Planta's High Caliber guide to Night Watch

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About Me

Hola, I'm Planta, a RO enthusiast, I've been playing this game for a very long time and I decided to finally contribute to the community.

Gunslinger has always been one of my favorite class in the game, (3rd job era Genetic will always have a special place in my heart), both in pre-renewal and renewal. I've always found fun the variety of playstyles that even at that time the class offers to you, and this increased as they added Rebellion and lastly Night Watch.

A disclaimer, althought I'm not a specialist in how mathematically formulas works in this game (e.g. doing a calculator on Excel) I can say that I have a vast knowledge on how the game works. Other thing to consider, not much people plays this class, so there's still some stuff to theorycraft, this guide is based on my experience and the gears I've used during my stay on MuhRO, if you're playing on another KRO like server and it has the ATK% stat working as intended, this guide would be useful for you too.

Remember that this guide has a PVE purpose.

Introduction

This guide aims to help any Gunslinger enjoyer on how to class works, how to play it, what to build and most important, loving the class!

Why play Night Watch?

Night Watch, commonly abbreviated as NW is a solid choice to players who are just starting out, or for people who enjoy doing things in a flashy style, they have a strong potential DPS and have some niche abilities that can benefit themselves or the party as well.

Is Night Wactch newbie friendly?

As I said, it's a solid option to begin an adventure, their skills are somewhat simple once understood, and even some of them can bypass DEF. Moreover, Expanded jobs have an easier way to achieve 100% DEF penetration.

Does Night Wactch have end-game potential?

Yes!, thanks to 400542.png Time Dimensions Rune Crown(Night Watch) [1] (400542) and the respective weapons, Night Watch is capable of doing any content in the game, especially if you're on the crit build.


Night Watch is the final evolution of the Gunslinger Tree, they were designed as Ranged DPS job, either single target or in area. Night Watches have a variety of weapons choices, they have on their arsenal Pistols, Rifles, Gatling Guns, Shotguns and Grenade Launchers, each one with its own unique mechanics.

Advantages and Disadvantages
Pros Cons
Every Expanded Job advantage. (faster leveling, no rebirth) Being an Expanded Job means less HP% and lower stats in general.
Access to the mayority of elements thanks to bullets. No ghost bullet. (REEE)
Good farmer thanks to inherent DEF bypass on some skills. Need more than one weapon, if you want to use more skills. [1]
Great for MVPing. Always be on Wind Hawks' shadows.
Not having to worry about VCT%. Low base health.
Guns have no sizes penalty. Guns are two-handed weapons so that means no shield.
Access to bootleg Snap. 2564.png Fallen Angel (Nephilim) Skills scales with CON. (kek)

Weapon Choices

One thing that I like about Night Watch is that every skill will have a different function depending on which weapons you'll use. So, depending on what you do, the gun you use will matter.

13100.png Pistol 13100.png

Also known as Revolvers.

By far the most iconic arsenal of Gunslingers.

Things to consider.

  • Highest ASPD Base among every option.
  • Able to use 2564.png Fallen Angel (Nephilim).
  • Access CRIT skills.
  • Good for Burst things thanks to the good synergy between 5408.png Magazine for One + 5403.png Intensive Aim.
  • Thanks to 5500.png Wild Shot, pistols now have an AoE skill.
  • Lowest base ATK of every gun.

13150.png Rifle 13150.png

My personal favorite.

Rifles are very similar to pistols in terms that both enables Skills that can CRIT. They're are stronger than pistols but slower.

Things to consider.

  • Medium ASPD base.
  • Able to use 2569.png Anti-Material Blast (Obliterator), a debuff that reduces target resistances by 50%.
  • Access CRIT skills.
  • Capable of doing the highest DPS of all builds, thanks to Time Dimensions Combo.

13157.png Gatling Gun 13157.png

"It costs four hundred thousand dollars to fire this weapon...for twelve seconds." - Heavy Weapons Guy

Things to consider.

  • No ASPD penalties.
  • Good and big AoE skills.
  • Mayority of them have DEF bypass by default.
  • Decent single target damage thanks to 5408.png Magazine for One and 5413.png Auto Firing Launcher.
  • Forgotten by Gravity. ⚰️

13156.png Shotgun 13156.png

Shotguns are powerful weapons and it's viability will depends on the server you're playing. Here on KRO meta servers, shotguns are not very good sadly.

Things to consider.

  • Strongest Skill Base Damage% of every gun.
  • 2nd highest base ATK of every gun.
  • Access to 2554.png Banishing Buster (Exile), to dispell your enemies.
  • 2nd lowest ASPD Base.
  • Ground target skills have some cluncky animations even with high aspd.
  • Forgotten by Gravity. ⚰️

8920.png Grenade Launcher 8920.png

Without a doubt, grenade launchers are the specialists in large area damage. They are one of the best weapon options for farming.

Things to consider.

  • They have the highest base ATK of every weapon in the game.
  • Very effective against large groups of enemies thanks to their 11x11 AoE.
  • Have the highest DPS for Pure Ranged Builds thanks to the Time Dimensions Combo.
  • Lowest ASPD base of every weapon in the game.
  • Ground target skills have some cluncky animations even with high aspd.

Knowing Night Watch's Skills

Credits to Penghaw for the table format, I really liked it!

