Rakugaki's PvM Hyper Novice: Difference between revisions
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[[File:Melee Physical Brat in Bio Temple.jpg|thumb|Physical build Hyper Novice treating dangerous monsters as if they're bowling pins in Biosphere Temple.]] | [[File:Melee Physical Brat in Bio Temple.jpg|thumb|Physical build Hyper Novice treating dangerous monsters as if they're bowling pins in Biosphere Temple.]] | ||
'''For a much better and more comprehensive guide on | '''For a much better and more comprehensive guide on Melee Build Hyper Novices, check out [[Melee Hyper Novice Guide by Jetago]]''' | ||
The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. Despite being tossed aside and labeled as "not a real job", the Super Novice persevered, trying their absolute best to better themselves and push the limits of what is possible. Through hard and smart work, and clever ingenuity, they discovered that combining two or more existing skills to form a new one yielded fantastic results, and new skills in the process. They broke through their limitations and transcended, and thus, the Physical Hyper Novice is born. | |||
{{#skill:5451}} will be shortened to DBB<br> | |||
{{#skill:5452}} will be shortened to MSB | |||
=== Stats and Traits === | === Stats and Traits === | ||
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|- | |- | ||
|AGI | |AGI | ||
|60- | |60-80 (DBB)<br>90+ (all around or MSB) | ||
|Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. Try to get 100 total AGI for full immunity against Bleeding and Sleep. | |Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. Try to get 100 total AGI for full immunity against Bleeding and Sleep. | ||
|- | |- | ||
| Line 1,676: | Line 1,678: | ||
|- | |- | ||
|DEX | |DEX | ||
|60- | |1-60 (MSB)<br>60-100 (all-around or DBB) | ||
|Increases Hit rate and minimum damage | |Increases Hit rate and minimum damage. | ||
|- | |- | ||
|LUK | |LUK | ||
|60-80 | |60-80 (DBB)<br>120+ (MSB) | ||
|Increases CRIT Rate for even more damage and Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage as well. For Mega Sonic Blow builds, raise LUK to 120 (or 125 with {{#item:300261}}) to get as much CRIT Rate as possible while waiting for level 275 to access the Super Novice chant (see Hidden Skills above). | |Increases CRIT Rate for even more damage and Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage as well. For Mega Sonic Blow builds, raise LUK to 120 (or 125 with {{#item:300261}}) to get as much CRIT Rate as possible while waiting for level 275 to access the Super Novice chant (see Hidden Skills above). | ||
|- | |- | ||
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|- | |- | ||
|CON | |CON | ||
|72- | |100 (DBB)<br>72-100 (MSB) | ||
|Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. Those leaning more towards Double Bowling Bash may max this Trait. | |Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. Those leaning more towards Double Bowling Bash may max this Trait. | ||
|- | |- | ||
|CRT | |CRT | ||
|72-110 | |Optional (DBB)<br>72-110 (MSB) | ||
|Highly recommended secondary trait for those focused on Mega Sonic Blow, its CRIT DMG dependent on this trait. Those leaning more towards Mega Sonic Blow may max this Trait. Also buffs Heal, resulting in some potions saved. | |Highly recommended secondary trait for those focused on Mega Sonic Blow, its CRIT DMG dependent on this trait. Those leaning more towards Mega Sonic Blow may max this Trait. Also buffs Heal, resulting in some potions saved. | ||
|- | |- | ||
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{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:#880808; color:White; | ! style="background-color:#880808; color:White; width: 100% " | Skills: Super Novice (45-99) | ||
|- | |- | ||
| | | | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
! style=" width: 15% " | Skill | ! style=" width: 15% " | Skill | ||
| Line 1,732: | Line 1,732: | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Super Novice''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Super Novice''' | ||
|- | |- | ||
|{{#skill:48 | |{{#skill:48}} | ||
|Optional | |Optional | ||
|At level 10, add a 70% chance to double attack while increasing Hit by 10%. | |At level 10, add a 70% chance to double attack while increasing Hit by 10%. | ||
| Line 1,738: | Line 1,738: | ||
Optional. With a Sidewinder card, it enables Double Attack on any weapon. Get this if you want more single-target damage. | Optional. With a Sidewinder card, it enables Double Attack on any weapon. Get this if you want more single-target damage. | ||
|- | |- | ||
|{{#skill:50 | |{{#skill:50}} | ||
|5 | |5 | ||
|Steal items from one target. Prerequisite for Hiding. | |Steal items from one target. Prerequisite for Hiding. | ||
|- | |- | ||
|{{#skill:51 | |{{#skill:51}} | ||
|1 | |1 | ||
|Causes the player to become invisible, but unable to move. Use this to escape a losing battle. It is useless against Insect and Demon race and Boss monsters. Prerequisite for Tunnel Drive. | |Causes the player to become invisible, but unable to move. Use this to escape a losing battle. It is useless against Insect and Demon race and Boss monsters. Prerequisite for Tunnel Drive. | ||
|- | |- | ||
|{{#skill:28 | |{{#skill:28}} | ||
|3 | |3 | ||
|Mainly for self-healing purposes. | |Mainly for self-healing purposes. | ||
|- | |- | ||
|{{#skill:29 | |{{#skill:29}} | ||
|10 | |10 | ||
|At level 10, +12 AGI and +25% movement speed for 240 seconds (4 minutes). | |At level 10, +12 AGI and +25% movement speed for 240 seconds (4 minutes). | ||
