Rakugaki's PvM Hyper Novice: Difference between revisions
(→Equipment: Getting the racing cap is a pain in the butt, so I'm expanding the QoL section. Currently WIP) |
(→Equipment: My goodness, this section is so borked I had to copy-paste from my SE guide then tweak it for Melee HN. At least it's mostly done now whew) |
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|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{#item:6396|Spiritual Auger }}. | |The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{#item:6396|Spiritual Auger }}. | ||
|- | |- | ||
|{{#item: | |{{#item:18754}} | ||
|Lower Headgear | |Lower Headgear | ||
| | |[[Equipment Crafting]] | ||
[[ | |Adds a chance to leech HP, but disables HP and SP regeneration in exchange. | ||
| | |||
|- | |- | ||
|{{#item:15376}} | |{{#item:15376}} | ||
|Armor | |Armor | ||
|[[Illusion]] | |[[17.1 Illusion]] | ||
| | |An upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in AATK (+100), even more AATK at higher refines and can be enchanted. | ||
|- | |- | ||
|{{#item:450127 | |{{#item:450127}} | ||
|Armor | |Armor | ||
|[[ | |[[17.2 Sage Legacy]] | ||
| | |An improved version of the Illusion Armor, it gives a sizeable increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | ||
|- | |- | ||
|{{#item:510039}} | |{{#item:510039}} | ||
|Weapon | |Weapon | ||
|[[Eden | |[[Beginners Guide|Eden Academy]] | ||
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined. | |Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined. | ||
|- | |- | ||
| Line 2,096: | Line 2,095: | ||
|One-Handed Sword | |One-Handed Sword | ||
|Broken Security Beta, Verporte | |Broken Security Beta, Verporte | ||
|If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any | |If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords on top of -10 ASPD from equipping a shield, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any physical build, whether it is spamming Raid or autoattacking. | ||
|- | |- | ||
|{{#item:510071}} | |{{#item:510071}} | ||
| Line 2,108: | Line 2,107: | ||
|If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields. | |If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields. | ||
|- | |- | ||
|{{#item: | |{{#item:28942}}<br>[[Cursed Knight Shield]] | ||
|Shield | |||
|MUUUUUH?!!!! MOOOOO!!!! MAIMOOMOO! MAMAU!!!!!!! (transforms into... something) | |||
[[File:SN Boots.png|40x40px]] | |||
|A good shield that provides many bonuses, especially at higher refines. Either keep it like this or spend a lot of zeny for the painfully low 0.1% chance it turns into {{#item:28946}}. Obtaining it requires loving pets and showing it too. | |||
|- | |||
|{{#item:460018}} | |||
|Shield | |Shield | ||
| | |Illusion of Twins | ||
| | |Reduces VCT and ACD. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | ||
|- | |- | ||
|{{#item: | |{{#item:460017}} | ||
|Shield | |Shield | ||
| | |Illusion of Twins | ||
| | |Increases ASPD and adds Perfect Hit. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | ||
|- | |- | ||
|{{#item:20933 | |{{#item:20933}} | ||
|Garment | |Garment | ||
|[[Illusion]] | |[[17.1 Illusion]] | ||
| | |Max HP +1000. Adds 100 HP every 2 refine rate. | ||
|- | |- | ||
|{{#item:480020 | |{{#item:480020}} | ||
|Garment | |Garment | ||
|[[Sage | |[[17.2 Sage Legacy]] | ||
|Improved version of the Illusion Engine Wing | |Improved version of the Illusion Engine Wing. | ||
|- | |- | ||
|{{#item:22196}} | |{{#item:22196}} | ||
|Footgear | |Footgear | ||
|[[Illusion]] | |[[17.1 Illusion]] | ||
|Max SP +200. Adds 20 SP every 2 refine rate | |Max SP +200. Adds 20 SP every 2 refine rate. | ||
|- | |- | ||
|{{#item:470022 | |{{#item:470022}} | ||
|Footgear | |Footgear | ||
| | |[[17.2 Sage Legacy]] | ||
| | |Improved version of the Illusion Leg. | ||
|- | |- | ||
|{{#item: | |{{#item:32207}} | ||
|Accessory | |Accessory | ||
|[[Illusion]] | |[[Illusion]] | ||
|ATK +5% | |Grants ATK +5%. | ||
|- | |- | ||
|{{#item: | |{{#item:32208}} | ||
|Accessory | |Accessory | ||
|[[Illusion]] | |[[Illusion]] | ||
|ATK +5%. {{#item: | |Grants ATK +5%. | ||
|- | |||
|{{#item:490025}} | |||
|Accessory | |||
|[[17.2 Sage Legacy]] | |||
|An improved version of the Illusion Booster. | |||
|- | |||
|{{#item:490024}} | |||
|Accessory | |||
|[[17.2 Sage Legacy]] | |||
|An improved version of the Illusion Booster. | |||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (200-230)''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (200-230)''' | ||
|- | |- | ||
|{{#item: | |{{#item:400267}} | ||
|Headgear | |Upper Headgear | ||
|[[ | |[[OS / OS-LT Headgears]] | ||
| | |Upgraded versions of OS Headgear. Best paired with {{#item:540051}}. | ||
