| Item
|
Type
|
Way to obtain
|
Notes
|
| Super Novice (45-99)
|
[9] (34805)
|
Chest
|
Eden Academy, Base Level 10
|
HIGHLY RECOMMENDED! Upon reaching Base Level 10, use the Paradise Physical Set provided by Eden Academy. It will serve you well until around level 100 when you'll get the better version. There are other options below, but this is one of, if not the best one to use from level 10-100.
|
Super Novice Hat [1] (5119)
|
Upper Headgear
|
Lighthalzen Armory (unslotted)
Holden (slotted)
|
Starter Headgear. Gives +1 all stats.
|
Modified Angel's Kiss [1] (18776)
|
Upper Headgear
|
Toad
|
Part of the Angel's Set. Adds 3% SP recovery.
|
Novice Breastplate [1] (2340)
|
Armor
|
Yuno - King's Shop
|
Starter Armor, though it's a little expensive at 89,000 zeny. At least you're no longer wearing stinky rags that came from the dump ( Tattered Novice Ninja Suit (2352) ).
|
Puente Robe [1] (15012)
|
Armor
|
Orc Lady
|
Slightly reduces fixed cast time and slightly improves the effectiveness of healing skills.
|
Angelic Protection [1] (2355)
|
Armor
|
Eclipse
|
MDEF+20
When complete, the Angel's Set gives a boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. The After Cast Delay that happens each time the skill is autocast makes equipping the whole set not too good.
|
Novice Shield [1] (2113)
|
Shield
|
Lighthalzen Armory
|
The combination of having frighteningly low HP until level 98 and the massive -10 ASPD penalty makes wearing a shield more of a detriment, reducing your damage while not providing enough protection despite its awesome 20% resistance to all elements except Neutral bonus. It will become much better at higher levels, so save it for later until you have way more HP and ASPD to compensate.
|
Modified Angelic Guard [1] (2183)
|
Shield
|
Mastering
|
Part of the Angel's Set.
|
Novice Manteau [1] (2512)
|
Garment
|
Lighthalzen Armory
|
Starter Garment - gives 10% Neutral resistance.
|
Modified Angel's Cardigan [1] (20710)
|
Garment
|
Vagabond Wolf
|
Part of the Angel's Set. Adds 5% HP recovery.
|
Novice Shoes [1] (2416)
|
Footgear
|
Lighthalzen Armory
|
Starter Shoes. Gives an HP boost.
|
Advanced Angel's Reincarnation [1] (22015)
|
Footgear
|
Vocal
|
Part of the Angel's Set. HP +100.
|
Novice Armlet [1] (2628)
|
Accessory
|
Izlude Armor Dealer
|
Starter accessory for Novices. Doesn't give any stats, but at least it's slotted and cheap.
|
Clip [1] (2607)
|
Accessory
|
Dragon Fly
|
Gives 10SP. Because Super Novices have really low SP early on, every bit counts.
|
| Expanded Super Novice (99-175)
|
[10] (35108)
|
Chest
|
Eden Academy, Base Level 100
|
Upon reaching Base Level 100, you'll be given this chest, which contains a set of advanced Eden Armors which will suffice until you progress through the Eden Academy quest chain and earn enough Eden Coin (25223) to get the full Noblesse Set (see below) or after finishing a couple of quests which will give the Noblesse Set for free.
|
Noblesse Super Novice Robe [1] (450122)
Noblesse Magic Boots [1] (470017)
Noblesse Magic Manteau [1] (480014)
Noblesse Magic Ring [1] (490015)
|
Equipment Set
|
10 Token of Honor (6919) per piece. Obtained by completing the account-wide Eden Academy questline.
|
Good until level 125. It is highly recommended to complete the 16.1 Banquet for Heroes quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the Noblesses Refine Ticket (100128) at a price of 10 Token of Honor (6919)
|
Imperial Super Novice Robe [1] (450124)
Imperial Magic Boots [1] (470019)
Imperial Magic Manteau [1] (480017)
Imperial Magic Ring [1] (490018)
|
Equipment Set
|
10 Schwarzwald Token of Honor (25155) per piece. Obtained by completing the 16.2 Terra Gloria quest line.
|
Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the Imperial Refine Ticket (100129) , at the cost of...
|
Grace Super Novice Robe [1] (450126)
Grace Magic Boots [1] (470021)
Grace Magic Manteau [1] (480019)
Grace Magic Ring [1] (490020)
|
Equipment Set
|
20 Unknown Parts (25669) per piece. Obtained by completing the 17.1_Illusion questline.
|
Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. An upgraded version of the Imperial set, this is the pinnacle of Eden Academy equipment. Each piece costs 20 Unknown Parts (25669) while the Grace Refine Ticket (100130) costs 20 Cor Core (25723) .
