Penghaw's Night Watch Guide
Disclaimer:
- This is a WIP.
- Last updated: 2023-08-30
- THIS IS NEITHER THE OPTIMAL NOR THE ONLY WAY TO PLAY NW.
BE CREATIVE, RAGNAROK OFFERS MULTIPLE VIABLE BUILDS FOR MOST CLASSES. - Most of the contents here are just me sharing my thoughts and experience.
- Currently in the middle of burnout so my gear progression will be slow.
- To-do list:
- Update Progression End-Game gear section
- Make damage comparison with Physical Ranged Attack Stone + CON Stone (DUAL)
- Make damage comparison PCC +12 A vs Ice Rune Coat +11 A
Keywords
In this guide I will be using various keywords which are commonly known throughout the game.
Keyword | Acronym For | Notes |
NW | Night Watch | The class you're reading this guide for |
DPS | Damage Per Second | How much damage you can dish out in 1 second.
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AOE | Area Of Effect | Unit is measured in cell count from edge to edge. E.g. 11x11 = 5 cells to the left/above + 1 center + 5 cells to the right/below |
ASPD | Attack Speed | Max value is 193.
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GL | Grenade Launcher | One of NW's weapon options |
GG | Gatling Gun | One of NW's weapon options |
FCT | Fixed Cast Time | One of two elements that determines how long it takes to cast your skill |
VCT | Variable Cast Time | The other element that determines how long it takes to cast your skill |
ACD | After Cast Delay | Determines how long your character is locked in animation after casting skill.
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Introduction
Night Watch is one of the extended classes available in Ragnarok Online.
They specialize in doing damage from a distance, be it single-target or area.
There are 5 different types of guns available for them, each useful for various situations.
They cannot farm or do MVPs as efficient as other classes designed for them, but they can do a pretty good job at it.
Pros & Cons
Pros:
- Extended class means no rebirth hassle and less EXP required to level compared to the main classes
- Extended class also means easy access to 100% DEF Bypass in form of Shadow Gears
- Able to farm relatively well thanks to large AOE skills
- Able to do MVPs relatively well thanks to skills that can crit
- Guns deal 100% damage to all size, meaning you have an extra Shadow Gear slot by skipping Infinity Shadow Gear
- Almost all skills have 0 VCT, and you only need to worry about FCT after you become Night Watch
Cons:
- Extended class also means lower total stats
- Due to how their skill is distributed, you will most likely need 2 weapons - 1 for farming and 1 for doing MVPs
- Above is also the reason why you will most likely need 2 sets of gears to optimize
- Not the best class at farming or doing MVPs
- Small HP pool - meaning you are squishy and dies easily without correct positioning
- Need to invest in 50% ACD reduction to spam skills optimally
- Suffers from CONundrum™ like Wind Hawks and bow-build Abyss Chasers
- CONundrum™ - a situation where you are forced to spend points into CON while other crit-based classes can optimally go for POW and CRT
Weapon Options
Your weapon choice will determine your playstyle.
Here's a simple breakdown of each gun and what skills you get.
Pistol
Capable of dealing the highest damage in one skill amongst the Night Watch's arsenal.
Can deal with most MVPs swiftly.
Sadly only have single target skills, so you will need to pair this with another gun for farming.
Skill | Properties | Summary |
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Rifle
The very weapon that relates with NW's identity as being mediocre.
Capable of competing with Pistol in terms of single-target DPS.
Allows you to use Anti-Material Blast (Obliterator) which has a 70% chance to reduce target's resistance by 50% for 10s.
Can deal the highest AOE DPS, but middling cast range and AOE makes it clunky.
Skill | Properties | Summary |
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Shotgun
Honestly I never tried this weapon, because its skills are bad.
GL has significantly wider AOE with Wild Fire.
GG has significantly wider AOE with The Vigilante at Night AND bypasses defense.
Also has big ASPD penalty.
Skill | Properties | Summary |
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Gatling Gun
One of the best weapon options for NW.
Gets innate DEF Bypass and deals damage in a massive AOE.
Also capable of dealing the most single-target damage excluding crit skills.
Skill | Properties | Summary |
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Grenade Launcher
Has the highest base weapon damage among NW's weapon options.
Also has the highest ASPD penalty, making it somewhat hard to spam skills with.
Very effective at clearing enemy clusters from a distance.
Skill | Properties | Summary |
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Stats & Skill Build
Stats Build
This is how I build my stats at Lv 260.
You don't have to copy it 100%, but it should give you an idea on how to build your stats.
Stats do more than what I explained, you can check various online sources for the complete details.