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Makes you evade most physical attacks better, move faster and attack quicker. Max this one. | Makes you evade most physical attacks better, move faster and attack quicker. Max this one. | ||
|- | |- | ||
|{{#skill:31 | |{{#skill:31}} | ||
|1 | |1 | ||
|Fills up an Empty Bottle with Holy Water. Requires the player to be standing on water for this to work. Saves up to 200z per Holy Water bottle. | |Fills up an Empty Bottle with Holy Water. Requires the player to be standing on water for this to work. Saves up to 200z per Holy Water bottle. | ||
|- | |- | ||
|{{#skill:34 | |{{#skill:34}} | ||
|Optional | |Optional | ||
|Makes you hit harder and more accurately. Optional. | |Makes you hit harder and more accurately. Optional. | ||
|- | |- | ||
|{{#skill:9 | |{{#skill:9}} | ||
|Optional | |Optional | ||
|Optional. If you need better SP management or if your main source of damage leans more towards spamming "Raid", then it's good to invest some skill points here. | |Optional. If you need better SP management or if your main source of damage leans more towards spamming "Raid", then it's good to invest some skill points here. | ||
|- | |- | ||
|{{#skill:45 | |{{#skill:45}} | ||
|10 | |10 | ||
|At level 10, it increases DEX and AGI by 12% for 240 seconds (4 minutes). | |At level 10, it increases DEX and AGI by 12% for 240 seconds (4 minutes). | ||
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Your main source of DEX and AGI at higher levels. Max this. | Your main source of DEX and AGI at higher levels. Max this. | ||
|- | |- | ||
|{{#skill:24 | |{{#skill:24}} | ||
|1 | |1 | ||
|Reveals and deals Holy Element magic damage to hidden enemies. | |Reveals and deals Holy Element magic damage to hidden enemies. | ||
|- | |- | ||
|{{#skill:26 | |{{#skill:26}} | ||
|1 | |1 | ||
|Save weight, money, inventory space and the grind for items that enable it! | |Save weight, money, inventory space and the grind for items that enable it! | ||
|- | |- | ||
|{{#skill:11 | |{{#skill:11}} | ||
|Optional | |Optional | ||
|Prerequisite for Soul Strike and Safety Wall. | |Prerequisite for Soul Strike and Safety Wall. | ||
|- | |- | ||
|{{#skill:13 | |{{#skill:13}} | ||
|Optional | |Optional | ||
|Prerequisite for Safety Wall. | |Prerequisite for Safety Wall. | ||
|- | |- | ||
|{{#skill:12 | |{{#skill:12}} | ||
|Optional | |Optional | ||
|While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too! | |While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too! | ||
|- | |||
|} | |||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#880808; color:White; width: 100% " | Skills: Expanded Super Novice (99-200) | |||
|- | |||
| | |||
{| class="wikitable" width="100%" | |||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice''' | ||
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|More HP, SP and healing power is always welcome. For this build, it is optional. Get this if more HP and SP are needed. | |More HP, SP and healing power is always welcome. For this build, it is optional. Get this if more HP and SP are needed. | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice | |} | ||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#880808; color:White; width: 100% " | Skills: Hyper Novice - Melee | |||
|- | |||
| | |||
{| class="wikitable" width="100%" | |||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice''' | |||
|- | |- | ||
|{{#skill:5449 |Self Study Tactics}} | |{{#skill:5449 |Self Study Tactics}} | ||
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! style=" width: 65%" | Notes | ! style=" width: 65%" | Notes | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Super Novice''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Super Novice (45-99)''' | ||
|- | |- | ||
|{{#item:34805}} | |{{#item:34805}} | ||
| Line 2,087: | Line 2,111: | ||
|If your base STR is 110, equip two of these as it adds ATK for every 10 base STR and +1% ATK if base STR is 110. | |If your base STR is 110, equip two of these as it adds ATK for every 10 base STR and +1% ATK if base STR is 110. | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''175-200''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice (175-200)''' | ||
|- | |- | ||
|{{#item:5897|Ascendant Crown }} | |{{#item:5897|Ascendant Crown }} | ||
| Line 2,213: | Line 2,237: | ||
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Sword Mastery to further pierce DEF. | |Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Sword Mastery to further pierce DEF. | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice ( | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (200-230)''' | ||
|- | |- | ||
|{{#item:5897|Ascendant Crown }} | |{{#item:5897|Ascendant Crown }} | ||
| Line 2,350: | Line 2,374: | ||
|go 15 | |go 15 | ||
|Nullifies all annoying and pesky weapon size penalties if both have a total refine of 15 and above. If getting the "Remove weapon's size penalty" enchant on a PKS is too elusive or if the PKS isn't the best for you, then these two will do the trick. | |Nullifies all annoying and pesky weapon size penalties if both have a total refine of 15 and above. If getting the "Remove weapon's size penalty" enchant on a PKS is too elusive or if the PKS isn't the best for you, then these two will do the trick. | ||
|- | |||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (230-275)''' | |||
|- | |||
|{{#item:5897|Ascendant Crown }} | |||
|Upper Headgear | |||
|[[Cash Shop]] | |||
|A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle. | |||
|- | |||
|{{#item:34281|Clark Sidecap EVT}} | |||
|Headgear | |||
|[[Endeavor Tokens]] shop in @go 50, 2nd floor | |||
|Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random. | |||
|- | |||
|{{#item:34278|Chung Cap EVT}} | |||
{{#item:34280|Stripe Cap EVT}}<br> | |||
{{#item:34284|Red Coronet EVT}} | |||
|Headgear | |||
|[[Endeavor Tokens]] shop in @go 50, 2nd floor | |||
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost ranged physical damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random. | |||
|- | |||
|{{#item:410080|Deep Blue Sunglasses }} | |||
|Middle Headgear | |||
| | |||
|Requires a non-slotted {{#item:410079|Deep Blue Sunglasses}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants. | |||
|- | |||
|{{#item:400002|Victory Wing Ears }} | |||
|Middle Headgear | |||
| | |||
|Requires a non-slotted {{#item:400001|Victory Wing Ears}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants. This is slightly more preferrable to the Deep Blue Sunglasses because of the Aftercast Delay reduction. | |||
|- | |||
|{{#item:18754|Blood Sucker}} | |||
|Lower Headgear | |||
|{{#item:28620|Lower Hat Box}} | |||
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | |||
|- | |||
|{{#item:450127|Automatic Armor A-type}} | |||
|Armor | |||
|[[Illusion]] | |||
|Improved version of the Illusion Armor. Gives a large increase in ATK (+125), more ATK at higher refines, a boost to ASPD (+15%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Choose between {{#item:1000134|Automatic Module (Delay after skill)}}, {{#item:1000122|Automatic Module (Power)}}, {{#item:1000129|Automatic Module (Attacker Force)}}, {{#item:1000131|Automatic Module (Critical Force)}}. | |||
|- | |||
|{{#item:510054|Fortified Edge |slots=2 }} | |||
|Dagger | |||
|Broken Security Beta, Verporte | |||
|A level 5 weapon that boosts {{#skill:5451 |Double Bowling Bash}} damage. Refine this to +8. | |||
|- | |||
|{{#item:510039|Paradise Super Novice Dagger }} | |||
|Dagger | |||
|[[Eden Group]] | |||
|If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons. | |||
|- | |||
|{{#item:500007|Hypocrisy Machine |slots=3 }} | |||
|One-Handed Sword | |||
|Broken Security Beta, Verporte | |||
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond. | |||
|- | |||
|{{#item:510072|Blessed Knife-LT |slots=2 }} | |||
|Dagger | |||
|[[Ancient Hero]] | |||
|Currently the most powerful evolution of the Blessed Knife, it grows stronger the more it is refined and graded. Level 10 Fatal Menace is granted at +7, just like its lesser Patent form. Best paired with {{#item:470094|Hero Boots-LT}} | |||
'''This part needs testing: +11 Blessed Knife-LT vs +12 Hypocrisy Machine, so this is purely theory and speculation:''' Unless you have a {{#item:28946|Purified Knight's Shield }} with the "Remove Size Penalty" enchant or {{#item:24150|Infinity Shadow Ring }} and {{#item:24151|Infinity Shadow Bracer }} with a combined refine of +15, its damage will be on par or just negligibly higher compared to a Hypocrisy Machine at best, even when comboed with Hero Boots-LT. Then there's the fact that it has just 2 slots compared to the Hypocrisy Machine's 3. | |||
|- | |||
|{{#item:500046|Poenitentia Orbis |slots=2 }} | |||
|One-Handed Sword | |||
|[[Tomb of Remorse]] | |||
|A sword that boosts {{#skill:5453 |Shield Chain Rush}} and {{#skill:5451 |Double Bowling Bash}} damage, especially at higher refines and grades. | |||
|- | |||
|{{#item:2113|Novice Shield }} | |||
|Shield | |||
|Lighthalzen Armory | |||
|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | |||
|- | |||
|{{#item:460017|Illusion Guard }} | |||
|Shield | |||
|[[Illusion of Twins]] | |||
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | |||
|- | |||
|{{#item:28946|Purified Knight's Shield }} | |||
|Shield | |||
|Cash Shop | |||
|A fantastic shield that provides many bonuses, especially at higher refines. Try to get the "Remove weapon's size penalty enchant", AKA free Drake Card, especially when you plan on using the {{#item:510072|Blessed Knife-LT |slots=2 }} as your main weapon. | |||
|- | |||
|{{#item:460018|Illusion Silver Guard }} | |||
|Shield | |||
|Cash Shop | |||
|Reduces VCT and ACD depending on refine rate. While it doesn't have the Purified Knight's Shield's Drake Card enchant, its VCT and ACD reductions are still very useful for all builds. | |||
|- | |||
|{{#item:480020|Automatic Engine Wing A-type}} | |||
|Garment | |||
|[[Sage's Legacy]] | |||
|Improved version of the Illusion Engine Wing. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between {{#item:1000125|Automatic Module (Fast)}}, {{#item:1000127|Automatic Module (Critical)}} and {{#item:1000143|Automatic Module (Powerful)}}. | |||
|- | |||
|{{#item:480124|Convertible Physical Wing}} | |||
|Garment | |||
|[[Sunken Sands]] | |||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. A good all-rounder, whether melee or ranged. | |||
|- | |||
|{{#item:480197|Convertible Critical Wing}} | |||
|Garment | |||
|[[Sunken Sands]] | |||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow. | |||
|- | |||
|{{#item:470022|Automatic Leg A-type}} | |||
|Shoes | |||
|[[Sage's Legacy]] | |||
|Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Choose between {{#item:1000119|Automatic Module (Vital)}}, {{#item:1000120|Automatic Module (Mental)}}, {{#item:1000135|Automatic Module (Fixed Casting)}}, {{#item:1000149|Automatic Module (Overpower)}} or {{#item:1000150|Automatic Module (Fatal Flash)}} for increased damage. | |||
|- | |||
|{{#item:470094|Hero Boots-LT}} | |||
|Footgear | |||
| | |||
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least. | |||
|- | |||
|{{#item:490024|Automatic Booster R}} | |||
|Accessory | |||
|[[Sage's Legacy]] | |||