|
Advanced Paradise Suit (450185)
Paradise Luxury Boots (470069)
|
Armor and Shoes
|
Eden Academy, level 100
|
Strangely enough, equipping these two instead of their +9 Grace equivalents will deal more damage in most situations! However, there are no card slots and they cannot be upgraded. It is free and surprisingly effective. They're good until you obtain a +7 Patent Blessed Knife or reach level 200, when the Grace set's slots get a big advantage in the form of the Shelter/Happiness Giver card combo for Melee builds or Observation/Empathizer card combo for Ranged builds.
|
Paradise Super Novice Dagger (510039)
|
Weapon
|
Eden Group
|
Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The glaring downsides - no slots and it can't be refined.
|
Modified Angel's Kiss [1] (18776)
|
Upper Headgear
|
Reno (@go 36), 20 Pure Energy Crystals
|
Part of the Advanced Angel's Set. Gives a more SP recovery over the normal version.
|
Pecopeco Wing Ears (5358)
|
Mid Headgear
|
Gold Coins
|
Adds a little bit of AGI and MDEF for slightly increased survivability.
|
Advanced Angelic Protection [1] (15068)
|
Armor
|
Reno (@go 36), 20 Pure Energy Crystals
|
MDEF+30
When complete, the Advanced Angel's Set gives even better bonuses compared to the normal version, though the HP and SP boost remains the same. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Take note of the After Cast Delay that happens each time the skill is autocast.
|
Airship Armor (15116)
|
Armor
|
Airship Assault
|
No slot, but it gives a bit of MDEF and a large boost to HP and SP, especially when the set is complete.
|
Crimson Dagger [2] (28705)
|
Dagger
|
Desert Wolf, Pasana, Porcellio, Skeleton General, Sleeper, Whikebain
|
An easy-to-get dagger with good attack power, becoming stronger the higher your Base Level and the weapon's refine rate. However, its damage somewhat falls off the larger the enemy (100% - 75% - 50% damage against small, medium and large-sized enemies respectively).
|
Crimson Mace [2] (16040)
|
Mace
|
Am Mut, Earth Petite, Erend, Marionette, Kobold Leader, Li Me Mang Ryang / Jing Guai, Solider
|
An easy-to-get mace with good attack power, becoming stronger the higher your Base Level and the weapon's refine rate. This has less overall damage unless carded with Sidewinder. It has better size modifiers compared to the dagger (75% - 100% - 100% damage against small, medium and large-sized enemies respectively) and it has a less severe Attack Speed penalty as well (-10 vs -15).
|
Modified Angelic Guard [1] (2183)
|
Shield
|
Reno (@go 36), 20 Pure Energy Crystals
|
Part of the Advanced Angel's Set.
|
Novice Shield [1] (2113)
|
Shield
|
Lighthalzen Armory
|
You may or may not wear a shield. Novices and Super Novices have a huge -10 Attack Speed penalty. Equip a shield only if more Defense is needed or if ASPD is good enough.
|
Modified Angel's Cardigan [1] (20710)
|
Garment
|
Reno (@go 36), 20 Pure Energy Crystals
|
Part of the Advanced Angel's Set. Gives more HP recovery over the normal version.
|
Airship Manteau [1] (20743)
|
Garment
|
Airship Assault
|
An improved version of the Novice Manteau, it adds Flee and reduced cast time in addition to Neutral resist.
|
Advanced Angel's Reincarnation [1] (22015)
|
Footgear
|
Reno (@go 36), 20 Pure Energy Crystals
|
Part of the Advanced Angel's Set. Gives a bigger HP boost plus an added SP boost over the normal version.
|
Airship's Boots (22046)
|
Footgear
|
Airship Assault
|
Use this to complete the Airship set. Gives an ASPD boost.
|
Dex Glove (2921)
|
Accessory
|
Eclage Glove Seller (10 Splendide Coins)
|
If your base STR is 110, equip two of these as it adds ATK for every 10 base STR and +1% ATK if base STR is 110.
|
| Expanded Super Novice (175-200)
|
Ascendant Crown [1] (5897)
|
Upper Headgear
|
Cash Shop
|
A very good headgear that provides a lot of bonuses, especially at higher refines.
|
Monocle [1] (18874)
|
Mid Headgear
|
Owl Viscount, Owl Marquees
|
The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the Cash Shop, but only a few can be slotted, via the Spiritual Auger (6396) .