|- | |- | ||
|{{#item: | |{{#item:410094}} | ||
|Middle Headgear | |Middle Headgear | ||
| | |[[Niflheim]], random item from {{#item:41080}} | ||
|Boosts all CRIT, Melee and Ranged Physical Damage. Comboes with {{#item:420076}} | |||
|- | |- | ||
|{{#item: | |{{#item:420076}} | ||
| | |Lower Headgear | ||
| | |[[Niflheim]], random item from {{#item:41080}} | ||
|Boosts CRIT and CRIT DMG. | |||
|- | |- | ||
|{{#item:18754 | |{{#item:18754}} | ||
|Lower Headgear | |Lower Headgear | ||
| | | | ||
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | |A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | ||
|- | |- | ||
|{{#item: | |{{#item:450177}} | ||
|Armor | |||
|[[Gray Wolf Equipment]] | |||
|An improved version of the Automatic Armor, it gives a large increase in AATK (+130), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | |||
|- | |||
|{{#item:450206}} | |||
|Armor | |||
|[[Issgard Equipment]] | |||
|A much better version of the Automatic Armor Type-B and Gray Wolf Robe, thanks to higher stats and the ability to choose which enchants you want. No RNG shenanigans. | |||
|- | |||
|{{#item:510039}} | |||
|Dagger | |Dagger | ||
| | |[[Beginners Guide|Eden Academy]] | ||
| | |If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons. | ||
|- | |- | ||
|{{#item: | |{{#item:510054}} | ||
|Dagger | |Dagger | ||
|[[ | |[[Amicitia]] | ||
| | |A level 5 weapon that boosts {{#skill:5451}} damage. Refine this to +8. | ||
|- | |- | ||
|{{#item:500007 | |{{#item:500007}} | ||
|One-Handed Sword | |One-Handed Sword | ||
|Broken Security Beta, Verporte | |Broken Security Beta, Verporte | ||
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond. | |One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond. | ||
|- | |- | ||
|{{#item: | |{{#item:500050}} | ||
|One-Handed Sword | |||
|[[Issgard Equipment]] | |||
|Despite having no slots and losing the ability to use {{#skill:2284}}, this is the best weapon in this level range, especially when fully enchanted. This has better size modifiers but a worse -17 ASPD penalty. | |||
|- | |||
|{{#item:510062}} | |||
|Dagger | |Dagger | ||
|[[ | |[[Issgard Equipment]] | ||
| | |Despite having no slots and losing the ability to use {{#skill:2284}}, this is the best weapon in this level range, especially when fully enchanted. This has worse size modifiers but a better -15 ASPD penalty. | ||
|- | |- | ||
|{{#item:2113}} | |||
|{{#item:2113 | |||
|Shield | |Shield | ||
|Lighthalzen Armory | |Lighthalzen Armory | ||
|If a | |If a Glacier Guard or Mad Bunny are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | ||
|- | |- | ||
|{{#item:460017 | |{{#item:460017}} | ||
|Shield | |Shield | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | |Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | ||
|- | |- | ||
|{{#item: | |{{#item:460018}} | ||
|Shield | |Shield | ||
| | |[[Illusion of Twins]] | ||
| | |Reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives. | ||
|- | |- | ||
|{{#item: | |{{#item:28946}}<br>[[Cursed Knight Shield]] | ||
|Shield | |Shield | ||
| | |MUUUUUH?!!!! MOOOOO!!!! MAIMOOMOO! '''MAMAU!!!!!!!''' (transforms into... something) | ||
| | [[File:SN Boots.png|40x40px]] | ||
|The upgraded form of {{#item:28942}} has better stats and enchants. Try to get enchants that ignore MDEF. Again, to obtain this, you must LOVE PETS AND SHOW IT TOO!!! | |||
|- | |||
|{{#item:480091}} | |||
|Garment | |||
|[[Gray Wolf Equipment]] | |||
|Improved version of the Illusion Engine Wing and Automatic Engine Wing. | |||
|- | |||
|{{#item:480159}} | |||
|Garment | |||
|[[Issgard Equipment]] | |||
|Improved version of the Gray Wolf Muffler. | |||
|- | |- | ||
|{{#item:480124 | |{{#item:480124}} | ||
|Garment | |Garment | ||
|[[ | |[[Convertible Wings]] | ||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue | |A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears. | ||
|- | |- | ||
|{{#item:480197 | |{{#item:480197}} | ||
|Garment | |Garment | ||
|[[ | |[[Convertible Wings]] | ||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow. | |A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow. | ||
|- | |- | ||
|{{#item: | |{{#item:470087}} | ||
| | |Footgear | ||
|[[ | |[[Gray Wolf Equipment]] | ||
|Improved version of the Illusion Leg. | |Improved version of the Illusion Leg and Automatic Leg. | ||
|- | |||
|{{#item:470115}} | |||
|Footgear | |||
|[[Issgard Equipment]] | |||
|Improved version of the Gray Boots. | |||
|- | |- | ||
|{{#item:470094|Hero Boots-LT}} | |{{#item:470094|Hero Boots-LT}} | ||
| Line 2,248: | Line 2,276: | ||