Skill Properties Summary
5406.png Only One Bullet
  • Single Target
  • 1s FCT
  • 0.35s Cooldown
  • 0.5s ACD
  • Requires 30% ACD reduction and 183 ASPD to spam efficiently.
  • Pistol 13100.png
    • Since it doesn't crit, deals significantly less damage compared to 5408.png Magazine for One.
    • Can bypass DEF.
    • By having low CD it turns great to kill weak monsters one by one.
  • Rifle 13150.png
    • Can CRIT, resulting in a good single target DPS skill.
    • DOESN'T Bypass DEF
    • Once you have Time Dimensions Combo, this skill will autocast 5407.png Spiral Shooting.
5408.png Magazine for One
  • Single target
  • 1s FCT
  • 0.5s Cooldown
  • 1s ACD
  • Needs 50% ACD reduction and 175 ASPD to spam efficiently.
  • Pistol 13100.png
    • Can CRIT, as a result, this skill is capable of dealing tons of damage.
    • Stacks well with 5403.png Intensive Aim, therefore, able to burst MvPs.
  • Gatling Gun 13157.png
    • Deals massive single-target damage even though it cannot crit.
    • Highest DPS skill for Gatling Gun. (maybe chaining Vigilante+Midnight is better?)
5407.png Spiral Shooting
  • Entity Targeted AoE
  • 1s FCT
  • 0.5s Cooldown
  • 1s ACD
  • Needs 50% ACD reduction and 175 ASPD to spam efficiently.
  • Rifle 13150.png
    • The only crit skill that deals damage in area.
    • With Time Dimensions Combo you can bypass the skill CD by spamming 5406.png Only One Bullet.
    • Kinda small AoE 7x7, compensated by 5406.png Only One Bullet spammability.
  • Grenade Launcher 8920.png
    • Deals deals damage in a massive 11x11 AoE around the target.
    • Once you have Time Dimensions Combo, this skill will autocast 5409.png Wild Fire.
    • Using it with GL is weird, it probably needs higher ASPD.
5409.png Wild Fire
  • Ground target
  • 1s FCT
  • 0.5s Cooldown
  • 1s ACD
  • Needs 50% ACD reduction and 175 ASPD to spam efficiently.
  • Has a cluncky animation, even with high aspd, it can be smoothen with cell dancing.
  • Grenade Launcher 8920.png
    • Deals massive damage in a 11x11 AOE.
  • Shotgun 13156.png
    • Deals more damage at the cost of smaller AoE 7x7 compared to Grenade Launchers.
5405.png The Vigilante at Night
  • Self target
  • 1.5s FCT
  • 0.5s Cooldown
  • 1s ACD
  • Needs 50% ACD reduction and 175 ASPD to spam efficiently.
  • Requires 1.5s of Fixed Cast Time reduction, meaning, is hard to use this skill with Drop Rate gears.
  • Gatling Gun 13157.png
    • A 11x11 AoE skill around the caster is HUGE.
    • Has innate 100% DEF Bypass.
  • Shotgun 13156.png
    • Deals more damage at the cost of smaller AoE 7x7 compared to Gatling Guns.
    • Just to remember, unlike Gatling Gun, when using a Shotgun, this skill DOESN'T BYPASS DEF.
5500.png Wild Shot
  • Entity targeted AoE
  • 1.5s FCT
  • 0.75s Cooldown
  • 1s ACD
  • It deals more damage if 5414.png Hidden Card is active.
  • Pistol 13100.png
    • Finally an AoE (7x7) option for pistols.
    • At the moment, is not a strong skill compared to 5407.png Spiral Shooting and 5408.png Magazine for One.
  • Rifle 13150.png
    • A 9x9 AoE.
    • Filler skill to be honest, maybe it can be chain with 5406.png Only One Bullet spam but probably not worth the hassle.
    • Is not strong as 5407.png Spiral Shooting.
5501.png Midnight Fallen
  • Ground target
  • 1s FCT
  • 0.7s Cooldown
  • 0.8s ACD
  • It deals more damage if 5414.png Hidden Card is active.
  • Regardless the weapon, it has a 100% DEF bypass.
  • Gatling Gun 13157.png
    • A 9x9 AoE.
    • Good to extend your self centered AoE
    • In terms of damage, is the lowest of the three weapons.
  • Shotgun 13156.png
    • A 7x7 AoE.
    • Good to extend your self centered AoE
    • In terms of damage, is the highest of the three weapons.
  • Grenade Launcher 8920.png
    • A 11x11 AoE.
    • It can be used alternately with 5409.png Wild Fire.
    • In terms of damage, is in the middle of the three weapons.

Build Stereotypes

As you could see, Night Watches have a variety of Weapons type and Skills to specialize.

In summary, there are two big groups of builds; Pure Ranged Builds and Ranged Critical Builds. Let's ignore magic build and pretends it doesn't exists

Ranged Critical Builds

On Renewal Ragnarok, critical skills started to dominate the metagame years ago, critical attacks deals 40% bonus damage (140%), have the advantage to ignore FLEE and have max damage variance. To be able to make a skill crit (as long as it can crit), you'll need to increase your Critical Rate stat.

  • Basically; if your Critical Rate is 10, you'll have 10% chance to crit.
  • However, monsters have a Critical Hit Shield, this stat reduces the chance of landing a critical hit and its calculated by: [Enemy's LUK÷5].

    • E.g.

      21553.gif
      Verdant Flora (21553) has a Critical Shield value of 36. That means you'll need to have a Critical Rate of 136 to ensure the crit.

  • So, for being able to crit every mob in the game, a critical rate between 182~216 is mandatory.
  • Reminder that every critical damage card, gear and buffs applies after the 140% critical damage bonus.


Back to Night Watching, physical critical builds aren't very diverse like Pure Ranged ones. Basically you're stuck with a Pistol, a Rifle or if possible both.

  • Do you want to farm end-game content? → Use Rifles
  • Do you want to kill things fast and move fast? → Use Pistols

By mastering gear switching (you should) you can do both.

If you are interested on gears, please check section 7.

Full Critical

The critical build has the most potential of every Night Watch build, you'll be able to do any content with it, from farming Varmundt's Biospheres with ease to bully some MvPs, including Betel and Rigel.

At first stance, we have this skills on our arsenal

  • 5406.png Only One Bullet
  • 5408.png Magazine for One
  • 5407.png Spiral Shooting
  • 5500.png Wild Shot

On a end-game phase you just use 5406.png Only One Bullet, because it autocasts 5407.png Spiral Shooting thanks to Time Dim Rifle and Crown.

Pure Ranged Builds

Pure ranged builds don’t have all the benefits that critical attacks do. So, if we compare them, they tend to be worse. Still, some of them are more comfortable to use while still providing good results.

Since Night Watches have a ton of pure ranged skills, there are a variety of paths.

Grenade Launcher Build

This is the most viable ranged build at the moment. Grenade Launchers are one of the most powerful weapons at the cost of a big ASPD penalty, both GL skills have good skill base damage and huge AoE.

We have access to these skills.

  • 5409.png Wild Fire
  • 5407.png Spiral Shooting
  • 5501.png Midnight Fallen

On a end-game phase 5407.png Spiral Shooting autocasts 5409.png Wild Fire thanks to Time Dim GL and Crown, leading to big numbers.

Pure Vigilante

AKA Kanni's build.

To be fair, 5405.png The Vigilante at Night is such a comfy skill to use (I'm a enjoyer too), just lay down and press one button. Unfortunately, Vigilante is one of the weakest skills of the NW repository, it doesnt have a great base skill modifier and it's pretty outdated in gears, if we compare it to Rifles, Pistols and Grenade Launchers.

BUFF VIGILANTE

Grenades

Not to be confused with the Grenade Launcher Build.

Grenade skills were useful when Night Watch was first introduced, for example, it was one of the ways of having an AoE option for pistols, instead of using 2561.png Fire Dance (Dance of Massacre). Nowadays, they're just filler skills to regenerate some AP.

On the other hand, i've seen good results using 5413.png Auto Firing Launcher, so maybe it can be considered as an offmeta, niche and for fun build.

Grenade-type Skills
Name Summary
5410.png Basic Grenade Just like the name, it just throw a grenade. By being a ground target skill, having 0.3s CD, no ACD and recovering us 2 AP, it's a good way to fill our AP bar.
5411.png Hasty Fire in the Hole Counter-Strike vibes.... Surprisingly not a weak skill, dealing 3 hits and having a scaling AoE up to 9x9, it has a longer cooldown than Basic Grenade tho, also, this skill has a hard animation, so it's a bit clunky to use.
5412.png Grenades Dropping I like this skill. In an area of 5x5, drops grenades for 4 seconds that deals damage in intervals of 0.25s. Good skill but it has a RNG factor, sometimes dealing a lot of damage and other times not.
5404.png Grenade Fragment I'll quote directly from skill description. "Adds elemental powder on the surface of a throwing grenade", wow.

It works like 425.png Mild Wind. Grenades shares the element of your bullets, with this skill, we can have two elements at once, for example, having holy bullets with shadow element grenades.

  • At level 7, the endow can be removed.
5413.png Auto Firing Launcher This buff grants us the ability to auto-cast; 5410.png Basic Grenade, 5411.png Hasty Fire in the Hole and 5412.png Grenades Dropping, you'll need to have them learned to be auto-casted. Combined with 193 ASPD, it has a very high chance to proc.