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. Choose between {{#item:1000137|Automatic Module (Drain Life)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000117|Automatic Module (Fatal)}} and {{#item:1000144|Automatic Module (All Force)}}. | |||
|- | |||
|{{#item:490025|Automatic Booster L }} | |||
|Accessory | |||
|[[Sage's Legacy]] | |||
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. {{#item:1000138|Automatic Module (Drain Soul)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000117|Automatic Module (Fatal)}} and {{#item:1000144|Automatic Module (All Force)}}. | |||
|- | |||
|{{#item:24619|Super Power Shadow Glove}} | |||
|Shadow Gear | |||
|[[Ancient Laboratory]] | |||
|An improved version of the already really good Super Novice Shadow Gauntlet and the centerpiece of the Super Power Shadow Set. For Hyper Novices, only this is needed. The brooch and bangle are unnecessary. | |||
'''Unlike what the description says, it DOES NOT need the Super Power Shadow Bangle and Brooch below to get the DEF pierce, just this glove and the SN Shadow Shield below and the refine rate of both. Type @battlestats or @bs to confirm.''' | |||
|- | |||
|{{#item:24318|Super Novice Shadow Shield }} | |||
|Shadow Gear | |||
|go 15 | |||
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Owl's Eye to reduce Variable Casting Time and if necessary, max Double Attack for faster ASPD. | |||
|- | |||
|{{#item:24150|Infinity Shadow Ring }} | |||
{{#item:24151|Infinity Shadow Bracer }} | |||
|Shadow Gear | |||
|go 15 | |||
|Nullifies all annoying and pesky weapon size penalties if both have a total refine of 15 and above. If getting the "Remove weapon's size penalty" enchant on a PKS is too elusive or if the PKS isn't the best for you, then these two will do the trick. | |||
|- | |||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (275+)''' | |||
|- | |||
|{{#item:5897|Ascendant Crown }} | |||
|Upper Headgear | |||
|[[Cash Shop]] | |||
|A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle. | |||
|- | |||
|{{#item:34281|Clark Sidecap EVT}} | |||
|Headgear | |||
|[[Endeavor Tokens]] shop in @go 50, 2nd floor | |||
|Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random. | |||
|- | |||
|{{#item:34278|Chung Cap EVT}} | |||
{{#item:34280|Stripe Cap EVT}}<br> | |||
{{#item:34284|Red Coronet EVT}} | |||
|Headgear | |||
|[[Endeavor Tokens]] shop in @go 50, 2nd floor | |||
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost ranged physical damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random. | |||
|- | |||
|{{#item:410080|Deep Blue Sunglasses }} | |||
|Middle Headgear | |||
| | |||
|Requires a non-slotted {{#item:410079|Deep Blue Sunglasses}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants. | |||
|- | |||
|{{#item:400002|Victory Wing Ears }} | |||
|Middle Headgear | |||
| | |||
|Requires a non-slotted {{#item:400001|Victory Wing Ears}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants. This is slightly more preferrable to the Deep Blue Sunglasses because of the Aftercast Delay reduction. | |||
|- | |||
|{{#item:18754|Blood Sucker}} | |||
|Lower Headgear | |||
|{{#item:28620|Lower Hat Box}} | |||
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | |||
|- | |||
|{{#item:450127|Automatic Armor A-type}} | |||
|Armor | |||
|[[Illusion]] | |||
|Improved version of the Illusion Armor. Gives a large increase in ATK (+125), more ATK at higher refines, a boost to ASPD (+15%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Choose between {{#item:1000134|Automatic Module (Delay after skill)}}, {{#item:1000122|Automatic Module (Power)}}, {{#item:1000129|Automatic Module (Attacker Force)}}, {{#item:1000131|Automatic Module (Critical Force)}}. | |||
|- | |||
|{{#item:510054|Fortified Edge |slots=2 }} | |||
|Dagger | |||
|Broken Security Beta, Verporte | |||
|A level 5 weapon that boosts {{#skill:5451 |Double Bowling Bash}} damage. Refine this to +8. | |||
|- | |||
|{{#item:510039|Paradise Super Novice Dagger }} | |||
|Dagger | |||
|[[Eden Group]] | |||
|If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons. | |||
|- | |||
|{{#item:500007|Hypocrisy Machine |slots=3 }} | |||
|One-Handed Sword | |||
|Broken Security Beta, Verporte | |||
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond. | |||
|- | |||
|{{#item:510072|Blessed Knife-LT |slots=2 }} | |||
|Dagger | |||
|[[Ancient Hero]] | |||
|Currently the most powerful evolution of the Blessed Knife, it grows stronger the more it is refined and graded. Level 10 Fatal Menace is granted at +7, just like its lesser Patent form. Best paired with {{#item:470094|Hero Boots-LT}} | |||
'''This part needs testing: +11 Blessed Knife-LT vs +12 Hypocrisy Machine, so this is purely theory and speculation:''' Unless you have a {{#item:28946|Purified Knight's Shield }} with the "Remove Size Penalty" enchant or {{#item:24150|Infinity Shadow Ring }} and {{#item:24151|Infinity Shadow Bracer }} with a combined refine of +15, its damage will be on par or just negligibly higher compared to a Hypocrisy Machine at best, even when comboed with Hero Boots-LT. Then there's the fact that it has just 2 slots compared to the Hypocrisy Machine's 3. | |||
|- | |||
|{{#item:500046|Poenitentia Orbis |slots=2 }} | |||
|One-Handed Sword | |||
|[[Tomb of Remorse]] | |||
|A sword that boosts {{#skill:5453 |Shield Chain Rush}} and {{#skill:5451 |Double Bowling Bash}} damage, especially at higher refines and grades. | |||
|- | |||
|{{#item:2113|Novice Shield }} | |||
|Shield | |||
|Lighthalzen Armory | |||
|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | |||
|- | |||
|{{#item:460017|Illusion Guard }} | |||
|Shield | |||