|
Gangster Scarf (5361)
|
Lower Headgear
|
Cash Shop
Custom Headgear Quests
|
Gives ATK+5.
|
Illusion Armor Type A [1] (15376)
|
Armor
|
Illusion
|
This is an improvement over the Grace set only at +9 and with modification modules. Gives a large increase in ATK (+100), more ATK at higher refines, a boost to ASPD (+10%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Recommended enchants are [11] (39540) and two [12] (39534) .
|
Paradise Super Novice Dagger (510039)
|
Weapon
|
Eden Group
|
Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined.
|
Meteor Strike [2] (16043)
|
Mace
|
Meteor Strike Quest
|
A f****** heavy-a** mace weapon where its power depends on the level of certain skills. At the cost of skill flexibility, it grants a huge increase to ATK while also being cheaper than a +15 Crimson Mace or +15 Vicious Mind Mace.
|
Crimson Mace [2] (16040)
|
Mace
|
Am Mut, Earth Petite, Erend, Marionette, Kobold Leader, Li Me Mang Ryang / Jing Guai, Solider
|
Compared to the Vicious Mind Mace, this has less ATK and no enchants but has 2 slots, allowing for more options for carding. Get a Neutral element mace. At +15, it deals slightly less damage (around 3%) than a +4 Meteor Strike. While significantly more expensive, the greatest benefits are increased versatility and weight savings (2000 weight saved!). You're not carrying an overloaded Class-8 Peterbilt Truck on one hand anymore!
|
Hypocrisy Machine [3] (500007)
|
One-Handed Sword
|
Broken Security Beta, Verporte
|
If the Patent Blessed Knife is too expensive, then this is a really good choice. Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords, it is highly recommended to refine this to +7 for the 20% ASPD boost. Very good for any Physical build, whether it is spamming Raid, autoattacking, or throwing Shield Chains if you have the Super Power Shadow Set (see below) to enable it.
|
Patent Blessed Knife [2] (510071)
|
Dagger
|
Ancient Hero
|
This patented and blessed knife is the most expensive choice for this level range, but it makes life a lot easier because it enables the use of Level 10 Fatal Menace FATAL MENAS™ at +7. Despite its size modifier issues because it's a knife, it is still one of the best choices for this level range despite the price.
|
Novice Shield [1] (2113)
|
Shield
|
Lighthalzen Armory
|
If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields.
|
Illusion Guard [1] (460017)
|
Shield
|
Illusion of Twins
|
Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|
Cursed Knight's Shield [1] (28942)
|
Shield
|
Cash Shop
|
A nice shield that provides many bonuses, especially at higher refines. Highly recommended to keep it at +4 in case you want to upgrade it to a Purified Knight's Shield.
|
Gigant Snake Skin [1] (20718)
|
Garment
|
Faceworm's Nest
|
Recommended to obtain at least a +10 with pure STR or a mix of AGI and STR enchants. Gives lots of DEF and various stats.
|
Illusion Engine Wing Type A [1] (20933)
|
Garment
|
Illusion
|
Increases HP by 1000 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Enchant it with 1 [13] (39537) and 2 [14] (39539) .
|
Adventurer's Backpack [1] (2576)
|
Garment
|
Gold Coins for the Vending Machine (@go 36), Monster Hunter Shop, Valor Badges from Battlegrounds
|
When refined to +7 and +9, it gives bonuses depending on which base stat is at least 90. Try getting this, especially at +9.
|
Temporal LUK Boots [1] (22011)
|
Footgear
|
Old Glast Heim
Temporal Boots
|
When paired with a Giant Faceworm Skin, it gives a boost to HP and SP. If base LUK = 120, Crit Damage +30% and MDEF +5. Greatly boosts autoattack damage. Having 120 LUK to get the increased Crit Damage also increases ATK, Flee, Crit and Perfect Dodge in the process. This is good for autoattack CRIT builds.
NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!
|
Illusion Leg Type A [1] (22196)
|
Accessory
|
Illusion
|
Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either [15] (39531) for more survivability or [16] (39530) for more SP, and [17] (39550) or [18] (39551) for increased damage.
|
Great Hero Boots [1] (22238)
|
Footgear
|
|
An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a Patent Blessed Knife [2] (510071) . Try to refine this to +11, then use the Weapon Reform (Intermediate) (100747) to turn it to a +10 Hero Boots-LT.
|
Physical Enhancer Ring [1] (2963)
|
Accessory
|
Geffen Magic Tournament
|
ATK +5%. Enchant this with a mix of CRIT damage and ASPD. Adjust accordingly.