  • You won't recover any AP from auto-casted skills.
5415.png Mission Bombard One of our two ultimate skills, a heavy multi-hitting ground AoE. Basically a barrage of grenades. They do okayish damage and it cost 35 AP per use. Use it at Christmas Event!

Auto-Attack ASPD Build

Only for MuhRO

With the Christmas event on MuhRO, I've seen a lot of Night Watches hunting plant-protocol monsters (any monster that will always take 1 damage). This excited me a bit, because, it's always good to see more NWs~.

The main focus of this build is landing as many hits as possible in the shortest amount of time, to achieve this, we will focus on gears that provide us the ability to autocast others skills as we auto-attack. For this reason, similar to the Grenade-type build, we will using 5413.png Auto Firing Launcher.

Being a Night Watch

Stats and Traits

Like every guide, of course it will have a stats and traits section.

Stats
STR STR will offer us little ATK, but, it increases weight capacity, so go for it.
AGI More AGI means more ASPD and that means less Delay between Animations.
VIT We want HP, we are squishy :(, and also provides some status inmunity.
INT INT will help us on our SP pool and some status inmunity.
DEX Our main stat for dmg, you want to 120 it.
LUK Every 3 Luk points it adds +1 Status ATK, cheaper than STR, also great for CRIT and Curse inmunity.
Traits
POW ATK goes BRRRR, literally a adds a final modifier (P.ATK) for damage calculation.
STA Adds RESistance for physical damage.
WIS Adds Magical RESistance for magical damage.
SPL We don't want SPL, because we ain't mages, unless...
CON CON will helps us with HIT, FLEE and P.ATK, also our Skills scales with it.
CRT Every 3 points in CRT it will add 1 of our beloved stat C.RATE. Useful for Crit Builds.

For more detailed explanations on stats and traits, please visit the Stats page.

Important Skills

In this section, only the most important skills will be mentioned.

Gunslinger

Skills
Name Level Summary
500.png Coin Flip 5 Coins works exactly like Monk's 261.png Call Spirits, they are catalyst for some skills and give us some Mastery ATK.
506.png Increase Accuracy 1 Adds +20 HIT aswell as +4 points in DEX and AGI, free stat buff, get it.
505.png 1 A situational buff, +30 FLEE and 20% less damage on ranged attacks, has a 30s duration, could be useful in some scenarios.
509.png Single Action 10 A passive skill, free +20 HIT and 5% ASPD, max it.
510.png Snake Eyes 10 Another passive skill, at level 10 boost our HIT by +10 points and give us +10 Range on basic attacks.
511.png Chain Action 10 It's 48.png Double Attack for pistols, max it too.
515.png Rapid Shower (Trigger Happy Shot) 7-10 A pistol exclusive skill. A glorified 46.png Double Strafe, good for leveling meanwhile we are a rookie Gunslinger.
516.png Desperado 10 A pistol exclusive skill. Desperado was always a strong skill, an 7x7 AoE around us, hits are random up to a max of 10 each cast. A must to have.

Rebellion

Skills
Name Level Summary
2552.png 1 Champion's 401.png Dangerous Soul Collect (Zen) but with a CD, pepehands. Calls up to 10 coins at the cost of 100 zeny.
2563.png Platinum Alter 5 Oh boi, one of our best buffs, a whopping 150 ATK and shield of 25% of our health, the ATK buff scales with the number of coins we have summoned, so use it after Rich's Coin, it doesn't have cooldown.

  • Can't be used alongside Heat Barrel, Adjustment and Madness Canceler.
  • This skill only works if 13220.png Purifying Bullet (13220) or 13221.png Silver Bullet (13221) are equipped.
  • Bullets can be endowed.
2568.png Heat Barrel (Acceleration Bullet) 5 Another good buff, not as good as Platinum Alter tho, with 10 coins will give us 160% ATK, 20% FCT reduction and +5 flat ASPD. Keep in mind that this ATK boost for skills is just additive, thus, acting similar like 486.png Maximum Power Thrust.

If we compare it with Platinum Alter, is a small boost on skills. On the other hand, for basic attacks it's basically double damage for 1 minute.

  • Can't be used alongside Platinum Alter, Adjustment and Madness Canceler.
2564.png Fallen Angel (Nephilim) 1 A pistol exclusive skill. The baby form of 264.png Body Relocation. Teleports you to the targeted cell, consumes a coin and it has a range of 9 cells.

  • At higher attack speed, it will feel smoother, try going to 193 ASPD.
2555.png Binding Trap (Dark Pit) 5 A trap skill. It lays down a 7x7 trap on your position, affecting enemies' movement speed, there can be only one trap active at a time tho. Needs 1 7940.png Special Alloy Trap (7940) and a coin.

  • This skill works on bosses.
2558.png Eternal Chain (Infinite Chain) 10 Enables 511.png Chain Action for any gun. Chain Action level will depend of the skill level of Eternal Chain.
2565.png Round Trip (Circle Dance) 10 A Gatling Gun exclusive skill. Personally I find Round Trip to be one of the best skills in the game, it has great damage, a massive 13x13 AoE, and deals extra damage if targets are knocked back into a wall (this extra hit is guaranteed on bosses because they are immune to KB). Additionally, there are tons of gears to improve it. A must-have skill.
2561.png Fire Dance (Dance of Massacre) 0 or 10 A Pistol exclusive skill. Back in the day, Fire Dance was one of the highest DPS skills for Rebellion. Even in the early days of 4th jobs, this skill used to achieve good results. Currently, it remains a viable option for leveling, alongside Round Trip. It requires around 66–72% ACD reduction, though I can't recall the exact value. For this reason, you want to choose Round Trip for leveling.
2569.png Anti-Material Blast (Obliterator) 5 A Rifle exclusive skill. A debuff we have at our disposal, it cuts to half enemies resistances, working like a pseudo 2213.png Comet, it has a 70% chance to hit. Cooldown can be reduced with 28223.png Finisher [2] (28223) . Very good skill, a must.
2554.png Banishing Buster (Exile) 10 A Shotgun exclusive skill. A powerful shot capable of removing buffs of your enemies, working like 289.png Dispell, chance increases depending the level, it has 100% at level 10, you can reduce the cooldown through gears. A good situational skill, a must have too.
2560.png Crimson Marker (Blood Brand) 1 Marks your enemy with a Crimson Death Mark, once it's marked you can see your enemies through the mini-map. Useful if a MvP teleports away. Lasts 50 seconds and consume a coin.
2567.png Fire Rain (Fire Deluge) 5 A Gatling Gun exclusive skill. A strange one to be fair, shots a barrage of bullets in 3x10 area, capable of removing ground effects (e.g. Pneuma, Land Protector), it has a long cooldown and a 40% chance to work. Very situational and mediocre, it's hard to use this skill correctly because sometimes it goes to the wrong direction. If you're using 1001048.png Rebellion Stone (1001048) max it, otherwise, skip it.

Night Watch

Skills
Name Level Summary
5401.png P.F.I 10 Night Watch's most basic skill, a free stat booster, max it unless you wanna do something crazy with your skill tree lmao.
5402.png Grenade Mastery 10 Same as above, free +10 CON, it also boost the damage of Grenade-type skills.
5403.png Intensive Aim 1 This skill is interesting. Once activated you'll enter an Intensive Aim state. While is active, you'll gain 150 ATK, 250 HIT and 30 Critical Rate, however, you won't be able to move. Every 0.5 seconds you gain a stack of Aiming Count, up to 10.