|[[Illusion of Twins]] | |||
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | |||
|- | |||
|{{#item:28946|Purified Knight's Shield }} | |||
|Shield | |||
|Cash Shop | |||
|A fantastic shield that provides many bonuses, especially at higher refines. Try to get the "Remove weapon's size penalty enchant", AKA free Drake Card, especially when you plan on using the {{#item:510072|Blessed Knife-LT |slots=2 }} as your main weapon. | |||
|- | |||
|{{#item:460018|Illusion Silver Guard }} | |||
|Shield | |||
|Cash Shop | |||
|Reduces VCT and ACD depending on refine rate. While it doesn't have the Purified Knight's Shield's Drake Card enchant, its VCT and ACD reductions are still very useful for all builds. | |||
|- | |||
|{{#item:480020|Automatic Engine Wing A-type}} | |||
|Garment | |||
|[[Sage's Legacy]] | |||
|Improved version of the Illusion Engine Wing. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between {{#item:1000125|Automatic Module (Fast)}}, {{#item:1000127|Automatic Module (Critical)}} and {{#item:1000143|Automatic Module (Powerful)}}. | |||
|- | |||
|{{#item:480124|Convertible Physical Wing}} | |||
|Garment | |||
|[[Sunken Sands]] | |||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. A good all-rounder, whether melee or ranged. | |||
|- | |||
|{{#item:480197|Convertible Critical Wing}} | |||
|Garment | |||
|[[Sunken Sands]] | |||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow. | |||
|- | |||
|{{#item:470022|Automatic Leg A-type}} | |||
|Shoes | |||
|[[Sage's Legacy]] | |||
|Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Choose between {{#item:1000119|Automatic Module (Vital)}}, {{#item:1000120|Automatic Module (Mental)}}, {{#item:1000135|Automatic Module (Fixed Casting)}}, {{#item:1000149|Automatic Module (Overpower)}} or {{#item:1000150|Automatic Module (Fatal Flash)}} for increased damage. | |||
|- | |||
|{{#item:470094|Hero Boots-LT}} | |||
|Footgear | |||
| | |||
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least. | |||
|- | |||
|{{#item:490024|Automatic Booster R}} | |||
|Accessory | |||
|[[Sage's Legacy]] | |||
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. Choose between {{#item:1000137|Automatic Module (Drain Life)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000117|Automatic Module (Fatal)}} and {{#item:1000144|Automatic Module (All Force)}}. | |||
|- | |||
|{{#item:490025|Automatic Booster L }} | |||
|Accessory | |||
|[[Sage's Legacy]] | |||
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. {{#item:1000138|Automatic Module (Drain Soul)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000117|Automatic Module (Fatal)}} and {{#item:1000144|Automatic Module (All Force)}}. | |||
|- | |||
|{{#item:24619|Super Power Shadow Glove}} | |||
|Shadow Gear | |||
|[[Ancient Laboratory]] | |||
|An improved version of the already really good Super Novice Shadow Gauntlet and the centerpiece of the Super Power Shadow Set. For Hyper Novices, only this is needed. The brooch and bangle are unnecessary. | |||
'''Unlike what the description says, it DOES NOT need the Super Power Shadow Bangle and Brooch below to get the DEF pierce, just this glove and the SN Shadow Shield below and the refine rate of both. Type @battlestats or @bs to confirm.''' | |||
|- | |||
|{{#item:24318|Super Novice Shadow Shield }} | |||
|Shadow Gear | |||
|go 15 | |||
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Owl's Eye to reduce Variable Casting Time and if necessary, max Double Attack for faster ASPD. | |||
|- | |||
|{{#item:24150|Infinity Shadow Ring }} | |||
{{#item:24151|Infinity Shadow Bracer }} | |||
|Shadow Gear | |||
|go 15 | |||
|Nullifies all annoying and pesky weapon size penalties if both have a total refine of 15 and above. If getting the "Remove weapon's size penalty" enchant on a PKS is too elusive or if the PKS isn't the best for you, then these two will do the trick. | |||
|- | |||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)''' | |||
|- | |||
|{{#item:5897|Ascendant Crown }} | |||
|Upper Headgear | |||
|[[Cash Shop]] | |||
|A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle. | |||
|- | |||
|{{#item:34281|Clark Sidecap EVT}} | |||
|Headgear | |||
|[[Endeavor Tokens]] shop in @go 50, 2nd floor | |||
|Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random. | |||
|- | |||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Shadow Equipment''' | |||
|- | |||
|{{#item:5897|Ascendant Crown }} | |||
|Upper Headgear | |||
|[[Cash Shop]] | |||
|A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle. | |||
|- | |||
|{{#item:34281|Clark Sidecap EVT}} | |||
|Headgear | |||
|[[Endeavor Tokens]] shop in @go 50, 2nd floor | |||
|Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random. | |||
|- | |- | ||
|} | |} | ||
Revision as of 16:31, 14 February 2026
| NOTICE | This guide is still a work in progress |
|---|---|
| The Magical section is up to date for the most part. The two Physicals, Melee and Ranged, are being updated slowly but surely. The Hybrid section is still outdated and have erroneous (wrong) info. |
| Super Novice | |
|---|---|
| Job base: | Novice |
| Written By: | Rakugaki |

Overview
Work in progress
The Hyper Novice (HN for short) is a generalized specialist (or specialized generalist?) sort of class, focused on damage and armed with a wide variety of 1st and 2nd job skills to further enhance their capabilities while also greatly improving quality of life. This guide will hopefully help you get through the many great difficulties on the road to becoming a Hyper Novice. It is made in a way as if Hyper Novice is the first or one of the first characters you've created.
