Planta's High Caliber guide to Night Watch
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About Me
Hola, I'm Planta, a RO enthusiast, I've been playing this game for a very long time and I decided to finally contribute to the community.
Gunslinger has always been one of my favorite class in the game, (3rd job era Genetic will always have a special place in my heart), both in pre-renewal and renewal. I've always found fun the variety of playstyles that even at that time the class offers to you, and this increased as they added Rebellion and lastly Night Watch.
A disclaimer, althought I'm not a specialist in how mathematically formulas works in this game (e.g. doing a calculator on Excel) I can say that I have a vast knowledge on how the game works. Other thing to consider, not much people plays this class, so there's still some stuff to theorycraft, this guide is based on my experience and the gears I've used during my stay on MuhRO, if you're playing on another KRO like server and it has the ATK% stat working as intended, this guide would be useful for you too.
Remember that this guide has a PVE purpose.
Introduction
This guide aims to help any Gunslinger enjoyer on how to class works, how to play it, what to build and most important, loving the class!
Why play Night Watch?
Night Watch, commonly abbreviated as NW is a solid choice to players who are just starting out, or for people who enjoy doing things in a flashy style, they have a strong potential DPS and have some niche abilities that can benefit themselves or the party as well.
Is Night Wactch newbie friendly?
As I said, it's a solid option to begin an adventure, their skills are somewhat simple once understood, and even some of them can bypass DEF. Moreover, Expanded jobs have an easier way to achieve 100% DEF penetration.
Does Night Wactch have end-game potential?
Yes!, thanks to Time Dimensions Rune Crown(Night Watch) [1] (400542) and the respective weapons, Night Watch is capable of doing any content in the game, especially if you're on the crit build.
Night Watch is the final evolution of the Gunslinger Tree, they were designed as Ranged DPS job, either single target or in area. Night Watches have a variety of weapons choices, they have on their arsenal Pistols, Rifles, Gatling Guns, Shotguns and Grenade Launchers, each one with its own unique mechanics.
Pros | Cons |
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Every Expanded Job advantage. (faster leveling, no rebirth) | Being an Expanded Job means less HP% and lower stats in general. |
Access to the mayority of elements thanks to bullets. | No ghost bullet. (REEE) |
Good farmer thanks to inherent DEF bypass on some skills. | Need more than one weapon, if you want to use more skills. [1] |
Great for MVPing. | Always be on Wind Hawks' shadows. |
Not having to worry about VCT%. | Low base health. |
Guns have no sizes penalty. | Guns are two-handed weapons so that means no shield. |
Access to bootleg Snap. ![]() |
Skills scales with CON. (kek) |
Weapon Choices
One thing that I like about Night Watch is that every skill will have a different function depending on which weapons you'll use. So, depending on what you do, the gun you use will matter.
Pistol 
Also known as Revolvers.
By far the most iconic arsenal of Gunslingers.
Things to consider.
- Highest ASPD Base among every option.
- Able to use
Fallen Angel (Nephilim).
- Access CRIT skills.
- Good for Burst things thanks to the good synergy between
Magazine for One +
Intensive Aim.
- Thanks to
Wild Shot, pistols now have an AoE skill.
- Lowest base ATK of every gun.
Rifle 
My personal favorite.
Rifles are very similar to pistols in terms that both enables Skills that can CRIT. They're are stronger than pistols but slower.
Things to consider.
- Medium ASPD base.
- Able to use
Anti-Material Blast (Obliterator), a debuff that reduces target resistances by 50%.
- Access CRIT skills.
- Capable of doing the highest DPS of all builds, thanks to Time Dimensions Combo.
Gatling Gun 
"It costs four hundred thousand dollars to fire this weapon...for twelve seconds." - Heavy Weapons Guy
Things to consider.
- No ASPD penalties.
- Good and big AoE skills.
- Mayority of them have DEF bypass by default.
- Decent single target damage thanks to
Magazine for One and
Auto Firing Launcher.
- Forgotten by Gravity. ⚰️
Shotgun 
Shotguns are powerful weapons and it's viability will depends on the server you're playing. Here on KRO meta servers, shotguns are not very good sadly.
Things to consider.
- Strongest Skill Base Damage% of every gun.
- 2nd highest base ATK of every gun.
- Access to
Banishing Buster (Exile), to dispell your enemies.
- 2nd lowest ASPD Base.
- Ground target skills have some cluncky animations even with high aspd.
- Forgotten by Gravity. ⚰️
Grenade Launcher 
Without a doubt, grenade launchers are the specialists in large area damage. They are one of the best weapon options for farming.