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least. | |The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least. | ||
|- | |- | ||
|{{#item: | |{{#item:490044}} | ||
|Accessory | {{#item:490056}} | ||
|[[ | |Accessory (Right) | ||
| | |[[Thanatos Tower]] | ||
|These two are almost virtually identical to each other. Both give additional ATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | |||
|- | |- | ||
|{{#item: | |{{#item:490045}} | ||
|Accessory | {{#item:490057}} | ||
|[[ | |Accessory (Left) | ||
| | |[[Thanatos Tower]] | ||
|These two are almost virtually identical to each other. Both give additional ATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction. | |||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (230-275)''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (230-275)''' | ||
|- | |- | ||
|{{#item: | |{{#item:400109}} | ||
|Upper Headgear | |Upper Headgear | ||
|[[ | |[[Equipment Crafting]] | ||
| | |Headgear good for increasing CRIT in exchange for slightly reduced HIT. | ||
|- | |- | ||
|{{#item: | |{{#item:410080}} | ||
|Headgear | |Middle Headgear | ||
|[[ | |[[Verus]] | ||
| | |A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get ATK enchants. | ||
|- | |- | ||
|{{#item: | |{{#item:400002}} | ||
|Middle Headgear | |Middle Headgear | ||
| | |[[Amicitia]] (0.05%) | ||
| | |A cool-looking slotted Middle Headgear that can be enchanted. Reduces After-Cast Delay. Try to get ATK enchants. | ||
|- | |- | ||
|{{#item: | |{{#item:420066}} | ||
| | |Lower Headgear | ||
| | |Rock Ridge | ||
| | |Lower headgear that boosts magical damage while reducing variable casting time. | ||
|- | |- | ||
|{{#item:18754 | |{{#item:18754}} | ||
|Lower Headgear | |Lower Headgear | ||
| | | | ||
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | |A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | ||
|- | |- | ||
|{{#item: | |{{#item:450270}} | ||
|Armor | |Armor | ||
|[[ | |[[20 The Immortal]] | ||
| | |An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
|{{#item: | |{{#item:500055}} | ||
|One-Handed Sword | |One-Handed Sword | ||
| | |[[Issgard Equipment]] | ||
| | |Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311335}} for DBB, two {{#item:311336}} for MSB, or one of each for balance. This has better size modifiers but a worse -17 ASPD penalty. | ||
|- | |- | ||
|{{#item: | |{{#item:510076}} | ||
|Dagger | |Dagger | ||
|[[ | |[[Issgard Equipment]] | ||
| | |Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311335}} for DBB, two {{#item:311336}} for MSB, or one of each for balance. This has worse size modifiers but a better -15 ASPD penalty. | ||
|- | |- | ||
|{{#item:2113}} | |||
|{{#item:2113 | |||
|Shield | |Shield | ||
|Lighthalzen Armory | |Lighthalzen Armory | ||
|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | |If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | ||
|- | |- | ||
|{{#item:460017 | |{{#item:460017}} | ||
|Shield | |Shield | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | |Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | ||
|- | |- | ||
|{{#item: | |{{#item:460018}} | ||
|Shield | |Shield | ||
|Cash Shop | |Cash Shop | ||
| | |Reduces VCT and ACD depending on refine rate. Its VCT and ACD reductions are still very useful for all builds. | ||
|- | |- | ||
|{{#item: | |{{#item:460040}} | ||
|Shield | |Shield | ||
| | |Episode 20 | ||
| | |Easy to get and fully enchant - the rewards from [[20 The Immortal]] are enough to obtain one and fully enchant it. Upgrade to Grade C and refine it to +10. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
|- | |- | ||
|{{#item: | |{{#item:480283}} | ||
|Garment | |Garment | ||
|[[ | |[[20 The Immortal]] | ||
| | |Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
|{{#item: | |{{#item:470197}} | ||
|Footgear | |Footgear | ||
| | |[[20 The Immortal]] | ||
| | |Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
|{{#item: | |{{#item:490303}} | ||
|Accessory | |Accessory (Right) | ||
|[[ | |[[Varmundt's Biosphere]] | ||
| | |One of the best-in-slot accessories. EXPENSIVE to enchant! | ||
|- | |- | ||
|{{#item: | |{{#item:490306}} | ||
|Accessory | |Accessory (Left) | ||
|[[ | |[[Varmundt's Biosphere]] | ||
| | |One of the best-in-slot accessories. EXPENSIVE to enchant! | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (275+)''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (275+)''' | ||
|- | |- | ||
|{{#item: | |{{#item:400545}} | ||
|Upper Headgear | |Upper Headgear | ||
| | |Depth 2 | ||
| | |Best in slot headgear. Its full power is unleashed at Grade A and when paired with a Grade A {{#item:540083}} | ||
|- | |- | ||
|{{#item: | |{{#item:410233}} | ||