Notice: This guide is tailor-made for MuhRO. There are things here which may not be found in other servers.
Skills Overview

Featuring GaoSuper (left)!
| Hidden Skills | ||||||||
|---|---|---|---|---|---|---|---|---|
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Builds

With almost all first job skills and some second job skills at their disposal, Hyper Novices can be built in many different ways. This section will tackle four different builds - Mage, Melee, Ranged, and Hybrid.
These builds are here for reference. You don't necessarily need to follow everything here exactly. Be free, experiment and tinker until you've built the Hyper Novice that suits you best.
Mage

Click here for a more specialized and in-depth guide on Magic Hyper Novices: Psoron's Magic Hyper Novice Guide
Click here for a more specialized Wind/Water-focused guide: Thunder_and_Rain_HN_Luxury_Sub-Guide_by_Sophie/Joan
The Super Novice can take one of two routes - Magic or Physical. The Mage Hyper Novice will go through many difficult trials along the way, but by transcending above the challenges, learning from other classes, and Breaking Rules along the way, they acquired a newfound power by improving existing skills and by combining two or more skills to form even more potent skills. I still wonder what rules are they breaking... The rules of physics, the rule of law... or the rule of er... or the rule of the letter s at the end of the plural form of rule, which is rules, but it can also be a verb attached to a singular nou- (perfectly cut nonsense blabbering).
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 1+ | Leftover. Mainly used for increased carrying capacity. |
| AGI | 60-80 100+ (Judge / Conjurator Card Combo) |
Used mainly for reducing animation and flinching animation time and the chances of getting inflicted by Bleeding and Sleep. Try to get 100 Total AGI for full immunity against Bleeding and Sleep. |
| VIT | 70-90 100+ (Judge / Conjurator Card Combo) |
Increases Max HP while reducing the chances of getting inflicted by Poison. Try to get 100 Total VIT for full immunity against Poison. |
| INT | 120+ 130 (Judge / Conjurator Card Combo) |
Main stat. At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. |
| DEX | 120+ 1-9 (Judge / Conjurator Card Combo) |
At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. When using the |
| LUK | 60-80 100+ (Judge / Conjurator Card Combo) |
Leftover. Marginally increases MATK while reducing the chances of getting cursed as well as reducing its duration. Try to get 100 Total LUK for full immunity against Curse. LUK increases MATK more than DEX, so increase this a lot more when using the |
| Trait | Amount | Notes |
|---|---|---|
| POW | 0 | Not needed. Using magic sticks to whack things is not the best idea... |
| STA | 0-72 | After getting 110 SPL and CON, adjust STA, WIS, or CRT. |
| WIS | 0-72 | After getting 110 SPL and CON, adjust STA, WIS, or CRT. |
| SPL | 110 | Primary trait. Max this for the highest possible Magic Damage. |
| CON | 110 | Secondary trait. Max this for even more Magic Damage and marginally increased survivability thanks to increased Flee. |
| CRT | 0-72 | After getting 110 SPL and CON, adjust STA, WIS, or CRT. Thanks to a buff making |
Skills
After getting promoted to Ex. Super Novice, reset all skills.
| Skills: Expanded Super Novice (99-200) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.
| Skills: Hyper Novice - Jack Frost Nova | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Here's my specialty - Jack Frost Nova. It takes advantage of Dim Glacier's Hell's Jack enchant, focusing on Jack Frost Nova and Hell's Drive. It also works great with the TDRC + Time Gap combo. There are two variations: a more powerful glass cannon build, and a slightly less powerful but much beefier variant. Jack Frost Nova by itself is already quite strong, but other skills can be cast while it is on a 3-second cooldown. One must know how to "piano" and properly rotate multiple skills for maximum damage.
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| Skills: Hyper Novice - ASPD Napalm Vulcan Strike | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Napalm Vulcan Strike is a build that revolves around spamming Napalm Vulcan Strike. The floor is made of floor. It becomes a "firehose" of souls when using the
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Equipment
| Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Super Novice (45-99)
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| Quality of Life Equipment | |||||||||||||||||||||||||||
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At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
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Life of Quality Equipment
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Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Pets |
|---|
|
The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
|
Tips and Tricks
| Leveling (WIP) |
|---|
| WORK IN PROGRESS, placeholder, may contain suboptimal info
Path 1: Questing Route
Path 2: GaoSuper (1-200)
Special thanks to GaoSuper for granting permission to use his videos! Time stamps will be added soon. Timestamps and explanations (currently simplistic, will add more details later):
|
| Strategy |
|---|
| The Mage Build Hyper Novice is quite a challenge to level up due to Super Novice magic spells dealing adorable damage unless there's smart investment involved. However, upon becoming Hyper Novice, the damage increases exponentially, and that's when its true power starts showing.