These Aiming Count stacks multiply the damage of your skills. For example, when using a pistol, 5408.png Magazine for One has a Aiming Count multiplier of 500, meaning at 10 Aiming Counts you'll have a extra 5000% of skill damage.

Once a skill is used, your Aiming Count will reset to 0 and it will have to recharge it again up to 10.

  • Using 2564.png Fallen Angel (Nephilim) is the only way to move around while 5403.png Intensive Aim is active.
5414.png Hidden Card 10 One of our two ultimate skills, at the cost of 150 AP, we gain 100% Ranged Physical damage and +30 P.ATK. A no brainer, max it ASAP. why it can't be like unlimit :(

Lvl Route

Gears

Critical Build

Mid-game Gears
Slot Item Enchants Notes
Headgear (Top) +9 ~ +11 19488.png Temporal Circlet (Rebellion) [1] (19488) 29085.png Acute Lv5 (29085)

29689.png Temporal Jewel (LUK) Lv 3 (29689)

Acute is the most important enchant on this hat, yes, Temporal Jewel is strong, but, 25865.png Temporal Gemstone (25865) skyrocketed in price. Obtainable in Old Glast Heim: Challenge Mode.
Headgear (Mid) 410093.png Sealed Chain (410093)

410094.png Sealed Chain [1] (410094)

🐥 Perfect item for us, crit damage, rate and ranged mod. Farmable in Niflheim.
Headgear (Low) 420076.png Bondage Necklace (420076) 🐥 Perfect item for us, crit damage, rate and ranged mod. Farmable in Niflheim.
Armor +10 [C] 450264.png Glacier Armor [1] (450264) 312065.png Glacier Flower Meow Power(Marksman) (312065)

312062.png Glacier Flower Meow Power(Shooter) (312062)

312068.png Glacier Flower Meow Power(After Cast Delay) (312068)

I can't really recommend to get Gray Wolf Suit or Snowflower Armor, the first one is expensive to make, and the second one depends on market disponibility. On the other hand, every Glacier set is cheap to craft, even, people tends to throw them away, don't be shy and ask one in #global!. See the episode quest 20 The Immortal for related info.
Weapon +9 810010.png Glacier Rifle (810010) 311327.png Glacier Flower Spell (Spiral Shooting) (311327)

311348.png Glacier Flower Spell (Physical - Race) (311348)

311347.png Glacier Flower Spell (After Cast Delay) (311347)

311344.png Glacier Flower Spell (CRI) (311344)

Any Glacier weapon is a huge boost in our damage output, they are cheap and easy to make, same as above, peoples have thousands of the material needed for the enchants, just ask if they can give you a enchanted one, even I would to that for you. See Issgard Equipment for detailed info.
+12 [A] 800015.png Dim Glacier Revolver [1] (800015) 311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)

x2 311328.png Glacier Flower Spell (Magazine for One) (311328)

With the Glacier Rifle in hand, you could slowly farm this badboy, the best in slot weapon for 5408.png Magazine for One. Get one, you won't regret. See Issgard Equipment for detailed info.

By the way, don't waste your time getting a 810015.png Dim Glacier Rifle [1] (810015) .

Garment +11 ~ +12 [C] 480174.png Pirate Captain's Coat [1] (480174) 🐥 Good garment for any CRIT build, usable even in end-game. Check the recipe at Equipment Crafting.
Shoes +10 [C] 470196.png Glacier Boots [1] (470196) 312077.png Glacier Flower Meow Power(Physical Force) (312077)

312076.png Glacier Flower Meow Power(Fixed Casting) (312076)

Glacier Boots are a cheap way to get rid that pesky second of Fixed Cast Time. See the episode quest 20 The Immortal for related info.
Accesories 490107.png Gray Wolf Ring [1] (490107) x2 310632.png Wolf Orb (Critical) Lv.4 (310632) Now I eat my words for the Gray Wolf Armors, but, the enchants on this accessory are so damn good. +30 Critical rate and some critical damage? can't say no to that. See the episode quest 18 Direction of Prayer for detailed info.
490299.png Varmundt Soul Ring [1] (490299) 311949.png Tenacity of Varmundt Lv1 (311949)

OR

311959.png Focus of Varmundt Lv1 (311959)

These base Varmundt's rings are super cheap and strong, keep in mind that Focus, will only benefit crit builds, unlike Tenacity, that can be shared to any character or build. Take a look in Varmundt's Biosphere to see how this dungeon and their gears works.
End-game Gears
Slot Item Enchants Notes
Headgear (Top) +12 ~ +15 [A] 400542.png Time Dimensions Rune Crown(Night Watch) [1] (400542) 312753.png Acute Jewel Lv5 (312753)

312712.png Time Dimension Jewel (Luck) Lv3 (312712)

This headgear should be one of the first things you'll craft, grading it should be a priority because it will enable to auto-cast 5407.png Spiral Shooting when using 5406.png Only One Bullet. See Varmundt's Biosphere Depth 2 for detailed info.
Headgear (Mid) 410233.png Gambler's Seal [1] (410233) x2 5% Ranged mod

OR

x2 5% Crit damage

Choosing between ranged or critical mods will depend on how much we have of each one. Try to find a balance between them.
Headgear (Low) 420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) Any stat

AND

7% Ranged mod

🐣I like VIT🐣
Armor +11 ~ +12 [A]450285.png Engraved Corruption Poison Rune Cloth [1] (450285) 312394.png Corruption Poison Rune Lv10 (312394)

312384.png Poison Rune Lv5 (312384)

312379.png Corruption Rune Lv5 (312379)

Armors are one of the gear pieces that provide a significant damage boost to our skills. Depth armor is stronger vs bosses, however Nebula suit is better for normal protocol enemies.

+12 ~ +15 [A]450172.png Nebula Suit of Creative [1] (450172) 310685.png Star Cluster of Creative Lv.3 (310685)

310732.png Nebula of Expert Archer Lv.3 (310732)

OR

310735.png Nebula of Sharp Lv.3 (310735)

Nebula suit is another great option for armors, and it will start to beat Depth armor once we got the enchants on our HoL[2] garment, if you want to future proof go for this, or if you don't want to spend on two armors kek. See Constellation Tower for detailed info.
Weapon +12 ~ +15 810040.png Dimensions Night Rifle [2] (810040) Personal preference 🐣 This rifle was a game-changer for us. As I said above, it enables to autocast two powerful skills, the best part is that this rifle is easy and cheap to craft. See Varmundt's Biosphere Depth 2 for detailed info.