|
[19] (52228)
|
Accessory
|
Fall of Glast Heim
|
ATK +10%. ATK +25 and Hit +10 when equipped with King Schmidt's Suit and Manteau. When paired with Speed of Light (4877) , Flash (29587) and Fatal Lv2 (4864) are recommended enchants to further boost CRIT damage.
|
[20] (42207)
|
Accessory
|
Illusion
|
ATK +5%. Modification Module (Drain Life) (25696) , Modification Module (Attack Speed) (25681) and Modification Module (Fatal) (25682) are recommended enchants.
|
[21] (42208)
|
Accessory
|
Illusion
|
ATK +5%. [22] (39544) , Modification Module (Attack Speed) (25681) and Modification Module (Fatal) (25682) are recommended enchants.
|
Super Novice Shadow Shield (24318)
|
Shadow Gear
|
High Rank Shadow Gear
|
Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Owl's Eye to reduce Variable Casting Time and if if necessary, max Double Attack for faster ASPD.
|
Super Novice Shadow Weapon (24282)
|
Shadow Gear
|
High Rank Shadow Gear
|
Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Sword Mastery to further pierce DEF.
|
| Hyper Novice (200-230)
|
Ascendant Crown [1] (5897)
|
Upper Headgear
|
Cash Shop
|
A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle.
|
[23] (34281)
|
Headgear
|
Endeavor Tokens shop in @go 50, 2nd floor
|
Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of [24] (35160) for 3 [25] (32417) a piece, because it will refine them to +7 - 10 at random.
|
[26] (34278)
[27] (34280)
[28] (34284)
|
Headgear
|
Endeavor Tokens shop in @go 50, 2nd floor
|
Ignoring the OS weapons bonuses, these three are pretty much the same. They boost ranged physical damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of [29] (35160) for 3 [30] (32417) a piece, because it will refine them to +7 - 10 at random.
|
Deep Blue Sunglasses [1] (410080)
|
Middle Headgear
|
|
Requires a non-slotted Deep Blue Sunglasses (410079) and Spiritual Auger (6396) to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants.
|
Victory Wing Ears [1] (400002)
|
Middle Headgear
|
|
Requires a non-slotted Victory Wing Ears (400001) and Spiritual Auger (6396) to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants. This is slightly more preferrable to the Deep Blue Sunglasses because of the Aftercast Delay reduction.
|
Blood Sucker (18754)
|
Lower Headgear
|
[31] (28620)
|
A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration.
|
Automatic Armor Type A [1] (450127)
|
Armor
|
Illusion
|
Improved version of the Illusion Armor. Gives a large increase in ATK (+125), more ATK at higher refines, a boost to ASPD (+15%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Choose between Automatic Modification Module (Fixed Casting) (1000134) , Automatic Modification Module (Attack Power) (1000122) , Automatic Modification Module (Attacker Force) (1000129) , Automatic Modification Module (Critical Force) (1000131) .
|
Fortified Edge [2] (510054)
|
Dagger
|
Broken Security Beta, Verporte
|
A level 5 weapon that boosts Double Bowling Bash damage. Refine this to +8.
|
Paradise Super Novice Dagger (510039)
|
Dagger
|
Eden Group
|
If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons.
|
Hypocrisy Machine [3] (500007)
|
One-Handed Sword
|
Broken Security Beta, Verporte
|
One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to infinity +11 and beyond.
|
Blessed Knife-LT [2] (510072)
|
Dagger
|
Ancient Hero
|
Currently the most powerful evolution of the Blessed Knife, it grows stronger the more it is refined and graded. Level 10 Fatal Menace is granted at +7, just like its lesser Patent form. Best paired with Hero Boots-LT [1] (470094)
This part needs testing: +11 Blessed Knife-LT vs +12 Hypocrisy Machine, so this is purely theory and speculation: Unless you have a Purified Knight's Shield [1] (28946) with the "Remove Size Penalty" enchant or Infinity Shadow Earring (24150) and Infinity Shadow Pendant (24151) with a combined refine of +15, its damage will be on par or just negligibly higher compared to a Hypocrisy Machine at best, even when comboed with Hero Boots-LT. Then there's the fact that it has just 2 slots compared to the Hypocrisy Machine's 3.
|
Poenitentia Orbis [2] (500046)
|
One-Handed Sword
|
Tomb of Remorse
|
A sword that boosts Shield Chain Rush and Double Bowling Bash damage, especially at higher refines and grades.
|
Novice Shield [1] (2113)
|
Shield
|
Lighthalzen Armory
|
If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral.