Magic Hyper Novices are very reliant on skill and sometimes buff rotation for maximum damage and effectiveness. All skills have completely different elements (duh Raku), ACD, CD, VCT, and FCT, making proper rotation quite tricky, especially in fast-moving situations like farming in Depth1 and Depth2. Below are some suggested skill and buffing rotations. Slashed skills mean they're optional or can be inserted into the combo with sufficient ACD reduction and ASPD, preferably over 40% and above 174 respectively.
|
| Strategy Depth 1 |
|---|
| The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D1 parties at the moment.
1 - Get powerful-enough equips (check Equipment 230-275 above) and have at least 60,000HP. 2 - Use 3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
|
| Strategy Depth 2 |
|---|
The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D2 parties at the moment. 1 - get powerful equips (check Equipment 230-275 above, but 275+ is recommended) and have at least 80,000HP. 2 - Use 3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
|
| Strategy Eroded Gefenia |
|---|
The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no Ch1Gefenia parties at the moment, or if parties are full. This is based on my experience having entered the Eroded Badlands multiple times solo and in a party, and will change over time. This place would've been not too difficult if it weren't for those meddling Toxits! 1 - Get powerful equips (decently enchanted 275+/end-game is highly recommended) and have at least 80,000HP. 2 - Use 3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
|
Melee Physical (WIP)

For a much better and more comprehensive guide on Melee Build Hyper Novices, check out Melee Hyper Novice Guide by Jetago
The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. Despite being tossed aside and labeled as "not a real job", the Super Novice persevered, trying their absolute best to better themselves and push the limits of what is possible. Through hard and smart work, and clever ingenuity, they discovered that combining two or more existing skills to form a new one yielded fantastic results, and new skills in the process. They broke through their limitations and transcended, and thus, the Physical Hyper Novice is born.
Double Bowling Bash will be shortened to DBB
Mega Sonic Blow will be shortened to MSB
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 100-120 | Main stat. Increases ATK and carrying capacity. |
| AGI | 60-80 (DBB) 90+ (all around or MSB) |
Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. Try to get 100 total AGI for full immunity against Bleeding and Sleep. |
| VIT | 70-80 | Increases Max HP while reducing the chances of getting Poisoned and Stunned. Try to get 100 total VIT for full immunity against Poison and Stun. |
| INT | 70-80 | Increases Max HP while reducing the chances of getting Silenced. Try to get 100 total INT for full immunity against Blind and Silence. |
| DEX | 1-60 (MSB) 60-100 (all-around or DBB) |
Increases Hit rate and minimum damage. |
| LUK | 60-80 (DBB) 120+ (MSB) |
Increases CRIT Rate for even more damage and Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage as well. For Mega Sonic Blow builds, raise LUK to 120 (or 125 with |
| Trait | Amount | Notes |
|---|---|---|
| POW | 110 | Primary trait. Max this for the highest possible damage. |
| STA | Optional | If more RES is needed and there are still some points to spare, grab a few points here. |
| WIS | Optional | If more MRES is needed and there are still some points to spare, grab a few points here. |
| SPL | 0 | Absolutely unnecessary, because screaming out "Mega Sonic Blow !!" again and again in a berserk rage doesn't really conjure violent earthquakes, howling blizzards, scary lightning storms, or world-ending meteor showers. It just makes eliminating enemies a lot more satisfying. |
| CON | 100 (DBB) 72-100 (MSB) |
Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. Those leaning more towards Double Bowling Bash may max this Trait. |
| CRT | Optional (DBB) 72-110 (MSB) |
Highly recommended secondary trait for those focused on Mega Sonic Blow, its CRIT DMG dependent on this trait. Those leaning more towards Mega Sonic Blow may max this Trait. Also buffs Heal, resulting in some potions saved. |
Skills
| Skills: Super Novice (45-99) | |||||||||||||||||||||||||||||||||||||||||||||||||
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| Skills: Expanded Super Novice (99-200) | ||||||||||||||||||||||||||||||||||||||||||||||
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| Skills: Hyper Novice - Melee | |||||||||||||||||||||||||
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Equipment
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You can use Eden Gear or choose from the list below...
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| Quality of Life Equipment | |||||||||||||||||||||||||||
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At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
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Life of Quality Equipment
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Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Pets |
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
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Tips and Tricks
| Strategy (WIP) |
|---|
| The Physical Build Hyper Novice is about repeatedly spamming a variety of skills berserker style, shredding enemies into Chef's Kiss mincemeat.
When in a party... I have writer's block.
In a party setting, I also get writer's block!
|
Ranged Physical (placeholder, currently copy-paste of melee section above)
For more info on Ranged Build Hyper Novices, please consult
Master Gao
if he's online.
(Description WIP) - The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. However, by learning from other classes and improving their most notable skills, they Break through the Super Novice's Limits, transcending from Super into Hyper, and I got writer's block.