|Middle Headgear | |Middle Headgear | ||
| | |[[Alice Twisted Madness]] | ||
| | |Best in slot headgear and can be enchanted. If you have less than 40% ACD, get ACD enchants. If you already have 40% or more ACD, get either Melee Physical Damage or CRIT DMG. | ||
|- | |- | ||
|{{#item: | |{{#item:420210}} | ||
|Lower Headgear | |Lower Headgear | ||
| | |[[Alice Twisted Madness]] | ||
| | |Best in slot headgear for damage. Try getting STR, AGI or LUK, then Critical Damage or Melee Physical Damage. | ||
|- | |- | ||
|{{#item: | |{{#item:450285}} | ||
|Armor | |Armor | ||
|[[ | |[[Varmundt's Biosphere Depth]] | ||
| | |The 2nd best-in-slot armor will serve you well until all the stars align. Grants copious amounts of ATK, CRIT, and CRIT DMG, especially at higher grades and higher refines. | ||
|- | |- | ||
|{{#item: | |{{#item:450282}} | ||
| | |Armor | ||
| | |[[Varmundt's Biosphere Depth]] | ||
| | |The 2nd best-in-slot armor will serve you well until all the stars align. Grants copious amounts of ATK and Melee Physical DMG, especially at higher grades and higher refines. Because you have access to the SN Chant that grants +50 CRIT, this may be a little better compared to the Corruption Poison Rune Cloth above. | ||
|- | |- | ||
|{{#item: | |{{#item:450169}} | ||
| | |Armor | ||
|[[ | |[[Constellation Tower]] | ||
| | |The best-in-slot armor for DBB builds, especially if all the stars align. But once you obtain the following: | ||
*{{#item:480349}} with the {{#item:313012}} enchant, | |||
*{{#item:490132}} with {{#item:313028}}, | |||
*{{#item:490483}} with {{#item:312986}}, | |||
There will be a huge increase in power. | |||
|- | |- | ||
|{{#item: | |{{#item:450172}} | ||
| | |Armor | ||
| | |[[Constellation Tower]] | ||
| | |The best-in-slot armor for MSB builds, especially if all the stars align. The final (2nd slot) enchant is {{#item:310676}}. | ||
But once you obtain the following: | |||
*{{#item:480352}} with the {{#item:313023}} enchant, | |||
*{{#item:490135}} with {{#item:313033}}, | |||
*{{#item:490486}} with {{#item:312996}}, | |||
There will be a huge increase in power. | |||
|- | |- | ||
|{{#item: | |{{#item:500094}} | ||
| | |Sword | ||
|[[ | |[[Varmundt's Biosphere Depth 2|Depth 2]] | ||
| | |Most powerful and best-in-slot weapon despite its -17 ASPD penalty. It can have two powerful enchants of your choosing, no RNG nonsense. At Grade A and paired with a Grade A {{#item:400543}}, it further increases {{#Skill:5451}} damage and FINALLY gives the Physical Hyper Novice a cutesy little gap closer - {{#skill:2022}}. Though if you're stuck after stepping on something incredibly sticky, like getting {{#skill:405}}ed, {{#skill:2022}} will fail. | ||
|- | |- | ||
|{{#item: | |{{#item:460020}} | ||
|Shield | |Shield | ||
| | |[[Alice Twisted Madness]] | ||
| | |The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 for the big CRIT bonus. | ||
|- | |- | ||
|{{#item: | |{{#item:460040}} | ||
|Shield | |Shield | ||
| | |Episode 20 | ||
| | |The more defensive-oriented shield. Upgrade it to Grade C and refine it to +11 to take advantage of {{#item:300465}}'s bonuses. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
|- | |- | ||
|{{#item: | |{{#item:480352}} | ||
| | |Garment | ||
| | |[[Garden of Time]] - [[Divine Beast's Cloak: Winter]] | ||
| | |Best-in-slot Garment for MSB-focused builds, becoming even stronger when all the stars align. See the {{#item:450172}} above for more info. | ||
|- | |- | ||
|{{#item: | |{{#item:470174}} | ||
| | |Footgear | ||
| | |[[Varmundt's Biosphere]] | ||
| | |This and the Yorscalp Boots below are tied for 2nd best in slot. | ||
|- | |- | ||
|{{#item: | |{{#item:470303}} | ||
| | |Footgear | ||
|[[ | |[[21 Age of Heroes]] | ||
| | |This and the Glade Rune Boots below are tied for 2nd best in slot. | ||
|- | |- | ||
|{{#item: | |{{#item:470335}} | ||
| | |Footgear | ||
|[[ | |[[Chapter 1]] | ||
| | |Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you have more than enough CRIT and CRIT DMG, pick this one. Best for DBB builds. | ||
|- | |- | ||
|{{#item: | |{{#item:470339}} | ||
| | |Footgear | ||
|[[ | |[[Chapter 1]] | ||
| | |Boosts physical power and CRIT at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you need more CRIT and CRIT DMG, pick this one. Best for MSB builds. | ||
|- | |- | ||
|{{#item: | |{{#item:490135}} | ||
| | |Accessory (Right) | ||
|[[ | |[[Constellation Tower]] | ||
| | |The best-in-slot accessory for MSB, but it is very expensive to enchant due to extremely maddening RNG. | ||
|- | |- | ||
|{{#item: | |{{#item:490132}} | ||
| | |Accessory (Right) | ||