|
Illusion Guard [1] (460017)
|
Shield
|
Illusion of Twins
|
Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|
Purified Knight's Shield [1] (28946)
|
Shield
|
Cash Shop
|
A fantastic shield that provides many bonuses, especially at higher refines. Try to get the "Remove weapon's size penalty enchant", AKA free Drake Card, especially when you plan on using the Blessed Knife-LT [2] (510072) as your main weapon.
|
Illusion Silver Guard [1] (460018)
|
Shield
|
Cash Shop
|
Reduces VCT and ACD depending on refine rate. While it doesn't have the Purified Knight's Shield's Drake Card enchant, its VCT and ACD reductions are still very useful for all builds.
|
Automatic Engine Wing Type A [1] (480020)
|
Garment
|
Sage's Legacy
|
Improved version of the Illusion Engine Wing. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between Automatic Modification Module (Fast) (1000125) , Automatic Modification Module (Critical) (1000127) and Automatic Modification Module (All Force) (1000143) .
|
Convertible Physical Wing [1] (480124)
|
Garment
|
Sunken Sands
|
A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. A good all-rounder, whether melee or ranged.
|
Convertible Critical Wing [1] (480197)
|
Garment
|
Sunken Sands
|
A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow.
|
Automatic Leg Type A [1] (470022)
|
Shoes
|
Sage's Legacy
|
Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Choose between Automatic Modification Module (Vital) (1000119) , Automatic Modification Module (Mental) (1000120) , Automatic Modification Module (Above All) (1000135) , Automatic Module (Lucky Strike) (1000149) or [32] (1000150) for increased damage.
|
Hero Boots-LT [1] (470094)
|
Footgear
|
|
The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the Blessed Knife-LT [2] (510072) . Try to aim for a +11 Grade C at least.
|
Automatic Booster R [1] (490024)
|
Accessory
|
Sage's Legacy
|
Improved version of the Illusion Booster. ATK +5% and MSP +5%. Choose between Automatic Modification Module (Drain Soul) (1000137) , Automatic Modification Module (Attack Speed) (1000116) and Automatic Modification Module (Fatal) (1000117) and Automatic Module (Unlimited Vital) (1000144) .
|
Automatic Booster L [1] (490025)
|
Accessory
|
Sage's Legacy
|
Improved version of the Illusion Booster. ATK +5% and MSP +5%. Automatic Modification Module (Magic Healing) (1000138) , Automatic Modification Module (Attack Speed) (1000116) and Automatic Modification Module (Fatal) (1000117) and Automatic Module (Unlimited Vital) (1000144) .
|
Super Power Shadow Weapon (24619)
|
Shadow Gear
|
Ancient Laboratory
|
An improved version of the already really good Super Novice Shadow Gauntlet and the centerpiece of the Super Power Shadow Set. For Hyper Novices, only this is needed. The brooch and bangle are unnecessary.
Unlike what the description says, it DOES NOT need the Super Power Shadow Bangle and Brooch below to get the DEF pierce, just this glove and the SN Shadow Shield below and the refine rate of both. Type @battlestats or @bs to confirm.
|
Super Novice Shadow Shield (24318)
|
Shadow Gear
|
go 15
|
Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Owl's Eye to reduce Variable Casting Time and if necessary, max Double Attack for faster ASPD.
|
Infinity Shadow Earring (24150)
Infinity Shadow Pendant (24151)
|
Shadow Gear
|
go 15
|
Nullifies all annoying and pesky weapon size penalties if both have a total refine of 15 and above. If getting the "Remove weapon's size penalty" enchant on a PKS is too elusive or if the PKS isn't the best for you, then these two will do the trick.
|
| Hyper Novice (230-275)
|
Ascendant Crown [1] (5897)
|
Upper Headgear
|
Cash Shop
|
A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle.
|
[33] (34281)
|
Headgear
|
Endeavor Tokens shop in @go 50, 2nd floor
|
Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of [34] (35160) for 3 [35] (32417) a piece, because it will refine them to +7 - 10 at random.
|
[36] (34278)
[37] (34280)
[38] (34284)
|
Headgear
|
Endeavor Tokens shop in @go 50, 2nd floor
|
Ignoring the OS weapons bonuses, these three are pretty much the same. They boost ranged physical damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of [39] (35160) for 3 [40] (32417) a piece, because it will refine them to +7 - 10 at random.
|
Deep Blue Sunglasses [1] (410080)
|
Middle Headgear
|
|
Requires a non-slotted Deep Blue Sunglasses (410079) and Spiritual Auger (6396) to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants.
|
Victory Wing Ears [1] (400002)
|
Middle Headgear
|
|
Requires a non-slotted Victory Wing Ears (400001) and Spiritual Auger (6396) to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants. This is slightly more preferrable to the Deep Blue Sunglasses because of the Aftercast Delay reduction.
