an Expanded Super Novice (ESN), get
Raid (Sightless Mind) (17 skill points) then reskill.
| Skills: Expanded Super Novice (99-200) | ||||||||||||||||||||||||||||||||||||||||
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Once you're a Hyper Novice (HN), Max
Shield Chain Rush (15 skill points) then reskill.
| Skills: Hyper Novice - Ranged | |||||||||||||||||||||||||||||||
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Equipment
| Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Quality of Life Equipment | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
| |||||||||||||||||||||||||||
Life of Quality Equipment
| |||||||||||||||||||||||||||
Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
| Pets |
|---|
The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
|
Tips and Tricks
| Strategy (WIP) |
|---|
| The Physical Build Hyper Novice is about repeatedly spamming a variety of skills berserker style, shredding enemies into Chef's Kiss mincemeat.
When in a party... I have writer's block.
In a party setting, I also get writer's block!
|
Hybrid (Experimental Alice Hard tentacle farmer, meme in progress)


(Description WIP) - The late-game Hybrid build combines the best of both worlds. While it doesn't have access to AP skills, it more than makes up in versatility, especially in certain places where both physical and magical attacks are required. In Alice Hard, it is good for tentacle farming, but the damage isn't enough yet for the MVPs. But hey, solo tentacle farming is now possible at least! This build is so meme omg...
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 100+ or 120 | Depending on which gears are less powerful, adjust STR or INT accordingly. |
| AGI | 80+ | Used mainly for reducing flinching animation time and the chances of getting inflicted by Bleeding and sleep. |
| VIT | 80+ | Increases Max HP while reducing the chances of getting inflicted by Poison. |
| INT | 100+ or 120 | Depending on which gears are less powerful, adjust STR or INT accordingly. |
| DEX | 100+ or 1-9 | DEX is needed for Hit, while also raising a bit of ATK and MATK. If you have 100% VCT reduction, leave this below 10. |
| LUK | 80+ | Get at least 100 Total LUK for immunity against Curse. Raise it further if more CRIT is needed for Mega Sonic Blow. |
| Trait | Amount | Notes |
|---|---|---|
| POW | 0-110 | Adjust POW or SPL accordingly depending on which gears are less powerful. |
| STA | 0 | No STA or WIS will be used for this build. There are ways to compensate reduced RES and MRES, such as increased healing or skills like Autoguard. |
| WIS | 0 | No STA or WIS will be used for this build. There are ways to compensate reduced RES and MRES, such as increased healing or MDEF. |
| SPL | 0-110 | Adjust POW or SPL accordingly depending on which gears are less powerful. |
| CON | 50-110 | Adjust CON or CRT accordingly. More CON means more Flee, a bit more damage, but less healing and C.Rate. |
| CRT | 50-80 | Adjust CON or CRT accordingly. More CRT means more C.Rate and healing, but less Flee and damage if not using |
Skills
| Skills: Super Novice | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.
| Skills: Hyper Novice (Example build - Jack Frost Nova) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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There will be skill points remaining, so spend them on whichever is most beneficial to you. In my case, I chose to use the extra skill points on Safety Wall and Faith for more survivability and Enlarge Weight Limit to compensate for having Noodle Arms.
All skills except for Rule Break in the Hyper Novice mage tree have 10 points. Feel free to choose which skills you want to speceialize in. I went for a mix of Wind and Water elements and got Rule Break for even more damage.
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Equipment
| Equipment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Super Novice
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| Quality of Life Equipment | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
| |||||||||||||||||||||||||||
Life of Quality Equipment
| |||||||||||||||||||||||||||
Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| Pets |
|---|
|
The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
|
Tips and Tricks
| Strategy (WIP) |
|---|
| How to solo Alice Hard hmmmm... Need at least 5B DPS due to some MVPs having autorecovery, which means THREE different kinds of gears. That's on top of the Fenrir-like AOEs like Earth Strain and Comet... Plants do EQ, worms powerup... Equipment switch... Hmmmmmm..... Info obtained from Mew's Alice Hard run... Ranged DPS is going to be a problem due to it being weaker than Melee and Magic... Hmm...... |
| Cult |
|---|
|















Improve Concentration having a cast time.