+12 [A] 800015.png Dim Glacier Revolver [1] (800015) 311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)

x2 311328.png Glacier Flower Spell (Magazine for One) (311328)

Our loved Dim Glacier Pistol, it will give us movement, damage, and AoE, good to have to switch. See Issgard Equipment for detailed info.
Garment +12 [A] 480174.png Pirate Captain's Coat [1] (480174) 🐣 Pirate coats are super cheap at the moment, and it's stronger than a clean +12 [A] 480352.png Circulation of Life: Winter [1] (480352) . Check the recipe at Equipment Crafting.
+12 ~ +15 [A] 480352.png Circulation of Life: Winter [1] (480352) 313023.png Life of Winter (Creative) (313023)

312538.png Physical Fruit Lv20 (312538)

312513.png Physical Flower Lv5 (312513)

The new BiS garment for critical enjoyers, it's stupid how good this piece of gear is. BUT it will take you months to enchant it and maximize each of its enchantments. It has combos with Nebula Suit and Signet of Circulation. Take a look on Divine Beast's Cloak: Winter to understand how this garment works.
Shoes +12 [A] 470175.png Ice Rune Boots [1] (470175) Personal preference 🐣

310922.png Power of Varmundt Lv3 (310922)

OR

310932.png Creative of Varmundt Lv3 (310932)

This pair of boots have been on top for a long time. A bunch of P.ATK, crit damage, ranged mod and element modifier. The 2nd slot will depend on which content you'll farm or if you're looking to deal with an specific monster. Craftable in Varmundt's Biosphere.
Accesories 490135.png Stellar Creative Seal [1] (490135) 313033.png Star Cluster of Luck Lv5 (313033)

x2 310706.png Star of Sharp Lv.5 (310706)

Why Star of Sharp instead of 310701.png Star of Master Archer Lv5 (310701) ? Some upcoming cards will reduce our critical rate, so it's important to have the highest critical rate possible to mitigate this loss. See Constellation Tower for detailed info.
490486.png Signet of Circulation: Winter [1] (490486) 313006.png Signet of Creative Lv5 (313006)

312981.png Token of Life (312981)

A awesome accesory, not too much to say, just give it a look. For more detailed info. Check Circulation of Life Accessories to see more detailed info about this accesories.

Ranged Build

Early-game Gears
Slot Item Enchants Notes
Headgear (Top) +4 ~ +9 19344.png Illusion Hot-Blooded Headband [1] (19344) 4992.png HP Absorb 1 (4992)

4993.png SP Absorb 1 (4993)

A decent hat for starters, enchants are optional. Farmable at Illusion of Teddy Bear.
+9 400061.png Sagittarius Celestial Coronet [1] (400061) 🌱 At +9 it give us 15% ranged mod. Check OS / OS-LT Headgears for more info.
Headgear (Mid) 🌱 🌱 🌱
Headgear (Low) 🌱 🌱 🌱
Armor +9 450108.png Grace Trip Suit [1] (450108) 🌱 Refine it with 100130.png Grace Refine Ticket (100130) . Pretty good armor, can be enchanted too, we are going for the entire set. 4392.png Observation Card (4392) is a good card to use. See Grace Set for detailed info.
Weapon +10 28254.png Illusion Butcher [2] (28254) %Ranged Damage This weapon combined with two 27307.png Mutant Heart Hunter Bellare Card (27307) will result in great gatling gun to use until we can afford a Glacier weapon. Farmable at Illusion of Labyrinth.
830004.png Paradise Rebellion Gatling Gun (830004) 🌱 As stated in the patch notes of 01/10/24 I have to recommend this freebie, although is not a bad weapon, tons of skill mod and % ranged. Free at Eden.
Garment +9 480018.png Grace Attack Manteau [1] (480018) 🌱 300270.png Empathize Card (300270) this will combo with 4392.png Observation Card (4392) . See Grace Set for detailed info.
Shoes +9 470020.png Grace Attack Boots [1] (470020) 🌱 Try it with any cheap +9 effect card. See Grace Set for detailed info.
Accesories 490019.png Grace Attack Ring [1] (490019) 🌱 These cards should be cheap and they are great 300449.png Timbers Card (300449) 300447.png Aferde Card (300447) . See Grace Set for detailed info.
32208.png Illusion Booster L [1] (32208) 🌱 See the episode quest 17.1 Illusion for detailed info.
Mid-game Gears
Slot Item Enchants Notes
Headgear (Top) +11 19344.png Illusion Hot-Blooded Headband [1] (19344) x2 4995.png Rune of Strength Lv2 (4995) At full enchants, this hat ends to be a great option for mid game, if you don't wanna spend tons of zeny on Crown of Beelzebub, go for this. Farmable at Illusion of Teddy Bear.
+11 ~ +12 [C to A] 400110.png Crown of Beelzebub [1] (400110) 🌱 This hat is one of the strongest available, and it's usable until end-game, however, it needs to be graded, meaning you'll have it to refine it several times and it will cost you a bunch of zeny. At this point of the game +9 grade C is enough. Check the recipe at Equipment Crafting.
Headgear (Mid) 410094.png Sealed Chain [1] (410094) 🌱 Ranged modifier and a slot, also cheap. Farmable in Niflheim.
Headgear (Low) 420030.png Feather in Mouth (420030) 🌱 Good damage booster. Farmable at Amicitia.
18754.png Blood Sucker (18754) 🌱 This grant us HP% leech at cost of our HP/SP regen, combine it with 9052.png Incubus Egg (9052) . Check the recipe at Equipment Crafting.
Armor +10 [C] 450264.png Glacier Armor [1] (450264) 312065.png Glacier Flower Meow Power(Marksman) (312065)

312062.png Glacier Flower Meow Power(Shooter) (312062)

312068.png Glacier Flower Meow Power(After Cast Delay) (312068)

I can't really recommend to get Gray Wolf Suit or Snowflower Armor, the first one is expensive to make, and the second one depends on market disponibility. On the other hand, every Glacier set is cheap to craft, even, people tends to throw them away, don't be shy and ask one in #global!. See the episode quest 20 The Immortal for related info.
Weapon +9 830013.png Glacier Gatling (830013) 311325.png Glacier Flower Spell (The Vigilante at Night) (311325)

311348.png Glacier Flower Spell (Physical - Race) (311348)

311347.png Glacier Flower Spell (After Cast Delay) (311347)

311342.png Glacier Flower Spell (ATK) (311342)

Any Glacier weapon is a huge boost in our damage output, they are cheap and easy to make, same as above, peoples have thousands of the material needed for the enchants, just ask if they can give you a enchanted one, even I would to that for you. See Issgard Equipment for detailed info.
+9 840009.png Glacier Launcher (840009) 311329.png Glacier Flower Spell (Wild Fire) (311329)

311348.png Glacier Flower Spell (Physical - Race) (311348)

311347.png Glacier Flower Spell (After Cast Delay) (311347)

311342.png Glacier Flower Spell (ATK) (311342)

Any Glacier weapon is a huge boost in our damage output, they are cheap and easy to make, same as above, peoples have thousands of the material needed for the enchants, just ask if they can give you a enchanted one, even I would to that for you. See Issgard Equipment for detailed info.
Garment +10 [C] 450266.png Glacier Manteau [1] (450266) 312073.png Glacier Flower Meow Power(Powerful) (312073)

312069.png Glacier Flower Meow Power(Fast) (312069)

312057.png Glacier Flower Meow Power(Magical Defense) (312057)

🌱
Shoes +10 [C] 470196.png Glacier Boots [1] (470196) 312077.png Glacier Flower Meow Power(Physical Force) (312077)

312076.png Glacier Flower Meow Power(Fixed Casting) (312076)