|
Blood Sucker (18754)
|
Lower Headgear
|
[41] (28620)
|
A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration.
|
Automatic Armor Type A [1] (450127)
|
Armor
|
Illusion
|
Improved version of the Illusion Armor. Gives a large increase in ATK (+125), more ATK at higher refines, a boost to ASPD (+15%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Choose between Automatic Modification Module (Fixed Casting) (1000134) , Automatic Modification Module (Attack Power) (1000122) , Automatic Modification Module (Attacker Force) (1000129) , Automatic Modification Module (Critical Force) (1000131) .
|
Fortified Edge [2] (510054)
|
Dagger
|
Broken Security Beta, Verporte
|
A level 5 weapon that boosts Double Bowling Bash damage. Refine this to +8.
|
Paradise Super Novice Dagger (510039)
|
Dagger
|
Eden Group
|
If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons.
|
Hypocrisy Machine [3] (500007)
|
One-Handed Sword
|
Broken Security Beta, Verporte
|
One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to infinity +11 and beyond.
|
Blessed Knife-LT [2] (510072)
|
Dagger
|
Ancient Hero
|
Currently the most powerful evolution of the Blessed Knife, it grows stronger the more it is refined and graded. Level 10 Fatal Menace is granted at +7, just like its lesser Patent form. Best paired with Hero Boots-LT [1] (470094)
This part needs testing: +11 Blessed Knife-LT vs +12 Hypocrisy Machine, so this is purely theory and speculation: Unless you have a Purified Knight's Shield [1] (28946) with the "Remove Size Penalty" enchant or Infinity Shadow Earring (24150) and Infinity Shadow Pendant (24151) with a combined refine of +15, its damage will be on par or just negligibly higher compared to a Hypocrisy Machine at best, even when comboed with Hero Boots-LT. Then there's the fact that it has just 2 slots compared to the Hypocrisy Machine's 3.
|
Poenitentia Orbis [2] (500046)
|
One-Handed Sword
|
Tomb of Remorse
|
A sword that boosts Shield Chain Rush and Double Bowling Bash damage, especially at higher refines and grades.
|
Novice Shield [1] (2113)
|
Shield
|
Lighthalzen Armory
|
If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral.
|
Illusion Guard [1] (460017)
|
Shield
|
Illusion of Twins
|
Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|
Purified Knight's Shield [1] (28946)
|
Shield
|
Cash Shop
|
A fantastic shield that provides many bonuses, especially at higher refines. Try to get the "Remove weapon's size penalty enchant", AKA free Drake Card, especially when you plan on using the Blessed Knife-LT [2] (510072) as your main weapon.
|
Illusion Silver Guard [1] (460018)
|
Shield
|
Cash Shop
|
Reduces VCT and ACD depending on refine rate. While it doesn't have the Purified Knight's Shield's Drake Card enchant, its VCT and ACD reductions are still very useful for all builds.
|
Automatic Engine Wing Type A [1] (480020)
|
Garment
|
Sage's Legacy
|
Improved version of the Illusion Engine Wing. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between Automatic Modification Module (Fast) (1000125) , Automatic Modification Module (Critical) (1000127) and Automatic Modification Module (All Force) (1000143) .
|
Convertible Physical Wing [1] (480124)
|
Garment
|
Sunken Sands
|
A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. A good all-rounder, whether melee or ranged.
|
Convertible Critical Wing [1] (480197)
|
Garment
|
Sunken Sands
|
A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow.
|
Automatic Leg Type A [1] (470022)
|
Shoes
|
Sage's Legacy
|
Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Choose between Automatic Modification Module (Vital) (1000119) , Automatic Modification Module (Mental) (1000120) , Automatic Modification Module (Above All) (1000135) , Automatic Module (Lucky Strike) (1000149) or [42] (1000150) for increased damage.
|
Hero Boots-LT [1] (470094)
|
Footgear
|
|
The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the Blessed Knife-LT [2] (510072) . Try to aim for a +11 Grade C at least.
|
Automatic Booster R [1] (490024)
|
Accessory
|
Sage's Legacy
|
Improved version of the Illusion Booster. ATK +5% and MSP +5%. Choose between Automatic Modification Module (Drain Soul) (1000137) , Automatic Modification Module (Attack Speed) (1000116) and Automatic Modification Module (Fatal) (1000117) and Automatic Module (Unlimited Vital) (1000144) .
|
Automatic Booster L [1] (490025)
|
Accessory
|
Sage's Legacy
|
Improved version of the Illusion Booster. ATK +5% and MSP +5%. Automatic Modification Module (Magic Healing) (1000138) , Automatic Modification Module (Attack Speed) (1000116) and Automatic Modification Module (Fatal) (1000117) and Automatic Module (Unlimited Vital) (1000144) .
|
Super Power Shadow Weapon (24619)
|
Shadow Gear
|
Ancient Laboratory
|
An improved version of the already really good Super Novice Shadow Gauntlet and the centerpiece of the Super Power Shadow Set. For Hyper Novices, only this is needed. The brooch and bangle are unnecessary.