| | |[[Constellation Tower]] | ||
|The | |The best-in-slot accessory for DBB, but it is very expensive to enchant due to extremely maddening RNG. | ||
|- | |- | ||
|{{#item: | |{{#item:490486}} | ||
|Accessory | |Accessory (Left) | ||
|[[ | |[[Garden of Time]] - [[Circulation of Life Accessories]] | ||
| | |The other best-in-slot accessory for MSB, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480352}}. | ||
|- | |- | ||
|{{#item: | |{{#item:490483}} | ||
|Accessory | |Accessory (Left) | ||
|[[ | |[[Garden of Time]] - [[Circulation of Life Accessories]] | ||
| | |The other best-in-slot accessory for DBB, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480349}}. | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)''' | ||
| Line 2,498: | Line 2,481: | ||
|Weapon | |Weapon | ||
|[[Chapter 1]] | |[[Chapter 1]] | ||
| | |An adorably cute, unfrighteningly spoopy, and totally harmless little mace tailor-made for {{#skill:5451}}, greatly increasing its effectiveness. Unlike the Frontier combo for Mage HNs, this is a standalone. When using {{#skill:5461}}, for 150 seconds, enables the use of {{#skill:6513}} and reduces the cooldown of {{#skill:5451}} by 0.2 seconds. Finally, because it is a Mace, and a cute one at that, its -10 ASPD penalty is also cute compared to Daggers and One-Handed Swords. ADORABLE! | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Shadow Equipment''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Shadow Equipment''' | ||
|- | |- | ||
|{{#item: | |'''Beginner Shadow Gear''' | ||
| | |Shadow Gear Set | ||
|[[ | |@go eden, Lucy | ||
| | |Starter shadow set | ||
|- | |||
|'''Advanced Shadow Gear''' | |||
|Shadow Gear Set | |||
|@go eden, Lucy | |||
|Provides 50% DEF and MDEF pierce. Advanced Shadow Gear that's good until the mid-late game. Requires Base Level 100. Can be rented for 20 {{#item:25223}} per week or 30 {{#item:25223}} per piece, 80 {{#item:25223}} for the class-specific weapon. | |||
|- | |||
|{{#item:24679}}<br>{{#item:24680}} | |||
|Shadow Armor, Shadow Shoes | |||
|[[Shadow Gear]] | |||
|Shadow armor and shoes that increase physical damage while preventing knockback. | |||
|- | |||
|{{#item:24386}} | |||
|Shadow Weapon | |||
|[[Shadow Gear]] | |||
|Nullifies weapon size penalty. If you have a {{#item:9193}}, you can switch this for something else. | |||
|- | |||
|{{#item:24686}} | |||
|Shadow Weapon | |||
|[[Shadow Gear]] | |||
|At +10, adds the a small chance to absorb HP and SP. Increases survivability. | |||
|- | |||
|{{#item:24685}} | |||
|Shadow Shield | |||
|[[Shadow Gear]] | |||
|At +10, adds the a small chance to absorb HP and SP. Increases survivability. | |||
|- | |||
|{{#item:24767}} | |||
|Shadow Shield | |||
|[[Shadow Gear]] | |||
|Increases CRIT, CRIT DMG, ASPD, and C.Rate. If you focus on MSB, have more than enough leech or survivability and want more power, go for this one. | |||
|- | |||
|{{#item:24661}}<br>{{#item:24662}} | |||
|Shadow Ring, Shadow Earring | |||
|[[Shadow Gear]] | |||
|Provides full DEF penetration when both pieces are +9 and above. | |||
|- | |||
|{{#item:24800}}<br>{{#item:24792}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24802}}<br>{{#item:24803}} | |||
|Shadow Gear Set | |||
|[[Shadow Gear]] | |||
|Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and POW. | |||
|- | |- | ||
|{{#item: | |{{#item:24793}}<br>{{#item:24801}}<br>{{#item:1270089}}<br>{{#item:1270090}}<br> | ||
| | |Shadow Gear Set | ||
|[[ | |[[Shadow Gear]] | ||
| | |An improved version of the Master Shadow Set, tailored for Melee Hyper Novices. Enchant with the spell of your choosing and POW . | ||
|- | |- | ||
|} | |} | ||
Revision as of 10:31, 15 February 2026
| NOTICE | This guide is still a work in progress |
|---|---|
| The Magical section is up to date for the most part. The two Physicals, Melee and Ranged, are being updated slowly but surely. The Hybrid section is still outdated and have erroneous (wrong) info. |
| Super Novice | |
|---|---|
| Job base: | Novice |
| Written By: | Rakugaki |

Overview
Work in progress
The Hyper Novice (HN for short) is a generalized specialist (or specialized generalist?) sort of class, focused on damage and armed with a wide variety of 1st and 2nd job skills to further enhance their capabilities while also greatly improving quality of life. This guide will hopefully help you get through the many great difficulties on the road to becoming a Hyper Novice. It is made in a way as if Hyper Novice is the first or one of the first characters you've created.
Notice: This guide is tailor-made for MuhRO. There are things here which may not be found in other servers.