Glacier Boots are a cheap way to get rid that pesky second of Fixed Cast Time. 312081.png Glacier Flower Meow Power(Firing Shot) (312081) is optional. See the episode quest 20 The Immortal for related info.
Accesories 490328.png Glacier Pendant [1] (490328) 312087.png Glacier Flower Meow Power(Physical Power) (312087)

312084.png Glacier Flower Meow Power(Expert Archer) (312084)

312082.png Glacier Flower Meow Power(Speed) (312082)

OR

312051.png Glacier Flower Meow Power(DEX) (312051)

🌱
490327.png Glacier Ring [1] (490327) 312087.png Glacier Flower Meow Power(Physical Power) (312087)

312084.png Glacier Flower Meow Power(Expert Archer) (312084)

312082.png Glacier Flower Meow Power(Speed) (312082)

🌱

Grenade Launcher Build

Grenade Launcher focused End-game Gears
Slot Item Enchants Notes
Headgear (Top) +12 ~ +15 [A] 400542.png Time Dimensions Rune Crown(Night Watch) [1] (400542) 312743.png Master Archer Jewel Lv5 (312743)

312700.png Time Dimension Jewel (Agility) Lv3 (312700)

This crown will grant us to autocast 5409.png Wild Fire when using 5407.png Spiral Shooting, boosting our DPS drastically. The AGI Jewel is for the ACD and ASPD needed for using Grenade Launchers. See Varmundt's Biosphere Depth 2 for detailed info.
Headgear (Mid) 410233.png Gambler's Seal [1] (410233) x2 5% Ranged mod 🐣
Headgear (Low) 420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) Any stat

and

7% Ranged mod

🐣
Armor +11 ~ +12 [A]450283.png Engraved Ice Storm Rune Suit [1] (450283) 312354.png Ice Storm Rune Lv10 (312354)

312344.png Storm Rune Lv5 (312344)

312339.png Ice Rune Lv5 (312339)

Things are little different when we are not crit users, this Depth armor tends to do better results than Nebula suit, both normal and boss protocol monsters, until HoL gears, this should be better. See Varmundt's Biosphere Depth for detailed info.
+12 ~ +15 [A]450171.png Nebula Suit of Concentration [1] (450171) 310682.png Star Cluster of Concentration Lv.3 (310682)

310732.png Nebula of Expert Archer Lv.3 (310732)

With the addition of Hall of Life, this armor is a monstrocity, if I have to highlight something about this armor is that will give us a bunch of ASPD%, meaning it will be easier to reach 193 ASPD. See Constellation Tower for detailed info.
Weapon +12 ~ +15 840032.png Dimensions Night Launcher [2] (840032) Personal preference 🐣 Without question, the best weapon for 5409.png Wild Fire and 5407.png Spiral Shooting, no reason to go with Dim Glacier anymore. Easy and cheap to craft. See Varmundt's Biosphere Depth 2 for detailed info.
Garment +12 [C to B] 480283.png Dim Glacier Manteau [1] (480283) 312157.png Grace of the Snake God (312157)

312146.png Malice of the Snake God(ATK) Lv10 (312146)

312136.png Malice of the Snake God(DEF) Lv10 (312136)

A strong and cheap option for ranged users, almost on par with a clean +12 [A] 480350.png Circulation of Life: Summer [1] (480350) . See the episode quest 20 The Immortal for related info.
+12 ~ +15 [A] 480350.png Circulation of Life: Summer [1] (480350) 313015.png Life of Summer (Concentration) (313015)

312538.png Physical Fruit Lv20 (312538)

312513.png Physical Flower Lv5 (312513)

The new BiS garment for ranged users, it's stupid how good this piece of gear is. BUT it will take you months to enchant it and maximize each of its enchantments. It has combos with Nebula Suit and Signet of Circulation. Take a look on Divine Beast's Cloak: Summer to understand how this garment works.
Shoes +12 [A] 470174.png Glade Rune Boots [1] (470174) Personal preference 🐣

310922.png Power of Varmundt Lv3 (310922)

Varmundt's shoes excells at specific monster farming, thanks to their % element enemies enchant on 2nd slot, making it a great option.

+12 [C to B] 470197.png Dim Glacier Boots [1] (470197) 312188.png Glory of the Snake God (312188)

312177.png Mystery of the Snake God(ATK) Lv10 (312177)

312167.png Mystery of the Snake God(DEF) Lv10 (312167)

If you want a more generalist gear (and much cheaper too), this pair of boots can be a good choice.
Accesories 490132.png Stellar Power Seal [1] (490132) 313028.png Star Cluster of Strength Lv5 (313028)

x2 310701.png Star of Master Archer Lv5 (310701)

One of, if not, the BiS right accesory. A bunch of ATK%, ranged modifier, P.ATK, race modifier and normal/boss modifier. Just get one :4head:. See Constellation Tower for detailed info.
490484.png Signet of Circulation: Summer [1] (490484) 312991.png Signet of Concentration Lv5 (312991)

312981.png Token of Life (312981)

A awesome accesory, not too much to say, just give it a look. For more detailed info. Check Circulation of Life Accessories to see more detailed info about this accesories.

Vigilante Build

Vigilante focused End-game Gears
Slot Item Enchants Notes
Headgear (Top) +12 [A] 400393.png Crown of Good and Evil (Night Watch - Gatling Gun) [1] (400393) 312021.png Evil Spell (312021)

29093.png Master Archer Lv3 (29093)

After some testing, this headgear in combo with 470238.png Boots of Good and Evil (Night Watch) [1] (470238) , won against 400542.png Time Dimensions Rune Crown(Night Watch) [1] (400542) with MA lv3 and 470174.png Glade Rune Boots [1] (470174) . In addition give us some defensive stats too, always welcome. Check how to craft it in Good and Evil Headgears.
Headgear (Mid) 410233.png Gambler's Seal [1] (410233) x2 5% Ranged mod 🐣
Headgear (Low) 420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) Any stat

and

7% Ranged mod

🐣
Armor +11 ~ +12 [A] 450283.png Engraved Ice Storm Rune Suit [1] (450283) 312354.png Ice Storm Rune Lv10 (312354)

312344.png Storm Rune Lv5 (312344)

312339.png Ice Rune Lv5 (312339)

Things are little different when we are not crit users, this Depth armor tends to do better results than Nebula suit, both normal and boss protocol monsters, until HoL gears, this should be better. See Varmundt's Biosphere Depth for detailed info.
+12 ~ +15 [A] 450171.png Nebula Suit of Concentration [1] (450171) 310682.png Star Cluster of Concentration Lv.3 (310682)

310732.png Nebula of Expert Archer Lv.3 (310732)

With the addition of Hall of Life, this armor is a monstrocity, the ASPD% doesn't matter to much since Gatling Guns don't have problems with ASPD. See Constellation Tower for detailed info.
Weapon +12 [A] 830015.png Dim Glacier Gatling Gun [1] (830015) 311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)

x2 311325.png Glacier Flower Spell (The Vigilante at Night) (311325)

The best weapon for 5405.png The Vigilante at Night, sadly just one slot. I guess that 300455.png Copo Card (300455) is mandatory.
Garment +12 [C to B] 480283.png Dim Glacier Manteau [1] (480283) 312157.png Grace of the Snake God (312157)

312146.png Malice of the Snake God(ATK) Lv10 (312146)

312136.png Malice of the Snake God(DEF) Lv10 (312136)