Unlike what the description says, it DOES NOT need the Super Power Shadow Bangle and Brooch below to get the DEF pierce, just this glove and the SN Shadow Shield below and the refine rate of both. Type @battlestats or @bs to confirm.
|
Super Novice Shadow Shield (24318)
|
Shadow Gear
|
go 15
|
Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Owl's Eye to reduce Variable Casting Time and if necessary, max Double Attack for faster ASPD.
|
Infinity Shadow Earring (24150)
Infinity Shadow Pendant (24151)
|
Shadow Gear
|
go 15
|
Nullifies all annoying and pesky weapon size penalties if both have a total refine of 15 and above. If getting the "Remove weapon's size penalty" enchant on a PKS is too elusive or if the PKS isn't the best for you, then these two will do the trick.
|
| Hyper Novice (275+)
|
Ascendant Crown [1] (5897)
|
Upper Headgear
|
Cash Shop
|
A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle.
|
[43] (34281)
|
Headgear
|
Endeavor Tokens shop in @go 50, 2nd floor
|
Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of [44] (35160) for 3 [45] (32417) a piece, because it will refine them to +7 - 10 at random.
|
[46] (34278)
[47] (34280)
[48] (34284)
|
Headgear
|
Endeavor Tokens shop in @go 50, 2nd floor
|
Ignoring the OS weapons bonuses, these three are pretty much the same. They boost ranged physical damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of [49] (35160) for 3 [50] (32417) a piece, because it will refine them to +7 - 10 at random.
|
Deep Blue Sunglasses [1] (410080)
|
Middle Headgear
|
|
Requires a non-slotted Deep Blue Sunglasses (410079) and Spiritual Auger (6396) to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants.
|
Victory Wing Ears [1] (400002)
|
Middle Headgear
|
|
Requires a non-slotted Victory Wing Ears (400001) and Spiritual Auger (6396) to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants. This is slightly more preferrable to the Deep Blue Sunglasses because of the Aftercast Delay reduction.
|
Blood Sucker (18754)
|
Lower Headgear
|
[51] (28620)
|
A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration.
|
Automatic Armor Type A [1] (450127)
|
Armor
|
Illusion
|
Improved version of the Illusion Armor. Gives a large increase in ATK (+125), more ATK at higher refines, a boost to ASPD (+15%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Choose between Automatic Modification Module (Fixed Casting) (1000134) , Automatic Modification Module (Attack Power) (1000122) , Automatic Modification Module (Attacker Force) (1000129) , Automatic Modification Module (Critical Force) (1000131) .
|
Fortified Edge [2] (510054)
|
Dagger
|
Broken Security Beta, Verporte
|
A level 5 weapon that boosts Double Bowling Bash damage. Refine this to +8.
|
Paradise Super Novice Dagger (510039)
|
Dagger
|
Eden Group
|
If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons.
|
Hypocrisy Machine [3] (500007)
|
One-Handed Sword
|
Broken Security Beta, Verporte
|
One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to infinity +11 and beyond.
|
Blessed Knife-LT [2] (510072)
|
Dagger
|
Ancient Hero
|
Currently the most powerful evolution of the Blessed Knife, it grows stronger the more it is refined and graded. Level 10 Fatal Menace is granted at +7, just like its lesser Patent form. Best paired with Hero Boots-LT [1] (470094)
This part needs testing: +11 Blessed Knife-LT vs +12 Hypocrisy Machine, so this is purely theory and speculation: Unless you have a Purified Knight's Shield [1] (28946) with the "Remove Size Penalty" enchant or Infinity Shadow Earring (24150) and Infinity Shadow Pendant (24151) with a combined refine of +15, its damage will be on par or just negligibly higher compared to a Hypocrisy Machine at best, even when comboed with Hero Boots-LT. Then there's the fact that it has just 2 slots compared to the Hypocrisy Machine's 3.
|
Poenitentia Orbis [2] (500046)
|
One-Handed Sword
|
Tomb of Remorse
|
A sword that boosts Shield Chain Rush and Double Bowling Bash damage, especially at higher refines and grades.