Skills Overview

Featuring GaoSuper (left)!
| Hidden Skills | ||||||||
|---|---|---|---|---|---|---|---|---|
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Builds

With almost all first job skills and some second job skills at their disposal, Hyper Novices can be built in many different ways. This section will tackle four different builds - Mage, Melee, Ranged, and Hybrid.
These builds are here for reference. You don't necessarily need to follow everything here exactly. Be free, experiment and tinker until you've built the Hyper Novice that suits you best.
Mage

Click here for a more specialized and in-depth guide on Magic Hyper Novices: Psoron's Magic Hyper Novice Guide
Click here for a more specialized Wind/Water-focused guide: Thunder_and_Rain_HN_Luxury_Sub-Guide_by_Sophie/Joan
The Super Novice can take one of two routes - Magic or Physical. The Mage Hyper Novice will go through many difficult trials along the way, but by transcending above the challenges, learning from other classes, and Breaking Rules along the way, they acquired a newfound power by improving existing skills and by combining two or more skills to form even more potent skills. I still wonder what rules are they breaking... The rules of physics, the rule of law... or the rule of er... or the rule of the letter s at the end of the plural form of rule, which is rules, but it can also be a verb attached to a singular nou- (perfectly cut nonsense blabbering).
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 1+ | Leftover. Mainly used for increased carrying capacity. |
| AGI | 60-80 100+ (Judge / Conjurator Card Combo) |
Used mainly for reducing animation and flinching animation time and the chances of getting inflicted by Bleeding and Sleep. Try to get 100 Total AGI for full immunity against Bleeding and Sleep. |
| VIT | 70-90 100+ (Judge / Conjurator Card Combo) |
Increases Max HP while reducing the chances of getting inflicted by Poison. Try to get 100 Total VIT for full immunity against Poison. |
| INT | 120+ 130 (Judge / Conjurator Card Combo) |
Main stat. At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. |
| DEX | 120+ 1-9 (Judge / Conjurator Card Combo) |
At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. When using the |
| LUK | 60-80 100+ (Judge / Conjurator Card Combo) |
Leftover. Marginally increases MATK while reducing the chances of getting cursed as well as reducing its duration. Try to get 100 Total LUK for full immunity against Curse. LUK increases MATK more than DEX, so increase this a lot more when using the |
| Trait | Amount | Notes |
|---|---|---|
| POW | 0 | Not needed. Using magic sticks to whack things is not the best idea... |
| STA | 0-72 | After getting 110 SPL and CON, adjust STA, WIS, or CRT. |
| WIS | 0-72 | After getting 110 SPL and CON, adjust STA, WIS, or CRT. |
| SPL | 110 | Primary trait. Max this for the highest possible Magic Damage. |
| CON | 110 | Secondary trait. Max this for even more Magic Damage and marginally increased survivability thanks to increased Flee. |
| CRT | 0-72 | After getting 110 SPL and CON, adjust STA, WIS, or CRT. Thanks to a buff making |
Skills
After getting promoted to Ex. Super Novice, reset all skills.
| Skills: Expanded Super Novice (99-200) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.
| Skills: Hyper Novice - Jack Frost Nova | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Here's my specialty - Jack Frost Nova. It takes advantage of Dim Glacier's Hell's Jack enchant, focusing on Jack Frost Nova and Hell's Drive. It also works great with the TDRC + Time Gap combo. There are two variations: a more powerful glass cannon build, and a slightly less powerful but much beefier variant. Jack Frost Nova by itself is already quite strong, but other skills can be cast while it is on a 3-second cooldown. One must know how to "piano" and properly rotate multiple skills for maximum damage.
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| Skills: Hyper Novice - ASPD Napalm Vulcan Strike | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Napalm Vulcan Strike is a build that revolves around spamming Napalm Vulcan Strike. The floor is made of floor. It becomes a "firehose" of souls when using the
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Equipment
| Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Super Novice (45-99)
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| Quality of Life Equipment | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
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Life of Quality Equipment
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Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Pets |
|---|
|
The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
|
Tips and Tricks
| Leveling (WIP) |
|---|
| WORK IN PROGRESS, placeholder, may contain suboptimal info
Path 1: Questing Route
Path 2: GaoSuper (1-200)
Special thanks to GaoSuper for granting permission to use his videos! Time stamps will be added soon. Timestamps and explanations (currently simplistic, will add more details later):
|
| Strategy |
|---|
| The Mage Build Hyper Novice is quite a challenge to level up due to Super Novice magic spells dealing adorable damage unless there's smart investment involved. However, upon becoming Hyper Novice, the damage increases exponentially, and that's when its true power starts showing.
Magic Hyper Novices are very reliant on skill and sometimes buff rotation for maximum damage and effectiveness. All skills have completely different elements (duh Raku), ACD, CD, VCT, and FCT, making proper rotation quite tricky, especially in fast-moving situations like farming in Depth1 and Depth2. Below are some suggested skill and buffing rotations. Slashed skills mean they're optional or can be inserted into the combo with sufficient ACD reduction and ASPD, preferably over 40% and above 174 respectively.
|
| Strategy Depth 1 |
|---|
| The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D1 parties at the moment.
1 - Get powerful-enough equips (check Equipment 230-275 above) and have at least 60,000HP. 2 - Use 3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
|
| Strategy Depth 2 |
|---|
The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D2 parties at the moment. 1 - get powerful equips (check Equipment 230-275 above, but 275+ is recommended) and have at least 80,000HP. 2 - Use 3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
|
| Strategy Eroded Gefenia |
|---|
The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no Ch1Gefenia parties at the moment, or if parties are full. This is based on my experience having entered the Eroded Badlands multiple times solo and in a party, and will change over time. This place would've been not too difficult if it weren't for those meddling Toxits! 1 - Get powerful equips (decently enchanted 275+/end-game is highly recommended) and have at least 80,000HP. 2 - Use 3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
|
Melee Physical (WIP)

For a much better and more comprehensive guide on Melee Build Hyper Novices, check out Melee Hyper Novice Guide by Jetago
The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. Despite being tossed aside and labeled as "not a real job", the Super Novice persevered, trying their absolute best to better themselves and push the limits of what is possible. Through hard and smart work, and clever ingenuity, they discovered that combining two or more existing skills to form a new one yielded fantastic results, and new skills in the process. They broke through their limitations and transcended, and thus, the Physical Hyper Novice is born.
Double Bowling Bash will be shortened to DBB
Mega Sonic Blow will be shortened to MSB
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 100-120 | Main stat. Increases ATK and carrying capacity. |
| AGI | 60-80 (DBB) 90+ (all around or MSB) |
Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. Try to get 100 total AGI for full immunity against Bleeding and Sleep. |
| VIT | 70-80 | Increases Max HP while reducing the chances of getting Poisoned and Stunned. Try to get 100 total VIT for full immunity against Poison and Stun. |
| INT | 70-80 | Increases Max HP while reducing the chances of getting Silenced. Try to get 100 total INT for full immunity against Blind and Silence. |
| DEX | 1-60 (MSB) 60-100 (all-around or DBB) |
Increases Hit rate and minimum damage. |
| LUK | 60-80 (DBB) 120+ (MSB) |
Increases CRIT Rate for even more damage and Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage as well. For Mega Sonic Blow builds, raise LUK to 120 (or 125 with |
| Trait | Amount | Notes |
|---|---|---|
| POW | 110 | Primary trait. Max this for the highest possible damage. |
| STA | Optional | If more RES is needed and there are still some points to spare, grab a few points here. |
| WIS | Optional | If more MRES is needed and there are still some points to spare, grab a few points here. |
| SPL | 0 | Absolutely unnecessary, because screaming out "Mega Sonic Blow !!" again and again in a berserk rage doesn't really conjure violent earthquakes, howling blizzards, scary lightning storms, or world-ending meteor showers. It just makes eliminating enemies a lot more satisfying. |
| CON | 110 (DBB) 72-100 (MSB) |
Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. Those leaning more towards Double Bowling Bash may max this Trait. |
| CRT | Optional (DBB) 72-110 (MSB) |
Highly recommended secondary trait for those focused on Mega Sonic Blow, its CRIT DMG dependent on this trait. Those leaning more towards Mega Sonic Blow may max this Trait. Also buffs Heal, resulting in some potions saved. |
Skills
| Skills: Super Novice (45-99) | ||||||||||||||||||||||||||||||||||||||||||||||
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Once you're an Expanded Super Novice (ESN), get
Raid (Sightless Mind) (17 skill points) then reskill.
| Skills: Expanded Super Novice (99-200) | ||||||||||||||||||||||||||||||||||||||||
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Once you're a Hyper Novice (HN), Max
Double Bowling Bash (15 skill points) then reskill.
| Skills: Hyper Novice - Melee | |||||||||||||||||||||||||||||||
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Equipment
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| Quality of Life Equipment | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
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Life of Quality Equipment
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Cards and Pets
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| Pets |
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
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Tips and Tricks
| Strategy (WIP) |
|---|
| The Physical Build Hyper Novice is about repeatedly spamming a variety of skills berserker style, shredding enemies into Chef's Kiss mincemeat.
When in a party... I have writer's block.
In a party setting, I also get writer's block!
|
Ranged Physical (placeholder, currently copy-paste of melee section above)
For more info on Ranged Build Hyper Novices, please consult
Master Gao
if he's online.
(Description WIP) - The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. However, by learning from other classes and improving their most notable skills, they Break through the Super Novice's Limits, transcending from Super into Hyper, and I got writer's block.