A strong and cheap option for ranged users, almost on par with a clean +12 [A] 480350.png Circulation of Life: Summer [1] (480350) . See the episode quest 20 The Immortal for related info.
+12 ~ +15 [A] 480350.png Circulation of Life: Summer [1] (480350) 313015.png Life of Summer (Concentration) (313015)

312538.png Physical Fruit Lv20 (312538)

312513.png Physical Flower Lv5 (312513)

The new BiS garment for ranged users, it's stupid how good this piece of gear is. BUT it will take you months to enchant it and maximize each of its enchantments. It has combos with Nebula Suit and Signet of Circulation. Take a look on Divine Beast's Cloak: Summer to understand how this garment works.
Shoes +12 [A] 470238.png Boots of Good and Evil (Night Watch) [1] (470238) 312806.png Evil Vigor (Night Watch) (312806)

4836.png Expert Archer Lv5 (4836)

Basically, 312806.png Evil Vigor (Night Watch) (312806) carries this boot, all %element enemies and skill mod can't be defeated. Check how to craft it in Boots of Good and Evil.
Accesories 490132.png Stellar Power Seal [1] (490132) 313028.png Star Cluster of Strength Lv5 (313028)

x2 310701.png Star of Master Archer Lv5 (310701)

One of, if not, the BiS right accesory. A bunch of ATK%, ranged modifier, P.ATK, race modifier and normal/boss modifier. Just get one :4head:. See Constellation Tower for detailed info.
490484.png Signet of Circulation: Summer [1] (490484) 312991.png Signet of Concentration Lv5 (312991)

312981.png Token of Life (312981)

A awesome accesory, not too much to say, just give it a look. For more detailed info. Check Circulation of Life Accessories to see more detailed info about this accesories.

Shadow Gears, Costume Enchants and Pets

Gears
Shadow Gears
Early Shadow Gears
Slot Item Enchants Notes
Armor 24694.png Advanced Paradise Shadow Armor (24694) 🍂 🍂
Weapon 24711.png Rebellion Advanced Paradise Shadow Weapon (24711) 🍂 A bunch of free stats; Skill mods, % ranged, ACD, and 50% DEF bypass. Free at Eden.
Shield 24693.png Advanced Paradise Shadow Shield (24693) 🍂 🍂
Boots 24695.png Advanced Paradise Shadow Shoes (24695) 🍂 🍂
Accessories 24696.png Advanced Paradise Shadow Earring (24696) 🍂 🍂
24697.png Advanced Paradise Shadow Pendant (24697) 🍂 🍂
Critical Build Shadow Gears
Slot Item Enchants Notes
Armor 24679.png Maximum Mammoth Shadow Armor (24679) +5 C.RATE Max HP%, % ranged, % all element enemies, and knock-back immunity, can't say no to that.
Weapon 24768.png Mega Blitz Shadow Weapon (24768) +5 C.RATE As guns doesn't have size penalties, Mega Blitz series are good for NWs.
Shield 24767.png Mega Blitz Shadow Shield (24767) +5 C.RATE 🍂
Boots 24680.png Maximum Mammoth Shadow Shoes (24680) +5 C.RATE 🍂
Accessories 24661.png Full Penetration Shadow Earring (24661) +5 C.RATE A must, since crit doesn't bypass DEF.
24662.png Full Penetration Shadow Pendant (24662) +5 C.RATE 🍂
Ranged Build Shadow Gears
Slot Item Enchants Notes
Armor 24679.png Maximum Mammoth Shadow Armor (24679) POW/CON Max HP%, % ranged, % all element enemies, and knock-back immunity, can't say no to that.
Weapon 24734.png Durable Shadow Weapon (24734) POW/CON We have multiple options here; 24686.png Absorb Shadow Weapon (24686) , 24425.png Perfect Size Shadow Weapon (24425) , 24768.png Mega Blitz Shadow Weapon (24768) , 24751.png Physical Power Shadow Weapon (24751) , 24755.png Concentration Shadow Weapon (24755) .
Shield 24746.png Separate Reload Shadow Shield (24746) POW/CON 🍂
Boots 24680.png Maximum Mammoth Shadow Shoes (24680) POW/CON 🍂
Accessories 24661.png Full Penetration Shadow Earring (24661)

24681.png Maximum Mammoth Shadow Earring (24681)

POW/CON If you're using Grenade Launcher use Full Penetration, if you're using Vigilante or Midnight Fallen, use Maximum Mammoth.
24662.png Full Penetration Shadow Pendant (24662)

24682.png Maximum Mammoth Shadow Pendant (24682)

POW/CON 🍂
Costume Enchants
Critical Build
Slot Item Notes
Headgear (Top) 310191.png Assassin Cross Stone II (Top) (310191) We will use it because it combos with 310188.png Guillotine Cross Stone II (Garment) (310188) , giving us 5% ATK and 15% Crit damage, nice.
Headgear (Mid) 311464.png Rebellion Stone (311464) Rebel stone my beloved, for each level of 2567.png Fire Rain (Fire Deluge) we get 2% Ranged, up to 10%.
Headgear (Low) 311435.png Guillotine Cross Stone (Low) (311435) 15% on every race. :)
Garment 310188.png Guillotine Cross Stone II (Garment) (310188) 15% Crit damage stone, and the pillar of the other ones.
311354.png Critical Stone (Dual) (311354) Free crit rate and damage.
Ranged Build
Slot Item Notes
Headgear (Top) 311463.png Rebellion Stone (Top) (311463) Up to 10% damage to all Size if we have 2563.png Platinum Alter at level 5.
Headgear (Mid) 311464.png Rebellion Stone (311464) Rebel stone my beloved, for each level of 2567.png Fire Rain (Fire Deluge) we get 2% Ranged, up to 10%.
Headgear (Low) 311364.png Shadow Chaser Stone (Low) (311364)

OR

311435.png Guillotine Cross Stone (Low) (311435)

Shadow Chaser bonus will give us 15% damage to enemies of any element, Guillotine Cross will give us 15% to all races, just choose whenever you get first, or, the lowest mod you have at that moment.
Garment 29480.png Shadow Chaser Stone (Garment) (29480)

OR

310188.png Guillotine Cross Stone II (Garment) (310188)

🍂
311471.png Power Stone(Dual) (311471)

OR

311014.png Reload Stone (Dual) (311014)

Very intuitive to be honest.
Pets
Item Notes
9132.png Abysmal Knight Egg (9132) The best pet for MvPing for Night Watches, 5% ATK, 2 P.ATK and 5% more damage to boss monsters.
9193.png Mistress Egg (9193) As guns doesn't have size penalties, Mistress will give us 7% more damage to normal protocol enemies.
9052.png Incubus Egg (9052) At loyal, Incubus will grant us, 5% SP and 1% SP Leech.
9055.png Succubus Egg (9055) At loyal, Succubus will grant us, 1% HP and 5% HP Leech.