|
Novice Shield [1] (2113)
|
Shield
|
Lighthalzen Armory
|
If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral.
|
Illusion Guard [1] (460017)
|
Shield
|
Illusion of Twins
|
Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|
Purified Knight's Shield [1] (28946)
|
Shield
|
Cash Shop
|
A fantastic shield that provides many bonuses, especially at higher refines. Try to get the "Remove weapon's size penalty enchant", AKA free Drake Card, especially when you plan on using the Blessed Knife-LT [2] (510072) as your main weapon.
|
Illusion Silver Guard [1] (460018)
|
Shield
|
Cash Shop
|
Reduces VCT and ACD depending on refine rate. While it doesn't have the Purified Knight's Shield's Drake Card enchant, its VCT and ACD reductions are still very useful for all builds.
|
Automatic Engine Wing Type A [1] (480020)
|
Garment
|
Sage's Legacy
|
Improved version of the Illusion Engine Wing. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between Automatic Modification Module (Fast) (1000125) , Automatic Modification Module (Critical) (1000127) and Automatic Modification Module (All Force) (1000143) .
|
Convertible Physical Wing [1] (480124)
|
Garment
|
Sunken Sands
|
A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. A good all-rounder, whether melee or ranged.
|
Convertible Critical Wing [1] (480197)
|
Garment
|
Sunken Sands
|
A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow.
|
Automatic Leg Type A [1] (470022)
|
Shoes
|
Sage's Legacy
|
Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Choose between Automatic Modification Module (Vital) (1000119) , Automatic Modification Module (Mental) (1000120) , Automatic Modification Module (Above All) (1000135) , Automatic Module (Lucky Strike) (1000149) or [52] (1000150) for increased damage.
|
Hero Boots-LT [1] (470094)
|
Footgear
|
|
The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the Blessed Knife-LT [2] (510072) . Try to aim for a +11 Grade C at least.
|
Automatic Booster R [1] (490024)
|
Accessory
|
Sage's Legacy
|
Improved version of the Illusion Booster. ATK +5% and MSP +5%. Choose between Automatic Modification Module (Drain Soul) (1000137) , Automatic Modification Module (Attack Speed) (1000116) and Automatic Modification Module (Fatal) (1000117) and Automatic Module (Unlimited Vital) (1000144) .
|
Automatic Booster L [1] (490025)
|
Accessory
|
Sage's Legacy
|
Improved version of the Illusion Booster. ATK +5% and MSP +5%. Automatic Modification Module (Magic Healing) (1000138) , Automatic Modification Module (Attack Speed) (1000116) and Automatic Modification Module (Fatal) (1000117) and Automatic Module (Unlimited Vital) (1000144) .
|
Super Power Shadow Weapon (24619)
|
Shadow Gear
|
Ancient Laboratory
|
An improved version of the already really good Super Novice Shadow Gauntlet and the centerpiece of the Super Power Shadow Set. For Hyper Novices, only this is needed. The brooch and bangle are unnecessary.
Unlike what the description says, it DOES NOT need the Super Power Shadow Bangle and Brooch below to get the DEF pierce, just this glove and the SN Shadow Shield below and the refine rate of both. Type @battlestats or @bs to confirm.
|
Super Novice Shadow Shield (24318)
|
Shadow Gear
|
go 15
|
Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Owl's Eye to reduce Variable Casting Time and if necessary, max Double Attack for faster ASPD.
|
Infinity Shadow Earring (24150)
Infinity Shadow Pendant (24151)
|
Shadow Gear
|
go 15
|
Nullifies all annoying and pesky weapon size penalties if both have a total refine of 15 and above. If getting the "Remove weapon's size penalty" enchant on a PKS is too elusive or if the PKS isn't the best for you, then these two will do the trick.
|
| Hyper Novice 285+ (Future, currently unobtainable here)
|
Ascendant Crown [1] (5897)
|
Upper Headgear
|
Cash Shop
|
A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle.
|
[53] (34281)
|
Headgear
|
Endeavor Tokens shop in @go 50, 2nd floor
|
Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of [54] (35160) for 3 [55] (32417) a piece, because it will refine them to +7 - 10 at random.
|
| Shadow Equipment
|
Ascendant Crown [1] (5897)
|
Upper Headgear
|
Cash Shop
|
A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle.
|
[56] (34281)
|
Headgear
|
Endeavor Tokens shop in @go 50, 2nd floor
|
Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of [57] (35160) for 3 [58] (32417) a piece, because it will refine them to +7 - 10 at random.
|