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 100-120 | Main stat. Increases ATK and carrying capacity. |
| AGI | 60-100 | Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. Try to get 100 total AGI for full immunity against Bleeding and Sleep. |
| VIT | 70-80 | Increases Max HP while reducing the chances of getting Poisoned and Stunned. Try to get 100 total VIT for full immunity against Poison and Stun. |
| INT | 70-80 | Increases Max HP while reducing the chances of getting Silenced. Try to get 100 total INT for full immunity against Blind and Silence. |
| DEX | 60-80 / 120 (Ranged Hyper Novice builds) | Increases Hit rate and minimum damage. For ranged builds, it is highly recommended to get sufficient INT and DEX to minimize Variable Cast Time when spamming Shield Chain Rush and Spiral Pierce Max. |
| LUK | 60-80 / 120-125 (Mega Sonic Blow builds) | Increases CRIT Rate for even more damage and Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage as well. For Mega Sonic Blow builds, raise LUK to 120 (or 125 with |
| Trait | Amount | Notes |
|---|---|---|
| POW | 110 | Primary trait. Max this for the highest possible damage. |
| STA | 0-72 | If more RES is needed and there are still some points to spare, grab a few points here. |
| WIS | 0-72 | If more MRES is needed and there are still some points to spare, grab a few points here. |
| SPL | 0 | Absolutely unnecessary, because screaming out "Shield Chain Rush !!" again and again in a berserk rage doesn't really conjure violent earthquakes, howling blizzards, scary lightning storms, or world-ending meteor showers. It just makes eliminating enemies a lot more satisfying. |
| CON | 110 | Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. Those leaning more towards Double Bowling Bash may max this Trait. |
| CRT | 0-72 | Highly recommended secondary trait for those focused on Mega Sonic Blow, its CRIT DMG dependent on this trait. Those leaning more towards Mega Sonic Blow may max this Trait. Also buffs Heal, resulting in some potions saved. |
Skills
| Skills: Physical | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The example build below is an HP-leech focused build that sacrifices a little bit of power in exhcnage for increased survivability. It is ideal for slaughtering hordes of mobs, especially when a lack of power is compensated by increased survivability. Heal one's self by hurting others. The more, the merrier. But in exhcnage, become a slave to the RNG gods.
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Equipment
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You can use Eden Gear or choose from the list below...
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| Quality of Life Equipment | |||||||||||||||||||||||||||
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At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
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Life of Quality Equipment
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Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Pets |
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
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Tips and Tricks
| Strategy (WIP) |
|---|
| The Physical Build Hyper Novice is about repeatedly spamming a variety of skills berserker style, shredding enemies into Chef's Kiss mincemeat.
When in a party... I have writer's block.
In a party setting, I also get writer's block!
|
Hybrid (Experimental Alice Hard tentacle farmer, meme in progress)


(Description WIP) - The late-game Hybrid build combines the best of both worlds. While it doesn't have access to AP skills, it more than makes up in versatility, especially in certain places where both physical and magical attacks are required. In Alice Hard, it is good for tentacle farming, but the damage isn't enough yet for the MVPs. But hey, solo tentacle farming is now possible at least! This build is so meme omg...
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 100+ or 120 | Depending on which gears are less powerful, adjust STR or INT accordingly. |
| AGI | 80+ | Used mainly for reducing flinching animation time and the chances of getting inflicted by Bleeding and sleep. |
| VIT | 80+ | Increases Max HP while reducing the chances of getting inflicted by Poison. |
| INT | 100+ or 120 | Depending on which gears are less powerful, adjust STR or INT accordingly. |
| DEX | 100+ or 1-9 | DEX is needed for Hit, while also raising a bit of ATK and MATK. If you have 100% VCT reduction, leave this below 10. |
| LUK | 80+ | Get at least 100 Total LUK for immunity against Curse. Raise it further if more CRIT is needed for Mega Sonic Blow. |
| Trait | Amount | Notes |
|---|---|---|
| POW | 0-110 | Adjust POW or SPL accordingly depending on which gears are less powerful. |
| STA | 0 | No STA or WIS will be used for this build. There are ways to compensate reduced RES and MRES, such as increased healing or skills like Autoguard. |
| WIS | 0 | No STA or WIS will be used for this build. There are ways to compensate reduced RES and MRES, such as increased healing or MDEF. |
| SPL | 0-110 | Adjust POW or SPL accordingly depending on which gears are less powerful. |
| CON | 50-110 | Adjust CON or CRT accordingly. More CON means more Flee, a bit more damage, but less healing and C.Rate. |
| CRT | 50-80 | Adjust CON or CRT accordingly. More CRT means more C.Rate and healing, but less Flee and damage if not using |
Skills
| Skills: Super Novice | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.
| Skills: Hyper Novice (Example build - Jack Frost Nova) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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There will be skill points remaining, so spend them on whichever is most beneficial to you. In my case, I chose to use the extra skill points on Safety Wall and Faith for more survivability and Enlarge Weight Limit to compensate for having Noodle Arms.
All skills except for Rule Break in the Hyper Novice mage tree have 10 points. Feel free to choose which skills you want to speceialize in. I went for a mix of Wind and Water elements and got Rule Break for even more damage.
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Equipment
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Super Novice
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| Quality of Life Equipment | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
| |||||||||||||||||||||||||||
Life of Quality Equipment
| |||||||||||||||||||||||||||
Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
| Pets |
|---|
|
The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
|
Tips and Tricks
| Strategy (WIP) |
|---|
| How to solo Alice Hard hmmmm... Need at least 5B DPS due to some MVPs having autorecovery, which means THREE different kinds of gears. That's on top of the Fenrir-like AOEs like Earth Strain and Comet... Plants do EQ, worms powerup... Equipment switch... Hmmmmmm..... Info obtained from Mew's Alice Hard run... Ranged DPS is going to be a problem due to it being weaker than Melee and Magic... Hmm...... |
| Cult |
|---|
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Improve Concentration having a cast time.