Points Distribution
Stats | Points | Explanation |
STR | 100 |
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AGI | 2 |
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VIT | 120 |
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INT | 120 |
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DEX | 120 |
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LUK | 54 |
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POW | 100 |
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CON | 100 |
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CRT | 35 |
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Geared Screenshot
These images are based on my current setup which you can check here.
With non-crit gears
With crit gears and Intensive Aim
Skill Build
I will only be listing skills that are good and give explanation on why you should take them.
You can spend leftover points however you see fit.
Gunslinger
Skill | Recommended Lv | Notes |
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10 | Free bonus stats. |
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10 | Free bonus stats. |
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5 | Required for ![]() |
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1 | Minor bonus stats. |
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10 | Helps your leveling early game. Required for ![]() |
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10 | Helps your leveling early game. Required for ![]() |
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5 | AOE skill with radius too small to make use of. Required for ![]() |
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1 | Required for ![]() |
Rebellion
Skill | Recommended Lv | Notes |
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1 or 5 | Gives bonus damage when using ![]() Required for ![]() |
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10 | Rebellion's best skill. Allows you to farm effectively even at early levels. Only usable when using GG. |
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1 | Instantly gives you 10 coins which will be spent to cast some of your skills. |
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0 or 1 | Optional. Only usable when using Pistol. Allows you to teleport to a cell at the cost of 1 coin. |
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5 | Only usable when using Holy bullet. Removed when you change bullets. Gives you a barrier based on your max HP, and gives you an ATK boost. Consumes all your coins to give stronger buff. Cannot be used together with ![]() |
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5 | Reduces FCT and gives bonus ATK at the cost of reducing HIT. Consumes all your coins to give stronger buff. Cooldown is longer than duration. Cannot be used together with ![]() |
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0 or 5 | Optional. Only usable when using Rifle. Has a 70% chance to reduce enemy resistance by 50% for 10s. |
Night Watch
Skill | Recommended Lv | Notes |
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10 | Free MASSIVE damage boost. |
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10 | Free MASSIVE CON boost. |
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1 | What makes you capable of doing over 1 billion damage in a single skill. Moving with ![]() |
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10 | One of the most powerful buffs in-game. Early game this skill alone easily doubles your damage output or more. |
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0 or 5 | Optional. Mandatory if using GG. An amazing skill that helps you retain the ![]() |
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0 or 5 | Optional. Mandatory if using Rifle. Meant to be spammed, so you will need to stack some ACD reduction and ASPD. |
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0 or 5 | Optional. Mandatory if using Rifle. Rifle's only farming skill. |
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0 or 5 | Optional. Mandatory if using Pistol or GG. Single-target massive damage that can be spammed up to twice per second. |
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0 or 5 | Optional. Mandatory if using GL. The best farming skill IMO. |
Progression
WIP
Road to Night Watch
Early Game
You spin me right round baby right Round Trip (Circle Dance).
Leveling from Gunslinger until Rebellion will be a breeze since we don't have to do rebirth.
From then you will start spamming Round Trip (Circle Dance) all the way until you become NW.
Gears
Slot | Gear | Enchants | How to get | Notes |
Headgear - Top | ![]() ![]() ![]() |
OS / OS-LT Headgears | Any of these are very good early game headgears that provides extra FCT. | |
Headgear - Middle | ![]() ![]() |
Nifleheim F2 | Decent stats boost, usable until late game. Often sold in market for less than 5m. | |
Headgear - Lower | ![]() |
Nifleheim F2 | Decent stats boost, usable until late game. Often sold in market for less than 5m. | |
Headgear - Lower | ![]() |
Amicitia F2 | Decent stats boost, usable until late game. | |
Headgear - Lower | ![]() |
Equipment Crafting | Provides sustain so you can save zeny from buying potions. | |
Armor | ![]() |
Grace Set | Gives massive bonus when equipped as a set and increases ![]() Get this to +9 with the certificate. | |
Weapon | ![]() |
Any Ranged Physical Damage Any Ignore Physical of Normal Monsters OR Physical Damage to Normal Monsters |
Illusion of Labyrinth | Get this to at least +10 and put 2x ![]() |
Garment | ![]() |
Grace Set | Good bonus and easy to +9 with the certificate. | |
Shoes | ![]() |
Grace Set | Good bonus and easy to +9 with the certificate. | |
Accessory - Pendant | ![]() |
Complete Fistful of Zeny Quest | Very easy to get and gives decent bonus for early game. | |
Accessory - Ring | ![]() |
Grace Set | Good bonus for early game. | |
Shadow Gear - Weapon | ![]() |
Eden Gear | Very easy to get, just rent it since it lasts for 1 month. | |
Shadow Gear - Shield | ![]() |
Eden Gear | Very easy to get, just rent it since it lasts for 1 month. | |
Shadow Gear - Armor | ![]() |
Eden Gear | Very easy to get, just rent it since it lasts for 1 month. | |
Shadow Gear - Shoes | ![]() |
Eden Gear | Very easy to get, just rent it since it lasts for 1 month. | |
Shadow Gear - Pendant | ![]() |
Eden Gear | Very easy to get, just rent it since it lasts for 1 month. | |
Shadow Gear - Earring | ![]() |
Eden Gear | Very easy to get, just rent it since it lasts for 1 month. | |
Pet | ![]() |
Pet System | Helps sustain your SP meaning you save tons of zeny in the long run. |
Farming
Location | Loot Setup | Notes |
Gefenia F3 | @autoloot 100 @nolootid +932|+2864|+1919|+5072|+1974|+2866|+2865 |
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Mid Game
At this point you should already be a NW.
