The Complete Elemental Master Guide by Goldie: Difference between revisions

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* Place 1 skill point on this one.  
* Place 1 skill point on this one.  
* Wall of Fog is a defensive skill that will protect anyone inside its 5x3 AoE from ranged targeted skills and ranged attacks.
* Wall of Fog is a defensive skill that will protect anyone inside its 5x3 AoE from ranged targeted skills and ranged attacks.
* This does '''not give''' total immunity against ranged physical attacks and skills though unlike the Acolyte branch's '''{{#skill:25}}''' just to be clear. It will only decrease the damage by 75%. HIT rate is also reduced by 50 pts.
* This does '''not give''' total immunity against ranged physical attacks and skills unlike the Acolyte branch's '''{{#skill:25}}''' just to be clear. It will only decrease the damage by 75%. HIT rate is also reduced by 50 pts.
* Ranged targeted skills (<u>both physical and magical</u>) will have a 75% chance to miss.
* Ranged targeted skills (<u>both physical and magical</u>) will have a 75% chance to miss.
* This skill also gets doubled duration when placed under '''{{#skill:286}}'''. Note that you have to cast Deluge first before placing this skill or else they won't overlap.
* This skill also gets doubled duration when placed under '''{{#skill:286}}'''. Note that you have to cast Deluge first before placing this skill or else they won't overlap.
* Only 2 Wall of Fogs can coexist at the same time until the first one expires or either of them gets cleared by  '''{{#skill:288}}''' or any of the ground-effect clearing skills such as the High Wizard's '''{{#skill:483}}''' skill or the Geneticist's '''{{#skill:2483}}''' skill.
* Only two (2) Wall of Fogs can coexist at the same time until the first one expires or either of them gets cleared by  '''{{#skill:288}}''' or any of the ground-effect clearing skills such as the High Wizard's '''{{#skill:483}}''' skill or the Geneticist's '''{{#skill:2483}}''' skill.
* Professors and later on as Elemental Masters get the most out of this skill when they pair it not only with Deluge but also with '''{{#skill:12}}''' which makes it possible for the class to solo instances and MVPs when none of them casts ground magical spells. If they do though, it might be better to use Land Protector instead and just face their melee and/or range attacks head-on while chugging HP potions such as {{#item:1100005}}.
* Professors and later on as Elemental Masters get the most out of this skill when they pair it not only with Deluge but also with '''{{#skill:12}}''' which makes it possible for the class to solo instances and MVPs when none of them casts ground magical spells. If they do though, it might be better to use Land Protector instead and just face their melee and/or range attacks head-on while chugging HP potions such as {{#item:1100005}}.
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| {{#skill:2452}}
| {{#skill:2452}}
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* Just put enough skill points to this one as a prerequisite skill for '''{{#skill:2457}}''' and '''{{#skill:2465}}'''.
* Just put enough skill points to this one as a prerequisite skill for '''{{#skill:2457}}''' and <span style="color:red;">'''{{#skill:2465}}'''</span>.
* At lower levels, Warmer gets lower cooldown, so I suggest not to really max out this skill. You use this skill more for its utility than the HP% heal it gives.
* At lower levels, Warmer gets lower cooldown, so I suggest not to really max out this skill. You use this skill more for its utility than the HP% heal it gives.
* Warmer removes the crystallization, frozen, and freezing debuffs.
* Warmer removes the crystallization, frozen, and freezing debuffs.
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