Things to consider.
- They have the highest base ATK of every weapon in the game.
- Very effective against large groups of enemies thanks to their 11x11 AoE.
- Have the highest DPS for Pure Ranged Builds thanks to the Time Dimensions Combo.
- Lowest ASPD base of every weapon in the game.
- Ground target skills have some cluncky animations even with high aspd.
Knowing Night Watch's Skills
Credits to Penghaw for the table format, I really liked it!
Skill | Properties | Summary |
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Build Stereotypes
As you could see, Night Watches have a variety of Weapons type and Skills to specialize.
In summary, there are two big groups of builds; Pure Ranged Builds and Ranged Critical Builds.
Let's ignore magic build and pretends it doesn't exists
Ranged Critical Builds
On Renewal Ragnarok, critical skills started to dominate the metagame years ago, critical attacks deals 40% bonus damage (140%), have the advantage to ignore FLEE and have max damage variance. To be able to make a skill crit (as long as it can crit), you'll need to increase your Critical Rate stat.
- Basically; if your Critical Rate is 10, you'll have 10% chance to crit.
- However, monsters have a Critical Hit Shield, this stat reduces the chance of landing a critical hit and its calculated by: [Enemy's LUK÷5].
- E.g.
Verdant Flora (21553) has a Critical Shield value of 36. That means you'll need to have a Critical Rate of 136 to ensure the crit.
- E.g.
- So, for being able to crit every mob in the game, a critical rate between 182~216 is mandatory.
- Reminder that every critical damage card, gear and buffs applies after the 140% critical damage bonus.
Back to Night Watching, physical critical builds aren't very diverse like Pure Ranged ones. Basically you're stuck with a Pistol, a Rifle or if possible both.
- Do you want to farm end-game content? → Use Rifles
- Do you want to kill things fast and move fast? → Use Pistols
By mastering gear switching (you should) you can do both.
If you are interested on gears, please check section 7.
Full Critical
The critical build has the most potential of every Night Watch build, you'll be able to do any content with it, from farming Varmundt's Biospheres with ease to bully some MvPs, including Betel and Rigel.
At first stance, we have this skills on our arsenal
Only One Bullet
Magazine for One
Spiral Shooting
Wild Shot
On a end-game phase you just use Only One Bullet, because it autocasts
Spiral Shooting thanks to Time Dim Rifle and Crown.
Pure Ranged Builds
Pure ranged builds don’t have all the benefits that critical attacks do. So, if we compare them, they tend to be worse. Still, some of them are more comfortable to use while still providing good results.
Since Night Watches have a ton of pure ranged skills, there are a variety of paths.
Grenade Launcher Build
This is the most viable ranged build at the moment. Grenade Launchers are one of the most powerful weapons at the cost of a big ASPD penalty, both GL skills have good skill base damage and huge AoE.
We have access to these skills.
Wild Fire
Spiral Shooting
Midnight Fallen
On a end-game phase Spiral Shooting autocasts
Wild Fire thanks to Time Dim GL and Crown, leading to big numbers.
Pure Vigilante
AKA Kanni's build.
To be fair, The Vigilante at Night is such a comfy skill to use (I'm a enjoyer too), just lay down and press one button. Unfortunately, Vigilante is one of the weakest skills of the NW repository, it doesnt have a great base skill modifier and it's pretty outdated in gears, if we compare it to Rifles, Pistols and Grenade Launchers.
BUFF VIGILANTE
Grenades
Not to be confused with the Grenade Launcher Build.
Grenade skills were useful when Night Watch was first introduced, for example, it was one of the ways of having an AoE option for pistols, instead of using Fire Dance (Dance of Massacre). Nowadays, they're just filler skills to regenerate some AP.
On the other hand, i've seen good results using Auto Firing Launcher, so maybe it can be considered as an offmeta, niche and for fun build.