Time to figure out which farming weapon you prefer.
Common choices are GG ( The Vigilante at Night) or GL (
Wild Fire).
Rifle ( Spiral Shooting) is also available but it is significantly worse than the other 2 and you will be needing tons of CRIT.
At this point you can also start looking up for costume enchants using your fashion points or from market.
Gears
Slot | Gear | Enchants | How to get | Notes |
Headgear - Top | ![]() ![]() ![]() |
OS / OS-LT Headgears | Any of these are very good early game headgears that provides extra FCT. | |
Headgear - Top | ![]() |
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Illusion of Teddy Bear | If you don't need extra FCT this is a really good headgear IF you get it to +11 with the listed enchants. |
Headgear - Middle | ![]() ![]() |
Nifleheim F2 | Decent stats boost, usable until late game. Often sold in market for less than 5m. | |
Headgear - Lower | ![]() |
Nifleheim F2 | Decent stats boost, usable until late game. Often sold in market for less than 5m. | |
Headgear - Lower | ![]() |
Amicitia F2 | Decent stats boost, usable until late game. | |
Headgear - Lower | ![]() |
Equipment Crafting | Provides sustain so you can save zeny from buying potions. | |
Armor | ![]() |
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Gray Wolf Equipment | Get this to +11 with the listed enchants. Gives significant upgrade and usable until you can switch to Nebula armor. |
Armor | ![]() |
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Illusion of Twins | Get this to +11 with the listed enchants. Cheaper but worse than Gray Wolf Armor. Must be equipped alongside +11 ![]() |
Weapon | ![]() |
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Glacier Weapons | Get this to +9 with the listed enchants. Usually there are people in trade channel selling this at +0 for 20m. |
Weapon | ![]() |
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Glacier Weapons | Get this to +9 with the listed enchants. Usually there are people in trade channel selling this at +0 for 20m. |
Garment | ![]() |
Equipment Crafting | Provides decent bonus at +9. Later on you will upgrade it to A +12 and will be usable until late game. | |
Shoes | ![]() |
![]() Any |
Gray Wolf Equipment | Get this to +7 with ![]() The FCT is useful until you can switch to Ice Rune Boots. |
Shoes | ![]() |
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Illusion of Twins | Get this to +11 with the listed enchants. Cheaper but worse than Gray Wolf Boots. Must be equipped alongside +11 ![]() |
Accessory - Pendant | ![]() |
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Automatic Equipment (17.2) | Tons of bonus and usable until you can afford Varmundt or Stellar Seal. |
Accessory - Pendant | ![]() |
Sinful Accessories | The only accessory combo that gives FCT. Must be equipped alongside ![]() | |
Accessory - Ring | ![]() |
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Automatic Equipment (17.2) | Tons of bonus and usable until you can afford Varmundt or Stellar Seal. |
Accessory - Ring | ![]() |
Sinful Accessories | The only accessory combo that gives FCT. Must be equipped alongside ![]() | |
Shadow Gear - Weapon | ![]() |
Shadow Gear | Upgrade it until you have a total of +20 with the other Shadow Gear pieces to get 100% DEF Bypass. | |
Shadow Gear - Armor | ![]() |
Shadow Gear | Upgrade it until you have a total of +20 with the other Shadow Gear pieces to get 100% DEF Bypass. | |
Shadow Gear - Shoes | ![]() |
Shadow Gear | Upgrade it until you have a total of +20 with the other Shadow Gear pieces to get 100% DEF Bypass. | |
Shadow Gear - Pendant | ![]() |
Shadow Gear | Upgrade it until you have a total of +20 with the other Shadow Gear pieces to get 100% DEF Bypass. | |
Pet | ![]() |
Pet System | Helps sustain your SP meaning you save tons of zeny in the long run. |
Farming
Location | Loot Setup | Notes |
Oz Labyrinth F2 | @autoloot 20 |
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Snake God's Warmth F2 | @autoloot 100 |
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Thanatos Tower Revamp F12 | @autoloot 100 @nolootid +7054 |
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End Game
Min-maxing time Painchamp
Gears
Get Full Penet SG to free up slots for Max Mammoth SG Remaining weapon and shield SG are free Get Dim glacier A +12 Temporal Circlet Wolf Acc for crit Pirate cap coat nebula? ice rune boots
Farming
Location | Loot ID | Notes |
Abandoned Pit F1 | @autoloot 100 @nolootid +620019|+587 |
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Clock Tower Unknown Basement | @autoloot 100 @nolootid +641|+508|+525|+15282|+1259|+1258|+962|+938|+999|+1006|+997+|+637|+1611 |
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Costume Enchants
You can start working towards these since early game since they will be usable until late game.
Either frequently check out the market and/or the trade channel, or try your luck with the costume enchant boxes.
Slot | Enchant | Best Odds | Notes |
Top | ![]() |
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Gives 10% bonus damage against all size. Must have ![]() |
Top | ![]() |
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Gives 5% ATK and 15% Crit Damage. Must be equipped alongside ![]() |
Top | ![]() |
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Gives 3% bonus long-range damage. Only worthwhile if you use the full combo. |
Mid | ![]() |
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Gives 10% bonus long-range damage. Must have ![]() |
Mid | ![]() |
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Gives 3% bonus long-range damage. Only worthwhile if you use the full combo. |
Low | ![]() |
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Gives 5% ACD. Must be equipped alongside ![]() |
Low | ![]() |
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Gives 15% bonus damage against all race. Must be equipped alongside ![]() |
Low | ![]() |
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Gives 3% bonus long-range damage. Only worthwhile if you use the full combo. |
Garment | ![]() |
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Gives 15% Crit Damage. Gives more bonus when equipped alongside ![]() ![]() |
Garment | ![]() |
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Gives 3 P.ATK. Only worthwhile if you use the full combo. |
Dual | ![]() |
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Gives 10 Critical and 10% Crit Damage. |
Dual | ![]() |
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Gives 5 CON. |
Dual | ![]() |
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Gives 5 POW. |
Cards
You can start working towards these since early game since they will be usable until late game.
Either frequently check out the market and/or the trade channel, hunt the related monsters, or try your luck with the old card albums.
Slot | Card | Notes |
Headgear | ![]() |
Gives most damage on headgear slot. |
Headgear | ![]() |
Gives some ATK%. Must be equipped alongside ![]() |
Headgear | ![]() |
Gives some STR and Max HP. Must be equipped alongside ![]() |
Headgear | ![]() |
Gives 5% ACD. |
Headgear | ![]() |
Gives 1% long range physical damage at +9 and additional 2% at +11. |
Armor | ![]() |
Gives some DEX based on VIT. Must be equipped alongside ![]() |
Armor | ![]() |
Gives most damage after ![]() ![]() Useful if you want to use other Garment card. |
Weapon | ![]() |
Best generic physical damage card in weapon slot. |
Weapon | ![]() |
Best card for MVP hunting. |
Garment | ![]() |
Gives most damage on garment slot. Must be equipped alongside ![]() |
Garment | ![]() |
Gives most damage after ![]() ![]() Useful if you want to use other Armor card. |
Shoes | ![]() |
Gives most Crit Damage. Must be equipped alongside ![]() |
Shoes | ![]() |
Best card for crit build. Must be equipped on +12 Lv 2 equipment. |
Shoes | ![]() |
Gives most damage for non-crit build. Very hard to get. |
Shoes | ![]() |
Gives most damage for non-crit build after ![]() |
Shoes | ![]() |
Alternative for ![]() Very hard to get. |
Shoes | ![]() |
Alternative for ![]() |
Accessory - Left | ![]() |
Gives most damage for non-crit build. Must be equipped with ![]() |
Accessory - Right | ![]() |
Gives most damage for non-crit build. Must be equipped with ![]() |
Accessory | ![]() |
Gives most damage for crit build. |
Accessory - Left | ![]() |
Gives Critical and Crit Damage. Must be equipped with ![]() |
Accessory - Right | ![]() |
Gives Critical and Crit Damage. Must be equipped with ![]() |
My Gear Progression
How I went with my NW. You don't have to 100% copy, this is just a reference.
Early Game
I played Round Trip (Circle Dance) until I become NW.
After that I started building up 1.5s FCT for The Vigilante at Night.
Slot | Gear | Grade/Refine | Enchants | Cards | Notes |
Headgear - Top | ![]() |
11 | 0.2s + 1s (Wolf Boots FCT) + 0.3s (Sinful Ruby combo) = 1.5s FCT for ![]() | ||
Headgear - Middle | |||||
Headgear - Lower | ![]() |
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Armor | ![]() |
9 | |||
Weapon | ![]() |
10 | ![]() ![]() |
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Garment | ![]() |
9 | |||
Shoes | ![]() |
9 | Later on I switched to ![]() ![]() | ||
Accessory - Pendant | ![]() |
Later on I switched to ![]() | |||
Accessory - Ring | ![]() |
Later on I switched to ![]() | |||
Costume - Top | |||||
Costume - Middle | |||||
Costume - Lower | |||||
Costume - Garment | |||||
Shadow Gear - Weapon | ![]() |
0 | |||
Shadow Gear - Shield | ![]() |
0 | |||
Shadow Gear - Armor | ![]() |
0 | |||
Shadow Gear - Shoes | ![]() |
0 | |||
Shadow Gear - Pendant | ![]() |
0 | |||
Shadow Gear - Earring | ![]() |
0 | |||
Pet | ![]() |
Mid Game
I felt that The Vigilante at Night is too clunky since I need to get up close, which takes time.
Wild Fire on the other hand can be cast from afar, has 11x11 AOE, and ignores terrain.
Also at that time someone was selling fully enchanted glacier weapons for 10m.
So I switched to GL and built the DEF Bypass Shadow Gear combo.
It was the easiest decision of my life.
Slot | Gear | Grade/Refine | Enchants | Cards | Notes |
Headgear - Top | ![]() |
C 11 | I got lucky and made this almost effortlessly. | ||
Headgear - Middle | ![]() |
Long range physical attack +2% After cast delay -3% |
In hindsight ![]() | ||
Headgear - Lower | ![]() |
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Armor | ![]() |
11 | ![]() ![]() ![]() |
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Weapon | ![]() |
9 | ![]() ![]() ![]() ![]() |
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Garment | ![]() |
9 | ![]() |
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Shoes | ![]() |
7 | ![]() ![]() |
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The FCT goes a long mile until you can get Ice Rune Boots. |
Accessory - Pendant | ![]() |
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Tons of bonus and usable until you can afford Varmundt or Stellar Seal. | |
Accessory - Ring | ![]() |
![]() ![]() ![]() |
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Tons of bonus and usable until you can afford Varmundt or Stellar Seal. | |
Costume - Top | |||||
Costume - Middle | |||||
Costume - Lower | |||||
Costume - Garment | |||||
Shadow Gear - Weapon | ![]() |
9 | I had this at +5, then decided to go +9 for the extra bonus. | ||
Shadow Gear - Shield | |||||
Shadow Gear - Armor | ![]() |
5 | Set to +5 to gain 100% DEF Bypass before I refined the weapon to +9. | ||
Shadow Gear - Shoes | ![]() |
5 | Set to +5 to gain 100% DEF Bypass before I refined the earring to +9. | ||
Shadow Gear - Pendant | ![]() |
0 | Helps save money and weight. | ||
Shadow Gear - Earring | ![]() |
9 | I had this at +5, then decided to go +9 for the extra bonus. | ||
Pet | ![]() |
Current Setup
At this point I have 2 sets of gears, some are shared between them.
Farming build is for clearing mobs as efficiently as possible.
Crit build is single-target so it is specifically for MVPs, thus why I use Abysmal Knight Card (4140) .
Farming Build
Planned upgrades:
- Beelzebub Crown to A 12
- Sealed Chain to Battle Processor with Long-range 9~10% damage enchant
- Pirate Captain Coat to A 12
- Accessories to Varmundt
- Shadow Gear - Weapon to Mega Blitz
Crit Build
Planned upgrades:
- Acute Lv 6 to Lv 8~10 COPIUM
- Pirate Captain Coat to A 12
- Accessories to Varmundt and Stellar Seal
- Shadow Gear - Weapon to Mega Blitz
- Pet to Abysmal Knight
Damage Tests
Farming Build without Hidden Card
Farming Build with Hidden Card
Crit Build with Hidden Card and Max Intensive Aim
1.196b per skill, does more to bosses since I use Abysmal Knight Card (4140) .