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 100-120 | Main stat. Increases ATK and carrying capacity. |
| AGI | 60-100 | Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. Try to get 100 total AGI for full immunity against Bleeding and Sleep. |
| VIT | 70-80 | Increases Max HP while reducing the chances of getting Poisoned and Stunned. Try to get 100 total VIT for full immunity against Poison and Stun. |
| INT | 70-80 | Increases Max HP while reducing the chances of getting Silenced. Try to get 100 total INT for full immunity against Blind and Silence. |
| DEX | 60-80 / 120 (Ranged Hyper Novice builds) | Increases Hit rate and minimum damage. For ranged builds, it is highly recommended to get sufficient INT and DEX to minimize Variable Cast Time when spamming Shield Chain Rush and Spiral Pierce Max. |
| LUK | 60-80 / 120-125 (Mega Sonic Blow builds) | Increases CRIT Rate for even more damage and Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage as well. For Mega Sonic Blow builds, raise LUK to 120 (or 125 with |
| Trait | Amount | Notes |
|---|---|---|
| POW | 110 | Primary trait. Max this for the highest possible damage. |
| STA | 0-72 | If more RES is needed and there are still some points to spare, grab a few points here. |
| WIS | 0-72 | If more MRES is needed and there are still some points to spare, grab a few points here. |
| SPL | 0 | Absolutely unnecessary, because screaming out "Shield Chain Rush !!" again and again in a berserk rage doesn't really conjure violent earthquakes, howling blizzards, scary lightning storms, or world-ending meteor showers. It just makes eliminating enemies a lot more satisfying. |
| CON | 110 | Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. Those leaning more towards Double Bowling Bash may max this Trait. |
| CRT | 0-72 | Highly recommended secondary trait for those focused on Mega Sonic Blow, its CRIT DMG dependent on this trait. Those leaning more towards Mega Sonic Blow may max this Trait. Also buffs Heal, resulting in some potions saved. |
Skills
| Skills: Physical | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The example build below is an HP-leech focused build that sacrifices a little bit of power in exhcnage for increased survivability. It is ideal for slaughtering hordes of mobs, especially when a lack of power is compensated by increased survivability. Heal one's self by hurting others. The more, the merrier. But in exhcnage, become a slave to the RNG gods.
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Equipment
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You can use Eden Gear or choose from the list below...
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At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
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Life of Quality Equipment
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Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Pets |
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
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Tips and Tricks
| Strategy (WIP) |
|---|
| The Physical Build Hyper Novice is about repeatedly spamming a variety of skills berserker style, shredding enemies into Chef's Kiss mincemeat.
When in a party... I have writer's block.
In a party setting, I also get writer's block!
|
Hybrid (Experimental Alice Hard tentacle farmer, meme in progress)


(Description WIP) - The late-game Hybrid build combines the best of both worlds. While it doesn't have access to AP skills, it more than makes up in versatility, especially in certain places where both physical and magical attacks are required. In Alice Hard, it is good for tentacle farming, but the damage isn't enough yet for the MVPs. But hey, solo tentacle farming is now possible at least! This build is so meme omg...
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 100+ or 120 | Depending on which gears are less powerful, adjust STR or INT accordingly. |
| AGI | 80+ | Used mainly for reducing flinching animation time and the chances of getting inflicted by Bleeding and sleep. |
| VIT | 80+ | Increases Max HP while reducing the chances of getting inflicted by Poison. |
| INT | 100+ or 120 | Depending on which gears are less powerful, adjust STR or INT accordingly. |
| DEX | 100+ or 1-9 | DEX is needed for Hit, while also raising a bit of ATK and MATK. If you have 100% VCT reduction, leave this below 10. |
| LUK | 80+ | Get at least 100 Total LUK for immunity against Curse. Raise it further if more CRIT is needed for Mega Sonic Blow. |
| Trait | Amount | Notes |
|---|---|---|
| POW | 0-110 | Adjust POW or SPL accordingly depending on which gears are less powerful. |
| STA | 0 | No STA or WIS will be used for this build. There are ways to compensate reduced RES and MRES, such as increased healing or skills like Autoguard. |
| WIS | 0 | No STA or WIS will be used for this build. There are ways to compensate reduced RES and MRES, such as increased healing or MDEF. |
| SPL | 0-110 | Adjust POW or SPL accordingly depending on which gears are less powerful. |
| CON | 50-110 | Adjust CON or CRT accordingly. More CON means more Flee, a bit more damage, but less healing and C.Rate. |
| CRT | 50-80 | Adjust CON or CRT accordingly. More CRT means more C.Rate and healing, but less Flee and damage if not using |
Skills
| Skills: Super Novice | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.
| Skills: Hyper Novice (Example build - Jack Frost Nova) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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There will be skill points remaining, so spend them on whichever is most beneficial to you. In my case, I chose to use the extra skill points on Safety Wall and Faith for more survivability and Enlarge Weight Limit to compensate for having Noodle Arms.
All skills except for Rule Break in the Hyper Novice mage tree have 10 points. Feel free to choose which skills you want to speceialize in. I went for a mix of Wind and Water elements and got Rule Break for even more damage.
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Equipment
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Super Novice
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| Quality of Life Equipment | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
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Life of Quality Equipment
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Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Pets |
|---|
|
The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
|
Tips and Tricks
| Strategy (WIP) |
|---|
| How to solo Alice Hard hmmmm... Need at least 5B DPS due to some MVPs having autorecovery, which means THREE different kinds of gears. That's on top of the Fenrir-like AOEs like Earth Strain and Comet... Plants do EQ, worms powerup... Equipment switch... Hmmmmmm..... Info obtained from Mew's Alice Hard run... Ranged DPS is going to be a problem due to it being weaker than Melee and Magic... Hmm...... |
| Cult |
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Improve Concentration having a cast time.