Grenade-type Skills | |||||
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Name | Summary | ||||
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Just like the name, it just throw a grenade. By being a ground target skill, having 0.3s CD, no ACD and recovering us 2 AP, it's a good way to fill our AP bar. | ||||
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Counter-Strike vibes.... Surprisingly not a weak skill, dealing 3 hits and having a scaling AoE up to 9x9, it has a longer cooldown than Basic Grenade tho, also, this skill has a hard animation, so it's a bit clunky to use. | ||||
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I like this skill. In an area of 5x5, drops grenades for 4 seconds that deals damage in intervals of 0.25s. Good skill but it has a RNG factor, sometimes dealing a lot of damage and other times not. | ||||
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I'll quote directly from skill description. "Adds elemental powder on the surface of a throwing grenade", wow. It works like
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This buff grants us the ability to auto-cast; ![]() ![]() ![]()
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One of our two ultimate skills, a heavy multi-hitting ground AoE. Basically a barrage of grenades. They do okayish damage and it cost 35 AP per use. Use it at Christmas Event! |
Auto-Attack ASPD Build
Only for MuhRO
With the Christmas event on MuhRO, I've seen a lot of Night Watches hunting plant-protocol monsters (any monster that will always take 1 damage). This excited me a bit, because, it's always good to see more NWs~.
The main focus of this build is landing as many hits as possible in the shortest amount of time, to achieve this, we will focus on gears that provide us the ability to autocast others skills as we auto-attack. For this reason, similar to the Grenade-type build, we will using Auto Firing Launcher.
Being a Night Watch
Stats and Traits
Like every guide, of course it will have a stats and traits section.
STR | STR will offer us little ATK, but, it increases weight capacity, so go for it. |
AGI | More AGI means more ASPD and that means less Delay between Animations. |
VIT | We want HP, we are squishy :(, and also provides some status inmunity. |
INT | INT will help us on our SP pool and some status inmunity. |
DEX | Our main stat for dmg, you want to 120 it. |
LUK | Every 3 Luk points it adds +1 Status ATK, cheaper than STR, also great for CRIT and Curse inmunity. |
POW | ATK goes BRRRR, literally a adds a final modifier (P.ATK) for damage calculation. |
STA | Adds RESistance for physical damage. |
WIS | Adds Magical RESistance for magical damage. |
SPL | We don't want SPL, because we ain't mages, unless... |
CON | CON will helps us with HIT, FLEE and P.ATK, also our Skills scales with it. |
CRT | Every 3 points in CRT it will add 1 of our beloved stat C.RATE. Useful for Crit Builds. |
For more detailed explanations on stats and traits, please visit the Stats page.
Important Skills
In this section, only the most important skills will be mentioned.
Gunslinger
Skills | |||||
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Name | Level | Summary | |||
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5 | Coins works exactly like Monk's ![]() | |||
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1 | Adds +20 HIT aswell as +4 points in DEX and AGI, free stat buff, get it. | |||
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1 | A situational buff, +30 FLEE and 20% less damage on ranged attacks, has a 30s duration, could be useful in some scenarios. | |||
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10 | A passive skill, free +20 HIT and 5% ASPD, max it. | |||
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10 | Another passive skill, at level 10 boost our HIT by +10 points and give us +10 Range on basic attacks. | |||
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10 | It's ![]() | |||
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7-10 | A pistol exclusive skill. A glorified ![]() | |||
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10 | A pistol exclusive skill. Desperado was always a strong skill, an 7x7 AoE around us, hits are random up to a max of 10 each cast. A must to have. |
Rebellion
Skills | |||||
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Name | Level | Summary | |||
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1 | Champion's ![]() | |||
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5 | Oh boi, one of our best buffs, a whopping 150 ATK and shield of 25% of our health, the ATK buff scales with the number of coins we have summoned, so use it after Rich's Coin, it doesn't have cooldown.
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5 | Another good buff, not as good as Platinum Alter tho, with 10 coins will give us 160% ATK, 20% FCT reduction and +5 flat ASPD. Keep in mind that this ATK boost for skills is just additive, thus, acting similar like ![]() If we compare it with Platinum Alter, is a small boost on skills. On the other hand, for basic attacks it's basically double damage for 1 minute.
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1 | A pistol exclusive skill. The baby form of ![]()
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5 | A trap skill. It lays down a 7x7 trap on your position, affecting enemies' movement speed, there can be only one trap active at a time tho. Needs 1 ![]()
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10 | Enables ![]() | |||
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10 | A Gatling Gun exclusive skill. Personally I find Round Trip to be one of the best skills in the game, it has great damage, a massive 13x13 AoE, and deals extra damage if targets are knocked back into a wall (this extra hit is guaranteed on bosses because they are immune to KB). Additionally, there are tons of gears to improve it. A must-have skill. | |||
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0 or 10 | A Pistol exclusive skill. Back in the day, Fire Dance was one of the highest DPS skills for Rebellion. Even in the early days of 4th jobs, this skill used to achieve good results. Currently, it remains a viable option for leveling, alongside Round Trip. It requires around 66–72% ACD reduction, though I can't recall the exact value. For this reason, you want to choose Round Trip for leveling. | |||
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5 | A Rifle exclusive skill. A debuff we have at our disposal, it cuts to half enemies resistances, working like a pseudo ![]() ![]() | |||
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10 | A Shotgun exclusive skill. A powerful shot capable of removing buffs of your enemies, working like ![]() | |||
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1 | Marks your enemy with a Crimson Death Mark, once it's marked you can see your enemies through the mini-map. Useful if a MvP teleports away. Lasts 50 seconds and consume a coin. | |||
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5 | A Gatling Gun exclusive skill. A strange one to be fair, shots a barrage of bullets in 3x10 area, capable of removing ground effects (e.g. Pneuma, Land Protector), it has a long cooldown and a 40% chance to work. Very situational and mediocre, it's hard to use this skill correctly because sometimes it goes to the wrong direction. If you're using ![]() |
Night Watch
Skills | |||||
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Name | Level | Summary | |||
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10 | Night Watch's most basic skill, a free stat booster, max it unless you wanna do something crazy with your skill tree lmao. | |||
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10 | Same as above, free +10 CON, it also boost the damage of Grenade-type skills. | |||
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1 | This skill is interesting. Once activated you'll enter an Intensive Aim state. While is active, you'll gain 150 ATK, 250 HIT and 30 Critical Rate, however, you won't be able to move. Every 0.5 seconds you gain a stack of Aiming Count, up to 10. These Aiming Count stacks multiply the damage of your skills. For example, when using a pistol, Once a skill is used, your Aiming Count will reset to 0 and it will have to recharge it again up to 10.
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10 | One of our two ultimate skills, at the cost of 150 AP, we gain 100% Ranged Physical damage and +30 P.ATK. A no brainer, max it ASAP. why it can't be like unlimit :( |
Lvl Route
Gears
Critical Build
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End-game Gears | ||||||||||||||||||||||||||||||||||||||||||||||||
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Ranged Build
Early-game Gears | |||||||||||||||||||||||||||||||||||||||||||||
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Mid-game Gears | ||||||||||||||||||||||||||||||||||||||||||||||||
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Grenade Launcher Build
Grenade Launcher focused End-game Gears | ||||||||||||||||||||||||||||||||||||||||||||||||
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Vigilante Build
Vigilante focused End-game Gears | |||||||||||||||||||||||||||||||||||||||||||||
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Shadow Gears, Costume Enchants and Pets
Gears | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Auto-cast Event Build
Gears | |||||||||||||||||||||||||||||||||||||||||||||
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Honorable Mentions
Gears | ||||||||||||||||||||||||||||||||||||||||
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Discussion
- 1.
Engraved Corruption Poison Rune Cloth vs
Nebula Suit of Creative
- If we compare both armors separately, the Depth armor sure is a winner, however, if we consider every piece of gear we have, Nebula suit have a more potential to be a better armor.
Analysis | |||||
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Has inherent 10% ACD at +11. | Need combo with ![]() | ||||
It has more defensive stats. | It does not have def stats, besides the ones that come by default by being an armor. | ||||
20% Boss, thanks to ![]() ![]() |
15% Boss with ![]() ![]() | ||||
Due to ![]() |
This armor doesn't have this issue. | ||||
Once refined and graded it's ready to use. | Full potential behind a timegate or (at the moment) super expensive materials. |
- 2. Which enchants should I pick for my Dimensions Weapon/Varmundt Gear?
- I'll answer this question with some examples:
- If you're farming Depths 2 →
Varmundt's Crystal(Flame) Lv3 (311864) ,
Varmundt's Crystal(Glade) Lv3 (311874)
- If you're farming Biosphere Temple →
Varmundt's Crystal(Ice) Lv3 (311869) ,
Biosphere Gem (Vibra-rupt) (311934)
- If you're farming Biosphere Venom →
Biosphere Gem (Hunting Divine) (311940)
- If you're farming Biosphere Soul/Depth 1 →
Varmundt's Crystal(Death) Lv3 (311879)
- If you're killing Betelgeuse (20994) →
Varmundt's Crystal (Poison) Lv3 (312800) ,
Biosphere Gem (Dragon Fishing) (311928)
- If you're killing Rigel (22174) →
Varmundt's Crystal (Poison) Lv3 (312800) ,
Biosphere Gem (Vibra-rupt) (311934)
- If you're killing Demigod Lasgand (21981) →
Biosphere Gem (Hunting Divine) (311940)
- If you're farming Depths 2 →