Auto-cast Event Build

Gears
Slot Item Enchants Notes
Headgear (Top) 19488.png Temporal Circlet (Rebellion) [1] (19488) 🐣 Or any hat with ASPD%.
Headgear (Mid) 410092.png Cor Core Booster [1] (410092) 🐣 Any slotted mid headgear we want to put a 4087.png Giearth Card (4087) or 300236.png Intrepid Giearth Card (300236) on it. Farmable at Rudus.
Headgear (Low) 18666.png Foreign CD in Mouth (18666) 🐣 This CD will give us a lot of auto-casted bolts. Check the recipe at Headgear Crafting.
Armor +9 15398.png AGI Soutane [1] (15398) 310077.png AGI Blessing (310077) We will need the most ASPD possible if we are going to use rifle or shotgun. Use 4105.png Marc Card (4105) . Farmable at Odin.
Weapon 13127.png Crimson Revolver [2] (13127) 🐣 If we don't have Master Soul Rifle, pistols will come handy, use this or any two-slotted one.
+9 810009.png Master Soul Rifle-LT [2] (810009) 🐣 The KING of our build, this rifle will auto-cast 13.png Soul Strike, 400.png Napalm Vulcan and 2202.png Soul Expansion. Put a 31025.png Immortal Wind Ghost Card (31025) , it works on triggered spells. Check Hero's Weapons-LT to learn how to craft it.
+11 28244.png Illusion Gate Keeper-DD [2] (28244) 🐣 If you love memeing, get this, it will auto-cast 520.png Spread Attack dealing an extra hit. Also, shotguns deals splash damage in a 3x3 AoE (to be confirmed). Good weapon choice if monsters are gather up close each other. Farmable and craftable at Illusion of Teddy Bear.
Garment 20947.png Clergy's Manteau [1] (20947) 🐣 I highly recommend use 4595.png Cenere Card (4595) in this slot, it's 24% ASPD at 120 AGI. Used in combo with 15398.png AGI Soutane [1] (15398) and 22209.png Clergy's Boots [1] (22209) . Farmable at Odin.
Shoes +7 22209.png Clergy's Boots [1] (22209) 🐣 This shoes gives 20% ASPD at +7. Used in combo with 15398.png AGI Soutane [1] (15398) and 20947.png Clergy's Manteau [1] (20947) . Farmable at Odin.
Accesories 490024.png Automatic Booster R [1] (490024) 1000116.png Automatic Modification Module (Attack Speed) (1000116) Using it with a 4264.png Wind Ghost Card (4264) could be a good idea. Check the episode quest 17.2 Sage Legacy for more info.
2980.png Evil Thread Glove [1] (2980) 🐣 This accessory will give us some auto-casted spells, the most important is 2449.png Psychic Wave. Using it with a 4264.png Wind Ghost Card (4264) could be a good idea. Obtainable on Horror Toy Factory.

Honorable Mentions

Gears
Item Enchant Game Phase Notes
28258.png The Black [2] (28258)

830002.png Patent The Black [2] (830002)

% Ranged Damage Early to Mid-Game And it's -LT variant, 830012.png The Black-LT [2] (830012) . I forgot how good this weapon was, it's going to boost our 2565.png Round Trip (Circle Dance), to help us on our leveling phase or even to farm, if you happen to get one, congratulations. Obtainable in Bioresearch Laboratory. Also, here's info on how to reform it Ancient Hero / Patent / Hero-LT Weapons.
490044.png Sinful Ruby Ring [1] (490044)

490045.png Sinful Ruby Necklace [1] (490045)

310201.png Anger Lv5 (310201)

310241.png Inverse Scale Lv5 (310241)

Early to Mid-Game Cheap and strong accessories, granting us some nice bonuses, the most important, some race modifier and -0.3s of FCT, good option if you're to hunt Dragon and Angel enemies. See Sinful Accessories and Sinful Enchantment for detailed info.
490056.png Brilliant Light Ruby Ring [1] (490056)

490057.png Brilliant Light Ruby Necklace [1] (490057)

310221.png Empathy Lv5 (310221)

310251.png Divine Evil Lv5 (310251)

Early to Mid-Game Similar to Sinful accessories, but Brilliant Light series will give us -0.2s of FCT, instead of Sinful's 0.3s, a great option if we are going to hunt Angel and Demon enemies, you could use this rings for farming at Niflheim. See Brilliant Light Accessories and Brilliant Light Enchantment for detailed info.
490302.png Soul Rune Ring [1] (490302)

490305.png Soul Magic Ring [1] (490305)

311953.png Tenacity of Varmundt Lv5 (311953)

OR

311963.png Focus of Varmundt Lv5 (311963)

311978.png Fragment of Varmundt (POW) Lv5 (311978)

Mid to End-Game The dethroned kings of accessories, Varmundt's accessories are still useful, however I haven't seen the Varmundt's Waters decreasing in price, so it's better to snipe them at some player's Vendings. Up to 45% race modifier, and, some nice bonuses to P.ATK, C.RATE and traits makes this great for specific farming. See the options this rings can have at Soul Temple Venom Ring Enchant.
450182.png Illusion Sprint Mail [1] (450182)

470066.png Illusion Sprint Shoes [1] (470066)

4995.png Rune of Strength Lv2 (4995)

AND/OR

29004.png Rune of Dexterity Lv2 (29004)

Mid-Game If you manage to upgrade both of Armor and Boot to +11, they will become excellent mid-game gears, %ACD, ranged modifier, %boss, and even 0.7s FCT, and more. The enchants will be the cherry on top. Farmable at Illusion of Twins, see also Illusion Enchantment.
810005.png Precision Piercer [2] (810005)

820004.png Precision Shatter [2] (820004)

840004.png Precision Bomber [2] (840004)

🍂 Mid-Game Not a very popular choice, but they do the work, 2-slotted weapons and can be enchanted, one of them being a skill mod. Farmable at Clock Tower Unknown Basement.
24607.png God Hammer Shadow Weapon (24607)

24405.png Rebellion Shadow Shoes (24405)

🍂 Early to Mid-Game If we combine these Shadow Gears with the set shown below, we can achieve 100% DEF bypass along with several other stats.
24604.png Flare Dance Shadow Earring (24604)

24402.png Rebellion Shadow Armor (24402)

🍂 Early to Mid-Game If we combine these Shadow Gears with the set shown above, we can achieve 100% DEF bypass along with several other stats.
311355.png Concentration Stone (Dual) (311355) 🍂 Any A cheap option, sometimes gives more damage than 311471.png Power Stone(Dual) (311471) , it will depend on your Traits.

Discussion

1. 450285.png Engraved Corruption Poison Rune Cloth vs 450172.png Nebula Suit of Creative
  • If we compare both armors separately, the Depth armor sure is a winner, however, if we consider every piece of gear we have, Nebula suit have a more potential to be a better armor.
Analysis
450285.png 450172.png
Has inherent 10% ACD at +11. Need combo with 490486.png Signet of Circulation: Winter for 10% ACD.
It has more defensive stats. It does not have def stats, besides the ones that come by default by being an armor.
20% Boss, thanks to 312384.png Poison Rune Lv5 and 312379.png Corruption Rune Lv5 15% Boss with 312981.png Token of Life and 313033.png Star Cluster of Luck Lv5 , however, both of this enchants give us more stats than Poison/Corruption enchants.
Due to 312394.png Corruption Poison Rune Lv10 we're forced to use 120LUK. This armor doesn't have this issue.
Once refined and graded it's ready to use. Full potential behind a timegate or (at the moment) super expensive materials.
2. Which enchants should I pick for my Dimensions Weapon/Varmundt Gear?
  • I'll answer this question with some examples: