The Complete Elemental Master Guide by Goldie: Difference between revisions

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* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful.
* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful.
* If you only use this skill as a gap closer which it is 1 skill point should be enough to do that job, but if you use it to one-hit knockout (OHKO) mobs outside of Depth Biospheres, then by all means maximize it.
* If you only use this skill as a gap closer which it is 1 skill point should be enough to do that job, but if you use it to one-hit knockout (OHKO) mobs outside of Depth Biospheres, then by all means maximize it.
* Notes: This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often.
* '''Note''': This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often.
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|style="text-align: center; background:#ffcccc"| Offensive
|style="text-align: center; background:#ffcccc"| Offensive
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* AGI is needed for high Flee and high ASPD. If you have a few points to spare, you can put it more on AGI.
* AGI is needed for high Flee and high ASPD. If you have a few points to spare, you can put it more on AGI.
* Higher ASPD will give you much more fluid skill rotation. To know more about the importance of ASPD and how much you need, you can refer to [[Choi%27s_Guide_To_Magic#Attack_Speed|Choi's Guide to Magic (Attack Speed)]].
* Higher ASPD will give you much more fluid skill rotation. To know more about the importance of ASPD and how much you need, you can refer to [[Choi%27s_Guide_To_Magic#Attack_Speed|Choi's Guide to Magic (Attack Speed)]] but I always recommend getting an ASPD as high as 193.
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!VIT
!VIT
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